FThe highly anticipated final chapter to the Metal Gear Solid trilogy... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= T A C T I C A L E S P I O N A G E A C T I O N @@ @@ @@@ @@@ @@ @ @@ @@@ @@ @@@ @@@ @@@ @ @ @@@ %%% @@ @@ @ @ @@ @ @ @ @ @@ @ @ @ @ @ @ @ @ @ @ % % @@ @@ @@@ @ @ @ @ @ @@@ @ @ @@@ @ @ @ @ @ @ @ % @ @ @ @ @ @@@@ @ @ @@ @ @@@@ @ @ @ @ @ @ @ @ @ % @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ % @ @ @ @@@ @ @ @ @@@ @@ @@@ @ @ @ @ @@@ @@@ @@@ @ @@@ %%% S N A K E E A T E R Full FAQ/Walkthrough for Metal Gear Solid 3: Snake Eater For Sony Playstation 2 Released on November 17th, 2004 Written by : LionHart627 Created : November 08, 2004 Version : 2.75 Updated : January 11, 2005 Contact : Peacenomore666(at)aol.com Helpers: Genji Masamune, Turducken, and an00bis Copyright 2004-2005 Lestat Jones _______________________________________________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> /// Version History /// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ������������������������������������������������������������������������������� Version 2.75 | January 11th, 2005 HUGE update. Let's go over the list, shall we? Things changed: Format of the whole guide Game Basics section Walkthrough is now seperated into parts Things added: MGS summary MGS2 summary Survival Viewer section CQC section Appendices section Markhor Guide Basic Actions Camouflage Pictures Things updated: Stealth Strategy Wow. Huge. Well, just a few more updates, and this baby will be done. Thanks for all your support, everyone! *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Note, the current version of the MGS2 summary is _NOT_ the final version. Justin just wanted to get the summary up, so people could know the basics of MGS2, while he works on a more detailed one. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Version 2.50 | December 22th, 2004 Started the 'Stealth Strategy' walkthrough. Only started it, it's not fully implemented everywhere. Added new things to the walkthrough as a whole, such as Recommended Camos, etc. Added a new section to get people familiar with how the walkthrough is layed out. Added more depth to the Cure section. Taking a short break to visit relatives for Christmas. New update will be up next week. Version 2.20 | December 20th, 2004 Updated the Food section. Changed some ASCII in some areas. Overall, not a big update. Version 2.00 | December 16th, 2004 Walkthrough completed. Added much more depth to the camo/facepaint section. Am excited as hell that the biggest part is over. I'll continue to add notes, or alternate strategies if people send in any good ones. Added in some new secrets, and tips. Version 1.80 | December 11th, 2004 Walkthrough update. Done up to Groznyj Grad. Almost completely re-wrote boss strategies. Added MG summary, and more information in the Characters section. Added more questions to the Frequently Asked Questions, and added more General Tips. Made some other small changes. Version 1.30 | December 1st, 2004 Not much of an update. Just a small one. Added first summary (MG2:SS) and the Snake VS Monkey walkthrough. Added some missing paints, and more secrets. Version 1.25 | November 26th, 2004 Walkthrough updated up to The Fear. Added Frog Locations. Corrected some spelling and grammar errors. Added 'Contact Information' to "The End" section. Version 1.00 | November 22, 2004 Guide submitted. Virtuous Mission walkthrough complete, Snake Eater done up to the Pain. Introduction, Basics, Weapons, Items, Characters, and General Tips are complete. Some secrets put in, and "The End" section finished. _______________________________________________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> /// Table of Contents /// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ������������������������������������������������������������������������������� 01. Introduction 02. Basics of the Game 2-1 Controls 2-2 Game Basics 2-3 Basic Actions 2-4 Survival Viewer 2-5 Characters 2-6 General Tips 03. Metal Gear Solid 3 04. Walkthrough 4-1 How To Use This Walkthrough 4-2 Virtuous Mission Part 1 Part 2 4-3 Operation Snake Eater Part 3 Part 4 Part 5 Part 6 05. Appendices 5-1 Weapons 5-2 Items 5-3 Camouflage Locations 5-4 Face Paint Locations 5-5 Foods 5-6 Frog Locations 5-7 Radio Frequencies 5-8 Markhor Guide 5-9 Snake VS Monkey 5-10 Secrets 5-11 Easter Eggs 5-12 Fun Stuff 5-13 Song Lyrics 06. Frequently Asked Questions 07. The History of Metal Gear A. The Beginning A-1 Metal Gear (I) Metal Gear summary (II) The Differences Between the MSX and NES A-2 Metal Gear 2: Solid Snake B. The 'Solid' B-1 Metal Gear Solid (I) Briefing (II) "He'll be through here...I know it..." (III) "Call me 'Deepthroat" (IV) "The brother of light...and the brother of dark..." (V) "Hot & Cold" (VI) "We're not tools of the Government..." (VII) "Les Enfants Terribles" (VIII) "You can't let yourself be chained to fate..." (IX) Legend (X) Epilogue B-2 Metal Gear Solid 2: Sons of Liberty Tanker (I) "Our boy is right on schedule..." (II) CAUTION! WOOLY ARMPITS AHEAD! (III) Everyone loves Metal Gear RAY Plant (I) "Did you say nerd?" 08. "The End" 8-1 Legal Stuff 8-2 Credits and Contributions 8-3 Contact Information 8-4 Final Notes _______________________________________________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> /// 01. Introduction /// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ������������������������������������������������������������������������������� Metal Gear Solid 3: Snake Eater is the final (for now) chapter in the Metal Gear Solid trilogy. This game, to me, is the best in the series. The gameplay is in depth, and realistic, the music, sound, and graphics are amazing, and the story is very good. It completely pulls you in, and makes you feel like it's you on the mission, you in the jungle. It's feel is just absolutely stunning. The goal of this guide is to provide a help source for the stealth based action game that is MGS3. Read with caution. I have done my best to minimize the spoilers in this guide. Furthermore, if this is your first MGS experience, detailed summaries of the previous games in the Metal Gear universe have been included. Though I do recommend actually playing the games, if you're just looking to know the information, than look no further. _______________________________________________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> /// 02. Basics of the Game /// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ������������������������������������������������������������������������������� You can find most of the following information in this section in your MGS3 manual. However, I am expanding the information in the manual. This section can be useful for: -Those who lost their manual, or do not have one. -Those who have one but just can't quite understand the fundamentals. -Those who have ignored other things in their life and have just decided to read this for the hell of it. ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/�������������������������������������������������������������\__\/__/ ______________ | 2-1 Controls | �������������� Directional Pad: Stalking. This applies to walking and crawling. Left Analog Stick: Normal movement. Use this to move Snake, there are two moving speeds, running and walking. Press this toward a wall to stick against it. It is also used to navigate the menus. Right Analog Stick: Camera movement. You can move the stick to orient the camera, in a way such that you can keep track of the action at hand. Once you move the stick where you want to see, press R3 to hold the camera in place. Moves Snake on the radio screen. Triangle: The action button. You use this to push barrels, climb trees/ladders, open doors, etc. In cutscenes it is used to zoom in, use the left analog stick while zoomed into move the camera around. Square: The weapon button. You use this button to fire your gun, throw your grenade, or attack with the knife. It's pressure sensitive, the function of which differs from weapon to weapon. When barehanded, you can drag fallen enemies by holding the button and using the left analog stick. Circle: Confirm/CQC. You use it to confirm a selection in the menu, and to do bare-handed techniques in-game. This includes CQC, grabbing in general, and knocking on walls. It is also used to call on the radio screen. X: Crouch/Prone. New to MGS3 there are two levels to pressing this button. While standing, a tap will make you crouch, another tap will make you stand back up, but if you hold the button, you're go straight into prone position. This also works the other way around, a quick tap from prone puts you in crouch, but a hard press from prone will make you stand up. Moving while crouched will make you go prone and crawl. Pressing X while running will make you roll, rolling now goes over/onto any climbable object (waist-high). If you hold the button while rolling you'll go straight into prone position. R1: First Person view. You cannot move while in first person, but you can attack with any weapon, and crouch. When crawling through tall grass, you will automatically go into first person view, you can move while this is occuring. You can also use this button with first person weapons like the sniper rifle, to strafe and stand on the tip of your toes. R2: While holding this button you can use the left analog stick to choose from the list of currently equipped weapons. While stuck up against a wall you can peek out from the right side. While in first person you can lean to the right. R3: Used to hold the camera in place. Zooms in Snake in the radio screen. L1: Using this, you can point your weapon in a fixed direction and move. Also, you can raise the accuracy of some weapons using this button, as you hold the weapon against your shoulder. When close, it auto-aims. L2: While holding this button you can use the left analog stick to choose from the list of currently equipped accessories. While stuck up against a wall you can peek out from the left side. While in first person you can lean to the left. L3: Interrogation. Used during CQC to get information out of the enemy. Start: Use the start button to enter/exit the Survival Viewer. Select: Use the select button to enter/exit the Radio screen. ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/�������������������������������������������������������������\__\/__/ _________________ | 2-2 Game Basics | ����������������� The bare-bones of MGS2 remain intact in this game, especially indoors. This time, however, the main focus of the game is the jungle and large, outdoor environments. To survive here, the game provides you with multiple new layers of gameplay to both have at your disposal, and concurrently keep you on your toes as well. This section will keep you up to date with the old, prepare you for the new, and generally get you started on your mission. _________________________ / DIFFICULTY LEVELS / ������������������������� Metal Gear Solid 3, while always trying to balance between fun and difficulty, let's the player decide the basic level of threat they can assume, based on experience and confidence. Many games have this, but MGS has more levels than most, and probably more incentive to experiment with the majority of them. Mostof the difficulties are admittedly probably a bit too easy for a consistant game player, then again, here you are reading a walkthrough. Difficulty levels influence a wide range of game properties including: Guard placement Number of guards Distance of guards' vision Distance of guards' hearing Amount of time guards stay unconcious Amount of chokes it takes to make a guard unconcious Amount of time guards stay asleep Time it takes for tranquilizers to kick in Aggressiveness of guards' AI Complexity of guards' tactics Maximum starting health Amount of general damage taken Amount of general damage given Speed of stamina decreasing Amount of ammo you can carry Starting equipment Intensity of boss patterns and tactics Four of the five available difficulty levels are accessible from the start, completing the game once unlocks Extreme difficulty. The following is the specifics of each difficulty, choose your first playthrough well, I don't believe any of these difficulties are going to keep you from missing out on the story, so be confident and keep the challenge to what sounds appropriate to you. -- Very Easy -- "A very easy game. For beginners." Incredibly easy difficulty. This was designed for I'm assuming those who have never played a game before. Guards have very limited vision and hearing. You can hold a large quantity of items and ammunition, your stamina drains very slowly,and your start out with maximum health. Alert mode is cancelled if you leave the area, and will be easy to deal with anyway because you deal incredible amounts of damage, take very little yourself, and can essentially run through the game without a single worry in the world. If this wasn't bad enough, from the start, you are supplied with a unique weapon called the "EZ Gun", a tranqilizer gun with infinite ammo, always supressed sound, laser guiding, a zoom function, and it replenishes your stamina when you have it out. Highly unreccomended for first playthroughs, but hey, maybe you can get some fun out of it later. -- Easy -- "For players with little action gaming experience." A slightly more balanced version of Very Easy, you don't get the EZ gun, but it doesn't make as much of a difference as you'd think. There's still not much to get out of this for first playthrough, and really, I'd think after your first, you'd be looking for more out of the game, not less. Unless you really can't handle a controller and have to be able to take tons of hits to survive at all, there's no reason for this. -- Normal -- "The standard level of difficulty." Normal is the reccomended difficulty level. Many people choose this as their starting difficulty level. While still simple, it offers a moderate challenge. It's a blend of not too tough and not too easy. But if you're used to playing Very Easy, or Easy, this may be a challenge. The walkthrough in this guide is for the Normal difficulty setting. Experienced players may be surprised you still don't take very much damage in this diffuculty, and deal quite a bit, otherwise though this is a reasonable first experience. -- Hard -- "For players with confidence in their gaming skills." While this guide is written for Normal mode, I really suggest you play on the Hard difficulty setting the first time through. I think part of the formula to exciting stealth, and fufilling gameplay, is fear. Hard starts putting that pressure on you. You probably won't beat every boss the first time, you'll be more reluctant to just let yourself get into alert mode, and you have incentive to follow the mission directive, which is of course, stealth. For a full MGS3 experience your first time through, and if you can handle a few game over screens, choose this without hesitation. Note: On Hard and Extreme difficulties, you do not recieve the Active Sonar or Motion Detector. -- Extreme -- "Available after completing the game once. For those who have mastered the game." Metal Gear Solid is one of the few series that makes the top difficulty feel truly rewarding. They pull out all the stops, and put together the most definitive situation they can design. You HAVE to watch your back. You can NOT foolishly engage the enemy. What's always interesting is that Extreme is more of a learning tool than lower difficulties, it's perfectly designed to let you work bosses down to a science, to get used to manipulating space and timing to get the best of enemy formations. It's truly technical, smart gameplay. There is no reason not to give Extreme a try, this is what the game is all about. I must say, in perspective of the series, merely completing Extreme is probably easier than in previous games. One failing is that the bosses gain almost no new patterns or abilities in Extreme, this is pretty much it's only failing though. To credit, obtaining FOUXHOUND rank is one of the heights of the series. Good luck! Note: On Hard and Extreme difficulties, you do not recieve the Active Sonar or Motion Detector. ____________ / GAUGES / ������������ Your Life Gauge is pretty self explanatory. It shows your health, and when the bar empties, you die. At the last 1/4 of the bar, you begin to bleed. Enemies can track fallen blood, and your life will drop faster as a result of the bleeding. You will hear a noise signifying that you're bleeding, crouching will put pressure on the wound and restore your health faster. Getting hit once, or many times, by bullets, running out of 02 while underwater, getting caught in an explosion, and smoking are all things that lower your Life Gauge. Anything that has to do with something hazardous will hurt you. Certain animals can hurt you as well (Indian Gavial, some snakes...). In MGS3, your health is always restoring, the rate of which is determined by how much stamina you have. The more the better. New to the series, is an encompassing feature that controls many aspects of the game, limiting, and improving your abilities as well. This feature is the Stamina Gauge. Your stamina decreases depending on the intensity of your activity. Rolling, crouching, running, and stalking all drop your stamina quite quickly. The more your stamina decreases, the less efficient you become; your arms won't hold the gun steadily, you won't be able to sneak as quietly, your stomach will growl bringing attention to nearby enemies, etc. You increase your stamina by eating. The tastier the food, the more stamina you recover. Certain functions that previously relied on seperate items now rely on stamina, such as the sniper rifle. The Stamina Gauge also serves as your Grip and 02 Gauges. When underwater or hanging, your current stamina bar is overlapped with a blue bar, of the same length of whatever your current amount of stamina is. The blue bar quickly drains, but that is not your current stamina, though, your stamina will deplete faster than normal in these situations, O2/Grip and stamina are not the same. If your O2 runs out your health will deplete extremely quickly if you do not surface, when your health runs out entirely, obviously you die. If your grip guage runs out entirely, you will fall, the height will determine if this is a lethal drop or not, of course. ____________ / ANIMALS / ������������ Food isn't the only use for animals, you can also take them out by tranqulizer. If you go into your BACKPACK and WEAPONS section, you can equip a caged animal, and throw it at an enemy for various effects, including distractions and attacks. _______________ / BATTERY / ��������������� Because this game takes place in the 60s, as well as in the middle of the jungle, features that you once took for granted are now scarse and restricted. Your Thermal Goggles and Night Vision Goggles are still there, but their use is limited due to the fact that they run on Batteries. If you run the batteries dry, you cannot use that item until they recharge. Alternatively, eating a Russian Glowcap recharges your Batteries. Your Active Sonar, AP Sensor, and Motion Detector run on Batteries as well. All five of these items share the same Battery, so if you use half of it while using Thermal Goggles, then switch to the AP Sensor, you will only have half of that Battery. The Battery isn't your normal, every day Battery. It's a bioelectric cell that uses the bodies energies to charge. The more you roll and do dramatic actions, the faster it restores. This obviously offsets stamina as far as rationing your actions, so be careful and choose wisely given the situation. _______________ / STALKING / ��������������� In MGS3, sneaking around is a bit different. You now use the D-Pad to Stalk. What is Stalking you ask? Stalking is a technique that involves using the heel, outside edge of your feet, and tip of your toes, paired with looking out for and avoiding nosie making obstructions in your path to avoid making a sound as much as possible. To Stalk, all you need to do is press the D-Pad in any direction, and you will Stalk that way (Talk that way...>_>). This is crucial for safe hold-ups and pulling off CQC, but be careful, this uses stamina the quickest of any other technique! Also remember this applies to all form of movement, you can stalk-walk, and stalk-crawl. ______________________________ / DEALING WITH THE ENEMY / ������������������������������ You've infiltrated to the best of your ability, but now you're finding it hard to sneak around the enemy? Lucky for you that MGS3 features a large number of ways to dispose your enemies. First of all, there is CQC, the new combat system that has been implemented into this game. It's very helpful for sneaky snuffings. You also have the Mk-22. The Mk-22 is probably the most useful infiltration tool in MGS3, for it provides solutions to many jams you may find yourself in. If you've gone undetected, then you'll have an easy time getting a headshot on the enemy. Headshot = insta sleep. This instant sleep will give you time to plan out your route, and even attempt your escape of the area, and it can also distract your enemies fellow comrades. If they see their sleeping pal, they'll investigate to see what's wrong, leaving two patrol routes open for you to go through. In many cases though, a headshot will not be an option. You'll have to "tag" the enemy. Hitting the enemy in any place except for the head or groin will not have an instant effect. It will take time for the tranquilizer to put him to sleep. In other cases, you'll have to be a bit more violent and lethal. Say you're facing an assault team, who have circled around you and are filling your soon to be Snakey corpse full of lead. An Mk-22 just won't work there. Luckily, the game has many lethal weapons to use in this situations, ranging from 12 gaugle shotguns and fully automatic assault rifles, to rocket launchers and grenades. These weapons are practically necessities if you plan on getting out of sticky situations alive. You can also use the enemies traps against them. While it's a rare oppurtunity, you can lure guards into their traps. Very helpful, and often comical. There are some alternative helpful ways to dispose of enemies. For example, sleeping soldiers can be dropped into water for a quick, silent kill, and this also prevents patrolling soldiers from finding the bodies. Enemies can also be dropped into quick-mud, for a similar disposal. Tired of getting assaulted by the enemies who seem to have used an Action Replay and have gotten infinite ammo? In certain areas there are small Armory shacks. If you place a TNT charge in one of these shacks (after looting the room of course), then set it off when you are well away from it, it does several things: 1. Enemies will actually run out of ammo eventually. 2. Enemies will hesitate to shoot. 3. Enemies will be less likely to have heavy armaments (assault rifles and such). You can also blow up food storehouses in any area they are in. Blowing up a food storehoues will affect the guards in several ways: 1. Enemies will move slower. 2. Enemies will have more difficulty aiming. 3. Enemies will be _MUCH_ weaker. You can take them down with one to two punches. Combining the above two tactics can give you a great advantage in a firefight. ____________ / RADIO / ������������ Accessed with the select button. Press left and right to tweak precise frequency, press down to access memorized frequencies. Push in R3 to zoom in, and move the stick to move Snake around. The radio is your only form of backup in the game. You must access the radio to save. Mandatory story cutscenes occur in the radio screen, but it is also a great source of advice. If you ever feel like you're in a jam, or want quick boss strategies, your first instinct should be to check in with all your mission advisors. Aside from this there is an unbelievable amount of fun, serious information, and character development to be found in optional radio conversation, you should definitely take periodic checks. The radio functions almost exactly like the previous games' codec, but things have changed a bit. There are now 1,000 points of frequency, this is because there are new uses for the radio besides saving, these are: Calling off Alerts Request for Fire Support Unlock doors The main Radio Frequencies are as follows: *** Virtuous Mission *** Major Tom -+- 140.85 Para-Medic -+- 145.73 The Boss -+- 141.80 Save -+- 141.96 *** Operation Snake Eater *** Major Tom -+- 140.85 Para-Medic -+- 145.73 Sigint -+- 148.41 Eva -+- 142.52 Save -+- 141.96 ---Healing Radio--- Interrogate guards, and sometimes they'll give you a frequency without telling you what it does, don't worry, you don't have to write it down, it will be kept track of in a new section in your memorized radio frequencies. When you call them, you will be treated to some original music to sit back and relax to, if you're getting stressed, maybe this will calm you down. They do though, have an actual game function, the first time you listen to them they fill up your stamina guage completely, this is useful if you don't have any immediate food, and for FOXHOUND, because it fills up your guage without adding to your food eaten statistic. The frequencies are different on each difficulty. ---Alert Cancellation Frequencies--- Interrogate guards, some of them will give you these frequencies, you'll have to write these down quickly though. If you go into caution or alert mode, call this frequency and it will go back into normal phase. This is one time use only, and you can only use them in the area that you obtained them. ---Fire Support Frequencies--- Interrogate guards, some of them will give you these frequencies, you'll have to write these down quickly though. Call this frequency and missiles will drop on the entire area, clearing out most, if not all enemies. This is one time use only, and you can only use them in the area that you obtained them. This is obviously lethal, so stay away from this if you're watching your ranking! --Door Opening Frequencies--- There are a few certain doors in the game that are locked without proper authority. You can bypass this with special frequencies. One of them requires you interrogate a guard, the other shows up in at least 4 places, keep your eye out, and pencil ready. __________________ / CAMERA VIEWS / ������������������ There are four different types Camera Views in MGS3. The use of the different views in different situations adds to the suspense of Snake's sneaking mission. Learn the in and outs of each camera view, and use them to your advantage. Overhead View: -------------- The default camera position is roughly an overhead view. Corner View: ------------ Used when hiding and surveying the surrounding area. Pressing and holding the left analog stick (or directional button) towards a tree or wall causes Snake to press himself against that surface. The camera angle changes, allowing Snake to see behind obstacles. The camera can be pointed in different directions using the right analog stick. Press the L1 button or the R1 button in this state to peek left or right and get a closer look at the situation. Be careful though - the enemy may spot Snake as he peeks out from around a corner. First Person View: ------------------ When in Normal View, press and hold the R1 button to switch the camera view to Snake's perspective. The controls for First Person View are as follows: Use the left analog stick (or directional button) to change the direction Snake is looking. Press the L2 or R2 button to shift one step to the left or right. Press the L2 and R2 buttons at the same timeto stand on tiptoes. Standing on tiptoes is possible even in Intrustion view. Snake cannot move around while in First Person View, but you can make him use the currently equipped weapon by pressing the Square button. First Person attacks are effective when aiming at enemy's vital spots and other precision targets. The input method for the left analog stick (or directional button) can be changed on the Options screen. Intrusion View: --------------- When Snake crawls on his belly into a narrow space or thicket of grass, the camera view will automatically switch to Snake's perspective. Use the left analog stick to move around as normal, and use the directional button to move without turning. To survey the surrounding area, press and hold R1 and move the camera around. ____________ / PHASES / ������������ During gameplay, there are several phases you can go through. There is one key element to the phases. The Phase Gauge. The Phase Gauge appears at the top of the screen and looks something like this: _______ | 99.99 | ������� It counts down from 99.99 to 00.00. When it reaches 00.00 you either move on to the next phase, or exit the phases. Alert is red, Evasion is orange, and Caution is yellow. There is no Phase Gauge during Normal Phase. The following are the phases that take place in the game: Normal Phase: ------------- Occurs when Snake has not been seen by the enemy. In Normal Phase, enemy soldiers will usually patrol an assigned area (patrol route) and check for any disturbances. Some soldiers will stand in a fixed position and keep a lookout. Enemy soldiers have senses of sight and hearing. If they hear a noise or see something suspicious, they will leave their patrol route and investigate the area. If nothing unusual is found, the soldiers will return to their assigned patrol route. Alert Phase: ------------ Occurs when the enemy spots Snake. In Alert Phase, enemy soldiers will call their comrades on the radio and attack. To get out of Alert Phase, Snake must either escape from the enemy or defeat a certain number of them. Once Snake has escaped from the enemy's line of sight, and the number in the Phase Gauge reaches zero, the game will switch to Evasion Mode. Evasion Phase: -------------- Occurs when the enemy has lost sight of Snake and is actively searching the area for him. In this phase, Snake may be found while hiding in trees, in lockers, or under tables. Once the number in the Phase Gauge reaches zero, the game will switch to Caution Phase. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* During Evasion Phase, the enemies will do things called Clearings. A Clearing is three or four guards entering and clearing a room. They may throw a Stun Grenade into it, check lockers and under beds/tables/Eva, and make sure that room is clear. They will always do this in the room you were last in/are in, so look out. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Caution Phase: -------------- In Caution Phase, enemy soldiers are more vigilant than usual in their patrols. In some locations, the number of soldiers on patrol may be increased. Once the number in the Phase Gauge reaches zero, the game will switch back to Normal Phase. ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/�������������������������������������������������������������\__\/__/ ___________________ | 2-3 Basic Actions | ������������������� This is a section found in the game, under the 'Specials' option. It gives actions you can do in the game, and is seperated into three classes of techniques. Beginner, Intermediate, and Advanced. I have provided a full transcript of what these actions are. It must be noted though that a few of the actions given in the Basic Actions menu of the game have already been touched upon in this FAQ. For that reason, I will not be transcribing ones I already discussed. ________________ / BEGINNER / ���������������� /\ WALKING/RUNNING \/��������������������������������������������������������������������������� Press the left analog stick in the direction you want to move to start heading in that direction. There are two movement speeds depending on how far the left analog stick is pressed. Press it lightly to walk or harder to run. Also, use the directional button to perform stalking that is slow, but noiseless. /\ CRAWLING \/��������������������������������������������������������������������������� Press the left analog stick while crouching or lying to crawl. There are two types of movement; normal (making noise, done with the analog stick) and stalking crawl (not making any noise, done with the D-Pad). /\ CROUCHING/STANDING \/��������������������������������������������������������������������������� Press the X button to switch between stand, crouching, and lying down. Press the X button twice rapidly or hold it down to instantly switch from standing to lying down or from lying down to standing. /\ ACTIONS ON TREES \/��������������������������������������������������������������������������� Press the Triangle button in front of any tree with vines attached to start climbing it. It is also possible to hang down from nearyby branches by getting onto one and pressing the Triangle button. /\ AIMING \/��������������������������������������������������������������������������� Press the L1 button in First Person View with certain weapons to improve the accuracy over regular aiming. It is also possible to lock the direction you are facing by pressing the L1 button in Overhead View. /\ SWIMMING \/��������������������������������������������������������������������������� Press the X button while above the surface of the water to dive under. It is possible to stay under as long as the O2 Gauge, and subsequently, your health bar do not empty. Use the left analog stick to determine the direction you are facing and repeatedly press the X button to swim in that direction. Let go if the X button to stop. Press the left analog stick up to swim up and down to dive down. The Stamina Gauge will affect the length of the O2 Gauge. Rapidly press the Triangle button to head for the surface. /\ ROLLING (ROLLING ATTACK) \/��������������������������������������������������������������������������� Press the X button while running to roll in that direction of movement. With rolling, it is possible to clear some small obstacles. /\ OBJECT/LADDERS CLIMBING \/��������������������������������������������������������������������������� Press the Triangle button in front of objects of a certain height to climb them. Also, press the Triangle button in front of a ladder to climb or descend it. ____________________ / INTERMEDIATE / �������������������� /\ HANGING \/��������������������������������������������������������������������������� It is possible to hang down from cliffs, branches, railings, and other high places. When there is a railing, face the edge and press the Triangle button to jump over it and hang down. If there is no railing, and the edge faces a long drop that might result in injury, you will automatically hang down when you walk over the edge. If it is not a long drop, then you will only hang down if you approach the edge while walking or stalking. Use the Left Analog Stick to move along the edge, hanging. Press the L2 button and the R2 button at the same time to do a pull-up and peek over the edge. The Grip Gauge will continue to decrease while hanging, and you will fall if it runs out. Press the X button to let go and drop while hanging. /\ QUICK CHANGE \/��������������������������������������������������������������������������� Quickly press the L2 button or R2 button to unequip and re-equip the current weapon or item. A weapon will automatically reload if it is unequipped, so use this technique to reload in the heat of battle. /\ ACCURATE FIRING \/��������������������������������������������������������������������������� The lower the position, the less your hands will tremble and the more accurate your shooting will be. Crouching is better than standing, and lying down is better than either position. ________________ / ADVANCED / ���������������� /\ CORNER JUMPOUT SHOOTING \/��������������������������������������������������������������������������� With certain weapons (nearly all, really) while in Corner View, it is possible to make a jumpout shot to the left or right with the Square button. This corner technique is useful when you are in a shootout with enemy soldiers. /\ ACTIONS IN FIRST PERSON VIEW \/��������������������������������������������������������������������������� Press the L2 button or R2 button in First Person view to sidestep to the left or right. This is only useful for probing your surroundings when there is some cover to press against. Do this action in front of a door to open the door slightly and peek through the opening. You can also press the L2 button and R2 button at the same time to stand on your tiptoes and check the surrounding area. /\ HANGING SHOTS \/��������������������������������������������������������������������������� While hanging with a handgun (Mk22, M1911A1, or EZ Gun), press the Square button to fire one handed. /\ DRAG \/��������������������������������������������������������������������������� Press the Square button near a downed enemy while you are unarmed to their body up. If you move while holding the body, you can drag it along with you. There are occasions when items will fall from the enemy soldier if the body is dropped. /\ ENEMY'S HEAVY WEAPONS \/��������������������������������������������������������������������������� Press the Triangle button near any gun emplacements or anti-aircraft cannons to hop in and start using them. /\ MAKING NOISE \/��������������������������������������������������������������������������� Press the Circle button while up against a wall to knock on it and attract enemy's attention. If you distract an enemy, you can occasionally make your way around them and infiltrate without avoiding combat. /\ RIGHT ANALOG STICK \/��������������������������������������������������������������������������� Use the Right Analog Stick in Overhead View to shift the Camera View. Hold down the Right Analog Stick in any direction and press the R3 Button to lock the view in place. This is very useful for keeping track of what is up ahead in the direction of movement. Move the Right Analog Stick or press the R3 Button again to free the view lock. /\ DISARMING \/��������������������������������������������������������������������������� Shooting the right hand of an armed enemy soldier will make them drop the weapon they are carrying. It is also possible to shoot and destroy the radios that enemy soldiers are holding. If the radio is destroyed, the soldier will be left without any way to call for backup. /\ HOLDUP \/��������������������������������������������������������������������������� Bring your gun up to an enemy's back while in close prozimity to hold them up. You must sneak up behind an enemy to do this, and you cannot do it in Alert Phase. /\ DROP-CATCH \/��������������������������������������������������������������������������� While hanging from a wire/railing/ledge above another wire/railing/ledge, you can drop from the one you are hanging on, and before you fall, catch the one below you. To do this, press the X button to drop, followed by pressing the Triangle button as soon as you're right above the the second wire/railing/ledge. /\ CARDBOARD BOXES \/��������������������������������������������������������������������������� The main character of the MGS series, the Cardboard box. Since even the first Metal Gear cardboard boxes have been in the series. Snake's preferred way of hiding from the enemies was to hide in a cardboard box. Much to many fan's delight, the cardboard is making yet another return. Using the box is simple enough. Just equip it and Snake will hide inside it. If the enemy has not seen Snake get into the box, or you are not sitting in the middle of their patrol route, then it's very unlikely they'll investigate. However, if you hide in the box during Alert Phase, or they see it move a little bit, they will pick up the box to see what is inside it. They aren't that stupid... In MGS3, there are three different boxes. All three serves the same purpose to hide from the enemy. Just make sure you're using it in a logical place, like a building, and not in the middle of the jungle. Best used indoors, next to some other boxes. /\ LOCKERS \/��������������������������������������������������������������������������� Just got and looking for a good place to hide? Well, lockers work very well. At different places in the game, you can find lockers that the enemy personnel use to store various items or equipment. To open a locker, just stand in front of it (try to get close), and press the Triangle button. Snake will open the locker. Depening on the difficulty setting you are playing on, there may or may not find an item or ammo in there. To hide inside the locker, just move Snake all the way into the locker. He'll automatically turn around and shut the door, then he'll be hidden from view. This tactic is put to best use during Clearings, Alert Phases, or any other kind of situation where you have got a guard(s) looking for you. Despite the small amount of room in the locker, there are a few things you can do. Want to see what is to the left or right of the vent in that locker? Then just press either R2 or L2 to look right or left, respectively. Want to see what is below the vent? Then press both buttons together at the same time. Pressing R1 will have Snake move his face up to the vent itself and look out. While doing this will give you a much better view of the surrounding area, press the button lightly. If you press it too hard, Snake's head will smack into the locker, making noise, and catching the attention of any enemy nearby. An alternative way to make noise is to press the Circle button in the locker. You can also duck down by pressing X, but there is really no point to it. Just took down a guard, and you're looking for a way to get rid of the evidence? Put him in a locker! To put an enemy in a locker, you must have a locker open. Then, while he is dead/unconscious, press the Square button to drag him, and drag him into the locker, as far as you can go. Snake will automatically stand the body up and shut the locker door. Now, the body is safely out of sight. If any unconscious guard is put into a locker, he will never wake up while in that locker. Want some brief cover in a firefight? Open the door of a locker and move behind it. This will only provide a short moment of cover however, for locker doors break off when they are shot too much. Remember, it's just a thin piece of metal. Only use this if you are in dire need of cover. If you ever encounter a locked locker, I suggest breaking the door open. You can do this in several ways. Punch/kick it a few times, shoot the hinges, or plant some TNT on it. Punch/kicking it is best, since it conserves ammo, and is less noisy. The locker will then either fall outward, allowing you access to what is inside, or it will fall inword, which means there was nothing there to begin with, and you can't get inside. Snake can be hit by the falling locker. ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/�������������������������������������������������������������\__\/__/ _____________________ | 2-4 Survival Viewer | ��������������������� Pressing Start during gameplay no longer simply pauses the game. It brings you into a menu called the 'Survival Viewer'. This menu is where you will come to change camo, eat food, exchange items and weapons in your backpack, cure yourself, etc. In this section, I will go into detail on each sub-menu of the Survival Viewer, in order to give you a better understanding of it. __________________ / CAMOUFLAGE / ������������������ You're crawling through the grass, approaching enemy sentries. You're moving very slow as not to be seen. Suddenly, Alert mode kicks in and the guard starts firing at you! You had on the Fire camo in the grass! He was able to see you easily. Things like that can happen when you fail to use the Camouflage system properly. Camouflage consists of two thing: Facepaint Uniform Facepaint is different patterns and colors of paint you apply to your face. Uniform is the uniform you wear on your body. There are _MANY_ different colors, and patterns of uniforms and facepaints. Some are for camouflaging yourself into your enviroment, others hold special features and look silly. To successfully camouflage yourself into the enviroment, you must keep an eye on your Camouflage Index. The Camouflage Index appears at the top-right corner of the screen, and looks like this: ___ Paint |00 | Uniform |_%_| Now granted, that's not exactly how it looks, I just made that to give you the basic idea of it. Your current facepaint appears on top, your current uniform on bottom, and the percent appears in the box. The percent in the box is not there for no reason. It tells you how good you are camouflaged into the enviroment. If it's at -05%, then you are camouflaged terribly and will be easily seen. If it's at 80% then you are camouflaged quite well, but it's still not impossible for a guard to see you if he gets close. The highest percentage you can get is 100%, but that can only be done with two things: -The End's Moss camo uniform and Woodland paint. If you lay down with this in certain areas (like most of the Sokrevenno area where his battle takes place) you will be at 100%. -Stealth Camouflage. The reward for completing the game with No Alerts, or by getting all the Kerotan Frogs (more on those later). Gives 100% in all areas except for boss battles, and when in Alert and Evasion phases. It's always good to choose the best camo for the job. Usually this can be done with little thinking (Hm, I'm in the grass, so the Leaf uniform and Woodland paint should be good). If you are unsure though, just go to the Camouflage section of the Survival Viewer. You will see something like this next to each paint and uniform: ______________________ | Tiger Stripe +15% | ���������������������� I just used Tiger Stripe and the percentage as an example. The uniform/paint name will appear where Tiger Stripe is, and the percentage will read + or -. It should be pretty easy to figure out that + means a rise in percentage and - means a fall in percentage. Your camouflage means the difference between life and death, being seen and being stealthy. Always keep it at a good amount whenever possible. _______________ / BACKPACK / ��������������� In MGS3, almost all weapons and equipment are procure on site. You have to find what you need in the jungle, by yourself. When you find it however, no longer does it go immediatly to your inventory. It goes straight to your Backpack. The relevance of the backpack feature is that you must choose wisely what you really want to have out at any given time for immediate access. To put in or take out an item/weapon into/out of your inventory, go into the Backpack option in the Survival Viewer. From there, select Item if you want to put new Items into your inventory, or take them out. To remove or add an item, simply press the Circle button on that given Item. If you want to take, or add a Weapon, just do the same as you did for Items, except go into the Weapon menu, rather than Item. Every item and weapon has a weight assigned to it. Equipping too much at one time makes your load exceptionally heavy, which will make your stamina drop more quickly as you move. You can only hold 8 Weapons and 8 Items at a time in your inventory, so make the best of that space. ___________ / FOOD / ����������� As mentioned above, in MGS3 almost all things are procure on site. That doesn't stop with Items and Weapons, however. You also have to find your own food. No longer can you rely on an abundance of rations, now you must survive on all the flora and fauna you can find. This ranges from fruits and mushrooms, to snakes and rabbits. The more Snake likes the taste of the food, the more stamina he will recover. Snake can even acquire a taste for some foods (just like us!), if you eat them you eat them often, though some he'll never like through normal means. As time time passes, food will begin to rot, resulting in stomach aches, poisoning, and heavy stamina loss. You can tell if a food is rotten by the little fly icon over the food. One fly signifies that it's going rotten, two flies mean it's completely rotten. Some food is poisonous from the get-go, and you'll have to take medicine or throw up to cure yourself. Keep in mind, throwing up makes you lose whatever you ate recently, and in turn lose whatever stamina you recovered from eating that meal. If you capture an animal by putting it to sleep, and keeping it in a cage, it will not go bad. There are some animals you can't catch however (vultures, goats, etc), and you cannot capture plants. You only have three cages though. You can also have fun with live animals by chucking them (bees, or poisonous snakes work best!) at guards... To eat a meal, go to the Food section of the Survival Viewer. Here you will find a list of all food you have. The three on top are your caged animals. They will never go bad. The rest are dead ones and will rot over time. To eat one, move your cursor over the animal, press the Circle button and select Eat. You can also select Dispose, if you wish to make more room by getting rid of pointless/poisonous/rotten plants and animals. ___________ / CURE / ����������� Say you're in an intense fire-fight with an enemy assault team, you catch two bullets in the leg, and one in the arm, and you're injured severly. That's where the Cure system comes in. This completely new and innovative feature allows you to heal Snake. Over the course of the game, Snake will get injuries ranging from gun-shot wounds, cuts, burns, and other nasty problems. It is your duty to keep Snake healthy. This means removing bullets, cleaning wounds, curing poison, and stomach aches, etc. The Cure system allows you to do all of this. When you are suffering from a serious injury, the amount of your health affected by the injury will be in red, and does not count toward your current amount of remaining damage you can take before dying. Wounds heal automatically over time, not healing right away obviously leaves you at a bit of a disadvantage, but if you want to conserve items, or have none to use, they will heal. When wounds heal, whether by themselves or by using items, your maximum health is extended slightly every time. It's up to you to balance the situation between short health, and a good ranking from avoiding encounters. The following is a list of what is required to heal each type of injury: =Gunshot Wound= --------------- Knife Disinfectant Styptic Bandage =Broken Bone= ------------- Splint Bandage =Cut= ----- Disinfectant Styptic Suture Kit Bandage =Bullet Bee= ------------ Knife Disinfectant Styptic =Crossbow Bolt= --------------- Knife Disinfectant Styptic Bandage =Burn= ------ Ointment Bandage =Leech= ------- Cigar =Food Poisoning= ---------------- Antidote =Venom= ------- Serum =Cold= ------ C-Med =Stomach Ache= -------------- D-Med _______________ / OPTIONS / ��������������� Your general options menu. You can change the following: +------------------------+----------------+-----------------------------------+ | Vibration | On/Off | "Turn vibration ON/OFF" | | Blood | On/Off | "Turn blood display ON/OFF" | | Dolby Pro Logic II | On/Off | "Turn Dolby Pro Logic II ON/OFF" | | Captions | On/Off | "Turn captions ON/OFF" | | Own View | Normal/Reverse | "Select FPV control type" | | Screen Adjustment | | "Adjust screen position" | | Brightness Adjustment | | "Adjust screen brightness" | +------------------------+----------------+-----------------------------------+ ___________ / MAP / ����������� Been wandering through the jungle and lost your way? Looking for the exit? Trying to find out which sniping spot that damn old man is shooting at you from? Just go to the Survival Viewer, and open up your Map. Shows you where you are, and will assist in not being so lost. ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/�������������������������������������������������������������\__\/__/ _________ | 2-5 CQC | ��������� Or 'Shee-Kyuu-Shee' as it is called in the Japanese version. What is CQC, you say? Well let's go to Motosada Mori, MGS3's Military Advisor, for the answer to that question: It is the abbreviation for Close Quarters Combat. In actual battle, it is used in the jungle, bushes, and indoors when you cannot use a gun. It is also used when terrorists with hostages are in a facility or an airplane. The technique has been developed for when you have to fight multiple enemies that are very close to you, or when you don't know from where you will be attacked. It is a total combat technique used when you are close to enemies and you have to be able to fight with your bare hands, knife, and gun accordingly. In MGS3, we have kept in mind at all times the use of CQC. Not only the posture of the character and how you throw the enemy, but also how you walk and keep an eye on things around you is based on CQC. I think fans will be able to enjoy this. And enjoy this we did. CQC adds a whole new level of depth to MGS2's combat system, you are given many more options in combat situations. It is a system that allows the player to engage one or multiple enemies in a series of movements that can disarm the enemy, as well as defend the player. When used correctly, it becomes one of the most useful tools for battle. Not all weapons can be used in conjunction with CQC, but the following is a list of the ones that can be: *CQC Weapons* ============= Barehands Survival Knife M1911A1 MK-22 EZ-Gun Knockout Handkerchief Most of the time you'll want to stick with the handguns (MK-22/M1911A1), but you can choose whichever suits your fancy. *Performing CQC* ================ - The first step is to get close to the enemy. You can choose to do this quietly by sneaking up behind him, but it's not impossible to do it by other means. You just have to be close enough to engage in CQC. Available options from this point: a, b. a.) Press the Circle button along with the Directional stick, or pad to throw your enemy to the ground, knocking him out cold. Available options from this point: None. b.) Press and hold the Circle button to grab the enemy. Now the number of your options increase. Available options from this point: 1, 2, 3, 4, 5, 6. 1) Press R3 to put the knife to the enemies throat, and interrogate him. Releasing pressure on R3 will make the guard stop talking, but you can press it again to make him talk more. Guards usually have two tips and one insult to you (such as "Bastard!"), but it changes depending who you interrogate. Available options from this point: 2, 3, 4, 5, 6. 2) Press the Square button to draw your weapon (only if you had one of the six listed above equipped when you initiated CQC) over the right shoulder of the enemy. This way you can attack other enemies in the area by going into FPV and using the weapon you have equipped. If your clip empties, you automatically let go of the enemy. If you lightly press Square, you put your weapon back down, but still hold the enemy. Available options from this point: 1, 3, 4, 5, 6 3) Press forward (as in the direction Snake is facing) on the Left analog stick, while pressing down on Circle. Snake will throw the enemy down to the ground in front of you. At this point, you can point your gun at them, making them put their hands on their heads. If you shoot near them (like next to their arm, or head) they will shake and give you an item. Watch out for nearby sentries though, unless you're looking to cause a ruckus. The enemy will not get up from this position unless another guard sees him, and has him get up. Available options from this point: None. 4) Moving the Left analog stick in this position will let you drag the enemy backwards. Every few steps, you will tug hard. After three hard tugs, the enemy will become unconscious. Available options from this point: None. 5) Tapping Circle will do the old choke move we are all familiar with. After a few taps, the enemy will become unconscious. If you continue to tap, you will break the enemies neck, killing them. Available options from this point: None. 6) Pressing down hard on the Circle button will cut the enemies throat with your knife. Doing this causes the guard to fall out of your grasp, and the CQC session will end until you come across your next victim. Available options from this point: None. *CQC Fun* ========= Anytime you encounter a guard and an electric fence in the same area, you can have some sadistic fun. Just CQC grab the guard, drag him to the fence, and do option 3 (above) to push him into the fence. You can do the same by pushing guards into the quick-mud (such as in Bolshaya Past South) and it's a much quieter way to get rid of them. ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/�������������������������������������������������������������\__\/__/ ________________ | 2-6 Characters | ���������������� This section will go over the main characters of the game. It features a short bio about them, as well as some information. ------------- -Naked Snake- ------------- Codename: Naked Snake Name: John Nickname: Jack Sex: Male Age: 30s Nationality: USA Birthdate: N/A Birthplace: N/A A disciple of the legendary hero The Boss, he joined FOX after serving in the CIA and spending several years as a Green Beret. His code name for this mission is Naked Snake. Snake specializes in covert operations and is a seasoned combat veteran, proficient in all types of military equipment and weaponry. He is also a master of CQC (Close Quarters Combat), a close-range fighting technique he developed along with The Boss. ---------------- -Major Zero/Tom- ---------------- Codename: Major Zero/Tom Name: David Oh Nickname: Major Sex: Male Age: 55 Nationality: UK Birthdate: 8/12/1909 Birthplace: Exeter, England Major Tom is basically the equivelant of Colonel Roy Campbell. He is your mission advisor, and the commander of the FOX unit. He served with The Boss in the SAS. His usual codename is Major Zero, but he changes it to Tom in the Virtuous Mission, than back to Zero for Operation Snake Eater. ---------- -The Boss- ---------- Codename: The Boss/The Joy Name: N/A Nickame: Boss Sex: Female Age: 40s Nationality: USA Birthdate: N/A Birthplace: N/A The Boss is a legendary soldier, and Snake's former mentor. She taught him everything he knows about being a soldier. She served in World War II and led the Allies to victory. She also was The Sorrow's lover. Spent all of the 50s with Snake, and taught him all she could. Created CQC with him. She also served with Major Zero in the SAS. ------------ -Para-Medic- ------------ Codename: Paramedic Name: N/A Nickname: Quack Sex: Female Age: 28 Nationality: USA Birthdate : 06/22/1936 Birthplace : Boston, MA Para-Medic talks to you about food, and medical supplies. She also records your mission data, and is an avid movie fan. -------- -Volgin- -------- Codename: Thunderbolt Name: Yevgeny Borisovitch Volgin Nickname: Volgin Sex: Male Age: 40s Nationality: Russia Nationality: N/A Birthplace: Russia GRU colonel. Volgin plays the role of main villain in this game. He has a over ten million volts of electricity running through his body, and he uses his electricity as attacks. Known and feared in the West as Thunderbolt. --------- -Sokolov- --------- Codename: N/A Name: Dr. Nikolai Stephanovich Sokolov Nickname: Sokolov Sex: Male Age: 50s Nationality: Russia Birthdate: N/A Birthplace: Russia Head of the secret OKB-754 Design Bureau. Developer and designer of the Shagohod. Developed numerous weapons with the funding by the Khruschev faction. A family man who is worried about his wife and daughter whom he sent to the United States. Sokolov is the man Snake is sent to resuce in the Virtuous Mission, and Operation Snake Eater. -------- -Ocelot- -------- Codename: Major Ocelot Name: Adamska Nickname: Ocelot Sex: Male Age: 20s Nationality: Russia Birthdate: N/A Birthplace: Normandy Ocelot is not the revolver loving, scratchy voiced, torturer he is in the other games. Here he is a young major working for Colonel Volgin. He leads the Ocelot Unit - an elite unit of GRU Spetsnaz. ----- -Eva- ----- Codename: Tatyana/Tanya/EVA Name: Cynthia Nickname: Eva Sex: Female Age: 28 Nationality: USA Birthdate: 05/15/1936 Birthplace: Meridan, ID Eva is a spy working for the KGB. You first meet her in Operation Snake Eater, and she assists Snake throughout the game. Former NSA codebreaker. Uses a Mauser. A motorbike fanatic. -------- -Sigint- -------- Codename: Mr. Sigint Name: N/A Nickname: Sigint Sex: Male Age: 24 Nationality: USA Birthdate: 11/11/1939 Birthplace: Nashville, TN Mr. Sigint is an expert on weapons, electronic devices, and cutting edge technology. Many of Snake's items were made by him. He is also pretty funny to talk to. Call him up a few times wearing certain things. -------- -Granin- -------- Codename: N/A Name: Alexander Leonovitch Granin Nickname: Granin Sex: Male Age: Estimated 50s, or 60s. Nationality: Russia Birthdate: N/A Birthplace: Russia Granin is another scientist. He hates Sokolov because Volgin chose Sokolov's project over his own. He designed the first bi-pedal, nuclear equipped, battle tank. You may recognise it. ---------------------- -Colonel Roy Campbell- ---------------------- Nickname: Colonel Name: Roy Campbell Sex: Male Age: 50s Nationality: USA Birthdate: N/A Birthplace: N/A Lends his kickass and almighty voice to the game over screen if you kill Ocelot or Eva. Also has a part in the Snake VS Monkey missions. ---------------- -The Cobra Unit- ---------------- The Cobra Unit is made up of six members. The Pain, The Fear, The Sorrow, The Fury, The End, and The Joy. The Boss is The Joy. The Cobra Unit are the people you will fight in boss battles. ____________ :;The Pain:; ------------ Codename: The Pain Name: N/A Nickname: The Pain Sex: Male Age: N/A Nationality: N/A Birthdate: N/A Birthplace: N/A The Pain can manipulate large numbers of hornets to use against his enemies. He wears a backback to make himself look like a Queen Bee. He's a big man, over 6'7". He carries venomous bees in his body, called Bullet Bees. ____________ ;:The Fear;: ------------ Codename: The Fear Name: N/A Nickname: The Fear Sex: Male Age: N/A Nationality: N/A Birthdate: N/A Birthplace: N/A The Fear is a swift guy. Very quick. He has a surgically split long tongue, and he is a boobytrap master. He is double joined in both elbows, and he can climb around trees like a spider, and jump from them. He carries a crossbow called William Tell, and a bowgun called Little Joe. ___________ :;The End;: ----------- Codename: The End Name: N/A Nickname: The End Sex: Male Age: 100+ Nationality: N/A Birthdate: Early 1860s Birthplace: N/A The father of all sniping techniques. He has moss growing inside and outside his body. He can go without moving, eating, or drinking for days, thanks to the energy provided by the photosynthesis of the moss. ____________ :;The Fury;: ------------ Codename: The Fury Name: N/A Nickname: The Fury Sex: Male Age: N/A Nationality: Russia? Birthdate: N/A Birthplace: N/A Wears a Soviet spacesuit and uses a flamethrower as his weapon. After World War II, he went up into space as a cosmonaut on an unofficial mission. When coming back into the atmosphere, he suffered severe burns all over his body in an accident. ______________ :;The Sorrow;: -------------- Codename: The Sorrow Name: N/A Nickname: The Sorrow Sex: Male Age: N/A Nationality: Russia Birthdate: N/A Birthplace: N/A While lacking combat capabilities, he has the ability of a medium. He can talk to the dead and obtain battle information from the dead. In battle, he would find out where the enemies were hiding by talking to the spirits of the dead soldiers. ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/�������������������������������������������������������������\__\/__/ __________________ | 2-7 General Tips | ������������������ -Always answer radio calls. Also, if you become stuck or unsure of something, call your contacts for advice. -Always treat your wounds immediatly. With each wound completely treated, your life bar goes up a little. But it can also go down if you leave them uncared for for too long a time. -Avoid combat as much as possible. The last thing you want is some enemies taking a big chunk out of your health right before a boss battle -Use the best camo and paint for the job. Go into your menu and determine which is best used for that area. -If you must attack enemy soldiers, do so from afar. And try and do it when they are as far away as possible from other guards. -There are traps. Not just landmines anymore, genuine traps. Throughout the game you will encounter pit traps (holes covered with leaves, that give way when you step on them), snares (ropes that wrap around your leg/s and leave you hanging. Literally), as well as wire traps, which are either attached to cans on a string, which will alert nearby guards, or attached to spiked logs, which will be released and hit you. Oh, and Claymore landmines are still around as well. -Planning on doing a Foxhound rank? I suggest playing through Extreme once before. Learn the enemy patrol routes, and where they are. Once you know that, you can map out the best route possible to take for your Foxhound run. Plus, the camos you gather will transfer over, making achieving the Foxhound rank much easier. -Having trouble beating that one boss? Got so close, but then died? Try using the Fake Death Pill. The boss will think you died, and turn his/her back to you. This is your window of oppurtunity where you can use the Revival Pill and get a shot off while their back is turned. It only works once per boss. _______________________________________________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> /// 03. Metal Gear Solid 3: Snake Eater /// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ������������������������������������������������������������������������������� --- Stealth Game --- Metal Gear Solid 3 is a 3D action-adventure game that lets you experience the thrill of sneaking past the enemy without being seen. You play the role of Snake, who must infiltrate enemy territory and carry out a top-secret mission. If the enemy sees you, they'll call for reinforcements and things are bound to get rough. You'll want to avoid battle whenever possible. Knowing how to survive in hostile territory will be crucial. In this mission, your top priority will be staying alive in a combat zone. Raid provisions warehouses to get supplies for maintaining stamina and treat wounds to keep Snake in fighting condition. The game is a work of fiction. Any resemblance to actual persons or groups, living or dead, is purely coincidental. --- Story --- In the aftermath of the Second World War, the world was torn in two between East and West. It was the beginning of a new era - The Cold War. October 16th, 1972. The President of the United States received word that the Soviet Union had deployed nuclear missiles in Cuba. The world trembled in fear as the prospect of nuclear war loomed ever closer. After days of tense negotiations, the Soviets finally agreed on the 28th to withdraw their missiles from Cuban soil. With the resolution of this incident, later to be known as the Cuban Missile Crisis, it seemed that humanity had yet survived yet another threat to its existance. However, there was a secret condition in the deal that put an end to the crisis. Nikolai Stepanovich Sokolov, a Soviet scientist who had defected to the West, was to be sent back to the Soviet Union. The U.S. government agreed to this stipulation, and returned Sokolov to his native land. Little did they know that Sokolov was to be the designer of a nightmarish weapon. Now with Sokolov in thier hands, the Soviets are ready to resume its development. If this weapon is completed, it will make the beginning of a new age of fear. August 1964. Realising at last the urgency of the situation, the CIA forms a plan to recapture Sokolov. They dispatch the covert FOX unit to Sokolov's research facility, located to the south of the great Soviet fortress of Groznyj Grad. Led by former SAS member Major Zero, FOX is a next-generation special-forces unit that operates both as a specialized combat group and as a covert intelligence outfit. The FOX unit's modus operandi is to send a single agent, backed by radio support from afar, into enemy territory to carry out solo sneaking missions. August 24th, 1964. A lone soldier falls from the sky, in the world's first HALO jump. The man's code name is Naked Snake. _______________________________________________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> /// 04. Walkthrough /// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ������������������������������������������������������������������������������� This is where you will find a full, detailed guide to get you through Metal Gear Solid 3: Snake Eater. I HIGHLY suggest playing the game by yourself your first time through, and only referring to this occasionally if you REALLY need help, but if you want to get through easily, or you're just playing to get everything then use this. ______ ______ /__/\__\_____________________________________________________________/__/\__\ |__ __| 4-1 How To Use This Guide |__ __| \__\/__/�������������������������������������������������������������\__\/__/ Just to get you familiar with it, I'm going to explain how to use this walk- through. First off, as you may notice up at the Table of Contents, this guide is seperated into four parts. The parts are situated as follows: - Virtuous Mission- Part 1: Dremuchij South to Dremuchij North Part 2: Dolinovodno to end of Virtuous Mission. - Operation Snake Eater - Part 3: Start of the Operation Snake Eater to The Pain boss battle. Part 4: After The Pain boss battle to The End boss battle. Part 5: After The End boss battle to The Sorrow boss battle. Part 6: After The Sorrow boss battle to the end of the game. Secondly, here is how the walkthrough will be formatted. *************** *** Place *** <--The name of the place *************** Weapons Good Eats Items ������� ��������� ����� The list of foods, items, and weapons in this area. -Recommended Camo- The best suited camouflage for this area. -Strategy- A general strategy to get through the area. -Stealth Strategy- This how to get through the area in a true sneaking mission way. It will tell you how to get through an area quickly, with no alerts or kills. While some strategies can be applied to Extreme mode, not all can, so don't think of this as a FoxHound rank walkthrough. Some of these strategies will be simple, saying things like: "Go through this area, except faster" or "Take this certain exit out of this area, but use the same strategy as above", and others may be long and detailed. It all depends on the area. -Additional Information- No, additional information isn't the title, that will constantly change (To things like 'New Uniform', 'Ocelot Unit', etc). Basically any time you see a heading after Stealth Strategy, and before Interesting Information, that is additional information. It wont always be there. -Interesting Information- This is where I'll put certain things you can do to get a laugh, or just interesting things you can do in places. It wont always be there. Also, just for reference: North is always the top of the screen. South is always at the bottom. East is always to the right, and West is always to the left. Those are the basic directions I go by in this guide, so keep that in mind. It's very rare in this guide that I will tell you where to save. I think I only did it once or twice. This is because it's not up to me, it's up to you. If you are cautious about new areas, save frequently. If you are braver, save less frequently. Well there you have it. Hopefully that wasn't too confusing. This walkthrough was written using the Normal difficulty setting. Some elements of it can be applied to other difficulties, but not all can. Answer the question, choose your difficulty, and let's get started... _______________________________________________________________________________ =============================================================================== ������������������������������������������������������������������������������� -Interesting Information- Before starting your game you are greeted with a question of sorts. You are required to answer either: 1. I'm playing the MGS series for the first time!, 2. I like MGS1! 3. I like MGS2! While no one is completely sure what answers 1, or 2 do (it's rumored answering 'I like MGS1!' has your stamina dropping much slower), it is known what choosing answer number 3 does. Try it yourself. You may get a laugh. Don't worry, though. It's not permanent. ______ ______ /__/\__\_____________________________________________________________/__/\__\ |__ __| 4-2 Virtuous Mission |__ __| \__\/__/�������������������������������������������������������������\__\/__/ +=-=-=-+ |Part 1| +=-=-=-+ This intro is so amazing. You can press R1 at certain points and see through Snake's eyes as well. The Virtuous Mission serves mainly for a tutorial for the entire game. It's very linear, and very short, and only serves to get you familiar with the system and start off the story. ************************* *** Dremuchij South *** ************************* Weapons Good Eats Items ������� ��������� ����� Survival Knife Giant Anaconda Life Medicine MK-22 Reticulated Python Cigar Directional Mic Russian Oyster Mushroom Fake Death Pill Magpie Revival Pill Siberian Ink Cap AP Sensor Russian False Mango Motion Detector Active Sonar Binoculars. -Recommended Camo- Switch to the Leaf uniform, and Woodland paint before leaving the area. -Strategy- After a fascinating intro, where Snake is dropped right into enemy territory via a Halo jump, we start off. Either go right, around, and up the hill, or go left, crawl under the log to get to the tree holding your backpack. Climb up the tree, walk across the branch, then hang down. Snake should automatically get the backpack, and then you will be treated to a lengthy radio call from Major Tom. Once this is over, head north to the next area. A Life medicine can be found on the hill route. -Stealth Strategy- Crawl under the log to get to the tree, instead of going up the hill. Once you have your backpack, leave the area. -Interesting Information- Depending on what answer you gave on the questionaire when you started off your game, several things may happen. Those who chose the MGS2 option are in for a neat surprise. ***************************** *** Dremuchij Swampland *** ***************************** Weapons Good Eats Items ������� ��������� ����� Grenades Baltic Hornet's Nest MK-22 Suppressor MK-22 Indian Gavial Bug Juice Magpie Tree Frog Golova Reticulated Python *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Ways to get Gavials: Gavials are dangerous creatures and there are several ways to get them. For instance, you can simply walk next to them and slash them with the Knife. Be careful though, for they can attack if you get too close. You can also shoot the Gavials with a tranq to put them to sleep, then take them out with the knife. It's much easier this way, because they don't attack unless you walk over them, where as awake Gavials attack if you get too close. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* -Recommended Camo- Leaf uniform, Woodland paint. -Strategy- Nothing much here. A few items, as well as food can be found, but other than that, there's nothing for you to do, except go to the next area. Don't die in the mud. The Hornet's Nest can be found in a tree on the small island, equip the Cigar to get the bees off. If you want another MK-22 Suppressor, look through the ferns on the Western edge of the swamp. If you want some Grenades and Bug Juice, search the ferns on the Eastern edge. -Stealth Strategy- Blaze through the area. Don't worry about getting any food, but if you feel you should get some, just stick with the Hornet's Nest. ************************* *** Dremuchij North *** ************************* Weapons Good Eats Items ������� ��������� ����� SVD Golova Thermal Goggles Stun Grenades Green Tree Python Bug Juice Reticulated Python Giant Anaconda Sunda Whistling Thrush Siberian Ink Cap Tree Frog -Recommended Camo- Leaf uniform, Woodland paint. -Strategy- After the cinematic, change your camouflage to the recommended ones above. That's a big help in this area. Move North, and left to get to the log. Get down and crawl through it until you're on the other side. Crawl to the grass on that side, and wait there. The first sentry will walk very close to where you are, but if you used the recommended camo, he won't see you. Put him down with whatever you like. If you go to the side area to the East of the starting point, you can find the SVD among the grass at the end of the path. After you've taken care of the first guard, move North into another patch of grass. A guard circles this small area here. Take him out (with a quiet weapon). From that point, head Northeast slightly. Put on the Tiger Stripe uniform, and crawl under the half cut down tree. You'll see a sentry guarding the Northern exit. With good aiming, you put him down. Also, there are some Grenades in the hollowed tree stump in the small area the guard was searching. There is a sentry in the large Eastern field. You don't have to deal with him, but if you plan on getting the Thermal Goggles from the hollowed log, then it is best. -Stealth Strategy- *Just a reminder, all stealth strategies are about getting through with no kills, and no alerts. You will always be using the Mk22 or Mosin Nagant, unless the strategy says otherwise* Just like the regular strategy, crawl through the open log, and sit in the grass on the other side for a moment. It's best to put him down with the Mk22 while he's still a fair distance away. Go to where they were standing in the cutscene, and put down the guard starting his circle of that small area. Lay on the ground, switch your uniform to Tiger Strie and crawl northeast a little til you're just under the fallen tree. From your position, look in FPV and take out the guard. He may be a little hard to see, for he is very well camouflaged. Before leaving the area, switch your uniform back to Leaf. _______________________________________________________________________________ =============================================================================== ������������������������������������������������������������������������������� +=-=-=-+ |Part 2| +=-=-=-+ ********************* *** Dolinovodno *** ********************* Weapons Good Eats Items ������� ��������� ����� XM16E1 Baltic Hornet's Nest Pentazemin MK-22 ammo Tree Frog Siberian Ink Cap Yabloko Moloko -Recommended Camo- Leaf uniform, Woodland paint. -Strategy- The cutscene should have give you a good idea of what to do here. Whip out your Hush Puppy, and fire at the Hornet's Nest. Not only does it scare of the guard, but it also allows you to take the Nest. Make your away across the bridge, once on the other side, you should see another guard start to move towards you. If you don't act fast, he'll see you. Above him is yet another Hornet's Nest (Use the Thermal Goggles if you can't see it), shoot it to scare him off, then grab the nest. There are also some apples (Yabloko Molokos) in the trees where the Hornet's Nest was. When you are heading Northwest to the exit, there is a small trail that leads South. Follow this trail to get under the bridge where you can get some Pentazemin, MK-22 ammo, and a brand new weapon, the XM16E1. -Stealth Strategy- Same as above. Shoot the first nest to scare off three of the guards, then once you are across the bridge, wait until the one guard comes around the corner, and shoot the second nest. Simple area. ***************** *** Rassvet *** ***************** Weapons Good Eats Items ������� ��������� ����� M37 Siberian Ink Cap XM16E1 Suppressor XM16E1 ammo Rat Mousetrap Sunda Whistling Thrush Life Medicine Reticulated Python -Recommended Camo- Tiger Stripe uniform, Woodland paint on the ground. Squares uniform, Splitter paint on the roof. -Strategy- This area is tricky to write a FAQ for, because there are so many ways to go through it (And believe me, there are many more areas like this). Areas like this are the reason this walkthrough has multiple authors. So you can have more options for strategies. My preferable way to go through this is as follows: 1. There should be a guard in front of you. Either get close to him, and tranq him, or if your aim is good do it from afar. 2. Go right, and hug the fence as you run. To the northeast there should be two barrels, one standing, one laying. If a guard is standing near the barrels, tranq him. If not, move quietly to the grass next to the barrels and wait for the guard to pass. Once he does, head north and climb the ladder that is on the building. *I recommend the Tiger Stripe uniform for when hugging the fence. It provides slightly more coverage than the Leaf uniform* 3. Across the rooftop, there should be a support. You can walk on this support. Once you are on it, you can aim at and tranq the guards below you. After that, just walk to the door with Sokolov. Watch the long cutscenes that follow. If you prefer to run and gun your way through, then just take out the first two guards North of you and move into the building. The M37 shotgun can be found behind some boxes in the Southwest corner of it, and you can use to make those bodies fly. -Stealth Strategy- Pretty much the same as above. Head northeast a little into the grass, and tranq the guard that is there. Run east, hugging the fence (With Tiger Stripe on) until you can run east anymore. Crawl north, then east and into the grass that is next to the barrels. From there, take out the guard standing next to the building, and go up the ladder. On the roof, put on the Squares uniform, and Splitter facepaint. Walk slowly, using the D-Pad, south on the roof until you reach the point where there is no roof. Look down at the doorway and tranq the guard that is there. Then jump down in front of the door. -Interesting Information- If you want to mess with Sokolov, shoot his windows and he'll yell asking you to please stop. You can also throw a live Snake in there and hear him scream some more. Throw a Grenade (Not Stun or Smoke) in, and it will kill him. You'll get a Time Paradox, and Roy yelling at you. Try shooting the unconscious Ocelot in the head (with a fatal weapon of course) to be greeted with a time paradox, and Colonel Campbell yelling at you for changing the future. Also, pick him up and drop him to get a Mousetrap. ********************* *** Dolinovodno *** ********************* Weapons Good Eats Items ������� ��������� ����� None None None -Recommended Camo- Whatever you like. -Strategy- That's right, go back. As soon as you go into Dolinovodno, another long cut- scene starts. Meet the Cobras, and Volgin. -Stealth Strategy- Same as above. ******************************* *** Dolinovodno Riverbank *** ******************************* Weapons Good Eats Items ������� ��������� ����� None None None -Recommended Camo- None. You can't change right now. -Strategy- This is your first time using the Cure menu. The only wounds Snake has right now are cuts and broken bones. Four cuts, and two broken bones to be precise. To heal each injury, use the following in no particular order: =Cuts= Disinfectant Styptic Suture Kit Bandage =Broken Bones= Splint Bandage Watch the cutscene, and that is the end....of Virtuous Mission that is. Now, you move on to Operation Snake Eater. -Stealth Strategy- Same as above. Just do it faster! -Interesting Information- After healing yourself, you'll get a chance to press R1 in the cutscene. Look all the way to the left, and you'll see the skeleton of a certain someone. Here's a hint: He was a member of the Cobra Unit, and his name started with 'S' and rhymed with 'borrow'. ______ ______ /__/\__\_____________________________________________________________/__/\__\ |__ __| End Virtuous Mission |__ __| \__\/__/�������������������������������������������������������������\__\/__/ +=-=-=-+ |Part 3| +=-=-=-+ -Interesting Information- During the 'Snake Eater' intro movie, you can do the following things to have some fun: *Press R3 to change the icons (jets, Halo jumpers, bats, etc), and rotate the right analog stick to make them move and appear on screen. *Press L3 to change the language of the credits, and rotate the left stick to make them wave around. *Press any D-pad direction to make little circles come up on the screen. *Press R1 to hear the singer whisper "Snake Eater". ______ ______ /__/\__\_____________________________________________________________/__/\__\ |__ __| 4-2 Operation Snake Eater |__ __| \__\/__/�������������������������������������������������������������\__\/__/ -Interesting Information- When given the option to look in first person view, do so and look directly up. Someone sure loves their hot girl posters. ************************ *** Dremuchij East *** ************************ Weapons Good Eats Items ������� ��������� ����� Survival Knife Flying Squirrel Cigar M1911A1 Reticulated Python AP Sensor Stun Grenades Otton Frog Motion Detector C-Med Plant Active Sonar Splint Plant Fake Death Pill Revival Pill Binoculars -Recommended Camo- Black uniform, Black paint. -Strategy- Basically just head north, then west from your starting point. Root around the grass to get some Reticulated Pythons. They come in handy. -Stealth Strategy- Just run through the area. Forget about food. ************************* *** Dremuchij North *** ************************* Weapons Good Eats Items ������� ��������� ����� Stun Grenades Green Tree Python None Loss of the M1911A1 Reticulated Python King Cobra Otton Frog Flying Squirrel Golova Yabloko Maloko Siberian Ink Cap -Recommended Camo- Black uniform, Black paint. -Strategy- This area should seem familiar. You were just here on Virtuos Mission. Head up, then left and jump off the cliff. Keep going northwest until the cutscene begins. After the cutscene... Yes, we're still here. This time however, we are in a different part of it, and there are guards. Furthermore, you are unarmed. With your Black camouflage on, go Northeast a little and lay down in that grass. Look Northwest from where you are. You should see two soldiers appear. Take out a Stun Grenade, or throw it near them. One of two things will happen. 1. They'll be blinded, and temporarily distracted. They are also very weak. If you are quick, you can run, and roll in between them, knocking them out, and they won't see you. 2. They will be knocked out immediatly. You can just run past them if this is the case. The exit is in the same place it was in Virtuous Mission. -Stealth Strategy- Jump off the ledge, and down the path. Meet The Boss. Don't bother with food. After the cutscene... As soon as you have control again, head south to Dremuchij Swampland. Now you may be wondering why, so I'll explain. Guards come to investigate the explosion. If they see the drone, they know an enemy has infiltrated, and you get put into Caution mode, while unarmed. Not fun. Heading south prevents them from seeing the wreckage, hence preventing the Caution mode. After entering Dremuchij Swampland, immediatly head back to Dremuchij North. When you get to the place where you can choose to go east or north. There are guards in both directions, but let's go east to make it easier. As you approach the big grassy field, you should see a guard heading down hill. He doesn't even know you're there, so just run behind him and head to Dolinovodno. ******************** *** Dolinovodno *** ******************** Weapons Good Eats Items ������� ��������� ����� Smoke Grenades Baltic Hornet's Nest Life Medicine Tree Frog Raindrop Uniform Yabloko Maloko Siberian Ink Cap -Recommended Camo- Black uniform, Black paint. -Strategy- This place is kinda tricky now, considering you have no weapon. Lay low in the grass at the top, and use Black camo. As he begins to walk on the bridge, you can slide down the hill, and quietly approach him for a nice CQC kill, or knock out, whichever you prefer. Cross the bridge, and wait in the grass. Another guard should appear. Either stealth kill him, or sneak past. Then head north to the next area. Once you've dispatched of that pesky second guard, you're free to look the items from under the bridge again. This time, however, there are Smoke Grenades, a Life Medicine, and the Raindrop uniform under there. -Stealth Strategy- Get down and crawl to the the point where you can look down on the bridge. Watch the guard, and wait until he has his back turned and starts going on to the bridge. When he does, slide down the cliff, stalk up behind him, and CQC throw him to knock him out. Go across the bridge. Once on the other side, get down and crawl to the grass north of you. Look southwest, and wait until the guard turns around and starts walking away. Then head to the exit of the screen. ***************** *** Rassvet *** ***************** Weapons Good Eats Items ������� ��������� ����� AK-47 Reticulated Python Thermal Goggles MK-22 Sunda Whistling Thrush Mine Detector M1911A1 Rat Cardboard Box A Smoke Grenade Bug Juice Zombie Facepaint -Recommend Camo- Tree Bark uniform, Splitter paint. Or, if this is your second game, then the Snake uniform works much better. -Strategy- No enemies here. Just head to Sokolov's room, and leave it to trigger the cut-scene. You may want to get some items first. The AK-47 can be found at the top of the stairwell West of Sokolov's room. The Cardboard Box A and some Smoke Grenades can be found in the areas immediatly West of Sokolov's room. The area directly behind the room has the Zombie facepaint, and the East of that, in front of the fence is some Bug Juice. Finally, you can get Thermal Goggles from the locker in Sokolov's room. -Ocelot Unit- After the cutscene, in the morning, Ocelot guards have surrounded you. There are 8 in total that you must take care of. A few seconds after you have control of Snake, four guards will burst into the room. The easiest way to get rid of these four is to hide under the bed before they come in, then shoot them as they come in the doorway. That leaves four left. One is on the roof of the room, one is East of the room, one is South of the room, and one is FAR West of the room. After taking out the four guards that came in, get on the board, run towards the window and press the X button to roll right out of it. This puts you directly in front of one of the guards, so take him out before you soak up any major damage. You'll probably have an Alert, which will cause the guard that was patrolling South of the room to approach you as well. Put him down. Climb on the roof and take out the sniper. Be careful, his bullets are powerful. Once he's down, jump off the roof and head West. Past the stairwell is another one. Put him down, then head to the Northeast of this area to exit. When you get close to the exit, a cut-scene will start. After the cut-scene, go back to the Northeast exit. -Stealth Strategy- As soon as you have control, crawl under the bed. Face the doorway, and crawl until you can see almost the whole door. When the guard shoots the door down, shoot him in the head with your Mk22 before the Stun Grenade goes off. When the effects of the Stun Grenade wear off, take out the other three guards, before they get in the room. After that, crawl out from under the bed, and go to the trap door, and under the factory. Once you're under, look east and shoot the legs of the guard. Then look south and wait for another guard to walk by the open hole, and shoot his legs too. Crawl west and exit that hole. Head south and west until you get to the staircase. Once you do, get down, and look through the crawlspace directly to the west of the stair case. You should see a guard's legs there. Shoot them. The only one left is the sniper on the roof. He's a bit of a toughie to get. Go back to where you crawled out from under the building and go north a little. You should have a view of the roof- top from here. The sniper stops at all four corners of the roof randomely. From your view, you can see the northwest, and southwest corners. If he's in one of those corners already, shoot him. If he's not, shoot the wall just below the roof. It will draw his attention and bring him into your sights. After you take out all of them, head northeast, watch the cutscene, then head northeast again. -Interesting Information- Gotten to know Mr. Sigint yet? Do so. Call him once. Then call him with no shirt on. After that, call him with the zombie face paint. And finally, for the funniest one, call him while wearing the box. Also, when the game suggests you to, press R1 after meeting Eva... ********************** *** Chyomyj Prud *** ********************** Weapons Good Eats Items ������� ��������� ����� Grenade Coral Snake Croc Cap Stun Grenade Milk Snake GA-KO Uniform Smoke Grenade Indian Gavial WP Grenade Arowana Chaff Grenade Poison Dart Frog MK-22 ammo Golova M1911A1 ammo Siberian Ink Cap AK-47 amoo -Recommended Camo- Raindrop uniform, Splitter paint. -Strategy- Well basically you just have to get to the other side of the lake. Once on the other side, equip your Thermal Goggles. You'll see a red line going across two trees. While you can see this line without them, it's easier to use the goggles. Crawl under the line, the continue on. To get the Croc Cap item, from your starting point, go West until you can't anymore. Then go into the water. Dive under, and stick to the West "wall". Eventually, you will see a gap in between the rock and some logs. Swim through it. Climb up on land, talk to Eva, then head Northeast a bit. You should see a tree that you can climb. Climb up it, then walk on it's branch until you get to the wire. At that point, press Triangle to hang from the branch, and shimmy along the wire. After a few seconds of shimmying, you will reach another tree with more wire below you. Perform a drop-catch (Press X to drop, the press Triangle right before you reach the second wire) to grab onto the wire, then shimmy along that. You'll eventually find yourself over a piece of land. Drop down, and claim the Croc Cap. The GA-KO uniform is under the water at the Northeast corner of the swamp. It's in the shallow water though, so you can walk to collect it. If you're having trouble, use the Thermal Goggles. -Stealth Strategy- Same as above. Just get across as fast as you can. -Interesting Information- If you don't mind continues, have Snake go near a croc, or touch a croc. ***************************** *** Bolshaya Past South *** ***************************** Weapons Good Eats Items ������� ��������� ����� Grenade None Splitter Uniform Claymore Mine Choco-Chip Uniform -Recommended Camo- Leaf uniform, Woodland paint. -Strategy- Get close to the east side of the fence. It's an electric fence, so don't touch it. On the East side, there is a gap at the bottom. You can crawl under it. Stay on your stomach and continue crawling forward. You're staying on the ground because there are landmines in that area, and so you're not seen. You may spot a dog on the other side of the fence. If so, shoot it, but then quickly get on the other side of the fence. A guard will have heard the dogs death/sleep cry, and will come running. Take him down before he sees you. Head west first, and equip your Thermal Goggles. You should see 3 guards. With your Mk22, or your M1911A1, aim for the heads and take them down. Then backtrack, go up the unexplored east path. You've taken out all the guards, so there is nothing to worry about. Unlike the other two fences, there is a huge gap in this one that you can just walk through. Simple! After that, either exit through the Northeast or Northwest exit. -Stealth Strategy- Basically do the same as above, except instead of choosing either exit, exit through the Northwest exit. Oh and remember, move quickly. **************************** *** Bolshaya Past Base *** **************************** Weapons Good Eats Items ������� ��������� ����� Grenade Rat Life Medicine Stun Grenade Calorie Mate M1911A1 Suppressor WP Grenade Russian Ration Water Uniform TNT Snow Facepaint MK-22 ammo M1911A1 ammo AK-47 ammo Book Mousetrap -Recommended Camo- Tiger Stripe uniform, Splitter camo on the ground. Olive Drab uniform if you plan on going on the roof. -Strategy- Take out your gun and shoot the guard standing to the north. Move west until you are parallel with the door that is being guarded. Shoot the guard there, then move your aim to the left and shoot another guard who should be standing around there. Go to the door that was being guarded, but don't go in yet. Use the ladder that is right there and claim to the roof. Equip Olive Drab camo, move to the east edge of the roof, and get down on your knee. This gives you a pretty good view on the whole area, and allows you to take out the enemies all of the enemies. Once you're done, climb back down, or jump off, and head north to the next area. -Stealth Strategy- You should be entering from the Northeast exit of the last area. If so, you will be in the very southwest corner of the area. Equip your Thermal Goggles and head North a bit, then look North in FPV. You should see a guard FAR ahead of you. He can't see you because you're so far away, so it's the perfect time to put him down. It takes PRECISE aiming though. Once he's down, head North and stand where his body was. Look East, and you should see a guard manned at a turret. Take him out, then head to the exit, which is directly North of that second guard you took out. -Interesting Information- You can use TNT, or a gun turret to destroy the Hind and change things around a bit in an area later in the game. ******************************* *** Bolshaya Past Crevice *** ******************************* Weapons Good Eats Items ������� ��������� ����� Grenade Coral Snake None WP Grenade King Cobra MK-22 ammo European Rabbit M1911A1 ammo Baltic Hornet's Nest AK-47 ammo Markhor (unreachable) -Recommended Camo- Doesn't really matter here. -Boss Battle: Ocelot- This fight is pretty straight forward. When you find an opening, shoot him. If you hit him in the head, it does more damage. When one of his troops says they'll do something, stay completely still, and their shots will miss. Can't really give a strategy, because there's not very many options. You can hide behind one of the rocks, and shoot him from there. It provides adequate cover from his shots, but he does richochet bullets which can still hit you. Ocelot has four moves: 1. He'll shoot you. He usually does this after popping out from around a tree or rock, but he does it while running as well. 2. He'll shoot a hornet's nest down on you. He only does this after you do it to him. 3. Ricochet shots. His bullets will ricochet off rocks, trees, etc. He usually starts ricocheting them after you've drained half of his health or stamina bar. 4. A draw. Ocelot will put his gun away, and challenge you to a duel of sorts. Try and hit him first. Also, Ocelot occasionally stops. Either to reload, or to pick up his hat (If you shot it off). Use these pauses to get a headshot in on him. -Making Ocelot Mad- If you kill the goat, shoot a beehive near Ocelot, climb up the tree, or use a grenade, Ocelot will get mad at you. -Impressing Ocelot- If you're on your second playthrough, you can spin the SAA to impress Ocelot. He begins spinning his as well. If you're quick enough, you can get a shot off in this moment of weakness on Ocelot's part. -New Uniform- Tranqing Ocelot gets you the Animals uniform, which prevents any shakiness in your hands while holding guns. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Additional Strategy by Bluehawk102 His weapons: Revolver (2 of them), may shoot down a beehive. Difficulty: Easy Attacks: 1)Shoots from 2 revolvers (12 bullets) 2)May shoot beehives down. (only if you do) 3)Back up from guards. How to: I like this battle. Nice music and everything to go along with it. As you can see Ocelot is across from you so you cannot go up and punch him. Remember, Ocelot has 12 shots and you can keep track of them to know when he reloads. I think the machine gun is kind of useless, it does not really do much damage. Try and use your handgun, there's ammo around the battle area. This battle is about aiming. Ocelot is good but easy to avoid. Try to shoot at his head, you can even knock off his hat. Make sure to hit him when he's not ready to hit you. There are beehives around the area that you can shoot down, but he can also do the same. There are WP Grenades at the top of the climbable tree, which are REALLY useful. If you aim right they take off a decent bit of health and you get to see him on fire. Beware of the following: 1.) Staying in one place for too long. 2.) Guards shooting at you after you hurt Ocelot a lot. When the guards shoot at you try and stay in one place, and they'll miss, but move around when when Ocelot shoots. Once you beat him there's a cutscene and a small MGS reference. How to (Non-lethal): Okay, I take it you probably beat the game and have decided to try to beat the bosses non-lethally. If not, then I will try to make the strategy work for you. First off, make sure you have the tranq gun as this is your only non-lethal weapon (unless you're on Very Easy). Climb up the tree so you can see Ocelot. If you did beat the game once, make sure have the Sneaking Suit uniform. Use the camo to lower bullet damage. With the tranq gun, aim at Ocelot's head. If you knock off his hat then he will come back for it and you have some easy shots to take. He also starts showing off his reloading skills in a cutscene. Just press X and he will still be reloading and you can shoot a tranq or two at him. Stun Grenades will also blind him but they do not lower his stamina. This should not be difficult especially if you have the Sneaking Suit uniform. Once you lowered his stamina there will be a cutscene and you will end up in a cave. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ********************************** *** Chyomaya Peschera Branch *** ********************************** Weapons Good Eats Items ������� ��������� ����� Torch Reticulated Python Night Vision Goggles Grenade Taiwanese Cobra Battery WP Grenade Kenyan Mangrove Crab Bug Juice MK-22 ammo Otton Frog Animals Uniform* M1911A1 ammo Rat AK-47 ammo Vampire Bat Russian Glowcap *Only if you defeated Ocelot by draining his stamina. -Recommended Camo- There are no guards here, so it doesn't matter. Tiger Stripe uniform, and Splitter camo looks good if you want to blend in, though. -Strategy- The bad thing about this area isn't it's long and hard to spell name, it's the fact that the area is nearly completely dark. The only light you'll have for now is your cigar. Equip that and go on. Now it's hard to see, so you'll have to feel your way around sometimes. First off, go East (your right). Hug the wall and follow it as it curves North. You'll reach a path. Don't go down it. Stick to the wall which should now be North of you, moving west. You'll pass a crawlspace, then hit another path. Go down this one. This will lead to an area with two waterfalls, in between those waterfalls in a crevice, and in that crevice is the Torch. Get it, light it, backtrack. After exiting the passage you just came from, stick to that North wall again and move East until you spot that crawlspace. Crawl through it, and you'll end up above those two waterfalls. Go through the passage North of where you are. Half way to the exit, you'll get attack by Vampire Bats. Either ignore them and move on, or kill them and move on. El Greco has kindly allowed me to use his map of the area. You can find it here: http://db.gamefaqs.com/console/ps2/file/metal_gear_solid_3_chyomaya_cave.gif After some very crappy work with my Paint program, I have been able to draw out your destinations on the map for those of you who have a harder time understanding it: http://img142.exs.cx/my.php?loc=img142&image=cavemap7md.jpg Green leads to the Torch, Red leads to the exit. And all the items are the same, I checked. -Stealth Strategy- Just the same as above. If you know the cave well enough, or understand that map, you can get through without getting the Torch. ******************************** *** Chyomaya Peschera Cave *** ******************************** Weapons Good Eats Items ������� ��������� ����� M37 Arowana Life Medicine Grenade Maroon Shark Hornet Stripe Uniform* MK-22 ammo Vampire Bat Snow Uniform M1911A1 ammo Rat M37 ammo AK-47 ammo *Only if you defeated Ocelot by draining his stamina. -Recommended Camo- Whatever you like. None really help you when you're above the water, and from what I have found, all uniforms give you 95% coverage if you're deep enough in the water, so it doesn't really matter. -Strategy- Upon entering this area, you are greeted with a fork in the path. The left path takes you straight to the next area. If you take the right path instead (which I recommend) you find an M37 Shotgun. After finding the shotgun, get down immediatly and crawl north. You'll find yourself under the rock. Keep crawling til you find a crawlspace, and crawl through that. Once you reach the end of that, you'll be in a small area. In this area, you can pick up the Snow camo uniform. Very handy later on. North of the camo, is another crawl space. Crawl through and you'll be on the left path. Pick up the Smoke Grenades and move on. -Stealth Strategy- I suggest you take the right path, just to get the M37 (it's helpful in the battle with The Pain), but don't bother going for the Snow uniform. Once you have the M37, backtrack and take the left path straight to The Pain. -Boss Battle: The Pain- First, pull out whatever gun you prefer to use, and shoot him twice in the head (headshots do the most damage). I'd choose either your Mk22, M19, or the shotgun. Once you do that, he'll call his bees to him, and surround him like a shield. At this point, I suggest moving to the second main platform. It's northeast to your current position. You cannot hit him while the bees are on him. You can either wait until he sends them towards you, or you can use a Smoke Grenade (which, if you've been following this, you should have) to make them get off his body. Once the Smoke Grenade explodes, put on the Thermal Goggles, and shoot him in the head as many times as you can. If he sends bees after you, jump in the water. Once you get his health, or stamina bar, halfway down, he removes his mask and lets the "Bullet Bees" loose. He still keeps his other usual attacks though. If you're hit by a "Bullet Bee" you have to go to the Cure menu, dig it out with a knife, use a Styptic and a Disinfectant. Just keep using the same strategy as the first phase, and you should be fine. The Pain has eight different kinds of attacks. 1. The attack he'll always start out with. He'll throw these three capsule things at you, which cover Snake in something which attracts hornets to him. Get it off by diving in the water. 2. Grenade. He'll yell "Grenade!" and his hornets will surround one and carry it towards you. Shoot it out of the air, or dodge it. 3. Tommy Gun. He'll announce this one by it's name as well. He'll shoot hornets at you rapidly. Dodge this by hiding deep underwater. 4. He'll have his hornets create a copy of himself. You have to shoot one. If you shoot the wrong one, he has his hornets drop several grenades on you. 5. Completely cover you in hornets, from head to toe. Escape by going in the water. 6. Send his bullet bees after you. 7. He'll use his bees to make two versions of himself. He usually does this after you've been underwater and you come back up. Use the Thermal Goggles to tell which one his him, and shoot. 8. He'll use his bees to teleport to whichever platform you are standing on. This does damage to you and knocks you off the platform. Avoid this by jumping off the platform as soon as you see him disappear. -New Uniform- Depleting The Pain's stamina gauge gives you the Hornet Stripe camo. This camo prevents you from getting hurt by any hornets, leeches, and spiders, and also allows you to "control" hornets. Sometimes after the battle, the Hornet Stripe camo stays on the platform Pain was on. If this happens to be the case for you, just head toward the exit. You'll notice a small incline in the rock, and a path you can follow that leads to a ledge above The Pain's platform. You can roll from the ledge to the platform, and claim your camo. Once you defeat him, head to the exit, which should be north of the second platform. _______________________________________________________________________________ =============================================================================== ������������������������������������������������������������������������������� +=-=-=-+ |Part 4| +=-=-=-+ ****************************************** *** Chyornaya Peschera Cave Entrance *** ****************************************** Weapons Good Eats Items ������� ��������� ����� Claymore Mines Reticulated Python Mine Detector MK-22 ammo Thai Cobra M1911A1 ammo Otton Frog AK-47 ammo Poison Dart Frog Rat Russian False Mango Russian Glowcap -Recommended Camo- Tiger Stripe uniform, Splitter paint. -Strategy- Head north from your position until a cutscene starts. I know what you're thinking. Hovercrafts in the 60s? They did exist. Not in the advanced way they do in the game, but they did exist. I believe Sigint can you fill you in on it. After the cutscene keep heading north to a cliff. Find the paths and walk your way down. The head north some more into the next area. -Stealth Strategy- Same as above. Move quickly. ************************* *** Ponizovje South *** ************************* Weapons Good Eats Items ������� ��������� ����� Chaff Grenade Arowana None Maroon Shark Bigeye Trevally Kenyan Mangrove Crab Otton Frog Tree Frog -Recommended Camo- Water uniform, Splitter paint -Strategy- There are two hovercraft guards patrolling this area. They can and will see you if you try and cross the normal way. I suggest equipping the Croc Cap, and using the Water camo (If you've been using this guide, you should have both). Once you reach the other side, you'll see two paths. One is barely noticeable and is to the northwest. The other is directly north. Let's head to the north- west one, just for a new weapon. -Stealth Strategy- Put on the Croc Cap to go with the above mentioned camo, dive under the water, and you can swim right past the hoverguards without them thinking you are an enemy. You don't need the sniper rifle, but I will give a Stealth Strategy for getting it in the next area. ************************ *** Ponizovje West *** ************************ Weapons Good Eats Items ������� ��������� ����� SVD Arowana MK-22 Suppressor Grenade Maroon Shark M1911A1 Suppressor Stun Grenade Bigeye Trevally WP Grenade Cobalt Blue Tarantula Chaff Grenade MK-22 ammo M1911A1 ammo AK-47 ammo -Recommended Camo- Water uniform, Splitter paint. -Strategy- There are two guards in this area. One is standing to the north, and one to the west. You're coming from the east, so the one to the west will be directly in front of you. Take him out with a suppressed weapon, swim until you can see the guard to the north, and take him out as well. Climb up onto the pier and make your way to the door. Inside, you will find an SVD Dragunov Sniper Rifle, some TNT and Grenades, as well as AK, Mk22, and M37 ammo. Backtrack to Ponizovje South, then take the unexplored path to the north. -Stealth Strategy- Tranq the guard to the west, then slowly swim out and put down the guard to the North. That's if you go in this area at all. I recommend you don't. *************************************** *** Ponizovje Warehouse: Exterior *** *************************************** Weapons Good Eats Items ������� ��������� ����� Stun Grenade Arowana M1911A1 Suppressor Smoke Grenade Maroon Shark Night Vision Goggles M1911A1 ammo Bigeye Trevally MK-22 ammo Cobalt Blue Tarantule M37 ammo AK-47 ammo SVD ammo -Recommended Camo- Water uniform, Splitter paint while in water, Splitter uniform, Splitter paint while on land. -Strategy- "You got a sniper rifle? You can use that against Wolf! Hurry up, and save Meryl!" Just kidding. But this is a great oppurtunity to try it out. While I prefer the sniper rifle, you don't have to use it. The M19, Mk22, and the AK all work as well. There should be a guard standing on the dock to the immediate north of you. Take him out. You can either swim to that dock and shoot the second guard from there, or you can wait for him to catch a glimpse of the first guards corpse, and move to investigate. Either way, once they are both dead/asleep, climb onto the pier and enter the hallway to go to the next area. -Stealth Strategy- Before moving, take out the guard standing at the dock directly in front of you. Swim North some and climb up on his dock. Tranq the guard standing North from that point, then crouch, and wait for another guard to inspect the body to the North. Once he does, take him out, and leave through the North exit. -Interesting Information- You have the sniper rifle, right? Well immediatly after the cutscene, equip it and look through the lens. You should see The End in his wheelchair. If you want to skip the boss fight with him, you can shoot him a few times here. Just remember to dodge that wheel when it comes flying at you. ***************************** *** Ponizovje Warehouse *** ***************************** Weapons Good Eats Items ������� ��������� ����� None Kenyan Mangrove Crab MK-22 Suppressor Rat Mousetrap Calorie Mate Bandage Instant Noodles Serum Russian Ration Antidote Disinfectant Desert Facepaint -Recommended Camo- Splitter uniform, Splitter camo. -Strategy- The best camo for this area is the Splitter, along with Splitter face paint. It only gives you 40% when moving slow or standing still, and 55% when crouching, so while it is the best in the area, it's not guaranteed to keep you unseen. The way I go through here is, after coming out of the hall, crouch at the top of the stairs and wait with your gun drawn. Take out the guard as he approaches. Move to the south area, where the Desert face paint can be found, and aim up. You should spot a guard at the very top level. Take him out, climb the stairs, and head to the next area. -Stealth Strategy- Head up the stairs and through the doorway into the main warehouse area. There are three guards here. The will a guard down the stairs from you, coming from the South end of the room to the North. There is a real South of where you are. Go to it, hang over, jump down, and tranq the guard walking North. Another guard, coming from the North, heading South, will see the body and come to investigate. Head East around the stacks of boxes and wait until he gets to the body. At that point, make a dash for the North end of the room, and start heading up the stairs. Stop at the second floor. Get down and crawl up the next staircase, and look East, or Northeast. There should be another guard there, that you can take down, then you can to the North and exit the area. ***************************** *** Graniny Gorki South *** ***************************** Weapons Good Eats Items ������� ��������� ����� Book Reticulated Python Life Medicine Green Tree Python Tsuchinoko Flying Squirrel Magpie Sunda Whistling Thrush Poison Dart Frog Yabloko Moloko Siberian Ink Cap Fly Agaric -Recommended Camo- Black uniform, Black paint. -Strategy- There are no enemies here, but there are many traps. Covered pits, snares, logs with spikes, wire traps, landmines, and quickmud. With your trusty Thermal Goggles, you should be able to avoid just about every trap. The exit to this area is directly north of your starting position. You just have to maneuver past the traps. -Stealth Strategy- No enemies here, so head as fast as you can to the next area. -Interesting Information- If you look carefully, you can see the bodies of scientists in the trees. Seems they had the traps used on them... *************************************************** *** Graniny Gorki Lab Exterior: Outside Walls *** *************************************************** Weapons Good Eats Items ������� ��������� ����� None Milk Snake MK-22 Suppressor Taiwanese Cobra M1911A1 Suppressor Sunda Whistling Thrush Red Avadavat -Recommended Camo- Black uniform, Black paint. -Strategy- From the moment you enter, equip your Thermal Goggles. There should be one guard to the right, and a guard and a dog to the left. I used SVD to take out the guard on the right, as well as the dog, and second guard. Once they are all taken care of, head west until you can't go any farther, and look at the fence. You should see a hole at the bottom of it. You know what to do. Once on the other side of the fence, there are two ways you can get into the 'Inside Walls'. 1.) You can crawl through a hole in the wall on the side you are currently on (West). Or 2.) You can head east, to the other side of the building, and knock on the door. A guard will hear you and, thinking you're one of his comrades, open the door to let you in. If you choose this option, after knocking, head South a little, and wait for the guard to come out. Put him down, then go through the door. The last thing you want is an Alert. -Stealth Strategy- Equip your Thermal Goggles as soon as you can, and look Northeast. You should see a guard on the other side of the fence. Aim carefully with your Mk22 and put him down with a headshot. Then, look Northwest and you should see a dog and a guard. Either kill or put the dog to sleep to have the guard take notice of it. When he walks over to see what's wrong, it will be easier to aim at him. Use this time to put him down. After taking care of them, head West. Keep heading West until you reach the end of the fence. Once you do, you should notice a hole in it. Crawl through it, the head North and get down in the grass. Look carefully, and crawl through the hole into the 'Inside Walls'. ************************************************** *** Graniny Gorki Lab Exterior: Inside Walls *** ************************************************** Weapons Good Eats Items ������� ��������� ����� XM16E1 None Choco-Chip Uniform Claymore Mines Smoke Grenade TNT MK-22 ammo M1911A1 ammo AK-47 ammo M37 ammo SVD ammo -Recommended Camo- Scientist uniform, No Paint. -Strategy- There are three guards in this area. I entered from the door on the east. After going around the small building, there is a guard to the north. Take him out. Go to where he was standing and look west. There should be another guard all the way across the field. I took him out with the sniper rifle. Keep the rifle out and wait until you see the third guard approaching the downed guard. Shoot him as well. Now here is what I did when I entered from the hole in the fence. If you look north/northeast you'll see two guards. The first one is close enough to be taken down by the M19 or Mk22, but the third is farther away. Use the Ak with zoom, or the rifle. The third guard is across the field. Again, the rifle works wonders here. Now before doing anything, equip the Scientist uniform and take off any face paint you may have on. There are two ways to enter the lab. You can use a hole in the wall that leads to some ventilation shafts, and into an outdoor part of the lab, or you can just go through the door. Either works, just keep that disguise on. -Stealth Strategy- Put on the Scientist disguise and take off any facepaint. Run into a guard. He'll throw you into the cell for trying to escape. Bingo, you're in. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Additional Strategy I was informed by seaidan that there is a third way into the lab. Here is what he said: If you equip the scientist disguise, you can enter the lab just by running into a soldier. They'll throw you into a cell for trying to "run away." By just running into a soldier, I assume he means the ones patrolling around Graniny Gorki. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* *************************** *** Graniny Gorki Lab *** *************************** Weapons Good Eats Items ������� ��������� ����� M1911A1 ammo Calore Mate Oyama Facepaint XM16E1 ammo Instant Noodles Fly Uniform Bandage Styptic Serum Ointment -Recommended Camo- Scientist uniform, No Paint. -Strategy- First off, DO NOT GET NEAR ANY SCIENTISTS. While the guards can't tell you apart from the rest, the other scientists can. If a scientist looks at you, but it doesn't go into alert mode, either turn your back and press triangle (it makes Snake push his glasses up, like the other scientists) or run away. If you entered from the door... Go past the main desk and head north, past the hall, to a door on the right. Go through it. Go through the room and down the stairs. If you entered from the ventilation shaft... Go through the door directly in front of you. When you're in the building, head south, then left til the end of the hallway. The north, and left again. You'll be in the main hallway past the main desk. Go north and through the door on the right hand side. Go through the room and down the stairs. -Stealth Strategy- I shouldn't be giving a strategy for this section, since I told you to get thrown in the cell, but if you decided not to do that, then just put on the Scientist uniform with no Paint, and head downstairs to the Lab B1 East. *********************************** *** Graniny Gorki Lab B1 East *** *********************************** Weapons Good Eats Items ������� ��������� ����� MK-22 ammo None Life Medicine Mousetrap Antidote -Recommended Camo- Scientist uniform, No Paint -Strategy- Keep your disguise on and get whatever you cam down here for. -Stealth Strategy- You should be starting off from this area. Just keep your disguise on, and don't put any face paint on. Just make your way past the guards, and up the stairs and everything will be alright. *********************************** *** Graniny Gorki Lab B1 West *** *********************************** Weapons Good Eats Items ������� ��������� ����� Cigar Gas-Spray None Battery Knockout Handkerchief XM16E1 Suppressor Key A -Recommended Camo- Scientist disguise, No Paint. -Strategy- You should still have the scientist disguise on. Go down the hall and enter the door on the west wall. There is a scientist in here. You must avoid him. The next room is a lab. If you just run through the room, you will be able to avoid the two scientists. Run north, then west and go through the door. Go through the second door, and watch the cutscene. When the cutscenes are over, go all the way back to Graniny Gorki South. The enemy placements are the exact same as they were on the way here, and there are no new items to get, so there is no reason for me to guide you all the way back there. If a guard threw you in the cell and you entered from there... Keep your disguise on, and don't put any paint on. -Stealth Strategy- Grab the Cig Gas-Spray from the East room, and head into the west one. Wait until the scientist at the North end of the room is facing West, then go through the East door. If you're quick enough, you can run straight ahead between the desks without the Scientists seeing you, and into the room with Granin. -Interesting Information- There is a Metal Gear RAY model in Granin's room. The design he shows you is the design for Metal Gear Rex, and if you look closely at the wall, you'll see a picture of Granin standing with a certain man in glasses. That man is most likely Hal "Otacon" Emmerich's father. ***************************** *** Graniny Gorki South *** ***************************** Weapons Good Eats Items ������� ��������� ����� Book Reticulated Python Life Medicine Grenade Green Tree Python Spider Uniform* MK-22 ammo Tsuchinoko M1911A1 ammo Flying Squirrel AK-47 ammo Magpie XM16E1 ammo Sunda Whistling Thrush M37 ammo Poison Dart Frog SVD ammo Yabloko Moloko Siberian Ink Cap Fly Agaric *Only if you defeat The Fear by draining his stamina. -Recommended Camo- Any you want. If it's your second time through the game, use the Sneaking Suit uniform. -Boss Battle: The Fear- First thing's first, we have to heal you up. Immediatly go to the Cure menu. For the poison, use a serum. For the bolt in your leg, use the Knife, the Disinfectant, the Styptic and the Bandage. Now, you're healed. Time for the fight to begin. Equip your Thermal Goggles and look straight in front of you (meaning the direction Snake is facing, as in North), but up a little. The Fear is in the tree in front of you. If you plan on killing him, it's best to shoot him twice with the shotgun. If you plan on tranqing him, it's best to shoot him twice with the Mk22. He'll begin to jump from tree to tree. Every chance you get, whether he is in a tree, or on the ground, shoot him. Every once and a while he'll stop to take out his crossbow and shoot you. Take this oppurtunity to shoot him once or twice, before running to dodge his arrows. The Fear has five kinds of attacks: 1. He'll shoot a barrage of regular crossbow bolts at you. You'll know this is coming, because you'll hear the "twang" of his bow, and he'll stop on a branch momentarily. 2. He'll shoot a poisoned arrow at you. (If you get hit by the poisoned arrow, you not only have to remove the arrow, but you must also cure the poison) 3. He'll tie a grenade to an arrow and shoot it at you. You can tell when he does this because he yells out "BURN!". 4. He'll crawl off a tree, crawl quickly towards you, and attack you. If you have the Thermal Goggles, you can use these to see him coming, and roll to hit him. 5. He eats. While technically not an attack, it's something he does. His stamina is constantly draining, so he'll shoot some food for himself and eat it. If there is already food on the ground (Has to be a floating item box, which means it has to be shot), however, he will eat that first. Here's where you can gain an advantage. Throw poison and/or rotten food on the ground, and it hurts him. -Poisoning The Fear- Shoot the mushrooms, and frogs and that area. When The Fear gets hungry, he'll eat them, and be poisoned. When he is poisoned, he is no longer invisible, and he loses health quickly. Plus he gets no stamina back. You can alos throw rotten food, to have the same effect. -New Uniform- Depleting Fear's stamina gauge gets you another new camo uniform. This one is called Spider. It grants you almost always 80% coverage, but lowers your stamina very quickly. When the battle is over, head south and back to the warehouse. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Alternative strategy by Bluehawk102 Weapons: Crossbow bolts, poison bolts, grenades, various traps Difficulty: Easy Attacks: 1) Shoots darts at you. 2) If on ground, he will kick you. 3) Eats. How to: This battle is a bit confusing. It's full 360 surroundings so keep an eye out. The Fear uses stealth but Thermal Goggles will be your friend. Therms will also show traps to avoid. It may be hard to tell where he is but it's better than nothing just watch out for your batteries. You could set off the traps just so you don't hit them accidentally. His stamina bar decreases and he will look for food which allows you to shoot him. Just fire your machine gun again, making sure to aim well. He will also come down and attack you so watch out for that. Once his health reaches zero, he's dead. So long Spider-man. You can kill one of the mushrooms or frogs on the ground and when he comes down to eat, he will go straight for that food. The animal will poison him, making his Stealth not work, and not give him any stamina recovery. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ***************************** *** Ponizovje Warehouse *** ***************************** Weapons Good Eats Items ������� ��������� ����� None Kenyan Mangrove Crab MK-22 Suppressor Rat Mousetrap Calorie Mate Bandage Instant Noodles Serum Russian Ration Antidote Disinfectant -Recommended Camo- Splitter uniform, Splitter camo. -Strategy- There are two guards on the ground floor below. If you don't know what to do by now...well then, I can't help you anymore. You must go back and train further, until you are ready for Mortal Kombat. Anyways, once they're out, head back to the original entrance. You know, the one you came to from the docks. There is a door above that entrance. That is your new exit. *************************** *** Svyatogomyj South *** *************************** Weapons Good Eats Items ������� ��������� ����� Book European Rabbit Bandage Plant Coral Snake Styptic Plant Magpie C-Med Plant Siberian Ink Cap Splint Plant Spatsa Baikal Scaly Tooth Vine Melon -Recommended Camo- Leaf uniform, Woodland paint. -Strategy- Just walk through to the next area. Not very hard. ************************** *** Svyatogomyj West *** ************************** Weapons Good Eats Items ������� ��������� ����� XM16E1 ammo Reticulated Python None M1911A1 ammo Baltic Hornet's Nest Rat Magpie Tree Frog Vine Melon Ural Luminescent Baikal Scaly Tooth -Recommended Camo- Tiger Stripe unfirom, Woodland paint. -Strategy- Head north til you reach a fork. You can go north or west. This guide shall be going north. When you reach the grass, equip your Thermal Goggles, get down, and crawl a little north. You should see a pit trap right in front of you. Stay lying down for a bit til you see a guard. Take him out. Head west, then north again. There's a guard in the little trench, but if you're fast enough he wont see you. Go northeast until you get to a winding path. I suggest crawling along the path since there is a guard in very close range to where you will be when you reach the end of it. Take him out when you see him. There are two exits in from this area. One to the direct north, and one to the northeast. The north one has a wire inbetween two trees, a trap obviously, plus a guard patrolling near it. Go north if you want to continue the game. However, going northeast will allow you to get an optional (but badass) weapon. Your choice. I will provide a strategy for the northeast exit. *************************** *** Syvatogornyj East *** *************************** Weapons Good Eats Items ������� ��������� ����� M63 Rat MK-22 Suppressor M37 Calorie Mate M1911A1 Suppressor TNT Russian Ration XM16E1 Suppressor Book MK-22 ammo XM16E1 ammo M37 ammo -Recommended Camo- Tiger Stripe uniform, Woodland paint. -Strategy- There's a fork here. One going north, and one going east. Let's go north first. Get down and start crawling up the hill. Keep going until you see a guard. Immediatly after doing that, get in a crouching position and shoot the second guard that was behind the one you just shot. Keep going up the hill til you get to an area right above a small wooden shack. If you've seen the E3 2004 trailer, this area should look familiar. Pull out your sniper rifle, and wait for the guard on the walkway/patio thing to be in front of the second window, then shoot. If you shoot him before, his scream of death will be heard by the other guards. Once you take him out, jump off the shack and head to the back of the cabin which is east of you. There is a climbable tree here. Use it and get on the roof. While on the roof, go east. Jump off the roof, and head to the grass next to the turret. If there is a guard below you when you are on the roof, wait until he goes inside. Crouch in the grass and you'll be in a great shooting spot. The guard inside can barely seen through the window, take him out. The last guard that is outside is on the walkway/patio directly in front of the cabin, but his parole route brings him right into your sights. Be patient, then take him out. Loot the cabin, then go back to Svyatogomyj West, then to the north exit. *************************************** *** Sokrovenno South, West, North *** *************************************** Weapons Good Eats Items ������� ��������� ����� SVD Green Tree Python Moss Uniform** SVD ammo Giant Anaconda MK-22 ammo Tsuchinoko XM16E1 ammo European Rabbit TNT Markhor Mosin Nagant* Parrot Magpie Kenyan Mangrove Crab Golova Yabloko Maloko Russian Oyster Mushroom Siberian Ink Cap Baikal Scaly Tooth *Only if you defeat The End by draining his stamina. **Only if you hold up The End. You may be wondering why there are three different directions. Well, it's because this boss battle takes place in three different areas. -Boss Battle: The End- There are many different ways to defeat this boss. I'll go into detail on each of them, but first, here is some additional information on the fight. The End is a sniper. He doesn't use bullets, he uses very high powered tranquilizors. If you get hit by one, immediatly go into the Cure menu and remove it with the knife. If you don't, and you keep the dart in you, it will make your stamima drain very fast. If you stay looking in first person view too long, you may receive a scene of The End sneaking up behind you, and putting a dart in your head. This will knock Snake out, and he'll wake up back in the jail cells of Graniny Groki, and you have to make your way ALL THE WAY BACK. Obviously this isn't something you don't want, so don't stay in FPV for too long. Also, if you save your game and restart a day or two later, then you will get a scene of him tranqing Snake and you will wake up in Graniny Gorki. The End is a very old man. After running for a while, he will take deep, loud breaths, which will help you locate where he is. He also occasionally falls asleep in the middle of battle. If you can find him while he's asleep, you get some free shots on him. As Eva says, this is a test of endurance, so unless you've played before and are really good at the battle, it will be a long one. -Sniping- Look at your map. You should see several circles. These are sniping spots. The End snipes from those spots, and you can as well. They provide decent coverage, and a good scope of the area. You will always have to find The End. He wont wander around looking for you. So run around until you get shot/shot at. When you do, go to the nearest sniping spot (or just plop where you are), use your Thermal Goggles, and look for him. When you see him, shoot him. Head shots do most damage, as with all bosses. Rinse and repeat a few times. *The zoom function on the Ak and M16 can also be used in place of the rifle. -Finding The End- Don't have the SVD? Or just trying to tranq him? You're going to have to find the old guy. While I can't tell you exactly where he is, since it's always different, I can give you tips on finding him, as well as some additional notes: Every so often, crouch down and do a sweep of the area with the Directional Microphone. Listen for his heavy breathing, footsteps, and even sometimes, snores. This will give you the general direction of which he is in. Thermal Goggles help a lot. You can use them to look for his footsteps, or to see if you've actually found him, or just a discolored rock (he does blend in very well). If you feel you're close to The End, stop using the joystick to move and use the D-Pad. He'll hear you otherwise. The End has excellent vision. If you're running around poorly camouflaged, he will shoot you. Even if you're all the way across the screen. Stay camouflaged and stay sneaky. Don't forget about the Markhor Goats in Sokrovenno North and West. They provide good stamina recovery, and there is an unlimited number of them. If you killed one, leave the screen, go back, and it's there again. This is helpful if The End's darts have sapped away a lot of your stamina. The End has photosynthetic abilities. He calls upon the spirits of the forest to refill his stamina. If he does this, you have to start tranqing him all over. People claim that killing his parrot will make him not use his photo- synthetic abilities, but I've tried and it hasn't worked for me. Speaking of his parrot, killing The End's parrot pisses him off. He'll become much more agressive. Once you're close to The End, take out your weapon of choice and shoot him. If it's not the shotgun, you can usually get about three or four shots off. After that, he falls to the ground, throws a Stun Grenade, and runs. Now you must find him again. -Nothing- You may say "wtf" at that, but it's true. You can beat The End by doing absolutely nothing. Save your game at any point in the battle. Turn off your PS2. When you turn it back on (with the disk out, or tray open) go to Browser and set the date to a week ahead. Start up the game again, and load your save. You'll find out that The End has died of natural causes. This does not count as a kill, but you don't get the Mosin Nagant. -The End's Attacks- The End doesn't have many attacks. Only two, and one ability. 1. He'll shoot tranquilizer rounds at you. Remove the tranuilizers with the Knife, and eat something if your stamina is down. 2. If you're close to him, he'll throw a Stun Grenade, blinding you for several seconds. 3. The End has photosynthetic abilities. He calls upon the spirits of the forest to refill his stamina. If he does this, you have to start tranqing him all over. People claim that killing his parrot will make him not use his photosynthetic abilities, but I've tried and it hasn't worked for me. -The End's Equipment- There are two things you can get from The End. His rifle, the Mosin Nagant, and his camo, the Moss uniform. To get the Moss uniform you must sneak up behind The End and hold him up. He'll get on the ground. Point your weapon at his head a few times. He'll refuse to give you anything the first two times, but on the third time, he'll shake and give you the uniform. To get the Mosin Nagant, simply defeat The End by depleting his stamina. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* The End trick by akz Hey just wanted to let you know in the Boss Battle for: The End there is a glitch to make the boss battle alot easier and faster. Run torwards the northeast where the exit is, currently it should be covered by the trees. In that area is one particular tree which you can climb up onto to snipe. when you have climed up turn around and look around there is a gap amoung bushes and trees. That is where The End will be showing up, wait a few minutes and you will see his scope's reflection quickly zoom in and shoot him. (Suprisingly in this tree no matter how slow you are he cant hit you dead on ..) after you have nailed him he will run off into the right into the trees.. look to the right and look around but in about a minute or so he will be back in the exact same area where you shot him last time. Do this until he is dead.. simple and fast. :) *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* -Ocelot Unit- If you killed The End way back at the docks, there obviously wont be a boss battle here. Instead, many members of the Ocelot Unit will be in each area. _______________________________________________________________________________ =============================================================================== ������������������������������������������������������������������������������� +=-=-=-+ |Part 5| +=-=-=-+ **************************** *** Krasnogorje Tunnel *** **************************** Weapons Good Eats Items ������� ��������� ����� None Otton Frog None Rat Vampire Bat Cobalt Blue Tarantula -Recommended Camo- Whatever you would like. -Strategy- Um...Go forth and attack thy ladder with all ye might! Seriously thogh, just climb it. It's long, I know. Listen to the purdy muzac on the way. -Stealth Strategy- Same as above. *********************************** *** Krasnogorje Mountain Base *** *********************************** Weapons Good Eats Items ������� ��������� ����� Smoke Grenade Thai Cobra Serum x2 Grenade White-Rumped Vulture Chaff Grenade Emperor Scorpion MK-22 ammo SVD ammo -Recommended Camo- Choco Chip uniform, Desert paint. If you beat Ocelot via stamina defeat, then substitute Animals for Choco Chip. -Strategy- We're temporarily out of the jungle, so that means change in your attire. The Choco Chip+Desert face paint combination works well, but if you tranqed Ocelot, the Animals uniform works even better. Head northeast, down the slope, and stop when you reach a hilly area. Head as far east as you until you reach the cliff. Lay down here, and crawl north. You'll reach a huge rock. Instead of going under it, crawl around the left of it. After passing the rock, stop. A guard should be approaching where you are. Wait for him to turn back around, the continue north, to the exit. ********************************** *** Krasnogorje Mountainside *** ********************************** Weapons Good Eats Items ������� ��������� ����� RPG-7 Thai Cobra Styptic Stun Grenade White-Rumped Vulture Serum WP Grenade Emperor Scorpion Disinfectant TNT Splint M1911A1 ammo XM16E1 ammo AK-47 ammo M37 ammo SVD ammo -Recommended Camo- Choco Chip uniform, Desert paint. If you beat Ocelot via stamina defeat, then substitute Animals for Choco Chip. -Strategy- From your starting position, whip out your sniper rifle and look north. There should be a guard standing at the top of an incline. Take him out. Look just a little above him, and you should see another guard. Take him out as well. Move up the path. Once you pass the anti aircraft gun, go up the small incline, and crawl. There is a guard up here. Crawl west til you reach another small incline. A guard should be at the top of this one. Take him out with a suppressed weapon, and move on. You can take the high road, or the low road. I suggest the high road, since it offers more of a tactical advantage. Once you reach the end of the high road, crouch down and get ready to snipe again. There is a guard directly below Snake, on the lower area. Take him out first. Then, look north, and take out the guard standing in front of a building. Jump down, and start continuing on. Once you've reached the second hut though, stop. Get on the right side of the hut, and slowly crawl north. There is a guard blocking the exit. Take him out from your laying position, and move on. -Interesting Information- Remember that Hind back at Bolshaya Past Base? Well if you destroyed it, the Hind will not appear here. Guards on hovercrafts will. And enemy locations will be changed, just a little. ********************************* *** Krasnogorje Mountaintop *** ********************************* Weapons Good Eats Items ������� ��������� ����� Grenade Rat Suture Kit Smoke Grenade White-Rumped Vulture Bandage TNT Ointment Claymore Mines M37 ammo M63 ammo SVD ammo RPG-7 ammo -Recommended Camo- Choco Chip uniform, Desert paint. If you beat Ocelot via stamina defeat, then substitute Animals for Choco Chip. -Strategy From the starting position, begin crawling immediately. Crawl directly along east to the first shack building, in the direction of the first red door. Then, wrap around to where the trench intersects to the northwest from that shack. You should be on the eastern side of the intersection in the trench, but not IN the trench. This all should be done in one nonstop crawling motion. There, the guard in the trench should have his back turned to you, walking away from you. Tranq him in the head when he nears the far end of the trench there. Then, move north from your current position to the armory building. Climb down into the trench there. There should be a pair of steps not two feet in front of you, directly in front of the pair of steps you just climbed down with. DO NOT climb up the steps. There's a tunnel in the "wall" of the first western step. Go in and go to the end of that tunnel, but do not go out of it yet. Wait for a guard there to see the sleeping body of the guard you just tranqed. When he heads in that guard's direction with his back to you, get out of the tunnel and hurry your ass out of that trench. Get out of the trench on the eastern side, near another shack building. Begin crawling again. Crawl north toward the little bridge over the trench. When you get to it, do not cross it. Instead, turn east at the bridge. Continue crawling along east. There will be a guard down in the trench, walking east, his back to you. When he climbs out of the trench at the spot with an oil barrel, tranq him in the head. Then, just climb down into the trench and feel free to sprint all the way to the ruins. *********************************************** *** Krasnogorje Mountaintop: Behind Ruins *** *********************************************** Weapons Good Eats Items ������� ��������� ����� None None Key B -Recommended Camo- Choco Chip uniform, Desert paint. If you beat Ocelot via stamina defeat, then substitute Animals for Choco Chip. -Strategy- Do I really need to tell you? Go back inside! -Interesting Information- Use your sniper rifle and see if you can hit any guards down in Groznyj Grad. If you can, you'll be sent into alert mode, and two Hinds will come to fire at you. *************************************** *** Krasnogorje Mountaintop Ruins *** *************************************** Weapons Good Eats Items ������� ��������� ����� MK-22 ammo Rat None XM16E1 ammo Emperor Scorpion AK-47 ammo Instant Noodles x2 -Recommended Camo- Choco Chip uniform, Desert paint. If you beat Ocelot via stamina defeat, then substitute Animals for Choco Chip. -Strategy- Leave through the south exit. ********************************* *** Krasnogorje Mountaintop *** ********************************* Weapons Good Eats Items ������� ��������� ����� Grenade Rat Suture Kitt Smoke Grenade White-Rumped Vulture Bandage TNT Ointment Claymore Mines M37 ammo M63 ammo SVD ammo RPG-7 ammo -Recommended Camo- Choco Chip uniform, Desert paint. If you beat Ocelot via stamina defeat, then substitute Animals for Choco Chip. -Strategy- Crawl down until you have a good view of the anti aircraft gun, and barrel. Wait until the flamethrower wielding guy climbs up the steps, then climbs back down. As soon as he climbs back down, you should be up and heading to those steps he was just on. Go east and slide down just a little to the snowy plat- form. Wit for the guard below you to turn around and start heading north, before sliding down again, and then again to reach the red door, which continues our journey. ***************************************** *** Groznyj Grad Underground Tunnel *** ***************************************** Weapons Good Eats Items ������� ��������� ����� MK-22 ammo Vampire Bat Battery M1911A1 ammo Rat Fire Uniform* XM16E1 ammo Russian Glowcap AK-47 ammo M37 ammo *Only if you defeat The Fury by draining his stamina. -Recommended Camo- Any you want. If you're on your second (or more) playthrough, and you have the Fire uniform, wear that. Makes The Fury battle much easier. -Strategy- Head down the stairs, into the big room, and down the ladder. -Boss Battle: The Fury- When the battle begins, move into the corridor to the right of the one you start in. Walk south a bit and look in FPV through the archway in the corridor at the elevated floor area to the west. The Fury always begins the battle flying and he always lands at the southern side of the arena. You can tell where he lands by watching for a light when you hear him landing. The Night Vision Goggles make finding The Fury a lot easier. Whenever you find him, I suggest shooting him several times with SVD rounds, or once with a Mosin round (since that's all you can do at a time). Always move after you've shot him. He'll fill the hall with flames. If you manage sneak up on The Fury, or he lands near you, you can PPK him to rip his suit. Ripping his suit allows you you too himt from all angles, and it also makes him vulnerable to things like explosives, or RPGs. So if you just happen to lure him by the explosive barrels after ripping his suit, make good use of that. I made an ASCII of the area you fight him in. It's not very good (my skills are not leet), but it's decent. _________ _______________________________| D |___________________________________ | | | | |-----------------------------------------------------------------------------| | | | ____ ____ ____ ____ ____ ____ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | S | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OOOOOO | | | | | | | | | | | | OOOOOO | | |____| |____| |____| |____| |____| |____| | | F | | | | | ����������������������������������������������������������������������������� S = Starting point F = Fury starting point (based on my playthroughs. He moves West from that location). O = Group of barrels. The Fury has three attacks. 1. He will fill a hall full of flames. He usually does this after being attacked, but later in the battle, he'll do it whenever. 2. Blast off. He'll charge up his jetpack and fly across to a different area of the room. 3. Blast off canon ball. He'll stand at one end of the hall, and charge his jetpack. When he goes flying, it will be in a canon ball type move heading straight for you. Kinda like Kano from Mortal Kombat. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Alternate Strategy for The Fury from John It's actually one of the easiest boss fights of the game. Just find him and do the roll-over attack on him. He will deplete your life bar with his flame attack but if you equip your LF MED and attack him, you will be able to beat him by depleting his stamina. You can beat him in less than 2 minutes this way. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Additional Strategy by Bluehawk102 Weapon(s): Flamethrower, jetpack Difficulty: Easy-Medium Attacks: 1) Shoots crap load of flames at you 2) Uses jetpack to fly around area How to: This battle is tense but nothing you can't handle, and it's sort of like the Vulcan Ravan fight from MGS. He's pretty fast with that jetpack. When he walks, he is slow so if you know where he is and you are out of his vision then get the SVD out and aim at his helmet. Hit him with a PPK combo, or roll into him to tear his suit, then shoot the gas barrels when he is near them. Splitter and Black unfiforms are best if you're trying to blend in so it's harder for him to see you. Here's what to do with the SVD: 1.) Aim at the helmet(As stated before). When you hear him say "5,4,3..." then you get an easy shot at him. 2.) After hitting him, RUN!!! 3.) Go back around to hit him again. **The room is a square and has some columns. Stay on the outside so you can check on him. **If you run out of ammo on the SVD switch to the rocket launcher or look around for ammo. How To (Non-lethal): The main weapons you need for the non-lethal method are the Mk22, Mosin Nagant (if you got it), Stun Grenades and your fists. What you do is run around on the outside areas and keep an eye out for him. Have your camo percentage up high so he will not see you from a distance. Try and get around 80%. Use MK22 or the Mosin Nagant to tranq him. Now he will blast the hell out of you with his flamethrower. So run away but not too far away. If he gets the jump on you and takes you down with his flamethrower, then roll at him instead of running away. This method makes it so you take a bit off his bar and he will be knocked down for a second. It also rips open his suit. Also, try and sneak up behind him and punch and kick him. When his stamina is lower, he will be faster. Just hang in there. Use Life Recovery medicine to bring your health up if necessary. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* -New Uniform- If you manage to defeat The Fury by depeleting his stamina, you get the Fire camo uniform. It halves all damage taken by fire or explosives. After defeating The Fury, collect the camo if you got it, then head north and up the ladder. ******************************** *** Groznyj Grad Southwest *** ******************************** Weapons Good Eats Items ������� ��������� ����� Grenade None M1911A1 Suppressor Smoke Grenade Bandage Chaff Grenade Styptic MK-22 ammo M1911A1 ammo SVD ammo XM16E1 ammo -Recommended Camo- Black uniform, Black paint. -Strategy- Well Snake has penetrated (Get your mind out of the gutter) the impenetrable fortress. Once again, a change in threads is recommended. The best face paint to use in the area is Black, and the best uniform is Splitter. Remember this only brings you to 45% standing, 60% crouching, and 75% laying, so it's not impossible for the enemy to see you. From your starting point, get on top of the boxes that are directly behind Snake, then get on the the black area on the ground. You should see a guard. If you don't, then wait, he'll be there. As soon as you see him, put him down with a headshot. Equip your Thermal Goggles and head southwest. You should see a guard there. Take him out. Run east just a little bit, til you're just past the red and white striped barricade. Look directly north and take out the guard that is there. Then go where the guard to the east was, and look across the way, and take out the guard over there. Exit through the very northwest door. ******************************** *** Groznyj Grad Northwest *** ******************************** Weapons Good Eats Items ������� ��������� ����� M63 Rat None TNT XM16E1 ammo M37 ammo MK-22 ammo -Recommended Camo- Black uniform, Black paint. -Strategy- From the entrance run east, past the barricades, until you have a good view of right in between the rows of tanks. Take the guard out that is standing there. Then take out your sniper rifle, and stay there for a moment. Another guard should appear to the immediate north. Take him out. If the dogs give you any problems, just kill them before they can make too much noise. The dogs seeing you does not count as an alert. Run to the east of the tanks, and again whip our your sniper rifle. Look north and take out the guard there. Just a little north of where you entered is a large red gate, and east of that gate is a door. Exit through the door. -Interesting Information- If you want to make the trip easier, just get into the back of the truck that's in the north of this area. Put on Cardboard Box 1 and you'll be transported in Groznyj Grad. Just remember to put the Scientists disguise on and take off any face paint *Thanks to SwordofSamson for giving me this tip* ******************************** *** Groznyj Grad Northeast *** ******************************** Weapons Good Eats Items ������� ��������� ����� Grenade Rat None Stun Grenade Calorie Mate x2 WP Grenade Russian Ration Smoke Grenade Stun Grenade MK-22 ammo -Recommended Camo- Black uniform, Black paint. -Strategy- From your starting point, head north until you're just a little north of the building. Whip out your sniper rifle and put on you Thermal Goggles. You should see two guards, and one guard's head. Take em all out quickly. You don't want to be noticed. Head west to their bodies, and stand where the south guard was. Another guard should be coming from behind a building. Take him out. Head northeast a little til you see the red door of the big building. Enter it. ********************************************* *** Groznyj Grad Weapons Lab: East Wing *** ********************************************* Weapons Good Eats Items ������� ��������� ����� Scorpion Russian Ration MK-22 Suppressor Mousetrap M1911A1 Suppressor Book XM16E1 Suppressor AK-47 ammo Suture Kit M37 ammo Ointment M63 ammo Antidote Cig Gas-Spray ammo -Recommend Camo- Scientist disguise, No Paint. -Strategy- AS SOON AS YOU ENTER PUT ON THE SCIENTIST DISGUISE AND TAKE OFF ANY FACEPAINT. Like in Graniny Gorki, this will disguise you from the soldiers. This area is mainly a game of waiting. You have to wait for Raikov to go up the stairs and into the locker room. The locker room is on the second floor west side. You can't force him, or he'll grab your crotch (seriously) and throw you down telling you to get back to work. You can grab him and drag him into the locker room, but this almost always results in an alert, and you don't want that. Anyways, once you get him in the locker room, kill him, knock him out, or put him to sleep. If you're in the locker room, you'll automatically receive a cutscene of you stuffing him in a locker. After that, leave through the door west of you. -Interesting Information- While dressed as Raikov, you can have some fun with the guards and scientists. Punch a guard, and he won't punch you back. He'll apologise. Press the Triangle button to salute, and the guard will do it to you, too. Salute or punch a scientist and they'll just quiver in fear. ******************************************** *** Groznyj Grad Weapons Lab: Main Wing *** ******************************************** Weapons Good Eats Items ������� ��������� ����� None None None -Recommended Camo- Officer disguise, Mask. -Strategy- Come on. Do I really need to say what to do? ****************************************************** *** Groznyj Grad Weapons Lab: West Wing Corridor *** ****************************************************** Weapons Good Eats Items ������� ��������� ����� None None None -Recommended Camo- Officer disguise, Mask. -Strategy- I shouldn't have to tell you what to do here either. Just don't take off your costume or kill the guards. Watch the long string of cutscenes as follows. When you are being punched by Volgin (not during the cutscene, when you have the bag over your head), if you hold down L2, you prevent yourself from receiving any damage from Volgin. Pretty nifty. Just hold it until the cut- scene starts. *********************************** *** Groznyj Grad Torture Room *** *********************************** Weapons Good Eats Items ������� ��������� ����� Single-Action Army Indian Gavial Camera Fork Otton Frog Styptic Cig Gas-Spray Bigeye Trevally Ointment Red Avadavat Disinfectant Kenyan Mangrove Crab Bandage Vampire Bat Suture Kit Siberian Ink Cap -Recommended Camo- You don't have any. You're naked. -Strategy- You're locked in a cell. There are three ways to get out of it. 1. Call 144.75 on the radio and the door will unlock. If you're going for no alerts, then this is best done with the guard is in the bathroom. 2. Spin Snake around in the Survival Viewer a lot. When you exit, he'll throw up. Do this in front of Johnny. If he sees it, he'll go in and clean it up, and you can escape. 3. Go into the Cure menu and use the fork to remove the item from Snake's leg. (Also, if you want, remove the transmitter from his shoulder as well) It's actually a Fake Death Pill. Use it, wait until Johnny comes in, then use the Revival Pill. -Interesting Information- You know that food the guard gives to you? Well instead of eating it, throw it through the whole in the cell door. If he's near it, he'll see it and eat it. Do this three times, and you'll get a cutscene showing a conversation with him. Surprise! It's Johnny Sasaki! Not the one from MGS and MGS2, mind you, this is his grandfather. He'll give you your Cigars. If you got the Cig-Gas Spray earlier in the game, he'll give you that instead of Cigars. Save the game while in the cell, and load it up later. You will be in a game called Snake's Nightmare. It's quite fun, and offers a different style of gameplay. You don't necessarily have to take the transmitter out of Snake's back. While taking it out makes a later area easier, leaving it in gives you a hilarious scene. Also notice that whenever you look in FPV now, a small section on the right side is faded. Kind of like when you close your eye. Small detail, but still neat. ******************************** *** Groznyj Grad Southeast *** ******************************** Weapons Good Eats Items ������� ��������� ����� None Rat Cardboard Box C -Recommended Camo- You don't have any. You're naked. -Strategy- Run south until you reach the wall, then run west, but stay as close to the south wall as possible. When you can't run west anymore, run north, crouch down, and crawl through the hole. ******************************** *** Groznyj Grad Northeast *** ******************************** Weapons Good Eats Items ������� ��������� ����� Grenade Rat None Stun Grenade Calorie Mate x2 WP Grenade Russian Ration Smoke Grenade Stun Grenade MK-22 ammo -Recommended Camo- You don't have any. You're naked. -Strategy- As soon as you reach the other side, get up, and run straight west. Don't go northwest a little, don't go southwest a little, go straight west. It may take a few times, but we're trying to do this without any alerts (Because you know, you're unarmed) so just try until you get it right. Once you reach the west wall, go through the door. ******************************** *** Groznyj Grad Northwest *** ******************************** Weapons Good Eats Items ������� ��������� ����� M63 Rat None TNT XM16E1 ammo M37 ammo MK-22 ammo -Recommended Camo- You don't have any. You're naked. -Strategy- Run directly north. Just keep going and don't stop. When you get near the sleeping dog, move west just a little bit so you don't wake it up, then go northeast to get to the door. Once past it, get down, crawl under the two large pipes, and you'll automatically go into the sewer. ***************************** *** Groznyj Grad Sewers *** ***************************** Weapons Good Eats Items ������� ��������� ����� SAA ammo x2 Rat Life Medicine Instant Noodles Styptic Russian Ration x2 -Recommended Camo- You don't have any. You're naked. -Strategy- Head down the stairs, and north. When you reach the first area that you cannot pass, climb on the ledge to the left and crawl through the hole. Head north then crawl through the hole in the west. Once you reach the other side, head north. Be wary though. Once you get a certain distance away from the hole, a dog will crawl through it and follow you. Kill it. Go up one of the staircases on the right hand side, and head north til you reach the last possible hole to go through on the right side. After exiting the hole, head north. Again, after a certain distance a dog will come out. But another dog will be with it. Either kill them both, or keep going north til you get to the hole on the west side. Once on the other side, keep heading north, and enjoy the badass cutscene. -Interesting Information- You know that door very close to the exit? Well don't get your hopes up. According to Major Zero it was the route you were going to take with Eva, but it ended up getting sealed off. *********** *** ? *** *********** Weapons Good Eats Items ������� ��������� ����� None None None Yes, that is the name of this place. -Recommended Camo- You don't have any. You're naked. -Boss "Battle": The Sorrow- The Sorrow's boss battle is...well...it's not even a battle. You can't do anything to him. He has an empty life bar. During this battle, there are ghosts everywhere. Every so often you will encounter the ghost of a boss you have beaten. Touching the ghosts does damage to you. For this battle, you have access to your backpack again. You can use whatever weapons you like. Now, while using weapons against the ghosts doesn't defeat them, it does stun them, giving you just a brief moment to walk past without them toiching you. While there are no ways to "beat" him, per'se, but there are ways to end the battle. 1. Keep walking to the end of the river. Touch the skeleton in the water, and Snake will "die". When the continue screen comes up, press L2 and choose the Revival Pill, and use with Circle. 2. Dive under the water and stay there til Snake suffocates. When the continue screen comes up, press L2 and choose the Revival Pill, and use with Circle. 3. Get hit by the ghosts and The Sorrow till Snake "dies". When the continue screen comes up, press L2 and choose the Revival Pill, and use with Circle. The Sorrow's only attack is some kind of psychadelic blast. It takes away health, and makes you see an image. You see a different image each time. If you didn't understand by what The Sorrow said, the length of the battle is determined by how many people you have killed in the game. If you killed a lot, this battle can go on for over twenty minutes. If you killed none, you'll just see the bosses. -New Uniform- If you make it all the way to the end of the river, and touch The Sorrow's skeleton, you will have his Spirit camo uniform. This uniform makes it so guards can't hear your footsteps (Yes, I know you the player can, but guards cannot). It also allows you to recover stamina for choking an enemy in CQC. _______________________________________________________________________________ =============================================================================== ������������������������������������������������������������������������������� +=-=-=-+ |Part 6| +=-=-=-+ ******************** *** Tikhogomyj *** ******************** Weapons Good Eats Items ������� ��������� ����� None Giant Anaconda Kabuki Facepaint Tsuchinoko* Spirit Uniform** Markhor Sunda Whistling Thrush Otton Frog Arowana Kenyan Mangrove Crab Vine Melon Baikal Scaly Tooth Fly Agaric *Only if you had a live Tsuchinoko when you were captured. **Only if you walked all the way to the end of the river during The Sorrow battle. -Recommended Camo- You don't have any. You're naked. -Strategy- As soon as you start, head east, and then north up a hill. Keep heading north until you can't anymore, than head west. You'll come to a long that is bridging the gap between both sides. Climb across it. Once across, go into the shallow part of the water, and walk upstream til you reach another area of land. Head east on it, then north, then continue going up the river. When you reach the waterfall, walk along the pathway on the side and go in. -Ocelot Unit Strategy- *Coming soon* -Interesting Information- If you captured a live Tsuchinoko earlier in the game, after meeting with Eva and getting your stuff back, go back outside the waterfall and use your Thermal Goggles to look around. You should see your Tsuchinoko trying to crawl away. Shoot him with the tranq gun. Remember, you don't want him dead, and you don't want to eat him. ************************************** *** Tikhogomyj: Behind Waterfall *** ************************************** Weapons Good Eats Items ������� ��������� ����� Backpack Equipment Backpack Food Backpack Equipment C3 Rat Cardboard Box B MK-22 ammo Tree Frog M1911A1 Suppressor M1911A1 ammo Russian Glow cap Styptic AK-47 ammo Bandage Disinfectant Yay, you have your stuff back! And you have an eyepatch! Take a moment to get your preferred stuff re-equipped, and let's move on. -Recommended Camo- Whatever you want write now. You're gonna have to change it in a few minutes though. -Strategy- Just keep going down the hall til you reach the end. Go into the room, and up the ladder. ******************************** *** Groznyj Grad Northwest *** ******************************** Weapons Good Eats Items ������� ��������� ����� None Calorie Mate None Russian Ration Rat -Recommended Camo- Splitter uniform, Splitter paint. -Strategy- From your starting point, run as far south as you can. When you get to the wall, run east, then north a short distance at the next wall, than east again. When you get to the entrance of Groznyj Grad Northeast, don't go through the door. Stay in this area. Run directly north (avoiding the dog like before), but this time, go into the truck and Equip Cardboard Box B. **************************************************** *** Groznyj Grad Weapons Lab: Main Wing Hangar *** **************************************************** Weapons Good Eats Items ������� ��������� ����� Chaff Grenade Russian Ration None MK-22 ammo SAA ammo -Recommended Camo- You don't have it yet, but Maintenance works best. Use the strategy to get it. No paint. -Strategy- Before doing anything, let's head to the second floor, and south through the door. This place should be familiar. Go east back into the locker room. ********************************************* *** Groznyj Grad Weapons Lab: East Wing *** ********************************************* Weapons Good Eats Items ������� ��������� ����� Scorpion Russian Ration Sneaking Suit Uniform Mousetrap Maintenance Uniform Book MK-22 Suppressor AK-47 ammo M1911A1 Suppressor M37 ammo XM16E1 Suppressor M63 ammo Cig Gas-Spray ammo -Recommended Camo- No one will see you unless you head back down stairs, so whatever you like. -Strategy- Open the locker where you stashed Raikov earlier, and grab the camo inside. It is the Sneaking Suit uniform. It's like The Boss' uniform, only a darker color. It cuts damage in half, and reduces stamina consumption. But that's not all. There is a row of lockers right across from the one Raikov was in. Open the second one down to get the Maintenance uniform, which is very helpful in the main hangar. Once you have those, go back into the main hangar. **************************************************** *** Groznyj Grad Weapons Lab: Main Wing Hangar *** **************************************************** Weapons Good Eats Items ������� ��������� ����� Chaff Grenade Russian Ration None MK-22 ammo SAA ammo -Recommended Camo- Maintenance uniform, No Paint. Sneaking Suit uniform, any paint during the battle. -Strategy- First, put on the Maintenance uniform, and no paint. Secondly, put the C3 in your inventory. Just like the Scientists disguise, guards will not notice you unless you do something suspicious. Also like the Scientists disguise, only other maintenance workers can tell who you are, so don't get close to them. Go back down the stairs and head north, staying on the northeast side. Run as close as you can to the first fuel tank, and plant the bomb on the floor in front of it. If you take the time to lean against the fuel tank and plant it directly on it, you will be seen. A maintenance worker should be coming from the north, up the ramp. Hide behind the pile of wood (or huge box, or whatever that is) and wait for him to examine the fuel tank you were just at. While he's looking at that, go down the ramp, and northeast and plant C3 on that tank. You will get a call from Eva. After the call with Eva, head west, past the trucks. You will find the third fuel tank right there. However, there is a guard patrolling right next to you. Wait until he turns his back, and starts heading south before planting the C3. Head up the stairs south of you, and plant the final C3. You should have no problems, for the Maintenance worker near you will have his back turned. Watch the series of cutscenes. -Interesting Information- That time The Sorrow is holding? He's just letting you know how much time you have left. Don't worry, there's nothing you can do to change this. You'll always have the same amount of time to finish the Volgin battle. Five minutes. -Boss Battle: Volgin- Volgin can be a very difficult boss. My first time through, I didn't know you could CQC him, so I wound using the shotgun every chance I could. I never won with that technique, and just saw multiple continues. You have five minutes to defeat him. Volgin has four attacks: 1. Punches. Volgin does combination punches, with the last one sending you up in the air. Snake vomits after some of Volgin's punches. Luckily, these are east to avoid. 2. Electric bolt. Volgin will charge his power for a moment, then shoot it all out in a direction. The easiest way to avoid this is try and stay behind him. 3. Electric bullets. As he has shown through the course of the game, he can shoot bullets with his electricity. Usually before he does this, he'll move to a corner. He shoots many bullets rapidly. There's no really good advice for dodging them, just keep moving. 4. Barrage of bullets. Volgin does this move twice at the beginning of his second phase. He will continue to do it during the second phase. Basically, he'll do a long charge up, then send out a barrage of bullets in every direction. The best way to dodge this is to lay down. Seriously. 5. He'll make an electric bar of sorts that sweeps across the floor. Dodge this by rolling. *4 and 5 only happen during stage two of the fight* I've also heard that if you approach him with a gun equipped, he can take your ammo. Volgin is almost constantly charged with electricity. You can tell when he is, because the screen will have a blue hue to it. When he is not charged with electricity, you can grab him. If you don't mind kills, then CQC throw him, and shoot him twice in the head (or once in the shotgun) while he is on the ground. He'll then get up, and you'll have to repeat your process of dodging til you can throw him again. If you don't want any kills, then when he's not charged, CQC grab him, don't throw him. When you have him being held, push him to the ground (check the CQC section if you don't know how). Then roll vertically over him. Rinse and repeat. During the first half of the fight, Ocelot will throw down ammo for you when you start to get low. When Volgin has his health or stamina guage brought down halfway, a cutscene will occur. After that cutscene, get down on the ground and stay there. Volgin starts off by doing a barrage of bullets twice in a row. Other than the additional attack, the phase can be done in basically the same way as the first. -Volgin tips- Put on the Raikov mask at any point in the battle. Volgin will get freaked out and say "Ivan?!", and go to his knees, giving you time for some free shots. This only works once in the battle. There are pipes on the underside of the bridge in the middle of the stage and they extrend over the the wall. If you shoot them, water will spill out. Water damages, and momentarily stuns Volgin. -New Uniform- Defeat Volgin by completely draining his stamina gauge, and you will get the Cold War camo uniform. This camo has the Soviet flag design on the front, and the US flag design on the back. If you're facing enemy facing soldiers, they will not attack you. But if you turn your back to them, they will. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Alternate Volgin strategy by riored I found an easy way to beat Volgin. When you fight him just equipt the Knock- out Handkerchief. Dodge his attacks, then get up close to him and dodge his attacts and use the Handkerchief to get his stamina down. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* *************************** *** CHASE SCENE AREAS *** *************************** Weapons Good Eats Items ������� ��������� ����� RPG-7 None None SVD In every area where you are being chased, you have infinite ammo for EVERY weapon. The ones I recommend are the M16, or Mk22 if you're doing no kills. Oh, and if you managed to beat Volgin by tranqing him, the Cold War camo is a big help during these chase scenes. Face the enemies, and they will not shoot you. If you don't have that, then wear the Sneaking Suit since it cuts damage in half. -Recommended Camo- Cold War uniform, any paint. =Groznyj Grad= When Eva says "Snake, up ahead!", there are two guards in front of you, and one to the right. Take them out, and Eva will start driving again. She'll say "Up ahead" and then "Look up ahead". There are guards there, you can take them out to make it easier, but she'll keep driving whether or not you do. When she stops near the tanks, shoot the three guards standing to the north of you, and then the three guards in the walkway on top. Then she'll continue on. =Groznyj Grad Runway South= When Eva is near the buildings, you can either shoot the guards as she is driving, or wait til she stops. There are six guards in all in at the first stop. One behind Snake and Eva, four on the ground north of them, and one on the roof with an RPG-7 missile launcher. At the second stop, six guards are on the ground and will run towards you. Once you get rid of them, Eva will keep going, but a short time later she'll say "Above you". There is another missile launching guard on the roof right next to you, as well as four guards behind you. While taking these five out isn't necessary, it is helpful. =Groznyj Grad Runway= Now you are being chased by guys on motorcycles the whole runway. You can take out the shooter, but the driver has a gun of his own. Your best bet is to aim for the driver. This will cause the bike to crash, and both men to fall off. For those of you worried about no kills, tranqing the driver and making them both fall off does not count as a kill. Just keep taking out the drivers til the cutscene starts. After the cutscene, don't worry about the guards chasing you. The Shagohod destorys them. When the Shagohod comes close don't bother firing at it with any normal weapon. Use the RPG-7 and fire just above the red thing (How am I supposed to describe it? It's not the same color as the rest of the Shag, it's red) Anyways, firing at it depletes the Shagohod's health. Try and take as much off as possible. It carries over to the battle with him. It also makes him immediatly stop if he is firing at you. Keep this up til the cutscene. ********************************** *** Groznyj Grad Rail Bridge *** ********************************** Weapons Good Eats Items ������� ��������� ����� None None None The only weapon that works here (at least the only one I got to work) is the SVD sniper rifle. There are two C3 bombs planted on the bottom structure of the bridge. If you can't see them, aim with the rifle, and Eva will give you directions on which way they are. They are east to see from afar because they flash. Shoot one, and then wait for Eva to say "It's here!". At that point, shoot the second one. -Recommended Camo- Fire camo, any paint. Fire camo reduces the amount of damage you take from the missiles. -Boss Battle: The Shagohod- In this battle, you must shoot the back of both treads of the Shagohod. This stops the Shagohod from moving and allows Eva to drive around to the front of it, so you can shoot a missile at that red thing you were shooting before. After shooting one (sometimes you may get lucky and have enough time for two), it starts moving again, and you must repeat the process. That's really all there is to this battle. Eva's driving prevents you from getting hit. The only thing it can do is use it's machine gun, and this weird red ray thing that comes out of the back of it. Shooting the treads stop both of those attacks immediatly. Just rinse and repeat til the bar is depleted. -Boss Battle: Volgin and Shagohod- Volgin has attached himself to the Shagohod now. Eva kicks you off the bike. She gets Volgin's attention so he will chase her around. This gives you an oppurtunity to shoot him. The best weapon to use is the SVD or Mosin Nagant. Aim for the head, because that does the most damage. When you shoot him once, his attention will turn to you, and he will chase after you. There are two things you can do at this phase. 1. Run around until Eva gets his attention again. 2. Use one of the three anti-aircraft guns, or one of the two turrets. He has a electric shield around him that prevents your weapons from doing anything, but the rapid, non-stop fire of the anti-aircraft guns and turrets can occasionally get through his shield. If you see him coming close though, don't stay in that spot. He'll run over the gun, and you, destroying the gun, and taking away health from you. Eventually, Eva will get his attention again. The Shagohod has four attacks: 1. Red ray beam thingie. This one is a powerful attack, that takes away a decent portion of health. Avoid it by running, or stand behind a turret. The mound of dirt in front of the turrets prevents this attack from hitting you. 2. Machine guns. Not as strong as the beam, but fast. The turret wont protect you from this. The best way to avoid it is running. 3. Missiles. Occasionally, Volgin will have missile shot out of the Shagohod. These things hurt. BADLY. And they give you burns as well. If you see him shoot these, you can shoot them out of the air before they hit you. 4. Running you over. If you stand too close to the Shagohod, you will get run over. Only way to avoid this is to not stand close. Shoot him whenever he has his attention on Eva, always aim for his head, and avoid his attacks. That's all you need to do in this battle. Then the chase starts back up. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Alternate strategy by riored When Fighting Volgin while he is controling the Shagohod, and Snake is on foot, just stay close to it. If you're close enough, it won't shoot missiles at you, and you can wait it out there until Eva distracts him again. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* *************************** *** CHASE SCENE AREAS *** *************************** Weapons Good Eats Items ������� ��������� ����� None None None -Recommended Camo- Cold War uniform, any paint. -Groznyj Grad Rail Bridge North- You're being chased by guards on motorcycles again. Use the same tactic as before and shoot the drivers. Every so often, you'll reach an enemy base of sorts, and more guys will join in the chase. Half way through the level, you encounter an area with parked enemy vehicles, and several guards on foot. Eva has to make a U-turn and cut through this area a different way, so take out the guards so they are not a hindrance. After that, a similar place will be found again. Luckily, Eva wont take so long at this one. Take out the guards if you wish, but it's not necessary. -Lazorevo South- Now you will be chased by guards on hover-crafts. There will always be one directly behind/above you, one to the left of you, and one to the right. Head shots take them out instantly, and cause them to crash. Near the end of the area, Eva will say "Snake, up ahead! Log!". No, she's not talking about Log from Ren & Stimpy. There is a log in your path. You must face the direction she is (Because it's obviously not behind you), take out your RPG-7, and blow up the log. After that, she'll go inbetween two cliffs, and this causes the hover guards chasing you to crash. -Lazorevo North- It's motorcycles again in this area. Use the same tactic you used before. This should be pretty easy by now. Once Eva clears the jump, the chase is over. *CRASH* ************************* *** Zaozyorje South *** ************************* Weapons Good Eats Items ������� ��������� ����� Grenade Reticulated Python None Stun Grenade Tree Frog Smoke Grenade Russian False Mango Claymore Mine Siberian Ink Cap MK-22 ammo Russian Ration AK-47 ammo XM16E1 ammo SVD ammo -Recommended Camo- Tiger Stripe uniform, Woodland paint. -Strategy- First things first, ya got some injuries to attend to. Except now, you not only have to heal yourself, you have to heal Eva as well. Snake's wounds consist of a cut on his leg, and a broken rib. You should know how to heal both of these things by now, since you first learned them at the end of the Virtuous Mission. Eva has a cut, and a tree branch straight through her abdomen. The tree branch is treated in the same way you would treat a cut. Also, you're back in the jungle again, which means a change in attire. Leaf works best, along with the Woodland paint. Now that you are properly dressed, let's move on. This is my least favorite part of the game, I dislike it so much. Eva is slow, and has the appetite of a cow. Once her stamina gets to two bars and under, she'll start complaining about being hungry, and her legs hurting, etc. Oh, and she doesn't have any camo, so she sticks out like a sore thumb. Anyways, Eva doesn't follow you on her own. You have to press triangle to make her walk to where you are. Problem with this is, you can't go across the screen, press triangle, and expect to walk over there. You have to be relatively close to her, so she can see you, and know where to walk. Anyways, head south, then east til you can't go any further, then south again. A scene will start. After the scene, head right, up a small hill, and into the grass. Make two small stops in between your starting point, and the grass to press Triangle so Eva will come with you. Lay in the grass, and equip your Thermal Goggles. Four guards will come on screen. Using a suppressed weapon, take out all four of them. When they are all down, get up, and head south, making sure that Eva follows you. When you can't go south anymore, head west along a path. You should end up in a big area that has two large logs laying on the ground. Head east past one log, and stop when you get to the small ledge. You only exit the screen when Eva approaches, because Snake has to give her a boost. -Interesting Information- There are many fun things you can do with Eva. Try putting her to sleep, for instance. During her sleep, you'll hear her comment on her dreams with Snake, The Boss, and....Fido. You can also CQC grab her, and interrogate her to see what she says. This leads to some entertainment, if you get the jokes. If you haven't noticed, Eva lays down when you lay down. When you're both laying down, try crawling on top of her to get her angry. For even more fun, call Para-Medic afterwards. Also, try staring at Eva's chest for a while. Also, in the Cure menu, take a look at Eva's medical history. Breast enhancements, proctitis, lower back pains. Hmm... If you you move her model in the X-Ray viewer correctly, you'll be able to see her nipples. If you vomit in front of Eva, she'll get grossed out and walk away from you. You can also make Eva vomit by spinning her model around in the Viewer. Equip the Cardboard Box or Monkey Mask in front of Eva and listen to her mock you. For further fun, use a Fake Death Pill, then revive yourself. ************************* *** Zaozyorje North *** ************************* Weapons Good Eats Items ������� ��������� ����� None Reticulated Python D-Med Plant Otton Frog Styptic Plant Tree Frog Sunda Whistling Thrush Magpie Golova Siberian Ink Cap -Recommended Camo- Tiger Stripe uniform, Woodland paint. -Strategy- Get down, and crawl northwest just a little, then on your knee. Look west, and take out that guard with a silenced weapon. Look northeast and another guard should be close by. Take him out as well. Rise up on both legs, and take out your sniper rifle. There are two guards walking close by near the bottom. Take them both out. Don't leave sniper mode yet. There is one more guard. He'll be walking into view from the east. Shoot him, and let's move on. Don't forget Eva (I wish you could though...) Head northeast until you find yourself at a ledge. Don't jump off yet. Equip your Thermal Goggles and look down. You should see several guards down there. They are all waiting in place. You should only see two right now. Take them both out. Jump off the ledge, and crawl north a little, then get on one knee. One is directly northwest of you, and one is east of you. The one to the east is lying down. That's all of em. Head north to the exit. *********************** *** Rokovog Berej *** *********************** Weapons Good Eats Items ������� ��������� ����� MK-22 ammo Snake Solid None SVD ammo Snake Liquid AK-47 ammo Snake Solidus Green Tree Python -Recommended Camo- Snow uniform, Snow paint if you're going to stay hidden during the battle. Sneaking Suit uniform, and any paint if otherwise. -Boss Battle: The Boss- The battle with The Boss involves using CQC. She will grab you, throw you down, disarm you, etc. To counter, you can either hope to get lucky by repeatedly tapping the Circle button, or you can time it to hit the button when Snake grunts, or in other cases, right as she grabs you. The Boss has three attacks: 1. CQC attacks. This involves grabbing you in a hold, and throwing you to the ground. Counter by pressing the Circle button when you hear Snake grunt. Takes exact timing. If that doesn't work, just rapidly press it. Sometimes, if you have a gun equipped when she throws you, she'll dismantle the gun. She then throws four pieces in the flower bed. One being the gun, the other three being ammo. 2. Shooting. The Boss' weapon is called a Patriot. If one of the bullets hit you, it's almost a guarantee that you will have to dig it out. Avoid this by running, or attacking her. 3. If she finds you laying on the ground, she'll do this jump thing and land on you. As soon as the battle starts, The Boss comes running towards you, ready to throw you. Counter her with the way said above. When she is stunned, throw her to the ground. When she is on the ground, you can shoot her twice, or roll over her to do damage. Doing a PPK combo also knocks her to the ground. If you're low on health, or just want to be stylish, hide in the flowers every so often and attack her from there. The Snow uniform and facepaint work best. Once you shoot her though, she will become aware of where you are. Sniping from afar with the rifle also works. You can also place Claymore Mines around, hoping she steps on one. Just remember where they are so you don't step on one. You have ten minutes to beat The Boss. If you fail to do so, MiGs will come and bomb the hell out of that place. -New Uniform- Defeat The Boss by draining her stamina gauge, and you will get the Snake uniform. This supposedly gives the "ultimate" camouflage in any area. It didn't seem to. -Assasinating The Boss- It may be hard, and emotional, but press square and pull the trigger. -Interesting Information- Using the Fake Death Pill won't work on The Boss. She'll see right through that scam and attack you to wake you back up. For some fun, put on the Monkey Mask in front of The Boss. She'll make some comments on it, questioning your sanity, and asking what the mask is for. The music played during the last five minutes the Snake Eater opening theme. The first piece is an instrumental version, and the second is the vocal part. When The Boss' horse approaches, hold R1. You'll see The Boss and The Sorrow together again. *********************** *** WIG: Interior *** *********************** Weapons Good Eats Items ������� ��������� ����� SAA(Loaded) None None SAA(Not loaded) -Recommended Camo- You're stuck with the one you had on when you beat The Boss. You can't change it. -Strategy- Ocelot wants his final showdown. There are two revolvers on the ground. One holds a bullet, and one does not. The one on the right is empty. If you want the SAA on your next playthrough, then choose the one on the right. When the time comes, pull the trigger several times. At least until Ocelot fires off his shot. -Interesting Information- There are four ways for this to come out: 1. You pick the empty one, Ocelot picks the loaded one. He shoots, it's a blank, he laughs about it, and let's you keep the revolver. 2. You pick the loaded one. You shoot, it's a blank, he laughs, and takes his revolver back. 3. You pick the loaded one. You don't shoot. He asks why you didn't pull the trigger and takes his revolver back. 4. You pick the loaded one. You shoot, but aim it so it misses him. Ocelot will laugh and say how lucky he was. After that, watch the magnificent ending, then play again. You want to get everything, don't you? _______________________________________________________________________________ =============================================================================== ������������������������������������������������������������������������������� +=-=+ |END| +=-=+ _______________________________________________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> /// 05. Appendices /// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ������������������������������������������������������������������������������� This area will basically tell you where specific things are. Weapons, Items, Camos and Frogs. Plus it has a very good Snake VS Monkey walkthrough, written by my friend Turducken. And of course Secrets. ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/�������������������������������������������������������������\__\/__/ _____________ | 5-1 Weapons | ������������� __________ / Barehand \ \__________/ Barehand is just your fists. It's a great way to go when you have to take out individual guards in a stealth manner. Barehand is CQC able, so you can sneak up on a guard and use CQC to kill, interrogate, or stun him. The CQC section of Game Basics has more information on CQC. Press the Circle button once to punch once, twice to do a two hit combo, and three times to do a PPK (Punch, punch, kick) combo. Instead of a spinning kick, this time the kick is a sweep that takes most enemies off the ground ________________ / Survival Knife \ \________________/ The Survival Knife is essentially the same as barehands. The Knife is also CQC able, so you can use the Circle button to engage in CQC with the knife. More information can be found in the CQC section. A single tap of the Square button will make one slash. Multiple taps result in a five slash combo. You can also press down hard on the Square button for a deadly Knife thrust. ______ / Fork \ \______/ The most powerful weapon in the game (Okay, not really). It's basically the same as the knife. Press the Square button once to slash once, press it repeatedly to do a combo attack. When you kill an animal, or cut a plant with the Fork, Snake will automatically eat it. With the Fork, you can perform CQF (Close Quarters Forking). It's the same as CQC, just performed with the Fork. _______________________________ / Cigarette-Shaped Narcosis Gun \ \_______________________________/ This Bond-esque weapon is a narcosis spray disguised as a cigarette. To use it, walk up to the enemy and press the Square button to release the spray in the enemy's face. If you did it properly, the enemy will pass out. Press Square once for a single spray. Must be reloaded after five sprays. _______________________ / Knockout Handkerchief \ \_______________________/ A handkerchief soaked in anesthetic. Press the Square button to wave the handkerchief and spread the anesthetic around. Can be used with CQC, and you can knock out enemies captured with CQC. The number of remaining uses goes down each time the Square button is pressed or the handkerchief is used in CQC. _________ / Easygun \ \_________/ A tranquilizer gun for novices. Is automatically suppressed, making it completely quiet. It has the same rate of fire as the MK-22. Can be used with CQC. Press the Square button to aim, release to fire. Best used in FPV. Has a zoom function in FPV that can be activated by pressing/holding L1. Is also equipped with a laser sight. Always prevents your Camo Index from falling below 80%, plus it speeds stamina recovery. It is automatically given to you in the Very Easy difficulty setting, and you can earn it on other difficulties by obtaining the Markhor rank. __________________ / MK-22 Hush Puppy \ \__________________/ This game's standard, non-lethal firearm. Use this to take down the enemy while undetected. In an intense firefight, you'd be better off using another weapon. The amount of time it takes for a guard to be knocked out after being shot depends on where the guard is shot. For example, if you shoot him in the leg it will take longer to travel through his body, hence resulting in 30 seconds or more until he goes down. A shot to the head, however, will put him down immediatly. However, shooting the legs or feet is effective, if Snake is hiding under something. If they get shot in the foot, they get curious for a moment, but then figure it was just their imagination, and they will fall asleep soon after. With a lethal weapon, that would result in an Alert. This is a great (and just about only) way to take out guards effectively from under things without getting an Alert. Press the Square button to aim, release to fire. Attach a suppressor with the Circle button while the weapons menu is open. Best used in FPV. On Normal mode, it holds 8 darts per clip and the maximum amount of ammunition you can have for it is 41. CQC able. __________ / M1911A1 \ \__________/ .45 handgun. Snake's standard, lethal firearm in the game. Use this for quick kill shots without being detected. It's unwise to use this in an intense combat situation for it's rate of fire isn't very good and it penetrates poorly. Headshots are practically a must with this gun. Press the Square button to aim, release to fire. Attach a suppressor with the Circle button while the weapons menu is open. Best used in FPV. Can hold 8 bullets per clip, and the maximum amount of ammunition you can carry for it is 36 bullets. CQC able. _________ / Patriot \ \_________/ You get this gun after beating the game (regardless of difficulty) one time. According to Sigint, it's a modified version of the XM16E1. It has a very high rate of fire, and a never-ending clip. You never have to reload. You also get infinite ammo. This gun was designed specifically for The Boss. If you don't like sneaking, then this is your weapon of choice. Press the Square button _LIGHTLY_ to aim, press it harder to fire. Press L1 aim the gun from your shoulder and look through the scope for better accuracy. ________ / XM16E1 \ \________/ A United States Standard Issue assault rifle. This fires rounds very quickly, and accurately. It's also quite powerful. Use this to shoot your way through an area that is full of guards, or take out an assault team. The best way to get ammo for it is picking up and dropping guards. Press R1 for FPV shooting and then L1 for more accurate aiming by using the shoulder view. Press the Square button _LIGHTLY_ to aim, hold down to fire. Rate of fire can be toggled to One-shot burst, Three-shot burst, and Full-auto by pressing the Triangle button while the weapons menu is open. Attach a suppressor by pressing the Circle button while the weapons menu is open. Best used in FPV. It can pump out 21 bullets per magazine, and the maximum amount of amunition you can have for it is 101 rounds. _______ / AK-47 \ \_______/ A Soviet-made assault rifle. It fires rounds quickly, and pretty accurately. This can be used to shoot your way through an area that is swarming with guards, or to take out an assault team. Just like the XM16E1, the best place to get ammo for it is by picking up and dropping guards, but there is also considerably more ammo for it lying around than for the XM16E1. Press R1 for FPV shooting and then L1 for more accurate aiming by using the shoulder view. Press the Square button _LIGHTLY_ to aim, hold down to fire. Rate of fire can be toggled to One-shot burst, and Full-auto by pressing the Triangle button while the weapons menu is open. Best used in FPV. It can pump out -- bullets per magazine, and the maximum amount of ammunition you can have for it is --- rounds. _____ / M63 \ \_____/ An American made, hip-fired, light machine gun. This gun fires a stream of rapid-fire bullets wherever isn't pointed. Has a _VERY_ long clip, and is extremely useful in intense situations where you find yourself surrounded by the enemy. _____ / M37 \ \_____/ 12 gauge shotgun. Press square button to aim. Release to fire. Direct hit at close range can blow the enemy feet away from you. There is no suppressor for this, so unless you're looking for a fight, it's not a recommended, sneaky gun. Press the Square button to aim, release to fire. Holds 4 shells at a time, and the maximum amount of ammunition you can have for it is 21 shells. _____ / SVD \ \_____/ Sniper rifle. Best used for long-range combat situations such as across a canyon, or from a sniping spot during a certain boss battle. The SVD is VERY powerful. If you line it up properly, a shot can go through one guard and into another. Double kill! It's loud though, and will catch a guard's attention. It has two magnification settings which you can adjust with the Triangle button. Automatically switches to FPV when equipped. Press the L1 button to look through the scope. Press the Square button to aim, release to fire. Can hold 10 rounds at a time, and the maximum amount of ammunition you can hold for it is 51 rounds. ______________ / Mosin Nagant \ \______________/ A Russian made sniper rifle that fires tranquilizer darts. This is The End's preferred weapon. Has a very slow fire rate. It has two magnification settings which you can adjust with the Triangle button. Automatically switches to FPV when equipped. Press the Square button to aim, release to fire. Press the L1 button to look through the scope. _______ / RPG-7 \ \_______/ Rocket Propelled Grenade. The game will switch to FPV when you equip this, but you can also press L1 to look through the scope. Don't think this is like the Stinger from MGS1 or 2, though. It does not guide itself to the target. Basically, you have no control of it once it's fired, and you better hope your target didn't move. Unless you're aiming at something huge (a certain nuclear equipped tank), then you're going to have to aim very carefully. Press the Square button to aim, and release it to fire. It has a very slow reload time, but using the Tactial Reload (Quickly tap R2, then tap it again) makes things much easier. __________ / Scorpion \ \__________/ A small, hip-fired, light machine gun. Individual bullets don't do much damage, but the gun has a very high rapid-fire rate that more than compensates for it. Best used for quickly taking down enemies that are nearby, for it isn't especially accurate at long ranges. Is equipped with a laser sight that makes aiming easier. Press the Square button _LIGHTLY_ to aim, press harder to fire. Rate of fire can be toggled to One-shot burst, and Full-auto by pressing the Triangle button while the weapons menu is open. ____________________ / Single Action Army \ \____________________/ An 'Old West' style revolver. Fires six shots before it needs reloading. Make sure you are well under cover when reloading, for it takes a while. When you shoot in FPV, you bring the gun to your hip, holding the trigger with your right hand, and putting your left hand on the hammer. Shooting this way is quick, and you can get six shots off in no time. If you press L1 while aiming in FPV, Snake holds the revolver directly in front of him. While this allows more accurate aiming, it takes away the quick rate of fire. For some additional fun, equip the gun, but don't aim it. Go into FPV and rotate the right analog stick in either direction. You'll start spinning the gun, like Ocelot! See how long you can do this for. Also, whenever you shoot at a solid surface (rock, wood, metal, cement, etc) the bullet will ricochet. Master this and you can take out enemies hiding behind buildings and around corners. _________ / Grenade \ \_________/ Also known as Frag(Fragmentation) Grenades. These type of grenades are explosive devices that are set to detonate three seconds after they are thrown. When it detonates, it scatters small fragments(hence the name) that siginificantly increase the damage caused by the explosion of the grenade itself. These are mainly used to take out vehicles, or to blow away an advancing group of enemies. Very noisy, so it's not the best stealth weapon. Press the Square button to hold, release to throw. How strong the button is pressed determines the distance that it will be thrown. ______________ / Stun Grenade \ \______________/ Also known as Flash-bangs. This type of grenades temporarily disables all enemies with a user's line of sight. Highly charged, and tightly packed magnesium reacts to friction, detonating after three seconds once the pin is pulled (In other words, once you throw it). It makes a big flash and lots of noise to distract enemies temporarily by stunning them for about eight seconds. Occasionally, it can also knock a guard into unconscious-ness. Press the Square button to hold, release to throw. How strong the button is pressed determines the distance that it will be thrown. it will be thrown. __________________________ / White Phosphorus Grenade \ \__________________________/ An incendiary grenade. It will detonate after three seconds. Upon detonation, it bursts into flames and sets alight enemies in the immediate area, as well as any vegetation surrounding it. The flames will burn out eventually, but they will kill any guard that they touch. Press the Square button to ready the grenade, release to throw it. The distance depends on how long the Square button is pressed. _______________ / Smoke Grenade \ \_______________/ A smoke-producing grenade. Creates a smoke screen that blocks the enemy's vision and renders them unable to fight. If Snake is caught in a smoke screen, he will cough violently for a while. Press the Square button to ready the grenade, release to throw it. The distance depends on how long the Square button is pressed. __________ / Magazine \ \__________/ An empty gun magazine. You can throw this near an enemy to distract him, giving you an oppurtunity to sneak by in concealment. Press the Square button to hold, release to throw. How hard the button is pressed determines the distance it is thrown. _________________ / Directional Mic \ \_________________/ The Directional Microphone is a very sensitive piece of equipment that can pick up even the slightest sound. It's a high-precision mic that's been to designed to pick up sounds from in front of it. Basically, it picks up sounds from the direction you point it in. When equipped, it goes into FPV. Change the direction it is pointed in with the Left analog stick. _____ / TNT \ \_____/ A very powerful explosive. Useful for springing traps on advancing enemy soldiers and also for blowing up enemy armories. Plant the bomb by pressing the Square button and press the Circle button to detonate it. Bombs can only be detonated when TNT is equipped. _______ / Torch \ \_______/ You can do many a thing with the Torch. You can use it to swat away bats, bludgeon enemies, set fires, or light up dark areas such as the caves. Press the Circle button to swing it around. Press the Square button to ignite the flame, or put it out. If you hold the lit torch to an enemy for long enough, he will be set ablaze and you can laugh sadistically while he dies painfully. ______ / Book \ \______/ A magazine filled with sexy images. Lay thiw down on the ground, and when an enemy happens upon it, he will hastily immerse himself in the pages. Great for distracting enemies, allowing you to sneak past them. Press the Square button to lay it on the ground. ___________ / Mousetrap \ \___________/ Set down to catch small critters such as rats, and snakes. They will be captured alive and put into cages. You can pick up used Mousetraps by crawling over them. The cheese used to lure the critter will be used up when it makes its catch, but picking up and then laying down the Mousetrap will put more cheese in it. Press the Square button to set on the ground. _______________ / Claymore Mine \ \_______________/ A directional anti-personal mine. They are set above ground unlike most other mines. Claymores are designed to produce the maximum amount of damage in a wide area. They spray seven hundred 1.2 millimeter steel pellets when set off, in a 45 degree pattern. They are equipped with motion detectors, and will explode when any moving thing enters their area of detection. They can be buried on any surface, be it soil, cement, grass, rock, or snow. Press the Square button to plant the mine. Claymores can be picked up by crawling over them. ____ / C3 \ \____/ A cutting-edge new type of explosive. It can be molded into any shape. You only get four of these, and you can only use them on the four fuel tanks. ______________________ / WEAPON LOCATOR / ���������������������� ---------------------------------- =V I R T U O U S M I S S I O N= ---------------------------------- +-----------------------------------------------------------------------------+ | Weapon Name Where You Can Find It | +-----------------------------------------------------------------------------+ | EZ-Gun Available from the start* | | SAA Available once you get your Backpack** | | Patriot Available once you get your Backpack** | | Survival Knife Available from the start | | MK-22 Available once you get your Backpack | | XM16E1 Dolinovodno | | SVD Dremuchij North | | M37 Rassvet | +-----------------------------------------------------------------------------+ --------------------------------------------- =O P E R A T I O N S N A K E E A T E R= --------------------------------------------- +-----------------------------------------------------------------------------+ | Weapon Name Where You Can Find It | +-----------------------------------------------------------------------------+ | EZ-Gun Available from the start* | | Cig-Gas Spray Graniny Gorki Lab B1 West | | Knockout Handkerchief Graniny Gorki Lab B1 West | | Survival Knife Available from the start | | Fork Groznyj Grad Torture Room | | M1911A1 Available from the start and in Rassvet | | MK-22 You get it from Eva, Rassvet | | XM16E1 Graniny Gorki Lab Exterior: Inside Walls | | AK-47 Rassvet | | M37 Chyomaya Peschera Cave | | SVD Ponizovje West | | SAA Groznyj Grad Torture Room** | | RPG-7 Krasnogorje Mountainside | | Scorpion Groznyj Grad Weapons Lab, East Wing | | M63 Syvatogornyj East | | Directional Mic Available from the start | | Torch Chyomaya Peschera Cave Branch | | Mosin Nagant Defeat The End, nonlethally | | Patriot Rokovoj Bereg** | | C3 Tikhogomyj: Behind Waterfall | +-----------------------------------------------------------------------------+ *You'll have this from the start if you completed the game with the Markhor rank, or if you are playing on Very Easy. **You'll have these in your backpack if you completed the game once. ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/�������������������������������������������������������������\__\/__/ ___________ | 5-2 Items | ����������� _______ / Cigar \ \_______/ Snake's favorite brand. Highly addictive and hazardous to your health. The Cigar can be equipped to shoo bees away. However, guards can smell the Cigar, and it can alert them to your presence. Also used to burn leeches off in the Cure menu. ____________ / Binoculars \ \____________/ Military binoculars allowing long distance reconnaissance. Press the Triangle button to zoom in, and press the Square button to zoom out. There is a trick to Binoculars as well. If you would like to take out an enemy from far away, but don't have a weapon that zooms in, just equip your Binoculars. First, make sure the guard isn't moving around, a moving target is difficult to hit. Then, put the guard's head (or whatever area you wish to hit) between the crosshairs of the Binoculars. Once you've done that, unequip the Binoculars, but hold R1 to stay in FPV, and your aim should be right where you left it. Take out your weapon and press Square to ready it, making sure you do not move at all. Then shoot. If you performed this correctly, the guard will fall dead, or asleep, while you remain at a safe distance. _________________ / Thermal Goggles \ \_________________/ These goggles pick up heat sources, and registers them in different colors on the display. Blue and green are not hot, while red, yellow, and orange are indicative of something warm, usually a guard, or animals. Use these sparingly, for they run on batteries. _____________________ /Night Vision Goggles \ \_____________________/ These goggles enhance light in dark areas. They make the screen turn a shade of green to allow you to see better. They electronically amplify weak, dim light for visualization. The goggles don't work well (practically at all) in well-lit areas. Equip to use. Use sparingly, for it runs on batteries. _________________ / Motion Detector \ \_________________/ This radar of sorts detects moving objects for you, and displays the. Non-moving objects will not be detected. Use sparingly, for this runs on batteries. ______________ / Active Sonar \ \______________/ This item automatically detects any life forms within it's range. Well, not automatically. To have it detect something, you must press R3 to send out a brief burst of sonar which will show any life forms in that area on the radar. Be careful about using it near guards, though for they can hear it, and it makes them suspicous. All life forms in it's range will be detected, so that means any animals, as well as guards. Use FPV in conjunction with this, so you don't end up running from some frogs. Use sparingly, for this runs on batteries. ______________________ / Anti-Personal Sensor \ \______________________/ When operating without a radar, this device can be a big help. It vibrates whenever another person is near. It cannot tell you directions, but the closer the person, the stronger the vibration (I'm surprised Eva didn't steal this from you). It must be equipped for it to vibrate with enemy presence. Other vibrations, such as those that happen when shot, are turned off when the AP Sensor is equipped. Use sparingly, for this runs on batteries. _______________ / LIFE Medicine \ \_______________/ A medicine that restores Snake's life. It does not heal wounds, so you'll still need to use the Cure system for that. Open the item window, select Life medicine, and press Circle to use while the window is open. _______________ / Mine Detector \ \_______________/ Detects Claymore mines. Mines show up as yellow on the radar screen. Makes a warning sound when Claymore is nearby. Use sparingly, for this runs on batteries. ________ / Camera \ \________/ A camera for taking photos. Press the Triangle button to zoom in and the Square button to zoom out. You can save the photos to your Memory Card for future viewing purposes. _____ / Key \ \_____/ A key to open a locked door. There are several different types of keys throughout the game. _________________ / Fake Death Pill \ \_________________/ A drug that produces a temporary state of death. Open the item window and press circle to use. ______________ / Revival Pill \ \______________/ The remedy for the Fake Death Pill. Can only be used after taking the Fake Death Pill. Can be used an unlimited number of times. ____________ / Pentazemin \ \____________/ A drug that reduces hand trembling when using guns, for a set period of time. ___________ / Bug Juice \ \___________/ A press-and-spray insect repellent. Open the item window and press the Circle button to spray it on Snake's body. Each use consumes one unit of spray. _______________ / Cardboard Box \ \_______________/ Equip to hide under a cardboard box and fool the enemy (This will not work sometimes, based on the location). Snake can move around while equipped with the Cardboard Box. There are several varieties. For more details, look under Cardboard Boxes in the Basic Actions section. _______________ / Crocodile Cap \ \_______________/ A cap resembling a crocodile. When Snake equips this and hides below the surface of the water, the enemy will not notice him. ____________________ / Stealth Camouflage \ \____________________/ Optic camouflage. Gives you 100% coverage at all times, except when in Alert status, or in a boss battle. ____________________ / ITEM LOCATOR / �������������������� ---------------------------------- =V I R T U O U S M I S S I O N= ---------------------------------- +-----------------------------------------------------------------------------+ | Item Name Where You Can Find It | +-----------------------------------------------------------------------------+ | Active Sonar Available when you get your Backpack | | Motion Detector Available when you get your Backpack | | AP Sensor Available when you get your Backpack | | Scope Available once you get your Backpack | | Cigar Available once you get your Backpack | | Fake Death Pill Available once you get your Backpack | | Monkey Mask Available once you get your Backpack* | | Stealth Camouflage Available once you get your Backpack** | | Revival Pill Available from the stary | | Thermal Goggles Dremuchij North | +-----------------------------------------------------------------------------+ --------------------------------------------- =O P E R A T I O N S N A K E E A T E R= --------------------------------------------- +-----------------------------------------------------------------------------+ | Weapon Name Where You Can Find It | +-----------------------------------------------------------------------------+ | Active Sonar Available from the start | | Motion Detector Available from the start | | AP Sensor Available from the start | | Scope Available from the start | | Cigar Available from the start | | Fake Death Pill Available from the start | | Revival Pill Available from the start | | Monkey Mask Available from the start* | | Stealth Camouflage Available from the start** | | Cardboard Box A Rassvet | | Cardboard Box B Tikohogornyj: Behind Waterfall | | Cardboard Box C Groznyj Grad Southeast | | Croc Cap Chynoryj Prud | | Key A Graniny Gorki Lab B1 West | | Key B Krasnogorje Mountaintop | | Key C Tikhogornyj: Behind Waterfall | | Night Vision Goggles Chyomaya Peschera Branch | | Thermal Goggles Rassvet | +-----------------------------------------------------------------------------+ ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/�������������������������������������������������������������\__\/__/ __________________________ | 5-3 Camouflage Locations | �������������������������� *Note, all camouflages minus the ones you start with are found in Operation Snake Eater. You cannot get additional camos in Virtuous Mission, unless you: A. Completed the game, got all the camos, and started a new game from the file. B. Completed the Snake VS Monkey missions, which gave you the Banana camo* -Naked- ------- What is it/does it do?: No uniform worn on the upper body. Does not provide much camouflage. You take more damage Where do I get it?: Available from the start. Picture: http://img137.exs.cx/img137/1039/dsc006284wi.jpg -Olive Drab- ------------ What is it/does it do?: A single-color battle uniform for general infantry. Does not provide much coverage. Where do I get it?: Available from the start. Picture: http://img137.exs.cx/img137/215/dsc006290md.jpg -Tiger Stripe- -------------- What is it/does it do?: Striped camo pattern resembling a tiger's coat. Effective in wooded and grassy areas as well as against soil and mud. Where do I get it?: Available from the start. Picture: http://img137.exs.cx/img137/2172/dsc006303vq.jpg -Leaf- ------ What is it/does it do?: Camo pattern developed to provide cover in forested areas. Effective in underbrush. Where do I get it?: Available from the start. Picture: http://img158.exs.cx/img158/3/dsc006312jg.jpg -Tree Bark- ----------- What is it/does it do?: Camo pattern designed with hunters in mind. Pasted with photos of tree trunks and leafy branches. Effective when pressed against trees. Where do I get it?: Available from the start. Picture: http://img158.exs.cx/img158/1507/dsc006322of.jpg -Choco Chip- ------------ What is it/does it do?: Camo pattern designed to provide cover in the desert. Named for it's resemblance to a chocolate chip cookie. Effective in desert and mountain enviroments. Where do I get it?: 1. Bolshaya Past South, in a hollowed tree after the second electric fence that you must crawl under. 2. If you miss it in the first place, you can pick it up at Graniny Gorki Lab Exterior:Inside Walls, on a balcony that you can get to from inside the lab. Picture: http://img158.exs.cx/img158/1778/dsc006333iv.jpg -Splitter- ---------- What is it/does it do?: Camo pattern often used on German airplanes during World War II. Effective in urban enviroments. Where do I get it?: Bolshaya Past South, on a ledge after the first fence that you must crawl under. Picture: http://img158.exs.cx/img158/5303/dsc006346qh.jpg -Raindrop- ---------- What is it/does it do?: Camo pattern used extensively in Eastern Europe. Effective in the rain. Where do I get it?: In an area under the bridge in Dolinovodno. Operation Snake Eater only. Picture: http://img158.exs.cx/img158/4668/dsc006350ul.jpg -Squares- --------- What is it/does it do?: Camo pattern consisting of an array of squares. Makes it difficult to distinguish the silhouette of the wearer. Effective against brown backgrounds. Where do I get it?: Available from the start. Picture: http://img158.exs.cx/img158/2852/dsc006364su.jpg -Water- ------- What is it/does it do?: Camo pattern used extensively by the old German Defense Force. Effective when underwater. Where do I get it?: Bolshaya Past Base, on the roof of the main building. Picture: http://img158.exs.cx/img158/9623/dsc006371qx.jpg -Black- ------- What is it/does it do?: Black battle uniform. Effective in the dark. Where do I get it?: Available from the start. Picture: http://img158.exs.cx/img158/1405/dsc006389nu.jpg -Snow- ------ What is it/does it do?: Camo pattern used to provide cover in snowy enviroments. Effective against white backgrounds. Where do I get it?: In the caves, after exiting a crawlspace that can be entered from the area where you get the shotgun. Picture: http://img158.exs.cx/img158/9292/dsc006395nd.jpg -Sneaking Suit- --------------- What is it/does it do?: The latest battle uniform developed by the Soviet Union. Cuts all damage in half and reduces stamina consumption. Where do I get it?: Can only be found the second time you're at the locker room where you stuffed Raikov. Open the locker where he was and the suit is there. Picture: http://img160.exs.cx/img160/1461/dsc006408uf.jpg -Scientist- ----------- What is it/does it do?: Scientists uniform. Can be used as a disguise inside the buildings of Groznyj Grad and Graniny Gorki. Where do I get it?: Eva gives it to you when you meet her in Rassvet. -Officer- --------- What is it/does it do?: Raikov's uniform. Use it to disguise yourself during your first trip to Groznyj Grad. Where do I get it?: You get this by knocking out/killing Raikov and putting him in the locker. -Maintenance- ------------- What is it/does it do?: Maintenance crew uniform. Use it to disguise yourself in the Shagohod hangar. Where do I get it?: In one of the lockers across from the Raidenovich locker. -Tuxedo- -------- What is it/does it do?: Formal dresscoat. Cannot use CQC or facepaint with this on. Where do I get it?: You get this by beating the game. Picture: http://img160.exs.cx/img160/2003/dsc006414vp.jpg -Hornet's Stripe- ----------------- What is it/does it do?: The Pain's camo uniform. Wards off hornets, spiders, and leeches. Also allows wearer to tame hornets. Where do I get it?: Defeat The Pain by completely draining his stamina gauge. Picture: http://img160.exs.cx/img160/5992/dsc006426pf.jpg -Spider- -------- What is it/does it do?: The Fear's camo uniform. Gives wearer stealth capabilities at the cost of stamina. Where do I get it?: Defeat The Fear by completely draining his stamina guage. Picture: http://img160.exs.cx/img160/4931/dsc006433go.jpg -Moss- ------ What is it/does it do?: The End's camo uniform. Gives wearer photosynthetic capabilities. Extremely effective in Svyatogornyj and Sokrovenno areas. Where do I get it?: Sneak up on The End and hold him up with a high powered weapon (like the shotgun). He'll get on the ground. Point the gun at his head/groin. He'll refuse you twice, but on the third time he'll give you the camo. Picture: http://img160.exs.cx/img160/2361/dsc006442kf.jpg -Fire- ------ What is it/does it do?: The Fury's camo uniform. Reduces damage from flames and explosions by half. Where do I get it?: Defeat The Fury by completely draining his stamina gauge. Picture: http://img160.exs.cx/img160/2050/dsc006458mn.jpg -Spirit- -------- What is it/does it do?: The Sorrow's camo uniform. Eliminates footstep noise. Also allows wearer to drain stamina by choking enemies in CQC. Where do I get it?: Finish the battle with The Sorrow by walking all the way to the end of the river and touching his skeleton. Picture: http://img160.exs.cx/img160/3427/dsc006466zw.jpg -Cold War- ---------- What is it/does it do?: Volgin's camo uniform. Enemies from the Soviet side will hesitate when you're facing them with the Soviet side of the uniform. Where do I get it?: In the hand to hand fight with Volgin, completely drain his stamina guage. Picture: http://img160.exs.cx/img160/4603/dsc006471mq.jpg -Snake- ------- What is it/does it do?: Snake pattern camo uniform. Provides the "ultimate" cover in any enviroment. Where do I get it?: Defeat The Boss by completely draining her stamina guage. Picture: http://img160.exs.cx/img160/1000/dsc006489ef.jpg -GA-KO- ------- What is it/does it do?: GA-KO pattern camo uniform. Wearing it enables you to hear Kerotan's calling. Where do I get it?: Chyomyj Prud, northeast, in the shallow water. Picture: http://img160.exs.cx/img160/2757/dsc006494wk.jpg -Animals- --------- What is it/does it do?: An animal skin camo uniform. Wearing it removes any hand-shaking while aiming a gun. Where do I get?: Defeat Ocelot by completely draining his stamina gauge. Picture: http://img160.exs.cx/img160/3323/dsc006506eu.jpg -Fly- ----- What is it/does it do?: A foul-smelling camo uniform. It smells so bad that it attracts flies, but it also makes enemies think twice before coming in for a proximity encounter. Where do I get it?: In the third locked bathroom stall on the second floor, in Graniny Gorki Lab. Picture: http://img160.exs.cx/img160/6473/dsc006510ix.jpg -Banana- -------- What is it/does it do?: A banana pattern camo uniform. It makes any food taste great. Where do I get it?: You get this by getting first place in each level of the Snake VS Monkey missions. Picture: http://img155.exs.cx/img155/8392/dsc006523hv.jpg -Mummy- ------- What is it/does it do?: A mummy-wrap pattern camo uniform. Prevents any serious injuries. Where do I get it?: Download it Picture: http://img155.exs.cx/img155/5113/dsc006533gr.jpg -Grenade- --------- What is it/does it do?: A grenade pattern camo uniform. Gives an infinite amount of any kind of grenade. Where do I get it?: Download it Picture: http://img155.exs.cx/img155/4931/dsc006547ua.jpg -Santa Claus- ------------- What is it/does it do?: A Santa Claus suit pattern camo uniform. It's abilities are unknown. Where do I get it?: Download, but right now it's only for the Japanese version. Picture: http://www.konamijpn.com/products/mgs3/japanese/camouflage_index.html -Yodobashi- ----------- What is it/does it do?: This camo looks very strange. It has a 10% on it, and Japanese writing all over it. It's abilities are unknown. Where do I get it?: Download, but right now it's only for the Japanese version. Picture: http://www.konamijpn.com/products/mgs3/japanese/camouflage_index.html -New Years- What is it/does it do?: Rising sun (?) pattern camo uniform. It's abilities are unknown. Where do I get it?: Download, but right now it's only for the Japanese version. Picture: http://www.konamijpn.com/products/mgs3/japanese/camouflage_index.html -Wondergoo- ----------- What is it/does it do?: Not much is known about the Wondergoo camo, or what it does. It can be seen here though: Where do I get it?: Apparently, you have to take your memory card to a Wondergoo store, and they download it onto your card. Picture: http://www.konamijpn.com/mgs/japanese/news_041215_02.html -Auscam Desert- --------------- What is it/does it do?: A desert camo pattern designed in Australia that provides excellent cover against white backgrounds. Also, wearing it drops any damage to 2/3. Where do I get it?: Metal Gear Solid 3: Snake Eater Original Soundtrack *Japan only* Picture: http://www.konamijpn.com/products/mgs3/japanese/camouflage_index.html -Desert Tiger- -------------- What is it/does it do?: A tiger-stripe pattern designed for desert environments. It is especially effective against brown backgrounds. Also, wearing it prevents an equipped suppressor from wearing out with use. Where do I get it?: Snake Eater single from Metal Gear Solid 3 *Japan only* Picture: http://www.konamijpn.com/products/mgs3/japanese/camouflage_index.html -DPM- ----- What is it/does it do?: A forest camo pattern designed in the U.K. that provides excellent cover in forested areas. Wearing it doubles the natural LIFE recovery rate. Where do I get it?: Metal Gear Solid 3: Snake Eater -The First Bite- *Japan only* Picture: http://www.konamijpn.com/products/mgs3/japanese/camouflage_index.html -Flecktarn- ----------- What is it/does it do?: A forest camo pattern designed in Germany that provides excellent cover in forested areas. Wearing it prevents battery drain. Where do I get it?: Unknown. Most likely Japan only as well... ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/�������������������������������������������������������������\__\/__/ _________________________ | 5-4 Facepaint Locations | ������������������������� -No Paint- ---------- What is it/does it do?: No face paint applied. Where do I get it?: Available from the start. Picture: http://img133.exs.cx/img133/1803/dsc006164hc.jpg -Woodland- ---------- What is it/does it do?: Woodland patterned paint. For use in forested areas. Where do I get it?: Available from the start. Picture: http://img70.exs.cx/img70/5029/dsc006177ay.jpg -Black- ------- What is it/does it do?: Black face paint. Effective in the dark. Where do I get it?: Available from the start. Picture: http://img70.exs.cx/img70/6937/dsc006181ed.jpg -Water- ------- What is it/does it do?: Water pattered face paint. Effective when underwater. Where do I get it?: After beating the Fear, go back past the warehouse, and to the river where you first encountered the hover guards. At the far end, under the water you will find this paint. Picture: http://img70.exs.cx/img70/3361/dsc006196ev.jpg -Desert- -------- What is it/does it do?: Desert pattered face paint. Effective in mountainous territory. Where do I get it?: Can be found in Ponizovje Warehouse. It's in the south of the building. Picture: http://img70.exs.cx/img70/3422/dsc006209zg.jpg -Splitter- ---------- What is it/does it do?: Best used for indoor-ops. Where do I get it?: Available from the start. Picture: http://img75.exs.cx/img75/5231/dsc006217fp.jpg -Snow- ------ What is it/does it do?: Snow pattered face paint. Effective in snowy enviroments, and against white backgrounds. Where do I get it?: Bolshaya Past Base, in the trench to the left of the main building there. Picture: http://img137.exs.cx/img137/4307/dsc006226ds.jpg -Kabuki- -------- What is it/does it do?: Face paint that mimics a Kabuki character. Where do I get it?: After meeting with Eva under the waterfall, go back out of the cave, and dive into the small body of water there. At the bottom is the Kabuki face paint. Picture: http://img137.exs.cx/img137/1865/dsc006239es.jpg -Zombie- -------- What is it/does it do?: Face paint that mimics a zombie. Where do I find it?: Operation Snake Eater, Rassvet. Behind the building Sokolov was previously being held at. Picture: http://img137.exs.cx/img137/1553/dsc006247ie.jpg -Oyama- ------- What is it/does it do?: Kabuki's female role face paint. Where do I get it?: It's in a vent on the outside left of the building Granin is in. Picture: http://img137.exs.cx/img137/3213/dsc006250ho.jpg -Mask- ------ What is it/does it do?: Mask used with the Officer disguise. Looks familiar, eh? Where do I get it?: Available from the start. Picture: http://img137.exs.cx/img137/3479/dsc006268ld.jpg -Infinity Face Paint- --------------------- What is it/does it do?: Face paint with infinite power. Weapons will not run out of ammunition. How do I get it?: Complete the game with a live Tsuchinoko in your food menu, or beat the game in under five hours, with no kills, no alerts, no continues, 25 or less saves, and no special items. Picture: http://img137.exs.cx/img137/3594/dsc006274vc.jpg -Green- ------- What is it/does it do?: Green face paint. Gives infinite grip while hanging. How do I get it?: Metal Gear Solid 3: Snake Eater -The First Bite- *Japan only* Picture: http://www.konamijpn.com/products/mgs3/japanese/camouflage_index.html -Brown- ------- What is it/does it do?: Brown face paint. Gives infinite 02 while underwater. How do I get it?: Metal Gear Solid 3: Snake Eater Official Soundtrack *Japan only* Picture: http://www.konamijpn.com/products/mgs3/japanese/camouflage_index.html *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Credits go to SoLiDsNaKe4774 for supplying the pictures for most of the camos. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/�������������������������������������������������������������\__\/__/ ___________ | 5-5 Foods | ����������� New to the MGS series is a feature that adds a very realistic element to the game. Eating. You must hunt for food. It can be anywhere, and comes in several different varieties. Just in advance, I characterize stamina recovery in four ways: Low: Less than one bar recovered. Medium: A bar, or a bar and a half recovered. Good: Two bars recovered. Excellent: Three of more bars recovered. **************** *** Snakes *** **************** The most common animals you will find in this game are the different types of snake. They are nearly everywhere, and offer anywhere from low (Coral) to high (Giant Anaconda) stamina recovery. =King Cobra - Snake A= ---------------------- Taste: Very tasty Stamina Recovery: Excellent Can It Be Captured?: Yes Be careful of this Snake. If you come across one, it has the ability to bite, and poison you. =Taiwanese Cobra - Snake B= --------------------------- Taste: Tasty Stamina Recovery: Medium Can It Be Captured?: Yes This snake can bite, and poison as well. =Thai Cobra - Snake C= ---------------------- Taste: Pretty tasty Stamina Recovery: Medium Can It Be Captured?: Yes Another biter. =Coral Snake - Snake D= ----------------------- Taste: Tasty Stamina Recovery: Medium Can It Be Captured?: Yes While it looks a lot like the Milk Snake, the Coral Snake is more aggressive, and it will not hesitate to bite and poison you if given the chance. =Milk Snake - Snake E= ---------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: No. Less aggressive than the Coral Snake. I've never been bitten by one, so I don't know what the effects are. =Green Tree Python - Snake F= ----------------------------- Taste: Tasty Stamina Recovery: Medium Can It Be Captured?: Yes You'll find this one...well mostly in trees. =Giant Anaconda - Snake G= -------------------------- Taste: So tasty Stamina Recovery: Excellent Can It Be Captured?: Yes One of the best snakes in the game. =Reticulated Python - Snake H= ------------------------------ Taste: Tasty Stamina Recovery: Medium Can It Be Captured?: Yes The most common snake in the game. =Snake Liquid - Snake I= ------------------------ =Snake Solid - Snake J= ----------------------- =Snake Solidus - Snake K= ------------------------- Taste: Extremely tasty Stamina Recovery: Excellent Can They Be Captured? Yes These are the final three snakes in the game. You can find them in the fight with The Boss. There are three logs in the area, and a snake near each log. There is only one of each. All three are white and blend into the flowers, so it's best to crawl and look for them. ******************* *** Mushrooms *** ******************* Mushrooms are probably the easiest things to look for in MGS3. They don't run away, and they don't attack. However, they also don't appear on the Active Sonar. The best thing you can do is use the Thermal Goggles. Mushrooms are almost always on trees or logs, but occasionally you may find them elsewhere. =Russian Oyster - Mushroom A= ----------------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: No =Ural Luminescent - Mushroom B= ------------------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: No These are poisonous =Siberian Ink Cap - Mushroom C= ------------------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: No =Fly Agaric - Mushroom D= ------------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: No These are poisonous as well. =Russian Glow Cap - Mushroom E= ------------------------------- Taste: Hmmm Stamina Recovery: Low Can It Be Captured?: No Eating this mushroom recharges your batteries. =Spatsa - Mushroom F= --------------------- Taste: Good Stamina Recovery: Medium Can It Be Captured?: No This mushroom puts Snake to sleep. Be careful not to use it around a guard. =Baikal Scaly Tooth - Mushroom G= --------------------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: No *************** *** Frogs *** *************** Frogs are often small and hard to see, so it takes a good eye to see them. Thermal Goggles, Motion Detector, and Active Sonar work pretty well in finding them. =Otton Frog - Frog A= --------------------- Taste: Not bad Stamina Recovery: Medium Can It Be Captured?: Yes =Tree Frog - Frog B= -------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: Yes =Poison Dart Frog - Frog C= --------------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: Yes This frog is poisonous. *************** *** Birds *** *************** Birds are tough little bastards to catch. Most of them are small, hard to see, and will flee if you get too close, or make too much noise. =Parrot - Bird A= ----------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: Yes =White-Rumped Vulture - Bird B= ------------------------------- Taste: Tasty Stamina Recovery: Good Can It Be Captured?: No =Red Avadavat - Bird C= ----------------------- Taste: Tasty Stamina Recovery: Good Can It Be Captured?: Yes =Magpie - Bird D= ----------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: Yes =Sunda Whistling Thrush - Bird E= --------------------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: Yes **************** *** Fishes *** **************** There aren't many fish in the game. They are encountered underwater, obviously. The easiest way to to kill them is to toss a Stun Grenade, or a Grenade into the water. =Bigeye Trevally - Fish A= -------------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: Yes =Maroon Shark - Fish B= ----------------------- Taste: Not Bad Stamina Recovery: Medium Can It Be Captured?: Yes =Arowana - Fish C= ------------------ Taste: Tasty Stamina Recovery: Good Can It Be Captured?: No **************** *** Fruits *** **************** Fruits can be found in trees, or even sometimes on the ground. =Yabloko Moloko - Fruit A= -------------------------- Taste: Bad Stamina Recovery: Medium Can It Be Captured?: No =Russian False Mango - Fruit B= ------------------------------- Taste: Tasty Stamina Recovery: Good Can It Be Captured?: No =Golova - Fruit C= ------------------ Taste: Excellent Stamina Recovery: Good Can It Be Captured?: No ************************ *** Packaged Foods *** ************************ Packaged foods are man-made foods. There are only three, and two of the three are very good. Packaged foods do not count as foods needed for the Markhor rank. =Calorie Mate - RC Mate= ------------------------ Taste: Very tasty Stamina Recovery: Excellent Can It Be Captured?: No =Instant Noodles - R. Noodles= ------------------------------ Taste: Very tasty Stamina Recovery: Excellent Can It Be Captured?: No =Russian Ration - Ration= ------------------------- Taste: Bad Stamina Recovery: Medium Can It Be Captured?: No *********************** *** Miscellaneous *** *********************** This group of foods are ones that aren't grouped together in any way such as blank A, B, C, D, etc. =Vampire Bat= ------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: Yes =Kenyan Mangrove Crab= ---------------------- Taste: Tasty Stamina Recovery: Medium Can It Be Captured?: Yes =Indian Gavial= --------------- Taste: Tasty Stamina Recovery: Medium Can It Be Captured?: No =Markhor= --------- Taste: Hmmm Stamina Recovery: Medium Can It Be Captured?: No =Baltic Hornet's Nest= ---------------------- Taste: Very tasty Stamina Recovery: Excellent Can It Be Captured?: No If you throw a Hornet's Nest onto your platform and have bees go into it during the fight with The Pain, you will get an RPH Nest. RPH stands for Raw Pain Hornets. =European Rabbit= ----------------- Taste: Tasty Stamina Recovery: Good Can It Be Captured?: Yes =Rat= ----- Taste: Hmmm Stamina Recovery: Medium Can It Be Captured?: Yes =Emperor Scorpion= ------------------ Taste: Bad Stamina Recovery: Low Can It Be Captured?: Yes =Cobalt Blue Tarantula= ----------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: Yes =Japanese Flying Squirrel= -------------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: Yes =Tsuchinoko= ------------ Taste: Very tasty Stamina Recovery: Excellent Can It Be Captured?: Yes =Vine Melon= ------------ Taste: Tasty Stamina Recovery: Good Can It Be Captured?: No ************************ *** Medical Plants *** ************************ The medical plants are the last four plants needed to get the Markhor rank, they have no official names, so I'll just list the medical supplies they give. Splint Styptic C-Med Bandage If you finish the game with all 44 plants and animals captured, plus you grabbed at least one of each medical plant at some point, you will get the Markhor rank. The reward for this rank is the EZ Gun. *Thanks to ShockleyHaynes who was a big help with this food section* **? stands for ones I haven't checked and confirmed yet** ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/�������������������������������������������������������������\__\/__/ ____________________ | 5-6 Frog Locations | �������������������� There 64 Kerotan Frogs scattered throughout the game. When you shoot them they make a noise, and shooting all 64 gives you a prize. Before going on your frog hunt, it's best to have the following item: GA-KO camo uniform. To have access to this for the whole game, you must get it on a playthrough, complete that game, then start a new game from the completed game save. You will then have the GA-KO uniform. What the GA-KO uniform does, is it let's you hear the calls of the frogs. To hear the frogs call, press the Start button to enter the Survival Viewer, then press it again to exit it. Upon returning to gameplay, you should hear the noise the Kerotans make. Repeat the process until the noise is as loud as possible, meaning you're very close to it. Then search the area. This technique is very helpful if you're having trouble finding them with the locations given. Now on to the walktrough... ************************ -Virtuous Mission Frogs- ************************ The following are the frogs found during the Virtuous Mission: 1. Dremuchij South - Immediately from your starting position, head right and then go up into a narrow grassy path. Once you're at the very top, the frog is visible to your left on top of a hill. 2. Dremuchij Swamp - Past the swamp, when you're in the second patch of tall grass it's on a hill directly to your right. 3. Dremuchij North - From your starting position, head forward and take the second right. Head through the fields of tall grass until you get to a hollowed-out log next to the wall. The frog is on top of this log, but you have to be in front of the log to see it. 4. Dolinovodno - High up on top of the left post of the Southern end of the bridge. 5. Rassvet 1F - Directly to the left of the stairs there is a hole in the wall. Look through the hole. The frog is there. Shoot him. ***************************** -Operation Snake Eater Frogs- ***************************** The following frogs are found during Operation Snake Eater: 6. Dremuchij East - Under some logs in the middle-left of the map. 7. Dremuchij North - Find the climbable tree in the middle horizontal path of this map. Climb it, then look left. The frog is on top of a hill. _______________________________________________________________________________ =You're going to have to backtrack to two previous areas now, because the rest of the game never forces you to go back here. Head south from Dremuchij North.= ------------------------------------------------------------------------------- 8. Dremuchij Swampland - Get to the island in the middle. Now head left to the little outcropping of land (you may want to kill the alligators, since they will only hinder your search. Plus, they're ugly. Ugly little bastards). In this patch of land, look behind the northern-most tree. Aha! There's the bugger! _____________________ =Keep heading south.= --------------------- 9. Dremuchij South - Left of where you landed during the Virtuous Mission, hop over the log and then head into the top-left corner of this little area. Our friend is sitting on top of the hill there (you can see him even in third- person mode). Plant a bullet between his eyes. _____________________________________________________________________ =Now return to Dremuchij North and then proceed normally from there.= --------------------------------------------------------------------- 10. Dolinovodno - Now it's on top of the post on the OTHER side of the bridge. 11. Rassvet 1F - Under the stairwell, to the right of the big cylinders. 12. Chyomij Prud - This little bastard is underwater. To find him, head straight north through the water and find a big grey tree that's sticking out of the water. It's hugging the north wall, so the it may blend in a litte, but it's there. Looking at the map, it's right in the middle between the two northern paths out of this area. Dive, and the frog will be to the left of the base of the tree. Shoot him twice just for good measure. 13. Bolshaya Past South - Head north until you get to the big fence with a gap in the middle. Go to where the gap is, but stay on the southern side of the fence. Now head right, staying along the fence, until you find a multi-trunked tree on this side of the fence. In the middle of the cluster is your green little target. 14. Bolshaya Past Base - Go into the building and find the room with all the beds. The frog is under a desk at the bottom of this room. 15. Bolshaya Past Crevice - From your starting position, run all the way to the right until you hit a wall. Then turn around so you're facing the camera and go into first-person view. The frog is right there. 16. Chyomaya Pschera Cave Branch - This is a toughie. Make your way to the waterfalls. Directly across from the little alcove where you got the torch is a passageway; go through it. Follow it until it dead ends, and then crawl into the crack in the wall. Follow the crack until you get to another open area, where directly across from the opening you just exited is ANOTHER crack in the bottom of the wall. Go through this until you come out in a room with a big hole in the floor. Go into first-person mode. Right across the hole from you is the frog. ELIMINATE HIM. Or just use this map to get to him: http://db.gamefaqs.com/console/ps2/file/metal_gear_solid_3_chyomaya_cave.gif 17. Chyomaya Peschera Cave - There's a small island to the south of this area. Swim behind it, go into first-person view, and look up. There's a big hole in the ceiling right above The Pain, and the frog is chillin' like a villain at the top of that hole. 18. Chyornaya Peschera Cave Entrance - About midway through the area, there is a cave on the left, enter it (be careful, as there are mines), and once you're inside, face the cave's entrance and look up in first-person view. The frog is hiding above the archway. 19. Ponizovje South - Just a little ways forward from the starting point, the frog is on dry land to your left, slightly obscured by a rock. Without going into first-person, you can see it as a little whitish speck against a tree trunk. ______________________________________________________________________________ =Ponizovje West is easy to miss by accident. Right before the river begins to narrow in Ponizovje South, there's a semi-hidden passage to the left. Go there now.= ------------------------------------------------------------------------------ 20. Ponizovje West - Swim to the northwest corner of this pool. Then dive. There's a frog behind that grate. Piece of cake. 21. Ponizovje Warehouse: Exterior - Get on top of the docks and run over to where the two boats are. Go to the end of that pier, face the camera, and go into first-person mode. In first-person mode, look right. See those red doors? See that frog on top of the red doors? Waste 'im. 22. Ponizovje Warehouse 1F - You see those white crates in the southeast corner of the room? Climb on top of those, then crouch and face north. Look way up to the right in the rafters, above the stairs. There's a little froggie head up there just begging to be sniped. 23. Graniny Gorki South - Easy one. Run all the way up to the northern exit, then look up to your left. It�s sitting on a tree branch. Crafty little frog. 24. Graniny Gorki Lab Exterior: Outside Walls - Starting out, crawl all the way +to the east of the area. Then shoot the electrical box and crawl under the fence. Get safely out of site behind the building. See that gap in the wall? That�s how you get into the lab. But we don�t give a damn about that, we�re here to kill statues. Stand up and press your back against the wall. Go into first-person mode. The frog is in between two tree trunks slightly to the left. 25. Graniny Gorki Lab Exterior: Inside Walls - To the far right of this area there is a big building with a boarded-up door, and to the right of this door is a window. There�s a frog sitting in the window, and he�s looking mighty hungry. Why don�t you feed him a lead sandwich? 26. Graniny Gorky Lab 1F - Follow the hallways until you find a cluster of four lockers near the stairs to 2F. On top of the locker closest to the camera, there is a frog. You have to be in first-person to see it, as it�s sort of hiding in the corner. 27. Graniny Gorki Lab B1 West - This is the basement section with several rooms in it. Run into the back room with a television and a single scientist walking around inside. There�s a frog in the northwest corner on top of a desk by two lockers. 28. Graniny Gorki Lab B1 East - This is the basement section with several prison cells in it. You can find a frog in the cell at the very end of the hallway. Why is the frog in jail? Your guess is as good as mine. Probably picking up hookers or something. You know how frogs are. 29. Svyatogernyj South - Immediately after entering this area, just run forward until you get into the first patch of high grass. Then turn around and look back at the entrance. At the top, where the concrete meets the dirt, sitting on the very corner is a frog. 30. Svyatogernyj West - Head forward and bit until you come to a hollowed-out log laying on the ground. On the hill directly in front of this log is a frog. _____________________________________________________________________________ =Make SURE you take the northeastern exit out of Svyatogernyj West, NOT the northwestern one. This next area is totally optional and, much like Ponizovje West, easily overlooked.= ----------------------------------------------------------------------------- 31. Svyatogernyj East - Go forward and ALWAYS stick to the left path. Eventually you�ll come out on top of a small shack. Jump off the roof and run straight towards the larger building in front of you. Go up the stairs, and you should see a door. To the left of the door, there should be a window, and you should be able to see a frog sitting on the shelf inside. Shoot it through the window. ____________________________________________________________________________ =Now backtrack back to Svyatogernyj West and take the northwestern exit this time.= ---------------------------------------------------------------------------- 32. Sokrevenno South - In the northwestern corner of this map there is a building. Run up the ramp to the building, then walk around to the side. From here, you can look at the hill directly behind the building, and a frog is there. 33. Sokrevenno West - Follow the stream all the way south, then duck and look at the opening in the wall where the water is flowing into. There�s a frog in there. That�s sort of its natural habitat, I guess. Now shoot it. 34. Sokrevenno North - Start out at the middle-south exit. Now hug the left wall and run, following it as it curves around. Pretty soon, you�ll come to a hollowed-out log. Now, keep following the wall, and look behind the VERY NEXT tree that is growing right up against the wall. 35. Krasnogorje Tunnel - Right away, you see that arch in the middle of the hallway? The frog is on the ground behind it, on the left side. 36. Krasnogorje Mountain Base - Run all the way to the northwest corner of the map. Still in third-person mode, you can see the frog up on a hill directly in front of you. However, you can�t get a good angle at him from here, so run back a little bit to some high ground and whip out the sniper rifle. That�ll do him in. 37. Krasnogorje Mountanside - In the shack at the top of the mountain with 3 rations and a calorie mate. You have to shoot this one from afar because the angle is quite bad. So bust out something with a scope. 38. Krasnogorje Mountaintop - Go to the lowest stationary turret gun and look at the cliff across from it in first person view. I'd use the turret to blow this frog away, but you might attract some unwanted attention. 39. Krasnogorje Mountaintop: Behind Ruins - Right in front of you, there is a radio tower. Use the sniper rifle to locate the frog about midway up the tower. I guess frogs aren�t afraid of heights, but a bullet to the head oughta make him squeal. 40. Krasnogorje Mountaintop Ruins - Run down the stairs and into the room with the bed in it. Face the bed, and go into first-person. The frog is on a shelf above the bed. Put his voyeuristic activities to a permanent end. 41. Groznyj Grad Underground Tunnel - End of the right center... on a red pipe (this is in the BOSS FIGHT with The Fury) 42. Groznyj Grad Southwest - Middle west building look in the doors on the turret 43. Groznyj Grad Southeast - On top of building at the southeast corner of the jail building. 44. Groznyj Grad Southeast (Inside jail building) - Under the eastern desk in the northern room. 45.Groznyj Grad Northwest - On some stairs in the midwest of the map. Jump on the crates. 46.Groznyj Grad Northeast - In the vent shaft area you can crawl through. Behind some bars. 47.Groznyj Grad Weapons Lab: East Wing - 2nd floor Northwest side on top of a shelf. 48. Groznyj Grad Weapons Lab: West Wing Corridor - Look out the window to the left. It is sitting up top there 49. Tikhogomyj - Look at the right side of the log at the very bottom of the river (south). 50. Tikhogomyj: Behind Waterfall - Turn around when you reach the ladder and look to the south-west corner of the room on a pipe. 51. Groznyj Grad Weapons Lab: Main Wing Hangar - At the FAR LEFT of the screen near the one of the fuel tanks (it's the one in HIGHER elevation and thus LOWER on the map from top to bottom). Look right at the Shagohod and you should see it at your feet. 52. Groznyj Grad Weapons Lab: Main Wing Hangar (During the Volgin battle) - Look to the UPPER LEFT. It's staring down at you. _____________________________________________________________________________ =The following eight frogs are in the bike sequence. You can, and should save each time the bike enters a new area.= ----------------------------------------------------------------------------- 53. In the first area. It's in a tower in the tank part, look behind you when Eva stops. 54. In the second area, sitting in one of the forklifts _____________________________________________________________________________ =These next 2 are the Hardest in the game - sniper rifle or the RPG-7 seem to work best)= ----------------------------------------------------------------------------- 55. On the first runway, on one of the boxes on the left, AFTER Eva makes the turn. 56. On the second runway, on a box on the right, near the beginning of the area. (I think it was the 6th or so box). 57. Groznyj Grad Rail Bridge - You have to STAND UP to see it. It's on one of the arches. 58. Groznyj Grad Rail Bridge - During Shagohod Fight, it is in the tower on your left when you begin. 59. Groznyj Grad Rail Bridge North - It is between the first barricades near the end. 60. Lazorevo South - In front of a rock on the ground, on the RIGHT. Near the beginning. 61. Lazorevo North - on top of rock on LEFT. Over the first hill at the beginning. ___________________ =End bike sequence= ------------------- 62. Zaozyorje South - In the first area after the wreck, go to the log bridge on the lower left side, and its INSIDE the gap, on a ledge on the left of you. 63. Zaozyorje North - In the second, look at the map, and you'll see that big circular island in between the two big areas. It's in the southern path area. Behind a tree there. 64. Rokovog Berej - During the fight with The Boss, it's on top of a tree. Use the SVD to get it. You have now gotten all 64 Kerotan frogs. If you nailed them all, upon completion of your game, you will receive the Stealth Camouflage. It is the same one as in MGS and MGS2, and it is an item, not an actual camo uniform. ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/�������������������������������������������������������������\__\/__/ _______________________ | 5-7 Radio Frequencies | ����������������������� _____________________ / HEALING RADIO / ��������������������� ------------------------------------------------- ===================Very Easy===================== Station | Frequency ------------------------------------------------- Salty Catfish - 66 Boys | 140.01 Rock Me Baby - 66 Boys | 140.52 Sea Breeze - Sergei Mantis | 141.24 Pillow Talk - Starry K | 142.94 Jumpin' Johnny / Chunk Raspberry | 144.06 Surfing Guitar / 66 Boys | 147.08 Sailor / Starry K | 147.59 Don't Be Afraid / Rika Muranaka | 149.53 ------------------------------------------------- ======================Easy======================= Station | Frequency ------------------------------------------------- Salty Catfish - 66 Boys | 140.01 Rock Me Baby - 66 Boys | 140.52 Sea Breeze - Sergei Mantis | 141.24 Pillow Talk - Starry K | 142.94 Jumpin' Johnny - Chunk Raspberry | 144.06 Surfing Guitar - 66 Boys | 147.08 Sailor / Starry K | 147.59 Don't Be Afraid - Rika Muranaka | 149.53 ------------------------------------------------- =====================Normal====================== Station | Frequency ------------------------------------------------- Salty Catfish - 66 Boys | 148.39 Rock Me Baby - 66 Boys | 146.65 Sea Breeze - Sergei Mantis | 148.96 Pillow Talk - Starry K | 144.86 Jumpin' Johnny - Chunk Raspberry | 144.06 Surfing Guitar - 66 Boys | 147.08 Sailor - Starry K | 147.59 Don't Be Afraid - Rika Muranaka | 149.53 ------------------------------------------------- ======================Hard======================= Station | Frequency ------------------------------------------------- Salty Catfish - 66 Boys | 146.07 Rock Me Baby - 66 Boys | 143.83 Sea Breeze - Sergei Mantis | 145.72 Pillow Talk - Starry K | 144.63 Jumpin' Johnny - Chunk Raspberry | 147.96 Surfing Guitar - 66 Boys | 141.59 Sailor - Starry K | 143.97 Don't Be Afraid - Rika Muranaka | 149.53 ------------------------------------------------- ====================Extreme====================== Station | Frequency ------------------------------------------------- Salty Catfish - 66 Boys | 141.42 Rock Me Baby - 66 Boys | 148.66 Sea Breeze - Sergei Mantis | 145.18 Pillow Talk - Starry K | 140.16 Jumpin' Johnny - Chunk Raspberry | 148.78 Surfing Guitar - 66 Boys | 146.45 Sailor - Starry K | 142.42 Don't Be Afraid - Rika Muranaka | 149.39 *MORE COMING SOON* ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/�������������������������������������������������������������\__\/__/ ___________________ | 5-8 Markhor Guide | ������������������� So you're going for the Markhor rank, but you're having trouble finding all plants and animals? Well look no further for help, cause it's right here. In this short guide, you will find a full list of the first place where you can find every plant and animal needed to get the rank. Now as you read, this guide only covers the FIRST place where you can find each animal. By no means does that mean they don't appear in other areas, it just means this is where you'll see em first, and it's recommended you get them at these locations. Now, there are several items that make this a WHOLE lot easier. They aren't needed, just optional and helpful. The items are: -Active Sonar (To find out where exactly the animals are) -Thermal Goggles (To see those hard to spot animals and plants) -Stealth (To get through each area unseen. Makes breezing through much faster) -Infinity Facepaint (For an infinite amount of grenades which are very useful. Speaking of grenaes, the following type is the best one to use: -WP Grenades WP Grenades can take out a huge area of living things. Very helpful. =Additional Notes= ------------------ Packaged foods (Rations, Noodles, and RC Mates) do NOT count toward the final amount. You don't HAVE to be eat the captured food or plants. I recommend it though, for if you do you can keep track of everything you've caught and make a checklist of sorts to compare with the list. Animals do not carry over unless you leave to another area in the game. For example, if you caught everything on the list for Dremuchij North, then saved and quit, the game will not count those captures. To get the game to count the captures, you must go to another area after capturing and Save there. Despite what it may seem, all of the animals listed in the locations can be found in these locations. It may take a bit to find them, but some of those optional items above help. Mushrooms and plants do not appear on the Active Sonar. =The List= ---------- ************************** *** Virtuous Mission *** ************************** Dremuchij South - Snake H, Snake G, Bird D, Fruit B, Mushroom A, Mushroom C, Frog B Dremuchij Swampland - Fruit C, R. Gavial, R. Nest Dremuchij North - Bird E, Fruit A Rassvet - Rat ******************************* *** Operation Snake Eater *** ******************************* Dremuchij East - R. Squirrel, Frog A, Styptic plant, C-Med plant Dremuchij North - Snake F Dremuchij South (backtrack) - R. Rabbit, R. Markhor, Snake A, Splint Plant Chyomij Prud - Snake D, Snake E, Fish C, Frog C Chyomaya Peschera Cave Branch - Snake B, Mushroom E, Bat, Crab Chyornaya Peschera Cave Entrance - Snake C Ponizovje South - Fish A, Fish B Ponizovje Warehouse: Exterior - Spider Graniny Gorki South - Mushroom D, Tsuchiniko Graniny Gorki Lab Exterior: Outside Walls - Bird C Graniny Gorky Lab 1F - Mushroom F, Mushroom G Svyatogernyj South - R. Vegetable, Bandage plant Svyatogernyj West - Mushroom B Sokrevenno South - Bird A (The End's Parrot) Krasnogorje Mountain Base - Bird B Krasnogorje Mountain Base - Scorpion Rokovoj Bereg - Snake I, Snake J, Snake K That's all there is to it. Complete the game, and you will have the Markhor rank, and have the EZ Gun in your backpack on your next playthrough. ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/�������������������������������������������������������������\__\/__/ _____________________ | 5-9 Snake VS Monkey | ��������������������� 'Operation Ape Snake' A very amusing and enjoyable mini-game to be found in MGS3: Snake Eater, Snake vs Monkey (yes, monkeys, or, as I call them, and will thus forth pepper in, salthas) is ready to go from the start. It combines the fun of the Ape Escape games with the characters and environments of Snake Eater. A very lightheartened game indeed, this is suitable for even little kids. No swearing outta anyone, no killing (even in the Dremuchij South level you can't drop Snake off the cliff. It won't let you), it's just good clean saltha snagging fun for the whole family. The intro is a hilarious Codec conversation between Solid Snake and Colonel Roy Campbell. You really have to hear it yourself, but keep an ear open for references to the Ape Escape games and other stealth games. Your goal, as Roy explains, is to infiltrate the jungle and capture all of the monkeys. In order to do so, you are issued the following equipment: ["Monkey Shaker"]. A gun identical to the Very Easy regular game's EZ Gun (except it is yellow, like a banana!). It has a laser sight, is silent, and has infinite ammo. It puts you in a saltha catching mood! So go catch 'em! [Stun Grenade]. A very, very useful tool for dizzying large clumps of the lil critters all at once. Vital for getting 1st place times. You get 36 of these per stage. Keep that in mind. [Scope (Binoculars)]. Excellent for scouting to area to find those pesky apes. [Banana Camo]. Yeah, this is your camo. A sneaking suit it is not. In addition, you can pick up more items during the levels, and will have them to use from then on in any level of the mini-game. They are: [Directional Microphone]. Found in Stage 1, Escape From The Jungle. Picks up even the smallest sounds. Kinda useful for sniffin' out some salthas. [Active Sonar]. Found in Stage 2, Dragnet Of The Apes. Works just like in the main game. Equip it and give L3 a click to get a good bead on all nearby apes. Very handy. [Thermal Goggles]. They're in Stage 3, Dawn Of The Apes. Watch that battery. [Camera]. In Stage 5, second floor locker area. Stages 1-3 are available from the start, and can be played in any order. To get Stages 4 and 5, beat the main game. Note that any items found in a level are usable on any level. They do carry over. Here we go! ******************************* Stage 1: Escape From The Jungle ******************************* -Area: Dremuchij South- Times To Beat: 1st 1:00:36 2nd 1:20:36 3rd 1:50:36 My (that'd be Turducken, dood!) Best Time: 0:59:66 Additonal Equipment To Collect: [D. Mic]. Directly West from your starting point. Salthas To Capture: 9 Let's Catch Some Apes (Strategy For Beating First Place Time): What your going to want to do is this. Grab the D. Mic, first off. It will be added to your permenant inventory for all levels. Right after you do that, go into FPV and pop the monkey you'll see due South (#1) and go GOTCHA! him. Look off to the North West a little. There's one on the ground (#2) ripe for the picking, along with one a little further North West, by the log, on top of the rocky area (#3). So grab them both up and hop on the log. Pop the saltha that you'll see slightly downwards in the grassy area to the West (#4). With those 4 GOTCHA'd, wind your way on back to the grassy hill that is on the East of the starting point (the hill you can go up on your way to get the bakpakku in the main game). You will see a saltha walking up and down this hill (#5). Pop and snag, then head to the top, where you'll find another for easy capture (#6). While here, look at the very tiptop of the climbable tree that you collect your bakpakku in in the main game. There's one (#7)! Send him earthwards, and look at the branch you pick up the bakpakku in to find another (#8). There's the last one on the ground slightly South of the tree (#9). Shoot them all from the hilltop, and by the time you slide down to the tree, they'll all be ripe for the pickin'. Watch Snake dance! **************************** Stage 2: Dragnet Of The Apes **************************** -Area: Dremuchij North- Times To Beat: 1st 1:45:36 2nd 2:15:36 3rd 3:00:36 My Best Time: 1:41:78 Additional Equipment To Collect: [Active Sonar]. Between the two grassy patches near the start. Salthas To Capture: 15 Be Vewy Vewy Qwiet. I'm Huntin Sawfas. (Strategy For Beating First Place Time): Go ahead and grab the sonar. It'll help a lot in future levels, and for sheer completionismistness. Go North, and you'll see one in a hollowed out tree stump, going potty (#1). Tag and snag his ass, then grab the guy a little North of that. He's on top of a tree stump, looking rather depressed, if I do say so myself (#2). Slightly South East of him you'll find another (#3). Go a little further East to find two near the sign barring your exit. Hit them with a stunner (#4 and #5). There's one last guy near those 2 (#6) but your stunner most likely won't nail him, so shake 'im instead. Now look up, toward the South of the area. On the top of a rock formation is a monkey (#7). It may be a bit tough to hit him, but you can do it if I can. And I did! He'll fall behind a tree South East of your position, so on your way to GOTCHAing him, aim up in said tree for a guy sitting around in the branches (#8). Now turn East and check on and possibly around the logs. #9 will be there. East of that in another of those hollowed out jobs is #10, and South West-y of that (a bit) is #11. Now head West to find a cluster of 3 (#12, 13, and 14) all goofing off. But they have their backs turned! They'll never see a stun grenade comin'! The foolish salthas! Last is #15, who is up in the climbable tree right by that trio. Just shoot him down and watch Snake boogie! ************************* Stage 3: Dawn Of The Apes ************************* -Area: Rassvet- Times To Beat: 1st 2:00:36 2nd 2:30:36 3rd 3:15:36 My Best Time: 1:41:78 Additional Equipment To Collect: [Thermal Goggles]. Head right on North. There they are. Salthas To Capture: 21 Check Every Outhouse, Whorehouse, Crackhouse... (Strategy For Beating First Place Time): Okay, of course for starters, let's snag those thermys there. Now, head along the dirt path and follow it East a little. Go into FPV and nail the saltha sitting by the tree (use the sonar if you can't get a bead on him), and capture that lil such and such (#1). From him, there'll be another one to the South East (#2), and then a lively group of 9 in the North (#3-11). Use a stunner for them, obviously. No music listening allowed, monkeys! From there head East, along the outside of the factory. You'll see one in the window on the left (#12), by the drums, and another walking down by the tree (#13). Shoot 'em both. Climb the ladder, and shake the guy laying on top of the building (#14). Toss a stunner on down to the left, hop down, and snag up two more monkeys (#15 and 16). Go into the Sokolov room for another (#17). Out ya go and head North West to find a saltha (#18). Now go South and look up. There'll be one on the girder. Shoot 'im down (#19). Head West from there and look up a little to find one hanging by his shorts from a girder (#20), so shoot him down too. Free him! Last one's at the top of the staircase, by the explosive canisters (#21). Dance, damn you, daaaance!! ***************** Stage 4: Ape Fear ***************** -Area: Bolshaya Past Base- Times To Beat: 1st 3:00:36 2nd 3:30:36 3rd 4:30:36 My Best Time: 2:33:56 Additional Equipment To Collect: Tain't none in this one, laddie. Fun Facts: There's a giant robot monkey in this stage referred to as Mesal Gear. On it is a monkey with an eye patch. Hmm. Eek Boss, perhaps?! Salthas To Capture: 18 Mesal Gear?! It's Already Active! (Strategy For Beating First Place Time): Okay, from the get-go, there'll be a tree very nearby east of you. Look up, and see the saltha in it. Bring him down! Shake him out (#1)! Now off to the East from that guy will be another one. Pop and grab that sucka (#2). Heading North a little ways (the main base and wooden bridge across the trench). There will be an ape crawling around in the trench, likely heading under the bridge. If you can nail him before he heads under it, awesome (#3). If not, just nail him, and crawl under after him (you'll still beat first place, don'tcha worry). Now, there's yet another ape patrolling on front of the doorway to the main base, so you know what to do. He's by the bottom of the ladder, usually (#4). As for that ladder, let's climb up and pop the guy on top of the building (#5). Okay, while we're up here, stand in the North West corner and look down. You oughta see a saltha crawling around in the trench, so shake him and hop down, then GOTCHA! him (#6). Now double on back to the entry door to the main base. See those 3 on the table, dancing the night away? Give 'em a stun grenade snack and collect all 3 lickity-split (#7, 8, and 9). Immediately after, aim into the East room and pop the saltha in the doorway. His back should be turned (#10). After getting him, you'll find #11 due North, sitting in a porch-like dealie. Time to head East and get Eek Boss offa the top of Mesal Gear, which thankfully won't attack you (#12). Go on up North to what I've dubbed the sub-building. There, you'll find #13 behind the broken remains of a wall, #14 on top of the building itself (no ladder, just shoot him down). Head ever North East, to a sub-sub building. You'll encounter #15 and 16 on the way. #17 has a shield, and is hiding behind those wooden boxes. Now double back to the West, keep outside the fence perimeter and continue West to nab one who's chillin' in the North West corner of the map (#18). And it's dance time again. *************************** Stage 5: Gone With The Apes *************************** -Area: Graniny Gorki Lab 1F- Times To Beat: 1st 2:30:36 2nd 3:00:36 3rd 3:45:36 My Best Time: 1:41:78 Additional Equipment To Collect: Camera Salthas To Capture: 18 This Is It, The Last Batch! Get 'em! (Strategy For Beating First Place Time): Go! Go and finish your mission! Do it for Roy, Otacon, Spike, Jimmy, Sam, and Gabe! Do it for Eek Boss! Head West straightaway. Two are in this first room, one behind the front desk (#1) and one on couch by the desk (#2). Now head into the hall that is North, to find #3 lounging at the North/East intersection. After you get him, head into the large Northern room. Using a deftly thrown stun grenade to a hair North East, you can pick up apes #4 and 5 easy. Now, look look! Up on the second floor balcony! The Western part holds another saltha (#6). Make sure to pop him when he's around the middle of the balcony. Do not hit him when he's on a corner or he will not fall down to the first floor. Now run East by the downward stairwell and sign for another guy (#7). Return to the North/East intersection and go East. You'll meet a monkey in the hall waiting to be all shook up (#8), and #9 very near to the Eastern office that is at the end of the hallway. Go into the office. You'll find ape #10 sitting on the desk, and #11 dancing in front of a girlie mag. That crazy lil bastard. Anyhoo, head on back out, and approach the stairs, but go into the outdoor gardeny area before you go up. Here you can nail 2 (#12 and 13): one on the ground, and one that can be seen from small garden by looking to the North East high up. Shoot him, and he'll fall down within grasp. Now it's time to head up to the second floor. Wind around the hall and run into the bathroom to find a saltha on the can at the far right end (#14). Looks like the poor SOB is having some gastro- intestinal troubles. Now go into the locker room for #15. Head back to the hall and make your way West, taking out the guy in the middle of the hall, staring at some picture (#16). Follow the hall to the South, to its end, making sure to pop the guys at its end, by the doorway, on both sides of it (#17 and 18). *Just an additional note for this level, you can find the Camera in a locker on the second floor* Mission COMPREET. Dance one last dance, for great justice. =Beat All The First Place Times To Use This In The Main Game!!= [Banana Camo]. Same camo Snake wore in the mini-game. In main game, makes all food as tasty as possible for the best stamina recovery that food can provide. =Beat All The Levels Once To Use This In The Main Game!!= [Monkey Mask]. Uh, makes ya look like a saltha? And that's damn keen! It is not a facepaint, it is an item, and can be found in your bakpakku. Good luck FPV'ing with this thing on. ______ ______ /__/\__\_______________________________________________________________/__/\__\ \__\/__/���������������������������������������������������������������\__\/__/ ____________________________ | 5-10 Secrets & Easter Eggs | ���������������������������� +++TIME PARADOX================================================================ If Snake dies, don't press anything at the Continue screen. The letters in 'Snake is Dead' will change themselves around, and after 30 seconds, they will spell out 'Time Paradox'. This is because if Naked Snake dies, the other games in the series can't happen. +++A VOICE FROM LONG AGO...==================================================== Kill Sokolov, Ocelot, or Eva. You will get a game over. The words "Sokolov is Dead", "Ocelot is Dead", or "Eva is Dead" will appear on the Continue screen, and just like 'Snake is Dead', they will turn into 'Time Paradox'. But killing one of these three offers an added bonus. Colonel Roy Campbell will yell at you, saying "Snake, you've created a time paradox. You can't go changing the future like that" among other things. Interesting indeed... +++KONAMI CODE================================================================= The Konami Code: Up, Up, Down, Down, Left, Right, Left, Right, Square, Triangle. Enter this at the Konami screens at the beginning of the game, and you'll hear a confirmation sound effect. Originally, this was believed to do nothing. Now it's known that it changes the names during the opening credits to those of the people who created the opening movie. +++RED ROSES=================================================================== Save at the Groznyj Grad cell and turn off your PS2. Take this disk out and and turn your PS2 back on. Go to the Browser menu, then into the Memory Card screen. The usually white roses will be red. +++PIRATES ARE COOL============================================================ If you have any save file at a point in the game where Snake has an eyepatch, he will be wearing that eyepatch at the title screen (the one where it shows him busting some CQC moves on the guards). +++DANCING SNAKES============================================================== Once you have access to the Cure menu, go into it. It has an R1 X-Ray view option. Press R1 once, then press it again to exit the viewer. Press R1 a a third time to enter X-Ray viewer again. This time, Snake will do some moves that make him look like he's dancing (he actually pretends to pull out his gun and knife, and feel himself up). The same can be done with Eva later in the game. +++J00 ARE DEAD================================================================ If you shoot an enemy, dead or alive, in FPV while in close range of him, blood will splatter all over the screen. It even starts to drip down the screen. I found this very reminiscent of Resident Evil's usual 'You Are Dead' screens. +++BODIES...IN THE TREES======================================================= Near the Northern exit of Graniny Gorki South, you can look up in the trees and see a scientist impaled on a log with spikes on it. He probably attempted to escape, but stumbled upon the trap. I've heard you can see scientists else- where in the trees, but I have yet to see them. +++SILENT HILL================================================================= In the library in Graniny Gorki, you can find two paintings that are from Silent Hill 3. +++SIGINT====================================================================== Sigint is a very amusing character. Nearly every conversation with him had me laughing. Try calling him with different things on or equipped. The ones I've found that work are: -Equipped with the Cardboard Box. -Wearing the Naked camouflage option. -Wearing the Zombie facepaint. -Equipped with Life Medicine. -Wearing the Raikov mask. -Equipped with the Croc Cap. Also, keep calling him. After a while, he'll start to tell you a lot about his life, and how he got into his job. He'll uncover his past layer by layer, and it's interesting to watch him and Snake go from strangers to good pals. +++"QUACK"===================================================================== Para-Quack-Medic is interesting as well. Each time after you save, she'll ask Snake if he's seen or heard of a certain movie. She goes into details about many movies. Among the ones she mentions are: -Godzilla: King of Monsters -007: From Russia with Love -The Creature from the Black Lagoon -The Fly -The Quatermass Xperiment -It Conquered the World -Eart vs. The Spider -Mondo Caine As well as many others. Also, find a Russian Glowcap, and call her. Then eat it, then call her again. You'll hear a HIGH-larious conversation. For some more laughs, call her repeatedly while in the caves. It may take a while, but eventually Snake will have a conversation with her about genetics. If you collect an Ural Luminescent Mushroom and call Para-Medic, then after the call, eat the mushroom, Snake will yell out "Damnit, Para-Medic! It's poisonous!" Now call her back to hear Snake's about it to her. Also try this with Spatsa mushrooms. Call her after catching a Vampire Bat as well. Capture a Coral Snake, then keep calling Para-Medic until she starts talking about that snake. While she is talking, Snake will fall asleep! +++TEA AND SCONES============================================================== Don't forget about good old Major Zero/Tom. Call him a lot. After a while, you'll hear some mighty funny things. +++EXTRA INFO================================================================== If you call each member of your radio team a lot, their information pages will gain a fifth page. This gives their weight, eye color, voice actor, etc. +++JELL-O====================================================================== When escorting Eva, if you view her in the Cure Viewer at the beginning of Zaozyorje South, she will be in just a bikini. If you spin her model around, her breasts will sway and jiggle like Jell-O. +++METAL GEAR?!================================================================ When talking to Granin, you may notice several things in his office. On one of his bookshelves, you can see miniature statues of Metal Gear REX (from MGS1) and Metal Gear RAY (from MGS2). You can also see a larger statue of Jehuty (from Zone of the Enders). And if you press R1 when looking at Granin's documents, you will see they are designs for Metal Gear REX. So he was the one who designed that... +++RAI-PERSON================================================================== Raiden was great. We all know it. He was cool, he had great development. Raiden was just great. There are numerous Raiden jokes in MGS3. First off, if you choose "I like MGS2!" when given the option, you'll be given a shock during your intro. Call up Major Tom after taking the mask off, and he'll make some comments that are very similar to the Raiden-related backlash that came from MGS2. Also, open the locker where you stashed Raikov. On that locker door is an MGS2 poster with Raiden on it. +++GURLUGON==================================================================== In one of the later save game conversations with Para-Medic, she will bring up the topic of a radioactive giant ant. Snake will say "Kind of like Gurlugon?". This is a referrence to a enemy you fought in the MGS2: Substance Snake Tales. +++BOSSU!====================================================================== During the Virtuous Mission, call The Boss several times. You can get some fun conversations with her. Try calling her with the Tuxedo on, and try calling her with the Patriot equipped. +++NIGHTMARES================================================================== If you play the mini-game 'Snake's Nightmare', then call any of your contacts afterwards you will get some pretty funny responses from them. The one with Sigint is exceptionally hilarious. +++TITLE SCREEN FUN============================================================ Press the R and L buttons, along with the triangle button to do several things to the title screen (The one with Snake using CQC on the guards). +++INTRO WACKINESS============================================================= Press the following during the intro 'Snake Eater' movie is playing Press R3 to change the symbols, and rotate the right stick to make them move and appear on screen Press L3 to change the language of the credits, and rotate the left stick to make them wave around. Press any D-pad direction to make little circles come up on the screen. Press R1 to hear the singer whisper "Snake Eater". +++SNAKE'S NIGHTMARE=========================================================== When you're in the cell, save the game. When you load it, you'll be able to play a mini game where you slash at creatures with swords. I hear the gameplay is very similar to that of the game Bloodrayne, which would make sense, considering Snake said he would have nightmares about vampires. +++STREAKING GHOST============================================================= If you kill Raikov instead of knocking him out, or putting him to sleep, you will see him in The Sorrow's river, walking naked. He will be holding his hands over his crotch much like a certain someone did in MGS2. +++SNAKE'S PERSPECTIVE========================================================= At several points in the game you can press R1 and see things through Snake's eyes. Most of the time this will be indictaded by an 'R1' appearing in the top right corner. There are some 'secret' R1 scenes, where the R1 wont appear. Here is a list of the times you can use it: ____________________________ / NON-HIDDEN R1 SCENES / ���������������������������� =During the Halo jump, you can press R1 and look at the trees and rivers as you fall. The style of view when looking through it is similar to Raiden's skull suit mask. =During the cutscenes when Snake encounters the guards in Dremuchij North, and Rassvet, you can press R1 and look through the binoculars. =When you first meet Sokolov, you can press R1 and look at Sokolov's designs on the paper, for the Shagohod. =When Ocelot is approaching the KGB, you can press R1 and watch him come towards you. =When you meet with Sokolov again in Dolinovodno, press R1 and you can see through snake's binoculars, and see the Shagohod. =After being thrown off the bridge, and watching Snake patch himself up, you can press R1 and look around. If you look to the left, you see the skeleton of The Sorrow. =When you are inside the drone during the beginning of Operation Snake Eater, you can press R1 and look around inside the drone. If you look up you can see a picture of a Konami model. =When first meeting Eva, you can press R1 and stare at her chest. When Snake wakes up in the morning, you can press R1 and stare at her butt. Finally, when she looks out the window, you can press R1 and stare at her chest, again. =When Ocelot is holding Eva hostage, you can press R1 and watch them from down below. =When Snake reaches the docks, you can press R1 and see a guard pushing Sokolov around. Later in the scene, you can press R1 and see The Sorrow standing next to The Boss. =In Granin's room, you can press R1 several times. You can see a model of Metal Gear Ray and Rex on a shelf, and you can look at Granin's plans for a nuclear equipped walking battle tank, Metal Gear Rex. =When The Boss is about to shoot Snake in the torture room, you can press R1. Behind her The Sorrow is holding something with a radio frequency on it. This frequency opens the cell door, and is one of the ways to escape. =After The Sorrow "battle", when Snake puts his head out of the water to catch his breath, you can press R1 and if you look to the right relatively quickly, you will catch a glimpse of The Sorrow rising from the water. =After going behind the waterfall, you can press R1 to see a bag of noodles. Later in the scene, you can press R1 and see a butterfly. =In the Shagohod hangar, from the time Volgin finds Snake to the battle with Volgin, there are several instances where you can press R1 and look at The Sorrow, holding a timer. =Before the fight with the Shagohod, when talking to Eva on the motorcycle, press R1 and you will see her kiss Snake. =When Ocelot is juggling revolvers in the plane, press R1 to watch him. ________________________ / HIDDEN R1 SCENES / ������������������������ =After Volgin kills Granin, and Ocelot and Eva are left alone, hold R1 when Ocelot makes the comment about nice boots. You will see Eva do Ocelot's hand gesture. =When Ocelot leaves the torture room, press R1 and you will see The Boss do Ocelot's hand gesture. =After Volgin dies, hold R1 and you can see The Sorrow there. He is the one who brought the storm. =After The Boss dies, when her horse approaches, press R1 to see her spirit standing next to The Sorrow's. =When Snake is being awarded with the medal, and he hesitates to shake the DCI's hand, press R1 and look left. You will see Ocelot looking through the window, and doing his hand gesture. =When Snake is saluting the grave, press R1 and you can see through his teary eye. +++EXTRA SCENES================================================================ There are some cinematics that you can trigger by setting them off. You won't see them in your normal progression of the game unless you trigger them. =When Snake is in the cell. Do not eat any of the food the guard throws at you. Instead, throw it back out to him. =After the torture scene, don't use the Cure menu to take the Transmitter out of your back. Keep it in up to the point where you meet Eva behind the water- fall. Here, you will see a very funny scene of her taking it out. =In the final battle, let the ten minutes run out. After that, you will get the "bad ending", MiGs will fly in and drop napalm all over the area. +++DISGUISE MOVES============================================================== The Triangle button does some funny things when you have a disguise on. If you're wearing the Scientist disguise, then Snake will push his glasses up his nose. If you're wearing the Officer disguise, then Snake will salute. +++AC!D PASSWORDS============================================================== In Graniny Gorki Lab, if you interrogate the first guard in the lobby, the third time you interrogate him he will give a password for Metal Gear Ac!d. The password is "JEHUTY". There is another Ac!d password in the game. It is "VIPER". What these do, we don't yet know. +++PRIZES====================================================================== When you complete a game of Metal Gear Solid 3 you can get many very cool things. Here is a list of the known rewards: =Tuxedo= A Bond like suit, that can be found in the camouflage menu. =Patriot= The gun The Boss used. It has unlimited ammo, and it never needs to reload. =Extreme Difficulty= If it's your first time beating MGS3, you unlock the Extreme difficulty setting. =SAA= A revolver, the Single Action Army. Unlike the other rewards, you don't always get this. You must choose the gun on the right when you face Ocelot in the duel on the plane. =Stealth Camouflage= There are two ways to get this. 1. Shoot all 64 Kerotan frogs. 2. Get the Chameleon rank. To get the Chameleon rank, you must have no alerts, and no kills. =Infinity Face Paint= This face paint gives infinite ammo. To get it, you must complete the game in under five hours, have 25 or less saves, no continues, no alerts, no kills, and no special items, such as Stealth Camouflage or the EZ Gun. There is another way to get the IFP. Easy way to get it: After or before the battle with The Fear, or after the battle with The End, place mousetraps all over in each area. Go mess around and do stuff, then check the mousetraps. One should have caught a Tsuchinoko. If none did, collect the traps (by crawling over them) and re-set them all again and keep trying. If you did catch a Tsuchinoko, then good. Never, EVER eat it. It's only captured, not killed, and it needs to stay alive. Play through til you get to the point where your items are taken. Obviously, so is the Tsuchinoko. When you get to the waterfall with Eva, after you have your stuff back, go back outside the waterfall. Look around and you should find the Tsuchinoko just a bit south, trying to crawl away. Tranq it, and capture it again. Beat the game with it alive. You'll get the IFP. =EZ Gun= Complete the game with the Markhor ranking, by capturing every type of food, plant, animal, and noodle alike, and you will get the EZ Gun. =Camera= Pick up the camera in the jail cell area, and complete the game with it. You will have it on all subsequent playthroughs. =Snake VS Monkey levels 4 and 5= And finally, completing the game will unlock the last two 'Saltha' missions. ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/�������������������������������������������������������������\__\/__/ __________________ | 5-11 Song Lyrics | ������������������ *COMING SOON* _______________________________________________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> /// 06. Frequently Asked Questions /// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ������������������������������������������������������������������������������� Some of answers to these questions in this section feature spoilers. They will be marked properly, but don't complain to me if you ignore the warning.. =============================================================================== Question 1: Who is the main character? Answer 1: The main character is Naked Snake. *Spoilers* At the end of the game, he is given the title Big Boss. =============================================================================== Question 2: Is Solid Snake in this game? *Spoilers* Answer 2: He is not in the main game, but you do play as Solid Snake in the Ape Escape mini game. It is unlocked from the start. =============================================================================== Question 3: Apes? Wtf? Answer 3: That's right, apes. Konami and Sony made a crossover deal. Ape Escape apes appear in the Snake VS Monkey mini game, and Solid Snake makes an appearance in the new Ape Escape game. =============================================================================== Question 4: How long does this game take to complete? Answer 4: Well that all depends. The average time is anywhere from 15 to 25 hours. Some people take more or less, depending on difficulty. Very skilled players have been able to complete it in under 2 hours. On my first playthrough on the Hard difficulty setting it took me 21 hours. =============================================================================== Question 5: How do I get the boss camo uniforms? Answer 5: To get the uniforms from Ocelot, The Pain, The Fear, The Fury, The Sorrow, Volgin, and The Boss, you must defeat them by draining their stamina gauge as opposed to their life gauge. To get The End's camo uniform, you must sneak up behind him and hold him up in battle. =============================================================================== Question 6: Why does the game package say online? Answer 6: In MGS3, you can download certain camos. That is the only online function available in the game. =============================================================================== Question 7: What new features does this have? Answer 7: Tons of em. Cure menu, Backpack, Survival Viewer, Camouflage, CQC. Read the Game Basic section to get a good grasp on the new stuff. =============================================================================== Question 8: Are the Patriots in this game? *Spoilers* Answers 8: As in MGS2, the Patriots do play a big role in the plot. They aren't as..."there" as they were in MGS2, but they still play a big role. =============================================================================== Question 9: Is Johnny Sasaki in this? Answer 9: Why don't you ask that guy guarding Snake's cell? Throw food at him a couple times and see what he knows... =============================================================================== Question 10: How do you beat The Sorrow? Answer 10: I've been flooded with this question. YOU DON'T. IT IS IMPOSSIBLE TO BEAT HIM, HIS LIFE BAR IS ALREADY COMPLETELY DRAINED. There are several ways to end the battle, however. 1. Keep walking to the end of the river. Touch the skeleton in the water, and Snake will "die". When the continue screen comes up, press L2 and choose the Revival Pill, and use with Circle. 2. Dive under the water and stay there til Snake suffocates. When the continue screen comes up, press L2 and choose the Revival Pill, and use with Circle. 3. Get hit by the ghosts and The Sorrow till Snake "dies". When the continue screen comes up, press L2 and choose the Revival Pill, and use with Circle. =============================================================================== Question 11: How do I escape the jail cell? Answer 11: There are three ways to escape the cell. 1. Call 144.75 on the radio and the door will unlock. 2. Spin Snake around in the Survival Viewer a lot. When you exit, he'll throw up. Do this in front of Johnny. If he sees it, he'll go in and clean it up, and you can escape. 3. Go into the Cure menu and use the fork to remove the item from Snake's leg. It's actually a Fake Death Pill. Use it, wait until Johnny comes in, then use the Revival Pill. =============================================================================== Question 12: Who was Ocelot talking to after the credits? Answer 12: Ocelot was talking to two people after the credits. At first, he is talking to Brehznev, the man who takes power in Russia after Kruschev. The second person he is talking to is the DCI, John McCone. =============================================================================== Question 13: How do I/Where do I/What do I *something already explained in the guide*? Answer 13: Read the guide. The answers you seek can be found in there. If you fail to find it, then let me know via email, and I shall help you myself. =============================================================================== Question 14: Yo dude, Billy came over and I'm like DUDE I got AIDs, and he was like DUDE NO WAY HAHA, and I'm like dude we should totally get wasted, and he was like No way turkah, I gotta go to the gym, etc, etc. Answer 14: I don't know you. I don't know who you are talking about. For some strange reason I have gotten an abundance of emails with people talking to me like I know them, and their friends. Most of these emails are really stupid, and I'd like them to stop. =============================================================================== Question 15: I found something in the game that isn't in your guide. What do I do with it? Answer 15: Put it in an email and send it my way. If it's something new, I'll put it in the FAQ, and give contribution credit to you. =============================================================================== -Currently all there is. If I get questions that are asked often, I'll put more here.- _______________________________________________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> /// 07. The History of Metal Gear /// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ������������������������������������������������������������������������������� The Metal Gear series began in 1987 when Hideo Kojima released Metal Gear for the MSX. One of the first games of it's time to encorporate stealth into action. The game takes place in 1995, with the main hero Solid Snake. In 1990, Hideo made a sequel to Metal Gear, this one titled Metal Gear 2: Solid Snake. Once again you took control of Snake, and led him on yet another dangerous mission. It takes place in 1999. Then a few years went by. But in 1998, Hideo released Metal Gear Solid for the Sony Playstation. Considered by many to be one of the best games of all time, this game brought stealth and action together in a whole new way. Featuring fantastic voice acting, and a compelling, gripping story, Metal Gear Solid became a legendary game. Taking place in 2005, you once again play as Solid Snake. In November 2001, Metal Gear Solid 2: Sons of Liberty was released for the Playstation 2. A highly controversial game, not only for it's playable character, but also for it's somewhat confusing story. To many of those who understood it, though, and got the message, it was brilliant. It takes place in 2007, and 2009. ************************** *** A. The Beginning *** ************************** This section features summaries for Metal Gear and Metal Gear 2: Solid Snake. +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ | A-2 Metal Gear 1 - Operation Intrude N313 | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ As taken from MGS:TTS' Previous Operations. ------------------------------------------------------------------------------- (I) "This is Big Boss..." ------------------------------------------------------------------------------- The Year is 1995. Deep in South Africa, 200km north of Garzburg, Outer Heaven- An armed fortress nation, established by the legendary mercenary. He was feared in combat by both his friends and foes as a hero and a lunatic. The "Western" nations have found that a weapon of mass destruction capable of rewriting war history is under development at Outer Heaven. They have called upon the high- tech Special Forces unit FOX-HOUND to take care of the situation. In response to this order, Big Boss, the commander-in-chief of FOX-HOUND, sent Gray Fox, the man with the code name "Fox" which is given to the best member of the unit. "Operation intrude N313" After a few days and his last message being "Metal Gear..." Gray Fox was missing in action. Taking the situation seriously, the top men of the "West" again called for FOX-HOUND. Big Boss selected Solid Snake, who had recently joined FOX-HOUND, as the agent and entrusted everything to him. Successfully making a solo infiltration to Outer Heaven, Snake got in touch with local resistance members Schneider, Diane and Jennifer. With their co- operation, Snake succeeded in rescuing Gray Fox. Gray Fox laid out the terrifying facts about "Metal Gear" Metal Gear was the development name of a nuclear warhead-equipped twin-legged walking tank. It can walk through over the toughest terrains that would stop normal tanks. It can conduct local warfare by itself with unique weapons like its Vulcan-cannon and anti-tank missiles. It was indeed a new type of weapon that can conduct a nuclear attack against any place on the face of the Earth from any l and surface... With Metal Gear, Outer Heaven was trying to establish its military superiority over the entire world. In order to destroy Metal Gear, Snake rescued Metal Gear's chief engineer Dr. Pettrovich and his daughter, Elen, who was taken hostage to force her father to continue with his development. Snake hears from Dr. Pettrovich how to destroy Metal Gear. However, as Snake approached the heart of Outer Heaven and Metal Gear, well designed traps are set all around Snake - as if his actions are being leaked to the enemy... In the midst of the escalating battle, the leader of the resistance, Schneider, fell into the hands of the enemy, and Snake himself was injured through the deadly battles with Outer Heaven's best mercenaries. But Snakes indomitable spirit leads him to the 100th floor basement of the secret base where Metal Gear was developed. Evading the powerful defense system that wipes out all intruders, Snake ultimately succeeded in destroying Metal Gear. Snake tried to escape from Outer Heaven upon completing the mission. However, during the escape he was confronted by one man- FOX-HOUND's commander-in-chief Big Boss. Big Boss laughed at the astounded Snake and told him the truth behind his mission. While serving as commander-in-chief of FOX-HOUND Big Boss also ran a mercenary dispatch company utilizing his connections and capitals from his own years as a mercenary. He was planning on to build this company a larger military establishment, and he built Outer Heaven as its base. His purpose for sending the rookie Snake was to cause information confusion amongst the west. However, Big Boss miscalculated. He never thought Solid Snake would make it this far... Having lost Metal Gear, Big Boss activated the self-destruct system of the underground base. While the countdown to destruction continued, his screamed echoed in the emptiness: "YOU HAVE GONE TO FAR. TOO FAR!!!" On the 100th floor basement, the battle between the 2 men commenced - free of ideology and politics. The armed fortress nation Outer Heaven collapsed. The impenetrable fortress made from the best military technology and occupied by the toughest mercenaries burned in flames. Behind him, the flames reached skyward, as Outer Heaven fell leaving Solid Snake all alone... Solid Snake then makes a call to Big Boss's frequency and says that Metal Gear had been destroyed and Operation Intrude N313 was a complete success. He then tunes into a radio station that reports that a huge explosion was seen over Outer Heaven at midnight. It seems Big Boss had met his fate at the hands of Snake, however after the credits rolled, there is a final message... Big Boss , is still alive! He says it's not over yet and that he and Snake will meet again some day... And on that ominous note, so ends the Outer Heaven Crisis... ------------------------------------------------------------------------------- (II) Differences Between the MSX and NES Versions of Metal Gear ------------------------------------------------------------------------------- By an00bis The first Metal Gear was released on the MSX computer system in 7/13/87 in Japan. Directed by Hideo Kojima (Credited under "Scenario"). This is the true 1st Metal Gear that is canon (True to story/timeline). The NES port, contrary to most beliefs that it was released in 1988, was released in the same year and was actually released in North America first, on 21/12/87 then Japan 22/12/87. Metal Gear is the first tactical espionage action game, using stealth as the main concept of the game, an excellent game, which offers something new, but was overshadowed by the likes of more popular genres of the time, RPG�s and action platformers. -THE MISSION- ------------- In the MSX Metal Gear, our main mission is to rescue a missing FOX-HOUND member, Grey Fox, and other hostages and to reveal the identity of the terrorist leader. The prologue: "Operation Intrude N313: Your mission is to infiltrate Outer Heaven, locate missing FOX-HOUND operative Grey Fox. The last words of Grey Fox were, "Metal Gear..." During your mission, rescue any other captured POWs, reveal the identity of the terrorist leader, and find out info about this Metal Gear." In the NES port, the identity of the terrorist is Vermon Cataffy. Snake�s mission is to take him down. As in the NES manual: "VERMON CaTAFFY, TERRORIST AT LARGE Colonel Vermon CaTaffy, a once tranquil Sheppard boy, who grew up on the remote banks of the Sam Sam River in outer Mongolia with his 27 sisters, turned to terrorism at an early age. Now after years of pillaging innocent people, he has taken control of Outer Heaven, a small nation on the outskirts of South Africa. Here he is sole tyrant and radial dictator. He rules with bullets and bombs, and in only a few months he has outlawed democracy and turned harmless villagers into mercenaries for a global terrorist network. But his biggest threat is yet to come. For, as an obsessed madman, he has created the Ultimate Super Weapon. It's CaTaffy's greatest dream and the world's most hideous nightmare. It's called Metal Gear. And it must be destroyed before the crazed Colonel unleashes his violence across the globe." But the thing is, there�s no such thing as a VERMON CATAFFY!! In the end, we still fight Big Boss. -SNAKE�S INFILTRATION- ---------------------- In the MSX version Snake swims from a river into Outer Heaven�s sewers. In the NES port Snake penetrated Outer Heaven through air by parachute. -THE BOSSES- ------------ MSX: Shoot Gunner Machine Gun Kid Hind D Tank Bulldozer Fire Trooper TX-11 Arnolds Coward Duck TX-55 Metal gear "?" a.k.a Big Boss NES: Shoot Gunner Machine Gun Kid Twin Shot Tank Bulldozer Coward Duck Fire Trooper Super Computer a.k.a Blue Screen of Death Vermon Cattafy (..Yeah Right) We don�t even fight Metal Gear in the NES version. -THE MAP- --------- The NES map is changed from the MSX map and there is the "infinite maze" where some paths take you back to where you came from. -THE STORY- ----------- The NES version is almost the same, but not exactly canon. It was said that Kojima disapproves both NES Metal gear and Snake�s Revenge as canon. +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ | A-2 Metal Gear 2: Solid Snake - Operation Intrude FO14 | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ A summary by Turducken (Justin Olsen) -Background Info- ----------------- MG2:SS was the sequel to Hideo Kojima's original Metal Gear. Both of these games were for an old computer dealie called the MSX. Now, while the NES got MG1 in a mutatified screw-job of sorts, it never ever got to see the awesomosity that was MG2. Instead, it got Snake's Revenge, which is generally loathed by fans of the series, though I think in many cases these people have not even played the game and are just buying into its bad rep. I have no opinion in Snake's Revenge because I've barely played it. All I can say is this: Lt. Solid Snake is a martial arts master. And: This is Big Boss. You destroyed Metal Gear 1 (that's 1, not TX-55, mind you...) and made me a cyborg. Now I want revenge. Even so, this isn't about Snake's Revenge, so who cares? It's about MG2, which is an awesome game that is ripped off in every Metal Gear game to come after. Let's do this thang. -Prologue- ---------- Basically, to sum it up, it's 4 years after Solid Snake completed his Outer Heaven mission (Operation Intrude N313), bringing down his former FOX-HOUND commader Big Boss. But now, a nation called Zanzibar Land is up to some dastardly schemes. They have raided nuclear arms facilities the world over, stealing them, and have kidnapped Dr. Kio Marv, whose Oilix organism revolutionizes energy producing as it secreates high-quality oil like we sweat. They have this organism in their possession as well. Not good. Not good at all. So our hero, Colonel Roy Campbell, gets a hold of some Solid Snake guy (heh, okay, but Roy's awesome). Anyway, Roy brings Snake back into action to rescue Marv, retrieve the Oilix, and bring Zanzibar down. -Operation Intrude FO14- ------------------------ Snake infiltrates Zanzibar Land by climbing a sheer rock wall. Due to FOX-HOUND budget cuts, Snake begins with nothing but a pack of cigs, the radar, a transceiver, and his trusty bandanna. Hissupport staff over the transceiver consists of Roy, Snake's friend and survival mentor Master McDonnel Miller, and FOX-HOUND strategist and advisor George Kessler. Their fortress looms in the distance. Snake makes his way in front of it, through winding fences and evading all the patrols. Makign his way inside, he soon makes contact with Agent Holly White, who provides Solid with valuable information from then on. Making his way up to the third floor, Snake finds Dr. Marv there, but of course things wouldn't be that easy. It's a trap! In reality, this Marv is an impostor named Black Color (lame...)! With his teleporting and ninja star throwing trickery, can Snake win?? Course he can, and does. Post-victory, it's revealed Black Color is an old ally of Snake's: Kyle Schneider, who assisted him (somewhat) during Outer Heaven. He rambles a bit and dies, and maybe he took a note from the Cobras, because he freaking explodes. Time to find the real Marv, which Snake attempts by following the only guard in the building that wears a green hat. Through a forest-y maze, he comes to a building with a knocking sound inside, which is the tap code for a radio frequency. So Einstein, er, Petrovich answers. Where the hell is Marv? He blabs a whole lot, before it becomes apparent that Big Boss is behind these shennanigans. So Marv finally shuts up and tells Snake to forget him and save Marv. But one more thing! You need the frequency of one Yozef Norden for...something. He likes animals, but not like-like, okay? Wandering off in a drunken stupor, Solid finds himself in a sandy field. But not just any field, a minefield! Some mysterious caller clues you into that, which is a familiar occurence in Metal Gear games. Who is he? As always, just "One of your fans." Tee-rific. After crossign a deadly swmap of deadliness, Snake runs into Running Man. And then Running Man runs into numerous land mines. So he's dead, and yeah, he goes BOOM. Snake next takes on a helicopter. An attack helicopter. A Hind-B? C? Nope, of course, it's a Hind-D! Again! Like almost every other Metal Gear game, ever! But decisive use of Stinger Missiles drops the chopper like a ton of...metal bricks. Snake infiltrates a communication tower and Holly calls him. The dumb broad got herself captured, so Snake has to go bail her butt out, naturally. So yeah, he finds her down in the basement examining the water meter or some such. Actually, she's behind a destroyable wall. How the Zanzibarians (?) managed to wall her in in such a short time in beyond me, but whatever. She expalins Marv is okay and a carrier pidgeon he released is vital to finding him, so yeah, Snake has to go hunt the stupid bird down. It's on the roof, so up Snake goes. Up a really, really, REALLY long elevator ride, at the top of which he is attacked by Red Blaster! Who is not wearing green, oddly enough. Snake gives him a tasty breakfast of "green pineapples" and moves on. The pidgeon is nabbed by Snake, and he gets Marv's radio frequency at last. But sucks to be Snake, cuz Marv don't speak-a no English, or any of the other languages Solid allegedly knows. Petrovich tells Snake that Marv only knows Czech and Slovak, and to find Natasha, who can act as a translator. Hey, JUST LIKE Meryl in MGS, Natasha is disguised in an enemy outfit, and Snake gets to find a ladies' room to get in contact with her. Back in the main building, he...um, does, and stuff. Turns out out Natasha (not Nastasha) used to be a figure skater. Figure skater to spy. Logical career change. Anyhoo, she chats with Marv, and then she and Snake take an elevator (that... was in the bathroom) down to some sewer-y place and locate Petrovich. Now it's off to find Marv at last! Until Petrovich tires out after walking for about 4 minutes. Gives Natasha a chance to spill her life story on Snake, name dropping one Frank Jaeger, which is pretty funny, because she's killed at a bridge about 5 minutes later. Blown away by Metal Gear D, plioted by Franky himself, aka Gray Fox. Christ, that dude doesn't handle breakups well. He and Snake have a little verbal parry-thrust, and Fox makes off with the science dweeb. Damn. Holly informs Snake he needs a hang-glider to cross the hole in the bridge, so yak yak, he goes to get one. But an elevator ride turns dangerous when Fox calls, says he and Snake aren't buddies anymore (Yeah, I kinda figured when you blew up your ex) and sics Ultra Box on him. ULTRA BOX! Despite their big talk, Snake shoots 'em dead. Bah, but the stupid elevator falls and Snake has to run up many, many flights of stairs with guards right on his ass (just like in MGS...). So blah blah, he goes across with the glider. Along the way on the North side of the bridge, Snake encounters Predator, and subsequently kills him. I think it's largely due to this master of camouflage wearing a green uniform against a brownish background. Continuing his journey brings Solid to a detention camp. Inside he encounters the silent assassin, Night Sight. Night Sight is invisible. Night Sight carries an almost entirely silent gun. Not good, but Snake perseveres. Afterward, he meets up with Marv and Petrovich in their cell, but Marv is dead...and Holly clues you in that Petrovich killed him. Petrovich tries to do Snake in next, but um...he's just a feeble old fart, so Snake shreds him like an Enron document, then locates Marv's locker and grabs the data cartridge inside. That contains the Oilix info. Petrovich is still barely alive, and informs Solid of Metal Gear D's weakness (its legs) before he dies for good. Finally, Snake comes to Metal Gear D, piloted by his old friend Gray Fox. He makes good use of Petrovich's advice, and grenades the hell out of the giant, wang-gun equipped robot. With MGD destroyed, Fox makes his escape, snagging the data catridge. Somehow Snake's equipment ends up on fire (?), so he has to discard it all. He tails Fox to a mine-lined room, where they have their showdown, hand-to- hand. It's a tough fight, but Snake manages to overcome his buddy, beatng the snot out of him. Fox gives a death speech while Solid retrieves the cartridge. Only one obstacle left. The big man. Big Boss. He and Snake talk a bit before BB decides to try and kill him. Kessler (remember him?) informs Snake that BB is now rumored to be part Snatcher (a cyborg). That would make sense; BB's awfully spry considering the last time he and Snake met, he ate several rockets. As it stands, Big Boss is armed with a machine gun, and Snake has diddly squat. That's real fair, Big Boss, real fair. Using his mad MacGyver skills, Snake whips up a mini-flamethrower from a spray can and lighter he finds. And that spells the end of Big Boss, at last. Snake radios a chopper, and recieves a handgun from Holly, who shows up post- battle. She had the foresight the load the gun with infinte ammo for him. Aw. So they run to the evac point, Snake leading the way, taking out any guards they run across. At the evac point, the infinite ammo gun runs...out of ammo. Snake and Holly are surrounded by guards, but the chopper shoots 'em, and that's pretty much that. They escape, yay. And later, Snake ditches Holly, rather than go out to dinner with her. That cad! He reitres from FOX-HOUND, and disappears into the Alaskan wilderness, to get away for a while. Note that even though it isn't brought up in MG2:SS, apparently during their final battle BB lets Snake in on the fact that he's his dad. ************************ *** B. The 'Solid' *** ************************ This section features summaries for Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty. +-=-=-=-=-=-=-=-=-=-=-=-=+ | B-1 Metal Gear Solid | +-=-=-=-=-=-=-=-=-=-=-=-=+ MGS Summary by GMorrissey ------------------------------------------------------------------------------ (I) BRIEFING ------------------------------------------------------------------------------ The year is 2005. In the remote area of Alaska, located in the Bering Sea, is the chain of islands known as the Fox-Arcipelago. In there exist's Shadow Moses island- the location of a top-secret nuclear warhead storage facility. During an exercise on the Island involving ARMSTECH Inc. (Once the 2nd largest arms manufacturer in the world and primarily involved in the development of SDI and Rail guns) and DARPA (The Defense Advanced Research Project Agency. A government department involved in researching technology for implementation into military systems and weapons), Next-Generation Special Forces, lead by members of FOX-HOUND, invade the island and capture it. There, they make the (somewhat puzzling) demands- they want the remains of Big Boss. They state that if these demands are not met- they will launch a nuclear weapon within 24 hours. Understanding the seriousness of the situation, the secretary of defense, Jim Houseman, call's upon retired FOX-HOUND commander Roy Campbell to deal with the situation. In turn, Campbell call's upon the services of Solid Snake (now a dog musher in an isolated part of Alaska) Understanding Snake would not simply hear him out, armed soldiers are sent out to bring Snake in for a briefing. Within 5 hours of the terrorists taking over the island, Snake has been stripped and is sitting down, alone, in an isolation chamber. Campbell comes in, he is quick and to the point, they are in an extremely serious situation and only Snake can get them out of it. Campbell introduces Snake to Dr. Naomi Hunter, FOX-HOUND's chief medical officer, and she gives him a quick injection. Campbell then briefs him on his 2 mission objects- he is to rescue DARPA chief Donald Anderson & ARMSTECH President Kenneth Baker and he is to, most importantly, access whether or not the terrorists have the ability to launch a nuclear weapon. Snake is quick to point out that he hasn't even agreed to the mission- Campbell wants to know whether living in Alaska is all that great. All he is is a dog musher. He then elaborates on the site- the disposal facility is a hardened underground base. For Snake to infiltrate the base, air insertion is impossible. Snake must go in through the water- a submarine will go within a few miles of the island, but then will have to launch a SDV (Swimmer Delivery Vehicle. The sub must stay away from the island because it may be picked up on Sonar) Campbell also informs Snake that, unfortunatly, weapon and equipment is OSP (On Site Procurement. He cannot take anything with him) The colonel explains that the President is in supervisory control of the operation but the Secretary of Defense is in operational control. A COG will not be issued until it can be determined, by Snake, whether or not the terrorists can launch a Nuclear Weapon. The National Security Agency and the Defense Intelligence Agency will be working with them as well- but Snake is not interested in "desk jockeys" Campbells agree's and briefs him on Natasha Romaneko- she will act as an advisor on the nuclear weapons present on the island. Snake is curious- why is Campbell in on the mission? He replies that he knows FOX-HOUND. Snake doesn't believe him- he wants to know the real reason. Campbell apologises and admits its because his niece is being held hostage. The day of the revolt several soldiers didn't show up. Meryl was called in as a replacement. She is Campbell's little-brothers daughter (he died in the Gulf War and Campbell was charged with looking after her) At this point Snake agree's to do the mission, on 2 conditions. The first one being that no secrets are kept from him. He wants to know everything at all times. The second condition being that he will only accept orders from the Colonel and no-one else. The retired operative ask's Campbell about the injection Naomi gave him. Campbell gets Naomi to answer it- she knows the soldiers in FOX-HOUND better than anyone else. She explains that the injection was a combination of nanomachines and anti-freezing peptites. They will stop his blood from freezing (even at sub-artic temperatures) Many nanomachines are working in the bloodstream to replace adreniline, sugar and nutrition (Snake will not have to worry about food) Neotropics are present (these will improve mental functioning) and benzadrine as well (responsible for keeping him awake and alert for 12 hours) In addition, the nanomachines will also keep the CODEC batteries going. Snake wants to know why ARMSTECH and DARPA were present on the island. Were they there for a new weapon? Campbell explains he is not available to access that kind of information. Snake wants to know if they can launch- Campbell says that they have given a warhead serial number (seemingly the one they intend to use) and that it has been confirmed. However, the PAL (Permissive Action Link) system is present to prevent a launch- but the DARPA chief knows how to stop it... The colonel explains that the Next Generation Special Forces aren't just "grunts" They are heavily armed and their 6 leaders are hardened veterans. The terrorists are demanding cell specimins from a body (specifically, the individuals genomic information) the terrorists apparently *need* this information. The Next Gen Special forces were involved in the human genome project and, henceforth, have been strengthened through gene therapy. The military have indentified the genes that make effective soldiers and can put these into regular soldiers to make them better. Following the fall of Zanzibar, as is explained the Snake, Big Boss's body, though badly burned, was recovered. It was possible to restore his DNA profile from a single strand of hair. So far more than 60 soldier genes have been identified and these are transplanted into soldiers. Superior soldiers aren't just trained- hereditary factors are just as crucial. The Next Gen Special Forces are mainly mercs from Outer Heaven- the U.S. government bought out their contracts. They were merged with Force 21 and have no real battle experience (they are "video game players" as pointed out by Snake) All of the Next Gen Special Forces conspired in the attack. The whole unit went through the same gene therapy and feel closer than brothers (Henceforth the title "The Son's of Big Boss") They see the unit as their only family. Campbell explains that there was no signs they were interested in partaking in an uprising- they were all evaluated through random, psycological testing as patriotic and upstanding soldiers. They all had IQ's over 180 and even, at strange intervals, partook in their own gene therapy experiments. The agent is then briefed on the worst part of the mission - the FOX-HOUND members who are the leaders of the terrorists. Snake is briefed on them Psyco Mantis (who is the worlds most powerful tactioner of reading minds and moving objects with his own mind), Vulcan Raven (A giant and shayman) Sniper Wolf (who can stay in the same position, looking through a rifle scope, for days or even weeks) Decoy Octopus (master of disguise) Revolver Ocelot (Gun fighting and interrogation specialist) and the leader of the terrorists...Liquid Snake... This astounds Snake- someone with the same code-name? Snake has his "brother" explained to him. Following being the Youngest SAS operative to be employed in the Gulf War, and penetraring Western Iraq for the Secret Intelligence Service, Liquid Snake was captured and not heard from for several years. He was rescued and joined FOX-HOUND after Solid Snake retired to Alaska. Snake is greatly concerned and nervous about the mission, and this is not helped when he is shown a picture of Liquid...with a face exactly the same as him. Just as Snake is leaving the room, preparing to prep for the mission, as an afterthought, he ask's to borrow Naomi scissors. He begins to snip his hair- he doesn't want to be mistaken for the terrorist's leader... ------------------------------------------------------------------------------- (II) "HE'LL BE THROUGH HERE...I KNOW IT..." ------------------------------------------------------------------------------- Solid Snake arrives in the lower Dock of Shadow Moses island via the SDV and surfaces in scuba gear just in time to overhear Liquid Snake warn genome soldiers that "he" will be through the area they are patrolling (obviously referring to Solid Snake) before Liquid makes his way up in the freight elevator. Snake makes his way through the guards and waits for the elevator to return, then uses it to go to the surface. He hides behind a storage block & contact's Campbell VIA CODEC who alerts him as to how to go about infiltrating the main hangar of the complex where Metal Gear is stored further on. At that point a Russian Hind-D gunship (piloted by Liquid) takes off to intercept F-16 fighters sent as a diversionary operation to allow Snake to infiltrate the base. There is 18 hours left till the deadline is reached. Snake goes through the base and sneaks into the DARPA chiefs (Donald Andersons) cell through the venting system. There he confirms the worst possibility- the terrorists can, indeed, launch a nuclear weapon. When Snake queries that the island complex is a Nuclear weapon's storage facility, so the terrorist's shouldn't be able to launch a weapon, Anderson reveals that Shadow Moses Island is, infact, the site where a new weapon is in development that will change the world with its ability to launch a nuke from anywhere on the globe. The weapon is a new version of Metal Gear known as Metal Gear Rex. The original 2 weapons didn't lead to the project being scrapped. It was actually the opposite - it led to a huge joint venture between ARMSTECH and DARPA. With the terrorists able to use Metal Gear to launch a nuke Snake ask's if there is a way of stopping a launch. He is told that there is the PAL safety system- 2 passwords are required to override the safety mechanisms. Donald Anderson had one and Kenneth Baker had the other. Psyco Mantis, however, discovered Anderson's one with his mind probing abilities. A guard (Johnny) hears Anderson talking and tells him to shut up. Anderson, however, waves off the guard... The DARPA chief then informs Snake of a safety mechanism that can be employed to override even the passwords. Apparently Kenneth Baker had the 3 keys required to do this and was being held in the lower basement. After informing Snake as to the means to find him Snake tells Anderson his intentions to get him out of the cell and, ultimately, the compound. With that Anderson begins to press Snake for details as to whether the government will give into the terrorist's demands and whether there are any other safety measures for Metal Gear. Snake insists, in his usual nature, he doesn't know anything. With that the DARPA chief begins to convulse violently, falls to the ground and dies. Snake crouches at his side to confirm his condition and contacts Naomi and Campbell VIA CODEC where both parties conclude their belief that it was a heart attack that killed Anderson. Snakes rises from the DARPA chief's side and hears the muffled sounds of a struggle in the next cell. Within a few moments his cell has unlocked. Leaving it Snake has a gun pointed at his head by the "guard" on duty. When Snake looks at the guard he can tell from the shaking gun pointing at him that she is "green" and plays on her inexperience by taunting her ("Are you gonna' shoot me rookie?") When things between them reach the tensest stage enemy guards swarm the cell. Snake fights back immediately. The female guard just stands there unable to say a word. While shooting the soldiers Snake shouts at the female soldier "What are you doing? Shoot! Don't be afraid!" As if woken up, she immediately begins shooting the guards storming the cell with her FA-MAS and soon the threat has been eliminated. She walks to the door of the cell block and sarcastically thanks him for his help and begins jogging to the elevator. Just as Snake begins persuing- she turns around and shoots blindly into the area Snake was running through, he dodges the bullets and she escapes through the elevator. Snake looks to where she was...and hallucinates a man with a gas mask on floating at the elevator. The mysterious figure implies he had been controlling her at that point and disappears. Snake contacts Naomi to ask her about it and she informs him that it was most likely "psychometric interference coming from Psyco Mantis.." (As in, the brainwaves and thoughts of Psyco Mantis became un-controlled and found their way into Snake's mind) Snake takes the elevator downstairs into the armory of the compound and uses C4 explosive to gain access to a secret area where the ARMSTECH president is being kept prisoner. When he arrives in the large room he see's the president tied to a large central pillar. Upon closer inspection it is revealed the pillar is booby trapped with wires that would set off C4 explosive connected amongst the central column. At that point a gun shot is fired at Snakes feet...which he instinctively jumps back from...and he comes face-to-face with Revolver Ocelot- Fox Hounds torture and weapon's specialist. After a tense standoff Snake battles Ocelot and drives him to bay. When Ocelot hides behind a pillar to reload "...but I'm only gettin' warmed up" a quick, mysterious figure, with a metallic exoskeleton and a long samarai sword, jumps out of nowhere and cuts off his right hand (with its gun still in it) as well as cutting Kenneth Baker down from his trap. Ocelot retreats and Snake confronts the figure demanding to know who it is- "I'am like you", it says, "without a name..." it then shakes uncontrollably and retreats. Kenneth Baker seemed to have identified the figure as he was still regaining himself after being cut down. Helping the ARMSTECH President to his feet, Snake sits him down against a wall and questions him about metal gear. Baker, to, gave the terrorist's his password. Psyco Mantis didn't succeed because of surgical implants inside the ARMSTECH President's brain that protected him from psycic probes. However, Revolver Ocelot used physical torture to get Baker to talk and, in the process, broke his arm. Baker is surprised and angry to hear the Anderson gave his password due to the mental probes of Psyco Mantis- because he received the same surgical implants as Baker. He is also angry when he hears that Anderson died of a heart attack- saying its impossible and is led to believe that Snake came to the island to "shut them up" Calming him down, Snake ask's Baker about the 3 card keys he apparently has in his possession and Baker says that he gave them to a young female soldier who refused to take place in the rebellion and was incarcerated. Baker also says he was in contact with the soldier VIA the stolen guards CODEC and tells him he could contact her by finding her number "on the back of the CD case" Baker also tells Snake there may be one person who could find out a way to stop Metal Gear. Its chief engineer, Hal Emmerich, might know a way to stop or even destroy the weapon. Baker elaborates on the history of Metal Gear. With the end of the nuclear age at the turn of the century it would be thought it would mean the end of the arms race- not so. Infact, the threat of nuclear war is greater than ever he says. With nuclear waste storage buildings filled to capacity uses for the material's had to be found. Greater pounds of MUF (Material Unaccounted For) are being reported every year and Russian nuclear engineer's had nowhere to turn, except terrorism, to find employment in their fields. This proves the existence of a well- maintained black-market for nuclear weapons. Since pretty much any nation could afford to have a nuclear weapon's program- a new launch system of overwhelming power was required. ARMSTECH suffered badly due to cut back's in the military and their failure to produce the next line of fighter jets. The construction of Metal Gear was the company's last hope. However, the construction of Metal Gear was financed confidentially by the Pentagon so mainstream-Government exposure to the project was unlikely. This means that the capabilities of Metal Gear are not restricted by "bureaucrats and hard liberals" "Bribes?" Solid Snake asks "I prefer to think of them as 'good business'" Baker retorts The exercise on Shadow Moses island was to test Metal Gears capabilities with a dummy warhead- after that the Metal Gear program was to be formally adopted. Baker gives Snake the sole remaining copy of metal gears test data- the main hard drive was destroyed by gunfire. The terrorist's also don't know of the existence of the disk. Snake ask's Baker about the mysterious Ninja that cut off Ocelot's hand- since Baker seemed to have identified him. As Baker is explaining the cyborg to be "FOX-HOUND's dirty little secret" and experimental genome soldier he begins to convulse like the DARPA chief...in the process talking to himself about how the Pentagon "actually went and did it!" His last words, before he succumbs to a heart attack are "Their just using you to...." Speaking to Campbell and Naomi via CODEC both parties agree that Baker died from what appeared to be a heart attack just like Anderson. Snake ask's Naomi about the Ninja and she stresses that no-one like it is in FOX-HOUND. Making contact with Meryl, Snake gets her to open the door of the hangar which will take him to the Nuclear Warhead Storage Building. She informs Snake that the island is owned and operated by a dummy corporation of ARMSTECH (It is a civilian base) Meryl also confirms to Snake her inexperience and her naive views on what she believed she had to become a soldier. Snake convince's Meryl to settle down for awhile and ask's her to meet him in the Nuclear Warhead Storage Building. Snake goes through the hangar door but while going across the field on the other side of it he receives a CODEC call from an unknown person called 'Deepthroat' who warns him that a tank is behind a blast door on the otherside of the snowfield waiting to ambush him. Sure enough, when Snake moves on a blast is fired at him (which he just manages to dodge) and a tank roll's out from behind the blast door. The man controlling the tank is Vulcan Raven. Snake confuses the Tanks electronic's systems with chaff grenades and manages to kill the gunner of the tank (a genome soldier) to destroy the it. Solid Snake uses a card key stolen from the body to access the Nuclear Warhead Storage Building. Vulcan Raven, inside the tank wreckage, communicates with Liquid Snake and Revolver Ocelot (he actually names the latter "General Ivan" in this instance- a reference to "Ivan the Terrible" A Russian historical figure) He warn's the 2 not to underestimate Solid Snake- he is a worthy adversary. ------------------------------------------------------------------------------- (III) "CALL ME DEEPTHROAT..." ------------------------------------------------------------------------------- Making his way through the storage building Snake comes to the computer labs on floor B2...and stumbles upon a metallic hallway filled with corpses of genome soldiers...they appeared to have been cut with a blade. Then a barely-alive soldier stumbles around the corner saying it was a ghost...just as another soldier is impaled on the blade of a Katana sword...by a molgy, barely seeable figure...who walks into the computer labs. Snake follows and see's it confronting a quivering, terrified scientist- so scared he soil's his pants. The Ninja makes it clear to Snake that he has not taken sides (is not there to help Snake or work against him- he is "from a world" where such terms are meaningless) But, however, seeks battle with Snake. With that the scientist runs into a storage closet and the ninja and Snake begin a tense hand-to-hand combat duel (The Ninja believes that it is foolish to use weapons- "hand-to-hand is the basis of all combat") By the end of it the cyborg Ninja's suit is malfunctioning and electric field's are stabbing out from all over his body. When the ninja is finally defeated it begins to suffer the same effects as the DARPA chief and ARMSTECH President. But instead of dying...it retreats. Snake realizes who the Ninja is and contact's Campbell via CODEC- the Ninja is Grey Fox. His old war Buddy from Zanzibar and Outer Heaven- believed dead. Naomi admits that he should've died but didn't. The body of a soldier from Zanzibar was used by Naomi's predecessor Dr. Clark into gene-therapy experiments. For 4 years he was drugged, and fitted with a prototype exoskeleton, purely for experimental purposes. The records say that the "ninja" died in a explosion, along with Dr. Clark, 2 years ago. Naomi ask's if Snake will kill the Ninja- he says he would prefer not...but that might be what he want's... Snake walk's over to the closet where the scientist hid. After convincing him to emerge he confirm's the scientist's identity as Metal Gears Chief Engineer Hal Emmerich. When Snake ask's Emmerich about Metal Gear he explain's that its a mobile TMD (Theatre Missile Defense) to be used for defensive purposes. Angry, Snake grab's him by the collar and aggresively tell's him the terrorist's intention to use Metal Gear as a launch system for a nuclear warhead. Emmerich is shocked to find they plan to put a warhead in a TMD launcher. He convinces Snake he didn't know what Metal Gear was really used for by saying the armament of Rex was built a different department- supervised personally by President Baker who also supervised the assembly of the final unit. Because he wasn't involved with the armament directly Emmerich doesn't know what Rex is truly capable of and only know's it is armed with a rail gun (which uses magnets to fire projectiles at extremely high velocities), a laser and vulcan cannon. According to Emmerich, Metal Gear has a launcher on its back for 8 missiles. Snake questions this saying that if it just used standard warhead's then all the test data should have been collected before the exercise on Shadow Moses Island and Otacon realises Metal Gear's co-developer Rivermore National Labs was working on a new technology that, up until that point, had only been tested in virtual environments. The test on Shadow Moses Island was for the new technology. Emmerich realizes the mistake he made in being so naive in the construction of Metal Gear and begins to blame himself (This is made all the more worse through his families connection to nuclear weapons- his Grandfather worked on the Manhattan project and his father was born on August 6th 1945- the day of the Hiroshima bombing) Emmerich to pulls himself together (thanks to some not-so urging from Snake) and the operative ask's him about Rex's location, which Emmerich explains is in a underground maintenance base north of the Island. Emmerich also say's that since they haven't sent for him for a few hours they must be ready to launch. Snake tell's him to go and hide and contact's Meryl to get her to look after him, but before she can answer she is spotted by guards and communication with her is abruptly cut off. Emmerich explains that if he want's to find her he has to look in the only place where she will be by herself. Snake ask's where that is and Emmerich blatantly tell's him not to be so naive. Emmerich also tell's Snake to take his keycard so he can progress further through the base and as he is handing it to him Snake begins to worry about whether he will suffer the same affect's as the DARPA Chief and ARMSTECH President. Emmerich gets all defensive with Snake's sudden, caring change of character and is seemingly fine. He also tell's Snake to call him 'Otacon' (Which stands for Otacu Convention- a person who likes Japan Animation or 'anime') Otacon originally got into science to make robot's like the ones in the cartoons. Otacon tell's Snake his CODEC frequency and then goes off- with the ability to hide easily because he has a stealth unit the same as the ninjas. Making his way out of the lab and upstairs - Snake spot's Meryl entering the female bathroom and follows her. Inside she sneaks up on him (again) and he confirms her identity with a few sexist comments. She talk's to Snake about her Uncle and himself and the glory days of FOX-HOUND- they were real heroes and there was no such thing as gene- therapy, they didn't need it. Snake detests what she says saying that the only heroes he knows are dead or in prison. There are no heroes in war. All Snake believes is he is a man that is good at killing- nothing more. He has no ambition, no ultimate goal. He establishes himself as a cold individual who feels his best and most alive when his taking other lives. Meryl is shocked, to say the least, at this revelation of his character. Changing the subject Snake informs Meryl of no progress being made in the negotiations & how, essentially, its all up to Snake. They find they have 2 options- initiate the safety system or destroy metal gear itself. However, to use the safety system, they need the 3 card keys- Meryl has the first one but the location of the other 2 is a mystery. Meryl works to try and convince Snake to let her go with him- she knows the base better than him and can act as a navigator. Snake is apprehensive knowing that Campbell would want Meryl to be safe & that she would slow Snake down as well. He allows her after she simply says he can shoot her if she does. Meryl walks over the mirror and looks at herself- talking about how she believed in following her fathers footsteps by becoming a soldier (She thought she could understand him better by following that course in her life) She had never used make-up or been like other girls- she had had her heart set on the military her whole life. It had been her driving force. By being through the experiences on Shadow Moses island she came to realize something- up until that point she had never TRULY looked at herself. She had never made her own dicisions. She had always viewed herself as someone who had to follow. She cries, feeling the emotion of what she just realized. Snake, in a disciplined and confident manner, gets her to bring herself together. This is a war- there is no losing. They will die if they do. Realizing the importance of their actions Meryl brings herself together & tell's him that they have to take the commander's room in order to get to where Metal Gear is being stored- the overland route is blocked by glaciers. They leave the bathroom and find all of the guards have left- and as they make their way to the commanders room Meryl begins acting weird... When they get inside Meryl points her gun at Snake and, as if possessed, stumbles towards him coldly yet seductively muttering sexual phrases to him. Just when she is less than 2 feet from him a man in tight leather and a gas mask flashes behind her, floating. Psyco Mantis. The worlds best tactitioner of physical movement with the mind and controlling of others minds with his own. Realizing Meryl is under his mental control and will shoot him if he doesn't act, Snake knocks her out. After a few quick taunt's Mantis makes his appearance again and begins fighting with Snake. He dodges his attacks as if he knew they were coming. In a fierce yet extraordinarily difficult hand-to-hand combat duel Snake manages to outsmart Mantis (thanks to Campbell's help) and defeats him. Mantis, defeated and sprawled on the ground, is approached ominously by Snake. Realizing he will die soon Mantis tell's Snake he will look into his future. He then uses an out-of-body experience to explain to Snake the way to get to where Metal Gear is being stored- through a secret door behind a bookcase. Asking Mantis why he is helping him Mantis explains that he has read thousands and thousands of minds & how each one contained the same selfish and disgusting desire- to reproduce. To pass on their DNA. Everyone was focused on the future. Mantis helped Snake because he is different- he has no future, no past- he lives in the moment. Mantis holds onto the belief that they aren't meant to bring each other happiness- from the moment we enter the world we are here to bring each other nothing but pain & misery (this is based on his awful experiences as a child- his mother died giving childbirth to him. When he looked into his fathers mind he saw nothing but hate & disgust for him. This analysis of someone else's mind and the hidden elements within it waked up Mantis's own subconscious and made him kill his father. The power that was released from him during that episode wiped out his whole home town, of 1000 people, and horribly scarred his face making him lose his eye's and nose) Mantis somehow "bonds" with Snake because he understands they both have buried past's and they don't enjoy looking back on them. Mantis explains why he became involved in the siege of the island, he didn't believe in Liquid Snake's ideals, he just wanted to kill as many people as he could. Meryl is disgusted and nearly hit's Mantis but Snake gets her to stop- Mantis doesn't have much time left. This prompt's Mantis to look into Meryl's mind & he find's Snake hold's a large place there. Nearly dead Mantis makes a last request- to have his mask put back on. With it other people's thoughts force their way into his mind and he is in his own "world" His last act is to move the bookcase blocking the doorway with his telekinetic power's- he admits its the first time he used his powers to help someone and it feels "kinda nice" Rising from his side Snake makes his way to the secret door prompting Meryl to follow. She stay's where she is, uncertain of herself after Mantis manipulated her the way he did. Snake disciplines her telling her never to doubt herself- just learn something from it and let it make her stronger. "Snake...can I ask you something?" she says "What?" he responds impatiently "I was just wondering..." "What? Whats the problem now?" Snake is being very defensive. "Oh oh nothing...so tell me Snake. Whats your name. Your real name" she asks innocently. "Name means nothing on the battlefield" he responds indirectly "How old are you?" "Old enough to know what death looks like" It becomes apparent to Meryl that Snake isn't interested. "Any family?" she urges "No, but I was raised by many people" Snake face continues to study the hall that Mantis opened up "Is there anybody you like?" she questions "I've never been interested in anyone elses life..." he reluctantly responds "So you are all alone. Just like Mantis said..." "Other people just complicate my life! I don't like to get involved" Meryl isn't sure if he is trying to explain it to her or himself "Your a sad, lonely man..." Snake ignores her comment "C'mon...lets go..." He leaves the room through the secret doorway. Meryl follows. Traveling through wolf-dog cavern's the 2 of them come to the communication's towers. A large, wide pathway lead's to the entrance. Just as they begin to make their way to the cavern's a laser-sight is pointed at Meryl. Snake yell's at her to get down, but he is to late, Meryl is shot in the left thigh. Falling to her knee's she is shot again in the right thigh. Now on the ground she reaches for her pistol which she dropped- and is shot again in the arm. Realizing the seriousness of her mistake Meryl tells Snake to leave her and run. Or, furthermore, shoot her so he can go on with his mission. He tell's her to save her strength. In the pain of the gunshot wound's Meryl realizes the mistakes and the untutoredness of her feelings of being a soldier. However, she selflessly beckons Snake to run off and never forget her. Campbell contact's Snake and inform's him that the sniper is trying to lure him out so that he can pick him off. Naomi add's that the sniper is most likely Sniper Wolf- FOX-HOUND's best shooter. Campbell begins to tell Snake how to go about saving Meryl- but Snake can tell he is getting alarmed and panicked. Snake reassures him that he will save Meryl- but Naomi scrutinizes him. Saying that his gene's are that of a soldier- not a savior. Snake barks back that he works on instinct (not on his genes) and that he will save her- he doesn't need an excuse. Backtracking to the armory Snake aquires a PSG-1 sniper rifle and heads back to where Meryl was shot- but she has dissapeared. However, Snake can't investigate and must deal with Sniper Wolf. He uses his sniper-rifle against wolf and defeat's her. He makes his way towards where she retreated to look for clues as to where Meryl went- but at the door to the base of the communications tower he is surrounded by soldiers and is confronted by Wolf. After she affectionately toy's with him he is knocked out and dragged off. ------------------------------------------------------------------------------- (IV) 'THE BROTHER OF LIGHT...AND THE BROTHER OF DARK...' ------------------------------------------------------------------------------- The unconscious operative awakes to bright, circular lights. Snake finds that he is lying down on a metallic bed with his arms and legs shackled by solenoid locks. Worst still, he has been striped of his equipment and is lying down half-naked. His weariness shakes off when he hears a voice... "Don't kill him yet...I want him alive" the voice says. "I want no more accident's like the DARPA chief" He sounds distorted, but Snake's sure that is because he is regaining consciousness. He then overhears a man telling others not to kill him- it seems he want's no more accidents like the DARPA chief. Suddenly, the voice becomes clearer. The man is talking to Snake unaware that he is awake. Snake "stole" what was rightfully his- his birthright. He always knew he would meet Snake and finally they do- the brother of light, and the brother of dark. Liquid Snake. Liquid agrees to have some of his DNA taken while he is still alive- and use it to correct the gnome soldiers mutatons but not to "cure" them. Apparently Big Boss's DNA is required for that. With that Ocelot realizes Snake is awake and tilt's the bed from 180 degree's to a full 90- parallel with Liquid Snake. Solid comes face-to-face with Liquid for the first time. The first revelation made to Snake by Liquid is that they are the last surviving son's of Big Boss. He also realizes that 8 hours have past since the start of the mission- there are 10 hours until the deadline is reached. Oblivious to Snake's presence the FOX-HOUND parties in the room- Ocelot, Liquid & Wolf discuss the Ninja. It has killed twelve men- how did it learn of the incident? Ocelot conjectures that there must be a spy amongst them... Liquid receives a call from Vulcan Raven and must go to deal with more negotiations- he order's Ocelot not to screw up with Solid Snake like he did with "the chief". He also observes the seriousness of their current situation- Mantis is dead. They also have to find out what killed "Baker and Octopus"...he then leaves with Ocelot's correction that its an interrogation about to be conducted on Snake- not a torture. Ocelot asks Sniper Wolf, who was quietly hanging off in the background, if she want's to stay. She declines- citing she has to feed her wolves. She leaves and Ocelot & Snake are left alone. Snake asks Ocelot about the new technology on Metal Gear- Ocelot suggests Snake contact's Campbell for the full story. He asks Snake about the optical disk that Baker would have given him- Snake doesn't answer. Instead, he asks if Meryl is OK. Ocelot say's she is- but they are about to play a game. When the pain becomes to much for Snake he can submit and it will end...but if he does he will kill Meryl. Snake resist's Ocelot's torture with Meryl's life at stake. He is taken to a cell in order to regain his strength. Inside he finds the DARPA's chief's corpse- drained of blood, apparently dead for days. Campbell contact's Snake and tell's him that the government won't give into the terrorist's demands. Snake gets annoyed- telling him to stop playing dumb. He tell's him to talk about the new kind of warhead for metal gear. He asks why Campbell can't "tell the grunts" & how deep the cover-up goes. Campbell admits that up until the previous day the President had not been briefed on the Rex project. The President could not be informed of the Rex project because the next day himself and his Russian counterpart are due to sign the Strategic Nuclear Missile Reduction Treaty-3 (START) Campbell explains that that is the reason for the terrorist's deadline- although START-2 hadn't even been ratified or the issue's of TMD's dealt with. If the deadline for the attack went public, when START-3 was due to be signed, it could compromise the Presidents reputation & America's place as a dominant world superpower. Campbell pleads with Snake to stop the terrorist's insisting he is the only one who can. The government simply can't give into their demands (The President had been vocal in his opposition to eugenics' experiments- so the genome armies can't go public at any cost) Campbell then tells Snake not to worry about the safety keys- his priority now is to destroy Metal Gear itself. Once again Snake is taken into Ocelot's chamber and "interrogated" However, this time he simply can't last out against the pain he is enduring. He submits to Ocelot's torture. Snake is dragged back to his cell. Campbell contact's Snake, and he is overcome with feelings of doubt when telling Campbell that he gave into the torture. He couldn't save Meryl- how can he save the world? Snake gave in...he sacrificed her life to save his own. Campbell reassures Snake she knew the risks- she was a soldier. Naomi also reminds Snake he has a mission to do, he has to stop blaming himself. After a long pause Snake asks Naomi to talk about herself to get his mind of the pain from the extreme-electric shock's his body sustained, as well as the guilt he feels. She say's that it isn't a happy topic for herself. Snake tries to compel her to talk by telling her the story of the man who once claimed he was his father- Big Boss. She is even more shocked to find that Snake killed Big Boss knowing that. Asking how he could, Snake emotionlessly replies that he just needed killing, Big Boss wanted it. Snake also explains that that action was the hidden trauma that Mantis was talking about before he died- the one they share in common. Naomi explains that she never had any family at all- only a big brother that put her through school- he was much older and they weren't even blood related. Naomi ask's, as did Meryl, if there is a woman in Snakes life. He say's he feels like he can trust no-one after all his war experiences. Naomi then ask's if Snake has any friends- he without hesitation replies 'Roy Campbell' (who is surprised to hear that after all the lies he has told him) and one other man who taught Snake alot- Frank Jaeger. Gray Fox. Naomi is very shocked by this revelation- she is aware of their final battle. Snake counter's that they were just professional's on opposite sides- it was nothing personal. Jaeger showed him that ropes while Snake was still 'green' However, they didn't know each other well (Snake believed it was like an unwritten law not to talk about personal lives) Snake asks Naomi why she got into genetics' which she explains was because she wanted to analyze her fate- she never knew her parents and she she could analyze where she came from. Snake fool's a guard, who caught a cold off Meryl and went to the bathroom, into coming into his cell. He kill's him and escapes. He makes his way through the facility back to where Meryl was shot. He run's past the blood-soaked ground but then turns around and walk's back to the spot where she was shot. He remembers her final word's to him & her willingness to sacrifice herself in order to help Snake complete his mission. "I was a fool. I wanted to be a soldier. But war is ugly, there's nothing glamorous about it." She had said in enormous pain and lossing a great deal of blood "Snake...please...save yourself. Go on living and don't give up on people. Don't forget me" she had implored... As his despair sinks in Snake receives a CODEC call from Campbell who reassure's Snake that he knows he did all he could. He say's Meryl was a soldier and was prepared for that. She joined up of her own free will. But Snake say's his wrong- she felt she had to become a soldier to better understand her father. He also say's that Meryl was never prepared for real combat. Snake's old mentor, FOX-HOUND survival instructor Master Miller, then interrupt's their conversation. He tell's Snake he can have regret's- its only natural. But he can't let it interfere with his mission. Mei Ling, Snake's communications support person, back's him up. Then Naomi join's in adding that Meryl must be special to Snake. Snake moves around a direct answer (yet again) and in doing so reminds Campbell of a personal joke about Naomi's Grandfather. Apparently he rose as high as Assistant Director of the FBI during Edgar Hoover's time. Naomi add's that he was Japanese. However, Master Miller is skeptical, and presses Naomi for details. She answer's in a UN-confident manner the questions then abruptly wishes Snake good luck and disconnects. Snake makes his way up a massive communications tower- which he must pass in order to make it to the Metal Gear storage hangar. But when he reaches the top the large communications dish is blown up- as well as the bridge connecting the 2 rooftops. Then Liquid Snake appears in the Hind D gunship. He taunt's Snake with the helicopter's loudspeaker and Snake makes the only escape possible- by abseiling down the side of the building. He succeed's and arrives at the mid-section platform connecting the 2 tower's. He takes the bridge across to Tower B and rises through the tower. However, near the top, he comes across Otacon. Otacon ask's Snake if he ever loved someone. Snake is confused- did he come all that way just to ask him that? But Otacon rephrases- asking if love can bloom even on the battlefield. Snake says it can, he believes it can bloom anywhere, anytime. But if you love someone you have to be able to protect them. Snake asks Otacon to fix the elevator in Tower B so he can access the bottom of the Tower to which he says he'll take care of it. Meanwhile Snake has to swat down a bothersome fly... Reaching the roof of Tower B Liquid surprises Snake by appearing suddenly in the Hind. He shines his spotlight on Solid Snake and bid's farewell to his "brother" Solid demands to know why his calling him that- "I'am you!" Liquid says "I'm your shadow! Why don't you ask your father? I'll send you to hell to meet him!!!" Snake uses a newly acquired Stinger missile launcher to shoot down the Hind. After many hit's the chopter finally crashes "See you in hell Liquid" he says. A large fireball climbs up the side of the building and disapates above Snake "that takes care of the cremation..." he remarks. Snake then makes his way to the base of the tower B and notices a parachute in the trees. He recieves a CODEC call from Campbell and the 2 discuss Snakes find. They both conjecture the parachute was left in the tree as a warning to Snake...from Liquid... He has little time to recover from the relevation that Liquid may still be alive as he is soon sniped on the snowfield. He call's Otacon who confirms it is Sniper Wolf who is shooting at him. However, Otacon sounds happy. When questioned Otacon pleads with Snake not to kill her. He claims she's a good person. Snake, of course, disagrees with him trying to make him see she's a merciless killer. However, Wolf interrupts the CODEC conversation. She taunt's Snake and order's Otacon not to g et in their way. In a silent yet deadly battle across the expansive snowfield Wolf is murdered by Snake. Believing her to be dead he makes his way to the warehouse where Metal Gear is being stored, however, on the way he see's a lone figure spawled on the ground. Lying down and coughing up blood Sniper Wolf is nearly dead. "I've been waiting for this moment all my life" she whispers "I'am a sniper...waiting is my job." Wolf, with her last strength, urges Snake to kill her. She can't be saved- Snake has to put her out of her misery. "I'am a Kurd...I always dreamt of dying in a peaceful place like this" she studies the tree's and star-filled night sky. "I was born on the battlefield. Raised on the battlefield. Gunfire, sirens and screams were my lullabies. Hunted like dogs...day after day. Driven from our ragged shelters" She looks at Snake's eyes "Everyday I would wake up and find another one of my family or friends dead beside me. I'd stare at the morning sun and pray to make it through the day" Her story becomes even more tragic; "The government's of the world turned a blind eye to our misery. But then one day he appeared. My hero- 'Saladin' He took me away from all that" "Saladin? You mean Big Boss?" Snake eases out. Wolf ignores his question "I became a sniper. Hidden, watching everything through a rifle scope. Now I could see war...not from the inside..but from the outside, as an observer. I watched the brutality, the stupidity of mankind through the scope of my rifle I joined this group of revolutionaries to take my revenge on the world." Her heart sinks; "I have shamed myself and my people. I'am no longer the wolf I was born to be. I sold my body and my soul. I'am nothing more than a dog..." "Wolves are noble animals, their not like dogs" Snake assures her "In Yupik, the word for 'wolf' is 'Kegluneq' and the Aleut's revere them as honorable cousins. They call mercenaries like us 'The Dog's of War' And its true- we're all up for sale at one price or another." He continues to crouch next to her "But your different...untamed...solitary. Your no dog- your a wolf" "Who are you?" she asks "Are you Saladin?" Snake chooses to ignore her question "Wolf...you spared Meryl's life" "She was never my target...I don't kill for sport..." she explains. "I finally understand" her eyes grow wide, speaking her thoughts "Now I finally understand. I wasn't waiting to kill people...I was waiting to be killed" She looks over at Snake again. "A man like you...your a hero. Please...set me free..." Just as Snake stands, his SOCOM pointed at her head, Otacon decloaks in the distance. She beacon's to her rifle, which she dropped on the ground, and Otacon brings it over. "This gun is a part of me" she hugs it against her chest. "Everyone is here now. OK hero...set me free..." She ask's with her last ounce of strength. Otacon turns his back and block's his ear's. "Goodbye Wolf" he whispers... Snake shoots her in the forehead. The powerful sound of the gunshot echoing throughout the snowfield. Snake then places her handkerchief on top of her head covering the bullet wound. "Why are you returning it?" Otacon asks "Because I don't have anymore tears to shed" he responds. Otacon begins to sob. "We're out of time. I have to act. Get away from this island...get a start on your new life" he says to Otacon. "I want to stay and help you" Otacon manages to say through his grief "Find a safe place to hide and stay in touch.." he advises Otacon. He turns and begins to walk off. But just as Snake is nearly out of sight, the snow covering him up, Otacon yell's to him. "Snake! What was Wolf fighting for? What are the terrorist's fighting for? What are we fighting for?" Snake, almost obscured in black, looks back at Otacon. "If we make it through this I'll tell you!" he yells back "OK...I'll be looking to..." Otacon responds to the darkness. He turns on his camo unit and runs back to the tower... ------------------------------------------------------------------------------- (V) HOT & COLD ------------------------------------------------------------------------------- Snake makes his way through to the entrance to the underground base & the blast furnace of the facility. But as he is catching a large freight elevator down the bottom of the base he receives a CODEC call from Master Miller. Before anything he ask's Snake to make sure the conversation is secure. Snake ensures it is which prompt's Miller to say he was in the FBI and, because of that, has found many error's in Naomi's story about her Grandfather. He says it was all a big lie. Snake is disbelieving and Miller add's to his story that Naomi might be a spy. He informs Snake of the exact error's in Naomi's story about her grandfather- which are well founded. Miller observes that with the mysterious deaths of the ARMSTECH President & the DARPA Chief and the mysterious Ninja- to many strange things are happening. Snake suggests that she might be behind it- Miller say's either that or she is with the terrorist's. Snake makes his way off the elevator and gets into the underground storage warehouse. On top of the massive crates of the room a dark, massive figure begins to lurk- with a large ammo back on his back and 20mm Cannon in his arms. Vulcan Raven. He begins to taunt Snake & mentally paralyses him then control's a bird to place the "mark of death" on his cheek. Vulcan begins to elaborate on Snake's history- stating that Eastern blood flow's through his vein's and his ancestor's were raised on the plains of Mongolia. Apparently the Japanese & him are cousin's. Vulcan metaphorically comment's that although Snakes & Vulcan's are not the best of friends, nethertheless they will have a glorious battle. Snake hopelessly tries to reason with Raven "This isn't glorious, its just plain killing! Violence isn't a sport!" "Well we'll see if there's iron in your words" Raven taunts The deadly battle between Snake & Vulcan Raven ravages on for several minutes. Snake hides himself amongst the boxes while Raven shoot's overwhelmingly with his cannon. However, Snake comes out the victor. Raven, his strength depleted, brace's himself against a wall for support. He begin's to reinforce "the boss's" idea that his existence in the world is no longer needed. His body, as well as his spirit, shall leave so that he may return to mother Earth and become one with the ravens. "SNAKE! I WILL BE WATCHING YOU!" He declares. Then, like Mantis, he assist's Snake by giving him a security clearance card. Raven explains that he is helping him because Snake is not one that was created by nature- Snake & Liquid are from a different world that Raven does not wish to know about. Before dying Vulcan say's he will give Snake a clue, when Snake saw the DARPA Chief die in front of him, it wasn't the DARPA chief at all- it was Decoy Octopus. He was able to deceive Snake, but he couldn't deceive the angel of death. Snake is confused- why did he impersonate the chief? Why go to all the trouble? Vulcan simply states he must solve the rest of the riddle himself. At that point the birds that surrounded Raven in the warehouse begin to converge on him and start eating at his flesh. Snake turn's his back on him and begins to walk off as Raven is quickly pecked away. The words of Raven continue to haunt Snake; "In the natural world there is no such thing as boundless slaughter. But you...you are different" "What do you mean?" Snake had asked "Your path is littered by the corpses of people you have killed. They will haunt you forever. You will have no peace" Snake turn's around. Raven's body is gone, leaving only the gun in its wake. Miller contact's Snake about Naomi. Before the monitor can be switched off Campbell interrupts and ask's what it is about Naomi. Miller reluctantly let's him in on their speculation about Naomi. Miller reveal's that Dr. Naomi Hunter is not Dr. Naomi Hunter at all. There was once a Naomi Hunter- that disappeared in the middle east. Campbell ask's who she is- Miller reluctantly suggests she's a spy to him. Master speculates she may have been sent to sabotage the operation. Campbell also suggests she might have been part of the uprising. Master goes further to suggest she might be part of a different group altogether. Master say's she must be arrested. When Campbell say's their in big trouble if she is with the terrorist's- Master angrily ask's Campbell if it has anything else to do with the deaths of the DARPA Chief & ARMSTECH President. Campbell doesn't know. In any case, Master say's, Naomi can't be allowed to participate any further in the operation. But Campbell say's the mission can't be completed without her, this confirms something to Snake, he is hiding something. Campbell tell's Snake to give him sometime, when he is questioned about this. Filled with feelings of doubt Snake arrives in the massive hangar where Metal Gear is stored. However there are no guards there. Otacon call's Snake & Snake ask's him about this- Otacon speculates that they might be ready to launch. He also say's he hasn't found out about the PAL safety system- his found something just as good. He accessed the secret Metal Gear file and found the secret technology on Rex- the warhead is fired from the railgun like a projectile. The missile's won't use fuel so, henceforth, it isn't considered a missile. This means it can get around all kinds of international treaties. But the even more shocking fact is its a stealth weapon. Although work had been conducted on a stealth missile since the 70's they could only develop it now because the propulsion system would show up on radar. The warhead's are also surface piercing so they can reach into hardened bunkers. Otacon also say's that if word got out of Metal Gear it could delay START-3, possibly get the US denounced by the UN & even bring down the President. Snake ask's the colonel if he knew about the real capabilities- Campbell admits he did & doesn't make excuses. Otacon say's the result's of the exercise were better than what they expected- but he can't find the actual data. Snake say's he had it- but Ocelot took it (seemingly much to Campbell's dismay) Snake ask's for Otacon's opinion on whether they can launch or not- Otacon say's they can most probably. The dummy warhead's are designed to be identical to the real ones so they should launch fine. Otacon gets back to trying to find out how activate PAL by looking through Baker's files. Snake makes his way up and over metal gear arriving at the command room where he see's Liquid & Ocelot talking. He hides and overhears the pairs conversation. Liquid confirms that no response has been given from America and changes the prime target, at Ocelot's question, from Tuniton, Russia to Lochnaw, China. When Ocelot questions why the change Liquid states he wouldn't want to upset Ocelot & Galouchovich (its their homeland) but Ocelot is skeptical & Liquid say's its really because if they nuke a major population centre "the game is over" However, Lochnaw is a nuclear test site (it can still be covered up) If Lochnaw is attacked Washington will be worried about the retaliatory strike- which would mean top-secret talks between the 2 countries resulting in America having to divulge the existence of a new & advanced type of nuclear weapon. This would also mean a breach of the CBTB (Comprehensive Test Ban Treaty. A treaty reached by the UN at the Geneva conference abolishing all forms of Nuclear Testing) meaning America's reputation would be in ruins and several nations would flock to the terrorist's wanting to purchase Metal Gears information off them. Liquid is sure this plan will ensure the President gives into their demands. Ocelot reiterates their demands- Big Boss's DNA & 1 billion dollars. Liquid reveals that the money can be used to cure the genome soldiers & he is also including something called the "Foxdie" vaccine as part of the deal.. Ocelot observes that Foxdie killed Decoy Octopus & the ARMSTECH President. It seems that it affect's older people first, according to Ocelot. He speculates that maybe it didn't affect Mantis because of his mask, and Liquid speculates it didn't affect Wolf because of all the tranquilizer's she continuously took. Maybe its due to the amount of adrenaline in the blood? Maybe because Foxdie is experimental? Liquid changes the subject regarding their ally in the terrorist attack- Colonel Serge Gurlukuvich. He ask's if they have heard from him. Ocelot say's that Galouchovich still has doubt's over the capabilities of Metal Gear, they can talk after the test launch is successful & Liquid observes his very cautious nature. But Ocelot reassures him- Gurlukuvich wants Metal Gear so bad he can taste it. He say's that if Russian wants to regain its strength as a military superpower they need a weapon that can't be detected- they need Metal Gear. However, Liquid is irritated at Gurlukuvich plans to use nuclear weapon's as a way to restore their superiority- his army is in shambles. Liquid feels Galouchovich is more worthy of the title of "politician" than "warrior" However, Ocelot defends him, revealing that Gurlukuvich was the one that gave them the Hind Russian Gunship and most of their heavy firepower. Liquid suggests that they join forces with Gurlukuvich- he has over 1000 soldier's under his control. An alliance is just what's required- since Mantis died the genome armies brainwashing has begun to wear off. An alliance could boose the morale of the soldiers. Ocelot say's they can still escape- but Liquid refuses- They are going to dig in. He reaffirms their position- they can launch a nuclear missile, to anywhere on the planet, that can't be detected. They also have spare warheads. Once they have Big Boss's DNA & the money- the world will be theres! Ocelot ask's about Gurlukuvich's position in all this- Liquid simply states he has no interest in the rebirth of "mother Russia" Liquid is going to revive Big Boss's dream "from this day call this place 'Outer Heaven!'" Ocelot spot's Solid Snake on the video monitor but continues talking with Liquid about the PAL safety system. They discuss how, since it is the only thing that can stop them launching, its the number one priority. However they conclude that Snake doesn't have it in his possession. Ocelot also ask's Liquid about "the girl" asking if he want's her killed. Liquid refuses- knowing that Solid Snake care's for her & that can be used to exploit a weakness in him. At that point Snake receives an CODEC call from Otacon. Snake learns that Otacon has accessed the top-secret files of Metal Gear. Otacon tell's Snake that if the PAL is used when the warhead is active, it deactivates it. And vice- versa. When Snake questions that he only has one key Otacon surprisingly say's he already has all 3 keys. The one card, it seems, is made of a Shape Memory Alloy. It changes shape at different temperatures- all Snake has to do is use it at room temperature, cool it and use it & heat it up and use it. When Snake looks into the command room to see the terminals that Otacon directs him to use the cards in Ocelot see's his arm and shoots at him. This causes Snake to drop the card into a drainage ditch. Liquid spot's Snake when he runs after the card & taunt's him from behind bullet-proof glass. At that point a red alert goes off and Snake must fight his way past genome soldier's that Liquid has alerted. Snake makes his way back to the command room at a later time, when Ocelot & Liquid have left, and uses the key at room temperature. He then makes his way to the warehouse where he fought Vulcan Raven & cools the card there. After he uses the cooled card & he makes his way to the blast furnace, the hottest place in the facility, Snake receives a CODEC call from Master Miller who, once again, ensures that the CODEC monitor is off. Miller states he has a good friend in the pentagon and used him to find out about a assassination weapon called Foxdie. Miller ask's Snake if he knows about it- but Snake can only say he heard Ocelot & Liquid mention it. Miller say's its a virus that targets & kill's specific people. He also can't bring himself to deny that fact that the manner it kill's people is to similar to the deaths of the DARPA Chief & ARMSTECH President. It mimic's a heartattack. Snake, also, can't believe that Naomi was behind it when he understands what Miller is trying to say when he ask's if she gave Snake any injections. But Snake know's she did- the nano machines that monitor his body temperature & condition. Miller speculates she was in the best position- however he doesn't know her motive. When Snake ask's Campbell whats new with Naomi, since he was going to ask him if he knew about Foxdie, Campbell say's he placed her under arrest because she was sending coded messages to the Alaskan base. Campbell is sure at this point that she is with the terrorist's. Miller supposes that since Naomi might be involved in the Foxdie incident the vaccine must be around somewhere. Snake shrug's it off saying he has more important things to worry about- but Miller worries that Snake might have been infected with Foxdie as well. All he can do, Snake says, is leave it up to the colonel. Snake makes his way to the blast furnace and heats up the card. On his way back to the command room, however, he receives a CODEC call from Naomi. Naomi explains that she's using a hidden CODEC. Snake ask's if what's was said about her was true- she admits it is...but not everything was a lie. She did get into genetics for a genuine reason. She didn't know her parents, she doesn't even know who she is- she bought her identification. She became involved in genetics because she wanted to know her age, race. Anything at all. In Rhodesia (what is now known as Zimbabwe) she was found sometime in the 80's- an Orphan. Due to the English owning the nation until 1965 there were many Indian laborer's around and she conjectures that is where she got her skin color from. But she isn't even sure about that. She becomes angry at Snake's suggestion that she worry about herself now- stop worrying about the past. No-one else has worried about her. Naomi say's she was alone...until she met her big brother...Frank Jaeger. Snake is shocked & amazed at this unexpected twist. Naomi explains that she was nearly dead from starvation- but Jaeger shared his rations with her. And Solid Snake was the man that took away her only family. Jaeger & Naomi survived together- he protected her. She was in Mozambique when Big Boss came. He brought them to America. However, Jaeger & Big Boss returned to Africa to continue to fight & thats when Snake destroyed her only source of support. Naomi says vowed revenge & joined FOX-HOUND. For 2 years she waited, knowing that being in FOX-HOUND was the best way of meeting Snake, and she became entangled in the current crisis. She also say's she will get Liquid & the others. When questioned by Snake Naomi admits she was partly wrong about him & doesn't hate him. Snake also ask's if she killed her predecessor, Dr. Clark. Naomi say's that Gray Fox did that- she helped cover it up to look like an accident & helped Gray Fox hide out. Snake ask's for her opinion on Fox- does he want to kill him? Naomi say's she didn't understand before- but now she thinks she does. Gray Fox believes in a final battle with Snake- thats all he lives for. Snake can't believe it. Snake begins to ask Naomi a question but she automatically finishes it off- about Foxdie. She explains its a retro virus that target's & kill's specific people by essentially carrying the virus along the bloodstream to the heart. There it connect's with the heart cell's & mimic's a heart attack. Snake ask's if it was programmed into him- Naomi can't bring herself to answer. He reassure's her that he doesn't blame her for wanting him dead- but he still has a job to do. Naomi then reveals a shocking fact...she wasn't the one that made the dicision to use Foxdie. It was injected into Snake as a part of the operation. Just as Naomi begins to tell Snake something else, something seemingly more important, communication is abruptly cut off. She is wrestled away from the CODEC & Campbell returns. He tell's Snake he can't let Naomi make any more unauthorized transmissions- she's not a part of the operation. Campbell ignores Snake's enraged accusations of double-crossing & demanding to know what Naomi said about Foxdie being a part of the operation. Instead he order's Snake to stop Metal Gear- that being the number one priority at the moment. Filled with suspicion for Campbell Snake find's his way back to the command room of Metal Gear. After he enter's the 3rd PAL key the siren's in the room begin to activate acknowledging the acceptance of the 3rd key. But the computer voice announces that the detonation code has been activated! Angry & confused Snake gets a CODEC call from Master Miller- who thanks him. He say's nothing can stop Metal Gear now & also apologizes for getting him involved in "that silly shape memory alloy business" Master explains that he couldn't learn the DARPA chief's detonation code & even Mantis couldn't read his mind and then Ocelot accidentally killed him. Because of this "they" couldn't launch- and understandably "they" were getting pretty worried. Thats when they decided they might be able to use Snake. They believed they could get the info from him- so Decoy Octopus was made to disguise as the DARPA Chief- unfortunately Foxdie killed him. Solid angrily ask's if he had it planned from the beginning to get Snake to plant the detonation code- Master is shocked by his naivity. He feigns that he can't believe Snake believed he got it that far by himself. Once again Master ignore's Snake demand to know who he is- instead saying that the launch preparations are complete. Once the world glimpses the power of the weapon they will have no choice but to hand over the Foxdie vaccine. Master observes that the Pentagon's 'Ace-in-the-hole' is useless now. Their plan to use Snake was successful- in the torture room. Master is sarcastically amazed, Snake is the only one that doesn't know, he pities him. Snake once again demands to know who he is talking to- Master teases saying he will answer all when he finds him- he very close by. Campbell then interupts- the man Snake has been talking with hasn't been Master Miller, his body was just found in his house. He looked like it had been dead for 3 days, Campbell didn't know because his CODEC link with Master was cut. However, when Mei Ling did a line search, she found it was coming from inside the base! Snake ask's who it is and before Campbell can answer Master say's, in a totally different yet instantly recognized voice, "Me...dear brother" He then take's off his sunglasses & undoes his pony tail- revealing the face of Liquid Snake. At this shock revelation Liquid tells Snake he can die- he has outlived his usefulness. The command room door seal's and begins to fill with poisonous gas. However, thanks to Otacon's hacking skill's, the door is unlocked again and Snake run's outside. There he see's Liquid & chases after him. ------------------------------------------------------------------------------- (VI) "WE'RE NOT TOOLS OF THE GOVERNMENT..." ------------------------------------------------------------------------------- Solid Snake catches up with Liquid right next to Metal Gears cockpit. The mercenary point's his gun at Liquid- but holster's it on Liquid's simple question that he'd shoot his own brother? Liquid discloses that he disguised as Master so that he could manipulate Snake more easily. And he also admits Snake did well- though the "boys at the Pentagon" would probably be saying the same thing as well. According to Liquid, Snake has lost his warrior's pride- justified by Liquid's observation that Solid is following order's with no question's asked. Snake is no more than a pawn. Rescuing the hostages & stopping the nuke launch was a just a diversion, according to Liquid. The Pentagon needed Solid Snake to come into contact with all the terrorist's & kill them so that they could retrieve Metal Gear undamaged as well as the bodies of the genome soldiers- all Snake was was used as a tool to spread Foxdie. Snake is shocked- does that mean that Naomi was working with the Pentagon? Liquid say's that they thought she was- but she obviously couldn't be controlled to easily. A spy Liquid knew in the Pentagon revealed that Naomi changed the Foxdie program before the operation- but Liquid doesn't know how or why. Snake wonder's as well. Maybe she was arrested to find that out? Liquid had no idea she was motivated by such petty revenge. They still don't know what changes she made to the Foxdie program- but that doesn't matter because Liquid has added to vaccine to his list of demands. Snake ask's if there actually is one- Liquid would assume there is but acknowledges that only Dr. Naomi Hunter really knows. It might not even be necessary, Liquid admits. Foxdie did kill the ARMSTECH President & Decoy Octopus but Ocelot, himself & Solid Snake remain uninfected. It might possibly be a bug- but if Snake isn't infected then Liquid certainly has no reason to worry. After all, he explains, there genetic code is identical. Snake half say's & half ask's 'its true'- their twins? Liquid say's yes but not ordinary twin's. They're linked by cursed genes. Solid Snake received Big Boss's dominant genes. Liquid got the flawed recessive genes. Everything was done so that Solid could be the greatest. The only reason Liquid exists so that Solid could be created. Liquid angrily ask's Snake if he knows what its like to know you were garbage from the day you were born? He got all the leftovers. Snake shakes his head in pity. However, Big Boss chose Liquid. And that's the reason Liquid is obsessed with Big Boss he ask's. Like some kind of twisted love. Liquid shockingly say's 'Love? Its Hate!' Big Boss would always remind Liquid he was inferior & Solid Snake killed Big Boss with his own hands. He stole Liquid's chance for revenge. Liquid want's to finish Big Boss's dream- he will surpass him. He will destroy him. Solid say's his just like Naomi- motivated by revenge. But Liquid concurs he is not like Naomi- his proud of the destiny imbedded into his genes. With that Liquid jump's into the cockpit of Metal Gear before Snake can get a shot off at him. The tremendous battle tank begins to tremble & begins to elevate on a raised platform. It reaches into a large hangar and begins to sit. Intimidatingly quiet. Metal Gear has finally been activated. Liquid mocks Snake who can do nothing against the overwhelming fire power of the nuclear equipped walking tank. Snake gets Otacon's advice via CODEC that if he destroys the radome it will disable all sensor's & force Liquid to open the cockpit and shoot inside it to destroy metal Gear. Snake, while dodging insistant missile attack's and heavy machine gun fire, manages to hit the radome enough to make the large weapon to start to shudder. It finally surges to a halt and rests. For a few moments it sit's still- until Liquid mockingly congratulates "Nice try!" Just as the tank regains its feet and begins to stomp towards Snake Gray Fox decloaks and lands on the ground in front of him. The foot of Metal Gear tramples to Snake, but something dart's underneath it before it can stomp on Snake. Fox, underneath the staggering weight, admits he was the one who contacted him called 'Deepthroat' "You look terrible Snake...you haven't aged well" he observes Snake turn's around and runs. When the weight of Metal Gear becomes to much Fox uses the weight to spring himself out into a series of intricate flips. Regainging his composure he fires his plasma cannon at the radome. This causes Liquid to loose the pair of mercenaries as they hide behind a cargo container. As Metal Gear hastily searches for them amongst the immense hangar Snake and Gray Fox finally meet. "Fox...what do you want?" Snake asks "I'am a prisoner of death" he responds "Only you can set me free!" "You have to stay out of this...for Naomi's sake" Snake begs "She's hell bent on taking revenge for you and only you can stop her!" "I can't Snake because...because...I was the one that killed her parents!" he reveals "I was young I couldn't bring myself to kill Naomi as well. So I took Naomi in, like my own blood, to soothe my own guilty conscience" Snake is awe-struck. To much is happening at once. "We might have looked like a happy brother and sister, but everytime I looked into her eyes I saw her parents staring back at me!" Fox admits. "Tell her...tell her I was the one that did it!" Liquid spot's them behind the container "There you are!" he blast's out through Metal Gear's loudspeaker. "We're out of time!" Fox alerts "I'll stop it from moving!" Running out from behind the container, in a stunning display of skill & bravery, Liquid goes up against the immense weapon. After shooting its radome and losing his arm, yet continuing to fight, Fox jumps 30 meters up onto a ledge bringing him at the same level as the cockpit. Just as he flip's around and is about to shoot, Metal Gear run's full-speed into him- the cockpit pinning him up against the wall. Liquid mocks Snake over the loudspeaker "In the Middle East we don't hunt Foxes, we hunt jackals!" Liquid teases. "What are you going to do Snake? Stand their and watch him die?" Summing up all his strength Fox uses his one arm, free from being pinned, to fire his plasma cannon."A cornered Fox is more dangerous than a Jackal!" Gray Fox manages to urge out. Blast after blast hit's the radome before it is finally destroyed. Metal Gear takes a step back and the cockpit falls open, Liquid safely tucked away inside. "You are indeed worthy of the codename 'Fox'" he congratulates. "Snake! Fire the Stinger!!" urges Fox, wanting the pain & suffering to end. Snake can't bring himself to fire the Stinger at the cockpit and kill Liquid- he'll hit Fox to. "After Zanzibar, I was taken from the battle" he whispers out in great pain "Neither truly alive...nor truly dead. An endless shadow in a world of light. But now...now it finally ends..." The tip of Metal Gear nudges Fox from the ledge and brings him crashing to the ground. Landing in a violent and heavy heap, Liquid finally put's an end to Fox by stamping him on the ground with the immense leg. Under its giant foot- Fox utters his final words; "Snake...we're not tool's of the government or anyone else. Fighting was the only thing...the only thing I was good at. But atleast...I always fought for what I believed in. Snake...farewell..." Fox is then finally crushed by Metal Gear and succumbs to a world of shadow. "You see Snake you can't protect anyone...not even your friends!" Liquid mocks heartlessly over the loudspeaker. "DIE!" Firing his stinger in anger and grief Snake manages to execute enough rocket's into the cockpit, sending Metal Gear crashing towards to ground. It erupts in a violent explosion and site's dead on the hangar. the force of the explosion propels Snake backwards into the hard, metal wall. Just before he loses consciousness he spot's Liquid slowly & patiently walking towards him... ------------------------------------------------------------------------------- (VII) LES ENFANTS TERRIBLES ------------------------------------------------------------------------------- Snake wakes up to find himself on top of the "head" of Metal Gear with his hands tied with Liquid Snake standing over him. He comments how he is still alive "I cannot die as long as you live" remark's Liquid. Snake is unfazed and rub's in the fact that Metal Gear is destroyed- now Liquids revolution is a failure. But just because Metal Gear is destroyed, Liquid say's, doesn't mean he's done fighting. Snake asks Liquid what he really want's- to which Liquid replies he want's a world where warriors are honored as they once were "Thats how it should be!" remark's the leader of the insurrection. Snake says that was Big Boss's dream- but Liquid corrects that it was his dying wish. When Big Boss was young, during the Cold war, the world needed people like him. They were valued and desired. Things, though, are different now. With the bureaucrats & hypocrites running the world war isn't what it used to be. People like Solid & Liquid Snake are losing their place in a world that no longer needs them. The whole world contempts their very existence. Liquid lays out his plans- after he launches the weapon and gets 1 billion dollar's they can bring chaos & order "back to a world gone soft" Liquid plans that conflict's & conflicts will begin & reunite hatred's- then they can expand their "sphere of influence" However, Snake say's that as long as there are people there will be wars. The problem, Liquid says, is balance. Big Boss knew the correct balance- this is what made him such a great warrior. "Is that the only reason?" ask's Solid Snake. "Its reason enough...for people like us..." remark's Liquid. Snake quickly retort's he doesn't want a world like that- Liquid say's his lying. Why is he here then? Why does he follow orders while his superiors betray him? Liquid answer's it for him- he enjoys the killing. Solid can't believe what Liquid has said about him. But he can't argue it- he has killed all of Liquid's comrades. Liquid has seen his face when he did it- filled with the joy of battle. He say's they can't deny it- they were created to be that way. Solid questions the use of the word "created" and Liquid explains. 'Les Enfants Terrible' (The Terrible Children) the project was called & was started in the 70's. It was a plan to artificially create the most powerful soldier possible. The model for that was taken from what was then known as the best soldier in the world- Big Boss. He was wounded in combat and in coma when he was brought in. Solid & Liquid were created from his cell's with a combination of 20th Analogue cloning & the superbaby mechanism. The superbaby mechanism involved fertilizing a egg with Big Boss's cells & letting it divide into 8 cloned babies. These were then transferred into a uterus but later 6 of the babies were intentionally aborted to promote strong feutal growth. Liquid & Solid were originally octuplets- 6 babies were sacrificed so they could be created. Liquid says they were accomplices in murder before they were even born. Liquid & Solid both has the DNA but their creators weren't done yet. Liquid was used as a guinea pig to create a phenotype in which all the dominant gene's were expressed- to create Solid Snake. Liquid got all the recessive genes & Solid took everything away from Liquid before they were born. Liquid then goes further to reveal that they are not the only children. The genome soldiers are Big Boss's as well, carrying his genetic legacy. With the completion of the human genome project, the mysteries of humanity were laid bare with Big Boss's DNA. With that they found nearly 60 "soldier" genes covering everything from strategic thinking to the "proverbial killer instinct" These soldier genes were then injected into the Next-Generation Special Forces- that is how they became "genome soliders" But they were the results of numerous sacrifices...specifically human experiments. In 1991, the Gulf War, the military secretly injected soldiers with 'soldier genes' The so-called 'Gulf War syndrome' that hundreds of thousands of returning servicemen reported was a side affect of the experiments. When Solid laugh's what Liquid say's off, with the statement that it was really caused by exposure to depleted uranium in the anti-tank rounds, Liquid say's that was just a cover story the Pentagon made. The poison gas detection units & anti-serin injections were all just lies used to cover the experiments. Solid also realizes that that means the Gulf War babies, that vets of the war have reported, are their brothers & sisters as well. Solid interpret's this to mean that the genome experiments were a success- but Liquid angrily confirms it was a failure. Liquid uses the 'assymetry theory' to explain why it was a failure. Nature favors the assymetry theory. All species that have gone extinct show signs of symmetry and Liquid & Solid Snake do as well. They are all on the verge of death at a genetic level. They don't when or what disease will occur- thats why they need Big Boss's genetic information. Solid is humorously touched- Liquid want's the information to save his "family" but Liquid puts it into perspective- in nature animals that don't mate with each other to help each other- they do it to survive because they want to pass on their genetic information. Autism amongst blood relatives is a response to natural selection (called the 'selfish gene' theory) Solid is amazed- Liquids gene's are telling him to save the genome soldiers? Liquid says you can't fight your genes- its fate. All living things are created for the sole purpose of passing on their genes. Liquid will follow what his genes tell him. He'll go beyond it & break the curse of his heritage. And to do that he must kill Solid Snake. Liquid tell's Snake to turn around- Meryl is lying down unmoving. Snake is shocked & tensely asks Liquid if Meryl is alive- he replies that she was a few hours ago, and the poor girl kept on crying out his name. Liquid is disappointed in her- falling in love with a man with no name. Solid says he has a name, but Liquid barks back "No!" They have no name, no past, no future. And even if they did it wouldn't be theres- they are just copies of Big Boss. Snake doesn't care- he just wants Liquid to let Meryl go. Liquid says he will...as soon as their finished. "We're almost out of time" Not from Foxdie, Liquid reassures, because the Pentagon apparently knows of Metal Gears destruction & are launching a BDA. Liquid prompt's Solid to call the Colonel if he wants the full details. Snake CODEC's Campbell and ask's him what the Pentagon is trying to do- Campbell say's the secretary of defense has taken over the mission & is on his way via AWACS to bomb the place. Not only that, B2 bombers have just lifted off from nearby Galena base armed with Surface Piercing Nuclear Bombs. Snake frantically tell's Campbell that Metal Gear is destroyed, but Campbell reveals that the secretary of defense knows that Naomi double-crossed them & is worried about Foxdie. Now that there is no more danger from Metal Gear, he will do whatever is necessary to cover it up. Snake understands- the strike will wipe out all the evidence as well as anyone who knows anything. Campbell tell's Snake not to worry- he'll stop the strike. He is still officially in charge of the operation & if he issues a delay order it will confuse the chain of command & buy some time to give Snake a chance to escape. But Snake is worried- if Campbell does that he will be seriously reprimanded. Campbell say's its OK. The truth is FOX-HOUND was already the subject of an undercover investigation & Meryl was transferred to the island, just before the terrorist attack, as a way of manipulating him. They forced Campbell to co-operate in exchange for her life. Snake is moved as he finally realises why Campbell had to lie to him...he tell's Snake to get out. Helping him is the least he can do after all the lies. Just as he tell's Snake he is ordering the bombing run to be cancelled, he is wrestled away from the CODEC. For a few brief seconds their is the muffled sounds of a struggle- until Jim Houseman, the secretary of defense, appears on the CODEC. Houseman explains that Campbell has been relieved of duty. He is under arrest for leaking Top-secret information & for the crime of High treason. He comments how Campbell truly believed he was in charge of the operation. He also reassures Snake there won't be a speck of evidence left on the island- the President would want that. Snake asks if the President ordered it- Houseman generalizes the President is a busy man- Houseman has complete authority. Snake also asks how they'll explain a nuclear attack in the middle of Alaska- to which Houseman reassuringly replies they've prepared a convincing cover story. They'll simply say the terrorist's exploded a nuclear device. Snake also observes that they'll be murdering everyone & Houseman says he might reconsider if he got the optical disk. The metal gear test data. When Snake say's he doesn't have it Houseman say's its OK. Solid & Liquid Snake are an embarrassment from the 70's. They are America's dirty little secret & they can't be allowed to live. He farewell's Snake citing he must have alot of "catching up" to do. Liquid unties Snakes hands. Liquid then walk's over to Meryl, looking down on her he clenches his fist's in rage. Snake stole everything from him. Only Snake's death can satisfy him & return to him what is rightfully his. He comments how she will make a beautiful sacrifice. Liquid then gestures a box next to her body- a nuclear device timed to go off at the moment of her death. He then set's the box for 3 minutes and activates it. In a purely hand-to-hand battle, Snake manages to overcome his "brother" and throw him off the top of Metal Gear. Liquid bays Solid Snakes name as he falls off into the top of the weapon into the infinite abyss below. Snake runs over to Meryl and unties her. He gently lifts her up by her shoulders and says her name....she comes to and instantly embraces him. He asks her if she's OK, to which she replies it wasn't to bad. She didn't submit to the torture...or things worse than that... Meryl says that fighting against the terrorist's when she was captured made her feel closer to Snake. He gave her strength despite her fears. She had held onto a single hope throughout all the pain and suffering- a pain that kept her alive. She wanted to see him again. Snake and Meryl affectionately stare at each other as Otacon calls by his CODEC. Snake confirms she is OK and Otacon is extremely relieved to hear this. Snake informs Otacon that the whole complex is to be bombed soon and they must evacuate. Otacon informs Snake of the parking garage located next to the hangar- with a goods tunnel leading to the surface. He reassures Snake that he will also take care of the security devices located along their escape route. But Snake wants to know what Otacon will do- Otacon says he is staying. Snake is angrily concerned for Otacon- staying behind is suicide. Otacon says he is the only one who can take care of security- he MUST stay. Otacon says he is a complete person now- he doesn't have to worry about the past anymore. He has found a reason to live. This prompts Snake to thank Otacon- who is genuinely flattered by the sincere comment. Disconnecting, Snake can't bring himself to explain to Meryl what Otacon is doing. He simply says he is fighting his own battle to be the man he wants to be. Snake jumps off the top of Metal Gear and uses pieces of debris to reach the ground. Meryl jumps into his arms as she gets down. They enjoy each others company for a second before the wreck of Rex begins to violently shudder. Snake observes how they most probably won't have a love scene after all and Meryl is sarcastically disappointed. Making their way out, Snake finds his sneaking suit, and manages to escape the hangar (with one final look back) before an immense chunk of metal collapses infront of the door. ------------------------------------------------------------------------------- (VIII) "YOU CAN'T LET YOURSELF BE CHAINED TO FATE..." ------------------------------------------------------------------------------- In the garage, Snake holds genome soldiers at bay as Meryl fights to get a jeep working. When she does Snake climbs aboard and mans the gun turret and she drives them through a goods tunnel towards the surface. Just as they are nearing the exit Snake hears an unmistakable voice call out his name which echo's down the tunnels. Liquid drives up behind them and starts to shoot at them. Snake manages to return fire, but as they emerge out of the exit they crash and are pinned by the weight of the jeep. Snake, in a sudden change of character, quirkily observes Liquid emerging from the jeep with a FA-MAS in his hand. As he walks over to Snake and points the barrel at his head he suddenly is struck by an invisible blow, he falls to the ground on his knees and his body finally, violently strikes the ground. FOXDIE has killed him. Solid Snake, however, if both Solid and Liquid have the same DNA...that means his time will be up soon as well. Snake also notices the air raid hasn't begun...where are all the bombers? Right on cue, Campbell call's by CODEC. He informs Snake that Jim Houseman has been arrested- Campbell managed to get in contact with the President and inform him of Metal Gear, the training exercise, the "whole thing". All of it was Houseman acting alone. Campbell was reinstated in control of the mission and the bombers were ordered to return to base. He observes that Washington wasn't stupid enough to use Nukes to bury a few secrets. Snake tells Campbell that Meryl is fine and he can barely control his joy. Campbell is compelled to apologize to Snake for keeping so many secrets from him- Snake interjects that it is OK. Campbell is also compelled to remind Snake, as he did at the start of the mission, that he isn't a Colonel anymore. Campbell tells Snake of a nearby snowmobile (Mei Ling found it on Satellite photos) it would be good to use it to escape- the jeep they escaped in sunk into the ocean and they officially died when that happened. Campbell tells Snake of a helicopter on nearby Fox-island they can use to escape in. Snake thanks him one last time, for all of his support, calling him Roy. Campbell reassures Snake that he'll take care of Hal Emmerich who is still on the island. Campbell himself and Mei Ling will be OK as well- they have all of Mei Lings data from the mission on a hard copy. When Snake observes he will run out of battery power soon Campbell sadly observes that they probably won't meet again. Snake reassures Campbell that he will pay him a visit sometime. But Snake has to ask him one last thing...about Foxdie. Campbell responds, before Snake can even ask, that Meryl was not in the Foxdie programming and she will be fine. When Snake ask's about himself, Campbell says he will get Naomi to answer that question (She has been released and is in good health) Naomi has heard about what happened to Frank Jaeger. Snake gives her his final message- he wanted her to forget about him and get on with her own life. She chokes back tears as Snake also tells her Frank said he would always love her. Snake tells Naomi that Jaeger just saved him and, most probably, the entire world. Naomi says maybe it was for the best- maybe he has found some peace. He has never been himself since Zanzibar...he had been like a ghost... Snake finally ask's Naomi about FOXDIE- if Liquid Snake died shouldn't he to? Naomi doesn't answer, instead she urges Snake to use FOXDIE as an incentive to appreciate what he has now- life. Snake helps Meryl recover herself from for injuries from the jeep crash and, as they make their way down to the snow mobile, Naomi explains the nature of DNA and life to Snake. Each person has their fate written into their DNA when the are born- but that isn't all there is to life. Naomi has realized that- she'd been to focused on using DNA to learn about her past. DNA at its best can be used to determine *potential* strengths. It is up to the person to decide their strengths. They can't let themselves be chained to fate. Whether Snake is involved in the FOXDIE program or not isn't important- he has to choose LIFE regardless. And live. Naomi intends to do that as well. As Snake and Meryl find the snowmobile and push it out of its hidden cave, Naomi states that ones hopes and dreams are passed VIA our dreams to our children. Life works in that way- living is a link to the future. Loving and teaching is how the world is changing- and Naomi has realized that. And Snake and Meryl climb on the snowmobile. Snake observes, in a optimistic tone, how he had lived only for himself up till that day. Survival was the only thing he cared about and he only felt the most alive when staring death in the face. Now maybe his genes (as they might have been governing his past) are telling him to live for someone else. Someone like Meryl. She is speechless, yet happy. She asks him where they are going- but the use of the name "Snake" prompts him to tell her to call him by his real name "David" He comments how its time to look for a new path in life. His sure they will find it. Filled with a new appreciation for life, and observing how Alaska has never looked more beautiful to him, he rides of with Meryl into the rising sun... ------------------------------------------------------------------------------- (IX) LEGEND ------------------------------------------------------------------------------- In the 1980's, there were more than 60,000 nuclear warheads in the world at all times. The total destructive power amounted to 1 million times that of the Hiroshima A-bomb. In January 1993, START2 was signed and the United States and Russia agreed to reduce the number of deployed strategic nuclear warheads to 3500 - 3000 in each nation by December 31, 2000 However, as of 1998, there still exist's 26,000 nuclear warheads in the world. ------------------------------------------------------------------------------- (X) EPILOGUE ------------------------------------------------------------------------------- Sometime after their escape, Revolver Ocelot, the sole terrorist survivor, communicates with an inaudible person. He informs the individual that the whole unit was wiped out except Otacon and Snake. FOXDIE should become activated soon. The warhead data was collected by Ocelot and his cover is stll intact. No-one knew his real identity, except the DARPA Chief, but he is dead anyhow. According to Ocelot the inferior one was the winner- Liquid though he was the lesser one until the very end. No-one knows that the person Ocelot is communicating with, Solidus, is the 3rd one... +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ | B-2 Metal Gear Solid 2: Sons of Liberty | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ MGS2 Summary by Turducken (Justin Olsen) ______________ / TANKER / �������������� ------------------------------------------------------------------------------- (I)"Our boy is right on schedule" ------------------------------------------------------------------------------- It begins with Snake explaining about a new type of Metal Gear that had come to his attention. He didn�t trust the intel so much, but it was all they had. A man walks along the George Washington bridge. He suddenly breaks into a run and disappears. And we see his distorted image leap off, a bungee cord attached. It, of course, is Solid Snake. He touches down on the tanker, his stealth camo shorting out moments later. He contacts Otacon, and they discuss how this MG is an amphibious Metal Gear designed to destroy all other kinds, and it's under Marine jurisdiction. Snake is to head to the bridge, learn the ship�s destination, then make his way to the holds and take pictures of this Gear. Snake is armed with a tranq gun, as the tanker is staffed by U.S. Marines; they don�t want to kill anyone. But the Russians do! Damned dirty apes...er, Russians! Snake picks up the sound of a chopper, and sees EVIL RUSSIANS murdering the Marines like they were little punkass crabs. Well, that sucks! Snake spies a Russian putting on a SILLY HAT and takes a pic to send to Otacon for a later ID. His mission still had to be completed, even with the increased threat. Snake sneaks inside. (Check out Snake�s ass-crack revealing suit!) Encountering a camera, Otacon tells Snake how to watch our for them. Well, GAAAHHH-LEE Otacon! Thanks a bunch for explaining not to get seen by the camera, to Solid Snake, superspy guy! (He does the same thing with the laser- beams, too. Yeesh!) ------------------------------------------------------------------------------- (II) CAUTION! WOOLY ARMPITS AHEAD! ------------------------------------------------------------------------------- Upon reaching the bridge, Snake contacts Otacon again. The crew is, of course, dead. The ship is heading to the middle of the Atlantic, for combat testing. A noise interrupts them. A Russian. Outside. Snake goes out to get the drop on him, but it turns out to be a her. Snake tries to hold her up, but a scout knife with a surprise nearly hits him. He dodges the shot, and a battle ensues. With only a tranq gun, Snake perseveres, knocking out the woman. He takes her USP. A strange flying machine, a cypher, spots him. Otacon tells Snake who the man from earlier was. The one they were trying to get an ID on. Sergei Gurlukovich. One of Ocelot�s allies. He and Ocelot are after the Metal Gear prototype. Otacon reveals to Snake that he didn�t find out this information , the intel about the Gear, on his own. He�d received a tip from someone with the initials E.E. The same initials as Otacon�s step-sister, and her nickname as well. But he hadn�t seen her in 10 years. Time to head down to the holds. ------------------------------------------------------------------------------- (III) Everyone Loves Metal Gear RAY ------------------------------------------------------------------------------- In the ship�s engine room, on route to the holds, Snake is shocked to find the shadow of Vulcan Raven, but it just turns out to be...a...Vulcan Raven...action figure. Yeah, I dunno either. As he neared the holds, guards poured forth. They were not aware of his presence, but were nearing his position. He had to shoot first. A grueling firefight began, but Snake overcame them. A guard starts to pursue Snake, but Ocelot comes and KILLS him. He apparently means to kill Gurlukovich as well. (Hey, Ocelot has his hand back! Well, not HIS!) The Marines in the holds were still alive, oblivious to the Russians on board. Time to play shuttersnake. But Otacon lets him know someone is listening in on their transmissions. Not cool. With roughly 7 minutes until the Commandant finishes his speech, Snake stealthily reaches this new Gear - Metal Gear RAY. He takes the photos as required: front, left, right, and a shot of the Marines logo. The machine he uses to transmit the photos was given a roundabout complicated explanation of how to do so, ending with more or less "press the action button." Note that Snake did not question what the blue hell ole Hal was blabbering about. "Action button?!" he should have barked. But noooo! The photos are graciously accepted by a character that is only second to Roy Campbell in awesomosity. Sprite-acon! As I call him! He�s little! Aw, he�s so cute too! Aw! So Snake has done this, and Dolph wraps up his little pep talk. But what�s this? "Gift of the silver tongue," says our old buddy Ocelot. He�s up to hijinx! HIJINX, I SEZ!! The Marines get ready to blast him to smithereens, but ole Ocelot ain�t none too worried, cuz he has his own goon squad. Gurlukovich pops up behind Dolph and puts a gun to his head while a veritable buttload of Russian commados (the same ones Snake trounces with ease throughout the Tanker) spring out. Ocelot also has a trump card. Lots of explosives. Enough to sink the ship easily. After Dolph inquires what they plan to do with RAY, Sergei rants about his unhappy childhood and how America sucks. Ocelot takes this chance to basically tell his buddy Sergei about his case of CBD. The Patriots come first. "The La-Li-Lu-Le-Lo?!" chokes Dolph. Sergei, certain Ocelot is in league with an enigmatic Solidus, shouts "Damn you!" (the accent, see) and tries to pop him. Ocelot is faster, dropping both Dolph and Sergei in a second. Then he blasts the crap out of some of the Russians. The Marines, being trained Marines, stand around like morons and watch as Ocelot then sadistically detonates the explosives. About half of everyone runs like hell to escape. The other half attack Ocelot. They ALL miss. They�re Marines, and they all miss. But it�s not their fault! Snake pursues, and Ocelot FREAKS THE HELL OUT. His arm goes snazzy and he becomes...Liquid Snake?! Uh, all...right... Ocelot tries to fight the Liquid possession from his mind, but cannot. Oceliquid makes a jump to RAY that would a Power Ranger envious. The Marines are helpless against RAY and Snake is also overcome. Destroying a wall of the hold gives RAY a quick escape. Snake does his best to get out as well, and barely makes it to the surface of the water alive. RAY splashes back down and heads away; the tidal wave it caused crashing into Snake. And we hear Otacon plaintively call into the night, "SNAAAAAAAAAAAAAAAAAAKE!!!!" _____________ / PLANT / ������������� ------------------------------------------------------------------------------- (IV)"Did you say nerd?" ------------------------------------------------------------------------------- 2 years have passed since the Tanker incident occurred. Its sinking caused the construction of the...construct...that an operative heads to. We do not know who this fellow is, but he is referred to as Snake. But it can�t be Snake...can it? He died...2 years ago...on that tanker... No, it can�t be. He doesn�t sound like our Snake. His body is more lithe. Someone else... Our hero, ROY CAMPBELL, informs this Snake what�s going on. Special Unit Dead Cell is working with those same naughty Russians from before. They have taken control of the Big Shell, which is really bad, because the President of the United States was there at the time. Oops. This Snake finds an opening already made in the fence. Another infiltrator? While he makes his underwater entrance, SEALs are rappelling in via chopper. They are clueless about this new Snake�s arrival, and are attempting to save the Prez themselves. Being cannon-fodder video game non-playable characters, we all know they will fail. And hard. About 5 seconds after the new Snake surfaces, Roy decides to up and change his codename. Now he�s Raiden, and he will be forever hated (unjustly) by a large portion of stupid Metal Gear fanboys. His skull suit also shows off his butt crack nicely...argh. Making his way to the elevator, Raiden is shocked to find every guard in the elevator has been clobbered. And up goes the �vater. Who did it? No time to think about it. While Raiden accesses the node (not nerd, node) the guards begin waking up. They don�t prove to be much of a problem for Raiden either, and he hops on the elevator soon after. He now has to deal with his meddlesome girlfriend, Rose, who is oddly involved in the operation as it�s data recording type. ------------------------------------------------------------------------------- (V)Knife To Meet You ------------------------------------------------------------------------------- A shocking piece of info is revealed to Raiden through Roy. The leader of these enemies is none other than Solid Snake! He is now to head to Strut B, currently in A, and save that prez! That�s where he is. B, being the next letter after A, is logically a nearby strut. He must "USE THE HANGING MODE!" to reach it. He doesn�t have to, but is told to. Creeping about Strut B, Raiden is not seeing a good sight. Blood...lots of blood. And screams. And gunshots. Then...silence. Raiden bravely enters this room where the sounds of countless SEAL deaths emanated from. He spots the attacker and murderer of the SEALs, but is unarmed (or, doesn�t have a lethal weapon). The agile knife-wielder springs over Raiden, behind him. The boy has no idea of the danger behind him... But he�s rescued by another SEAL. This man fires on the �vamp� moments before he would have killed Raiden, without Raiden even knowing what happened. As it stands, the knife man is now springing about again, so the SEAL loses track of him. Until Knifey McKnifington hops down and disarms him, and slams him against a wall. Golly, that SEAL�s voice sounds fer-mill-yer... Raiden grabs the SEAL�s weapon and opens fire to no avail, but at least he returned the life-saving favor. A transmission causes the attacker to flee, and Raiden has a new buddy! Hooray! The man introduces himself as Sn-...Pliskin, and gives Raiden a SOCOM. Finally, a real weapon! Woohoo! They chat a bit and it is time to go. But, Pliskin is weak from blood loss, so he�ll sit this one out a bit. But a few things were suspicious about this Pliskin fellow. He knew of FoxHound, and had a sea louse on his person. Hmm... ------------------------------------------------------------------------------- (VI)Dis game�s da bomb! ------------------------------------------------------------------------------- After watching Fortune kill a bunch of SEAL guys, Raiden continues solo to Strut C, where shortly after he meets Peter Stillman, bomb squad guy. Pliskin joins up with them at this point. Stillman gives Raiden a sensor and freezy spray. Seems bombs are placed in each strut of each shell. They have to stop it! It�s the work of Dead Cell's bomb boy Fatman. Anyway, Raiden and Pliskin split up, spraying each shell�s bomb: Raiden in Shell 1, Pliskin in Shell 2. Yak yak, they do em all and once he�s done, Raiden then has to take a new non-sniffer sensor back down to his insertion point and get the one there. On the way, Stillman blows up by being a tool and trying to be a hero. Raiden does his last bomb, and head on back, but stupid Fortune tries to kill him, and the lamest boss fight in the game ensues. Raiden runs around like a chicken with his head cut off trying not to get rail gun blasted until Vamp comes down and gets shot in the head. They leave, and Raiden runs on over to new bomb locale: Heliport! But it�s just so our semi-accented Fatman can make his appearance. Fatman just likes to blow crap up. Blah, blah, they talk, and fat boy gets a going with rollerblades. He dies soon after. Under he fat ass is the last bomb. Freezeyness happens. And away we go. ------------------------------------------------------------------------------- (VII)"Hey...you�re that...other...NINJA..." ------------------------------------------------------------------------------- On his way down, Raiden is attacked by a NINJA!!! Well, not attacked, but it is a Ninja? Gray Fox? Nah, he�s REX�s foot paste. But then who? Dunno, dude. This ninja gives Raiden a soldier uniform for a disguise, a card, and a rather useless cellphone. Raiden orders a pizza with it straightaway. Raiden is now to infiltrate Shell 1 core with the outfit, find Richard Ames (who has a pacemaker) and secure him. Ames knows where the Prez is. After more nagging from Rose and Roy (why Roy, why?), Raiden is off again. He dons the garb, enters the core, gets a directional mic (to hear Ames� pacemaker) and fools the stupid guards. He finds Ames! Ames then explains the Prez is safe. But Raiden also listens in on a chat going on between the man claiming to be Snake, Ocelot, and Olga (no, not a man claiming to be all 3, you fool!). Olga and Ocelot begin arguing and it elevates to a near-shootout, but Snake calms them down. Afterward, Ocelot comes out and approaches Raiden! Don�t let your cover be blown, kid! But it is...and Ocelot is about to whack the kid. Ames died of a spazzy pacemaker moments ago. Will Raiden follow? No! Cuz that NINJA saves his bacon! Raiden, sans hat (balaclava, whatever) gets the hell outta there! Run, laddie! With Shell 1 completely explored, the Prez must be on 2. So with guards on his ass, he makes his way there. ------------------------------------------------------------------------------- (VIII)"NO! That is NOT Solid Snake!!" ------------------------------------------------------------------------------- Shells connecting bridge. Raiden is told that Pliskin and his buddy (whoever that is) have a chopper now, so they can save the 30 or so hostages in the Shell 1 core. And the Prez. Hooray! But Solid Snake intercepts him! Boo! But Pliskin insists it isn�t Snake, and attacks! Snake reveals himself as Solidus Snake, and hops in a jet piloted by Vamp. With the Stinger Pliskin provides him with, Raiden must help him stop that Harrier! They battle it, and blow it away (but MG RAY saves it) After, Pliskin tells Raiden that HE is in fact Solid Snake (dur!). Otacon tagged along to save his sis (E.E, remember?) and help Snake. Now to save them all! But...Snake and Otacon gotta fix their chopper. Raiden goes solo again! ------------------------------------------------------------------------------- (IX)At least he�s not Dubya ------------------------------------------------------------------------------- Boom, Raiden has to traverse the dilapidated connecting bridge, get inside Shell 2 core, and find the Prez. He does, but the jerk�s holed up behind an electrical floor! Nothing the Nikita can�t take care of! Once they meet up, Johnson grabs Raiden�s crotch. Well, I never! My stars! Then he says some crap about the Patriots and gets shot dead by Ocelot. Raiden did learn the Big Shell is really Arsenal Gear...sorta. Anyway, Raiden�s gotta go save Emma Emmerich to shut down Arsenal�s AI. Blah, down we go. ------------------------------------------------------------------------------- (X)All the crap concerning Emma ------------------------------------------------------------------------------- The basement is flooded. Raiden has to swim through to reach Emma�s location. Finding Stillman�s bloated corpse on the way, he continues. Vamp tries to stop him, but gets his ass kicked. Raiden moves along, find Emma, and listens to her whine about not wanting to swim. He finally convinces her to at least strangle him and he�ll swim her back. Bing, bang, boom, he drags her to a L5 door. A door he can�t open. But she can! Whee! Zoom! Down the ladder! Now to snipe and cover her as she heads across the oil bridge, with Snake helping! Wagawoo! Oh no! Vamp pops up and gets Emma in a choke hold! Raiden puts a bullet in his head, but he guts her like a fish! Raiden drags to the compy room to do her bidness before she croaks. Snake, Raiden, and Otacon are all sad (wah!) and walk away. The Ninja is Olga! She clobbers Raiden. Oh NO!! ------------------------------------------------------------------------------- (XI)The End Junk ------------------------------------------------------------------------------- Raiden wakes up in Arsenal. Olga releases him. Snake did it so they could get in. Yay. Roy freaks out. He�s an AI. Snake teams up with Raiden, gives him clothes and junk back, and a sword. The whole thing was a simulation. Patriots are bad. Snake chases Oceliquid. Olga dies at some point. Raiden kills Solidus, making S3 complete. Meets with Snake, they go out for ice cream. _______________________________________________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 08. The End >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ������������������������������������������������������������������������������� This is the last section. It's mostly boring stuff. If you want to e-mail me, read and follow the contact rules. ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/�������������������������������������������������������������\__\/__/ ____________________ | 8-1 Copyright Info | �������������������� Copyright 2004-2005 Lestat Jones This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Recently, I have had my FAQ stolen from CheatCC.com. Not only do I encourage people not to go there, so they don't support them, but I must also make a list. --------------------------------------- =Sites not permitted to use this guide= --------------------------------------- CheatCC - http://www.cheatcc.com CheatHappens - http://www.cheathappens.com ----------------------------------- =Sites permitted to use this guide= ----------------------------------- GameFAQs - http://www.gamefaqs.com Gamespot - http://www.gamespot.com CPDownload - http://www.cpdownload.com World of Gaming - http://www.wogaming.com MGS3: Snake Eater unofficial site - http://wrestlefire.ithium.net/MGIntro *There is one more, but unfortunately I cannot find the email with the link to the site* ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/�������������������������������������������������������������\__\/__/ _______________________________ | 8-2 Credits and Contributions | ������������������������������� This is basically where I kiss ass and thank people. Genji Masamune: Thanks for your HUGE help in the Game Basics section. You took what I had originally planned, and expanded on it GREATLY. Turducken: You did so much. The MG2 summary, your upcoming MGS2 summary, your constant support, your kickass Saltha guide, and the training that you gave me in the art of CQF (Close Quarters Forking). Karma Hunter: "Your priceless advice". You gave me so many tips and even some strategies. You are the inspiration for the 'Stealth Strategies' section. I got the idea just from talking to you. alucard dracula: For removing his sig, and providing "moral support". ShockleyHaynes: You were a HUGE help on the food section. Ultima1: For countless little tips through my playthroughs, and strategies for the mountain top areas, and tips on the battle with The Fury. SwordofSamson: For telling me about the box transportation, and being an all around nice guy. AdrenalineSL: For the huge inspiration. After going over your MGS2 FAQ multiple times, I decided to take a more creative edge to mine. The whole revision is do to that FAQ. GMorrissey: For the fantastic MGS summary. El Greco: An inspring FAQ writer. I got the inspiration to write this FAQ just by reading some of his. Also for giving me some great tips on FAQing. Mountain Dew: For keeping me up three full days in a row to play this game and explore every little detail that I possibly could on my first time through. Frog finders: MangaMan505, Shalashaska13, TheWoodyD, pyscho mantis, and Magus12000. Contributors: lystrodom, spiderdragon77, OH Team, bc-log-104, seaidan, Powder Bear, PlatinumAssasin, SoLiDsNaKe4774, khursten, John, akz, riored. Hideo Kojima: For this, and many other top notch games. In my book, he's an excellent writer, probably the best in the video game industry, and he's also a nice guy. CJayC: For hosting this FAQ, and maybe even some others if I choose to write them. Without him, there would be no GameFAQs. *I'll add more contributors when I start getting more.* ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/�������������������������������������������������������������\__\/__/ __________________ | 8-3 Contact Info | ������������������ If you have any questions, comments, suggestions, or contributions to make to this guide, then you may e-mail me at the address provided below. I will only accept e-mails if they follow the requirements outlined below. Peacenomore666(at)aol.com If you have any questions, comments, suggestions, or contributions to make concerning Snake vs. Monkey, then you can e-mail Turducken at the address provided below. The same rules that apply to me, apply to e-mailing him. xturducken(at)hotmail.com DO == -Point out any information and spelling errors. -Give strategies for bosses/parts of the the game that you feel work. -Type clearly. -Use good grammar. -Ask for help that are things not answered in the guide. -Put 'Metal Gear Solid 3 FAQ' in the subject title. -Look through the guide before contacting me. If the guide answers the question, I will not respond to the e-mail. DO NOT ====== -Send me viruses. -Spam me. -Insult or flame me. -Use profanity. -Use font or background colors. Black font and white background work fine. -Send pointless or irrelevant e-mails. -Type like a moron. -Ask questions that are already answered in the guide. -Put attachments to your e-mail. -Use '1337' speak. -Send me e-mails about Snake VS Monkey. That is Turducken's department, not mine. Additional rules: ================= -I'm not always home, and when I am, I'm not always checking my email. If you sent one and I haven't yet responded, don't send twelve more emails asking where I am, or if I got your email. -Recently, a group of people, or one person with many alternate AIM accounts, have been flooding me with multiple instant messages. I do have an ego, but I am not God, I don't like being called God, and I'm not an MGS God. I got a chuckle out of it at first, but now it's just annoying. Calling me this results in insta-block. ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/�������������������������������������������������������������\__\/__/ _________________ | 8-4 Final Notes | ����������������� I hope this has helped, and I hope you all enjoy the game. If this one turns out to be successful, I may end up doing a FAQ for the next Metal Gear. If you want to contact me, with questions, comments, or constructive criticism email me at Peacenomore666(at)aol.com. ----------------------------- Copyright 2004-2005 Lestat Jones