Jak 2 Precursor Orb Walkthrough
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By Oyhitar
Intro
Precursor Orbs are extremely valuable golden egg-shaped artifacts
that you can use to unlock things in the Secrets Menu. There are a Grand
Total of 286 Precursor Orbs in Jak 2.
Mission Areas - 94 Orbs
Underground Missions - 72 Orbs
Gun Courses - 36 Orbs
Jetboard Course - 9 Orbs
Stadium Races - 27 Orbs
Reverse Races - 27 Orbs
Street Races - 18 Orbs
Onin Game - 3 Orbs
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Grand Total- 286 Orbs
A complete list of secrets on the Secrets menu.
Secrets Orbs Required To Unlock
Toggle Jak�s Goatee 5 Orbs
Mirror World 15 Orbs
Big Head Mode 30 Orbs
Small Head Mode 45 Orbs
Scrap Book 55 Orbs
Scene Player Act 1 (need to complete Act One first) 65 Orbs
Vulcan Barrel Course (need to earn Vulcan Barrel beforehand) 75 Orbs
Scene Player Act 2 (need to complete Act Two first) 95 Orbs
Peace Maker Gun Course (need to earn Peace Maker beforehand) 105 Orbs
Scene Player Act Three (need to complete the game first) 125 Orbs
Reverse Races (need to win Class 1 race beforehand) 135 Orbs
Level Select (need to complete game first) 145 Orbs
Unlimited Ammo (need to complete game first) 155 Orbs
Unlimited Dark Jak (need to complete game first) 165 Orbs
Invulnerability (need to complete game first) 175 Orbs
Hero Mode (need to complete game first) 200 Orbs
As you can clearly see, you have 86 extra orbs to collect. If you
play the game on Hero Mode, there is an alternative secrets list.
Secrets
Orbs Required To Unlock
Toggle Jak�s Goatee 5 Orbs
Mirror World 15 Orbs
Unlimited Ammo 20 Orbs
Unlimited Dark Jak 25 Orbs
Invulnerability 30 Orbs
Big Head Mode 35 Orbs
Small Head Mode 40 Orbs
Scrap Book 55 Orbs
Scene Player Act 1 (need to complete Act One first) 65 Orbs
Vulcan Barrel Course (need to earn Vulcan Barrel beforehand) 75 Orbs
Scene Player Act 2 (need to complete Act Two first) 95 Orbs
Peace Maker Gun Course (need to earn Peace Maker beforehand) 105 Orbs
Scene Player Act Three (need to complete the game first) 125 Orbs
Reverse Races (need to win Class 1 race beforehand) 135 Orbs
Level Select (need to complete game first) 145 Orbs
Mega Scrap Book (need to complete game first) 200 Orbs
To clear up what these secrets are: Toggle Jak�s Goatee turns Jak�s
Goatee on/off. Mirror World reverses everything in the game, for example
if something is to your left, in Mirror World it will be on your right.
Big Head and Small Head Mode do what their names imply, making Jak�s head
big and small respectively.
Scrap Books show drawings of the characters and different areas.
Scene Players allow you to view any cutscenes from a particular part of
the game. You can also unlock extra gun courses for the Peace Maker and
Vulcan Barrel. As for the Reverse Races, basically you can go around the
tracks the other way.
Level Select is exactly what its name suggests. You get to start a
new game from any mission. Unlimited Ammo allows you to continue shooting
even after your ammo runs out. Unlimited Dark Jak lets you keep using
Dark Jak. Note: If you run out of Dark Eco, you will change back, but you
will be able to change back immediately. Invulnerability makes you
invincible. However, you can still die if you fall off a cliff, or get
blown up while you are in a turret. If you fall off a high cliff and land
on a platform, you can still lose one piece of health. The last secret is
Hero Mode, which allows you to start a new game with all of the gun mods.
Hero Mode is much harder than normal mode and Metal Heads always drop
their gems.
The Scrap Books, Scene Player, Level Select, and Hero Mode can all
be accessed on the Secrets menu on the Title Screen.
Now, with all that being said, happy egg hunting.
Mission Areas
Prison Fortress (8 total)
1) In the cell block, the orb is at the end of the platform to the left
of the crates.
2) In the next room, the orb is on top of a shelf.
3) The next orb is on top of the computer console next to the second
Krimzon Guard.
4) The next orb is in the first pit you have to roll jump over.
5) An orb is behind a console in the section you are shot at from below.
6) After smashing through the first floor grate, an orb is behind the
pillar to your right.
7) In the waste disposal room an orb is in the water near the KG crates.
8) In the same room, an orb is in a high alcove near the crates to the
left.
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Dead Town (8 total)
9) Head northwest over the water, and an orb is in the entrance to an
alcove.
10) The next orb is in the room.
11) Another orb is in a room further along.
12) Another orb is in the same room.
13) Another orb is in the same room.
14) An orb is in the entrance to the same room.
15) On top of a ledge near the first block you need to push with the
Titan Suit.
16) On top of a ledge near the third block you need to push with the
Titan Suit.
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Pumping Station (7 total)
17) An orb is between the large and small pipes near the moving pillars.
18) Another orb is in the water to the left of the pillars.
19) To the right of the pillars, there is an orb in a large pipe.
20) Drop down from the pipe and stay near the wall by the water. The orb
is on a ledge.
21) To the right of the bridge near the water tank Sig blows up is
another orb.
22) An orb is in a small pool to the right of a bridge in the west.
23) The next orb is on a ledge near the base of a windmill to the
southeast.
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Sewers (1 total)
24) Go up the stairs near the statue of Mar, drop off the ledge, and the
orb is to your left.
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Strip Mine (7 total)
25) An the behind the northernmost of the large posts supporting the ore
trolleys.
26) An orb is behind a post at the top of the first conveyor belt to the
elevated platform.
27) There is an orb behind the room where you first find Vin.
28) There is an orb near a quarter pipe in the south.
29) An orb is in the west corner of the mine.
30) An orb is behind a quarter pipe at the top of the mine.
31) On a stone ledge near some boxes and pipes at the top of the mine.
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Drill Platform (5 total)
32) In a corner of the bottom of the first elevator platform is an orb.
33) There is an orb at a corner behind some KG crates after the first
Metal Head Shield Soldier.
34) An orb is in a corner behind the first flame grill.
35) At the bottom of the second elevator platform, an orb is behind some
barrels.
36) The last orb is in a corner of the bottom of the third elevator
platform.
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Mountain Temple (17 total)
37) Next to a Metal Head Shield Soldier on the way to the Precursor
Shard.
38) On the ledge above the Shield Soldier, behind the tree to the left.
39) On a ledge directly south of the Precursor Shard.
40) On a ledge directly south of the Precursor Shard.
41) On a ledge directly south of the Precursor Shard.
42) An orb is under a small rock archway on the ledge opposite the last
one.
43) Further along is another orb.
44) Further along is another orb.
45) Further along is another orb.
46) Further along, just before the dark eco pool, is another orb.
47) Cross the dark eco pool, and an orb is on the ledge to your left
(jetboard required).
48) Further along is another orb.
49) Keep going, and before the dark eco pool is yet another orb.
50) Cross the dark eco pool, and go to the northeast corner of the pool
(relative to the screen) where another orb is.
51) After fighting the Metal Head Bull, an orb is behind a tree on the
path to the Precursor Gear.
52) An orb is in the second pool of water on the way to the Precursor
Lens.
53) The last orb is in the pool of water directly next to the Precursor
Lens.
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Palace Tower (4 total)
54) Right behind you when come up the elevator is an orb on top of a
pipe.
55) An orb is right in front of the electric floor behind the first
turret.
56) There is an orb on top of some collapsing platforms.
57) The last orb is next to the elevator after you beat Praxis.
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Haven Forest (9 total)
58) Close to the base of the waterfall in the first section is an orb.
59) There is an orb below the stairs to the raised section where you
defend Samos.
60) Follow the river in the first section to the large pool in the east,
and close to the entrance to the pool is an orb.
61) In the pool, near the ramp leading to the north.
62) In the far east side of the pool, an orb is near a metal support
pole.
63) Another orb is in the southeast corner of the pool.
64) In the southeast of the pool, under a grindable log is an orb.
65) An orb is in the center of the pool.
66) The last orb is in the southwest corner of the pool.
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Dig Site (8 total)
67) The first orb is on a ledge near a lava fall.
68) An orb is in the center of the northeast area, on a low ledge.
69) An orb is above some metal frame boxes in the far north of the
northeast area.
70) Another orb is to the right of the pipe before the balloon swing.
71) On a stone platform below the platform to get to the swing is an orb.
72) Jump off the pillar you raised into an cave. At the end of the cave
is an orb.
73) An orb is on the stone platform to the right of the last rotating
spiky platform.
74) An orb is near the scaffolding near the Lurker Totem.
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Tomb of Mar (5 total)
75) On the right side of the entrance is an orb.
76) On the left side of the entrance is an orb.
77) In the first section of the First Test of Manhood with the spiked
platforms, an orb is in an alcove above the entrance.
78) An orb is behind the right pillar on the south wall in the main room.
79) An orb is behind the left pillar on the south wall in the main room.
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Weapons Lab (5 total)
80) Before you go down the elevator, an orb is in one of the corners of
the platform.
81) After destroying the first wave of rolling KG bots, and crossing the
bridge twice, there is an orb behind some barrels.
82) After the first wave of KG bots, an orb is at the top of a conveyor
belt.
83) Before the second wave of KG bots, search the corners of the
machinery near the ground for another orb.
84) There is an orb near the second screw switch.
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Under Port (1 total)
85) While you�re in the Titan Suit and briefly come out of the water,
when you jump back in the water, look behind you to find an orb.
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Construction Site (2 total)
86) An orb is under the entrance ramp.
87) The second orb is near the Piercer Bomb where the Precursor Stone
was.
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Metal Head Nest (7 total)
88) On top of the stone ledge at the beginning of the area is the first
orb.
89) An orb is behind the Weapon of Mar.
90) Another orb is behind the Weapon of Mar.
91) Another orb is behind the Weapon of Mar.
92) On top of a stone tower near the Weapon of Mar is an orb.
93) On a ledge, at the southernmost point, is another orb.
94) On the turret of a destroyed tank, near the tower, is the very last
orb.
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Total: 94 Precursor Orbs
Underground Missions
Around the city, there are screens with question marks on them. As
you progress through the game, some of them occasionally change into a
green Underground symbol, on a purple background. If you go up to one and
press Triangle to talk to them, you get an Underground mission. If you
successfully complete a mission, you are rewarded with three Precursor
Orbs. On the map, the missions show up as a green-yellow symbol that
looks like a triangle with dot over it. There are three kinds of
missions; Ring Challenges, Scavenger Hunts, and random Special Missions.
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Ring Challenges (3 total)
A ring challenge is a race of sorts. You have to go through purple
rings before you run out of time. If you do run out of time, you fail the
mission. Kind of like the blue and purple Precursor Ring Challenges in
the prequel. Every time you hit a ring you have a certain amount of time
to get to the next ring.
Ring Challenge 1
This challenge appears after you find the valve at the Pumping
Station. It is located in the middle of the road connecting the two
sections of the slums. The path runs south, around the small building in
the center of the road, and heads back north.
Ring Challenge 2
This one appears after you catch the scouts in Haven Forest, and is
found at the screen to the left of the Hip Hog Saloon. This race runs
north past the statue of Mar, past the palace, through the Eastern
Bazaar, and north through the Industrial sector. In the section of the
race situated in the Eastern Bazaar, you have to use the jetboard. When
you get to the Industrial sector, get back onto a zoomer to make things
easy.
Ring Challenge 3
This appears after you get the Life Seed at Dead Town. You find
this one at the same place as Ring Challenge 1. Be careful not to blow up
your vehicle or start the alarm, or you will be slowed down a lot, as
most of the rings are in the opposite lane of traffic. When you get to
the Industrial sector, you have to be good at hopping with a zoomer to
get over a lot of the gaps.
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Scavenger Hunts (15 total)
In a scavenger hunt, you are shown an image of an orb somewhere in
the city. You are allotted a certain amount of time and if you can find
it within the time limit you get 3 Precursor Orbs. There is one cheat
that works occasionally. If you pick up the orb a split second after the
timer hits zero, you will fail the challenge but get 3 Precursor Orbs
allowing a possible total of 289+ orbs.
Scavenger Hunt 1
The first orb find is located east of the Fortress and appears
after you beat the Scatter Gun Course. The orb is in the trench that runs
west to east to the right of where the screen is.
Scavenger Hunt 2
This is located under a ramp in the west section of the Industrial
area, and appears after you protect Sig at the pumping station. Go up the
ramp, take a left, take the next right, and take the next left. Go
straight and you will find the orb.
Scavenger Hunt 3
This challenge is located in the far eastern side of the port, at
the base of the bridge leading to a tower, and is revealed after you beat
the Blaster Gun Course. The orb is near one of the Baron�s loudspeakers
right before the Yellow Security Wall at the central exit of the port.
Scavenger Hunt 4
The one is in the water slums, near the Pumping Station. This shows
up after you find the Pumping Station Patrol. The orb is directly below
the bridge you are standing on, in the water. A quick and simple task.
Scavenger Hunt 5
The screen for this challenge is in the Southern Gardens, near the
path to the Port. It shows up after you kill the Metal Head Scouts in
Haven Forest. The orb is located behind a pile of boulders opposite the
Yakow paddock. Use a zoomer to get there before time runs out.
Scavenger Hunt 6
This one is found at the south of the Eastern Bazaar, west of
Onin�s tent. The challenge shows up after you intercept the tanker. The
orb is in the northwest of the square below the tanker. Use the jetboard
to get to the spot.
Scavenger Hunt 7
Found in the northeast of the Northern Gardens is another
challenge, that shows up after you kill 30 camouflage Metal Heads in
Haven Forest. The orb is near a water turret near the Haven Forest exit.
Try to have a zoomer ready. The time limit is cramped (you have 12 or so
seconds), so try to pick up the orb while in the zoomer.
Scavenger Hunt 8
This challenge is located near the exit into the industrial area
from the eastern bazaar and appears after you destroy the Baron�s
transport ship at the Drill Platform. This orb is found right next to the
screen for mission 11. Use a zoomer and go up the raised road. There
should be a little side exit to the left. Exit and turn into Dark Jak (or
if you have it, Dark Giant) and punch your way to the orb.
Scavenger Hunt 9
This screen is northeast of the smaller tunnel the canal flows
through. You can play this challenge after you win the Class 3 Race. The
orb is close to the bridge nearest the stadium. Use the jetboard to get
to it. An easy challenge.
Scavenger Hunt 10
The challenge is to the south of the Stadium, at the south of the
North Town District, and is playable after you race Erol to the Stadium.
The orb is on the small ramp leading to the elevator to the Palace Tower.
Use a zoomer to get there before the timer hits zero.
Scavenger Hunt 11
This one is found in the southeast of the industrial sector, and
you can try the challenge after you race Erol to the Stadium. Go up the
ramp on a zoomer and jump to the left. Jump out of the zoomer. The orb is
in the corner. Do you need to be good at hopping on a zoomer to get this
one? Not necessarily. If you aren�t, jump out of the zoomer at the height
of your jump. Your momentum should get you to the other walkway. Walk to
the orb in the corner.
Scavenger Hunt 12
Another challenge is found in the south of the Western Bazaar, and
reveals itself after you protect Samos from the Krimzon Guards in Haven
Forest. The Western Bazaar is divided into squares. The orb is in the
bottom left corner of the square one left and two up from your square.
Note that you cannot try this mission until after you finish Special
Missions 2 & 3.
Scavenger Hunt 13
Near the Green Security Wall in the Slums area is another
challenge, activated when you win Class 1 Race. The orb is northwest of
the canal to the Stadium. Enter the North Town District and when you
enter the first big area, enter with a sharp turn close to the edge of
the last set of buildings to your right. Go straight and the orb is
waiting for you.
Scavenger Hunt 14
This one is on the path north of the palace, and is revealed after
you beat the game. The orb is near the torch to the left of the entrance
to the Tomb of Mar. You will have to fly full speed at the torch and bail
out at the last second. Your momentum will take you the torch, and you
just have to pick up the orb.
Scavenger Hunt 15
The last scavenger hunt. Finally. You people have no idea how
boring writing a walkthrough is. Anyway, you can find the screen in the
southwest section of the North Town District. Follow the canal, and the
orb is on a ramp next to the second corner you come to.
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Special Missions (9 total)
Special Missions are random missions where you are given a certain
task. If you can complete it, you get 3 Precursor Orbs.
Special Mission 1
This screen is located near the first bridge spanning over the
smaller tunnel the canal runs through. This is activated after you win
the Jetboard Challenge Keira gives you. You need to collect 20 Green
Homing Beacons in less than 2 minutes. There is plenty of time, and in a
zoomer you should be able to collect them all with 10 or 20 seconds on
the clock. Note that some are high above the water.
Special Mission 2
This is located in the south of the Western Bazaar, and you can
play it after you find the three Precursor Artifacts in the Mountain
Temple. You need to get to the Underground Hideout from where you are in
less than 90 seconds. Go up the Western Bazaar, around the Palace,
through the road over the Eastern Bazaar, through the Industrial section,
and into the Slums. Very tricky, but once you get the hang of it, it
shouldn't be hard.
Special Mission 3
This one is at the same place as Special #2, and you can play it
after you rescue 3 Lurkers for Brutter. This challenge is exactly like
the mission where you Shuttle Underground Fighters for Torn. As long as
you don't sustain too much damage, this should be as easy as pie.
Special Mission 4
The screen is found to the north of the section of the North Town
District directly north of the Palace. After you destroy the 5 Hellcat
Cruisers, this mission becomes available. Your task is to gather 50 Green
Eco sparks (like the ones in the prequel). If you have Invulnerability,
use the Jetboard throughout the mission. If not, go on foot and use the
Jetboard whenever possible. However, the mission is bugged. For some
reason, the Green Eco sparks take some time to be absorbed. And if that
wasn't odd enough, half of the Green Eco sparks don't even show up on the
map. Conveniently, the eco is always on the edge of walkways.
Special Mission 5
At the south of the Western Bazaar, this screen appears after you
rescue another 6 Lurkers for Brutter. This is another Blast Bot mission,
this time much easier. The Blast Bots are simply terrorizing the city and
not attacking a certain place, so there is no time. The strategy I used
was to get on a zoomer, fly towards the Blast Bot, bail out at the last
second, and shoot it to death with the Vulcan. Repeat for the other two
Blast Bots, and you will be rewarded with 3 Precursor Orbs.
Special Mission 6
In the northeast area of the Northern Gardens is yet another
challenge, one that appears after you have defeated Metal Kor at the
Metal Head Nest. Try not to have Dark Jak at this point. If you do have
Dark Jak, use it up. If you have unlocked Unlimited Dark Jak, turn it
off. This mission is exactly like the Green Eco mission. This time you
need to collect 30 Dark Eco Sparks. As long as you do not have Dark Jak,
the sparks will be attracted to you. Use the Jetboard, look at the map to
find the Dark Eco Sparks, and you should finish with approximately 20
seconds to spare.
Special Mission 7
The screen is at the dead end road to the left of the main exit out
of the Stadium sector, and appears after you complete Keira's Jetboard
Challenge. This screen allows you to replay any of the Stadium events and
the Reverse Races.
Special Mission 8
This one is to the left of the Hip Hog Saloon, now owned by Daxter,
and is available after you race Erol to the Stadium. See under City Race.
Special Mission 9
This last one is found at the same place as Scavenger Hunt 3. After
you win the Class 1 Race, see under Port Race.
Gun Courses
Including the Scatter Gun Course and Blaster Gun Course, there are
two other gun courses you can unlock in the Secrets menu, the Vulcan
Barrel Gun Course, and the Peace Maker Gun Course. In each gun course,
you can win a gold, silver, or bronze medal. For each medal you earn, you
get three Precursor Orbs. The amount of Precursor Orbs you can win for
each course is 9. If you get Bronze, you will have three Orbs. If you get
Silver, you will have six Orbs. And if you win Gold, you will accumulate
nine Orbs total. To get the points to earn the medals, you need to shoot
targets. There are 5 kinds of targets.
1. Regular.
Regular targets take one hit to kill, and the quicker you kill
them, the more points you get.
2. Tough.
Tough targets take two hits to kill, and the quicker you kill them,
the more points you get.
3. Strong.
Strong targets can only be destroyed by the Peace Maker.
4. Golden.
Golden targets take one hit, but give you more points. If you shoot
certain targets in a certain amount of time, these show up.
5. Civilian.
Civilian targets are to be avoided altogether. If you hit them, you
lose points.
Scatter Gun Course
Gold 12000
Silver 10000
Bronze 8000
This course requires practice. I would aim for Gold after you get
the Scatter upgrade and Unlimited Ammo cheat.
Blaster Gun Course
Gold 13000
Silver 11000
Bronze 9000
This course has a secret to it. Just keep doing the 360 Aerial
Rapid Fire move(X+O+R1) and you will automatically aim at the targets and
not the civilians. Try to have the ammo upgrade.
Vulcan Barrel Gun Course
Gold 15000
Silver 13000
Bronze 11000
You should do this course after you have the Unlimited Ammo cheat.
Once you have Unlimited Ammo, well, let her rip. If not, try to shoot in
small bursts, and save ammunition for the final leg of the course,
because a lot of Golden targets appear for a short amount of time.
Peace Maker Gun Course
Gold 15000
Silver 13000
Bronze 11000
The secret to the Peace Maker course is to try to take out as many
targets as possible in each shot. The sheer power emanating from the
Peace Maker allows you to achieve the Gold record very easily.
Jetboard Course
The Jetboard challenge initially given to you by Keira is still
available through Special Mission 7. You can return to the course and
obtain up to nine Precursor Orbs.
Gold 120000
Silver 90000
Bronze 50000
To get Silver and Bronze, you need to get as much airtime as
possible and put together all those tricks for 7000+ point combos. As for
Gold, all I can say is, Button Bash!
Stadium Races
Class 1 Race
Gold 2:13:00
Silver 2:18:00
Bronze 2:22:00
There are two shortcuts you need to take advantage of every lap,
one right at the beginning and another near the end. If you use these
every lap, you have a chance at winning Gold.
Class 2 Race
Gold 2:10:00
Silver 2:15:00
Bronze 2:20:00
The Class 2 Race has one shortcut in the tunnel section. Don't take
it, or you will probably be damaged. In this race you need to rely on
turbos more than shortcuts.
Class 3 Race
Gold 2:19:00
Silver 2:24:00
Bronze 2:29:00
The Class 3 Race also has a shortcut at the tunnel section. Hop,
pull the left analog stick back and use a turbo to get over the pit. Note
that some of the other racers will attempt this as well. Some will die,
but for safety reasons, try to be far ahead when you make the jump. Use
this every lap, but be careful.
Reverse Races
Class 1 Reverse
Gold 2:20:00
Silver 2:25:00
Bronze 2:30:00
This one is the only reverse track that has shortcuts. Use them
well and use many turbos. No other advice here, as I haven't done these
myself.
Class 2 Reverse
Gold 2:25:00
Silver 2:30:00
Bronze 2:35:00
This is much harder, there are no shortcuts and you need to take
every turn perfectly.
Class 3 Reverse
Gold 2:48:00
Silver 2:53:00
Bronze 2:58:00
You just need skill. This is, undeniably, the hardest reverse race.
Haven City Races
City Race
Gold 2:07:00
Silver 2:12:00
Bronze 2:17:00
The City Race is the same race as when you race Erol to the
Stadium, except that your opponent is much tougher. You have to hit all
of the rings, and make it within the time limit to get the Precursor
Orbs.
Port Race
Gold 2:12:00
Silver 2:17:00
Bronze 2:22:00
The Port Race is much easier. You don't need to get all of the
accelerator rings and the opponent is not to be seen for the duration of
the race. However, you can fail if you fall into the water. Getting Gold
should be a breeze.
Onin Game
You can get 3 Precursor Orb by returning and getting 1000 points in
the Onin Game. To get this high score, you should try to make combos by
clearing all of one symbol.
Tips
After you have beaten the game, some of the areas require special
entrances to get to.
To get to the area of the Prison Fortress where you first go
through, you need to work your way through the Fortress like when you
saved your friends at the Fortress.
To get to the Strip Mine, you need to go through the warp gate in
the cell block room in the Fortress.
To get to the Dig Site and Weapons Factory, you need to go to the
Pumping Station. In the north area, there is a rail to a small island and
another rail to a passageway. Follow the path to the landing site, where
you can go back to Haven City, go to the Dig Site, or go to the Weapons
Factory.
The only area you can�t access after you defeat Metal Kor is the
Metal Head Nest, so you need to get all 7 orbs the first time through.
Cheats
There is one cheat that occasionally works. If you pick up the orb
a split second after the timer hits zero, you will fail the challenge but
get 3 Precursor Orbs allowing a possible total of 289+ orbs.
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