ASSASSINS CREED PS3/GAME GUIDE INTRODUCTION: Assassins Creed is a game developed by Ubisoft exclusive to next gen consoles. This is a walkthrough for the game for the PS3 edition. This is my first walkthrough. I hope this can help you in anyway possible in the game. Version 1.00 Controls Left Analog Stick- Move Right Analog Stick- Camera Angle Select- Map Directional Pad Up- Hidden Blade Left- Knives Right- Sword Down- Fists Face Buttons X- Legs (blend) Square- Left hand (attack) Circle- Right Hand (gentle push) Triangle- Head (Eagle Vision) L1- Target Lock/Enter, leave fight mode L2- Chase Cam (when available) R1- High Profile R3- Centre Camera GAMEPLAY Life (Synchronization): This is your energy bar. At the beginning of the game, you will have very little but as you progress through the game you will gain more until you have it full. You lose life by killing civilians, falling from great heights or in battle if an enemy gets a lucky hit. You can get life bar in the limit of your bar by helping civilians, killing Templar�s, collecting flags and completing objectives. Its located at the top left of the screen. Climbing: Perhaps the most entertaining thing of the game is climbing. 95% of the buildings in this town are climbable. To climb a building, run into it holding R1and X down. As soon as you are holding onto something, you can let go of these buttons. Now using the analog stick scale the building to the top. If by any chance you are not able to get to the top, press circle and you will drop down. If you are on a high place then try and leap off to another building using R1 and X again and pointing the Analog stick in the way you want to go. Movement: There are two profiles for this game. High profile and Low profile. Low profile is what (I hope) you do everyday, just casual and not looking for trouble. You can do this by just moving the left analog stick forwards. Doing this you will gently move people to the side so you can move forwards. Another low profile is by holding down X. Now you will be praying and blending in to the crowd. This will go unnoticed and will be easier to sneak past guards. High Profile is more fun but dangerous. You will do this by running, running into guards and attracting attention by killing people whether they are innocent or guilty. High profile is moving but with R1 held down. This will make you run. Holding down X however at the same time will make you run faster which is essential for running away from guards. Fighting: This is another impressive addition to the game. This is a very realistic fighting method. There are two ways to these. I prefer the latter. You can rapidly press Square but this might lead you to being hit easily. This is the better way: Counter Attacking. This way you might never get hit in a fight. Hold R1 down and when a guard lurches at you, press Square immediately. If your timing was good then you should parry the blow then either kill, wound or punch your opponent. If they don�t die then hit them while they are on the ground. If bad guys just wait for you and don�t do much, then attack one then stay back. They should then attack. Social Status Metre: Next to your health in the very top left of the screen, is a little triangle. This indicates if anyone suspects you. White: Clean as a whistle. You�re just another person in the street Green/Blue: Hidden Yellow: Suspicious of you and if you hurt anyone they will come onto you immediately Red: They know who you are and will attack on sight Eagle Vision: Now this will help you greatly. It will help you discover who is friend from foe. To use Eagle Vision, press Triangle/ Y. If you haven�t got full synchronization then you won�t be able to use Eagle Vision and only see normally. When using EV, most people will be coloured in white, blue, red or gold. Blue: Allies White: People with information Red: Enemies Gold: Assassination Target Hiding: Now there are 4 ways you can hide on this. I�ll go through each of them Hay bail- These can be located at most around 20 times in the city. If you are 4 being chased by guards on the ground or the rooftop then you can run into one of these and stay in there until they give up the search. Garden: These will be found only on rooftops and are the best if you are running up there. When you have broken the line of sight, jump in here and stay there until it�s safe. Benches: This is by far the most easiest to do. Run towards a bench and you will automatically sit down on it. If the guards can see you then you will just jump on top of it and carry on. Scholars: This is by far the coolest. You will unlock these by helping civilians who need help. Run towards them and press X/A to get into their circle. They will carry on walking with you in the middle and the guards will carry on past you. You can also use them to get past enemies who guard certain areas. Note: You can only use one of these if the guards can�t see you. If they can see you and you jump into a hay bail then you will pop right back out again. Only do this when your Social Status is yellow. Grab: This is useful. If you ever get REALLY annoyed at a civilian, hold R1 and Circle and then push them away. You can also do this on guards. Run: If it�s ever getting too tough for you in a fight and you have very little health then run. Press L1 to exit the fight and sprint away to the rooftops or stay on the ground and avoid the public. It�s better than dying anyway. WALKTHROUGH: Ready for the actual game? Yes? Good so let�s go. MEMORY BLOCK 1 After the creepy beginning (where you just need to run around like crazy) you are now in the tutorial. If you didn�t understand my crazy talk, hopefully this should be better. Now you are onto the real game. After the scene has finished follow your fellow assassins across the beams. There will be two sets to cross and a ladder at the end. There is a guard stopping you from entering. With your hidden blade, quietly kill him and carry on. See your target enter, listen to your friends and climb down the ladder towards Robert. Lock onto him with L1. Press Square. Your target is still alive? Damn, that didn�t go well. He throws you into another room leaving your friends trapped. There are several ways now to get to the top. Choose your way and run to the end of this section. With your assassination failed you need to back to your master. Pinpoint him on your map and go to him. It�s not good. After the scene, Templar�s will attack the city and take no prisoners. Running from Al Mualim�s (your master) place and take on the bad guys. You should be able to counter attack so kill whoever takes you on. This bit is fairly simple as only one bad guy will attack you at a time. By the time you get down to the city gates, you�ll be back to the next part of the chapter. Follow your companions up the ladders to the top. Once up there, look for the mini balcony where no one is. Go there. Listen to the scene, see one of your own die, have a sudden urge to kill the guy who did and jump. No seriously jump. Hold R1 and X and run off the edge. You will land in a bail of hay at the bottom and not be harmed. Ignore the reality of life and notice the beams across the deep chasm. You have to go across them. Edge slowly towards them and walk across them. You can hold R1 to go across them faster. There are 3 beams to cross. Once the third one is done you have a big wall to climb which is easily manoeuvrable. Run up to it and climb to the top. Here turn right and hack at the wooden pillars. Roberts�s men will be crushed but he will live. So yes, you�ve saved the city from the evil guards and killed lots of them and you are a town hero. Then your master stabs you. Thanks mate. With that shocking cliff-hanger, you turn into boring Desmond. Go to your room (North east door) and carry on to the bathroom. Here stand near the left wall and eavesdrop on the conversation between Lucy and that idiot professor you so desperately want to hit. After that�s over, go to bed. When you wake up, go back to the Animus and enter Altair�s memories once again. ----------------------------------------------------------- MEMORY BLOCK 2 Well your friendly master last time stabbed you. Well, all he did was make you see what he wanted you to believe but your health has gone down to only 4 bars, you�ve been stripped of your weapons (apart from your fists) so its time to become Sam Fisher and be a Splinter Cell of the 12th Century. Your mission is to find the traitor in Masyaf so you need to do some investigations to get the information. Follow your map to these 3 events you need to do. 1: Pickpocketing. This is quite simple though needs practise. Find the guy and target him. Listen to his conversation to the woman. When that�s finished, blend and walk behind him. The way to do this is stealth. Every few seconds he�ll turn around to check his item is still there. When he turns back after he�s checked is the time to strike. Hold circle when prompted in the top right and your hand will stretch out. Still holding it you will successfully take the item. Leave him and onto your next investigation. 2: Eavesdropping. Oh yes this one. There are 4 steps to this. 1) Sit on bench close to target 2) Press L1 3) Press Triangle. 4) Listen to them and that part is done. 3: Interrogation. Yes boxing in the 12th century. This time you have to listen to this person talking about God and Jesus. When he�s done nattering to himself, (be honest, were you actually listening) follow him. When he turns the corner and goes into the secret area beat him up. He may fight back so hold R1 if he does. He gives you information. You have your traitor. Take him to Al Mualim. Now you have a sword and your hidden blade. With your list of targets ready to kill, set out to Damascus. Go to the main gates that lead out of Masyaf and grab a horse. The same buttons are for high profile, just hold R1 and X to go super speed. Keep on running and following the path. Now you will be introduced to view points. With these you must climb a high tower and then look down upon the ground and your surroundings. Your map should direct you to one. At the top, press triangle to look around. As soon as that�s done, leap of it to land in a bail of hay which coincidentally is there just for you. You can now get all the view points in Kingdom or go to Damascus. DAMASCUS Target: Tamir This is the first town to assassinate someone. Run towards the town. A citizen is being abused by the soldiers. Get your hidden blade out and kill one of the soldiers guarding the fight. Hopefully the others won�t notice. If you are lucky you can normally get 3 soldiers with your blade but usually its only 2. From what are left you�ll have to fight them. At this moment, you don�t have counter attacks. You can still block though. Just hack at the Square button to kill them all. Once this is done, talk to the saved citizen. Now you�ve unlocked Scholars. These will help you get into the castle. Run up to them and blend with X. You only need to press it once. Wait until you have got past the guards then come out again with X. Now walk into town. Now there are 2 activities to do. You can do View points where there are 9 of them all ready for you to climb and civilians that need to be saved. Saving citizens is what you did outside. Save them and they will give you a gift which are either scholars or vigilantes. Vigilantes are useful that if you are being chased by guards, and you go past a vigilante, they will start wrestling the guard so you can continue on. There are 12 citizens to be saved. If you save all the citizens then they will play a big part at the end of this memory block. You need the view points to get your investigations up. So get climbing and have fun. Okay now you�ve climbed and got your surroundings its time to find out about your target. On your map, find the Assassins Bureau. The entrance is on the roof which can only be accessed when no guards are alerted. Go in there and talk to the man. He�ll give you the places to go for your investigations. There are 6 in total but you only need 2 to go on with the assassination. Investigations These are the ones that you did earlier to find the traitor. There are 3 Eavesdropping, 1 interrogation and 2 Pickpocketing. 1) Interrogation: This is like earlier in Masyaf. Listen to his speech and follow him. If you start beating him up then guards won�t help him. The catch is that civilians may help the man. So when you do beat him, make sure it�s an alleyway where nobody else is. After he tells you the information, you stab him and your info is that Tamir is preoccupied in making weapons for someone. 2) Pickpocketing: Again do the same as earlier. Two men will be discussing a letter. When the man with the letter walks off, follow him. When you get your chance then grab the letter. Your information is that Tamir (your target) is preparing a large shipment. 3) Pickpocketing: Your final investigation is here. Listen to the men by the fountains and follow him for a map that some there is an escape route through many beams. 4) Eavesdropping: The three men will be talking about Tamir. Listen to them on a bench behind them and discover that Tamir has a meeting. You should be able to go after Tamir now but it�s advised to keep getting information. 5) Eavesdropping: For these 2, the bench is quite far away. It�s in front of the man giving his speech and around 5-10 metres away from the two targets. Sit down and listen. Tamir�s fortress has a weakness; the beams across the courtyard can be used. 6) Eavesdropping: Again??? These two men by the fountain will reveal that you need to find friends who will distract escaping guards. The �friends� they are talking about are the vigilantes. Go back to the Bureau now. Towards the end of the scene the guy behind the counter will take out a feather behind his desk. The scene will not commence until you go up and take it. It will be in front of him. Now go to sleep by exiting the bureau. TAMIR ASSASSINATION: Helpful information: 1) Vigilantes will stop any guards that will chase you if you go past them. 2) The beams across the courtyard can be used. 3) There is a escape route through many beams. This is your first target to kill so lets do it good. Get up from your bed and get out of the bureau. As planning the kill, get your hidden blade as your selected weapon. Get to the market and be prepared. Now Tamir will come. He is displeased with one of his supporters. After a heated argument, he will kill him with his knife. Then he will go to a market stall. Now wait for him to move around. Keep X/A down ALL the time to blend. If you don�t then the guards will attack. A beggar will pester you and however much you want to kill her, resist the temptation. Tamir will go and talk to a merchant. He will talk to them and move to another back away from him and watch him. Another chat and he will move to another. Then finally he will go to the 4th stall which is next to a market entrance (Don�t get confused with the third stall which is where Tamir entered). At this time the beggar will have left you. While still blending in with the crowd, walk up to Tamir behind him. When you release blend, guards will become more suspicious. Now is the time. Press Square/X and assassinate him. You can also hold R1 and assassinate him in a more brutal way. You will talk to him now more a few minutes (yes I�m still trying to make sense of it after you stabbed him) then you will take his blood with the feather you got earlier in the bureau. Okay now because of your assassination, the guards are alerted and are now determined to get you dead or alive. With no hesitation you choose the latter. From where you assassinated Tamir, run to the right and you will see some crates. Run on top them which will launch you to a beam. Jump to the one in front which you will swing off landing on a platform. Run up the wall in front of you using the windows for support. At the middle look to the left hopefully there should be a trail of beams which lead to either left or right. If you can't see them then try and find them. When you do that, leap on to them and traverse along them. Now with your two options, immediately turn right. Here you will hopefully lose the guards and they will not be able to see you. Keep on going; if possible get the flag in the middle of a beam. Keep going until the end. Jump and you will swing off a bar and if you did it right, land in to a hay bail. The guards come round the corner but cannot see you. They have lost you. As soon as they look away, get out and blend in. As soon as you lose sight of them, run on top of a building, and return to the bureau. Your first assassination was a success. Once the scene has ended, a new memory is unlocked. Now as boring Desmond, get out of the Animus and walk to your room (the door which is North East to the Animus.)In there continue to the bathroom and stick to the wall to the left. When in there you can listen to a conversation between Miles and Lucy discussing you and the Animus. When they�re done, go back to the main room and turn right to another door. Miles will come out and tell you to go to bed. Do what he says and wake up for Memory Block 3. MEMORY BLOCK 3 It�s a new memory so new assassinations targets and cities. After your talk with Al Mualim, you have unlocked Counter Attack. You can train with this out in the courtyard. Now run to the main gate, get on your horse, ride to Kingdom and choose your next city. ACRE Target: Garnier de Naplouse Acre comes first in alphabetical order so I�m going here first. This is very different from Damascus seeming as its much grottier and darker. The guards are tougher here and some will be stationed on rooftops. Now with your counter attacks, this should be quite an easy level. Like Damascus, you can save a citizen outside to get scholars. In case you don�t see the citizen when you first come in, they are up by the graveyard which is east to the guards. Another way here to get rid of the guards at the entrance to Acre is by killing someone walking by. Make it stealthy, move out of the way and wait for the guards to go up. Once there, you need to leg it in without anyone noticing you. Now you�re in the city, you need to do the exact same as Damascus. Take your route to the bureau and then take to the skies and get the view points and save the citizens. Now you�re ready. 1) Informer This is new for you now. This hasn�t been in the past 2 memory blocks. This is doing a certain task for someone who will then give you information once the task is completed. One task stays true to the game while the other is something out of a kid�s game. This one unfortunately is the latter. Your informer is the guy who dresses in white so he�s easy enough to recognize. After his talk has finished, he sends you to collect 20 flags within a time limit of 3 minutes. If you hadn�t noticed already, there is a miniature map in the right hand bottom corner of the screen which will pinpoint the flags. Follow that as your guide to find them. They will be on the ground and the rooftops. Your time is easy enough to beat so do it quickly and go back to him. He�ll tell you that Garnier usually never leaves within the Hoteliers fortress. 2) Interrogation His speech will end for you to beat him up in a secret place. Garnier is a cruel person and will be easily vulnerable when tending to his patients. 3) Pickpocketing The info you will receive is that there is a connection between Tamir, Garnier and another man. 4) Pickpocketing Pickpocket the guy and reveal that the candelabras of the hotelier�s fortress are being changed. 5) Eavesdropping Listen to the 2 guards discussing that the guards on the roof are gone without permission. 6) Informer: A different task this time, as now you have to assassinate a guard. He�s seen the informer's face and he needs you to kill the guard. It�s pretty easy. Find him (he will be gold with your Eagle Vision) and assassinate him when no other guards are looking. When that�s done, the informer will tell you that Garnier lets patient's walk round the hospital as they please. Garnier Assassination Helpful Information: 1)Garnier never leaves the hospital 2)Garnier will be easily vulnerable when treating his patients 3)Some guards are gone without permission Garnier will be located in his hospital all the time of the assassination. Mesmerise the information you have got and prepare your hidden blade for Garnier's last day on Earth. Back the bureau, and sleep and head off. Once there find your entrance either from the rooftops or with Scholars blending past the guards. Now you�re in. Garnier will show he�s a cruel person by breaking someone�s legs. He moves back through a gate with his guards and the victim. Now you can either turn right of left for an alternate way into the hospital. Make your way in and find Garnier. This bit is quite tough as Garnier is surrounded by many people who will push you around a lot. This will make it tough to get to him. Stay hidden and blending until Garnier has finished tending to his patient, he will walk away. Follow him but stay clear of any drunks. When available, stab him and kill him. If a drunk hits you, then a fight may break out. If so then try and kill as many as you can before attacking Garnier. If you do fight him then hit him with your sword and when he falls to the floor, stab him with your hidden blade. He�ll tell you secrets and then die. It�s time to run. If you can go back to the main entrance that you came through with the scholars, run up onto the fountain and leap to the exit. There will be a pole which you can swing on which will give you momentum to run. Now hide and get back to the bureau when you can. As soon as he�s finished his mini speech, exit the town and onto your next assassination. JERUSALEM Target: Talal Your next city is Jerusalem. This is a lot the same as Damascus with the sand buildings. By this time you should know how to go in. Fight or disguise yourself. Within the city, do the tasks of View points and Save Citizens. Thinking that this is starting to get repetitive? Well try and stay towards the end of the game. NOTE: If you want to catch Talal easily then you will need to save all of the citizens who are being attacked. If you enjoy a challenge then leave them. The one citizen you can save is the one outside of the city. 1) Interrogation Beat this guy up and learn that Talal keeps his slaves in a warehouse but then later ships them to Acre. 2) Pickpocketing Stealing the letter will reveal the locations of Talal�s guards. 3) Pickpocketing More stealing and stealth will help you in the fact that Talal will hide if he escapes from you. 4) Eavesdropping The two men taking will say that Talal has a bow and arrow and if anyone attacks, he will use it against them. 5) Informer: A flag mission this time and you have 18 flags. They�re located on the ground and on rooftops same as before. The information he will give you is that Talal�s bodyguards are so dedicated to their job that they will sacrifice their lives to save him. 6) Informer: This guy wants you to kill another two targets. Easy enough do the same as before and when you do that, the informer will reveal Talal likes to operate in the shadows. Talal assassination Helpful Information: 1) Talal will hide if he escapes from you. 2) Talal has a bow and arrow and will use it if anyone goes against them 3) Talal�s bodyguards will be sacrifice their lives if needed to. With your investigations complete you can return to the bureau. Tell him the info you have and take the feather from his desk. Rest for the night and set off. When you get there, you might need to go over the guards that stop you from entering the castle. Once in you will need to blend and go past any guards that are around. Talal is in a building to the east. Get in there and listen to his speech. Once he�s finished follow him inside. Here he will greet you with his bodyguards that will fight you. Now, you can either fight them or follow Tamir. There will also be Archers above but they will not interfere unless you go to the upper level. Once you are up there, Talal will run. Dodge his archers and follow him up the ladder. Talal will have skipped ahead and be on a building to the North West. Turn north and run across the scaffolding. Jump to the next building and go after him. He will run so give chase. He will leap to the ground so jump after him. If you are lucky enough then you might not bash into the crowd and you might be able to kill him. If not chase him still. Now if you saved the citizens then some vigilantes will come out and start wrestling him. Get him now. If the vigilantes didn�t stop him then you may have to enter sword fight with him and his guards. When you kill him, you will have to escape. Find the smallest buildings that will be able to climb quickly. Keep running and turning at points wherever possible until you are able to hide. As soon as you are hid and done, get to the bureau. Tell him of your success and go back to Al Mualim. He will grant you new ranks and a new memory block. MEMORY BLOCK 4 As Desmond, go to your locker and get an access code. Go to sleep and wake up. Then, pickpocket the good doctor and enter the animus. Now go into the Animus and get ready for the 4th Memory Block. New targets are striking the cities and it�s up to you to stop them. Listen to Al Mualim, run from the castle, jump on your horse and ride to Acre/Damascus/Jerusalem. ACRE Target: William of Monterferrat Now this is your second time entering the city and a new district has opened. You may have noticed that the first time you were in here; you were restricted to the poor district. It�s changed now so that you can visit both the poor and the Rich District. When you are in the Rich District, find a view point which you haven�t got before, climb upon it, get all the rest and save the citizens that need your help. It�s all in a days work. After your super-hero days are up, visit the bureau to get permission on investigating Will. Your investigations are as follows; 1) Interrogation: Beat him up into a pulp and he will tell you that William is going to be distracted by King Richard's visit. 2) Pickpocketing This time you will find out that a man in the harbour has connections with Will. 3) Pickpocketing This is a harder one to get because the man who had the map, will walk through a guarded area. It�s advised to either get rid of the guards or taking a different route (alleyway/ rooftops) to get to him. You can however pickpocket him before he enters the restricted place. If it all goes smoothly, you will acquire a map showing the positions of Williams archers on the rooftops. 4) Pickpocketing Does it ever end? This time the man is inside a guarded area so kill the guards or enter from above. As soon as the letter is yours you can find out that a structure can be a useful entrance. 5) Informer After you will the two knights then he�ll tell you that the only escape method is to climb the walls. 6) Informer After you get the flags then you can get information that William will go back to the most protected part of the city after meeting with Richard. Now as soon as you�ve done all 6 or just limited to 3 then go back to the bureau. Sleep it off and set off for your 4th target. William of Monterferrat assassination Helpful Information: 1) William will be distracted by Richards�s visit 2) Williams archers are all stationed on the roof. 3) A structure is a good entrance 4) The only exit is to climb the walls 5) William will go back to the most protected part of the city Set off to the castle. When you get there you will watch a scene where William is angry with King Richard. Richard will go away on horse back and William will go back to the castle. Follow him. When you get in, turn right. There will be two guards guarding an area but ignore them and climb the building to their left. Going along you will encounter a guard. Kill him (but don�t chuck him off of the edge as you are very close to Will.) Go back and see a ladder nearby. Climb to the top and there will be 5 guards on the roof. One will be patrolling, two at opposite ends and two in the middle. Take them all down quickly. Now jump onto the wall and follow it. Will is in the middle of the courtyard. There will be a guard moving along the roof of the courtyard. Assassinate him and watch Will order his guards to be killed. After that William will go back behind a desk. His soldiers will have their backs turned to him. Follow Will and there will be a small gap between him and the wall. On the roof, centre yourself above it. Now climb down the wall. At the bottom, William will still be there. Get your hidden blade and stab him in the back. RUN! Go back the way you came. On the big walkway, you can climb over buildings towards the entrance/exit. If you keep going, at the south east next to the entrance, there is a ladder in one of the small roof huts. Climb it and go onto the wall. Keep going west until there will be planks and ways to get out. Jump on them and keep going along the path. Now escape and hide. Get back to the bureau and to Al Mualim. DAMASCUS Target: Abu�l Nuqoud Its time to go back to Damascus. Get in there with your method of choice (fight, blend or beams) and go to the bureau. The guy behind the counter will tell you that Abu�l stays within the Rich District. I guess we should go there then. In there you need to find your view points. Get all of them and move onto the citizens. Now with the vigilantes and scholars on your side you�re ready to do your investigations. 1) Interrogation Once he�s finished talking, he will go through a guards post. You can either kill them before starting the mission or use the scaffolding to the left and then use the beams. The man will go down a alley around 30 seconds waking. Beat him up in here and he will tell you that the best time to kill Nuqoud is at his party. 2) Pickpocketing Steal the letter and find out that Nuqoud is preparing a festival within his palace. 3) Eavesdropping Someone forgot to take down the scaffolding by the party. This will be a good way to get to Nuqoud. 4) Eavesdropping Find a bench and hear two people discussing that Nuqoud is holding a great feast. 5) Informer Again, kill two superior guards, run for your life and in return you will get a map showing where the guards are. 6) Informer Start the clock and collect all the flags. By now you should of got the hand of these and you can use your little map in the right hand corner aswell. When you get all of them and return to the man, he will tell you that the fountain can be climbed. With your information return to the bureau and sleep. Abu�l Nuqoud assassination It�s the big day and we have a party to go to. When you�re there, you will see some guards blocking the pathway up to the gates. Just ignore them and climb over the fence away from them so they don�t spot you. Find the gates and enter through them. Abu�l will give a lengthy speech which can get quite boring. Still try to stay awake as he has tricked his guests. They�ve been talking about him behind his back and for that, he kills them. Some will fall dead poisoned by the wine while others will be shot with arrows. Ignore everyone and equip your throwing knife. There is a structure to Nuqoud�s right. This should be your left if you were standing next to the fountain. Climb the structure to the top. There will be a guard who will fire arrows at you. Chuck a knife at him and leave his body where it is. Jump of the structure to where the guard was positioned. From here turn right and right again and climb the building that will lead straight on. Climb this to the top. Now if you move along a bit you will see Nuqoud. Jump down and try to get him. When he sees you, he will run. Now for a fat guy he runs VERY fast. He will try to exit the palace as fast as he can. You can get him as soon as he starts running but it�s tough. If he carries on running, he will go through a load of guards. Try to dodge them and carry on. Now just next to the exit, he will run into a wall. You can get him now. Otherwise he will go through the exit and bump into some vigilantes. You can get him now. Or he will carry on until you get him. Now run. I can�t offer a good escape plan but just get away. Once you�re hidden, get back to the bureau. By now, the word repetitive might if come to mind. Back in Masyaf, talk to Al and then head for the last assassination of Memory Block 4, Jerusalem. Jerusalem Target: Majd Addin Now if you want some one and you got into Jerusalem on your horse, you can some fun here. Notice there are a lot of people leaving Jerusalem. Well here�s your fun. Jump on your horse. Now ram into them. Laugh at them as they fall over and scream in pain. You can do this many times. Now leave your victims and go to the city. Again you must enter the city by force, stealth or jumping. Choose your entrance and enter the poor district of Jerusalem. Earlier on you were in the rich district but now you can go to the poor. Find the view point in the poor district, climb high, fight low and take a trip to the bureau. 1) Interrogation Follow him until by a safe spot then beat him up until he lets the cat out of the bag and tells you that Addin rules Jerusalem by fear. 2) Pickpocketing With your newfound map you will discover the whereabouts of Addins guards. 3) Pickpocketing Again; the guy will walk through some guards when you try to get at his pocket. Nick his map quickly and with it find out the execution plaza position. 4) Informer Two stealth assassinations now. When both men are no more, go back to the Informer and he will tell you that Scholars lurk about the execution area. 5) Eavesdropping Addin is performing an execution today and has someone�s son. 6) Informer Now this is tricky. You have 3 targets to kill. The first 2 roam about the ground so they will be relatively easy if you are good at stealth kills. The other one is located on a building. When you have the correct building, hang along the edge and wait for him to turn his back. Although you may be find of pushing them over the edge, its much better just to make a quick kill with your hidden blade. If he hits the floor then guards might find you, making your targets resurrect and you failing the mission. Go back to him and find out that Addin turns his back to the crowd. With your last investigation, get back to the bureau and get ready for the 5th assassination. Majd Addin assassination Helpful Information: 1) Scholars are in the execution area 2) Addin is performing an execution today 3) Addin turns his back to the crowd Get up from your bed and run to the execution. Watch the scene where those two men in the eavesdropping investigation will die and Addin preparing for the executions. Now on the far right of the courtyard are those scholars that we heard about. They will be an important factor. Unfortunately they will be protected by a drunken man. Do your best to avoid him and try not to let him push you into the guards. I�ve had the experience and it is very annoying. As soon as you are in the scholars, they will walk past the guards towards Addin. Keep watching him. When he turns away from the crowd, exit the blend. If your hidden blade is not selected then get it out. Get Addin now when he doesn�t look at you. Now with his death, you need to escape. Run to the ladder to right and climb it. Now keep going until you find a good place to hide. When the guards have given up looking for you, get back to the bureau. It�s time to go back to Desmond. After the scene, go back to your room. If you got the password then you can go back into the main room. Sorry you can�t go into the Animus but you can login to Vidics computer. Some interesting information which includes Lucy�s missing friend who she thinks has gone missing in this very place. With those secrets, go back to bed and then to the Animus. MEMORY BLOCK 5 Al Mualim will let on more about the treasure that the Assassins took from the Templar�s (your 9 targets you have to kill). You have 3 more targets to kill. Your two cities are Damascus and Acre. We�ve visited Acre first so let�s not break old traditions. ACRE Target: Sibrand So we�ve visited the poor district and the middle district. All that�s left is Middle District. Lets in the city then and go their. Now you need your view point. The one at the docks is most noticeable. There�s one problem. At the docks. Water. Altair never learnt to swim. When you�re there be VERY careful of drunken guys. They prefer to stay around the docks and will push you in if you get close. So keep away from them as best you can before getting towards the viewpoint. You will need to jump from boat to boat and sometimes on some small thin narrow poles. Once you�re at the top of the Lighthouse and you�ve looked around, you�ll have many other view points. Do the same as before including saving citizens. Now go to the bureau to start investigating. 1) Interrogation Beat the man in a one on one match if no thugs come in and find out that Sibrand is going to blockade the docks to stop Richard getting more soldiers. 2) Pickpocketing Nab his letter to discover that Sibrand will retreat to his private ship in the harbour. 3) Pickpocketing Sibrand hasn�t located guards the end of the docks. 4) Eavesdropping Listen in to find out that Sibrand hides in the docks and is scared about being assassinated. 5) Informer Now the going gets tough. You have 5 targets to kill and only 4 minutes to do it in. Try and get them all when no guards are looking and don�t run into them. Stab them in the neck or back will be quick. Running into them will be slow and guards will spot you as if the cries of the crowd. When you do it, go back to the informer and he will give you a map of Sibrand�s guards. 6) Informer Another assassination but this time only 3. But now they stick around a lot to the big cluster of guards that patrol the area. Try your best and get lucky. Go back and get a map which shows where the drunken dudes are. Sibrand assassination Helpful Information: 1) Sibrand will go back to his ship 2) Sibrand doesn�t have guards at the end of the docks 3) Sibrand hides in the docks This may be your toughest assassination yet. When you get to the docks (there will be guards blocking the entrance) watch the scene. See someone getting killed who is being murdered because of you. All you can do is watch. Sibrand will now head off in his private ship. Now If you look at all the other guides they show the dangerous route of getting to Sibrand. Knowing Altair can�t swim (I�m guessing he gets dragged down because of all his weaponry and heavy clothing) I took the way on land. It�s slower but safe. Now blend all the way on land to where Sibrand is. You can run an little places but be well aware of guards. With two assassinations already taken place in this town, they�re not taking any chances. When you get there, locate which ship Sibrand is on. He should be dressed in a funny hat. Now you should be by a tower where many guards walk in circles round. Resist the temptation to kill them and blend towards Sibrand. There are 3 people on the boat. Two guards and Sibrand. Watch Sibrand carefully. Stay a bit away because if the guards notice you, they will attack you. When Sibrand comes close to you, get your hidden blade out and run to him. The guards may notice you and shout but Sibrand will be scared and won�t do much. Leap upon him and kill him. After he says his dying speech, you have to run. With some luck, only the two guards who were on the boat have been alerted. Fight them off quickly (grab them and chuck them into the water) and then blend back to the main land. Get to the exit as quick as possible but as soon as anyone with a sword approaches, blend immediately. Get back to the bureau as quick as possible. Then go back to Masyaf. Talk to Al Mualim then set off on your horse. Only 2 more assassinations left. Damascus Target: Jubair Hal Hakim Back to Jerusalem. This time, head towards the middle district. This is where Jubair is located. Find your view points and save the citizens then visit the bureau. By now, with 7 assassinations successfully done, the guards are WAY more cautious. 1) Interrogation Find him, beat him up and he will tell you that all the books in the city are being destroyed. 2) Pickpocketing Taking the object from this guy, you will find out that Jubair can be found within the Madrasah Al-Kallasah where he is burning the books. 3) Pickpocketing Surrounded by drunken people, you can find out that Jubair waits in a garden inside the Madrasah. 4) Eavesdropping They will be discussing that Jubair holds daily meetings in the Madrasah. 5) Informer Kill all the targets that are near and he will give you a map which will show where Jubair will be later on. 6) Informer More assassinations but one guard will be on a rooftop. Watch him cautiously and when he has his back to you, kill him. Get the other two as fast as you can aswell. Here the Informer will be wearing a large pouch which will make him noticeable. With your investigations done, report back to the bureau ready for the next assassination. Jubair Hal Hakim assassination Helpful Information: 1) Jubair is in the Madrasah and is burning books 2) He will be wearing a large pouch to indicate he is the real deal 3) He can be found in the Madrasah Remove the covers and leave the bureau. This is your penultimate assassination and let�s make it as good as the others. When you are there, use the roof entrance to get in. Not the most commonly used way but certainly the most exciting. Once in, you will see another scene and this time Jubair next to a load of burning books. Unfortunately, many people are dressed like Jubair. They will all leave including Jubair. Ah. Now you have to find the real one. Locate them all on your map. When you get to one, use your Eagle Vision. The real one will be gold. The others will be red. You can kill the fakes if you want a little fun but it is not essential. Onto the real Jubair, he�s actually pretty easy. There will be a wooden platform by him. Stand on that. Watch him before he talks to the crowd. When he does turn, sneak up behind him and stab him with your hidden blade. That was pretty easy. Now it�s the same again so you need to run. Go back the way you came for a quick escape route then hide wherever you can. Then go back to the bureau. You�ve finished Memory Block 5. Now onto your FINAL assassination. Talk to Al Mualim then go back to the future. Here talk to Lucy and then again at Vidics desk. Then go to bed, sleep, wake up and get back into the Animus to kill your final target. MEMORY BLOCK 6 Jerusalem Target: Robert De Sable With more throwing knives and sword damage, you�re able to travel to Jerusalem to kill Robert De Sable. He was the guy that you unsuccessfully killed at the beginning of the game but now you can get your revenge. Sort of. Anyway that�s later and you need to stay in the past. No wait? Get into Jerusalem in any way you prefer and head towards the middle district. The guards are all around now. There are archers on rooftops and loads patrolling the ground. In the city, evade the guards, find a view point, target the others and save your citizens and then go the bureau. This guide is getting smaller by the second. 1) Interrogation This guy is pretty hard. If he hits you then he�ll lose you 3 bars of health. Just hit him first then don�t let him hit you. If he does, block as soon as possible. When he falls to your mercy, he will tell you that Robert wants peace in the land. With that information, stab him. 2) Pickpocketing Kill all the guards near the Pickpocketing first before you start this mission. You will get a map showing where the guards will be at the funeral. 3) Pickpocketing Get a map to show where Robert will be at the funeral. 4) Eavesdropping There will be a funeral going on today. 5) Informer There are two targets here. You have 3 minutes so do it fast. One is on the ground and the other on the rooftops. Be stealthy and strike when you can. You are able to get close to Robert by using scholars. 6) Informer Yeah, now don�t be afraid but you have 5 targets to kill. They are all quite close and will move past each other at times. When you kill someone, blend immediately and move to the next target. Be aware that a Templar is located down on of the alleyways. If he sees you, he will go after you. This will fail the mission and you will have to start again. Kill him if possible. When all this is done, the informer will tell you that Roberts men and well organized. If you cause a disruption, hide and then return back later. Once all these are done, go back to bureau. Sleep and then wake up for the final assassination. Robert De Sable Assassination 1) There will be a funeral going on 2) Roberts men are well organized 3) You are able to get close to Robert using scholars Get to Roberts place. He�s in a graveyard surrounded by many guards. As it�s getting to the end of the scene, Robert will spot you. Uh Oh. Run. Jump to the rooftops as fast as you can. Guards will follow you and this will be good. When they come to you, fight them off with counter attacks. If you hear a voice that sounds like a pixie that has just been crushed by a hammer, that�s Robert. Yes it sounds odd but it will be explained. Just keep fighting. Robert will attack as well but you cant kill him with counter attack. Neither will a building fall. This will work against guards though. Grab a guard and throw him into Robert. If lucky and near the edge, they will both fall. Only one will die but Robert can be a pain to fight as he will take 2 bars of health away at the same time. At last, you will finally kill all the guards. Now move onto squeaky voice. Counter attack him as best as you can. The best move is where you parry their sword, then whack them in the face. As soon as that is done, quickly switch to your hidden blade and kill him. Robert's down, hey wait that�s not Robert! It�s a girl. It explains the voice but where�s the real Robert. You let the girl go. You can have some fun chasing her and trying to get her but it�s not necessary. Go back to bureau. He will inform you that the real Robert is in Arsuf. With that in mind, either fast forward there or travel there into Kingdom. Robert De Sable Assassination Take 2 Okay this is the real one people. First if you took a horse to Arsuf, this will make it quicker. If you didn�t then you should of. Now go along on your horse/feet. Every few minutes you will bump into a load of guards. They will be like the others you have encountered in the game. There will be ones who where big shiny helmets but you can take them. Now as soon as you have defeated them then get back on your horse. Keep riding until you get to a barrier. Say goodbye to your horse and climb over the top of the barrier. More guards will meet you here so again fight them off. Keep going and keep fighting guards until you get to Robert and his merry men. Here, as soon as the scene is finished you are against Roberts guards. Here just be on your guard holding down R1/RB and attacking when you can. Mostly use counter attacks and press R1/RB and Circle/B whenever they grab you. There will a few where with a counter attack you can kill them, but most of them will just fall down and you will have to hack away at them on the ground. If you lose lots of synchronization, you�re trapped. Try your best and just hold R1/RB until you get full synchronization. If that doesn�t work, just run around them trying not to get killed. As soon as they are dead, Robert (Yes the real Robert) will fight you. Although he looks scary in his big helmet and robes, he�s easy. You can either: A) Counter Attack him and knock him to the floor and kill him with your hidden blade B) Grab him then throw him on the floor then kill him with your hidden blade. He can grab you when you try to grab him so watch out. When he�s dead, he will let on some crucial information. There is a traitor. Then talking to King Richard, you will know the traitors name. Al Mualim. The leader of the Templar�s. The leader of all the people who you have killed. Go back to Masyaf for the final memory block. MEMORY BLOCK 7 You are now back in the present. After Vidic leaves the room, have a quick chat with Lucy. Sleep then go back to the Animus once you wake. Masyaf Target: Al Mualim It�s best to keep your throwing knives until the last bit in the level. You will need them so don�t waste them. In Masyaf, the entire town is in fear of Al Mualim. Run up to the castle. When you are close, there will be around 5-10 guards waiting for you. Walk into the middle of the circle. They will start attacking you. Evade their attacks, use counter attacks the best you can to get rid of them. Once they are down another group will come. Fight these ones until your friends and bureau leaders will help out. Run up the pathway towards the castle. Have a quick chat then they will go to kill the remaining guards while you go to Al Mualim. Go figure. Walk through the city gates where they will close behind you. Up ahead there will be many many civilians. Hold circle/B to go past them and not to harm them. Once you get through them all, walk through the building and into the gardens. Onto the small patio, you will be trapped. Al Mualim is holding you prisoner with the Pieces of Eden which you will have seen through emails in the present as Desmond. When he has finished his chat, he will have made 5 illusion enemies to fight. You might recognize them from somewhere. They are the 9 targets you killed. All of them from Tamir to Jubair. This time they are a lot easier. They can all be taken down by counter attacks. Save your knives for later. Your sword is your best bet here in killing them. If you are dying, there is a lot of space to run around in. Keep running until you have full synchronization then attack again. Once they are all down watch another scene which is quite short but proves how powerful the Pieces of Eden are. Al Mualim will make 9 copies of himself. They will all station them selves in front of you and make it near impossible to determine the real one. You can however find the real one with Eagle Vision. He will be gold while the others red. You may get lucky and kill him first resulting in all the others dying, or you may fight them all and the last one you kill will be him. I got the last one. Now if you were wise enough to listen then you would of you�re your knives. If you did then this will be easy. If you didn�t it's gonna be tough. Al Mualim (fake or not) will take away 2 bars of synchronization in every strike he hits you with. So 10 hits and you�re out. Now jump back to the end of the garden. Don�t jump into the water because it�s a long way down and our hero can�t swim. Al Mualim will follow you the way there. When close enough, target him and then throw a knife into him. It will kill him and he will die. If it�s the real one then all the others will vanish and he will live. Whatever happens, repeat that strategy in different parts of the garden. When that�s done, Al will talk again. As soon as that�s done, you�re restricted to your sword. Make sure you strike first. Hit him then he will attack you. Do a counter attack which will only stun him. Then he will vanish into gold light. Then your health will go away. Don�t panic it will come back but it�s risky. Search the courtyard to find your master. He will be a gold light flashing away. If you have any left, select your knife and target him. Throw your knife and you will get your life back. If not hit him with your sword before he can hit you. Run up to him and let him attack you so you can counter attack him. Find him again and do the same. Do it once more and you will have to face him for real. He will run up to you and will attack you. He will either grab you or attack you with his sword. Either way it doesn�t matter. Counter Attack him and he will fall onto the floor. Select your hidden blade and... well you should know what to do. Now you will be ejected back to the present. As Desmond you can�t talk to anyone but you can do something else. Press Triangle/Y and you have Eagle Vision. Look along the floor and all around the room. Then travel to your bedroom. Here use Eagle Vision on the wall. Here it sets up the cliff-hanger for Assassins Creed 2. Then after the credits finish, check out Memory Block 7 for a small epilogue. Now sit back and wait for Assassins Creed 2 coming hopefully 2009. Maps: So you want to get all the flags and Templar�s hey? You won�t get anything for it unless you have a 360. Still want to do it? Well follow the link and use the website. Done and dusted: http://www.assassinscreed-maps.com/Maps.htm CONTACT DETAILS, FAQ, THANKS AND LEGALITIES Contact Details : If you spot any mistakes in the guide or any misspellings or if you want to ask me anything about the game, you can email me at [email protected]. I am not guaranteeing I will answer every email but I will try my best. I will not reply back to things that are already in the guide or that have been asked many times before. A BIG thanks to GameFAQ�s for letting me have the guide up on the web. It�s much appreciated. A BIG thanks to Assassinscreedmaps.com for letting me use the link instead of me playing on the game many countless hours trying to find the flags A BIG thanks to all the fans who are using this guide to get through the game and to the end. FAQ: Q: What happens after the credits? A: Not much. You can visit the room that Lucy and Warren go through a few times during the course of the game (opposite your room). You can access both Lucy and Warren�s laptops. Finally you can go back into the Animus and visit old memories and collect flags and kill Templar�s. Q: Can I skip the cutscenes A: No. Every time you want to revisit a memory, you have to go through Al Mualim�s speech before you can set off. Q: I�m on Memory Block 4 and I don�t know what to do. Please help! A: Okay, this is where lots of people get stuck. You need to enter a new district. They�re marked on your big map. Press select to get it up, then find a new district and mark it. Once you�re there, look around for a really tall building. Find it, climb to the top, synchronize and jump off. Now check your map again. Q: When do I get the crossbow A: You don�t. Nuff Said. Q: Any news on Assassins Creed 2? A: The only news I know about Assassins Creed 2 is that there will be an Assassins Creed 2. Legal Information: This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2008 Alex Lewis