====================================================== Dragonball Z: Budokai Tenkaichi 2 for the Nintendo Wii Broly Character FAQ By Ben Spooner ([email protected]) Copyright 2006 ====================================================== Please consider that this is my first attempt at a guide for anything, as well as being the first submission I have done for GameFAQs. Criticism is appreciated, though I will not listen to people who present their crticism in an immature or illegible way. This guide is intended for personal use only. Also, this guide has only been submitted to GameFAQs, and is not intended to be posted elsewhere. If you want to use this guide on your site, that is ok, as long as I am given credit. I hope this helps someone out in some way, so ONWARDS WITH THE GUIDE!!! ================================== Part 1A - A Little Bit About Broly ================================== Broly is a Saiyan, the same race as Vegeta and Goku. He has an intense hatred for Goku that originates from his birth. He and Goku were born on the same day and were kept in cribs next to each other. However, Goku cried ALOT, causing Broly to have intense hatred for Goku. He appears in three of the DBZ movies, but does not appear in the show. He is the main villain in each of the movies he appears in, and is one of the most powerful enemies that Goku and his friends must face. ====================================================== Part 1B - A Description of Broly's Roles in the Movies ====================================================== Movie 8: Broly, the Legendary Super Saiyan At the beginning of the movie, the Z-fighters are enjoying a picnic in the woods when a spaceship lands nearby. A man named Paragus steps out and claims to be a Saiyan. He tells everyone that he has regrouped the Saiyans that had not been destroyed by Frieza and they have found a new planet to live on, with Vegeta reclaiming his rightful throne as the "Prince of Saiyans". He also claims that a monster had destroyed his previous home and asked them for their help in defeating it. The group goes with him to his planet where they meet Paragus' son, Broly. Upon seeing Goku, Broly's memories return and he goes into a rage. The Z-fighters attempt to stop him, but his power continually grows. Eventually, he transforms into the Legendary Super Saiyan, and becomes much more powerful than anyone else. During the fight the group learns that this was all part of Paragus' plan. He wished to lure the Z-fighters to the planet, as a comet was coming to destroy the planet. After that he planned on using Broly's incredible power to rule the universe. However, the Z-fighters manage to defeat him and escape from the planet before the comet destroys it. Movie 10: Broly, The Second Coming In this movie, Goten and Trunks are attempting to gather the dragonballs to wish for candy and an amusement park. As they search, they meet up with Videl and come across a village. The villagers claim there is a monster that will destroy the village, so the boys and Videl head out to defeat the monster. As they travel, Goten becomes hungry and begins to cry. The cries awaken Broly, who had survived the comet and had been recovering in a spaceship underground. Broly encounters Videl first and proves too much for her to handle. He then catches up to Trunks, and a fight begins. Goten, who had managed to collect the dragonballs, senses that Trunks is in danger and comes to help, but Broly defeats them both with ease. As he is about to destroy them, Gohan appears saves them. He puts up a good fight, but is defeated by Broly. Goten wishes that his father could help them and Goku appears to rally his friends. Gohan, Goten and Trunks team together to defeat Broly once again. Movie 11: Bio-Broly The World Tournament has come again. 18 is in the final round against Hercule. Hercule knows he can't win, and offers 18 the prize money he would win. She accepts and throws the fight, not knowing that the runner-up prize was private lessons from Hercule. Trunks and Goten overhear this and follown them. Hercule is contacted by an old rival who claims that he has someone that can beat the "Greatest Martial Arts Champion in the World". Hercule and 18 are taken to a private island, with Goten and Trunks tagging along. Hercule's rival has had fighters bio-engineered by top scientists to beat him. However, he was also able to obtain a sample of Broly's blood and he had cloned him. Goten and Trunks sneak onto the island and discover the lab where Broly's clone is. Meanwhile, 18 has been challenged by the bio-fighters. However, she defeats them with ease. Hercule laughs at his rival, claiming that his bio-fighters would be no match for Hercule if his apprenyice could beat them. Hercules rival decides to unleash Broly against the will of his advisors. The cloning had not been finished yet and Broly emerged as a blob-like creature, absorbing all life that comes into contact with him. Goten and Trunks attempt to stop the revived monster. 18 comes to assist them, but the three fail against the growing monster. However, the monster is stopped by an unexpected force and everyone is safe again. ***I apologize for the rather vague plot synopses, but I know some people don't like major spoilers and I felt that giving away the exact events would ruin it for anyone who hasn't seen the movies. =========================== Part 2: Game Controls =========================== In Dragonball Z: Budokai Tenkaichi 2, the main controller I use is the Wii Remote and Nunchuk Combination. For those of you that prefer the Classic Controller or Gamecube controller, there is a section in the FAQs/Guides section for this game. I am only going to list the controls for the Wii Remote and Nunchuk set up. ======================= Part 2A: Basic Controls ======================= __________ Wii Remote A - Initiates a rush attack (punch/kick combo). When held down, the punch/kick can be charged to cause a Smash hit that will send the opponent flying or break their guard. These Smash hits can be combined with a direction on the Nunchuk's joystick (Up, Down, Left, or Right) to cause the opponent to fly in that direction if the Smash hit is successful. ***Note: Using the Wii Remote controls, a Smash hit can be instantly charged to full power by waving the Remote while charging the Smash hit. This is not possible when using the Classic/Gamecube controllers. B - Fires Ki Blasts. When locked on to your opponent, these blasts will somewhat follow your opponents. The Blast can be charged to release a more powerful blast. Non-charged blasts can usually be fired 3 or more times in succession. Uses a small amount of Ki per blast. D-Pad - Used for a few things. The most used function of the D-Pad is guarding, which is done by holding Down (\/) on the D-Pad. Hold it down to reduce damage from your opponent's attacks. Guarding can be used in tandem with the joystick on the Nunchuk to counter a direction-specific Smash hit. While holding the Guard button down, you can also perform a Power Guard by pressing and holding the B button along with the guard button. This will allow you to reduce damage from opponent's Blast 2s and Ultimate Blasts, and will stop any Rush Blast 2s (where your opponent flies at you), though your guard will be broken. Also performs 1 of your character's Blast 1s when combined with the Z button. Pressing Up (/\) on the D-Pad will initiate Z-Search, enabling you to lock on to your opponent (you will also lock on to your opponent if you come close enough to them). Guarding can also be performed by moving the cursor out of the top of the screen. Another important thing that the guard button is used for is teleporting. There are two ways to teleport - offensively and defensively. To teleport defensively from and opponent's Smash hit, Blast 2, or Ultimate Blast, you must tap guard the split second before your character is hit. The timing takes time to fully understand, but it is vital to know how and when to teleport. You can also teleport in different directions by pressing the direction you want to teleport on the joystick. To teleport offensively, you must start a rush combo. At any point during this combo, press guard and a direction and your character will teleport in that direction, allowing you to continue the rush combo. *Note that while teleporting defensively costs no Ki, teleporting offensively costs 1 Ki Bar. - button - When in battle, the - button switches between your Dragon Radar (which allows you to see any hidden Dragonballs, as well as your opponent's location) and your Sensor Indicator,which lets you know when you are performing a Blast 2. The squares will turn yellow as you perform correct steps in activating a Blast 2. + button - This opens up the pause menu, allowing you to quit the match or look at your skills. 1 button - When you press the 1 button, your character will transform, given that they have a form to transform into. Depending on your character, you may be able to skip levels of transformation. For example, Super Saiyan Goku can skip Super Saiyan 2 and go right to Super Saiyan 3. This is done by pressing a direction on the Nunchuk's joystick at the same time you press 1. Again, I will use Goku as an example. From his base state, Goku can go to Super Saiyan by pressing <- + 1, Super Saiyan 2 by pressing /\ + 1, and Super Saiyan 3 by pressing -> + 1. Only a few characters can skip transformations. Some characters can also power down to their base form, which is done by pressing \/ + 1. Transformations cost 1 Blast Stock for most characters, though transformations like Vegeta (Scouter) into a Great Ape cost 3. Also, some characters can not power down once they have transformed. The 1 button is also used to fuse, given that you have two "fuseable" characters on your team (like Kid Trunks and Goten, or Vegeta (Second Form) and Goku). Fusions are done by pressing Z on the Nunchuk + <- on the joystick + 1. 2 button - The 2 button only has one use. It is used during Tag/Team battle to switch out your other character. _______ Nunchuk Z button - The Z button is very important in this game. When you hold Z down, your character will begin to gather Ki, which is needed to perform Blast 2s and normal Ki Blasts. If you hold the Z button and wave the Nunchuk while you are locked on to your opponent, you will perform a "Dragon Dash" towards your opponent. The Dragon Dash allows you to move at high speeds towards your opponent while locked on, or just move really fast when not locked on. This is useful in avoiding Blast 2s. C button - The C button is used to jump into the air and then ascend or descend. Press the C button once to jump. If you press it again in mid-jump, your character will stay in the air. If you tilt the Nunchuk while holding Z, you can make you character go higher into the air or go back onto the ground. It can be tricky to get a hold of at first, so here's a tip from me to you. If you want to descend, tilt the Nunchuk so that the C Button is facing away from you in a straight line. If you want to ascend, tilt the Nunchuk so that the C button is pointing towards the ceiling. Joystick - The joystick is how you move in this game. When you aren't locked on to your opponent, your character will move in the direction you are pressing. While locked on to your opponent, if you press Up (/\), you will move towards your opponent, Down (\/) will move you away, and Left (<-) or Right (->) will move you around your opponent. The joystick is also used in transformations, direction-specific Smash hits, and while dashing. Nunchuk - The Nunchuk part as a whole is vital to this game. When you wave the Nunchuk, your character will dash at a faster pace than just moving with the joystick, but not as fast as a Dragon Dash. When locked on to your opponent in close combat, your character will quickly step in, allowing you to attack with a combo. When locked on but not in close combat, waving the Nunchuk will allow you to dash towards your opponent. While dashing towards them, you can press <- or -> on the joystick to make your character move to the left or right as they fly towards your opponent. Also, if you hold /\ on the joystick and wave the Nunchuk, your character will perform a throw on the opponent. While throws are unblockable, they can be easily countered by pressing guard at the moment one character grabs the other. =============================================== Part 2B: Performing Blast 1s/2s/Ultimate Blasts =============================================== ________ Blast 1s Performing Blast 1s is an easy task. When I first started playing this game, I would accidentally do these and not know what their purpose was. Some Blast 1s power your character up, some allow them to avoid an opponent's attack, some will protect you from your opponent's Ki blasts, and others will cause your opponent to be stunned. There are many different Blast 1s, and each character has two different Blast 1s. The controls are the same for every character. To perform one of a character's Blast 1s, press the Z button + guard button at the same time. To perform the character's other Blast 1, press the Z button + Guard + Up on the joystick. ________ Blast 2s This is what makes this game a lot of fun, especially for DB/Z/GT fans. There are 6 different ways to perform a Blast 2. I will explain them all individually, as they are a little difficult to understand just by reading. Each character has 2 Blast 2s and one Ultimate Blast. Most characters use 3 different techniques to perform their Blasts, though some Ultimate Blasts are done the same as one of the character's Blast 2s. All Blast 2s are done by pressing and holding the Z + B buttons and performing a motion with the Remote/Nunchuk. A good way to practice these moves is to go into practice mode and watch the Sensor Indicator as you perform the moves so you can get a feel for what motions are needed to activate the move. #1: The "Kamehameha" Techinique ***Note. For this technique, make sure your cursor remains on the screen at all times. This technique gave me trouble because I kept accidentally moving the cursor off the screen. The name I gave to this technique refers to the motion that you must perform to activate the more. While holding the Z + B buttons, pull the Remote back and then thrust it forward, as if you were doing an actual Kamehameha. Make sure you keep your cursor on screen through the entirety of the movement or the move won't work. #2-5 The Cursor Out- Cursor In Technique I know I said that there were 6 different ways to perform a Blast 2, but I felt that I could condense these 4 into 1 paragraph, as they are all very similar. While holding the Z + B buttons, move the cursor out of the screen to the left, right, top, or bottom, then move it back in. These are the easiest techniques to perform. You don't have to do it really fast or move the cursor way out of the screen - just move the cursor until it is no longer on screen, then move it back in. Remember that each side of the screen is another way to perform a Blast 2. #6 The "Rush" Technique The Rush Technique is named so because it is mainly used to perform Rush Blast 2s, where one character flies towards the opponent and the attack only works if the character connects with it. To perform this type of attack, begin by holding the Z + B buttons. While holding them, wave the Nunchuk twice, then thrust the Remote forward, like the last part of the "Kamehameha" technique. Remember to check a character's skill list during a battle, as each character performs their moves differently. ====================== Part 3 - Broly's Moves ====================== *Note that all move damages are taken on Normal setting against Normal Goku. ======================= Part 3A: Broly (Normal) ======================= ___________ Rush Combos A - 100 Last Hit Charged - 1200 A,A - 200 Last Hit Charged - 100 + 1200 A,A,A - 360 Last Hit Charged - 200 + 1200 A,A,A,A - 600 Last Hit Charged - 360 + 1200 A,A,A,A,A - 1000 Last Hit Charged - 600 +1200 A,B - 500 Charged - 1060 (B) - 900 (B,B) - 1280 (B,B,A) - 2020 A,A,B - 680 Charged - 200 + 960 A,A,A,B - 760 Charged - 360 + 960 (B) - 1160 (B,B) - 1640 (B,B,A) - 2280 A,A,A,A,B - 1000 Charged - 600 + 960 (B) - 1400 (B,B) - 1880 (B,B,A) - 2520 _________ Ki Blasts B - 280 Charged - 1080 B,B - 560 Charged - 1360 B,B,B - 840 Charged - 1660 ______________ Dragon Tornado A,\/B,B,B,A - 2980 Charged \/B - 3540 A,A,\/B,B,B,A - 3080 Charged - 3640 A,A,A,\/B,B,B,A - 3240 Charged - 3800 A,A,A,A,\/B,B,B,A - 3480 Charged - 4040 ________ Blast 1s Wild Sense (2 Blast Stocks) - Nothing will happen immediately. The next time your opponent attacks you, your character will automatically teleport you behind them. Kakarot (1 Blast Bar) - Raises Attack, Energy, Defense and Blast Attack, and puts Broly in Max Power Mode. ________ Blast 2s Full Power Energy Wave (2 Ki Gauges) - 7950 Technique: Cursor Out - Cursor In towards right side of screen Delta Combination (2 Ki Gauges) - 7130 Technique: Rush Technique ______________ Ultimate Blast Eraser Cannon (4 Ki Gauges) - 10,000 Technique: Cursor Out - Cursor In towards the top of the screen =========================== Part 3B: Super Saiyan Broly =========================== ___________ Rush Combos A - 260 Charged - 1780 A,A - 520 Charged - 2040 A,A,A - 820 Charged - 2340 A,A,A,A - 1270 Charged - 2600 A,A,A,A,A - 2070 Charged - 3050 A,B - 970 Charged - 2130 (B) - 1420 (B,B) - 1950 (B,B,A) - 2660 A,A,B - 1230 Charged - 2390 (B) - 1680 (B,B) - 2210 (B,B,A) - 2920 A,A,A,B - 1820 Charged - 2530 A,A,A,A,B - 1980 Charged - 3140 (B) - 2430 (B,B) - 2960 (B,B,A) - 3670 _________ Ki Blasts B - 350 Charged - 1200 B,B - 700 Charged - 1550 B,B,B - 1050 Charged - 1900 B,B,B,B - 1400 Charged - 2250 B,B,B,B,B - 1750 Charged - 2600 B,B,B,B,B,B - 2100 Charged - 2950 B,B,B,B,B,B,B - 2450 Charged - 3300 ______________ Dragon Tornado A,\/B,B,B,A - 5550 Charged \/B - 6350 A,A,\/B,B,B,A - 5810 Charged - 6610 A,A,A,\/B,B,B,A - 6110 Charged - 6910 A,A,A,A,\/B,B,B,A - 6560 Charged - 7360 ________ Blast 1s Saiyan Soul (2 Blast Stocks) - Raises Attack & Ki. Kakarot (3 Blast Stocks) - Raises Attack, Energy, Defense and Blast Attack, and puts Broly in Max Power Mode. ________ Blast 2s Eraser Cannon (3 Ki Bars) - 5000 Charged - 11,000 Technique: Cursor Out - Cursor In towards the top of the screen Trap Shooter (2 Ki Bars) - 9000 Technique: Cursor Out - Cursor In towards the right of the screen ______________ Ultimate Blast Super Explosive Wave (4 Ki Bars) - 13,620 Technique: Cursor Out - Cursor In towards the bottom of the screen =============================== Part 3C: Legendary Super Saiyan =============================== ___________ Rush Combos A - 300 Charged - 1900 A,A - 600 Charged - 2200 A,A,A - 900 Charged - 2500 A,A,A,A - 1450 Charged - 2800 A,A,A,A,A - 2350 Charged - 3350 A,B - 1060 Charged - 2300 (B) - 1540 (B,B) - 2110 (B,B,A) - 2870 A,A,B - 1360 Charged - 2600 (B) - 1840 (B,B) - 2410 (B,B,A) - 3170 A,A,A,B - 1960 Charged - 2720 A,A,A,A,B - 2820 Charged - 3450 (B) - 3300 (B,B) - 3870 (B,B,A) - 4020 _________ Ki Blasts B - 660 Charged - 3600 B,B - 1320 Charged - 4260 B,B,B - 1980 Charged - 4920 B,B,B,B - 2640 Charged - 5580 ______________ Dragon Tornado A,\/B,B,B,A - 5950 Charged \/B - 6800 A,A,\/B,B,B,A - 6250 Charged - 7100 A,A,A,\/B,B,B,A - 6550 Charged - 7400 A,A,A,A,\/B,B,B,A - 7290 Charged - 8140 ________ Blast 1s Explosive Wave (1 Blast Stock) - 490 Nullifies any small Ki Blasts and knocks opponent away. Kakarot (3 Blast Stock) - Raises Attack, Energy, Defense and Blast Attack, and puts Broly in Max Power Mode. ________ Blast 2s Eraser Cannon (4 Ki Bars) - 6000 Charged - 13,800 Technique: Cursor Out - Cursor - In towards the top of the screen Gigantic Hammer (3 Ki Bars) - 12,000 Technique: Rush Technique ______________ Ultimate Blast Omega Blaster (5 Ki Bars) - 16,800 Technique: Cursor Out - Cursor In towards right side of the screen ============================ Part 4: My Opinions on Broly ============================ I must make it apparent. Broly's first form is horrible. He is very slow and lacks the power to make up for it. The only good thing that I can think of is his Blast 1 Kakarot, which brings him to MAX Power with boosted stats for 1 Blast Stock. My advice would be to transform as soon as possible. This is where Broly becomes the beast he is. As a Super Saiyan, Broly gains a lot of speed and power, along with better Blast 2s and a powerful Ultimate Blast. His Blast 1s aren't as good due to their higher costs, but they are still useful. Trap Shooter should be used quite a bit. It only costs 2 Ki Bars and is harder to dodge than Eraser Cannon. Broly's Legendary Super Saiyan form should only be used when it is obvious that your opponent has the upper hand. In this form, Broly retains his speed while gaining a lot of power. His Blast 1s are very good - Explosive Wave to cut an opponent's combo short and Kakarot for stat boosts/Ultimate Blast. Gigantic Hammer is very strong, but has an extremely short range. LSS Broly's regular Ki Blasts are quite strong, but they are short-ranged. I advise using Broly in regular Super Saiyan form, as he is more versatile in his combos and Blast 2s. Transform if you are at an obvious disadvantage or just want to completely anihilate your opponent. =================================================== Part 5: The End - Credits, Thanks,Legal Stuff, Etc. =================================================== Credit given to: -Nintendo, for making this game more fun than previous versions. -Spike, Okratron 5000, Atari, and Funimation, for making this the best DBZ game yet. -Me, for actually finishing something I started. I am in no way associated with Nintendo, Atari, Funimation, Spike, or Okratron 5000. All the copyrights belong to these companies.