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Mile High Club Guide

by jattboypunjabi

		CALL OF DUTY 4 : MODERN WARFARE

      THE MILE HIGH CLUB (VETERAN GUIDE) by sekhon_jasmeet


	Many people have had big trouble passing this mission known for
its level of difficulty which is astronomical. Having to clear out an
airplane full of enemy terrorists is already a difficult task but having
to do it in only 1 minute adds injury to insult. An irresistible achievement
in its own, the 40 gamer points unlocked by completing this feat may be the
biggest accomplishment in MW. I also had big trouble for a week trying to
complete this mission. Spending hours every day to complete this mission,
I would give up every day vowing to forget about it only to pick up the
controller the next day and start my daily run to complete it. Until one
day I found a way which I had more success in than before. For those other
unfortunates like the past-me, I will share it. I will also try to illustrate
every section of the plane in maps.

Also, note that since this mission is ultra-hard, if you do not achieve it
in your first few tries, do not give up. Eventually, you WILL finish it.
Everyone does. This does not mean that you suck and you are just as able to
accomplish it as the next guy.

Okay, here we go.



===========================================================================
|                               WEAPONS                                    |
===========================================================================

You start the mission with

      --- A Suppressed MP5 Sub Machine Gun

          and

      --- A Suppressed USP .45 Hand Gun

          and

      --- 4 Flash Bang Grenades


There are no explosive grenades because of the risk of causing an explosion
in the plane mid-air.

Now lets get to the main part of the guide the Walk through.


===========================================================================
|                               WALK THROUGH                               |
===========================================================================

Part I - The front of the plane

Okay. At the start of the mission you drop out of the luggage container with
you allies stacked up around the corners.


 [			]          	]
 [		        ] 	        ]     -------------------------
 [			]		]    | LEGEND	               |
 [			]		]     -------------------------
 [			]		]
 [			]		]       X - your position
 [			]		]       A - ally's position
 [		 =======		]       E - enemy's position
 [		[			]
 [		[   E---> 1. 		]      [] = these represent walls
 [		 =======      |		]
 [		    A	      |		]
 [		========      |		]
 [			]     |		]
 [		        ]     |		]
 [		       ]      |	        ]
 [		      ]       |		]
 [		     ] 	A     |		]
 [		    ]	      |	    A	]
 [                  ]	      |		]
 [                  ]	      X		]


Since you only have 1 minute to do this, everything must be perfect like
clockwork for this to work out.

First of all, X is your starting position on the map. As soon as you gain
control, sprint down the line I have created on the map to position 1. While
sprinting, change to your .45 pistol. As you come near the bathroom, your Ally
will gesture to you about the enemy inside. As you see him, KNIFE Attack
(R-Click) him. As you do that you should have only lost about 4 seconds.
Now to the next part.


Part 2 - The conference room

As you come up you will see two enemies walking together. One will stop
at the right side of the middle wall and one will stay to the left directly
in front of the conference room door. In this mission if you can get past
enemies by running and hiding your allies will mop up anyone in their path.
So from now on if you see somebody ignoring you, try to sprint past him and
get in a defensive position. You allies will take care of him. Remember, they
are invincible and do not stop and take cover but rather stay offensive the
whole
way.



 [			              	]
 [		              	        ]     -------------------------
 [		       E1          E2	]    | LEGEND	               |
 [==================	   ==]		]     -------------------------
 [		      |	     ]		]
 [    --------	      |	     ]		]       X - your position
 [   |        |	      |      ]	        ]       A - ally's position
 [   |	LONG  |	      |      ]		]       E - enemy's position
 [   |	      |	      |	     ]		]
 [   |	      |	      |	     ]	        ]      [] = these represent walls
 [   |	      |	      2.     ]	        ]
 [   | TABLE  |	     DUCK    ] 		]
 [   |	      |	      |	     ]  	]
 [   |	      |       |	     ] 		]
 [   |	      |	      |      ]		]
 [    --------    A   |      ]	     A  ]
 [  		       \    ] 		]
 [		      	|  ]  	A	]
 [==================]	|      	    	]
 [                  ]	|     		]
 [                  ]	X    		]


 When you approach the second part, to your left will be the conference room
and to the right is a straight passage to the next room. Shoot E1 as you are
entering the door of the room with your .45 handgun. If you go in ADS (LT),
you can snap on to him so take a shot at him. The strategy in this part works
flawless if you shoot him in his head. Your allies will take care of E2. As you
are approaching the middle of the conference room, duck and toss a flash bang
straight to the end of the next room. If you time this perfectly, 4 enemies
will come out and you will flash bang them decisively which will keep them down
for approx. 3 seconds. Once at position 2, switch to your MP5 and stand up. If
there are any enemies visible from the room take them down or move into the
next area. As you leave the conference room, you should be at the 50 second
mark.



Part 3 - The first seating room

 [                            [          ]
 [ WOODEN COUNTER             [          ]
 [   4. ----                   ==========]
 [   GO     \                            ]
 [  PRONE    \                      + +  ]
 [	      \	                         ]     -------------------------
 [              ----------------    + +  ]    | LEGEND	                |
 [ + +                          \        ]     -------------------------
 [		                 \  + +  ]
 [ + +   	      	     	  \      ]    X - your position
 [           	            	   \ 3.  ]    A - ally's position
 [ + +  	  	             GO  ]    E - enemy's position
 [   	      	      	           PRONE ]
 [==   	===========================  | ==]   [] = these represent walls
 [   	      	           E7	     |   ]
 [         E6	     ----------------    ]    + - seats/chairs
 [================ /    =================]
 [   	   ----- W          	      	 ]    W - wait! proceed when safe.
 [   	  |    	          E4  		 ]
 [ + +    |   E5   + +	       	    + +  ]
 [  	  |	          		 ]
 [ + +	  |	   + +        E2    + +  ]
 [	  |  E3	         	   	 ]
 [ + +    |        + +        	    + +  ]
 [      E1|                              ]
 [ + +    |        + +              + +  ]
 [        |                              ]
 [         ---------           A         ]
 [		    |			 ]
 [================  X  ==========    A   ]
 [				]	 ]
 [     CONFERENCE ROOM    A     ]        ]


 Now the next part is very tricky and could get frustrating but, if you do
everything right, you will get past this part in a matter of seconds. The
safe way is to move through the room as quickly as possible while mowing
down anyone you see. You do not need to sprint, only move and shoot at the
same time. I would prefer if you will get through from X to position 3 in
around 3 or 4 seconds. The flash bang you previously threw should have
incapacitated everyone (E1-E7) for 2 to 3 seconds. As you move in quickly
kill E1, E3, and E5. The enemies on the other side of the room are you allies'
problem. Get to the W on the map and kill E7 and sprint through to position 3.

NOTE - E6 shouldn't kill you because of him being blind from the flash bang.
You have to move from X to 3 as quickly as possible.

By now E6 would have been history. At position 3, crouch (or prone, whatever
you prefer). You will be able to see a wooden counter on the left by the door.
There are two enemies behind it. Throw a flash bang straight back there from
position 3 and sprint to position 4. This should put you crouching by the door
behind the counter. A this position you should have around 40 seconds left.


Part 4 - The 2nd seating area


 [			  (___)        	]
 [		          (___)	        ]     -------------------------
 [     			  (___)		]    | LEGEND	               |
 [	      		  (___)		]     -------------------------
 [	      		  (___)		]
 [------------	      			]       X - your position
 [	      |	        E6  E7		]       A - ally's position
 [   WALL     |	    COMING DOWN		]       E - enemy's position
 [            |	     THE STAIRS		]
 [   BLOWS    |	     		        ]      [] = these represent walls
 [	      |	    +  +  |     +  +    ]
 [   APART    |	 E4  	  |    		]      (___) - stairs
 [            |	    +  +  W     +  +	]      (___)
 [	      |		  |    		]
 [	      |	    +  +  |     +  +    ]       W - wait! proceed when safe.
 [   STAY     |		  |             ]
 [	      |	 E3 +  +  |     +  +    ]
 [   AWAY     |	      	  |   	        ]
 [	      |	    +  +  |     +  +	]
 [            |      	  |    		]
 [------------            |   		]
 [	      	          |   E5  ======]
 [   E1    E2	          | 	 [	]
 [		    A  	 /      [	]
 [ WOODEN COUNTER       /       [    	]
 [                     /        [	]
 [ X (PRONE) ---------          [	]
 [                       A       =======]



This part is rather easier. Just like last section, you should prone and
behind the counter. Moving into this position allows your allies to mop
up anyone behind and put fire on all the enemies in this area. Just as you
move into the prone position at X, the wall will blow up and cause pressure
drop and suction. This should kill E3 and E4. E1 and E2 were flash banged
last section and your allies will have hopefully killed them. You only need
to stay prone and watch for E5.

If he comes near, drop him and reload your gun. By this time, your allies
will move into the greater part of the room. Now its safe to come out. Keep
a watchful eye as you approach to the W on the map, there may be enemies
coming down the stairs. If you just duck down behind the chairs, your allies
kill 'em for you. Make sure you have reloaded and move up the stairs. Once
up the stairs you should be at the 30 second mark. You should also switch
you .45 hand gun for something else (I prefer a P90 SMG.)


Part 5 - The 1st seating area on the 2nd floor

Before entering this area, always reload both weapons in the safe area. If you
do run out of bullets mid-fight, switch your weapon rather than reloading.
Always reload when in a safe place.


 [			        [	]
 [		        	 [      ]     -------------------------
 [				  [	]    | LEGEND	               |
 [	             ]		   [    ]     -------------------------
 [	           ]		    ====]
 [	         ]			]       X - your position
 [	       ]   * Flash Bangs	]       A - ally's position
 [============       on shelf	 	]       E - enemy's position
 [	   ------- W3 			]
 [	 /		                ]      [] = these represent walls
 Bounce	/	               E6	]
 Point /	    	     		]      (___) - stairs
 [    |	  E3  E5       	          	]
 [==  |  ==========================   ==]      W - wait! proceed when safe.
 [    -- W2	            		]      + - chairs/seats
 [    +	 |	             E2	   E4   ]      * - flash bangs
 [  E1	  \	+        +              ]
 [	   |	      	     		]
 [  ----   |	+        +    	  ----  ]
 [ |CART|  |                  A  |CART| ]
 [  ----   |      +        +      ----  ]
 [   W1----  A		    	        ]
 [   |			      	A	]
 [   |	======================		]
 [ (___)		      (___)     ]
 [ (___)		      (___)     ]
 [ (___)		      (___)     ]
 [ (___)		      (___) 	]
 [ 		    	      	    	]
 [   X     SAFE AREA RELOAD HERE        ]
 [                  	      		]



    Once on the second floor, reload your weapons. From the X position, you
can see E1 hiding behind a cart in front of you. Throw a flash bang somewhere
between E1 and E3. Now move in and eliminate them. Get to W1 and duck. Watch
for E2 and E4 if your allies have not shot them yet. If not, take care of
them. Now move to W2 and as you approach it, throw your last flash bang on
the bounce point that I showed on the map. You need to bounce it off of there
so It will be near E3 and E5 around the wooden wall. Once flashed, move in and
kill them both. The flash bang should have blinded E6 also so take him out if
your allies haven't. There are 4 more flash bangs on a shelf by you. Pick those
up. The corridor into the next area gets narrow which is good for you if there
are enemies rushing in. If there are, shoot them down. Now you should have
around 18 seconds left.

Part 6 - The 2nd seating area on the 2nd floor

This area is also easy because all the enemies stay bunched together so a
flash bang knocks them all out for some time. They are even easy to kill when
not flashed.


 [	[	      [	      		]
 [	[   E7 E8 E9  [	      		]
 [	[   |  |  |   [      		]
 [	[    -----    [     	        ]
 [	[      |	 ===============]
 [	 [     |	      	     	]
 [	  [	------->      E6        ]
 [         [         	      		]
 [          ===============]   		]
 [			   ]   W2       ]
 [		           ]   |	]     -------------------------
 [		       ====    |	]    | LEGEND	               |
 [		      [        |        ]     -------------------------
 [		      [ E5---->|  	]
 [		       ====    |        ]       X - your position
 [			   ]   |	]       A - ally's position
 [=========================    |        ]       E - enemy's position
 [		       W1 -----		]
 [   		 E4      \	        ]      [] = these represent walls
 [		      *   \  E3	      +	]
 [     +   +   +   +	   |	    	]       + - chair/seat
 [   	 		   |   	      +	]       * - flash bang HERE
 [     +   +   +   +	   |	 E2     ]       W - wait! proceed when safe.
 [		           |  *	      +	]
 [     +   +   +   +	   |	        ]
 [		           |  	E1    +	]
 [======================   |		]
 [		    	[   \  	    	]
 [                  	 [   \		]
 [                  	  [   | 	]
 [                        [  /          ]
 [                          /           ]
                           X


 From the X position, peak around the corner and throw a flash bang somewhere
between E2 and the seats. This should blind the three enemies there. Move in
and kill them and throw a flash bang between the chairs and the wall behind
them. There is a tricky enemy hiding there who doesn't get blinded by the 1st
flash bang. Quickly kill E4 and move to W before E6 or E5 get a shot at you.
Throw a flash at them if you would like but most likely your ally will have
taken care of them. E5 will come out of a bathroom on the left. Kill him and
approach W2. Make sure E6 is dead and switch to another SMG. As you will have
ran out of your clip in your MP5, switch to your P90 and advance. There will
be three guys rushing you. Mow them down and sprint to the white door ahead.


Part 6 - Hostage Situation!

Hopefully you made it so far. Now an enemy will take the VIP hostage and put
a gun to his head. You will have 5 seconds before execution. Since this is
on Veteran you have to get a head shot or the mission is a bust. Get a
little closer to him and take aim. Around the 2 second mark, the VIP hostage
will duck his head down giving you a window of a clear shot. Put one in his
head. There!!!! Now your ally will blow the door open. Once he takes the VIP
and jumps out, follow him and collect your achievement.


===========================================================================
|                               THE END                                    |
===========================================================================

For any more info or help, you can contact me at
sekhon_jasmeet(at)yahoo(dot)com.

And I'm Out...