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Fortress - The Lady's Lair

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Fortress - The Lady's Lair - Stage 1

Have each character collect an item before heading up the stairs to the main area. Avoid the boulder traps here, form a stack of two characters (with the gripshot guy on top) and throw them onto the raised yellow block to your right. The boomerang person should be the one to step on the switch. Next hit the orb on the right with the grip shot, rush over to the pink block and immediately have the boomerang guy hit the colored orb to make it pink. Switch to the totem and hit the last orb.

Fortress - The Lady's Lair - Stage 2

Make a duo totem with the boomerang guy on top. Retrieve a bomb from the bomb flower on the upper right side. Take this bomb and throw into the carousels until you kill the three enemies in there. There is one enemy that throws bombs (which should be taken out first), while the other two are spear-wielding monsters. Once defeated, step on the big switch that appears to climb to a different floor. Empty the treasure chest here for three hearts before heading to the gateway.

Fortress - The Lady's Lair - Stage 3

This level starts with an encounter against a pair of spear variety soldiers, which is best blown off the platform with the gust jar. Continuing up the stairs, take one hero across the tightrope first to kill off the two crows then enter a full totem. Use the gripshot or boomerang to grab the bomb then throw it at the block. Step on the switch to proceed. The treasure chest houses a purple rupee. Go up the next floor for a fight with another soldier (gripshot the shield away) and a few hardhat beetles. Defeat them and move on to another room where you must deal with two Hinoxes and a new soldier variety (a flaming spiked ball and chain). You can use the gust jar to blow the Hinox into a corner away from its allies, and then just slash it to death. The soldier is best hit from behind to be stunned or damaged. If you are seen, run away until its combo ends. Use gateway.

Fortress - The Lady's Lair - Stage 4

In this level, you will be facing three of the lady's pets, all of which are pretty much clones of the bosses you've defeated before. The first round will be against Margoma. Like before, bait the enemy to go into offense mode by moving in close to it. Once its attack ends, the hatch on top of the wheel opens, allowing you to throw a bomb in. This will expose the eye which you can then damage with more bombs. You need a totem of two characters to reach the hatch by the way.

The second boss is Moldorm and once again, you will need to aim for the tail. Stack a pair of heroes to reach it. Again, use the remaining character to lure Moldorm so your duo totem can have a clear shot at its weak spot. For the last bit, you'll need a full totem which means you can't trick your opponent anymore. Go around and try to get a view of the tail and continue hitting it.

And finally, you will meet Arrghus again. Take your gust jar here and blow at the ice or fire balls to knock them out temporarily so you can move to attack, or alternatively, you can just blow until they fall off the edge, Once you remove at least one of the balls, you can turn your gust jar to the eye and blow at it. A successful hit will stun the boss, so move in and slash at it with the sword.

 
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