*****************************************************************************
Grand Theft Auto 3 Walkthrough [PlayStation 2, PC, and Xbox Versions]
Version 3.2 [Revision 11] (August 2005)
By Robert Allen Rusk
Copyright 2004-2005 Robert Allen Rusk.
Email: rarusk[gnat]netzero[snot]com
(Note: the [gnat] replaces the "@" symbol in this guide. It is to
thwart spambots looking for email addresses to send spam to.
Simply replace [gnat] with "@" when responding. I chose [gnat]
because it rhymes with "at" and is easy to remember. Same goes
for "." - [snot].)
This guide may only be distributed and/or posted in its original format. If
you wish to post or use excerpts from this guide, PLEASE ask for my
permission before doing so (especially if you work for a magazine or
website). A lot of time and effort was spent putting this thing together and
that should be taken into consideration. And remember.....
"Respect is everything."
Besides, contacting me will also give me an opportunity to hook up and talk
shop with fellow GTA3 "thuggers".....
I truly want to thank those who have written to me about this guide even if
you haven't recieved a response. I tend to read my e-mail late at night and
sometimes I'm too tired to respond right away. Mainly because I'm either a)
updating my other GTA (plus Riddick) related documents, b) hacking up a
console or doing more RGB experiments, or c) I've had a rough night at work
(I work retail you know....).
I've received a lot of nice e-mail about this guide from people around the
world saying how good the guide is and offering suggestions (many of which
made it into the previous revisions). I intend to continue updating and
polishing this document for as long as possible.
0---------------------------------------------------------------------------0
After completing my latest updates to my San Andreas and Vice City guides I
have now gone and updated this one. There is some new information and format
tweaks. Plus I corrected some leftover spelling errors.
Perhaps the biggest change from the last update was the removal of the Web's
New Missions section. Recently Web, the creator of these user missions, wrote
to me saying he had written a Custom Mission FAQ with these missions on them
but I was still given permission to use them in my guide if I wanted.
But I decided to remove them from my guide. Now they have their own page I
felt that keeping them within my guide would make them unnecessarily
redundant. And besides, Web wrote the Custom Mission FAQ so I don't want to
detract from his work, which is good by the way. If you want to have a look
you can find his page here:
http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_3_custom_mission.txt
Even though his missions have been removed Web will still be in the Credits
section with a link to his Custom Mission FAQ page.
0---------------------------------------------------------------------------0
0====================0
| Additional Sources |
0====================0
--Grand Theft Auto 3 (Game Manual)
--Grand Theft Auto 3 Official Strategy Guide (by Tim Bogenn - for
BradyGames).
--spaceeinstein (http://www.freewebs.com/spaceeinstein/grandtheftauto.htm)
[PC Controls]
--A1210 [Xbox Controls]
--GameFAQs GTA3 Message Boards
--Huggable Joker Inc. ["Purple Nines Glitch, Darkel, Donald Love
Dissaperance and more questions" topic]
--Official U.S. PlayStation Magazine Demo Disc (Issue 67)
--[Cool Taxi Trick by DeMarlo King]
0==========================0
| Additional Contributions |
0==========================0
--Alex T. Roth
--Glen T. Winstein
--Richard Juntunen
--Sal Hatton
--Kevin Berg
--Web
--Dan Schauer
--Haenlomal
--Hadley Box
--Shaun
--xX-G-MaN-Xx
--KWoBBS2
--The Baron
--Sherry Alexander
--Dennis Zoetebier
--Sri c
--S Page
--Jani Kivisola
--Huggable Joker Inc
--Hari Vikram
--Scott Exeter
0================================0
| Other Documents I Have Written |
0================================0
X=======================================================================X
| "Grand Theft Auto: Vice City" Walkthrough (Strategy Guide) |
|=======================================================================|
| Differences Between The Three Versions Of "Grand Theft Auto: Vice |
| City" for PlayStation 2 (FAQ) |
|=======================================================================|
| "Grand Theft Auto: Vice City" Suggested Music List FAQ (Xbox and PC) |
| (currently hosted by IGN.com) |
|=======================================================================|
| "Grand Theft Auto: San Andreas" Walkthrough (Strategy Guide) |
|=======================================================================|
| "The Chronicles of Riddick: Escape From Butcher Bay" Walkthrough |
| (Strategy Guide) |
| |
| One of the earlier versions of my TCoR: EFBB guide can be found in |
| the recently released book "GameFAQs Presents.....The Ultimate Xbox |
| Strategy Guide" published by Future Network USA. |
X=======================================================================X
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
*****************************************************************************
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| Table of Contents |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
0=========================================0
| I. Introduction And General Information |
0=========================================0
1. Who Am I?
2. My Setup
3. From the Author
4. About The Guide
5. Submissions
6. Grand Theft Auto 3
7. GTA3 Version Differences (PS2 Only)
8. PS2 and Xbox Differences
9. Controls
10. Weapons
11. Health, Body Armor, Police Bribe, and Adrenaline Icons
12. Gangs And Hostilities
13. Law Enforcement
14. Police Vehicles and Vigilante Missions
15. Advanced Tips And Information
16. The Purple Nines Glitch (PS2 Original, PS2 Double Pack, Xbox)
17. 100% Completion List
18. "Claude"
0=====================================0
| II. Before Doing The Story Missions |
0=====================================0
1. In The Beginning.....
2. Your Hideout
3. The Order Of Things
4. Industrial Import Export Garage
5. Emergency Vehicle Crane
6. Package Hunting (Part One)
7. Ambulance Mission
8. Getting To The Other Side
9. H16, H97, and Shoreside Vale
10. Suburban Import Export Garage
11. Package Hunting (Part Two)
12. Rampages (Part One)
13. Unique Stunt Jumping (Part One)
14. "Gripped!"
15. Vigilante Mission (Shoreside Vale)
16. Firetruck Mission (Shoreside Vale)
17. "Rumpo Rampage" (Toyz Van)
18. Heading To Staunton Island
19. Package Hunting (Part Three)
20. Rampages (Part Two)
21. Unique Stunt Jumping (Part Two)
22. Vigilante and Firetruck Missions (Staunton Island)
23. "A Ride In The Park"
24. "Mulitstorey Mayhem"
25. "Casino Calamity" (Toyz Van)
26. Taxi Mission
27. H49, The Dodo, And Portland
28. Rampages (Part Three)
29. Unique Stunt Jumping (Part Three)
30. Vigilante and Firetruck Missions (Portland)
31. "Patriot Playground"
32. "Mafia Massacre" (Toyz Van) and "Diablo Destruction" (Toyz Van)
33. Taking Stock And Stocking Up
0=========================0
| III. The Story Missions |
0=========================0
1. Luigi Goterelli
L2. "Don't Spank Ma Bitch Up" (Luigi Goterelli)
L3. "Drive Misty For Me" (Luigi Goterelli)
L4. "Pump-Action Pimp" (Luigi Goterelli)
L5. "The Fuzz Ball" (Luigi Goterelli)
2. Marty Chonks (Bitch'n' Dog Food Factory)
3. Joey Leone
J1. "Mike Lips Last Lunch" (Joey Leone)
J2. "Farewell 'Chunky' Lee Chong" (Joey Leone)
J3. "Van Heist" (Joey Leone)
J4. "Cipriani's Chauffer" (Joey Leone)
J5. "Dead Skunk In The Trunk" (Joey Leone)
J6. "The Getaway" (Joey Leone)
4. Toni Cipriani
T1. "Taking Out The Laundry" (Toni Cipriani)
5. El Burro
E1. "Turismo" (El Burro)
E2. "I Scream, You Scream" (El Burro)
E3. "Trial By Fire" (El Burro)
E4. "Big N' Veiny" (El Burro)
T2. "The Pick-Up" (Toni Cipriani)
T3. "Salvatore's Called A Metting" (Toni Cipriani)
6. Salvatore Leone
S1. "Chaperone" (Salvatore Leone)
T4. "Triads And Tribulations" (Toni Cirpiani)
T5. "Blow Fish" (Toni Cipriani)
S2. "Cutting The Grass" (Salvatore Leone)
S3 and S4. "Bomb Da Base (Acts I and II)" (Salvatore Leone)
S5. "Last Requests" (Salvatore Leone)
7. Asuka Kasen
A1. "Sayonara Salvatore" (Asuka Kasen)
A2. "Under Surveillance" (Asuka Kasen)
8. Kenji Kasen
K1. "Kanbu Bust Out" (Kenji Kasen)
K2. "Grand Theft Auto" (Kenji Kasen)
K3. "Deal Steal" (Kenji Kasen)
K4. "Shima" (Kenji Kasen)
K5. "Smack Down" (Kenji Kasen)
A3. "Paparazzi Purge" (Asuka Kasen)
A4. "Payday For Ray" (Asuka Kasen)
9. Ray Machowski
R1. "Silence The Sneak" (Ray Machowski)
R2. "Arms Shortage" (Ray Machowski)
R3. "Evidence Dash" (Ray Machowski)
10. Donald Love
D1. "Liberator" (Donald Love)
D2. "Waka-Gashira Wipeout" (Donald Love)
D3. "A Drop In The Ocean" (Donald Love)
11. Getting The Rhino
12. Using the Rhino With Rampages
R4. "Gone Fishing" (Ray Machowski)
R5. "Plaster Blaster" (Ray Machowski)
R6. "Marked Man" (Ray Machowski)
A5. "Two-Faced Tanner" (Asuka Kasen)
D4. "Grand Theft Aero" (Donald Love)
D5. "Escort Service" (Donald Love)
D6. "Decoy" (Donald Love)
D7. "Love's Disapperance" (Donald Love)
A6. "Bait" (Asuka Kasen)
A7. "Espresso-2-Go!" (Asuka Kasen)
A8. "S.A.M." (Asuka Kasen)
13. D-Ice
DI1. "Uzi Money" (D-Ice)
DI2. "Toyminator" (D-Ice)
DI3. "Rigged To Blow" (D-Ice)
DI4. "Bullion Run" (D-Ice)
DI5. "Rumble" (D-Ice)
14. King Courtney
KC1. "Bling-Bling Scramble" (King Courtney)
KC2. "Uzi Rider" (King Courtney)
KC3. "Gangcar Round-Up" (King Courtney)
KC4. "Kingdom Come" (King Courtney)
15. Catalina
C1. "The Exchange" (Catalina)
0===========================0
| IV. 100% Completion Score |
0===========================0
0================================0
| V. Hidden Text on the PS2 Disc |
0================================0
0=============0
| VI. Credits |
0=============0
0=================0
| VII. Conclusion |
0=================0
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| I. Introduction And General Information |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
/=========================================================================\
0===========================================================================0
| I.1. Who Am I? |
0===========================================================================0
\=========================================================================/
My name is Robert Allen Rusk and I am a 38-year old hardcore gamer with about
30 years of gaming experience. I am an ex-gametester (Broderbund Software,
LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such
as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation
1, Xbox, and, of course, the PS2.
I currently work at JCPenneys at one of the malls here in San Antonio, TX.
Retail isn't the best job in the world but JCPenneys is a very stable company
unlike some of the other places I have worked for in the past like internet
service providers or web programming companies.
I am also a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems. It
is here that you can see some of my RGB hack work in the photos section.
/=========================================================================\
0===========================================================================0
| I.2. My Setup |
0===========================================================================0
\=========================================================================/
This guide was written using BBEdit Lite 6.1 and a Power Mac Workgroup Server
8550/200 (with a G3 card running at 330 MHz). I view my work in Netscape
4.7.9, Netscape 7, and Internet Explorer 5.1.5 to help in seeing how it would
look on the web and correcting format errors.
I also played GTA3 on my NEC MultiSync 3D RGB monitor using a homebrew RGB
box that contains a EL1883 sync separation chip which is MacroVision
compatible. This allows me to watch my movies, like "The Matrix", in RGB
Analog without the MacroVision copy protection signal getting in the way.
MacroVision screws up the sync signal and the EL1883 is the only sync chip
that can ignore it.
Recently I removed my Sony CXA-1145 RGB amplification chip from my RGB box
because it would oversaturate the red and blues when I put on the Thermal
Goggles in "Grand Theft Auto: San Andreas". You know, as many revisions as
that box has gone through I'm surprised it still works.
When I do my writing and guide revisions I run my Mac (on one monitor)
alongside the Xbox or PS2 (on my MultiSync 3D monitor). This way I can
simultaneously play and make changes to the guide at the same time.
When I want to watch my movies in RGB Analog, I use my PlayStation 2 with an
my MultiSync 3D monitor. I recently hacked my (Version 3) PlayStation 2 to
access the RGB video and sync channels directly from the motherboard (you can
find the topic threads of my hack work in the GamesX.com RGB forum) so I
would no longer need a sync chip and a GameShark to watch DVDs in RGB video.
Watching my movies (and TV shows) in pristine RGB Analog is great. "The Lord
of the Rings: The Two Towers" (Extended Version) looks fantastic in
RGB. So does my Godzilla movies, "Red vs. Blue", "The Matrix", "Red Dwarf",
etc.....
I intend to acquire one of the new Slim PS2s and do the same hack so I can
take full advantage of DVD Progressive Scan playback. The version 3 PS2 can
then be used for hard drive experimentation (as soon as I have all of the
necessary pieces).
The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 about 13 years ago and it has served me well
despite its age.
For my guide work I have 17 memory cards for my PlayStation 2. I have
reorganized the game saves on my memory cards and I now have eight cards
specifically dedicated to "Grand Theft Auto 3", "Grand Theft Auto: Vice City"
(Original Version (1.40)), and "Grand Theft Auto: San Andreas" (which uses up
15 cards).
These memory cards allow me to quickly go and try out new ideas (and modify
old ones) when they occur to me or suggested by others.
I have now gotten 100% Completion three times on three different versions
(PS2 - Original, PS2 - Double Pack, Xbox - Double Pack) getting information
for this guide.
/=========================================================================\
0===========================================================================0
| I.3. From The Author |
0===========================================================================0
\=========================================================================/
Welcome to my Grand Theft Auto 3 guide! If this is the first time you have
visited, you will find a lot of useful information in a highly organized
format that you can use to beat all of the missions of the game.
Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.
When I first posted the initial version of my Vice City guide, which was my
first one, I did not know how well it would go over and how many people would
respond. I wasn't exactly swamped with e-mail but I do get letters from time
to time.
Sometimes people would ask for advice and others would say how cool the guide
is. All it takes is for one person to say how good and useful your guide is
to make it all worthwhile. And others have made suggestions that have been
incorporated into my guides.
I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for
their generosity in hosting this guide along with my other work on their
sites.
I also want to thank everybody who has taken the time to download and
read this guide. I love this game and I wanted to share my creative ideas
with fellow GTA3 "thuggers".
And, of course, I want to give a special thanks to all those who have taken
the time to write to me and tell me what you thought, make suggestions, and
ask questions.
With that said, let's get down to business shall we?.....
/=========================================================================\
0===========================================================================0
| I.4. About The Guide |
0===========================================================================0
\=========================================================================/
The main emphasis of this guide is to provide creative and simple solutions
to many of the missions of Grand Theft Auto 3. Many hours were spent going
over each mission and finding unique ways to solve them. I think you will be
surprised by many of the solutions found here.
There are also some references to the Brady Games Official Strategy Guide. It
is not absolutely necessary to have the book but you will be of best benefit
to have a copy. This is mainly because of the maps (main maps plus the ones
for Hidden Packages).
The Brady Games Guide for Vice City can also be of benefit for GTA3. Many of
the vehicles used in GTA3 were also used in Vice City. The Vice City Strategy
Guide has a auto showroom near the front that can be used to help identify
cars for the Vehicle Lists for GTA3.
I also reference the map/poster that comes with the game (there is also a map
in the manual). Some of the location names come from that.
I have worked hard to make sure that this guide is as complete as possible
but at the same time leave room for exploration. I even included interesting
and humorous anecdotes, observations, and lines from GTA3. I hope that you
enjoy this guide as much as learn from it.
While this guide was written initially for the PS2 version of the game, this
guide will also benefit those with the PC and Xbox versions of Vice City. If
any of the strategies in this guide won't work in either the PC or Xbox
versions, feel free to write me and let me know so I can make additional
adjustments in future revisions.
This guide is designed so that you can do the missions without any cheat
codes. However, I have included one code, the Health Code (in I.14 - Advanced
Tips And Information), to give you a little flexibility.
Another emphasis of this guide is ORDER. If you do the missions and tasks in
a certain order, the game will be easier and more fun for you. Everything in
Part II and Part III were written in the order I did them in the game. You
don't absolutely have to do them in the EXACT order I have them listed but as
you read the guide you will see how it benefitted me.
The Hidden Packages, Unique Stunt Jumps, and Rampages are also used as
landmarks to help in directing you around the city for some of your
objectives. Also, each Rampage, Hidden Package, and Unique Stunt Jump has a
letter designation to make them easier to identify in this guide.....
Hidden Packages will be identified with an "H".
Examples: Hidden Package H21.
Package H32.
H65.
Rampages will be identified with an "R".
Examples: Rampage R34.
R16.
Unique Stunt Jumps will be identified with a "J".
Examples: Unique Stunt Jump J24.
Unique Jump J12.
Jump J8.
J31.
/=========================================================================\
0===========================================================================0
| I.5. Submissions |
0===========================================================================0
\=========================================================================/
If you have any comments, suggestions, and critiques, you can e-mail me at
the following address.....
rarusk[gnat]netzero[snot]com
Things to submit.....
X===========================================================================X
| Better ideas. If you have some better way to do certain missions, I would |
| be glad to hear it. Once I confirm it, I will include your idea in future |
| revisions and will credit you for it. |
|===========================================================================|
| Anecdotes and observations (especially if they're funny). |
|===========================================================================|
| Differences between the PC and Xbox versions that may make my some of my |
| strategies ineffective. |
|===========================================================================|
| Additional control information for the Xbox and PC versions. |
|===========================================================================|
| Constructive critiques. While I have strived to make this as good a guide |
| as possible, I know it is not perfect. Whatever criticisms you make of |
| this guide please make them constructive so I can learn from it since I |
| may consider doing guides for other games in the future. |
|===========================================================================|
| Grammatical and formatting errors. |
X===========================================================================X
/=========================================================================\
0===========================================================================0
| I.6. Grand Theft Auto 3 |
0===========================================================================0
\=========================================================================/
Grand Theft Auto 3 is the successor to the moderately successful GTA2. The
first GTAs used a top-down perspective and a complex control scheme that kind
of made the game hard to get into.
Grand Theft Auto 3 put the main character in third person and the control
layout made it easier to control. Rockstar made up a reasonably good story
with real actors, like Joe Pataliano ("The Matrix", "The Sopranos") and Kyle
Maclachan ("Dune", "Twin Peaks").
They also made up a world where you can do just about anything at any time
regardless of whether it was violent or not. The combination resulted in
making GTA3 one of the most popular vidgames of all time.
My first exposure to the Grand Theft Auto series began with GTA2 for the Sega
Dreamcast. Once I got used to the overhead view and the controls, it was easy
for me to cause all kinds of chaos and havoc. While there was nothing wrong
with "Soul Calibur" and "Sonic Adventure", I liked the idea of being the bad
guy (or anti-hero if you prefer) where I can do nasty stuff for the hell of
it.
However, it turned out that the Dreamcast version was a shoddy port of the PC
version, a fact that was made more obvious after I acquired the PS1 version.
No volume menu, no included map, music loops that restarted every time that
you got into a car, one mission that you couldn't do due to a bug, and the
fact that you could only save one game to a VMU (as opposed to 15 on the PS1
memory card) were some of the things that were wrong with the Dreamcast
version (at least it looked good in VGA). And there was no real ending to
GTA2 (either version), just a "Game Complete" screen. Very disappointing.
But I still liked GTA2 despite its flaws. I especially liked running over
people (and cars) with the tank. And GTA2 looked better than GTA1 which I
acquired later. GTA1 had more discernable endings at the end of each level
and it also had music that you could also listen to in a regular CD player
(piece 11 is my favorite).
Then along came GTA3. I first saw it at a Game World (now EB Games) on
Bandera Road here in San Antonio shortly after it came out in October 2001.
They had it playing on their 27-inch TV so you could try it out. I decided to
play around for about 15 minutes and then continue looking around the store.
Two hours later, I'm still shooting people, running them over, and making a
general nuisance of myself in the fictitious metropolis of Liberty City. Up
to this point there were only two games that hooked me to the point that I
got the system because of them: "Defender of the Crown" (Commodore Amiga) and
"Goldeneye" (Nintendo 64). And now "Grand Theft Auto 3" (PlayStation 2). I
eventually got the system for Christmas and got GTA3 a couple of days later
(my family could not find the game in time to give it to me for Christmas).
I had a whole lotta fun with GTA3. I completed the missions, I got 100%, and
I went on city-wide rampages. But I especially enjoyed playing demolition
derby with the cops and jacking cars from the Yakuza ("I'll get you!"). The
game is one of the best designed games I have ever seen. It was a freeform,
do anything you want design that made GTA3 more than just an interactive
crime spree - it was an experience.
But GTA3 was just the beginning. Vice City outdid GTA3 on many levels and
GTA: San Andreas has far surpassed both GTA3 and Vice City combined.
With all that said, let's get down to the business of the guide itself and I
will start with the differences between the Original and Double Pack versions
for the PS2.....
/=========================================================================\
0===========================================================================0
| 1.7. GTA3 Version Differences (PS2 Only) |
0===========================================================================0
\=========================================================================/
After doing some closer examination of both my Original Version and Double
Pack Version discs, I concluded that there are no major differences between
the Original, Greatest Hits, and Double Pack versions of GTA3.
Originally I thought that they had changed the requirements of the Ambulance
Mission for the DP version but one of my readers, Dan Schauer, indicated to
me that this was not so and I verified his information. More details on that
in the Ambulance Mission portion of the guide.
In addition, I placed my GTA3 discs in my Mac and opened up the file
"system.cnf" in BBEdit Lite:
BOOT2 = cdrom0:\SLUS_200.62;1
VER = 1.40
VMODE = NTSC
This was the case for both the Original and Double Pack discs. This means
that the Original and Double Pack are of the same version number (1.40).
Since the Greatest Hits version came out before the Double Pack this means
that it is also version 1.40. If Rockstar had made any major changes to GTA3
the version number would change.
/=========================================================================\
0===========================================================================0
| I.8. PS2 and Xbox Differences |
0===========================================================================0
\=========================================================================/
Now that the Xbox version is released, what are some of the differences
between that and the PS2 version? Which one is better (from a technical
standpoint)? Here's the breakdown:
0==========0
| Graphics |
0==========0
The graphics on the Xbox version are better than the PS2 version and
animate very well. Plus there's the added benefit of Progressive Scan for
the Xbox version.
Advantage: Xbox
0=======0
| Sound |
0=======0
The sound quality is about the same between the PS2 and Xbox versions of
GTA3. The Xbox version gets a slight edge due to its custom soundtrack
feature.
Advantage: Xbox
0==========0
| Controls |
0==========0
The controls on the Xbox version are OK even though doing drive-bys was
made a bit awkward because you had to use the Right Analog Stick. The PS2
version gets the edge here although the Xbox controls aren't as awful as I
made them out to be before. After playing around with San Andreas (Xbox),
the controls for GTA3 (Xbox) seem so much better.
Advantage: PlayStation 2
0=======================0
| Console Hardware Data |
0=======================0
PlayStation 2
*************
The PS2 version runs very well with no problems. No sudden pop-ins or
texture loading problems.
Xbox
****
The Xbox version also runs very well with no sudden pop-in or texture
loading problems. The only time the game chugs even a little is when you
are blowing stuff up with the Rhino. GTA3 also glitches out very bad if you
happen to have an Xbox with a Thompson drive (I had to trade in my initial
Xbox because of this problem).
The best way to tell if you have the bad drive is when you load up the
game. If you can hear the title music but the screen remains black, you
have the bad drive. Microsoft used two other drives in addition to the
Thompson drive and only a drive replacement will solve this particular
problem.
As a result of these technical problems I have to say that it is a draw
between the PS2 and the Xbox version. This is not to dis the Xbox in any way
however. I also have "Dead or Alive 3", "DOA: Extreme Volleyball", "Godzilla
Destroy All Monsters Melee", "Return to Castle Wolfenstein", "Halo", "Kung Fu
Chaos", and "The Chronicles of Riddick: Escape From Butcher Bay" and they all
look and play great.
It is unclear at this time if the Xbox version of GTA3 will run any better on
the soon to be released Xbox 360. It is also unknown if the PS2 version of
GTA3 will run better on the soon to be released PlayStation3 (although I hope
it will run in Progressive Scan mode).
0==========================0
| Xbox Version Differences |
0==========================0
There are only a couple of differences in the Xbox version:
>>Catalina looks very different in the Xbox version. She has a different
hairstyle, a very revealing top, a tattoo on her lower back, slight panty
exposure (around her pant line), and a navel ring.
>>The dialogue in the cutscene for "Under Surveillance" (Asuka Kasen) was
changed. She mentions that the federal agents are doing the surveillance
instead of the Mafia. However, while the spoken dialogue was changed, the
subtitles were not thus making the cutscene awkward.
With that said, let's move on to the most basic of functions......
/=========================================================================\
0===========================================================================0
| I.9. Controls |
0===========================================================================0
\=========================================================================/
Although the manual covers the setup pretty good, I felt that I should
include a section on controls for those who have gotten used copies of GTA3
that have no manuals.
Special thanks to spaceeinstein for his help with the PC controls and A1210
for his help with the Xbox controls.
It should be noted that on the PC version you have the option of using the
Mouse for targeting and driving instead of the Keypad.
Listed are the default settings for all three versions.....
0=========0
| On Foot |
0=========0
PlayStation 2 Version
*********************
Move Around...............................................Left Analog Stick
[4] Look Around (First Person Mode)......................Right Analog Stick
Move Around.................................................Directional Pad
[1] Run............................................................X Button
Jump..........................................................Square Button
[2] Attack....................................................Circle Button
Enter Vehicle...............................................Triangle Button
Center Camera.....................................................L1 Button
Previous Weapon...................................................L2 Button
[3] Target........................................................R1 Button
Next Weapon.......................................................R2 Button
Look Behind.......................................................R3 Button
Pause..........................................................Start Button
Change Camera Mode............................................Select Button
Zoom In With Sniper Rifle.....................................Square Button
Zoom Out With Sniper Rifle.........................................X Button
Xbox Version
************
Move Around...............................................Left Analog Stick
[4] Look Around (First Person Mode)......................Right Analog Stick
[1] Run............................................................A Button
Jump...............................................................X Button
[2] Attack....................................................Right Trigger
Enter Vehicle......................................................Y Button
Previous Weapon........................................Directional Pad Left
[3] Target.....................................................Left Trigger
Next Weapon...........................................Directional Pad Right
Look Behind.......................................Right Analog Stick Button
Pause..........................................................Start Button
Change Camera Mode.............................................White Button
PC Version
**********
Move Forward................................................Arrow Up; W Key
Move Backward.............................................Arrow Down; S Key
Move Left.................................................Arrow Left; A Key
Move Right...............................................Arrow Right; D Key
[1] Run.........................................................Right Shift
Jump...................................................Right Control; Space
[2] Attack............................NP 0; Left Control; Left Mouse Button
Enter Vehicle...........................................Return/Enter; F Key
Previous Weapon...............................NP Period [.]; Mouse Wheel Up
Next Weapon......................................NP Enter; Mouse Wheel Down
[3] Target.......................................Delete; Right Mouse Button
Look Behind............................NP 1; Caps Lock; Middle Mouse Button
Change Camera Mode..............................................Home; V Key
Zoom In With Sniper Rifle....................Page Up; Z Key; Mouse Wheel Up
Zoom Out With Sniper Rifle...............Page Down; X Key; Mouse Wheel Down
[Note: NP = Number Pad]
0-------------------------------------------------------------------------0
[1] - If you hold down the Run button too long, you will tire and have to
rest before you can run again. Tapping the button in rhythm will serve
to help you run a little longer. The more times you run, the better
your stamina will be. You can solve the problem of tiring out by
getting the Infinite Run feature which is acquired by successfully
completing the Ambulance Mission (detailed later).
[2] - When holding a melee weapon (like a bat) or using your fist, the Attack
Button is used to swing at your target.
When using Grenades, the same button is used to throw your weapon at
the target. The longer you hold, the farther you throw.
When holding a gun (like a Pistol) or a heavy weapon (like a Rocket
Launcher), you use the Attack Button to shoot. Use the Target Button in
conjunction to aim at your enemy.
[3] - When holding a gun, you hold down the Target Button target your enemy.
Use the Previous Weapon and Next Weapon Buttons to switch between
targets.
[4] - You can do this for precision walking (like on a steel beam) by helping
you "aim" your character in the direction you want him to face.
0-------------------------------------------------------------------------0
0=========0
| In Cars |
0=========0
PlayStation 2 Version
*********************
Turn Vehicle..............................................Left Analog Stick
Turn Vehicle................................................Directional Pad
Accelerate.........................................................X Button
Reverse.......................................................Square Button
Attack (Drive By Mode)................Circle Button (Plus L2 or R2 Buttons)
Exit Vehicle................................................Triangle Button
Change Radio Stations.............................................L1 Button
Look Left (Drive By Mode).........................................L2 Button
Use Horn (Or Siren)...............................................L3 Button
[1] Handbrake.....................................................R1 Button
Look Right (Drive By Mode)........................................R2 Button
Activate Vehicle Missions.........................................R3 Button
Pause..........................................................Start Button
Change Camera Mode............................................Select Button
Look Behind.................................................L2 + R2 Buttons
Xbox Version
************
Turn Vehicle..............................................Left Analog Stick
Drive By Mode/Look Around................................Right Analog Stick
Accelerate....................................................Right Trigger
Reverse/Brake..................................................Left Trigger
Attack (Drive By Mode)............................Right Analog Stick Button
Exit Vehicle.......................................................Y Button
*Change Radio Stations.........................................Black Button
Use Horn (Or Siren)................................Left Analog Stick Button
[1] Handbrake......................................................B Button
Activate Vehicle Missions..........................................X Button
Pause..........................................................Start Button
Change Camera Mode............................................ White Button
* - To change cd/tape deck (Custom soundtrack), press and hold the Black
button while pressing up and down on the Directional Pad to select
"album"/folder. Then, while still holding the radio button, press left or
right on the Directional Pad to change songs.
PC Version
**********
Move Forward................................................Arrow Up; W Key
Move Backward.............................................Arrow Down; S Key
Move Left.................................................Arrow Left; A Key
Move Right...............................................Arrow Right; D Key
[1] Handbrake.........................Right Ctrl; Space; Right Mouse Button
Attack............NP 0; Left Control; Left Mouse Button (With NP 1 or NP 2)
Exit Vehicle............................................Return/Enter; F Key
Change Radio Stations.........................Insert; R Key; Mouse Wheel Up
Use Horn (Or Siren).................................Left Shift; Right Shift
Activate Vehicle Missions............................NP Plus [+]; Caps Lock
Change Camera Mode..............................................Home; V Key
Look Behind.................NP 1 + NP 2; Q Key + E Key; Middle Mouse Button
Look Left (Drive By Mode).......................................NP 1; Q Key
Look Right (Drive By Mode)......................................NP 2; E Key
Turret Left (Rhino and Firetruck)......................................NP 4
Turret Right (Rhino and Firetruck).....................................NP 5
Turret Up (Firetruck)..................................................NP 9
Turret Down (Firetruck)................................................NP 6
Go Up (Yardie Lobo)..............................................Left Shift
Go Down (Yardie Lobo)...........................................Right Shift
Tilt Right (Yardie Lobo)...................................NP4; Shift + NP5
Tilt Left (Yardie Lobo)....................................NP5; Shift + NP4
Tilt Forward (Yardie Lobo).................................NP9; Shift + NP6
Tilt Backward (Yardie Lobo)................................NP6; Shift + NP9
[Note: NP = Number Pad]
0-------------------------------------------------------------------------0
[1] - Your stopping power is increased when used in conjunction with the
Reverse button.
0-------------------------------------------------------------------------0
When playing GTA3 on my PlayStation 2, I changed my control settings to Setup
#2 (the Directional Buttons handle the camera, the Select button does the
radio stations, and the L1 does the Horn and Siren).
/=========================================================================\
0===========================================================================0
| I.10. Weapons |
0===========================================================================0
\=========================================================================/
Weapons are the tools of the trade for any professional criminal. There are
12 different weapons that can be found and used to create mayhem and
abuse.....
0======0
| Fist |
0======0
Good for hands-on fisticuffs when you need a little money (or just to open
a can of Whoop-Ass on some poor soul).
0==============0
| Baseball Bat |
0==============0
Great for batting practice (on somebody's head) or breaking kneecaps.....
Locations:
**********
--At all of your hideouts.
0========0
| Pistol |
0========0
A decent handgun that can be bought or acquired from dead cops. You can use
this while running to make yourself harder to hit while taking out someone
at the same time.
Locations:
**********
--At the following Ammu-Nation after completion of "Pump-Action Pimp"
(Luigi Goterelli):
--St. Marks (Portland) [Cost: $ 250].
--At all hideouts after acquiring 10 Hidden Packages.
--On the ledge running along the east side of the Callaghan Point Power
Plant (Portland).
0=====0
| Uzi |
0=====0
One of the better guns here, it has a good rate of fire and accuracy. Like
the Pistol, you can aim and run at the same time while using the weapon.
Locations:
**********
--At the following Ammu-Nation after completion of "Cipriani's
Chauffer" (Joey Leone):
--St. Marks (Portland) [Cost: $ 800].
--At all hideouts after acquiring 20 Hidden Packages.
--In one of the backyards running along an alleyway in St. Marks
(Portland).
--On the edge of the concrete embankment north of the car crusher in
Harwood (Portland).
--On top of Liberty City Sawmills in Trenton by the Body Armor Icon
(Portland).
0=========0
| Shotgun |
0=========0
Just a standard pump action double barreled shotgun. Slow on the fire rate
but still effective. Perhaps too effective especially against cars. This is
almost as powerful as a Rocket Launcher when shooting up vehicles. But you
run slowly while holding one making you vunerable to cops and pissed-off
gang members.
Locations:
**********
--At Phil Cassidy's Army Surplus (Staunton Island) after completion of
"Arms Shortage" (Ray Machowski) [Cost: $1,500].
--At all hideouts after acquiring 40 Hidden Packages.
--On top of one of the car garages in St. Marks (Portland).
--On the north side and behind the main apartment complexes in Hepburn
Heights (Portland).
--By the obelisk on the east side of the main park in Belleville Park
(Staunton Island).
--North of the pier west of Liberty Tree Offices (Staunton Island).
--At the base (east side) of the main dam building at the base of
Cochrane Dam (Shoreside Vale).
0=======0
| AK-47 |
0=======0
This powerful machine gun will make mincemeat out of anybody in your way.
Like the Shotgun, you also run slowly while holding one.
Locations:
**********
--At the following Ammu-Nation after completion of "Last Requests"
(Salvatore Leone):
--Newport (Staunton Island) [Cost: $3,000].
--At all hideouts after acquiring 70 Hidden Packages.
--In hidden area near the Health Icon located on the north side of flat
platform east of Ciprianis Ristorante in St. Marks (Portland) [Go
behind building to find the ramp down].
--On top of Liberty Phamaceuticals (behind the sign) near a Adrenaline
Icon, a Health Icon, and a Body Armor Icon in Trenton (Portland).
--Tucked underneath a part of the construction area (north section,
east side, near the small trailer, just north of the hairpin turn of
the road that separates the north and south sections of the
construction project) (Staunton Island).
--At the southeast side of the building east of the church on the west
side of Bedford Point (Staunton Island).
--In trailer parking area on the west side of Punk Noodles in Pike
Creek (Shoreside Vale).
0======0
| M-16 |
0======0
This has a very fast rate of fire but your sight will jump all around the
screen. Good for quick work once you manage to compensate for the
unsteadiness of the gunsight (you have to hold Target to properly aim the
weapon). This is another heavy weapon that slows you down when trying to
run with it.
Locations:
**********
--At Phil Cassidy's Army Surplus (Staunton Island) after completion of
"Arms Shortage" (Ray Machowski) [Cost: $5,000].
--At all hideouts after acquiring 90 Hidden Packages.
--In the walled off area in the southeast part of Liberty Tree Offices
in Bedford Point (use the Moonbeam, park it by the lowest part of the
wall, climb the Moonbeam, and jump over the wall to reach) (Staunton
Island).
--On top of the west dam tower at the base of Cochrane Dam (Shoreside
Vale).
--On the back porch of the pink house (fourth from left) in Cedar Grove
(Shoreside Vale).
0==============0
| Sniper Rifle |
0==============0
This fires one shot at a time and reloads slowly but it is effective. Use
Target to manually aim the weapon and use the Zoom In and Zoom Out controls
to help find and track your targets (the Zoom In / Out controls vary from
console to console).
Locations:
**********
--At the following Ammu-Nation after completion of "Last Requests"
(Salvatore Leone):
--Newport (Staunton Island) [Cost: $10,000].
--At all hideouts after acquiring 80 Hidden Packages.
--On top of the building south of the Fire Station behind the MSX-FM
sign (use the bridge loop to jump to it) (Staunton Island).
--In trees along path to the base of Cochrane Dam (Shoreside Vale).
0=================0
| Rocket Launcher |
0=================0
This very destructive weapon is the most powerful in the game. Use Target
to aim and Attack to shoot. Don't be too close to your target though - you
can hurt yourself badly in the process. This heavy weapon will make you run
very slowly while holding it so care must be taken when wielding it.
Locations:
**********
--At Phil Cassidy's Army Surplus (Staunton Island) after completion of
"Arms Shortage" (Ray Machowski) [Cost: $25,000].
--At all hideouts after acquiring 100 Hidden Packages.
0===============0
| Flame Thrower |
0===============0
Better than the Molotov for roasting nearby enemies because you can aim
where the flames go. Its main use is against the Rhino since fire is the
only thing that can destroy it.
Locations:
**********
--In one of the open garages in the back of the Pike Creek Police
Station (Shoreside Vale) after completion of "A Drop In The Ocean"
(Donald Love) [Cost: $25,000].
--At all hideouts by doing the Firetruck Mission. Scroll down to Part
II.16 for details.
--On top of the Head Radio building in Harwood (Portland).
--Underneath the west end of the drawbridge east of Francis
International Airport (Shoreside Vale).
0=========0
| Molotov |
0=========0
Can be used to flambe' your enemies and yourself if you're too careless in
where you throw one. Can also be used to destroy the Rhino (tank).
Locations:
**********
--In one of the open garages in the back of the Pike Creek Police
Station (Shoreside Vale) after completion of "A Drop In The Ocean"
(Donald Love) [Cost: $2,000].
--At all hideouts after acquiring 60 Hidden Packages.
--Inside the abandoned rail tunnel (that runs underneath St. Marks)
just southeast of 8-Ball's Autoshop (Portland).
--By the east set of stairs on the north part of the north side of
Liberty Campus (Staunton Island).
0==========0
| Grenades |
0==========0
Toss one of these and watch the crowds scatter (in more ways than one).....
Locations:
**********
--At the following Ammu-Nation after completion of "Last Requests"
(Salvatore Leone):
--Newport (Staunton Island) [Cost: $2,000].
--At all hideouts after acquiring 30 Hidden Packages.
/=========================================================================\
0===========================================================================0
| I.11. Health, Body Armor, Police Bribe, and Adrenaline Icons |
0===========================================================================0
\=========================================================================/
But Weapon Icons aren't the only things you will find scattered around
Liberty City. You will also find these other icons that you can use to help
you out.....
0=============0
| Health Icon |
0=============0
This heart-shaped icon is used to restore your health to its maximum of
100.
Locations:
**********
--At all hospitals in Liberty City (two icons per location):
--Sweeney General Hospital (Portland).
--Carson General Hospital (Staunton Island).
--Hope Medical College (Shoreside Vale).
--At all hideouts after successfully rescuing 50 pedestrians
(cumulative) doing the Ambulance Mission.
--At the AMCO Gas Station in St. Marks (Portland).
--On the north side of flat platform east of Ciprianis Ristorante in
St. Marks (Portland).
--Just south of a row of buildings on the east part of St. Marks
(Portland).
--In the park northeast of your Portland hideout at Hepburn Heights.
--In the alleyway by XXXMags in the Red Light District (by the
Perennial) (Portland).
--In a small alleyway between Humco Trading co. and Hong Hung Inc. in
Chinatown's Main Market (near the street and near H21) (Portland).
--In an open area on the east side of Liberty Phamaceuticals and across
the street from the Bitch N' Dog Food Factory in Trenton (Portland).
--On top of Liberty Phamaceuticals (behind the sign) near a Adrenaline
Icon, an AK-47 Weapon Icon, and a Body Armor Icon in Trenton
(Portland).
--At the south end of Portland Harbor by the Linerunner (Portland).
--On the second floor of the unfinished Pan-Lantic building on the east
side of Fort Staunton near H39 (Staunton Island).
--At the beginning of the bridge loop (just off to the right) (Staunton
Island).
--At Asuka's Condo, south building, by the poolside (Staunton Island).
--On the south side of City Hall in the grassy area (Staunton Island).
--On the northwest corner of the AMCO HQ building in Torrington
(Staunton Island).
--In front of the large building northeast of the subway entrance in
Torrington (Staunton Island).
--At the south entrance of the church on the west side of Bedford Point
(Staunton Island).
--In the small alleyway west of the Liberty Tree Offices in Bedford
Point (Staunton Island).
--In the north doorway of the Shopping Mall in Belleville Park
(Staunton Island).
--In the entranceway of the hotel south of the OR-Bit building in
Belleville Park (Staunton Island).
--In the trees north of the 20thC building (north of Liberty Tree
Offices in Bedford Point) (Staunton Island).
--In front of east dam dome on top of Cochrane Dam (Shoreside Vale).
--Behind crates at the base of Cochrane Dam [east side] (Shoreside
Vale).
--At the base (east side) of the main dam building at the base of
Cochrane Dam (Shoreside Vale).
--In one of the open garages in the back of the Police Station in Pike
Creek (Shoreside Vale).
--Between one of the apartment complexes and the bridge (as it meets
the cross street) in Wichita Gardens (Shoreside Vale).
--Between the middle and the left striped concrete ramps southeast of
the Police Bribe at Francis International Airport (Shoreside Vale).
0=================0
| Body Armor Icon |
0=================0
This armor-shaped icon will increase your armor rating to its maximum of
100.
Locations:
**********
--At the following Ammu-Nation after completion of "Last Requests"
(Salvatore Leone):
--Newport (Staunton Island) [Cost: $3,000].
--At all hideouts after acquiring 50 Hidden Packages.
--In hidden area near the Health Icon located on the north side of flat
platform east of Ciprianis Ristorante in St. Marks (Portland) [Go
behind building to find the ramp down].
--On top of Liberty City Sawmills in Trenton by the Uzi Weapon Icon
(Portland).
--Behind Burke Supply Co. (which is right next to the AMCO Petroleum
Company in Trenton (Portland).
--On top of Liberty Phamaceuticals (behind the sign) near a Adrenaline
Icon, an AK-47 Weapon Icon, and a Health Icon in Trenton (Portland).
--In the northeast corner near the ship (and two cranes) of Portland
Docks (Portland).
--At the end of a long wooden pier on the west side of Atlantic Quays
(Portland).
--On the second floor of the unfinished Pan-Lantic building on the east
side of Fort Staunton near H39 (Staunton Island).
--By the west set of stairs on the north part of the north side of
Liberty Campus (Staunton Island).
--Between two tractor trailers underneath the west end of Callaghan
Bridge (Staunton Island).
--At the southeast side of the building east of the church on the west
side of Bedford Point (Staunton Island).
--In the walled off area in the southeast part of Liberty Tree Offices
in Bedford Point (use the Moonbeam, park it by the lowest part of the
wall, climb the Moonbeam, and jump over the wall to reach) (Staunton
Island).
--On top of the building south of the Fire Station behind the MSX-FM
sign (use the bridge loop to jump to it) (Staunton Island).
--Inside the car garage of the Columbian Mansion in Cedar Grove
(Shoreside Vale).
--In one of the open garages in the back of the Police Station in Pike
Creek (Shoreside Vale).
--In the fenced off area north and across the street from Liberty
Phamaceuticals in Pike Creek (Shoreside Vale).
--On top of the Porter Tunnel entrance east of Francis International
Airport (Shoreside Vale).
0===================0
| Police Bribe Icon |
0===================0
These star-shaped icons will drop your wanted rating by one star when
picked up. It is best to know where all the bribe icons are located before
doing any missions so you can quickly deal with any law enforcement
pursuit.
Locations:
**********
--In the middle of the alleyway located in southeast St. Marks
(Portland).
--In the north-south alleyway that connects Chinatown with the Red
Light District (The Chinatown Shortcut - see I.13. Advanced Tips And
Information) (Portland).
--Under one of the giant cranes north of the large blue ship in
Portland Harbor (Portland).
--On the elevated tracks right next to XXXMags in Red light District
(Portland).
--In one of the basketball courts in the park across the street and
south of Roast Peking Duck in Chinatown (Portland).
--On top of Greasy Joe's in the southwest corner of Callaghan Point
(Portland).
--Behind the fence of building north and across the street of Liberty
City Sawmills not far from a Rampage Icon (Portland).
--Over the pedestrian bridge leading from the elevated train platform
into Chinatown (Portland).
--Underneath the Cafe Metropolitan sign north of the bridge loop in
Belleville Park (Staunton Island).
--Tucked between two buildings on the south side of Liberty Campus
(Staunton Island).
--On the sidewalk north of Lips 106 just west of all the radio station
billboards in Newport (Staunton Island).
--On the short dirt road just north of the Callaghan Bridge across the
double road from Lips 106 in Newport (Staunton Island).
--In a small alleyway just south of the Ammu-Nation in Newport
(Staunton Island).
--In the tunnel underneath the Liberty City Police HQ parking lot in
Torrington (Staunton Island).
--In the air just south of Kenji's Casino in Torrington (Staunton
Island).
--Between Kenji's Casino and the sidewalk just south of the entrance to
the casino (Staunton Island).
--In the small alleyway in the middle of the block north of Love Media
in Bedford Point (Staunton Island).
--Between the wall running along the street and The Undercover Storage
Company just south of Cochrane Dam (Shoreside Vale).
--Down the stairs south and across the street from Liberty
Phamaceuticals in Pike Creek (west side of AMCO Petroleum Company)
(Shoreside Vale).
--In the grassy area across the street and south of the Turtle Head
Fishing Co. in Pike Creek (Shoreside Vale).
--On the east side of the small pool (with the statue) near the subway
entrance by Francis International Airport (Shoreside Vale).
--Between the car garage and the apartment building south of the bridge
in Wichita Gardens (Shoreside Vale).
--In the middle of open space in the middle of a large group of planes
west of the main airport dome at Francis International Airport
(Shoreside Vale).
0=================0
| Adrenaline Icon |
0=================0
This pill-shaped icon will slow things down and give you super strength.
Good for tight situations when you need a little extra help.
Locations:
**********
--At all hideouts after successfully rescuing 70 pedestrians
(cumulative) doing the Ambulance Mission.
--Between the two main buildings of the Raffles Fish Factory in
Chinatown (Portland).
--On top of Liberty Phamaceuticals (behind the sign) near a Health
Icon, an AK-47 Weapon Icon, and a Body Armor Icon in Trenton
(Portland).
--In the middle of a group of small trailers on the west side of
Portland Docks in Portland Harbor (Portland).
--Between some car garages south of the Harwood Fire Station training
area in St. Marks (Portland).
--Tucked in a cubbyhole north of the entrance to Sweeney General
Hospital in Portland View (go up the ramp and turn right) (Portland).
--In Liberty Campus (southeast side) on the platform at the top of the
stairs not far from your hideout (Staunton Island).
--In the Tw@ building in Bedford Point (Staunton Island).
--In one of the large street median planters just south of the main
park in Belleville Park (Staunton Island).
--By the garage door at the Liberty Phamaceuticals building in Pike
Creek (Shoreside Vale).
--Behind the "Gasoline. For youth on the move" sign across the street
from the Turtle Head Fishing Co. in Pike Creek (Shoreside Vale).
--In the parking lot along the main road leading up from Wichita
Gardens to Cedar Grove (Shoreside Vale).
--In the parking lot of one of the apartment complexes in Wichita
Gardens across the street from the Stalkers sign (Shoreside Vale).
--Between the middle and the right striped concrete ramps southeast of
the Police Bribe at Francis International Airport (Shoreside Vale).
/=========================================================================\
0===========================================================================0
| I.12. Gangs And Hostilities |
0===========================================================================0
\=========================================================================/
Liberty City is bustling with gang activity. Many neighborhoods are rife with
them. Some of them you will work for. Most will become hostile to you at some
point. Below is the list of gangs for Liberty City and what you can expect. A
guide to how the information is organized......
Name: The gang's name
Neighborhood: Their turf
Gang Car: What they ride
Weapons: What weapons they carry
Hostile: The mission or missions that, once you finish them, the gang will
become hostile to you when you go through their turf.
Danger: How dangerous going through their neighborhood will be when they
become hostile.
Notes: Notes on the gang.
0---------------------------------------------------------------------------0
Name: Mafia
Neighborhood: St Marks. (Portland)
Gang Car: Mafia Sentinel
Weapons: Pistol
Hostile: A1. "Sayonara Salvatore" (Asuka Kasen)
Danger: High
Notes: This Italian gang is part of one of the oldest crime syndicates in the
world. These guys pack Pistols for the most part and will leave you
alone near the beginning of the game (of course, you will be working
for them in the early part of the game anyway). But, once they become
hostile, the Pistols are traded for the extremely powerful Shotguns
and will shoot at you with no provocation. If you are surrounded by
Shotgun wielding Mafia members, you will be killed very quickly.
Therefore, it is important that you find all of the Hidden Packages
and do all of the Rampages in and around St. Marks plus all of El
Burro's missions before reaching Staunton Island and Asuka Kasen.
0---------------------------------------------------------------------------0
Name: Triads
Neighborhood: Chinatown (Portland)
Gang Car: Triad Fish Van
Weapons: Baseball Bat, Pistol
Hostile: T2. "The Pick-Up" (Toni Cipriani)
E3. "Trial By Fire" (El Burro)
Danger: Moderate
Notes: The interesting thing here is that you can make these guys hostile to
you with two different missions. However, only about half of the
Triads carry Pistols so they won't do much damage when going through
their neighborhood.
0---------------------------------------------------------------------------0
Name: Diablos
Neighborhood: Hepburn Heights (Portland)
Gang Car: Diablo Stallion
Weapons: Fist, Baseball Bat
Hostile: KC2. "Uzi Rider" (King Courtney)
Danger: Low
Notes: This low-income gang can't afford to upgrade their weapons when they
become hostile so they can't do any damage to you unless you let them.
0---------------------------------------------------------------------------0
Name: Columbians
Neighborhood: Fort Staunton (Staunton Island)
Cedar Grove (Shoreside Vale)
Gang Car: Cartel Cruiser
Weapons: Uzi
Hostile: Always
Danger: Moderate
Notes: These guys have two places they call their own and will be more than
happy to make life hard for you if you show your face there. Their
hostilities have to do with the woman who betrays you at the beginning
of the game.
0---------------------------------------------------------------------------0
Gang: Yardies
Neighborhood: Newport (Staunton Island)
Gang Car: Yardie Lobo
Weapons: Baseball Bat, Pistol
Hostile: KC4. "Kingdom Come" (King Courtney)
Danger: Moderate
Notes: Their gang car has hydralics which make it an interesting car to play
with. Saving King Courtney till near the very end will keep them from
interfering with some of your missions.
0---------------------------------------------------------------------------0
Gang: Yakuza
Neighborhood: Torrington (Staunton Island)
Gang Car: Yakuza Stinger
Weapons: Uzi
Hostile: Never
Danger: None
Notes: One of two gangs that never become hostile to you. They also have one
of the better cars to use in the game.
0---------------------------------------------------------------------------0
Gang: Hoods (Purple Nines and Red Jacks)
Neighborhood: Wichita Gardens (Shoreside Vale)
Gang Car: Hoods Rumpo XL
Weapons: Uzi
Hostile: Never
Danger: None
Notes: The Hoods are comprised of two gangs: the Purple Nines and the Red
Jacks. Later on in the game, you will be recruited to help get rid of
one of the two gangs.
/=========================================================================\
0===========================================================================0
| I.13. Law Enforcement |
0===========================================================================0
\=========================================================================/
Every metropolis has a police force and Liberty City is no different. When
you do something bad near a cop, like mugging a person, one of the stars will
light up indicating a wanted level. The cops will then try to bust you. The
more stars you have, the more aggressive they will be. There are several ways
to get rid of a wanted rating.....
X=========================================================================X
| Hiding out somewhere for a bit (only works at 1-Star). |
|=========================================================================|
| Driving a car (excluding rescue and most police vehicles) into a Pay N' |
| Spray. |
|=========================================================================|
| Getting a Police Bribe Icon (drops the level down a notch). |
|=========================================================================|
| Completing the current mission (if you get a rating during one). |
|=========================================================================|
| Getting busted or wasted. |
X=========================================================================X
There are six wanted levels. The higher you go, the more aggressive the
pursuit. Below are the wanted ratings and what you can expect.....
0========0
| 1-Star |
0========0
You are of mild interest to the cops. They will chase you on foot and will
smack you with their fists when close enough. They would rather not be
chasing you but will be more than happy to bust you if you're stupid enough
to let them ("Anything you say is SHIT!!!"). Hiding out somewhere for
awhile will get rid of a 1-Star rating.
0========0
| 2-Star |
0========0
Things get a bit more serious here. The number of cops increase a bit and
they will start shooting you instead of hitting you with their fists.
0========0
| 3-Star |
0========0
At this level, a helicopter will start pursuing you and will shoot at you
if you stand still long enough for it to do so. And the police will get
more aggressive in their pursuit of you.
0========0
| 4-Star |
0========0
Now the SWAT team joins in. They will try to blockade the road with their
Enforcers in addition to everything else being thrown at you. This is the
highest wanted level you can obtain while (officially) confined to
Portland.
0========0
| 5-Star |
0========0
The FBI will now lend their assistance in hopes of bringing you down. They
will ride in black FBI Cars and carry four agents, all packing AK-47's and
they are not afraid to use them. In addition, a second helicopter will join
in tracking you down. The FBI Car is the only police vehicle that you can
use in a Pay N' Spray. You can max out at 5-Star after unlocking Staunton
Island.
0========0
| 6-Star |
0========0
After making mincemeat of the police force, including the FBI, the city
will now call in the Army to deal with you. They will come in with Rhinos
and trucks and will mainly try to kill you (but they will arrest you if the
opportunity presents itself). The soldiers will kill you quickly with their
M-16's and barely getting touched (while in a vehicle) by a Rhino will
spell certain death. It will be quite difficult to survive at this level
for very long. You can achieve this maximum rating after unlocking
Shoreside Vale.
/=========================================================================\
0===========================================================================0
| I.14. Police Vehicles and Vigilante Missions |
0===========================================================================0
\=========================================================================/
In GTA3, you can also grab police vehicles and use them in Vigilante
Missions. And there are a lot of police vehicles you can use for that
purpose.
Below is the list of police vehicles in Liberty City.....
X===========================================================================X
| Police Car (found anywhere. Bonus: you get 5 Shotgun shells when entering |
| one (if you don't already have a Shotgun you can get a Shotgun with 5 |
| shells.)) |
|===========================================================================|
| SWAT Enforcer (at 4-Star Wanted Rating plus at the back of Liberty City |
| Police HQ on Staunton Island. Bonus: you can get Body Armor when entering |
| an Enforcer.) |
|===========================================================================|
| FBI Car (at 5-Star Wanted Rating. Bonus: only Police Vehicle you can use |
| at a Pay N' Spray to get rid of a wanted rating.) |
|===========================================================================|
| Rhino (at 6-Star Wanted Rating - also unlocked at Phil Cassidy's Army |
| Surplus at the end of the Main Story Missions.) |
X===========================================================================X
When in a police vehicle, press Activate Vehicle Mission to begin a Vigilante
Mission. You will be prompted to chase and destroy a selected target, which
is another car. You will have to kill the criminal driving the car before
moving onto the next car. Sometimes, if you damage the criminal's car enough,
the criminal may exit the car. Drive-by or run them over to get rid of them.
You will have to kill the first twenty criminals in each section to get
Police Bribes (six total) for all of your hideouts.
The first twenty kills in Shoreside Vale will get you two Police Bribes for
your hideouts. The first twenty kills in Staunton Island will get you two
more bribes for your hideouts. And the first twenty kills in Portland will
get you the last two bribes for all of your hideouts.
There is a little trick that will make the Vigilante Mission a lot easier.
When you get close enough to the criminal, hit Pause, wait a few seconds, and
then unpause. The criminal will then stop and get out of his car in which
case you can either drive-by or run him over. Works in the Xbox version too.
One of the most destructive Police Vehicles to use is the Rhino which is a
small tank. You will be able to access an unlocked one after you complete all
of the Main Story Missions at Phil Cassidy's Army Surplus on Staunton Island.
After you unlock Shoreside Vale you can get a 6-Star wanted rating and
acquire one during a rampage but it is dangerous to do (but III.11 Getting
The Rhino will show you a way to get one during a rampage).
Use the Attack button to fire the cannon and the Right Analog Stick (PS2,
Xbox) or Number Pad (PC) to rotate the cannon.
/=========================================================================\
0===========================================================================0
| I.15. Advanced Tips And Information |
0===========================================================================0
\=========================================================================/
Below are some tips and additional information that will be of benefit to
you.....
0=================0
| The Health Code |
0=================0
Even though you can do everything in this guide without the use of any
cheat codes, I felt that I should provide this one to give the user a
little bit of flexibility. There are several areas of the game that can
possibly frustrate gamers and this code can be of use there. There are also
a few areas where I actually encourage its use (like the Ambulance
Mission).....
X=======================================================================X
| [PS2] - R2 Button (x2), L1 Button, R1 Button, Left (D-Pad), |
| Down (D-Pad), Right (D-Pad), Up (D-Pad), Left (D-Pad), |
| Down (D-Pad), Right (D-Pad), Up (D-Pad) |
|=======================================================================|
| [Xbox] - Black Button, Black Button, Left Trigger, Right Trigger, |
| Left (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad), |
| Left (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad) |
|=======================================================================|
| [PC] - Gesundheit |
X=======================================================================X
0================0
| Quick Stopping |
0================0
You can increase your braking power if you hold down Handbrake and Reverse
together. This works well in tight spaces (especially on the Ambulance
Mission).
0=================0
| Quick Targeting |
0=================0
When locking onto targets with a gun (like a Pistol) while holding down
Target, you can use the Next and Previous Weapon buttons to switch targets.
You can also let go of the Target button and quickly press it again to pick
up another target (after you kill the previous one).
0====================0
| The Tank Gun Boost |
0====================0
When you want to increase the speed of the often slow Rhino, rotate the
Main Gun 180 degrees so it faces the rear. Then fire the gun and keep
firing. The gun recoil will then propel it forward. The faster you fire,
the faster the tank will go. You can make the tank go very fast this way.
0==================0
| Useful Shortcuts |
0==================0
There are a couple of shortcuts that are very useful and will cut down on
traveling time. I have given them names and refer to them throughout the
guide.....
Chinatown Shortcut
******************
This is a small north-south alleyway east of Sweeney General Hospital in
Portland that allows you to go from Chinatown to Red Light District
without going around the buildings. It is great for eluding police
because it also contains a Police Bribe.
Gardens Shortcut
****************
Directly across the street from the parking garage of your Wichita
Gardens hideout is the Gardens Shortcut. There is a very large gap
between the guardrails and will lead to a gently sloping grassy
hillside. Going from the garage and through the shortcut will take you
to the main road leading to the Porter Tunnel and Cochrane Dam. A real
time saver.
0=================================0
| Perfect Quadruple Insane Stunt? |
0=================================0
One of the things GTA3 players like to do is to get the best Insane Stunt
possible. The best I have done is a Perfect Triple Insane Stunt. This is
about as high as most players have gotten. There was talk about whether or
not you can do a Quadruple Insane Stunt but no one has ever reported doing
one and everybody said that there is no such thing.
But while perusing the "american.gxt" file on the PS2 version (with the
disc inside my Mac), I came across this listing of Insane Stunts:
>>Insane Stunt
>>Perfect Insane Stunt
>>Double Insane Stunt
>>Perfect Double Insane Stunt
>>Triple Insane Stunt
>>Perfect Triple Insane Stunt
>>Quadruple Insane Stunt
>>Perfect Quadruple Insane Stunt
As you can see, there is a Quadruple Insane Stunt listed. But since no one
has ever reported doing one I have come up with two possibilities: One,
that Rockstar took out the Quadruple rating (but left the text) or two,
that the requirements for a Quadruple Insane Stunt are so high that no one
has figured out how to get it yet.
If anybody has managed to get either a Quadruple Insane Stunt or a Perfect
Quadruple Insane Stunt I'd like to hear about it and how you did it so I
can put it in future revisions.
/=========================================================================\
0===========================================================================0
| I.16. The Purple Nines Glitch (PS2 Original, PS2 Double Pack, Xbox) |
0===========================================================================0
\=========================================================================/
One of the most notorious bugs in the GTA series is one called the Purple
Nines Glitch. This is a problem that has snared many an unwary gamer,
including myself, since the PS2 version came out. Sadly, this problem was NOT
fixed in the PS2 Double Pack version and even appears in the Xbox version
though it is one of the most well known problems in GTA3.
What is the Purple Nines Glitch? The glitch is related to the D-Ice missions
in Wichita Gardens which become available in the latter half of the game.
Most of the D-Ice missions involve the removal of a rival gang, the Purple
Nines. When you first arrive at Wichita Gardens you will see plenty of gang
members roaming about. Some will wear red shirts (the Red Jacks) and some
will wear purple (actually lavender) shirts (the Purple Nines). After the
completion of "Rumble" (D-Ice) you will effectively destroy the Purple Nines
and from then on you will not see any Purple Nines roaming Wichita Gardens.
You will see nothing but Red Jacks.
The bug manifests itself when you decide to start a new game after "Rumble"
(D-Ice) using the New Game option in the Options area. Naturally the game
will reset everything, gangs, vehicle lists, hidden packages, and so on.
Everything, that is, except the Purple Nines. For some reason, that remains
off. So when you make your way back to D-Ice and do his first mission, "Uzi
Money" (D-Ice), there are no Purple Nines to be found - the game won't
generate any. Therefore, it becomes impossible to complete the mission and
you won't be able to access his other missions either thus denying you a
chance at 100% Completion.
How do you get around it when you want to start a new game? There are two
ways. First, reload a saved game that is prior to "Rumble" (D-Ice) and then
do New Game. The second is to keep your first saved game, right after
"Luigi's Girls", in one slot and never overwrite it. Then, if you want to
start a new game, simply load up this saved game and play anew.
/=========================================================================\
0===========================================================================0
| I.17. 100% Completion List |
0===========================================================================0
\=========================================================================/
Below is everything you need to do to get 100% Completion within GTA3:
>>Completion of all Main Story Missions (from "Luigi's Girls" (Luigi
Goterelli) to "The Exchange" (Catalina)).
>>Completion of all Side Story Missions:
--Marty Chonks (4 missions)
--King Courtney (4 missions)
--D-Ice (5 missions)
--Kenji Kasen (5 missions - MUST be done before "Waka-Gashira Wipeout"
(Donald Love))
--El Burro (4 missions)
>>Complete all four Toyz Van Missions:
--"Rumpo Rampage"
--"Casino Calamity"
--"Mafia Massacre"
--"Diablo Destruction"
>>Complete all four Vehicle Missions:
--"Gripped!"
--"Multistorey Mayhem"
--"A Ride In The Park"
--"Patriot Playground"
>>Complete the Industrial Import Export Garage list (16 vehicles).
>>Complete the Emergency Vehicle Crane list (7 vehicles).
>>Complete the Suburban Import Export Garage list (16 vehicles).
>>Collect all 100 Hidden Packages.
>>Complete all 20 Rampages.
>>Complete all 20 Unique Stunt Jumps.
>>Complete the Ambulance Mission.
>>Complete the Vigilante Mission (the first twenty kills in each area of
Liberty City - 60 total).
>>Complete the Firetruck Mission (the first twenty fires put out in each area
of Liberty City - 60 total).
>>Complete the Taxi Mission.
/=========================================================================\
0===========================================================================0
| I.18. "Claude" |
0===========================================================================0
\=========================================================================/
In earlier versions of the guide I had given the main character a name: Alex.
This was to identify him better within the guide and give him a little
personality. Rockstar Games had originally not given "Alex" a name because he
was supposed to be an everyman kind of character. So I gave him one for my
guide.
But, as "Grand Theft Auto: San Andreas" was released, there was talk that
"Alex" makes an appearance and even has a name: Claude. I had doubted the
name at first since I had not gotten far enough into San Andreas to see for
myself.
However, after completing San Andreas and recieved the phone calls (with the
subtitles turned on) that mentions his name, I've come to accept that the
name for the main character of GTA3 is indeed Claude and I have changed the
guide to accomodate.
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| II. Before Doing The Story Missions |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
To start, I'm going to do as much of the off-story stuff as possible before
doing the second mission for Luigi, "Don't Spank Ma Bitch Up" (Luigi
Goterelli). A lot of this stuff can be done in any order but doing some
things in a certain sequence will be of most benefit to you (like doing the
Ambulance Mission (for Infinite Run and Adrenaline) and collecting Hidden
Packages for weapons.
All the tasks in the section are listed in the order I did them for this
guide. This includes "Jumping the Callaghan Bridge" which allows me to get
around the bridge gap and unofficially access the Staunton Island and
Shoreside Vale.
/=========================================================================\
0===========================================================================0
| II.1. In The Beginning..... |
0===========================================================================0
\=========================================================================/
As the story begins, our "hero", Claude, is involved in a robbery with a
couple of accomplices at the Liberty City Bank. As they make their getaway,
with Claude trailing, a gunshot is heard. The woman, Catalina, has killed one
of the accomplices and now has her sights on Claude. She shoots Claude,
leaving him for dead but he survives. Unfortunately, for Claude, he is put on
trial and sent to prison for ten years.
As Claude is being transferred to Liberty Penitentiary, the prison van is
ambushed. It appears that one of the other prisoners is being rescued by the
Columbians. However, Claude and another prisoner take advantage of the
situation and manage to free themselves. As they set themselves free, a bomb,
that was thrown onto the bridge by the Columbians, explodes. This leaves a
huge gap in the bridge and destroys most of the vehicles on it.
Now begins the first mission of the game, "Give Me Liberty", a simple driving
mission to a little hideaway in the Red Light District of Portland. This also
serves as simple tutorial to the driving and map mechanics.
You can collect Hidden Packages (to gain Weapon Icons) and Unique Stunt Jumps
while driving around during "Give Me Liberty". But you can't do Rampages or
any vehicle mission. Just park the Kuruma (with 8-Ball inside) and jack
another car to do other stuff. When you are finished, go back to the parked
Kuruma and go to the hideout.
When you arrive at the hideout, your new friend, 8-Ball, tells you to go to a
place owned by a guy named Luigi. You can't save your game yet so go to
Luigi's.
When you arrive at Luigi's, you start the mission titled "Luigi's Girls".
After a brief introduction, Luigi tells you to get one of his girls from the
clinic. This is nothing more that a simple pick-up mission. Take the car,
drive over to the hospital, pick up Misty, and drive her back to Luigi's
club. You will then earn $1,500 for mission completion.
After that go back to your hideout and save your game.
/=========================================================================\
0===========================================================================0
| II.2. Your Hideout |
0===========================================================================0
\=========================================================================/
Your hideout in the Red Light District in Portland is a simple little getaway
where you can save your game and store one car in the garage. At the
beginning there is just the Baseball Bat weapon icon and over the course of
the game you will generate many more weapon and power-up icons here (and at
your other hideouts at Staunton Island and Shoreside Vale). After saving your
game, let's begin by going over.....
/=========================================================================\
0===========================================================================0
| II.3. The Order Of Things |
0===========================================================================0
\=========================================================================/
Since there are no properties to buy, unlike in Vice City, we can go ahead
and make our way to Staunton Island. However, there are a couple of things to
do first that will be of benefit.
First, I will do Hidden Package collecting (to start generating Weapon Icons
and familarizing myself with Portland). And second, I will do the Ambulance
Mission (one of the hardest things to do in GTA3 and to gain the Infinite Run
feature, Health, and Adrenaline Icons for my hideouts).
While you are in the process of collecting packages, you can also collect
cars for a couple of places here in Portland.....
/=========================================================================\
0===========================================================================0
| II.4. Industrial Import Export Garage |
0===========================================================================0
\=========================================================================/
At the Portland Docks area (in the northeast section of Portland Docks just
west of the ship cranes) there is a building that appears to have a list on
one wall right by a garage door. This is the Industrial Import Export Garage.
To get to the garage, when you enter through the main gate at the docks, cut
through the parking lot on the left going northeast. When you get to where
you see two paths (where three buildings meet) take the left one. Follow
along the right side of the path (it will curve alongside the building on
your right) and it will take you to the garage.
There are 16 vehicles listed that you need to collect. If you get all 16
vehicles listed you will get a $200,000 bonus plus you can have unlimited use
of the cars you have collected.
Just walk into the garage and pick one of the vehicle icons. You will then be
instructed to exit the garage and in a few seconds, your new car will be made
available to you.
Below is the vehicle list as well as where to find them. These are some of
the more reliable locations and missions to find the vehicles. "Generated"
means that you have to wait for them to generate on their own before you can
get them.....
0======0
| Pony |
0======0
--by the car crusher in Harwood.
--near the stairs of the Rockstar building in southwest Chinatown where
H22 is located.
--at the AMCO Petroleum Compant parking lot in Trenton.
0===========0
| Securicar |
0===========0
--during "Van Heist" (Joey Leone).
--during "Escort Service" (Donald Love).
--during "Decoy" (Donald Love).
0=======0
| Rumpo |
0=======0
--by 8-Ball's in Harwood
--at the Portland Industrial Estate (by Liberty City Sawmills) in
Trenton.
0==========0
| Moonbeam |
0==========0
--found in the Head Radio station parking lot in Harwood.
--by the car garage north of Ciprianis Ristorante in St. Marks.
--at Greasy Joe's at Callaghan Point.
--in the Liberty Tree parking lot (Staunton Island).
0=====0
| Bus |
0=====0
--[Generated]
0=======0
| Coach |
0=======0
--at the bus station east of Liberty City Sawmills in Trenton.
0======0
| Dodo |
0======0
--at Francis International Airport (Shoreside Vale).
0=========0
| Flatbed |
0=========0
--[Generated]
0========0
| Bobcat |
0========0
--in the Easy Credit Autos car lot.
--at the AMCO Gas Station in Harwood.
--at Marco's Bistro in St. Marks.
--in the Carson General Hospital parking lot (Staunton Island).
--in the Liberty Memorial Coliseum parking lot (Staunton Island).
0============0
| Linerunner |
0============0
--at the south end of Portland Harbor by the Health Icon.
0========0
| Yankee |
0========0
--by the colored crates at Portland Docks just east of the Industrial
Import Export Garage.
0=============0
| Trashmaster |
0=============0
--[Generated]
0======0
| Mule |
0======0
--in the parking lot near the entrance of Portland Docks.
--in the Liberty Memorial Coliseum parking lot (Staunton Island).
0=========0
| Patriot |
0=========0
--in the SupaSave parking lot in Portland View (you will trigger the
Patriot checkpoint mission "Patriot Playground" when you enter so you
will have to either successfully complete or fail the mission before
you can store the Patriot at the garage).
0========0
| Blista |
0========0
--in the parking lot behind your hideout in Shoreside Vale.
--in the Rockstar parking lot (Staunton Island).
--in the car garage near the Staunton Island Pay N' Spray (where H43 is
located).
--in Asuka's Condo parking lot (Staunton Island).
0=============0
| Mr. Whoopee |
0=============0
--during "I Scream, You Scream" (El Burro).
Some of the generated vehicles can be found when doing the Vigilante and
Firetruck missions. Simply end the mission when the needed vehicle shows
itself (after killing the criminal or putting out the fire) and drive it to
the garage.
You don't have to complete the list before resuming with the Main Story
Missions. As you can see, it is sometimes easier to wait for certain sections
to open or do certain missions to get the cars you want. This applies to all
of the car lists in the game.
/=========================================================================\
0===========================================================================0
| II.5 Emergency Vehicle Crane |
0===========================================================================0
\=========================================================================/
East of the Industrial Import Export Garage is the Emergency Vehicle Crane.
This works just like the garage except it involves police, emergency, and
army vehicles. There are seven vehicles to collect, with a $1,500 bonus for
each one, and if you get them all you will be rewarded with a $200,000 bonus
plus unlimited use of the vehicles. Choose the vehicle icon of the one you
want and wait as the crane delivers the car to you.
Where to drop the vehicles off isn't obvious at first. To the east of the
Industrial Import Export Garage you'll notice a bunch of multi-colored crates
with a Yankee parked against it. Just before the crates you'll notice some
dark yellow diagonal stripes on the ground with what appears to be a magnet
overhead. This is the area for the Emergency Vehicles to be dropped off. If
you try to drop any other vehicle there you'll get the "We're not interested
in the model" message.
You don't have to get all of the vehicles before doing the Main Story
Missions. Besides, you can't get the FBI Car until you unlock Staunton Island
(so you can get a 5-Star Wanted Rating) or the Rhino until you unlock
Shoreside Vale (so you can get a 6-Star Wanted Rating - unless you want to
use the Rhino spawn cheat....).
Below is the vehicle list as well as where to find them.....
0============0
| Police Car |
0============0
--at any police station or on the street.
0===========0
| Ambulance |
0===========0
--at any hospital. Bonus: you can get 20 units of health when you enter
an Ambulance.
0===========0
| Firetruck |
0===========0
--at any fire station.
0==========0
| Enforcer |
0==========0
--behind gated area at Liberty City Police HQ at Staunton Island.
0=========0
| FBI Car |
0=========0
--need to acquire when at 5-Star wanted rating.
0=============0
| Barracks OL |
0=============0
--at Phil Cassidy's Army Surplus at Staunton Island (Rockford).
0=======0
| Rhino |
0=======0
--at Phil Cassidy's Army Surplus at Staunton Island (Rockford) (after
completion of the Main Story Mission) or at 6-Star Wanted Rating.
/=========================================================================\
0===========================================================================0
| II.6. Package Hunting (Part One) |
0===========================================================================0
\=========================================================================/
In doing this, you will be helping yourself get familiar with Liberty City as
well as generating weapon icons. The Weapon Icons will spawn your hideouts.
Each package retrieved will also give you a some money - $1,000.
A recap of what you get for Package Hunting.....
0================================0
| 10 Packages - Pistol |
|================================|
| 20 Packages - Uzi |
|================================|
| 30 Packages - Grenades |
|================================|
| 40 Packages - Shotgun |
|================================|
| 50 Packages - Body Armor |
|================================|
| 60 Packages - Molotovs |
|================================|
| 70 Packages - AK-47 |
|================================|
| 80 Packages - Sniper Rifle |
|================================|
| 90 Packages - M-16 |
|================================|
| 100 Packages - Rocket Launcher |
0================================0
When you get the last Hidden Package, you will get a $1,000,000 bonus.
Below is the list of Hidden Packages on Portland Island. There are a total of
100 Hidden Packages in the game and 31 of them can be found in Portland. The
numbers correspond to the package listing found in the Brady Guide (pages
110-112). Those that require special instructions are noted. As stated
earlier, the Hidden Packages are marked with an "H" for easier
identification......
0=========0
| Harwood |
0=========0
[H1] - On the very northwest corner of Portland Island behind the top of the
Porter Tunnel entrance. It is on the waterfront just behind the tunnel
entrance.
[H2] - On the top of the Head Radio building not far from the Flame Thrower
icon.
Notes: You have to get onto the elevated train tracks and jump onto
the top of the building from there.
0===========0
| St. Marks |
0===========0
[H3] - On top of the AMCO Gas Station.
Notes: Jump onto the wall surrounding the gas station. Then fall onto
the building in the corner and then jump onto the gas station
to collect the package.
[H4] - Inside Easy Credit Autos showroom.
[H10] - In the back area of the building one block south of the AMCO Gas
Station.
[H11] - In the ruined building on the east side of the street with the giant
potholes.
[H12] - In the small rooftop park due east of H11 and across the street
(west) of Salvatore Leone's house.
Notes: You'll have to jump into the park using the rooftop by the
parked Taxi.
[H18] - In one of the backyards running along an alleyway in southeast St.
Marks.
Notes: It sits right by the Uzi Weapon Icon.
[H19] - In the middle of the long tunnel that runs underneath St. Marks
between 8-Ball's shop and the SuperSave store.
Notes: You can get Molotovs by killing the nearby tramps.
0================0
| Portland Beach |
0================0
[H5] - On the north ledge of Salvatore's Mansion.
[H6] - On a small grassy area at the bottom north of the arch-like rock
formation behind Salvatore's Mansion.
0=================0
| Hepburn Heights |
0=================0
[H7] - Tucked away in the northwest section of the walled apartment complex
just north of your Portland hideout.
[H8] - In small raised area in the middle of the park south of the Health
Icon and north of the phones.
[H9] - In the middle of the trees just east of H8.
0====================0
| Red Light District |
0====================0
[H14] - On top of Luigi's Sex Club 7.
Notes: Drive through the blue circle to avoid tripping a mission.
[H13] - On the southwest side of the blue colored roof area south of H14.
Notes: Should be gotten after getting H14.
[H15] - On rooftop across the street form Luigi's Sex Club 7.
Notes: Access stairs near Rampage Icon to get to rooftop.
[H17] - Inside the Rush Construction Company.
Notes: Drive through windows to get inside.
0===============0
| Portland View |
0===============0
[H20] - On top of the SupaSave Store (southwest corner).
Notes: Go onto the elevated track and jump onto SupaSave.
0===========0
| Chinatown |
0===========0
[H16] - Near the Chinatown subway bathrooms.
Notes: See Chapter "II.9. H16, H97, and Shoreside Vale" for more
details on how to get it.
[H21] - In a small alleyway between Humco Trading co. and Hong Hung Inc. in
Chinatown's Main Market.
[H22] - On the rooftop of building with giant Rockstar sign in the southwest
section of Chinatown. This building is right next to the elevated
rail tracks and is just north of the Callaghan Bridge. There is a set
of stairs in the middle of the building and can be accessed from the
north side of the structure.
[H23] - In a small alleyway on the north side of Roast Peking Duck east of
the building where H22 is located.
0=================0
| Portland Harbor |
0=================0
[H26] - On top of one of the large dock buildings.
Notes: Use the stairs along the building south of this one (by the
Les Cargo ship) to get to the rooftop and then jump to the
other building to get the package.
0=========0
| Trenton |
0=========0
[H24] - Between the Bitch N' Dog Food Factory and the west side of the wall
that surrounds it.
[H25] - On top of Liberty Phamaceuticals (north of the sign).
Notes: Get a car, drive to St. Marks, and drive up the stairs to the
elevated tracks. Go along the left side of the tracks and as
you approach the building, angle left so you fly off the
tracks and land on top of Liberty Phamaceuticals.
[H27] - Behind the fence of building north and across the street of Liberty
City Sawmills not far from a Police Bribe and a Rampage Icon.
[H28] - Behind the fence and behind the AMCO Petroleum Company across the
street from Joey's Garage.
[H30] - On top (west side) of Liberty City Sawmills.
Notes: Use the very low wall to the east of the sawmill facility
where the large buses are kept. Walk on the low wall and jump
over the sawmill wall. Then go over to the large mound of
sawdust to gain access to the rooftop.
0=================0
| Callaghan Point |
0=================0
[H29] - Behind the wall running along the ramp for the Callaghan Bridge on
the east side of the Callaghan Point Power Plant.
[H31] - On the south side of the Turtle Head Fishing Co. on the south side of
Callaghan Point.
Notes: You must get a Triad Fish Van to enter the facility.
0================0
| Atlantic Quays |
0================0
[H32] - By the blue container at the end of the long pier in the southeast
part of Atlantic Quays.
/=========================================================================\
0===========================================================================0
| II.7. Ambulance Mission |
0===========================================================================0
\=========================================================================/
Now that I have familarized myself with Portland, it is time to do the
Ambulance Mission. Let's face it, this mission is a pain in the ass. An
unstable vehicle, no full map, less durability, and the arbitrary time
amounts make this a lot harder than it needs to be. By doing this now, I can
acquire Health and Adrenaline Icons at my hideouts and the Infinite Run
feature upon successful completion. And once this is done, you don't have to
worry about this anymore and focus on the other tasks at hand.
Even though Staunton Island is flatter terrain, the best place to do the
Ambulance Mission is at Portland. On both Staunton Island and Shoreside Vale,
you have to deal with the hostile Columbians who will try to yank you from
your Ambulance and, if they do that, you will fail the mission. At this early
part of the game, you don't have to worry about any hostiles at Portland
(yet).
The best thing to do beforehand is to practice driving the ambulance around
before doing the mission, especially around the hills of St. Marks. Learn how
to stop the thing properly so you can lessen the risk of killing patients.
Learn the Health Code, you will end up using this a lot during the mission.
Go back near Sweeney General Hospital and start the mission when you're
ready.
When the mission begins, you are at Level 1 and you have one patient to
deliver to the hospital. At each level you complete, the number of patients
increase by one so at Level 2 you have two patients, at Level 3, three
patients, and so on. There are a total of twelve levels to complete to
successfully accomplish the Ambulance Mission.
The ambulance can only carry three patients at a time so you will have to
think in groups of three when doing the later levels. See how the green dots
(the patients) are grouped along the edge of your compass and try to plan a
good route to get to our patients. Try to go for the furthest patient first
and work back to the hospital. If you don't think you will have enough time
to get the furthest one first, get the first one on you see on the way then
make your way to the furthest patient.
When approaching a patient, Make sure that the patient is on the right of
your ambulance and don't get too close as the patient is running toward your
vehicle as you approach. When the patient just starts to get in the
ambulance, go. This will save a second or two. Use your siren as this causes
the cars to either stop or turn away from you making it a little easier to
evade them. Use the Health Code when your Ambulance is smoking while you are
dropping off patients at the hospital.
When you complete Level 12 you will successfully complete the Ambulance
Mission and gain the Infinite Run feature (never tire when running).
In my previous versions of the guide, I had said the following:
"If you own the Original PS2 version, you have to successfully rescue a
minimum of 50 patients (at the completion of a level) to get the Health
Icon and a minimum of 100 patients (total) (at the completion of a
level) to get the Adrenaline Icon for all of your hideouts during the
Ambulance Mission.
"If you own the PS2 Double Pack, Xbox Double Pack, or PC versions, you
have to successfully rescue a minimum of 30 patients (at the completion
of a level) to get the Health Icon and a minimum of 75 patients (total)
(at the completion of a level) to get the Adrenaline Icon for all of
your hideouts during the Ambulance Mission."
But one my readers, Dan Schauer, indicated to me that there were no changes
at all to the Ambulance Mission rewards.....
"I have the original version (I think, unless Rockstar did multiple
versions Pre-Greatest Hits, like they did with Vice City). I can say
for a fact that it is NOT a Greatest Hits or Double Pack version. And
I've never had the problem mentioned, that you need 50/100 patients for
the Health/Adrenaline.
My understanding on how it works is this.
You need 35/70 patients for the Health/Adrenaline pickups to appear at
your hideout (read from Minesweeper's walkthrough on Gamefaqs.com, the
numbers could be a little off). But, either because of a bug, or
intentionally, it will not page you until you've completed an ambulance
level, or lost the level with the required number of patients saved.
(assuming all in one run, with no patients saved prior to this point)
Ambulance Level 7 completes at 28 patients, and level 8 completes at
36, but you do not get notified of the Health until after level 8, or
if you lose level 8 with the required number of patients saved.
Similarly, Ambulance levels 11 and 12 finish at 66 and 78 patients
respectively. The game does not page you about the Adrenaline until the
completion of level 12 (when it also pages you about infinite run), or
if you lose level 12 with the required number of patients.
"In the DP version, if you're good enough, you can get everything in one
run because you can rescue 78 patients in the 12 levels of the
Ambulance Mission." (from your FAQ)
In the version I have (which is the original as far as I know), I'm
able to do this too.
Just pointing this out. I don't know who's had problems with the
50/100, but I never have."
I did the Ambulance Mission in one run in the Original Version and Dan was
right about the info he presented. So the Ambulance Mission is the same for
all PS2 versions (Original, Double Pack, Greatest Hits), PC version, and the
Xbox version.
I also had a gentleman named Haenlomal inform me of a bug that messes up how
the patients are counted during the mission.....
"How the Paramedic Mission bug REALLY works in GTA 3
"The count of the number of people rescued in Paramedic missions is
bugged. Essentially, the number of people that the Stats screen says
that you've rescued is not necessarily the same number the game thinks
that you've rescued! For simplicity's sake, let's refer to the number
shown on the Stats screen as the "external number", and the number that
the game thinks you've rescued as the "internal number". When it is
written that (for example) you need to have rescued 35 people to get
the health pickup, this is refering to the internal number! I've
noticed that this is a major source of confusion for a lot of players,
so I hope this clears up the issue once and for all.
Here's how the bug works: whenever you drop off patients at the
hospital, the external number is updated. However, the internal number
is updated *ONLY* at the (successful) conclusion of each Paramedic
level. (In other words...oops! Someone at Rockstar was asleep behind
the wheel on this one...)
An example should help make this clear: Suppose you start doing
Paramedics mission in a game where you've never done them before. And
suppose that you've completed Paramedic levels 1 to 3 without any
problems. At that point, the external number should read 6 (1+2+3=6),
and since the internal number is updated at the end of every Paramedic
level, it is also 6. So far so good!
Now, on Paramedic level 4, suppose that you successfully dropped off
the first 3 patients at the hospital, and are on your way to the last
patient. At this point, the external number would read 9 (6+3=9), but
because the internal number would not be updated until the level is
successfully done, it is still sitting at 6!
Alas, tragedy strikes, and you accidentally kill your last patient. So,
you've successfully dropped off a grand total of 9 patients at the
hospital, and the external number in the Stats screen reflects that.
However, since you failed to complete Paramedic level 4, the internal
number sits at 6! And the game engine itself displays that. At the
conclusion of the mission, the following message flashes on the screen:
"Paramedic mission ended. People saved: 6"
And there is the bug in all its ugly glory! The only solution to all
this is to keep track of the internal number yourself until you get the
35 needed for the health pickup, or the 70 needed for the adrenaline
pill...yeah, yeah, I know, it sucks. :P
Incidentally, note that because the internal number only gets updated
at the end of each Paramedic level, the only time you can actually
receive an award is at the end of a Paramedic level. Sometimes, this
means that your internal number would have exceeded the requirements.
Don't worry, you still get your reward. :)
So, the final conclusion? Yes, 35 rescued is the requirement for the
health pickup, and yes, 70 rescued is the requirement for the
adrenaline pill. However, these figures apply only to the *internal*
number. The external number (the one that is actually shown on the
Stats screen) could be anything greater, depending on how much you have
messed up in the paramedic mission attempts!"
/=========================================================================\
0===========================================================================0
| II.8. Getting To The Other Side |
0===========================================================================0
\=========================================================================/
After gaining the Infinite Run feature, it is now time to make my way to
Staunton Island and Shoreside Vale.
On the GameFAQs GTA3 Message Board there is a sticky topic called "Purple
Nines Glitch, Darkel, Donald Love Dissaperance and more questions" started by
Huggable Joker Inc.
Inside the topic was a very good way to get to Staunton Island early and
without cheat codes:
0---------------------------------------------------------------------------0
"Getting to Shoreside Vale early without cheating.
(Q) I want to go to Staunton and Shoreside to get the packages/rampages/etc
but Idont want to cheat. Is this possible?
(A) Yes. Go to Easy Credit Auto's in Portland and jack the Banshee there.
When you leave, note the grass over behind the Car Crusher. Past this grass
is a long white road. Follow it untill your actually on top of the Tunnel
Entrance. BACK THE BANSHEE towards the water, the car should be sitting on
the very middle line in this area, it's not hard to see really. When the rear
wheels fall off the edge, the car will start to fall, quickly hit Triangle
before the car does so, and TADA! Your actually ontop of the Porter Tunnel
and can freely acess Staunton Island without cheating. Once you get to
Staunton, jack a car and drive to SSV using the Tunnel, it wont be blocked
off untill Staunton is unlocked by beating all of Portlands missions."
0---------------------------------------------------------------------------0
Well I gave it a try and it works like a charm. You will be in Blue Hell but
on top of the tunnel. Jump over the top of the barrier (that keeps you from
entering the tunnel beneath you) and you can go to either Staunton Island or
Shoreside Vale.
If you decide to go to Staunton Island you will have to contend with
invisible barriers that will angle you off into Blue Hell (if you run along
the tunnel edges) but you can avoid them by running in the middle of the
tunnel top. If you are heading to Shoreside Vale, you can run along the edges
of the tunnel top.
Once at the end of the tunnel at either Staunton Island or Shoreside Vale,
jump into Blue Hell and you will land on the ground above with a loss of 5
Armor.
This also works on the Xbox version. This method works so well I've decided
to remove the other methods I was using in the previous versions of this
guide.
Once you are back on land (either Staunton Island or Shoreside Vale), go to
your hideout and save. After that, the next thing I'm going to do is get a
couple of Hidden Packages.....
/=========================================================================\
0===========================================================================0
| II.9. H16, H97, and Shoreside Vale |
0===========================================================================0
\=========================================================================/
One of the Hidden Packages in Portland is in the Chinatown subway area but
you couldn't go into it because of the gate. Now that I am outside of
Portland, I can go and get it. There are no barriers to prevent you from
entering the subway or the Porter Tunnel since you are not really supposed to
be here yet (as a result you can't enter the subway train itself).
Get a small car, like a Stinger, and find the subway entrances. The entrances
are Fort Staunton (Staunton Island), Bedford Point (Staunton Island), and
Francis International Airport (Shoreside Vale).
Drive down, make your way down the stairs, and to the subway platform. Go
onto the tracks heading east and stay on the left side of the tracks. After
awhile, you will end up in Chinatown and you will see the Chinatown subway
platform. Drive off of it and go up the stairs. When you reach the top the
following package is within reach......
[H16] - Near the Chinatown subway bathrooms.
Now go back down and to the platform. Re-enter the tracks going north. Keep
going until you reach Shoreside Vale and the Francis International Airport
subway platform. Get off on the right side and as you near the stairs leading
up you will see a Hidden Package.....
[H97] - Near the Francis International Airport subway platform at the bottom
of the stairs.
If you are already on Shoreside Vale and enter through the Airport subway
entrance you can get H97 first before getting H16.
After getting the Packages, get back to Shoreside Vale (through the Airport
subway entrance), to your hideout in Wichita Gardens, and save. The first
thing I'm going to do here in Shoreside Vale is hunt down some Hidden
Packages but I can also do some car collecting at the same time.....
/=========================================================================\
0===========================================================================0
| II.10. Suburban Import Export Garage |
0===========================================================================0
\=========================================================================/
Just north of the Shoreside Vale Pay N' Spray is a building, the Fudge
Packing Factory, that has a car list on it. This is the Suburban Import
Export Garage. This is just like the Industrial one in Portland but has a
different list of cars. There are 16 cars to pick up (you will get $1,000 for
each car delivered) and you will get a bonus of $200,000 and unlimited use of
the cars you have collected.
Below is the vehicle list as well as where to find them. These are some of
the more reliable locations to find the vehicles. "Generated" means that you
have to wait for them to generate on their own before you can get them.....
0========0
| Cabbie |
0========0
--at Mean Street Taxis (Portland).
0==========0
| Sentinel |
0==========0
--at the Francis International Airport parking lot.
--in Kenji's Casino parking lot (Staunton Island).
0======0
| Taxi |
0======0
--at the Francis International Airport parking lot.
--in front of the Francis International Airport terminal.
--at St. Marks Park (near where H12 is located) (Portland).
0=========0
| Cheetah |
0=========0
--at the house next door to the Columbian Mansion in Cedar Grove.
0==========0
| Stallion |
0==========0
--at the Francis International Airport parking lot.
--in the parking lot near the hairpin turn (with the large signs) on the
main road leading up from Wichita Gardens to Cedar Grove.
--in the Carson General Hospital parking lot (Staunton Island).
--in the Liberty Memorial Coliseum parking lot (Staunton Island).
--at Hepburn Heights (Portland).
0=========0
| Banshee |
0=========0
--in the parking lot near the hairpin turn (with the large signs) on the
main road leading up from Wichita Gardens to Cedar Grove.
--in the south parking lot of Asuka's Condo (Staunton Island).
--in Kenji's Casino parking lot (Staunton Island).
--in the Liberty Tree parking lot (Staunton Island).
0=======0
| Idaho |
0=======0
--in the Liberty Memorial Coliseum parking lot (Staunton Island).
--in Kenji's Casino parking lot (Staunton Island).
0=========0
| Stinger |
0=========0
--in front of the house where H75 is located in Cedar Grove (near the
main intersection).
0========0
| Manana |
0========0
--at the Francis International Airport parking lot.
0==========0
| Infernus |
0==========0
--at the Francis International Airport parking lot.
0=============0
| Landstalker |
0=============0
--at the Francis International Airport parking lot.
--in one of the Wichita Gardens apartment's parking lot across from the
Stalkers sign.
--in front of the house where H77 and R14-A is located.
--in Asuka's Condo parking lot (Staunton Island).
0===========0
| Esperanto |
0===========0
--at the Francis International Airport parking lot.
--at the old school parking lot (right by the Callaghan Bridge) in
Chinatown (Portland).
0===========0
| Perennial |
0===========0
--just south of the Portland Police Station.
0========0
| Kuruma |
0========0
--in one of the Wichita Gardens apartment's parking lot across from
the YFBC sign (near R17-A).
--in the Liberty Tree parking lot (Staunton Island).
0=========0
| Stretch |
0=========0
--[Generated]
0==============0
| BF Injection |
0==============0
--can be found at Hepburn Heights (Portland) (evening hours) after
completion of "Sayonara Salvatore" (Asuka Kasen).
It was in front of the building here that I pulled off an unusual feat that
can be best called a "double jacking". After depositing a car in the garage,
I jacked a van so I could go back to the airport to get another car. After
about thirty feet I heard "get out" and the van stopped as Claude stepped
out.
What I didn't see, while I was pulling out the first driver, was a thug
entering the van from the passenger side as I taking it. So now I was being
jacked about thirty feet from where I just got the van.
However, Claude was on his feet and not stepping away from the van when he
exited. So, as the thug moved into the driver seat, I pressed Enter Vehicle
to rejack the van and remove the thug that tried to take it. Served him
right.
/=========================================================================\
0===========================================================================0
| II.11. Package Hunting (Part Two) |
0===========================================================================0
\=========================================================================/
Now it's time to find the Hidden Packages in Shoreside Vale. As before, the
numbers correspond to the Hidden Package listing found in the Brady
Guide.....
0==============0
| Cochrane Dam |
0==============0
[H70] - On the backside of west dam dome at top of the dam.
[H71] - On the backside of east dam dome at top of the dam.
[H72] - On top of east dam tower at the base of the dam.
[H73] - On top of the main dam building at the base of the west side of the
dam (on the backside - against the dam).
[H74] - At the base of the main dam building at the the west side of the dam.
Notes: The Package is right up against the large building at the base
of Cochrane Dame. It is on ground level on the south side of
the building. It is in the corner where the building and dam
meet.
[H80] - In the fenced off area in on the east side of the Fudge Packing
Factory.
Notes: Use an ambulance and drive over to the Undercover Storage
Company and use it to jump onto the crates and onto the wall
next to the Fudge Packing Factory. Jump onto the factory and
make your way to the area and jump down. Another option is to
do the Unique Stunt Jump at the Undercover Storage Company and
jump into the area.
0=============0
| Cedar Grove |
0=============0
[H75] - In the backyard of the beige house (second house from left).
[H76] - On the back porch of the grey house (to the right and next to the
beige house).
[H77] - On the front porch of the grey house (fourth house from the left).
[H78] - In the empty pool inside the Columbian Mansion.
Notes: You will need a Cartel Cruiser to enter the facility.
[H81] - In the overpass tunnel (east side) north of the Porter Tunnel
entrance.
0================0
| Shoreside Vale |
0================0
[H79] - By picnic tables near the shoreline (at sea level - east of H78).
0============0
| Pike Creek |
0============0
[H82] - On the roof (near the end) of the garage behind the Police Station.
[H83] - In the fenced off area on the east side of Liberty Phamaceuticals.
[H87] - On top of the west crate on the north side of Burke Supply Company
(east of Hope Medical College).
Notes: Jump onto the wall that goes along the street next to the
crate and jump down onto the crate (use the overhead view for
best results). Another option is to steal an Ambulance from
the hospital next door, drive to the crate, jump onto the
Ambulance, and onto the crate to get the package.
[H88] - Behind Hope Medical College.
[H89] - On the awning of the east building of the Turtle Head Fishing Co.
Notes: Use the stairs to reach the top of the building next door and
then jump onto the awning to reach the package.
[H90] - On ground level and in the space between the same building where you
got H89 and the east side of the wall surrounding the Turtle Head
Fishing Co.
0=================0
| Wichita Gardens |
0=================0
[H84] - In the northeast corner near your hideout behind the signs (and also
behind the Toyz Van).
[H85] - In the entranceway of the apartment complex across the street from
the YFBC sign.
[H86] - Between the apartment complexes south of the bridge.
[H91] - Underneath the broken twisted bridge east of the Turtle Head Fishing
Co.
0===============================0
| Francis International Airport |
0===============================0
[H92] - Beside the Firetruck at the Francis International Airport Fire
Station.
[H93] - Underneath wing of plane on the westmost side of large group of
planes west of main airport dome (just southeast of McAdam Airways
hangar).
[H94] - At the west side of the main airport dome.
Notes: Drive through gate west of the Firetruck and drive west to get
the package.
[H95] - Underneath plane docked at gate south of large group of planes.
[H96] - Behind billboards along the roundabout near the subway entrance.
[H97] - Near the Francis International Airport subway platform at the bottom
of the stairs.
Notes: See Chapter "II.9. H16, H97, and Shoreside Vale" for more
details on how to get it.
[H98] - On top of helipad in the southwest corner of airport area.
[H99] - On the lower edge of the runway running NW to SE just southeast of
H98.
[H100] - On the lowermost level at the end of the east-west runway (east
end).
/=========================================================================\
0===========================================================================0
| II.12. Rampages (Part One) |
0===========================================================================0
\=========================================================================/
As you go around the city, you will notice some skull icons laying about.
These are the Rampage Icons. When one is activated, you will be instructed to
kill or destroy certain objects within two minutes and with a given weapon
with unlimited ammo (that you can't switch out of during the duration of the
Rampage). The people that you are instructed to kill are always gang members
and you can pick up money and weapons dropped by your victims during a
Rampage.
Each Rampage in GTA3 has two locations, a primary and a secondary location.
If you fail the Rampage at its primary location, the Icon will move to a
secondary location. If you fail the Rampage at its secondary location, the
Icon will move back to its primary location.
There are a total of 20 Rampages in GTA3 and seven of them are located here
in Shoreside Vale. The rampages in the Brady Games strategy guide are not
numbered so I have numbered them for my walkthrough. The numbers are based on
the fact that the first six Rampages are in Portland, the middle seven are in
Staunton Island, and the last seven are in Shoreside Vale. This is why the
Rampages here are numbered 14-20 instead of 1-7. The numbers go from north to
south. The primary location is designated as "A" and the secondary location
is designated "B".
Your reward for finishing Rampages will increase by $5,000 for each one
completed and you will get a $1,000,000 bonus for successfully completing all
20 Rampages.
Thanks to one my readers, Sri c, who wrote to me about using a Rhino for one
of the Rampages for Vice City, I was inspired to try this on every Rampage in
Vice City. After finding out that I could use either the Rhino or Hunter on
most of the Rampages in Vice City, I tried it in GTA3. I found that you can
do most of the Rampages in GTA3 using the tank and I have written a new
section, "III.12. Using the Rhino With Rampages", after acquiring one to
report my findings and make suggestions. If you want to try it out don't do
any Rampages until after getting a Rhino (legally or with cheats).
One of the annoying things about the Rampages in GTA3 is that even if you are
in the right position and doing the right things, the game may decide to not
generate enough targets to complete the Rampage. This was something that was
fixed, for the most part, for Vice City but has to be endured here (although
I have not had that problem when using the Rhino).
Below are the seven Rampages for Shoreside Vale and the strategies for each
location.....
0===========================================0
| [R14] - Fry 20 Columbians (Flame Thrower) |
0===========================================0
Locations:
**********
[R14-A] - Behind car garage of the same house where H77 is found (Cedar
Grove).
-----------------------------------------------------------------------------
Notes: PS2 Version
***********
Use a Cartel Cruiser and drive to the Rampage Icon. After
getting the icon, quickly drive over to the Columbian
Mansion. Go inside the gate and drive to the southwest
corner, get out, and walk right up against the fence. You
can shoot flames through the fences and walls so the
fence will protect you from the nasty Columbians. Start
by sweeping left for a couple of seconds and then sweep
right for a couple of seconds and repeat pattern until
rampage is completed. This tactic gave me a more
consistent success rate. I tried going behind the fences
to the houses next door to the Rampage Icon but I found
that the game did not generate as many targets for me to
get rid of and I would always fail. I found that by going
to the Mansion, the game would generate more targets.
Plus they don't know I'm there even as I roast them.
Xbox Version
************
The above tactic doesn't work in the Xbox version because
it never seems to generate enough Columbians near the
Mansion for it to be successful. Here, just walk to the
sidewalk but hang just behind the short wall near the
large hedge. You will recieve some damage from the
Columbians but the game will generate enough for you to
successfully complete the Rampage. And they will run up
to you making it easy to flame them.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[R14-B] - Behind the wall in front of the Fudge Packing Corp. (Pike
Creek).
-----------------------------------------------------------------------------
Notes: Get the Icon and go to the northeast corner where the
road bends and stand behind the wall. Sweep left and
right to get your targets. If you need to get more
targets, move from behind the wall and lure some
Columbians to your position and duck behind the wall
again. Not too hard.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0================================0
| [R15] - Behead 20 Hoods (M-16) |
0================================0
Locations:
**********
[R15-A] - Behind the Squid sign in the northeast corner of Wichita Gardens.
-----------------------------------------------------------------------------
Notes: Use a car to get up to the Rampage. When you start, get
back into the car and drive off and back onto the street.
Go into the parking lot and turn right then stop at the
Adrenaline Icon (across the street from the Stalkers
sign). Grab it, walk about halfway to the street, and
start shooting at the Hoods. Their shirt color, red or
purple, makes no difference. Remember, only headshots
count for kills. But with you on an adrenaline high
(everything slows down), This shoudn't be too hard. Aim at
their heads and take very short controlled bursts.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[R15-B] - Behind the "Gasoline. For youth on the move" sign on the first
hairpin turn on the main street leading up from Wichita Gardens
to Cedar Grove.
-----------------------------------------------------------------------------
Notes: Get the Icon, get between the signs, go to the railing,
and start shooting. For some reason, the Hoods don't know
you are there even as you take them out so they don't
shoot at you. This makes this Rampage easier. Even better,
some of the Hoods will walk directly in front of you
making for point blank shots.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0=============================================0
| [R16] - Behead 15 Columbians (Sniper Rifle) |
0=============================================0
Locations:
**********
[R16-A] - Behind the white crate near J15 southeast of the Undercover
Storage Company in Pike Creek.
-----------------------------------------------------------------------------
Notes: Get a car and drive to the Icon. Get the Rampage Icon, get
back into your car, drive up the ramp and fall down to the
street below. It is a long way down and hopefully you will
be able to land on your wheels. If you do and maintain
control, quickly make your way to the Burke Supply Co.
just south of your position. Get to the corner edge of the
building and get out. Aim south at the street to claim
your targets. The small wall will keep the Columbians from
getting any closer but will allow you to make headshots.
Many of them will cluster in one place trying to get to
you but instead will allow you to get a lot of targets
quickly. The Columbians will take off some armor but if
you are good with your aim this Rampage shouldn't be too
bad.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[R16-B] - On the end of the long building behind the Pike Creek Police
Station (southeast corner).
-----------------------------------------------------------------------------
Notes: Same strategy as before except that you want to place a
car just before the small ramp below where the Icon is.
Run back up to the Icon, get it, jump down, get into your
vehicle, drive up the ramp, and jump into the street. Then
go the Burke Supply Co. and take out the Columbians.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0=====================================0
| [R17] - Splatter 20 Hoods (Shotgun) |
0=====================================0
Locations:
**********
[R17-A] - On top of one of the car garages by the apartment complexes in
Wichita Gardens (jump from bridge to reach).
-----------------------------------------------------------------------------
Notes: Get the Icon and jump back down to ground level. Get into
the Kuruma that is parked nearby and quickly drive east
and to the main road. Get out on the east side of the road
and get out. Go south and shoot the Hoods as they appear.
If you try to do the Rampage near where you got it, you
may be swarmed by lots of Hoods. They generate on both
sides of the narrow side road and all the Hoods from both
sides of the road will quickly converge on your position
and they will take off your armor and health quickly. The
main road to the east is much wider so you can work on one
side of the road and usually not attract the attention of
the Hoods on the other side. This will make things
manageable. Any Hoods that shoot at you will be the ones
far away from you and they will be running toward you. But
since they are far from you, they can't really hurt you
because their guns (Pistol, Uzi) are not good from long
range and you can knock them down before they can do any
damage.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[R17-B] - Behind the Sumo sign at the intersection of the main road and the
road leading to Francis International Airport.
-----------------------------------------------------------------------------
Notes: Go up the main road and shoot the Hoods as they generate.
The wide main road will allow you to work one side of the
road without attracting the attention of the Hoods across
the street. They will usually generate in groups and the
powerful Shotgun will make quick work of all the Hoods you
target. A pretty easy Rampage.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0===============================================0
| [R18] - Destroy 15 Vehicles (Rocket Launcher) |
0===============================================0
Locations:
**********
[R18-A] - On top of the Turtle Head Fishing Company at the top of the
stairs.
-----------------------------------------------------------------------------
Notes: Just stay on top of the roof and shoot the cars from your
position. Also try to kill the pedestrians to attract cop
cars. If you get a 3-Star rating, the police helicopter
also counts as a vehicle. The only issue is if the game
will generate enough targets for you to destroy within the
two minutes.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[R18-B] - Behind the Badfellas sign just before the main road, leading from
Francis International Airport, turns left into Pike Creek.
-----------------------------------------------------------------------------
Notes: Get a vehicle and drive to the Icon. Position your car so
you can see the airport parking lot. Get out, get the
Icon, and get back in again. Drive toward the airport
parking lot but at the same time go east. Get out when you
get to a point where you can see the entire parking lot.
There are about nine cars in the lot and you can get them
quickly. Walk away from your car and destroy it. Now you
only have five cars to get and just walk up to the main
road. However, there are pedestrians around and you will
usually kill some when you destroy cars. Some of them may
attack you as you try to complete your objectives. Just
focus on the cars and you will be OK.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0===============================================0
| [R19] - Drive-by and Destroy 7 Vehicles (Uzi) |
0===============================================0
Locations:
**********
[R19-A] - At the guard gate for Punk Noodles across the street east of the
Turtle Head Fishing Company in Pike Creek.
-----------------------------------------------------------------------------
Notes: Get a fast sports car, like a Banshee, and drive to the
Icon. Get the Icon and then drive as fast as you can to
the airport parking lot. There you have plenty of cars you
can quickly drive-by and destroy without any problems
whatsoever.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[R19-B] - Behind the large rock on the left side of the road southeast of
the main dam building at Cochrane Dam (go down the road that
junctions at the Turtle Head Fishing Factory heading toward the
dam).
-----------------------------------------------------------------------------
Notes: Same as before but you will have less time to work with
because you will have to drive a longer distance to get to
the parking lot but you should still be able to destroy
the necessary number of cars within the time limit.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0==============================================0
| [R20] - Splatter 20 Columbians (Any Vehicle) |
0==============================================0
Locations:
**********
[R20-A] - Behind the Fat Burger Kid sign directly across the street from
the main entrance to Francis International Airport (just north of
the subway entrance).
-----------------------------------------------------------------------------
Notes: Get the Firetruck from the airport fire station and drive
to the Icon. Get the Icon and use the Firetruck to run
over the Columbians. The Firetruck should withstand their
gunfire long enough to survive the Rampage. When you
start, drive under the main bridge and go back to the main
road and enter near the Sumo sign. The reason for this is
that the road on front of the airport terminal entrance is
narrow and the Columbians will shoot you from the other
side of the road seriously damaging your vehicle. By doing
this, you will only have to deal with the ones in front of
you limiting their damage potential. Drive up the main
road and kill the necessary Columbians to succeed.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[R20-B] - In the grassy area across the street and south of the Burke
Supply Co. (almost directly across from where the Burke company
and the Hospital meet).
-----------------------------------------------------------------------------
Notes: The only difference here is that you drive down the main
road toward the airport. Otherwise the same strategy
applies.
/=========================================================================\
0===========================================================================0
| II.13. Unique Stunt Jumping (Part One) |
0===========================================================================0
\=========================================================================/
Now is time to do some Unique Stunt Jumps. The best vehicle to use, for all
of the jumps, is clearly the Cheetah unless noted. Listed below are all the
Unique Stunt Jumps in Shoreside Vale. There are a total of 20 Unique Stunt
Jumps in the game and eight of them can be done in Shoreside Vale.
Your reward for finishing Unique Stunt Jumps will increase by $5,000 for each
one completed and you will get a $1,000,000 bonus for successfully completing
all 20 Jumps.
The Unique Stunt Jumps are not numbered in the Brady Guide so I have numbered
them here for this walkthrough. The numbers go from north to south, west to
east, and from 13 to 20. As noted earlier, the Unique Stunt Jumps are marked
with an "J" for easier identification.....
0==============0
| Cochrane Dam |
0==============0
[J13] - The embankment at the outer edge of the hairpin turn just west of the
Cochrane Dam entrance (which is south of the dam itself) (heading
east to west).
Notes: Start at the 90-degree turn, just east of the Cochrane Dam
entrance (where the road turns north toward the tunnel under
construction near the top of the hill), point west, and go.
0============0
| Pike Creek |
0============0
[J14] - The ramp on the east side of the Undercover Storage Company (heading
west to east).
Notes: You must land in the enclosed area in the southeast corner of
the Fudge Packing Factory to succeed (where H80 is located).
[J15] - The ramp on the southeast side of the Undercover Storage Company
where R16-A is located (heading north to south).
Notes: You must land on top of the south building behind the Pike
Creek Police Station (where R16-B is located) to succeed.
0=================0
| Wichita Gardens |
0=================0
[J16] - The broken bridge where H91 is located (heading south to north).
0===============================0
| Francis International Airport |
0===============================0
[J17] - The metal ramp by one of the Rockstar planes in the large group of
planes (northeast of the Police Bribe) (east to west).
[J18] - The left concrete ramp south of the north McAdams Airways hangar
(northwest of the large group of planes) (heading south to north).
Notes: You can't touch the hangar so you will need to go to the
runway to get enough speed to clear the building and get
credit for the jump.
[J19] - The concrete ramps south of the Health and Adrenaline powerups and
across the hangar from the group of helicopters (heading west to
east).
Notes: You can't touch the hangar here either so you will need some
distance to make the jump. You can hit the helicopters but
still get credit for the jump.
[J20] - The concrete ramps east of J19.
Notes: Get on the runway and start by the concrete ramps for J19.
Then line yourself with the ramps for J20 to clear the hangar.
Now let's go and do the vehicle based missions starting with.....
/=========================================================================\
0===========================================================================0
| II.14. "Gripped!" |
0===========================================================================0
\=========================================================================/
In the parking lot in Shoreside Vale, east of Cedar Grove and near where H79
is located, is a Patriot. When you enter the Patriot, you begin the Patriot
mission "Gripped!". Here you have to collect 20 checkpoints and you have five
minutes to collect them all. However, when you get the first checkpoint, you
have 15 seconds to collect the second one. Fortunately, the faster you can
get the checkpoints, the more time you can accumulate. The timer will start
when you get the first checkpoint.
This is probably the hardest of all of the vehicle missions in the game.
Mainly because of all of the climbing uphill and trying to control the
Patriot while going downhill. This mission is harder in the Xbox version
because the trees and foilage are made larger and more lush making it very
hard to see what you are doing.
Go left and get the first checkpoint (1). The second checkpoint (2) is on a
small hill and if you try to get it head-on, you will most likely flip the
Patriot. Go to the left of the checkpoint and turn right to get it. Behind
(2) and partway up the rocky part of the hill is (3). Then turn slighty right
and you will see two more checkpoints (4,5). Number (4) is on the left and
should be gotten first. After getting (4), back up very slightly and get
number (5).
When you finally reach the top of the hill, you will see two checkpoints, one
to the right and one to the left. Get the one to the right first (6). Be
careful, the trees will obscure your vision a bit. After getting (6), back up
and then whip the Patriot 180 degrees so you can get number (7). Be careful
when you go from the grass to the rock otherwise you may flip the car off the
hill and back into Wichita Gardens. After getting (7), turn right and go into
the street.
Turn right and follow the street toward (8) which is right by the edge. Go up
the street and go between the last tree from the tunnel and the lightpost to
get up the hill and claim (9). The next three (10,11,12) are relatively easy
and you can get them quickly to accumulate a lot of time. After getting (12),
turn left and brake slightly going down and then climb up to get (13).
Getting number (14) is a bit tricky. From (13), head right and make sure that
(14) is off to your left. You will see that (14) is partway down the steep
hillside. Turn your Patriot right and position your car so that (14) is
behind you. Then tap reverse once and let gravity pull you to (14) and tap
accelerate when necessary to keep control.
After getting (14), hold accelerate and go straight up and get (15). Turn
left and back down to get (16). After (16), turn right and you will have to
go practically straight up this pointed hill to get (17). Getting from (17)
to (18) is dangerous because of the steep hills so you will have to use
handbrake and reverse together to keep control.
After getting (18), turn right and go get (19). (19) is pretty easy to get
and after that is the last checkpoint (20). (20) is sitting on the top of the
tunnel entrance on the right side and out of view. You can see the left side
of the the tunnel top and line yourself properly with it. If you don't, you
may fall into the street instead and miss (20). Then go down and get the last
checkpoint to complete the vehicle mission and get $40,000 for doing so.
/=========================================================================\
0===========================================================================0
| II.15. Vigilante Mission (Shoreside Vale) |
0===========================================================================0
\=========================================================================/
Now it is time to do the Vigilante Mission for Shoreside Vale. Scroll back up
to I.12. Police Vehicles and Vigilante Missions for details on how it works.
Don't forget, some of the hard to find vehicles for car collection may be
used by the criminals you are chasing so don't hesitate to abandon the
Vigilante Mission to get them.
/=========================================================================\
0===========================================================================0
| II.16. Firetruck Mission (Shoreside Vale) |
0===========================================================================0
\=========================================================================/
This next mission involves the Firetruck which can be obtained at Francis
International Airport. When you enter the Firetruck you can activate the
Firefighter Mission by pressing Activate Vehicle Mission. Your goal is to put
out vehicle fires. You are instructed to go to a area and put out a car fire.
The more fires that you put out in a given run, the more money you make. You
are given about 22 seconds of time when you put out a fire and the game likes
to make you go from one end of Shoreside Vale to another so you end up eating
away a lot of that time.
There is also a bonus for putting out fires. When you put out the first
twenty fires in each section of the city (the first twenty for Shoreside
Vale, the first twenty for Staunton Island, and the first twenty for Portland
- 60 total), you will gain the Flame Thrower weapon icon for all of your
hideouts and inch closer to 100% Completion.
And like with the Vigilante Mission some of the cars you may need for the car
lists may be generated for the car fires. Abandon the mission to claim the
cars as needed.
/=========================================================================\
0===========================================================================0
| II.17. "Rumpo Rampage" (Toyz Van) |
0===========================================================================0
\=========================================================================/
When you went and acquired H84, you may have noticed a blue van that had a
logo on the side: Toyz in the Hood. When you enter the van, you will trigger
a Toyz Van Mission, in this case, "Rumpo Rampage".
What you do is take remote controlled cars and try to blow up as many gang
vehicles as you can in two minutes. For this mission, you blow up the gray
Hoods Rumpo XLs the nearby gangs use.
There are a total of four Toyz vans in the game and each one will require you
to take out different gang cars.
When you finish this mission, you will be rewarded $1,000 times the number of
cars you managed to destroy. If you destroyed three cars, you will get
$3,000, if you destroyed eight cars, will get $8,000 and so on.
/=========================================================================\
0===========================================================================0
| II.18. Heading to Staunton Island |
0===========================================================================0
\=========================================================================/
At this point I have done all I can on Shoreside Vale and now is the time to
go to Staunton Island. I can just use the Porter Tunnel to make my way to my
hideout in Staunton Island. You might have noticed that if you went into the
tunnel that no cars will go from the turnoff leading to Francis International
Airport to Staunton Island. After getting to my hideout at Staunton Island, I
saved my game.
/=========================================================================\
0===========================================================================0
| II.19. Package Hunting (Part Three) |
0===========================================================================0
\=========================================================================/
Time to get the remaining Hidden Packages.....
0==========0
| Portland |
0==========0
[H33] - On the small island south of Portland (and south of the Turtle Head
Fishing Co. in Callaghan Point).
Notes: This package can only be had by boat. Take one of the boats
docked near Asuka's Condo and go to the island to get the
package.
0==========0
| Rockford |
0==========0
[H34] - In the northwest corner of Phil Cassidy's Army Surplus.
[H36] - On top of one of the overhangs at Carson General Hospital.
Notes: Drive one of the Ambulances near the Package and jump on top
of the Ambulance to get to the Package.
0==========0
| Aspatria |
0==========0
[H35] - Behind one of the Rockstar billboards on the northeast side of
Liberty Memorial Coliseum.
[H37] - At the main entrance to Liberty Memorial Coliseum.
[H41] - In an open garage within the gated area south of Liberty Memorial
Coliseum.
Notes: You need a Cartel Cruiser to open the gate. You can find one
at the construction site east in Fort Staunton.
0================0
| Liberty Campus |
0================0
[H38] - On the east side of the campus south of the St. Matthias University
sign (between the building and the street).
0===============0
| Fort Staunton |
0===============0
[H39] - On the second floor of the unfinished Pan-Lantic building in the
small room near the Healh and Body Armor Icons.
Note: The stairs leading into the unfinished building is just north
of the blue walled area. Go up the stairs and head to the next
corner ahead of you. As you get there, you will see another set
of stairs leading up. Go up then turn right. You should see the
Health and Body Armor Icons. Go up to them and use the Look
Ahead feature to turn around. You should see another incomplete
small room with two entrances. You should see the package
through the right entrance.
[H40] - On top of the bridge on the east side of Fort Staunton.
Notes: You will need to carefully walk the bridge supports to get the
Package.
[H42] - In the basement (southeast side) of the unfinished Pan-Lantic
building.
0=========0
| Newport |
0=========0
[H43] - In open garage right of the Blista near the Pay N' Spray.
[H44] - Tucked in cubbyhole on second floor of the carpark (north side).
[H51] - Near the end of the set of piers just north of the Callaghan Bridge
and just south of the condo complex.
[H52] - At end of the L-shaped alleyway across the Callaghan Bridge south of
Lips 106.
[H53] - In front of the City Hall Building just south of the Callaghan
Bridge.
[H54] - In the middle section of the piers just south of the Callaghan
Bridge.
0=================0
| Belleville Park |
0=================0
[H45] - In the alleyway south of the Belleville Park Fire Station. It is up
against the Uncle BJ's Deli & Groceries store tucked in a corner by
the garage doors.
[H46] - On top of Uncle BJ's Deli & Groceries underneath the bridge loop
(yes, there are two Deli places in Bellville Park. Go figure).
Notes: Go up the bridge loop and jump from it to land on the top of
the building.
[H47] - Under the road tunnel just under the bridge loop south of the Fire
Station.
[H48] - In basketball court in the northeast corner of the main park.
[H50] - Under the small bridge in the middle of the park.
0============0
| Torrington |
0============0
[H55] - Behind the gated area of the Liberty City Police HQ building
(northeast side next to the building).
Notes: Need to use a Police car to open the gate. There is always one
in the parking lot you can use.
[H56] - Underneath the small bridge leading to Liberty City Police HQ from
the main double road to the east.
[H59] - In front of the elevator of the AMCO HQ underground parking garage.
[H60] - At the topmost level of the AMCO HQ building.
Notes: Take the stairs south of the Health Icon to reach the Package.
[H68] - Behind the star statue west of Kenji's Casino.
[H69] - At the top of the helipad at Kenji's Casino.
0===============0
| Bedford Point |
0===============0
[H57] - Tucked in a little cubbyhole just northeast of the south church
entrance on the west side of Bedford Point.
[H58] - At the end of the alley by the Hyaku Dojo sign west of the AMCO HQ
building.
[H61] - On the top level of small glass building directly across the street
(west) of the AMCO HQ building.
[H62] - In the small doorway facing the intersection west of Liberty Tree
Offices.
[H63] - On the roof on the east side of Liberty Tree Offices.
Notes: Use the stairs in front of the underground parking garage
entrance to reach the Package.
[H65] - By the Kuruma in the Liberty City Offices above ground parking lot.
[H66] - In the Liberty Tree Offices underground parking garage.
[H67] - On the walkway west of the subway entrances.
0=================0
| Staunton Island |
0=================0
[H64] - Behind the rocks near the pier west of Liberty Tree Offices.
At this point I have 99 Hidden Packages. The last one (H49) is on top of the
broken drawbridge that connects Staunton Island with Shoreside Vale
(Shoreside Lift Bridge). Getting this one will require special techniques and
will be the last thing to do before heading to Portland.
/=========================================================================\
0===========================================================================0
| II.20. Rampages (Part Two) |
0===========================================================================0
\=========================================================================/
Listed below are all the Rampages (seven total) for Staunton Island and the
strategies for each one......
0===================================0
| [R7] - Destroy 15 Vehicles (M-16) |
0===================================0
Locations:
**********
[R7-A] - South end of Liberty Campus (south of the Police Bribe).
-----------------------------------------------------------------------------
Notes: Drive up to the Icon, get the Icon, and drive over to the
Liberty Memorial Coliseum parking lot. Destroy all the
cars there including your own. Then go over to the
intersection at the northwest part of the parking lot.
There you can get the rest of the cars you need to
complete the Rampage. When the Police cars start coming,
this will make things a little easier since they will
converge on you and won't try to speed away when you shoot
at them unlike the other cars. The Police Helicopter also
counts as a vehicle so destroy it if you can. If you start
a chain reaction of explosions, all the exploding cars
count even if you didn't shoot directly at them.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[R7-B] - At the Pan-Lantic construction site tucked in the inside part of
the hairpin turn of the street that separates the north and south
sections of the site (Fort Staunton).
-----------------------------------------------------------------------------
Notes: Get a car and drive up to the Icon. Get the Icon and
destroy your car and the Cartel Cruiser west of the Icon's
position. Go to the opening east of the Icon's position
and shoot up the cars, and any Columbian that shoots at
you, that appear on the road. Stay behind the fence, this
will keep the pedestrians from taking whacks at you. The
game should produce enough cars to complete the Rampage.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0======================================0
| [R8] - Explode 25 Yardies (Grenades) |
0======================================0
Locations:
**********
[R8-A] - In the alley behind the Fire Station (Belleville Park).
-----------------------------------------------------------------------------
Notes: Grab the Icon and run to the Liberty Memorial Coliseum
parking lot. The short wall there will keep any hostile
Yardies at bay but will allow you to throw Grenades at
them. This makes this Rampage easier.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[R8-B] - In a cubbyhole in the south part of Liberty Campus just north of
your hideout.
-----------------------------------------------------------------------------
Notes: The simplest way to do this is to run down the street,
throw Grenades at any Yardies you see and run away from
those who chase you, and hope that the game generates
enough Yardies to finish the Rampage.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0===================================0
| [R9] - Torch 16 Yakuza (Molotovs) |
0===================================0
Locations:
**********
[R9-A] - At the tip of the building partway up the long bridge just
northeast of Lips 106 (Newport).
-----------------------------------------------------------------------------
Notes: Run south down the street and torch the Yakuza you see.
When you get to the intersection where City Hall is, stop.
Stay here and torch the remaining Yakuza. Use your camera
to target Yakuza behind you. Remember, stay far enough
away from them when you nail them otherwise you may set
yourself aflame.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[R9-B] - Just south of 8-Ball's Bomb Shop (Newport).
-----------------------------------------------------------------------------
Notes: Jump on the wall and go to the corner. Then throw or drop
Molotovs at all the Yakuza you see. This vantage point
makes the Rampage very easy.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0======================================0
| [R10] - Destroy 8 Vehicles (Shotgun) |
0======================================0
Locations:
**********
[R10-A] - At the southwest corner of the main park in Belleville Park.
-----------------------------------------------------------------------------
Notes: Get a car and go to the Icon. Get the Icon, get back into
your car, and zip as fast as possible to the carpark near
the Pay N' Spray. Go up to the second level and get out.
Shoot your car until flames come out and move to the
nearest car, shoot it up until flames come out and move
to the nearest car, and so forth. You should have one car
left to destroy by the time you have destroyed all the
cars on this level. Move up to the next level and destroy
the first car you see to complete the Rampage.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[R10-B] - At the northeast corner of the main park of Bellville Park.
-----------------------------------------------------------------------------
Notes: Same strategy except that since are closer to the carpark
from this position, you will have more time to work with.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0=================================================0
| [R11] - Annihilate 30 Yardies (Rocket Launcher) |
0=================================================0
Locations:
**********
[R11-A] - At the entrance of the church graveyard (west side) (Bedford
Point).
-----------------------------------------------------------------------------
Notes: Get a car and drive to the Icon. Get the Icon and drive
just south along the road to the set of stairs belonging
to the building to the building next to the church (south
side of the block). Drive up the stairs and get out. From
here you can get a lot of Yardies quickly. If any manage
to come up to assault you, get back into your car and run
them over.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[R11-B] - Tucked away by the stairs in front of Liberty Tree Offices
(Bedford Point).
-----------------------------------------------------------------------------
Notes: Same strategy except that you have to drive north from
your position to get to the set of stairs.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0============================================0
| [R12] - Pop 17 Yardie Heads (Sniper Rifle) |
0============================================0
Locations:
**********
[R12-A] - Second floor on the AMCO HQ building (use stairs to reach)
(Torrington).
-----------------------------------------------------------------------------
Notes: Get the Icon and go back down to street level. Stay
behind the railings and shoot at the Yardies. Remember,
only headshots count. The only matter to resolve is
whether you are accurate and fast enough to complete the
Rampage. The game always seems to generate enough to
complete the Rampage so there should be no shortage of
targets.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[R12-B] - At the topmost level of Kenji's Casino (north side)
(Torrington).
-----------------------------------------------------------------------------
Notes: Get the Rampage and jump down to the street in front of
the main entrance. From here you can just stand here and
pop their heads with no problem except for one. Since the
Yardies and the Yakuza don't like each other, when a
Yakuza Stinger drives by, the Yardies will chase and
attack it making it harder to get your headshots.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0========================================0
| [R13] - Burn 25 Yakuza (Flame Thrower) |
0========================================0
Locations:
**********
[R13-A] - Near the southeast entrance of Liberty Tree Offices above ground
parking lot (Bedford Point).
-----------------------------------------------------------------------------
Notes: Drive up to the Icon, get the Icon, and drive over to the
nearest street. Go around and flame all the Yakuza you
see. They will never attack you so this Rampage is very
easy to complete.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[R13-B] - Tucked in the corner near the south entrance of the church (west
side) (Bedford Point).
-----------------------------------------------------------------------------
Notes: Same strategy, different part of Bedford Point.
/=========================================================================\
0===========================================================================0
| II.21. Unique Stunt Jumping (Part Two) |
0===========================================================================0
\=========================================================================/
Listed below are the four Unique Stunt Jumps on Staunton Island.....
0=========0
| Newport |
0=========0
[J9] - The ramp at the top of the carpark (southwest end) (going from north
to south).
Notes: You will need to move the car that is usually parked in the
pathway so you can get enough speed to make the jump.
[J10] - Directly underneath the west end of Callaghan Bridge (use the gravel
pile to jump across) (going from north to south).
Notes: Try not to go too fast otherwise you may bounce off the other
end of the landing area and into the water.
[J11] - On the median of the road east of Lips 106 (between the billboards)
(going north to south).
Notes: Be careful of the trees, they can mess up your approach if
you're not careful.
0===============0
| Bedford Point |
0===============0
[J12] - Through the Tw@ Internet Cafe and up the stairs (heading east to
west).
Notes: Start from the corner in the east and align yourself with the
ramp when you approach the street.
/=========================================================================\
0===========================================================================0
| II.22. Vigilante and Firetruck Missions (Staunton Island) |
0===========================================================================0
\=========================================================================/
Don't forget to do the Firetruck and Vigilante Missions for Staunton Island.
As before, only the first twenty kills in the Vigilante Mission count toward
additional Police Bribes and the first twenty fires put out during the
Firefighter Mission count toward getting the Flame Thrower Icon for all of
your hideouts.
/=========================================================================\
0===========================================================================0
| II.23. "A Ride In The Park" |
0===========================================================================0
\=========================================================================/
Go into the main park in Belleville Park and near the north end by the
basketball courts is a Landstalker. Entering it will trigger the vehicle
mission "A Ride In The Park". Here you have two minutes to collect 12
checkpoints and you are given 10 seconds for each one you get.
When you start, you will see a checkpoint off to your left (1). Go to the set
of tracks on the other side of the building and line yourself with the
platform the checkpoint is on. Carefully get on the platform and then collect
the checkpoint. Then rush to the wall on the west side of the park and head
south scraping the right side of the Landstalker against the wall in the
process.
Ahead of you is a cluster of three checkpoints (2,3,4). Get the first one
ahead of you (2) then angle slightly left to get (3). Stop and let the
vehicle settle against the wall then back up to get (4). Go south to the end
of the park and collect (5) then head back north to the small bridge and
approach from the west side.
Here there are a cluster of three checkpoints (6,7,8). Get the one on the
west incline (6), then the one under the bridge (7), then line yourself with
the next checkpoint and climb up the incline get it (8).
From there head south to the obelisk and get the checkpoint on the outside
edge of it (9) then go up the stairs and get (10). Back straight out and get
the checkpoint at the toilet block (11).
Move forward and head north to the lake. The last checkpoint is on the island
and you will see an incline on the east side of the island. Climb it to get
the last checkpoint (12) to complete the vehicle mission and get $30,000 for
your efforts.
/=========================================================================\
0===========================================================================0
| II.24. "Multistorey Mayhem" |
0===========================================================================0
\=========================================================================/
This particular vehicle mission takes place within the confines of the
carpark in Newport. The setup is a little unusual in that you have to take a
Stallion, stop just outside of one of the entrances, get out then get back in
again. There is usually one parked just inside the south entrance of the
carpark. Get it, go out the south entrance, turn around so you are just
outside the south entrance, get out then get in again.
When you start you have two minutes to get twenty checkpoints. Unlike the
other vehicle missions the timer starts when the mission does and you have
twenty seconds to start plus five seconds for each checkpoint nabbed.
The first four are on the ground level. (1) is just ahead of you then turn
left until you see (2) which is between the entrances (a commonly missed
checkpoint) then turn right until you see (3) then whip left to get (4) then
go up the ramp to the second level.
When you get up to the second level, get (5) which is ahead of you but a
little to the left then turn around and get (6) which is in a car (smack the
car to move it out of the way when you get the checkpoint) then angle left to
get (7) and straighten out to get (8) then turn right and go up the ramp.
When you get up to level three, spin left to get the checkpoint which is
sitting by the ramp (9) (another commonly missed checkpoint) then turn around
and go along the right wall to get (10) and (11) (be careful when approaching
the wall - there seems to be an invisible obstacle near where the ramp is).
When you get (12), back up and turn right to go up the ramp.
After getting up to level four, get the one ahead and off to the right (13)
then turn right to get (14) then whip left to get (15) then get the
checkpoint near the ramp before going up (16).
After getting up to level five, turn left to get the checkpoint by the ramp
(17) then turn around and go to the checkpoint along the right wall (18) then
turn left to get (19) then go along the wall and jump off the ramp to get the
last checkpoint suspended in the air (20).
When you get the last checkpoint, you will get $30,000.
/=========================================================================\
0===========================================================================0
| II.25. "Casino Calamity" (Toyz Van) |
0===========================================================================0
\=========================================================================/
In a parking lot just northwest of Kenji's Casino is another Toyz Van.
Entering it will trigger the Toyz Van Mission "Casino Calamity". Just like
"Rumpo Rampage", you have to use remote controlled cars to destroy gang
vehicles. In this mission, you have to destroy as many Yakuza Stingers as you
can in two minutes.
/=========================================================================\
0===========================================================================0
| II.26. Taxi Mission |
0===========================================================================0
\=========================================================================/
Whenever you enter a Taxi, you have the option of doing the Taxi Mission by
pressing Activate Vehicle Mission. The mission comprises of picking up fares
and driving them to their destination a la Sega's "Crazy Taxi".
The more fares you pick up in one run, the more money you make. In earlier
versions of this guide I said that the easiest place to do this mission was
in Portland. However, while playing around on the Xbox version, I found that
doing it on Staunton Island was easier especially when using the Taxi Trick
which allows you to use another vehicle for a Taxi (Official U.S. PlayStation
Magazine Demo Disc (Issue 67): Taxi Trick by DeMarlo King.)
First, get a Taxi and go to the condos east of your hideout. There you will
see a Yakuza Stinger. Park close to the Stinger, exit the Taxi, and get into
the Stinger to see if it is unlocked. If it is unlocked, reenter the Taxi.
Press and HOLD the Activate Vehicle Mission button. While holding the
Activate Vehicle Mission button, exit your taxi and enter the other car. On
the PS2, the Activate Vehicle Mission is usually the R3 button (except on one
setup) and Right Analog Stick is also the Look Around stick so it will be
disorienting trying to get to the other car.
Once you get close enough to the other car, press Enter Vehicle and, once
inside (wait until you close the car door otherwise the mission will end
before it begins), release the Activate Vehicle Mission button. Now the Taxi
Mission will begin inside the new car.
This trick also works on the Xbox version and is much easier to do since the
X button is the Activate Vehicle Mission button so there is no disorientation
while trying to get into the other vehicle.
And, thanks to one of my regular readers, Glen T. Winstein, this also works
on the PC version.....
"The taxi trick works for PC: hold Caps Lock to initiate activation of the
mission, hit F to exit the taxi, maneuver Al to whatever other vehicle,
hit F to enter it, then release Caps Lock."
I used the Stinger because it handles a lot better at high speed than the
Banshee (which I was using in earlier versions of the guide when in
Portland). The only thing to look out for is when you are told to go the Fort
Staunton Construction Site. While getting your customer to it, you will be
shot at by Columbians so you have to make sure that they can't get into
position to pull you out (and end your mission). Strangely enough, half the
time I drop off a customer there my next fare tends to be one of the
Columbians trying to shoot me.
Even though Staunton Island is bigger than Portland, the Stinger helps you to
make quick work of the Taxi Mission (the flatter terrian helps also).
When you get 100 fares total (not necessarily in one run), you will unlock
the Borgnine Taxi at Borgnine Taxis which is next door to Head Radio in
Harwood (Portland) and inch closer to 100% Completion.
/=========================================================================\
0===========================================================================0
| II.27. H49, The Dodo, And Portland |
0===========================================================================0
\=========================================================================/
Now is time to start heading back to Portland. I still have to cross the
Callaghan Bridge but in the opposite direction. The best, and cheatless, way
to do that is by using the Dodo. You still need the Dodo for the Industrial
Import Export Garage so you can kill two birds with one stone here.
The Dodo is unusual in that it is not a car but an airplane. However, it is a
clipped winged craft meaning that it does not have most of its wings. It can
be flown but it is a difficult thing to do. However, there are FAQ pages that
will help you be able to fly the Dodo for long periods of time.
Then there is also the matter of getting H49 which is on the raised part of
the broken drawbridge. Normally, you would have to wait until completion of
"A Drop In The Ocean" (Donald Love) so the drawbridge would be fixed. Then
get on the drawbridge and onto the median and wait for it to rise so you can
get H49.
But is it possible to get H49 while the drawbridge is broken? Yes it is. It
is a little tricky but it is possible. It requires the use of the Dodo to
reach it. Those that are experts in flying the Dodo can probably get it with
little problem. But there is a way for those who can't fly the Dodo.
Step One is to get a Dodo (found at Francis International Airport), go to the
intersection with the signal light (the one that leads to the airport
terminal), stop, and turn right.
Step Two is to rev up the Dodo and go up the bridge while pushing up on the
Left Analog Stick (pushing the nose down). As you near the break, the nose of
the plane should be scraping the ground. When you get roughly two to three
car lengths from the drawbridge, yank the stick down. If you have enough
speed, the plane will go almost straight up and high enough to reach the
drawbridge. You won't fly very far but then you won't need to. Just enough to
land on the drawbridge. Once on the drawbridge, go near the package, park
very close, and parallel, to the median.
Step Three is getting up the package. You can't jump onto the median from the
road because it is too high and you can't climb to the top of the Dodo
either. But you can still use the Dodo to get on the median. Go between the
Dodo and the median. Then jump onto the Dodo near the back wheels right by
the rear windows. You should be partway up the Dodo if you jumped onto it
right. You can't jump onto the rear of the plane but you don't have to. While
on the Dodo, use the Look Around (Right Analog Stick) to aim at the median.
Then jump from your position to the top of the median. Then go get the
package to get the last Weapon Icon (Rocket Launcher) and your million dollar
bonus.
If you can't do this trick, don't worry, you can get the Package later. For
missions where I use the Rocket Launcher, I also have strategies for using
different weapons. As for the Dodo, just drive it into the tunnel and head to
Staunton Island (because of its size you will be switched into first person
mode while driving in the tunnel).
If you managed to get the package, get back into the Dodo and drop it onto
the Staunton Island side of the bridge.
Then make your way through Staunton Island and go to the Callaghan Bridge. Go
up the bridge without slowing down and you should start to glide as the
bridge droops down. Gently pull back and you should land on your wheels on
the other side.
Then simply go around the roadblocks, deposit the Dodo in the Industrial
Import Export Garage, and save your game at your hideout.
/=========================================================================\
0===========================================================================0
| II.28. Rampages (Part Three) |
0===========================================================================0
\=========================================================================/
Now is time to do the last six Rampages located in Portland.....
0==============================0
| [R1] - Kill 20 Mafia (AK-47) |
0==============================0
Locations:
**********
[R1-A] - Between the car garages east of Ciprianis Ristorante (near the
Mafia Sentinel) in St. Marks.
-----------------------------------------------------------------------------
Notes: Drive up to the Icon, get the Icon, and then go up to the
entrance of Salvatore's "Gentlenmen's Club". The Mafia are
very hositle so they will gang up on you when attacked.
The wall will help shield you from them while you take out
those near the entrance. Go around the wall a little bit
and take out those on the other side of the wall then go
back behind the wall and get the ones that generate near
the entrance. Repeat until complete.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[R1-B] - Behind the walled off area just south of Ciprianis Ristorante (go
into the alley and enter the first entrance on the left) in St.
Marks.
-----------------------------------------------------------------------------
Notes: Do the same thing here.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0=================================0
| [R2] - Murder 30 Diablos (M-16) |
0=================================0
Locations:
**********
[R2-A] - By the stairs leading to the top of Woody's Topless Club in Red
Light District.
-----------------------------------------------------------------------------
Notes: Go down the street and pick off the Diablos as they
appear. Like the Mafia, they will generally gang up on you
when attacked. Unlike the Mafia, however, they will either
be unarmed or have a Baseball Bat as they attack. Their
fists and bats won't do a lot of damage plus they make
easy targets when they rush you. A fairly easy Rampage.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[R2-B] - On the ground on the north side of the Callaghan Bridge right by
the Old School.
-----------------------------------------------------------------------------
Notes: Do the same thing here.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0=======================================0
| [R3] - Destroy 10 Vehicles (Grenades) |
0=======================================0
Locations:
**********
[R3-A] - On the elevated train tracks just northeast of Sweeney General
Hospital in St. Marks.
-----------------------------------------------------------------------------
Notes: Go up the stairs leading up to the train platform in St.
Marks and drive tp the Icon. Get the Icon and drop a
Grenade by your car then drop down to street level. By
blowing up your car, you take care of one vehicle leaving
nine to blow up. Run up to cars and drop a Grenade near
the front then run away so you don't get caught up in the
blast. Pedestrians will attack you but you can easily
outmaneuver them. You can also blow up the two cars in the
SupaSave parking lot not far from your position if you
need to.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[R3-B] - On the elevated train tracks north of Joey's Garage in Trenton.
-----------------------------------------------------------------------------
Notes: Do the same thing here but you can blow up the two cars at
the AMCO office southeast of your position if you need to.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0=================================0
| [R4] - Kill 20 Triads (Shotgun) |
0=================================0
Locations:
**********
[R4-A] - In the alley between Liberty Phamaceuticals and Mean Street Taxis
in Trenton.
-----------------------------------------------------------------------------
Notes: Get the Icon and go into the street to get the Triads. You
can't run very fast because of the Shotgun and the Triads
will gang up on you when attacked and they wield Baseball
Bats and Pistols. But the powerful Shotgun will kill in
one shot when up close so this Rampage isn't too hard even
though they will take off armor and possibly some health
while doing it.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[R4-B] - On the ledge on the east side of Sweeney General Hospital in
Portland View.
-----------------------------------------------------------------------------
Notes: Do the same thing here.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0=============================0
| [R5] - Kill 25 Triads (Uzi) |
0=============================0
Locations:
**********
[R5-A] - By the stairs at the Rockstar building in southwest Chinatown.
-----------------------------------------------------------------------------
Notes: The Uzi is the same weapon that is used for drive-bys. So
get into a car and drive-by the Triads to complete the
Rampage. This will make the Rampage very easy (unless you
are not any good at doing drive-bys).
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[R5-B] - On the ground right by the northwest corner of SupaSave in
Portland View.
-----------------------------------------------------------------------------
Notes: Do the same thing here.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0==============================================0
| [R6] - Destroy 13 Vehicles (Rocket Launcher) |
0==============================================0
Locations:
**********
[R6-A] - Just inside the entranceway of the building west of Joey's Garage
in Trenton.
-----------------------------------------------------------------------------
Notes: Drive to the Icon and drive to the AMCO offices nearby and
take out the two cars parked there. Then drive over and
destroy the Perennial parked in the street near the Police
Station, the two cop cars at the Police Station, and the
ambulance at the hospital. Then zip over to the Portland
Docks and destroy all the vehicles parked around the place
including your own if you need to.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[R6-B] - By a tree behind the wall of the Callaghan Point Power Plant (on
the south side of the building not far from the gate).
-----------------------------------------------------------------------------
Notes: Do the same thing but start at Greasy Joe's which is
nearby and destroy the three vehicles there.
With that, I have completed all the Rampages in the game and got my million
dollar bonus. Now I will finish up the.....
/=========================================================================\
0===========================================================================0
| II.29. Unique Stunt Jumping (Part Three) |
0===========================================================================0
\=========================================================================/
Listed below are the last eight Unique Stunt Jumps in Portland. Since the
Cheetah is not usually found in Portland, you can use the Banshee which is
found at Capital Autos in Harwood....
0====================0
| Red Light District |
0====================0
[J1] - The ramp sitting against the Chinatown subway entrance (going from
south to north).
Notes: You will need to land on your wheels on the elevated train
track to get credit for the jump.
0===========0
| Chinatown |
0===========0
[J2] - The concrete ramp south of the pedestrian bridge leading from the
elevated train platform to Chinatown (going from south to north).
Notes: Jump over the bridge and through the Police Bribe to succeed.
0==================0
| Callaghan Bridge |
0==================0
[J3] - The yellow and black striped ramp at the end of the median on the
bridge (going west to east).
Notes: Back up to the bridge gap to get enough speed for the jump and
land on your wheels in the gap between the two main lanes.
[J4] - The large dirt pile under the bridge near where the bridge lanes neet
the ground (going from west to east).
Notes: Jump over both white bridge bar supports to succeed.
0=================0
| Portland Harbor |
0=================0
[J5] - The ramp in the south part of the docks near the ship (just north of
the Linerunner) (heading north to south).
Notes: Jump over the tractor trailers to succeed. But don't go too
fast or else you may jump into the water.
0=========0
| Trenton |
0=========0
[J6] - The ramp on the east side of the building north of Liberty City
Sawmills (going from east to west).
Notes: You can't touch the building in order to get credit for the
jump.
0================0
| Atlantic Quays |
0================0
[J7] - The ramp with the cones by the warehouse on the east side of Atlantic
Quays (going from east to west).
Notes: Use the long pier where H32 is located to get enough speed for
the jump and you have to either land on the second building or
in the gap between the two to get credit for the jump.
[J8] - The large dirt mound between the piers in south Atlantic Quays (going
from west to east).
Notes: Use the sidewalk that goes alongside the Turtle Head Fishing
Co. to get enough speed for the jump and you have to land on
your wheels to get credit for the jump.
By completing J8, I have finished all the Unique Stunt Jumps in the game and
got my million dollar bonus. Now I will finish up the.....
/=========================================================================\
0===========================================================================0
| II.30. Vigilante and Firetruck Missions (Portland) |
0===========================================================================0
\=========================================================================/
By getting the first twenty kills in the Vigilante Mission in Portland I have
gotten the last two Police Bribes at my hideouts. I now have a total of six
Bribes and they will come in handy later.
By putting out the first twenty fires in Portland while doing the Firefighter
Mission, plus doing the first twenty in Shoreside Vale and the first twenty
in Staunton Island, I have finally unlocked the Flame Thrower Icon at all
hideouts.
If you see any fast cars like the Cheetah or the Stinger during one of these
missions, you may want to get one of these in your garage for use in any
mission that you may want to use a fast car in.
/=========================================================================\
0===========================================================================0
| II.31. "Patriot Playground" |
0===========================================================================0
\=========================================================================/
When you go to the SupaSave in Portland View, you will see a Patriot parked
there. Entering it will trigger the vehicle mission "Patriot Playground". In
this mission you have five minutes to collect 15 checkpoints and you are
given 20 seconds for each one collected. The timer starts when you get the
first checkpoint.
Go behind the SupaSave and up the stairs. After going partway up, veer right
and get the first checkpoint under the elevated tracks (1). Then go down to
the beach. As you head toward the beach, you will see the checkpoint there
but you may also see the top of a checkpoint on the rocky part just ahead of
you. If you angle the Patriot just right you can get this checkpoint (2) then
the one on the beach when you land (3) (if you miss (2) then climb up the
embankment to get it after getting (3)).
Climb up the rocky hillside to get behind the apartment complexes and in the
process get (4) which is on the edge. Once you get behind the complexes, go
forward until the next checkpoint is directly right of you then turn right
and head back to the beach in the process getting (5). Checkpoint (6) is off
to your left and right on the water's edge. This one is tricky because of the
fact that this particular part of the beach where the checkpoint is at is
steep. Get right up to it, tap forward to go down, tap reverse to slow
yourself, and when you get the checkpoint (6), hold reverse to go back up.
Go up the rocky embankment to get (7) then back down to the beach. Go under
the archway and along the left side of the embankment to get (8). Then go
onto the grass and back down to the beach. Then turn left and go up the
embankment to get (9). When getting (9), turn right and head for the grass.
Once on the grass, turn right and get (10).
After getting (10), turn around and head west. As you approach the rocky
embankment, you will see (11). Climb up to get (11), turn left when you reach
the top and climb up to get (12), then turn right when you reach the top to
get (13). Then turn left and go behind Salvatore's "Gentlemen's Club".
As you head behind the club, you may see a checkpoint off to your left but
that will be the last one collected. Checkpoint (14) is on top of the arch
near the very end. Carefully go down and get it and back up the arch and onto
the grass then turn around. Approach (15) from the west and get a good speed
to get down to the ledge where it's at. After getting (15), you will be given
a reward of $20,000.
/=========================================================================\
0===========================================================================0
| II.32. "Mafia Massacre" (Toyz Van) and "Diablo Destruction" (Toyz Van) |
0===========================================================================0
\=========================================================================/
The third Toyz Van is located west of Ciprianis Ristorante in St. Marks. Your
targets are the Mafia Sentinels that roam the area.
The fourth and final Toyz Van is located on the northeast side of the
apartment complexes in Hepburn Heights. Your targets are the Diablo Stallions
that cruise nearby.
By completing these two objectives, I have finished with the Toyz Van
missions.
/=========================================================================\
0===========================================================================0
| II.33. Taking Stock And Stocking Up |
0===========================================================================0
\=========================================================================/
I have reached the point in this guide in where I have done all I could do
and am ready to resume with the Main Story Missions. At this point I have
done.....
X=========================================================================X
| All 100 Packages (all Weapon Icons unlocked). |
|=========================================================================|
| All 20 Rampages. |
|=========================================================================|
| All 20 Unique Stunt Jumps. |
|=========================================================================|
| Ambulance Mission completed (Infinite Run plus Health and Adrenaline |
| Icons for my hideouts). |
|=========================================================================|
| At least 100 Taxi fares done (unlocking the Borgnine Taxi). |
|=========================================================================|
| The first twenty kills on each section (60 total) in the Vigilante |
| Mission (unlocking all six Police Bribes for all hideouts). |
|=========================================================================|
| The first twenty fires put out in each section (60 total) in the |
| Firefighter Mission (unlocking the Flame Thrower Icon at all hideouts). |
|=========================================================================|
| All four Toyz Van Missions completed. |
|=========================================================================|
| "Patriot Playground", "A Ride In The Park", "Mulitstorey Mayem", and |
| "Gripped!" vehicle checkpoint missions completed. |
|=========================================================================|
| Most of the car collection lists (maybe about 90% of all vehicles |
| listed). |
|=========================================================================|
| Roughly 51% completion and about $6,200,000. |
X=========================================================================X
A lot of work but well worth it. This will make some of the Story Missions a
bit easier because it gives me money and weapons that you might not think I
could have this early.
Before saving your game, you may want to stock up on ammo for your weapons.
And how do you do that? With a neat little trick.
Open your garage and remove any vehicle inside (just park it nearby for now).
Now, pick up all of the Weapon Icons to increase your ammo, then run all the
way to the back wall of the garage, and run out. You will see that all of the
Weapon Icons have immediately regenrated. Repeat this until you have lots of
ammo for all of your weapons.
Then save your game, after reparking your vehicle inside your garage, before
resuming with the Main Story Missions.
/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| III. The Story Missions |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
The strategies presented here are based on getting all 100 Hidden Packages to
get the Weapon Icons. You should get up to 99% completion before doing the
final Story Mission "The Exchange" (Catalina).
Each Story Mission is broken into six parts.....
Overview
0======0
What the mission is about.
Weapons
0=====0
Weapons used on the mission. Each weapon listed should have a lot of ammo
for it before doing the mission attempt.
Prep Work
0=======0
Any vehicle that must be had or any task that needs to be done before doing
the mission.
Notes
0===0
Additional information and other musings.
The Plan
0======0
How to do the mission.
Reward
0====0
What you get for your efforts.
With that explained, I will now finally move on to the story.....
/LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| III.1. Luigi Goterelli |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
\LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/
Luigi runs the Sex Club 7 in Red Light District. He works for the Mafia and
uses his club as a front for his prostitution operation. You have already met
him and done one mission on his behalf, "Luigi's Girls". His missions are
very easy since these are meant for newbies to get acquainted with Liberty
City and with Portland in particular.
There are a total of five missions, technically four since you have already
done one, and they can be done quickly. He is represented bt the "L" icon not
far from your hideout.
/LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| L2. "Don't Spank Ma Bitch Up" (Luigi Goterelli) |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
\LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/
Overview
0======0
When Claude arrives at the club, he is given a letter from Luigi by one of
his guards.....
"There is a new high on the street goes by the name of SPANK. Some
wiseguy's been introducing this trash to my girls down Portland Harbor.
Go and introduce a bat to his face! Then take his car, respray it. I
want compensation for this insult!"
Weapons
0=====0
None.
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
When you start, you will be prompted to take the Baseball Bat across the
street but you will not need it. Drive over to Portland Harbor and run the
guy over. The two girls nearby are not Luigi's so you won't fail the
mission if you run them over.
Exit your car and get into the pusher's car. Go to the Pay N' Spray to get
it repainted then follow the blip to Luigi's garage to park it and finish
the mission.
Reward
0====0
$4,000 and there's one less pusher on the streets.
/LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| L3. "Drive Misty For Me" (Luigi Goterelli) |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
\LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/
Overview
0======0
Luigi informs Claude that the Don's son, Joey Leone, wants some action from
his regular girl Misty. She lives in nearby Hepburn Heights and you have to
pick her up and take her to Joey's Garage in Trenton. Luigi also tells
Claude.....
"Joey ain't the kind you keep waiting, remember, this is your foot in
the door...so keep your eyes on the road and off Misty!"
Weapons
0=====0
None.
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
Drive over to Hepburn Heights, park in the blue circle, and honk your horn.
Misty will then come out and enter your car. Then drive over to Joey's
Garage to end the mission.
Reward
0====0
$4,000 and you have opened up Joey Leone's set of missions. If you happened
to be nearby between 09:00 and 19:00 hours, you may have heard a phone
ringing. This phone is right outside the Bitch'n' Dog Food Factory. This is
where you pick up missions for the factory's owner, Marty Chonks. But I
will wait until I have completed all of Luigi's missions before I do
Marty's and Joey's missions.
/LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| L4. "Pump-Action Pimp" (Luigi Goterelli) |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
\LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/
Overview
0======0
Luigi is upset that some Diablo scumbag is pimping his "scuzzy bitches"
near the Sex Club. He wants Claude to take this guy out and suggests that
he can get a piece from the Ammu-Nation nearby.
Weapons
0=====0
M-16 (optional), Rocket Launcher (optional).
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
Get a car and drive up behind them but don't hit or shoot at them. Pass
them up, get far enough ahead, and stop.
If you do this right, they should stop behind your parked car honking their
horn. Get out and use the M-16 to hit the pimp's car with a long burst
which will destroy their car, and themselves (as they are getting out),
before they can shoot at you.
If you were able to get the Rocket Launcher Icon, use the Rocket Launcher
and they won't even be able to get out at all.
Reward
0====0
$4,000 and the Pistol will now be available at St. Marks (Portland)
Ammu-Nation [Cost: $ 250].
/LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| L5. "The Fuzz Ball" (Luigi Goterelli) |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
\LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/
Overview
0======0
Luigi informs Claude that the policeman's ball is being held at the Old
School Hall by the Callaghan Bridge and they'll be looking for some "old
school" action. Luigi wants him to take as many of his girls, who are
spread out all over Portland, as fast as he can to the ball before the
cops spend all their money on drinks.
Weapons
0=====0
None.
Prep Work
0=======0
Get a Taxi and take it to Luigi's.
Notes
0===0
None.
The Plan
0======0
You have five minutes to get a minimum of four girls to the ball and there
are a total of eight girls in Portland. You fail the mission if you run any
of them over or get less than four girls to the ball.
Start off by going north into Hepburn Heights and get one of the girls by
the bridge then go to the car crusher entrance to get another then pick up
one near Ciprianis Ristorante in St. Marks. Since the Taxi can only hold
three girls, go the the ball and drop off the girls.
From the ball go to the northeast part of Chinatown to pick up your next
girl then go back to St. Marks to get the one just underneath the elevated
train tracks then the one by the Portland Harbor entrance. Then go back to
the ball to drop them off.
From the ball go get the girl near Liberty City Sawmills then go into
Chinatown and get the one by the market. Then go and drop them off at the
ball to complete the mission.
Reward
0====0
$4,000 plus an additional $2,000 for getting all eight girls to the ball.
This also completes all of Luigi's missions. Before I start with Joey
Leone's missions I will deal with.....
/>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
| III.2. Marty Chonks (Bitch'n' Dog Food Factory) |
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
\>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>/
Marty Chonks owns the Bitch'n' Dog Food Factory and he seems to have all
kinds of money trouble. He has four missions total and you can pick them up
between 09:00 and 19:00 hours every day.
His missions are very easy and comprise of mainly taking one of his cheap
cars, picking up someone, taking that person back to the factory, and
disposing with the evidence.
If you're good enough and start the first mission at exactly 09:00 you can
get the last mission started before 19:00 hours.
Since the missions are very easy, I will group them all here instead of
breaking them down.
0============================0
| "The Crook" (Marty Chonks) |
0============================0
Take the Perennial, pick up the bank manager (who has been ripping off
Marty) at the Bank of Liberty in Chinatown and take him back to the
factory.
Then take the Perennial to the car crusher in Harwood and earn $1,000 for
completing the mission.
0==============================0
| "The Thieves" (Marty Chonks) |
0==============================0
Take the Sentinel, pick up the thieves (who have been threatening to tell
the insurance company on Marty who hired them to break into his apartment
for insurance fraud) at their turf in Chinatown and take them back to the
factory.
Then take the Sentinel to the Pay N' Spray in Red Light District and take
it back to the factory and earn $3,000 for completing the mission.
0===========================0
| "The Wife" (Marty Chonks) |
0===========================0
Take the Esperanto, pick up the wife (who has a nice insurance policy) at
Classic Nails in Red Light District, and take her back to the factory.
You have to dispose of the car in the sea and the best place to do it is at
Portland Beach east of the SupaSave right where the docks meet the beach.
Go partway down to the water and then get out. Gravity will then pull the
car into the sea and you will earn $2,000 for completing the mission.
0============================0
| "Her Lover" (Marty Chonks) |
0============================0
Take the Stallion, pick up the guy (who was seeing Marty's wife before she
got whacked) in Chinatown, then take him back to the factory to complete
the mission. You will earn $4,000 and complete all of Marty Chonk's
missions.
/JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| III.3. Joey Leone |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
\JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/
Joey Leone is the son of the local Don, Salvatore Leone. He runs a car garage
in Trenton as his main line of work but has other extracirrcular activities
that will involve Claude. He has six missions total and you can pick up his
missions at the "J" in Trenton.
/JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| J1. "Mike Lips Last Lunch" (Joey Leone) |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
\JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/
Overview
0======0
The Forelli brothers have owed Joey money for far too long and need to be
taught some respect. The teaching comes in the form of blowing up one of
their guys, Mike Lips. He is currently eating at Marco's Bistro in St.
Marks and you have to take his car, fit it with a bomb, and park it back at
the resturant.
Weapons
0=====0
None.
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
You will need to pick up this mission between 05:00 and 21:00 hours. When
you do, you have six minutes to complete this operation but this mission
isn't too hard.
Go up to Marco's Bistro and grab Mike's car then take it to 8-Ball's Bomb
Shop in Harwood. Then take it back to Marco's Bistro, park it, press Attack
to arm the bomb, and exit the car (make sure you close the door or you will
fail the mission).
Now go to the sidewalk and watch the show. If you smash up the car while
taking it to or from the shop, you will have to go to the Pay N' Spray to
fix it up.
Reward
0====0
$10,000.
/JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| J2. "Farewell 'Chunky' Lee Chong" (Joey Leone) |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
\JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/
Overview
0======0
Joey informs Claude that there is some guy on Chinatown pushing SPANK for
some gang from Columbia "or Colorado...or something". Joey wants you to go
to Chinatown and take this guy out.
Weapons
0=====0
Sniper Rifle (optional).
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
Mr. Chong runs a noodle stand in the middle of the Chinatown market and has
a couple of guards nearby. There are a couple of ways to do this depending
on your style.....
The Perennial Method
********************
This takes a while to set up but is kinda fun. At two of the exit
points around the market are parked Perennials. These are Chunky's
getaway cars. Take each of them to 8-Ball's Bomb Shop and park them
back where you found them. Then go and confront Mr. Chong then run
away. He will run for one of his getaway cars and when he
enters.....BOOM! End of story and Mr. Chong.
The Sniper Rifle
****************
Since you have already got the Sniper Rifle (from getting all those
Hidden Packages), you can just go to the marketplace (south) entrance,
aim at Mr. Chong, and POW!
Reward
0====0
$10,000.
/JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| J3. "Van Heist" (Joey Leone) |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
\JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/
Overview
0======0
Joey wants you to hit the payroll van that is cruising through Chinatown.
The van is impervious to bullets so you need a car and ram it off the road
to chase away the security guards driving the van. Then take it to Joey's
drop off point to complete the mission.
Weapons
0=====0
None.
Prep Work
0=======0
Get a Firetruck and head for Joey's Garage.
Notes
0===0
None.
The Plan
0======0
Take the Firetruck, find the red blip, and hit the Securicar. The large
Firetruck will allow you to chase away the security gurads in about three
hits. You will also attract the attention of the cops and get a 2-Star
rating in the process.
Once you get the Securicar, take it to the Pay N' Spray to get rid of the
wanted level. Then start roaming around Portland. Why? To get the game to
spawn Securicars for the Industrial Import Export Garage. The Securicar is
easily the hardest vehicle to get because it doesn't spawn very often.
However, the game needs to spawn at least one Securicar for this mission.
The Securicar you are riding, the payroll van, is a special one so it will
not disappear on you when you take another car.
Whatever car you are driving at any time is placed into an array of some
sort so while you are driving around you will see a lot of the same car you
are currently driving. Since you are driving a Securicar for this mission,
you will see more Securicars driving the street so you will be able to get
one for the Industrial Import Export Garage.
After a few minutes, another Securicar will appear so get out and take it.
Drive it to the Industrial Import Export Garage then go back and get the
payroll van Securicar you left behind. Then take the payroll van to the
dropoff point in Portland Docks to complete the mission.
Reward
0====0
$20,000 and a guy by the name of El Burro pages you and wants to talk and
he can be contacted in Hepburn Heights. But I will wait until I have done
all of Joey's missions before doing El Burro's.
/JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| J4. "Cipriani's Chauffeur" (Joey Leone) |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
\JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/
Overview
0======0
Joey introduces Claude to the Don's Capo, Toni Cipriani.....
"Here's the guy I was telling you about. Alright listen, this guy ain't
Italian and he's no mechanic but he can get things fixed."
Claude is to take Toni to Ciprianis Ristorante in St. Marks. And as Claude
leaves, Joey informs him.....
"Now listen to me, I'm planning a job that needs a good driver so drop
by sometime later Ok?"
Hmmmmm.....sounds interesting.
Weapons
0=====0
None.
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
As you exit the garage, Toni informs you that he wants to go the Mr. Wong's
Launderette in Chinatown before you drop him off at the resturant. He needs
to collect some overdue protection money.
After Toni enters the launderette, he is ambushed by the Triads and you
have to get both of yourselves out of there pronto. Zip north then make
your way to the resturant to end the mission.
Reward
0====0
$3,000 and you open Toni's set of missions but I finish Joey's missions and
then El Burro's missions before I do Toni's.
The Uzi will now become available at the following Ammu-Nations:
--St. Marks (Portland) [Cost: $ 800].
--Newport (Staunton Island) [Cost: $800].
/JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| J5. "Dead Skunk In The Trunk" (Joey Leone) |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
\JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/
Overview
0======0
One of the Forelli brothers thought he was a wise guy so he got whacked by
one of Joey's men. Joey wants Claude to take the car, parked at Greasy
Joe's in Callaghan Point (with the corpse in the trunk), to the car crusher
in Harwood for disposal.
Weapons
0=====0
Uzi (optional).
Prep Work
0=======0
Get a Firetruck and head to Joey's Garage (optional).
Notes
0===0
None.
The Plan
0======0
When you get to Greasy Joe's, you will see a gray Manana which you will
need to take to the car crusher. If you scope your surroundings, you will
see a car with its lights on in the east side of the parking lot.
It seems that the Forelli's are planning an ambush and one of the two cars
involved in the ambush is parked here. The other one is parked just
underneath the bridge by the tunnel.
There are a couple of ways to do this depending on your style.....
Outwit Them.....
****************
For those who like the thrill of the chase, just take the Manana and
have fun outwitting them by going into narrow alleys and outmaneuvering
them on the way to the car crusher.
Ambush The Ambushers
********************
With the Firetruck, go through Chinatown, down the main road heading
under Callaghan Bridge, and smack the first car into the tunnel. Usually
you will either flip the car over or get it stuck along the wall. The
second car will then give chase and ram into the Firetruck. The
Firetruck is pretty tough so you can just drive-by the second car, while
it is backing up and ramming you again and again, it until it explodes.
Once you destroy the second car, get into the Manana and drive to the car
crusher uncontested to complete the mission.
Reward
0====0
$10,000.
/JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| J6. "The Getaway" (Joey Leone) |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
\JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/
Overview
0======0
Joey has some friends who are planning to hit the Bank of Liberty in
Chinatown and wants Claude to drive the getaway car. He needs to go to the
safehouse in St. Marks to pick them up and take them to the bank before
five o'clock (17:00 hours) "and not a minute after".
Weapons
0=====0
None.
Prep Work
0=======0
Have a Patriot or Taxi saved in your garage.
Notes
0===0
Web pointed out something I overlooked in my overall strategy.
The Plan
0======0
First off you need to pick this mission up between 06:00 and 14:00 hours.
Try to get there just before 06:00 to give you maximum time to do the
mission.
Take your car and go to the safehouse to pick the robbers up. Go to the
Bank of Liberty in Chinatown and park the car pointing north toward the
Chinatown Shortcut.
After they rob the bank, you will have a 3-Star wanted rating. Go through
the Chinatown Shortcut (the Police Bribe there will knock off one star) and
to the Pay N' Spray to get rid of the rest of the Wanted Rating.
Or, as Web pointed out, you can just go to your hideout, assuming you
followed the guide and did the Vigilante Missions to get all of the Police
Bribes, and use them to get rid of your Wanted Rating.
From there go to the safehouse to drop the robbers off and complete the
mission.
Reward
0====0
$30,000 and completion of all of Joey's missions. Now let's move on to.....
/TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| III.4. Toni Cipriani |
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
\TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/
Toni Cipriani is the Don's main enforcer and collector. He seems to be a
pretty tough character until you see how he behaves around his mother. His
main beef is with the Triads that run Chinatown and most of his work for
Claude involves making trouble with them. He has five missions total and can
be picked up at the "T" at Ciprianis Ristorante in St. Marks.
/TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| T1. "Taking Out The Laundry" (Toni Cipriani) |
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
\TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/
Overview
0======0
Toni tells Claude that that Mr. Wongs Launderette won't pay protection
money. Claude is then told to destroy the laundry vans they use and "mangle
any gimp that gets in your way".
Weapons
0=====0
Rocket Launcher (optional), Uzi (optional), Grenades (optional).
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
There are three vans you have to destroy and they can be found roaming
around Chinatown. The fun thing about this mission is that you can destroy
them any way you choose.
Blow them up with Rocket Launchers, drive-by them with the Uzi, jack the
vans and destroy them, whatever your mind can conjure up. When you destroy
all three vans, the mission is complete.
Reward
0====0
$20,000. Because the next mission for Toni will result in making the Triads
hostile when completed, I will now do the missions for.....
/BEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEB\
0EBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBE0
| III.5. El Burro |
0EBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBE0
\BEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEB/
El Burro is the leader of the Diablos who claim Hepburn Heights as their
turf. He is also a pornographer with interesting, and some say, illegal
tastes (which would explain his name...ugh). He has four missions total and
you can pick them up at the phone in the middle of Hepburn Heights.
/BEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEB\
0EBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBE0
| E1. "Turismo" (El Burro) |
0EBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBE0
\BEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEB/
Overview
0======0
El Burro's first mission for Claude is for him to enter in a car race which
starts at the Old School Hall near the Callaghan Bridge.
Weapons
0=====0
None.
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
If you thought about blowing up the cars at the starting line like you
could in Vice City, forget about it. The cars are indestructible no matter
what weapon you use. You must race them.
But what car to use? A Mafia Sentinel? Nope. A Taxi? Nope. A Banshee? Nope.
In my opinion, the best vehicle to use is actually a Firetruck. A
Firetruck? Yes, a Firetruck. Now, the Firetruck has lousy starting
acceleration but once you get it up to speed, it is very fast. Also durable
and, as you may have found out doing all those Firefighter missions,
hitting a car will send it flying because of all of that mass you are
driving.
Go to Harwood and get a Firetruck. Go to the main road to the west of the
Fire Station and head into Chinatown through the Chinatown Shortcut gaining
speed as you go. As you near the three cars at the starting line, pick a
gap between the cars (either the gap between 1-2 or the gap between 2-3).
The Firetruck is too large for the gaps which is fine.
When you hit the cars with your Firetruck, the race will automatically
start. You will also smack the two cars you hit away from each other and
one of those cars will also hit the third car. This will temporarily
disorient them as you blast through the starting line like a bat out of
hell.
The toughest part is going from the starting line, through Trenton, and
turning right heading by Atlantic Quays. After that it seems to get easier
since you can get a lot of speed going from Atlantic Quays, through
Callaghan Point, to Chinatown. Be careful when powersliding. Because of the
Firetruck's mass, you can easily slide yourself out of contention if you're
not careful.
If they try to pass you during the race, just smack them off to the side.
If they pass you, you may be able to hit them when they try to turn corners
since they are very helter skelter in their driving.
There are a total of 18 checkpoints in the race and the last one is near
where you started. Winning the race will successfully complete the mission.
Reward
0====0
$10,000.
/BEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEB\
0EBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBE0
| E2. "I Scream, You Scream" (El Burro) |
0EBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBE0
\BEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEB/
Overview
0======0
A gang is threatening to remove El Burro's "starring member" out of his
"exotic entertainment business" unless they are given a cut. But El Burro
has other plans. This gang has a weakness for ice cream so Claude is to
find the hidden bomb in Harwood, jack an ice cream truck, take it to the
gang's hiding spot in Atlantic Quays, and lure them to their doom with the
"jeengle jeengle".
Weapons
0=====0
None.
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
The bomb you need is sitting by Borgnine Taxis (and behind the Borgnine
Taxi if you unlocked it). Grab it, then grab a car (or the Borgnine Taxi)
and find the red blip which is the ice cream van. The van is usually
roaming around St. Marks. If you haven't already gotten the Mr. Whoopee van
for the Industrial Import Export Garage, this is a very good opportunity to
get one using the same method that I used in "Van Heist" (Joey Leone).
Find the van, jack the van, and start roaming around waiting for another
Mr. Whoopee van to appear. The van you have now is the "special" van rigged
with the bomb so it will stay put when you get another car.
When another ice cream van appears, get out and jack it. Then go to the
Industrial Import Export Garage to deposit it and head back to get the
"special" ice cream van you left behind.
Then head to Atlantic Quays and park it in the blue circle, press Horn to
start the music, exit the van, and head into the street. The gang members
will slowly head toward the van and when they are all up against the Mr.
Whoopee van, press Attack to blow them up and complete the mission.
Reward
0====0
$6,000 and a lot of melted ice cream.
/BEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEB\
0EBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBE0
| E3. "Trial By Fire" (El Burro) |
0EBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBE0
\BEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEB/
Overview
0======0
Some Triads stole El Burro's car, which had some irreplaceable burro
memorabilia in the trunk, who then wrecked and burned it. El Burro is
plenty mad and has left Claude a "throbbing weapon" near the edge of
Chinatown for him to take some revenge out on the Triads.
Weapons
0=====0
Flame Thrower (provided), Tank Gun (Rhino) (optional).
Prep Work
0=======0
None.
Notes
0===0
Added a new idea.....
The Plan
0======0
The "throbbing weapon", a Flame Thrower, is located at the Rockstar
building near where R5-A was. Once you grab the weapon, you have two and a
half minutes to kill 25 Triads.
Basically, this mission is like a Rampage except that there are civilians
present. Care must be taken not to torch too many civilians otherwise you
will attract the attention of the cops and that is bad since you can't
outrun them because of the heavy Flame Thrower and torching them will only
make matters worse.
Head toward the park, that has the basketball court, taking out Triads as
you go. The park usually generates a lot of Triads simplifying your task.
When you finish killing 25 Triads, you will successfully complete the
mission.
You can also use a Rhino here too. Once you get one, whether legally or by
cheating, just go through Chinatown and shoot at the buildings to create
splash damage to kill the Triads.
Reward
0====0
$10,000. After this mission, the Triads will become hostile to you so if
you go through Chinatown, they will try to yank you from your car and hurt
you.
/BEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEB\
0EBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBE0
| E4. "Big 'N' Veiny" (El Burro) |
0EBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBE0
\BEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEB/
Overview
0======0
A thief has stolen the van carrying El Burro's latest publication, Donkey
Does Dallas 1,2, and 3. Worse, the thief has left the doors open and has
spilled the contents all over Portland. Claude is to get the mags, kill the
thief, and take the magazines to XXX Mags in Red Light District.
Weapons
0=====0
None.
Prep Work
0=======0
None.
Notes
0===0
Glen T. Winstein pointed out a shortcut that can be used here. In addition,
another reader, Kevin Berg, had an idea to increase the amount of time you
have for the mission.....
"I recently read your FAQ and was quite impressed with the detail. I
would like to submit a strategy for the mission "Big 'N' Veiny". I
found that this helped me to beat the mission in a bit easier way. You
receive the mission from the phone, and then before you get in the
Rumpo, you run behind and sprint into the back bumper. This will push
the Rumpo forward and you can effectivly push the van quite a ways to
get a bit of a head start. I thought that this might be helpful."
It is indeed helpful and this idea made its way into the guide.
The Plan
0======0
As Kevin pointed out, go behind the Rumpo and push it forward along the
sidewalk. It is actually best to angle the van into the street otherwise
pedestrians will block your way.
On the sidewalk along the right side of the street you will find gratings.
First, there is a group of two sets of gratings (a set has three panels).
When you reach the third set of gratings, stop pushing the van and enter
it.
By getting the van close to the first set of magazines you will gain
several seconds of extra time which will help you a lot regardless of
whatever path, listed below, you want to take.
There are two ways that this mission can be done: by following the assigned
path or by taking a shortcut to Portland Harbor.
The Assigned Path
*****************
Get into the van provided and collect the dropped magazines. You have 20
seconds to start and you are given two seconds for each bundle picked up.
The path winds through St. Marks, Chinatown, Callaghan Point, Atlantic
Quays, and finally Portland Harbor. This mission is difficult because of
the unstable van and the traffic which keeps you from gaining substantial
time.
Keep a moderate speed and you should be able to keep the van steady enough,
and fast enough, to hit the mags. The turn heading toward the park in
Chinatown is one that may trip you up.
Getting the Rumpo close to the first set of magazines will help you a lot
here.
The St. Marks Shortcut
**********************
As Glen pointed out, there is a shortcut that can be used. However, as I am
about to point out, it is not that much easier than the Assigned Path but
if you are having difficulty doing it that way then this may be a viable
option.
Follow the path leading up through St. Marks and to Marco's Bistro. Then
keep going straight, aim for the bush left of the tree, jump off the hill,
and towards Portland Harbor.
But some things need to go right. First, you should have about 18-20
seconds on the clock when you reach Marco's Bistro. That means that you
have to have a very good run leading up to that point. That also means you
can't hit any cars along the way.
Second, after you jump off the hill, you have to land on your wheels. On
most of my attempts the van would smack the fence and just flip upside down
regardless of how solid my approach was. Frustrating. The Rumpo is a lousy
vehicle and always wants to flip over at the slightest provocation.
If you manage to stay on your wheels, then you have to go through the gap
on the left side of the fence which is made tricky by the fact that the van
doesn't go into there very well. If you manage to make it through, you can
get to the last of the magazines with about 1-3 seconds to spare. Follow
them to the end of the line.
Because of these factors it may take you several tries before you succeed
with this method.
When you finally reach the thief, regardless of method, just hit him with
your van then drive to XXX Mags in Red Light District to complete the
mission.
Reward
0====0
$20,000. And this will complete all of El Burro's missions. However, the
phone will still ring. This is so you can try to improve your time in
"Turismo" by allowing you to try it again and again. But later on in the
game, it will be very difficult to do "Turismo" so it may be best to try to
get your best times now.
/TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| T2. "The Pick-Up" (Toni Cipriani) |
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
\TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/
Overview
0======0
When Claude arrives at the resturant he finds a letter meant for him.....
"The laundry has agreed to pay - you did real good kid! Go collect the
cash and bring it back here. Watch out for the Triads. They may be
shoving a firecracker up your ass, but don't take no crap. Nobody I
mean nobody, messes with TONI CIPRIANI!"
Weapons
0=====0
Uzi.
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
Despite the now hostile Triads, this is not a hard mission to do.
Go to Chinatown in the alleyway behind Mr. Wong's Launderette to pick up
the money. When you do, several Triads show up at all three entrances to
ambush you. There are six Triads total, five on foot and one in a laundry
van. You have to kill all of them before you are allowed to deliver the
money.
The very first thing you should do is to run toward the laundry van without
fighting the others. Jack it and start running over or drive-bying the
other Triads. If you do this right, you should be able to do this mission
without so much as a scratch.
Once you kill the last Triad, take the money to Toni to complete the
mission.
Reward
0====0
$10,000.
/TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| T3. "Salvatore's Called A Meeting" (Toni Cipriani) |
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
\TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/
Overview
0======0
Claude goes over to Ciprianis Ristorante to pick up his next mission. There
he finds a letter.....
"Don Salvatore has called a meeting. I need you to collect the Limo and
his boy, Joey, from the garage. Then get Luigi from his club, come back
here and pick me up, then we'll all drive over to the boss's place
together. Those Triads, they don't know when to stop. They want a war.
They got a war. Now get going."
Weapons
0=====0
None.
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
Go to Joey's Garage in Trenton to pick up the limo and Joey. Carefully
drive to Luigi's Sex 7 Club in Red Light District to pick up Luigi. Then go
to St. Marks to pick up Toni at his resturant but make sure that the limo
is pointed north (the resturant should be to your right).
When Toni climbs in, you are ambushed by the Triads. Take the first right
and head up the hill. The limo is slow going up but at the top is the
entrance to Salvatore's "Gentlemen's Club". However, the Triads have
blocked it with a couple of laundry vans. Hit the gap between the two vans
and make your way to the club. Once past the gate, the Triads will not
follow. Park the limo in the garage and from there you will meet the
Don.....
"I see nothing but good things for you my boy..."
Reward
0====0
$15,000. However, you can't take any more jobs from Toni until you take the
first job from.....
/SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| III.6. Salvatore Leone |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
\SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/
Salvatore Leone is the leader of the Mafia who hangs out at his club on the
northeast side of St. Marks. He is worried about both the Triads and the
Columbians invading his turf. He has five missions total (one mission is a
two parter) and you can pick them up at his club marked with an "S"
/SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| S1. "Chaperone" (Salvatore Leone) |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
\SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/
Overview
0======0
Salvatore wants Claude to look after his girl, Maria. Maria isn't too
thrilled about Claude at first. She even calls him Fido. But she still
wants to have a good time so off they go.....
Weapons
0=====0
None.
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
Take the limo to Chico who deals drugs near the Chinatown train station.
When she gets the drugs from him, Chico informs her of a warehouse party in
Atlantic Quays. She decides to check it out so you drive her to the party.
Park the limo pointing north and wait while Maria "shakes her butt".
After a couple of minutes, the police arrive to conduct a narcotics bust.
Wait for Maria to re-enter the limo then hightail it to Salvatore Leone's
club. Once you arrive back at the club, the mission is complete.
Reward
0====0
$10,000. You have also impressed Maria with your professionalism.....
"You know, I enjoyed myself for the first time in a long while, and you
treated me really good. With respect and everything. Oh, I'd better go.
I'll see you around I hope."
After this mission, you can now start doing missions for Toni again.....
/TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| T4. "Triads And Tribulations" (Toni Cipriani) |
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
\TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/
Overview
0======0
As Claude arrives at the resturant, there is another letter for him from
Toni.....
"We're at WAR. The Triads have a fish factory as a front. Most of their
business goes down at the fish market in Chinatown. That laundry still
owes us protection. They reckon the Triads are protecting them now, so
I say we exact a fitting punishment. Take these boys over and whack the
Triad Warlords! Hell, if you get a chance, pop some of their soldiers
too."
Weapons
0=====0
Sniper Rifle.
Prep Work
0=======0
None.
Notes
0===0
Glen T. Winstein gave me a little suggestion that helps near the end of the
mission.....
The Plan
0======0
There are three warlords to take out. One is in the main Chinatown market,
another is by Raffles Fish Factory, and the last one is at the Turtle Head
Fishing Co. in Callaghan Point.
As you enter Chinatown, a police radio dispatch will announce that there is
a gang war going on in Chinatown. You will see Mafia men fighting it out
with the Triads. Chinatown has become a war zone so care must be taken
while in this section of Portland.
Drive to the marketplace entrance by Punk Noodles, get out, and use the
Sniper Rifle on the first warlord. You may get shot up a little but you
should be OK.
Get back in your car and drive to Raffles Fish Market and run over the
second warlord.
Next, drive over to the west side of the Turtle Head Fishing Co. There is a
hill there which you can get on top and just snipe the third warlord from
outside the wall to complete the mission (this was Glen's idea).
Reward
0====0
$30,000.
/TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| T5. "Blow Fish" (Toni Cipriani) |
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
\TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/
Overview
0======0
Claude arrives at the resturant and is given instructions to finish things
once and for all.....
"Ok, I've had enough of this shit. We're gonna finish the Triads in
Liberty, once and for all. 8-Ball's rigged a dustcart with a bomb. It's
on a timer so if you mess up there'll be no evidence. Go and pick up
the dustcart. Careful, 8-ball says it's real sensitive and the
slightest bump could set that thing off! Their fish factory will open
its gates for a dustcart, so you can drive right in. Park up between
the gas canisters and get the hell out of there! I want it to rain
mackerel! We're talking real biblical here, nothing low budget."
Weapons
0=====0
None.
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
Go to 8-Ball's Bomb Shop and get the Trashmaster. You have two and a half
minutes to get the Trashmaster to the Turtle Head Fishing Co. in Callaghan
Point.
The best route is to turn around and go through the tunnel, then turn
right, go around SupaSave, and back onto the road. You should get there
with about a minute to spare.
Once inside, drive to the blue circle, arm the bomb, get out, and run to
one of the corners to watch the show.
Reward
0====0
$30,000 and you have completed the last of Toni Cipriani's missions. Now
let's resume with Salvatore Leone's missions.....
/SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| S2. "Cutting The Grass" (Salvatore Leone) |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
\SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/
Overview
0======0
Salvatore suspects that one of the bartenders over at Luigi's club might be
talking to the Columbians about their activities. Salvatore wants Claude to
follow this bartender, Curly Bob, to see if he is ratting them out. If he
is, then he is to be killed.
Weapons
0=====0
None.
Prep Work
0=======0
Get a Taxi and take it with you to Leone's.
Notes
0===0
None.
The Plan
0======0
Normally, when you get to the club you will see a taxi there meant for
Curly Bob. When he gets in the taxi, you are supposed to stay your distance
while following Culry Bob, by means of a spookmeter, otherwise you will
fail the mission if you got too close. By the way, you can't jack this
particular taxi which is why you have to provide your own.
But you can simplify your mission tremendously by taking your taxi and
parking it behind the other taxi making sure that your taxi is nearest to
the service tunnel and that you are parked in the street (if you park on
the sidewalk Curly Bob will ignore your taxi). When Curly Bob shows up, he
will enter your taxi instead of the one in front and all you have to do is
drive him to Portland Harbor. No spooking to worry about.
When you get to Portland Harbor, park in the blue circle. The following
cutscene confirms Salvatore's suspicions. When the cutscene ends, take your
taxi and run over Curly Bob (be careful - he has a Shotgun) to end the
mission.
Reward
0====0
$15,000.
/SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| S3 and S4. "Bomb Da Base (Acts I and II)" (Salvatore Leone) |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
\SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/
Overview
0======0
Salvatore wants Claude to blow up the ship that Curly led Claude to in the
previous mission as a personal favor for him. If he succeeds, Claude will
be a made man for the Leone family. Salvatore recommends that Claude sees
8-Ball for help in destroying the boat.
Weapons
0=====0
Sniper Rifle.
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
When you get to 8-Ball's Bomb Shop, he informs you that he needs $100,000
to cover expenses. But at this point you should have at least six million
dollars so step into the circle again.
Next, go to Portland Harbor and park in the blue circle. Go up the stairs
to the top of the building across from the ship. You need to use the Sniper
Rifle to take out all of the Columbian guards on the ship so 8-Ball can get
inside. He won't go until you start shooting so you can scope things out.
Start with the leftmost guard and work your way right.
Once you get the last guard, 8-Ball will get inside and you can watch his
brand of fireworks to complete the mission.
Reward
0====0
$150,000.
/SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| S5. "Last Requests" (Salvatore Leone) |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
\SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/
Overview
0======0
Salvatore is very happy with the results from the last mission.....
"I'm proud of you my boy, you kicked the shit outta those grease balls."
.....but he has a small job for Claude before celebrating.....
"There is a car around the block from Luigi's club. The inside is
covered in brains. We had to help some guy make up his mind and it
proved a little messy. Take it to the crusher before the cops find it."
Weapons
0=====0
None.
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
Go to the blip near Luigi's club. As you near the blip, you recieve a
message on your pager from Maria. The car is actually a trap meant for
Claude and wants you to meet her at the slip on the south side of the
Callaghan Bridge.
Once you get there, Maria is near hysterics.....
"Listen, Salvatore thinks that we're going behind his back, so he was
offering you to the Cartel in order to make a deal. I couldn't let him
do that, I mean the worst thing is, it's all my fault...because I told
him, we were an item. Don't ask me why, I don't know. Look you're a
marked man on Mafia turf and I've got to get out of here too. I've seen
too much killing. Too much blood!"
Jeez, after all of that work and now it's shot to shit. But Maria
introduces Claude to an old friend of hers, Asuka. Asuka recommends that
they get out of there before the Mafia finds out. Take the boat and drive
it to the blue marker to end the mission. And Asuka leaves you with a few
words.....
"You'll need a place to lie low. There's a warehouse at the edge of
Belleville that should suit your needs. Come back here to my Condo when
you are ready, and we can have a little chat."
Reward
0====0
$20,000 and completion of Salvatore's missions. This will also open up
Asuka's set of missions.
When you enter a car, you will listen to a special news report. The
Callaghan Bridge has finally been fixed so you can now travel by car to
Portland.
In addition, you can find the following weapons and items at the Newport
(Staunton Island) Ammu-Nation:
--Uzi [Cost: $800].
--Grenades [Cost: $2,000].
--AK-47 [Cost: $3,000].
--Sniper Rifle [Cost: $10,000].
--Body Armor [Cost: $3,000].
If you have any vehicle for the Import Export garage that you have stored
in your Staunton island hideout, now's the time to get them to the garage.
Afterward, save your game at your Staunton Island hideout before
proceeding.
/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| III.7. Asuka Kasen |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
\AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/
Asuka Kasen is a member of the Yakuza, the infamous Japanese crime syndicate.
She has a brother, Kenji, who you will meet later, who is also a member. She
will provide Claude with new objectives as he deals with the Mafia betrayal.
She has eight missions total and five of them can be done from the "A" at
Asuka's Condo. The last three will be done at another location later in the
game.
/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| A1. "Sayonara Salvatore" (Asuka Kasen) |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
\AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/
Overview
0======0
Before Asuka can give you work with the Yakuza, Claude must prove to them
that his Mafia ties are completely broken. Asuka tells Claude to kill
Salvatore Leone who is currently at Luigi's club in Red Light District. In
the meantime, Asuka and Maria will catch up on old times.....
Maria: "Oh...Asuka, you've got a massager."
Asuka: "That's not a massager."
[Note: I wonder if Asuka got this "massager" in San Andreas :)]
Weapons
0=====0
Sniper Rifle (optional), Rocket Launcher (optional).
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
You have three hours to get in position to take out Salvatore. Grab the
Yakuza Stinger that is always parked by the condo and zip over to Red Light
District as fast as possible.
The absolute best place to take out Salvatore is where H15 was (the rooftop
across from the club). From there you can either use the Sniper Rifle or
jump on the edge and use the Rocket Launcher when Salvatore leaves the
club. Once you waste him, the mission is complete.
Reward
0====0
$25,000. In addition, the Mafia will be hostile to you so it will be very
dangerous to enter the St. Marks neighborhood.
Also, you will be paged by King Courtney, leader of the Yardies. I will do
his missions later in the guide.
Finally, the BF Injection that Joey Leone was working on when doing his
missions will appear at Misty's apartment in Hepburn Heights in the late
evening hours. Grab and save it at your Staunton Island garage for later
when you open up Shoreside Vale (so you can take it to the Suburban Import
Export Garage).
/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| A2. "Under Surveillance" (Asuka Kasen) |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
\AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/
Overview
0======0
Although pleased at Salvatore's death, Asuka is unhappy with the Mafia
looking out for Claude. Their lookout posts in Staunton Island are causing
the Yakuza problems and Asuka orders Claude to take out these spies and end
the vendetta. She also introduces Claude to Kenji, her brother, who would
like to meet him later at his casino.
As mentioned earlier, the dialogue for this cutscene in the Xbox version
has changed. She mentions that the federal agents are doing the
surveillance instead of the Mafia. However, while the spoken dialogue was
changed, the subtitles were not thus making the cutscene awkward.
Weapons
0=====0
Rocket Launcher (optional), M-16 (optional), Sniper Rifle (optional).
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
There are three lookout posts in Staunton Island and you have six and a
half minutes to get them all but this mission isn't very hard.
The first post is on the small island in the lake at Bellvelle Park. Take
the Yakuza Stinger and drive up to the park's wall and jump on top of the
car. Rocket the tree to get the two lookouts.
The second post is a van sitting not too far from Liberty Tree offices in
Bedford Point. Get some distance from the van and rocket it when you get
out of your car.
The last lookout post is the office building across from Kenji's Casino in
Torrington. There are a total of six spies on the side of the building. Get
up to the top of Kenji's Casino, using the stairs at the entrance, to get
at them. Rocket the building in a couple of places to get rid of them and
complete the mission.
If you did not get the last package to get the Rocket Launcher Icon, then
use the Sniper Rifle at the island, the M-16 against the van, and the
Sniper Rifle again at the rooftop (use the helicopter as cover as they will
fire at you while you are taking them out).
Reward
0====0
$15,000 and you have opened up the missions for.....
/KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK\
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| III.8. Kenji Kasen |
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
\KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK/
Kenji Kasen is the brother of Asuka Kasen and he runs Kenji's Casino in
Torrington. He has five missions total and can be found at the "K" at his
casino.
It is very important to note that if you want to get 100% Completion you MUST
do all of Kenji's missions before you do "Waka-Gashira Wipeout" (Donald Love)
otherwise you will not be able to do his missions and you will be screwed out
of 100% Completion. This is the reason I'm doing Kenji's missions now.
/KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK\
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| K1. "Kanbu Bust Out" (Kenji Kasen) |
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
\KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK/
Overview
0======0
Kenji wants Claude to break out a valued member of the Yakuza family from
police custody and take him to the Dojo in Bedford Point.
Weapons
0=====0
None.
Prep Work
0=======0
Get a Police Car (take the one parked at the Liberty City Police HQ) and
take it with you to the casino.
Notes
0===0
None.
The Plan
0======0
You need to have a Police Car and rig it with a bomb then take it to
Liberty City Police HQ. Take the Police Car you now have and take it to
8-Ball's Bomb Shop (Staunton Island) to rig it with a bomb.
Then go the Liberty City Police HQ. The gate will only open for a police
vehicle which is why you need one. Park the car in the blue circle (note
the police brutality going on inside the HQ), arm the bomb, get out, and
head for the other Police Car parked nearby.
By the time you get inside the Police Car, the bomb will have exploded and
you will get a 3-Star wanted rating. Pick up the Yakuza and drive to the
other gate leading into the tunnel. The tunnel has a Police Bribe so that
will definitely help. Hang left at the end of the tunnel and once you get
back to the street, head for your hideout and use the Police Bribes there
to get rid of your wanted rating.
Once you have done that, head over to the Dojo to complete your mission.
Reward
0====0
$30,000.
/KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK\
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| K2. "Grand Theft Auto" (Kenji Kasen) |
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
\KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK/
Overview
0======0
Kenji is ashamed that he hasn't been able to repay the kindness of someone
who did him a favor a long time ago. This person's weakness is motor cars
and Kenji wants Claude to get this person some cars to help complete his
collection. These are to presented as a gift and Kenji....
"My honor demands it."
Weapons
0=====0
None.
Prep Work
0=======0
Get a fast car and take it with you to the casino.
Notes
0===0
None.
The Plan
0======0
There are three cars to be taken: a Stinger in the above ground parking lot
at Liberty Tree Offices, a Cheetah in the parking lot of Carson General
Hospital, and a Infernus parked at the parking lot to Liberty memorial
Coliseum.
In addition, this must be done within six minutes and they have to be
presented in mint condition. The dropoff point is right next door to the
Pay N' Spray in Newport. If you smash up the car, you can quickly repair it
before deposit.
The best way to do this is to take your fast car and get the Stinger first
then, after depositing that, take the Blista in the nearby garage and go
after the Cheetah. After depositing the Cheetah, use the Blista again and
get the Infernus. After depositing the Infernus, your mission is complete.
Reward
0====0
$25,000.
/KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK\
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| K3. "Deal Steal" (Kenji Kasen) |
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
\KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK/
Overview
0======0
When Claude arrives at the casino, Kenji informs him that the Columbian
Cartel are finalizing a deal with the Yardies even after repeated requests
from the Yakuza to the Columbians to stay out of their business. Claude is
to steal a Yardie Lobo, meet up with one of the Yakuza, and "pay our
respects to the Columbians".
Weapons
0=====0
Uzi.
Prep Work
0=======0
Grab a Yardie Lobo and take it with you to the casino.
Notes
0===0
None.
The Plan
0======0
After the cutscene, take the Yardie Lobo and meet up with your contact who
is waiting in Liberty Campus not far from your hideout. The meeting place
is at the Carson General Hospital parking lot in Rockford.
Drive to the blue circle to start the deal and the ambush. You have to kill
the four Columbians and destroy their Cartel Cruisers as well as get the
briefcase. Just go into drive-by mode to waste the Columbians and their
cars. Get out, get the case, and drive back to the casino to complete the
mission.
Reward
0====0
$25,000.
/KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK\
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| K4. "Shima" (Kenji Kasen) |
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
\KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK/
Overview
0======0
Kenji wants Claude to collect protection money from various businesses
around Staunton Island so they can be entered into the casino's accounts.
Weapons
0=====0
Sniper Rifle.
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
There are three businesses to collect money from and they must be picked up
in order. The first one is near Love Media not far from the casino. The
second one is in Bedford Point. But as you near the money, you are shot at
by a Diablo gang member. Drive-by him and get the money. But when you try
to collect from the third business.....
"I can't pay you and I wouldn't pay you if I could! Some young gang just
jacked out the place! They took everything! You guys are useless. What
kind of Yakuza are YOU anyway...?"
As it turns out, the Diablos are responsible for this mess and you need to
go to Hepburn Heights to punish them and get the money. When you get to
Hepburn Heights and near where you picked up the missions for El Burro,
stop and get out. Near where H8 was is the money and six Uzi-toting
Diablos. Keep your distance and take them out with the Sniper Rifle.
Once you have killed them, take the money back to the casino to finish the
mission.
Reward
0====0
$10,000.
/KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK\
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| K5. "Smack Down" (Kenji Kasen) |
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
\KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK/
Overview
0======0
As Claude arrives at the casino, he becomes aware that his efforts in "Deal
Steal" did not work as expected.....
"YOU! How fitting you should choose this moment to show your worthless
face! It would appear your attempts to dissuade the Jamaicans from
becoming bed fellows with the Cartels were wholly inadequate. Yardie
pushers line Liberty's streets selling packets of SPANK like they were
selling hotdogs! Those Cartel pigs are laughing at us, at me! I will
give you one last chance to prove my sister's faith in you well
founded! Run these scumbags into the ground and wash your shame in
rivers of our enemies' blood!"
Weapons
0=====0
Uzi (optional).
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
You have to go around Staunton Island and kill a minimum of eight Yardie
pushers to please Kenji. They will appear at random around this part of the
city and if you leave them alone for too long they will start to disappear
as they sell their SPANK.
The best thing to do is grab a fast car and run them over (drive-bying them
if necessary). If you have killed at least eight pushers by the time the
survivors disappeared, you will successfully complete the mission.
Reward
0====0
$1,000 times the number of pushers killed. In addition, I have now finished
with all of Kenji's missions and will continue with Asuka's missions.
/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| A3. "Paparazzi Purge" (Asuka Kasen) |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
\AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/
Overview
0======0
When Claude arrives at the condo, he finds a letter.....
"A reporter has been nosing around. Maria and I have taken a little
holiday together until you can get rid of this perverted voyeur. He's
probably out in the bay as you read this! Steal a police boat, and sink
his career!"
Weapons
0=====0
Uzi (optional), Rocket Launcher (optional).
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
If you do not have the Rocket Launcher Icon, you will have to chase down
the reporter who is sitting out in the water in his fast boat.
Take the Predator and chase him down firing the guns as you go. If you are
not able to destroy him, he will lead you around Portland and eventually
you will end up back where you started. He will get out of his boat and
head up to the parking lot where he has a Stallion waiting. However, you
can jump out of your boat, cut him off, and kill him before he can get to
his car.
If you have the Rocket Launcher Icon, go to the top of the stairs for the
nearby piers and go into the corner nearest your quarry. Fire at the tip of
his boat. This will damage him considerably and disorient him long enough
for you to destroy him with your second shot.
Reward
0====0
$10,000.
/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| A4. "Payday For Ray" (Asuka Kasen) |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
\AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/
Overview
0======0
Asuka wants Claude to present a paycheck to the Yakuza's informant at LCPD.
Claude is to go the phone in Torrington and await instructions.
Weapons
0=====0
None.
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
You have three and a half minutes to follow the informant's instructions.
When you get to the phone in Torrington, you are told to go to the phone in
West Bellvelle Park.
When you arrive at the phone at West Bellvelle Park, you are then told to
go to the phone on Liberty Campus.
When you get to the phone at Liberty Campus, you are then told to go to the
phone in South Bellvelle Park.
When you get to the phone at South Bellvelle Park, you are told to go to
the toilet block in the park.
When you arrive there, step into the blue circle to meet up with Ray
Machowski, who is the informant and a rather crooked cop.....
"I know what you're thinking, another bent cop. Well it's a bent world.
Just 'cause I lost a few partners, those suckers from internal affairs
have started sniffing around. Reckon they can smell me. Well, this city
is just one big open sewer. But I'm gonna need some non-union help. And
if you're interested you'll know where to find me."
Reward
0====0
$11,000 and you have opened up Ray's set of missions which I will do next
before continuing with Asuka's.
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| III.9. Ray Machowski |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
Ray Machowski is the main contact for the Yakuza within the Liberty City
Police Department. He is one very crooked cop and most of his missions deal
with another cop trying to squeal him out. He has six missions total and can
be picked up at the toilet block inside the main park in Belleville Park.
By doing some of his missions now I am speeding up the process for opening up
Shoreside Vale.
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| R1. "Silence The Sneak" (Ray Machowski) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
Overview
0======0
Another crooked cop within the LCPD, McAffrey, has just squealed and Ray
wants Claude to make sure that McAffrey doesn't implicate him. The squealer
can be found at an apartment complex in Newport.
Weapons
0=====0
Grenades (optional), M-16 (optional), Rocket Launcher (optional).
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
Go and get the Firetruck from the Fire Station and head to the blip. The
complex is near where H43 was.
Take the Firetruck and completely block the way leading to the main street.
Get out and use the Grenedes on the open window which will flush them out.
Then switch to the M-16 and take out their getaway car while they are
trying to push through the Firetruck.
This should take out McAffrey and complete the mission.
If you have the Rocket Launcher Icon then use the Rocket Launcher on the
window and then on the car as it drives from the garage.
Reward
0====0
$30,000.
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| R2. "Arms Shortage" (Ray Machowski) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
Overview
0======0
A friend of Ray's, Phil Cassidy, needs some help after some Columbians
roughed him up. Claude is to provide assistance for Phil.
Weapons
0======0
M-16 (optional), Rocket Launcher (optional).
Prep Work
0=======0
Get a regular van or minivan prior to taking the mission.
Notes
0===0
None.
The Plan
0======0
Go over to Phil Cassidy's Army Surplus in Rockford. Notice the blue circle.
Do NOT touch it yet. Drive past it on the left then turn around, make sure
that the van is pointed north or northwest, then drive into the blue
circle. You will then automatically get out and talk to Phil. It is
important to do it this way for reasons I will explain next. If you get out
and walk into the blue circle, your van will disappear.
Why would you need a van? Simple, because the Columbians are sneaky
bastards and you need something to keep them at bay. After talking to Phil,
take your van and cover the pathway near where H34 was located.
Afterward, head back to the main gate to deal with the Coulmbians who
arrive in four Cartel Cruisers. As you deal with them, a couple of
Columbians will sneak through the back way. Of course, the van you placed
in the pathway will keep them from doing any damage (this is what I meant
by them being sneaky bastards).
Use the M-16 on the Cruisers to blow them up and any nearby Columbians.
Once you have dealt with all of them, blow up the van to take care of the
rest of them. If you have the Rocket Launcher Icon, you can just use the
Rocket Launcher instead.
After killing all of the Columbians, talk to Phil. This will end your
mission successfully.
Reward
0====0
$10,000.
In addition, you can now buy the following weapons here at Phil Cassidy's
Army Surplus (Rockford):
--Shotgun [Cost: $1,500].
--M-16 [Cost: $5,000].
--Rocket Launcher [Cost: $25,000].
You can also get the OL Barracks from here anytime for the Emergency
Vehicle Crane.
If you thought about the tank, forget about it. The tank is locked and you
can't knock off the doors either. You will have to wait until later to get
the tank.
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| R3. "Evidence Dash" (Ray Machowski) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
Overview
0======0
When Claude arrives at the toilet block, Ray gives him his next assigment
while taking care of more personal matters.....
"I know a real important man in town, a soft touch, with shall we say,
exotic tastes and the money to indulge them. He's involved in legal
matter and the prosecution has some rather embarrassing photos of him
at a morgue party or something. The evidence is being driven across
town. You are going to have to ram that car and collect each little bit
of evidence as it falls out. When you've got it all, leave it in the
car and torch it."
Weapons
0=====0
None.
Prep Work
0=======0
Get a Firetruck and take it with you to the park.
Notes
0===0
None.
The Plan
0======0
The evidence is in a Bobcat and traveling around Staunton Island. There are
six evidence packets to collect and you have to hit the Bobcat to get one
of them.
You cannot hit the Bobcat six times to get all of the packets to fall out
then collect them. You have to hit the truck, get the packet, and chase the
truck so you can hit it again and repeat the process.
After hitting it the first time, you will attain a 2-Star wanted rating so
now you have to deal with the cops too. The Firetruck will be able to
withstand the repeated attempts of the cops trying to stop you and it will
make a greater impact on the truck in trying to get the packets.
Once you have all six packets, destroy the Firetruck and any manner you
like (except putting it in the water) to complete the mission.
Reward
0====0
$10,000 and you have now opened up Donald Love's set of missions. I will
now start with his before finishing up with everybody elses. This is meant
to speed up the opening of Shoreside Vale.
/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| III.10. Donald Love |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/
Donald Love is the richest and most powerful person in Liberty City. If you
have ever played Vice City, you will realize that he has learned his lessons
from Avery Carrington well.
He has seven missions total and can be found at the "D" at, where else, Love
Media.
/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| D1. "Liberator" (Donald Love) |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/
Overview
0======0
After Donald introduces himself to Claude, he wants him to go and rescue a
friend of his from the Columbians who are holed up in Aspatria.
Weapons
0=====0
Sniper Rifle, AK-47.
Prep Work
0=======0
Get a Cartel Cruiser (there is one at the construction site) and save it at
your garage so you can use it for this mission..
Notes
0===0
None.
The Plan
0======0
After the cutscene, head down to the gated area in Aspatria (this is where
you got H41). Don't go in yet. Get out and switch to your Sniper Rifle.
You will see six Columbians on patrol and you can see four of them through
the gate. Snipe them through the gate then get back into your Cruiser and
drive it in a little bit. Get back out and snipe the remaining two
Columbians and switch to your AK-47.
The Old Oriental Gentleman is randomly generated in the four closed garages
and there is a Columbian in each one that you have to kill with your AK-47.
Once you rescue the Old Oriental Gentleman, get into your Cruiser, wait for
the old man to follow, and drive back to Love Media to complete the
mission.
Reward
0====0
$40,000.
/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| D2. "Waka-Gashira Wipeout!" (Donald Love) |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/
Overview
0======0
Donald gives Claude his next mission when he arrives at Love Media.....
"Nothing drives down real estate prices like a good old fashioned gang
war, apart from an outbreak of plague......but that might be going too
far in this case. I noticed that the Yakuzas and the Columbians are far
from friends. Let's capitalize on this business opportunity. I want you
to kill the Yakuza Waka-gashira. Kenji Kasen. Kenji is attending a
meeting at the top of the multi-story carpark in Newport. Get a Cartel
gangcar and eliminate him! The Yakuza must blame the Cartel for this
declaration of war."
Weapons
0=====0
Rocket Launcher.
Prep Work
0=======0
Use the Cartel Cruiser from the last mission and buy some Rocket Launchers
from Phil's if you don't already have the Rocket Launcher Icon.
Notes
0===0
If you still haven't done all of Kenji's missions do so now before doing
this assignment.
This is also one of the biggest lessons that Donald learned from Avery
Carrington when Tommy Vercetti did "Two Bit Hit" (Avery Carrington) in Vice
City.....
"Now, nothing brings down real estate prices quicker than a good
old-fashioned gang war 'cept maybe a disaster, like a biblical plague
or something, but, that may be going too far in this case. You getting
this down, you four-eyed prick?"
The Plan
0======0
Take the Cartel Cruiser and drive into the carpark. Stop when you are on
the level below Kenji. Get out and aim your Rocket Launcher upwards at the
level he is on. Fire several shots around that area to be sure you got him.
You will also get a 3-Star wanted rating when you kill Kenji. When you get
back into your Cruiser, you are instructed to get out of Newport and dump
the truck. Head back toward your hideout.
As you near your hideout, you will enter Bellvelle Park and you can then
get out of the vehicle to successfully end the mission.
Reward
0====0
$30,000.
/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| D3. "A Drop In The Ocean" (Donald Love) |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/
Overview
0======0
Donald wants Claude to get a boat and retrieve some packages being dropped
by plane near the Callaghan Bridge.
Weapons
0=====0
None.
Prep Work
0=======0
Get a fast car and store it in your garage prior to this mission.
Notes
0===0
None.
The Plan
0======0
You have two minutes to get into position. Drive as fast as you can to
Asuka's Condo, go down to the piers, and get a Speeder. Get to the blip and
follow the plane.
When the clock reaches zero, the plane will start dropping packages into
the water. The plane will drop a total of six packages into the water. For
each package you collect, your wanted rating will increase by one star
until you reach the current maximum of 5-Stars. When you get the last
package, get to one of the piers and get out.
This is also an excellent opportiunity to acquire an FBI Car for the
Emergency Vehicle Crane. Get a Yakuza Stinger and drive underneath the main
bridge and get out. This will help shield you from the helicopter.
When a FBI Car shows up, wait for it to stop, and as the occupants exit the
car, run away as fast as you can (because they pack some serious heat)
using the pillars as cover, and turn around and go back. The car should
still be there but the FBI agents are now gone (this trick also works in
GTA: Vice City). Get the FBI Car and go to the nearby Pay 'N Spray to get
rid of the wanted ratings. The FBI Car is the only police vehicle you can
use with a Pay N' Spray.
Take the FBI Car to the Crane in Portland and then get another car and go
back to Love Media to end the mission.
Reward
0====0
$10,000. In addition, a news report will flash on the radio. The broken
Shoreside Lift Bridge has been fixed and now you can go by car to Shoreside
Vale. Go back to your garage and get the BF Injection and go to the
Suburban Import Export Garage.
If you weren't able to get H49 prior to this mission, this is the chance to
get it. Take the BF Injection and drive onto the drawbridge. Climb onto the
dune buggy and then onto the median. When the drawbridge rises, get H49 to
complete the Hidden Pakcage list to get your million dollar bonus and the
Rocket Launcher Icon.
As you enter Shoreside Vale, you will recieve a message on your pager
telling you to go to the phone in Wichita Gardens. This opens up D-Ice's
set of missions but I will do those later.
If you were diligent in getting the cars when you were here before, the
last car on the list should be the BF Injection. Depositing it will
complete the list and you will get your bonuses connected to the garage.
Get to your Wichita Gardens hideout and save.
Also, you can now buy the following weapons within one of the open garages
at the back of the Pike Creek Poilce Station:
--Molotov [Cost: $2,000].
--Flame Thrower [Cost: $25,000].
/=========================================================================\
0===========================================================================0
| III.11. Getting the Rhino |
0===========================================================================0
\=========================================================================/
Now that you've opened up Shoreside Vale, your wanted ratings can go up to
the maximum of 6-Stars. This means that you can try to get the Rhino by
getting a 6-Star wanted rating so you can complete the Emergency Vehicle
Crane list. As outlined earlier, the soldiers that come after you are very
tough to deal with so getting the Rhino during a 6-Star rampage can be
difficult. But this task can be made easier by doing your rampage in the
right place.
And that place would be your Shoreside Vale hideout. Or more specifically,
the garage there. For best results, have no cars in the garage. Make sure
that you have lots of ammo specifically for the Flame Thrower and the Rocket
Launcher (go back to Portland and do the stock up trick to get lots of ammo
for it).
Go into the street and start flaming people until you have a 3-Star rating
and when the helicopter shows up, rocket it out of the sky. Head back to your
garage and enter the left side (the side closest to the street). Remember,
you can use the Flame Thrower through the wall so you can get people on the
other side easily. Usually, there are some cops on the other side so you can
get it up to 5-Star quickly. Switch to your Rocket Launcher and go into
Target mode.
You may notice that the cop and FBI cars are just driving around without
going after you. Because you are in the garage, the cops behave differently.
If they are on foot, they will still go after you but if they remain in their
cars they will ignore you. You can shoot the cars easily from your position
and jack your wanted rating to 6-Star. You can also creep forward and rocket
the helicopters.
Now the Army will spawn Rhinos and Barracks OL's behind the garage area and
may get stuck on the lamppost on the other side of the garage wall. This is
what you want. If they make their way to the garage entrance, it will get
quite difficult. The trick here is to get them to come out of the tank.
Switch to your Uzi. Creep forward and when you reach near the edge of the
open garage door overhead, they will usually come out. Quickly run back into
the garage and switch to your Flame Thrower. Flame through the wall for a few
seconds to set the soldiers on the other side on fire. Remember, flame
weapons are the only things in your arsenal that can destroy the Rhino so you
want to set the soldiers on fire but not risk destroying the tank you are
trying to get.
After killing the soldiers switch to your Uzi, quickly run out of the garage
and grab the Police Bribes on the opposite end. Then get the now abandoned
Rhino.
After getting the Rhino, drive it to the Crane to deposit it. After
completing the list and getting your bonus, get the Rhino Icon. After getting
the tank, drive it back to your Staunton Island hideout and save it. There
are some missions in which the tank will come in handy. If you were diligent
in getting all the cars for all of the car lists, you should now have
completed all of the car lists in the game.
Even though I've simplified the process of getting the tank, it may take a
couple of tries to get it. Surviving a 6-Star wanted rating without the use
of cheats can always be difficult no matter where you are.
/=========================================================================\
0===========================================================================0
| III.12. Using the Rhino With Rampages |
0===========================================================================0
\=========================================================================/
As reported earlier, you can use a Rhino on almost all of the Rampages within
GTA3. However, there are three Rampages you CANNOT use a Rhino for. These are
the Rampages where you have to do headshots. Using the Tank Gun won't count
when doing those Rampages.
In addition, the Rhino's gun sits high on the vehicle so you will shoot over
the heads of your potential victims. Shoot nearby buildings, lampposts,
billboards, and vehicles to create splash damage to kill your victims.
Keep moving at all times. You don't want to be pulled out by angry gang
members, especially the Columbians or Shotgun wielding Mafia, or busted by
the cops.
In addition, destroying a gang car during a Rampage will count toward your
kill quota (like when you destroy a Mafia Sentinel when you have to kill
Mafia gang members) because the driver is also a gang member and therefore is
part of the Rampage.
For vehicle destruction Rampages, simply run into vehicles or blow them up
with your Tank Gun. For drive-by Rampages you can use both your Tank Gun and
your assigned Uzi.
Below is the complete Rampage list where I use the Rhino:
0XXXXXXXXXX0
| Portland |
0XXXXXXXXXX0
0==============================0
| [R1] - Kill 20 Mafia (AK-47) |
0==============================0
Locations:
**********
[R1-A] - Between the car garages east of Ciprianis Ristorante (near the
Mafia Sentinel) in St. Marks.
[R1-B] - Behind the walled off area just south of Ciprianis Ristorante (go
into the alley and enter the first entrance on the left) in St.
Marks.
-----------------------------------------------------------------------------
Notes: The Rhino will help you get through this one when the
Mafia start using Shotguns. Plus they stick close to
buildings making for easy kills with the Tank Gun. Destroy
Mafia Sentinels to help toward your kill quota.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0=================================0
| [R2] - Murder 30 Diablos (M-16) |
0=================================0
Locations:
**********
[R2-A] - By the stairs leading to the top of Woody's Topless Club in Red
Light District.
[R2-B] - On the ground on the north side of the Callaghan Bridge right by
the Old School.
-----------------------------------------------------------------------------
Notes: Just go through Red Light District (Location A) or
Chinatown (Location B) to claim your kills. Destroy Diablo
Stallions too.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0=======================================0
| [R3] - Destroy 10 Vehicles (Grenades) |
0=======================================0
Locations:
**********
[R3-A] - On the elevated train tracks just northeast of Sweeney General
Hospital in St. Marks.
[R3-B] - On the elevated train tracks north of Joey's Garage in Trenton.
-----------------------------------------------------------------------------
Notes: Park the Rhino underneath the Rampage, go up onto the
tracks to get the Rampage Icon, and jump back down and
into the tank. Then run into or shoot at all of the cars
you encounter.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0=================================0
| [R4] - Kill 20 Triads (Shotgun) |
0=================================0
Locations:
**********
[R4-A] - In the alley between Liberty Phamaceuticals and Mean Street Taxis
in Trenton.
[R4-B] - On the ledge on the east side of Sweeney General Hospital in
Portland View.
-----------------------------------------------------------------------------
Notes: Go into the narrow streets of Chinatown to get your kill
quota. Destroy Triad Fish Vans also.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0=============================0
| [R5] - Kill 25 Triads (Uzi) |
0=============================0
Locations:
**********
[R5-A] - By the stairs at the Rockstar building in southwest Chinatown.
[R5-B] - On the ground right by the northwest corner of SupaSave in
Portland View.
-----------------------------------------------------------------------------
Notes: Go into central Chinatown (Location A) or St. Marks
(Location B) to claim your kills. Destroy Triad Fish Vans
too.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0==============================================0
| [R6] - Destroy 13 Vehicles (Rocket Launcher) |
0==============================================0
Locations:
**********
[R6-A] - Just inside the entranceway of the building west of Joey's Garage
in Trenton.
[R6-B] - By a tree behind the wall of the Callaghan Point Power Plant (on
the south side of the building not far from the gate).
-----------------------------------------------------------------------------
Notes: Just run into or shoot at all of the cars you encounter.
0XXXXXXXXXXXXXXXXX0
| Staunton Island |
0XXXXXXXXXXXXXXXXX0
0===================================0
| [R7] - Destroy 15 Vehicles (M-16) |
0===================================0
Locations:
**********
[R7-A] - South end of Liberty Campus (south of the Police Bribe).
[R7-B] - At the Pan-Lantic construction site tucked in the inside part of
the hairpin turn of the street that separates the north and south
sections of the site (Fort Staunton).
-----------------------------------------------------------------------------
Notes: Run into or shoot up all of the cars you encounter as you
go down the streets.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0======================================0
| [R8] - Explode 25 Yardies (Grenades) |
0======================================0
Locations:
**********
[R8-A] - In the alley behind the Fire Station (Belleville Park).
[R8-B] - In a cubbyhole in the south part of Liberty Campus just north of
your hideout.
-----------------------------------------------------------------------------
Notes: Go into Belleville Park and use the buildings there to
create splash damage with your Tank Gun. Destroy Yardie
Lobos too.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0===================================0
| [R9] - Torch 16 Yakuza (Molotovs) |
0===================================0
Locations:
**********
[R9-A] - At the tip of the building partway up the long bridge just
northeast of Lips 106 (Newport).
[R9-B] - Just south of 8-Ball's Bomb Shop (Newport).
-----------------------------------------------------------------------------
Notes: Use the buildings for splash damage when firing the Tank
Gun. Destroy Yakuza Stingers if you encounter any.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0======================================0
| [R10] - Destroy 8 Vehicles (Shotgun) |
0======================================0
Locations:
**********
[R10-A] - At the southwest corner of the main park in Belleville Park.
[R10-B] - At the northeast corner of the main park of Bellville Park.
-----------------------------------------------------------------------------
Notes: Run into or shoot up all of the cars you encounter.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0=================================================0
| [R11] - Annihilate 30 Yardies (Rocket Launcher) |
0=================================================0
Locations:
**********
[R11-A] - At the entrance of the church graveyard (west side) (Bedford
Point).
[R11-B] - Tucked away by the stairs in front of Liberty Tree Offices
(Bedford Point).
-----------------------------------------------------------------------------
Notes: Use the nearby billboards to create splash damage with
your Tank Gun.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0============================================0
| [R12] - Pop 17 Yardie Heads (Sniper Rifle) |
0============================================0
Locations:
**********
[R12-A] - Second floor on the AMCO HQ building (use stairs to reach)
(Torrington).
[R12-B] - At the topmost level of Kenji's Casino (north side)
(Torrington).
-----------------------------------------------------------------------------
Notes: This Rampage requires headshots to count toward your kill
quota and therefore you CANNOT use the Rhino here.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0========================================0
| [R13] - Burn 25 Yakuza (Flame Thrower) |
0========================================0
Locations:
**********
[R13-A] - Near the southeast entrance of Liberty Tree Offices above ground
parking lot (Bedford Point).
[R13-B] - Tucked in the corner near the south entrance of the church (west
side) (Bedford Point).
-----------------------------------------------------------------------------
Notes: Again, use the nearby buildings to create splash damage
to kill your victims. Destroy any Yakuza Stingers you
encounter.
0XXXXXXXXXXXXXXXX0
| Shoreside Vale |
0XXXXXXXXXXXXXXXX0
0===========================================0
| [R14] - Fry 20 Columbians (Flame Thrower) |
0===========================================0
Locations:
**********
[R14-A] - Behind car garage of the same house where H77 is found (Cedar
Grove).
[R14-B] - Behind the wall in front of the Fudge Packing Corp. (Pike
Creek).
-----------------------------------------------------------------------------
Notes: This one is a royal pain in the ass on foot because of
the very hostile Columbians. But the Rhino makes this
Rampage much easier. Use the nearby fences (Location A)
or buildings (Location B) to get rid of the Columbians.
Destroy any Cartel Cruisers you encounter.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0================================0
| [R15] - Behead 20 Hoods (M-16) |
0================================0
Locations:
**********
[R15-A] - Behind the Squid sign in the northeast corner of Wichita Gardens.
[R15-B] - Behind the "Gasoline. For youth on the move" sign on the first
hairpin turn on the main street leading up from Wichita Gardens
to Cedar Grove.
-----------------------------------------------------------------------------
Notes: This Rampage requires headshots to count toward your kill
quota and therefore you CANNOT use the Rhino here.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0=============================================0
| [R16] - Behead 15 Columbians (Sniper Rifle) |
0=============================================0
Locations:
**********
[R16-A] - Behind the white crate near J15 southeast of the Undercover
Storage Company in Pike Creek.
[R16-B] - On the end of the long building behind the Pike Creek Police
Station (southeast corner).
-----------------------------------------------------------------------------
Notes: This Rampage requires headshots to count toward your kill
quota and therefore you CANNOT use the Rhino here.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0=====================================0
| [R17] - Splatter 20 Hoods (Shotgun) |
0=====================================0
Locations:
**********
[R17-A] - On top of one of the car garages by the apartment complexes in
Wichita Gardens (jump from bridge to reach).
[R17-B] - Behind the Sumo sign at the intersection of the main road and the
road leading to Francis International Airport.
-----------------------------------------------------------------------------
Notes: Use the rock wall surrounding the main apartment complexes
(Location A - park Rhino by the Rampage first before
getting it) or the nearby billboards (Location B) to get
your kill quota.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0===============================================0
| [R18] - Destroy 15 Vehicles (Rocket Launcher) |
0===============================================0
Locations:
**********
[R18-A] - On top of the Turtle Head Fishing Company at the top of the
stairs.
[R18-B] - Behind the Badfellas sign just before the main road, leading from
Francis International Airport, turns left into Pike Creek.
-----------------------------------------------------------------------------
Notes: Run into or shoot at all of the cars you encounter.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0===============================================0
| [R19] - Drive-by and Destroy 7 Vehicles (Uzi) |
0===============================================0
Locations:
**********
[R19-A] - At the guard gate for Punk Noodles across the street east of the
Turtle Head Fishing Company in Pike Creek.
[R19-B] - Behind the large rock on the left side of the road southeast of
the main dam building at Cochrane Dam (go down the road that
junctions at the Turtle Head Fishing Factory heading toward the
dam).
-----------------------------------------------------------------------------
Notes: Run into or shoot at all of the cars you encounter.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0==============================================0
| [R20] - Splatter 20 Columbians (Any Vehicle) |
0==============================================0
Locations:
**********
[R20-A] - Behind the Fat Burger Kid sign directly across the street from
the main entrance to Francis International Airport (just north of
the subway entrance).
[R20-B] - In the grassy area across the street and south of the Burke
Supply Co. (almost directly across from where the Burke company
and the Hospital meet).
-----------------------------------------------------------------------------
Notes: Using the Rhino will keep the Columbians from blowing up
your vehicle as you try to run them over.
Now I will continue with Ray's missions.....
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| R4. "Gone Fishing" (Ray Machowski) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
Overview
0======0
Ray suspects his current partner of ratting him out so he instructs Claude
to get a Police Boat and kill him while he is fishing near Portland Rock.
Weapons
0=====0
Machine Gun (Predator).
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
Go down to the slip south of the Callahan Bridge to get the Predator. When
you get to Portland Rock you will see a cutscene of Ray's partner
"fishing". Afterward, the chase begins.
His boat is not very fast so you can stay close on his tail. He will drop
some of the barrels from the back of his boat but can easily be avoided
(they will explode after a few seconds but they will be way behind you).
Keep shooting at his boat and eventually you will destroy it. When that
happens, the mission is complete.
Reward
0====0
$15,000.
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| R5. "Plaster Blaster" (Ray Machowski) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
Overview
0======0
When Claude arrives at the toilet block Ray gives him an earful.....
"You useless bastard! You totally messed up! My ass is on the line and
you can't even kill a god damned fly. I paid you good money to kill
that witness and he ain't dead! And today he's gonna make a Federal
Deposition! He's being moved any second now from the Carson General
Hospital up in Rockford. If he squeals, I squeal..."
Weapons
0=====0
None.
Prep Work
0=======0
Get a Firetruck and take it with you to Ray's.
Notes
0===0
None.
The Plan
0======0
Take the Firetruck and head towards the blip. When you smack it the first
time you will be spotted and get a 2-Star wanted rating. Smack it again to
eject the witness. The bodycast is flame and bullet proof so you will have
to use something else to kill him. In this case you can run him over with
the Firetruck.
You can either go back to your hideout to use the Police Bribes to get rid
of the wanted ratings then run him over or fight through the police pursuit
to run him over. Once you run him over with the Firetruck (it may take two
tries) you will finally kill him and complete the mission.
If you thought about using the Rhino or the Rocket Launcher on the
Ambulance, you're not alone. However, if you completely destroy the
Ambulance with the Rhino or a rocket, it will become a decoy and another
Ambulance will generate near the hospital. You will have to damage the
Ambulance without destroying it to eject the witness. This is why I used
the Firetruck instead of the Rhino.
Reward
0====0
$10,000.
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| R6. "Marked Man" (Ray Machowski) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
Overview
0======0
Ray is in over his head and needs for Claude to take him to the airport so
he can leave town.
Weapons
0=====0
None.
Prep Work
0=======0
Get a fast car, like a Yakuza Stinger, and take it with you to Ray's
(optional). Get a Rhino and take it with you to Ray's (optional).
Notes
0===0
One of my readers, Richard Juntunen, suggested using a Rhino on this
mission. Tried it out and it works pretty good.
The Plan
0======0
You have three minutes to take Ray to the airport and the Shoreside Lift
Bridge is being watched over by the CIA so you will have to take another
route.
If you decide to use the fast car strategy, the best route is through the
subway and the nearest entryway is at Liberty Campus (north side of Liberty
Campus across the street from the stairs leading into Carson General
Hospital). Get to the tracks, go right, and stay on the left side. Exit
through the Francis International Airport subway entrance and go to the
blue circle to drop off Ray.
If you decide to use the Rhino, just go up the bridge like you would in a
car. The CIA gunmen can't hurt you since you are in the tank. Even though
the tank is a little slow you can get to the Airport in plenty of time.
As a reward for dropping off Ray at the Airport, you are given a set of
keys to a lock-up that has some goodies. Go to the lock-up which is near
the Tw@ Internet Cafe in Newport. Opening up the lock-up will reveal a
Bulletproof Patriot, a Rocket Launcher, a Sniper Rifle, a Flame Thrower,
and an M-16.
By getting to the lock-up, you also complete the mission.
Don't forget to take the Bulletproof Patriot and save it at your garage for
future use.
Reward
0====0
$20,000 and completion of all of Ray's missions. Now I will continue with
Asuka's set of missions.....
/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| A5. "Two-Faced Tanner" (Asuka Kasen) |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
\AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/
Overview
0======0
As Claude arrives at Asuka's Condo, he finds a letter.....
"Maria and I have gone shopping. Our source in the police has informed
us that one of our drivers is a strangely animated undercover cop! He's
more or less useless out of his car, so we've tagged it with a tracer.
Make him bleed!"
Weapons
0=====0
Rocket Launcher (optional).
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
There are two ways to do this mission depending on your style.....
The Rhino Method
****************
Go back to your garage and get your Rhino. Drive over to Kenji's Casino and
park in the blue circle. Wait for the undercover cop to get into his car.
When he does, follow him.
If you were to use a regular car and hit this guy's car, you would get a
5-Star wanted rating and he will try to speed up and evade you (and you
would have to deal with FBI Cars and other police vehicles).
But when you use the tank, one hit will automatically destroy him and
complete the mission. Simple. Then park your tank back in your garage for
future use.
The Rocket Launcher Method
**************************
Go the the blue circle but don't enter it. Turn Claude until you are aiming
west down the street going from the casino's entrance. Switch to your
Rocket Launcher and step into the blue circle. Once the cutscene ends,
quickly go into Target mode and rocket his car to destroy it and complete
the mission.
If you thought about destroying his car before he enters it, don't. You
will fail the mission. The car is also locked so you can't take it to
8-Ball's and rig it with a bomb.
Reward
0====0
$20,000. In addition, you won't be able to any more of Asuka's missions
until you do the next mission for Donald Love.....
/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| D4. "Grand Theft Aero" (Donald Love) |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/
Overview
0======0
It turns out that Claude's work in "A Drop In The Ocean" was merely a decoy
and that the real item was in the plane all along. But customs seized the
plane and was stripping it down until Donald intervened. All the officials
have been paid off and all Claude has to do is get the package at the
airport.
Weapons
0=====0
Sniper Rifle, Rocket Launcher.
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
When you arrive at the hangar, there are a couple of vans there. It turns
out that the Columbians beat you to the punch and have killed all of the
officials near the plane. Keep your distance and pick off the four
Columbians guarding the plane with the Sniper Rifle. After killing them,
enter the plane. the package is gone and the game prompts you to go to one
of the remaining vans outside the hangar. The van has the Pan-Lantic logo
on the side. You are then prompted to go to the construction site on
Staunton Island to see about getting the package there.
When you arrive there, you are given a hostile greeting by the Coulmbians.
There are ten Columbians guarding the lift up the building. They are hidden
around the blue walled area leading to the lift. Use the raised ground
south of the walled area and the unfinished building next to it and snipe
them from above. You can also use the Rocket Launcher to get those you
can't see. Listen for their taunts to locate them. After killing all of the
Columbian guards, you are to take the lift.
You are then treated to a cutscene of Claude going up. He manages to
surprise Catalina and her partner Miguel. As Miguel gives the package to
Claude, Catalina shoots him and flees. When Claude turns around, he is met
by Asuka who is upset over the death of Kenji and has blamed the Cartel for
his death (unaware of your duplicity in the matter). She is going to work
over Miguel for information and wants you to stop by later for additional
work.
After the cutscene, go back to Love Media to complete the mission.
Reward
0====0
$50,000 and you have reopened Asuka's missions. Go to the "A" at the
construction site to pick them up. But I will finish up with Donald Love's
missions before going back to Asuka.
/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| D5. "Escort Service" (Donald Love) |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/
Overview
0======0
Donald wants Claude to escort his friend to Pike Creek to have his object
authenticated.
Weapons
0=====0
Sniper Rifle.
Prep Work
0=======0
Get a Yakuza Stinger and take it with you to Love Media.
Notes
0===0
One of my contributors, Web, offered this alternative way to do this
mission.....
"Instead of following the truck around and trying to protect, when it
takes off, just stay away from it. If you are far enough away from it,
it will not take any damage, maybe a little, but after a couple minutes
of waiting, you will get a message telling you to check out the exit of
the tunnel. Go across the lift bridge, and wait until the blip (truck)
moves a little, then get away from it again, go back to your hideout in
Staunton Island, and you will complete the mission without doing
anything. (One time the damage meter just popped up and I failed the
mission instantly. I do not know why that happened, but it only
happened once. Also, if you just stay near Donald Love's building, you
can restart the mission if that does happen.)"
I played around with it and it works but the Securicar can get pretty
damaged in the process. But his suggestion inspired me to make some
changes.
Something funny happened to me while I was taking notes for this mission. I
was going along the route and decided to park the car on the sidewalk at
Liberty Campus so I could type. While I was parked, a thug carjacked me and
sped off. Lucky me, I just happened to have my Rocket Launcher ready so I
aimed down the street and blew up the car that was taken from me (along
with the thief inside). Even better was the fact that I blew up the car in
front of a Police Car. And the cop didn't even give a shit. Serves the
thief right. Nobody carjacks from Claude and lives to tell the tale.....
The Plan
0======0
The mission won't start until you drive near the parked Securicar that has
the Old Oriental Gentleman in it. This also gives you an excellent
opportunity to get a Securicar for the Industrial Import Export Garage.
Just like in "Van Heist" (Joey Leone), the game needs to spawn Securicars
because of the special Securicar you need to protect. So wander around
Staunton Island (don't get too close to the parked Securicar otherwise you
start the mission) and find a Securicar. Then jack it and take it back to
the garage. Then go back to Staunton Island, get another Yakuza Stinger,
and go to the parked Securicar to start the mission.
The path the Securicar takes is:
>>Down the main road through Bedford Point to Belleville Park.
>>Then it turns left then right and goes down the road through Aspatria
and turns right at the Stadium Entrance.
>>Then it turns left down the main road (between the Stadium and Liberty
Campus) and turns right at the intersection in Rockford.
>>Then it goes into the Porter Tunnel where it turns left at the
intersection and turns left at the next one to go to Shoreside Vale.
>>Then it exits the tunnel next to the Airport and goes up the road
until it reaches the AMCO Building at Pike Creek where it will be safe
and the mission ends.
Partway through the mission, the Columbians will attack the vehicle with
Cartel Cruisers and with gunmen posted at various places along the path.
Believe it or not, if you just sit there by Love Media and let the
Securicar go on its own, it will suffer little damage (unless it tries to
plow through traffic). However, for some reason, it will not exit the
tunnel (at the Airport) unless you move near the Airport (by going over the
drawbridge). If you decide to go far ahead and wait at the tunnel exit, the
Securicar will not enter the tunnel at Staunton Island.
In addition, if you decide to "ambush the ambushers" before getting the
Securicar to start, it won't work. The designers made it so the Columbians
appear only when the Securicar gets to within a certain distance from them.
As it turns out, the Cartel Cruisers end up doing little damage to the
Securicar. It's the gunmen posted along the route (wielding M-16s) that are
the most dangerous. While Web's strategy does work, I've come up with
another strategy that will allow you to succeed but with little damage to
the Securicar.
The strategy is to go ahead of the Securicar and take out the gunmen as
they appear. There are ten Coulmbian gunmen to get rid of.
First go down through Belleville Park and park the Yakuza Stinger on the
right sidewalk just past Uncle BJ's (the one under the curved bridge) and
by the front door of Semi Sportswear. When the first gunmen appear, run
over Gunman#1 ahead of you then turn left to do a circle that will allow
you to run over Gunman#2 and go north along the street to the Stadium
entrance.
Gunman#3 is on the right side of the Stadium steps. Run him over and circle
toward the main road along Liberty Campus.
Gunman#4 is standing on the right side of the road on the north part of
Liberty Campus. Run him over and continue to the Porter Tunnel Entrance.
When at the tunnel entrance, exit your car and switch to your Sniper Rifle.
Snipe Gunman#5 at the top of the tunnel entrance. Get back in your car and
stop at the first intersection in the tunnel.
When Gunman#6 appears at the intersection, drive-by him and proceed to the
tunnel exit at the Airport.
After exiting the tunnel, park the car on the median and exit. Aim the
Sniper Rifle at the top of the tunnel exit you came from. When Gunman#7
appears, shoot him, get back in your car and then run over Gunman#8 at the
Airport intersection right by the construction cones.
Right by the AMCO Building, on the left sidewalk will be Gunman#9. When you
run him over, turn right and run over Gunman#10 who will be on the right
sidewalk.
After that then all you have to do is wait for the Securicar to come by and
park at the AMCO Building. You can ignore the Cruisers unless they manage
to get lucky and really mess up the Securicar.
After the Securicar parks safely inside the AMCO Building the mission is
successfully completed.
Reward
0====0
$40,000.
/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| D6. "Decoy" (Donald Love) |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/
Overview
0======0
SWAT teams have cordoned off the building you escorted the Securicar to in
the last mission (the AMCO building - Shoreside Vale). Donald wants Claude
to lure the cops away so his friend can escape.
Weapons
0=====0
None.
Prep Work
0=======0
Make sure that you either have no cars or just one car in your Wichita
Gardens hideout.
Notes
0===0
During one attempt, I got the Securicar and made my way to the street. I
barely poked my nose out from the AMCO entrance and I get hit by a vehicle.
A Rhino. So my mission ends before I can begin. Now that's just wrong.
The Plan
0======0
When you arrive at Shoreside Vale, go to the airport and grab a Firetruck.
When you arrive at the AMCO building you will see various cop cars parked
about. Park the Firetruck just west of the entrance but in a north-south
direction as to block the street. This will slow down the pursuit a little
bit.
When you enter the Securicar, you will get a 6-Star wanted rating. This
means that they will throw the Rhino at you. You also have three minutes to
survive this onslaught. There are various places you can go, like the
airport, to try to survive but the best place by far is your Wichita
Gardens garage. If you looked closely at your Wichita Gardens garage, you
will see that the garage has three doors but the middle door remains closed
and there is a sizable space behind the middle door.
Getting there, however, is by far the most difficult part of this mission.
Go up the road to the bridge, cross the bridge, and head down to your
Wichita Gardens hideout. You will get smacked up quite a lot while heading
there. Watch out for tanks. When you get to your hideout, go into the
garage and turn so the Securicar is behind the middle door. The cops aren't
able to go into the garage so you are safe. Now it's just a matter of
waiting for the time to run out. Once that happens, the mission is
complete.
Reward
0====0
$35,000.
/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| D7. "Love's Disappearance" (Donald Love) |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/
When Claude arrives at Love Media he finds that Donald is gone. The only clue
is an empty box. This isn't a mission per se but by going here you also
complete the last of Donald Love's missions. I will now resume with Asuka's
set of missions.
/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| A6. "Bait" (Asuka Kasen) |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
\AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/
Overview
0======0
Asuka informs Claude that Catalina has three death squads whose sole
purpose is to hunt him down. Asuka wants Claude to lure them into a Yakuza
ambush.
Weapons
0=====0
None.
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
All of the action takes place in Shoreside Vale. The Yakuza ambush point is
at the Undercover Storage company in Pike Creek. The three death squads are
located at Cochrane Dam, Cedar Grove, and Pike Creek. If you thought about
taking them out from a distance with a Rocket Launcher, forget about it.
Doing so will fail the mission. You HAVE to lure them to the Yakuza.
When you start the mission, grab the Yakuza Stinger parked nearby. When you
get to Pike Creek, you will activate to first death squad. Lure it to the
ambush point. If you get too far ahead, you will lose them and fail the
mission. When you successfully lure them to the ambush point, use the ramp
for J14 to get out of the way, jumping down into the street below, and let
the Yakuza do their work. If you wreck the car, go to the nearby Fudge
Packing Corp. to get another car.
Lure the other two death squads to the ambush point. When the last of the
squads are killed, the mission is completed.
Reward
0====0
$35,000.
/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| A7. "Espresso-2-Go!" (Asuka Kasen) |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
\AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/
Overview
0======0
Asuka tells Claude that the Columbians have a front company, The Kappa
Coffee House, that they use to push SPANK. They use the coffee stands to
sell their wares. Asuka wants Claude to destroy their stands.
Weapons
0=====0
Rocket Launcher (optional).
Prep Work
0=======0
Make sure that you still have the Bulletproof Patriot parked in your
Staunton Island garage (optional).
Notes
0===0
Had a gentleman named xX-G-MaN-Xx point out something that should have been
obvious in the beginning.
The Plan
0======0
There are nine stands throughout Liberty City. When you destroy the first
one, you have eight minutes to destroy the other eight stands before the
Cartel warn their pushers. There are two stands in Portland, five stands in
Staunton Island, and two in Shoreside Vale.
What xX-G-MaN-Xx suggested is to drive around Liberty City and get the
blips to appear on the radar first before destroying the first stand. This
will make things easier as you progress through the mission.
The two stands in Portland (and the order I am going to destroy them in)
is:
[1] - In the front of St. Marks Park in St. Marks.
[2] - Across the street from the entrance to Portland Docks.
One of the stands in Portland is in Mafia territory. Because of the hostile
Mafia and their powerful Shotguns I highly recommend using the Bulletproof
Patriot for this mission. If you were not able to save the Bulletproof
Patriot you can still do this mission.
If you have the Patriot, you can just go up to the stands and ram them
without them doing any damage with gunfire (but you will damage the Patriot
by ramming the stands). If you don't have the Patriot, you can get out of
the car some distance from the stands and rocket them.
To get the stand in Mafia territory without using the Patriot you will need
to go around the north edge of Portland and come up beside the late
Salvatore Leone's mansion. Get one of the two cars parked there and drive
up the the main fence. Jump up on top of the car and rocket the first
stand.
Then get back in the car and go south alongside and behind the apartment
building and down the hill behind the SupaSave. Then get back on the road
and head to the second stand.
After destroying the second Portland stand drive on over to Staunton Island
and destroy the other five stands in this order:
[3] - By the star statue in Torrington.
[4] - In the plaza across the street from the 20thC building in Bedford
Point.
[5] - By the church in Bedford Point.
[6] - In the main park in Belleville Park.
[7] - In front of the building south of the carpark in Newport.
Use the Rocket Launcher on all of them except [6] which you can quickly
smash with the Patriot (although you can rocket it from afar regardless of
whether or not you have the Patriot). Then drive over to Shoreside Vale to
get the last two:
[8] - By the airport subway entrance.
[9] - In front of Hope Medical College in Pike Creek.
Destroy these two and the mission is successfully completed. Park the
Bulletproof Patriot at your Wichita Gardens garage for later use (if you
have it and use it).
Reward
0====0
$40,000.
/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| A8. "S.A.M." (Asuka Kasen) |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
\AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/
Overview
0======0
When Claude arrives at the construction site, he finds Maria has joined
Asuka in tortuing Miguel. He reveals that a plane carrying more SPANK will
be arriving soon at the airport. Asuka wants Claude to get a boat, go to
one of the marker bouys, use a Rocket Launcher to shoot the plane down,
grab the stuff, and stash it.
Weapons
0=====0
Rocket Launcher, Sniper Rifle.
Prep Work
0=======0
None.
Notes
0===0
One of my readers, Sal Hatton, came up with a much better way of doing this
mission.....
The Plan
0======0
In past revisions of the guide you had to get to a boat, go to a marker
buoy near the Airport, and then blast the plane from the sky. The problem
with that is the fact that it is hard to hit the plane from the boat and
from the angle you have to take with the Rocket Launcher.
What Sal suggested instead was to take a fast car, like the Yakuza Stinger
parked by the elevator where you started the mission, and drive over to the
Airport tarmac instead. Near one end of the runway are two groups of
Columbians (three men and one Cartel Cruiser per group). Keep far enough
away, exit your car, switch to your Sniper Rifle, and kill all six
Columbians. If you get too close, a couple of Columbians will enter one of
the Cruisers and confront you.
Next, drive over near one of the two Cruisers, get out, and switch to your
Rocket Launcher. Now stand to either the left or right side of the runway
and aim the Launcher down the runway near the center. When the plane lands
on the runway, rocket it. In the process of destroying the plane you get a
4-Star Wanted Rating. Get back to your car and collect all eight packs then
go between the runways and to the Predator waiting there at the end of the
path.
Take the boat and go back to Staunton Island. Get as close as you can to
the Construction Site and beach the craft. Then jack a nearby car and go to
the site. When you arrive at the site, you open the cutscene "Ransom".
Claude finds that Asuka and Miguel are dead and Maria missing. He also
finds a note.....
"I've got your precious Maria. If you don't want her face to look like
she fell out with the butcher bring $500,000 to the Villa at Cedar
Grove."
Reward
0====0
$45,000 and you have completed all of Asuka's missions. There is one more
Main Story mission but I will tie up some loose ends first. I will now go
back to Wichita Gardens and save at my hideout there so I can get started
with.....
/IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI\
0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0
| III.13. D-Ice |
0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0
\IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI/
D-Ice runs a gang called the Red Jacks who claim Wichita Gardens as their
turf. Most of his missions deal with getting rid of a rival gang called the
Purple Nines. He has five missions total and you can pick them up at the
phone icon east of your hideout.
/IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI\
0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0
| DI1. "Uzi Money" (D-Ice) |
0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0
\IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI/
Overview
0======0
D-Ice wants Claude to drive-by the Purple Nines to show them how a real
drive-by works.
Weapons
0=====0
Uzi (optional), Tank Gun (optional).
Prep Work
0=======0
Have your Bulletproof Patriot saved at your Wichita Gardens garage prior to
the mission (optional). Have a Rhino saved at your Staunton Island garage
(optional).
Notes
0===0
I had a gentleman named Shaun recommend to me another method using the
Rhino and I tried it out. It worked well enough to put into the guide.
The Plan
0======0
There are two ways to do this mission.....
The BulletProof Patriot
***********************
Take your Patriot and pick up the mission. When you start, you have two and
a half minutes to drive-by 20 Pruple Nines. One of the problems with this
mission is that when you stat drive-bying, you will get accousted by the
Hoods Rumpo XL vans that roam the Gardens. This will make things difficult
because they will do damage to your Patriot and throw off your aim.
But there is a place where you can drive-by and not worry about the Hoods
Rumpos. There is a stretch of road that runs from your hideout to the
parking lot behind your hideout. Just go up and down this stretch of road
to claim your victims. Since your Patriot is bulletproof, they can shoot it
up as much as they want and not do any damage.
The Rhino
*********
Shaun wrote this to me commenting on "Uzi Money".....
"On Uzi $, the tank cannon counts as a drive-by killing. Just drive
around shooting everything. If your shot hits a billboard, it will
explode killing everyone nearby. If you blow up a car, and Purples who
die in the explosion count as kills.
I tried this out and it works pretty well. This is a nice method to use if
you were able to acquire a Rhino earlier in the game. The only place to
save the Rhino is at the Staunton Island garage so it will take some time
to get the tank to the mission pick-up point. Just go around the area and
use your Tank Gun to claim your victims.
After you get the last Purple Nine, the mission is completed. If you used
the Rhino, go and park it back at the Staunton Island garage so you can use
it later.
Reward
0====0
$10,000.
/IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI\
0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0
| DI2. "Toyminator" (D-Ice) |
0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0
\IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI/
Overview
0======0
D-Ice tells Claude that the Purple Nines are using armored cars to help
sell their SPANK. D-Ice wants Claude to go to a van that has some stuff
that will destroy their armored vans.
Weapons
0=====0
None.
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
The van is parked in the parking lot behind your hideout. It is a Toyz Van
and the mission is a variant of the Toyz Van missions.
The differences are that you have four buggies to destroy three targets and
there is no time limit.
Find the three vans and destroy them with the buggies to complete the
mission.
Reward
0====0
$10,000.
/IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI\
0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0
| DI3. "Rigged To Blow" (D-Ice) |
0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0
\IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI/
Overview
0======0
Somebody has rigged up D-Ice's car to blow but the wiring is all messed up.
He wants Claude to take the car to a place in St. Marks to defuse the bomb
and put the car back in its place.
Weapons
0=====0
None.
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
When you pick up the mission you have six minutes to get the car, an
Infernus, to the garage in St. Marks. Too many bumps during the trip and
the bomb will blow. The Infernus is parked in the parking lot behind your
hideout. Use the Gardens Shortcut to go to the Porter Tunnel and drive to
Portland.
Don't worry about the Mafia when you arrive at St. Marks. Their hostility
has been turned off for this mission so all you have to do is get the car
into the garage.
After defusing the bomb, take the car back to Shoreside Vale. Repair the
car at the Pay N' Spray there and carefully drive it back to the parking
lot. You have to get it back there with no damage whatsoever. Any damage
and you will have to take it back to the Pay N' Spray.
Once you have it parked back in its original spot, the mission is
completed.
Reward
0====0
$20,000.
/IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI\
0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0
| DI4. "Bullion Run" (D-Ice) |
0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0
\IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI/
Overview
0======0
A Federal Reserve plane has crashed near the airport and D-Ice wants Claude
to grab as much of the platinum that the plane dropped and take it to a
dropoff within Pike Creek. D-Ice warns Claude that the platinum is very
heavy and will slow him down.
Weapons
0=====0
None.
Prep Work
0=======0
You may want to get a Hoods Rumpo XL and save it in your garage.
Notes
0===0
None.
The Plan
0======0
Take the Rumpo over to the phone to pick up the mission. When you pick up
the mission, you have six minutes to pick up at least 30 pieces of platinum
to one of D-Ice's garages in Pike Creek. This garage is at the Turtle Head
Fishing Co. Head over to the Hospital and on the south side is where you
will encounter the first of the platinum pieces.
After picking up a few pieces, you will attract the attention of the cops.
Head left at the intersection then right at the next to make your way to
the garage picking up platinum as you go. If you can do this right, you can
get all of the pieces you need in one run. If not, use the Pay N' Spray to
repair your van before getting any more. Once you have gotten at least 30
pieces to the garage, the mission is completed.
Reward
0====0
$25,000.
/IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI\
0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0
| DI5. "Rumble" (D-Ice) |
0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0
\IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI/
Overview
0======0
Despite their shrinking numbers, the Purple Nines still want to "bring it".
D-Ice wants Claude to meet his baby brother and face the Purple Nines in a
good old fashioned rumble.
Weapons
0=====0
Baseball Bat.
Prep Work
0=======0
Switch to your Baseball Bat prior to taking this mission.
Notes
0===0
None.
The Plan
0======0
D-Ice's baby brother will be at your hideout. The only rules for this
contest is that there are to be no guns or cars: bats only. Drive to the
shoreside park where you picked up the "Gripped!" mission.
Get out, stand in one place, and hold the Attack button. You should be
swinging your bat and hitting any Purple Nine that gets in your way. Just
keep swinging and after awhile you will knock down and nail all of the
Purple Nines to complete the mission.
Reward
0====0
$10,000 and I have completed all of D-Ice's missions. The phone will still
ring however. This is so you can do "Rigged To Blow" again. I don't know
why you would need to do it again but it is there if you want to try to do
a better job. Now I will go back to Staunton Island and save there before
starting with.....
/CKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKC\
0KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK0
| III.14. King Courtney |
0KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK0
\CKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKC/
King Cortney is the leader of the Yardies who claim Newport as their turf. He
has four missions that can be picked up by the phone near Liberty Campus.
/CKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKC\
0KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK0
| KC1. "Bling-Bling Scramble" (King Courtney) |
0KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK0
\CKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKC/
Overview
0======0
King Courtney is in need of a good driver and challenges Claude to a
checkpoint race against three other hopefuls.
Weapons
0=====0
Rocket Launcher (optional).
Prep Work
0=======0
Get a fast car, like a Yakuza Stinger, and save it at your garage
(optional). Have a Rhino saved at your garage (optional).
Notes
0===0
Got a new tip that worked pretty well from some named KWoBBS2.....
"In the KC1. "Bling-Bling Scramble" (King Courtney) mission, I found
that using the old Rhino works especially well...blowing up your
competition, then taking your good sweet time hitting each check
point."
And I recently got another suggestion by Hari Vikram that works pretty good
too.
The Plan
0======0
When you get the mission, take your fast car (or Rhino) and drive to the
blue circle near the Liberty Memorial Coliseum and turn south before
entering. When you stop in the blue circle, you will see the other three
cars come up to challenge you: a Patriot, a Cheetah, and a Bobcat.
When the race starts, you must be the first to a checkpoint. You have to
have more firsts than the other cars to successfully complete the race.
If you get more firsts than the other cars when the last checkpoint is
taken, you will then successfully complete the mission.
Of course, with the Rhino, you can just blow up your competition at the
starting line and get all of the checkpoints for yourself.
Then there's this method suggested to me by Hari Vikram:
Get the Rocket Launcher and make sure you have it ready when you enter your
car. This method works best if you use a real fast car like the Yakuza
Stinger.
When the race starts speed over to the first checkpoint but stop just
before you touch it. Get out of the car and aim the Rocket Launcher. If you
got to the checkpoint fast enough, the other cars should be way behind you.
This will give you enough time to stop, get out, aim, and blast the other
cars to bits. Then get back in your car and get all 15 checkpoints. If you
manage to blow up your car in the process just go get another one and
proceed.
Reward
0====0
$1,000 times the numbers of checkpoints taken (up to a maximum of $15,000).
/CKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKC\
0KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK0
| KC2. "Uzi Rider" (King Courtney) |
0KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK0
\CKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKC/
Overview
0======0
King Courtney wants Claude to go over to Hepburn Heights to kill some
Diablos who have been dissing Queen Lizzy.
Weapons
0=====0
Uzi (optional).
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
When you start the mission, King Courtney will send over a couple of guys
to ride with you. They come up in a Perennial and the escorts are there to
make sure you don't leave the vehicle. They also give you an Uzi to help
you out. Then make your way to Hepburn Heights to kill the Diablos.
You need to kill ten of them to successfully complete the mission. If you
drive-by them, you will attract their attention and they will try to yank
you from the car. Since your car is a lousy Perennial, they can do that
pretty easy. If they yank you from the car, you fail the mission.
The best thing to do is to run them over. Most times they won't come after
you because they just think of you as just another stupid driver. After
killing ten Diablos, make your way back to the blue circle in Yardie turf
to complete the mission.
Reward
0====0
$10,000 and the Diablos will now be hostile to you when you travel through
Hepburn Heights.
/CKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKC\
0KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK0
| KC3. "Gangcar Round-Up" (King Courtney) |
0KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK0
\CKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKC/
Overview
0======0
King Courtney wants Claude to steal some gang cars so they can do some hits
on rival turf: a Mafia Sentinel, a Diablo Stallion, and a Yakuza Stinger.
He is to take them to a garage in Newport.
Weapons
0=====0
None.
Prep Work
0=======0
You may want to find and get the gang cars BEFORE doing the mission and
save them in your garages. This will make the mission easier. Thanks to
Scott Exeter for that suggestion.
Notes
0===0
None.
The Plan
0======0
For the Mafia Sentinel, use the Porter Tunnel and turn left onto the
concrete embankment when you exit. The plan is to go behind the late
Salvatore Leone's "Gentlemen's Club" and get one parked in the front. Then
go back down the hillside north of the club and back to the garage to drop
off the car.
For the Diablo Stallion, head into Hepburn Heights and jack one. Despite
the Diablo hostility this isn't hard to do.
For the Yakuza Stinger, head over to Asuka's Condo and take the one parked
there.
If you damaged up the car too much, head over to the Pay N' Spray to have
it repaired before depositing. Or, if you don't mind a little cheating, you
can do what Hadley Box suggests.....
"On 'Gangcar Roundup', you say you have to have the cars in mint
condition to be accepted by the garage, which is true. I'm guessing you
already know that if you input the health cheat inside a car the car
will go back to its original unharmed state, but it will still look
the same. So this is handy because if you get one of the 3 gangcars,
and mess it up real bad (almost to the point of it setting on fire) you
can just drive to the garage, input the health code and then the garage
will accept the car!"
When you deposit the last car, the mission is successfully completed.
Reward
0====0
$10,000.
/CKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKC\
0KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK0
| KC4. "Kingdom Come" (King Courtney) |
0KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK0
\CKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKC/
Overview
0======0
King Courtney wants Claude to get the stash from an old car in Bedford
Point for him.
Weapons
0=====0
Main Gun (Rhino) (optional), Rocket Launcher (optional), Grenades
(optional), Molotovs (optional).
Prep Work
0=======0
None.
Notes
0===0
None.
The Plan
0======0
The car is parked in the Liberty Tree Offices above ground parking lot and
you have a minute and a half to get to the car. Go west from the phone and
hang a left going south along the four lane road that runs along the shore.
When you get to the car, you find a letter inside.....
"I hear you've been a busy boy. Well I've been a busy girl. I think it's
time you witnessed the real power of 'SPANK'! Besos y fuderes,
Catalina, xxx. PS: DIE PEEG DOG, DIE!!"
At that point, a van shows up near the main entrance and a SPANKed-up
madman exits. He has explosives attached to him and he will make his way to
your car and blow himself up against it. When you regain control, turn the
car around and ram the van near the main entrance with it then get out. The
impact plus the exploding bomber should be enough to destroy it. Then run
out into the street and go up the stairs by the underground entrance.
There are an additional three vans (four total) that release an unlimited
number of suicide bombers that must be destroyed (plus any leftover
bombers) to complete the mission. Use the Rocket Launcher to destroy the
vans. Depending on where the remaining bombers are, you can use any other
weapon do destroy them. If they are on the far side, use the Rocket
Launcher. If they are close, use either the Grenades or the Molotovs.
If you have the Rhino, this becomes easier. When you get the tank on the
four lane road going south, use the Tank Gun Boost to increase speed. When
you regain control after the cutscene, get out and quickly get into your
tank. The bombers won't try to yank you from the Rhino, they will just
explode against it so you are safe. Then use the Main Gun (rotate the gun
instead of moving the tank) to destroy the vans and bombers to complete the
mission.
Reward
0====0
$10,000 and completion of King Courtney's missions. In addition, the
Yardies will be hostile to you, the main reason I saved this one before the
last Main Story Mission. Go back to your Wichita Gardens hideout and save
before doing the last mission.
At this point in the guide, I am at 99% completion and ready to do the
final Main Story Mission of the game.....
/CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| III.15. Catalina |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
\CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/
Catalina is the woman who left Claude for dead at the beginning of the game.
She has also aligned herself with the Yardies and organized death squads to
hunt Claude down. She has one mission, the last mission, and it can be picked
up at the "C" at Cedar Grove.
You should also have at least $500,000 to do this mission but at this point
it is not a problem since you should have had at least ten times that amount
before starting the Main Story Missions.
/CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| C1. "The Exchange" (Catalina) |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
\CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/
Overview
0======0
When Claude arrives at the Villa, he is confronted by Catalina.....
"The real question is, did you turn up to rescue Maria or to get me
back? Well I got news for you, shooting you will be a pleasure but
dating you was only business. You are muy peccinno amigo. Throw over
the cash."
After looking the money over.....
"You have been a busy boy! But you haven't learned, I'm not to be
trusted. Kill the idiot."
But Claude overpowers his would be assassin and thus the final act
begins.....
Weapons
0=====0
Rocket Launcher, Sniper Rifle.
Prep Work
0=======0
Have a fast car in your Wichita Gardens garage (optional). Have the
Bulletproof Patriot saved at your Wichita Gardens garage (optional).
Notes
0===0
Dennis Zoetebier came with an alternate method using the Bulletproof
Patriot.
The Plan
0======0
When the mission begins, run as quickly to the backside of the Villa as
fast as you can. You can't go back and fight these guards because you have
been stripped of all of your weapons. You also have seven minutes to get to
where Catalina has taken Maria, Cochrane Dam, and kill her. Run along the
backside and go to the garage that has a Cruiser and Body Armor inside it.
Then get into the Cruiser, get to the main gate, and run over the guards.
When you exit the Villa compound, you will see a chopper fly overhead. When
you regain control again, veer off the road and go into Wichita Gardens (go
over the small wall near the lightpost). If the Cruiser survives the
plunge, go to your hideout. If not, grab another car and go to your
hideout. Get all of your Weapon Icons and go into your garage to get your
fast car.
Use the Gardens Shortcut and make your way to the dam's entrance. Cut
across the grass on your right when you near the hairpin turn, stop when
you get back to the street, and get out (regardless of whether you use the
Bulletproof Patriot or not). Use your Rocket Launcher and take out the two
Cruisers blocking the entrance. From your vantage point, you can only see
one but they can't fire on you either. Just fire on the one Cruiser and the
explosion will take them both out.
Get back into your vehicle and drive to the Sniper Rifle Icon at the turn
near the base of the dam. Use the Rocket Launcher again and destroy the two
Cruisers in front of you then use the Sniper Rifle on any other Columbians
you see.
Get back into your car and go to the first set of containers and get out.
Rocket the Barracks OL and snipe the other guards. Go back into your car
and go to next set of containers just past the exploded Barracks OL. Get
out and rocket the other Barracks OLs and snipe the remaining guards. Get
back into your car and proceed forward.
If you have the Bulletproof Patriot then just barge in after destroying the
second set of Cruisers. They can't hurt you with their guns. Just run some
of them over and get to the second set of containers.
Just as you get past the second set of containers, a cutscene ensues which
shows Catalina entering a helicopter. This helicopter launches rockets at
you when you are at the base of the dam. So after the cutscene finishes,
turn around and head back up the road then stop near J13. The helicoper
will go in a circular pattern going down toward the dam to release its
rockets then going back up near where you are at. When the helicopter heads
in your direction, rocket it to destroy it. When the helicopter is
destroyed, you kill Catalina and the timer will disappear.
Switch back to your Sniper Rifle and aim at the top of the dam building.
Believe it or not, you can actually see Maria and her captors from your
position when you zoom in with your Sniper Rifle. Take out the Columbians
that you can see then reenter your car, go back to the dam base, and stop
by the second set of containers.
It should be noted that this doesn't work on the Xbox version since the
Sniper Rifle can't zoom that far. You will have to sneak up the stairs to
take out Maria's guards at the top of the building.
Once back at the second set of containers, snipe any guards you see then go
to the stairs that leads to the top of the roof of the dam building. Take
out any remaining guards then walk up to Maria and rescue her to complete
the mission.
Reward
0====0
$1,000,000 ($500,000 plus the ransom money) and you've unlocked the Rhino
at Phil Cassidy's Army Surplus. If you haven't gotten the tank for the
Emergency Crane list, get it from the Army Surplus and deposit it to
complete the list. This should also get you the.....
/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| IV. 100% Completion Score |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
And what is your reward for getting 100%? Well, nothing. Nothing except the
satisfaction of getting it. This was something that was fixed for Vice City
but here you get nada. Zero. Zip. But does this take away from this great
game? Not really. It is still a fun game even if you really get nothing at
the "end".
/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| V. Hidden Text on the PS2 Disc |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
If you place the PS2 version of GTA3 in a computer and look around on the
disc you may find a file called "american.gxt". If you open it in a text
editor you will find all sorts of gobbeldy-gook. But if you manage to clean
out some of the weird symbols, you may find some interesting stuff.
Stuff like text from missions and phone calls that were abandoned in the
early stages of development but were left within this file because the
programmers could slow down the progress of creation if they tried to remove
it.
I copied some of the best stuff and cleaned it up so they can be presented
here.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Here's an alternate version of what the angry store owner says to you during
"Shima" (Kenji Kasen):
Owner: "I can't pay you and I wouldn't pay you if I could! Some young gang
just jacked out the place! They took everything! You guys are
useless. What kind of Yakuza are YOU anyway...? This ain't what I pay
you goons for. If I wanted this kind of protection I'd have used the
god damn police service."
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Here's an alternate version of what Maria says at the end of the game:
Maria: "I broke a nail, and my hair's ruined. Can you believe it? This one
cost me fifty dollars! I was so scared, but then I thought to myself,
you're a big girl now. Oh we're going to have such fun, cause, you
know, my sister said she wanted to come to stay with her two kids,
because her husband's playing around again and..XXXX"
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
I wonder where this was supposed to go:
"BETRAYED BY HIS LOVER CATALINA AND LEFT FOR DEAD. CONVICTED AND SENTENCED,
HE BEGINS HIS JOURNEY TO LIBERTY CITY PENITENTIARY. BUT ONLY ONE THOUGHT
BURNS IN HIS CRIMINAL MIND......REVENGE!"
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
This is only a part of some of the interesting stuff that is found in the
"american.gxt" file. It's not an easy thing to sort through but it is cool to
look around and see all of the stuff they left behind "on the cutting room
floor".
/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| VI. Credits |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
Credits and thanks go out to the following:
Rockstar Games
**************
For creating one of the best games ever made and for giving me the single
biggest reason to go and get a PlayStation 2.
Brady Games
***********
For their excellent guide which has served as an encyclopedia that I have
used to speed my playing through and fell back on their maps when needed.
GameFAQs, IGN, CheatCC, Cheats.de, GamerHelper, GamersTemple, SuperCheats,
TheGenie, and many other guides sites
**************************************************************************
For providing a place for writers like myself to publish our work and help
other gamers while indulging in one of our favorite pastimes.
Apple Computers and Bare Bones Software
***************************************
For making, IMHO, the best compters and for making the best text program
(BBEdit Lite) for the Macintosh.
Sony and MicroSoft
******************
For putting out two very good consoles: the PlayStation 2 and the Xbox.
Web
***
For creating user made missions that were in previous versions of the guide
(since removed) and can be found on its own Custom Mission FAQ page:
http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_3_custom_mission.txt
Glen T. Winstein
****************
For probably being the single biggest fan of my GTA related work.
And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions that made it into the guide as well as those
who took the time to say nice things about this document).
/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| VII. Conclusion |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Grand Theft Auto 3".
Remember, if you have any comments and suggestions, you can contact me at
rarusk[gnat]netzero[snot]com. Enjoy!
*****************************************************************************