/=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=\ 0==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==0 X| |X X| "Grand Theft Auto: San Andreas" Strategy Guide |X X| |X X| [PlayStation 2 and Xbox Versions] |X X| Version 5.3 [Revision 9] (August 2009) |X X| |X X| By Robert Allen Rusk. |X X| Copyright 2004-2009 Robert Allen Rusk. |X X| |X 0==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==0 \=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=/ >>Contact Information ******************* EMAIL: rarusk[gnat]netzero[snot]com FACEBOOK: Robert Allen Rusk (San Antonio, TX, USA) XBOX LIVE GAMERTAG: RARusk [NOTE: the [gnat] replaces the "@" symbol in the e-mail address. It is to thwart spambots looking for email addresses to send spam to. Simply replace [gnat] with "@" when responding. I chose [gnat] because it rhymes with "at" and is easy to remember. Same goes for "." - [snot].] >>General Notices *************** NOTICE: This guide may only be distributed and/or posted in its original format (and, most importantly, UNALTERED in any way). If you wish to post or use excerpts from this guide, PLEASE ask for my permission before doing so (especially if you work for a magazine or website). A lot of time and effort was spent putting this thing together and that should be taken into consideration. And remember..... "Respect is everything." Besides, contacting me will also give me an opportunity to hook up and talk shop with fellow San Andreas "thuggers"..... I truly want to thank those who have written to me about this guide even if you haven't received a response. I tend to read my e-mail late at night and sometimes I'm too tired to respond right away. Mainly because I'm either a) updating my other FAQs and documents, b) hacking up a console or doing more RGB experiments, or c) I've had a rough night at work (I work retail you know....). I've received a lot of nice e-mail about this guide from people around the world saying how good the guide is and offering suggestions (many of which made it into the previous revisions). I intend to continue updating and polishing this document for as long as possible. ***************************************************************************** "Grand Theft Auto: San Andreas" is Copyright 2004-2005 by Rockstar Games, a subsidiary of Take-Two Interactive Software, Inc. All rights reserved. "Grand Theft Auto: San Andreas" Official Strategy Guide - Written by Tim Bogenn. Copyright 2004-2005 by BradyGames, an imprint of Pearson Education, Inc. The Official Strategy Guide was used as reference during initial construction of this text based guide for the following: >>Graffiti Tag Map >>Photo-Op Map >>Horseshoe Map >>Oyster Map >>Weapon and Item Location Map >>100% Completion List All other trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ***************************************************************************** Added new contact information and made tweaks to the following chapters: >>Second Edition Differences. >>Weapons and Other Items. >>"Gray Imports" (C.R.A.S.H.). >>"Mike Toreno" (Loco Syndicate). 0===========================================================================0 /XXXXXXXXXXXXXXXXXX\ 0====================0 | Additional Sources | 0====================0 \XXXXXXXXXXXXXXXXXX/ --"Grand Theft Auto: San Andreas" Local Business Advertiser's Guide (Game Manual) --GameFAQs San Andreas Message Board --The Chadness ("Reuniting The Families" Exploit) --TheLegendaryOne (Chiliad Challenge Exploit) --Malcrasternus (Thermal Goggles Hint) --GTAForums.com Message Board --pdescobar, srg, and Mxyzptlk ("No Wanted Level" Mission Exploits) --Vehicle Location Map by GamerLady --Vending Machine and Food Cart Map (www.gtasanandreas.net/sam) /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Additional Contributions | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ --Glen T. Winstein --Angela --glenJammin --Steven Eng --Allan Curtis (aka "evilrage") --David Sears --Andy Kim --Andrew Petrie --Jason Vercellone --Phil Carter --Anders Paulson --Craig Kostelecky --Odhita Kamayana --Mxyzptlk --Andrew Mogridge --Randy Russell --CNDW (aka "Evil Bastardo") --Dr. Simon Chan --Monkey Man --rav0 --Nick Markovich --Duke --Vaibhav Naruka --Tom Fang --powerslaves --Joshua Frech --SkippPOP (Skipp Kennedy) --Carl Johnson --rav0 --Stefan Cvetkovic --Apearsall20 --Anurag Sinha --Philip Carstens --Sean McCafferty --Slim --Jay Versluis --quest78 --Haenlomal --Stuart Thomson --Tom Vanpool --Victor Anni --Sarah Jane Marley --Guillermo Caceres --Ben Riemer --GTA_Phreak --Alky Alky2 --Eugene De Guzman --The Illusionist --Kevin Brown --Rebecca Kyte --Shee Soon Theng --Tim Stam --Ron Schock --Siddharth Sharma --Bragon the Bat --Brandon Rowan --Brian Stell --Dienske --Jordan Knupp --Krispykreme2546 --Mario Izquierdo --Naveen Akshar --Richard Julian --Tim Mccollum --Dan Stephen --Bob Smith /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0================================0 | Other Documents I Have Written | 0================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ Strategy Guides *************** >>"Grand Theft Auto III" (PS2, Xbox, PC) >>"Grand Theft Auto: Liberty City Stories" (PS2) >>"Grand Theft Auto: Vice City" (PS2, Xbox, PC) >>"Grand Theft Auto: Vice City Stories" (PS2) >>"Grand Theft Auto IV" (Xbox 360, PS3) >>"Grand Theft Auto IV: The Lost and Damned" (Xbox 360) >>"Bully" (PS2) >>"Bully: Scholarship Edition" (Xbox 360) >>"Stubbs The Zombie" (Xbox) >>"The Darkness" (Xbox 360) >>"The Chronicles of Riddick: Assault on Dark Athena" (Xbox 360, PS3) >>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox) One of the earlier versions of my "TCoR: EFBB" guide can be found in the book "GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004) by Future Network USA. FAQs **** >>Differences Between The Three Versions Of "Grand Theft Auto: Vice City" for PlayStation 2 >>"Grand Theft Auto: Vice City" Suggested Music List FAQ (for Xbox and PC versions) >>"Grand Theft Auto: Vice City" Hidden Text FAQ >>"Grand Theft Auto: San Andreas" Hidden Text FAQ >>"Rumble Roses XX" Character Story FAQ (Xbox 360) ***************************************************************************** Although my guides and FAQs can be found at many sites around the internet the latest versions of my work can always be found first at GameFAQs since that is my primary contribution site. ***************************************************************************** /#########################################################################\ 0###########################################################################0 | Quick Search Feature | 0###########################################################################0 \#########################################################################/ This guide uses a Quick Search Feature which takes advantage of the Find feature used by many web browsers. This feature will allow you to go to any chapter or section in this guide quickly. On the left side of many of the chapters, as well as the right side of each of the major section headers, in the Table of Contents is a four character code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F (Mac) to activate the Find feature in the web browser. Then enter the code in BRACKETS (or at least the left bracket) like this: [xxxx] or [xxxx You will notice that the chapters for the Main Story Missions do not have a four character code. They are accessed a little differently. To access any of the Main Story Mission chapters you activate the Find feature and enter the > character followed by the chapter number like this: >KR6 or >ZD12 This feature also works backwards. You will notice that the Table of Contents has it's own four character code. Should you want to quickly go back to the top of this document input the four letter code for the Table and you will instantly be back at the top of the guide. /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | Table of Contents [TBCT] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0================================================0 | A. Introduction And General Information (IAGI) | 0================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ 1. Who Am I? (MSTP) 2. My Setup (FRAU) 3. From the Author (ABGD) 4. About The Guide (SBMS) 5. Submissions (GTAS) 6. "Grand Theft Auto: San Andreas" (HCFE) 7. "Hot Coffee" (SDFR) 8. Second Edition Differences A. Xbox Version B. PlayStation 2 Version (TCDT) 9. Technical Data A. PlayStation 2 B. PlayStation 3 C. Original Xbox D. Xbox 360 (STTS) 10. Stats (CTVH) 11. Controls and Vehicles A. On Foot B. First Person Shooting C. Swimming D. Bicycles E. In Cars, Motorcycles, and Boats F. In Planes (and Skydiving) G. In Helicopters H. In the Hunter I. With the Jetpack J. In The Hydra (Military Jet) K. In the Rhino (MNSC) 12. The Main Screen (GMNU) 13. Game Menus (WPOI) 14. Weapons and Other Items (BPBH) 15. Body Armor, Police Bribe, and Health Icons (WSEU) 16. Weapon Skill and Easy Upgrading (ETFD) 17. Eating and Food (RSPT) 18. Respect A. Fat, Muscle Stats, and Gyms B. Clothes and Clothes Stores C. Haircuts and Tattoos D. Sex Appeal E. Girlfriends (LWFM) 19. Law Enforcement (USPS) 20. Using a Pay 'N' Spray (BSTD) 21. Busted (WSTD) 22. Wasted (PVVM) 23. Police Vehicles and Vigilante Missions (BMSH) 24. Bomb Shops (SFHS) 25. Safehouses (EXUA) 26. Exploration and Unwelcome Areas (ERXP) 27. Early Exploration Exploits (ADTI) 28. Advanced Tips And Information (CPLT) 29. 100% Completion List A. Los Santos and Red County Tasks B. Badlands and San Fierro Tasks C. Desert and Las Venturas Tasks D. Global Tasks E. Returning to Los Santos Tasks /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0=====================================0 | B. Los Santos and Red County (LSRC) | 0=====================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ (PNLR) 1. Points of Interest List A. Los Santos B. Red County (HULR) 2. Safehouse List A. Los Santos B. Red County (FDLR) 3. Food List A. Los Santos B. Red County (WILR) 4. Weapons And Items List A. Los Santos B. Red County 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | B.I. Before Doing The Main Story Missions (BDMS) | 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 (NTBG) 1. In The Beginning..... (BRGN) 2. "Burglar" Side-Mission (ITBM) 3. Inside Track Betting and Easy Money (KPEO) 4. Keeping An Eye Open For Certain Cars (OSLS) 5. Oysters (Los Santos and Red County) (LSGT) 6. Los Santos Graffiti Tags (CMCA) 7. The Commerce 24-7 Courier Asset Mission (BMCL) 8. BMX Challenge (VGLC) 9. Vigilante Mission (Motorcycle) (TRSN) 10. 8-Track (Los Santos Forum) (PMPN) 11. Pimping Mission (AMBM) 12. Ambulance Mission (FTKM) 13. Firetruck Mission (XMSN) 14. Taxi Mission (TKST) 15. Taking Stock 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | B.II. The Main Story Missions (Los Santos and Red County) (TMLS) | 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 (CRJN) 1. Carl Johnson CJ1. "Big Smoke" (Carl Johnson) CJ2. "Sweet and Kendl" (Carl Johnson) CJ3. "Ryder" (Carl Johnson) (SWTJ) 2. Sweet Johnson SJ1. "Tagging Up Turf" (Sweet Johnson) SJ2. "Cleaning The Hood" (Sweet Johnson) SJ3. "Drive Thru" (Sweet Johnson) (USGM) 3. Using Gyms SJ4. "Nines and AK's" (Sweet Johnson) SJ5. "Drive-By" (Sweet Johnson) SJ6. "Sweet's Girl" (Sweet Johnson) SJ7. "Cesar Vialpando" (Sweet Johnson) (CSVL) 4. Cesar Vialpando CV1. "High Stakes, Low Rider" (Cesar Vialpando) (RYDR) 5. Ryder R1. "Home Invasion" (Ryder) R2. "Catalyst" (Ryder) R3. "Robbing Uncle Sam" (Ryder) (BGSK) 6. Big Smoke BS1. "OG Loc" (Big Smoke) BS2. "Running Dog" (Big Smoke) BS3. "Wrong Side Of The Tracks..." (Big Smoke) BS4. "Just Business" (Big Smoke) (OGLC) 7. OG Loc OL1. "Life's A Beach" (OG Loc) OL2. "Madd Dogg's Rhymes" (OG Loc) OL3. "Management Issues" (OG Loc) OL4. "House Party" (OG Loc) (CRSH) 8. C.R.A.S.H. CH1. "Burning Desire" (C.R.A.S.H.) CH2. "Gray Imports" (C.R.A.S.H.) SJ8. "Doberman" (Sweet Johnson) SJ9. "Los Sepulcros" (Sweet Johnson) SJ10. "Reuniting The Families" (Sweet Johnson) SJ11. "The Green Sabre" (Sweet Johnson) (AFMH) 9. The Aftermath (ORTN) 10. Orientation /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===================================0 | C. Badlands and San Fierro (BLSF) | 0===================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ (PNBF) 1. Points of Interest List A. Whetstone B. San Fierro (HUBF) 2. Safehouse List A. Badlands B. San Fierro (FDBF) 3. Food List A. Badlands B. San Fierro (WIBF) 4. Weapons And Items List A. Whetstone B. Flint County C. San Fierro 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | C.I. Before Going Back To The Story (BGBS) | 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 (OSBD) 1. Oysters (Badlands) (MCCN) 2. Mount Chiliad Challenge (OSSF) 3. Oysters (San Fierro) (SFPO) 4. San Fierro Photo-Ops (HPCM) 5. Hippy Shopper Courier Asset Mission (NRCH) 6. NRG-500 Challenge (BDCS) 7. BloodBowl (Corvin Stadium) (CMTA) 8. Cobra Martial Arts (San Fierro Gym) 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | C.II. The Main Story Missions (Badlands and San Fierro) (TMBD) | 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 CH3. "Badlands" (C.R.A.S.H.) ??1. "First Date" $$$1. "Tanker Commander" (Catalina) (THTR) 1. The Truth TH1. "Body Harvest" (The Truth) CV2. "King In Exile" (Cesar Vialpando) (CATL) 2. Catalina CA1. "First Base" (Catalina) $$$2. "Small Town Bank" (Catalina) CA2. "Gone Courting" (Catalina) $$$3. "Local Liquor Store" (Catalina) CA3. "Made In Heaven" (Catalina) $$$4. "Against All Odds" (Catalina) CV3. "Wu Zi Mu" (Cesar Vialpando) CV4. "Farewell, My Love..." (Cesar Vialpando) TH2. "Are You Going To San Fierro?" (The Truth) CJ4. "Wear Flowers In Your Hair" (Carl Johnson) (ZRRC) 3. Zero RC Asset Missions ZRA1. "Air Raid" (Zero RC Asset) ZRA2. "Supply Lines..." (Zero RC Asset) ZRA3. "New Model Army" (Zero RC Asset) CJ5. "555 We Tip" (Carl Johnson) (VHHF) 4. Vank Hoff Hotel (Financial) Valet Parking Asset Mission CJ6. "Deconstruction" (Carl Johnson) (TTDS) 5. "Back To School" (Turning Tricks Driving School) (LSYD) 6. Loco Syndicate LS1. "Photo Opportunity" (Loco Syndicate) LS2. "Jizzy" (Loco Syndicate) LS3. "T-Bone Mendez" (Loco Syndicate) LS4. "Mike Toreno" (Loco Syndicate) LS5. "Outrider" (Loco Syndicate) CH4. "Snail Trail" (C.R.A.S.H.) LS6. "Ice Cold Killa" (Loco Syndicate) LS7. "Pier 69" (Loco Syndicate) LS8. "Toreno's Last Flight" (Loco Syndicate) (WZMU) 7. Wu Zi Mu W1. "Mountain Cloud Boys" (Wu Zi Mu) W2. "Ran Fa Li" (Wu Zi Mu) W3. "Lure" (Wu Zi Mu) W4. "Amphibious Assault" (Wu Zi Mu) W5. "The Da Nang Thang" (Wu Zi Mu) LS9. "Ya Ka-Boom-Boom" (Loco Syndicate) /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===================================0 | D. Desert and Las Venturas (DSLV) | 0===================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ (PNDV) 1. Points of Interest List A. Tierra Robada B. Bone County C. Las Venturas (HUDV) 2. Safehouse List A. Tierra Robada B. Bone County C. Las Venturas (FDDV) 3. Food List A. Tierra Robada B. Bone County C. Las Venturas (WIDV) 4. Weapons And Items List A. Tierra Robada B. Bone County C. Las Venturas 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.I. Before Going Back To The Story (BFGB) | 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 (OSDT) 1. Oysters (Desert) (BMBS) 2. Bayside Marina Boat School (RSHT) 3. RS Haul Trucking Asset Mission (OSLV) 4. Oysters (Las Venturas) (LVHS) 5. Las Venturas Horseshoes (LVBK) 6. Las Venturas Bike School (BSCM) 7. Burger Shot Courier Asset Mission (KDBS) 8. KickStart and DirtTrack (Blackfield Stadium) A. KickStart B. DirtTrack (FRMS) 9. The Freight Mission (ANCH) 10. The Ammu-Nation Challenge (LVGY) 11. Las Venturas Gym 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.II. The Main Story Missions (Desert and Las Venturas) (TMDV) | 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 CV5. "Zeroing In" (Cesar Vialpando) CV6. "Test Drive" (Cesar Vialpando) CV7. "Customs Fast Track" (Cesar Vialpando) (VEIM) 1. Vehicle Exports And Imports A. List One B. List Two C. List Three CV8. "Puncture Wounds" (Cesar Vialpando) ??2. "Monster" (?) ??3. "Highjack" (?) (MKTR) 2. Mike Toreno T1. "Interdiction" (Mike Toreno) T2. "Verdant Meadows" (Mike Toreno) (LRFL) 3. "Learning To Fly" (Verdant Meadows Flight School) (RCTU) 4. Race Tournaments A. Los Santos Race Tournaments B. San Fierro Race Tournaments C. Las Venturas Race Tournaments (Cars) D. Las Venturas Race Tournaments (Aircraft) (VGMH) 5. Vigilante Mission (Hunter) (VGRO) 6. Vigilante Mission (Rhino) (VMAG) 7. Verdant Meadows Aircraft Graveyard Asset VMAGA1. "N.O.E." (Verdant Meadows Aircraft Graveyard Asset) VMAGA2. "Stowaway" (Verdant Meadows Aircraft Graveyard Asset) VMAGA3. "Black Project" (Verdant Meadows Aircraft Graveyard Asset) VMAGA4. "Green Goo" (Verdant Meadows Aircraft Graveyard Asset) (FDCS) 8. The Four Dragons Casino FDC1. "Fender Ketchup" (The Four Dragons Casino) FDC2. "Explosive Situation" (The Four Dragons Casino) (HQST) 9. Hunter Quarry Asset FDC3. "You've Had Your Chips" (The Four Dragons Casino) FDC4. "Don Peyote" (The Four Dragons Casino) (THST) 10. The Heist H$T1. "Architectural Espionage" (The Heist) H$T2. "Key To Her Heart" (The Heist) H$T3. "Dam And Blast" (The Heist) H$T4. "Cop Wheels" (The Heist) H$T5. "Up, Up And Away!" (The Heist) (CLPL) 11. Caligula's Palace CP1. "Intensive Care" (Caligula's Palace) CP2. "The Meat Business" (Caligula's Palace) FDC5. "Fish In A Barrel" (The Four Dragons Casino) CP3. "Freefall" (Caligula's Palace) (MDGG) 12. Madd Dogg CH5. "Misappropriation" (C.R.A.S.H.) CH6. "High Noon" (C.R.A.S.H.) CP4. "Saint Mark's Bistro" (Caligula's Palace) H$T6. "Breaking The Bank At Caligula's" (The Heist) FDC6. "A Home In The Hills" (The Four Dragons Casino) /XXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0==============================0 | E. Back To Los Santos (BTLS) | 0==============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXX/ CJ7. "Vertical Bird" (Carl Johnson) CJ8. "Home Coming" (Carl Johnson) (TRAQ) 1. Territory Acquisition A. Weapon of Choice B. Tips and Strategies C. Small Territories D. Defending Territories CJ9. "Cut Throat Business" (Carl Johnson) SJ12. "Beat Down On B Dup" (Sweet Johnson) SJ13. "Grove 4 Life" (Sweet Johnson) CJ10. "Riot" (Carl Johnson) SJ14. "Los Desperados" (Sweet Johnson) SJ15. "End of the Line" (Sweet Johnson) /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0=================================0 | F. 100% Completion Score (CMSC) | 0=================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ /XXXXXXXXXX\ 0============0 | G. Credits | 0============0 \XXXXXXXXXX/ /XXXXXXXXXXXXX\ 0===============0 | H. Conclusion | 0===============0 \XXXXXXXXXXXXX/ /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | A. Introduction And General Information [IAGI] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ /=========================================================================\ 0===========================================================================0 | A.1. Who Am I? | 0===========================================================================0 \=========================================================================/ My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and Xbox 360. I currently work at JCPenneys at one of the malls here in San Antonio, TX. Retail isn't the best job in the world but JCPenneys is a very stable company unlike some of the other places I have worked for in the past like internet service providers or web programming companies. I started writing guides in 2003 because I felt it was something I could do utilizing my writing skills gained in college and gametesting along with my passion for vidgames. Over time I have honed my overall writing and organization skills plus my creative thinking skills. I have extended the play value of the games I have written guides and FAQs for many times over plus I have received many letters from all over the world. I am also what one may call an RGB enthusiast. I hack my game consoles to try to get the best possible video from them and that usually involves tapping into the RGB Analog video signals and using them on the right monitors to achieve my desires. To this end I became a member of the GamesX.com mod forum and I post regularly on their "RGB + Video Discussions" forum area. In addition, I am a member of the X-Otic Computer Systems of San Antonio (www.xcssa.org), a group who specializes in Linux, Mac, and other systems. I am also a regular forum poster at GameFAQs, an occasional poster at www.Atariage.com and Digital Press, and I am also a member of the MOFAT (a members only message board set up by "Grand Theft Auto: Vice City" players who met on the Vice City message boards at GameFAQs). Outside of gaming, my interests include Godzilla (I have been a G-Fan since the age of ten) and Red Dwarf (I own all eight series on DVD). As far as favorite sports teams go my teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos (NFL) [although I live in Texas I am originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA Football). /=========================================================================\ 0===========================================================================0 | A.2. My Setup [MSTP] | 0===========================================================================0 \=========================================================================/ This guide was constructed using BBEdit Lite 6.1 and a Power Mac Workgroup Server 8550/200 (with a G3 card running at 330 MHz). It is now being maintained using TextWrangler 2.1.3 on a 1.5Ghz Single Core Intel Mac Mini. I view my work in Safari to help in seeing how it would look on the web and correct format errors. I also play "GTA: San Andreas" on my NEC MultiSync 3D RGB monitor using a homebrew RGB box that contains a EL1883 (MacroVision compatible) sync separation chip to acquire video sync, for RGB use, from Composite Video. When I do my writing and guide revisions I run my Mac (on one monitor) alongside the Xbox or PS2 (on my MultiSync 3D monitor). This way I can simultaneously play and make changes to the guide at the same time. The sound is hooked up to an old stereo box I got from Radio Shack when I acquired my first Amiga 500 in 1990 and it has served me well considering its age. At the time of this revision I have 22 memory cards for my PlayStation 2. I have reorganized the game saves on my memory cards and I now have fifteen black memory cards specifically dedicated to GTA3, Vice City (Original Version (1.40)) and San Andreas. One of those is dedicated to the Second Edition of San Andreas. I also have four memory cards for the Xbox which I used to archive my game saves for San Andreas. These memory cards allow me to quickly go and try out new ideas (and modify old ones) when they occur to me or suggested by others. I have done 100% Completion once on the PS2 (Original Version), Xbox (Original Version), PS2 (Second Edition Version), and Xbox (Second Edition Version). /=========================================================================\ 0===========================================================================0 | A.3. From The Author [FRAU] | 0===========================================================================0 \=========================================================================/ Welcome to my "Grand Theft Auto: San Andreas" guide! If this is the first time you have visited, you will find a lot of useful information in a highly organized format that you can use to beat all of the missions here in San Andreas. Quotes taken from readers' e-mail are presented "as is" and may include spelling and grammatical errors. When I first posted my initial version of my Vice City guide in 2003, my first one, I did not know how well it would go over and how many people would respond. I wasn't exactly swamped with e-mail but I do get letters from time to time. Sometimes people would ask for advice and others would say how cool the guide is. All it takes is for one person to say how good and useful your guide is to make it all worthwhile. And others have made suggestions that have been incorporated into my guides. I want to thank GameFAQs for creating a place where such documents can be hosted for the benefit of all gamers. I also want to thank IGN.com, NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for their generosity in hosting my other work on their sites. I also want to thank everybody who has taken the time to download and read this guide. I love this game and I wanted to share my creative ideas with fellow San Andreas "thuggers". And, of course, I want to give a special thanks to all those who have taken the time to write to me and tell me what you thought, make suggestions, and ask questions. With that said, let's get down to business shall we?..... /=========================================================================\ 0===========================================================================0 | A.4. About The Guide [ABGD] | 0===========================================================================0 \=========================================================================/ The main emphasis of this guide is to provide creative and simple solutions to many of the missions of "Grand Theft Auto: San Andreas". I have worked hard to make sure that this guide is as complete as possible but at the same time leave room for exploration. I hope that you enjoy this guide as much as learn from it. This guide is designed to help you achieve 100% Completion within San Andreas. Stuff that doesn't directly contribute to it won't be covered in the guide (the exception being the "Burglar" Side-Mission). This is mainly to keep things manageable. Stuff that won't be covered are Girlfriends (although Gifts are listed in the Weapons and Other Items sections), basketball playing, and (surprisingly enough) Unique Stunt Jumps. Because of the large size of San Andreas each major section of the guide (Section B, Section C, and Section D) will have their own Weapon location and Safehouse lists. Another emphasis of this guide is ORDER. If you do the missions and tasks in a certain order, the game will be easier and more fun for you. You don't absolutely have to do them in the EXACT order I have them listed but as you read the guide you will see how it benefitted me. There are a total of 250 objects that must be painted over (Los Santos Graffiti Tags), photographed (San Fierro Photo-Ops), or collected (Las Venturas Horseshoes, Oysters). Each Graffiti Tag, Oyster, Photo-Op, and Horseshoe has a letter designation to make them easier to identify in this guide. In addition there is a three letter Neighborhood Prefix (listings below) indicating a particular neighborhood or area where the item can be found (in these examples I use "XXX"): >>Graffiti Tags (Los Santos) will be identified with an "T". Examples: Graffiti Tag XXX-T21. Tag XXX-T32. XXX-T65. >>Oysters (San Andreas) will be identified with an "Y". Examples: Oyster XXX-Y34. XXX-Y16. >>Photo-Ops (San Fierro) will be identified with a "P". Examples: Photo-Op XXX-P27. XXX-P48. >>Horseshoes (Las Venturas) will be identified with a "H". Examples: Horseshoe XXX-H18. XXX-H37. /XXXXXXXXXXXXXXXXXXXXX\ 0=======================0 | Neighborhood Prefixes | 0=======================0 \XXXXXXXXXXXXXXXXXXXXX/ LST - Los Santos SMB - Santa Maria Beach RDO - Rodeo VWD - Vinewood TMP - Temple MRN - Marina MKT - Market VBH - Verona Beach VBF - Verdant Bluffs CMR - Commerce DLS - Downtown Los Santos MIN - Mulholland Intersection GPK - Glen Park JFS - Jefferson LCA - Las Colinas ELS - East Los Santos LFS - Los Flores EBH - East Beach PDS - Playa Del Seville ODK - Ocean Docks WFD - Willowfield LIA - Los Santos International Airport ELC - El Corona LMX - Little Mexico IDW - Idlewood GTN - Ganton RDC - Red County FLC - Flint County WST - Whetstone SNF - San Fierro GBR - Gant Bridge SFB - San Fierro Bay EPN - Esplanade North FNC - Financial CLH - Calton Heights JNH - Juniper Hollow DTN - Downtown GVB - Garver Bridge PLS - Palisades JPH - Juniper Hill CHT - Chinatown CHL - City Hall QNS - Queens KNG - Kings ESB - Easter Basin OFL - Ocean Flats HSB - Hashbury GRC - Garcia DHR - Doherty CRS - Cranberry Station AVC - Avispa Country Club EBA - Easter Bay Airport MHL - Missionary Hill FSV - Foster Valley TIR - Tierra Robada SMR - Sherman Reservoir BNT - Bone County LVN - Las Venturas YBG - Yellow Bell Golf Course PRP - Prickle Pine KAC - K.A.C.C. Military Fuels RSW - Redsands West RSE - Redsands East EMI - The Emerald Isle JTN - Julius Thruway North CRK - Creek RCE - Roca Escalante WHE - Whitewood Estates LVA - Las Venturas Airport OVS - Old Venturas Strip TVS - The Visage STC - The Starfish Casino JTE - Julius Thruway East TCE - The Clown's Pocket PMP - Pirates in Men's Pants RYC - Royal Casino CML - The Camel's Toe GGC - Greenglass College LFD - LVA Freight Depot FDC - The Four Dragons Casino CAL - Come-A-Lot BFC - Blackfield Chapel RIE - Randolph Industrial Estate RKW - Rockshore West RKE - Rockshore East /=========================================================================\ 0===========================================================================0 | A.5. Submissions [SBMS] | 0===========================================================================0 \=========================================================================/ If you have any comments, suggestions, and critiques, you can e-mail me at the following address..... rarusk[gnat]netzero[snot]com Things to submit..... >>Better ideas. If you have some better way to do certain missions, I would be glad to hear it. Once I confirm it, I will include your idea in future revisions and will credit you for it. >>Anecdotes and observations (especially if they're funny). >>Differences between the PC and Xbox versions that may make my some of my strategies ineffective. >>Constructive critiques. While I have strived to make this as good a guide as possible, I know it is not perfect. Whatever criticisms you make of this guide please make them constructive so I can learn from it since I may consider doing guides for other games in the future. >>Grammatical and formatting errors. /=========================================================================\ 0===========================================================================0 | A.6. "Grand Theft Auto: San Andreas" [GTAS] | 0===========================================================================0 \=========================================================================/ What can I say? Rockstar has done it again. They have completely blown my expectations out of the water with San Andreas. San Andreas is much, much larger than GTA3 and Vice City combined with many more things to do whether you want to get 100% Completion or not. There are even more vehicles to play with including earthmovers, tractors, biplanes, jets, street sweepers, and even trains. The one major criticism I have for this game is that they seem to have given us too much of a good thing. Of course, there are a lot of companies that would love to have that kind of criticism. However, though, Rockstar ended up with lots of criticism over their handling over the "Hot Coffee" scandal which leads to the next chapter..... /=========================================================================\ 0===========================================================================0 | A.7. "Hot Coffee" [HCFE] | 0===========================================================================0 \=========================================================================/ Shortly after the PC version was released Rockstar was caught up in a controversy known as "Hot Coffee". Buried within the large mountain of computer code was a little mini-game that allowed the main character to actively please a woman sexually. This was supposed to happen when you got far enough in the relationship with a Girlfriend to have sex with her. The reason for the name "Hot Coffee" is because when she invited you into her house it was for "coffee". During development Rockstar felt that maybe that this mini-game might cause too much trouble so they decided not to use it. However, instead of removing the code, they decided to deactivate it but leave the code within the game. Instead, when you go in for "coffee", you just see the outside of the house and hear a lot of erotic noises. When the PC version came out the mod community went to work to modify San Andreas to suit their desires like changing landscapes, weapons, and cars. But someone in Holland discovered the "Hot Coffee" mini-game and told the gaming community about it. He showed them where it was and how to activate it. Glen T. Winstein wrote to me strongly suggesting that it was placed within the code in such a way that it was meant to be discovered. Jay Versluis also added that Rockstar knew it would cause controversy and would help them gain publicity. However, in some cases, the publicity can come at a high price as Rockstar would soon find out. Here in the United States our views toward sex are Puritan to say the least. It didn't take long for certain activists to get their hooks into this controversy. There was lawyer Jack Thompson (who I think is an attention seeking troll) and Senator Hilary Clinton (who's no better) that made the most noise about "Hot Coffee". Rockstar's stance was that the modders created the mini-game and angrily denounced it. The modders pointed out that the code was within the game and that they simply unlocked it. Rockstar continued to point the finger at the modders for creating the mini-game. In the meantime, Xbox and PlayStation 2 users to begin trying to activate the mini-game within their own copies. And thanks to cheat discs like ARMax they were able to do just that. Since the PS2 and Xbox versions were nearly impossible to mod, Rockstar's house of cards completely collapsed. To make matters worse, the ESRB, which rates the games here in the United States, retroactively changed the rating for San Andreas from M to AO (Adults Only). This was despite the fact that you had to go through a lot of stuff just to activate "Hot Coffee". There were two reasons, I feel, that the ESRB did this. First, this was to punish Rockstar for some of the other stuff they did in the past. And second, the ESRB wanted to get the message across to all the other developers that you will not get away with intentionally circumventing the ESRB. A lot of places here in the US will not carry any game with an AO rating so they quickly cleared the shelves of San Andreas. Rockstar began work to put out a "Hot Coffee" free version as soon as possible to help recoup the losses they suffered, one report said that Take Two Interactive would lose as much as $50 million, over this controversy. These new versions would be called the Second Edition and this leads me to the next chapter..... /=========================================================================\ 0===========================================================================0 | A.8. Second Edition Differences [SDFR] | 0===========================================================================0 \=========================================================================/ Shortly after their releases I acquired the Second Edition versions for both the Xbox and PlayStation 2 consoles. As with the various versions of Vice City the game saves from the previous version of San Andreas will not work with the other. However, as it was pointed out on various forums, whenever you change the main program even a little this will cause the game save incompatibility. There is nothing that anyone can do about it and this is something that we will have to live with. This chapter also addresses two major bugs that appeared in the AO versions of San Andreas ("Supply Lines" (PS2), Pilots License Bug (Xbox)) and have been fixed for the Second Edition Versions. Listed below are the differences between the Original and Second Edition versions. They are categorized by platform. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.8.A. Xbox Version \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXX\ 0===========0 | Packaging | 0===========0 \XXXXXXXXX/ 0========0 | Box Art \ 0==========0 The only change in the box art is the inclusion, in small letters along the bottom of the front of the case, of the words "Second Edition". Not very helpful but better than nothing. In addition, the Platinum Hits version of San Andreas is also the Second Edition version. 0==========0 | Game Disc \ 0============0 On the game disc itself there should be the words "Second Edition" just underneath the ESRB rating. /XXXXXXXXXXXXXXX\ 0=================0 | Gameplay Issues | 0=================0 \XXXXXXXXXXXXXXX/ 0============================0 | Pilots License Glitch Fixed \ 0==============================0 In the Original Xbox version if you tried get your Pilots License before you open up the Flight School (or, at least, the Desert / Las Venturas area) by flying out over the ocean you will risk triggering this bug (and, according to SkippPOP, this problem also occurs on the PC version). One of the things it does is it prevents you from doing the Taxi Mission. You can activate the Taxi Mission but you will get a message saying "There are no fares nearby. Keep looking." However, you can drive all around the city, literally for hours, and no fares will generate. Ever. Worse, it will also prevent you from completing one of the Main Story Missions. During the mission "Mike Toreno" (Loco Syndicate), you have to find him using a cellphone. You are then told to go to a certain destination. Once there, you are told to go to another destination. The problem occurs when you reach the second destination. No matter from which angle you approach it at or even of you sit on top of it, the game won't recognize that you are at the second destination and you cannot progress further in the mission. And, as a result, you cannot progress further in the Main Story Missions. You either have to start from a point before getting the Pilots License or restart your game from scratch. Reader Zoomzoom Moonchild had this to say about this glitch: "What triggers the glitch is going off of the regular map and going out into the ocean. If you just keep going and going it does something to the game where it can't recognize certain aspects geographically, such as for the passengers in the Taxi Mission. You can trigger this glitch by swimming out too far, or by traveling too far in a boat or helicopter, however it's a lot easier to trigger the glitch it in a fixed-wing aircraft such as a jet (because they move much faster). Once the glitch has occurred there is no way that I know of to correct it, you must restart from a previously saved game (before the glitch occurred) or start a new game." The best way to avoid this problem is to wait until you open the Flight School and get your License then (as well as do the Taxi Mission and the "Mike Toreno" (Loco Syndicate) mission beforehand). However, according to this new information, you can go ahead and obtain the License early as long as you don't fly out over the ocean. But, reader Tim Mccollum suggested that it may actually be possible to finish this mission even if the bug manifests itself: "Hey dude, I know the game San Andreas is mad old now, but me and my buddy got stuck on the Mike Toreno mission cause we took out the the hunter helicopter out too far by accident and triggered the "Pilots Liscense Bug" and thought we werent going top be able to finish the mission. But before deciding to shut the game off we ran around for a while just killing people and setting stuff on fire. We eventually made our way back to the pleasure dome where appeared a highlighted area and it said return to the pleasure dome, therefore ending the mission." It should also be noted that you can trigger this bug without successfully obtaining the Pilots License. But, when I first discovered this problem, it was when I was trying to get the License early and therefore I called it the "Pilots License Bug". However, since this bug has been around for years, I am going to leave the name of this glitch alone to prevent any confusion amongst Xbox players. But, if anybody has suggestions for a new name for this bug, I will be open to it. Thankfully this problem was addressed for the Second Edition version. This was the only major change for the Xbox Second Edition. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.8.B. PlayStation 2 Version \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXX\ 0===========0 | Packaging | 0===========0 \XXXXXXXXX/ 0========0 | Box Art \ 0==========0 The packaging for the Second Edition is much different than the regular packaging. The case is thicker and the main lettering is in gold. The game comes with two discs. There is the game disc and there is a second disc that contains three movies: >>"The Introduction" ****************** A short film that was originally included with the soundtrack box set. This film chronicles the events leading up to the beginning of the game. >>"Sunday Driver" *************** A short documentary about a low rider club. >>"Grand Theft Auto: Liberty City Stories" **************************************** The trailer for the popular PlayStation Portable (PSP) game. Now also out on PlayStation 2. 0==========0 | Game Disc \ 0============0 On the game disc itself there should be the words "Second Edition" just underneath the ESRB rating. /XXXXXXXXXXXXXXX\ 0=================0 | Gameplay Issues | 0=================0 \XXXXXXXXXXXXXXX/ 0=====================0 | "Supply Lines" Fixed \ 0=======================0 When the Original version of San Andreas came out one of the most frustrating things about it was the mission "Supply Lines". In this mission you flew a RC Baron so you could destroy some couriers on bikes. You used up fuel no matter what you did (gliding, rolling on the ground, etc.) and you ended up doing this mission over and over because you kept running out of fuel. You can still complete this mission but it was quite frustrating to most people. When the PC and Xbox versions came out this problem was addressed. When you played the mission on either the PC or Xbox version you could glide without using any fuel which made the mission far less frustrating. However, this left the PS2 users out of the loop. But when Rockstar was forced to make the Second Edition version they were able to address this problem on the PS2 side leaving only the PS2 AO version with this problem. 0============================0 | Secret Pay 'N' Spray Closed \ 0==============================0 In the Original version there was a secret Pay 'N' Spray just east of The Strip in Las Venturas. This was also a place where you could enter Grey Hell (where the door meets the ground). In the Xbox and PC versions the door remains closed so you can't enter. On the PS2 Second Edition version not only is the door closed but all of the signage has been removed. 0==========================0 | Pool Playing Glitch Fixed \ 0============================0 According to multiple forum posters, Rockstar fixed the Pool Playing Glitch. In the Original version if you pointed a gun at people in a bar where there is a pool table you can play, you would not be able to play pool anywhere in the game ever again. Rockstar went and fixed that. 0=======================0 | Icon For Cluckin' Bell \ 0=========================0 There is now an icon for the Cluckin' Bell south of the Movie Studio in Market (Los Santos). In the Original Version the Icon for this Cluckin' Bell was missing. 0=========================0 | Girlfriend Glitch Fixed? \ 0===========================0 Many people have had problems getting their Girlfriends to show up when they are supposed to in the Original version. However, according to quest78, who posted his find at the GameFAQs Message Boards, he noticed that he no longer had any problems getting the Girlfriends to show up when he got the Second Edition version. I have not verified this myself since I never played around with the Girlfriend feature but this info looked solid enough to include in this document. /=========================================================================\ 0===========================================================================0 | A.9. Technical Data [TCDT] | 0===========================================================================0 \=========================================================================/ In this chapter I go over technical data on the various platforms that San Andreas has been released for and can be played on: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.9.A. PlayStation 2 \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Overall ******** The graphics for the PlayStation 2 version of San Andreas appear to be less clean than the PlayStation 2 version of Vice City. But it is still impressive. However, there has been complaints about it being very orange in Los Santos and darker in most other areas (regardless of whether or not you view it in Composite Video, S-Video, Component Video or RGB Analog Video). The controls are pretty solid and are improved from Vice City. In addition, the sound is pretty solid and haven't encountered any problems with it. The PS2 version runs fairly well though it tends to chug in a few spots on the map (an intersection in Ocean Docks is one example). Sudden pop-ins are a bit of a problem especially when flying fast aircraft (like smacking into a tree you can't see because it has not loaded yet). Texture loading is pretty smooth but not as fast when using aircraft (within cities). >>Xploder HDTV Player ******************* Xploder HDTV Player is a disc that will allow PlayStation 2 owners to play most of their games in Progressive Scan mode. Many games will work but some of them will have issues. "Grand Theft Auto: San Andreas" works great in 480p mode. However, the main title intro will be glitchy because of "line meshing issues". This is actually a minor problem since you can easily skip the opening credits by pressing X. Once you get past the intro, all is good. Because the graphics are designed for 480 vertical resolution it is not recommended that you put San Andreas in any mode higher than 480p. The higher resolution modes, like 720p, simply shoehorn the 480 graphics into the higher end modes and tend to really squash the screen. >>HDLoader ******** This program, which has been floating around the internet for years, will let you install your favorite games onto a hard drive (assuming you have an older style PS2 "Fatty" (with a Network Adapter) or an early version of a PS2 "Slim" that has been modified to use a hard drive). There are two variants of this program. The first variant is HDLoader which is freeware and HDAdvance which is not. It is best to use HDLoader since it is free and gets updated from time to time to improve compatibility and functionality. HDLoader is best installed with a popular memory card exploit known as Free McBoot. It is how I am using HDLoader now (with a 160GB hard drive). San Andreas, from what I know, has always been compatible with the earliest versions of HDAdvance and HDLoader. Why install the game on a hard drive? For starters, less wear and tear on the DVD-ROM mechanism. But mainly it is for faster loading speeds. Listed below is the speed difference with HDLoader in certain situations: >>After selecting the game in the HDLoader menu it takes less than five seconds to get to the logo screen since it doesn't do the PlayStation 2 splash screen. >>The initial load is a little faster and smoother. >>Entering/exiting buildings and closets are much faster. >>Loading up missions and cutscenes are faster. >>Loading up game saves is much faster. >>Going into the pause menu is much faster. >>Texture loading is faster (but there still are a few areas that have some problems loading in a timely manner). >>Object loading is much faster (no more hitting invisible objects - objects that are "there" but you can't see because the graphic hasn't loaded up yet). Currently there is no reliable method to use HDLoader with HDTV Player to allow you to play San Andreas off the hard drive in Progressive Scan mode. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.9.B. PlayStation 3 \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Some of the earlier PlayStation 3 units available offer backwards compatibility with the PlayStation 1 and PlayStation 2 games. At this time I do not have a PlayStation 3. However, I had a reader, Ben Riemer, who has a PlayStation 3, offer me his assessment of San Andreas on the PS3: "I would say the graphics are worst in the PS3 version than the PS2 version because the PS3 does not do a good job on rendering graphics. The HUD does not look as smooth as it would on the PS2 or Xbox version of the game. The games lags in more places too. The game lags when you are going off hills in the NW area of San Fierro. Since the sixaxis controller doesn't rumble, that is a lost too. I haven't tried it with the new dualshock controllers yet, because I do not own one. However, other than that, the game is the same as it was on the PS2. My PS3 is the old 20GB version of the system, and I played at standard defintion (480i)." /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.9.C. Original Xbox \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Overall ******* The graphics on the Xbox version aren't that radically better than the PS2 version but animates more smoothly than on the Xbox version of Vice City. This is probably due to the new engine for San Andreas. In addition the Xbox version has greater draw distance and is much brighter than the PS2 version. Oh, and let's not forget Progressive Scan (Component Video only) for the Xbox version. The sound quality is about the same between the PS2 and Xbox versions of San Andreas. The Xbox version gets a slight edge due to its custom soundtrack feature. The controls is where the Xbox version is clearly inferior to the PS2 version. The use of the White and Black buttons for flying and drive-bys makes some missions more difficult than on its PS2 counterpart. Rockstar had to make do with what was given to them but the ambitiousness of San Andreas had to have made it difficult for them to come up with a proper control scheme. The Xbox version runs fairly smooth though it tends to chug when you fly through clouds. There aren't as much sudden pop-ins but texture loading is slower (you can outrun the texture loading (in a city) when using a fast motorcycle). It is unclear whether the Thompson drives (which did not like my GTA3 and Vice City games thus forcing me to trade in my initial Xbox) would properly load up San Andreas. >>Original Xbox and PS2 Version Differences ***************************************** At this time there are a couple of differences between the PS2 and Xbox versions: >>Shady Industries in San Fierro is now called Solarin Industries. >>The secret Pay 'N' Spray east of The Strip in Las Venturas (found in the Original PS2 version) has been deactivated. It should be noted that it was completely removed in the PS2 Second Edition version. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.9.D. Xbox 360 \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 The Original Xbox version of "Grand Theft Auto: San Andreas" works with the latest Backward Compatibility updates for the Xbox 360 (you need the Hard Drive to play Original Xbox games on the X360). You can play San Andreas in many different resolutions depending on your monitor or HDTV setup. Unlike "Grand Theft Auto III" and "Grand Theft Auto: San Andreas" the main title intro for San Andreas plays flawlessly. San Andreas looks great in 640x480 (although it is pillarboxed on my NEC MultiSync 3D) and looks better in 1024x768. However, at that high a resolution, you may notice a little bit of jagginess here and there due to the upscaling of the graphics. The emulator for San Andreas runs this game excellently. I have yet to encounter any slowdown (even in the clouds). You can still outrun texture loading but that is due to the DVD-ROM drive not the emulator. Three bad things about playing San Andreas on the Xbox 360: >>You can't do custom soundtracks like you could on the Original Xbox. >>You can't transfer game saves to an external memory card for safekeeping. >>You can't transfer games saves from the Original Xbox to the Xbox 360. But one good thing about playing San Andreas on the Xbox 360 is that the White and Black buttons (from the Original Xbox controller) are replaced by the Left and Right Buttons which are situated above the Left and Right Triggers on the Xbox 360 pad. This makes it much easier to fly aircraft. Sadly, even if you use a USB-to-Xbox adapter, you cannot use an Xbox 360 controller with the Original Xbox. /=========================================================================\ 0===========================================================================0 | A.10. Stats [STTS] | 0===========================================================================0 \=========================================================================/ One of the major things that has been added to the GTA series is something called Stats. Stats adds an RPG element to your character and there are many things that you can change to make your character better (or worse). Most of the upgrades to your Stats are permanent although some can change one way or the other depending on certain physical activities. From this point forward you will see me write about certain Stats starting with the next chapter..... /=========================================================================\ 0===========================================================================0 | A.11. Controls and Vehicles [CTVH] | 0===========================================================================0 \=========================================================================/ Although the manual covers the setup pretty good, I felt that I should include a section on controls for those who have acquired used copies of San Andreas that have no manuals. I have also included basic action, vehicle, and Stats information with their respective control schemes. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.11.A. On Foot \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 As with any GTA game there is plenty of things you can do when on foot. And by doing certain activities on foot you can increase your Stamina and Health Stats. Increasing your Stamina will allow you to sprint longer on foot, in the water, and on a bicycle. However you can gain Infinite Stamina by successfully completing the "Burglar" Side-Mission (explained later). Over the course of doing physical activities you may also see your Health Stat increase. This increases your maximum health and you will see the Health Bar lengthen slightly. You can also max out your Health Stat by successfully completing the Ambulance Mission. 0=========0 | Controls \ 0===========0 >>PlayStation 2 Version ********************* Move Around...............................................Left Analog Stick [1] Look Around..........................................Right Analog Stick [2] Run............................................................X Button [3] Jump/Climb/Block..........................................Square Button [4] Attack/Fire Weapon........................................Circle Button Enter Vehicle...............................................Triangle Button [5] Center Camera/View Stats/Fire Weapon/Buy Property.............L1 Button Previous Weapon...................................................L2 Button Next Weapon.......................................................R2 Button Crouch............................................................L3 Button [8] Target........................................................R1 Button Look Behind.......................................................R3 Button [9] Gang Active Mode.....................................Directional Pad Up [10] Gang Passive Mode.................................Directional Pad Down [11] Positive Response................................Directional Pad Right [12] Negative Response.................................Directional Pad Left Pause..........................................................Start Button Change Camera Mode............................................Select Button >>Xbox Version ************ Move Around...............................................Left Analog Stick [1] Look Around..........................................Right Analog Stick [2] Run............................................................A Button [3] Jump/Climb/Block...............................................X Button [4] Attack/Fire Weapon.............................................B Button Enter Vehicle......................................................Y Button [5] Center Camera/View Stats/Fire Weapon/Buy Property..........Left Trigger [6] Previous Weapon............................................White Button [7] Next Weapon................................................Black Button Crouch.............................................Left Analog Stick Button [8] Target....................................................Right Trigger Look Behind.......................................Right Analog Stick Button [9] Gang Active Mode.....................................Directional Pad Up [10] Gang Passive Mode.................................Directional Pad Down [11] Positive Response................................Directional Pad Right [12] Negative Response.................................Directional Pad Left Pause..........................................................Start Button Change Camera Mode..............................................Back Button 0-----------------------------------------------------------------------0 [1] - There is no First Person Look Around like there was in "Grand Theft Auto III" and "Grand Theft Auto: Vice City". This Camera Control follows the Third Person control style found in most Third Person games. [2] - If you hold down the Run button too long, you will tire and have to rest before you can run again. Tapping the button in rhythm will serve to help you run a little longer. The more times you run, the more you increase your Stamina Stat. You can get Infinite Stamina by successfully completing the "Burglar" Side-Mission. [3] - When near a wall you press the button to grab the wall and press the button again to climb the wall. When fighting hand-to-hand you press the button to block their physical attacks. [4] - When holding a melee weapon (like a bat) or using your Fist, the Attack Button is used to swing at your target. When using Grenades or Tear Gas, the same button is used to throw your weapon at the target. The longer you hold, the farther you throw. When holding a gun (like a Silenced Pistol) or a heavy weapon (like a Rocket Launcher), you use the Attack Button to shoot. Use the Target Button in conjunction to aim at your enemy. When used with a Camera, the Attack Button is used to take pictures. [5] - When outside of a vehicle you can see how your Stats are shaping up. When targeting with a weapon this also becomes a handy fire button depending on your particular comfort level. This button is also used to buy property when you approach a Property Icon. [6] - On the Xbox 360 this is the Left Button which is situated above the Left Trigger. [7] - On the Xbox 360 this is the Right Button which is situated above the Right Trigger. [8] - You can improve your ability to target and move at the same time by upgrading Weapon Skills. [9] - This is used in conjunction with the Target Button to recruit gang members. [10] - This is used to keep your gang from following you. It can also be used to disband your group. [11] - When talking to people you use this to give a positive response to their queries. [12] - When talking to people you use this to give a negative response to their queries. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.11.B. First Person Shooting \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 These controls only apply to when using a Sniper Rifle or Rocket Launcher. You hold down Target to enter First Person Mode and release it to return to Normal Mode. 0=========0 | Controls \ 0===========0 >>PlayStation 2 Version ********************* [1] Zoom In.......................................................L2 Button [1] Zoom Out......................................................R2 Button Fire Weapon.............................................Circle / L1 Buttons [2] Move Scope/Aim.............................Left and Right Analog Sticks Duck..............................................................L3 Button >>Xbox Version ************ [1] Zoom In....................................................White Button [1] Zoom Out...................................................Black Button Fire Weapon........................................Left Trigger / B Buttons [2] Move Scope/Aim.............................Left and Right Analog Sticks Duck...............................................Left Analog Stick Button 0-----------------------------------------------------------------------0 [1] - This only applies to the Sniper Rifle. [2] - You use the Left Analog Stick to move CJ around (which can be used in aiming) and the Right Analog Stick to move the scope in other directions. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.11.C. Swimming \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Unlike most of the GTA games your main character can swim. This can be pretty useful for eluding pursuit and general exploring. Swimming underwater will gradually increase your Lung Capacity Stat which will allow you to stay underwater for long periods of time. This is very helpful for acquiring Oysters which are found in the water all around San Andreas. You can also max out your Lung Capacity Stat, and increasing your Sex Appeal, by collecting all of the Oysters found around the San Andreas area. 0=========0 | Controls \ 0===========0 >>PlayStation 2 Version ********************* [1] Swim Direction........................................Left Analog Stick Sprint......................................................(Hold) X Button Super Sprint.................................................(Tap) X Button Jump..........................................................Square Button Enter Boat/Climb Out........................................Triangle Button [2] Dive Underwater...........................................Circle Button Swim Forward (Underwater)..........................................X Button Swim Faster (Underwater).....................................(Tap) X Button >>Xbox Version ************ [1] Swim Direction........................................Left Analog Stick Sprint......................................................(Hold) A Button Super Sprint.................................................(Tap) A Button Jump...............................................................X Button Enter Boat/Climb Out...............................................Y Button [2] Dive Underwater................................................B Button Swim Forward (Underwater)..........................................A Button Swim Faster (Underwater).....................................(Tap) A Button 0-----------------------------------------------------------------------0 [1] - This is used to turn CJ where you want him to go. When pushed forward he will swim at a leisurely pace. [2] - The more you swim underwater, the more you increase your Lung Capacity Stat. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.11.D. Bicycles \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 In San Andreas you can use Bicycles. Bicycles also have skills that can be upgraded. The more you ride a bike, the better you become. The better your Cycling Skill, the less likely you will fall off by going backwards. You will also increase your ability to do Bunny-Hops which is jumping with your bike straight up in the air. When you get onto a bike, press Pedal to move forward. To sprint, tap Pedal faster and you will see him stand on the bike and pedal really fast. You can actually go quite a distance this way. To Bunny-Hop, hold L1 (PS2) or B (Xbox) then release to jump. The higher your Cycling Skill, the higher you will jump. If you happen to come to a stop when you climbing a steep incline, rapidly tap Pedal to shoot yourself up the incline. This skill will come in handy for the BMX Challenge later. Be careful when going at top speed. If you smack into a pedestrian, you will wreck (as well as killing the pedestrian). When you max out your Cycling Skill you can do very high Bunny-Hops. It is best to max out your Cycling Skill before doing the BMX Challenge in Los Santos. 0=========0 | Controls \ 0===========0 >>PlayStation 2 Version ********************* Pedal.......................................................(Hold) X Button Pedal Faster.................................................(Tap) X Button Bunnyhop..........................................................L1 Button Bunnyhop Higher............................................(Hold) L1 Button >>Xbox Version ************ Pedal..................................................(Hold) Right Trigger Pedal Faster............................................(Tap) Right Trigger Bunnyhop...........................................................B Button Bunnyhop Higher.............................................(Hold) B Button /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.11.E. In Cars, Motorcycles, and Boats \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 As with all the other GTAs there are plenty of cars and other vehicles to use in San Andreas. From junkers and gang cars to the fanciest sports cars. They are all represented. When you first start the game and enter a car you will see that the car might not handle too well. This is not necessarily because of the car itself but because it is that you don't have any Driving Skill. The more you drive around in a car, the more you increase your Driving Skill. The higher your Driving Skill, the better the car begins to handle (although that is open for debate). I should note that it takes a very long time to max out your Driving Skill but you can speed that up by doing the Driving School which opens up later in the game. The same principle goes for Bike (Motorcycle) Skill. The more you ride around on a Motorcycle, the better the handling. In addition, you won't fall off as easily when struck. Maxing out your Bike Skill doesn't take nowhere near as long as does the Driving Skill but it will take some time to do. You may want to max out your Bike Skill first if you want to do the Vigilante Mission on the Cop Motorcycle. The fastest way to max out your Bike Skill is to do the Bike School in Las Venturas after completion of the mission "Ya Ka Boom Boom" (Loco Syndicate). Just like in most of the other GTAs, the motorcycles are great for exploration, jumping, and looking cool on. The single biggest advantage to the bikes is the fact that you can shoot forward (using a submachine gun) while riding one. However, there are a couple of disadvantages. First, it is much easier for a cop to knock you off and bust you than if he busts you in a car. Second, you can easily wipe out or get knocked off by other motorists if you're not careful. But let's not forget the boats. Because of the vast amount of water all around San Andreas there are plenty of boats to use. From sailboats and speedboats to yachts and hovercrafts. Although there are no Sailing Stats you still need to complete the Boat School for 100% Completion. 0=========0 | Controls \ 0===========0 >>PlayStation 2 Version ********************* Turn Vehicle..............................................Left Analog Stick [1] Camera Control/Turret Control........................Right Analog Stick Accelerate.........................................................X Button Brake/Reverse.................................................Square Button Handbrake.........................................................R1 Button Look Left.........................................................L2 Button Look Right........................................................R2 Button Look Behind.................................................L2 + R2 Buttons [2] Car Weapons/Nitrous Oxide.................................Circle Button Exit Vehicle................................................Triangle Button Change Radio Stations...............................Directional Pad Up/Down [4] Trip Skip.........................................Directional Pad Right Use Horn (Or Siren)...............................................L3 Button [5] Handbrake.....................................................R1 Button Look Right (Drive By Mode)........................................R2 Button Activate Vehicle Missions.........................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button >>Xbox Version ************ Turn Vehicle..............................................Left Analog Stick [1] Camera Control/Turret Control........................Right Analog Stick Accelerate....................................................Right Trigger Brake/Reverse..................................................Left Trigger [5] Handbrake......................................................X Button [6] Look Left..................................................White Button [7] Look Right.................................................Black Button Look Behind...........................................White + Black Buttons [2] Car Weapons/Nitrous Oxide......................................B Button Exit Vehicle.......................................................Y Button [3] Change Radio Stations...........................Directional Pad Up/Down [4] Trip Skip.........................................Directional Pad Right Use Horn (Or Siren)................................Left Analog Stick Button Activate Vehicle Missions.........................Right Analog Stick Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button 0-----------------------------------------------------------------------0 [1] - You use this to control the main Camera inside and outside of vehicles. When in certain vehicles, like the Firetruck, you use this to aim the turret. You also use this to control the camera when in Cinematic Camera Mode. [2] - You use this in conjunction with the Look Left and Look Right Buttons to attack from either side of the car. On a motorcycle you can press this button by itself to fire forward. When not doing a Drive-By this will also activate the Nitros on any Nitros installed vehicle. [3] - When using the User Track Station (custom soundtrack feature) you use the following commands to control your music: Hold Directional Pad Left to go to previous track. Hold Directional Pad Right to go to next track. Hold Directional Pad Up to change to previous user soundtrack. Hold Directional Pad Down to change to next user soundtrack. **NOTE: This is not available when playing San Andreas on the Xbox 360. [4] - According to Allan Curtis, when you fail a mission and start it again you may get the Trip Skip icon. When you press it you will automatically go to the mission location instead of having to drive to it again. However, this only occurs on certain missions like "Badlands" (C.R.A.S.H.) where you have to drive a considerable distance to get to your destination. [5] - On the Monster trucks this activates the 4-Wheel Steering. This will allow you to turn the truck on a dime. [6] - On the Xbox 360 this is the Left Button which is situated above the Left Trigger. [7] - On the Xbox 360 this is the Right Button which is situated above the Right Trigger. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.11.F. In Planes (and Skydiving) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Another vehicle related Stat you can increase is the Flying Skill. The more you fly a plane, or helicopter, the more you increase this Skill. When you reach about 20% through maxing your Flying Skill, you will get your Pilot's License and the gates to the runways to all three airports will open and you will have an easier time getting to an airplane. You can increase your Flying Skill quickly by doing the Flight School which is opened up later in the game. However, you can still upgrade your Flying Skill while still confined in Los Santos. Get a car and go to the runway gate near the pink and green Nude Shop in El Corona. Get the vehicle against the wall and climb on top of the car then climb the wall. Then go around the chain-link fences and go to the west end of the airport where you will see a jet (the Shamal). **[NOTE: On the Xbox AO Version you have to be careful when trying to upgrade your Flying Skill early. Otherwise you risk triggering what is known as the Pilots License Bug and you will screw yourself out of game completion. This has been confirmed fixed for the Xbox SE Version.] If you accidentally fly into an Unwelcome Area you will get a 4-Star Wanted Rating and you will chased by a fighter jet and be shot at by heat seeking missiles. Maxing out your Flying Skill won't nearly take as long as maxing your Driving Skill especially with a jet. Maxing out your Flying Skill will automatically give you a Parachute every time you jump out of a plane regardless of whether or not you had one when you entered the plane. If you want to skydive, press Exit Vehicle while in an airplane high in the air. Push forward on the Left Analog Stick to fall faster. Press Attack to deploy the Parachute. You can control your direction with the Left Analog Stick. To slow your descent pull back on the stick. You can actually fly pretty far this way. If you have a Wanted Level while in the air you will be vulnerable to Police attacks because you can't use weapons while parachuting. If you haven't maxed out your Flying Skill you may want to find where the Parachute Icons are before flying. 0=========0 | Controls \ 0===========0 >>PlayStation 2 Version ********************* Pitch/Roll................................................Left Analog Stick Rudder Left.......................................................L2 Button Rudder Right......................................................R2 Button Control Camera...........................................Right Analog Stick Thrust.............................................................X Button Reverse Thrust................................................Square Button [1] Raise/Lower Landing Gear/Smoke................................R3 Button [2] Machine Guns..................................................L1 Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button >>Xbox Version ************ Pitch/Roll................................................Left Analog Stick [3] Rudder Left................................................White Button [4] Rudder Right...............................................Black Button Control Camera...........................................Right Analog Stick Thrust........................................................Right Trigger Reverse Thrust.................................................Left Trigger [1] Raise/Lower Landing Gear/Smoke................Right Analog Stick Button [2] Machine Guns...................................................B Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button [1] - On the Cropduster and Stuntplane this button will release smoke from the rear of the plane. [2] - This only applies to the Rustler (World War II fighter plane). [3] - On the Xbox 360 this is the Left Button which is situated above the Left Trigger. [4] - On the Xbox 360 this is the Right Button which is situated above the Right Trigger. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.11.G. In Helicopters \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 There are plenty of helicopters to use in San Andreas. They can be used to quickly fly from one part of San Andreas to another. 0=========0 | Controls \ 0===========0 >>PlayStation 2 Version ********************* Pitch/Roll................................................Left Analog Stick Rudder Left.......................................................L2 Button Rudder Right......................................................R2 Button Control Camera/Turret....................................Right Analog Stick Ascend.............................................................X Button Descend.......................................................Square Button Hover.............................................................L3 Button [1] Machine Gun...................................................L1 Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button >>Xbox Version ************ Pitch/Roll................................................Left Analog Stick [2] Rudder Left................................................White Button [3] Rudder Right...............................................Black Button Control Camera/Turret....................................Right Analog Stick Ascend........................................................Right Trigger Descend........................................................Left Trigger Hover..............................................Left Analog Stick Button [1] Machine Gun....................................................B Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button [1] - This is used by the Sea Sparrow. [2] - On the Xbox 360 this is the Left Button which is situated above the Left Trigger. [3] - On the Xbox 360 this is the Right Button which is situated above the Right Trigger. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.11.H. In the Hunter \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 The Hunter is a powerful attack helicopter and an excellent vehicle to do the Vigilante Mission in. You can earn one by completing Flight School or by taking one when doing the "Heli Hell" Vehicle Race. 0=========0 | Controls \ 0===========0 >>PlayStation 2 Version ********************* Pitch/Roll................................................Left Analog Stick Rudder Left.......................................................L2 Button Rudder Right......................................................R2 Button Control Camera/Turret....................................Right Analog Stick Ascend.............................................................X Button Descend.......................................................Square Button Hover.............................................................L3 Button Machine Gun.......................................................L1 Button Rockets.......................................................Circle Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button >>Xbox Version ************ Pitch/Roll................................................Left Analog Stick [1] Rudder Left................................................White Button [2] Rudder Right...............................................Black Button Control Camera/Turret....................................Right Analog Stick Ascend........................................................Right Trigger Descend........................................................Left Trigger Hover..............................................Left Analog Stick Button Machine Gun........................................................B Button Rockets............................................................A Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button [1] - On the Xbox 360 this is the Left Button which is situated above the Left Trigger. [2] - On the Xbox 360 this is the Right Button which is situated above the Right Trigger. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.11.I. With the Jetpack \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 After completion of the mission "Green Goo" (Verdant Meadows Aircraft Graveyard Asset) you will be able to use a Jetpack which will spawn near the entrance of the Verdant Meadows Aircraft Graveyard Safehouse. This is the only place where the Jetpack spawns. The Jetpack will allow you to access hard to reach areas of San Andreas. When flying the Jetpack you can use Weapons but with only three: the Tec-9, the Micro SMG, and the Pistol. 0=========0 | Controls \ 0===========0 >>PlayStation 2 Version ********************* Move Around....................................Left Analog Stick + X Button Look Around..............................................Right Analog Stick Ascend.............................................................X Button Descend.......................................................Square Button Sidestep Left.....................................................L2 Button Sidestep Right....................................................R2 Button Hover.......................................................L2 + R2 Buttons Remove Jetpack..............................................Triangle Button Target............................................................R1 Button Fire Weapon...................................................Circle Button Pause..........................................................Start Button Change Camera Mode............................................Select Button >>Xbox Version ************ Move Around....................................Left Analog Stick + A Button Look Around..............................................Right Analog Stick Ascend.............................................................A Button Descend............................................................X Button [1] Sidestep Left..............................................White Button [2] Sidestep Right.............................................Black Button Hover.................................................White + Black Buttons Remove Jetpack.....................................................Y Button Target........................................................Right Trigger Fire Weapon........................................................B Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button [1] - On the Xbox 360 this is the Left Button which is situated above the Left Trigger. [2] - On the Xbox 360 this is the Right Button which is situated above the Right Trigger. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.11.J. In the Hydra (Military Jet) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 When you first enter a Hydra you will be in Hover Mode. Go high up in the air before switching modes. To go from Hover Mode to Jet Mode push Up on the Right Analog Stick for several seconds. When you want to go from Jet Mode to Hover Mode pull Down on the Right Analog Stick for several seconds. You can earn this jet by taking one during the "Military Service" Vehicle Race, by completing the mission "Vertical Bird" (Carl Johnson), or by obtaining 100% Completion where one will spawn on top of Sweet's house in Ganton. 0=========0 | Controls \ 0===========0 >>PlayStation 2 Version ********************* Pitch/Roll................................................Left Analog Stick Rudder Left.......................................................L2 Button Rudder Right......................................................R2 Button Control Camera...........................................Right Analog Stick Thrust.............................................................X Button Reverse Thrust................................................Square Button Raise/Lower Landing Gear..........................................R3 Button [1] Rockets.......................................................L1 Button Countermeasures...............................................Circle Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button >>Xbox Version ************ Pitch/Roll................................................Left Analog Stick [2] Rudder Left................................................White Button [3] Rudder Right...............................................Black Button Control Camera...........................................Right Analog Stick Thrust........................................................Right Trigger Reverse Thrust.................................................Left Trigger Raise/Lower Landing Gear..........................Right Analog Stick Button [1] Rockets........................................................A Button Countermeasures....................................................B Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button [1] - The Rockets are Heat Seekers and you use Target to lock-on. Then press Attack to launch when the reticle goes from green to red. [2] - On the Xbox 360 this is the Left Button which is situated above the Left Trigger. [3] - On the Xbox 360 this is the Right Button which is situated above the Right Trigger. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.11.K. In the Rhino \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Although the Rhino looks cooler than in the last two chapters of GTA (it looks similar to an M1 Abrams) it is also clearly the weakest. It is much easier to destroy and the camera is linked to the turret thus making it quite difficult to do the Tank Gun Boost. However, one little advantage, is that you can shoot down low flying helicopters in the Rhino because you can use the Right Analog Stick to aim the gun upward. You can earn this tank by taking one during a 6-Star Wanted Rating, from Restricted Area (Desert), or by obtaining 100% Completion where one will spawn near the Johnson residence in Ganton. 0=========0 | Controls \ 0===========0 >>PlayStation 2 Version ********************* Turn Vehicle..............................................Left Analog Stick [1] Camera Control/Turret Control........................Right Analog Stick Accelerate.........................................................X Button Brake/Reverse.................................................Square Button [2] 4-Wheel Steering..............................................R1 Button Look Left.........................................................L2 Button Look Right........................................................R2 Button Look Behind.................................................L2 + R2 Buttons Main Gun................................................L1 or Circle Button Exit Vehicle................................................Triangle Button Use Horn..........................................................L3 Button Activate Vigilante Mission........................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button >>Xbox Version ************ Turn Vehicle..............................................Left Analog Stick [1] Camera Control/Turret Control........................Right Analog Stick Accelerate....................................................Right Trigger Brake/Reverse..................................................Left Trigger [2] 4-Wheel Steering...............................................X Button [3] Look Left..................................................White Button [4] Look Right.................................................Black Button Look Behind...........................................White + Black Buttons Main Gun...........................................................B Button Exit Vehicle.......................................................Y Button Use Horn...........................................Left Analog Stick Button Activate Vigilante Mission........................Right Analog Stick Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button [1] - You can aim the gun upward to shoot stuff on bridges or ledges above you. You can even shoot down low flying helicopters. [2] - Just like on the Monster trucks, this feature, when used, will allow you to turn the Rhino on a dime. [3] - On the Xbox 360 this is the Left Button which is situated above the Left Trigger. [4] - On the Xbox 360 this is the Right Button which is situated above the Right Trigger. 0-----------------------------------------------------------------------0 It should be noted that due to the difficulty of flying and doing drive-bys with the standard Xbox controller it is HIGHLY recommended that you use either a third party controller that has extra White and Black shoulder buttons or a PS2-to-Xbox controller adapter (which will map the White and Black buttons to L1 and R1 respectively). I used a PS2-to-Xbox controller adapter while playing through the Xbox version. Those who play San Andreas (Xbox) on the Xbox 360 will have a much easier time because of where the White and Black buttons are remapped. /=========================================================================\ 0===========================================================================0 | A.12. The Main Screen [MNSC] | 0===========================================================================0 \=========================================================================/ Your Main Screen is where all of the action in San Andreas take place. In the center of your screen is your main character, Carl Johnson. You use your Left Analog Stick to move him around and the Right Analog Stick to rotate and manipulate the camera. In the lower left corner of the Main Screen is the Radar. This is used to help in finding your current position in the city, objectives, mission strands, and Safehouses. In the upper right corner of the Main Screen you will find the game clock, your Health Bar, your Armor Bar (when you have Armor), Swimming Stamina Bar (when you are in the water), your money, and the weapon or item you are currently holding. Special prompts will appear at either the upper left corner of the Main Screen or at the bottom. /=========================================================================\ 0===========================================================================0 | A.13. Game Menus [GMNU] | 0===========================================================================0 \=========================================================================/ When you pause the game, using the Start Button, you also bring up these menus listed at the bottom of the screen: >>Game **** This is where you load game saves, delete game saves, or start a new game. >>Brief ***** This is where you can go through the text used in the cutscenes, missions, and outside of missions. >>Map *** This shows the Main Map of San Andreas. This is where you can find your position, mission strands, and other notable places. >>Stats ***** This is where the statistics for everything you do are listed. >>Controller ********** This is where you can see the control scheme. >>Audio ***** This is where you control the audio in San Andreas and listen to some of the radio stations featured in the game (including the one you make yourself (Original Xbox version)). >>Gallery ******* This is where you can look at the pictures you have taken with your Camera and saved to your Memory Card or Hard Drive. >>Display ******* This is where you control some of the visual aspects of San Andreas. /=========================================================================\ 0===========================================================================0 | A.14. Weapons and Other Items [WPOI] | 0===========================================================================0 \=========================================================================/ Weapons are the tools of the trade for any professional criminal regardless of sophistication (or lack thereof). There are 32 different weapons, in nine different categories, that can be found and used to create mayhem and abuse. However, you can only have one of each type of weapon at a time so you are limited to a maximum of nine weapons. But there are other items you can pick up that can be used for different purposes like picture taking, jumping from high buildings, or fostering relationships with some of the Girlfriends you can date within the game. There are three slots for these items. It should be noted that some of these items can be used as weapons depending on the situation. Most of the weapons listed have Weapon Skills that can be upgraded which will make these weapons far more effective. Some Weapon Classes use the same type of ammo so you can easily get a lot of ammo for a weapon by switching from one type of weapon within that class for another within the same class. The Shotgun class is one example. You can increase your Shotgun ammo by switching from one type of Shotgun to another since they use the same ammo. But not all Weapon Classes allow you to do that (an example would be the Handgun class since the Handguns in that class all use different ammo for each type). Most of these Weapons can be found at Ammu-Nation which will be opened after completion of "Doberman" (Sweet Johnson). More weapons will be available for purchase at Ammu-Nation as you progress through the game. The descriptions of the weapons are listed here and their locations listed in each major section of the guide: /XXXXXXXXXXXXX\ 0===============0 | Slot 1 - Fist | 0===============0 \XXXXXXXXXXXXX/ Good for hands-on fisticuffs but you can increase your damage potential by acquiring the Brass Knuckles which can be found in various places around San Andreas. /XXXXXXXXXXXXXXXXXXXXXX\ 0========================0 | Slot 2 - Melee Weapons | 0========================0 \XXXXXXXXXXXXXXXXXXXXXX/ These weapons are used for pounding, stabbing, and slicing your enemies. Most of these weapons you can run with, some you can't. There are quite a lot of choices of weapons here for the discriminating thugger..... >>Baseball Bat ************ Great for batting practice (on somebody's head) or breaking kneecaps. There are no Baseball Bat Weapon Icons in Los Santos but you can get one from a angry pedestrian if he happens to be wielding one. >>Nightstick ********** This can be acquired from a dead Cop which is just as well, he won't be needing it anyway (or the locker room of most of the Police Stations). Great for when you want to enforce your own brand of law. Can't we all just get along?...... >>Golf Club ********* You can improve your swing and work somebody over at the same time..... >>Shovel ****** Good for digging up secrets and burying bodies..... >>Knife ***** A simple effective hand-held weapon. Can be used for stealth kills. Get behind someone, Target them, and then use the Attack button to perform a stealth kill. >>Pool Stick ********** When you want to "cue" up some mayhem..... >>Katana ****** Not as effective as it was in Vice City but still a nice melee weapon to have. >>Chainsaw ******** Be careful using this weapon you can't run while using it, unlike what you can with the other Melee Weapons, so you are vulnerable to being attacked or busted. Therefore, it has limited strategic potential. Good for some sick thrills though..... /XXXXXXXXXXXXXXXXX\ 0===================0 | Slot 3 - Handguns | 0===================0 \XXXXXXXXXXXXXXXXX/ There are three Handguns that can be found in the game. These guns have Weapon Skills that can be upgraded. You can also run when holding a Handgun. All three Handguns listed here all use different types of ammo so you will lose the ammo for one type of Handgun if you switch to another. >>9mm Pistol ********** A decent handgun that can be bought or acquired from dead Cops. When Hitman Weapon Skill Level is reached you can dual-wield Pistols. You can run with this weapon while firing it. In addition, you can also use this weapon with the Jetpack (acquired after the mission "Green Goo" (Verdant Meadows Aircraft Graveyard Asset)). >>Silenced 9mm Pistol ******************* A better version of the Pistol. More powerful and silent too. But you have to stand still while firing it. >>Desert Eagle ************ The best handgun in the game. You have to stand still while firing this gun but if you are quick with your targeting, you can still make fast work of a group of gunmen with little damage. /XXXXXXXXXXXXXXXXX\ 0===================0 | Slot 4 - Shotguns | 0===================0 \XXXXXXXXXXXXXXXXX/ The three Shotguns listed here have Weapon Skills that can be upgraded. All of the Shotguns use the same ammo so you can actually increase your Shotgun ammo when switching from one type of Shotgun to another. >>Shotgun ******* Just a standard pump action single barreled shotgun. Slow on the fire rate but still effective. >>Sawnoff Shotgun *************** This Shotgun has had the barrels sawn off to make it easier to conceal. However, this greatly reduces its range. Also, this is the only Shotgun you can run with while holding it. When Hitman Weapon Skill Level is reached you can dual-wield Sawn-Off Shotguns. >>Combat Shotgun ************** This cool looking rapid fire shotgun is the best shotgun in the game. /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Slot 5 - Submachine Guns | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ These lightweight weapons can take down anyone very quickly. These are the only weapons that can be used while in a car or on a motorcycle. These Weapons have Weapon Skills that can be upgraded. You can run while holding any of the Submachine Guns. All of the Submachine Guns use the same ammo so you can actually increase your Submachine Gun ammo when switching from one type of Submachine Gun to another. >>Tec9 **** This has the largest magazine of this group but is less accurate and has a slower rate of fire. When Hitman Weapon Skill Level is reached you can dual-wield Tec9's. You can also fire this weapon while moving. In addition, you can use this weapon with the Jetpack (acquired after the mission "Green Goo" (Verdant Meadows Aircraft Graveyard Asset)). >>Micro SMG ********* One of the better guns here, it has a good rate of fire and accuracy. It also has a slightly faster reload than the other guns. When Hitman Weapon Skill Level is reached you can dual-wield Micro SMG's. You can also fire this weapon while moving. In addition, you can use this weapon with the Jetpack (acquired after the mission "Green Goo" (Verdant Meadows Aircraft Graveyard Asset)). >>SMG *** The best Submachine Gun in the group. Has a high rate of accuracy and fire making it perfect for drive-bys. This is the only Submachine Gun that you can't duel-wield at Hitman Weapon Skill Level (plus you have to stand still while firing it) but that doesn't make you any less dangerous..... /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Slot 6 - Assault Rifles | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ These weapons are very good for getting rid of a crowd. These Weapons have Weapon Skills that can be upgraded. You cannot run with these weapons while holding one. In addition, they also use the same bullets so you can increase your ammo by switching assault rifles. >>AK47 **** A nice solid Assault Rifle that has been around a long time and is also easy to acquire on the streets. >>M4 ** This Weapon has a very fast rate of fire and is generally better than the AK47. Perfect for most missions and territory acquisition. /XXXXXXXXXXXXXXX\ 0=================0 | Slot 7 - Rifles | 0=================0 \XXXXXXXXXXXXXXX/ The Rifles listed below have no Weapon Skills to upgrade. Plus you cannot run with these weapons while holding one. >>Rifle ***** Good for taking out varmints like rival gang members and Cops..... >>Sniper Rifle ************ This high powered, long distance weapon is very good for taking down people and to explore the surroundings with because of its viewscope. You can even crouch with this weapon making your sight more steady. /XXXXXXXXXXXXXXXXXXXXXX\ 0========================0 | Slot 8 - Heavy Weapons | 0========================0 \XXXXXXXXXXXXXXXXXXXXXX/ These are some of the most powerful weapons in the game. However, you cannot run while holding them thus making you an easy target for law enforcement. Plus you can't crouch either. These Weapons have no Weapon Skills to upgrade. >>Rocket Launcher *************** A standard issue Rocket Launcher. Hold down the Target button to properly aim the weapon and press Attack to launch. >>Heat-Seeking Rocket Launcher **************************** Better than your standard Rocket Launcher because the rockets will follow any heat source coming from a vehicle. Target your victim until the reticle turns from green to red then press Attack to frag him. >>Flamethrower ************ If you can't stand the heat, then get the hell away from CJ..... >>MiniGun ******* This powerful handheld Gatling Gun (a holdover from Vice City) is made better because of the improved aiming system. You can shred anything in seconds with this puppy! /XXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0=============================0 | Slot 9 - Projectile Weapons | 0=============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXX/ These weapons are meant to be thrown at your targets. The longer you hold the Attack button, the farther you throw. You can run with these weapons while holding them. These Weapons have no Weapon Skills to upgrade. >>Grenades ******** Toss one of these and watch the crowds scatter (in more ways than one)..... >>Tear Gas ******** This weapon is much better implemented in San Andreas than was in Vice City. Better still, CJ is unaffected by the Tear Gas cloud. Bonus! Outside of a kick to the groin this is probably the best way to make a grown man cry...... >>Molotov Cocktails ***************** Can be used to flambe' your enemies and yourself if you're too careless in where you throw one. Best used when you acquire the Fireproof Feature (by doing the Fire Truck Mission) to keep yourself cool when everybody else is not..... >>Remote Explosives ***************** This is basically a sticky grenade that you can attach to buildings, vehicles, and even people. Then switch to the Detonator (it has its own slot when the Remote Explosives is used) to detonate. Lots of fun can be had with this weapon. /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Slot 10 - Handheld Items | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ These items listed below have multiple uses. >>Spray Can ********* This is used to spray over Graffiti Tags. But it can also be used like Tear Gas to stun an enemy and if you keep spraying him it will even kill him. Not exactly eco-friendly..... >>Camera ****** This is used mainly for the San Fierro Photo-Ops done later in the game. But you can recruit gang members with it and they will even take your picture when you give them the Camera. >>Fire Extinguisher ***************** This is used to put out fires of course. Aim at the base of the flame and press Attack put it out. It can also be used as an effective Tear Gas-like weapon to stun (and kill) enemies and bash them with the unit itself when you get close enough. /XXXXXXXXXXXXXXX\ 0=================0 | Slot 11 - Gifts | 0=================0 \XXXXXXXXXXXXXXX/ These items are used for dating Girlfriends. Strangely enough, you can also use these items as weapons..... >>Flowers ******* For when you want to play nice and sweet you can't go wrong with flowers. It is important to note that once you take them from a location they will NOT respawn so be careful when acquiring them. Although, according to Dan Stephen, they are able to respawn in the PC version so the PS2 version may have a bug that causes them not to respawn when one is picked up. >>Double-Ended Dildo ****************** For when you're feeling horny and you don't want to beat around the bush about it (so to speak)..... >>Cane **** For some strange reason this particular item is a gift instead of a plain melee weapon. Reader Kevin Brown said "but my idea is it's like a show off thing you know like pimps carry canes." Considering that there is a Pimping Mission in this game this explaination makes sense. >>Vibrator ******** Great for massaging those "special areas"..... /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Slot 12 - Apparel Items | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ These items need to be worn to be used. Some of these items won't appear until after the missions in which they are used are done. >>Parachute ********* When you need to bail from a plane or drop in on some unwanted guests you'll need one of these. Press Attack to pull the ripcord and hope it works..... >>Thermal Goggles *************** These goggles allow you to see the heat signature of objects, especially bodies. According to Malcrasternus, who posted this little find on the GameFAQs Message Boards, you can use these goggles to find the San Fierro Photo-Ops regardless of the time of day. To use them, switch to them and press Attack. To turn them off, switch back to them (you can have them on while using other items) and press Attack again. It is important to note that once you take them from a location they will NOT respawn so be careful when acquiring them. >>Night Vision Goggles ******************** These goggles intensify faint light and allow you to see in the dark. You can also use these to find the San Fierro Photo-Ops regardless of the time of day. These goggles may actually be better than the Thermal Goggles for finding the Photo-Ops. You can see your surroundings better. To use them, switch to them and press Attack. To turn them off, switch back to them (you can have them on while using other items) and press Attack again. It is important to note that once you take them from a location they will NOT respawn so be careful when acquiring them. /=========================================================================\ 0===========================================================================0 | A.15. Body Armor, Police Bribe, and Health Icons [BPBH] | 0===========================================================================0 \=========================================================================/ But Weapon and Item Icons aren't the only things you will find scattered around San Andreas. You will also find these other icons that you can use to help you out. The basic information for each icon is listed here and their locations revealed in each major section of the guide: /XXXXXXXXXXXXXXX\ 0=================0 | Body Armor Icon | 0=================0 \XXXXXXXXXXXXXXX/ This armor-shaped icon will increase your armor rating to its maximum of 100 (the number can be seen in the Stats). When you complete Level 12 of a Vigilante Mission, your maximum will increase to 150. /XXXXXXXXXXXXXXXXX\ 0===================0 | Police Bribe Icon | 0===================0 \XXXXXXXXXXXXXXXXX/ These star-shaped icons will drop your Wanted Rating by one star when picked up. It is best to know where all the bribe icons are located before doing any missions so you can quickly deal with any law enforcement pursuit. /XXXXXXXXXXX\ 0=============0 | Health Icon | 0=============0 \XXXXXXXXXXX/ This heart shaped icon will restore your health back to its maximum. /=========================================================================\ 0===========================================================================0 | A.16. Weapon Skill and Easy Upgrading [WSEU] | 0===========================================================================0 \=========================================================================/ As mentioned earlier, most of the weapons you can use during the game have skills that can be upgraded. When you first pick up a upgradable weapon it doesn't feel all that special. But when you reach Gangster Weapon Skill Level with it, you will see an improvement like being able to move while aiming and shooting plus longer range. When you reach Hitman Weapon Skill Level you will have reached the weapon's maximum skill. When Hitman Weapon Skill Level is reached on certain weapons you can then duel-wield them, one to a hand, allowing you to inflict a lot more damage. You can find out how far you have upgraded a weapon by pressing the L1 button (PS2) or Left Trigger (Xbox) to see your stats. You can also go into the Stats menu to see the specific point level of your current weapon. The upgradable weapons have three rankings: Poor, Gangster, and Hitman. Each weapon has a maximum skill point level of 1,000. When you reach 1,000 skill points on a weapon you will achieve Hitman Level. You can generally reach Gangster Level at about 200 skill points. The fastest and easiest way to upgrade your Weapon Skill Levels is to do the following: Get a car and place it into a garage (preferably the one at your Safehouse in Mulholland - you won't get harassed this way). Shoot the car until it starts flaming and then run away from the garage. The garage door will then close. Wait a few seconds and when you run back to get the garage door to reopen, you car will be as good as new. Repeat the process until you have achieved Hitman Weapon Skill Level on your chosen weapon. Although you can use the Shoot-The-Tire Trick on both of the PS2 versions I found that you can really speed up the upgrading, and use a lot less ammo, by doing it this way. Then there's this option that was suggested to me by Sean McCafferty: "I've found that the lights and cardboard boxes at Emmet's place will regenerate if you drive down the street to Denise's house and return. So I've been able to get most of my weapons up to Hitman pretty easily by just getting on a bike, riding to Denise's and back, and shooting all the same lights and boxes all over again. Since it's a quiet area, it's good because Cops don't bother you while you're shooting the place up." There's also this option by Victor Anni: "Next get at least 300 ammo for your weapon of choice. Go to the front of one of your safe houses preferably Jefferson or Willowfield. Kill a Cop and keep killing them until the SWAT guys start dropping from the helicopter or when your health is low. Duck into your safe house save and come back out and repeat. Saving helps you get rid of wanted levels and restores your health. Shooting the Cops also has the effect of increasing your respect level (you could even max it out). I used this strategy at the Willowfield safe house to level my silenced pistol, shotgun and sawn-off shotgun to hitman levels within the space of an hour and a half (maybe less wasn't really timing)." /=========================================================================\ 0===========================================================================0 | A.17. Eating and Food [ETFD] | 0===========================================================================0 \=========================================================================/ Another thing you will need to do during the course of the game is to eat. If you go too long without eating you will get hungry and start to lose energy. However, you lose energy very slowly so even if you are out in the middle of nowhere you can easily go and get food without starving to death. And you don't even have to eat a lot either. A simple snack will do to keep from going hungry. Eating is the only way to get your Health back up to its current maximum. There are very few Health Icons this time unlike in "Grand Theft Auto III" and "Grand Theft Auto: Vice City". If you wish to make CJ muscular you will need to eat large amounts of large meals to get Fat so you can go to the Gym to convert it into Muscle. Eat too many meals in one day however (about 11), and he will throw up. You can also eat meals that can keep you from going hungry but without adding to your Fat. A Salad Meal at any of the fast food places will do the trick. There are three types of fast food restaurants in San Andreas. The restaurants listed below are opened during and after "Ryder" (Carl Johnson). Each place has a Map Icon for easy location: >>The Well Stacked Pizza Co. ************************** Map Icon: Pizza Slice. >>Cluckin' Bell ************* Map Icon: Chicken Head. >>Burger Shot *********** Map Icon: Hamburger. There are four meals you can choose from in each place: >>Small Meal (adds a little bit of Fat) >>Medium Meal (adds a little more Fat than the Small Meal) >>Large meal (has the most Fat) >>Salad meal (has no Fat) There are also Snack and Sprunk Machines plus Food Stands and Hot Dog Vans spread throughout San Andreas that you can use to keep from going hungry. They are open from the beginning of the game and their locations will be listed in each major section of the guide. It should also be noted that many of the Snack and Sprunk Machines are located within the 24-7 convenience store chain found within San Andreas. The locations of these store are also listed in each major section of the guide. In addition, there are also Hot Dog Vans where you can get some food. These guys tend to move around so they might not be a a location where you first get to it. You may have to turn around and head back to get them to appear. You can get fat from using these Machines and Vans but it will take awhile to build up a sizable Fat Stat this way. However, you can use these machines, along with the Beach Gym at Santa Maria Beach (Los Santos) to help build up some muscle before you open up any of the restaurants and gyms. /=========================================================================\ 0===========================================================================0 | A.18. Respect [RSPT] | 0===========================================================================0 \=========================================================================/ "Respect is everything" went the tagline for "Grand Theft Auto 2". And it has been resurrected for "Grand Theft Auto: San Andreas". Having respect will allow you to easily recruit gang members for various activities, getting Girlfriends, and will impact how people look at you. Some of the things that change your Respect are: >>Killing Cops and rival gang members. >>Progressing through the Main Story Missions. >>Doing certain Side-Missions. But there are other things that can affect your Respect..... /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.18.A. Fat, Muscle Stats, and Gyms \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Two of the Stats that will change most often is the Fat and Muscle Stats. If you eat a lot of meals and don't do any physical activities you will get pudgy. This will negatively impact your ability to run and jump plus people will make unflattering comments about you. In addition, the stuff CJ says will change. For example, he will say things like "Lunch money", "This should help keep my belly full", and "I'm gonna spend this on a good meal" when he picks up money. If you get a 100% Fat Stat CJ will be obese. You can change this by doing physical activities like bicycling or working out at the local Gym. When working out at the Gym you can change the Fat into Muscle. If you work out at the Gym long enough you can make CJ really buffed and ripped. This will also make your physical attacks a lot more damaging and you increase your Sex Appeal which will help with getting certain Girlfriends. You can burn off the Fat without building Muscle. You can do things like swimming and bicycling to do this. Once you burn off the Fat, however, you will then start burning off the Muscle until CJ is skinny again. If you want to keep CJ with some degree of muscular build you will have to balance eating and working out. There are four Gyms you can use to work out CJ: >>Santa Maria Beach (Los Santos) ****************************** This is open from the beginning of the game and, with the use of the Snack and Sprunk Machines, you can gain a lot of muscle before doing any of the Main Story Missions. NOTE: There is no Gym Icon for this one on the in-game and printed Map. >>Ganton (Los Santos) ******************* This is opened after doing the mission "Drive Thru" (Sweet Johnson). >>Cobra Martial Arts (San Fierro) ******************************* This is opened after doing the mission "Drive Thru" (Sweet Johnson) but you won't be able to access it until after the mission "The Green Sabre" (Sweet Johnson). >>Redsands East (Las Venturas) **************************** This is opened after doing the mission "Drive Thru" (Sweet Johnson) but you won't be able to access it until after the mission "Ya Ka Boom Boom" (Loco Syndicate). When you enter the Gym there are several activities you can do: >>Stationary Bike *************** You use this to increase your Stamina. There are ten levels you can select to help you get the most from using the bike. >>Treadmill ********* You use this to increase your Stamina. There are ten levels you can select. The higher you go, the faster CJ has to run to keep up otherwise he will fall off the Treadmill. >>Bench Press *********** You use this to gain Muscle. Select the weight you want to try and tap X and Circle (PS2) or A and B (Xbox) alternatively and quickly to make CJ do reps. >>Dumbbells ********* You use this to gain Muscle. Select the weight you want to try and tap X and Circle (PS2) or A and B (Xbox) alternatively and quickly to make CJ do reps. >>Trainers ******** You can also learn new fighting moves from the Trainers in each Gym (except for the Santa Maria Beach Gym). It is also a requirement for 100% Completion. You have to defeat the Trainer in order to learn the moves. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.18.B. Clothes and Clothes Stores \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 In San Andreas you can change clothes to change how you look in the game just like in Vice City. Unlike Vice City, however, you can change your appearance in more ways than you can imagine. You can change shirts, pants, wear necklaces, change shoes, wear hats, etc. For those who want to go topless (if you have muscles and tattoos you want to show off), go into your closet and use Remove Item to take off shirts and jackets. You can also use this method to make CJ go (almost) completely naked if desired. Getting better clothes is one way to increase your Respect (as explained above) and increases your chances of getting a Girlfriend (if you wish to pursue one). And, like in Vice City, you can also change clothes to get rid of Wanted Ratings. But you don't need to change the entire outfit. You can just switch one item to get rid of the Ratings. In San Andreas, there are many places where you can get new clothes once you have opened up the stores. Each store is represented by a shirt icon on your map (and listed in each major section in the guide): >>Binco ***** Opened: After "Nines and AK's" (Sweet Johnson). Motto: "More trash for less cash." Notes: A budget clothes shop that looks like a thrift store more than anything else. But you can get some decent clothes here, just not very stylish clothes. This is where you can get green clothes for representing Grove Street. >>ProLaps ******* Opened: After "Nines and AK's" (Sweet Johnson). Motto: "Train Hard." Notes: A sports clothes shop where you can get anything from expensive sneakers to team jerseys. A lot of gangbangers like to wear sports related stuff. You can gain additional respect with certain items here. >>SubUrban ******** Opened: After "Nines and AK's" (Sweet Johnson). Motto: "...come to where it's apparently at." Notes: A trendy hip-hop clothes shop. Most of the clothes are based on what the hot music acts are wearing. Additional respect can be gained by use of some of the items here. >>Zip *** Opened: After "Are You Going To San Fierro?" (The Truth). Motto: "Clothing to get your teeth into." Notes: A mid-range clothes shop. Better than Binco but not as good as the others. >>Victim ****** Opened: After "Learning To Fly" (Completion of Flight School). Motto: "To die for." Notes: A high class and expensive clothes shop. Clothes based on the rich fashion styles can be bought here. A lot of respect can be bought here too. >>Didier Sachs ************ Opened: After "Saint Mark's Bistro" (Caligula's Palace). Motto: "For those with discriminating taste." Notes: A high class and expensive clothes shop. The best of everything, and the most respect, can be bought here. Of course, you'll also spend the most money but prestige doesn't come cheap. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.18.C. Haircuts and Tattoos \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 The following places will let you change certain aspects of your physical appearance: >>Barber Shops ************ This is where you can change hairstyles. You open up the Barber Shops when you do the mission "Ryder" (Carl Johnson). There a quite a few hairstyles you can choose from but you can probably get the best results (in terms of increasing your Respect) from getting the most expensive style. You can also get rid of a Wanted Rating by getting a haircut. They are represented by a scissors icon on your map. >>Tattoo Parlors ************** Another way to change appearance is to get tattooed (no, not that kind of tattooed although I don't think you can get drunk or stoned in this game). No, I mean as in ink. Usually the more expensive and elaborate tattoos will be the ones that will increase your Respect the most. These shops open after doing the mission "Ryder" (Carl Johnson). They are represented by a "T" (Olde English Font) on your map. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.18.D. Sex Appeal \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Changing your appearance will not only increase (or decrease) your Respect but will also change your Sex Appeal. The higher your Sex Appeal, the greater your chances of getting a Girlfriend (if you want one) or having "coffee" when you do have one. You can also change your Sex Appeal by getting into a better car as well. A good, solid, pimped-out car will really jack up your Sex Appeal (along with good appearance). You can also greatly increase your Sex Appeal by collecting all 50 Oysters found around San Andreas. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.18.E. Girlfriends \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 As noted above, a solid level of respect can help you get a Girlfriend if you wish to have one. However, you will get two of them simply by playing through the Main Story Missions. But there are several more that can be found around San Andreas. Some of them even allow you to gain special abilities (such as being able to keep your weapons if you are Wasted or Busted). And, according to Jordan Knupp, if you date a girlfriend on one game, the bonuses from the girlfriend carry over to the other games. However, obtaining additional Girlfriends doesn't contribute to 100% Completion so I am not going to cover them in this guide. /=========================================================================\ 0===========================================================================0 | A.19. Law Enforcement [LWFM] | 0===========================================================================0 \=========================================================================/ The main enemies in the Grand Theft Auto games are the Police. They were fairly aggressive but stupid and predictable. They were also fun to mess around with like playing demolition derby with them at the 4-Star Wanted Rating. In San Andreas, however, that's all changed. Here the Cops are FAR more aggressive and intelligent. Even at the lowest wanted level they will take cover, block your physical attacks, and even shoot at you. In other words, playtime's over. Now things get serious when dealing with the law. They even have more vehicles (details a little later) including Motorcycle Cops who will shoot at your car to try to slow you down if they are chasing you (I hate those bastards. They really take the fun out of car chases). When you do something bad near a Cop, like mugging a person, one of the stars at the bottom of the HUD will light up indicating a Wanted Level. The Cops will then try to bust you. The more stars you have, the more aggressive they will be. There are several ways to get rid of a wanted rating..... >>Hiding out somewhere for a bit (depending on what you've done, this will work for up to 4-Stars). >>Getting a Police Bribe Icon (drops the level down a notch). >>Completing the current mission (if you get a rating during one). >>Getting busted or wasted. >>Driving a car (excluding rescue and most Police vehicles) into a Pay 'N' Spray. You can also get rid of a Wanted Rating by getting a mod done to your car at a Mod Shop. Thanks to Glen T. Winstein for that bit of info. >>Changing clothes at any Safe House. This will work all the way up to 6-Star. It should be noted that you have to change items for this to work. It won't work if you use Remove Item. Thanks to CDNW for that handy bit of information. >>Saving your game at any Safe House. This will work all the way up to 6-Star. Thanks again goes to CDNW. >>Getting a haircut at any Barber Shop. Thanks to Glen T. Winstein for that bit of info. There are six Wanted Levels. The higher you go, the more aggressive the pursuit. Below are the six Wanted Ratings and what you can expect..... 0=======0 | 1-Star \ 0=========0 You are of mild interest to the Cops. They will chase you on foot and will whack you with their nightsticks when close enough. They will chase you for some distance on foot unless you get a car and make a fast getaway. If you attack a Cop with your Fist or Melee Weapon a nearby Cop may shoot at you. When fleeing in a car, Motorcycle Cops may shoot at you to try to get you to stop. Hiding out somewhere for awhile will get rid of a 1-Star rating but may take awhile depending on what you've done. 0=======0 | 2-Star \ 0=========0 Things get a bit more serious here. The number of Cops increase a bit and they will start shooting you instead of whacking you with their clubs. Motorcycle Cops will shoot at your car to try to stop you. You may be able to wait things out in a safe area but this may take a long time depending on your crimes. 0=======0 | 3-Star \ 0=========0 More Cops will join the fray and a helicopter will start pursuing you and will shoot at you if you stand still long enough for it to do so. The Cops become more fearless and will stand in the open shooting at you in an attempt to stop you. Don't be surprised to find several Cops standing there using you as target practice if you poke your head out of a safe area. Your best bet to get rid of a 3-Star Wanted Rating is to use a Pay 'N' Spray. 0=======0 | 4-Star \ 0=========0 Now a second helicopter and the SWAT team joins in. They will try to blockade the road with their Enforcers and rappel down from the helicopter. They are heavily armed with powerful submachine guns will make quick work of your vehicle when encountering a SWAT roadblock. I've had a many as eight Cops standing in the open taking shots at me (and making the most of them) at 4-Star. If you're in a aircraft, you will be shot at by missiles and be chased by fighter jets. This is the highest wanted level you can obtain while confined to Los Santos. 0=======0 | 5-Star \ 0=========0 Now the FBI joins the pursuit with their FBI Ranchers. You can achieve this rating after the mission "Farewell, My Love..." (Cesar Vialpando). There is a Stat for how long you can maintain a chase with a 5-Star Wanted Rating. 0=======0 | 6-Star \ 0=========0 The Army finally gets in on the fun here. They will come with Flatbeds and Rhinos and will kill you on sight. Considering how aggressive the Cops are in San Andreas your chances for survival with a 6-Star Wanted Rating for more than a few seconds are very slim and probably none. Of course, that also depends on where you hole yourself up at and what weapons you have at your disposal. A couple of people have written me telling me how much fun they had with a 6-Star Wanted Rating. You can achieve this rating after the completion of "Verdant Meadows" (Mike Toreno). /=========================================================================\ 0===========================================================================0 | A.20. Using a Pay 'N' Spray [USPS] | 0===========================================================================0 \=========================================================================/ As noted above you can drive a car or motorcycle, excluding Police and rescue vehicles, into a Pay 'N' Spray to change the color of your vehicle, as well as repair it, to get rid of Wanted Ratings at a cost of $100. When you use the Pay 'N' Spray to get rid of your Wanted Ratings the Wanted Rating Stars will flash for a short time. While they are flashing you are considered to be on "probation". If you commit a crime, like running over someone, while the Wanted Rating Stars are flashing then your Wanted Rating will be reinstated. /=========================================================================\ 0===========================================================================0 | A.21. Busted [BSTD] | 0===========================================================================0 \=========================================================================/ If you get a Wanted Rating and the Cops end up catching you, you are then Busted. Any mission you were doing at the time will be Failed. When you are Busted, you are sent to the nearest Police Station where you will be processed (which takes six game hours) and released. You also lose all weapons and your Body Armor. In addition, you will be fined based on the number of Wanted Rating Stars you have when you are Busted: >>1-Star: $100. >>2-Star: $200. >>3-Star: $400. >>4-Star: $600. >>5-Star: $900. >>6-Star: $1,500. There are seven Police Stations in the San Andreas area where you may find yourself if you are Busted by the Cops: >>Los Santos Police Department HQ (Los Santos). >>Dillimore Police Department (Red County). >>Angel Pine Sheriff's Office (Whetstone). >>San Fierro Police Station (San Fierro). >>El Quebrados Sheriff's Office (Tierra Robada). >>Fort Carson Sheriff's Office (Bone County). >>Las Venturas Police Station (Las Venturas). /=========================================================================\ 0===========================================================================0 | A.22. Wasted [WSTD] | 0===========================================================================0 \=========================================================================/ If you do something to reduce your Health to zero, like being too close to an explosion or getting shot up a lot, you will then be Wasted. Any mission you were doing at the time will be Failed. When you are Wasted, you are sent to the nearest Hospital where you will be treated (which takes six game hours), billed $100, and released. You also lose all weapons and your Body Armor. There are eight Hospitals in the San Andreas area where you may find yourself if you are Wasted for any reason: >>All Saints General Hospital (Los Santos). >>County General (Los Santos). >>Crippen Memorial (Red County). >>Angel Pine Medical Center (Whetstone). >>San Fierro Medical Center (San Fierro). >>El Quebrados Medical Center (Tierra Robada). >>Fort Carson Medical Center (Bone County). >>Las Venturas Hospital (Las Venturas). /=========================================================================\ 0===========================================================================0 | A.23. Police Vehicles and Vigilante Missions [PVVM] | 0===========================================================================0 \=========================================================================/ Like in the other Grand Theft Auto games, you can grab Police Vehicles and use them in Vigilante Missions. And there are a lot of Police Vehicles you can use for that purpose: >>Police Car (found anywhere in the cities of San Andreas. Bonus: you get 5 Shotgun shells when entering one (if you don't already have a Shotgun you can get a Shotgun with 5 shells)). >>HPV-1000 Police Motorcycle. >>Predator (Police boat - found in the water around San Andreas). >>SWAT Enforcer (at 4-Star Wanted Rating. Bonus: you can get Body Armor when entering an Enforcer). >>Police Rancher (in rural countrysides of San Andreas. You can also get Shotgun ammo by getting in a Police Rancher). >>FBI Rancher (at 5-Star Wanted Rating). >>Barracks (at 6-Star Wanted Rating). >>Rhino (at 6-Star Wanted Rating). >>Police Maverick (can be found on the roof of the Los Santos Police HQ. Press R3 (PS2) or Right Analog Stick Button (Xbox) to activate searchlight. Thanks to Nick Markovich for finding that). >>Hunter (unlocked at the Verdant Meadows Aircraft Graveyard by getting all Golds at the Flight School). When in a Police Vehicle, press Activate Vehicle Mission to begin a Vigilante Mission. You will be prompted to chase and destroy a selected target, which is another car. You have to kill all the criminals in the car before moving onto the next level. Sometimes, if you damage the criminal's car enough, the criminals may exit the car to confront you. Drive-by or run them over to get rid of them. The higher you go up the levels, the more criminals you will have to deal with (up to a maximum of three cars per level). In San Andreas, at later levels of the Vigilante Mission, the criminals will shoot at you from their cars while you are chasing them. Some of them will carry Shotguns which can seriously and quickly damage your vehicle (and yourself if you are using a motorcycle). It is best to get Hitman Weapon Skill Level on whatever weapon you plan to use for the Vigilante Mission to increase your distance and rate of fire to deal with these threats quickly. After completing Level 12, you will be rewarded with a permanent increase in your armor (going up to 150 maximum). The Hunter, unlocked later in the game, is definitely the best vehicle to use for the Vigilante Missions although using the Cop Motorcycle or Rhino is also a good way to do this mission (more details later). /=========================================================================\ 0===========================================================================0 | A.24. Bomb Shops [BMSH] | 0===========================================================================0 \=========================================================================/ Like in most GTA games, you can rig a car with a bomb so you can cause some chaos or leave a nasty surprise for someone you dislike. However, there is no icon on the map for these places so you will have to look around a bit. These Bomb Shops are listed in the Points of Interest chapter at the beginning of each major section. Once a car is modified with a bomb, you prime it by using Circle (PS2) or A/B (Xbox). Then sit back and watch the fun. /=========================================================================\ 0===========================================================================0 | A.25. Safehouses [SFHS] | 0===========================================================================0 \=========================================================================/ There are many places in San Andreas that you can buy. Each of these places serve as save points and each property bought will inch you closer to 100% Completion. Some of these properties have additional features, like garages. All Safehouses have closets where you keep all of the clothes you get during the course of the game. There are several Safehouses that can be purchased at the beginning of the game (they will show green on your map). Other properties won't be accessible until later in the game (they will show red on your map). /=========================================================================\ 0===========================================================================0 | A.26. Exploration and Unwelcome Areas [EXUA] | 0===========================================================================0 \=========================================================================/ In most of the GTA games there were roadblocks that kept you confined to a certain area of the city until you passed a particular mission in which case one of the roadblocks would be removed. Of course, they could be easily circumvented by a variety of exploits so you could explore the rest of the city and obtain items which could be used in the early stages of the game to make things easier on yourself. With the swimming element introduced in San Andreas you can very easily get around the roadblocks that are supposed to keep you confined to Los Santos. However, Rockstar implemented something that will make you think twice about leaving Los Santos early. When you cross the water and enter an Unwelcome Area (like Las Venturas) you will be hit with a 4-Star Wanted Rating. As I've noted, this is a difficult Wanted Rating to deal with. Worse still, Pay 'N' Sprays, Police Bribes, and even the Lower Wanted Level cheats WILL NOT work while in an Unwelcome Area. That's right. You're stuck with it until you go back to where you came from so you can get rid of it. However, more than likely you will end up going back in a body bag because of the very aggressive Police. This also makes early exploration of an area very difficult. However, because of the huge size of San Andreas, being confined to Los Santos really isn't a Bad Thing. The Los Santos / Red County area is much larger than Vice City with plenty of area to explore. San Andreas is also easier to deal with when you just focus on one area at a time instead of trying to absorb it all at once. But you can swim around these Unwelcome Areas without getting a 4-Star Wanted Rating as long as you don't make landfall. The only exceptions are an area on the west side of Los Santos Inlet and the area around the Aircraft Carrier at San Fierro. You can also fly around in the open water all around the San Andreas area without getting the 4-Star Wanted Rating as long as you don't fly over land or over the Aircraft Carrier at San Fierro. You can still do some of the challenges and tasks in the Unwelcome Areas but the 4-Star Wanted Rating will make them much more difficult and frustrating (but if you're looking for a nice challenge this might fit the bill). However, over time, methods to explore the Unwelcome Areas without interference were discovered which leads me to..... /=========================================================================\ 0===========================================================================0 | A.27. Early Exploration Exploits [ERXP] | 0===========================================================================0 \=========================================================================/ In earlier versions of the guide there were two exploits that allowed you to go around all of San Andreas without Wanted Ratings. The first one could be done during the mission "Reuniting The Families" (Sweet Johnson) (discovered by The Chadness). The second exploit can be done during the mission "The Da Nang Thang" (Wu Zi Mu) (discovered by David Sears and Dr. Simon Chan). There was also another mission that you could use to do early exploration, "Are You Going To San Fierro?" (The Truth). These exploits froze the Wanted Ratings so, at some point during these given missions, you could leave and do unlimited exploring before completing the mission at hand. I had felt that these were the only missions where you could do early exploration with. I was wrong. I received a letter from pdescobar who was inspired by this guide to go around and find other missions where you could freeze the Wanted Ratings for early exploration or general mischief. With the help of two other gamers, srg and Mxyzptlk, they found quite a few missions where you could get the Wanted Ratings frozen and listed them in a topic at GTAForums.com. Although they listed many missions I will focus only on those that allow for easy early exploration (including those already listed in this guide): >>"Drive-By" (Sweet Johnson) >>"Los Sepulcros" (Sweet Johnson) >>"Reuniting the Families" (Sweet Johnson) >>"Are You Going to San Fierro?" (The Truth) >>"Mike Toreno" (Loco Syndicate) >>"Outrider" (Loco Syndicate) >>"Pier 69" (Loco Syndicate) >>"Amphibious Assault" (Wu Zi Mu) >>"The Da Nang Thang" (Wu Zi Mu) >>"Pier 69" (Loco Syndicate) There are a few other missions where you can go and explore but they are harder to take advantage of and I will leave those alone. Some of these exploits, like the "Reuniting the Families" glitch, can leave San Andreas a ghost town while others, like "The Da Nang Thang", will allow you to kill pedestrians (for example) without generating Wanted Ratings. These exploits are great for obtaining the Photo-Ops, Oysters, and Horseshoes without interference and before the Badlands and Desert areas are officially open. While there are some things you can do while exploring in an Unwelcome Area, there are things you can't do such as: >>Enter Gyms (they don't even appear on the map). >>Do Challenges (such as the NRG-500 Challenge). >>Arena Events. But you can enter restaurants, casinos, and Police stations. You can kill all of the people in these places and not get into trouble (even in Police stations - but you'll have to deal with the guards in the casinos and strip clubs). (I should point out that I had a reader tell me of some problems when he entered and exited buildings when taking advantage of the Early Exploration Exploit during the mission "Los Sepulcros" (Sweet Johnson)). Even if you don't wish to do a lot of things around San Andreas when taking advantage of these exploits, there are some things I highly recommend you do. Normally, you will get at least a 4-Star Wanted Rating by going near the Easter Bay Naval Station in San Fierro. There are two Oysters (SNF-Y26, SNF-Y27), one Photo-Op (ESB-P30), and a Patriot you will need to acquire for later use. With the Wanted Ratings disabled you should go ahead and get these things from the Easter Bay Naval Station so you don't have to fight for them later on. Store the Patriot at the Xoomer Garage across the street west of Cranberry Station. I should note that trying to acquire the Photo-Ops, Oysters, and Horseshoes will take a very long time to do in one sitting since you can't save in the middle of the mission. One option is to do some collecting and then fail the mission (easiest way is to kill yourself). Then save your progress, do the mission again, and reactivate the exploit to continue exploring and collecting. When you are finished exploring and doing the things you want to do, head back to the mission you were in the middle of and finish it. The missions listed above will have a small section called "Early Exploration Exploit" which will show you how to take advantage of the exploits. In addition, there are other missions late in the game where you can freeze the Wanted Ratings: >>"You've Had Your Chips" (The Four Dragons Casino) >>"A Home in the Hills" (The Four Dragons Casino) >>"Los Desperados" (Sweet Johnson) >>"End of the Line" (Sweet Johnson) The missions listed above will have a small section called "No Wanted Rating Exploit" which will show you when they occur. /=========================================================================\ 0===========================================================================0 | A.28. Advanced Tips And Information [ADTI] | 0===========================================================================0 \=========================================================================/ Below are some tips and additional information that will be of benefit to you: 0==============0 | Crack Dealers \ 0================0 Sometimes you will see a black man with a black shirt (or a white guy with a gray jacket with hood) just standing on the sidewalk with his arms crossed. He is a Crack Dealer. You can talk to him and give him either a positive or negative response. However, when you see one, just run over him. When you kill a Crack Dealer he will drop a lot of money (about $2,000). A good way to earn some fast cash. /=========================================================================\ 0===========================================================================0 | A.29. 100% Completion List [CPLT] | 0===========================================================================0 \=========================================================================/ Listed in this chapter is everything you need to do to get 100% Completion within "Grand Theft Auto: San Andreas". This list is broken down by region and when certain tasks become fully available. The entire 100% Completion list is as follows: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.29.A. Los Santos and Red County Tasks \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Below is the list of stuff that is specific to this area of San Andreas or opens up in the first part of the game: ++Completion of the following Main Story Missions: ************************************************ >>From "Big Smoke" / "Sweet And Kendl" (Carl Johnson) to "The Green Sabre" (Sweet Johnson). ++Complete the following Side Story Missions: ******************************************* >>Cesar Vialpando (one mission). >>OG Loc (four missions). ++Complete the following tasks: ***************************** >>Do all 100 Graffiti Tags. >>Complete the BMX Challenge. >>Complete the Commerce 24-7 Courier Asset Mission. >>Complete the Los Santos Forum Arena Event (8-Track). >>Purchase the six available Safehouses. >>Upgrade your Muscle past the Buff stage and learn new moves from the Boxing Trainer at the Los Santos Gym (after the mission "Drive Thru" (Sweet Johnson)). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.29.B. Badlands and San Fierro Tasks \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Below is the list of stuff that is specific to this area of San Andreas or opens up in the second part of the game: ++Completion of the following Main Story Missions: ************************************************ >From "Badlands" (C.R.A.S.H.) to "Ya Ka-Boom-Boom" (Loco Syndicate)). ++Complete the following Side Story Missions: ******************************************* >>Zero RC Asset Missions (three missions). ++Complete the following tasks: ***************************** >>Do all 50 Photo-Ops (San Fierro). >>Complete the NRG-500 Challenge. >>Complete the three races for the Mount Chiliad Challenge. >>Complete the Hippy Shopper Courier Asset Mission. >>Complete the Corvin Stadium Arena Event (BloodBowl). >>Purchase the eight available Safehouses. >>Upgrade your Muscle past the Buff stage and learn new moves from the Martial Arts Trainer at the San Fierro Gym. >>Complete the Valet Parking Mission (after the mission "555 We Tip" (Carl Johnson)). ++Pass all tests, with a minimum of Bronze, at the following School: ****************************************************************** >>Turning Tricks Driving School (twelve tests) (after the mission "Deconstruction" (Carl Johnson)). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.29.C. Desert and Las Venturas Tasks \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Below is the list of stuff that is specific to this area of San Andreas or opens up in the third part of the game: ++Completion of the following Main Story Missions: ************************************************ >>From "Monster" (?) to "A Home In The Hills" (The Four Dragons Casino)). ++Complete the following Side Story Missions: ******************************************* >>The Heist Missions (six missions). ++Complete the following tasks: ***************************** >>Collect all 50 Horseshoes. >>Complete the Burger Shot Courier Asset Mission. >>Complete the Blackfield Stadium Arena Events ("DirtTrack" and "KickStart"). >>Complete both levels of the Freight Mission. >>Complete all seven missions for the Hunter Quarry Asset. >>Complete the entire RS Haul Trucking Asset Mission. >>Complete the entire Ammu-Nation Challenge (at any Ammu-Nation with a shooting range). >>Purchase the twelve available Safehouses. >>Upgrade your Muscle past the Buff stage and learn new moves from the Kickboxing Trainer at the Las Venturas Gym. >>Complete all three car lists (30 cars total) for the Import / Export crane (after the mission "Custom Fast Tracks" (Cesar Vialpando)). ++Complete the following Checkpoint Races available after finishing the mission "Verdant Meadows" (Mike Toreno): **************************************** >>Los Santos Race Tournaments (nine races). >>San Fierro Race Tournaments (six races). >>Las Venturas Race Tournaments (Cars) (four races). >>Las Venturas Race Tourmaments (Aircraft) (six races). ++Pass all tests, with a minimum of Bronze, at the following Schools: ******************************************************************* >>Bayside Marina Boat School (five tests). >>Las Venturas Bike School (six tests). >>Verdant Meadows Flight School (ten tests) [after the mission "Verdant Meadows" (Mike Toreno)]. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.29.D. Global Tasks \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Listed below is the list of tasks that can be done anywhere and anytime in San Andreas: ++Complete the following tasks: ***************************** >>Collect all 50 Oysters. >>Complete the Vigilante Mission. >>Complete the Ambulance Mission. >>Complete the Taxi Mission. >>Complete the Pimping Mission. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.29.E. Returning to Los Santos Tasks \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 If you've done everything prior to returning to Los Santos after completion of the mission "A Home In The Hills" (The Four Dragons Casino) then these are the remaining tasks that need to be done to acquire 100% Completion: ++Completion of the following Main Story Missions: ************************************************ >>From "Vertical Bird" (Carl Johnson) to "End of the Line" (Sweet Johnson). ++Complete the following task: **************************** >>Acquire a minimum of 35% of gang territories during Territory Acquisition (after the mission "Home Coming" (Carl Johnson)) so you can open up the last mission of the game, "End of the Line" (Sweet Johnson). With that done, let's move on to the main portion of the guide starting with..... /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | B. Los Santos and Red County [LSRC] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ Los Santos, based on Los Angeles, is where you will spend a lot of time in. There is plenty to see and do. Most of the rich people live in Richman and Rodeo areas. A lot of the lower class people, including the Families, live in the south and eastern parts of town. To the north is Red County. It has lots of open countryside and small towns. You can find plenty of places to hide from the Cops out here. The open spaces also make it easier to do certain things, like the Vigilante Mission. /=========================================================================\ 0===========================================================================0 | B.1. Points of Interest List [PNLR] | 0===========================================================================0 \=========================================================================/ Below is a list of Points of Interest (excluding restaurants and Safehouses) in the Los Santos and Red County area. The list is broken down by area and neighborhood. Some of these places will appear on the in-game map during the course of the game. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | B.1.A. Los Santos \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXX\ 0=======0 | Rodeo | 0=======0 \XXXXX/ Clothes Stores ************** >>Didier Sachs: The highest of high end clothing places. This place opens up after the mission "Saint Mark's Bistro" (Caligula's Palace). Map: (E-4). >>Victim: A high end clothes store. This place opens up after "Learning To Fly" (Completion of Flight School). Map: (E-4). >>ProLaps: This is where you can buy sports related clothes. This place opens up after the mission "Nines and AK's" (Sweet Johnson). Map: (E-4). /XXXXXXXXXXXXXXXXX\ 0===================0 | Santa Maria Beach | 0===================0 \XXXXXXXXXXXXXXXXX/ Pay 'N' Spray ************* >>Santa Maria Beach Pay 'N' Spray: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. Map: (E-4). Gyms **** >>Santa Maria Beach Gym: This is open from the beginning of the game and, with the use of the Snack and Sprunk Machines, you can gain a lot of muscle before doing any of the Main Story Missions. NOTE: There is no Gym Icon for this place on the In-Game Map. Map: (E-4). /XXXXXX\ 0========0 | Marina | 0========0 \XXXXXX/ Barber Shop *********** >>Marina Barber Salon: This is where you can have your hair styled to alter your appearance. Across the street north of the Marina Burger Shot. This place opens up after the mission "Ryder" (Carl Johnson). Map: (E-4). /XXXXXX\ 0========0 | Temple | 0========0 \XXXXXX/ Pay 'N' Spray ************* >>Temple Pay 'N' Spray: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. Map: (D-5). Car Modification **************** >>Temple TransFender: This is where you can have your vehicle modified to impress other people. Next door to the Temple Pay 'N' Spray. This place opens up after the mission "Cesar Vialpando" (Sweet Johnson). Map: (D-5). /XXXXXX\ 0========0 | Market | 0========0 \XXXXXX/ Train Station ************* >>Market Station: This is where you can catch a train to quickly go from one area of San Andreas to another. However, you have to wait until after completion of the mission "Ya Ka-Boom-Boom" (Loco Syndicate) to ride a train. Map: (E-4). Hospital ******** >>All Saints General Hospital: This is where you will end up if you get Wasted in the west half of Los Santos. Map: (E-5). /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | Downtown Los Santos | 0=====================0 \XXXXXXXXXXXXXXXXXXX/ Clothes Stores ************** >>Zip: A mid-range clothing store. This place opens up after the completion of the mission "Are You Going To San Fierro?" (The Truth). Map: (E-5). Ammu-Nation *********** >>Downtown Los Santos Ammu-Nation: This is where you can purchase weapons and body armor. With it's red, white, and blue paint job you can't really miss this business. This place opens up after the completion of the mission "Doberman" (Sweet Johnson). Map: (E-5). Inside Track Betting ******************** >>Downtown Los Santos Inside Track: This is where you can gamble on the horses and win, but most probably lose, a lot of money. This place is located under the south part of the Mulholland Intersection. Map: (E-5). /XXXXXXXXXXXXXXX\ 0=================0 | Pershing Square | 0=================0 \XXXXXXXXXXXXXXX/ Police Station ************** >>Los Santos Police Department HQ: This is where you will end up if you are Busted anywhere in Los Santos. Map: (E-5). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0==================================0 | Los Santos International Airport | 0==================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ Airport Entrance **************** >>LSI Airport: This is where you can purchase a ticket to fly from one part of San Andreas to another. This opens up after completion of the mission "Ya Ka-Boom-Boom" (Loco Syndicate). Map: (F-5). /XXXXXXXXX\ 0===========0 | Jefferson | 0===========0 \XXXXXXXXX/ Clothes Stores ************** >>SubUrban: A trendy hip-hop clothes store. This place opens up after the mission "Nines and AK's" (Sweet Johnson). Map: (E-6). Hospital ******** >>County General: This is where you will end up if you get Wasted in the east half of Los Santos. Map: (E-5). /XXXXXXXX\ 0==========0 | Idlewood | 0==========0 \XXXXXXXX/ Pay 'N' Spray ************* >>Idlewood Pay 'N' Spray: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. Map: (E-6). Barber Shop *********** >>Reece's Barber Shop: This is where you can have your hair styled to alter your appearance. Across the street west of the Idlewood Well Stacked Pizza. This place opens up during the mission "Ryder" (Carl Johnson). Map: (E-6). Tattoo Parlor ************* >>Idlewood Tattoos: This is where you can get tattoos to alter your appearance. This place is next door to Reece's Barber Salon. This place opens up after the mission "Ryder" (Carl Johnson). Map: (E-6). Dance Club ********** >>Alhambra Club: This is where you can take Girlfriends to go dancing or dance by yourself. Map: (E-5). /XXXXXXXXX\ 0===========0 | El Corona | 0===========0 \XXXXXXXXX/ Bomb Shop ********* >>8-Ball Autos: This is where you can have your car rigged with explosives. This is right next door to the Idlewood 24-7 and is at the border of Idlewood and El Corona. Map: (E-5). Train Station ************* >>Unity Station: This is where you can catch a train to quickly go from one area of San Andreas to another. However, you have to wait until after completion of the mission "Ya Ka-Boom-Boom" (Loco Syndicate) to ride a train. Map: (E-4). /XXXXXXXXXXXXXXX\ 0=================0 | East Los Santos | 0=================0 \XXXXXXXXXXXXXXX/ Strip Club ********** >>The Pig Pen: This is where you can enjoy the company of private dancers. Located at the north side of East Los Santos. Map: (E-6). /XXXXXX\ 0========0 | Ganton | 0========0 \XXXXXX/ Clothes Stores ************** >>Binco: A low-end clothing store. This place opens up after the mission "Nines and AK's" (Sweet Johnson). Map: (E-6). Gyms **** >>Los Santos Gym: This is where you can gain muscle to alter your appearance or to build up your health related stats. This place opens up after the mission "Drive Thru" (Sweet Johnson). Map: (E-6). Bars **** >>Ten Green Bottles: This run-down place is where one can play a game of pool. Map: (E-6). /XXXXXXXXXXX\ 0=============0 | Willowfield | 0=============0 \XXXXXXXXXXX/ Car Modification **************** >>Loco Low Co.: This small business, located under a bridge, is where you can have your vehicle modified to impress other people. This place opens up after the mission "Cesar Vialpando" (Sweet Johnson). Map: (E-6). Ammu-Nation *********** >>Willowfield Ammu-Nation: This is where you can purchase weapons and body armor. This place opens up after completion of the mission "Doberman" (Sweet Johnson). Map: (E-5). Tattoo Parlor ************* >>Willowfield Tattoos: This is where you can get tattoos to alter your appearance. This place opens up after the mission "Ryder" (Carl Johnson). Map: (E-6). /XXXXXXXXXX\ 0============0 | East Beach | 0============0 \XXXXXXXXXX/ Stadium Events ************** >>8-Track: This Stadium Event, located at the Los Santos Forum, is available at the beginning and you need at least 10% Driving Skill to enter. Map: (E-6). /XXXXXXXXXXXXXXXXX\ 0===================0 | Playa Del Seville | 0===================0 \XXXXXXXXXXXXXXXXX/ Barber Shop *********** >>Playa Del Seville Barber Shop: This is where you can have your hair styled to alter your appearance. This place opens up after completion of the mission "Ryder" (Carl Johnson). Map: (E-6). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | B.1.B. Red County \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXX\ 0===========0 | Blueberry | 0===========0 \XXXXXXXXX/ Ammu-Nation *********** >>Blueberry Ammu-Nation: This is where you can purchase weapons and body armor. This place opens up after completion of the mission "Doberman" (Sweet Johnson). Map: (D-4). /XXXXXXXXX\ 0===========0 | Dillimore | 0===========0 \XXXXXXXXX/ Police Station ************** >>Dillimore Police Department: This is where you will end up if you are Busted anywhere in the Red County area. Map: (D-4). Barber Shop *********** >>Dillimore Barber Shop: This is where you can have your hair styled to alter your appearance. This place is located in the central part of Dillimore and opens up after completion of the mission "Ryder" (Carl Johnson). Map: (D-4). Pay 'N' Spray ************* >>Dillimore Pay 'N' Spray: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. This place is located at the north part of Dillimore. Map: (D-4). /XXXXXXXXXX\ 0============0 | Montgomery | 0============0 \XXXXXXXXXX/ Hospital ******** >>Crippen Memorial: This is where you will end up if you get Wasted in the Red County area. Map: (C-5). Inside Track Betting ******************** >>Montgomery Inside Track: This is where you can gamble on the horses and win, but most probably lose, a lot of money. Map: (C-5) /XXXXXXXXXXXXXX\ 0================0 | Palomino Creek | 0================0 \XXXXXXXXXXXXXX/ Ammu-Nation *********** >>Palomino Creek Ammu-Nation: This is where you can purchase weapons and body armor. This place opens up after completion of the mission "Doberman" (Sweet Johnson). Map: (D-4). /=========================================================================\ 0===========================================================================0 | B.2. Safehouse List [HULR] | 0===========================================================================0 \=========================================================================/ Here's a rundown of the Safehouses you can acquire in the Los Santos and Red County area. The list is broken down by area. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | B.2.A. Los Santos \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Ganton Safehouse (aka CJ's House) ********************************* Location: East Ganton. Price: None. Available: Beginning. Notes: Has a car garage. Also has multiple Weapon and Handheld Item Icons that will spawn inside during the course of the game. Map: (E-6). >>Willowfield Safehouse ********************* Location: In Willowfield straight south of CJ's House. Price: $10,000. Available: Beginning. Notes: Just a basic save point. Nothing special. Map: (E-6). >>Jefferson Safehouse ******************* Location: Northeast of County Hospital in Jefferson. Cost: $10,000. Available: Beginning. Notes: A basic save point. Good place to save if you wish to do the Ambulance Mission at County Hospital. Map: (E-6). >>El Corona Safehouse ******************* Location: North of Los Santos International Airport. Cost: $10,000. Available: Beginning. Notes: Has a car garage for storing vehicles. Map: (F-5). >>Verona Beach Safehouse ********************** Location: East of the Marina. Cost: $10,000. Available: Beginning. Notes: Has a parking lot where you can get a car. Map: (E-4). >>Santa Maria Beach Safehouse *************************** Location: West of the Santa Maria Beach Pier. Cost: $30,000. Available: Beginning. Notes: Has a car garage for storing vehicles. Map: (E-4). >>Mulholland Safehouse ******************** Location: North part of Mulholland. Cost: $120,000. Available: Beginning. Notes: Has a car garage for storing vehicles. Map: (D-5). >>Madd Dogg's Crib **************** Location: South part of Mulholland just west of the large VINEWOOD sign. Cost: Nothing. Available: After completion of the mission "A Home In The Hills" (Wu Zi Mu). Notes: Has Apparel Items, Body Armor, and Health Icons inside. Map: (D-5). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | B.2.B. Red County \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Blueberry Safehouse ******************* Location: On the second floor of the run down apartment complex in the middle of Blueberry. Cost: $10,000. Available: After the mission "The Green Sabre" (Sweet Johnson). Notes: Basic save point. Map: (D-4). >>Dillimore Safehouse ******************* Location: At the northeast part of Dillimore. Cost: $40,000. Available: After the mission "The Green Sabre" (Sweet Johnson). Notes: Has a car garage for storing vehicles. Map: (D-4). >>Fern Ridge Safehouse ******************** Location: In the middle of Fern Ridge. From the entrance of the Dillimore Police Station, head north. Turn left at the next intersection. Follow the road around the west side of Dillimore and turn north at the next intersection. Follow the road which will curve west and out of Dillimore. Turn north at the next intersection. Cross the bridge and continue north through the next intersection. You will start to see a brick wall which will be on the right side of the road. Before that you should see a dirt path on the right side of the road. Turn onto this dirt road and follow it. When you reach an intersection with a smaller dirt road, turn right onto it. This path will lead you straight to the Safehouse (and to a Shovel Icon just before it). Cost: None. Available: After "King In Exile" (Cesar Vialpando). Notes: Basic save point. Map: (C-4). >>Palomino Creek Safehouse ************************ Location: At the northwest part of Palomino Creek. Cost: $35,000. Available: After the mission "The Green Sabre" (Sweet Johnson). Notes: Has a car garage for storing vehicles. Map: (C-6). /=========================================================================\ 0===========================================================================0 | B.3. Food List [FDLR] | 0===========================================================================0 \=========================================================================/ This is the list of places in the Los Santos and Red County area where you can get food. Most of these places are available from the beginning of the game. The restaurants won't open until after the mission "Ryder" (Carl Johnson). The list is broken down by area and neighborhood. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | B.3.A. Los Santos \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXX\ 0=============0 | Restaurants | 0=============0 \XXXXXXXXXXX/ Burger Shot *********** >>In Mulholland just east of the Sex Shop complex. Map: (D-5). >>In the east central part of Marina. Map: (E-4). Cluckin' Bell ************* >>In the north part of Market just south of the large Film Studio in Vinewood. NOTE: The icon for this place does NOT appear on the game map (even on the printed map) for the AO Versions. It has been fixed for the Second Edition versions. Map: (E-4). >>In the south part of East Los Santos just north of the bridge that crosses over the main freeway and leads into Ganton. Map: (E-6). >>In the north part of Willowfield just south of the bridge that crosses over the flood control channel and leads into Ganton. Map: (E-6). Well Stacked Pizza ****************** >>In the south part of Idlewood just northeast of the Idlewood Pay 'N' Spray. Map: (E-6). /XXXXXXXXXXXXXX\ 0================0 | Snack Machines | 0================0 \XXXXXXXXXXXXXX/ >>At the Carniceria El Pueblo market at the top of the hill (north of the Jefferson Motel) in Los Calinas. Map: (D-6). >>Inside the Alhambra Club in Idlewood. Map: (E-5). >>In front of the little strip mall west of the Jefferson Motel in Jefferson. Map: (E-6). >>In front of the 6th Street Plaza (next to Sushi Man) in Willowfield. From the entrance of the Willowfield Cluckin' Bell, head just southeast and go on the road with the brick crosswalk. Head east along this road. Just before you get to the signal light you should see a strip mall to your right. This is the 6th Street Plaza. The Machine is right next to the Sushi Man shop. Map: (E-6). >>Just west of the main terminal entrance at Los Santos International Airport. Map: (F-5). /XXXXXXXXXXXXXXX\ 0=================0 | Sprunk Machines | 0=================0 \XXXXXXXXXXXXXXX/ >>Inside the Alhambra Club in Idlewood. Map: (E-5). >>At the Going Gas Station in Idlewood. From the Idlewood 24-7, head north and turn east at the intersection with the signal lights. Continue east until you reach the next intersection with signal lights. At this point you should see the Going Gas Station to your right. The Sprunk Machine is at the front of the building. Map: (E-5). >>At the east side inside the Verona Mall. Map: (E-5). >>At the south side of Unity Station near the tracks. Map: (E-5). >>In the middle of a courtyard in Downtown Los Santos. From the street corner at the entrance of County Hospital in Jefferson, head north up the hill and to the next intersection. Turn left and head to the next intersection. When you reach this intersection, go forward to the building ahead and to the opening. As you head into the courtyard you should see some tables and chairs to your left. Turn left at the corner and you should see the Machine ahead of you against the wall on the left. Map: (E-5). >>At the Liquor Store in East Los Santos. From the entrance of the East Los Santos Cluckin' Bell, head north and to the next intersection. Go left and follow the road, and go through the two curves to the next intersection. You should see the Liquor Store at the northwest part of this intersection. The Machine is just north of the entrance. Map: (E-6). >>At the storefront in north Willowfield south of the Idlewood Pay 'N' Spray. From the entrance of the Idlewood Pay 'N' Spray, head south and cross the bridge. Go through the intersection and to the curve going west. On the inside part of this curve is a small strip mall. The Machine is located here. Map: (E-6). >>At the Ten Green Bottles bar in Ganton. Map: (E-6). >>On the ground floor inside the Jefferson Motel. Map: (E-6). >>On the top floor of Smoke's Crack Palace after completion of "End Of The Line" (Sweet Johnson). Map: (E-6). /XXXX\ 0======0 | 24-7 | 0======0 \XXXX/ >>East Mulholland 24-7. Just south of the VINEWOOD sign. Map: (D-5). >>Commerce 24-7. Just west of City Hall. Map: (E-5). >>Idlewood 24-7. East of Unity Station. Map: (E-5). **NOTE: There is another 24-7 in west Mulholland but it does not contain any Sprunk or Snack Machines. /XXXXXXXXXXX\ 0=============0 | Food Stands | 0=============0 \XXXXXXXXXXX/ >>On the beach just southwest of the Conference Center. Map: (E-5). >>At the intersection underneath the elevated roadway south of Mulholland Intersection in Downtown Los Santos. From the Downtown Los Santos Ammu-Nation, head north and turn east at the next intersection. Then turn south at the next intersection and turn west at the one after that. When you reach the next intersection, look to your left. You should see the Food Stand. Map: (E-5). >>At the end of the Santa Maria Beach pier. Map: (F-4). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | B.3.B. Red County \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXX\ 0=============0 | Restaurants | 0=============0 \XXXXXXXXXXX/ Well Stacked Pizza ****************** >>At the south central part of Blueberry. Map: (D-4). >>At the east part of Montgomery. ++NOTE: There is no icon on the in-game map. Map: (C-5). >>In the central part of Palomino Creek next door to the Palomino Creek Ammu-Nation. Map: (C-6). /XXXXXXXXXXXXXX\ 0================0 | Snack Machines | 0================0 \XXXXXXXXXXXXXX/ >>At the Gasso Gas Station across the street east of the Dillimore Police Station in Dillimore. Map: (D-4). >>At the Library in south Palomino Creek. Map: (D-6). /XXXXXXXXXXXXXXX\ 0=================0 | Sprunk Machines | 0=================0 \XXXXXXXXXXXXXXX/ >>In front of Papercuts, north of Crippen Memorial, at the north part of Montgomery. Map: (C-5). >>In the middle of the apartment complex where the Blueberry Safehouse is located. Map: (D-4). /XXXXXXXXXXXX\ 0==============0 | Hot Dog Vans | 0==============0 \XXXXXXXXXXXX/ >>On the beach on the north part of The Panopticon. Map: (C-3). >>At the intersection just south of Fallow Bridge. Map: (C-4). >>At the intersection just southwest of Dillimore. Map: (D-4). /=========================================================================\ 0===========================================================================0 | B.4. Weapons And Items List [WILR] | 0===========================================================================0 \=========================================================================/ Listed below, by area and neighborhood, are the Weapon, Handheld Item, Apparel Item, Gift, Health, Body Armor, and Police Bribe Icons list for the Los Santos and Red County area of San Andreas. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | B.4.A. Los Santos \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXX\ 0=======0 | Rodeo | 0=======0 \XXXXX/ Gifts ***** >>Cane: In front of the Victim Clothes Store. Map: (E-4). Police Bribe ************ >>In front of an apartment building on the east side of Rodeo. From the south entrance of Interglobal Television Studios (in Vinewood), go west and to the next intersection. When you reach the intersection you will see a large beige building to the southwest. At the front of this building are two large rectangular planters. The Police Bribe is between these planters. Map: (E-4). /XXXXXXXXXXXXXXXXX\ 0===================0 | Santa Maria Beach | 0===================0 \XXXXXXXXXXXXXXXXX/ Weapons ******* >>9mm Pistol: At the lifeguard station just west of the Santa Maria Pier. Map: (E-4). >>Grenades: Behind the wooden building near the "Pizza By The Slice" stand midway down the Santa Maria Pier. Map: (E-4). /XXXXXXXX\ 0==========0 | Vinewood | 0==========0 \XXXXXXXX/ Weapons ******* >>Nightstick: Inside the guard shack at the front of the large Film Studio. Map: (E-4). >>Sawnoff Shotgun: Between Stage A and another unnamed stage in the southwest corner of the large Film Studio. Map: (E-4). >>AK47: Behind Stage B in the northwest corner of the large Film Studio. Map: (E-4). >>Sniper Rifle: At the top of the stairs of Interglobal Television Studios. Map: (E-4). >>Molotov Cocktails: By the "Strain Hard" / Sprunk billboard on the main road in the north part of Vinewood. From the Temple Pay 'N' Spray, head west to the next intersection and turn north. Continue north and when you reach the next intersection, with the signal lights, turn west. After turning west you should see the billboard on the right side of the street. The Molotov Cocktails are at the base of this billboard. Map: (D-4). Gifts ***** >>Flowers: In the southeast section of the Los Sepulcros Cemetery. Map: (E-4). Police Bribe ************ >>In the middle of an alleyway north of the Country Club (which has a whole bunch of tennis courts). Map: (E-4). /XXXXXX\ 0========0 | Marina | 0========0 \XXXXXX/ Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Marina Burger Shot. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (E-4). /XXXXXXXXXXXX\ 0==============0 | Verona Beach | 0==============0 \XXXXXXXXXXXX/ Gifts ***** >>Flowers: By the Chili Dog stand in northeast Verona Beach. Map: (E-4). Police Bribe ************ >>In an narrow alleyway on the block directly across the street north of the east half of the Conference Center. Map: (E-5). /XXXXXXXXXX\ 0============0 | Mulholland | 0============0 \XXXXXXXXXX/ Weapons ******* >>Sniper Rifle: On the upper level of the large white apartment building in Mulholland, not far from a Body Armor Icon, northwest of the Temple Pay 'N' Spray. From the Temple Pay 'N' Spray, head west to the next intersection and turn north. Continue north and across the main street at the next intersection to reach the complex (this item can be reached by Jetpack, helicopter, or by jumping from the house just northwest of the complex). Map: (D-4). >>Tec9: Behind a house near a little road circle in central Mulholland. From the back of the Mulholland Safehouse (where the signal light is, head west and cross the bridge. Continue along the road until you see another signal light. Just near this signal light is a large white house with brown trim. Go behind the house to find the Tec9. Map: (D-4). >>Rifle: Behind the mansion to the west of the Mulholland Safehouse. From the back of the Mulholland Safehouse (where the signal light is, head west and cross the bridge. After crossing the bridge you should approach another mansion (which should be to your left). Go onto the mansion grounds and behind the large house. The Rifle should be near the swimming pool. Map: (D-5). >>AK47: Behind the Mulholland 24-7 (not far from the large VINEWOOD sign). Map: (D-5). >>Golf Club: At the base of the broadcasting tower behind the large VINEWOOD sign. Map: (D-5). Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Mulholland Burger Shot. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (D-5). Apparel Items ************* >>Thermal Goggles: In Madd Dogg's Crib inside the barroom on the first floor by the large TV after completion of "A Home In The Hills" (The Four Dragons Casino). Map: (D-5). >>Night Vision Goggles: In Madd Dogg's Crib first floor by the kitchen entrance after completion of "Breaking The Bank At Caligula's" (The Heist). Map: (D-5). Gifts ***** >>Flowers: Near a little road circle in central Mulholland. From the back of the Mulholland Safehouse (where the signal light is, head west and cross the bridge. Continue along the road until you see another signal light. Turn left at this intersection and as you head up the hill you should see the Flowers to your left. Map: (D-4). >>Cane: Behind the "N" at the large VINEWOOD sign. Map: (D-5). Body Armor ********** >>On the upper level of the large white apartment building in Mulholland, not far from a Sniper Rifle, northwest of the Temple Pay 'N' Spray. From the Temple Pay 'N' Spray, head west to the next intersection and turn north. Continue north and across the main street at the next intersection to reach the complex (this item can be reached by Jetpack, helicopter, or by jumping from the house just northwest of the complex). Map: (D-4). >>Inside one of the bedrooms on the upper level of Madd Dogg's Crib. Map: (D-5). Police Bribe ************ >>Behind a yellow house across the street north of the saucer shaped house in Mulholland. From the back of the Mulholland Safehouse (where the signal light is, head east and follow the road. It will curve and you will head west. You will cross another bridge. As you near the end of the bridge you should see a large saucer shaped house to your left. When you reach the end of the bridge you should see a driveway to your right. Turn onto that and follow it. You should come across a yellow house. The Police Bribe is north of the garage. Map: (D-5). Health ****** >>In Madd Dogg's Crib inside the kitchen on the first floor after completion of "A Home In The Hills" (The Four Dragons Casino). Map: (D-5). /XXXXXX\ 0========0 | Temple | 0========0 \XXXXXX/ Gifts ***** >>Cane: In the middle of a group of apartments northwest of the Downtown Los Santos Zip Clothes Store. From the Temple Pay 'N' Spray, head east and through the first group of signal lights. Then proceed through the second set of signal lights. Then proceed through a third set of signal lights. After going through the third set of signal lights, you will see a large driveway to your right that goes through a group of small apartment buildings. Go south along this driveway and at the bottom of the incline, to your right, is the Cane. Map: (E-5). /XXXXXX\ 0========0 | Market | 0========0 \XXXXXX/ Weapons ******* >>Knife: On the loading bay ramp directly behind All Saints General Hospital. Map: (E-5). Police Bribe ************ >>In the middle of the apartment complex directly north of All Saints General Hospital. Map: (E-5). /XXXXXXXXXXXXXXXXX\ 0===================0 | Conference Center | 0===================0 \XXXXXXXXXXXXXXXXX/ Weapons ******* >>Silenced 9mm Pistol: At the top of the stairs at the southeast part of the Conference Center (near the parking lot). Map: (E-5). Body Armor ********** >>On the upper level at the northwest corner of the Conference Center. Map: (E-5). /XXXXXXXXXXXXXX\ 0================0 | Verdant Bluffs | 0================0 \XXXXXXXXXXXXXX/ Gifts ***** >>In front of the Observatory. Map: (E-5). Body Armor ********** >>In front of the cafe at the street junction southeast of City Hall and west of where the Sweeper spawns. From the front of the Los Santos Police Department HQ, go south and turn east at the next intersection then turn south at the next intersection. Continue going south until you reach the three-way intersection. You should see a cafe ahead of you. The Body Armor is in this cafe area. Map: (E-5). /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | Downtown Los Santos | 0=====================0 \XXXXXXXXXXXXXXXXXXX/ Weapons ******* >>Tear Gas: At the top of the front steps of The Opera House (just west of the Mulholland Intersection). Map: (D-5). >>Rocket Launcher: On top of the tall building with the antenna in Downtown Los Santos at the west edge of Glen Park. Can be reached by aircraft (preferably by Dodo or helicopter). Map: (E-5). Weapons (Downtown Los Santos Ammu-Nation) ***************************************** ++Becomes available after completion of "Doberman" (Sweet Johnson): >>9mm Pistol - $200. >>Silenced 9mm Pistol - $600. >>Shotgun - $600. >>Sawnoff Shotgun - $800. >>Tec9 - $300. >>Micro SMG - $500. >>SMG - $2,000. >>Grenades - $300. ++Becomes available after completion of "Body Harvest" (The Truth): >>Rifle - $1,000. >>Remote Explosives - $2,000. ++Becomes available after completion of "Pier 69" (Loco Syndicate): >>Sniper Rifle - $5,000. ++Becomes available after completion of "Lure" (Wu Zi Mu): >>AK47 - $3,500. ++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco Syndicate): >>M4 - $4,500. ++Becomes available after completion of "Black Project" (Verdant Meadows Aircraft Graveyard Asset): >>Desert Eagle - $1,200. ++Becomes available after completion of "Don Peyote" (The Four Dragons Casino): >>Combat Shotgun - $1,000. Apparel Items ************* >>Parachute: At the top of the tallest building in Downtown Los Santos. From the Downtown Los Santos Ammu-Nation, head north and turn east at the next intersection. Then turn south at the next intersection and turn west at the one after that. Just before you reach the next intersection, and before you reach the freeway overpass, look to your right. You should see a very large round building. There should also be an entrance arrow at the northeast side. This will allow you to go to the top of this building and acquire the Parachute. Map: (E-5). Body Armor (Downtown Los Santos Ammu-Nation) ******************************************** ++Becomes available after completion of "Doberman" (Sweet Johnson): >>Body Armor - $200. /XXXXXXXX\ 0==========0 | Commerce | 0==========0 \XXXXXXXX/ Weapons ******* >>Brass Knuckles: In the alley beside the Commerce 24-7. Map: (E-5). Body Armor ********** >>Inside the Atrium's lobby. From the front of the Los Santos Police Department HQ, go north and turn east at the next intersection. Proceed under the freeway overpass and through the double intersection. After going through the double intersection, look to your right. You should see some escalators. These escalators will lead you to the door going inside the Atrium. Once inside the lobby, you should see the Body Armor behind a short wall on the south side. Map: (E-5). /XXXXXXXXXXXXXXX\ 0=================0 | Pershing Square | 0=================0 \XXXXXXXXXXXXXXX/ Weapons ******* >>Nightstick: In the locker room of the Los Santos Police Department HQ. Map: (E-5). >>9mm Pistol: On the lower floor inside the Los Santos Police Department HQ. NOTE: To get this weapon without obtaining a 2-Star Wanted Rating you have to have either a Dildo, Vibrator, or Flowers in your hand when you acquire the weapon - thanks to Haenlomal for that tip. Or use a Nightstick - thanks to Mario Izquierdo for that info. Map: (E-5). >>Shotgun: On the top floor, in one of the interrogation rooms, inside the Los Santos Police Department HQ. NOTE: To get this weapon without obtaining a 2-Star Wanted Rating you have to have either a Dildo, Vibrator, or Flowers in your hand when you get the weapon - thanks to Haenlomal for that tip. Or use a Nightstick - thanks to Mario Izquierdo for that info. Map: (E-5). Gifts ***** >>Double-Ended Dildo: In the showers, by the locker room, on the first floor inside the Los Santos Police Department HQ. Map: (E-5). Body Armor ********** >>In the locker room, on the first floor, inside the Los Santos Police Department HQ. Map: (E-5). >>In the middle cell at the basement level inside the Los Santos Police Department HQ. Map: (E-5). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0==================================0 | Los Santos International Airport | 0==================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ Weapons ******* >>Tec9: Underneath the freeway ramp near the southwest parking lot for Los Santos International Airport. Map: (F-5). >>M4: In between concrete ramps at the west end of the main runways inside the Los Santos International Airport complex. Map: (F-5). Body Armor ********** >>On the ledge halfway down the ramp (to your right) in the northeast corner of the inner portion of Los Santos International Airport. Map: (F-5). /XXXXXXXXX\ 0===========0 | Glen Park | 0===========0 \XXXXXXXXX/ Gifts ***** >>Flowers: At the east side of the lake within the area of red flowers. Map: (E-6). Police Bribe ************ >>In the small tunnel under the north end of the bridge that goes over the lake. Map: (E-6). /XXXXXXXXX\ 0===========0 | Jefferson | 0===========0 \XXXXXXXXX/ Weapons ******* >>SMG: On top of the west side of the Jefferson Motel. Use the stairs on the south side of the Motel to reach. Map: (E-6). >>Sniper Rifle: At the top of the highest part of County Hospital. NOTE: This weapon can only be reached by helicopter or Jetpack. However, according to Brandon Rowan, you can parachute to this weapon and jump down to the lower rooftops and to ground level after acquisition. Map: (E-6). /XXXXXXXX\ 0==========0 | Idlewood | 0==========0 \XXXXXXXX/ Weapons ******* >>Katana: Behind the wooden fence east of the Idlewood 24-7. Map: (E-5). >>Grenades: On the second floor of the 24-Hour Motel (east of the Idlewood Well Stacked Pizza). Map: (E-6). Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Idlewood Well Stacked Pizza. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (E-6). Gifts ***** >>Flowers: By the Sprunk Machine at the Going Gas Station in Idlewood. From the Idlewood 24-7, head north and turn east at the intersection with the signal lights. Continue east until you reach the next intersection with signal lights. At this point you should see the Going Gas Station to your right. The Flowers are by the Sprunk Machine at the front of the building. Map: (E-5). /XXXXXXXXX\ 0===========0 | El Corona | 0===========0 \XXXXXXXXX/ Weapons ******* >>SMG: Behind the white wall on the south side of Unity Station. From the Idlewood 24-7, head just southwest and enter the parking lot for Unity Station. On the southwest side of the parking lot you should see a white wall. The SMG is behind this wall. Map: (E-5). Gifts ***** >>Flowers: In front of one of the houses south of the Idlewood 24-7 just across the street from the pedestrian bridge over the railroad tracks. From the Idlewood 24-7, head south and turn left at the curve. You should see houses to your left. The Flowers are in the front yard of the second house. Map: (E-5). /XXXXXXXXXXX\ 0=============0 | Las Calinas | 0=============0 \XXXXXXXXXXX/ Weapons ******* >>9mm Pistol: In an empty lot between two houses on the south side of the road leading up to the upper portion of Las Calinas. From the Jefferson Motel parking lot, head east through the intersection with signal lights and across the railroad tracks. When you reach the next group of signal lights turn north and follow the road upwards. After turning east with the curve, you should see a house to your right. After this house is an empty lot. The 9mm Pistol is in this lot. Map: (E-6). >>Tec9: In an open area to the west of a three-way intersection in north Los Calinas. From the Jefferson Motel parking lot, head east through the intersection with signal lights and across the railroad tracks. When you reach the next group of signal lights turn north and follow the road upwards. Follow the road all the way up to a three-way intersection. Turn right at this intersection. Just after you turn right you should see a driveway to your right. Go onto this driveway and angle southwest. The Tec9 should be near the chain-link fence not far from a large billboard (and not far from a Body Armor Icon). Map: (E-6). >>SMG: At the top of the stairs of the house with the brick yard in north Las Colinas. From the Carniceria El Pueblo Market (at the top of the hill at the three-way intersection north of the Jefferson Motel), head east. As you proceed along the street you should see a large beige house with an sharply angled brick red rooftop to your left. There is also a set of stairs on the east side of this house where there is a a parking lot made out of red bricks. Go up the stairs and you should run into the SMG. Map: (D-6). >>Grenades: Tucked in a corner in the front of a small house with a dark wooden fence (and a dark wooden house extension). From the Carniceria El Pueblo Market (at the top of the hill at the three-way intersection north of the Jefferson Motel), head east. Continue east and you will see some trailers to your left. Continue further east and you will see a small clearing, to your left, beyond the trailers. After this small clearing you will see a small house. This is where the Grenades can be found. Map: (D-6). Handheld Items ************** >>Spray Can: Behind a trailer in north Los Calinas. From the Carniceria El Pueblo Market (at the top of the hill at the three-way intersection north of the Jefferson Motel), head east. On the right side of the road you will see some homes. Continue east and the homes will end and a long guardrail will begin. Continue east until the guardrail ends. Where the guardrail ends there will be a trailer. Go east from this point and up the road to the next trailer. This is where the Spray Can can be found. Map: (E-6). Gifts ***** >>Flowers: In the yard east of the Iglesia Pentecostes church. From the Carniceria El Pueblo Market (at the top of the hill at the three-way intersection north of the Jefferson Motel), head northeast and across the street. You'll run into the church. In the yard just east of here is the Flowers. Map: (D-6). Body Armor ********** >>In an open area to the west of a three-way intersection in north Los Calinas. From the Jefferson Motel parking lot, head east through the intersection with signal lights and across the railroad tracks. When you reach the next group of signal lights turn north and follow the road upwards. Follow the road all the way up to a three-way intersection. Turn right at this intersection. Just after you turn right you should see a driveway to your right. Go onto this driveway and angle south. The Body Armor should be in a corner near the chain-link fence not far from a large billboard (and not far from a Tec9 Weapon Icon). Map: (E-6). Police Bribe ************ >>In a sloping alleyway in north Las Colinas. From the Carniceria El Pueblo Market (at the top of the hill at the three-way intersection north of the Jefferson Motel), head east. On the right side of the road you will see some homes. Continue east and the homes will end and a long guardrail will begin. The last home before the guardrail begins will be colored green. On the west side of this house is a narrow alley. In this alley is where you can find the Police Bribe. Map: (E-6). >>Suspended in the air over the road going down to the beach road east of a three-way intersection in north east Los Calinas. Map: (E-6). /XXXXXXXXXXXXXXX\ 0=================0 | East Los Santos | 0=================0 \XXXXXXXXXXXXXXX/ Weapons ******* >>Sawnoff Shotgun: On top of the Pig Pen club in northwest East Los Santos. Go up the hill near the club and climb where the roof is at its lowest. Map: (E-6). >>Molotov Cocktails: In an alley north of Rodriguez Iron Works. From entrance of the East Los Santos Cluckin' Bell, go north. At the intersection you will see Rodriguez Iron Works. In the alley on the north side of this building is where you will find the Molotov Cocktails. Map: (E-6). Police Bribe ************ >>At the edge of the flood control channel. From entrance of the East Los Santos Cluckin' Bell, go east. You will reach a curve that will turn north. Instead of following the curve continue east. You will quickly come to the flood control channel. There will be a gap in the fence. The Police Bribe is in this gap. Map: (E-6). /XXXXXX\ 0========0 | Ganton | 0========0 \XXXXXX/ Weapons ******* >>Brass Knuckles: Underneath the south end of the bridge just west of CJ's house. Map: (E-6). >>Shovel: In the backyard of Ryder's house. Map: (E-6). >>9mm Pistol: In the corner of the back yard of the house north of Sweet Johnson's house. Map: (E-6). >>Tec9: On the roof of Sweet Johnson's house. Map: (E-6). >>Micro SMG: Under the west end of the bridge over the flood control channel just east of CJ's house. Map: (E-6). Inside CJ's house after acquiring all 100 Graffiti Tags ******************************************************* >>Sawnoff Shotgun >>Tec9 >>AK47 >>Molotov Cocktails Handheld Items ************** >>Spray Can: In CJ's room after completing "Tagging Up Turf" (Sweet Johnson). Map: (E-6). >>Spray Can: On top of the Pawn Shop behind CJ's House. Climb onto the awnings of the Pawn Shop then pull yourself up to the roof. Thanks to Randy Russell for that tip. Map: (E-6). >>Camera: In CJ's room after completing "Big Smoke" / "Sweet and Kendl". Map: (E-6). Body Armor ********** >>Under the west end of the road bridge in the flood control channel just northeast of CJ's house. Map: (E-6). Police Bribe ************ >>Behind the Botanica store (which is southwest of the Ten Green Bottles bar). Map: (E-6). /XXXXXXXXXXX\ 0=============0 | Willowfield | 0=============0 \XXXXXXXXXXX/ Weapons ******* >>Chainsaw: Behind the large container to the left of the Scrapyard entrance. From the parking lot of the Willowfield Cluckin' Bell, go south and turn west at the signal light. Continue west until you reach the three-way intersection. Ahead of you is the Scrapyard entrance. Go through the entrance, turn left, and you should see the Chainsaw. Map: (E-6). Weapons (Willowfield Ammu-Nation) ********************************* ++Becomes available after completion of "Doberman" (Sweet Johnson): >>9mm Pistol - $200. >>Silenced 9mm Pistol - $600. >>Shotgun - $600. >>Sawnoff Shotgun - $800. >>Tec9 - $300. >>Micro SMG - $500. >>SMG - $2,000. >>Grenades - $300. ++Becomes available after completion of "Body Harvest" (The Truth): >>Rifle - $1,000. >>Remote Explosives - $2,000. ++Becomes available after completion of "Pier 69" (Loco Syndicate): >>Sniper Rifle - $5,000. ++Becomes available after completion of "Lure" (Wu Zi Mu): >>AK47 - $3,500. ++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco Syndicate): >>M4 - $4,500. ++Becomes available after completion of "Black Project" (Verdant Meadows Aircraft Graveyard Asset): >>Desert Eagle - $1,200. ++Becomes available after completion of "Don Peyote" (The Four Dragons Casino): >>Combat Shotgun - $1,000. Body Armor ********** >>Behind the building with large red awning (with white and green striping on the top and bottom) southwest of the Willowfield Cluckin' Bell. From the Willowfield Cluckin' Bell parking lot, go to the southwest corner of the parking lot and follow the asphalt path going west. Turn left at the path intersection and then turn right at the corner. The Body Armor should be nearly hidden in some weeds next to the small stairs to your right. Map: (E-6). >>Between the large coal pile and container crate in the Scrapyard. From the parking lot of the Willowfield Cluckin' Bell, go south and turn west at the signal light. Continue west until you reach the three-way intersection. Ahead of you is the Scrapyard entrance. Go through the entrance and to the railroad tracks. When you reach the railroad tracks you should see a huge black pile ahead of you and to the left. This is the coal pile. Continue forward to the two very large containers and angle towards the left one. As you get close to the left container, look left. You should see the Body Armor in the gap between the container and the coal pile. Map: (E-6). Body Armor (Willowfield Ammu-Nation) ************************************ ++Becomes available after completion of "Doberman" (Sweet Johnson): >>Body Armor - $200. /XXXXXXXXXX\ 0============0 | East Beach | 0============0 \XXXXXXXXXX/ Weapons ******* >>Micro SMG: In the northwest corner of the top floor of the East Beach Parking Garage in central East Beach. Map: (E-6). >>Grenades: In the northeast corner of the third floor of the East Beach Parking Garage in central East Beach. Map: (E-6). Body Armor ********** >>Behind The Golden Palms apartments in north East Beach. The apartments are at the top of the hill just south of a bridge and also borders Los Flores. Map: (E-6). /XXXXXXXXXXX\ 0=============0 | Ocean Docks | 0=============0 \XXXXXXXXXXX/ Weapons ******* >>Chainsaw: On the stone pier at water level on the southwest side of the main island. From the south end of the large ship docked on the east side of Ocean Docks, head west and along the road. Cross the bridge. You will eventually get to a curve turning south. Ignore the curve and continue west. You will get to some container crates. Go through the gap between the crates and you will reach the edge. You should also see some stairs leading down to water level. Behind the stairs, to the south, is where you will find the Chainsaw. Map: (F-6). >>Desert Eagle: Underneath the blank billboard behind where the chain-link fences meet at the curve for the main highway in northeast Ocean Docks. From the southeast parking lot entrance for the Los Santos Forum, go south along the major highway. When the highway curves west, continue south and onto the beach. Once on the beach, head west. You should see the large cranes for Ocean Docks and a large chain-link fence. You should also see a large billboard near a smaller chain-link fence. Where the two chain-link fences meet is where you will find the Desert Eagle. Map: (F-6). >>Sawnoff Shotgun: In one of the train cars inside the large blue building where the railroad tracks end in north Ocean Docks. From the east end of the large road tunnel south of the Los Santos International Airport, head east. Follow the highway until you reach a set of signal lights. When you get there you should see a large blue building to your left. Go in through the east side of this building to find some railroad cars. The Sawnoff Shotgun is in the first car you come to on the right half of the tracks. Map: (F-6). >>AK47: Inside the large warehouse with the red top at the end of the railroad tracks in north Ocean Docks. From the east end of the large road tunnel south of the Los Santos International Airport, head east. Follow the highway until you reach a set of signal lights. When you get there you should see a large blue building to your left. Go in through the east side of this building to find some railroad cars. Go through the building and exit out the west side. After exiting, turn north. You should see a large red warehouse building. There should be an entrance on the southeast side. Go through this entrance and follow the path inside the building. The AK47 is behind the stairs in the west side of this building. Map: (F-6). >>Tear Gas: On the west end (north side) just inside the large blue building where the railroad tracks end in north Ocean Docks. From the east end of the large road tunnel south of the Los Santos International Airport, head east. Follow the highway until you reach a set of signal lights. When you get there you should see a large blue building to your left. Go in through the east side of this building to find some railroad cars. Go through the building and to the west entrance. As you reach the west entrance, look north. You should see the Tear Gas in the corner where the garage door and the boxes meet. Map: (F-6). >>Molotov Cocktails: Under white stilt building behind fence by the large yellow crane northwest of the signal lights in west Ocean Docks. From the east end of the large road tunnel south of the Los Santos International Airport, head east. Follow the highway and, just after the curve going north, you should see an intersection. When you reach this intersection you should see a large white structure on stilts behind the chain-link fence at the northeast part of this intersection. This is where you will find the Molotov Cocktails. Map: (F-6). Body Armor ********** >>In one of the train cars inside the large blue building where the railroad tracks end in north Ocean Docks. From the east end of the large road tunnel south of the Los Santos International Airport, head east. Follow the highway until you reach a set of signal lights. When you get there you should see a large blue building to your left. Go in through the east side of this building to find some railroad cars. The Body Armor is in the last car you come to on the right half of the tracks. Map: (F-6). >>Inside the large warehouse with the red top at the end of the railroad tracks in north Ocean Docks. From the east end of the large road tunnel south of the Los Santos International Airport, head east. Follow the highway until you reach a set of signal lights. When you get there you should see a large blue building to your left. Go in through the east side of this building to find some railroad cars. Go through the building and exit out the west side. After exiting, turn north. You should see a large red warehouse building. There should be an entrance on the southeast side. Go through this entrance and follow the path inside the building. The Body Armor is in the office at the top of the stairs in the west side of this building. Map: (F-6). Police Bribe ************ >>On the north bridge arch on the bridge in south Ocean Docks. From the south end of the large ship docked on the east side of Ocean Docks, head west and along the road. When you get to the bridge climb onto the arch to your right. The Police Bribe is on the top of this bridge arch. Map: (F-6). >>Behind some crates near a red crane in central Ocean Docks. From the south end of the large ship docked on the east side of Ocean Docks, head west and along the road. Cross the bridge. As you cross the bridge you should see a large red crane to your right. After crossing the bridge turn right and towards the crane. One the north side of the crane is some container crates. On the other side of these crates is the Police Bribe. Map: (E-6). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | B.4.B. Red County \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXXXXX\ 0================0 | The Panopticon | 0================0 \XXXXXXXXXXXXXX/ Weapons ******* >>Shovel: Under the overhang of one of the dingy shacks in the central part of The Panopticon. Map: (D-3). >>Chainsaw: Under the log shelter on the west side of The Panopticon (near the road). Map: (D-3). Police Bribe ************ >>On a short dirt road between hairpin turns in the northern part of The Panopticon. Map: (C-3). /XXXXXXXXXXXXXXX\ 0=================0 | Blueberry Acres | 0=================0 \XXXXXXXXXXXXXXX/ Police Bribe ************ >>At the southeast corner of EasterBoard Farm in the intersection of dirt roads. Map: (D-3). /XXXXXXXXX\ 0===========0 | Blueberry | 0===========0 \XXXXXXXXX/ Weapons ******* >>Pool Stick: In front of a small restaurant. From the entrance of the Blueberry Well Stacked Pizza, head east and through the four-way intersection. Continue until your reach the next intersection which should be a three-way. At the northeast part of this intersection you should see a small restaurant. The Pool Stick is just north of the entrance. Map: (D-4). >>Tec9: Across the street directly east of SpandEx in northern Blueberry. Map: (C-4). Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Blueberry Well Stacked Pizza. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Weapons (Blueberry Ammu-Nation) ******************************* ++Becomes available after completion of "Doberman" (Sweet Johnson): >>9mm Pistol - $200. >>Silenced 9mm Pistol - $600. >>Shotgun - $600. >>Sawnoff Shotgun - $800. >>Tec9 - $300. >>Micro SMG - $500. >>SMG - $2,000. >>Grenades - $300. ++Becomes available after completion of "Body Harvest" (The Truth): >>Rifle - $1,000. >>Remote Explosives - $2,000. ++Becomes available after completion of "Pier 69" (Loco Syndicate): >>Sniper Rifle - $5,000. ++Becomes available after completion of "Lure" (Wu Zi Mu): >>AK47 - $3,500. ++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco Syndicate): >>M4 - $4,500. ++Becomes available after completion of "Black Project" (Verdant Meadows Aircraft Graveyard Asset): >>Desert Eagle - $1,200. ++Becomes available after completion of "Don Peyote" (The Four Dragons Casino): >>Combat Shotgun - $1,000. Body Armor (Blueberry Ammu-Nation) ********************************** ++Becomes available after completion of "Doberman" (Sweet Johnson): >>Body Armor - $200. Police Bribe ************ >>In an alley north of the Blueberry Ammu-Nation. Map: (D-4). /XXXXXXXXXXXXX\ 0===============0 | Hampton Barns | 0===============0 \XXXXXXXXXXXXX/ Weapons ******* >>Chainsaw: In front of one of the pink shack on the south side of the road (on top of the hill). Map: (C-4). Body Armor ********** >>Under the overhang at the large gray shack on the north side of the road (and close to the water). Map: (C-4). /XXXXXXXXXX\ 0============0 | Fern Ridge | 0============0 \XXXXXXXXXX/ Weapons ******* >>Shovel: By the makeshift graves just to the west of the Fern Ridge Safehouse. Map: (C-4). /XXXXXXXXX\ 0===========0 | Dillimore | 0===========0 \XXXXXXXXX/ Weapons ******* >>Nightstick: In the locker room of the Dillimore Police Station. Map: (D-4). >>Shotgun: On the top floor, in one of the interrogation rooms, inside the Dillimore Police Station. NOTE: To get this weapon without obtaining a 2-Star Wanted Rating you have to have either a Dildo, Vibrator, or Flowers in your hand when you get the weapon - thanks to Haenlomal for that tip). Map: (D-4). Gifts ***** >>Double-Ended Dildo: In the showers, by the locker room, on the first floor inside the Dillimore Police Station. Map: (D-4). Body Armor ********** >>In the locker room, on the first floor, inside the Dillimore Police Station. Map: (D-4). >>In the middle cell at the basement level inside the Dillimore Police Station. Map: (D-4). /XXXXXXXXXX\ 0============0 | Montgomery | 0============0 \XXXXXXXXXX/ Weapons ******* >>SMG: Behind the wall on the west side of the burned out building, just north of the Montgomery Inside Track, on the north side of Montgomery. Map: (C-5). >>Remote Explosives: In the alley north of the Montgomery Inside Track. Map: (C-5). Body Armor ********** >>In the northeast corner of the small trailer park on the south side of Montgomery. Map: (C-5). /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Montgomery Intersection | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ Police Bribe ************ >>Under the Montgomery Intersection on the dirt road. Map: (C-5). /XXXXXXXXXXXXXX\ 0================0 | Palomino Creek | 0================0 \XXXXXXXXXXXXXX/ Weapons ******* >>Shovel: Inside the graveyard in the southwest corner of Palomino Creek. Map: (D-6). >>Sawnoff Shotgun: In the back yard of the house east and across the street from Jazz Mags in south central Palomino Creek. Map: (C-6). >>Molotov Cocktails: On top of the Library in south Palomino Creek. Map: (C-6). Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Palomino Creek Well Stacked Pizza. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (C-6). Weapons (Palomino Creek Ammu-Nation) ************************************ ++Becomes available after completion of "Doberman" (Sweet Johnson): >>9mm Pistol - $200. >>Silenced 9mm Pistol - $600. >>Shotgun - $600. >>Sawnoff Shotgun - $800. >>Tec9 - $300. >>Micro SMG - $500. >>SMG - $2,000. >>Grenades - $300. ++Becomes available after completion of "Body Harvest" (The Truth): >>Rifle - $1,000. >>Remote Explosives - $2,000. ++Becomes available after completion of "Pier 69" (Loco Syndicate): >>Sniper Rifle - $5,000. ++Becomes available after completion of "Lure" (Wu Zi Mu): >>AK47 - $3,500. ++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco Syndicate): >>M4 - $4,500. ++Becomes available after completion of "Black Project" (Verdant Meadows Aircraft Graveyard Asset): >>Desert Eagle - $1,200. ++Becomes available after completion of "Don Peyote" (The Four Dragons Casino): >>Combat Shotgun - $1,000. Body Armor ********** >>Between a white house and a blue garage in northeast Palomino Creek. From the entrance of the Palomino Creek Well Stacked Pizza, head east through the intersection next to the restaurant. Follow the road until you reach a three-way intersection then turn east. Turn north at the next intersection. Follow the road and turn east with the curve. After going through the curve you should see a long white house to your left. To the east of this house is a short blue house. The Body Armor is between these two houses. Map: (C-6). Body Armor (Palomino Creek Ammu-Nation) *************************************** ++Becomes available after completion of "Doberman" (Sweet Johnson): >>Body Armor - $200. /XXXXXXXXXX\ 0============0 | Red County | 0============0 \XXXXXXXXXX/ Weapons ******* >>AK47: On the north side of the FleischBerg beer factory west of Blueberry. Map: (D-3). Body Armor ********** >>By the door on the northeast side of the FleischBerg Beer building west of Blueberry. Map: (D-3). Police Bribe ************ >>On the rock wall on the north side of the river north of Dillimore. From the entrance of the Dillimore Police Station, head north. Turn left at the next intersection. Follow the road around the west side of Dillimore and turn north at the next intersection. Follow the road which will curve west and out of Dillimore. Turn north at the next intersection. Cross the bridge and turn east at the next intersection. Continue until you reach a bridge. You should also see a dirt road intersecting with the road just before the bridge. Turn south onto the dirt road. As you do you should see a rock wall. On the top of this rock wall is the Police Bribe. Map: (D-4). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================================================================0 | B.I. Before Doing The Main Story Missions [BDMS] | 0===========================================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ To start, I'm going to do a lot of the off-story stuff before doing the first official mission, "Big Smoke" / "Sweet and Kendl". Since I can't fully explore the areas outside Los Santos / Red County, at this time, my primary focus is to do as much as possible before going into the Main Story Missions. /=========================================================================\ 0===========================================================================0 | B.I.1. In The Beginning..... [NTBG] | 0===========================================================================0 \=========================================================================/ It is 1992 and Carl Johnson is returning home to Los Santos after a five year self-exile to Liberty City. It is not a happy occasion, however, since he is returning home because his mother has been killed. Upon arrival, it gets worse for him. He encounters two Cops from his gangbanging past, Officer Tenpenny and Officer Pulaski, who are very corrupt and frame him for a Cop's murder to drag him back into the game once again. To top that off, they drop him into Ballas turf. The Ballas are rivals of the Grove Street Families, the gang that Carl used to be affiliated with, and he has to get himself out of there pronto. All he has in front of him is a bicycle and thus the story begins..... /=========================================================================\ 0===========================================================================0 | B.I.2. "Burglar" Side-Mission [BRGN] | 0===========================================================================0 \=========================================================================/ Although you are alerted to this side-mission at the end of the mission "Home Invasion" (Ryder) you can actually do this side-mission at the very beginning of the game (thanks goes to Derrick for this bit of information). In this side-mission you go from house to house and steal items from them. You have to get the Boxville which is parked at the apartment complex south of the Los Santos Gym. Then press Activate Vehicle Mission (after 20:00) to start and you have until 06:00 to complete it. After 06:00 you can no longer rob houses but you are then given a five minute timer to head to the lockup so you can get paid (thanks to Alky Alky2 for that wonderful bit of information). You have to get a minimum of $10,000 worth of stuff in order to successfully complete the side-mission. Although it is very easy to get that, and more, in one night reader Richard Julian states you don't have to do it all in one night. You can do some in one night and more in another night. But you still have to get a total of $10,000 to successfully finish off this side-mission. In Los Santos your dropoff point is LB's garage in Willowfield just north of the Playa Del Seville Barber Shop. The best place to do the mission is on the very short street west of the dropoff point. Get there before 20:00 and the moment the clock says 20:00 press Activate Vehicle Mission. This will maximize the time you have to complete the mission. Find two houses that have arrows on their doorsteps preferably across the street from each other. Better still if they happen to be at the signal light which is as close as possible to the dropoff point. Enter one of the houses. You have to be stealthy when inside a house and creep around in order to keep the Noise Meter from maxing out. If you max out the Noise Meter you will be detected you will have ten seconds before the Cops arrive and you will be hit with a 3-Star Wanted Rating if you don't get out in time. But, once outside, the countdown disappears and you can re-enter the house. When inside a house scope out the place a little bit. There is usually three items worth stealing within a house. Sometimes one of the items is in the bedroom. If an item is in the bedroom, I sneak into the room, take the item, and run out. It doesn't matter if I'm detected or not. I have plenty of time to get out. Once outside with my item I drop it off in the back of the truck. Then I run back inside the same house, grab another item, and run out before the detection timer runs out. Once I clean out this house, I then go and enter the house across the street. Then I repeat the process I used on the first one. Once I clean out the second house I then go back to the first house and repeat the process. You see, once you start robbing another house, all of the items in the first house reset so instead of finding a completely different house to rob you can just go back to this one. By having the two houses you can rob across the street from each other you can quickly accumulate items by just going back and forth between the two houses. You can also kill the occupant of the house so you can rummage through the place without interference. However, if you go to another house then back to the first one, the occupant will be "revived". Skipp Kennedy went one step better. He ran into the first house, grabbed the first thing he saw then ran back out. Dropped off the item in the back of the Boxville then ran into the second house, grabbed the first thing he saw there, then ran back out. Then he dropped off that item and ran back into the first house and repeated the pattern. This was much faster and allowed for the collection of more items. You would definitely be detected using this method but you will be long gone before the Cops show up. Continue robbing houses until you have about ten seconds left on the clock then re-enter the Boxville. When the Daylight Timer runs out then you will be given another five minute timer to get to the lockup so you can successfully complete this side-mission. Once you get to the lockup you will be paid for the items you have stolen plus $3,000 for successful completion. Although this mission doesn't contribute toward 100% Completion there is something you earn that can be very useful and is not documented within the game but works on all versions of San Andreas (I confirmed this on all of my PS2 and Xbox versions). According to Glen T. Winstein, with help from Mxyzptlk and Craig Kostelecky, you earn the Infinite Stamina Feature. This means that you can run and sprint without ever getting tired. This is also why I put this near the beginning. Having Infinite Stamina can be extremely useful. However, you can still earn Stamina on your Stamina Stat but it is now irrelevant. I should point out the on the PC AO Version it may be possible to trigger the Pilots License Glitch by doing this mission (info courtesy of Odhita Kamayana). After completion of this side-mission I head up to Jefferson and purchase the Jefferson Safehouse. And, with my remaining money, I head to my next objective..... /=========================================================================\ 0===========================================================================0 | B.I.3. Inside Track Betting and Easy Money [ITBM] | 0===========================================================================0 \=========================================================================/ Under the raised freeway and just south of the parking lot under the Mulholland Intersection is the Inside Track Betting parlor. Here you can bet on the horses. And it is here you can win a lot of money. A whole lot of money. Walk to the ITB Machine to play the horses. There are five choices and they go from top to bottom from best odds to long odds. The long odds are usually 10 to 1, 11 to 1, and 12 to 1. You can also bet in increments from $5 to $10,000. As it turns out, based on info from the message boards, all of the horses have the same chances of winning regardless of the odds posted. It is not skewed to where the worst horse loses 99 time out of a hundred or where the best horse wins most of the time. No, all of the horses have an equal chance to win the races. To start trying to win money bet all of your money on the bottom horse. If you win, go back to the Jefferson Safehouse and save your game. Then go back here to win more money. If you lose, pause, reload from your Jefferson Safehouse save point and come back here to try again. The maximum you can bet at any one time is $9,999,995. At 12 to 1 odds that means you can win a maximum of $119,999,936. However, it can become tedious trying to get that 119 million. The maximum increment is $10,000 and you have to press the button once for each ten grand you wish to bet. You can't just hold the button down to get it to increase. You either have to tap fast using two fingers or use a programmable joypad to speed things up. Of course, having $10,000,000 plus is more than enough to get things started so you don't have to try to get $100,000,000 unless you want to but it will be very nice to have. Regardless of whether or not I had over ten million or over a hundred million, I went ahead and purchased the remaining available Safehouses. /=========================================================================\ 0===========================================================================0 | B.I.4. Keeping An Eye Open For Certain Cars [KPEO] | 0===========================================================================0 \=========================================================================/ In the later stages of the game you will need to collect cars for the Import / Export Car Lists to get to 100% Completion. Many of the cars can be easily found. But some of the cars are not so easy to find. Now that I have bought all of the available Safehouses I have four garages to store cars in. Below is the list of vehicles you may want to look out for in your early travels in Los Santos: >>Feltzer (convertible) >>Cheetah (Ferrari Testarossa) >>Stallion (late 70s Ford Mustang) >>Freeway (Harley-Davidson style bike) Although you can store more than one vehicle in a garage I try to put just one car in any garage. This will reduce, but sadly not eliminate, the infamous Car Eating Garage Glitch. /=========================================================================\ 0===========================================================================0 | B.I.5. Oysters (Los Santos and Red County) [OSLS] | 0===========================================================================0 \=========================================================================/ The next thing one can do here is start collecting Oysters which are spread around the San Andreas area. There are fifty of them to acquire and it is required for 100% Completion. You can go swimming around the Unwelcome Areas (without touching land) safely to acquire a lot of the Oysters. You can also max out your Health and Lung Capacity along the way (and increase your Sex Appeal). However, there are faster ways to get both done but it is not a bad way to do some early exploration of San Andreas. The fastest way to acquire all of the Oysters is to use a speedboat and collect them either using an Early Exploration Exploit or by waiting until all of San Andreas is open. You will get $100 for each Oyster you collect and $100,000 (plus maxing out your Lung Capacity Stat) for acquiring all fifty of them. Listed below are the Oysters for Los Santos and Red County. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXX\ 0==================0 | Los Santos (LST) | 0==================0 \XXXXXXXXXXXXXXXX/ [LST-Y1] - Inside the swimming pool of the large mansion behind the VINEWOOD sign (Madd Dogg's Crib). Climb the fence on the north side to gain entrance. Map: (D-5). [LST-Y2] - Inside the lake in Glen Park. Map: (E-5). [LST-Y3] - At the end of the concrete pier at Playa Del Seville. Map: (F-6). [LST-Y4] - At the south end of the pier just southwest of the large docked ship at Ocean Docks. Map: (F-6). [LST-Y5] - Under the southernmost bridge at Ocean Docks. Southwest of LST-Y6. Map: (F-6). [LST-Y6] - Underneath the bridge just northwest of LST-Y4. Map: (F-6). [LST-Y7] - Just off the beach at the southwest corner of Los Santos International Airport. Near the center of the curve. Map: (F-5). [LST-Y8] - Just west of the Verdant Bluffs road tunnel near the south entrance. Map: (F-5). [LST-Y9] - Underneath the south road bridge in the Marina. Map: (E-4). [LST-Y10] - Underneath the north road bridge in the Marina. Map: (E-4). [LST-Y11] - At the end of the Santa Maria Beach Lighthouse. Map: (E-4). /XXXXXXXXXXXXXXXX\ 0==================0 | Red County (RDC) | 0==================0 \XXXXXXXXXXXXXXXX/ [RDC-Y12] - Under the pier at Fisher's Lagoon. Map: (D-6). [RDC-Y13] - Under the center of Frederick Bridge. Map: (C-6). [RDC-Y14] - Under the smaller bridge just south of the freeway bridge (west of Palomino Creek). Map: (C-6). [RDC-Y15] - Under the road bridge northwest of Dillimore. Map: (D-4). [RDC-Y16] - At the northwest part of the Panopticon. Map: (C-3). [RDC-Y17] - Under the bridge just east of Flint Water. Map: (D-4). [RDC-Y18] - Under the bridge just south of Flint Water. Map: (D-3). [RDC-Y19] - Under the railroad bridge southeast of RDC-Y18. Map: (D-4). [RDC-Y20] - Under the bridge northeast of the Flint Intersection. The Oyster sits in a gully in the area between the two bridges. Map: (E-4). /=========================================================================\ 0===========================================================================0 | B.I.6. Los Santos Graffiti Tags [LSGT] | 0===========================================================================0 \=========================================================================/ In Los Santos there are 100 Graffiti Tags that must be spray-painted over with the Grove Street Families tag. You're supposed to do this after the mission "Tagging Up Turf" (Sweet Johnson) but you can do them all before doing the Main Story Missions. You can find Spray Cans in Las Calinas and Ganton (on top of the Pawn Shop behind CJ's House) so you can do the Tags before doing any Main Story Missions. When doing the "Tagging Up Turf" mission, the six tags you covered up beforehand will be uncovered so you can cover them back up to complete the mission. I played around and found out that you can get all 100 Tags before the Main Story Missions without negatively affecting "Tagging Up Turf". One option is to wait until the mission "Tagging Up Turf" to take advantage of the unlimited Spray Can "ammo" during the mission and do all of the Tags then. Another little tip is to try to get the Tags at night since they tend to be brighter when the sun is down (making them easier to see) and blend into the walls during the daytime (making them harder to see). The Graffiti Tag List is broken up by neighborhood. There are 26 neighborhoods that have Tags in them. When you find a Tag to spray paint, you use Target to aim and use the Attack to paint. Wait until the game prompts that the tag has been successfully painted before stopping. Make sure that no Cops are around when tagging otherwise you will get a Wanted Rating. When all 100 Tags are finished your Respect will increase and the following Weapon Icons will spawn in the kitchen of CJ's House: >>AK47 >>Tec9 >>Sawnoff Shotgun >>Molotov Cocktails And, according to Allan Curtis, your fellow gang members will be armed with more powerful weapons like the SMG, Desert Eagles, and Knives. Listed below, by neighborhood, is the Graffiti Tag list for Los Santos. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Santa Maria Beach (SMB) | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ [SMB-T1] - At the end of the Santa Maria Pier on the upper level of the east building. Map: (F-4). [SMB-T2] - On the lower level (south side) behind the Santa Maria Beach Pay 'N' Spray. Map: (E-4). /XXXXXXXXXXX\ 0=============0 | Rodeo (RDO) | 0=============0 \XXXXXXXXXXX/ [RDO-T3] - From the south entrance of Interglobal Television Studios (in Vinewood), go west and to the next intersection. When you reach the intersection you will see a large beige building to the southwest. At the front of this building are two large rectangular planters. A Police Bribe Icon is between these planters. Go south until you are past this building and you will see a clearing to your right. This is the parking lot for this building and you will also see a large "Ranch" billboard. Just under the right side of the billboard, on the wall, is the Tag. Map: (E-4). [RDO-T4] - Tucked in a corner left of the doors for the Vinyl Countdown record store in north Rodeo. Map: (E-4). /XXXXXXXXXXXXXX\ 0================0 | Vinewood (VWD) | 0================0 \XXXXXXXXXXXXXX/ [VWD-T5] - From the Temple Pay 'N' Spray, head west to the next intersection and turn north. Continue north and when you reach the next intersection, with the signal lights, stop and look west. You will see a building on the corner with a light blue/dark blue wall. The Tag is on the north side of this corner building facing the main street. Map: (D-4). /XXXXXXXXXXXX\ 0==============0 | Temple (TMP) | 0==============0 \XXXXXXXXXXXX/ [TMP-T6] - On the east side of the yellow TransFender building (that is next door to the Temple Pay 'N' Spray). Map: (D-5). /XXXXXXXXXXXX\ 0==============0 | Marina (MRN) | 0==============0 \XXXXXXXXXXXX/ [MRN-T7] - From the south entrance of Interglobal Television Studios (in Vinewood), go southwest, and across the street, to the sign that says "Jetty Lounge". Go south down some stairs until you reach a small wooden pier. The Tag is on the nearby wall. Map: (E-4). [MRN-T8] - From the entrance of the Marina Burger Shot, go south along the road and on the yellow lines in the middle. Go straight through the intersection at the end of the road, cross the main road, and you should run smack into the Tag (this Tag is at the entrance of the Verona Beach Pier at the corner of a building). Map: (E-4). /XXXXXXXXXXXX\ 0==============0 | Market (MKT) | 0==============0 \XXXXXXXXXXXX/ [MKT-T9] - From the entrance of the Downtown Los Santos Ammu-Nation, stay on the sidewalk and head south. When you get to the next intersection, cross it going southwest to the sidewalk on the west side of the street. Continue south for a little bit and you should see a white futuristic building with green windows to your right. Angle southwest toward this building and you should see a lower level and angled pillars for this building. On the lower level for this building, on the north side between the doorways, is the Tag. Map: (E-5). [MKT-T10] - From the entrance of The Temple Pay 'N' Spray, head east to the second set of signal lights. Go past it and you will notice a large pathway to your right. Go south down this path and you will enter the parking lot for the apartment complexes on this block. As you continue south you will see an alleyway which leads to an intersection with signal lights. The Tag can be found on the large white building on the southwest corner, across the intersection, on your right. Map: (E-5). [MKT-T11] - From the Jim's Sticky Ring doughnut shop, go northeast across the intersection and you should run into the Phat Discs store (it is at the corner with blue and salmon trim). Head just south of the entrance of Phat Discs to find a set of stairs. Go upstairs and follow the way. On the wall at the end of the path is the Tag. Map: (E-5). [MKT-T12] - From the main entrance (north side) of The Verona Mall, go south into the mall and toward the escalators. Go under the overhang just west of the escalators. Turn and head west, through the tunnel, and onto the street going west. Head to the next intersection. As you near the intersection you will see a large white building with blue windows at the corner and on your right side. When you reach the large palm tree next to the white building you will see an alleyway that goes behind the white building. Go into the alleyway and you will see two air conditioning units on the wall to your left. Go between them, jump, and grab onto the roof ledge. Climb up and you should see the Tag on the wall ahead of you. Map: (E-4). /XXXXXXXXXXXXXXXXXX\ 0====================0 | Verona Beach (VBH) | 0====================0 \XXXXXXXXXXXXXXXXXX/ [VBH-T13] - If you go to the northeast corner of the Conference Center complex (in Conference Center) and look north you should see a large white building across the street. Cross the street and on the south side of this building you should see a set of stairs. Go up the stairs and head east. Follow the path and you will see the Tag at the end by the door. Map: (E-5). [VBH-T14] - At the very southwest part of the Conference Center (in Conference Center) is an intersection with signal lights. Go south across the street and you will see the Tag on the corner, west wall, to your left. Map: (E-5). /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | Verdant Bluffs (VBF) | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ [VBF-T15] - On the upper level of the Observatory on the north dome. Map: (E-5). /XXXXXXXXXXXXXX\ 0================0 | Commerce (CMR) | 0================0 \XXXXXXXXXXXXXX/ [CMR-T16] - On the north side (west of the main doors) of City Hall. Map: (E-5). [CMR-T17] - On the south side of the Legal Theatre across the street, north, from the Commerce 24-7. Map: (E-5). /XXXXXXXXXXXXXXXXXXXXX\ 0=======================0 | Pershing Square (PSQ) | 0=======================0 \XXXXXXXXXXXXXXXXXXXXX/ [PSQ-T18] - On the south side of the Los Santos Police Department HQ building. Map: (E-5). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================0 | Downtown Los Santos (DLS) | 0===========================0 \XXXXXXXXXXXXXXXXXXXXXXXXX/ [DLS-T19] - In the middle of a courtyard in Downtown Los Santos. From the street corner at the entrance of County Hospital in Jefferson, head north up the hill and to the next intersection. Turn left and head to the next intersection. When you reach this intersection, go forward to the building ahead and to the opening. As you head into the courtyard you should see some tables and chairs to your left. Ahead of you is some railings with a couple of trees. Go on the left of these trees and, just past them, you should see the Tag on the wall to your left. Map: (E-5). [DLS-T20] - From the entrance of the Downtown Los Santos Inside Track building, head east to the next intersection then turn south. As you head down the hill you should notice a short wall to your right after you get past the red building. When you reach the end of the wall, turn right, up the stairs and stop between two trees. Turn north, go past the tree, and to the next tree. When you reach this tree turn west and head toward the building. As you get close to the building you should see the Tag to your left. Map: (E-5). [DLS-T21] - From the entrance of the Downtown Los Santos Inside Track building go west past the first set of signal lights. As you near the second set of signal lights you will see a clearing and a building with pillar supports that have dark blue horizontal stripes on your left. Aim toward the corner of the building just inside the pillars. When at the corner turn and head south. The Tag is on the wall straight ahead of you (after the fifth pillar). Map: (E-5). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===============================0 | Mulholland Intersection (MIN) | 0===============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ [MIN-T22] - On the west wall (by the trash containers) of the parking lot under the Mulholland Intersection. Map: (D-5). [MIN-T23] - On the west wall underneath an exit ramp in the northeast section of the Mulholland Intersection. Map: (D-5). /XXXXXXXXXXXXXXX\ 0=================0 | Glen Park (GPK) | 0=================0 \XXXXXXXXXXXXXXX/ [GPK-T24] - From the entrance of the Downtown Los Santos Inside Track building, go north and into the parking lot under the Mulholland Intersection. Continue north until you reach the short retaining wall then head east. Go under the billboard and into the street continuing east. Look to your right. You will see some dumpy looking beige one-story apartments with orange roofs. There are gaps in the fence that serve as an entrance to each building. Go to the second one and turn south to enter. As you enter the small courtyard you should see the Tag on the wall to your right. Map: (E-5). [GPK-T25] - Under the north end of the bridge that goes over the lake in Glen Park. Map: (E-5). [GPK-T26] - In the alleyway at the end of the bridge directly south of Glen Park. Map: (E-5). [GPK-T27] - Inside the northeast corner of the Skate Park west of County General Hospital. Map: (E-5). /XXXXXXXXXXXXXXX\ 0=================0 | Jefferson (JFS) | 0=================0 \XXXXXXXXXXXXXXX/ [JFS-T28] - From the south gate of the Jefferson Church parking lot look south. You are at an intersection with signal lights. Go southwest to the corner of the sidewalk that has a wall with a hedge on top. Go south along the sidewalk and go to the fifth house. If you are at the right house it should be gray with a light red door and a blue house to the right. There is an overhang on the right side of the gray house. Go under the overhang and the Tag should be on the wall to your left. Map: (E-6). [JFS-T29] - On a wall by the stained glass window on the south side of the Jefferson Church. Map: (E-6). [JFS-T30] - Under the stairs at the south side of the Jefferson Motel. Map: (E-6). [JFS-T31] - Go into the backyard of the Jefferson Safehouse and jump the fence to enter an alleyway. Go east and you should come across the Tag which is on the fence to your left. Map: (E-6). [JFS-T32] - From the parking pad of the Jefferson Safehouse, go west to the signal lights then turn north. When you get to the second set of lights you should see a store called Discount Warehouse to your right. A little north of that is a store called Diamonds. Right next to it is an alleyway. Go west into this alleyway. When you get to the corner you should see the Tag to your right. This Tag is also behind the SubUrban Clothes Store. Map: (E-6). [JFS-T33] - On a wall, hidden behind some bushes, on the southeast side of County General Hospital. Map: (E-6). /XXXXXXXXXXXXXXXXX\ 0===================0 | Las Calinas (LCA) | 0===================0 \XXXXXXXXXXXXXXXXX/ [LCA-T34] - From the entrance of the Jefferson Motel, go into the street and head west through the double set of signal lights. Go west until you reach another set of signal lights at a 3-way intersection. Look right. You should see a orange house with a light blue house just to the east of it. There is an alley between the two houses. Go north into the alley and you should see the Tag on the blue wall to your right. Map: (E-6). [LCA-T35] - From the entrance of the Jefferson Motel, go into the street and head west through the double set of signal lights. Go west until you reach another set of signal lights at a 3-way intersection. Look right. You should see a orange house with a light blue house just to the east of it. There is an alley between the two houses. Go north into the alley, past LCA-T34, and into the street. Angle northeast and you should see an angled pathway leading up. The Tag is on the ground wall of this walkway. Map: (E-6). [LCA-T36] - Just inside the train tunnel, west wall, northeast of the Jefferson Motel. Map: (E-6). [LCA-T37] - From the Carniceria El Pueblo Market (at the top of the hill at the three-way intersection north of the Jefferson Motel), head east. As you proceed along the street you should see a large beige house with an sharply angled brick red rooftop to your left. There is also a set of stairs on the east side of this house where you can get an SMG Weapon Icon. On the north wall of this house is where you can find the Tag. Map: (E-6). [LCA-T38] - From the Carniceria El Pueblo Market (at the top of the hill at the three-way intersection north of the Jefferson Motel), head west. Just as you get to the gentle curve look left. You should see a orange house with a brick red overhang. Just before this house is a light blue house. There is an alley between them. Go south into this alley and you should see the Tag on on the blue wall to your left. Map: (E-6). [LCA-T39] - From the entrance of the Jefferson Motel, go into the street and head east. As you head up the hill you should see a group of three billboards. You should also see a stairway to your left. Go up the stairway and follow the path, and up another set of stairs, until you reach another street. Once on this street turn north. Look to your left and you should see a group of light orange houses and a group of light blue houses. Go into the yard of the light blue house that is right next to an light orange house. Go between the two houses and you should see the Tag on the wall of the light orange house to your right. Map: (E-6). [LCA-T40] - From the entrance of the Jefferson Motel, go into the street and head east. As you head up the hill you should see a group of three billboards. You should also see a stairway to your left. Go up the stairway and follow the path, and up another set of stairs, until you reach another street. Head north and past where you found LCA-T39 then turn east at the 3-way T-intersection. Go down the hill and past the Police Bribe. As you get to the bottom of the hill you should see a large blue and white building to your right. There is also an entryway up into the building's entrance at the bottom of the hill. Go south into the entryway and angle right past the pillar. The Tag should be on the wall ahead of you. Map: (E-6). /XXXXXXXXXXXXXXXXXXXXX\ 0=======================0 | East Los Santos (ELS) | 0=======================0 \XXXXXXXXXXXXXXXXXXXXX/ [ELS-T41] - On the west wall of Lolita's Mexican restaurant (between the painting of a woman and the entrance) west of the East Los Santos Cluckin' Bell. (This is also one of the Tags featured during the mission "Tagging Up Turf" (Sweet Johnson)). Map: (E-6). [ELS-T42] - On upper level of the Sign Shop just south of the East Los Santos Cluckin' Bell. (This is also one of the Tags featured during the mission "Tagging Up Turf" (Sweet Johnson)). Map: (E-6). [ELS-T43] - In the alley, behind the chainlink fence, just north of the East Los Santos Cluckin' Bell. (This is also one of the Tags featured during the mission "Tagging Up Turf" (Sweet Johnson)). Map: (E-6). [ELS-T44] - From the entrance of the East Los Santos Cluckin' Bell, head east past Mama's Cinema. As you get near the curve look left. You should see a tunnel just past the Carnicera market. Go north into the tunnel and you should see the Tag to your right as you reach the north end of the tunnel. Map: (E-6). [ELS-T45] - From the entrance of the East Los Santos Cluckin' Bell, head east past Mama's Cinema. As you get near the curve look left. You should see a tunnel just past the Carnicera market. Go north into the tunnel, past ELS-T44, and out of the tunnel. You should see the Carwash. Turn east to go back to the road then turn north. Go under the bridge, and up the hill. When you reach the top of the hill you should see a set of signal lights. As you near the lights look right. You should see the Tag on the wall near the signal lights. Map: (E-6). [ELS-T46] - From the entrance of the East Los Santos Cluckin' Bell, head east past Mama's Cinema. As you get near the curve look left. You should see a tunnel just past the Carnicera market. Go north into the tunnel, past ELS-T44, and out of the tunnel. You should see the Carwash. Turn east to go back to the road then turn north. Go under the bridge, and up the hill. As you go up the hill keep an eye to your left. You should see a yellow sign that says "Super Value". Right where this sign is is an alley. Go west into the alley and turn north at the corner. Look right and you should see the Tag on the wall near the corner. Map: (E-6). [ELS-T47] - From ELS-T46 look north. About fifteen feet north, and on the opposite wall, from ELS-T46 is the Tag ELS-T47. Map: (E-6). [ELS-T48] - From the entrance of the Jefferson Motel, go into the street and head east. As you head up the hill you should see a group of three billboards. You should also see a stairway to your left. Go past the stairs and to the lamppost just after it. You should see the Tag on the wall to your left. Map: (E-6). [ELS-T49] - From the entrance of the East Los Santos Cluckin' Bell, go to the building southeast from here. Go to the parking lot on the south side of this building. As you enter the lot look left. You should see a fence, two palm trees, and a gray wall. The Tag is on the gray wall near where it meets the blue wall. Map: (E-6). [ELS-T50] - From the south entrance of the parking lot for the East Los Santos Cluckin' Bell, go into the street and head west toward Lolita's Mexican restaurant then turn north at the signal light. Go north until you reach the next set of lights. Ahead of you is the Liquor Store. At the northeast part of the Liquor Store is a Sprunk Machine. Just north of the Liquor Store is a orange building. Go into the alley between the Liquor Store and this building and you should see the Tag on the wall of the orange building. Map: (E-6). [ELS-T51] - From the entrance of the Jefferson Motel, go into the street and head east. After crossing the railroad tracks take the next right at the signal lights. As you go south along this street, which is parallel to the railroad tracks, look left you should see a salmon colored wall with a fence on top, a gap, and another section of salmon colored wall. On this second section of salmon colored wall is a tunnel, with white walls, leading down. Go into the tunnel and you will enter an underground parking lot. Turn right and go south. Look to your right. You should see the Tag on the wall (usually behind a car). Map: (E-6). /XXXXXXXXXXXXXXXX\ 0==================0 | Los Flores (LFS) | 0==================0 \XXXXXXXXXXXXXXXX/ [LFS-T52] - From the entrance of The Pig Pen Strip Club parking lot go into the street and turn east. Go past the first set of signal lights and up the hill. Go past the second set and stop at the third set of signal lights. This is also the intersection where ELS-T45 can be found. Now turn left and go north up the hill. Look right and you should see a group of blue and white apartments. As you get near the top of the hill get on the sidewalk and go inside the hedge. Continue going up the hill and turn right at the inside corner of the hedge. You'll notice ahead of you is another set of apartments with a beige and white color. The Tag should be on the wall of the beige and white apartment ahead of you. Map: (E-6). [LFS-T53] - From the entrance of the East Los Santos Cluckin' Bell, head east past Mama's Cinema. Follow the curve going north and go under the bridge. As you are under the bridge look right. You should see a set of stairs going up. At the base of the stairs is an alley going east. Go into the alley and turn left when you reach the top of incline. The Tag should be on the wall ahead of you. Map: (E-6). /XXXXXXXXXXXXXXXX\ 0==================0 | East Beach (EBH) | 0==================0 \XXXXXXXXXXXXXXXX/ [EBH-T54] - On the southeast part of the Los Santos Forum building. Map: (E-6). [EBH-T55] - From the southeast entrance of the The Los Santos Forum parking lot go north along the main highway. After the next intersection angle left and go on the road parallel to the main highway. When you get to the pedestrian bridge turn left to enter a parking lot. Turn left again and angle southwest. The Tag should be on the wall of the gray and brick red building ahead of you. Map: (E-6). [EBH-T56] - From the southeast entrance of the The Los Santos Forum parking lot go north along the main highway. After the next intersection angle left and go on the road parallel to the main highway. Go north past the pedestrian bridge and turn left at the intersection after the green and white building. Just as you go up the incline look right. You should see a large multistory carpark. Go just inside the entrance and stop. The Tag should be on the wall to your right. Map: (E-6). [EBH-T57] - From the entrance of the East Beach Parking Garage (near where you found EBH-T56), go east down the hill and turn north at the intersection. Follow the road and to the base of the incline. Look left and you should see the East Pacific apartments. Go to the north part of the apartments and climb onto the roof. Once on the roof go south until you drop down to the roof below you. Turn around and you should see the Tag on the wall. Map: (E-6). [EBH-T58] - From the entrance of the East Beach Parking Garage (near where you found EBH-T56), go east down the hill and turn north at the intersection. Follow the road and up the incline (and past where you found EBH-T57). Just before you reach the bridge you should see two houses to your left. Turn left and go into the parking area between them. You should see a yellow cone at the entrance to the house on your right. This is Colonel Fuhrberger's house. Look left to face the other house and you see the Tag on the wall. Map: (E-6). [EBH-T59] - From the northwest entrance of the The Los Santos Forum parking lot, look north. Go east on the road ahead of you and turn left where you see the large Saints Boulevard sign. Go north along Saints Boulevard and up the hill. At the top the road will level out then you go up the hill again. Just as you start going up the hill again look right. You should see a set of small stairs leading up. If you look at the building where the stairs are at you should see the number 2026 above the entrance (this would make it 2026 Saints Boulevard). Go up these stairs and you should see the Tag on the wall on your right. Map: (E-6). [EBH-T60] - From the northwest entrance of the The Los Santos Forum parking lot, look north. Go east on the road ahead of you and turn left where you see the large Saints Boulevard sign. Go north along Saints Boulevard and up the hill. At the top the road will level out then you go up the hill again (and past where you found EBH-T59). Continue north until you are at the very top of the hill. Just before the bridge you will see a apartment complex to your right. This is The Golden Palms apartments. You will also see a small clearing between the apartments and the bridge. Go right into this clearing and stop at the wall (you will also see a chunk taken out of it). Go right from here and you will see a Body Armor Icon. Jump the wall beyond it and you should see the Tag on the wall to your right. Map: (E-6). [EBH-T61] - From the northwest entrance of the The Los Santos Forum parking lot, look north. Go north along the road after the intersection, under the bridge, and up the hill. When you get to the next set of signal lights. Turn right and go around the north side of the gray building (with large light blue windows) next to you. Go onto the S-shaped road going south. Just before the next curve look right. You should see the Tag on the wall of the gray building between two of the large light blue windows. Map: (E-6). /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Playa Del Seville (PDS) | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ [PDS-T62] - From the southeast entrance of the Los Santos Forum parking lot go directly southeast and you should enter what appears to be a parking area for the nearby beach. Find the stairs and go down to the beach. Go north a little bit and you should see the Tag on the wall to your left. Map: (E-6). [PDS-T63] - From the southeast entrance of the Los Santos Forum parking lot go directly south and towards the blue and white apartments directly south of the Los Santos Forum. Usually there is a parked car that rolls onto the highway. On the wall, just before the parked car, is the Tag. Map: (E-6). [PDS-T64] - From the southeast entrance of the Los Santos Forum parking lot go directly south and towards the blue and white apartments directly south of the Los Santos Forum. Just as you get to the south end of the apartments, just past PDS-T63, you should see a gap in the wall leading west. Go up this path and go southwest. You should see a basketball court. On the wall of the building on the west side of the court is the Tag. Map: (E-6). [PDS-T65] - From the southeast entrance of the Los Santos Forum parking lot go directly south and towards the blue and white apartments directly south of the Los Santos Forum. Usually there is a parked car that rolls onto the highway. On the wall, just before the parked car, is PDS-T63. Go up the ramp that the nearby car rolled from and enter the tunnel going west. You should see a road and the other half of the blue and white apartments. Cross the street and into the tunnel for the other half of the apartments. After that you should see another road and a white wall which has some transformers behind it. On the wall at the entrance to the transformers is the Tag. Map: (E-6). [PDS-T66] - From the southeast entrance of the Los Santos Forum parking lot go directly south and towards the blue and white apartments directly south of the Los Santos Forum. Once you cross the street, take the first ramp, going west, that you see. Once you get to the top of the ramp you should be on the north side of the apartments. In the middle of the blue wall, which should be to your left, is the Tag. Map: (E-6). /XXXXXXXXXXXXXXXXX\ 0===================0 | Ocean Docks (ODK) | 0===================0 \XXXXXXXXXXXXXXXXX/ [ODK-T67] - From the parking lot of the Willowfield Cluckin' Bell, go south and turn west at the signal light. Continue west until you reach the three-way intersection. Ahead of you is the Scrapyard entrance. Turn left at the lights and go south. Go past the next set of signal lights and go up the incline for the bridge. You should also see the large green bridge support for this end of the bridge. Look to your left and you should see the Tag on the bridge support. Map: (F-6). [ODK-T68] - From the southeast entrance of the Los Santos Forum parking lot go directly south and past the apartments directly south of the Los Santos Forum. Follow the main highway along the curve turning west. Just after the curve you will reach a set of signal lights. Look slightly to your right and you should see the Tag on the wall near the corner. Map: (F-6). [ODK-T69] - From the east end of the large road tunnel south of the Los Santos International Airport, head east. Follow the highway until you reach a set of signal lights. When you get there you should see a large blue building to your left. And you should see the Tag on the blue wall near the corner. Map: (F-6). [ODK-T70] - From the east end of the large road tunnel south of the Los Santos International Airport, head east. Follow the highway until you reach a set of signal lights. When you get there you should see a large blue building to your left. Turn right at this intersection and turn right at the next intersection. Just as you get to the large yellow crane you should see a angled path to your left. Take this path and go down the stairs. You should see some buildings to your left. After the first building is a bunch of cargo containers. Turn left between the first building and the containers and then turn right when you reach the edge. You should see the Tag on the container to your right. Map: (F-6). [ODK-T71] - Go into the flood control channel directly east of CJ's House in Ganton and go south. Keep going south and you will reach a bridge that has a large support in the middle of the channel. Go on the left side of the support and you should see the Tag at the corner near the end (and just as you cross into Ocean Docks). Map: (F-6). /XXXXXXXXXXXXXXXXX\ 0===================0 | Willowfield (WFD) | 0===================0 \XXXXXXXXXXXXXXXXX/ [WFD-T72] - From the entrance of the Willowfield Safehouse go west. As you near the intersection look right. You should see a large maroon building. The Tag is on this wall near the intersection. Map: (E-6). [WFD-T73] - From the parking lot of the Willowfield Cluckin' Bell, go south and turn west at the signal light. Continue west until you reach the three-way intersection. Ahead of you is the Scrapyard entrance. Go through the entrance and to the railroad tracks. Right where they merge to become one track angle left. You should see a large pile of coal and a white/gray building. There is a gap between the coal and the building. Go through the gap and you will land in the flood control channel. Once in the channel, stop and rotate your camera to look back at the pile of coal. On the wall right beside the tunnel beneath the coal is the Tag. Map: (E-6). [WFD-T74] - From the entrance of the Willowfield Cluckin' Bell, head just southeast and go on the road with the brick crosswalk. Head east along this road. Just before you get to the signal light you should see a strip mall to your right. This is the 6th Street Plaza. The Tag is between the stores "Hong Kong Deli" and "Sushi Man". Map: (E-6). [WFD-T75] - On the south wall of the Willowfield Cluckin' Bell. Map: (E-6). [WFD-T76] - From the entrance of the Idlewood Pay 'N' Spray, head south and cross the bridge. Go through the intersection and to the curve going west. On the inside part of this curve is a small strip mall. On the north part of this center you will see a Sprunk Machine. The Tag is to the right of the machine. Map: (E-6). [WFD-T77] - From the east end of the large road tunnel south of the Los Santos International Airport, head east. Follow the highway until you reach a set of signal lights. When you get there you should see a large blue building to your left. Turn left at the intersection going north (and crossing the railroad tracks). Continue north until you reach an intersection with signal lights. When you get to the intersection you should also see a chainlink fence to the northwest. There are some medium sized buildings behind the fence. You should also see the Tag on the building closest to the corner. To reach it, continue north until the fence ends then do a U-turn to get behind the fence so you can get to the Tag. Map: (F-6). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0========================================0 | Los Santos International Airport (LIA) | 0========================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ [LIA-T78] - On the south side of the control tower in the center of the Los Santos International Airport complex. Map: (F-5). [LIA-T79] - On the top of the road tunnel entrance (west end, south side) over the main highway south of the Los Santos International Airport complex. Map: (F-5). /XXXXXXXXXXXXXXX\ 0=================0 | El Corona (ELC) | 0=================0 \XXXXXXXXXXXXXXX/ [ELC-T80] - On the south side of the Liquor Mart just south of the Idlewood 24-7. Map: (E-5). [ELC-T81] - From the El Corona Safehouse, go east and take the first left at the three-way intersection and go north. Then take the first right going east. Then take the first left going north. This should lead you to a short dead end street with a bunch of light blue apartment buildings. Go through the end of this street and onto the path between the buildings that leads to a chainlink fence. As you get near the fence look right. You should see the Tag above the entrance to one of the apartment buildings. Map: (E-5). [ELC-T82] - From the El Corona Safehouse, go east and take the first left at the three-way intersection and go north. Then take the first right going east. Continue going east, and past where you found ELC-T81, until you reach another three-way intersection. To your left you should see a beige and brown Bar. On the west side of this Bar is the Tag. Map: (E-5). [ELC-T83] - From the El Corona Safehouse, go east and take the first right at the three-way intersection and go south. Then take the first left at the next three-way intersection going east. Continue going east until you reach another three-way intersection. To your left you should see the pink and white Nude Shop. On the south wall of the Nude Shop is the Tag. Map: (F-5). [ELC-T84] - From the El Corona Safehouse, go east and take the first right at the three-way intersection and go south. Then take the first right at the next three-way intersection going west. Look to your right and you should see a long fence with three colored sections. There is a beige section, a light green section, and a red section. The Tag is on the light green section of this fence. Map: (F-5). [ELC-T85] - From the entrance of the El Corona Safehouse, go east and toward the intersection. As you get near the intersection look left. You should see a house on the northwest corner of the intersection with a red fence and a chainlink fence. Go through the entrance in the chainlink fence and go north along the east side of the house. The Tag should be on the wall to your left. Map: (F-5). /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | Little Mexico (LMX) | 0=====================0 \XXXXXXXXXXXXXXXXXXX/ [LMX-T86] - From the entrance of The Alhambra Club (in Idlewood), go north until you reach the signal lights. From there go west. As you near the next set of signal lights, look to your left. You should see the Tag on the curved wall. Map: (E-5). [LMX-T87] - From the entrance of The Alhambra Club (in Idlewood), look west. You should see a large billboard. Below the billboard you should see the fence it sits behind. The Tag is on the building behind this fence. To get to it go south and take the first right just before the signal lights. After turning right you should see the corner of this fence and an entrance between the end of the fence and the white building (with red awnings) which should be on your right. Go north into this entrance and you see the Tag on the wall to your left. Map: (E-5). [LMX-T88] - From the entrance of The Alhambra Club (in Idlewood), go south and turn west at the next intersection. Go to the next set of signal lights. Just after you get past the lights you should see a Church to your left. The Tag is on the wall of this Church. Map: (E-5). /XXXXXXXXXXXXXX\ 0================0 | Idlewood (IDW) | 0================0 \XXXXXXXXXXXXXX/ [IDW-T89] - On the west side of the south end of the bridge north of the Idlewood Well Stacked Pizza Co. (This is also one of the Tags featured during the mission "Tagging Up Turf" (Sweet Johnson)). Map: (E-6). [IDW-T90] - On the blue house directly across street west of IDW-T89. (This is also one of the Tags featured during the mission "Tagging Up Turf" (Sweet Johnson)). Map: (E-6). [IDW-T91] - In the alleyway behind the blue house where IDW-T90 is. The Tag is on the east wall of the alleyway. (This is also one of the Tags featured during the mission "Tagging Up Turf" (Sweet Johnson)). Map: (E-6). [IDW-T92] - From IDW-T91 go north until you hit the intersection. Head northeast toward the white dumpy apartments. Enter the small courtyard and the Tag will be on the wall to your right (just past the line of laundry overhead). Map: (E-6). [IDW-T93] - From the entrance of the Idlewood Well Stacked Pizza Co. head west along the street. As you go down the street you will see a small set of white stairs to your right. Once past the stairs you will see the Tag on the wire window on the wall. Map: (E-6). [IDW-T94] - On the north wall within the parking lot of the 24-Hour Motel east of the Idlewood Well Stacked Pizza Co. Map: (E-6). [IDW-T95] - From the entrance of The Alhambra Club go south and turn east at the intersection at the southwest corner of the building. Continue east until you reach the next intersection with signal lights. At this point you should see the Going Gas Station to your right. Turn left at this intersection, going north, north and into the group of beige apartments (where the street curves). As you enter the apartment area you will see some vegetation to your right. Once past the second large plant angle right so you are parallel to the wall on your right. Then go right around the corner of the building. Once around the corner you should see the Tag ahead of you. Map: (E-5). [IDW-T96] - From the entrance of The Alhambra Club go north along the side of the building and you should see the Tag on the wall to your right. Map: (E-5). [IDW-T97] - From the Idlewood 24-7, head north and turn east at the intersection with the signal lights. Continue east until you reach the next intersection with signal lights. At this point you should see the Going Gas Station to your right. On the back of the Car Wash sign on the top of the Going Gas Station is the Tag. Map: (E-5). [IDW-T98] - From the entrance of the Idlewood 24-7 go north and angle right so you can enter the flood control channel. When inside the channel you should see a wall in the middle just ahead of you. Go around to the north side of this wall and you should see the Tag on it. Map: (E-5). /XXXXXXXXXXXX\ 0==============0 | Ganton (GTN) | 0==============0 \XXXXXXXXXXXX/ [GTN-T99] - On the south end of the bridge, west side, just west of CJ's House. Map: (E-6). [GTN-T100] - From the entrance of the Ten Green Bottles bar, go southwest toward a blue building named Botanica. Go into the parking lot and to the chainlink fence. Climb the fence and head west. You should see the Tag on the blue wall to your right. Map: (E-6). /=========================================================================\ 0===========================================================================0 | B.I.7. The Commerce 24-7 Courier Asset Mission [CMCA] | 0===========================================================================0 \=========================================================================/ At the southwest part of Commerce is the Commerce 24-7 (just west of City Hall). In front of the 24-7 is a BMX bike. But this one is special. Getting on this bike will trigger the Commerce 24-7 Courier Asset Mission. This is a simple mission. While on the bike you have to throw packages through the red coronas shown on your map. You have do this Drive-By style using the Look Left and Look Right Buttons in conjunction with the Attack Button. If you miss you can get a second chance by picking up the package and trying again. Part of your score is determined by how many packages you bring back to the 24-7 when you complete a level. After completing the last corona in the run you then have to go back to the Commerce 24-7 to complete the run. There are a total of four runs to complete: >>Run #1 ****** --Coronas = 3 --Packages = 6 --Time Limit = 3 minutes >>Run #2 ****** --Coronas = 4 --Packages = 6 --Time Limit = 5 minutes >>Run #3 ****** --Coronas = 5 --Packages = 7 --Time Limit = 5 minutes >>Run #4 ****** --Coronas = 6 --Packages = 8 --Time Limit = 10 minutes For the last run you will notice that the packages are really spread out. Start by going west and going clockwise along the course. You can practically sprint all the way through the course even with low Stamina. Just try not to wreck too much. Upon completion you gain a Money Icon outside the 24-7 and it will max out at $2,000. And you will also inch closer toward 100% Completion. /=========================================================================\ 0===========================================================================0 | B.I.8. BMX Challenge [BMCL] | 0===========================================================================0 \=========================================================================/ To the west of County Hospital in Jefferson is the Skate Park. By one of the half-pipes on top of the small hill is a BMX bike. Getting on this bike will trigger the BMX Challenge. There are 19 coronas you have to get to complete the challenge. Some of them are really high up in the air so it is recommended that you max out your Cycling Skill beforehand so you can Bunny-Hop to them. There are three of them on the half-pipes and they are the toughest to get. One is actually on the flat top of one of the half-pipes and the other two are in the air on each side of the other half-pipe. To successfully do this Challenge you must have a high Cycling Skill. This will enable you to Bunny Hop really high and go backwards without falling off. You can go and do other things like doing Graffiti Tags and Weapon Collection while building up your Cycling Skill. It is recommended that you max out your Cycling Skill before trying this Challenge. Before doing the BMX Challenge, use the BMX bike you should have saved in CJ's garage and practice doing the half-pipes. Go up one side and tap Pedal really fast. You should shoot up the side and into the air. Learn how to land and how to go up the other side of the pipe. Once you get the hang of it, get onto the other bike to start the challenge. When you start the challenge, you get ten seconds and get an additional ten seconds for each corona you collect. Get all of the other coronas on the ground and air as quickly as possible before doing the half-pipe ones. This will allow you to get enough time so you can get the last three on the half-pipes. If you are having trouble getting the coronas on the half-pipes Philip Carstens gave me this advice: "Go to Ocean Docks and get yourself a Packer (the truck with the tracks on the trailer) and drive to the Skate park with the Packer. Once there go to the half pipe in the north-western corner (the corona is on the flat top of the half pipe). Park the Packer on the south-eastern side with the front of the packer facing towards the flat top (north). Using the side view make sure the truck is not to close to the half pipe otherwise you might end up crashing into the half pipe with the BMX. If parked correctly the corona almost becomes the easiest one to get. With a moderate speed go up the tracks of the Packer and bunny hop to the flat top, if you go to fast you will end up on the road behind the skate park. If you don't succeed the first time you can go back to the hill and activate the challenge again and the Packer will still be there a second time around." Once you complete the Challenge you will inch closer to 100% Completion. /=========================================================================\ 0===========================================================================0 | B.I.9. Vigilante Mission (Motorcycle) [VGLC] | 0===========================================================================0 \=========================================================================/ Another thing that can be done here in the Los Santos and Red County area is to do the Vigilante Mission. While there are several kinds of Police vehicles I can use here the best one to use is the Cop Motorcycle. It is also recommended that you max out the SMG Weapon Skill Level and have about 2,000 rounds. I found that the best place to do the Vigilante Mission is in the Red County area. Very little traffic and few Cops to stop you if you get a Wanted Rating during the mission. And even then the Police Ranchers are easy to deal with since the country Cops are not as aggressive as their city counterparts. By doing this mission in the country you are making the mission much easier. By using the Cop Motorcycle I also have the ability to shoot forward which gives me a huge advantage. All I have to do is just get behind my quarry and shoot up the back of their car until it blows up. The downside is that the criminals in the cars, at later levels, will shoot back at you while being pursued. And some of them will wield Shotguns. They can quickly destroy your armor and health if you get too close. This is why you should have Hitman Weapon Skill Level on the SMG. This way you can shoot further and reduce the damage they can do. When you completing level 12 of the Vigilante Mission you will increase your maximum Body Armor from 100 to 150 and inch closer to 100% Completion. Several people have written to me about tricks that can allow you to enter buildings to do the Vigilante Mission. You enter a building, wait a few seconds, and the threat will be gone. Go back, reenter your Police vehicle, get back out and, repeat the process. However, I have not gotten them to work 100% of the time. In addition, these tricks do not seem to work on the Xbox so I will stick to my above strategies for now. However, if you're willing to wait until much later in the game, you can earn the Hunter attack helicopter by getting all Golds in the Flight School or by stashing the Hunter in the hangar at Verdant Meadows Aircraft Graveyard during the race "Heli Hell". It is much easier, and more fun, to use the Hunter to complete the Vigilante Mission. /=========================================================================\ 0===========================================================================0 | B.I.10. 8-Track (Los Santos Forum) [TRSN] | 0===========================================================================0 \=========================================================================/ At the Los Santos Forum there is a Stadium Event known as "8-Track". You need to have about 10% Driving Skill before you are allowed to go inside. You don't need to max out your Driving Skill before going to do this event but it will help a bit. You can still win this event even with the minimum allowed Driving Skill. This is a 12 lap race around a figure-eight course. There are twelve cars on the course including yourself. The cars used are Hotring Racers. But these are not the same Hotring Racers used in Vice City. They are not as durable and even with maximum Driving Skill it still doesn't handle very well. The starting point is under the bridge over the middle of the course. There is a sharp left and a bottleneck as you get onto the bridge and a sharp right as you head back toward the starting line. These are the places where you can really get messed up if you're not careful. The key thing in doing the race is patience. You can't go too fast otherwise you will slide into the walls at the sharp curves which will damage your car and cause you to lose position. As you head back toward the starting line, go along the wall on the right side. This will allow you to gain position. When you get back underneath the bridge, be careful of the other cars. However, if you hit the rear of the car in front of you, you can cause him to spin out because of the angle you are at when you get under the bridge. This will also allow you to gain position. When you finally get into first place, be conservative. Try not to hit any of the walls from here on out even if you have to really slow down on the sharp curves to do it. This will allow you to keep your car in shape until the end of the race. If you finish in first place you will win $10,000 and inch closer to 100% Completion. In addition, the Hotring Racer and the Monster (which is a big ass monster truck) will spawn outside the Los Santos Forum. I should note that the Monster truck has no Handbrake. It has 4-Wheel Steering in its place. When used it will allow you to do very sharp cornering. /=========================================================================\ 0===========================================================================0 | B.I.11. Pimping Mission [PMPN] | 0===========================================================================0 \=========================================================================/ Behind the Going Gas Station, in Idlewood, you will find a car parked there called the Broadway. Upon entering it you will notice that you can do a vehicle based mission. That mission is called the Pimping Mission. Press the Activate Vehicle Mission button to begin the mission. When you first start you will be prompted to pick up your girl. When you do, you will have a time limit (usually three minutes) to take her to a customer. Once you have dropped her off, you will be prompted to pick up another girl. When you have done that you have about a three minute time limit to take her to her customer. When you have dropped her off, you will be prompted to pick up the first girl. So now you begin alternating between the two girls. When one is finished, you pick her up, take her to another customer, and be prompted to pick up the other girl to repeat the process. There are ten customers to serve during this mission. In addition you may see your Pimping Skill go up even though I haven't found it in the Stats. One of three things will happen when you are prompted to pick up a girl: One, you will get a notice she is finished and waiting to be picked up. Here you can take your time and even repair your car if you have taken too much damage from smacking it around. Second, she is getting roughed up by the customer. You have about three minutes to get to her before the customer kills her. Once you get there, exit your car and kill the customer. Then you have twenty seconds to get back in the car before the mission ends. Get back in the car, pick up your girl, and head to the next customer. Third, the customer refuses to pay. You have about three minutes to get to your girl before the customer runs off. When you get there the customer will run for it. Kill him before he gets too far. Just line him up and run him over. If you have to get out and chase him, don't run too far too since you have twenty seconds to get back in the car before the mission ends. Get back in the car, pick up your girl, and head to the next customer. When you pick up a girl, you will get a cut of the earnings. You will always get $300 from the girl but your money will increase due to a multiplier which also serves as a indicator of how many customers you have served regardless of the outcome. When you have served your tenth customer the mission will end successfully. You will get a little closer to 100% Completion plus a little bonus. From now on, whenever you decide to do business with a prostitute she will pay you instead of you paying her for the pleasure. /=========================================================================\ 0===========================================================================0 | B.I.12. Ambulance Mission [AMBM] | 0===========================================================================0 \=========================================================================/ Just like in all the other "Grand Theft Auto" games there is a Ambulance Mission to do in order to get 100% Completion. The rules are still the same. You have to climb into an Ambulance and press Activate Vehicle Mission to begin the mission. You drive around picking up patients and take them to a nearby hospital. You can carry a maximum of three patients at one time so you will have to plan your routes, using the in-game map, to find the best way to pick them up. There are twelve levels in the Ambulance Mission. You start with one patient at Level 1 and a additional patient will be added in each level as you progress. Care must be taken not to smack the Ambulance too much because of the patients inside but it seems that the Ambulance is much tougher in San Andreas than it was in Vice City. There are three Hospitals in the Los Santos and Red County area. How difficult or easy this mission is determined by which hospital you use. So which is the best one to do the mission with? I found that Montgomery Hospital in Red County is a very good place to do the mission. The patients tend to be within the city limits for the early part of the mission which makes it easy because the town is small. But at Level 8 things start to change. You will then start to see patients in Dillimore, Palomino Creek, and Hampton Barns. Even so, it is still not too difficult since there is a lot of room to make your own shortcuts and avoid traffic. When you have to deal with traffic, you can make things easier on yourself by using the Siren to make the cars move out of the way. Within Montgomery city limits your time bonus for each patient is 16-19 seconds. Outside the city limits your time bonus for each patient is at least 45 seconds. However, if you're willing to wait, THE best place to do the Ambulance Mission period is in Angel Pine (Badlands and San Fierro area). All of the patients remain confined to the small town thus making the mission easier (and faster). Once you have successfully completed the Ambulance Mission your Health will be maxed out and take another step toward 100% Completion. /=========================================================================\ 0===========================================================================0 | B.I.13. Firetruck Mission [FTKM] | 0===========================================================================0 \=========================================================================/ For this mission you have to get a Firetruck, found at most Fire Stations, and press Activate Vehicle Mission to start the Firetruck Mission. You then have to go from place to place extinguishing fires with the water cannon by using the Attack button. There are twelve levels to complete. On Level 1 you just have to put out a car fire. On Level 2 you have to put out the car fire but when you do that a person will exit and he will be on fire and you will have to put him out. The person will then try to run away so you have to go and chase him (but thankfully he won't run too far). As you progress through the levels a person will be added to a car for each level you pass up to a maximum of three people per car. At Levels 5 and 9 new cars are added up to a maximum of three cars. The game will spread out the cars so you have to go from car to car extinguishing them and the passengers who try to flee. There is no Fire Station in Los Santos but a Firetruck can usually be found by a salmon and blue building west of the Skate Park (which is west of County Hospital in Jefferson). As with the Ambulance Mission I found that doing the mission in Red County was the best place to do it because of the light traffic and open country in which to make shortcuts. Use the Siren to make the traffic move out of the way to speed things up and limit damage to your Firetruck. After completing Level 12 you will then successfully complete the Firetruck Mission. You will get a little closer to 100% Completion and become fireproof. Having the Fireproof Feature will really help you out on the last mission of the game. /=========================================================================\ 0===========================================================================0 | B.I.14. Taxi Mission [XMSN] | 0===========================================================================0 \=========================================================================/ Just like in the other "Grand Theft Auto" games you can do the Taxi Mission. The rules are simple. Get a Taxi and press Activate Vehicle Mission to begin the mission. Basically, you pick up a person and take him (or her) to a destination. You are given a time limit to get the person there. After dropping off the passenger you then need to find another fare and repeat the process. The faster you can get and drop off passengers, the more time you can accumulate so you can go and repair the Taxi in a Pay 'N' Spray every so often. This is because you will be smacking into a lot of cars because of the way people drive in San Andreas. I should also point out that you won't be able to pick up any passengers if your cab is trashed but if you trash your cab with a passenger still inside they won't flee like they did in the previous two GTA's I should also note that you can't do the Taxi Mission in Red County. All of the destinations for the Taxi Mission are in Los Santos. There are some differences between the Taxi Mission in San Andreas and the Taxi Missions in the previous two GTA's. First, there is the Tip Line. When you get a passenger there will be a Tip Line beneath the time limit. The line will shorten with time but will shorten faster when you hit cars or other obstacles. If you get to your destination with the Tip Line still on your screen you will get a Time Bonus. Since, because of the way people drive in San Andreas, you will be smacking into a lot of cars and you probably won't be getting a lot of Time Bonuses. Just focus on getting the customer to their destination so you can continue. Second, you only need to do 50 passengers instead of 100 like it was in the last two GTA's. This makes things less tedious but the main reason for the change is that if you try to do all 50 in one run you may start to go hungry because of the amount of time it takes to get 50 in one run. If you want to try to do all 50 in one run you may want to build up on your Fat Stat before attempting the Taxi Mission. After successful completion of the Taxi Mission you will get closer to 100% Completion and will get unlimited Nitros for all of the Taxis. /=========================================================================\ 0===========================================================================0 | B.I.15. Taking Stock [TKST] | 0===========================================================================0 \=========================================================================/ I have reached the point in this guide in where I have done all I could do and am ready to finally go on to the Main Story Missions. >>39 out of 50 Oysters (optional). >>All 100 Graffiti Tags. >>Completed 8-Track (Los Santos Forum). >>Ambulance Mission completed (for maximum health) (optional). >>At least 50 Taxi fares done (getting unlimited Nitros for all Taxis). >>Vigilante Mission completed (for maximum armor) (optional). >>Firetruck Mission completed (Fireproof feature). >>Pimping Mission completed. >>BMX Challenge completed. >>Commerce 24-7 Courier Asset Mission completed (earned Money Icon for the Commerce 24-7). >>"Burglar" Side-Mission completed (for the Infinite Stamina Feature) [optional - NOT required for 100% Completion]. >>All six Los Santos Safehouses purchased. >>At least $130,000,000 and some of my Skills upgraded and Stats maxed. A lot of work but well worth it. This will make some of the Story Missions a lot easier because I have upgraded a lot of my Skills and have a lot of money to purchase things like clothes, food, and additional Safehouses. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================================================================0 | B.II. The Main Story Missions (Los Santos and Red County) [TMLS] | 0===========================================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ Each Story Mission is broken into six parts..... 0=========0 | Overview \ 0===========0 What the mission is about. 0========0 | Weapons \ 0==========0 Weapons used on the mission. Each weapon listed should have a lot of ammo for it before doing the mission attempt. 0==========0 | Prep Work \ 0============0 Any vehicle that must be had or any task that needs to be done before doing the mission. 0======0 | Notes \ 0========0 Additional information and other musings. 0=========0 | The Plan \ 0===========0 How to do the mission. 0=======0 | Reward \ 0=========0 What you get for your efforts. With that explained, I will now finally move on to the story..... /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | B.II.1. Carl Johnson [CRJN] | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ His story begins at his house which is represented by the "CJ" icon within Ganton. His missions are pretty easy since they are designed to help you get started within the game. /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | >CJ1. "Big Smoke" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ When CJ finally enters his mother's house he finds it in disarray. Overwhelmed with emotion he picks up his mother's picture and sits it on the dining room table so he can stare at it for awhile. However, he is suddenly confronted by someone who thinks CJ is a thief looking for trouble. But CJ recognizes this person as Big Smoke, a friend of the family. After a few moments Big Smoke recognizes CJ and they hug and talk. After a few moments they leave the house and head to the cemetery to meet up with the others..... /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | >CJ2. "Sweet and Kendl" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ 0=========0 | Overview \ 0===========0 Big Smoke takes CJ to the cemetery where he meets up with his big brother Sweet, sister Kendl, and fellow Families member Ryder. Unfortunately for Carl, Sweet is a little upset that CJ didn't make it to the funeral and still pissed he ran out on Brian's funeral years ago. This arguing upsets Kendl and she goes off to see her boyfriend Cesar who is Mexican. This doesn't sit too well with Sweet and the two argue. But she still walks off. Sweet is still very upset that everything has gone bad in the hood. When CJ asks, Sweet points out the graves of fellow members who have met an untimely end at the hands of the rival gang: the Ballas. Afterward, they all head back to the car but are ambushed by the Ballas. They manage to destroy the car and now CJ and the rest have to ride bikes back to the hood..... 0========0 | Weapons \ 0==========0 SMG (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Ride the bike back to Ganton while keeping close to your group. Don't get too far behind or ahead. However, the Ballas will chase you in their car. You can either try to outrace them or, better still (if you have enough ammo), let them cut in front of you and then blast the car to smithereens. When you manage to get back to the red circle at CJ's neighborhood you will successfully complete the mission. 0=======0 | Reward \ 0=========0 Respect Gained. In addition, Sweet will call you on your cell phone and explain that the groups that used to be part of the Families have split and are fighting amongst themselves. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >CJ3. "Ryder" (Carl Johnson) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Carl heads over to Ryder's house where he finds him loading up a gun. Ryder is upset that the local pizza place has covered up the graffiti tags he put on the place and wants to teach them a lesson. CJ decides to tag along..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get into Ryder's car to begin the mission. Your first stop is Reece's Barber Shop in Idlewood. When you enter the place you can choose from a variety of hairstyles. Usually the most expensive hairstyles will gain you the most Respect. If you've spent some time playing the horses at the Inside Track Betting then money will be no object. I chose the Cornrow for CJ. After getting your haircut meet up with Ryder who is smoking outside. The comments he makes about your haircut will vary depending on which one you get. He suggests that you get something to eat while he finishes up with his smoke. Enter the Well Stacked Pizza and get something to eat. It can be anything on the menu but it should be noted that the largest meals will contain the most Fat. After choosing your meal, Ryder will then try to rob the place. But the guy behind the counter recognizes Ryder and is not impressed by him. Worse, while CJ and Ryder argue, the pizza guy pulls out a Shotgun and shoots at them. Now you two have to make it back to Ganton. Get back in Ryder's car and go back to his house. You don't need to face the pizza guy, just drive back to Ryder's house to end the mission (Although one time I shot the guy in the face with a Silenced Pistol). Ryder also mentions that Sweet has also been upset about the tags and suggests that CJ see him. 0=======0 | Reward \ 0=========0 Respect Gained. In addition, all of the remaining restaurants, Barber Shops, and Tattoo Parlors open up. You may want to go around and check these places out before going on to the next mission. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | B.II.2. Sweet Johnson [SWTJ] | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ Sweet Johnson is the big brother of Carl Johnson and is the leader of the Grove Street Families gang. He is still upset over the death of his mother and CJ's return to Los Santos hasn't helped matters since there are still wounds over Brian's death that have not yet healed. However, he is willing to give CJ a second chance at things. His missions can be found at his house which is next to CJ's house. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ1. "Tagging Up Turf" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 When you talk to Sweet, he will hand you a Spray Can so you can hit up some tags in the nearby hoods. He also decides to team up with you on this mission..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 If you've done all 100 Graffiti Tags prior to doing the Main Story Missions you will see that six of your Tags have been "uncovered" so you can do this mission. But it will have no negative effect on this mission or your game status. First, drive off to Idlewood. The game will instruct you on how to make a tag since the game designers wanted you to go through this mission first before doing the Graffiti Tags. Get the remaining two Tags in this area then go back to Sweet's car. Now drive to East Los Santos. There are three more Tags in this area. However, if you want, you can take advantage of your unlimited ammo for your Spray Can and get all of the remaining Tags in Los Santos before doing these three Tags in East Los Santos. It will take awhile to get them all in one run but you won't have to worry about running out of spray paint. Back in East Los Santos, get the first one on the restaurant and head to the alley where the second one is located. The second Tag has a couple of Ballas nearby. Instead of confronting them, quickly do the Tag and run. If you try to confront them with the Spray Can you will more than likely attract the attention of a Cop. For the third Tag you will be instructed on climbing the fence to get to it. After getting the third Tag, you need to jump down and enter Sweet's car. Drive back to Sweet's house to complete the mission. 0=======0 | Reward \ 0=========0 Respect Gained plus $200. Whatever amount of Spray Can "ammo" you had before you started the mission you will have 500-500 when you finish. You will also get a phone call from Officer Hernandez, who works with Tenpenny and Pulaski, warning CJ not to leave town. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ2. "Cleaning The Hood" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 Sweet is upset that drugs have crippled the Families. Sweet tells CJ and Ryder to clean up the hood..... 0========0 | Weapons \ 0==========0 Any melee weapon. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Ryder tells CJ to drive over to a friend's house. The house belongs to B-Dup and Big Bear and Ryder wants them to help out in cleaning the hood even though they haven't seen each other for awhile. Get into the Greenwood and drive over to the apartment. However, when they arrive, they find that B-Dup has become a Crack Dealer. Worse, they also discover that Big Bear has become an addict and B-Dup has turned him into his own personal slave. CJ and Ryder can not count on B-Dup being friends with them anymore. After leaving they decide to find some Crack Dealers. The game will then instruct you to go just north of B-Dup's apartment where a Crack Seller is selling Crack to one of the homies. Confront him and use any weapon to take him down. Me, I used my Silenced Pistol and shot him in the face before he could finish talking to me. Ryder recognizes him as an ex-member of one of the rival gangs and knows where he lives. The place is in Idlewood not far from where they are. Go there and barge in. Your next task is to beat up on the dealer and all of the other gang members that confront you. It is best to use a melee weapon like a Baseball Bat instead of a gun. I found out the hard way when I accidentally shot Ryder in the ruckus (ouch). After beating up everybody head back to Sweet's house to complete the mission. 0=======0 | Reward \ 0=========0 Respect Gained. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ3. "Drive Thru" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 The guys decide they want some food and CJ is the one to drive them to the nearest Cluckin' Bell..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Drive over to the Cluckin' Bell in Willowfield. On the way the guys talk about the death of CJ's mom. They also talk about a green Sabre that ran from the scene. Once they get to the restaurant a cutscene will play showing them ordering their food. However, a Ballas car has spotted them and decides to go after them. Chase the Ballas car. Ryder and Sweet will help out with their weaponry while Big Smoke decides to eat instead. You can help out with your SMG in drive-by mode. Once you get the Ballas car in flames get away before it blows up. Usually the car will blow up before any Ballas can get away. Now drive back to Sweet's house. Big Smoke has eaten all of the food including Ryder's meal. After getting back to Sweet's house, take Big Smoke back to his. He lives in Idlewood not far from Reece's Barber Shop. After dropping him off, the mission ends. 0=======0 | Reward \ 0=========0 Respect Gained plus $200. Sweet will call CJ and tell him that he needs to build up his physique to get more respect. This will open up the Los Santos Gym (plus the gyms in San Fierro and Las Venturas). And this will lead into the next chapter..... /=========================================================================\ 0===========================================================================0 | B.II.3. Using Gyms [USGM] | 0===========================================================================0 \=========================================================================/ As mentioned earlier, there are several activities you can do to acquire muscle mass using the Gyms found throughout San Andreas. But, more importantly, now that you've opened up the remaining three Gyms in San Andreas, you can learn moves from the Boxing Trainer which is a requirement for 100% Completion. Get enough Muscle (past the Buff stage) and talk to the Boxing Trainer to challenge him. Beat him and you will learn new moves from him. The easiest way to beat him is to target him with the R1 button (PS2) or Right Trigger (Xbox) and use the Triangle (PS2) or B (Xbox) button to punch him around. Once you knock him down on the canvas, switch to the Circle button (PS2) or continue with the B button (Xbox) and start stomping him. Keep stomping him and you will beat him since stomping him won't let him get off the canvas. After beating the Boxing Trainer he will teach you the new moves. You will also need to learn Martial Arts moves at Cobra Martial Arts (San Fierro Gym) and Kickboxing moves at the Las Venturas Gym for 100% Completion. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ4. "Nines and AK's" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 After some discussion, the Families need some better firepower to go up against the other gangs. Smoke recommends Emmet, an old friend of his that deals with firearms..... 0========0 | Weapons \ 0==========0 Pistol (provided). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 CJ and Smoke head into Willowfield to find Emmet. After nearly getting their heads blown off by him, you begin what is basically a training mission. The instructions on the screen show you how to target with the Pistol. Just follow along. This mission is easy but even easier if you managed to max out your Pistol Skill beforehand. In addition, the Pistol used for this mission has unlimited ammo. But if you leave Emmet's area you will no longer have unlimited ammo. You will have ten rounds for the Pistol. But if you return to Emmet's area your pistol will return to its unlimited ammo status. If you haven't upgraded your Pistol Skill, and it is recommended for the Ammu-Nation Challenge later in the game, this is a good place to do it. For the PS2 version you can just drag a car from the nearby streets into Emmet's area and shoot at the tire until you reach Hitman Weapon Skill Level. For the Xbox version you will need to shoot out the nearby lights and cardboard boxes for starters. You can also go into the nearby streets to shoot cars and people. Then return to Emmet's area to restore your ammo. When you complete the targeting exercises, head back to Big Smoke's house to drop him off. When you do, you will get a call from Sweet who is upset that you haven't gotten some colors yet. You will now be instructed to head over to the Binco store nearby. The Families' color is green so I went and got the Green Hoody, Green Jeans, and a Green Rag Back. After dressing up in the gang's colors and leaving the store, the mission is successfully completed. 0=======0 | Reward \ 0=========0 Respect Gained. In addition, all of the ProLaps, Bincos, and SubUrbans open up. Also, regardless of what Handgun you had before the mission (and whatever amount of ammo it had), it will be replaced by the Pistol you used in the mission (with minimum ammo). Plus, a Pistol Icon will open up at Emmet's place. You will also open up Big Smoke's set of missions but I will do those later. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ5. "Drive-By" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 Sweet wants to pop some Ballas and needs CJ to drive the gang into Ballas turf..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 This is the earliest mission where you can take advantage of an Early Exploration Exploit. 0=========0 | The Plan \ 0===========0 Get in the car and drive into Ballas turf. After the short cutscene, drive near the first Ballas group and let your gang take care of them. You can also get in on the action too by using your Submachine Gun. You will also notice a status line indicating the health of the car. If you get it too low, your car will be destroyed and the mission will be failed. But you can break away from the carnage and go to the Idlewood Pay 'N' Spray to get it repaired so you can go and finish things up. After getting rid of the first group of Ballas, a second group will appear just north of where you finished the first one. After getting rid of the second group, a third group will appear in Glen Park. After getting rid of the third group, you will get a 2-Star Wanted Rating and you have to head to the Idlewood Pay 'N' Spray to get rid of it. After removing the Wanted Rating, go back to Sweet's house to end the mission. 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 | Early Exploration Exploit | 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 When the mission starts do NOT enter Sweet's car. Just go away from the area on foot and take a nearby car so you can explore and go into Unwelcome Areas. There are plenty of pedestrians around so you can massacre them with impunity if you desire. 0=======0 | Reward \ 0=========0 Respect Gained plus $500. You will also open up Ryder's set of missions but I will do those later. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ6. "Sweet's Girl" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 Sweet is with his girl at Playa Del Seville and needs to be rescued from the Seville Boulevard set..... 0========0 | Weapons \ 0==========0 Sniper Rifle (optional), SMG (optional). 0==========0 | Prep Work \ 0============0 Get some Sniper Rifle Ammo from the Interglobal Television Studios. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get a vehicle and drive over to Playa Del Seville before Sweet is killed. When using the Sniper Rifle, you can get out long before you get there and snipe all five assailants from a distance without taking any damage. You can also get in close and use the SMG but you will probably lose some armor in the process. After killing the assailants you will need a four-door car and place it in the red circle. The Greenwood the Seville set was using in their attack is perfect. Just get in and back up a little bit to get it in the red circle. But now the Seville set wants to give chase. Just go straight through the group of cars before they can get going. Then make your way back to Sweet's house to end the mission so he can settle some "unfinished business". 0=======0 | Reward \ 0=========0 Respect Gained. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ7. "Cesar Vialpando" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 Sweet and Kendl have another argument about Kendl's boyfriend Cesar. Kendl leaves and Sweet wants CJ to follow her..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head over to a garage in Willowfield. Once you arrive there you will be greeted by the garage owner who gives CJ a lowrider, a Savannah, with hydraulics as payback for a favor he owes to Sweet. After getting the car, back it up into the Mod Garage. Here you can customize the car any way you want. After customizing the car head over to the lowrider meeting. When you get to the meeting you are asked to make a wager. After making the wager you begin a rhythm based mini-game. You use your Right Analog Stick for this mini-game. At the bottom of the screen is a circle. You will see arrows moving across the bottom of the screen. You must move the stick in the direction of the arrow when the arrow is in the circle. You gain points when you time things just right. You must have more points than your opposition in order to win the wager. Even if you're not good at rhythm games this isn't a difficult mission. After winning the wager CJ confronts Cesar. After some talking, Cesar convinces CJ that he is good with Kendl and they shake hands. 0=======0 | Reward \ 0=========0 Whatever money you win in the wager. You also open up the Loco Low Co. mod garage in Willowfield. However, only certain cars can be modded here: >>Savannah (the car you were just given). >>Broadway. >>Voodoo. >>Remington. >>Blade. >>Tornado. >>Slamvan. You will also get a call from Cesar telling CJ about illegal street racing. This will open up Cesar's house in El Corona. Save your new lowrider in the El Corona Safehouse. In addition, you open up the Lowrider Challenge which can be done at Unity Station. I am not going to be covering it since it does not contribute toward 100% Completion. /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | B.II.4. Cesar Vialpando [CSVL] | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ Cesar is Kendl's boyfriend. Outside of Kendl, his main interest is lowriders and street racing. He only has one mission in Los Santos and that can be picked up at his home in El Corona. /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | >CV1. "High Stakes, Low Rider" (Cesar Vialpando) | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ 0=========0 | Overview \ 0===========0 CJ meets up with Cesar so he can participate in an illegal street race..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Was inspired by a suggestion from The Illusionist who told me that you could use a Broadway for this race. 0=========0 | The Plan \ 0===========0 You need a lowrider car for this race. Although you could use the one used in the previous mission (Savannah) you can use any lowrider car that can be modded at Loco Low Co. (look at the list above from the previous mission - but you can't use the Slamvan because it won't be found until later in the game). I should also note that you do not have to modify it first. You can drive it "plain". After starting the mission with any lowrider car of your choice, follow Cesar to the race and get in the yellow circle to begin. There are five other cars with you and you must finish first to successfully complete the mission. It should be noted that the Savannah doesn't handle very well. When you smack into something, like a light pole, you will end up being spun 180 degrees most of the time. After some experimentation I found, just like The Illusionist, that the best car to use, because it doesn't spin out so easily, is the Broadway (take the one sitting behind the Going Gas Station in Idlewood - where you would normally start the Pimping Mission). When you start the race, you will head west toward Santa Maria Beach. When you get onto the main road, go into the left side to avoid the other contestants. When you turn right and head north along the wide road, go onto the left side and as fast as possible to gain position. When you turn left at the tunnel, you will go through a series of right and left turns. The last turn will put you on the pier itself. If you are not too far behind, or better still, ahead, then put the pedal to the metal to get to the finish line. If you are behind it is possible to finish in first place by making a mad dash on the pier. 0=======0 | Reward \ 0=========0 $1,000. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | B.II.5. Ryder [RYDR] | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ Ryder is one of the more loyal members of the Grove Street Families and is always smoking blunts and dissing CJ. He has three missions and they are mostly about acquiring weapons for the Families. He can be found next door to CJ's house. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R1. "Home Invasion" (Ryder) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Ryder wants to steal guns from some old retired military guy instead of relying on Emmet. CJ decides to go along..... 0========0 | Weapons \ 0==========0 AK47, M4. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get into the Boxville and head over to Colonel Furhberger's house in East Beach. You have about eight minutes to get the guns before daylight. When you get there, get inside the house to get the guns. You have to be quiet while inside the house otherwise you wake up the Colonel and fail the mission. Trying to kill the Colonel will also fail the mission. There are five crates of guns in the house but you only need to steal three. There's one in the living room, one in the kitchen, one at the top of the stairs, one near the bedroom door, and one inside the bedroom. There's no bonus for getting all five so get the ones in the living room, kitchen, and at the top of the stairs. Crouch and get the crates. While crouching you can move faster without making sound. Once you pick up a crate, you will stand and you must move slowly to prevent making noise. According to Stefan Cvetkovic if you have your AK47, M4, or Baseball Bat weapon selected you can walk faster, without making more noise, and save some time. Take the crate outside to the Boxville. Drop it into the truck by pressing the Triangle (PS2) or Y (Xbox) button then head back inside. After getting all three, go to the dropoff garage in Playa Del Seville to successfully end the mission. 0=======0 | Reward \ 0=========0 Respect Gained. At the end of this mission you are told about the "Burglar" Side-Mission which can be done in either of the three major cities. However, as you already know at this point, you can do this side-mission prior to doing the Main Story. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R2. "Catalyst" (Ryder) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 While visiting Ryder, Officer Tenpenny drops in to give the boys a hard time. He also gives them an assignment that involves a train..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get in Ryder's truck and head north. When you get to the train you will see that the Vagos have beaten them to it. Get out and get rid of the Vagos with the SMG. After that the Ballas come to try to take the train. Get rid of the four Ballas. After that get on the train. The train will begin to move. You now have to throw crates from the train to Ryder following along in his truck. You use the Target button to power up and throw. You have to hit Ryder to get the crate in the truck. You also have to deposit ten crates and a minute and a half to do it in. This is the hardest part of the mission. Ryder is a moving target and you don't have a lot of time. He is fairly close for the first part of this run. It gets harder as you move faster and along the curves. He will get closer to you near the latter end of the tracks. Once you successfully get ten crates to Ryder, you will end up with a 3-Star Wanted Rating. Go to the Idlewood Pay 'N' Spray to get rid of it. Then head back to Ryder's house to end the mission. 0=======0 | Reward \ 0=========0 Respect Gained. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R3. "Robbing Uncle Sam" (Ryder) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Ryder wants to hit the local National Guard to steal some weapons and CJ decides to join in..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Tweaked some things a bit based on info given to Glen T. Winstein by Anurag Sinha. Glen then shared that info with me. 0=========0 | The Plan \ 0===========0 Get into the truck and head over to Ocean Docks. Once you get into the red circle you will see a small cutscene with the National Guard. Afterwards, get out of the truck. Instead of heading to the gate, run back up the way and go around the large building that is to your left when you park. Strangely enough, even though this is supposed to be a military facility, there are no walls between the large building and the water so you can go around this building instead of climbing the wall. Once you are near the armory, you will be attacked by guards. Kill the three outside the armory and by the main gate. Then shoot the lock to the armory and kill the two guards within. Also inside are four crates and a Forklift. One of my readers, Joshua Frech, suggested to me that you can move the four crates to the entrance of the armory and move two additional crates outside to where the other four are before you let Ryder in. This will speed up the loading process when he backs the van up so you can reduce damage to him because all of the crates you need are right there ready to be loaded up. If you explore all of the nearby area you will see that there are a lot of crates outside the armory. All in all, there are 17 crates. You can actually destroy the crates, using a melee weapon or hitting it with another crate (when in the Forklift), to get weapons and health. Shoot the lock to the gate to let Ryder in. He will park the truck and stand guard while you load it up. Every so often Ryder will be attacked by the guards. When you either see a guard coming to attack or you hear shooting, drive the Forklift between the guard and Ryder and drive-by the guard before he can kill Ryder. If Ryder dies the mission is failed. One way to reduce the number of soldiers you have to deal with, prior to letting Ryder in, is to take the crates that are outside the armory and use them to block the bottom of the two sets of stairs near the gate. Anurag Sinha noted that the crates were more effective than using the Mesa which I was using before. Carefully line three of the crates, side by side, per set of stairs to block them off. The soldiers come down these two stairs but if they are blocked off they can't reach Ryder. Use the Right Analog Stick to move the lift up and down on the Forklift. You have to load six crates into the truck. Get to a crate and lift the crate about halfway up then drive to the back of the truck to deposit it. After getting all six crates, CJ then gets back in the truck and you need to go to the lockup where Emmet is at in Willowfield. The guards give chase but they are fairly easy to lose even though you have the option to throw crates off the truck to slow them down. The best path to get to the lockup is after the intersection at the end of the bridge you will see the pink building that has the "TG Stages" logo on it to your right. Right after the building is a chain link fence. Where the chain link fence ends turn right. This will lead you right to Emmet's. After reaching the lockup safely, the mission ends. 0=======0 | Reward \ 0=========0 Respect Gained. In addition, this is the last mission for Ryder so now I will move on to..... /SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\ 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 | B.II.6. Big Smoke [BGSK] | 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 \SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/ Big Smoke is a friend of the Johnson family and a loyal member of the Grove Street Families even though he no longer lives on Grove Street. He has four missions and can be picked up at his house in Idlewood. /SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\ 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 | >BS1. "OG Loc" (Big Smoke) | 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 \SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/ 0=========0 | Overview \ 0===========0 Big Smoke needs to pick up a member of the Family who is just getting out of prison..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Drive over to Los Santos Police HQ to pick up Jeffery, er, OG Loc. When you finally see him you realize that he is a young high-strung gangster wanna-be. He wants to take out some fool who has stolen his rhymes. Drive OG Loc over to East Los Santos. While driving there OG Loc will tell you that his parole officer has lined him up with a job: "hygiene technician". Once you get to East Los Santos, ring the doorbell. The cutscene that plays explains that OG Loc wants to take down the person inside, Freddy, not because he has stolen his rhymes but took advantage of him when he "dropped the soap". Now Freddy is making a run for it on his motorcycle. You and OG Loc now give chase on the provided motorcycle. This part is hard because of the long winding path Freddy takes to elude you. Fortunately, Freddy will slow down in spots to allow you to catch up so he can taunt you. Still, if you get slowed up a lot you will lose Freddy and fail the mission. Use your SMG, in addition to OG Loc's machine gun, to kill Freddy. If you can't manage to kill Freddy during the chase, it will eventually end at the basketball courts in East Los Santos. However, Freddy has three other Vago friends and all four of them will fire on you. But it may be easier to let the chase finish here than trying to kill Freddy during it because he will be off his bike and standing still. Get off your bike and kill all four, including Freddy, with your SMG. One interesting option, according to Glen T. Winstein who was given this information by Anurag Sinha, is when the chase begins get off of the bike. Go out into the street and toward Freddy. Freddy will be waiting for you. You can whip out any weapon and shoot him but you can't destroy him. However, shooting Freddy counts towards your Weapon Stats so you can upgrade your weapons here if you want to. But doing this, out here in the street, will attract Police attention. If you get close enough to Freddy he will tear off. You can run back to the bike and zip off without OG Loc. This will speed up your bike which will allow you to catch up to Freddy and get closer to him so you can destroy him quicker. If you destroy him during the chase a couple of interesting things happen. First, when you get the cutscene with OG Loc and CJ together, it will be in East Los Santos, where the chase would end, regardless of where you killed Freddy. And second, any nearby cars will stand still. In addition, if you drive further away from the nearby cars, there will be no cars on the road. There will be peds but no cars. The only exceptions are Police vehicles when you have a Wanted Rating. When you finally find and pick up OG Loc things slowly start to return to normal. After killing Freddy regardless, you now have to take OG Loc to his job which is the Burger Shot in Marina. After dropping him off the mission ends. 0=======0 | Reward \ 0=========0 Respect Gained. You also open up OG Loc's set of missions but I will do those later. /SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\ 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 | >BS2. "Running Dog" (Big Smoke) | 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 \SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/ 0=========0 | Overview \ 0===========0 Big Smoke needs to pick up a cousin of his from Mexico and wants CJ to tag along..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 When you get to the meet in East Los Santos you realize that his "cousin" Mary is slang for weed and Big Smoke wants to get some. The two guys they approach are uncooperative so Big Smoke ambushes one of them with a Baseball Bat. The other guy now runs and you have to chase him down. You also need to use the Super Sprint feature to catch up to him. If you maxed out your Stamina or completed the "Burglar" Side-Mission (for the Infinite Stamina Feature), this mission is really easy. Climb over the short fences, go north instead of following him to the Liquor store (you will be shot at by some Vagos), and close in on him on the railroad tracks. Target and kill him with your SMG to end the mission successfully. 0=======0 | Reward \ 0=========0 Respect Gained. /SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\ 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 | >BS3. "Wrong Side Of The Tracks..." (Big Smoke) | 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 \SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/ 0=========0 | Overview \ 0===========0 Big Smoke wants to follow a lead that will put them "deep in the game"..... 0========0 | Weapons \ 0==========0 M4 (150 rounds) (optional), Sniper Rifle (40 rounds) (optional). 0==========0 | Prep Work \ 0============0 Get a couple of AK47s then go to Los Santos International Airport and get the M4 at the west end of the runway. Get Hitman Weapon Skill on the M4. (optional). 0======0 | Notes \ 0========0 Got a new suggestion courtesy of GTA_Phreak. 0=========0 | The Plan \ 0===========0 When the mission starts, drive over to Unity Station. From there, you will see some Vagos getting on the top of the train engine and make a getaway. After that, you are supposed to board the Sanchez, let Big Smoke get on, and chase the train so Big Smoke can shoot off the Vagos. The best way to do this is to stay on the right side of the right railroad track. This will give Big Smoke the best angle to kill the Vagos quickly. If done correctly he will be able to kill the last Vago shortly after entering the tunnel. After killing the last Vago, take Big Smoke home to complete the mission. There is also an alternate method to completing this mission. When the cutscene with the Vagos getting on the train ends, get on the Sanchez as quickly as possible and speed off WITHOUT letting Big Smoke on. That's right, leave him behind. The first thing you will notice is that you are going much faster without him riding with you so you can zip ahead of the train. However, if you get too far ahead you will fail the mission. But I am not going very far ahead anyway. Follow the track and go through the long left turn. Right after the turn is a road crossing. Just to the left is a small ramp. This goes up to an elevated walkway then to a wide bridge railing. After climbing that, you will see another small ramp that will lead you to the top of the 24 Hour Motel in Idlewood. Once you are on top of the Motel, get off the bike. From here you can jump on top of the train as it passes. Don't get too close to the edge of the roof though, you might jump over the train and land on the ground instead. If you make it to the top of the train, switch to your M4 then target and shoot the Vagos. The Vagos are pretty tough (they will quite a few shots to take down) but, because you are on top of the train instead of on the bike, they will just stand there making it a lot easier to kill them. The M4 is easily the best weapon to take out the Vagos. It is powerful and fast. And you do need to kill them quickly while on the train. Why? Because if you don't kill them quickly you will be knocked off the train by a low hanging pedestrian bridge in East Los Santos. It should be noted that you can't use explosive weapons on the Vagos (even the Rocket Launcher). Once you kill the Vagos, jump off the train then grab another vehicle. Then drive back to the ramp that leads up to the bridge rail and to the top of the 24 Hour Motel to get your Sanchez so you can go pick up Big Smoke. Why not just use the vehicle you have? Because Big Smoke won't get in any other vehicle. You NEED to use the Sanchez because the game expects you to ride with Big Smoke throughout the whole mission. Get back up to the Motel roof, get on the Sanchez, jump down to ground level, and ride over to Unity Station to pick up Big Smoke. Then drive Big Smoke over to his house to complete the mission. Then there is this method by GTA_Phreak: What he did was drive NORTH instead of following the train then head east toward the 24 Hour Motel. He stopped on the road intersection just north of the Motel (a Glendale that the train runs into during the mission also appears here). According to GTA_Phreak, the train won't go fast until you get close to it. So, by going this route which takes you away from the train but not far enough to get a mission failure, the train moves slowly. When you get to the intersection just north of the 24 Hour Motel, stop and get off the bike then switch to your Sniper Rifle. At this point you will see the train just making the turn. What you need to do is snipe the train operator. When you do that then the train will stop and the Vagos will be helpless. From your vantage point (DON'T get close to the train or it will move again) snipe the Vagos (it will take four rounds from the Sniper Rifle to take each one down). After that either take Big Smoke back to his place (if you let him on the bike) or go and get him (if you didn't let him on the bike) then take him back to his place to successfully complete the mission. 0=======0 | Reward \ 0=========0 Respect Gained. /SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\ 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 | >BS4. "Just Business" (Big Smoke) | 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 \SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/ 0=========0 | Overview \ 0===========0 Big Smoke wants CJ to ride along with him for a little errand..... 0========0 | Weapons \ 0==========0 Micro SMG (provided). 0==========0 | Prep Work \ 0============0 Get about 500+ for your Submachine Gun. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Drive over to Downtown. Along the way Big Smoke will tell CJ about one of his cousins who got laid out by some Russians. Big Smoke now wants some payback. The place you end up at is the Atrium. After the cutscene, you now have to barge in. When you do you will be assaulted by several Russians who are trying to kill Big Smoke. You will also notice that whatever Submachine Gun you had in your inventory will be replaced by the Micro SMG. Having Hitman Weapon Skill Level will also help you since that will allow you to duel-wield the Micro SMG. After killing all of the Russians in the lobby, get the Body Armor Icon and then follow Big Smoke outside. Now you have to kill more Russians. Quickly target each one and kill them. Now the hardest part of the mission begins. You and Big Smoke are now on a motorcycle with Big Smoke driving. You now have to shoot at the pursuing Russians. They will come at you with motorcycles and cars. Your targets will be constantly moving which is why this is difficult. The chase will wind through the Downtown streets and continue through the flood control channel. Then it will go through a tunnel and end at East Beach. You also have a bike health line to keep an eye on. If it is reduced to zero, the bike will explode killing both of you and the mission will be failed. When dealing with bikes, shoot the driver which will cause the bike to wipe out. When dealing with cars, shoot the passenger. The driver will not shoot. This will make it easier to pick through your targets. Take advantage of explosive barrels when going through East Beach near the end of the chase. If you manage to make it through in one piece the mission will be completed successfully. 0=======0 | Reward \ 0=========0 Respect Gained. You will notice that you will end up with the Micro SMG with 80 rounds of ammo. If you had a lot of ammo for your Submachine Gun prior to this mission, you will lose it. In addition, this will also end Big Smoke's line of missions. I will now move on to..... /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\ 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 | B.II.7. OG Loc [OGLC] | 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/ The Man Formerly Known As Jeffery is a high strung wanna-be gangster rapper who is now out of prison and working as a "hygiene technician" (read: dishwasher) over at the Burger Shot in Marina. This is also where you pick up his missions. /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\ 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 | >OL1. "Life's A Beach" (OG Loc) | 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/ 0=========0 | Overview \ 0===========0 OG Loc wants to start advancing his music career and needs a really nice sound system. He tells CJ of a beach party nearby that has what he needs..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 You need to pick this mission up between 22:00 and 6:00. After the cutscene, head down to the beach party. When you get there, you have to talk to the DJ. There are no shortcuts here. The van is locked, indestructible (which means you can't knock off the doors and drive off), and you can't even move it by ramming a car into it. And, of course, you can't kill anybody. Talk to the DJ and give two positive answers (by pressing D-Pad (Right) then pressing D-Pad (Right) again). This will start a dancing mini-game. You use the four main buttons (X, Triangle, Square, and Circle (PS2) - A, B, Y, X (Xbox)) for this one. Like the Lowrider mini-game in "Cesar Vialpando" you have to press the correct button when it gets into the circle. Timing each button right will get you the most points You need 4,000 points to progress further in the mission. There are some long chains of button presses during the middle and later stages of the song. This is where you can trip up the most. If you don't get 4,000 points you will fail the mission. The pattern never changes so if you fail you have a better idea of the pattern so you can do better next time. Just focus on the bottom of the screen and ignore everything else. This will make it a bit easier. Once you get 4,000+ points you are then invited into her office (which is her van - press D-Pad (Right) again to give a positive response). Once inside the van, drive off and steal it. Now you have to take it to a lockup in Commerce. The other partygoers will give chase so put the pedal to the metal. Once the van is in the lockup the mission is completed successfully. 0=======0 | Reward \ 0=========0 Respect Gained. /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\ 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 | >OL2. "Madd Dogg's Rhymes" (OG Loc) | 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/ 0=========0 | Overview \ 0===========0 OG Loc needs CJ to steal the rhyme book of a big star rapper named Madd Dogg. He decides to do it if it will shut off OG Loc's awful rapping..... 0========0 | Weapons \ 0==========0 Silenced Pistol, Knife (provided). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 You have to sneak inside the mansion where you found LS-Y2 and steal Madd Dogg's Rhyme Book. Enter the mansion through the main entrance. This mission also provides a tutorial on stealth. You are forced to use the Knife and can't switch to any other weapon at this point. Kill the first guard. Then after being told on how to use the shadows, kill the second guard. After hiding from the third guard, sneak out and stealth kill him. Now crouch and get past the next two guards. As you get near the Rhyme Book, you will also find a room with Body Armor and a nearby guard. Kill the guard and steal the Rhyme Book. After doing that you can now use your other weapons. Switch to your Silenced Pistol. The guards will be carrying Silenced Pistols from this point on so you can get some additional ammo when you kill guards. If you take the time to explore the mansion you will find an exercise room, VidGame Machines, and additional Body Armor (on the second floor). Make your way back to the main entrance killing any guards along the way. After exiting the mansion take the provided bike and ride back to the Burger Shot to end the mission. 0=======0 | Reward \ 0=========0 Respect Gained. You will also get a call from Officer Tenpenny which will open up the C.R.A.S.H. missions. I will do these later. /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\ 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 | >OL3. "Management Issues" (OG Loc) | 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/ 0=========0 | Overview \ 0===========0 Madd Dogg's manager is blackballing OG Loc and he wants CJ to get rid of him..... 0========0 | Weapons \ 0==========0 MP5. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Came up with new ways to complete this mission. 0=========0 | The Plan \ 0===========0 Drive to the Burger Shot in Vinewood where one of the chauffeurs for Madd Dogg's manager is eating. You have to steal his car and meet up with the other drivers before 22:00. The game will state that you need to damage the car to force the driver out so you can take it then head to a Pay 'N' Spray to repair the damage. But I came up with a much better method of acquiring the target vehicle. From your starting position, head east all the way to the main road. When you get there, turn north and drive past the Downtown Ammu-Nation. Then drive up the incline just north of the Ammu-Nation. When you get to the top of this incline you should get to an intersection and you will get a phone call from OG Loc about the target car. At this intersection, turn west. You should see two black cars with a large gap between them on the right side of the road (you should also see the Walk of Fame on both sides of this road). After you pass these two cars, head to the SECOND intersection then stop just before you get there. Get out of your car, run into the intersection, and head north in the ONCOMING lane. Stop roughly partway up the hill. You should notice that the target vehicle is heading towards you. When he gets to you he will stop (he won't run over you). When he stops, just jack the vehicle from him and drive away before he can shoot at you. After acquiring the target vehicle you need to drive over to the awards ceremony to pick up the manager. If you damage the car even in the slightest you will have to go back to the Pay 'N' Spray. Once you meet up with the other drivers you will have to park in the red circle as close to the curb as possible. Once you do that you will now drive over to the ceremony keeping in-between the two security cars in the motorcade. Stop at the award ceremony to let in the manager. After the cutscene, quickly drive off. Now you have to drive the car off the Verona Beach Pier (to kill the manager - he can't swim). The two security cars will give chase to stop you. If you jump off of the Pier and the security cars see you then you must kill all of the security personnel, from both cars, to complete the mission. To save you that issue what you need to do is drive a little bit away from the awards ceremony then stop. Usually one of the security cars will stop next to you. Drive-by it to make it flame then drive off before it explodes. Do the same to the other security car. When both security cars are destroyed then you can safely drive to the Pier to get rid of the manager. When you get on the Pier, the game will tell you to go as fast as you can and jump out at the last second. But you can just drive off the Pier, land in the water, and get out of the sinking vehicle to successfully complete the mission. 0=======0 | Reward \ 0=========0 Respect Gained. /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\ 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 | >OL4. "House Party" (OG Loc) | 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/ 0=========0 | Overview \ 0===========0 OG Loc quits his job at Burger Shot and violates his parole in the process. But, before he goes back to prison, he wants to throw one last party..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 OG Loc will suggest that you get new clothes and a haircut but you don't need to do any of that. The party will start at 20:00 and end at 5:00. When the time is at 20:00 you will get a phone call from OG Loc. CJ doesn't feel like being there but OG Loc will state that there has been a disaster: the mike is broken. So CJ changes his mind and decides to attend. But when CJ arrives he finds that they managed to find a replacement microphone and OG Loc is doing his rapping. The problem is that OG Loc's rapping is so awful that he has managed to drive the homies into the street where they are chilling out. Suddenly, another member of the Families comes up on a bike. The Ballas are approaching with a large group and looking to attack. The Families gather the homies and blockade the street with their cars as the Ballas approach. Once the Ballas get to the blockade a shootout begins. Now you have to kill all of the Ballas. The first wave consists of the group near the blockade. Another wave comes from the top of the bridge. The last wave comes from the south and north part of the cul-de-sac. Despite their numbers this isn't a very hard mission to do. If you have Hitman Weapon Skill Level, this is a bit easier. Once you have killed the last Balla, the mission ends. 0=======0 | Reward \ 0=========0 Respect Gained. This will also end OG Loc's line of missions. I will now move on to..... /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | B.II.8. C.R.A.S.H. [CRSH] | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ C.R.A.S.H., which stands for Community Resources Against Street Hoodlums, is the anti-gang Police unit led by Officer Tenpenny. He wants CJ to do some of his dirty work for him and it can be picked up by the Donut Shop in Market. /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | >CH1. "Burning Desire" (C.R.A.S.H.) | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ 0=========0 | Overview \ 0===========0 Officer Tenpenny wants CJ to torch some gangbanger in East Los Santos..... 0========0 | Weapons \ 0==========0 Molotovs (provided). 0==========0 | Prep Work \ 0============0 Doing the Firefighter Mission and obtaining the Fireproof Feature will be very helpful here. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go and get the Molotovs in Downtown Los Santos. You are given 20 Molotovs to do the mission with. Now drive over to the house in East Los Santos. You have to throw the Molotovs through the five windows to destroy the house and kill the gangbanger. There are several Vagos around the house. Just use the Molotovs against them. If you run out of Molotovs, more will generate so you can complete the mission. Having the Fireproof Feature will really help out here. After throwing Molotovs through all five windows, you will see a cutscene of a girl in danger within the burning building. Now you have to rescue her. Go into the house and make your way to the stairs in the back then to her room. The flames are too intense but there is a Fire Extinguisher in the downstairs kitchen. Go and get it. Go back up to her room and aim the extinguisher and the base of the flame to put it out. Now the both of you have to get out of there but the house is collapsing. The two of you have to go through several rooms to get out of the house putting out some flames along the way. Make sure that the girl is behind you as you progress through the house and toward the door. Once the two of you get out of the burning house you now take her to her house just outside of Grove Street. As you park the car at her house you find out her name: Denise Robinson. Once you drop her off, the mission will end successfully. 0=======0 | Reward \ 0=========0 Nothing other than the fact that Denise is your Girlfriend regardless of whether you wanted a Girlfriend or not. You will also get a call from Sweet. A member of the Family was selling crack to some of the homies and now is hiding out in Glen Park with his new Balla friends. Sweet wants CJ to take over the Glen Park area and force out the traitor. This mission can be picked up at the Downtown Ammu-Nation. I will do this one later. /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | >CH2. "Gray Imports" (C.R.A.S.H.) | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ 0=========0 | Overview \ 0===========0 Officer Tenpenny wants CJ to check out a warehouse near Ocean Docks where the Ballas and the Russians are making a deal..... 0========0 | Weapons \ 0==========0 Sniper Rifle (+50 rounds), SMG, Silenced Pistol. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 I got this letter from Bob Smith that can help make this mission a little easier: "When I had to do Grey Imports, I stole a car, went around the back, jumped on the car, scaled the wall and missed a heck of a lot of crazy guards. I managed to get straight to the keypad with a minimum of fuss." 0=========0 | The Plan \ 0===========0 Before doing the mission go over and get some Remote Explosives near the Inside Track Betting Shop in Montgomery. Then go to the C.R.A.S.H. icon in Market to start the mission. Get another vehicle and drive to the yellow marker in Ocean Docks. The best way is through the flood control channel. When you get to the marker you will see a red circle at the top of the ramp that leads into the flood control channel. Switch to your Sniper Rifle and go into the red circle. After the cutscene step a little to your left and zoom in with the Sniper Rifle. You will see a bunch of guards and a couple of Forklifts. The first Forklift will be way in the back moving around. The first Forklift will be transporting explosive barrels. Zoom in on him and shoot the barrels to destroy him. The second Forklift will be to the left but not doing anything. He too has explosive barrels. Shoot the barrels to destroy this Forklift. To the right of the second Forklift are two guards. Snipe one of them and this will alert the others. Two more guards will head toward you but are easy pickings with your Sniper Rifle. Another guard will stop near a truck in the background. Remember what I said to step a little to your left before using the Sniper Rifle? Well, there is another explosive barrel sitting near the stairs by the building but if you just stood in the red circle area you can't shoot it. By sidestepping left you can hit the barrel and take down the remaining guards. After doing that switch to your Pistol or Machine Gun of choice and go to the keypad. Damage it and you will open the door. When the door opens you will be greeted by three gunmen. Kill them and proceed inside. You now have to get to the upper office but must go through a few corridors on the lower level killing gunmen as you go. Once you shoot all of the gunmen, you are told to go up to the office where the Russians and the Ballas are dealing. Go up the stairs and kill the Balla in the entrance. Then go to the wall about six feet left of the door. This will trigger the second Balla and the Russian within the office. Do NOT enter the office. Wait for the Balla to either exit the office or get into position for you to shoot him. Once you kill the Balla go back near the wall left of the entrance. If you angle yourself correctly you will see the Russian just standing there inside the office through the sliver of the entrance. Switch to your Sniper Rifle and fire at him through the entrance. It will take several shots but once you kill him the mission is completed successfully (and you didn't even have to chase the Russian). 0=======0 | Reward \ 0=========0 Nothing. In addition this is the last of C.R.A.S.H.'s missions.....for now. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ8. "Doberman" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 Sweet wants you to take over Glen Park and flush out a traitor..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Drive over to the Downtown Ammu-Nation to pick up the mission. Go inside and have a look around. Go up to the counter and see what you can buy. If you have a lot of money you can get a lot of ammo for your guns. Next, go over to Glen Park. You will note that the Glen Park area is colored purple in the radar. You are then instructed to start a gang war so you can take over Glen Park. Kill about three Ballas to start a gang war. When the gang war starts, all of the pedestrians and nearby cars disappear. In addition, Health and Body Armor Icons will randomly appear in the streets surrounding the area. The Ballas come in three waves. With each successive wave they get better weapons. After destroying all three waves, you win the territory. It is best to find a place where they can only get at you through one path so you can funnel them for easy kills. Backyards are pretty good for this. After completing the third wave, the traitor will come out of his house. Chase him down and kill him to complete the mission. 0=======0 | Reward \ 0=========0 Respect Gained. In addition, you can now start taking over territories. However, it is best to wait until later in the game to start doing this for reasons I will explain later. You will also open up all of the Ammu-Nations and the Ammu-Nation Challenge. But it is best to wait until after Las Venturas is opened up before doing the Challenge because that is when all of the Challenges are available. At this point only two of the four Challenges are available. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ9. "Los Sepulcros" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 Sweet wants to make a major hit on the Ballas during the funeral of a fallen gang member..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 This is another mission where you can do some early exploration. 0=========0 | The Plan \ 0===========0 The game will instruct you on how to recruit members. Switch to your Melee Weapon and target the gang members. Press Up on the D-Pad to recruit them for this mission. Get in the car and drive over to Los Sepulcros. You will have about four minutes to get to the point on the radar. After getting there, you will have to jump the wall and join Sweet and the other gang members. The person targeted for elimination is Kane and he will be wearing Body Armor. Get your new members to follow you and attack Kane. He will have friends at the funeral also so let your homies deal with them so you can focus on Kane. Get him before he can get away. Because of the armor, it will take quite a few rounds for you to kill him. Once you kill Kane, take care of the rest of the Ballas. Then get into the car with Sweet making sure that the rest of the homies get in with you. Then hightail back to Sweet's house to complete the mission (Pay 'N' Spray is optional). 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 | Early Exploration Exploit | 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 After you jump the wall and are given instructions on what you can do with your gang tell them to stay put then jump over the wall again to go exploring. You can still get Wanted Ratings but there will be no Cops on the street to harass you. Go to the Pay 'N' Spray near the cemetery to get rid of the Wanted Ratings before finishing the mission. 0=======0 | Reward \ 0=========0 Respect Gained. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ10. "Reuniting The Families" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 Sweet decides it is time to finally reunite the Families and put an end to the base slinging once and for all...... 0========0 | Weapons \ 0==========0 SMG (1,500+ rounds), Shotgun (provided). 0==========0 | Prep Work \ 0============0 Get a high Weapon Skill Level for the AK47 (optional). 0======0 | Notes \ 0========0 This is a mission with a Early Exploration Exploit. 0=========0 | The Plan \ 0===========0 Drive over to the Jefferson Motel where the meeting is being held at. After dropping off Sweet, the Los Santos Police Department barges in and starts storming the place. Big Smoke and Ryder want to split but CJ needs to rescue Sweet. You are then given a Shotgun with plenty of ammo but I just switch back to my trusty SMG. Go into the Motel and to the upper level. When you turn the corner and start going down the main hallway for Rooms 1-4 you will see a woman going from right to left between rooms. If you go inside the room she went into she will give you a kiss and restore your health. Sounds good doesn't it? Not really. Even though the game doesn't use a number system for health I will, for the sake of example, say that your maximum health at the start of the game is 100 points and that the absolute maximum is 150. If your health is below 100 points, her kiss will bring it back up to 100 points regardless of your current max health. However, if your health is above 100 points, her kiss will bring it DOWN to 100 points. This means that if your health is 130 points you will LOSE 30 points of health by kissing her. My recommendation is to not kiss her unless your health is real low. You can also use the Sprunk Machine at the beginning of this stage to help restore your health. Take it slow and kill off the SWAT guys as they appear. At the next corner, SWAT guys will rappel down from the skylight. There will also be some more SWAT guys in the hallway for Rooms 5-8 that you need to take care of. After killing them, go upstairs to the level above you for some Body Armor. Proceed down the hallway for Rooms 5-8 and to the next corner. As you get there, you will encounter some more SWAT (there are some on the upper level as well) and another woman who will run past you. Follow her for a kiss if you are low on health. Unlike the last corner there is no Body Armor on the upper level. Proceed down the hallway for Rooms 9-12 and kill any SWAT that appear. Sweet can be found on the room on the right at the end of the hallway. Once you make it to Sweet, the next phase of the mission begins. Now the two of you are on the roof. You must deal with a helicopter with four SWAT members hanging on the sides. Target and kill all four SWAT members then focus on the helicopter itself. There is a health line for Sweet and if it disappears he dies and the mission is failed. But you can usually get through this with him not having any damage. After killing the SWAT guys, destroy the SWAT chopper. After destroying the helicopter, the last phase begins. Follow Sweet and go back down to ground level. Then Big Smoke and Ryder show up. You can finally leave the motel but the Police will give chase. Now you have to protect the vehicle just like in the previous mission "Just Business" (Big Smoke). You are also given an AK47 to use for this stage of the mission. If you have a high Weapon Skill Level for the AK47 you will have a faster firing rate and increased range. It's more difficult to hit the Police gunmen but you can destroy their cars pretty quickly. Focus near the gunman. If you can hit him, good. If you can't, at least you can do damage to their car and destroy it which will damage and slow down the other pursuers. The path is a long and winding one with the targets constantly shifting. You also have to keep your eye on the car health meter. If it disappears, the car is destroyed and the mission is failed. When the gun jams, you are at the end of the path. Watch the cinematic and afterwards the mission is completed. 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 | Early Exploration Exploit | 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 The are two points within the mission where you can leave to do some exploring: The first one is right after the cutscene of the Cops raiding the Motel. Just leave the area when you regain control and ignore the SWAT. The second one is when you are on the roof with Sweet. Kill the SWAT guys on the chopper BUT leave the chopper alone. Jump off the roof or go down the stairs to begin exploring. Don't worry about Sweet, he'll be okay. He'll eventually shoot the chopper down himself and will wait for you to come back. This exploit will render San Andreas a ghost state (no peds or vehicles in the street - except for parked cars). A good way to explore without any interference from anybody. 0=======0 | Reward \ 0=========0 Respect Gained. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ11. "The Green Sabre" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 Bolstered by their recent successes, Sweet wants to gather the homies and do some major banging on the Ballas. They're going to meet under the Mulholland Intersection and Sweet wants CJ to get armed. As CJ leaves, he gets a call from Cesar who has something very important to show him. With some reluctance, CJ agrees to meet him..... 0========0 | Weapons \ 0==========0 SMG, MiniGun (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to the blip under the freeway which starts a cinematic. Cesar points to an area just across the street. CJ is unimpressed when two Ballas come out of a door. But he is later shocked when he sees Big Smoke and Ryder following them. Then out comes Officer Tenpenny and a green Sabre. The same green Sabre that was seen at the time of Mrs. Johnson's murder. Big Smoke has sold the Families out and CJ needs to tell Sweet of his treachery. CJ then suddenly realizes that Sweet is walking into a trap. He tells Cesar to get Kendl and find a safe place. Now CJ must get to Sweet before he is killed. Get out of the car and get back into the car you came up with. Get to the Mulholland Intersection as fast as you can. There is a Sweet health line. If it disappears, Sweet dies and the mission is failed. However, you still can get there in plenty of time to save him. When you get there, CJ tells Sweet of Big Smoke's betrayal. Sweet wants CJ to get out of there but CJ refuses. He is tired of running and now is going to fight back. Now you have to kill all of the Ballas. There are many of them outside of their cars. A full health bar and full armor is pretty much required for this mission. Quickly target and kill the Ballas. After that, another Ballas car will show up. Kill all of the Ballas and another Ballas car will show up. Kill those Ballas and you will complete the mission. If you took advantage of an Early Exploration Exploit and acquired a MiniGun, this mission becomes much easier since you can easily blow up the Balla cars before any of them can get out. The Police finally show up and both CJ and Sweet are captured. This leads into..... /=========================================================================\ 0===========================================================================0 | B.II.9. The Aftermath [AFMH] | 0===========================================================================0 \=========================================================================/ CJ finds himself inside a Police car with Officers Tenpenny and Pulaski. He has been hooded so he couldn't see where he was being taken. When the hood is removed, CJ finds himself in a remote area. CJ is also informed that Sweet is in a prison hospital recovering from his wounds and is awaiting trial. He also finds out that Big Smoke has been working for Tenpenny for a long time and that street loyalty is non-existent. Tenpenny then gives CJ a Camera and a assignment. He wants CJ to kill a snitch somewhere near Mount Chiliad and wants evidence of the kill. If CJ disobeys, Sweet will face a hard time in prison. CJ has no choice but to do Tenpenny's bidding. And now the next phase of the story begins..... /=========================================================================\ 0===========================================================================0 | B.II.10. Orientation [ORTN] | 0===========================================================================0 \=========================================================================/ You are now in Angel Pine which is in Whetstone County of the Badlands region. As of right now the Badlands and San Fierro area are officially open and ready for exploration. As you look on the in-game map, all of the Safehouses in Red County that you couldn't have earlier are now ready for purchase. You can also go back to Los Santos if you want. You will also find that all of the territories that Grove Street Families had will be lost. So if you went and took over territories after "Doberman" (Sweet Johnson), your efforts will be wasted. All of your weapons are gone but there is a Ammu-Nation in Angel Pine so you can get them back. You should also go and get a Sniper Rifle for the next mission. You can go back to Los Santos or, if you did all of the San Fierro Photo-Ops using any of the Early Exploration Exploits, to the Xoomer Garage Safehouse in San Fierro to get one. You are given a free Safehouse near the C.R.A.S.H. icon and there is another Safehouse in Angel Pine that you can, and should, purchase. Now is time to save the game and start exploring this region of San Andreas. /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | C. Badlands and San Fierro [BLSF] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ The Badlands area is sparsely populated and very hilly. A good place to get away from it all. The main landmark is the largest mountain in San Andreas: Mount Chiliad. The largest town in Badlands is the small town of Angel Pine and this is where you start out at for the next phase of the story. San Fierro, based on San Francisco, is to the north of the Badlands area. A tightly packed and hilly metropolis. Very diverse in their neighborhoods and very liberal in their attitudes. With lots of things to see and do it is a tourist paradise. /=========================================================================\ 0===========================================================================0 | C.1. Points of Interest List [PNBF] | 0===========================================================================0 \=========================================================================/ Below is a list of Points of Interest (excluding restaurants and Safehouses) in the Badlands and San Fierro area. The list is broken down by area and neighborhood. Some of these places will appear on the in-game map during the course of the game. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | C.1.A. Whetstone \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXX\ 0============0 | Angel Pine | 0============0 \XXXXXXXXXX/ Ammu-Nation *********** >>Angel Pine Ammu-Nation: This is where you can purchase weapons and body armor. Map: (F-1). Police Station ************** >>Angel Pine Sheriff's Office: This is where you will end up if you are Busted anywhere in the Badlands area. Map: (F-1). Hospital ******** >>Angel Pine Medical Center: This is where you will end up if you get Wasted in the Badlands area. Map: (F-1). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | C.1.B. San Fierro \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXXXXX\ 0================0 | Juniper Hollow | 0================0 \XXXXXXXXXXXXXX/ Pay 'N' Spray ************* >>Juniper Hollow Pay 'N' Spray: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. Map: (B-1). /XXXXXXXXXXXX\ 0==============0 | Juniper Hill | 0==============0 \XXXXXXXXXXXX/ Clothes Stores ************** >>Binco: A low-end clothing store. Map: (C-1). /XXXXXXXX\ 0==========0 | Downtown | 0==========0 \XXXXXXXX/ Police Station ************** >>San Fierro Police Station: This is where you will end up if you are Busted anywhere in San Fierro. Map: (C-2). Pay 'N' Spray ************* >>Downtown Pay 'N' Spray: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. Just behind Wang's Autos. Map: (C-2). Car Modification **************** >>Downtown TransFender: This is where you can have your vehicle modified to impress other people. Next door to the Downtown Pay 'N' Spray. Map: (C-2). Clothes Stores ************** >>Zip: A mid-range clothing store. This place opens up after the completion of the mission "Are You Going To San Fierro?" (The Truth). Map: (C-2). >>Victim: A high end clothes store. This place opens up after "Learning To Fly" (Completion of Flight School). Map: (C-2). /XXXXXXXXXXX\ 0=============0 | Santa Flora | 0=============0 \XXXXXXXXXXX/ Hospital ******** >>San Fierro Medical Center: This is where you will end up if you get Wasted in San Fierro. Map: (C-1). /XXXXXX\ 0========0 | Queens | 0========0 \XXXXXX/ Barber Shop *********** >>The Barbers Pole: This is where you can have your hair styled to alter your appearance. Map: (C-1). Dance Club ********** >>Gaydar Station: This is where you can take Girlfriends to go dancing or dance by yourself. Just south of The Barbers Pole. Map: (C-1). /XXXXXXXXXXX\ 0=============0 | Ocean Flats | 0=============0 \XXXXXXXXXXX/ Ammu-Nation *********** >>Ocean Flats Ammu-Nation: This is where you can purchase weapons and body armor. Map: (C-1). Car Modification **************** >>Wheels ArchAngels: This is where you can have your vehicle modified to impress other people. Map: (C-1). /XXXXXXXX\ 0==========0 | Hashbury | 0==========0 \XXXXXXXX/ Clothes Stores ************** >>SubUrban: A trendy hip-hop clothes store. This place is next door to Hemlock Tattoo. Map: (D-1). Tattoo Parlor ************* >>Hemlock Tattoo: This is where you can get tattoos to alter your appearance. This place is next door to SubUrban. Map: (D-1). /XXXXXX\ 0========0 | Garcia | 0========0 \XXXXXX/ Gyms **** >>Cobra Martial Arts: This is where you can gain muscle to alter your appearance or to build up your health related stats. Map: (D-1). Bars **** >>Misty's: This run-down place, just north of Cobra Martial Arts, is where one can play a game of pool. Map: (D-1). /XXXXXXXXXXXXXXXXX\ 0===================0 | Cranberry Station | 0===================0 \XXXXXXXXXXXXXXXXX/ Train Station ************* >>Cranberry Station: This is where you can catch a train to quickly go from one area of San Andreas to another. However, you have to wait until after completion of the mission "Ya Ka-Boom-Boom" (Loco Syndicate) to ride a train. Map: (C-2). /XXXXXXXXXXXXX\ 0===============0 | Foster Valley | 0===============0 \XXXXXXXXXXXXX/ Stadium Events ************** >>BloodBowl: This Stadium Event, located at Corvin Stadium, is available after the mission "The Green Sabre" (Sweet Johnson). Map: (D-1, D-2). /=========================================================================\ 0===========================================================================0 | C.2. Safehouse List [HUBF] | 0===========================================================================0 \=========================================================================/ Here's a rundown of the Safehouses you can acquire in the Badlands and San Fierro area. The list is broken down by area. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | C.2.A. Badlands \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Angel Pine Trailer Park Safehouse ********************************* Location: Southeast part of Angel Pine. Price: None. Available: After the mission "The Green Sabre" (Sweet Johnson). Notes: Just a basic save point. Nothing special. But there is a Sanchez parked nearby you can use. Map: (F-2). >>Angel Pine Safehouse ******************** Location: North part of Angel Pine. Price: $20,000. Available: After the mission "The Green Sabre" (Sweet Johnson). Notes: Just a basic save point. Nothing special. Map: (F-1). >>Whetstone Safehouse ******************* Location: North part of Whetstone County. Across the river northeast of the Shady Creeks area. Cost: $100,000. Available: After the mission "The Green Sabre" (Sweet Johnson). Notes: Just a basic save point. Nothing special. Map: (E-2). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | C.2.B. San Fierro \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Xoomer Garage Safehouse *********************** Location: East Doherty across the street west from Cranberry Station. Price: Successfully completing the mission "Farewell, My Love....." (Cesar Vialpando). Available: After the mission "Are You Going To San Fierro?" (The Truth). Notes: Has a car garage. Also has multiple Weapon Icons that will spawn outside (south end) during the course of the game. Map: (C-2). >>Paradiso Safehouse ****************** Location: Northwest part of San Fierro. Cost: $20,000. Available: After the mission "Are You Going To San Fierro?" (The Truth). Notes: Has a car garage for storing vehicles. Map: (C-1). >>Calton Heights Safehouse ************************ Location: Southeast part of Calton Heights on the west end of the crooked street. Cost: $100,000. Available: After the mission "Are You Going To San Fierro?" (The Truth). Notes: Has a car garage for storing vehicles. Map: (C-1). >>Chinatown Safehouse ******************* Location: Northwest part of Chinatown. Cost: $20,000. Available: After the mission "Are You Going To San Fierro?" (The Truth). Notes: Just a basic save point. Nothing special. Map: (C-1). >>King's Safehouse **************** Location: On the very east end of Queen's at the Vank Hoff at the Park Hotel. Cost: $50,000. Available: After the mission "Are You Going To San Fierro?" (The Truth). Notes: A hotel suite. No garage. Map: (C-1). >>Hashbury Safehouse ****************** Location: Southern part of Hashbury. Cost: $40,000. Available: After the mission "Are You Going To San Fierro?" (The Truth). Notes: Has a huge car garage for storing multiple vehicles. Map: (D-1). >>Doherty Safehouse ****************** Location: South part of Doherty two blocks south of the Xoomer Garage Safehouse. Cost: $20,000. Available: After the mission "Are You Going To San Fierro?" (The Truth). Notes: Just a basic save point. Nothing special. Map: (D-2). Once you complete "Are You Going To San Fierro?" (The Truth) you will be able to buy the Safehouses in San Fierro. If you have been collecting cars for the Import / Export Car Lists (done later in the game) you can then start moving them from Los Santos to San Fierro so the cars will be closer to where they need to go. /=========================================================================\ 0===========================================================================0 | C.3. Food List [FDBF] | 0===========================================================================0 \=========================================================================/ This is the list of places in the Badlands and San Fierro area where you can get food. The list is broken down by area and neighborhood. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | C.3.A. Badlands \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXX\ 0=============0 | Restaurants | 0=============0 \XXXXXXXXXXX/ Cluckin' Bell ************* >>In the central part of Angel Pine. Map: (F-1). /XXXX\ 0======0 | 24-7 | 0======0 \XXXX/ >>Whetstone 24-7. On the main highway southeast of Angel Pine. Map: (F-2). /XXXXXXXXXXX\ 0=============0 | Food Stands | 0=============0 \XXXXXXXXXXX/ >>At the street corner across the intersection northwest of the Angel Pine Sheriff's Office. Map: (F-1). /XXXXXXXXXXXX\ 0==============0 | Hot Dog Vans | 0==============0 \XXXXXXXXXXXX/ >>At the 69 Gas Station on the southeast area of Flint County. Map: (F-4). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | C.3.B. San Fierro \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXX\ 0=============0 | Restaurants | 0=============0 \XXXXXXXXXXX/ Burger Shot *********** >>At the east side of Juniper Hollow across the street east of the Juniper Hollow Pay 'N' Spray. Map: (B-1). >>Across the intersection southwest of the Downtown Zip Clothes Store. Map: (C-2). >>At the south part of Garcia just west of the San Fierro Gym. Map: (D-1). Cluckin' Bell ************* >>At the north part of Ocean Flats just south of the City Hall area. Map: (C-1). >>At the south part of Downtown southwest of the San Fierro Police Station. Map: (C-2). Well Stacked Pizza ****************** >>At the front of Pier 69 in Esplanade North. Map: (B-2). >>Across the intersection northwest of the Big Pointy Building in Financial. Map: (C-2). /XXXXXXXXXXXXXX\ 0================0 | Snack Machines | 0================0 \XXXXXXXXXXXXXX/ >>Inside the Gaydar Station Nightclub in Queens. Map: (C-1). >>At the north side of a large white building in Garcia. From the Xoomer Garage Safehouse, go west and cut through the middle of the Construction Site to the intersection with signal lights. At the northwest corner of this intersection is a large white building. At the north side of this building is a parking lot. At the west side of this parking lot is the Snack Machine. Map: (C-1). >>Inside the Aircraft Carrier at Easter Bay Naval Station. Map: (C-2). /XXXXXXXXXXXXXXX\ 0=================0 | Sprunk Machines | 0=================0 \XXXXXXXXXXXXXXX/ >>At the Xoomer Gas Station in Juniper Hollow (south of the Juniper Hollow Pay 'N' Spray) (total of 2 machines). Map: (C-1). >>Inside the Gaydar Station Nightclub in Queens. Map: (C-1). >>Inside the Aircraft Carrier at Easter Bay Naval Station. Map: (C-2). >>Outside the entrance to Cranberry Station. Map: (C-2). >>Around Corvin Stadium (total of 10 machines). Map: (D-1, D-2). /XXXXXXXXXXX\ 0=============0 | Food Stands | 0=============0 \XXXXXXXXXXX/ >>Inside the sculpture park at City Hall. Map: (C-1). >>In the middle of the block south of the Chinatown Safehouse. From the entrance of the Chinatown Safehouse, head west then turn south at the corner. Go south down the street and, just past the signal lights, you should come to a alley which should be to your left. Go down the alley and, just as you get to the small stands with red awning, look right. You should see another alley with shopping carts. Go south down this alley and then down the stairs. When you get to the bottom of the stairs look left and you should see five Food Stands. Map: (C-1). >>Between the baseball fields in the park west of Zero RC in Garcia. Map: (C-1). >>In the small park across the street west of the Hashbury SubUrban Clothes Store. Map: (D-1). >>At the parking lot east of the SAN News building at the top of Missionary Hill. Map: (D-1). >>Near the football sculpture at Corvin Stadium (total of 2 stands). Map: (D-1). /=========================================================================\ 0===========================================================================0 | C.4. Weapons And Items List [WIBF] | 0===========================================================================0 \=========================================================================/ Listed below, by area and neighborhood, are the Weapon, Handheld Item, Apparel Item, Gift, Body Armor, and Police Bribe Icons list for the Badlands and San Fierro area of San Andreas. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | C.4.A. Whetstone \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXXXX\ 0===============0 | Mount Chiliad | 0===============0 \XXXXXXXXXXXXX/ Apparel Items ************* >>Parachute: At the top of Mount Chiliad at the north end of the parking area. Map: (E-1). Body Armor ********** >>At the top of Mount Chiliad at the east side of the parking area. Map: (E-1). /XXXXXXXXXX\ 0============0 | Angel Pine | 0============0 \XXXXXXXXXX/ Weapons ******* >>Golf Club: In a garage on the southwest side of Angel Pine. From the entrance of the Angel Pine Cluckin' Bell, go into the road and head south. Turn right at the signal light. Go west and through the next intersection. Follow the curve and head north. After the curve you should see a white house, with a closed garage, to your left. To the north of this house is another white house with an open garage. In the open garage is the Golf Club. Map: (F-1). >>Shovel: By a pile of coal on the east side of the Angel Pine Junkyard. From the Angel Pine Safehouse, go south and turn right at the next intersection. Go through the next two intersections and turn right at the three-way intersection near Mount Chiliad. Follow the road until you see an area with huge machinery on the left side of the road. This is the Angel Pine Junkyard. Enter the Junkyard but go close to the south wall as you proceed east through the facility. After climbing over some large blocky stuff you should see a very large container crate and a pile of coal to your left. Turn left at the corner at the end of the container crate and you should see the Shovel. Map: (E-2). >>Micro SMG: Behind the gray trailer southeast from the Angel Pine Trailer Park Safehouse. Map: (F-2). Weapons (Angel Pine Ammu-Nation) ******************************** >>9mm Pistol - $200. >>Silenced 9mm Pistol - $600. >>Shotgun - $600. >>Sawnoff Shotgun - $800. >>Tec9 - $300. >>Micro SMG - $500. >>SMG - $2,000. >>Grenades - $300. ++Becomes available after completion of "Body Harvest" (The Truth): >>Rifle - $1,000. >>Remote Explosives - $2,000. ++Becomes available after completion of "Pier 69" (Loco Syndicate): >>Sniper Rifle - $5,000. ++Becomes available after completion of "Lure" (Wu Zi Mu): >>AK47 - $3,500. ++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco Syndicate): >>M4 - $4,500. ++Becomes available after completion of "Black Project" (Verdant Meadows Aircraft Graveyard Asset): >>Desert Eagle - $1,200. ++Becomes available after completion of "Don Peyote" (The Four Dragons Casino): >>Combat Shotgun - $1,000. Gifts ***** >>Flowers: Behind a red trash container next to the "Lovin' A Loan" building and directly across the street northwest of the Angel Pine Cluckin' Bell. Map: (F-1). Body Armor ********** >>Behind a wall just south of the Angel Pine Safehouse (just before J&J's Restaurant). Map: (F-1). Body Armor (Angel Pine Ammu-Nation) *********************************** >>Body Armor - $200. Police Bribe ************ >>In an alleyway southwest of the Angel Pine Safehouse. From the Angel Pine Safehouse, go south and turn right at the next intersection. Then turn left at the next intersection. Just before you get to the road curve, look left. You should see a blue trash container. There should also be an alley to the left of the container. The Police Bribe is in this alley. Map: (F-1). /XXXXXXXXXXXX\ 0==============0 | Shady Creeks | 0==============0 \XXXXXXXXXXXX/ Weapons ******* >>Flamethrower: In a small group of trees on the east side of Shady Creeks near where the dirt road splits. From the Angel Pine Trailer Park Safehouse, cross the road, going northeast, and onto the dirt road going past the Angel Pine Sawmill. Keep heading northeast and follow the dirt road. After awhile you should encounter a shack. Just past it is a three-way intersection of dirt roads. Go right and head down the hill. At the bottom you should reach a large dirt bridge. After crossing it, and starting uphill, you should see a group of trees ahead and to the left. The Flamethrower in the middle of this group of trees. Map: (F-2). Police Bribe ************ >>On a small dirt bridge on the east side of Shady Creeks. From the Angel Pine Trailer Park Safehouse, cross the road, going northeast, and onto the dirt road going past the Angel Pine Sawmill. Keep heading northeast and follow the dirt road. After awhile you should encounter a shack. Just past it is a three-way intersection of dirt roads. Go right and head down the hill. At the bottom you should reach a large dirt bridge. Once you get to this large dirt bridge head north and follow the waters edge. After a little ways you should encounter a smaller dirt bridge. The Police Bribe is in the middle of this bridge. Map: (E-2). /XXXXXXXXX\ 0===========0 | Whetstone | 0===========0 \XXXXXXXXX/ Weapons ******* >>Shovel: By a pile of coal on the east side of the Angel Pine Junkyard. From the Angel Pine Safehouse, go south and turn right at the next intersection. Go through the next two intersections and turn right at the three-way intersection near Mount Chiliad. Follow the road until you see an area with huge machinery on the left side of the road. This is the Angel Pine Junkyard. Enter the Junkyard but go close to the south wall as you proceed east through the facility. After climbing over some large blocky stuff you should see a very large container crate and a pile of coal to your left. Turn left at the corner at the end of the container crate and you should see the Shovel. Map: (E-2). >>Desert Eagle: Inside one of the buildings within the Angel Pine Junkyard. From the Angel Pine Safehouse, go south and turn right at the next intersection. Go through the next two intersections and turn right at the three-way intersection near Mount Chiliad. Follow the road until you see an area with huge machinery on the left side of the road. This is the Angel Pine Junkyard. Enter the Junkyard but go northeast. Go under the large green ramp and climb over the small pile of coal. After that you should reach the entrance to one of the large buildings in the Junkyard. Go through this entrance and turn left to find the Desert Eagle in the corner. Map: (E-2). Handheld Items ************** >>Fire Extinguisher: In front of the Xoomer Gas Station just northwest of the Whetstone 24-7. Map: (F-2). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | C.4.B. Flint County \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXX\ 0=============0 | Beacon Hill | 0=============0 \XXXXXXXXXXX/ Gifts ***** >>Cane: Near a white shack at a farmhouse in the middle of Beacon Hill. From the Flint Intersection area, head north and past RS Haul. Go over the bridge crossing the railroad tracks and past the three-way intersection after it. Continue until you see another three-way intersection. Go right and follow the road left until you come to another three-way intersection. Go south and you will go under a bridge. Continue south and look for a dirt road which should be to your left. Go up the dirt road and go left at the next intersection of dirt roads. This should lead you to a farmhouse with a large windmill. To your left should be a small white shack. Near this shack is the Cane. Map: (E-3). /XXXXXXXXXXXXXX\ 0================0 | Back O' Beyond | 0================0 \XXXXXXXXXXXXXX/ Weapons ******* >>Rifle: On top of a large rock in the middle of Back O' Beyond. From the Flint Intersection area, head north and past RS Haul. Go over the bridge crossing the railroad tracks and past the three-way intersection after it. Continue until you see another three-way intersection. Go right and follow the road left until you come to another three-way intersection. Go south and you will go under a bridge. Continue south and go under another bridge. Go up the two hairpin turns and into the Leafy Hollow area. When you get to the next intersection (three-way), turn south. Continue south until you reach the bridge that crosses a dirt road. When you reach this bridge, stop and look northeast. You should see a rock formation. Head directly northeast toward this rock formation and climb it. At the top of this rock is the Rifle. Map: (F-2). /XXXXXXXXXXXX\ 0==============0 | Flint County | 0==============0 \XXXXXXXXXXXX/ Weapons ******* >>Flamethrower: In front of a group of shacks just west of Beacon Hill. From the Flint Intersection area, head north and past RS Haul. Go over the bridge crossing the railroad tracks and past the three-way intersection after it. Continue until you see another three-way intersection. Go right and follow the road left until you come to another three-way intersection. Go south and you will go under a bridge. Continue south until you see another bridge. When you see this bridge, look to your right. You should see a group of small shacks. The Flamethrower is at the southmost shack. Map: (E-3). Gifts ***** >>Flowers: Behind the 69 Gas Station in southeast Flint County. Map: (F-4). >>Flowers: At the end of a hairpin turn just south of the railroad tracks. From the Flint Intersection area, head north and past RS Haul. Go over the bridge crossing the railroad tracks and past the three-way intersection after it. Continue until you see another three-way intersection. Go right and follow the road left until you come to another three-way intersection. Go south and you will go under a bridge. Continue south and go under another bridge. Go up the first hairpin turn and you will find the Flowers on the outside part of the second hairpin turn. Map: (E-3). >>Flowers: In front of the gas station just south of the RS Haul building. Map: (E-3). >>Flowers: On the top level in the middle of the Flint Intersection. Map: (E-3). >>Cane: At the southeast corner of the RS Haul building. Map: (E-3). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | C.4.C. San Fierro \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXX\ 0=============0 | Gant Bridge | 0=============0 \XXXXXXXXXXX/ Apparel Items ************* >>Parachute: At the top of the north bridge support tower for the Gant Bridge. Map: (B-1). /XXXXXXXXXXXXX\ 0===============0 | Battery Point | 0===============0 \XXXXXXXXXXXXX/ Weapons ******* >>Tec9: Underneath the Gant Bridge south bridge support just north of the fort (Pleasure Domes). Map: (B-1). /XXXXXXXXXXXXXXX\ 0=================0 | Esplanade North | 0=================0 \XXXXXXXXXXXXXXX/ Weapons ******* >>Micro SMG: On the west side of Pier 69 north of the Esplanade North Well Stacked Pizza. Map: (B-2). Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Esplanade North Well Stacked Pizza. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (B-2). >>Camera: On the west side of Pier 69 just north of the Esplanade North Well Stacked Pizza. Map: (B-2). >>Camera: On the top level (west side) of the parking garage southwest of Pier 69. From the entrance of Pier 69, head south through the intersection with signal lights. After you turn right, just after the lights, you should see a large white structure to your right. This is the parking garage. Go up to the top level to find the Camera. Map: (B-2). /XXXXXXXXXXXXXX\ 0================0 | Esplanade East | 0================0 \XXXXXXXXXXXXXX/ Body Armor ********** >>On the lower dock by the boat southeast of Pier 69. From the entrance of Pier 69, head southeast. Once you get past the parking lot for Pier 69, look to your left. You should see some trees and a building with a large green garage door. Head towards this building but go along the right side. As you go along the right side of this long building you should encounter some stairs which should be to your right. Go down the stairs to the lower level and you should see the boat and the Body Armor. Map: (B-2). /XXXXXXXXXXXXXX\ 0================0 | Juniper Hollow | 0================0 \XXXXXXXXXXXXXX/ Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Juniper Hollow Burger Shot. NOTE: Not available in the PS2 AO Version. They are available in all other versions. Map: (B-1). Gifts ***** >>Flowers: In front of the Xoomer Gas Station just south of the Juniper Hollow Pay 'N' Spray. Map: (C-1). /XXXXXXXXXXXXXX\ 0================0 | Calton Heights | 0================0 \XXXXXXXXXXXXXX/ Weapons ******* >>Brass Knuckles: Behind some car garages northwest of the Calton Heights Safehouse. From the entrance of the Calton Heights Safehouse, turn left and head to the nearby signal lights then turn north. Turn west at the next set of signal lights. As you proceed down this road you should see a parking area to your left. You should also see a long white building of nothing but car garages. On the south side of this building is where you can find the Brass Knuckles. Map: (C-1). >>Tec9: Near a big tree west of the Calton Heights Church. From the entrance of Pier 69, head south through the intersection with signal lights. Follow the winding road up the hill until you reach the next set of signal lights. At the southwest part of this intersection is a large clearing. To the west of that is the Calton Heights Church. Just past the wall on the west side of the Church is a large tree. The Tec9 is next to this tree. Map: (B-1). Handheld Items ************** >>Camera: On the west side of the Calton Heights Church. From the entrance of Pier 69, head south through the intersection with signal lights. Follow the winding road up the hill until you reach the next set of signal lights. At the southwest part of this intersection is a large clearing. To the west of that is the Calton Heights Church. On the west side of the Church is the Camera. Map: (B-2). >>Camera: Near a car garage directly east of the Calton Heights Safehouse at the east end of the very crooked road. Map: (C-2). Gifts ***** >>Flowers: Just northeast of the Calton Heights Safehouse along one of the turns of the very crooked road. Map: (C-1). Police Bribe ************ >>In the alley north of the Calton Heights Church. From the entrance of Pier 69, head south through the intersection with signal lights. Follow the winding road up the hill until you reach the next set of signal lights. At the southwest part of this intersection is a large clearing. To the west of that is the Calton Heights Church. North of the Church is a large white building and a large green and white building. Go down the alley between these two buildings to find the Police Bribe. Map: (B-2). /XXXXXXXXX\ 0===========0 | Financial | 0===========0 \XXXXXXXXX/ Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Financial Well Stacked Pizza. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (C-2). >>Camera: At the northwest corner of the base of the Big Pointy Building. Map: (C-2). Apparel Items ************* >>Parachute: At the top of the Big Pointy Building. Map: (C-2). /XXXXXXXX\ 0==========0 | Downtown | 0==========0 \XXXXXXXX/ Weapons ******* >>Sniper Rifle: On top of the roof across the street south of Otto's Autos (which itself is directly south of Pier 69) in northeast Downtown. NOTE: This weapon can only be acquired by helicopter or Jetpack. Map: (B-2). Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Downtown Burger Shot. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (C-2). >>Camera: In the lobby of ZomboTech. From the entrance of the Downtown Burger Shot, go south to the next set of signal lights. At the southwest corner of this intersection you should see an open door. This leads into ZomboTech. Further inside you should see a large double-helix sculpture. The Camera is just northwest of this sculpture. Map: (C-2). Gifts ***** >>Cane: In front of the Victim Clothes Store. Map: (C-2). /XXXXXXXXXXXXX\ 0===============0 | Garver Bridge | 0===============0 \XXXXXXXXXXXXX/ Handheld Items ************** >>Camera: On the Garver Bridge (north walkway) southwest of the south bridge support tower. Map: (C-2). Apparel Items ************* >>Parachute: On top of the south bridge support tower for the Carver Bridge. Map: (C-2). /XXXXXXXXXXXXXX\ 0================0 | Kincaid Bridge | 0================0 \XXXXXXXXXXXXXX/ Weapons ******* >>MiniGun: On the top of the south concrete bridge support for the Kincaid Bridge. NOTE: You CANNOT acquire this weapon until you open the Desert and Las Venturas area. Until you do it will be surrounded by a forcefield (because of the roadblock) that you can't get around, even by landing on it. Map: (C-2). /XXXXXXXXX\ 0===========0 | Palisades | 0===========0 \XXXXXXXXX/ Weapons ******* >>M4: In the backyard of some houses directly west of Tuff Nuts Donuts. From the back of the Tuff Nuts Donuts building, go directly west and cross the street. Head for the tree that is in the middle of the clearing between two sets of houses. When you get to the tree, look south. You should see the M4 in the southwest corner of the yard. Map: (C-1). Handheld Items ************** >>Camera: Behind the Tuff Nuts Donuts building. Map: (C-1). Gifts ***** >>Flowers: To the north of the fountain in the park in north Palisades. Map: (B-1). >>Flowers: In front of the southernmost group of houses along the coastline in south Palisades. From the back of the Tuff Nuts Donuts building, go directly west and cross the street. Then go south along the street until you find the last set of houses. The Flowers is in front of this group of houses. Map: (C-1). Body Armor ********** >>Tucked by the rock face in north Palisades. From the back of the Tuff Nuts Donuts building, go directly west and cross the street. Then go past the tree, over the edge, and to the ground below. Go north for a little ways to find the Body Armor. Map: (B-1). /XXXXXXXXXXXX\ 0==============0 | Juniper Hill | 0==============0 \XXXXXXXXXXXX/ Weapons ******* >>Remote Explosives: At the top of the stairs in the northwest corner of an intersection southwest of the Juniper Hollow Pay 'N' Spray. From the entrance of the Juniper Hollow Binco Clothes Store, go west along the road at the three-way intersection. Go up the hill and to the next intersection with signal lights. At the northwest corner of this intersection is a small ramp. At the end of this ramp is the Remote Explosives. Map: (C-4). Handheld Items ************** >>Camera: In the large alley across the street directly west of the Chinatown Safehouse. Map: (C-1). Body Armor ********** >>Just to the west of the SupaSave store. From the entrance of the Juniper Hollow Binco Clothes Store, go south along the road and to the next intersection with signal lights. At the southwest corner of this intersection is a large building with SupaSave logos on it. At the west side of the main building is the Body Armor. Map: (C-1). /XXXXXXXXXXX\ 0=============0 | Santa Flora | 0=============0 \XXXXXXXXXXX/ Handheld Items ************** >>Camera: At the northeast corner of the lower level parking garage for the San Fierro Medical Center. Map: (C-1). Gifts ***** >>Flowers: In a backyard on the southeastern part of the block south of the Paradiso Safehouse. From the entrance of the Paradiso Safehouse, head east until you reach a tree. Turn south and cross the street. Continue south and down the hill until you reach the back of the houses facing San Fierro Medical Center. You should also see the fences to these houses. Behind the leftmost fence is the Flowers. Map: (C-1). Police Bribe ************ >>In the middle of the block south of the Paradiso Safehouse. From the entrance of the Paradiso Safehouse, head southwest and cross the street to enter a pathway going south. Turn left at the corner of the fence and you should see the Police Bribe ahead of you. Map: (C-1). /XXXXXXXXX\ 0===========0 | Chinatown | 0===========0 \XXXXXXXXX/ Weapons ******* >>Katana: In a dead-end alley directly south of the Chinatown Safehouse. Map: (C-1). /XXXXXXXXX\ 0===========0 | City Hall | 0===========0 \XXXXXXXXX/ Handheld Items ************** >>Camera: In the middle of the metal sculpture at the center of City Hall. Map: (C-1). Gifts ***** >>Cane: Near the front of the west building at City Hall. Map: (C-1). /XXXXXX\ 0========0 | King's | 0========0 \XXXXXX/ Police Bribe ************ >>Behind the yellow fence and underneath the scaffolding for the building across the intersection northwest of Wang's Autos. From the Xoomer Garage Safehouse, head north to the next intersection. Across the street ahead of you, you should see a building with yellow fence. Cross the street, heading north, until you reach the end of the yellow fence. Do a U-turn around the end of the fence and you should see the Police Bribe under the scaffolding. Map: (C-2). /XXXXXXXXXXXX\ 0==============0 | Easter Basin | 0==============0 \XXXXXXXXXXXX/ Weapons ******* >>Flamethrower: On the south end of the large docked ship just north of the Easter Bay Airport. Map: (C-2). >>Tear Gas: On the west end of the lower cargo deck inside the Aircraft Carrier at Easter Basin Naval Station. Map: (C-2). Handheld Items ************** >>Fire Extinguisher: At the south side of the Xoomer Gas Station. Map: (C-2). >>Camera: At the edge of the dock by the north end of the large docked ship just north of the Easter Bay Airport. Map: (C-2). Gifts ***** >>Flowers: At the south end of the ruined bridge section near the south end of the Garver Bridge. From the entrance of the Downtown Cluckin' Bell, head east to the road curve. But instead of turning, continue east onto the grass and to the north end of the ruined bridge section. Head down to the south end to find the Flowers. Map: (C-2). Police Bribe ************ >>On the railroad tracks west of the Xoomer Gas Station. Map: (C-2). /XXXXXXXXXXX\ 0=============0 | Ocean Flats | 0=============0 \XXXXXXXXXXX/ Weapons ******* >>Shovel: In front of a beige and white house facing the beach. From the entrance of the Ocean Flats Ammu-Nation, head west through the intersection and to the three-way intersection where Wheels ArchAngels is located. Turn south and then turn west at the next intersection. Continue west until you reach the three-way intersection with signal lights. Head south. Look to your left. The third house down should be the beige and white house. The Shovel is in front of this house. Map: (C-1). >>SMG: In the back yard of a light green house not far from a Police Bribe north of the Avispa Country Club. From the entrance of the Avispa Country Club, follow the road north to the next intersection. Ahead of you is a alley. Head north into the alley. You will encounter a Police Bribe. When you reach the Police Bribe you should see two gates to your left. Enter the SECOND on to go into the backyard where you can find the SMG. Map: (D-1). Weapons (Ocean Flats Ammu-Nation) ********************************* >>9mm Pistol - $200. >>Silenced 9mm Pistol - $600. >>Shotgun - $600. >>Sawnoff Shotgun - $800. >>Tec9 - $300. >>Micro SMG - $500. >>SMG - $2,000. >>Grenades - $300. ++Becomes available after completion of "Body Harvest" (The Truth): >>Rifle - $1,000. >>Remote Explosives - $2,000. ++Becomes available after completion of "Pier 69" (Loco Syndicate): >>Sniper Rifle - $5,000. ++Becomes available after completion of "Lure" (Wu Zi Mu): >>AK47 - $3,500. ++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco Syndicate): >>M4 - $4,500. ++Becomes available after completion of "Black Project" (Verdant Meadows Aircraft Graveyard Asset): >>Desert Eagle - $1,200. ++Becomes available after completion of "Don Peyote" (The Four Dragons Casino): >>Combat Shotgun - $1,000. Handheld Items ************** >>Camera: In the back area on the south side of the Ocean Flats Cluckin' Bell. Map: (C-1). Gifts ***** >>Flowers: In an alley north of the Avispa Country Club. From the entrance of the Avispa Country Club, follow the road north to the next intersection. Ahead of you is a alley. Head north into the alley. You will encounter two green dumpsters. Behind the left one is the Flowers. Map: (D-1). >>Cane: At the top of the stairs in a backyard north of the Avispa Country Club. From the entrance of the Avispa Country Club, follow the road north to the next intersection. Ahead of you is a alley. Head north into the alley. You will encounter two green dumpsters (behind the left one is some Flowers). Just in front of the left dumpster is the gate leading into the backyard of one of the houses. Go inside and follow the path to the stairs where you will find the Cane. Map: (D-1). >>Cane: In the backyard of the green house with the yellow door in the west side of Ocean Flats. From the entrance of the Ocean Flats Ammu-Nation, head west through the intersection and to the three-way intersection where Wheels ArchAngels is located. At the north side of Wheels ArchAngels is a narrow alley that leads to a larger alley behind the Mod Shop. When you get into the larger alley, head south. Then cross the street to continue through the alley. After crossing the street you should see a green dumpster on the right. Continue until you reach the THIRD green dumpster. Right next to this dumpster is a gate leading into a backyard. It is in this backyard where you will find the Cane. Map: (C-1). >>Cane: In the backyard of the blue house on the west side of the block at the west side of Ocean Flats. From the entrance of the Ocean Flats Ammu-Nation, head west through the intersection and to the three-way intersection where Wheels ArchAngels is located. At the north side of Wheels ArchAngels is a narrow alley that leads to a larger alley behind the Mod Shop. When you get into the larger alley, head south. Then cross the street to continue through the alley. Continue south and cross another street. After crossing the street you should see a green dumpster. Continue south until you reach the THIRD green dumpster (which should be on the right side). Just beyond this dumpster is a gate to a backyard. Go past this gate to the NEXT one. Enter this gate to reach the Cane. Map: (D-1). Body Armor ********** >>In a backyard north of the Avispa Country Club. From the entrance of the Avispa Country Club, follow the road north to the next intersection. Ahead of you is a alley. Head north into the alley. You will encounter two green dumpsters (behind the left one is some Flowers). Just in front of the right dumpster is the gate leading into the backyard of one of the houses. Go inside and turn right to find the Body Armor in the corner. Map: (D-1). Body Armor (Ocean Flats Ammu-Nation) ************************************ >>Body Armor - $200. Police Bribe ************ >>In an alley north of the Avispa Country Club. From the entrance of the Avispa Country Club, follow the road north to the next intersection. Ahead of you is a alley. Head north into the alley until you encounter the Police Bribe. Map: (D-1). /XXXXXXXX\ 0==========0 | Hashbury | 0==========0 \XXXXXXXX/ Weapons ******* >>Katana: In the underground pedestrian tunnel behind the Hippy Shopper. Map: (C-1). Gifts ***** >>Flowers: On the lower level of the Cemetery (south of the Hippy Shopper). Map: (C-1). >>Cane: In the small park across the street west of the SubUrban Clothes Store / Hemlock Tattoo Parlor. Map: (D-1). Police Bribe ************ >>In the alley, at the top of the stairs south of the Hashbury Safehouse. Map: (D-1). /XXXXXX\ 0========0 | Garcia | 0========0 \XXXXXX/ Weapons ******* >>Baseball Bat: At the north baseball diamond in the park west of Zero RC. Map: (C-1). >>Chainsaw: At the northwest corner of the FinalBuild Construction lot north of the Garcia Burger Shot in Garcia. Map: (D-1). >>9mm Pistol: In an alley of the block north of Misty's Bar. From the entrance of Misty's Bar, head north and cross the street. After crossing the street, turn east. Turn north into the first alley you come across. Head north through the alley and turn right at the first corner. The 9mm Pistol is in the next corner. Map: (D-1). >>Desert Eagle: In a walled off lot in an alley south of Zero RC. From the entrance of Zero RC, head south and turn east into the alley where you see the yellow STW Books store. When you get into the alley you should see an entrance into a sectioned area to your left. Go through this entrance and head east to find the Desert Eagle in the corner. Map: (C-1). Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Garcia Burger Shot. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (D-1). >>Camera: Next to the entrance of the Garcia Burger Shot. Map: (D-1). Apparel Items ************* >>Thermal Goggles: Inside of Zero RC after completion of "Black Project" (Verdant Meadows Aircraft Graveyard Asset). Map: (C-1). Body Armor ********** >>In the corner of an alley in the block north of the San Fierro Gym. From the entrance of the San Fierro Gym, head north and cross the street. After crossing the street, turn west. Turn north into the first alley you come across. Head north through the alley and turn right when you reach the wall. The Body Armor is in the next corner. Map: (D-1). /XXXXXXX\ 0=========0 | Doherty | 0=========0 \XXXXXXX/ Weapons ******* >>Pool Stick: Underneath a fallen part of the building on the west side of the Construction Site north of the Xoomer Garage Safehouse. From the entrance of the Xoomer Garage Safehouse, go north and turn west when you reach the corner of the Safehouse. Continue west and up the hill into the Construction Site. Continue west and you should encounter a still-standing portion of a building with the floor drooping down. Underneath this fallen floor is the Pool Stick (and a Flamethrower). Map: (C-1). >>Chainsaw: On top of the second floor on the northwest side of the Construction Site. From the entrance of the Xoomer Garage Safehouse, go north and turn northwest when you reach the corner of the Safehouse. Continue northwest and up the hill into the Construction Site. Continue northwest and you should encounter a ramp that leads up to the second floor of a still-standing portion of the building. At the top of the ramp is the Chainsaw. Map: (C-1). >>Shotgun: On the south end of the building south and across the railroad tracks from the Shady / Solarin Industries building. From the entrance of the Doherty Safehouse, head east through the intersection, down the hill, and across the railroad tracks. As you get near the gentle curve you should see two large white tanks. Head towards these tanks. Go between the tanks and the building to the left of them. Turn left at the corner and you should see the Shotgun at the next corner. Map: (D-2). >>Flamethrower: Underneath a fallen part of the building on the west side of the Construction Site north of the Xoomer Garage Safehouse. From the entrance of the Xoomer Garage Safehouse, go north and turn west when you reach the corner of the Safehouse. Continue west and up the hill into the Construction Site. Continue west and you should encounter a still-standing portion of a building with the floor drooping down. Underneath this fallen floor is the Flamethrower (and a Pool Stick). Map: (C-1). At the Xoomer Garage Safehouse after acquiring all 50 Photo-Ops *************************************************************** >>Shotgun >>Micro SMG >>Sniper Rifle >>Grenades Body Armor ********** >>On the north side of Shady / Solarin Industries at the east side of Doherty. Map: (C-2). Police Bribe ************ >>In a walled lot south of the Harry Plums building in south Doherty. From the entrance of the Doherty Safehouse, head east through the intersection, down the hill, and across the railroad tracks. Continue until you reach the next intersection. From there, head south. As you move south you should see a medium sized brick building with a Harry Plums sign on it on the left side of the street. Just before this building is an entrance to a small parking area. Enter this parking area and turn north to find the Police Bribe. Map: (D-2). /XXXXXXXXXXXXXXXXX\ 0===================0 | Cranberry Station | 0===================0 \XXXXXXXXXXXXXXXXX/ Handheld Items ************** >>Camera: Inside Cranberry Station at the south side of the building near the ticket booth. Map: (C-2). /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | Avispa Country Club | 0=====================0 \XXXXXXXXXXXXXXXXXXX/ Weapons ******* >>Golf Club: Beside the entrance to the Avispa Country Club building. Map: (D-1). >>Chainsaw: In the tennis courts for the Avispa Country Club. Map: (D-1). >>Remote Explosives: At the east side and behind the Avispa Country Club building. Map: (D-1). Handheld Items ************** >>At the entrance of the Avispa Country Club building. Map: (D-1). Police Bribe ************ >>In the middle of the road tunnel that runs underneath the Golf Course for the Avispa Country Club. Map: (D-1). /XXXXXXXXXXXXXXX\ 0=================0 | Missionary Hill | 0=================0 \XXXXXXXXXXXXXXX/ Handheld Items ************** >>Camera: At the northwest corner of the parking lot for the SAN News building at the top of Missionary Hill. Map: (D-1). Gifts ***** >>Flowers: Inside one of the hairpin turns, the first one, going up Missionary Hill from the Avispa Country Club. Map: (D-1). Police Bribe ************ >>Outside one of the hairpin turns, the second one, going up Missionary Hill from the Avispa Country Club. Map: (D-1). /XXXXXXXXXXXXXXXXXX\ 0====================0 | Easter Bay Airport | 0====================0 \XXXXXXXXXXXXXXXXXX/ Weapons ******* >>Heat-Seeking Rocket Launcher: Behind some tanks in the northeast corner of Easter Bay Airport. From the entrance of Easter Bay Airport, follow the road down to the Guard Shack. Go past the Guard Shack and head east into the tunnel leading up to the airport grounds. Angle northeast and head toward the edge of the Airport. As you near the edge you should see three large tanks with rounded ends. In-between these tanks is the Heat-Seeking Rocket launcher. Map: (D-2). Handheld Items ************** >>Camera: At one of the corners of the intersection just west of the Easter Bay Airport entrance. Map: (D-2). Body Armor ********** >>By the ramp wall south of the parking garage entrance for Easter Bay Airport. Map: (D-2). /XXXXXXXXXXXXX\ 0===============0 | Foster Valley | 0===============0 \XXXXXXXXXXXXX/ Weapons ******* >>Nightstick: Near the top of the pedestrian bridge northwest of Corvin Stadium. Map: (D-1). >>AK47: In the southwest side (behind some rocks) of the shopping mall style office complex in east Foster Valley. From the entrance of the Easter Bay Airport, go west under the overpass, over the railroad tracks, and turn south at the road that merges with this one. Go south until you reach the intersection with signal lights. At the southeast corner of this intersection is a long shopping mall style office complex (it should also have posters of "Grand Theft Auto: Vice City" in the windows). Continue south and to the intersection at the middle of this complex. Continue south from the intersection for a little ways and you should see a cove with some large rocks to your left. Behind these rocks is the AK47. Map: (D-2). Handheld Items ************** >>Camera: In the loading dock of the east building north of the freeway exit loops in south Foster Valley. Map: (E-2). Gifts ***** >>Flowers: On the top level (north end) of the shopping mall style complex in east Foster Valley. From the entrance of the Easter Bay Airport, go west under the overpass, over the railroad tracks, and turn south at the road that merges with this one. Go south until you reach the intersection with signal lights. At the southeast corner of this intersection is a long shopping mall style office complex (it should also have posters of "Grand Theft Auto: Vice City" in the windows). On the top level, at the north end, by some plants, is the Flowers. NOTE: Can only be acquired by a helicopter or Jetpack. Map: (D-2). Apparel Items ************* >>Night Vision Goggles: In the middle of the shopping mall style office complex in east Foster Valley (after completion of "Breaking The Bank At Caligula's" (The Heist)). From the entrance of the Easter Bay Airport, go west under the overpass, over the railroad tracks, and turn south at the road that merges with this one. Go south until you reach the intersection with signal lights. At the southeast corner of this intersection is a long shopping mall style office complex (it should also have posters of "Grand Theft Auto: Vice City" in the windows). Continue south and to the intersection at the middle of this complex. Turn east and you should see the Night Vision Goggles under the north end of the pedestrian bridge that connects the two halves of this complex. Map: (D-2). Police Bribe ************ >>Under the elevated freeway east of Corvin Stadium in northeast Foster Valley. Map: (D-2). >>On one of the freeway exit loops in south Foster Valley. Map: (E-2). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================================================================0 | C.I. Before Going Back To The Story [BGBS] | 0===========================================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ Before I resume with the Main Story Missions I am going to do various tasks and challenges. If you haven't done the Ambulance Mission yet you can now go and do it here at Angel Pine. The patients stay within the Angel Pine city limits which makes it much easier to do this mission. /=========================================================================\ 0===========================================================================0 | C.I.1. Oysters (Badlands) [OSBD] | 0===========================================================================0 \=========================================================================/ For those who decided to wait until getting to the Badlands area to get Oysters, here is the Oyster list. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXX\ 0====================0 | Flint County (FLC) | 0====================0 \XXXXXXXXXXXXXXXXXX/ [FLC-Y21] - In the northwest corner at the north end of the beach in Los Santos Inlet. Map: (E-3). [FLC-Y22] - Under the southernmost road bridge in Flint County. Map: (F-2). [FLC-Y23] - Under the old wooden bridge just north of FLC-Y22. Map: (F-2). /XXXXXXXXXXXXXXX\ 0=================0 | Whetstone (WST) | 0=================0 \XXXXXXXXXXXXXXX/ [WST-Y24] - Under the bridge east of Mount Chiliad. Map: (E-2). [WST-Y25] - Under the middle of the main highway bridge connecting Mount Chiliad and San Fierro. Map: (D-1, E-1). /=========================================================================\ 0===========================================================================0 | C.I.2. Mount Chiliad Challenge [MCCN] | 0===========================================================================0 \=========================================================================/ At the top of Mount Chiliad, just north of Angel Pine, is a Mountain Bike. If you get on it between 7:00 and 18:00 you will trigger the Chiliad Challenge. The Challenge consists of three downhill bike races. You must finish first in one race before you can do the next. By successfully completing all three races you will inch closer to 100% Completion. The higher your Cycling Skill, the easier this will become because you won't fall off your bike as easily. The first race is the Scotch Bonnet Yellow Route. You go up against five other bikers in this race. It will take some time to get used to the bike as you go downhill. It may be tempting to pedal really fast on the straight-aways but that will cause you to wipe out at the curves and lose position. Let gravity speed you along and brake carefully at the curves. This will allow you to keep up with the pack or keep you ahead if you are in front. There are guardrails to keep you from flying off the course and if you are unlucky to fall off you will be placed near where you tumbled. And, no, you can't use your machine gun on the other competitors. You will be automatically disqualified if you do. When you start to see Angle Pine, you are nearing the end of the race. There is one last hairpin turn to make before going on a long straightaway to the Finish Line. Here you can cut loose to get ahead or stay ahead. The second race is the Birdseye Winder. Like the first race you go up against five other bikers. The same strategy applies to this course as in the last one. One difference in this course is that there are no guardrails for most of the race so you will need to be more careful so you don't fly off. The third and final race is the Cobra Run. Here you go up against just two other bikers and you start way behind them. This course is shorter but harder. You will need to use your brake a lot because of the wooden walkway you have to go on in the first part of the course. After that, it gets easier. Once you navigate the one hairpin turn on the course, you can start to speed up since the course will straighten out and you can catch up to the other competitors so you can finish first. If you get frustrated trying to win any of these races, there is a sneaky method you can use to win the race (as posted on the GameFAQs Message Boards by TheLegendaryOne). Let all of your competitors finish ahead of you. Stop just short of the Finish Line. The race doesn't end until you cross the line. Look ahead of you and you should see your opponents sitting there. Get off your bike and use your Sniper Rifle to snipe them. You can get disqualified for shooting them during the race but once they cross the Finish Line you can do what you want to them. You will notice as you kill each competitor you will climb up in the standings. Once you kill all of them you will be in first place. Get back on the bike and cross the line to finish first and win the race. However, if you are really behind the others, you may find that some of the other competitors won't be at the finish line when you get there. Some of them will leave the area and head out toward the Scrap Yard north of Angel Pine. If you're fortunate you may find them hanging around the wall by the Scrap Yard. But if you go past the entrance to the Scrap Yard you will be disqualified. The thing to do here is go to the trees before the Scrap Yard, get off of your bike, and snipe them. But if they aren't there then you lose the race because you won't be able to complete the exploit. /=========================================================================\ 0===========================================================================0 | C.I.3. Oysters (San Fierro) [OSSF] | 0===========================================================================0 \=========================================================================/ For those who decided to wait until getting to the San Fierro area to get Oysters, here is the Oyster list. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXX\ 0==================0 | San Fierro (SNF) | 0==================0 \XXXXXXXXXXXXXXXX/ [SNF-Y26] - Underneath the front of the Aircraft Carrier at Easter Basin Naval Station (if you waited until now to try to get it you will get a least a 4-Star Wanted Rating. Best acquired with any of the Early Exploration Exploits covered earlier). Map: (C-2). [SNF-Y27] - In the middle dock of the covered boathouse southwest of SNF-Y26 at the Easter Basin Naval Station (if you waited until now to try to get it you will get a least a 4-Star Wanted Rating. Best acquired with any of the Early Exploration Exploits covered earlier). Map: (C-2). [SNF-Y28] - Under the stern of the ship southwest of SNF-Y27. When swimming to it, hug the wall of the Easter Bay Airport runway while heading to the Oyster and back after collecting it. Map: (C-2). [SNF-Y29] - At the south side of the south bridge support tower for the Gant Bridge. Map: (B-1). [SNF-Y30] - Under the bow of the ship northeast of San Fierro. Map: (B-2). [SNF-Y31] - Under the stern of the ship east of the Gant Bridge. Map: (B-1). [SNF-Y32] - In the lake directly south, and across the freeway, from the Avispa Country Club. Map: (D-1). [SNF-Y33] - Under the north bridge support tower for the Garver Bridge. Map: (B-2). [SNF-Y34] - At the end of the main runway for the Easter Bay Airport. Map: (C-3). /=========================================================================\ 0===========================================================================0 | C.I.4. San Fierro Photo-Ops [SFPO] | 0===========================================================================0 \=========================================================================/ Scattered around the San Fierro and surrounding areas is what is known as Photo-Ops. There are fifty of them and they can only be collected by using a Camera. You can only see the Photo-Op icon by looking through the Camera. The Photo-Ops are easier to spot during the nighttime because they will be glowing purple clouds in front of certain places. If you are having trouble finding Photo-Ops you can wait until you have done the missions "Black Project" (Verdant Meadows Aircraft Graveyard) or "Breaking The Bank At Caligula's" (The Heist) to unlock the Thermal Goggles and Night Vision Goggles respectively. You can find the glow of the Photo-Ops regardless of the time of day when you use either of the two Goggles. However, I do recommend the use of the Night Vision Goggle over the Thermal Goggles. You can see your surroundings better. The best time to do Photo-Ops (other than by using any of the Early Exploration Exploits) is after completing the mission "The Green Sabre" (Sweet Johnson) but before doing "Badlands" (C.R.A.S.H.). Here you are given a Camera with an unlimited roll of film so you don't have to worry about trying to find Camera Icons to refill your Camera. Once you find a Photo-Op, zoom in a little and click the Camera to acquire it. On some Photo-Ops you don't have to actually see it to get it (this is handy when doing long range shots) while others are a little bit picky. Another neat thing about Photo-Ops is that, if you stand in the right place, you can acquire more than one. Then it's just a matter of rotating to the right angle to get the next one. This will save time. You will get $100 per Icon and a $100,000 bonus for getting all fifty. You will also spawn the following Weapon Icons at the Xoomer Garage Safehouse where you start the San Fierro missions later on in the game: >>Grenades >>Sniper Rifle >>Shotgun >>Micro SMG Here is the San Fierro Photo-Op list. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXX\ 0===================0 | Gant Bridge (GBR) | 0===================0 \XXXXXXXXXXXXXXXXX/ [GBR-P1] - Halfway up on the south side of the south support tower for the Gant Bridge. Map: (B-1). /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | San Fierro Bay (SFB) | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ [SFB-P2] - At the top of the mast for the ship east of the Gant Bridge. Map: (B-1). /XXXXXXXXXXXXXXXXXXXXX\ 0=======================0 | Esplanade North (EPN) | 0=======================0 \XXXXXXXXXXXXXXXXXXXXX/ [EPN-P3] - At the conning tower of the USS Numnutz west of Pier 69. Map: (B-2). [EPN-P4] - In front of the sign at the entrance of Pier 69. Map: (B-2). [EPN-P5] - At the top of the rock formation next to, and just southeast, of Pier 69. Map: (B-2). /XXXXXXXXXXXXXXX\ 0=================0 | Financial (FNC) | 0=================0 \XXXXXXXXXXXXXXX/ [FNC-P6] - Near a large building east of the Calton Heights Church. From the entrance of Pier 69, head south through the intersection with signal lights. Follow the winding road up the hill until you reach the next set of signal lights. At the southwest part of this intersection is a large clearing (and the Calton Heights Church). Head to the next set of signal lights. At the southwest corner of this intersection is a large building with criss-crossing girders. On the south side of this building, about halfway up, is the Photo-Op. Map: (B-1). [FNC-P7] - Above the transmission tower on the top of the Vank Hoff Hotel across the street north of the Big Pointy Building. Best acquired from the top of the Big Pointy Building. Map: (C-2). /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | Calton Heights (CLH) | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ [CLH-P8] - Above the lamppost at the east tunnel entrance near the Calton Heights Church. Map: (B-1). [CLH-P9] - In the air over the middle of the crooked road about halfway down the hill (and just east of the Calton Heights Safehouse). Map: (C-1). /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | Juniper Hollow (JNH) | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ [JNH-P10] - In front of the rotating Burger Shot sign. Map: (B-1). /XXXXXXXXXXXXXX\ 0================0 | Downtown (DTN) | 0================0 \XXXXXXXXXXXXXX/ [DTN-P11] - From the corner entrance of the Downtown Burger Shot, look north. You'll see a small park across the street. In the middle of the park is a tall pillar with a statue of a baseball player on top. The Photo-Op is at the top of the statue near the front. Map: (C-2). [DTN-P12] - Inside the large double-helix sculpture inside ZomboTech. From the entrance of the Downtown Burger Shot, go south to the next set of signal lights. At the southwest corner of this intersection you should see an open door. This leads into ZomboTech. Further inside you should see a large double-helix sculpture. The Photo-Op is inside this sculpture. Map: (C-2). [DTN-P13] - From the entrance of the Downtown Cluckin' Bell, look to the southwest. You'll see two large white buildings, one tall and one shorter. The Photo-Op is between these two buildings. Map: (C-2). [DTN-P14] - Directly in front of the clock tower at the large white building in east Downtown and just north of the Garver Bridge. Map: (C-2). [DTN-P15] - On the southwest side, about a third of the way up, of the south bridge support tower for the Garver Bridge. Map: (C-2). /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | Garver Bridge (GVB) | 0=====================0 \XXXXXXXXXXXXXXXXXXX/ [GVB-P16] - On the southwest side, almost all the way to the top, of the north bridge support tower for the Garver Bridge. Map: (B-2). /XXXXXXXXXXXXXXX\ 0=================0 | Palisades (PLS) | 0=================0 \XXXXXXXXXXXXXXX/ [PLS-P17] - In the middle of the giant doughnut on top of Tuff Nuts Donuts. Map: (C-1). /XXXXXXXXXXXXXXXXXX\ 0====================0 | Juniper Hill (JPH) | 0====================0 \XXXXXXXXXXXXXXXXXX/ [JPH-P18] - Above the entrance to the SupaSave store. From the entrance of the Juniper Hollow Binco Clothes Store, go south along the road and to the next intersection with signal lights. At the southwest corner of this intersection is a large building with SupaSave logos on it. The Photo-Op is above the entrance which is on the south side of the building. Map: (C-1). /XXXXXXXXXXXXXXX\ 0=================0 | Chinatown (CHT) | 0=================0 \XXXXXXXXXXXXXXX/ [CHT-P19] - Above the Chinatown Gateway just west of the Chinatown Safehouse. Map: (C-1). [CHT-P20] - From the entrance of the Chinatown Safehouse, go west, through the Gateway, and turn south. Go south until you reach the Trolley Station in Kings. When you get there, look north. At the signal lights ahead you will see a white building with green and red chinese trim on it on the northeast corner of the intersection. The Photo-Op is at the corner by this building. Map: (C-1). /XXXXXXXXXXXXXXX\ 0=================0 | City Hall (CHL) | 0=================0 \XXXXXXXXXXXXXXX/ [CHL-P21] - Near the top of the dome on the west side of the main City Hall building. Map: (C-1). [CHL-P22] - Above the entrance to the main City Hall building on the opposite side of CHL-P21. Map: (C-1). /XXXXXXXXXXXX\ 0==============0 | Queens (QNS) | 0==============0 \XXXXXXXXXXXX/ [QNS-P23] - Halfway up the northwest side of the Vank Hoff Hotel. Map: (C-1). [QNS-P24] - Near ground level in front of the Vank Hoff Hotel. Map: (C-1). [QNS-P25] - Above the entrance to the Queens Movie Theater (southeast of the Ocean Flats Ammu-Nation). Map: (C-1). /XXXXXXXXXXX\ 0=============0 | Kings (KNG) | 0=============0 \XXXXXXXXXXX/ [KNG-P26] - Above the chimney at the west part of the Trolley Station. From the entrance of the Chinatown Safehouse, go west, through the Gateway, and turn south. Go south until you reach the Trolley Station in Kings. When you get there, look west. You should be looking at the Trolley Station. On the west side of this building is a very large chimney. The Photo-Op is above this chimney. Map: (C-1). [KNG-P27] - From the entrance Chinatown Safehouse, go east, up the hill, and turn right at the signal lights. From there go south, down the hill, and through the set of signal lights at the bottom of the hill. Head to the next set of signal lights after this set and stop. On the southwest part of this intersection you will see a building with an awning that is part of a store called "W's". Go onto the grass across the street from "W's". Look up toward the "W's" building. There is an antique looking tower that is part of this building. The Photo-Op is near the top of this tower. Map: (C-1). [KNG-P28] - From the Xoomer Garage Safehouse, go north and through the first set of signal lights. Continue north until you get to a second set of signal lights then stop. Look to the southwest and you should see a very large tall building. At the top of this building should be four spires. Above them is the Photo-Op. Map: (C-2). /XXXXXXXXXXXXXXXXXX\ 0====================0 | Easter Basin (ESB) | 0====================0 \XXXXXXXXXXXXXXXXXX/ [ESB-P29] - Above the Xoomer Gas Station sign. Map: (C-2). [ESB-P30] - On the bridge, in front of the conning tower, of the Aircraft Carrier at Easter Basin Naval Station. Best acquired from the Main Runway at Easter Bay Airport. Map: (C-2). [ESB-P31] - High above the south side of the drydock building, where you pick up the NRG-500 Challenge, north of the east-west railroad tracks. From the entrance of the Easter Bay Airport, go west to the second set of signal lights and turn north. Continue north until you reach another set of signal lights. Turn right and you should see another set of signal lights. Go through them, heading east, then turn north. Continue north until you find some railroad tracks. Go east and follow them. Once you get past the small guard shack you should see a large ship to your right, a large yellow crane ahead of you, and a large building to your left. The building to your left is the drydock building and the Photo-Op is above the south end of this building. Map: (C-2). /XXXXXXXXXXXXXXXXX\ 0===================0 | Ocean Flats (OFL) | 0===================0 \XXXXXXXXXXXXXXXXX/ [OFL-P32] - At the base of the spire at the north part of the Ocean Flats Church (which is southwest from the Hippy Shopper). Map: (C-1). [OFL-P33] - Above the entrance to the Hippy Shopper near where you pick up the Hippy Shopper Courier Mission. Map: (C-1). /XXXXXXXXXXXXXX\ 0================0 | Hashbury (HSB) | 0================0 \XXXXXXXXXXXXXX/ [HSB-P34] - Above the lower level of the Cemetery south of the Ocean Flats Hippy Shopper and across the street east of the Ocean Flats Church. Map: (D-1). [HSB-P35] - From HSB-P34 go to the intersection just north of the Cemetery and go east. Go up the hill and you will eventually see a banner that says "Hashbury & Garcia Joint Festival" above the street. The Photo-Op is floating above the banner. Map: (C-1). /XXXXXXXXXXXX\ 0==============0 | Garcia (GRC) | 0==============0 \XXXXXXXXXXXX/ [GRC-P36] - Floating above home plate for the north Baseball Diamond in the main park across the street west from Zero RC. Map: (C-1). [GRC-P37] - On the north side, in front of the FinalBuild Construction sign, for the construction project north of the Garcia Burger Shot. Map: (D-1). /XXXXXXXXXXXXX\ 0===============0 | Doherty (DHR) | 0===============0 \XXXXXXXXXXXXX/ [DHR-P38] - Above the center of the large yellow construction crane at the Construction Site north of the Xoomer Garage Safehouse. Map: (C-1). [DHR-P39] - Between the two white tanks south of the main Shady / Solarin Industries building. From the entrance of the Doherty Safehouse, head east through the intersection, down the hill, and across the railroad tracks. As you get near the gentle curve you should see two large white tanks. Head towards these tanks. Go between the tanks and the building to the left of them then turn right. You should see the Photo-Op in front of the tanks. Map: (C-2). /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Cranberry Station (CRS) | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ [CRS-P40] - Underneath the shelter above the railroad tracks. Map: (C-2). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================0 | Avispa Country Club (AVC) | 0===========================0 \XXXXXXXXXXXXXXXXXXXXXXXXX/ [AVC-P41] - Floating above the east side of the tennis courts. Map: (D-1). [AVC-P42] - Near the top of the tower at the main entrance. Map: (D-1). /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Easter Bay Airport (EBA) | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ [EBA-P43] - In front of the large sign above the entrance to the Airport. Map: (D-2). [EBA-P44] - At the very top of the main control tower (which is on the airport grounds) for Easter Bay Airport. Map: (D-2). [EBA-P45] - In between the gas tanks at the east side of the Airport and directly above the Heat-Seeking Rocket Launcher Icon. From the entrance of Easter Bay Airport, follow the road down to the Guard Shack. Go past the Guard Shack and head east into the tunnel leading up to the airport grounds. Angle northeast and head toward the edge of the Airport. As you near the edge you should see three large tanks with rounded ends. In-between these tanks is the Heat-Seeking Rocket launcher and the Photo-Op. Map: (D-2). /XXXXXXXXXXXXXXXX\ 0==================0 | Red County (RDC) | 0==================0 \XXXXXXXXXXXXXXXX/ [RDC-P46] - Above the north end of the bridge that connects the Badlands to the Panopticon. Map: (D-3). /XXXXXXXXXXXXXXXX\ 0==================0 | San Fierro (SNF) | 0==================0 \XXXXXXXXXXXXXXXX/ [SNF-P47] - High above the north end of the main bridge connecting Mount Chiliad to San Fierro. Map: (D-1). /XXXXXXXXXXXXXXXXXXXXX\ 0=======================0 | Missionary Hill (MHL) | 0=======================0 \XXXXXXXXXXXXXXXXXXXXX/ [MHL-P48] - On the west side, and halfway up, of the large red and white transmission tower, for SAN News, at the top of the hill. Map: (D-1). /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | Foster Valley (FSV) | 0=====================0 \XXXXXXXXXXXXXXXXXXX/ [FSV-P49] - Floating just above one of the round office buildings (the second building from the north). From the entrance of the Easter Bay Airport, go west under the overpass, over the railroad tracks, and turn south at the road that merges with this one. At the southwest corner of this intersection is a group of five round office buildings. The Photo-Op can be found above the second building from the right. Can be acquired from ground level at the intersection. Map: (D-1). [FSV-P50] - High above the very north end of the shopping mall style office complex. From the entrance of the Easter Bay Airport, go west under the overpass, over the railroad tracks, and turn south at the road that merges with this one. Go south until you reach the intersection with signal lights. At the southeast corner of this intersection is a long shopping mall style office complex (it should also have posters of "Grand Theft Auto: Vice City" in the windows). Above the top level, at the north end, is the Photo-Op. Map: (D-2). /=========================================================================\ 0===========================================================================0 | C.I.5. Hippy Shopper Courier Asset Mission [HPCM] | 0===========================================================================0 \=========================================================================/ In Queens, parked outside the Hippy Shopper, is a bike (Freeway). By getting on the Freeway you activate the Hippy Shopper Courier Asset Mission. Like the Commerce 24-7 Courier Asset Mission in Los Santos you are required to drop off packages at various places around San Fierro then head back to the Hippy Shopper to complete the run. Doing the four runs for this Asset Mission won't take too long because the Freeway is faster than the BMX. A high Bike Skill is helpful so you don't fall off should you wreck. Just like in the Commerce 24-7 Courier Asset Mission you have to throw packages through the red coronas shown on your map. You have do this Drive-By style using the Look Left and Look Right buttons in conjunction with the Attack Button. If you miss you can get a second chance by picking up the package and trying again. Part of your score is determined by how many packages you bring back to the Hippy Shopper when you complete a level. There are a total of four runs to complete: >>Run #1 ****** --Coronas = 3 --Packages = 6 --Time Limit = 3 minutes >>Run #2 ****** --Coronas = 4 --Packages = 6 --Time Limit = 5 minutes >>Run #3 ****** --Coronas = 5 --Packages = 7 --Time Limit = 5 minutes >>Run #4 ****** --Coronas = 6 --Packages = 8 --Time Limit = 7 minutes For the last run go south toward the Avispa Country Club to get the one there then head northeast to get some more. Then head west to get the rest then back to the Hippy Shopper to complete the last run. Upon completion you gain a Money Icon outside the Hippy Shopper and it will max out at $2,000. It should also be noted that the Freeway is on one of the Export and Import lists that you will be doing later in the game. So, after completion of this Asset Mission, go and save the motorcycle so you can use it complete one of the car lists when you get to do them. /=========================================================================\ 0===========================================================================0 | C.I.6. NRG-500 Challenge [NRCH] | 0===========================================================================0 \=========================================================================/ Back where you acquire ESB-P31 is a drydock. Near some crates by the edge, and under the roof, is a NRG-500 bike. Getting on it will trigger the NRG-500 Challenge. There are 18 Coronas that must be picked up to successfully complete the Challenge. You start with ten seconds and get ten additional seconds for each Corona picked up. Most of them are on the ground or by a wall and are easy to get. However, there are seven Coronas high above the edge and you must zoom up the wall and fly up to get them. Get all of the ones on the ground first to get enough time so you can go after the ones in the air. Getting the ones in the air is pretty tough (because they can be hard to line up and get the correct speed to get up and acquire them) and it may take you several tries before successfully completing this Challenge. But there is a little trick, from Glen Winstein, that can make this a bit more tolerable. Go up to a corona but stop just before you get there. Wait for the clock to count down to zero. When it reaches zero but before the corona disappears (to indicate a mission failure) tag the corona. If done right you will get the ten seconds but the timer will no longer be there. You now can do the challenge without worrying about running out of time. If you damage the bike too much you can run to the nearby Pay 'N' Spray (near Cranberry Station) to repair your bike. Successfully completing this Challenge will inch you closer to 100% Completion. /=========================================================================\ 0===========================================================================0 | C.I.7. BloodBowl (Corvin Stadium) [BDCS] | 0===========================================================================0 \=========================================================================/ Down in the southern part of San Fierro, in Foster Valley, is Corvin Stadium. Here you can do an Arena Event known as the BloodBowl. The event is similar to the BloodRing event in Vice City. You start with a thirty second timer which counts down. You then go around collecting markers, while getting knocked around by other cars, to get additional time to push your total time over a minute so you can successfully complete the event. It was pretty easy to do in Vice City. But the BloodBowl is much harder. For starters, each car, including yours, has a gunman that will shoot at other competitors. Of course, you are being shot at by others. There are repair icons that appear from time to time that will allow you to repair your vehicle. But the main reason this is much harder is because the marker will constantly jump around the place making it difficult for you to get. This is because of the other cars aggressively going after the markers and getting them before you do. Don't be surprised if you go through several straight attempts before you can actually get any markers. The best thing to do is just focus on the markers and not on trying to destroy any cars. Any car that is destroyed will be immediately replaced. Don't go out of your way to get repair icons unless you are seriously damaged. Once you successfully complete the BloodBowl you will inch closer to 100% Completion and the Bloodring Banger will spawn outside Corvin Stadium. /=========================================================================\ 0===========================================================================0 | C.I.8. Cobra Martial Arts (San Fierro Gym) [CMTA] | 0===========================================================================0 \=========================================================================/ And don't forget to make a visit to Cobra Martial Arts, in Garcia, to learn new moves from the Martial Arts Trainer to get closer to 100% Completion. And, according to Naveen Akshar, you don't have to completely knock him out. Just push (or hit) him out of the ring to defeat him so you can learn new moves. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================================================================0 | C.II. The Main Story Missions (Badlands and San Fierro) [TMBD] | 0===========================================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ After rebuilding my arsenal and doing the above tasks, I am ready to continue with the story..... /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | >CH3. "Badlands" (C.R.A.S.H.) | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ 0=========0 | Overview \ 0===========0 Carl now has to go and kill a snitch hiding somewhere on Mount Chiliad and take pictures as proof..... 0========0 | Weapons \ 0==========0 Sniper Rifle, SMG. 0==========0 | Prep Work \ 0============0 Re-acquire a Sniper Rifle and about 15+ rounds. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get on the nearby Sanchez (if there is not one then get a nearby car) and go to the blip near the base of the mountain. From there, go up to where the yellow blip is (if you do not have a Sanchez, get one from the building by the Finish Line for the Mount Chiliad Challenge). As you get near the house, you'll see that it is guarded by four FBI agents. Stay as close to the west edge of the plateau as possible and stop at a point northwest of the house. Get off and use the Camera to look at the house. If you stopped correctly, you should see the snitch through the door. Switch to your Sniper Rifle. IMPORTANT: Aim for the body NOT the head. If you shoot him in the head you will blow it off rendering him unidentifiable and you will fail the mission. After killing the snitch, zoom out a little bit. The four FBI agents will make a beeline straight for you and will come into view of your sniper scope. Pick them off as they appear. After killing the agents, go over to the dead snitch, switch to your Camera and take pictures. Then go back out, get on the bike, and head for the dropoff point to complete the mission. 0=======0 | Reward \ 0=========0 Nothing. You will also get a call from Cesar. He will tell you to meet a cousin of his at a diner in Dillimore..... /?????????????????????????????????????????????????????????????????????????\ 0???????????????????????????????????????????????????????????????????????????0 | >??1. "First Date" (?) | 0???????????????????????????????????????????????????????????????????????????0 \?????????????????????????????????????????????????????????????????????????/ When Carl arrives at the diner, he finds a fiery hispanic woman fending off a couple of rednecks. After they exit she introduces herself as Catalina. Yes, THAT Catalina. The same one from "Grand Theft Auto III" and she is every bit as bitchy and psychotic here as she was in Liberty City. As they drive off, she informs Carl that she plans to take this county "for every stinking cent". She has cased four soft targets to rob: >>A Liquor Store in Blueberry. >>A Bank in Palomino Creek. >>A Betting Shop in Montgomery. >>A Gas Station in Dillimore. The thing here is that you can hit these targets in any order. But I'm going to go for the nearest target which happens to be the Gas Station..... /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\ 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 | >$$$1. "Tanker Commander" (Catalina) | 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/ 0=========0 | Overview \ 0===========0 Carl and Catalina try to rob the Gas Station but are thwarted by the bulletproof glass. Catalina decides upon another course of action..... 0========0 | Weapons \ 0==========0 Heat-Seeking Rocket Launcher (optional), Remote Grenades (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get in the truck. The game will then instruct you on how to hook up the truck with the gas tank. After hooking the truck up, speed down the street ahead of you and take a right. The destination is in Flint County but the path is pretty straightforward. The station attendants will give chase and try to stop you but if you can get a good enough speed they will not be able to do much of anything. However, if you're having trouble dealing with the attendants, you can get rid of them before driving off. Once you have attached the cab to the truck the attendants will give chase. Get out of the cab and run across the street. The attendants will be trying to detach the cab. Switch to your Heat-Seeking Rocket Launcher, lock onto the car, and wait for it to turn red. When they start backing away to try again, launch the rocket. It should hit the car when it is far enough away from the cab so you don't damage the cab in the explosion. Another option is to use the Remote Grenades. Toss one onto the back end of the attendant's car while he is underneath the tanker. Run far enough away and switch to the Detonator. When he backs out to try again, detonate the Remote Grenade when he is safely away from the tanker. Once the attendant's car has been destroyed, get back in the cab and drive off uncontested. When you get to the RS Haul in Flint County, the mission is successfully completed. 0=======0 | Reward \ 0=========0 $5,000. You will also get a call from someone called The Truth. He is an associate of Officer Tenpenny and you can meet him at a hotel in Angel Pine. In addition, you will also open up the RS Haul Trucking Asset Mission. However, only six of the eight missions are available at this time. So I am going to go over the RS Haul Trucking Asset Mission later in the guide when all of the missions become available (after opening up the Desert and Las Venturas area). Now, let's move on to our next character..... /HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH\ 0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0 | C.II.1. The Truth [THTR] | 0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0 \HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH/ The Truth is a drug growing, drug using hippy. He claims to know the truth about everything but a lot of what he says sounds a lot like suspicious government conspiracies. /HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH\ 0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0 | >TH1. "Body Harvest" (The Truth) | 0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0 \HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH/ 0=========0 | Overview \ 0===========0 When Carl enters the hotel room he finds Officer Tenpenny traveling back in time to the Stoned Age. Tenpenny manages to introduce Carl to The Truth despite being wasted. The Truth is upset about a survivalist farm disturbing his peace and wants Carl to get a harvesting machine from them..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Back when they were still known as DMA Design, Rockstar North released a game for the N64. In it, you had to save the earth from a relentless alien species that had eaten mankind to the brink of extinction. You had to go back in time to various points and stop them. You had large countrysides to explore and you could grab any vehicle you needed to use plus you had to do various missions in order to stop the invasions. Sound familiar? You could say that the seeds for what would be later known as "Grand Theft Auto III" were planted here. And the name of this game?....."Body Harvest". I also tried a new way to get to the Combine Harvester which is much simpler than the old method that I was using before. 0=========0 | The Plan \ 0===========0 Get to the blip just outside the farm. You are then instructed to get the Combine Harvester near the back of the farm. You are also supposed to go through the farm, and take out the various workers, to get to the harvester. But there is a way to get to the Harvester without incurring any combat from the workers. When you regain control, angle right and go over the small hill by the large trees. When you get to the fence head east and go around the corner. Once around the corner, and going north, just head straight for the back of the farm where the Combine Harvester is doing its work. When the harvester is close enough, jump over the wall and run to it then jack it. Once you get the harvester, go down the dirt road, running over the workers as you go, and back to the road. Turn east and then turn south onto the next dirt road. Then follow this road back to The Truth's farm to successfully complete the mission. 0=======0 | Reward \ 0=========0 Respect Gained. In addition, you can now purchase Rifles and Remote Explosives at all Ammu-Nations. You will also get a call from Cesar. Things have gone real bad in Los Santos and there's a price on his head. Carl tells him to get himself and Kendl out of the city and into Angel Pine..... /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | >CV2. "King In Exile" (Cesar Vialpando) | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ This is not a mission but a cutscene in which Carl meets up with Cesar and Kendl. Carl is informed that Big Smoke is the main pusher in Los Santos and he gets shipments twice a week from San Fierro. Carl decides to keep an eye out for these shipments. It should be noted that on specific days Cesar will call Carl and let him know about a shipment. You then have the option of going after it. Fortunately, you do not need to go after these couriers for 100% Completion. Therefore, I won't be going into any detail about them. After leaving the trailer, Carl gets a call from an upset Catalina demanding to know where he was. This also opens up..... /ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\ 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 | C.II.2. Catalina [CATL] | 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 \ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/ Carl has to hook up with this psychotic woman once again and complete the three remaining robberies in Red County. You can pick up her missions at her hideout in Fern Ridge. /ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\ 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 | >CA1. "First Base" (Catalina) | 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 \ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/ In this cutscene, Catalina professes her feelings to Carl in a rather unusual fashion. Afterwards, you can go ahead and continue robbing the targets she cased. As before, you can hit the three remaining targets in any order. So I am going to go the the furthest target which is..... /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\ 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 | >$$$2. "Small Town Bank" (Catalina) | 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/ 0=========0 | Overview \ 0===========0 Catalina and Carl enter the Bank and begin robbing it..... 0========0 | Weapons \ 0==========0 Shotgun (provided), SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 When you get to the bank, you are in charge of crowd control. There are three bank employees and a guard that you have to keep watch over. They have their hands raised in the air and will slowly put them down. If one of them manages to put their hands down, the alarm will be raised. To keep that from happening, you have to target one of them and move the reticle from person to person to keep their hands up. However, no matter how fast you are, they will always manage to sound the alarm. So, the best thing to do is to target and shoot the guard right away so he doesn't shoot back at you. Next, use the Shotgun and shoot open the ATM machines (three of them) and get the cash. Then the two of you make your way through the back door and down the alley. However, the Cops are waiting for you. Kill all the Cops you see and get to the end of the alley. Then two Cops on motorcycles show up. Kill the two Cops and get on the motorcycles. Catalina leads the way and is going to be chased by two other motorcycle Cops. Shoot the Cops to get them off her tail. While you are trying to do that, you will have to make a bridge jump. If you fail the jump and fall in the water, another motorcycle Cop will show up on the shore. Kill him and take his bike so you can catch up to Catalina. Follow Catalina into Montgomery. The Cops then converge and knock her off her bike. You have to kill all of the Cops then get back on the bike so you can take Catalina back to her hideout to complete the mission. 0=======0 | Reward \ 0=========0 $10,000. You will also get a call from Cesar. He informs Carl about street racers from San Fierro who race in the countryside to get away from the Cops. He wants you to get a fast car and meet him south of Montgomery. But for now I am going to finish the rest of Catalina's missions. /ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\ 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 | >CA2. "Gone Courting" (Catalina) | 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 \ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/ Carl and Catalina have a little get together at her hideout. She then "punishes" him for not keeping in touch with her. Once they finish up they go back to continue robbing..... /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\ 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 | >$$$3. "Local Liquor Store" (Catalina) | 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/ 0=========0 | Overview \ 0===========0 Both of them arrive at the Liquor Store (in Blueberry) just in time to see it get robbed by another gang riding Quadbikes. As they get away, Catalina shoots down one of them and now they must use the available Quadbike to chase down the others..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 The mission here is to chase down the three remaining Quadbikes and kill the riders. Catalina will do some shooting but you can speed things up by using your SMG. The Quadbike handles a little differently than a regular bike and can take some getting used to. Keep up with them the best you can. When you manage to kill a rider, he will drop a briefcase. You don't need to pick it up when he drops it. You can get it when you are finished with the others. You can't let them get too far ahead, or, if you're trying to beat them to their hideout, too far behind otherwise you will fail the mission. One method, and probably the best one, is to chase them but not kill them. They will eventually lead you to a trailer park in north Las Calinas. There they will dismount their Quadbikes. Get off of yours and quickly kill all three would-be-robbers before they enter the hideout. Then pick up the briefcases and take Catalina back to the hideout to end the mission. Another method recommended to me by Bragon the Bat is to find and use another car (you can get a Ambulance from the Hospital in Montgomery during the chase). With this you can ram them off their bikes and run them over. In addition, Catalina also has a better vantage point to shoot off the riders. 0=======0 | Reward \ 0=========0 $1,000. You will also get a call from Catalina who wants you to get to her hideout right away..... /ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\ 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 | >CA3. "Made In Heaven" (Catalina) | 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 \ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/ Catalina, angry with Carl about him not being faithful to her, decides to make their relationship strictly business..... /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\ 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 | >$$$4. "Against All Odds" (Catalina) | 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/ 0=========0 | Overview \ 0===========0 When they arrive at the Betting Shop (in Montgomery), Catalina gives Carl some Remote Explosives to help with their mission..... 0========0 | Weapons \ 0==========0 Remote Explosives (provided). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 When you get inside, you are to blow open the door with the Remote Grenades. Throw one on the door then go into the furthest corner and detonate it. Once the door is blown off, go into the room and do the same to the safe. After blowing open the safe, Carl will get the money and the both of you exit the Betting Shop. Now you have a 4-Star Wanted Rating and you must go to a Pay 'N' Spray to get rid of it. The closest one is in Dillimore. Make your way to Dillimore, dodging the occasional Police vehicles, to use the Pay 'N' Spray. Once you get to the Pay 'N' Spray, use it and then take Catalina back to the hideout to end the mission. 0=======0 | Reward \ 0=========0 $2,000. This will also complete all of Catalina's robbery missions. Find a fast car then save it before doing..... /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | >CV3. "Wu Zi Mu" (Cesar Vialpando) | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ 0=========0 | Overview \ 0===========0 When Carl gets to the starting line, south of Montgomery, he is introduced to an Asian gentleman named Wu Zi Mu. Woozie, as he likes to be called, appears to be a nice enough gentleman. However, there is a race to be done so Carl gets down to business..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 Have a fast car saved in a nearby garage and take it with you to the race. 0======0 | Notes \ 0========0 I had a reader, Tim Stam, suggest to me that you can use any car for this race. He preferred using the Coach because he could knock the other riders out of the race. I decided to try the Firetruck because of its size and speed. However, I found out that you cannot use Police and rescue vehicles for this race. Bummer. 0=========0 | The Plan \ 0===========0 You go up against three other racers. When you start, cut to the right as you get near the first checkpoint and get in first place right off the bat. If you don't get the lead here there is another opportunity under the large rock outcropping where the road is wide enough to pass up cars. Driving on the dirt road makes the car handle a little differently than on the road. Once you get the lead, take it easy on the dirt road especially around corners. Care must be taken when you get underneath the large road bridge. If you're not careful turning underneath the bridge, so you can get on to the small wooden bridge, you can fly off into the water and lose the race. Another bad area is the EasterBoard Farm in Blueberry. Just stick to the road and avoid going into any farm buildings. A nice shortcut is inside the group of hairpin turns leading up the Panopticon. It is a short dirt road with a Police Bribe in it. After going up the hairpin turns on the Panopticon, you'll end up at the shanty town area at the top. This is where the race will end. If you're in first place when you get here, you'll win the race. 0=======0 | Reward \ 0=========0 $5,000. You'll also get a business card from Woozie in case you find yourself in San Fierro. /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | >CV4. "Farewell, My Love..." (Cesar Vialpando) | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ 0=========0 | Overview \ 0===========0 Catalina confronts Carl at the starting line and, after explaining her bizarre method for expressing her love for someone, breaks up with Carl. She also introduces him to her new beau who looks strangely familiar. He is GTA3 Guy / Fido / Alex / Claude Speed / or whatever-you-want-to-call-him. After the introduction, it's time to race..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 You'll need to complete all of Catalina's robbery missions before you can do this one. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 The race starts where you ended the race in "Wu Zi Mu" (Cesar Vialpando). You'll also note that regardless of what vehicle you came up with, you'll use a black sports car (I believe it's the one you won from Woozie in the last race). The course is exactly the same one as in the last race except you are going in the opposite direction heading back to the farm south of Montgomery. The same strategy from the last race pretty much applies here too. Don't forget the nice little shortcut in the hairpin turns north of the starting line. When you finally win the race, Catalina gives Carl the deeds to a garage in San Fierro. After that, Carl and Catalina say their final good-byes and the mission is completed. 0=======0 | Reward \ 0=========0 Nothing. But you will get another call from The Truth which opens up his next mission..... /HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH\ 0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0 | >TH2. "Are You Going To San Fierro?" (The Truth) | 0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0 \HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH/ 0=========0 | Overview \ 0===========0 After Carl gives The Truth the money he was promised, the sounds of a helicopter fill the air. The Cops are on their way and the weed fields must be destroyed before they get there..... 0========0 | Weapons \ 0==========0 Flamethrower (provided), Rocket Launcher (provided), Remote Explosives (optional), Sniper Rifle (optional). 0==========0 | Prep Work \ 0============0 You can make this mission easier by doing the Firetruck Mission and obtaining the Fireproof Feature. 0======0 | Notes \ 0========0 This is another mission with an Early Exploration Exploit. And I found a nice little trick to get rid of the helicopter early. 0=========0 | The Plan \ 0===========0 You have five and a half minutes to destroy the fields and you are given a Flamethrower to torch them. Switch to another weapon, like the SMG, and run to the furthest point then switch back to the Flamethrower. You will also be approached by a Police helicopter which will hover overhead. Sweep the fields for a couple of seconds to start them flaming. They will burn on their own after that. If you have the Fireproof Feature, you can just wade into the fields and set them ablaze. Quickly move from section to section keeping an eye on the radar to see if you missed any. After that CJ will start to get a little high from the smoke but won't cause any problems. But it is also at this point that CJ tells The Truth to fire up the Mothership which is the name for The Truth's van. Head to one end of the fields, arm your Sniper Rifle, and zoom in on the hovering helicopter. Now start shooting at the helicopter. You will notice that your scope will move around due to your dizziness but be patient and take good shots. After you shoot up the helicopter a bit you will hear the engine slow down which indicates the extensive damage you are doing. A few more shots will destroy the chopper and it will go down not far from the Mothership. This will make the mission easier since you don't have to worry about destroying it after you clear the fields. It should also be noted that you cannot destroy the chopper before The Truth enters the Mothership. If you do then the chopper will drop onto The Truth and you will kill him and fail the mission. Another option to destroying the fields, as told to me by Apearsall20, is to buy about 60 Remote Grenades. Then, when the mission starts, use them instead of the Flamethrower. Scatter a few around some of the fields then explode them. This will take a nice chunk out of some of the fields. Repeat where necessary until the fields are destroyed. Regardless of method, after destroying all of the fields, go back to The Truth who is sitting in the Mothership. Enter the Mothership then drive to the Xoomer Garage in San Fierro, which you won from Catalina, to successfully end the mission. If you did not destroy the chopper with the Sniper Rifle then The Truth will give CJ a Rocket Launcher to deal with it. The Truth then starts driving up the road but stops after a short distance. Then use the Rocket Launcher to destroy the chopper which is following the Mothership. By the way, make sure that the Chopper is not too close to the van when you blow it up. I found out the hard way that you can fail the mission if the Chopper crashes near the van. The flames from the downed Chopper will set the van on fire and it will eventually explode killing The Truth and failing the mission. But the newly discovered Sniper Rifle method of destroying the chopper makes this old method unnecessary. 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 | Early Exploration Exploit | 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 When you get into the Mothership you can drive it around or leave it to go exploring. Just don't take the Mothership to the marker in San Fierro. With this exploit you can kill everyone, including Cops, without getting any Wanted Ratings (that is, if you want to do any custom rampages). 0=======0 | Reward \ 0=========0 Respect Gained. CJ will also discover that the Xoomer Garage Safehouse is a dump and that he feels he was duped by Catalina. Don't forget to buy the newly available Safehouses in San Fierro. You should also consider moving any cars you have saved for the Import / Export Car Lists from Los Santos to San Fierro. /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | >CJ4. "Wear Flowers In Your Hair" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ 0=========0 | Overview \ 0===========0 Carl blows a gasket about being duped. But Kendl calms him down and tells him that they can make something out of this garage. When Carl asks about getting mechanics to work here The Truth intervenes. He knows about a couple of guys who, despite their weed habit, are very good with engines. Now they head off to get them..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 According to reader Shee Soon Theng, the two dopers you pick up in this mission, Dwaine and Jethro, are the same dopeheads you bought the Boathouse from in "Grand Theft Auto: Vice City". 0=========0 | The Plan \ 0===========0 The first stop is the Xoomer Gas Station in Easter Basin where Jethro works. When you get there, honk your horn and he will join you. The second stop is the San Fierro Medical Center in Santa Flora. Here you sit as a mysterious van passes by. Next is the tram terminal in King's where Dwaine works at a hot dog van. When you get there, honk your horn. Dwaine will join the garage but he has some business to take care of and will join you there. Next stop is the Police Station in Downtown. Again you sit as a mysterious van passes by. No real explanation is given. The next stop is in Garcia where an electronics expert, Zero, is sitting in front of his shop. Honk your horn and he will get in the car. From there, head back to the Xoomer Garage Safehouse to complete the mission. 0=======0 | Reward \ 0=========0 Nothing. You will also get a call from Zero complaining about his landlord. His landlord plans to sell his shop. However, CJ is looking to get some more property. Go over to Zero RC to purchase the shop for $30,000. Shortly thereafter Zero calls and opens up the..... /ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\ 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 | C.II.3. Zero RC Asset Missions [ZRRC] | 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 \ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/ Zero is a whiny electronics wizard who has his own shop in Garcia. He is being badgered by a rival named Berkley who wants revenge on Zero who beat him, fair and square, in a science fair many years ago. Zero has three missions and they are some of the more aggravating tasks in the game. /ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\ 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 | >ZRA1. "Air Raid" (Zero RC Asset) | 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 \ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/ 0=========0 | Overview \ 0===========0 After explaining Berkley's hatred for Zero to CJ, Zero is beset by swarms of small planes remote controlled by Berkley..... 0========0 | Weapons \ 0==========0 MiniGun (provided). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 This mission takes place on the rooftop of Zero RC. Berkley is using remote controlled planes to attack and destroy the four transmitters that Zero owns. Carl is given a MiniGun to destroy the planes and protect the transmitters. In addition, you can't move from your one spot during the attack. The attack lasts for three minutes and you must keep at least one transmitter intact at the end of those three minutes. The best time to do this mission is in the daytime so you can see the planes as they approach. The planes will be carrying bombs to drop on the transmitters. I should note that the bombs can be destroyed without destroying the plane. If you see a black puff of smoke coming from underneath the plane, you have destroyed the bomb and the plane becomes useless. In addition, the red blips on the radar are BOMBS not the planes. Destroy a bomb and the blip disappears. This information will allow you to go from target to target quickly instead of wasting time trying to destroy planes you don't need to. With a minute left, things start to go crazy as multiple swarms of planes attack. If you head into this last minute with all of your transmitters intact you should be okay. You'll end up losing a couple though in all of the craziness but you can still succeed. If you have at least one transmitter intact at the end of the three minute attack, you'll successfully complete the mission. 0=======0 | Reward \ 0=========0 $3,000. /ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\ 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 | >ZRA2. "Supply Lines..." (Zero RC Asset) | 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 \ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/ 0=========0 | Overview \ 0===========0 After being paid an unwelcome visit by Berkley, and getting hung up by his underwear, Zero is encouraged, by CJ, to take revenge on Berkley by destroying his couriers for his mail order business..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 In the past versions of the guide I mentioned that this mission was plagued by Bad Design because you ran out of fuel a lot when trying to do this mission. As it turns out this mission did have a design flaw, or a bug, that Rockstar went and corrected. In the PS2 AO Version you used fuel regardless of what you did. You could use the throttle all the way, you could glide, you could drive forwards and backwards on the ground. Didn't matter. You always used fuel. This made the mission rather frustrating for a lot of people. When the game first came out you could go to the message boards and find at least five topics telling how much this mission sucked. I got an e-mail from Andrew Petrie saying that you could glide without using fuel. I first tried it out on the PS2 AO Version but that didn't work. I tried it out on the Xbox AO Version and it did work. When I got the Xbox SE Version I found that it worked there also. But when it came time for the PS2 SE Version would Rockstar fix this mission the same way for that version? The answer is yes. So only the PS2 AO Version has the fuel problem that has now been corrected on all other versions. 0=========0 | The Plan \ 0===========0 I am going to break things down into three parts. The first part lists the targets in the mission, the second part lists the PS2 AO Version strategy, and the third will list the strategy for the other versions. 0=========0 | Targets | 0=========0 >>Target #1 - Rides a bicycle and starts just south of Zero RC. Will bail when shot at. Will attack the plane on foot. >>Target #2 - Drives a van and starts just southwest of Zero RC. Will bail when shot at. Will attack the plane on foot. >>Target #3 - Drives a van and starts in Hashbury. Will speed up when shot. A passenger will try to shoot down the plane from the speeding van. >>Target #4 - Rides a motorcycle and starts in King's. Will speed up when shot at. A passenger will shoot at the plane from the speeding bike. >>Target #5 - Drives a van and starts in Downtown. Will bail when shot at. Will not attack the plane on foot. 0=====================0 | PS2 AO Version only | 0=====================0 I tried some suggestions that I've seen on the message boards and, after playing around with them, I've polished it into a fairly reliable strategy to dealing with this mission. There is still some element of luck involved so it won't work 100% of the time but I feel that this will increase your chances of successful completion a bit. This strategy is going to broken into three parts. The first part involves dealing with the first three targets. the faster you can get through part one, the better off you will be. As you take off, angle left. You should see Target #2. Angle slightly downward and fire off a burst. The driver should bail but leave him alone. Angle slightly left and head down the street. You should see Target #1. Shoot at him until he bails but leave him alone also. Next, turn right and head west over the building (so the couriers can't get a good shot at you). If you do everything correctly, by the time you get across the street and into the park it should look like you have not used up any fuel. There are two reasons for doing the first two targets this way. One, this is faster than trying to destroy them outright and second, this will keep them from wandering outside the city limits while you take care of the other three targets. They will be chasing you instead of you chasing them. You will deal with them in part three. As you enter into Hashbury you should see Target #3 which will attack you when it is shot at. Once you see him, let go of the gas so you can glide and then start shooting him from afar. This will reduce the chances of the van's gunner hitting you with gunfire. After destroying him, quickly turn northeast. This ends Part One. The faster you get through this, the more fuel you will have for Part Two. Part Two involves the two northernmost targets. Go for Target #5. This target is the one most likely to get out of range by going north and by destroying him quickly will keep things manageable. When you see him, dive while shooting at him. By the time you get to him, his van will be flaming. You'll probably end up on the ground by the time the van explodes. Look and see if the courier exited his van. If he did, then turn, while on the ground, and kill him. Another option is to land behind him then shoot up his van to destroy it. Once that van is taken care of, lift off and go after Target #4. Land behind them and get as close as you can. Make sure they are past an intersection before doing anything. Fire off a long burst and that should be enough to get the cycle flaming so it will blow up. This is the toughest target because when you fire on him he will quickly speed off (and if you are at an intersection he will turn and get out of your line of fire). Also, they are quite accurate with their machine guns so if you try to take them from the air you'll more than likely be shot down and fail the mission. This ends part two. The last part involves getting the last two couriers you caused to bail and fly back to Zero RC. Hopefully you should have enough fuel to head back towards the street by the park in Garcia (that also runs in front of Zero RC). Look and see on the map where the remaining two couriers are. Then land on the ground near their position and let them come to you. They should still be fairly close to Zero RC. Once you see a courier, angle your plane and shoot them when they get close enough to you. When you kill them both, fly up and land on Zero's rooftop to end the mission. 0=================================================================0 | All Other Versions (PC - AO and SE, Xbox - AO and SE, PS2 - SE) | 0=================================================================0 Because you can glide without using fuel this mission becomes much easier. I usually try to get rid of the most difficult targets first so once I lift off from the roof of Zero RC I turn north and head for Target #4. I use the throttle just enough to get up above the buildings and then let go so I can glide. When I get to Target #4 I land behind them so I can destroy them. This is actually the most difficult part of this mission. Even though you are on the ground and just behind them they are tough to destroy. And they are quite good with their machine guns too. Once I know that they are past a signal light and going straight down a street, I let out a long burst of machine gun fire. If they end up being destroyed by that initial barrage, good. If not, then I just let them get way ahead then fly back up and get high above the street. Once I am in glide mode I chase them down but remain way behind them so I can limit the damage they do. Once they have been destroyed I move on to Target #5 in Downtown. You can either land behind him or dive down while shooting to destroy Target #5. From there I go back to Hashbury and go after Target #3 which is the second hardest to destroy. Keep way behind him while firing, but remain in glide mode, so you can limit the damage he does to you. After getting rid of him I go after the remaining two targets. I usually go after Target #2 next. After taking care of him I finish up by landing behind Target #1 and then fire. I turn the plane slightly while on the ground to aim my guns so I can get rid of the rider before he can do any real damage to me. Once all of the targets are destroyed I fly back up the roof of Zero RC to complete the mission. If you are real good at flying and knowing when to glide you can complete this mission with at least 80% fuel remaining. Some people have been known to do this mission with as little as 5% fuel consumed. 0=======0 | Reward \ 0=========0 $5,000. /ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\ 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 | >ZRA3. "New Model Army" (Zero RC Asset) | 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 \ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/ 0=========0 | Overview \ 0===========0 Zero and Berkley engage in one last battle to determine who stays in San Fierro..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Glen T. Winstein says that the BradyGuide suggests dropping a bomb on Berkley's helicopter at it's base, when it is picking up a barrel, to destroy it and prevent him from dropping any more barrels on the path. However, doing it that way is difficult because Berkley's helicopter is moving around when it is picking up a barrel and you have to score a direct hit to destroy it. However, this information still made this mission much easier because there is another place where it is easier to destroy Berkley's helicopter. 0=========0 | The Plan \ 0===========0 The "battle" takes place on a model battlefield. Each of the "combatants" has a base (one on each side). In order for Zero to win he has to drive his RC Bandit into Berkley's base. He also has to follow a long winding road to get there and it has several obstacles in it. This is where CJ comes into play. You have to fly an RC Goblin (helicopter) that has a magnet attached to the bottom so you can move items into place or out of the way. You fly down low to an object and press Attack to grab it. In Zero's base there are five metal planks and a regenerating bomb. The planks are used to bridge gaps (there are two) and the bomb can be used on the three tanks that are on Berkley's side of the field. In addition to the three tanks, Berkley controls an RC Goblin which will place barrels in the way of Zero's car. If Zero's RC Bandit gets too close to the tanks, they will open fire on it and will most likely destroy it. Luckily, Zero has three Bandits (and you have three Goblins) but it takes time to get back up the path and that's bad. That's because you have eight minutes to clear a path and allow Zero to drive his Bandit into Berkley's base. When the mission starts, the first thing you should do is get the bomb and go forward (west on the compass). Ahead of you are two small hills. Go to the one on the left and hover over the road near it. Hover high and angle the camera so you are looking down on your shadow. This is where Berkley will drop a barrel. As he hovers and drops down to place the barrel, gently move above him and drop your bomb on Berkley's helicopter to destroy it. It is important to point out that, unlike yourself, Berkley only has one helicopter so, after destroying it, he can no longer drop barrels on the path. This will make things much easier. After destroying Berkley's helicopter, grab the barrel he dropped, head back toward Zero's base, drop the barrel in the water, then turn north and grab the barrel that is currently blocking Zero's RC Bandit. From here, head west toward Berkley's base and to the nearest tank. Although it is suggested that you use the bomb to destroy the tanks you can use the barrel to destroy them as well. However, it will take two drops of the barrel to get the tank to start flaming so it will explode (the first drop will damage it). But it is faster to drop the barrel on the tank twice then to fly back to the base to grab a bomb and fly back to the tank. So, when you get to the first tank, drop the barrel from a good height onto the tank then drop down to pick up the barrel, rise back up, then drop it again onto the tank. When you hear the whoosh of the flame, which indicates that the tank is about to explode, head north to the road curve and pick up the barrel there. This will also get you away from the tank so you don't get damaged in the explosion and further clear the path of obstacles. At this point you should hear Zero complain about the first bridge gap. Leave him alone for now. Once you pick up this new barrel head to the tank closest to Berkley's base. Use the barrel drop method to destroy this tank then head southeast and grab the barrel near the last tank. Go to the last tank and destroy it with the barrel. Once you hear the whoosh of the flame head back to your base and grab a plank. Fly to where Zero is at and drop the plank to bridge the gap. Next, fly back to your base and grab another plank and bridge the second bridge gap. After that, go and make sure that there are no more barrels in the path and clear any that are. After that, sit back and watch Zero's RC Bandit proceed. Once Zero's RC Bandit enters Berkley's base Zero will finally banish Berkley from San Fierro once and for all. 0=======0 | Reward \ 0=========0 $7,000. This will also finish up all of the Zero RC Asset Missions. You will earn a Money Icon outside Zero RC that maxes out at $5,000. You will also open up the Beefy Baron mini-game. You pick this up in the back of Zero's shop. You will be given control of an RC Baron (like the one used in "Supply Lines...") but has no fuel limit. You have about three minutes to destroy as many of Berkley's vans as you can. You don't have to do this for 100% Completion but it makes for a nice diversion (my record is 25). By the way, if you have a Wanted Rating when you start Beefy Baron you can get rid of it by playing through the mini-game. /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | >CJ5. "555 We Tip" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ 0=========0 | Overview \ 0===========0 Carl gets a call from Officer Tenpenny. Tenpenny wants Carl to take the weed that they got from The Truth, put it in somebody's car, then call the Cops using We Tip. Carl won't do it. Code of the Streets: you don't snitch. But when Tenpenny tells Carl that the intended victim is the DA (District Attorney), he is more than happy to participate..... 0========0 | Weapons \ 0==========0 Silenced Pistol. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head on over to the blip across the street from the Vank Hoff Hotel in Financial. Next you have to go down to the parking garage and wait for the valet. If you have a Wanted Rating and go down into the garage, you will fail the mission. After the valet gets out of the car, cap him and then pick up the Valet Uniform. Next, go up to the surface and to the red circle. You will then be informed that the DA drives a blue Merit. Get close to the roadway island and wait. Usually the first blue car that comes up is the Merit. Take it and go. If another valet gets to it first, jack it from him. You now have two and a half minutes to get back to the Xoomer Garage Safehouse to plant the drugs. From there you have to go back to the entrance of the parking garage. You cannot damage the car in any way. If you do, you have to go all the way back to the garage. Once you get back to the parking garage entrance, park the car in the designated spot. From there, go back up and to the red circle and watch the fun..... 0=======0 | Reward \ 0=========0 Nothing. But you gain the Valet Uniform and open up the..... /=========================================================================\ 0===========================================================================0 | C.II.4. Vank Hoff Hotel (Financial) Valet Parking Asset Mission [VHHF] | 0===========================================================================0 \=========================================================================/ Go to the Calton Heights Safehouse and save your game. Go into your closet and select Special then Valet Uniform. Then go back to the entrance of the Vank Hoff Hotel. When you step into the red circle (while wearing the Valet Uniform) you will start the Valet Parking Mission. You have to take the cars as they come up and then park them. There are five levels to the mission. You are required to park a certain number of cars within two minutes. When you start you'll see a Damage Bonus which starts at 45. If you damage the car, you'll lose some of the bonus. You'll also get a Parking Bonus when you park the car. The more accurate you park the car, the larger the bonus (up to about 15). You get extra time with these bonuses. If you're good, you can get up to about a minute of time with each car parked. Killing the other valets will get you 20 second penalty. The game will eventually replace the killed valets. But it will do so only at the beginning of the next level. So you can kill the valets early on and not have any competition for cars for the remainder of the level. This mission is very easy and should be completed in one try. One tip: when you get a car, go straight through the gap ahead of you and curve right into the garage. This will save time. Below are the five levels and the tip you receive at the end of each level: >>Level 1 ******* --3 cars in two minutes with a $100 tip. >>Level 2 ******* --4 cars in two minutes with a $200 tip. >>Level 3 ******* --5 cars in two minutes with a $300 tip. >>Level 4 ******* --6 cars in two minutes with a $400 tip. >>Level 5 ******* --7 cars in two minutes. After finishing level five you will successfully complete the Valet Parking Mission. You will then gain a Money Icon in front of the Vank Hoff Hotel that maxes out at $2,000. It should be noted that most of the cars used on the Valet Mission are Feltzers. If you don't already have one for the upcoming Import / Export Car Lists you can get one from here after mission completion (info courtesy of Phil Carter). /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | >CJ6. "Deconstruction" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ 0=========0 | Overview \ 0===========0 Kendl is upset that the workers in the nearby construction area are talking smack to her and treating her as if she was a hooker. Carl decides to teach them some respect..... 0========0 | Weapons \ 0==========0 SMG, Remote Grenades (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 There are six portable buildings that you have to destroy. You'll also need a Dozer. You also have the option of using the giant crane. The most you can destroy is three of them but it will keep the workers off of your case for awhile. The moment you either grab a Dozer, destroy a building with a crane, or attack the workers, a three minute timer will begin. This is how long you have to destroy the buildings before the Cops are alerted. Some of the buildings have explosive barrels that must be avoided otherwise you will end up destroying the Dozer and yourself with it. According to Tom Fang you can also use Remote Explosives on the buildings. However, some of them may take two Remote Grenades to destroy. After destroying the six portable buildings, you will see a cutscene. In it you will see the Foreman getting out of a Porta-Potty and looking to see what the racket is about. When he sees the destruction you have caused, he goes and hides in the Porta-Potty. Now take your Dozer and push the Porta-Potty (with the Foreman inside) into the large hole. Once that is done, move away from the red circle and get out. Enter the nearby Cement Truck and back up to the large hole (and into the red circle) to bury the Foreman and complete the mission. 0=======0 | Reward \ 0=========0 Nothing. You will also get a call from Jethro. Apparently everybody thinks that you need to improve your driving skills and this opens up..... /=========================================================================\ 0===========================================================================0 | C.II.5. "Back To School" (Turning Tricks Driving School) [TTDS] | 0===========================================================================0 \=========================================================================/ After "Deconstruction" (Carl Johnson), you'll see three red "S" symbols on the map. There's one in Tierra Robada (Boat School) and one in Las Venturas (Bike School). The last one is in San Fierro and that is the Driving School (it is south of the Doherty Safehouse). Enter into the building and you'll end up in a waiting room. You'll see a woman with a blue arrow above her. She is Michelle and she can become your Girlfriend if you want. Near the desk is a Mechanic. He will tell you about the Driving School. In order to pass the Driving School you will need to pass twelve tests and they can be picked up at the nearby VCR. You will need to pass one test before moving onto the next. You will need to have an Overall Score of 70% in order to pass. There are three things that determine your Overall Score: >>Final Heading - Your car has to point due south or due north. The straighter your car, the higher the score. >>Final Position - The closer your car gets to where it is supposed to stop, the higher your score. >>Damage Penalty - If you damage the car or run over a cone, this will subtract points from your Overall Score. When you pass a test, you'll earn either a Bronze, Silver, or Gold certificate. At 70% (the minimum), you'll earn a Bronze. At 90%, you'll earn a Silver. And at 100% (a perfect score), you'll earn a Gold. To complete the Driving School (and have it count toward 100% Completion), you'll need to get a Bronze in all twelve tests. You DO NOT need to get all Golds for 100% Completion. Just get a passing grade in the twelve tests. You will also get an increase in Driving Skill by completing the Driving School. However, there are bonuses for getting all Silvers and all Golds. You will earn extra cars that will spawn in the Driving School parking lot: >>All Bronzes - Super GT. >>All Silvers - Bullet. >>All Golds - Hotknife. The best thing to do after passing a test is to get out of the school, save at the Doherty Safehouse, then go back and do the next test. This will save you some headaches in case something bad happens while in the Driving School. Here are the twelve tests: >>The 360 ******* You need to do one complete revolution and stop (and it must be done within a ten second time limit. Very easy to pass and get a Gold in. >>The 180 ******* You need to go up the track, do a 180 through some cones, and return to where you started in under ten seconds. >>Whip And Terminate ****************** You need to go along an L-shaped course and stop in the assigned area in under five seconds. You are also given a choice of either a Clockwise or Counterclockwise direction. >>Pop And Control *************** Now things start to get a little more challenging. You need to go along a crooked course and stop in the assigned area in under five seconds. However, at the beginning of the course is a spike strip and you will have to go through the course with your tires blown. >>Burn And Lap ************ You have to do five laps around an oval course in under 40 seconds. You are also given a choice of either a Clockwise or Counterclockwise direction. This isn't too hard to pass but if you want Gold you will have to get your time under 36 seconds. >>Cone Coil ********* You have to weave through some cones, do a 180, swerve back through them, and stop where you started in under ten seconds. You are also given a choice of either a Clockwise or Counterclockwise direction. Keep your movements small while swerving otherwise you'll swing wildly and lose time. >>The '90' ******** You have to stop your car using a powerslide (and going 90 degrees) so you end up between, and perfectly aligned, between two parked cars. You also have a five second time limit. >>Wheelie Weave ************* This is probably the hardest test to pass let alone Gold in. You have to get your car on two wheels and stop in the assigned area. The car is very hard to control on two wheels and you have to get the car back on four wheels when at the assigned area. You'll end up failing time and time again because you'll end up on four wheels long before you can get to the red circle. Perseverance is what will get you through this one. >>Spin And Go *********** You have to go backwards through the first half of the course then spin around 180 degrees and go forward so you can stop in the assigned area in under five seconds. You are also given a choice of either a Clockwise or Counterclockwise direction. This is made more challenging on the Xbox version because of the controls. You need to Look Behind to see what you are doing and that is made more difficult on the Xbox version. >>P.I.T. Maneuver *************** You have to go up alongside the rear of another car and cause him to spin out with minimal or no damage. The closer to the other car you are, the better your score. >>Alley Oop ********* You need to do a barrel roll over some cars and land on all four wheels. When you manage to land perfectly, brake gently to slow the car down some so you can straighten it out then stop. This will increase your chances of passing the test and possibly getting a Gold. >>City Slicking ************* This final test involves driving to a point near Pier 69 and heading back to the Driving School in under two minutes with minimal damage. This is made more challenging because the car you are given handles like shit and will spin out at the slightest provocation. Worse, you can't come to a complete stop otherwise the test will end. The best course is this. Go north up the street that runs past Cranberry Station and the Xoomer Garage. When you see the large white buildings going into Downtown and it opens up to your right a bit, cut across and go north along the street parallel to the one you were just on. This will lead you to the checkpoint. As you get near the checkpoint, you'll need to carefully go down the curved street that is in front of the entrance for the parking garage to Pier 69. Once you get the checkpoint, go south along the wide street, past the Easter Basin Naval Station and Xoomer Gas Station, and turn right at the signal light south of Shady / Solarin Industries. This will lead you back to the Driving School. To get a Gold here you must do this with no damage in under 1:40. Good luck! /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | C.II.6. Loco Syndicate [LSYD] | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ At the Xoomer Garage Safehouse you'll notice a dragon-like symbol. This will begin a group of missions concerning the Loco Syndicate. This is the group responsible for supplying Big Smoke with the crack that he is distributing in Los Santos. Carl and Cesar are teaming up with Woozie and his clan in trying to get rid of the Loco Syndicate. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | >LS1. "Photo Opportunity" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ 0=========0 | Overview \ 0===========0 CJ gets a call from Cesar who is following on a tip from his cousin concerning a Balla car going to San Fierro to get drugs to take back to Los Santos. Cesar has been following them since the Mulholland Intersection. CJ wants to find out who's been supplying the Ballas and goes to meet Cesar..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get any car and meet Cesar who is waiting at FleischBerg Beers near Blueberry. Get into his car and then drive to Angel Pine where these guys are to meet. When you get there, stop at the Lovin' A Loan building and climb onto the roof. Go to the pink circle. Here, you will be given a Camera. You need to zoom in, using the L2 and R2 buttons (PS2) or Y and X buttons (Xbox) in conjunction with the Target button, and take pictures of the people involved using the Attack button. You must get their faces in order to succeed. You will be facing the Cluckin' Bell. The first car will appear in the parking lot to the left. Ryder will exit this car and head into the restaurant. Take his picture. Another car will come up after that and park next to Ryder's car. A guy by the name of T-Bone Mendez will get out. Take his picture. Turn to the right. Another car will come and park in the street. An unnamed person will get out and head for the Cluckin' Bell. Take his picture. Another car will come and park next to the last one. Another unnamed person will get out of the car but he appears to be a pimp. Take his picture. After taking the picture of the pimp the two of you will leave the rooftop and go to a nearby gas station. Here you will split up and you will need to get back to San Fierro on your own. After this the mission will end successfully. 0=======0 | Reward \ 0=========0 Respect Gained. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | >LS2. "Jizzy" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ 0=========0 | Overview \ 0===========0 With a little help from Woozie, Carl identifies the three men they got pictures of at Angel Pine. The pimp is Jizzy B. and he owns the Pleasure Domes under the Gant Bridge. Jizzy helps set up the deals and serves as a kind of middleman. Carl decides to use this to his advantage..... 0========0 | Weapons \ 0==========0 SMG, Heat-Seeking Rocket Launcher (optional). 0==========0 | Prep Work \ 0============0 Go to Easter Bay Airport and pick up the Heat-Seeking Rocket Launcher Icon (optional). 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to the Pleasure Domes under the Gant Bridge. Once there Carl will introduce himself as a new guy looking for work. Once he impresses Jizzy, Jizzy will tell CJ that he needs to find out who has been killing his girls. CJ is more than happy to oblige. As CJ is leaving Jizzy wants him to drop off one of his girls at the hotel Downtown. He is also giving you the use of his Broadway. Take the girl to the hotel and drop her off. Afterwards CJ will be told to get rid of a rival in Hashbury. You have two minutes to go over there and kill him. Get over there, get out of the car, and kill this rival. Afterwards Jizzy will tell CJ to go over to Foster Valley and find out who's been killing his girls. You will now see a health bar with the word "HO" next to it. You need to get over to Foster Valley and save her as quickly as possible. Once under the freeway bridge take out both punters who are attacking the girls. After that CJ will call Jizzy. But Jizzy is upset. Seems that the girl CJ dropped off Downtown wants to leave prostitution and be with her sugar daddy. Jizzy wants CJ to go up there and make an example of them. As you approach the blip try to approach it from the west. When CJ gets to the hotel he sees the girl getting into a limo with a preacher. In addition there is another vehicle providing protection for the limo. Now you need to take out the limo and his protection. You can chase and drive-by them but the Broadway is not a good vehicle to do this. You can do it but there are better ways to handle this. If you approached the blip from the west, turn left at the next intersection. Then turn right and stop at the southeast corner of the Big Pointy Building. Get out and look south. The limo should be turning your way. Arm the Heat-Seeking Rocket Launcher and lock in on the limo. When locked in, launch a couple of rockets to take out the limo. After that, the other vehicle stops and the occupants come out to confront you. Kill them to complete the task. After that CJ will call Jizzy. Jizzy will be pleased with your work. However, the Pimpmobile will be posted on an APB and Carl can keep the car as long as he keeps it away from Jizzy and the club. After the call the mission will successfully end. 0=======0 | Reward \ 0=========0 $3,000 plus Respect Gained. You also have a 2-Star Wanted Rating you need to get rid of before proceeding to the next mission. In addition, a "W" mission icon appears in Chinatown. This is where you pick up Woozie's set of missions but for now I will continue with the Loco Syndicate. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | >LS3. "T-Bone Mendez" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ 0=========0 | Overview \ 0===========0 After Carl is introduced to T-Bone Mendez by Jizzy they have to go out and rescue an ambushed shipment..... 0========0 | Weapons \ 0==========0 SMG, Sniper Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Got some new information from Bragon the Bat. 0=========0 | The Plan \ 0===========0 You need to go over to the Pleasure Domes to pick up this mission. After the introduction Carl needs to go to where the ambushed van is at. It is under the bridge not far from the Pay 'N' Spray. Once you get there you will be placed on a FCR-900 and you have to chase the four ambushers. However, according to Skipp Kennedy, there is a slightly different way you can do this. Go on top of the hill north of the Pay 'N' Spray (this is also over the small tunnel beneath you). You can see the ambushed van and most of the ambushers. Use your Sniper Rifle and kill one of the ambushers. You will automatically be transported and placed onto an FCR-900. The remaining three bikers will speed off. Turn around and grab the package of the biker you killed with your Sniper Rifle. This method reduces the number of bikers you will need to chase around San Fierro. You need to chase one of the bikers, get up close behind him, and press Attack to snatch it from his bike. But, he will then try to follow you and shoot you. However, according to Bragon the Bat, you can shoot off the riders then grab the packages. This way, you won't have to worry about them following you. After acquiring the packages from all four bikers, take them to the Pleasure Domes. Once you get there, the mission will end successfully. It should be noted that the FCR-900 you use is on one of the Import / Export Car Lists (done later in the game). After the mission go and save it in one your of your garages so you can use it later (info courtesy of Phil Carter). 0=======0 | Reward \ 0=========0 $5,000 plus Respect Gained. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | >LS4. "Mike Toreno" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ 0=========0 | Overview \ 0===========0 After Carl gets back to Jizzy and T-Bone, T-Bone gets a call from their partner Mike. Mike is inside a another van that has been ambushed and now needs to be rescued..... 0========0 | Weapons \ 0==========0 SMG, Shotgun. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 This is another mission with an Early Exploration Exploit. Also have a small tip from Bragon the Bat. According to Tim Mccollum, if you have the Original Xbox AO Version of the game and you manage to trigger the Pilots License Glitch then it may be possible to finish this mission by just going straight to the Pleasure Domes once you recognize that you have triggered the bug. 0=========0 | The Plan \ 0===========0 You need to go over to the Pleasure Domes to pick up this mission. After the cutscene you have five and a half minutes to find Mike. Mike can hear seagulls and heavy machinery. So go over to the building site in Doherty. After getting near the building site Mike will hear a truck reversing. Carl thinks that he is over at a freight depot. Now go to the docks at Easter Basin. As Carl gets to the docks Mike reports gunfire and that these thugs may have shot their way through a security gate. The only place that has one is at the Easter Bay Airport. Go to the airport. Once on the airport grounds T-Bone activates a tag. After the last mission the Loco Syndicate decided to put tracers in the drugs to find out who has been stealing them. But something has happened and now they need to use the tags to find Mike. You will notice a Signal line below your Health line. The closer you are to Mike, the more the line will fill up. It should be noted that Mike's position will change randomly with each attempt. Once you find the van that Mike has been hiding in, you will need to chase the van. You can't shoot it because if you destroy it you will fail the mission. Deal with the two motorcycles. Eventually the van will stop and their occupants will exit and confront you. Get out and kill all of the nearby goons with any weapon (excluding explosive) you choose. After that, you will get a hostile introduction to Mike. Mike needs to destroy the van before the Cops arrive. Now destroy the van with any weapon (Shotgun works well here) and get into the nearby car. Go over to the blip outside the airport. Once there you will be hit with a 3-Star Wanted Rating. Go over to the Pay 'N' Spray to get rid of it. After that, head back to the Pleasure Domes. And, according to Bragon the Bat, if you get a Wanted Rating after you get rid of the initial 3-Star Wanted Rating, the game will tell you to go back to the Pay 'N' Spray. But you can ignore that and just go straight to the Pleasure Domes. Once you get there, the mission will end successfully. 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 | Early Exploration Exploit | 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 When you get to the part where you have to destroy the van just get back in the car you used to get here and drive away. You can get Wanted Ratings but the Cops will completely ignore you. 0=======0 | Reward \ 0=========0 $7,000 plus Respect Gained. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | >LS5. "Outrider" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ 0=========0 | Overview \ 0===========0 Jizzy gives CJ a call and tells him that his business associates need a little assistance. So he wants CJ to help out..... 0========0 | Weapons \ 0==========0 Rocket Launcher, Sniper Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 This is another mission with an Early Exploration Exploit. 0=========0 | The Plan \ 0===========0 Go on over to the Xoomer Gas Station in Easter Basin where T-Bone will be waiting in a sedan. After being interrogated by T-Bone, CJ has to drive the car to meet a shipment. When you get to the shipment, you will see a Sanchez and a Rocket Launcher. You need to get ahead of the van and clear a path for it to get to the factory. Get on the Sanchez and quickly get up to the first roadblock. Use the Rocket Launcher to get rid of the cars and use the Sniper Rifle on the survivors. The second roadblock is near the construction site. Do the same thing on this roadblock but you may want to aim at the ruined building on the left with the Rocket Launcher so you can get the gunmen hidden in the upper part of the ruined building. The third roadblock is at the southwest corner of the construction site. Rocket the cars and snipe the survivors. The last roadblock is a couple of blocks south of the third roadblock. Once this has been destroyed, you need to escort the van to the factory which is next door to the Driving School. Once the van has been safely escorted to the factory, the mission will be successfully completed. 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 | Early Exploration Exploit | 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 When you get to the Sanchez do NOT get on the bike. Just leave the area and go exploring. Cops will still be generated but you cannot get Wanted Ratings with this exploit. 0=======0 | Reward \ 0=========0 $9,000 plus Respect Gained. You will also be hit with a 3-Star Wanted Rating so you need to get rid of that before going onto the next mission which will reunite you with..... /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | >CH4. "Snail Trail" (C.R.A.S.H.) | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ 0=========0 | Overview \ 0===========0 Tenpenny and Pulaski pay CJ a visit at the Xoomer Garage. They want CJ to kill a snooping reporter and the snitch that is supplying him with information..... 0========0 | Weapons \ 0==========0 Sniper Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Ron Schock and Shee Soon Theng. 0=========0 | The Plan \ 0===========0 Go get the Sniper Rifle that Tenpenny has hid in the nearby construction site. Even if you already have a Sniper Rifle you must get this one before you can proceed any further. After acquiring the Sniper Rifle, you need to make your way to Cranberry Station where the reporter is about to get on the train. When you get close enough, the train will depart for Market Station in Los Santos and you have to follow it. However, if you use the nearby Sanchez, you don't have to wait for the train to start. Just get on the tracks and go ahead of the train. The Sanchez is faster than the train and you can get a nice head start. If you decide not to use the Sanchez, you can get a car and speed your way to the station or, if you have your pilot's license, go to the airport and use a Maverick. You can't use the airport terminal (to get a ticket to jet to Los Santos) - it won't let you in. You also can't use cars in garages either - they won't open. Once you get to Los Santos, you need to get to Market Station. If you used the Sanchez you can climb up the stairs leading out of Market Station and use it to follow the reporter (thanks to Ron Schock). If you used the chopper, you have to land and get a car. Once the reporter arrives at the station, he will head up to street level and get a cab. You will also notice a Spook-O-Meter beneath your health line. If you stay too close for too long, the reporter will abandon the interview and you will fail the mission. Reader Shee Soon Theng noticed that you can fill the Spook-O-Meter when the cab is stopped at a red light but doesn't fill up when traveling even if you are at the same distance. Because of this it is best to remain almost a full block away from the cab. The cab will take different paths on each attempt. But it will go to the same place - the Santa Maria Beach Pier. The reporter will meet the snitch at the end of the pier. Keep your distance and kill them both with the Sniper Rifle. If one of them manages to get out of range, chase him down and kill him with any other weapon. He can't really get away because he's on the pier. Once both of them are dead, the mission will end successfully. If you thought about using the taxi trick used in the mission "Cutting The Grass" (Salvatore Leone) in "Grand Theft Auto III" (where you can get a taxi and drive the rat yourself to Portland Harbor), forget it. It won't work here. If you also thought of going to the Santa Maria Pier ahead of the cab, forget that too. You will fail the mission. 0=======0 | Reward \ 0=========0 Nothing. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | >LS6. "Ice Cold Killa" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ 0=========0 | Overview \ 0===========0 CJ needs to get the phone from Jizzy after he makes the call then ambush the meet and take down the Balla pushers. Cesar gives CJ the use of his Silenced Pistol to help in the mission..... 0========0 | Weapons \ 0==========0 SMG, Silenced Pistol. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 I had three people (Angela, Phil Carter, and Steven Eng) tell me that you can shoot out the tires of the Pimpmobile before you enter the Pleasure Domes. This would make the mission much easier since it is impossible for him to get away. However, I did a couple of tweaks with interesting results..... 0=========0 | The Plan \ 0===========0 This mission can only be picked up between 20:00 and 6:00. To start go over to the Pleasure Domes. When you get there there will be a couple of guards by the door and a red circle. When you enter the red circle you will not be able to enter but will be instructed to go up the nearby scaffolding and enter through the skylight. To limit any interference run over the guards before entering the red circle. Before going up the scaffolding shoot out all four tires on the nearby Pimpmobile. But you should also move the Pimpmobile so that the front of the car is up against the right side of the nearby limo. After that go up the scaffolding so you can jump down to the skylight and enter the Domes. Now make your way down to the bar area. Once there, a cutscene will play showing CJ confronting Jizzy. Jizzy will then run for his life. Use any weapon to clear the club of guards before exiting the club to chase Jizzy. When Jizzy leaves the club and enters the Pimpmobile he will try to drive forward but the limo is in the way. With the tires shot out he won't be able to back up very fast so run over to the Pimpmobile and jack him from the vehicle. Go into drive-by mode and shoot him until he dies. Another option is to just blow up the Pimpmobile outright. When Jizzy leaves the club there will be a Pizzaboy from Well Stacked Pizza sitting where the Pimpmobile was. Jizzy will knock the rider off then drive away. The Pizzaboy is slower than the Pimpmobile plus he is the only one on it. With the Pimpmobile there is also a guard who comes along and shoots back at you. Enter into a nearby car in the parking lot and go after Jizzy. You can knock Jizzy off of the Pizzaboy and run him over to kill him. If you can't run him over then go and jack the Pizzaboy. He won't try to get any other vehicle so you can either run him over with the Pizzaboy or shoot him from it. Regardless of method, collect the phone Jizzy drops when he dies to successfully complete the mission. 0=======0 | Reward \ 0=========0 $12,000 plus Respect Gained. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | >LS7. "Pier 69" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ 0=========0 | Overview \ 0===========0 Now it's time to ambush the Ballas and put an end to their operation..... 0========0 | Weapons \ 0==========0 Sniper Rifle, SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Pier 69 is based on San Francisco's Pier 39 which is on the Embarcadero. How do I know this? That's because I used to work there at the Namco CyberStation Arcade which was at the front of the pier (1991-1993). Rockstar did a good job in recreating the tourist attraction except that they did not put in an arcade where you can play the arcade mini-games within San Andreas. What's up with that? This is also another mission with an Early Exploration Exploit. 0=========0 | The Plan \ 0===========0 Go to the red circle across the street from Pier 69 to pick up this mission. When you enter the red circle, Cesar will yell at you from the top of the building. Go up the stairs in the back to get up and meet him. When you get there, Cesar will get a call from Woozie's men who are waiting near the entrance. Then they go and head up to the roof. But they are ambushed by T-Bone's security who got there early. Use your Sniper Rifle to pick off the six security guards before they can kill all of the Triad men. If the Triads are killed, you fail the mission. After killing off T-Bone's security, T-Bone will drive up. So will Ryder and some Ballas. They meet up at the end of the pier but Toreno is nowhere to be seen. Then Toreno comes in on a helicopter. But he sees the bodies on the rooftop and the meet is off. The Ballas throw Smoke Grenades and now CJ and Cesar need to kill T-Bone quickly. After the cutscene, switch to your SMG. Then run down to Pier 69. Run along the right side of the pier (avoiding the gunmen in the middle of the pier), go to the end of the pier, run right up to T-Bone, and kill him your SMG. If you do this quickly enough, he won't be able to hurt you. Don't worry about Cesar, he'll catch up. After killing T-Bone, Ryder will jump off the pier and try to swim away. The game prompts you to jump in after him. But all you need to do is go up to the railing, switch to your Sniper Rifle, and kill Ryder long before he can get to the nearby boats to successfully end the mission. NOTE: If you have any Rocket Launcher ammo left over from "Outrider" (Loco Syndicate) you can also blow up the boats and Ryder. 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 | Early Exploration Exploit | 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 When you start the mission, just walk away and explore. Don't even go up to Cesar. Cops will still be generated but you cannot get Wanted Ratings with this exploit. 0=======0 | Reward \ 0=========0 $15,000 plus Respect Gained. In addition, you can now purchase Sniper Rifles at all Ammu-Nations. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | >LS8. "Toreno's Last Flight" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ 0=========0 | Overview \ 0===========0 Woozie gives CJ information concerning Toreno. Toreno is at a helipad Downtown loading boxes up onto a helicopter and preparing to cut out. CJ decides to investigate..... 0========0 | Weapons \ 0==========0 Heat-Seeking Rocket Launcher. 0==========0 | Prep Work \ 0============0 Get some Heat-Seeking Rocket Launchers from the Easter Bay Airport grounds before the mission. 0======0 | Notes \ 0========0 Got some additional information from Siddharth Sharma. 0=========0 | The Plan \ 0===========0 The helipad is at the San Fierro Police Station in Downtown. It will have two gunmen on the pad, two near the stairs, and two roaming nearby outside the compound. One of the two gunmen on the pad will have a Rocket Launcher. The best way to do this is to go up the road that goes by the Easter Basin Naval Station and enter the parking lot for the San Fierro Police Station. Get out near the base of the hill. As you approach the blue van you may hear a couple of explosions. The gunman on the helipad with the Rocket Launcher is firing at you but can't hit you. He will simply fire into the helipad. Switch to your Heat-Seeking Rocket Launcher and, while ignoring the nearby gunmen, climb up the stairs. When you get near the top, you will see the helicopter take off. After the cutscene, immediately lock-on to the helicopter. When the reticle turns from green to red, fire off as many missiles as you can. You should be able to launch enough missiles to follow and destroy the helicopter to successfully complete the mission. If you miss that opportunity then you will have other chances to bring him down. If you chase him you may find that the helicopter will pause every so often allowing you a chance to destroy it. According to Siddharth Sharma, if you keep following the chopper it will eventually land at your Whetstone Safehouse (although it will take awhile to get there). Stay far away and fire several Heat Seeking Rockets at the helicopter before it has a chance to fly away again. 0=======0 | Reward \ 0=========0 $18,000 plus Respect Gained. There is still one more mission for the Loco Syndicate but you can't get to it until you deal with..... /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\ 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 | C.II.7. Wu Zi Mu [WZMU] | 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/ This calm, cool Asian gentleman is the leader of the Mountain Cloud Boys Triad clan. He has rapidly become good friends with CJ and has provided him with help and opportunities here in San Fierro. He has his own line of missions that you need to do in order to proceed further in the story. His missions can be picked up at his apartment in Chinatown not far from the Chinatown Safehouse. /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\ 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 | >W1. "Mountain Cloud Boys" (Wu Zi Mu) | 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/ 0=========0 | Overview \ 0===========0 Woozie wants to show CJ how the Triads handle business amongst themselves..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 Get a car and take it with you to Woozie's place. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 As you drive to the Blood Feather Triad storehouse on the opposite side of the block, Woozie will tell CJ about some troublesome Vietnamese gangs that have been making him nervous. When you get there, follow Woozie into the alleyway. Eventually you will come to a gate. The Blood Feather Triad has been wiped out. Except for one member who hid and was able to tell Woozie who did it - a Vietnamese gang.....and then the gang comes back to finish the job. Now you have to shoot your way out and protect Woozie at the same time. Use your SMG and kill all of the gunmen who came through the gate. There will be some more that will come in on motorcycles just as you exit the gate. Kill them and proceed around the corner. Now there will be a bunch more gunmen including a sniper. Rapidly target and kill them all. Then get into a nearby car that some of the gunmen you killed came in with. As you back out of the alley, you will be chased by a couple of cars. However, you need to let Woozie destroy the cars. So let the cars come close behind you so he can shoot them up and destroy them. When he destroys both cars, take him back to his place to successfully end the mission. 0=======0 | Reward \ 0=========0 $5,000 plus Respect Gained. /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\ 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 | >W2. "Ran Fa Li" (Wu Zi Mu) | 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/ 0=========0 | Overview \ 0===========0 Woozie introduces CJ to Ran Fa Li, the head of the Red Gecko Tong. He also informs CJ that the gang responsible for the attack on the Blood Feather Triad was a Vietnamese gang known as the Da Nang Boys. Ran Fa Li needs a package retrieved from the Airport and Woozie recommends CJ for the job..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Found a way to simplify this mission a little more. 0=========0 | The Plan \ 0===========0 The package is in a car that is parked in the Easter Bay Airport parking garage. Go to and get in the car. When you get in the car, the Da Nang Boys spring an ambush and cover the exits. You need to get the car to a pier west of Pier 69 in Esplanade North. A Damage Meter will also appear under the Health Line. Go straight and turn left to enter Lot E. When another truck cuts you off turn left so you can go back to the main path then turn right to exit the parking garage. Turn left, or right, and either run over the guy in the middle of the road or make him move out of the way. Next is a roadblock with a truck and a couple of gunmen. You can either go right or left of the truck and run over the gunman. As you near the airport entrance you will be ambushed by a couple of motorcycles (each has a driver and a gunner). The thing to do is, stop just underneath the airport entrance sign and get out of the car. Switch to your SMG and kill at least both gunners or both drivers or all four. After that, get back into the car and hang the first right to go north along the street that goes past the Easter Basin Naval Station and Pier 69 to go almost uncontested (save for one car that tries to intercept you at Pier 69 - stay on the left side of your side of the street so he can't hit you) to the dropoff point. Once at the red circle the mission will end successfully. 0=======0 | Reward \ 0=========0 $6,000 plus Respect Gained. /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\ 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 | >W3. "Lure" (Wu Zi Mu) | 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/ 0=========0 | Overview \ 0===========0 The Da Nang Boys have followed Ran Fa Li to Woozie's apartment. If he leaves, they will attempt to kill him. CJ offers to serve as a decoy to help deal with the Da Nang Boys..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get into the Decoy Car and drive over to the sawmill in Angel Pine. You cannot leave the car for any reason or you will fail the mission. When you get to the sawmill, you will be attacked by the Da Nang Boys who will come, in pairs, on motorcycles. You have to go along a checkpoint course and lure them along. You cannot let them do too much damage to the car or let them look at you for too long or they will know you are a decoy and you will fail the mission. To reduce the amount of damage they can do, stop the car and let them get up alongside you. Then quickly kill them in drive-by mode, both right and left sides. Then proceed along the path until another group comes along to attack you then repeat the process. Eventually the path will end at the Whetstone 24-7. When you get here in one piece, you will successfully complete the mission. If you fail the mission during the checkpoint course you can use the Trip Skip feature when you redo the mission. In addition, the Rancher is also one of the cars on the Import / Export Car Lists (done later). You can save the Rancher for that use in any garage if you want. 0=======0 | Reward \ 0=========0 $8,000 plus Respect Gained. In addition, the AK47 can now be purchased at all Ammu-Nations. /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\ 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 | >W4. "Amphibious Assault" (Wu Zi Mu) | 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/ 0=========0 | Overview \ 0===========0 Woozie convinces CJ to swim out to a boat to plant a bug..... 0========0 | Weapons \ 0==========0 Heat-Seeking Rocket Launcher, Silenced Pistol. 0==========0 | Prep Work \ 0============0 Get some Heat-Seeking Rocket Launcher ammo from the Easter Bay Airport prior to starting this mission. 0======0 | Notes \ 0========0 This is another mission with an Early Exploration Exploit. 0=========0 | The Plan \ 0===========0 You need to get to the blip which is east of Pier 69 in Esplanade North. From there you jump into the water, swim out of the rock formation, and into open water. When you swim out of the rock formation, swim south and toward the small platform. Stay under the surface for as long as possible. When you surface, a cutscene will play informing you of the Da Nang patrol boats. If they see you in the water, they will shoot you. Once you get to the small platform, get up and switch to your Heat-Seeking Rocket Launcher. There are two boats here you can target. Aim at one of the boats ahead of you and fire when the reticle turns red. Do the same to the other boat. After destroying both boats swim to the small island. When you get onto the island go to the northeast part of the island and actually go into the water up to your waist. Aim toward the east part of the ship and you should be able to lock onto the boat sitting there. Destroy him when the reticle turns red. Go back onto the island and aim north. You should be able to lock onto the boat on the west side of the ship. Fire at the boat when the reticle turns red. A side benefit is that the explosions will knock out the searchlights on the ship. But with all of the boats destroyed it doesn't matter since you will not get any interference when you swim to the ship. Swim toward the landing platform on the north side of the ship and head up to the deck. Kill all of the guards you encounter with your Silenced Pistol as you head to the back of the ship. You don't have to sneak around because all these goons have Knives so they are of little threat to you. When you get to the back of the ship, head down to the next level through a door. Get into the red circle to plant the bug. Get back outside, head back toward where you came up on the deck, and jump into the water. Then swim to the red circle and successfully end the mission. 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 | Early Exploration Exploit | 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 After swimming through the maze climb ashore and begin exploring. However, the constant fog throughout this mission will make it hard to see if you want to do some flying. 0=======0 | Reward \ 0=========0 $11,000 plus Respect Gained. /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\ 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 | >W5. "The Da Nang Thang" (Wu Zi Mu) | 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/ 0=========0 | Overview \ 0===========0 The Da Nang Boys are arriving on a container ship and CJ decides to tag along for a flyby of the ship..... 0========0 | Weapons \ 0==========0 Silenced Pistol, SMG, Heat-Seeking Rocket Launcher. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 This is another mission with an Early Exploration Exploit. 0=========0 | The Plan \ 0===========0 As you fly to the container ship you are given control of a MiniGun. When you get to the ship you are attacked by armed guards. Use the MiniGun to kill as many of them as possible. Unfortunately, the helicopter is shot down by missiles fired from one of the gunmen (you can shoot at him but can't kill him). When you land in the water, you lose all of your weapons but are given a knife. The level designers wanted you to go on the ship and sneak your way around using the Knife to kill any guards you encounter. Screw that. I swam out of the water and back into San Fierro. Then I jacked a nearby car and went to the Ammu-Nation in Ocean Flats to rebuild my arsenal especially my Silenced Pistol and SMG ammo. I also went to the nearby Cluckin' Bell and regained my lost health. Then I went back to Easter Bay Airport to pick up some Heat-Seeking Rocket Launchers. After getting what I needed I went back into the water and swam to the ship. When you go onto the deck, crouch and use the Silenced Pistol to take out all of the guards you see. Proceed carefully and look around each corner. Jump around the corner and quickly kill any guards you encounter before they can make enough noise to alert others. Along the way you will find Tec9 ammo and a Health Icon in various nooks. Soon you will find a way into the interior of the ship. After the cutscene, you will be attacked by guards. You can switch to your SMG and kill them rapidly. I should also note that there is Body Armor and a Tec9 hidden in a corner behind a couple of container crates near where you drop in at. You will find four guards when you get to the first turn going right. Kill them and continue. After going past the second turn, you will encounter a Grenade throwing guard. Run up to him so you can avoid the blast. Then kill him. You will then be prompted to open the container crate containing the prisoners. After opening the crate, you will be told to go back up and onto the bridge. You need to kill everybody on the bridge including the leader (Snakehead). Go back the way you came and climb up onto the deck. You will also notice that a third of your health has been removed for some reason. When you get back up to the deck switch to your Heat-Seeking Rocket Launcher and aim at the bridge. Launch a rocket and you will kill Snakehead without ever needing to enter the bridge area (somebody posted a topic where a plane crashed into the bridge that killed everybody and that is what inspired me to try this tactic out). After killing Snakehead, you will be prompted to go to the freed prisoners who are waiting for you below deck. When you get back to them you will successfully complete the mission. 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 | Early Exploration Exploit | 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 After landing in the water you can go and do some exploring without generating any Wanted Ratings. Of course, I noted that I go to the Ammu-Nation to replenish my ammo but it was David Sears and Dr. Simon Chan that informed me of this exploit. One interesting thing about this exploit: nobody says anything or scream when you run them over or shoot them. 0=======0 | Reward \ 0=========0 $15,000 plus Respect Gained. This will also end Woozie's line of missions.....for now. This will also open up the last of the Loco Syndicate missions which is..... /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | >LS9. "Ya Ka-Boom-Boom" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ 0=========0 | Overview \ 0===========0 Woozie informs CJ that the Syndicate still has a crack factory in operation. If he takes it out he will put them out of business for good..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 When you start you'll get a call from one of Woozie's men. They are rigging a car with explosives so you can take out the factory. Go on over to the garage in Downtown to get the car. Now drive over to the Crack Lab which is next door to the Driving School in Doherty. When you get there, you will see a couple of guards. Kill them to get the gate to open. When the gate opens, drive in a little bit, get out, and kill the nearby guards. This will reduce damage to the car. You may want to stay out of the car and go into the main building so you remove potential interference. When you get back in the car, drive over to the main building. When you get inside, you have to drive through the building and park the car in the red circle. Arm the bomb. Now you have 40 seconds to get out of the building. But there will be additional gunmen to deal with. Quickly kill the gunmen with your SMG as you proceed through the factory. When you get to a door, the bomb will explode and the factory will be destroyed. Now you have to get out of the main gates on foot. As you make your way there, you'll encounter two groups of three gunmen each. The first group will be at the first set of container crates. The second group will be at the next set of container crates. Kill them and continue. When you get to the gates, a car will drive up. Kill the two occupants when they come out. When you get near the car, the gate will close. Now you are prompted to use the car and jump out of the facility. Before getting in the car, run toward the ramp and kill all of the gunmen you encounter so you can clear a path to the ramp. Then get back to the car and drive to the main building. Turn around and drive up the ramp. You should land on the container crates and bounce into the street. Once back on the street, drive over to the Garage to end the mission. 0=======0 | Reward \ 0=========0 $25,000 plus Respect Gained. In addition, you can now purchase M4's at all Ammu-Nations. Also, CJ will no longer get messages from Cesar about couriers taking drugs to Los Santos. By destroying the factory you have shut down the drug courier side-missions. You will also get two phone calls. The second phone call is from Jethro. Him and Cesar have compiled a wish-list of cars and need to turn them around quick. He suggests that CJ purchase the car dealership not far from the Xoomer Garage Safehouse to make things look legitimate. The "CV" icon should now appear at Wang's Autos. But the first phone call comes from a mysterious person using an electronic voice masker. He has information on CJ's brother and demands that CJ go over to a ranch in Tierra Robada. And with that, you finally open up the..... /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | D. Desert and Las Venturas [DSLV] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ The Desert area is mysterious and barren. There are plenty of small towns and wide open areas. The major tourist attraction in this area is the Sherman Dam. Fort Carson, to the south, is the largest town in this region. When I first saw the town of Fort Carson on the enclosed map I had to smile. You see, there is a real life Fort Carson. It is located on the southern edge of Colorado Springs, Colorado and is also one of the largest Army bases in the United States. Fort Carson is also my birthplace (4/24/1967). Las Venturas, based on Las Vegas, is every bit as glitzy as its real life counterpart. Plenty of money can be won, and lost, in the city's many casinos. The outskirts of the city are much more mundane and quiet. /=========================================================================\ 0===========================================================================0 | D.1. Points of Interest List [PNDV] | 0===========================================================================0 \=========================================================================/ Below is a list of Points of Interest (excluding restaurants and Safehouses) in the Desert and Las Venturas area. The list is broken down by area and neighborhood. Some of these places will appear on the in-game map during the course of the game. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.1.A. Tierra Robada \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXXX\ 0==============0 | El Quebrados | 0==============0 \XXXXXXXXXXXX/ Barber Shop *********** >>El Quebrados Barbers: This is where you can have your hair styled to alter your appearance. Just west of the El Quebrados Pay 'N' Spray. NOTE: No icon on in-game map. Map: (A-2). Pay 'N' Spray ************* >>El Quebrados Pay 'N' Spray: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. Map: (A-2). Ammu-Nation *********** >>El Quebrados Ammu-Nation: This is where you can purchase weapons and body armor. Map: (A-2). Hospital ******** >>El Quebrados Medical Center: This is where you will end up if you get Wasted in the Tierra Robada area. Map: (A-2). Police Station ************** >>El Quebrados Sheriff's Office: This is where you will end up if you are Busted anywhere in the Tierra Robada area. Map: (A-2). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.1.B. Bone County \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXXXXX\ 0================0 | Lil' Probe Inn | 0================0 \XXXXXXXXXXXXXX/ Bars **** >>The Lil' Probe Inn: This is a place is where one can play a game of pool. Map: (B-3). /XXXXXXXXXXX\ 0=============0 | Fort Carson | 0=============0 \XXXXXXXXXXX/ Pay 'N' Spray ************* >>Fort Carson Pay 'N' Spray: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. Map: (B-3). Ammu-Nation *********** >>Fort Carson Ammu-Nation: This is where you can purchase weapons and body armor. Map: (C-3). Hospital ******** >>Fort Carson Medical Center: This is where you will end up if you get Wasted in the Bone County area. Map: (B-3). Police Station ************** >>Fort Carson Sheriff's Office: This is where you will end up if you are Busted anywhere in the Bone County area. Map: (B-3). /XXXXXXXXXXX\ 0=============0 | Bone County | 0=============0 \XXXXXXXXXXX/ Ammu-Nation *********** >>Bone County Ammu-Nation: This is where you can purchase weapons and body armor. Map: (B-4). Strip Club ********** >>The Big Spread Ranch: This is where you can enjoy the company of private dancers. Located just west of the Bone County Ammu-Nation. Map: (B-4). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.1.C. Las Venturas \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | Yellow Bell Station | 0=====================0 \XXXXXXXXXXXXXXXXXXX/ Train Station ************* >>Yellow Bell Station: This is where you can catch a train to quickly go from one area of San Andreas to another. Located in the middle of Prickle Pine. Map: (A-5). /XXXXXXXXXXXXX\ 0===============0 | Redsands East | 0===============0 \XXXXXXXXXXXXX/ Pay 'N' Spray ************* >>Redsands East Pay 'N' Spray: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. Map: (A-5). Barber Shop *********** >>Gay Gordo's: This is where you can have your hair styled to alter your appearance. Map: (A-6). Tattoo Parlor ************* >>Redsands East Tattoos: This is where you can get tattoos to alter your appearance. Map: (A-6). Gyms **** >>Las Venturas Gym: This is where you can gain muscle to alter your appearance or to build up your health related stats. Map: (A-5). Bomb Shop ********* >>Weldings and Weddings: This is where you can have your car rigged with explosives. This is right next door to the Las Venturas Gym. Map: (A-5). /XXXXXXXXXXXXXXXX\ 0==================0 | The Emerald Isle | 0==================0 \XXXXXXXXXXXXXXXX/ Clothes Stores ************** >>Binco: A low-end clothing store. Map: (A-6). >>Zip: A mid-range clothing store. Map: (A-6). /XXXXXXXXXXXXXX\ 0================0 | Roca Escalante | 0================0 \XXXXXXXXXXXXXX/ Police Station ************** >>Las Venturas Police Station: This is where you will end up if you are Busted anywhere in Las Venturas. Map: (A-6). /XXXXXXXXXXXXXXXXXX\ 0====================0 | Old Venturas Strip | 0====================0 \XXXXXXXXXXXXXXXXXX/ Ammu-Nation *********** >>Old Venturas Strip Ammu-Nation: This is where you can purchase weapons and body armor. Map: (A-6). Strip Club ********** >>Live Nude Girls: This is where you can enjoy the company of private dancers. Located just northwest of the Old Venturas Strip Ammu-Nation. Map: (A-6). Bars **** >>The Craw Bar: This run-down place is where one can play a game of pool. Located next door to the Old Venturas Strip 24-7. Map: (A-6). /XXXXX\ 0=======0 | Creek | 0=======0 \XXXXX/ Clothes Stores ************** >>SubUrban: A trendy hip-hop clothes store. Map: (A-6). >>Victim: A high end clothes store. This place opens up after "Learning To Fly" (Completion of Flight School). Map: (A-6). /XXXXXXXXXXXXXXX\ 0=================0 | Starfish Casino | 0=================0 \XXXXXXXXXXXXXXX/ Clothes Stores ************** >>Zip: A mid-range clothing store. Located at the north end of a large chinese style strip mall on the east side of Starfish Casino. Map: (B-6). /XXXXXXXXXX\ 0============0 | Blackfield | 0============0 \XXXXXXXXXX/ Stadium Events ************** >>KickStart: This Stadium Event is available at the Blackfield Stadium on Sunday, Tuesday, Wednesday, Thursday, Friday, and Saturday. Map: (B-5). >>DirtTrack: This Stadium Event is available at the Blackfield Stadium on Monday and Wednesday. Map: (B-5). /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | Las Venturas Airport | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ Airport Entrance **************** >>Las Venturas Airport: This is where you can purchase a ticket to fly from one part of San Andreas to another. Located on the east side of the main terminal building. Map: (B-5). Clothes Stores ************** >>Binco: A low-end clothing store. Map: (B-5). Hospital ******** >>Las Venturas Hospital: This is where you will end up if you get Wasted in Las Venturas. Located in the northern portion of the Las Venturas Airport area just west of the Las Venturas Airport Binco Clothes Store. Map: (B-5). /XXXXXXXXXXXXXXX\ 0=================0 | The Camel's Toe | 0=================0 \XXXXXXXXXXXXXXX/ Dance Club ********** >>The Camel's Toe Club: This is where you can take Girlfriends to go dancing. From the entrance of The Camel's Toe Safehouse entrance, head south and to the three-way intersection with signal lights. Go left and head east. Go forward through the next three-way intersection then turn left at the next intersection (which should be a four-way). Then turn right at the next three-way intersection. Go forward to the next intersection. When you get there, look to your right. You should see a building with a large mural on the top half of the building. This is the Dance Club (and it should have a Sprunk Machine near the entrance). Map: (B-6). /XXXXXXXXXXXXXX\ 0================0 | Linden Station | 0================0 \XXXXXXXXXXXXXX/ Train Station ************* >>Linden Station: This is where you can catch a train to quickly go from one area of San Andreas to another. Map: (B-6). /XXXXXXXXXX\ 0============0 | Come-A-Lot | 0============0 \XXXXXXXXXX/ Ammu-Nation *********** >>Come-A-Lot Ammu-Nation: This is where you can purchase weapons and body armor. Map: (C-6). Strip Club ********** >>Nude Strippers Daily: This is where you can enjoy the company of private dancers. From the Rockshore East Safehouse, head north through the nearby three-way intersection and turn east at the road curve. Continue east through the first three-way intersection then turn left, and go north, at the next three-way intersection. Cross the bridge, go over Julius Thruway South, go through a three-way intersection then stop at the next three-way intersection where the road ends. Just ahead of you, across the intersection, is the Strip Club. Map: (C-6). Car Modification **************** >>Come-A-Lot TransFender: This is where you can have your vehicle modified to impress other people. Located east of the main Come-A-Lot main building area. Map: (B-6). /=========================================================================\ 0===========================================================================0 | D.2. Safehouse List [HUDV] | 0===========================================================================0 \=========================================================================/ Here's a rundown of the Safehouses you can acquire in the Desert and Las Venturas area. The list is broken down by area. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.2.A. Tierra Robada \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>El Quebrados Safehouse ********************** Location: West El Quebrados. Price: $20,000. Available: After completion of the mission "Ya Ka-Boom-Boom" (Loco Syndicate). Notes: Just a basic save point. Nothing special. Map: (A-2). >>Tierra Robada Safehouse *********************** Location: West of Las Barrancas. Price: $20,000. Available: After completion of the mission "Ya Ka-Boom-Boom" (Loco Syndicate). Notes: Just a basic save point. Nothing special. Map: (B-2). >>Mike Toreno's Safehouse *********************** Location: South part of Tierra Robada. Cost: Nothing. Available: After completion of the mission "Ya Ka-Boom-Boom" (Loco Syndicate). Notes: A basic save point. However, it will have multiple Weapon Icons that will spawn inside the Safehouse during the course of the game. Map: (C-3). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.2.B. Bone County \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Fort Carson Safehouse ********************* Location: Northwest part of Fort Carson. Cost: $30,000. Available: After completion of the mission "Ya Ka-Boom-Boom" (Loco Syndicate). Notes: Has a car garage for storing vehicles. And a boat dock nearby to the west. Map: (B-3). >>Verdant Meadows Aircraft Graveyard Safehouse ******************************************** Location: North of Restricted Area. Cost: $80,000. Available: After completion of the mission "Verdant Meadows" (Mike Toreno). Notes: Has a car garage for storing automobiles and a huge hangar for storing aircraft and other vehicles. In addition, you will spawn additional aircraft here for personal usage during the course of the game. Map: (A-4). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.2.C. Las Venturas \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Prickle Pine Safehouse ********************** Location: Southwest section of Prickle Pine. Cost: $50,000. Available: After completion of "Learning To Fly" (Verdant Meadows Flight School). Notes: Has a car garage for storing vehicles. Map: (A-5). >>Old Venturas Strip Safehouse **************************** Location: At the Casino in the central part of the area. Cost: $6,000. Available: After completion of "Learning To Fly" (Verdant Meadows Flight School). Notes: Just a basic hotel suite. Map: (A-6). >>Creek Safehouse *************** Location: South of the Creek Mall. Cost: $10,000. Available: After completion of "Learning To Fly" (Verdant Meadows Flight School). Notes: Just a basic apartment. Map: (A-6). >>Whitewood Estates Safehouse *************************** Location: At the western half of Whitewood Estates. Cost: $30,000. Available: After completion of "Learning To Fly" (Verdant Meadows Flight School). Notes: Has a car garage for storing vehicles. Map: (B-4). >>Redsands West Safehouse *********************** Location: Just north of Las Venturas Airport. Cost: $30,000. Available: After completion of "Learning To Fly" (Verdant Meadows Flight School). Notes: Has a car garage for storing vehicles. Map: (B-5). >>The Clown's Pocket Safehouse **************************** Location: At The Clown's Pocket casino on The Strip. Cost: $6,000. Available: After completion of "Learning To Fly" (Verdant Meadows Flight School). Notes: Just a basic hotel suite. Map: (B-6). >>Pirates In Men's Pants Safehouse ******************************** Location: At the Pirates In Men's Pants casino on The Strip (Las Venturas). Cost: $6,000. Available: After completion of "Learning To Fly" (Verdant Meadows Flight School). Notes: Just a basic hotel suite. Map: (B-5). >>The Camel's Toe Safehouse ************************* Location: At The Camel's Toe casino on The Strip (Las Venturas). Cost: $6,000. Available: After completion of "Learning To Fly" (Verdant Meadows Flight School). Notes: Just a basic hotel suite. Map: (B-6). >>The Four Dragons Casino Safehouse ********************************* Location: At The Four Dragons Casino on The Strip (Las Venturas). Cost: None. Available: After completion of "Learning To Fly" (Verdant Meadows Flight School). Notes: A basic save point. However, you will spawn Weapon Icons nearby during the course of the game. Map: (B-6). >>Rockshore West Safehouse ************************ Location: At the eastern part of Rockshore West. Cost: $20,000. Available: After completion of "Learning To Fly" (Verdant Meadows Flight School). Notes: Has a car garage for storing vehicles. Map: (C-6). /=========================================================================\ 0===========================================================================0 | D.3. Food List [FDDV] | 0===========================================================================0 \=========================================================================/ This is the list of places where you can get food in the Desert and Las Venturas area. The list is broken down by area and neighborhood. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.3.A. Tierra Robada \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXX\ 0=============0 | Restaurants | 0=============0 \XXXXXXXXXXX/ Cluckin' Bell ************* >>West of The Sherman Dam area. Map: (B-2). /XXXXXXXXXXXXXX\ 0================0 | Snack Machines | 0================0 \XXXXXXXXXXXXXX/ >>Next to El Quebrados Barbers in El Quebrados. Map: (A-2). /XXXXXXXXXXXXXXX\ 0=================0 | Sprunk Machines | 0=================0 \XXXXXXXXXXXXXXX/ >>At the north side of The Smokin' Beef Grill in Las Barrancas. Map: (B-3). /XXXXXXXXXXX\ 0=============0 | Food Stands | 0=============0 \XXXXXXXXXXX/ >>By the Dam Camper RV Park entrance in north Las Barrancas. Map: (B-3). /XXXXXXXXXXXX\ 0==============0 | Hot Dog Vans | 0==============0 \XXXXXXXXXXXX/ >>At the parking lot on the west side of The Sherman Dam. Map: (B-3). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.3.B. Bone County \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXX\ 0=============0 | Restaurants | 0=============0 \XXXXXXXXXXX/ Cluckin' Bell ************* >>Just west of Fort Carson. Map: (B-4). /XXXXXXXXXXXXXX\ 0================0 | Snack Machines | 0================0 \XXXXXXXXXXXXXX/ >>At the large tourist building in south Las Payasadas. Map: (A-3). >>In-between the two halves of the U Get Inn Motel in north Fort Carson. Map: (B-3). /XXXXXXXXXXXXXXX\ 0=================0 | Sprunk Machines | 0=================0 \XXXXXXXXXXXXXXX/ >>At the large tourist building in south Las Payasadas. Map: (A-3). >>In front of the small restaurant (with the cow on top) in east Fort Carson. From the garage at the Fort Carson Safehouse, head east along the dirt road then go onto the paved road heading east. Go through both signal light intersections. After the second signal light intersection, and after some distance, look to your right. You should come upon a barn-like building with a cow on top. The Sprunk Machine is located in front of this building. Map: (B-3). /XXXX\ 0======0 | 24-7 | 0======0 \XXXX/ >>Fort Carson 24-7. Just northeast of the Fort Carson Sheriff's Office. Map: (B-3). /XXXXXXXXXXX\ 0=============0 | Food Stands | 0=============0 \XXXXXXXXXXX/ >>Just east of the large Pecker's Feed & Seed chicken in Las Payasdas. Map: (A-3). /XXXXXXXXXXXX\ 0==============0 | Hot Dog Vans | 0==============0 \XXXXXXXXXXXX/ >>At the parking lot for the large tourist building in south Las Payasadas. Map: (A-3). >>At the parking lot for Regular Tom. Map: (B-3). >>At a parking lot just southwest of the Bone County Ammu-Nation. Map: (B-4). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.3.C. Las Venturas \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXX\ 0=============0 | Restaurants | 0=============0 \XXXXXXXXXXX/ Burger Shot *********** >>At the east part of Whitewood Estates. Map: (A-5). >>In the south part of Redsands East. Map: (A-5). >>In the middle of Spinybed. Map: (A-6). >>Just south of the Old Venturas Strip Safehouse. Map: (A-6). >>Just southwest of the Old Venturas Strip Ammu-Nation. Map: (A-6). Cluckin' Bell ************* >>At the Creek Mall in Creek. Map: (A-6). >>At The Emerald Isle Mall. Map: (A-6). >>At the southern part of Old Venturas Strip between the two Burger Shots. Map: (A-6). >>At the southern half of the chinese style strip mall in Pilgrim. Map: (B-6). Well Stacked Pizza ****************** >>Just inside Julius Thruway North. Map: (A-6). >>At the Creek Mall in Creek. Map: (A-6). >>At The Emerald Isle Mall. Map: (A-6). >>At the northern half of the chinese style strip mall in Starfish Casino. Map: (B-6). /XXXXXXXXXXXXXX\ 0================0 | Snack Machines | 0================0 \XXXXXXXXXXXXXX/ >>At the north side of Las Venturas Stadium. Map: (A-5). >>By the Binco Clothes Store at the Las Venturas Airport area. Map: (B-5). >>Inside the basement of Caligula's Palace. Map: (B-6). >>Inside The Camel's Toe Club. Map: (B-6). >>At Linden Station. Map: (B-6). >>At the Xoomer Gas Station in southeast Las Venturas. From the Rockshore East Safehouse, head north through the nearby three-way intersection and turn east at the road curve. Continue east through the first three-way intersection then turn left, and go north, at the next three-way intersection. Cross the bridge, go over Julius Thruway South, go through a three-way intersection then turn right at the next three-way intersection where the road ends. Follow the road curve going north and stop at the next intersection. To your right is the Xoomer Gas Station. Enter the Xoomer Gas Station area and head north past the gas pumps to the main building where you can find the Snack Machine (and some Flowers). Map: (B-6). /XXXXXXXXXXXXXXX\ 0=================0 | Sprunk Machines | 0=================0 \XXXXXXXXXXXXXXX/ >>Outside the Julius Thruway North Well Stacked Pizza. Map: (A-6). >>In front of the Sex Shop at Redsands East. Located across the street south of Gay Gordo's. Map: (A-6). >>By a strip mall in central LVA Freight Depot. From the entrance of the Las Venturas Airport, head south along the road that runs in front of the main terminal and turn right at the intersection. Follow the road curve going south and turn right at the next three-way intersection. Go forward through the first intersection with signal lights and turn left at the second intersection with signal lights. As you go south you should see a large touristy strip mall to your left. The Sprunk Machine is near the southwest corner of this building. Map: (B-5). >>Inside the basement of Caligula's Palace. Map: (B-6). >>Outside (and inside) The Camel's Toe Club. Map: (B-6). /XXXX\ 0======0 | 24-7 | 0======0 \XXXX/ >>Creek 24-7. At the Creek Mall. Map: (A-6). >>Old Venturas Strip 24-7. Located between the two Old Venturas Strip Burger Shots and right next door to The Craw Bar. Map: (A-6). >>The Emerald Isle 24-7. Located in The Emerald Isle Mall. Map: (A-6). >>Redsands East 24-7. Located west of the Las Venturas Gym. Map: (B-5). >>(West) Starfish Casino 24-7. Located right next to the main Starfish Casino building. Map: (B-6). >>(East) Starfish Casino 24-7. Located across the street north of the chinese style strip mall where the Starfish Casino Zip Clothes Store is found. Map: (B-6). /XXXXXXXXXXX\ 0=============0 | Food Stands | 0=============0 \XXXXXXXXXXX/ >>North of the Erotic Wedding Chapel in Roca Escalante. From the entrance of the VROCK Hotel, go south on the road, and turn west at the curve. When you reach the signal lights you will notice a heart shaped sign at the northwest part of this intersection. This sign is for the Erotic Wedding Chapel and the Food Stand is located just north of the Chapel on the east side of the street. Map: (A-6). >>On the south side of the block where the Las Venturas Police Station is located in Roca Escalante (Las Venturas). Map: (A-6). >>At the end of the road south of the Las Venturas Police Station. From the west entrance of the Las Venturas Police Station, go south through the three-way intersection and down the road. Just as you reach the end of the road you should see the Food Stand to your left. Map: (A-6). >>At the east side of the three-way intersection just east of Live Nude Girls in Old Venturas Strip (two Food Stands). Map: (A-6). >>South of Broffles Waffles in the central part of the LVA Freight Depot area. From the entrance of the Las Venturas Airport, head south along the road that runs in front of the main terminal and turn right at the intersection. Follow the road curve going south and turn right at the next three-way intersection. Next, turn left at the first intersection with signal lights. As you are going south you should see a large touristy strip mall to your right. When you reach the next set of signal lights, at the corner of this strip mall, look ahead and you should see the sign for Broffles Waffles. Continue south from Broffles Waffles to the end of the building where you will find the food stand. Map: (B-5). >>South of Blackfield Stadium just west of the Bike School. Map: (B-5). >>At the north side of the Royal Casino main building. Map: (B-6). >>In the parking lot just south of the Royal Casino main building (two Food Stands). Map: (B-6). /=========================================================================\ 0===========================================================================0 | D.4. Weapons And Items List [WIDV] | 0===========================================================================0 \=========================================================================/ Listed below, by area and neighborhood, are the Weapon, Handheld Item, Apparel Item, Gift, Body Armor, and Police Bribe Icons list for the Desert and Las Venturas area of San Andreas. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.4.A. Tierra Robada \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXX\ 0=========0 | Bayside | 0=========0 \XXXXXXX/ Weapons ******* >>Desert Eagle: In the backyard of one of the nice homes in the northeast part of Bayside. From the road intersection just north of the Gant Bridge, head down into Bayside. At the first intersection with signal lights, turn left. On the left side of the road is a house. Proceed forward until you reach the THIRD house on the left side of the street. Go to the east side of this house and head north into the backyard. You should see some bushes and a tree. Once past the tree you should find the Desert Eagle in the corner of the brick fence. Map: (A-1). >>Grenades: In an alley between some shops in the southwest part of Bayside. From the road intersection just north of the Gant Bridge, head down into Bayside. Proceed forward through the first set of signal lights and to the second set of signal lights. Proceed forward through this set of lights. As you continue forward you should see an alley to your right. Go west into this alley. Near the other end of this alley is the Grenades. Map: (A-1). Gifts ***** >>Flowers: In front of the large house in the north part of Bayside. From the road intersection just north of the Gant Bridge, head down into Bayside. At the first intersection with signal lights, turn left. On the left side of the road is a house. The Flowers is in front of this house. Map: (A-1). >>Vibrator: Behind the dumpster in the construction area near the middle of Bayside. From the road intersection just north of the Gant Bridge, head down into Bayside. Proceed forward through the first set of signal lights and to the second set of signal lights. Once at the second set of signal lights, turn left. You should see a blue house on the left side of the road. Go forward past this house and you should see some construction markers. Just beyond these markers is a dumpster. The Vibrator is behind this dumpster. Map: (A-1). Police Bribe ************ >>On the west side of the large building southwest of the Boat School in Bayside. From the road intersection just north of the Gant Bridge, head down into Bayside. Proceed forward through the first set of signal lights and to the second set of signal lights. Once at the second set of signal lights, turn left. Proceed forward until you reach a road intersection. Turn right and proceed forward a little bit. You should see a large building to your right. Go along the west side of this building to find the Police Bribe. Map: (A-1). /XXXXXXXXXXXXXX\ 0================0 | Bayside Tunnel | 0================0 \XXXXXXXXXXXXXX/ Body Armor ********** >>On the beach, by the rock wall, northeast of Bayside and just south of the Bayside Tunnel west entrance. Map: (A-1). /XXXXXXXXXXXX\ 0==============0 | El Quebrados | 0==============0 \XXXXXXXXXXXX/ Weapons ******* >>Katana: Behind a small building in the trailer park in the north part of El Quebrados. From the El Quebrados Safehouse, head north and cross the street. Once you cross the street you should see a black, white, and blue trailer ahead of you. Go to the north end of this trailer and turn left. You should see a small building that does not look like a trailer. The Katana is at the north part of this small building. Map: (A-2). >>SMG: Behind the white building west of the El Quebrados Barber Shop. Map: (A-2). Weapons (El Quebrados Ammu-Nation) ********************************** >>9mm Pistol - $200. >>Silenced 9mm Pistol - $600. >>Shotgun - $600. >>Sawnoff Shotgun - $800. >>Tec9 - $300. >>Micro SMG - $500. >>SMG - $2,000. >>Grenades - $300. >>Rifle - $1,000. >>Remote Explosives - $2,000. >>Sniper Rifle - $5,000. >>AK47 - $3,500. >>M4 - $4,500. ++Becomes available after completion of "Black Project" (Verdant Meadows Aircraft Graveyard Asset): >>Desert Eagle - $1,200. ++Becomes available after completion of "Don Peyote" (The Four Dragons Casino): >>Combat Shotgun - $1,000. Gifts ***** >>Flowers: By a home, alongside a dirt road, on top of the hill west of El Quebrados. From the El Quebrados Safehouse, head west at the intersection next to the Safehouse. When you reach the next intersection, proceed forward and climb the grassy hill until you reach a dirt road. Turn south on the dirt road and you should see a small house on the right side of the road. the Flowers are behind this house. Map: (A-2). Body Armor (El Quebrados Ammu-Nation) ************************************* >>Body Armor - $200. /XXXXXXXXXXXXX\ 0===============0 | Aldea Malvada | 0===============0 \XXXXXXXXXXXXX/ Weapons ******* >>Heat-Seeking Rocket Launcher: Tucked behind some ruins at the west side of Aldea Malvada. Map: (A-2). /XXXXXXXXXXXXXXX\ 0=================0 | The Sherman Dam | 0=================0 \XXXXXXXXXXXXXXX/ Gifts ***** >>Flowers: In front of the plaque at the west end of The Sherman Dam area. Map: (B-3). /XXXXXXXXXXXXXX\ 0================0 | Valle Ocultado | 0================0 \XXXXXXXXXXXXXX/ Weapons ******* >>Shotgun: At the end of the pier southwest of Valle Ocultado. Map: (A-3). Handheld Items ************** >>Fire Extinguisher: At the small Gas Station on the east side of Valle Ocultado. Map: (A-3). Body Armor ********** >>Behind the pier building southwest of Valle Ocultado (Desert). Map: (A-3). /XXXXXXXXXXXXXX\ 0================0 | Arco Del Oeste | 0================0 \XXXXXXXXXXXXXX/ Apparel Items ************* >>Parachute: Hidden in a rickety shack at the top of Arco Del Oeste. Map: (A-3). /XXXXXXXXXXXXX\ 0===============0 | Tierra Robada | 0===============0 \XXXXXXXXXXXXX/ Weapons ******* >>9mm Pistol: Underneath the west end of the railroad bridge south of Las Barrancas. Map: (B-3). >>AK47: By a trailer on top of the hill just east of Valle Ocultado. From the Gas Station at the east side of Valle Ocultado, head east along the road until you come to a dirt road (which should appear to your right). When you get to this dirt road, head south and up the hill a little until you see another dirt road which should branch to your right. When you get to this fork in the road look more to your right and you should see some small trailers. The AK47 is by the first trailer. Map: (A-3). Inside Mike Toreno's Safehouse after completion of the mission "Vertical Bird" (Carl Johnson) ******************** >>Rocket Launcher >>Heat-Seeking Rocket Launcher >>Flamethrower >>MiniGun (According to Glen T. Winstein this MiniGun gives 500 units of ammo instead of 200 units like the others found in San Andreas). Gifts ***** >>Flowers: Behind the Xoomer Gas Station east of El Quebrados. Map: (A-2). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.4.B. Bone County \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXXX\ 0==============0 | Las Payasdas | 0==============0 \XXXXXXXXXXXX/ Weapons ******* >>Brass Knuckles: Behind a small building across the street north of the large Pecker's Feed & Seed chicken Map: (A-3). Body Armor ********** >>On top of the main Pecker's Feed & Seed building (behind the sign) in southwest Las Payasdas. Map: (A-3). Police Bribe ************ >>In an alley across the street just northeast of the large Pecker's Feed & Seed chicken. Map: (A-3). /XXXXXXXXXXXXXXXXXXXXXX\ 0========================0 | El Castillo Del Diablo | 0========================0 \XXXXXXXXXXXXXXXXXXXXXX/ Weapons ******* >>Knife: In-between some pens at the Snake Farm that is southwest of the Verdant Meadows Aircraft Graveyard. Map: (A-3). Gifts ***** >>In the cemetery of the ghost town in central El Castillo Del Diablo. Map: (A-3). /XXXXXXXXXXX\ 0=============0 | The Big Ear | 0=============0 \XXXXXXXXXXX/ Apparel Items ************* >>Thermal Goggles: Underneath the north part of the huge radio dish after completion of the mission "Black Project" (Verdant Meadows Aircraft Graveyard Asset). Map: (B-3). /XXXXXXXXXXXXXX\ 0================0 | Lil' Probe Inn | 0================0 \XXXXXXXXXXXXXX/ Weapons ******* >>Desert Eagle: Behind a solar panel on the east side of the trailer park across the street east of the Lil' Probe Inn. Map: (B-4). /XXXXXXXXXXX\ 0=============0 | Fort Carson | 0=============0 \XXXXXXXXXXX/ Weapons ******* >>Shotgun: In front of a small house near the southeast corner of the dirt road in southeast Fort Carson. From the entrance of the Fort Carson Ammu-Nation, head south and follow the curve going east. When you reach the road intersection you should also see a dirt road to your left. But continue east until you reach a THIRD dirt road. When you reach this road, turn north onto it. You should see a small rust colored water tower. Continue north until you reach the three-way intersection. At the intersection, look to the southeast. You should see a small house with an overhang. The Shotgun is under this overhang. Map: (C-4). >>Molotov Cocktails: Behind the Fort Carson 24-7. Map: (B-3). Weapons (Fort Carson Ammu-Nation) ********************************* >>9mm Pistol - $200. >>Silenced 9mm Pistol - $600. >>Shotgun - $600. >>Sawnoff Shotgun - $800. >>Tec9 - $300. >>Micro SMG - $500. >>SMG - $2,000. >>Grenades - $300. >>Rifle - $1,000. >>Remote Explosives - $2,000. >>Sniper Rifle - $5,000. >>AK47 - $3,500. >>M4 - $4,500. ++Becomes available after completion of "Black Project" (Verdant Meadows Aircraft Graveyard Asset): >>Desert Eagle - $1,200. ++Becomes available after completion of "Don Peyote" (The Four Dragons Casino): >>Combat Shotgun - $1,000. Body Armor (Fort Carson Ammu-Nation) ************************************ >>Body Armor - $200. /XXXXXXXXXXXXXXX\ 0=================0 | Verdant Meadows | 0=================0 \XXXXXXXXXXXXXXX/ Weapons ******* >>Micro SMG: Inside one of the ruined fuselages on the southwest end of Verdant Meadows Aircraft Graveyard. Head to the southwestmost plane that is shown on your in-game map. Just slightly southwest of this plane is the remains of a plane fuselage. The Micro SMG is inside this fuselage. Map: (A-4). Body Armor ********** >>Inside one of the ruined fuselages at the Verdant Meadows Airstrip. Head to the middle plane at the north part of the graveyard that is shown on your in-game map. The Body Armor is inside the ruined fuselage of this plane. Map: (A-4). /XXXXXXXXXXXXXXX\ 0=================0 | Restricted Area | 0=================0 \XXXXXXXXXXXXXXX/ **IMPORTANT NOTE: Entering the Restricted Area will get you an automatic 5-Star Wanted Rating so care must be taken if you want anything from this region. Weapons ******* >>M4: At the base of the southwest guard tower, under the stairs, in the military complex at the Restricted Area. Map: (B-4). Apparel Items ************* >>Thermal Goggles: Inside the short control tower at the south central part of the military complex at the Restricted Area after completion of the mission "Black Project" (Verdant Meadows Aircraft Graveyard Asset). Map: (B-4). >>Night Vision Goggles: At the top of the northwest guard tower of the military complex at the Restricted Area after completion of the mission "Breaking The Bank At Caligula's" (The Heist). Map: (B-4). Body Armor ********** >>Just outside, on the upper level, of the short control tower at the south central part of the military complex at the Restricted Area. Map: (B-4). /XXXXXXXXXXXXX\ 0===============0 | Hunter Quarry | 0===============0 \XXXXXXXXXXXXX/ Weapons ******* >>Shovel: Near one of the half-buried crates just west of the rock crushing machines at the bottom of Hunter Quarry. Map: (C-4). >>Chainsaw: On one of the rock crushing machines on the east side) of the bottom of Hunter Quarry. Map: (C-4). /XXXXXXXXXXX\ 0=============0 | Bone County | 0=============0 \XXXXXXXXXXX/ Weapons ******* >>Knife: Near the southmost trailer inside the small trailer park just across the street north of the Bone County Ammu-Nation. Map: (B-4). Weapons (Bone County Ammu-Nation) ********************************* >>9mm Pistol - $240. >>Silenced 9mm Pistol - $720. >>Shotgun - $720. >>Sawnoff Shotgun - $960. >>Tec9 - $360. >>Micro SMG - $600. >>SMG - $2,400. >>Grenades - $360. >>Rifle - $1,200. >>Remote Explosives - $2,400. >>Sniper Rifle - $6,000. >>AK47 - $4,200. >>M4 - $5,400. ++Becomes available after completion of "Black Project" (Verdant Meadows Aircraft Graveyard Asset): >>Desert Eagle - $1,440. ++Becomes available after completion of "Don Peyote" (The Four Dragons Casino): >>Combat Shotgun - $1,200. Apparel Items ************* >>Parachute: On top of the tall radio tower just south of The Big Ear area. Map: (B-3). Body Armor (Bone County Ammu-Nation) ************************************ >>Body Armor - $240. Police Bribe ************ >>Near the northern shoreline northeast of the Verdant Meadows Aircraft Graveyard. Go to the Yellow Bell Golf Course in north Las Venturas. Go to the very west end of the course. At the edge of the course area, near the center, is a couple of sand traps, one large and one small. There is a single tree at the edge of the course near these traps. From this tree go DIRECTLY west. You'll climb the hills then you will go down an incline not far from the shoreline. As you reach the bottom of this incline you may see the Police Bribe ahead of you hidden in the bushes. Map: (A-4). >>In an underground tunnel that runs underneath the road southwest of The Big Ear area. Go to the Fort Carson Safehouse. At the west side of the Safehouse is a path that goes northwest. Follow the path and it will lead you to some stairs leading down to a boat dock. But don't take the stairs. Instead go to the right of the stairs and head down toward the shore. As you near the water turn north and go under the railroad bridge. When you get under the bridge you should see a tunnel entrance ahead and to the right. Go in the tunnel and you should find the Police Bribe almost directly under the three-way intersection for the road that leads up to The Big Ear. Map: (B-3). >>In a small cluster of trees southeast of the Fort Carson Cluckin' Bell. From the entrance of the Fort Carson Cluckin' Bell, look southeast. You should see a three-way road intersection and a small cluster of three trees beyond that. The Police Bribe is in the middle of this group of trees. Map: (B-4). >>On the upper roadway northwest of The Big Spread Ranch. From the entrance of the Bone County Ammu-Nation, go onto the road at the north side of the place and head west. When you get to the three-way intersection near The Big Spread Ranch, continue forward and climb the hill until you get to another roadway. When you get to this road turn and head north. When you get to the top of the incline the road will continue straight for a little bit. Then the road will do a very short and gentle zig-zag. The Police Bribe is on the right side of the road in this small zig-zag area. Map: (A-4). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.4.C. Las Venturas \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Yellow Bell Golf Course | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ Weapons ******* >>Golf Club: On top of the overhang behind the main clubhouse. Map: (A-5). Gifts ***** >>In front of the main sign at the entrance to Yellow Bell Golf Course. Map: (A-5). /XXXXXXXXXXXX\ 0==============0 | Prickle Pine | 0==============0 \XXXXXXXXXXXX/ Weapons ******* >>Shovel: In the northeastern part of the tennis courts for the apartment complex in northeast Prickle Pine. From the road entrance of the Yellow Bell Golf Course, go north and follow the curve east. Go east along the road and you will see a curve going south. You will also notice a chainlink fence and an apartment complex beyond it at the curve. Go straight and smash through the fence. Continue east past the swimming pool and to the the tennis courts for this apartment complex. The Shovel is in the northeast corner of the northeast court. Map: (A-5). Gifts ***** >>Flowers: In front of the house with the yellow garage door northeast of the main entrance to Yellow Bell Golf Course. From the main entrance to Yellow Bell Golf Course, go north and take the road curve going east. Immediately after going through the curve look to your left. You should see a large hedge. Continue east to the end of the hedge. This will take you to the parking area for the house behind the hedge. When you get to the parking area you should see a yellow garage door. The Flowers should be to the left of the parking area for this house. Map: (A-5). >>Cane: In the backyard of one of the houses just northwest of the bridge that goes over the freeway in southern Prickle Pine. From the entrance to Yellow Bell Station, go to the signal lights just west of the entrance. Go south through them and all the way to the end of dead end street. Go left and enter the backyard of the nearby house. The Cane is near the corner of the brick fence. Map: (A-5). >>Cane: Behind the hedge fence at the west part of Yellow Bell Station. Map: (A-5). /XXXXXXXX\ 0==========0 | Spinybed | 0==========0 \XXXXXXXX/ Handheld Items ************** >>Fire Extinguisher: Between the main building and the car wash at the Xoomer Gas Station. Map: (A-6). >>Fire Extinguisher: Behind the counter of the Spinybed Burger Shot. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (A-6). /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | K.A.C.C. Military Fuels | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ Weapons ******* >>Flamethrower: Under the overhang south of the stairs at ground level that leads up to the helipad. Map: (A-6). >>Tear Gas: In the open area at the southeast corner of K.A.C.C. Military Fuels. Map: (A-6). /XXXXXXXXXXXXXXXXX\ 0===================0 | Whitewood Estates | 0===================0 \XXXXXXXXXXXXXXXXX/ Weapons ******* >>Chainsaw: On the south side of a teal warehouse west of the Whitewood Estates Burger Shot. From the entrance of the Whitewood Estates Burger Shot, go west through the intersection. Just after the intersection look to your right. You should see a chain-link gate. If you look through the gate you should see the Chainsaw near the teal building. Climb the gate to reach the Chainsaw. Map: (A-5). >>Sawnoff Shotgun: Between the west wall and the big red and white warehouse in west Whitewood Estates. Just north of the Whitewood Estates Safehouse you should see a large wall and a large red building behind it. Go through the entrance on the east side of this area and proceed to the northwest side of the building where you should find the Sawnoff Shotgun. Map: (A-4). >>Heat-Seeking Rocket Launcher: At the northeast part of the top level of the large carpark at the northeast part of Whitewood Estates. Map: (A-5). Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Whitewood Estates Burger Shot. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (A-5). /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | Pilson Intersection | 0=====================0 \XXXXXXXXXXXXXXXXXXX/ Weapons ******* >>Shotgun: Under the north-to-west ramp at the east part of the Pilson Intersection. Map: (A-5). /XXXXXXXXXXXXX\ 0===============0 | Redsands West | 0===============0 \XXXXXXXXXXXXX/ Weapons ******* >>Baseball Bat: At the southwest part of the baseball field for Las Venturas Stadium. Map: (A-5). >>Shovel: In the east dugout at Las Venturas Stadium. Map: (A-5). >>Sawnoff Shotgun: Behind a dumpster south and across the street from the Xoomer Gas Station. From the south entrance of the Yellow Bell Station, go to the signal lights just southeast of the south entrance and go directly south and over Julius Thruway North. When you get to the three-way intersection after crossing the Thruway, go left. Just ahead is a curve going south. Go south along the curve and continue to the third set of signal lights (you should see a Xoomer Gas Station to your left). Ahead, across the intersection, should be a short wooden fence. Smash through the fence and you should see a dumpster. The Sawnoff Shotgun is behind this dumpster. Map: (A-5). >>Micro SMG: Between a dumpster and a wall east of the Redsands West Safehouse. From the entrance of the Redsands West Safehouse, go north to the fence then turn right and go straight between the fence and the car garage. Continue straight through the backyard then jump the backyard fence and into the large alley. Continue forward until you reach the wall on the other side of the alley. When you reach the wall, turn right and you should see the Micro SMG between the wall and the nearby dumpster. Map: (B-5). >>AK47: In the small grassy area in the center of the apartment complex north of Shody Autos. From the Redsands West Safehouse, head into the street and go south to the nearby intersection. Turn east and follow the road until you reach a road curve going north (and past Shody Autos). Go through the road curve and head north. After going through the curve you should see some apartments. Take the first left you see and enter this apartment area. Continue straight and you should run into a small grassy area with trees and shrubs. The AK47 is in the center of this grassy area. Map: (B-5). Gifts ***** >>Flowers: In the front yard of the house directly across the large alley east of the Redsands West Safehouse. Map: (B-5). Police Bribe ************ >>In a fenced-off alley just east of Las Venturas Stadium. From the entrance of the Whitewood Estates Burger Shot, head east along the road and cross Julius Thruway West. Continue east past the Stadium until you reach a road curve going south. But, instead of turning south along the curve, continue east and smash through the small wooden fence to find the Police Bribe. Map: (A-5). /XXXXXXXXXXXXX\ 0===============0 | Redsands East | 0===============0 \XXXXXXXXXXXXX/ Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Redsands East Burger Shot. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (A-5). Body Armor ********** >>On the second floor ledge on the southeast section of the hotel south of The Emerald Isle Cluckin' Bell in north Redsands East. Map: (A-6). Police Bribe ************ >>In an alley behind the Las Venturas Gym. Map: (A-5). /XXXXXXXXXXXXXXXX\ 0==================0 | The Emerald Isle | 0==================0 \XXXXXXXXXXXXXXXX/ Weapons ******* >>Rocket Launcher: In the northwest corner of Level 8 of the Emerald Isle's parking garage. Map: (A-6). >>Rocket Launcher: At the southwest corner of the roof for The Emerald Isle. Go up to Level 10 in the parking garage then go up the stairs to the roof. Map: (A-6). Handheld Items ************** >>Fire Extinguisher: Behind the counter of The Emerald Isle Well Stacked Pizza. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (A-6). Gifts ***** >>Flowers: In-between gas pumps at the Xoomer Gas Station in north The Emerald Isle. Map: (A-6). >>Cane: At the southeast part of The Emerald Isle main building. Map: (A-6). Apparel Items ************* >>Parachute: At the tallest portion of The Emerald Isle main building. NOTE: Can only be acquired by helicopter or Jetpack. Map: (A-6). Police Bribe ************ >>Suspended in the air above a fence next to and north of a red casino just south of The Emerald Isle main building. Map: (A-6). /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | Julius Thruway North | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ Weapons ******* >>Sniper Rifle: On top of the small chapel just northeast of the Xoomer Gas Station (in The Emerald Isle area). Map: (A-6). Gifts ***** >>Flowers: In front of the Wedding Tackle shop just north of the Xoomer Gas Station (in The Emerald Isle area). Map: (A-6). /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | Julius Thruway East | 0=====================0 \XXXXXXXXXXXXXXXXXXX/ Gifts ***** >>Flowers: By a light pole in the middle of the thruway (east of the Xoomer Gas Station in southeast Las Venturas). Map: (B-6). Police Bribe ************ >>Right by the railroad tracks south and across the thruway from the K.A.C.C. Military Fuels area. Map: (A-6). >>Underneath the east end of the bridge going over the thruway into the Linden Station area in southeast Las Venturas. Map: (B-6). /XXXXXXXXXXXXXX\ 0================0 | Roca Escalante | 0================0 \XXXXXXXXXXXXXX/ Weapons ******* >>Nightstick: By the jail cells on the first floor on the west side inside the Las Venturas Police Station building. Map: (A-6). >>Nightstick: Just inside the Permits and Licenses doorway on the second floor inside the Las Venturas Police Station building. Map: (A-6). >>Nightstick: Behind the San Andreas Police Department sign at the southwest part of the block outside of the Las Venturas Police Station building. Map: (A-6). >>9mm Pistol: On the second floor near the top of the stairs inside the north part of the Las Venturas Police Station building. Map: (A-6). >>Shotgun: On the second floor near the top of the stairs inside the north part of the Las Venturas Police Station building. Map: (A-6). >>MiniGun: On the lower level of the parking garage (south end) north of Dick's Sounds and across the street west of the railroad tracks. From the entrance to the Las Venturas Police Station, head east along the street. Continue east until you reach the end of the street and a three-way intersection. Look to your right and you should see a chain-link fence. Behind this fence is a parking area. Go south from this intersection and follow the chain-link fence. It should end at an alley (and you may see cars leaving the parking garage through this alley). Go into this alley and behind the chain-link fence. Inside this parking area is a ramp going down to another level. Go down to this level. Then head to the northwest corner of this lower level where you should find the MiniGun near the elevator. Map: (A-6). Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Roca Escalante Well Stacked Pizza. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (A-6). Body Armor ********** >>On the second floor near the top of the stairs inside the north part of the Las Venturas Police Station building. Map: (A-6). /XXXXXXXXXXXXXXXXXX\ 0====================0 | Old Venturas Strip | 0====================0 \XXXXXXXXXXXXXXXXXX/ Weapons (Old Venturas Strip Ammu-Nation) **************************************** >>9mm Pistol - $240. >>Silenced 9mm Pistol - $720. >>Shotgun - $720. >>Sawnoff Shotgun - $960. >>Tec9 - $360. >>Micro SMG - $600. >>SMG - $2,400. >>Grenades - $360. >>Rifle - $1,200. >>Remote Explosives - $2,400. >>Sniper Rifle - $6,000. >>AK47 - $4,200. >>M4 - $5,400. ++Becomes available after completion of "Black Project" (Verdant Meadows Aircraft Graveyard Asset): >>Desert Eagle - $1,440. ++Becomes available after completion of "Don Peyote" (The Four Dragons Casino): >>Combat Shotgun - $1,200. Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Old Venturas Strip Burger Shot. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (A-6). Body Armor (Old Venturas Strip Ammu-Nation) ******************************************* >>Body Armor - $240. /XXXXX\ 0=======0 | Creek | 0=======0 \XXXXX/ Weapons ******* >>Molotov Cocktails: On the south corner of the roof for the Creek Mall. Map: (A-6). Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Creek Well Stacked Pizza. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (A-6). /XXXXXXXXXXXXXXX\ 0=================0 | Starfish Casino | 0=================0 \XXXXXXXXXXXXXXX/ Weapons ******* >>SMG: On the top level (northeast corner) of the parking garage for the Starfish Casino. Map: (B-6). Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Starfish Casino Well Stacked Pizza. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (B-6). /XXXXXXXXXXXXXXXXXX\ 0====================0 | The Clown's Pocket | 0====================0 \XXXXXXXXXXXXXXXXXX/ Weapons ******* >>Sniper Rifle: On top of the tallest building for The Clown's Pocket Casino (north side). NOTE: Can only be acquired by helicopter or Jetpack. Map: (B-6). /XXXXXXXXXXXXXXXX\ 0==================0 | Sobell Rail Yard | 0==================0 \XXXXXXXXXXXXXXXX/ Handheld Items ************** >>Spray Can: In between the first and second buildings on the north part of the Sobell Rail Yard. Map: (B-6). /XXXXXXXXXX\ 0============0 | Blackfield | 0============0 \XXXXXXXXXX/ Weapons ******* >>Baseball Bat: On the lower level near the south end of the walkway at the north part of Blackfield Stadium. Map: (B-5). >>Silenced 9mm Pistol: Underneath the north end of the walkway at the north part of Blackfield Stadium. Map: (B-5). /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | Las Venturas Airport | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ Weapons ******* >>Sawnoff Shotgun: On top of the FinalBuild Construction parking garage project (north end) across the street southeast of the Las Venturas Airport. NOTE: Can only be acquired by helicopter or Jetpack. Map: (B-5). >>Rocket Launcher: In a corner with some crates south of the main terminal building inside the Las Venturas Airport runway area. Map: (B-5). >>Tear Gas: Between the north end of the building for the control tower and the yellow striped concrete ramps at the west side of Las Venturas Airport runway area. Map: (B-5). Body Armor ********** >>In one of the empty hangars (the north hangar) at the southwestern part of the Las Venturas Airport runway area. Map: (B-5). >>Just west of the very north end of the main runway. Map: (B-5). Police Bribe ************ >>Behind Shody Used Autos, which is across the street east of Las Venturas Hospital, at the northeast part of the Las Venturas Airport area. Map: (B-5). /XXXXXXXXXXXXXXXXXXXXXX\ 0========================0 | Pirates In Men's Pants | 0========================0 \XXXXXXXXXXXXXXXXXXXXXX/ Weapons ******* >>Shovel: Hidden in the bushes just south of the large skull at the north part of the lagoon for the Pirates In Men's Pants Safehouse. Map: (B-5). >>Katana: At the south part of the pirate ship which is at the south part of the lagoon for the Pirates In Men's Pants Safehouse. Map: (B-5). Police Bribe ************ >>Suspended in the air just west of the pirate ship at the south part of the lagoon for the Pirates In Men's Pants Safehouse. Map: (B-5). /XXXXXXXXXXXX\ 0==============0 | Royal Casino | 0==============0 \XXXXXXXXXXXX/ Gifts ***** >>Flowers: At the east side of The Royal Casino main building. Map: (B-6). Police Bribe ************ >>Suspended high in the air above a building across the street north from the northeast part of The Camel's Toe area. NOTE: Can only be accessed by aircraft or Jetpack. Map: (B-6). /XXXXXXX\ 0=========0 | Pilgrim | 0=========0 \XXXXXXX/ Weapons ******* >>Katana: Behind the stone lions just north of the Pilgrim Cluckin' Bell. Map: (B-6). >>M4: On top of the east building for the large Indian themed hotel area across the street south of the chinese strip mall where the Pilgrim Cluckin' Bell is located. Map: (B-6). Gifts ***** >>Cane: Near the main entrance of the west building for the large Indian themed hotel area across the street south of the chinese strip mall where the Pilgrim Cluckin' Bell is located. Map: (B-6). Body Armor ********** >>On top of the weird building in the center of the La Conca Motel complex across the street west of the chinese strip mall where the Pilgrim Cluckin' Bell is located. NOTE: Can only be acquired by Jetpack. Map: (B-6). /XXXXXXXXXXXXXXX\ 0=================0 | The Camel's Toe | 0=================0 \XXXXXXXXXXXXXXX/ Police Bribe ************ >>Under the obelisk in front of The Camel's Toe close to The Strip. Map: (B-6). /XXXXXXXXXXXXXXXXXX\ 0====================0 | Greenglass College | 0====================0 \XXXXXXXXXXXXXXXXXX/ Body Armor ********** >>Beside the green recycling dumpsters at the north end of Greenglass College. Map: (B-5). /XXXXXXXXXXXXXXXXX\ 0===================0 | LVA Freight Depot | 0===================0 \XXXXXXXXXXXXXXXXX/ Weapons ******* >>Combat Shotgun: In the grassy strip in the middle of the west side of the LVA Freight Depot just northeast of the yellow Sumo building. From the entrance of the Las Venturas Airport, head south along the road that runs in front of the main terminal and turn right at the intersection. Follow the road curve going south and turn right at the next three-way intersection. Go forward through the first intersection with signal lights and turn left at the second intersection with signal lights. Head south and turn right where the fence (to your right) ends. This should lead you into the west side of the LVA Freight Depot area. Continue forward and you should pass a narrow grassy strip. When you reach the end of this grassy strip turn right and head north. As you head north and past the Sumo building, which should be to your left, you will see another narrow grassy strip. The Combat Shotgun is in the middle of this grassy strip. Map: (B-5). Body Armor ********** >>Behind the wooden fence behind the large store in the central part of the LVA Freight Depot area. From the entrance of the Las Venturas Airport, head south along the road that runs in front of the main terminal and turn right at the intersection. Follow the road curve going south and turn right at the next three-way intersection. Go forward through the first intersection with signal lights and turn left at the second intersection with signal lights. As you go south you should see a large touristy strip mall to your left. When you reach the corner of this mall you should see a large wooden fence ahead of you. Go on the left side of this fence and continue south. Continue forward until you reach the corner of the fence. Look to your left and you should see the Body Armor in the corner where the wooden fence meets the building. Map: (C-5). Police Bribe ************ >>Behind a chain-link fence in the parking lot for a touristy strip mall in the central part of the LVA Freight Depot area. From the entrance of the Las Venturas Airport, head south along the road that runs in front of the main terminal and turn right at the intersection. Follow the road curve going south and turn right at the next three-way intersection. Next, turn left at the first intersection with signal lights. As you are going south you should see a large touristy strip mall to your right. When you reach the next set of signal lights, at the corner of this strip mall, look slightly to your right and you should see a chain-link fence in the parking lot for this strip mall. The Police Bribe is behind this fence. Map: (B-5). /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | The Four Dragons Casino | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ Weapons ******* >>Katana: At the southeast corner of The Four Dragons Casino area hidden amongst some trees and bushes. Map: (C-5). >>AK47: On the roof (lower level) near the center of The Four Dragons Casino building. NOTE: Can only be acquired by helicopter or Jetpack. Map: (B-5). >>Sniper Rifle: On the roof (upper level - above the entrance) of The Four Dragons Casino building. NOTE: Can only be acquired by helicopter or Jetpack. Map: (B-5). In front of The Four Dragons Casino after acquiring all 50 Horseshoes ********************************************************************* >>Combat Shotgun >>SMG >>M4 >>Remote Explosives Police Bribe ************ >>At the southwest part, near the road curve, of The Four Dragons Casino area. Map: (C-5). /XXXXXXXXXX\ 0============0 | Come-A-Lot | 0============0 \XXXXXXXXXX/ Weapons ******* >>SMG: In a nook in the north part of the center part of Come-A-Lot. From the front doors of the Come-A-Lot casino, head north. After going past the wall, which should be to your right, jump the concrete railings and to the grass below. Go west and go between the central casino building and the north hotel building. Follow the wall for the casino building and turn southeast at the corner. Continue to follow along the wall and, after a short distance, you will reach another corner. Look right and you should see a small nook and the SMG. Map: (B-6). >>Molotov Cocktails: On the roof of the gray building on the east side of the block two blocks east of the Come-A-Lot casino. From The Camel's Toe Safehouse, head south and to the three-way intersection with signal lights. Turn left and head east. Go forward through the next three-way intersection and through the four-way intersection that is at the southeast corner of The Camel's Toe area. Then turn left at the next four-way intersection. From here, go south for a little bit and you should see a yellow and brick red building to your right. Just to the north of this building is a gray building. The Molotov Cocktails is on the northwest corner of the roof of this gray building. NOTE: Can only be acquired by helicopter or Jetpack. Map: (B-6). Weapons (Come-A-Lot Ammu-Nation) ******************************** >>9mm Pistol - $240. >>Silenced 9mm Pistol - $720. >>Shotgun - $720. >>Sawnoff Shotgun - $960. >>Tec9 - $360. >>Micro SMG - $600. >>SMG - $2,400. >>Grenades - $360. >>Rifle - $1,200. >>Remote Explosives - $2,400. >>Sniper Rifle - $6,000. >>AK47 - $4,200. >>M4 - $5,400. ++Becomes available after completion of "Black Project" (Verdant Meadows Aircraft Graveyard Asset): >>Desert Eagle - $1,440. ++Becomes available after completion of "Don Peyote" (The Four Dragons Casino): >>Combat Shotgun - $1,200. Body Armor ********** >>Underneath the Come-A-Lot sign at the southwest part of the parking lot. Map: (B-6). Body Armor (Come-A-Lot Ammu-Nation) *********************************** >>Body Armor - $240. /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | Julius Thruway South | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ Police Bribe ************ >>Suspended in the air at the intersection where The Strip meets the Julius Thruway South. Map: (C-6). /XXXXXXXXXXXXXX\ 0================0 | Rockshore West | 0================0 \XXXXXXXXXXXXXX/ Gifts ***** >>Flowers: In the front yard of the house just southeast of the Last Dime Motel. From the west driveway entrance for the Last Dime Motel, head to the intersection with signal lights to the southeast. At the southeast corner of this intersection is a house that has a wooden fence with a bus stop in front of it. Behind this fence is the Flowers. Map: (C-6). /XXXXXXXXXXXXXX\ 0================0 | Rockshore East | 0================0 \XXXXXXXXXXXXXX/ Weapons ******* >>Pool Stick: In the middle of the industrial complex (by the dumpster) at Rockshore East. From the Rockshore East Safehouse, head north through the intersection and turn east at the road curve. Continue east and turn north at the next road curve. Continue north and turn east at the next road curve. Continue forward, cross the railroad tracks, and enter the industrial complex. Just off to your left is some sheltered parking. Go to the east end of the sheltered parking area. When you get there you should see a beige building off to your left. There is a dumpster at the southwest corner of this building. The Pool Stick is next to this dumpster. Map: (C-6). >>MiniGun: On top of the scaffolding for the construction project in Rockshore East. From the Rockshore East Safehouse, head north through the intersection and turn east at the road curve. Continue east and, after going through the second intersection, you should see a large construction area to your left. Continue east and take the road curve going north. As you head north you should see the wooden fence that borders this construction area to your left. Turn left where the fence ends to enter the construction area. Just ahead of you are large pipes and to your left is some scaffolding. The MiniGun is at the top of this part of this scaffolding near the west end. NOTE: Can only be acquired by Jetpack. Map: (C-6). >>Grenades: On top of the southwest side of the warehouse at the south part of the industrial complex in Rockshore East. From the Rockshore East Safehouse, head north through the intersection and turn east at the road curve. Continue east and turn north at the next road curve. Continue north and turn east at the next road curve. Continue forward, cross the railroad tracks, and enter the industrial complex. After entering the complex look to your right. You should see some large container crates and a large warehouse. The Grenades are on the southwest corner of the roof of this warehouse near the concrete block. NOTE: Can only be acquired by helicopter or Jetpack. Map: (C-6). /XXXXXXXXXXXX\ 0==============0 | Las Venturas | 0==============0 \XXXXXXXXXXXX/ Gifts ***** >>Flowers: At the west side of the Wedding Chapel in southeast Las Venturas. From the Rockshore East Safehouse, head north through the nearby three-way intersection and turn east at the road curve. Continue east through the first three-way intersection then turn left, and go north, at the next three-way intersection. Cross the bridge and go over Julius Thruway South then stop at the next three-way intersection. At the southwest part of this intersection is the Wedding Chapel. The Flowers can be found at the west side of this building. Map: (C-6). >>Flowers: At the Xoomer Gas Station in southeast Las Venturas. From the Rockshore East Safehouse, head north through the nearby three-way intersection and turn east at the road curve. Continue east through the first three-way intersection then turn left, and go north, at the next three-way intersection. Cross the bridge, go over Julius Thruway South, go through a three-way intersection then turn right at the next three-way intersection where the road ends. Follow the road curve going north and stop at the next intersection. To your right is the Xoomer Gas Station. Enter the Xoomer Gas Station area and head north past the gas pumps to the main building where you can find the Flowers. Map: (B-6). Body Armor ********** >>Just east of the entrance of the Wedding Chapel in southeast Las Venturas. From the Rockshore East Safehouse, head north through the nearby three-way intersection and turn east at the road curve. Continue east through the first three-way intersection then turn left, and go north, at the next three-way intersection. Cross the bridge and go over Julius Thruway South then stop at the next three-way intersection. At the southwest part of this intersection is the Wedding Chapel. The Body Armor can be found just east of the main entrance. Map: (C-6). /XXXXXXXXXX\ 0============0 | Red County | 0============0 \XXXXXXXXXX/ Weapons ******* >>Tec9: Underneath the north end of the Mako Span at the south part of the first bridge support (and near the water). Map: (C-5). Body Armor ********** >>Between the stairs on the lower platform of the west boat dock at the south part of Rockshore West. Map: (C-6). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================================================================0 | D.I. Before Going Back To The Story [BFGB] | 0===========================================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ Before I resume with the Main Story Missions I am going to do various tasks and challenges..... /=========================================================================\ 0===========================================================================0 | D.I.1. Oysters (Desert) [OSDT] | 0===========================================================================0 \=========================================================================/ For those who decided to wait until getting to the Desert area to get Oysters, here is the Oyster list: /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | Tierra Robada (TIR) | 0=====================0 \XXXXXXXXXXXXXXXXXXX/ [TIR-Y35] - Between the north concrete bridge support and the rock wall at the north end of the Gant Bridge. Map: (A-1). [TIR-Y36] - Near the entrance of the small lagoon east of Bayside. Map: (A-1). [TIR-Y37] - At the east side of the roadside wall directly north of Pier 69 (San Fierro). Map: (B-2). [TIR-Y38] - Underneath the small bridge south of Las Barrancas. Map: (B-3). [TIR-Y39] - In the small inlet just east of the Kincaid Bridge. Map: (C-3). [TIR-Y40] - In the small boathouse just east of Mike Toreno's Safehouse. Map: (C-3). /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Sherman Reservoir (SMR) | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ [SMR-Y41] - Underneath the pier at Sherman Reservoir just southwest of Valle Ocultado. Map: (A-3). [SMR-Y42] - Underneath the bridge at the west part of the Sherman Reservoir northwest of the Sherman Dam. Map: (A-2). [SMR-Y43] - Underneath the west dam tower at the Sherman Dam. Map: (A-3). /XXXXXXXXXXXXXXXXX\ 0===================0 | Bone County (BNT) | 0===================0 \XXXXXXXXXXXXXXXXX/ [BNT-Y44] - From the northwest part of the Yellow Bell Golf Course go northwest until you reach the large pumping station. From the station go west. Eventually you'll find an incline down to a small beach. Once on the beach look north. You'll see a boat. The Oyster is between the beach and the boat. Map: (A-4). /=========================================================================\ 0===========================================================================0 | D.I.2. Bayside Marina Boat School [BMBS] | 0===========================================================================0 \=========================================================================/ At the east side of Bayside Marina is the Boat School. As before, you have to pass various tests to complete the school and get closer to 100% Completion. As before, you do NOT need to get all Golds to get 100% but the tests in the Boat School are quite easy to get Golds in with a little bit of practice. You also earn bonus vehicles for getting Bronze, Silver, and Gold certificates. They can be found moored next to the school: >>All Bronzes - Marquis. >>All Silvers - Squallo. >>All Golds - Jetmax. Unlike the Driving School, which had twelve tests, you only have five tests to pass at the Boat School: >>Basic Seamanship **************** This is a very simple test. You have to accelerate and stop within the designated area. Do this in under ten seconds to get the Gold. >>Plot A Course ************* You have to go along a checkpoint course. Pretty easy to do. Do this in under 35 seconds to get the Gold. >>Fresh Slalom ************ You use a Dinghy for this one. This is also a much longer course than the last one. Doing this in under 80 seconds will get you the Gold. >>Flying Fish *********** You have to use a Vortex to make a ramped jump. You have 45 seconds to make the jump. The best thing to do is go right toward the Gant Bridge for a bit then turn toward the ramp. This will give you a more straight shot at the ramp. When in the air, pull back on the stick to help you get extra air. Jumping over 75 meters or more will get you the Gold. >>Land, Sea And Air ***************** This is a long checkpoint course using the Vortex. It starts on land and goes back into the water. There are also a few ramps too. Even so, this is not too hard. Doing this in under 130 seconds will get you the Gold. /=========================================================================\ 0===========================================================================0 | D.I.3. RS Haul Trucking Asset Mission [RSHT] | 0===========================================================================0 \=========================================================================/ You pick up the Trucking Missions where you dropped off the tanker at the end of "Tanker Commander" (just north of the Flint Intersection in Flint County). They are fairly straightforward missions where you transport stuff to another city or town. There is a bonus to be had at the end of a mission and it increases with each mission. There are a total of eight missions but only the first six were available at the end of the mission "Tanker Commander" (Catalina). I decided to do the entire list when the last two missions become available when the Desert / Las Venturas area is opened up. There are three types of missions: >>Timed - You must reach your destination within a time limit otherwise you will lose money. >>Fragile - You will lose money if you damage the cargo. >>Chase - The Cops are on your tail and they will try to stop you by forcing you off the road or disconnecting your trailer. The last two missions are harder than the first six because they combine mission types. In addition, you have to go a really long way to drop off your cargo. Now for the complete list of missions: >>Mission #1 ********** --Type = Timed (2:15). --Bonus = $1,000. --Notes: The destination is usually somewhere close-by in Red County so this is pretty simple. >>Mission #2 ********** --Type = Fragile. --Bonus = $1,500. --Notes: Your destination is still fairly close but you will still need to be careful about your cargo. >>Mission #3 ********** --Type = Chase (3-Star Wanted Rating). --Bonus = $2,000. --Notes: Despite your truck's size, the Police cars are pretty good at knocking you around. However, you can easily fool them into hitting roadside obstacles, like trees. >>Mission #4 ********** --Type = Timed (6:00). --Bonus = $3,000. --Notes: Your destination is further out this time but not too hard. >>Mission #5 ********** --Type = Fragile. --Bonus = $4,000. --Notes: Your destination is further out this time so more care is needed to keep from damaging the cargo. >>Mission #6 ********** --Type = Chase (3-Star Wanted Rating). --Bonus = $5,000. --Notes: The further you destination is, the harder this becomes. This is especially true if your destination is Battery Point (San Fierro). >>Mission #7 ********** --Type = Fragile and Timed (6:00) --Bonus = $7,000. --Notes: Your destination is usually in the north part of the Desert / Las Venturas area. This means that you have to keep a good speed to get there on time but you also have to be careful because you can't afford to smack too many cars. Try to use the main roads whenever possible so you can go fast but have room to dodge cars. >>Mission #8 ********** --Type = Chase (4-Star) --Bonus = $10,000. --Notes: Once again your destination is in the north part of the Desert / Las Venturas area. But now the Cops are tougher to deal with because of the high Wanted Rating. Just try to get to your destination as fast as possible and keep the Cops from unhitching your trailer. Once you complete the eighth mission you will finish the RS Haul Trucking Asset Mission. You will gain a Money Icon in front of RS Haul and will max out at $2,000. /=========================================================================\ 0===========================================================================0 | D.I.4. Oysters (Las Venturas) [OSLV] | 0===========================================================================0 \=========================================================================/ For those who decided to wait until getting to Las Venturas to get Oysters, here is the Oyster list: /XXXXXXXXXXXXXXXXXX\ 0====================0 | Las Venturas (LVN) | 0====================0 \XXXXXXXXXXXXXXXXXX/ [LVN-Y45] - In the ocean at the northeast corner of Las Venturas almost underneath the boat. Map: (A-6). [LVN-Y46] - Inside the swimming pool for the VROCK Hotel in Roca Escalante. Map: (A-6). [LVN-Y47] - Inside the pool at the base of the waterfalls in front of The Visage on The Strip. Map: (B-6). [LVN-Y48] - Inside the north part of the lagoon in front of the skull at the front of Pirates In Men's Pants on The Strip. Map: (B-6). [LVN-Y49] - Inside the swimming pool for the hotel across the street south of the chinese style strip mall in Pilgrim. Map: (B-6). [LVN-Y50] - In the north part of the moat for the Come-A-Lot casino on The Strip. Map: (B-6). If you've been good at acquiring Oysters prior to entering the Las Venturas area you should complete the entire Oyster collection here. /=========================================================================\ 0===========================================================================0 | D.I.5. Las Venturas Horseshoes [LVHS] | 0===========================================================================0 \=========================================================================/ Scattered throughout the city of Las Venturas are Horseshoes. There are 50 Horseshoes and each one collected will add a little bit to your Luck Stat and make it easier for you to win money at the casinos around town. You will get $100 per Horseshoe and a $100,000 bonus when you get all fifty of them. In addition, the following weapons will spawn at the Four Dragons Casino on the south part of The Strip (where you'll do missions later on in the game): >>Combat Shotgun >>Remote Grenades >>M4 >>SMG Listed below, by neighborhood, is the Horseshoe list for Las Venturas. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXX\ 0====================0 | Las Venturas (LVN) | 0====================0 \XXXXXXXXXXXXXXXXXX/ [LVN-H1] - Under the "Welcome to Fabulous Las Venturas" sign northwest of the Pilson Intersection at the northwest section of the city. Map: (A-5). [LVN-H2] - Behind the main spire of the Wedding Chapel in southeast Las Venturas. From the Rockshore East Safehouse, head north through the nearby three-way intersection and turn east at the road curve. Continue east through the first three-way intersection then turn left, and go north, at the next three-way intersection. Cross the bridge and go over Julius Thruway South then stop at the next three-way intersection. At the southwest part of this intersection is the Wedding Chapel. The Horseshoe can be found near the top of the Chapel behind the main spire. Map: (C-6). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===============================0 | Yellow Bell Golf Course (YBG) | 0===============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ [YBG-H3] - In a little nook on the west side of the clubhouse roof. Map: (A-5). /XXXXXXXXXXXXXXXXXX\ 0====================0 | Prickle Pine (PRP) | 0====================0 \XXXXXXXXXXXXXXXXXX/ [PRP-H4] - From the south entrance of the Yellow Bell Station, go west along the road, follow the curve going north, and stop just before the railroad tracks. Look to your left and you should see a house next to the tracks. The Horseshoe is in the entrance of this house. Map: (A-5). [PRP-H5] - From the road entrance of the Yellow Bell Golf Course, go north and follow the curve east. Go east along the road and you will see a curve going south. You will also notice a chainlink fence and an apartment complex beyond it at the curve. Go straight and smash through the fence. Go near the center of the complex and you will find a swimming pool. The Horseshoe is in the swimming pool. Map: (A-5). [PRP-H6] - From where you found PRP-H5 go east and you will find the tennis courts to this apartment complex. The Horseshoe is at the entrance of the southeastern part of the tennis courts. Map: (A-5). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===============================0 | K.A.C.C. Military Fuels (KAC) | 0===============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ [KAC-H7] - From the main entrance guard shack go north and under the yellow crane. From there go east into the large warehouse building and through to the other side. Once out the other side look to your left. The Horseshoe should be tucked in the corner. Map: (A-6). /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | Redsands West (RSW) | 0=====================0 \XXXXXXXXXXXXXXXXXXX/ [RSW-H8] - From the south entrance of the Yellow Bell Station, go to the signal lights just southeast of the south entrance and go directly south and over Julius Thruway North. When you get to the three-way intersection after crossing the Thruway, go right. After following the curve going south look to your right. You should see some shops including a Pic N' Go Market and a Restaurant. Just after the Restaurant is a blue wall. The Horseshoe is on top of this wall near the end. Map: (A-5). [RSW-H9] - From the south entrance of the Yellow Bell Station, go to the signal lights just southeast of the south entrance and go directly south and over Julius Thruway North. When you get to the three-way intersection after crossing the Thruway, go left. Just ahead is a curve going south. At this curve is a beige wall and some large container crates behind it. Drive your vehicle up against this wall, climb the vehicle, climb the wall, and then climb the crate to reach the Horseshoe at the north end of the container crate. Map: (A-5). [RSW-H10] - From the south entrance of the Yellow Bell Station, go to the signal lights just southeast of the south entrance and go directly south and over Julius Thruway North. When you get to the three-way intersection after crossing the Thruway, go left. Just ahead is a curve going south. Go south along the curve, past where RSW-H9 is located, and continue to the third set of signal lights (you should see a Xoomer Gas Station to your left). Turn left at this intersection and continue to the next set of signal lights. When you get to these lights, look left. You should see a Steakhouse with a large red roof. Park close to the left side of the Steakhouse, climb your vehicle, then climb to the roof. When you get to the top of the roof, you should see that part of the Steakhouse roof is under a ledge for the nearby Casino. The Horseshoe is on this ledge. Map: (A-5). /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | Redsands East (RSE) | 0=====================0 \XXXXXXXXXXXXXXXXXXX/ [RSE-H11] - From the entrance of the Las Venturas Gym, go west and to the signal lights. Go forward through them and continue west. Just before the bridge crossing the Harry Gold Parkway look to your right. You'll see a green hedge and a building. Climb the hedge then climb the building. The Horseshoe is on the top of this building. Map: (A-5). [RSE-H12] - Directly south of the Emerald Isle Cluckin' Bell is a motel. Go inside the parking lot, climb to the roof of the office, and then climb to the very top of the motel. Go west and turn south at the corner. You'll notice that there are more motel rooms on this floor and you will see the Horseshoe on the right balcony. Map: (A-6). /XXXXXXXXXXXXXXXXXXXXXX\ 0========================0 | The Emerald Isle (EMI) | 0========================0 \XXXXXXXXXXXXXXXXXXXXXX/ [EMI-H13] - On top of the large red souvenir shop east of the Las Venturas Gym. NOTE: Can only be collected by helicopter or Jetpack. Map: (A-6). [EMI-H14] - In the fenced off area (adjacent of the red souvenir shop) north of where EMI-H13 is located. Map: (A-6). [EMI-H15] - On top of the tallest building for The Emerald Isle complex right next to the Parachute Icon. NOTE: Can only be collected by helicopter or Jetpack. Map: (A-6). [EMI-H16] - From the entrance of the Emerald Isle Cluckin' Bell, look south. You'll see a blue wall at the edge of the parking lot. On the other side of the blue wall is an alley. Go into this alley and head west (the blue wall should be to your right). Turn right when you reach the corner of the blue wall and you should run right into the Horseshoe. Map: (A-6). [EMI-H17] - In the little alcove between the Xoomer Gas Station and the Carwash (at the base of the Cok-O-Pops billboard) north of the main Emerald Isle casino. Map: (A-6). /XXXXXXXXXXXXXXXXXXXXXXXXXX\ 0============================0 | Julius Thruway North (JTN) | 0============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXX/ [JTN-H18] - From where you found EMI-H17 go north until you reach the garage doors ahead of you. Go west and climb the wall. Once on the other side of the wall go north until you reach another set of garage doors. Go east and you will find the Horseshoe tucked in the corner. Map: (A-6). /XXXXXXXXXXX\ 0=============0 | Creek (CRK) | 0=============0 \XXXXXXXXXXX/ [CRK-H19] - Tucked in a corner on the east side of the Creek Mall. Map: (A-6). /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | Roca Escalante (RCE) | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ [RCE-H20] - In the swimming pool in the back of the VROCK Hotel. Map: (A-6). [RCE-H21] - From the entrance of the VROCK Hotel, go south on the road, and turn west at the curve. When you reach the signal lights you will notice a heart shaped sign at the northwest part of this intersection. This sign is for the Erotic Wedding Chapel and the Horseshoe is on the top of this Chapel. Map: (A-6). /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Whitewood Estates (WHE) | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ [WHE-H22] - From the entrance of the Whitewood Estates Safehouse, look north. You'll see the neighboring house and a tall wall with a big red building behind it. You will also see a short green hedge that leads to the wall. Climb the hedge and then climb the wall. After climbing down you should see the Horseshoe between the red building and the wall. Map: (A-4). [WHE-H23] - In front of the office complex just northwest of the Blackfield Arena. Map: (B-4). /XXXXXXXXXXXXXXXXXXXXXXXXXX\ 0============================0 | Las Venturas Airport (LVA) | 0============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXX/ [LVA-H24] - On the west side of the main Las Venturas Airport terminal building (just south of the center) within the Airport grounds. Map: (B-5). [LVA-H25] - In the open area east of the "69", and west of the container crates, at the northern part of the Main Runway within the Airport grounds. Map: (B-5). [LVA-H26] - At the northwest corner of the Main Runway area within the Airport grounds. Go north and to to where the runway ends and the dirt begins. Then turn west and move forward. After a few seconds you should come upon the Horseshoe which should be to your left. Map: (B-5). /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Old Venturas Strip (OVS) | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ [OVS-H27] - In the railroad tunnel under the east half of Old Venturas Strip. Map: (A-6). [OVS-H28] - In front of the Casino sign, on the roof, east of the Old Las Venturas Safehouse. NOTE: Can only be collected by helicopter or Jetpack. Map: (A-6). /XXXXXXXXXXXXXXXX\ 0==================0 | The Visage (TVS) | 0==================0 \XXXXXXXXXXXXXXXX/ [TVS-H29] - Behind the fourth waterfall (on the rocks) in front of The Visage. Map: (B-6). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================0 | The Starfish Casino (STC) | 0===========================0 \XXXXXXXXXXXXXXXXXXXXXXXXX/ [STC-H30] - On top of the drive thru roof for Venturas Steaks just south of the Old Venturas Strip Cluckin' Bell. Map: (B-6). [STC-H31] - On the second floor ledge next to the Starfish Casino Zip Clothes Store. Map: (B-6). [STC-H32] - In the corner of an alley between the main Starfish Casino building and the Starfish Casino 24-7. Map: (B-6). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================0 | Julius Thruway East (JTE) | 0===========================0 \XXXXXXXXXXXXXXXXXXXXXXXXX/ [JTE-H33] - On the billboard east of the chinese style strip mall where the Starfish Casino Well Stacked Pizza is located. The Horseshoe is on the east side where the two billboards meet. NOTE: Can only be collected by parachute or Jetpack. Map: (B-6). /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | The Clown's Pocket (TCE) | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ [TCE-H34] - On top of The Clown's Pocket roof just west of the tent. NOTE: You can collect this by aircraft or you can use a large vehicle to climb onto the rooftop. Grab a Packer (one can be found in the industrial area in Spinybed) and head to The Clown's Pocket. To the east of the tent is the remainder of the casino building. Go along the north side of the tent. You will see a corner that is part of the adjacent casino building. Aim the Packer and go into the corner at an angle. The right side of the Packer should be right up against the wall. Climb onto the Packer then climb onto the roof. Go around to the south side of the tent. There should be a small ledge on the southwest side of the tent that you can use to get to the west side where the Horseshoe is at. Thanks goes to Duke for the inspiration. Map: (B-6). /XXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0==============================0 | Pirates in Men's Pants (PMP) | 0==============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXX/ [PMP-H35] - In front of the skull at the north end of the lagoon that is in front of the hotel. Map: (B-5). /XXXXXXXXXXXXXXXXXX\ 0====================0 | Royal Casino (RYC) | 0====================0 \XXXXXXXXXXXXXXXXXX/ [RYC-H36] - On the northwest end of the third level of the large multistory parking garage east of the Royal Casino. Map: (B-6). /XXXXXXXXXXXXXXXXXXXXX\ 0=======================0 | The Camel's Toe (CML) | 0=======================0 \XXXXXXXXXXXXXXXXXXXXX/ [CML-H37] - On top of the main pyramid building for The Camel's Toe. Map: (B-6). [CML-H38] - On top of the east side of the concrete "fence" that rings around the pyramid building for The Camel's Toe. NOTE: Can only be collected by parachute, Jetpack, or helicopter. If you use a helicopter it is best to use the Seasparrow found at the bottom (east side) of The Sherman Dam. Land on the back end of the Sphinx at the front of the casino then go onto the "fence" and go around to acquire the Horseshoe (thanks to Shee Soon Theng for that info). Map: (B-6). /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Greenglass College (GGC) | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ [GGC-H39] - In the middle of the park in front of the main building. Map: (B-5). /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | LVA Freight Depot (LFD) | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ [LFD-H40] - In a narrow alley on the south side of the yellow Sumo building at the west half of the LVA Freight Depot Area. From the entrance of the Las Venturas Airport, head south along the road that runs in front of the main terminal and turn right at the intersection. Follow the road curve going south and turn right at the next three-way intersection. Go forward through the first intersection with signal lights and turn left at the second intersection with signal lights. Head south and turn right where the fence (to your right) ends. This should lead you into the west side of the LVA Freight Depot area. Continue forward and you should pass a narrow grassy strip. When you reach the end of this grassy strip you should see the the Sumo building ahead of you. Go into the narrow alley between the south side of the Sumo building and the nearby wall to find the Horseshoe. Map: (B-5). [LFD-H41] - In the docking bay for a building at the south part of the west side of the LVA Freight Depot area. From the entrance of the Las Venturas Airport, head south along the road that runs in front of the main terminal and turn right at the intersection. Follow the road curve going south and turn right at the next three-way intersection. Go forward through the first intersection with signal lights and turn left at the second intersection with signal lights. Head south and turn right where the fence (to your right) ends. This should lead you into the west side of the LVA Freight Depot area. Just after you enter the area turn south. You should see a large building to your right. Continue south and after you get past the railings at the southeast part of the building, turn right. You should see some additional railings, just off to your right, that border the docking bays for the south side of this building. Continue forward and you will find the Horseshoe in the first docking bay you come up to. Map: (C-5). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===============================0 | The Four Dragons Casino (FDC) | 0===============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ [FDC-H42] - On top of the lower level roof of the casino directly west of the entrance. NOTE: Can only be collected by helicopter or Jetpack. Map: (C-5). /XXXXXXXXXXXXXXXX\ 0==================0 | Come-A-Lot (CAL) | 0==================0 \XXXXXXXXXXXXXXXX/ [CAL-H43] - On top of one of the small towers without a colored spire (north tower) in the center of the Come-A-Lot casino complex. NOTE: Can only be collected by parachute, Jetpack, or helicopter. You can fly to and land on the platform to acquire the Horseshoe. (thanks to Shee Soon Theng for that info). Map: (B-6). [CAL-H44] - On top of the tall Come-A-Lot sign in the parking lot. NOTE: Can only be collected by parachute, Jetpack, or helicopter. If you use a helicopter it is best to use the Seasparrow found at the bottom (east side) of The Sherman Dam. It is best to approach from the north and make sure that the pontoons are barely above the top of the sign as you make the final approach. The reason for this is that the blades will hit the red spires but can clip through the small towers they sit upon. This little trick will allow you to land the chopper on the top of the sign (thanks to Shee Soon Theng for that info). IMPORTANT: If you parachute you may want to make sure your health is at it's maximum. If your health is not at it's maximum then you will die when you fall off the sign and to the ground below. If your health is at it's maximum then you will have a sliver of it left when you fall to the ground. Map: (B-6). [CAL-H45] - From The Camel's Toe Safehouse, head south and to the three-way intersection with signal lights. Turn left and head east. Go forward through the next three-way intersection and through the four-way intersection that is at the southeast corner of The Camel's Toe area. Then turn left at the next four-way intersection. From here, go south for a little bit and you should see a yellow and brick red building to your right. There is also an alley at the south side of this building. Go west into the alley and stop when you reach a set of stairs. Go up the stairs and you will see another set of stairs, against a brick red wall, ahead of you. To the right of these stairs are three windowsills. The Horseshoe can be seen in the middle windowsill. Go up the second set of stairs and jump down into the middle windowsill to collect the Horseshoe. Map: (B-6). /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Blackfield Chapel (BFC) | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ [BFC-H46] - On the top of the east side of the Blackfield Chapel. Map: (C-5). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0==================================0 | Randolph Industrial Estate (RIE) | 0==================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ [RIE-H47] - Underneath the Mako Span at the north side of the first bridge support. Map: (C-5). /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | Rockshore West (RKW) | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ [RKW-H48] - From the east entrance of the Last Dime Motel, go south and then turn east at the intersection. Look to your left as you drive. Stop in front of the house with the green hedge (which should be the third house). The Horseshoe can be found in the backyard of this house. Map: (C-6). [RKW-H49] - From the entrance of the Come-A-Lot Ammu-Nation, go south and cross the bridge going over Julius Thruway South. Right after the bridge you should come across some houses. At the end of the bridge, on the right side, should be a white house with teal trim and a gray brick fence. The Horseshoe is in the backyard of this house. Map: (C-6). /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | Rockshore East (RKE) | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ [RKE-H50] - On top of the junkpile at the south side of the warehouse at the south part of the industrial complex in Rockshore East. From the Rockshore East Safehouse, head north through the intersection and turn east at the road curve. Continue east and turn north at the next road curve. Continue north and turn east at the next road curve. Continue forward, cross the railroad tracks, and enter the industrial complex. After entering the complex look to your right. You should see some large container crates and a large warehouse. At the south side of this warehouse is a junkpile and that is where you will find the Horseshoe. Map: (C-6). /=========================================================================\ 0===========================================================================0 | D.I.6. Las Venturas Bike School [LVBK] | 0===========================================================================0 \=========================================================================/ South of the Blackfield Stadium in Las Venturas is the Bike School. There are six tests to pass to get closer to 100% Completion. As with the Driving School you have to be careful of positioning and cone damage. You can also earn bonus vehicles for getting all Bronzes, Silvers, and Golds. They can be found parked outside the school: >>All Bronzes - Freeway. >>All Silvers - FCR-900. >>All Golds - NRG-500. Here are the six tests: >>The 360 ******* You must do a 360 in less than 15 seconds. Not too hard to pass or get Gold in. >>The 180 ******* You must go up the course, do a 180, and return to where you started in under ten seconds. Not too hard to pass but a little harder to Gold because you need to be in the right place when you stop. >>The Wheelie *********** You have to get up to speed and do a wheelie within the designated area then stop in another area in under ten seconds. You cannot have the front wheel touching the ground in the wheelie area or else the test ends. Not too hard to pass or get Gold in because you are moving in a straight line from beginning to end. >>Jump & Stop *********** You have to jump off a ramp and then stop in the designated area in under ten seconds. Very easy to pass and get Gold in. >>The Stoppie *********** I hate stoppies. I really hate them. Like The Wheelie, you have to do a stoppie in the designated area then stop in another area in less than ten seconds. I had a very hard time keeping the rear wheel from hitting the ground. Either that or I ended up turning out of control and stopping which ended the test. But you can get out of control a little bit and still end up passing. Once you get past the stoppie area you can put your rear wheel down and get back straight so you can stop properly in the ending area to pass or even get Gold. >>Jump & Stoppie ************** I hated the last test but I really despise this one. You have to jump, land on the front wheel, and do a stoppie all the way to the designated area in less than ten seconds. The test ends when the rear wheel touches the ground. And in 98% of the attempts I did it always touched the ground when I landed which was long before the designated area. This test is hard to pass and much harder to Gold in. The thing to do is get enough speed so you can roll a little bit when you land then let the rear tire hit the ground when in the designated area to pass. /=========================================================================\ 0===========================================================================0 | D.I.7. Burger Shot Courier Asset Mission [BSCM] | 0===========================================================================0 \=========================================================================/ Parked outside the Redsands East Burger Shot, is a moped (Faggio). By getting on the Faggio you activate the Burger Shot Courier Asset Mission. Like the Commerce 24-7 and Hippy Shopper Courier Asset Missions in Los Santos and San Fierro you are required to drop off packages at various places around Las Venturas then head back to the Burger Shot to complete the run. Doing the four runs for this Asset Mission isn't too bad despite the slowness of the Faggio. But the moped has better control and you are less likely to wreck if you clip a car or corner. Just like in the previous Courier Asset Missions you have to throw packages through the red coronas shown on your map. You have do this Drive-By style using the Look Left and Look Right buttons in conjunction with the Attack Button. If you miss you can get a second chance by picking up the package and trying again. Part of your score is determined by how many packages you bring back to the Burger Shot when you complete a level. There are a total of four runs to complete: >>Run #1 ****** --Coronas = 3 --Packages = 6 --Time Limit = 3 minutes >>Run #2 ****** --Coronas = 4 --Packages = 6 --Time Limit = 5 minutes >>Run #3 ****** --Coronas = 5 --Packages = 7 --Time Limit = 5 minutes >>Run #4 ****** --Coronas = 6 --Packages = 8 --Time Limit = 8 minutes For the last run start at Blackfield Stadium, go northeast then south. Then go back the Burger Shot to complete the last run. Upon completion you gain a Money Icon outside the Redsands East Burger Shot and it will max out at $2,000. /=========================================================================\ 0===========================================================================0 | D.I.8. KickStart and DirtTrack (Blackfield Stadium) [KDBS] | 0===========================================================================0 \=========================================================================/ In the southwest part of Las Venturas is the Blackfield Stadium. Here you can do two different stadium events. Which event you get to do depends on what day of the week it is: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.I.8.A. KickStart \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 You can pick this event up on any day except Monday and Wednesday. This event is similar to the DirtRing event in Vice City. Here you have all kinds of various obstacles to climb and acquire coronas. Unlike the DirtRing event you don't have to get all of the coronas. You'll also see that these coronas come on three colors. Each color represents a different point value. The green coronas are worth one point, yellow coronas are worth two points, and red coronas are worth three points. When you start the event, you have four minutes to get as many points as possible. You have to get 26 points to successfully complete the event. The nice thing about this event is that you can pick and choose which stunts to do in order to succeed in this event. The most points can be had by climbing the ramps and blocks straight ahead from the door but those damn cylinder ramps are a pain to deal with. If you can get all of the coronas off of that then you are in good shape. There are also some blocks with ramps not far from that (with a red and green corona) where you can get some easy points. There is also some rocks with a log and a large pipe not far from the door that has a red corona on the end that can be somewhat easy to get. If you can get the points off of these stunts, then just go around and do the simpler green corona stunts to get the rest of the points needed to successfully complete the event. In addition, a high Bike Skill will make this event easier. When you successfully complete the event you will spawn the Dune vehicle in front of the stadium. If you decide to do this event later, you will have to break your old score in order to successfully complete the event. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.I.8.B. DirtTrack \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 You can only pick up this event on Mondays and Wednesdays. This is a race event. Here you race against eleven other racers on a winding dirt track. The vehicle of choice is the Sanchez and you do six laps on this track. You can use a machine gun on the other riders. But they are tough to destroy. However, you can spook them into wrecking or hitting walls so you can pass them. In addition, there is one place about a quarter of the way up the track where the other riders always seem to wipe out at. Once you see it, carefully go through this area to get past most of the riders. Keep close to the others in front of you and then pass them up when they wipe out in this area on the second lap to get into first place. As with the previous event, a high Bike Skill helps to make this event easier. Getting first place will net you $25,000 and spawn the BF Injection in front of the stadium. /=========================================================================\ 0===========================================================================0 | D.I.9. The Freight Mission [FRMS] | 0===========================================================================0 \=========================================================================/ Now that all of San Andreas is open you can finally do the Freight Mission. This requires the use of a train. You can go to any of the five train stations around San Andreas to jack one. When you get one, press Activate Vehicle Mission to begin. There are two levels to this mission. The first level requires that you make five successful consecutive deliveries to each of the five train stations in San Andreas. After you complete Level One you can either press Activate Vehicle Mission to start Level Two or get out and do other things before doing Level Two. Level two is exactly like level one except that the money is doubled. You only have two buttons to concern yourself with - Accelerate and Reverse. You are also stuck with the cinematic camera for the duration of the mission. Underneath the Health Line is Time (how much time you have left), Distance (how far you are to the next station), and Speed (how fast you are going). To make a successful delivery you have to stop the train so that your cab is in the red circle. If you do this correctly you will get $150 plus 15 extra seconds (in addition to the regular time added). If you don't do this right your bonus and extra time will be reduced. For Level Two your money bonus will be a maximum of $300. Hold down Accelerate to get the train up to speed. Get the speed up to about 44 and no higher. Wait until the distance is about 350 then hit the brakes. You should be entering the station at a slow speed and you can gently ease the front of the train into the red circle to get your bonus. If you overshoot you will waste valuable time backing the train up. Upon successful completion of Level Two you will get $50,000 and inch closer to 100% Completion /=========================================================================\ 0===========================================================================0 | D.I.10. The Ammu-Nation Challenge [ANCH] | 0===========================================================================0 \=========================================================================/ When you opened up the Ammu-Nations after "Doberman" (Sweet Johnson) you also opened up the Ammu-Nation Challenge. The Challenge is done on the indoor shooting range of most Ammu-Nations. Here is where you can do the Challenge: >>Downtown Los Santos (Los Santos). >>Blueberry (Red County). >>Palomino Creek (Red County). >>Ocean Flats (San Fierro). >>El Quebrados (Tierra Robada). >>Come-A-Lot (Las Venturas) >>Old Venturas Strip (Las Venturas). The Challenge is comprised of four main stages each using a particular weapon: >>Stage 1 - Pistol. >>Stage 2 - Micro SMG. >>Stage 3 - Shotgun. >>Stage 4 - AK47. However, when you first open up the Ammu-Nations, only the first two stages are available. The Shotgun stage becomes available when you open up the Badlands / San Fierro area and the AK47 stage becomes available after you open up the Desert / Las Venturas area. This is why I waited until now to do the Challenge. You must do all four weapon stages one after the other in order to complete the Challenge. You are also in competition with two other shooters on the range. If they outshoot you and you fail, when you redo the Challenge, you must start over with the Pistol and work your way back up again. Each Weapon Stage is comprised of three smaller stages: >>Stage 1 ******* You must shoot off all seven pieces of the stationary target ahead of you in order to destroy it. After destroying the first target, a second target will appear and further away than the first. Destroy the second target and a third target will appear and near the back wall. Destroy the third target to move to the next stage. >>Stage 2 ******* A target will appear in the back and will move forward towards you. Destroy the first target and a second target will appear in the back and will head toward you. Destroy the second target and a third target will appear in the back and will move toward you. Destroy the third target to move to the next stage. >>Stage 3 ******* A target will drop down from the ceiling and move around the range area. Now it becomes a free-for-all. You must destroy the target pieces and score twenty points before your rivals do. If you get to twenty points, you will either move on to the next Weapon Stage or complete the Challenge. To make the Challenge easier you should have Hitman Weapon Skill Level for each of the four weapons prior to doing the Challenge. This will allow you to duel wield the Pistol and Micro SMG as well as increase your rate of fire. Even if you get Hitman Weapon Skill Level on all of your weapons there is still one stage that can give you fits - Shotgun (Stage 3). For some reason, both of the computer rivals can destroy more than one target at a time which is something you can't do. This often leads to them winning most of the time. This is very aggravating especially when you consider that you need to go through both the Pistol and Micro SMG Weapon Stages just to get back to the Shotgun Stage. The best thing to do here is wait until the target is completely down before firing. Hold down the Attack button and only let up when the entire target is destroyed. Try to aim for another target piece while reloading. This will increase your chances of hitting your next target piece when you fire again. After Shotgun (Stage 3), it gets easier. The computer is not as aggressive in the AK47 Weapon Stage. When you complete the AK47 Weapon Stage you will complete the Ammu-Nation Challenge. You will also get an increase in Weapon Skill and $10,000 plus another step toward 100% Completion. /=========================================================================\ 0===========================================================================0 | D.I.11. Las Venturas Gym [LVGY] | 0===========================================================================0 \=========================================================================/ And don't forget to make a visit to Las Venturas Gym, in Redsands East, to learn new moves from the Kickboxing Trainer to get closer to 100% Completion. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================================================================0 | D.II. The Main Story Missions (Desert and Las Venturas) [TMDV] | 0===========================================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ After completing the above tasks and challenges, I am ready to continue with the story. However, I am going to tie up some loose ends in San Fierro before proceeding into Tierra Robada. After completing all of the above tasks I went and bought Wang's Autos for $50,000. Now the "CV" will move over to the Xoomer Garage. This begins a string of missions to acquire cars for the new dealership..... /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | >CV5. "Zeroing In" (Cesar Vialpando) | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ 0=========0 | Overview \ 0===========0 Zero comes up with a gadget for tracking the first target vehicle..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Made a couple of minor tweaks. 0=========0 | The Plan \ 0===========0 You have to chase the target vehicle so you can stop it and steal it. The person in the target vehicle will make occaisional phone calls on her cell phone which will allow you to track her. This will show as a blip on your map. You need to get to the blip as fast as possible. You will notice that the blip will turn from red to white then white to black. If the blip disappears then the trail will go cold and you will fail the mission. Each time you get to a blip a new will will appear. You have to follow the trail of blips around so you can get an accurate position on the target. Eventually, you will get close enough to see the target vehicle. You need to spin her out so she will exit the vehicle. Easier said than done. When you finally find her she will be driving like a maniac. Plus she is going down the narrow San Fierro streets. This will make this mission challenging. However, the faster you can get to her, the better because you have a good chance of getting her before she gets down to the Ocean Flats area. Once you spin her out and take her car, drive it over to the Xoomer Garage Safehouse to complete the mission. 0=======0 | Reward \ 0=========0 $5,000 plus Respect Gained. In addition, you can now mod cars at Wheels ArchAngels in Ocean Flats plus the cars you steal will be found in Wang's Autos. /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | >CV6. "Test Drive" (Cesar Vialpando) | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ 0=========0 | Overview \ 0===========0 Cesar wants to get two cars sitting in a showroom across town that just happen to be on the acquisition list..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Got some new info from a reader named Slim. He had some different ideas on the path to take when you follow Cesar during this mission. 0=========0 | The Plan \ 0===========0 Get a car and take Cesar with you to Otto's Autos near Pier 69. After the cutscene, drive off the second floor and into the street. If you get too far behind or too far ahead of Cesar you will fail the mission. When you make the first right turn Cesar will play around with the tram. When he turns left keep going straight but slow down to match the speed of the tram. This will keep you from getting too far ahead. Cesar will then turn back toward you then turn left again. Keep going straight and to the top of the hill, still going slowly (this will also keep you from smacking into the trolley if you followed Cesar). When you get to the top of the hill turn right and stay just ahead of Cesar. When you turn left again, at the Church in Calton Heights, and go into the tunnel he will use the Nitro on his car. You don't need to use it on yours. This will help you keep better control of your car. Cesar will zip ahead of you but won't get too far ahead. After the tunnel, Cesar will turn right and head down a hill and go through Juniper Hollow and into Paradiso. CJ will then tell Cesar that it is time to go back to the Xoomer Garage Safehouse. But, as you get to the top of the hill, the Cops show up again and the chase begins again. When Cesar turns right keep going straight and turn right at the next intersection. This will allow you to avoid the car at the bottom of the hill you would run into if you followed Cesar. You will hook up with Cesar again at the bottom of the hill when he turns right. Later, Cesar will get smacked by the Cops but gets through that. He decides to cut through a park and head back toward Downtown. As you get to past the trolley station, Cesar decides to take a shortcut through an alley. But the Cops cut him off and you have to back out. After backing out of the alley, Cesar will go through a road under construction. Weave through the obstacles and into the next street. From here, go back to the Xoomer Garage Safehouse to end the mission. 0=======0 | Reward \ 0=========0 $5,000 plus Respect Gained. /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | >CV7. "Customs Fast Track" (Cesar Vialpando) | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ 0=========0 | Overview \ 0===========0 Cesar gets a tip from someone that a car that's on a wish list is being loaded up on the Docks. CJ decides to check it out..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get in the car with Cesar and drive to the Docks. Get out near the crane and enter it. The person who gave the tip to Cesar said that the crate with the car was marked with spray paint. But when you enter the crane, you find out that none of the three crates are marked. So now you have to go through them one at a time. The game will then instruct you on how to use the crane. X and Circle (PS2) or A and B (Xbox) will drop and raise the magnet respectively. Use the shadow of the magnet to judge its position over an object. Drop the magnet over the object to grab it. When you drop the object, press Circle to let go. You also use the Left Analog Stick to rotate the crane arm and move the crane along its tracks. Grab one of the crates and bring down into the red circle. Gently place it on the ground. Cesar will tell CJ that it is not the right one. Go and grab another crate. Drop this one into the red circle. Cesar will tell CJ that it is not the right one. Get the third crate and place it into the red circle. That will have the right car. I should note that the right car will always be in the last crate regardless of what order of the crates you pick up. After you get the target car, you will be attacked by guards. They will come up in a car and attack Cesar. You must get out of the crane and help defend Cesar. After killing the three guards, another car comes up with more guards. Kill them and two more show up on foot. Kill those and then get in the car. Now drive to the Xoomer Garage Safehouse. It should be noted that your reward is tied into the condition of the car. If you damage the car, you will get less money. Take it to the nearby Pay 'N' Spray if you ding the car. Once you get to the Xoomer Garage Safehouse, the mission will be completed. 0=======0 | Reward \ 0=========0 $10,000 (maximum) plus Respect Gained. In addition, you will open up..... /=========================================================================\ 0===========================================================================0 | D.II.1. Vehicle Exports And Imports [VEIM] | 0===========================================================================0 \=========================================================================/ Go back to the Docks and to the large crane where you did the last mission to do the Exports and Imports. The blackboard where the list can be found is near the drydock gates just northeast of the crane. There are three lists to complete with ten cars on each list. Each list will tell you what cars you need to bring in. You can also import cars for your own use from the same ship. When you get to the blackboard you can press Enter Vehicle to view which cars you can buy. When you start there are only Clubs, Jesters, and Perennials on the list. However, what cars you can buy is also determined by what day of the week it is. If the day you approach the blackboard is on Tuesday then you can only buy the cars that are under Tuesday. Cars that you export can also be imported when you cross them off the list. The first car you bring will appear on Saturday's list, the second will appear on Sunday's list, and so forth. One very valuable resource, and one that I recommend, that I used for this part of the guide is the Vehicle Location Map drawn up by GamerLady (and can be found at GameFAQs). In the past, when you need a specific car, you had to wander aimlessly waiting for one to spawn so you can take it. For San Andreas it has been changed a bit to reduce that. Now, every car on the lists can be found parked somewhere so you can just take it without waiting for it to randomly spawn. But GamerLady noticed that there are two different car spawn types. A "Normal" car spawn is where you can find a specific car parked in a specific spot at anytime during the game. An example would be the Journey which is always parked at the Film Studio in Los Santos. A "List" car spawn is where you can find a specific car parked in a specific spot ONLY when it appears on the car list. An example would be the Slamvan. It is parked behind the Nude Shop in El Corona (Los Santos) when on the list but cannot be found there before and after the list. It should be noted that the car might not be be where it should be when you get to its parking spot. You might have to go around and come back to get it to appear. In addition, you gain bonus cars to import when you complete five and all ten cars on a list. Of course, you also get paid when you bring in a car. If the car is damaged you get less money. The best way to maximize your profit is to get the car repaired prior to bringing it in (either by using a Pay 'N' Spray or putting it in a garage and letting the door close - the magic repair trick) and use the railroad tracks near the Cranberry Station to get it to the ship undamaged. Also you need to use the crane to keep it unscathed. The cars will be listed as follows: >>Car name ******** Description: What it looks like. Spawn Type: Normal or List Location: The closest, best, and/or only location it is found. May contain additional notes. Reward: How much you get when you bring it in undamaged. Cost: How much you pay when you get one imported. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.II.1.A. List One \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Patriot ******* Description: A standard military issue Humvee. Spawn Type: Normal and List. Location: The Normal spawn location is at the Easter Basin Naval Station. Of course, you get a 5-Star Wanted Rating if you try to get it from there. Fairly hazardous. However, when it appears on the list it will also spawn within the parking lot for Easter Bay Chemicals southeast of Easter Bay Airport. Get the Patriot from here instead of trying to get it from the Naval Station. Much easier. Easier still is if you took advantage of any of the Early Exploration Exploits and stored a Patriot at the Xoomer Garage Safehouse while exploring the San Fierro area. Reward: $40,000. Cost: $32,000. >>Sanchez ******* Description: A dirt bike. Spawn Type: Normal. Location: Nearest location would be at the bottom of Mount Chiliad at the Finish Line for the Chiliad Challenge (Badlands). Reward: $10,000. Cost: $8,000. >>Stretch ******* Description: A white stretch limousine. Spawn Type: List. Location: Behind Wang's Autos (San Fierro). Reward: $40,000. Cost: $32,000. >>Feltzer ******* Description: A high-end convertible. Spawn Type: List. Location: In the parking lot of the Motel on the far east side of Flint County (north of the 69 Gas Station) (Badlands). Make take a few passes to get it to appear. Reward: $35,000. Cost: $28,000. >>Remington ********* Description: Looks like a modded Cadillac with some fins on the back. Spawn Type: List. Location: In the parking lot of Unity Station (Los Santos). Reward: $30,000. Cost: $24,000. >>Buffalo ******* Description: A mid-80s Camaro IROC-Z style muscle car. Spawn Type: Normal. Location: At the Fern Ridge Safehouse (Red County). Reward: $35,000. Cost: $28,000. >>Sentinel ******** Description: A mid-level four door sedan. Spawn Type: Normal. Location: At the southeast part of the Film Studio in Vinewood (Los Santos). Reward: $35,000. Cost: $28,000. >>Infernus ******** Description: A high-end sports car with a spoiler in the back. Very different looking than the Infernus in both "Grand Theft Auto III" and "Grand Theft Auto: Vice City". Spawn Type: Normal. Location: At the north end of the block north of the Paradiso Safehouse (San Fierro). Reward: $95,000. Cost: $76,000. >>Camper ****** Description: An old Volkswagon style van. Spawn Type: Normal. Location: In the small parking lot behind the SubUrban / Tattoo Parlor in Hashbury (San Fierro). Reward: $26,000. Cost: $20,800. >>Admiral ******* Description: A Mercedes style 4-door sedan. Spawn Type: Normal. Location: In the east parking lot for the Papercuts Office Supply store north of the Conference Center (Los Santos). Reward: $35,000. Cost: $28,000. 0---------------------------------------------------------------------------0 For bringing in five of the cars listed you get the Monster (Cost: $32,000). For bringing in all ten cars listed you also get the Windsor (Cost: $28,000) plus a $50,000 bonus which is attached to the reward for the tenth car. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.II.1.B. List Two \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Slamvan ******* Description: A modified combination of a Hermes and a pickup truck. Spawn Type: List. Location: Behind the pink and green Nude Shop (not far from the Los Santos International Airport gates) in El Corona (Los Santos). Reward: $19,000. Cost: $15,200. >>Blista Compact ************** Description: A Honda CRX style compact car. Spawn Type: List. Location: By the small radar tower at Easter Bay Airport (San Fierro). Reward: $35,000. Cost: $28,000. >>Stafford ******** Description: A Rolls-Royce type luxury vehicle. Spawn Type: List. Location: In front of the Vank Hoff Hotel in Queens (San Fierro). Reward: $35,000. Cost: $28,000. >>Sabre ***** Description: A 1970-1972 Buick GSX. Spawn Type: List. Location: In the parking lot by the north baseball diamond for the main park in Garcia (San Fierro). Reward: $19,000. Cost: $15,200. >>FCR-900 ******* Description: A mid-range motorcycle. Spawn Type: List. Location: At the large Julius Thruway North Well Stacked Pizza in Las Venturas. If you got at least all Silvers at the Bike School, you will find it there too. Reward: $10,000. Cost: $8,000. >>Cheetah ******* Description: A Ferrari Testarossa style sports car. Spawn Type: List. Location: In front of a house with a yellow garage door in northwest Prickle Pine just north of the Prickle Pine Safehouse (Las Venturas). Reward: $105,000. Cost: $84,000. >>Rancher ******* Description: A large SUV. Spawn Type: Normal and List. Location: The Normal spawn Rancher can be found on a small farm north of Hunter Quarry east of the Fort Carson Cluckin' Bell (Desert). The List spawn Rancher can be found on the southwest side of EasterBoard Farm in Blueberry Acres (Red County). Reward: $40,000. Cost: $32,000. >>Stallion ******** Description: A 1967-1969 Pontiac Firebird, with the Ram Air hood scoops option, convertible. Spawn Type: List. Location: In front of the SupaSave in central Juniper Hill (San Fierro). Reward: $19,000. Cost: $15,200. >>Tanker ****** Description: A slightly larger version of the Linerunner. Has a very large front bumper that hangs low to the ground. Spawn Type: List. Location: By Jays Diner on the main highway south of the Bayside Tunnel in Tierra Robada (Desert). Reward: $35,000. Cost: $28,000. >>Comet ***** Description: A late-80s Porsche 911 Carrera style open top sports car. Spawn Type: List. Location: In the parking lot for the Avispa Country Club (San Fierro). Reward: $35,000. Cost: $28,000. 0---------------------------------------------------------------------------0 For bringing in five of the cars listed you get the Bandito (Cost: $12,000). For bringing in all ten cars listed you also get the Turismo (Cost: $76,000) plus a $100,000 bonus which is attached to the reward for the tenth car. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.II.1.C. List Three \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Blade ***** Description: A mid-range convertible. Spawn Type: Normal. Location: Just southeast of the El Corona Safehouse (Los Santos). Reward: $19,000. Cost: $15,200. >>Freeway ******* Description: A Harley-Davidson style motorcycle. Spawn Type: Normal. Location: There are two locations: on the southwest corner of the shantytown in the middle of the Panopticon (Red County) and behind the house right next to the gas station next to RS Haul (Badlands). Strangely though, when I tried these locations, the game would spawn anything BUT a Freeway so these two locations may not be too reliable. If you completed the Bike School in Las Venturas, you can get the Freeway there. Or you can do the Hippy Shopper Courier Asset Mission and acquire it after completing, or failing, the side-mission. Reward: $10,000. Cost: $8,000. >>Mesa **** Description: A basic Jeep. Spawn Type: List. Location: At the base of Mount Chiliad at the Finish Line for the Chiliad Challenge (Badlands). Reward: $25,000. Cost: $20,000. >>ZR-350 ****** Description: Another high-end sports car with a spoiler in the back. Spawn Type: List. Location: In the parking lot for The Clown's Pocket (Las Venturas). Reward: $45,000. Cost: $36,000. >>Euros ***** Description: A early-90s Nissan 300ZX style mid-range sports car. Spawn Type: List. Location: Underneath the Sphinx near The Camel's Toe Safehouse entrance (Las Venturas). Reward: $35,000. Cost: $28,000. >>Banshee ******* Description: A Dodge Viper style sports car convertible. Spawn Type: Normal. Location: Parked at the north side of Cobra Martial Arts in Garcia (San Fierro). Reward: $45,000. Cost: $36,000. >>Super GT ******** Description: Another sports car with a spoiler in the back. Has a front bumper that hangs low to the ground. Spawn Type: Normal. Location: Parked on the east side of the building next to the control tower for Easter Bay Airport (San Fierro). If you completed the Driving School in Doherty (San Fierro) you can also pick up one in the parking lot. Reward: $105,000. Cost: $84,000. >>Journey ******* Description: A large RV. Spawn Type: Normal. Location: There is usually one on the top of Mount Chiliad (Badlands) but it can be a pain to bring down due to its top-heaviness. Another one can be found at the Film Studio in Vinewood (Los Santos). Reward: $22,000 Cost: $17,600. >>Huntley ******* Description: A boxy Range Rover style SUV. Spawn Type: List. Location: In front of the Driving School in Doherty (San Fierro). Will replace the Hotknife if you earned it by getting all Golds in the Driving School. Reward: $40,000. Cost: $32,000. >>BF Injection ************ Description: A dune buggy. Spawn Type: Normal. Location: On the beach southwest of the Avispa Country Club (San Fierro). Reward: $15,000. Cost: $12,000. For bringing in five of the cars listed you get the Vortex (Cost: $20,800). For bringing in all ten cars listed you also get the Bullet (Cost: $84,000) plus a $200,000 bonus which is attached to the reward for the tenth car. 0---------------------------------------------------------------------------0 By completing all three lists you also complete the Vehicle Export and Import job and take three more steps toward 100% Completion. /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | >CV8. "Puncture Wounds" (Cesar Vialpando) | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ 0=========0 | Overview \ 0===========0 Cesar is frustrated trying to get a target car. The woman driving it won't stop and drives like a maniac. CJ gets an idea on how to stop her..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get in the marked car. It has modified to use Stingers. These Stingers are used to blow out tires. You need to get in front of the target car and use a Stinger to blow the tires so you can get the car. Be careful, you only have three Stingers to use. When you get in the car, the target car will appear on the radar. She will be heading south toward Angel Pine. You need to get in front of her and press Attack to drop a Stinger and pop her tires. But she will be driving fast and weaving around the traffic on the narrow streets near Angel Pine making things a little tricky. But it's really not that hard to get in front of her to use the Stinger. Once you pop the tires, get out of your car and go towards hers. You will get a call from Cesar and CJ tells him of the acquisition. CJ also repairs the blown tires. From there, just drive on over to the Xoomer Garage Safehouse to end the mission. 0=======0 | Reward \ 0=========0 $5,000 plus Respect Gained. In addition, you will complete the Wang's Autos Asset and gain a Money Icon at the dealership that maxes out at $8,000. Now it's time to deal with that mysterious person that called earlier..... /?????????????????????????????????????????????????????????????????????????\ 0???????????????????????????????????????????????????????????????????????????0 | >??2. "Monster" (?) | 0???????????????????????????????????????????????????????????????????????????0 \?????????????????????????????????????????????????????????????????????????/ 0=========0 | Overview \ 0===========0 When CJ gets to the ranch, this mystery person wants him to take a certain vehicle out for a spin..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 The vehicle is a big Monster truck. You have to navigate a checkpoint course that winds through the desert area in less than 6:30 to pass. There are 35 checkpoints to get. In addition, the truck has a four-wheel steering system instead of a handbrake. What this means is that when you press Handbrake all four tires turn when you turn the vehicle. This allows you to turn the truck on a dime for very sharp cornering although it still swerves a bit when you exit the turn. It takes a little while to get used to. The truck allows you to make your own path to each checkpoint. Be careful to use the Reverse to brake instead of using Handbrake if you need to slow down. When you get back to the ranch, you will be compared on a high score list with previous drivers. The better your time, the more flattering the comments and the more money you get. If you get a time below 4:20 your reward will be $5,000 (thanks to Randy Russell for that information). This also ends the mission. 0=======0 | Reward \ 0=========0 $4,000. In addition, you will get another phone call from this mystery person. He wants CJ to get back to the ranch and promises to explain everything..... /?????????????????????????????????????????????????????????????????????????\ 0???????????????????????????????????????????????????????????????????????????0 | >??3. "Highjack" (?) | 0???????????????????????????????????????????????????????????????????????????0 \?????????????????????????????????????????????????????????????????????????/ 0=========0 | Overview \ 0===========0 CJ finally meets this mystery person face-to-face: Mike Toreno. The same person who he thought died in a helicopter explosion he caused. It turns out that Toreno is a government agent and needs Carl to do things he can't get caught doing. He also wants Carl to call up Cesar and commandeer a truck for him..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get on the motorcycle and take Cesar with you to go after the truck. The truck is on the Garver Bridge heading into San Fierro. Go on the freeway and onto the Garver Bridge to go after the truck. When you get to the truck, you need to get close to the driver and hold that position for a few seconds so Cesar can jump onto the truck. This is a little tricky because the driver of the truck is weaving through traffic and knocking the cars around. When Cesar finally gets in the truck, there are a few seconds where he is struggling with the driver. After that, the truck stops. Now get in the truck and drive it to the Xoomer Garage Safehouse to end the mission. 0=======0 | Reward \ 0=========0 $7,000. /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\ 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 | D.II.2. Mike Toreno [MKTR] | 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/ As mentioned earlier, Mike Toreno is a government agent who needs CJ to do things he can't get caught doing. He has also has some very interesting ideas on how things should be. Despite the danger involved in being associated with him CJ has no choice but to work for Toreno since he knows about Sweet and may be able to help him. /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\ 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 | >T1. "Interdiction" (Mike Toreno) | 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/ 0=========0 | Overview \ 0===========0 After being informed that Sweet is fine and protected, CJ is needed to go and get some precious cargo..... 0========0 | Weapons \ 0==========0 Heat-Seeking Rocket Launcher. 0==========0 | Prep Work \ 0============0 Go to the Ruins at Aldea Malvada to get some Heat-Seeking Rocket Launchers. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 You need to go over to El Castillo Del Diablo to drop the flare. But first you need to go over to the ghost town in Las Brujas. Use the BF Injection nearby to get there. When you get to the ghost town, you are provided with a Rocket Launcher and the use of three different vehicles to get you up to El Castillo Del Diablo. Don't bother with the Rocket Launcher - just take a vehicle (I prefer the Sanchez) and get up to the blip. When you get there, CJ will drop the flare. As the helicopter approaches it is intercepted by black helicopters. You must protect the large helicopter from the black helicopters. This is where the Heat-Seeking Rocket Launchers come into play. You will deal with a total of five black helicopters but only two will show to attack at any one time. Aim the Heat-Seeking Rocket Launcher at a black helicopter and track it until the reticle becomes red. Then launch and forget. The rocket will do the rest. Target another black helicopter and repeat the process. Using the heat seekers makes this part of the mission easy. Make sure that the black helicopter you target is not too close to you or you may get hurt when it crashes near you. When you destroy all five black helicopters, the large helicopter will fly off and drop a package near the Verdant Meadows Aircraft Graveyard. Get back on the vehicle and drive off to get it. You will find the package just north of the aircraft graveyard. Pick it up and take it back to El Castillo Del Diablo to complete the mission. 0=======0 | Reward \ 0=========0 $1,000. /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\ 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 | >T2. "Verdant Meadows" (Mike Toreno) | 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/ Toreno wants CJ to go over to the Verdant Meadows Aircraft Graveyard and buy it for him. He is to offer the owners a dollar and kill them if they give him a hard time. This is not a mission per se. Just go on over and buy the property. However, it is abandoned and it will cost you $80,000. In buying the property you are also opening up..... /=========================================================================\ 0===========================================================================0 | D.II.3. "Learning To Fly" (Verdant Meadows Flight School) [LRFL] | 0===========================================================================0 \=========================================================================/ After buying the Verdant Meadows Aircraft Graveyard you open up the Verdant Meadows Flight School (operated by Mike Toreno). There are ten tests to pass in order to proceed further in the story. Like the other schools you also get bonus vehicles for getting all Bronzes, Silvers, and Golds. They can be found parked near your Verdant Meadows Aircraft Graveyard Safehouse: >>All Bronzes - Rustler. >>All Silvers - Stuntplane. >>All Golds - Hunter. If you want to use the Hunter in the Vigilante Mission or for general mischief you need to get all Golds here. Fortunately, most of the tests are easy to get Golds in but there are a couple that will be a little frustrating. There are three aircraft that are used at the School: Rustler, Hunter, and the Stuntplane. When flying the Rustler you need to get high up in the air quickly without stalling. Best thing to do when taking off is to angle up gently until you are up in the air. Once in the air, raise the landing gear and angle up about 45 degrees. This will allow you to increase speed and altitude quickly so you can reach the coronas. The Stuntplane has very sensitive controls making it hard to control. Gentle movements of the joystick is all that is needed to maintain control of the aircraft. It will take a little practice to effectively fly the plane. Here are the ten tests: >>Takeoff ******* You have to lift off and fly though three coronas. Very easy to pass. Do this in 30 seconds to get Gold. >>Land Plane ********** You have to fly through one corona and land the plane. Then stop in the designated area. You can't let the nose touch the ground or you will incur a damage penalty. Do this in under 30 seconds to get the Gold. >>Circle Airstrip *************** You have to fly a circular course near the airfield. You are also given a choice of a Counterclockwise or Clockwise direction. Not too hard to pass. Do this in under a minute to get Gold. >>Circle Airstrip And Land ************************ This is harder than the last test. You fly the same circular course but now you have to land the plane into the designated area. Screwing up the landings is what may cost you some chances to pass the test. Do this perfectly in under 80 seconds to get the Gold. >>Helicopter Takeoff ****************** You must liftoff, rise straight up then level, turn around, and fly through a corona. Very easy to pass and you will probably get the Gold just by completing it the first time. >>Land Helicopter *************** You must now land the helicopter. Very easy to pass. May take a couple of tries to get the Gold. >>Destroy Targets *************** You have to destroy three static targets on the runway then two moving targets near the Snake Farm. Use the Rockets to destroy the trucks (although Randy Russell says that the Machine Guns are better for that task) and use the Machine Gun to destroy the vans. After that land the Hunter on the runway pointing east. This is a little harder because of lining up the targets and trying to destroy them as quickly as possible plus landing the Hunter correctly. You can get Gold if you do this in under 90 seconds. >>Loop-The-Loop ************* You have to go through two coronas. After passing through the first corona, pull back the stick to do the loop then fly through the second corona to end the test. Fairly easy to pass but more frustrating to Gold in. Why? Because of the very tight time limit. You need to do this in 21 seconds to get the Gold and I always seem to end up with 22 seconds. The best way to get the necessary speed to make an attempt at Gold is after the first corona wait until you are near the second corona to do the loop instead of doing it after the first one. Also keeping the plane straight after the loop will improve your chances at Gold. Some people have had success getting the Gold by going into First Person view during this test. >>Barrel Roll *********** This test is much harder than the last one. You have to use the Stuntplane to fly through one corona, do a barrel roll, then fly through the second corona to end the test. The extremely sensitive controls of the Stuntplane make it very easy for you to corkscrew it into the ground. It will take many attempts before you can get the handle on this plane. Just like in the last test the best way to get Gold is to wait until you get near the second corona before doing the barrel roll. Some people have had success getting the Gold by going into First Person view during this test. You need to do this test in 18 seconds or less to get the Gold. >>Parachute Onto Target ********************* You have to skydive down and deploy your chute. Then you have to glide to a target area. The target area is divided into scores. You have to land in the center to increase your chances for passing. This is very easy to pass and get Gold in. When you start, push forward to speed down. When you are prompted to deploy your parachute wait five seconds then deploy. Then pull back on the stick to help you land in the center. Landing in the center in less than a minute will get you the Gold. After successfully completing the Flight School, regardless of what medals you have, you will open up the Verdant Meadows Aircraft Graveyard Asset Missions. You will also get a call from Wu Zi Mu inviting you to come over to Las Venturas to check out his new place. In addition, all of the aircraft at Easter Bay Airport, which were locked, are now unlocked and ready to fly. Thanks to Brian Stell for pointing that out (it should be noted that he mentioned "Mike Toreno" as the mission where the planes unlock - but after playing through the PS2 version I found that it actually unlocks here (could unlock at a different point in another version)). But I am going to do something that came up during "Verdant Meadows" (Mike Toreno) first..... /=========================================================================\ 0===========================================================================0 | D.II.4. Race Tournaments [RCTU] | 0===========================================================================0 \=========================================================================/ During "Verdant Meadows" (Mike Toreno) you will get a call from Jethro. He informs CJ about illegal street races that take place all over San Andreas. After the phone call four checkered flag icons appear on your in-game map. These are where you can pick up the Race Tournaments. One is in Los Santos, one is in San Fierro, and two are in Las Venturas. You do these races in a variety of vehicles and terrains. Each race listed will also include the vehicle you use. When you are in a race that uses a motorcycle you can use your Machine Gun to create havoc you can use to pass up or destroy your opponents. Get lots of ammo for your Machine Gun of choice before doing a motorcycle race. Winning a race will earn you $10,000 and winning all of the races in all four tournaments will earn you $1,000,000 plus an additional step toward 100% Completion. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.II.4.A. Los Santos Race Tournaments \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 The Los Santos Race Tournaments can be picked up behind a building just east of the Alhambra Club in Little Mexico. There are nine races but you have already done three of them in earlier missions. Those three races are here in case you want to improve your best time. >>Race #1 - The Lowrider Race (Blade) *********************************** You did this one in "High Stakes, Low Rider" (Cesar Vialpando). You do not have to do this again unless you want to improve your best time. The only difference is in the car you use. >>Race #2 - Little Loop (NRG-500) ******************************* This is a very short course. Although you can shoot up your opponents it is best to concentrate on the course because of its short length. >>Race #3 - Backroad Wanderer (FCR-900) ************************************* I hate this one. The crooked roads and the hills made it hard to get ahead, and stay ahead, of my rivals. Plus the bikes were tougher to shoot up as well. The best thing to do is stay focused on the riding. You can easily screw up on these roads if you try to take down any of your opponents. >>Race #4 - City Circuit (FCR-900) ******************************** A bit easier than the last race because the course is longer and is more of an oval shape. There is also an excellent opportunity at the beginning to use your machine gun to take down at least one of the competitors and screw up the others. It's pretty easy to get into first place and stay there. >>Race #5 - Vinewood (Sunrise) **************************** This one's worse than Backroad Wanderer. The Sunrise is not a good racing car at all. Difficult to corner at high speed and it doesn't climb well either. And you have to go through some of the same course you went through with Backroad Wanderer. Slow down when you go down the hill leading to the road bridge in Mulholland. This will allow you to maintain control. Hopefully most of your opponents wipe out here giving you a chance to win. When you get back down into Los Santos the course becomes easier. There are a couple of long straight-aways that will allow you to pass up any opponents that are in your way. >>Race #6 - Freeway (Super GT) **************************** You go up against five other sports cars on this course. The Super GT has a tendency to spin around 180 degrees when you barely clip something thus making it a frustrating car to use. The best thing to do is to get into the incoming lane and try to keep out of their way and make your move when you get to the Didier Sachs billboard since you can cut though the median and gain position. The other challenge is maintaining control of your car. It slides easy so you may find yourself smacking into things if you're not careful. The car's not durable either so you could find yourself blowing it up if you run into too many things. >>Race #7 - Into The Country (Bullet) *********************************** The Bullet is a much better car than the Super GT. You can gain position very quickly and even be in first place before getting out of Ocean Docks. Despite the length of the course this is an easy race. However, it should be noted, that the traffic will play a role in your success or failure. On the freeways the traffic has a nasty habit of switching lanes regardless of who's in the other lane or coming up behind them. Getting snagged by the traffic will either lead to losing position or your car since the Bullet is not much more durable than the Super GT. >>Race #8 - Badlands A (Sabre) **************************** You did this one in "Wu Zi Mu" (Cesar Vialpando). You do not have to do this again unless you want to improve your best time. The only difference is that you have to use a Sabre instead of the car you chose when doing the mission. >>Race #9 - Badlands B (ZR-350) ***************************** You did this one in "Farewell, My Love..." (Cesar Vialpando). You do not have to do this again unless you want to improve your best time. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.II.4.B. San Fierro Race Tournaments \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 The San Fierro Race Tournaments can be picked up behind Wang's Autos in Downtown. There are six races to be performed. >>Race #1 - Dirtbike Danger (Sanchez) *********************************** You go through the Back O Beyond area on a Sanchez. This one is pretty easy and you may be able to shoot up a couple of your opponents for good measure. >>Race #2 - Bandito Country (Bandito) *********************************** This race also takes place in Back O Beyond. The Bandito is a bit unstable and you can flip it over easy. However, you can pass your rivals quickly in the beginning so you can focus on the course and maintaining control of the Bandito. >>Race #3 - GO-GO Karting (Kart) ****************************** This race is unusual in that you use a Kart similar to the type you find at amusement parks. It is capable of incredibly sharp turns. It will take a little time to get used to it but once you do it will be okay. >>Race #4 - San Fierro Fastlane (Alpha) ************************************* Now things start to get a little harder. The Alpha is another car that can get spun around easily when it hits something. The course has plenty of hills and curves and traffic to make things interesting. The main goal is to be in first place when you reach the top of the hill after passing the parking garage for Pier 69. If not, it will be difficult to get first place after that point. >>Race #5 - San Fierro Hills (Phoenix) ************************************ The Phoenix is also another one of those slider cars (where it spins 180 degrees when you smack a lightpole and swerves a lot when trying to make turns). The first part of the course is kind of hard because of the hills but when you reach the freeway you can cut loose. Then it gets hard again because of Missionary Hill. The traffic on that hill can make things tricky. Your opponents may be able to catch up to you here but once you get back on the freeway you can get ahead of them again. Once you get past the Xoomer Gas Station, it is pretty much smooth sailing from there. >>Race #6 - Country Endurance (Bullet) ************************************ The Bullet is a much better car than the Phoenix. This course is long but there are plenty of opportunities to get ahead. The traffic disappears when you get past the bridge leading back into Red County, comes back again for a short time when near the Los Santos Inlet, then reappears when you get near the San Fierro area. There are also plenty of places to fly off the course which you can easily do when you forget how much power the Bullet has. The hairpin turns in the middle and the end of the course are places where you can get off the course. The curve near the Whetstone Safehouse is another major danger spot. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.II.4.C. Las Venturas Race Tournaments (Cars) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 The Las Venturas Race Tournaments (Cars) can be picked up behind a building in the southern part of LVA Freight Depot. There are only four races to be performed but they are more lengthy than the others. >>Race #1 - SF to LV (Banshee) **************************** Despite the length this race isn't too hard. It's a little tricky in the beginning because of your rivals trying to get position. However, most of them will get caught up in the toll booths for the Gant Bridge so you can get to first place rather quickly. You still have to be wary of the traffic because of their lane switching and you certainly don't want to get caught up in that. >>Race #2 - Dam Rider (NRG-500) ***************************** At the beginning you can use your machine gun to mess up or even take down some of your opponents. This will help you get to first place quickly. There are also a few little shortcuts that can help you to stay in first place. >>Race #3 - Desert Tricks (FCR-900) ********************************* Your opponents are much better so it is a little harder to pass them up. There is a little shortcut at the hairpin turn just as you get to the road. You can use the long straightaway across the bridge to get some speed. Usually the leader will stumble just past the Xoomer Gas Station thus allowing you to pass him up. If he tries to pass you up just use your machine gun on him to take him down. >>Race #4 - LV Ringroad (Turismo) ******************************* The course involves you going around Las Venturas using the main freeways. The hard part is dealing with the traffic. The best thing to do is get on the right shoulder and stay there. This will allow you to pass up traffic, and your opponents, with ease. Just be careful when you get to exit ramps because of the traffic trying to use them. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.II.4.D. Las Venturas Race Tournaments (Aircraft) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 The Las Venturas (Aircraft) Race Tournaments can be picked up behind a building just to the right of the airport gate at Las Venturas Airport. There are six races to be performed but they are done with aircraft instead of cars. The main thing about these races are that you don't have opponents to deal with. Take your time through the courses and you should be fine. >>Race #1 - World War Ace (Rustler) ********************************* The Rustler is an old WWII plane. It has good speed and handles okay. The course winds through Downtown Los Santos and through the country and back again. The early part of the course is the hardest because of the hill at Verdant Bluffs and the checkpoint between buildings. If you have trouble trying to get it back under control, if you swerve around too much trying to get checkpoints, put down the landing gear. It will serve as a brake to help you get a handle on the plane. >>Race #2 - Barnstorming (Stuntplane) *********************************** This race can be a real pain because of the plane that you use. As you have already found out during Flight School, the Stuntplane has very sensitive controls and it is very easy to wipe out the plane. It also has a nasty tendency to sputter when trying to climb. This can be a problem in the middle of the course when you need to go up a hillside and over some trees. Another problem spot is when you have to turn left and go under a bridge in south Flint County. Use the Look Left and Look Right buttons to gently turn the plane when it is level. Also make fine movements of the stick to maintain control. I also found out that tapping Accelerate also allows me to maintain a solid but controllable speed. >>Race #3 - Military Service (Hydra) ********************************** The Hydra is a VTOL (Vertical TakeOff and Landing) plane that is based on the Harrier jet. Since that this is probably the first time you will be flying the plane here is a handy piece of info. To go from vertical liftoff mode to jet mode, push up on the Right Analog Stick for a few seconds. When you need to go from jet mode to landing mode, pull back on the Right Analog Stick for a few seconds. The best thing to do is leave the landing gear down when you do the course. This will slow down the jet a bit but will allow you to maintain control of the Hydra. The only problem part comes when you get near the Restricted Area. The first time you get near it, try to stay near the mesas to your left and clip the corona with your right wing. When you come around the second time try to clip the corona with your left wing. As you fly over the southwest portion of San Fierro near the end of the course you may want to put up the landing gear to improve your time. >>Race #4 - Chopper Checkpoint (Maverick) *************************************** This is not much different than the Chopper Checkpoint Races done in Vice City. The Maverick is a easy to control chopper plus the course isn't too hard either. You should have no problems here unless you really suck at flying helicopters. >>Race #5 - Whirly Bird Waypoint (Maverick) ***************************************** You still use the same helicopter as in the last race but the course is much harder. You have to go in-between buildings a lot during the first half of the course. Make careful movements and take your time. Once you get out near the clock tower and head north, the course will get a lot easier. According to Phil Carter, who has the PC version, the chopper is a San Andreas News chopper which appears to be a little harder to control. >>Race #6 - Heli Hell (Hunter) **************************** In the open, the Hunter makes an excellent offensive weapon. But in the confines of Los Santos it doesn't do so well. It's fast but it really doesn't turn on a dime so it handles like a pig in close quarters. It is very difficult to fly this thing without smacking it into the buildings. Really take your time and ease gently into the coronas. The hardest part of the course is getting the corona from under the Mulholland Intersection. As you get near Verdant Bluffs the course gets easier. One of my readers, Anders Paulson, suggested that, if you have trouble getting Gold in the Flight School (to acquire the Hunter), you can actually save the Hunter used in Heli Hell. When you start the race, fly up to the Verdant Meadows Aircraft Graveyard. There is a large hangar where you can save aircraft. Carefully fly the Hunter into the hangar and exit. You will eventually be disqualified for leaving the aircraft but it will be saved for you at the hangar. Almost as good as getting Gold in Flight School. And speaking of the Hunter..... /=========================================================================\ 0===========================================================================0 | D.II.5. Vigilante Mission (Hunter) [VGMH] | 0===========================================================================0 \=========================================================================/ If you got all Golds at the Flight School or acquired one storing one and failing "Heli Hell" and you waited until now to do it then you can go ahead and do the Vigilante Mission using the Hunter attack helicopter. The powerful machine gun and rockets of the Hunter will allow you to quickly complete the twelve levels you need to finish to obtain the increased Body Armor and take another step toward 100% Completion. You can also continue beyond Level 12 of the Vigilante Mission and make more money for yourself. The rewards for completing a level will increase the longer you play the Mission. If you're really good at flying the Hunter you can make a lot of money quickly. Perhaps even more money than by using the Inside Track Betting centers. /=========================================================================\ 0===========================================================================0 | D.II.6. Vigilante Mission (Rhino) [VGRO] | 0===========================================================================0 \=========================================================================/ Of course, if you unable to get all Golds to spawn the Hunter, there is an another way to do the Vigilante Mission. Just south of Verdant Meadows Aircraft Graveyard is the Restricted Area. It is here where you can acquire a Rhino tank. Although you opened up the Desert/Las Venturas area after "Ya Ka-Boom-Boom" (Loco Syndicate) the Rhino won't spawn here until after the mission "Verdant Meadows" (Mike Toreno). This is because after "Verdant Meadows" is when you can max out your Wanted Rating at 6-Stars. It is best to know where the nearby Police Bribes are at before trying to acquire the Rhino because you will get a 5-Star Wanted Rating when entering the Restricted Area. After getting rid of the Wanted Rating then you can safely start the Vigilante Mission. The best place to start is around the Fort Carson area (as suggested to me by Bragon the Bat). Most of the targets will tend to stay in the rural areas so you won't have to deal with as much traffic. The tank is fast enough to let you to ram the target vehicles instead of shooting them. This will allow you to keep the Wanted Ratings to a minimum. And since the tank is impervious to gunfire you can get Level 12 and beyond without much effort. Just don't let the Rhino linger near any large flames since fire is the only thing that can destroy it (and destroy it quickly might add). /MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG\ 0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0 | D.II.7. Verdant Meadows Aircraft Graveyard Asset [VMAG] | 0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0 \MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG/ After completion of "Learning To Fly" you open up the Verdant Meadows Aircraft Graveyard Asset Missions. Here you use various aircraft to complete your missions. There are four missions total and can be picked up at the front of the hangar where the Rustler is kept. It should be noted that you must complete the Verdant Meadows Aircraft Graveyard Asset missions before you are allowed to do "Saint Mark's Bistro" (Caligula's Palace). /MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG\ 0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0 | >VMAGA1. "N.O.E." (Verdant Meadows Aircraft Graveyard Asset) | 0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0 \MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG/ 0=========0 | Overview \ 0===========0 After being ambushed by Mike Toreno, CJ is needed to drop off some equipment to some of Toreno's friends..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Got some new info from Randy Russell. 0=========0 | The Plan \ 0===========0 Get in the Rustler and head to the runway. You have ten minutes to drop the stuff off and fly back. The drop point is in Angel Pine. You also have to fly low or you will show up on the radar. If your Visibility Bar maxes out you will be spotted and some Hydras will fly toward you to check you out. Duck back under the radar to throw them off. If you are still visible then they will fire on you. Duck the missiles or you will be destroyed. The best route to use, according to Randy Russell and which I found to be very useful, is to fly due west and when you get near Las Payasdas turn north. When you reach the water turn west and fly down close to the water. Follow the coastline and you will reach San Fierro. Keep going south until you reach Angel Pine. Lower your landing gear to slow you down and make it easier for you to fly through the corona. Once you make the drop raise your landing gear and go back the way you came. Follow the coastline and when you get near Las Payasdas fly up and over the small town then put down your landing gear and ease down onto the runway. Once you have landed the plane and stopped in the red circle the mission is completed. 0=======0 | Reward \ 0=========0 $15,000. /MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG\ 0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0 | >VMAGA2. "Stowaway" (Verdant Meadows Aircraft Graveyard Asset) | 0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0 \MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG/ 0=========0 | Overview \ 0===========0 Some government agents land at the airstrip and begin to on-load some stuff. Toreno wants CJ to do some "pest control" and get rid of these rival agents..... 0========0 | Weapons \ 0==========0 A melee weapon like a Nightstick or Baseball Bat. Silenced Pistol (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Made a couple of minor tweaks. 0=========0 | The Plan \ 0===========0 There are two parts to this mission. The first part involves getting on the plane. You need to go up the ramp of the plane using a motorcycle. However, when you start your approach, the plane will be trying to take off. Worse, somebody on the plane will be throwing barrels down the ramp in an attempt to keep you from getting on the plane. If you get knocked off course by a barrel you'll fail the mission because you won't be able to straighten back out and make another attempt at the ramp before the plane takes off. But you can avoid the barrels by approaching the ramp at an angle instead of straight on. The barrels spread out when they are thrown from the plane. Just stay to the right of the spread pattern as you approach the ramp. When you start your approach go straight past the truck, which should be to your left, lean forward a little to gain speed, and gently angle left toward the ramp as you get closer but staying just outside the spread pattern of the barrels. You should be able to get to the ramp just before it starts to close. The second part is when you get on the plane. You need to go to the front of the plane to plant some explosives so you can destroy the plane. If you don't have any Remote Explosives to blow up the plane you will be given some. In addition, there are still barrels coming down the middle of the plane. They will knock you down but they don't seem to do any damage. There are also several agents throughout the plane that should be dealt with. You have to be careful when using firearms on the plane. If you miss one of the agents you will blow up the plane, with you in it, and fail the mission. When I want to use a firearm I use the Silenced Pistol but I still recommend the use of a melee weapon. Gradually go up the plane and dispose of the agents with your weapon of choice. Get the Parachute off the last agent so you can get off the plane safely. It should be noted that even if you have a Parachute or max Flight Skill you will need to kill this agent to get the Parachute. If you exit the plane without a Parachute you will fail the mission and die (you will smash onto the top of a car at the drive-in theater in Fort Carson). At the very front of the plane plant the Remote Explosive. Then exit the plane through the rear ramp to complete the mission. 0=======0 | Reward \ 0=========0 $20,000. In addition, you will be free-falling so you will need to parachute safely to the ground. However, you will be really high up. I mean really high up. You start free-falling way above the maximum flight ceiling somewhere over Fort Carson. When using the parachute you can actually glide all the way back to Verdant Meadows Aircraft Graveyard (while avoiding the Restricted Area). /MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG\ 0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0 | >VMAGA3. "Black Project" (Verdant Meadows Aircraft Graveyard Asset) | 0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0 \MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG/ 0=========0 | Overview \ 0===========0 CJ hooks up with The Truth again and together they head off to a place not on any map..... 0========0 | Weapons \ 0==========0 Silenced Pistol (300+ rounds), M4. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 The Truth wants you to go into the Restricted Area and get the Black Project under development. The best way into the bunker complex is through the blast doors. There are also searchlights and soldiers on patrol. If you are seen the blast doors will be locked down and you will have to find another way inside. You will be given Thermal Goggles and several ways that you can get through this area. You need to get in by 0530 or you will fail the mission. When you start you will be outside the entrance and you will also see a Body Armor icon near the inside of the entrance. The fastest way is through stealth and using the Silenced Pistol to kill any nearby soldiers. Avoid the searchlights and head to the control tower. Once there, step into the red circle to open the blast doors and run to them before they close again. If you are spotted and there is a lock-down, go to the nearby vents to gain entrance. At the end of the vent shaft is a Health Icon if you need it. Once inside you need to get to the research facility to gain access to the Black Project. You are also prompted to disable the SAM's outside to make it easier for you later. You will also need to deal with the soldiers throughout the complex as you progress. The soldiers carry M4's so you can get some ammo for yours when you kill them. When you reach the first room, turn right and up the stairs to enter a small room with a Body Armor Icon and a MiniGun. Get rid of all of the soldiers in this room and go down to the lower floor. Go south and you will be on the upper level of a larger room. Kill everybody here before proceeding. In the next room to the south there is a Body Armor Icon. Head down to the lower level and head east along the grilled walkway. If you look down you will see a Health Icon and a Body Armor Icon. There are two ways to go down below the grilled walkway to retrieve them if you need them. Go up the stairs and you will enter another area with crisscrossing hallways. There are several soldiers here and you should deal with them before proceeding. There is a corridor that angles up and into the next large room that has a Body Armor Icon and a scientist with a Pass Card. Get the Pass Card and go to the red circle to open the door to gain access to the Black Project. The next area leads down to the Black Project and has a long set of stairs winding down to it. It also has lots of soldiers you need to get rid of and this is when you really need to use the M4. Go down the stairs and stop every so often to kill any soldiers you can target. When you finally clear the area of soldiers and get downstairs, you will finally find the Black Project - a Jetpack! Get the Jetpack and go straight up to get out. You will be provided with a Micro SMG to kill any soldier while trying to get up and out of the complex regardless of whatever Submachine Gun you had previously. Then head over to Arco Del Oeste to drop off the Jetpack to The Truth. As you fly there, the game will instruct you on how to use the Jetpack. You can only use the Pistol and Micro SMG when shooting from above while using the Jetpack (and yes, even dual wielded). When you reach the blip, and The Truth, the mission will be completed. 0=======0 | Reward \ 0=========0 Nothing. But you are provided with a Sanchez so you can get off the mountain. Also, you can now purchase Desert Eagles at all Ammu-Nations. In addition, the Thermal Goggles will now spawn in the following locations: >>In Madd Dogg's Crib (Los Santos) inside the barroom on first floor by the large TV after completion of "A Home In The Hills" (The Four Dragons Casino). >>Inside of Zero RC [southeast corner] (San Fierro). >>Underneath the north part of the huge dish (by the Sandking) at The Big Ear (Bone County). >>Inside the short control tower at the south central part of the military complex at the Restricted Area (Bone County). /MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG\ 0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0 | >VMAGA4. "Green Goo" (Verdant Meadows Aircraft Graveyard Asset) | 0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0 \MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG/ 0=========0 | Overview \ 0===========0 Now The Truth wants CJ to fly the Jetpack to a train and steal "whatever they least want you to get"..... 0========0 | Weapons \ 0==========0 Micro SMG (provided). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Got some new info from Bragon the Bat. 0=========0 | The Plan \ 0===========0 Regardless of whatever Submachine Gun you had you will be provided with a Micro SMG for this mission. You also can't take off the Jetpack so you can't use any other weapons. In addition, according to Bragon the Bat, if you already have the Micro SMG in your inventory, you will be given an additional 2,000 rounds. Fly up and head east toward the north part of Las Venturas. Land on the top part of the north building for Yellow Bell Station. The train will be heading west and you can stand here and pick off most of the soldiers on the train as it passes by. Once you kill most of the soldiers, fly off and to the train to pick off the rest of the soldiers. There are also three crates that need to be destroyed to find the Green Goo. Regardless of what order you get them, the Green Goo will always be in the last crate you destroy. Once you get the Green Goo, fly off to the Aircraft Graveyard and land in the red circle to complete the mission. 0=======0 | Reward \ 0=========0 $20,000. In addition, you will complete the Asset Missions for Verdant Meadows Aircraft Graveyard. You will gain a Money Icon at the Verdant Meadows Aircraft Graveyard Safehouse that maxes out at $10,000. Also, the Jetpack will now spawn near the entrance of the Verdant Meadows Aircraft Graveyard Safehouse for you to use. /DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD\ 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 | D.II.8. The Four Dragons Casino [FDCS] | 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 \DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD/ The Four Dragons Casino, in the southern part of The Strip in Las Venturas, is where Wu Zi Mu has set up shop. He invites CJ to become a partner in their operation. However, CJ also needs to deal with the Mafia who have their own casino, Caligula's Palace, and they don't take too kindly to having the Triad invade their territory. It should be noted that you must complete the mission "Madd Dogg" before you are allowed to do the mission "A Home In The Hills" (The Four Dragons Casino). /DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD\ 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 | >FDC1. "Fender Ketchup" (The Four Dragons Casino) | 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 \DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD/ 0=========0 | Overview \ 0===========0 The Triads catch somebody trying to destroy equipment for the casino. CJ decides to make him talk to find out who's behind the sabotage..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 The would-be-saboteur has been tied to the windshield of your car. You need to do some crazy things in your driving to scare him into talking. There is a Scare-O-Meter to help you in finding out how much you are scaring him. You can't really go onto the main highways (because of potential Police attention) and getting into a bad wreck (especially head-on) will kill him. The best thing to do is head for the Las Venturas Airport runway where you can do whatever you want without risking any collisions. Simply go from one end of the runway to the other really fast since high speeds is one thing that scares your victim. When the Scare-O-Meter maxes out he will talk. He will tell you that the Sindacco Family is behind the sabotage. After that, take him back to the casino. When you reach the casino, the mission will be completed. 0=======0 | Reward \ 0=========0 $5,000 plus Respect Gained. /DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD\ 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 | >FDC2. "Explosive Situation" (The Four Dragons Casino) | 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 \DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD/ 0=========0 | Overview \ 0===========0 CJ decides that the best way to hurt the Sindacco Family is to rob their casino, Caligula's Palace. But they need some explosives to do the heist. Woozie recommends that CJ head out to the nearby quarry to get some explosives..... 0========0 | Weapons \ 0==========0 SMG (optional), Sniper Rifle (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Got a useful tip from Sarah Jane Marley. 0=========0 | The Plan \ 0===========0 Head out toward Hunter Quarry which is indicated by the blip. When you get there you will see a cutscene showing some workers setting up explosives. You have two and a half minutes to get the four explosives before the workers detonate them and you fail the mission. You also need to get a heavy piece of machinery to destroy the crates so you can get the explosives. Although you can easily get the explosives within the time limit Glen Winstein gave me a piece of info that is really useful here. If you find the guy with the Dynamite Plunger (near the center of the Quarry) and kill him, the timer will disappear and you can take as much time as you need to complete this stage of the mission. Just fly off the ledges to quickly get to the bottom of the Quarry. Get in the Dumper and run over a crate. Then get out and get the explosive. Three explosives are on the ground and one is on a Forklift. Once you get the four explosives, the next phase of the mission begins. The Quarry security has sealed off the entrance so you need to find another way out. You need to get on the nearby Sanchez and follow the checkpoints, which also involve climbing over the quarry equipment, to get out of the area. Kill any security person that gets in your way. But Sarah Jane Marley came up with a much better way. Head toward the entrance of the Quarry. At the entrance the gates are shut, blocked off with two armored vehicles, and guarded by four guards with Shotguns. What you need to to is, when you get near the entrance, is instead of going up the ramp to where the guards are at, go left and up another ramp. Stop when you get to the top, get off the Sanchez, and arm your Sniper Rifle. Pick off the four Shotgun wielding guards. After you do that then go to the entrance and get into one of the armored vehicles. Back it up against the closed gate and get out. Climb up the vehicle and then the fence to get out of the Quarry. Regardless of method, once you get out of the Quarry, go over to the drop point, not far from the Quarry, to complete the mission. 0=======0 | Reward \ 0=========0 $7,000 plus Respect Gained. /QAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQ\ 0HQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQ0 | D.II.9. Hunter Quarry Asset [HQST] | 0HQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQ0 \QAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAH/ Once you have completed "Explosive Situation" (The Four Dragons Casino), you open up the Hunter Quarry Asset Missions. There are seven missions that you need to do to complete the asset. All of these missions have a time limit and a reward for completing them. You pick up these missions near the front entrance of Hunter Quarry. >>Mission 1 ********* Time: 3:30. Reward: $500. Notes: You need to use the Dozer to push the boulders into the markers before time expires. There are seven of them and are fairly spread out. Go down level by level. There is one on the south side that needs to be taken care of before you get the others which are mostly on the north side. This mission is not too hard otherwise. >>Mission 2 ********* Time: 1:30 (at start). Reward: $1,000. Notes: Bombs have been planted by a rival organization and you need to use the Dozer to push each bomb safely away into markers. You gain another minute and a half of time when you succeed in pushing a bomb away. The bombs are located behind the site office, crane, grinder, and crushers. After moving the last bomb from the crushers you need to get beyond the blast radius. Once that is done the mission is complete. If you had no problems with the last mission then this one should pose no problems either. >>Mission 3 ********* Time: 8:00. Reward: $2,000. Notes: Now you have to chase the bombers in a Dumper before they can reach safety. Believe it or not, despite its huge size, the Dumper is quite vulnerable to Submachine Gun fire. So, catch up to them, get beside them, and drive-by them to quickly destroy their vehicle and complete the mission. Pretty easy if you can deal with the traffic. Another method, from Bragon the Bat, is to push the Dumper into the water when you get close enough to the inlet. >>Mission 4 ********* Time: 4:00. Reward: $3,000. Notes: The bombers have been caught and killed. Now you have to get the bodies, which are at the other entrance, and dump them before the Cops come looking. Take the Sanchez and drive along the outside of the north part of the quarry and stay as close to the fence as possible. You should get to the other entrance in about thirty seconds. Get the Dumper, with the bodies, and drive back to the main entrance. You have to be careful here. If any of the bodies fall out you will fail the mission. When you get to the main entrance you need to get down to the lower level and dump the bodies in the fire. Take it slow going down to the fire. When at the fire, back up the Dumper and use the Right Analog Stick to dump the bodies into the fire. It is important to note that you should use the Handbrake while dumping or the Dumper will move forward. Once all three bodies fall into the fire then the mission will be successfully completed. >>Mission 5 ********* Time: 3:00. Reward: $5,000. Notes: Take the Dumper, which has explosives in it, and drive it up to the Verdant Meadows Aircraft Graveyard. You need to be careful because the fragile cargo. Even so, this mission is pretty easy. Drive up there and dodge whatever traffic comes your way. Once you get to the Graveyard, go to the west end of the runway and dump the explosives to complete the mission. >>Mission 6 ********* Time: 3:00. Reward: $7,500. Notes: A Dumper has spilled a load of explosives on a nearby train track and you need to clear them off before the next train comes along. The hardest part of the mission is getting there because of the slow speed of the Dozer. According to Phil Carter all you need to do is just go straight on the tracks. The barrels will go off to either the left or right on their own. You still might need to get at a couple that didn't get off the tracks completely but this is faster than what I had written here previously. Once you get the last barrel off the track, the train will pass by and the mission will be completed. >>Mission 7 ********* Time: 8:00. Reward: $10,000. Notes: A Cop has been killed and you need to get rid of the body before the Cops come looking. Get down to the bottom, use the Sanchez and fly off the edges to get down quickly, and get into the Dozer. You need to push the body and the Cop bike into the red circle. You can't ride the Cop bike into the red circle - the game won't let you. Once you get both objects into the red circle, get out of the Dumper and back onto the Sanchez to quickly get up to the crane. This part is tricky because of how this particular crane handles. Once you get both objects into the Dumper, get out of the crane and into the Dumper. Now you need to get up to the main entrance. You need to be careful because if any of the objects fall out the mission will be failed. Once you get up to the main entrance, you need to dump the objects into the water nearby. This is probably the trickiest part of the mission because, other than trying the cross the highway with the cars smacking into you, is that you need to back up and get real close to the edge then dump the objects (don't forget to hold down Handbrake just to be safe). Once the objects are dumped, the mission is successfully completed and you will also complete the Hunter Quarry Asset Missions. Reader Ron Schock came up with the idea of driving the truck BACKWARDS to the dumping spot once he got out of the Quarry. He found that it is much easier to run over the traffic without the objects falling out becuase the objects only threaten to fall out if you are hit by trafic while going forwards. It is also easier to back up to the drop-off spot since you are already going there backwards. For completing all seven Hunter Quarry Asset Missions you gain a Money Icon near the front entrance that maxes out at $2,000 plus use of a Dozer and Dumper within the quarry. You can also redo the missions and improve upon your best times. When you redo the missions you can skip to whichever mission you want to try. However, the time needed to finish the mission will be drastically reduced thus increasing the challenge. /DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD\ 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 | >FDC3. "You've Had Your Chips" (The Four Dragons Casino) | 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 \DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD/ 0=========0 | Overview \ 0===========0 After discovering some fake chips, made by the Sindacco Family, floating around the casino, CJ decides to make a visit to their plastics factory..... 0========0 | Weapons \ 0==========0 Silenced Pistol, Remote Grenades (+10 units). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 This is also a mission with a No Wanted Rating Exploit (as listed by pdescobar, srg, and Mxyzptlk). 0=========0 | The Plan \ 0===========0 Go over to the factory unit in Whitewood Estates. When you get there you will be notified that the factory is guarded and you should try to sneak in. Drive through the gate but angle northeast. Drive around the building and park where the Chainsaw Weapon Icon is at on the south side of the building then get out. Now carefully go along the wall and sneak in on the right side of the entrance. If you do this right, nothing will happen when you get inside. At this point, the machines are indestructible but all of the guards are just standing around. They won't activate until you trigger a cutscene of you entering the place so you can get rid of them now without any problem. I prefer to use the Silenced Pistol for this part. There are two guys on the top level and four on the bottom level. There is also a guy in a Forklift near the entrance BUT leave him alone for now. After killing all of the guards here, head near the bottom of the stairs and aim your gun at the car parked outside. Shoot the car and you will trigger a cutscene of the guards going inside the factory. These guards will take up position on the shelving not far from the entrance. Like the other guards, they will just stand around. But the machines are still indestructible. Kill both of the guards. NOW kill the guy in the Forklift. When you do that, you will trigger another cutscene. Notice that there is no one in the cutscene other than Carl (you killed the guards that would show up in the cutscene). You will be placed just inside the front entrance. Two more guards will appear on the top level and you can kill them with ease. If you triggered the cutscenes without killing any guards you would have to face all of these guards at once. By doing it this way you have made your task easier. Now for a nice little tip given to me by Phil Carter. Take your Remote Grenades and place one at each machine then switch to the Detonator (do NOT detonate yet). Leave the factory and take the car that the guards were sitting in. Drive to the Whitewood Estates Burger Shot nearby and get out of the car. Detonate the Remote Grenades. This will destroy all of the machines but, even better, you avoid the additional guards that appear when they are destroyed thus avoiding having to fight through them since you are already out of the factory area. After successfully destroying the machines get back into your car and drive back to the casino to complete the mission. 0XXXXXXXXXXXXXXXXXXXXXXXXXX0 | No Wanted Rating Exploit | 0XXXXXXXXXXXXXXXXXXXXXXXXXX0 When you are notified that the factory is guarded your Wanted Ratings will freeze. You can either cause chaos or grab a Rhino from Area 69 and save it at any garage large enough to hold it (if you don't want to wait for 100% Completion to spawn one). 0=======0 | Reward \ 0=========0 $10,000 plus Respect Gained. /DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD\ 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 | >FDC4. "Don Peyote" (The Four Dragons Casino) | 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 \DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD/ 0=========0 | Overview \ 0===========0 The Truth calls up CJ looking for some help in finding some people he took into the desert on a peyote safari..... 0========0 | Weapons \ 0==========0 Silenced Pistol. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 You need to go up to Arco del Oeste to get Paul and Maccer. You will need to find a car with four doors for this mission. There is usually a car with four doors along the street in front of the casino. When you get to Arco del Oeste, you will get a cutscene showing Carl with Paul and Maccer. Paul informs Carl about Rosie who has a casino gig in Venturas. Go back to your car and get Paul and Maccer. Now you need to go to the Snake Farm to try to find the rest of the band. For some chuckles, don't stop the car when Paul wants you to and wait until the talking is over before going into the red circle at the Snake Farm. When you get there, you will confront the owner of the Snake Farm and his kids. They are not too pleased about what happened the night before and will attack you. Go and kill them all. If you don't, the survivors will enter trucks and will chase you back to Las Venturas where you will eventually get into another fight with them at your destination. Get back in the car and drive back to Caligula's Palace. Once you get there you will meet up with Ken Rosenberg, yes THAT Ken Rosenberg, the same whiny lawyer from Vice City. Near the end of the cutscene Carl will call Woozie and tell him about being able to scope Caligula's Palace without suspicion. After the cutscene the mission will be completed. 0=======0 | Reward \ 0=========0 Respect Gained. In addition, you can now purchase Combat Shotguns at all Ammu-Nations. Also, you will get a call from Paul and this will open up a dice icon at Caligula's Palace but I will do that later. Plus, there are no Four Dragon Casino missions for now so I will move on to..... /$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$\ 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 | D.II.10. The Heist [THST] | 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 \$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$/ These missions take place at the "$" within The Four Dragons Casino. These missions entail preparations for robbing Caligula's Palace and reducing the mob presence in Las Venturas. /$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$\ 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 | >H$T1. "Architectural Espionage" (The Heist) | 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 \$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$/ 0=========0 | Overview \ 0===========0 The first thing Carl needs to do in planning this heist is to get the plans for Caligula's Palace..... 0========0 | Weapons \ 0==========0 Silenced Pistol, Camera. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Got some new info from Dienske. 0=========0 | The Plan \ 0===========0 First off you will need a Camera. If you do not already have a Camera when you start this mission the game will prompt you to go to Pirates In Men's Pants to find a group of tourists where you can get a Camera. When you get to the tourists, find the one with the Camera and kill him (run him over with your vehicle) then pick up the Camera. If you already have a Camera in your inventory then you can skip this step. Next, head over to the planning department building. Security is strict so you have to play it cool. Switch to your Fist. When you get inside, talk to the receptionist. I previous versions of the guide I stated that you had to give a positive then a negative, then a positive answer. But, thanks to Dienske, you only need to give two positive answers to get her to open the door to the stairwell. When you get up to the yellow marker, you will be notified that you need to distract the nearby guard. You have to go down to the Document Depository to cause a distraction. When you get there you will be told to destroy the Air Con Units. Destroy them with the Silenced Pistol. Now you will create a fire that will get the people out of the building. Now go back upstairs and take a picture of the plans. After that you will need to get out but there will be Cops crawling all around the stairwell. Kill the Cops as you get to them. When you get outside, you will be hit with a 4-Star Wanted Rating. Get into the car parked in front of you and drive straight to The Four Dragons Casino to complete the mission. 0=======0 | Reward \ 0=========0 Respect Gained. /$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$\ 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 | >H$T2. "Key To Her Heart" (The Heist) | 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 \$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$/ 0=========0 | Overview \ 0===========0 Next, CJ needs a security card from Caligula's Palace to use with a security card reader that Zero has built for him..... 0========0 | Weapons \ 0==========0 Silenced Pistol. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head on over to Caligula's Palace. When you get to the red circle you will see the Croupier, who has a card and the code, leave. You need to follow her but not too close. You will also get a Spook-O-Meter to alert you when you get too close to your target. After some driving around, she will stop at the Sex Shop. Go inside and to the red circle. You will see that the girl is planning a little get together with someone named Benny. Afterwards she will leave. Now go and get the Gimp Suit. After that, leave the store. You have to follow the Croupier again. This time she will lead you to her house in Prickle Pine. Park in the red circle across the street from her house. Now you have to kill her gimp before he reaches the house. He won't appear on the radar but he is still easy to find. Go west along the street and you will find a bare chested redneck carrying a purple dildo. This is Benny and you have to kill him. After killing Benny, go over to the Croupier's house and you will start a lengthy cutscene. Afterwards you will complete the mission. 0=======0 | Reward \ 0=========0 Respect Gained. And you get to keep the Gimp Suit for your wardrobe. Near the end of the mission, the game tells you that you need to wine and dine the Croupier, Millie, in order to get the keycard. But that takes time. A faster, and nastier, method is to take her out into the desert and kill her when you pick her up (I prefer to use the M4 when "dumping" her). After killing her, you will get a phone call from Woozie asking you where the keycard is at. After informing him that Millie's dead, he suggests that you go to her home and break in to get her keycard. Drive back to her house and go inside to get the keycard. After getting the keycard, you will get another call from Woozie congratulating you on your success. However, according to rav0, you can still get the keycard fairly quickly without killing Millie. Put on the gimp suit and go to her house at some point in the afternoon. You'll automatically go inside the house for some "kinky shit". No wining or dining necessary. You only need to do this twice, in consecutive afternoons, to get enough Girlfriend progress to get the keycard from Millie. /$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$\ 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 | >H$T3. "Dam And Blast" (The Heist) | 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 \$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$/ 0=========0 | Overview \ 0===========0 Next, CJ needs set up some explosives to shut off the power for Las Venturas while the heist is being done....... 0========0 | Weapons \ 0==========0 Knife (provided). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Got a nifty piece of information from Eugene De Guzman. 0=========0 | The Plan \ 0===========0 Go over to the Airport and get in the plane, a Nevada, and fly to the drop off point. It is best to go south and over Red County to help get altitude to get to the corona. When you finally get enough altitude and reach the corona, press Exit Vehicle to jump. Glide on over to the red circle at the end of the Dam Quay. Normally you are supposed to lose your weapons when you land on the Dam Quay. But, according to Eugene De Guzman, if you land spot-on inside the red circle, you will NOT lose your weapons. If you lose your weapons you will need to sneak into the dam. You have to go and get the Knife nearby and kill the two nearby guards. After disposing of the guards, enter the dam. Now you have to rig all five generators with explosives. You have to sneak around otherwise you will alert the premises. Worse, one of the guards has a gun and all you have is just a Knife. He is one of two guards on the lower level so sneak around and kill him so he won't do you any harm. If you managed to keep your weapons you will still need to get the Knife so you can enter the dam. But you can use any weapon you like and dispose of all guards inside and outside the dam. Once you have rigged all five generators, regardless of method, head for the exit. CJ is now trapped on the top of the dam and he must jump down into the water to escape. After the cutscene, the mission is successfully completed. 0=======0 | Reward \ 0=========0 Respect Gained. In addition, you get all of your weapons back (if you lost them earlier in the mission). /$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$\ 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 | >H$T4. "Cop Wheels" (The Heist) | 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 \$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$/ 0=========0 | Overview \ 0===========0 Next, CJ needs some Cop motorcycles to help disguise their intentions..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 You have to get four motorcycles in twelve minutes and put them onto a Packer traveling clockwise on the Julius Thruway. One motorcycle is at the Las Venturas Hospital, one at the Las Venturas Police Station, one at the VROCK Hotel, and one near Linden Station. I usually start with the one at the Hospital then the Police Station then the Hotel and finally at Linden Station. When you get to a bike, there is usually a Cop nearby. Take him down then get the bike. When you take a bike you will be hit with a 2-Star Wanted Rating. It takes too much time to get rid of it plus you will get it every time you take a bike so you will have to play through it. When you get to the Packer, you have to go slowly up the ramp so they can lock it into place. When you lock down a cycle, get off and get another bike. However, you are on the freeway so you need to get another car so you can get another bike. Usually you can take a Cop car when they stop to try to bust you. When you finally get all four bikes, you will be dropped off in Whitewood Estates and the mission will be successfully completed. 0=======0 | Reward \ 0=========0 Respect Gained. /$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$\ 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 | >H$T5. "Up, Up And Away!" (The Heist) | 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 \$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$/ 0=========0 | Overview \ 0===========0 Finally, CJ needs an armored vehicle to complete their preparations..... 0========0 | Weapons \ 0==========0 Sniper Rifle (optional), M4 (optional), Heat-Seeking Rocket Launcher (optional). 0==========0 | Prep Work \ 0============0 You should complete the Verdant Meadows Aircraft Graveyard Asset Missions so you can get a Jetpack (optional). Acquire some Heat-Seeking Rocket Launchers (optional). 0======0 | Notes \ 0========0 According to Carl Johnson the gates for K.A.C.C. Military Fuels will also open for the Rhino. And I got another useful tip from Sarah Jane Marley. And Krispykreme2546 had this interesting find for those who do the Girlfriend thing: "In the mission H$T5. "Up, Up And Away!" (The Heist) there is a glitch that i found when i was playing you need to have katie zahn as a girlfriend. while in the mission you need to take control of the emplaced minigun, and then die. this glitch will give you the mini gun with infinite ammo, there wont even be a number displayed showing the ammo count, so long as you don't use the codes for the weapons you will be fine." 0=========0 | The Plan \ 0===========0 In order to get an armored car you need to get a Sky Crane which is a special helicopter with a magnet on board. It is located at K.A.C.C. Military Fuels in northeast Las Venturas. However, you need a military vehicle to enter the place. There are a couple of ways about this. The first way involves the use of a regular vehicle. Even though the gate will only open for a military vehicle you won't need one. When the mission starts get a car or motorcycle and head toward K.A.C.C. Military Fuels. Just before you get to the gate you will see a Patriot on the other side getting into position to leave the facility. This Patriot will cause the gate to open when you are close enough to trigger the Patriot to move. When the gate opens completely, quickly drive through the gap between the guard shack and the Patriot running over the guard in the process. Then turn left and head for the gap between the large building and the crates. You will hear shooting coming from inside the large building. There are a lot of soldiers within the large building but I am going to take a shortcut around them. There is a gap between the building and the fence. Go east until you reach the crates. Unless you have a motorcycle your car won't fit between the crates and the fence so exit your vehicle and continue east on foot. When you reach the east fence turn south. You will see two large groups of container crates. Go to the southmost one and climb onto the yellow crate. Then climb onto the red crate to your right. Next, stand on the yellow crate. Switch to your Sniper Rifle and look west. Zoom in all the way and angle right until you see a set of stairs. You can see two soldiers, one halfway up the stairs and another kneeling on the ground. Snipe them both. You may also see three additional soldiers running around down there. If you can snipe them, good. But if you can't, you can get them later. Next, angle slightly upward and go left until you see a set of stairs leading up to a higher level of the roof. There is another soldier standing next to the stairs. Snipe him. Next, angle upward and to the left until you see the helicopter. You can see one soldier standing to the right of the helicopter and you can barely see another soldier at the top of the stairs. Snipe them both. Get back down to ground level and head southeast toward the inner fence. When you get to the fence, go south along the fence and around the corner. Go west and you will see container crates. Climb the blue crate then the yellow crate. Now you can jump inside the inner fence. Once inside, switch to your M4 and go east and around the corner. You will encounter the three roaming soldiers I referred to earlier. But for some reason they are not very aggressive so they are easy pickings with your M4. Kill those three soldiers then proceed upward on the stairs until you are prompted that you have to deal with two Gunships. The second way is by using the Jetpack. Go to Verdant Meadows Aircraft Graveyard and pick up a Jetpack. Head east toward K.A.C.C. Military Fuels. When you get there, land on the first large round fuel tank at the south edge of the facility. Disengage from the Jetpack, switch to your Sniper Rifle, and look north. On the roof near the tops of the trees is a soldier standing near a MiniGun. Snipe him and look toward the helicopter. There is a soldier standing to the left. Snipe him then get your Jetpack. Fly over to the third large round fuel tank and take off your Jetpack. Look toward the helicopter. To the right is another soldier. Snipe him then look down and toward the right. You will see a set of stairs leading down to another level of the roof. You will see a soldier standing there. Snipe him then get back on your Jetpack. Fly down to where the Sky Crane is and you will see a message saying that you have to deal with Gunships. Disengage your Jetpack and switch to your Heat-Seeking Rocket Launchers. Target and destroy both Gunships. Each will require two rockets to destroy. Thanks to Sarah Jane Marley for that tip. Regardless of method, after destroying the attack helicopters, enter the Sky Crane and go get the Bank Van parked at Rockshore East. You have to carefully hover over the Bank Van so you can grab it with the magnet. Once you have acquired the Bank Van, fly over to Verdant Meadows Aircraft Graveyard. You have to be careful while flying. The van keeps you from flying too high so you need to go around the high buildings. When you get there, carefully place the Bank Van in the red circle then disengage the magnet. Then land in the designated area to successfully complete the mission. 0=======0 | Reward \ 0=========0 Respect Gained. There is one more mission left for The Heist but you can't do that until later. For now I will move on to..... /PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP\ 0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0 | D.II.11. Caligula's Palace [CLPL] | 0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0 \PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP/ Caligula's Palace is the mob controlled casino on The Strip. It is currently being "managed" by Ken Rosenberg. This ex-lawyer from Vice City has been "appointed" to run the casino on behalf of the Liberty City Mafia. He is even more whiny and paranoid than he was back when he was working with Tommy Vercetti in Vice City. One of his only friends right now is Kent Paul (also from Vice City). He is currently the manager of a band known as The Gurning Chimps. He has to constantly keep his eye on Maccer, the lead singer for The Gurning Chimps, who has a problem about "touching himself" constantly and an obsession for big breasts. /PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP\ 0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0 | >CP1. "Intensive Care" (Caligula's Palace) | 0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0 \PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP/ 0=========0 | Overview \ 0===========0 After having the situation explained to him by Ken, CJ needs to move Johnny Sindacco, who is in a shock induced coma (caused by CJ during "Fender Ketchup" (Caligula's Palace)), from the hospital before the Forellis rub him out..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get a car and head over to the hospital. When you get there, you will see a Patriot in the parking lot. If you still haven't acquired a Patriot for the Import / Export List for San Fierro go ahead and store the Patriot in a nearby garage (the game designers wanted you to use the Patriot for this mission). If you do not wish to use the Patriot and want to store it, you should try to find a large truck or semi. Regardless of vehicle, park in the red circle. It turns out that Johnny was picked up already. The Forellis beat you to him and now you need to find Johnny. There are three Ambulances roaming around the city. You have to ram an Ambulance to see if that is the one with Johnny. If the first Ambulance does not contain Johnny, a distress call will come from the Ambulance you just hit and will warn the Mafia. When you finally find the right Ambulance, you will need to chase and damage the Ambulance a bit to get them to bail and face you. When they exit the Ambulance, kill both gunmen and then take the Ambulance. You are now prompted to take Johnny to the Meat Factory in Whitewood Estates. You may also need to deal with Forelli backup but they are not hard to avoid. Just keep driving until you reach your destination. Park in the red circle to successfully complete the mission. 0=======0 | Reward \ 0=========0 $5,000 plus Respect Gained. You will also see a C.R.A.S.H. mission icon in north Las Venturas but I will save it for later. /PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP\ 0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0 | >CP2. "The Meat Business" (Caligula's Palace) | 0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0 \PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP/ 0=========0 | Overview \ 0===========0 After being taken "off the wagon", Ken is encouraged by CJ to take control and show everybody who's boss..... 0========0 | Weapons \ 0==========0 M4. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get a car and head over to the Abattoir. When CJ comes in, Ken begs him to come with him to Johnny (CJ is reluctant because of earlier events). But when Johnny sees CJ, he drops dead of a heart attack and all hell breaks loose. Now both CJ and Ken need to fight their way out. You also need to keep Ken alive. Use the M4 and kill the approaching gunmen. Ken will then grab a Fire Extinguisher to put out the flames out ahead of you. If you go into the room where Ken got the extinguisher you will find a Health Icon and a Fire Extinguisher. Go up to where the flames are and shoot any gunmen you see across from you. When the fire is out, proceed forward. When you enter into the next room you will find a freezer to your right (which also contains a Body Armor Icon). Ken will hide in the freezer and you can shut the door on him but his health will diminish while in the freezer. But the Mafia can close the door on him too so kill all of the goons before they can close it. Using the M4 will make it easy for you to quickly clear a path through both main rooms and the maze that leads outside. Once outside, drive Ken back to Caligula's Palace to complete the mission. 0=======0 | Reward \ 0=========0 $8,000 plus Respect Gained. You will also see a "D" mission icon but I will save that for later. You will also see a mission icon at the Four Dragons Casino. I will now go ahead and do this one which is..... /DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD\ 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 | >FDC5. "Fish In A Barrel" (The Four Dragons Casino) | 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 \DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD/ This is not a mission but a cutscene. In this cutscene both Ran Fa Li and Carl Johnson finalize their partnership with Woozie for The Four Dragons Casino. Afterwards, CJ will get a phone call from Ken. After Johnny Sindacco died Salvatore Leone has come down and taken over Caligula's Palace. This will open up..... /PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP\ 0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0 | >CP3. "Freefall" (Caligula's Palace) | 0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0 \PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP/ 0=========0 | Overview \ 0===========0 After introducing himself to Salvatore Leone, CJ is asked to take care of some Forelli assassins flying in from Liberty City..... 0========0 | Weapons \ 0==========0 Pistol (provided). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go on over to the Airport and grab the plane, a Dodo, from the hangar. Next, you have to fly the plane north and intercept the assassins. The best approach is to get up higher than the target jet. When you get to the other plane, turn around and fly into the corona behind it diving slightly, from your higher position, to gain speed. If you are below the target plane during your approach you may not be able to get to the corona. Once at the corona this will trigger a cutscene of Carl jumping from his plane to the other plane. Once inside, you are given a plain Pistol and you have to kill all four assassins. This part is pretty easy. They will pop up from behind their seats and you can kill them quickly when they try to attack you. After that, you will need to deal with the pilot. Kill him and take control of the plane. Fly the plane and land it at the Airport to successfully complete the mission. 0=======0 | Reward \ 0=========0 $15,000 plus Respect Gained. You will also end up with a regular Pistol regardless of what handgun you had before. There are also no Caligula's Palace missions to do for now so I will move on to..... /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | D.II.12. Madd Dogg [MDGG] | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0===========0 When he gets to the Royal Casino, CJ finds Madd Dogg, a popular rapper who has fallen on hard times (due to the loss of his manager, the rise of OG Loc, and the loss of his money at a local casino) and threatening suicide by jumping off the building. CJ needs to find a way to save him fast..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 You need to grab a Pickup Truck, which happens to be nearby, and quickly drive to the red circle. Once there, you need to go forward and reverse to line up the back end of the truck with Madd Dogg as he staggers around the edge. After awhile he will jump off. If you lined yourself up correctly, he will fall in the back of the truck and live. If not, he will die and you will fail the mission. Once he is in the truck, carefully drive Madd Dogg over to Ivory Towers Drive-Thru Mental Clinic to successfully complete the mission. 0=======0 | Reward \ 0=========0 Respect Gained. There is only one mission icon left so I will now move on to..... /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | >CH5. "Misappropriation" (C.R.A.S.H.) | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ 0=========0 | Overview \ 0===========0 After meeting up with Tenpenny, CJ is ordered to take down some DEA and FBI agents to get a dossier..... 0========0 | Weapons \ 0==========0 SMG (optional), Micro SMG (optional). 0==========0 | Prep Work \ 0============0 Get all Golds at the Flight School to get a Hunter (optional). Complete "Green Goo" (Verdant Meadows Aircraft Graveyard Asset) to get the Jetpack (optional). Get a Rhino and store it at Verdant Meadows Aircraft Graveyard (optional). 0======0 | Notes \ 0========0 Got another tip from Joshua Frech. 0=========0 | The Plan \ 0===========0 Your target is at Aldea Malvada. If you are spotted, the target will enter a nearby helicopter and fly off. If you kill the target, he will drop the dossier. But if you don't pick it up, one of the nearby FBI agents will get it and will try to enter the helicopter and fly off. You would need to use the other helicopter nearby to chase him. However, there are five different ways to approach this mission to get the dossier and prevent the helicopter chase: >>Approach 1 ********** When on the ground, drive over to Aldea Malvada. Go partway up the dirt road then stop and get out. Go up the hillside and head north along the edge so you aren't seen. When you see the target, charge him, target him with your SMG, and kill him. Then get the dossier to complete the mission (and run away from the nearby FBI agents to keep from getting shot up). >>Approach 2 ********** If you have access to a Jetpack, get some Micro SMG ammo. Fly over to Aldea Malvada and approach from the north. Lock onto your target and kill him then target the other FBI agents and kill them before any of them can get the dossier. Then land, disengage the Jetpack, and grab the dossier to complete the mission. >>Approach 3 ********** Go get the Sea Sparrow that is north of the Verdant Meadows Aircraft Graveyard. Fly to Aldea Malvada and approach from the north. When close to the target, fire the Machine Gun and hold your position so you can kill any agents that try to get the dossier. When all is clear, land the Sea Sparrow, and get out to get the dossier to complete the mission. >>Approach 4 ********** This one is similar to Approach 3 except you use the Hunter. Fly over to Aldea Malvada and approach from the north. Use the Rockets to quickly clear the area and land to get the dossier to complete the mission. >>Approach 5 ********** Joshua Frech suggested using the Rhino for this one. Get up close to the choppers and shoot at them. You may find that the helicopters are indestructible but the splash damage from shooting at them will kill the agent with the dossier and anybody that tries to get it. In addition, keep moving. As you shoot at the helicopters FBI agents may try to get you out of the tank. Stay in the tank until you kill all agents then leave to get the dossier. 0=======0 | Reward \ 0=========0 Nothing. But you will get another phone call from Tenpenny which leads to..... /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | >CH6. "High Noon" (C.R.A.S.H.) | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ 0=========0 | Overview \ 0===========0 After meeting up with Tenpenny in El Castillo Del Diablo, CJ gives the dossier to Tenpenny. Then Tenpenny ambushes Officer Hernandez with a Shovel. It turns out that Hernandez was snitching on Tenpenny and Pulaski. Tenpenny then departs leaving Pulaski to force CJ to dig a grave big enough for two. But after digging the grave, Officer Hernandez gets up and tries to attack Pulaski. The attack results in Hernandez's death but forces Pulaski to run and now CJ has to chase him..... 0========0 | Weapons \ 0==========0 SMG (optional), M4 (optional), Sniper Rifle (optional). 0==========0 | Prep Work \ 0============0 Get all Golds at the Flight School to get a Hunter (optional). Steal a Rhino from Restricted Area and store it Verdant Meadows Aircraft Graveyard (optional). 0======0 | Notes \ 0========0 Got another tip to complete this mission from Joshua Frech. 0=========0 | The Plan \ 0===========0 When you start, Pulaski will get into a white Buffalo and you are given the use of a Bandito. Pulaski's car is very tough so it is difficult to destroy. Use P.I.T. Maneuvers to spin him out and drive-by him to damage his car while he is trying to straighten out. You will have to do this a few times before you can destroy his car. When you get his car to flame, Pulaski will exit and you now have to kill him on foot. Be careful, he is armed with a Desert Eagle and he is pretty good with it. However, if you are far enough away from him, you can either use the Sniper Rifle or M4 to nail him before he can do any damage. But, if you've earned the Hunter, this mission becomes much easier. Take a Hunter and fly to where you pick up the mission. Park it between the windmill and the town. If you try to park it near the town's graveyard, the Hunter will disappear. When you start the mission, get in the Bandito, and zip on over to the parked Hunter to switch vehicles. You can use both the Machine Gun and Rockets to quickly destroy Pulaski's car and Pulaski himself when he exits it. Another method, as posted by powerslaves on the GameFAQs Message Boards, is to run to Pulaski's car and jump on top of it. Then crouch down and make adjustments as he drives off with you on top. He will smack into the road sign as you get up onto the road. When he does so, you can jack him and take his car. However, the best way to do this is to fall off of the car just as you get onto the road and run to the road sign just as he hits it. This way you can get to his car before he can back away and drive forward again. Then you can either get far enough away from him, exit, and use your Sniper Rifle. Or, better yet, just run his sorry ass over with his own car. Then there is this method by Tom Vanpool. Get a PCJ-600 and park it between the windmill and the town. When you start the mission run to the PCJ-600 and chase Pulaski. Forward drive-by him until his car flames and he jumps out then forward drive-by Pulaski himself until he drops. Another method that was given to me by Guillermo Caceres involves the use of either a Sniper Rifle or the M4: "Instead of getting a special vehicle or jumping on top of Pulaski's car, I found it was easier to simply pop the tires of his car while he was running towards it. With the M4 or the sniper rifle, I was capable of poppin' at least three of his tires before he started getting away, which needless to say, neglects any chances he has of getting too far since he'll constantly spin out of control. After that, it's business as usual." Then there is the method used by Joshua Frech. He used a Rhino instead of the Hunter. Makes it easy to destroy Pulaski's car by ramming it. However, you may have to use the Tank Boost Trick to catch up to him so you can destroy your intended target. Regardless of method, when you finally nail Pulaski, you will start a cutscene on the ground with CJ and Pulaski where CJ finally kills him off to complete the mission. 0=======0 | Reward \ 0=========0 Nothing. In addition, strangely enough, you will also gain the use of Pulaski's vehicle even if you destroyed it in a chase. This ends all of the missions for C.R.A.S.H. You will also get a phone call from Ken which reopens Caligula's Palace so you can do..... /PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP\ 0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0 | >CP4. "Saint Mark's Bistro" (Caligula's Palace) | 0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0 \PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP/ 0=========0 | Overview \ 0===========0 Salvatore Leone wants CJ to do a hit in Liberty City. CJ needs some backup and recruits Ken, Paul, and Maccer. But when they walk outside CJ gets them to quickly leave Las Venturas to get them away from Salvatore and now CJ goes on alone..... 0========0 | Weapons \ 0==========0 M4. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go on over to the Airport, get into the Shamal, and fly to the blip in the northeast corner of San Andreas to get to Liberty City. When you get to Liberty City, you will be placed inside St. Mark's Bistro where you begin the second part of this mission. Now you have to kill everybody within the Bistro. I found that the M4 is a very effective weapon for this mission even though you are given a Pistol for this mission (which replaces whatever other handgun you had). Clear out the group in front of you and those that come up the stairs. When you get to the top of the stairs, nail those you can see below you. Be careful when you get to the bottom of the stairs. One of the goons behind the bar has a Shotgun and can quickly deplete your armor. When you get rid of the goons behind the bar, proceed through the kitchen, killing anybody that gets in your way, and go outside. Kill everybody outside and you will have completed your task. From here you will be flying back to Las Venturas. Gently land the plane at the Airport to complete the mission. 0=======0 | Reward \ 0=========0 $20,000 plus Respect Gained. This will end the missions for Caligula's Palace. In addition, Didier Sachs, in Los Santos, will finally open up so you can now get the best in clothing and accessories for CJ. You will also get three phone calls. The first call is from Sweet who is in despair sitting in prison. He has pretty much given up on getting out regardless of what CJ says about the situation. The second call is from Salvatore Leone. He is happy about your work at Liberty City and wants to keep some distance between the two of then for awhile so things can cool down. The last call is from Woozie who wants to know if they are still going to do the heist on Caligula's Palace. CJ informs him that Ken and his friends are gone and that he is cool with Salvatore so they can go and do the job. This, of course, leads to..... /$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$\ 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 | >H$T6. "Breaking The Bank At Caligula's" (The Heist) | 0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0 \$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$/ 0=========0 | Overview \ 0===========0 With all of the pieces in place it is time to finally rob Caligula's Palace..... 0========0 | Weapons \ 0==========0 M4, Tear Gas Grenades (provided). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 When you start, you will notice you have Tear Gas Grenades. Get a nearby car and go over to Caligula's Palace. Walk in but do not cause trouble or you will blow your cover. Once inside, you have four minutes to get the team inside. Go over to the Swipecard Door. Once you get through the door, go downstairs and to the Backup Generator room. When you get to the Backup Generator room, toss one of the Tear Gas Grenades into the air duct. This will knock out the guards below. Now go to the second Swipecard Door and use Millie's card to go through it. As you get to the door Zero will cut off the power to the city of Las Venturas. Now everything is dark but you have the Night Vision Goggles. Activate them and proceed through the Swipecard Door. Go over to the Service Bay and hang a right so you can get the Forklift. Drive the Forklift over to the now unlocked bay door so you can raise it. Carefully drive the Forklift so the lift goes under the door then push up on the Right Analog Stick to raise the door. Once the team is in you have seven minutes to get the money and get out. However, there are security present and you have to clear a path to the Safe. The M4 allows you to deal with these guys quickly. After getting rid of security, lead the crew to the Safe. Once at the Safe, CJ is notified that someone is trying to hack into the backup generators. CJ now needs to destroy the backup generators before they are activated. Pick up the Remote Explosives and head up to the Backup Generator room. There will be a couple of security guys waiting so you need to deal with them before proceeding. Once inside, place the charge, exit the room, and detonate them to destroy the generators. Now head back down to the team. When the Safe is opened, enter it. You will then be warned about some Mafia goons coming down to the Safe. Step outside the Safe and kill all of the Mafia goons. Next, lead the team back to the Service Bay killing all of the security you come across. After safely leading the team back to the Armored Van, you need to go and use the Service Elevator. After all, you are the decoy for this mission. As you start to the elevator, the lights will come back on. Go to the elevator and kill all of the Mafia goons you come across. Once you get off the elevator, head to the roof and kill the two gunmen along the way. When you get to the roof, you need to go across and get the Parachute. When you get to the Parachute, you need to jump off and float to the helicopter at The Clown's Pocket so you can escape. To do that, run off the edge of the building and move the Left Analog Stick forward - do NOT jump. CJ will quickly glide over to the helicopter. When you land, switch to weapon and kill the two SWAT guys then get in the helicopter and fly back to the Verdant Meadows Aircraft Graveyard. If you can't glide to the helicopter, just go down to street level, jack a car, and drive over to Verdant Meadows Aircraft Graveyard to successfully complete the mission. 0=======0 | Reward \ 0=========0 $100,000 plus Respect Gained. This will end the missions for The Heist. You will also get a very nasty phone call from Salvatore Leone plus you get the Croupier Outfit delivered to your wardrobe. In addition, the Night Vision Goggles will now spawn in the following locations: >>In Madd Dogg's Crib first floor by the kitchen entrance after completion of "A Home In The Hills" (The Four Dragons Casino). >>In the middle of the shopping mall style office complex in east Foster Valley [ground level] (San Fierro). >>At the top of the northwest guard tower of the military complex at the Restricted Area (Bone County). /DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD\ 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 | >FDC6. "A Home In The Hills" (The Four Dragons Casino) | 0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0 \DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD/ 0=========0 | Overview \ 0===========0 After hearing some rehearsals for the casino entertainment, a clean Madd Dogg shows up. However, he reveals that he traded his mansion in Los Santos, for some drugs, to a local drug lord. CJ decides to get rid of this drug dealer and put Madd Dogg back into his own house again..... 0========0 | Weapons \ 0==========0 M4. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 This is also a mission with a No Wanted Rating Exploit (as listed by pdescobar, srg, and Mxyzptlk). 0=========0 | The Plan \ 0===========0 When the mission starts, you are to jump out of the plane and start an assault on Madd Dogg's Crib. Land on the mansion's helipad and switch to your M4. You need to keep the roof clear of goons while the rest of the Triad arrive. There is also a Body Armor Icon nearby if you need to use it. When the rest of the Triad's arrive, head down and to the western entrance of the mansion to enter it. Once inside, use the M4 to clear a path to the lower level and start the chase with Big Poppa. As you chase Big Poppa, kill any gunman that gets in your way. Eventually, he will get outside. Now the chase continues in cars. Grab the nearby Windsor and chase him. He is not being very aggressive in running from you. Once on the main road just pull up alongside him, drive-by him to get his car to flame, and stop. He will continue driving along and when his car blows up, killing Big Poppa, the mission will end successfully and you will have retaken Madd Dogg's Crib. 0XXXXXXXXXXXXXXXXXXXXXXXXXX0 | No Wanted Rating Exploit | 0XXXXXXXXXXXXXXXXXXXXXXXXXX0 After killing all of the Vagos on the rooftop, lead the Triads down to the entrance but do NOT go in yourself. Jump the wall and do your thing. 0=======0 | Reward \ 0=========0 Respect Gained. You will now have permanent access to Madd Dogg's Crib. You can play arcade games and use the gym and basketball court inside the mansion. In addition, you will also gain the following Icons: >>Thermal Goggles (inside the barroom on first floor by the large TV). >>Night Vision Goggles (first floor by the kitchen entrance after completion of "Breaking The Bank At Caligula's" (The Heist). You can do "A Home In The Hills" before doing "Breaking The Bank At Caligula's" if you wanted to. But the goggles won't appear until after doing the last Heist mission.). >>Body Armor (in one of the upper bedrooms). >>Health (in the kitchen on the lower level). This will end the missions for The Four Dragons Casino. You will also get a phone call from Ken which opens up the next mission but first..... /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | E. Back To Los Santos [BTLS] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ When CJ was forced from Los Santos at the end of "The Green Sabre" (Sweet Johnson), he was nothing but a gangbanger trying to put things back together. But now he arrives back at Los Santos a businessman and property owner. He has also aligned himself with the Triads and pulled off a heist of a major mob casino. He has changed a lot but the city of Los Santos remains the same. He also needs to get Sweet from jail and fix things down here. There's still a lot of work to do..... /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | >CJ7. "Vertical Bird" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ 0=========0 | Overview \ 0===========0 Mike Toreno makes a reappearance and needs CJ's help once again..... 0========0 | Weapons \ 0==========0 Silenced Pistol, M4, Remote Grenades, Heat-Seeking Rocket Launcher (optional), Sniper Rifle (optional). 0==========0 | Prep Work \ 0============0 Get some Heat-Seeking Rocket Launchers from either the Easter Bay Airport or the ruins at Aldea Malvada (optional). 0======0 | Notes \ 0========0 I received a letter from Stuart Thomson on how he completed this mission: "After taking off from aircraft, head over to other side of bridge and land the plane,(or anywhere else u want to land) jump out and run to the damn and take the sea helicopter. Using this travel to all the points marked and you can shoot these boats using your M4 (even from high up on cliffs). Travel back to plane in helicopter , enter your plane and fly to your airstrip." I also got a new idea from Siddharth Sharma. 0=========0 | The Plan \ 0===========0 When the mission starts, you are at The Panopticon and need to get into a boat which has a Silenced Pistol and a Knife. You need to take the boat and go over to the Aircraft Carrier at Easter Bay Naval Station. Your mission requires that you steal a jet off the carrier and use it to destroy some spy ships. When you get near the carrier, you need to jump out and swim through the open door in the back. Once inside, you are prompted to disable the SAMs in the Control Room to help you out. Switch to your Silenced Pistol. While on the ramp, look at the two people talking ahead of you. When they break up, kill the soldier. The mechanic will then try to get to the alarm. Run up and nail him before he can use it. This will keep things quiet. If you go behind the crates on the east end, you will find Tear Gas Grenades. If, at any time, you are detected and the alarm is sounded switch to your M4 to take down all of the soldiers. Go up to the next level and kill everybody before going into the Control Room. Then go into the Control Room to turn off the SAMs. From there, go up to the deck and kill the last remaining soldier on the Carrier. After that, go down to where the jets are kept. There are three jets on this deck. There is one at the end, one on a platform on the right, and one to the left of the platform. Put Remote Grenades on the jet on the platform and the one to the left of it. Detonate them both. This will destroy the two jets. Get into the jet on the end and take off. Once you have the jet in the air, retract the landing gear and push up on the Right Analog Stick to allow you to fly forward. But you will now be chased by other fighter jets that you need to destroy. If you did not destroy the two jets on the carrier then you will be chased by three jets. By destroying the two jets on the carrier you will only have to deal with one jet. According to Siddharth Sharma, the best way to destroy the jets is to land yours, get out, and use the Heat Seeking Rocket Launcher on them. I found this to be very effective and better than what I was doing before. After destroying all the jets, be it one or three, get back inside your jet and make your way to the spy ships. When you get near the spy ships don't try to destroy them. Instead fly to the clearing just northeast of the bridge. Lower your landing gear and pull back on the Right Analog Stick to enter hover mode then land in the clearing. Switch to your Heat-Seeking Rocket Launchers or Sniper Rifle and destroy the spy ships from land (it takes about four to five shots from the Sniper Rifle to blow up a spy ship). Once you destroy the spy ships, re-enter the Hydra and fly to the Verdant Meadows Aircraft Graveyard (you can leave the landing gear down). When you get to the Graveyard, re-enter hover mode and land in the red circle. Then push up on the Right Analog Stick (so you can enter Jet Mode to help move the plane forward) and drive the Hydra into the nearby hangar to complete the mission. 0=======0 | Reward \ 0=========0 $50,000. You will also now have use of the Hydra at your Verdant Meadows Aircraft Graveyard Safehouse. In addition, the following Weapon Icons will now spawn within Mike Toreno's Safehouse: >>Rocket Launcher >>Heat-Seeking Rocket Launcher >>Flamethrower >>MiniGun /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | >CJ8. "Home Coming" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ 0=========0 | Overview \ 0===========0 Mike Toreno once again needs CJ to do one more little task for him before he leaves his life forever. CJ is still rather upset over the last mission and pulls a gun on Mike. But Mike is unfazed and tells CJ to pick up the phone that he has just put down on the control deck. It's Sweet on the other end. He has just been released from jail but doesn't know why. And Mike's little task? "I just want you to go pick up your brother"..... 0========0 | Weapons \ 0==========0 M4 (1,000+ rounds). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get one of the nearby cars and drive over to the red circle across from the Los Santos Police Department in Commerce. When you get there, a cutscene will start between CJ and Sweet. CJ is all happy about the things he has done in San Fierro and Las Venturas. But Sweet is not happy. For him it is all about the hood and is very upset that CJ has not done anything about the hood while he sat in jail. He just wants to go back to Grove Street. CJ counters by saying that there is nothing back there now. But that means little to Sweet. He just wants to go home. Now drive Sweet back to Grove Street. When you get into the red circle you will start another cutscene. A crack addict comes up to them trying to sell them a blender. But Sweet chases him off and informs CJ that the blender belonged to their mother. It's now time to clean Grove Street. The first thing you have to do is kill all of the Crack Dealers on the street. There are six of them and they aren't hard to deal with. After killing all of the Crack Dealers you will then have to take back the hood. This part of the mission plays out similar to "Doberman" (Sweet Johnson). Find some Ballas to shoot at and kill at least three of them to start a gang war. Then you have to fight off three waves of Ballas to reclaim your neighborhood. Each wave has more Ballas with better weapons. During the war Body Armor and Health Icons will spawn randomly throughout the contested area. But before doing anything you need to find a way to protect Sweet. Go into your garage and get Sweet to follow you. Once you get him inside quickly run out of the garage before Sweet can follow you. When the door closes this will trap Sweet in the garage. He will be safe here. If there are any Ballas nearby when you start this part of the mission you can do the gang war before going after the Crack Dealers. When you start the gang war, go up near Sweet's house. This will insure that the Ballas come in only one direction. The M4 makes this mission easy because you can kill the Ballas before they can get close enough to you to do any damage. When you kill off all three waves, you will reclaim Grove Street. When you finish killing off the Crack Dealers and reclaiming the hood, regardless of order, you will successfully complete the mission. 0=======0 | Reward \ 0=========0 Respect Gained. You can now start regaining territory which leads me to..... /=========================================================================\ 0===========================================================================0 | E.1. Territory Acquisition [TRAQ] | 0===========================================================================0 \=========================================================================/ After "Home Coming" you can now start taking over territory to increase the presence of the Grove Street Families. In doing so you can also increase or even max out your Respect. You will also gain a Money Icon in front of CJ's house that increases with every territory you gain. You will need to get at least 35% of gang territories before you are allowed to do the last mission of the game, "End of the Line" (Sweet Johnson). I recommend that you wait until after "Grove 4 Life" (Sweet Johnson) and before "Riot" (Carl Johnson) prior to doing any takeovers. This will reduce the number of territories you need to take over outside of missions and you won't have to retake certain territories during them. Also it is easier to take over territories when you don't have to deal with rioters. When you look at your in-game map you will see that some of Los Santos is colored purple and yellow. The areas colored in yellow are Vago controlled territories and the areas colored in purple are Ballas territories. To take over a territory go into a territory you want to take over and find some rival gangs to shoot at. Kill three rival gang members to start a gang war. You will then deal with three waves of attackers just like in "Home Coming" (Carl Johnson). Body Armor and Health Icons will randomly appear in the contested area if you need them. When you successfully wipe out all three waves, you will gain the territory. On occasion, there will be a car that will try to drive-by you but they are not much of a problem. But you can jack the car to deal with its occupants and even use it as a shield from the other attackers. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | E.1.A. Weapon of Choice \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 The best weapon to use for territory acquisition is the M4. Although most of the gang members will drop AK47s and you can get free ammo, using the AK47 makes doing takeovers a little harder because when the gang members get within range of your AK47 you will be in range of theirs and you can get shot up a bit. The M4 has greater range and a larger magazine. You can cap an entire wave without them even being able to shoot at you (if they all come at you from one direction). When I do takeovers I go to the Ammu-Nation and get roughly 7,500 rounds for my M4 before starting. However, one of my readers, Stephen Hentchel, prefers to use the Sniper Rifle since it has the best range of all of the weapons. Then he gets the gangbangers to form one line and picks them off as they approach and long before they get in range to do any damage. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | E.1.B. Tips and Strategies \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 One nice little trick I use is when I shoot at a wave I target the first gangster and hold down the Attack button. When he dies, I quickly let go of the Target button and quickly press it again. This time I target the guy either next or behind my last victim. I then kill him and repeat the process. If you do this fast enough, you go through waves with ease. Reader Rebecca Kyte also recommends using the L2 and R2 buttons on the PS2 version to quickly cycle through the targets as you shoot at them. Another tip is go one one side of the territory and get the gang members to come at you from only one direction. I also found out that gang members will usually spawn behind you. So, to get the gang members to come at you from one direction or down a narrow street or alley, turn around so your back is to where you want them to spawn. This will give you an advantage by controlling where you want them to be and allow you to to take out all of the approaching gang members quickly, especially with the power and range of the M4. However, especially in the Vagos controlled territories, the gang members sometimes run away from you and out of the contested territory. You can go after them but the problem is that if you stay out of the contested territory for too long you will lose the battle. Naturally you would want to chase them when they run away. But I found that if I just stand in the contested territory and do nothing, the gang members will turn around and come back. Then I cap them when they get within range. But this strategy isn't without it's flaws. Sometimes, when they head back in your direction, they may get stuck under a bridge or behind a building. In this case, get as close as you can to the stuck gang members while still in the contested territory. Then switch to a submachine gun and make a run to where they are at and cap at least one of them then run back to the contested territory. If this doesn't end the wave then repeat until it does. In addition, reader Siddharth Sharma, had this idea to add: "During territory acquisitions ,since you can control where the gang members will spawn by turning you back , it is a good idea to lay remote explosive across the street and just wait for them to cross it .When they get near it , blow them all .This saves a lot of time and ammo. Another thing is if you can find a narrow lane or an alley ,just plant the explosives at its entrance.This makes it even easier as they collect at entrance and you can blow the whole wave at once." /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | E.1.C. Small Territories \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Most territories are easy to get but there are three very small areas that are a bit harder to get and should be acquired before taking over any others: >>Jefferson Motel parking lot (Ballas). Find some rival gang members and lure them to the parking lot to cap them so you can start the gang war there. >>Road bridge at the north end of the flood control channel in south Los Flores northeast of CJ's house (Vagos). You're not going to find a lot of gang members roaming around here but you can cap gang members who are driving in their Hermes. When one drives up, step in front of him (at the stop light). Use your Silenced Pistol and shoot him while he is in the car. Usually there are more Hermes vehicles backed up behind this one so you can get enough gang members to shoot at to start the gang war here. >>The sidewalk in front of the East Mulholland 24-7 (Ballas). Lure some of the Ballas in the nearby territory onto the sidewalk so you can start the gang war there. After acquiring with these three territories, the rest is easy. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | E.1.D. Defending Territories \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 When not on missions, you may get a warning that a rival gang is trying to take over your territory. This only occurs when your territory is bordering a rival territory. You need to get over to the disputed territory and kill all of the rival gang members to keep it yours. If you don't get there in time, you will lose influence but not really lose the territory. A nifty little trick is that if you have a Taxi or any vehicle that you can do missions in, you can hit Activate Vehicle Mission to start the vehicle mission and then hit Activate Vehicle Mission again to turn it off. When you turn off the vehicle mission the takeover will end and the territory is still yours. If you acquire all 53 territories you won't be getting any more attacks from rival gangs. /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | >CJ9. "Cut Throat Business" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ 0=========0 | Overview \ 0===========0 Madd Dogg is upset that OG Loc has his rhyme book and wants to crash his video shoot to get it back..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get inside the BF Injection and drive over to the video shoot which is in Flint County just behind RS Haul. When you get there, you will start a chase with OG Loc. He runs off in a Vortex, a hovercraft, and you need to chase him in one. The craft is a little hard to control but not too bad. You can't catch up to him to drive-by him but you are not supposed to, just chase him. When you get past the last bridge and come upon the group of boats, go to the right of them. This will allow you to get a better angle for the ramp you need to jump to continue the chase. But you can just go around the end of the Lighthouse pier if you don't want to take the jump. The chase will continue under the Santa Maria Pier and then OG Loc will go up on the beach and head for the Verona Beach Pier. However, you can just stay on the water and go under the pier before going up on the beach and onto the pier itself. Once you get to the end of the pier, OG Loc changes vehicles and now you have to chase him in a Kart. Keep a little distance from him since he will be taking some sharp corners to try to throw you off. The chase will lead you through the Santa Maria Pier, Rodeo, and ends at Vinewood. Once you see OG Log dart into a building the mission will end successfully and you can watch the cutscene of CJ and Madd Dogg confronting OG Loc. 0=======0 | Reward \ 0=========0 Respect Gained. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ12. "Beat Down On B Dup" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 After nearly succumbing to the allure of crack, Sweet helps CJ deal with the main pusher in this part of town, B Dup..... 0========0 | Weapons \ 0==========0 M4. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to the apartment complex not far from CJ's home. But when you get there you find that B Dup has moved to Glen Park. Now you have to go up into Ballas territory to deal with him. When you get there, you have to start a gang war to take over the territory. If you already took over the territory, you will have to retake it for the sake of this mission. Don't forget to protect Sweet. Again, using the M4 makes fighting the gang war easier. When you get rid of all three waves, you can then attack B Dup's house. Kill all of the guards around the house then get inside the red circle to enter the house to complete the mission and watch the cutscene where Sweet and CJ confront B Dup. 0=======0 | Reward \ 0=========0 Respect Gained. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ13. "Grove 4 Life" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 After chewing out CJ for forgetting where he came from Sweet gets CJ to help him reclaim some Ballas turf..... 0========0 | Weapons \ 0==========0 M4. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go into Idlewood to reclaim some territories. If you already took over these areas you will have to retake them. Although there are four territories in Idlewood, you only need to take two for this mission. Best thing to do is to go into your garage and lure Sweet there. Then quickly leave the garage and let the door close before Sweet can get out. This will protect him. I've had mission failures here because he would get his stupid ass run over by cars between acquisitions. Go into one territory and find some Ballas so you can start a gang war. Go through all three waves to take a territory. After taking over the first territory, go to another territory to start a another gang war. After taking back the second territory, head back to Grove Street (and get Sweet out of the garage) to complete the mission. However, if you want to do so, you can take all four territories before heading back to Grove Street. 0=======0 | Reward \ 0=========0 $10,000 plus Respect Gained. /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | >CJ10. "Riot" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ 0=========0 | Overview \ 0===========0 Tenpenny has finally been caught and is facing charges. Carl and his friends are sitting at Madd Dogg's Crib watching the court proceedings on TV. But, thanks to all the work Carl was forced to do by Tenpenny, there is no evidence against Tenpenny and all of the charges are dropped. Unfortunately, this angers the population of Los Santos so much that they go on a riot..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 All you have to do for this mission is to drive Sweet back to his house. When you do that, the mission is completed. 0=======0 | Reward \ 0=========0 Nothing. This also ends the missions for Carl Johnson. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ14. "Los Desperados" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 Cesar asks CJ for help in locking down his neighborhood. CJ is reluctant at first but when Sweet reminds him that he should repay his debts he changes his mind..... 0========0 | Weapons \ 0==========0 M4, Rocket Launcher (optional). 0==========0 | Prep Work \ 0============0 Have a four-door car saved at the garage at CJ's house prior to taking this mission. 0======0 | Notes \ 0========0 This is also a mission with a No Wanted Rating Exploit (as listed by pdescobar, srg, and Mxyzptlk). 0=========0 | The Plan \ 0===========0 First thing you need to do is recruit two homies to help you. Target a homie and press up on the D-Pad to recruit. Once you have two homies, get into the car you have saved in your garage (or Sweet's Greenwood if it is available) and drive to Unity Station to meet up with some friends of Cesar. If you drive through any Ballas territory (if you haven't acquired all of the territories), one of your homies might jump out of the car and you will have to go back to Grove Street and get another homie. You can't go to Unity Station unless you have two homies in your car. Once you get to Unity Station you need to remove the Vagos from the nearby apartment complex. Use the M4 to quickly clear the area so you can move to the next area. The next area is in an alleyway not far from Cesar's house. Wipe out all of the Vagos, including those coming in from behind, to move to the final area. The last group of Vagos are standing right in front of Cesar's house. The guy on top has a Rocket Launcher and another one on ground level has a Flamethrower. But you can still make quick work out of all of them with your M4 to complete the mission. If you have a Rocket Launcher of your own you can use it here to take down some of them, especially the one on the roof. 0XXXXXXXXXXXXXXXXXXXXXXXXXX0 | No Wanted Rating Exploit | 0XXXXXXXXXXXXXXXXXXXXXXXXXX0 When the mission starts you cannot get Wanted Ratings. It should be noted that Cesar will follow you around so you will need to trap him in the nearby garage before you can join in on the rioting fun. 0=======0 | Reward \ 0=========0 Respect Gained. At this point you get a call from Sweet telling CJ that they need to find where Big Smoke is hiding. But as long as they don't rule the streets they won't be able to find him. You need to take over territories to gain influence. When you get at least 35% of all territories, and hopefully more prior to doing "Riot", then you will get a call from Sweet telling CJ where Big Smoke is hiding and thus unlocks the final mission of the game..... /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ15. "End of the Line" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 It's now time for the Johnson boys to put an end to Big Smoke's operation..... 0========0 | Weapons \ 0==========0 M4 (1,000+ rounds), Flamethrower (optional (500-700 units)), Molotovs (optional (50 units)), Sniper Rifle, MiniGun (optional). 0==========0 | Prep Work \ 0============0 I highly recommend that you do the Firetruck Mission, before doing this one, to earn the Fireproof Feature. It will really help you here especially when using the Molotovs and Flamethrower. You should also have Hitman Weapon Skill Level on the M4. 0======0 | Notes \ 0========0 Got some tips from Glen Winstein and made some changes. He suggested using Molotovs and the MiniGun. But I also decided to try the Flamethrower and rewrote the strategy to incorporate this new information. This is also a mission with a No Wanted Rating Exploit (as listed by pdescobar, srg, and Mxyzptlk). 0=========0 | The Plan \ 0===========0 Because of the large size of this mission I will split this into two parts. I should also note that if you fail during the second part of this mission, when you return to Sweet's house to do it again, you restart from the start of Part Two instead of redoing the whole mission from the beginning. /XXXXXXXX\ 0==========0 | Part One | 0==========0 \XXXXXXXX/ For this part there will be two different strategies. One without the Fireproof Feature (using the M4) and one with the Fireproof Feature (using the M4, Flamethrower, and Molotovs). Drive over to Big Smoke's hideout in East Los Santos. Even though you will be shot at by gunmen as you proceed to the hideout your car is indestructible so you will be okay. When you get there, CJ tells Sweet he wants to do this alone to make up for all the times he was a buster and abandoned the family. When you exit the car, you need to find a way to break into the building. The game suggests a nearby SWAT Tank that you can use. As you climb the fences and get near the Tank you will see the SWAT and some Ballas engaged in a shootout. Go to the intersection north of the shootout and use your Sniper Rifle to take down all of the Ballas and SWAT guys before getting the Tank. The SWAT Tank is a pretty nifty vehicle and is almost indestructible. The only way to destroy it is with explosions and by dumping it into water. Not even the Rhino can dent it otherwise. The problem here is that you can't save the vehicle. Even if you put it into a garage it will disappear at the end of the mission. If you want the SWAT Tank you will have to fail the mission then save the vehicle. There are two ways to get the Tank. The first way is to blow up the Tank. You will need some Remote Explosives to destroy the Tank. First, you need to go to a garage and put the Tank inside in such a way as the door doesn't close. Get out and put on about three Remote Explosives then detonate. The Tank should explode and you will fail the mission. Push the carcass of the Tank inside the garage so you can close it. When the door opens you will have the SWAT Tank. However, it is possible for the Tank to disappear while pushing it in. The second way to fail the mission is to dump the SWAT Tank in the water. Glen Winstein suggested the shallow water at the southwest part of the Airport. But it is difficult to get the Tank out of the water. The best way is to go to San Fierro and to the Import / Export crane. Get in the crane and grab the Tank with the magnet. Then move the crane as close to the water as possible. Swing the crane so that the Tank is over the water. Then dunk the Tank into the water until you see the "Mission Failed" message. Bring the Tank back onto dry land and take the magnet off. Then get out of the crane and into the SWAT Tank so you can save it at any garage. Okay, enough of that. Let's get back to the mission at hand..... Once you have the SWAT Tank, drive over to the hideout and smash through the wall. Run over all the Ballas you see. Once that's done get out of the SWAT Tank and go through the door to enter the next stage of the mission. In order to reach Big Smoke you need to go through three floors of the building starting with..... 0========================0 | Floor 1: Security Area | 0========================0 Without Fireproof Feature ************************* Switch to your M4 and proceed upwards. Carefully go through the hall and take out all four gunmen you come across. Eventually you will come to some Body Armor and a set of double doors. Beyond the doors is a large room with several pillars and plenty of enemies. Poke through the left side and use the left door as a shield as you take care of several enemies. Then head to the first pillar on the right and kill the Balla that tries to get to it. While using that as cover, kill more of the enemies including those in a room above at the east end and a couple on the walkway above on the north. During this shootout, a SWAT Tank will burst through. Kill the SWAT guys that come out. When you get to the other side of the room, another set of doors will open and a Balla will come out. Kill him then go through the door. As you turn left, you will be ambushed by three enemies using crates as cover. Get rid of them then proceed through the room and to the next set of stairs. At the top is another Balla waiting for you. Kill him. If you go right you can enter the upper room and find a Combat Shotgun and a Health Icon. Then go through the double doors and proceed to the next floor. With Fireproof Feature ********************** Switch to your M4 and proceed upwards. Carefully go through the hall and take down all four gunmen you come across. Eventually you will come to some Body Armor and a set of double doors. Beyond the doors is a large room with several pillars and plenty of enemies. Switch to your Flamethrower and shoot the weapon at the walls before entering. The flames go through the walls so you can get rid of about half of the gunmen waiting for you. Use the Molotovs to get rid of some more when you enter the large room and then use the M4 to take down the ones on the upper level plus the SWAT guys that appear. When you get to the other side of the room, another door will open and a Balla will come out. Kill him then go to the wall. Shoot at the wall with the Flamethrower prior to going through the door. This will take down most of the ambushers. Wait for a few seconds then shoot the wall again since there will be a couple more gunmen replacing the ambushers you fragged. This will clear the upcoming hall of enemies. Be careful when using it around the SWAT Tank. It will blow up if flamed by the Flamethrower too much. Proceed through the hall and go up. Then go through the double doors and proceed to the next floor. 0===================0 | Floor 2: Drug Lab | 0===================0 Without Fireproof Feature ************************* When you get to the top of the stairs you will find another enemy and a Body Armor Icon. Kill him and he will drop an M4. Behind the next set of double doors is a hallway that leads to another set of double doors. This hallway also contains an enemy so kill him and get to the next set of double doors. Behind this set of double doors is a large room with pillars similar to the last one. But this one has machinery and explosive barrels. Plus some of the enemies have M4s. Poke through the left door and use it as a shield so you can clear the room of some enemies. You can also target the explosive barrels to get rid of some of the enemies. The machinery can be used as cover so you can get rid of the rest. Once you have cleared the room, proceed up the the stairs on the east side of the room and head west along the walkway. As you get near the corner, a couple of enemies will enter through the west door and will shoot you from below. Kill them and proceed. As you go around the room and head east, you will see some explosive barrels. As you get near the door ahead, a couple of enemies will emerge. You can either shoot them or the explosive barrels to kill them. When you get through the doors and look right you will see a Health Icon. Go through the set of doors ahead of you to go to the next floor. With Fireproof Feature ********************** When using the Molotovs go partway up the stairs then throw one ahead of you to get the gunman by the Body Armor then toss one on the wall to your left. This will kill the gunman in the upcoming hall. Shooting the Flamethrower through the wall before entering the main room doesn't work as well so stay with the Molotovs. Pop into the main room and throw a couple of Molotovs to get rid of some of the gunmen. Switch to your M4 to take out the nearby explosive barrel and the gunman on the upper level. Switch back to the Molotovs and, using the machines and pillars as cover, toss some to clear the room of the remaining gunmen. Once you have cleared the room, proceed up the the stairs on the east side of the room and head west along the walkway. As you get near the corner, a couple of enemies will enter through the west door and will shoot you from below. Kill them and proceed. As you go around the room and head east, you will see some explosive barrels. As you get near the door ahead, a couple of enemies will emerge. You can either shoot them or the explosive barrels to kill them. When you get through the doors and look right you will see a Health Icon. Go through the set of doors ahead of you to go to the next floor. 0========================0 | Floor 3: Ballas Lounge | 0========================0 Without Fireproof Feature ************************* When you get to the top of the stairs you will find another enemy and a Body Armor Icon. When you go through the double doors you will find a couple of enemies guarding the entrance of the lounge. Go through the next set of doors to enter the lounge and you will be beset by several enemies including one with a Shotgun. With the M4 you can kill them all quickly. There is also another enemy in the next part of the lounge lobby. Kill him then go through the next set of doors. When you look left you will see a statue of Big Smoke and several enemies nearby. Kill them all then head right. Some more enemies will appear including two with Shotguns. Use the pillars as cover and kill them all. You will see two sets of doors on opposite sides of the hall. These are private dance rooms and one has a Health Icon and the other has a Body Armor Icon. They also have an enemy you have to kill before picking up any icons. Proceed through the hall and turn left so you can go through the next set of doors. This will lead you to the next set of stairs and to the next floor. With Fireproof Feature ********************** The Flamethrower really comes in handy here. Shoot through the door to take care of the two guards. Then shoot through the walls and door to clear the reception area of gunmen. Go through the doors and to the right until you are in the corner. Shoot through the wall and get rid of the gunmen in the lounge lobby. Go back to the reception desk and shoot through the wall behind the desk. This will clear out a lot of enemies near the Big Smoke statue. Switch to your Molotovs and proceed to the statue. Use the pillar as cover and toss some Molotovs around to get rid of the rest of the enemies so you can move forward. Proceed through the hall and turn left so you can go through the next set of doors. This will lead you to the next set of stairs and to the next floor. 0====================0 | Floor 4: Big Smoke | 0====================0 When you get here you will start a cutscene with Big Smoke. After that you have to kill him. When you start, Big Smoke will be near the vidgame machine he was playing when you were in the previous cutscene. He will be flanked by two goons. To the left of Big Smoke is a small room where there is Body Armor, an M4, and a Shotgun. Underneath the upper level is a Sprunk Machine and Thermal Goggles which will help you to find Big Smoke when he turns out the lights partway through this part of the mission. With the M4, hold down Target and Attack when locked on Big Smoke. Follow him and don't let up the buttons at all. Because of the high Weapon Skill level you can follow him while firing at him. Ignore the guys that come to help him. It will take quite a few rounds to kill him but with the M4 this can still be done quickly even with Big Smoke wearing Body Armor. With the Flamethrower you can do a quick sweep and set Big Smoke and the two goons on fire. Big Smoke will also run around in pain when on fire so he won't shoot you plus his health will gradually diminish. You can also quickly take down any goons who come to help him. However, the flames will eventually go out on Big Smoke so you will have to set him afire again. With the MiniGun you can stay in one place and take down the two goons while Big Smoke runs up to the upper level. After a few seconds Big Smoke will come back down to shoot you and you can quickly finish him off when he does because of the enormous power of the MiniGun. When you finally kill Big Smoke, Tenpenny comes to visit. CJ is forced to put money into a suitcase. Then Tenpenny tries to kill CJ but is thwarted. He then runs from the scene and sets fire to the building to try to kill CJ. The explosion also knocks out the lights and thus setting the scene for..... 0============0 | The Escape | 0============0 You have seven minutes to get out of the building. CJ grabbed the Night Vision Goggles when he killed Big Smoke. They are already preselected so use them. Switch back to your M4. You also need to go out the same way you came in. When you get back down to the Ballas Lounge you will be shot at by more enemies. Even though the building's on fire you still need to shoot your way out. However, there are not as many as before. Kill all of the enemies you see then head down stairs to the Drug Lab. If you have the Fireproof Feature and the Flamethrower you can shoot through the walls to get rid of the enemies with or no little damage. When you get to the Drug Lab you will find the place engulfed in flames. You will also see more enemies shooting at you. However, you are on the upper floor and they are below. You can use your vantage point to kill them all with your M4 before proceeding. The game also prompts you to pick up the Fire Extinguisher so you can put out flames to aid your escape. This will take time which you don't have much of. If you have the Fireproof Feature, from doing the Firetruck Mission, you can just walk through the flames with no damage. This is the major reason why you should do the Firetruck Mission before doing this mission. If you do not have the Fireproof Feature you will have to use the Fire Extinguisher to put out any flames that block your progress and avoid others that don't. Go onto the walkway, proceed downward, and through the door leading down to Security Area. Once again, you have to shoot your way out of the area. This time some of the enemies have M4s so you can get a little ammo when you kill one. After clearing the Security Area of all enemies proceed downward and outside. Make your way back to the opening you made with the SWAT Tank killing all of the enemies you see. When you get through the opening you will have made your escape and move onto..... /XXXXXXXX\ 0==========0 | Part Two | 0==========0 \XXXXXXXX/ At this point Sweet jumps from his car and grabs the ladder of the Firetruck that Tenpenny is using to make his escape. Now CJ has to chase after the Firetruck and save Sweet. He will get into the nearby car and chase him. This is a long chase. As you proceed through the chase you will bombarded with Molotovs but they will do no damage to the car. As the chase goes through Ocean Docks, one of the rookies that are with Tenpenny will exit the Firetruck and try to knock Sweet off. You now have to get under Sweet before he loses his grip. If you don't get him in time, he will fall off and you will fail the mission. Try to position yourself so the hood of the car is underneath Sweet. When you catch Sweet, the two of you switch places and CJ will now start shooting using a Micro SMG. This part plays out like the last part of "Reuniting The Families". You use your Micro SMG and shoot at the attacking cars to keep them from destroying you. If the car's health line is reduced to nothing, the car will be destroyed and you will fail the mission. Fortunately, most of the attacking cars are easily destroyed. When you encounter motorcycles, aim for the driver so the cycle will wreck. Like the chase itself, this part is long and will wind through most of the eastern part of Los Santos. Eventually, you will go north over Ganton and then south through East Los Santos. As Tenpenny nears the bridge that goes over Grove Street he will lose control and go over the edge. When you start the cutscene of him going over, you can put your controller down for you have just beaten the game. "See you around.....Officer." Congratulations! Now just sit back and watch the cutscenes and credits unfold..... 0XXXXXXXXXXXXXXXXXXXXXXXXXX0 | No Wanted Rating Exploit | 0XXXXXXXXXXXXXXXXXXXXXXXXXX0 Although the Wanted Ratings are disabled when you start the mission the best time to take advantage of this exploit is when you park the car with Sweet in it so you can enter Big Smoke's Crack Palace (it will make the car indestructible so Sweet won't be killed as you acquire a SWAT Van). 0=======0 | Reward \ 0=========0 $250,000 and if you've done EVERYTHING prior to doing this mission you should also have the elusive..... /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | F. 100% Completion Score [CMSC] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ And what do you earn for 100% Completion?..... >>$1,000,000 bonus. >>Infinite ammo for ALL weapons. >>An increase in your Stats (if they haven't already been maxed out). >>The Hydra will spawn on top of Sweet's house. >>The Rhino will spawn under the south part of the bridge west of CJ's House. Now to finish things up..... /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | G. Credits | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/ Credits and thanks go out to the following: >>Rockstar Games ************** For creating one of the best games ever made (again). >>GameFAQs, IGN, CheatCC, Cheats.de, GameHelper, GamersTemple, SuperCheats, TheGenie, and many other guides sites ************************************************************************* For providing a place for writers like myself to publish our work and help other gamers while indulging in one of our favorite pastimes. Special mention goes to GamerHelp.com for awarding me a $50 Best Buy Gift Card for having the best guide on their site for April 2005. >>Apple Computers and Bare Bones Software *************************************** For making, IMHO, the best computers (especially my Intel Mac Mini) and for making the best text programs (BBEdit Lite and TextWrangler) for the Macintosh. >>Sony and MicroSoft ****************** For putting out three very good consoles: the PlayStation 2, Xbox, and Xbox 360. >>Glen T. Winstein **************** For probably being the single biggest fan of my GTA related work. And finally, my biggest thanks of all goes to you the reader (and especially those who have made suggestions that made it into the guide as well as those who took the time to say nice things about this document). /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | H. Conclusion | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/ So now I've come to the end of yet another gaming adventure and looking forward to new ones. I hope that my guide helps you in getting the most out of "Grand Theft Auto: San Andreas". Remember, if you have any comments and suggestions, you can contact me at rarusk[gnat]netzero[snot]com. Enjoy! *****************************************************************************