________ ___________ _____ __________ _________ / _____/ \_ _____/ / _ \ \______ \ / _____/ / \ ___ | __)_ / /_\ \ | _/ \_____ \ \ \_\ \ | \ / | \ | | \ / \ \______ / /_______ / \____|__ / |____|_ / /_______ / \/ \/ \/ \/ \/ ________ ___________ \_____ \ \_ _____/ ______ / | \ | __) ______ /_____/ / | \| \ /_____/ \_______ /\___ / \/ \/ __ __ _____ __________ / \ / \ / _ \ \______ \ \ \/\/ / / /_\ \ | _/ \ / / | \ | | \ \__/\ / \____|__ / |____|_ / \/ \/ \/ +-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~+ | Gears of War FAQ/Walkthrough | +-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~+ | Author: Xiamut ([email protected]) | | Version: 1.00 | | Last Revision: 07/19/07 | | Platform: Xbox 360 | o----------------------------------------o O============================================================================O | - Table of Contents - | O============================================================================O - Introduction........................................................[*01] - The Basics..........................................................[*02] - Controls........................................................[b01] - Active Reload...................................................[b02] - Weapons.........................................................[b03] - Enemies.........................................................[b04] - Campaign Walkthrough................................................[*03] - Act 1: Ashes....................................................[a01] - 14 Years After E-Day.........................................[w01] - Trial By Fire................................................[w02] - Fish In a Barrel.............................................[w03] - Fork in the Road.............................................[w04] - Knock Knock..................................................[w05] - Hammer.......................................................[w06] - Wrath........................................................[w07] - China Shop...................................................[w08] - Act 2: Nightfall................................................[a02] - Tick Tick Boom...............................................[w09] - Grist........................................................[w10] - Outpost......................................................[w11] - Lethal Dusk..................................................[w12] - Dark Labyrinth...............................................[w13] - Powder Keg...................................................[w14] - Burnt Rubber.................................................[w15] - Last Stand...................................................[w16] - Act 3: Belly of the Beast.......................................[a03] - Downpour.....................................................[w17] - Evolution....................................................[w18] - Coalition Cargo..............................................[w19] - Darkest Before Dawn..........................................[w20] - Angry Titan..................................................[w21] - Tip of The Iceberg...........................................[w22] - Act 4: The Long Road Home.......................................[a04] - Campus Grinder...............................................[w23] - Bad to Worse.................................................[w24] - Hazing.......................................................[w25] - Close to Home................................................[w26] - Imaginary Place..............................................[w27] - Entrenched...................................................[w28] - Act 5: Desperation..............................................[a05] - Special Delivery.............................................[w29] - Train Wreck..................................................[w30] - Pale Horse...................................................[w31] - COG Tag Locations...................................................[*04] - Act 1 COG Tag Locations.........................................[t01] - Act 2 COG Tag Locations.........................................[t02] - Act 3 COG Tag Locations.........................................[t03] - Act 4 COG Tag Locations.........................................[t04] - Act 5 COG Tag Locations.........................................[t05] - COG Tag Checklist...............................................[t06] - Achievement List....................................................[*05] - Revision History....................................................[*06] - Thanks/Acknowledgments..............................................[*07] - Contact Information.................................................[*08] - Copyright Information...............................................[*09] ------------------------------------------------------------------------------ *** Click here and press [Ctrl]+[F] to call up the Find menu. Enter the *** *** corresponding code next to section that you want to view and press *** *** enter to jump to that section. *** ------------------------------------------------------------------------------ ------\======================================================================= [*01] \ - Introduction - --------\===================================================================== You are Marcus Fenix, stuck in a cold cell when your pal Dominic Santiago shows up to bust you out. Times have changed, this is war. You are first given armor and a weapon, then immediately thrust into the dark, gritty, war-torn world of Sera. Gears of War is developed by Epic Games, it was released in North America on the Xbox 360 console November 7th, 2006. For many, Gears of War was one of the Xbox 360's first Killer-App titles. With its simple to use, innovative cover system, addictive multiplayer and next-gen graphics, Gears of War has earned its status. This FAQ will guide you along the way, from the first act to the final. With these strategies, you'll be able to squash any locust standing in your way, no matter how big and scary they may be. Not only that, EVERY COG tag is pointed out along the way. I have implemented a search system that I highly suggest you utilize. It is very simple to use and it will make your time navigating this guide a whole lot easier. To use it, simply press [Ctrl]+[F] to bring up the Find menu. Use the table of contents and type in the corresponding code of the section that you want to jump to. I suggest that you do not read too far ahead, as this guide does CONTAIN SPOILERS! I hope you can find the answers you are looking for... now on to the FAQ! ------\======================================================================= [*02] \ - The Basics - --------\===================================================================== -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Controls [b01] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ This is the DEFAULT control style. O================O===========================================================O | - Button - | - Function - | O================O===========================================================O | R Trigger | Shoot current weapon/throw grenade. | |----------------+-----------------------------------------------------------| | L Trigger | Hold to aim. | |----------------+-----------------------------------------------------------| | R Bumper | Reload (Press again for Active Reload). | |----------------+-----------------------------------------------------------| | L Bumper | See objectives and squad status/orders. | |----------------+-----------------------------------------------------------| | L Thumbstick | Move character around. | |----------------+-----------------------------------------------------------| | R Thumbstick | Look. Click to zoom. | |----------------+-----------------------------------------------------------| | A Button | Evade, Get into/Out of cover, Mantle (climb), Cover slip, | | | Make swat turn, press and hold for Roadie Run. | |----------------+-----------------------------------------------------------| | B Button | Melee, hold for chainsaw. | |----------------+-----------------------------------------------------------| | X Button | Use/Interact. | |----------------+-----------------------------------------------------------| | Y Button | Look at point of interest (Look for prompt bottom screen) | |----------------+-----------------------------------------------------------| | D-pad Up | Switch to Frag/Smoke Grenade. | |----------------+-----------------------------------------------------------| | D-pad Down | Switch to Snub/Boltok Pistol. | |----------------+-----------------------------------------------------------| | D-pad Left | Switch to left weapon. | |----------------+-----------------------------------------------------------| | D-pad Right | Switch to right weapon. | |----------------+-----------------------------------------------------------| | Click LT + A | Perform evasive roll. | |----------------+-----------------------------------------------------------| | Start | Pause the game and bring up the pause menu. | |----------------+-----------------------------------------------------------| | Back | View multiplayer scoreboard. | o----------------o-----------------------------------------------------------o -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Active Reload [b02] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Just what is an Active Reload? I'll explain. When you press the right bumper to reload your current weapon, you can press the right bumper again when the pointer is along the grey or white portion of the bar, top right corner of the screen. If you only press the right bumper once, you're character will reload his gun normally. Pressing the right bumper while the pointer is on the grey portion of the bar will allow you to reload your weapon slightly faster than normal. On the black portion, the bar will turn red, causing the gun to jam. You want to land the pointer on the white portion of the bar. This is referred to as a "perfect reload." Doing this will allow you to reload your weapon instantly, the gun will also receive a slight damage boost for a short period of time. This is where perfect reloads shine. Instead of two Longshot bullets downing a drone, just one is needed. The Gnasher is instantly capable of blowing enemies apart. Success is a matter of timing and practice. It may take awhile for you to get used to Active Reloads, but it will eventually become second nature. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Weapons [b03] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ +--- SNUB PISTOL ------------------------------------------------------------+ The basic pistol that you start off with. You'll begin each multiplayer match with one. Not particularly effective, but good for a quick switch to finish off an enemy instead of reloading. +--- BOLTOK PISTOL ----------------------------------------------------------+ Essentially a magnum. The Boltok Pistol is more effective than the Snub Pistol that you are initially equipped with. Good for killing wretches, if you are used to killing enemies without holding down the left trigger to aim. +--- LANCER ASSAULT RIFLE ---------------------------------------------------+ Standard COG weaponry. The Lancer deals a decent amount of damage at close to medium range. The Lancer also features a chainsaw bayonet. To use the chainsaw bayonet, hold down the B button to start the chainsaw. Get close enough to an enemy and if they don't notice you, they're in pieces. +--- HAMMERBURST ------------------------------------------------------------+ The Hammerburst fires in short bursts, unlike the Lancer. Not a bad weapon, but given the choice between a Hammerburst and a Lancer, choose the latter. +--- GNASHER SHOTGUN --------------------------------------------------------+ The shotgun of Gears of War This weapon is random, very random. You'll notice the randomness much more if you ever hop online and try the multiplayer. Against Locust, this gun is quite powerful at close range, but it will more than likely be dropped in favor of more effective weapons. For this gun to be very effective, you must be pretty close to your target. Gears of War isn't really that type of shooter, but the Gnasher can be a savior in certain situations. +--- LONGSHOT SNIPER RIFLE --------------------------------------------------+ This is an awesome weapon. That's a fact. Once you get your hands on one, NEVER let it go. The Longshot can zoom in, hold the left trigger and press down on the Right Thumbstick. Headshots have never been as satisfying in any shooter as they are in Gears of War. From afar, you can take a minimal amount of damage from your enemies, while you can still instantly end your targets life. Some drones have head armor, in that case on non-perfect reload shot will only knock off the armor (in Hardcore). With a perfect reload, you can down any drone with a single body shot. +--- FRAG GRENADE -----------------------------------------------------------+ An explosive weapon that is very easy to use, since while you are aiming, there is a visible arc that shows the grenade's trajectory. Instead of simply this grenade, it is attached to a chain and swung and thrown. +--- SMOKE GRENADE ----------------------------------------------------------+ Only available in the multiplayer mode. Thrown in the same way as a Frag Grenade, but releases a cloud of smoke upon detonation. +--- HAMMER OF DAWN ---------------------------------------------------------+ This is a weapon to behold. The Hammer of Dawn can only be used when satellit- es are available and you are in an area with an open sky. To use this weapon, hold down the Left Trigger to aim, the laser will show you where the beam will strike. You cannot move while the beam is charging or it will cancel. Once it is deployed however, you are free to move the beam with the Right Thumbstick. This weapon is primarily used in the single player campaign for killing Seeders and Berserkers. +--- TORQUE BOW -------------------------------------------------------------+ A great weapon for taking out drones and Boomers. To use this weapon, hold the Right Trigger to charge the bolt, you can do this while behind cover, you do not need to be aiming. If you press and hold the Left Trigger, a laser guide is visible. You have to hold RT for a long enough time, if you do not the bolt will simply bounce and not stick. You can't keep the bolt charged forever, either. If you hold down the RT button for too long, the Torque Bow will simply launch itself. +--- BOOMSHOT ---------------------------------------------------------------+ All in all, this weapon is not to impressive. First of all, splash damage is practically non-existent. Nothing short of a straight on shot will be effective. Boomers carry these around, and in my experience they don't work too well against them. Your best bet would be to leave this weapon on the ground. Torque Bow is a much better weapon. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Enemies [b04] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ +--- DRONE ------------------------------------------------------------------+ These are the Locust that you will encounter most often. They are the standard bipedal enemy present in any shooter. There are different variations of the drone. They use a variety of weapons. The most common type of drone are the ones that use Hammerbursts/Lancers. There are Gnasher users, they are easily discernable from the usual due to the fact that they do not wear chest armor. Don't get too close to those ones. There are the Grenadiers, they use Gnashers most of the time and throw frag grenades. Some use Longshots, and there are also troika gunners who usually have some sort of head protection to protect against headshots. +--- WRETCH -----------------------------------------------------------------+ The fodder enemy of Gears of War. They've essentially been put in the game just to annoy. They use melee attacks to deal damage, they move very fast and thus, can be quite hard to hit. Luckily, they are very weak, and in Casual and Hardcore, one melee attack will kill them. The same cannot be said for the explosive wretches, the more annoying of the two types of wretch. When they die, their corpse explodes, dealing a great deal of damage. After killing an explosive wretch, roll backwards, away from the corpse, to avoid the explosion. Fun fact, one explosion from a wretch will kill you in Insane. Look forward to that if you plan to play on the Insane difficulty level... +--- SEEDER -----------------------------------------------------------------+ Seeders can only be killed by the Hammer of Dawn weapon. Luckily, at any of the few times that you encounter one during the campaign, a Hammer of Dawn is always readily available. It will take more than one hit to kill a Seeder, they also deploy Nemacyst, which are flying, exploding enemies. +--- NEMACYST ---------------------------------------------------------------+ Slow moving, flying enemy released by Seeders. You can easily shoot Nemacyst out of the sky before they reach you. Really, nothing to worry about. +--- BOOMER -----------------------------------------------------------------+ These guys are deadly. They use Boomshots, and if they manage to clip you, it's over. When you see one, take cover! They usually say "Boom" before they are about to shoot, so if you are aiming at them, duck back behind cover when you hear this. There are multiple ways to deal with Boomers. One way, the most dangerous, is to attach a frag grenade to the Boomer. To do this, get close to the Boomer with a frag grenade in hand and press the B button to attach it to him, then quickly roll away to avoid the explosion. The Longshot works well against them, too. Just aim for the head and go for perfect reloads. A few headshots will do the job. The absolute easiest way to kill a Boomer, use the Torque Bow. They're huge, it's hard to miss. One bolt will end it. +--- KRYLL ------------------------------------------------------------------+ The Kyrll come out at night in Sera. Stay in the light. If you step into the darkness at night, the Kryll will devour you. +--- THERON GUARD -----------------------------------------------------------+ A more powerful version of the drone. They usually use Torque Bows, so be very careful if there are any Theron Guards around. If you notice that one is aiming a Torque Bow in your direction, get behind a piece of cover and wait until the Theron Guard is forced to shoot the bolt, missing you. This is your chance to kill. One perfect reload Longshot bullet will kill take these guys out, headshot or body shot. +--- BERSERKER---------------------------------------------------------------+ Scary. That basically sums up the Berserker. They are a giant, pissed off female version of the drone. They are blind, but they use scent and sound to track their target. As with Seeders, the Berserkers that you encounter must be killed with a Hammer of Dawn. When they sense that their target is near, they will charge in that direction. Roll out of the way or you will be pummeled. ------\======================================================================= [*03] \ - Campaign Walkthrough - --------\===================================================================== This walkthrough was written based on the HARDCORE difficulty level. The difficulty level that you play on only affects the amount of damage you can take, as well as the amount of damage your enemies can take. I have also noticed that on Hardcore and Insane, enemies use more beat downs and tend to charge/jump cover more often. But maybe that's just me... All control commands refer to the Gears of Wars DEFAULT control style. Just a quick note on directions: When you see something like "To the right of the big door" this means to the right whilst you are FACING the big door. ------------------------------------------------------------------------------ - ACT ONE - [a01] ------------------------------------------------------------------------------ ============================================================================== ...ASHES - 14 Years after E-Day........................................[w01].. ============================================================================== You are Marcus Fenix, stuck in a cold cell when your pal Dominic Santiago shows up to bust you out. Times have changed, this is war. You are first given armor and a weapon, then immediately thrust into the dark, gritty, war-torn world of Sera. Follow Dominic out of the cell, you are then presented with two options: Going left will take you into the eye of the storm, while heading right will take you through some training. For the purpose of this guide, choose to go right for training, since if you are reading and following this walkthrough you are undoubtedly new to the game. Notice the Gears of War symbol (Crimson Omen) on the sheet of metal straight ahead, when you see the Crimson Omen it is to signify that there is a set of COG tags nearby. COG tags are required to unlock the following achievements: Time to Remember (Recover one-third of the COG tags), Honor-Bound (Recover two-thirds of the COG tags) and For the Fallen (recover all thirty of the COG tags). If you are not interested in the COG tag achievements, you can simply ignore all mention of the COG tags in this walkthrough, but I would suggest, if you are planning on following this walkthrough, retrieve the COG tags anyway. Just be sure to mark down the ones that you have found so if you want to obtain them all, you know which ones you are missing. There is a COG tag checklist in the "COG Tag Locations" section of this walkthrough that you can print out and use. So, in this case, [CT01] is right below the Crimson Omen on the sheet of metal straight ahead from the entrance to this area. Pick them up, turn around and head up the set of stairs to your left. There is a green button on the table to your left when you enter the room. You are told to press it by using the X button. Do so, the security gate ahead will open. Across the catwalk, there is an electronically locked door. Hold the Y button to switch your view to the circuit breaker on the wall along the catwalk to your left. Destroy the circuit breaker by holding LT to aim and then press and hold RT to fire your weapon. Once it is destroyed, the door will open and you can proceed through it. Stand in front of the door and press the X button to kick it aside. In this area, you will be able to learn the ins and outs of the cover system. Essentially, the A button is used for most cover maneuvers. Read and execute the maneuvers displayed in the help boxes that appear at the top of the screen. Practice rolling and taking cover until you have the hang of it. In this next area, behind the cement box straight ahead as soon as you enter, there is a box of ammo. The X button is used to pick up ammo and weapons. Kick in the door to the left of the ammo box and proceed through it. Follow the catwalk to the end and turn right. There are enemies in this area, so roadie run to some cover by holding the A button down, you will automatically slam against the cement block as you approach it. Stay behind the cover until the enemy pops out to fire. Aim and shoot at the enemy, notice that when you are shot the outline of a Crimson Omen is visible in the middle of the screen. This is your damage gauge, when the Crimson Omen is completely full, you are dead. If you are up from cover and shooting, if the Omen is getting too full because you are being shot, release the left trigger and return to cover. Over time the omen will fade, indicating that you have returned to full health. Once the enemy has been dealt with, leave cover and approach the green button to the left. There is an ammo box to the right. Press the button and then roadie run across the bridge and into the next area. Follow Dom through the next area, he will point out some grenades that you can pick up. You can only hold four of them at once. In the next area you will encounter two more enemies. You can take cover behind one of the stone pillars on the overlooking catwalk, crouch down by pressing down on the left thumbstick and shoot through at the enemies through the bars. Once the enemies are dead go right and follow the catwalk to some stairs. Go down and through the gate. As you approach the door at the end of this area, some Locust will begin to cut their way through. It won't be long before they break through, so get behind some cover and ready a frag grenade. Hold the Left Trigger to swing the frag grenade, use the visible arc to line up the grenade near the doorway and as soon as they break through, pull the Right Trigger to release the grenade. You should be able to take out all of the enemies that come through if well- timed. Use your gun to finish off any locust that survived the blast. COG Tag [CT02] can be found in this area. From the door where the locust broke through turn around and go straight until you reach the two downed pillars near the end of the room. Facing these pillars, turn right, notice the Crimson Omen on the standing pillar. Behind this pillar is a box of ammo and the COG tags. When you are ready, proceed through the door marked "EXIT," you will find yourself in the middle of another firefight. Take cover along the blocks to your right as soon as you enter this outside area. Be wary, some enemies may leave their cover and run straight at yours. COG tag [CT03] is to the left of your current position, notice the Crimson Omen. Once the amount of enemies has dwindled, leave cover, turn left, roadie run up the stairs. As soon as you are at the top of the stairs, turn left and retrieve the COG tags in the corner. If you want this COG tag, you must get to it before all of the enemies are dead, because if you don't you will be forced into the chapter end cutscene. When all of the locust in the area are dead and you hear the "battle end" sound effect (you'll know it when you hear it), wait for a moment and the chapter end cutscene will begin. ============================================================================== ...ASHES - Trial By Fire...............................................[w02].. ============================================================================== As soon as the cutscene has ended, you will find yourself in the middle of another firefight. This is war, what did you expect? The two locust should be killed off by your allies fairly quickly. You now have a Lancer in your arsenal, the Lancer has a faster rate of fire than the Hammerburst that you initially had, and of course it has the esteemed chainsaw bayonet. To use the chainsaw, with the Lancer out, press and hold down on the B button to start the chainsaw, then connect with an enemy to cut them in half. In the beginn- ing, chainsawing enemies in half may appear to be unparalled in the field awesomeness, but believe me, you will probably quickly grow tired of the chainsaw animation and move on to an alternate means of disposing your enemies... Follow your squad up the stone steps. Enter the ruins and turn left, you will find yourself in an outside area. You will encounter some more drones in this area. Hop over the first piece of cover and move to the one next up, it provides much better battlefield coverage. From here, carefully dispose of the locust. Go on, give that chainsaw a try, I know you want to. Once all of the enemies have been dealt with, notice the Crimson Omen on the stone block at the far end of this area. Approach it, while facing it turn right. Look in the grass between the stone blocks for COG tag [CT04]. Follow your squad to the stone stairs at the end of this area. There is a box of ammo at the foot of these steps if needed. Head up the stairs and into the next area. Whilst your squad is admiring the scenery, they are rudely interrupted by a contingent of locust. Immediately roadie run and take cover behind the nearest piece of stone. A small help box will appear at the top of the screen that will explain Emergence Holes. To quickly seal one of this heals, drop a grenade down them. It's as simple as that. There is an open emergence hole at the end of this area, so you will want to move between cover to try and get closer to it. A good one to use is the one just after the stone planter. Now, from behind cover prepare your grenade. Don't stand out to long, as you will still be taking fire from your enemies. If need be, release the left trigger to drop back down and wait for your health to recover. Just don't move your camera and the arc will retain its position. Aim carefully, when the arc is leading to the emergence hole press the right trigger to throw the grenade. If your grenade is true, the hole will be close. There is a box of ammo behind the stone planter just below the sealed hole. Follow your squad to the next portion of this area. Take cover, if you are too close to the battle be wary of the charging locust who may try to jump your cover. Once the locust have been dealt with, follow your squad to the bridge. There is a box of ammo in the area to the left of the bridge gate if needed. When you are ready, cross the bridge to the other side. Once the door has opened, go through, you will encounter locust here. As soon as you enter, roadie run straight ahead and hop into the square of cover. Take the grenades and ammo box. There is an emergence hole that opens up in this room. When you hear the "emergence hole open" sound effect, move to the cover behind the area of the emergence hole and ready a grenade. When it opens, throw the grenade down it. There is plenty of cover in this area, so you can easily move around between them to try and get a free view of enemies behind cover. Be careful though, as the locust move around, too. They also like to use melee attacks, so they can come up behind you and hit you while you are trying to shoot at different locust. There is another emergence hole that will open at the end of this area so be ready with a grenade. Once that hole has been closed and the room is clear of locust, before heading out through the recently opened door, turn left while facing the door, look down, COG tag [CT05] is along the wall. ============================================================================== ...ASHES - Fish in a Barrel............................................[w03].. ============================================================================== There is a troika gun emplacement in this area, so as soon as you gain control of Marcus, immediately get yourself behind some cover. From your initial position, you will have to make your way to the right side. Roadie run and roll to avoid the enemy fire. Once you are at the end, move along the wall, there is a doorway that will lead you right next to the troika gunner. If you approach him, the gunner will more than likely leave the emplacement and take some cover further away. There is also a foot soldier near the troika, so be wary of that. When the two locust are dead, approach the troika and hold the X button to man it. You will encounter some charging locust, running towards your post, with the troika you can effortlessly cut through them and its ammo is unlimited, so just hold down the right trigger and direct your fire towards them. When the locust are dead, follow your squad to the next area. Hop into the fountain and collect the ammo boxes and grenades within. Prepare yourself, as a couple of emergence holes will open. When you hear the sound effect signify- ing that a hole is opening, if you can't see it, run around the fountain until it comes into view, then lob a grenade into it to seal it up. All the while, be careful as you will be taken fire while you aiming and preparing to throw the frag grenade. You initially won't have enough grenades to plug up all of the emergence holes, but a couple of them will help stem the onslaught somewhat. For the holes that you are unable to close due to lack of grenades, you will just have to kill the locust that emerge from them until the holes close by themselves. There are some more grenades in the area if needed, they are near a set of COG tags. While in the fountain, look around for the shinning of the tags, then hop out of cover and go towards them, the grenades are next to a stone block. Take COG tag [CT06] while you're at it. When all of the locust are dead and all of the emergence holes sealed, follow your squad into the next area. ============================================================================== ...ASHES - Fork in the Road............................................[w04].. ============================================================================== If you choose Left: Move up towards the doorway, there are locust up above. Just take cover and they should come charging down at you. Kill them and then move up into the next area. You can kill the troika gunner who is in the hall outside this room by shooting him through the hole in the wall at the end of this room. Go through the door once you are finished. If you choose Right: Move up and go through either doorway. There is another troika gun emplacement at the end of the hall in the next area, so take cover behind the wall. Step off the wall, roll into the area behind it and break the wooden cross blocking the hole in the wall. Help Kim and Dom kill off the lo- cust in the room. If the troika gunner spotted you, he may leave the post and go confront you. If not, Kim and Dom should kill him for you. He tends not to stay on that troika either way. Some more locust will appear behind you. Kill them and then open the door at the end of the hall. Whichever path you choose, once you go through the door you will meet up with your buddies in the next room. There is a troika gun emplacement in this area. While facing towards it, go through the doorway to the right. Grab the ammo in here and then continue going right and back out into the open. Roll and take cover behind the large steel drum. Roadie run and roll to the door to the up ahead to the right of the steel drum and kick it in. Go up the stairs and kill the spotter up here. From the window, shoot down at the troika gunner and the locust surrounding him. The gunner might leave his post to take cover, so you may have to head back down the stairs to take him out if your allies don't. As soon as all of the locust initially in the area have been dealt with, run to the platform and man the troika. A group of locust will appear behind the squad, so kill them with the troika as they charge towards you. There are some that will stay behind and shoot through the windows, you can take them out with the troika as well as they pop up from cover to shoot. When you are done, there is a box of ammo behind the troika emplacement. Go through the hallway at and kick in the door at the end. ============================================================================== ...ASHES - Knock Knock.................................................[w05].. ============================================================================== Follow the hall and kick in the door at the end. You will find yourself back outside. COG tag [CT07] is near. Facing towards the steps, turn left and stand along the edge of the giant hole in the street. Climb up the stairs here and along the stone fence is the tag. Now, you're going to have to take things slow here. There is a troika gun emplacement, as well as shotgun wielding locust who will not hesitate to blow you to pieces. Start by taking cover behind the sandbags to the left of the fountain, then gradually make your way to the sandbags enclosing the troika gun emplacement by rolling to the pillar, then to the sandbags. Just wait at the pillar for awhile, as a few locust will come through the door behind the gunner and hop over the sandbags to attack you. Once you are taking cover behind the sandbags next to the gunner, wait near him and he will more than likely leave his post to take some cover in the adjoining area. Kill any locust that come out through the door from behind the sandbags and then hop over the sandbags and go into the building. Take cover within, just watch out for the aforementioned shotgun wielders, they are the shirtless locust. A hole will open up inside too, if you feel yourself getting overwhelmed, head back outside and take some cover further away. The Gnasher is a nice weapon that you will want to take for yourself once you have dealt with the bastard trying to kill you with it. Keep your Lancer and take the Gnasher into the second slot. In case you are unfamiliar with switch- ing weapons at this point, I will explain. To switch through your current weapons, use the D-pad. Pressing the left d-pad button tells Marcus to switch to the weapon on the left side of his back, the right d-pad button the right. So, since you will be keeping your Lancer, switch to the second weapon on Marcus' back that you are not using. Then move up to the Gnasher on the ground and hold the X button to drop your weapon and pick up the shotgun. After the cutscene, hop on the troika and take out the locust approaching from behind. When they are dead, a new set of doors will open, follow your squad mates inside. Again, watch for the guys with the Gnashers. ============================================================================== ...ASHES - Hammer......................................................[w06].. ============================================================================== Up the stairs, you will encounter one of the Alpha Squad. Before going through the doorway leading into the next room, while facing the doorway turn left, go straight to the end and pick up the grenades here. Help the Alpha squad member take out the locusts below. Follow your squad mates down the stairs and into area below. Once all of the locust in the area have been disposed of, you will gain another squad member, Cole. When you gain control over Marcus, pick up the ammo box and grenades. Follow your squad up the set of stairs to the left. Wait for Kim to open the door. For COG tag [CT08], as soon as you step through the doorway, turn left. The tag is next to a cement block. In this area, you will encounter the wretches. If you are playing the game on either the Casual or Hardcore difficulty level, switch to your Gnasher (or another weapon, one other than the Lancer) and use the B button to beat them down. One melee attack will kill them with one strike on either difficulty. You can wait by the giant hole to the right of the entrance door and beat them down as they climb up. Once all of the enemies are dead and Jack has finished opening the door, proceed into the next area. Here, you will have to switch out your second weapon for the Hammer of Dawn, for the time being. A help box will appear at the top of the screen that explains how to use this newly acquired weapon. As it explains, the Hammer of Dawn can only be used when satellites are available and you are in an area with an open sky. The door will open, step outside and look northeast, that is the seeder in the distance. Hold LT to aim the weapon with the laser guide and hold down on the right trigger, do not move at all while it is charging. A beam will fall from the sky and hit the seeder, it will take two blasts to defeat it. All the while, the seeder is firing Nemacyst at you. They deal a lot of damage (instant death on Insane), so in between blasts, if your squad isn't already on it, switch to your lancer and shoot the Nemacyst when they are too close. Once you have hit the seeder with the second beam, it's dead. You can still use the Hammer of Dawn at this point to kill the locust on the other side of the bridge. While the beam is active, you can slowly move it around by moving the right thumbstick. When everything is dead, cross the bridge and turn right and follow the squad into the next area. Another seeder kill the Nemacyst flying towards you, then use the Hammer of Dawn in the same fashion to finish it off. Use the Hammer of Dawn to beat down any of the wretches that you encounter in the next area. Once the hallways are devoid of enemies, Kim will open another door, proceed through it. There are some more wretches in the area below. Continue following the squad. You will face a group of locust in the next area. Stay behind the benches and beat down the wretches that jump over them with the Hammer. When the room is clear, follow the group. As soon as you reach the bottom of the stairs, turn right and look in the corner for COG tag [CT09]. Go through the doorway down here and head up the stairs. ============================================================================== ...ASHES - Wrath.......................................................[w07].. ============================================================================== Take cover behind the pillar in the middle of the room, avoid the chairs and sofas as they are destructible cover. There is another seeder here to be dealt with. Use the Hammer of Dawn in the same fashion as before to kill it. Two blasts will kill it. You can switch out the Hammer of Dawn for a Hammerburst if you would like, you won't be needing the Hammer, for now. After the radio transmission, some locust will begin breaking through the door, take cover behind the side of the pillar opposite of this door. There is a Gnasher user among them, so if you want a Gnasher, kill him and take it. Take cover behind one of the desks in the next area and kill the two enemies. Down the next hall, cover behind a cement block. There are drones up ahead, watch out for the shotgunner who will more than likely charge at you and jump your cover. To the right of the couch, you can find a box of ammo in the adjacent room. Down the next hall, as you are surely already aware, there is a troika gun emplacement. You will have to flank the gunner. The shooting will be sparse due to distance, so step out into the hall and roll to the right. You will find yourself in a hallway parallel to the one controlled by the troika gunner. Beat down the wretches and kill the drone in here, sneak up behind the troika gunner and either chainsaw him or blast him with the Gnasher. Man the troika and shoot at the wretches that are coming down the hall. If any of them manage to jump the sandbags in front of your troika, step off of the troika and beat them down. Go through the doorway to the right of the troika. Go straight ahead, turn right and go down the stairs here to find a box of ammo. Back up the stairs, go through the doorway straight ahead and through follow this path into the next area. Take cover and kill the drones in this room, remember that the chairs and couches are destructible cover. I don't mean to sound like a broken record, but watch out for the shotgunners. Into the next area, climb up the long set of stairs and onto the balcony. Surprise the troika gunner up here with a couple of shotgun blasts. Before you man that troika, kill the Nemacyst in the air, they're nasty. Once they sky is clear, use the troika to kill the drones down below. ============================================================================== ...ASHES - China Shop..................................................[w08].. ============================================================================== After the cutscene, switch your second weapon for the Hammer of Dawn on the ground. COG tag [CT10] is near, move past the table that is on fire along the wall and turn right, look down on the right side of this hall next to the fire for the tag. Head back to the other end of the hall and slowly make your way into the next area. Eventually you will come to a wall and the berserker will break through. What you need to do is get her outside, this way you can use the Hammer of Dawn to down her. Berserkers are blind, so they use scent and sound to detect their enemies. To the right of where the berserker smashed through the wall is a door. Roadie run straight ahead to the other end of this area and position yourself in front of the big door. Shoot at the Berserker to get her attention, she will charge at you. When she is about to crash into you, roll to the side. The Berserker will break through the door, allowing you to access a new area. Lead her through the next room until you reach a door that looks like the first breakable one. Again, shoot to get her attention. Once it has been broken down, move into the next room. There is another breakable door here. Face the breakable door and turn left, in the corner below the window here is COG tag [CT11]. Stand in front of the door and shoot to provoke the berserker once more. With the third door broken, you will find yourself outside. There is another COG tag, [CT12] in this area. As soon as you are outside, turn left and roadie run down to the large stone planter with the lamppost next to it. It is right beside the stone planter. +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--+ | Boss Battle!! - BERSERKER - | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--+ | | | Now that you've gotten it outside, how are you supposed to kill this | | beast? Well, if you recall, you should currently have a Hammer of Dawn | | strapped to your back. Remember what it did to those seeders? Same deal | | here, however this one is a great deal more mobile than those seeders | | were. One thing to be careful with, never use the Hammer of Dawn to | | close to yourself, it will kill you too. Now, you need to get the beam | | to hit the berserker. While she is being struck by the beam, she will be | | rendered immobile. | | | | Allow her to charge towards you, roll out of the way, then roadie run so | | that you are a safe distance away. While she is discombobulated, charge | | up the hammer. Once the beam has been deployed, you are free to move it | | around with the right thumbstick, so if you miss hitting her with the | | beam, just move it onto her and she will become immobile. You will have | | to hit her a couple of times to kill her. Once she has been dealt with, | | the act ends. | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--+ | Boss Battle!! - BERSERKER - | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--+ ------------------------------------------------------------------------------ - ACT TWO - [a02] ------------------------------------------------------------------------------ ============================================================================== ...NIGHTFALL - Tick Tick Boom..........................................[w09].. ============================================================================== Start down the road until you receive a transmission from Anya, telling you that the Hammer of Dawn is offline. Continue along the road, you should come to a dead COG soldier to your right, you can switch the Hammer of Dawn for the dead soldier's shotgun. You will eventually come to a checkpoint and a fork in the road. For the purpose of following this walkthrough, take the LEFT path. You won't miss anything by taking either path. So, on the left path: Follow Baird until you reach another checkpoint. Now go through the doorway to your left. As you have probably already figured out, the difference between the two paths is that with left, you will be facing the two boomers down below, with right you will be up above them. So, if you find things easier up above, take the right path. Assuming that you are down below, things are going to get a little bit tricky here, boomers are heavily armored enemies and can take a large amount of fire before they go down. Oh, and they're packing Boomshots. Of course, there are some ways to defeat them with relative ease. Since you just hit a checkpoint outside of this room, you don't have to be extra cautious here. One straight shot from a Boomshot and you are in pieces, so cover is essential here. You should have frag grenades with you. If not, there are some grenades in an alcove on the other side of the room across from the boomer doorway. With frag grenades in hand, Get behind the long stone cover just across from the boomer doorway Try to blind throw it, since, with a Boomshot, the boomers can get a shot off real quick. To blind throw, with the frag in hand, behind cover while not aiming, tilt the screen up and press pull the Right Trigger to lob the grenade over your shoulder. It may take some practice, but luckily you recently hit a checkpoint. Once those two have been dealt with, feel free to pick up their Boomshots. Be sure to pick up both of them so you have 8 shots. Go through the boomer hall, grab the box of ammo if needed, and turn left. Pick up the frags on the other side of the cage and finish off any enemies left in this room. Move through the next two rooms, you will eventually come to a locked doorway. Use the green button to the right of the door to open it. There is another box of ammo to your immediate right. Get behind some cover and kill off the drones here, you can also help your buddies by shooting the drones they are facing on the other side of the fence. There is a sniper in the upper level of the building above, so take him out first. Don't get too close to the masked drones, they have Lancers and they will not be reluctant to saw you in half. Through the doorway to the right, there is a troika gunner, so be careful. Use the Boomshot when the gunner is turned the other way, or frag grenades, to take him out. Inside the building, you will meet up with the other members of your squad. Behind the troika gun emplacement there is a door. Try to kick it in, Jack will then open it for you. Go outside and follow this path until you reach a door in the next area. There is a set of stairs behind the door, head down them, hop over the cover and destroy the couch to the left, under it you will find COG tag [CT13]. ============================================================================== ...NIGHTFALL - Grist...................................................[w10].. ============================================================================== Head back up the stairs and kick in the door. Through this door another battle will ensue. Immediately take cover, you are facing another boomer. You should still have some Boomshot ammo left, so use it to take out the boomer in the distance. Don't get too close and don't stay up out of cover for too long. It may take a few Boomshot hits to kill the boomer. If you don't have any ammo for the Boomshot left, use frag grenades, you will have to get a bit closer though. Once the boomer has been dealt with, you can get a bit closer, just watch for the Gnasher users who will charge at you. Don't leave yourself too exposed, there are drones in the building to the right as well. There are two snipers that need to be dealt with in the windows to the right as well. Once everything in the immediate vicinity has been killed, you can make your way to the open door to the right of the building where the snipers were. Head up the stairs and step onto the catwalk. You will encounter some wretches up here, so switch to a weapon that you can use to beat them down. Go through the doorway at the end of the catwalk, you will find yourself back outside. Take the stairs down, turn right and go behind the stairs to find COG tag [CT14]. Follow your squad to the next checkpoint. Yeah, another boomer. If you still have Boomshot ammo, use it, if not just use frag grenades. After, take the Boomshot ammo and follow the road to another checkpoint. Hop over the cover and get behind the car. You can use tap the X button to push the car along the road, allowing you to move up along the road while avoiding the troika fire. When you reach the end of the tract, you will have to deal with the troika gunner to your right. Switch cover to the overturned van to the right. There are some frag grenades here if you need more. As with the two boomers, try to blind throw the frag next to the troika gunner. Again, it may take a few tries, but luckily you recently hit a checkpoint. Just try and tilt the camera up so it looks like it would land near the gunner if thrown, then pull the Right Trigger to throw the frag. If it lands too far, tilt the screen a bit lower, too close, a bit higher, etc. There's an emergen- ce hole at the back, once the amount of enemies has dwindled a bit, if you can get yourself close enough to it to throw a grenade in, or can estimate a shot from a safe distance, go for it. A good spot is the car farthest down the road, but before the cement blocks. Look for the green smoke, then use the arc to guide the frag in. When the battle is over, continue down the road and take the path in the back. You will eventually come to some stairs, at the top of the stairs look to your right, that's the Stranded settlement. Before proceeding, from the top of the stairs, move straight ahead and look behind the newspaper stands along the sidewalk for the COG tag [CT15]. ============================================================================== ...NIGHTFALL - Outpost.................................................[w11].. ============================================================================== Inside the settlement, you are forced to a slow walk. Walk the road and listen to the various insults thrown in your direction. After a short cutscene, you will find yourself standing outside of the settlement. At the end of the road, facing the flaming oil drum, turn left and kick in the door. Go straight, right and then left. ============================================================================== ...NIGHTFALL - Lethal Dusk.............................................[w12].. ============================================================================== Kick in the door and head outside. Take cover, there are drones across the street. There are some frags in the area to the left of the stove if you need them. There is a sniper in the house across the street, so try to aim a frag through the door or window to take him out. There are grenadiers about, too. They use Gnashers and occasionally throw frag grenades. When the area is clear, shoot the propane tank across the street next to the sniper house. Head inside and retrieve the Longshot. The Longshot is a very valuable weapon at this point, just be sure to keep your lancer with you as well. Follow Dom down to the tram and get on the anchor. Tap the A button to move the tram along the water. As you will soon learn, at night in Sera, the Kryll come out. You'll see what this entails soon, right now just concentrate on getting the tram across the water to the other side. Well, you'll receive a nice demonstration of what the Kryll do when you reach the end of the tract. The Kryll devour anything that steps into the darkness. Yup, this means that in order to move around, you can only travel through lighted areas. This will make things difficult, but we can find ways around this. Step off the tram and onto the platform. Head up the stairs and proceed under the archway. If you wish, you can switch your Snub for the Boltok Pistol on the ground here. Just press down on the D-pad to switch to the Snub, then use the X button to pick up the Boltok and drop the Snub. Go through the next archway and witness the tragic deaths of the men at Checkpoint One. To the right there is a tent with all of the ammo that you could ever hope for. It looks dark, but it is safe to go in and get the ammo. If you haven't already, PICK UP A LONGSHOT! There is plenty of ammo to fill it up, so stock up with everything you need and then proceed into the house to the left of Checkpoint One. Move through the house and you will find yourself back outside. An emergence hold promptly opens up down the street. Remember not to step into the darkness unless you want to be eaten alive. Now is a nice time to try out that Longshot. Take cover behind the car just outside of the building you were just in. Headshots are instant kills on drones, so always go for headshots. Just wait until they pop out from cover to shoot at you. Ahh, aren't headshots satisfying? Once those drones are dead, shoot at the propane tank to the right of the car. Move over to the next car and shoot the propane tank behind the sheet of metal. There is a COG tag near. From the closed emergence hole, look to your left for a propane tank underneath the shelter. Shoot it and then roll into the light. COG tag [CT16] is here. Shoot the propane tank northeast of the closed emergence hole. There is a troika gun emplacement down the road that you will have to deal with. You can use your Longshot to kill the gunner with a headshot, just shoot right between the guard. It might take a couple of shots because the gunner has head armor to protect against headshot. If you want to get closer, shoot the propane tank next to the stove and move behind the stove for cover. Kill the drones around the troika, you can then either use the propane tanks along the side of the road to move up or you can just run it. Go into a roadie run and roll across the darkness to make it to the other side. Shoot the propane tank in the doorway of the house on the left side of the road and head inside. A wretch will break through the door at the end of the first room, so be prepared. Up the stairs, kick in the door and you will be outside once again. Another emergence hole will open up. It is kind of difficult to aim a grenade from cover due to the ceiling, so you will just have to kill all of the drones to close the hole. Thankfully, you have a Longshot with you. You will be bothered by some wretches creeping up behind you, so you will have to periodi- cally leave cover to beat them down with the Longshot. Just keep an eye on your left when you are reloading or not shooting. Try to get perfect reloads between shots, this way you can kill the drones with head armor with a single shot to the head or with a single body shot. If you run out of Longshot ammo, you will have to go through the house to your left to get to the drones' side so you can close the hole with a frag grenade. When the hole is closed, turn to your left and go follow this path to the other side of the street where the emergence hole was. Straight ahead, shoot the propane tank in the alley and enter the building through the door to the left. Move through the building, when you get outside take cover behind the car. There is a troika gun emplacement. If you still have some Longshot ammo you can headshot the gunner. If not, tap the X button to push the car along the street so you can avoid the troika fire and get closer to the drones. When you reach the end of the line with the car, switch from the car to the stone cover to the right of it. You're going to want to blind throw this frag, too. Hopefully you still have some frags with you. Again, it may take a few tries to get the grenade to land near the gunner, but you just recently hit a checkpoint. It's just trial and error until you get it. If it lands too far, tilt the screen a bit lower, too close, a bit higher, etc. Just be careful when you pop out of cover, a drone on the upper level in a broken window to the right. You can get some more ammo in the room where the troika is. Follow the length of the hallway for more ammo and some frag grenades. You're going to have to make a run for it through the alleyway to the right. Roadie run and roll through it until you are in another building. Kick in the door and head outside to face some more drones. An emergence hole will open up on the other side of the park to your left, so if you can manage to get there before it opens up, quickly throw a grenade down to seal it. If you know exactly where it is going to open, make a run for it. Remember, you just hit a checkpoint, so why not make things easier for yourself? Stand before the hole and pull the trigger to drop the grenade down without having to aim. If drones managed to make it up, just run back through the park back to Dom's position and take cover. Don't worry about the Kryll as you are running through the park, just move fast. Once all of the drones have been dealt with, from the first set of cover in the park, destroy the dresser and shoot the propane tank so you can move safely through the park. On the other side, in front of the scrap car to the right there is a propane tank. Shoot it and move down the street until you reach the cement block. To the left of this block, there is another propane tank in front of the rubble. You will have to use the spotlight on the building to the right to guide Dom to a light switch so you can travel this street. Head inside the building and make your way to the top level where the spotlight is. Grab the ammo box while you're at it. All you have to do is keep the spotlight on Dom while he makes his way to the switch. When the lights have been activated, move the spotlight over to the dark corner on the left side of your vision. There is a COG tag there. Get off of the spotlight, exit this building (be careful of those pesky wretches on your way back down) and grab COG tag [CT17]. Join Dom and fight of the drones in this area. Another emergence hole opens up once you hit the next checkpoint, try to land a grenade in to seal it up from the first cover. Roadie run across the patch of darkness. There is a propane tank behind a piece of wood to light up the next patch. ============================================================================== ...NIGHTFALL - Dark Labyrinth..........................................[w13].. ============================================================================== After a short cutscene, you will find yourself in an interior area. This place is crawling with wretches, so ready your beat down weapon. Once you are back outside, turn right and look down to find COG tag [CT18]. Straight ahead from the doorway, there is a car with a propane tank in the trunk. Shoot the propane tank and then immediately roadie run to the car and get in front of it. You'll be pushed down the slope, safe from the Kryll. ============================================================================== ...NIGHTFALL - Powder Keg..............................................[w14].. ============================================================================== You are now at Chap's Gas Station. There is some Longshot ammo and frag grenades inside the gas station, so stock up. To fuel the junker, exit the gas station and use the fuel pump to your right. Press the X button to take hold of the handle, then simply tap the A button to pump the fuel. Of course, your getaway isn't going to be that simple. You're going to have to face an onslaught of locust before you can escape this area. Get back inside the gas station, start by destroying all of the windows. Head into the back room, once you activate the checkpoint the drones will approach. Again, perfect reloads are the key to success here. A single headshot will kill the drones with head armor and a simple body shot will kill everything else in one hit. Kill, get perfect reload, shoot drone body, repeat. The next wave is a boomer and some wretches. The wretches will make a beeline for you, so be sure to beat them down before they can cause too much damage. You can take the boomer out with the Longshot. Just go for headshots. It will take quite a few headshots to bring the boomer down however. If you're up to the challenge, before the boomer gets too close to the station, you can stick a frag grenade on him for a quick kill. That, or as he approaches, throw a frag at his feet. To stick a grenade on him, run up to him with a frag in hand and press the B button when you are close enough. Once it is attached, get the hell out of there! Another wave of drones will follow the boomer, get back into the gas station and finish killing. ============================================================================== ...NIGHTFALL - Burnt Rubber............................................[w15].. ============================================================================== As the old man explains, you can only use the engine or the UV light, they cannot both be in use at the same time. Due to this, you will have to use the X button to switch between the driver's seat and the UV light when the Kryll manifest. The old man will tell you when Kryll are approaching, so just switch to the UV light when he tells you. The path to the exit is very straight forward, so you will not get lost, you just have to follow it, stopping only to kill the Kryll along the way. ============================================================================== ...NIGHTFALL - Last Stand..............................................[w16].. ============================================================================== Just before the wooden bridge, turn left and duck into the building here. There is an ammo box in here, and you can use the windows as cover while using your Longshot, and you can easily throw grenades into the emergence hole that opens up. When the hole opens, aim your grenade into the hole and throw it in to seal it. Kill the remaining drones and another emergence hole will open up in the distance. Use a frag to close this one as well. This time though, you will have to choose a different spot to throw the frag from, somewhere along the wooden platform. Once those drones are dead, another emergence hole will open up to the left of the troika. There are some frags and Longshot ammo at the end of the wooden walkway, if needed. After that batch of drones, a boomer will appear. You can either use the troika, the Longshot or throw a frag down to kill him. Even more drones. Take cover and use your Longshot to bring them down. Once they are all dead, things take a turn for the worse. Behind you, an emergence hole opens up. Hmm, more boomers, great. However, you can use the environment to help you out. When the emergence hole opens, it shakes loose an oil tank. It rolls and stops just above the hole. Shoot the tank and it will begin to leak oil. Underneath the stream of oil are some propane tanks. Shoot the propane tanks, return to cover and wait for the explosion. ------------------------------------------------------------------------------ - ACT THREE - [a03] ------------------------------------------------------------------------------ ============================================================================== ...BELLY OF THE BEAST - Downpour.......................................[w17].. ============================================================================== After the transmission, follow Dom down the path, eventually you will activate a cutscene. After the cutscene, follow the road in front of you until you encounter the explosive wretches. Well, there's really only one significant difference between these wretches and the normal variation that you are proba- bly used to by now, these ones explode when killed. Granted, that is a rather troubling difference. The wretches are a good distance away from you when they appear, giving you ample time to take them out with your lancer before they are close enough to damage you with their explosive deaths. So, no beating down these ones. You'll be able to survive a blast from these suckers on Casual or Hardcore, but if you move on to Insane, just one will kill you. Not fun. Once the initial wave of wretches have been dealt with, head through the doorway to the walkway and kill the wretches that appear. Travel the walkway to its end, as you walk along watch for a Crimson Omen on the wall to your right. Go behind the building with the mark on it and follow the bridge to its end to find COG tag [CT19]. Trying to work the elevator in this building is a no-go, it needs power. There's a generator in the building at the far end of this area, just go inside and use the X button to push the green button inside. Now that was easy. Back to the elevator, you can now ride it to the factory. Approach the factory and hop through the open window. ============================================================================== ...BELLY OF THE BEAST - Evolution......................................[w18].. ============================================================================== After the transmission, turn right and go down the hall, press the button to open the door at the end. The door here is locked, so you will have to find a different route. Simply return to the previous room and go through the other hall. This door works. Grab the box of ammo at the end of the hall if needed. Go through the doorway into the adjoining hallway. Kick in the door at the end. Here, you come to a grisly scene. Once you're done gawking, use the switch to unlock the door and go through. You will meet one of the Stranded here. All you must do now is follow the Stranded. Eventually you will come to an area with a wooden floor. As the Stranded unintentionally demonstrates, these planks are not stable. If you fall through, there are some explosive wretches waiting for you down below. Since I'm assuming that you want to live, you'll have to be very, very cautious. When you hear the sound of wood cracking a feel a rumble from your controller (if enabled, of course), step back to the last safe piece of wood behind you. For this reason, you must test the path before you take it. Step forward and then immediately backwards again upon stepping on a new patch of wood. Simply stepping on it will trigger the fall. You'll also want to grab COG tag [CT20], which is in the far right corner. When you have made it safely across, grab the ammo box, frag grenades and Gnasher (if you wish), in front of you. Move through the next set of rooms, you will find yourself in a mining area. There are explosive wretches in here, too, so be careful and move slowly so you can see them coming towards you. The Gnasher could be helpful here, just blow them apart as they run towards you, be sure to get out of the way as they explode though. First of all, I suggest getting the hell out of this area and returning to the previous room, they spawn from all sides and might be too difficult to avoid, if you remain. With all of the wretches dead, go through the doorway on the opposite side of this area. Watch out for the lone wretch down this hall. In the next room, get on the handwheel and turn it to open the door to the right of it. Grab the ammo and proceed through the door to the left of the handwheel. There's a Longshot down the stairs here, it would be best to take it with you, if you don't already have one. Through the next door, you will be reunited with the other members of the squad. There is a gate to the left of where those two came out from, use the handwheel on the wall next to the gate to lift it up. More explosive wretches, wonderful. Keep your distance and you'll be fine. Watch your back and fallback if necessary. There are drones about, too, which might make things a bit hectic since you can't stay behind cover for too long with the wretches. Hope- fully you have a Longshot with you, if you do you can kill the drones from afar, leaving they're weapons harmless. There are wretch littering your path, again just watch your back. Eventually you will reach an iron gate. This is actually an elevator. Try to kick in the door to the right of it. Jack will need to unlock it. Look what's coming down the elevator. Ready a frag and get behind the cover across from the elevator. If you've got the Longshot with you, try getting a headshot on the grenadier to left of the boomer, than get a few perfect reloaded bullets into the boomer. With your squad shooting at him too, he should be dead before he can step through the gate. I'd advise against picking up that Boomshot, at this point. Go through the door once Jack has finished opening it. ============================================================================== ...BELLY OF THE BEAST - Coalition Cargo................................[w19].. ============================================================================== There is plenty of ammo in here, so stock up. Before touching the green switch to the right, go through the doorway to your left. Down the stairs, turn right and look on the right side of the stairs by the plants for COG tag [CT21]. Now, hit the switch by the computer and head down to the stairs to the carts. Ignore the group of drones to your immediate right, you have adequate cover. While you are in the cart traveling along the track, watch for the exploding wretches on the ceiling. These are quite dangerous, if you kill them when they are too close to you, they will fall onto the track and explode as your cart travels over their corpse, damaging you. In Insane, this is lethal as you can imagine. Near the end of the line, there is a drone waiting for you with a Boltok Pistol. Cut him down with your lancer before your cart gets too close. Once you are off of the "ride" and the transmission has ended, take the box of ammo if you need, then proceed through the door. Your squad has been split up, but they are on a path parallel to yours. When you reach the switch door, an explosive wretch will drop down from the vent above, so be prepared. Kill the wretches along the walkway before you proceed. Now, down the pipeline. Be sure to grab the frags at the end. If you want to risk it, ready a frag and stand near the edge of the walkway. It is safe to take this risk, since you just recently hit a checkpoint. When the boomer reaches the walkway, walk up to him and stick the frag grenade on him by pressing the B button. Once the grenade is attached, immediately roll back away from the boomer. If you don't want to take the risk, stay back behind the metal railing and use your Longshot or thrown frag grenades to kill the boomer while using the railing for cover. Either way, once the boomer on your side is dead, help your buddies out with theirs. ============================================================================== ...BELLY OF THE BEAST - Darkest Before Dawn............................[w20].. ============================================================================== Travel along the underground path, eventually you should see a Crimson Omen on the wall in the distance. COG tag [CT22] is on the ground just before the omen. Head back along the path, grab the box of ammo near the rock to the left, then turn right and travel this path down. You're not free of the explosive wretches yet, so take it slow. You will eventually reach a cutscene with Dom and Marcus falling down. Some drones will appear, take cover and kill them off. COG tag [CT23] is over the stream to the right, next to the stone steps. Head up the steps and kick in the door for an ammo box and some frag grenades. There's a sniper to your right as you continue along the path to the left of the stream. Hold Y to focus your view on the weakened column and shoot it to kill the sniper. Moving on, more wretches, so again move slowly. You will eventually come to another boomer. Just kill him from afar with your Longshot. At the same time you will have to take out the explosive wretches that are running towards your cover. Boomers and wretches do not mix well, not in your favor anyway. A couple of perfect reload headshots should take that boomer right out. With the way clear, travel along to the left. There is an ammo box next to a fallen COG soldier if you are in need of ammo. Continue along the path until you fall to a lower level. Here you will be assaulted by wretches. Get your Lancer out and blast them while walking backwards, roll back to avoid their explosive deaths. After that onslaught, Marcus and Dom must split up. It doesn't matter which path you choose, you will not miss anything if you take either one over the other. For the purpose of following this walkthrough, take the left path. So, on the LEFT path: You'll want to keep your distance, for the most part. Your path is riddled with wretches and drones, stay back behind cover and kill the wretches before they can get too close, then switch to your Longshot and pick off the drones in the distance. If you've ever got some downtime, you may as well help Dom with his side. At the end of the way, the two paths will intersect. Down the slope, you will reach another drone chokepoint. Watch out for the explosive wretches crawling on the roof above. The Gnasher users tend to try and jump your cover, so kill them before they can get too close. When you reach the end of the tunnel, look for the Crimson Omen on the left side of the wall. As soon as the tunnel leads into the larger, open area, turn right and follow this wall, past the ammo box, to COG tag [CT24]. ============================================================================== ...BELLY OF THE BEAST - Angry Titan....................................[w21].. ============================================================================== Huh, well that sure is a big locust, isn't it? +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--+ | Boss Battle!! - CORPSER - | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--+ | | | This is a fairly simple battle, just try not to get killed by those | | giant claws. Don't get too close, you can kill this thing while still | | retaining a good distance. If you're packing a Longshot here, you'll | | find that it isn't very useful against the Corpser, the Lancer will work | | much better. Wait until the Corpser raises it's giant claws to strike | | them down upon you, while the beast's stomach is exposed unload the | | Lancer into it. While it is withering in pain, switch your aim to its | | chin and hit that to push it back. You'll need to do this a few times | | before the Corpser is in place. Once it is standing on the suspended | | platform, shoot at the clamps that are holding the platform in place. | | The platform will break off and fall into the immultion below, taking | | the Corpser with it. | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--+ | Boss Battle!! - CORPSER - | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--+ With the Corpser out of the way, take the path to the right of the fallen platform and regroup with your squad mates. ============================================================================== ...BELLY OF THE BEAST - Tip of the Iceberg.............................[w22].. ============================================================================== You'll eventually reach the pumping station. Be sure to pick up the boxes of ammo along the way. Along the way, a Torque Bow will be pointed out to you. The Torque Bow is a powerful weapon, you can take it with you if you'd like, but I personally prefer the Longshot. The Torque Bow will prove useful against what you are about to face, however. If you've been using the Longshot against Drones primarily at this point, it would probably be safe to switch out the Lancer for the Torque Bow. If it helps, you won't be running into any more wretches. Make your decision and proceed down the path. As Marcus explains, you'll be going straight through the middle, so when the path splits, continue moving forward. Remember that Torque Bow you picked up? The one that I said was a very powerful weapon? Yeah, well these Theron Guards are using Torque Bows, too. It probably wouldn't be a wise decision to simply rush into the station, so hang back with your Longshot and try to take out some of the Theron Guards that are visible on the outskirts of the station. Take cover behind the giant box northwest of the station, the far corner. One perfect reload Longshot bullet still kills these guys instantly in Casual or Hardcore, headshot or body shot. Be careful though and stay behind cover when you notice that a guard is preparing a bolt on the Torque Bow, if one sticks to you, you're in pieces. The Torque Bow is also effective against the Theron Guards. When the amount of enemies in the station has somewhat diminished, feel free to circle around in an attempt to get a shot at any stragglers. Once you have killed each visible Theron Guard, you'll have to step up onto the pumping station and finish clearing it out. Be wary, there are Gnasher wielding drones about. Once you have cleared out the station, hold the Y button to find your way to the Elevator Button. Press it to complete the third act. ------------------------------------------------------------------------------ - ACT FOUR - [a04] ------------------------------------------------------------------------------ ============================================================================== ...THE LONG ROAD HOME - Campus Grinder.................................[w23].. ============================================================================== Right of the bat, another battle. You just never get a break, do you? Head through the gates and get behind some cover, the stone blocks will do. Hopefu- lly you still have an adequate amount of ammo for the Longshot. With whatever ammo you have left, hang back and pick off any drones that you can. COG tag [CT25] is in the area, you'll probably want to wait until the amount of enemies has dwindled somewhat before you pursue the tag. The tag is up the second set of stairs, straight ahead from where you began this act. It's right next to the stairs that lead up to a blocked door. Fact, there is a sniper around the building north of the COG statue. There are also some Gnasher users, as well as drones who will use the Lancer chainsaw bayonet. Whatever you do, do not let a drone get too close to you. There are also Torque Bows, so watch your back. Be ready, once the initial batch of drones has been killed, more drones and some Theron Guards will enter the battle field. They'll appear where the COG tag is found. If you're running low on Longshot ammo, head towards the building north of the COG statue, where the sniper was. There is a box of ammo sitting in front of this building and one behind the sand bags outside. After, two boomers will appear. Great. Luckily, if you have a Torque Bow with you (or killed something that had a Torque Bow), one bolt will kill a boomer. If you don't have a bow on hand, take cover and kill them with your Longshot. After the battle, you are presented with another left and right path choice. Again, for the purpose of following this walkthrough, take the left path. The left path is much better than the right, if you have a Longshot with you. So, on the LEFT path: Follow Baird. Be careful, though, there are Theron Guards around this area. When you come to the window area, overlooking the courtyard where the other two squad members are, take out the drones down below. There's a Longshot up here, if you do not already have one. Be careful, there are some Theron Guards among them, they can easily get you with a Torque Bow bolt from down below, and that would mean game over for you. With the yard down below clear, hop over the cover to the left of the window. As you will quickly become aware, there is a seeder in the area down below. Don't let those Nemacyst get too close to you, shoot them out of air. There are wretches in the next area, the non-explosive variation, thankfully. In the wretch room near the windows, there is a Hammer of Dawn. Pick it up and use it to kill the seeder outside, through the windows. With the seeder dead, snipe the drones down below. Once again, watch for the Theron Guards down below and their Torque Bows. With everything dead, move to the end of this area and use the handwheel on the wall to open the gate for the others. Move along the walkway and go through the doorway at the opposite end. Careful as you walk past the windows, there is a sniper standing in the doorway of the building across. There are some frag grenades and an ammo box down the stairs at the end of the walkway. Outside, a couple of drones will appear. Stay behind the pillars, using the hedges as cover, and take them out with your Longshot. Wretches will come out of the crack in the middle of the street, so beat them down. Cross the street and head into the building, turn left inside and go through the doorway on the opposite side of the fence. As pointed out to you, shoot the propane tank next to the truck in front of the gate to open the way. ============================================================================== ...THE LONG ROAD HOME - Bad to Worse...................................[w24].. ============================================================================== Head down the street and turn right at the rubble, near the wall across from the scrap car's trunk, pick up COG tag [CT26]. Now, turn left at the rubble. There is an ammo box behind the sandbags to the right. You will come to two doors that need to be opened by Jack. While Jack is in the process of opening the door, you will be attacked by a couple of drones and some wretches, coming from the path behind you. Kill the drones from afar with your Longshot, and beat down the wretches as they come towards you. After those enemies have been dealt with, an emergence hole opens up across from the conservatory doors and two boomers come out. If you have a Torque Bow with you, this will be simple. Just hide behind cover and wind up the bow by holding down on the right trigger. Once it is loaded, aim with the left trigger and hit a boomer with the bolt. One bolt kills. If you don't have a Torque Bow with you, take cover and use the Longshot. After the fight, head into the conservatory. Inside the conservatory, head up the walkway. Follow this walkway and eventually you will reach some stairs leading down. Take the Hammer of Dawn at the end of these stairs, you'll need it. You've probably already figured out what's coming next. Through the door and into the main area, head for the doorway on the far left. Berserker! Head through the door, the Berserker will crash through the wall as you move down the hall and into the next area. In the next area, the Berserker breaks through the wall to join you. Anya confirms that the Hammer of Dawn is online, so now it's only a matter of getting an open sky above your head. +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--+ | Boss Battle!! - BERSERKER - | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--+ | | | With the Hammer of Dawn online, all you need to do is open up the sky | | and trap the Berserker in the same manner as you did the first time. | | There are several pillars in the conservatory area, holding the glass | | above in place. You must guide the Berserker to these pillars. Remember, | | she is blind and relies on scent and sound to track her enemies. You | | will have to stand in front of the pillars and draw her attention in | | someway to make her charge in your direction, colliding with the pillar. | | Getting her attention is simple, while standing in front of one of the | | pillars, shoot her. Of course, get out of the way before she rams into | | you, unless you enjoy getting hit by freight trains. | | | | Once the Berserker has removed one or more of the pillars in the conser- | | vatory, it's time to use the Hammer of Dawn. Nope, no MC Hammer jokes | | from me. Well, same deal here as the last time, wait until after the | | Berserker has finished charging and then charge the Hammer of Dawn. You | | can guide the beam with the right thumbstick once the Hammer is activat- | | ed. You don't have to bust more than one of the pillars, if you are | | quick enough you can take the Berserker out as soon as she rams into one | | of the pillars. If you were the bait, just roll away from the pillar | | she will collide with, then charge the Hammer while she is still | | confused. Use the Hammer of Dawn on this Berserker a couple of times to | | kill her. | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--+ | Boss Battle!! - BERSERKER - | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--+ After the fight, a way out will be pointed out to you. Head for the handwheel in the middle of the wall at the end of the conservatory to turn on the water, which will get rid of the flames blocking the way out. ============================================================================== ...THE LONG ROAD HOME - Hazing.........................................[w25].. ============================================================================== Proceed through the doorway left of the giant statue in the middle of this area. If you managed to defeat the Berserker fast enough, you will still have some time left to use the Hammer of Dawn. If this is the scenario, things will be simple in this next area. Use the Hammer of Dawn to kill the troika gunner, if the Hammer of Dawn is offline, use your Longshot. As long as the Hammer of Dawn is offline, you can switch it for a Gnasher inside the building here, to the right as soon as you enter. An emergence hole will open up in the distance, then one behind you, near the doorway that you came through to enter this area. If you've got some frags with you, plug them up. If not, take cover up by the troika gun emplacement, behind the sandbags. The wretches will climb up the steps and hop over the sandbags, one by one. Beat them down as they do. Use your Longshot to kill the drones in the area down below. After the fight, go through the doorway opposite the one you came through to enter this area. Watch out, there's a Theron Elite up on one of the roof's in this area. He's gunning for you. Some Nemacyst will also appear, so shoot them down before they can get close enough to cause any damage. Hang back in the building and take out the drones from afar with your Longshot. Quite a few drones will drop down and join the fight from various places, so watch your back. There is a box of ammo between the two stone flower holders in the middle of this area, if you are in need of ammo. You'll probably need it, once all of the drones are dead, a boomer will appear. Get behind some cover and take him out. Luckily, there's only one boomer this time. Proceed, you'll come to the corpse of a seeder, take the frag grenades on the ground next to it. Head down the hall and kick in the door, you'll catch a quick glimpse of our Theron friend. Follow him. Don't try to shoot him, he can't be killed, for now. Before you can continue the pursuit, there are some drones in your path. Don't get too close to these guys, they are using Gnasher Shotguns. You'll have to face yet another Boomer here. There are some frags at the bottom of the left set of stairs. Since you just hit a checkpoint you can afford to take chances. If you are out of Longshot ammo, get close to the Boomer with a frag grenade in hand and press the B button to attach it to him, then quickly roll away to avoid the explosion. After the fight, head into the next area. If you need some ammo, turn left when you enter the next area and walk all the way down to the gate in the distance. Turn left here, there's your box of ammo. Proceed through the archway and turn right. Go through the gate on your left when you reach it. ============================================================================== ...THE LONG ROAD HOME - Close to Home..................................[w26].. ============================================================================== Take some cover behind the railing here. There are some drones down below, as well as some Theron Guards. The guards have Torque Bows, so be careful. Taking a Torque Bow for yourself will prove useful here. There's a box of ammo behind you, in the indent along the wall. Once everything below you is dead, head down the stairs. Kick in the door on the wall to your left. Go into the washroom for a grisly scene, as well as a box of ammo. Back outside, step past the back wall and you will find yourself in a mausoleum. There are drones here, careful because some of them may attempt to chainsaw you. Through the mausoleum and into the next area, there are some drones and a troika gun emplacement across from you. If you've got a Torque Bow with you, you can take the gunner out easily. Take cover behind the statue or rail, and hold down on the right trigger to charge the bow. Then, once it is charged you can pop out from cover and shoot the gunner, killing him if it sticks. There are Gnasher users about, so watch your back. There are some frag grenades at the end of the walkway that has the troika on it. With all of the drones dead, the gate at the end of the road will open. There is a Theron Guard here, kill him and take the Torque Bow ammo, if you've got one with you. There's a box of ammo up the steps by the door to the left. Continue down the path, kick in the gate when you reach it. ============================================================================== ...THE LONG ROAD HOME - Imaginary Place................................[w27].. ============================================================================== You must make your way to the Fenix estate, which is at the top of this area. You'll finally get to kill that Theron Elite, too. If you need ammo, hop over the railing on the first level, there's a box next to the statue. Boomer? Afraid so. You're going to want to be extra careful here, since he has the height advantage, he can easily clip you with the Boomshot. If you've got a Torque Bow (if not, grab one from the downed Theron), you can kill this Boomer easily. You'll be able to find plenty of ammo on your way up. Once you have made it to the top, a Theron Guard will come out through the gate. After a short cutscene, approach the estate and kick the door in. Move through the main hall and take the stairs up to the second level. Up the stairs. After a short fight with some drones up here, head back down the stairs and turn right. Emergence hole, throw a frag in to close it up. Once that hole has been closed, another one will open up somewhere else. A drone wielding a Gnasher Shotgun will break through the door straight across from the area where the first hole opened up, so don't run ahead too quickly. Proceed through the recently opened door. Down the hall, another emergence hole will open. You can try and throw a frag grenade into the room, if you wish. If you don't have any, take cover behind the couch in the middle of the room. Be warned, the couch is destructible cover. When the hole has closed, facing away from the couch, head down the hall and go through the doorway to the left. Follow this hall down to the library. Destroy the desk in this room to find COG tag [CT27]. In the next room, use the handwheel next to the gate to raise it. Head down the stairs and into the basement. At the bottom of the stairs, there are a couple of drones in the next room, don't move too fast. Move through the proceeding rooms, eventually you will reach the hidden lab. ============================================================================== ...THE LONG ROAD HOME - Entrenched.....................................[w28].. ============================================================================== Down the steps, kick the shelf along the back wall, the one of the farthest left. It will be pointed out to you. Jack will have to open this door, in the meantime you can fend of the group of drones that's coming your way. The pillars in this area make fine cover, let the drones come to you. Protect Jack until it has opened the door. This onslaught may be tough to handle, try picking the ones down the hall off from afar with the Longshot, if you have one. When one gets through the hall, use a Gnasher or other weapon to kill them. As mentioned earlier, the pillars make good cover, you can run around them to avoid fire from drones that have managed to get too close. Since the hall is narrow, frag grenades should be useful here. Once Jack has opened the door, head on inside. After the cutscene, make your way back to the upper level. Wretches will spawn in the basement, so ready your beat down weapon. Back upstairs in the library, more wretches. The yellow doors will only open once wretches stop spawning, stand your ground. When you have made it back to the main hall, head up the stairs to the second level. Approach the window on the left side for a short cutscene. After, begin sniping the drones down below. A Boomer appears with a large, blunt object. You can't kill this one, so don't even bother shooting at him. When the enemies have entered the house, circle around the walkway and use your Longshot (if you have one), to kill them. By circling around, you can easily get a shot at most of the drones, even if they are behind cover. Watch for the Boomer. After the initial onslaught, get back down to the first level and go through the open doorway near the stairs. Move through these rooms until you come to the windows overlooking the courtyard. There is an emergence hole down below, throw a grenade into it if you have one. Snipe any drones down below, then shoot at the two planks of wood that are blocking the door at the opposite end of the courtyard. Head back down the stairs and kick in the double doors. This next part should be fun. You've got thirty seconds to get your ass to the APC, while a bunch of drones and a couple of Boomers are stand in your way. It's time to show off those evasion skills. Roadie run, roll in every direction, anything that you can do to avoid being blown to pieces by those Boomers. Luckily, the APC is not very far, just start running for it as soon as you are out of the house. Nope, no Brumak boss battle for you. What a letdown... ------------------------------------------------------------------------------ - ACT FIVE - [a05] ------------------------------------------------------------------------------ ============================================================================== ...DESPERATION - Special Delivery......................................[w29].. ============================================================================== Snipers on the bridge! Get behind some cover quickly. Use your own Longshot to kill them, preferably by headshot. From the left of your starting position, some wretches are around the corner. An emergence hole also opens to your left, behind the overturned van. There are some frag grenades near the downed COG soldier, to the right of the statue, by the dumpster. Even more emergence holes will open up once you have plugged up the first one. Possibly more than you have the frags for, but at least close up a few of them to make things easier on yourself. As soon as you have closed the one that opens to the left of your starting position, turn around and go to the right of your starting position, by the train. Another one will open up there, so be ready with a frag grenade. The next one opens up directly behind the last one, near the rubble. Careful, the drones that come up from this hole will use the Lancer's chainsaw bayonet, so don't get too close if they have emerged. Drones will enter the train car next, so grab some cover and kill them with your Longshot as they are shooting through the car's windows. After the fight, take the two planks of wood at the back of the train car to the opposite side of the track. ============================================================================== ...DESPERATION - Train Wreck...........................................[w30].. ============================================================================== There's plenty of cover on the freight train. You have to make your way to the train cars. Drones and Theron Guards stand in your way. Don't stay out in the open while Theron Guards are around, remember they are the ones with the Torque Bows. If you notice that one is charging their bow, do not leave your cover. They can only hold the bolt in place for so long, once they are forced to let it fly, missing you, leave cover and attack them. Grab a Torque Bow if you don't mind parting with one of your current weapons, just be sure to keep the Longshot. The drones here have Lancers, and they seem to charge and jump cover quite often, if they get too close, fallback. Once you have reached the end of the way, try and open the door to the left. Jack will have to open it for you. In the meantime, you'll have your hands full dealing with the Berserker that somehow got herself on to the train. +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--+ | Boss Battle!! - BERSERKER - | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--+ | | | Berserker number three. You don't have a Hammer of Dawn this time, but | | you can still be rid of this beast. There are three ways that you can go | | about doing this. Remember, the Berserker is blind and relies on scent | | and sound to move around, so you will have to guide her. One way that | | you can kill her is to lure her to the cart past the green button. When | | she is standing on that cart, roll back to the previous and press the | | green button to detach the cart, killing the Berserker in the process. | | Another way, lure her to cart with the red fuel tank. While she is | | standing on that cart, throw a frag next to the red fuel tank, or shoot | | it with a Torque Bow. Just don't stand on the cart yourself. If you are | | quick enough about it, you can kill her before she can even reach your | | cart, if you do it this way. One other way to kill her, detach the cart | | with the green button or fuel tank, then stand before the train's end. | | Have the Berserker charge towards you, roll out of the way and she will | | fall off of the train. | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--+ | Boss Battle!! - BERSERKER - | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--+ Now that she's out of the way, you can proceed into the train cars. Go through the door that Jack opened and immediately turn to your left. COG tag [CT28] is in the corner here. There are a couple of drones in this car. There are also Reavers flying alongside the train, they will shoot through the windows, crouch to avoid their fire and take cover somewhere in the middle of the car. Back outside, if you wish you can shoot at the Reavers, a few perfect reload Longshot bullets seem to dismantle these guys, in Hardcore at least. A Torque Bow will do, too. Take out the drones and Theron on the outside car here, then proceed into the next one. When you pass by the metal divider to your right, turn right and look in the corner for COG tag [CT29]. Grab the frags on the left, then open and proceed through the door on the right. There's a Torque Bow in this area, if you don't already have one with you, definitely take one now. Climb up the ladder. There are chainguns up here that you can use to fend of the Reavers. The Torque Bow is quite effective, too. If you have collected an adequate amount of ammo from Theron Guards up to this point, use the Torque Bow against them. However, be careful not to stand out of cover, the some of the Reaver riders are packing Torque Bows. Try to attach the bolts on the top part of the Reaver, in front of the rider. This way, the blast from the bolt should kill both, perfect reload Torque Bow bolts work well this way. When you have exhausted the Torque Bow, either switch to the chainguns or switch to your Longshot. The Longshot is only really effective if you get perfect reloads each time. In order to kill both the Reavers on the right and the Reavers on the left, you'll have to switch from chaingun to chaingun to get a shot on them. With all of the Reavers surrounding the train gone, head back down the ladder and follow Dom through the door. You'll find yourself on the side of the train. The explosive wretches return here. Great. If you have the Boltok Pistol with you, it will make short work of them. Shoot them and back away to avoid the explosion. You will eventually reach an area with four fuel tanks along the side of the train. More Reavers, take them it with either a Longshot or Torque Bow. Press the button to release the four fuel tanks. Travel along the side of the train and go through the door. Run to the end of this car and try to open the door. Jack will need to open it, in the meantime you will be facing an onslaught of explosive wretches. This part may prove difficult, but luckily you just hit a checkpoint. Try to keep your distance from them, though that is an understandably difficult thing to do, due to their speed. If they die right in front of you, roll backwards. You're not done yet, once Jack has opened the door, run to the other side, the section of train that you are currently on is about to detach! When you have made it safely to the other side, hit the green button and go through the door. Release the fuel tanks along the side of the train. You know what that Crimson Omen means. Turn left as soon as you turn the corner. Left again to go through the doorway here, travel this path all the way down to the switch activated door. Inside is the final COG tag, COG tag [CT30]. ============================================================================== ...DESPERATION - Pale Horse............................................[w31].. ============================================================================== Stock up on everything that you can get your greedy little hands on. First of all, be sure that your Longshot is fully loaded. Frag grenades, you'll need them. If you still have Torque Bow ammo, that's wonderful. Alright, once you're ready, take a deep breath, and open the door for the final showdown! +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--+ | Boss Battle!! - GENERAL RAAM - | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--+ | | | General Raam is one scary looking Locust. It is what it looks like, that | | is a troika he's holding! Those are Kryll flying around him. Yes, he is | | scary, but luckily he isn't as tough as he looks. Your Longshot is your | | best friend here, hopefully you have perfected achieving perfect reloads | | 90% of the time. Raam is invulnerable while the Kryll are surrounding | | him. They will disperse occasionally, this is the time to deal damage. | | You can force them to separate from Raam if you hit him with something | | explosive, such as a Frag Grenade or Torque Bow bolt. Torque Bow bolts | | work best, but if you do not have any with you, you will have to make | | due with frags. It is easy to blind throw and hit Raam, is he is | | walking towards you slowly. | | | | Perfect reloads are more important then ever during this battle. When | | the Kryll disperse, use your Longshot to damage Raam. Aim for the head, | | but it will be kind of hard due to the fact that you are more than | | likely being shot by Raam's troika while you are trying to aim. If you | | must, use a perfect reload Longshot bullet on Raam's body. His troika | | can cut you down pretty quickly, do not take any chances, cease aiming | | and duck back down into cover if you are taking too much damage. Raam | | will slowly walk towards you, when he reaches your location, so he is | | standing right in front of your piece of cover, you'll have to run to | | the opposite side of the cart and seek refuge behind an identical piece | | of cover. This is dangerous, Raam will be shooting at you, and with | | Kryll about, you cannot step into the darkness. That is why you've got | | to move fast. Roadie run and roll, do whatever you must do to get | | yourself safely behind that piece of cover. | | | | As mentioned before, Raam (on Casual and Hardcore, at least) is not too | | difficult for a final boss battle. It may take a few tries, but just | | don't give up. If you are hitting perfect reloads all the time, you'll | | be able to down him pretty quickly. | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--+ | Boss Battle!! - GENERAL RAAM - | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--+ That's it, you have completed Gears of War! Congratulations on a job well done. Think you're up for Insane? ------\======================================================================= [*04] \ - COG Tag Locations - --------\===================================================================== The locations of each COG tag in Gears of War, the Act they are found in, as well as the chapter. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Act 1 COG Tag Locations [t01] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ TAG: [CT01] | CHAPTER: 14 Years After E-day -------------+---------------------------------------------------------------- Once you are out of the cell (it does not matter whether you choose left or right), in the initial area, look in the distance for a sheet of metal. This sheet of metal contains the Crimson Omen symbol. On the ground at the foot of this sheet of metal is the COG tag. -------------+---------------------------------------------------------------- TAG: [CT02] | CHAPTER: 14 Years After E-day -------------+---------------------------------------------------------------- In the first chapter, you will reach a point where some drones break through a door. From the door where the locust broke through turn around and go straight until you reach the two downed pillars near the end of the room. Facing these pillars, turn right, notice the Crimson Omen on the standing pillar. Behind this pillar is a box of ammo and the COG tags. -------------+---------------------------------------------------------------- TAG: [CT03] | CHAPTER: 14 Years After E-day -------------+---------------------------------------------------------------- In the last area of this chapter, where the helicopter lands to pick Dom and Marcus up, as soon as you step into this area turn left and head up the steps. As soon as you are at the top of the stairs, turn left and retrieve the COG tags in the corner. If you want this COG tag, you must get to it before all of the enemies are dead, because if you don't you will be forced into the chapter end cutscene. -------------+---------------------------------------------------------------- TAG: [CT04] | CHAPTER: Trial By Fire -------------+---------------------------------------------------------------- In the second area of this chapter, notice the Crimson Omen on the stone block at the far end. Can't miss it. Approach it, while facing the omen turn right. Look in the grass between the stone blocks for the COG tag. -------------+---------------------------------------------------------------- TAG: [CT05] | CHAPTER: Trial By Fire -------------+---------------------------------------------------------------- You'll reach a ruins area with some drones. A emergence hole opens up in between two pieces of cover. Once the room has been cleared, a door will open. Before heading out through the recently opened door, turn left while facing the door, look down, COG tag [CT05] is along the wall. -------------+---------------------------------------------------------------- TAG: [CT06] | CHAPTER: Fish in a Barrel -------------+---------------------------------------------------------------- They are outside of the fountain, during the fountain battle at the end of the chapter. While in the fountain, look around near the stone blocks for the glint of the COG tag. While it is safe, hope out from cover and retrieve the tag. -------------+---------------------------------------------------------------- TAG: [CT07] | CHAPTER: Knock Knock -------------+---------------------------------------------------------------- This tag is found at the beginning of the chapter. Follow the hall and kick in the door at the end. You will find yourself back outside. COG tag [CT07] is near. Facing towards the steps, turn left and stand along the edge of the giant hole in the street. Climb up the stairs here and along the stone fence is the tag. -------------+---------------------------------------------------------------- TAG: [CT08] | CHAPTER: Hammer -------------+---------------------------------------------------------------- After finding Cole, follow your squad to a door. Kim will open it. As soon as you step through the doorway, turn left. The tag is next to a cement block. -------------+---------------------------------------------------------------- TAG: [CT09] | CHAPTER: Hammer -------------+---------------------------------------------------------------- You'll come to a room containing the mutilated remains of a COG soldier. As soon as you reach the bottom of the stairs, turn right and look in the corner for the COG tag. -------------+---------------------------------------------------------------- TAG: [CT10] | CHAPTER: China Shop -------------+---------------------------------------------------------------- After the cutscene at the beginning of this chapter, move past the table that is on fire along the wall and turn right, look down on the right side of this hall next to the fire for the tag. -------------+---------------------------------------------------------------- TAG: [CT11] | CHAPTER: China Shop -------------+---------------------------------------------------------------- To the right of where the berserker smashes through the wall is a door. Roadie run straight ahead to the other end of this area and position yourself in front of the big door. Shoot at the Berserker to get her attention, she will charge at you. When she is about to crash into you, roll to the side. The Berserker will break through the door, allowing you to access a new area. Lead her through the next room until you reach a door that looks like the first breakable one. Again, shoot to get her attention. Once it has been broken down, move into the next room. There is another breakable door here. Face the breakable door and turn left, in the corner below the window here is the COG tag. -------------+---------------------------------------------------------------- TAG: [CT12] | CHAPTER: China Shop -------------+---------------------------------------------------------------- Once you have managed to get the Berserker outside, as soon as you are outside, turn left and roadie run down to the large stone planter with the lamppost next to it. It is right beside the stone planter. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Act 2 COG Tag Locations [t02] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ TAG: [CT13] | CHAPTER: Tick Tick Boom -------------+---------------------------------------------------------------- At one point, your squad will split up. This tag is found after you the squad has reunited. In the room where the squad reunites, behind the troika gun emplacement there is a door. Try to kick it in, Jack will then open it for you Go outside and follow this path until you reach a door in the next area. There is a set of stairs behind the door, head down them, hop over the cover and destroy the couch to the left, under it you will find the COG tag. -------------+---------------------------------------------------------------- TAG: [CT14] | CHAPTER: Grist -------------+---------------------------------------------------------------- In the area where the Catwalk breaks, go through the doorway at the end of the catwalk, you will find yourself back outside. Take the stairs down, turn right and go behind the stairs to find the COG tag. -------------+---------------------------------------------------------------- TAG: [CT15] | CHAPTER: Grist -------------+---------------------------------------------------------------- Once the Stranded settlement is in view, before proceeding, from the top of the stairs, move straight ahead and look behind the newspaper stands along the sidewalk for the COG tag. -------------+---------------------------------------------------------------- TAG: [CT16] | CHAPTER: Lethal Dusk -------------+---------------------------------------------------------------- After you witness the deaths of the guys at Checkpoint One, make your way through the building until you are back outside. A short battle will take place once you are back outside. Once those drones are dead, shoot at the propane tank to the right of the car. Move over to the next car and shoot the propane tank behind the sheet of metal. There is a COG tag near. From the closed emergence hole, look to your left for a propane tank underneath the shelter. Shoot it and then roll into the light. The tag is here. -------------+---------------------------------------------------------------- TAG: [CT17] | CHAPTER: Lethal Dusk -------------+---------------------------------------------------------------- At one point, you will have to move a spotlight for Dom while he makes his way to a switch that will turn on the streetlights. When the lights have been activated, move the spotlight over to the dark corner on the left side of your vision. Get off of the spotlight, exit this building and grab the COG tag. -------------+---------------------------------------------------------------- TAG: [CT18] | CHAPTER: Dark Labyrinth -------------+---------------------------------------------------------------- After a short cutscene, you will find yourself in an interior area. When you are back outside, turn right and look down to find the COG tag. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Act 3 COG Tag Locations [t03] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ TAG: [CT19] | CHAPTER: Downpour -------------+---------------------------------------------------------------- After your first encounter with the explosive wretches. Through the doorway leading to a walkway, travel the walkway to its end, as you walk along watch for a Crimson Omen on the wall to your right. Go behind the building with the mark on it and follow the bridge to its end to find COG tag. -------------+---------------------------------------------------------------- TAG: [CT20] | CHAPTER: Evolution -------------+---------------------------------------------------------------- This tag is found in the area where you must walk over planks of wood that are unstable. It is in the top right corner of this area. -------------+---------------------------------------------------------------- TAG: [CT21] | CHAPTER: Coalition Cargo -------------+---------------------------------------------------------------- When you first reach this chapter in the mine cart room, before touching the green switch to the right, go through the doorway to your left. Down the stairs, turn right and look on the right side of the stairs by the plants for the COG tag. -------------+---------------------------------------------------------------- TAG: [CT22] | CHAPTER: Darkest Before Dawn -------------+---------------------------------------------------------------- At the beginning of the chapter, travel along the underground path, eventually you should see a Crimson Omen on the wall in the distance. The COG tag is on the ground just before the omen. -------------+---------------------------------------------------------------- TAG: [CT23] | CHAPTER: Darkest Before Dawn -------------+---------------------------------------------------------------- You will eventually reach a cutscene with Dom and Marcus falling down. Some drones will appear, kill them off. The COG tag is over the stream to the right, next to the stone steps. -------------+---------------------------------------------------------------- TAG: [CT24] | CHAPTER: Darkest Before Dawn -------------+---------------------------------------------------------------- This tag is found just before the Corpser battle, but it can also be found picked up during the "Angry Titan" chapter. When you reach the end of the tunnel before the Corpser's lair, look for the Crimson Omen on the left side of the wall. As soon as the tunnel leads into the larger, open area, turn right and follow this wall, past the ammo box, to COG tag -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Act 4 COG Tag Locations [t04] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ TAG: [CT25] | CHAPTER: Campus Grinder -------------+---------------------------------------------------------------- The tag is up the second set of stairs, straight ahead from where you began this act. It's right next to the stairs that lead up to a blocked door. -------------+---------------------------------------------------------------- TAG: [CT26] | CHAPTER: Bad to Worse -------------+---------------------------------------------------------------- At the beginning of this chapter, head down the street and turn right at the rubble, near the wall across from the scrap car's trunk, the tag is there. -------------+---------------------------------------------------------------- TAG: [CT27] | CHAPTER: Imaginary Place -------------+---------------------------------------------------------------- The tag is in the library, inside of the Fenix estate. Destroy the desk in this room to find the COG tag underneath it. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Act 5 COG Tag Locations [t05] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ TAG: [CT28] | CHAPTER: Train Wreck -------------+---------------------------------------------------------------- After the Berserker encounter on the freight train, go through the door that Jack opened and immediately turn to your left. The tag is in the corner. -------------+---------------------------------------------------------------- TAG: [CT29] | CHAPTER: Train Wreck -------------+---------------------------------------------------------------- After obtaining [CT28], go inside the car, back outside into the next one, and then inside the next one up. Moving through this car, when you pass the metal divider to your right, turn right and look in the corner for the COG tag. -------------+---------------------------------------------------------------- TAG: [CT30] | CHAPTER: Train Wreck -------------+---------------------------------------------------------------- Near the end, you'll come to a spot with four fuel tanks that can be released with the press of a button. While walking along this wall, look for a Crimson Omen on the wall to the left. Turn left as soon as you turn the corner. Left again to go through the doorway here, travel this path all the way down to the switch activated door. Inside is the final COG tag. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - COG Tag Checklist [t06] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ This is a checklist of all of the COG tags that can be found and the Act that they are found on. If you would like to print out this checklist for use in conjunction with the game, first highlight the checklist with your mouse, hit [Ctrl] + [P] and choose the Selection option from the Page Range or Print Range menu depending on your browser. For the locations of the COG tags, look within the campaign walkthrough for the game, or refer to the section above. The tag numbers follow in the sequential order of which they are encountered. O=========================================================================O | +---- ACT ONE ----+ | O=========================================================================O | | |--- 14 Years After E-Day-------------------------------------------------| | _ | | [CT01]..............................................................|_| | | [CT02]..............................................................|_| | | [CT03]..............................................................|_| | | | |--- Trial By Fire -------------------------------------------------------| | _ | | [CT04]..............................................................|_| | | [CT05]..............................................................|_| | | | |--- Fish In A Barrel ----------------------------------------------------| | _ | | [CT06]..............................................................|_| | | | |--- Knock Knock ---------------------------------------------------------| | _ | | [CT07]..............................................................|_| | | | |--- Hammer --------------------------------------------------------------| | _ | | [CT08]..............................................................|_| | | [CT09]..............................................................|_| | | | |--- China Shop ----------------------------------------------------------| | _ | | [CT10]..............................................................|_| | | [CT11]..............................................................|_| | | [CT12]..............................................................|_| | | | O=========================================================================O | +---- ACT TWO ----+ | O=========================================================================O | | |--- Tick Tick Boom ------------------------------------------------------| | _ | | [CT13]..............................................................|_| | | | |--- Grist ---------------------------------------------------------------| | _ | | [CT14]..............................................................|_| | | [CT15]..............................................................|_| | | | |--- Lethal Dusk ---------------------------------------------------------| | _ | | [CT16]..............................................................|_| | | [CT17]..............................................................|_| | | | |--- Dark Labyrinth ------------------------------------------------------| | _ | | [CT18]..............................................................|_| | | | O=========================================================================O | +---- ACT THREE ----+ | O=========================================================================O | | |--- Downpour ------------------------------------------------------------| | _ | | [CT19]..............................................................|_| | | | |--- Evolution -----------------------------------------------------------| | _ | | [CT20]..............................................................|_| | | | |--- Coalition Cargo -----------------------------------------------------| | _ | | [CT21]..............................................................|_| | | | |--- Darkest Before Dawn -------------------------------------------------| | _ | | [CT22]..............................................................|_| | | [CT23]..............................................................|_| | | [CT24]..............................................................|_| | | | O=========================================================================O | +---- ACT FOUR ----+ | O=========================================================================O | | |--- Campus Grinder ------------------------------------------------------| | _ | | [CT25]..............................................................|_| | | | |--- Bad To Worse --------------------------------------------------------| | _ | | [CT26]..............................................................|_| | | | |--- Imaginary Place -----------------------------------------------------| | _ | | [CT27]..............................................................|_| | | | O=========================================================================O | +---- ACT FIVE ----+ | O=========================================================================O | | |--- Train Wreck ---------------------------------------------------------| | _ | | [CT28]..............................................................|_| | | [CT29]..............................................................|_| | | [CT30]..............................................................|_| | | | o-------------------------------------------------------------------------o ------\======================================================================= [*05] \ - Achievement List - --------\===================================================================== Gears of War features a total of 49 different achievements. Each achievement that you unlock contributes a certain amount of points to your overall gamer score. Initially, you can acquire a grand total of 1000 gamer points by playing Gears of War. O===================O===================================================O====O | - Achievement - | - How To Unlock - | GP | O===================O===================================================O====O | Prison Breakout | Completed tutorial level on any skill | 10 | | | level. | | |-------------------+---------------------------------------------------+----| | Completed Act 1 | Complete Act 1 on Casual Difficulty. | 10 | | on Casual | | | |-------------------+---------------------------------------------------+----| | Completed Act 2 | Complete Act 2 on Casual Difficulty. | 10 | | on Casual | | | |-------------------+---------------------------------------------------+----| | Completed Act 3 | Complete Act 3 on Casual Difficulty. | 10 | | on Casual | | | |-------------------+---------------------------------------------------+----| | Completed Act 4 | Complete Act 4 on Casual Difficulty. | 10 | | on Casual | | | |-------------------+---------------------------------------------------+----| | Completed Act 5 | Complete Act 5 on Casual Difficulty. | 10 | | on Casual | | | |-------------------+---------------------------------------------------+----| | Mercenary | Complete all acts on Casual Difficulty. | 10 | | | | | |-------------------+---------------------------------------------------+----| | Completed Act 1 | Complete Act 1 on Hardcore Difficulty. | 20 | | on Hardcore | | | |-------------------+---------------------------------------------------+----| | Completed Act 2 | Complete Act 2 on Hardcore Difficulty. | 20 | | on Hardcore | | | |-------------------+---------------------------------------------------+----| | Completed Act 3 | Complete Act 3 on Hardcore Difficulty. | 20 | | on Hardcore | | | |-------------------+---------------------------------------------------+----| | Completed Act 4 | Complete Act 4 on Hardcore Difficulty. | 20 | | on Hardcore | | | |-------------------+---------------------------------------------------+----| | Completed Act 5 | Complete Act 5 on Hardcore Difficulty. | 20 | | on Hardcore | | | |-------------------+---------------------------------------------------+----| | Soldier | Complete all acts on Hardcore Difficulty. | 20 | | | | | |-------------------+---------------------------------------------------+----| | Completed Act 1 | Complete Act 1 on Insane Difficulty. | 30 | | on Insane | | | |-------------------+---------------------------------------------------+----| | Completed Act 2 | Complete Act 2 on Insane Difficulty. | 30 | | on Insane | | | |-------------------+---------------------------------------------------+----| | Completed Act 3 | Complete Act 3 on Insane Difficulty. | 30 | | on Insane | | | |-------------------+---------------------------------------------------+----| | Completed Act 4 | Complete Act 4 on Insane Difficulty. | 30 | | on Insane | | | |-------------------+---------------------------------------------------+----| | Completed Act 5 | Complete Act 5 on Insane Difficulty. | 30 | | on Insane | | | |-------------------+---------------------------------------------------+----| | Commando | Complete all acts on Insane Difficulty. | 30 | | | | | |-------------------+---------------------------------------------------+----| | Time to Remember | Recover one-third of the COG tags (on any | 10 | | | difficulty). | | |-------------------+---------------------------------------------------+----| | Honor-Bound | Recover two-thirds of the COG tags (on any | 20 | | | difficulty). | | |-------------------+---------------------------------------------------+----| | For the Fallen | Recover all of the COG tags (on any difficulty). | 30 | | | | | |-------------------+---------------------------------------------------+----| | My Love for You | Defeat a Berserker on Hardcore Difficulty. | 30 | | Is Like a Truck | | | |-------------------+---------------------------------------------------+----| | Broken Fingers | Defeat a Corpser on Hardcore Difficulty. | 30 | | | | | |-------------------+---------------------------------------------------+----| | A Dish Best | Defeat General RAAM on Hardcore Difficulty. | 30 | | Served Cold | | | |-------------------+---------------------------------------------------+----| | Zen and the Art | Perform 25 perfect active reloads (on any | 10 | | of Reloading | difficulty). | | |-------------------+---------------------------------------------------+----| | Zen and the Art | Perform 5 perfect active reloads in a row (on any | 20 | | Part 2 | difficulty). | | |-------------------+---------------------------------------------------+----| | Clusterluck | Kill 3 enemies at once 10 different times (on any | 20 | | | difficulty). | | |-------------------+---------------------------------------------------+----| | A Series of | Host and complete 50 ranked matches. | 20 | | Tubes | | | |-------------------+---------------------------------------------------+----| | Dom-curious | Complete 1 co-op chapter as Dominic Santiago on | 10 | | | any difficulty. | | |-------------------+---------------------------------------------------+----| | Domination | Complete 10 different co-op chapters as Dominic | 20 | | | Santiago on any difficulty. | | |-------------------+---------------------------------------------------+----| | I Can't Quit You | Complete all acts in co-op as Dominic Santiago | 30 | | Dom | on any difficulty. | | |-------------------+---------------------------------------------------+----| | Don't You Die On | Revive 100 teammates in ranked matches. | 10 | | Me | | | |-------------------+---------------------------------------------------+----| | Fall Down Go Boom | Kill 100 enemies in ranked matches with the | 20 | | | Boomshot. | | |-------------------+---------------------------------------------------+----| | Pistolero | Kill 100 enemies in ranked matches with a pistol. | 20 | | | | | |-------------------+---------------------------------------------------+----| | The Nuge | Kill 100 enemies in ranked matches with the | 20 | | | Torque Bow. | | |-------------------+---------------------------------------------------+----| | I Spy with My | Kill 100 enemies in ranked matches with the | 20 | | Little Eye | the Longshot. | | |-------------------+---------------------------------------------------+----| | Don't Hurt 'Em | Kill 100 enemies in ranked matches with the | 20 | | | Hammer of Dawn. | | |-------------------+---------------------------------------------------+----| | It's a Massacre | Kill 100 enemies in ranked matches with the | 10 | | | Chainsaw. | | |-------------------+---------------------------------------------------+----| | Curb Appeal | Kill 100 enemies in ranked matches with the curb | 20 | | | stomp. | | |-------------------+---------------------------------------------------+----| | Capital | Kill 100 enemies in ranked matches with an | 20 | | Punishment | execution. | | |-------------------+---------------------------------------------------+----| | Is It a Spider | Kill 100 enemies in ranked matches with a | 30 | | | grenade tag. | | |-------------------+---------------------------------------------------+----| | The Money Shot | Kill 100 enemies in ranked matches with | 20 | | | a headshot. | | |-------------------+---------------------------------------------------+----| | Always Remember | Finish playing a versus ranked match. | 10 | | Your First | | | |-------------------+---------------------------------------------------+----| | Don't Hate the | Finish with the highest in a ranked match. | 10 | | Player | | | |-------------------+---------------------------------------------------+----| | Mix It Up | Win a ranked match in every versus game type. | 20 | | | | | |-------------------+---------------------------------------------------+----| | Around the World | Win a ranked match on every versus map. | 30 | | | | | |-------------------+---------------------------------------------------+----| | Can't Touch Me | Win 10 ranked matches without losing a round. | 20 | | | | | |-------------------+---------------------------------------------------+----| | Seriously... | Kill 10,000 people in versus ranked matches. | 50 | | | | | o-------------------o---------------------------------------------------o----o Additional Gears of War content available on the Xbox Live Marketplace adds an extra 8 achievements totaling 250 gamerpoints to the initial 49 achievements and 1000 gamerpoints. Each achievement that you unlock contributes a certain amount of to your overall Gamerscore. O===================O===================================================O====O | - Achievement - | - How To Unlock - | GP | O===================O===================================================O====O | THIS! IS! ANNEX! | Complete 100 multiplayer matches of 3+ round in | 40 | | | Annex and capture 3 objectives in each match. | | |-------------------+---------------------------------------------------+----| | Inconceivable! | Win 20 rounds of multiplayer matches in Annex by | 30 | | | fewer than 5 points. | | |-------------------+---------------------------------------------------+----| | Nub Pwn3r | Win 20 rounds of multiplayer matches in Annex by | 30 | | | shutting out the opposing team. | | |-------------------+---------------------------------------------------+----| | You Down With | Win a multiplayer match of 3+ rounds in any game | 30 | | E.P.I.C? | type on 6 different downloadable maps. | | |-------------------+---------------------------------------------------+----| | Green Thumb | Win 20 multiplayer matches of 3+ rounds in any | 30 | | | game type on the Garden multiplayer map. | | |-------------------+---------------------------------------------------+----| | Mind the Gap | Win 20 multiplayer matches of 3+ rounds in any | 30 | | | game type on the Subway multiplayer map. | | |-------------------+---------------------------------------------------+----| | Purdy Mouth | Win 20 multiplayer matches of 3+ rounds in any | 30 | | | any game type on the Bullet Marsh map. | | |-------------------+---------------------------------------------------+----| | All That Juice | 20 multiplayer matches of 3+ rounds in any | 30 | | Win | game type on the Process multiplayer map. | | o-------------------o---------------------------------------------------o----o ------\======================================================================= [*07] \ - Revision History - --------\===================================================================== GameFAQs will always have the latest version of this document. FAQ started on 07/13/07 Version 1.00 (07/19/07) - First completed version of the FAQ. ------\======================================================================= [*08] \ - Thanks/Acknowledgments - --------\===================================================================== - Epic for developing Gears Of War. - CJayC for creating GameFAQs. We'll miss you ;_; - ASCII art generated with http://www.network-science.de/ascii/ - You, for reading this FAQ. ------\======================================================================= [*09] \ - Contact Information - --------\===================================================================== If you wish to contact me you can do so via e-mail at: [email protected] If you have any questions/comments/suggestions/corrections and you choose to e-mail me please include something like "Gears Of War FAQ" in the subject field. This way I won't mistake it for spam and delete it. I don't have the time to answer every single e-mail I receive, so if I don't answer your e-mail, please don't take it personally. I would really appreciate any feedback, feel free to e-mail me and tell me what you think. If you are interested, you can view the other guides that I have written here: http://www.gamefaqs.com/features/recognition/47351.html?type=1 ------\======================================================================= [*10] \ - Copyright Information - --------\===================================================================== This document may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission from me. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Plagiarism is bad, very bad. Don't take credit for someone else's work, give credit where credit is due. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. If you would like to host this FAQ on your website, or use it in any way, please shoot me an e-mail and ask. I will more than likely allow you to host it on your website as long as it remains in its original, unmodified .txt form and I receive proper credit. You are free to link to this FAQ. List of sites with permission to host or link to this FAQ: - http://www.gamefaqs.com and all of its affiliates. - http://www.neoseeker.com - http://achieve360points.com - http://www.gamerhelp.com - http://www.honestgamers.com - http://www.supercheats.com Copyright 2007 Michael Monette