-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ICEQUEENZER0 & SPLIT INFINITY PRESENT -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Don't forget to click on 'RECOMMEND' button at the top of this guide! My YouTube channel: www.youtube.com/user/SplitPlaythru Come! Subscribe to my videos for better games' experience! www.youtube.com/user/PurrfectTrio (IceQueenZer0) Come! Suscribe to my videos for retro-entertainment! ------------------------------------------------------------------------------- Name of game: Final Fantasy XIII / [NTSC-J], [NTSC-U/C] Type of guide: Complete Walkthrough / FAQ Platform: Playstation 3 Version: Fang, released on 11th March 2010 Authors: Andrea Castillo (IceQueenZer0)<azulfria(at)hotmail(dot)com> Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com> Copyrighted to: (c) Andrea Castillo (IceQueenZer0) - All rights reserved (c) Damir Kolar (Split Infinity) - All rights reserved Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79 Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79 ------------------------------------------------------------------------------- If you like this guide, be sure to drop us an e-mail and tell us about it. The only thing this guide cannot do is play the game for you. On SplitPlaythru's youtube channel you can find the entire video walkthru! =============================================================================== =============================================================================== 01.) LATEST UPDATES - G0100 =============================================================================== =============================================================================== - Version Fang (11th March 2010) # Chapters 1~3 have been redone to reflect the changes in names to US version. # An update has been done in Items section. # Shop Info added. # Added Roles for Lightning. =============================================================================== =============================================================================== 02.) LEGAL INFORMATION - G0200 =============================================================================== =============================================================================== This document is copyrighted to us, Damir Kolar (Split Infinity) and Andrea Castillo (IceQueenZer0). It is intended for *PRIVATE* use only. It cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be given away freely, as bonus or prize, it can't be given away with the game and so on. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. If you are a webmaster of the site that wishes to post this document, you may do so under one condition - you must e-mail me first for permission. If permission is granted, you cannot change a single character of this document, and you must leave it in txt format. PERMISSION WILL *NOT BE GRANTED* TO FAN BASED WEBSITES. *ONLY* following sites can host this guide: - www.gamefaqs.com - www.neoseeker.com =============================================================================== =============================================================================== TABLE OF CONTENTS =============================================================================== =============================================================================== If you need to find something quickly, press and hold CTRL (Control), then press F button. This will bring up 'Find and Replace' box. In it type the word you're looking for and you should be taken to it immediately. This is much faster than scrolling through entire guide. For your convenience I've inserted special search codes near every section to help you easily hop on to that section by using search code provided. Each search code will appear only twice in whole guide - thus getting stray hits will be impossible. ------------------------------------------------------------------------------- SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT? ------------------------------------------------------------------------------- 01.) Latest Updates | G0100 | Read what was added in last update. 02.) Legal Information | G0200 | Copyright protection and legal info. 03.) Introduction | G0300 | A bit about myself and this guide. 04.) Abbreviations | G0400 | What do abbreviated words stand for...? 05.) Status Changes | G0500 | Explanation of status changes. ------------------------------------------------------------------------------- 06.) Video References | G0600 | Video walkthru. 07.) Walkthrough | G0700 | Guide from start to finish. | WLK01 | CH01 - Hanging Edge | WLK02 | CH02 - Pulse Vestige | WLK03 | Lake Bresha guide | WLK04 | Vile Peaks guide | WLK05 | Gapra Whitewood guide | WLK06 | Riparian Corridor guide | WLK07 | Palumpolum guide | WLK08 | Nautilus guide | WLK09 | Airship Palamecia guide | WLK10 | Fifth Ark guide | WLK11 | Gran Pulse - Terra Incognita guide | WLK12 | Gran Pulse - The Archylte Steppe guide | WLK13 | Gran Pulse - Mah'habara guide | WLK14 | Gran Pulse - Taejin's Tower guide | WLK15 | Gran Pulse - Oerba guide | WLK16 | Eden guide | WLK17 | Orphan's Cradle guide 08.) Items | G0800 | Wondering what an item does? Go here. 09.) Abilities | G0900 | Details on (auto)abilities. 10.) Shops | G1000 | Want to go shopping? See what's in stock. 11.) Roles | G1100 | Abilities unlocked with different roles. ??.) Past Revisions | G??00 | History of this guide resides here... ??.) Credits | G??00 | All who contributed... Thank you. ??.) Contact Info | G??00 | Find out how to reach us. ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 03.) INTRODUCTION - G0300 =============================================================================== =============================================================================== Hello and welcome to joint project between IceQueenZer0 and Split Infinity! Final Fantasy XIII has been released on 17th December 2009 in Japan. At this moment this guide is based on Japanese version of the game, but fret not. Once the US and PAL versions are out, the guide will be updated accordingly. Here's explanation of some things: - Spoiler issue - we're the players of the game, just like you (who is reading this guide) are. First time we've played through the game was completely by ourselves - therefore nothing was spoiled for us. All the story elements that were supposed to surprise us had such effect. Hence why we will not include any spoilers (except names of cities, dungeons and NPCs you must address to continue the storyline). - Split will be using abbreviations a lot. With a guide covering a massive game from Final Fantasy series it is to be expected. - Ice Queen will be handling mostly the tidbits info such as items, enemy info, mission info, weapon info, etc. Now let's begin the guide to latest final fantasy, Final Fantasy XIII! =============================================================================== =============================================================================== 04.) ABBREVIATIONS - G0400 =============================================================================== =============================================================================== ------------------------------------------------------------------------------- ABS --------------------------- absorb acc ------------------------ accessory AOE ------------------- area of effect ATBG -------- Active Time Battle Gauge SRG -------------------- Stagger Gauge cca --------------- in rough estimates CG ----------------------- Chain Gauge chr ----------------- single character chrs ------------- multiple characters CP ------------------ Crystogen Points cross --------------------- crossroads PDEF ---------------- physical defense E ------------------------------- east EG ----------------------- enemy group esp ----------------------- especially EXP ---------------- Experience points FOE --------------- field of encounter HLV --------------------------- halves HP ------------------------ Hit Points IMM --------------------------- immune KI -------------------------- Key Item MAG ----------------- Magic Power stat MDEF ----------------- magical defense N ------------------------------ north na -------------------- not applicable NE ------------------------- northeast NS ------------------- nothing special NW ------------------------- northwest PS ----------------- preemptive strike rephy -------- regular physical attack RST ------------------------ resistant S ------------------------------ south SPN ----------------------- save point SE ------------------------- southeast SP --------------------- summon points STR -------------------- Strength stat SW ------------------------- southwest TB --------------------- treasure ball TP ------------------ Technical Points TM --------------------- Target Marker VS ---------------------------- versus W ------------------------------- west WKN ------------------------- weakness ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 05.) STATUS CHANGES - G0500 =============================================================================== =============================================================================== Emptiness. =============================================================================== =============================================================================== 06.) VIDEO REFERENCES - G0600 =============================================================================== =============================================================================== For those who require help in getting thru the game further than what the walkthru covers, here's something you could definitely use. I've made a video playthru of the entire game from start to finish. It's available here: http://www.youtube.com/SplitPlaythru =============================================================================== =============================================================================== 07.) WALKTHROUGH - G0700 =============================================================================== =============================================================================== Okay, folks, before we begin, there are a couple of things you should know about this game, because they're radically different from other games in FF series so far. - STOCKPILE ALL POWER AND BARRIER SMOKES YOU COME UPON. They're invaluable in some boss battles at later chapters in the game, where they can easily save you lots of time you'd otherwise spend casting buffs in battle. - You will see all enemies onscreen. It is possible to avoid some encounters, but some you will have to fight. - After the battle is won, you get: a) items, which are dropped by enemies (there's no Steal command) b) CP, which are used to purchase upgrade nodes in Crystarium c) TP, which are used to trigger special commands during battle (Libra, Quake, Full Cure and few others) - After battle is won, you will be given a star ranking. Star rank depends on: TARGET TIME - time alloted for taking out all enemies INITIATIVE BONUS - point multiplier (with PS you get x1,2 multiplier) BATTLE DURATION - how quickly you defeated all enemies POINTS PER SECOND - self-explanatory Points awarded depend on how quickly you took out the enemies, damage incurred/taken, and some other factors. - Star ranking has three uses: a) beating last boss with five stars gives you a trophy b) beating all Missions with five stars gives you a PS3 theme and a trophy c) it influences spoils obtained after battle - Your HP is completely recovered after each battle. - There are only three chrs' stats - HP, STR, and MAG. - There are only two types of equipment - weapons and accessories. - You can store a maximum of 999999 CP, the rest is then wasted. - EXP exists, but it is used for leveling up your equipment. EXP IS NOT GAINED BY WINNING BATTLES! - The game is extremely linear. Chapters 1~10, as well as 12~13 have you going on a set path, with a little detours that usually lead to fighting more enemies or finding a treasure. Chapter 11 is the only one with a rather large area to explore, but even that is not as large as you'd expect. - There is no NPC interactivity, and there is no town interactivity. Yes, you get to access three cities, but only during the storyline. - Save points allow you to: a) save your game b) purchase stuff in shops (more shops become available later in the game) c) upgrade/disassemble equipment (available later in the game) - You can quit to title screen anytime while not in battle by pressing Start, then Select, and choosing 'Yes'. - You can restart *any* battle in the game by pressing Start, then Select, then choosing top option, and choosing 'Yes'. You will be returned to the map just before entering the battle. - If your leader is KOed, it is game over. Choose top option to restart the battle by being returned to the map just before entering the battle. If you choose bottom option, you will be returned to title screen. - You will be forced to play with fixed parties until the end of CH10. - NEVER SELL ANY ACCESSORIES. Several accessories exist in limited quantities, and if you sell them, you're hosed (until established otherwise!). - If you fight all battles as you go thru chapters, there should never be the need to grind for CP as you will usually get enough CP to purchase all upgrade nodes in Crystarium. - Take care if you want to get all enemy entries - some enemies spawn other enemies into battle, but they will never get the chance to do so if you kill them too quickly. - Pressing R1 during battle will access Libra screen of all enemies in battle. - Eventually you'll be able to assign roles to the characters. a) ATTACKER / COMMANDO - excels at physical combat b) BLASTER / RAVAGER - excels at magical combat c) DEFENDER / SENTINEL - draws enemy's attention and acts as a tank d) JAMMER / SABOTEUR - pesters enemies with negative statuses e) ENHANCER / SYNERGIST - protects the party with positive statuses f) HEALER / MEDIC - excels at healing the party and reviving KOed allies Note: Names on right will likely be names of roles when game is localized. - The rest of the stuff will be introduced during the course of walkthru. It's also worth mentioning options in config. - 1st option is camera type. [X axis normal; Y axis inverted] [X axis normal; Y axis normal] [X axis inverted; Y axis inverted] [X axis inverted; Y axis normal] - 2nd option is EVENT SUBTITLES. Choose <On> or <Off>. - 3rd option is SPEAKER'S NAME. Choose <On> or <Off>. - 4th option is NON-EVENT SUBTITLES. Choose <On> or <Off>. - 5th option is BATTLE SPEED. Choose <Normal> or <Slow>. - 6th option is DEFAULT BATTLE COMMAND. Choose <Auto-battle> or <Abilities>. - 7th option is TARGET SELECTION. Choose <From list> or <Via cursor>. - 8th option is BATTLE HELP MESSAGES. Choose <On> or <Off>. - 9th option is BRIGHTNESS. CHAPTER 01 ========================================================= CHAPTER 01 WLK01 HANGING EDGE GUIDE CHAPTER 01 ========================================================= CHAPTER 01 Enjoy the introduction scene. Not too short afterwards you're thrust into your first battle. =====---------------------------------------------------------------------===== Hanging Edge - Aerorail Trussway 13-E =====---------------------------------------------------------------------===== ---------------------------------- TUTORIAL! ---------------------------------- ACTIVE TIME BATTLE TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- In lower left corner of battle screen you have the following: a) ATB gauge, which currently consists of only two segments. b) List of commands. Currently you only have three: - Auto-battle will have AI choose the most appropriate action. - Abilities lets you choose commands you want to use. - Items lets you use available battle items. ATBG slowly fills from left to right. Once it is full, your leader will execute inputted commands in the order listed above the ATBG. Most commands cost one segment of ATBG, though you will also access commands which take 2, 3 or all segments of ATBG. Once you choose Auto-battle, you will have to choose the target you want to attack. Currently there's only one enemy, so choose its name and let it rip. If you choose Abilities, you can then choose which commands you want your chr to execute. Each command is added to ATBG, and you can add as many commands as there are available segments. Greyed out commands cannot be added to ATBG. Once you've selected your commands, the game will provide you with a list of possible targets. There's only one enemy, so choose its name and let it rip. Maximum amount of segments you can obtain is six - thus four more. Two are obtained during course of the game, one can be bought by purchasing relevant upgrade nodes (more on that later), and last can be obtained by upgrading chr's weapon to its maximum tier (more on that later). In lower right corner of battle screen you have several pieces of info: a) Chr's name b) Chr's current HP (if it drops to zero, chr is KOed) c) A green bar representing ratio of chr's current to MAX HP In upper right corner of the screen you have a Stagger Gauge of the targeted enemy. The game will explain it later in the game in CH1, so don't concern with it just yet. GAME'S TUTORIAL... Time flows continuously throughout battle. Watch as your ATB gauge slowly charges. Chrs perform actions by expending charges ATB gauge segments. The actions which they perform depend on the commands you select. You can input entire strings of commands, then unleash them all at once. Selectu Auto-battle to queue up a set of commands tailored to your situation. Select Abilities to specific individual commands as you see fit. A description of each command will be displayed at the top of the screen. For now, try selecting the Auto-battle command. Move the cursor to Auto-battle, then press Action button to select it. Two Attack actions have just been placed in your command queue. As you learn new abilities, you will use commands other than attack. It will also become possible to create longer strings of commands. Next, you will need to choose the target of your attacks. When fighting multiple enemies, select your target using left analog and then press Action to confirm it. You only face one enemy this time, so the choice is simple. Press Action to confirm your target, and you will execue your two Attack commands immediately. Once you have finished your attacks, enter more commands and continue fighting until you have defeated the enemy. Note that you will only be able to control the actions of Lightning. Sazh will fight on hiw own, supporting her as he deems best. GOOD LUCK! FROM HERE ON OUT, HOW YOU FIGHT IS UP TO YOU! ---------------------------------- TUTORIAL! ---------------------------------- LIBRA SCREEN TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- By pressing R1 you can access Libra screen of all enemies you're fighting and haven't been defeated yet. The screen is setup like this: a) Top left corner has: - Enemy's name - Enemy's current / MAX HP (by reducing current HP to zero enemy is KOed) - Enemy's level b) Upper right corner lists negative statuses enemy is immune to. From left to right you have: - Deprotect (take more physical damage) - Deshell (take more magical damage) - Slow (enemy's ATBG fills 50% slower) - Poison (continuous damage over time) - Weak (fire, water, thunder and ice resistances down by 1 rank) - Curse (enemy's attacks interrupted harder, own attacks interrupted easier) - Pain (cannot use physical abilities) - Fog (cannot use magical abilities) - Dull (cannot move, receive much higher damage from next attack) - Death (instant KO) - Dispel (remove the latest buff/debuff applied [rightmost one]) - Provoke (you can't see it, though) c) On left side of the screen you have the following: - CHAIN RESISTANCE (how resilient the enemy is against chaining) - STAGGER POINT (amount of Stagger you must inflict before enemy staggers) - COMMON DROP is item which is dropped most of time - RARE DROP is item which is rarely dropped d) On right side of the screen you have enemy's vulnerabilities to six elements, as well as physical and magical attacks. There are six types of affinities the enemy can sport and they are: a) WHITE - none (takes full damage of the attack) b) BLUE - weakness (takes 50% more damage from such attack) c) YELLOW - half (takes 50% less damage from such attack) d) ORANGE - resistant (damage from such attack is heavily reduced) e) RED - immunity (takes no damage from such attack [word GUARD appears]) f) PURPLE - absorption (damage from such attack is absorbed as HP recovery) e) On bottom of the screen you have four lines of enemy information, which may provide hints as to how to battle the enemy efficiently, or warn you of enemy's special abilities. Libra screen is very useful and should be referred to often. Whenever you press R1 and you access Libra screen of the enemy you haven't fought yet, everything will be filled with question marks. You need to fight this enemy a couple of times before the entries fill up with relevant information. Alternatively you can use Libra Scope item which scans all enemies in battle and reveals all info. Third way is using Libra tactical command (more on this later). ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No001a Manasvin Warmech T: Militarized Unit S: Annihilator --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 75 | 360 | 0 | 300% | - | 15 | 15 | 1000 | 85 | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | weak | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ----------------- PROVOKE: 30 DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL 30 | 30 | -99 | imm | 30 | 30 | 30 | -99 | imm | imm | 0 NORMAL ----------------------------- ITEMS ------------------------------- RARE Potion - 100% | - --------------------------------- HINTS & TIPS -------------------------------- Unremarkable. --------------------------------- ATTACK LIST --------------------------------- 01. 'Attack' - phd 02. '???' - thunder phd ------------------------------ GET READY! FIGHT! ------------------------------ Not hard at all - you can either stand back and let Sazh shoot it off or join him in the fray by choosing Auto-battle. The mech has two attacks - with first it tries to swipe at you with saw arms, and with other it shoots you with a beam in case you hold back and let Sazh do the attacking. Should your HP run low, don't hesitate to use a Potion. Potions recover HP for the entire party and you start with 10 Potions. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- After removing its 360 HPs it comes back for second round. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No001b Manasvin Warmech T: Militarized Unit S: Annihilator --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 75 | 360 | 0 | 300% | - | 15 | 15 | 1000 | 85 | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | weak | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ----------------- PROVOKE: 30 DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL 30 | 30 | -99 | imm | 30 | 30 | 30 | -99 | imm | imm | 0 NORMAL ----------------------------- ITEMS ------------------------------- RARE Potion - 100% | - --------------------------------- HINTS & TIPS -------------------------------- Unremarkable. --------------------------------- ATTACK LIST --------------------------------- 01. '???' - thunder phd 02. Wave Cannon - phd ------------------------------ GET READY! FIGHT! ------------------------------ Now it gets a bit more challenging. Enemy will shoot you with Wave Cannon at start of battle - Lightning can take two such attacks before it would be a wise idea to heal yourself. It retains the tail beam attack from previous battle, too. It'll use it three times, before shooting Wave Cannon again. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- After the battle you're awarded with 6x Potion. ---------------------------------- TUTORIAL! ---------------------------------- CAMERA CONTROL TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- Choose the appropriate camera setting for yourself (mainly for upskirt shots of Lightning, Vanille and Fang), which would be third option. By advancing the storyline or meeting special requirements you will obtain entries into your DATALOG. ---------------------------------- TUTORIAL! ---------------------------------- MAIN MENU TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- Your main menu currently has seven entries. Advancing the game will add two more submenus - however, I'll include them now (but the explanations will come when required!). a) PARADIGMS (obtained and explained later in the game) b) STATUS (view the status of party members) c) CRYSTARIUM (obtained and explained later in the game) d) ABILITIES (view abilities your chrs have learned) e) EQUIPMENT (view and change equipment of chrs) f) INVENTORY (view and sort items, weapons, accessories, components, KI) g) MAP (access the map of current area) h) DATALOG (view various info on areas, chrs, terms, enemies, etc.) i) SETTINGS (change various options) Hmm, Lightning is so poor... only 200 gil to start the game with? Press Square to bring up area map and look for yellow arrow or yellow '!' inside a circle. Either of these denote your destination. Among your KI you will find Unicorn Mart e-pass, Datalog, Survival Knife (storyline memento) and Grav-con Unit (allows Light to perform moonjumps). Follow your nose to SPN - <Save>, <Shop> or <Cancel>. Further ahead are two PSICOM soldiers - as you go closer, a tutorial pops up. ---------------------------------- TUTORIAL! ---------------------------------- ENCOUNTER TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- When not in battle mode, a minimap is displayed in upper right corner. Red dots represent enemies which you will (usually) have to fight in order to be able to proceed. Each enemy or enemy group also has a field of encounter. Once your leader steps into FOE, the minimap will blink red and your leader's stance will change in battle-ready stance (for example, Lightning will run with her right hand close to her blade). Each enemy also has field of vision. If the enemy spots your leader, a red '!' will appear above enemy's head (if you're dealing with a group of enemies, all of them will become alerted to your presence in their FOE), and will now come to actively try to fight you. You can exit their FOE and wait until their alertness goes down, at which point they return to whatever they were doing before. It's funny how you can dance literally in front of enemy's nose and it won't come after you, as long as you stay out of FOE. If you manage to sneak behind the enemy and touch it without the enemy seeing you, you get 'Preemptive strike!' advantage. I'll explain more about it later. BATTLE - 2x PSICOM Warden Well, fight the two soldiers ahead and proceed to the debris on the tracks. Hm, how to proceed? Notice the blue circle on the ground - it denotes points at which your chr can jump on/over the obstacle simply by moving into the circle and tilting left analog. Jump over the obstacle and move ahead. As a general note, you should fight every enemy you come across. Doing so will yield you valuable items and materials (some of them can be sold for hefty amount of cash), as well as CP and TP recovery. BATTLE - 2x PSICOM Warden BATTLE - PSICOM Warden + 2x PSICOM Enforcer Also do not worry about scanning the enemies. Fight enough of them and their full info will go into the Bestiary. Boss enemies get added automatically and you don't really need to scan them. Jump over next debris pile and collect POTION from treasure ball. Yes, treasure chests are a thing of the past, you have treasure balls in FF13. Keep moving ahead for a scene. When confronted by a group of different enemies, try to get rid of weakest enemies first to quickly reduce the amount of enemies you face. This is usually a good course of action, but not always. =====---------------------------------------------------------------------===== Hanging Edge - Aerorail Trussway 12-E =====---------------------------------------------------------------------===== BATTLE - PSICOM Warden + 2x Pantheron Upon dispatching the enemy group, climb the stairs on the right to collect 2x POTION from TB. Save your game at SPN, jump over crates... BATTLE - PSICOM Warden + PSICOM Aerial Recon =====---------------------------------------------------------------------===== Hanging Edge - Aerorail Trussway 11-E =====---------------------------------------------------------------------===== ...take the stairs and collect IRON BANGLE from TB. Go further ahead and once Lightning jumps off the catwalk onto the tracks, check to the right for TB with 50 GIL. BATTLE - 3x PSICOM Warden Carry on for event battle. BATTLE - PSICOM Warden + Pantheron ---------------------------------- TUTORIAL! ---------------------------------- ITEM USAGE TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- When in a pinch, items can save your day. Items can be used instantly, and using items does not affect ATBG in any way. Some items are used on all party members, and some can be used only on one. Choosing Item command will bring up a list of available battle items. Choose the one you need at the moment and then select who you want to use it on. AI can assist you by automatically putting the cursor on the one that needs it the most. GAME'S TUTORIAL... Whenever your HP begins to run low in combat, you can heal yourself using items to avoid being knocked out. Select the Items command to open your party inventory. It looks like you have some Potions, which restore HP when consumed. The number next to an item's name tells you how many items of that type you have left. Move the cursor to the name of the item you wish to use, Potion, and then press Action. Since a single Potion heals your entire battle team, you do not need to specifiy a target. Using items is a free action, so you will recover HP immediately without expending any charged segments of your ATB gauge. When you find yourself in a pinch, don't hesitate to use a Potion. Remember, even if your allies are still standing, it's game over if the enemy manages to KO Lightning! The situation is grim... turn around and retrace a few steps. BATTLE - PSICOM Warden + 3x Pantheron Climb the stairs, save at SPN and jump on the big elevator platform. Red circles denote interaction point - put Lightning in the circle and 'Activate' command will come up. Press X to activate it and get ready! =====---------------------------------------------------------------------===== Hanging Edge - Skybridge No.369 =====---------------------------------------------------------------------===== ---------------------------------- TUTORIAL! ---------------------------------- ATTACK CHAIN TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- Now let's talk about chain and Stagger. a) By continuously attacking the enemy, thus chaining the attacks together, you're increasing enemy's Chain gauge (evident by yellow bar being filled from left to right). b) Physical attacks add little % to CG, but they also cause CG to decrease slowly, allowing you ample time to chain together next series of attacks. c) Magical attacks add a lot of % to CG, but they also cause CG to decrease rapidly, not allowing you to string together attacks easily. d) Every enemy in the game has its own CG and it starts at 100% once battle commences. e) Once you add enough % to enemy's CG, that enemy enters STAGGER STATE. For example, first enemy you fought has CG of 300%. When battle starts, its CG begins at 100%. This means that you have to keep chaining attacks together for so long until you accumulate additional 200% towards enemy's CG. f) In broken state the enemy is extremely vulnerable, more susceptible to status changes, takes much more damage from attacks, and cannot respond well to your attacks. Additionally, sometimes attack and/or status affinities may change in broken state. g) Once the enemy is broken, bonus 100% is added to CG. In aforementioned case, CG would become 400%. h) Maximum value CG can reach is 999,9%. i) % on the CG has another effect. All of your attacks will inflict higher damage affected by the amount displayed on CG. In aforementioned case, your attacks would inflict 4x greater damage than usual. j) Once the enemy is brokken, its CG will start to slowly deplete from right to left. Until the bar is completely gone, all additional attacks by you will keep adding % to CG. Once the bar is empty, enemy's CG returns to 100% and you have to Stagger it again. GAME'S TUTORIAL... To initiate an attack chain, first select Auto-battle, or Attack from the Abilities menu, and choose the PSICOM Marauder as your target. See the bar beneath your target's name? This is known as the chain gauge. Keep an eye on the chain gauge as you strike. When you attack an enemy, its chain gauge fills. Hit home, and the percentage beneath it increases. This percentage is called the chain bonus. The more times you hit an enemy, the more damage it will take from subsequent attacks. Continue pummeling this PSICOM Marauder, boosting your chain bonus until the gauge is full. Once the chain gauge is full, one further blow will stagger your foe. A staggered enemy takes greater damage when attacked. Chaining attacks to stagger powerful adversaries is essential to defeating them. Be aware, however, that an enemy's chain gauge begins to drain the moment it is staggered. Once the gauge is empty, then enemy will no longer be staggered. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No006 PSICOM Marauder T: Soldier S: PSICOM Elite --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 25 | 600 | 0 | 104% | - | 20 | 19 | 1000 | 35 | HLF-100% ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | - | - | halves | - ------------------------------ STATUS AFFINITIES ----------------- PROVOKE: -60 DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL -60 | -60 | -99 | -60 | -60 | -60 | -60 | -99 | -60 | imm | 0 NORMAL ----------------------------- ITEMS ------------------------------- RARE Credit Chip - 100% | - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Low stagger threshold. --------------------------------- ATTACK LIST --------------------------------- 01. 'Attack' - phd 02. Charging Manadrive - self 03. Thunder - thunder mgd 04. Thundara - thunder mgd ------------------------------ GET READY! FIGHT! ------------------------------ This guy comes with two PSICOM Enforcers. Get rid of them first and while doing so, you're likely to Stagger the Marauder. He halves physical damage, but that won't do him much good since the damage gets doubled once you Stagger him. Be on the lookout for boss charging stance - he'll shoot a couple of Thunder spells on one chr, so heal if your HP enters 50s range. Other than the spell danger this guy's ass is kicked. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- =====---------------------------------------------------------------------===== Hanging Edge - Aerorail Trussway 5-W =====---------------------------------------------------------------------===== Now you're controlling Snow. Nail 50 GIL from nearby TB, save at SPN and go to goal. =====---------------------------------------------------------------------===== Hanging Edge - Aerorail Trussway 6-W =====---------------------------------------------------------------------===== After the scene you're joined by two comrades. They're not permanent party members, only guest combatants for the moment. Kill enemies in your way while you're going to TM. BATTLE - 2x PSICOM Enforcer BATTLE - 2x PSICOM Warden BATTLE - 2x PSICOM Warden + 2x Pantheron BATTLE - 2x PSICOM Warden + Pantheron + PSICOM Enforcer BATTLE - 2x PSICOM Warden + 2x PSICOM Enforcer Whoa, a MILF! Enemy reinforcements have arrived... Afterwards collect IRON BANGLE from TB and save at SPN. You'll need to battle some more enemy groups before next boss battle. BATTLE - 2x PSICOM Warden + 2x PSICOM Enforcer BATTLE - 2x PSICOM Warden + 2x Pantheron ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No007 Beta Behemoth T: Militarized Unit S: Behemoth --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 20 | 1800 | 70 | 200% | - | 95 | 0 | 1000 | 40 | HLF-100% ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | weak | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ----------------- PROVOKE: -60 DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL -60 | -60 | -99 | -60 | -60 | imm | imm | -99 | -60 | imm | 0 NORMAL ----------------------------- ITEMS ------------------------------- RARE Potion - 100% | - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Delivers devastating physical attacks. --------------------------------- ATTACK LIST --------------------------------- 01. 'Swipe' - AOE phd 02. Heave - phd ------------------------------ GET READY! FIGHT! ------------------------------ Cool design, but you haven't seen everything yet. Wait for later in the game. Anyway, this beast attacks by mostly swiping at your chrs, and it can hit multiple charactes! Fret not, one of your guest combatants has brought plenty of Potions, so go all out on the foe and don't worry about HP. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- After the battle you get 5x POTION. =====---------------------------------------------------------------------===== Hanging Edge - Skybridge No.369 =====---------------------------------------------------------------------===== Switching to Lightning now... no rest for sexy babes, is there? BATTLE - Myrmidon Kill the enemy in event battle - the robot has speed on its side as it can swiftly move to and fro your chrs. It will also use many attacks in rapid succession, so use Potion when HP falls around 70. Once you stagger it, its attacks can be interrupted more easily. =====---------------------------------------------------------------------===== Hanging Edge - Aerorail Trussway 3-N =====---------------------------------------------------------------------===== Back to Snow - ahead is TB with POWER CIRCLE (weapon for Snow), then save your game at SPN. One of previous guest combatants is gone, so it's down to Snow and one other. BATTLE - 2x Pantheron + 3x PSICOM Aerial Recon Ascend the stairs, proceed along the catwalk, downstairs and turn right into dead for TB with 100 GIL, then ascend the other stairs, along teh catwalk, downstairs, and into an event battle. BATTLE - 2x PSICOM Enforcer + PSICOM Warden Afterwards check the hover bike at the end to move on. =====---------------------------------------------------------------------===== Hanging Edge - Skybridge No. 103 =====---------------------------------------------------------------------===== Now you're in control of Hope. There isn't anything you can do in this area (except check the goods of certain two girls) - save your game at SPN, and then check the hover bike next to Vanille. CONGRATULATIONS ON COMPLETING CHAPTER 01 OF FINAL FANTASY XIII ADVENTURE!!!!!!! CHAPTER 02 ========================================================= CHAPTER 02 WLK02 PULSE VESTIGE GUIDE CHAPTER 02 ========================================================= CHAPTER 02 =====---------------------------------------------------------------------===== The Pulse Vestige - Sacrarium =====---------------------------------------------------------------------===== OOOOOOMMMMMMGGGGGGG! BATTLE - Pantheron You're in control of Vanille - after a short scene win an event battle (notice how Vanille now has three segments in ATBG). You'll obtain B&W OUTFITTERS KI (opens 2nd shop at SPN). Save your game at nearby SPN. Before going upstairs, check the dead end for TB with 30 GIL. Pffft. Turn around, go upstairs and kill all enemies. BATTLE - Pantheron / F BATTLE - 3x Zwerg Scandroid / D BATTLE - 2x Pantheron / D From a TB you can get 4x POTION, and you'll likely get few Shrouds as well. ---------------------------------- TUTORIAL! ---------------------------------- SHROUDS TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- Shrouds are useful items that allow you to gain an edge in upcoming battle. a) DECEPTISOL makes leader invisible to the enemy. If you touch an enemy while under this effect, you will autoget PS on the enemy. Note that there are exceptions (like boss battles). b) FORTISOL gives you Faith, Bravery and Haste for next battle. c) AEGISOL gives you Protect, Shell, ??? and ??? for next battle. d) ETHERSOL completely recovers your TP gauge. Shrouds can only be used when not in battle. Press L1 to bring up Shrouds menu, choose the one you want to use and press X. Go down the other set of stairs and another tutorial pops up. ---------------------------------- TUTORIAL! ---------------------------------- PREEMPTIVE STRIKE TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- All enemies guard areas limited by their fields of vision or other means of detection. Upon entering a guarded area, there is a chance that the enemy or enemies patrolling it will take notice. If your trespass is observed, a warning icon [!] will appear over the heads of any enemies alerted to your presence. These foes will then become hostile, taking up defensive positions or rushing forward to attack. If your party leader comes into contact with an enemy, a battle will begin. Battles begin normally if the enemy was aware of teh party's presence. If the enemy was caught off guard, however, the party will be able to make a preemptive strike. Certain enemies, like Zwerg Scandroids, have extremely narrow fields of vision and can easily be approached unnoticed. It is always advantageous to do so if possible, as initiating a preemptive strike forces enemies to enter battle with their chain gauges near the staggering threshold. Note that sometimes it's impossible to gain PS on the enemy. BATTLE - 3x Zwerg Scandroid / D Upon killing the enemies ahead, check TB for IRON BANGLE. Jump over the obstacle. BATTLE - 2x Pantheron / D ...and proceed to TM. =====---------------------------------------------------------------------===== The Pulse Vestige - House of Stairs =====---------------------------------------------------------------------===== Control shifts to Snow - check behind your back for TB with 2x POTION. As this is the only worthy thing to take around here, proceed to TM. BATTLE - 2x Pantheron / F Check the statue to go on. =====---------------------------------------------------------------------===== The Pulse Vestige - Ambulatory =====---------------------------------------------------------------------===== Control shifts to Lightning and Sazh. Now the smokes tutorial appears, but I already covered it above. BATTLE - 3x Pantheron / D Save your game at SPN and proceed upstairs. Practice PS on enemies here, then nail PHOENIX DOWN from TB. You can sneak by the robot and PS it for easy victory. BATTLE - 2x Pantheron / F BATTLE - 4x Zwerg Scandroid / D BATTLE - 3x Zwerg Scandroid / F BATTLE - Myrmidon / D Go up next set of stairs. BATTLE - Pantheron + 2x Zwerg Scandroid / F Check in corner for TB with GLADIUS (weapon for Lightning). Proceed to TM, but not without dispatching next foes. BATTLE - Pantheron + Myrmidon / D =====---------------------------------------------------------------------===== The Pulse Vestige - House of Stairs =====---------------------------------------------------------------------===== Back to Snow - check behind you for TB with 2x POTION. Again the only treasure around here, so turn around and proceed to TM. BATTLE - Pantheron + 2x Zwerg Scandroid / D Check the small pillar with green thing on top to activate the elevator. Move to next TM. =====---------------------------------------------------------------------===== The Pulse Vestige - Sacrarium =====---------------------------------------------------------------------===== Control returns to Vanille and Hope. BATTLE - 2x Zwerg Scandroid / D Ascend nearby stairs and turn right. BATTLE - 4x Zwerg Scandroid / F Proceed to dead end and examine TB for FORTISOL. Keep it handy for a boss that's coming up. Turn around and make way to TM. BATTLE - 2x Pantheron / F =====---------------------------------------------------------------------===== The Pulse Vestige - Oblatorium =====---------------------------------------------------------------------===== Save at SPN. BATTLE - 2x Pantheron / D Collect 100 GIL from TB, then go downstairs toward TM for event battle. Snow will join you as leader for this battle. BATTLE - 3x Ghoul / F =====---------------------------------------------------------------------===== The Pulse Vestige - Ambulatory =====---------------------------------------------------------------------===== Lightning and Sazh are your party now. BATTLE - 2x Ghoul / F Go directly ahead and collect POWER WRISTBAND (ATK+20) from TB. Turn around and left. BATTLE - Ghoul / D Go upstairs and smoke out seven enemy regiments before reaching next screen. BATTLE - 2x Ghoul / F BATTLE - Ghoul / F BATTLE - Ghoul / F BATTLE - Ghoul / F BATTLE - Ghoul / D BATTLE - 2x Ghoul / D BATTLE - Ghast / D =====---------------------------------------------------------------------===== The Pulse Vestige - Nave =====---------------------------------------------------------------------===== A corridor with six challenges. BATTLE - Ghoul / F BATTLE - Ghoul / D BATTLE - Ghoul / D BATTLE - Ghoul / F BATTLE - Ghoul / D BATTLE - 2x Ghast Take the elevator up and prepare for one of saddest scenes in the game. =====---------------------------------------------------------------------===== The Pulse Vestige - Anima's Throne =====---------------------------------------------------------------------===== SERAH'S TEAR KI goes into your inventory. Your party becomes Lightning, Snow and Sazh. Proceed upstairs. BATTLE - Ghast / F BATTLE - Ghoul + Wight / D BATTLE - Ghoul / F Collect 5x POTION from TB, save at SPN, use Fortisol, go thru the door and prepare for a long overdue boss battle. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No013 Anima T: Other S: Fal'Cie --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 88 | 3300 | 100 | 300% | - | 57 | 30 | 1000 | 85 | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ----------------- PROVOKE: 30 DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL 30 | 30 | -99 | imm | 30 | 30 | 30 | -99 | imm | imm | 0 NORMAL ----------------------------- ITEMS ------------------------------- RARE Doctor's Code - 100% | - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Chain bonus accumulates slowly. Hint 2: Regenerates destroyed manipulators. --------------------------------- ATTACK LIST --------------------------------- 01. 'Arm swipe' - phd 02. Initiating Regeneration 03. Magical Projection ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No014 Right Manipulator T: Other S: Fal'Cie --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 66 | 300 | 100 | 150% | 0 | 68 | 62 | 1000 | 85 | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ----------------- PROVOKE: 30 DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL 30 | 30 | -99 | imm | 30 | 30 | 30 | -99 | imm | imm | 0 NORMAL ----------------------------- ITEMS ------------------------------- RARE - | - --------------------------------- HINTS & TIPS -------------------------------- Unremarkable. --------------------------------- ATTACK LIST --------------------------------- 01. 'Strike' - phd 02. Resonant Magic ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No015 Left Manipulator T: Other S: Fal'Cie --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 66 | 300 | 100 | 150% | 0 | 68 | 62 | 1000 | 85 | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ----------------- PROVOKE: 30 DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL 30 | 30 | -99 | imm | 30 | 30 | 30 | -99 | imm | imm | 0 NORMAL ----------------------------- ITEMS ------------------------------- RARE - | - --------------------------------- HINTS & TIPS -------------------------------- Unremarkable. --------------------------------- ATTACK LIST --------------------------------- 01. 'Strike' - phd 02. Resonant Magic ------------------------------ GET READY! FIGHT! ------------------------------ There are three targets - you're Lightningtorious after you destroy the middle enemy. Attacking sidekicks is also recommended - once you destroy both of them, main boss will waste precious seconds in reviving them. Don't neglect healing with Potions, because damage output towards chrs is high. Thanks to Power Smoke we used you'll be attacking quite fast. Assault sidekicks until they bite the dust, then pester main boss until sidekics are revived. Kill them again, and remove the rest of main boss' HP to well deserved victory. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- After the battle you get DOCTOR'S CODE (doubles the effect of Potions). CONGRATULATIONS ON COMPLETING CHAPTER 02 OF FINAL FANTASY XIII ADVENTURE!!!!!!! CHAPTER 03 ========================================================= CHAPTER 03 WLK03 LAKE BRESHA GUIDE CHAPTER 03 ========================================================= CHAPTER 03 =====---------------------------------------------------------------------===== Lake Bresha - The Waters Stilled =====---------------------------------------------------------------------===== BATTLE - 3x Ghast / D ---------------------------------- TUTORIAL! ---------------------------------- PARADIGM TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- Your chrs now have roles assigned to them and they are as follows: LIGHTNING - Commando, Ravager, Medic (is unlocked later) SAZH - Commando (is unlocked later), Ravager, Synergist (is unlocked later) VANILLE - Ravager, Saboteur (is unlocked later), Medic SNOW - Commando, Ravager, Sentinel HOPE - Ravager, Synergist, Medic MYSTERY CHARACTER - Commando, Sentinel, Saboteur Battle screen has also been updated with few new goodies. In lower left corner of the screen you have two additions: a) PARADIGM can be accessed by pressing L1. What does it do? It allows you to change chrs' roles in battle on the fly by choosing one of predetermined setups (you can have a maximum of six setups). b) TECHNIQUES command has been added. Techs are special commands which use up Technical Points. TP are not infinite, so use techs sparingly. In lower right corner of the screen following info has been added: a) Between chr's name and numerical HP display you'll see a shortened name for chr's role - COM for Commando, RAV for Ravager and so forth. b) TP gauge has been added below leader's HP gauge. TP gauge decreases as you use up techs, and can hold a maximum of 5 TP. TP gauge slowly recovers during battles, and can be fully recovered by using Elixir or Ether Smoke. GAME'S TUTORIAL... You can assign characters the most effective roles for a given situation by changing your party's paradigm. You can switch between paradigms as often as you like. First, press L1 to access your party's paradigm deck. Each paradigm assigns specific roles to the members of your party. These roles define the spells and abilities available to a party member, as well as their general behavior in combat. There's a wide variety of paradigms to choose from. Offensive paradigms concentrate on dealing damage to enemies, while defensive paradigms focus on party protection and healing. It is very important to shift paradigms to suit your situation. You can press left analog to scan the paradigms available and see the list of roles that each comprises. Your current paradigm, Relentless Assault, is an offensive paradigm in which multiple attackers coordinate their efforts. The paradigm's two Ravagers target whichever enemy Commando attacks, with the goal of quickly filling the enemy's chaing gauge in order to stagger it. If you wish to continue using the Relentless Assault paradigm, press Cancel to close the paradigm deck. If you wish to change paradigms, select a new paradigm with left analog and then press Action. One of your party members has just taken damage! Now might be a good time to open your paradigm deck with L1 and shift to a defensive paradigm like Solidarity. Shifting to Solidarity will cast Snow in the role of Sentinel, boosting his defenses so he can shield others from enemy fire. Vanille's role will change to Medic, causing her to concetrate on healing wounded allies with the Cure spell. Once your party has recovered its strength, you can shift back to Relentless Assault and continue battling your enemies. Win the event battle (Lightning also has 3 segments on ATBG now), and then check your main menu. Paradigms submenu has been added - in this submenu you can assign different battle setups for upcoming battles, so give it a go. 4th option in the submenu will remain locked until the end of CH10. Walk forward a bit for another tutorial. ---------------------------------- TUTORIAL! ---------------------------------- CRYSTARIUM TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- Crystarium is chr's growth chart, on which you can buy various upgrade nodes: - ABILITY NODE teaches chr a new ability - HP NODE increases chr's MAX HP by displayed amount - STR NODE increases chr's STR stat by displayed amount - MAG NODE increases chr's MAG stat by displayed amount - ACCESSORY NODE increases chr's number of accessory slots by 1 - ATBG NODE increases amount of segments in chr's ATBG by 1 - ROLE NODE raises chr's role level by 1 You can purchase nodes by expending CP, which are obtained by winning battles, like the one you've just had. Chr's growth is fairly linear, with odd path branching off here and there. Note that some abilities are not available to all chrs - to give an example, Vanille is the only one who gets access to Death spell. GAME'S TUTORIAL... Having become l'Cie, the members of your party can now develop their powers, learning new abilities, or improving attributes such as Strength, Magic, and HP. First, open the main menu. The Crystarium is now accessible from the menu. Select it with left analog and then press Action to open it. Next, use left analog to select the character you wish to develop. Select Lightning this time, and then press Action to confirm. This is the Crystarium, which allows you to develop a character's abilities in various roles. Lightning can currently develop as a Commando or a Ravager. Each has its own path of development. Use left analog to select Commando and then press Action. As you can see, the Ruin crystal is illuminated. Illuminated crystals represent known abilities. Lightning can use the offensive magic spell Ruin whenever she is playing the role of Commando. The crystal next to Ruin is still dimmed, but by extending the line of crystogenesis to reach it, Lightning can obtain the crystal and its benefits. You can advance the path of crystogenesis by holding Action. Doing so will consume crystogen points (CP). Character development always requires CP. Go ahead and advance Lightning's path of crystogenesis. Press Action and the line will extend, gradually consuming CP. Continue holding A until the line reaches the next crystal. You obtained a Strength +4 crystal, increasing Lightning's Strength attribute by 4. Abilities can only be used when in the correspodning role, but attribute bonuses like this one apply across all roles. At times, you must direct the course of crystogenesis. Normally, the line will advance until you run out of CP. However, it will stop automatically at branching points like the Strength +4 crystal you just obtained. To continue advancing crystogenesis here, hold A and press D-pad in desired direction. You have run out of CP, so crystogenesis cannot proceed. To develop Lightning further, you will need to earn more CP. Characters earn CP after each battle. Once you have fought enough, return to the Crystarium to obtain more crystals. You can develop other party members in the Crystarium as well. If you wish to do so now, press L1 or R1 to select another character. When you have finished, press Cancel to exit. Crystarium submenu has been added to your main menu. Anyway, expend CP you've collected to boost your chrs' stats a bit, and then move towards 1st cross - take the left path. BATTLE - 4x Ghoul + Ghast / D At the end get PEARLWING STAFF (weapon for Vanille) from TB, then take the right path and save at SPN. I recommend that you frequently check out shops cos they update their warez every so often. BATTLE - Ghast + 3x Wight / D Close to these guys climb the slope to get on toppled pillar. Here's TB with 7x CHIPPED FANG (low EXP mat). Drop down and follow Snow who ran off ahead. Jump over the chasm using conveniently placed debris (seriously, who crashed here so perfectly?), and then you'll see Snow standing on small hill. BATTLE - 7x PSICOM Warden / F ---------------------------------- TUTORIAL! ---------------------------------- COMMAND EXECUTION TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- Simply put - by choosing Abilities you are able to select abilities you want your chr to execute. Each ability is added to ATBG, and you can add as many abilities as there are available segments. Greyed out abilities cannot be added to ATBG. Once you've selected your abilities, the game will provide you with a list of possible targets. Choose it and let it rip. GAME'S TUTORIAL... If you wish to manually enter commands in battle, first choose Abilities to display the list of actions at your disposal. Choose abilities with D-pad and then press Action to add them to your command queue. A description of each ability will be shown at the top of the screen. Try selecting Abilities now to enter some commands. Becoming a l'Cie extended Lightning's ATB gauge by one segment, meaning that she can now perform up to three consecutive actions. Now that the gauge is longer, it also takes longer to fill. However, you can execute commands at any time. To do so, simply press Triangle. This will execute commands assigned to charged segments. Leftover charge will be carried over to your next turn. Now, take a look at the ability list below. The number next to each ability is its ATB cost. More powerful abilities have higher ATB costs. Try entering enough commands to fill the gauge. Entering commands manually allows you to determine their order, which is important since chain bonuses vary by command. Pay attention to each ability's ATB cost, and try to fill your command queue with the most effective sequences possible. After battle check a dead end to your right for TB with 200 GIL. Follow Vanille down the slope and then flush out next enemy set. BATTLE - 3x Ghast + 3x Wight / D On broken bridge nearby is TB with 5x CIE'TH TEARS (low EXP mat). =====---------------------------------------------------------------------===== Lake Bresha - Amid Timebound Waves =====---------------------------------------------------------------------===== Carry further on down the slope. BATTLE - 4x Breshan Bass / D At the cross take the left path down the slope into a dead end. BATTLE - 4x Breshan Bass / D Open TB with SILVER BANGLE (HP+100), then backtrack to previous cross and continue down the path. You'll find next SPN, cross the bridge, descend the slope... only to ascend another one... BATTLE - 4x Pantheron / D Upon smashing them. open nearby TB with PHOENIX DOWN, turn around, descend the slope a bit and look to the right for another TB with 50 GIL. BATTLE - 2x Pantheron / D Upon passing under second arch, snipe TB with 8x STRANGE FLUID (low EXP mat), and further ahead path divides. BATTLE - 2x PSICOM Enforcer + PSICOM Warden / F Upon smoking them, check dead end they're guarding for TB with MAGICIAN'S MARK (MAG+20), turn around and take right path to reach another SPN. So it just happens that ice crystallized at exact points needed, ROFL. =====---------------------------------------------------------------------===== Lake Bresha - A Silent Maelstrom =====---------------------------------------------------------------------===== A boss is coming up, so setting up few paradigms wouldn't be bad. 1. COM/RAV/RAV 2. RAV/SEN/MED 3. COM/RAV/MED 4. RAV/RAV/RAV 5. RAV/SEN/RAV Choose BLA/DEF/HLR to be your starting battle setup. ---------------------------------- TUTORIAL! ---------------------------------- PARADIGM SYSTEM TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- An offensive paradigm like Relentless Assault allows you to concentrate the party's attacks on a single enemy and quickly stagger it. Stop those attacks, and the chain bonus you worked so hard to build will begin to fall. As a result, it may seem like a good idea to stick with Relentless Assault for the entire battle. However, this enemy's powerful attacks are capable of reducing your party's HP to dangerous levels. If any of your party memebers take too much damage, shift to a paradigm like Solidarity that contains a Medic and heal your characters before they're knocked out. Avoid using a defensive paradigm for too long, though. The longer you use it, the lower your chain bonus will fall and the harder it will be to stagger your opponent. Pay close attention to both your party's HP and the enemy's chain gauge, shifting paradigms as needed. For the time being, your best bet is a paradigm composed of Commandos and Ravagers like Relentless Assault. Focus on driving up your chain bonus until your party has taken significant damage, then shift to Solidarity to recover. As soon as everyone has been healed, switch back to offense. The goal is to stagger your enemy as quickly as possible, so do your shifting efficiently, without giving its chain gauge a chance to recover. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No017 Manasvin Warmech T: Militarized Unit S: Annihilator --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 60 | 32400 | 50 | 160% | 64 | 44 | 0 | 1000 | 85 | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | weak | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ----------------- PROVOKE: 0 DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL 30 | 30 | 30 | imm | 30 | 30 | 30 | 30 | imm | imm | 0 NORMAL ----------------------------- ITEMS ------------------------------- RARE Digital Circuit - 100% | - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Delivers devastating physical attacks. --------------------------------- ATTACK LIST --------------------------------- 01. 'Tail laser' - thunder phd 02. Wave Cannon - AOE phd 03. Crystal Rain - AOE phd ------------------------------ GET READY! FIGHT! ------------------------------ Remember, press L1 during battle to access paradigm deck. The boss opens by shooting Wave Cannon across the area, heavily damaging everyone - Vanille will promptly cure everyone. Next attack coming up from boss is Crystal Rain - throwing two icicles. This is why having Snow as Defender from start of battle comes in handy - you'll suffer less damage than usual. For next couple of turns boss will be shooting its tail laser. Here's a good tip - when you start working on enemy's CG, always include COM as part of optima setup. COM adds little to CG, but doesn't cause CG to deplete rapidly. After using COM in say two assaults, switch to paradigm that has RAVs only and start blasting the enemy. CG will increase rapidly, but since you used COM when you began adding % to it, CG will not decrease rapidly. Now back to boss battle at hand. After boss uses the opening salvo, switch to <3.>. Attack it for couple of turns to get a good start at CG, then switch to <4.>. Tail laser will not hurt much and as it is used for a while, you'll be able to Stagger the boss quite easily. Damage done to it will now increase by a lot, allowing you to remove over 50% of its HP. Be advised to look for names of attacks onscreen. Boss will soon ready itself to launch Wave Cannon, followed by Crystal Rain. When you see the boss opening the hatch, switch to <2.> and wait for boss' salvo to end. After it's done, return to the process of switching to <3.>, attacking couple of times, and then <4.> to Stagger the boss, upon which you can finish it off. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- You may also obtain DECEPTISOL after battle. Your party becomes Lightning, Vanille and Sazh. Proceed down the long canyon to reach a bridge. =====---------------------------------------------------------------------===== Lake Bresha - Encased in Crystal =====---------------------------------------------------------------------===== BATTLE - 3x Breshan Bass / D A split in the road... take right path, nail TB with 6x STRANGE FLUID (low EXP mat), then jump down. BATTLE - 4x Pantheron / D Press Square to bring up a map and you'll see two beams crossing the ravine. Take the lower one to reach two TBs with 240 GIL, and DENEB DUELLERS (weapon for Sazh), then take the upper one to proceed further. BATTLE - Breshan Bass + 5x Bloodfang Bass / F Upon catching a fish in the barrel, immediately turn right and go down the tube to reach dead end. BATTLE - Breshan Bass + 4x Bloodfang Bass / D Open TB for 6x ENIGMATIC FLUID (low EXP mat). Ascend the tube you just used, swerve right and carry on until you see a big bridge, where you'll also spot a destroyed fighter plane. Check it out and its machinegun will destroy the wall across the bridge. BATTLE - 4x Pantheron / D Behind you is a dead end elevation. Upon slaying the enemies collect TB with 7x WICKED FANG (low EXP mat). BATTLE - 3x Breshan Bass + 7x Bloodfang Bass / D Kick them off the bridge, then cross the latter and save at SPN. BATTLE - Alpha Behemoth / D ---------------------------------- TUTORIAL! ---------------------------------- BATTLE TECHNIQUE TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- Techs are special commands that can make your battles easier, but they can only be used if you have at least 1 TP available. TP is recovered by a certain amount at the end of which battle. Recovery is greater if battle is won quickly and efficiently. Some techs are Libra, Quake and Full Cure. GAME'S TUTORIAL... Techniques are special abilities used by expending technical points (TP). Your party's TP gauge appears below the leader's HP gauge. Successfully unleashing a full ATB gauge of queued abilities or earning a high battle ranking replenished TP. Try using a technique for yourself. Select Techniques from the menu and then execute the Libra ability. Using Libra reveals the abilities and weaknesses of your enemies. You can view known enemy intel at any time by pressing R1. Revealing enemy attributes will automatically change the abilities selected by the Auto-battle command and by your allies. The most effective actions known are always chosen. Using Libra on this alpha behemoth revealed that it is vulnerable to both fire and water damage. If a character's current role has access to abilities that deal damage of those types, that character will now be able to deal damage more effectively. When you encounter seemingly overwhelming new enemies, Libra can be a potent ally. Additional techniques will become available over time. More powerful techniques consume more TP when used, and unlike HP, TP is not restored automatically agfter battle. Aim to achieve high battle rarings in order to replenish TP. After steaking it, check dead end to the right for TB with LIBRASCOPE, then jump down broken segments of the bridge and approach edge of the ravine. After the scene carry on by descending the slope. BATTLE - 2x PSICOM Tracker / F Turn left after kicking their butt, and keeeeeep going... BATTLE - 3x Watchdrone / D At the intersection take right path for dead end with TB containing 2x DIGITAL CIRCUIT (high EXP mat), then cross the bridge. BATTLE - 2x PSICOM Tracker + PSICOM Ranger / D =====---------------------------------------------------------------------===== Lake Bresha - The Frozen Falls =====---------------------------------------------------------------------===== Scale the high cliff and at the fork take right path to reach TB with 2x PARAFFIN OIL (high EXP mat) and another TB with 50 GIL. Continue scaling the cliff and turn right - jump over the gap to dead end with TB containing 3x INSULATED CABLING (high EXP mat), then turn around. BATTLE - Watchdrone + Ciconia Velocycle / F Ah, much needed SPN. Save your game, then walk along the edge of the ravine. BATTLE - 3x Watchdrone / D =====---------------------------------------------------------------------===== Lake Bresha - The Mirrored Morass =====---------------------------------------------------------------------===== Upon neutralizing them, carry oooooon... Snipe two TBs with 30 GIL, and 6x BEGRIMED CLAW (low EXP mat). Next SPN is in sight, as is some major ruin... hmm, that's some big ruins! =====---------------------------------------------------------------------===== Lake Bresha - Gates on Antiquity =====---------------------------------------------------------------------===== As soon as you reach top of the stairs, chaaarge! BATTLE - Alpha Behemoth / D Upon roasting it, there's small alcove to the rigth with TB containing 600 GIL. Ascend next set of stairs and get rid of the enemies. BATTLE - 3x Watchdrone + PSICOM Ranger / F Examine corners of the clearing to find TB with 2x DIGITAL CIRCUIT (high EXP mat). Ascend the remains of what appears to be a bridge... =====---------------------------------------------------------------------===== Lake Bresha - Forgotten Commons =====---------------------------------------------------------------------===== ...and turn right twice to find TB with 7x BEGRIMED CLAW (low EXP mat). Go to the open area and flush out the enemies. BATTLE - 2x PSICOM Ranger + Crusader / D BATTLE - 2x PSICOM Ranger + Crusader / D In the corner open TB for SPARK RING (20% resistance to thunder), then turn left around the corner, ascend the stairs. =====---------------------------------------------------------------------===== Lake Bresha - A City No Longer =====---------------------------------------------------------------------===== Open TB for 3x POTION, turn right and run for next SPN. Vanille will point out a shortcut, but you'd skip few treasures, so don't use it. Walk around city's perimeter... BATTLE - 2x Pantheron / D BATTLE - 2x PSICOM Ranger + PSICOM Executioner / D BATTLE - PSICOM Ranger + 2x PSICOM Tracker / D You'll come across TB with MILLERITE (catalyst). BATTLE - 2x PSICOM Ranger + 2x PSICOM Tracker + 2x Pantheron / D BATTLE - 3x Pantheron / F Now we're at a fork - take the right path to go upstairs. BATTLE - PSICOM Ranger + PSICOM Tracker / D Liberate TB for FERROELECTRIC FILM (high EXP mat) and then jump down. BATTLE - PSICOM Ranger + 2x PSICOM Tracker + PSICOM Executioner / D =====---------------------------------------------------------------------===== Lake Bresha - Echoes of the Past =====---------------------------------------------------------------------===== Executed! These were the last enemies crapping in our way. Climb the stairs to reach SPN, check left dead end for TB with 2x LIBRASCOPE, then right dead end for TB with PHOENIX DOWN. If you've fought everything, you should have enough CP to fully complete everyone's Crystarium. Make few optima setups. 1. COM/RAV/RAV 2. RAV/MED/RAV 3. COM/MED/RAV (starting battle setup) 4. RAV/RAV/RAV Remember, use COM role for a few assaults to bring up CG a fair bit and to stop it from depleting quickly. Then switch to RAV roles to fill up the remainder of CG in fast fashion and Stagger the enemy successfully. Save your game at SPN and ascend the stairs. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No025a Garuda Interceptor T: Militarized Unit S: Annihilator --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 58 | 8000 | 50 | 170% | 0 | 58 | 0 | 0 | 35 | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | weak | immune | - | - ------------------------------ STATUS AFFINITIES ----------------- PROVOKE: 0 DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 0 NORMAL ----------------------------- ITEMS ------------------------------- RARE Silver Bangle - 100% | - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Employs powerful lightning-based attacks. --------------------------------- ATTACK LIST --------------------------------- 01. 'Ground sweep' - AOE phd 02. 'Lightning breath ' - thunder phd ------------------------------ GET READY! FIGHT! ------------------------------ This is a two-part boss battle, and first form is easier to deal with. Boss' has two types of physical attacks - first hits everyone in attack's radius, the second hits one chr. Both can stagger your chrs easily. Begin the battle by using setup <3.> and bring boss' CG to about 120% before switching to setup <4.>. Magical attacks will quickly bring boss' CG to 170% in order to Stagger it and you kicking its cojones. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- After dispatching first form let's have fun with second form! ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No025bc Garuda Interceptor T: Militarized Unit S: Annihilator --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 62 | 16200 | 50 | 300% | 240 | 25 | 0 | 1000 | 35 | no B 62 | 16200 | 80 | 200% | 240 | 58 | 0 | 1000 | 95 | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | weak | immune | - | - B - | - | - | - | weak | immune | resist | resist ------------------------------ STATUS AFFINITIES ----------------- PROVOKE: 0 DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 0 NORMAL ----------------------------- ITEMS ------------------------------- RARE Silver Bangle - 100% | - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Capable of temporary damage resistance. [025b] B Hint 1: Physical and magic resistance low when staggered. [025c] Hint 2: Employs powerful lightning-based attacks. [025c] --------------------------------- ATTACK LIST --------------------------------- 01. 'Ground sweep' - AOE phd [025b] 02. 'Lightning breath ' - thunder phd [025c] 03. Hellstorm Bolt - thunder phd [025c] 04. Barrier - self - become resistant to physical and magic dmg [025b] ------------------------------ GET READY! FIGHT! ------------------------------ Begin the battle with setup <3.> and keep pestering the boss until it does its ultimate attack (it'll circle in the air few times and then shoot thunderbolt for moderate damage). Afterwards switch to setup <4.> and Stagger the boss. Notice how your attacks do very little damage which ranges from 10~25? Pressing R1 for Libra screen will explain it - boss is resistant to both physical and magical attacks, meaning it heavily reduces both types of damage. However, after the boss is broken, those resistances are gone for as long as boss is in broken state. When the boss is broken, remain in setup <4.> - magical attacks will keep adding big % bonuses, thus increasing the damage you're doing and offing the boss in one Stagger. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- There's a chance you may win Fortisol after the battle. Beating the boss gives you UP IN ARMS KI, which opens up third shop at SPNs. ------------------------------------------------------------------------------- CRYSTARIUM EXPANDED!!! ------------------------------------------------------------------------------- In addition, Sazh gets access to Synergist role, and Vanille gets access to Saboteur role. =====---------------------------------------------------------------------===== Lake Bresha - A Silent Maelstrom =====---------------------------------------------------------------------===== BATTLE - 3x PSICOM Ranger [+ 3x PSICOM Tracker as reinforcements] / F Control switches to Snow. Enter the event battle against PSICOMs, and then it's party time! ---------------------------------- TUTORIAL! ---------------------------------- EIDOLON BATTLE TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- You have entered a summon battle. These battles are radically different from your usual ones. To begin with, take a look at Gestalt gauge on Nix. It's currently empty, but it slowly fills during battle as you take certain actins. Summons cannot be defeated, instead they must be brought under chr's control. You can do so by completely filling Gestalt gauge, and pressing Square when prompted. This will enter Gestalt mode, and net you a victory. Naturally, it won't be so simple. You can get KOed if summon brings your HP to zero and you can't afford to take your sweet time... because the summon will use Doom on your chr. If Doom counter reaches zero, you're done for. GAME'S TUTORIAL... At the start of a battle against an Eidolon, a time limit is imposed on you via a Doom counter. As you demonstrate your power to the Eidolon, its gestalt gauge will slowly fill. Attack the Eidolon until this gauge is full, and then press Square to claim victory. Attacks are not the only way to charge the gauge. Using the Libra technique may provide you with hints as to which additional abilities can be used. Defensive roles are effective against the Shiva sisters. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No026 Shiva Sister Nix T: Other S: Eidolon --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 99 | - | 70 | ---% | 0 | 55 | 60 | 1000 | 100 | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ----------------- PROVOKE: imm DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL 30 | 30 | 30 | imm | 30 | 30 | imm | imm | imm | 0 | 0 NORMAL ----------------------------- ITEMS ------------------------------- RARE - | - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Yields to those who amass chain bonuses. Hint 2: Yields to those who defend against and endure attacks. Hint 3: Cannot be provoked. --------------------------------- ATTACK LIST --------------------------------- 01. 'Double swipe' - phd 02. 'Wheel throw' - phd 03. 'Uppercut combo' - 5hit phd 04. Pirouette - 4hit phd 05. Wheel Grind - 4hit phd 06. Blizzara - ice mgd 07. ATB Charge ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No027 Shiva Sister Stiria T: Other S: Eidolon --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 99 | - | 70 | ---% | 0 | 55 | 60 | 1000 | 100 | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ----------------- PROVOKE: imm DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL 30 | 30 | 30 | imm | 30 | 30 | imm | imm | imm | 0 | 0 NORMAL ----------------------------- ITEMS ------------------------------- RARE - | - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Yields to those who amass chain bonuses. Hint 2: Yields to those who defend against and endure attacks. Hint 3: Cannot be provoked. --------------------------------- ATTACK LIST --------------------------------- 01. Curaga - HP recovery on Snow 02. Doom - inflicts Doom on Snow ------------------------------ GET READY! FIGHT! ------------------------------ Nix will be doing the attacking, Styria will be doing the healing. Make Snow a SEN and keep using Steelguard command - the best time to use it is just before Nix strikes you with any of her attacks. Do not worry about taking damage, Styria will heal you frequently. You can only die if Doom counter reacher zero. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Snow's ATBG will increase by one segment, bringing his total to 4. You'll obtain SHIVA EIDOLITH KI. Meet the hottest Final Fantasy HD lady, Fang. CONGRATULATIONS ON COMPLETING CHAPTER 03 OF FINAL FANTASY XIII ADVENTURE!!!!!!! CHAPTER 04 ========================================================= CHAPTER 04 WLK04 VILE PEAKS GUIDE CHAPTER 04 ========================================================= CHAPTER 04 Win the event battle, control switches to Sazh and Vanille. Go a bit forward for a scene, and control switches to Lightning and Hope. Tutorial on Enhancer's role will play. Save at SPN, jump over the debris to dead end, kill EG, open TB for LIBRA SCOPE, turn around and proceed to TM. Kill EG, jump on catwalk to get to other side, kill three EG (Golem-type enemies are hard to Stagger, but once you do, they remain motionless for entire Stagger duration), jump down some cliffs... Control turns to Sazh and Vanille. Two tutorials pop up, one on Enhancer's role, the other about monsters who fight among themselves. Save at SPN, follow the road, kill EG and then examine the lever. Kill two EGs, examine TB for ??? (10% reduction of physical damage acc), then check the panel, kill EG and proceed to TM to find Hope. Party changes to Sazh, Vanille and Hope. Scale the cliff, kill EG and open TB for ??? (weapon for Hope). Save at SPN, kill two EGs, go up the slope to an area that resembles number 8, kill EG, jump up few cliffs, kill EG, jump up few cliffs, kill EG, jump up few cliffs to an area with SPN, pry open TB with PHOENIX DOWN, and TB with ??? (30% resistance to deprotect acc). Save your game, then cross made-up bridge, kill EG, jump up few cliffs, kill EG, jump over the obstacle, kill EG, save at SPN, proceed to TM. Woo, Lightning's back... Your party is now Sazh, Lightning, Vanille. Carry on by killing three EGs, then examine the panel to extend the path, save at SPN, kill EG, then check out one of the tunnels for TB with LIBRA SCOPE. Jump up a cliff, kill EG, jump up a cliff, kill EG, open TB for FIRE RING (20% reduction of fire damage acc), then proceed to another SPN. Make some optima setups. 1. BLA/ATK/BLA 2. ENH/ATK/JAM (starting battle setup) 3. BLA/BLA/HLR 4. BLA/BLA/JAM 5. BLA/BLA/BLA ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? Dreadnought T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 62 | 17940 | 80 | 200% | ???? | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | - | - | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | - | imm | - | - | - | - | - | - | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: - | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: Hint 4: --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Boss will start by swiping at your chrs a few times - this attack can hit multiple chrs. Begin by setup <2.> and manually control Sazh to cast Bravery on Lightning and Faith on himself and Vanille, while Vanille impairs Dreadnought with both Deprotect and Deshell. If boss turns on Lightning, it'll likely miss her. After several swipes boss will shoot an energy ball at one chr - it hurts for about 300 damage. After this attack boss will start emitting steam for a while - use this pause to recover HP, impair the boss or buff your chrs. After Lightning hits Dread a few times to bring up its CG, switch to setup <5.> or <1.> and keep blasting the boss until it's broken, at which point you're home free. In case you find yourself in a pinch, toss a Potion (give Sazh the accessory which doubles effectiveness of Potions) or switch to setup <3.>. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Game over? ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? Dreadnought T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 62 | 44850 | 80 | 200% | ???? | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | - | - | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | - | imm | - | - | - | - | - | - | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: - | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: Hint 4: --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Almost the same as before, except for slight change in attack pattern. Boss gains an attack which forms a flaming circle around it and retains both the energy ball move and cooldown phase. That's about it, now let's see to other things. Flaming circle hits for about 80, and energy ball for 300 damage. If any chr's HP drops below 300 I suggest you switch to setup <3.> to heal or toss Potions. Like in previous battle, begin with setup <2.> and manually command Sazh for Bravery on Lightning, then Faith on himself on Vanille, while Vanille debuffs the boss. After Lightning hits Dread a few times to bring up its CG, switch to setup <5.> or <1.> and keep blasting the boss until it's broken. You'll likely need two Staggers to conquer Dreadnought. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Beating the boss gives you KI which opens up fourth shop at SPNs. ------------------------------------------------------------------------------- CRYSTARIUM LEVEL UP!!! ------------------------------------------------------------------------------- Lightning gains access to Healer role, Sazh gains access to Attacker role. You can now remodel / disassemble weapons and accessories at any SPN. Check your chrs' Crystariums - Hope's and Lightning's have two new types of nodes. Those are Role nodes and Accessory nodes. Former increase the effectiveness of chr's role, and latter adds one more acc slot to the chr. Proceed up the tunnel, save at SPN. Party disbands and you're given control of Lightning and Hope. Win the event battle against PSICOMs, then follow your nose. Kill EG, then you come to a point where path forms a circle. There's a dead end with TB containing 3x ??? (high EXP mat). Take the other path, kill EG, and you come to another circle-forming path. Taking the long way leads to TB with LIBRA SCOPE, then jump down the cliff, kill EG, save at SPN, jump down the cliff, win an event battle. While riding, destroy the obstacles in the road to gain three attacks. Press X to swing your arm, or you could just trample poor golems. Once you get to TM, the fun's over. Open two TBs for THUNDER RING (20% reduction of thunder damage acc) and 100 GIL, carry on, in tunnel open TB for 2x ??? (high EXP mat). Save at SPN, kill EG, and there'll be a branch in the path. Take the right one, kill EG, and open TB with THUNDER RING (20% reduction of thunder damage acc). This EG is worth a mention, as it has a missable enemy - certain PSICOMs if paired with floating tanks, will toss a bomb into battle, and you have to Libra this bomb if you want to have full bestiary. Continue, kill EG, and there's a branch in the road. Take right path to find TB with PHOENIX DOWN. Continue to find another fork in the road - there's no treasure in either path, so get rid of EG ahead, then save at SPN. On contrary to what I said at start of guide, now it would be a wise idea to invest some time into CP gathering so that you progress far enough on Enhancer role for Hope and Healer role for Lightning to gain 2nd accessory slot. You'll do yourself a huge favor, not only for current battle, but it'll also help in amassing CPs for chrs you're not currently using. Make some optima setups. 1. BLA/BLA 2. HLR/ENH (starting battle setup) 3. HLR/HLR In config screen turn battle speed to slow, then give both Lightning and Hope Thunder Rings, and finally Lightning gets acc which doubles Potion's effects. Otherwise equip HP raising accessory. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? Odin T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? - | - | 80 | ---% | ???? | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | - | imm | - | - | imm | imm | imm | - | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: - | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: --------------------------------- ATTACK LIST --------------------------------- 1. Doom - VS Lightning - adds Doom status 2. Thundara - AOE attack - thunder mgd ------------------------------ GET READY! FIGHT! ------------------------------ Odin looks freaking cool, and he'll belong a freaking hot lady. But first you need to defeat him... and it's not easy. Be warned that if Doom counter on Lightning reaches zero, it's Game Over. Begin the battle with setup <2.> and have Lightning heal the team until both her and Hope are under Shell and Protect. Then depending on what Odin is doing, fight like this - if Odin is guarding, switch to setup <1.>, and if Odin is attacking, switch to <3.>. Both actions will steadily increase Drive gauge, and when full, press Square to win the battle. If you'll require emergency healing, toss Potions - and if Protect and Shell wear off, switch to setup <2.> so Hope recasts them. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Lightning's ATBG will increase by one segment, bringing her total to 4. After the battle save your game at SPN, then proceed to TM for event battle. ---------------------------------- TUTORIAL! ---------------------------------- DRIVING MODE TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- Chr who has obtained a summon will gain new TP command Summon and it costs 3 TP to activate. Upon choosing the command, summon will appear and heal all allies. Other two chrs will temporarily leave the battlefield, leaving the summon to fight alongside the summoner. Summon has a certain amount of summon points, or SP for short. This bar depleted steadily over time, and each time summon takes damage (summon has infinite HP). If summoner is KOed while the summon is out, summon will revive the summoner with full HP and then leave the battlefield. After the summon has been called, a new gauge appears below the summoner's HP display in lower right - Drive gauge. You fill it up by fighting alongside the summon. From this moment on you can also press Square to activate driving mode. However, it is advisable that you fight with the summon for a while, so that you can enter driving mode with higher amount of timer points. Upon entering driving mode, a timer points gauge appears in lower left corner, with a list of abilities you can perform by pressing certain buttons in combinations with left analog stick. Each command deducts a certain amount of timer points. Pressing Triangle will use up all timer points for extra powerful attack, which also ends driving mode. After the battle control switches to Sazh and Vanille. Use up CP you amassed previously, then turn around and go up the cliffs for TB with PHOENIX DOWN. Turn around again and proceed to TM. On the way save at SPN, then kill two EGs, and examine the lever to make a bridge. Be careful with Bombs - they begin the battle with half HP, then they use a move to restore own HP and blow up on subsequent turns. The less HP Bomb has when it blows up, the less damage you sustain. Press Square to see some section of the map you don't have access to - this will change just a bit further. Cross the bridge, kill EG, keep going until you hit fork in the road. Take right path for TB with ??? (SOS Shell acc), then kill EG, save at SPN and proceed to TM. Kill two EGs, open TB for FIRE RING (20% reduction of fire dmg), and you'll reach a huge machine. Immediately turn right and open TB with PHOENIX DOWN. Two catwalks surround the machine, and there are four switches on outward catwalk. There're five EGs around the machine, so terminate them all and activate the switches. After you press all switches, central part of the machine will raise, allowing you access to TB with POWER SMOKE. There's also SPN here. Now turn around and retrace to previous SPN. Jump up the stairs, kill EG and turn right to be able to operate the panel. An elevator wll take you up - kill EG, then operate the panel to the right. Descend the stairs and keep going forward for another panel that can tampered with. Descend the stairs, kill EG, walk into left tunnel and open TB for 6x ??? (low EXP mat). Turn around, go upstairs, turn left, kill EG and examine nearby panel. It leads to TB with 8x ??? (low EXP mat) and a fight with EG. This is everything that can be obtained here, so now return to that big machine. Save your game and proceed to TM, kill EG, open TB for 300 GIL and you're home free. Control switches to Snow - proceed to TM, talk the barmaid (stare!), then go to the pier to conclude this chapter. CONGRATULATIONS ON COMPLETING CHAPTER 04 OF FINAL FANTASY XIII ADVENTURE!!!!!!! CHAPTER 05 ========================================================= CHAPTER 05 WLK05 GAPRA WHITEWOOD GUIDE CHAPTER 05 ========================================================= CHAPTER 05 Control switches to Hope (nooo) and Lightning - save at SPN, then fight thru three EGs and use the elevator to be taken up. Here save at SPN, then fight thru six EGs and you come to fork in the road. Take left path, kill EG, then open TB for 3x ANTIDOTE. Return to the path and take the other path to reach another elevator. Ride it down, save at SPN, fight thru three EGs, open TB for ??? (Hope weapon). Continue by killing three EGs, then walk thru the door, save at SPN, and use the elevator to go down. To progress thru this part of the forest, you'll need to kill most/all enemies in order to take down barriers. Kill two EGs to remove first barrier, then kill three EGs, open TB for 6x ANTIDOTE, kill EG to remove second barrier. Kill EG furher ahead and as you move on, a barrier will be erected to trap you into event battle with Behemoth. Afterwards jump up a strange plant and kill EG to remove third barrier. Leader's change to Lightning (yesss), then jump down using the plant and save at SPN. Further ahead a road splits - take right path and kill EG to remove fourth barrier, then open TB for ??? (30% resistance to poison acc), then carry on towards TM. Kill EG, use the plant to jump up, kill two EGs, open TB for ??? (Lightning weapon). Kill two EGs to remove fifth barrier (killing Behemoth will give you KI which opens fifth shop at SPN). Jump down the plant, save at SPN and then walk behind sixth barrier to kill EG here. This removes the barrier and lets you loot TB for 1500 GIL. Kill three EGs in vicinity, then you hit a fork in the road. Right path is a dead end with EG (entering the range raises eighth barrier) and TB containing 8x ??? (low EXP mat). Afterwards take the left path, kill EG and you arrive at another plant you can use as stepping stone. Before doing so, head left to be trapped by ninth barrier. Win a battle against EG (removes said barrier) and open TB for ??? (SOS Guts acc) - turn around, go up the plant and then use the elevator to go up. Save at SPN, kill four EGs, open TB for ETHER SMOKE, save at SPN, buy two acc that raise HP by 150, kill EG and stop by the switch. Make some optima setups. 1. BLA/BLA 2. HLR/ENH 3. ATK/BLA 4. HLR/BLA 5. HLR/HLR 6. ATK/ENH (starting battle setup) Give Lightning acc that doubles Potion's potency and STR+20 acc, then equip Hope with 2x HP+150 acc (it can also help you if you switch ATB speed to slow), and examine the switch to be taken up by an elevator. Boss incoming... ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 59 | 129600 | 80 | 200% | 1000 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL halves | halves | halves | halves | halves | halves | - | - absorb | weak | halves | halves | halves | halves | - | - halves | halves | weak | absorb | halves | halves | - | - halves | halves | absorb | weak | halves | halves | - | - weak | absorb | halves | halves | halves | halves | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | - | - | - | - | - | - | - | imm | imm NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: ??? | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: Hint 4: --------------------------------- ATTACK LIST --------------------------------- 1. Tentacle spin - AOE 2. Double punch - single 3. Water drop - AOE 4. Fire attack affinities change - gains fire attack property 5. Fire drop - AOE 6. Water attack affinities change - gains water attack property 7. Thunder attack affinities change - gains thunder attack property 8. Thunder drop - AOE 9. Ice attack affinities change - gains ice attack property 10. Ice drop - AOE 11. Headbutt - single ------------------------------ GET READY! FIGHT! ------------------------------ Very hard battle which requires optima switching often. Start by tossing Libra Scope and then keep attacking while Hope bestows both Protect and Shell. Pretty soon boss opens up its repertoire by an attack which spins its tentacles around heavily damaging both chrs (but the damage can be halved by Protect). Toss Potions or switch to setup <5.> to heal if HP gets dangerously low. Boss continues the assault either by punching one chr twice or throwing an elemental drop. Quite soon it changes attack affinities which means two things - first is that it absorbs one element (and becomes weak to its opposing element), and the other is gaining an elemental attack property (a bit higher physical damage, which will still be bearable with Protect). This is why it's necessary that you Libra the boss at start of battle so your chrs don't accidentally recover its HP. Don't let any chr's HP fall below 350 HP, as that chr can be easily taken out by tentacle spin or headbutt. This guy is also a good test opportunity to see if you grasped the basics of Staggering. Begin with setup <3.> and launch a couple of attacks (since Attacker is included, CG will not deplete quickly), then switch to setup <1.> and continue attacking (this includes Blasters, which increase CG quickly, but it also causes CG to reduce quickly - however, since Attacker was used not long ago, CG drop is significantly lower). As you push CG towards 200%, you'll probably notice CG's depletion to be faster and faster, at which point it may be necessary to switch to setup <3.> again to have Attacker strike the enemy and cause CG to deplete slower. You'll require 2~3 Staggers to kill this guy. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Beating the boss gives you KI which opens up sixth shop at SPN. ------------------------------------------------------------------------------- CRYSTARIUM LEVEL UP!!! ------------------------------------------------------------------------------- Nothing noteworthy to do afterwards, save at SPN and trek towards TM. CONGRATULATIONS ON COMPLETING CHAPTER 05 OF FINAL FANTASY XIII ADVENTURE!!!!!!! CHAPTER 06 ========================================================= CHAPTER 06 WLK06 RIPARIAN CORRIDOR GUIDE CHAPTER 06 ========================================================= CHAPTER 06 Control switches to Vanille and Sazh. Use up accumulated CP (Vanille can learn Poison!) and save at SPN, then trek on. Kill two EGs when you find fork in the road - take left path, kill EG and open TB for 8x ??? (low EXP), then return to the fork and take the other path. Kill three EGs, open TB with ??? (Vanille weapon), save at SPN, kill EG, then you're on round clearing with three EGs. Kill 'em all, open TB for ??? (Sazh weapon). Forward we go... kill EG, take left path at the fork, kill EG, open TB for ??? (doubles Potion's effects acc), return to the fork and take other path, save at SPN. A tutorial about strong enemies wil pop up - while powerful, those enemies are also slow and you can thus outrun them. However, you should still fight at least one and Libra it so that it goes in monster book. PS one of the bastards and once it's broken, switch Vanille to Jammer and give it Poison, then wait until it bites the dust... From SPN go downwards, avoid/kill EG, take a left at the fork, kill EG ahead, open TB for 15x ??? (low EXP) - before dropping down next cliff, there are two other EGs around, though fighting them is a waste of time, since ratio between time/CP isn't that good. Drop down few cliffs, open TB for LIBRA SCOPE. Ahead kill two EGs, open TB for 10x ??? (low EXP), kill EG, Sazh leaves for a while. Go to TM to find him, then carry on - save at SPN and you'll find a weather changing sphere. This one is used automatically - the sphere will change weather between cloudy and rainy, which causes certain enemies to be changed or replaced by other enemies. Go up the slope, kill EG, take right path at the fork, kill two EGs, open TB for ??? (30% resist to Deprotect), drop down the cliff (the other path has no treasures), check the weather sphere to change weather to cloudy, and kill EG ahead (this wyvern type enemy will Deprotect your chrs), take left path at next fork in road, kill EG, open TB for WATER RING (20% resist to water dmg). The right path has no treasures, so carry on - kill five EGs and next SPN is reached. Save your game, then give Vanille acc that doubles Potion's potency, and Sazh gets equipped with HP+150 and 30% resist to Deprotect. Next bosses are a couple of bastards, so Potions will keep you going. Make some optima setups. 1. BLA/ATK 2. HLR/ATK 3. JAM/ENH (starting battle setup) 4. BLA/BLA 5. HLR/ENH ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 56 | 75600 | 65 | 150% | 500 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | weak | immune | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | - | - | - | - | - | - | - | - | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: ??? | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: --------------------------------- ATTACK LIST --------------------------------- 1. Spit - Deprotect on one chr 2. Water eruption - AOE, can also hit its ally 3. Swipe - single 4. Power up - Bravery, Faith, Haste and Water attack on self upon being broken, also clears all negative status changes ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 56 | 70200 | 65 | 150% | 500 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | immune | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | - | - | - | - | - | - | - | - | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: ??? | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: --------------------------------- ATTACK LIST --------------------------------- 1. Spit - Deprotect on one chr 2. Thunder eruption - AOE, can also hit its ally 3. Swipe - single 4. Power up - Bravery, Faith, Haste and Water attack on self (may activate upon being broken), also clears all negative status changes ------------------------------ GET READY! FIGHT! ------------------------------ Be careful - their spit attack induces Deprotect on your chrs, so do NOT neglect healing with Potions when necessary. Easy peasy - begin with setup <3.> and get Vanille to stick Poison on both bosses. Reapply when necessary and they bite the dust, or so I thought. When they near defeat, these guys start using AOE attacks as well as powerful swipes - at this point switch to setup <5.> to give you an extra healing edge. Upon sheer chance I noticed that if say water dog uses water eruption attack, and if thunder dog is closeby, latter will suffer about 10000 damage! If you want to Stagger either boss, wait until Sazh gives both chrs Faith and himself Bravery. Then setup <1.> is the way to start - launch a couple of attacks to get CG going, and switch to setup <4.> until boss is broken. Each dude will need about two Staggers to go down. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- ------------------------------------------------------------------------------- CRYSTARIUM LEVEL UP!!! ------------------------------------------------------------------------------- All that's left to do is to proceed to TM. CONGRATULATIONS ON COMPLETING CHAPTER 06 OF FINAL FANTASY XIII ADVENTURE!!!!!!! CHAPTER 07 ========================================================= CHAPTER 07 WLK07 PALUMPOLUM GUIDE CHAPTER 07 ========================================================= CHAPTER 07 Control switched to Lightning and Hope - save at SPN, then kill two EGs and check the dead end around the truck for TB with 3x ??? (high EXP). Then jump into the broken pipe drain, take left turn at the fork, open TB for 3x HOLY WATER, return to the fork and take other path, jump out of pipe drain, kill two EGs and ascend the stairs. Careful with EG here - hoverbike has the ability to launch a volley of bullets that can potentially KO Hope or Light. After killing it, walk thru large pipe into even bigger pipe. As you drop down the ledge, turn right for TB with LIBRA SCOPE. Walk toward TM and jump down two ledges, save at SPN. Get to edge of catwalk and check the hovering switch to call the floating platform. Take it across to another catwalk - stop before you go up the stairs. There are two switches here - check the left one and than take floating platform to a secret area with two TBs containing PHOENIX DOWN and 4x HOLY WATER. Ride the platform back and proceed on. Kill two EGs, approach Hope for a scene, carry on - kill EG, and then examine left hovering switch, then ride the platform to another secret area. You need to kill EG to get two TBs with WATER RING and 2x ??? (high EXP). Ride the platform back, check the other switch and you'll be able to proceed. Kill two EGs, open TB for ??? (30% resist to Curse), kill EG, at the end check the switch and ride the platform, save at SPN. Ride the elevator at the end. Control switches to Snow - use the summon to own all enemies, and then finish off anything that remained. I kept using X command which brought CG of the robot above half and then Triangle to use Diamond Dust for absolute girl power. Party is now Snow and Hope - save at SPN, kill EG (go for bazooka dude first), go up the icy slope, kill two EGs, take left path at the fork, kill EG, open TB for POWER SMOKE, take the other path at the fork, kill EG. Go up the slope, kill EG, open TB for ??? (Snow weapon), descend the slope and proceed forward, kill EG, drop down the ledge and turn left, open TB for 4x ??? (high EXP), turn around and towards TM (also save at SPN)... HD absolute babe power! Fang is yours to command, along with Light. Save at SPN, kill three EGs and go to TM. What? That's it? Back to Snow and Hope. Save at SPN, then check behind you for TB with 4x HOLY WATER. Go on by killing two EGs - as the path turns left, you can jump up two ledges on a catwalk above. It leads to TB with 2x ??? (high EXP), then jump back down to main path. Kill two EGs, open TB for ??? (SOS Protect), save at SPN, cross the bridge, kill two EGs, and another two EGs. Save at SPN, kill EG, then drop down the stairs, check behind you for TB with ??? (MAG+50), kill two EGs, go to the end of the path and there jump up on a small ledge along the building. You'll find TB with 3x ??? (high EXP), then go right at next fork and open TB for ??? (Hope weapon), turn around and take the other path at the fork. Cross the roof, kill EG and open TB for SNEAK SMOKE, jump up on the railings. The combination of hoverbike and flying psychos I rather avoid with Sneak Smoke, but it's up to you if you want to fight them. If you turn right, you'll reach a dead end on the railing with 2000 GIL inside TB. Activate Sneak Smoke and run around the building, jump up a few ledges, turn hard right and run for SPN. Make some optima setups. 1. ATK/BLA 2. ATK/BLA 3. DEF/HLR 4. DEF/ENH (starting battle setup) 5. BLA/BLA 6. BLA/BLA Give Snow the acc that doubles Potion's effects. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 57 | 126000 | 95 | 150% | 960 | ???? | ???? | 57 | 126000 | 70 | 150% | 960 | ???? | ???? | P ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | - | - | - | - | - | - | - | imm | imm - | - | imm | imm | imm | imm | imm | imm | imm | imm | imm P NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: ??? | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: Hint 4: P --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ I guess you probably already know, but I'll repeat it here - once you execute all of your attacks, and you then immediately switch to another optima, your ATBG will be full immediately. With this you can quickly chain attacks together - unfortunately you can do this only for every other optima change (or else you'd be winning battles too cheaply). OK, at start of battle wait until Hope gives both chrs Barfire, Protect and Shell. Then switch to setup <1.>, launch an attack and immediately switch to setup <2.> to launch another attack. Then alternate between setups <5.> and <6.> until boss powers up. It'll gain Bravery, but also Deprotect and Deshell as well as lower chain resistance, making it easier to Stagger it. Don't let your HP fall below 400, as boss' somersaults hurt a lot. You'll need 1~2 Staggers to off the boss. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Back to Fang and Light - check behind you for TB with 15x ??? (low EXP), save at SPN, kill three EGs, open TB for ??? (Fang weapon). Towards the bridge is next EG (Behemoths from this guy on are very dangerous - as they lose half HP, they'll stand up on hind legs, restore all HP and start to kick your ass), then cross the bridge, kill two EGs, open TB for ACCEL BLADE (Light weapon), proceed to TM. Save at SPN, climb either stairs, kill EG ahead and open TB for ??? (HP+150). Kill remaining two EGs, open TB for ??? (10% reduction of physical dmg), save at SPN, give Fang acc that doubles Potion's potency, kill EG in the hallway and you're almost home free... ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 55 | 378000 | 70 | 250% | 960 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | - | - | - | - | - | - | - | imm | imm NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: - | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: Hint 4: P --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Don't bother with first round, just let Hope take damage. Soon Fang and Light join, with Fang being your leader. At this point you can restart the battle to outkit your chrs as you see fit. 1. ATK/BLA/BLA 2. ATK/BLA/BLA 3. DEF/ATK/BLA 4. DEF/ATK/HLR 5. JAM/HLR/ENH (starting battle setup) 6. ATK/HLR/HLR Start with setup <5.> until Hope gives everyone Protect and Shell, and Fang sticks Slow on boss. Then switch to either <3.> and heal with Potions when necessary, or alternate between <1.> and <2.> (also healing with Potions) until boss is broken. Boss keeps shooting AOE attacks, and if damage piles up too quickly, make use of <6.> so that two healers keep you on top. Eventually you'll see some patterns appear around one of your chrs - that denotes that boss will focus all of its attacks on that chr for a period of time, and then finish the assault by emitting a huge beam that hits everyone in blast radius. Switch to <4.> in this case! ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Open TB for PHOENIX DOWN, then approach Hope to continue. You can check various things around the house, then step in red circle and press the switch on TV. Win the event battle, then save at SPN. The two EGs here spawn indefinitely and you can harvest their Premium Chips which are sold 2500 gil a piece. You can also raid two TBs, one for ETHER SMOKE, the other for ??? (STR+50). Do not fight them for CP, as reward is too small for time involved. Give Hope acc that doubles Potion's potency, then check the door near red circle for another boss battle. Make some optima setups. 1. BLA/ATK/BLA 2. BLA/ATK/BLA 3. ATK/DEF/ENH 4. ATK/DEF/HLR 5. HLR/DEF/ENH (starting battle setup) Optima setup change won't be necessary, as you retained same chrs as in last boss battle. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 56 | 441000 | 95 | ---% | 1600 | ???? | ???? | 56 | 441000 | 0 | 200% | 1600 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | immune | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: ??? | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: Hint 4: --------------------------------- ATTACK LIST --------------------------------- ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 51 | 10710 | 90 | ---% | 0 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | immune | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: - | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: Hint 4: --------------------------------- ATTACK LIST --------------------------------- ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 51 | 10710 | 90 | ---% | 0 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | immune | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: - | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: Hint 4: --------------------------------- ATTACK LIST --------------------------------- ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 51 | 12600 | 90 | ---% | 0 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | immune | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: - | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: Hint 4: --------------------------------- ATTACK LIST --------------------------------- ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 51 | 12600 | 90 | ---% | 0 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | immune | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: - | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: Hint 4: --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Toss Libra Scope to uncover five targets. You need to take out the minicannons first - each one destroyed will cause main body to suffer 20% damage. I suggest that you go after missile turrets first, and then machineguns. Boss opens up the battle with bigass attack, but damage will be promptly reduced due to Defender from Fang. Wait for Hope to toss Protect and Shell on everyone, then keep switching between <1.> and <2.> to eradicate missile turrets. Heal with Potions only for now - when you see boss ready its bigass attack again, switch to <4.>. After all attachments are destroyed, only main body remains with less than 20% HP. Keep attacking it! Soon it will change modes - the impossible CG drops from 999,9% to much more manageable 200%, and its chain resistance is completely gone. However, from this moment on and until it's defeated, it'll keep shooting you with fire AOE for about 200 dmg to everyone. Potions are still a victor. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Beating the boss gives you KI which opens up seventh shop at SPN. ------------------------------------------------------------------------------- CRYSTARIUM LEVEL UP!!! ------------------------------------------------------------------------------- CONGRATULATIONS ON COMPLETING CHAPTER 07 OF FINAL FANTASY XIII ADVENTURE!!!!!!! CHAPTER 08 ========================================================= CHAPTER 08 WLK08 NAUTILUS GUIDE CHAPTER 08 ========================================================= CHAPTER 08 Save at SPN. Until the battles begin, the path is simple - just follow TM, then examine the shell marked with TM and you'll arrive at chocobo area! Examine the leftmost of seven dead ends for TB with PHOENIX DOWN. Proceed to TM and you'll need to find Sazh's choco. First look among the sheep, then on the balloon cart, then near the fountain, then among the five chocobos, and finally open TB for ??? (30% resist to poison). Go towards TM, save at SPN and it's party time. IMPORTANT - HAVE SAZH LEARN HASTE! Save at SPN, kill four EGs, then open TB for ??? (Sazh weapon), kill three EGs, open TB for ??? (SOS Protect), and kill final EG, then open TB for ??? (Vanille weapon). Save at SPN and kit your chrs with HP increasing acc, or acc that guard against poison. Make some optima setups. 1. ENH/JAM (starting battle setup) 2. ENH/HLR 3. ATK/BLA 4. BLA/BLA 5. ATK/HLR 6. BLA/HLR ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 56 | 100800 | 50 | 160% | 1500 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL weak | weak | resist | weak | weak | weak | halves | halves weak | weak | imm | - | - | - | halves | halves B ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | - | - | - | - | imm | imm | - | - | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: ??? | RARE: ??? --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ An easy battle, provided you make it that way. Begin by having Sazh pop Haste, Protect and Shell on himself and Vanille. Meanwhile boss is likely to poison you, but for now shrug it off until Vanille lands Deprotect and Weak on boss. When it sticks, switch to <5.> or <6.> until poison is gone, then keep switching between <3.> and <4.> until boss is broken. Boss has two other attacks - one hits a chr for about 200 dmg, and the other is an attack with extremely long charge time (hits both chrs for about 250 dmg). When Weak status on boss is gone, reapply it again, as it's a huge help in driving the boss towards defeat. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Return to SPN and save your game, then switch ATB to slow, and give Sazh Fire Rings, if you have any at hand. Haven't had one of these for a while! ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? Brynhildr T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? - | - | 70 | ---% | ???? | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL immune | weak | weak | weak | weak | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | imm | imm | - | imm | imm | imm | imm | - | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: - | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Keep the same setups as for last battle. Have Sazh stick Haste, Shell and Protect on both chrs, while Vanille tosses Deprotect, Deshell and Weak on Bryn. Summon chains lots of attacks into a nice stream for about 300~400 dmg, and also has AOE attacks. Drive gauge will increase the most as you attack the summon with various elements (except fire, to which it is immune). If healing is needed, bust out Potions or setup <5.> or <6.>. With ATB set to slow you'll have ample time to kick Bryn's ass. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Beating the boss gives you KI which opens up eighth shop at SPN. Sazh's ATBG will increase by one segment, bringing his total to 4. CONGRATULATIONS ON COMPLETING CHAPTER 08 OF FINAL FANTASY XIII ADVENTURE!!!!!!! CHAPTER 09 ========================================================= CHAPTER 09 WLK09 AIRSHIP PALAMECIA GUIDE CHAPTER 09 ========================================================= CHAPTER 09 Spend CP, buy stuff, and do whatever... afterwards talk to the man at TM and choose 'Yes' to continue, then win an event battle. Save at SPN, kill EG, Light will jump up the ship's parts, check the switch to lower an elevator, jump on the elevator to be raised up, then jump even further up. At the fork turn right, nail TB for 4x ??? (high EXP), then proceed to TM. Turn right, kill EG and open TB for ??? (catalyst), turn around, save at SPN, kill two EGs, jump up using the small ship as stepping stone, turn right, kill EG, open TB for 3x ??? (high EXP). Now go the opposite way, kill three EGs, jump up using the small ship as stepping stone, turn left and open TB for 3x ??? (high EXP). Go the opposite way again, take a small turn to the right to kill EG, and kill another EG before you reach TM. Save at SPN, kill three EGs in the corridor, take right path at the fork (the other path leads to the entrance of Palamecia), open TB for ??? (Light weapon), kill EG, open TB for FIRE RING (20% reduction of fire damage), kill two EGs, save at SPN, kill five EGs, open TB for ??? (Fang weapon). Control switches to Sazh and Vanille - kill EG, check the switch, kill EG, take right turn, kill EG, take right turn, check the switch, kill EG, open TB for ??? (5% reduction of any damage), proceed to TM. Just before reaching it, open TB for 12x ??? (low EXP), check the switch... Party becomes Light, Hope, Fang - save at SPN ahead and look around. This huge area consists of three rings, and each ring is connected by four bridges. Outward ring also has two dead ends with treasure. Outer ring has six EGs, and two TBs, one with ??? (30% resist to Fog), other with ??? (30% resist to Pain) Middle ring has four EGs. Inner ring has two EGs and two TBs, one with ??? (catalyst), other with ??? (high EXP). When you're done looting the place, continue to TM. Control goes to Sazh and Vanille, so save at SPN. Like previous area, you have two rings connected by lots of bridges. Outer ring has five EGs, and middle ring one EG. On outer ring you can find TB with 8X ??? (low EXP), on middle ring TB with PHOENIX DOWN. When you approach TM, you'll fight an event battle. Back to Light, Hope and Fang - save at SPN, then kill two EGs behind you and loot TB for ??? (ATB+1 at start of battle). Head in opposite direction and kill four EGs. Before going down the ramp, you can also loot TB with ??? (high EXP). Go down the ramp, kill three EGs, ascend the other ramp, save at SPN. Opposite of SPN is dead end with EG and TB containing 13x ??? (low EXP). Return to SPN and go down the ramp, then kill five EGs loitering around. You can now nail TB with THUNDER RING (20% reduction of thunder dmg). See those thrusters? You can use them to descend down into area surrounding them - but you can only find TB with crappy 300 GIL. Head towards TM, kill EG, give all chrs Thunder Rings and prepare for a boss battle. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 56 | 108000 | 25 | 300% | 1280 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | absorb | - | halves | - | halves | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | - | - | - | - | - | - | - | - | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: - | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: Hint 4: --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Have Fang stick Slow and Curse on boss, while Hope adds Protect, Shell and Barthunder. Meanwhile Light heals with Cure or Cura (Potions are preferred). This will seriously cripple boss' offensive abilities in doing damage to you. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Bastard doesn't have enough yet. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 58 | 122400 | 70 | 300% | 1280 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | absorb | - | halves | - | halves | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | - | - | - | - | - | - | - | - | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: - | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: Hint 4: --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Have Fang stick Slow and Curse on boss, while Hope adds Protect, Shell and Barthunder. Meanwhile Light heals with Cure or Cura (Potions are preferred). This time around boss has more HP and is harder to Stagger due to higher chain resistance. Take care not to allow your HP to fall below 500 because boss has a strong thunder attack which can hit for about 800 damage (if not under Shell and Barthunder). ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Fourth option in the Optima submenu has been unlocked - you can now switch characters as you see fit, though temporarily Light must remain as leader.I suggest you add Sazh and Fang onto the team. This is the final stretch of this chapter, but also the most lucrative. By examining the switches along the platforms you'll extend various bridges and ramps which lead to either a battle with EG, a treasure, or both. Altogether you can get following loot from ? TBs - LIBRA SCOPE, ??? (30% resist to Pain), 2x ??? (10% reduction of mgd), ??? (Snow weapon), 3600 GIL, ??? (high EXP), ??? (HP+250), ETHER SMOKE. In addition there are nine EGs which are worth quite a lot of CP - when you're done doing whatever you wanted, proceed to TM. Make your party Light, Sazh and Vanille, and toss both Power and Barrier Smokes at you. Then give Light accessory that doubles Potion's potency. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 57 | 462000 | 100 | 999% | 6000 | ???? | ???? | 57 | 462000 | 75 | 250% | 6000 | ???? | ???? | R ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL resist | resist | resist | resist | resist | resist | resist | resist - | - | - | - | - | - | - | - R ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - | - | - | imm | - | - | imm | imm | - | imm | - R NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: ??? | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: R Hint 4: R --------------------------------- ATTACK LIST --------------------------------- ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 51 | 50400 | 80 | 150% | 0 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL absorb | weak | halves | halves | halves | halves | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | - | - | - | - | imm | imm | - | imm | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: - | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: Hint 4: --------------------------------- ATTACK LIST --------------------------------- ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 51 | 50400 | 80 | 150% | 0 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL halves | halves | absorb | weak | halves | halves | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | - | - | - | - | imm | imm | - | imm | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: - | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: Hint 4: --------------------------------- ATTACK LIST --------------------------------- ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 51 | 50400 | 80 | 150% | 0 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL halves | halves | weak | absorb | halves | halves | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | - | - | - | - | imm | imm | - | imm | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: - | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: Hint 4: --------------------------------- ATTACK LIST --------------------------------- ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 51 | 50400 | 80 | 150% | 0 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL weak | absorb | halves | halves | halves | halves | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | - | - | - | - | imm | imm | - | imm | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: - | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: Hint 4: --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Effects of smokes work for five minutes before they dissipate, so you'll need to work fast. Also, having ATB config at slow is bad for this battle, so don't do it. Let's begin! Toss Libra Scope straight away... wow, five targets. Main head is resistant to everything but spongebob, so your first task is to get rid of four side heads. Each head absorbs one element, is weak to opposing element, and halves damage from other elements, hence why Libra Scope is wise idea at start of battle. Have ATK/ATK/BLA attack once, then switch to BLA/BLA/BLA until the head is broken and then destroyed. Side heads will start the fight by using simple element spells, but as you destroy them, they will toss lv2 and later lv3 spells at you. Main head will also aid side heads by casting beneficial statuses on them, like Protect, Shell and Haste. Disregard that and just keep attacking. Once all four side heads are history, CG and chain resistance are lowered, and status affinities change. Switch to ATK/ATK/JAM or BLA/BLA/JAM and assault until either Deshell or Weak stick on main boss, then switch back to ATK/ATK/BLA or BLA/BLA/BLA. Healing with Potions is recommended, but if it can't keep up with damage, switch temporarily to HLR/BLA/HLR. Main boss uses mainly magic attacks, and two are worth mentioning. First is when its head gains the shape of many cannons and it shoots a straight beam for about 500 dmg to everyone caught in the blast (boss will laugh before using it). The other attack is when boss gains a specific stance and you'll hear charging sounds. At this point YOU MUST KEEP ASSAULTING IT AT ALL COSTS. Once you deal enough damage, boss will say something like 'Umph!', but will still keep charging. When boss says 'Umph!', you succeeded in forcing it to launch less projectiles at you, essentially halving the damage you'd receive. Check your HP too - if it's below 50% MAX HP, toss Potions. This is also the reason why ATB config of slow would be bad - your ATB would move slower, and smokes' effects could wear off at most unfortunate moment. I managed to kick boss' ass in 5 minutes 1 second. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- ------------------------------------------------------------------------------- CRYSTARIUM LEVEL UP!!! ------------------------------------------------------------------------------- CONGRATULATIONS ON COMPLETING CHAPTER 09 OF FINAL FANTASY XIII ADVENTURE!!!!!!! CHAPTER 10 ========================================================= CHAPTER 10 WLK10 FIFTH ARK GUIDE CHAPTER 10 ========================================================= CHAPTER 10 Save at SPN, talk to party members, go ino the tunnel and try going past Hope, then choose 'Yes.' to carry on. Save at SPN and go upstairs for event battle. ------------------------------------------------------------------------------- ROLE ADVANCEMENT UNLOCKED! ------------------------------------------------------------------------------- In a nutshell, each party member now has access to all six roles. For example, Light can now become Defender, Jammer or Enhancer - but it comes with a heavy price. All nodes on additional roles are extremely expensive - from 3000 all the way to 120000 CP! If you'd like, kill two EGs behind you, but there's no treasure around. Ahead kill EG, and another EG in the corner guarding TB with ??? (SOS Bravery). Go up the stairs, kill EG, and go down the stairs to the left to reach dead end with EG guarding TB containing 8x ??? (high EXP). Turn around, ascend the stairs and take left turn - kill EG, go downstairs into the tunnel, save at SPN, and go further downstairs. Kill EG, and another EG on the tracks (these Flans can eat another Flan in order to become gigantic and more powerful). In a dead end tunnel kill EG guarding TB with ??? (SOS Faith). Proceed to remaining tunnel and kill two EGs, then take right path at the fork. In dead end kill EG for TB with 10x ??? (low EXP), return to the fork and take other path. Kill EG, at 4-way cross turn right and open TB for ??? (30% resist to Dull), turn around and go in opposite direction. Save at SPN, go thru the door, kill EG, jump down the ledge marked by TM and kill two EGs. Open TB for 600 GIL, take right path at the fork - now choose left side to drop down to lower level, and go thru the door. Save at SPN and go thru another door to a large hall. Two of the statues with sword-like thing will come to life. Kill both EGs (after the statue shields itself, it'll produce a sword, which must be scanned if you want all enemies), then open TB in corner for RIGEL (Sazh weapon), then enter the elevator and check the switch. Save at SPN, turn right and kill EG guarding TB with ??? (SOS Shell), then head to only open tunnel and kill three EGs, turn around the corner, kill two EGs, drop down the ledge, open TB for ARIKANTO (Hope weapon). At the fork take right path and kill two EGs to get access to TB with 7x ??? (low EXP). Return to the fork and take the other path. On the way to next SPN kill three EGs - one (these Imp foes may summon another type of Imp foe, so wait for one and scan it to have complete monster book) of them is guarding TB with ??? (30% resist to Deprotect), and you can find TB with ETHER SMOKE next to SPN. Make the party of Light, Vanille and Fang, and make these setups... 1. ATK/BLA/ATK (starting battle setup) 2. BLA/BLA/ATK 3. BLA/JAM/JAM 4. HLR/ATK/JAM 5. HLR/HLR/DEF Toss Power and Barries Smokes, then engage in battle. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 68 | 226800 | 90 | 300% | 6000 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | - | - | - | - | - | - | imm | imm | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: ??? | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: Hint 4: --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Very painful boss to deal with, if you're out of Power and/or Barrier Smokes. If you have them, it's a simple matter of attacking the guy until he's broken, and then sending him into the stratosphere. Two things can make the situation hairy - first is if he decides to guard just at the time when you're about to Stagger him or you just broke him (you cannot launch him in the air during his guard stance), and the other (less annoying) is when he gains winged form for the first time (he'll dispel your buffs and remove own debuffs, along with some damage to you). Otherwise prepare for a fun battle - boss is susceptible to lot of debuffs which include Pain and Fog. However he can remove debuffs with Esuna (as well as aforementioned attack in winged form). It is IMPERATIVE you stick at least Slow on him to reduce the flurry of attacks coming in your direction. He hits hard and fast, and has nasty combos available taking well over half your HP. M.S. sent me the info that boss knows Cura and Curaga, thus prolonging the battle. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Beating this boss gives you KI which opens ninth shop at SPN. ------------------------------------------------------------------------------- CRYSTARIUM LEVEL UP!!! ------------------------------------------------------------------------------- ATBG note! On Crystarium lv8 your chrs can now purchase ATB node, which will perma-increase ATBG by 1 when bought. Proceed onward, save at SPN and check the switch to have the elevator take you down. EG will fall from above so kill it, then take the door. At the fork go left, and then drop down the ledges by choosing right side. Drop down few more ledges and take another door - we have also bypassed both EGs... let them sort it out among themselves. Save at SPN and walk into next room - two doors will lower releasing two EGs, so smash them all. Kill another EG in next room, at 4-way cross open TB for GHOST CURSE MARK (Snow weapon), and enter next door. Pass or kill EG ahead and don't jump off the ledge marked with TM. Instead carry on and then choose left side to jump down the ledges to access next door. Further ahead ambush EG will be released, so kill them. Kill or ignore EG in next room - there are two corridors leading from this room, one to the left and one ahead. Taking left corridor leads to event battle for TB with 3x ??? (high EXP). Take the remaining corridor to next SPN and another elevator - check the switch to go down, and kill EG that drops down en route. Take next corridor, kill EG in big room, save at SPN and continue. Man, will this ever end? As you cross the bridge, three EGs fall down - kill them. Take next door and at 4-way cross check TB for 2x ??? (low EXP mat), then enter next room. Kill/avoid two EGs, save at SPN and thank goodness, we're out. Now introducing Absolute Girl Power VS king of summons! Make your party Fang, Light, Vanille, and equip them with HP raising acc - also turn ATB speed to slow in config. Optima setups... 1. DEF/HLR/HLR 2. JAM/HLR/JAM (starting battle setup) 3. DEF/BLA/BLA ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? BAHAMUT T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? - | - | 80 | ---% | 0 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | - | imm | - | - | imm | imm | imm | - | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: - | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Upon start of battle wait until Fang and Vanille stick Slow, Weak and Deshell on Bahamut. It likes to swipe twice, then lift your chrs in the air, then slam hands together and finish by burning you up when on ground. When hurt, switch to setup <1.>, and when not hurt, use setup <3.> for attacking. Before long Drive gauge will be filled - press Square and you win. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Fang's ATBG will increase by one segment, bringing her total to 4 (or 5, if you already bought ATB node on Crystarium). CONGRATULATIONS ON COMPLETING CHAPTER 10 OF FINAL FANTASY XIII ADVENTURE!!!!!!! CHAPTER 11 ========================================================= CHAPTER 11 WLK11 GRAN PULSE - TERRA INCOGNITA GUIDE CHAPTER 11 ========================================================= CHAPTER 11 Save at SPN, and proceed thru the canyon, ridding yourself of four EGs. Next to last one killed is TB with PARTISAN (Fang weapon). Kill next three EGs and you arrive at TM. The party for next battle will be Hope, Light and Fang. Once battle starts, restart it, and then retry. Doing so will bring up the menu, so you can equip Hope with HP raising acc, as well spend his CP to increase MAX HP. Optima setups... 1. ENH/HLR/DEF (starting battle setup) 2. HLR/HLR/DEF 3. BLA/BLA/ATK ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? Alexander T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? - | - | 85 | ---% | 0 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | imm | imm | - | - | imm | imm | imm | - | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: - | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Alex is slow, but hits hard. From start of battle wait until Hope gives everyone Protect and Shell, while Fang defends drawing Alex' attention. Once everyone is protected, switch to setup <3.> and let Alex have it. After it smacks you one, switch to <2.> and heal yourself, then return to <3.> and alternate as necessary. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Hope's ATBG will increase by one segment, bringing her total to 4 (or 5, if you already bought ATB node on Crystarium). CHAPTER 11 ========================================================= CHAPTER 11 WLK12 GRAN PULSE - THE ARCHYLTE STEPPE GUIDE CHAPTER 11 ========================================================= CHAPTER 11 A Cie'th stone will rise as you enter the steppe. These stones offer you missions, which is always hunting down target monster/s and defeating it/them. Don't take mission monsters lightly - some of them are quite capable of swiftky KOing you. Missions will be covered in future updates - some of them are storyline-tied so they'll be covered when the time comes in CH11. Blue-colored Cie'th stones give you missions only. Silver-colored Cie'th stones give you missions, but also act as teleports. Red-colored Cie'th stones give you missions, and also give access to new areas. Turn around and save at SPN behind you. Now it's prime time for CP harvesting, and the target is not far away. To the left of this SPN is a Behemoth, which can be quite easily PSed. When you kill it, it drops 4000 CP... but first you'll need to be strong enough to be able to kill it in one Stagger, so that it doesn't transform into walking version. So put the materials you've been gathering to good use and upgrade your favorite weapons for Light, Sazh and Fang. If you still aren't strong enough, fight some weaker foes for easy CP, and then come back to Behemoth to kick its ass repeatedly. When it's gone, walk to the SPN and then turn around - Behemoth has respawned and is ready to be owned again. Another thing to mention is plethora of TBs scattered across Gran Pulse. You can find a lot of materials in them, as well as various acc. Of special mention are acc which absorb elemental damage as HP recovery. Locations of these TBs will be added in later updates. Beating Mission 7 gives you KI which opens tenth shop at SPN, and beating Mission 46 gives you KI which opens eleventh shop at SPN. Okies, you'll need to traverse the whole steppe to where you want to go. For help look in the sky and travel in the direction of a round object (that's Cocoon, by the way). Eventually you'll get to the path which leads down into the ravine, and ahead will be Behemoth and another enemy fighting among themselves. Follow the path into another part of Gran Pulse. CHAPTER 11 ========================================================= CHAPTER 11 WLK13 GRAN PULSE - MAH'HABARA GUIDE CHAPTER 11 ========================================================= CHAPTER 11 Save at SPN, kill EG, open TB for Hauteclaire (Light weapon), kill two EGs, take left path at the fork, kill four EGs, at the end win event battle for TB with ??? (HP+400). Return to the fork and take the other path - kill EG, save at SPN, kill two EGs, check two tunnels for two TBs with 4x ??? (high EXP) and 4x ??? (high EXP). Kill two EGs and you reach a bridge - cross it, at the fork go forward, kill EG and collect 4x ??? (high EXP) from TB at dead end. Return to the fork and take the other path, cross another bridge (kill EG on it), kill EG, open TB with 2x ??? (SOS Faith), and there's a nice open area... save at SPN. When the boss battle begins, restart it and try again - when the main menu comes up, make following optima setups... 1. JAM/JAM (starting battle setup) 2. HLR/DEF 3. BLA/ATK ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? Hecatoncheir T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? - | - | 90 | ---% | 0 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | imm | imm | - | imm | imm | imm | imm | imm | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: - | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Easy. Have Fang and Vanille spam debuffs for a stedy rise in Drive gauge. When things get tentacly, switch to setup <2.> to keep you healthy, then back to <1.> or <3.> until you press Square to win the battle. Heca will stand motionlessly for quite a while, and this is the best time to spam it with debuffs. Then it'll attack a couple of times before returning to motionless stance, and repeat the pattern. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Vanille's ATBG will increase by one segment, bringing her total to 4 (or 5, if you already bought ATB node on Crystarium). Proceed forward to kill two EGs, open TB for ??? (absorb ice damage as HP), kill EG, cross the bridge, save at SPN and take right path at the fork. In dead end nab TB for ??? (high EXP), return to the fork and take left path, kill EG, open TB for 3x ??? (high EXP), kill two EGs, open TB for 3x ??? (high EXP), kill two EGs, and check the robot at TM. Ride the transport to another location, save at SPN and carry on. Open TB for 13x ??? (low EXP), and kill EG. Open TB in vicinity for 10x ??? (low EXP), then jump to the small part of the island towards you left and you'll see a circular pattern in the water. Check it out to have a strange monster appear - this guy will raise a couple of islands raise from water. Backtrack a little and kill EG on the island, then raid two TBs for ??? (catalyst) and ???? (25% reduction of water dmg). Now hop back to the island where you checked the water and look in opposite direction. There's a few islands ahead as well, so go there. On your left will be the second island which was raised due to our action of checking the water. Killing EG on this island will grant you access to two TBs with ??? (absorb water damage as HP) and ??? (catalyst). Jump up to highest elevations and kill three EGs, then collect three TBs with ??? (SOS Barwater), 6x ??? (low EXP) and 5x ??? (low EXP). Turn back now and proceed towards TM. Kill two EGs, open TB for 7x ??? (low EXP), save at SPN, open TB for ??? (low EXP), and onward to next area. CHAPTER 11 ========================================================= CHAPTER 11 WLK14 GRAN PULSE - TAEJIN'S TOWER GUIDE CHAPTER 11 ========================================================= CHAPTER 11 Save at SPN, kill four EGs, open TB for 20x ??? (low EXP), kill EG and enter the tower. 1ST FLOOR Upon checking the large room look around for three EGs and three TBs with ??? (SOS Barthunder), 12x ??? (low EXP) and 4721 GIL. Save at SPN near the elevator, then board it and take it to 2nd floor. 2ND FLOOR Now, always follow the direction to TM as this tower is pretty confusing, but luckily TM makes it easy for you. Here you'll HAVE to complete six missions, otherwise you will not be able to progress. Step off the elevator and save at SPN. Boss of the tower will block your path with flames and open a hole in the wall. Go inside and check the statue for MISSION 21. Go left, kill EG, upstairs, kill EG in corridor, downstairs, kill mission 21 mark. Checl the statue for MISSION 22, go right, upstairs, thru corridor, downstairs, into the corridor past Mission 21 statue, kill mission 22 mark. Check the status for MISSION 23, return to mission 21 statue's room and there kill mission 23 mark. Flames have been extinguished and you can proceed forward via inner ring. Walk to the end of inner ring to open TB with 5x ??? (high EXP), then turn around and go thru the arch in the wall, kill EG, go upstairs, open TB for SIMURGH (Hope weapon), and ascend to 3rd floor. 3RD FLOOR Kill two EGs, and then examine the statue holding a sword. Now you can use the elevator to ascend to 4th floor. Go thru the arch, turn right and open TB for 2x ??? (30% resist to Deprotect), then ascend the ramp on other side to call the elevator and take it to 4th floor. 4TH FLOOR Take right path (towards TM), save at SPN, open TB for 2x ??? (30% resist to Slow), walk thru the arch, kill EG inside, then use the elevator to go to 5th floor. 5TH FLOOR Exit left, open TB for 9x ?? (low EXP), kill two EGs, then check the statue for MISSION 24. Mark for the mission will appear to the left of your position, so stroll there and kill it. Then take the elevator back to 4th floor. 4TH FLOOR Kill EG, walk thru the arch to inner ring, pass the elevator, open TB for ??? (25% reduction of wind dmg), walk thru the arch into the room, kill EG, open TB for 2x ??? (30% resist to Dull), take the elevator to 6th floor. 6TH FLOOR Kill EG in the room, check the statue for MISSION 25, walk thru the arch to inner ring, turn left, and left again to go thru the arch to another room, kill two EGs inside, check the statue holding a sword to have the tower shift around, allowing you access to new rooms. Take the arch back to inner ring, turn right, ignore next arch and take the one further on, kill EG inside the room, open TB for 4x ??? (low EXP), and another TB with UNSINKABLE SUN (Snow weapon), go downstairs to 5th floor. 5TH FLOOR Save at SPN, then kill mission 25 mark, open TB for LIBRA SCOPE, walk thru corridor into next room, check the statue for MISSION 26, kill EG, take the arch to inner ring and turn right, then approach the statue holding a sword. An old friend will block access to the statue... return to 6th floor. 6TH FLOOR Kill EG, take the arch to inner ring, ignore next arch and take the one further ahead. Inside kill mission 26 mark. Again retrace your steps and return to 5th floor. 5TH FLOOR Now you can reach the statue which we attempted to reach before, but tower's boss denied us access by crapping. Upon examining it the main elevator is now able to reach 6th floor. Turn around and walk thru the arch into the room, then use the elevator to go to 4th floor. 4TH FLOOR Go thru the arch to inner ring, and use the elevator to go to 6th floor. 6TH FLOOR Exit right, kill EG, take the arch to the room, kill EG, open two TBs for ??? (20% reduction of earth dmg) and 8x ??? (low EXP). In next room take the elevator to the top. TOP FLOOR Save at SPN, and examine the outside ring for two TBs with 2x ??? (SOS Barblizzard) and ETHER SMOKE. Toss Power and Barrier Smokes, then approach the center for boss time. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 70 | 2314800 | 70 | 320% | 33000 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | - | - | halves | - halves | halves | halves | halves | halves | halves | halves | - B ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | imm | - | imm | - | imm | imm | imm | imm | imm | - imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | - B NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: ??? | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: Hint 4: --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ HP powertrip, anyone? For this battle I suggest using Light, Fang and Sazh. Sazh provides the buffs such as Haste, Bravery and Faith (in case you didn't use Power Smoke), while Fang debuffs the boss with Deprotect, Slow and Weak. Start with ATK/JAM/BLA to get a good start at CG, then after you stick at least Slow and Deprotect at Taharka, switch to BLA/ATK/BLA and keep attacking until you Stagger the bastard. At this point it'll fall to the ground, unable to move for a good amount of time. Continue to use BLA/ATK/BLA until you hit about 650% on CG and then switch to ATK/ATK/ATK for a big increase in damage output. While boss is defenseless, its attack and status affinities change - halves all element damage and becomes immune to all debuffs except Dispel. In case you don't manage to kill the boss in one Stagger, it'll rise up again and become more dangerous - it can Faith itself, remove buffs from your chrs and stick Poison along with some other nasty statuses on you. Tip - have Light equipped with acc that absorbs wind damage as HP recovery. And when Taharka gets some buffs going on itself, switch to setup with Jammer so that Fang dispels it - you don't need to take even more damage. Stagger Taharka for second time and kiss it goodbye. Effects of smokes last for five minutes, so have ATB config at normal. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Proceed towards the newly arrived 'vehicle' and ride it to new area. CHAPTER 11 ========================================================= CHAPTER 11 WLK15 GRAN PULSE - OERBA GUIDE CHAPTER 11 ========================================================= CHAPTER 11 Sorry, this CH isn't just yet concluded... save at SPN, then walk thru the ravine and kill three EGs along the way. You arrive at the deserted town of Oerba... deserted, if you don't count enemies looming around. Save at SPN on the bridge, jump the gap (kill two EGs) and take left path at the fork. On the end pick TB for ??? (catalyst). Return to the fork and take the other path, kill EG ahead and turn right down the ramp for a scene. For now ignore the stairs to the right which lead into a small house, we'll explore that later. Go ahead and kill EG in the lot, then proceed up the stairs further ahead. Inside you'll find a broken mechanical toy Pakti - in order to fix it, you need five parts which can all be found in Oerba with a little bit of legwork and girl power. Go back outside into the lot and examine the trolley for KEY ITEM POWER CABLE. Then go up the stairs I told you to ignore before, and kill EG inside then check the equipment rack for KEY ITEM BATTERY PACK. Go back outside to the lot, turn right, pass Pakti house and kill EG at the turn, then open TB for HEAVEN'S AXIS (Vanille weapon) and take the ramp down. Jump over some roots and kill EG roaming between them to get KEY ITEM TROCHOIDAL GEAR. A trio of stairs will be next - ignore the two leading down to water, and instead take the stairs leading to TB with LIBRA SCOPE. Go forward until you hit the fork in the road - take right path down some stairs and into the house (school). Kill EG inside and check the desk for KEY ITEM ASPHERIC LENS. Go to the roof fot two TBs with ??? (catalyst) and ??? (high EXP). Return outside, turn right and kill EG infront of the stairs, take the stairs until you hit SPN (save the game). Go inside the house next to SPN, kill EG inside and use another stairs to reach the catwalk leading you to the roof. Shortly after entering the railway turn left to open TB with ??? (SOS Barfire), then turn around and walk along left side until you get a prompt for checking something out. Do so to obtain KEY ITEM METAL PLATE. Now you have all the items needed to repair Pakti, so return to Pakti's. Check Pakti to have it fixed and then check it again to receive 10x SNEAK SMOKE, 2x GOLD, MICRO ENGINE, 5x PERFUME and 3x PLATINUM INGOT. Selling Perfumes, Gold and Ingots will net you over 500000 gil, which should last you for quite a while. Return to the spot where you found Metal Plate and proceed along the railway. Overcome two EGs and after second one open TB for NIMROD PIERCE (Fang weapon). Further along the railway destroy two more EGs in order to reach SPN. Save your game and collect ETHER SMOKE from TB a bit further. Final boss of this CH awaits! My team was Light, Fang and Sazh - I had Fang learn Healer role and advanced far enough for her to learn Cure and Esuna. Make these optima setups... 1. ATK/ATK/ATK 2. BLA/ATK/BLA 3. BLA/JAM/BLA (starting battle setup) 4. HLR/DEF/ENH 5. HLR/JAM/ENH 6. HLR/HLR/ENH Equip acc that guard against Poison, toss Barrier and Power Smokes, then proceed towards TM. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 55 | 3307500 | 60 | 200% | 100000 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL halves | halves | halves | halves | halves | halves | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | - | imm | - | imm | imm | imm | imm | imm | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: ??? | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Thankfully there's only one target this time. While Light and Sazh blast the boss with magic, wait until Fang sticks Deprotect, Deshell and Slow on boss. You're very likely to Stagger it since it has low CG of 200% - as soon as that happens, switch to setup <2.> and raise boss' CG to about 500% before switching to setup <1.> to radically increase damage output. Keep up the assault until Stagger wears off (it is possible to win in one Stagger if your acc have been frequently upgraded). Boss' 'face' will soon change into two faces, then four, and finally it'll open up to reveal a big face, with two smaller heads on each side. Each small hide will frequently emit a beam that hits one chr, in addition to main head using own attacks. When big head appears, boss will use a move which dispels all your buffs and removes its debuffs. At this point switch to setup <6.> to heal your wounds as well as having Sazh reapply some buffs like Haste, Faith and Bravery. Be on the lookout for boss attack animations and switch to setup <4.> in time to reduce the damage from bigass attacks. After you're properly healed, switch to setup <5.> to have Fang stick some debuffs on boss before you return to attacking, Staggering the boss for second time and emerging Lightningtorious. Boss knows Dispelga and Poisonga, but those are really minor annoyances. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- ------------------------------------------------------------------------------- CRYSTARIUM LEVEL UP!!! ------------------------------------------------------------------------------- Examine the Cie'th stone for a scene. Now that your Crystarium has increased to lv9, take a look at it... 12000 CP minimum? Like whoa! I strongly advise that you devote some time to CP gathering because enemies in CH12 and CH13 aren't a joke. FYI, I used around four hours to gather enough CP in order to purchase all upgrade nodes in chr's default roles. So how can you do this? Return to Archylte Steppe and complete Mission 17, which will allow you to be able to ride chocobos. When you're on a chocobo, there's a part of the Steppe which can only be reached if you're on a chocobo. Go there, proceed thru the canyon until you hit an open area. In one corner you'll see five small green enemies hopping around. When you get close to them, a hugeass Ochu will appear and join the party. It is possible to sneak behind the large Ochu and PS the bastards. After killing them you'll get 12600 CP - sweet. Keep doing so until you max out lv9 Crystarium for the primary roles of all chrs. After you're done, return to Oerba and examine the airship to take off. CONGRATULATIONS ON COMPLETING CHAPTER 11 OF FINAL FANTASY XIII ADVENTURE!!!!!!! CHAPTER 12 ========================================================= CHAPTER 12 WLK16 EDEN GUIDE CHAPTER 12 ========================================================= CHAPTER 12 The most awesome scene ever occurs. When the event battle starts with Light riding Odin, keep using left+X command to Stagger the enemy, and then finish by pressing Triangle to kill it. If you fail to do so, enemy becomes immune to EVERYTHING except Death and Dispel - you'll have to Stagger it again in order to inflict damage on the bastard. Beating this enemy gives you key item which opens twelfth shop at SPN. You'll begin at maze-like grid. Save at SPN, then navigate your way towards TM, taking care of three EGs around these parts, and you can also collect three TBs with LIONHEART (Light weapon) and 9240 GIL. Your party will do some bungee jumping at TM... Next up is corridor full of enemies - save at SPN. Conquer three EGs, and at the end of the corridor fight another EG (PSICOMs who come in battle are able to deploy a mine which is another missable enemy for your monster book!) to be able to use transport tubes. Win an event battle against Behemoth EG, save at SPN, then proceed along the road, smashing three EGs when you come to TB with PATRIOT'S HEART (Snow weapon). You'll be walking for a while with no enemies in sight, when all of a sudden a surprise EG drops from the sky. Kill it, then navigate between the rubble, and smash three more EGs before reaching next SPN. Near the last EG killed is also TB with VIDOHUNIR (Hope weapon). Prepare for first boss of CH12. My team was Light, Fang and Sazh, with these optima setups... 1. ATK/ATK/ATK 2. BLA/ATK/BLA (starting battle setup) 3. BLA/JAM/ENH 4. BLA/ATK/ENH 5. HLR/DEF/ENH 6. HLR/HLR/ENH ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 54 | 1530000 | 90 | 150% | 10000 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL halves | halves | halves | halves | halves | halves | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: ??? | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Make the battle easy on yourself by tossing Power and Barrier Smokes before battle. Boss' damage output isn't that great at start of battle and you'll remain at green HP when you Stagger the boss. Keep pushing CG towards 500% or so and then finish it off by switching to setup <1.>. If boss' Stagger state diminishes, you're in for some trouble. Immediately switch to setup <6.> and heal to full, then switch to setup <5.> to have Fang draw next series of attacks. Meanwhile boss recovers about 300000 HP and goes into auto-attack mode for quite a while. When its frenzy ends, return to the method of Staggering the bastard again and ridding the world of its existence. Really? ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- After the battle step into elevator and ride it down. Exit out for event battle against turtle EG, then save at SPN and proceed along the road. Open TB for PUNISHER (Fang weapon), then go past the cars and waltz thru two EGs. Jump down the broken parts of the road, take the right turn and finish off four EGs ahead. Dead end has TB with 15000 GIL, and TB near PSICOM's position has 5x ??? (high EXP). Use either set of stairs to go down, kill EG ahead and proceed thru the giant door. Proceed along the road to SPN and save your game. Buy 6x Accel Sash from one of the stores, and then equip two of them per party member. This will give you Lucky Stagger auto-ability, which allows you a low chance of Staggering the enemy instantly regardless of its current CG value. Taje the stairs into the park and get rid of EG (enemies fighting among themselves) at the junction. Take right path to enter park area with water - destroy EG ahead (enemies fighting among themselves) and check out TB for 2x ??? (25% reduction of fire dmg). Return to the fork and take the other path - destroy three EGs along the way. Another TB is in plain view withing circular area with trees in the middle - loot it for 5x ??? (high EXP). Turn left to reach a fork in the path - go straight ahead past extinct EG to find TB with LIBRA SCOPE. Proceed ahead by maing a left turn, kill EG (enemies fighting among themselves) and then go downstairs (kill EG prowling around) and ahead is park area with water from before. Take a left turn, kill EG and go left down short set of stairs. Kill Sahagin EG, turn right and then left to ascend short set of stairs. Kill Sahagin EG to reach dead end with TB containing ??? (acc that has something to do with TP). Turn around, go down short set of stairs and turn left. Blitz thru EG to reach a fork in the road. Left path only leads to areas we already explored, so destroy EG blocking the path ahead, then approach the door for a scene. Go straight ahead at the fork to get TB with PLEIADES (Sazh weapon), turn around and save at SPN, then take the other path to continue. You'll reach a badly damaged road, turn right and smash thru five EGs to reach set of stairs leading you to next scene. Save at SPN on the left, and avoid turtle EG prowling towards you. Enter the huge building and smash two EGs at its entrance. Ahead are two TBs, but you can only get one, cos as soon as you approach the other one, turtle will enter the building, smash the glass ground you're on and fall down along with both TBs. Left one has 6x ??? (high EXP), right one has ??? (high EXP). Kill four EGs in the lobby and then poke into dead ends on the sides to find two TBs with 17x ??? (low EXP), and 12x ??? (low EXP), then go thru the door at TM. Proceed down the corridor to reach SPN (save your game) and TB with MISTILTEINN (Vanille weapon) until you get a scene. A tough enemy appears on both sides - left EG guards nothing, right EG guards the path you need to take, so get rid of the latter. Further ahead are three EGs blocking your progress - there's a scene when you reach the fork. Go straight ahead to collect TB with ??? (STR+150), turn around and save at SPN, then proceed towards TM. Smash thru five EGs, open TB for ETHER SMOKE... a familiar airship is ahead! My team was Light, Fang and Sazh. I suggest investing some CP into Light's Enhancer role so that she helps with casting Bravery and Faith. Make these optima setups... 1. ATK/ATK/ATK 2. BLA/ATK/BLA (starting battle setup) 3. ENH/JAM/ENH 4. HLR/DEF/ENH 5. HLR/JAM/ENH 6. HLR/HLR/ENH Toss Power and Barrier Smokes, then engage the boss. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 51 | 3570000 | 70 | 150% | 100000 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL halves | halves | halves | halves | halves | halves | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - | - | imm | imm | imm | imm | imm | imm | imm | imm | imm C NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: ??? | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Man, this stinks... boss is again immune to all debuffs and halves all elemental damage. But this changes a bit later in the battle, so wait for it. Using setup <2.> Stagger the boss for first time and keep at it until CG is at 450-500%, then switch to <1.> for some big damage. After its Stagger wears off, boss changes into flying form and becomes vulnerable to Deprotect and Deshell. But what's that? It also recovers all HP! At this moment switch to <6.> to heal yourself, and then alternate between <4.> and <6.> as needed because boss will unleash some bigass attacks. Note that when boss changes forms, it resets own CG so you have to start from beginning. Wait until boss switches forms a couple of times before ending in flying form again. Switch to <3.> to have Fang stick Deprotect and Deshell, then again to <2.> to bring it on! Note the amount of time boss has before it completely recovers HP again - it'll be shown in 25% increments. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Killing the boss gives you key item which opens thirteenth shop at SPN. You're now able to buy Libra Scopes, Power, Barrier and Sneak Smokes! You don't need to use the SPN, so just ride the elevator. CONGRATULATIONS ON COMPLETING CHAPTER 12 OF FINAL FANTASY XIII ADVENTURE!!!!!!! CHAPTER 13 ========================================================= CHAPTER 13 WLK17 ORPHAN'S CRADLE GUIDE CHAPTER 13 ========================================================= CHAPTER 13 WARNING! DO NOT MISS HOLY CROWN ACCESSORY!!! This is it, folks - last dungeon of the game! Go upstairs for a scene, then save at SPN, avoid/kill two EGs and proceed towards TM for a scene. Three teleports will appear, and dungeon's layout will be changed. Be advised that this dungeon sports very tough enemies in some of the deadliest setups you'll encounter. It won't be tough from the start, but as you go on... You'll be stading at 4-way crossing. - teleport on the right leads to Eden - teleport on the left leads to Gran Pulse - teleport ahead will lead to the place just before final boss (unlocked later) Turn around, go down the ramp and jump the gap, save at SPN and take left path to cover first optional area. If you don't collect the goods now, you won't be able to get them later!!! Turn right, jump down few steps, turn left and kill EG, jump down few steps and kill next EG, turn right and then left to reach a fork. Kill EG ahead to get access to TB with LIBRA SCOPE. Return to the fork and take the other path by jumpin up few steps. Kill EG here to access two TBs with HOLY CROWN (30% death resistance) and ??? (catalyst). Return to the central area and take the only path we haven't explored yet, descend the ramp and check the floating statue. Two elevator platforms will appear - first take the one behind you to be taken a bit down to another optional area. Turn right, then right at the fork and proceed to the end for TB with 4x ??? (high EXP). Return to the fork and take the other path, turn right, then left, kill EH and next fork is reached. Jump down the right ledge and proceed to TB ahead with 4x ??? (high EXP), then descend the ramp behind you for TB with 5x ??? (high EXP). Return to the fork and jump up the left ledge, turn right, jump up a ledge, kill EG and next for is reached. Straight ahead is TB with 2x ??? (high EXP), and taking the other path leads to TB with ??? (catalyst). Return to the elevator platform and ride it back up, then take the other elevator platform to be taken further up. As you step off, pop open 20x ??? (low EXP), then carry along. Now the battles become interesting... kill two EGs ahead, and you're at 4-way cross. Take the ramp immediately to your left and face another fork on the top. Kill EG next to you, and examine right dead end for TB with 2x BARRIER SMOKE. Return to the fork and take the other path, kill EG ahead and yet another fork... left path leads to TB with 9x ??? (low EXP), and right path leads to TB with ??? (25% reduction of wind dmg). Return to the 4-way cross and proceed towards the floating statue. One more EG to smoke, and check dead end for TB with SHAMANICS (Fang weapon). Save at SPN and check the statue to have dungeon change shapes again. Go down the ramp and kill EG, then at the fork take left path and jump down the ledge (taking right path only leads to the areas we already explored). Ignore elevator platform on your left for now and proceed forward. Jump up the ledge and turn left, conquer two EGs and finally open TB with ??? (SOS ???). Now return to elevator platform and ride it down. Save at SPN, and take right path at the fork, smash two EGs and collect TB with 6x ??? (low EXP). Return to the fork and take the other path - jump down the ledge, turn right and kill EG, go down the ramp, at next fork go left first by jumping down the ledge and nailing TB with 8x ??? (low EXP), then take the path ahead and kill EG. Ignore the ledge to the right for now and press ahead to reach dead end with TB containing ??? (catalyst). Return to the ledge you ignored and jump it to lower path leading towards TM. Obliterate one more EG, save at SPN, toss Barrier and Power Smokes, then check the floating statue. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 9 | 254250 | 50 | 200% | 16000 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL halves | halves | halves | halves | halves | halves | immune | resist ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL imm | - | - | - | - | - | imm | - | imm | imm | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: ??? | RARE: ??? --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: --------------------------------- ATTACK LIST --------------------------------- ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 14 | 678000 | 70 | 300% | 16000 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL weak | weak | weak | weak | weak | weak | halves | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | imm | - | - | - | - | imm | - | imm | imm | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: ??? | RARE: ??? --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ A duo of dogs again... First get rid of the bigger dog. Start by having Fang stick Weak on both guys, Deshell on smaller, and Deprotect on bigger one. Then switch to BLA/ATK/BLA setup and smash bigger dog to bits. Even though it has higher CG, I find it easier to Stagger than smaller dog. Small dude will attempt to heal big dude, but it can't keep up due to your damage output. Once big dog is history, so is the small dog. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Go towards SPN for a scene, save your game, then down the ramp for another scene. This section consists of six rings, and your TM is straight ahead. However, there are a couple of accessories that need collecting. You get to them by smashing EG guarding the teleport on first ring (you'll need to wait for it to summon a sword buddy, which is a missable enemy). Enter the warp behind it to be taken to an area with two TBs with ??? (MAG+150), and ??? (HP+800). Take next warp into the area with two TB containing ??? (catalyst) and ELIXIR. Take the warp to return to six-ring area. There are no other treasures to be had in this area, so carry on towards TM. Not counting EG guarding the warp we took into optional area, there are five other EGs prowling around. Avoid or fight them. Tip - you can walk below the last tank before reaching next SPN. Save your game, toss Power and Barrier Smokes, then check the floating statue. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 15 | 734500 | 95 | 999% | 32000 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL weak | weak | weak | weak | weak | weak | - | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | - | imm | imm | - | imm | - | - | imm | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: ??? | RARE: ??? --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: Hint 4: --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Count on Lucky Stagger auto-ability! Buy some Accel Sash acc, and give two to each chr fighting. At start of battle go ATK/JAM/ATK so that Fang stick Slow, Deprotect and Deshell on the bozo. This enemy has very powerful physicals - regular one swipes off about 2500 dmg, and charged one whopping 4500 dmg. When you see it charge for the swipe, switch to setup with Defender to greatly reduce the damage. With Deprotect and Deshell going on you can easily defeat this enemy even without Lucky Stagger. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Save at SPN and proceed forward for a scene. In two corners are elevator platforms which take you straight up close to TM. Instead take the ramp up, collect 3000 GIL from TB, killing EG on the way further up, collect 5000 GIL from TB (c'mon, why not give me more money???), kill or avoid EG at the top, jump up the ledge, turn right, kill/avoid EG ahead, save at SPN, toss Barrier and Power Smokes, then check the floating statue. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 52 | 3825000 | 75 | 200% | 48000 | ???? | ???? | 52 | 3825000 | 80 | 200% | 48000 | ???? | ???? | C ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL halves | halves | halves | halves | halves | halves | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - | - | - | - | - | imm | imm | imm | - | imm | imm C NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: ??? | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: Hint 4: --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Boss is pretty tame at start, not dishing out too much damage. It's easy for you to Stagger it and inflict some serious damage. When it switches forms, some of status immunities are gone, so quickly switch to ATK/JAM/ENH and have Fang stick Deprotect, Deshell, Slow and Weak on boss (or at least first two debuffs). Enhancer role is needed because boss has an attack at this point which removes buffs. When some debuffs are inflicted on the boss, switch back to BLA/ATK/BLA, Stagger it again and wave sayonara to it. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Examine the warp ahead to be taken to final destination. If you need to return to Gran Pulse or Eden, use the warp behind you to be taken to starting area of Cradle. Also, upgrade Holy Crown to its maximum level which offers 60% resistance to KO. Proceed towards TM, and collect final TB of the game, containing... dundundun... ****ty Ether Smoke. My party was Light, Vanille and Sazh. Sazh was also made expend CP in Healer role (you'll need it badly several times during upcoming battles), while Light was taught Defender role as well as Enhancer role (Faith and Bravery will be enough), with following setups... 1. ATK/BLA/ATK 2. BLA/BLA/BLA 3. BLA/JAM/ENH (starting battle setup) 4. HLR/HLR/HLR 5. DEF/JAM/HLR 6. ENH/HLR/ENH Toss Power and Barrier Smokes, then advance for final showdown. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 54 | 5227500 | 70 | 250% | 0 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL halves | halves | halves | halves | halves | halves | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | - | imm | - | imm | imm | imm | imm | imm | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: - | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Have Vanille stick Slow, Deprotect, Deshell and Weak on head honcho, then switch to <1.> for a couple of turns, and then to <2.> until boss is broken. Aside from small heads continuously pestering you with lasers, main head can launch a couple of area attacks. The one more dangerous is when it opens up its head to show a lot of guns - before it shoots, switch to setup <5.> to reduce damage taken. Each time you're hit with AOE from boss, switch to <4.> for quick healing, and then resume attacking. You'll likely require two Staggers to defeat the boss. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Round one goes to my team. When battle starts, restart it to have main menu brought up. Make some modifications... 1. ATK/BLA/ATK 2. BLA/BLA/BLA 3. BLA/JAM/ENH (starting battle setup) 4. HLR/HLR/HLR 5. HLR/JAM/HLR 6. ENH/HLR/ENH ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 54 | 6780000 | 70 | 400% | 0 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | - | - | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | - | - | - | - | imm | imm | imm | imm | - NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: - | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ This is where Holy Crown comes into play. Boss can KO a party member, and if Light goes out cos of it, Game Over, man, Game Over... Boss opens up with its bigass attack, which inflicts % damage, based on current HP. Note that it can kill you if you're under Deprotect and/or Weak status, so having three HLR roles as setup will be essential. You CANNOT use optima change during this attack, so you're screwed if you're in bad shape... immediately after the attack ends, switch to <4.> to heal yourself. Also note that when boss uses bigass attack, its CG resets and you have to start working on it again. Boss will eventually summon two allies, of which one can heal main boss, and the other inflicts debuffs on your chrs. You cannot target these sidekicks, but then again, they don't restore that much HP, or inflict that much damage. Another pain in the ass move is when some tail appears, inflicting nasty debuffs on your party, among others Poison and Weak. Remove these ASAP! Boss has a major weakness, this being Poison. Yes, pals, a stage of final boss in FF13 can be defeated with Poison. Vanille, welcome to the stage. So you can either be defensive and have dear Vanille apply Poison until boss bites the dust, or go all out, starting with <1.> for a couple of turns, then continue with <2.> to Stagger the boss, then it's fun time! You may need 2~3 Staggers to defeat this guy. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- Round two goes to my team. Retain the optima setups from previous battle. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ??? T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ??? 51 | 3390000 | 50 | 500% | 0 | ???? | ???? | 51 | 3390000 | 100 | 500% | 0 | ???? | ???? | ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL - | - | - | - | - | - | immune | immune weak | weak | weak | weak | weak | weak | immune | immune C weak | weak | weak | weak | weak | weak | - | - B ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL - | - | - | imm | - | - | imm | imm | imm | imm | - - | - | - | imm | - | - | imm | imm | imm | - | - B NORMAL ----------------------------- ITEMS ------------------------------- RARE NORMAL: - | RARE: - --------------------------------- HINTS & TIPS -------------------------------- Hint 1: Hint 2: Hint 3: Hint 4: --------------------------------- ATTACK LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Last enemy to overcome. Gee, it's immune to all types of damage? Anyway, the real final boss was the bastard you already defeated in previous battle, this is merely a test of your skills in how quickly you can take down this guy. Boss begins by casting Doom on your leader, and then switching own attack affinities couple of times. In addition its attacks aren't strong at all, you're looking at around 2000 dmg at most if one chr is hit, and its AOE attack hits for about 900 dmg. Slowly build up foe's CG while Sazh buffs your party and Vanille sticks some debuffs on the foe. When it has Deprotect and Deshell (Weak is also recommended to add) switch to <2.> and continue blasting until boss is broken. At this point it can be instakilled with Vanille's Death (but we're not controlling her, sadly), and its immunity to damage disappears. Upping CG to 999,9% is only a matter of time - and so is its imminent defeat at the hands of Lightning. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- ------------------------------------------------------------------------------- CRYSTARIUM LEVEL UP!!! ------------------------------------------------------------------------------- Final Crystarium level has been unlocked. Beating the bastard with five star rating gives you Superstar trophy, and unlocks Lightning's PS3 theme. I'm only mentioning this because Lightning is so hot... Enjoy the ending scenes, and ending credits. Congratulations! CONGRATULATIONS ON COMPLETING CHAPTER 13 OF FINAL FANTASY XIII ADVENTURE!!!!!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CONGRATULATIONS!!!! YOU'VE COMPLETED THE GAME SUCCESSFULLY! CONGRATULATIONS!!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- After credits have rolled, you'll get the opportunity to make clear game save. Do so in a separate slot. Upon loading this save you'll appear at SPN which is just before final boss marathon. What can you do now? - You can raise your chrs further by using Crystarium. - Return to Gran Pulse and complete all 64 Missions. - Solve Pakti's clues. - Take down the Long Gui turtles. - Have fun in general. More to come in future updates. I especially need to polish out the guide and make it more enjoyable to read for first 11 chapters. =============================================================================== =============================================================================== 08.) ITEMS - G0800 =============================================================================== =============================================================================== Items are divided into five categories. a) Battle items (items used just before battle or during battle) b) Weapons (you use these to equip your chrs with) c) Accessories (you use these to equip your chrs with) d) Materials (you use these in order to level up your equipment) e) Key items (items needed in order to progress thru the game) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BATTLE ITEMS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= NAME | JP NAME | BUY | SELL EFFECT - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Potion | Po'shon | 50 | 25 Restores some HP to all allies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Phoenix Down | Fenikkusu no Bi | 1000 | 500 Revives one all from KO. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Elixir | Erikusa' | - | 10 Restores HP to all allies and fully recovers TP gauge. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Libra Scope | Raibura Suko'pu | 10000 | 500 Uncovers full attributes of all enemies in battle. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Antidote | Dokukeshi | 100 | 50 Remove poison status from one ally. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Holy Water | Seisui | 100 | 50 Remove curse status from one ally. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Painkiller | Itamidome | 100 | 50 Remove pain status from one ally. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hammer | Tonkachi | 100 | 50 Remove fog status from one ally. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Smelly Liquid | Kusai eki | 100 | 50 Remove sleepy status from one ally. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wax | Wakkusu | 100 | 50 Remove weak status from one ally. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Power Smoke | Pawa' Sumo'ku | 12000 | 500 Faith, Bravery and Haste to all allies (must be used before battle). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Barrier Smoke | Baria Sumo'ku | 12000 | 500 Protect, Shell, Veil and Guts to all allies (must be used before battle). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sneak Smoke | Suni'ku Sumo'ku | 30000 | 500 Invisible to enemies for limited time. PS occurs if you touch the enemy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ether Smoke | E'teru Sumo'ku | - | 500 Fully recovers TP gauge (must be used before battle). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WEAPONS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Each character uses there own brand of weapons that come in different varieties and each weapon can be upgraded twice. Lightning uses swords, Snow uses Coats, Sazh uses Double Pistols, Vanille uses Rods, Hope uses Boomerangs, Fang uses Lances. Throughout the course of the game, you will gather materials that will help give EXP to your weapon. Once a weapon reaches a certain level, you are given the option to upgrade it with a special material. Ex: If Lightning's Blaze Edge reaches lv26 then you can use a certain material to upgrade it into a more powerful weapon called Magnum Blaze which starts at lv10. Once it reaches lv61 (its max), then you can upgrade to the premium weapon and max it out to lv100. All premium upgrades require the use of material called Trapezohedron. Another thing to note before we begin is that the name of the weapon after it is upgraded to premium status'll always be the same regardless of what the name of the original weapon was. Lighting's will always be Omega Weapon, Snow's will always be Save the Queen, Sazh will always be Total Eclipse, Vanille's will always be Nirvana, Hope's will always be Nue, and Fang's will always be Lance of Kain. Only difference is the impact of each weapon. ------------------------------------------------------------------------------- CHART ABBREVIATIONS & OVERVIEW ------------------------------------------------------------------------------- STR -------------------- base strength | MAG ----------------------- base magic *LV -------------------- maximum level | *STR ---------------- maximum strength *MAG ------------------- maximum magic | EXP -------- maximum experience points =====---------------------------------------------------------------------===== CHARACTER - weapon type =====---------------------------------------------------------------------===== 1st tier | Weapon Name | Cost | STR | MAG | *LV | *STR | *MAG | EXP | EFFECT 1 | EFFECT 2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Upgrade Name | Lv #, Material for change | STR | MAG | *LV | *STR | *MAG | EXP | EFFECT 1 | EFFECT 2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Premium Name | Lv #, Material for change | STR | MAG | *LV | *STR | *MAG | EXP ATB + 1 | EFFECT 1 | EFFECT 2 =====---------------------------------------------------------------------===== LIGHTNING - Swords =====---------------------------------------------------------------------===== 1st tier | Blazefire Saber | 2000 | 15 | 15 | 26 | 115 | 115 | 24600 | - | PDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Flamberge | Lv 10, Ash Titanium Stone | 68 | 68 | 61 | 323 | 323 | 470550 | - | PDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Omega Weapon | Lv 47, Trapezohedron | 302 | 302 | 100 | 620 | 620 | 1767447 ATB + 1 | - | - ------------------------------------------------------------------------------- 1st tier | Axis Blade | 15000 | 8 | 8 | 21 | 48 | 48 | 66750 | ATB Recovery | ATB Speed Up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Enkindler | Lv 13, Adamantite | 49 | 49 | 41 | 133 | 133 | 347580 | ATB Recovery | ATB Speed Up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Omega Weapon | Lv 39, Trapezohedron | 132 | 132 | 100 | 315 | 315 | 1767447 ATB + 1 | ATB Recovery | - ------------------------------------------------------------------------------- 1st tier | Edged Carbine | 4600 | 8 | 20 | 26 | 83 | 170 | 33000 | - | MDEF Up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Razor Carbine | Lv 13, Ash Titanium Stone | 46 | 112 | 61 | 190 | 448 | 470550 | - | MDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Omega Weapon | Lv 47, Trapezohedron | 104 | 352 | 100 | 210 | 723 | 1767447 ATB + 1 | - | - ------------------------------------------------------------------------------- 1st tier | Lifesaber | 20000 | 8 | 8 | 21 | 88 | 88 | 70850 | HP Up when using Raise | Low HP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Peacemaker | Lv 16, Hihiirokanite | 100 | 100 | 41 | 225 | 225 | 307200 | HP Up when using Raise | Low HP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Omega Weapon | Lv 37, Trapezohedron | 205 | 205 | 100 | 520 | 520 | 1767447 ATB + 1 | HP Up when using Raise | - ------------------------------------------------------------------------------- 1st tier | Gladius | 7100 | 25 | 13 | 26 | 175 | 88 | 54800 | - | PDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Helter-Skelter | Lv 19, Flash Uranium Ore | 154 | 64 | 61 | 448 | 190 | 387360 | - | PDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Omega Weapon | Lv 42, Trapezohedron | 317 | 94 | 100 | 723 | 210 | 1767447 ATB + 1 | - | - ------------------------------------------------------------------------------- 1st tier | Organyx | 280000 | 37 | 37 | 26 | 187 | 187 | 20100 | Slow ATB but more powerful | Indomitable - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Apocalypse | Lv 14, Sparkle Cobalt Ore | 128 | 128 | 61 | 410 | 410 | 253320 | Slow ATB but more powerful | Indomitable - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Omega Weapon | Lv 33, Trapezohedron | 281 | 281 | 100 | 750 | 750 | 1767447 ATB + 1 | Slow ATB but more powerful | - ------------------------------------------------------------------------------- 1st tier | Hauteclaire | 20000 | 13 | 13 | 26 | 138 | 138 | 54800 | No Breaks | Confuse/Break Down Enemy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Durandal | Lv 13, Adamantite | 126 | 126 | 61 | 378 | 378 | 387360 | No Breaks | Confuse/Break Down Enemy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Omega Weapon | Lv 39, Trapezohedron | 132 | 132 | 100 | 711 | 711 | 1767447 ATB + 1 | No Breaks | - ------------------------------------------------------------------------------- 1st tier | Lionheart | 28000 | 8 | 8 | 21 | 68 | 68 | 63060 | Break Early | Confuse/Break Down Enemy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Ultima Weapon | Lv 15, Hihiirokane | 83 | 83 | 41 | 213 | 213 | 284960 | Break Early | Confuse/Break Down Enemy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Omega Weapon | Lv 35, Trapezohedron | 183 | 183 | 100 | 508 | 508 | 1767447 ATB + 1 | Break Early | - =====---------------------------------------------------------------------===== SAZH - Double Pistols =====---------------------------------------------------------------------===== 1st tier | Vega 42s | 2000 | 12 | 14 | 25 | 137 | 139 | 24600 | - | MDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Altairs | Lv 10, Ash Titanium Stone | 74 | 84 | 41 | 380 | 390 | 470550 | - | MDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Total Eclipses | Lv 47, Trapezohedron | 372 | 382 | 100 | 812 | 822 | 2022273 ATB + 1 | - | - ------------------------------------------------------------------------------- 1st tier | Spica Defenders | 14500 | 6 | 16 | 21 | 46 | 95 | 66750 | ??? | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Sirius Sidearms | Lv 16, Hihiirokane | 65 | 95 | 41 | 140 | 220 | 284960 | ??? | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Total Eclipses | Lv 34, Trapezohedron | 215 | 317 | 100 | 713 | 911 | 2022273 ATB + 1 | ??? | - ------------------------------------------------------------------------------- 1st tier | Deneb Duellers | 3900 | 8 | 24 | 26 | 108 | 249 | 33000 | - | MDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Canopus AMPs | Lv 13, Ash Titanium | 86 | 156 | 61 | 374 | 636 | 470550 | ??? | MDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Total Eclipses | Lv 45, Trapezohedron | 104 | 352 | 100 | 608 | 1125 | 2022273 ATB + 1 | - | - ------------------------------------------------------------------------------- 1st tier | Rigels | 19000 | 10 | 15 | 26 | 160 | 165 | 54800 | No Breaks | Confuse/Break Down Enemy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Polaris Specials | Lv 19, Flash Uranium Ore | 160 | 168 | 61 | 496 | 504 | 387360 | No Breaks | Confuse/Break Down Enemy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Total Eclipses | Lv 40, Trapezohedron | 406 | 414 | 100 | 1006 | 1014 | 2022273 ATB + 1 | No Breaks | - ------------------------------------------------------------------------------- 1st tier | Aldebarans | 263000 | 0 | 40 | 26 | 0 | 265 | 20100 | Strong but ATB recovery is slow | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Sadalmeliks | Lv 14, Sparkle Cobalt Ore | 0 | 190 | 61 | 0 | 660 | 253320 | Strong but ATB recovery is slow | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Total Eclipses | Lv 32, Trapezohedron | 0 | 402 | 100 | 0 | 1150 | 2022273 ATB + 1 | Strong but ATB recovery is slow | - ------------------------------------------------------------------------------- 1st tier | Pleiades Hi-Powers | 22000 | 40 | 0 | 26 | 340 | 0 | 33000 | Strong but low HP (40%) | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Hyades Magnums | Lv 13, Ash Titanium Stone | 276 | 0 | 61 | 1140 | 0 | 470550 | Strong but low HP (40%) | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Total Eclipses | Lv 45, Trapezohedron | 281 | 0 | 100 | 1150 | 0 | 2022273 ATB + 1 | Strong but low HP (40%) | - ------------------------------------------------------------------------------- 1st tier | Antares Deluxes | 22000 | 12 | 18 | 21 | 92 | 98 | 38040 | Chain Bonus Up | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Fomalhaut Elites | Lv 15, Flash Uranium | 86 | 92 | 41 | 216 | 222 | 191040 | Chain Bonus Up | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Total Eclipses | Lv 27, Trapezohedron | 172 | 178 | 100 | 610 | 616 | 2022273 ATB + 1 | Chain Bonus Up | - ------------------------------------------------------------------------------- 1st tier | Procyons | 30000 | 14 | 9 | 21 | 94 | 49 | 63060 | Break Duration Up | Confuse/Break Down Enemy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Betelgeuse Customs | Lv 15, Dark Matter | 104 | 60 | 41 | 260 | 138 | 306800 | Break Early | Confuse/Break Down Enemy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Total Eclipses | Lv 35, Trapezohedron | 230 | 154 | 100 | 620 | 414 | 2022273 ATB + 1 | Break Early | - =====---------------------------------------------------------------------===== SNOW - Coats =====---------------------------------------------------------------------===== 1st tier | Wild Bear | 1800 | 15 | 15 | 26 | 140 | 140 | 24600 | - | PDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Feral Pride | Lv 16, Ash Titanium Stone | 77 | 77 | 61 | 383 | 383 | 470550 | - | PDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Save the Queen | Lv 35, Trapezohedron | 302 | 302 | 100 | 717 | 717 | 1717353 ATB + 1 | - | - ------------------------------------------------------------------------------- 1st tier | Paladin | 20000 | 8 | 8 | 21 | 88 | 88 | 66750 | Guard System Effects Up | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Winged Saint | Lv 13, Hihiirokane | 88 | 88 | 41 | 213 | 213 | 284960 | Guard System Effects Up | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Save the Queen | Lv 35, Trapezohedron | 132 | 132 | 100 | 510 | 510 | 1717353 ATB + 1 | Guard System Effects Up | - ------------------------------------------------------------------------------- 1st tier | Rebel's Heart | 11000 | 5 | 10 | 21 | 65 | 70 | 38040 | Pinch to powerful breaks | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Warrior's Greatcoat | Lv 15, Flash Uranium Ore | 92 | 101 | 41 | 248 | 257 | 191040 | Pinch to powerful breaks | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Save the Queen | Lv 28, Trapezohedron | 170 | 179 | 100 | 602 | 611 | 1717353 ATB + 1 | Pinch to powerful breaks | - ------------------------------------------------------------------------------- 1st tier | Power Circle | 4500 | 23 | 13 | 26 | 198 | 38 | 89700 | - | PDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Energy Coat | Lv 20, Hihiirokanite | 185 | 43 | 61 | 513 | 125 | 566640 | - | PDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Save the Queen | Lv 53, Trapezohedron | 205 | 205 | 100 | 925 | 202 | 1717353 ATB + 1 | - | - ------------------------------------------------------------------------------- 1st tier | Feymark | 25000 | 0 | 30 | 21 | 0 | 130 | 38040 | Physical Attack Down | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Soul Blazer | Lv 15, Flash Uranium Ore | 0 | 144 | 41 | 0 | 300 | 191040 | Physical Attack Down | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Save the Queen | Lv 42, Trapezohedron | 317 | 330 | 100 | 0 | 1050 | 1717353 ATB + 1 | Physical Attack Down | - ------------------------------------------------------------------------------- 1st tier | Sacrificial Circle | 210000 | 41 | 41 | 26 | 266 | 266 | 89700 | Powerful but HP is low | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Indomitus | Lv 20, Hihiirokane | 196 | 196 | 61 | 565 | 565 | 566640 | Powerful but HP is low | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Save the Queen | Lv 53, Trapezohedron | 550 | 550 | 100 | 1020 | 1020 | 1717353 ATB + 1 | Powerful but HP is low | - ------------------------------------------------------------------------------- 1st tier | Unsetting Sun | 21000 | 18 | 3 | 26 | 168 | 53 | 33000 | No Breaks | Confuse/Break Down Enemy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Midnight Sun | Lv 13, Ash Titanium Stone | 119 | 30 | 61 | 503 | 126 | 470550 | No Breaks | Confuse/Break Down Enemy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Save the Queen | Lv 48, Trapezohedron | 399 | 101 | 100 | 815 | 205 | 1717353 ATB + 1 | No Breaks | - ------------------------------------------------------------------------------- 1st tier | Umbra | 32600 | 13 | 20 | 21 | 73 | 120 | 66750 | Barrier System Defense Up | MDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Solaris | Lv 13, Adamantite | 63 | 97 | 41 | 175 | 265 | 347580 | Barrier System Defense Up | MDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Save the Queen | Lv 40, Trapezohedron | 170 | 260 | 100 | 410 | 620 | 1717353 ATB + 1 | Barrier System Defense Up | - =====---------------------------------------------------------------------===== HOPE - Boomerangs =====---------------------------------------------------------------------===== 1st tier | Airwing | 10000 | 18 | 12 | 21 | 98 | 72 | 22440 | Pinch Shield | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Skycutter | Lv 10, Flash Uranium Ore | 76 | 81 | 41 | 231 | 205 | 191040 | Pinch Shield | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Nue | Lv 28, Trapezohedron | 166 | 153 | 100 | 526 | 441 | 1555092 ATB + 1 | Pinch Shield | - ------------------------------------------------------------------------------- 1st tier | Hawkeye | 4400 | 2 | 18 | 26 | 27 | 193 | 33000 | - | MDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Eagletalon | Lv 13, Ash Titanium Stone | 28 | 122 | 61 | 124 | 506 | 470550 | - | MDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Nue | Lv 49, Trapezohedron | 100 | 458 | 100 | 202 | 917 | 1555092 ATB + 1 | - | - ------------------------------------------------------------------------------- 1st tier | Otshirvani | 28200 | 6 | 66 | 21 | 66 | 114 | 66750 | Aspir Abilities Enhanced | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Urubutsin | Lv 13, Ash Titanium | 78 | 110 | 41 | 178 | 260 | 284960 | Aspir Abilities Enhanced | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Nue | Lv 47, Trapezohedron | 193 | 265 | 100 | 513 | 713 | 1555092 ATB + 1 | Aspir Abilities Enhanced | - ------------------------------------------------------------------------------- 1st tier | Ninurta | 2800 | 12 | 12 | 26 | 137 | 137 | 33000 | - | PDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Jatayu | Lv 13, Ash Titanium Stone | 90 | 90 | 61 | 378 | 378 | 470550 | - | PDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Nue | Lv 49, Trapezohedron | 306 | 306 | 100 | 612 | 612 | 1555092 ATB + 1 | - | - ------------------------------------------------------------------------------- 1st tier | Vidofnir | 16900 | 6 | 14 | 21 | 46 | 134 | 66750 | Constant Defense System UP | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Hresvelgr | Lv 16, Hihiirokane | 53 | 125 | 41 | 128 | 300 | 284960 | Constant Defense System UP | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Nue | Lv 36, Trapezohedron | 113 | 265 | 100 | 305 | 713 | 1555092 ATB + 1 | Constant Defense System UP | - ------------------------------------------------------------------------------- 1st tier | Simurgh | 21200 | 28 | 0 | 21 | 168 | 0 | 38040 | Magic Greatly Decrease | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Tezcatlipoca | Lv 14, Flash Uranium Ore | 161 | 0 | 41 | 395 | 0 | 191040 | Magic Greatly Decrease | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Nue | Lv 33, Trapezohedron | 278 | 0 | 100 | 926 | 0 | 1555092 ATB + 1 | Magic Greatly Decrease | - ------------------------------------------------------------------------------- 1st tier | Malphas | 198000 | 30 | 30 | 26 | 205 | 205 | 33000 | HP Low (60%) | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Naberius | Lv 13, Ash Titanium Stone | 136 | 136 | 61 | 520 | 520 | 470550 | HP Low (40%) | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Nue | Lv 39, Trapezohedron | 424 | 424 | 100 | 832 | 832 | 1555092 ATB + 1 | HP Low (40%) | - ------------------------------------------------------------------------------- 1st tier | Alicanto | 18000 | 10 | 10 | 26 | 110 | 110 | 54800 | No Breaks | Confuse/Break Down Enemy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Caladrius | Lv 19, Flash Uranium Ore | 122 | 122 | 61 | 374 | 374 | 387360 | No Breaks | Confuse/Break Down Enemy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Nue | Lv 44, Trapezohedron | 272 | 272 | 100 | 608 | 608 | 1555092 ATB + 1 | No Breaks | - =====---------------------------------------------------------------------===== VANILLE - Rods =====---------------------------------------------------------------------===== 1st tier | Binding Rod | 2500 | 18 | 12 | 26 | 168 | 37 | 24600 | - | PDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Hunter's Rod | Lv 10, Ash Titanium Stone | 85 | 36 | 61 | 442 | 138 | 470550 | - | PDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Nirvana | Lv 45, Trapezohedron | 330 | 106 | 100 | 715 | 216 | 1864368 ATB + 1 | - | - ------------------------------------------------------------------------------- 1st tier | Tigerclaw | 300000 | 23 | 23 | 41 | 198 | 198 | 20100 | Powerful but ATB is slow | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Wyrmfang | Lv 14, Sparkle Cobalt Ore | 140 | 140 | 61 | 516 | 516 | 253320 | Powerful but ATB is slow | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Nirvana | Lv 31, Trapezohedron | 276 | 276 | 100 | 828 | 828 | 1864368 ATB + 1 | - | - ------------------------------------------------------------------------------- 1st tier | Healer's Staff | 19800 | 8 | 8 | 21 | 48 | 48 | 63750 | ??? | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Physician's Staff | Lv 16, Adamantium | 80 | 80 | 41 | 180 | 180 | 281160 | ??? | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Nirvana | Lv 33, Trapezohedron | 156 | 156 | 100 | 424 | 424 | 1864368 ATB + 1 | ??? | - ------------------------------------------------------------------------------- 1st tier | Pearlwing Staff | 2300 | 2 | 15 | 26 | 27 | 140 | 33000 | - | MDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Brightwing Staff | Lv 13, Ash Titanium Stone | 27 | 93 | 61 | 123 | 381 | 470550 | - | MDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Nirvana | Lv 37, Trapezohedron | 91 | 417 | 100 | 201 | 912 | 1864368 ATB + 1 | - | - ------------------------------------------------------------------------------- 1st tier | Rod of Thorns | 3000 | 6 | 6 | 26 | 131 | 131 | 33000 | - | MDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Orochi Rod | Lv 13, Ash Titanium Stone | 100 | 100 | 61 | 436 | 436 | 470550 | - | MDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Nirvana | Lv 45, Trapezohedron | 324 | 324 | 100 | 709 | 709 | 1864368 ATB + 1 | - | - ------------------------------------------------------------------------------- 1st tier | Mistilteinn | 11000 | 5 | 11 | 21 | 65 | 131 | 66750 | Enhancement UP when ally is KOed | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Erinye's Cane | Lv 16, Hihiirokane | 67 | 135 | 41 | 167 | 335 | 284960 | Enhancement UP when ally is KOed | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Nirvana | Lv 33, Trapezohedron | 135 | 271 | 100 | 403 | 807 | 1864368 ATB + 1 | Enhancement UP when ally is KOed | - ------------------------------------------------------------------------------- 1st tier | Belladonna Wand | 31200 | 5 | 11 | 21 | 65 | 131 | 38040 | Jamming Success Rate Up | Advantage Effect - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Malboro Wand | Lv 15, Flash Uranium Ore | 63 | 127 | 41 | 167 | 335 | 191040 | Jamming Success Rate Up | Advantage Effect - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Nirvana | Lv 39, Trapezohedron | 107 | 215 | 100 | 403 | 807 | 1864368 ATB + 1 | Jamming Success Rate Up | - ------------------------------------------------------------------------------- 1st tier | Heavenly Axis | 24000 | 5 | 11 | 26 | 80 | 161 | 54800 | No Breaks | Confuse/Break Down Enemy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Abraxas | Lv 15, Flash Uranium Ore | 79 | 159 | 61 | 247 | 495 | 387360 | No Breaks | Confuse/Break Down Enemy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Nirvana | Lv 35, Trapezohedron | 163 | 327 | 100 | 403 | 807 | 1864368 ATB + 1 | - | - =====---------------------------------------------------------------------===== FANG - Lances =====---------------------------------------------------------------------===== 1st tier | Bladed Lance | 4500 | 55 | 35 | 26 | 130 | 85 | 24600 | - | PDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Glaive | Lv 10, Ash Titanium Stone | 96 | 137 | 61 | 300 | 137 | 470550 | - | PDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Kain's Lance | Lv 46, Trapezohedron | 375 | 152 | 100 | 753 | 314 | 1769625 ATB + 1 | - | - ------------------------------------------------------------------------------- 1st tier | Dragoon Lance | 230000 | 39 | 0 | 21 | 179 | 0 | 38040 | Magic Strength reduced | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Dragonhorn | Lv 14, Flash Uranium Ore | 169 | 0 | 41 | 385 | 0 | 190680 | Magic Strength reduced | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Kain's Lance | Lv 25, Trapezohedron | 287 | 0 | 100 | 962 | 0 | 1769625 ATB + 1 | Magic Strength reduced | - ------------------------------------------------------------------------------- 1st tier | Partisan | 6600 | 6 | 39 | 26 | 31 | 189 | 33000 | - | MDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Rhomphaia | Lv 14, Ash Titanium | 36 | 47 | 61 | 130 | 467 | 307350 | - | MDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Kain's Lance | Lv 47, Trapezohedron | 112 | 319 | 100 | 307 | 839 | 1769625 ATB + 1 | - | - ------------------------------------------------------------------------------- 1st tier | Shamanic Spear | 23000 | 0 | 47 | 26 | 0 | 187 | 38040 | Physical Strength reduced | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Heretic's Halberd | Lv 15, Flash Uranium Ore | 0 | 162 | 41 | 0 | 370 | 191040 | Physical Strength reduced | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Kain's Lance | Lv 25, Trapezohedron | 0 | 266 | 100 | 0 | 941 | 1769625 ATB + 1 | Physical Strength reduced | - ------------------------------------------------------------------------------- 1st tier | Punisher | 31000 | 20 | 31 | 21 | 100 | 151 | 70850 | TP recovery when breaking enemy | MDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Banescissor Spear | Lv 16, Hihiirokane | 102 | 150 | 41 | 222 | 318 | 284960 | TP recovery when breaking enemy | MDEF up - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Kain's Lance | Lv 33, Trapezohedron | 182 | 262 | 100 | 517 | 731 | 1769625 ATB + 1 | TP recovery when breaking enemy | - ------------------------------------------------------------------------------- 1st tier | Pandoran Spear | 16200 | 20 | 31 | 21 | 100 | 151 | 70850 | Jamming Success Rate Up | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Calamity Spear | Lv 16, Hihiirokane | 97 | 143 | 41 | 222 | 318 | 307200 | Jamming Success Rate Up | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Kain's Lance | Lv 35, Trapezohedron | 226 | 310 | 100 | 616 | 830 | 1769625 ATB + 1 | Jamming Success Rate Up | - ------------------------------------------------------------------------------- 1st tier | Taming Pole | 27000 | 23 | 23 | 26 | 148 | 148 | 54800 | No Breaks | Confuse/Break Down Enemy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Venus Gospel | Lv 19, Flash Uranium Ore | 138 | 138 | 61 | 390 | 390 | 387360 | No Breaks | Confuse/Break Down Enemy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Kain's Lance | Lv 40, Trapezohedron | 381 | 381 | 100 | 921 | 921 | 1769625 ATB + 1 | No Breaks | - ------------------------------------------------------------------------------- 1st tier | Gaebolg | 13100 | 23 | 12 | 21 | 103 | 92 | 70850 | Revenge effectiveness UP | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd tier | Gungnir | Lv 17, Hihiirokane | 110 | 100 | 41 | 230 | 220 | 284960 | Revenge effectiveness UP | ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd tier | Kain's Lance | Lv 33, Trapezohedron | 240 | 240 | 100 | 642 | 642 | 1769625 ATB + 1 | Revenge effectiveness UP | - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ACCESSORIES =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= During the game you will equip your characters with certain items to assist them in battle. To make these simple to explain, they are grouped by their usefulness. ~Accessory Type~ Accessory (Japanese Name): Effect =====---------------------------------------------------------------------===== HP INCREASE =====---------------------------------------------------------------------===== ACCESSORY | EFFECT ------------------------------------------------------------------------------- Iron Bangle | HP + 50 Silver Bangle | HP + 100 Carbon Bangle | HP + 150 Titanium Bangle | HP + 200 Gold Bangle | HP + 250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mithril Bangle | HP + 300 Platinum Bangle | HP + 400 Diamond Bangle | HP + 500 Adamantite Bangle | HP + 800 Urshite Bangle | HP + 1500 =====---------------------------------------------------------------------===== STR INCREASE =====---------------------------------------------------------------------===== ACCESSORY | EFFECT ------------------------------------------------------------------------------- Power Wrist | STR + 20 Fighter Wrist | STR + 50 Warrior Wrist | STR + 100 Power Glove | STR + 150 Kaiser Knuckle | STR + 200 =====---------------------------------------------------------------------===== MAG INCREASE =====---------------------------------------------------------------------===== ACCESSORY | EFFECT ------------------------------------------------------------------------------- Magician Sign | MAG + 20 Shaman Sign | MAG + 50 Sorcerer Sign | MAG + 100 Wizard Symbol | MAG + 150 Magister Crest | MAG + 200 =====---------------------------------------------------------------------===== PHYSICAL DEFENSE =====---------------------------------------------------------------------===== ACCESSORY | EFFECT ------------------------------------------------------------------------------- Black Belt | PDEF + 10% General Belt | PDEF + 15% Champion Belt | PDEF + 20% =====---------------------------------------------------------------------===== MAGIC DEFENSE =====---------------------------------------------------------------------===== ACCESSORY | EFFECT ------------------------------------------------------------------------------- Rune Brace | MDEF + 10% Witch Brace | MDEF + 15% Magus Brace | MDEF + 20% =====---------------------------------------------------------------------===== PHYSICAL AND MAGIC DEFENSE =====---------------------------------------------------------------------===== ACCESSORY | EFFECT ------------------------------------------------------------------------------- Royal Guard | PDEF/MDEF + 5% Imperial Guard | PDEF/MDEF + 10% =====---------------------------------------------------------------------===== ELEMENTAL RESISTANCE =====---------------------------------------------------------------------===== ACCESSORY | EFFECT ------------------------------------------------------------------------------- Fire Ring | Fire RES + 20% Raging Fire Ring | Fire RES + 25% Great Flame Ring | Fire RES + 30% Ice Ring | Ice RES + 20% Icicle Ring | Ice RES + 25% Silver Frost Ring | Ice RES + 30% Thunder Ring | Thunder RES + 20% Lightning Ring | Thunder RES + 25% Heaven's Thunder Ring | Thunder RES + 30% Water Ring | Water RES + 20% Stream Ring | Water RES + 25% Raging Stream Ring | Water RES + 30% Wind Ring | Wind RES + 20% Gale Ring | Wind RES + 25% Violent Wind Ring | Wind RES + 30% Soil Ring | Earth RES + 20% Earthen Figure Ring | Earth RES + 25% Earth Ring | Earth RES + 30% =====---------------------------------------------------------------------===== RESISTANCE TO STATUS AILMENTS =====---------------------------------------------------------------------===== ACCESSORY | EFFECT ------------------------------------------------------------------------------- Giant's Forearm | Debravery RES + 30% Martial Arts King's Forearm | Debravery RES + 40% Glass Buckle | Defaith RES + 30% Tektite Buckle | Defaith RES + 40% Metal Band ( | Deprotect RES + 30% Ceramic Band | Deprotect RES + 40% Talisman of Relief | Deshell RES + 30% Talisman of Good Feeling | Deshell RES + 40% Beautiful Glass Jewel | Slow RES + 30% Shining Dragonfly Jewel | Slow RES + 40% Star Pendant | Bio RES + 30% Meteor Pendant | Bio RES + 40% Pearl Necklace | Weak RES + 30% Gem Necklace | Weak RES + 40% Evil Protection Charm | Curse RES + 30% Grateful Charm | Curse RES + 40% Pain Guard | Pain RES + 30% Pain Killer | Pain RES + 40% White Cape | Fog RES + 30% Lucent Cape | Fog RES + 40% Rainbow Anklet | Drowsy RES + 30% Moon Rainbow Anklet | Drowsy RES + 40% Angel's Cap | Death RES + 30% Holy Spirit's Cap | Death RES + 40% =====---------------------------------------------------------------------===== SOS-ABILITIES AND AUTO-ABILITIES =====---------------------------------------------------------------------===== ACCESSORY | EFFECT ------------------------------------------------------------------------------- Amulet of Strong Defense | SOS-Protect Talisman of Skilled Defense | Auto-Protect Hardened Heart's Amulet | SOS-Shell Faith Talisman | Auto-Shell Safeguard Amulet | SOS-Veil Protection Talisman | Auto-Veil Brave Man's Amulet | SOS-Bravery Hero's Talisman | Auto-Bravery Officiating Monk's Amulet | SOS-Faith Devil's Talisman | Auto-Faith Spirit's Amulet | SOS-Guts Talisman of Fighting Spirit | Auto-Guts Fireproof Piercings | SOS-Barfire Flame Dispersing Earrings | Auto-Barfire Iceproof Piercings | SOS-Barblizzard Ice Dispersing Earrings | Auto-Barblizzard Thunderproof Piercings | SOS-Barthunder Thunder Dispersing Earrings | Auto-Barthunder Waterproof Piercings | SOS-Barwater Water Dispersing Earrings | Auto-Barwater Hermes's Shoes | SOS-Haste Dash Shoes | Auto-Haste Tetra Crown | SOS-Fourfold Protection Tetra Tiara | Auto-Fourfold Protection =====---------------------------------------------------------------------===== BATTLE ASSISTANCE =====---------------------------------------------------------------------===== ACCESSORY | EFFECT ------------------------------------------------------------------------------- Gale Scarf | ATB+1 at start of battle Flash Scarf | ATB complete at start of battle Glancing Boots | Evasion Up Gold Watch | Mark Time Extended Winner's Medal | TP slightly recovers after a victory Easy Choice | Smoke Drop Up Good Choice | Item Drop Up Best Choice | Rare Item Drop Up Hunt Catalogue | Sees through an enemy after defeating it Accel Sash | ATB recovers after defeating an enemy Energy Sash | TP slightly recovers after defeating an enemy Medicine Knowledge | Doubles effectiveness of potions =====---------------------------------------------------------------------===== ~ELEMENTAL ABSORPTION~ =====---------------------------------------------------------------------===== ACCESSORY | EFFECT ------------------------------------------------------------------------------- Written Oracle of Fire | Occasionally absorbs Fire Written Oracle of Ice | Occasionally absorbs Ice Written Oracle of Thunder | Occasionally absorbs Thunder Written Oracle of Water | Occasionally absorbs Water Written Oracle of Wind | Occasionally absorbs Wind Written Oracle of Earth | Occasionally absorbs Earth Spirit's Ring | 6 Elemental Attribute RES +10% =====---------------------------------------------------------------------===== ~MISCELLANEOUS~ =====---------------------------------------------------------------------===== ACCESSORY | EFFECT ------------------------------------------------------------------------------- Goddess' Divine Protection | Lowers duration of status ailments/weaknesses Ribbon | All Status Ailment Resist +20% Super Ribbon | All Status Ailment Resist +25% 10-Sided Dice | Negates damage rarely Genji's Forearm | Break Damage Limit (From 99,999 to 999,999) Grow Egg | 2x CP - Mission 55 (1st Time Only) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MATERIALS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MATERIAL | BUY | SELL | EXTRA EXP | EXP BONUS =====---------------------------------------------------------------------===== Dirty Nail | - | 15 | 1~8 | +4 Beast Nail | 80 | 40 | 3~23 | +10 Large Animal Nail | 150 | 75 | 10~48 | +15 Strong Godly Beast Nail | - | 110 | 21~77 | +24 Broken Bone | - | 15 | 1~8 | +8 Heavy Bone | 80 | 40 | 4~25 | +14 Demonic Beast Bone | 150 | 75 | 12~48 | +21 Old Board Bone | - | 110 | 21~74 | +31 ??? | - | 15 | 1~7 | +5 ??? | - | 40 | 3~22 | +11 ??? | - | 75 | 10~46 | +16 ??? | - | 110 | 20~74 | +25 ??? | - | 15 | 1~8 | +7 ??? | 80 | 40 | 5~27 | +13 ??? | 150 | 75 | 13~52 | +20 ??? | - | 110 | 23~81 | +30 Missing Fang | - | 15 | 1~9 | +7 Cursed Fang | 80 | 40 | 5~27 | +13 Abominable Fang | 150 | 75 | 13~52 | +20 Incoming Threat Sword Fang | - | 110 | 23~81 | +30 Detachable Wing | - | 15 | 1~6 | +6 Demon Wing | 80 | 40 | 3~21 | +12 Strange Demon Wing | 150 | 75 | 9~43 | +17 Pair of flying heaven wings | - | 110 | 18~68 | +26 Extracting Tail | - | 15 | 1~8 | +8 Serpent Tail | 80 | 40 | 4~25 | +14 Ghost Tail | 150 | 75 | 12~48 | +21 Sacred Beast Mystic Bird Tail| - | 110 | 21~74 | +31 Ripping Leather | - | 15 | 1~7 | +5 Stoutness Leather | 80 | 40 | 3~22 | +11 Smooth Leather | 150 | 75 | 10~46 | +16 Pliant Black Leather | - | 110 | 20~74 | +25 Sticky Oil | - | 15 | 1~10 | +6 Fragrance Oil | 80 | 40 | 5~28 | +12 Medicine Oil | 150 | 75 | 14~58 | +19 Mystery Soul Oil | - | 110 | 23~81 | +29 ??? | - | 15 | 1~5 | +7 Starchy Wool | - | 40 | 2~19 | +13 Snugly Wool | - | 75 | 8~39 | +18 Fluffy Wool | - | 110 | 16~61 | +27 Mixed-up Jelly | - | 15 | 1~8 | +8 Coloring Jelly | 80 | 40 | 4~25 | +14 Transparent Jelly | 150 | 75 | 12~48 | +21 Miracle Gelatin | - | 110 | 24~84 | +31 Broken Section | - | 15 | 1~6 | +6 Evil Beast Section | - | 40 | 3~21 | +12 Rakshasa Section | - | 75 | 9~43 | +17 Fierce God: One Section | - | 110 | 18~68 | +26 Mystery Liquid | - | 15 | 1~10 | +6 Strange Liquid | 80 | 40 | 5~28 | +12 Miraclous Liquid | 150 | 75 | 14~58 | +19 Diff.Name Inclination Liquid | - | 110 | 21~74 | +29 Fallen Tears | - | 15 | 1~12 | +10 Tears of Despair | - | 40 | 4~25 | +14 Tears of Regret | - | 75 | 12~48 | +24 Crimson Tears of Sorrow | - | 110 | 24~84 | +40 ??? | - | 85 | 1~12 | +10 ??? | - | 190 | 10~45 | +21 ??? | - | 360 | 24~88 | +34 Black Fungus | - | 675 | 42~144 | +51 Dawn Exposure | - | 500 | 2~24 | +31 Dusk Exposure | - | 850 | 8~56 | +42 Flower Heart of Shade | - | 1000 | 12~64 | +48 Flower Petal of Shade | - | 1000 | 51~175 | +21 Moon Flower Seed | - | 6000 | 21~147 | +55 Star Flower Seed | - | 13000 | 115~460 | +91 Chocobo Feathers | - | 20 | 2~14 | +34 Chocobo Tail | - | 50 | 13~59 | +58 ??? | - | 1750 | 5~20 | +55 ??? | - | 4000 | 2~14 | +21 Dark Green Needle | 7000 | 3500 | 30~110 | +100 Perfume | - | 12500 | 90~280 | +120 Insulation Cable | 280 | 140 | 18~131 | -18 Light Fiber | 840 | 420 | 108~432 | -49 Liquid Crystal Lens | 320 | 160 | 20~140 | -19 Wheel-model Joint | 840 | 420 | 104~416 | -50 Planetary Wheel | 320 | 160 | 19~133 | -20 Crank Axis | 840 | 420 | 107~430 | -47 Electrolysis Condenser | - | 160 | 19~137 | -20 ??? | - | 420 | 102~408 | -48 ??? | - | 160 | 20~142 | -21 ??? | - | 420 | 110~440 | -48 Spark Plug | - | 140 | 20~140 | -21 ??? | - | 420 | 51~204 | -48 Needle Bulb | - | 160 | 20~140 | -21 ??? | - | 420 | 116~464 | -50 Ash Bomb | - | 90 | 6~74 | -8 Fragment Bomb | 430 | 215 | 30~164 | -27 Husk Bomb | - | 420 | 103~412 | -53 Spirit Bomb | - | 600 | 275~945 | -78 Analog Circut | - | 90 | 6~81 | -9 Digital Circuit | - | 230 | 33~179 | -21 Gyro Sensor | - | 330 | 66~298 | -34 Bio Sensor | - | 500 | 217~796 | -56 Ceramic Armour | 660 | 330 | 65~295 | -35 Chobham armour | - | 500 | 230~844 | -54 Radial Bearing | 320 | 160 | 18~128 | -20 Thrust Bearing | - | 420 | 100~400 | -48 Solenoid Coil | - | 420 | 110~440 | -47 Moebius Coil | - | 800 | 313~1075 | -81 ??? | - | 420 | 96~3844 | -53 ??? | - | 750 | 282~969 | -84 Passive Seeker | - | 420 | 94~376 | -54 Active Seeker | - | 750 | 291~998 | -82 Power Transformer | - | 90 | 7~84 | -9 Amplifier | 520 | 260 | 40~217 | -28 Vaporizer | - | 420 | 137~548 | -55 Supercharger | - | 800 | 387~1327 | -82 Piezoelectric Element | 840 | 420 | 155~620 | -50 Crystal Oscillation Child | - | 1000 | 422~1449 | -79 Paraffin Oil | 320 | 160 | 19~134 | -20 Silicone Oil | 660 | 330 | 67~304 | -32 ??? | - | 420 | 111~444 | -49 ??? | - | 800 | 384~1317 | -85 ??? | - | 420 | 106~424 | -46 Tesla Turbine | - | 900 | 411~1411 | -79 High Polymer Body | 200 | 100 | 8~96 | -18 Ferroelectric Body | 460 | 230 | 38~204 | -37 Super-conductivity Body | 840 | 420 | 200~800 | -59 Perfectly flawed Body | 1600 | 800 | 375~1288 | -83 Particle Accelerator | 10000 | 5000 | 2400~8800 | -87 Microfusion Furnace | 50000 | 25000 |20000~60000| -100 Credit Chip | - | 500 | 1 | -1 Premium Chip | - | 2500 | 1 | -1 Cactuar Doll | - | 12000 | 1~2 | -1 Moogle Puppet | - | 18000 | 1~2 | -1 Tonberry Figure | - | 28500 | 1~2 | -1 Chocobo Plush Toy | - | 35000 | 1~2 | -1 Needle Nickel Ore | 3000 | 1000 | CATALYST | - Diamond-shaped Manganese Ore | 8000 | 2000 | CATALYST | - Sparkle Cobalt Ore | 17000 | 3000 | CATALYST | - Ash Titanium Stone | 30000 | 4000 | CATALYST | - Flash Uranium Ore | 45000 | 5000 | CATALYST | - Munarl Stone | 60000 | 6000 | CATALYST | - Baboon Illo Kane | 100000 | 7000 | CATALYST | - Adamantite | 220000 | 8000 | CATALYST | - Dark Matter | 840000 | 9000 | CATALYST | - Trapezohedron | 2000000 | 10000 | CATALYST | - Gold Dust | - | 15000 | 1 | 0 Gold Bar | - | 60000 | 1 | 0 Platinum Ingot | - | 150000 | 1~2 | 0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= KEY ITEMS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= NAME | JP NAME EFFECT - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gravity Gear | Gurabitei Gia Equipment used to control gravity. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Datalog | O'to Reshi'ba' The information terminal which collects automatic clip information. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Survival Knife | Sabaibaru Naifu A birthday present given to Lightning. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Serah's Tear | Sera no Namida Serah's crystallized teardrop. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Communicator | Komyunike'ta' Security guards' method of communication. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Customization Kit | Kasutamaizu Kitto Tools used to model and dismantle Weapons and accessories. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Secret Stone - Odin | Hi Ishi O'din The crystal that holds the power to summon the animal, Odin. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Secret Stone - Shiva | Hi Ishi Shiva The crystal that holds the power to summon the animal, Shiva. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Secret Stone - Brynhildr | Hi Ishi Buryunhirude The crystal that holds the power to summon the animal, Brynhildr. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Secret Stone - Alexander | Hi Ishi Arekisanda' The crystal that holds the power to summon the animal, Alexander. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Secret Stone - Hecatoncheir | Hi Ishi Hekatonkeiru The crystal that holds the power to summon the animal, Hecatoncheir. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Secret Stone - Bahamut | Hi Ishi Bahamu'to The crystal that holds the power to summon the animal, Bahamut. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unicorn Mart | Yuniko'n Ma'to Shop "Unicorn Mart" can be used. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Up in Arms | Appu In A'musu Shop "Up in Arms" can be used. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Plow Toss Arms Workshop | Purautosu Bugu Koubou Shop "Plow Toss Arms Workshop" can be used. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - B&W Field Supply Store | B&W Yagai Youhin Mise Shop "B&W Field Supply Store" can be used. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magical Moment | Majikaru Mo'mento Shop "Magical Moment" can be used. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Moogle Works | Mo'guri Wa'kusu Shop "Moogle Works" can be used. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Organism Material: Eight Rare Ones | Seitei Sozai Kemonoya Shop "Organism Material: Eight Rare Ones" can be used. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ore Vein Hall Roots of Virtue Store | Kou Myaku Dou Hon Ho Shop "Ore Vein Hall Roots of Virtue Store" can be used. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - LENORA Garage | LENORA Gare'ji Shop "LENORA Garage" can be used. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Material Laboratory | Tokushu Matriaru Kenkyuusho Shop "Special Material Laboratory" can be used. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gilgamesh Organ | Girugamesshu Kikan Shop "Gilgamesh Organ" can be used. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Electric Cable | Dengan Ke'buru The electric wire which is taken from the cart for conveyance of Lord Oerba. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Trochoid Gear | Torokoido Haguruma The gear which is holding the body of the Lord Oerba. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Battery Pack | Batteri' Pakku The charge area which is found at the plant of Lord Oerba. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aspheric (Nonspheric) Surface Lens | Hikyuumen Renzu The lens which was used as the teaching aid of Lord Oerba. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Metal Plate | Kinzoku Pure'to The board of the metal which was used so as the signboard of Lord Oerba. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chocobo Reins | Chokobo no Taduna Grand Prize = Proof of recognition of Hars' Chocobo - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - =============================================================================== =============================================================================== 09.) ABILITIES - G0900 =============================================================================== =============================================================================== During battle, each character can perform certain actions to damage the enemy. Either with Magic Attacks (MAG), Physical Attacks (STR), Auto Abilities, and TP Abilities. Magic Attacks are separated by Black and White Magic. Black Magic is used as offensive magic and White Magic is used as defensive magic. +Magic Abilities+ ~Black Magic~ RUIN: Magic Damage Cost: 1 Users: L, SN, SA, V, H, F RUINGA: Magic Damage to a wide range Cost: 3 Users: L, SN, SA, V, H, F FIRE: Fire Damage Cost: 1 Users: L, SA, V, H, F FIRA: Fire Damage to target and all surrounding enemies (Break effect UP) Cost: 2 Users: L, SA, V, H, F FIGA: Fire Damage to a wide range Cost: 3 Users: SA, V, H BLIZZARD: Ice Damage Cost: 1 Users: L, SN, V, H, F BLIZZARA: Ice Damage to target and all surrounding enemies (BK effect UP) Cost: 2 Users: L, SN, V, H, F BLIZZAGA: Ice Damage to a wide range Cost: 3 Users: SN, V, H THUNDER: Thunder Damage Cost: 1 Users: L, SA, V, H, F THUNDARA: Thunder Damage to target and all surounding enemies (BK effect UP) Cost: 2 Users: L, SA, V, H, F THUNDAGA: Thunder Damage to a wide range Cost: 3 Users: L, SA, H WATER: Water Damage Cost: 1 Users: L, SN, V, H, F WATERA: WATER Damage to target and all surounding enemies (BK effect UP) Cost: 2 Users: L, SN, V, H, F WATERGA: Water Damage to a wide range Cost: 3 Users: SN, H, F AERO: Damages and stops enemy in its tracks Cost: 1 Users: L, SN, SA, V, H, F AERORA: Damages and stalls enemy but damages all surrounding enemies Cost: 3 Users: L, SN, SA, V, H, F AEROGA: Damages a wide range and launches enemy into the air. Cost: 5 Users: SA, H, F ~Black Magic 2~ DEPROTECT: Magic damage + Weaker resistance to physical attacks Cost: 1 Users: L, SA, V, F DEPROGA: Widespread Magic Damage + Weaker resistance to physical attacks Cost: 3 Users: L, V, H DESHELL: Magic damage + Weaker resistance to magic attacks Cost: 1 Users: L, SA, V, F DESHEGA: Widespread Magic Damage + Weaker resistance to magic attacks Cost: 3 Users: L, V, H BIO: Magic Damage + Inflict continual damage over time (Poison) Cost: 1 Users: L, SA, V BIOGA: Magic Damage + Widespread continual damage over time Cost: 3 Users: L, V, H WEAK: Lowers resistance to attributal damage Cost: 1 Users: L, SA, V, F WEAGA: Widespread attack that lowers resistance to attributal damage Cost: 3 Users: L, V, H SLOW: Magic damage + Slows down the speed of ATB Guage Cost: 1 Users: SN, SA, F SLOWGA: Widespread magic damage + slows down the speed of ATB Guage Cost: 3 Users: SN, H, F FOG: Magic Damage + disable magic Cost: 1 Users: SN, SA, V, F FOGA: Widespread Magic Damage + disable magic Cost: 3 Users: SN, H, F CURSE: Magic Damage + attacks can be interrupted Cost: 1 Users: SN, SA, F CURSEGA: Widespread Magic Damage + attacks can be interrupted Cost: 3 Users: SN, H, F PAIN: Magic Damage + disable strength attacks Cost: 1 Users: SN, SA, V, F PAINGA: Widespread Magic Damage + disable strength attacks Cost: 3 Users: SN, H, F DULL: Magic Damage + enemy can't move and take more damage Cost: 1 Users: SN, SA, F DULLGA: Widespread Magic Damage + enemy can't move and take more damage Cost: 3 Users: SN, H, F DEATH: Instantly kill opponent. No magic damage if it fails Cost: ALL Users: V DESPELL: Removes all negative effects Cost: 2 Users: SA, V, H, F ~White Magic~ PROTECT: STR Defense Up Cost: 2 Users: L, SN, SA, H PROTEDA: STR Defense UP gradually for a short time Cost: 2 Users: V, F SHELL: MAG Defense Up Cost: 2 Users: L, SN, SA, H SHELLDA: MAG Defense UP gradually for a short time Cost: 2 Users: V, F BRAVE: STR Attack UP Cost: 2 Users: L, SN, SA, H BRADA: STR Attack UP gradually for a short time Cost: 2 Users: V, F FACE: MAG Attack UP Cost: 2 Users: L, SN, SA, H FADA: MAG Attack UP gradually for a short time Cost: 2 Users: V, F HASTE: ATB speed UP Cost: 2 Users: L, SN, SA, V GUTS: Can halt opponents attack and avoid being halted Cost: 2 Users: V, H, F VEIL: Prevents Weak for Jammers. Cost: 2 Users: ENFIRE: Add fire ability to Attacker, Blaster, Defender, and Jammer. Cost: 2 Users: R, SA, H ENBLIZZARD: Add ice ability to Attacker, Blaster, Defender, and Jammer. Cost: 2 Users: R, SA, H ENTHUNDER: Add thunder ability to Attacker, Blaster, Defender, and Jammer. Cost: 2 Users: R, SA, H ENWATER: Add water ability to Attacker, Blaster, Defender, and Jammer. Cost: 2 Users: R, SA, H BARFIRE: Fire RES Up Cost: 2 Users: SA, V, H BARBLIZZARD: Ice RES Up Cost: 2 Users: SA, V, H BARTHUNDER: Thunder RES Up Cost: 2 Users: SA, V, H BARWATER: Water RES Up Cost: 2 Users: SA, V, H ~White Magic 2~ CURE: HP Recovery Cost: 1 Users: L, SN, SA, V, H, F CURERA: HP Recovery to ally and all surrounding allies Cost: 2 Users: L, SN, SA, V, H, F CURA: HP Decreases but recovery is large Cost: 1 Users: SN, SA, V, H CUREDA: Ally's HP decreases as does all surrounding allies Cost: 2 Users: V, H ESUNA: Clears all negative effects of allies Cost: 2 Users: L, SN, SA, V, H, F RAISE: Restore a fallen ally Cost: 3 Users: L, V, H, F +Strength Abilities+ Next update. +Auto Abilities+ Impact Break: When launched enemy recovers from break, it takes more damage. Weak Aspir: When an enemy is Weak, recover some ATB gauge per attack. Area Barrier: When you are attacking, your allies receieve less damage. End Aspir: When an enemy dies, ATB gauge recovers 1 slot End Strike: When enemy HP is at a certain point, they can be killed in one hit. Counter: Possibility of Countering an enemy attack Good Time: Strengthens and defends you and your allies for a long time. Joint Raid: Chain Bonus rises when you and your allies target the same enemy. Smash Upper: Broken enemy is launched into the sky. Zone Crush: If an ally is a Blaster, Ruinga and Area Blast are more effective. Chain Starter: When chain gauge of enemy is 0, Ruin is highly effective. High Tension: When HP is high, chain bonus from your attacks rises. High Voltage: Over time, MAG and STR attacks UP Backstab: When hitting an untargeted enemy, RUIN is more effective. Bad Time: Enemy stays weak for a longer period of time. Pinch Barrier: When HP is low, STR and MAG Resistance UP Break Aspir: When an enemy is broken, recover some ATB gauge per attack. Break Chain: Chain Bonus UP when attacking a broken enemy. Break Burst: Enemy takes more damage when recovering from Break. Evasion (Kaihi): Possible to avoid an enemy attack. Second Chance (Rastori'vu): When HP is high, death attack leaves 1 HP left. +TP Abilities+ Summon (Shoukan): Call/Recall Beast Cost: 3 Libra: Receive partial information on the enemy. Cost: 1 Full Care: More HP when fallen ally is raised. Cost: 2 Quake: Earth-element magic damage Cost: 1 Despega: Clear all negative effects of all allies Cost: 1 Stopga: Resets foe's ATB and cancels its attacks. Cost: 1 =============================================================================== =============================================================================== 10.) SHOPS - G1000 =============================================================================== =============================================================================== There are 13 shops in the game. Unicorn Mart Eden Medicine Chemical Center Up in Arms Plow Toss Arms Workshop B&W Field Supply Store Magical Moment Moogle Works Troop Technical Experimental Station Eight Rare Ones Ore Vein Hall Roots of Virtue Store LENORA Garage Special Material Laboratory Gilgamesh Unicorn Mart ------------ Potion: 50 Antidote: 100 Holy Water: 100 Painkiller: 100 Smelly Liquid: 100 Hammer: 100 Wax: 100 Phoenix Down: 1000 EMCC ---- Libra Scope: 10000 Power Smoke: 12000 Barrier Smoke: 12000 Sneak Smoke: 30000 Up in Arms ---------- Blazefire Saber Lv.1: 2000 Saber Carbon Lv.1: 4600 Gladius Lv.1: 7100 Vega Lv.1: 2000 Denev Lv.1: 3900 Wild Bear Lv.1: 1800 Energy Circle Lv.1: 4500 Hawkeye Lv.1: 4400 Ninurta Lv.1: 2800 Bind Rod Lv.1: 2500 Pearl Wing Lv.1: 2300 Ibara no Rod Lv.1: 3000 Blade Lance Lv.1: 4500 Partisan Lv.1: 6600 PTAW ---- Axel Blade Lv.1: 15000 Night Saber Lv.1: 20000 Lionheart Lv.1: 28000 Spica Lv.1: 14500 Antares Lv.1: 22000 Prokyon Lv.1: 30000 Knight's Heart Lv.1: 20000 Patriot's Heart Lv.1: 11000 Yin Yang Protection Lv.1: 32600 Air Wing Lv.1: 10000 Ochirvaani Lv.1: 28200 Vidohunir Lv.1: 16900 Cure Staff Lv.1: 19800 Mistilteinn Lv.1: 11000 Belladonna Wand Lv.1: 31200 Punisher Lv.1: 31000 Pandora Spear Lv.1: 16200 Gaebolg Lv.1: 13100 B&W Field Supply Store ---------------------- Iron Bangle Lv.1: 500 Silver Bangle Lv.1: 800 Carbon Bangle Lv.1: 1500 Titan Bangle Lv.1: 3600 Gold Bangle Lv.1: 9000 Mithril Bangle Lv.1: 15000 Power Wrist Lv.1: 1000 Fighter Wrist Lv.1: 3000 Warrior Wrist Lv.1: 10000 Magician Sign Lv.1: 1000 Shaman Sign Lv.1: 3000 Sorcerer Sign Lv.1: 10000 Black Belt Lv.1: 4500 General Best Lv.1: : 12000 Rune Brace Lv.1: 4500 Witch Brace Lv.1: 12000 Giant's Forearm Lv.1: 3000 Grass Buckle Lv.1: 3000 Metal Band Lv.1: 3000 Grateful Charm Lv.1: : 3000 Beautiful Glass Jewel Lv.1: : 3000 Star Pendant Lv.1: 3000 Pearl Necklace Lv.1: 3000 Evil Protection Charm Lv.1: 3000 Pain Guard Lv.1: 3000 White Cape Lv.1: 3000 Rainbow Anklet Lv.1: 3000 Angel's Crown Lv.1: 3000 Magical Moment -------------- Amulet of Strong Defense: 5000 Hardened Heart's Amulet: 5000 Safeguard Amulet: 5000 Braveman's Amulet: 5000 Officiating Monk's Amulet: 5000 Spirit's Amulet: 5000 Fireproof Piercings: 3000 Iceproof Piercings: 3000 Thunderproof Piercings: 3000 Waterproof Piercings: 3000 Moogle Works ------------ Gale Scarf Lv.1: 1000 Glancing Boots Lv.1: 6000 Good Choice Lv.1: 100000 Axel Sash Lv.1: 10000 TTES ---- Platinum Bangle: 48000 Royal Guard: 200000 Spirit's Ring: 120000 8 Rare Ones ----------- Cursed Fang: 80 Durable Leather: 80 Strange Liquid: 80 Very Heavy Bone: 80 Dishonest Demon Wing: 80 Fragrance Oil: 80 Tail of hate: 80 Brute nails: 80 Coloring Jelly: 80 Iron Shell: 80 Abominable Fang: 150 Smooth Leather: 150 Mysterious Liquid: 150 Magic Animal Bone: 150 Mysterious Magic Wing: 150 Medicinal Oil: 150 Large Animal Nail: 150 Transparent Jelly: 150 Heavy Armored Shell: 150 Ghost Tail: 150 OVHRVS ------ Needle Nickle Ore: 3000 Diamond-shaped Manganese Ore: 8000 Sparkle Cobalt Ore: 17000 Ash Titanium Stone: 30000 Flash Uranium Ore: 45000 Munarl Stone: 60000 Hihiirokane: 100000 LENORA Garage ------------- High Polymer Body: 200 Ferroelectric Body: 460 Ferroelectric Cables: 280 Ceramic Armored: 660 Passive Seeker: 840 LCD Lens: 320 Planet Gears: 320 Radial Bearings: 320 Super Conductors: 840 Light Fiber: 840 Fragment Bomb: 430 Ring-type joint: 840 Crank axis: 840 Full Conductor: 1600 Piezoelectric elements: 840 Paraffin oil: 320 Turbo Joint: 840 Amplifier: 520 Silicon Oil: 660 Special Material Laboratory --------------------------- Green Needles: 7000 Particle Accelerators: 10000 Small fusion reactor: 50000 Adamantite: 220000 Dark Matter: 840000 Trapezohedron: 2000000 Gilgamesh --------- Organics Lv.1: 280000 Hauteclaire Lv.1: 20000 Pleiades Lv.1: 22000 Aldebaran Lv.1: 263000 Rigel Lv.1: 19000 Ghost Curse Mark Lv.1: 210000 Dying Tenpourin Lv.1: 25000 Unsinkable Sun Lv.1: 21000 Malphas Lv.1: 198000 Simurgh Lv.1: 21200 Arikanto Lv.1: 18000 Dragon Fang Flail Lv.1: 300000 Heaven's Axis Lv.1: 24000 Shamanics Lv.1: 23000 Dragoon Lance Lv.1: 230000 Nimrod Pierce Lv.1: 27000 =============================================================================== =============================================================================== 11.) ROLES - G1100 =============================================================================== =============================================================================== +---------------------+ LIGHTNING +---------------------+ Attacker LV CRSYTAL CP 01 HP+100 - 01 STR+15 - 01 MAG+15 - 01 FIGHT - 01 AREA BLAST - 01 RUIN - 01 STR+4 60 01 HP+20 60 01 END ASPIR 60 01 HP+15 60 01 CHAIN STAR 60 01 HP+15 60 01 MAG+6 60 01 HP+25 60 01 MAG+4 80 02 HP+25 90 02 MAG+10 90 02 STR+7 90 02 WEAK ASPIR 90 02 HP+25 90 02 STR+7 90 02 HP+25 120 02 STR+4 120 03 HP+20 220 03 SMASH UPPER 220 03 STR+8 220 03 HP+20 220 03 STR+6 220 03 ZONE CRUSH 220 03 MAG+4 220 03 ROLE LEVEL 350 04 STR+3 230 04 HP+10 230 04 MAG+3 230 04 HP+10 230 04 IMPACT BREAK 330 05 HP+10 400 05 STR+3 400 05 STR+3 400 05 MAG+5 400 05 MAG+3 400 05 QUAKE 400 05 HP+10 400 05 STR+3 400 05 HP+10 400 05 STR+3 600 06 HP+20 1000 06 HP+30 1000 06 HP+20 1000 06 BACKSTAB 1000 06 STR+12 1000 06 HP+30 1000 06 MAG+5 1000 06 MAG+5 1000 06 HP+20 1000 06 HP+30 1000 06 STR+5 1000 06 STR+6 1000 06 BREAK BURST 1000 06 MAG+5 1000 06 ROLE LEVEL 2000 07 HP+50 740 07 STR+10 740 07 STR+10 740 07 HP+50 740 07 BREAK CHAIN 740 07 STR+8 740 07 MAG+4 740 07 HP+40 2000 08 STR+18 4000 08 STR+18 4000 08 STR+18 6000 08 HP+100 4000 08 HP+100 6000 08 HP+100 6000 08 HP+100 4000 08 MAG+18 4000 08 DESPEGA 6000 08 STR+18 6000 08 STR+18 8000 08 HP+100 8000 08 RUINGA 6000 08 STR+18 6000 08 MAG+18 6000 08 ATB LEVEL 8000 08 HP+100 8000 08 HP+100 10000 08 STR+18 8000 08 MAG+18 8000 08 STR+18 8000 08 STR+18 6000 08 STR+20 10000 08 HP+100 8000 08 MAG+24 10000 08 ROLE LEVEL 8000 09 MAG+20 10000 09 HP+180 10000 09 HP+80 18000 09 HP+80 18000 09 MAG+20 10000 09 STR+40 10000 09 STR+20 18000 09 STR+20 18000 09 MAG+20 12000 09 HP+180 12000 09 HP+100 18000 09 HP+100 18000 09 MAG+20 12000 09 STR+30 12000 09 STR+30 18000 09 STR+30 18000 09 HP+180 12000 09 HP+150 12000 09 STR+40 12000 09 HP+150 12000 10 HP+250 30000 10 HP+250 30000 10 STR+40 30000 10 HP+250 30000 10 HP+250 30000 10 MAG+40 30000 10 HP+250 30000 10 ACCESSORY 30000 10 HP+250 60000 10 STR+40 60000 10 HP+250 60000 10 HP+250 60000 10 MAG+40 60000 10 HP+250 60000 10 HP+250 60000 10 ROLE LEVEL 60000 Attacker Abilities LV CRSYTAL CP 01 FIGHT - 01 AREA BLAST - 01 RUIN - 01 END ASPAIR 60 01 CHAIN STAR 60 02 WEAK ASPIR 90 03 SMASH UPPER 220 03 ZONE CRUSH 220 04 IMPACT BREAK 330 05 QUICK 400 06 BACKSTAB 1000 06 BREAK BURST 1000 07 BREAK CHAIN 740 08 DESPEGA 6000 08 RUINGA 6000 --- Blaster LV CRSYTAL CP 01 LIBRA - 01 THUNDER - 01 HP+15 60 01 STR+4 60 01 MAG+4 60 01 STR+10 60 01 WATER 60 01 HP+15 80 01 MAG+4 80 02 MAG+11 90 02 HP+25 90 02 SPARK BLOW 90 02 STR+3 90 02 HP+10 90 02 WAVE BLOW 90 02 HP+10 120 03 MAG+4 220 03 FIRE 220 03 STR+5 220 03 STR+4 220 03 MAG+10 220 03 HP+25 220 03 MAG+4 220 03 ROLE LEVEL 350 04 STR+3 230 04 MAG+3 230 04 JOINT RAID 230 04 HP+10 330 05 STR+3 400 05 STR+3 400 05 HP+20 400 05 THUNDARA 400 05 MAG+3 400 05 HP+20 400 05 HP+20 400 05 MAG+3 400 05 BLIZZARD 400 05 STR+3 400 05 MAG+3 600 06 AERO 1000 06 MAG+8 1000 06 HP+35 1000 06 HP+20 1000 06 STR+5 1000 06 STR+5 1000 06 STR+4 1000 06 HP+20 1000 06 MAG+3 1000 06 HP+20 1000 06 MAG+5 1000 06 WATERA 1000 06 HP+30 1000 06 ROLE LEVEL 2000 07 STR+15 740 07 MAG+20 740 07 STR+5 740 07 HP+20 740 07 MAG+4 740 07 BREAK ASPIR 740 07 STR+4 740 07 HP+20 2000 08 MAG+18 4000 08 MAG+18 4000 08 MAG+18 6000 08 BLIZZARA 6000 08 FIRA 6000 08 HP+100 4000 08 HP+100 6000 08 STR+18 4000 08 STR+18 6000 08 STR+18 4000 08 MAG+18 6000 08 HIGH TENSION 8000 08 STR+18 6000 08 HP+100 6000 08 HP+100 8000 08 MAG+18 6000 08 MAG+18 8000 08 AERORA 8000 08 MAG+18 8000 08 MAG+18 10000 08 FLAME BLOW 10000 08 FROST BLOW 10000 08 HP+100 8000 08 STR+18 8000 08 STR+20 10000 08 ACESSORY 10000 08 HP+100 8000 08 MAG+18 8000 08 MAG+24 10000 08 HP+100 8000 08 STR+20 10000 08 STR+20 10000 08 ROLE LEVEL 8000 09 STR+24 10000 09 MAG+40 10000 09 MAG+20 18000 09 MAG+20 18000 09 THUNDAGA 18000 09 STR+25 10000 09 SCENE DRIVE 18000 09 HP+150 10000 09 HP+80 18000 09 HP+80 18000 09 MAG+20 12000 09 MAG+20 18000 09 STR+20 12000 09 HP+200 12000 09 HP+100 18000 09 STR+30 18000 09 STR+30 18000 09 MAG+20 18000 09 MAG+109 18000 09 MAG+20 12000 09 STR+20 12000 09 HP+150 12000 09 MAG+40 12000 09 HP+150 12000 10 HP+250 30000 10 HP+250 30000 10 STR+40 30000 10 HP+250 30000 10 HP+250 30000 10 MAG+40 30000 10 HP+250 30000 10 HP+250 30000 10 HP+250 60000 10 STR+40 60000 10 HP+250 60000 10 HP+250 60000 10 MAG+40 60000 10 HP+250 60000 10 HP+250 60000 10 ROLE LEVEL 60000 Blaster Abilities LV CRSYTAL CP 01 LIBRA - 01 THUNDER - 01 WATER 60 02 SPARK BLOW 90 02 WAVE BLOW 90 03 FIRE 220 04 JOINT RAID 230 05 THUNDARA 400 05 BLIZZARD 400 06 AERO 1000 06 WATERA 1000 07 BREAK ASPIR 740 08 BLIZZARA 6000 08 FIRA 6000 08 HIGH TENSION 8000 08 AERORA 8000 08 FLAME BLOW 10000 08 FROST BLOW 10000 09 THUNDAGA 18000 09 SCENE DRIVE 18000 --- Defender LV CRSYTAL CP 07 HP+10 3000 07 STR+3 3000 07 HP+10 3000 07 MAG+3 3000 07 HP+10 3000 07 PROVOCATION 6000 07 HP+10 6000 07 STR+4 6000 07 HP+10 6000 07 HP+10 6000 07 EVASION 12000 07 HP+15 9000 07 MAG+5 9000 07 HP+15 9000 07 STR+5 9000 07 AFTERIMAGE EVASION 18000 07 HP+15 12000 07 STR+6 12000 07 MAG+6 12000 07 HP+15 12000 07 HP+15 12000 07 STR+7 15000 07 HP+20 15000 07 HP+20 15000 07 MAG+7 15000 07 COUNTER 30000 07 HP+20 18000 07 MAG+8 18000 07 HP+20 18000 07 STR+8 18000 07 HP+20 18000 07 HP+25 21000 07 MAG+9 21000 07 HP+25 21000 07 STR+9 21000 07 PINCH BARRIER 42000 08 STR+9 24000 08 HP+25 24000 08 MAG+10 24000 08 HP+25 24000 08 HP+25 24000 09 ROLE LEVEL 60000 09 HP+30 30000 09 HP+30 30000 09 STR+9 30000 09 HP+30 30000 09 HP+30 30000 09 MAG+10 30000 09 HP+30 30000 09 HP+30 30000 09 STR+9 30000 09 HP+30 30000 09 HP+30 30000 09 MAG+10 30000 09 HP+30 30000 09 HP+30 30000 09 AREA BARRIER 60000 10 ROLE LEVEL 120000 10 HP+100 60000 10 STR+9 60000 10 HP+100 60000 10 HP+100 60000 10 HP+100 60000 10 MAG+10 60000 10 ROLE LEVEL 120000 10 HP+100 60000 10 HP+100 60000 10 HP+100 60000 10 STR+9 60000 10 SECOND CHANCE 120000 10 MAG+10 60000 10 STR+9 60000 10 ROLE LEVEL 120000 Defender Abilities LV CRSYTAL CP 07 PROVOCATION 6000 07 EVASION 12000 07 AFTERIMAGE EVASION 18000 07 COUNTER 30000 07 PINCH BARRIER 42000 09 AREA BARRIER 60000 10 SECOND CHANCE 12000 --- Jammer LV CRSYTAL CP 07 HP+10 3000 07 HP+10 3000 07 MAG+3 3000 07 HP+10 3000 07 STR+3 3000 07 DEPROTE 6000 07 HP+10 6000 07 STR+4 6000 07 HP+10 6000 07 MAG+3 6000 07 DESHELL 12000 07 HP+15 9000 07 MAG+5 9000 07 HP+15 9000 07 STR+5 9000 07 HP+15 9000 07 MAG+6 12000 07 HP+15 12000 07 HP+15 12000 07 STR+6 12000 07 WEAK 24000 07 HP+20 15000 07 MAG+7 15000 07 HP+20 15000 07 STR+7 15000 07 BIO 30000 07 HP+20 18000 07 MAG+8 18000 07 HP+20 18000 07 STR+8 18000 07 HP+20 18000 07 HP+25 21000 07 STR+9 21000 07 HP+25 21000 07 MAG+9 21000 07 DEPROGA 42000 08 MAG+10 24000 08 HP+25 24000 08 STR+9 24000 08 HP+25 24000 08 BADTIME 48000 09 ROLE LEVEL 60000 09 HP+30 30000 09 HP+30 30000 09 STR+9 30000 09 HP+30 30000 09 HP+30 30000 09 MAG+10 30000 09 HP+30 30000 09 HP+30 30000 09 STR+9 30000 09 DESHEGA 60000 09 HP+30 30000 09 MAG+10 30000 09 HP+30 30000 09 HP+30 30000 09 HP+30 30000 10 ROLE LEVEL 120000 10 HP+100 60000 10 STR+9 60000 10 HP+100 60000 10 WEAGA 120000 10 HP+100 60000 10 MAG+10 60000 10 ROLE LEVEL 120000 10 HP+100 60000 10 HP+100 60000 10 BIOGA 120000 10 STR+9 60000 10 HP+100 60000 10 MAG+10 60000 10 HP+100 60000 10 ROLE LEVEL 120000 Jammer Abilities LV CRSYTAL CP 07 DEPROTE 6000 07 DESHELL 12000 07 WEAK 24000 07 BIO 30000 07 DEPROGA 42000 08 BADTIME 48000 09 DESHEGA 60000 10 WEAGA 120000 10 BIOGA 120000 --- Enhancer LV CRSYTAL CP 07 HP+10 3000 07 STR+3 3000 07 HP+10 3000 07 MAG+3 3000 07 HP+10 3000 07 BRAVE 6000 07 MAG+3 6000 07 HP+10 6000 07 HP+10 6000 07 STR+4 6000 07 FACE 12000 07 HP+15 9000 07 STR+5 9000 07 HP+15 9000 07 MAG+5 9000 07 ENTHUNDER 18000 07 HP+15 12000 07 MAG+6 12000 07 HP+15 12000 07 STR+6 12000 07 ENFIRE 24000 07 MAG+7 15000 07 HP+20 15000 07 HP+20 15000 07 STR+7 15000 07 ENWATER 30000 07 HP+20 18000 07 HP+20 18000 07 MAG+8 18000 07 STR+8 18000 07 ENBLIZZARD 36000 07 STR+9 21000 07 HP+25 21000 07 MAG+9 21000 07 HP+25 21000 07 PROTECT 42000 08 HP+25 24000 08 STR+9 24000 08 HP+25 24000 08 MAG+10 24000 08 SHELL 48000 09 ROLE LEVEL 60000 09 HP+30 30000 09 HP+30 30000 09 STR+9 30000 09 GOODTIME 60000 09 HP+30 30000 09 MAG+10 30000 09 HP+30 30000 09 HP+30 30000 09 STR+9 30000 09 HP+30 30000 09 HP+30 30000 09 MAG+10 30000 09 HP+30 30000 09 HP+30 30000 09 HP+30 30000 10 ROLE LEVEL 120000 10 HP+100 60000 10 STR+9 60000 10 HP+100 60000 10 GUTS 120000 10 HP+100 60000 10 MAG+10 60000 10 ROLE LEVEL 120000 10 HP+100 60000 10 HASTE 120000 10 HP+100 60000 10 STR+9 60000 10 HP+100 60000 10 MAG+10 60000 10 HP+100 60000 10 ROLE LEVEL 120000 Enhancer Abilities LV CRSYTAL CP 07 BRAVE 6000 07 FACE 12000 07 ENTHUNDER 18000 07 ENFIRE 24000 07 ENWATER 30000 07 ENBLIZZARD 36000 07 PROTECT 42000 08 SHELL 48000 09 GOODTIME 60000 10 GUTS 120000 10 HASTE 120000 --- Healer LV CRSYTAL CP 03 CURE - 03 HP+30 220 03 MAG+5 220 03 HP+30 220 03 STR+4 220 03 ACESSORY 220 03 HP+35 350 04 HP+10 230 04 MAG+3 230 04 STR+3 230 04 ESUNA 230 04 HP+10 330 05 HP+20 400 05 MAG+4 400 05 MAG+3 400 05 STR+3 400 05 HP+20 400 05 STR+3 400 05 MAG+3 400 05 ROLE LEVEL 600 06 STR+8 1000 06 HP+20 1000 06 MAG+8 1000 06 MAG+4 1000 06 MAG+5 1000 06 RAISE 1000 06 HP+20 1000 06 HP+20 1000 06 STR+3 1000 06 STR+5 1000 06 MAG+4 1000 06 FULL CARE 1000 06 HP+20 1000 06 MAG+5 1000 06 STR+4 1000 06 ROLE LEVEL 2000 07 MAG+8 740 07 HP+50 740 07 MAG+8 740 07 MAG+8 740 07 HP+50 740 07 HP+50 740 07 MAG+4 740 07 STR+4 2000 08 HP+100 4000 08 MAG+18 4000 08 MAG+18 6000 08 MAG+18 6000 08 HP+100 4000 08 HP+100 6000 08 HP+100 6000 08 MAG+18 4000 08 STR+18 4000 08 STR+18 6000 08 HP+100 6000 08 HP+100 8000 08 HP+100 6000 08 MAG+18 6000 08 MAG+18 8000 08 STR+18 6000 08 HP+100 8000 08 HP+120 10000 08 HP+120 10000 08 CURERA 10000 08 MAG+18 8000 08 STR+18 8000 08 STR+20 10000 08 MAG+18 8000 08 HP+100 8000 08 MAG+18 8000 08 STR+20 10000 08 ROLE LEVEL 8000 09 STR+20 10000 09 HP+180 10000 09 HP+80 18000 09 MAG+40 10000 09 HP+80 18000 09 STR+20 18000 09 STR+20 18000 09 MAG+20 18000 09 MAG+20 18000 09 STR+20 10000 09 HP+190 12000 09 HP+190 12000 09 HP+100 18000 09 HP+100 18000 09 STOPGA 18000 09 MAG+20 12000 09 MAG+30 18000 09 MAG+30 18000 09 HP+200 12000 09 MAG+20 12000 09 STR+20 12000 09 STR+30 18000 09 STR+30 18000 09 HP+150 12000 09 MAG+40 12000 09 HP+150 12000 10 HP+275 30000 10 HP+275 30000 10 STR+40 30000 10 HP+275 30000 10 HP+275 30000 10 MAG+40 30000 10 HP+275 30000 10 HP+275 30000 10 HP+275 60000 10 STR+40 60000 10 HP+275 60000 10 HP+275 60000 10 MAG+40 60000 10 HP+275 60000 10 HP+275 60000 10 ROLE LEVEL 60000 Healer Abilities LV CRSYTAL CP 03 CURE - 04 ESUNA 230 06 RAISE 1000 06 FULL CARE 1000 08 CURERA 10000 09 STOPGA 18000 =============================================================================== =============================================================================== ??.) PAST REVISIONS - G??00 =============================================================================== =============================================================================== - Version Fang (28th January 2010) # Began working on sorting out weapons sections. Accessories and abilities have also been covered. - Version Fang (21st January 2010) # Full walkthru included! - Version Fang (20th January 2010) # Game covered up to middle of CH12. - Version Fang (17th January 2010) # Game covered up to CH10. Just four more to go. - Version Fang (15th January 2010) # Weapons subsection done. - Version Fang (14th January 2010) # Coverage of CH4 begun. Included Items-materials and began work on Weapons. - Version Fang (13th January 2010) # Coverage of CH3 done. Began works on Items section - Battle and Key Items. - Version Fang (12th January 2010) # Coverage of CH1 and a bit of CH3 done. - Version Fang (11th January 2010) # Initial release. =============================================================================== =============================================================================== ??.) CREDITS - G??00 =============================================================================== =============================================================================== Emptiness. =============================================================================== =============================================================================== ??.) CONTACT INFO - G??00 =============================================================================== =============================================================================== Send your comments, ideas for improvements, additional info, correction of mistakes we may have made, and anything else via e-mail at: lifearmor (at) gmail (dot) com azulfria (at) hotmail (dot) com Guidelines are as follows: - as a subject of e-mail please include Final Fantasy XIII, or FFXIII - please make your e-mail be readable, ie do not send us e-mails that are written badly or in some strange gibberish - don't ask us to send you updated versions of my guide - *make sure* to check if your question is already answered within these pages; we may reply to one of your questions, but if you'll persevere in asking more questions which are already answered here, we'll simply direct you to guide - Split accepts e-mails in English, German, Croatian and Slovenian language - Split will answer the e-mails in English, Croatian or Slovenian language; he can read and understand German well, but his writing skills of German have rusted, therefore he will answer such e-mails in English - Ice Queen prefers English emails but can tolerate Spanish emails since she is half Chilean though not totally Spanish fluent. - when crediting contributors, we won't disclose their e-mails - finally, treat us as you'd like us to treat you 2. Damir Kolar's Contributor page http://www.gamefaqs.com/features/recognition/6434.html Andrea Castillo's Contributor page http://www.gamefaqs.com/features/recognition/74803.html 3. Damir Kolar's homepage/s http://www.youtube.com/user/SplitPlaythru Andrea Castillo's homepage/s http://www.youtube.com/user/PurrfectTrio http://www.zophar.net (as Azul Fria) http://kof.gen.tr (as Azul Fria)