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Glitch Pokemon FAQ

by KeyBlade999

        __________________
       /  __________      \ 
      /  / ________ \      \
     /  / /        \ \      \
    /   |_|        | |       \
   /               | |        \
  |                / /         |
  |               / /          |
  |              / /           |
   \            | |           /
    \           |_|          /
     \           _          /
      \         |_|        /
       \__________________/


Pok�mon Sapphire, Ruby, Emerald, FireRed, LeafGreen: Glitch Pok�mon FAQ

GameBoy Advance.

Finalized on 5:29 PM 3/6/2010.


0. Contents************************************PKMN0*************************

_____________________________________________________________________________
Basic stuff on FAQ
--------------------------------------|--------------------------------------
                                      |
                                      | CTRL+F System Format:  **___#-#**
                                      |
0. Contents                           | PKMN0
1. Intro                              | PKMN1
2. Legal Stuff                        | PKMN2
3. Version History                    | PKMN3
4. Contact Info                       | PKMN4
5. Wanted Info                        | PKMN5
6. Credits                            | PKMN6
7. Guide Format                       | PKMN7
______________________________________|______________________________________
                                     
_____________________________________________________________________________
Glitch Pok�mon Stuff
--------------------------------------|--------------------------------------
                                      |
MissingNo                             |
                                      |
[Sapphire, Ruby, Emerald]             |
1. MissingNo's Pok�dex Info           | RSE1
2. MissingNo's Level Up Stats & Moves | RSE2
3. MissingNo's TM/HM Info             | RSE3
4. MissingNo's Moves                  | RSE4
5. Seeing Pok�dex Info for MissingNo  | RSE5
6. Temporarily Owning MissingNo       | RSE6
7. Seeing MissingNo in PC             | RSE7
8. See MissingNo's Level Up Stats     | RSE8
9. Obtaining MissingNo                | RSE9
10. Another MissingNo...?             | RSE10
11. MissingNo Glitch Oddities         | RSE11
12. Back to the other MissingNo (??)  | RSE12
                                      |
[FireRed, LeafGreen]                  |
1. Getting MissingNo                  | FL1
2. Getting MissingNo (again)          | FL2
3. Another MissingNo...?              | FL3
                                      |
--------------------------------------+--------------------------------------
                                      |
-                                     |
[FR, LG, R, S, E]                     |
1. Basic Data                         | FL1-37
2. Obtaining - (all 5 games)          | FL2-37
                                      |
[Ruby, Sapphire, Emerald]             |
1. Seeing the name (and maybe a...?)  | RSE1-37
                                      |
--------------------------------------+--------------------------------------
                                      |
Bad EGG                               |
[Ruby, Sapphire, Emerald]             |
1. Basic Data                         | RSE1-38
2. Obtaining a Bad EGG                | RSE2-38
3. Seeing Bad EGG (in-battle)         | RSE3-38
______________________________________|______________________________________

_____________________________________________________________________________
Third Generation Glitches
--------------------------------------|--------------------------------------
1. Berry Glitch                       | G3-1
2. Colluseum Master Ball Glitch       | G3-2
3. Pomeg Glitch                       | G3-3
4. Sevii Isles 8 & 9                  | G3-4
5. Hill Glitch                        | G3-5
6. Thunderbolt Glitch                 | G3-6
7. Sticky Hold Glitch                 | G3-7
______________________________________|______________________________________



1. Intro*************************PKMN1***************************************
Welcome to my fourth guide as of yet. This is on the mystery of the MissingNo,
a seemingly weird disease that makes everyone want to get it. Well, I guess
you just came to the right place.

Well, now it is the Glitch Pok�mon guide now.

2. Legal Stuff*************************PKMN2*********************************
You must e-mail me to use this guide on your site/guide.

Permitted sites:
GameFAQs
Neoseeker
Supercheats

(c) 2009-2010
(c) Daniel Chaviers (AKA KeyBlade999)

3. Version History*************************PKMN3*****************************
[While it was offically named MissingNo FAQ]
v1.00 - My methods entered, basic guide finished.  2:50 PM 12/22/2009
v1.10 - Found level up stats, displayed method.  2:30 PM 12/31/2009
v2.00 - Holy ****! Many new methods for many games!  7:50 PM 1/13/2010
v3.00 - More games, more methods, more data. Whooooo!  4:56 PM 1/14/2010


[While it was offically named Glitch Pok�mon FAQ]
v3.10 - More Pok�mon, as I am now extending this.  5:05 PM 1/16/2010
v3.20 - As before, about a dozen more Pok�mon; minor errors corrected.
        7:32 PM 1/17/2010
v3.30 - More Pok�mon, about seven. Re-edited evolutions of 7g.  
        8:14 PM 1/18/2010
v3.40 - As before. Corrected some stuff and copyright.  8:48 PM 1/23/2010
v3.50 - Yes! All glitch Pok�mon found and documented. Next up, glitches!
        Then the e-mail service. Also major re-editing on evolutionary
        chains.  4:19 PM 1/24/2010
v3.51 - Yawn.... Slow day. Just glitch types.  5:22 PM 1/25/2010
Final - Okay, I'm done. All glitches, glitch types and Pok�mon, and I've
        started up the e-mail service. The mail will be added in later
        updates, but I'm done with this basic part of this FAQ.
        7:00 PM 1/27/2010
      - Forgot some GameShark codes. Whoops!  5:11 PM 2/8/2010
      - A bit on - and Bad EGG. A few more glitches.  1:56 PM 2/21/2010
      - New MissingNo (??) and Bad EGG methods. Conducting experiment on Bad
        EGG.  5:02 PM 3/4/2010
      - Experiment conducted and successful. Mild edition on Gen. III
        MissingNo (?).  5:29 PM 3/6/2010


[After FAQ division]
Re-Final - Divided up FAQ for each individual generation.  5:49 PM 3/29/2010

4. Contact Info*************************PKMN4********************************
Should you have a submission, a question, or something, e-mail me at
[email protected]

5. Wanted Info*************************PKMN5*********************************
~ Better ASCII art for the start. That's all, really.

6. Credits*************************PKMN6*************************************
MadCatz: the GameShark
Those who are hosting this.
Bulbapedia for shining new light on this and other glitched Pok�mon.
[email protected] for helping with the ?? form of Gen. III MissingNo.

7. Guide Format*****************************PKMN7****************************
*** divide sections.

~~~
~~~
~~~ divide games.

>>>
>>>
>>> divide glitched Pok�mon.

/// divide major portions with large blank space.



















/////////////////////////////////////////////////////////////////////////////
Glitch Pok�mon
/////////////////////////////////////////////////////////////////////////////

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
       ___  __   __  ___         __          __
|\  /|  |  (__  (__   |  |\  |  /    |\  |  /  \
| \/ |  |     \    \  |  | \ | |  __ | \ | |    |
|    | _|_ ___/ ___/ _|_ |  \|  \__/ |  \|  \__/  []

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

 __       __       __
|  \   / (__    / |             Sections 1 and 2 are universal for (I believe)
|__/  /     \  /  |--           RSE and DPP. H/S is unknown.
|  \ /   ___/ /   |__

1. MissingNo's Pok�dex Info**************************RSE1********************
Pok�dex information is able to be seen in section 5, under Sapphire, Ruby,
and Emerald.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

       (Picture of)		                No. 000  ----------
       (MissingNo )                                  UNKNOWN Pok�MON
       (   here   )                              HT   0'0"
                                                 WT   0.0 lbs
[Pg. 1]
This is a newly discovered Pok�MON.
It is currently under investigation.
[Pg. 2]
No detailed information is available
at this time.



Stats (at time of finding (Lv. 0)): 
Level      : 0   _                   _______________________________________
HP         : 0/0  |                 | Unless the Max Stat cheat is used.    |
Attack     : 0    |                 | See gameshark.com for list of codes.  |
Defense    : 0    |_________________| Level Up stats listed in section 8.   |
Sp. Attack : 0    |                 | Method for seeing in section 6.       |
Sp. Defense: 0    |                 |                                       |
Speed      : 0   _|                 |_______________________________________|

EXP. Points: 0
Next Level : 1



Front Page of Summary Details: 
Default Name         : ________ (no text) / ???????????? (unknown species)
Gender Ratio         : 100% male, 0% female (RSE section 5, DPP section 2)
                       0% male, 100% female (FR/LG section 2)
Status               : Faint, unless an attempt to level up is made
Type                 : Normal (none)
OT (Original Trainer): ________ (none)
IDNo.                : 00000
Ability              : No special ability.
Nature               : Always HARDY.
Location Found       : Obtained in a trade....? (Boosted EXP.)

2. MissingNo's Level Up Stats & Moves************************RSE2************
To level up MissingNo, see section 8.

Stats are unvarying since that Proteins, Carbos, etc., cannot be used, and
HARDY is the only available nature.

Take note of the fact that, after level one, all MissingNo gets is one more
point of max HP. Also note that the move learning pattern is exactly like
Bulbasaur. Why? If you look in the PC (see section 13), it appears as a shiny
Bulbasaur!


Lv. 0
Max HP     : 0
Attack     : 0
Defense    : 0
Sp. Attack : 0
Sp. Defense: 0
Speed      : 0
New Move(s): -----


Lv. 1
Max HP     : 11
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): Tackle


Lv. 2
Max HP     : 12
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 3
Max HP     : 13
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 4
Max HP     : 14
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): Growl


Lv. 5
Max HP     : 15
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 6
Max HP     : 16
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 7
Max HP     : 17
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): Leech Seed


Lv. 8
Max HP     : 18
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 9
Max HP     : 19
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 10
Max HP     : 20
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): Vine Whip


Lv. 11
Max HP     : 21
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 12
Max HP     : 22
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 13
Max HP     : 23
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 14
Max HP     : 24
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 15
Max HP     : 25
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): Poisonpoweder, Sleep Powder


Lv. 16
Max HP     : 26
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 17
Max HP     : 27
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 18
Max HP     : 28
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 19
Max HP     : 29
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 20
Max HP     : 30
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): Razor Leaf


Lv. 21
Max HP     : 31
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 22
Max HP     : 32
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 23
Max HP     : 33
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 24
Max HP     : 34
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 25
Max HP     : 35
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): Sweet Scent


Lv. 26
Max HP     : 36
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 27
Max HP     : 37
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 28
Max HP     : 38
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 29
Max HP     : 39
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 30
Max HP     : 40
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 31
Max HP     : 41
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 32
Max HP     : 42
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): Growth


Lv. 33
Max HP     : 43
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 34
Max HP     : 44
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 35
Max HP     : 45
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 36
Max HP     : 46
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 37
Max HP     : 47
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 38
Max HP     : 48
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 39
Max HP     : 49
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): Synthesis


Lv. 40
Max HP     : 50
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 41
Max HP     : 51
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 42
Max HP     : 52
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 43
Max HP     : 53
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 44
Max HP     : 54
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 45
Max HP     : 55
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 46
Max HP     : 56
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): Solarbeam


Lv. 47
Max HP     : 57
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 48
Max HP     : 58
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 49
Max HP     : 59
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 50
Max HP     : 60
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 51
Max HP     : 61
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 52
Max HP     : 62
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 53
Max HP     : 63
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 54
Max HP     : 64
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 55
Max HP     : 65
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 56
Max HP     : 66
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 57
Max HP     : 67
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 58
Max HP     : 68
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 59
Max HP     : 69
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 60
Max HP     : 70
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 61
Max HP     : 71
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 62
Max HP     : 72
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 63
Max HP     : 73
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 64
Max HP     : 74
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 65
Max HP     : 75
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 66
Max HP     : 76
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 67
Max HP     : 77
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 68
Max HP     : 78
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 69
Max HP     : 79
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 70
Max HP     : 80
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 71
Max HP     : 81
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 72
Max HP     : 82
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 73
Max HP     : 83
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 74
Max HP     : 84
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 75
Max HP     : 85
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 76
Max HP     : 86
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 77
Max HP     : 87
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 78
Max HP     : 88
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 79
Max HP     : 89
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 80
Max HP     : 90
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 81
Max HP     : 91
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 82
Max HP     : 92
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 83
Max HP     : 93
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 84
Max HP     : 94
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 85
Max HP     : 95
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 86
Max HP     : 96
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 87
Max HP     : 97
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 88
Max HP     : 98
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 89
Max HP     : 99
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 90
Max HP     : 100
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 91
Max HP     : 101
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 92
Max HP     : 102
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 93
Max HP     : 103
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 94
Max HP     : 104
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 95
Max HP     : 105
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 96
Max HP     : 106
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 97
Max HP     : 107
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 98
Max HP     : 108
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 99
Max HP     : 109
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 100
Max HP     : 110
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


3. MissingNo's TM/HM Info*************************RSE3***********************
As far as I know, MissingNo cannot learn any of the 58 total TM/HMs. Using
one will make the game claim no Pok�mon are in the party.

4. MissingNo's Moves************************RSE4*****************************
When it comes to battle moves, seeing them in the Pok�mon summary will
make random symbols speed across the screen and then the game will freeze up.
If you look at the contest info for the moves, though, it will claim to have
just one move of unknown contest element that gives you 4 hearts and no jam.
As there are many, many moves like this, no particular move can be named.

HOWEVER, if you level up, a different result occurs. See section 14.

5. Seeing Pok�dex Info for MissingNo*************************RSE5************
This method is for simply "catching" MissingNo and seeing the Pok�dex data
on him. Be warned, attempting this method WILL eliminate all Items, Pok�balls,
TMs/HMs, Berries, and Key Items from the inventory. If you do use this, also
activate the codes you wish, since a Gameshark is already in use.

For this, you'll need a Gameshark with the following codes active for your
respective game: (2007 release of Gameshark)

Sapphire Version=============================================================
[M] Must Be On
97765FE66BB8
67454B997BF0
6770DB98FA7A

Walk-Thru-Walls
6C564A1976D4
6C74C8C9347E
65254BA1BE53
924A5445B32B

Ruby Version=================================================================
[M] Must Be On
97765FE66BB8
67454B997BF0
6770DB98FA7A

Walk-Thru-Walls
6C564A1976D4
6C74C8C9347E
65254BA1BE53
924A5445B32B

Emerald Version==============================================================
[M] Must Be On
918827126FFA
536A84ECA55A
97BD3E55C51D

Walk-Thru-Walls
568088CDA22E
5EF02C55A00F
BC97CD17845E
C33E407B6EE4

=============================================================================

Okay, once all cheats are activated, go to any Pok�mon Center. Time of game
will not matter; just bring any Pok�ball with you. Go upstairs to the Link
Cable area. Go through the gate to the door to the Link Cable Colosseum. Go
to either bench and sit. The game will act as if you are waiting on the other
person. The message will disappear and a question mark in a circle will appear
as a wild Pok�mon. It should be Lv. 0 with an empty HP gauge. Throw Masterballs
at it. You will catch it. You will then see its Pok�dex data (see section 7).
You will be allowed to nickname it. If you look at the picture, it is what I
believe is a shiny Bulbasaur. The game will save, and a Link Cable error will
occur. Reload your game. Unusually, the MissingNo and its Pok�dex are not
there. If you look at your items, you have lost every one of them.

If you had opted to instead just kill the MissingNo, you have one win added
to your Link Cable battle record.

6. Temporarily Owning MissingNo*************************RSE6*****************
This method allows to sort of experience what having MissingNo is like. It is
simply odd. All battles, if even possible, induce a white out, and you lose
if you attack or get hit. Weird...

For this, you'll need a Gameshark with the following codes active for your
respective game: (2007 release of Gameshark)

Sapphire Version=============================================================
[M] Must Be On
97726CAE9184
17832E0E3475
B85E5A770386

Access all Fly To Areas
30202177E9E0
88F6CA6C910F

Access Fly Map [L+B+Up]
708855A36BF6
EDD4DDC1294D
708855A36BF6
9A7A22BBBFF4
708855A36BF6
BD7A32D32BDE

Have Pok�dex & Pok�nav
70722D73C1B0

Ruby Version=================================================================
[M] Must Be On
97726CAE9184
8F7AAA5C15FE
B85E5A770386

Access all Fly To Areas
30202177E9E0
88F6CA6C910F

Access Fly Map [L+B+Up]
708855A36BF6
EDD4DDC1294D
708855A36BF6
9A7A22BBBFF4
708855A36BF6
BD7A32D32BDE

Have Pok�dex & Pok�nav
70722D73C1B0

Emerald Version==============================================================
[M] Must Be On
9266FA6C97BD
905B5ED35F81
B76A68E5FAB1

Access Fly Map [A+Sel]
AE44960EADD6
70C560A026F8
AE44960EADD6
70A4A310E655

Fly Anywhere on Map
49C6BF4EE2DB
D9449F0766D1

Install Pok�NAV [Sel+R+Down]
AE25D4BEED76
09BF7ECD997E
AE25D4BEED76
865D5CA346AD

Enable National Dex [Select]
10C6FC61E2C9
7089F5A153BB
10C6FC61E2C9
70C160A0F3B3

=============================================================================

Once you have activated all codes, start a new game. While the van is moving,
press L+B+Up (Ruby/Sapphire) or A+Select (Emerald). Fly to any town, doesn't
matter which. Once you're in that town, in Emerald, press Select, then press
Select+R+Down. Access the Pok�mon option on the menu. Select the first 
Pok�mon. It will be the MissingNo! Here, you can see its stats, summary, and
such. However, DO NOT mess with the moves. You can press down and see even
more MissingNo's, some with varying stats and impossible summaries. Some have
Pok�rus too! You may see a Bad EGG at times. Don't do too much, or the game
will freeze up. There isn't much else too do here. You can battle, but there
is a 100% chance you'll lose.

7. Seeing MissingNo in PC*************************RSE7***********************
This method allows you to see MissingNo in a different way. Literally.

For this, you'll need a Gameshark with the following codes active for your
respective game: (2007 release of Gameshark)

Sapphire Version=============================================================
[M] Must Be On
97726CAE9184
17832E0E3475
B85E5A770386

Access all Fly To Areas
30202177E9E0
88F6CA6C910F

Access Fly Map [L+B+Up]
708855A36BF6
EDD4DDC1294D
708855A36BF6
9A7A22BBBFF4
708855A36BF6
BD7A32D32BDE

Have Pok�dex & Pok�nav
70722D73C1B0

Ruby Version=================================================================
[M] Must Be On
97726CAE9184
8F7AAA5C15FE
B85E5A770386

Access all Fly To Areas
30202177E9E0
88F6CA6C910F

Access Fly Map [L+B+Up]
708855A36BF6
EDD4DDC1294D
708855A36BF6
9A7A22BBBFF4
708855A36BF6
BD7A32D32BDE

Have Pok�dex & Pok�nav
70722D73C1B0

Emerald Version==============================================================
[M] Must Be On
9266FA6C97BD
905B5ED35F81
B76A68E5FAB1

Access Fly Map [A+Sel]
AE44960EADD6
70C560A026F8
AE44960EADD6
70A4A310E655

Fly Anywhere on Map
49C6BF4EE2DB
D9449F0766D1

Install Pok�NAV [Sel+R+Down]
AE25D4BEED76
09BF7ECD997E
AE25D4BEED76
865D5CA346AD

Enable National Dex [Select]
10C6FC61E2C9
7089F5A153BB
10C6FC61E2C9
70C160A0F3B3
==============================================================================

Once you have activated all codes, start a new game. While the van is moving,
press L+B+Up (Ruby/Sapphire) or A+Select (Emerald). Fly to any town, doesn't
matter which. Once you're in that town, in Emerald, press Select, then press
Select+R+Down. Go to the nearby Pok�mon Center. Boot up the PC and select
"Move POK�MON". You can then see what is in the position of MissingNo in your
party: a shiny Bulbasaur! However, you cannot access any info on it. That is
all that can be done here.

8. See MissingNo's Level Up Stats*************************RSE8***************
This method will allow you to see MissingNo level up and learn new moves!

For this, you'll need a Gameshark with the following codes active for your
respective game: (2007 release of Gameshark). No there is no alternative.

Sapphire Version=============================================================
[M] Must Be On
97726CAE9184
17832E0E3475
B85E5A770386

Quick Level Gain
8855D2F00807
BFF831C27DD9

Access all Fly To Areas
30202177E9E0
88F6CA6C910F

Access Fly Map [L+B+Up]
708855A36BF6
EDD4DDC1294D
708855A36BF6
9A7A22BBBFF4
708855A36BF6
BD7A32D32BDE

Have Pok�dex & Pok�nav
70722D73C1B0

1st Pok�mon - Max Stats
EDF9BF404889
C8B4C66C910F

Ruby Version=================================================================
[M] Must Be On
97726CAE9184
8F7AAA5C15FE
B85E5A770386

Quick Level Gain
8855D2F00807
BFF831C27DD9

Access all Fly To Areas
30202177E9E0
88F6CA6C910F

Access Fly Map [L+B+Up]
708855A36BF6
EDD4DDC1294D
708855A36BF6
9A7A22BBBFF4
708855A36BF6
BD7A32D32BDE

Have Pok�dex & Pok�nav
70722D73C1B0

1st Pok�mon - Max Stats
EDF9BF404889
C8B4C66C910F

Emerald Version==============================================================
[M] Must Be On
9266FA6C97BD
905B5ED35F81
B76A68E5FAB1

Gain 5000 Exp (Hold R+A while EXP. Gained is displayed)
A744170AA996
9B540825258E

Pok�mon #1: Max Stats
02DF7FD900A0
70BBB5F1DC40

Access Fly Map [A+Sel]
AE44960EADD6
70C560A026F8
AE44960EADD6
70A4A310E655

Fly Anywhere on Map
49C6BF4EE2DB
D9449F0766D1

Install Pok�NAV [Sel+R+Down]
AE25D4BEED76
09BF7ECD997E
AE25D4BEED76
865D5CA346AD

Enable National Dex [Select]
10C6FC61E2C9
7089F5A153BB
10C6FC61E2C9
70C160A0F3B3
==============================================================================
Once you have activated all codes, start a new game. While the van is moving,
press L+B+Up (Ruby/Sapphire) or A+Select (Emerald). Go to the Pok�mon League.
When you get there on Emerald, press Select, then Select+R+Down. Walk in. Now,
I'm pretty sure that you'll have all eight badges by doing this. If not, fly
to some other place and use the same general process there. Go in, and fight
the first battle. MAKE SURE THAT THE GAMESHARK IS ON BEFORE THE BATTLE BEGINS!
At the start, use an attack. MissingNo will use Struggle. The foe will faint,
and you'll get some boosted EXP. If on Emerald, start holding R+A. If on Ruby
or Sapphire, turn off the GameShark. MissingNo will start leveling up. You'll
see the natural stats if on Sapphire/Ruby. See section 8 for what I
discovered. The battle WILL end, and a whiteout WILL be induced. If on Ruby or
Sapphire, turn on the GameShark as the whiteout is induced. When whereever you
end up at, fly back to that place. On Sapphire/Ruby, turn off GameShark as you
fly away. Go back. Go to where you experienced the first battle. As the other
trainer talks on Sapphire/Ruby, turn the GameShark back on. Re-do the battle.
Repeat the previous process as much as needed.

9. Obtaining MissingNo**********************************RSE9*****************
You can own him now!!!!! No Gameshark DIRECTLY required.

First, get MissingNo on FR/LG. Trade him to Emerald. Get Sapphire/Ruby and mix
records with Emerald, then battle at Emerald's secret base. You eventually
battle MissingNo at Lv. 0. It obvious what is next.

10. Another MissingNo...? ****************************RSE10******************
There is another MissingNo, discovered on Bulbapedia. It looks like two
question marks. However, even THEY don't know how to get it. Give me a method,
QUICK!

Update: see section 12!!!!

11. MissingNo Glitch Oddities*****************************RSE11**************
First off, to see this stuff, get MissingNo temporarily in your party. To do
that, see section six above here.

Once MissingNo is your party, view the party. You see a blank box. Put the
coursor on "CANCEL", but press up. A new box appears. You can make a maximum
of 26 appear. Here are the details of each one, with number of presses up
from cancel on the left, with any oddities on the right:

  1 - Normal MissingNo.
  2 - Normal MissingNo.
  3 - Normal MissingNo.
  4 - Normal MissingNo.
  5 - Normal MissingNo.
  6 - Normal MissingNo.
  7 - Bad EGG, but sprite is MissingNo. Is about to hatch.
  8 - Bad EGG, restarts game.
  9 - Bad EGG, restarts game.
 10 - Bad EGG in Dive Ball. Has Pok�rus.
 11 - Bad EGG in Master Ball. Poisoned. Marked with a circle and square.
 12 - Bad EGG in Luxury Ball. Posioned.
 13 - Bad EGG. HAD Pok�rus, is posioned. Glitchy marks; marked with triangle
      and heart. State is same as a regular EGG.
 14 - Bad EGG. Poisoned. Marks are upside-down, marked as a circle. State is
      same as a regular EGG.
 15 - Bad EGG inflicted with Sleep status.
 16 - Bad EGG in Master Ball. Poisoned. Marked with a circle and square.
 17 - Bad EGG near hatching. Burned. No mark symbols are shown.
 18 - Bad EGG in Ultra Ball. HAD Pok�rus. No mark symbols shown.
 19 - Bad EGG in Luxury Ball. Has Pok�rus. Marks are upside-down & backwards.
      Marked with a heart.
 20 - Bad EGG in Master Ball. Inflicted with Sleep. Marks are upside-down and
      backwards, unmarked.
 21 - Bad EGG. Poisoned. No mark symbols are shown.
 22 - Bad EGG in Nest Ball. Paralyzed. Marks are upside-down and backwards,
      marked with a heart.
 23 - Bad EGG in Net Ball. KO'ed/Fainted. Marks are upside-down and backwards.
 24 - Bad EGG. Is posioned. Glitchy marks; marked with a triangle and heart.
      State is same as a regular EGG.
 25 - Bad EGG in Luxury Ball. Has Pok�rus. Glitchy marks; marked with a
      triangle and heart. State is same as a regular EGG.
 26 - Bad EGG inflicted with Sleep status.
27+ - Game freezes upon moving above the 26th party slot.

If you press down from MissingNo, and look at the summary, all you see is the
MissingNo you have.

Pressing down in the summary from MissingNo is very random, but some cool
stuff can be seen. The noteables are the MissingNo with 65,280 defense, the
one with the glitchy name, the one with 3077/4 HP, 1794 ATK, 60 DEF, 224 SP.
ATK, 0 all else, next lv. 216, level 5 and paralyzed. Also featured is the
MissingNo that actually causes the music the hang and sound ominous.

12. Back to the new MissingNo (??) ******************RSE12******************
[email protected] sent some help on this. This can also be seen down at
the bottom with the e-mail section.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        You made mention of another form of Missingno. that looks like two
question marks in your FAQ. I have experienced this Missingno. first hand,
but not via a normal game.
 
        I have a friend, whos name I will not mention, who, until recently,
had possession of a Pokemon Ruby video game ROM. He also had several
different ROM editors (I believe they were Advanced Mart, Advanced Text, and
Advanced Map, but the Advanced could be just Advance) with which one could
customize their Pokemon Ruby ROM to their liking. I was messing with that
program several months ago, and found how to edit pokemon you can find. I
clicked a text box and a large menu thing popped up listing all of the
Pokemon. I believe the list was in order of HEX numbers, but I'm not
possible.
 
        I looked through the list, clicking names such as Charizard,
Dragonite, ect. when I found a bunch of the following name- ??. I clicked
the name and tested the ROM. The "??" from the list was the ?? you were
talking about. That have been months pass since that day, so my memory of
the event is only vague. I didn't experiment much that day, because I was
far too interested in the Need For Speed game going on in the other room,
but if you google the names I listed above, you can download them for free.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __  __            __
|   |  \   / |    /
|-- |__/  /  |   |  __
|   |  \ /   |__  \__/

1. Getting MissingNo*****************************FL1*************************
Ahhh... yes. Owning MissingNo.

FireRed======================================================================
[M] Must Be On
9820F6AE8203
23705BFC2025
CC391336E64B

Quick Level Gain (Daycare)
E6343C0CCC28
6F5DCD154C62

LeafGreen====================================================================
[M] Must Be On
9820F6AE8203
8359EBCF20F5
DC89BB73F72F

Quick Level Gain (Daycare)
E6343C0CCC28
6F5DCD154C62

=============================================================================
Okay, activate the above codes. Get a Pok�mon into the daycare in the game. In
a little bit, an egg will be produced. Grab it, and walk around. HEY! It is a
?????????? (looks like MissingNo!!!) at Lv. 0. It can't be leveled up without
the usage of rare candies as it takes 999999999999999999999999999999999999...
basically INFINITE EXP to get to level 100. If traded to Emerald, it can be
left at the daycare for an instant level 100. At this point, all 8 HMs are
good and is game-safe AS LONG AS SUMMARY ISN'T SEEN! If given Rare Candies, it
rapidly learn Ice Punch, even if refused. Use the Access Fly Map code to fix
it. 

Amazingly, you can import to Diamond and Pearl?!?

2. Getting MissingNo (again)*******************************FL2***************
Use above process mixed with this:

It can also be put in the daycare with a Ditto and an egg can be received,
at which point the game may freeze or slow down for a while. If the egg's
summary is looked at, it will always display "It's making sounds. It's about
to hatch!". When it hatches the baby Pok�mon will be another variant of this
glitch (which will always be female), it will ask if the player would like
to nickname it. If the player does choose to do this, instead of saying
"??????????'s nickname" as it does for other species, it will instead
display "Kick's nickname". The reason for this may be because of the fact
that some varieties of the ?????????? glitch or 'Decamarks' of a fairly
high hexadecimal identifier share their names with shortened versions of the
names of moves. In this case, this Pok�mon's name may have originated from
the move 'Mega Kick'. 

3. Another MissingNo...? *****************************FL3********************
There is another MissingNo, discovered on Bulbapedia. It looks like two
question marks. However, even THEY don't know how to get it. Give me a method,
QUICK!

Apparently, this is the new MissingNo's roots. I need more data.



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

---

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __  __            __
|   |  \   / |    /
|-- |__/  /  |   |  __
|   |  \ /   |__  \__/
                                    Yes, for all five Gen. III games at once.
 __       __       __               However, FR/LG is the primary.
|  \   / (__    / |
|__/  /     \  /  |--
|  \ /   ___/ /   |__

1. Basic Data*******************************FL1-37***************************
Mostly simulated by known formats.

       (Picture of)		                No. 252 -
       (     -    )
       (   here   )                              HT   ?'?"
                                                 WT   ?.? lbs
[Pg. 1]
[Pg. 2]


Stats (at time of finding (Lv. 77)): 
Level      : 77  _                   _______________________________________
HP         : ???  |                 | Unless the Max Stat cheat is used.    |
Attack     : ???  |                 | See gameshark.com for list of codes.  |
Defense    : ???  |_________________|                                       |
Sp. Attack : ???  |                 |                                       |
Sp. Defense: ???  |                 |                                       |
Speed      : ??? _|                 |_______________________________________|

EXP. Points: ???
Next Level : ???

Type   : Tough/Cute (no weaknesses/strengths)
Ability: No ability

2. Obtaining - (all 5 games)*********************************FL2-37**********
Hatch a new MissingNo. Go back to the MissingNo sections.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __       __
|  \   / (__    / |
|__/  /     \  /  |--
|  \ /   ___/ /   |__

1. Seeing the name (and maybe a...?) *********************RSE1-37************
For this, you'll need a Gameshark with the following codes active for your
respective game: (2007 release of Gameshark)

Sapphire Version=============================================================
[M] Must Be On
97765FE66BB8
67454B997BF0
6770DB98FA7A

Walk-Thru-Walls
6C564A1976D4
6C74C8C9347E
65254BA1BE53
924A5445B32B

Ruby Version=================================================================
[M] Must Be On
97765FE66BB8
67454B997BF0
6770DB98FA7A

Walk-Thru-Walls
6C564A1976D4
6C74C8C9347E
65254BA1BE53
924A5445B32B

Emerald Version==============================================================
[M] Must Be On
918827126FFA
536A84ECA55A
97BD3E55C51D

Walk-Thru-Walls
568088CDA22E
5EF02C55A00F
BC97CD17845E
C33E407B6EE4

=============================================================================

Okay, once all cheats are activated, go to any Pok�mon Center. Go to the Link
Cable Colosseum, walk in there and save. Now, activate these codes:

Sapphire=====================================================================
[M] Must Be On
97726CAE9184
17832E0E3475
B85E5A770386

Access Fly Map [L+B+Up]
708855A36BF6
EDD4DDC1294D
708855A36BF6
9A7A22BBBFF4
708855A36BF6
BD7A32D32BDE

Wild Pok�mon Easily Caught
EC97CA418A9A
CBC3B8251600

Have all Pok�Balls
8C0CC69D0384
FA9826EE9187
8C9DC7080881
FB9826AE9585

Ruby=========================================================================
[M] Must Be On
97726CAE9184
8F7AAA5C15FE
B85E5A770386

Access Fly Map [L+B+Up]
708855A36BF6
EDD4DDC1294D
708855A36BF6
9A7A22BBBFF4
708855A36BF6
BD7A32D32BDE

Wild Pok�mon Easily Caught
6006D97C61CF
47C3AA0DF650

Have all Pok�Balls
8C0CC69D0384
FA9826EE9187
8C9DC7080881
FB9826AE9585

Emerald======================================================================
[M] Must Be On
9266FA6C97BD
905B5ED35F81
B76A68E5FAB1

Wild PKMN Easily Caught
C2711CBA6F6B
72EA77420E4D

Access Fly Map [A+Sel]
AE44960EADD6
70C560A026F8
AE44960EADD6
70A4A310E655

=============================================================================

Next, start the game and go to a bench, as if you ARE doing a link cable
battle. A wild MissingNo appears, as usual. Catch it with a Master Ball. You'll
go through the usual crap. When you get the option to nickname it, hold L and
Up on Sapphire/Ruby, Select on Emerald. When the choice box appears, press B
on Sapphire/Ruby, A on Emerald. Exit the Fly map. You will appear back in the
Colosseum, but with no music. Re-enter the battle, and you get your enemy:

Bad EGG <F>           Lv: 0
    _______________________
   (HP |###################)
    �����������������������

Yes, a Bad EGG! Like MissingNo, it is Lv. 0. It also has a definite gender,
if seen via glitch (this one), it is always female. If you KO it, you will
get a mere 1 EXP. and a win on your record.

Catching it has no in-game effect. You get no Pok�dex data, but thankfully,
you don't lose your items.

Should you nickname it, well, it says -'s nickname.



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 __          |      __   __    __
|  \  _    _ |     |    /     /
|-<  / \| / \|     |-- |  __ |  __
|__/ \_/| \_/|     |__  \__/  \__/

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __       __
|  \   / (__    / |
|__/  /     \  /  |--
|  \ /   ___/ /   |__

1. Basic Data*******************************RSE1-38**************************
Like a normal egg, bad eggs appear with a type of ???, as well as have the
same Pok�mon status screen as an egg would. Despite this, the similarities
end there, as bad eggs can be holding items (which cannot be taken) and be
placed within types of Pok� Ball aside from the standard kind. Some may be
reported to have Pok�rus or be cured of it, and may be fainted. 

A bad egg placed in the first slot of the party will, rather than having a
normal egg menu sprite, have a differently colored version of the menu
sprite of the Pok�mon following it, such as a golden Bulbasaur, a blue
Marowak, or a brown Ho-Oh. It is unknown why this happens, as even shiny
Pok�mon have a normal-colored menu sprite; however it may have to do with
the game using an egg sprite's palette for the first sprite information it
encounters (as the bad egg's is blank). 

If it is forced to hatch through use of a cheat code, a ? will come out and
the game will immediately freeze. 

2. Obtaining a Bad EGG*****************************RSE2-38*******************
When using the GameShark code for quick Daycare level-up, an invisible bad
egg will appear in the party, which can be switched around using the PC and
used in battle. 

Alternatively, by using codes to capture Wild Pok�mon instantly, reducing
their HP to 0 yet keeping the battle going, it will be sent to the PC instead
as a bad egg. This bad egg can be removed from the game by picking up another
Pok�mon while it is held, then setting it back down. This bad egg appears
differently; instead of an egg in its status box, it is the "unseen Pok�mon"
image used in the Pok�dex and by MissingNo. Like MissingNo, using it in
battle will cause an instant white out (if used without any other Pok�mon in
the party). 

New Method: Using the floowing cheats (on 2007 Gameshark):
Sapphire=====================================================================
[M] Must Be On
97726CAE9184
17832E0E3475
B85E5A770386

Wild Pok�mon Easily Caught
EC97CA418A9A
CBC3B8251600

Ruby=========================================================================
[M] Must Be On
97726CAE9184
8F7AAA5C15FE
B85E5A770386

Wild Pok�mon Easily Caught
6006D97C61CF
47C3AA0DF650

Emerald======================================================================
[M] Must Be On
9266FA6C97BD
905B5ED35F81
B76A68E5FAB1

Wild PKMN Easily Caught
C2711CBA6F6B
72EA77420E4D

=============================================================================
... then enter a battle with any Trainer, so long as it has a Pok�mon (duh).
Use any of your Pok�balls on the Pok�mon and the battle ends with the
opponet's Pok�mon (reportedly) being caught. You recieve no award. Once the
Pok�mon menu is checked, a Bad EGG is in the party. It DOES have a contagious
Pok�rus, has an item (unobtainable), and the caught Pok�ball varies on which
you used to catch the Trainer's Pok�mon. I have caught about 20 in the night
I discovered this, and two had the summaries of real, normal EGGs. One of
those was said to be close to hatching! I am preparing to conduct an
experiment in which I temporarily get MissingNo and catch a Bad EGG. At the
time of this update, however, I have not completed this experiment, and have
a math tournament the next day, so wait a few days, okay?

UPDATE: Upon doing experiment, I have concluded that Bad EGGs can be put in
battle. If you do use a temporal MissingNo (Above section WAAAAY above), you
can use the above codes to obtain a Bad EGG. MissingNo is then replaced by the
Bad EGG, making it the only "Pok�mon" in the party. In any wild/Trainer battle,
you will start by saying and sending out, and I quote, "Go! Bad EGG!" If you
have noticed the stats, the Pok�mon caught to make a Bad EGG has its stats on
the Bad EGG. For example, a Lv. 10 Ralts being caught becomes a Lv. 10 Bad EGG
with [seemingly] correct stats. However, the gender is ALWAYS male on these.

Bad eggs can also occur if the player attempts to hack a Pok�mon which has
an illegal moveset, as the checksums will not add up correctly (as the
checksum would use the Pok�mon's normal moveset at that level as a check). 

3. Seeing a Bad EGG in battle***********************RSE3-38******************
For this, you'll need a Gameshark with the following codes active for your
respective game: (2007 release of Gameshark)

Sapphire Version=============================================================
[M] Must Be On
97765FE66BB8
67454B997BF0
6770DB98FA7A

Walk-Thru-Walls
6C564A1976D4
6C74C8C9347E
65254BA1BE53
924A5445B32B

Ruby Version=================================================================
[M] Must Be On
97765FE66BB8
67454B997BF0
6770DB98FA7A

Walk-Thru-Walls
6C564A1976D4
6C74C8C9347E
65254BA1BE53
924A5445B32B

Emerald Version==============================================================
[M] Must Be On
918827126FFA
536A84ECA55A
97BD3E55C51D

Walk-Thru-Walls
568088CDA22E
5EF02C55A00F
BC97CD17845E
C33E407B6EE4

=============================================================================

Okay, once all cheats are activated, go to any Pok�mon Center. Go to the Link
Cable Colosseum, walk in there and save. Now, activate these codes:

Sapphire=====================================================================
[M] Must Be On
97726CAE9184
17832E0E3475
B85E5A770386

Access Fly Map [L+B+Up]
708855A36BF6
EDD4DDC1294D
708855A36BF6
9A7A22BBBFF4
708855A36BF6
BD7A32D32BDE

Wild Pok�mon Easily Caught
EC97CA418A9A
CBC3B8251600

Have all Pok�Balls
8C0CC69D0384
FA9826EE9187
8C9DC7080881
FB9826AE9585

Ruby=========================================================================
[M] Must Be On
97726CAE9184
8F7AAA5C15FE
B85E5A770386

Access Fly Map [L+B+Up]
708855A36BF6
EDD4DDC1294D
708855A36BF6
9A7A22BBBFF4
708855A36BF6
BD7A32D32BDE

Wild Pok�mon Easily Caught
6006D97C61CF
47C3AA0DF650

Have all Pok�Balls
8C0CC69D0384
FA9826EE9187
8C9DC7080881
FB9826AE9585

Emerald======================================================================
[M] Must Be On
9266FA6C97BD
905B5ED35F81
B76A68E5FAB1

Wild PKMN Easily Caught
C2711CBA6F6B
72EA77420E4D

Access Fly Map [A+Sel]
AE44960EADD6
70C560A026F8
AE44960EADD6
70A4A310E655

=============================================================================

Next, start the game and go to a bench, as if you ARE doing a link cable
battle. A wild MissingNo appears, as usual. Catch it with any Pok�ball. You'll
go through the usual crap. When you get the option to nickname it, hold L and
Up on Sapphire/Ruby, Select on Emerald. When the choice box appears, press B
on Sapphire/Ruby, A on Emerald. Exit the Fly map. You will appear back in the
Colosseum, but with no music. Re-enter the battle, and you get your enemy:

Bad EGG <F>           Lv: 0
    _______________________
   (HP |###################)
    �����������������������

Yes, a Bad EGG! Like MissingNo, it is Lv. 0. It also has a definite gender,
if seen via glitch (this one), it is always female. If you KO it, you will
get a mere 1 EXP. and a win on your record.

Catching it has no in-game effect. You get no Pok�dex data, but thankfully,
you don't lose your items.

Should you nickname it, well, that's different. [Section up there]



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 __          __
|  \    __  |       /\  |\  |
|-<    /  \ |--    |--| | \ |
|__/   \__/ |__    |  | |  \|

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __  __            __
|   |  \   / |    /
|-- |__/  /  |   |  __
|   |  \ /   |__  \__/

1. Basic Data******************************FL1-39****************************
Impossible. In battle, it WILL cause a freeze.

2. Obtaining B oE AN************************FL2-39***************************
For this, you'll need a Gameshark with the following codes active for your
respective game: (2007 release of Gameshark)

FireRed======================================================================
[M] Must Be On
9820F6AE8203
23705BFC2025
CC391336E64B

Always Your Turn
E74BE30D537F
8D09EBCF83F7
E27F02207209
4A7B1AD662BD

Infinite PP
6E2494715369
17D4F39712D9

LeafGreen====================================================================
[M] Must Be On
9820F6AE8203
8359EBCF20F5
DC89BB73F72F

Always Your Turn
E74BE30D537F
8D09EBCF83F7
E27F02207209
4A7B1AD662BD

Infinite PP
6E2494715369
17D4F39712D9

=============================================================================
In order to see B oE AN, the player can enter the GameShark codes "Always
your turn" and "Infinite PP" to catch a Caterpie. Then after evolving it
into a Metapod, the player must use the Metapod against Brock with the
GameShark codes switched on. He or she then has to make the Metapod use
Tackle once, and the game should automatically switch out to B oE AN on the
following turn, rather than performing the action selected by the player.


/////////////////////////////////////////////////////////////////////////////
Third Generation Glitches
/////////////////////////////////////////////////////////////////////////////

1. Berry Glitch*******************************G3-1***************************
The berry glitch is the nickname for a glitch in the coding of Pok�mon Ruby
and Sapphire which seems to stop the game's day counter and freezes the
growth of any berries which have been planted but not harvested. The glitch
typically occurs after about a year of owning either game. It also seems to
happen to games that have been played over 100 hours. 

Although the glitch prevents berries from growing, it does have one upside.
The Pok�rus is supposed to disappear after a certain amount of time, but
this glitch prevents it from going away. 

As the Berry glitch affects the game's day counter and timer, other areas of
the game are affected by the glitch. These can also be signs that the game
has contracted the berry glitch:

Trainers stop wanting to re-battle.
Lilycove Dept. Store never has any sales.
Lilycove Dept. Store stops allowing the player to draw a Lotto Ticket.
The Mauville Game Corner never has any service days.
The Energy Guru never sells vitamins cheap.
The tide in Shoal Cave never changes.
The man who gives out TM27 (Return) and TM21 (Frustration) in Pacifidlog
Town stops giving out TMs.
Those that hand out free berries stop handing them out.
Mirage Island's random number is the same.


The glitch can be fixed by downloading a patch from Pok�mon FireRed,
LeafGreen, Emerald, Colosseum, Pok�mon Channel, or Box, or by sending the
affected game to Nintendo. 

Pok�mon FireRed and LeafGreen Patch
Load FireRed, LeafGreen, or Emerald until the title screen is displayed.
Press the Select and B buttons. After the new screen loads, press A. Insert
the Link Cable so that the system that has FR/LG/E in it has the Player 1
cable port inserted and the one with R/S has the Player 2 port. Once this is
done, press A. Turn on the device with Ruby or Sapphire while holding the
Start and Select buttons. Refer to the FR/LG/E display for further
instructions. The patch should be transferred at this time. 

Pok�mon Colosseum Patch
Linking an affected game to Colosseum for trading or battling will
automatically download the patch. In addition, the Bonus Disc that came with
pre-orders of Colosseum can be used to download Jirachi into a game; when
this happens, the patch is downloaded as well. 

Pok�mon Channel Patch
Downloading Jirachi from Pok�mon Channel will automatically download the
patch. 

Pok�mon Box Patch
Linking an affected game to Box, accessing the Go To Adventure mode, and
then saving the game whilst playing will also automatically fix this glitch,
with the message "The Berry Program was updated" appearing with the save
confirmation. (Note that this option is not available for Japanese versions.) 

e-reader Patch
For Japanese versions, a special set of e-Reader cards (ID# 16-A001 &
16-A002) were distributed with Pok�mon Scoop's Winter 2004 issue to allow
players to fix this glitch by using e-Readers. 

Interactive Demo Patch
Specially-marked demo discs were released to selected stores across U.S. and
Japan, so players can visit these stores and download the patch from the
disc. By downloading the patch from a demo disc, player will also receive a
shiny Zigzagoon as a bonus. However, since the program does not block fixed
games, players can receive multiple Zigzagoons by downloading to the same
cartidge again. 

Sending Game in to Nintendo
If the player had no opportunity to download the patch, he or she could
always send the game in to Nintendo to have it fixed. 

2. Colluseum Master Ball Glitch*************************G3-2*****************
The Colosseum Master Ball glitch is a glitch in Pok�mon Colosseum that
enables the player to re-use the Master Ball, or any other type of Pok�
Ball, as many times as they want. Essentially what this means is that the
player needs only to buy one of each kind of Pok� Ball during the game. 

The glitch is performed by selecting a Pok� Ball with the player's first
Pok�mon's turn and, with the second Pok�mon's turn, switching the type of
Pok� Ball chosen with another Pok� Ball in the bag (using the Y button).
After the Ball is thrown, the Pok� Ball pocket will still have the same
amount of Pok� Balls, as if the Ball just thrown had not been used.
Sometimes, if using the Master Ball, the game will freeze and bring the
"An error occured" message the GameCube gives when it fails to properly read
a game. Also, if the second Pok�mon is using a 2-turn move like Fly or Dig
(Or any multiple-turn like Petal Dance) and is on their second or later part
of the attack prevents the glitch from working, which causes the thrown Snag
Ball to be used. 

This glitch does not work on Pok�mon XD: Gale of Darkness.

3. Pomeg Glitch************************************G3-3**********************
The Pomeg glitch is a glitch exclusive to Pok�mon Emerald and Gen. IV.

The Pomeg glitch involves using a Pomeg Berry to lower a Pok�mon's max HP by
2. To perform the glitch, the player must use a Pomeg Berry on a Pok�mon to
lower the HP when it is 1. Since the Pomeg Berry lowers HP by 2, the HP stat
of the Pok�mon becomes -1, which the game interprets as 65,535 (displayed as
"?35"). 

Several other glitches derive from the Pomeg glitch, such as the ability to
battle with an egg, battling with no Pok�mon at all, or battling infinitely. 

Battling with no Pok�mon:
If there is only one Pok�mon in the player's party when affected by this
glitch, and goes into faint status using a healing item, the player will not
white out. This is because the game does not check for this on the field. If
the player walks into tall grass and encounters a wild Pok�mon or starts a
battle in any other way, the Pok�mon will be sent out with 0 HP, if shiny
the animation will not play, and will faint at the beginning of the battle
if it is commanded to attack the opponent, causing the normal whiteout
scenario. If on the first turn an item is used to revive the Pok�mon the
battle will continue as normal. 

Battling with an egg:
If the player has only an egg in their party with the Pok�mon affected, the
egg (or rather, the Pok�mon that would be inside) can be forced into battle
by following the same steps, but putting the egg at the head of the party.
The egg will have the same stats it would upon hatching, as well as all of
the moves. This allows it to battle as if it were a normal Pok�mon. When
battling with an Egg the sprite of the Pok�mon within the egg is displayed,
however there may be irregularity in the coloring of the Pok�mon. This may
be because the game is reading the backsprite of the Pok�mon within the egg
and the color palette of the egg itself. 

An egg that battles can gain experience in this way, and with patience,
level up, learn moves, and even evolve before hatching. However when it
hatches the level is set to 5, EVs reset to zero and all EXP gained in the
egg is removed. This allows level 5 versions of high-evolutionary Pok�mon
such as Tyranitar or Dragonite to be obtainable, it also allows otherwise
illegal moveset/level combinations, such as a level 5 Staryu with Hydro Pump. 

Infinite battle:
If the Pok�mon that has been affected is sent out with 65,535 HP against an
opponent that uses an HP-stealing move like Absorb, the Pok�mon's HP will be
stolen until it reaches the normal maximum amount, nearly 65,000 HP lower
than the glitched amount for a Pok�mon with the absolute maximum HP. If a
second HP-stealing move is used, the Pok�mon will lose its full HP, go down
to 0, and then repeat from the top again. 

4. Sevii Isles 8 & 9******************G3-4***********************************
Unlike other similarly-named unreachable areas, there have actual map data. 

No Pok�mon are programmed into the areas by default; it seems as if there
are abandoned areas left over from the beta of FireRed and LeafGreen. No
index pointers lead to it by default either; on Isle 8 the central island of
the "route" has what one would assume to have been cave entrances changed
into the side of a rock. 

If it is entered when walking on land, it has the same route theme as the
later Sevii Islands routes.

5. Hill Glitch*******************************G3-5****************************
East of Mauville City there is an Aroma Lady that will battle the player. If
the player stands right behind the hill in her line of sight, she will see
the player and walk onto the hill and stay there until the player leaves the
area. This does not happen in Emerald due to her being a part of a double
battle in the same area.

6. Thunderbolt Glitch****************************G3-6************************
The moves Thunderbolt and Thunder, when used in some Ruby and Sapphire
cartridges, may cause the game to freeze or cause a sound effect to linger
until the game is turned off.

7. Sticky Hold Glitch******************************G3-7**********************
This glitch occurs when Thief or Covet is used to knock out a Pok�mon holding
an item that has the Sticky Hold ability. It causes the sprite of the defeated
Pok�mon to stay in a "ghost-like" form.









        ________________
       |  ____________  |
       | |            | |
       | |            | |
       | |____________| |____________________________________________
       | |____________| |_________________________                   |
       | |            | |                         | |\     /\     /| |
       | |            | |                         | | \   /  \   / | |
       | |____________| |                         | |  (_)    (_)  | |
       |________________|                         |_|              |_|
                           ___       ___       ___
                          /'__`\    /'__`\    /'__`\
                         /\ \_\ \  /\ \_\ \  /\ \_\ \
                         \ \___, \ \ \___, \ \ \___, \
                          \/__,/\ \ \/__,/\ \ \/__,/\ \
                               \ \_\     \ \_\     \ \_\
                                \/_/      \/_/      \/_/         KeyBlade999