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Character Development Guide

by bigdaddyjug

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******************************DRAGON AGE: ORIGINS******************************
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**************************Character Development Guide**************************
****************************By Christopher LaBiche*****************************
********************************AKA Bigdaddyjug********************************
*******************************************************************************

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*******************************Table of Contents*******************************
*******************************************************************************
*    I. Introduction.................................................01.00.00 *
*   II. Recognition..................................................02.00.00 *
*  III. Attributes...................................................03.00.00 *
*       -Strength....................................................03.10.00 *
*       -Dexterity...................................................03.20.00 *
*       -Willpower...................................................03.30.00 *
*       -Magic.......................................................03.40.00 *
*       -Cunning.....................................................03.50.00 *
*       -Constitution................................................03.60.00 *
*   IV. Skills.......................................................04.00.00 *
*    V. Talents......................................................05.00.00 *
*   VI. Warriors.....................................................06.00.00 *
*       -Weapon and Shield Tank Build................................06.10.00 *
*        -Origin.....................................................06.10.01 *
*        -Stats......................................................06.10.02 *
*        -Skills.....................................................06.10.03 *
*        -Talents....................................................06.10.04 *
*        -Specializations............................................06.10.05 *
*        -Gear.......................................................06.10.06 *
*       -Two-handed Tank Build.......................................06.20.00 *
*        -Origin.....................................................06.10.01 *
*        -Stats......................................................06.10.02 *
*        -Skills.....................................................06.10.03 *
*        -Talents....................................................06.10.04 *
*        -Specializations............................................06.10.05 *
*        -Gear.......................................................06.10.06 *
*       -Two-handed DPS Build........................................06.30.00 *
*        -Origin.....................................................06.10.01 *
*        -Stats......................................................06.10.02 *
*        -Skills.....................................................06.10.03 *
*        -Talents....................................................06.10.04 *
*        -Specializations............................................06.10.05 *
*        -Gear.......................................................06.10.06 *
*       -Weapon and Shield DPS Build.................................06.40.00 *
*        -Origin.....................................................06.10.01 *
*        -Stats......................................................06.10.02 *
*        -Skills.....................................................06.10.03 *
*        -Talents....................................................06.10.04 *
*        -Specializations............................................06.10.05 *
*        -Gear.......................................................06.10.06 *
*  VII. Mages........................................................07.00.00 *
*       -Mage Spell-flinger Build....................................07.10.00 *
*        -Origin.....................................................06.10.01 *
*        -Stats......................................................06.10.02 *
*        -Skills.....................................................06.10.03 *
*        -Spells.....................................................06.10.04 *
*        -Specializations............................................06.10.05 *
*        -Gear.......................................................06.10.06 *
*       -Mage Shapeshifter Build.....................................07.20.00 *
*        -Origin.....................................................06.10.01 *
*        -Stats......................................................06.10.02 *
*        -Skills.....................................................06.10.03 *
*        -Spells.....................................................06.10.04 *
*        -Specializations............................................06.10.05 *
*        -Gear.......................................................06.10.06 *
* VIII. Rogues.......................................................08.00.00 *
*       -Rogue Sniper Build..........................................08.10.00 *
*        -Origin.....................................................06.10.01 *
*        -Stats......................................................06.10.02 *
*        -Skills.....................................................06.10.03 *
*        -Talents....................................................06.10.04 *
*        -Specializations............................................06.10.05 *
*        -Gear.......................................................06.10.06 *
*       -Rogue Backstabber Build.....................................08.20.00 *
*        -Origin.....................................................06.10.01 *
*        -Stats......................................................06.10.02 *
*        -Skills.....................................................06.10.03 *
*        -Talents....................................................06.10.04 *
*        -Specializations............................................06.10.05 *
*        -Gear.......................................................06.10.06 *
*   IX. Legal Matters................................................09.00.00 *
*    X. Version History..............................................10.00.00 *
*******************************************************************************


I. Introduction                                                        01.00.00

The purpose of this guide is to help our readers discover the optimum builds 
for their characters in the game Dragon Age: Origins.  For the most part, the 
builds are geared towards group play.  However most of them will do fine in 
solo or duo play.  
                                                                      
We have chosen to focus on not only the most popular builds, but also the most
effective.  The 2 most noticeable builds we have left out are Warrior Archer 
and Warrior Dual-Wielders.  We have decided to leave these builds out because 
Rogues filling those 2 roles just plain do it better.  When Awakenings 
releases, if these builds are a better build we may decide to add them to the 
guide.  For the time being you will have to suffice with these 8 builds.

*******************************************************************************


II. Recognition                                                        02.00.00

I would like to give special thanks to Ripstrawberry, who helped me compile the
vast majority of the information in this guide.  Thanks should also go out to 
Tonberry who helped in the early stages of this guide before losing himself in 
Dissidia.  I would also like to thank my wife for putting up with me while I 
wrote this guide.

*******************************************************************************


III. Attributes                                                        03.00.00

This section is currently under construction and will be added to the guide at 
a later date.  Please stay tuned for exciting updates!

*******************************************************************************


IV. Skills                                                             04.00.00

This section is currently under construction and will be added to the guide at 
a later date.  Please stay tuned for exciting updates!

*******************************************************************************


V. Talents                                                             05.00.00

This section is currently under construction and will be added to the guide at 
a later date.  Please stay tuned for exciting updates!

*******************************************************************************


VI. Warriors                                                           06.00.00

Warriors are the masters of combat and can fill many roles in a party, 
including damage dealer and tank.  The 4 builds this guide will cover are 
Weapon and Shield Tank, Weapon and Shield Damage Dealer, Two-handed Tank, and 
Two-handed Damage Dealer.

*******************************************************************************

Weapon and Shield Tank Build                                           06.10.00

Origin                                                                 06.10.01
******
Dwarven Noble is the best starting build for any warrior tank, whether they are
using a shield or wielding a two-handed weapon.

Stats                                                                  06.10.02
*****
Warriors have to focus on 2 stats, Strength and Dexterity.  Warriors should 
focus on getting their Strength to the level it needs to be and then putting 
the rest of their stat points into Dexterity.  For the Weapon and Shield Tank 
Build, you need to get your Strength to 28 (before bonuses from the Fade) and 
then put the rest of your points into Dexterity.                               

Skills                                                                 06.10.03
******
Starts with: Combat Training (1), Combat Training (2)               
Character Creation: Combat Training (3)                             
Level 3: Combat Training (4)                                        
Level 6: Trap Making (1)                                            
Level 9: Poison Making (1)                                          
Level 12: Stealing (1)                                              
Level 15: Survival (1)                                              
Level 18: Survival (2)                                              
Level 21: Survival (3)                                              
Level 24: Survival (4)                                              

Talents                                                                06.10.04
*******
Starts with: Shield Bash
Character Creation: Powerful, Precise Striking
Level 2: Shield Defense
Level 3: Shield Balance 
Level 4: Taunt
Level 5: Threaten
Joining Bonus: Shield Block
Level 6: Shield Cover
Level 7: Righteous Strike
Level 8: Bravery
Level 9: Shield Tactics
Level 10: Cleanse Area
Level 11: Shield Wall
Level 12: Shield Expertise
Tome 1: Shield Mastery
Tome 2: Mental Fortress
Level 13: Shield Pummel
Level 14: Devour
Tome 3: Frightening Appearance
Healing the Arl: Aura of Pain
Level 15: Holy Smite
Level 16: Overpower
Level 17: Deathblow
Level 18: Assault
Level 19: Blood Frenzy
Level 20: Melee Archer
Level 21: Aim
Level 22: Defensive Fire
Level 23: Rapid Shot
Level 24: Shattering Shot
Landsmeet: Suppressing Fire
Tome 4: Pinning Shot
Level 25: Crippling Shot

-Please note that this build is pretty much complete after Level 19 and any
 talents you get after that can be put anywhere you want.

Specializations                                                        06.10.05
***************
The recommended specializations for this build are Templar at level 7 and
Reaver at level 14.

Gear                                                                   06.10.06
****
Weapon: Rose's Thorn 
Shield: Aeducan Family Shield
Helm: Helm of Honleath 
Amulet: Spellward
Armor: Knight Commander Plate 
Gloves: Gloves of Diligence 
Belt: Dwarven Warrior's Belt 
Boots: Cadash Stompers 
Ring 1: Key to the City
Ring 2: Lifegiver
*******************************************************************************

Two-handed Tank Build                                                  06.20.00

Origin                                                                 06.20.01
******
Dwarven Noble is the best starting build for any warrior tank, whether they are
using a shield or wielding a two-handed weapon.

Stats                                                                  06.20.02
*****
Warriors have to focus on 2 stats, Strength and Dexterity.  Warriors should 
focus on getting their Strength to the level it needs to be and then putting 
the rest of their stat points into Dexterity.  For the Weapon and Shield Tank 
Build, you need to get your Strength to 36 (before bonuses from the Fade) and 
then put the rest of your points into Dexterity.                               

Skills                                                                 06.20.03
******
Starts with: Combat Training (1), Combat Training (2)
Character Creation: Combat Training (3)
Level 3: Combat Training (4)
Level 6: Trap Making (1)
Level 9: Poison Making
Level 12: Stealing (1)
Level 15: Survival (1)
Level 18: Survival (2)
Level 21: Survival (3)
Level 24: Survival (4)
                                             
Talents                                                                06.20.04
*******
Starts with: Shield Bash
Character Creation: Powerful, Precise Striking
Level 2: Pommel Strike
Level 3: Indomitable
Level 4: Taunt
Level 5: Threaten
Joining Bonus: Sunder Arms
Level 6: Stunning Blows
Level 7: Mighty Blow
Tome 1: Righteous Strike
Level 8: Bravery
Level 9: Powerful Swings
Tome 2: Two-handed Strength
Level 10: Two-handed Sweep
Level 11: Cleanse Area
Level 12: Deathblow
Level 13: Mental Fortress
Level 14: Devour
Healing the Arl: Frightening Appearance
Tome 3: Aura of Pain
Level 15: Holy Smite
Level 16: Critical Strike
Level 17: Shattering Blows
Level 18: Sunder Armor
Level 19: Destroyer
Level 20: Blood Frenzy
Level 21: Melee Archer
Level 22: Pinning Shot
Level 23: Crippling Shot
Level 24: Rapid Shot
Landsmeet: Shattering Shot
Tome 4: Aim
Level 25: Disengage

-Please note that this build is pretty much complete after Level 20 and any
 talents you get after that can be put anywhere you want.

Specializations                                                        06.20.05
***************
The recommended specializations for this build are Templar at level 7 and
Reaver at level 14.

Gear                                                                   06.20.06
****
Weapon: Chasind Great Maul
Helm: Helm of Honleath 
Amulet: Spellward
Armor: Knight Commander Plate 
Gloves: Gloves of Diligence 
Belt: Dwarven Warrior's Belt 
Boots: Cadash Stompers 
Ring 1: Key to the City
Ring 2: Lifegiver
*******************************************************************************

Two-handed DPS Build                                                   06.30.00

Origin                                                                 06.30.01
******
Human Noble is the best starting build for any damage dealing warrior, whether 
they are using a shield or wielding a two-handed weapon.

Stats                                                                  06.30.02
*****
Damage dealing warriors only need to focus on the Strength stat.  Any stat
points spent in another stat are just wasted points.                           

Skills                                                                 06.30.03
******
Starts with: Combat Training (1), Combat Training (2)
Character Creation: Combat Training (3)
Level 3: Combat Training (4)
Level 6: Trap Making (1)
Level 9: Poison Making (1)
Level 12: Stealing (1)
Level 15: Survival (1)
Level 18: Survival (2)
Level 21: Survival (3)
Level 24: Survival (4)
                                             
Talents                                                                06.30.04
*******
Starts with: Shield Bash
Character Creation: Precise Striking, Powerful
Level 2: Pommel Strike
Level 3: Indomitable
Level 4: Mighty Blow
Level 5: Powerful Swings
Joining Bonus: Two-handed Strength
Level 6: Stunning Blows
Level 7: Threaten
Level 8: Bravery
Level 9: Sunder Arms
Level 10: Two-handed Sweep
Tome 1: Berserk
Tome 2: Resillience
Tome 3: Constraint
Level 11: Shattering Blows
Level 12: Deathblow
Level 13: Sunder Armor
Level 14: Devour
Healing the Arl: Frightening Appearance
Level 15: Aura of Pain
Level 16: Blood Frenzy
Level 17: Destroyer
Level 18: Critical Strike
Level 19: Taunt
Level 20: Disengage
Level 21: Perfect Striking
Level 22: Melee Archer
Level 23: Aim
Level 24: Rapid Shot
Landsmeet: Shattering Shot
Tome 4: Pinning Shot
Level 25: Crippling Shot

-Please note that this build is pretty much complete after Level 21 and any
 talents you get after that can be put anywhere you want.

Specializations                                                        06.30.05
***************
The recommended specializations for this build are Berserker at level 7 and
Reaver at level 14.  Chances are you will only be able to get the Berserker
specialization this early if you unlocked it on a previous playthrough.  Simply
shuffle the Berserker talents down until you get the specialization and then
take them then.

Gear                                                                   06.30.06
****
Weapon: Chasind Great Maul 
Helm: Longrunner's Cap
Amulet: Spellward
Armor: Shadow of the Empire
Belt: Shadow Belt
Gloves: Katriel's Grasp
Boots: Silverhammer Tackmasters
Ring 1: Key to the City
Ring 2: Dawn Ring
*******************************************************************************

Weapon and Shield DPS Build                                            06.40.00

Origin                                                                 06.40.01
******
Human Noble is the best starting build for any damage dealing warrior, whether 
they are using a shield or wielding a two-handed weapon.

Stats                                                                  06.40.02
*****
Weapon and Shield users need to boost Dexterity to 22 and then put the rest of
their points into Strength.                               

Skills                                                                 06.40.03
******
Starts with: Combat Training (1), Combat Training (2)
Character Creation: Combat Training (3)
Level 3: Combat Training (4)
Level 6: Trap Making (1)
Level 9: Poison Making (1)
Level 12: Stealing (1)
Level 15: Survival (1)
Level 18: Survival (2)
Level 21: Survival (3)
Level 24: Survival (4)
                                            
Talents                                                                06.40.04
*******
Starts with: Shield Bash
Character Creation: powerful, precise striking
Level 2: Shield Pummel
Level 3: Overpower 
Level 4: Shield Block
Level 5: Shield Defense
Joining Bonus: Shield Balance
Level 6: Shield Cover
Level 7: Threaten
Level 8: Bravery
Level 9: Shield Tactics
Level 10: Berserk
Tome 1: Resilience
Tome 2: Constraint
Level 11: Shield Wall
Level 12: Deathblow
Tome 3: Shield Expertise
Healing the Arl: Shield Mastery
Level 13: Assault
Level 14: Devour
Level 15: Frightening Appearance
Level 16: Aura of Pain
Level 17: Blood Frenzy
Level 18: Melee Archer
Level 19: Rapid Shot
Level 20: Shattering Shot 
Level 21: Aim
Level 22: Pinning Shot 
Level 23: Crippling Shot
Level 24: Critical Shot
Landsmeet: Taunt
Tome 4: Disengage
Level 25: Perfect Striking

-Please note that this build is pretty much complete after Level 17 and any
 talents you get after that can be put anywhere you want.

Specializations                                                        06.40.05
***************
The recommended specializations for this build are Berserker at level 7 and
Reaver at level 14.  Chances are you will only be able to get the Berserker
specialization this early if you unlocked it on a previous playthrough.  Simply
shuffle the Berserker talents down until you get the specialization and then
take them then.

Gear                                                                   06.40.06
****
Weapon: Veshialle 
Shield: Duncan's Shield
Helm: Helm of Honleath
Amulet: Spellward
Armor: Shadow of the Empire 
Gloves: Gloves of Guile 
Belt: Andruil's Blessing
Boots: Tier 7 Warden Commander Boots 
Ring 1: Key to the City
Ring 2: Dawn Ring

*******************************************************************************


VII. Mages                                                             07.00.00

Mages are, quite obviously, the master of magic.  The great thing about mages 
in Dragon Age: Origins is that they can fill many roles.  This guide will focus
on 2 specific mage builds, the spell-flinger and the shapeshifter.  The spell-
flinger is your traditional mage with lots of spells at their disposal they can
lock down and debuff enemy mobs, buff your party, heal, and do some decent
damage.  Shapeshifters are a slightly different breed of mage that use their
spells to debuff the mobs then shift into an animal form and join in melee
combat.

*******************************************************************************

Mage Spell-flinger Build                                               07.10.00

Origin                                                                 07.10.01
******
Elven mages make the best spell-flingers since they start out with the highest
Magic stat.

Stats                                                                  07.10.02
*****
Spell-flinger mages should put every stat point into their Magic stat.
Anything else is a waste of stat points.                               

Skills                                                                 07.10.03
******
Starts with: Herbalism, Combat Tactics (1)
Character Creation: Combat Training (1)
Level 3: Combat Training (2)
Level 6: Trap Making (1)
Level 9: Stealing (1)
Level 12: Survival (1)
Level 15: Survival (2)
Level 18: Survival (3)
Level 21: Survival (4)
Level 24: Combat Training (3)
                                           
Spells                                                                 07.10.04
******
Starts With: Arcane Bolt
Character Creation: Weakness, Paralyze
Level 2: Miasma
Level 3: Disorient
Level 4: Horror
Level 5: Sleep
Joining Bonus: Waking Nightmare
Level 6: Mass Paralysis
Level 7: Mana Drain
Tome 1: Mana Cleanse
Tome 2: Spell Might
Tome 3: Mana Clash
Level 8: Heal
Level 9: Rejuvenate
Level 10: Regeneration
Level 11: Group Heal
Level 12: Vulnerability Hex
Level 13: Affliction Hex
Level 14: Blood Magic
Tome 4: Blood Sacrifice
Tome 5: Blood Wound
Healing the Arl: Misdirection Hex
Level 15: Death Hex 
Level 16: Drain Life
Level 17: Death Magic
Level 18: Curse of Mortality
Level 19: Death Cloud
Level 20: Spell Wisp
Level 21: Arcane Shield
Level 22: Staff Mastery
Level 23: Arcane Mastery
Level 24: Any spell
Landsmeet: Any spell
Level 25: Any spell

Specializations                                                        07.10.05
***************
The recommended specializations for this build are Spirit Healer at level 7 and
Blood Mage at level 14.

Gear                                                                   07.10.06
****
Weapon: Staff of the Magister Lords
Helm: Helm of Honleath
Amulet: Lifedrinker
Armor: Tevinter Mage Robes
Gloves: Blackhand Gauntlets
Belt: Destructionist's Belt
Boots: Fade Striders
Ring 1: Key to the City 
Ring 2: Blood Ring
*******************************************************************************

Mage Shapeshifter Build                                                07.10.00

Origin                                                                 07.20.01
******
Human mages make the best shapeshifters since they build plays more like a DPS
warrior with some magic, rather than a mage that can get up close and personal
with the mobs.

Stats                                                                  07.20.02
*****
Shapeshifters should put their attribute points into Maguc until they get it to
31 (before the bonuses from the Fade) and then put the rest of their points
into Strength.

Skills                                                                 07.20.03
******
Starts with: Herbalism, Combat Tactics (1)
Character Creation: Combat Training (1)
Level 3: Combat Training (2)
Level 6: Trap Making (1)
Level 9: Combat Training (3)
Level 12: Combat Training (4)
Level 15: Stealing (1)
Level 18: Survival (1)
Level 21: Survival (2)
Level 24: Survival (3)
                                           
Spells                                                                 07.20.04
******
Starts with: Arcane Bolt
Character Creation: Mind Blast, Force Field
Level 2: Disorient
Level 3: Horror
Level 4: Sleep
Level 5: Telekinetic Weapons
Joining Bonus: Crushing Prison
Level 6: Arcane Shield
Level 7: Group Heal
Tome 1: Staff Focus
Level 8: Mana Drain
Tome 2: Revival
Level 9: Mana Cleanse
Level 10: Spell Might
Tome 3: Arcane Mastery
Level 11: Mana Clash
Level 12: Waking Nightmare
Level 13: Lifeward
Level 14: Spider Shape
Healing the Arl: Bear Shape
Tome 4: Flying Swarm
Tome 5: Master Shapeshifter
Level 15: Glyph of Paralysis
Level 16: Glyph of Warding
Level 17: Glyph of Repulsion
Level 18: Glyph of Neutralization
Level 19: Vulnerability Hex
Level 20: Affliction Hex
Level 21: Misdirection Hex
Level 22: Rock Armor
Level 23: Stonefist
Level 24: Heroic Offense
Landsmeet: Heroic Aura
Level 25: Heroic Defense

Specializations                                                        07.20.05
***************
The recommended specializations for this build are Spirit Healer at level 7 and
Shapeshifter at level 14.

Gear                                                                   07.20.06
****
Weapon: Staff of the Magister Lords
Helm: Helm of Honleath
Amulet: Heart of Witherfang
Armor: Shadow of the Empire
Gloves: Effort Gloves
Belt: Andruil's Blessing
Boots: Cadash Stompers
Ring 1: Key to the City 
Ring 2: Dawn Ring

*******************************************************************************


VIII. Rogues                                                           08.00.00

Rogues are the masters of physical damage and trickery.  Whether attacking from
range with a bow and arrows, getting in their licks from melee range with
daggers, or scouting the field in stealth, no party seems to be complete
without a rogue.

*******************************************************************************

Rogue Sniper Build                                                     08.10.00

Origin                                                                 08.10.01
******
Human nobles make the best snipers.

Stats                                                                  08.10.02
*****
Snipers focus on 2 attributes, Dexterity and Cunning.  Snipers need a certain
amount of Dexterity to wield their weapons and obtain the highest tier of
archery talents.  Cunning is the attribute that determines damage.  Snipers
should put their points into Dexterty until they have 26 (before the Fade
bonuses) and then put the rest of their points into Cunning.  It is worth
mentioning that if you do create a Human Noble Sniper you should put 3 of your
points at character creation into Cunning so you will be able to open every
chest in your origin story.  After this put your points into Dexterity up to 26
as mentioned earlier.                               

Skills                                                                 08.10.03
******
Starts with: Poison Making (1), Combat Training (1), Combat Training (2)
Character Creation: Combat Training (3)
Level 2: Combat Training (4)
Level 4: Coercion (1)
Level 6: Trap Making (1)
Level 8: Coercion (2)
Level 10: Stealing (1)
Level 12: Survival (1)
Level 14: Survival (2)
Healing the Arl: Survival (3)
Level 16: Survival (4)
Level 18: Coercion (3)
Level 20: Coercion (4)
Level 22: Herbalism (1)
Level 24: Herbalism (2)
                                         
Talents                                                                08.10.04
*******
Starts with: Dirty Fighting
Character Creation: Melee Archer, Rapid Shot
Level 2: Shattering Shot
Level 3: Pinning Shot
Level 4: Suppressing fire
Level 5: Below the Belt
Joining Bonus: Deft Hands
Level 6: Deadly Strike
Level 7: Summon Wolf
Level 8: Lethality
Level 9: Summon Bear
Level 10: Summon Spider
Level 11: Scattershot
Level 12: Master Ranger
Level 13: Aim
Level 14: Song of Valor
Tome 1: Distraction
Tome 2: Song of Courage
Level 15: Defensive Fire
Tome 3: Master Archer
Level 16: Crippling Shot
Level 17: Critical Shot
Level 18: Arrow of Slaying
Level 19: Combat Movement
Level 20: Stealth 1
Level 21: Stealth 2
Level 22: Stealth 3
Level 23: Stealth 4
Landsmeet: Captivating Song
Tome 4: Improved Tools
Level 24: Mechanical Expertise
Level 25: Device Mastery

Specializations                                                        08.10.05
***************
The recommended specializations for this build are Ranger at level 7 and Bard
at level 14.  You can buy the Ranger book from Bodahn in your party camp
straight after Lothering and learn the Bard specialization from Leliana after
you get her approval up a little bit.

Gear                                                                   08.10.06
****
Weapon: Far Song
Quiver: Arrow of Filth
Helm: The Long Sight or Helm of Honleath
Neck: Spellward
Armor: The Felon�s Coat
Gloves: Red Jenny Seekers
Belt: Longbowman�s Belt or Andruil�s Blessing
Feet: Cadash Stompers
Ring 1: Key to the City
Ring 2: Dusk Ring
*******************************************************************************

Rogue Backstabber Build                                                08.20.00

Origin                                                                 08.20.01
******
City elves make the best backstabbers because they are the only origin with
access to the 2nd best dagger in the game.

Stats                                                                  08.20.02
*****
Backstabbers focus on 2 attributes, Dexterity and Cunning.  Backstabbers need a
certain amount of Dexterity to wield their weapons and obtain the highest tier
of dual-wield talents.  Cunning is the attribute that determines damage.  
Snipers should put their points into Dexterty until they have 20 (before the
Fade bonuses) and then put the rest of their points into Cunning.  

Skills                                                                 08.20.03
******
Starts with: Coercion (1), Poison Making (1), Combat Training (1)
Character Creation: Combat Training (2)
Level 2: Combat Training (3)
Level 4: Combat Training (4)
Level 6: Trap Making (1)
Level 8: Coercion (2)
Level 10: Stealing (1)
Level 12: Survival (1)
Level 14: Survival (2)
Level 16: Survival (3)
Level 18: Survival (4)
Level 20: Herbalism (1)
Healing the Arl: Herbalism (2)
Level 22: Herbalism (3)
Level 24: Herbalism (4)

                                         
Talents                                                                08.20.04
*******
Starts With: Dirty Fighting
Character Creation: Dual Striking, Riposte 
Level 2: Dual Weapon Training
Level 3: Dual Weapon Finesse
Level 4: Combat Movement
Level 5: Dual Weapon Sweep
Joining Bonus: Deft Hands
Level 6: Below the Belt
Level 7: Song of Valor
Level 8: Coup de Grace
Level 9: Distraction
Level 10: Song of Courage
Level 11: Flurry
Tome 1: Momentum
Level 12: Deadly Strike
Level 13: Lethality
Level 14: Mark of Death
Tome 2: Exploit Weakness
Tome 3: Lacerate
Level 15: Stealth (1)
Level 16: Feast of the Fallen
Level 17: Stealth (2)
Level 18: Stealth (3)
Level 19: Stealth (4)
Level 20: Captivating Song
Level 21: Melee Archer
Level 22: Aim
Level 23: Pinning Shot
Level 24: Crippling Shot
Landsmeet: Rapid Shot
tome 4: Shattering Shot
Level 25: Suppressing Fire

-Please note that this build is pretty much complete after Level 20 and any
 talents you get after that can be put anywhere you want.


Specializations                                                        08.20.05
***************
The recommended specializations for this build are Bard at level 7 and Assassin
at level 14.  You can learn the Bard specialization from Leliana after getting
her approval up just a little bit.  By talking to her in your first party camp
after Lothering you should have her approval more than high enough to get her
to teach you to be a Bard.

Gear                                                                   08.20.06
****
Main Hand Weapon: Rose's Thorn 
Off Hand Weapon: Tier 7 Fang (City Elf only)
Helm: Helm of Honleath
Amulet: Spellward
Armor: Tier 3 (Steel) Warden Commander Armor
Gloves: Red Jenny Seekers
Belt: Andruil's Blessing
Boots: Cadash Stompers
Ring 1: Key to the City 
Ring 2: Dusk Ring

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IX. Legal Matters                                                      09.00.00

This guide is the sole intellectual property of Christopher LaBiche, aka
Bigdaddyjug.  Use of this guide without my permission is expressly prohibited.
If you woulk like permission to post my guide on your site please email me at
[email protected].

Websites with permission to post this guide:
GameFAQs

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X. Version History                                                     10.00.00

Current Version: 0.5

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Thank you for reading this guide.  I hope you find it helpful in your journey
through this amazing game.  Also, remember to stay tuned for future updates
including sections with details on each attribute, skill, and talent.  Also
stay tuned for expanded character builds once the Awakenings expansion 
releases.