ZMM MMMM ZMMMMMr WMW MMMMMMZ MMM MMMMMM XMM MMMMMMM MMMM SMMM@MMM MMMM MMM@WMMM MMMMM MM@@MMX MMMMM iMMBWMM M@8MM WMMWWWMB MMBBMr MMMWWWMM 7MMMBMM 0MWWWWWMM MMMM7 MMMWBMM MM@WBW@M MMMMMMMMMMMMMMM MM@B@@MrMMWBWWBWM 0MMMMMMMMMMMMMMMMMMMM MMBWMMWMMMWWWBBBWMMM;XMMM@BWWMMMMB i7MMS MMW@8WWWWWWWWMWWBWWMMMMMBWBMMM M ZMWBW@@WWBMMMMMMMMM@WWBWWWBMMM MMBBBBBWMMM7 MMMMW0W@MMa MMWWB@@MMM MMMWMB MMBWWW0MM rMMMB MMBBWB@BM XMMMMMr MMMMMMMMMMa M@BBWBM0M iMSBMMMMM BMWMMMM0SZMM MBBBWWBBM MMBMMM MWMr MBBBWBWMMM 2MBB@M MMM MBBBBBB0WMM MMBB0M MMM MWBBBBWWB@MMM 7r8MM@WB@M MMM MWMM@BBBWBBMMMMMMMWBBWMM MMX MMMaM@BBBBWBBBBBBWBBWMM 2M MM MMWBBBBBBBBBBBWMMM M MM MM@WWBBBBWMMMMMX M MMMWBBBWWM BM 2MM@BBBWM MMM@BWMMMW MMM@BWMMMS MMMMWWMMMM XMMMMWMMMMZ aMMMMMMMMMM7 SBMMMMMMMMMMMMMM ______ __ / __/ / ___ ____/ /__ _ __ _\ \/ _ Y _ `/ _ / _ \ |/|/ / /___/_//_|_,_/\_,_/\___/__,__/ / /_/ / ___ / __/ _ Y -_) __ __ \__/_//_|__/ __ / // /__ ___/ /__ ____ / / ___ ___ _ / _ / -_) _ / _ `/ -_) _ Y _ Y _ `/ /_//_/\__/\_,_/\_, /\__/_//_|___|_, / /___/ /___/ ps2 guide By Andy At the end theres a key guide. ############################################################################### If u don't like spoilers, don't go reading the endings or final mission part. There will be no second warnings, if u do read it's not my fault. ############################################################################### Table of contents: Introduction Updates Controls Characters Walkthrough -Stage 1a-Westopolis -Stage 2a-Digital Circuit -Stage 2b-Glyphic Canyon -Stage 2c-Lethal Highway -Stage 3a-Cryptic Castle -Stage 3b-Prison Island -Stage 3c-Circus Park -Stage 4a-Central City -Stage 4b-The Doom -Stage 4c-Sky Troops -Stage 4d-Mad Matrix -Stage 4e-Death Ruins -Stage 5a-The ARK -Stage 5b-Air Fleet -Stage 5c-Iron Jungle -Stage 5d-Space Gadget -Stage 5e-Lost Impact -Stage 6a-GUN Fortress -Stage 6b-Black Comet -Stage 6c-Lava Shelter -Stage 6d-Cosmic Fall -Stage 6e-Final Haunt -Final mission Bosses -Black Bull -Lethal Highway -Death Ruins -Heavy Dog -The Doom -Blue Falcon -The ARK -Egg Breaker -Cryptic Castle -Mad Matrix -Iron Jungle Endings Keys Credits ############################################################################### Introduction...............................................................INTD ############################################################################### Shadow the Hedgehog is the new 3D-platformer of SONIC TEAM. The controls are simple, move, jump, attack, nothing too complicated -Left analog stick: Move around. -Right analog stick: Move the camera, although it does not help sometimes, the camera will just stop moving sometimes. -X button: Jump, tap twice to use the homing attack. If you're in a vehicle, X will jump too, if possible. -Square button: Attack, sonic battle style. If you have a gun, are in a vehicle with weapons or in a turret you'll shoot. -Circle button: Rolling dash, Switch guns, Ring dash, use the teleportation on save points or enter vehicles. Just not two things at a time. -Triangle button: Chaos power. If your Dark gauge is full, you will use Chaos Blast, a devastating ball kind attack. If your Hero gauge is full, you'll use Chaos Control, a teleportation move, with which you can move great distances in a small amount of time. While in Chaos Control, you'll always move in the right path, which is very useful. -R2: Let you move horizontally while facing the same direction. You can attack and jump while in this mode. -Triangle Jump: Not a control button, but a very useful move. If there are two walls near, you can double jump on one of them, and then jump to the next one, going forward. is pretty much like any other 3D sonic game, except that now Shadow can use guns vehicles and save points that teleport him. Shadow, after helping Sonic save the world, suffers from amnesia, that's when Black Doom appears before him, and talks about a promise Shadow have done to collect and bring all 7 Chaos Emeralds to him. So then Shadow moves out to find them, what happens next is your choice. Be good, be evil, or just be Shadow, trying to get his memories back. ############################################################################### Walkthrough................................................................WHLT ############################################################################### Ok, here's the important part of the FAQ. I need to give some warnings though. I've completed the game, done all missions and stuff, and well, I found it fairly easy. So, I see no reason to explain all stages step by step. The main point of this walkthrough is to highlight some important points in each stage, some things to avoid and so on. Also, I tell how to complete each objective in the stage, if the objective involve finding X objects, I'll tell their location. If the objective is to kill X aliens or GUN robots, I'll tell how much you should have killed by each save point, so you know when you have to go back. Now, if the objective is to just get to the end of the stage, well there's is nothing more to tell you, just rush to the end, avoiding get killed, simple as that. Now I'll explain how the items: Stage 00XX - Nonnonon -> Name and number of the stage according to this: - - - 4a 5a 6a - - - - - 2a 3a 4b 5b 6b - - - - - - -> 1a 2b 3b 4c 5c 6c - - - - - 2c 3c 4d 5d 6d - - - 4e 5e 6e Description -> Well, uh, the description of the stage maybe, you know, how it looks like. Helping character: The character that helps you, and what he or Shadow says in the Start screen while you highlight the mission. Missions: The explanations are divided in: Neutral -> What to do in the neutral mission, where Shadow plays for himself. Hero -> What to do in the hero mission, where Shadow plays as the savior of humanity. Dark -> What to do in the dark mission, where Shadow plays as the Executioner of the humanity. -In these last items, how to finish the mission can be explained in these ways: - 1st 0/0 2nd 6/6 3rd 2/8 ... -> Save points, with the number of the defeated enemies from the last save point (the first number) and the total (the other one). - 1st: Right after the... 2nd: Just before ... -> Locations of the X objects to find, I usually use the save points as location points, so look out for them. -Just go to the end of the stage. -> Well, self explanatory. Although I do not write in this FAQ, I DO know hot to get through every single step in each stage, so if you have any doubts fell free to email me your question and I'll answer it. Jus t don't email me questions like, "How I get through the stage 3a", I won't answer this, instead, ask me of a certain part and I'll be sure to help. Also don't email me questions which answers are in this walkthrough. I may answer the first time, but if you ask this kind of questions again, I'll just ignore every message from you, so check the FAQ first. Email to [email protected], but be sure to email only useful things as said above. Warnings and explanations finished, let's begin finally. ------------------------------------------------------------------------------- Stage 1a - Westopolis.....................................................STG1a ------------------------------------------------------------------------------- Description - The first stage. Easy and short one. Basically it's a city under attack. Laser beams are falling down, and they cause an explosion, causing damage. And there are many holes, falling will result in death. Why there are holes, I do not know, but there are. Also look out for the burning cars, they explode if damaged. The stage is pretty simple, only one path to take, no troubles to get to the finish. Help Character: Dark - The eye "Destroy the soldiers". Neutral - None "There should be a Chaos Emerald somewhere in this city". Hero - Sonic "Let's show these black creatures that we mean business". Missions: Dark: You have to kill 35 GUN soldiers. The good thing is that the GUN soldiers don't try to kill you, but the aliens still do, so it's the same. 1st:0/0 2nd:10/10 3rd:10/20 4th:6/26 5th:7/33 6th:2/35 Neutral: You have to get to the end of the stage. As simple as that, no need to kill anyone, although the black creatures attacks you, and killing them will rise your Chaos Control bar, which will help you get past the stage faster. Hero: Kill all 45 black creatures, there're pretty much in the open. 1st:0/0 2nd:23/23 3rd:6/29 4th:4/33 5th:9/42 6th:3/45 ------------------------------------------------------------------------------- Stage 2a - Digital circuit................................................STG2a ------------------------------------------------------------------------------- Description - Well, apparently, you are in the computer. How did you get inside? Don't know, but it's pretty simple as Rogue is here too. There are some rails that you roll pretty fast on it. For instance, you start in one of them. There are laser to hurt you, and green blocks that can be destroyed, these will either be a barrier or a platform. Also look for the green tubes and bars that can be used to go up and down. Almost forgot, you can merge with search lights for transport, so do it. Help Character: Dark - Eye "Destroy the core program" Hero - Rogue "Help me find the Chaos emerald" Missions: Dark: You need to destroy the core program that is in the end of the stage. Just shoot the core down with all your fire power, it will be destroyed fast. Hero: The emerald is just before the core program, and so before the end of the stage. It's well noticeable, so you shouldn't have any problem. ------------------------------------------------------------------------------- Stage 2b - Glyphic Canyon.................................................STG2b ------------------------------------------------------------------------------- Description - Waste Land. Pillars collapsing, loops, tornados to catch, green jewels to reawaken the temple, Knuckles and the Eye. That's pretty much what the stage is. Near the tornados, watch out for flying objects, duck as you see them. Help Characters: Dark - Eye "Touch the glimmering jewel, and reawaken our temple" Neutral - None "There's an emerald somewhere in this wasteland". Hero - Knuckles "Get rid of these annoying aliens" Missions: Dark: There are five jewels to find and touch, they are green balls on supports. Every time you touch one, the ground trembles. 1st: Right after the 3rd save, right in front of you. 2nd: In the air steam part, right after the 5th save point, just stay on the last steam until you're high enough. 3rd: Like the first one, but right after the 6th save point. 4th: Right after the 7th save point, in the open. 5th: Right before the 8th save and the end of the stage. Kill all black creatures and use the jump pad to reach it. Neutral: Go to the end of the stage, as simple as that. Hero: Kill all the black creatures. There are 60 in total. 1st:0/0 2nd:15/15 3rd:0/15 4th:10/25 5th:2/27 6th:7/34 7th:10/44 8th:16/60 ------------------------------------------------------------------------------- Stage 2c - Lethal Highway.................................................STG2c ------------------------------------------------------------------------------- Description - Well, you are in a highway (duh!) that's being used as an escape route of one of the black arms tank. There are bombs that explode when you're near by, destroying the road, making you take an alternative path. That's why some times is kind of difficult to follow that damn tank. Help characters: Dark - Eye "Withdraw from the city". Hero - Sonic "Smash their tank". Missions: Dark: Just get to the end of the stage, nothing would be simpler. Hero: Your aim is to shoot the tank down. Grab a gun and run after the tank shooting like crazy. When you run out of ammo, find another gun. The tank's shield will turn green and then disappear after enough damage is taken. Succeeding in the mission will get you to the boss Black Bull. See boss section for information. ------------------------------------------------------------------------------- Stage 3a - Cryptic Castle.................................................STG3a ------------------------------------------------------------------------------- Description - Dr. Eggman's castle. There are ghost haunting the towers, some braziers to light so big gray balls appear and you can jump on them. Also there is the big lanterns defense system, what they do? Who knows, only Dr. Eggman. Amy is also here looking for Cream and Cheese. I got to say, Amy pisses me off. Oh well... Help characters: Dark - Dr. Eggman "Light the fire on the giant lanterns". Hero - Amy (although I don't think she helps at all) "Please, you got to find Cream" Missions: Dark: You got to find the 5 lanterns and light them with the torches. 1st: Right after you find Eggman. In the open. 2nd: Use the balloon after the first lantern. Fall in the middle tower, light the braziers and use the ball to go up. 3rd: After the 5th save, fall on the ball to go up when using the balloon. 4th: In the room full of chaos. 5th: When you light the forth lantern, a new door will open in the room. Go through and use the balloon to light the braziers. Then go ahead grab the flying creature, dodge the horizontal pillars and the other flying creatures to get to the final lantern. Hero: You have to find Cream an Cheese. Cream: After the first save, use the balloon fall anywhere, grind and break one of the walls in the next room. Cheese: In the room full of chaos, there's an altar with green smoke, go there and the wall will move back, revealing Cheese. ------------------------------------------------------------------------------- Stage 3b - Prison Island..................................................STG3b ------------------------------------------------------------------------------- Description - Well, apparently it's a prison on an island (...). There are some cells, fire plants, top secret disks that Charmy is looking for (another one that pisses me off) and some green toxic liquid that you have to use a floating device to go through. Oh yes, there are some cool jump platforms too, they make you go high, way high. Help Characters: Dark - Eye "Annihilate the human army". Neutral - None "I need to find the Chaos Emerald". Hero - Charmy "Let's find those top secret disks". Missions: Dark: Kill 40 GUN soldiers. There are way more than that, so you don't need to kill everyone. 1st:0/0 2nd:5/5 3rd:7/12 4th:6/18 5th:22/40 6th:- 7th:- Neutral: The emerald is a little before the end of the stage, in plain sight. Hero: You got to find all 5 disks. 1st: Right after you find Charmy, in the open. 2nd: After the first fire plant, use the triangle jump to reach it. 3rd: Near the rail with the evil essence, and GUN robots near, there's a jump platform. Use it and go straight forward. 4th: Above the emerald. Use the triangle jump. 5th: In the end of the stage near the last save point. ------------------------------------------------------------------------------- Stage 3c - Circus Park....................................................STG3c ------------------------------------------------------------------------------- Description - Another of Eggman's facilities. Shooting galleries and jackpots are just distractions while you're in the middle of the war between GUN and Eggman's robots. Tails is here, he asks you to collect 400 rings with him, well, at least there are a lot of rings. Just DON'T DIE or you'll lose all oh them, believe me, I know... Help Characters: Dark: Dr. Eggman "Get rid of those GUN soldiers". Neutral: None "The emerald must've fallen somewhere near by". Hero: Tails. Missions: Dark: You need to kill 20 GUN robots. 1st:0/0 2nd:4/4 3rd:6/10 4th:3/13 5th:2/15 6th:5/20 7th:- Neutral: The emerald is in the end of the stage, just rush to it. Hero: You need to collect 400 rings. If you die, you'll have to collect all of them again. If you take damage you'll lose 10 rings, so watch it. In shooting galleries, shoot like crazy, you can win up to 50 rings. When you can reach the jackpot, do it, and you'll win 50 rings. Passing through fire rings will earn you 5 rings, but if you hit it, you'll lose rings so watch it. ------------------------------------------------------------------------------- Stage 4a - Central City...................................................STG4a ------------------------------------------------------------------------------- Description: Another city stage. This one is in a major fix. Small bombs exploding everywhere, massive bombs programmed to explode, green toxic liquid everywhere, GUN mech units and Black arm's giants battling each other while Knuckles try to save the city and the Eye try to destroy it. What a nice place to live. Help Characters: Dark: The Eye "Detonate the massive bomb, before time is out". Hero: Knuckles "We need to find the smaller bombs before time runs out". Missions: For this stage I have not made an walkthrough, as there's a FAQ specially made for it, and I didn't have the patience to write down the locations of 40 small bombs. So if you need a walkthrough, check out Shadow blackHedgehog's FAQ at gamefaqs.com. In a later update I may write the locations here with my own way, but probably not. ------------------------------------------------------------------------------- Stage 4b - The Doom.......................................................STG4b ------------------------------------------------------------------------------- Description: A flashback of Shadow in the ARK with Maria. You can help Maria escape, help the researchers or even take revenge on GUN. As you don't remember a thing, you can make your own memories. Help Characters: Dark: The Eye "Take revenge on the soldiers". Neutral: None "I've gotta help Maria escape". Hero: Maria "Please, rescue the others". Missions: Dark: Kill 50 GUN soldiers. 1st:0/0 2nd:14/14 3rd:5/19 4th:18/37 5th:13/50 6th:- Neutral: Just get to the end of the stage. Hero: There are ten researchers that need help. You need to get a heal unit and throw near them. 1st: Before 1st save point, near the heal unit. 2nd and 3rd: right after the 1st save point, both in the open. 4th: In a hole, near the 2nd save point. 5th: In the room right after the 5th save point. 6th and 7th: After the 3rd save point, keep going up. After all elevators, go forward. Both will be in a hole in the room ahead. 8th: In the room right after the 3rd save. In the open. 9th: In a hole in the room with the 4th save point. 10th: After the 9th researcher, use triangle jump to get to the last one. ------------------------------------------------------------------------------- Stage 4c - Sky Troops.....................................................STG4c ------------------------------------------------------------------------------- Description: Dr. Eggman is pissed now. If the black arms destroy the world, he cannot take over it. So he launches a massive aerial attack on the reawakened flying temple of Black Doom. Nice, an air battle, and Shadow's in the middle of it. No tornados here anymore, but the pillars still fall and there are the green jewels again, but this time they're here to be destroyed. Help Characters: Dark: The Eye "Annihilate the scientist's battleships" Neutral: None "I've got to get on board of the doctor's flagship". Hero: Dr. Eggman "Destroy the alien's power jewels". Missions: Dark: Destroy all 5 of Eggman's ships. You need to use turrets to bring them down. 1st: Right after you find the Eye. 2nd: After the second jewel. Literally in the open. 3rd: Right after the 4th save, through the path going down. 4th: Right after the 3rd ship, follow the path of rings and use the turret. 5th: Right after the 7th save point, use the turrets. Neutral: Get to the end of the stage, evading the fierce battle between the doctor and Doom. Hero: Destroy all 5 jewels. They are green balls on supports. 1st: Right after the 2nd save point - in the open. 2nd: Right after the 3rd save point - in the open, like the last one. 3rd: After the 4th save, go forward and use the speed pad. 4th: Right after the 5th save point - in the open, like the first one. 5th: Right after the 7th save point - use the turrets. ------------------------------------------------------------------------------- Stage 4d - Mad Matrix.....................................................STG4d ------------------------------------------------------------------------------- Description: Another cyberspace stage. But this one is one hell of a maze. Colored sections, terminals that make you float, colored panels, and rails to roll on, lot's of them. If you don't know how to control where you go when on a rail, you better learn or you'll be going in circles. Also, bombs and more bombs are here, and explode with damage. Courtesy f the Black Arms. Help Characters: Dark: The Eye "Detonate all of the bombs". Neutral: None "I need to find the exit from this cyberspace". Hero: Espio "We need to extract data at all four terminals". Missions: Dark: Detonate all 30 bombs, they're all in the colored sections, on the rails. Neutral: Head to the end of the stage. In the multi - colored section, head for the red one. In the room with the floating boxes, follow the ring path to get to the end. Hero: Access all four terminals. These are those lights hat makes you go up. There's one at each colored section. You use the blue one to get to the colored sections. In the end of the green and orange sections, you'll find one terminal. The red one is just above the end of the stage. ------------------------------------------------------------------------------- Stage 4e - Death Ruins....................................................STG4e ------------------------------------------------------------------------------- Description: Big opens stage. Either escape from it with the Black Arms, or kill all aliens, either way you'll be using rubber like plants and you'll grind a lot. While grinding you may jump to some platforms, some very hard to get to, but nothing impossible. Help Characters: Dark: The Eye "Get out of the forest". Hero: Rogue "Eliminate the black aliens". Missions: Dark: Just get to end the end of the stage. Hero: You have to kill 50 black aliens. The 4th save is useless for the mission, as it's off the path. 1st:2/2 2nd:4/6 3rd:4/10 5th:10/20 6th:15/35 7th:15/50 ------------------------------------------------------------------------------- Stage 5a - The ARK........................................................STG5a ------------------------------------------------------------------------------- Description: The outside of the ARK, you'll basically fly through all the stage while riding the black volt and shooting like crazy, trying or not to destroy the defense units, while being shot by the turrets. Nice Ride. Help Characters: Dark: The Eye "Destroy the defense systems". Neutral: None "I've got to get to the ARK". Missions: Dark: You have to destroy all 4 four defense units, these are big green objects. 1st: Right beside the 2nd save point. 2nd: Right next to the 5th save point. 3rd: Next to the 7th save point, behind some barriers. 4th: After the third defense unit, you'll enter a round room, there will be the last you, but you have to destroy it while riding the black volt. Neutral: Just need to get to the end of the stage. ------------------------------------------------------------------------------- Stage 5b - Air Fleet......................................................STG5b ------------------------------------------------------------------------------- Description: The president's escaping. Help him by killing the black creatures. Don't bother with him and go get GUN's emerald. Finish him once and for all by destroying that escape pod. The choice is yours. Choose wisely. Help Characters: Dark: The Eye "Destroy that human leader's escape pod". Neutral: None "GUN has one of the emeralds". Hero: Tails "We need to stop the blow of the black arms". Missions: Dark: You have to destroy the escape pod. Grab a gun, run after it and shoot like crazy. Every time it's possible to use turrets, use them. Neutral: Just get to the end of the stage. Hero: Kill 35 aliens. 1st:6/6 2nd:13/19 3rd:1/20 4th:3/23 5th:6/29 6th:0/29 7th:3/32 8th:3/35 ------------------------------------------------------------------------------- Stage 5c - Iron Jungle....................................................STG5c ------------------------------------------------------------------------------- Description: Eggman's escaping through a big iron facility. Run him down with Omega's help. Don't bother and just go to the exit. Help him by destroying GUN's robots. Again the choice is yours. Pretty much like Air Fleet stage. Help Characters: Dark: Dr. Eggman "Take out those GUN pursuers". Neutral: None "I need to hurry to the doctor's base". Hero: Omega "Destroy Eggman's airship". Missions: Dark: Kill 28 GUN soldiers. 1st:0/0 2nd:5/5 3rd:4/9 4th:5/14 5th:2/16 6th:0/16 7th:7/23 8th:5/28 Neutral: Just get to the end of the stage. Hero: chase the egg balloon and shoot it down with the homing missiles. When you can, use the turret. ------------------------------------------------------------------------------- Stage 5d - Space Gadget...................................................STG5d ------------------------------------------------------------------------------- Description: Another stage in the outside perimeter of the ARK, although this time you don't get to ride the black volt all the time. There are a lot of gravity change devices and even more defense units. There are 2 paths, one for the Hero mission and the other for the Dark one. Help Characters: Dark: The Eye "Destroy all defense systems". Neutral: None "There's an emerald somewhere aboard the ARK". Hero: None "There's an emerald somewhere aboard the ARK". Missions: Dark: Destroy all 6 defense units. 1st: Right after the first save point. 2nd: After you destroy the first one, continue until you get to a place with a lot of dash pads. The defense unit is just ahead. 3rd: After the second defense unit, fall where the barriers were and get to the save point (it's the 6th). The defense unit is ahead. 4th: Keep going form the last one. It's very close and very visible. 5th: In the room after the 7th save point. 6th: Right after the 8th save point, behind some barriers. Neutral: Get to the emerald at the end of the stage. Wait for the hero mission to fail to get it. Hero: Get to the end of the stage before 5 minutes. ------------------------------------------------------------------------------- Stage 5e - Lost Impact....................................................STG5e ------------------------------------------------------------------------------- Description: Really huge stage, inside the ARK, in another flashback. Maria's with you again. This time she asks you to kill all 35 artificial chaos. Do this or rush to the end to check Dr. Gerald Robotinik. Help Characters: Neutral: None "I'm worried about the professor's safety". Hero: Maria "Stop the experimental monsters". Missions: Neutral: Just get to the end of the stage. Hero: Again I didn't had the time to write down the location of the 35 artificial chaos, and since there's a especially made FAQ for this mission, just check it out. The artificial chaos FAQ is at gamefaqs.com by ValeriePF. ------------------------------------------------------------------------------- Stage 6a - GUN Fortress...................................................STG6a ------------------------------------------------------------------------------- Description: Another stage in a GUN facility. Huge one, with cores to destroy or an emerald to protect. As Rogue's a special government agent, she's here too. Look out for the lock on turrets, no matter what mission you take, they'll try to bring you down. Help Characters: Dark: The Eye "Destroy the Core of this base". Hero: Rogue "Protect the Chaos Emerald". Missions: Dark: You have to destroy 3 cores in the base, they're well guarded by mech units and big foots". 1st: Right after the 2nd save. Kill all GUN robots, then use the turret to destroy the core. 2nd: After the 4th save, go through the bottom path. Same strategy to destroy it. 3rd: After the 6th save point, go through the lock on zone. ------------------------------------------------------------------------------- Stage 6b - Black Comet....................................................STG6b ------------------------------------------------------------------------------- Description: The base of the Black Arms, with tentacles, huge blocks that you need to move with the vacuum like alien weapon, and a lot of purple deadly fluid. Be prepared to hover a lot. Knuckles and GUN soldiers are here too. Will you help them or finish them off? Help Characters: Dark: The Eye "Annihilate the human weapons". Hero: Knuckles "We've got to get through to the center of the comet". Missions: Dark: Kill 50 GUN soldiers. 1st:0/0 2nd:6/6 3rd:3/9 4th:1/10 5th:10/20 6th:14/34 7th:10/44 8th:6/50 Hero: Rush to the end of the stage. ------------------------------------------------------------------------------- Stage 6c - Lava Shelter...................................................STG6c ------------------------------------------------------------------------------- Description: Dr. Eggman's last shelter, with a lot of, uh, lava. Omega's here too, trying to bring his maker down. Two paths in this stage, either rush to where Eggman is or fill the place with lava. 2 paths. 2 helpers. 2 endings. Help Characters: Dark: Dr. Eggman "Activate the volcanic defense systems". Hero: Omega "Head to the center of the base". Missions: Dark: Activate all 5 defense systems by damaging them. 1st: Where you first find Eggman, right after the first save. 2nd: Right after the horizontal bars part, in the room with the 3rd save point. 3rd: Right after the 4th save, in the same room. 4th: After the 3rd defense system, take the left. Get past the 5th save point and keep going forward. The 4th defense is right ahead. 5th: After the last one, keep going up in the same room. At the top will be the room with the last defense system. Hero: Just get to the end of the stage, don't activate the defense systems or you won't be able to go through the right path. ------------------------------------------------------------------------------- Stage 6d - Cosmic Fall....................................................STG6d ------------------------------------------------------------------------------- Description: ARK is falling apart, and you're right outside it. Rush to the emerald before the Black Arms attack, or help Victor get to the computer room. Either way you have 15 minutes. Watch out for the moving platforms. Help Characters: Dark: The Eye "Find the Chaos Emerald". Hero: Victor "Find the computer room". Missions: Dark: Just before the end of the stage is the emerald, pretty visible, so grab it. Hero: Get to the end of the stage, don't grab the emerald. ------------------------------------------------------------------------------- Stage 6e - Final Haunt....................................................STG6e ------------------------------------------------------------------------------- Description: Another stage in the black comet. Pretty much like the Black Comet stage, but this time Sonic is here to help and there aren't GUN soldiers. Turn on the shield's for Doom, or go fight him. Help Character: Dark: The Eye "Activate the shields and defend our comet". Hero: Sonic "The big boss is inside". Missions: Dark: You need to activate all 4 shields, just shoot them and the will be activated. Each one you activate will open a new path. 1st: Right after you find the Eye for the first time. 2nd: Right after the 4th save point. In the same room. 3rd: Right after the 5th save point. 4th: Right next to the 8th save point, right before the end of the stage. Hero: Get to the end of the stage. Don't activate the shield or you'll lose your path. It'll actually only take you longer, but it's something that's easily avoided. ############################################################################### Bosses.....................................................................BOSS ############################################################################### This section still needs actualization, as it don't have the last bosses, but it'll be complete in the next version, I hope. ------------------------------------------------------------------------------- Black Bull.................................................................BULL ------------------------------------------------------------------------------- The first boss in the game if you're in the hero path. He appears in Lethal highway and in Death Ruins. He's a big, big flying, one eyed monster. Why bull? No idea. ******************************************************************************* Lethal Highway.............................................................LTLH ******************************************************************************* He's in the city and likes to fly around the block. With him are a few ground aliens and those flying aliens he releases. Attacks: -Shoots a fireball in your direction, easily avoided if you're not too close to him. -Shoots a fire wave. After he takes half bar damage he'll shoot more than one consecutively, so keep jumping over them. -Release some flying creatures. Weak Spot: His big green eye. How to defeat: Either use your homing attack on the flying creatures he releases to get to his eye and keep damaging him, or grab a gun from one of the ground aliens, and shoot his eye. If you shoot him, he will escape right away if he's not attacking, so don't waste ammo if he's not looking at you. If you get a gun, use the Chaos Control when you can, and everything will star moving slowly but you and your bullets, so you can keep firing at him. ******************************************************************************* Death Ruins................................................................DTHR ******************************************************************************* Black Bull is in the middle of the platform with rails to grind all over him and jump pads to get to the rails. Attacks: -Shoots a fireball at you if you're on the ground level. -Shoots fire waves consecutively if you're on the rail. Weak Spot: His eye. How to defeat: Get a gun, use the jump pad and grind. When you get as near as possible to the black bull, jump and keep shooting. Shadow will hover while shooting, so you can finish black bull doing this only one time. If he start to shoot the fire waves, dodge them first, then start the shooting. ------------------------------------------------------------------------------- Heavy Dog..................................................................HVYD ------------------------------------------------------------------------------- A GUN bigger robot. Round and equipped with homing missiles and mines. Hover above the ground. ******************************************************************************* The Doom...................................................................DOOM ******************************************************************************* You'll find Heavy Dog here, with four platforms to climb to so you can attack him. The Eye will help you here. Attacks: -Particle beam cannon, a 360 degree attack that has a limited but long range. Needs charging and heavy dog cannot move while using it. -Shoots homing missiles at you. -Leaves mines in the air. Weak Spot: Upper section. How to defeat: Go up on one of the platforms, use your homing attack on him. While you're attacking, he'll drop some homing missile weapon, grab it and use it against him. ------------------------------------------------------------------------------- Blue Falcon................................................................BLFC ------------------------------------------------------------------------------- A blue and orange GUN robot, like heavy dog, but can fly. Also have the homing missile weapons, but not the mines. ******************************************************************************* The ARK....................................................................TARK ******************************************************************************* You're in a two store platform, with jump pads to get to the upper section, and Blue falcon flying around it. The Eye will help you here. Attacks: -Particle beam cannon, a 360 degree attack that has a limited but long range. Needs charging and blue falcon cannot move while using it. -Shoots homing missiles at you. Weak Spot: Upper section. How to defeat: Use the jump pad and go up. Keep using your homing attacks on him. Eventually he'll drop the homing missile weapon, grab it and use it. When he uses the particle beam cannon, go to the other side of the platform. ------------------------------------------------------------------------------- Egg Breaker................................................................EGGB ------------------------------------------------------------------------------- A big, pointed nose, Eggman's robot with a spiked club in his right hand. Appears three times. ******************************************************************************* Cryptic Castle.............................................................CRCT ******************************************************************************* Even if you help Eggman in this stage, you'll have to battle him here, with Amy "helping" you. Attacks: -Lights Out attack, he dashes at you, jump, then fall hitting his club on the ground, causing a shockwave. -If you're far from him, he'll throw his club at you, causing a shockwave as it hits the ground. -Spins around, walking in your direction. Weak Spot: Cockpit. How to defeat: Grab a weapon, go near him and start shooting. When he does the Lights Out attack, jump away, and then continue shooting. ******************************************************************************* Mad Matrix.................................................................MMTX ******************************************************************************* This time you're on a platform with floating boxes above you. On the floating boxes are Eggman's robots with pistols, on the ground they have bazookas, these are a pain. Espio is here to help you. Attacks: -Lights Out attack, he dashes at you, jump, then fall hitting his club on the ground, causing a shockwave. -Creates 8 clubs copies around him, and then thrown them away. "You know what they say, the more the merrier". -If you're far from him, he'll throw his club at you, causing a shockwave as it hits the ground. Weak Spot: Cockpit. How to defeat: Grab a weapon and shoot him. Jump away when he uses the lights out attack. If he throws the copies, stand between any two to dodge. If you need room to breath, or want a pistol, go up using the red jump pads and grab the green bar ascending. ******************************************************************************* Iron Jungle................................................................IRJG ******************************************************************************* Eggman's machine is on a platform now. In the ground you find all his robots, including the shadow androids. You'll also find two turrets and two rockets. Omega will help you here. Attacks: -Laser beam from his eyes, one form each eye. -Lights Out attack when he is on the ground, he dashes at you, jump, and then fall hitting his club on the ground, causing a shockwave. -If you're very far from him, while he's on the ground, he'll throw his club at you, causing a shockwave as it hits the ground. Weak Spot: Cockpit. How to defeat: I consider this one as the easiest boss in the game. Enter the turret and shoot him. He'll come down after half bar damage taken. Continue shooting him with the turret. If he destroys the turret you're on, either grab the turret's weapon, or go to the other one. I managed to defeat him in 12,70 seconds, so it should be pretty simple. ############################################################################### Credits....................................................................CRDT ############################################################################### Me Sega Team - for this game. My parents - For buying my ps2 and paying the electricity bill. My friend Oscar- for helping me make this guide Anyone that deserves credit and I haven't write here. copyright 2006 Andy yu know the copyright crap =-SHADOW THE HEDGEHOG=- -------------- Hidden Key Location Guide =Westopolis=- -------------- -Key 1: The section where you first run into the poisonous red plants will bring you to a path with a hole on either side, three Black Arms creatures and a zip pad that will shoot you off to the second checkpoint. Jump across the hole on the left for an extra life. Across the hole on the right is the key. -Key 2: After the second checkpoint, laser blasts will knock down a couple walkways so they sit at a slant. Run up the second one up against the right wall and there's a pulley at the end of it. Grab hold to pull yourself up and the key is sitting right in front of you. -Key 3: Drop down and use the zip pad to shoot yourself back down to the street. Jump towards the right wall before the slope goes down and use your homing attack on the two GUN drones floating there. The key's on the second platform. Move fast though or a laser blast will take out the first platform. -Key 4: Right after the third key is checkpoint number three. Directly to the left of this is a gate that you can roll right under. You should already see the dumpster ahead of you sparkling. Destroy it to find the key. -Key 5: Right behind the goal ring is a zip pad that will throw you into another fall through some buildings like the start at the level. Immediately move yourself in the lower left corner. Be very careful of the helicoptor as the blades will hurt you. This may take a couple trips down to get without the helicoptor getting in the way. It's easiest to move to the left then move down and around the helicoptor at the last second. If you miss, just use the last checkpoint to warp back to the fifth one. Door location: After the third checkpoint you'll run through town, pass a couple buses and eventually run through a loop. The zip pad right after the loop will shoot you onto the fourth checkpoint. The door is just to the right. Behind the door: A rapid fire gun with 20 shots and an armored car. 3.2) -=Stage 2 levels=- -------------- 3.2.a) -=Digital Circuit=- -------------- -Key 1: After the second checkpoint you'll slide down some green poles and make your way to a hyperspeed section. Hold right immediately after the first firewall on the right side and you'll turn onto a path with they key on it. -Key 2: After the hyperspeed section, you'll be shot up to a platform with three GUN drones. The key is in plain sight right under them. There's even a "?" icon next to it to make it easier to find. -Key 3: After the fourth checkpoint is a set of horizontal poles that move upwards. Grab a hold of the left side of the bar farthest to the right and ride it up. -Key 4: Past the fifth checkpoint is a series of spotlights to ride on that will take you to different platforms. The third platform (which will have two GUN drones instead of one like the previous two) has a key on it. Simply let the spotlight take you to it. -Key 5: Passing the Chaos Emerald goal ring and taking the warp portal above it will lead you to the final checkpoint. Foreward from that will be a spotlight. Use it to travel up, hold up and use your homing attack to make it to the far green platform. A bridge of green squares will make a bridge in front of you, leading to the key. Door location: To the left of the fourth checkpoint. Behind the door: A warp portal that takes you to a platform near the next hyperspeed section. It lets you enter another section of it with some rings and items. 3.2.b) -=Glyphic Canyon=- -------------- -Key 1: Right after you run into Knuckles you'll reach a wide open space with some Black Arms and a staircase behind them. Run to the right of the staircase and the key will be behind a small pilliar sticking out of the ground. -Key 2: Go up the staircase and have the zip pad shoot you off to the next part. Run towards the "?" icon and jump up to the platform. It's just low enough that you can grab onto it and pull yourself up. The key's resting on the ledge. -Key 3: Continue on until you reach the third checkpoint. In front of you is a small staircase with a door directly after it. To either side of this staircase is a fence you can smash with your homing attack. Smash the left fence to find a key behind it. -Key 4: Not for quite a while more in the level. Make your way all the way to the sixth checkpoint. Run foreward and hit the springs, move move yourself backwards towards the camera. You'll land on a green platform with the key in the middle. -Key 5: At the very end of the level, after the last (I believe it's the third) tornado ride. You'll be thrown into an area with a lot of Black Arms creatures and a staircase in front of you leading to the goal ring. The key's to the left of the staircase. Door location: Right after the fifth checkpoint. Jump or light dash across the platforms in front of you and keep running straight. You should run right into it. Behind the door: You'll run into a Black Hawk, one of the flying Black Arms creatures. Defeat it and climb aboard for a ride to the sixth checkpoint complete with some ring boxes and a flame shield. 3.2.c) -=Lethal Highway=- -------------- -Key 1: Soon after you run into the tank for the first time, part of the road will collapse in front of you. Instead of dropping down, look to your right and you'll notice a speed pad in front of a small ramp. Use this to shoot yourself across the gap. You'll run into the key next to a "?" icon to the right side. -Key 2: After the second checkpoint you'll go inside a tunnel that turns to the left. To the left of this room is a wall with sandbags stacked up on it. Raise your red gauge by smashing everything and defeating GUN soldiers and use Chaos Blast near this wall. A key's right behind it. -Key 3: Right after that room, you'll run back outside, see a piece of the road fall right in front of you, and watch the tank make a pass through the area. Jump on top of the road that fell, go left, then backwards. They'll be a small section of road with a red flaming car at the end. Destroy the car to find a key inside. -Key 4: Long after the third checkpoint, the road will explode and collapse twice. Drop down where the second explosion happened and go backwards as far as you can. There's a Black Arms cage way out there with a key in it. Just defeat the guards that appear. -Key 5: Soon after the final checkpoint you'll take a rocket up to a path with a rail on it. After you get off the rail, run backwards on the road to find a flaming yellow car at the end of the path. Destroy the car and find the key. Door location: A bit after the second checkpoint. After the part where the road falls in front of you and the tank flies by you'll go inside a tunnel that turns to the right. The door's on the right side of the room. Behind the door: Two of those huge whie gun turrets the GUN mechs drop in later levels. This should be just enough to destroy the tank early on in the level. 3.3) -=Stage 3 levels=- -------------- 3.3.a) -=Cryptic Castle=- -------------- -Key 1: Past the checkpoint you'll ride a balloon to the first platform that you'll need to use the flames to light the torches. There's a rail on that platform. Grind up the rail and go around the left side of the castle pilliar. -Key 2: After checkpoint five, use the slime trail to make your way to the next platform. Then go backwards into the castle. At the end of the path is a Black Arms protected cage with a key inside. -Key 3: After passing the area with the key door, you'll be inside a section of the castle with a series of walls you need to break to continue. After the first wall, you'll be in a room with some barrels and a couple of wooden cabnits. Smash the cabnit on the right side to see a breakable wall behind it. Smash through the wall and collect your key. -Key 4: Light the lantern in the room with all the Chao in it to open up a path to the left. Go through and reach the section with the Black Hawk. Defeat it and take a ride. The key will be under the seventh horizontal pilliar on the right side. -Key 5: Make your way back to the sixth checkpoint and go the route you'd take for the normal mission. At the three rail line up before the goal ring where the skeleton chases you, when the camera switches in front of you, jump onto the left rail. They key's near the end. Door location: After the fifth checkopoint is a trail of slime. Use it to get to the next platform, then take a ride on the balloon. You should see one of those floating balls that when hit, will bounce you up to one of the lanterns used in the dark mission. Run past that and bounce on the next ball to find yourself in front of the door. Behind the door: Slight shortcut through the part of the castle with all the breakable walls. Includes a bunch of rings and an electric shield. 3.3.b) -=Prison Island=- -------------- -Key 1: Right after the first top secret disc is a "?" icon telling you about the panel you can jump on to spring yourself foreward. Jump over the panel instead and break the wooden crate. Collect the key inside. -Key 2: Continue foreward and jump on one of the Air Saucers to start surfing down the green slime. Watch out on the left side because partway down they'll be a panel you can surf onto. Get onto it and jump to spring yourself up onto a platform full of Black Arms. Destroy them all to open up a cage on the same platform holding a key. -Key 3: Run past the third checkpoint and you'll reach an area with a right turn with jail cells to the left, followed by a left turn with jail cells on the right. You'll know it's the right place because it should be the first section of this level you run into the giant worms. There should even be a "?" icon nearby. Go to the left turn and look to the left. There will be a small room inside of the wall with a wooden crate in it. Smash the crate and find the key inside. -Key 4: Another platform surfing section after the forth checkpoint will bring you down a slope to see a large section to the right with some GUN mechs on it. Get onto the platform and make your way to the far right side. In the corner is a wooden and a metal crate, but just in front of it is a giant slab on the ground. Press X in front of the slab to flip it over, revealing a key below it. -Key 5: Triangle jump above the goal ring to move past it and to the sixth checkpoint. Another surfing section is up ahead. Make your way down the steep slope avoiding all the junk in the way. At the end of it is a platform extending out of the middle. Surf down the slime to the right of this platform and grind down the rail. Use the platform's double jump at the end of the rail to grab the key floating there. Door location: Continue from the third checkpoint and you'll wind your way around some prison cells (the same cells that the third key is around). Right after the prison cells is a panel on the ground to boost yourself up to the next section. Behind the panel on the wall is the door. It's right in front of you, you'd almost have to be blind to miss it. Behind the door: Two tank turrets. The explosion radius of these things when you shoot something is enormous. 3.3.c) -=Circus Park=- -------------- -Key 1: Right in front of the second checkpoint is a path that branches off to the left and the right. Jump between them off the platform and use your homing attack on the blue ball in the middle. It will bounce you up and into the key. -Key 2: Behind the third checkpoint. Grab it and go backwards as far as you can on the platform below it. There's a key in the Eggman crate. -Key 3: Right after the fifth checkpoint is a rope you grind down that leads to a platform with a rocket on the top section and two GUN drones down below. Behind the drones on the far end of the platform is a key. -Key 4: After taking the rocket and parachuting down, you'll wind up in front of another triangle jump section. Drop down and look behind you to see a series of barrels to jump across with a key on top of the last one. -Key 5: After the circus tent you'll end up at a zip line ride. Get on and hold left and you'll eventually run into the key. Door location: After the fourth checkpoint there's a triangle jump section. Jump to the end to find the door in front of you. Behind the door: Another shooting gallery. Good if you're really bad at collecting rings but you should have no problem getting 400 without this thing. 3.4) -=Stage 4 levels=- -------------- 3.4.a) -=Central City=- -------------- -Key 1: Go right at the start of the level. Pick up the bomb in front of you and throw it foreward into the wall. Hit the springs that appear there, go up, and hit the first checkpoint. Detonate the first big bomb there and go up the platform and tilts over. In the section right before the area you triangle jump across, a helicoptor will come down. Grab a hold of it and have it lift you onto the roof. Destroy the two Black Arms soldiers that appear on the roof and collect the key in the cage. -Key 2: To the left of the third checkpoint is a big wall of sandbags with a "?" icon next to it. Build up your dark gauge (destroying the GUN mechs around the large bomb nearby should be enough) and use Chaos Blast near the wall to destroy it. There's a key behind the wall. -Key 3: Destroy the wall next to the fourth large bomb and climb up the pole to reach the fourth checkpoint. Destroy the Black Arms in the area (there should be a soldier, a giant, and two Black Hawks) and a cage will open up with a spring. The spring will launch you up onto a platform which you can use to jump to another platform on the other side of the street with a key on this. Two notes for this key - 1: If you're using the turret to take out the Black Arms, be careful not to destroy the platforms on the side of the buildings. 2: If you're lucky, you can use your homing attack off of the Black Arms to climb your way up to the key without having to unlock the spring. -Key 4: Destroying the two GUN mechs around the final large bomb will not only open the cage holding the bomb, but open a cage near it next to the building with a key in it. Just go to the building right of the bomb and turn around. -Key 5: Follow the road, passing the final checkpoint just a bit, and keep your eyes open on the left wall. One of the buildings will sparkle a bit. Shoot it with a rocket launcher (take one from a GUN mech earlier on in the level, there's some near the third large bomb that have the weapon) and collect the key behind the wall. Note, Chaos Blast will NOT work on this wall. Door location: Moving foreward from checkpoint three will bring you through a tunnel and into an ooze filled street that you need a car to get through. The door's right across the street to the left a bit. Behind the door: An Air Saucer. Not very useful from what I've seen. 3.4.b) -=The Doom=- -------------- -Key 1: Near the very start of the level. Run into the second room and trigger the elevator in it. Ride it to the top and wait for it to lower so you can hop on the top of it. The key should be hovering above the platform next to the elevator. -Key 2: Keep going until you reach the room with a huge slope. It's the room that starts off with a big slab on the floor and a GUN mech right behind it. Run about halfway up the slope and rev up a spindash. Jump when you get about three-forths up the slope and you should fly up into the air. Right above the middle of the room are two platforms: One has an extra life, the other has a key. -Key 3: In the same room there should be a bomb regenerator at the end. Normally you'd throw a bomb at the wall ahead of you to the left of this thing, but turn to your right and you should see another cracked wall. Throw the bomb at it, the third key's just inside. -Key 4: A few rooms ahead is a three way split room. There will be a fan blowing on the right side of the split and a dead end with a couple GUN soldiers and crates in it. Jump on the pilliar in the left corner and turn around. You should see a pulley that you can jump onto. Have it pull you up and jump off onto the platform with an extra life on it. Turn towards the fan and there should be the key floating right above it. -Key 5: A few more rooms ahead and you should be in an area with a cage in the middle that has a single ring in it. Use the elevators to get to the top of the room and keep moving foreward through the rooms. You'll eventually reach a room where GUN soldiers burst out of the walls. In the far right corner of this room are some GUN crates stacked up. Jump on top of these and you can reach a platform above. Look towards the wall to see more GUN crates stacked up against it. Smash them and collect the last key behind the wall. Door location: The first three way room in the level. In front of the unlocked door right before the holes in the wall that the GUN soldiers come out of should be a pulley to the left. Use it to bring yourself up to a platform with the key door. Behind the door: A switch that will open the cage containing a single ring. Steping on this open cage will trigger the platform next to it to move outside. Ride on it and follow the path for a huge shortcut to the end of the level. This shortcut should get you an easy A on the normal mission. NOTE: You can also trigger the switch without opening the cage by using your punch, punch, kick combo right next to it. And if you really want the ring inside, suck it up with the Egg Vacuum. 3.4.c) -=Sky Troops=- -------------- -Key 1: After the tail of rings used for the light speed dash, you'll find the GUN jump mech and hop up some platforms that will eventually lead to a large slope with some pilliars rolling down it. Before going up the slope, stand in front of it and look to your left. The key's right behind the doorway you ran through. -Key 2: Right after the third checkpoint, make your way past the room with the second crystal and through the loop until you hit the zip pad that brings you to the next section. Run up the staircase leading to the open area and look to your left. -Key 3: Soon after the fourth checkpoint, the path will branch off into two paths. Run down the right side until the slope stops. The first Black Arms creature should actually be staring right at the key. It's in plain sight to the left on the wooden platform just before the large mounted cannon. -Key 4: Running foreward some more will get you to a section that will have two zip pads and a switch next to them. The switch triggers a trail of rings that leads to a zip ring that will push you onto a platform with a mounted cannon. The key's sitting right next to the cannon on the right side, again in plain sight. -Key 5: After checkpoint six, you'll take a ride on a Black Hawk. About midway through the ride you'll fly through a giant tunnel. Jump off here and make your way to the end of the tunnel back where the weather's sunny again. There's two platforms under you just out of sight, so be careful when you jump down to land on them. One platform has a rocket to take you to the final area. The platform in back of it has the final key. Door location: Right in front of you after checkpoint six. Behind the door: Another Black Hawk that will take you to the end of the level slightly faster. 3.4.d) -=Mad Matrix=- -------------- -Key 1: There's a blue platform between the blue and green terminals that has a key on it. Take the right path when you first get to the section that splits the level up. -Key 2: In the yellow terminal. There's a section with a color puzzle wrapped around a square platform. Solve the puzzle and move to the left side of the puzzle. When it raises, it will pass a key. -Key 3: In the green terminal. After checkpoint five you'll go through a couple moving platform sections. At one point there will be a color puzzle with two panels vertically stacked, a red one and a green one. The key is directly behind these panels. Move fast to get it. -Key 4: In the red terminal. Right in front of the first color puzzle, there's two platforms on the left and right sides and a key between them. Jump onto one of these platforms and wait for a purple cube to float by and under the key. -Key 5: Way past the goal ring floating out in the middle of nowhere. Just keep going straight towards the purple cube in the distance. Door location: On a platform directly in the middle of the four terminals. Navagate through the hyperspeeds paths until you find it. Behind the door: An alternate path to the red terminal. Yup. That's it. No special items, weapons or anything along the way. This is just about the most useless door in the game. 3.4.e) -=Death Ruins=- -------------- -Key 1: The first pulley will take you to a platform with two GUN soldiers, two Black Arms soldiers, and a spring which will bounce you into some elastic substance that will shoot you off to the second checkpoint. When the elastic stretches back, jump to get yourself out of it and onto a platform with a key on it. -Key 2: After the third checkpoint is a rail section that will wrap around a large pilliar with some platforms on it. Get onto the first platform you can. This platform should have three GUN soldiers on it with a GUN cage that has a shield inside. In the far left corner of this platform is a pole below the platform you can slide down onto another small platform with a spring. The spring will take you to a second rail. You can see several gray platforms near the base of the wall that this rail takes you down. It can be hard to find a good section of the rail to jump off to get to one of the platforms on the side of this wall and work your way down, so instead try jumping off the rail early and falling down to one of these gray platforms. One of the lower ones has a key on it. The lowest one will move up when jumped on to get you back up. -Key 3: Checkpoint five will lead you up a small water section. After getting up that you'll be on a path with a cage blocking the left side. The right side has a small hole in the ground with a red slime path starting point and a spring behind it. Just to the right of this is a wall you can destroy to reveal a small ledge with a key on it. -Key 4:After checkpoint six, you'll find a red slime path to the right. Ride on it to wind up in a room with a triangle jump section in front of you. The trick to this key is getting high enough up the wall to get the key. Jump on top of the wooden gun crate and start your triangle jump by jumping onto the wall from here. This should give you enough height to grab the key near the end of the hallway. -Key 5: Past this key is a door that will lead you to a room with a vertical pole. Slide down the pole and get into the next room. There should be a Black Arms Cage and a large platform in front of you. To either side of the large platform is a small path with a Black Arms soldier and a breakable wall at the end of it. Break the wall and peak around the corner to see a key behind a small waterfall. Door location: After the third checkpoint, make your way down the rail until you pass a small group of GUN drones. There's a couple platforms off to the right you can jump down to. One of the platforms has a zip pad that will throw you over to a platform with the fourth checkpoint and the door. Behind the door: A room with a few rails, some extra lives and some rings. Grind down the rails and use your homing attack to get the item boxes floating off away from the rails. The end of the path has a warp portal that will take you back above the key door. 3.5) -=Stage 5 levels=- -------------- 3.5.a) -=The Ark=- ------------- -Key 1: Right behind you from the start. How 'bout that? I'm sure you knew at least one level would pull this trick on you. -Key 2: After the third checkpoint, you'll fly down through part of the ARK, then wind up near a series of platforms with giant defense turrets on them. Jump down onto the platforms and make your way down them. The second to lowest platform has two lines of rings under it and a key at the end of the ring lines hiding under the third platform. -Key 3: After the fourth checkpoint you'll fly through a small tunnel with flashing yellow lights running through it. After getting out of the tunnel, watch the lower part of the screen very carefully and you'll make out a platform in the distance. Wait until you're close to the wall and jump off the Black Hawk to land on the platform. There's two gun crates and a key on it. -Key 4: After the fifth checkpoint, fly foreward until you see a platform with a tunnel below you. Jump onto the top of the tunnel and drop down to get inside it. The key's at the close end of the tunnel. -Key 5: Past the goal ring, just run down the tunnel. Door location: Right after the sixth checkpoint is a ton of defensive units. Fly through those and jump down onto the platform after them. The door's at the end of the platform. Behind the door: Three extra lives. 3.5.b) -=Air Fleet=- -------------- Key 1: First triangle jump oppertunity. Avoid the lasers and get to the door at the end to find the key behind it. Key 2: When you reach the section that splits the path up into two ways, take the right path. Keep an eye out for a large brown container with a wooden crate on top of it. The crate has a key inside. Key 3: Soon after the first outside section of the level, you'll wind up in a huge circular room. Go to the right side of the room and travel up the red slime. Move around the walkway to find the key between two roadblocks. Key 4: Another fork in the road after the fourth checkpoint. Go right again. You'll soon find a gun turret. The key's in a crate to the left of it. Key 5: After the seventh checkpoint, you'll find another large circular room. Go left and up the red slime path to get to the walkway. Run around and you'll find the last key between two large brown containers. Door location: Near the start of the level. First pulley you go up will pull you right past it. Behind the door: Now this is a fun one. Behind the door is an Air Saucer. And remember those electrified rails you saw every now and then in the level? This thing can grind on them. You'll start with one in front of you that will bring you to some guns and an extra life. With some careful saucer riding, you can make it to two more electric rails that will both take you to rooms with some extra lives, guns, and a heal unit for the saucer in case you take some damage on the way there. You can actually ride the saucer up until the very end of the level. If you run into any steep slopes, just use the saucer's double jump constantly to get up them. 3.5.c) -=Iron Jungle=- -------------- -Key 1: Right after the third checkpoint is a left turn. Look to the left to see a GUN drone floating in front of a small room. Use your homing attack on the drone to get up into the room and smash the cases on the platform to find a key behind them. -Key 2: After the fourth checkpoint is another one of those rooms you drop into with three Shadow drones in it. Defeating the Shadow drones will raise the platform in the middle up so you can get out. Jump into the room and turn around. There's a door behind you that has some crates and a key behind it. -Key 3: Take the lower route after checkpoint five, grinding down the rail. It will lead you to another checkpoint and drop you into a room with three more Shadow Androids. Turn around and the key's in some red cases behind you. -Key 4: This one takes some backtracking. Use a further checkpoint to get back to checkpoint five, only this time, take the upper route. It will eventually lead you to a checkpoint and a vertical bar you can climb down into a room with a GUN mech in it. Destroying the mech will open the cage to reveal a spring to get out of the room. Right behind the caged spring is a platform just out of view of the camera. Run to the edge and rotate the camera to see the platform and the key. -Key 5: Right next to the goal ring, behind those red barrels on the left. Door location: Right after the second checkpoint when you go through the door and drop into the room with some Eggman robots. Drop into this room and look behind you. Behind the door: Three tank turrets. These things would probably take out Eggman's balloon pretty fast. 3.5.d) -=Space Gadget=- -------------- NOTE: This level seems to be a real odd one for key finding. Note that some of these keys are more difficult to get then most other levels and getting some of them require methods that probably aren't the ones Sonic Team intended. At least it seems that way. -Key 1: After the first checkpoint you'll get to a slope with a gravity switching device at the end. Switch gravity and it will take you down to another slope. Instead of going down, use your spin dash to get speed, then jump across to the platform above. Go down this slope instead to see a key at the end by the speed pads. Be very careful of the speed pads though, because they'll boost you in the opposite direction, away from the key. -Key 2: You should notice this one on top of a platform directly before the second checkpoint. When you hit the checkpoint, turn around. Notice the light sticking out of the side of the platform? You're going to have to bounce off of that. This isn't easy at all and will probably take a few tries to get right. Jump on top of one of the lights on the ground nearby, then jump as high as you can and use your homing attack to dash towards the light on the side of the platform. If you're lucky, you'll bounce up high enough to get onto the platform with the key. If the light breaks and you aren't up there, just jump off the side, lose a life and try again. NOTE: SHADOW JACKY has played through Expert Mode and says the platforms are rearranged in this section of the level, making it much easier to get this key. Unfortunately, he also claims gaining keys won't save while in Expert Mode. I've yet to unlock this, so I can't say for myself. -Key 3: Take the dark path foreward, destroying the second defense unit and dropping down the hole where the panels used to be just before the second checkpoint. Keep moving foreward until you reach the next checkpoint (the sixth one) This is where the level starts to get pretty confusing, especially if you're looking for keys. Make your way into the room with the fourth defense unit (one of the rooms that shoots lasers from three circles on the ground) Make sure the room's right side up and the gravity's normal. If it isn't, there should be a gravity switch somewhere in the room that fixes it. Jump onto the defense panels and look at the wall behind the defense unit. A key's hidden in the right corner. Just jump off the defense panels and use your homing attack to make it up there. -Key 4: After the last checkpoint, go into the next room, fall straight down, use the springs on the other end to get back up. Then, go right to find another spring. Use it to get up to a beam. Run to the right of the beam. Spindash at an angle near where the beam connects to the wall, and use this section as a ramp to get enough height to jump over to the beam in front of you. The key is lying on the middle of this beam. -Key 5: You're going to need to warp back to the normal path, either by using a checkpoint or the warp portal at the end of the dark path. Look above the goal ring. The key's floating there just out of reach. That means you have to go all the way through the normal path, then at the section where gravity switches, putting you onto a rail that winds around and takes you to the platform with the goal ring, you're going to need to jump off instead and fall towards the ring. This part's tricky because you need to aim it just right, weaving between the meteors near the end of your fall. If you're lucky, you'll fall just on top of the key. If not, go to the fifth checkpoint and try again. Door location: Right before the fourth checkpoint. You'll run head first into it. Behind the door: A warp portal that leads you to a platform high above the goal ring. A zip pad will throw you foreward and down into some speed rings that will shoot you right to the goal. 3.5.e) -=Lost Impact=- -------------- -Key 1: Get to the first room with the elevator section going up. Head upwards until you finish riding the last elevator. Look off the ledge to see a vertical pole. Jump off the ledge and grab onto the pole, climbing up to the top of it to find a key. -Key 2: After the second gun rail line section, go through the right door on the right wall. The room will have a zip pad that will lead you into a series of springs that takes you up to a small room with a couple wooden gun crates. Jump on top of one of the pilliars in the back of the room and jump to the other. The key's floating up in the air between them. -Key 3: After the fifth checkpoint you'll ride a gun rail line out to meteor field. Stop the gun right when you get outside and look to your right to see a platform with a rocket on it. Ride the rocket up to a platform with a key. -Key 4: In the room with the last checkpoint, above the gun rail line doorway you can in from. Go up the platform to the right, get on the ledge and jump up to to platform to grab a hold of it and pull yourself up. -Key 5: Make sure you have an explosive weapon ready. Go through the door closest to this key (the right door on the right wall) and you'll run into a wall with a crack in it. Shoot it with a rocket to blow the hole open, revealing an extra life, a ring box and the last key. Door location: After the third checkpoint, go through the left door on the right wall, take a left at the split, through the hole in the wall, right, left at the two way, then left again at the next two way. You'll see a pulley hanging from the ceiling that will take you to the door. Behind the door: An armored car of all things. Too bad it's kind of hard to take it much of anywhere... 3.6) -=Stage 6 levels=- -------------- 3.6.a) -=GUN Fortress=- -------------- -Key 1: The very first room of the level, behind one of the big brown containers near the GUN soldiers and Black Arms soldiers. -Key 2: In the room where you use the turret to destroy two GUN mechs to open up the cage in the center. The cage will let you use the zip line to get to the walkway surrounding the room. When you get off the zipline, go right. It's between a couple of those big brown containers, almost in plain sight. -Key 3: Keep going until you get to the next big room similar to the one the last key was in. When you get on the walkway surrounding the room, you'll run left until you find a pulley. Instead of using the pulley, run past it. There's a key at the end of the path. -Key 4: After the fourth checkpoint the path will split, giving you the option to go up a pulley, or straight through a door. Go through the door and get to the second mainframe computer (those big blue ones you need to destroy for the dark mission). The key's right behind the computer, surrounded by roadblocks. -Key 5: Right after the five key door is a narrow room with trapped walls. Triangle jump between the walls before they close in on you and make it to the end to find an extra life and the last key. Door location: You're most likely going to run face first into this door, so it's almost impossible to miss. After the fourth checkpoint, just keep going foreward in the level. You'll run right into the door. Behind the door: An armored car and a nice path to drive it down, complete with some rings and three extra lives. 3.6.b) -=Black Comet=- -------------- -Key 1: At the start of the level, wind your way up the platforms instead of going straight through the poison fluid stream. Defeat both GUN mechs so the platform to the left of the room rises. Follow the path it leads you to and go down the red slime stream. Go across the bridge to your left and look behind the rocks at the very end. -Key 2: Hop on an Air Saucer next to the second checkpoint and move along the right wall. There's a small path hidden around the far right that will lead you to the second key. -Key 3: The sixth checkpoint is in a large room that will have you spiraling down platforms and rails. Get to the bottom of this room and through the hallway into the next. When you get into the new room, look to the left. There's a key just sitting there. -Key 4: This one isn't even hidden. It's in plain view of the main path. Go foreward two rooms from checkpoint seven and you'll be in a room where you drop down to fight two worms. Instead of dropping down, you'll see a soldier appear in front of you to the right a little bit. The key's behind him, by the panel on the wall with the glowing red outline. You should see it sparkling already. -Key 5: In back of the goal ring. Use one of the air saucers to jump into the poison liquid. The key's behind one of the tentacles close to the last checkpoint. Door location: In front of the fourth checkpoint is a large airship and a path that branches off three ways. Go to the left side to find the door. Behind the door: Two tank turrets and a Shadow crate. 3.6.c) -=Lava Shelter=- -------------- Key 1: Right after the first checkpoint, triangle jump between the walls until you reach the door at the end. A key will be behind it. Key 2: After another rail section you'll go through a small hallway with a couple of lasers and into a room with a pulley in the middle. Ride up the pulley and go through the door to get into the next hallway. Early in the hall is a grating on the ground you can pick up and flip over. Drop down into the path it makes and go down the slope to find a key. Key 3: Grind the rail after the third checkpoint and it will lead you to a narrow hallway. Triangle jump between the walls until you reach the door at the end. A key will be behind it. Key 4: Soon after the huge room with the rail spiriling down, you'll reach a section where the rail will split into three. Quickly jump to the right rail. Key 5: Use the final checkpoint to backtrack to checkpoint number four. Activate the lava defense system inside the room ahead and use the newly made platforms to make your way to checkpoint number five. Continue on through the level, activating one more lava defense system. After scaling your way up this huge room, you'll eventually get to a door and the key will be right in front of you. Door location: Omega pretty much gives this one away. Soon after finding him, you'll go through a series of rails and drop off into a small room at the end. He'll blurt out "Secret room detected to the right." I'm sure you can figure it out from there. If you need to backtrack to get to this door for any reason, it's right next to the first checkpoint. Behind the door: An Air Saucer and some basic Egg robot guns. The platform lets you float over lava and if you ride it to the room with the pulley mentioned in key 2, you can go through the bottom door which will lead you to three extra lives. 3.6.d) -=Cosmic Fall=- -------------- -Key 1: Make your way past the first checkpoint until you reach the zipline section. Ride on it and hold left. The key's about halfway down the rail. -Key 2: After the third checkpoint, you'll cross some falling platforms until you reach the one at the end with a trail of rings that goes up. The platform will slowly rise up this trail of rings. A key will pass by near the upper right section of the platform. It might be a bit hard to grab with the camera angle. -Key 3: After the fourth checkpoint, there will be some platforms rotating in place in front of you. Make it across these series of platforms to the last one without falling to find the key. -Key 4: Pass the goal ring and use the zipline to bring yourself to the sixth checkpoint. Get on the jumping mech and jump up the platforms to get to a series of pulleys. Let them take you up to a platform with an Artificial Chaos and a few crates. Go right after getting on this platform to see a rotating platform with a key on it. Be careful getting this one, this can be a tricky key. -Key 5: Keep working your way through to the computer room until you reach a series of platforms with zip pads that throw you high up into the level. You'll spend quite a while falling at the end of this. Use this time to aim yourself near the top right of the platform you're falling down to. The closer you get, the more you can make out a key on the very top of a pilliar on the right side of the platform. Land on the pilliar and get your key. Door location: Right in front of the fifth checkpoint. Behind the door: A switch that opens up a nearby door with an extra life in it. The switch also creates ring trails that will take you through the rest of the level in seconds. Very helpful for getting that A rank on the Hero mission. 3.6.e) -=Final Haunt=- -------------- -Key 1: After the second checkpoint, run foreward and defeat the two elite Black Arms soldiers. Then, run behind the platform the checkpoint was on to see a Black Arms cage lowered with a key in it. -Key 2: Run past the third checkpoint, through a couple loops, and into a room with a few Black Arms giants. There's a slope on the right side of this room. Run up it and destroy any rocks in your way. There's a key sitting right up there. -Key 3: After checkpoint four is a room with a few Black Arm elites. Defeating them will open up two cages; one with a spring and one with a vacuum gun. Run past the cage with the vacuum gun and up to the wall, then look to the right. You'll see a key at the end of the hallway. -Key 4: At the end of the room with the key doors (a way after the fifth checkpoint, you'll know when you get there) you'll follow a light speed ring trail that will take you up and out of the room. The next room will have a platform on either side, and a lower platform in the middle that leads to a rail into the next section. Use the platforms at the end of the rail you're on to jump over to the other side where a few elite Black Arms troops are. Take them out and run to the end of the platform to find the key. -Key 5: Now warp back to checkpoint four and trigger the switch, opening the path in front of you. Tame and fly on the Black Hawk unti it drops you off in front of the door. Go back into the middle section and take the path on the right. There's a key sitting just in the middle of the end of the path. Door location: Quite a way after the fifth checkpoint (or a little bit after the fourth if you're taking the dark path), you'll run down a long path with a zip pad at the end that will take you to a platform with four Black Arms soldiers. Defeating them will lower a platform that will bring you to the door. Use the red slime path next to this door to bring you to a platform with a second door. Then after the seventh checkpoint you'll be at an intersection that will branch off three ways. There's a key door on the left and right paths. That's right, there's four key doors. Behind the door: Mounted cannon turrets. Every last one of them. 3.7) -=Last story levels=- -------------- 3.7.a) -=The Last Way=- -------------- -Key 1: The room after the first Black Arms battleship has a giant and a red slime path on the wall. Jump down to the left and take out the two worms to lower the cage. There's a key inside. -Key 2: The first Black Hawk flight drops you off on a bridge between two paths. Run toward the end of the left path instead of the right. There's a key in the corner. -Key 3: After the large circular room with rails spiriling down it, you'll be dropped off into a room that has some Black Arms soldiers shooting you from floating platforms. Get on these platforms and use them to jump over to the path on the left, where there's a key near the far wall. -Key 4: This is easily the hardest key to get in the level, and your timing with Chaos Control is going to have to be pretty good. After the fourth checkpoint, you'll be forced to use Chaos Control to get through a couple rooms. The second instance, you'll be in a long path full of worms. The end of the path has a door at the top right that you can't get to without Chaos Control. Fill up your blue gauge and run back a bit from the end of the path (run back until the end of the path is just barely out of sight) Now wait for the blue gauge to almost empty out completely and use Chaos Control when it's almost gone. If you're lucky, you'll have just enough to get to about the door and stop in front of it. If you skip the door and wind up in the middle, lower path of the next section, you're going to have to go back and try again. You should be on the right side of the room and at the end of the path, you'll see some Black Hawks you can use your homing attack on to get across to the left. Jump over to the left side and defeat the Black Arms soldiers to lower the cage and grab the key. -Key 5: The room with the fourth key is also the same room that has the fourth checkpoint. Continue from there, going through a couple loops and you'll end up in a room with three Black Arms giants. Make your way up the platforms on the right then when you turn left, keep going foreward instead of using the zip pads. Defeat the giant at the end and collect the key in the cage it opens up. Door location: When you first encounter a Black Arms battleship, run to the middle of the room and take the right path. Behind the door: A warp portal that will take you right to the fourth checkpoint. -=Credits and Thanks=- ----------- This topic also led on to the help and support of many others. Pages of support went into this topic. Too much for me to sort through and thank everyone individually, so I'm thanking you all in this sentance here. My Gamecube: For not exploding after being on for days at a time My mother: For not killing me when I woke her up playing this game at 4 in the morning. 7) -=Final Word=- -------------- Shenanigans.