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Track Shortcuts and Tips hints and tips for NASCAR Kart Racing

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Track Shortcuts and Tips

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Talladega - Just before Turn 3 on the inside of the track are some roadblocks hiding a shortcut. Be sure to maintain good control going into it as it has sharp corners. You can also take pit lane to skip part of the track.

Cactus Pass - Just before the first big turn on the left are some roadblocks covering a significant shortcut. Store a boost and use it there, as it's all slower track.

Junkyard - This track has very wide and forgiving turns, and cutting all the corners will put you significantly far ahead of the other drivers. Just before the second to last turn, on the right hand side there's a shortcut with a ramp and an elevated section with a powerup at the end. Be careful to avoid the posts as they'll completely stop you.

Race Oil Harbor - The second long turn has two separate shortcuts, but you can only take one. The right side shortcut has powerups, and the left hand side shortcut has boosts (although the building is filled with posts to run into). There is a jump inside a tunnel, and if you use a boost before hitting the ramp you'll end up on top of the tunnel, with powerups at the end. The last turn is also very wide, and you can cut the corner to get a little bit ahead.

Daytona - On the turn immediately after the beachside straightaway there are three powerups in rapid succession. If you quickly press the powerup button while collecting them you can use three powerups at the same time. The 90 degree turn after the highway segment can be cut to save time. The left hand side of the tunnel afterwards has a powerup. When you enter the speedway segment of the track, pit lane has powerups and can be used to skip a little bit of the track.

Dinosaur Canyon - Right at the end of the track, if you continue straight to the left of the direction sign, you can enter pit lane for the track and skip a small portion. You can also stay to the right of pit lane, hit the boost zone and skip a little bit more of the track by jumping over the cliff.

Red Clay Run - This track has lots of wide turns, which can be cut to get significantly ahead of the other drivers.

Dover - This track has a lot of wide turns, however some of them can be difficult to skip, as going quickly through them can make you overshoot the next turns. The flat tops of the outside corns of the two turns between the lava zones can be driven on top of, which can negate the downsides of overshooting them if done right. On Race Reverse mode, the section with the Dover Giant can be skipped by using a boost over the cliff.

Riverside - This track has many sharp turns which can be cut through. The best technique to do this is to drift into them, and them release the drift button so that when you run over the curbs your kart is going straight when it lands.

Bristol - The first few turns have ditches that can be driven through to cut parts of the track, though you will need boosts for them to be effective. Many of the turns are wide, and drifting into the inside corners lets you skip some of them. Before the hairpin turn, if you store two boosts, you can skip the entire hairpin turn by boosting across the cliff. You may want two boosts, as you'll likely end up in the wall on the other side. The speedway section of the track has two separate pit lanes that both have powerups in them. The second pit lane has several powerups which can be used in rapid succession.

Patriot Park - If you drift just before the big jump, there's a shortcut on the left side of the track. You can also wait until after the jump and cut through the barrier to get a powerup. There are a number of powerups and boost zones near and inside of the hangar section, though colliding with any of the objects in the hangar will negate any boosts obtained. On the inside of the final turn is a shortcut marked by roadblocks. Be sure not to drift in this section, as the small sharp turns make it almost impossible to not run into objects..

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