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Follow the dark path or use the light

Victim FAQ

by Longsword24

Silent Hill 4 : The Room
Xbox / Playstation 2
Victim FAQ
Stephen Laird aka Longsword24
Email: [email protected]
Version 1.6

Table of Contents

1) Introduction

2) Legal Stuff

3) Version History

4) Weapons of Choice

5) Victim List

6) Hauntings

7) Frequently Asked Questions

8) Conclusion and Thanks


Welcome. Finding the ghosts to be to irritating? I certainly did after
an hour of playing the game. Never fear though, despite emitting
noises which make you want to commit suicide and being more resistent
to damage than the main villain of the game, there are ways around
them. Read on. (Only if you can bothered of course)

Legal Stuff

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.
The only sites currently with permission to host this FAQ are:
Now, on with the guide.

Version History

Version 1.0 - This is the first edition, mostly completed and will stay
that way for now. I'm still double-checking my research so it will
probably change in future.

Version 1.2 - Changed some of the information regarding Victims
12 + 14

Version 1.4 - Added my new e-mail address, changed 04's weapon
description to "trowel" (A minor pointer 
from [email protected]*insert email*)
Added the Sword of Obedience locations.
Again altered the speed information around some of the Victims.

Version 1.6 - Very minor change along with a few other of my guides.
Basically includes my new e-mail address as for some reason I still
get quite a few e-mails over this guide. Tidied the format up a
little and revised the strategy for the "Super-Victims"

Weapons of Choice

Most of the time, these will be Henry's legs as they carry him far
away from danger. Let me be clear, the Victims are among the most
commonly seen enemies in the game. Not only that, but they are
completely immune to damage as well. Basically, they will not stop
until you are dead. There are however ways to get around them.
There are a few weapons which can stop the ghosts in their tracks.
These are:

The Saint Medallion
The Sword of Obedience
The Silver Bullets

The Saint Medallion will weaken the Victim and stop their aura of
damage. Be wary however, they will break after prolonged use in
the area of the Victim.

The Sword of Obedience is the only way to ensure that you will
never see the Victim again. When a Victim has received enough
damage then you can pin them down with the sword. There are only
five swords but many more Victims in the game so choose wisly.

The Silver Bullets are an EXTREMELLY rare set of ammunition for the
Pistol. One shot will knock the Victim straight onto their back
ready for pinning. Make sure you don't miss.

NOTE: I believe there is more than one "Victim Oldtype". Pinning
one of them does not mean you will never see him again. If I 
turn out to be wrong, I will adjust the FAQ accordingly.

Using the Swords of Obedience:

To pin a ghost, continue to attack them until they fall down to a
point where you can use the Sword. Henry will then pin the ghost.
Sometimes the ghost will do some form of animation which tells
you they are down for pinning. (e.g Cynthia will sometimes scream),
although they will normally just moan and collapse.

Sword of Obedience Locations:

1) Building World 1st time, pinning down Eric Walsh.

2) Building World, at the top of one of the elevators and through
the opposite door from entering. There will be a corridor with
the Spade and a Sword of Obedience at the end.
Depending on whether you pick it up during your 1st or 2nd
visit, there will be different monsters guarding it.

3) Subway World, 2nd time. When you move the train, you will
see it lying at the side of the exit corridor.

4) Prison World, 2nd time. You will receive instructions
detailing a room with a hidden sword. It is under the bed.

5) Outside Room 302. In the back of the artists room. This
Sword is badly placed, as all the major ghosts should be pinned
by now.

The Victim List

I will display the relevant information for each Victim like this:

Victim Number
Victim Name
Murder Method
Theme of Murder
Recommended Strategy
Danger Rating

Victim - 01

Victim Number: 01 (From now on, will be known as Victim-Oldtype)

Victim Name: Jimmy Stone

Description: They look like old, bald men in ragged old clothes.
They are also the first Victim to be seen.

Murder Method: Shot in the head

Theme of Murder: Ten Hearts

Frequency: Common

Speed: Average

Power: Low

Recommended Strategy: Don't bother wasting your time on them, they
are not that dangerous. Just run away.

Danger Rating: Low

Comments: These are the bog standard Victims. I think there are 
more than one of them so don't bother pinning them.

Victim - 02

Victim Number: 02

Victim Name: Bobby Randolph

Description: See "Victim Oldtype"

Murder Method: Strangulation

Theme of Murder: Ten Hearts

Victim - 03

Victim Number: 03

Victim Name: Sein Martin 

Description: "Victim-Oldtype"

Murder Method: Strangulation

Theme of Murder: Ten Hearts

Victim - 04

Victim Number: 04

Victim Name: Steve Garland

Description: Steve is the middle-aged ghost wearing the blue 
dungarees only done up with one strap. He also carries round
a trowel.

Murder Method: Shot with a Sub-Machine gun

Theme of Murder: Ten Hearts

Frequency: Average

Speed: Fairly Slow

Power: Average

Recommended Strategy: Steve is the only common Victim I would
recommend you even consider pinning. He can give out a nasty
bit of damage should he whack you with his trowel. Steve is
a bit on the slow side so either run away or continue to
batter him with the Rusty Axe then pin him.

Danger Rating: Average

Comments: Steve used to own the Pet shop seen in the building
world though strangely, he never haunts this room. You will
however see MANY other Victims in there on the second run 

Victim - 05

Victim Number: 05

Victim Name: Rick Albert

Murder Method: Bludgeoning with a Golf Club

Theme of Murder: Ten Hearts

Frequency: Never

Victim - 06

Victim Number: 06

Victim Name: George Rosten

Murder Method: Bludgoning with an Iron Pipe

Theme of Murder: Ten Hearts

Frequency: Never

Victim - 07

Victim Number: 07

Victim Name: Billy Locaine

Description: Billy is one half of the Victim 07&08 monster.
These are large, cloaked double headed baby monsters with
no legs and big arms.

Murder Method: Blood loss due to being mauled by an Axe

Theme of Murder: Ten Hearts

Frequency: Uncommon

Speed: Fast

Power: Average to High

Recommended Strategy: These monsters can be killed with
enough damage. If they are on their own, then just attack
them with either the Pipe or the Bat or the Axe depending
on what you have. If there is more than one, then pull
out the pistol and keep firing. The bullets will go through
an entire row of these monsters.

Comments: There is quite an interest as to why these Victims
did not become ghosts. Some theorys include:

Konami saw the idea of twin monsters as a good one. (Which
it was)

Konami thought ghost children would be innapropriate

The childrens' bodies were not completely whole

The children were not weighed down with sins

Victim - 08

Victim Number: 08

Victim Name: Miriam locaine

Description: Miriam is the other half of the Victim
07&08 monsters.

Murder Method: Hacked to pieces by the same Axe as Billy

Theme of Murder: Ten Hearts

Frequency: See Victim 07

Comments: If you have played Silent Hill 2, then you may
remember a certain gravestone with the name "Miriam K - 
Traitor" This may well be referring to MIRIAM LoCAne,
though there is no official confirmation of this.

Victim - 09

Victim Number: 09

Victim Name: William Gregory

Murder Method: Stabbed by a Screwdriver

Theme of Murder: Ten Hearts

Frequency: Never

Victim - 10

Victim Number: 10

Victim Name: Eric Walsh

Description: Eric is the ghost first seen pinned down in his
home in the Building world. Take the Sword out, it has much
better candidates than Eric. He is recognised by a green
jumper and short hair.

Murder Mthod: Shot in the Head

Theme of Murder: Ten Hearts

Frequency: Average

Speed: Fast

Power: Average

Recommended Strategy: Just run away from him. Run as
fast as you can because he is as fast as you are sometimes.

Comments: Eric is the one of the fastest ghosts in the game.
Luckily, he will not show up quite as often as other

Victim - 11

Victim Number: 11

Victim Name: Walter Sullivan

Description: Walter is the stranger in the trenchcoat
who relentlessly pursues Henry and Eileen. He is not
a ghost like most of the other Victims.

Murder Method: Suicide. Blood loss from severed carotid artery

Theme of Murder: Assumption

Frequency: Rare

Speed: Fast

Power: High

Recommended Strategy: Try and run away. You will only fight
Walter in a few rooms. There is one occasion however when
you should take him out, outside the main building on the Water
Prison. I think he gets in the way too much in this area. (And
it's REALLY creepy hearing his footsteps but not seeing him!!)
 Just equip Eileen with the Night Stick and hack at him with
the Rusty Axe, he will go down soon enough.

Comments: Walter is the main villain of SH 4, and if I may
add, my personal favourite of any game. Walter will be 
equipped with three different combinations of weapons:

Pipe and Pistol
Chainsaw and Pistol (Don't worry, the Chainsaw is not
that dangerous)
Dual Pistols

Victim - 12

Victim Number: 12

Victim Name: Peter Walls

Description: Peter is the teenager wearing the beanie and
sports jacket.

Murder Method: Internal bleeding from being beaten to death

Theme of Murder: Void

Frequency: Average

Speed: Very Fast

Power: Average

Recommended Strategy: RUN RUN RUN. I do believe he is the
fastest ghost but he doesn't show up that often.

Comments: Aside from his speed, Peter is mostly just an 
average ghost, though for some reason, I found him to be
quite annoying. I don't know why.

Victim - 13

Victim Number: 13

Victim Name: Sharon Blake

Description: Sharon flies around in a dress and a hat

Murder Method: Drowned

Theme of Murder: Darkness

Frequency: Uncommon

Speed: Slow

Power: Low

Recommended Strategy: Sharon is the weakest and slowest of
all the Victims. There is no point in fighting her.

Comments: You can laugh all you want at this Victim. She
actually looks quite funny and can't even do anything
to you for laughing.

Victim - 14

Victim Number: 14

Victim Name: Tony Archbolt

Description: Tony is the fairly large Victim wearing brown

Murder Method: Massive internal injury due to being dropped
from a cliff.

Theme of Murder: Gloom

Frequency: Uncommon

Speed: Fast.

Power: Average

Recommended Strategy: Run away very quickly. Thankfully, I do
not believe you will see him in an area where Eileen accompanies

Comments: You can easily recognise Tony because of how twisted
and broken his body looks. He is possibly the fastest, but I
do think he is a little slower than Eric and Peter.

Victim - 15

Victim NUmber: 15

Victim Name: Joseph Schreiber

Description: Joseph is never seen.

Murder Method: Unknown

Theme of Murder: Despair

Frequency: Never

Comments: Joseph is the writer of the scraps of red diary that
yo find in the game. He will help you out towards the end as
well. There is also a rumour that he may be involved with one of
the hauntings.

Victim - 16

Victim Number: 16

Victim Name: Cynthia Velasquez

Description: Cynthia is the red-clothed woman which is first
seen in the Subway World.

Murder Method: Blood loss from many stab wounds

Theme of Murder: Temptation

Frequency: Very common

Speed: Average

Power: Average to High

Recommended Strategy: Wear a Saint Medallion and keep on hitting
her with the Axe or the Spade, whatever takes your preferenece.
Eileen can be a help with the Handbag here. When she falls
down after enough damage then pin her as fast as possible.
Be careful, after falling down, she will often crawl away.

If you choose to let Cynthia wander the game and not pin her
then you will run into some SERIOUS problems later on. Cynthia
shows up in one hell of a lot of rooms during the second half,
most notably in the Subway and Building world. She seems to
end up in rooms with other ghosts a lot of the time too, making
her the most annoying ghost in the game. (If not the most

Comments: Cynthia is one of the characters who Henry felt
slightly more guilty about when he saw her die before his eyes. 
Technically, her occupation is "unknown". Yeah, whatever you
say Konami.

Victim - 17

Victim Number: 17

Victim Name: Jasper Gein

Description: Jasper is the ghost who is still burning up
from being set on fire.

Murder Method: Burning

Theme of Murder: Source

Frequency: Uncommon

Speed: Slow

Power: High

Recommended Strategy: Try to avoid the Candlestick that he will
try to whack you with. Eileen will be a help with the Chain.
Start whacking him with the Axe or the Spade. Also, remember to
wear a Saint Medallion. When he goes down, pin him quickly.
Luckily, Jasper is slow at both moving and attacking.

Jasper is a ghost that you could let wander around if you've
somehow missed most of the swords. He is quite a tough cookie,
but due to the fact that he only shows up now and again, he doesn't
tend to get in the way too much.

Comments: Jasper's stutter really hasn't improved since inhaling all
that smoke. Somebody ought to get him speech therapy really, poor

Victim - 18

Victim Number: 18

Victim Name: Andrew DeSalvo

Description: Andrew is the fat ghost who sings. He is not
seen until quite late on in the game.

Murder Method: Drowning

Theme of Murder: Watchfulness

Frequency: Rarest

Speed: Slow

Power: Very High

Recommended Strategy: Again, a Saint Medallion is a must.
He will dish out some nasty attacks including a barrel roll
which you REALLY want to avoid. This is a perfect example
on what to use a Silver Bullet on. It will knock him straight
on his back, and you really can't resist putting a sword in his
tummy. Keep in mind, you must pin this ghost in order to take
a required item.

After pinning Andrew to get the key from him, you might want
to take the sword out depending on how many you have.
I think he will only show up in one more room later on, but
never the less, he is a fat tub of lard who is better off stuck
like the squealing pig he is.

Comments: Andrew has the most dangerous ghost aura of all the
Victims. Considering he was murdered, he is a very happy
looking ghost. He even sings a nice song.

Victim - 19

Victim Number: 19

Victim Name: Richard Braintree

Description: Richard is the most scary enemy in the game.
You WILL know him when you see him.

Murder Method: Electrocution

Theme of Murder: Chaos

Frequency: VERY rare

Speed; Fast

Power: High

Recommended Strategy: This ******* is MEAN. MAKE SURE
YOU WEAR A SAINT MEDALLION!!!. If you don't, he will teleport
behind you. I highly recommend using the second silver bullet.
If you don't, or you miss, then use his own Revolver against 
him. This happens to be one of the few areas in the game where 
a firearm is more useful. The pipe he wields gets used at 
ridiculous speeds and it can hurt. PIN HIM IMMEADIATLY.

Never let Richard wander around. Ever. He's just too nasty
and he's also far too creepy.

Comments: Is the only ghost who prefers to walk around rather
than float. He met the most grisly end of all the victims,
and seems to be none too happy about it.

Victim 20

Victim Number: 20

Victim Name: Eileen Galvin

Description: The character with the most pathetically
rubbish A.I I have ever seen in a game.

Murder Method: Unsucessful

Theme of Murder: Mother

Victim 21

Victim Number: 21

Victim Name: Henry Townshend

Description: All protagonists have a purpose in life. Henry's
is to spread the words: "What.....the.....hell?"

Murder Method: Unsucessful

Theme of Murder: Wisdom

The Hauntings

The Hauntings are a random occurence that will happen in your
apartment during the second half of the game. They are supposed
to be the ghosts invading your apartment. They are definitley
one of the games scary points.If you step too close to them,
then you will receive damage. There are two methods of
excorcising the hauntings.

The first, involves placing a Holy Candle near the location of
the invading ghost. This is the most effective way of removing
the haunting, all it takes is one candle.

The second is by wearing a Saint Medallion and standing next to
the haunting. I would recommend only doing this if you don't
have a Holy Candle.


Here is a list of all the hauntings in the game:

The clock will start running much too fast.

The windows will start banging open and
closed. (A typical poltergeist-like action)

Your shoes will decide to go for a walk.

Many cracks will appear in your walls.

The tap will start running blood.

The fridge will fill itself with an.....
unpleasent surprise.

The chair shows some blood stains.

The closet contains the shadow of a boy crying.

The peephole will start bleeding. (Try looking
through it when this happens)

The TV turns on by itself.

You will receive an unwelcome visitor through
your wall.

The picture of Silent Hill church will change....

Your phone will talk to you.

Many dolls will appear in the wall above your
chest (This can be avoided by not taking the Shabby
Doll when it is offered to you).

Frequently Asked Questions

Q: How do I pin a Ghost?
A: Keep on attacking a ghost until it falls down to a point
when you can stamp on it. Then, it is ready for pinning.

Q: What do the Saint Medallions do?
A: The Saint Medallions will elimanate the possibilty
of receiving damage from the ghost aura though they can be
used elsewhere in the game.

Q: Why does Eileen suddenly show a load of damage when
Walter turns up?
A: The best explanation I've heard for this happening
is as follows.

Eileen shows more signs of injury after receiving more
damage. The cut-scene that introduces the hostile Walter,
however, requires Eileen to be looking quite healthy.
I have heard, that Konami decided to only make Eileen
show damage after that cutscene, and so, if she has 
already received a large amount of damage, then a huge
amout of visible injury will appear all at once.

This would explain why she only seems to sometimes receive
injury, it all depends on how well you have protected her
until that point.

Conclusion and Thanks

That sums up all you need to know about the Victims. For more
in-depth information try here:

Thanks to GameFaqs and NeoSeeker for hosting the guide.

Thanks to Konami for making another great game.

Thanks to for a source of information.

Thanks to the Silent Hill fans for keeping the series alive.

All monsters and weapons mentioned in this guide are the property
of Konami and their respective copyright holders.

Copyright 2005-2007 Stephen Laird