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Special Vehicles FAQ

by Lancet Jades

========================================================================
GRAND THEFT AUTO VICE CITY SPECIAL VEHICLE FAQ
========================================================================
Author: Johnny H. H. the 4th (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 2.76 (completed April 26th, 2010)

Sites with permission to post this FAQ:
GameFAQs.com
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com


========================================================
ABOUT
========================================================
This guide is to assist those players who enjoy collecting rare or unique 
vehicles. This guide lists all known proofed, special property, unique, and 
even rare vehicles (which often have to be unlocked). I'd say more, but I 
pretty much just summed it up.

This guide was written with the original version, NOT the Double Pack version, 
the Haitian-friendly version, the X-Box version, or the PC version. In these 
other versions, some vehicles may be different, and I will note any instances 
I am aware of. By and large however, they are the same.

CAUTION! This guide may inadvertently contain spoilers of story missions! 
While this guide's scope does not really involve spoiling anything, due to 
what is required of it, the potential for small spoilers, such as names or 
events is present. Just keep that in mind.


========================================================
TABLE OF CONTENTS
========================================================
1: Terms in the guide
2: Garage information

3: Proofed vehicles
3.1 - CP Admiral
3.2 - BP/FP/EP Squalo
3.3 - BP/FP/EP Sabre Turbo
3.4 - FP Infernus
3.5 - FP Cheetah
3.6 - FP Banshee

4: Unique vehicles
4.1 - Spand Express (1st of 2)
4.2 - Spand Express (2nd of 2)
4.3 - Love Fist (1st of 2)
4.4 - Love Fist (2nd of 2)
4.5 - Romero's Hearse

5: Specially Colored/Featured vehicles
5.1 - White Admiral
5.2 - Black Washington
5.3 - Silver PCJ-600
5.4 - Black Bobcat with metallic red side panels
5.5 - Black Admiral (1st of 2)
5.6 - White Walton
5.7 - Gold Stretch
5.8 - Black Sentinel
5.9 - Black Pony
5.10- Black Admiral (2nd of 2)
5.11- Black Voodoo
5.12- Lightless Taxi
5.13- Lightless Cabbie
5.14- Lightless Kaufman Cab

6: Unobtainable special vehicles
6.1 - Black Maverick
6.2 - Heavy Admiral
6.3 - PPT/CDP Cuban Hermes (obtainable as just CDP)
6.4 - CP/PPT Voodoo
6.5 - PPT Voodoo
6.6 - Black Stretch (1st of 3)
6.7 - Black Stretch (2nd of 3)
6.8 - Oceanic with briefcases in the back
6.9 - Heavy Securicar
6.10- Taxi with open trunk
6.11- Gold Stretch
6.12- Super Angel
6.13- Black Stretch (3rd of 3)
6.14- EP Hotring
6.15- CP Sanchez

7: Rare vehicles
7.1 - White Infernus
7.2 � Sparrow
7.3 - Deluxo
7.4 - Sabre Turbo
7.5 - Sandking
7.6 - Hotring
7.7 - Cuban Jetmax
7.8 - Zebra Taxi
7.9 - Skimmer
7.10- Sea Sparrow
7.11- BP/EP Rhino
7.12- Hunter
7.13- Black Sanchez
7.14- Black Rancher
7.15- Bloodring Banger

8: Unconfirmed vehicles
8.1 - Lightless Zebra Taxi

9: Mission list
10: Breakdown by special quality
11: Frequently Asked Questions
12: Contact info
13: Credits
14: Version history
15: Boilerplate


========================================================
*1* TERMS IN THE GUIDE
========================================================
This is a listing of all the special terms used in this guide.

BP - Bulletproof. Immune to all bullet damage. Bullet attacks include:  all 
 four classes of gun, sniper rifles, minigun, M60, and the Hunter's minigun. 
 NOTE: This proofing does NOT prevent the windshield from being shattered by 
 gunfire, nor does it stop gunfire from popping the tires.

FP - Fireproof. Immune to all incendiary weaponry, and to catching fire. 
 Molotovs cannot hurt this vehicle, and neither they, nor the flamethrower, 
 can set fire to it.

EP - Explosionproof. Immune to explosive damage. This includes grenades, 
 rocket launcher, exploding vehicles, Rhino shells, or Hunter missiles.

DP - Damageproof. Immune to physical damage. This includes punching the 
 vehicle, or using a melee weapon on it, as well as running into anything. 
 This also prevents the car from taking cosmetic damage, however, bumps and 
 scrapes CAN cause the doors to open (but they won't take damage).

CP - Comprehensiveproof. This is BP/FP/EP/DP, all in one. The only ways to 
 damage the vehicle are flipping it over, getting hit by a Rhino, dunking it 
 in the water, or the Destroy All Cars cheat.

PPT - Pop-proof Tires. This vehicle's tires are immune to being popped by 
 spike strips. This is NOT included in CP.

CDP - Cosmetic damage proof. This vehicle does not take any cosmetic damage. 
 However, unlike normal damage-proofing, it actually DOES take damage towards 
 being destroyed from physical hits (knocking it around with other cars, 
 running into walls, and melee weapons). Sometimes, only certain features are 
 CDP; in such cases, it will be noted which feature(s) is/are.

Absolute limit (garages) - The maximum number of vehicles that can be stored 
 in a single garage. Trying to fill a garage past this limit results in 
 vehicles being eaten with 100% probability, until only this number is left 
 in the garage.

Clearance (garages) - How high the roof is. Necessary to consider for larger 
 vehicles. Large clearance allows any vehicles, whereas medium clearance 
 denies entry to large vehicles, such as trucks like the Yankee and Mule, and 
 most notably, the Rhino.

Common Knowledge (credit) - This is one of the well-known special vehicles, 
 and as such, it is impossible to know who to attribute its discovery to.

Confirm - To "confirm" a car is to open and close the door of a garage 
 where you stored a vehicle obtained during a mission. As garages only 
 repair vehicles outside of missions, if you stick it in a garage mid-
 mission, save, and then re-load, the car won't be there. Confirming is 
 essential to keep vehicles obtained DURING missions, otherwise, expect 
 to lose your spoils.

Formulated by - The person who developed the strategy for obtaining the 
 vehicle.

NOTE: Vehicles that are given to you (such as the White Admiral) have no 
 strategy credits listed, as it is too simple to warrant credit. In 
 addition to this, I no longer list who created strategies when a vehicle 
 is easy to see and is made clear to you, such as if a target in a 
 mission drives it, meaning you must shoot them out. If anything more is 
 needed, including mission failure, credit will be mentioned however.

Heavy - A heavy vehicle has exaggerated handling (it feels "heavier"), and 
 also maintains the very unique property of being unstoppable and immovable, 
 in that it will effortlessly push other vehicles around, and be resistant 
 to the same from other vehicles. Doing that, however, rapidly destroys the 
 car as heavy does NOT shield it from damage.

Jack - To jack a vehicle means to steal it. This is probably not a necessary 
 entry, but I figured I'd add it just in case.

Manual aim weapon - Any gun that can be manually aimed. This includes the 
 AK-47, M4, both sniper rifles, and the M60 heavy machinegun.

Physical limit (garages) - How many vehicles can actually be squeezed in.

Reliability (garages) - How reliable it is. Low reliability results in cars 
 often getting eaten, or losing their property.

Super - A powered-up version of a vehicle. A super vehicle has higher 
 acceleration, top speed, turning, and traction than the normal version.

Technical limit (garages) - At how many vehicles the game stops opening the 
 door.

Unique - This vehicle is only present in story missions, and as such, is not 
 available at the end of the game.

Unobtainable - A vehicle that, for whatever reason, cannot be obtained and/or 
 stored with its properties. Whether it's impossible to even drive, or a 
 garage eats its property, you simply cannot acquire and save this vehicle.

Unlocked - When a vehicle is "unlocked," it means that it acquires a 
 set spawn point. With the exception of missions and high wanted levels, 
 the only way to acquire this vehicle is to unlock it. The fact that it 
 CAN be unlocked, however, is why they are listed as rare only.


========================================================
*2* GARAGES
========================================================
Knowing your garages is essential, as they store your vehicles. Learn them, 
and it will serve you invaluably. The first number is the technical limit, 
and the number in parenthesis is the physical limit. The physical limit is 
assuming a small- to mid-sized car, such as the Blista Compact, or Admiral. 
If you're looking to store motorcycles, the physical limit is likely double, 
or even triple, the listed limit.

The absolute limit of all garages is four (4). Do not attempt to fill a 
garage past this number, or you WILL lose the overload.

OCEAN BEACH SAFEHOUSE: 
~1 (1) space, high clearance, very reliable. (x1)

LEAF LINKS CONDO:
~1 (1) space, medium clearance, very reliable. (x1)

CASA DE LOCO:
~1 (1) space, medium clearance, very reliable. (x1)

VERCETTI ESTATE:
~2 (3) spaces, medium clearance, pretty reliable. (x1)

HYMAN CONDOS:
~2 (5) spaces, high clearance, incredibly unreliable. (x1)
~2 (2) spaces, high clearance, reliable. (x2)
NOTE: Putting more than one vehicle in the large garage can often cause them 
to be eaten, and often affects the other two garages' contents. In the worst 
cases, it can even affect ANY garage in the game, so DON'T USE IT! If you 
must, putting only one vehicle in usually doesn't cause problems.

SUNSHINE AUTOS:
~2 (4) spaces, high clearance, very reliable. (x4)


========================================================
*3* PROOFED VEHICLES
========================================================
These vehicles all have a special proofing, granting them immunity from one or 
more forms of damage.

---------
3.1 - CP Admiral
---------
Mission: Guardian Angels (Juan Garcia Cortez)
Difficulty: *
Required: Nothing
Discovered by: Common knowledge

Strategy: Simply complete the mission. After it ends, go to the street just 
south of where you end up, and then turn east. The Admiral should be waiting 
there at the intersection, CP and with unlocked doors. Stick it in a garage 
immediately, as this is without a doubt the BEST vehicle in the game.

NOTE: This is NOT the same color as the white Admiral at the start of the 
game. This is a very light grayish-white, whereas Ken's Admiral is pure 
white.

NOTE 2: I've heard reports that this car vanishes after the final cutscene on 
the X-Box version, thus requiring you to fail the mission to obtain it on 
that version. Supposedly parking a car in front of it beforehand allows you 
to still obtain it, though.

---------
3.2 - BP/FP/EP Squalo
---------
Mission: Supply & Demand (Ricardo Diaz)
Difficulty: *
Required: Nothing
Discovered by: GTA_Loco

Strategy: Simply kill Lance after the race starts, then beach the boat and 
push it to a garage. Try for a spot near Hyman Condos (by the Stadium), and 
push it into the big garage there.
Formulated by: GTA_Loco

---------
3.3 - BP/FP/EP Sabre Turbo
---------
Mission: The Driver (Malibu asset)
Difficulty: ****
Required: Adrenaline pill, sniper rifle; Rhino
Discovered by: Common knowledge

Strategy 1: When the race begins, instead of racing, drive north on the road 
you're on, until you reach the sharp left turn. Go down the road until you're 
in front of the pizza shop. Get out, and at about 2:00 into the race, grab the 
adrenaline pill behind the building to the south, and ready your rifle. When 
Hilary comes over the bridge, snipe him out. You'll fail the mission for 
killing Hilary. Now, push the car to your garage. Or better yet, just push it 
until the door (normally locked) is open enough that you can get in, and then 
drive it to the garage.
Formulated by: Common knowledge

Strategy 2 (for later versions of the game - untested):
Park a Rhino tank in the Vercetti Estate garage. After the race starts, head 
there, collecting a police bribe on the way. Fetch the Rhino and drive to the 
east side of the bridge mentioned in strategy 1 (near a Well Stacked Pizza), 
and wait. It takes around 1 minute and 50 seconds to get this far. Hilary will 
show up at around 2:10. When he does, make sure he doesn't drive around you. 
Hit his car with the tank to blow it up and fail. Then proceed to push it to 
a garage, taking care that it doesn't vanish.
Formulated by: MC

NOTE: Any feedback on strategy 2, for those with versions where strategy 1 
won't work, is appreciated. According to some feedback so far, strategy 2 does 
indeed work when 1 won't.

---------
3.4 - FP Infernus
---------
Mission: Sunshine Autos Street Races
Difficulty: ***
Required: Manual aim gun is recommended
Discovered by: Common knowledge

Strategy: Start a race, then rush to the finish line. Wait for the other cars 
to finish, then after the race is lost, corner the car you desire. Take out 
an assault rifle (or sniper rifle), and snipe the driver, then simply get in, 
and drive to a garage. Just remember, the doors ARE locked, so don't get out 
until it's in a garage!

---------
3.5 - FP Cheetah
---------
Mission: Sunshine Autos Street Races
Difficulty: ***
Required: Manual aim gun is recommended
Discovered by: Common knowledge

Strategy: Start a race, then rush to the finish line. Wait for the other cars 
to finish, then after the race is lost, corner the car you desire. Take out 
an assault rifle (or sniper rifle), and snipe the driver, then simply get in, 
and drive to a garage. Just remember, the doors ARE locked, so don't get out 
until it's in a garage!

---------
3.6 - FP Banshee
---------
Mission: Sunshine Autos Street Races
Difficulty: ***
Required: Manual aim gun is recommended
Discovered by: Common knowledge

Strategy: Start a race, then rush to the finish line. Wait for the other cars 
to finish, then after the race is lost, corner the car you desire. Take out 
an assault rifle (or sniper rifle), and snipe the driver, then simply get in, 
and drive to a garage. Just remember, the doors ARE locked, so don't get out 
until it's in a garage!


========================================================
*4* UNIQUE VEHICLES
========================================================
These vehicles only appear during story missions, and once the game is 
completed, cannot be acquired without cheating.

---------
4.1 - Spand Express (1st of 2)
---------
Mission: Jury Fury (Ken Rosenberg)
Difficulty: *
Required: Nothing
Discovered by: Common knowledge

Strategy: Attack the southern juror's car, and he'll flee. Before getting far, 
he'll be blindsided by the Spand Express truck. Simply stick it in your Ocean 
Beach garage (the only one big enough), and confirm it after the mission.

---------
4.2 - Spand Express (2nd of 2)
---------
Mission: Riot (Ken Rosenberg)
Difficulty: ***
Required: A weapon capable of destroying the truck
Discovered by: Common knowledge

Strategy: Complete the mission until you have to destroy the trucks. Destroy 
two, then take the last one to your Ocean Beach garage (the only one big 
enough), then once it is inside, destroy it, passing the mission. Let the 
garage close and open, and there's your truck!
Formulated by: Common knowledge

---------
4.3 - Love Fist (1st of 2)
---------
Mission: Psycho Killer (Love Fist)
Difficulty: *
Required: Nothing
Discovered by: Common knowledge

Strategy: Take the Love Fist limo at the start of the mission to a garage, 
ignoring the pink marker. Blow it up to fail the mission, then let the garage 
close and open and there's your Love Fist!
Formulated by: Common knowledge

NOTE: On the PC version, the Love Fist spawns outside of the V-Rock station 
after completing their mission string, thus rendering it merely rare (as you 
unlock it) as opposed to unique.

---------
4.4 - Love Fist (2nd of 2)
---------
Mission: Publicity Tour (Love Fist)
Difficulty: **
Required: Nothing
Discovered by: Common knowledge

Strategy: Complete the mission until the bomb is defused, then simply drive 
it to a garage, destroy it (or snipe Love Fist), and let the garage close 
then re-open.

NOTE: On the PC version, the Love Fist spawns outside of the V-Rock station 
after completing their mission string, thus rendering it merely rare (as you 
unlock it) as opposed to unique.

---------
4.5 - Romero's Hearse
---------
Mission: Two Bit Hit (Avery Carrington)
Difficulty: * or ****
Required: Nothing
Discovered by: Common knowledge

Strategy: This can either be easy or hard to obtain. For easy, simply rush 
the funeral and jack it. For hard (when obtaining both this AND the black 
Voodoo), after jacking and storing the Voodoo, simply chase this down, corner 
it, and snipe the driver (or jack it). Also, one will chase you during the 
mission, along with any Voodoos left (there are two hearses in the mission; 
one is taken by the Haitian leader, the other chases you).
Formulated by: Lancet Jades

NOTES: There are four varieties of this, each with a different setup in the 
back. There are three varieties of coffin (one blue, and two different brown 
ones), and one without a coffin.


========================================================
*5* SPECIALLY COLORED/FEATURED VEHICLES
========================================================
These vehicles all have some special color of feature that the vehicle 
usually does not have.

---------
5.1 - White Admiral
---------
Mission: In the beginning (Start of the game)
Difficulty: *****
Required: Enough money to buy a safehouse with a garage
Discovered by: Common knowledge

Strategy 1: This is the car Ken drives in the opening scenes. Tricky to keep. 
You have no garages, thus storing this is a problem. A good idea is to go do 
the Paramedic missions while leaving this stored near the hospital. Vice 
City's engine keeps the last two vehicles you used in memory, so long as the 
door remains open. So, get out of your Admiral, leaving the door open, and do 
the Paramedic missions. If you lose the Ambulance though, be careful, as you 
cannot take any other vehicle, lest your Admiral be deleted.
Formulated by: Common knowledge

Strategy 2: If the above strategy doesn't pan out, do whatever else you can 
for money; robbing stores can be a good alternative, so long as you mind the 
wanted level. Messing this up can be bothersome, but unless you almost have 
enough for the safehouse, another try is just a new game away.
Formulated by: Common knowledge

NOTE: This is NOT the same color as the Diaz's Admiral in Guardian Angels. 
This car is pure white, whereas the Admiral in Guardian Angels is a light 
grayish-white.

---------
5.2 - Black Washington
---------
Mission: All Hands on Deck! (Juan Garcia Cortez)
Difficulty: ****
Required: Multiple (at least two) bulky, long vehicles; mission failure
Discovered by: Common knowledge

Strategy 1: This strategy is imprecise, cumbersome, and annoying, but it 
remains the best way. First, pick up a Packer from Viceport, and drive it to 
the marina. Coming in from the entrance near the Ocean Beach safehouse, along 
the right you'll see multiple planters. Drive to the 2nd one, and position the 
Packer perpendicular to the middle of it (put the cab of the Packer against 
the fence on the ocean side). Then run to the hospital north of this point, 
grab the Ambulance there, and park it behind the Packer (with the front wheels 
a little on the back of the Packer (note: an SUV such as the Rancher or 
Landstalker will work equally well here). Start the mission, and if you're 
lucky, one of the black Wahingtons will get hung up on your barricade. Kill 
Cortez to fail the mission, and you'll be returned to the pier with 
(hopefully) a Washington waiting for you, unlocked and everything. If the 
strategy fails, just keep attempting it, possibly shifting the position of 
your barricade until it succeeds. This one can be tricky, but overall is more 
of an endurance test than anything.
Formulated by: Lancet Jades (I did not formulate this strategy originally, 
however, I have heavily modified it to make it functional)

Strategy 2: Upon starting the mission, jump down to the lowest level of the 
boat (in the back). Various enemy boats should be nearby, including a Speeder. 
Pull out a rifle (assault or sniper) and take out the driver. Most of the 
time, the boat should turn towards you; if so, press the vehicle enter button 
to get in. Once driving the Speeder, head back to the docks with the black 
Washingtons. DO NOT get in, otherwise the mission will fail. On footk, push a 
Washington close to where Cortez's mission marker would be, then get inside. 
This will fail the mission, and like with the first strategy listed, the car 
will remain, since it is close to where the mission deposits you.
Formulated by: MC

NOTE: This vehicle can also be produced via the "Black Traffic" cheat.

---------
5.3 - Silver PCJ-600
---------
Mission: Autocide (Assassination contract)
Difficulty: *
Required: Nothing
Discovered by: Common knowledge

Strategy: Simply start the mission, and go to the weapon drop point. The 
silver PCJ-600 is just sitting there for you. Either complete the mission and 
store it, or, if you're going for the black Bobcat too, get it, fail the 
mission, store it, then go for the Bobcat.

---------
5.4 - Black Bobcat with metallic red side panels
---------
Mission: Autocide (Assassination contract)
Difficulty: **
Required: Manual aim weapon (preferably a sniper rifle)
Discovered by: Common knowledge

Strategy: Complete the mission up until you get to the two people in the 
Bobcat, then simply snipe the driver. The passenger will rush you with a 
shotgun, so kill him off quickly. Get in the Bobcat, and store it in a garage. 
Be careful not to get too close though, as the doors are locked, so if they 
speed off, the only option is to corner them and snipe the driver - not an 
easy task. Once the mission is over, go confirm the truck, and gaze at its 
pretty purple side panel.
Formulated by: Common knowledge

NOTE: This is the ONLY 'black' special vehicle in the game that CANNOT 
be obtained via the "Black Traffic" cheat. The cheat colors the side 
panel black, thus it is not a substitute for the real thing.

---------
5.5 - Black Admiral (1st of 2)
---------
Mission: Check Out at the Check In (Assassination contract)
Difficulty: ***
Required: Fire weapon (flamethrower of molotovs)
Discovered by: Common knowledge

Strategy: Complete the mission up until the point you must escape the airport 
and drop the package off at Ammu-Nation. At this point, several black Admirals 
will chase you, with gunners mounted on the roof. Get to a safe location, and 
take out the gunner of the target vehicle, then set fire to the car. The 
driver will get out and run off, leaving the normally locked door open. Get 
in, drive to a garage (preferably the close Sunshine Auto garage, if you own 
it), then grab another vehicle and complete the mission. Confirm the car, and 
it's yours!
Formulated by: Common knowledge

NOTE: This vehicle can also be produced via the "Black Traffic" cheat.

---------
5.6 - White Walton
---------
Mission: Gun Runner (Phil Cassidy)
Difficulty: **
Required: Manual aim weapon
Discovered by: Common knowledge

Strategy: Simply snipe the driver of one of the white Waltons, then store it 
in a garage. After collecting all weapons, and destroying all other trucks, 
destroy this in the garage, then let it close and open, and voila, your very 
own white Walton, to keep!
Formulated by: Common knowledge

---------
5.7 - Gold Stretch
---------
Mission: Martha's Mugshot (Film Studio asset)
Difficulty: *
Required: Manual aim weapon and/or mission failure
Discovered by: Common knowledge

Strategy 1: Snipe the driver of the Stretch, then get in. You won't take 
control of it immediately, as the CPU will still drive it to the destination. 
Then, simply drive it to a garage before continuing the mission. Be sure to 
confirm it afterwards.
Formulated by: Common knowledge

Strategy 2: Wait until the Stretch has reached its destination, then go south 
on the road, past the Malibu. It should be sitting there, unmanned, just 
waiting for you. Take it to a garage, complete the mission, then confirm it.
Formulated by: Common knowledge

Strategy 3: Snipe the driver, then waste all 12 shots of the camera to fail 
the mission, then take it to a garage. This way, you don't have to worry about 
confirming it after the mission.
Formulated by: Lancet Jades

---------
5.8 - Black Sentinel
---------
Mission: Hit the Courier (Print Works asset)
Difficulty: ****
Required: Manual aim weapon
Discovered by: Common knowledge

Strategy: After starting the mission, quickly get to the drop site and dispose 
of the sentries. Get in front (not TOO close though) to the black Sentinel, 
and aim at the driver's seat. As soon as the woman gets in, snipe her. Get in, 
drive to a garage, then go finish the mission. The doors are locked, so be 
careful not to let them get closed before it is safe in the garage! Once the 
mission is over, confirm it, and save.
Formulated by: Common knowledge

NOTE: This vehicle can also be produced via the "Black Traffic" cheat.

---------
5.9 - Black Pony
---------
Mission: Loose Ends (Assassination Contract)
Difficulty: *****
Required: Two (2) Packer trucks
Discovered by: Common knowledge

Strategy: This can be difficult. First, kill off everyone in the area, making 
sure NOT to destroy (or even get in) the Admirals or Pony. Once everyone is 
gone, drive to Viceport and grab the Packer parked there. To reach it, drive 
straight south on the road that runs by Sunshine Autos until it reaches a 
point where it turns left as the only route available. The Packer should be 
waiting there in the dirt lot to the left (before the turn). Drive it back, 
and position it perpendicular to the gate. RUN (do NOT drive) back to Viceport 
and jack a second Packer, and drive it back to the first one. Drive it up the 
first Packer, and over the gate. Then, position it perpendicular to the gate, 
and simply drive the Pony up the Packer, over the gate, and then to a nearby 
garage. Don't forget to confirm this after the mission, as with the level of 
work required, it's both easy and incredibly annoying to forget.
Formulated by: Common knowledge

NOTE: This vehicle can also be produced via the "Black Traffic" cheat.

---------
5.10 - Black Admiral (2nd of 2)
---------
Mission: Loose Ends (Assassination contract)
Difficulty: *****
Required: Two (2) Packer trucks
Discovered by: Common knowledge

Strategy: See the Black Pony strategy (right above this entry). Just 
duplicate it, and there's your Admiral, though using this method merely trades 
one difficult task for another (that is also more tedious).
Formulated by: Common knowledge

NOTE: This vehicle can also be produced via the "Black Traffic" cheat.

---------
5.11 - Black Voodoo
---------
Mission: Two Bit Hit (Avery Carrington)
Difficulty: **
Required: Nothing

Strategy 1 (Voodoo only, no Hearse): Simply rush the funeral and jack the 
Voodoo, then off the leader, and store the car.

Strategy 2 (Voodoo and the Hearse, 1): To get this AND Romero's Hearse, jack 
this car first, then simply swipe a hearse, either from the Haitian leader 
you're chasing, or, if the other hearse is still functional, a Haitian will 
pursue you in it.

Strategy 3 (Voodoo and the Hearse, 2): The reverse of the above strategy. 
Jack and store the hearse first, then jack the black Voodoo when the Haitians 
pursue you.

NOTE: This vehicle can also be produced via the "Black Traffic" cheat.

---------
5.12 - Lightless Taxi
---------
Mission: None
Difficulty: *****
Required: Patience and time
Discovered by: Common knowledge

Strategy: Simply save at a safehouse with easy access to multiple roads 
(Ocean Beach Safehouse - not Hotel - is ideal). Keep reloading the game, and 
eventually you'll find a Taxi that spawns without the taxi light on the roof. 
Save it in a garage. This can be found at any time, but is greatly a matter of 
luck.
Formulated by: Common knowledge

NOTE: In my experience, the longer the game has been running, the more it 
generates various glitches, and thus, in theory, the greater the chance of 
producing this vehicle. My game had been running for over two days without 
rest when I found this and other lightless taxis, and what's more, I've found 
more than one of a couple of them under that condition.

---------
5.13 - Lightless Cabbie
---------
Mission: None
Difficulty: *****
Required: Patience and time
Discovered by: Lancet Jades

Strategy: Same way as the Lightless Taxi, except this one is a Cabbie.

NOTE: In my experience, the longer the game has been running, the more it 
generates various glitches, and thus, in theory, the greater the chance of 
producing this vehicle. My game had been running for over two days without 
rest when I found this and other lightless taxis, and what's more, I've found 
more than one of a couple of them under that condition.

---------
5.14 - Lightless Kaufman Cab
---------
Mission: None
Difficulty: *****
Required: Patience and time
Discovered by: Lancet Jades

Strategy: Same way as the Lightless Taxi, except this one is a Kaufman 
Cab.

NOTE: In my experience, the longer the game has been running, the more it 
generates various glitches, and thus, in theory, the greater the chance of 
producing this vehicle. My game had been running for over two days without 
rest when I found this and other lightless taxis, and what's more, I've found 
more than one of a couple of them under that condition.


========================================================
*6* UNOBTAINABLE SPECIAL VEHICLES
========================================================
These vehicles are unobtainable for whatever reason is listed. This does NOT 
mean you can't actually drive (or get in) them, but they cannot be stored. 
Difficulty, required, and strategy will still be listed for those that you 
can actually drive (and perhaps even use), but there will always be some 
reason why you can't keep them.

---------
6.1 - Black Maverick
---------
Mission: In the beginning (Start of the game)
Discovered by: GTA_Loco

Unobtainable: It exists only in the cutscene.

---------
6.2 - Heavy Admiral
---------
Mission: Jury Fury (Ken Rosenberg)
Discovered by: Andreaz1

Strategy: After starting the mission, proceed to the south juror's location. 
Using a melee weapon, bang up his car, damaging it cosmetically as much as 
possible. Once it starts smoking lightly, attack the juror and he will get 
inside, then immediately get back out and run off. The car is now heavy. If 
you get the cutscene where he hits the Spand Express truck, the car loses the 
property though!
Formulated by: Andreaz1

Unobtainable: It loses its heavy property if stored in a garage, as well as 
when the mission is over (pass or fail).

---------
6.3 - PPT/CDP Cuban Hermes (obtainable as just CDP)
---------
Mission: Guardian Angels (Juan Garcia Cortez)
Discovered by: Common knowledge

Strategy: Complete the mission up until you have to protect Diaz. Fail the 
mission, then simply take the Cuban Hermes sitting there. The right-hand door 
on the car is also CDP, and will not fall off, regardless of anything that is 
done to it.
Formulated by: Common knowledge

Unobtainable: It loses its PPT once stored in a garage. However, the CDP 
stays, so it's not completely unobtainable.

---------
6.4 - CP/PPT Voodoo
---------
Mission: Guardian Angels (Juan Garcia Cortez)
Discovered by: Lancet Jades

Unobtainable: This is the Voodoo driven by the initial gang of Haitians. It 
is only CP until it parks and the occupants get out. Failing the mission, or 
letting it reach that point both cancel its proofing.

---------
6.5 - PPT Voodoo
---------
Mission: Guardian Angels (Juan Garcia Cortez)
Discovered by: Common knowledge

Strategy: See "PPT Cuban Hermes." This car's door is NOT CDP, however.
Formulated by: Common knowledge

Unobtainable: It loses its PPT once stored in a garage.

---------
6.6 - Black Stretch (1st of 3)
---------
Mission: Four Iron (Avery Carrington)
Discovered by: Common knowledge

Unobtainable: It exists only in cutscenes.

NOTE: This vehicle can also be acquired via the Black Traffic cheat.

---------
6.7 - Black Stretch (2nd of 3)
---------
Mission: Demolition Man (Avery Carrington)
Discovered by: Common knowledge

Unobtainable: It exists only in cutscenes.

NOTE: This vehicle can also be acquired via the Black Traffic cheat.

---------
6.8 - Oceanic with briefcases in the back
---------
Mission: Bar Brawl (Tommy Vercetti)
Discovered by: Common knowledge

Unobtainable: The briefcases disappear after the mission is over, success or 
failure. Even destroying the car beforehand doesn't prevent it.

---------
6.9 - Heavy Securicar
---------
Mission: Autocide (Assassination Contract)
Discovered by: Andreaz1

Strategy: This Securicar houses the second target in this mission. Snipe him 
out from the opposing roof (where you were stationed in Guardian Angels), 
then get in.
Formulated by: Andreaz1

Unobtainable: Garages eat the power, as does the mission ending (pass or 
fail).

---------
6.10 - Taxi with open trunk
---------
Mission: The Job (Malibu asset)
Discovered by: Lancet Jades

Strategy: This is the Taxi you use, after Tommy and the others get out, and 
Hilary begins driving it "around the block a few times." Snipe Hilary out of 
it to obtain it yourself, but the doors are locked, so be careful.
Formulated by: Lancet Jades

Unobtainable: Storing it in a garage, or even using a Pay n' Spray 
"repairs" the trunk.

---------
6.11 - Gold Stretch
---------
Mission: Recruitment Drive (Film Studio asset)
Discovered by: GTA_Loco

Unobtainable: It disappears after the cutscene. You can use the Destroy All 
Cars cheat to blow it up, but the game stays in the cutscene forever if you 
do. Just get the one from Martha's Mug Shot.

---------
6.12 - Super Angel
---------
Mission: Alloy Wheels of Steel (Mitch Baker)
Discovered by: Common knowledge

Strategy: Jack the bike of one of the opponent bikers (easiest if one falls 
off), then end the race and store it in a garage.

Unobtainable: Garages eat the bike's powers.

---------
6.13 - Black Stretch (3rd of 3)
---------
Mission: Two Bit Hit (Avery Carrington)
Discovered by: Common knowledge

Unobtainable: It exists only in cutscenes.

NOTE: This vehicle can also be acquired via the Black Traffic cheat.

---------
6.14 - EP Hotring
---------
Mission: Hot Ring (Hyman Stadium)
Discovered by: GTA_Loco

Unobtainable: You cannot get it out of the Hot Ring arena.

---------
6.15 - CP Sanchez
---------
Mission: Dirt Ring (Hyman Stadium)
Discovered by: GTA_Loco

Unobtainable: You cannot get it out of the Dirt Ring arena.


========================================================
*7* RARE VEHICLES
========================================================
These vehicles aren't anything inherently special, but are nonetheless unique 
for various reasons, often requiring completion of a mission or side mission 
to unlock. These can all be obtained at the end of the game without a problem.

---------
7.1 - White Infernus
---------
Unlocked: Complete the mission "Rub Out."
Found: Parked near the garage of the Vercetti Estate.

Missions the car may also be found in:
Back Alley Brawl, Guardian Angels

---------
7.2 - Sparrow
---------
Unlocked: Complete the mission "Rub Out."
Found: In various places around the city.

---------
7.3 - Deluxo
---------
Unlocked: Complete the first car list at Sunshine Autos.
Found: Parked on the first floor of Sunshine Autos.

---------
7.4 - Sabre Turbo
---------
Unlocked: Complete the second car list at Sunshine Autos.
Found: Parked on the first floor of Sunshine Autos.

Missions the car may also be found in:
The Driver

---------
7.5 - Sandking
---------
Unlocked: Complete the third car list at Sunshine Autos.
Found: Parked on the second floor of Sunshine Autos.

---------
7.6 - Hotring
---------
Unlocked: Complete the fourth car list at Sunshine Autos.
Found: Parked on the second floor of Sunshine Autos.

---------
7.7 - Cuban Jetmax
---------
Unlocked: Purchase the Boatyard asset.
Found: At the docks in the Boatyard.

Missions the boat may also be found in:
Bombs Away!

---------
7.8 - Zebra Taxi
---------
Unlocked: Complete the Kaufman Taxi asset string.
Found: Parked in the Kaufman Taxi station.

Missions the car may also be found in:
Cabmageddon

---------
7.9 - Skimmer
---------
Unlocked: Complete the mission "Dildo Dodo."
Found: In the dock behind the Film Studio.

Missions the car may also be found in:
Dildo Dodo

---------
7.10 - Sea Sparrow
---------
Unlocked: Collect 80 Hidden Packages.
Found: In the dock area in the southern outdoor section of Diaz or 
Vercetti's Estate.

---------
7.11 - BP/EP Rhino
---------
Unlocked (1 only): Collect 90 Hidden Packages.
Found (1): Spawns in the Air Force Base.
Found (2): Jack a tank during a 6-star wanted level.

Missions the car may also be found in:
Sir, Yes Sir!

---------
7.12 - Hunter
---------
Unlocked (1): Collect all 100 Hidden Packages.
Unlocked (2): Achieve 100% game completion.
Found (1 or 2 complete): In the northern section of the Army Base.
Found (1 and 2 complete): On a helipad in the southern part of Ocean 
Beach.

Missions the car may also be found in:
All Hands On Deck

---------
7.13 - Black Sanchez
---------
Unlocked: Complete the dirt track on the Sanchez once.
Found: On subsequent attempts, three Haitians wielding Machetes will attack 
you. Their Sanchezs are a special black color.

NOTE: Later versions have a quirk for this. You MUST complete Test Track 
before Trial by Dirt (Landstakler before Sanchez), otherwise the latter will 
not register. Complete Test Track as slowly as possible, then Trial by Dirt 
even slower. Apparently Trial by Dirt will never register as any better than 
Test Track's score, so be careful. Eventually, besting your time repeatedly 
(you get paid for beating the time, hence the long first tries) should yield 
the events with these vehicles.
Courtesy of MC

---------
7.14 - Black Rancher
---------
Unlocked: Complete the dirt track in the Landstalker once.
Found: On subsequent attempts, a PIG in a black Rancher will assail you as 
you drive the course. Ram him until he gets out, then kill him, and take the 
Rancher for yourself.

NOTE: Later versions have a quirk for this. You MUST complete Test Track 
before Trial by Dirt (Landstakler before Sanchez), otherwise the latter will 
not register. Complete Test Track as slowly as possible, then Trial by Dirt 
even slower. Apparently Trial by Dirt will never register as any better than 
Test Track's score, so be careful. Eventually, besting your time repeatedly 
(you get paid for beating the time, hence the long first tries) should yield 
the events with these vehicles.
Courtesy of MC

---------
7.15 - Bloodring Banger
---------
Unlocked: Acquire more than 1 minute remaining in the Bloodring at Hyman 
Stadium.
Found: Parked outside the stadium.


========================================================
*8* UNCONFIRMED VEHICLES
========================================================
These are vehicles that are as of yet unconfirmed. They are thought to exist 
with whatever special properties they are mentioned, but whether they can be 
obtained as such, or even CAN possess said properties is unknown. Credit will 
go to whomever can provide evidence they exist.

---------
8.1 - Lightless Zebra Taxi
---------
Information: This one is thought to exist simply because the other three 
types of taxis have lightless versions.


========================================================
*9* MISSION LIST
========================================================
Here is a breakdown of every mission in the game, and any special vehicles 
within. This is also the mission order that the previous sections follow, in 
terms of vehicle order. 

NOTE 1: This lists vehicles found in every mission, with the exception of 
Rare vehicles, as they can be obtained anytime.

NOTE 2: The following order is based on acquiring a "perfect" game. The 
reason Two Bit Hit is so late in the order is to prevent the Havana Clothes 
from glitching. Missions that force clothes on you are what cause it to 
glitch, in particular, Cop Land and The Job. I placed it so late just to 
ensure that there'd be minimal trouble given by the remaining missions. Not 
to mention leaving the Cuban/Haitian string of missions for so late in the 
game prevents the Haitians from bothering you too much.

STORY MISSIONS:
1: In the beginning (Start of the game)
  5.1 - White Admiral
  6.1 - Unobtainable Black Maverick
2: An Old Friend (Tommy Vercetti)
3: The Party (Ken Rosenberg)
4: Back Alley Brawl (Ken Rosenberg)
5: Jury Fury (Ken Rosenberg)
  4.1 - Spand Express (1st of 2)
  6.2 - Unobtainable Heavy Admiral
6: Riot (Ken Rosenberg)
  4.2 - Spand Express (2nd of 2)
7: Treacherous Swine (Juan Garcia Cortez)
8: Mall Shootout (Juan Garcia Cortez)
9: Guardian Angels (Juan Garcia Cortez)
  3.1 - CP Admiral
  6.3 - Unobtainable PPT/CDP Cuban Hermes
  6.4 - Unobtainable CP Voodoo
  6.5 - Unobtainable PPT Voodoo
10: Road Kill (Assassination Contract)
11: The Chase (Ricardo Diaz)
12: Phnom Penh '86 (Ricardo Diaz)
13: Sir, Yes Sir! (Juan Garcia Cortez)
14: Waste the Wife (Assassination Contract)
15: Four Iron (Avery Carrington)
  6.6 - Unobtainable Black Stretch (1st of 3)
16: Demolition Man (Avery Carrington)
  6.7 - Unobtainable Black Stretch (2nd of 3)
17: The Fastest Boat (Ricardo Diaz)
18: Supply & Demand (Ricardo Diaz)
  3.2 - BP/FP/EP Squalo
19: Death Row (Kent Paul)
20: All Hands On Deck! (Juan Garcia Cortez)
  5.2 - Black Washington
21: Rub Out (Ricardo Diaz)
22: Shakedown (Tommy Vercetti)
23: Bar Brawl (Tommy Vercetti)
  6.8 - Unobtainable Oceanic with briefcases in the back
24: Cop Land (Tommy Vercetti)
25: Autocide (Assassination Contract)
  5.3 - Silver PCJ-600
  5.4 - Black Bobcat with metallic red side panels
  6.9 - Unobtainable Heavy Securicar
26: Check Out at the Check In (Assassination Contract)
  5.5 - Black Admiral (1st of 2)
27: No escape? (Malibu asset)
28: The Shootist (Malibu asset)
29: The Driver (Malibu asset)
  3.3 - BP/EP/FP Sabre Turbo
30: The Job (Malibu asset)
  6.10 - Unobtainable Taxi with open trunk
31: Gun Runner (Phil Cassidy)
  5.6 -White Walton
32: Boomshine Saigon (Phil Cassidy)
33: V.I.P (Kaufman Cab asset)
34: Friendly Rivalry (Kaufman Cab asset)
35: Cabmageddon (Kaufman Cab asset)
36: Recruitment Drive (Film Studio asset)
  6.11 - Unobtainable Gold Stretch
37: Dildo Dodo (Film Studio asset)
38: Martha's Mugshot (Film Studio asset)
  5.7 - Gold Stretch
39: G-Spotlight (Film Studio asset)
40: Distribution (Cherry Popper Icecream asset)
41: Spilling the Beans (Print Works asset)
42: Hit the Courier (Print Works asset)
  5.8 - Black Sentinel
43: Loose Ends (Assassination Contract)
  5.9 - Black Pony
  5.10 - Black Admiral (2nd of 2)
44: Love Juice (Love Fist)
45: Psycho Killer (Love Fist)
  4.3 - Love Fist (1st of 2)
46: Alloy Wheels of Steel (Mitch Baker)
  6.12 - Unobtainable Super Angel
47: Messing with The Man (Mitch Baker)
48: Hog Tied (Mitch Baker)
49: Publicity tour (Love Fist)
  4.4 - Love Fist (2nd of 2)
50: Two Bit Hit (Avery Carrington)
  4.5 Romero's Hearse
  5.11 - Black Voodoo
  6.13 - Unobtainable Black Stretch - 3rd of 3
51: Stunt Boat Challenge (Umberto Robino)
52: Juju Scramble (Auntie Poulet)
53: Bombs Away! (Auntie Poulet)
54: Dirty Lickins' (Auntie Poulet)
55: Cannon Fodder (Umberto Robino)
56: Naval Engagement (Umberto Robino)
57: Trojan Voodoo (Umberto Robino)
58: Cap the Collector (Print Works)
59: Keep your Friends Close... (Tommy Vercetti)

SIDE MISSIONS:
S1: Hot Ring
  6.14 - Unobtainable EP Hotring
S2: Dirt Ring
  6.15 - Unobtainable EP Sanchez
S3: Blood Ring
S4: Trial by Dirt
S5: Test Track
S6: Cone Crazy


========================================================
*10* BREAKDOWN BY SPECIAL QUALITY
========================================================
This section gives a breakdown of all special vehicles by what quality they 
have. Vehicles with multiple properties are listed in each section they 
belong in. Inspired by GTA_Loco's similar section in his guides.

Unique vehicles:
 4.1/4.2 - Spand Express (Jury Fury/Riot)
 4.3/4.4 - Love Fist (Psycho Killer/Publicity Tour)
 4.5 - Romero's Hearse (Two Bit Hit)

CP/PPT - Comprehensiveproof/Pop-proof Tires:
 6.4 - Voodoo (UNOBTAINABLE - Guardian Angels)

CP - Comprehensiveproof:
 3.1 - Admiral (Guardian Angels)
 6.15 - Sanchez (UNOBTAINABLE - Dirt Ring)

BP/FP/EP - Bullet/Fire/Explosionproof:
 3.3 - Squalo (Supply & Demand)
 3.4 - Sabre Turbo (The Driver)

FP - Fireproof:
 3.4 - Infernus (Sunshine Auto Races)
 3.5 - Cheetah (Sunshine Auto Races)
 3.6 - Banshee (Sunshine Auto Races)

EP - Explosionproof:
 6.14 - Hotring (UNOBTAINABLE - Hot Ring)

PPT/CDP - Pop-proof Tires/Cosmetic Damageproof:
 6.3 - Cuban Hermes (UNOBTAINABLE - Guardian Angels)

PPT - Pop-proof Tires:
 6.5 - Voodoo (UNOBTAINABLE - Guardian Angels)

Unique color:
 5.1 - Admiral (White - In the beginning)
 5.2 - Washington (Black - All Hands on Deck!)
 5.3 - PCJ-600 (Silver - Autocide)
 5.4 - Bobcat (Black w/ metallic purple side panels - Autocide)
 5.5/5.10 - Admiral (Black - Check Out at the Check In/Loose Ends)
 5.6 - Walton (White - Drug Runner)
 5.7 - Stretch (Gold - Martha's Mug Shot)
 5.8 - Sentinel (Black - Hit the Courier)
 5.9 - Pony (Black - Loose Ends)
 5.11 - Voodoo (Black - Two Bit Hit)
 6.1 - Maverick (UNOBTAINABLE - Black - In the beginning)
 6.6/6.7/6.13 - Stretch (UNOBTAINABLE - Black - Four Iron/Demolition Man/
                         Two Bit Hit)
 6.11 - Stretch (UNOBTAINABLE - Gold - Recruitment Drive)

Unique features:
 5.12 - Taxi (Lightless - Free Roam)
 5.13 - Cabbie (Lightless - Free Roam)
 5.14 - Kaufman Cab (Lightless - Free Roam)
 6.2 - Admiral (UNOBTAINABLE - Heavy - Jury Fury)
 6.8 - Oceanic (UNOBTAINABLE - Bar Brawl)
 6.9 - Taxi (UNOBTAINABLE - The Job)
 6.10 - Securicar (UNOBTAINABLE - Heavy - Autocide)
 6.12 - Angel (UNOBTAINABLE - Super - Alloy Wheels of Steel)

Unlockable / Rare:
 7.1 - Infernus (White - after Rub Out)
 7.2 - Sparrow (after Rub Out)
 7.3 - Deluxo (after 1st list at Sunshine Auto)
 7.4 - Sabre Turbo (after 2nd list at Sunshine Auto)
 7.5 - Sandking (after 3rd list at Sunshine Auto)
 7.6 - Hotring (after 4th list at Sunshine Auto)
 7.7 - Cuban Jetmax (purchase Boatyard Asset)
 7.8 - Zebra Taxi (complete Kaufman Can Asset)
 7.9 - Skimmer (after Dildo Dodo)
 7.10 - Sea Sparrow (collect 80 Hidden Packages)
 7.11 - Rhino (collect 90 Hidden Packages)
 7.12 - Hunter (after Keep Your Friends Close, and/or 100 Hidden Packages)
 7.13 - Sanchez (Black - after Dirt Track Sanchez once)
 7.14 - Rancher (Black - after Dirt Track Rancher once)
 7.15 - Bloodring Banger (after Blood Ring)


========================================================
*11* FREQUENTLY ASKED QUESTIONS
========================================================
Q: My car disappeared from the garage!
A: Garages ARE known to eat vehicles. The safest way to avoid this is to save 
frequently over multiple slots, and regularly check garages. In particular, 
the Silver PCJ-600 seems to have a nasty tendency to vanish.

Q: My vehicle lost its property!
A: Occasionally, garages DO eat the special properties of vehicles, though it 
is rare. When checking to see if the vehicle actually exists, also test its 
proofing.

Q: You missed [insert special vehicle]!
A: Email me, and let me know. You will receive full credit for it.

Q: [Insert special vehicle] doesn't possess a property you said it did!
A: Most likely, you did not follow the precise strategy. If you did, and it 
does not retain its property, contact me and say so, although I personally 
check each and every vehicle.

Q: One of the vehicles you listed is one I discovered first, and here's proof! 
Thief!
A: I attribute vehicles I knew about before writing this to "common 
knowledge." If you discovered a vehicle, and/or developed a strategy, and you 
have proof of it (a link to an old forum post somewhere, or possibly an FAQ 
that credits you), tell me, and I'll give you full credit. Although I wish I 
could give the proper credit for most vehicles, the need for a consolidated 
special vehicle guide for VC takes priority over tracking down each and every 
person beforehand.


========================================================
*12* CONTACT INFORMATION
========================================================
If you wish to contact me, just email me:
lancet jades at g mail dot com
(remove the spaces, obviously, and replace the at with the proper sign)

Alternatively, IM me at:
AIM: Lancet Jades
YIM: lancetjades (not on often)
MSN: [email protected] (rarely on)

I never check my @hotmail.com address, so don't send mail to it.
I don't mind being contacted about this game, so don't hesitate if you 
have a question or comment. But if you're gonna flame me, it won't 
work (I'll just have a good laugh and ignore you). I also don't check my 
yahoo email address, so don't bother sending any mail there either.

I'm a perfectionist, so if you have anything to contribute or correct, 
please do so. You'll receive full credit (credit goes to the 
screenname you talk to me from, so if you want another name, you have 
to specify it). Even if you're pointing out a spelling or grammatical 
mistake, please do so, no matter how small. Note however, I live in the 
U.S., and as such, spelling it "color" instead of "colour" is NOT a 
mistake.

If you wish to use this guide on your site, aside from asking my 
permission, I require you in question to automatically fetch any 
updates I make from GameFAQs.com yourselves. I only update to 
GameFAQs.com and if I discover other sites carrying my guides have 
out-of-date versions, I will ask that it be removed.


========================================================
*13* CREDITS
========================================================
Andreaz1
~Discovered the heavy Admiral in Jury Fury and Securicar in Autocide!

Common Knowledge
~Findings labeled "common knowledge" are labeled so because they have been so 
 widely known and distributed that it is impossible for me to obtain the true 
 source that found it (I know for a fact that I have read the info on 
 numerous sites, and little of it came from gamefaqs). I do not take or 
 deserve any credit for these vehicles, as I am NOT the person who discovered 
 them, nor the strategies (though I have improved/elaborated on/fixed some of 
 them). If you are the person who found a vehicle and/or developed a strategy 
 for obtaining it, email me with a link to a source that credits you for 
 finding it (such as another FAQ), and I will gladly give you credit. Again, 
 I neither accept nor deserve any credit for this information, and I apologize 
 if you are the finder of a vehicle, or author of a strategy, to whom I have 
 not given credit.

GTA_Loco
~For giving me the inspiration to write this guide, and for providing 
 information on the Black Maverick, EP Hotring, and CP Sanchez (as well as 
 reminding me about the FP Sunshine Auto race cars).

Jayson Blunt
~Reminding me the black Stretch can be replicated via the black traffic cheat.

JBear427
~Alerted me to the trick that may allow X-Box players to obtain the CP Admiral 
 without failing Guardian Angels.

MC
~Info on the black Rancher and Sanchez possibly not being present in later 
 versions of the game. And now, info on how to get the black Rancher and 
 Sanchez in later versions, as well as info on easier black Washingtons, and 
 the later version Sabre Turbo.

Seth Gozen
~Various corrections for stuff I misspelled or mistyped, and feedback on the 
 BP/FP/EP Sabre Turbo.


========================================================
*14* VERSION HISTORY
========================================================
1.00     Completed August 22nd, 2006.

1.10     Completed August 23rd, 2006.
Fixed an error with the Hotring, and added a couple of things I somehow 
missed.

2.00     Completed August 28th, 2006.
Completed the mission-by-mission breakdown, and confirmed whether a lot 
of vehicles were special or not.

2.01     Completed August 28th, 2006.
Fixed some minor spelling and spacing errors.

2.10     Completed September 13th, 2006.
Added unconfirmed vehicle section. Added Lightless Zebra Taxi to it.

2.11     Completed September 14th, 2006.
More minor corrections, and rephrased some things.

2.15     Completed October 7th, 2006.
Yet more minor stuff, along with rephrasing some things, and 
elaborating on others.

2.20     Completed October 11th, 2006.
Added the absolute garage limit.

2.21     Completed October 23rd, 2006.
More minor corrections.

2.25     Completed November 30th, 2006.
Added notes about the colors of the white Admiral and CP Admiral.

2.30     Completed December 1st, 2006.
Added a note about the Love Fist limo.

2.31     Completed December 27th, 2006.
More minor changes.

2.32     Completed August 7th, 2007.
More minor changes.

2.50     Completed September 27th, 2007.
Added a "Breakdown by special quality" section, added numbers to Mission 
Breakdown section.

2.51     Completed April 18th, 2008.
Added a note to the BP/FP/EP Sabre Turbo.

2.52     Completed May 6th, 2008.
More very minor changes.

2.53     Completed May 7th, 2008.
Adding info on sites requesting this guide and what is necessary, along 
with a spoiler warning.

2.54     Completed May 8th, 2008.
Changed the formatting of some of the unobtainable vehicles, adding 
missions they are available in.

2.55     Completed May 9th, 2008.
Minor changes.

2.56     Completed May 15th, 2008.
Minor changes.

2.57     Completed May 16th, 2008.
Added a note to the CP Admiral (about the X-Box version).

2.58     Completed May 25th, 2008.
Minor addition to the contact info.

2.59     Completed August 18th, 2008.
Minor revisions.

2.60     Completed August 21st, 2008.
More minor changes for enhanced readability.

2.61     Completed January 31st, 2009.
Some notes about the black Rancher/Sanchez.

2.62     Completed March 2nd, 2009.
Removed some sites' permission to host my guides.

2.63     Completed May 22nd, 2009.
Added a lot of info on a few vehicles, especially revolving around later 
versions, courtesy of MC.

2.64     Completed June 10th, 2009.
Fixed various small errors.

2.70     Completed July 11th, 2009.
Added some info on the black Stretches. Corrected more instances of Check 
Out at the Check In being reversed. Revised the mission list a bit. Also, 
discovery of a heavy Admiral and Securicar!

2.75     Completed April 15th, 2010.
Moved version history to the back of the guide, and updated the guide's 
general format to better match my later guides.

2.76     Completed April 26th, 2010.
Added the proofings to the Rhino listing. A minor oversight, but one I still 
wanted to correct.


========================================================
*15* BOILERPLATE
========================================================
This document Copyright 2006-2010 John Hoffnagle IV.

Do not reproduce this document for any purpose besides personal use 
without asking me first. I'm not stingy; if you ask, you'll most likely 
get permission to host it. Otherwise, it's a violation of copyright, 
and I WILL pursue legal action, especially if you sell it for money.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders. None of which are me.