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What are the Abilities you get from Wearable Gear?

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Abilities are Special Attributes that are found within wearable gear and the effects will vary depending on the Ability Present. The strength will be based on the number of copies you are wearing if stackable. Certain abilities such as Cold-Blooded and Tenacity will only be present on specific types of gear and cannot be rolled as secondaries. The following is a list of all abilities and their effect:

Regular Abilities

Ink Saver (Main):

Reduce amount of ink your main weapon consumes.

Ink Saver (Sub):

Reduce amount of ink your sub weapon consumes.

Ink Recovery Up:

Increase the rate it takes your ink-tank to fill.

Run Speed Up:

Increase movement speed.

Swim Speed Up:

Increase movement speed when in Squid form.

Speed Charge Up:

Increase rate it takes to fill Special Gauge.

Special Saver:

Reduce penalty of Special Gauge when splatted.

Quick Respawn:

educe Kill Cam respawn time.

Quick Super Jump:

Increase the speed of Super Jump.

Sub Power Up:

Increase sub-weapon competence.

Ink Resistance Up:

Improve walking through enemy ink along with reduction of enemy ink damage.

Bomb Defense Up:

Take less damage from blasts, sub weapons, and special weapons.

Cold-Blooded:

Reduce the active time of enemy Point Sensors and Ink Mines.

Unique Abilities

Opening Cambit:

Increase speed for both inkling and squid forms during last 30 seconds of gameplay.

Last-Ditch Effort:

Increase ink recovery and weapon competence during last 30 seconds of gameplay.

Tenacity:

Automatically have Special Gauge filled if your team has fewer players than enemy.

Comeback:

Increase abilities for a brief amount of time after respawn.

Ninja Squid:

Reduce swim speed but allows no trance of swimming.

Haunt:

Previous enemy takedown position will be revealed.

Thermal Ink:

Track distant players after being hit with your primary weapon.

Respawn Punisher:

Increase respawn time and special-gauge penalty for you and players who have splatted you.

Ability Doubler:

Increase effect of gear abilities.

Stealth Jump:

Hide Super Jump landing point.

Object Shredder:

Boost damage against non-player targets.

Drop Roller:

Perform a roll after a Super Jump.

 
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