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1H Club Skills

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The weapon of choice of healers and sometimes tanks, the club/mace can be used alongside a shield which is quite necessary for the survivability of the wielder. The club/mace is not meant for fast combos but each swing delivers a solid blunt force that deals consistent damage and ability to stun enemies. Most of this weapon’s sword Skills have debuffs that focus on lowering the targets’ stun resistance while also boosting the stun chance. A few sword skills under this skill tree also allow the healer to buff himself/herself and heal at the same time. Furthermore, the skill tree leads to the Healer EX Skill tree which gives access to even more healing and survivability options.

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