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Follow the dark path or use the light

Broly FAQ

by spoontendo

Dragonball Z: Budokai Tenkaichi 2 for the Nintendo Wii
Broly Character FAQ
By Ben Spooner ([email protected])
Copyright 2006

Please consider that this is my first attempt at a guide for anything, as well
as being the first submission I have done for GameFAQs. Criticism is
appreciated, though I will not listen to people who present their crticism in
an immature or illegible way.

This guide is intended for personal use only. Also, this guide has only been
submitted to GameFAQs, and is not intended to be posted elsewhere. If you want
to use this guide on your site, that is ok, as long as I am given credit. I
hope this helps someone out in some way, so ONWARDS WITH THE GUIDE!!!

Part 1A - A Little Bit About Broly

Broly is a Saiyan, the same race as Vegeta and Goku. He has an intense hatred
for Goku that originates from his birth. He and Goku were born on the same day
and were kept in cribs next to each other. However, Goku cried ALOT, causing
Broly to have intense hatred for Goku. He appears in three of the DBZ movies,
but does not appear in the show. He is the main villain in each of the movies 
he appears in, and is one of the most powerful enemies that Goku and his
friends must face.

Part 1B - A Description of Broly's Roles in the Movies

Movie 8: Broly, the Legendary Super Saiyan

At the beginning of the movie, the Z-fighters are enjoying a picnic in the
woods when a spaceship lands nearby. A man named Paragus steps out and claims
to be a Saiyan. He tells everyone that he has regrouped the Saiyans that had 
not been destroyed by Frieza and they have found a new planet to live on, with
Vegeta reclaiming his rightful throne as the "Prince of Saiyans". He also
claims that a monster had destroyed his previous home and asked them for their
help in defeating it. The group goes with him to his planet where they meet
Paragus' son, Broly. Upon seeing Goku, Broly's memories return and he goes 
into a rage. The Z-fighters attempt to stop him, but his power continually 
grows. Eventually, he transforms into the Legendary Super Saiyan, and becomes
much more powerful than anyone else. During the fight the group learns that
this was all part of Paragus' plan. He wished to lure the Z-fighters to the 
planet, as a comet was coming to destroy the planet. After that he planned on 
using Broly's incredible power to rule the universe. However, the Z-fighters 
manage to defeat him and escape from the planet before the comet destroys it.

Movie 10: Broly, The Second Coming

In this movie, Goten and Trunks are attempting to gather the dragonballs to 
wish for candy and an amusement park. As they search, they meet up with Videl
and come across a village. The villagers claim there is a monster that will
destroy the village, so the boys and Videl head out to defeat the monster.
As they travel, Goten becomes hungry and begins to cry. The cries awaken 
Broly, who had survived the comet and had been recovering in a spaceship
underground. Broly encounters Videl first and proves too much for her to 
handle. He then catches up to Trunks, and a fight begins. Goten, who had
managed to collect the dragonballs, senses that Trunks is in danger and comes
to help, but Broly defeats them both with ease. As he is about to destroy 
them, Gohan appears saves them. He puts up a good fight, but is defeated by 
Broly. Goten wishes that his father could help them and Goku appears to rally
his friends. Gohan, Goten and Trunks team together to defeat Broly once again.

Movie 11: Bio-Broly

The World Tournament has come again. 18 is in the final round against Hercule.
Hercule knows he can't win, and offers 18 the prize money he would win. She 
accepts and throws the fight, not knowing that the runner-up prize was private
lessons from Hercule. Trunks and Goten overhear this and follown them. Hercule
is contacted by an old rival who claims that he has someone that can beat
the "Greatest Martial Arts Champion in the World". Hercule and 18 are taken to
a private island, with Goten and Trunks tagging along. Hercule's rival has had
fighters bio-engineered by top scientists to beat him. However, he was also 
able to obtain a sample of Broly's blood and he had cloned him. Goten and 
Trunks sneak onto the island and discover the lab where Broly's clone is.
Meanwhile, 18 has been challenged by the bio-fighters. However, she defeats
them with ease. Hercule laughs at his rival, claiming that his bio-fighters 
would be no match for Hercule if his apprenyice could beat them. Hercules 
rival decides to unleash Broly against the will of his advisors. The cloning 
had not been finished yet and Broly emerged as a blob-like creature, absorbing
all life that comes into contact with him. Goten and Trunks attempt to stop 
the revived monster. 18 comes to assist them, but the three fail against the
growing monster. However, the monster is stopped by an unexpected force and
everyone is safe again.

***I apologize for the rather vague plot synopses, but I know some people
don't like major spoilers and I felt that giving away the exact events would
ruin it for anyone who hasn't seen the movies.

Part 2: Game Controls

In Dragonball Z: Budokai Tenkaichi 2, the main controller I use is the Wii
Remote and Nunchuk Combination. For those of you that prefer the Classic 
Controller or Gamecube controller, there is a section in the FAQs/Guides
section for this game. I am only going to list the controls for the Wii Remote
and Nunchuk set up.

Part 2A: Basic Controls

Wii Remote

A - Initiates a rush attack (punch/kick combo). When held down, the punch/kick
can be charged to cause a Smash hit that will send the opponent flying or
break their guard. These Smash hits can be combined with a direction on the
Nunchuk's joystick (Up, Down, Left, or Right) to cause the opponent to fly in
that direction if the Smash hit is successful. 

***Note: Using the Wii Remote controls, a Smash hit can be instantly charged
to full power by waving the Remote while charging the Smash hit. This is not 
possible when using the Classic/Gamecube controllers.

B - Fires Ki Blasts. When locked on to your opponent, these blasts will
somewhat follow your opponents. The Blast can be charged to release a more
powerful blast. Non-charged blasts can usually be fired 3 or more times in 
succession. Uses a small amount of Ki per blast.

D-Pad - Used for a few things. The most used function of the D-Pad is 
guarding, which is done by holding Down (\/) on the D-Pad. Hold it down to 
reduce damage from your opponent's attacks. Guarding can be used in tandem 
with the joystick on the Nunchuk to counter a direction-specific Smash hit. 
While holding the Guard button down, you can also perform a Power Guard by
pressing and holding the B button along with the guard button. This will allow
you to reduce damage from opponent's Blast 2s and Ultimate Blasts, and will
stop any Rush Blast 2s (where your opponent flies at you), though your guard
will be broken. Also performs 1 of your character's Blast 1s when combined
with the Z button. Pressing Up (/\) on the D-Pad will initiate Z-Search,
enabling you to lock on to your opponent (you will also lock on to your 
opponent if you come close enough to them). Guarding can also be performed by
moving the cursor out of the top of the screen. Another important thing that
the guard button is used for is teleporting. There are two ways to teleport - 
offensively and defensively. To teleport defensively from and opponent's 
Smash hit, Blast 2, or Ultimate Blast, you must tap guard the split second 
before your character is hit. The timing takes time to fully understand, but
it is vital to know how and when to teleport. You can also teleport in 
different directions by pressing the direction you want to teleport on the 
joystick. To teleport offensively, you must start a rush combo. At any point 
during this combo, press guard and a direction and your character will 
teleport in that direction, allowing you to continue the rush combo.

*Note that while teleporting defensively costs no Ki, teleporting offensively
costs 1 Ki Bar.

- button - When in battle, the - button switches between your Dragon Radar
(which allows you to see any hidden Dragonballs, as well as your opponent's
location) and your Sensor Indicator,which lets you know when you are
performing a Blast 2. The squares will turn yellow as you perform correct 
steps in activating a Blast 2.

+ button - This opens up the pause menu, allowing you to quit the match or
look at your skills.

1 button - When you press the 1 button, your character will transform, given
that they have a form to transform into. Depending on your character, you may
be able to skip levels of transformation. For example, Super Saiyan Goku can
skip Super Saiyan 2 and go right to Super Saiyan 3. This is done by pressing
a direction on the Nunchuk's joystick at the same time you press 1. Again, I 
will use Goku as an example. From his base state, Goku can go to Super Saiyan
by pressing <- + 1, Super Saiyan 2 by pressing /\ + 1, and Super Saiyan 3 by
pressing -> + 1. Only a few characters can skip transformations. Some 
characters can also power down to their base form, which is done by pressing
\/ + 1. Transformations cost 1 Blast Stock for most characters, though 
transformations like Vegeta (Scouter) into a Great Ape cost 3. Also, some 
characters can not power down once they have transformed. The 1 button is also
used to fuse, given that you have two "fuseable" characters on your team (like
Kid Trunks and Goten, or Vegeta (Second Form) and Goku). Fusions are done by
pressing Z on the Nunchuk + <- on the joystick + 1.

2 button - The 2 button only has one use. It is used during Tag/Team battle to
switch out your other character.


Z button - The Z button is very important in this game. When you hold Z down,
your character will begin to gather Ki, which is needed to perform Blast 2s 
and normal Ki Blasts. If you hold the Z button and wave the Nunchuk while you
are locked on to your opponent, you will perform a "Dragon Dash" towards your
opponent. The Dragon Dash allows you to move at high speeds towards your 
opponent while locked on, or just move really fast when not locked on. This
is useful in avoiding Blast 2s.

C button - The C button is used to jump into the air and then ascend or
descend. Press the C button once to jump. If you press it again in mid-jump,
your character will stay in the air. If you tilt the Nunchuk while holding Z,
you can make you character go higher into the air or go back onto the ground.
It can be tricky to get a hold of at first, so here's a tip from me to you.
If you want to descend, tilt the Nunchuk so that the C Button is facing away
from you in a straight line. If you want to ascend, tilt the Nunchuk so that 
the C button is pointing towards the ceiling.

Joystick - The joystick is how you move in this game. When you aren't locked
on to your opponent, your character will move in the direction you are 
pressing. While locked on to your opponent, if you press Up (/\), you will 
move towards your opponent, Down (\/) will move you away, and Left (<-) or
Right (->) will move you around your opponent. The joystick is also used in
transformations, direction-specific Smash hits, and while dashing.

Nunchuk - The Nunchuk part as a whole is vital to this game. When you wave the
Nunchuk, your character will dash at a faster pace than just moving with the 
joystick, but not as fast as a Dragon Dash. When locked on to your opponent in
close combat, your character will quickly step in, allowing you to attack with
a combo. When locked on but not in close combat, waving the Nunchuk will allow
you to dash towards your opponent. While dashing towards them, you can press 
<- or -> on the joystick to make your character move to the left or right as
they fly towards your opponent. Also, if you hold /\ on the joystick and wave
the Nunchuk, your character will perform a throw on the opponent. While throws
are unblockable, they can be easily countered by pressing guard at the moment
one character grabs the other.

Part 2B: Performing Blast 1s/2s/Ultimate Blasts

Blast 1s

Performing Blast 1s is an easy task. When I first started playing this game, I
would accidentally do these and not know what their purpose was. Some Blast 1s
power your character up, some allow them to avoid an opponent's attack, some
will protect you from your opponent's Ki blasts, and others will cause your 
opponent to be stunned. There are many different Blast 1s, and each character
has two different Blast 1s. The controls are the same for every character. To
perform one of a character's Blast 1s, press the Z button + guard button at 
the same time. To perform the character's other Blast 1, press the Z button +
Guard + Up on the joystick.

Blast 2s

This is what makes this game a lot of fun, especially for DB/Z/GT fans. There
are 6 different ways to perform a Blast 2. I will explain them all 
individually, as they are a little difficult to understand just by reading.
Each character has 2 Blast 2s and one Ultimate Blast. Most characters use 3
different techniques to perform their Blasts, though some Ultimate Blasts are 
done the same as one of the character's Blast 2s. All Blast 2s are done by 
pressing and holding the Z + B buttons and performing a motion with the
Remote/Nunchuk. A good way to practice these moves is to go into practice mode
and watch the Sensor Indicator as you perform the moves so you can get a feel
for what motions are needed to activate the move.

#1: The "Kamehameha" Techinique

***Note. For this technique, make sure your cursor remains on the screen at all
times. This technique gave me trouble because I kept accidentally moving the
cursor off the screen.

     The name I gave to this technique refers to the motion that you must
perform to activate the more. While holding the Z + B buttons, pull the Remote
back and then thrust it forward, as if you were doing an actual Kamehameha.
Make sure you keep your cursor on screen through the entirety of the movement
or the move won't work.

#2-5 The Cursor Out- Cursor In Technique

     I know I said that there were 6 different ways to perform a Blast 2, but 
I felt that I could condense these 4 into 1 paragraph, as they are all very
similar. While holding the Z + B buttons, move the cursor out of the screen to
the left, right, top, or bottom, then move it back in. These are the easiest 
techniques to perform. You don't have to do it really fast or move the cursor 
way out of the screen - just move the cursor until it is no longer on screen,
then move it back in. Remember that each side of the screen is another way to
perform a Blast 2.

#6  The "Rush" Technique

     The Rush Technique is named so because it is mainly used to perform Rush
Blast 2s, where one character flies towards the opponent and the attack only
works if the character connects with it. To perform this type of attack, begin
by holding the Z + B buttons. While holding them, wave the Nunchuk twice, then
thrust the Remote forward, like the last part of the "Kamehameha" technique.

Remember to check a character's skill list during a battle, as each character
performs their moves differently.

Part 3 - Broly's Moves
*Note that all move damages are taken on Normal setting against Normal Goku.

Part 3A: Broly (Normal)


Rush Combos

A - 100    Last Hit Charged - 1200
A,A - 200    Last Hit Charged - 100 + 1200
A,A,A - 360    Last Hit Charged - 200 + 1200
A,A,A,A - 600    Last Hit Charged - 360 + 1200
A,A,A,A,A - 1000   Last Hit Charged - 600 +1200

A,B - 500   Charged - 1060
    (B) - 900
    (B,B) - 1280
    (B,B,A) - 2020
A,A,B - 680   Charged - 200 + 960
A,A,A,B - 760   Charged - 360 + 960
    (B) - 1160
    (B,B) - 1640
    (B,B,A) - 2280
A,A,A,A,B - 1000   Charged - 600 + 960
    (B) - 1400
    (B,B) - 1880
    (B,B,A) - 2520

Ki Blasts

B - 280   Charged - 1080
B,B - 560   Charged - 1360
B,B,B - 840   Charged - 1660

Dragon Tornado

A,\/B,B,B,A - 2980  Charged \/B - 3540
A,A,\/B,B,B,A - 3080  Charged - 3640
A,A,A,\/B,B,B,A - 3240  Charged - 3800
A,A,A,A,\/B,B,B,A - 3480  Charged - 4040

Blast 1s

Wild Sense (2 Blast Stocks) - Nothing will happen immediately. The next time 
your opponent attacks you, your character will automatically teleport you 
behind them.

Kakarot (1 Blast Bar) - Raises Attack, Energy, Defense and Blast Attack, and
puts Broly in Max Power Mode.

Blast 2s
Full Power Energy Wave (2 Ki Gauges) - 7950

	Technique: Cursor Out - Cursor In towards right side of screen

Delta Combination (2 Ki Gauges) - 7130

	Technique: Rush Technique

Ultimate Blast

Eraser Cannon (4 Ki Gauges) - 10,000

	Technique: Cursor Out - Cursor In towards the top of the screen

Part 3B: Super Saiyan Broly

Rush Combos

A - 260    Charged - 1780
A,A - 520    Charged - 2040
A,A,A - 820    Charged - 2340
A,A,A,A - 1270   Charged - 2600
A,A,A,A,A - 2070   Charged - 3050

A,B - 970    Charged - 2130
    (B) - 1420
    (B,B) - 1950
    (B,B,A) - 2660
A,A,B - 1230   Charged - 2390
    (B) - 1680
    (B,B) - 2210
    (B,B,A) - 2920
A,A,A,B - 1820   Charged - 2530
A,A,A,A,B - 1980   Charged - 3140
    (B) - 2430
    (B,B) - 2960
    (B,B,A) - 3670

Ki Blasts

B - 350    Charged - 1200
B,B - 700       Charged - 1550
B,B,B - 1050       Charged - 1900
B,B,B,B - 1400       Charged - 2250
B,B,B,B,B - 1750       Charged - 2600
B,B,B,B,B,B - 2100       Charged - 2950
B,B,B,B,B,B,B - 2450       Charged - 3300

Dragon Tornado

A,\/B,B,B,A - 5550  Charged \/B - 6350
A,A,\/B,B,B,A - 5810  Charged - 6610
A,A,A,\/B,B,B,A - 6110  Charged - 6910
A,A,A,A,\/B,B,B,A - 6560  Charged - 7360

Blast 1s

Saiyan Soul (2 Blast Stocks) - Raises Attack & Ki.

Kakarot (3 Blast Stocks) - Raises Attack, Energy, Defense and Blast Attack, and
puts Broly in Max Power Mode.

Blast 2s

Eraser Cannon (3 Ki Bars) - 5000        Charged - 11,000

	Technique: Cursor Out - Cursor In towards the top of the screen

Trap Shooter (2 Ki Bars) - 9000

	Technique: Cursor Out - Cursor In towards the right of the screen

Ultimate Blast

Super Explosive Wave (4 Ki Bars) - 13,620

	Technique: Cursor Out - Cursor In towards the bottom of the screen

Part 3C: Legendary Super Saiyan

Rush Combos

A - 300    Charged - 1900
A,A - 600    Charged - 2200
A,A,A - 900    Charged - 2500
A,A,A,A - 1450   Charged - 2800
A,A,A,A,A - 2350   Charged - 3350

A,B - 1060   Charged - 2300
    (B) - 1540
    (B,B) - 2110
    (B,B,A) - 2870
A,A,B - 1360   Charged - 2600
    (B) - 1840
    (B,B) - 2410
    (B,B,A) - 3170
A,A,A,B - 1960   Charged - 2720
A,A,A,A,B - 2820   Charged - 3450
    (B) - 3300
    (B,B) - 3870
    (B,B,A) - 4020

Ki Blasts

B - 660       Charged - 3600
B,B - 1320      Charged - 4260
B,B,B - 1980      Charged - 4920
B,B,B,B - 2640      Charged - 5580

Dragon Tornado

A,\/B,B,B,A - 5950  Charged \/B - 6800
A,A,\/B,B,B,A - 6250  Charged - 7100
A,A,A,\/B,B,B,A - 6550  Charged - 7400
A,A,A,A,\/B,B,B,A - 7290  Charged - 8140

Blast 1s

Explosive Wave (1 Blast Stock) - 490 Nullifies any small Ki Blasts and knocks
opponent away.

Kakarot (3 Blast Stock) - Raises Attack, Energy, Defense and Blast Attack, and
puts Broly in Max Power Mode.

Blast 2s

Eraser Cannon (4 Ki Bars) - 6000    Charged - 13,800

	Technique: Cursor Out - Cursor - In towards the top of the screen

Gigantic Hammer (3 Ki Bars) - 12,000

	Technique: Rush Technique

Ultimate Blast

Omega Blaster (5 Ki Bars) - 16,800

	Technique: Cursor Out - Cursor In towards right side of the screen

Part 4: My Opinions on Broly

I must make it apparent. Broly's first form is horrible. He is very slow and 
lacks the power to make up for it. The only good thing that I can think of is
his Blast 1 Kakarot, which brings him to MAX Power with boosted stats for 1 
Blast Stock. My advice would be to transform as soon as possible. This is
where Broly becomes the beast he is. As a Super Saiyan, Broly gains a lot of 
speed and power, along with better Blast 2s and a powerful Ultimate Blast. His
Blast 1s aren't as good due to their higher costs, but they are still useful.
Trap Shooter should be used quite a bit. It only costs 2 Ki Bars and is harder
to dodge than Eraser Cannon. Broly's Legendary Super Saiyan form should only 
be used when it is obvious that your opponent has the upper hand. In this 
form, Broly retains his speed while gaining a lot of power. His Blast 1s are
very good - Explosive Wave to cut an opponent's combo short and Kakarot for
stat boosts/Ultimate Blast. Gigantic Hammer is very strong, but has an 
extremely short range. LSS Broly's regular Ki Blasts are quite strong, but
they are short-ranged. I advise using Broly in regular Super Saiyan form, as
he is more versatile in his combos and Blast 2s. Transform if you are at an 
obvious disadvantage or just want to completely anihilate your opponent.

Part 5: The End - Credits, Thanks,Legal Stuff, Etc.

Credit given to:
	-Nintendo, for making this game more fun than previous versions.
	-Spike, Okratron 5000, Atari, and Funimation, for making this the best
DBZ game yet.
	-Me, for actually finishing something I started.

	I am in no way associated with Nintendo, Atari, Funimation, Spike, or 
Okratron 5000. All the copyrights belong to these companies.