Upgrading Weapons
You can upgrade weapons either through upgrade slots or blueprints. The upgrade mods will increase the following stats.
Assassin:
Handling (Level 1).
Barbarian:
Damage (Level 2), Durability (Level 2).
Berserker:
Damage (Level 1), Handling (Level 1).
Brawler:
Damage (Level 2), Handling (Level 2).
Bruiser:
Damage (Level 2), Handling (Level 1).
Brute:
Damage (Level 2), Durability (Level 1).
Champion:
All Weapon Stats (Level 1).
Clicker:
All Weapon Stats (Level 2).
Crusader:
Durability (Level 1), Handling (Level 1).
Duelist:
Damage (Level 1), Handling (Level 2).
Enforcer:
Damage (Level 1).
Fencer:
Handling (Level 2).
Gladiator:
Damage (Level 2).
Juggernaut:
Durability (Level 1).
King:
All Weapon Stats (Level 2).
Knight:
Durability (Level 2), Handling (Level 1).
Mercenary:
Damage (Level 1), Durability (Level 2).
Paladin:
Durability (Level 2), Handling (Level 2).
Pit Fighter:
Damage (Level 1), Handling (Level 1).
Templar:
Durability (Level 1), Handling (Level 2).
Titan:
Durability (Level 2).
Blueprints do not require an upgrade slot on a weapon but they will require various crafting ingredients. Blueprints can add the following modifications to a weapon.
Bleeding:
Increased damage output.
Burning:
Damage over time to living or infected characters.
Electricity:
Increased chances of stunning an enemy.
Impact:
Increased damage output.
Toxicity:
Damage over time to living or infected characters.
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