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Build It and They Will Come

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Hopefully by now you have a couple of thousand Sims inhabiting your City and your monthly income is now turning green, depending upon how much debt you have taken on, it will turn green straight away, or after a few thousand sims have moved in. So, with the cash coming in and demand high for your RCI zones, you can start to lay some more roads and zone up some more blocks.

I've opted to fill in these areas with large blocks, as in the image below as I know I can easily split them up later on.

Zoning up more roads
Zoning up more roads

your income may be green now, but it won't be long until you are spending big again and that takes us nicely to the next phase of the game. Adding social and civic services.

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11 comments, latest first.
Jul 31st 2015 Guest
ID #591863
Feb 24th 2015 Guest
I found a glitch in the system, build your first house and then upgrade it, and while its upgrading, add another home. when its done demolish the first home. then do it over and over again and money will keep adding up. all the upgrade will require from you is 1or 2 steel beams
ID #520688
Jan 24th 2015 Guest
Try always clicking on the blue pop ups and gain as many items as you can. These special items sell fr a lot higher and better than those your warehouses make. Great way to earn money, but also be careful not to sell everything as you will need them to upgrade your storage or expanding your land.
ID #506144
Jan 19th 2015 Guest
Use the global hq, buy and sell. Buy to upgrade, get monies Smile
If your sims are not happy, and need police/fire etc, bulldoze some residential zones, you cant go big in a week. Keep your city small and manageable, then expand SLOWLY!
ID #504133
Jan 8th 2015 Guest
I need a dollar,dollar. A dollar is what I need!
ID #498021
Jan 7th 2015 Guest
Money money money
ID #497573
Jan 5th 2015 Guest
I need money
ID #496620
Jan 4th 2015 Guest
I need more MONEY! :(
ID #495756
Jan 2nd 2015 Guest
ID #494491
Jan 1st 2015 Guest
I need more money.
ID #493824
Dec 29th 2014 Guest
I need more mony
ID #492122
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