@####### @##@@@@# @#@ ################### ##################& ####@ ###############################################& ##! # ## ## % # #@ # #@ #@ #@ # #@ #& #@ # # #! #@ #! #& @@ #@ # # @! ###@&&& #! #& @@ #@ # # ## #! #& @@ #@ # # %#@ #! #& @@ #@ # # #@ #! #& @@ #@ # # #! #@ #! #& @@ #@ & # #! #@ && #! #& && #@ # #! #@ #! #& ## # #! #@ #! #@ ##& # #! ##& # ##& ####### ######! ################################# #@ # #! %# #@ # #% %# #@ !########% %############### ##################### ##########@&&###### %&&###&&&&&&@###@&&&&&&@&&&##### #########&% &&&&# #% &&&& ##% ## %# # # # ##% ## !& %# & # &&&& # ##@% @@@@@## %# %# # # &&&&& @@@@@# ###% #@&&# %# %# & # #& @&&& ##% #& ## %# %# # #& & # ##% #& ## %# %# # &&&&& & # ##% #& ## %# %# @@@@@# ######& & # ##% #& ## %# %# #&&& #@ #& & # ##% %% ## %# %# % # # #& % # ##& ## %# %# # # #& # @## ## %# %# # ## %# ##&&&&&&##&&&&&&#&&&&&&#&&& @##&&&&&&@## #######################################& ########## ########################################### @######@ #@ #@ &@ @ %@@@@@## # # ## &@ &@ % ## # ## &@ &@ % ## # # ## &@ &@ % #% ## ###### ## &@ # %######% #% ## #@ ## &@ # %# % #% ## # ## &@ # %# % #% ## # ## &@ # ! %# % #% ## # # ## &@@##@#### %# % #% ## # # ## @##&&@##%# %# @ #% ## # ## %# @% %# ## @ # ## # %% @% %@ ## # # ## ##& # %#@# @% &%## #@ # #& @#@ ############### #& @#####@## ####### # # &&#@&&@#&%# # @#% # ## @## ## # # @ ##@%@##%%# #&&! # @#% &% ##@ %#%@ !## # ### # @# &@% !! %#&%@@ @#% % ## # ##% # # # # # @ ## &@ %@# # ## @ & &&& #@ && % % # %@#### #& ## #! #% ## #@ % # % &@& @ & &&& #@ %& &&% @@@# ! #%! !& # !## @# #@ % & ! @ % &&& #@ %& &&! # !# %# %% !%@@## # @ & # %## @# #@ % # @& @ % &&& ## %& &&! # ## !#!## #%!##& @@# @ #! # & @# #@ % # !#!%# @#% &&& ## %& && # ## % &%#%#%!@# @# # ###@ !#& @# #@ & !## @@% &&& ## #& && #!@# #@@& %%! % ! # # &@% # @# #@ & &! %#& %# %& #% # # # %& ! %#% @ #&& & &%! @ ## # @##& @# & # ## ## # ## # @ @%%! %# & ## !& & &% #& & ##%## # @ @ @ # ##& ##@ && !! % # @@ # @ #& % # ## # # ## # & @ %# !@%# # # & ## @@ @ #! ## % !@!#% @ & % @ @ @@ # ## # %&!@@# %@ & && % @@ & ## ## #@ & &!## ##!%% & & @ @# # ### @ ##@ ##@ #@## ## (ASCII Artwork courtesy of Odhita Kamayana. I had to tweak it slightly to fit within the 78 character lines I use for my guides.) ***************************************************************************** Grand Theft Auto: San Andreas Guide [PlayStation 2 and Xbox Versions] Version 2.0 [Revision 1] (August 2005) By Robert Allen Rusk Copyright 2004-2005 Robert Allen Rusk. Email: rarusk[gnat]netzero[snot]com (Note: the [gnat] replaces the "@" symbol in this guide. It is to thwart spambots looking for email addresses to send spam to. Simply replace [gnat] with "@" when responding. I chose [gnat] because it rhymes with "at" and is easy to remember. Same goes for "." - [snot].) This guide may only be distributed and/or posted in it's original format. If you wish to post or use excerpts from this guide, PLEASE ask for my permission before doing so (especially if you work for a magazine or website). A lot of time and effort was spent putting this thing together and that should be taken into consideration. And remember..... "Respect is everything." Besides, contacting me will also give me an opportunity to hook up and talk shop with fellow San Andreas "thuggers"..... 0---------------------------------------------------------------------------0 It has been about six months since releasing Version 1. This is the first revision since that time. This version corrects a lot of the spelling and grammar errors that was in the previous version. I did not proofread Version 1 properly because I was getting burned out on San Andreas and I wanted the damn guide out the door. This version also includes new Xbox related information. I got the Xbox version with a $50 Best Buy gift card I won from GamerHelp.com because my San Andreas guide (despite all of the errors) won best guide for April. Then there is also the matter of "Hot Coffee". Man, what a mess. Now Rockstar has to pull all of the Original versions and replace them with "Caffeine Free" versions. My main beef is that, if what happened with Vice City is anything to go on, the game saves from the "Hot Coffee" version will not work with the new "Caffeine Free" version. Just another headache for me..... 0---------------------------------------------------------------------------0 0====================0 | Additional Sources | 0====================0 --Grand Theft Auto: San Andreas Local Business Advertiser's Guide (Game Manual) --Grand Theft Auto: San Andreas Official Strategy Guide [Xbox / PC version] (by Tim Bogenn and Rick Barba - for BradyGames). --GameFAQs San Andreas Message Board --(The Chadness - "Reuniting The Families" Exploit) --(TheLegendaryOne - Chiliad Challenge Exploit) --Vehicle Location Map by GamerLady 0==========================0 | Additional Contributions | 0==========================0 --Glen Winstein --glenJammin --Allan Curtis (aka "evilrage") --Andy Kim --Jason Vercellone --Anders Paulson --Odhita Kamayana --Andrew Mogridge --CNDW (aka "Evil Bastardo") --Monkey Man --Nick Markovich --Vaibhav Naruka --powerslaves --SkippPOP --Joshua Frech --Tom Fang 0================================0 | Other Documents I Have Written | 0================================0 X=======================================================================X | "Grand Theft Auto 3" Walkthrough (Strategy Guide) | |=======================================================================| | "Grand Theft Auto: Vice City" Walkthrough (Strategy Guide) | |=======================================================================| | Differences Between The Three Versions Of "Grand Theft Auto: Vice | | City" for PlayStation 2 (FAQ) | |=======================================================================| | "Grand Theft Auto: Vice City" Suggested Music List FAQ (Xbox and PC) | | (currently hosted by IGN.com) | |=======================================================================| | "The Chronicles of Riddick: Escape From Butcher Bay" Walkthrough | | (Strategy Guide) | X=======================================================================X All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ***************************************************************************** /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | Table of Contents | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0=========================================0 | A. Introduction And General Information | 0=========================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ 1. Who Am I? 2. My Setup 3. From the Author 4. About The Guide 5. Submissions 6. Grand Theft Auto: San Andreas 7. Controls 8. PS2 and Xbox Differences 9. Stats 10. Eating and Food 11. Fat, Muscle Stats, and Gym List 12. Stamina, Lung Capacity, and Health 13. Respect 14. Clothes and Clothes Stores 15. Haircuts, Tattoos, and Sex Appeal 16. Weapon Skill and Easy Upgrading 17. Law Enforcement 18. Pay N' Spray and BombShop List 19. Exploration and Unwelcome Areas 20. Police Vehicles 21. Driving and Bike Skills 22. Cycling Skill 23. Flying Skill, the Shamal, and Skydiving 24. Safehouses 25. Advanced Tips And Information 26. Bugs /XXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0==============================0 | B. Los Santos and Red County | 0==============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXX/ 1. Snack Machine List 2. Los Santos and Red County Safehouse List 3. Weapons And Other Items 4. 100% Completion List for Los Santos and Red County 0======================================0 | B.I. Before Doing The Story Missions | 0======================================0 1. In The Beginning..... 2. Bike Riding and the Commerce 24-7 Courier Asset Mission 3. Buying The First Safehouse 4. Inside Track Betting and Easy Money 5. Oysters 6. Graffiti Tags 7. BMX Challenge 8. Vigilante Mission 9. Leveling Up Carl 10. 8-Track (Los Santos Forum) 11. Pimping Mission 12. Ambulance Mission 13. Firetruck Mission 14. Taxi Mission 15. Doing Things in Unwelcome Areas 16. Taking Stock 0===========================================================0 | B.II. The Main Story Missions (Los Santos and Red County) | 0===========================================================0 1. Carl Johnson CJ1. "Big Smoke" (Carl Johnson) CJ2. "Sweet and Kendl" (Carl Johnson) CJ3. "Ryder" (Carl Johnson) 2. Sweet Johnson SJ1. "Tagging Up Turf" (Sweet Johnson) SJ2. "Cleaning The Hood" (Sweet Johnson) SJ3. "Drive Thru" (Sweet Johnson) 3. Using Gyms SJ4. "Nines and AK's" (Sweet Johnson) SJ5. "Drive-By" (Sweet Johnson) SJ6. "Sweet's Girl" (Sweet Johnson) SJ7. "Cesar Vialpando" (Sweet Johnson) 4. Cesar Vialpando CV1. "High Stakes, Low Rider" (Cesar Vialpando) 5. Ryder R1. "Home Invasion" (Ryder) R2. "Catalyst" (Ryder) R3. "Robbing Uncle Sam" (Ryder) 6. Big Smoke BS1. "OG Loc" (Big Smoke) BS2. "Running Dog" (Big Smoke) BS3. "Wrong Side Of The Tracks..." (Big Smoke) BS4. "Just Business" (Big Smoke) 7. OG Loc OL1. "Life's A Beach" (OG Loc) OL2. "Madd Dogg's Rhymes" (OG Loc) OL3. "Management Issues" (OG Loc) OL4. "House Party" (OG Loc) 8. C.R.A.S.H. CH1. "Burning Desire" (C.R.A.S.H.) CH2. "Gray Imports" (C.R.A.S.H.) SJ8. "Doberman" (Sweet Johnson) SJ9. "Los Sepulcros" (Sweet Johnson) SJ10. "Reuniting The Families" (Sweet Johnson) SJ11. "The Green Sabre" (Sweet Johnson) 9. The Aftermath 10. Orientation /XXXXXXXXXXXXXXXXXXXXXXXXXX\ 0============================0 | C. Badlands and San Fierro | 0============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXX/ 1. Snack Machine List 2. Badlands and San Fierro Safehouse List 3. Weapons And Other Items 4. 100% Completion List for Badlands and San Fierro 0=====================================0 | C.I. Before Going Back To The Story | 0=====================================0 1. Oysters (Badlands) 2. Mount Chiliad Challenge 3. Oysters (San Fierro) 4. San Fierro Photo-Ops 5. Hippy Shopper Courier Asset Mission 6. NRG-500 Challenge 7. BloodBowl (Corvin Stadium) 8. San Fierro Gym 0=========================================================0 | C.II. The Main Story Missions (Badlands and San Fierro) | 0=========================================================0 CH3. "Badlands" (C.R.A.S.H.) ??1. "First Date" $$$1. "Tanker Commander" (Catalina) 1. RS Haul Trucking Asset Mission (Part One) 2. The Truth TH1. "Body Harvest" (The Truth) CV2. "King In Exile" (Cesar Vialpando) 3. Catalina CA1. "First Base" (Catalina) $$$2. "Small Town Bank" (Catalina) CA2. "Gone Courting" (Catalina) $$$3. "Local Liquor Store" (Catalina) CA3. "Made In Heaven" (Catalina) $$$4. "Against All Odds" (Catalina) CV3. "Wu Zi Mu" (Cesar Vialpando) CV4. "Farewell, My Love..." (Cesar Vialpando) TH2. "Are You Going To San Fierro?" (The Truth) CJ4. "Wear Flowers In Your Hair" (Carl Johnson) 4. Zero RC Asset Missions ZRA1. "Air Raid" (Zero RC Asset) ZRA2. "Supply Lines..." (Zero RC Asset) ZRA3. "New Model Army" (Zero RC Asset) CJ5. "555 We Tip" (Carl Johnson) 5. Vank Off Hotel (Financial) Valet Parking Asset Mission CJ6. "Deconstruction" (Carl Johnson) 6. "Back To School" (Turning Tricks Driving School) 7. Loco Syndicate LS1. "Photo Opportunity" (Loco Syndicate) LS2. "Jizzy" (Loco Syndicate) LS3. "T-Bone Mendez" (Loco Syndicate) LS4. "Mike Toreno" (Loco Syndicate) LS5. "Outrider" (Loco Syndicate) CH4. "Snail Trail" (C.R.A.S.H.) LS6. "Ice Cold Killa" (Loco Syndicate) LS7. "Pier 69" (Loco Syndicate) LS8. "Toreno's Last Flight" (Loco Syndicate) 8. Wu Zi Mu W1. "Mountain Cloud Boys" (Wu Zi Mu) W2. "Ran Fa Li" (Wu Zi Mu) W3. "Lure" (Wu Zi Mu) W4. "Amphibious Assault" (Wu Zi Mu) W5. "The Da Nang Thang" (Wu Zi Mu) LS9. "Ya Ka-Boom-Boom" (Loco Syndicate) /XXXXXXXXXXXXXXXXXXXXXXXXXX\ 0============================0 | D. Desert and Las Venturas | 0============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXX/ 1. Snack Machine List 2. Desert and Las Venturas Safehouse List 3. Weapons And Other Items 4. 100% Completion List for Desert and Las Venturas 0=====================================0 | D.I. Before Going Back To The Story | 0=====================================0 1. Oysters (Desert) 2. Bayside Marina Boat School 3. RS Haul Trucking Asset Mission (Part Two) 4. Oysters (Las Venturas) 5. Las Venturas Horseshoes 6. Las Venturas Bike School 7. Burger Shot Courier Asset Mission 8. KickStart and DirtTrack (Blackfield Stadium) 9. The Freight Mission 10. The Ammu-Nation Challenge 11. Las Venturas Gym 0=========================================================0 | D.II. The Main Story Missions (Desert and Las Venturas) | 0=========================================================0 CV5. "Zeroing In" (Cesar Vialpando) CV6. "Test Drive" (Cesar Vialpando) CV7. "Customs Fast Track" (Cesar Vialpando) 1. Vehicle Exports And Imports CV8. "Puncture Wounds" (Cesar Vialpando) ??2. "Monster" (?) ??3. "Highjack" (?) 2. Mike Toreno T1. "Interdiction" (Mike Toreno) T2. "Verdant Meadows" (Mike Toreno) 3. "Learning To Fly" (Verdant Meadows Flight School) 4. Race Tournaments 5. Los Santos Race Tournaments 6. San Fierro Race Tournaments 7. Las Venturas Race Tournaments (Cars) 8. Las Venturas Race Tournaments (Aircraft) 9. Verdant Meadows Aircraft Graveyard Asset VMAGA1. "N.O.E." (Verdant Meadows Aircraft Graveyard Asset) VMAGA2. "Stowaway" (Verdant Meadows Aircraft Graveyard Asset) VMAGA3. "Black Project" (Verdant Meadows Aircraft Graveyard Asset) VMAGA4. "Green Goo" (Verdant Meadows Aircraft Graveyard Asset) 10. The Four Dragons Casino FDC1. "Fender Ketchup" (The Four Dragons Casino) FDC2. "Explosive Situation" (The Four Dragons Casino) 11. Hunter Quarry Asset FDC3. "You've Had Your Chips" (The Four Dragons Casino) FDC4. "Don Peyote" (The Four Dragons Casino) 12. The Heist H$T1. "Architectural Espionage" (The Heist) H$T2. "Key To Her Heart" (The Heist) H$T3. "Dam And Blast" (The Heist) H$T5. "Up, Up And Away!" (The Heist) 13. Caligula's Palace CP1. "Intensive Care" (Caligula's Palace) CP2. "The Meat Business" (Caligula's Palace) FDC5. "Fish In A Barrel" (The Four Dragons Casino) CP3. "Freefall" (Caligula's Palace) 14. Madd Dogg CH5. "Misappropriation" (C.R.A.S.H.) CH6. "High Noon" (C.R.A.S.H.) CP4. "Saint Mark's Bistro" (Caligula's Palace) H$T6. "Breaking The Bank At Caligula's" (The Heist) FDC6. "A Home In The Hills" (The Four Dragons Casino) /XXXXXXXXXXXXXXXXXXXXX\ 0=======================0 | E. Back To Los Santos | 0=======================0 \XXXXXXXXXXXXXXXXXXXXX/ CJ7. "Vertical Bird" (Carl Johnson) CJ8. "Home Coming" (Carl Johnson) 1. Territory Acquisition CJ9. "Cut Throat Business" (Carl Johnson) SJ12. "Beat Down On B Dup" (Sweet Johnson) SJ13. "Grove 4 Life" (Sweet Johnson) CJ10. "Riot" (Carl Johnson) SJ14. "Los Desperados" (Sweet Johnson) SJ15. "End Of The Line" (Sweet Johnson) /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | F. 100% Completion Score | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ /XXXXXXXXXXXXX\ 0===============0 | G. Conclusion | 0===============0 \XXXXXXXXXXXXX/ /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | A. Introduction And General Information | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ /=========================================================================\ 0===========================================================================0 | A.1. Who Am I? | 0===========================================================================0 \=========================================================================/ My name is Robert Allen Rusk and I am a 38-year old hardcore gamer with about 30 years of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation 1, Xbox, and, of course, the PS2. I currently work at JCPenneys at one of the malls here in San Antonio, TX. Retail isn't the best job in the world but JCPenneys is a very stable company unlike some of the other places I have worked for in the past like internet service providers or web programming companies. I am also a member of the X-Otic Computer Systems of San Antonio (www.xcssa.org), a group who specializes in Linux, Mac, and other systems. It is here that you can see some of my RGB hack work in the photos section. /=========================================================================\ 0===========================================================================0 | A.2. My Setup | 0===========================================================================0 \=========================================================================/ This guide was written using BBEdit Lite 6.1 and a Power Mac Workgroup Server 8550/200 (with a G3 card running at 330 MHz). I view my work in Netscape 4.7.9, Netscape 7, and Internet Explorer 5.1.5 to help in seeing how it would look on the web and correcting format errors. I also played San Andreas (Xbox) on my NEC MultiSync 3D RGB monitor using a homebrew RGB box that contains a EL1883 sync separation chip which is MacroVision compatible. This allows me to watch my movies, like "The Matrix", in RGB Analog without the MacroVision copy protection signal getting in the way. MacroVision screws up the sync signal and the EL1883 is the only sync chip that can ignore it. Recently I removed my Sony CXA-1145 RGB amplification chip from my RGB box because it would oversaturate the red and blues when I put on the Thermal Goggles in "Grand Theft Auto: San Andreas". You know, as many revisions as that box has gone through I'm surprised it still works. When I do my writing and guide revisions I run my Mac (on one monitor) alongside the Xbox (on my MultiSync 3D monitor). This way I can simultaneously play and make changes to the guide at the same time. When I want to watch my movies in RGB Analog, I use my PlayStation 2 with an my MultiSync 3D monitor. I recently hacked my (Version 3) PlayStation 2 to access the RGB video and sync channels directly from the motherboard (you can find the topic threads of my hack work in the GamesX.com RGB forum) so I would no longer need a sync chip and a GameShark to watch DVDs in RGB video. Watching my movies (and TV shows) in pristine RGB Analog is great. "The Lord of the Rings: The Two Towers" (Extended Version) looks fantastic in RGB. So does my Godzilla movies, "Red vs. Blue", "The Matrix", "Red Dwarf", etc..... I intend to acquire one of the new Slim PS2s and do the same hack so I can take full advantage of DVD Progressive Scan playback. The version 3 PS2 can then be used for hard drive experimentation (as soon as I have all of the necessary pieces). The sound is hooked up to an old stereo box I got from Radio Shack when I acquired my first Amiga 500 about 13 years ago and it has served me well despite it's age. At the time of this revision I have 17 memory cards for my PlayStation 2. I have recently reorganized the game saves on my memory cards and I now have eleven black memory cards specifically dedicated to GTA3 and Vice City (Original Version (1.40)) and San Andreas. In addition to the black memory cards I also have six colored memory cards that I use for other games but there are San Andreas game saves on five of them making it a total of 16 memory cards for San Andreas. I also have four memory cards for the Xbox which I used to archive my game saves for San Andreas. I have also done 100% Completion once on both the PS2 and Xbox versions. I imagine I would have to do the same to the new Caffeine-Free versions later to catalog any changes between those and the Original versions. /=========================================================================\ 0===========================================================================0 | A.3. From The Author | 0===========================================================================0 \=========================================================================/ Welcome to my Grand Theft Auto: San Andreas guide! If this is the first time you have visited, you will find a lot of useful information in a highly organized format that you can use to beat all of the missions here in San Andreas. Quotes taken from readers' e-mail are presented "as is" and may include spelling and grammatical errors. When I first posted my initial version of my Vice City guide in 2003, I did not know how well it would go over and how many people would respond. I wasn't exactly swamped with e-mail but I do get letters from time to time. Sometimes people would ask for advice and others would say how cool the guide is. All it takes is for one person to say how good and useful your guide is to make it all worthwhile. I want to thank GameFAQs for creating a place where such documents can be hosted for the benefit of all gamers. I also want to thank IGN.com, NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for their generosity in hosting my other work on their sites. I want to thank Brady Games for their excellent guide (despite the errors in the PS2 version of their book). Their guide has served as an encyclopedia that I have used to speed my playing through and to read during lunch as I tried to figure out how my own guide was going to look as I was building the Beta versions. I also want to thank everybody who has taken the time to download and read this guide. I love this game and I wanted to share my creative ideas with fellow San Andreas "thuggers". And, of course, I want to give a special thanks to all those who have taken the time to write to me and tell me what you thought, make suggestions, and ask questions. With that said, let's get down to business shall we?..... /=========================================================================\ 0===========================================================================0 | A.4. About The Guide | 0===========================================================================0 \=========================================================================/ The main emphasis of this guide is to provide creative and simple solutions to many of the missions of Grand Theft Auto: San Andreas. In the previous version I was using my own numbering system for the Tags / Oyster / Photo-Op / Horseshoe listings instead of the one used in the Brady Guide. This was because of the all the errors found within the guide when it was released for the PlayStation 2. However, when the Xbox and PC versions of the game came out, Brady Games revised their guide and re-released it to coincide with the new versions. After looking through their revised maps (especially their weapon placement maps) I decided to go back to using their numbering system. I have worked hard to make sure that this guide is as complete as possible but at the same time leave room for exploration. I hope that you enjoy this guide as much as learn from it. This guide is designed to help you achieve 100% Completion within San Andreas. Stuff that doesn't directly contribute to it won't be covered in the guide. This is mainly to keep things managable. Stuff that won't be covered are Girlfriends (although Gifts are listed in the Weapons and Other Items sections), basketball playing, and (surprisingly enough) Unique Stunt Jumps. Because of the large size of San Andreas each major section of the guide (Section B, Section C, and Section D) will have their own Weapon and Safehouse lists. Another emphasis of this guide is ORDER. If you do the missions and tasks in a certain order, the game will be easier and more fun for you. You don't absolutely have to do them in the EXACT order I have them listed but as you read the guide you will see how it benefitted me. The Graffiti Tags and Oysters are also used as landmarks to help in directing you around the city for some of your objectives. Also, each Graffiti Tag, Oyster, Photo-Op, and Horseshoe has a letter designation to make them easier to identify in this guide..... Graffiti Tags (Los Santos) will be identified with an "T". Examples: Graffiti Tag T21. Tag T32. T65. Oysters (San Andreas) will be identified with an "Y". Examples: Oyster Y34. Y16. Photo-Ops (San Fierro) will be identified with a "P". Examples: Photo-Op P27. P48. Horseshoes (Las Venturas) will be identified with a "H". Examples: Horseshoe H18. H37. /=========================================================================\ 0===========================================================================0 | A.5. Submissions | 0===========================================================================0 \=========================================================================/ If you have any comments, suggestions, and critiques, you can e-mail me at the following address..... rarusk[gnat]netzero[snot]com Things to submit..... X===========================================================================X | Better ideas. If you have some better way to do certain missions, I would | | be glad to hear it. Once I confirm it, I will include your idea in future | | revisions and will credit you for it. | |===========================================================================| | Anecdotes and observations (especially if they're funny). | |===========================================================================| | Constructive critiques. While I have strived to make this as good a guide | | as possible, I know it is not perfect. Whatever criticisms you make of | | this guide please make them constructive so I can learn from it since I | | may consider doing guides for other games in the future. | |===========================================================================| | Grammatical and formatting errors. | X===========================================================================X /=========================================================================\ 0===========================================================================0 | A.6. Grand Theft Auto: San Andreas | 0===========================================================================0 \=========================================================================/ What can I say? Rockstar has done it again. They have completely blown my expectations out of the water with San Andreas. San Andreas is much, much larger than GTA3 and Vice City combined with many more things to do whether you want to get 100% Completion or not. There are even more vehicles to play with including earthmovers, tractors, biplanes, jets, street sweepers, and even trains. The one major criticism I have for this game is that they seem to have given us too much of a good thing. Of course, there are a lot of companies that would love to have that kind of criticism. /=========================================================================\ 0===========================================================================0 | A.7. Controls | 0===========================================================================0 \=========================================================================/ Although the manual covers the setup pretty good, I felt that I should include a section on controls for those who have gotten used copies of San Andreas that have no manuals. Below are the controls for the PS2 and Xbox versions. 0=========0 | On Foot | 0=========0 PlayStation 2 Version ********************* Move Around...............................................Left Analog Stick [1] Look Around..........................................Right Analog Stick [2] Run............................................................X Button [3] Jump/Climb/Block..........................................Square Button [4] Attack/Fire Weapon........................................Circle Button Enter Vehicle...............................................Triangle Button [5] Center Camera/View Stats/Fire Weapon/Buy Property.............L1 Button Previous Weapon...................................................L2 Button Next Weapon.......................................................R2 Button Crouch............................................................L3 Button [6] Target........................................................R1 Button Look Behind.......................................................R3 Button [7] Gang Active Mode.....................................Directional Pad Up [8] Gang Passive Mode..................................Directional Pad Down [9] Positive Response.................................Directional Pad Right [10] Negative Response.................................Directional Pad Left Pause..........................................................Start Button Change Camera Mode............................................Select Button Xbox Version ************ Move Around...............................................Left Analog Stick [1] Look Around..........................................Right Analog Stick [2] Run............................................................A Button [3] Jump/Climb/Block...............................................X Button [4] Attack/Fire Weapon........................................Right Trigger Enter Vehicle......................................................Y Button [5] Center Camera/View Stats/Fire Weapon/Buy Property..........Left Trigger Previous Weapon................................................White Button Next Weapon....................................................Black Button Crouch.............................................Left Analog Stick Button [6] Target....................................................Right Trigger Look Behind.......................................Right Analog Stick Button [7] Gang Active Mode.....................................Directional Pad Up [8] Gang Passive Mode..................................Directional Pad Down [9] Positive Response.................................Directional Pad Right [10] Negative Response.................................Directional Pad Left Pause..........................................................Start Button Change Camera Mode..............................................Back Button 0-----------------------------------------------------------------------0 [1] - There is no First Person Look Around this time. This Camera Control follows the current Third Person control found in most Third Person games these days. [2] - If you hold down the Run button too long, you will tire and have to rest before you can run again. Tapping the button in rhythm will serve to help you run a little longer. The more times you run, the better your stamina will be. [3] - When near a wall you press the button to grab the wall and press the button again to climb the wall. When fighting hand-to-hand you press the button to block their physical attacks. [4] - When holding a melee weapon (like a bat) or using your fist, the Attack Button is used to swing at your target. When using Grenades or Tear Gas, the same button is used to throw your weapon at the target. The longer you hold, the farther you throw. When holding a gun (like a Silenced Pistol) or a heavy weapon (like a Rocket Launcher), you use the Attack Button to shoot. Use the Target Button in conjunction to aim at your enemy. When used with a Camera, the Attack Button is used to take pictures. [5] - When outside of a vehicle you can see how your Stats are shaping up. When targeting with a weapon this also becomes a handy fire button depending on your particular comfort level. This button is also used to buy property when you approach a Property Icon. [6] - You can improve your ability to target and move at the same time by upgrading Weapon Skills. [7] - This is used in conjunction with the Target Button to recruit gang members. [8] - This is used to keep your gang from following you. It can also be used to disband your group. [9] - When talking to people you use this to give a positve response to their queries. [10] - When talking to people you use this to give a negative response to their queries. 0-----------------------------------------------------------------------0 0============0 | On Bicycle | 0============0 PlayStation 2 Version ********************* Pedal.......................................................(Hold) X Button Pedal Faster.................................................(Tap) X Button Bunnyhop..........................................................L1 Button Bunnyhop Higher............................................(Hold) L1 Button Xbox Version ************ Pedal..................................................(Hold) Right Trigger Pedal Faster............................................(Tap) Right Trigger Bunnyhop...........................................................B Button Bunnyhop Higher.............................................(Hold) B Button 0-----------------------------------------------------------------------0 0=======================0 | First Person Shooting | 0=======================0 These controls only apply to when using a Sniper Rifle or Rocket Launcher. You hold down R1 (PS2) or Right Trigger (Xbox) to enter First Person Mode and release it to return to Normal Mode. PlayStation 2 Version ********************* [1] Zoom In.......................................................L2 Button [1] Zoom Out......................................................R2 Button Fire Weapon.............................................Circle / L1 Buttons [2] Move Scope/Aim.............................Left and Right Analog Sticks Duck..............................................................L3 Button Xbox Version ************ [1] Zoom In....................................................White Button [1] Zoom Out...................................................Black Button Fire Weapon........................................Left Trigger / B Buttons [2] Move Scope/Aim.............................Left and Right Analog Sticks Duck...............................................Left Analog Stick Button 0-----------------------------------------------------------------------0 [1] - This only applies to the Sniper Rifle. [2] - You use the Left Analog Stick to move CJ around (which can be used in aiming) and the Right Analog Stick to move the scope in other directions. 0-----------------------------------------------------------------------0 0==========0 | Swimming | 0==========0 PlayStation 2 Version ********************* [1] Swim Direction........................................Left Analog Stick Sprint......................................................(Hold) X Button Super Sprint.................................................(Tap) X Button Jump..........................................................Square Button Enter Boat/Climb Out........................................Triangle Button [2] Dive Underwater...........................................Circle Button Swim Forward (Underwater)..........................................X Button Swim Faster (Underwater).....................................(Tap) X Button Xbox Version ************ [1] Swim Direction........................................Left Analog Stick Sprint......................................................(Hold) A Button Super Sprint.................................................(Tap) A Button Jump...............................................................X Button Enter Boat/Climb Out...............................................Y Button [2] Dive Underwater................................................B Button Swim Forward (Underwater)..........................................A Button Swim Faster (Underwater).....................................(Tap) A Button 0-----------------------------------------------------------------------0 [1] - This is used to turn CJ where you want him to go. When pushed forward he will swim at a leisurely pace. [2] - The more you swim underwater, the more you increase your Lung Capacity Stat. 0-----------------------------------------------------------------------0 0============================0 | In Cars And On Motorcycles | 0============================0 PlayStation 2 Version ********************* Turn Vehicle..............................................Left Analog Stick [1] Camera Control/Turret Control........................Right Analog Stick Accelerate.........................................................X Button Brake/Reverse.................................................Square Button Handbrake.........................................................R1 Button Look Left.........................................................L2 Button Look Right........................................................R2 Button Look Behind.................................................L2 + R2 Buttons [2] Car Weapons/Nitrous Oxide.................................Circle Button Exit Vehicle................................................Triangle Button Change Radio Stations...............................Directional Pad Up/Down [4] Trip Skip.........................................Directional Pad Right Use Horn (Or Siren)...............................................L3 Button [3] Handbrake.....................................................R1 Button Look Right (Drive By Mode)........................................R2 Button Activate Vehicle Missions.........................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button Xbox Version ************ Turn Vehicle..............................................Left Analog Stick [1] Camera Control/Turret Control........................Right Analog Stick Accelerate....................................................Right Trigger Brake/Reverse..................................................Left Trigger Handbrake..........................................................X Button Look Left......................................................White Button Look Right.....................................................Black Button Look Behind...........................................White + Black Buttons [2] Car Weapons/Nitrous Oxide......................................B Button Exit Vehicle.......................................................Y Button [3] Change Radio Stations...........................Directional Pad Up/Down [4] Trip Skip.........................................Directional Pad Right Use Horn (Or Siren)................................Left Analog Stick Button Activate Vehicle Missions.........................Right Analog Stick Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button 0-----------------------------------------------------------------------0 [1] - You use this to control the main Camera inside and outside of vehicles. When in certain vehicles, like the Firetruck, you use this to aim the turret. You also use this to control the camera when in Cinematic Camera Mode. [2] - You use this in conjunction with the Look Left and Look Right Buttons to attack from either side of the car. On a motorcycle you can press this button by itself to fire forward. When not doing a Drive-By this will also activate the Nitros on any Nitros installed vehicle. [3] - When using the User Track Station (custom soundtrack feature) you use the following commands to control your music: Hold Directional Pad Left to go to previous track. Hold Directional Pad Right to go to next track. Hold Directional Pad Up to change to previous user soundtrack. Hold Directional Pad Down to change to next user soundtrack. [4] - According to Allan Curtis, when you fail a mission and start it again you may get the Trip Skip icon. When you press it you will automatically go to the mission location instead of having to drive to it again. However, this only occurs on certain missions like "Badlands" (C.R.A.S.H.) where you have to drive a considerable distance to get to your destination. 0-----------------------------------------------------------------------0 0================0 | In Helicopters | 0================0 PlayStation 2 Version ********************* Pitch/Roll................................................Left Analog Stick Rudder Left.......................................................L2 Button Rudder Right......................................................R2 Button Control Camera/Turret....................................Right Analog Stick Ascend.............................................................X Button Descend.......................................................Square Button Hover.............................................................L3 Button Primary Weapon....................................................L1 Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button Xbox Version ************ Pitch/Roll................................................Left Analog Stick Rudder Left....................................................White Button Rudder Right...................................................Black Button Control Camera/Turret....................................Right Analog Stick Ascend........................................................Right Trigger Descend........................................................Left Trigger Hover..............................................Left Analog Stick Button Primary Weapon.....................................................B Button Alternative Weapon.................................................A Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button 0-----------------------------------------------------------------------0 0===========0 | In Planes | 0===========0 PlayStation 2 Version ********************* Pitch/Roll................................................Left Analog Stick Rudder Left.......................................................L2 Button Rudder Right......................................................R2 Button Control Camera/Turret....................................Right Analog Stick Thrust.............................................................X Button Reverse Thrust................................................Square Button Raise/Lower Landing Gear..........................................R3 Button Primary Weapon....................................................L1 Button Alternative Weapon............................................Circle Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button Xbox Version ************ Pitch/Roll................................................Left Analog Stick Rudder Left....................................................White Button Rudder Right...................................................Black Button Control Camera/Turret....................................Right Analog Stick Thrust........................................................Right Trigger Reverse Thrust.................................................Left Trigger Raise/Lower Landing Gear..........................Right Analog Stick Button Primary Weapon.....................................................B Button Alternative Weapon.................................................A Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button 0-----------------------------------------------------------------------0 It should be noted that due to the difficulty of flying and doing drive-bys with the standard Xbox controller it is HIGHLY recommended that you use either a third party controller that has extra White and Black shoulder buttons or a PS2-to-Xbox controller adapter (which will map the White and Black buttons to L1 and R1 respectively). I used a PS2-to-Xbox controller adapter while playing through the Xbox version. /=========================================================================\ 0===========================================================================0 | A.8. PS2 and Xbox Differences | 0===========================================================================0 \=========================================================================/ Now that the Xbox version is released, what are some of the differences between that and the PS2 version? Which one is better (from a technical standpoint)? Here's the breakdown: 0==========0 | Graphics | 0==========0 The graphics on the Xbox version aren't that radically better than the PS2 version but animates more smoothly than on the Xbox version of Vice City. This is probably due to the new engine for San Andreas. In addition the Xbox version has greater draw distance and is much brighter than the PS2 version. Oh, and let's not forget Progressive Scan for the Xbox version. Advantage: Xbox 0=======0 | Sound | 0=======0 The sound quality is about the same between the PS2 and Xbox versions of San Andreas. The Xbox version gets a slight edge due to it's custom soundtrack feature. Advantage: Xbox 0==========0 | Controls | 0==========0 This is where the Xbox version is clearly inferior to the PS2 version. The use of the White and Black buttons for flying and drive-bys makes some missions more difficult than on it's PS2 counterpart. Rockstar had to make do with what was given to them but the ambitiousness of San Andreas had to have made it difficult for them to come up with a proper control scheme. When one has to recommend a third party controller or a controller adapter to properly play San Andreas, you know things aren't quite right. Advantage: PlayStation 2 0=======================0 | Console Hardware Data | 0=======================0 PlayStation 2 ************* The PS2 version runs fairly well though it tends to chug in a few spots on the map (an intersection in Ocean Docks is one example). Sudden pop-ins are a bit of a problem especially when flying fast aircraft (like smacking into a tree you can't see because it has not loaded yet). Texture loading is pretty smooth but not as fast when using aircraft (within cities). Xbox **** The Xbox version also runs fairly smooth though it tends to chug when you fly through clouds. There aren't as much sudden pop-ins but texture loading is much slower (you can outrun the texture loading (in a city) when using a fast motorcycle). It is unclear whether the Thompson drives (which did not like my GTA3 and Vice City games thus forcing me to trade in my initial Xbox) would properly load up San Andreas. 0==========================0 | Xbox Version Differences | 0==========================0 At this time there is just one difference between the Xbox and PS2 version: >>Shady Industries in San Fierro is now called Solaris Industries. /=========================================================================\ 0===========================================================================0 | A.9. Stats | 0===========================================================================0 \=========================================================================/ One of the major things that has been added to the GTA series is something called Stats. Stats adds an RPG element to your character and there are many things that you can change to make your character better (or worse). Most of the upgrades to your Stats are permanent although some can change one way or the other depending on certain physical activities. /=========================================================================\ 0===========================================================================0 | A.10. Eating and Food | 0===========================================================================0 \=========================================================================/ Another thing you will need to do during the course of the game is to eat. If you go too long without eating you will get hungry and start to lose energy. However, you lose energy very slowly so even if you are out in the middle of nowhere you can easily go and get food without starving to death. And you don't even have to eat a lot either. A simple snack will do to keep from going hungry. Eating is the only way to get your Health back up to it's current maximum. There are very few Health Icons this time unlike in GTA3 and Vice City. If you wish to make CJ muscular you will need to eat large amounts of large meals to get Fat so you can go to the Gym to convert it into Muscle. Eat too many meals in one day however (about 11), and he will throw up. You can also eat meals that can keep you from going hungry but without adding to your Fat. A Salad Meal at any of the fast food places will do the trick. There are three types of fast food restaurants in San Andreas. The restaurants listed below are opened during and after "Ryder" (Carl Johnson). Each place has a Map Icon for easy location: 0=====================================================0 | The Well Stacked Pizza Co. (Map Icon - Pizza Slice) | 0=====================================================0 --Idlewood (Los Santos). Southwest of Ganton and where you do the mission "Ryder" (Carl Johnson). --Montgomery (Red County). East side of the town. NOTE: No icon on map. --Palomino Creek (Red County). South side of town not far from the Ammu-Nation. --Esplande North (San Fierro). At the entrance to Pier 69. --Downtown (San Fierro). Northeast of the Big Pointy Building. --In the north part of Roca Escalante (Las Venturas). --At the mall in Creek (Las Venturas). --Inside the Chinese Strip Mall at Starfish Casino (Las Venturas). --At the mini-mall in south Emerald Isle (Las Venturas). 0========================================0 | Cluckin Bell (Map Icon - Chicken Head) | 0========================================0 --Willowfield (Los Santos). West of the Willowfield Safehouse. --East Los Santos (Los Santos). North of CJ's house. --Market (Los Santos). South of the Film Studio. Note: no icon on map (PS2 version) but there is one for it on the Xbox version). --Angel Pine (Badlands). --Queens (San Fierro). South of City Hall. --Downtown (San Fierro). Just west of Garver Bridge. --In Tierra Robada northwest of Las Barrancas (Desert). --Northeast part of Fort Carson in Bone County (Desert). --At the mall in Creek (Las Venturas). --Inside the Chinese Strip Mall at Starfish Casino (Las Venturas). --At the south part of Old Venturas Strip (Las Venturas). --At the mini-mall in south Emerald Isle (Las Venturas). 0====================================0 | Burger Shot (Map Icon - Hamburger) | 0====================================0 --Mulholland (Los Santos). West of the East Mulholland 24-7. --Marina (Los Santos). West of the Verona Beach Safehouse. --Juniper Hollow (San Fierro). Near the Pay N' Spray. --Financial (San Fierro). Just west of the Zip store. --Garcia (San Fierro). West of the San Fierro Gym. --In the north part of Spinybed (Las Venturas). --At the southeast part of Old Venturas Strip (Las Venturas). --Next to the Cluckin' Bell at the south part of Old Venturas Strip (Las Venturas). --At Redsands East (Las Venturas). --At Whitewood Estates (Las Venturas). There are four meals you can choose from in each place: >>Small Meal (adds a little bit of Fat) >>Medium Meal (adds a little more Fat than the Small Meal) >>Large meal (has the most Fat) >>Salad meal (has no Fat) There are also Snack and Sprunk Machines spread throughout San Andreas that you can use to keep from going hungry. They are open from the beginning of the game and their locations will be listed in each major section of the guide. You can get fat from using these machines but it will take awhile to build up a sizable Fat Stat this way. /=========================================================================\ 0===========================================================================0 | A.11. Fat, Muscle Stats, and Gym List | 0===========================================================================0 \=========================================================================/ Two of the Stats that will change most often is the Fat and Muscle Stats. If you eat a lot of meals and don't do any physical activities you will get pudgy. This will negatively impact your ability to run and jump plus people will make unflattering comments about you. In addition, the stuff CJ says will change. For example, he will say things like "Lunch money", "This should help keep my belly full", and "I'm gonna spend this on a good meal" when he picks up money. If you get a 100% Fat Stat CJ will be obese. You can change this by doing physical activities like bicycling or working out at the local Gym. When working out at the Gym you can change the Fat into Muscle. If you work out at the Gym long enough you can make CJ really buffed and ripped. But this too will negatively impact your ability to run and jump but people will look more positively upon you (especially the ladies). You can burn off the Fat without building Muscle. You can do things like swimming and bicycling to do this. Once you burn off the Fat, however, you will then start burning off the Muscle until CJ is skinny again. If you want to keep CJ with some degree of muscular build you will have to balance eating and working out. There are four Gyms you can use to work out CJ: --Santa Maria Beach (Los Santos). This is open from the beginning of the game and, with the use of the Snack and Sprunk Machines, you can gain a lot of muscle before doing any of the Main Story Missions. Note: There is no Gym Icon for this one on the Map. --Ganton (Los Santos). This is opened after doing "Drive Thru" (Sweet Johnson). --Garcia (San Fierro). This is opened after doing "Drive Thru" (Sweet Johnson) but you won't be able to access it until after doing "The Green Sabre" (Sweet Johnson). --Redsands East (Las Venturas). This is opened after doing "Drive Thru" (Sweet Johnson) but you won't be able to access it until after doing "Ya Ka Boom Boom" (Loco Syndicate). When you enter the Gym there are several activities you can do: >>Stationary Bike *************** You use this to increase your Stamina. There are ten levels you can select to help you get the most from using the bike. >>Treadmill ********* You use this to increase your Stamina. There are ten levels you can select. The higher you go, the faster CJ has to run to keep up otherwise he will fall off the Treadmill. >>Bench Press *********** You use this to gain Muscle. Select the weight you want to try and tap X and Circle (PS2) or A and B (Xbox) alternatively and quickly to make CJ do reps. >>Dumbbells ********* You use this to gain Muscle. Select the weight you want to try and tap X and Circle (PS2) or A and B (Xbox) alternatively and quickly to make CJ do reps. You can also learn new fighting moves here from the Boxing Trainer (There is no Boxing Trainer for the Santa Maria Beach Gym). It is also a requirement for 100% Completion. I will go into more detail about doing that in section B.II.3. Using Gyms You will also need to learn Martial Arts moves at the San Fierro Gym and Kickboxing moves at the Las Venturas Gym to get 100% Completion. /=========================================================================\ 0===========================================================================0 | A.12. Stamina, Lung Capacity, and Health | 0===========================================================================0 \=========================================================================/ Three other physical Stats that can be changed (but will be permanent) is the Stamina, Lung Capacity, and Health Stats. Increasing your Stamina will allow you to sprint longer on foot, in the water, and on bike. There is no Infinite Run feature this time so it would be wise to increase your Stamina as soon as possible. Fortunately, increasing your Stamina doesn't take a whole lot of time so you can do things, like looking for Oysters, to increase your Stamina prior to doing the Main Story Missions without it taking forever. Increasing your Lung Capacity will allow you to stay underwater for long periods of time. This is very helpful for acquiring Oysters and exploration. Swimming underwater a lot will gradually increase your Lung Capacity Stat. Over the course of doing physical activities you may also see your Health Stat increase. This increases your maximum health and you will see the Health Bar lengthen slightly. This takes a bit longer to maximize than the Stamina Stat but you can do this quickly by completing the Ambulance Mission since you can max out your Health Stat by successfully finishing it. /=========================================================================\ 0===========================================================================0 | A.13. Respect | 0===========================================================================0 \=========================================================================/ "Respect is everything" went the tagline for GTA2. And it is back again for San Andreas. Having respect will allow you to easily recruit gang members for various activities, getting Girlfriends, and will impact how people look at you. Things that change your Respect are as follows: --Getting better clothes. --Killing cops and rival gang members. --Progressing through the Main Story Missions. --Doing certain Side-Missions. /=========================================================================\ 0===========================================================================0 | A.14. Clothes and Clothes Stores | 0===========================================================================0 \=========================================================================/ In San Andreas you can change clothes to change how you look in the game just like in Vice City. Unlike Vice City, however, you can change your appearance in more ways than you can imagine. You can change shirts, pants, wear necklaces, change shoes, wear hats, etc. For those who want to go topless (if you have muscles you want to show off), go into your closet and use Remove Item to take off shirts and jackets. You can also use this method to make CJ go (almost) completely naked if desired. Getting better clothes is one way to increase your Respect (as explained above) and increases your chances of getting a Girlfriend (if you wish to pursue one). And, like in Vice City, you can also change clothes to get rid of Wanted Ratings. In San Andreas, there are many places where you can get new clothes once you have opened up the stores. Each store is represented by a shirt icon on your map: 0=======0 | Binco | 0=======0 Opened: After "Nines and AK's" (Sweet Johnson). Motto: "More trash for less cash." Notes: A budget clothes shop that looks like a thrift store more than anything else. But you can get some decent clothes here, just not very stylish clothes. This is where you can get green clothes for representing Grove Street. Locations: --Ganton (Los Santos). West of CJ's house and north of the Los Santos Gym. --Juniper Hill (San Fierro). Just south of the Juniper Hollow Burger Shot. --The Emerald Isle (Las Venturas). At the mini-mall south of the main hotel. --Las Venturas Airport (Las Venturas). Just north of the main terminal. 0=========0 | ProLaps | 0=========0 Opened: After "Nines and AK's" (Sweet Johnson). Motto: "Train Hard." Notes: A sports clothes shop where you can get anything from expensive sneakers to team jerseys. A lot of gangbangers like to wear sports related stuff. You can gain additional respect with certain items here. Locations: --Rodeo (Los Santos). Located just north of Victim and west of the Los Sepulcros Cemetary where CJ's mother is buried at. --Creek (Las Venturas). At the large mall. 0==========0 | SubUrban | 0==========0 Opened: After "Nines and AK's" (Sweet Johnson). Motto: "...come to where it's apparently at." Notes: A trendy hip-hop clothes shop. Most of the clothes are based on what the hot music acts are wearing. Additional respect can be gained by use of some of the items here. Locations: --Glen Park (Los Santos). Just north of the Jefferson Safehouse. --Hashbury (San Fierro). Right next to the Tattoo Parlor. --Creek (Las Venturas). At the large mall. 0=====0 | Zip | 0=====0 Opened: After "Are You Going To San Fierro?" (The Truth). Motto: "Clothing to get your teeth into." Notes: A mid-range clothes shop. Better than Binco but not as good as the others. Locations: --Downtown Los Santos. Southwest of the Mulholland Intersection. --Financial (San Fierro). East of the Financial Burger Shot. --Starfish Casino (Las Venturas). Inside the Chinese Strip Mall. --The Emerald Isle (Las Venturas). At the mini-mall south of the main hotel. 0========0 | Victim | 0========0 Opened: After "Learning To Fly" (Completion of Flight School). Motto: "To die for." Notes: A high class and expensive clothes shop. Clothes based on the rich fashion styles can be bought here. A lot of respect can be bought here too. Locations: --Rodeo (Los Santos). Located in the west part of Rodeo just southwest of ProLaps. --Downtown (San Fierro) . East of the Downtown Well Stacked Pizza. --Creek (Las Venturas). At the large mall. 0==============0 | Didier Sachs | 0==============0 Opened: After "Saint Mark's Bistro" (Caligula's Palace). Motto: "For those with discriminating taste." Notes: A high class and expensive clothes shop. The best of everything can be bought here. You can gain the most respect by shopping here. Of course, you'll also spend the most money but prestige doesn't come cheap. Locations: --Rodeo (Los Santos). Located in the west part of Rodeo next door to the Victim Clothes Store. /=========================================================================\ 0===========================================================================0 | A.15. Haircuts, Tattoos, and Sex Appeal | 0===========================================================================0 \=========================================================================/ 0=============0 | BarberShops | 0=============0 You can also change hairstyles too. You open up the BarberShops when you do "Ryder" (Carl Johnson). There a quite a few hairstyles you can choose from but you can probably get the best results (in terms of increasing your Respect) from getting the most expensive style. They are represented by a scissors icon on your map. Listed below are the BarberShops within San Andreas: --Idlewood (Los Santos). Just across the street from The Well Stacked Pizza. This is where you do the mission "Ryder" (Carl Johnson). --Playa Del Seville (Los Santos). South of the apartment complexes and near the large curve of the main freeway. --Marina (Los Santos). North of the Marina Burger Shot. --Dillimore (Red County). In the north part of the little town. --Queens (San Fierro). North of the Queens Ammu-Nation. --El Quebrados (Desert). Not far from the El Quebrados Pay N' Spray. --Redsands East (Las Venturas). Southeast of the Redsands East Pay N' Spray. 0================0 | Tattoo Parlors | 0================0 Another way to change appearance is to get tattooed (no, not that kind of tattooed although I don't think you can get drunk or stoned in this game). No, I mean as in ink. Usually the more expensive and elaborate tattoos will be the ones that will increase your Respect the most. These shops open after doing "Ryder" (Carl Johnson). They are represented by a "T" (Olde English Font) on your map. Listed below are the Tattoo Parlors within San Andreas: --Idlewood (Los Santos). Next door to the Idlewood BarberShop and across the street from The Well Stacked Pizza. --El Corona (Los Santos). East of the pink and green Nude Shop. --Hashbury (San Fierro). Right next to the SubUrban Clothes Store. --Redsands East (Las Venturas). Southeast of the Redsands East Pay N' Spray and east of the Gay Gordos BarberShop. 0============0 | Sex Appeal | 0============0 Changing your appearance will not only increase (or decrease) your Respect but will also change your Sex Appeal. The higher your Sex Appeal, the greater your chances of getting a Girlfriend (if you want one) or having "coffee" when you do have one. You can also change your Sex Appeal by getting into a better car as well. A good, solid, pimped-out car will really jack up your Sex Appeal (along with good appearance). /=========================================================================\ 0===========================================================================0 | A.16. Weapon Skill and Easy Upgrading | 0===========================================================================0 \=========================================================================/ Another thing that needs to be mentioned is Weapon Skill. Some of the weapons you can use during the game have skills that can be upgraded. When you first pick up a upgradable weapon it doesn't feel all that special. But when you reach Gangster Weapon Skill Level with it, you will see an improvement like being able to move while aiming and shooting plus longer range. When you reach Hitman Weapon Skill Level you will have reached the weapon's maximum skill. When Hitman Weapon Skill Level is reached on certain weapons you can then duel-wield them, one to a hand, allowing you to inflict a lot more damage. You can find out how far you have upgraded a weapon by pressing the L1 button (PS2) or Left Trigger (Xbox) to see your stats. You can also go into the Stats menu to see the specific point level of your current weapon. The upgradable weapons have three rankings: Poor, Gangster, and Hitman. Each weapon has a maximum skill point level of 1,000. When you reach 1,000 skill points on a weapon you will achieve Hitman Level. You can generally reach Gangster Level at about 200 skill points. The fastest and easiest way to upgrade your Weapon Skill Levels is to do the following: 0===============0 | PlayStation 2 | 0===============0 First, get a lot of ammo for the weapon you wish to upgrade. Next, grab a car and head for either the large flood control channel or deep into the wilderness. Get out of your car and switch to the weapon you wish to upgrade. Next, aim at one of the car's tires and plug away. The tire counts as a target and you can't destroy the car by just shooting at the tire itself. This works wonders plus you don't get hassled by either rival gang members or the cops. I recommend upgrading the SubMachine Gun class first since that is probably the type of gun you'll end up using the most. It won't take long either. 0======0 | Xbox | 0======0 The above method for the PlayStation 2 won't work for the Xbox version so we need another method. Get a car and place it into a garage. Shoot the car until it starts flaming and then run away from the garage. The garage door will then close. Wait a few seconds and when you run back to get the garage door to reopen, you car will be as good as new. Repeat the process until you have achieved Hitman Weapon Skill Level on your chosen weapon. /=========================================================================\ 0===========================================================================0 | A.17. Law Enforcement | 0===========================================================================0 \=========================================================================/ The main enemies in "Grand Theft Auto 3" and "Grand Theft Auto: Vice City" are the Police. They were fairly aggressive but stupid and predictable. They were also fun to mess around with like playing demolition derby with them at the 4-Star Wanted Rating. In San Andreas, however, that's all changed. Here the cops are FAR more aggressive and intelligent. Even at the lowest wanted level they will take cover, block your physical attacks, and even shoot at you. In other words, playtime's over. Now things get serious when dealing with the law. They even have more vehicles (details a little later) including Motorcycle Cops who will shoot at your car to try to slow you down if they are chasing you. When you do something bad near a cop, like mugging a person, one of the stars at the bottom of the HUD will light up indicating a Wanted Level. The cops will then try to bust you. The more stars you have, the more aggressive they will be. There are several ways to get rid of a wanted rating..... X=========================================================================X | Hiding out somewhere for a bit (depending on what you've done, this | | will work for up to 4-Stars). | |=========================================================================| | Getting a Police Bribe Icon (drops the level down a notch). | |=========================================================================| | Completing the current mission (if you get a rating during one). | |=========================================================================| | Getting busted or wasted. | |=========================================================================| | Driving a car (excluding rescue and most police vehicles) into a Pay N' | | Spray. | |=========================================================================| | Changing clothes at any Safe House. This will work all the way up to | | 6-Star. It should be noted that you have to change items for this to | | work. It won't work if you use Remove Item. Thanks to CDNW for that | | handy bit of information. | |=========================================================================| | Saving your game at any Safe House. This will work all the way up to | | 6-Star. Thanks again goes to CDNW. | X=========================================================================X There are six wanted levels. The higher you go, the more aggressive the pursuit. Below are the six Wanted Ratings and what you can expect..... 0========0 | 1-Star | 0========0 You are of mild interest to the cops. They will chase you on foot and will whack you with their nightsticks when close enough. They will chase you for some distance on foot unless you get a car and make a fast getaway. If you attack a cop with your Fist or Melee Weapon a nearby cop may shoot at you. When fleeing in a car, Motorcycle Cops may shoot at you to try to get you to stop. Hiding out somewhere for awhile will get rid of a 1-Star rating but may take awhile depending on what you've done. 0========0 | 2-Star | 0========0 Things get a bit more serious here. The number of cops increase a bit and they will start shooting you instead of whacking you with their clubs. Motorcycle Cops will shoot at your car to try to stop you. You may be able to wait things out in a safe area but this may take a long time depending on your crimes. 0========0 | 3-Star | 0========0 More cops will join the fray and a helicopter will start pursuing you and will shoot at you if you stand still long enough for it to do so. The cops become more fearless and will stand in the open shooting at you in an attempt to stop you. Don't be surprised to find several cops standing there using you as target practice if you poke your head out of a safe area. Your best bet to get rid of a 3-Star Wanted Rating is to use a Pay N' Spray. 0========0 | 4-Star | 0========0 Now a second helicopter and the SWAT team joins in. They will try to blockade the road with their Enforcers and rappel down from the helicopter. They are heavily armed with powerful submachine guns will make quick work of your vehicle when encountering a SWAT roadblock. I've had a many as eight cops standing in the open taking shots at me (and making the most of them) at 4-Star. If you're in a aircraft, you will be shot at by missiles and be chased by fighter jets. This is the highest wanted level you can obtain while confined to Los Santos. 0========0 | 5-Star | 0========0 Now the FBI joins the pursuit with their FBI Ranchers. You can achieve this rating after the mission "Farewell, My Love..." (Cesar Vialpando). There is a Stat for how long you can maintain a chase with a 5-Star Wanted Rating. 0========0 | 6-Star | 0========0 The Army finally gets in on the fun here. They will come with Flatbeds and Rhinos and will kill you on sight. Considering how aggressive the cops are in San Andreas your chances for survival with a 6-Star Wanted Rating for more than a few seconds are very slim and probably none. Of course, that also depends on where you hole yourself up at and what weapons you have at your disposal. A couple of people have written me telling me how much fun they had with a 6-Star Wanted Rating. /=========================================================================\ 0===========================================================================0 | A.18. Pay N' Spray and BombShop List | 0===========================================================================0 \=========================================================================/ 0==============0 | Pay N' Spray | 0==============0 When you can't find any Police Bribes to get rid of law enforcement you can drive into one of these places to deal with it. You can also use these places to change to color of you vehicle to any color you want. They are represented by a green spray can on your map. These Pay N' Sprays are opened at the beginning of the game and can be found in the following locations within San Andreas: --Temple (Los Santos). Southwest of the Mulholland Burger Shot. --Idlewood (Los Santos). South of the Idlewood BarberShop and southwest of the Well Stacked Pizza Co. --Dillimore (Red County). North part of town. --Juniper Hollow (San Fierro). West of the Juniper Hollow Burger Shot. --Downtown (San Fierro). West of the highway leading to the Garver Bridge and northeast of the Xoomer Garage. --El Quebrados (Desert). East part of town. --Fort Carson (Desert). Central part of town. --Redsands East (Las Venturas). One block south of the Las Venturas Gym. --Royal Casino (Las Venturas) (Available in PS2 version only. In the Xbox version the door remains closed). East of the main casino. NOTE: This one is not shown on the map and therefore hidden (info courtesy of glenJammin). Can also be used to access Grey Hell. The opening is where the door meets the ground. 0==========0 | BombShop | 0==========0 Like the previous two games in the GTA series, you can rig a car with a bomb so you can cause some chaos or leave a nasty surprise for someone you dislike. However, there is no icon on the map for these places so you will have to look around a bit. Once a car is modified with a bomb, you prime it by using Circle (PS2) or A/B (Xbox). Then sit back and watch the fun. These BombShops are found at the following locations within San Andreas: --[8 Ball Autos] El Corona (Los Santos). Next door to the El Corona 24-7. --[Weldings and Weddings] Redsands East (Las Venturas). Next door to the Las Venturas Gym. /=========================================================================\ 0===========================================================================0 | A.19. Exploration and Unwelcome Areas | 0===========================================================================0 \=========================================================================/ In both GTA3 and GTA:VC there were roadblocks that kept you confined to a certain area of the city until you passed a particular mission in which case one of them would be removed. Of course, they could be easily circumvented by a variety of means so you could explore the rest of the city and obtain items which could be used in the early stages of the game to make things easier on yourself. With the swimming element introduced in San Andreas you can very easily get around the roadblocks that are supposed to keep you confined to Los Santos. However, Rockstar inplemented something that will make you think twice about leaving Los Santos early. When you cross the water and enter an Unwelcome Area (like Las Venturas) you will be hit with a 4-Star Wanted Rating. As I've noted, this is a difficult Wanted Rating to deal with. Worse still, Pay N' Sprays, Police Bribes, and even the Lower Wanted Level cheats WILL NOT work while in an Unwelcome Area. That's right. You're stuck with it until you go back to where you came from so you can get rid of it. However, more than likely you will end up going back in a body bag because of the very aggressive Police. This also makes early exploration of an area very difficult. However, because of the huge size of San Andreas, being confined to Los Santos really isn't a Bad Thing. The Los Santos / Red County area is much larger than Vice City with plenty of area to explore. San Andreas is also easier to deal with when you just focus on one area at a time instead of trying to absorb it all at once. But you can swim around these Unwelcome Areas without getting a 4-Star Wanted Rating as long as you don't make landfall. The only exceptions are an area on the west side of Los Santos Inlet and the area around the Aircraft Carrier at San Fierro. I used this to my advantage when collecting Oysters at the beginning part of the game. You can also fly around in the open water all around the San Andreas area without getting the 4-Star Wanted Rating as long as you don't fly over land. I also used this to my advantage. You can still do some of the challenges and tasks in the Unwelcome Areas but the 4-Star Wanted Rating will make them much more difficult. I'll explain that later also. But there is a way to easily explore Unwelcome Areas early without Wanted Ratings. There is an exploit that happens during the mission "Reuniting The Families" (Sweet Johnson) that allows you to fully explore San Andreas without any interference. I'll go more into detail about that when I get to that mission. /=========================================================================\ 0===========================================================================0 | A.20. Police Vehicles | 0===========================================================================0 \=========================================================================/ Like in GTA3, you can also grab Police Vehicles and use them in Vigilante Missions. And there are a lot of Police Vehicles you can use for that purpose. Below is the list of police vehicles you may encounter in San Andreas..... X===========================================================================X | Police Car (found anywhere in the cities of San Andreas. Bonus: you get 5 | | Shotgun shells when entering one (if you don't already have a Shotgun you | | can get a Shotgun with 5 shells.)) | |===========================================================================| | HPV-1000 Police Motorcycle | |===========================================================================| | Predator (police boat - found in the water around San Andreas) | |===========================================================================| | SWAT Enforcer (at 4-Star Wanted Rating. Bonus: you can get Body Armor | | when entering an Enforcer.) | |===========================================================================| | Police Rancher (in rural countrysides of San Andreas. You can also get | | Shotgun ammo by getting in a Police Rancher). | |===========================================================================| | FBI Rancher (at 5-Star Wanted Rating) | |===========================================================================| | Barracks (at 6-Star Wanted Rating) | |===========================================================================| | Rhino (at 6-Star Wanted Rating) | |===========================================================================| | Police Maverick (can be found on the roof of the Los Santos Police HQ. | | Press R3 (PS2) or Right Analog Stick Button (Xbox) to activate | | searchlight. Thanks to Nick Markovich for finding that.) | |===========================================================================| | Hunter (unlocked at the Verdant Meadows Aircraft Graveyard by getting all | | Golds at the Flight School) | X===========================================================================X When in a Police Vehicle, press Activate Vehicle Mission to begin a Vigilante Mission. You will be prompted to chase and destroy a selected target, which is another car. You have to kill all the criminals in the car before moving onto the next level. Sometimes, if you damage the criminal's car enough, the criminals may exit the car to confront you. Drive-by or run them over to get rid of them. The higher you go up the levels, the more criminals you will have to deal with (up to a maximum of three cars per level). In San Andreas, at later levels of the Vigilante Mission, the criminals will shoot at you from their cars while you are chasing them. Some of them will carry Shotguns which can seriously and quickly damage your vehicle (and yourself if you are using a motorcycle). It is best to get Hitman Weapon Skill Level on whatever weapon you plan to use for the Vigilante Mission to increase your distance and rate of fire to deal with these threats quickly. After completing Level 12, you will be rewarded with a permanent increase in your armor (going up to 150 maximum). The Hunter, unlocked later in the game, is definitely the best vehicle to use for the Vigilante Missions although using the Cop Motorcycle is also a good way to do this mission (more details later). /=========================================================================\ 0===========================================================================0 | A.21. Driving and Bike Skills | 0===========================================================================0 \=========================================================================/ When you first start the game and enter a car you will see that the car might not handle too well. This is not neccessarily because of the car itself but because it is that you don't have any Driving Skill. The more you drive around in a car, the more you increase your Driving Skill. The higher your Driving Skill, the better the car begins to handle (although that is open for debate). I should note that it takes a very long time to max out your Driving Skill but you can speed that up by doing the Driving School which opens up later in the game. The same principle goes for Bike (Motorcycle) Skill. The more you ride around on a Motorcycle, the better the handling. In addition, you won't fall off as easily when struck. Maxing out your Bike Skill doesn't take nowhere near as long as does the Driving Skill but it will take some time to do. You may want to max out your Bike Skill first if you want to do the Vigilante Mission on the Cop Motorcycle. /=========================================================================\ 0===========================================================================0 | A.22. Cycling Skill | 0===========================================================================0 \=========================================================================/ In San Andreas you can now use Bicycles. Bicycles also have skills that can be upgraded. The more you ride a bike, the better you become. The better your Cycling Skill, the less likely you will fall off by going backwards. You will also increase your ability to do Bunny-Hops which is jumping with your bike straight up in the air. When you max out your Cycling Skill you can do very high Bunny-Hops. It is best to max out your Cycling Skill before doing the BMX Challenge in Los Santos. /=========================================================================\ 0===========================================================================0 | A.23. Flying Skill, the Shamal, and Skydiving | 0===========================================================================0 \=========================================================================/ The last vehicle stat that can be upgraded is the Flying Skill. As before, the more you fly a plane, the better your skill becomes. When you reach about 20% through maxing your Flying Skill, you will get your Pilot's License and the gates to the runways to all three airports will open and you will have an easier time getting to an airplane. You can increase your Flying Skill quickly by doing the Pilot School which is opened up later in the game. You can still upgrade your Flying Skill while still confined in Los Santos. What you need to do is get a car and go near the runway gate near the pink and green Nude Shop in El Corona. Get against the wall and climb on top of the car then climb the wall. Then go around the chain-link fences and go to the west end of the airport where you will see a jet (the Shamal). [NOTE: On the Xbox version DO NOT try to upgrade you Flying Skill until you reach the Flight School. Otherwise you will trigger the Pilots License Bug and you will screw yourself. See Section A.25. Bugs for more details.] The Shamal is a pretty fast jet and will allow you to get your skill upgraded reasonably quickly. You use the Look Left and Look Right buttons to turn the Shamal while on the ground so you can get lined up for takeoff. Once in the air, you can get really far up in the sky. Head due south until you "fly off the map" and go over deep water. Then just go around the entire San Andreas area to get your Flying Skill upgraded. If you accidentally fly into an Unwelcome Area you will get a 4-Star Wanted Rating and you will chased by a fighter jet and be shot at by heat seeking missiles. Maxing out your Flying Skill won't nearly take as long as maxing your Driving Skill especially with the Shamal. Maxing out your Flying Skill will automatically give you a Parachute every time you jump out of a plane regardless of whether or not you had one when you entered the plane. If you want to skydive, press Exit Vehicle while in an airplane high in the air. Push forward on the Left Analog Stick to fall faster. Press Circle (PS2) or B (Xbox) to deploy the Parachute. You can control your direction with the Left Analog Stick. To slow your descent pull back on the stick. You can actually fly pretty far this way. If you have a Wanted Level while in the air you will be vunerable to police attacks because you can't use weapons while parachuting. If you haven't maxed out your Pilot Skill you will want to find where the Parachute Icons are before flying. /=========================================================================\ 0===========================================================================0 | A.24. Safehouses | 0===========================================================================0 \=========================================================================/ There are many places in San Andreas that you can buy. Each of these places serve as save points and each property bought will inch you closer to 100% Completion. Some of these properties have additional features, like garages. All Safehouses have closets where you keep all of the clothes you get during the course of the game. There are several Safehouses that can be purchased at the beginning of the game (they will show green on your map). Other properties won't be accessible until later in the game (they will show red on your map). /=========================================================================\ 0===========================================================================0 | A.25. Advanced Tips And Information | 0===========================================================================0 \=========================================================================/ Below are some tips and additional information that will be of benefit to you..... 0===============0 | Crack Dealers | 0===============0 Sometimes you will see a black man with a black shirt just standing on the sidewalk with his arms crossed. He is a Crack Dealer. You can talk to him and give him eithar a positive or negative response. However, when you see one, just run over him. When you kill a Crack Dealer he will drop a lot of money (at least $3,000 or more). A good way to earn some cash. /=========================================================================\ 0===========================================================================0 | A.26. Bugs | 0===========================================================================0 \=========================================================================/ San Andreas, like most games, has it's share of glitches and flaws. The vast majority of them are minor and some of them can be used to get around certain obstacles. However, this section is dedicated to more serious problems that can get in the way of things. Crash bugs and other problems that can seriously affect gameplay are some of the things that are listed here. They also have to appear during regular gameplay - meaning, no cheat codes. Plus, all serious bugs have to be verified. This means being able to make the bug happen again doing what you did before. By listing the very serious bugs here, I'm trying to help gamers avoid potential headaches that can negatively affect their experience. Fortunately, there is just one serious bug to report at this time: 0========================================0 | Pilots License Bug (Xbox - AO Version) | 0========================================0 If you get your Pilots License before you open up the Flight School (or, at least, the Desert / Las Venturas area) you will run into this bug. One of the things it does is it prevents you from doing the Taxi Mission. You can activate the Taxi Mission but you will get a message saying "There are no fares nearby. Keep looking." However, you can drive all around the city, literally for hours, and no fares will generate. Ever. Worse, it will also prevent you from completing one of the Main Story Missions. During the mission "Mike Toreno" (Loco Syndicate), you have to find him using a cellphone. You are then told to go to a certain destination. Once there, you are told to go to another destination. The problem occurs when you reach the second destination. No matter from which angle you approach it at or even of you sit on top of it, the game won't recognize that you are at the second destination and you cannot progress further in the mission. And, as a result, you cannot progress further in the Main Story Missions. You either have to start from a point before getting the Pilots License or restart your game from scratch. The best way to avoid this problem is to wait until you open the Flight School and get you License then. However, there are some people that are saying that they are getting the bug even when waiting to get the License at the Flight School. Because of this it may also be possible that this bug could be hardware related but there is no hard evidence of that at this time. It is also unclear if this could be fixed for the upcoming Caffeine Free (Xbox) version of San Andreas. In addition, according to SkippPOP, this problem also occurs on the PC version. /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | B. Los Santos and Red County | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ Los Santos, based on Los Angeles, is where you will spend a lot of time in. There is plenty to see and do. Most of the rich people live in Richman and Rodeo areas. A lot of the lower class people, including the Families, live in the south and eastern parts of town. To the north is Red County. It has lots of open countryside and small towns. You can find plenty of places to hide from the cops out here. The open spaces also make it easier to do certain things, like the Vigilante Mission. /=========================================================================\ 0===========================================================================0 | B.1. Snack Machine List | 0===========================================================================0 \=========================================================================/ These are the Snack and Sprink Machines spread throughout Los Santos and Red County that you can use to keep from going hungry. They are open from the beginning of the game and can be found in the following locations: 0================0 | Snack Machines | 0================0 --Inside the Alhambra Club in Idlewood (Los Santos). --At the Carniceria El Pueblo market (with Liquor sign) at the top of the hill across from the Homies billboard in Los Calinas (Los Santos). --In front of the little strip mall west of the Jefferson Motel (Los Santos). --In front of the 6th Street Place (next to Sushi Man) in Willowfield (Los Santos). --At the Library in Palomino Creek (Red County). 0=================0 | Sprunk Machines | 0=================0 --Inside the Alhambra Club in Idlewood (Los Santos). --At the Liquor Store in East Los Santos (Los Santos). --At the storefront in north Willowfield south of the Idlewood Pay N' Spray (Los Santos). --At the Ten Green Bottles bar in Ganton (Los Santos). --On the ground floor inside the Jefferson Motel (Los Santos). --On the south side of Unity Station (Los Santos). --At the Going Gas Station (where Graffiti Tag T67 is) in Idlewood (Los Santos). --On the top floor of Smoke's Crack Palace after completion of "End Of The Line" (Sweet Johnson). --In the middle of the apartment complex where the Blueberry Safehouse is in Blueberry (Red County). 0======0 | 24-7 | 0======0 There are several convienience stores throughout Los Santos. Most of them contain both Snack and Sprunk Machines. These stores can be found in the following locations: --East Mulholland 24-7 (Los Santos). South of the VINEWOOD sign. --Commerce 24-7 (Los Santos). West of City Hall. --El Corona 24-7 (Los Santos). East of Unity Station. /=========================================================================\ 0===========================================================================0 | B.2. Los Santos and Red County Safehouse List | 0===========================================================================0 \=========================================================================/ Here's a rundown of the places you can get in Los Santos / Red County: 0=======================0 | Willowfield Safehouse | 0=======================0 Location: In Willowfield straight south of CJ's house (Los Santos). Price: $10,000. Available: Beginning. Notes: Just a basic save point. Nothing special. 0=====================0 | Jefferson Safehouse | 0=====================0 Location: Northeast of County Hospital in Jefferson (Los Santos). Cost: $10,000. Available: Beginning. Notes: A basic save point. Good place to save if you wish to do the Ambulance Mission at County Hospital. 0=====================0 | El Corona Safehouse | 0=====================0 Location: North of Los Santos International Airport (Los Santos). Cost: $10,000. Available: Beginning. Notes: Has a car garage for storing vehicles. 0========================0 | Verona Beach Safehouse | 0========================0 Location: East of the Marina (Los Santos). Cost: $10,000. Available: Beginning. Notes: Has a parking lot where you can get a car. 0=============================0 | Santa Maria Beach Safehouse | 0=============================0 Location: West of the Santa Maria Beach Pier (Los Santos). Cost: $30,000. Available: Beginning. Notes: Has a car garage for storing vehicles. 0======================0 | Mulholland Safehouse | 0======================0 Location: North part of Mulholland (Los Santos). Cost: $120,000. Available: Beginning. Notes: Has a car garage for storing vehicles. 0==========================0 | Palomino Creek Safehouse | 0==========================0 Location: Northwest part of Palomino Creek (Red County). Cost: $35,000. Available: After "The Green Sabre" (Sweet Johnson). Notes: Has a car garage for storing vehicles. 0=====================0 | Dillimore Safehouse | 0=====================0 Location: Northeast part of Dillimore (Red County). Cost: $40,000. Available: After "The Green Sabre" (Sweet Johnson). Notes: Has a car garage for storing vehicles. 0=====================0 | Blueberry Safehouse | 0=====================0 Location: On the second floor of the run down apartment complex in the middle of Blueberry (Red County). Cost: $10,000. Available: After "The Green Sabre" (Sweet Johnson). Notes: Basic save point. 0======================0 | Fern Ridge Safehouse | 0======================0 Location: In the middle of Fern Ridge (Red County). Cost: None. Available: After "King In Exile" (Cesar Vialpando). Notes: Basic save point. And let's not forget CJ's house (which you have at the start at no cost). His house has a garage, which can be accessed without starting the first mission, and Weapon Icons for four weapons will spawn inside the kitchen upon completion of the Graffiti Tags. You will also gain the use of Madd Dogg's Crib (in Mulholland) after completion of "A Home In The Hills" (Wu Zi Mu). /=========================================================================\ 0===========================================================================0 | B.3. Weapons And Other Items | 0===========================================================================0 \=========================================================================/ Weapons are the tools of the trade for any professional criminal regardless of sophistication (or lack thereof). There are 32 different weapons, in nine different categories, that can be found and used to create mayhem and abuse. However, you can only have one of each type at a time so you can only carry a maximum of nine weapons. But there are other items that are not weapons but can be used for different purposes like picture taking, jumping from high buildings, or fostering relationships with some of the Girlfriends you can date within the game. There are three slots for these Other Items. It should be noted that some of these items can be used as weapons depending on the situation. Most of the weapons listed have Weapon Skills that can be upgraded which will make these weapons far more effective. Some Weapon Classes use the same type of ammo so you can easily get a lot of ammo for a weapon by switching from one type of weapon within that class for another within the same class. The Shotgun class is one example. You can increase your Shotgun ammo by switching from one type of Shotgun to another since they use the same ammo. But not all Weapon Classes allow you to do that (an example would be the Handgun class since the Handguns in that class all use different ammo for each type). Most of these Weapons can be found at Ammu-Nation which will be opened after completion of "Doberman" (Sweet Johnson). More weapons will be available for purchase at Ammu-Nation as you progress through the game. These Ammu-Nations can be found in the following locations within the Los Santos / Red County and are represented by a gun on the map: --Downtown Los Santos. Where you start "Doberman" (Sweet Johnson). --Willowfield (Los Santos). West of the Willowfield Safehouse. --Palomino Creek (Red County). Central part of town and next door to the Palomino Creek Well Stacked Pizza Co. --Blueberry (Red County). South part of town and just northeast of the Blueberry Well Stacked Pizza Co. Below are the Weapons and Other Items that can be found in the Los Santos and Red County area: /XXXXXXXXXXXXX\ 0===============0 | Slot 1 - Fist | 0===============0 \XXXXXXXXXXXXX/ Good for hands-on fisticuffs but you can increase your damage potential by acquiring the Brass Knuckles in the alleyway beside the Commerce 24-7 (Los Santos). You can also find it underneath the south end of the bridge just west of CJ's house. /XXXXXXXXXXXXXXXXXXXXXX\ 0========================0 | Slot 2 - Melee Weapons | 0========================0 \XXXXXXXXXXXXXXXXXXXXXX/ These weapons are used for pounding, stabbing, and slicing your enemies. There are quite a lot of choices here for the discriminating thugger..... 0==============0 | Baseball Bat | 0==============0 Great for batting practice (on somebody's head) or breaking kneecaps. There are no Baseball Bat Weapon Icons in Los Santos but you can get one from a angry pedestrian if he happens to be wielding one. 0============0 | Nightstick | 0============0 This can be acquired from a dead cop which is just as well, he won't be needing it anyway (or the locker room of the Los Santos Police Department HQ and Dillimore Police Station). This can also be found on the guard shack of the Film Studio south of the Los Sepulcros Cemetary. Great for when you want to enforce your own brand of law. Can't we all just get along?...... 0===========0 | Golf Club | 0===========0 You can improve your swing and work somebody over at the same time..... Locations: ********** --At the base of the broadcasting tower behind the large VINEWOOD sign in Mulholland (Los Santos). 0========0 | Shovel | 0========0 Good for digging up secrets and burying bodies..... Locations: ********** --In the backyard of Ryder's house. (Los Santos). --Under the overhang of one of the dingy shacks in the central part of the Panopticon (Red County). --By the makeshift graves just to the west of the shack between Blueberry and Montgomery in the forest in the southern part of Fern Ridge (Red County). --Inside the graveyard in the southwest corner of Palomino Creek (Red County). 0=======0 | Knife | 0=======0 A simple effective hand-held weapon. Can be used for stealth kills after doing the mission "Madd Dogg's Rhymes" (OG Loc). Get behind someone, crouch, target them, and then use the Circle (PS2) or B (Xbox) button to perform a stealth kill. Locations: ********** --On the loading bay ramp directly behind All Saints General Hospital in Market (Los Santos). 0============0 | Pool Stick | 0============0 When you want to "cue" up some mayhem..... Locations: ********** --In front of the restaurant in Blueberry (Red County). 0========0 | Katana | 0========0 Not as effective as it was in Vice City but still a nice melee weapon to have. Locations: ********** --Behind the wooden fence east of the El Corona 24-7 (Los Santos). 0==========0 | Chainsaw | 0==========0 Be careful using this weapon, you move slowly while using it so you are vunerable to being attacked or busted. Therefore, it has limited strategic potential. Good for some sick thrills though..... Locations: ********** --On the stone pier at water level on the southwest side of the main island in Ocean Docks (Los Santos). --Behind the large container to the left of the junkyard entrance by the railroad tracks west of the Willowfield Ammu-Nation (Los Santos). --Under the log shelter on the west side of The Panopticon (Red County). --In front of one of the shacks on the south side of the road in Hampton Barns (Red County). /XXXXXXXXXXXXXXXXX\ 0===================0 | Slot 3 - Handguns | 0===================0 \XXXXXXXXXXXXXXXXX/ There are three Handguns that can be found in the game. These guns have Weapon Skills that can be upgraded. All three Handguns listed here all use different types of ammo so you will lose the ammo for one type of Handgun if you switch to another. 0============0 | 9mm Pistol | 0============0 A decent handgun that can be bought or acquired from dead cops. When Hitman Weapon Skill Level is reached you can dual-wield Pistols. You can also use this with the Jetpack (acquired after "Green Goo" (Verdant Meadows Aircraft Graveyard Asset)). Locations: ********** --At any Ammu-Nation (after "Doberman" (Sweet Johnson)): --Downtown Los Santos [Cost: $200]. --WIllowfield (Los Santos) [Cost: $200]. --Blueberry (Red County) [Cost: $200]. --Palomino Creek (Red County) [Cost: $200]. --On the lower floor inside the Los Santos Police Department HQ (Getting this weapon here will get you a 2-Star Wanted Rating). --In corner of back yard of house north of Sweet Johnson's house (Northeast of CJ's house). --At the lifeguard station just west of the Santa Maria Pier in Santa Maria Beach (Los Santos). --In an empty lot between two houses on the south side of the road leading up to the upper portion of Las Calinas (south of the Spray Can Icon) (Los Santos). 0=====================0 | Silenced 9mm Pistol | 0=====================0 A better version of the Pistol. More powerful and silent too. Locations: ********** --At any Ammu-Nation (after "Doberman" (Sweet Johnson)): --Downtown Los Santos [Cost: $600]. --WIllowfield (Los Santos) [Cost: $600]. --Blueberry (Red County) [Cost: $600]. --Palomino Creek (Red County) [Cost: $600]. --Behind conference building on the south side at the top of the stairs in Conference Center (and southwest of the Commerce 24-7) (Los Santos). 0==============0 | Desert Eagle | 0==============0 The best handgun in the game. You can't run while shooting with this gun but if you are quick with your targeting, you can still make fast work of a group of gunmen with little damage. Locations: ********** --At any Ammu-Nation (after "Black Project" (Verdant Meadows Aircraft Graveyard Asset)): --Downtown Los Santos [Cost: $1,200]. --WIllowfield (Los Santos) [Cost: $1,200]. --Blueberry (Red County) [Cost: $1,200]. --Palomino Creek (Red County) [Cost: $1,200]. --Underneath the blank billboard behind where the chain link fences meet at the curve in northeast Ocean Docks (Los Santos). /XXXXXXXXXXXXXXXXX\ 0===================0 | Slot 4 - Shotguns | 0===================0 \XXXXXXXXXXXXXXXXX/ The three Shotguns listed here have Weapon Skills that can be upgraded. All of the Shotguns use the same ammo so you can actually increase your Shotgun ammo when switching from one type of Shotgun to another. 0=========0 | Shotgun | 0=========0 Just a standard pump action single barreled shotgun. Slow on the fire rate but still effective. Locations: ********** --At any Ammu-Nation (after "Doberman" (Sweet Johnson)): --Downtown Los Santos [Cost: $600]. --WIllowfield (Los Santos) [Cost: $600]. --Blueberry (Red County) [Cost: $600]. --Palomino Creek (Red County) [Cost: $600]. --On the top floor inside the Los Santos (and Dillimore) Police Department HQ (Getting this weapon here will get you a 2-Star Wanted Rating). 0=================0 | Sawnoff Shotgun | 0=================0 This Shotgun has had the barrels sawn off to make it easier to conceal. However, this greatly reduces it's range. To quote Ripley from the graphic novel "Aliens: Earth War": "It's piss poor at a distance but a real mother up close". When Hitman Weapon Skill Level is reached you can duel-wield Sawn-Off Shotguns. Locations: ********** --At any Ammu-Nation (after "Doberman" (Sweet Johnson)): --Downtown Los Santos [Cost: $800]. --WIllowfield (Los Santos) [Cost: $800]. --Blueberry (Red County) [Cost: $800]. --Palomino Creek (Red County) [Cost: $800]. --At the Johnson House after getting all 100 Graffiti Tags (Los Santos). --On top of the Pig Pen club in northwest East Los Santos (Los Santos). Go up the hill near the club and climb where the roof is at it's lowest. --In one of the train cars inside the large blue building (where Graffiti Tag T31 is) at the junction of the main road and railroad tracks in north Ocean Docks (Los Santos). --Between Stage A and another unamed stage in the southwest corner of the Film Studio south of the Los Sepulcros Cemetary where CJ's mother is buried (Los Santos). --In the back yard of the house east and across the street from Jazz Mags in south central Palomino Creek (Red County). 0================0 | Combat Shotgun | 0================0 This cool looking rapid fire shotgun is the best shotgun in the game. Locations: ********** --At any Ammu-Nation (after "Don Peyote" (The Four Dragons Casino)): --Downtown Los Santos [Cost: $1,000]. --WIllowfield (Los Santos) [Cost: $1,000]. --Blueberry (Red County) [Cost: $1,000]. --Palomino Creek (Red County) [Cost: $1,000]. /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Slot 5 - SubMachine Guns | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ These lightweight weapons can take out anyone very quickly. These are the only weapons that can be used while in a car or on a motorcycle. These Weapons have Weapon Skills that can be upgraded. All of the SubMachine Guns use the same ammo so you can actually increase your SubMachine Gun ammo when switching from one type of SubMachine Gun to another. 0======0 | Tec9 | 0======0 This has the largest magazine of this group but is less accurate and has a slower rate of fire. When Hitman Weapon Skill Level is reached you can duel-wield Tec9's. You can also use this with the Jetpack (acquired after "Green Goo" (Verdant Meadows Aircraft Graveyard Asset)). Locations: ********** --At any Ammu-Nation (after "Doberman" (Sweet Johnson)): --Downtown Los Santos [Cost: $300]. --WIllowfield (Los Santos) [Cost: $300]. --Blueberry (Red County) [Cost: $300]. --Palomino Creek (Red County) [Cost: $300]. --At the Johnson House after getting all 100 Graffiti Tags (Los Santos). --On the roof of Sweet's house (Los Santos). --Behind house on little road circle in central Mulholland (Los Santos). --Under freeway ramp near the Los Santos International Airport parking lot (Los Santos). --In open area to the west of the three-way intersection in north Los Calinas (Los Santos). It is near the International billboard and near the Body Armor Icon. --Across the street east of SpandEx in Blueberry (Red County). 0===========0 | Micro SMG | 0===========0 One of the better guns here, it has a good rate of fire and accuracy. It also has a slightly faster reload than the other guns. When Hitman Weapon Skill Level is reached you can duel-wield Micro SMG's. You can also use this with the Jetpack (acquired after "Green Goo" (Verdant Meadows Aircraft Graveyard Asset)). Locations: ********** --At any Ammu-Nation (after "Doberman" (Sweet Johnson)): --Downtown Los Santos [Cost: $500]. --WIllowfield (Los Santos) [Cost: $500]. --Blueberry (Red County) [Cost: $500]. --Palomino Creek (Red County) [Cost: $500]. --Under the bridge over the flood control channel just east of CJ's house (Los Santos). --In the northwest corner of the top floor of the multistory carpark in central East Beach (Los Santos). 0=====0 | SMG | 0=====0 The best SubMachine Gun in the group. Has a high rate of accuracy and fire making it perfect for drive-bys. This is the only SubMachine Gun that you can't duel-wield at Hitman Weapon Skill Level but that doesn't make you any less dangerous..... Locations: ********** --At any Ammu-Nation (after "Doberman" (Sweet Johnson)): --Downtown Los Santos [Cost: $2,000]. --WIllowfield (Los Santos) [Cost: $2,000]. --Blueberry (Red County) [Cost: $2,000]. --Palomino Creek (Red County) [Cost: $2,000]. --On top of the stairs of the house with the brick yard (east of the Flowers) in north Las Colinas (Los Santos). --On top of the Jefferson Motel in Jefferson (Los Santos). Use stairs on south side of Motel to reach. --Behind the white wall on the south side of Unity Station in El Corona (Los Santos). --Behind wall on the west side of the burned out building on the north side of Montgomery (Red County). /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Slot 6 - Assault Rifles | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ These weapons are very good for getting rid of a crowd. These Weapons have Weapon Skills that can be upgraded. They also use the same bullets so you can increase your ammo by switching assault rifles. 0======0 | AK47 | 0======0 A nice solid Assault Rifle that has been around a long time and is also easy to acquire on the streets. Locations: ********** --At any Ammu-Nation (after "Lure" (Wu Zi Mu)): --Downtown Los Santos [Cost: $3,500]. --WIllowfield (Los Santos) [Cost: $3,500]. --Blueberry (Red County) [Cost: $3,500]. --Palomino Creek (Red County) [Cost: $3,500]. --At the Johnson House after getting all 100 Graffiti tags (Los Santos). --Inside the large warehouse with the red top at the end of the railroad tracks (with the blue building that contains Body Armor and a Sawn-Off Shotgun Icon) at the southwest end on the ground floor (behind stairs) in Ocean Docks (Los Santos). --Behind the Mulholland 24-7 (Los Santos) (near the VINEWOOD sign). --Behind Stage B in the northwest corner of the Film Studio south of the Los Sepulcros Cemetary where CJ's mother is buried. --North side of the FleischBerg beer factory in Blueberry Acres (Red County). 0====0 | M4 | 0====0 This Weapon has a very fast rate of fire and is generally better than the AK47. Perfect for most missions and territory acquisition. Locations: ********** --At any Ammu-Nation (after "Ya Ka-Boom-Boom" (Loco Syndicate)): --Downtown Los Santos [Cost: $4,500]. --WIllowfield (Los Santos) [Cost: $4,500]. --Blueberry (Red County) [Cost: $4,500]. --Palomino Creek (Red County) [Cost: $4,500]. --In between concrete ramps at the west end of the runways inside Los Santos International Airport (Los Santos). /XXXXXXXXXXXXXXX\ 0=================0 | Slot 7 - Rifles | 0=================0 \XXXXXXXXXXXXXXX/ The Rifles listed have no Weapon Skills to upgrade. 0=======0 | Rifle | 0=======0 Good for taking out varmints like rival gang members and cops..... Locations: ********** --At any Ammu-Nation (after "Body Harvest" (The Truth)): --Downtown Los Santos [Cost: $1,000]. --WIllowfield (Los Santos) [Cost: $1,000]. --Blueberry (Red County) [Cost: $1,000]. --Palomino Creek (Red County) [Cost: $1,000]. --Behind mansion to the west of the bridge west of the Mulholland Safehouse (Los Santos). 0==============0 | Sniper Rifle | 0==============0 This high powered, long distance weapon is very good for taking out people and to explore the surroundings with because of it's viewscope. You can even crouch with this weapon making your sight more steady (something you couldn't do in either GTA3 and GTA: Vice City). Locations: ********** --At any Ammu-Nation (after "Pier 69" (Loco Syndicate)): --Downtown Los Santos [Cost: $5,000]. --WIllowfield (Los Santos) [Cost: $5,000]. --Blueberry (Red County) [Cost: $5,000]. --Palomino Creek (Red County) [Cost: $5,000]. --At the top of the stairs of Interglobal Television south of the Country Club in Vinewood (Los Santos). --At the top of the highest part of County Hospital in Jefferson (Los Santos) (can only be reached by helicopter or Jetpack). --On top of the large white apartment building in Mulholland north of the Pay N' Spray (Los Santos) (can only be reached by Jetpack). /XXXXXXXXXXXXXXXXXXXXXX\ 0========================0 | Slot 8 - Heavy Weapons | 0========================0 \XXXXXXXXXXXXXXXXXXXXXX/ These are some of the most powerful weapons in the game. However, you walk slowly while carrying them thus making you an easy target for law enforcement. Plus you can't crouch either. These Weapons have no Weapon Skills to upgrade. There are four Heavy Weapons to find and use in San Andreas but there is only one that can be found in Los Santos and Red County: 0=================0 | Rocket Launcher | 0=================0 Say hello to my little friend! Oh wait, wrong game..... Locations: ********** --On top of the tall building with the antenna in Downtown Los Santos west of Glen Park (Los Santos). Needs to be reached by aircraft but can be had by Parachute by jumping from the tallest building in Los Santos. /XXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0=============================0 | Slot 9 - Projectile Weapons | 0=============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXX/ These weapons are meant to be thrown at your targets. The longer you hold the Attack button, the farther you throw. These Weapons have no Weapon Skills to upgrade. 0==========0 | Grenades | 0==========0 Toss one of these and watch the crowds scatter (in more ways than one)..... Locations: ********** --At any Ammu-Nation (after "Doberman" (Sweet Johnson)): --Downtown Los Santos [Cost: $300]. --WIllowfield (Los Santos) [Cost: $300]. --Blueberry (Red County) [Cost: $300]. --Palomino Creek (Red County) [Cost: $300]. --In northeast corner of the third floor of the multistory carpark in central East Beach (Los Santos). --On the second floor of the 24-Hour Motel in Idlewood (Los Santos). Accessed through parking lot and near Graffiti Tag T58. --Behind the wooden building by the Pizza By The Slice stand midway down the Santa Maria Pier in Santa Maria Beach (Los Santos). --Tucked in a corner in the front of a small house with a dark wooden fence (and a dark wooden house extension) across the street and northwest of the house with the Spray Can Icon in north Las Colinas (Los Santos). 0==========0 | Tear Gas | 0==========0 This weapon is much better implemented in San Andreas than was in Vice City. Better still, CJ is unaffected by the Tear Gas cloud. Bonus! Outside of a kick to the groin or forcing him to play "Stuntman" (or "Driv3r" - take your pick), this is probably the best way to make a grown man cry...... Locations: ********** --On the front steps of The Opera House in Downtown Los Santos west of the Mulholland Intersection (Los Santos). --On the west side inside the large blue building (where Graffiti Tag T31 is) at the junction of the main road and railroad tracks in north Ocean Docks (Los Santos). 0===================0 | Molotov Cocktails | 0===================0 Can be used to flambe' your enemies and yourself if you're too careless in where you throw one. Best used when you acquire the Fireproof Feature (by doing the Fire Truck Mission) to keep yourself cool when everybody else is not..... Locations: ********** --At the Johnson House after getting all 100 Graffiti Tags (Los Santos). --In alley north of Rodriguez Iron Works in East Los Santos (Los Santos). --Under white stilt building behind fence by the large yellow crane northwest of the signal lights in west Ocean Docks (Los Santos). --By the "Strain Hard" / Sprunk billboard northwest of Graffiti Tag T83 in Vinewood (Los Santos). --On top of the Library in Palomino Creek (Red County). 0===================0 | Remote Explosives | 0===================0 This is basically a sticky grenade that you can attach to buildings, vehicles, and even people. Then switch to the Detonator (it has it's own slot when the Remote Explosives is used) to detonate. Lots of fun can be had with this weapon. This is essentially San Andreas' version of Halo's Plasma Grenade. Locations: ********** --At any Ammu-Nation (after "Body Harvest" (The Truth)): --Downtown Los Santos [Cost: $2,000]. --WIllowfield (Los Santos) [Cost: $2,000]. --Blueberry (Red County) [Cost: $2,000]. --Palomino Creek (Red County) [Cost: $2,000]. --In alley north of the Inside Track location in Montgomery (Red County). /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Slot 10 - Handheld Items | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ These items listed below have multiple uses. 0===========0 | Spray Can | 0===========0 This is used to spray over Graffiti Tags. But it can also be used like Tear Gas to stun an enemy and if you keep spraying him it will even kill him. Not exactly environmental friendly..... Locations: ********** --In CJ's room (in The Johnson House) after completing "Tagging Up Turf" (Sweet Johnson). --On top of Pawn Shop behind CJ's house in Ganton (Los Santos). Climb on the wall behind CJ's garage then onto the garage roof. Then climb onto the main roof of the house and jump onto the Pawn Shop's roof. --Behind trailer in north Los Calinas (Los Santos). Go east from the SMG and Flowers Icons. It will be the second trailer to your right after the guardrail ends. 0========0 | Camera | 0========0 This is used mainly for the San Fierro Photo-Ops done later in the game. But you can recruit gang members with it and they will even take your picture when you give them the Camera. Locations: ********** --In CJ's room (in The Johnson House) after completing "Big Smoke" / "Sweet and Kendl". 0===================0 | Fire Extinguisher | 0===================0 This is used to put out fires of course. Aim at the base of the flame and press Circle (PS2) or B (Xbox) put it out. It can also be used as an effective Tear Gas-like weapon to stun (and kill) enemies and bash them with the unit itself when you get close enough. Locations: ********** --Behind the counter of the Idlewood, Palomino Creek, and Blueberry Well Stacked Pizzas (Los Santos and Red County) NOTE: Xbox version only. --Behind the counter of the Mulholland and Marina Burger Shots (Los Santos). NOTE: Xbox version only. /XXXXXXXXXXXXXXX\ 0=================0 | Slot 11 - Gifts | 0=================0 \XXXXXXXXXXXXXXX/ These items are used for dating Girlfriends. Strangely enough, you can also use these items as weapons..... 0=========0 | Flowers | 0=========0 For when you want to play nice and sweet you can't go wrong with flowers..... Locations: ********** --In the yard east of the Iglesia Pentecostes church in northwest Los Calinas (Los Santos). --In little road circle in central Mulholland (Los Santos). --In the southeast corner of Glen Park (Los Santos). --In front of one of the houses south of the El Corona 24-7 (and Bomb Shop) just across the street from the pedestrian bridge over the railroad tracks (Los Santos). --In the southeast section of the Los Sepulcros Cemetary in Vinewood (Los Santos) (where CJ's mother is buried). --In front of the Observatory in Verdant Bluffs (Los Santos). --By the Chili Dog stand in northeast Verona Beach (Los Santos). --By the Sprunk Machine at the Going Gas Station (where Graffiti Tag T67 is) in Idlewood (Los Santos). 0====================0 | Double-Ended Dildo | 0====================0 For when you're feeling horny and you don't exactly want to beat around the bush about it (so to speak)..... Locations: ********** --In the showers, by the locker room, inside the Los Santos Police Department HQ (and the Dillimore Police Station). (Why there? I don't think you want to know the answer to that question.....) 0======0 | Cane | 0======0 For some strange reason this particular item is a gift instead of a plain melee weapon. I know of no woman who wants a Cane for a gift. Any ideas? Locations: ********** --In front of Victim in Rodeo (Los Santos). --Behind the "N" at the VINEWOOD sign in Mulholland (Los Santos). --In the middle of a group of houses northwest of the Downtown Los Santos Zip Clothes Store in Temple (Los Santos). /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Slot 12 - Apparel Items | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ These items need to be worn to be used. Some of these items won't appear until after the missions in which they are used are done. 0===========0 | Parachute | 0===========0 When you need to bail from a plane or drop in on some unwanted guests you'll need one of these. Press Circle (PS2) or B (Xbox) to pull the ripcord and hope it works..... Locations: ********** --At the top of the tallest building in Los Santos. The location is the round building northwest of the central highway intersection in Downtown Los Santos. Entrance to the top is on the northeast side of the building. 0=================0 | Thermal Goggles | 0=================0 These goggles allow you to see the heat signature of objects especially bodies. Other than screwing up my picture (because of my RGB amplifier which I've since disconnected) I see little use for them. To use them, press Circle (PS2) or B (Xbox). To turn them off, switch back to them (you can have them on while using other items) and press Circle (PS2) or B (Xbox) again. Locations: ********** --In Madd Dogg's Crib inside the barroom on first floor by the large TV after completion of "A Home In The Hills" (The Four Dragons Casino). 0======================0 | Night Vision Goggles | 0======================0 The goggles intensify faint light and allow you to see in the dark. To use them, press Circle (PS2) or B (Xbox). To turn them off, switch back to them (you can have them on while using other items) and press Circle (PS2) or B (Xbox) again. Locations: ********** --In Madd Dogg's Crib first floor by the kitchen entrance after completion of "Breaking The Bank At Caligula's" (The Heist). But weapons aren't the only things you will find scattered around Los Santos. You will also find other icons that you can use to help you out..... 0=================0 | Body Armor Icon | 0=================0 This armor-shaped icon will increase your armor rating to it's maximum of 100 (the number can be seen in the Stats). When you complete Level 12 of a Vigilante Mission, your maximum will increase to 150. Locations: ********** --At any Ammu-Nation (after "Doberman" (Sweet Johnson)): --Downtown Los Santos [Cost: $200]. --WIllowfield (Los Santos) [Cost: $200]. --Blueberry (Red County) [Cost: $200]. --Palomino Creek (Red County) [Cost: $200]. --In open area to the west of the three-way intersection in north Las Calinas (Los Santos). It is in the corner by the chain link fence and near the Tec9 Weapon Icon. --Under the west end of the road bridge in the flood control channel just northeast of CJ's house (Los Santos). --Behind The Golden Palms apartments in northeast Los Flores (Los Santos). --Behind building with large red awning (with white and green striping on the top and bottom) west of the Ammu-Nation in Willowfield (Los Santos). --Between the large coal pile and container crate in the junkyard west of the Willowfield Ammu-Nation (Los Santos) (and west of the Chainsaw Weapon Icon within the junkyard). --In one of the train cars inside the large blue building (where Graffiti Tag T31 is) at the junction of the main road and railroad tracks in north Ocean Docks (Los Santos). --Inside the large warehouse with the red top at the end of the railroad tracks (with the blue building (where Graffiti Tag T31 is) that contains Body Armor and a Sawn-Off Shotgun Icon) at the southwest end in the office on the second floor in Ocean Docks (Los Santos). --On the ledge halfway down the ramp (to your right) in the northeast corner of the inner portion of Los Santos International Airport (Los Santos). --In front of the cafe at the street junction southeast of City Hall and west of where the Sweeper spawns (Los Santos). --On the upper level in the northwest corner of the conference building in Conference Center and east of the Silenced Pistol Weapon Icon (Los Santos). --Inside the Atrium's lobby in Commerce (Los Santos). --On top of the large white apartment building in Mulholland north of the Pay N' Spray (Los Santos). --Inside one of the bedrooms on the upper level of Madd Dogg's Crib (Los Santos). --Under an overhang at one of the shacks on the north side of the road in Hampton Barns (Red County). --In the locker room inside the Los Santos (and Dillimore) Police Department HQ. --In the middle cell on the lower level inside the Los Santos (and Dillimore) Police Department HQ. --Between a white house and a blue garage in northeast Palomino Creek (Red County). --In the northeast corner of the small trailer park on the south side of Montgomery (Red County). --By the door on the northeast side of the FleischBerg Beer building in Blueberry Acres (Red County). 0===================0 | Police Bribe Icon | 0===================0 These star-shaped icons will drop your wanted rating by one star when picked up. It is best to know where all the bribe icons are located before doing any missions so you can quickly deal with any law enforcement pursuit. Locations: ********** --Under the north end of the bridge over Glen Park (Los Santos). --Suspended in the air over the road east of the three-way intersection in north east Los Calinas (Los Santos). --Near Botanica which is southwest of the Ten Green Bottles bar in Ganton (Los Santos). --At the edge of the flood control channel east of the Carwash in East Los Santos (Los Santos). --In the middle of the apartments north of All Saints General Hospital in Market (Los Santos). --In a sloping alleyway southeast of the SMG and Flower Icons in Las Colinas (Los Santos). --On the north bridge arch on the bridge in south Ocean Docks (Los Santos). --Behind some crates near the red crane northwest of the above bribe in Ocean Docks (Los Santos). --In an alleyway north of the Country Club in Vinewood (Los Santos). --In an alleyway of the block on the northeast part of Conference Center (Los Santos). --Behind a yellow house across the street north of the saucer shaped house in Mulholland (Los Santos). --In front of some apartments in Rodeo just west of Marina (Los Santos). --On the southeast corner of EasterBoard Farm west of Blueberry (Red County). --In an alley north of the Blueberry Ammu-Nation (Red County). --Under the Montgomery Intersection on the dirt road (Red County). --On a short dirt road between hairpin turns in the northern part of the Panopticon (Red County). --On the rock wall on the north side of the river north of Dillimore (Red County). 0=============0 | Health Icon | 0=============0 This heart shaped icon will restore your health back to it's maximum. Locations: ********** --In Madd Dogg's Crib inside the kitchen on the first floor after completion of "A Home In The Hills" (The Four Dragons Casino). /=========================================================================\ 0===========================================================================0 | B.4. 100% Completion List for Los Santos and Red County | 0===========================================================================0 \=========================================================================/ Below is what you need to do within Los Santos / Red County to get 100% Completion: >>Completion of all Main Story Missions: --From "Big Smoke" / "Sweet And Kendl" (Carl Johnson) to "The Green Sabre" (Sweet Johnson)) [Early part of game]. --From "A Home In The Hills" (The Four Dragons Casino) to "End Of The Line" (Sweet Johnson) [Last part of the game]. >>Acquire a minimum of 35% of gang territories after "Home Coming" (Carl Johnson) [To open up "End Of The Line" (Sweet Johnson)]. >>Completion of all Side Story Missions: --Cesar Vialpando (one mission). --OG Loc (four missions). >>Complete the BMX Challenge. >>Complete the Commerce 24-7 Courier Asset Mission. >>Do all 100 Graffiti Tags (Los Santos). >>Collect 14 to 18 Oysters around the land area. >>Complete the Los Santos Forum Arena Event (8-Track). >>Complete the Los Santos Race Tournaments (After "Verdant Meadows" (Mike Toreno)). >>Purchase the six available Safehouses. >>Upgrade your Muscle past the Buff stage and learn new moves from the Boxing Trainer at the Los Santos Gym. These can be done in other sections of the game but can also be done while confined here at Los Santos: >>Complete the Vigilante Mission. >>Complete the Ambulance Mission. >>Complete the Taxi Mission. >>Complete the Pimping Mission. >>Complete the first two Challenges at Ammu-Nation (after "Doberman" (Sweet Johnson). >>Collect all of the remaining Oysters (and all of the Photo-Ops and Horseshoes) if you use the "Reuniting The Families" Exploit (explained later). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================================================================0 | B.I. Before Doing The Story Missions | 0===========================================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ To start, I'm going to do as much of the off-story stuff as possible before doing the first official mission, "Big Smoke" / "Sweet and Kendl". A lot of this stuff can be done in any order but doing some things in a certain sequence will be of most benefit to you like maxing out your Cycling Skill before doing the BMX Challenge. All the tasks in the section are listed in the order I did them for this guide. This also chronicles my journey through San Andreas. Since I can't fully explore the areas outside Los Santos / Red County, at this time, my primary focus is to do as much as possible before going into the Main Story Missions. This includes maxing out every skill I can including all but one of my weapons, all of my Vehicle Stats, and most of my physical stats. I won't lie to you. Maxing out most of these skills before doing the Main Story Missions will take a long time. However, I would rather do them now and get it over with rather than being forced away from the story to upgrade something so I can beat certain missions. /=========================================================================\ 0===========================================================================0 | B.I.1. In The Beginning..... | 0===========================================================================0 \=========================================================================/ It is 1992 and Carl Johnson is returning home to Los Santos after a five year self-exile to Liberty City. It is not a happy occasion however, since he is returning home because his mother has been killed. Upon arrival, it gets worse for him. He encounters two cops from his gangbanging past, Officer Tenpenny and Officer Pulaski, who are very corrupt and frame him for a cop's murder to drag him back into the game once again. To top that off, they drop him into Ballas turf. The Ballas are rivals of the Grove Street Families and Carl has to get himself out of there pronto. All he has in front of him is a bicycle and thus the story begins..... /=========================================================================\ 0===========================================================================0 | B.I.2. Bike Riding and the Commerce 24-7 Courier Asset Mission | 0===========================================================================0 \=========================================================================/ When you get onto the bike, press Pedal to move forward. To go faster, Pedal. To sprint, tap Pedal faster and you will see him stand on the bike and pedal really fast. You can actually go quite a distance this way. To Bunny-Hop, hold R1 (PS2) or B (Xbox) then release to jump. The higher your Cycling Skill, the higher you will jump. If you happen to come to a stop when you climbing a steep incline, rapidly tap Pedal to shoot yourself up the incline. This skill will come in handy for the BMX Challenge later. Be careful when going at top speed. If you smack into a pedestrian, you will wreck (as well as killing the pedestrian). Instead of heading toward the CJ Icon on the map, I am going to head toward the Commerce 24-7 west of City Hall. In front of the 24-7 is another BMX bike. But this one is special. Getting on this bike will trigger the Commerce 24-7 Courier Asset Mission. This is a simple mission. While on the bike you have to throw packages through the red coronas shown on your map. You have do this Drive-By style using the Look Left and Look Right Buttons in conjunction with the Attack Button. If you miss you can get a second chance by picking up the package and trying again. Part of your score is determined by how many packages you bring back to the 24-7 when you complete a level. After completing the last corona in the run you then have to go back to the Commerce 24-7 to complete the run. There are a total of four runs to complete: Run #1 ****** --Coronas = 3 --Packages = 6 --Time Limit = 3 minutes Run #2 ****** --Coronas = 4 --Packages = 6 --Time Limit = 5 minutes Run #3 ****** --Coronas = 5 --Packages = 7 --Time Limit = 5 minutes Run #4 ****** --Coronas = 6 --Packages = 8 --Time Limit = 10 minutes For the last run you will notice that the packages are really spread out. Start by going west and going clockwise along the course. You can practically sprint all the way through the course even with low Stamina. Just try not to wreck too much. Upon completion you gain a Money Icon outside the 24-7 and it will max out at $2,000. You also inch closer toward 100% Completion and earn more than $10,000 which is more than enough for me to do the following..... /=========================================================================\ 0===========================================================================0 | B.I.3. Buying The First Safehouse | 0===========================================================================0 \=========================================================================/ While still on the bike I head back toward CJ's house. Even though I haven't entered the red circle I can save the bike inside the garage. I will need it later. I also took the opportunity to go behind the house so I can climb the fence, the garage roof, the house roof, and finally walked over to the nearby Pawn Shop roof to get a Spray Can so I can do the Graffiti Tags later. From here I went into the flood control channel to the east and went under the two bridges to get a Micro SMG and Body Armor. Then I went out of the channel, back into the street, and headed straight north toward the green Safehouse Icon (on the map) in Jefferson. I purchased the Safehouse and saved my game before doing my next objective..... /=========================================================================\ 0===========================================================================0 | B.I.4. Inside Track Betting and Easy Money | 0===========================================================================0 \=========================================================================/ After saving my game I got a nearby car and headed west into the north part of Downtown Los Santos. Under the raised freeway and just south of the parking lot under the Mulholland Intersection is the Inside Track Betting parlor. Here you can bet on the horses. And it is here you can win a lot of money. A whole lot of money. Walk to the ITB Machine to play the horses. There are five choices and they go from top to bottom from best odds to long odds. The long odds are usually 10 to 1, 11 to 1, and 12 to 1. You can also bet in increments from $5 to $10,000. As it turns out, based on info from the message boards, all of the horses have the same chances of winning regardless of the odds posted. It is not skewed to where the worst horse loses 99 time out of a hundred or where the best horse wins most of the time. No, all of the horses have an equal chance to win the races. To start trying to win money bet all of your money on the bottom horse. If you win, go back to the Jefferson Safehouse and save your game. Then go back here to win more money. If you lose, pause, reload from your Jefferson Safehouse save point and come back here to try again. The maximum you can bet at any one time is $9,999,995. At 12 to 1 odds that means you can win a maximum of $119,999,936. However, it can become tedious trying to get that 119 million. The maximum increment is $10,000 and you have to press the button once for each ten grand you wish to bet. You can't just hold the button down to get it to increase. You either have to tap fast using two fingers or use a programmable joypad to speed things up. Of course, having $10,000,000 plus is more than enough to get things started so you don't have to try to get $100,000,000 unless you want to but it will be very nice to have. Regardless of whether or not you have over ten million or over a hundred million, purchase the remaining available Safehouses. I did this after I did most other stuff before the Main Story Missions but I felt that this strategy to getting a lot of money would be best done after purchasing the first Safehouse in Jefferson. /=========================================================================\ 0===========================================================================0 | B.I.5. Oysters | 0===========================================================================0 \=========================================================================/ The next thing I am going to do here is to collect as many Oysters as I can. There are 50 Oysters scattered around the whole San Andreas area. They can be found only in the water but can be found inland in lakes and swimming pools. As explained earlier I can swim around Unwelcome Areas as long as I don't make landfall. There are a couple of exceptions, however, mainly around near the Easter Bay Airport (San Fierro) and the west end of Los Santos Inlet. Trust me, the last thing you want is to have a 4-Star Wanted Rating while exposed in the water. By swimming around these areas I can get a total of 39 Oysters out of 50. This will take about a couple of hours because of the distance traveled and swimming speed. But in the process I am increasing my Max Health, Stamina, and Lung Capacity. While swimming, dive and swim beneath the water until you have about 10% air left then surface. Wait for your air to return to 100% then repeat. This will help you to maximize your Lung Capacity. By the time I finished with my Oyster collecting for this section I maxed my Lung Capacity, maxed my Stamina, and nearly maxed my Health. For collecting all 50 Oysters you get $100,000. You will also get $100 for each Oyster you collect. Each Oyster listed will be designated with a "Y" because "O" looks too much like a zero. The numbering system is based on the one used in the Brady Guide (Xbox / PC version) for pages 127, 132, 133, 136, and 137. Because the Oysters are spread throughout San Andreas I am also adding a sectional designation to make them easier to find: --LS - Los Santos --RC - Red County --FC - Flint County --WS - Whetstone --SF - San Fierro --TR - Tierra Robada --LV - Las Venturas After saving at my Willowfield Safehouse I went to get the two Oysters inside Los Santos: [LS-Y2] - Inside the swimming pool of the large mansion behind the VINEWOOD sign (Madd Dogg's Crib). Climb the fence on the north side to gain entrance. [LS-Y11] - Inside the lake in Glen Park. Now it is time to enter the ocean. Head to Playa Del Seville and enter the water. Head south: [LS-Y3] - At the end of one of the concrete piers at Playa Del Seville. [LS-Y4] - At the south end of the pier just southwest of the large docked ship at Ocean Docks. [LS-Y6] - Underneath the bridge just northwest of LS-Y4. [LS-Y5] - Under the southernmost bridge at Ocean Docks. Southwest of LS-Y6. [LS-Y7] - Just off the beach at the southwest corner of Los Santos International Airport. Near the center of the curve. [LS-Y1] - Just west of the Verdant Bluffs road tunnel near the south entrance. [LS-Y8] - Underneath the south road bridge in the Marina. [LS-Y9] - Underneath the north road bridge in the Marina. Swim to the Santa Maria Pier. Go to the end of the Pier and get a hot dog from the vendor there. This will be the last time you can eat for awhile. Jump into the water and head west: [LS-Y10] - At the end of the Santa Maria Beach Lighthouse. Now swim southwest and head toward Flint County. [FC-Y27] - Under the southermost road bridge in Flint County. Now head north along the river. As you near the next bridge, the water will get very shallow. There is a sandbar in the middle and if you walk on it you will get a 4-Star Wanted Rating. Just stay on the left side of the river and head toward the next bridge where you will find..... [FC-Y26] - Under the old wooden bridge just north of FC-Y29. Keep going north and stay to the left part of the river until it gets deep again. Eventually you will get to..... [WS-Y28] - Under the bridge east of Mount Chiliad. [WS-Y29] - Under the north-south bridge connecting Mount Chiliad and San Fierro (in the middle). Now head north along the west side of San Fierro. If you've done a lot of diving to increase your Lung Capacity you may have it maxed by now. Turn east when you see the Gant Bridge and head toward the large ship nearby..... [SF-Y16] - On the south side of the south support tower for the Gant Bridge. [SF-Y20] - Under the stern of the ship east of the Gant bridge. Now head north..... [TR-Y35] - Between the concrete bridge support for the Gant Bridge and the rock wall. Head east again..... [TR-Y36] - Near the entrance of the small lagoon in Tierra Robada. Go back south along the coastline..... [TR-Y37] - By the roadside wall southeast of TR-Y36. Head south toward the next ship. At this point you may get hungry but you should have plenty of health to accomplish the rest of this part of the run. [SF-Y19] - Under the ship northeast of San Fierro. Head towards the middle of the Garver bridge..... [SF-Y22] - Under the main bridge support to the Garver Bridge. Head toward the little inlet east of the Kincaid Bridge..... [BC-Y42] - At the end of the little inlet east of the Kincaid Bridge. Go along the coastline and head north toward the Las Barrancas area..... [BC-Y43] - In the small boathouse just north of the freeway bridge. [BC-Y41] - Under the small road bridge in the inlet in the southwest part of Las Barrancas. Now head back south and toward the Easter Bay Airport..... [SF-Y23] - At the end of the main runway for Easter Bay Airport. [SF-Y18] - Under the stern of the ship southwest of SF-Y23. Hug the wall of the runway while heading to the Oyster and back after collecting it. It should be noted that if you try to get the two Oysters at Easter Basin west of the runway you will get a 4-Star Wanted Rating. This is because it is part of the Easter Basin Naval Station and they don't like trespassers. I'll get these a little bit later while using the "Reuniting The Families" exploit. Head back east..... [RC-Y30] - At the northwest part of the Panoptican. Get back on land and get a vehicle. Get food to replenish your health and save at the Willowfield Safehouse. Now it is time to do the second major part of the Oyster run for this section. Head north toward the Frederick Bridge and jump into the water..... [RC-Y13] - Under the center of Frederick Bridge. Now head north alongside the east coast of Las Venturas. Getting the two Oysters by Las Venturas will take awhile but it can be done. You should be very near the maximum Health limit by the time you head back toward the Frederick Bridge. [LV-Y45] - On the northeast corner of Las Venturas almost underneath the boat. [LV-Y44] - Near the Bone County Beach near the northwest part of Yellow Bell Golf Club in Las Venturas. South of the boat parked nearby. Head back toward the Frederick Bridge. Swim into San Andreas Sound and head toward the river going south. [RC-Y14] - Under the smaller bridge just south of the freeway bridge (west of Palomino Creek). [RC-Y12] - Under the pier at Fisher's Lagoon. Head west and follow the river..... [RC-Y15] - Under the road bridge northwest of Dillimore. [RC-Y31] - Under the bridge just east of Flint Water. Once in Flint Water head south..... [RC-Y32] - Under the bridge just south of Flint Water. [RC-Y33] - Under the railroad bridge southeast of RC-Y32. [RC-Y34] - Under the bridge northeast of the Flint Intersection. Once back inside Los Santos Inlet head west..... [FC-Y25] - In the northwest corner at the north end of the beach. There. That takes care of most of the Oysters. At this point I have swam back into Los Santos and saved my game so I can move onto my next objective..... /=========================================================================\ 0===========================================================================0 | B.I.6. Graffiti Tags | 0===========================================================================0 \=========================================================================/ In Los Santos there are 100 Graffiti Tags that must be spraypainted over with the Grove Street Families tag. You're supposed to do this after the mission "Tagging Up Turf" (Sweet Johnson) but you can do them all before doing the Main Story Missions. When doing the "Tagging Up Turf" the six tags you covered up will be uncovered so you can cover them back up to complete the mission. I played around and found out that you can get all 100 Tags before the Main Story Missions without negatively affecting "Tagging Up Turf". I used the BMX bike that I saved in the garage then I went and found the Spray Can Icon in Las Colinas so I can get enough paint to start doing the Tags. By doing the Tags now I am increasing my familarity with the Los Santos area. To spray paint a tag, you use Target to aim and use the Attack to paint. Wait until the game prompts that the tag has been successfully painted before stopping. Make sure that no cops are around when tagging otherwise you will get a Wanted Rating. When starting you may want to use a Bicycle to get from Tag to Tag (and to get Spray Cans) so you can max out your Cycling Skill. Once you do that, get a Motorcycle and begin maxing your Bike Skill. You may also want to accumulate weapons you find to begin maxing out your Weapon Skills later. The Tags are listed using the numbering system within the Brady Guide (Xbox / PC version) on pages 127-130. When all 100 Tags are finished your Respect will increase and the following Weapon Icons will spawn in the kitchen of CJ's house: --AK47 --Tec9 --Sawnoff Shotgun --Molotov Cocktails And, according to Allan Curtis, your fellow gang members will be armed with more powerful weapons like the SMG, Desert Eagles, and Knives. The Graffiti Tag list is as follows: 0===================0 | Santa Maria Beach | 0===================0 [T91] - At the end of the Santa Maria Pier on the upper level of the east building. [T92] - On lower level (south side) behind the Santa Maria Beach Pay N' Spray. 0=======0 | Rodeo | 0=======0 [T89] - Behind the Tableau store which is east of the Rodeo Victim Clothes Store. [T90] - Tucked in corner left of the doors for Vinyl Countdown in north Rodeo. 0==========0 | Vinewood | 0==========0 [T83] - On small building facing main street west of signal light east of large building with several flags and west of The BogStandard apartments (the one with the funny upside down red and white sign). Southeast of the "Strain Hard" / Sprunk billboard nearby. [T84] - On east side (facing street) of TransFender building (right next to, on east side) of Vinewood Pay N' Spray. 0========0 | Marina | 0========0 [T88] - On wall on lower level by small wooden pier. [T93] - On building facing street on west part of the entrance to Verona Beach Pier (across the street south of Bobo building). 0========0 | Market | 0========0 [T79] - On lower level of futuristic looking building (on north end of block) southwest of Market Ammu-Nation and west of Verona Mall. [T85] - On west side of corner building by signal lights south of Vinewood billboard by Vinewood Walk of Fame and northeast of T86. [T86] - On upper ledge above Phat Discs (east of entrance) north of Jim's Ring Doughnuts and west of All Saints General Hospital. [T87] - On southeast side of building (upper level) directly south of the Market Cluckin Bell. Do a running jump or jump on vehicle to help reach the tag. 0==============0 | Verona Beach | 0==============0 [T78] - On upper level of large white building across the street west of the Legal Theatre. Use stairs on south side of building and go right to go up then left to take you to the tag. [T94] - On the northwest corner of building facing main road across from beach and southwest of Conference Center. Right by signal lights. 0================0 | Verdant Bluffs | 0================0 [T95] - On upper level of Observatory on the north dome. 0==========0 | Commerce | 0==========0 [T76] - On north side (west of the main doors) of City Hall. [T77] - On south side of Legal Theatre across street from the Commerce 24-7. 0=================0 | Pershing Square | 0=================0 [T75] - On south side of Los Santos Police HQ (northeast of City Hall). 0=====================0 | Downtown Los Santos | 0=====================0 [T80] - On a wall on the upper level of a small courtyard south of the "Homies" billboard. [T81] - Tucked in a corner southwest of the Coin Laundry (which is west of the Los Santos Inside Track Betting facility. [T99] - Tucked in a corner on the west side of the tree lined street (just before incline) north of the "Homies" billboard and south of the red building (Yars Jewelry). North of T80. 0=========================0 | Mulholland Intersection | 0=========================0 [T82] - On the west wall (by trash containers) of the parking lot under Mulholland Intersection. [T100] - On the west wall underneath an exit ramp in the northeast section of Mulholland Intersection. 0===========0 | Glen Park | 0===========0 [T48] - In the courtyard of the second building of small dumpy beige one-story apartments just east of the Mulholland Intersection and the Bobo billboard. [T54] - Under north end of bridge over Glen Park. [T55] - In alleyway at the end of the bridge directly south of Glen Park. [T56] - Inside the northeast corner of the Skate Park west of City Hospital. 0===========0 | Jefferson | 0===========0 [T41] - Inside garage of house on the east side of block east of County Hospital and south of the Church and T42. [T42] - On the southwest part of the large Church by the stained glass window and north of T41. [T51] - Under the stairs on the south side of the Jefferson Motel. [T52] - On the north side of east-west alleyway north of the Jefferson Safehouse. [T53] - Behind the SubUrban Clothes Store north of the Jefferson Safehouse. [T57] - On the east side of County Hospital hidden behind bushes. 0=============0 | Las Calinas | 0=============0 [T7] - Between the orange and blue house in east Las Colinas near the three road intersection. [T8] - In the front of the large building at the bottom of the hill near the beach. The northernmost building in east Las Colinas. [T45] - Just inside the train tunnel northeast of the Jefferson Motel. [T46] - Behind beige house (with red rooftop) east of the small Iglesia Pentecostes church which is east of the Carniceria El Pueblo market. [T47] - In alleyway on south side of street between a blue and a beige building halfway down the hill west of the Carniceria El Pueblo market. Northeast of T48. [T49] - In alleyway by orange house with blue door northwest of the Coutt and Schultz car dealership. [T50] - On the wall (ground level) of the walkway leading up the hill. Just northeast of T49. 0=================0 | East Los Santos | 0=================0 [T4] - On wall of Mexican restaurant with picture of woman. (This can also be done during "Tagging Up Turf" (Sweet Johnson)). [T5] - On upper level of Sign Shop just southeast of T4. (This can also be done during "Tagging Up Turf" (Sweet Johnson)). [T6] - On wall that is part of walkway up by main east-west road in north East Los Santos. Just west of the International billboard. [T15] - On the wall facing street at the top of the hill in north East Los Santos. Northeast of T18-T19 group. [T18] - In alleyway where the "Super Value" sign is partway down the hilly street south of T15. [T19] - Just a few feet south of T18 in the same alleyway. [T20] - In alley just northeast of T4. (This can also be done during "Tagging Up Turf" (Sweet Johnson)). [T21] - In archway east of the Carnicera Mexican restaurant (and behind Carwash) northeast of T5. [T43] - Behind Liquor Store (with Sprunk Machine) south of T44. [T44] - Inside underground parking garage across the tracks just southeast of the Jefferson Motel. [T52] - Behind fence of building directly east across the street from T5. 0============0 | Los Flores | 0============0 [T14] - On the north side of middle group of apartments just north of T15. [T17] - In the south part of the alleyway of the building east of T18 and T19. 0============0 | East Beach | 0============0 [T9] - On the north wall of the second house (near the beach) after the bridge going from Las Colinas to East Beach and across from Colonel Fuhrberger's house. [T10] - Behind U-shaped building directly north of the Los Santos Forum. [T11] - At the entrance of the multistory carpark in central East Beach. [T12] - On wall facing street partway up hill on east side of street. Just northwest of T11. [T13] - Behind The Golden Palms apartments at the top of the hill just before the bridge and directly west of T9. Right by the Body Armor Icon. [T16] - On the west side of the street near the top of the S-shaped street in central East Beach. West of T11. [T23] - Southeast part of Los Santos Forum. [T37] - On wall on top of building with "East Pacific" sign in front. Climb to top by climbing on building on the north end then heading south until you jump down to the rooftop. Tag is on south facing wall. Directly south of T9. 0===================0 | Playa Del Seville | 0===================0 [T24] - On wall facing beach directly southeast of Los Santos Forum. [T25] - On north wall of blue apartment building directly west of T24 and across the street south of the Los Santos Forum. [T26] - On wall by parked car facing street south of T25. [T27] - On the west wall of the basketball court south of T26. [T29] - On the wall by transformers west of T25. 0=============0 | Ocean Docks | 0=============0 [T28] - On the east side of the north green bridge tower at the top of the bridge going from Willowfield to Ocean Docks. West of T30. [T30] - On corner by signal lights across street west from tanks in north Ocean Docks. Southwest of T27. [T31] - On blue wall facing main street near train tracks southeast of T28. [T33] - On cargo containers (facing water) on lower level between red cranes directly south of T31. [T34] - On east side of bridge support underneath the bridge northwest of T30. 0=============0 | Willowfield | 0=============0 [T32] - On the wall under the pile of coal in the flood control channel near the end of the southeast rail extension where the bridge ends. [T35] - On maroon building directly west of the Willowfield Safehouse. [T36] - In front of Hong Kong Deli directly north of the Willowfield Safehouse. [T38] - On south side of the Cluckin Bell northwest of T35. [T59] - At storefront just south of Idlewood Pay N' Spray (by Sprunk Machine). [T93] - On south side of building behind fence on the west side of signal lights directly northwest of T31. 0==================================0 | Los Santos International Airport | 0==================================0 [T96] - On the south side of the control tower in the center of the Los Santos International Airport complex. [T97] - On the top of the tunnel entrance (west end, south side) at the south part of the Los Santos International Airport complex. 0===========0 | El Corona | 0===========0 [T68] - On south side of liquor store south of the El Corona 24-7. [T69] - Just southeast of the pedestrian bridge over the train tracks on the west side of apartments. Southeast of T68. [T70] - On side of bar north of the pink and green Nude Shop on the east side of El Corona. [T71] - On south side of the pink and green Nude Shop north of the guard house for the airport and south of T70. [T72] - On light green fence (to the right of the bright red fence) facing airport southeast of the El Corona Safehouse. [T73] - On east side of house (facing street - behind fence) at the intersection (north side) east of the El Corona Safehouse. 0===============0 | Little Mexico | 0===============0 [T64] - On north side of building west of the Alhambra Club and east of the Atrium. [T65] - In front of church east of the Cock-O-Pops billboard and south of the Atrium. [T66] - On side of building by blank billboard west of the Alhambra Club. 0==========0 | Idlewood | 0==========0 [T1] - On west side of south end of bridge north of the Idlewood Well Stacked Pizza Co. (This can also be done during "Tagging Up Turf" (Sweet Johnson)). [T2] - On blue house directly across street west of T1. (This can also be done during "Tagging Up Turf" (Sweet Johnson)). [T3] - In alleyway behind the house where T2 is. (This can also be done during "Tagging Up Turf" (Sweet Johnson)). [T58] - On wall within parking lot of 24-Hour Motel east of the Idlewood Well Stacked Pizza Co. [T60] - On wire window facing street directly west of the Idlewood Well Stacked Pizza Co. [T61] - Inside group of dingy apartments north of T1-T2-T3 tag group. Near icon for a 2-Player Rampage. East side of highway exit ramp. [T62] - On north side of the middle building of apartments on the west side of the highway exit ramp and west of T50. [T63] - On wall north of the entrance of the Alhambra Club. [T67] - On the back of the Car Wash sign on the top of the Going Gas Station west of the Idlewood Pay N' Spray. [T74] - On north side of support inside the flood control channel just north of the El Corona 24-7. 0========0 | Ganton | 0========0 [T39] - On side of bridge just west of CJ's house. [T40] - Behind Botanica which is southwest of the Ten Green Bottles bar and near a Police Bribe. After geting all of the Tags I went and saved my game, after placing the bike back into the garage, so I could do my next objective..... /=========================================================================\ 0===========================================================================0 | B.I.7. BMX Challenge | 0===========================================================================0 \=========================================================================/ To the west of County Hospital is a Skate Park. By one of the half-pipes on top of the small hill is a BMX bike. Getting on this bike will trigger the BMX Challenge. There are 19 coronas you have to get to complete the challenge. Some of them are really high up in the air so it is recommended that you max out your Cycling Skill beforehand so you can Bunny-Hop to them. There are three of them on the half-pipes and they are the toughest to get. One is actually on the flat top of one of the half-pipes and the other two are in the air on each side of the other half-pipe. Before doing the BMX Challenge, use the BMX bike you should have saved in CJ's garage and practice doing the half-pipes. Go up one side and tap Pedal really fast. You should shoot up the side and into the air. Learn how to land and how to go up the other side of the pipe. Once you get the hang of it, get onto the other bike to start the challenge. When you start the challenge, you get ten seconds and get an additional ten seconds for each corona you collect. Get all of the other coronas on the ground and air as quickly as possible before doing the half-pipe ones. This will allow you to get enough time so you can get the last three on the half-pipes. Once you complete the Challenge you will inch closer to 100% Completion. /=========================================================================\ 0===========================================================================0 | B.I.8. Vigilante Mission | 0===========================================================================0 \=========================================================================/ After maxing out my Cycling Skill during painting over Tags I went and grabbed a Motorcycle (there's a very fast one in the carpark in East Beach) and went to max out my Bike Skill so I can try to do the Vigilante Mission on the Cop Motorcycle. After doing the Tags I went from SubMachine Gun Weapon Icon to SubMachine Gun Weapon Icon to get lots of ammo so I could max out my SMG skill while maxing out my Bike Skill. After maxing out my SMG Weapon Skill, I continued to go to the SubMachine Gun Weapon Icons to amass more ammo while continuing to max out my Bike Skill. By the time I maxed out my Bike Skill I had about 4,000 rounds for my SMG. Of course, you don't have to go as far as I did in preparation for the Vigilante Mission. You should have about SMG and about 3,000 rounds. You should also steal a Cop Motorcycle and store it in CJ's garage. A bit of Bike Skill also helps too. I found that the best place to do the Vigilante Mission is in the Red County area. Very little traffic and few cops to stop you if you get a Wanted Rating during the mission. And even then the Police Ranchers are easy to deal with since the country cops are not as aggressive as their city counterparts. By doing this mission in the country you are making the mission much easier. By using the Cop Motorcycle I also have the ability to shoot forward which gives me a huge advantage. All I have to do is just get behind my quarry and shoot up the back of their car until it blows up. The downside is that the criminals in the cars, at later levels, will shoot back at you while being pursued. And somne of them will wield Shotguns. They can quickly destroy your armor and health if you get too close. This is why you should have Hitman Weapon Skill Level on the SMG. This way you can shoot further and reduce the damage they can do. When you completing level 12 of the Vigilante Mission you will increase your maximum Body Armor from 100 to 150 and inch closer to 100% Completion. According to Jason Vercellone, if you decide to do the Vigilante Mission later in the game using the Hunter, you can max out your level reward at $1,000,000 per level at about level 130. Several people have written to me about tricks that can allow you to enter buildings to do the Vigilante Mission. You enter a building, wait a few seconds, and the threat will be gone. Go back, reenter your Police vehicle, get back out and, repeat the process. However, I have not gotten them to work 100% of the time. In addition, these tricks do not seem to work on the Xbox so I will stick to my above strategies for now. /=========================================================================\ 0===========================================================================0 | B.I.9. Leveling Up Carl | 0===========================================================================0 \=========================================================================/ After doing the Vigilante Mission I focused on upgrading as many of my Stats as possible to their maximum prior to doing anything else. I have managed to max out all of my Weapon Skills (except the Combat Shotgun since it is not available in Los Santos), my Driving Skill (this took a long time), and most of my Flying Skill. You don't have to max out everything unless you want to. I will suggest that you should try max out your SubMachine Gun skills (since they don't take very long) and try to get about a quarter of your Driving Skills in. You may also want to get some Flying Skill too (probably about a quarter - enough to open the airport runway gates) [Remember, don't try this with the Xbox version - wait until Flight School]. This will make things a little easier in the early going through the Main Story Missions. /=========================================================================\ 0===========================================================================0 | B.I.10. 8-Track (Los Santos Forum) | 0===========================================================================0 \=========================================================================/ After maxing out my Driving Skill, I went to the Los Santos Forum to try my hand at the 8-Track Event. This is a 12 lap race around a figure-eight course. There are twelve cars on the course including yourself. The cars used are Hotring Racers. But these are not the same Hotring Racers used in Vice City. They are not as durable and even with maximum Driving Skill it handles like shit (I should note that you can win this race with low Driving Skill). The starting point is under the bridge over the middle of the course. There is a sharp left and a bottleneck as you get onto the bridge and a sharp right as you head back toward the starting line. These are the places where you can really get messed up if you're not careful. The key thing in doing the race is patience. You can't go too fast otherwise you will slide into the walls at the sharp curves which will damage your car and cause you to lose position. As you head back toward the starting line, go along the wall on the right side. This will allow you to gain position. When you get back underneath the bridge, be careful of the other cars. However, if you hit the rear of the car in front of you, you can cause him to spin out because of the angle you are at when you get under the bridge. This will also allow you to gain position. When you finally get into first place, be conservative. Try not to hit any of the walls from here on out even if you have to really slow down on the sharp curves to do it. This will allow you to keep your car in shape until the end of the race. If you finish in first place you will win $10,000 and inch closer to 100% Completion. In addition, the Hotring Racer and the Monster (which is a big ass monster truck) will spawn outside the Los Santos Forum. I should note that the Monster truck has no Handbrake. It has 4-Wheel Steering in it's place. When used it will allow you to do very sharp cornering. /=========================================================================\ 0===========================================================================0 | B.I.11. Pimping Mission | 0===========================================================================0 \=========================================================================/ Behind the Gas Station, in Idlewood (where you do Graffiti Tag T67), you will find a car parked there called the Broadway. Upon entering it you will notice that you can do a vehicle based mission. That mission is called the Pimping Mission. Press the Activate Vehicle Mission button to begin the mission. When you first start you will be prompted to pick up your girl. When you do, you will have a time limit (usually three minutes) to take her to a customer. Once you have dropped her off, you will be prompted to pick up another girl. When you have done that you have about a three minute time limit to take her to her customer. When you have dropped her off, you will be prompted to pick up the first girl. So now you begin alternating between the two girls. When one is finished, you pick her up, take her to another customer, and be prompted to pick up the other girl to repeat the process. There are ten customers to serve during this mission. In addition you may see your Pimping Skill go up even though I haven't found it in the Stats. One of three things will happen when you are prompted to pick up a girl: One, you will get a notice she is finished and waiting to be picked up. Here you can take your time and even repair your car if you have taken too much damage from smacking it around. Second, she is getting roughed up by the customer. You have about three minutes to get to her before the customer kills her. Once you get there, exit your car and kill the customer. Then you have twenty seconds to get back in the car before the mission ends. Get back in the car, pick up your girl, and head to the next customer. Third, the customer refuses to pay. You have about three minutes to get to your girl before the customer runs off. When you get there the customer will run for it. Kill him before he gets too far. Just line him up and run him over. If you have to get out and chase him, don't run too far too since you have twenty seconds to get back in the car before the mission ends. Get back in the car, pick up your girl, and head to the next customer. When you pick up a girl, you will get a cut of the earnings. You will always get $300 from the girl but your money will increase due to a multiplier which also serves as a indicator of how many customers you have served regardless of the outcome. When you have served your tenth customer the mission will end successfully. You will get a little closer to 100% Completion plus a little bonus. From now on, whenever you decide to do business with a prostitute she will pay you instead of you paying her for the pleasure. /=========================================================================\ 0===========================================================================0 | B.I.12. Ambulance Mission | 0===========================================================================0 \=========================================================================/ Like in the previous two GTA games there is a Ambulance Mission to do in order to get 100% Completion. The rules are still the same. You have to climb into an Ambulance and press Activate Vehicle Mission to begin the mission. You drive around picking up patients and take them to a nearby hospital. You can carry a maximum of three patients at one time so you will have to plan your routes, using the in-game map, to find the best way to pick them up. There are twelve levels in the Ambulance Mission. You start with one patient at Level 1 and a additional patient will be added in each level as you progress. Care must be taken not to smack the Ambulance too much because of the patients inside but it seems that the Ambulance is much tougher in San Andreas than it was in Vice City. There are three Hospitals in the Los Santos and Red County area. How difficult or easy this mission is determined by which hospital you use. So which is the best one to do the mission with? I found that Montgomery Hospital in Red County is a very good place to do the mission. The patients tend to be within the city limits for the early part of the mission which makes it easy because the town is small. But at Level 8 things start to change. You will then start to see patients in Dillimore, Palomino Creek, and Hampton Barns. Even so, it is still not too difficult since there is a lot of room to make your own shortcuts and avoid traffic. When you have to deal with traffic, you can make things easier on yourself by using the Siren to make the cars move out of the way. Within Montgomery city limits your time bonus for each patient is 16-19 seconds. Outside the city limits your time bonus for each patient is at least 45 seconds. However, if you're willing to wait, the best place to do the Ambulance Mission period is in Angel Pine. All of the patients remain confined to the small town thus making the mission easier (and faster). Once you have successfully completed the Ambulance Mission your Health will be maxed out (although in my case I had already maxed out my Health so it made no difference) and take another step toward 100% Completion. /=========================================================================\ 0===========================================================================0 | B.I.13. Firetruck Mission | 0===========================================================================0 \=========================================================================/ The Firetruck Mission also makes a return in San Andreas. Here you have to get a Firetruck and press Activate Vehicle Mission to start the Firetruck Mission. You then have to go from place to place extinguishing fires with the water cannon by using the Attack button. There are twelve levels to complete. On Level 1 you just have to put out a car fire. On Level 2 you have to put out the car fire but when you do that a person will exit and he will be on fire and you will have to put him out. The person will then try to run away so you have to go and chase him (but thankfully he won't run too far). As you progress through the levels a person will be added to a car for each level you pass up to a maximum of three people per car. At Levels 5 and 9 new cars are added up to a maximum of three cars. The game will spread out the cars so you have to go from car to car extinguishing them and the passengers who try to flee. There is no Fire Station in Los Santos but a Firetruck can usually be found by a salmon and blue building west of the Skate Park (which is west of County Hospital in Jefferson). As with the Ambulance Mission I found that doing the mission in Red County was the best place to do it because of the light traffic and open country in which to make shortcuts. Use the Siren to make the traffic move out of the way to seed things up and limit damage to your Firetruck. After completing Level 12 you will then successfully complete the Firetruck Mission. You will get a little closer to 100% Completion and become fireproof. /=========================================================================\ 0===========================================================================0 | B.I.14. Taxi Mission | 0===========================================================================0 \=========================================================================/ Just like in GTA3 and Vice City you can do the Taxi Mission. The rules are simple. Get a Taxi and press Activate Vehicle Mission to begin the mission. Basically, you pick up a person and take him (or her) to a destination. You are given a time limit to get the person there. After dropping off the passenger you then need to find another fare and repeat the process. The faster you can get and drop off passengers, the more time you can accumulate so you can go and repair the Taxi in a Pay N' Spray every so often. This is because you will be smacking into a lot of cars because of the way people drive in San Andreas. I should also point out that you won't be able to pick up any passengers if your cab is trashed but if you trash your cab with a passenger still inside they won't flee like they did in the previuos two GTA's I should also note that you can't do the Taxi Mission in Red County. All of the destinations for the Taxi Mission are in Los Santos. There are some differences between the Taxi Mission in San Andreas and the Taxi Missions in the previous two GTA's. First, there is the Tip Line. When you get a passenger there will be a Tip Line beneath the time limit. The line will shorten with time but will shorten faster when you hit cars or other obstacles. If you get to your destination with the Tip Line still on your screen you will get a Time Bonus. Since, because of the way people drive in San Andreas, you will be smacking into a lot of cars and you probably won't be getting a lot of Time Bonuses. Just focus on getting the customer to their destination so you can continue. Second, you only need to do 50 passengers instead of 100 like it was in the last two GTA's. This makes things less tedious but the main reason for the change is that if you try to do all 50 in one run you will start to go hungry because of the amount of time it takes to get 50 in one run. After successful completion of the Taxi Mission you will get closer to 100% Completion and will get unlimited Nitros for all of the Taxis. /=========================================================================\ 0===========================================================================0 | B.I.15. Doing Things in Unwelcome Areas | 0===========================================================================0 \=========================================================================/ Although you will be stuck with a 4-Star Wanted Rating when in Unwelcome Areas you can still do things like Oyster collecting and even the Courier Missions for San Fierro and Las Venturas. I should note that trying to do these things with that Wanted Rating will make things difficult and frustrating because of the extreme aggressiveness of the cops and their very cheap ass tactics to screw you out of your objectives. I do not recommend trying to do things in the Unwelcome Areas if you are easily frustrated or angered. I got a Parachute and flew over the area I wanted to enter. Then I jumped out and deployed the Parachute and landed where I wanted to go. Usually the last twenty feet or so leaves one vulnerable beacuse the cops are swarming and shooting at you while landing. I managed to do the following before I did the Main Story Missions: >>San Fierro Hippy Shopper Courier Asset Mission. Royal pain in the ass with a 4-Star Wanted Rating. Because of those hills you can't see those SWAT roadblocks until it is too late. And going slowly up those hills will give the cops on foot plenty of opportunity to bust you. >>Las Venturas Burger Shot Courier Asset Mission. Not as bad as the San Fierro one. The Faggio is much more manueverable and very quick on the brakes which allowed me to easily avoid cars. The wide flat streets also allowed me to easily avoid the SWAT roadblocks. >>NRG-500 Challenge (San Fierro). Having to deal with two cop cars in the dry dock made this more challenging than it already was. >>Collected the remaining Oysters in San Fierro, the Sherman Reservior, and Las Venturas. >>Did the Arena Events for San Fierro and Las Venturas. Doing them wasn't a problem since these events are held indoors. Getting back to Los Santos afterwards was. >>Did the three Mount Chiliad Bike Challenges. Once you start you are going too fast for the cops to bust you but if you screw up you are in a lot of trouble. >>I also managed to acquire about 2,500 Shotgun rounds then got back to Las Venturas to get a Combat Shotgun. I then went back to Los Santos and upgraded my Combat Shotgun Weapon Skill to Hitman level and still had about 900 rounds leftover to boot. I will go over the challenges, events, and Oysters later in the guide. /=========================================================================\ 0===========================================================================0 | B.I.16. Taking Stock | 0===========================================================================0 \=========================================================================/ I have reached the point in this guide in where I have done all I could do and am ready to finally go on to the Main Story Missions. This section is written as if I didn't do the things in section B.I.15. At this point I have done..... X===========================================================================X | 39 out of 50 Oysters. | |===========================================================================| | All 100 Graffiti Tags. | |===========================================================================| | Completed 8-Track (Los Santos Forum). | |===========================================================================| | Ambulance Mission completed (for maximum health). | |===========================================================================| | At least 50 Taxi fares done (getting unlimited Nitros for all Taxis). | |===========================================================================| | Vigilante Mission completed (for maximum armor). | |===========================================================================| | Firetruck Mission completed (Fireproof feature). | |===========================================================================| | Pimping Mission completed. | |===========================================================================| | BMX Challenge completed. | |===========================================================================| | Commerce 24-7 Courier Asset Mission completed (earned Money Icon for the | | Commerce 24-7). | |===========================================================================| | All six Los Santos Safehouses purchased. | |===========================================================================| | At least $130,000,000 and most of my Skills upgraded and Stats maxed. | X===========================================================================X A lot of work but well worth it. This will make some of the Story Missions a lot easier because I have maxed out a lot of my Skills and have a lot of money to purchase things like clothes, food, and additional Safehouses. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================================================================0 | B.II. The Main Story Missions (Los Santos and Red County) | 0===========================================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ Each Story Mission is broken into six parts..... Overview 0======0 What the mission is about. Weapons 0=====0 Weapons used on the mission. Each weapon listed should have a lot of ammo for it before doing the mission attempt. Prep Work 0=======0 Any vehicle that must be had or any task that needs to be done before doing the mission. Notes 0===0 Additional information and other musings. The Plan 0======0 How to do the mission. Reward 0====0 What you get for your efforts. With that explained, I will now finally move on to the story..... /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | B.II.1. Carl Johnson | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ His story begins at his house which is represented by the "CJ" icon within Ganton. His missions are pretty easy since they are designed to help you get started within the game. /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | CJ1. "Big Smoke" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ When CJ finally enters his mother's house he finds it in disarray. Overwhelmed with emotion he picks up his mother's picture and sits it on the dining room table so he can stare at it for awhile. However, he is suddenly confronted by someone who thinks CJ is a thief looking for trouble. But CJ recognizes this person as Big Smoke, a friend of the family. After a few moments Big Smoke recognizes CJ and they hug and talk. After a few moments they leave the house and head to the cemetary to meet up with the others..... /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | CJ2. "Sweet and Kendl" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ Overview 0======0 Big Smoke takes CJ to the cemetary where he meets up with his big brother Sweet, sister Kendl, and fellow Families member Ryder. Unfortunately for Carl, Sweet is a little upset that CJ didn't make it to the funeral and still upset he ran out on Brian's funeral years ago. This arguing upsets Kendl and she goes off to see her boyfriend Cesar who is Mexican. This doesn't sit too well with Sweet and the two argue. But she still walks off. Sweet is still very upset that everything has gone bad in the hood. When CJ asks, Sweet points out the graves of fellow members who have met an untimely end at the hands of the rival gang: the Ballas. Afterward, they all head back to the car but are ambushed by the Ballas. They manage to destroy the car and now CJ and the rest have to ride bikes back to the hood..... Weapons 0=====0 SMG (optional). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Ride the bike back to Ganton while keeping close to your group. Don't get too far behind or ahead. However, the Ballas will chase you in their car. You can either try to outrace them or, better still (if you have enough ammo), let them cut in front of you and then blast the car to smithereens. When you manage to get back to the red circle at CJ's neighborhood you will successfully complete the mission. Reward 0====0 Respect Gained. In addition, Sweet will call you on your cell phone and explain that the groups that used to be part of the Families have split and are fighting amongst themselves. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | CJ3. "Ryder" (Carl Johnson) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ Overview 0======0 Carl heads over to Ryder's house where he finds him loading up a gun. Ryder is upset that the local pizza place has covered up the graffiti tags he put on the place and wants to teach them a lesson. CJ decides to tag along. Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Get into Ryder's car to begin the mission. Your first stop is Reece's BarberShop in Idlewood. When you enter the place you can choose from a variety of hairstyles. Usually the most expensive hairstyles will gain you the most Respect. If you've spent some time playing the horses at the Inside Track Betting then money will be no object. I chose the Cornrow for CJ. After getting your haircut meet up with Ryder who is smoking outside. The comments he makes about your haircut will vary depending on which one you get. He suggests that you get something to eat while he finishes up with his smoke. Enter the Well Stacked Pizza and get something to eat. It can be anything on the menu but it should be noted that the largest meals will contain the most Fat. After choosing your meal, Ryder will then try to rob the place. But the guy behind the counter recoginzes Ryder and is not impressed by him. Worse, while CJ and Ryder argue, the pizza guy pulls out a Shotgun and shoots at them. Now you two have to make it back to Ganton. Get back in Ryder's car and go back to his house. You don't need to face the pizza guy, just drive back to Ryder's house to end the mission (Although one time I shot the guy in the face with a Silenced Pistol). Ryder also mentions that Sweet has also been upset about the tags and suggests that CJ see him. Reward 0====0 Respect Gained. In addition, all of the remaining restaurants, BarberShops, and Tattoo Parlors open up. You may want to go around and check these places out befre going on to the next mission. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | B.II.2. Sweet Johnson | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ Sweet Johnson is the big brother of Carl Johnson and is the leader of the Grove Street Families gang. He is still upset over the death of his mother and CJ's return to Los Santos hasn't helped matters since there are still wounds over Brian's death that have not healed very well. However, he is willing to give CJ a second chance at things. His missions can be found at his house which is next to CJ's house. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | SJ1. "Tagging Up Turf" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ Overview 0======0 When you talk to Sweet, he will hand you a Spray Can so you can hit up some tags in the nearby hoods. He also decides to team up with you on this mission. Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 If you've done all 100 Graffiti Tags prior to doing the Main Story Missions you will see that six of your Tags have been "uncovered" so you can do this mission. But it will have no negative effect on this mission or your game status. First, drive off to Idlewood. The game will instruct you on how to make a tag since the game designers wanted you to go through this mission first before doing the Graffiti Tags. Get the remaining two Tags in this area then go back to Sweet's car. Now drive to East Los Santos. There are three more Tags in this area. Get the first one on the restaurant and head to the alley where the second one is located. The second Tag has a couple of Ballas nearby. Instead of confronting them, quickly do the Tag and run. If you try to confront them with the Spray Can you will more than likely attract the attention of a cop. For the third Tag you will be instructed on climbing the fence to get to it. After getting the third Tag, you need to jump down and enter Sweet's car. Drive back to Sweet's house to complete the mission. According to Odhita Kamayana, you can gain a Spray Can with unlimited ammo if you kill Sweet and fail the mission. Reward 0====0 Respect Gained plus $200. Whatever amount of Spray Can "ammo" you had before you started the mission you will have 500-500 when you finish. You will also get a phone call from Officer Hernandez, who works with Tenpenny and Pulaski, warning CJ not to leave town. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | SJ2. "Cleaning The Hood" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ Overview 0======0 Sweet is upset that drugs have crippled the Families. Sweet tells CJ and Ryder to clean up the hood..... Weapons 0=====0 Most any weapon including melee. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Ryder tells CJ to drive over to a friend's house. The house belongs to B-Dup and Big Bear and Ryder wants them to help out in cleaning the hood even though they haven't seen each other for awhile. Get into the Greenwood and drive over to the apartment. However, when they arrive, they find that B-Dup has become a Crack Dealer. Worse, they also discover that Big Bear has become an addict and B-Dup has turned him into his own personal slave. CJ and Ryder can not count on B-Dup being friends with them anymore. After leaving they decide to find some Crack Dealers. The game will then instruct you to go just north of B-Dup's apartment where a Crack Seller is selling Crack to one of the homies. Confront him and use any weapon to take him down. Me, I used my Silenced Pistol and shot him in the face before he could finish talking to me. Ryder recognizes him as an ex-member of one of the rival gangs and knows where he lives. The place is in Idlewood not far from where they are. Go there and barge in. Your next task is to beat up on the dealer and all of the other gang members that confront you. It is best to use a melee weapon like a Baseball Bat instead of a gun. I found out the hard way when I accidentally shot Ryder in the ruckus (ouch). After beating up everybody head back to Sweet's house to complete the mission. Reward 0====0 Respect Gained. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | SJ3. "Drive Thru" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ Overview 0======0 The guys decide they want some food and CJ is the one to drive them to the nearest Cluckin' Bell..... Weapons 0=====0 SMG. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Drive over to the Cluckin' Bell in Willowfield. On the way the guys talk about the death of CJ's mom. They also talk about a green Sabre that ran from the scene. Once they get to the restaurant a cutscene will play showing them ordering their food. However, a Ballas car has spotted them and decides to go after them. Chase the Ballas car. Ryder and Sweet will help out with their weaponry while Big Smoke decides to eat instead. You can help out with your SMG in drive-by mode. Once you get the Ballas car in flames get away before it blows up. Usually the car will blow up before any Ballas can get away. Now drive back to Sweet's house. Big Smoke has eaten all of the food including Ryder's meal. After getting back to Sweet's house, take Big Smoke back to his. He lives in Idlewood not far from Reece's BarberShop. After dropping him off, the mission ends. Reward 0====0 $200 plus Respect Gained. Sweet will call CJ and tell him that he needs to build up his physique to get more respect. This will open up the Los Santos Gym (plus the gyms in San Fierro and Las Venturas). /=========================================================================\ 0===========================================================================0 | B.II.3. Using Gyms | 0===========================================================================0 \=========================================================================/ As mentioned in section A.9. Fat, Muscle Stats, and Gym List, there are several activities you can do to acquire muscle mass. But, more importantly, now that you've opened up the remaining three Gyms in San Andreas, you can learn moves from the Boxing Trainer which is a requirement for 100% Completion. Get enough Muscle (past the Buff stage) and talk to the Boxing Trainer to challenge him. Beat him and you will learn new moves from him. The easiest way to beat him is to target him with the R1 button (PS2) or Right Trigger (Xbox) and use the Triangle (PS2) or B (Xbox) button to punch him around. Once you knock him down on the canvas, switch to the Circle button (PS2) or continue with the B button (Xbox) and start stomping him. Keep stomping him and you will beat him since stomping him won't let him get off the canvas. After beating the Boxing Trainer he will teach you the new moves. You will also need to learn Martial Arts moves at the San Fierro Gym and Kickboxing moves at the Las Venturas Gym (later in the game) for 100% Completion. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | SJ4. "Nines and AK's" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ Overview 0======0 After some discussion, the Families need some better firepower to go up against the other gangs. Smoke recommends Emmet, an old friend of his that deals with firearms..... Weapons 0=====0 Pistol (provided). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 CJ and Smoke head into Willowfield to find Emmet. After nearly getting their heads blown off by him, you begin what is basically a training mission. The instructions on the screen show you how to target with the Pistol. Just follow along. This mission is easy but even easier if you managed to max out your Pistol Skill beforehand. In addition, the Pistol used for this mission has unlimited ammo. According to Odhita Kamayana, you can gain this Pistol by killing either Big Smoke or Emmmet to fail the mission. Afterwards, head back to Big Smoke's house to drop him off. When you do, you will get a call from Sweet who is upset that you haven't gotten some colors yet. You will now be instructed to head over to the Binco store nearby. The Families' color is green so I went and got the Green Hoody, Green Jeans, and a Green Rag Back. After dressing up in the gang's colors and leaving the store, the mission is successfully completed. Reward 0====0 Respect Gained. In addition, all of the ProLaps, Bincos, and SubUrbans open up. Also, regardless of what Handgun you had before the mission (and whatever amount of ammo it had), it will be replaced by the Pistol you used in the mission (with minimum ammo). Plus, a Pistol Icon will open up at Emmet's place. In addition, you also open up Big Smoke's set of missions but I will do those later. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | SJ5. "Drive-By" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ Overview 0======0 Sweet wants to pop some Ballas and wants CJ to drive the gang into Ballas turf..... Weapons 0=====0 SMG. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Get in the car and drive into Ballas turf. After the short cutscene, drive near the first Ballas group and let your gang take care of them. You can also get in on the action too by using your SubMachine Gun. You will also notice a status line indicating the health of the car. If you get it too low, your car will be destroyed and the mission will be failed. But you can break away from the carnage and go to the Idlewood Pay N' Spray to get it repaired so you can go and finish things up. After getting rid of the first group of Ballas, a second group will appear just north of where you finished the first one. After getting rid of the second group, a third group will appear in Glen Park. After getting rid of the third group, you will get a 2-Star Wanted Rating and you have to head to the Idlewood Pay N' Spray to get rid of it. After removing the Wanted Rating, go back to Sweet's house to end the mission. Reward 0====0 $500 plus Respect Gained. You will also open up Ryder's set of missions but I will do those later. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | SJ6. "Sweet's Girl" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ Overview 0======0 Sweet is with his girl at Playa Del Seville and needs to be rescued from the Seville Boulevard set..... Weapons 0=====0 Sniper Rifle (optional), SMG (optional). Prep Work 0=======0 Get some Sniper Rifle Ammo from the Interglobal Television Studios. Notes 0===0 None. The Plan 0======0 Get a vehicle and drive over to Playa Del Seville before Sweet is killed. When using the Sniper Rifle, you can get out long before you get there and snipe all five assailants from a distance without taking any damage. You can also get in close and use the SMG but you will probably lose some armor in the process. After killing the assailants you will need a four-door car and place it in the red circle. The Greenwood the Seville set was using in their attack is perfect. Just get in and back up a little bit to get it in the red circle. But now the Seville set wants to give chase. Just go straight through the group of cars before they can get going. Then make your way back to Sweet's house to end the mission so he can settle some "unfinished business". Reward 0====0 Respect Gained. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | SJ7. "Cesar Vialpando" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ Overview 0======0 Sweet and Kendl have another argument about Kendl's boyfriend Cesar. Kendl leaves and Sweet wants CJ to follow her..... Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Head over to a garage in Willowfield. Once you arrive there you will be greeted by the garage owner who gives CJ a lowrider with hydralics as payback for a favor he owes to Sweet. After getting the car, back it up into the Mod Garage. Here you can customize the car any way you want. After customizing the car head over to the lowrider meeting. When you get to the meeting you are asked to make a wager. After making the wager you begin a rhythm based mini-game. You use your Right Analog Stick for this mini-game. At the bottom of the screen is a circle. You will see arrows moving across the bottom of the screen. You must move the stick in the direction of the arrow when the arrow is in the circle. You gain points when you time things just right. You must have more points than your opposition in order to win the wager. Even if you're not good at rhythm games this isn't a difficult mission. After winning the wager CJ confronts Cesar. After some talking, Cesar convinces CJ that he is good for Kendl and they shake hands. Reward 0====0 Whatever money you win in the wager. You also open up the Loco Low Co. mod garage in Willowfield. You will also get a call from Cesar telling CJ about illegal street racing. This will open up Cesar's house in El Corona. Save the lowrider in the El Corona Safehouse so you can do the next mission. You also open up the Lowrider Challenge which can be played at Unity Station. I am not going to be covering it at this time since it does not contribute toward 100% Completion. /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | B.II.4. Cesar Vialpando | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ Cesar is Kendl's boyfriend. Outside of Kendl, his main interest is lowriders and street racing. He only has one mission in Los Santos and that can be picked up at his home in El Corona. /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | CV1. "High Stakes, Low Rider" (Cesar Vialpando) | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ Overview 0======0 CJ meets up with Cesar so he can participate in an illegal street race..... Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 You need a lowrider for this race and the one you used in the previous mission will work fine. Follow Cesar to the race and get in the yellow circle to begin. There are five other cars with you and you must finish first to successfully complete the mission. It should be noted that the lowrider doesn't handle very well. When you smack into something, like a light pole, you will end up being spun 180 degrees most of the time. When you start, you will head west toward Santa Maria Beach. When you get onto the main road, go into the left side to avoid the other contestants. When you turn right and head north along the wide road, go onto the left side and as fast as possible to gain position. When you turn left at the tunnel, you will go through a series of right and left turns. The last turn will put you on the pier itself. If you are not too far behind, or better still, ahead, then put the pedal to the metal to get to the finish line. If you are behind it is possible to finish in first place by making a mad dash on the pier. Reward 0====0 $1,000. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | B.II.5. Ryder | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ Ryder is one of the more loyal members of the Grove Street Families and is always smoking blunts and dissing CJ. He has three missions and they are mostly about acquiring weapons for the Families. He can be found next door to CJ's house. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | R1. "Home Invasion" (Ryder) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ Overview 0======0 Ryder wants to steal guns from some old retired military guy instead of relying on Emmet. CJ decides to go along..... Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Get into the Boxville and head over to Colonel Furhberger's house in East Beach. You have about eight minutes to get the guns before daylight. When you get there, get inside the house to get the guns. You have to be quiet while inside the house otherwise you wake up the Colonel and you fail the mission. Trying to kill the Colonel will also fail the mission. There are five crates of guns in the house but you only need to steal three. There's one in the living room, one in the kitchen, one at the top of the stairs, one near the bedroom door, and one inside the bedroom. There's no bonus for getting all five so get the ones in the living room, kitchen, and at the top of the stairs. Crouch and get the crates. While crouching you can move faster without making sound. Once you pick up a crate, you will stand and you must move slowly to prevent making noise. Take the crate outside to the Boxville. Drop it into the truck by pressing the Triangle button then head back inside. After getting all three, go to the dropoff garage in Playa Del Seville to successfully end the mission. Reward 0====0 Respect Gained. You also open up the Burglary Mission which can be played in either of the three major cities. I am not going to cover it at this time since it does not contribute toward 100% Completion. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | R2. "Catalyst" (Ryder) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ Overview 0======0 While visiting Ryder, Officer Tenpenny drops in to give the boys a hard time. He also gives them an assignment that involves a train..... Weapons 0=====0 SMG. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Get in Ryder's truck and head north. When you get to the train you will see that the Vagos have beaten them to it. Get out and get rid of the Vagos with the SMG. After that the Ballas come to try to take the train. Get rid of the four Ballas. After that get on the train. The train will begin to move. You now have to throw crates from the train to Ryder following along in his truck. You use the Target button to power up and throw. You have to hit Ryder to get the crate in the truck. You also have to deposit ten crates and a minute and a half to do it in. This is the hardest part of the mission. Ryder is a moving target and you don't have a lot of time. He is fairly close for the first part of this run. It gets harder as you move faster and along the curves. He will get closer to you near the latter end of the tracks. Once you successfully get ten crates to Ryder, you will end up with a 3-Star Wanted Rating. Go to the Idlewood Pay N' Spray to get rid of it. Then head back to Ryder's house to end the mission. Reward 0====0 Respect Gained. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | R3. "Robbing Uncle Sam" (Ryder) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ Overview 0======0 Ryder wants to hit the local National Guard to steal some weapons and CJ wants to join in..... Weapons 0=====0 SMG. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Get into the truck and head over to Ocean Docks. Once you get into the red circle you will see a small cutscene with the National Guard. Afterwards, get out of the truck. Instead of heading to the gate, run back up the way and go around the large building that is to your left when you park. Strangely enough, even though this is supposed to be a military facilty, there are no walls between the large building and the water so you can go around this building instead of climbing the wall. Once you are near the armory, you will be attacked by guards. Kill the three outside the armory and by the main gate. Then shoot the lock to the armory and kill the two guards within. Also inside are four crates and a Forklift. One of my readers, Joshua Frech, suggested to me that you can move the four crates to the entrance of the armory and move two additional crates outside to where the other four are before you let Ryder in. This will speed up the loading process when he backs the van up so you can reduce damage to him because all of the crates you need are right there ready to be loaded up. Use the Right Analog Stick to move the lift up and down on the Forklift. You have to load the six crates into the truck. Get to a crate and lift the crate about halfway up then drive to the back of the truck to deposit it. Ryder will stand guard and will be attacked by the guards from time to time. When you either see a guard coming to attack or you hear shooting, stop and exit the Forklift then kill the guard before he can kill Ryder. If Ryder dies the mission is failed. After getting all six crates, CJ then gets back in the truck and you need to go to the lockup where Emmet is at in Willowfield. The guards give chase but they are pretty easy to lose even though you have the option to throw crates off the truck to slow them down. After reaching the lockup safely, the mission ends. Reward 0====0 Respect Gained. In addition, this is the last mission for Ryder so now I will move on to..... /SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\ 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 | B.II.6. Big Smoke | 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 \SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/ Big Smoke is a friend of the Johnson family and a loyal member of the Grove Street Families even though he no longer lives on Grove Street. He has four missions and can be picked up at his house in Idlewood. /SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\ 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 | BS1. "OG Loc" (Big Smoke) | 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 \SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/ Overview 0======0 Big Smoke needs to pick up a member of the Family who is just getting out of prison..... Weapons 0=====0 SMG. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Drive over to Los Santos Police HQ to pick up Jeffery, er, OG Loc. When you finally see him you realize that he is a young high-strung gangster wanna-be. He wants to take out some fool who has stolen his rhymes. Drive OG Loc over to East Los Santos. While driving there OG Loc will tell you that his parole officer has lined him up with a job: "hygene technician". Once you get to East Los Santos, ring the doorbell. The cutscene that plays explains that OG Loc wants to take out the person inside, Freddy, not because he has stolen his rhymes but took advantage of him when he "dropped the soap". Now Freddy is making a run for it on his motorcycle. You and OG Loc now give chase on the provided motorcycle. This part is hard because of the long winding path Freddy takes to elude you. Fortunately, Freddy will slow down in spots to allow you to catch up so he can taunt you. Still, if you get slowed up a lot you will lose Freddy and fail the mission. Use your SMG, in addition to OG Loc's machine gun, to kill Freddy. If you can't manage to kill Freddy during the chase, it will eventually end at the basketball courts in East Los Santos. However, Freddy has three other Vago friends and all four of them will fire on you. But it may be easier to let the chase finish here than trying to kill Freddy during it because he will be off his bike and standing still. Get off your bike and kill all four, including Freddy, with your SMG. After killing Freddy, you now have to take OG Loc to his job which is the Burger Shot in Marina. After dropping him off the mission ends. Reward 0====0 Respect Gained. You also open up OG Loc's set of missions but I will do those later. /SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\ 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 | BS2. "Running Dog" (Big Smoke) | 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 \SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/ Overview 0======0 Big Smoke needs to pick up a cousin of his from Mexico and wants CJ to tag along..... Weapons 0=====0 SMG. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 When you get to the meet in East Los Santos you realize that Mary is really shorthand for weed and Big Smoke wants to get some. The two guys they approach are uncooperative so Big Smoke ambushes one of them with a Baseball Bat. The other guy now runs and you have to chase him down. You also need to use the Super Sprint feature to catch up to him. If you maxed out your Stamina, this mission is really easy. Climb over the short fences, go north instead of following him to the Liquor store (you will be shot at by some Vagos), and close in on him on the railroad tracks. Target and kill him with your SMG to end the mission successfully. Reward 0====0 Respect Gained. /SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\ 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 | BS3. "Wrong Side Of The Tracks..." (Big Smoke) | 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 \SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/ Overview 0======0 Big Smoke wants to follow a lead that will put them "deep in the game"..... Weapons 0=====0 M4 (150 rounds) (optional). Prep Work 0=======0 Get a couple of AK47s then go to Los Santos International Airport and get the M4 at the west end of the runway. Get Hitman Weapon Skill on the M4. (optional) Notes 0===0 Found a new way to do this mission. The Plan 0======0 When the mission starts, drive over to Unity Station. From there, you will see some Vagos getting on the top of the train engine and make a getaway. After that, you are supposed to board the Sanchez, let Big Smoke get on, and chase the train so Big Smoke can shoot off the Vagos. The best way to do this is to stay on the right side of the right railroad track. This will give Big Smoke the best angle to kill the Vagos quickly. If done correctly he will be able to kill the last Vago shortly after entering the tunnel. After killing the last Vago, take him home to complete the mission. There is also an alternate method to completing this mission. When the cutscene with the Vagos getting on the train ends, get on the Sanchez as quickly as possible and speed off WITHOUT letting Big Smoke on. That's right, leave him behind. The first thing you will notice is that you are going much faster without him riding with you so you can zip ahead of the train. However, if you get too far ahead you will fail the mission. But I am not going very far ahead anyway. Follow the track and go through the long left turn. Right after the turn is a road crossing. Just to the left is a small ramp. This goes up to an elevated walkway then to a wide bridge railing. After climinbg that, you will see another small ramp that will lead you to the top of the 24 Hour Motel in Idlewood. Once you are on top of the Motel, get off the bike. From here you can jump on top of the train as it passes. Don't get too close to the edge of the roof though, you might jump over the train and land on the ground instead. If you make it to the top of the train, switch to your M4 then target and shoot the Vagos. The Vagos are pretty tough (they will quite a few shots to take down) but, because you are on top of the train instead of on the bike, they will just stand there making it a lot easier to kill them. The M4 is easily the best weapon to take out the Vagos. It is powerful and fast. And you do need to kill them quickly while on the train. Why? Because if you don't kill them quickly you will be knocked off the train by a low hanging pedestrian bridge in East Los Santos. It should be noted that you can't use explosive weapons on the Vagos (even the Rocket Launcher). Once you kill the Vagos, jump off the train then grab another vehicle. Then drive back to the ramp that leads up to the bridge rail and to the top of the 24 Hour Motel to get your Sanchez so you can go pick up Big Smoke. Why not just use the vehicle you have? Because Big Smoke won't get in any other vehicle. You NEED to use the Sanchez because the game expects you to ride with Big Smoke throughout the whole mission. Get back up to the Motel roof, get on the Sanchez, jump down to ground level, and ride over to Unity Station to pick up Big Smoke. Then drive Big Smoke over to his house to complete the mission. Reward 0====0 Respect Gained. /SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\ 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 | BS4. "Just Business" (Big Smoke) | 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 \SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/ Overview 0======0 Big Smoke wants CJ to ride along with him for a little errand..... Weapons 0=====0 Micro SMG (provided). Prep Work 0=======0 Get about 500+ for your SubMachine Gun. Notes 0===0 None. The Plan 0======0 Drive over to Downtown. Along the way Big Smoke will tell CJ about one of his cousins who got laid out by some Russians. Big Smoke now wants some payback. The place you end up at is the Atrium. After the cutscene, you now have to barge in. When you do you will be assaulted by several Russians who are trying to kill Big Smoke. You will also notice that whatever SubMachine Gun you had in your inventory will be replaced by the Micro SMG. Having Hitman Weapon Skill Level will also help you since that will allow you to duel-wield the Micro SMG. After killing all of the Russians in the lobby, get the Body Armor Icon and then follow Big Smoke outside. Now you have to kill more Russians. Quickly target each one and kill them. Now the hardest part of the mission begins. You and Big Smoke are now on a motorcycle with Big Smoke driving. You now have to shoot at the pursuing Russians. They will come at you with motorcycles and cars. Your targets will be constantly moving which is why this is difficult. The chase will wind through the Downtown streets and continue through the flood control channel. Then it will go through a tunnel and end at East Beach. You also have a bike health line to keep an eye on. If it is reduced to zero, the bike will explode killing both of you and the mission will be failed. When dealing with bikes, shoot the driver which will cause the bike to wipe out. When dealing with cars, shoot the passenger. The driver will not shoot. This will make it easier to pick through your targets. Take advantage of explosive barrels when going through East Beach near the end of the chase. If you manage to make it through in one piece the mission will be completed successfully. Reward 0====0 Respect Gained. You will notice that you will end up with the Micro SMG with 80 rounds of ammo. If you had a lot of ammo for your SubMachine Gun prior to this mission, you will lose it. In addition, this will also end Big Smoke's line of missions. I will now move on to..... /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\ 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 | B.II.7. OG Loc | 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/ The Man Formerly Known As Jeffery is a high strung wanna-be gangster rapper who is now out of prison and working as a "hygene technician" (read: dishwasher) over at the Burger Shot in Marina. This is also where you pick up his missions. /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\ 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 | OL1. "Life's A Beach" (OG Loc) | 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/ Overview 0======0 OG Loc wants to start advancing his music career and needs a really nice sound system. He tells CJ of a beach party nearby that has what he needs..... Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 You need to pick this mission up between 22:00 and 6:00. After the cutscene, head down to the beach party. When you get there, you have to talk to the DJ. There are no shortcuts here. The van is locked, indestructable (which means you can't knock off the doors and drive off), and you can't even move it by ramming a car into it. And, of course, you can't kill anybody. Talk to the DJ and give two positive answers. This will start a dancing mini-game. You use the four main buttons (X, Traingle, Square, and Circle (PS2) - A, B, Y, X (Xbox)) for this one. Like the Lowrider mini-game in "Cesar Vialpando" you have to press the correct button when it gets into the circle. Timing each button right will get you the most points You need 4,000 points to progress further in the mission. There are some long chains of button presses during the middle and later stages of the song. This is where you can trip up the most. If you don't get 4,000 points you will fail the mission. The pattern never changes so if you fail you have a better idea of the pattern so you can do better next time. Just focus on the bottom of the screen and ignore everything else. This will make it a bit easier. Once you get 4,000+ points you are then invited into her office (which is her van). Once inside the van, drive off and steal it. Now you have to take it to a lockup in Commerce. The other partygoers will give chase so put the pedal to the metal. Once the van is in the lockup the mission is completed successfully. Reward 0====0 Respect Gained. /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\ 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 | OL2. "Madd Dogg's Rhymes" (OG Loc) | 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/ Overview 0======0 OG Loc needs CJ to steal the rhyme book of a big star rapper named Madd Dogg. He decides to do it if it will shut off OG Loc's awful rapping..... Weapons 0=====0 Silenced Pistol, Knife (provided). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 You have to sneak inside the mansion where you found LS-Y2 and steal Madd Dogg's Rhyme Book. Enter the mansion through the main entrance. This mission also provides a tutorial on stealth. You are forced to use the Knife and can't switch to any other weapon at this point. Kill the first guard. Then after being told on how to use the shadows, kill the second guard. After hiding from the third guard, sneak out and stealth kill him. Now crouch and get past the next two guards. As you get near the Rhyme Book, you will also find a room with Body Armor and a nearby guard. Kill the guard and steal the Rhyme Book. After doing that you can now use your other weapons. Switch to your Silenced Pistol. The guards will be carrying Silenced Pistols from this point on so you can get some additional ammo when you kill guards. If you take the time to explore the mansion you will find an exercise room, Vidgame Machines, and additional Body Armor (on the second floor). Make your way back to the main entrance killing any guards along the way. After exiting the mansion take the provided bike and ride back to the Burger Shot to end the mission. Reward 0====0 Respect Gained. You will also get a call from Officer Tenpenny which will open up the C.R.A.S.H. missions. I will do these later. /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\ 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 | OL3. "Management Issues" (OG Loc) | 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/ Overview 0======0 Madd Dogg's manager is blackballing OG Loc and he wants CJ to get rid of him..... Weapons 0=====0 Any gun will do. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Drive to the Burger Shot in Vinewood where one of the chauffeurs for Madd Dogg's manager is eating. You have to steal his car and meet up with the other drivers before 22:00. As you approach, you will see the car coming up to a signal light. Hit the car to force out the driver. A slight smack on the front bumper will do. Once the driver is out, get out and kill him with the weapon of your choice. Get into the other car and go over to the nearby Pay N' Spray to repair the damage. Afterwards you need to drive over to the awards ceremony to pick up the manager. If you damage the car even in the slightest you will have to go back to the Pay N' Spray. Once you meet up with the other drivers you will have to park in the red circle as close to the curb as possible. Once you do that you will now drive over to the ceremony keeping inbetween the two other cars in the motorcade. Stop at the award ceremony to let in the manager. After the cutscene, quickly drive off. Now you have to drive the car off the Verona Beach pier and the other cars give chase. Use some of the alleyways to throw them off. Once on the pier, go as fast as you can and jump out at the last second. Once the car hits the water and you are safely out of the vehicle, the mission will end successfully. Reward 0====0 Respect Gained. /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\ 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 | OL4. "House Party" (OG Loc) | 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/ Overview 0======0 OG Loc quits his job at Burger Shot and violates his parole in the process. Before he goes back to prison he wants to throw one last party..... Weapons 0=====0 SMG. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 OG Loc will suggest that you get new clothes and a haircut but you don't need to do any of that. The party will start at 20:00 and end at 5:00. When the time is at 20:00 you will get a phone call from OG Loc. CJ doesn't feel like being there but OG Loc will state that there has been a disaster: the mike is broken. So CJ changes his mind and decides to attend. But when CJ arrives he finds that they managed to find a replacement microphone and OG Loc is doing his rapping. The problem is that OG Loc's rapping is so awful that he has managed to drive the homies into the street where they are chilling out. Suddenly another member of the Families comes up on a bike. The Ballas are approaching with a large group and looking to attack. The Families gather the homies and blockade the street with their cars as the Ballas approach. Once the Ballas get to the blockade a shootout begins. Now you have to kill all of the Ballas. The first wave consists of the group near the blockade. Another wave comes from the top of the bridge. The last wave comes from the south and north part of the cul-de-sac. Despite their numbers this isn't a very hard mission to do. If you have Hitman Weapon Skill Level, this is a bit easier. Once you have killed the last Balla, the mission ends. Reward 0====0 Respect Gained. This will also end OG Loc's line of missions. I will now move on to..... /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | B.II.8. C.R.A.S.H. | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ C.R.A.S.H., which stands for Community Resources Against Street Hoodlums, is the anti-gang police unit led by Officer Tenpenny. He wants CJ to do some of his dirty work for him and it can be picked up by the Donut Shop in Market. /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | CH1. "Burning Desire" (C.R.A.S.H.) | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ Overview 0======0 Officer Tenpenny wants CJ to torch some gangbanger in East Los Santos..... Weapons 0=====0 Molotovs (provided). Prep Work 0=======0 Doing the Firefighter Mission and obtaining the Fireproof Feature will be very helpful here. Notes 0===0 None. The Plan 0======0 Go and get the Molotovs in Downtown Los Santos. You are given 20 Molotovs to do the mission with. Now drive over to the house in East Los Santos. You have to throw the Molotovs through the five windows to destroy the house and kill the gangbanger. There are several Vagos around the house. Just use the Molotovs against them. If you run out of Molotovs, more will generate so you can complete the mission. Having the Fireproof Feature will really help out here. After throwing Molotovs through all five windows, you will see a cutscene of a girl in danger within the burning building. Now you have to rescue her. Go into the house and make your way to the stairs in the back then to her room. The flames are too intense but there is a Fire Extinguisher in the downstairs kitchen. Go and get it. Go back up to her room and aim the extinguisher and the base of the flame to put it out. Now the both of you have to get out of there but the house is collapsing. The two of you have to go through several rooms to get out of the house putting out some flames along the way. Make sure that the girl is behind you as you progress through the house and toward the door. Once the two of you get out of the burning house you now take her to her house just outside of Grove Street. As you park the car at her house you find out her name: Denise Robinson. Once you drop her off, the mission will end successfully. Reward 0====0 Nothing other than the fact that Denise is your Girlfriend regardless of whether you wanted a Girlfriend or not. You will also get a call from Sweet. A member of the Family was selling crack to some of the homies and now is hiding out in Glen Park with his new Balla friends. Sweet wants CJ to take over the Glen Park area and force out the traitor. This mission can be picked up at the Downtown Ammu-Nation. I will do this one later. /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | CH2. "Gray Imports" (C.R.A.S.H.) | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ Overview 0======0 Officer Tenpenny wants CJ to check out a warehouse near Ocean Docks where the Ballas and the Russians are making a deal..... Weapons 0=====0 Sniper Rifle, SMG. Prep Work 0=======0 None. Notes 0===0 Tweaked things a bit here. The Plan 0======0 Go over to the red circle near the warehouse at Ocean Docks. After the cutscene, stay where you are and switch to your Sniper Rifle. Pick off all of the guards as well as shoot the red barrels on the forklifts (which will cause them to explode). Also shoot up the large van near the door (and make it explode) to take care of any additional guards. After that, go up to the door, switch to your SMG, and shoot off the lock to open the door. You will be greeted by three gunmen. Kill them and proceed inside. You now have to get to the upper office but must go through a few corridors on the lower level killing gunmen as you go. Once you get all of the gunmen, you are told to go up to the office where the Russians and the Ballas are dealing. Go up the stairs and kill the Balla in the entrance. Then enter the office to trigger the appearance of the Russian. The Russian will run away and go out the door leading outside. The Russian is heading to a point just outside where you entered the building where a Banshee is waiting for him. If you chase the Russian you will be attacked by several guards wielding SMGs. When the Russian gets to his Banshee he will speed off and you then must give chase using a nearby motorcycle. But there is a better way. Instead of chasing the Russian when he leaves the office, and dealing with the other Balla inside the office, turn around, go back down the stairs, and out the building the way you came in. When you exit, the Russian's Banshee will be right there at the entrance. Take care of the nearby guard who is shooting at you. Get in the Banshee, drive to near the road entrance, and turn around. When the Russian gets near the entrance of the building, speed up and run him over to successfully complete the mission. Reward 0====0 Nothing. In addition this is the last of C.R.A.S.H.'s missions.....for now. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | SJ8. "Doberman" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ Overview 0======0 Sweet wants you to take over Glen Park and flush out a traitor..... Weapons 0=====0 SMG. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Drive over to the Downtown Ammu-Nation to pick up the mission. Go inside and have a look around. Go up to the counter and see what you can buy. If you have a lot of money you can get a lot of ammo for your guns. Next, go over to Glen Park. You will note that the Glen Park area is colored purple in the radar. You are then instructed to start a gang war so you can take over Glen Park. Kill about three Ballas to start a gang war. When the gang war starts, all of the pedestrians and nearby cars disappear. In addition, Health and Body Armor Icons will randomly appear in the streets surrounding the area. They will come in three waves. With each successive wave they get better weapons. After destroying all three waves, you win the territory. It is best to find a place where they can only get at you through one path so you can funnel them for easy kills. Backyards are pretty good for this. After completing the third wave, the traitor will come out of his house. Chase him down and kill him to complete the mission. Reward 0====0 Respect Gained. In addition, you can now start taking over territories. This isn't required for 100% Completion but it will gain you more money and will make things easier. However, it is best to wait until later in the game to start doing this for reasons I will explain later. You will also open up all of the Ammu-Nations and the Ammu-Nation Challenge. But it is best to wait until after Las Venturas is opened up before doing that because that is when all of the challenges are available. At this point only two of the four Challenges are available. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | SJ9. "Los Sepulcros" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ Overview 0======0 Sweet wants to make a major hit on the Ballas during the funeral of a fallen gang member..... Weapons 0=====0 SMG. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 The game will instruct you on how to recruit members. Switch to your Meele Weapon and target the gang members. Press Up on the D-Pad to recruit them for this mission. Get in the car and drive over to Los Sepulcros. You will have about four minutes to get to the point on the radar. After getting there, you will have to jump the wall and join Sweet and the other gang members. The person targeted for elimination is Kane and he will be wearing Body Armor. Get your new members to follow you and attack Kane. He will have friends at the funeral also so let your homies deal with them so you can focus on Kane. Get him before he can get away. Because of the armor, it will take quite a few rounds for you to kill him. Once you kill Kane, take care of the rest of the Ballas. Then get into the car with Sweet making sure that the rest of the homies get in with you. Then hightail back to Sweet's house to complete the mission (Pay N' Spray is optional). Reward 0====0 Respect Gained. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | SJ10. "Reuniting The Families" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ Overview 0======0 Sweet decides it is time to finally reunite the Families and put an end to the base slinging once and for all...... Weapons 0=====0 SMG (1,500+ rounds), Shotgun (provided). Prep Work 0=======0 None. Notes 0===0 Got some new info regarding the "Reuniting The Families" Exploit (explained in the next section) from CDNW. The Plan 0======0 Drive over to the Jefferson Motel where the meeting is being held at. After dropping off Sweet, the Los Santos Police Department barges in and starts storming the place. Big Smoke and Ryder want to split but CJ needs to rescue Sweet. You are then given a Shotgun aith plenty of ammo but I just switch back to my trusty SMG. According to CDNW you can actually take advantage of the "Reuniting The Families" Exploit at this point of the mission. Just kill all of the SWAT guys and then leave. When you are done exploring, you can go back and enter the Motel. Go into the Motel and to the upper level. When you turn the corner and start going down the main hallway for Rooms 1-4 you will see a woman going from right to left between rooms. If you go inside the room she went into she will give you a kiss and restore your health. Sounds good doesn't it? Not really. Even though the game doesn't use a number system for health I will, for the sake of example, say that your maximum health at the start of the game is 100 points and that the absolute maximum is 150. If your health is below 100 points, her kiss will bring it back up to 100 points regardless of your current max health. However, if your health is above 100 points, her kiss will bring it DOWN to 100 points. This means that if your health is 130 points you will LOSE 30 points of health by kissing her. My recommendation is to not kiss her unless your health is real low. You can also use the Sprunk Machine at the beginning of this stage to help restore your health. Take it slow and take care of the SWAT guys as they appear. At the next corner, SWAT guys will rappel down from the skylight. There will also be some more SWAT guys in the hallway for Rooms 5-8 that you need to take care of. After killing them, go upstairs to the level above you for some Body Armor. Proceed down the hallway for Rooms 5-8 and to the next corner. As you get there, you will encounter some more SWAT (there are some on the upper level as well) and another woman who will run past you. Follow her for a kiss if you are low on health. Unlike the last corner there is no Body Armor on the upper level. Proceed down the hallway for Rooms 9-12 and kill any SWAT that appear. Sweet can be found on the room on the right at the end of the hallway. Once you make it to Sweet, the next phase of the mission begins. Now the two of you are on the roof. You must deal with a helicopter with four SWAT members hanging on the sides. Target and kill all four SWAT members then focus on the helicopter itself. There is a health line for Sweet and if it disappears he dies and the mission is failed. But you can usually get through this with him not having any damage. After killing the four SWAT guys you can take advantage of the "Reuniting The Families" Exploit here if you had already not done so. Kill the four SWAT guys then leave the Motel area to explore. If you do not want to take advantage of the exploit, then go ahead and destroy the SWAT chopper. After destroying the helicopter, the last phase begins. Follow Sweet and go back down to ground level. Then Big Smoke and Ryder show up. You can finally leave the motel but the police will give chase. Now you have to protect the vehicle just like in the previous mission "Just Business" (Big Smoke). You are also given an AK47 to use for this stage of the mission. It's more difficult to hit the police gunmen but you can destroy their cars pretty quickly. Focus near the gunman. If you can hit him, good. If you can't, at least you can do damage to their car and destroy it which will damage and slow down the other pursuers. The path is a long and winding one with the targets constantly shifting. You also have to keep your eye on the car health meter. If it disappears, the car is destroyed and the mission is failed. When the gun jams, you are at the end of the path. Watch the cinematic and afterwards the mission is completed. Reward 0====0 Respect Gained. /=========================================================================\ 0===========================================================================0 | B.II.9. The "Reuniting The Families" Exploit | 0===========================================================================0 \=========================================================================/ While perusing the GameFAQs San Andreas message boards I came across this thread with the title "Go Anywhere You Want At Start Of Game...Sorta" from someone named "The Chadness". In this thread he posted the following message: "During the mission "Reuniting The Families" you can go wherever you want with no wanted level. Swim North for Las Venturas or to the side for San Fierro. There will be no vehicles besides spawned onces so you will have lots of running to do. I did this during the part where you follow Sweet, but dont. Jump over the rail or something and dont go near him AFTER taking care of enemies. "In San Fierro there is an airport and next to this is an army base you would get a 5 star wanted level from but not this time. Get a Patriot here, and you may also have acess to the aircraft carrier with jets. In Venturas, out in the desert, where you see some white buildings surrounded by road and dirt paths is "restricted area" with tanks and jets and you would usually get 5 star wanted level there too." Intrigued, I gave this a try. And it works like a charm. You can go ANYWHERE in San Andreas without a Wanted Rating. And, just like in the message, that includes military areas. In addition, there are no cars or pedestrians in the streets. This exploit turns San Andreas into a ghost town. There will parked cars and motorcycles in parking lots so you can always grab a ride. This exploit, which I will shorthand to "RTF-Exploit", is perfect for exploring the entire San Andreas area. I spent a lot of time finding most of the Weapon Icon locations, all of the Photo-Op locations, and the Horseshoe locations (as well as acquiring the Horseshoes and Photo-Ops). While there are some things you can do, there are things you can't do such as: --enter Gyms (they don't even appear on the map). --do Challenges (such as the NRG-500 Challenge). --Arena Events. But you can enter restaurants, casinos, and police stations. You can kill all of the people in these places and not get into trouble (even in police stations - but you'll have to deal with the guards in the casinos and strip clubs). There are two ways to take advantage of this exploit. The first one is right after the cutscene of the cops raiding the Motel. Just leave the area when you regain control and ignore the SWAT. The second way to take advantage of this exploit is when you are on the roof with Sweet, kill the SWAT guys on the chopper BUT leave the chopper alone. Jump off the roof or go down the stairs to begin exploring. Don't worry about Sweet, he'll be okay. He'll eventually shoot the chopper down himself and will wait for you to come back. Even if you don't wish to do a lot of things around San Andreas, there is some things I highly recommend you do. As you already know, you get at least a 4-Star Wanted Rating by going near the Easter Bay Naval Station in San Fierro. There are two Oysters, one Photo-Op, and a Patriot you will need to acquire for later use. With the Wanted Ratings disabled this is the best time to get everything there so you don't have to worry about it later. First, go and get a Parachute (if you already have maximum Flying Skill skip this step) and a Camera. Go to Los Santos International Airport and get either a Dodo or Shamal and fly to the Aircraft Carrier. Jump out and land on the deck of the carrier. Switch to your Camera and press Target. Aim toward the bridge. Through the camera lens you should see a violet icon with a camera symbol. This is the Photo-Op Icon. You need to take a picture of the Icon with the Camera to acquire the Photo-Op. There are 50 such Icons in the San Fierro and surrounding areas. I will go into more detail about these later but for now zoom in on the Icon and press Fire Weapon to get..... [P15] - The bridge of the Aircraft Carrier at Easter Basin Naval Station. I should note that you can get this Icon from a much safer area but why not just get this one now and get it over with? Next, jump into the water and get the next two Oysters: [SF-Y17] - Underneath the front of the Aircraft Carrier. [SF-Y24] - In the middle dock of the covered boathouse southwest of SF-Y17. Next, get out of the water and go back into the Naval Station. Near the Aircraft Carrier is a parked Patriot. Grab it and head toward Cranberry Station which is southwest of the Naval Station (check your game map). Across the street and west of Cranberry Station is a construction area. On the southeast part of the site (and directly across the street from the station) is what appears to be a ruined Xoomer Gas Station. However, the garage is still functional and you can put cars into it. Put the Patriot in the Xoomer Garage for future use. And for what use? For one of the vehicle lists you will need to do later in the game. By getting the Patriot now you will make your life a bit easier later on by not having to deal with the military when you need to get one. By the way, do NOT put any other vehicle in with the Patriot in this garage. I made the mistake of doing that when I got to San Fierro and the damn garage ate my Patriot! When you are finished exploring and doing the things you want to do, head back to Sweet and finish "Reuniting The Families". /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | SJ11. "The Green Sabre" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ Overview 0======0 Bolstered by their recent successes, Sweet wants to gather the homies and do some major banging on the Ballas. They're going to meet under the Mulholland Intersection and Sweet wants CJ to get armed. As CJ leaves, he gets a call from Cesar who has something very important to show him. With some reluctance, CJ agrees to meet him..... Weapons 0=====0 SMG, MiniGun (optional). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Go to the blip under the freeway which starts a cinematic. Cesar points to an area just across the street. CJ is unimpressed when two Ballas come out of a door. But he is later shocked when he sees Big Smoke and Ryder following them. Then out comes Officer Tenpenny and a green Sabre. The same green Sabre that was seen at the time of Mrs. Johnson's murder. Big Smoke has sold the Families out and CJ needs to tell Sweet of his treachery. CJ then suddenly realizes that Sweet is walking into a trap. He tells Cesar to get Kendl and find a safe place. Now CJ must get to Sweet before he is killed. Get out of the car and get back into the car you came up with. Get to the Mulholland Intersection as fast as you can. There is a Sweet health line. If it disappears, Sweet dies and the mission is failed. However, you still can get there in plenty of time to save him. When you get there, CJ tells Sweet of Big Smoke's betrayal. Sweet wants CJ to get out of there but CJ refuses. He is tired of running and now is going to fight back. Now you have to kill all of the Ballas. There are many of them outside of their cars. A full health bar and full armor is pretty much required for this mission. Quickly target and kill the Ballas. After that, another Ballas car will show up. Kill all of the Ballas and another Ballas car will show up. Kill those Ballas and you will complete the mission. If you took advantage of the RTF-Exploit and acquired a MiniGun, this mission becomes much easier since you can easily blow up the Balla cars before any of them can get out. The police finally show up and both CJ and Sweet are captured. This leads into..... /=========================================================================\ 0===========================================================================0 | B.II.10. The Aftermath | 0===========================================================================0 \=========================================================================/ CJ finds himself inside a police car with Officers Tenpenny and Pulaski. He has been hooded so he couldn't see where he was being taken. When the hood is removed, CJ finds himself in a remote area. CJ is also informed that Sweet is in a prison hospital recovering from his wounds and is awaiting trial. He also finds out that Big Smoke has been working for Tenpenny for a long time and that street loyalty is nonexistant. Tenpenny then gives CJ a Camera and a assignment. He wants CJ to kill a snitch somewhere near Mount Chiliad and wants evidence of the kill. If CJ disobeys, Sweet will face a hard time in prison. CJ has no choice but to do Tenpenny's bidding. And now the next phase of the story begins..... /=========================================================================\ 0===========================================================================0 | B.II.11. Orientation | 0===========================================================================0 \=========================================================================/ You are now in Angel Pine which is in Whetstone County of the Badlands region. As of right now the Badlands / San Fierro area is officially open and ready for exploration. As you look on the in-game map, all of the Safehouses in Red County that you couldn't have earlier are now ready for purchase. You can also go back to Los Santos if you want. You will also find that all of the territories that Grove Street Families had will be lost. So if you went and took over territories after "Doberman", your efforts will be wasted. All of your weapons are gone but there is a Ammu-Nation in Angel Pine so you can get them back. You should also go back to Los Santos and get the Sniper Rifle since that should be handy for the next mission. You are given a free Safehouse near the C.R.A.S.H. icon and there is another Safehouse in Angel Pine that you can, and should, purchase. Now is time to save the game and start exploring this region of San Andreas. /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | C. Badlands and San Fierro | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ The Badlands area is sparsely populated and very hilly. A good place to get away from it all. The main landmark is the largest mountain in San Andreas: Mount Chiliad. The largest town in Badlands is the small town of Angel Pine and this is where you start out at for the next phase of the story. San Fierro, based on San Francisco, is to the north of the Badlands area. A tightly packed and hilly metropolis. Very diverse in their neighborhoods and very liberal in their attitudes. With lots of things to see and do it is a tourist paradise. /=========================================================================\ 0===========================================================================0 | C.1. Snack Machine List | 0===========================================================================0 \=========================================================================/ These are the Snack and Sprink Machines spread throughout the Badlands and San Fierro area that you can use to keep from going hungry and can be found in the following locations: 0================0 | Snack Machines | 0================0 --Inside the Aircraft Carrier at Easter Bay Naval Station (San Fierro). --Inside Gaydar Station in Queens (San Fierro). 0========================0 | Sprunk / Soda Machines | 0========================0 --Inside Aircraft Carrier at Easter Bay Naval Station (San Fierro). --Inside Gaydar Station in Queens (San Fierro). --Around Corvin Stadium (10 units) (San Fierro). --Outside Cranberry Station in east San Fierro. --At the Xoomer Gas Station in Juniper Hollow (south of the Pay N' Spray) (2 units). 0======0 | 24-7 | 0======0 There is only one convienience store in the Badlands and San Fierro area where you can find both Snack and Sprunk Machines: --Whetstone 24-7 (Badlands). /=========================================================================\ 0===========================================================================0 | C.2. Badlands and San Fierro Safehouse List | 0===========================================================================0 \=========================================================================/ Here's a rundown of the places you can get in Badlands / San Fierro: 0======================0 | Angel Pine Safehouse | 0======================0 Location: In the northeast section of Angel Pine (Badlands). Price: $20,000. Available: After "The Green Sabre" (Sweet Johnson). Notes: Just a basic save point. Nothing special. 0=====================0 | Whetstone Safehouse | 0=====================0 Location: Central part of Whetstone (Badlands). Cost: $100,000. Available: After "The Green Sabre" (Sweet Johnson). Notes: Just a basic save point. Nothing special. 0====================0 | Paradiso Safehouse | 0====================0 Location: Northwest part of San Fierro. Cost: $20,000. Available: After "Are You Going To San Fierro?" (The Truth). Notes: Has a car garage for storing vehicles. 0==========================0 | Calton Heights Safehouse | 0==========================0 Location: Southeast part of Calton Heights on the west end of the crooked street (San Fierro). Cost: $100,000. Available: After "Are You Going To San Fierro?" (The Truth). Notes: Has a car garage for storing vehicles. 0=====================0 | Chinatown Safehouse | 0=====================0 Location: Northwest part of Chinatown (San Fierro). Cost: $20,000. Available: After "Are You Going To San Fierro?" (The Truth). Notes: Just a basic save point. Nothing special. 0==================0 | King's Safehouse | 0==================0 Location: On the very east end of Queen's at the Vank Hoff at the Park Hotel (San Fierro). Cost: $50,000. Available: After "Are You Going To San Fierro?" (The Truth). Notes: A hotel suite. No garage. 0====================0 | Hashbury Safehouse | 0====================0 Location: Southern part of Hashbury (San Fierro). Cost: $40,000. Available: After "Are You Going To San Fierro?" (The Truth). Notes: Has a huge car garage for storing multiple vehicles. 0===================0 | Doherty Safehouse | 0===================0 Location: South part of Doherty two blocks south of the Xoomer Garage (San Fierro). Cost: $20,000. Available: After "Are You Going To San Fierro?" (The Truth). Notes: Just a basic save point. Nothing special. And let's not forget the free save point at the trailer park on the south part of Angel Pine (where you pick up "Badlands" (C.R.A.S.H.)) and the Xoomer Gas Station you earn by completing "Farewell, My Love....." (Cesar Vialpando). /=========================================================================\ 0===========================================================================0 | C.3. Weapons And Other Items | 0===========================================================================0 \=========================================================================/ When you open up the Badlands / San Fierro area you can access the Ammu-Nations at the following locations: --Angel Pine (Badlands). --Queens (San Fierro). South of the Queens BarberShop. Below is the Weapons and Other Item list for the Badlands / San Fierro area. To save space only new items will have a description: /XXXXXXXXXXXXX\ 0===============0 | Slot 1 - Fist | 0===============0 \XXXXXXXXXXXXX/ Good for hands-on fisticuffs but you can increase your damage potential by acquiring the Brass Knuckles behind the carpark northwest of the Calton Heights Safehouse (San Fierro). /XXXXXXXXXXXXXXXXXXXXXX\ 0========================0 | Slot 2 - Melee Weapons | 0========================0 \XXXXXXXXXXXXXXXXXXXXXX/ 0==============0 | Baseball Bat | 0==============0 Locations: ********** --On the baseball diamond west of the Garcia Safehouse (San Fierro). 0============0 | Nightstick | 0============0 Locations: ********** --Near the top of the pedestrian bridge northwest of Corvin Stadium (San Fierro). 0===========0 | Golf Club | 0===========0 Locations: ********** --In a garage on the southwest side of Angel Pine (Badlands). --Beside the entrance to Avispa Country Club (San Fierro). 0========0 | Shovel | 0========0 Locations: ********** --By a pile of coal on the east side of the Scrap Yard northeast of Angel Pine (Badlands). --In front of a beige and white house facing the beach two blocks south of City Hall (San Fierro). 0============0 | Pool Stick | 0============0 Locations: ********** --Underneath a fallen part of the building on the west side of the construction site in Doherty north of the Xoomer Garage (right next to the Flamethrower Icon) (San Fierro). 0========0 | Katana | 0========0 Locations: ********** --In a dead-end alley directly south of the Chinatown Safehouse (San Fierro). --In the underground pedestrian tunnel behind the Hippy Shopper in Queens (San Fierro). 0==========0 | Chainsaw | 0==========0 Locations: ********** --In the tennis courts at the Avispa Country Club (San Fierro). --In the northwest corner of the FinalBuild Construction lot north of the Burger Shot in Garcia (San Fierro). --On top of the building on the north side of the construction site in Doherty east of the Garcia Safehouse (San Fierro). /XXXXXXXXXXXXXXXXX\ 0===================0 | Slot 3 - Handguns | 0===================0 \XXXXXXXXXXXXXXXXX/ 0============0 | 9mm Pistol | 0============0 Locations: ********** --At any Ammu-Nation: --Angel Pine (Badlands) [Cost: $200]. --Ocean Flats (San Fierro) [Cost: $200]. --In an alley of the block north of Misty's Bar in Garcia (San Fierro). 0=====================0 | Silenced 9mm Pistol | 0=====================0 Locations: ********** --At any Ammu-Nation: --Angel Pine (Badlands) [Cost: $600]. --Ocean Flats (San Fierro) [Cost: $600]. 0==============0 | Desert Eagle | 0==============0 Locations: ********** --At any Ammu-Nation (after "Black Project" (Verdant Meadows Aircraft Graveyard Asset)): --Angel Pine (Badlands) [Cost: $1,200]. --Ocean Flats (San Fierro) [Cost: $1,200]. --Inside the half-dome building northwest of the Shovel Icon in the Scrap Yard northeast of Angel Pine (Badlands). --In a walled off lot in an alley south of Zero RC in Garcia (San Fierro). /XXXXXXXXXXXXXXXXX\ 0===================0 | Slot 4 - Shotguns | 0===================0 \XXXXXXXXXXXXXXXXX/ 0=========0 | Shotgun | 0=========0 Locations: ********** --At any Ammu-Nation: --Angel Pine (Badlands) [Cost: $600]. --Ocean Flats (San Fierro) [Cost: $600]. --At the Xoomer Garage in Doherty after getting all 50 Photo-Ops (San Fierro). --On the south end of the building south and across the railroad tracks from the Shady / Solarin Industries building on the east side of Doherty (San Fierro). 0=================0 | Sawnoff Shotgun | 0=================0 Locations: ********** --At any Ammu-Nation: --Angel Pine (Badlands) [Cost: $800]. --Ocean Flats (San Fierro) [Cost: $800]. 0================0 | Combat Shotgun | 0================0 Locations: ********** --At any Ammu-Nation (after "Don Peyote" (The Four Dragons Casino)): --Angel Pine (Badlands) [Cost: $1,000]. --Ocean Flats (San Fierro) [Cost: $1,000]. /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Slot 5 - SubMachine Guns | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ 0======0 | Tec9 | 0======0 Locations: ********** --At any Ammu-Nation: --Angel Pine (Badlands) [Cost: $300]. --Ocean Flats (San Fierro) [Cost: $300]. --Underneath the Gant Bridge support north of the fort (Pleasure Domes) at Battery Point (San Fierro). --Near a big tree west of the Calton Heights Church (San Fierro). 0===========0 | Micro SMG | 0===========0 Locations: ********** --At any Ammu-Nation: --Angel Pine (Badlands) [Cost: $500]. --Ocean Flats (San Fierro) [Cost: $500]. --At the Xoomer Garage in Doherty after getting all 50 Photo-Ops (San Fierro). --Behind a trailer not far from where you being the "Badlands" mission in Angel Pine (Badlands). --On the west side of Pier 69, north of the Camera Icon, in Esplanade North (San Fierro). 0=====0 | SMG | 0=====0 Locations: ********** --At any Ammu-Nation: --Angel Pine (Badlands) [Cost: $2,000]. --Ocean Flats (San Fierro) [Cost: $2,000]. --In the back yard of a light green house not far from a Police Bribe in Ocean Flats just north of the Avispa Country Club (San Fierro). /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Slot 6 - Assault Rifles | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ 0======0 | AK47 | 0======0 Locations: ********** --At any Ammu-Nation (after "Lure" (Wu Zi Mu)): --Angel Pine (Badlands) [Cost: $3,500]. --Ocean Flats (San Fierro) [Cost: $3,500]. --In the southwest side (behind some rocks) of the shopping complex in east Foster Valley (San Fierro). 0====0 | M4 | 0====0 Locations: ********** --At any Ammu-Nation (after "Ya Ka-Boom-Boom" (Loco Syndicate)): --Angel Pine (Badlands) [Cost: $4,500]. --Ocean Flats (San Fierro) [Cost: $4,500]. --In the backyard of some houses directly west of Tuff Nuts Donuts in Palisades (San Fierro). /XXXXXXXXXXXXXXX\ 0=================0 | Slot 7 - Rifles | 0=================0 \XXXXXXXXXXXXXXX/ 0=======0 | Rifle | 0=======0 Locations: ********** --At any Ammu-Nation (after "Body Harvest" (The Truth)): --Angel Pine (Badlands) [Cost: $1,000]. --Ocean Flats (San Fierro) [Cost: $1,000]. --On top of a large rock in the middle of Back O Beyond (Badlands). 0==============0 | Sniper Rifle | 0==============0 Locations: ********** --At any Ammu-Nation (after "Pier 69" (Loco Syndicate)): --Angel Pine (Badlands) [Cost: $5,000]. --Ocean Flats (San Fierro) [Cost: $5,000]. --At the Xoomer Garage in Doherty after getting all 50 Photo-Ops (San Fierro). --On top of the roof south of Otto's Autos in northeast Downtown (San Fierro). /XXXXXXXXXXXXXXXXXXXXXX\ 0========================0 | Slot 8 - Heavy Weapons | 0========================0 \XXXXXXXXXXXXXXXXXXXXXX/ 0==============0 | Flamethrower | 0==============0 If you can't stand the heat, then get the hell away from CJ..... Locations: ********** --In a small group of trees on the east side of Shady Creeks where the dirt road splits (just southeast of the Police Bribe Icon) (Badlands). --In front of a group of shacks just west of Beacon Hill (Badlands). --On the stern end of the ship south of the Easter Basin Naval Station (San Fierro). --Underneath a fallen part of the building on the west side of the construction site in Doherty east of the Garcia Safehouse (right next to the Pool Stick Icon) (San Fierro). 0==============================0 | Heat-Seeking Rocket Launcher | 0==============================0 Better than your standard Rocket Launcher because the rockets will follow any heat source coming from a vehicle. Target your victim until the reticle turns from green to red then press Attack to frag him. Locations: ********** --Behind some tanks in the northeast corner of Easter Bay Airport (San Fierro). 0=========0 | MiniGun | 0=========0 This powerful handheld Gatling Gun (a holdover from Vice City) is made better because of the improved aiming system. You can shred anything in seconds with this puppy! Locations ********* --On the top of the west concrete bridge support for the Kincaid Bridge. NOTE: You CANNOT get this until you open the Desert / Las Venturas area. Until you do it will be surrounded by a forcefield (because of the roadblock) that you can't get around, even by landing on it. /XXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0=============================0 | Slot 9 - Projectile Weapons | 0=============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXX/ 0==========0 | Grenades | 0==========0 Locations: ********** --At any Ammu-Nation: --Angel Pine (Badlands) [Cost: $300]. --Ocean Flats (San Fierro) [Cost: $300]. --At the Xoomer Garage in Doherty after getting all 50 Photo-Ops (San Fierro). 0==========0 | Tear Gas | 0==========0 Locations: ********** --On the west end of the lower cargo deck inside the Aircraft Carrier at Easter Basin Naval Station (San Fierro). 0===================0 | Remote Explosives | 0===================0 Locations: ********** --At any Ammu-Nation (after "Body Harvest" (The Truth)): --Angel Pine (Badlands) [Cost: $2,000]. --Ocean Flats (San Fierro) [Cost: $2,000]. --Behind the Avispa Country Club (San Fierro). --At the top of the stairs in the northwest corner of the intersection southwest of the Juniper Hollow Pay N' Spray in Paradiso (San Fierro). /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Slot 10 - Handheld Items | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ 0===================0 | Fire Extinguisher | 0===================0 Locations: ********** --In front of the Xoomer Gas Station on the freeway southeast of Angel Pine (Badlands). --On the south side of the Xoomer Gas Station in Easter Basin (San Fierro). --Behind the counter of the Financial and Pier 69 Well Stacked Pizzas (San Fierro) NOTE: Xbox version only. --Behind the counter of the Garcia, Downtown, and Juniper Hollow Burger Shots (San Fierro). NOTE: Xbox version only. 0========0 | Camera | 0========0 Locations: ********** --In the loading dock of the east building north of the freeway exit loops in Foster Valley (San Fierro). --By the entrance to Easter Bay Airport near the signal lights to the road that leads to Easter Tunnel (San Fierro). --By the Burger Shot in Garcia (San Fierro). --Inside Cranberry Station (south side) on the east side of San Fierro. --At the edge of the dock by the ship south of the Easter Basin Naval Station (just northeast of where you do the NRG-500 Challenge) (San Fierro). --At the front doors of the Avispa Country Club (San Fierro). --At the northwest corner of the parking lot of the building at the top of Missionary Hill (San Fierro). --On the Garver Bridge (north walkway) southwest of the bridge support tower (San Fierro). --In the lobby of ZomboTech in Downtown (San Fierro). --On the west side of Pier 69, south of the Micro SMG Icon, in Esplanade North (San Fierro). --On the top level (west side) of the parking garage southwest of Pier 69 in Esplanade North (San Fierro). --On the west side for the Church in Calton Heights (San Fierro). --On the south part of the crooked street in south Calton Heights (San Fierro). --Behind Tuff Nuts Donuts in Palisades (San Fierro). --In the northeast corner of the lower level parking garage for the San Fierro Medical Center in Santa Flora (San Fierro). --In the middle of the metal sculpture at City Hall (San Fierro). --In a back alley directly south of the Ocean Flats Cluckin' Bell (San Fierro). --At the northwest corner of the base of the Big Pointy Building in Financial (San Fierro). --In the large alley west of the Chinatown Safehouse (San Fierro). /XXXXXXXXXXXXXXX\ 0=================0 | Slot 11 - Gifts | 0=================0 \XXXXXXXXXXXXXXX/ 0=========0 | Flowers | 0=========0 Locations: ********** --Behind a trash container next to the "Lovin' A Loan" in Angel Pine northwest of the Cluckin' Bell (Badlands). --Behind the 69 Gas Station in southeast Flint County (Badlands). --At the end of a hairpin turn just south of the railroad tracks in Flint County (Badlands). --In front of the gas station by the RS Haul in east Flint County (Badlands). --On the top level in the middle of the Flint Intersection in Flint County (Badlands). --On the top level (north end) of the shopping complex in Foster Valley (San Fierro). --In an alleyway northeast of the tennis courts of Avispa Country Club (San Fierro). --In front of the Xoomer Gas Station in Juniper Hollow (south of the Pay N' Spray) (San Fierro). --In a backyard on the southeastern part of the block south of the Paradiso Safehouse (San Fierro). --On the east part of the crooked road in Calton Heights (San Fierro). --To the north of the fountain in the park in north Palisades (San Fierro). --On the lower level of the Cemetary in Hashbury south of the Hippy Shopper (San Fierro). --Inside one of the hairpin turns going up Missionary Hill (San Fierro). --In front of the southernmost group of houses along the coastline in south Palisades (San Fierro). --At the south end of the ruined bridge section near the south end of the Garver Bridge in Easter Basin (San Fierro). 0======0 | Cane | 0======0 Locations: ********** --Near the windmill in Beacon Hill (Badlands). --At the southeast corner of the RS Haul in Flint County (Badlands). --At the top of the stairs in a backyard northeast of the tennis courts at Avispa Country Club (west of the Flowers Icon) (San Fierro). --Near the front of the west building at City Hall (San Fierro). --In the backyard of the green house with the yellow door in the west side of Ocean Flats two blocks south of City Hall (San Fierro). --In the backyard of the blue house on the west side of the block on the west side of Ocean Flats three blocks south of City Hall (San Fierro). --In the small park across the street from SubUrban / Hemlock Tattoo in Hashbury (San Fierro). --In front of the Victim Clothes Store in Downtown (San Fierro). --In the back yard of a pale green house that faces the beach two blocks south from City Hall (San Fierro). /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Slot 12 - Apparel Items | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ 0===========0 | Parachute | 0===========0 Locations: ********** --At the top of Mount Chiliad (Badlands). --On the top of the north bridge support tower for the Gant Bridge (San Fierro). --On top of the south bridge support tower for the Carver Bridge (San Fierro). --On top of the Big Pointy Building in Financial (San Fierro). 0=================0 | Thermal Goggles | 0=================0 Locations: ********** --Inside of Zero RC after completion of "Black Project" (Verdant Meadows Aircraft Graveyard Asset). 0======================0 | Night Vision Goggles | 0======================0 Locations: ********** --In the middle of the shopping complex in Foster Valley (ground level) after completion of "Breaking The Bank At Caligula's" (The Heist). You will also find other icons that you can use to help you out..... 0=================0 | Body Armor Icon | 0=================0 Locations: ********** --At any Ammu-Nation: --Angel Pine (Badlands) [Cost: $200]. --Ocean Flats (San Fierro) [Cost: $200]. --On top of Mount Chiliad (Badlands). --Behind a wall just south of the Angel Pine Safehouse (Badlands). --By the ramp wall south of the parking garage entrance for Easter Bay Airport (San Fierro). --On the north side of Shady / Solarin Industries on the east side of Doherty (San Fierro). --In a backyard northeast of the tennis courts of Avispa Country Club (east of the Flowers Icon) (San Fierro). --In the corner of an alley in the block north of the San Fierro Gym in Garcia (San Fierro). --On the lower dock by the boat southeast of Pier 69 in Esplanade East (San Fierro). --Just to the west of the SupaSave in Juniper Hill (San Fierro). --Tucked under the rock face underneath the fifth house (from the top) in Palisades (San Fierro). 0===================0 | Police Bribe Icon | 0===================0 Locations: ********** --In an alleyway just south of the Angel Pines Safehouse (Badlands). --On a small dirt bridge on the east side of Shady Creeks just northwest of the Flamethrower Icon (Badlands). --On one of the freeway exit loops in south Foster Valley (San Fierro). --On the railroad tracks west of the Xoomer Gas Station in Easter Basin (San Fierro). --Inside tunnel east of Avispa Country Club (San Fierro). --Under the elevated freeway east of Corvin Stadium in Foster Valley (San Fierro). --On a hairpin turn on the ascent up Missionary Hill (San Fierro). --In an alleyway northeast of the tennis courts of Avispa Country Club (north of the Flowers Icon) (San Fierro). --In an alleyway south of the Hashbury Safehouse (San Fierro). --In the intersection of alleys north of the Church in Calton Heights (San Fierro). --In the middle of the block south of the Paradiso Safehouse (San Fierro). --In a walled lot south of the Hairy Plums building in south Doherty (San Fierro). --Behind the fence and underneath the scaffolding for the building across the intersection northwest of Wang's Autos in King's (San Fierro). /=========================================================================\ 0===========================================================================0 | C.4. 100% Completion List for Badlands and San Fierro | 0===========================================================================0 \=========================================================================/ Below is what you need to do within Badlands / San Fierro to get 100% Completion: >>Completion of all Main Story Missions (from "Badlands" (C.R.A.S.H.) to "Ya Ka-Boom-Boom" (Loco Syndicate)). >>Completion of all Side Story Missions: --Zero RC Asset Missions (three missions) >>Complete the NRG-500 Challenge. >>Complete the three races for the Mount Chiliad Challenge. >>Complete the Hippy Shopper Courier Asset Mission. >>Pass all twelve driving tests at the Turning Tricks Driving School (after "Deconstruction" (Carl Johnson)). >>Complete six (out of eight) missions for the RS Haul Trucking Asset Mission. >>Do all 50 Photo-Ops (San Fierro). >>Collect 13 Oysters around the land area. >>Complete the San Fierro Race Tournaments (After "Verdant Meadows" (Mike Toreno)). >>Complete the Corvin Stadium Arena Event (BloodBowl). >>Purchase the eight available Safehouses. >>Complete the Valet Parking Mission (after "555 We Tip" (Carl Johnson)). >>Upgrade your Muscle past the Buff stage and learn new moves from the Martial Arts Trainer at the San Fierro Gym. These can be done in other sections of the game but can also be done while here in the Badlands / San Fierro area: >>Complete the Vigilante Mission. >>Complete the Ambulance Mission. >>Complete the Taxi Mission. >>Complete the Pimping Mission. >>Complete the first three Challenges at Ammu-Nation. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================================================================0 | C.I. Before Going Back To The Story | 0===========================================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ Before I resume with the Main Story Missions I am going to do various tasks and challenges..... /=========================================================================\ 0===========================================================================0 | C.I.1. Oysters (Badlands) | 0===========================================================================0 \=========================================================================/ For those who decided to wait until getting to the Badlands area to get Oysters, here is the Oyster list: [FC-Y26] - Under the old wooden bridge just north of FC-Y27. [FC-Y27] - Under the southermost road bridge in Flint County. [WS-Y28] - Under the bridge east of Mount Chiliad. [WS-Y29] - Under the north-south bridge connecting Mount Chiliad and San Fierro (in the middle). /=========================================================================\ 0===========================================================================0 | C.I.2. Mount Chiliad Challenge | 0===========================================================================0 \=========================================================================/ At the top of Mount Chiliad, just north of Angel Pine, is a Mountain Bike. If you get on it between 7:00 and 18:00 you will trigger the Chiliad Challenge. The Challenge consists of three downhill bike races. You must finish first in one race before you can do the next. By successfully completing all three races you will inch closer to 100% Completion. The higher your Cycling Skill, the easier this will become because you won't fall off your bike as easily. The first race is the Scotch Bonnet Yellow Route. You go up against five other bikers in this race. It will take some time to get used to the bike as you go downhill. It may be tempting to pedal really fast on the straightaways but that will cause you to wipe out at the curves and lose position. Let gravity speed you along and brake carefully at the curves. This will allow you to keep up with the pack or keep you ahead if you are in front. There are guardrails to keep you from flying off the course and if you are unlucky to fall off you will be placed near where you tumbled. And, no, you can't use your machine gun on the other competitors. You will be automatically disqualified if you do. When you start to see Angle Pine, you are nearing the end of the race. There is one last hairpin turn to make before going on a long straightaway to the Finish Line. Here you can cut loose to get ahead or stay ahead. The second race is the Birdseye Winder. Like the first race you go up against five other bikers. The same strategy applies to this course as in the last one. One difference in this course is that there are no guardrails for most of the race so you will need to be more careful so you don't fly off. The third and final race is the Cobra Run. Here you go up against just two other bikers and you start way behind them. This course is shorter but harder. You will need to use your brake a lot because of the wooden walkway you have to go on in the first part of the course. After that, it gets easier. Once you navigate the one hairpin turn on the course, you can start to speed up since the course will straighten out and you can catch up to the other competitors so you can finish first. If you get frustrated trying to win any of these races, there is a sneaky method you can use to win the race (as posted on the GameFAQs Message Boards by TheLegendaryOne). Let all of your competitors finish ahead of you. Stop just short of the Finish Line. The race doesn't end until you cross the line. Look ahead of you and you should see your opponents sitting there. Get off your bike and use your Sniper Rifle to snipe them. You can get disqualified for shooting them during the race but once they cross the Finish Line you can do what you want to them. You will notice as you kill each competitor you will climb up in the standings. Once you kill all of them you will be in first place. Get back on the bike and cross the line to finish first and win the race. /=========================================================================\ 0===========================================================================0 | C.I.3. Oysters (San Fierro) | 0===========================================================================0 \=========================================================================/ For those who decided to wait until getting to the San Fierro area to get Oysters, here is the Oyster list: [SF-Y16] - On the south side of the south support tower for the Gant Bridge. [SF-Y17] - Underneath the front of the Aircraft Carrier at Easter Basin Naval Station (if you waited until now to try to get it you will get a least a 4-Star Wanted Rating. Best acquired with the RTF-Exploit covered earlier). [SF-Y18] - Under the stern of the ship southwest of SF-Y24. Hug the wall of the runway while heading to the Oyster and back after collecting it. [SF-Y19] - Under the ship northeast of San Fierro. [SF-Y20] - Under the stern of the ship east of the Gant bridge. [SF-Y21] - In the lake directly south, and across the freeway, from the Avispa Country Club. [SF-Y22] - Under the main bridge support to the Garver Bridge. [SF-Y23] - At the end of the main runway for Easter Bay Airport. [SF-Y24] - In the middle dock of the covered boathouse southwest of SF-Y17 at the Easter Basin Naval Station (if you waited until now to try to get it you will get a least a 4-Star Wanted Rating. Best acquired with the RTF-Exploit covered earlier). /=========================================================================\ 0===========================================================================0 | C.I.4. San Fierro Photo-Ops | 0===========================================================================0 \=========================================================================/ Scattered around the San Fierro and surrounding areas is what is known as Photo-Ops. There are fifty of them and they can only be had by using a Camera. You can only see the Photo-Op icon by looking through the Camera. The Photo-Ops are easier to spot during the nighttime because they will be glowing purple clouds in front of certain places. The best time to do Photo-Ops (other that using the RTF-Exploit) is after completing "The Green Sabre" (Sweet Johnson) but before doing "Badlands" (C.R.A.S.H.). Here you are given a Camera with an unlimited roll of film so you don't have to worry about trying to find Camera Icons to refill your Camera. Once you find a Photo-Op, zoom in a little and click the Camera to acquire it. On some Photo-Ops you don't have to actually see it to get it (this is handy when doing long range shots) while others are a little bit picky. Another neat thing about Photo-Ops is that, if you stand in the right place, you can acquire more than one. Then it's just a matter of rotating to the right angles. This will save time. The Photo-Op list here will tell you where to stand to get the most Icons at one time. I should point out that while playing through the Xbox version I found that you can get more Icons at certain locations that what I have written here. It is even possible to get three Photo-Op Icons while still confined to the Los Santos / Red County area. However, I have decided not the change this list. There are so many ways to get most of these Icons that it would be very difficult to find the absolute best way to get them all. This list is as good as any to acquire the Photo-Op Icons. The Photo-Op list is based on the numbering system within the Brady Guide (Xbox / PC version) on pages 133-135. You will get $100 per Icon and a $100,000 bonus for getting all 50. You will also spawn the following Weapon Icons at the Xoomer Garage (across from Cranberry Station) where you start your San Fierro missions later on: --Grenades --Sniper Rifle --Shotgun --Micro SMG Here is the Photo-Op list: [P1] - High and on the west side of the large transmission tower on the top of Missionary Hill. [P2] and [P8] - Go to the Avispa Country Club. Go to the parking lot by the tennis courts. Find the lightpost in the northeast corner of the parking lot. Find the yellow parking line at the edge of the sidewalk. Walk to the end of the yellow line. Look north at the tennis courts. To the left of the lightpost is P8 which is floating above the tennis courts. After acquiring P8 rotate until you are looking at the main entrance to the south. Look way up above the entrance and near the top of the tower is P2. Zoom in and acquire it. [P3] - In front of the sign above the entrance to Easter Bay Airport. [P4] - The clock tower of the building just north of the Garver Bridge in east Downtown. [P6] - Above the Xoomer Gas Station sign in Easter Basin. [P7] - Between the two white tanks on the south portion of Shady / Solarin Industries in Doherty. [P9] - Near the top of the dome (west side) of the main City Hall building. [P10] - In the middle of the giant doughnut on top of Tuff Nuts Donuts in Palisades. [P11] and [P12] - P11 is on the south side of the south support tower for the Gant Bridge. You must get up close to the roadblock so you can see the Photo-Op Icon. Go up to where the roadblock meets up to the railing on the right side. Zoom in on the support tower to get P11. Then rotate until you are looking at the ship to the east. P12 is near the top of the mast for the ship. Zoom in all the way to the top of the mast. Even though you can't see it you can still get P12. [P13] - Conning tower of USS Numnutz in Esplanade North. [P14] and [P5] - Go to the roadblock on the Garver Bridge. Stand in front of the left stop sign. P14 is in front of the lower part of the west side of the west support tower for the Garver Bridge. P5 is on the left side of the top of the east support tower for the Garver Bridge. Find and get P14. Then zoom in all the way at the top of the left side of the east support tower and get P5. [P15] - The bridge of the Aircraft Carrier at Easter Basin Naval Station. You can either land on the deck when doing the "Reuniting The Families" exploit or you can go to the end of the Easter Bay Airport runway (and zoom in fully on the bridge of the carrier) to acquire this Photo-Op. [P16] - Near the top but just underneath the shelter that goes across the two railroad tracks at Cranberry Station. [P17], [P19], and [P36] - At the top of the tall stairstepping L-shaped building in northeast King's just northwest of Wang's Autos (it should have four poles close together at the middle on top). Go to the roof in a helicopter and land at one of the ends of the building. Go to the edge of the roof in the southwest corner. Aim above the poles and you should see P19. After getting P19, rotate until you are facing west. Look down and you should see a old looking tower. Zoom in on it and you should see P17. After acquiring P17, look south. You should see a large construction crane for the Construction Site in Doherty. Zoom in at the top and angle upwards so that the back of the top of the crane is near the center of the frame. P36 is hidden by the top of the crane but you can still acquire it from here. [P20] - Inside the sculpture within ZomboTech in Downtown. [P21] and [P25] - Get to the crooked road east of the Calton Heights Safehouse. Starting at the top (west side), get just past the first hairpin turn. Look east and downward and you will see P21. After getting P21, look up a little and zoom in a bit. You should see a statue of a baseball player on top of a column. P25 is in front of it but if you zoom in all the way you can acquire it from here. [P22] - In front of rotating Burger Shot sign in Juniper Hollow. [P23] - Above the lamppost at the east tunnel entrance near the Church in Calton Heights. [P24] - Above the transmission tower on the skyscraper just north of the Big Pointy Building in Financial. Use a helicopter and land on top of the building just to the east of the Big Pointy Building. Then point northwest at the top of the transmission tower to acquire the Photo-Op. [P26] - On north part of tall building in the north part of Financial two blocks east of the Calton Heights Church. Best way to get this Photo-Op is to go into the park just east of the Church and angle upward with the Camera. [P27] and [P47] - Go to Pier 69 in Esplanade North. Now go across the street from the entrance and stand on the street corner. P27 is in front of the Pier 69 sign. To the right of Pier 69 is a large rock formation. P47 is floating above the center. Get P27 then angle right and zoom in to get P47 even though you can't see it from here. [P28] and [P18] - Go to the Trolley Station south of P38. Go to where the two circular track rotaters are. Stand east of the tracks but where you are inbetween the two doors for the Station. If you're positioned correctly you should see a chimney to the west. The chimney is on the west side of the Trolley Station and P28 is above it. Zoom in and acquire the Photo-Op. Now rotate until you are looking north up the street. You should see a white building with green and red chinese trim on it. P18 is in front of the building at the corner. Zoom in and acquire P18. [P29] - Above the SupaSave entrance in Juniper Hill. [P30] - Above entrance to City Hall. [P31] - High above the north end of the main bridge connecting Mount Chiliad to San Fierro. [P32] and [P33] - Get a helicopter and fly to Foster Valley. You'll see a group of five circular office buildings. Land on top of the middle building. Look north and you should see P32 which is floating above the building next to yours. After acquiring P32 look to the northeast. You should see another building. This is the shopping complex for Foster Valley. You should also see the freeway bridge just beyond it. Along the middle of the building is glass half-dome. Now look at the bridge supports. Find the bridge support that connects with the glass half-dome near the bottom of the support. Now put the center of the camera just to the right of the right side of the support. Zoom in a bit and click the camera. P33 is floating above the north end of the shopping complex and even though you can't see it from here you can still acquire the Photo-Op. [P34] - Above the north end of the bridge that connects the Badlands to the Panopticon. [P35] - High above the south side of the drydock building where you pick up the NRG-500 Challenge. Go close to the nearby ship and look back toward the building. You should see it floating high above the opening. A better way is to use a helicopter and land on the drydock roof then get the Photo-Op Icon. [P37] - Near ground level in front of the Vank Hoff Hotel in Queens. [P38] - Above the Chinatown Gateway just west of the Chinatown Safehouse. [P39] - Behind (northwest side) of the Vank Hoff Hotel in Queens. [P40] - In between the gas tanks at the northeast side of Easter Bay Airport (directly above the Heat-Seeking Rocket Launcher Icon and east of P41). [P41] - At the very top of the main control tower for Easter Bay Airport (near the main runway). [P42] - Floating above the Hashbury & Garcia Joint Festival banner in east Hashbury (where the "Piece of Peace" store is). [P43] - Above the entrance to Queens Movie Theater in Queens. [P44], [P45], and [P46] - Go to the Hippy Shopper in south Queens (where you do the Hippy Shopper Courier Mission). Go to the street corner near where the bike is parked. Position yourself near the edge of the sidewalk and in alignment with the telephone pole. Look straight south and slightly upwards. You should see P46 floating in front of the Hippy Shopper and just slightly left of the telephone pole. However, if you look a little closer and slightly below P46 you can see another Photo-Op Icon. This is P44 which floats above the lower level of the Cemetary just south of here. If you rotate slightly to the southwest you can see a large building with a spire on top. This is the Ocean Flats Church. Zoom in at the top at the base of the spire. Now click the camera. P45 is near the top of the Church and by aiming this way you have just acquired it. Look back left and acquire P46 then aim lower and zoom in to get P44. [P48] - Above home plate for the Baseball Diamond (north) in the park at Garcia. [P49] - In front of the FinalBuild Construction sign for the construction project north of the Garcia Cluckin' Bell. The icon is in front of the sign on the north side of the project. [P50] - Between the two white buildings in Downtown. Go to the Downtown Cluckin' Bell. Turn southeast until you see the two white buildings (the short one on the left and the tall one on the right. Go southeast on onto the raised area. Go to the other side of the raised area and aim the camera between the buildings. /=========================================================================\ 0===========================================================================0 | C.I.5. Hippy Shopper Courier Asset Mission | 0===========================================================================0 \=========================================================================/ In Queens, parked outside the Hippy Shopper, is a bike (Freeway). By getting on the Freeway you activate the Hippy Shopper Courier Asset Mission. Like the Commerce 24-7 Courier Asset Mission in Los Santos you are required to drop off packages at various places around San Fierro then head back to the Hippy Shopper to complete the run. Doing the four runs for this Asset Mission won't take too long because the Freeway is faster than the BMX. A high Bike Skill is helpful so you don't fall off should you wreck. Just like in the Commerce 24-7 Courier Asset Mission you have to throw packages through the red coronas shown on your map. You have do this Drive-By style using the Look Left and Look Right buttons in conjunction with the Attack Button. If you miss you can get a second chance by picking up the package and trying again. Part of your score is determined by how many packages you bring back to the Hippy Shopper when you complete a level. There are a total of four runs to complete: Run #1 ****** --Coronas = 3 --Packages = 6 --Time Limit = 3 minutes Run #2 ****** --Coronas = 4 --Packages = 6 --Time Limit = 5 minutes Run #3 ****** --Coronas = 5 --Packages = 7 --Time Limit = 5 minutes Run #4 ****** --Coronas = 6 --Packages = 8 --Time Limit = 7 minutes For the last run go south toward the Avispa Country Club to get the one there then head northeast to get some more. Then head west to get the rest then back to the Hippy Shopper to complete the last run. Upon completion you gain a Money Icon outside the Hippy Shopper and it will max out at $2,000. /=========================================================================\ 0===========================================================================0 | C.I.6. NRG-500 Challenge | 0===========================================================================0 \=========================================================================/ Back where you get P40 is a drydock. Near some crates by the edge, and under the roof, is a NRG-500 bike. Getting on it will trigger the NRG-500 Challenge. There are 18 Coronas that must be picked up to successfully complete the Challenge. You start with ten seconds and get ten additional seconds for each Corona picked up. Most of them are on the ground or by a wall and are easy to get. However, there are seven Coronas high above the edge and you must zoom up the wall and fly up to get them. Get all of the ones on the ground first to get enough time so you can go after the ones in the air. Getting the ones in the air is pretty tough (because they can be hard to line up and get the correct speed to get up and acquire them) and it may take you several tries before successfully completing this Challenge. Successfully completing this Challenge will inch you closer to 100% Completion. /=========================================================================\ 0===========================================================================0 | C.I.7. BloodBowl (Corvin Stadium) | 0===========================================================================0 \=========================================================================/ Down in the southern part of San Fierro is Corvin Stadium. Here you can do an Arena Event known as the BloodBowl. The event is similar to the BloodRing event in Vice City. You start with a thirty second timer which counts down. You then go around collecting markers, while getting knocked around by other cars, to get additional time to push your total time over a minute so you can successfully complete the event. It was pretty easy to do in Vice City. But the BloodBowl is much harder. For starters, each car, including yours, has a gunman that will shoot at other competitors. Of course, you are being shot at by others. There are repair icons that appear from time to time that will allow you to repair your vehicle. But the main reason this is much harder is because the marker will constantly jump around the place making it difficult for you to get. This is because of the other cars aggressively going after the markers and getting them before you do. Don't be surprised if you go through several straight attempts before you can actually get any markers. The best thing to do is just focus on the markers and not on trying to destroy any cars. Any car that is destroyed will be immediately replaced. Don't go out of your way to get repair icons unless you are seriously damaged. Once you successfully complete the BloodBowl you will inch closer to 100% Completion and the Bloodring Banger will spawn outside Corvin Stadium. /=========================================================================\ 0===========================================================================0 | C.I.8. San Fierro Gym | 0===========================================================================0 \=========================================================================/ And don't forget to make a visit to the San Fierro Gym to learn new moves from the Martial Arts Trainer to get closer to 100% Completion. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================================================================0 | C.II. The Main Story Missions (Badlands and San Fierro) | 0===========================================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ After rebuilding my arsenal and doing the above tasks, I am ready to continue with the story..... /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | CH3. "Badlands" (C.R.A.S.H.) | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ Overview 0======0 Carl now has to go and kill a snitch hiding somewhere on Mount Chiliad and take pictures as proof..... Weapons 0=====0 Sniper Rifle, SMG. Prep Work 0=======0 Reacquire a Sniper Rifle and about 15+ rounds. Notes 0===0 None. The Plan 0======0 Get on the nearby Sanchez (if there is not one then get a nearby car) and go to the blip near the base of the mountain. From there, go up to where the yellow blip is (if you do not have a Sanchez, get one from the building by the Finish Line for the Mount Chiliad Challenge). As you get near the house, you'll see that it is guarded by four FBI agents. Stay as close to the west edge of the plateau as possible and stop at a point northwest of the house. Get off and use the Camera to look at the house. If you stopped correctly, you should see the snitch through the door. Switch to your Sniper Rifle. IMPORTANT: Aim for the body NOT the head. If you shoot him in the head you will blow it off rendering him unidentifiable and you will fail the mission. After killing the snitch, zoom out a little bit. The four FBI agents will make a beeline straight for you and will come into view of your sniper scope. Pick them off as they appear. After killing the agents, go over to the dead snitch, switch to your Camera and take pictures. Then go back out, get on the bike, and head for the dropoff point to complete the mission. Reward 0====0 Nothing. You will also get a call from Cesar. He will tell you to meet a cousin of his at a diner in Dillimore..... /?????????????????????????????????????????????????????????????????????????\ 0???????????????????????????????????????????????????????????????????????????0 | ??1. "First Date" (?) | 0???????????????????????????????????????????????????????????????????????????0 \?????????????????????????????????????????????????????????????????????????/ When Carl arrives at the diner, he finds a fiery hispanic woman fending off a couple of rednecks. After they exit she introduces herself as Catalina. Yes, THAT Catalina. The same one from GTA3 and she is every bit as bitchy here as she was in Liberty City. As they drive off, she informs Carl that she plans to take this county "for every stinking cent". She has cased four soft targets to rob: --A Liquor Store in Blueberry. --A Bank in Palomino Creek. --A Betting Shop in Montgomery. --A Gas Station in Dillimore. The thing here is that you can hit these targets in any order. But I'm going to go for the nearest target which happens to be the Gas Station..... /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\ 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 | $$$1. "Tanker Commander" (Catalina) | 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/ Overview 0======0 Carl and Catalina try to rob the Gas Station but are thwarted by the bulletproof glass. Catalina decides upon another course of action..... Weapons 0=====0 Heat-Seeking Rocket Launcher (optional), Remote Grenades (optional). Prep Work 0=======0 None. Notes 0===0 Found another method to doing this mission. The Plan 0======0 Get in the truck. The game will then instruct you on how to hook up the truck with the gas tank. After hooking the truck up, speed down the street ahead of you and take a right. The destination is in Flint County but the path is pretty straightforward. The station attendants will give chase and try to stop you but if you can get a good enough speed they will not be able to do much of anything. However, if you're having trouble dealing with the attendants, you can get rid of them before driving off. Once you have attached the cab to the truck the attendants will give chase. Get out of the cab and run across the street. The attendants will be trying to detach the cab. Switch to your Heat-Seeking Rocket Launcher, lock onto the car, and wait for it to turn red. When they start backing away to try again, launch the rocket. It should hit the car when it is far enough away from the cab so you don't damage the cab in the explosion. Another option is to use the Remote Grenades. Toss one onto the back end of the attendant's car while he is underneath the tanker. Run far enough away and switch to the Detonator. When he backs out to try again, detonate the Remote Grenade when he is safely away from the tanker. Once the attendant's car has been destroyed, get back in the cab and drive off uncontested. When you get to the RS Haul in Flint County, the mission is successfully completed. Reward 0====0 $5,000. You will also get a call from someone called The Truth. He is an associate of Officer Tenpenny and you can meet him at a hotel in Angel Pine. You will also open up the..... /=========================================================================\ 0===========================================================================0 | C.II.1. RS Haul Trucking Asset Mission (Part One) | 0===========================================================================0 \=========================================================================/ You pick up the Trucking Missions where you dropped off the tanker at the end of "Tanker Commander" (just north of the Flint Intersection in Flint County). They are fairly straightforward missions where you transport stuff to another city or town. There is a bonus to be had at the end of a mission and it increases with each mission. There are a total of eight missions but the last two are only available after you open up the Desert / Las Venturas area. But I will do the first six now so I will only have to worry about two later. There are three types of missions: >>Timed - You must reach your destination within a time limit otherwise you will lose money. >>Fragile - You will lose money if you damage the cargo. >>Chase - The cops are on your tail and they will try to stop you by forcing you off the road or disconnecting your trailer. Mission #1 ********** --Type = Timed (2:15). --Bonus = $1,000. --Notes: The destination is usually somewhere closeby in Red County so this is pretty simple. Mission #2 ********** --Type = Fragile. --Bonus = $1,500. --Notes: Your destination is still farily close but you will still need to be careful about your cargo. Mission #3 ********** --Type = Chase (3-Star Wanted Rating). --Bonus = $2,000. --Notes: Despite your truck's size, the police cars are pretty good at knocking you around. However, you can easily fool them into hitting roadside obstacles, like trees. Mission #4 ********** --Type = Timed (6:00). --Bonus = $3,000. --Notes: Your destination is further out this time but not too hard. Mission #5 ********** --Type = Fragile. --Bonus = $4,000. --Notes: Your destination is further out this time so more care is needed to keep from damaging the cargo. Mission #6 ********** --Type = Chase (3-Star Wanted Rating). --Bonus = $5,000. --Notes: The further you destination is, the harder this becomes. This is especially true if your destination is Battery Point (San Fierro). After completing the sixth mission I can go no further in the trucking missions until later in the game. After saving my game in Angel Pine I will now turn my attention to..... /HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH\ 0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0 | C.II.2. The Truth | 0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0 \HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH/ The Truth is a drug growing, drug using hippy. He claims to know the truth about everything but a lot of what he says sounds a lot like suspicious government conspiracies. /HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH\ 0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0 | TH1. "Body Harvest" (The Truth) | 0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0 \HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH/ Overview 0======0 When Carl enters the hotel room he finds Officer Tenpenny traveling back in time to the Stoned Age. Tenpenny manages to introduce Carl to The Truth despite being wasted. The Truth is upset about a survivalist farm disturbing his peace and wants Carl to get a harvesting machine from them..... Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 Back when they were still known as DMA Design, Rockstar North released a game for the N64. In it, you had to save the earth from a relentless alien species that had eaten mankind to the brink of extinction. You had to go back in time to various points and stop them. You had large countrysides to explore and you could grab any vehicle you needed to use plus you had to do various missions in order to stop the invasions. Sound familiar? You could say that the seeds for what would be later known as "Grand Theft Auto 3" were planted here. And the name of this game?....."Body Harvest". The Plan 0======0 Get to the blip just outside the farm. You are then instructed to get the Combine Harvester near the back of the farm. You are also supposed to go through the farm, and take out the various workers, to get to the harvester. However, I am going to go through the back way. Just to the northeast of this position is a tunnel that runs northwest and under the farm. Once you exit the tunnel, go up the hill to the farming area where the harvester is at. When the harvestor is close enough, jump over the wall and run to it then jack it. Once you get the harvester, go down the dirt road, running over the workers as you go, and back to the road. Turn east and then turn south onto the next dirt road. Then follow this road back to The Truth's farm to successfully complete the mission. Reward 0====0 Respect Gained. In addition, you can now buy Rifles and Remote Explosives at all Ammu-Nations. You will also get a call from Cesar. Things have gone real bad in Los Santos and there's a price on his head. Carl tells him to get himself and Kendl out of the city and into Angel Pine..... /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | CV2. "King In Exile" (Cesar Vialpando) | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ This is not a mission but a cutscene in which Carl meets up with Cesar and Kendl. Carl is informed that Big Smoke is the main pusher in Los Santos and he gets shipments twice a week from San Fierro. Carl decides to keep an eye out for these shipments. It should be noted that on specific days Cesar will call Carl and let him know about a shipment. You then have the option of going after it. Fortunately, you do not need to go after these couriers for 100% Completion. Therefore, I won't be going into any detail about them. After leaving the trailer, Carl gets a call from an upset Catalina demanding to know where he was. This also opens up..... /ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\ 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 | C.II.3. Catalina | 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 \ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/ Carl has to hook up with this psychotic woman once again and complete the three remaining robberies in Red County. You can pick up her missions at her hideout in Fern Ridge. /ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\ 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 | CA1. "First Base" (Catalina) | 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 \ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/ In this cutscene, Catalina professes her feelings to Carl in a rather unusual fashion. Afterwards, you can go ahead and continue robbing the targets she cased. As before, you can hit the three remaining targets in any order. So I am going to go the the furthest target which is..... /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\ 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 | $$$2. "Small Town Bank" (Catalina) | 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/ Overview 0======0 Catalina and Carl enter the Bank and begin robbing it..... Weapons 0=====0 Shotgun (provided), SMG. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 When you get to the bank, you are in charge of crowd control. There are three bank employees and a guard that you have to keep watch over. They have their hands raised in the air and will slowly put them down. If one of them manages to put their hands down, the alarm will be raised. To keep that from happening, you have to target one of them and move the reticle from person to person to keep their hands up. However, no matter how fast you are, they will always manage to sound the alarm. So, the best thing to do is to target and shoot the guard right away so he doesn't shoot back at you. Next, use the Shotgun and shoot open the ATM machines (three of them) and get the cash. Then the two of you make your way through the back door and down the alley. However, the cops are waiting for you. Kill all the cops you see and get to the end of the alley. Then two cops on motorcycles show up. Kill the two cops and get on the motorcycles. Catalina leads the way and is going to be chased by two other motorcycle cops. Shoot the cops to get them off her tail. While you are trying to do that, you will have to make a bridge jump. If you fail the jump and fall in the water, another motorcycle cop will show up on the shore. Kill him and take his bike so you can catch up to Catalina. Follow Catalina into Montgomery. The cops then converge and knock her off her bike. You have to kill all of the cops then get back on the bike so you can take Catalina back to her hideout to complete the mission. Reward 0====0 $10,000. You will also get a call from Cesar. He informs Carl about street racers from San Fierro who race in the countryside to get away from the cops. He wants you to get a fast car and meet him south of Montgomery. But for now I am going to finish the rest of Catalina's missions. /ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\ 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 | CA2. "Gone Courting" (Catalina) | 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 \ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/ Carl and Catalina have a little get together at her hideout. She then "punishes" him for not keeping in touch with her. Once they finish up they go back to continue robbing..... /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\ 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 | $$$3. "Local Liquor Store" (Catalina) | 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/ Overview 0======0 Both of them arrive at the Liquor Store (in Blueberry) just in time to see it get robbed by another gang riding Quadbikes. As they get away, Catalina shoots down one of them and now they must use the available Quadbike to chase down the others..... Weapons 0=====0 SMG. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 The mission here is to chase down the three remaining Quadbikes and kill the riders. Catalina will do some shooting but you can speed things up by using your SMG. The Quadbike handles a little differently than a regular bike and can take some getting used to. Keep up with them the best you can. When you mamage to kill a rider, he will drop a briefcase. You don't need to pick it up when he drops it. You can get it when you are finished with the others. One method, and probably the best one, is to chase them but not kill them. They will eventually lead you to a trailer park in north Las Calinas. There they will dismount their Quadbikes. Get off of yours and quickly kill all three would-be-robbers. Then pick up the briefcases and take Catalina back to the hideout to end the mission. Reward 0====0 $1,000. You will also get a call from Catalina who wants you to get to her hideout right away..... /ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\ 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 | CA3. "Made In Heaven" (Catalina) | 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 \ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/ Catalina, angry with Carl about him not being faithful to her, decides to make their relationship strictly business..... /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\ 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 | $$$4. "Against All Odds" (Catalina) | 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/ Overview 0======0 When they arrive at the Betting Shop (in Montgomery), Catalina gives Carl some Remote Explosives to help with their mission..... Weapons 0=====0 Remote Explosives (provided). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 When you get inside, you are to blow open the door with the Remote Grenades. Throw one on the door then go into the furthest corner and detonate it. Once the door is blown off, go into the room and do the same to the safe. After blowing open the safe, Carl will get the money and the both of you exit the Betting Shop. Now you have a 4-Star Wanted Rating and you must go to a Pay N' Spray to get rid of it. The closest one is in Dillimore. Make your way to Dillimore, dodging the occasional police vehicles, to use the Pay N' Spray. Once you get to the Pay N' Spray, use it and then take Catalina back to the hideout to end the mission. Reward 0====0 $2,000. This will also complete all of Catalina's robbery missions. Find a fast car then save it before doing..... /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | CV3. "Wu Zi Mu" (Cesar Vialpando) | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ Overview 0======0 When Carl gets to the starting line, south of Montgomery, he is introduced to an Asian gentleman named Wu Zi Mu. Woozie, as he likes to be called, appears to be a nice enough gentleman. However, there is a race to be done so Carl gets down to business..... Weapons 0=====0 None. Prep Work 0=======0 Have a fast car saved in a nearby garage and take it with you to the race. Notes 0===0 None. The Plan 0======0 You go up against three other racers. When you start, cut to the right as you get near the first checkpoint and get in first place right off the bat. If you don't get the lead here there is another opportunity under the large rock outcropping where the road is wide enough to pass up cars. Driving on the dirt road makes the car handle a little differently than on the road. Once you get the lead, take it easy on the dirt road especially around corners. Care must be taken when you get underneath the large road bridge. If you're not careful turning underneath the bridge, so you can get on to the small wooden bridge, you can fly off into the water and lose the race. Another bad area is the EasterBoard Farm in Blueberry. Just stick to the road and avoid going into any farm buildings. A nice shortcut is inside the group of hairpin turns leading up the Panopticon. It is a short dirt road with a Police Bribe in it. After going up the hairpin turns on the Panopticon, you'll end up at the shanty town area at the top. This is where the race will end. If you're in first place when you get here, you'll win the race. Reward 0====0 $5,000. You'll also get a business card from Woozie in case you find yourself in San Fierro. /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | CV4. "Farewell, My Love..." (Cesar Vialpando) | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ Overview 0======0 Catalina confronts Carl at the starting line and, after explaining her bizarre method for expressing her love for someone, breaks up with Carl. She also introduces him to her new beau who looks strangely familiar. He is GTA3 Guy / Fido / Alex / Claude Speed / or whatever-you-want-to-call-him. After the introduction, it's time to race..... Weapons 0=====0 None. Prep Work 0=======0 You'll need to complete all of Catalina's robbery missions before you can do this one. Notes 0===0 None. The Plan 0======0 The race starts where you ended the race in "Wu Zi Mu" (Cesar Vialpando). You'll also note that regardless of what vehicle you came up with, you'll use a black sports car (I believe it's the one you won from Woozie in the last race). The course is exactly the same one as in the last race except you are going in the opposite direction heading back to the farm south of Montgomery. The same strategy from the last race pretty much applies here too. Don't forget the nice little shortcut in the hairpin turns north of the starting line. When you finally win the race, Catalina gives Carl the deeds to a garage in San Fierro. After that, Carl and Catalina say their final good-byes and the mission is completed. Reward 0====0 Nothing. But you will get another call from The Truth which opens up his next mission..... /HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH\ 0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0 | TH2. "Are You Going To San Fierro?" (The Truth) | 0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0 \HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH/ Overview 0======0 After Carl gives The Truth the money he was promised, the sounds of a helicopter fill the air. The cops are on their way and the weed fields must be destroyed before they get there..... Weapons 0=====0 Flamethrower (provided), Rocket Launcher (provided). Prep Work 0=======0 You can make this mission easier by doing the Firetruck Mission and obtaining the Fireproof Feature. Notes 0===0 None. The Plan 0======0 You have five and a half minutes to destroy the fields and you are given a Flamethrower to torch them. Switch to another weapon, like the SMG, and run to the furthest point then switch back to the Flamethrower. Sweep the fields for a couple of seconds to start them flaming. They will burn on their own after that. If you have the Fireproof Feature, you can just wade into the fields and set them ablaze. Quickly move from section to section keeping an eye on the radar to see if you missed any. After that CJ will start to get a little high from the smoke but won't cause any problems. After destroying all of the fields, go back to The Truth. There is a chopper hovering overhead and The Truth gives CJ a Rocket Launcher to deal with it. The Truth then starts driving up the road. After a short distance, he will stop. Follow the Mothership, The Truth's name for the van, until it stops. Then use the Rocket Launcher to destroy the chopper which was following the Mothership. After destroying the chopper, enter the Mothership. Then drive to the Xoomer Garage in San Fierro, which you won from Catalina, to successfully end the mission. Reward 0====0 Respect Gained. CJ will also discover that the Xoomer Garage is a dump and that he feels he was duped by Catalina. /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | CJ4. "Wear Flowers In Your Hair" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ Overview 0======0 Carl blows a gasket about being duped. But Kendl calms him down and tells him that they can make something out of this garage. When Carl asks about getting mechanics to work here The Truth intervenes. He knows about a couple of guys who, despite their weed habit, are very good with engines. Now they head off to get them..... Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 The first stop is the Xoomer Gas Station in Easter Basin where Jethro works. When you get there, honk your horn and he will join you. The second stop is the San Fierro Medical Center in Santa Flora. Here you sit as a mysterious van passes by. Next is the tram terminal in King's where Dwaine works at a hot dog van. When you get there, honk your horn. Dwaine will join the garage but he has some business to take care of and will join you there. Next stop is the Police Station in Downtown. Again you sit as a mysterious van passes by. No real explaination is given. The next stop is in Garcia where an electronics expert, Zero, is sitting in front of his shop. Honk your horn and he will get in the car. From there, head back to the garage to complete the mission. Reward 0====0 Nothing. You will also get a call from Zero complaining about his landlord. His landlord plans to sell his shop. However, CJ is looking to get some more property. Go over to Zero RC to purchase the shop for $30,000. Shortly thereafter Zero calls and opens up..... /ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\ 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 | C.II.4. Zero RC Asset Missions | 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 \ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/ Zero is a whiny electroincs wizard who has his own shop in Garcia. He is being badgered by a rival named Berkley who wants revenge on Zero who beat him, fair and square, in a science fair many years ago. Zero has three missions and they are some of the more aggravating tasks in the game. /ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\ 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 | ZRA1. "Air Raid" (Zero RC Asset) | 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 \ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/ Overview 0======0 After explaining Berkley's hatred for Zero to CJ, Zero is beset by swarms of small planes remote controlled by Berkley..... Weapons 0=====0 MiniGun (provided). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 This mission takes place on the rooftop of Zero RC. Berkley is using remote controlled planes to attack and destroy the four transmitters that Zero owns. Carl is given a MiniGun to destroy the planes and protect the transmitters. In addition, you can't move from your one spot during the attack. The attack lasts for three minutes and you must keep at least one transmitter intact at the end of those three minutes. The planes will be carrying bombs to drop on the transmitters. I should note that the bombs can be destroyed without destroying the plane. If you see a black puff of smoke coming from underneath the plane, you have destroyed the bomb and the plane becomes useless. In addition, the red blips on the radar are BOMBS not the planes. Destroy a bomb and the blip disappears. This information will allow you to go from target to target quickly instead of wasting time trying to destroy planes you don't need to. With a minute left, things start to go crazy as multiple swarms of planes attack. If you head into this last minute with all of your transmitters intact you should be okay. You'll end up losing a couple though in all of the craziness but you can still succeed. If you have at least one transmitter intact at the end of the three minute attack, you'll successfully complete the mission. Reward 0====0 $3,000. /ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\ 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 | ZRA2. "Supply Lines..." (Zero RC Asset) | 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 \ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/ Overview 0======0 After being paid an unwelcome visit by Berkley, and getting hung up by his underwear, Zero is encouraged, by CJ, to take revenge on Berkley by destroying his couriers for his mail order business..... Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 On Christmas Day I finally got to do this mission and saw what the fuss was about, according to the message boards. In this mission you have to destroy five couriers for Berkley RC using a RC Baron (outfitted with machine guns). You also have a fuel limit and, after destroying the couriers, you have to fly back to the Zero RC rooftop. Some missions seem impossible until someone finds a brain-dead simple way to beat it. However, this mission appears to be a victim of Bad Design: --A too strict Fuel Limit. --Too many targets given the Fuel Limit. --Random target movement which will allow some of your targets to get out of range and make the attempt impossible to finish. These flaws are what makes this mission much harder, and more frustrating, than it really needs to be. There is one good bit of design though. The RC Baron has a pretty good machine gun. It has good range, good power, and it auto-aims. Just point the plane in the target's general direction and the gun will do the rest. In addition, you use up fuel at the same rate regardless of speed so you will have to go as fast as you can to maximize the amount of fuel you have. You also use no fuel when sitting idle on the ground. After getting the Xbox version I heard from the message boards that this mission seemed to be easier. The truth is the mission is exactly the same as it is in the PS2 version complete with all of the Bad Design I mentioned earlier. To be honest, the Xbox version is actually worse because of the flying controls. However, according to Vaibhav Naruka, and probably due to a programming oversight, there is one thing that can help make the Xbox version of this mission tolerable. For some reason, when on the ground, you can drive your plane backwards without using any fuel. After playing around with this I found that it is not wise to do this throughout the entire mission but can come in handy in certain spots. And no, this won't work in the PS2 version. The Plan 0======0 I tried some suggestions that I've seen on the message boards and, after playing around with them, I've polished it into a fairly reliable strategy to dealing with this mission. There is still some element of luck involved so it won't work 100% of the time but I feel that this will increase your chances of successful completion a bit. This mission is going to broken into three parts. The first part involves dealing with the first three targets. the faster you can get through part one, the better off you will be. As you take off, angle left. You should see the first target which is a van. Angle slightly downward and fire off a burst. The driver should bail but leave him alone. Angle slightly left and head down the street. You should see the second target which is a courier on a bike. Shoot at him until he bails but leave him alone also. Next, turn right and head west over the building (so the couriers can't get a good shot at you). If you do everything correctly, by the time you get across the street and into the park it should look like you have not used up any fuel. There are two reasons for doing the first two targets this way. One, this is faster than trying to destroy them outright and second, this will keep them from wandering outside the city limits while you take care of the other three targets. They will be chasing you instead of you chasing them. You will deal with them in part three. As you enter into Hashbury you should see the third target which is another van. But this one has a gunner in the passenger seat who will shoot at you when you get close enough and attack. Once you see him, let go of the gas so you can glide and then start shooting him from afar. This will reduce the chances of the van's gunner hitting you with gunfire. After destroying him, quickly turn northeast. This ends part one. The faster you get through this, the more fuel you will have for part two. Part two involves the two northernmost targets. Go for the furthest one which is a van on the northeast part of the city. This target is the one most likely to get out of range by going north and by destroying him quickly will keep things managable. When you see him, dive while shooting at him. By the time you get to him, his van will be flaming. You'll probably end up on the ground by the time the van explodes. Look and see if the courier exited his van. If he did, then turn, while on the ground, and kill him. Another option is to land behind him then shoot up his van to destroy it. Once that van is taken of, lift off and go after the next target. The fifth target will be a motorcycle with two guys on it. Land behind them and get as close as you can. Make sure they are past an intersection before doing anything. Fire off a long burst and that should be enough to get the cycle flaming so it will blow up. This is the toughest target because when you fire on him he will quickly speed off (and if you are at an intersection he will turn and get out of your line of fire). Also, they are quite accurate with their machine guns so if you try to take them from the air you'll more than likely be shot down and fail the mission. This ends part two. The last part involves getting the last two couriers you caused to bail and fly back to Zero RC. Hopefully you should have enough fuel to head back towards the street by the park in Garcia (that also runs in front of Zero RC). If you're playing the Xbox version you have the option of driving backwards to conserve fuel. You have to fly back in the PS2 version. Look and see on the map where the remaining two couriers are. Then land on the ground near their position (or drive there (Xbox)) and let them come to you. They should still be fairly close to Zero RC. Once you see a courier, angle your plane and shoot them when they get close enough to you. When you kill them both, fly up and land on Zero's rooftop to end the mission. Reward 0====0 $5,000. /ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\ 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 | ZRA3. "New Model Army" (Zero RC Asset) | 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 \ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/ Overview 0======0 Zero and Berkley engage in one last battle to determine who stays in San Fierro..... Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Compared to the last two missions this one's fairly easy. The "battle" takes place on a model battlefield. Each of the "combatants" has a base (one on each side). In order for Zero to win he has to drive his RC Bandit into Berkley's base. He also has to follow a long winding road to get there and it has several obstacles in it. This is where CJ comes into play. You have to fly an RC Goblin (helicopter) that has a magnet attached to the bottom so you can move items into place or out of the way. You fly down low to an object and press Attack to get it. In Zero's base there are five metal planks and one bomb. The planks are used to bridge gaps (there are two) and the bomb can be used on the three tanks that are on Berkley's side of the field. In addition to the three tanks, Berkley controls an RC Goblin which will place barrels in the way of Zero's car. If Zero's RC Bandit gets too close to the tanks, they will open fire on it and will most likely destroy it. Luckily, Zero has three Bandits (and you have three Goblins) but it takes time to get back up the path and that's bad. That's because you have eight minutes to clear a path and allow Zero to drive his Bandit into Berkley's base. When the mission starts, the first thing you should do is go left and find the planks. Grab one and head for a bridge gap. As you head for a bridge gap you will hear Zero complaining. There is a barrel blocking his path right out of the gate. Leave the barrel there. Once you bridge one gap, go back, get another plank, and bridge the other gap. Next, find a nearby barrel and grab it. Then go over to one of the tanks and drop the barrel on it. Dropping a barrel on a tank will damage it. Dropping the barrel a second time will cause the tank to flame. Back away quickly before it explodes. Repeat for the two other tanks. After that, remove the barrel that was blocking Zero. Go along the path and clear the barrels as you come to them so Zero can proceed. Once Zero's RC Bandit enters Berkley's base Zero will finally banish Berkley from San Fierro once and for all. Reward 0====0 $7,000. This will also finish up all of the Zero RC Asset Missions. You will earn a Money Icon outside Zero RC that maxes out at $5,000. You will also open up the Beefy Baron minigame. You pick this up in the back of Zero's shop. You will be given control of an RC Baron (like the one used in "Supply Lines...") but has no fuel limit. You have about three minutes to destroy as many of Berkley's vans as you can. You don't have to do this for 100% Completion but it makes for a nice diversion (my record is 25). By the way, if you have a Wanted Rating when you start Beefy Baron you can get rid of it by playing through the minigame. /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | CJ5. "555 We Tip" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ Overview 0======0 Carl gets a call from Officer Tenpenny. Tenpenny wants Carl to take the weed that they got from The Truth, put it in somebody's car, then call the cops using We Tip. Carl won't do it. Code of the streets: you don't snitch. But when Tenpenny tells Carl that the intended victim is the DA, Carl is more than happy to participate..... Weapons 0=====0 Silenced Pistol. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Head on over to the blip across the street from the Vank Hoff Hotel in Financial. Next you have to go down to the parking garage and wait for the valet. If you have a Wanted Rating and go down into the garage, you will fail the mission. After the valet gets out of the car, cap him and then pick up the Valet Uniform. Next, go up to the surface and to the red circle. You will then be informed that the DA drives a blue Merit. Get close to the roadway island and wait. Usually the first blue car that comes up is the Merit. Take it and go. If another valet gets to it first, jack it from him. You now have two and a half minutes to get back to the Xoomer Garage to plant the drugs. From there you have to go back to the entrance of the parking garage. You cannot damage the car in any way. If you do, you have to go all the way back to the garage. Once you get back to the parking garage entrance, park the car in the designated spot. From there, go back up and to the red circle and watch the fun..... Reward 0====0 Nothing. But you gain the Valet Uniform and also open up the..... /=========================================================================\ 0===========================================================================0 | C.II.5. Vank Off Hotel (Financial) Valet Parking Asset Mission | 0===========================================================================0 \=========================================================================/ Go to your nearest Safehouse (Calton Heights) and save your game. Go into your closet and select Special then Valet Uniform. Then go back to the entrance of the Vank Hoff Hotel. When you step into the red circle (while wearing the Valet Uniform) you will start the Valet Parking Mission. You have to take the cars as they come up and then park them. There are five levels to the mission. You are required to park a certain number of cars within two minutes. When you start you'll see a Damage Bonus which starts at 45. If you damage the car, you'll lose some of the bonus. You'll also get a Parking Bonus when you park the car. The more accurate you park the car, the larger the bonus (up to about 15). You get extra time with these bonuses. If you're good, you can get up to about a minute of time with each car parked. Don't bother killing the other valets. You'll get a 20 second penalty plus another will take his place. This mission is very easy and should be completed in one try. One tip: when you get a car, go straight through the gap ahead of you and curve right into the garage. This will save time. Below are the five levels and the tip you recieve at the end of each level: Level 1 ******* --3 cars in two minutes with a $100 tip. Level 2 ******* --4 cars in two minutes with a $200 tip. Level 3 ******* --5 cars in two minutes with a $300 tip. Level 4 ******* --6 cars in two minutes with a $400 tip. Level 5 ******* --7 cars in two minutes. After finishing level five you will successfully complete the Valet Parking Mission. You will then gain the asset and a Money Icon that maxes out at $2,000. /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | CJ6. "Deconstruction" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ Overview 0======0 Kendl is upset that the workers in the nearby construction area are talking smack to her. Carl decides to teach them some respect..... Weapons 0=====0 SMG, Remote Grenades (optional). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 There are six portable buildings that you have to destroy. You'll also need a Dozer. You also have the option of using the giant crane. The most you can destroy is three of them but it will keep the workers off of your case for awhile. The moment you either grab a Dozer, destroy a building with a crane, or attack the workers, a three minute timer will begin. This is how long you have to destroy the buildings before the cops are alerted. Some of the buildings have explosive barrels that must be avoided otherwise you will end up destroying the Dozer and yourself with it. According to Tom Fang you can also use Remote Explosives on the buildings. However, some of them may take two Remote Grenades to destroy. After destroying the six portable buildings, you will see a cutscene. In it you will see the Foreman getting out of a Porta-Potty and looking to see what the racket is about. When he sees the destruction you have caused, he goes and hides in the Porta-Potty. Now take your Dozer and push the Porta-Potty (with the Foreman inside) into the large hole. Once that is done, move away from the red circle and get out. Enter the nearby Cement Truck and back up to the large hole (and into the red circle) to bury the Foreman and complete the mission. Reward 0====0 Nothing. You will also get a call from Jethro. Apparently everybody thinks that you need to improve your driving skills and this opens up..... /=========================================================================\ 0===========================================================================0 | C.II.6. "Back To School" (Turning Tricks Driving School) | 0===========================================================================0 \=========================================================================/ After "Deconstruction" (Carl Johnson), you'll see three red "S" symbols on the map. There's one in Tierra Robada (Boat School) and one in Las Venturas (Bike School). The last one is in San Fierro and that is the Driving School (it is south of the Doherty Safehouse). Enter into the building and you'll end up in a waiting room. You'll see a woman with a blue arrow above her. She is Michelle and she can become your Girlfriend if you want. Near the desk is a Mechanic. He will tell you about the Driving School. In order to pass the Driving School you will need to pass twelve tests and they can be picked up at the nearby VCR. You will need to pass one test before moving onto the next. You will need to have an Overall Score of 70% in order to pass. There are three things that determine your Overall Score: >>Final Heading - Your car has to point due south or due north. The straighter your car, the higher the score. >>Final Position - The closer your car gets to where it is supposed to stop, the higher your score. >>Damage Penalty - If you damage the car or run over a cone, this will subtract points from your Overall Score. When you pass a test, you'll earn either a Bronze, Silver, or Gold certificate. At 70% (the minimum), you'll earn a Bronze. At 90%, you'll earn a Silver. And at 100% (a perfect score), you'll earn a Gold. To complete the Driving School (and have it count toward 100% Completion), you'll need to get a Bronze in all twelve tests. You DO NOT need to get all Golds for 100% Completion. Just get a passing grade in the twelve tests. You will also get an increase in Driving Skill by completing the Driving School. However, there are bonuses for getting all Silvers and all Golds. You will earn extra cars that will spawn in the Driving School parking lot: >>All Bronzes - Super GT. >>All Silvers - Bullet. >>All Golds - Hotkinfe. The best thing to do after passing a test is to get out of the school, save at the Doherty Safehouse, then go back and do the next test. This will save you some headaches in case something bad happens while in the Driving School. Here are the twelve tests: The 360 ******* You need to do one complete revolution and stop (and it must be done within a ten second time limit. Very easy to pass and get a Gold in. The 180 ******* You need to go up the track, do a 180 through some cones, and return to where you started in under ten seconds. Whip And Terminate ****************** You need to go along an L-shaped course and stop in the assigned area in under five seconds. You are also given a choice of either a Clockwise or Counterclockwise direction. Pop And Control *************** Now things start to get a little more challenging. You need to go along a crooked course and stop in the assigned area in under five seconds. However, at the beginning of the course is a spike strip and you will have to go through the course with your tires blown. Burn And Lap ************ You have to do five laps around an oval course in under 40 seconds. You are also given a choice of either a Clockwise or Counterclockwise direction. This isn't too hard to pass but if you want Gold you will have to get your time under 36 seconds. Cone Coil ********* You have to weave through some cones, do a 180, swerve back through them, and stop where you started in under ten seconds. You are also given a choice of either a Clockwise or Counterclockwise direction. Keep your movements small while swerving otherwise you'll swing wildly and lose time. The '90' ******** You have to stop your car using a powerslide (and going 90 degrees) so you end up between, and perfectly aligned, between two parked cars. You also have a five second time limit. Wheelie Weave ************* This is probably the hardest test to pass let alone Gold in. You have to get your car on two wheels and stop in the assigned area. The car is very hard to control on two wheels and you have to get the car back on four wheels when at the asssigned area. You'll end up failing time and time again because you'll end up on four wheels long before you can get to the red circle. Perserverance is what will get you through this one. Spin And Go *********** You have to go backwards through the first half of the course then spin around 180 degrees and go forward so you can stop in the assigned area in under five seconds. You are also given a choice of either a Clockwise or Counterclockwise direction. This is made more challenging on the Xbox version because of the controls. You need to Look Behind to see what you are doing and that is made more difficult on the Xbox version. P.I.T. Maneuver *************** You have to go up alongside the rear of another car and cause him to spin out with minimal or no damage. The closer to the other car you are, the better your score. Alley Oop ********* You need to do a barrel roll over some cars and land on all four wheels. When you mamage to land perfectly, brake gently to slow the car down some so you can straighten it out then stop. This will increase your chances of passing the test and possibly getting a Gold. City Slicking ************* This final test involves driving to a point near Pier 69 and heading back to the Driving School in under two minutes with minimal damage. This is made more challenging because the car you are given handles like shit and will spin out at the slightest provocation. Worse, you can't come to a complete stop otherwise the test will end. The best course is this. Go north up the street that runs past Cranberry Station and the Xoomer Garage. When you see the large white buildings going into Downtown and it opens up to your right a bit, cut across and go north along the street parallel to the one you were just on. This will lead you to the checkpoint. As you get near the checkpoint, you'll need to carefully go down the curved street that is in front of the entrance for the parking garage to Pier 69. Once you get the checkpoint, go south along the wide street, past the Easter Basin Naval Station and Xoomer Gas Station, and turn right at the signal light south of Shady / Solarin Industries. This will lead you back to the Driving School. To get a Gold here you must do this with no damage in under 1:40. Good luck! /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | C.II.7. Loco Syndicate | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ At the Xoomer Garage you'll notice a dragonlike symbol. This will begin a group of missions concerning the Loco Syndicate. This is the group responsible for supplying Big Smoke with the crack that he is distributing in Los Santos. Carl and Cesar are teaming up with Woozie and his clan in trying to get rid of the Loco Syndicate. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | LS1. "Photo Opportunity" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ Overview 0======0 CJ gets a call from Cesar who is following on a tip from his cousin concerning a Balla car going to San Fierro to get drugs to take back to Los Santos. Cesar has been following them since the Mulholland Intersection. CJ wants to find out who's been supplying the Ballas and goes to meet Cesar..... Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Get any car and meet Cesar who is waiting at FleischBerg Beers near Blueberry. Get into his car and then drive to Angel Pine where these guys are to meet. When you get there, stop at the Lovin' A Loan building and climb onto the roof. Go to the pink circle. Here, you will be given a Camera. You need to zoom in, using the L2 and R2 buttons (PS2) or Y and X buttons (Xbox) in conjunction with the Target button, and take pictures of the people involved using the Attack button. You must get their faces in order to succeed. You will be facing the Cluckin' Bell. The first car will appear in the parking lot to the left. Ryder will exit this car and head into the restaurant. Take his picture. Another car will come up after that and park next to Ryder's car. A guy by the name of T-Bone Mendez will get out. Take his picture. Turn to the right. Another car will come and park in the street. An unnamed person will get out and head for the Cluckin' Bell. Take his picture. Another car will come and park next to the last one. Another unnamed person will get out of the car but he appears to be a pimp. Take his picture. After taking the picture of the pimp the two of you will leave the rooftop and go to a nearby gas station. Here you will split up and you will need to get back to San Fierro on your own. After this the mission will end successfully. Reward 0====0 Respect Gained. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | LS2. "Jizzy" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ Overview 0======0 With a little help from Woozie, Carl identifies the three men they got pictures of at Angel Pine. The pimp is Jizzy B. and he owns the Pleasure Domes under the Gant Bridge. Jizzy helps set up the deals and serves as a kind of middleman. Carl decides to use this to his advantage..... Weapons 0=====0 SMG, Heat-Seeking Rocket Launcher (optional). Prep Work 0=======0 Go to Easter Bay Airport and pick up the Heat-Seeking Rocket Launcher Icon. Notes 0===0 None. The Plan 0======0 Go to the Pleasure Domes under the Gant Bridge. Once there he will introduce himself as a new guy looking for work. Once he impresses Jizzy, Jizzy will tell CJ that he needs to find out who has been killing his girls. CJ is more than happy to oblige. As CJ is leaving Jizzy wants him to drop off one of his girls at the hotel Downtown. He is also giving you the use of his Broadway. Take the girl to the hotel and drop her off. Afterwards CJ will be told to get rid of a rival in Hashbury. You have two minutes to go over there and kill him. Get over there, get out of the car, and kill this rival. Afterwards Jizzy will tell CJ to go over to Foster Valley and find out who's been killing his girls. You will now see a health bar with the word "HO" next to it. You need to get over to Foster Valley and save her as quickly as possible. Once under the freeway bridge take out both punters who are attacking the girls. After that CJ will call Jizzy. But Jizzy is upset. Seems that the girl CJ dropped off Downtown wants to leave prostitution and be with her sugar daddy. Jizzy wants CJ to go up there and make an example of them. As you approach the blip try to approach it from the west. When CJ gets to the hotel he sees the girl getting into a limo with a preacher. In addition there is another vehicle providing protection for the limo. Now you need to take out the limo and his protection. You can chase and drive-by them but the Broadway is not a good vehicle to do this. You can do it but there are better ways to handle this. If you approached the blip from the west, turn left at the next intersection. Then turn right and stop at the southeast corner of the Big Pointy Building. Get out and look south. The limo should be turning your way. Arm the Heat-Seeking Rocket Launcher and lock in on the limo. When locked in, launch a couple of rockets to take out the limo. After that, the other vehicle stops and the occupants come out to confront you. Kill them to complete the task. After that CJ will call Jizzy. Jizzy will be pleased with your work. However, the pimpmobile will be posted to an APB and Carl can keep the car as long as he keeps it away from Jizzy and club. After that call the mission will successfully end. Reward 0====0 $3,000 plus Respect Gained. You also have a 2-Star Wanted Rating you need to get rid of before proceeding to the next mission. In addition, a "W" symbol appears in Chinatown. This is where you pick up Woozie's set of missions but for now I will continue with the Loco Syndicate. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | LS3. "T-Bone Mendez" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ Overview 0======0 After Carl is introduced to T-Bone Mendez by Jizzy they have to go out and rescue an ambushed shipment..... Weapons 0=====0 SMG. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 You need to go over to the Pleasure Domes to pick up this mission. After the introduction Carl needs to go to where the ambushed van is at. It is under the bridge not far from the Pay N' Spray. Once you get there you will be placed on a FCR-900 and you have to chase and the four ambushers. There are two ways to do this mission. The first way is to get up close behind one of them and press Attack to snatch it from his bike. However, he will then try to follow you and shoot you. The second way is to get behind one of them and shoot him until he wrecks. Then get to the fallen bike and tap Attack to get the package. After getting all four packages, take them to the Pleasure Domes. Once you get there, the mission will end successfully. Reward 0====0 $5,000 plus Respect Gained. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | LS4. "Mike Toreno" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ Overview 0======0 After Carl gets back to Jizzy and T-Bone, T-Bone gets a call from their partner Mike. Mike is inside a another van that has been ambushed and now needs to be rescued..... Weapons 0=====0 SMG, Shotgun. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 You need to go over to the Pleasure Domes to pick up this mission. After the cutscene you have five and a half minutes to find Mike. Mike can hear seagulls and heavy machinery. So go over to the building site in Doherty. After getting near the building site Mike will hear a truck reversing. Carl thinks that he is over at a freight depot. Now go to the docks at Easter Basin. As Carl gets to the docks Mike reports gunfire and that these thugs may have shot their way through a security gate. The only place that has one is at the Easter Bay Airport. Go to the airport. Once on the airport grounds T-Bone activates a tag. After the last mission the Loco Syndicate decided to put tracers in the drugs to find out who has been stealing them. But something has happened and now they need to use the tags to find Mike. You will notice a Signal line below your Health line. T The closer you are to Mike, the more the line will fill up. It should be noted that Mike's position will change randomly with each attempt. Once you find the van that Mike has been hiding in, you will need to chase the van. You can't shoot it because if you destroy it you will fail the mission. Deal with the two motorcycles. Eventually the van will stop and their occupants will exit and confront you. Get out and kill all of the nearby goons with any weapon (excluding explosive) you choose. After that, you will get a hostile introduction to Mike. Mike needs to destroy the van before the cops arrive. Now destroy the van with any weapon (Shotgun works well here) and get into the nearby car. Go over to the blip outside the airport. Once there you will be hit with a 3-Star Wanted Rating. Go over to the Pay N' Spray to get rid of it. After that, head back to the Pleasure Domes. Once you get there, the mission will end successfully. Reward 0====0 $7,000 plus Respect Gained. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | LS5. "Outrider" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ Overview 0======0 Jizzy gives CJ a call and tells him that his business associates need a little assistance. So he wants CJ to help out..... Weapons 0=====0 Rocket Launcher, Sniper Rifle. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Go on over to the Xoomer Gas Station in Easter Basin where T-Bone will be waiting in a sedan. After being interrogated by T-Bone, CJ has to drive the car to meet a shipment. When you get to the shipment, you will see a Sanchez and a Rocket Launcher. You need to get ahead of the van and clear a path for it to get to the factory. Get on the Sanchez and quickly get up to the first roadblock. Use the Rocket Launcher to get rid of the cars and use the Sniper Rifle on the survivors. The second roadblock is near the construction site. Do the same thing on this roadblock but you may want to aim at the ruined building on the left with the Rocket Launcher so you can get the gunmen hidden in the upper part of the ruined building. The third roadblock is at the southwest corner of the construction site. Rocket the cars and snipe the survivors. The last roadblock is a couple of blocks south of the third roadblock. Once this has been destroyed, you need to escort the van to the factory which is next door to the Driving School. Once the van has been safely escorted to the factory, the mission will be successfully completed. Reward 0====0 $9,000 plus Respect Gained. You will also be hit with a 3-Star Wanted Rating so you need to get rid of that before going onto the next mission which will reunite you with..... /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | CH4. "Snail Trail" (C.R.A.S.H.) | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ Overview 0======0 Tenpenny and Pulaski pay CJ a visit at the Xoomer Garage. They want him to kill a snooping reporter and the snitch that is supplying him with information..... Weapons 0=====0 Sniper Rifle. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Go get the Sniper Rifle that Tenpenny has hid in the nearby construction site. After acquiring the Sniper Rifle, you need to make your way to Cranberry Station where the reporter is about to get on the train. When you get close enough, the train will depart for Market Station in Los Santos and you have to follow it. You can get a car and speed your way to the station (both versions) or, if you have your pilot's license, go to the airport and use a Maverick (PS2 only - remember the Pilots License glitch on the Xbox version). You can't use the airport terminal (to get a ticket to jet to Los Santos) - it won't let you in. You also can't use cars in garages either - they won't open. Once you get to Los Santos, you need to get to Market Station. If you used the chopper, you need to get a car. Once the reporter arrives at the station, he will head up to street level and get a cab. You will also notice a Spook-O-Meter beneath your health line. If you stay too close for too long, the reporter will abandon the interview and you will fail the mission. The cab will take different paths on each attempt. But it will go to the same place - the Santa Maria Beach Pier. The reporter will meet the snitch at the end of the pier. Keep your distance and kill them both with the Sniper Rifle. If one of them manages to get out of range, chase him down and kill him with any other weapon. He can't really get away because he's on a pier. Once both of them are dead, the mission will end successfully. If you thought about using the taxi trick used in "Cutting The Grass" (Salvatore Leone) in GTA3 (where you can get a taxi and drive the snitch yourself to Portland Harbor), forget it. It won't work here. Reward 0====0 Nothing. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | LS6. "Ice Cold Killa" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ Overview 0======0 CJ needs to get the phone from Jizzy after he makes the call then ambush the meet and take down the Balla pushers. Cesar gives CJ the use of his Silenced Pistol to help in the mission..... Weapons 0=====0 SMG, Silenced Pistol. Prep Work 0=======0 Get a morotcycle and save it prior to doing this mission. Notes 0===0 None. The Plan 0======0 You need to pick this mission up between 20:00 and 6:00. Get the motorcycle from your garage, go on over to the Pleasure Domes club, and park in the parking lot. But when you get to the door, you find that the guards won't let you in. So you need to get onto the nearby scaffolding, on Gant Bridge, to get on top of the club. Once on the roof, go through the skylight to enter. Gently make you down to the bar area. Once there, a cutscene will play showing CJ confronting Jizzy. Jizzy will then run for his life. Use your SMG to clear the club of gunmen before going after Jizzy. Jizzy will then drive off and you have to chase him. Get on your motorcycle and go after him. He won't go very fast so it will be easy to keep up with him. Shoot up his car with short bursts. If you do a long burst you can quickly blow up his car which will kill Jizzy but destroy the phone and you will fail the mission. When the car bursts into flames, Jizzy will jump out. He will then run down the street firing randomly. Get off the motorcycle and kill Jizzy with your SMG. Then collect the phone Jizzy drops to end the mission successfully. Reward 0====0 $12,000 plus Respect Gained. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | LS7. "Pier 69" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ Overview 0======0 Now it's time to ambush the Ballas and put an end to their operation..... Weapons 0=====0 Sniper Rifle, SMG. Prep Work 0=======0 None. Notes 0===0 Pier 69 is based on San Francisco's Pier 39 which is on the Embarcadero. How do I know this? That's because I used to work there at the Namco CyberStation Arcade which was at the front of the pier (1991-1993). Rockstar did a good job in recreating the tourist attraction except that they did not put in an arcade where you can play the arcade mini-games within San Andreas. What's up with that?. The Plan 0======0 Go to the red circle across the street from Pier 69 to pick up this mission. When you enter the red circle, Cesar will yell at you from the top of the building. Go up the stairs in the back to get up and meet him. When you get there, Cesar will get a call from Woozie's men who are waiting near the entrance. Then they go and head up to the roof. But they are ambushed by T-Bone's security who got there early. Use your Sniper Rifle to pick off the six security guards before they can kill all of the Triad men. If the Triads are killed, you fail the mission. After killing off T-Bone's security, T-Bone will drive up. So will Ryder and some Ballas. They meet up at the end of the pier but Toreno is nowhere to be seen. Then Torino comes in on a helicopter. But he sees the bodies on the rooftop and the meet is off. The Ballas throw Smoke Grenades and now CJ and Cesar need to kill T-Bone quickly. After the cutscene, switch to your SMG. Then run down to Pier 69. Run along the right side of the pier (avoiding the gunmen in the middle of the pier), go to the end of the pier, run right up to T-Bone, and kill him your SMG. If you do this quickly enough, he won't be able to really hurt you. Don't worry about Cesar, he'll catch up. After killing T-Bone, Ryder will jump off the pier and try to swim away. The game prompts you to jump in after him. But all you need to do is go up to the railing, switch to your Sniper Rifle, and kill Ryder long before he can get to the nearby boats to successfully end the mission. Note: If you have any Rocket Launcher ammo left over from "Outrider" (Loco Syndicate) you can also blow up the boats and Ryder. Reward 0====0 $15,000 plus Respect Gained. In addition, you can now buy Sniper Rifles at all Ammu-Nations. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | LS8. "Toreno's Last Flight" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ Overview 0======0 Woozie gives CJ information concerning Toreno. Toreno is at a helipad Downtown loading boxes up onto a helicopter and preparing to cut out. CJ decides to investigate..... Weapons 0=====0 Heat-Seeking Rocket Launcher. Prep Work 0=======0 Get some Heat-Seeking Rocket Launchers from the Easter Bay Airport grounds before the mission. Notes 0===0 None. The Plan 0======0 The helipad is at the San Fierro Police Station in Downtown. It will have two gunmen on the pad, two near the stairs, and two roaming nearby outside the compound. One of the two gunmen on the pad will have a Rocket Launcher. The best way to do this is to go up the road that goes by the Easter Basin Naval Station and enter the parking lot for the San Fierro Police Station. Get out near the base of the hill. As you approach the blue van you may hear a couple of explosions. The gunman on the helipad with the Rocket Launcher is firing at you but can't hit you. He will simply fire into the helipad. Switch to your Heat-Seeking Rocket Launcher and, while ignoring the nearby gunmen, climb up the stairs. When you get near the top, you will see the helicopter take off. After the cutscene, immediately aim for the helicopter. When the reticle turns from green to red, fire off as many missiles as you can. You should be able to launch enough missiles to follow and destroy the helicopter to successfully complete the mission. Reward 0====0 $18,000 plus Respect Gained. There is still one more mission for the Loco Syndicate but you can't get to it until you deal with..... /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\ 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 | C.II.8. Wu Zi Mu | 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/ This calm, cool Asian gentleman is the leader of the Mountain Cloud Boys Triad clan. He has rapidly become good friends with CJ and has provided him with help and opportunities here in San Fierro. He has his own line of missions that you need to do in order to proceed further in the story. His missions can be picked up at his apartment in Chinatown not far from the Chinatown Safehouse. /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\ 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 | W1. "Mountain Cloud Boys" (Wu Zi Mu) | 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/ Overview 0======0 Woozie wants to show CJ how the Triads handle business amongst themselves..... Weapons 0=====0 SMG. Prep Work 0=======0 Get a car and take it with you to Woozie's place. Notes 0===0 None. The Plan 0======0 As you drive to the Blood Feather Triad storehouse on the opposite side of the block, Woozie will tell CJ about some troublesome Vietnamese gangs that have been making him nervous. When you get there, follow Woozie into the alleyway. Eventually you will come to a gate. The Blood Feather Triad has been wiped out. Except for one member who hid and was able to tell Woozie who did it - a Vietnamese gang.....and then the gang comes back to finish the job. Now you have to shoot your way out and protect Woozie at the same time. Use your SMG and kill all of the gunmen who came through the gate. There will be some more that will come in on motorcycles just as you exit the gate. Kill them and proceed around the corner. Now there will be a bunch more gunmen including a sniper. Rapidly target and kill them all. Then get into a nearby car that some of the gunmen you killed came in with. As you back out of the alley, you will be chased by a couple of cars. However, you need to let Woozie destroy the cars. So let the cars come close behind you so he can shoot them up and destroy them. When he destroys both cars, take him back to his place to successfully end the mission. Reward 0====0 $5,000 plus Respect Gained. /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\ 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 | W2. "Ran Fa Li" (Wu Zi Mu) | 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/ Overview 0======0 Woozie introduces CJ to Ran Fa Li, the head of the Red Gecko Tong. He also informs CJ that the gang responsible for the attack on the Blood Feather Triad was a Vietnamese gang known as the Da Nang Boys. Ran Fa Li needs a package retrieved from the airport and Woozie recommends CJ for the job..... Weapons 0=====0 SMG. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 The package is in a car that is parked in the Easter Bay Airport parking garage. Go to and get in the car. When you get in the car, the Da Nang Boys spring an ambush and cover the exits. You need to get the car to a pier west of Pier 69 in Esplanade North. A Damage Meter will also appear under the Health Line. Get out of the car and use the SMG to kill the approaching gunman and destroy the truck. Get back in and continue through the parking garage. Whenever you see a truck, get out and destroy it along with the gunman. This will help reduce damage to the car. As you near the exit, you may encounter two gunmen who will spring out. Exit the car and kill them. Then get back in and proceed out of the garage. If you thought about going through the other end of the garage and going through the gate onto the airport grounds (if you got a pilots license), forget it. The gate is locked. Once out, take a left. You will encounter another gunman in the open. Either get out and kill him or run him over. After that, you will encounter a roadblock with two additional gunmen. Just go to either side and run one of them over. As you get past the entrance, you will be chased by two motorcycles with gunmen. Get underneath the freeway bridge and hang a right toward the Police Bribe. Stop and get out. Then target and kill all of the people on the motorcycles. Get back in the car and pick up the Police Bribe to reduce or get rid of any Wanted Ratings. If you still took on too much damage, head over to the Pay N' Spray. Go on the road in east Easter Basin and drive straight north to the dropoff point. This will allow you to avoid additional confrontations with the Da Nang Boys who are still trying to pursue you. You will encounter one chase vehicle as you approach Pier 69 but you can just blow past him and to the dropoff point to successfully complete the mission. Reward 0====0 $6,000 plus Respect Gained. /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\ 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 | W3. "Lure" (Wu Zi Mu) | 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/ Overview 0======0 The Da Nang Boys have followed Ran Fa Li to Woozie's apartment. If he leaves, they will attempt to kill him. CJ offers to serve as a decoy to help deal with the Da Nang Boys..... Weapons 0=====0 SMG. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Get into the Decoy Car and drive over to the sawmill in Angel Pine. You cannot leave the car for any reason or you will fail the mission. When you get to the sawmill, you will be attacked by the Da Nang Boys who will come, in pairs, on motorcycles. You have to go along a checkpoint course and lure them along. You cannot let them do too much damage to the car or let them look at you for too long or they will know you are a decoy and you will fail the mission. To reduce the amount of damage they can do, stop the car and let them get up alongside you. Then quickly kill them in drive-by mode, both right and left sides. Then proceed along the path until another group comes along to attack you then repeat the process. Eventually the path will end at the Whetstone 24-7. When you get here in one piece, you will successfully complete the mission. Reward 0====0 $8,000 plus Respect Gained. In addition, the AK47 can now be bought at all Ammu-Nations. /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\ 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 | W4. "Amphibious Assault" (Wu Zi Mu) | 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/ Overview 0======0 Woozie convinces CJ to swim out to a boat to plant a bug..... Weapons 0=====0 Heat-Seeking Rocket Launcher, Silenced Pistol. Prep Work 0=======0 Get some Heat-Seeking Rocket Launcher ammo from the Easter Bay Airport.. Notes 0===0 None. The Plan 0======0 You need to get to the blip which is east of Pier 69 in Esplanade North. From there you jump into the water, swim out of the rock formation, and into open water. When you swim out of the rock formation, swim south and toward the small platform. Stay under the surface for as long as possible. When you surface, a cutscene will play informing you of the Da Nang patrol boats. If they see you in the water, they will shoot you. Once you get to the small platform, get up and switch to your Heat-Seeking Rocket Launcher. There are two boats here you can target. Aim at one of the boats ahead of you and fire when the reticle turns red. Do the same to the other boat. After destroying both boats swim to the small island. When you get onto the island aim at the boat to your left. Fire at the boat when the reticle turns red. A side benefit is that the explosion will knock out the two searchlights on that side of the boat. Swim toward that side of the ship and turn right. The landing platform should be right there. Get onto the platform and head up to the ship's deck. Sneak up and kill all of the guards you encounter with your Silenced Pistol as you head to the back of the ship. When you get to the back of the ship, head down to the next level through a door. Get into the red circle to plant the bug. Get back outside, head back toward where you came up on the deck, and jump into the water. Then swim to the red circle and successfully end the mission. Reward 0====0 $11,000 plus Respect Gained. /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\ 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 | W5. "The Da Nang Thang" (Wu Zi Mu) | 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/ Overview 0======0 The Da Nang Boys are arriving on a container ship and CJ decides to tag along for a flyby of the ship..... Weapons 0=====0 Silenced Pistol, SMG. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 As you fly to the container ship you are given control of a MiniGun. When you get to the ship you are attacked by armed guards. Use the MinGun to kill as many of them as possible. Unfortunately, the helicopter is shot down by missiles fired from one of the gunmen (you can shoot at him but can't kill him). When you land in the water, you lose all of your weapons but are given a knife. The level designers wanted you to go on the ship and sneak your way around using the Knife to kill any guards you encounter. Screw that. I swam out of the water and back into San Fierro. Then I jacked a nearby car and went to the Ammu-Nation in Ocean Flats to rebuild my arsenal especially my Silenced Pistol and SMG ammo. I also went to the nearby Cluckin' Bell and regained my lost health. Then I went back into the water and swam to the ship. When you go onto the deck, crouch and use the Silenced Pistol to take out all of the guards you see. Proceed carefully and look around each corner. Jump around the corner and quickly kill any guards you encounter before they can make enough noise to alert others. Along the way you will find Tec9 ammo and a Health Icon in various nooks. Soon you will find a way into the interior of the ship. After the cutscene, you will be attacked by guards. You can switch to your SMG and kill them rapidly. I should also note that there is Body Armor and a Tec9 hidden in a corner behind a couple of container crates near where you drop in at. You will find four guards when you get to the first turn going right. Kill them and continue. After going past the second turn, you will encounter a Grenade throwing guard. Run up to him so you can avoid the blast. Then kill him. You will then be prompted to open the container crate containing the prisoners. After opening the crate, you will be told to go back up and onto the bridge. You need to kill everybody on the bridge. Go back the way you came and climb up onto the deck. You will also notice that a third of your health has been removed for some reason. When you get back up to the deck climb the crates so you can get to the bridge. You will encounter a gunman waiting by the door. Kill him and enter the door. When you get to the stairs, you will find two more gunmen at the top. Kill them both and proceed to the bridge. Here you will encounter the Snakehead. He will throw you a Katana so you can sword fight him. Screw that too. As he ran up to me I quickly switched to my Silenced Pistol and shot him in the face before he could do anything (and fell dead at my feet). From here, you are prompted to go to the freed prisoners who are waiting for you on the deck. When you get back to them you will successfully complete the mission. Reward 0====0 $15,000 plus Respect Gained. This will also end Woozie's line of missions.....for now. This will open up the last of the Loco Syndicate missions which is..... /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | LS9. "Ya Ka-Boom-Boom" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ Overview 0======0 Woozie informs CJ that the Syndicate still has a crack factory in operation. Take it out and he will put them out of business for good..... Weapons 0=====0 SMG. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 When you start you'll get a call from one of Woozie's men. They are rigging a car with explosives so you can take out the factory. Go on over to the garage in Downtown to get the car. Now drive over to the Crack Lab which is next door to the Driving School in Doherty. When you get there, you will see a couple of guards. Kill them to get the gate to open. When the gate opens, drive in a little bit, get out, and kill the nearby guards. This will reduce damage to the car. You may want to stay out of the car and go into the main building so you remove potential interference. When you get back in the car, drive over to the main building. When you get inside, you have to drive through the building and park the car in the red circle. Arm the bomb. Now you have 40 seconds to get out of the building. But there will be additional gunmen to deal with. Quickly kill the gunmen with your SMG as you proceed through the factory. When you get to a door, the bomb will explode and the factory will be destroyed. Now you have to get out of the main gates on foot. As you make your way there, you'll encounter two groups of three gunmen each. The first group will be at the first set of container crates. The second group will be at the next set of container crates. Kill them and continue. When you get to the gates, a car will drive up. Kill the two occupants when they come out. When you get near the car, the gate will close. Now you are prompted to use the car and jump out of the facility. Before getting in the car, run toward the ramp and kill all of the gunmen you encounter so you can clear a path to the ramp. Then get back to the car and drive to the main building. Turn around and drive up the ramp. You should land on the container crates and bounce into the street. Once back on the street, drive over to the Garage to end the mission. Reward 0====0 $25,000 plus Respect Gained. In addition, you can now buy M4's at all Ammu-Nations. Also CJ will no longer get messages from Cesar about couriers taking drugs to Los Santos. By destroying the factory you have also shut down the drug courier side-missions...... You will also get two phone calls. The second phone call is from Jethro. Him and Cesar have compiled a wishlist of cars and need to turn them around quick. He suggests that CJ purchase the car dealership not far from the Garage to make things look legitimate. The "CV" icon will now appear at Wang's Autos. But the first phone call comes from a mysterious person using an electronic voice masker. He has information on CJ's brother and demands that he go over to a ranch in Tierra Robada. And with that, you finally open up the..... /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | D. Desert and Las Venturas | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ The Desert area is mysterious and barren. There are plenty of small towns and wide open areas. The major tourist attraction in this area is the Sherman Dam. Fort Carson, to the south, is the largest town in this region. When I first saw the town of Fort Carson on the enclosed map I had to smile. You see, there is a real life Fort Carson. It is located on the southern edge of Colorado Springs, Colorado and is also one of the largest Army bases in the US. Fort Carson is also my birthplace (4/24/1967). Las Venturas, based on Las Vegas, is every bit as glitzy as it's real life counterpart. Plenty of money can be won, and lost, in the city's many casinos. The outskirts of the city are much more mundane and quiet. /=========================================================================\ 0===========================================================================0 | D.1. Snack Machine List | 0===========================================================================0 \=========================================================================/ These are the Snack and Sprunk Machines spread throughout the Desert and Las Venturas area that you can use to keep from going hungry and can be found in the following locations: 0================0 | Snack Machines | 0================0 --By the BarberShop in El Quebrados (Desert). --At the large tourist building in south Las Payasadas (Desert). --Inside the basement of Caligula's Palace (Las Venturas). --Inside the Club at east Camel's Toe (Las Venturas). --At Linden Station (Las Venturas). --At the Xoomer Gas Station in east Come-A-Lot (Las Venturas). --By the Binco at Las Venturas Airport (Las Venturas). 0========================0 | Sprunk / Soda Machines | 0========================0 --At the large tourist building in south Las Payasadas (Desert). --Inside the basement of Caligula's Palace (Las Venturas). --In front of the Sex Shop at Redsands East (Las Venturas). --Outside (and inside) the Club at east Camel's Toe (Las Venturas). --Just northwest of Broffles Waffles in LVA Freight Depot (Las Venturas). 0======0 | 24-7 | 0======0 There are several convienience stores throughout the Desert and Las Venturas area. All of them contain both Snack and Sprunk Machines. These stores can be found in the following locations: --Fort Carson 24-7 (Desert). --Both Redsands East 24-7's (Las Venturas). --Inside the Creek 24-7 (Las Venturas). --Both Starfish Casino 24-7's (Las Venturas). --Old Venturas Strip 24-7 (Las Venturas). --Emerald Isle 24-7 (Las Venturas). /=========================================================================\ 0===========================================================================0 | D.2. Desert and Las Venturas Safehouse List | 0===========================================================================0 \=========================================================================/ Here's a rundown of the places you can get in Desert / Las Venturas: 0========================0 | El Quebrados Safehouse | 0========================0 Location: In the western part of El Quebrados (Desert). Price: $20,000. Available: After "Ya Ka-Boom-Boom" (Loco Syndicate). Notes: Just a basic save point. Nothing special. 0=========================0 | Tierra Robada Safehouse | 0=========================0 Location: Just north of Robada Intersection (Desert). Cost: $20,000. Available: After "Ya Ka-Boom-Boom" (Loco Syndicate). Notes: A basic save point. 0=======================0 | Fort Carson Safehouse | 0=======================0 Location: Northwest part of Fort Carson (Desert). Cost: $30,000. Available: After "Ya Ka-Boom-Boom" (Loco Syndicate). Notes: Has a car garage for storing vehicles. 0========================0 | Prickle Pine Safehouse | 0========================0 Location: Southwest section of suburb just north of the Pilson Intersection (Las Venturas). Cost: $50,000. Available: After "Learning To Fly" (Verdant Meadows Flight School). Notes: Has a car garage for storing vehicles. 0==============================0 | Old Venturas Strip Safehouse | 0==============================0 Location: At the casino in the central part of the district (Las Venturas). Cost: $6,000. Available: After "Learning To Fly" (Verdant Meadows Flight School). Notes: Basic hotel suite. 0=================0 | Creek Safehouse | 0=================0 Location: South of the large mall (Las Venturas). Cost: $10,000. Available: After "Learning To Fly" (Verdant Meadows Flight School). Notes: Basic apartment. 0=============================0 | Whitewood Estates Safehouse | 0=============================0 Location: Western part of the suburb (Las Venturas). Cost: $30,000. Available: After "Learning To Fly" (Verdant Meadows Flight School). Notes: Has a car garage for storing vehicles. 0=========================0 | Redsands West Safehouse | 0=========================0 Location: Just north of Las Venturas Airport (Las Venturas). Cost: $30,000. Available: After "Learning To Fly" (Verdant Meadows Flight School). Notes: Has a car garage for storing vehicles. 0==============================0 | The Clown's Pocket Safehouse | 0==============================0 Location: At The Clown's Pocket casino on The Strip (Las Venturas). Cost: $6,000. Available: After "Learning To Fly" (Verdant Meadows Flight School). Notes: Basic hotel suite. 0==================================0 | Pirates In Men's Pants Safehouse | 0==================================0 Location: At the Pirates In Men's Pants casino on The Strip (Las Venturas). Cost: $6,000. Available: After "Learning To Fly" (Verdant Meadows Flight School). Notes: Basic hotel suite. 0===========================0 | The Camel's Toe Safehouse | 0===========================0 Location: At The Camel's Toe casino on The Strip (Las Venturas). Cost: $6,000. Available: After "Learning To Fly" (Verdant Meadows Flight School). Notes: Basic hotel suite. 0==========================0 | Rockshore West Safehouse | 0==========================0 Location: At the eastern part of the suburb (Las Venturas). Cost: $20,000. Available: After "Learning To Fly" (Verdant Meadows Flight School). Notes: Has a car garage for storing vehicles. You will also gain a save point where the "?" is at in Tierra Robada and another one in front of The Four Dragons Casino after completion of "Learning To Fly" (Verdant Meadows Flight School). /=========================================================================\ 0===========================================================================0 | D.3. Weapons And Other Items | 0===========================================================================0 \=========================================================================/ When you open up the Desert / Las Venturas area you can access the Ammu-Nations at the following locations: --El Quebrados (Desert). --Fort Carson (Desert). South of town. --Bone County (Desert). Just west of Las Venturas. --Come-A-Lot (Las Venturas). South of the main Come-A-Lot casino. --Old Venturas Strip (Las Venturas). Northeast of the Old Venturas Strip Burger Shot. Below is the Weapon and Other Item list for the Desert / Las Venturas area. To save space only new items will have a description: /XXXXXXXXXXXXX\ 0===============0 | Slot 1 - Fist | 0===============0 \XXXXXXXXXXXXX/ Good for hands-on fisticuffs but you can increase your damage potential by acquiring the Brass Knuckles behind the building north of the Pecker's Feed & Seed chicken in Las Payasdas (Desert). /XXXXXXXXXXXXXXXXXXXXXX\ 0========================0 | Slot 2 - Melee Weapons | 0========================0 \XXXXXXXXXXXXXXXXXXXXXX/ 0==============0 | Baseball Bat | 0==============0 Locations ********* --On the lower level near the south end of the walkway on the north part of Blackfield Stadium (Las Venturas). --At the southwest part of the baseball diamond in Redsands West (Las Venturas). 0============0 | Nightstick | 0============0 Locations: ********** --By the jail cells on the first floor (west side) of the San Andreas Police Department in Roca Escalante (Las Venturas). --Just inside the Permits and Licenses doorway on the second floor of the Las Venturas Police Department in Roca Escalante (Las Venturas). --Behind the San Andreas Police Department sign on the southeast part outside of the Las Venturas Police Department in Roca Escalante (Las Venturas). 0===========0 | Golf Club | 0===========0 Locations: ********** --On top of overhang behind the building at Yellow Bell Golf Club (Las Venturas). 0========0 | Shovel | 0========0 Locations: ********** --Near one of the half-buried crates just west of the rock crushing machines at the bottom of Hunter Quarry (Desert). --In the northeastern part of the tennis courts for the apartment complex in northeast Prickle Pine (Las Venturas). --In one of the dugouts of the baseball stadium in Redsands West (Las Venturas). --Near the skull at the north part of the lagoon for Pirates In Men's Pants (Las Venturas). 0=======0 | Knife | 0=======0 Locations: ********** --In the trailer park just north of the Bone County Ammu-Nation (Desert). --Inbetween some pens at the Snake Farm southwest of the Verdant Meadows Aircraft Graveyard (Desert). 0============0 | Pool Stick | 0============0 Locations: ********** --In the middle of the industrial complex (by the dumpster) at Rockshore East (Las Venturas). 0========0 | Katana | 0========0 Locations: ********** --Behind a small building in the trailer park in the north part of El Quebrados (Desert). --Behind the stone lions on the south end of the chinese strip mall in east Pilgrim (Las Venturas). --At the southeast corner of The Four Dragons Casino hidden amongst some trees and bushes (Las Venturas). --On the upper level of the pirate ship at the south part of Pirates In Men's Pants (Las Venturas). 0==========0 | Chainsaw | 0==========0 Locations: ********** --On one of the rock crushing machines at the bottom (east side) of Hunter Quarry (Desert). --On the south side of the teal warehouse near the south gate south of the carpark in Whitewood Estates (Las Venturas). /XXXXXXXXXXXXXXXXX\ 0===================0 | Slot 3 - Handguns | 0===================0 \XXXXXXXXXXXXXXXXX/ 0============0 | 9mm Pistol | 0============0 Locations: ********** --At any Ammu-Nation: --El Quebrados (Desert) [Cost: $200]. --Fort Carson (Desert) [Cost: $200]. --Bone County [Cost: $240]. --Las Venturas [Cost: $240]. --Old Venturas Strip (Las Venturas) [Cost: $240]. --Underneath the railroad bridge south of Las Barrancas (Desert). --On the second floor of the Las Venturas Police Department (in Roca Escalante) at the top of the stairs (Las Venturas). 0=====================0 | Silenced 9mm Pistol | 0=====================0 Locations: ********** --At any Ammu-Nation: --El Quebrados (Desert) [Cost: $600]. --Fort Carson (Desert) [Cost: $600]. --Bone County [Cost: $720]. --Las Venturas [Cost: $720]. --Old Venturas Strip (Las Venturas) [Cost: $720]. --Underneath the north end of the walkway leading into the Blackfield Stadium (Las Venturas). 0==============0 | Desert Eagle | 0==============0 Locations: ********** --At any Ammu-Nation (after "Black Project" (Verdant Meadows Aircraft Graveyard Asset)): --El Quebrados (Desert) [Cost: $1,200]. --Fort Carson (Desert) [Cost: $1,200]. --Bone County [Cost: $1,440]. --Las Venturas [Cost: $1,440]. --Old Venturas Strip (Las Venturas) [Cost: $1,440]. --In the backyard (behind the brick wall - southeast corner) of one of the nice homes in the northeast part of Bayside (Desert). --Behind a solor panel on the east side of the trailer park east of the Lil' Probe Inn (Desert). /XXXXXXXXXXXXXXXXX\ 0===================0 | Slot 4 - Shotguns | 0===================0 \XXXXXXXXXXXXXXXXX/ 0=========0 | Shotgun | 0=========0 Locations: ********** --At any Ammu-Nation: --El Quebrados (Desert) [Cost: $600]. --Fort Carson (Desert) [Cost: $600]. --Bone County [Cost: $720]. --Las Venturas [Cost: $720]. --Old Venturas Strip (Las Venturas) [Cost: $720]. --At the end of the pier southwest of Valle Ocultado (Desert). --In front of a small house near the southeast corner of the dirt road in southeast Fort Carson (Desert). --Under the westbound exit ramp at the Pilson Intersection (Las Venturas). --On the second floor of the Las Venturas Police Department (in Roca Escalante) at the top of the stairs (Las Venturas). 0=================0 | Sawnoff Shotgun | 0=================0 Locations: ********** --At any Ammu-Nation: --El Quebrados (Desert) [Cost: $800]. --Fort Carson (Desert) [Cost: $800]. --Bone County [Cost: $960]. --Las Venturas [Cost: $960]. --Old Venturas Strip (Las Venturas) [Cost: $960]. --Between the west wall and the big red and white warehouse in west Whitewood Estates (Las Venturas). --Behind a dumpster south and across the street from the Xoomer Gas Station in Redsands West (Las Venturas). --On top of the FinalBuild Construction project (parking garage) across the street southeast of the Las Venturas Airport (Las Venturas). 0================0 | Combat Shotgun | 0================0 Locations: ********** --At any Ammu-Nation (after "Don Peyote" (The Four Dragons Casino)): --El Quebrados (Desert) [Cost: $1,000]. --Fort Carson (Desert) [Cost: $1,000]. --Bone County [Cost: $1,200]. --Las Venturas [Cost: $1,200]. --Old Venturas Strip (Las Venturas) [Cost: $1,200]. --In front of The Four Dragons Casino after getting all 50 Horseshoes (Las Venturas). --In the grassy strip in the middle of LVA Freight Depot just northeast of the yellow Sumo building (Las Venturas). /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Slot 5 - SubMachine Guns | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ 0======0 | Tec9 | 0======0 Locations: ********** --At any Ammu-Nation: --El Quebrados (Desert) [Cost: $300]. --Fort Carson (Desert) [Cost: $300]. --Bone County [Cost: $360]. --Las Venturas [Cost: $360]. --Old Venturas Strip (Las Venturas) [Cost: $360]. --Underneath the Mako Span on the south part of the first bridge support (Las Venturas). 0===========0 | Micro SMG | 0===========0 Locations: ********** --At any Ammu-Nation: --El Quebrados (Desert) [Cost: $500]. --Fort Carson (Desert) [Cost: $500]. --Bone County [Cost: $600]. --Las Venturas [Cost: $600]. --Old Venturas Strip (Las Venturas) [Cost: $600]. --Inside one of the fuselages on the southwest end of Verdant Meadows Aircraft Graveyard (Desert). --Between a dumpster and wall north and across the street of the Las Venturas Airport runway in Redsands West (Las Venturas). 0=====0 | SMG | 0=====0 Locations: ********** --At any Ammu-Nation: --El Quebrados (Desert) [Cost: $2,000]. --Fort Carson (Desert) [Cost: $2,000]. --Bone County [Cost: $2,400]. --Las Venturas [Cost: $2,400]. --Old Venturas Strip (Las Venturas) [Cost: $2,400]. --Behind the white building west of the El Quebrados BarberShop (Desert). --In front of The Four Dragons Casino after getting all 50 Horseshoes (Las Venturas). --In a nook in the north part of the center part of Come-A-Lot (Las Venturas). --On the top level of the parking garage for the Starfish Casino (Las Venturas). /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Slot 6 - Assault Rifles | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ 0======0 | AK47 | 0======0 Locations: ********** --At any Ammu-Nation: --El Quebrados (Desert) [Cost: $3,500]. --Fort Carson (Desert) [Cost: $3,500]. --Bone County [Cost: $4,200]. --Las Venturas [Cost: $4,200]. --Old Venturas Strip (Las Venturas) [Cost: $4,200]. --By a trailer on top of the hill just east of Valle Ocultado (Desert). --In the small grassy area in the center of the apartment complex north of Shoddy Autos in Redsands West (Las Venturas). --On the roof (lower level) on the north side of The Four Dragons Casino (Las Venturas). 0====0 | M4 | 0====0 Locations: ********** --At any Ammu-Nation: --El Quebrados (Desert) [Cost: $4,500]. --Fort Carson (Desert) [Cost: $4,500]. --Bone County [Cost: $5,400]. --Las Venturas [Cost: $5,400]. --Old Venturas Strip (Las Venturas) [Cost: $5,400]. --At the base of the southwest guard tower in the military complex at Restricted Area (Desert). --In front of The Four Dragons Casino after getting all 50 Horseshoes (Las Venturas). --On top of the east building for the hotel south of the chinese strip mall in Pilgrim (Las Venturas). /XXXXXXXXXXXXXXX\ 0=================0 | Slot 7 - Rifles | 0=================0 \XXXXXXXXXXXXXXX/ 0=======0 | Rifle | 0=======0 Locations: ********** --At any Ammu-Nation: --El Quebrados (Desert) [Cost: $1,000]. --Fort Carson (Desert) [Cost: $1,000]. --Bone County [Cost: $1,200]. --Las Venturas [Cost: $1,200]. --Old Venturas Strip (Las Venturas) [Cost: $1,200]. 0==============0 | Sniper Rifle | 0==============0 Locations: ********** --At any Ammu-Nation: --El Quebrados (Desert) [Cost: $5,000]. --Fort Carson (Desert) [Cost: $5,000]. --Bone County [Cost: $6,000]. --Las Venturas [Cost: $6,000]. --Old Venturas Strip (Las Venturas) [Cost: $6,000]. --On top of chapel east of Wedding Tackle in Julius Thruway North (Las Venturas). --On the roof (above the entrance) to The Four Dragons Casino (need helicopter or Jetpack (acquired later) to reach) (Las Venturas). --On top of the tallest building for The Clown's Pocket Casino (need helicopter or Jetpack (acquired later) to reach) (Las Venturas). /XXXXXXXXXXXXXXXXXXXXXX\ 0========================0 | Slot 8 - Heavy Weapons | 0========================0 \XXXXXXXXXXXXXXXXXXXXXX/ 0=================0 | Rocket Launcher | 0=================0 Locations: ********** --Inside Mike Toreno's house (Desert) after completion of "Vertical Bird" (Carl Johnson). --In a corner with some crates south of the main terminal building for the Las Venturas Airport (Las Venturas). --In the northwest corner of Level 8 of the Emerald Isle's parking garage (Las Venturas). --In the southwest corner on the roof of The Emerald Isle. Go up to Level 10 in the parking garage then go up stairs to roof (Las Venturas). 0==============================0 | Heat-Seeking Rocket Launcher | 0==============================0 Locations: ********** --Inside Mike Toreno's house (Desert) after completion of "Vertical Bird" (Carl Johnson). --Tucked behind some ruins at Aldea Malvada (Desert). --In the northeast part of the top level of the carpark to the west of the Pilson Intersection (Las Venturas). 0==============0 | Flamethrower | 0==============0 Locations: ********** --Inside Mike Toreno's house (Desert) after completion of "Vertical Bird" (Carl Johnson). --Under the overhang south of the stairs at ground level that lead up to the helipad at K.A.C.C. Military Fuels (Las Venturas). 0=========0 | MiniGun | 0=========0 Locations ********* --Inside Mike Toreno's house (Desert) after completion of "Vertical Bird" (Carl Johnson). --On the lower level of the parking garage (south end) north of Dick's Sounds and across the street west of the railroad tracks in Roca Escalante (Las Venturas). --On top of the scaffolding for the construction project in Rockshore East (Las Venturas) (needs to be reached by Jetpack). /XXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0=============================0 | Slot 9 - Projectile Weapons | 0=============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXX/ 0==========0 | Grenades | 0==========0 Locations: ********** --At any Ammu-Nation: --El Quebrados (Desert) [Cost: $300]. --Fort Carson (Desert) [Cost: $300]. --Bone County [Cost: $360]. --Las Venturas [Cost: $360]. --Old Venturas Strip (Las Venturas) [Cost: $360]. --In an alley between some shops in the southwest part of Bayside (Desert). --On top (west side) of the warehouse on the south part of the industrial complex in Rockshore East (Las Venturas). 0==========0 | Tear Gas | 0==========0 Locations: ********** --Between the control tower and the yellow striped concrete ramps on the west side of Las Venturas Airport (Las Venturas). --In the open area at the southeast corner of K.A.C.C. Military Fuels (Las Venturas). 0===================0 | Molotov Cocktails | 0===================0 Locations: ********** --Behind the Liquor Store on the south part of Fort Carson (Desert). --On the roof of the brick red and yellow building on the east side of the block two blocks east of the Come-A-Lot casino (Las Venturas). --On the roof (south end) of the large mall in Creek (Las Venturas). 0===================0 | Remote Explosives | 0===================0 Locations: ********** --At any Ammu-Nation: --El Quebrados (Desert) [Cost: $2,000]. --Fort Carson (Desert) [Cost: $2,000]. --Bone County [Cost: $2,400]. --Las Venturas [Cost: $2,400]. --Old Venturas Strip (Las Venturas) [Cost: $2,400]. --In front of The Four Dragons Casino after getting all 50 Horseshoes (Las Venturas). /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Slot 10 - Handheld Items | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ 0===================0 | Fire Extinguisher | 0===================0 Locations: ********** --At the small Gas Station on the east side of Valle Ocultado (Desert). --Between the main building and the car wash at the Xoomer Gas Station in Spinybed (Las Venturas). --Behind the counter of the Starfish Casino, Creek, The Emerald Isle, and Roca Escalante Well Stacked Pizzas (Las Venturas) NOTE: Xbox version only. --Behind the counter of the Whitewood Estates, Redsands East, Old Venturas Strip, and Spinybed Burger Shots (Las Venturas). NOTE: Xbox version only. 0===========0 | Spray Can | 0===========0 Locations: ********** --In between the first and second buildings on the north part of the Sobell Rail Yard (Las Venturas). /XXXXXXXXXXXXXXX\ 0=================0 | Slot 11 - Gifts | 0=================0 \XXXXXXXXXXXXXXX/ 0=========0 | Flowers | 0=========0 Locations: ********** --In front of the large house (north side of street) in the north part of Bayside (Desert). --By a home, alongside a dirt road, on top of the hill west of El Quebrados (Desert). --Behind the Xoomer Gas Station east of El Quebrados (Desert). --In front of the plaque at the west end of The Sherman Dam (Desert). --In cemetary of ghost town in El Castillo Del Diablo (Desert). --In front of the main sign at Yellow Bell Golf Course (Las Venturas). --In front of the house with the yellow garage door northeast of the entrance to Yellow Bell Golf Course (Las Venturas). --In front of Wedding Tackle in Julius Thruway North (Las Venturas). --At the Xoomer Gas Station in north Emerald Isle (Las Venturas). --On the west side of the Wedding Chapel in southeast Las Venturas (just southeast of Come-A-Lot) (Las Venturas). --In front of the Xoomer Gas Station in east Las Venturas (Las Venturas). --In the front yard of the house directly across the street north of the Las Venturas Airport runway (Las Venturas). --In the front yard of the house just southeast of the Last Dime Motel (Las Venturas). --On the east side of The Royal Casino building (Las Venturas). --In the front yard of a house just southeast of the Last Dime Motel (Las Venturas). --By a light pole in the middle of the freeway in Julius Thruway East (east of the Xoomer Gas Station in east Las Venturas (Las Venturas). 0==========0 | Vibrator | 0==========0 Great for massaging those "special areas"..... Locations: ********** --Behind the dumpster in the construction area near the middle of Bayside (Desert). 0======0 | Cane | 0======0 Locations: ********** --In the backyard of one of the houses just northwest of the bridge that goes over the freeway in southern Prickle Pine (Las Venturas). --Behind the shubbery at the southwest part of Yellow Bell Station in Prickle Pine (Las Venturas). --On east side of The Emerald Isle near thje entrance (Las Venturas). --In front of the main hotel building south of the Chinese Strip Mall in Pilgrim (Las Venturas). /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Slot 12 - Apparel Items | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ 0===========0 | Parachute | 0===========0 Locations: ********** --Hidden in a rickety shack on the top of Arco Del Oeste (Desert). --On top of the tall radio tower south of The Big Ear (Desert). --On top of the tallest part of The Emerald Isle (Las Venturas). 0=================0 | Thermal Goggles | 0=================0 Locations: ********** --Underneath the north part of the huge dish (by the Sandking) at The Big Ear (Desert) after completion of "Black Project" (Verdant Meadows Aircraft Graveyard Asset). --In the short control tower in the military complex at Restricted Area (Desert) after completion of "Black Project" (Verdant Meadows Aircraft Graveyard Asset). 0======================0 | Night Vision Goggles | 0======================0 Locations: ********** --At the top of the northwest guard tower of Restricted Area (Desert) after completion of "Breaking The Bank At Caligula's" (The Heist). You will also find other icons that you can use to help you out..... 0=================0 | Body Armor Icon | 0=================0 Locations: ********** --On the beach, by the rock wall, northeast of Bayside (Desert). --Behind the pier building southwest of Valle Ocultado (Desert). --On top of Pecker's Feed & Seed (behind the sign) in southwest Las Payasadas (Desert). --Inside one of the ruined fuselages at the Verdant Meadows Airstrip (in the middle of the north row of ruined planes) (Desert). --On the short control tower in the military complex at Restricted Area (Desert). --In one of the empty hangars in the southwestern corner of Las Venturas Airport (Las Venturas). --Underneath the Come-A-Lot sign (Las Venturas). --In front of the Wedding Chapel in southeast Las Venturas (just southeast of Come-A-Lot) (Las Venturas). --On the second floor of the Las Venturas Police Department (in Roca Escalante) at the top of the stairs (Las Venturas). --On the north end of the runaway at Las Venturas Airport (Las Venturas). --Beside the green recycling dumpsters on the north end of Greenglass College (Las Venturas). --Behind the wooden fence behind the large store in the southeast part of LVA Freight Depot (Las Venturas). --On the second floor ledge on the southeast section of the hotel west of the Pay N' Spray in north Redsands East (Las Venturas). --On top of the weird building in the center of the La Conca Motel complex east of Caligula's Palace (Las Venturas). --At the bottom of the west boat dock south of Rockshore West (Las Venturas). 0===================0 | Police Bribe Icon | 0===================0 Locations: ********** --On the west side of the large building southwest of the Boat School in Bayside (Desert). --In an alley just northeast of the large Pecker's Feed & Seed chicken in Las Payasdas (Desert). --In an underground tunnel that runs underneath the road southwest of The Big Ear (Desert). --In a small cluster of trees southeast of the Cluckin' Bell in Fort Carson (Desert). --On the upper roadway northwest of The Big Spread Ranch (Desert). --Near the northern shoreline northeast of the Verdant Meadows Aircraft Graveyard (Desert). --Suspended in the air at the intersection where The Strip meets the main freeway to the south (Las Venturas). --At the southwest part, near the street, of The Four Dragons Casino (Las Venturas). --Right by the railroad tracks south and across the freeway from the K.A.C.C. Military Fuels (Las Venturas). --Under the oblisk in front of the Camel's Toe (Las Venturas). --In a fenced-off alley just east of the Baseball Stadium in Redsands West (Las Venturas). --Suspended in the air above a fence next to the red casino just southeast of The Emerald Isle (Las Venturas). --Underneath the east end of the bridge going over the Julius Thruway East into Linden Station (Las Venturas). --Suspended in the air at the south part of the lagoon for Pirates In Men's Pants (Las Venturas). --Behind Shoddy Used Autos at Las Venturas Airport (Las Venturas). --In an alley behind the Las Venturas Gym (Las Venturas). --Suspended high in the air above a building northeast of The Camel's Toe (Las Venturas). --In the parking lot for Broffles Waffles in LVA Freight Depot (Las Venturas). /=========================================================================\ 0===========================================================================0 | D.7. 100% Completion List for Desert and Las Venturas | 0===========================================================================0 \=========================================================================/ Below is what you need to do within Desert / Las Venturas to get 100% Completion: >>Completion of all Main Story Missions (from "Monster" (?) to "A Home In The Hills" (The Four Dragons Casino)). >>Completion of all Side Story Missions: --The Heist Missions (six missions) >>Complete the Burger Shot Courier Asset Mission. >>Complete all seven missions for the Hunter Quarry Asset Mission. >>Pass all five tests at the Bayside Marina Boat School. >>Pass all six tests at the Las Venturas Bike School. >>Pass all ten tests at the Verdant Meadows Flight Schools (after "Verdant Meadows" (Mike Toreno)). >>Complete the last two missions for the RS Haul Trucking Asset Mission. >>Complete all three car lists (30 cars total) for the Import / Export job (after "Custom Fast Tracks" (Cesar Vialpando)). >>Collect all 50 Horseshoes (Las Venturas). >>Collect the remaining 16 Oysters around the land area. >>Complete the Las Venturas (Cars) and (Aircraft) Race Tournaments (After "Verdant Meadows" (Mike Toreno)). >>Complete the Blackfield Stadium Arena Events ("DirtTrack" and "KickStart"). >>Complete the Freight Mission (both levels). >>Purchase the twelve available Safehouses. >>Complete the full Ammu-Nation Challenge. >>Upgrade your Muscle past the Buff stage and learn new moves from the Kickboxing Trainer at the Las Venturas Gym. These can be done in other sections of the game but can also be done while here in the Desert / Las Venturas area: >>Complete the Firetruck Mission. >>Complete the Vigilante Mission. >>Complete the Ambulance Mission. >>Complete the Taxi Mission. >>Complete the Pimping Mission. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================================================================0 | D.I. Before Going Back To The Story | 0===========================================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ Before I resume with the Main Story Missions I am going to do various tasks and challenges..... /=========================================================================\ 0===========================================================================0 | D.I.1. Oysters (Desert) | 0===========================================================================0 \=========================================================================/ For those who decided to wait until getting to the Desert area to get Oysters, here is the Oyster list: [TR-Y35] - Between the north concrete support and the rock wall at the north end of the Gant Bridge. [TR-Y36] - Near the entrance of the small lagoon east of Bayside. [TR-Y37] - By the roadside wall south of the tunnel (north entrance) northwest of the Tierra Robada Safehouse. [TR-Y38] - Underneath the pier at Sherman Reservoir just southwest of Valle Ocultado. [TR-Y39] - Underneath the bridge at the west part of the Sherman Reservior northwest of the Sherman Dam. [TR-Y40] - Underneath the west dam tower at the Sherman Dam. [TR-Y41] - Underneath the small bridge south of Las Barrancas. [TR-Y42] - In the small inlet just southwest of the "?" in Tierra Robada. [TR-Y43] - In the small boathouse just southeast of the "?" in Tierra Robada. /=========================================================================\ 0===========================================================================0 | D.I.2. Bayside Marina Boat School | 0===========================================================================0 \=========================================================================/ At the east side of Bayside Marina is the Boat School. As before, you have to pass various tests to complete the school and get closer to 100% Completion. As before, you do NOT need to get all Golds to get 100% but the tests in the Boat School are quite easy to get Golds in with a little bit of practice. You also earn bonus vehicles for getting Bronze, Silver, and Gold certificates. They can be found moored next to the school: >>All Bronzes - Marquis. >>All Silvers - Squallo. >>All Golds - Jetmax. Unlike the Driving School, which had twelve tests, you only have five tests to pass at the Boat School: Basic Seamanship **************** This is a very simple test. You have to accelerate and stop within the designated area. Do this in under ten seconds to get the Gold. Plot A Course ************* You have to go along a checkpoint course. Pretty easy to do. Do this in under 35 seconds to get the Gold. Fresh Slalom ************ You use a Dinghy for this one. This is also a much longer course than the last one. Doing this in under 80 seconds will get you the Gold. Flying Fish *********** You have to use a Vortex to make a ramped jump. You have 45 seconds to make the jump. The best thing to do is go right toward the Gant Bridge for a bit then turn toward the ramp. This will give you a more straight shot at the ramp. When in the air, pull back on the stick to help you get extra air. Jumping over 75 meters or more will get you the Gold. Land, Sea And Air ***************** This is a long checkpoint course using the Vortex. It starts on land and goes back into the water. There are also a few ramps too. Even so, this is not too hard. Doing this in under 130 seconds will get you the Gold. /=========================================================================\ 0===========================================================================0 | D.I.3. RS Haul Trucking Asset Mission (Part Two) | 0===========================================================================0 \=========================================================================/ With the Desert / Las Venturas area open I can now finally complete the last two missions for RS Haul. However, these missions are harder than the last six because they combine mission types. Plus you have to go a really long way to drop off your cargo: Mission #7 ********** --Type = Fragile and Timed (6:00) --Bonus = $7,000. --Notes: Your destination is usually in the north part of the Desert / Las Venturas area. This means that you have to keep a good speed to get there on time but you also have to be careful because you can't afford to smack too many cars. Try to use the main roads whenever possible so you can go fast but have room to dodge cars. Mission #8 ********** --Type = Chase (4-Star) --Bonus = $10,000. --Notes: Once again your destination is in the north part of the Desert / Las Venturas area. But now the cops are tougher to deal with because of the high Wanted Rating. Just try to get to your destination as fast as possible and keep the cops from unhitching your trailer. Once you complete the eighth mission you will complete the RS Haul Trucking Asset Mission. You will gain a Money Icon in front of RS Haul and will max out at $2,000. /=========================================================================\ 0===========================================================================0 | D.I.4. Oysters (Las Venturas) | 0===========================================================================0 \=========================================================================/ For those who decided to wait until getting to Las Venturas to get Oysters, here is the Oyster list: [LV-Y44] - Near the Bone County Beach near the northwest part of Yellow Bell Golf Club in Las Venturas. South of the boat parked nearby. [LV-Y45] - On the northeast corner of Las Venturas almost underneath the boat. [LV-Y46] - Inside the swimming pool for the VROCK Hotel in Roca Escalante. [LV-Y47] - Inside the pool at the base of the waterfalls in front of The Visage. [LV-Y48] - Inside the north part of the pool in front of the skull at the front of Pirates In Men's Pants. [LV-Y49] - Inside the swimming pool for the hotel in Pilgrim (east of Caligula's Palace). [LV-Y50] - In the north part of the moat for Come-A-Lot. If you've been good at collecting Oysters prior to entering the Las Venturas area you should complete the entire Oyster collection here. /=========================================================================\ 0===========================================================================0 | D.I.5. Las Venturas Horseshoes | 0===========================================================================0 \=========================================================================/ Scattered throughout the city of Las Venturas are Horseshoes. There are 50 Horseshoes and each one collected will add a little bit to your Luck Stat which will make it easier for you to win money at the casinos around town. You will get $100 per Horseshoe and a $100,000 bonus when you get all 50. In addition, the following weapons will spawn at the Four Dragons Casino on the south part of the strip (where you'll do some missions later on in the game): --Combat Shotgun --Remote Grenades --M4 --SMG The Horseshoe list is based on the numbering system within the Brady Guide (Xbox / PC version) on pages 137-139. Here is the Horseshoe list: 0==============0 | Las Venturas | 0==============0 [H29] - Under the "Welcome to Fabulous Las Venturas" sign northwest of the Pilson Intersection. [H33] - Behind the main spire of the Wedding Chapel southeast of Come-A-Lot. 0=========================0 | Yellow Bell Golf Course | 0=========================0 [H5] - In little nook on the top of the clubhouse (west side). 0==============0 | Prickle Pine | 0==============0 [H1] - At the front door of the house directly south (and west side of road) of the gated railroad crossing on the west side of Prickle Pine. [H21] - In the swimming pool in the center of the apartment complex in northeast Prickle Pine. [H34] - At the entrance of the southeastern part of the tennis courts for the apartment complex in northeast Prickle Pine. 0=========================0 | K.A.C.C. Military Fuels | 0=========================0 [H45] - Tucked at the northwest corner of the large building with smokestacks at K.A.C.C. Military Fuels. The best way to get this one is to get a drive a military vehicle, like a Patriot, through the gates or land inside the facility with a helicopter. Once past the main gate hang a left and park under (or land near) the large container crane. There is an entrance for the large warehouse nearby. Go through that and all the way through the buiding and out the other side. Once back outside you should see the Horseshoe to your left. 0===============0 | Redsands West | 0===============0 [H27] - On top of the blue wall behind the restaurant just east of the Pilson Intersection. [H36] - On the east ledge on top of the Casino (by the Steakhouse) in north Redsands West. Climb up on the Steakhouse roof then onto the ledge to get the Horseshoe. [H47] - On top of the cargo containers in the northwest part of the industrial area in north Redsands West (northeast of H27). From H27 go north along the road and along the turn going east. At the next turn is the facility with the container crates. Park along the wall and climb the car to help climb the wall and the crate to reach the Horseshoe. 0===============0 | Redsands East | 0===============0 [H13] - On the building across the street (north) from the Ivory Towers sign (and across the street (west) of the Redsands East 24-7). [H17] - On the third floor balcony (west side) of the motel directly north of the BarberShop and Tattoo Parlor. 0==================0 | The Emerald Isle | 0==================0 [H3] - On top of the red souvenir shop east of the Las Venturas Gym. Can be reached by helicopter, parachute, or Jetpack (acquired later). [H14] - On top of The Emerald Isle right next to the Parachute Icon. Can be had by helicopter, parachute, or Jetpack (acquired later). [H35] - In the fenced off area (adjancent of the red souvenir shop) east of the Las Venturas Gym. [H41] - In the little alcove between the Xoomer Gas Station and the carwash (at the base of the billboard). [H42] - Behind the blue fence west of the mini-mall (Binco, Zip, Cluckin' Bell, 24-7) in south Emerald Isle. 0======================0 | Julius Thruway North | 0======================0 [H12] - Tucked in a corner by a car garage just northwest of H41 (the Horseshoe near the Xoomer Gas Station in The Emerald Isle). 0=======0 | Creek | 0=======0 [H23] - Tucked on the east side of the mall. 0================0 | Roca Escalante | 0================0 [H4] - On top of the Erotic Wedding Chapel. Can be had by climbing a vehicle so you can reach the rooftop. [H8] - In the swimming pool for the VROCK Hotel. 0===================0 | Whitewood Estates | 0===================0 [H40] - Tucked between the west wall and the big red warehouse building in west Whitewood Estates. Enter complex from the east side then go over to the west side of the building. [H49] - In front of the office complex just northwest of the Blackfield Arena. 0======================0 | Las Venturas Airport | 0======================0 [H15] - On the west side of the main Las Venturas Airport building (just south of center). [H25] - In the open area east of the "69" at the northern part of the runway at Las Venturas Airport. [H28] - At the northwest corner of Las Venturas Airport. 0====================0 | Old Venturas Strip | 0====================0 [H10] - In the railroad tunnel under Old Venturas Strip. Entrance to the tunnel is west of the VROCK Hotel. [H46] - In front of the Casino sign east of the Buy Property Icon for the Casino. This can be had by helicopter (though a little tricky landing on the roof near the entrance) or Jetpack (acquired later). 0============0 | The Visage | 0============0 [H48] - Behind the fourth waterfall (on the rocks) in front of The Visage. 0=====================0 | The Starfish Casino | 0=====================0 [H24] - On top of the drive thru roof for Venturas Steaks right next to the Cluckin' Bell east of the Starfish Casino. [H39] - On the second floor ledge next to Zip in the north part of the Chinese Strip Mall. Use a tall vehicle to climb on so you can reach the ledge. [H44] - In an alley between the Starfish Casino and the Starfish Casino 24-7. 0=====================0 | Julius Thruway East | 0=====================0 [H32] - On the billboard east of the Chinese Strip Mall (Starfish Casino). The Horseshoe is on the east side where the two billboards meet. You can either use the Jetpack (acquired late) or parachute onto the billboard to claim the Horseshoe. 0====================0 | The Clown's Pocket | 0====================0 [H7] - On top of the Clown's Pocket just west of the tent. You can use helicopters or the Jetpack to get this one. 0========================0 | Pirates in Men's Pants | 0========================0 [H18] - In front of the skull at the north end of the lagoon for Pirates In Men's Pants. 0==============0 | Royal Casino | 0==============0 [H11] - On the northwest end of the third level of the parking garage in Royal Casino south of Caligula's Palace. 0=================0 | The Camel's Toe | 0=================0 [H2] - On top of the main pyramid buiding for The Camel's Toe. [H26] - On top of the concrete "fence" (on the east side) that rings around The Camel's Toe. Either parachute onto it or use a Jetpack (acquired later). 0====================0 | Greenglass College | 0====================0 [H22] - In the middle of the park in front of Greenglass College. 0===================0 | LVA Freight Depot | 0===================0 [H16] - In a little cubbyhole on the southwest side of the yellow Sumo building at LVA Freight Depot. [H37] - At the east loading dock on the south side of the building at the south part of LVA Freight Depot. 0=========================0 | The Four Dragons Casino | 0=========================0 [H20] - On top of the Four Dragons Casino (southwest, lower level). Can be had by helicopter or Jetpack (acquired later). 0============0 | Come-A-Lot | 0============0 [H19] - On top of one of the small towers without a colored spire (north one) in the center of the Come-A-Lot casino complex. Can be had be either parachute or Jetpack (acquired later). [H31] - On top of the Come-A-Lot sign. You can get this one in a matter of ways. If you wait until later in the game you can get this one with a Jetpack (acquired later). Another way is to fly low above it with a helicopter and jump out. The last way is to jump out of a plane and parachute onto it. However, if you decide to parachute, you will need maximum health because when you jump down off of the sign you will have a little sliver of health left when you land. [H43] - In the second cubbyhole on the top level of the brick red and yellow building on the east side of the block two blocks east of the Come-A-Lot casino. Go to the roof and jump down onto the ledge so you can get the Horseshoe. 0===================0 | Blackfield Chapel | 0===================0 [H50] - On the top (east side) of the Blackfield Chapel. 0============================0 | Randolph Industrial Estate | 0============================0 [H30] - Underneath the Mako Span near the first bridge support. 0================0 | Rockshore West | 0================0 [H6] - In the backyard of the third house from the right (south side of block) from the Last Dime Motel. [H38] - In the backyard of the house next to the bridge (on the west side) going over the Julius Thruway South (that leads to the Las Venturas Ammu-Nation). 0================0 | Rockshore East | 0================0 [H9] - On top of the junkpile on the south side of the south building of the industrial complex. /=========================================================================\ 0===========================================================================0 | D.I.6. Las Venturas Bike School | 0===========================================================================0 \=========================================================================/ South of the Blackfield Stadium in Las Venturas is the Bike School. There are six tests to pass to get closer to 100% Completion. As with the Driving School you have to be careful of positioning and cone damage. You can also earn bonus vehicles for getting all Bronzes, Silvers, and Golds. They can be found parked outside the school: >>All Bronzes - Freeway. >>All Silvers - FCR-900. >>All Golds - NRG-500. Here are the six tests: The 360 ******* You must do a 360 in less than 15 seconds. Not too hard to pass or get Gold in. The 180 ******* You must go up the course, do a 180, and return to where you started in under ten seconds. Not too hard to pass but a little harder to Gold because you need to be in the right place when you stop. The Wheelie *********** You have to get up to speed and do a wheelie within the designated area then stop in another area in under ten seconds. You cannot have the front wheel touching the ground in the wheelie area or else the test ends. Not too hard to pass or get Gold in because you are moving in a straight line from beginning to end. Jump & Stop *********** You have to jump off a ramp and then stop in the designated area in under ten seconds. Very easy to pass and get Gold in. The Stoppie *********** I hate stoppies. I really hate them. Like The Wheelie, you have to do a stoppie in the designated area then stop in another area in less than ten seconds. I had a very hard time keeping the rear wheel from hitting the ground. Either that or I ended up turning out of control and stopping which ended the test. But you can get out of control a little bit and still end up passing. Once you get past the stoppie area you can put your rear wheel down and get back straight so you can stop properly in the ending area to pass or even get Gold. Jump & Stoppie ************** I hated the last test but I really despise this one. You have to jump, land on the front wheel, and do a stoppie all the way to the designated area in less than ten seconds. The test ends when the rear wheel touches the ground. And in 98% of the attempts I did it always touched the ground when I landed which was long before the designated area. This test is hard to pass and much harder to Gold in. The thing to do is get enough speed so you can roll a little bit when you land then let the rear tire hit the ground when in the designated area to pass. /=========================================================================\ 0===========================================================================0 | D.I.7. Burger Shot Courier Asset Mission | 0===========================================================================0 \=========================================================================/ In Redsands East, parked outside a Burger Shot, is a moped (Faggio). By getting on the Faggio you activate the Burger Shot Courier Asset Mission. Like the Commerce 24-7 and Hippy Shopper Courier Asset Missions in Los Santos and San Fierro you are required to drop off packages at various places around Las Venturas then head back to the Burger Shot to complete the run. Doing the four runs for this Asset Mission isn't too bad despite the slowness of the Faggio. But the moped has better control and you are less likely to wreck if you clip a car or corner. Just like in the previous Courier Asset Missions you have to throw packages through the red coronas shown on your map. You have do this Drive-By style using the Look Left and Look Right buttons in conjunction with the Attack Button. If you miss you can get a second chance by picking up the package and trying again. Part of your score is determined by how many packages you bring back to the Burger Shot when you complete a level. There are a total of four runs to complete: Run #1 ****** --Coronas = 3 --Packages = 6 --Time Limit = 3 minutes Run #2 ****** --Coronas = 4 --Packages = 6 --Time Limit = 5 minutes Run #3 ****** --Coronas = 5 --Packages = 7 --Time Limit = 5 minutes Run #4 ****** --Coronas = 6 --Packages = 8 --Time Limit = 8 minutes For the last run start at Blackfield Stadium, go northeast then south. Then go back the Burger Shot to complete the last run. Upon completion you gain a Money Icon outside the Burger Shot and it will max out at $2,000. /=========================================================================\ 0===========================================================================0 | D.I.8. KickStart and DirtTrack (Blackfield Stadium) | 0===========================================================================0 \=========================================================================/ In the southwest part of Las Venturas is the Blackfield Stadium. Here you can do two different stadium events. Which event you get to do depends on what day of the week it is: 0===========0 | KickStart | 0===========0 You pick this event up on any day except Monday and Wednesday. This event is similar to the DirtRing event in Vice City. Here you have all kinds of various obstacles to climb and acquire coronas. Unlike the DirtRing event you don't have to get all of the coronas. You'll also see that these coronas come on three colors. Each color represents a different point value. The green coronas are worth one point, yellow coronas are worth two points, and red coronas are worth three points. When you start the event, you have four minutes to get as many points as possible. You have to get 26 points to successfully complete the event. The nice thing about this event is that you can pick and choose which stunts to do in order to succeed in this event. The most points can be had by climbing the ramps and blocks straight ahead from the door but those damn cylinder ramps are a pain to deal with. If you can get all of the coronas off of that then you are in good shape. There is also some blocks with ramps not far from that (with a red and green corona) where you can get some easy points. There is also some rocks with a log and a large pipe not far from the door that has a red corona on the end that can be somewhat easy to get. If you can get the points off of these stunts, then just go around and do the simpler green corona stunts to get the rest of the points needed to successfully complete the event. In addition, a high Bike Skill will make this event easier. When you successfully complete the event you will spawn the Dune vehicle in front of the stadium. If you decide to do this event later, you will have to break your old score in order to successfully complete the event. 0===========0 | DirtTrack | 0===========0 You can only pick up this event on Mondays and Wednesdays. This is a race event. Here you race against eleven other racers on a winding dirt track. The vehicle of choice is the Sanchez and you do six laps on this track. You can use a machine gun on the other riders. But they are very tough to destroy. However, you can spook them into wrecking or hitting walls so you can pass them. In addition, there is one place about a quarter of the way up the track where the other riders always seem to wipe out at. Once you see it, carefully go through this area to get past most of the riders. Keep close to the others in front of you and then pass them up when they wipe out in this area on the second lap to get into first place. I've had a couple of readers make suggestions concerning parking at this spot and killing the other riders when they wreck. But I have not been able to get them working for me quite yet. As with the previous event, a high Bike Skill helps to make this event easier. Getting first place will net you $25,000 and spawn the BF Injection in front of the stadium. /=========================================================================\ 0===========================================================================0 | D.I.9. The Freight Mission | 0===========================================================================0 \=========================================================================/ Now that all of San Andreas is open you can finally do the Freight Mission. This requires the use of a train. You can go to any of the five train stations around San Andreas to jack one. When you get one, press Activate Vehicle Mission to begin. There are two levels to this mission. The first level requires that you make five successful consecutive deliveries to each of the five train stations in San Andreas. After you complete the first level you can either press Activate Vehicle Mission to start level two or get out and do other things before doing level two. Level two is exactly like level one except that the money is doubled. You only have two buttons to concern yourself with - Accelerate and Reverse. You are also stuck with the cinematic camera for the duration of the mission. Underneath the Health Line is Time (how much time you have left), Distance (how far you are to the next station), and Speed (how fast you are going). To make a successful delivery you have to stop the train so that your cab is in the red circle. If you do this correctly you will get $150 plus 15 extra seconds (in addition to the regular time added). If you don't do this right your bonus and extra time will be reduced. For level two your money bonus will be a maximum of $300. Hold down Accelerate to get the train up to speed. Get the speed up to about 44 and no higher. Wait until the distance is about 350 then hit the brakes. You should be entering the station at a slow speed and you can gently ease the front of the train into the red circle to get your bonus. If you overshoot you will waste valauble time backing the train up. Upon successful completion of level two you will get $50,000 and inch closer to 100% Completion /=========================================================================\ 0===========================================================================0 | D.I.10. The Ammu-Nation Challenge | 0===========================================================================0 \=========================================================================/ When you opened up the Ammu-Nations after "Doberman" (Sweet Johnson) you also opened up the Ammu-Nation Challenge. The Challenge is done on the indoor shooting range of most Ammu-Nations. Here is where you can do the Challenge: --Downtown Los Santos (Los Santos). --Blueberry (Red County). --Palomino Creek (Red County). --Ocean Flats (San Fierro). --El Quebrados (Tierra Robada). --Las Venturas --Old Venturas Strip (Las Venturas). The Challenge is comprised of four main stages each using a particular weapon: Stage 1 - Pistol. Stage 2 - Micro SMG. Stage 3 - Shotgun. Stage 4 - AK47. However, when you first open up the Ammu-Nations, only the first two stages are available. The Shotgun stage becomes available when you open up the Badlands / San Fierro area and the AK47 stage becomes available after you open up the Desert / Las Venturas area. This is why I waited until now to do the Challenge. You must do all four weapon stages one after the other in order to complete the Challenge. You are also in competition with two other shooters on the range. If they outshoot you and you fail, when you redo the Challenge, you must start over with the Pistol and work your way back up again. Each Weapon Stage is comprised of three smaller stages: Stage 1 ******* You must shoot off all seven pieces of the stationary target ahead of you in order to destroy it. After destroying the first target, a second target will appear and further away than the first. Destroy the second target and a third target will appear and near the back wall. Destroy the third target to move to the next stage. Stage 2 ******* A target will appear in the back and will move forward towards you. Destroy the first target and a second target will appear in the back and will head toward you. Destroy the second target and a third target will appear in the back and will move toward you. Destroy the third target to move to the next stage. Stage 3 ******* A target will drop down from the ceiling and move around the range area. Now it becomes a free-for-all. You must destroy the target pieces and score twenty points before your rivals do. If you get to twenty points, you will either move on to the next Weapon Stage or complete the Challenge. To make the Challenge easier you should have Hitman Weapon Skill Level for each of the four weapons prior to doing the Challenge. This will allow you to duel wield the Pistol and Micro SMG as well as increase your rate of fire. Even if you get Hitman Weapon Skill Level on all of your weapons there is still one stage that can give you fits - Shotgun (Stage 3). For some reason, both of the computer rivals can destroy more than one target at a time which is something you can't do. This often leads to them winning most of the time. This is very aggrivating especially when you consider that you need to go through both the Pistol and Micro SMG Weapon Stages just to get back to the Shotgun Stage. The best thing to do here is wait until the target is completely down before firing. Hold down the Attack button and only let up when the entire target is destroyed. Try to aim for another target piece while reloading. This will increase your chances of hitting your next target piece when you fire again. After Shotgun (Stage 3), it gets easier. The computer is not as aggresive in the AK47 Weapon Stage. When you complete the AK47 Weapon Stage you will complete the Ammu-Nation Challenge. You will also get an increase in Weapon Skill and $10,000 plus another step toward 100% Completion. /=========================================================================\ 0===========================================================================0 | D.I.11. Las Venturas Gym | 0===========================================================================0 \=========================================================================/ And don't forget to make a visit to the Las Venturas Gym to learn new moves from the Kickboxing Trainer to get closer to 100% Completion. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================================================================0 | D.II. The Main Story Missions (Desert and Las Venturas) | 0===========================================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ After completing the above tasks and challenges, I am ready to continue with the story. However, I am going to tie up some loose ends in San Fierro before proceeding into Tierra Robada. After completing all of the above tasks I went and bought Wang's Autos for $50,000. Now the "CV" will move over to the Xoomer Garage. This begins a string of missions to acquire cars for the new dealership..... /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | CV5. "Zeroing In" (Cesar Vialpando) | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ Overview 0======0 Zero comes up with a gadget for tracking the first target vehicle..... Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 You have to chase the target vehicle so you can stop it and steal it. You have to follow the blip around so you can get an accurate position on the target. When you get close to a blip, it will change position. Eventually, you will get close enough to see the target vehicle. You need to spin her out so she will exit the vehicle. Easier said than done. When you finally find her she will be driving like a maniac. Plus she is gonig down the narrow San Fierro streets. This will make this mission challenging. However, the faster you can get to her, the better because you have a good chance of getting her before she gets down to the Ocean Flats area. Once you spin her out and take her car, drive it over to the Xoomer Garage to complete the mission. Reward 0====0 $5,000 plus Respect Gained. In addition, you can now mod cars at ArchAngels in Ocean Flats plus the cars you steal will be found in Wang's Autos. /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | CV6. "Test Drive" (Cesar Vialpando) | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ Overview 0======0 Cesar wants to get two cars sitting in a showroom across town..... Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Get a car and take Cesar with you to Otto's Autos near Pier 69. After the cutscene, drive off the second floor and into the street. You heve to keep up with Cesar or you will fail the mission. First, he will play around with the trolley forcing you to weave around the Big Pointy Building. The path will lead up the hill near the baseball player statue. As you get near the signal light, you will get a 2-Star Wanted Rating and the cops will now chase you. But be very careful as you turn right at the light - you might run right smack into the trolley heading in the opposite direction. Getting pushed backward by the trolley will most likely lead to mission failure. Just slow down as you get to the turn and stay right of the trolley tracks. If you manage to get past the trolley you will head toward the Church in Calton Heights. As you turn left toward the tunnel, Cesar will activate the Nitro in his car and you should do the same to keep up. After the tunnel, Cesar will turn right and head down a hill and go through Juniper Hollow and into Paradiso. CJ will then tell Cesar that it is time to go back to the Garage. But, as you get to the top of the hill, the cops show up again and begin chasing you both. Another tricky area is just ahead of this point. At the next signal light there is another car trying to turn in the intersection and is getting in the way. Get around that and continue. Later, Cesar will get smacked by the cops but gets through that. He decides to cut through a park and head back toward Downtown. As you get to past the trolley station, Cesar decides to take a shortcut through an alley. But the cops cut him off and you have to back out. Ater backing out of the alley, Cesar will go through a road under construction. Weave through the obstacles and into the next street. From here, go back to the Garage to end the mission. Reward 0====0 $5,000 plus Respect Gained. /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | CV7. "Customs Fast Track" (Cesar Vialpando) | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ Overview 0======0 Cesar gets a tip from someone that a car that's on a wish list is being loaded up on the docks. CJ decides to check it out..... Weapons 0=====0 SMG. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Get in the car with Cesar and drive to the Docks. Get out near the crane and enter it. The person who gave the tip to Cesar said that the crate with the car was marked with spray paint. But when you enter the crane, you find out that none of the three crates are marked. So now you have to go through them one at a time. The game will then instruct you on how to use the crane. X and Circle (PS2) or A and B (Xbox) will drop and raise the magnet respectively. Use the shadow of the magnet to judge it's position over an object. Drop the magnet over the object to grab it. When you drop the object, press Circle to let go. You also use the Left Analog Stick to rotate the crane arm and move the crane along it's tracks. Grab one of the crates and bring down into the red circle. Gently place it on the ground. Cesar will tell CJ that it is not the right one. Go and grab another crate. Drop this one into the red circle. Cesar will tell CJ that it is not the right one. Get the third crate and place it into the red circle. That will have the right car. I should note that the right car will always be in the last crate regardless of what order of the crates you go in. After you get the target car, you will be attacked by guards. They will come up in a car and attack Cesar. You must get out of the crane and help defend Cesar. After killing the three guards, another car comes up with more guards. Kill them and two more show up on foot. Kill those and then get in the car. Now drive to the Garage. It should be noted that your reward is tied into the condition of the car. If you damage the car, you will get less money. Take it to the nearby Pay N' Spray if you ding the car. Once you get to the Garage, the mission will be completed. Reward 0====0 $10,000 (maximum) plus Respect Gained. In addition, you will open up..... /=========================================================================\ 0===========================================================================0 | D.II.1. Vehicle Exports And Imports | 0===========================================================================0 \=========================================================================/ Go back to the Docks and to the large crane where you did the last mission to do the Exports and Imports. The blackboard where the list can be found is near the drydock gates not far from the crane. There are three lists to complete with ten cars on each list. Each list will tell what cars you need to bring in. You can also import cars for your own use from the same ship. When you get to the blackboard you can press Enter Vehicle to view which cars you can buy. When you start there are only Clubs, Jesters, and Perennials on the list. However, what cars you can buy is also determined by what day of the week it is. If the day you approach the blackboard is on Tuesday then you can only buy the cars that are under Tuesday. Cars that you export can also be imported when you cross them off the list. The first car you bring will appear on Saturday's list, the second will appear on Sunday's list, and so forth. One very valuable resource, and one that I recommend, that I used for this part of the guide is the Vehicle Location Map drawn up by GamerLady (and can be found at GameFAQs). In the past, when you need a specific car, you had to wander aimlessly waiting for one to spawn so you can take it. For San Andreas it has been changed a bit to reduce that. Now, every car on the lists can be found parked somewhere so you can just take it without waiting for it to randomly spawn. But GamerLady noticed that there are two different car spawn types. A "Normal" car spawn is where you can find a specific car parked in a specific spot at anytime during the game. An example would be the Journey which is always parked at the Film Studio in Los Santos. A "List" car spawn is where you can find a specific car parked in a specific spot ONLY when it appears on the car list. An example would be the Slamvan. It is parked behind the Nude Shop in El Corona (Los Santos) when on the list but cannot be found there before and after the list. It should be noted that the car might not be be where it should be when you get to it's parking spot. You might have to go around and come back to get it to appear. In addition, you gain bonus cars to import when you complete five and all ten cars on a list. Of course, you also get paid when you bring in a car. If the car is damaged you get less money. The best way to maximize your profit is to get the car repaired prior to bringing it in (either by using a Pay N' Spray or putting it in a garage and letting the door close - the magic repair trick) and use the railroad tracks near the Cranberry Station to get it to the ship undamaged. Also you need to use the crane to keep it unscathed. The cars will be listed as follows: Name: Car name. Description: What it looks like. Spawn Type: Normal or List Location: The closest, best, and/or only location it is found. May contain additional notes. Reward: How much you get when you bring it in undamaged. Cost: How much you pay when you get one imported. 0==========0 | List One | 0==========0 Name: Patriot. Description: A standard military issue Humvee. Spawn Type: Normal and List. Location: The Normal spawn location is at the Easter Basin Naval Station. Of course, you get a 5-Star Wanted Rating if you try to get it from there. Fairly hazardous. However, when it appears on the list it will also spawn within the parking lot for Easter Bay Chemicals. Get the Patriot from here instead of trying to get it from the Naval Station. Much easier. Easier still is if you took advantage of the RTF-Expolit earlier and stored a Patriot in the Xoomer Garage while exploring the San Fierro area. Reward: $40,000. Cost: $32,000. 0--------------------0 Name: Sanchez. Description: A dirt bike. Spawn Type: Normal. Location: Nearest location would be at the bottom of Mount Chiliad at the Finish Line for the Chiliad Challenge (Badlands). Reward: $10,000. Cost: $8,000. 0--------------------0 Name: Stretch. Description: A white stretch limosine. Spawn Type: List. Location: Behind Wang's Autos (San Fierro). Reward: $40,000. Cost: $32,000. 0--------------------0 Name: Feltzer. Description: A high-end convertable. Spawn Type: List. Location: In the parking lot of the Motel on the far east side of Flint County (north of the 69 Gas Station) (Badlands). Make take a few passes to get it to appear. Reward: $35,000. Cost: $28,000. 0--------------------0 Name: Remington. Description: Looks like a modded Cadillac with some fins on the back. Spawn Type: List. Location: In the parking lot of Unity Station (Los Santos). Reward: $30,000. Cost: $24,000. 0--------------------0 Name: Buffalo. Description: A Trans-Am style muscle car. Spawn Type: Normal. Location: At the Fern Ridge Hideout where you did Catalina's missions (Red County). Reward: $35,000. Cost: $28,000. 0--------------------0 Name: Sentinel. Description: A mid-level four door sedan. Spawn Type: Normal. Location: At the southeast part of the Film Studio in Vinewood (Los Santos). Reward: $35,000. Cost: $28,000. 0--------------------0 Name: Infernus. Description: A high-end sports car with a spoiler in the back. Very different looking than the Infernus in both GTA3 and Vice City. Spawn Type: Normal. Location: At the north end of the block north of the Paradiso Safehouse (San Fierro). Reward: $95,000. Cost: $76,000. 0--------------------0 Name: Camper. Description: An old Volkswagon style van. Spawn Type: Normal. Location: In the small parking lot behind the SubUrban / Tattoo Parlor in Hashbury (San Fierro). Reward: $26,000. Cost: $20,800. 0--------------------0 Name: Admiral. Description: A low-end four door sedan. Spawn Type: Normal. Location: In the east parking lot for the Papercuts Office Supply store north of the Conference Center (Los Santos). Reward: $35,000. Cost: $28,000. 0--------------------0 For bringing in five of the cars listed you get the Monster (Cost: $32,000). For bringing in all ten cars listed you also get the Windsor (Cost: $28,000) plus a $50,000 bonus which is attached to the reward for the tenth car. 0==========0 | List Two | 0==========0 Name: Slamvan. Description: A modified combination of a Hermes and a pickup truck. Spawn Type: List. Location: Behind the pink and green Nude Shop (not far from the Los Santos International Airport gates) in El Corona (Los Santos). Reward: $19,000. Cost: $15,200. 0--------------------0 Name: Blista Compact. Description: A small compact car. Spawn Type: List. Location: By the small radar tower at Easter Bay Airport (San Fierro). Reward: $35,000. Cost: $28,000. 0--------------------0 Name: Stafford. Description: A Rolls-Royce type luxury vehicle. Spawn Type: List. Location: In front of the Vank Hoff Hotel in Queens (San Fierro). Reward: $35,000. Cost: $28,000. 0--------------------0 Name: Sabre. Description: 70's Oldsmobile type car. Has a complete paint job unlike it's lookalike, the Clover. Spawn Type: List. Location: In the parking lot by the north baseball diamond for the park in Garcia (San Fierro). Reward: $19,000. Cost: $15,200. 0--------------------0 Name: FCR-900. Description: A mid-range motorcycle. Spawn Type: List. Location: At the large Well Stacked Pizza in northeast Las Venturas. If you got at least all Silvers at the Bike School, you will find it there too. Reward: $10,000. Cost: $8,000. 0--------------------0 Name: Cheetah. Description: Very high-end sports car. Spawn Type: List. Location: In front of a house with a yellow garage door in northwest Prickle Pine just north of the Prickle Pine Safehouse (Las Venturas). Reward: $105,000. Cost: $84,000. 0--------------------0 Name: Rancher. Description: A large SUV. Spawn Type: Normal and List. Location: The Normal spawn Rancher can be found on a small farm north of Hunter Quarry east of the Fort Carson Cluckin' Bell (Desert). The List spawn Rancher can be found on the southwest side of EasterBoard Farm in Blueberry Acres (Red County). Reward: $40,000. Cost: $32,000. 0--------------------0 Name: Stallion. Description: A muscle car type convertable. Spawn Type: List. Location: In front of the SupaSave in central Juniper Hill (San Fierro). Reward: $19,000. Cost: $15,200. 0--------------------0 Name: Tanker. Description: A slightly larger version of the Linerunner. Has a very large front bumper that hangs low to the ground. Spawn Type: List. Location: By Jays Diner east of the little lagoon with the Skimmer in Tierra Robada (Desert). Reward: $35,000. Cost: $28,000. 0--------------------0 Name: Comet. Description: A small open top sports car. Spawn Type: List. Location: In the parking lot for the Avispa Country Club (San Fierro). Reward: $35,000. Cost: $28,000. For bringing in five of the cars listed you get the Bandito (Cost: $12,000). For bringing in all ten cars listed you also get the Turismo (Cost: $76,000) plus a $100,000 bonus which is attached to the reward for the tenth car. 0============0 | List Three | 0============0 Name: Blade. Description: A mid-range convertable. Spawn Type: Normal. Location: Just southeast of the El Corona Safehouse (Los Santos). Reward: $19,000. Cost: $15,200. 0--------------------0 Name: Freeway. Description: A Harley-Davidson style motorcycle. Spawn Type: Normal. Location: There are two locations: on the southwest corner of the shantytown in the middle of the Panopticon (Red County) and behind the house right next to the gas station next to RS Haul (Badlands). Strangely though, when I tried these locations, the game would spawn anything BUT a Freeway so these two locations may not be too reliable. If you completed the Bike School in Las Venturas, you can get the Freeway there. Reward: $10,000. Cost: $8,000. 0--------------------0 Name: Mesa. Description: A basic Jeep. Spawn Type: List. Location: At the base of Mount Chiliad at the Finish Line for the Chiliad Challenge (Badlands). Reward: $25,000. Cost: $20,000. 0--------------------0 Name: ZR-350. Description: Another high-end sports car with a spoiler in the back. Spawn Type: List. Location: In the parking lot for The Clown's Pocket (Las Venturas). Reward: $45,000. Cost: $36,000. 0--------------------0 Name: Euros. Description: A mid-range sports car. Spawn Type: List. Location: Underneath the Sphinx for The Camel's Toe (Las Venturas). Reward: $35,000. Cost: $28,000. 0--------------------0 Name: Banshee. Description: A 60's style sports car convertable. Spawn Type: Normal. Location: Parked next to the San Fierro Gym on the north side. Reward: $45,000. Cost: $36,000. 0--------------------0 Name: Super GT. Description: Another sports car with a spoiler in the back. Has a front bumper that hangs low to the ground. Spawn Type: Normal. Location: Parked on the east side of the building next to the control tower for Easter Bay Airport (San Fierro). If you completed the Driving School in Doherty (San Fierro) you can also pick up one in the parking lot. Reward: $105,000. Cost: $84,000. 0--------------------0 Name: Journey. Description: A large RV. Spawn Type: Normal. Location: There is usually one on the top of Mount Chiliad (Badlands) but it can be a pain to bring down due to it's topheaviness. Another one can be found at the Film Studio in Vinewood (Los Santos). Reward: $22,000 Cost: $17,600. 0--------------------0 Name: Huntley. Description: A boxy Range Rover style SUV. Spawn Type: List. Location: In front of the Driving School in Doherty (San Fierro). Will replace the Hotknife if you earned it by getting all Golds in the Driving School. Reward: $40,000. Cost: $32,000. 0--------------------0 Name: BF Injection. Description: A dune buggy. Spawn Type: Normal. Location: On the beach southwest of the Avispa Country Club (San Fierro). Reward: $15,000. Cost: $ For bringing in five of the cars listed you get the Vortex (Cost: $20,800). For bringing in all ten cars listed you also get the Bullet (Cost: $84,000) plus a $200,000 bonus which is attached to the reward for the tenth car. By completing all three lists you also complete the Vehicle Export and Import job and take three more steps toward 100% Completion. /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | CV8. "Puncture Wounds" (Cesar Vialpando) | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ Overview 0======0 Cesar is frustrated trying to get a target car. The woman driving it won't stop and drives like a maniac. CJ gets an idea on how to stop her..... Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Get in the marked car. It has modified to use Stingers. These Stingers are used to blow out tires. You need to get in front of the target car and use a Stinger to blow the tires so you can get the car. Be careful, you only have three Stingers to use. When you get in the car, the target car will appear on the radar. She will be heading south toward Angel Pine. You need to get in front of her and press Attack to drop a Stinger and pop her tires. But she will be driving fast and weaving around the traffic on the narrow streets near Angel Pine making things a little tricky. But it's really not that hard to get in front of her to use the Stinger. Once you pop the tires, get out of your car and go towards hers. You will get a call from Cesar and CJ tells him of the acquisition. CJ also repairs the blown tires. From there, just drive on over to the Garage to end the mission. Reward 0====0 $5,000 plus Respect Gained. In addition, you will complete the Wang's Autos Asset and gain a Money Icon that maxes out at $8,000. Now it's time to deal with that mysterious person that called earlier..... /?????????????????????????????????????????????????????????????????????????\ 0???????????????????????????????????????????????????????????????????????????0 | ??2. "Monster" (?) | 0???????????????????????????????????????????????????????????????????????????0 \?????????????????????????????????????????????????????????????????????????/ Overview 0======0 When CJ gets to the ranch, this mystery person wants him to take a certain vehicle out for a spin..... Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 The vehicle is a big Monster truck. You have to navigate a checkpoint course that winds through the desert area in less than 6:30 to pass. There are 35 checkpoints to get. In addition, the truck has a four-wheel steering system instead of a handbrake. What this means is that when you press Handbrake all four tires turn when you turn the vehicle. This allows you to turn the truck on a dime for very sharp cornering although it still swerves a bit when you exit the turn. It takes a little while to get used to. The truck allows you to make your own path to each checkpoint. Be careful to use the Reverse to brake instead of using Handbrake if you need to slow down. When you get back to the ranch, you will be compared on a high score list with previous drivers. The better your time, the more flattering the comments. This also ends the mission. Reward 0====0 $4,000. In addition, you will get another phone call from this mystery person. He wants CJ to get back to the ranch and promises to explain everything..... /?????????????????????????????????????????????????????????????????????????\ 0???????????????????????????????????????????????????????????????????????????0 | ??3. "Highjack" (?) | 0???????????????????????????????????????????????????????????????????????????0 \?????????????????????????????????????????????????????????????????????????/ Overview 0======0 CJ finally meets this mystery person face-to-face: Mike Toreno. The same person who he thought died in a helicopter explosion he caused. It turns out that Toreno is a government agent and needs Carl to do things he can't get caught doing. He also wants Carl to call up Cesar and commandeer a truck for him..... Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Get on the motorcycle and take Cesar with you to go after the truck. The truck is on the Garver Bridge heading into San Fierro. Go on the freeway and onto the Garver Bridge to go after the truck. When you get to the truck, you need to get close to the driver and hold that position for a few seconds so Cesar can jump onto the truck. This is a little tricky because the driver of the truck is weaving through traffic and knocking the cars around. When Ceasr finally gets in the truck, there is a few seconds where he is struggling with the driver. After that, the truck stops. Now get in the truck and drive it to the Xoomer Garage to end the mission. Reward 0====0 $7,000. /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\ 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 | D.II.2. Mike Toreno | 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/ As mentioned earlier, Mike Toreno is a government agent who needs CJ to do things he can't caught doing. He has also has some very interesting ideas on how things should be. Despite the danger involved in being associated with him CJ has no choice but to work for Toreno since he knows about Sweet and may be able to help him. /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\ 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 | T1. "Interdiction" (Mike Toreno) | 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/ Overview 0======0 After being informed that Sweet is fine and protected, CJ is needed to go and get some precious cargo..... Weapons 0=====0 Heat-Seeking Rocket Launcher. Prep Work 0=======0 Go to the ruins at Aldea Malvada to get some Heat-Seeking Rocket Launchers. Notes 0===0 None. The Plan 0======0 You need to go over to El Castillo del Diablo to drop the flare. But first you need to go over to the ghost town in Las Brujas. Use the BF Injection nearby to get there. When you get to the ghost town, you are provided with a Rocket Launcher and the use of three different vehicles to get you up to El Castillo del Diablo. Don't bother with the Rocket Launcher - just take a vehicle (I prefer the Sanchez) and get up to the blip. When you get there, CJ will drop the flare. As the helicopter approaches it is intercepted by black helicopters. You must protect the large helicopter from the black helicopters. This is where the Heat-Seeking Rocket Launchers come into play. You will deal with a total of five black helicopters but only two will show to attack at any one time. Aim the Heat-Seeking Rocket Launcher at a black helicopter and track it until the reticle becomes red. Then launch and forget. The rocket will do the rest. Target another black helicopter and repeat the process. Using the heat seekers makes this part of the mission easy. Make sure that the black helicopter you target is not too close to you or you may get hurt when it crashes near you. When you destroy all five black helicopters, the large helicopter will fly off and drop a package near the Verdant Meadows Aircraft Graveyard. Get back on the vehicle and drive off to get it. You will find the package just north of the aircraft graveyard. Pick it up and take it back to Las Brujas to complete the mission. Reward 0====0 $1,000. /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\ 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 | T2. "Verdant Meadows" (Mike Toreno) | 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/ Toreno wants CJ to go over to the Verdant Meadows Aircraft Graveyard and buy it for him. He is to offer them a dollar and kill the owners if they give him a hard time. This is not a mission per se. Just go on over and buy the property. However, it is abondoned and it will cost you $80,000. In buying the property you are also opening up..... /=========================================================================\ 0===========================================================================0 | D.II.3. "Learning To Fly" (Verdant Meadows Flight School) | 0===========================================================================0 \=========================================================================/ After buying the Verdant Meadows Aircraft Graveyard you open up the Verdant Meadows Flight School (operated by Mike Toreno). There are ten tests to pass in order to proceed further in the story. Like the other schools you also get bonus vehicles for getting all Bronzes, Silvers, and Golds. They can be found parked near your Verdant Meadows Safehouse: >>All Bronzes - Rustler. >>All Silvers - Stuntplane. >>All Golds - Hunter. If you want to use the Hunter in the Vigilante Mission or for general mischief you need to get all Golds here. Fortunately, most of the tests are easy to get Golds in but there are a couple that will be a little frustrating. Here are the ten tests: Takeoff ******* You have to lift off and fly though three coronas. Very easy to pass. Do this in 30 seconds to get Gold. Land Plane ********** You have to fly through one corona and land the plane. Then stop in the designated area. You can't let the nose touch the ground or you will incur a damage penalty. Do this in under 30 seconds to get the Gold. Circle Airstrip *************** You have to fly a circular course near the airfield. You are also given a choice of a Counterclockwise or Clockwise direction. Not too hard to pass. Do this in under a minute to get Gold. Circle Airstrip And Land ************************ This is harder than the last test. You fly the same circular course but now you have to land the plane into the designated area. Screwing up the landings is what may cost you some chances to pass the test. Do this perfectly in under 80 seconds to get the Gold. Helicopter Takeoff ****************** You must liftoff, rise straight up then level, turn around, and fly through a corona. Very easy to pass and you will probably get the Gold just by completing it the first time. Land Helicopter *************** You must now land the helicopter. Very easy to pass. May take a couple of tries to get the Gold. Destroy Targets *************** You have to destroy three static targets on the runway then two moving targets near the Snake Farm. Then land the Hunter afterwards. This is a little harder because of lining up the targets and trying to destroy them as quickly as possible. You can get Gold if you do this in under 90 seconds. Loop-The-Loop ************* The Stuntplane you use has very sensitive controls making it hard to control. But it is not too bad here because you are going in a straight line. You have to go through two coronas. After passing through the first corona, pull back the stick to do the loop then fly through the second corona to end the test. Fairly easy to pass but more frustrating to Gold in. Why? Because of the very tight time limit. You need to do this in 21 seconds to get the Gold and I always seem to end up with 22 seconds. The best way to get the necessary speed to make an attempt at Gold is after the first corona wait until you are near the second corona to do the loop instead of doing it after the first one. Also keeping the plane straight after the loop will improve your chances at Gold. Barrel Roll *********** This test is much harder than the last one. You have to use the Stuntplane to fly through one corona, do a barrel roll, then fly through the second corona to end the test. The extremely sensitive controls of the Stuntplane make it very easy for you to corkscrew it into the ground. It will take many attempts before you can get the handle on this plane. You need to do this in 18 seconds or less to get the Gold. Parachute Onto Target ********************* You have to skydive down the deploy your chute. Then you have to glide to a target area. The target are is divided into scores. You have to land in the center to increase your chances for passing. This is very easy to pass and get Gold in. When you start, push forward to speed down. When you are prompted to deploy your parachute wait five seconds then deploy. Then pull back on the stick to help you land in the center. Landing in the center in less than a minute will get you the Gold. After successfully completing the Flight School you will open up the Verdant Meadows Aircraft Graveyard Asset Missions. You will also get a call from Wu Zi Mu inviting you to come over to Las Venturas to check out his new place. But I am going to do something that came up during "Verdant Meadows" (Mike Toreno) first...... /=========================================================================\ 0===========================================================================0 | D.II.4. Race Tournaments | 0===========================================================================0 \=========================================================================/ During "Verdant Meadows" (Mike Toreno) you will get a call from Jethro. He informs CJ about illegal street races that take place all over San Andreas. After the phone call four checkered flag icons appear on your in-game map. These are where you can pick up the Race Tournaments. One is in Los Santos, one is in San Fierro, and two are in Las Venturas. You do these races in a variety of vehicles and terrians. Each race listed will also include the vehicle you use. Winning a race will earn you $10,000 and winning all of the races in all four tournaments will earn you $1,000,000 plus an additional step toward 100% Completion. /=========================================================================\ 0===========================================================================0 | D.II.5. Los Santos Race Tournaments | 0===========================================================================0 \=========================================================================/ The Los Santos Race Tournaments can be picked up behind a building just east of the Alhambra Club in Little Mexico. There are nine races but you have already done three of them in earlier missions. Those three races are here in case you want to improve your best time. Race #1 - The Lowrider Race (Blade) *********************************** You did this one in "High Stakes, Low Rider" (Cesar Vialpando). You do not have to do this again unless you want to improve your best time. The only difference is in the car you use. Race #2 - Little Loop (NRG-500) ******************************* This is a very short course. Although you can shoot up your opponents it is best to concetrate on the course because of it's short length. Race #3 - Backroad Wanderer (FCR-900) ************************************* I hated this one. The crooked roads and the hills made it hard to get ahead, and stay ahead, of my rivals. Plus the bikes were tougher to shoot up as well. The best thing to do is stay focused on the riding. You can easily screw up on these roads if you try to take out any of your opponents. Race #4 - City Circuit (FCR-900) ******************************** A bit easier than the last race because the course is longer and is more of an oval shape. There is also an excellent opportunity at the beginning to use your machine gun to take out at least one of the competitors and screw up the others. It's pretty easy to get into first place and stay there. Race #5 - Vinewood (Sunrise) **************************** This one's worse than Backroad Wanderer. The Sunrise is not a good racing car at all. Difficult to corner at high speed and it doesn't climb well either. And you have to go through some of the same course you went through with Backroad Wanderer. Slow down when you go down the hill leading to the road bridge in Mulholland. This will allow you to maintain control. Hopefully most of your opponents wipe out here giving you a chance to win. When you get back down into Los Santos the course becomes easier. There are a couple of long straightaways that will allow you to pass up any opponents that are in your way. Race #6 - Freeway (Super GT) **************************** You go up against five other sports cars on this course. The Super GT has a tendency to spin around 180 degrees when you barely clip something thus making it a frustrating car to use. The best thing to do is to get into the incoming lane and try to keep out of their way and make your move when you get to the Didier Sachs billboard since you can cut though the median and gain position. The other challenge is maintaining control of your car. It slides easy so you may find yourself smacking into things if you're not careful. The car's not durable either so you could find yourself blowing it up if you run into too many things. Race #7 - Into The Country (Bullet) *********************************** The Bullet is a much better car than the Super GT. You can gain position very quickly and even be in first place before getting out of Ocean Docks. Despite the length of the course this is an easy race. However, it should be noted, that the traffic will play a role in your success or failure. On the freeways the traffic has a nasty habit of switching lanes regardless of who's in the other lane or coming up behind them. Getting snagged by the traffic will either lead to losing position or your car since the Bullet is not much more durable than the Super GT. Race #8 - Badlands A (Sabre) **************************** You did this one in "Wu Zi Mu" (Cesar Vialpando). You do not have to do this again unless you want to improve your best time. The only difference is that you have to use a Sabre instead of the car you chose when doing the mission. Race #9 - Badlands B (ZR-350) ***************************** You did this one in "Farewell, My Love..." (Cesar Vialpando). You do not have to do this again unless you want to improve your best time. /=========================================================================\ 0===========================================================================0 | D.II.6. San Fierro Race Tournaments | 0===========================================================================0 \=========================================================================/ The San Fierro Race Tournaments can be picked up behind Wang's Autos in Downtown. There are six races to be done. Race #1 - Dirtbike Danger (Sanchez) *********************************** You go through the Back O Beyond area on a Sanchez. This one is pretty easy and you may be able to shoot up a couple of your opponents for good measure. Race #2 - Bandito Country (Bandito) *********************************** This race also takes place in Back O Beyond. The Bandito is a bit unstable and you can flip it over easy. However, you can pass your rivals quickly in the beginning so you can focus on the course and maintaining control of the Bandito. Race #3 - GO-GO Karting (Kart) ****************************** This race is unusual in that you use a Kart similar to the type you find at amusement parks. It is capable of incredibly sharp turns. It will take a little time to get used to it but once you do it will be okay. Race #4 - San Fierro Fastlane (Alpha) ************************************* Now things start to get a little harder. The Alpha is another car that can get spun around easily when it hits something. The course has plenty of hills and curves and traffic to make things interesting. The main goal is to be in first place when you reach the top of the hill after passing the parking garage for Pier 69. If not, it will be difficult to get first place after that point. Race #5 - San Fierro Hills (Phoenix) ************************************ The Phoenix is also another one of those slider cars (where it spins 180 degrees when you smack a lightpole and swerves a lot when trying to make turns). The first part of the course is kind of hard because of the hills but when you reach the freeway you can cut loose. Then it gets hard again because of Missionary Hill. The traffic on that hill can make things tricky. Your opponents may be able to catch up to you here but once you get back on the freeway you can get ahead of them again. Once you get past the Xoomer Gas Station, it is pretty much smooth sailing from there. Race #6 - Country Endurance (Bullet) ************************************ The Bullet is a much better car than the Phoenix. This course is long but there are plenty of opportunities to get ahead. The traffic disappears when you get past the bridge leading back into Red County, comes back again for a short time when near the Los Santos Inlet, then reappears when you get near the San Fierro area. There are also plenty of places to fly off the course which you can easily do when you forget how much power the Bullet has. The hairpin turns in the middle and the end of the course are places where you can get off the course. The curve near the Whetstone Safehouse is another major danger spot. /=========================================================================\ 0===========================================================================0 | D.II.7. Las Venturas Race Tournaments (Cars) | 0===========================================================================0 \=========================================================================/ The Las Venturas Race Tournaments (Cars) can be picked up behind a building in the southern part of LVA Freight Depot. There are only four races to be done but they are more lengthy than the others. Race #1 - SF to LV (Banshee) **************************** Despit the length this race isn't too hard. It's a little tricky in the beginning because of your rivals trying to get position. However, most of them will get caught up in the toll booths for the Gant Bridge so you can get to first place rather quickly. You still have to be wary of the traffic because of their lane switching and you certaintly don't want to get caught up in that. Race #2 - Dam Rider (NRG-500) ***************************** At the beginning you can use your machine gun to mess up or even take out some of your opponents. This will help you get to first place quickly. There are also a few little shortcuts that can help you to stay in first place. Race #3 - Desert Tricks (FCR-900) ********************************* Your opponents are much better so it is a little harder to pass them up. There is a little shortcut at the hairpin turn just as you get to the road. You can use the long straightaway across the bridge to get some speed. Usually the leader will stumble just past the Xoomer Gas Station thus allowing you to pass him up. If he tries to pass you up just use your machine gun on him to take him out. Race #4 - LV Ringroad (Turismo) ******************************* The course involves you going around Las Venturas using the main freeways. The hard part is dealing with the traffic. The best thing to do is get on the right shoulder and stay there. This will allow you to pass up traffic, and your opponents, with ease. Just be careful when you get to exit ramps because of the traffic trying to use them. /=========================================================================\ 0===========================================================================0 | D.II.8. Las Venturas Race Tournaments (Aircraft) | 0===========================================================================0 \=========================================================================/ The Las Venturas (Aircraft) Race Tournaments can be picked up behind a building just to the right of the airport gate at Las Venturas Airport. There are six races to be done but they are done with aircraft instead of cars. The main thing about these races are that you don't have opponents to deal with. Take your time through the courses and you should be fine. Race #1 - World War Ace (Rustler) ********************************* The Rustler is an old WWII plane. It has good speed and handles okay. The course winds through Downtown Los Santos and through the country and back again. The early part of the course is the hardest because of the hill at Verdant Bluffs and the checkpoint between buildings. If you have trouble trying to get it back under control, if you swerve around too much trying to get checkpoints, put down the landing gear. It will serve as a brake to help you get a handle on the plane. Race #2 - Barnstorming (Stuntplane) *********************************** This race can be a real pain because of the plane that you use. As you have already found out during Flight School, the Stuntplane has very sensitive controls and it is very easy to wipe out the plane. It also has a nasty tendency to sputter when trying to climb. This can be a problem in the middle of the course when you need to go up a hillside and over some trees. Another problem spot is when you have to turn left and go under a bridge in south Flint County. Use the Look Left and Look Right buttons to gently turn the plane when it is level. Also make fine movements of the stick to maintain control. I also found out that tapping Accelerate also allows me to maintain a solid but controlable speed. Race #3 - Military Service (Hydra) ********************************** The Hydra is a VTOL (Vertical TakeOff and Landing) plane that is based on the Harrier jet. Since that this is probably the first time you will be flying the plane here is a handy piece of info. To go from vertical liftoff mode to jet mode, push up on the Right Analog Stick for a few seconds. When you need to go from jet mode to landing mode, pull back on the Right Analog Stick for a few seconds. The best thing to do is leave the landing gear down when you do the course. This will slow down the jet a bit but will allow you to maintain control of the Hydra. The only problem part comes when you get near the Restricted Area. The first time you get near it, try to stay near the mesas to your left and clip the corona with your right wing. When you come around the second time try to clip the corona with your left wing. As you fly over the southwest portion of San Fierro near the end of the course you may want to put up the landing gear to improve your time. Race #4 - Chopper Checkpoint (Maverick) *************************************** This is not much different than the Chopper Checkpoint Races done in Vice City. The Maverick is a easy to control chopper plus the course isn't too hard either. You should have no problems here unless you really suck at flying helicopters. Race #5 - Whirly Bird Waypoint (Maverick) ***************************************** You still use the same helicopter as in the last race but the course is much harder. You have to go inbetween buildings a lot during the first half of the course. Make careful movements and take your time. Once you get out near the clock tower and head north, the course will get a lot easier. Race #6 - Heli Hell (Hunter) **************************** In the open, the Hunter makes an excellent offensive weapon. But in the confines of Los Santos it doesn't do so well. It's fast but it really doesn't turn on a dime so it handles like a pig in close quarters. It is very difficult to fly this thing without smacking it into the buildings. Really take your time and ease gently into the coronas. The hardest part of the course is getting the corona from under the Mulholland Intersection. As you get near Verdant Bluffs the course gets easier. One of my readers, Anders Paulson, suggested that, if you have trouble getting Gold in the Flight School (to acquire the Hunter), you can actually save the Hunter used in Heli Hell. When you start the race, fly up to the Verdant Meadows Aircraft Graveyard. There is a large hangar where you can save aircraft. Carefully fly the Hunter into the hangar and exit. You will eventually be disqualified for leaving the aircraft but it will be saved for you at the hangar. Almost as good as getting Gold in Flight School. /MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG\ 0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0 | D.II.9. Verdant Meadows Aircraft Graveyard Asset | 0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0 \MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG/ After completion of "Learning To Fly" you open up the Verdant Meadows Aircraft Graveyard Asset Missions. Here you use various aircraft to complete your missions. There are four missions total and can be picked up at the front of the hangar where the Rustler is kept. /MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG\ 0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0 | VMAGA1. "N.O.E." (Verdant Meadows Aircraft Graveyard Asset) | 0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0 \MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG/ Overview 0======0 After being ambushed by Mike Toreno, CJ is needed to drop off some equipment to some of Toreno's friends..... Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Get in the Rustler and head to the runway. You have ten minutes to drop the stuff off and fly back. The drop point is in Angel Pine. You also have to fly low or you will show up on the radar. If your Visibility Bar maxes out you will be spotted and some Hydras will fly toward you to check you out. Duck back under the radar to throw them off. If you are still visible then they will fire on you. Duck the missiles or you will be destroyed. The best route is to fly through the canyon until you reach open water. From there head northwest under the Kincaid and Garver Bridges then head west and go under the Gant Bridge. After that turn south and head to Angel Pine. Once at Angel Pine go through the corona to drop off the equipment. From there, head back the same way you came. After going back under the Gant Bridge, head in a slight northeastern direction. Head for the Sherman Reservior. Once there head north toward the bridge then head east. This is so you can line yourself up better with the airfield. When you get near the airfield, put down your landing gear and ease down onto the runway. Once you have landed the plane and stopped in the red circle the mission is completed. Reward 0====0 $15,000. /MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG\ 0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0 | VMAGA2. "Stowaway" (Verdant Meadows Aircraft Graveyard Asset) | 0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0 \MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG/ Overview 0======0 Some government agents land at the airstrip and begin to onload some stuff. Toreno wants CJ to do some "pest control" and get rid of these rival agents..... Weapons 0=====0 A melee weapon like a Nightstick or Baseball Bat. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 There are two parts to this mission. The first part involves getting on the plane. You need to go up the ramp of the plane using a motorcycle. However, when you start your approach, the plane will be trying to take off. Worse, somebody on the plane will be throwing barrels down the ramp in an attempt to keep you from getting on the plane. If you get knocked off course by a barrel, restart. You won't be able to straighten back out and make another attempt at the ramp before the plane takes off. This may take several tries before you succeed because the barrels come out in different patterns each attempt. The second part is when you get on the plane. First, you need to go near the front of the plane and get a Parachute then plant the explosives. However, there are still barrels coming down the middle of the plane. There are also several agents throughout the plane that need to be dealt with but you can't shoot them. If you do that the plane will explode and you will fail the mission. Gradually go up the plane and dispose of the agents with your melee weapon of choice. Get the Parachute off the last agent so you can get off the plane. At the very front of the plane plant the Remote Explosive (if you don't have any you will be provided with one). Then exit the plane through the rear ramp to complete the mission. Reward 0====0 $20,000. In addition, you will be freefalling so you will need to parachute safely to the ground. However, you will be really high up. I mean really high. You start freefalling way above the maximum flight ceiling somewhere over Fort Carson. If you use the parachute you can actually glide all the way back to Verdant Meadows (while avoiding the Restricted Area). /MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG\ 0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0 | VMAGA3. "Black Project" (Verdant Meadows Aircraft Graveyard Asset) | 0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0 \MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG/ Overview 0======0 CJ hooks up with The Truth again and together they head off to a place not on any map..... Weapons 0=====0 Silenced Pistol (300+ rounds), M4. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 The Truth wants you to go into Area 69 and get the Black Project under development. The best way into the bunker complex is through the blast doors. There are also searchlights and soldiers on patrol. If you are seen the blast doors will be locked down and you will have to find another way inside. You will be given Thermal Goggles and several ways that you can get through this area. You need to get in by 0530 or you will fail the mission. When you start you will be outside the entrance and you will also see a Body Armor icon near the inside of the entrance. The fastest way is through stealth and using the Silenced Pistol to kill any nearby soldiers. Avoid the searchlights and head to the control tower. Once there, step into the red circle to open the blast doors and run to them before they close again. If you are spotted and there is a lockdown, go to the nearby vents to gain entrance. At the end of the vent shaft is a Health Icon if you need it. Once inside you need to get to the research facility to gain access to the Black Project. You are also prompted to disable the SAM's outside to make it easier for you later. You will also need to deal with the soldiers throughout the complex as you progress. The soldiers carry M4's so you can get some ammo for yours when you kill them. When you reach the first room, turn right and up the stairs to enter a small room with a Body Armor Icon and a MiniGun. Get rid of all of the soldiers in this room and go down to the lower floor. Go south and you will be on the upper level of a larger room. Kill everybody here before proceeding. In the next room to the south there is a Body Armor Icon. Head down to the lower level and head east along the grilled walkway. If you look down you will see a Health Icon and a Body Armor Icon. There are two ways to go down below the grilled walkway to retrieve them if you need them. Go up the stairs and you will enter another area with crisscrossing hallways. There are several soldiers here and you should deal with them before proceeding. There is a corridor that angles up and into the next large room that has a Body Armor Icon and a scientist with a Pass Card. Get the Pass Card and go to the red circle to open the door to gain acccess to the Black Project. The next area leads down to the Black Project and has a long set of stairs winding down to it. It also has lots of soldiers you need to get rid of and this is when you really need to use the M4. Go down the stairs and stop every so often to kill any soldiers you can target. When you finally clear the area of soldiers and get downstairs, you will finally find the Black Project - a Jetpack! Get the Jetpack and go straight up to get out. You will be provided with a Micro SMG to kill any soldier while trying to get up and out of the complex regardless of whatever SubMachine Gun you had previously. Then head over to Arco Del Oeste to drop off the Jetpack to The Truth. As you fly there, the game will instruct you on how to use the Jetpack. You can only use the Pistol and Micro SMG when shooting from above while using the Jetpack (and yes, even dual wielded). When you reach the blip, and The Truth, the mission will be completed. Reward 0====0 Nothing. But you are provided with a Sanchez so you can get off the mountain. Also, you can now buy Desert Eagles at all Ammu-Nations. In addition, the Thermal Goggles will now spawn in the following locations: >>In Madd Dogg's Crib (Los Santos) inside the barroom on first floor by the large TV after completion of "A Home In The Hills" (The Four Dragons Casino). >>Inside of Zero RC [southeast corner] (San Fierro). >>Underneath the north part of the huge dish (by the Sandking) at The Big Ear (Bone County). >>In the short control tower at the south part of Area 69 in Restricted Area (Bone County). /MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG\ 0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0 | VMAGA4. "Green Goo" (Verdant Meadows Aircraft Graveyard Asset) | 0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0 \MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG/ Overview 0======0 Now The Truth wants CJ to fly the Jetpack to a train and steal "whatever they least want you to get"..... Weapons 0=====0 Micro SMG (provided). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Regardless of whatever SubMachine Gun you had you will be provided with a Micro SMG for this mission. You also can't take off the Jetpack so you can't use any other weapons. Fly up and head east toward the north part of Las Venturas. Land on the top part of the north building for Yellow Bell Station. The train will be heading west and you can stand here and pick off most of the soldiers on the train as it passes by. Once you kill most of the soldiers, fly off and to the train to pick off the rest of the soldiers. There are also three crates that need to be destroyed to find the Green Goo. Regardless of what order you get them, the Green Goo will always be in the last crate you destroy. Once you get the Green Goo, fly off to the airfield and land in the red circle to complete the mission. Reward 0====0 $20,000. In addition, you will complete the Asset Missions for Verdant Meadows Aircraft Graveyard. You will gain a Money Icon that maxes out at $10,000. Also, the Jetpack will spawn near the entrance for you to use. /DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD\ 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 | D.II.10. The Four Dragons Casino | 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 \DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD/ The Four Dragons Casino, in the southern part of The Strip in Las Venturas, is where Wu Zi Mu has set up shop. He invites CJ to become a partner in their operation. However, CJ also needs to deal with the Mafia who have their own casino, Caligula's Palace, and they don't take too kindly to having the Triad invade their territory. /DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD\ 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 | FDC1. "Fender Ketchup" (The Four Dragons Casino) | 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 \DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD/ Overview 0======0 The Triad catch somebody trying to destroy equipment for the casino. CJ decides to make him talk to find out who's behind the sabotage..... Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 The would-be-sabateur has been tied to the windshield of your car. You need to do some crazy things in your driving to scare him into talking. There is a Scare-O-Meter to help you in finding out how much you are scaring him. You can't really go onto the main highways (because of potential police attention) and getting into a bad wreck (especially head-on) will kill him. The best thing to do is head for the Las Venturas Airport runway where you can do whatever you want without risking any collisions. Simply go from one end of the runway to the other really fast since high speeds is one thing that scares your victim. When the Scare-O-Meter maxes out he will talk. He will tell you that the Sindacco Family is behind the sabotage. After that, take him back to the casino. When you reach the casino, the mission will be completed. Reward 0====0 $5,000 plus Respect Gained. /DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD\ 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 | FDC2. "Explosive Situation" (The Four Dragons Casino) | 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 \DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD/ Overview 0======0 CJ decides that the best way to hurt the Sindacco Family is to rob their casino, Caligula's Palace. But they need some explosives to do the heist. Woozie recommends that CJ head out to the nearby quarry to get some explosives...... Weapons 0=====0 SMG. Prep Work 0=======0 None. Notes 0===0 Got some new information courtesy of Glen Winstein. The Plan 0======0 Head out toward Hunter Quarry which is indicated by the blip. When you get there you will see a cutscene showing some workers setting up explosives. You have two and a half minutes to get the four explosives before the workers detonate them and you fail the mission. You also need to get a heavy piece of machinery to destroy the crates so you can get the explosives. Although you can easily get the explosives within the time limit Glen Winstein gave me a piece of info that is really useful here. If you find the guy with the Dynamite Plunger (near the center of the Quarry) and kill him, the timer will disappear and you can take as much time as you need to complete this stage of the mission. Just fly off the ledges to quickly get to the bottom of the quarry. Get in the Dumper and run over a crate. Then get out and get the explosive. Three explosives are on the ground and one is on a Forklift. Once you get the four explosives, the next phase of the mission begins. The quarry security has sealed off the entrance so you need to find another way out. You need to get on the nearby Sanchez and follow the checkpoints, which also involve climbing over the quarry equipment, to get out of the area. Kill any security person that gets in your way. Once you get out of the quarry, go over to the drop point, not far from the quarry, to complete the mission. Reward 0====0 $7,000 plus Respect Gained. /QAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQ\ 0HQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQ0 | D.II.11. Hunter Quarry Asset | 0HQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQ0 \QAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAH/ Once you have completed "Explosive Situation" (The Four Dragons Casino), you open up the Hunter Quarry Asset Missions. There are seven missions that you need to do to complete the asset. All of these missions have a time limit and a reward for completing them. You pick up these missions near the front entrance of Hunter Quarry. Mission 1 ********* Time: 3:30. Reward: $500. Notes: You need to use the Dozer to push the boulders into the markers before time expires. There are seven of them and are fairly spread out. Go down level by level. There is one on the south side that needs to be taken care of before you get the others which are mostly on the north side. This mission is not too hard otherwise. Mission 2 ********* Time: 1:30 (at start). Reward: $1,000. Notes: Bombs have been planted by a rival organization and you need to use the Dozer to push each bomb safely away into markers. You gain another minute and a half of time when you succeed in pushing a bomb away. The bombs are located behind the site office, crane, grinder, and crushers. After moving the last bomb from the crushers you need to get beyond the blast radius. Once that is done the mission is complete. If you had no problems with the last mission then this one should pose no problems either. Mission 3 ********* Time: 8:00. Reward: $2,000. Notes: Now you have to chase the bombers in a Dumper before they can reach safety. Believe it or not, despite it's huge size, the Dumper is quite vunerable to SubMachine Gun fire. So, catch up to them, get beside them, and drive-by them to quickly destroy their vehicle and complete the mission. Pretty easy if you can deal with the traffic. Mission 4 ********* Time: 4:00. Reward: $3,000. Notes: The bombers have been caught and killed. Now you have to get the bodies, which are at the other entrance, and dump them before the cops come looking. Take the Sanchez and drive along the outside of the north part of the quarry and stay as close to the fence as possible. You should get to the other entrance in about thirty seconds. Get the Dumper, with the bodies, and drive back to the main entrance. You have to be careful here. If any of the bodies fall out you will fail the mission. When you get to the main entrance you need to get down to the lower level and dump the bodies in the fire. Take it slow going down to the fire. When at the fire, back up the Dumper and use the Right Analog Stick to dump the bodies in the fire and complete the mission. Mission 5 ********* Time: 3:00. Reward: $5,000. Notes: Take the Dumper, which has explosives in it, and drive it up to the Verdant Meadows Aircraft Graveyard. You need to be careful because the fragile cargo. Even so, this mission is pretty easy. Drive up there and dodge whatever traffic comes your way. Once you get to the Graveyard, go to the west end of the runway and dump the explosives to complete the mission. Mission 6 ********* Time: 3:00. Reward: $7,500. Notes: A Dumper has spilled a load of explosives on a nearby train track and you need to clear them off before the next train comes along. The hardest part of the mission is getting there because of the slow speed of the Dozer. Once you get to the spill site, just push off the barrels to either side of the tracks. Once you get the last barrel, the train will pass by and the mission will be completed. Mission 7 ********* Time: 8:00. Reward: $10,000. Notes: A cop has been killed and you need to get rid of the body before the cops come looking. Get down to the bottom, use the Sanchez and fly off the edges to get down quickly, and get into the Dozer. You need to push the body and the cop bike into the red circle. You can't ride the cop bike into the red circle - the game won't let you. Once you get both objects into the red circle, get out of the Dumper and back onto the Sanchez to quickly get up to the crane. This part is tricky because of how this particular crane handles. Once you get both objects into the Dumper, get out of the crane and into the Dumper. Now you need to get up to the main entrance. You need to be careful because if any of the objects fall out the mission will be failed. Once you get up to the maine entrance, you need to dump the objects into the water nearby. This is probably the trickiest part of the mission because, other than trying the cross the highway with the cars smacking into you, is that you need to back up and get real close to the edge then dump the objects. Once that is done, the mission is successfully completed and you will also complete the Hunter Quarry Asset Missions. For completing all seven quarry missions you gain a Money Icon near the front entrance that maxes out at $2,000 plus use of a Dozer and Dumper within the quarry. You can also redo the missions and improve upon your best times. /DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD\ 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 | FDC3. "You've Had Your Chips" (The Four Dragons Casino) | 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 \DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD/ Overview 0======0 After discovering some fake chips, made by the Sindacco Family, floating around the casino, CJ decides to make a visit to their plastics factory...... Weapons 0=====0 Silenced Pistol, Combat Shotgun, M4, Rocket Launcher (optional). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Go over to the factory unit in Whitewood Estates. When you get there you will be notified that the factory is guarded and you should try to sneak in. Park just outside of the gate. Get out and go around the south side of the gate. Stay along the wall and go between the wall and the crates. Then head south around the crates. Next go up against the wall to the right of the entrance. Now carefully go along the wall and sneak in on the right side of the entrance. If you do this right, nothing will happen when you get inside. At this point, the machines are indestructible but all of the guards are just standing around. They won't activate until you trigger a cutscene of you entering the place so you can get rid of them now without any problem. I prefer to use the Silenced Pistol for this part. There are two guys on the top level and four on the bottom level. There is also a guy in a Forklift near the entrance BUT leave him alone for now. After killing all of the guards here, head near the bottom of the stairs and look out toward the car in front of the entrance. Fire one time at the car. You will trigger a cutscene of the guys leaving the car and going inside. Now they will take up position on the shelving not far from the entrance. Like the other guards, they will just stand around. But the machines are still indestructible. Kill both of the guards. NOW kill the guy in the Forklift. When you do that, you will trigger another cutscene. Notice that there is no one in the cutscene other than Carl (you killed the guards that would show up in the cutscene). You will be placed just inside the front entrance. Two more guards will appear on the top level and you can kill them with ease. If you triggered the cutscenes without killing any guards you would have to face all of these guards at once. By doing it this way you have made your task easier. At this point you can go ahead and destroy the machines. There are nine machines and you can destroy them with one shot of the Combat Shotgun. After destroying all of the machines, more guards will show up at the entrance (including a vehicle). You can either use the M4 (because of it's range) or the Rocket Launcher (hit the car and kill most of them at once). Be careful, there is a guard sitting on top of the crates (and carrying a Combat Shotgun) just outside of the entrance. Once you have dealt with all of the guards, take the Admiral parked outside and drive back to the casino to complete the mission. Reward 0====0 $10,000 plus Respect Gained. /DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD\ 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 | FDC4. "Don Peyote" (The Four Dragons Casino) | 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 \DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD/ Overview 0======0 The Truth calls up CJ looking for some help in finding some people he took into the desert on a peyote safari....... Weapons 0=====0 Silenced Pistol. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 You need to go up to Arco del Oeste to get Paul and Maccer. You will need to find a car with four doors for this mission. There is usually a car with four doors along the street in front of the casino. When you get to Arco del Oeste, you will get a cutscene showing Carl with Paul and Maccer. Paul informs Carl about Rosie who has a casino gig in Venturas. Go back to your car and get Paul and Maccer. Now you need to go to the snake farm to try to find the rest of the band. For some chuckles, don't stop the car when Paul wants you to and wait until the talking is over before going into the red circle at the snake farm. When you get there, you will confront the owner of the snake farm and his kids. They are not too pleased about what happened the night before and will attack you. Go and kill them all. If you don't, one of the will enter a truck and will chase you back to Las Venturas. Get back in the car and drive back to Caligula's Palace. Once you get there you will meet up with Ken Rosenberg, yes THAT Ken Rosenberg, the same one from Vice City. Near the end of the cutscene Carl will call Woozie and tell him about being able to scope Caligula's Palace without suspicion. After the cutscene the mission will be completed. Reward 0====0 Respect Gained. In addition, you can now buy Combat Shotguns at all Ammu-Nations. Also, you will get a call from Paul and this will open up a dice icon at Caligula's Palace but I will do that later. Plus, there are no Four Dragon Casino missions for now so I will move on to..... /$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$\ 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 | D.II.12. The Heist | 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 \$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$/ These missions take place at the "$" within the Four Dragons Casino. These missions entail preparations in robbing Caligula's Palace and reducing the mob presence in Las Venturas. /$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$\ 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 | H$T1. "Architectural Espionage" (The Heist) | 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 \$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$/ Overview 0======0 The first thing Carl needs to do in planning this heist is to get the plans for Caligula's Palace....... Weapons 0=====0 Silenced Pistol. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 First off you will need a Camera. You will have to go to Pirates In Men's Pants to find the group of tourists where you can get a Camera. When you get to the tourists, find the one with the Camera and kill him then pick up the Camera. Next, head over to the planning department building. Security is strict so you have to play it cool. Switch to your Camera. When you get inside, talk to the receptionist. Give a positive then a negative then a positive answer. She will then open the door leading into the stairwell. When you get up to the blip, you will be notified that you need to distract the nearby guard. Now you need to go down to the Document Depository to cause a distraction. When you get there you will be told to destroy the Air Con Units. Destroy them with the Silenced Pistol. Now you will create a fire that will get the people out of the building. Now go back upstairs and take a picture of the plans. After that you will need to get out but there will be cops crawling all around the stairwell. Kill the cops as you get to them. WHen you get outside, you will be hit with a 4-Star Wanted Rating. Get into the car parked in front of you and drive straight to the Four Dragons Casino to complete the mission. Reward 0====0 Respect Gained. /$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$\ 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 | H$T2. "Key To Her Heart" (The Heist) | 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 \$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$/ Overview 0======0 Next, CJ needs a security card from Caligula's Palace to use with a security card reader that Zero has built for him....... Weapons 0=====0 Silenced Pistol. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Head on over to Caligula's Palace. When you get to the red circle you will see the Croupier, who has a card and the code, leave. You need to follow her but not too close. You will also get a Spook-O-Meter to alert you when you get too close to your target. After some driving around, she will stop at the Sex Shop. Go inside and to the red circle. You will see that the girl is planning a little get together with someone named Benny. Afterwards she will leave. Now go and get the Gimp Suit. After that, leave the store. You have to follow the Croupier again. This time she will lead you to her house in Prickle Pine. Park in the red circle across the street from her house. Now you have to kill her gimp before he reaches the house. He won't appear on the radar but he is still easy to find. Go west along the street and you will find a bare chested redneck carrying a purple dildo. This is Benny and you have to kill him. After killing Benny, go over to the Croupier's house and you will start a lengthy cutscene. Afterwards you will complete the mission. Reward 0====0 Respect Gained. And you will get to keep the Gimp Suit for your wardrobe. Near the end of the mission, the game tells you that you need to wine and dine the Croupier, Millie, in order to get the keycard. But that takes time. A faster, and nastier, method is to take her out into the desert and kill her when you pick her up (I perfer to use the M4 when "dumping" her). After killing her, you will get a phone call from Woozie asking you where the keycard is at. After informing him that Millie's dead, he suggests that you go to her home and break in to get her keycard. Drive back to her house and go inside to get the keycard. After getting the keycard, you will get another call from Woozie congratulating you on your success. You can now proceed with the heist. /$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$\ 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 | H$T3. "Dam And Blast" (The Heist) | 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 \$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$/ Overview 0======0 Next, CJ needs shut off the power for Las Venturas when the heist is being pulled off....... Weapons 0=====0 Knife (provided). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Go over to the airport and get in the plane, a Nevada, and fly to the drop off point. It is best to go south and over Red County to help get altitude to get to the corona. When you finally get enough altitude and reach the corona, press Triangle to jump. Glide on over to the red circle at the end of the Dam Quay. Use the rock wall to the left of the red circle to help you get to the quay. Now you need to sneak into the dam itself. All of your weapons have been taken from you so you need to go and get the Knife nearby. After disposing of the two nearby guards, enter the dam. Now you have to rig all five generators with explosives. You have to sneak around otherwise you will alert the premises. Worse, one of the gurads has a gun and all you have is just a Knife. He is one of two guards on the lower level so sneak around and kill him so he won't do you any harm. Once you have rigged all five generaotrs, head for the exit. CJ is now trapped on the top of the dam and he must jump down into the water to escape. After the cutscene, the mission is successfully completed. Reward 0====0 Respect Gained. In addition, you get all of your weapons back. /$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$\ 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 | H$T4. "Cop Wheels" (The Heist) | 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 \$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$/ Overview 0======0 Next, CJ needs some cop motorcycles to help disguise their intentions..... Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 You have to get four motorcycles in 12:00 and put them onto a Packer travelling clockwise on the Julius Thruway. One motorcycle is at the Las Venturas Hospital, one at the Las Venturas Police Station, one at the VROCK Hotel, and one near Linden Station. I usually start with the one at the Hospital then the Police Station then the Hotel and finally at Linden Station. When you get to a bike, there is usually a cop nearby. Take him out then get the bike. When you take a bike you will be hit aith a 2-Star Wanted Rating. It takes too much time to get rid of it plus you will get it every time you take a bike so you will have to play through it. When you get to the Packer, you have to go slowly up the ramp so they can lock it into place. When you lock down a cycle, get off and get another bike. However, you are on the freeway so you need to get another car so you can get another bike. Usually you can take a cop car when they stop to try to bust you. When you finally get all four bikes, you will be dropped off in Whitewood Estates and the mission will be successfully completed. Reward 0====0 Respect Gained. /$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$\ 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 | H$T5. "Up, Up And Away!" (The Heist) | 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 \$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$/ Overview 0======0 Finally, CJ needs an armored vehicle to complete their preparations..... Weapons 0=====0 Sniper Rifle, M4. Prep Work 0=======0 You should complete the Verdant Meadows Aircraft Graveyard Asset Missions so you can get a Jetpack (optional). Get a Patriot and save it at your Rockshore West Safehouse (optional). Notes 0===0 None. The Plan 0======0 In order to get an armored car you need to get a Sky Crane which is a special helicopter with a magnet on board. It is located at K.A.C.C. Military Fuels in northeast Las Venturas. However, you need a military vehicle to enter the place. There are three ways about this. The first way involves the use of a Patriot. You need to get a Patriot, best if you can import one from the Import / Export Ship in San Fierro, and save it at your Rockshore West Safehouse prior to doing this mission. Go over to your Safehouse to get the Patriot and drive over to K.A.C.C. Military Fuels. Once you get past the gates, run over the soldier to the left (standing by the guard shack) then turn left and run over the other soldier. Head for the gap between the large building and the crates. You will hear shooting coming from inside the large building. There are a lot of soldiers within the large building but I am going to take a shortcut around them. There is a gap between the building and the fence. Go east until you reach the crates. Your Patriot cannot fit between the crates and the fence so exit the Patriot and continue east on foot. When you reach the east fence turn south. You will see two large groups of container crates. Go to the southmost one and climb onto the yellow crate. Then climb onto the red crate to your right. Next, stand on the yellow crate. Switch to your Sniper Rifle and look west. Zoom in all the way and angle right until you see a set of stairs. You can see two soldiers, one halfway up the stairs and another kneeling on the ground. Snipe them both. You may also see three additional soldiers running around down there. If you can snipe them, good. But if you can't, you can get them later. Next, angle slightly upward and go left until you see a set of stairs leading up to a higher level of the roof. There is another soldier standing next to the stairs. Snipe him. Next, angle upward and to the left until you see the helicopter. You can see one soldier standing to the right of the helicopter and you can barely see another soldier at the top of the stairs. Snipe them both. Get back down to ground level and head southeast toward the inner fence. When you get to the fence, go south along the fence and around the corner. Go west and you will see container crates. Climb the blue crate then the yellow crate. Now you can jump inside the inner fence. Once inside, switch to your M4 and go east and around the corner. You will encounter the three roaming soldiers I referred to earlier. But for some reason they are not very aggressive so they are easy pickings with your M4. Kill those three soldiers then proceed upward on the stairs until you are prompted that you have to deal with two Gunships. The next way is using a Packer. There is one that always spawns in the industrial area just west of K.A.C.C. Military Fuels. Once you get a Packer, head to the northeast corner of K.A.C.C. Military Fuels. Get the Packer as close to the fence as you can then get out. Push the Packer up against the fence then walk up the ramp. What you need to do is jump on top of one of the weird looking fenceposts. If you manage to get on top of a fencepost, jump again to grab the top of the fence then get over. In order to get the helicopter, and get rid of the nearby soldiers, you need to turn the yellow blip, where the helicopter is, to blue. To do that, go right up the the inner fence to the west. When you get to the fence the blip will turn blue and you can now proceed. Go back east to climb the container crates and do the sniping as done above. One other difference is that when you jump into the inner fence you will encounter several soldiers on the ground but they are not hard to deal with the M4. The last way is by using the Jetpack. Go to Verdant Meadows Aircraft Graveyard and pick up a Jetpack. Head east toward K.A.C.C. Military Fuels. When you get there, land on the first large round fuel tank at the south edge of the facility. Disengage from the Jetpack, switch to your Sniper Rifle, and look north. On the roof near the tops of the trees is a soldier standing near a MiniGun. Snipe him and look toward the helicopter. There is a soldier standing to the left. Snipe him then get your Jetpack. Fly over to the third large round fuel tank and take off your Jetpack. Look toward the helicopter. To the right is another soldier. Snipe him then look down and toward the right. You will see a set of stairs leading down to another level of the roof. You will see a soldier standing there. Snipe him then get back on your Jetpack. Fly down toward the roof and you will see a message saying that you have to deal with Gunships. Disengage your Jetpack and go over to the MiniGun (if you used the Patriot or Parachute method you will have to kill the soldier there first). Press Enter Vehicle to use. Just hold down the Attack button and aim at the Gunships. These guys are very easy to shoot down. Once you have destroyed both Gunships, disengage and go up to the helicopter. Enter the helicopter and go get the Bank Van parked at Rockshore East. You have to carefully hover over the Bank Van so you can grab it with the magnet. Once you have gotten the Bank Van, fly over to Verdant Meadows Aircraft Graveyard. You have to be careful while flying. The van keeps you from flying too high so you need to go around the high buildings. When you get there, carefully place the Bank Van in the red circle then disengage the magnet. Then land in the designated area to successfully complete the mission. Reward 0====0 Respect Gained. There is one more mission left for The Heist but you can't do that until later. For now I will move on to..... /PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP\ 0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0 | D.II.13. Caligula's Palace | 0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0 \PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP/ Caligula's Palace is the mob controlled casino on The Strip. It is currently being "managed" by Ken Rosenberg. This ex-lawyer from Vice City has been "appointed" to run the casino on behalf of the Liberty City Mafia. He is even more whiny and paranoid than he was back when he was working with Tommy Vercetti. One of his only friends right now is Kent Paul (also from Vice City). He is currently the manager of a band known as The Gurning Chimps. He has to constantly keep his eye on Maccer, the lead singer for The Gurning Chimps, who has a problem about "touching himself" constantly and an obsession for big breasts. /PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP\ 0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0 | CP1. "Intensive Care" (Caligula's Palace) | 0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0 \PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP/ Overview 0======0 After having the situation explained to him by Ken, CJ needs to move Johnny Sindacco, who is in a shock induced coma (caused by CJ during "Fender Ketchup"), from the hospital before the Forellis rub him out..... Weapons 0=====0 SMG. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Get a car and head over to the hospital. When you get there, you will see a Patriot in the parking lot. If you still haven't got a Patriot for the Import / Export List for San Fierro or you wanted to do this mission first before doing "Up, Up, And Away", go ahead and store the Patriot in a nearby garage (the game designers wanted you to use the Patriot for this mission). If you do not wish to use the Patriot and want to store it, you should try to find a large truck or semi. Regardless of vehicle, park in the red circle. It turns out that Johnny was picked up already. Turns out that the Forellis beat you to him and you need to find Johnny. There are three Ambulances roaming around the city. You have to ram an Ambulance to see if that is the one with Johnny. If the first Ambulance does not contain Johnny, a distress call will come from the Ambulance you just hit and will warn the Mafia. When you finally find the right Ambulance, you will need to chase and damage the Ambulance a bit to get them to bail and face you. When they exit the Ambulance, kill both gunmen and then take the Ambulance. You are now prompted to take Johnny to the Meat Factory in Whitewood Estates. You may also need to deal with Forelli backup but they are not hard to deal with. Just keep driving until you reach your destination. Park in the red circle to successfully complete the mission. Reward 0====0 $5,000 plus Respect Gained. You will also see a C.R.A.S.H. icon in north Las Venturas but I will save them for later. /PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP\ 0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0 | CP2. "The Meat Business" (Caligula's Palace) | 0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0 \PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP/ Overview 0======0 After being taken "off the wagon", Ken is encouraged by CJ to take control and show everybody who's boss..... Weapons 0=====0 M4. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Get a car and head over to the Abattior. When CJ comes in, Ken begs him to come with him to Johnny (CJ is reluctant because of earlier events). But when Johnny sees CJ, he drops dead of a heart attack and all hell breaks loose. Now both CJ and Ken need to fight their way out. You also need to keep Ken alive. Use the M4 and kill the approaching gunmen. Ken will then grab a Fire Extinguisher to put out the flames out ahead of you. If you go into the room where Ken got the extinguisher you will find a Health Icon and a Fire Extinguisher. Go up to where the flames are and shoot any gunmen you see across from you. When the fire is out, proceeed forward. When you enter into the next room you will find a freezer to your right (which also contains a Body Armor Icon). Ken will hide in the freezer and you can shut the door on him but his health will diminish while in the freezer. Using the M4 will make it easy for you to quickly clear a path through both main rooms and the maze that leads outside. Once outside, drive Ken back to Caligula's Palace to complete the mission. Reward 0====0 $8,000 plus Respect Gained. You will also see a "D" icon but I will save that for later. You will also see an icon at the Four Dragons Casino. I will now go ahead and do this one which is..... /DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD\ 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 | FDC5. "Fish In A Barrel" (The Four Dragons Casino) | 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 \DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD/ This is not a mission but a cutscene. In this cutscene both Ran Fa Li and Carl Johnson finialize their partnership with Woozie for The Four Dragons Casino. Afterwards, CJ will get a phone call from Ken. After Johnny Sindacco died Salvatore Leone has come down and taken over Caligula's Palace. This will open up..... /PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP\ 0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0 | CP3. "Freefall" (Caligula's Palace) | 0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0 \PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP/ Overview 0======0 After introducing himself to Salvatore Leone, CJ is asked to take care of some Forelli assassins flying in from Liberty City..... Weapons 0=====0 Pistol (provided). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Go on over to the airport and grab the plane, a Dodo, from the hangar. Next, you have to fly the plane north and intercept the assassins. When you get to the other plane, turn around and fly into the corona behind it. This will trigger a cutscene of Carl jumping from his plane to the other plane. Once inside, you are given a plain Pistol and you have to kill all four assassins. This part is pretty easy. They will pop up from behind their seats and you can kill them quickly when they try to attack you. After that, you will need to deal with the pilot. Kill him and take control of the plane. Fly the plane and land it at the airport to successfully complete the mission. Reward 0====0 $15,000 plus Respect Gained. You will also end up with a regular Pistol regardless of what handgun you had before. There are also no Caligula's Palace missions to do for now so I will move on to..... /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | D.II.14. Madd Dogg | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ Overview 0======0 When he gets to the Royal Casino, CJ finds Madd Dogg, a popular rapper who has fallen on hard times (due to the loss of his manager, the rise of OG Loc, and the loss of his money at a local casino) and threatening suicide by jumping off the building. CJ needs to find a way to save him fast..... Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 You need to grab a Pickup Truck and quickly drive to the red circle. Once there, you need to go forward and reverse to line up the back end of the truck with Madd Dogg as he staggers around the edge. After awhile he will jump off. If you lined yourself up correctly, he will fall in the back of the truck and live. If not, he will die and you will fail the mission. Once he is in the truck, carefully drive Madd Dogg over to Ivory Towers Drive-Thru Mental Clinic to successfully complete the mission. Reward 0====0 Respect Gained. There is only one mission icon left so I will now move on to..... /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | CH5. "Misappropriation" (C.R.A.S.H.) | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ Overview 0======0 After meeting up with Tenpenny, CJ is ordered to take out some DEA and FBI agents and get a dossier..... Weapons 0=====0 SMG (optional), Micro SMG (optional). Prep Work 0=======0 Get all Golds at the Flight School to get a Hunter (optional). Complete "Green Goo" (Verdant Meadows Aircraft Graveyard Asset) to get the Jetpack (optional). Notes 0===0 None. The Plan 0======0 Your target is at Aldea Malvada. If you are spotted, the target will enter a nearby helicopter and fly off. If you kill the target, he will drop the dossier. But if you don't pick it up, one of the nearby FBI agents will get it and will try to enter the helicopter and fly off. You would need to use the other helicpoter nearby to chase him. However, there are four different ways to approach this mission to get the dossier and prevent the helicopter chase: Approach 1 ********** When on the ground, drive over to Aldea Malvada. Go partway up the dirt road then stop and get out. Go up the hillside and head north along the edge so you aren't seen. When you see the target charge him, target him with your SMG, and kill him. Then get the dossier to complete the mission (and run away from the nearby FBI agents to keep from getting shot up). Approach 2 ********** If you have access to a Jetpack, get some Micro SMG ammo. Fly over to Aldea Malvada and approach from the north. Lock onto your target and kill him then target the other FBI agents and kill them before any of them can get the dossier. Then land, disengage the Jetpack, and grab the dossier to complete the mission. Approach 3 ********** Go get the Sea Sparrow that is north of the Verdant Meadows Aircraft Graveyard. Fly to Aldea Malvada and approach from the north. When close to the target fire the Machine Gun using the L1 button and hold your position so you can get any agents that try to get the dossier. When all is clear, land the SeaSparrow, and get out to get the dossier to complete the mission. Approach 4 ********** This one is similar to Approach 3 except you use the Hunter. Fly over to Aldea Malvada and approach from the north. Use the rockets to quickly clear the area and land to get the dossier to complete the mission. Reward 0====0 Nothing. But you will get another phone call from Tenpenny which leads to..... /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | CH6. "High Noon" (C.R.A.S.H.) | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ Overview 0======0 After meeting up with Tenpenny in Las Brujas, CJ gives the dossier to Tenpenny. Then Tenpenny ambushes Officer Hernandez with a Shovel. Turns out that Hernandez was snitching on Tenpenny. Tenpenny then departs leaving Pulaski to force CJ to dig a grave big enough for two. But after digging the grave, Officer Hernandez gets up and tries to attack Pulaski. The attack results in Hernandez's death but forces Pulaski to run and now CJ has to chase him..... Weapons 0=====0 SMG (optional), M4 (optional), Sniper Rifle (optional). Prep Work 0=======0 Get all Golds at the Flight School to get a Hunter (optional). Notes 0===0 Found another method to completing this mission from the GameFAQs Message Boards. The Plan 0======0 When you start, Pulaski will get into a white Buffalo and you are given the use of a Bandito. Pulaski's car is very tough so it is difficult to destroy. Use P.I.T. Maneuvers to spin him out and drive-by him to damage his car while he is trying to straighten out. You will have to do this a few times before you can destroy his car. When you get his car to flame, Pulaski will exit and you now have to kill him on foot. Be careful, he is armed with a Desert Eagle and he is pretty good with it. However, if you are far enough away from him, you can either use the Sniper Rifle or M4 to nail him before he can do any damage. But, if you've earned the Hunter, this mission becomes much easier. Take a Hunter and fly to where you pick up the mission. Park it between the windmill and the town. If you try to park it near the town's graveyard, the Hunter will disappear. When you start the mission, get in the Bandito, and zip on over to the parked Hunter to switch vehicles. You can use both the Machine Gun and Rockets to quickly take out Pulaski's car and Pulaski himself when he exits it. Another method, as posted by powerslaves on the GameFAQs Message Boards, is to run to Pulaski's car and jump on top of it. Then crouch down and make adjustments as he drives off with you on top. He will smack into the road sign as you get up onto the road. When he does so, you can jack him and take his car. However, the best way to do this is to fall off of the car just as you get onto the road and run to the road sign just as he hits it. This way you can get to his car before he can back away and drive forward again. Then you can either get far enough away from him, exit, and use your Sniper Rifle. Or, better yet, just run his sorry ass over with his own car. Regardless of method, when you finally nail Pulaski, you will start a cutscene on the ground with CJ and Pulaski where CJ finally kills off Pulaski to complete the mission. Reward 0====0 Nothing. In addition, strangely enough, you will also gain the use of Pulaski's vehicle even if you destroyed it in a chase. This ends all of the missions for C.R.A.S.H. You will also get a phone call from Ken which reopens Caligula's Palace so you can do..... /PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP\ 0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0 | CP4. "Saint Mark's Bistro" (Caligula's Palace) | 0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0 \PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP/ Overview 0======0 Salvatore Leone wants CJ to do a hit in Liberty City. CJ needs some backup and recruits Ken, Paul, and Maccer. But when they get outside CJ gets them to quickly leave Las Venturas to get them away from Salvatore and now CJ goes on alone..... Weapons 0=====0 M4. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Go on over to the airport, get into the Shamal, and fly to the blip in the northeast corner of San Andreas to get over to Liberty City. When you get to Liberty City, you will be placed inside St. Mark's Bistro where you begin the second part of this mission. Now you have to kill everybody within the Bistro. I found that the M4 is a very effective weapon for this mission even though you are given a Pistol for this mission (which replaces whatever other gun you had). Clear out the group in front of you and those that come up the stairs. WHen you get to the top of the stairs, nail those you can see below you. Be careful when you get to the bottom of the stairs. One of the goons behind the bar has a Shotgun and can quickly deplete your armor. When you get rid of the goons behind the bar, proceed through the kitchen, killing anybody that gets in your way, and go outside. Kill everybody outside and you will have completed your task. From here you will be flying back to Las Venturas. Gently land the plane at the airport to complete the mission. Reward 0====0 $20,000 plus Respect Gained. This will end the missions for Caligula's Palace. In addition, Didier Sachs, in Los Santos, will finally open up so you can now get the best in clothing and accessories for CJ. You will also get three phone calls. The first call is from Sweet who is in despair sitting in prison. He has pretty much given up on getting out regardless of what CJ says about the situation. The second call is from Salvatore Leone. He is happy about your work at Liberty City and wants to keep a distance for awhile so things can cool down. The last call is from Woozie who wants to know if they are still going to do the heist on Caligula's Palace. CJ informs him that Ken and his friends are gone and that he is cool with Salvatore so thay can go and do the job. This, of course, leads me to..... /$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$\ 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 | H$T6. "Breaking The Bank At Caligula's" (The Heist) | 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 \$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$/ Overview 0======0 With all of the pieces in place it is time to finally rob Caligula's Palace..... Weapons 0=====0 M4, Tear Gas Grenades (provided). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 When you start, you will notice you have Tear Gas Grenades. Get a nearby car and go over to Caligula's Palace. Walk in but do not cause trouble or you will blow your cover. Once inside, you have four minutes to get the team inside. Go over to the Swipecard Door. Once you get through the door, go downstairs and to the Backup Generator room. When you get to the Backup Generator room, toss one of the Tear Gas Grenades into the air duct. This will knock out the guards below. Now go to the second Swipecard Door and use Millie's card to go through it. As you get to the door Zero will cut off the power to the city of Las Venturas. Now everything is dark but you have the Night Vision Goggles. Activate them and proceed through the Swipecard Door. Go over to the Service Bay and hang a right so you can get the Forklift. Drive the Forklift over to the now unlocked bay door so you can raise it. Carefully drive the Forklift so the lift goes under the door then push up on the Right Analog Stick to raise the door. Once the team is in you have seven minutes to get the money and get out. However, there are security present and you have to clear a path to the Safe. The M4 allows you to deal with these guys quickly. After getting rid of security, lead the crew to the Safe. Once at the Safe, CJ is notified that someone is trying to hack into the backup generators. CJ now needs to destroy the backup generators before they are activated. Pick up the Remote Explosives and head up to the Backup Generator room. There will be a couple of security guys waiting so you need to deal with them before proceeding. Once inside, place the charge, exit the room, and detonate them to destroy the generators. Now head back down to the team. When the Safe is opened, enter it. You will then be warned about some Mafia goons coming down to the Safe. Step outside the Safe and kill all of the Mafia goons. Next, lead the team back to the Service Bay killing all of the security you come across. After safely leading the team back to the Armored Van, you need to go and use the Service Elevator. After all, you are the decoy for this mission. As you start to the elevator, the lights will come back on. Go to the elevator and kill all of the Mafia goons you come across. Once you get off the elevator, head to the roof and kill the two gunmen along the way. When you get to the roof, you need to go across and get the Parachute. When you get to the Parachute, you need to jump off and float to the helicopter at The Clown's Pocket so you can escape. However, regardless of how good a jumper you are, you can't get to the helicopter. No matter, just go down to street level, jack a car, and drive over to Verdant Meadows Aircraft Graveyard to successfully complete the mission. Reward 0====0 $100,000 plus Respect Gained. This will end the missions for The Heist. You will also get a very nasty phone call from Salvatore Leone plus you get the Croupier Outfit delivered to your wardrobe. In addition, the Night Vision Goggles will now spawn in the following locations: >>In Madd Dogg's Crib first floor by the kitchen entrance after completion of "A Home In The Hills" (The Four Dragons Casino). >>In the middle of the shopping complex in Foster Valley [ground level] (San Fierro). >>At the top of the northwest guard tower of Restricted Area (Bone County). /DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD\ 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 | FDC6. "A Home In The Hills" (The Four Dragons Casino) | 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 \DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD/ Overview 0======0 After hearing some rehearsals for the casino entertainment, a clean Madd Dogg shows up. However, he reveals that he traded his mansion in Los Santos, for some drugs, to a local drug lord. CJ decides to get rid of this drug dealer and get Madd Dogg back into his own house again..... Weapons 0=====0 M4. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 When the mission starts, you are to jump out of the plane and start an assault on Madd Dogg's Crib. Land on the mansion's helipad and switch to your M4. You need to keep the roof clear of goons while the rest of the Triad arrive. There is also a Body Armor Icon nearby if you need to use it. When the rest of the Triad's arrive, head down and to the western entrance of the mansion to enter it. Once inside, use the M4 to clear a path to the lower level and start the chase with Big Poppa. As you chase Big Poppa, kill any gunman that gets in your way. Eventually, he will get outside. Now the chase continues in cars. Grab the nearby Windsor and chase him. He is not being very aggressive in running from you. Once on the main road just pull up alongside him, drive-by him to get his car to flame, and stop. He will continue driving along and when his car blows up, killing Big Poppa, the mission will end successfully and you will have retaken Madd Dogg's Crib. Reward 0====0 Respect Gained. You will now have permanent access to Madd Dogg's Crib. You can play arcade games and use the gym and basketball court there. In addition, you will also gain the following Icons: >>Thermal Goggles (inside the barroom on first floor by the large TV). >>Night Vision Goggles (first floor by the kitchen entrance after completion of "Breaking The Bank At Caligula's" (The Heist). You can do "A Home In The Hills" before doing "Breaking The Bank At Caligula's" if you wanted to. But the goggles won't appear until after doing the last Heist mission.). >>Body Armor (in one of the upper bedrooms). >>Health (in the kitchen on the lower level). This will end the missions for The Four Dragons Casino. You will also get a phone call from Ken which opens up the next mission but first..... /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | E. Back To Los Santos | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ When CJ was forced from Los Santos at the end of "The Green Sabre", he was nothing but a gangbanger trying to put things back together. But now he arrives back at Los Santos a businessman and property owner. He has aligned himself with the Triads and pulled off a heist of a major mob casino. He has changed a lot but the city of Los Santos remains the same. He also still needs to get Sweet from jail and fix things up down here. There's still a lot of work to do..... /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | CJ7. "Vertical Bird" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ Overview 0======0 Mike Toreno makes a reappearance and needs CJ's help once again..... Weapons 0=====0 Silenced Pistol, M4. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 When the mission starts, you are at The Panopticon and need to get into a boat which has a Silenced Pistol and a Knife. You need to take the boat and go over to the Aircraft Carrier at Easter Bay Naval Station. Your mission requires that you steal a jet off the carrier and use it to destroy some spy ships. When you get near the carrier, you need to jump out and swim through the open door in the back. Once inside, you are prompted to disable the SAMs in the Control Room to help you out. Switch to your Silenced Pistol. While on the ramp, look at the two people talking ahead of you. When they break up, kill the soldier. The mechanic will then try to get to the alarm. Run up and nail him before he can use it. This will keep things quiet. If you go behind the crates on the east end, you will find Tear Gas Grenades. If, at any time, you are detected and the alarm is sounded switch to your M4 to take care of all of the soldiers. Go up to the next level and kill everybody before going into the Control Room. Go into the Control Room to turn off the SAMs. Go up to the deck and kill the last remaining soldier on the Carrier. Jump down to the jet you need to take and enter it. Once you have the jet in the air, retract the landing gear and push up on the Right Analog Stick to allow you to fly forward. But you will now be chased by other fighter jets that you need to destroy. The best thing to do is go in tight circles and hold down Target when you line up a jet. Going in circles will help keep them from firing at you. When you finally target a jet and the reticle turns from green to red, launch as many missiles as you can. You should be able to fire enough missiles to destroy a jet. After destroying all three jets, make your way to the spy ships. When you get there, lower your landing gear and pull back on the Right Analog Stick to enter hover mode. This will allow you to control the Hydra better. Slowly go along, target each ship as you come to it, and destroy it with your Rockets. When you destroy all four ships, you need to take the Hydra back to the airfield. Put your landing gear back up and reenter jet mode. When you get to the airfield reenter hover mode and land in the red circle. Then pilot the Hydra into the nearby hangar to complete the mission. Reward 0====0 $50,000. You will also now have use of the Hydra at your Verdant Meadows Aircraft Graveyard Safehouse. In addition, the following Weapon Icons will spawn within Mike Toreno's Ranch (in Tierra Robada): --Rocket Launcher --Heat-Seeking Rocket Launcher --Flamethrower --MiniGun /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | CJ8. "Home Coming" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ Overview 0======0 Mike Toreno once again needs CJ to do one more little task for him before he leaves his life forever. CJ is still rather upset over the last mission and pulls a gun on Mike. But Mike is unfazed and tells CJ to pick up the phone that he has just put down on the control deck. It's Sweet on the other end. He has just been released from jail but doesn't know why. And Mike's little task? "I just want you to go pick up your brother"..... Weapons 0=====0 M4 (1,000+ rounds). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Get one of the nearby cars and drive over to the red circle across from the Los Santos Police Department in Commerce. When you get there, a cutscene will start between CJ and Sweet. CJ is all happy about the things he has done in San Fierro and Las Venturas. But Sweet is not happy. For him it is all about the hood and is very upset that CJ has not done anything about the hood while he sat in jail. He just wants to go back to Grove Street. CJ counters by saying that there is nothing back there now. But that means little to Sweet. He just wants to go home. Now drive Sweet back to Grove Street. When you get into the red circle you will start another cutscene. A crack addict comes up to them trying to sell them a blender. But Sweet chases him off and informs CJ that the blender belonged to their mother. It's now time to clean Grove Street. The first thing you have to do is kill all of the Crack Dealers on the street. There are six of them and they aren't hard to deal with. After killing all of the Crack Dealers you now have to take back the hood. This part of the mission plays out similar to "Doberman". Find some Ballas to shoot at and kill at least three of them to start a gang war. Then you have to fight off three waves of Ballas to reclaim your neighborhood. Each wave has more Ballas with better weapons. During the war Body Armor and Health Icons will spawn randomly thoroughout the contested area. The differences between "Doberman" and this mission are that you have Sweet by your side and you have the use of better weaponry such as the M4. When you start the gang war, go up near Sweet's house. This will insure that the Ballas come in only one direction. You can't let Sweet die of course but the M4 makes this mission easy because you can kill the Ballas before they can get close enough to the both of you to do any damage. When you kill off all three waves, you will reclaim Grove Street and complete the mission. Reward 0====0 Respect Gained. You can now start regaining territory which leads me to..... /=========================================================================\ 0===========================================================================0 | E.1. Territory Acquisition | 0===========================================================================0 \=========================================================================/ After "Home Coming" you can now start taking over territory to increase the presence of the Grove Street Families. In doing so you can also increase or even max out your Respect. You will also gain a Money Icon in front of CJ's house that increases with every territory you gain. When you look at your in-game map you will see that some of Los Santos is colored purple and yellow. The areas colored in yellow are Vago controlled territories and the areas colored in purple are Ballas territories. To take over a territory go into a territory you want to take over and find some rival gangs to shoot at. Kill three rival gang members to start a gang war. You will then deal with three waves of attackers just like in "Home Coming". Body Armor and Health Icons will randomly appear in the contested area if you need them. When you successfully wipe out all three waves, you will gain the territory. On occasion, there will be a car that will try to drive-by you but they are not much of a problem. The best weapon to use for territory acquisition is the M4. Although most of the gang members will drop AK47s and you can get free ammo using the AK47 makes doing takeovers a little harder because when the gang members get within range of your AK47 you will be in range of theirs and you can get shot up a bit. The M4 has greater range and a larger magazine. You can cap an entire wave without them even being able to shoot at you (if they all come at you from one direction). When I started doing takeovers I went to the Ammu-Nation and got 5,000 rounds for my M4 before starting. One nice little trick I use is when I shoot at a wave I target the first gangster and hold down the Attack button. When he dies, I quickly let go of the Target button and quickly press it again. This time I target the guy either next or behind my last victim. I killed him and repeated the process. If you do this fast enough, you go through waves with ease. Another tip is go one one side of the territory and get the gang members to come at you from only one direction. This will allow you to to take out all of the approaching gang members quickly, especially with the power and range of the M4. Most territories are easy to get but there are three very small areas that are a bit harder to acquire and should be gotten before getting any others. >>Jefferson Motel parking lot (Ballas). Find some rival gang members and lure them to the parking lot to cap them so you can start the gang war there. >>Road bridge at the north end of the flood control channel in south Los Flores northeast of CJ's house (Vagos). You're not going to find a lot of gang members roaming around here but you can cap gang members who are driving in their Hermes. When one drives up, step in front of him (at the stop light). Use your Silenced Pistol and shoot him while he is in the car. Usually there are more Hermes vehicles backed up behind this one so you can get enough gang members to shoot at to start the gang war here. >>The sidewalk in front of the East Mulholland 24-7 (Ballas). Lure some of the Ballas in the nearby territory onto the sidewalk so you can start the gang war there. After dealing with these three territories, the rest is easy. When not on missions, you may get a warning that a rival gang is trying to take over your territory. This only occurs when your territory is bordering a rival territory. You need to get over to the disputed territory and kill all of the rival gang members to keep it yours. If you don't get there in time, you will lose influence but not really lose the territory. A nifty little trick is that if you have a Taxi or any vehicle that you can do missions in, you can hit Activate Vehicle Mission to start the vehicle mission and then hit Activate Vehicle Mission again to turn it off. When you turn off the vehicle mission the takeover will end and the territory is still yours. If you get all 53 territories you won't be getting any more attacks from rival gangs. However, you will need to get at least 35% of gang territories before you are allowed to do the last mission of the game, "End Of The Line". I recommend that you wait until after "Grove 4 Life" and before "Riot" prior to doing any takeovers. This will reduce the number of territories you need to take over outside of missions and you won't have to retake certain territories during them. Also it is easier to take over territories when you don't have to deal with rioters. /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | CJ9. "Cut Throat Business" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ Overview 0======0 Madd Dogg is upset that OG Loc has his rhyme book and wants to crash his video shoot to get it back..... Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Get inside the BF Injection and drive over to the video shoot which is in Flint County just behind RS Haul. When you get there, you will start a chase with OG Loc. He runs off in a Vortex, a hovercraft, and you need to chase him in one. The craft is a little hard to control but not too bad. You can't catch up to him to drive-by him but you are not supposed to, just chase him. When you get past the last bridge and come upon the group of boats, go to the right of them. This will allow you to get a better angle for the ramp you need to jump to continue the chase. But you can just go around the end of the Lighthouse pier if you don't want to take the jump. The chase will continue under the Santa Maria Pier and then OG Loc will go up on the beach and head for the Verona Beach Pier. However, you can just stay on the water and go under the pier before going up on the beach and onto the pier itself. Once you get to the end of the pier, OG Loc changes vehicles and now you have to chase him in a Kart. Keep a little distance from him since he will be taking some sharp corners to try to throw you off. The chase will lead you through the Santa Maria Pier, Rodeo, and ends at Vinewood. Once you see OG Log dart into a building the mission will end successfully and you can watch the cutscene of CJ and Madd Dogg confronting OG Loc. Reward 0====0 Respect Gained. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | SJ12. "Beat Down On B Dup" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ Overview 0======0 After nearly succumbing to the allure of crack, Sweet helps CJ deal with the main pusher in this part of town, B Dup..... Weapons 0=====0 M4. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Go to the apartment complex not far from CJ's home. But when you get there you find that B Dup has moved to Glen Park. Now you have to go up into Ballas territory to deal with him. When you get there, you have to start a gang war to take over the territory. If you already took over the territory, you will have to retake it for the sake of this mission. Don't forget to protect Sweet. Again, using the M4 makes fighting the gang war easier. When you get rid of all three waves, you can then attack B Dup's house. Kill all of the guards around the house then get inside the red circle to enter the house to complete the mission and watch the cutscene where Sweet and CJ confront B Dup. Reward 0====0 Respect Gained. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | SJ13. "Grove 4 Life" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ Overview 0======0 After chewing out CJ for forgetting where he came from Sweet gets CJ to help him reclaim some Ballas turf...... Weapons 0=====0 M4. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Go into Idlewood to reclaim some territories. If you already took over these areas you will have to retake them. Although there are four territores in Idlewood, you only need to take two for this mission. Best thing to do is to go into your garage and lure Sweet there. Then quickly leave the garage and let the door close before Sweet can get out. This will protect him. I've had mission failures here because he would get his stupid ass run over by cars between acquisitions. Go into one territory and find some Ballas so you can start a gang war. Go through all three waves to take a territory. After taking over the first territory, go to another territory to start a another gang war. After taking back the second territory, head back to Grove Street (and get Sweet out of the garage) to complete the mission. However, if you want to do so, you can take all four territories before heading back to Grove Street. Reward 0====0 $10,000 plus Respect Gained. /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | CJ10. "Riot" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ Overview 0======0 Tenpenny has finally been caught and is facing charges. Carl and his friends are sitting at Madd Dogg's Crib watching the court proceedings on TV. But, thanks to all the work Carl was forced to do by Tenpenny, there is no evidence against Tenpenny and all of the charges are dropped. Unfortunately, this angers the population of Los Santos so much that they go on a riot...... Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 All you have to do for this mission is to drive Sweet back to his house. When you do that, the mission is completed. Reward 0====0 Nothing. This also ends the missions for Carl Johnson. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | SJ14. "Los Desperados" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ Overview 0======0 Cesar asks CJ for help in locking down his neighborhood. CJ is reluctant at first but when Sweet reminds him that he should repay his debts he changes his mind...... Weapons 0=====0 M4, Rocket Launcher (optional). Prep Work 0=======0 Have a four-door car saved at the garage at CJ's house prior to taking this mission. Notes 0===0 None. The Plan 0======0 First thing you need to do is recruit two homies to help you. Target one and press up on the D-Pad to recruit. Once you have two homies, get into the car you have saved in your garage (or Sweet's Greenwood if it is available) and drive to Unity Station to meet up with some friends of Cesar. If you drive through any Ballas territory (if you haven't gotten all territories), one of your homies might jump out of the car and you will have to go back to Grove Street and get another homie. You can't go to Unity Station unless you have two homies in your car. Once you get to Unity Station you are now needed to remove the Vagos from the nearby apartment complex. Use the M4 to quickly clear the area so you can move onto the next area. The next area is in an alleyway not far from Cesar's house. Wipe out all of the Vagos, including those coming in from behind, to move onto the final area. The last group of Vagos are standing right in front of Cesar's house. The guy on top has a Rocket Launcher and another one on ground level has a Flamethrower. But you can still make quick work out of all of them with your M4 to complete the mission. If you have a Rocket Launcher of your own you can use it here to take out some of them, especially the one on the roof. Reward 0====0 Respect Gained. At this point you get a call from Sweet telling CJ that they need to find where Big Smoke is hiding. But as long as they don't rule the streets they won't be able to find him. You need to take over territories to gain influence. When you get at least 35% of all territories, and hopefully more prior to doing "Riot", then you will get a call from Sweet telling CJ where Big Smoke is hiding and thus unlocks the final mission of the game..... /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | SJ15. "End Of The Line" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ Overview 0======0 It's now time for the Johnson boys to put an end to Big Smoke's operation...... Weapons 0=====0 M4 (1,000+ rounds). Prep Work 0=======0 I highly recommend that you do the Firetruck Mission to earn the Fireproof Feature. It will really help you here. Have Hitman Weapon Skill Level on the M4. Notes 0===0 None. The Plan 0======0 Because of the large size of this mission I will split this into two parts. I should also note that if you fail during the second part of this mission, when you return to Sweet's house to do it again, you restart from the beginning of Part Two instead of redoing the whole mission from the beginning. 0==========0 | Part One | 0==========0 Drive the both of you over to Big Smoke's hideout in East Los Santos. When you get there, CJ tells Sweet he wants to do this alone to make up for all the times he was a buster and abandoned the family. When you exit the car, you need to find a way to break into the building. The game suggests a nearby SWAT Tank that you can use. Run on over to get it then drive through the door of the hideout. Run over all of the Ballas before leaving the SWAT Tank and proceeding. It should be noted that you cannot save the SWAT Tank in any garage (during the normal course of the game). It will always disappear at the end of the mission regardless. Once you get out of the SWAT Tank, go through the door to enter the next stage of the mission. In order to reach Big Smoke you need to go through three floors of the building starting with..... Floor 1: Security Area *********************** Switch to your M4 and proceed upwards. Carefully go through the hall and take out all four gunmen you come across. Eventually you will come to some Body Armor and a set of double doors. Beyond the doors is a large room with several pillars and plenty of enemies. Poke through the left side and use the left door as a shield as you take care of several enemies. Then head to the first pillar on the right and kill the Balla that tries to get to it. While using that as cover, kill more of the enemies including those in a room above at the east end and a couple on the walkway above on the north. During this shootout, a SWAT Tank will burst through. Kill the SWAT guys that come out. When you get to the other side of the room, another set of doors will open and a Balla will come out. Kill him then go through the door. As you turn left, you will be ambushed by three enemies using crates as cover. Get rid of them then proceed through the room and to the next set of stairs. At the top is another Balla waiting for you. Kill him. If you go right you can enter upper room and find a Combat Shotgun and a Health Icon. Go through the double doors and proceed to the next floor. Floor 2: Drug Lab ***************** When you get to the top of the stairs you will find another enemy and a Body Armor Icon. Kill him and he will drop an M4. Behind the next set of double doors is a hallway that leads to another set of double doors. This hallway also contains an enemy so kill him and get to the next set of double doors. Behind this set of double doors is a large room with pillars similar to the last one. But this one has machinery and explosive barrels. Plus some of the enemies have M4s. Poke through the left door and use it as a sheild so you can clear the room of some enemies. You can also target the explosive barrels to get rid of some of the enemies. The machinery can be used as cover so you can get rid of the rest. Once you have cleared the room, proceed up the the stairs on the east side of the room and head west along the walkway. As you get near the corner, a couple of enemies will enter through the west door and will shoot you from below. Kill them and proceed. As you go around the room and head east, you will see some explosive barrels. As you get near the door ahead, a couple of enemies will emerge. You can either shoot them or the explosive barrels to kill them. When you get through the doors and look right you will see a Health Icon. Go through the set of doors ahead of you to go to the next floor. Floor 3: Ballas Lounge ********************** When you get to the top of the stairs you will find another enemy and a Body Armor Icon. When you go through the double doors you will find a couple of enemies guarding the entrance of the lounge. Go through the next set of doors to enter the lounge and you will be beset by several enemies including one with a Shotgun. With the M4 you can kill them all quickly. There is also another enemy in the next part of the lounge lobby. Kill him then go through the next set of doors. When you look left you will see a statue of Big Smoke and several enemies nearby. Kill them all then head right. Some more enemies will appear including two with Shotguns. Use the pillars as cover and kill them all. You will see two sets of doors on opposite sides of the hall. These are private dance rooms and one has a Health Icon and the other has a Body Armor Icon. They also have an enemy you have to kill before picking up any icons. Proceed through the hall and turn left so you can go through the next set of doors. This will lead you to the next set of stairs and to..... Floor 4: Big Smoke ****************** When you get here you will start a cutscene with Big Smoke. After that you have to kill him. With the M4, hold down Target and Attack when locked on Big Smoke. Don't let up the buttons at all. Because of the high Weapon Skill level you can follow him while firing at him. Ignore the guys that come to help him. It will take quite a few rounds to kill him but with the M4 this can still be done quickly even with Big Smoke wearing Body Armor. Afterwards Tenpenny comes to visit. CJ is forced to put money into a suitcase. Then Tenpenny tries to kill CJ but is thwarted. He then runs from the scene and sets fire to the building to try to kill CJ. The explosion also knocks out the lights and thus setting the scene for..... The Escape ********** You have seven minutes to get out of the building. CJ grabbed the Night Vision Goggles when he killed Big Smoke. Select them and use them. Switch back to your M4. You also need to go out the same way you came in. When you get back down to the Ballas Lounge you will be shot at by more enemies. Even though the building's on fire you still need to shoot your way out. However, there are not as many as before. Kill all of the enemies you see then head down stairs to the Drug Lab. When you get to the Drug Lab you will find the place engulfed in flames. You will also see more enemies shooting at you. However, you are on the upper floor and they are below. You can use your vantage point to kill them all before proceeding. The game also prompts you to pick up the Fire Extinguisher to you can put out flames to aid your escape. This will take time which you don't have much of. If you have the Fireproof Feature, from doing the Firetruck Mission, you can just walk through the flames with no damage. Go onto the walkway, proceed downward, and through the door leading down to Security Area. Once again, you have to shoot your way out of the area. This time some of the enemies have M4s so you can get a little ammo when you kill one. After clearing the Security Area of all enemies proceed downward and outside. Make your way back to the opening you made with the SWAT Tank killing all of the enemies you see. When you get through the opening you will have made your escape and move onto..... 0==========0 | Part Two | 0==========0 At this point Sweet jumps from his car and grabs the ladder of the Firetruck that Tenpenny is using to make his escape. Now CJ has to chase after the Firetruck and save Sweet. He will get into the nearby car and chase him. This is a long chase. As you proceed through the chase you will bombarded with Molotovs but they will do no damage to the car. As the chase goes through Ocean Docks, one of the rookies that are with Tenpenny will exit the Firetruck and try to knock Sweet off. You now have to get under Sweet before he loses his grip. If you don't get him in time, he will fall off and you will fail the mission. Try to position yourself so the hood of the car is underneath Sweet. When you catch Sweet, the two of you switch places and CJ will now start shooting using a Micro SMG. This part plays out like the last part of "Reuniting The Families". You use your Micro SMG and shoot at the attacking cars to keep them from destroying you. If the car's health line is reduced to nothing, the car will be destroyed and you will fail the mission. Fortunately, most of the attacking cars are easily destroyed. When you encounter motorcycles, aim for the driver so the cycle will wreck. Like the chase itself, this part is long and will wind through most of the eastern part of Los Santos. Eventually, you will go north over Ganton and then south through East Los Santos. As Tenpnney nears the bridge that goes over Grove Street he will lose control and go over the edge. When you start the cutscens of him going over, you can put your controller down for you have just beaten the game. "See you around.....Officer." Congratulations! Now just sit back and watch the cutscenes and credits unfold..... Reward 0====0 $250,000 and if you've done EVERYTHING prior to doing this mission you should also have the elusive..... /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | F. 100% Completion Score | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ And what do you earn for 100% Completion?..... X===========================================================================X | $1,000,000 bonus. | |===========================================================================| | Infinite ammo for ALL weapons. | |===========================================================================| | An increase in your Stats (if they haven't already been maxed out). | |===========================================================================| | The Hydra will spawn on top of Sweet's house. | |===========================================================================| | The Rhino will spawn under the south part of the bridge west of CJ's | | house. | X===========================================================================X Although the Rhino looks cooler than in the last two chapters of GTA (it looks similar to an M1 Abrams) it is also clearly the weakest. It is a bit easier to destroy and the camera is linked to the turret thus making it quite difficult to do the Tank Gun Boost. However, one little advantage, is that you can shoot down low flying helicopters in the Rhino because it has an auto-aim feature. /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | G. Conclusion | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/ So now I've come to the end of yet another gaming adventure and looking forward to new ones. I hope that my guide helps you in getting the most out of "Grand Theft Auto: San Andreas". Remember, if you have any comments and suggestions, you can contact me at rarusk[gnat]netzero[snot]com. Enjoy! *****************************************************************************