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FAQ/Walkthrough

by Blackestmage

-----------------------
Final Fantasy X-2

By Square-Enix, on Playstation2.

NA version.

FAQ/walkthrough by Blackestmage. Copyright 2004.

Updates:

The walkthrough is finally complete, meaning that anyone can finish the game 
with 100% completion using it. But I\'d prefer not say that it is the Final 
version yet, because I will probably update it again, adding missing infos, 
correcting a few spelling mistakes, and stuff.

Table of contents

1) Introduction
2) E-mail
3) The Characters
4) The Battle System
 A) Dressphere list
 B) Garment Grid list
 C) Special Desspheres
5) Walkthrough
6) The endings
7) General Tips
8) Conclusion
9) Credits

Legal stuff: This guide cannot be used for commercial matter. If you want to 
post it on your site then you must send me an e-mail(see E-Mail Section) 
asking for the permission and only once I accepted, you can. Thanks.

Before reading: Watch out, it\'s NOT a good idea to follow my walkthrough to 
beat this game if you haven\'t beaten Final Fantasy X first since I\'ll be 
making a lot of references to it.

1) Introduction

Hi! I am Blackestmage! I decided to write a Final Fantasy X-2 FAQ/walkthrough 
on my own. My goal is to write a SIMPLE walkthrough in which you\'ll be able 
to complete and conquer the biggest number of % points possible. At first, 
the guide won\'t be completed. But after a bunch of updates, it should give 
enough informations for you to be able to call yourself a FFX-2 master! This 
is not my first guide. I wrote boss guides for FF7, FF8, FF9, and Kingdom 
Hearts. I also wrote a Optional Boss FAQ for FF5, and on top of that, I wrote 
a Final Fantasy X FAQ/Walkthrough last year. Final Fantasy X-2 is an awesome 
and solid sequel to FFX in my opinion, and I hope you will like the game, 
along with my guide ^_^.

2) E-mail

You want to ask some questions or you would like to get my permission to post 
my guide in your site? My e-mail is [email protected]. Please, only send 
questions about the game itself. You can send questions about the characters, 
walkthrough, bosses, storyline and stuff. But don\'t ask  my age or how many 
wifes I have, these questions will just be ignored. And no PainSlayer332, you 
canNOT have my babies.

PS: Also, do not forget to put \"Final Fantasy X-2\" in the topics of your 
messages(because I do get a lot of questions each day on nearly every guides 
I wrote so...)! Oh and, I am french too donc les francais ne vous gꮥz pas 
de m\'飲ire dans notre propre et noble langue!

3) The Characters

In FFX-2, there are three playable characters.

Yuna: She is the protagonist of the game, the main character, and you\'ll 
control her for the whole game(or almost). In Final Fantasy X, she was the 
summoner who wanted to defeat Sin. After successfully winning against the 
Spiral Of Death, she became High Summoner for bringing the Eternal Calm to 
Spira. However, she has changed a lot. And I do mean a lot. In FFX she was 
quite the model woman, doing her prayers and stuff... But now in FFX-2, she 
has, huh, took her summoner gear and threw it away, and put on some of 
the \"New Generation of young sexy american women\" type of clothes. She is 
also member of a group called the ?Gullwings?, which is a team of sphere 
hunters. What do they do? Well... they hunt.. spheres. You know, those 
shimmering balls that you could use to view recorded scenes back in FFX. 

Rikku: Rikku!!! You cannot say she ain\'t cute. Always happy and careless, 
Rikku brings the funniest moments and scenes to the game. Back in FFX she was 
the Al Bhed \"Let\'s do a party tonight!\" type of girl. Now in FFX-2, she is... 
still the Al Bhed \"Let\'s do a party tonight!\" type of girl! Even though she 
is Yuna\'s cousins, both are acting like if they were sisters. They are also 
partners, since Rikku is another member of the Gullwings. 

Paine: A new character... Paine is a mysterious person. Just by looking at 
her Warrior apparance you can tell she\'s not the type of girl you want to 
mess with. She is also not the \"come here babe I\'ll tell you a secret\" gal. 
On contrary, you can\'t even trade your own secrets with her because she\'ll 
just tell you to \"bug\" off. Just like Yuna and Rikku, she is also a member of 
the Gullwings.

That\'s it for the playable characters, but in the game, you\'ll also meet the 
playable characters of FFX.

Wakka: Former coach of the Besaid Aurochs, Wakka is not a curious youngster 
anymore. He hasn\'t changed much, but he\'ll be a father soon. Even though 
Spira is in peace, he somehow calls himself the guardian of Besaid. 

Lulu: She is still the same person she was in FFX, but now however, she\'s a 
pregnant woman. Who\'s the father? Wakka of course! So mature in FFX, she has 
grown up even more now, since she\'ll be a mother soon enough.

Kimahri: Kimahri is at least seven feet tall and he is considered a small 
person, since he is from the Ronso Tribe, a tribe in which the children are 
bigger than a human adult. He is now the Elder of Mount Gagazet, so he is 
well respected by his people AND by the other peoples of Spira as well.

And finally, there are the new characters:

Leblanc: A nearly naked woman... she, with her two acolytes, is a sphere 
hunter just like the Gullwings. But she prefers to call that team the 
DULLwings; both groups are rivals.

Ormi: He is one of Leblanc\'s acolyte, and he is kind of dumb. But his 
dumbness does give him credits as a FFX-2 character.

Logos: Here you have a rather intelligent and smart person. He is also an 
acolyte of Leblanc.

Brother: Rikku\'s brother and Pop(Cid)\'s son, Brother the Al Bhed now speaks 
english pretty well! But he is still the same though, and he seems to have 
a...hum...\"crush\" on Yuna. Funny, since Yuna is his half cousin. 

Buddy: He\'s called Buddy for the simple reason that he is a cool buddy ^_^. 
Just like Brother, he is also a member of the Gullwings on the Celsius, which 
is the airship. 

Shinra: That kid is one intelligent member of the Gullwings. He nearly knows 
everything(except that he looks dumb in his costume). He likes to invent the 
funniest stuff, like the \'Choco-teleporter\'.

4) The Battle System

The battle system in FFX-2 is totally different from Final Fantasy X\'s. 
Sphere grid is gone, and the original and classic Final Fantasy concept is 
back; the Jobs(classes). They are actually called \'Dresspheres\' and each 
character can equip a Dressphere to learn some abilities from it. For those 
who have played Final Fantasy 5 and understood its system then you\'ll get the 
catch for this one since it\'s the same thing, just that now you can switch 
dressphere in a random encounter. For example, you can be casting black magic 
spells to a fiend and then change class by switching your dressphere to let 
say White Mage. However, the dresspheres are dispatched on a grid called 
Garment Grid. There is a total of 60 Garment Grids if I am correct, and each 
grids are different. Each grids have nodes. On those nodes, you can place 
some Dresspheres. Now to switch dressphere you press the R1 Button in a 
battle and then, you can only select a dressphere that is located one node 
away from your current node. Some grids also add stats in bonus, and also on 
the grid itself. For example, let say you have a dressphere placed on a node, 
and then, if you select the node(with a dressphere on it) that is located 
just one line away, there might be a colored ground. Now look at the legend 
of the grid south in the screen to learn what the colored ground does. Some 
will add a few strenght points to you for the battle and some other will 
grant you with a skill(you\'ll be able to use that skill in the battle). 

Now each Dresspheres have different abilities. Let say Paine is a Warrior. 
Now from the menu, choose a Garment Grid you\'d like to use, and then arrenge 
it with dresspheres you\'d like Paine to use. Then, select one ability per 
Dressphere and you\'ll see that you need a certain number of AP(ability 
points) to learn that skill. Ability Points are gained as your character act 
in a battle with a dressphere. If you do not give that character any 
commands, he(actually she)won\'t get any AP. Once the ability is learned, 
you\'ll be able to use it while you\'re dressed with that particular 
Dressphere, or if you got an accessory that allows that feature. 

Now that\'s it for your abilities but what about your stats? Well, you 
increase your stats as you gain levels. How do you gain levels? Kill enemies 
to get EXP. Once you obtained enough EXP, your character will increase his
(actually her) level. 

What about the enemies now? Well the fiends you\'ll encounter through out the 
game can also increase their stats by Oversouling. They Oversoul as a 
specific number of their specie is defeated by you. 

a) Dressphere list

)()()()()()()()()()()()()()((respect da art!)

Dressphere: Gunner

Abilities: Attack, Trigger Happy, Potshot, Cheap shot, Enchanted Ammo, Target 
MP, Quarter Pounder, On the level, Burst shot, Tableturner, Scattershot, 
Scatterburst, Darkproof, sleeproof, Trigger Happy Lv.2, Trigger Happy Lv.3.

)()()()()()()()()()()()()()(

Dressphere: Thief

Abilities: Attack, Steal, Pilfer Gil, Borrowed Time, Pilfer HP, Pilfer MP, 
Sticky Fingers, Master Thief, Soul Swipe, Steal Will, Flee, Item Hunter, 
First Strike, Initiative, SLowproof, Stopproof.

)()()()()()()()()()()()()()(

Dressphere: Gun Mage

Abilities: Attack, Blue Bullet, Scan, Shell Cracker, Anti-Aircraft, Silver 
Bullet, Flan eater, Elementillery, Killasaurus, Drake Slayer, Dismantler, 
Mech Destroyer, Demon Muzzle, Fiend Hunter Lv.2, Scan Lv.2, Scan Lv.3

Blue Bullet Abilities: Fire Breath, Seed Cannon, Stone Breath, Absorb, White 
Wind, Bad Breath, Mighty Guard, Supernova, Cry in te Night, Drill Shot, 
Mortar, Annihilator, Heaven\'s Cataract, 1000 Needles, Storm Cannon, Blaster.

)()()()()()()()()()()()()()(

Dressphere: Warrior

Abilities: Attack, Sentinel, Flametongue, Ice Brand, Thunder Blade, Liquid 
Steel, Demi Sword, Excalibur, Power Break, Armor Break, Magic Break, Mental 
Break, Delay Attack, Delay Buster, Assault, SOS Protect.

)()()()()()()()()()()()()()(

Dressphere: Alchemist

Abilities: Attack, Mix, Potion, Hi-Potion, Mega-Potion, X-potion, Remedy, 
Dispel Tonic, Pheonix Down, Mega Pheonix, Ether, Elixir, Items Lv.2, Chemist, 
Elementalist, Physicist.

)()()()()()()()()()()()()()(

Dressphere: Samurai

Abilities: Attack, Spare Change, Mirror of Equity, Magicide, Dismissal, 
Fingersnap, Sparkler, Fireworks, Momentum, Shin-Zantetsu, Nonpareil, No Fear, 
Clean Slate, Hayate, Zantetsu, SOS critical.

)()()()()()()()()()()()()()(

Dressphere: Dark Knight

Abilities: Attack, Darkness, Drain, Demi, Confuse, Break, Bio, Doom, Death, 
Black Sky, Charon, Poisonproof, Stoneproof, Confuseproof, Curseproof, 
Deathproof.

)()()()()()()()()()()()()()(

Dressphere: Berserker

Abilities: Attack, Berserk, Cripple, Mad Rush, Crackdown, Eject, Unhinge, 
Intimidate, Envenom, Hurt, Howl, Itchproof, Counterattack, Magic Counter, 
Evade & Counter, Auto-Regen.

)()()()()()()()()()()()()()(

Dressphere: Songstress

Abilities: Darkness Dance, Samba of Silence, MP Mambo, Magical Masque, Sleepy 
Shuffle, Carnival Cancan, Slow Dance, Brakedance, Jitterbug, Dirty Dancing, 
Battle Cry, Cantus Firmus, Esoteric Melody, Disenchant, Perfect Pitch, 
Matador\'s Song.

)()()()()()()()()()()()()()(

Dressphere: Black Mage

Abilities: Fire, Thunder, Blizzard, Water, Fira, Thundara, Blizzara, Watera, 
Firaga, Thundaga, Blizzaga, Waterga, Focus, MP absorb, Black Magic Lv.2, 
Black Magic Lv.3.

)()()()()()()()()()()()()()(

Dressphere: White Mage

Abilities: Pray, Vigor, Cure, Cura, Curaga, Regen, Esuna, Dispel, Life, Full-
Life, Shell, Protect, Reflect, Full-Cure, White Magic Lv.2, White Magic Lv.3.

)()()()()()()()()()()()()()(

Dressphere: Lady Luck

Abilities: Attack, Bribe, Two Dice, Four Dice, Attack Reels, Magic Reels, 
Item Reels, Random Reels, Luck, Felicity, Tantalize, Critical, Double EXP, 
SOS spellspring, Gillionaire, Double Items.

)()()()()()()()()()()()()()(

Dressphere: Trainer

Yuna\'s abilities: Attack, Holy Kogoro, Kogoro Blaze, Kogoro Freeze, Kogoro 
Shock, Kogoro Deluge, Kogoro Strike, Doom Kogoro, Kogoro Cure, Kogoro Remedy, 
Pound!, Half MP cost, HP stroll, MP stroll, Kogoro Lv.2, Kogoro Lv.3.

Rikku\'s abilities: Attack, Sneaky Ghiki, Ghiki Gourge, Ghiki Gag, Mugger 
Ghiki, Pesky Ghiki, Bully Ghiki, Ghiki Meds, Ghiki Pep, Ghiki Cheer, Swarm, 
Swarm!, Half MP cost, HP stroll, MP stroll, Ghiki Lv.2, Ghiki Lv.3.

Paine\'s abilities: Attack, Carrier Flurry, Poison Flurry, Stone Flurry, Death 
Flurry, Flurry Guard, Flurry Speed, Flurry Shield, HP Flurry, Recovery 
Flurry, Maulwings!, Half MP cost, HP stroll, MP stroll, Flurry Lv.2, Flurry 
Lv.3.

)()()()()()()()()()()()()()(

Dressphere: Mascot

Yuna\'s abilities(Moogle): Attack, Moogle Jolt, Moogle Cure, Moogle Regen, 
Moogle Wall, Moogle Life, Moogle Curema, Moogle Regenja, Moogle Wallja, 
Moogle Lifeja, Moogle Beam, Ribbon, Auto-Shell, Auto-Protect, Swordplay, 
Arcana.

Rikku\'s abilities(Cait Sith): Attack, Cait Fire, Cait Thunder, Cait Blizzard, 
Cait Water, Power Eraser, Armor Eraser, Magic Eraser, Mental Eraser, Speed 
Eraser, PuPu Platter, Ribbon, Auto-Shell, Auto-Protect, Instinct, White 
Magic. 

Paine\'s abilities(Tonberry)

Abilities: Attack, Dark Knife, Silence Knife, Sleep Knife, Berserk Knife, 
Poison Knife, Stone Knife, Stop Knife, Quartet Knife, Arsenic Knife, Cactling 
Gun, Ribbon, Auto-Shell, Auto-Protect, Bushido, Black Magic.

B) Garment Grid list

Now here\'s the list of all Garment Grids in the game.

First Steps
Vanguard
Bum Rush
Undying Storm
Flash of Steel
Protection Halo
Hours of Need
Undwavering Guard
Valiant Lustre
Highroad Winds
Mounted Assault
Heart of Flame
Ice Queen
Thunder Spawn
Menace of the Deep
Downstrodder
Sacred Beast
Tetra Master
Restless Sleep
Still of Night
Mortal Coil
Raging Giant
Bitter Farewell
Selene Guard
Helios Guard
Shining Mirror
Covetous
Disaster In Bloom
Scourgebane
Healing Wind
Heart Reborn
Healing Light
Immortal Soul
Wishbringer
Strenght of One
Seething Cauldron
Stonehewn
Enigma Plate
Howling Wind
Ray of Hope
Pride of the Sword
Samurai\'s Honor
Blood of the Beast
Chaos Maelstrom
White Signet
Black Tabard
Mercurial Strike
Tricks of the Trade
Horn of Plenty
Treasure Hunt
Tempered Will
Covenant of Growth
Salvation Promised
Conflagration
Supreme Light
Megiddo
Unerring Path
Font of Power
Higher Power
The End

C) Special Dressphere

So now you saw the full list of both Dresspheres and Garment Grids, but you 
aren\'t done yet! Each girl(Yuna, Rikku and Paine) has a special dressphere 
that only her can use. We can call these \"Special Dresspheres\", since they 
are pretty powerfull and \'superior\' to some other Dresspheres. However, if 
you want one of the girl to put on her Special Dressphere, you need to have 
equipped every Dresspheres in one battle, and then you press L1. As you do 
that, the two other allies will leave the battle as well. You need to do that 
every times you want to equip a Special Dressphere.

)()()()()()()()()()()()()()(

Special Dressphere: Yuna\'s Floral Fallal

Abilities: Attack, Libra, Heat Whirl, Ice Whirl, Electric Whirl, Aqua Whirl, 
Barrier, Shield, Flare Whirl, Great Whirl, All-Life, Ribbon, Double HP, 
Triple HP, Break HP limit, Break Damage limit.

Rignt pistil\'s abilities: White Pollen, White Honey, Hard Leaves, Tough Nuts, 
Mirror Petals, Floral Rush, Floral Bomb, Fallal Bomb, Floral Magisol, Fallal 
Magisol, Right Stigma, Ribbon, Double HP, Triple HP, Break HP limit, Break 
Damage limit.

Left pistil\'s abilities: Dream Pollen, Mad Seeds, Sticky Honey, Halfdeath 
Petals, Poison Leaves, Death Petals, Silent White, Congealed Honey, Panic 
Floralysis, Left Stigma, Ribbon, Double HP, Triple HP, Break HP limit, Break 
Damage limit.

)()()()()()()()()()()()()()(

Special Dressphere: Rikku\'s Machina Maw

Abilities: Attack, Revival, Death Missile, Bio Missile, Break Missile, 
Berserk Missile, Stop Missile, Confuse Missile, Shockwave, Shockstorm, Vajra, 
Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit.

Smasher-R\'s abilities: Howitzer, Sleep Shell, Slow Shell, Anti-Power Shell, 
Anti-Armor Shell, Scan, Shellter, Protector, HP repair, MP repair, Homing 
Ray, Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit.

Crusher-L\'s abilities: Howitzer, Blind Shell, Silence Shell, Anti-Magic 
Shell, Anti-Mental Shell, Booster, Offense, Defense, HP repair, MP repair, 
Homing Ray, Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit.

)()()()()()()()()()()()()()(

Special Dressphere: Paine\'s Full Throttle

Abilities: Attack, Fright, Aestus, Winterkill, Whelmen, Levin, Wisenen, 
Fiers, Deeth, Assoil, Sword Dance, Ribbon, Double HP, Triple HP, Break HP 
limit, Break Damage limit.

Dextral Wing: Venom Wing, Blind Wing, Mute Wing, Rock Wing, Lazy Wing, 
Violent Wing, Still Wing, Crazy Wing, Stamina, Mettle, Reboot, Ribbon, Double 
HP, Triple HP, Break HP limit, Break Damage limit.

Sinistral Wing: Steel Feather, Diamond Feather, White Feather, Buckle 
Feather, Cloudy Feather, Pointed Feather, Pumice Feather, Ma\'at\'s Feather, 
Stamina, Mettle, Reboot, Ribbon, Double HP, Triple HP, Break HP limit, Break 
Damage limit.

5) Walkthrough

The biggest section of the guide; the walkthrough! 

Using it, you should be able to get every percentage points you can obtain in 
the game. However, before you read, I\'ll say it again; don\'t use this 
walkthrough if you haven\'t beaten Final Fantasy X first, because I\'ll be 
making a lot of references to it, and some of them will be spoilers, so... 

Another note for you, unless you don\'t want to get every percentage points of 
the game, don\'t skip ANY scenes(pressing Square while Pause is on). Doing 
that, not only you\'ll miss out on the story, but you\'ll also lose percentage 
points. Now why are % points that important? Because if you get 100%, you\'ll 
get to see the Perfect Ending, which is a scene added to your ending only if 
you have 100%. With that said, let\'s begin!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 1
~~~~~~~~~~~~~~~~

First, once you selected New Game at the main menu, you\'ll witness the Intro 
of the game. An FMV in which Yuna will be performing in a musical show in 
Luca for the people of Spira. You\'ll also be presented to Rikku and Paine. 
When the sequence is over, Rikku and Paine will jump on the deck and realise 
that the singing woman is not actually not Yuna! Your first battle will start.

---------------------------------------------------------------------
Bosses: ?????
        2x Goons
HPs: 82
     29 each
EXP: 3
     1 each
Difficulty: Easy
---------------------------------------------------------------------

The first battle is extremelly easy. Just make yourself familiar with the 
controls of the game, and then take out the three enemies. Take care of both 
Goons first(steal them with Rikku if you wish), and then take care of that 
Yuna-looking woman. She doesn\'t use strong attacks so just take her out, 
don\'t even bother healing your two characters(Rikku and Paine).

When the battle is over, you\'ll be controlling Rikku on the docks of Luca. 
Goons and Fem-Goons will be running around the dock ambushing you in random 
encounters. Just take them out, and continue on the screens. On the second 
dock, run to that Moogle(actually a person disguised as a Moogle) and press X 
to heal. Do it even if you don\'t need to regen your HP/MP since it will give 
you % points. So continue on and on the next dock you\'ll meet up with Logos, 
along with Ormi.

They\'ll come at you but then, the real Yuna will introduce herself and join 
you to form the YRP!(Yuna, Rikku and Paine!)

Second boss battle time!

---------------------------------------------------------------------
Bosses: Logos & Ormi
HPs: 86 each
EXP: 3 each
Difficulty: Easy
---------------------------------------------------------------------

This battle\'s harder than the previous but it\'s still an easy one. First, 
steal both geeks for pretty good accessories, and then beat the hell out of 
them. Use Yuna\'s Trigger Happy ability if you wish, and have Paine and Rikku 
do some chain attacks until the two bosses are defeated.

When the battle is over, the fake Yuna you fought earlier will arrive, and 
she\'ll give back to Yuna her garment grid. You\'ll then be able to see that it 
was Leblanc, and you\'ll have to fight her.

---------------------------------------------------------------------
Boss: Leblanc
HP: 130
EXP: 8
Difficulty: Easy
---------------------------------------------------------------------

Another easy battle. Now that Yuna has gotten her garment grid back, you\'ll 
see a mini-tutorial on how to use it, and you\'ll have to put on the 
Songstress dressphere on Yuna. Then, just steal Leblanc for a Silver Brace, 
and use Yuna Songstress\'s Dance of Darkness to blind Leblanc. The boss will 
just be using physical attacks(that she\'ll miss since she\'s Darknessed) and 
Thunder(low damages). A few hits and it\'s victory!

When the battle is over, the three enemies will run off and you\'ll view the 
famous small intro to Yuna. Then, a huge red airship called Celsius will land 
on Luca; all aboard!

=======================================================
Celsius

You\'ll witness a scene(in which Brother will be making a fool of himself) and 
then, you\'ll be able to control Yuna. It\'s time to introduce yourself to the 
Gullwings! Talk to every characters on the Bridge to learn a bit about the 
group(Paine, Rikku, Brother, Buddy and Shinra). 

Also, you can view huge tutorials about the game, just go talk to Shinra and 
select what you need. You can learn about the battle system, level-up system, 
dresspheres, ect.

When you are done, leave the Bridge and go at the Elevator, then select to go 
at the Engine Room. Downstairs in the area you can get four chests containing 
4 Pheonix Downs, 3 Remedies, 4 Potions and an Ether. You see, in this area, 
in each Chapter the chests will be full of items again, so whenever a chapter 
starts, go in the Engine Room to get them. 

At the cabin(use the Elevator), talk to the Hypello and Yuna will tell you 
his name, which is actually Barkeep since no one never knew his real name. 
Now you can use the Gull store to buy items, and then choose to Rest.

Resting at the cabin in every chapter is a must to trigger a scene(generous 
in % points) much later in the game, so don\'t forget to do it in each 
chapter. Once Yuna is awaken, get back the Elevator and Brother will be 
requesting the presence of the Gullwings at the Bridge, so head there and go 
to Buddy. He\'ll tell you that the radar spotted a sphere in Gagazet; Great 
sacred mountains. So Brother will take the YRP there.

=======================================================
Mount Gagazet- Floating Ruins

Remember Mount Gagazet in FFX? Well now you\'ll be taken to some floating 
ruins above the mountains. I gotta say this place reminds me of Fort Dragonia 
in Chrono Cross!

Oh well, you\'ll see a cutscene in which Yuna will fall off the bridge you on 
and both Rikku and Paine will go at her rescue. Now, once Yuna\'s back safe, 
you\'ll get the control of her. Follow Paine and Rikku and you\'ll see some 
tutorials about how to jump and stuff in Final Fantasy X-2. To jump from a 
spot to another, just hold O(circle button) and run at the right direction. 
In the second tutorials you\'ll learn that you can just run toward a cliff and 
fall off a lower level. Get the Yellow Ring from the chest using the second 
tutorial and then go back up the higher level and jump to your allies. 

Continue south of the screen and go down to the lower level and use that save 
sphere. Then, go west at the dead end and press on the swith on the wall to 
lower the elevator you on down. Brother will contact you once again to learn 
more about your situation, and then you\'ll be able to move on. Jump off the 
elevator and go down, jumping from ledges to ledges until you can see a patch 
leading left of the waterfall. Follow it and you\'ll find a chest containing 
an Elixir on a higher platform, and go back right to the waterfall and go up 
until you reach some ruins. You\'ll meet Leblanc and her two acolytes there.

---------------------------------------------------------------------
Bosses: Leblanc
        Logos
        Ormi
HPs: 120
     100
     130
EXP: 20
     10
     10
Difficulty: Easy
---------------------------------------------------------------------

You\'ll have to battle the whole trio all at once but it shouldn\'t be any 
challenging really. Steal them for goodies and then take care of them the 
same way you did before. Take out Leblanc first, since she\'s tougher. Chain 
attacks work well in the battle, and use potions if you really need to but 
the battle is easy really...

When they are defeated, they\'ll challenge you to a race for the sphere you 
seek here in the floating ruins!

In other words; Mission Time!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Outrun the Leblanc Syndicate

You have a 6 minutes timer right on your screen. You also see a bar with the 
Leblanc Syndicate running on it, from left to right. That bar is showing you 
the progress of your rivals to the treasure you seek. Now, you don\'t need to 
reach the top of the ruins before the syndicate however, if you don\'t win, 
you\'ll lose the opportunity to get a Muscle Belt. Since you are here, you 
could just win!

So, from the starting point, go up north and jump on the ledges east(use the 
radar) until you reach the end of the ruins you on. Open the chest for a Mega-
Pheonix and then go back down south and jump down until you reach an entrance 
to the temple. You\'ll meet Logos first however, and he\'ll summon a few fiends 
to duel you. Beat them, then enter the door. In the temple, quickly run north 
and at the intersection, press on both switches that are located at the two 
different paths(left and right in the intersection) and then continue north. 
In this screen, run north and let Yuna fall in the hole to find a chest 
containing a White Ring, then go back up north and go right at the next 
intersection to find a platform that appeared by touching both switches in 
the previous screen. Jump across it to find a chest(Red Ring), and go back to 
the intersection and go north.

You are back outside but you are way higher now, on a ruined balcony. Run 
left and you\'ll meet up with Ormi. Defeat the fiends he throws at you and 
then, use those platforms and pillars to reach a curved ledge. You\'ll find a 
chest(star pendent) at the end of it, and then continue up, using the 
platforms. If you were fast enough to arrive before the Syndicate, you\'ll see 
them hanging on a ledge below a chest. You won!

Use the save sphere and then, open the chest for a Muscle Belt. Continue on 
and climb the stairs to the top of the ruins. 

Say \'Hi\' to the next boss!

---------------------------------------------------------------------
Boss: Boris
HP: 480
EXP: 26
Difficulty: Easy
---------------------------------------------------------------------

Bah, compared to the previous bosses you fought, Boris\'s not bad at all! 
However, he\'s still pretty easy. He\'ll use some physical attacks to take away 
40-50 HP from one character. He\'ll also use his Sticky End attack to damage 
the whole party and sometimes inflict Stop. To beat him down, have one of 
your girl equiped with the Songstress DS(dressphere) to use the Darkness 
dance in order to blind the boss. Use potions if you need.

When Boris is defeated, the girls will go on and get the sphere they\'ve been 
seeking.

Mission is completed!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=======================================================
Celsius

Back in the airship, you\'ll see some a scene in which you\'ll witness Brother, 
who got worried for the girls(actually for Yuna), will be lying on the 
ground. When you can control Yuna, go examine him and choose to comfort him 
in order to get some more % points. When you are done, go talk to Shinra and 
the Gullwings will view the recording of the sphere they just found.

There isn\'t much to say about it really, you can see the old Zanarkand(a 
thousand years ago) before it was destroyed by Machinas from Bevelle. You can 
also hear somebody who seems all happy because he could shake someone\'s hand. 
Oh well. The gullwings won\'t be impressed by it, since it\'s kind of junky, 
however, Shinra will tell you that this sphere can also be used as a 
dressphere; it\'s the Black Mage dressphere!

Anyway, after that, you\'ll now see some cutscenes in which you\'ll be 
introduced to the Hotspots. You see, when a location(that you can access by 
talking to Buddy) is marked by a Hotspot ground, it means there is something 
to do there that will help you to move on with the story. However, in order 
to gain % points, it\'s best to do a tour of Spira in each chapter. Doing so, 
you\'ll be able to witness lot of scenes and participate in optional missions
(which means lot of percentage points, along with Dresspheres, items, 
accessories and Garment Grids as rewards). So right now, Besaid and Zanarkand 
will be showed as Hotspots, however, you are free to go any locations you 
want from the Celsius, so let\'s do a world tour!

=======================================================
Besaid Island

Even though it\'s an hotspot, Besaid Village(which is in Besaid Island)is a 
great place to start with. Head there and from the save sphere, run north to 
enter the village.

In here, you\'ll meet Wakka. He hasn\'t changed much, just that he\'ll be a 
father soon! Once Yuna introduced Paine to him, he\'ll advice you to go talk 
to Lu(Lulu). So head into the middle hut east of the village to meet her. In 
the scene, she\'ll propose to the girls a walk outside of the village. She 
doesn\'t look like pregnant... But she is! 

In the conversation, she\'ll tell Yuna that she is the High Summoner who 
defeated Sin 2 years ago, and that some could try to use her identity. Yes, 
that is what Leblanc did... Also, Yuna will show Lulu the sphere called 
Journey\'s Star, which is a sphere that Kimahri found on Gagazet. In that 
sphere, you see someone who\'s in a prison. By his apparance and his voice(ask 
Shinra to show you the recording of the sphere to hear it), that man seems 
familiar. He actually looks like the main hero of Final Fantasy X; Tidus
(default name)!

How is that a shock? Well... for those who haven\'t followed my advices and 
are reading my walkthrough without having beaten FFX first, it\'s my last 
warning; spoiler ahead!

In FFX, Tidus was a citizen of Dream Zanarkand, meaning he was also a dream. 
Two years ago, Yuna and her guardians(Wakka, Lulu, Rikku, Kimahri, Auron, and 
Tidus himself) defeated Sin all by themselves without using the Yevon\'s 
teachings; the final summoning. By doing that, they needed to enter the body 
of Sin and defeat Yu Yevon who was asleep, summoning his armor, an armor 
called Sin. By defeating him, the fayths who were summoning Dream Zanarkand 
would then be able to rest in peace. By disapearing, Dream Zanarkand would 
too. If Dream Zanarkand disapears, then so will Tidus. And that is what they 
did, so Tidus vanished. 

Seeing him into a sphere two years later is of course, a shock. Now, since 
the Gullwings & Lulu don\'t have any other infos on the subject, they\'ll just 
head back to the village. There, Lulu will invite you to take the night off 
at her hut. So go in her tent and tell her you want to rest. Once Yuna has 
awaken, exit the hut and go talk to Lulu. You\'ll learn that Wakka went out of 
the village by himself without saying anything. She isn\'t worried for his 
safety, since he\'s strong enough to defend himself against the fiends 
however, it\'s true that Wakka is not the type of person who hides things, so 
accept to go search for him to start a mission!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Where\'s Wakka?

Your goal is to find Wakka. Now, you need to gather infos by talking to 
everybody in Besaid. Avoid going into the Besaid Shop in the tent southwest 
in the village, though(you\'ll understand later). Go talk to the woman 
standing near the hut southeast in the village to learn about some cave on 
the island. Now, go into the Crusader Lodge and talk to Jassu behind the 
counter to learn the whereabouts of some cipher number. After that, stay in 
the lodge and go in the bedroom to talk to Datto. He\'ll tell you some infos 
about another cipher numer. Now get out of the lodge back in the village and 
go talk to that guy in yellow shorts walking near the temple to learn more 
about the cipher numbers that both Datto and Jassu mentioned in your 
discussions with them. The last person who has some more infos about the 
numbers is that woman walking around with her dog in the village, she\'ll tell 
you the locations of the remaining cipher numbers.

Now as you can guess, those four cipher numbers are somehow connected to that 
cave one of the villager talked about; to enter it, you need a password made 
of four numbers. So here are the locations of those numbers(the password is 
random so...)

- Get out of the village and go up to the three-ways intersection(just passed 
the save sphere, it\'s also the place where Wakka used to pray back in FFX). 
There, you can see a red dot on your map. Go examine it to get the first 
cipher number(write it down).

- From the first cipher number, head north to enter the area with multiple 
ruined pillars around(it is also the place where Tidus and Kimahri had a duel 
back in FFX). See that broken pillar on the right of your screen? Have Yuna 
jump on it and you\'ll see a red dot. Examine it to get a second number.

- Continue north to the next screen in the waterwall area. When you reach the 
first bridge, you can run beside it, hugging the wall, and going down in the 
water under the bridge. Open the chest for 2 Chocobo Wings! Then, continue to 
the next screen. In here, it\'s the area with ruined pillars and stuff around. 
See west in the screen? That\'s where you can locate the door to the cave. 
Continue south to the beach, and you\'ll see some kid playing with her friend 
on a higher level. Press O to climb up and you\'ll get to some huge ruins. On 
the map, there is a red dot, examine it to get another cipher number. Then, 
for a bonus, have Yuna jump across the level you on and go down to a hidden 
part of the beach and get two chests(1000 Gils and 2 Hi Potions). Back in FFX 
you could obtain Yuna\'s Moon Crest there via the beach ^_^. 

- The last cipher number is also found at the beach. Run to the dock but 
continue passed it until you reach some climbable rocks. Up there, you\'ll get 
the last number you need.

So run back at the entrance of the cave and enter the numbers you gathered 
and it will open itself to you. In here, you\'ll meet up with Wakka. He\'ll 
tell you that he heard there\'s an old sphere in here, but that he\'s not sure 
he wants to find it. Strange isn\'t? But oh well, the Gullwings will go take 
it for him! Controlling Yuna, run north and use the path leading south on 
your way to get 2 potions. Then get back to the original path and continue 
north to reach some rocks. Jump across them and you\'ll reach the other side. 
Use the save sphere if you wish, and continue on to reach the sphere. 
However, as the girls touch it, something HUGE will appear behind you.

---------------------------------------------------------------------
Boss: Flame Dragon
HP: 980
EXP: 60
Difficulty: Toughest one yet!
---------------------------------------------------------------------

Wah, this boss\'s pretty good, toughest battle yet! His flame breath attack 
will deal 150-200 fire damages on whole party. He\'ll also use some pretty 
vicious physical attacks. What to do? You can either play with physical 
attacks(Warriors being great here), or you could play with the elements. Have 
a black mage or two casting ice spells on the boss. Blizzard being good, 
Blizzara will be even better(but I\'m not sure you\'ll have it by now). If your 
girls are low on HP then have a third character who\'ll be using her turns to 
constantly heal the party with potions. You can also steal the dragon for Hi 
Potions if you wish. Be patient(Flame Dragon has nearly 1000 HP), check your 
HP, and you should be victorious.

Once you won, you\'ll get the sphere and you\'ll view its contents. It\'s 
actually a pretty weird one, since it\'s showing the locations of some strange 
numbers...

Anyway, mission completed! You get the Protection Halo garment grid as well!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Don\'t use the save sphere to board the Celsius yet! Instead, run back to 
Wakka to view another scene. He\'ll explain to you why he came in this cave. A 
long time ago he fought with his little brother, Chappu(he was killed by Sin 
a couple of years ago as he joined the Crusaders), and he told him that he 
had a sphere showing their parents but that he would never show it to Wakka. 
Of course, Wakka was curious but he wasn\'t gonna go to Chappu and apologize 
in order to get that famous sphere, so he just stopped thinking about it. 
However, talking with Yuna reminded him of that sphere, so since Chappu was 
usually playing in that cave, he though it was there. 

Anyway, Wakka will finally drop the subject, since he\'ll be a father soon he 
doesn\'t have the time to think about the past! 

Now, you can board the Celsius if you wish but you can also take on another 
quest in Besaid. However, it is not recommanded to do it now because that 
quest is expensive; 900 000 gils! You see, back in the village at the shop
(the hut located southwest), a woman has a mysterious object that she\'ll sell 
for 900 000 gils. Of course... that is high... If you have the money, buy it 
to find out that it\'s actually a key. With it, you can open a locked chest in 
the temple(in the monk\'s chamber). That chest contains the Search Sphere, 
will allows you to view the locations of some other cipher numbers. But you 
can undertake that quest later in the game(chapter 3) and get the Search 
Sphere without wasting 900 000 precious gils, so let\'s just wait shall we?

=======================================================
Luca

We\'re going back to Luca! No don\'t worry, I haven\'t forgotten about Kilika 
Temple, we\'ll just head there later. For now, park the Celsius at Luca and a 
few citizens will be congratulating Yuna for her concert. But as you know, it 
was an impostor who did it, and now, you\'ll understand what really happened 
earlier on.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Behind the scenes

See, the Gullwings knew someone was gonna take Yuna\'s apparance and sing for 
Spira. So the YRP came in Luca and decided to unmask the impostor! However, 
Yuna needed to hide her face because otherwhise their plans would\'ve failed 
if someone had seen her walking around in the stadium while another Yuna is 
singing. So Brother\'s orders were simple; Rikku and Paine goes at the 
stadium, and Yuna stays around on the docks...disguised as a Moogle!

Controlling Yuna as she is under a moogle costume, go down the stairs to 
reach the plaza area of Luca. In here, since Yuna is like a mascot walking 
around, some employee will think that she\'s actually promoting the concert of 
Lady Yuna, so he orders you to... give balloons to the citizens around. You 
have to give 10 balloons to 10 peoples(chosen randomly) in the plaza. So just 
give them away to the peeps in here. Notice that two persons in the place 
won\'t accept your balloons; the little girl running around already got a 
balloon, and that guy walking around in green because...huh..he\'s a moron? 

Also, at the café ´here is window. Examine it to open it and you\'ll see two 
Al Bheds(or what ever these dudes are) behind, so give them balloons too. 

After accomplishing that task, it\'s at that moment that Rikku contacted you 
and said \'it\'s showtime girls!\'. Now you\'ll get what really happened. See, 
Yuna, as a moogle, went to the information booth/ticket counter in order to 
assist at the concert but a guard told her that it was already full. But 
then, one of his collegues came and informed him of the invasion of sphere 
hunters(Rikku and Paine, remember what they did to the guards in the openning 
movie?), so both morph into goons and run in the stadium. At that moment, the 
impostor(Leblanc) is defeated by Rikku and Paine and she escapes. So Yuna, as 
a mascot, goes to hide. Remember in the beginning when you were chasing the 
impostor, you could heal Rikku and Paine by examing the moogle on one of the 
dock? It was Yuna! 

Now the scene continues and when Yuna(still in her costume) sees Logos, she 
knew this was gonna get ugly so she took off the mascot disguise and followed 
the action. 

Anyway, was that fun?

Mission complete! You get the Healing Wind garment grid as a reward!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Even though you automatically board the Celsius, go back at Luca. From the 
save sphere, go down the stairs to the plaza area but instead, jump in the 
grass over the ramp and open that chest for 2 Light Curtains. 

Now, go at the stadium and enter the right passage(like if you wanted to go 
into the Aurochs locker room back in FFX). You\'ll meet Rin, an old friend. 
He\'s an Al Bhed, and he is the owner of the Rin Travel Agencies around Spira. 
He\'ll invite you to play his new game; Sphere Break.

Sphere Break is a FFX-2 mini-game, some players say it\'s the best mini-game 
ever. But some others, like me, who hates math, say it\'s a worthless piece of 
@/$%&!!!

Oh bah actually, it\'s alright. But I miss those Triple Triad and Card games 
from previous Final Fantasies. 

Anyway, as you noticed, there aren\'t any sections in my guide covering Sphere 
Break, and that is because it\'s a pretty simple game(and also because I only 
play this game to get a Dressphere later in the game). Leave the area after 
your conversation with Rin is over and enter the left passage(just like if 
you wanted to go at the Goers locker room back in FFX) to meet a small guy. 
Talk to him and ask him the basics and stuff about Sphere Break. You can also 
get coins for the game(5 Helm Coins, 5 Zurvan Coins, 5 Coyote Coins, 5 Flan 
coins). 

I suggest you pratice playing a bit with the small guy, even if you don\'t 
like the mini-game because later on, there\'ll be a tournemant so...

Now now, for the present, if you are done at Luca, go back at the save sphere 
and run up the stairs to enter...

=======================================================
Mi\'ihen Highroad

Here, Yuna will first introduce the place to you. As you can see, there are 
machines everywhere on the road. Years ago, before the Yevon church fell, it 
was believed that forbidden machinas(army machines) were the reason why Sin 
appeared a thousand years ago. They(the Yevonites, who were ruling 
everything) thought that Sin was a punishment. But now as you can see, humans 
are using machinas without any thoughts. People were using chocobos to cross 
the Mi\'ihen Highroad. However, now, it seems that hovers are pretty popular, 
and on top of that, chocobos are gone :(!

Anyway, there isn\'t much to do here for now, no missions. You can even just 
use an hover to cross the road and get to the next destination. But that is 
not recommanded. It would be a good idea to just cross it by walk, doing so 
will allow you to get EXP from random battles and you\'ll also be able to grab 
the chests on the road. You can use the Rin Travel Agency to stock up on 
items too.

Behind the gate of the highroad, you\'ll penetrate into the place where 
hundreads of lives were wasted two years ago, at the hands(well... what ever 
those huge arms were) of Sin, in a extremelly dangerous operation. Hope was 
also lost. Yeah, am talking about the Mushroom Rockroad.

=======================================================
Mushroom Rockroad

Two years ago, the Crusaders and the Al Bheds got sick and tired of the 
Yevon\'s teachings. It was thought that only the summoner could bring the calm
(by defeating Sin), but the Al Bheds and the Crusaders joined forces and made 
a plan on how to defeat Sin without sacrificing any summoner. See, the 
Crusaders were formed to protect the people of Spira of Sin, so they were 
well respected by the Yevonites. However, as they joined the Al Bheds, Yevon 
rejected them. Why? Because the Al Bheds were using forbidden machinas(which 
are machines made for combat). As you remember, machinas were taboo. Anyway, 
so the Al Bheds and the Crusaders planned an operation in which they would 
lure Sin with one of its spawn, and then, the crusaders would fight the huge 
monster. The Al Bheds were also gonna try to weaker the Spiral of Death with 
canons and stuff. Finally, all that was just to keep Sin busy because the Al 
Bheds were gonna use one hell of a HUGE laser gun to shoot Sin and kill him 
for good. But... it did not worked. After being shot a few times by canons, 
Sin just unleashed one of its dangerous graviga like spell to totally erase 
the existence of nearly every crusaders and chocobo knights who were fighting 
him. The last chance for the humans to win was by shooting him with the huge 
laser gun but Sin destroyed it too, and pretty easily. Well, 95% of the 
soldiers(knights, crusaders, al bheds) died in that operation.

Sad isn\'t it. But oh well, now in Spira there are two \'clans\' as you may 
already know; the Youth League and New Yevon. Here in Mushroom Rockroad, the 
Youth League built its base where the Command Center(in the Operation 
Mi\'ihen) used to be. So head north to meet Yaibal, a member of the Youth 
League. He\'ll brief you on what his clan\'s doing, and then he\'ll give you the 
opportunity to take on a mission here. When he\'s done talking, leave those 
guys for a few seconds and run north. On your map you\'ll see that you can 
follow the path to a small area. Ride the lift there to get on a higher 
level, which is the place where you could get Auron\'s Masamune back in FFX. 
Behind the statue of Lord Mi\'ihen(which is the man who founded the Crimson 
Blades, which changed to the Crusaders afterward) you can open a chest for 
1000 gils. 

Go back to Yaibal and his friends and talk to Clasko. As you can see, he 
seems down. Anyway, run north to the next screen; Mission Time!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Foggy Fiend Frenzy

The mission is pretty simple(and easy), you just need to cross the Mushroom 
Rockroad and reach the Youth League headquarters, defeating fiends on the 
way... So in the first area, go on the elevator and get to the level above. 
Just run north and on the way, you\'ll spot Logos and Ormi again, running. 
They\'ll jump into a ravine, so follow them and jump in too. Do you recognize 
this area? Back in FFX you could get Rikku\'s godhand in here! Anyway, run 
north, grabbing the chests on the way until you reach the red dot on your 
map. Save at the save sphere and enter the next screen. You\'ll see both Logos 
and Ormi, trying to open some huge door with sphere recresses on it. As they 
see the Gullwings, they escape again using a smoke bomb(getting old...). But 
they dropped some Crimson Sphere 9. Now, as you try to leave, Maroda will 
come in! Remember him? He was Isaaru\'s guardian! He\'ll talk to the girls a 
bit, informing you of his current status. He\'s now a member of the Youth 
League, and Pacce also followed him. He\'ll tell you that Pacce made some 
Kinderguardians group too. But he\'ll start to act strange when Yuna asks him 
about Isaaru. What happened to the former summoner? But Maroda won\'t reply. 
Instead, he\'ll give you infos about what is this area you in. It\'s called the 
Den of Woe, and there is a seal blocking that huge door you can see. No ones 
knows how to break the seal yet. Then, Maroda will beg your leave.

As you can see, he\'s hiding something, since he ignored Yuna\'s questions 
about Isaaru. Anyway, leave the place and continue on with the mission. 
Continue north, opening the chests on the way until you reach the huge 
elevator to the higher level. You\'ll meet up with Elma there. Remember her? 
She was with Lucil and Clasko as a chocobo knight back in FFX. She\'ll be 
happy to see Yuna again, and she\'ll give you your \'Mission Complete!\' screen.

Your reward is a Glass Buckle and a Heart of Flame garment grid. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Now, don\'t ride the elevator up yet. Instead, run south in the screen to find 
a chest. Open it for a Favourite Outfit accessory. 

Afterward, go on the elevator and go up.

=======================================================
Youth League Headquarters

Welcome to the Youth League Headquarters. First, run to your right and go 
down a small path and jump to a ledge in order to get to a chest containing a 
Restless sleep Garment grid.

When you\'re done, go back up and continue north until you reach the entrance 
to the headquarters. You finally meet Lucil there. Talk to her twice, and 
you\'ll learn stuff about the Youth League. The clan was formed by a man named 
Nooj. That guy was a Crusader, and he\'s known to be a fearless fighter. Talk 
to the former chocobo knight twice and she\'ll beg your leave(damn...). But 
don\'t think you are done here yet. Right to Lucil, you can see good old 
Maechen. He was a scholar you could meet back in FFX. Knowing a lot of 
things, he always had a story for you. He hasn\'t changed, since you can hear 
a story from him now too. So go talk to him and invite him to educate you. 
Now, even if you are bored, don\'t press anything! Let him talk! You can 
select the \'Enough, Enough!\' option to quit if you wish, and you can also 
choose the \'Please go on\' option so he skips to another subject as well, but 
doing that will make you lose % points. Just listen to him, his story is 
pretty interesting. He\'ll talk about some former Yevon prayter called Trema. 

At the end of the conversation, he\'ll ask Yuna if he can shake her hand. 
Allow him to do so, and he\'ll thank you, saying he can now rest in peace... 
You\'ll learn more later in the game. You are basically done here but don\'t 
leave yet. Run back to Yaibal(at the beginning of the rockroad) and go talk 
to Clasko who\'s near the cliff. As you can see, he\'s not happy as a member of 
the Youth League either. The poor guy doesn\'t know what to do with his life. 
The funny thing is that back in FFX you could do a mini side quest in which 
you were encouraging him to become a Chocobo Breeder, and he was all happy 
with it in the end! Now in FFX-2 it\'s like if it never happened. Bah anyway, 
he\'ll ask you if you can let him board the Celsius so he can travel with you 
and find his real place. Accept, and board the Celsius.

=======================================================
Celsius

Just go talk to Shinra and view the sphere you just obtained in Mushroom 
Rockroad. That sphere has scary content actually, we see dead bodies on the 
ground with pyreflies, and two dudes are talking, saying that no one survived 
in some operation.

Now also, you can go talk to Clasko in the Cabin. When you are done, let\'s 
move on!

=======================================================
Djose Temple

Al Bheds have gathered in Djose. See, there is some digging business here, so 
the Gullwings will decide to get their digging license. The people will, as 
always, be surpised to see High Summoner Yuna in such a place. But then, a 
cool guy will arrive at the temple, totally ignoring Yuna on his way. Rikku 
will introduce you to him, he\'s Gippal, an Al Bhed, and he seems to be the 
boss around here. Anyway, so now, in order to get the right to dig, you\'ll 
have an interview, which is in the temple. But to pass those guards at the 
entrance, you need to register first. You can register in the small building 
that used to be a shop at your right. But there is a line of geeks who are 
too dumb to let the person who saved their lives(Yuna) pass before them 
formed in front of it so just wait, talk to the people around and eventually, 
you\'ll be able to go register, as every bastards who were in the way will be 
done. Now, inside the old shop, tell the guy behind the counter that you want 
to start digging. Then, enter the temple. Be ready to get shocked, because in 
the temple, you\'ll see machines everywhere! Incredible! When Yevon was ruling 
Spira, just saying the word \"machine\" in a temple was like saying \"wanna have 
sex with me?\" to a praytor. 

Anyway, your party will spot Gippal interviewing some dudes/gals and then, 
he\'ll exit the temple. Follow him south and on the bridge, he\'ll talk to you. 
First, he\'ll ask why the High Summoner wants to go play in the sand. Also, 
he\'ll ask Rikku how are Brother and Buddy doing. Finally, he\'ll introduce 
himself to Paine. When the conversation is over, he\'ll give Yuna the Letter 
of Introduction and tell you to show it to some Al Bhed girl named Nadhala in 
Bikanel Desert. From now, Bikanel Island will be an Hotspot.

=======================================================
Moonflow

Access the Moonflow via the Celsius so you can land on the bank. Yuna will 
first introduce the place and then, go talk to that red midget. He\'s Tobli, 
and he\'ll request some help from the YRP. See, he\'s waiting for some of his 
friend who\'s supposed to arrive here with a wagon, transporting cargo. 
However, the road is infested with thieves. Your goal is to help the poor guy 
to cross the Moonflow by protecting the cargo from the evil thieves. So... 
let\'s meet the guy shall we? Oh by the way, he\'s an Hypello!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Shave the Hypello?

Meet the Hypello at the beginning of the Moonflow to start the mission. Now 
it\'s pretty simple; on the road, the chocobo pulling the cargo will stop at 
some points, because thieves will be invading you and stealing those boxes on 
the cart. When that occures, just run to them to engage a battle and kick 
their asses so you can continue on the road.

Let me give you this advice; don\'t let a SINGLE thief get away with a box. 
Trust me, that\'s for later on. If one gets to flee from you, just reset. 

Once you reached the bank, Tobli will reward you with a Gun Mage Dessphere
(woohoo), a Circlet, and the Helios Guard Garment Grid. Mission complete.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enter the next screen and cross the lake riding the Shoopuf to reach the 
northern portion of the Moonflow. Continue on to the next screens until you 
reach your next destination...

=======================================================
Guadosalam

Here, Yuna will first introduce you to the place. This place used to be the 
home of the Guados. However, as you can remember back in FFX, the Guados 
caused the world so much trouble, as they were the dirtiest players in the 
game. They were kicked out of their home, and now it seems that humans have 
gathered here. Also, remember Lord Seymour right(if you don\'t, don\'t let 
anybody know it)? Well his manor has been owned by Leblanc, and she puts her 
Headquarters(Syndicate) there. Anyway, go up the highest level and go close 
the entrance to the Farplane. You can\'t enter it, but Yuna\'s wouldn\'t have 
went in even if she could. Afterward you are basically done here, so just get 
back on the first level and exit the Guadosalam to the Thunder Plains.

=======================================================
Thunder Plains

Dah... I miss the song from FFX :(. Well, as Yuna says it; Rikku has been 
able to free herself from her lightning phobia! How? Bah, she just camped in 
the plains! 

Back in FFX it was impossible to cross the plains without having to dodge(or 
to get struck) by lightning bolts. However, the Al Bheds have solved the 
problem by calibrating some towers or what ever. But for now, there is 
nothing to do here really. Just cross the plains(stop by the Rin Agency if 
you wish), fighting fiends until you reach the next destination on the 
worldmap.

=======================================================
Macalania Wood

As you enter the wood, the thoughts of Yuna are confirmed; that strange 
musician does predict that the wood is fading and that this place will be no 
more. That guy was one of the three musician that you can talk to in the 
wood. In order to trigger a mission in Macalania later on, you need to talk 
to all three of them. You just talked to Bayra, now let\'s talk to Donga. Take 
the path at your right passed a guado. Now you\'ll reach an intersection, just 
continue right and ignore the two monks for now(it\'s Bevelle over there, I\'ll 
cover that city later). Now you are in a four ways intersection, take the 
south one to the lake. You\'ll meet Donga, so talk to him. Once he vanished, 
get back to the entrance of the wood(at the save sphere) and follow the tree 
branch path. In the third screens, you\'ll meet up with Pukutak, the last 
musician that you need to meet. Once he(or she) vanished, you are done. But 
let\'s continue on the road until you reach a four way screen. Take the upper 
right one to get into the area where you obtained the very first Jecht Sphere 
in FFX. You\'ll meet Tromell there. Remember him? He has been the servent of 
both Lord Jyscal and Lord Seymour.

Half human half guado, Seymour was a dangerous villain in FFX. Tromell, and 
the guados, followed him as he was bringing chaos to Spira without thinking. 
That\'s why they were banned. Tromell caused trouble to Yuna too, that\'s why 
he\'s apologizing now. Talk to him four times and once he learned that you are 
a Sphere Hunter, he\'ll hand over the Unerring Path Garment Grid, along with 
Paine\'s special dressphere; Full Throttle! Read my Battle System section to 
learn how to use it.

Leave the area afterward, and now choose the north path in the four ways 
intersection. Here, it\'s the lake of Macalania. But some Al Bheds are in 
front of the Rin Travel Agency, searching for O\'aka. The heck? Then, you\'ll 
see O\'aka behind you! He\'ll run off to the previous screen. So follow him to 
start a mission.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Follow that O\'aka!

The mission is pretty simple, you just need to follow O\'aka, as the title 
says it. Now, to catch him, you could follow him by using the tree branch 
road but instead of that, in the four ways intersection, take the lower right 
path, which will lead you to the shimmering path. That shining road is a 
shortcut to the entrance of the Thunder Plains. There, head right again 
passed the guado. Continue on, ignoring the path the Monks are guarding 
again, and take the north path in the next screen. In here, the YRP will be 
smelling the presence of a fugitive. Examine the end of this small area to 
find O\'aka hiding. He\'ll tell you his story; he bought the Agency of 
Macalania from Rin but the temple(of Macalania) sank to the bottom of the 
lake. So now, tourists had no reason to come here anymore, so his business 
sank along with the temple. Meaning? The Al Bheds are after him because of 
his debts. Now, he\'ll ask you if you can take him on the Celsius so he can 
plan on what to do next. Accept.

Mission complete! You get the Ice Queen Garment Grid as a reward.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=======================================================
Celsius

If you go in the Cabin, you\'ll meet up with O\'aka. See, he has a 100 000 Gils 
debt to the Al Bheds. The gils you spent by buying items from him will be 
subsracted to his debt. You need to free him from his debt before Chapter 3, 
so from now on, do your shopping with him! If somehow you can\'t do it before 
the end of Chapter 3, you can just do it in a New Game+, but 1000 gils will 
be added to his debt, as a penalty for being cheap(yes, CHEAP!)

=======================================================
Bikanel Desert/Island(What ever!)

The Al Bhed\'s home called Home used to be in Bikanel, but the Guados attacked 
it and as a result, Cid(the Al Bhed leader AND Brother & Rikku\'s father) just 
blew it up with missiles. However, there is a digging business in the Island, 
and Rikku will try to lead you there. Follow her in the sand, but somehow she 
won\'t find the camp and you\'ll be lost in the desert. 

After a while of searching though, some flying machine called Picket will 
spot the YRP, so then you\'ll be rescued by the Al Bheds. You\'ll wake up in 
the camp, and Yuna will see Rikku and Paine talking to an Al Bhed. Join in 
the conversation to learn that they(the Al Bheds) had to move their camp 
because some sandstorm was coming. That\'s the reason why you couldn\'t find 
it! So now, in order to start digging, go talk to the pilot standing beside 
the Hover. Tell him that you are unexperienced and he\'ll tell you that you 
need Nadhala\'s permission first. Talk to the two guys nearby to trigger the 
arrival of her(Nadhala), and give her that Letter of Introduction you 
recieved from Gippal earlier. By doing so, she\'ll grant you the permission to 
go dig. Mission time!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Can you dig it?

Go talk to the pilot and order him to get you to the Western Expanse. Now 
there, let\'s explain how to dig. You are in a area, and on your map, you see 
dots. Usually, there are a bunch of white ones, and one that is yellow. Those 
dots mean that there is something buried there like an item, some coins, 
monsters, or even gils! To dig something you just need to run at one of these 
dots, position Yuna on it, and press X. The yellow dots will must likely be 
interesting treasures, like Al Bhed Primers. SO, in your first dig try-out, 
don\'t rush and simply go run to the yellow dot on the map and dig until you 
get the item. Then run back to the Hover and Picket will get you back to the 
camp. After Nadhala congratulates you, you are rewarded with an Elixir AND 
the Still of Night Garment Grid. Mission complete!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You are basically done here in Bikanel Island, but you can dig some more if 
you wish. However, it\'s not recommanded to do that now(you\'ll understand MUCH 
later in the game). Finally, one last thing you should know is that while you 
are digging, sometimes(randomly) Picket will advertise you that some 
unidentified object is approaching. If it catches you up, you\'ll be ambushed 
in a random encounter with Angra Mainyu. Now that huge robot has nearly 350 
000 HP, and in chapter 1 you can only target its body. The funny thing is 
that you have 60 seconds to inflict damage on it because afterward, it kicks 
you out of the battle with an attack called Unnatural Selection. However, the 
damages you have inflicted on it will be remembered for the next times you 
fight it but really, for now... you should just ignore it and wait until you 
can truly fight it with a strong party, WAY later on in the game.

=======================================================
Bevelle

This city is Yuna\'s birthplace. But as she says it, Yuna doesn\'t have such 
good memories about this place. Bevelle used to be the most famous city of 
Spira when Yevon was ruling because it was here that the Grand Maester(Mika) 
lived. So when Yuna and her guardians killed Maester Seymour in Macalania 
Temple they were arrested by the autority a while later and got judged for 
their \"crimes\"(they just defended themselves actually) here in Bevelle. 

Anyway, walk north until you reach the gate. Enter the door. You\'ll be behind 
the gates, in a area that you have never been able to go in back in FFX due 
to... the problems you had with Yevon. Well, head north to meet up with a 
monk who will summon the Praytor of New Yevon for you; Baralai.

The Gullwings will have a conversation with him. He\'ll explain to you why the 
Chairman and his son were banned from Bevelle, and he\'ll also propose you to 
join New Yevon. Then, he\'ll leave. Follow him into the temple and use that 
elevator to get to a higher level. Talk to Baralai there again and he\'ll hand 
over a Tiara. Go back down and leave Bevelle. That\'s all you had to do here.

=======================================================
Calm Lands

Just like with every other locations of Spira, Yuna will introduce the place 
to you. As you can see, the good old Calm Lands have changed a lot, looks 
like some fare now. You\'ll witness a cutscene in which Paine and Rikku are 
saying that they have some Argent and Open Air credits. See, there are two 
companies; Argent and Open Air. Now, you can play games in the plains using 
credits. You can also join one of the two companies(Argent or Open Air) so 
then you try to gather members for them.

There is another mission you can undertake as well, in the central shop in 
the lands, some guy will beg you to help his son to get a bride. If you 
accept, then you can ask to women in Spira if they want to marry that guy. I 
suggest you check out the PR mission FAQ for more infos on that, because I 
won\'t be covering those mini-games in my FAQ, or not yet(in a futur update 
probably). 

Cross the plains and you\'ll reach the northern part of the Lands. Still as 
silent, going down under the bridge to the cavern of the stolen fayth is 
useless in Chapter 1(unless you want a Pheonix Down from the chest near the 
save sphere). So continue north to reach the next destination.

=======================================================
Mount Gagazet

Here, you\'ll meet up with Kimahri, a Ronso who has protected Yuna since she 
was a child. He was also one of her guardian two years ago. He\'s the Elder of 
Mount Gagazet now, so the YRP will go have a talk with him. In the 
conversation, a GIGANTIC Ronso will land from the sky(the Ronsos just know 
how to jump). He is Garik, and damn he\'s one massive Ronso. Being twice 
bigger than Yuna, he\'ll report to Kimahri that Lyan and Ayde have left 
Gagazet, with the goal of finding a way to restore their Elder\'s horn. But 
then, you\'ll also see how rude Garik is with his Elder, and then he\'ll throw 
this sentance;

Garik know Yuna save Spira, but Ronso not saved yet.

Now you have three options, reply the middle one(We\'ll take care of Lian and 
Ayde).

Even though he\'ll react by walking away from you, that answer added 1 point 
to your compability level with the Ronsos.

If you remember correctly back in FFX, you met Seymour on top of the 
mountains right? He told you that he had to break through the gate you had 
just passed to reach you. The Ronsos tried to stop him, so he killed them one 
after another, probably including the two great warriors of Gagazet; Biran 
and Yenke. 

Well now of course, even though Spira is in peace, the Ronsos are damn mad at 
the Guados for what their former leader did, and even though Seymour was sent 
to the Farplane by Yuna after you owned his ass, they still seek vengance. 
Your goal is to build up a good relationship with the Ronsos now, so they can 
sense how supportive you are toward them later on. Now, nearly every Ronso 
here will throw a comment at you, and you\'ll have to reply by choosing one of 
the three options you\'ll get each time. For each question, one of the three 
options will add 1 point to your relationship, another option won\'t do 
anything and finally, the last option remaining will decrease your 
compability by 1. 

Example? That answer you chose when Garik talked to you gave you 1 point. So 
use this guide to build up your relationship with those guys to the maximum.

1- \'Ronso youth grown horns of hatred for Guado.\' by Kimahri.
Answer: Second one.

2- \'Must ask High Summoner Yuna: Find Lian and Ayde.\' by the female standing 
beside Kimahri
Answer: First one.

3- \'Many friends and kin die two years ago. Ronso grief deeper than mountain 
snow.\' by tall Ronso near Garik.
Answer: Second one.

4- \'Never forgive Seymour, never forgive Guado!\' by the Ronso in red walking 
around at left of Kimahri.
Answer: Second one.

5- \'Guado leave Guadosalam. Guado plan dark schemes!\' by the female near 
Garik.
Answer: Second one.

6- \'Many Ronsos lost live in battle to defend High Summoner Yuna.\' by the 
Ronso walking around at the right of Kimahri.
Answer: Second one.

7- \'Power of the fayth wane, cave water disapears. Change will come to Ronso, 
too.\' by the Ronso in the Cave of Gagazet.
Answer: Second one. 

Quick note: There is no order for each question to be answered. I just 
numbered them from 1 to 7 to put it simple.

As you noticed it, one of the Ronso in the list above is located in the cave 
of Gagazet, so just climb the mountains to reach him, fighting your way 
through friends, leveling up and learning abilities.

=======================================================
Zanarkand Ruins

As you arrive here, you\'ll find out that Zanarkand, the most sacred of places 
is now a tourist attraction. Of course, Yuna and Rikku aren\'t happy about 
that, since it was here that the party had a magical moment back in FFX. It 
was here that Yuna knew that she was gonna get the Final Aeon two years ago. 
Anyway, Mission time.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Claim the treasure sphere!

The radar in the Celsius confirmed the presence of a sphere here in 
Zanarkand. Your mission is to go find it. Go up the slop to meet with an old 
friend; Isaaru, former Summoner. You\'ll learn that he is working here in the 
Dome, and that the idea of the attraction came from Cid. 

So now, go north to the Dome and enter it. The YRP will spot a familiar kid 
who\'s leading two other kids right into the Dome. Follow them until they 
stop. The small guy will find out that you\'ve been following him and he\'ll 
come to you. Yes, it is Pacce! He was, with Maroda, a guardian of Isaaru! He 
is also a sphere hunter, as Maroda told you in the Den of Woe earlier; he got 
his own gang, the kinderguardians. Now, you\'ll overhear them saying that some 
pass is \"key\". Anyway, when the scene is over, continue on the linear path to 
bump into a Goon who was previously listening to your conversation with the 
Kinderguardians, if you looked carefully. He\'ll be tele communicating with 
one of his partner and he\'ll say that the real pass is actually \'mon\'. The 
heck? Well, just like Yuna & Rikku realised, if you combine both words you 
can obtain Monkey! Anyway, take care of that Goon(since he\'ll be moronish 
enough to try to take on you) and continue on the way until you reach an 
intersection. Take the higher right path to get to a chest(Mega-Pheonix), and 
then choose the northern path. You\'ll meet up with another Goon again, and 
he\'ll ask you if you are sphere hunters(...). Reply that you are the 
Gullwings so you can just take him out. Continue on toward the Dome to meet 
up with a Fem-Goon. She\'ll call some back up and take on you. Beat them, and 
go into the next screen.

Here, there are some more tourists, and some empty chests, so just continue 
to the next screen in order to enter the rooms that used to be the cloisters 
of trial. In the second room, the YRP will spot a monkey that seems to 
be...in love! \"What the hell?\" you are saying to yourself now, well you\'ll 
understand later on. Go down the elevator and use the save sphere to save 
your progress. Continue into the Chamber of the Fayth to meet up with Cid. 
When you get the chance, choose the option \'You bet I do!\' in order to 
trigger a mission for later in the game. He\'ll leave, so then speak to the 
guy your uncle was talking to and the monkeys in front of the shining door 
will lead the path. Enter it to enter the old throne of Lady Yunalesca. In 
here, there are 6 chests containing the next items: Elixir, Pheonix Down, Hi 
Potion, Ether and 3 Remedies. However, watch out, see those monkeys? They\'ll 
steal some gils from you if you get too close. Now go into the next room to 
enter the area where you fought and defeated Yunalesca!

Here, the boss battle theme will start and you\'ll hear a mysterious voice. 
The invisible person will be asking for a password, so Rikku will 
yell \"Monkey!\". Shocked, the voice will throw another question. But just 
ignore it and choose the fifth option; \"Is that you Isaaru?\".

The familiar voice will suddenly change and show itself; Isaaru(never thought 
that such a serious guy could morph into some clown). As you can understand, 
he decided to work here in the Dome because being here fulfills his wishes; 
since he failed to defeat Sin, he never came to Zanarkand as a summoner.

To apologize, he\'ll hand over the Heart Reborn Garment Grid, and then leave. 
Now, your mission is still not over yet, so go down the stairs to your north 
to enter some unknown area of the temple. Just run north until you reach the 
sphere, but then of course, you won\'t be able to take it without proving that 
you are worthy.

---------------------------------------------------------------------
Boss: Guardian Beast
HP: 2886
EXP: 170
Difficulty: Rough
---------------------------------------------------------------------

Guardian Beast has the same skin that Sanctuary Keeper had. Oh wait, both are 
the same? Bah anyway, who cares. The battle is not really hard, the boss will 
use some physical attacks for pretty weak damages. Other than that, he\'ll use 
Curse to inflict abnormal statuses on you, and finally, he\'ll cast Damocles 
Photon, which is gravitational elemental(reduces your party\'s HP by half). I 
suggest you use elemental attacks on him, since it does work pretty well. 
Black Mages with their level 2(or higher if you managed to get some AP) 
spells, and Warriors with their multiple elemental attacks are good here. 
This boss has pretty interesting HP compared to the previous enemies you 
fought, but still, he\'ll go down pretty easily. Just don\'t forget to steal 
him for a Defense Veil.

When he\'s defeated, the YRP can finally get their hands on the sphere. The 
sad thing is that it\'s just half of a sphere, but oh well, as Rikku says it, 
let\'s just take it anyway.

Mission complete!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=======================================================
Celsius

Board the Celsius to see a scene in which Buddy will tell you that the radar 
has identified an \'awesome\' sphere in Kilika. So it\'s time to get there!

=======================================================
Kilika Port

Yuna will introduce you the place. Remember back in FFX, Sin totally 
destroyed the port. However, it has been rebuilt by the Youth League. Now, 
there is a temple in Kilika too. What type of peoples are usually gathering 
around the temples? Members of New Yevon huh? Ouchy! Then both clans bumped 
into each other.

So first, go up the second level to your left using the second set of stairs 
and cross the canal using the bridge north in the screen. On the other side, 
run south, grabbing the chests on the way, until you see a woman with a 
monkey. Talk to her and she\'ll tell you that she found a Squatter Monkey in 
the wood. Bring her 13 Squatter Monkeys that are dispatched in the wood(there 
is a map of the wood with the location of all 13 monkeys below).

Go north to see a cutscene, then continue to the next screen. Go up the 
second level here, and try to enter the hut. You\'ll see Barthello getting 
kicked out of it, and he\'ll be begging Dona for something. Once he\'s gone, 
enter the hut to meet Dona. Former Summoner, Dona was one of Yuna\'s rival 
back in FFX. Barthello was her guardian. She\'ll explain to you why she 
doesn\'t want to talk to Barthello anymore; he\'s with New Yevon, and she\'s 
with the Youth League. But she\'ll tell you to bug off because it is not a 
concern of you. But before leaving, go grab that chest upstairs. Back 
outside, use the bridge at your right to cross the canal and go right to 
reach an area where two persons are standing still. Talk to the guy who\'s 
holding a camera and accept to view the Youth League\'s base that is getting 
constructed, using his gagdet. You\'ll understand why later.

So when you\'re done(there are a few chests to open in the area), run north to 
the gate and you\'ll go through to the wood. Here, you\'ll see a bunch of Youth 
League members who are waiting for something. That \"something\" is actually a 
speech from their leader, Nooj. For the first time you\'ll see him, and as you 
can see, his body is covered of proof of his past as a crusader. Half 
machina, Nooj will tell to his disciples that New Yevon got some sphere in 
Kilika Temple that would contain an important content of Spira\'s past. That 
is the Awesome sphere.

Once they headed to the wood, the YRP will decide to beat the Youth League 
and take the Awesome sphere before them!

Mission time!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Awesome Sphere Heist

Your mission is simple; get the Awesome sphere before the Youth League!

=======================================================
Kilika Wood




                         SP
                        |  |
                        |  |___
                        |_____   \\
                  ______       \\  \\
                |_____M   \\     \\  \\
                      \\    \\     |  |
                 ______\\    \\____|M |
                | ___ M_     M__   M
                | \\______|   |__|  /
          ______|             ____/
          \\   ___   _____|   |
           M   \\  |M     |   |
            \\   \\ |M     M   |
             \\   \\||     |   |
              M   ||____M    |___________
                \\__________    ______    M
                           |  |      \\___
                           |  M

M: Monkeys
SP: Save Spgere

Here\'s map with the location of all 13 monkeys. Ok ok, I\'m sorry for that 
SHITTY map but come on, it\'s the first time EVAR that I try to draw something 
using a keyboard >_<. 

As you enter the wood, you\'ll witness a scene in which some members from the 
Youth League try to pass a bridge blocked by New Yevonites. You have to get 
to the temple, which is north of the Kilika Wood. So from the starting point, 
head west and you\'ll see Dona running over you on some tree branch. Well, if 
you look carefully in the wood before you, there is a small path that you can 
use to cross by the forest, passing by the blocked bridge without being seen. 
Now, when you get on the path again, continue up north deeper into the forest 
until you crossed another forest. Back on the normal path, take the first 
north path available to you and run to the end of it and you\'ll hear some 
dudes talking. Select the option \"Just a little peak\" and you\'ll be able to 
see some New Yevonite who\'s asking his leader(or what ever) to remind him of 
what are the passwords. Now, his leader, angry, will reply that when the 
number of guard at the checkpoint is Odd, the pass is Carved Monkey. Now, 
choose \"More, more!\" to hear that if the number of guard at the check point 
is even, then the password changes to Craven Monkey. 

So, get back at the last intersection and take the right path in your screen 
and follow it until you reach the save sphere. Use it, and go into the next 
screen, north on the map. Now you\'ll be climbing up those stairs, and at four 
different checkpoints, you\'ll have to give away a pass.

If you didn\'t understand the mechanic of the passwords, you don\'t even need 
to worry, just use the following options:

First checkpoint: Craven Monkey
Second Checkpoint: Carved Monkey
Third Checkpoint: Craven Monkey
Fourth Checkpoint: Carved Monkey
Fourth Checkpoint(again): Carved Monkey.

If you done it all right, you\'ll get the next items; Hi Potion, Ether, Turbo 
Ether, and Menace of the Deep Garment Grid.

So continue north and you\'ll meet up with Dona\'s group that somehow, could 
sneak their way until they reach this circled place. A member of the Youth 
League will come from the temple, saying he got the sphere. But then, the 
Monk guarding the temple will summon some huge mech robot to take care of the 
Youth League members. That thing is your next opponent.

---------------------------------------------------------------------
Boss: YSLS-ZERO
HP: 1935
EXP: 350
Difficulty: Not easy, not hard either
---------------------------------------------------------------------

Defender X/Z looking bastard here. His physical attacks are alright, but his 
Blast Punch is devastating. It does 1/2 of the victim\'s MAXIMUM HP. First, 
steal him his Mytrhil Gloves and then, I\'d suggest you make a party of two 
Warriors and a White Mage. Both Warriors will be abusing of their strong 
physical attacks while the White Mage will heal at each turn with her best 
curative spell. Other than that, YSLS-ZERO will also use an attack called 
Haymaker but it\'s actually just like a normal physical attack. Just watch out 
for Blast Punch by keeping an eye on your HP and you should be victorious.

When the monster is defeated, Yuna will tell Dona she\'s a sphere hunter, and 
that the awesome sphere belongs to the Gullwings! So the girls leave both 
clans in the \'Bwaha got ya d00dz and g@lzzz\' classie way, with the Awesome 
sphere. Tough luck!

Mission complete!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

~~~~~~~~~~~~~~~~
End of Chapter 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 2
~~~~~~~~~~~~~~~~

=======================================================
Celsius

On the Celsius, you\'ll see a scene between the YRP, Brother, and Buddy. Then, 
go talk to Shinra to view the content of the Awesome Sphere you just 
snatched. 

Now the recorded contents are...enigmatic. We see...\"him\", that Tidus looking 
guy, walking toward some HUGE and SCARY machina. And then, he\'ll tell to the 
machina like if it was alive that it\'s his last chance to save \"Lenne\".

Back on the airship, the party(especially Yuna) will be shocked. Yuna 
feels...jealous. In FFX, Tidus and Yuna were in love. Now she just saw him 
saying that he was gonna use that massive machine to save some girl named 
Lenne. If you remember in the Journey\'s Start sphere given by Kimahri, that 
Tidus looking guy seemed to be kept in a cell cause he tried to save the 
summoner with a weapon, and that the summoner was his girl...

Anyway, as Shinra says it, that scary machina seems to be a weapon. Now, the 
party will feel strange, because if you think about it, they did acted like 
asses, snatching that sphere for their own profit. Go talk to Brother and 
they\'ll decide to give back the sphere. But first, Brother wants Yuna to 
dance! So the party will arrenge some party for tonight.

Leave the bridge and go into the Cabin. Talk to the third musician and tell 
him that you\'ll sing tonight. So now you\'ll have to push all three musicians 
into the elevator. If you never talked to Tobli in the Moonflow in the 
previous chapter, he\'ll be here and will hand over the Enterprise accessory, 
which gives Break HP limit(in other words, a worthless piece of junk). To 
push the musicians into the elevator, you basically just need to stand behind 
them and press the right direction button toward the elevator. Once all 
musicians are correctly positioned into the elevator, the screen changes for 
the concert. 

You\'ll see Yuna \"singing\", accompagnied by the three musicians. If you 
accepted to take Clasko and O\'aka on the Celsius, they\'ll be here as well. 
After a while, Yuna will stop singing and will go sit down alone far from the 
group, on the front of the deck. As you can see, she\'s kind of mad(\"who the 
heck is Lenne!?\"). So then, she\'ll go to bed. In the night, she\'ll dream of 
Tidus and herself running into some strange corridor, chased by a bunch of 
monks. They\'ll arrive at the exact same place you saw that Tidus-looking guy 
in the Awesome sphere, and they\'ll get gun shot by the monks.

Rikku and Paine will come wake Yuna up. Afterward, go into the elevator and 
ride it to the Engine Room. Get the four chests, and then go at the bridge. 
The group will be wondering about what to do with the Awesome Sphere. Which 
group to choose? Youth League or New Yevon? It is your own choice. Baralai 
from New Yevon seems trustworthy, but it\'s true that New Yevon got the 
word \'Yevon\' in the name. Nooj doesn\'t seem to be a bad guy either, but the 
Youth Leagues are reckless as Paine says, and they keep picking fights with 
everybody.

To the Youth League: The Gullwings will head to Mushroom Rockroad and give 
the sphere to Nooj. After showing his appreciation, Nooj will tell you that 
the huge machina you saw in the sphere is called Vegnagun. It is supposed to 
be EXTREMELLY powerfull, but that it\'s kept in Bevelle. Vegnagun is 1000 
years old, and those New Yevonites think that they can control it. However, 
trying to using it is at the risk of Spira, as Nooj said. Now, by choosing 
this clan, you\'ll unfortunately be identified as enemy of New Yevon, and 
whenever you\'ll get in Bevelle, Monks will try to take you down. Also, by 
choosing Youth League, you can get 100% in your FIRST save file.

Now, if you choose New Yevon, then you\'ll see the next scene; every New 
Yevonites will be thanking the Gullwings by bowing before you, and you\'ll get 
to meet Baralai in the temple. He\'ll thank you, and after confirming him that 
you viewed the contents of the sphere you\'re given, he\'ll tell you that 
Vegnagun must not be touched, and that the Youth League are actually the ones 
trying to steal Vegnagun. Yuna will ask him who\'s that guy in the sphere, but 
Baralai ignores ittoo(not like if he would give a damn about it anyway). Last 
thing you should know, by choosing this route you can only get 99% in a first 
time through, but really... my advice is simple; don\'t aim for 100% in your 
very first playthrough.

What ever you choose, you are ordered to board the Celsius because that half-
sphere you found in Zanarkand was robbed.

=======================================================
Celsius

The thieves have left a sphere aboard. Viewing its contents, you\'ll 
understand that Leblanc was actually the one who stole it! Now... am I just 
wrong, or in that sphere(called Leblanc\'s last laugh), we can see a nipple 
slip from Leblanc\'s Lady Luck dress? Damn if I\'m right, that is just totally 
wrong. A nipple slip in a video game??? What\'s next? A thong shot??? WAIT, 
what about Rikku??? *goes crazy*. 

Ahem, sorry for that. Now, the Gullwings will plan on a strategy to get back 
their half-sphere. Brother will come up with a nice plan; Yuna, Rikku, and 
Paine will wear some Fem-Goons uniform so they can enter the Chateau Leblanc 
without being recognized. However, you need to get those 3 uniforms. Mission 
time.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Strip Search?

Your objective is quite simple; you need to find three female members of the 
Leblanc Syndicate, beat them up, and strip them off their clothes- to wear 
them in order to enter Chateau Leblanc, not for...different purposes.

Now, in chapter 2, that\'s the mission. But we\'ll do a second world tour in 
order to add more % to our total. Let\'s start with Besaid.

=======================================================
Besaid Island

Here, go talk to the Aurochs. If you sided with New Yevon, they\'ll be sad 
that you haven\'t joined their group instead. Still, they\'ll be kind with you 
but then, some dude will arrive from the beach. That guy, Beclem is the new 
coach of the Aurochs, and he\'s strict. He\'ll first creep out the YRP with his 
leadership attitude, but then, as he insults the Summoners, the girls
(actually Yuna and Rikku, not like Paine gives a damn) will defend 
themselves. Beclem will take back his words at only one condition; beat his 
record in the Gauntlet Mini-Game. Accept his challenge as a mission.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Run the Gunner\'s Gun Gauntlet!

The basics of this mini-game is pretty simple; you are timed(7 minutes), and 
you must reach the beach before the time expires. Also, if you are in your 
first time through you must beat a record of 500 points. How to get those 
points? By killing fiends with your guns, Tomb Raider style. 

Now how to shoot those enemies? Pretty simple. You need to aim a target by 
pressing the O button, then you shoot using X. There are four different 
fiends, and you can use multiple ammos too.

Normal ammo: Pretty good Ammo, it deals 1 point of damage per shot. 
Dual shot ammo: Same as Normal ammo, just that it can aim for two targets at 
once.
Death ammo: Best ammo, instantly kills any enemy.

You can switch ammo with L1 and R1. I heard there is one more type of ammo, 
called Quick Ammo, but I never obtained any of these.

Last thing that you need to know, your score. It will increase as you kill 
enemies, but you see that bar down in your screen? The gauge increases as you 
kill enemies. Once it is extended to the limit, the number 1 will level up to 
2. Now, the points you get for killing a target will be doubled. The chain 
bar can level up to 3(maximum). When that happens, the points gained are 
tripled! However, if you get hit ONCE by an enemy, the bar is reset to 0. Oh 
by the way, Yuna has 30 HP and it will decrease as she get damaged by enemies
(they\'ll try to attack you). If her HP drops to 0, the mini-game ends. 

SO now, let\'s start the mini-game. If you need more help, ask Beclem for a 
tutorial. When you\'re ready, select the top option to start the mini-game.

You start in a area with 2 targets. Kill them and open the chests they drop 
to get a bunch of Normal Arrows. Continue into the next area, which is the 
place with the ruined pillars around. Just run to the next screen, killing 
the fiends you meet. In the waterfall area, stay here because it\'s in here 
that you\'ll beat the 500(or more, if you are in a New Game+). Run near the 
first bridge and stay in this spot, shooting the incoming targets. Don\'t let 
a single fiend hit you to ruin your chain bar, because once it\'ll be level 3, 
you\'ll get great points from each defeated targets. When the time is down to 
30-40 seconds, enter the next area(that is, if you got over 450 points) to 
reach the second to last screen. In here, you\'ll meet up with a huge mech 
enemy, but just target it with a Death Ammo to defeat it in one shot, and 
gain nearly 60 points. Continue to the next screen, which is the Beach, and 
go talk to Beclem. If you\'re scored over 500 points, good job!

Beclem will tell Yuna that she\'s good indeed, but he doubts that she could 
defeat Sin by herself. She\'ll reply that she did used the help of her 
guardians, and they are still helping her when she remembers of the time she 
spent with them. Beclem leaves, like a sore loser, and your mission is 
complete!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=======================================================
Kilika Port

Unfortunately, there\'s nothing to do here in Chapter 2. If you sided with the 
Youth League, you\'ll be blocked because there some problems between both 
clans in town. If you sided with New Yevon, then Dona and some other dudes 
will be the ones in the path, and they\'ll tell you to bug off. How admirable, 
Yuna prevented the doom of Spira two years ago and you are getting rejected 
by some clowns because you didn\'t join their cause. Anyway, you can still get 
two chests here, one is located on the canoe left of the save sphere and the 
other one is just north of it. 

=======================================================
Luca

From the save point, go down the first set of stairs right in the screen and 
jump over the ramp to a chest(2 Light Curtains), then leave the screen by 
going south. You\'ll see Shelinda there, doing an interview. She\'ll first 
introduce the Youth League and New Yevon to the spectators, and she\'ll then 
invite Yuna to ask her a few questions. Watch the funny scenes(choosing any 
options) afterward. Once Shelina\'s gone, you can leave, or you could always 
just go to the Basement and play Sphere Break.

=======================================================
Mi\'ihen Highroad

Enter the Agency to see a scene. Some girl wants to ride a chocobo, but the 
woman at the counter tells her that there are so chocobos here anymore. 
Disappointed, the girl leaves the Agency. Follow her outside and go talk to 
her. She\'ll ask you if you remember her. She\'s actually Calli! That little 
girl you could talk to back in FFX. On the highroad, she was with her mother. 
Now, notice something quite funny. She was so young when you first met her 
and now, she\'s like a teenager. When you think about Pacce, who hasn\'t even 
grown up an inch, it doesn\'t make much sense. Bah anyway, in the 
conversation, Calli will be sad because chocobos are now so rare. But then, 
the girls will spot something behind them; a chocobo! When you are asked to, 
accept to help Rikku catch that chocobo. Mission time!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cuckoo for Chocobos!

This simple mission is divided in three mini mini mini games. See, follow 
Rikku south of the Agency. In this screen, you just have to follow her. Now, 
see those chocobo feathers on the ground? You can catch them, and as you 
leave this area, you get an item. That item is chosen from the number of 
feathers you collected.

0 feather: Nothing
1-8 feathers: Gold Hourglass
9 to 15 feathers: Chocobo Feather
16 to 20 feathers: 2 Chocobo Feathers

Now in that particular area, you are chasing Rikku, and she\'ll stop at 
certain spot on the road, saying she saw the chocobo heading to a side area. 
Now, she\'s always wrong, but you can still check those side areas and you\'ll 
find a chest. The content of those chests is also chosen from the number of 
feathers you collected.

0 feather: Nothing
1-3 feathers: 2 Chocobo Feathers
4-14 feathers: 3 Chocobo Feathers
15-17 feathers: 2 Chocobo Wings
18-21: 3 Chocobo Wings

So basically, you just have to follow Rikku, and whenever she says that the 
chocobo has changed route, you just tell her that she\'s wrong(unless you want 
to open a chest). If you don\'t follow Rikku correctly, she\'ll stop running 
and will lose sight of the chocobo in a few seconds, so just make sure to 
follow her correctly. Once you reached the next area, we change the game.

The YRP will spot the chocobo farther on the road. So now, Paine will block 
one side, and Rikku the opposite one(of the road), so the chocobo can\'t get 
away. That leaves... Yuna, as the girl who got to catch the bird. Now, first 
run toward it so it will try to run, but will stop at Rikku. Run to it to 
trap it between Yuna and Rikku. But that won\'t be enough, because it will try 
to pass you by toward the other way(which is blocked by Paine). Your goal is 
to press either Left, Right, or Nothing(so the center will be protected). If 
you did it correctly and chose the direction the chocobo tried to pass you by 
with, you\'ll hear a \"ting!\" sound. You need to do that 4 times until this 
mini-game stops. It\'s pretty hard at first, but after a while, the chocobo 
will get tired and will position itself toward the direction it\'ll use to 
escape, allowing you to easily guess the correct button to press. However, if 
the chocobo passes you by too many times it will flee from you, and you\'ll 
fail in the mission.

Once Yuna caught it, it will STILL be able to escape, so follow it to the 
next screen. In this last area, you\'ll just have to trigger a serie of scenes 
by heading to the dots(actually arrows) you see on your map. You don\'t need 
my help for that, it\'s so easy ^_^. Once you chase the chocobo to the end of 
the screen(which is the entrance to Luca), the party will get tired of 
chasing the bird(as Rikku says it; \"this is starting to chap my hide!\") and 
will try out something. See that woman with the hover? Go talk to her twice 
and accept her help. Doing that triggers a scene in which the YRP finally 
catch the chocobo, as the hover(rode by the woman you requested help from) 
totally blocks the path, allowing the girls to get the bird by behind(good 
thing they are girls... ok that wasn\'t funny >_<).

BUT then(because there\'s always a \"BUT then\"), some guy(who runs like a jerk 
if you ask me) comes to request the YRP\'s assistance to the rescue of Calli, 
who\'s in hot water! So now, as you can see, Calli fell on top of a ruin in 
the oldroad, and a Chocobo Eater(which is a fiend you fought in FFX) is 
walking toward her(and no, his intentions aren\'t of hugging her). However, 
Clasko arrives at the rescue! Actually, he\'ll just be distracting the Chocobo 
Eater with a chocobo or two, and that is for a few minutes only. So now, you 
must run from the Agency to the Oldroad(where Calli is) before the time 
expires. Basically, you just need to use the map and follow it to the red 
dot. Once you reached the area, it\'s boss battle time!

---------------------------------------------------------------------
Boss: Chocobo Eater
HP: 2350
EXP: 350
Difficulty: Medium
---------------------------------------------------------------------

That guy can hit for pretty impressive damages(100 ~ 300). I\'d suggest you 
have a Warrior uses Mental Break on it to lower its magic defense, so you can 
have a Black Mage uses its highest level Fire elemental attack(Firaga being 
the best) in order to finish this battle quickly. The boss can also fall on 
his back(just like in FFX) so then he becomes even more vulnerable to your 
physical attacks. Before beating him down though, it would be a good idea to 
steal 2 X Potions from him, using the Master Thief ability from the Thief 
dressphere. 

When the battle is over, Calli is saved and can finally ride the chocobo you 
freshly caught. 

Mission complete! You get the Selene Guard Garment Grid as your well 
derserved reward.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The girls board the Celsius, but come back to the Agency and outside, you\'ll 
meet Clasko and Calli. Accept to bring them aboard. 

=======================================================
Mushroom Rockroad

If you sided with the Youth League, your task here is just to head to the 
Headquarters. You won\'t even need to worry about random encounters because 
Yaibal will order to some guards to protect you. So as long as they are 
around you, you won\'t run into any random encounter. However, if you gave the 
Awesome sphere to New Yevon, the guards will attack you instead. Take them 
out, and Yaibal will run to you, but not to fight you! He says that he\'s 
disappointed in your choice of joining New Yevon but he still has fayth in 
the Gullwings, and to help you some more he\'ll tell his pals in the Youth 
League Headquarters that the red alert(enhanced by the geeks you just owned)
was a false call. 

Once he\'s gone, continue on the road anyway. Whenever you meet guards, 
they\'ll engage in battles with you so just make your way to the ravine and 
head to the Den of Woe. You\'ll meet Nooj there. The scene you\'ll witness will 
change on whether you joined the Youth League or no. If you have, he\'ll be 
kind to you and give you the Crimson Sphere 7. On the other side, if you 
chose New Yevon then he\'ll act as an arrogant fool, but won\'t fight you(who 
would be stupid enough to take on a woman who was able to destroy a 
24789542789578924947895489754289 pounds monster with some staff she bought 
for a few gils while she was still a teenager?), and will give you the 
Crimson sphere Sphere 7 anyway. Once he left, you\'ll see a funny scene in 
which Yuna and Rikku will guess that Paine had something with Nooj in the 
past, and will try to extract her secrets out of her. But it won\'t work, and 
the YRP will leave the Den of Woe. Continue on the road, defeating the ochu 
fiends on the path(each are worth 280 EXP so), and you\'ll finally reach the 
elevator. If you gave the sphere to New Yevon, you\'ll meet up with Elma, and 
you\'ll fight her.

---------------------------------------------------------------------
Bosses: Elma
        2 League Warriors
HPs: 1640
EXP: 200
     70
     70
Difficulty: Easy
---------------------------------------------------------------------

Easy battle here, take out both guards first, and focus on Elma after. 
Everything works well on her so just choose your attacks randomly(magical or 
physical, or both). You can steal 2 Mega Pheonixes from Elma as well, using 
the Master Thief ability.

At the elevator, if you chose the route of New Yevon then your mission ends 
here, because the elevator is blocked. You get the Shining Mirror garment 
grid and a Kinesis Badge as rewards. But if you are with the Youth League 
then you\'ll view another scene with Elma and Lucil, at the entrance to the 
Headquarters.

Next!

=======================================================
Djose Temple

Head south to the next screen and cross the bridge to reach the crossroad 
area. You\'ll see two goons there, and if you head south some more you\'ll 
witness a scene in which The Fem-Goons are searching for something, crying 
that they lost some \"sphere\" here. Mission time!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Two birds, one stone

Here it\'s pretty simple; just like Yuna says it, your task is just to find 
the lost sphere before the Syndicate members! So, keep running south on the 
road until you spot a glowing sphere near a spike. Examine it to recieve 
Yuna\'s Floral Fallal(her Special Dressphere). But then, Ormi comes to the 
girls and order them to give him back that sphere. Of course, the independant 
YRP won\'t obey, but as Logos join, a boss battle will start.

---------------------------------------------------------------------
Bosses: Ormi
        Logos
        Fem-Goon
HPs: 1150
     1030
EXP: 80
     80
     10
Difficulty: Easy
---------------------------------------------------------------------

Another easy battle. First thing to do in this battle is to take down the Fem-
Goon, because she\'ll be supporting Ormi and Logos with magics. Then, have a 
Thief with the Master Thief ability learned steal both Ormi and Logos for 
Elixirs. Once you did that, you can just take them out. Black Magic spells 
work well here, and you can add a few attacks from a Warrior(magical or 
physical) to quickly end this fight.

Once you are victorous, they\'ll run off, and you\'ll have \"liberated\" a 
Syndicate Uniform!

Mission complete!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=======================================================
Moonflow

Go talk to Tobli and you\'ll see him nervous and worried because he got a show 
all ready for tonight but he hasn\'t sold any tickets yet. Of course, when 
such a situation occures, what do you do? You ask the Gullwings for some 
help! So accept to help him in order to start the mission.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
YRP, the scalpers three!

A simple task let me tell you. You got 10 tickets to sell. In the Moonflow, 
press the Square button on someone and choose a price. He will accept your 
offer or refuse it, but in both cases, it\'s called a \"Pitch\"(it\'s like a 
try). You got 10 Pitches, meaning 10 attempts at selling 10 tickets. You can 
sell only 6 sickets to complete the mission if you wish, but by selling 10, 
not only that you\'ll get a good reward but it will also be pretty usefull for 
later on. Last thing you should know before attempting to take on the mission 
is that you can make profits by selling tickets. Let say you sell a 1000 gils 
worth ticket to someone for 2000 Gils, you keep 1000 gils as a profit. Now, 
if you listened to me and completed the \'Shave the Hypello?\' mission back in 
Chapter 1, the tickets will be 500 gils worth, meaning that if you sell it to 
someone for 2000 gils, you just made a 1500 gils profit! Use the informations 
below to make the best profits possible.

200 gils:

- Offer to a guy wearing brown and yellow on the right side of the path 
hallway on the Moonflow road.

500 Gils(and less):

- Near the entrance to the Guadosalam you\'ll see a guy talking to a woman 
that will trade you.

- The sleeping guard standing next to the bench on the Northern portion of 
the Moonflow.

1000 Gils(and less): 

- Left of Tobli in the bank, there\'s a young lady standing beside her kid 
that will trade you.

- There is a guy sitting on a bench left of the only save sphere of the 
Moonflow that will trade you.

1500 gils(and less):

- Near the entrance to the banks while you enter from the southway, there\'s a 
woman with a red bandana who will accept your offer.

- At the beginning of the road in the Moonflow, there\'s a girl wearing red 
clothes. She\'ll trade you too.

- In the save sphere area, there\'s a woman wearing some yellow dress across 
from the bench.

- In the area with the Shoopuf, there\'s a guy in green sitting on the stairs 
to the dock.

- On the road to the Guadosalam there is a guy with a blue shirt standing on 
the left side of the path.

Any gil ammount: 

- There\'s a guy wearing green clothes standing near the dock in the Shoopuf 
area.

- In the bench area in the Northern part of the Moonflow, there is a woman 
wearing green.

Use the informations above to make great profits, and then, you\'ll get your 
rewards. However, they\'ll be chosen from different factors. If you followed 
this guide correctly(completing the \'Shave the Hypello?\' mission in Chapter 1 
and this mission in Chapter 2 by selling all ten tickets and making a profit, 
you\'ll get the best rewards possible; A Muscle Belt plus a Seething Cauldron 
Garment Grid, along with your profits in Gil). Mission complete.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=======================================================
Guadosalam

If you were trying to beat Final Fantasy X-2 without a guide, the Guadosalam 
would be the most important location of Chapter 2 to get 3 female uniforms, 
because it\'s in here that you can get hints about them, from random peoples.

Try to enter the Leblanc Chateau, which is the mansion that formerly was 
Seymour\'s manor, and the goons guarding won\'t let you pass in a scene. You\'re 
done here after seeing that small scene, but you can make some easy Gil. Head 
into the Inn and talk to the guy behind the counter. That guy is 
selling \"Datas\" for 10 000 Gil. What to do with that? Well, that man will 
give you hints on someone who\'d be interested in these \"datas\", and that guy 
will give you a price for it. The problem is, the buyer is chosen randomly, 
and there can be 16 buyers at all. All those 16 buyers have different prices 
too. Some will offer 25 000 Gil for the datas while some other will be kind 
enough to give 70 000. I, honestly, am too lazy to list every 16 buyers with 
their offer right now(give me some time in a future update), but I will still 
suggest you three buyers with great offers.

Hints:

- It is a woman: There\'s a room you can enter on the second level. Right to 
the door, there\'s a woman standing still, talking with an Hypello. She\'ll 
offer 70 000 Gil for the datas.

- This guy\'s in a place you wouldn\'t expect: In the shop just above the Inn
(on the second level again), the guy behind the counter will offer 80 000 Gil 
for the datas.

- It\'s the last person you\'d expect, no question: This one\'s the funniest. 
It\'s the guy who sold you the datas himself, behind the counter inside the 
Inn! Pretty funny since he\'s selling some datas for 10 000 Gil and he\'ll buy 
them back for 100 000!

Adress one of these buyers by pressing Square so then you\'ll see if they are 
interested or not. These three buyers are the best ones, but you might not 
get their hint, so just save in front of the Inn and reset until you get one 
of them. 

=======================================================
Thunder Plains

Are you ready to play one of the most frustrating mini-game ever? In the 
plains, head north and you\'ll see an Al Bhed kneeling in front of a tower. 
Talk to him to learn that he is calibrating it, and when you get the choice, 
accept to help him in his work. There are ten lightning towers in the Thunder 
Plains, and 9 of them are shown on the map. In order to calibrate a tower, 
you have to play the mini-game. One of the girl will be standing in front of 
the tower, and you\'ll be explained what the mini-game of the lightning tower 
you\'re calibrating is. Some of them will be memory phases, and some other\'ll 
be three buttons going down the screen, and you\'ll have to press the one that 
is highlighted in order to get a \"Hit\". You need to get 30 Hits to calibrate 
a tower, and you have the right to miss the trials like 3-4 times until you 
fail to calibrate it. Sorry for my crappy explanations but that\'s a con about 
me when I write a guide; I don\'t put much heart in stuff that I don\'t like 
from a video game. 

Right now, we will just try to get the Samurai\'s Honor Garment Grid, which 
will be given by the Al Bhed technician you talked to, who has gone to the 
Rin Travel Agency in the middle of the plains. You need to TRY to calibrate 
all 10 lightning towers so he can reward you with the Garment Grid. Now, each 
towers locations are shown on the map as green dots. But following the radar, 
you\'ll only get to calibrate 9 towers. What the heck? Well, the tenth tower 
is hidden from you. Where is it? From the Agency, hug the wall to your left 
and run until you reach some lake. Yuna will then spot a tower but she\'ll say 
that she can\'t calibrate it from here because it is too far. So keep running, 
mashing the X button. Farther, you\'ll get pretty close to the tower Yuna 
spotted and then, you\'ll get to calibrate it. 

So now that you have calibrated all ten towers(or attempted at least), you\'ll 
be rewarded with the Garment Grid in the Agency. 

Now that the boring part is done, there is one last thing to do here. See in 
the southern part of the Thunder Plains, there\'s a red X on the map. That\'s 
Cid, so go talk to him to witness a scene. He\'ll only appear if you told him 
that you were pissed at him for turning Zanarkand into a tourist attraction 
back in Chapter 1 though. 

=======================================================
Macalania Wood

Go up the tree branch path until you meet Tobli\'s assistant(the Hypello). All 
tickets for Tobli\'s concert are sold, but now he needs musicians. Guess who\'s 
gonna find some? The Gullwings of course! Accept to help him and you\'ll get 
the \'Mission Time!\' screen.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Track down the troupe!

Follow the shimmering bridge(short cut) to the opposite side of the wood and 
head into the upper right path in the four ways intersection to enter the 
spring area. Go talk to Bayra there, and the girls will ask him if he feels 
like playing for Tobli\'s concert. He\'ll ask his friends first, using his 
harp, but they won\'t answer because their minds are \"closed\". So now, you\'ll 
have to find them yourself. In this area, as Bayra shows you, there are 2 
circles made of blue butterflies. Step in both to open the musician\'s mind, 
and then go find them. Donga is at the 3 ways intersection on the shimmering 
path(in the area where the celestial plant was located back in FFX), just 
step into the blue butterflies flying in a circle to trigger his arriving. 
He\'ll accept to help you and teleports to Bayra. Now to find Pukutak, head to 
the save sphere at the entrance to the Thunder Plains, and enter the screen 
at the end of the right path, passed a guado. Now, ignore Bevelle\'s entrance 
and continue straight to the next screen to enter another 4 four ways 
intersection. Choose the south path and you\'ll be in another spring area, 
which is the place where Tidus and Yuna had their first kiss back in FFX 
actually. Anyway, step into the butter flies flying in circle just like you 
did with Donga to trigger the arrival of Pukutake. She\'ll(that\'s a female 
right?) also accept to help you, and you\'ll both teleport to Bayra and Donga 
in the other spring area. You reunited all three musicians, and they\'ll 
accept to play in Tobli\'s concert. They will also add that the woods are 
fading because the fayths left. Anyway, Mission complete!

You\'ll get an Haste Bangle as a reward. You\'ll be asked if you wish to board 
the Celsius but decline the offer. Go back to Tobli\'s assistant instead, and 
talk to him so he\'ll give you a Bitter Farewell Garment grid as a token of 
his appreciation toward the YRP.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=======================================================
Bevelle

Weither you gave the Awesome Sphere to the Youth League or to New Yevon, 
there isn\'t much to do here in Chapter 2. If you are with the Youth League, 
you\'ll have to fight monks on your way to the gates and there, you\'ll be 
forced to head back out of the city because they\'ll be calling on their 
arsenal. If you are with New Yevon however, you won\'t have to fight your way 
to the gate, and you\'ll be invited inside. But you still can\'t enter the 
temple, so just go talk to Pacce, who is playing with his crew, and he\'ll 
hand over a Cat\'s Bell. You\'re done here.

=======================================================
Calm Lands

If Clasko is aboard the Celsius, entering in the Calm Lands now will trigger 
a scene in which he leaves you and run to the Monster Arena in the Calm 
Lands, or actually in the area that USED to be the Monster Arena. When you 
are asked, agree to follow him. Now, at the entrance, you\'ll see that the 
Monster Trainer seems to be gone, and that the inside of the arena is 
infested with fiends. What to do? Enter of course!

Mission time!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Clean sweep

Take the first right turn to battle a fiend. Defeat it, and then, you\'ll see 
in your screen that there are five more fiends to kill off. What does that 
mean? Well, 5 fiends can be found in this place. Yeah, there are fiends 
everywhere, but they\'re illusions, and if you bump into them they just 
vanish. How to recognize which fiend is killable then? Well, as you can see, 
every illusions are facing the real fiend, staring at its direction. Follow 
their regards and you\'ll eventually see a fiend who\'s facing a totally 
different direction than the others. That one\'s the right fiend, so defeat 
it. You need to do that 5 times in order to complete this mission. If you 
miss on running into the right fiend(in the illusions) 3 times, the real 
fiend will change location again. 

Once you defeated all 5 fiends, mission is complete! You get the Highroad 
Winds Garment Grid and the Alchemist Dressphere(YES!) as rewards.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

When the mission is over, Clasko\'ll be happy with you, and will use this 
place to raise chocobos! However, he needs a chocobo to start a raising! So 
before Chapter 3, you\'ll have to capture a chocobo. How? Well, since the 
beginning of the game, haven\'t you noticed that sometimes in certain areas, 
you could meet Chocobos in random battles? Well, from now, you\'ll be able to 
feed them with a green at the start of the game to then, feed it a Gyschal 
Green once all fiends are defeated. Doing this will capture the chocobo for 
you, and he\'ll automatically be teleported(well...) to the stables of Clasko. 
So go talk to him to learn more about this side quest, and he\'ll hand over a 
bunch of greens. 

When you\'re done here, leave the Arena, errr, the stables(give me time to get 
used to it ^_^) but don\'t leave the Calm Lands yet, head to the central shop 
instead. It\'s a long walk I know, but I\'d suggest you equip one of the girls 
with your brand new Alchemist Dressphere and try it out :D. In front of the 
shop, you\'ll meet up with two kid Ronsos. They are sure big for kids heh. Do 
you remember that Kimahri was worried about two kid Ronsos named Lian and 
Adye in Chapter 1? Well, there they are! Lian will talk to Yuna and will tell 
her that they are actually searching for a way to restore the Elder
(Kimahri)\'s horn. Rikku and Paine will suggest that you take them to Mt 
Gagazet but meanwhile, they\'ll run off. That\'s it for the Calm Lands in 
chapter 2!

=======================================================
Mount Gagazet

First, go talk to Kimahri for a cut scene in which Kimahri informs you that 
he saw a few guys climbing the Fayth Scar area of the moutains in order to 
get some sphere. As Paine says, they were probably Leblanc\'s goons.

But before moving on, let\'s talk with the Ronso some more just like we did in 
chapter 1. Once again, I\'ll list every concerns along with the appropriated 
answers for each, in order to increase your compability\'s level with the 
Ronso some more.

1- \'Kimahri doesn\'t know what to do!\' by Kimahri.
Answer: Second one.

2- \'Worry is great burden on Elder\'s shoulders\' by the female standing beside 
Kimahri
Answer: First one.

3- \'Al Bhed, too, suffer at hands of Guado. Guado is source of much chaos!\' 
by tall Ronso near Garik.
Answer: Second one.

4- \'Elder is weakling, Garik move too slow! Guado will escape us!\' by the 
Ronso in red walking around at left of Kimahri.
Answer: Second one.

5- \'Guado must die for Ronso future!\' by the female near Garik.
Answer: Second one.

6- \'Garik will march, fight Ronso enemies. Fifght Guado!\' by the Ronso 
walking around at the right of Kimahri.
Answer: Second one.

7- \'Many people come to scared mountain uninvited. Sphere hunters are 
problem!\' by the Ronso in the Cave of Gagazet.
Answer: Second one. 

8- \'Ronso youth grow strong, destroy hated Guado. Graik swear to mountain! 
Garik avenge murdered Ronso!\' by Garik.
Answer: Second one.

Quick note: There is no order for each question to be answered. I just 
numbered them from 1 to 8 to put it simple.

SO, once you did that, your relationship with the Ronsos has increased even 
more. 

But you aren\'t done yet. Go on that teleport pad and get yourself teleported 
to the Moutain Path. Continue north until you reach the wall that leads to 
the Fayth Scar(you couldn\'t climb it back in Chapter 1). The girls will 
notice some Fem-Goon who\'s climbing it. Well, let\'s follow her! Mission time!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Spring into action

Climb the ledges to the higher level, and enter the cave on your right. Jump 
through the cave until you find the exit, and then head to your right. Now 
you\'ll spot the Fem-Goon you saw earlier. You can follow them directly if you 
wish, but it\'s not recommanded. See, they\'re heading to the Hot Spring, so 
you could just follow them there, beat them up and get their Uniform(after 
dispatching Ormi). However, you could also just climb the Fayth Scar until 
you reach a ledge that is OVER the Hot Spring. You\'ll then see a scene.

In that sequence, the YRP are obversing both Fem-Goons in the Hot Spring, and 
then Ormi comes in. The Fem-Goons actually wanted to take a bath in the hot 
spring, but Ormi came in to tell them to get to work. At this moment though, 
the ledge the girls are on will crumble and they\'ll land in the spring! 
Seeing this, Ormi and the goons will run off, scared. You get a Syndicate 
uniform, and finally, you\'ll see the Hot Spring scene, which shocked a few 
gamers(since you\'ll see the girls in bikini, fighting and stuff...). Once 
they done, you head out of the cave

So, you can choose either way to get the uniform, but the second one is 
better. NOT because of the scene itself, but because it gives more % points. 

So anyway, let say you chose the second option(girls taking a bath), get back 
outside and use the save sphere to your left to save your progress, and then 
continue on to meet up with the Fem-Goons. Defeat them, and Ormi will be 
back, to fight you of course.

---------------------------------------------------------------------
Boss: Ormi
HP: 1350
EXP: 180
Difficulty: Easy
---------------------------------------------------------------------

Ormi is way stronger than he was before, but if you took the time to level up 
the girls enough and to learn abilities, you\'ll win without any trouble. Ormi 
will use his shield as a weapon to deal 100-300 damage(depends on your 
defense), and he\'ll still be using his Pirouette Pitch, for same damage. Use 
your best attacks to end this battle quickly, but you\'ll want to steal off an 
Elixir from him, using the thief\'s Masterthief ability. 

Mission is complete! You get the Stonehewn Garment Grid as a reward.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=======================================================
Zanarkand

Head toward the Blitzball Stadium for a cutscene in which the YRP notices 
that Zanarkand isn\'t as infested with tourists as before. Head to the Dome to 
meet up with Isaaru, and the girls will have a small talk with him. As you 
can understand, he and Cid had to close the place for a while to tourists 
because there was too many monkeys around. As you know, those bastards like 
to steal Gil so... But as the former summoner leaves, the girls will think of 
something; maybe that if the current number of monkeys was multipled, this 
place would be totally closed, to tourists at least. 

So you\'ll take on a mini-game called \"Operation: Monkey\". Your task is pretty 
simple; you must match monkeys of different sexes so they can make babies. 
But, each monkey has its own and different soul mate. There is a total of 24 
monkeys in the Dome, 12 males and 12 females.

I will have to draw a map of each places to help you locate every monkeys. In 
the Dome, there are 5 different areas in this order:

        |  | 
        |  |
        _| |
       /   |
       |\'10|
       \\   /
        |  |
        |  |
        |  |
         | |
        /   \\
        |\'11|
         \\ _|
        _| |_      
        \\   |
         | |__
        /   \\ \\
       /      /
       |    _/
       |12   \\
        \\  \'7|
        |    |
        |  \'9|
        |    /
        /   |
        |3  | 
        |_  |_
        |    |

That is the first great hall in the Dome. Now the second area is made of two 
rooms that used to be the cloister of trial.
        ____
 ______|5 \'6|______
|                  \\______________
|                   ___________   |____
|     8  O         |           |       |
|      O   O       |           |\'2     |
|      O   O       |           |       |
|        O         |           |       |
|_10______________\'4            \\     /
                                 |   |


Now in this area, ride the elevator down(between the O platforms) to the 
chamber of the fayth:
                   ___
             _   _/   \\
            /     7 |_/
           |    __  \\
        __/    |  \\__/
      _/        |_
    _/        \'1  \\
    \\             /
     \\11       \'8/
      \\___    _/
          |  |
          |  |
          |  |
          |  |
         /    \\
         |    |

In the chamber of the fayth, you can head north to the next screen, which 
used to be Lady Yunalesca\'s throne.

             |   |
             |   |
             |   |
        _____|   |_____
       |      9        |
       _\\          4  /_
      | \'12             |
      |_               _|
        /  6          \\
       |               |
        \\____    2____/
            |     |
            |     |
            |     |
            |     |

Finally, the last area of the Dome is the roof-like platform where you beat 
Isaaru in his own game back in Chapter 1. It was also used as a battle field 
to duel Yunalesca two years ago.

          _____________
         /             |
        |              |_     
      __/                |  
     |         ___      |_ 
_____|        /   \\        |
|             \\___/        |
|                     \'5   |
 \\                         | 
  \\                        |
  |                        |        
  |        1              _|
  |___                  \'3| 
      \\                   |_
      /                     |
      |                     |
______|                     |
            _       _       |
_______    / |     | \\      |
       \\___| |     | |______|
             |     |
             |     |


Alright, these are the maps of all 5 areas in the Dome. Now, what about the 
numbers? Each correspond to a monkey. The simple numbers(like 1) is the lover 
monkey, and its soul mate will be the same number, but with a \' in front of it
(meaning \'1). You have to follow the order too. So here\'s the list of all 
lovers with their corresponding soul mates:

1: Birch with \'1: Sequoia
2: Spring with \'2: Autumn
3: Dusky with \'3: Dawne
4: Rosemary with \'4: Thyme
5: Terran with \'5: Skye
6: Minni with \'6: Maxx
7: Summer with \'7: Winter
8: Peke with \'8: Valli
9: Canis with \'9: Felina
10: Arroh with \'10: Quivrr
11: Golde with \'11: Sylva
12: Luna with \'12: Sol

Once you did all matches in this order, you get the Soul of Thamasa accessory.

=======================================================
Bikanel Desert/Island(what ever!)

Go talk to Nadhala and she\'ll inform you that there\'s something that could 
interest you in Oasis. Mission time!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Water we doing here?

So go talk to the pilot twice, and order him to take you to the Oasis area of 
the desert. Here, Rikku will spot some glowing sphere on the ground. That is 
Rikku\'s special dressphere; Machina Maw!

But then, Logos and two Fem-Goons arrive; you\'re not taking that sphere 
without having a fight!

---------------------------------------------------------------------
Bosses: Logos
        2 Fem-Goons
HPs: 1220
     160 each
EXP: 160
     10 each
Difficulty: Easy(...)
---------------------------------------------------------------------

Both Fem-Goons will focus on attacking your party and on supporting Logos, so 
take them out first. Once you did that, have a thief snatch an Elixir from 
Logos, using the Masterthief ability. Then, it\'s time to take care of Logos. 
He uses the same physical attacks he used before, but he\'ll also innovate 
with the Hail of Bullets(sounds like a Garment Grid name, doesn\'t it?)attack, 
which will deal multiple crappy(yeah, crappy) damages to all girls. If your 
Defense stats and HP are that low, then you\'ll need an healer in this battle 
but really, you should win without any problem.

When you\'re victorious, mission complete! You get your last Syndicate 
uniform, along with the Hour of Need Garment grid as rewards.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=======================================================
Celsius

Once you obtained all three Syndicate uniforms(in any order), you witness a 
scene in which the three girls are disguised as Fem-Goons. The \"big\" mission 
in Chapter 2 is complete, and you get the Bum Rush Garment Grid!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=======================================================
Guadosalam

Head toward the door to the Chateau, and you\'ll be asked if you want to 
change in the uniforms or not. If you say Yes, keep in mind that you won\'t be 
able to board the airship for a while. Mission time!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Faking and entering

With the uniforms on, you can pass through the door guarded by goons. Inside, 
you\'ll first witness a scene in which Nooj is leaving the Chateau! What is he 
doing here? Wait! You\'ll also see that he\'s with Leblanc, and she seems to be 
in deep love with him. She even calls him her \"Noojie Woojie\"(No idea 
why...). Anyway, as the Youth League leader leaves, Leblanc goes upstairs in 
her room, which actually used to be Seymour\'s room. What to do now? Well, you 
can take a few seconds to take a look at the decoration; no changes, this 
place is just identic as it was two years ago, Seymour\'s manor, with images 
of previous Guado Maesters on the wall. Open the huge purple door to enter 
the living room, which can also be considered as the conference room. Head 
north in here to meet up with Logos and Ormi. They\'ll give you the order
(you\'re a Fem-Goon after all) to go help Leblanc to relax in her room, with 
your \"talents\". Which talents are they talking about? So far, we can think 
that Fem-Goons are just good at getting their asses kicked by the YRP. But oh 
well, let\'s just head to the boss\'s room anyway. Upstairs, the Goon guarding 
the door will let you enter Leblanc\'s bedroom. 

As you can see, there\'s a Nooj portrait on the wall. I wonder if it was 
already here before Leblanc owned the guado\'s manor to make it her chateau. 
It was Seymour\'s room so maybe.. Ok ok that was a lame joke.

Well, you\'ll first see a small cut scene, and then you\'ll finally understand 
that you were ordered to give her a massage. Mini-game time! You\'ll be 
massaging Leblanc, and you\'ll choose spots to massage on a 9 cases grid. Now, 
you have to select a case by pressing the X button. When you do that, you see 
a coloured heart that is highlighed;

Blue Heart: You hear a bone-cracking sound, meaning you\'re absolutely not on 
the right spot.

Green Heart: Leblanc advertises you that you aren\'t on the right spot yet but 
you\'re a bit closer than with Blue.

Yellow Heart: Now you are pretty close the good spot.

Red Heart: That\'s it, you touched the right one! Leblanc will react vocally 
to it(like... \'ooooh yeah more please!\').

Now yes, as you can understand, if you live with daddy and momy and that one 
of them(or your sister/brother/uncle/aunt ect) passes by, s/he\'ll probably 
ask him/herself a few questions on what the hell you are playing right now, 
some kind of naughty games(when you hit the red heart and that 
Leblanc \'fantasmes\' or what ever)? So it\'s a suggestion to lower the volume 
of your TV or something like that(that is only if you... ah nevermind). 

SO, in the mini-game, you have 16 rounds to satisfy Leblanc, and she has 32 
points of satisfaction. Each coloured hearts give a different number of 
points, the blue icon giving a small number while the red one gives a big 
one, your goal is to get enough points to get higher than 32. 

When the mini-game is over, Leblanc falls asleep and her acolytes(Logos and 
Ormi) enter the room. They\'ll give a new task instead; go check if the secret 
switch panel is fine in the living room. So head downstairs in the living 
room and head to the wall in the end of the area. You see a blue door on the 
left? Well, just right to it(and left to some pedestal), examine the wall to 
locate the secret switch panel. Yuna will touch it, opening the wall. The 
girls will enter the hidden passage, and switch costume again, putting on 
their original clothes. But then, Brother will contact you, and as Rikku tell 
him to shut up, he\'ll reply out loud that he\'s your leader and that you must 
be polite with him and blabla, noisy enough to cost the Gullwings their 
invasion in the Chateau since Ormi will come and catch you. Boss battle.

---------------------------------------------------------------------
Bosses: Ormi
        Dr.Goon
        Fem-Goon
HPs: 1640
     232
     167
EXP: 220
     10
     10
Difficulty: Easy
---------------------------------------------------------------------

Ormi will use the same attacks he used before, and his companions(a Dr.Goon 
and a Fem-Goon) as well. Steal one more elixir(with Masterthief) from Ormi 
and then, beat down everybody, using Warriors and Black Mages(Have an 
Alchemist as an healer if needed).

When you are victorious, Ormi escapes. Continue straight in the passage and 
you\'ll meet a save sphere. Use it, then head to the purple doors at the end 
of the passage to enter Ormi\'s room. There\'s a chest in here, and its 
contents will depend on the massage mini-game you just did. If you were able 
to satisfy Leblanc with 32(and +) points in one try, you\'ll get the Gold 
Hairpin. If you, however, needed more than one try, then you\'ll get the Heady 
Perfume.

Anyway, exit the room and continue on the way in the path until you reach 
another room. That is Logos\'s room, and the girls will find the Crimson 
sphere 10 in here. After viewing its contents, Ormi\'s back, and he brang 
Logos with him.

---------------------------------------------------------------------
Bosses: Logos & Ormi
HPs: 1432
     1840
EXP: 240
     240
Difficulty: ...easy
---------------------------------------------------------------------

Bah, take this battle as an opportunity for you to steal some more elixirs. 
Both got an Elixir for you, but that is if you got the Masterthief ability. 
Ormi will focus on damaging you with his physical attacks and his Pirouette 
Pitch while Logos will attempt to weaken you with abnormal statuses. If you 
got a fast Black Mage, bring him here. Warriors are also pretty usefull here. 
If you need to, have an Alchemist supporting and healing the party. 

When they are defeated, they\'ll leave and the booby traps alarm will have 
been enhanced! Let\'s just stop it. Head into the passage right of Logos\'s 
room and take a left turn. Climb to the higher level, and now you\'ll be on a 
path made of ledges. Don\'t jump across it, fall into the first and second 
pits instead, touching the switches located in both. After that, get back on 
the higher level and continue to the end of the corridor to see that the wall 
magically(well... mechanically) turns as a wall made of sharp and dangerous 
spikes. Turn around and run for your life, jumping from ledge to ledge 
quickly on the path. Continue straight to the end of the road but don\'t take 
the left turn, let the wall catch up with you instead and the girls will jump 
into the hole. But don\'t worry, they\'ll appear on a hidden level higher, and 
you\'ll get to touch the third and last override switch, which will deactivate 
the booby traps. 

Now, jump off to the lower level, and get to the wall that just tried to kill 
you with its dangerous spikes to see that there\'s now a new switch on it. 
Touch it and a part of the wall to your left will slide down to reveal a new 
passage. Follow it to some new purple doors. Enter that room and the girls 
will search what they\'re seeking(the half-sphere Leblanc stole you). Rikku 
and Paine will find it, but they\'ll also find the other half of the sphere! 
However, you\'ll then be confronted by the enemies again.

---------------------------------------------------------------------
Bosses: Leblanc
        Ormi
        Logos
HPs: 1380
     1344
     989
EXP: 380
     260
     260
Difficulty: Medium
---------------------------------------------------------------------

Oh, this battle\'s pretty rough! Well, it\'s not hard but if you did not take 
the time to level up your characters enough and to learn abilities, this 
won\'t be easy for you! Leblanc will first use \'Not-So-Mighty-Guard\', which is 
Mighty Guard, casting Protect, Shell, Haste and Regen on her party, and 
she\'ll then be casting Ara spells. So take her out first, and then focus on 
the two other acolytes. Ormi will once again be using strenght to damage you, 
while Logos will use status ailments. If three enemies get their turns at the 
same time, they\'ll use a delta attack, dealing pretty high damages to the 
YRP. You can steal an Elixir from every opponent in this battle(using 
Masterthief for Ormi and Logos). Having an Alchemist in this battle won\'t be 
a bad idea either if you got low HP/Defense.

Mission complete! You get the Healing Light Garment as a reward!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

When you\'re victorious, Leblanc will finally sympathize with you and will 
allow you to view the contents of the two broken spheres reunited in one 
sphere. 

It\'s quite scary, you\'ll see a monk(or two) guarding some enormous machine. 
As Leblanc explains it, that massive intimidating scary-looking Weapon is the 
colossus; Vegnagun(you saw it in the Awesome Sphere already). 

It was Nooj who asked Leblanc to hunt this sphere, and from his infos, 
Vegnagun would be located underneath Bevelle. Bad news always come from Yevon 
heh. Leblanc, Logos, and Ormi will then become your allies and will board the 
airship. Rikku will follow them, and you\'ll see a scene in which Yuna will be 
kind of depressed; now that Sin is defeated, she thought the Eternal Calm 
would reign forever, but Vegnagun sure seems to be some bad news for Spira, 
because as Leblanc said it; anyone who can control that thing can destroy the 
world. 

=======================================================
Celsius

Onboard, the Gullwings and the Leblanc Syndicate will be wondering about what 
should they do; Nooj is heading in Bevelle\'s underground to find Vegnagun and 
destroy it(or at least that\'s what he said). Leblanc wants to follow her 
Noojie-Woojie, so the Gullwings will follow her, using the \"there might be 
some spheres there!\" excuse. But as you know, Yuna just want to learn more 
about this; what if Tidus\'s really involved in this affair?

=======================================================
Bevelle

The Gullwings and the Leblanc Syndicate arrive on the Highbridge. Depending 
on which clan you chose earlier, you\'ll be attacked, or not. If you sided 
with New Yevon, the guards will just welcome you. If you are with Youth 
League, well they\'ll fight you instead. Anyway, mission time!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Infiltrate Bevelle

Head to the gate and enter the interior of Bevelle to the temple. In here, 
the praetors are mysterious. If you talk to them, they tell you that it could 
be the end of Bevelle soon enough, and scary stuff like that. So now, as you 
know, you want to follow Nooj underneath Bevelle. But how can you go under 
the temple? Well, in the temple, there is a room at the end of the path to 
your right. Enter it and step on the platform there. By doing so, you see a 
scene in which some wall opens in another room. That room is on the opposite 
side of the temple(west), so head there and climb the wall in the openning to 
the other side, in some hidden chamber. You see two pillars with Lifts. 
Examine the one that is the closest to the screen(to Yuna\'s right) and then 
get back to the middle lift in the center of the temple. Ride it to get to a 
familiar area; the cloister of trials. Remember that mobile maze made of two 
loop-like tunnels back in FFX? But don\'t worry, you don\'t have to solve any 
puzzle now, you just need to cross the area, but there are chests to get 
however. Also, as the girls notice when they arrived here, there are fiends 
around, but no random encounters. They\'ll just appear like that out of 
nowhere in a few spots. Anyway, once you reached the other side of the 
cloister(the exit is located in the second loop to the right). You\'ll meet 
Barkeep there, along with a save sphere and a chest. Open the chest for a 
Chocobo Feather, use Barkeep\'s Gullstore and finally, use the save sphere 
before entering the chamber of the fayth. In there, the girls will jump into 
the hole, and you\'ll find yourself on some deck, in a HUGE area. In the 
middle, there is a platform. I\'ll try to draw it.

                                       __
                                      /  \\
                                      \\  /
                                      |  |
                              _______/ 1  \\_______
                             /     6  ____  2     \\
                             \\____   |    |   ____/
                              ____|  |    |  |____
                             /     5 |__->| 3     \\
                             \\_______      _______/ 
                                     \\ 4  /
                                      |  |
                                      /  \\
                                      \\__/

Sorry, this map ain\'t representing the platform exactly but you can still 
understand that there are 6 towers on them, and I numbered them. By arriving 
here, as you know, you enhanced an alarm. You\'ll have to stop it(indeed). But 
how? Using the towers. Well first thing first, slide down the chain from the 
deck you on to the middle platform. You\'ll be attacked by a few machinas, so 
take them out. Then, let\'s start. There are 6 towers, 3 of them are BLUE, and 
the three other ones are RED. You need to activate them. How? Just touch the 
panel in front of each towers, and you\'ll get ambushed in a fight by machinas 
and mechs. Defeat them(Gun Mages are great for that), and one of the 6
(actually 3 of the coloured tower you activated)towers security code will be 
locked. Do that with every towers, fighting a machina or a mech each times, 
in a clockwise fashion. Note that whenever a tower is locked, a platform 
appears in the pit in the middle of the big thing you on. When three RED 
towers are locked, you get to fight a \"boss\".

---------------------------------------------------------------------
Boss: Georapella
HP: 4420
EXP: 800
Difficulty: Medium
---------------------------------------------------------------------

Heh, remember Geosgaeno back in FFX? Georapella seems to be in the same 
family, just that he is way easier. But still, compared to the other bosses 
you fought so far, he\'s fairly tough! He\'ll use physical attacks to deal good 
damages on the girls, and he will also be playing with Aga(lvl 3) spells on 
party(such as Firaga, Blizzaga and ect). He\'s pretty weak to Holy elemental, 
so have a Warrior use the Excalibur attack to deal great damages. Physical 
attacks work well too, and you\'ll enjoy your black mages\' highest level black 
spells as well. You can steal a Water Gem(2 with Masterthief) from this boss 
too.

Then, when all three BLUE towers are locked, you fight the other \"boss\".

---------------------------------------------------------------------
Boss: Precepts Guard
HP: 3680
EXP: 700
Difficulty: Medium
---------------------------------------------------------------------

In my opinion Precepts Guard is harder than Georapella. Or actually, not 
harder but more annoying. He\'ll be using spells like Demi(reduces the party\'s 
HP by 1/4) and Bio(inflicts Poison), but his worst attacks are Slow(you know 
what it does), and Death. That blast will kill off one of the girls, so 
prepare the Pheonix Downs. This boss(a weaker version of Spectral Keeper from 
FFX) is also weak to Holy(just like Georapella), so have a Warrior casting 
Excalibur until her MP is dead. Chain attacks work well too. Having a 
Alchemist using Mega Potion from her Stash ability isn\'t a must but it does 
help in this fight. Finally, I\'d suggest you stock up on Mana Tablets, 
because you can steal them from this \"boss\". 

When he\'s dead, the alarm will stop, and the security lock up will be fixed. 
Now, you see three platforms in the pit in the middle. Those ledges are 
placed so you can descend them to reach the next screen. BUT, you see these 
three ledges? They are now immobile forever, you can\'t move them anymore. 
However, by activating the towers like you just did, you made 5 other 
platforms appear under the three initial ones. These 5 CAN be moved like 
stairs that you can descend in order to access a lower level down there 
leading to a Ribbon(in a chest). How to place the platforms? Use the 
following instructions.

See that map I made above the bosses strategies? I put a arrow(->) pointing 
the tower \'3\' right? Well it was just to orientate you. That arrow means that 
the first platform in the pit(the one that you can access by jumping on it) 
is located in front of the tower number 3. Just use that info to help you 
out. 

First, go touch the RED panel of tower 4 and then the BLUE panel of tower 3. 
By doing that, you have to fight a Georapella OR a Precepts Guard. 

Now second, activate the BLUE panel of tower 5, then the RED panel of tower 
6, and the BLUE panel of tower 5 again. Afterward, go touch the RED panel of 
tower 2, amd then the BLUE panel of tower 1. You have to fight a Georapella 
or a Precepts Guard again.

Third(and finally), go activate the BLUE panel of tower 5 again. 

You should now be able to go down all 8 platforms to access an area in which 
you\'ll get to the chest(with a Ribbon in it). You can continue on with the 
story now and enter the screen that is accessable from the third platform
(from the top), BUT, I\'d suggest you get some levels now. See, the two bosses 
you just fought a few times give good EXP right(especially Georapella)? I\'d 
suggest you fight them over and over(touch a red panel, then touch a blue one 
to engage a battle) to get a few levels, since the Precepts Guard give 700 
EXP, and Georapella gives 800 EXP. When oversouled, they\'ll both give the 
double of EXP(1400 and 1600!). 

Well, in the next screen(from the third platform), follow the path, climbing 
the obstacle(opening the chests on the way) and you\'ll eventually get to a 
intersection. Take a right turn and you\'ll get to an edge. Step on the square 
in the center and a lift will appear, ride it to the other side of the hole 
and you\'ll exit to a balcony(just like the one where you obtained the 
Ribbon). Open the chest there to recieve the Downtrodder Garment Grid. Get 
back to the intersection and take the left turn this time. You\'ll reach 
another hole, and there are two pillars. Climb both(one after another) so a 
bridge appears, allowing you to pass to the next screen.

You\'ll see a scene in which Rikku wonders if it is here that you-know-who
(Tidus-looking guy) was standing in the reunited sphere. And you\'ll see a 
huge machine called \'Gaol\'. You can get the Wring and the Bloodlust accessory 
out of it, but I have attempted to understand that machine only once and I 
did stuff randomly without noting anything so I\'ll explain how it works in a 
future update(later). To your left, there\'s a door. Enter it to get to the 
next screen. Follow the corridor until you reach a dead end, and the wall 
blocking the path will open itself to you. Now you see three lifts. The 
middle one cannot be used now. So take either the left or right one to get to 
an higher level. There\'s a chest there(Hi Potion) so get it, and then run 
south in the screen and jump from the edge. You\'re back to the area with the 
3 lifts, just that the one you just used is gone. So take the other one to be 
transported to an higher ledge. Step on the square there and you\'ll see that 
2 platforms are rised toward some other platform with a chest on it. Go back 
down to the previous level and take the other lift up to the higher level 
once again. Now cross this area to the other side in order to get back at the 
area with the lifts and take the middle one this time. You\'ll be transported 
on another high ledge with a square. Step on it and you\'ll see two more 
platforms rising toward the platform with a chest on it; you can now access 
it using all four platforms you just unlocked. Get back to the lower level 
and take either lift to the higher level once again. This time, step on the 
square closest to the screen(south), and then on the one just near the hole 
to make a bridge appear, allowing you to ride the lift north to the last 
level. Descend the four platforms, jumping across to get to the chest. Open 
it to get the Dark Knight Dressphere, which is one of the best Dressphere in 
the game. Get back to the save sphere and save your progress. Adjust your 
party, and then jump from ledges to ledges to the other side in the area, and 
you\'ll meet up with someone; the Praetor of New Yevon, Baralai!

You\'ll see a cutscene. Baralai will politely tell you that Nooj cannot be 
trusted, and then he\'ll give you an advice; stay away from Vegnagun. As you 
can see, he\'s guarding it now, and as he tells you, Vegnagun_must_not be 
touched, nor harmed. He would\'ve destroyed it a long time ago if it was 
possible, but it\'s just ain\'t. Finally, he\'ll tell you that his goal now is 
to keep away anyone who wants to get closer to the huge Weapon. On these 
words, Paine will confromt him in a duel, but Rikku and Yuna will help.

---------------------------------------------------------------------
Boss: Baralai
HP: 3380
EXP: 1000
Difficulty: Tough
---------------------------------------------------------------------

We can call this battle the toughest one yet. First thing to do here it so 
steal a Charm Bangle from him. That accessory has the No-Encounter ability on 
it, meaning that by equipping it you\'ll be able to peacefully walk in hostile 
areas without running into any random encounters. Now to to take care of 
Baralai, let\'s talk about his attacks. He\'s very fast, striking you at each 
turns. Other than physical attacks, Baralai will use Glint, which is physical 
as well, and he\'ll also use Drill Shot, which deals pure damages. Demi, which 
reduces your party\'s HP by 1/4 will be one of his attacks too. However, his 
most dangerous offense is Looming Glacier. This one will totally deplete one 
of the girl\'s MP, and it will also cast Stop. Use your best attacks on him, 
lvl 3 black spells and Warrior\'s swordskills. You can also deplete his 3380 
health points by using Chain attacks. In that case, using a Chocobo Wing item 
to cast Haste on party will help. To heal, White mages are alright, but 
Alchemists with Mega-Potion(stash) learned are best.

When the Praetor falls, you\'ll view a scene. Continue to the next screen, and 
you\'ll find yourself on a long ramp. Follow it to the end for another scene. 

You finally reached the area where the Tidus-looking guy was in the Awesome 
Sphere. But, there\'s no Vegnagun! But don\'t be disappointed if you were 
looking for a fight, because even if the colossus has mysteriousely vanished, 
something that is just as intimidating will arrive from above(heh). The 
flying king of dragons; Bahamut! 

Huh...wait... he\'s not here to shake Yuna\'s hand...

---------------------------------------------------------------------
Boss: Dark Bahamut
HP: 8400
EXP: 1300
Difficulty: Medium
---------------------------------------------------------------------

Bahamut was obtained as an Aeon in the chamber of Fayth of Bevelle back in 
FFX. But now here, it seems you just met the Dark Aeon version of him. As you 
can see, he got high HP, but his attacks aren\'t that dangerous. He\'ll start 
the battle by casting Curse, and then he\'ll focus with physical attacks and 
Impulse. Now, from what I caught out of it, Impulse does Gravitational 
damages, reducing the girls\' HPs by 1/2 OR 1/4. Anyway, his strategy is quite 
simple. He first tries to weaken your HPs, and then, after a 5 turns 
countdown, he\'ll unleash the Mega-Flare, which will deal damages of 200 to 500
(or higher if really low magic defense). I\'d suggest you use two Dark Knights 
and an Alchemist. Basically, it\'s his Impulse attack that is the most 
dangerous here, not Mega-Flare. Have the girls in Haste status, and the two 
Dark Knights focus on chaining their attacks. The last character should be in 
Alchemist job, using Mega-Potion(Stash) on party whenever you are damaged(Or 
by mixing a Potion and an Hi Potion). The battle can be long since the dark 
dragon got high HP and Defense, so keep hitting him and healing every turn 
and he\'ll finally fall.

When the battle ends, Yuna will be confused, because the Aeon actually 
attacked them, and sad, because they actually annihilated it. Rikku will then 
spot some enormous hole in the pit where Vegnagun used to be. Could the 
Weapon has done it to get away? If that\'s true then Spira could be in danger! 
But at that moment, the YRP are contacted by Brother on the airship. Your 
presence aboard the Celsius is requested.

~~~~~~~~~~~~~~~~
End of Chapter 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 3
~~~~~~~~~~~~~~~~

=======================================================
Celsius

On the bridge, you\'ll be informed of disturbing news. Fiends are coming out 
of the temples in Spira and they\'re attacking the citizens! So after a quick 
scene, the party will decide to answer the call from Spira and to help out 
clearing temples. From now on, Besaid, Kilika and Bevelle(that one is only if 
you gave the Awesome sphere to New Yevon) are hotspots. Now, go examine that 
sphere on the floor near Shinra and he\'ll explain that it\'s a Commsphere, his 
new invention. He\'ll be placing them in every(or nearly) locations of Spira, 
so then you\'ll be able to check them in the next chapter. To put it simple, a 
Commsphere is like a camera. You put it somewhere and then you can see its 
recording contents in direct from the airship. But again, that is for later. 

For now, let\'s do a goodie or two in the airship. Head to the Cabin first and 
Rest. Then head into the Engine Room and open all four chests.

When you\'re done, get back at the Bridge and head to Luca.

=======================================================
Luca

As you enter the place, you see a scene. Remember what I told you earlier? 
There is a sphere break tournament in Chapter 3! You see, you\'ll be walking 
around in Luca, and there will be players of sphere break that you can 
challenge. You need to win three matches in order to challenge the champ(last 
person before you get the victory). You can also lose(indeed) matches, and if 
you lose 3 times, you\'re out of the tournament. SO, your goal basically, is 
to beat down 3 easy players in Luca, and then you take on the ultimate sphere 
break challenge. What I mean by easy player is someone who needs a Quota of 
20/20 in 15 turns to be defeated. Read a Sphere Break Guide for more infos on 
that, and then, after you win your third game(save between each times), you 
automatically see a scene. Rikku is sitting on the ground, defeated. Who beat 
her? Shinra himself. Just who couldn\'t figure out that the insolant Shinra 
kid was ALSO extremelly good in Sphere Break? 

Well anyway, challenge him, but it\'ll be pretty hard to beat him. You got 15 
turns of 45 seconds each to beat a 50/50 Quota. Now to be even more unfair, 
it\'s not rare that the champ\'s core is 1(1 2 3), meaning that if you were 
having a nice Echo, it will just be cancelled. BUT, he is not impossible to 
defeat. I was able to beat him down quite easily by abusing of 3 coins Echos, 
allowing me to get a 56-60 Quota in 6-7 turns. Basically, your enemy here is 
not really the high quota, but when you are rocked by a 1(1 2 3) core. 

Just like with the Blitzball match in FFX, the scene after the tournament 
depends on weither you won or lost.

If you lost: Shinra will get the prize of the tournament, which is a 
Dressphere(not stated). So of course, since he\'s member of the Gullwings, 
Brother will tell him to give it to Yuna but that little bastard won\'t!

If you won: Shinra will then accept his loserness, and Shelinda will come to 
you to congratulate you with a trophee. Afterward, Rin himself descend the 
stairs and hand over the prize of the tournament; the Lady Luck Dressphere
(which is Leblanc\'s job)!

Congratulation! It might take a few attempts until you win over Shinra so if 
you get tired of this(or if you just DON\'T want to play Sphere Break right 
now), you can challenge him again in Chapter 5 to get the Lady Luck 
Dressphere but it will be 2 times harder. 

Alright well, after the tournament, you\'re done with Luca for Chapter 3!

=======================================================
Mi\'ihen Highroad

As you arrive here(from Luca would be wise), you\'ll see that the road\'s in 
hot water. Machinas have gone crazy and started to attack the humans! Accept 
to take on this mission.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Machina Mayhem!

13 machinas are messing around on the High and Oldroad, attacking citizens. 
You are ordered to destroy them all, but some Al Bheds will be helping too. 
However, your goal is to destroy MORE machinas than them. How to locate a 
machine? They are the green dots on the map. So basically, you just have to 
cross the Highroad(from Luca to the Mushroom Rockroad gates), destroying 
every machinas encountered, and then at the gates, you head south in the 
right path to the Oldroad. You got a few machinas to take care of here too. 
Once all 13 machinas are destroyed(annihilate at least 7 of them, you\'ll 
understand later on), mission complete!

You get 10 000 Gil along with the awesome Undying Storm Garment Grid as 
rewards.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Do some treasure hunting, and then head to the next location.

=======================================================
Mushroom Rockroad

There isn\'t much to do here in Chapter 3. At the entrance to the rockroad, 
you\'ll see that you can\'t enter. Yaibal will come to say \"hi\", and then Lucil 
arrives. Weither you sided with the Youth League or New Yevon, she\'ll be 
gentle with you and she\'ll inform you that their leader, Nooj, has totally 
disapeared. That\'s right, if you think about it, last time you saw him was in 
Seymour\'s manor, er, Chateau Leblanc, and he was going at Bevelle to get 
Vegnagun. But you didn\'t meet him underneath the huge city, meaning that 
something\'s not right here.

Well, once Lucil\'s gone, you\'re basically done here.

=======================================================
Djose Temple

Head toward the temple and you\'ll meet up with The Gipp. He\'ll make Rikku 
angry once again for calling her Pop\'s daughter instead of simply \"Rikku\". 
Then, as Yuna says that both of them seem close toward each other, he\'ll 
inform you that they\'ve made quite the couple. But Rikku will ask him in Al 
Bhed \"What are you saying?\".

Knowing the humorist that is inside Gippal, I\'d suggest you to not take that 
joke seriously, because unlike a lot of other FFX-2 players, I don\'t think 
that they(Rikku and Gippal) ever had a love relationship. But oh well, who 
gives a flying duck. As you know, there\'s a temple in Djose(you standing in 
front of it...), so there were fiends that got out of it too, but Gippal 
doesn\'t want your help. Why? Because he says that Spira can\'t always rely on 
Yuna, she defeated Sin to bring the Eternal Calm, she helped out enough 
already. 

Anyway, once the conversation\'s over, leave. Your next destination is the 
Moonflow. You can head there using the airship(like for every other 
locations), but I\'d suggest you run points to points by yourself, fighting 
monsters. In Chapter 3 now, monsters are generous in EXP and AP, allowing you 
to get levels and to learn abilities from Dresspheres. That is especially if 
you didn\'t take the time to level up my(yep, you red it right, they\'re mine)
girls since the beginning of the game, or if you just didn\'t follow my advice 
on fighting Georapella or Precepts Guard again and again(getting 700+ EXP 
from each battle)back in Bevelle\'s underground.

Last thing you should know is that now in Chapter 3, in random encounters 
you\'ll sometime meet up with Watchers. Those robots will be watching the 
YRP\'s commands, and then in a battle much later in the game, they\'ll report 
them to a boss, triggering a lock on those attacks, not allowing you to use 
them in that hard(well...) fight. So whenever you see one of these, just 
quickly destroy them with PHYSICAL attacks to get rid of them for the rest of 
the battle. With that said, let\'s continue on shall we?

=======================================================
Moonflow

At the bank, you\'ll finally see the concert Tobli has been working so hard 
on. However, even with the help of the three great musicians from the 
Macalania Wood, the show is just poopie. Talk to Tobli twice in order to see 
quite a funny scene. He\'ll tell that for his next show, he would need a 
celebrity to hook the crowd. Now, Yuna will ask \"which celebrity?\" and he\'ll 
reply \"the celebrities of all celebrities!\". Who\'s that? The High Summoner 
who could bring the ETERNAL calm of course! Paine will try to take Rikku and 
Yuna and leave but the cousins will tell her that they do feel like doing the 
publicity of Tobli\'s next show! To be continued in the next chapter!

You\'re done here.

=======================================================
Guadosalam

Head inside the Chateau(the Goons will let you pass, you\'re an ally now!) and 
go into the living room to meet up with Logos and Ormi. Both will be trying 
to sound like Nooj in quite a funny scene. The YRP will talk to them and 
they\'ll tell you that since Noojie(huh Nooj*) disapeared, Leblanc has been 
feeling like a mess. Leave the room and go talk to Leblanc upstairs. She 
doesn\'t feel like sphere hunting anymore if her Noojie-Woojie isn\'t here to 
smile at her success. Get back downstairs in the living room and go talk to 
Logos and Ormi again. Logos will invite you in his room because he recorded 
stuff while you were invading Bevelle\'s underground. 

So head into the path behind them to be into the secret area from Chapter 2 
again. Head into Logos\'s room and he\'ll join you there. Now, he\'ll show the 
recording of his sphere(he and Ormi hasn\'t viewed it yet). From the 
recording, you can understand that it was in Vegnagun\'s huge room. But he was 
actually recording... the girls\' behinds(like \"oop\"). Now, Yuna will ask what 
the heck is that, and he\'ll tell you that it was Ormi who was shooting. But 
it\'ll be the cherry on the cake as you see Ormi walking along with the girls! 
Shame on you Logos! 

Anyway, once the jokes are over, still in the sphere, Logos was shooting the 
place. Now, on the otherside of the area, you\'ll see that there\'s someone 
standing there! Logos will zoom in and you\'ll find out that it\'s a man with a 
half machina body; Nooj. The heck was he doing there?

Once it\'s over, Nooj will ask the girls to not tell Leblanc about what they 
just saw. Since she\'s so dying for Nooj, she might get involved in this 
affaire, seeking her Noojie-Woojie. Not a good thing, because Vegnagun seems 
like a dangerous thing, and Nooj is after it. 

Well, afterward, you can leave, but don\'t yet. If you talk to Logos he\'ll 
tell you that there is also another sphere in the room. Go examine the desk 
at the right of the bed and you\'ll see another sphere. That one, he found it 
in Bevelle. So the girls will try to view its contents. It\'s pretty old, and 
in the sphere, you\'ll see that Tidus-looking guy again. Just like in the 
Journey\'s start sphere, he\'s there in a cage, but this time, it\'s the monks 
that are talking! They\'re saying that there wouldn\'t be a war if Zanarkand 
was intelligent enough to obey Bevelle. He is referring to the Machina War of 
a thousand years ago, between Zanarkand and Bevelle. 

Machaen comes in the room. He\'s the one who just talked. He\'ll explain that 
it\'s a Goal Sphere, and it was recorded 1000 years ago, when Bevelle doomed 
Zanarkand in a machina war. Meaning? That Tidus-looking cannot be Tidus, 
unless Tidus is 1000, which I doubt. You get the sphere, and then you\'re free 
to leave. BUT DON\'T, go talk to Machaen again and select the top option. 
You\'ll have an interesting and important conversation with him. He\'ll tell 
you that he knows, from rumors in Spira, that she(Yuna) was accompagnied by a 
man from an otherworld two years ago in her journey. That man, Tidus, was 
from Zanarkand- not the ruins, but the city from 1000 years ago. But as you 
know, Tidus was actually a dream of the fayth(from Dream Zanarkand), and he 
vanished as Yu Yevon did two years ago. However, he(Machaen that is) doesn\'t 
think that it\'s a coincidence that Tidus and that guy in the Goal Sphere are 
nearly identic. Then, he\'ll have an idea, but it will slip away from his 
tongue the second he thought about it(he\'s sure weird). So he\'ll leave by 
trying to remember what it was, but he\'ll tell you something quite shocking. 
From his opinion, everything is connected, and there is a way for those who 
are gone to come back. But as he tells you, consider this the rambling of an 
old geezer.

Once he left, you\'re finally free to leave the room. Head into the room where 
you fought Leblanc, Ormi and Logos back in Chapter 2 and you\'ll find a chest. 
Open it for a Tetra band, then use the box to the left in the room to climb 
the wall up a small balcony. Cross it to the other side and you\'ll find a 
chest, open it for the Crimson Sphere 4.

That\'s all there is to do here.

=======================================================
Thunder Plains

You can calibrate towers if you wish, and then just cross the plains. If you 
talked to Cid in chapter 1 and chapter 2 and bashed him on his idea of making 
Zanarkand a tourist attraction, he\'s here again(red X on the map). Talk to 
him, then continue on. In the nothern part under some kind of rest area(huge 
tower where Yuna announced the party that she was accepting Seymour\'s 
proposal to marry him back in FFX), you\'ll meet up with Lian and Ayde! The 
two Ronso kids who left the Mountain to find a way to restore Kimahri\'s horn. 
Since the last time you met them in the Calm Lands, they still haven\'t found 
anything. Then, they\'ll ask Yuna\'s opinion; which location in Spira would be 
worth a visit to learn more about someway to complete their mission? You have 
to choose between Djose Temple, Moonflow, and Kilika. Just select one of them 
randomly, your advice for them won\'t have much of an impact on the story. The 
location you choose will just be the one where you\'ll be able to meet them 
later in the game. Once they left, continue north to your next destination.

=======================================================
Macalania Wood

If you paid O\'aka\'s debt, head to the Travel agency/shop here in the woods
(use the shimmering shortcut path to get there quickly) and you\'ll find out 
that the Al Bheds are being attacked by fiends! So the girls will decide to 
help. Mission time!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Secure the agency!

Short, simple and easy mission here. You will have to take on 6 battles with 
fiends without healing between each. It\'s fairly easy, it\'s just like 6 
random encounters without healing between the battles. The fiends encountered 
in all 6 fights aren\'t really tough(if you got the right stuff; dresspheres 
and abilities/levels). 

When all 6 battles are won, mission complete! You get the Pride of the Sword 
Garment grid as a reward.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The girls will enter the agency in order to see the Al Bhed\'s condition, but 
it\'s too late. There\'s only one survivor and he\'s dying. He\'ll tell you in Al 
Bhed that he saw some machina fiend from the bottom of the lake, and then 
monsters ambushed them. He hands over the Berserker Dressphere before dying. 
At that moment, O\'aka comes in, and is sad when he sees that they\'re dead 
defending his shop. Afterward, you\'re outside again, so try to leave but 
O\'aka will come out of the shop and will tell you that he\'s staying here to 
run the shop. Not like any customer was gonna come but it\'s the least he can 
do in the memory of the geeks who protected his shop.

That\'s that for Macalania in chapter 3.

=======================================================
Bikanel Desert/Island(what ever!)

Nadhala has a request; the Al Bheds are in good terms with the Cactuar 
Nation, but they are so busy they would need Yuna to go have a talk with 
them. You are then introduced to Benzo, who can speak the Cacti\'s language. 
He\'ll come with you at the Cactuar Nation in order to translate Marnela(the 
cactuars\' leader)\'s words. 

So, go talk to pilot and ask him to take you at the destination. Here, the 
girls will meet Marnela, a Cacti. She\'ll(well, Benzo will be translating)be 
very kind and gentle with you, and will give you informations about 
her \"people\". When you are asked to, choose the \"that makes perfect sense!\" 
option and Marnela will thank you. So talk to her again to learn about what 
she\'s seeking. Mission time.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The cactuar connection

You see, she(and the other Cactis) senses that a dangerous fiend that her 
ancestors defeated a long time ago is coming back out of the sand for a 
revenge. They need to summon the Great Haboob to protect themselves from that 
monster. But for that, they will need the ten gatekeepers to perform a dance 
to summon the shield(Great Haboob). Now, those ten gatekeepers are located in 
different locations around Spira. To find one, you first need to get a hint 
from that Cactuar\'s mother. For example, you see on the map(on the Cactuar 
Nation) 3 greet dots;

- One that is Marnela
- One near some cave north near the hover, there\'s a Cacti there that can 
give you infos on that cave
- One that is one of the ten Gaterkeeper\'s mother

When you get a hint from a mother, you go find that Cactuar and beat its gun 
mini-game and then, you bring it back here. Afterward, that mother will be 
satisfied and will no longer be represented as a green dot. A new one will 
appear, and that one is another Gatekeeper\'s mother. In chapter 3, you can 
find 6 of them. The four others will be in a future chapter. I\'m not covering 
this quest now, but later(in Chapter 5 when all gatekeepers can be brought to 
the nation). 

That\'s about all there is to do here for now, you can go dig in 2 new areas 
if you wish.

=======================================================
Calm Lands

From the Celsius, by choosing the Calm Lands in Buddy\'s list, you\'ll see that 
there are 2 missions; 

- The first one is about some problems happening at the Cavern in the 
northern part of the lands

- The second one is about Clasko\'s Chocobo Ranch.

You can take any of these(there is no order) but let say we take the Ranch 
first. Here, go talk to Clasko in the room to the right of the save sphere(if 
he ain\'t there, then just touch that mini-chocobo figurine and he\'ll come to 
you). As you know, you can catch chocobos. It is very possible that you\'ve 
met one at least once in a random encounter since the beginning of the game. 
You can capture them, by giving them a green(before it runs off), and then, 
by giving a Gyschal Green once all fiends on the field are slain. Catching a 
chocobo is important before the end of Chapter 3, so don\'t forget. Now last 
thing to do here is to head north to the next screen in the ranch in order to 
trigger a scene in which Shinra puts one of his commsphere on the floor.

=======================================================
Cavern of the Stolen Fayth

In the northern part of the Calm Lands(where you were arrested by Guados and 
that you had to beat down a Defender X back in FFX), you can cross a bridge 
to the Mount Gagazet. However, you can go down the path under the bridge to 
the next screen as well. There, it\'s the entrance to the Cavern of the Stolen 
Fayth. As you can see, a bunch of irresponsable cretins are running some 
tourist attraction here. But as you know, there\'s an unknown Fayth here, so 
since fiends are coming out of temples in Spira, this place counts too. The 
problem? There are 15 tourists in the cave who are trapped because of the 
fiends. Now, is Super Yuna(and her two friends) gentle enough to save them 
all? Bah sure why not! Mission time!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tourist Trap

Like I told you, you have to rescue 15 tourists. However, things are a bit 
more complicated than you may think. You can\'t go rescue every tourists you 
meet like that in the cave to then bring them back. Why? Because each 
bastards, huh tourists sorry, have their different preferences. For example, 
some of them will only stay with you if they are in the front line, or craps 
like that. So you got two choices; you can just go like that in the cavern 
and bring back one tourist at a time, or you could also follow this guide to 
get a strategy on how to rescue every tourists in one shot, without heading 
back to the entrance a single time.

First tourist: In the cavern, you\'ll start in some rounded area. We\'ll call 
it the starting point. From here, continue north until you reach the next 
large area(which has a green lighted ground). There\'s a fat(sorry)tourist 
here who seems unconscious, wearing some brown clothes.

Second tourist: Continue directly north from the current chamber and you\'ll 
reach an alcove in the wall. There\'s a woman in blue sitting on ground, 
depressed. Take her with you.

Third tourist: This one\'s tough, continue left in the curving pah until you 
reach the next intersection. Take a left turn and mash the X button in the 
left of the screen and you\'ll talk to a person hiding in the corner. Take him 
with you.

Fourth tourist: Back near the starting point, take an east turn in a path 
between two large chambers and you\'ll see a woman there. Take her with you.

Fifth tourist: At the first right turn you can take from the starting point, 
there is an idiot running around in circle.

Sixth tourist: Remember the chamber where you met the first tourist? Go back 
there and there is a new one in white pants standing still, exhausted of 
being trapped. Rescue him.

7th and 8th tourist: Continue north, and keep taking the north paths until 
you reach a dead end. There\'s a chest there(Blue Ring) along with two 
tourists. They are a couple, and you need to take them both with you.

9th and 10th tourist: In the nothernmost area of the cavern(just before the 
chamber of fayth which cannot be accessed right now) there are two kids 
messing around. Take them both with you.

11th, 12th and 13th: Back at the starting point, take a right turn at the 
first intersection and you\'ll enter a small area(green floor). There\'s a 
woman there, and she got her kids with her. Take them all with you(and open 
the chest for a White Ring as well).

So, take all of these crying and whining losers back outside the cave. From a 
bunch of them, you\'ll get the next rewards; a few enegery cores along with 
the Besaid Key!

Now, outside, there is a guy with a green shirt. Talk to him and he\'ll give 
you one more energy core. Back into the cavern, use the teleport pad(which 
functions now due to all those Energy Cores you recieved) to be teleported to 
the other pad in the area just before the chamber of fayth. Now, step on it 
there again, and use the D-Pad to point the arrow at right, and then you 
press X to be teleported in some hidden area. There is a chest there
(Lightning Gleam), along with a tourist. That guy can only be rescued if you 
take him without any one else following you. So bring him back to the 
entrance, and he\'ll hand over the last Energy Core. Now, get back at the last 
chamber in the cavern and use the teleport pad to be teleported in the hidden 
room to the left(again, use the D-Pad to point the arrow to the other 
directon, which is left). In this area, take the chest(wall ring) and rescue 
the last tourist there. At the entrance, he\'ll just thank you and that\'s it, 
no reward(grr). Anyway, now you\'ll think you\'re done with this mission right? 
But NAH, after playing this tourist crappy mini-game, let\'s at least have a 
fight to save the reputation of this sunken cave! So enter the chamber of the 
stolen fayth(using the teleport pad) and you\'ll meet up with the exact same 
Aeon you could meet here back in FFX; Yojimbo. However, just like Bahamut, he 
doesn\'t seem very friendly. He\'s actually another dark possessed Aeon.

---------------------------------------------------------------------
Boss: Dark Yojimbo
HP: 22 000
EXP: 2000
Difficulty: Hard
---------------------------------------------------------------------

Bah, hard, let say he\'s just one strong toughie. Yojimbo will use the exact 
same attacks he was using in FFX(when you were both fighting him AND 
controlling him); Daigoro, which is when his dog charges one of the girls; 
Kozuka, which damages one target\'s MP and inflicts Poison; Wakizashi, damages 
all characters; and finally Zanmato, which is not instant-kill don\'t worry, 
but it DOES represent a serious offense since it reduces every girls HPs/MPs 
to 1. I don\'t know if Dark Yojimbo has an attack pattern, but I know that it 
does take him a few turns before he uses Zanmato. The strategy I\'ve always 
used is fairly simple; having an Alchemist with Mega-Potion learned(Stash), 
along with a few Remedies in the Item inventory will be usefull. Mega-Potions 
are great at healing the party after being damaged too much(or simply after 
Zanmato!), while mixing two Remedies to cast Panacea(or what ever how it\'s 
spelled) will cure the whole party\'s abnormal statuses. For the offensive 
side, I\'d recommand two Dark Knights using Chain attacks, or by using 
Darkness, which is also good to damage. But watch out because as you know, 
Darkness takes away a few health points from the caster. What ever you do, 
keep attacking and healing. If the Dark Knights can have both learned 
PoisonProof then you won\'t even need to bother with any mixes(just an 
antidote on your Alchemist whenever she\'s poisoned will be good). As you can 
see, Yojimbo got a lot of HP(22 000) so be patient if you deal weak damages, 
but you should eventually beat him. Oh and if you need to, you can steal Dark 
Yojimbo for a Power Wrist(20 to strenght...bah).

Once he\'s defeated, you are back outside of the cavern, and the tourists 
felicitate you, and also apologize for being n00blets. On that note, it\'s 
mission complete! You get the Tetra Master Garment Grid as a reward!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You\'re automatically back on the Celsius but you can go back to the Cavern of 
the Stolen Fayth and enter the Chamber of the Fayth again for a chest 
containing the Star Bracer(Auto-Reflect) accessory. 

=======================================================
Bevelle

Passed the gate into Bevelle, you\'ll witness a scene in which the New 
Yevonites are fighting at the entrance to the temple. They are arguing on why 
did the Praetor(Baralai) just disappeared like that. Once the scene is over, 
you\'re back on the Celsius. However, if you gave the Awesome sphere to New 
Yevon back in chapter 2, then you can do a little bit more. Remember the room 
where Vegnagun was supposed to be located(where you fought Bahamut)? Well 
head there(yes, that means you gotta run through the whole underground again) 
and you\'ll meet up with the Kinderguardians there. They\'ll tell you that they 
could sneak in while the New Yevonites were fighting. Afterward, Pacce will 
ask you what is this place, and then he\'ll ask you if it would be a good idea 
to tell the Youth League about this huge chamber. Choose any option, and 
he\'ll hand over the Blood of the Beast garment grid. You can leave afterward.

=======================================================
Mount Gagazet

Go talk to Kimahri, and he\'ll explain the situation to you. Garik\'s off to 
the mountains in order to tell his plan out loud to them; head into Macalania 
Wood and beat the freak out of the Guados. Kimahri however, is against him, 
and he\'ll stop the Ronso Youth by himself if they ever try to go annihilate 
the Guados. Then, if you answered correctly to his questions in the previous 
chapters, he\'ll give you the Trainer Dressphere. After that, Yuna will wonder 
if maybe she could change Garik\'s mind by talking to him. So when you are 
asked to, accept to take on this mission.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Battle blockade

So basically, you just need to meet up with Garik at the summit of the 
mountain and have a talk with him. But as you try to use the teleport pad, 
you\'ll learn that it was deactivated by Garik himself in order to block 
anyone who wants to disturb him while he\'s talking with the mountains(must be 
a fun thing to do by the way). So you will have to climb the mountains by 
yourself! But meh, you\'re not alone, you\'ll see plenty of Ronsos that will 
also be climbing the mount up to the summit. 

Once you reached the wall you could climb back in the previous chapter, just 
ignore it and continue to the next screen(oh well, you could climb it to get 
a few items you forgot earlier if you wish) and you\'ll be in the cave. Use 
the save sphere at the end of it, and then exit to the next screen back 
outside. Here(area where you had that epic battle with Sanctuary Keeper back 
in FFX), you\'ll finally get to see Garik. His hatred toward the Guados is 
great of course, and I gotta admit I\'m not blaming him either. The leader of 
the Guado, Seymour, killed a lot of Ronsos (and other innocents too), and his 
people was just following him like blinded zombies. Now even though you slain 
and sent Seymour for good two years ago, Garik is still seeking vengance. But 
for Kimahri, Yuna will put herself into Garik\'s path. She\'ll tell him that 
vengance ain\'t a good thing, and blabla. Garik will accept to forget his plan 
of attacking the Guados, but that is only if you can stop him. So the deal\'s 
pretty simple; you have to take down a 8-9 foot tall beast in order to save a 
people.

---------------------------------------------------------------------
Bosses: Garik
        Ronso Youth(1 or 2)
HPs: 6880
     4060
EXP: 380
     220
Difficulty: Medium
---------------------------------------------------------------------

Remember when you had to answer the Ronsos\' questions in Chapter 1 and 2, and 
that you could build up a positive relationship with them by answering the 
right options? Well the difficulty of this battle will depend on that. If the 
Ronsos\' concerns weren\'t answered correctly, Garik will be pretty tough, 
using Mighty Guard(casts nearly every usefull supporting magics), and being 
accompagnied by two Ronso Youth. However, if you followed this guide and 
built up a great compability with them by answering the right options, Garik 
won\'t be using Mighty Guard, and will be focusing on casting Shell and 
Protect one after another instead. Also, only one Ronso Youth will be teaming 
with him. To beat them, I found the Dark Knight\'s Darkness ability quite 
usefull, dealing great damages on all targets. Having an Alchemist healing 
and supporting the party helps too, and you could also try out that new 
dressphere(trainer) you just obtained if you wish. What ever, check your HP, 
don\'t let the giant intimidate you, and the victory will be yours.

When you win, be happy, you obtain the Shining Bracer(auto-protect) from 
Garik! You\'ll then see a cut scene. Garik will tell Yuna that he\'s happy that 
she stopped him because he would\'ve did a mistake by attacking the Guados 
since the mountains didn\'t respond to him when he told them his intentions.

Oh well, mission complete! You get the Wishbringer Garment Grid as a reward!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=======================================================
Zanarkand

Inside the Dome, you can go talk to Isaaru. He\'ll tell you that tourists 
aren\'t as attracted as they were before, mainly because of the growing number 
of Monkeys messing around in the ruins. But that\'s it, there is nothing else 
to do here. You can leave.

Oh and by the way, if you meet a Falling Ochu in a random encounter, it would 
be unwise to fight it without the confuseproof ability, since they\'ll be 
inflicting that status ailment on the girls.

=======================================================
Besaid

In the village, go talk to Lulu in her tent. In a conversation between Yuna, 
Lulu and Buddy, it\'ll be confirmed that there ARE fiends here too, coming 
from the temple. Head out, and you\'ll see another scene. It\'s with Shinra 
this time, and he\'ll explain to you how these CommpSpheres work. Afterward, 
Rikku comes running, informing you that Beclem and Wakka are currently 
arguing over something. In the scene, you\'ll understand that Beclem wants to 
burn down the temple instead of fighting the fiends. Wakka runs into the 
temple afterward, along with Beclem. Follow them in, and go talk to Beclem. 
As you can see, Wakka\'s already in the cloister, and Beclem will tell you to 
be quick if you wanna bring him back since he\'ll burn the temple soon. 
Mission time!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Protect Besaid Temple!

Into the cloister, go down the stairs to the very last level and follow the 
path until you reach an T intersection. Take a right turn to enter some room 
with a chest(2 Mana Springs), then head out and continue to the left. You\'ll 
see Wakka there, and he seems to be hurt. He can still talk however, and will 
tell Yuna to go deeper in the temple in order to stop the guy summoning all 
these fiends. So go down the elevator, and enter the antechamber to see some 
huge hybrid monster there. Wakka arrives from the elevator, and will witness 
the presence of that Aeon too. As you can see, it\'s Valefor, but she seems 
possessed just like the two other Aeons you\'ve met so far.

---------------------------------------------------------------------
Boss: Dark Valefor
HP: 8430
EXP: 1500
Difficulty: Medium
---------------------------------------------------------------------

This can be a pretty rough battle(but far from being hard). Dark Valefor will 
mostly use some swipe attacks, along with Sonic Wings to deplete one target\'s 
MP by a few points. Have a thief steal 6 Healing Springs from the boss
(Masterthief), and then take her down as fast as you can. Dark Valefor will 
be using Energy Ray for 200-300+ damages on party, and as I heard she can 
also use her second overdrive; Energy Blast. What ever you do, focus on 
damaging her, and by healing your party with an Alchemist.

As the Dark Aeon is defeated, you get out of the cloister. You\'ll see a scene 
with Beclem, and then you\'re free to leave. Mission complete!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You\'re automically brought back on the airship, but go back to Besaid. In 
chapter 1, you could buy some key for 900 000 Gil, from the owner of the shop 
in the village right? Well, that key could be used to open a chest in the 
temple, allowing you to get the Search Sphere. However, you could also obtain 
that key way more easily, by saving all the losers in the \"Tourist trap!\" 
mission in the Sunken Cave, one of them rewards you with the Search Key. 
Well, go open that chest in the temple with the Besaid Key anyway you 
obtained it, and you get the sphere. Now, with that sphere, you can use to it 
to search for mini commspheres on the island. What to do with these? You can 
use them to check the area in order to find a sphere with a number on it. How 
is those numbers usefull? Well, remember way earlier in the game, when you 
were searching for Wakka in the secret cave, you entered a code to enter 
right? Well, in the interior of the cavern, there was also another code you 
could enter in order to access another part of the area. These numbers are 
the code for it.

First: In west part of the village, between the two tents, you can enter a 
small hidden area. Use the Search Sphere with the O button and wait until it 
does react, and press X button. Yuna will dig a mini commsphere. Examine it 
to use it. Zoom to the top of the temple and you\'ll see the first number.

Second: Outside of the village, the Besaid Aurochs are training with Beclem. 
Near Letty, use the Search Sphere to find a new commsphere. Use it to zoom at 
the top of the ridge toward the next screen opposite of the village. There\'s 
another numbered sphere there.

Third: Head to the waterfalls area, and right from the start, keep running 
hugging the limits to your right, holding the O button. The search sphere 
will eventually sense another commsphere. Dig it, then use it and zoom into 
the waterfall until you\'ll see another number. Write it down.

Fourth: Remember the area where Tidus and Wakka jumped off the edge to plunge 
in the lake leading to the village back in FFX? At the area where you can 
enter the secret cave, take the right path to enter that place. Use the 
Search Sphere to find the last commsphere. With it, zoom up the palm tree on 
the otherside of the lake and you\'ll spot the last numbered sphere.

With all four second ciphers, enter the cave and go type the password to the 
right of the entrance. As you do, a huge rock will reveal the path. Follow it
(opening the chest on the way for 3 Ethers) to the exit, and you\'ll be on top 
of the waterfalls. Run to the far left on the edge until you reach a chest. 
Open it for the Ravaging Beast Garment Grid. 

That\'s it! That was the treasure of the cave! You can leave now.

=======================================================
Kilika Port

Here, let\'s first cross the bridge at the end of the left walkway to the 
otherside, and run south until you meet up with the woman who gives you the 
mission of catching 13 monkeys in the wood back in chapter 1. She\'ll hand 
over the Chaos Maelstrom Garment Grid. Now afterward, head to the next screen 
and go into Dona\'s house. You\'ll meet up with the ex-summoner, and she\'ll 
tell you that the gates to the wood are guarded by the Youth League, and no 
one can pass(except for a few other Youth League members). Once the scene is 
over, head out of the tent and you\'ll be asked if you want to take on the 
mini-mission of passing through the gates unnoticed. Decline the offer for 
now, and cross the bridge from an higher kay to your left to access the right 
walkway of the area. Head south, opening the chests on the way until you meet 
up with the camera guy you met back in chapter 1. Just like you did in that 
chapter, accept to view the contents of his film so far, showing you the 
Youth League\'s new base. Afterward, leave them and get back to the gates 
north to start the mini-game. You see, there are 3 guards; one who grants the 
permission for Youth League members to enter the gates, the other one opens 
the gate when told to, and the last one is busy with Dona, who\'s making a 
distraction. However, he still turns around and check the gates once in a 
while. Your goal is to sneak your way pass through the gates as they are 
opened to let pass another Youth League member. But you can be busted by the 
guard talking with Dona when he turns around to look at the direction of the 
gates. So basically, you just have to wait until the permission for someone 
to enter the gates, using the R1 button to see the different views(helpfull), 
and then you sneak in using the X button when the guard talking with Dona 
isn\'t checking. If you aren\'t spotted, you pass through the gates correctly 
and you get to open a chest with a Bushido Lore accessory in it. But if you 
ARE spotted, then you still head into the wood but you don\'t get the 
accessory. You might need to pratice a few tries before you play the real 
game. 

=======================================================
Kilika Wood

Use the save sphere, then head north to see a scene in which a few Youth 
League members are cursing at a fence blocking the path, set up by the New 
Yevonites. Backtrack a bit, and head to the leftmost path to see another 
scene like that. Then backtrack again and this time, take the hidden path in 
the middle of the wood to cross a part of the area, but then you\'ll still see 
one more blocked path(another scene). When all three scenes are seen, you 
trigger another one in which the girls are wondering about how to get pass 
through the wood to the temple. And then they\'ll remember Dona\'s advice(using 
the treetop). So the girls will spot it and climb it to then use it in order 
to cross the wood in a shortcut.

Once you\'re on the otherside, you\'ll find yourself in the stairs to the 
temple. Up there, you\'ll see a few New Yevonites fighting fiends that are 
coming from the temple. It\'s mission time!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pest control

A simple mission, enter the temple first and you\'ll see a few flying Machinas 
in the first room. New Yevon\'s arsenal heh. Use the save sphere to your 
right, then enter the cloister of trials. Down the elevator, enter the next 
screen and you\'ll get to meet Barthello, who gets thrown on the ground by a 
Daeva. Fight the fiend to rescue him, and then you\'ll see a small scene with 
him. He\'ll tell you that they keep coming from the chamber of the fayth, so 
something must be summoning them from there(you know who it is huh?). So, 
once the scene is over, first try to enter the door to your north and you\'ll 
have to fight a Daeva. Defeat it, then continue on. In the next chamber, 
there are three blue flames located on three sphere recresses. You need to 
touch them in a particular order, which is right, left, then north, fighting 
a Daeva whenever a flame is touched. The wall opens itself to you afterward, 
so head into the last chamber to fight two last Daevas. Once they\'re dead, go 
down the stairs to your left to the lower level. Take the sphere on the 
ground to obtain the Samurai Dressphere. Now go up the stairs to your right 
to the higher level, and enter the door to the antechamber. The summoner of 
all these fiends await there; the Dark Aeon Ifrit!

---------------------------------------------------------------------
Boss: Dark Ifrit
HP: 8820
EXP: 1800
Difficulty: Tough
---------------------------------------------------------------------

Harder than Valefor, Ifrit\'s a pretty tough customer! But I can almost 
guarantee that if you did worked on your abilities and stats well, you\'ll win 
without too many problems. To talk about his attacks, Dark Ifrit is fairly 
fast, so he\'ll attack you at least twice in one turn. His claw swipes can 
deal up to 300 damages if you got low defense, and his Meteor Strike can 
damage one of the girl for 500+ points of damages. Other than that, he\'ll use 
Firaga on all targets, dealing 100 to 400 damages, depending on your 
accessories(if you got anti-fire accessories...). Now also, I\'ve heard Ifrit 
can use Hell Fire too, his overdrive, but I never saw it. Sure thing however, 
is that it\'s probably his strongest attack. Now to win this battle, having a 
Black Mage or two casting Blizzaga every turn will deplete a good part of the 
enemy\'s HP quickly. You could also have a Warrior with the Ice Brand 
swordksill. What ever you do, DON\'T use any fire elemental attacks, because 
Ifrit will be healed. In last, a few Dark Knights using Chain attacks will 
probably rock too. 

Once the battle\'s over, you see another sequence in the chamber of the fayth. 
Once again, there\'s a magical hole there too... Well, the girls exit the 
temple. Mission complete!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=======================================================
Celsius

Back on the airship, you see the Gullwings talking about the latest events. 
The fiends are always coming from the Chambers of the fayths, and whenever 
the source(Dark Aeon) is defeated, an end is put to their spawning. But why? 
Why are the Aeons getting possessed? Why are there magical roles? Why did 
Vegnagun disapeared? Why do I like cheese cakes? Well let\'s continue on with 
the story to learn more!

The Gullwings recieve a call from Gippal; looks like there\'s some trouble in 
Djose. But before heading there, let\'s take care of some other business.

=======================================================
Bevelle

If you sided with New Yevon, you could get the Ravaging Beast Garment Grid 
from the Kinderguardians in Vegnagun\'s room earlier. But as Djose becomes an 
hotspot, you can visit the same room(where Vegnagun used to be parked in) and 
this time you\'ll see a different scene. 

Going down in the underground of Bevelle, you\'ll see a few mini cut scenes in 
which the girls spot Gippal. In Vegnagun\'s chamber, you finally understand 
that he had a meeting with two other persons there; Baralai and Nooj. That\'s 
right, the two leaders of the two clans are actually \'friends\', and they are 
in good terms with Gippal as well. Now, you\'ll see a sequence that is worth a 
few explanations. 

Vegnagun isn\'t a normal machina. It can sense feelings from the people 
around. For example, if you go near it with hostility, it can just move away. 
But it could also respond with a dangerous offense... So Vegnagun DID left 
the underground, and as you remember, when you got down here you were 
actually following Nooj, who wanted to get Vegnagun. So Baralai will suspect 
the Youth League\'s leader as the responsable for Vegnagun\'s actions, since 
from what he knew, Nooj\'s the only person who wanted to take care of the 
colossus. Now, he\'ll ask the Mevyn what were his plans actually; destroying 
or controlling Vegnagun? But before he can answer, Baralai will point his gun 
toward his former friend, telling him he doesn\'t trust him anymore. Why? 
Because as you\'ll learn, two years ago, Nooj shot Gippal and Baralai in the 
back. Gippal will try to calm things, but at that moment, Nooj will change. 
His body will begin to glow, and he\'ll start to talk with a double-voice; his 
own voice, along with a very familiar one. You\'ll then learn that Nooj also 
shot Paine two years ago! The heck is going on? But you won\'t have the time 
to think, because Nooj will be weakened for a moment, and pyreflies will get 
out of his body to then enter into Baralai\'s. This time, it will be Baralai\'s 
voice that is doubled with the familiar voice, and as he tries to shoot Nooj, 
who\'s on his knees, Paine will come out of the girls hideount to prevent the 
fatality to happen. 

Now, don\'t ask me why, but a Malboro coming out of NOWHERE will arrive in 
your back to fight you. Beat the hell out of it(not like you need a 
strategy... just watch out for its Bad Breath attack), and then when the 
battle\'s over, Baralai will have fled, and Gippal and Nooj followed him out. 
Afterward, Paine will admit that she did travelled with them two years ago, 
and they were betrayed by Nooj, shooting them(Paine, Baralai and Gippal) in 
the back. 

When you can control Yuna, take the Crimson Sphere 1 on the ground and leave. 
Watch it on the Celsius.

=======================================================
Djose

Gippal isn\'t here since he\'s after Nooj, so the Al Bheds have no clues on how 
to stop the attack of the fiends coming from the chamber of the fayth. Yuna 
will decide to give them a hand. Mission time!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
No way, Djose!

Enter the cloister of trials to witness a sequence in which you see a few Al 
Bheds fighting fiends. In the third second room enter the chamber to the 
north and jump over the hole to a chest(Stamina Spring) and then backtrack to 
the middle of the previous room and press X on the circular platform to be 
taken up to an higher level. 

Here, there\'s some stairs leading to the antechamber of the temple but a 
barrage of a lightning is blocking the path. How to disable it? Well, in the 
room north of the magical evelator there are a few pedestals that can be 
pushed. One of them, when pushed, will disable the lightning barrage. But the 
pedestal is randomly chosen, so just push them all(fighting fiends whenever 
you\'re wrong) and you\'ll eventually get the right one. Ascend the now 
available stairs and you\'ll see two Al Bheds getting rocked by... Ixion! 
Merged with an Al Bhed machina, Dark Ixion will attack the girls.

---------------------------------------------------------------------
Boss: Dark Ixion
HP: 12 380
EXP: 2600
Difficulty: Tough
---------------------------------------------------------------------

He was my favourite Aeon back in FFX, but looks like he has changed a lot. 
Ixion will use different attacks; Thundara, which will deal 100-300 damage on 
your characters, depending on their lightning resists. He\'ll also dare to use 
Aerospark, which seems to deal gravitonial damages, but I\'m not sure how much 
HP it takes away. On my 5k HP Paine, ~3400 points was depleted. So I\'d say 
it\'s like 4.5/6(or around). The Dark Aeon can also attack you with his horn
(physical attack) to deal moderate damages. In last, after a few turns(and 
after recharging himself), Ixion will use his overdrive; Thor\'s Hammer, which 
is dangerous, dealing 650-700 damage on party. To win this fairly winnable 
battle, have an Alchemist with Mega-Potion learned(Stash) and two Dark 
Knights OR, a Dark Knight + Warrior/Dark Knight + Black Mage/Warrior + Black 
Mage. Dark Knights are good to deal high damages physically(and with 
Darkness), Warriors will be fairly usefull with their Liquid Steel, and Black 
Mages can take away a lot of HP from the boss by casting Waterga. Make full 
use of protective spells like Protect and Shell, and have one the girls use 
an item that casts Hastega if you\'d like a speed advantage. HOWEVER, before 
finishing this battle, make SURE to steal Dark Ixion for a Sprint Shoes 
accessory(Auto-Haste). Use Sticky Fingers ability from the thief dressphere 
to be sure of getting the item in one attempt.

Mission complete. You get the Unwavering Guard Garment Grid as a reward

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

When the battle ends, the girls enter the chamber of the fayth and notice an 
hole here too. What\'s in there? Well, you\'ll be able to answer that question 
by yourself, because Ixion, who isn\'t defeated yet, arrives in the back and 
auto destruct himself to propulse Yuna right into the crater.

Yuna falls into a blank white space, and she finally lands on an invisible 
ground. Then, you\'ll hear the familiar voice again. 

CG time, Yuna wakes up in a beautifull area that seems to be the farplane. 
And then, from behind comes that Tidus-looking guy you\'ve seen in the spheres 
and stuff. But he doesn\'t call himself Tidus, he calls himself \"Shuyin\". 
Also, he\'ll be calling Yuna \'Lenne\'. You will then understand something very 
important; his hatred toward Spira is great, and from his opinion, Vegnagun 
is the only way to put an end to it. He hugs Yuna, but then you hear Nooj and 
Gippal arriving. Seeing them, Shuyin will them morph into Baralai; oh crap. 
Baralai will say that he knows where Vegnagun is, and he\'ll leave by entering 
that magical pit. Nooj and Gippal will give you the Crimson Spheres 2 and 3, 
and then they\'ll follow Baralai(actually Shuyin) into the looping hole. 

Great, but now what about Yuna? You\'re stuck in the middle of nowhere. Ok, 
you now have to do something VERY important. You see, Yuna will be showing 
her hatred toward the latest events, and then, after she yells, she\'ll 
say \"I\'m all alone\". At that moment, press the X button to hear a whistling. 
Now, you\'ll see a familiar shadow near you, so keep mashing the X button and 
you\'ll hear 3 more whistles. Did it? Good!

Afterward, Yuna wakes up in Vegnagun\'s room in Bevelle, and brought back 
onboard on the Celsius.

~~~~~~~~~~~~~~~~
End of Chapter 3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 4
~~~~~~~~~~~~~~~~

=======================================================
Celsius

When the scenes are over, try to enter the Elevator and you\'ll be halted by 
Rikku, and she\'ll ask you if Shuyin was looking like you-know-who(Tidus). In 
the Engine Room, get your four treasures. Resting in the cabin will also be 
usefull for later on. After that, use the Elevator to go on the Deck and meet 
up with Paine there. You\'ll finally understand the connection between Paine, 
Baralai, Gippal and Nooj. As you could see in a few Crimson Spheres, it seems 
that Nooj, Baralai, and Gippal were some kind of crew, doing some missions 
and tasks in Spira. But actually, they were a team in a exam/test to enter 
the Crimson Squad, an organisation made to unite the best warriors in the 
world in order to create an elite force capable of protecting the people. The 
person recording their actions was none other than Paine. But soon after, an 
accident caused the seperation of them, and they all left for different ways; 
Paine as a sphere hunter in the Gullwings, the Gipp as the leader of the Al 
Bhed, Baralai as the Praetor of New Yevon, and Nooj as the leader of the 
Youth League. When the scene is over, go back to the Bridge for one more 
scene.

When you can control Yuna, go talk to Shinra and you\'ll see a new option 
available in his list; Commsphere network. But before choosing it, let\'s 
first view the Crimson Spheres you just obtained(2 and 3).

To explain them a bit, you\'ll see the four partners on the battlefield in the 
desert(Crimson Sphere 2) and from Paine\'s words, you\'ll get that Nooj is 
actually seeking his death. In the Crimson records 3, you\'ll see the four of 
them on a ship(looks like the SS Winno or Liki)talking about the Operation 
Mi\'ihen(about the huge machina that can pierce Sin to be more precise, 
remember that gigantic canon-laser).

Once you\'re done, go check that CommSphere network option and you\'ll get to a 
screen with a list of all locations in Spira. In each locations, a Commsphere 
was set there by Shinra in Chapter 3, when you were visiting that particular 
location. First, choose Besaid. Now you\'ll have a view of the village from 
the sphere installed on the ground, and you can rotate your view with the D 
pad. You can zoom using the R1 Button as well. You can also exit the screen 
by pressing the Square button. Wakka will come out of the tent to your right, 
and you\'ll talk to him a bit. He\'ll give you an update of Besaid\'s latest 
events. When he\'s done talking, you\'ll hear the backround music dominate over 
the general sounds. That means the scene is over, so you can press Square to 
exit. Next destination to choose is Kilika. You\'ll see that the Commsphere is 
being carried by someone, and it\'s finally put in some house; Dona\'s. You\'ll 
chat with her a bit, talking about the Youth League, and just like it did in 
Besaid, you\'ll hear the volume of the music higher. Press the Square Button 
and back on the list, choose Mushroom Rockoad. If you gave the Awesome Sphere 
to the Youth League, Yaibal will be there and give you infos about the 
current events in the Youth League headquarters. But if you sided with New 
Yevon, then you\'ll see that the sphere was actually thrown in the ocean, so 
no scenes here. Last location is Bevelle, you\'ll see Maroda there on the 
Highbridge, he\'ll tell you that he\'s just checking the gates for fun, and 
then he\'ll run off as some New Yevonites start to chase after him. 

Once you\'ve seen all four scenes, return to the bridge and go talk to Buddy. 
The Gullwings will chat about what to do next, and what not. Yuna doesn\'t 
feel like chasing Vegnagun, instead, she\'d prefer lend a hand to Spira with a 
concert. So Rikku and Paine will advice you go talk to Tobli in the Moonflow 
first. Now, you can continue on with the story BUT, you could also take a 
look at the Commsphere feature. You see, in each locations of Spira you\'ll 
see a few scenes, and some of them will add a few points to your % 
completion, so it\'s in your interest to follow this guide in order to view 
every scenes possible. 

Here is a list below, and to let you know, you\'ll need to exit the viewing 
screen and connect yourself to it again for the next scene described under 
the one you just witnessed.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Besaid

- Kids playing around in the village.
- A dog is following its master, and then examine the sphere.
- Wakka comes out of his tent and runs around in circle, nervousely.
- The Aurochs are praticing blitzball.
- Botta kicks the ball right in Keepa\'s stomatch by accident and thens go 
hide in a tent.
- Beclem plays his Seifer-wannabe character.
- You can see the Aurochs in training, and if you use the D pad to look away 
with the sphere, the ball is thrown, accidentaly, in it.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Kilika Port

- Dona shows you the port\'s situation.
- Dona is sleeping and having a dream of Barthello.
- You can have a view of the port from the window.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Kilika Temple

- Zoom to the stairs leading to the temple and Barthello will emerge from the 
doors. He\'ll talk with you a bit, and then he\'ll get angry for not being with 
Dona anymore and get carried away, as he break the Commsphere. You can\'t use 
it anymore.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Luca

- Interview
- Interview
- Interview

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Mi\'ihen Highroad and Oldroad

In chapter 4 you can complete a mini-game/side quest by using Commspheres in 
Mi\'ihen. You see, Rin wants to know who\'s the culprit of the incident(the 
mayhem of the machinas) that happened in Mi\'ihen recently. By accepting to 
help him, you start on this fun mini-game.

I\'ll explain to you how it works a bit, just to give you a few bases so you 
can understand it. You can point your finger toward 5 different suspects; 
Baby chocobo eater, the prophet, Calli, Rikku, or Rin himself(what a 
loser..)! But to suspect someone, you need to complete pre-requirements. For 
exemple, you can only suspect Rin if you destroyed 7(or more) machinas in 
the \"Machina Mayhem\" mission. Also, Calli and Rikku CAN\'T be both suspected 
in your game. Why? Because to suspect Calli, you need to fail in the \"Cuckoo 
for Chocobos!\", while you actually need to invite her aboard(meaning beating 
the mission) to suspect Rikku. So now, of course, some culprits are easier to 
catch than others. Accusing the baby chocobo eater is easier than to accuse 
Rikku or Rin. 

So now, let\'s finally attack the heart of this mini-game. There are 7 
Commspheres set in 7 different locations in Mi\'ihen, and in these spheres, 
you can witness evidences(you can switch between them using the R2 Button). 
Whenever you do, you can call Rin(using the O button) and he\'ll come to 
investigate(and take note of it). That particular evidence will add points to 
the guiltyness of a certain suspect. There are three \"runs\" of evidence-
taking, and in the three of them you can check a certain number of evidences. 
Once you witnessed a certain ammount of these, Rin comes in and inform you 
that he\'s getting closer and closer to the solving of the mystery.

Depending on which culprits you catch, you get different items;

Baby chocobo eater- Granted to ride chocobos on the Highroad/Oldroad.

Prophet- Nothing.

Calli- Granted to ride chocobos on the Highroad/Oldroad.

Rikku- Granted to ride chocobos on the Highroad/Oldroad, and you get the 
Ragnarok Accessory.

Rin- Granted to ride chocobos on the Highroad/Oldroad, and you get the Gippal 
sphere(!).

That\'s the rewards list, but you can only get them in Chapter 5, because as 
you end the third part of the events, Rin tells you to come back later. 

With that said, you should be able to understand the mechanic of the mini-
game. I\'d advice you use the exellent Rin\'s mystery FAQ on www.gamefaqs.com
(or any other guides/sites in which you can find infos on this mini-game) to 
choose your culprits correctly(depending on which items you want).

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Mushroom Rockroad

- Zoom in on the face of the guard patrolling.
- Blabla with the guard.
- Blabla with the guard.
- Blabla with the guard.
- Blabla with the guard.
- Blabla with the guard.
- He has a seat on the ground.

*You can see these WONDERFULL(cough) scenes only if you gave the Awesome 
sphere to Youth League. If you haven\'t, then as you know the Commsphere is in 
the ocean.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Djose Temple

- You recieve an Al Bhed primer as an Al Bhed talk to you in his language.
- In Al Bhed, you hear a teaser about the famous powerfull fiend in Bikanel 
Desert.
- Blabla in Al Bhed.
- Blabla in Al Bhed.
- Blabla in Al Bhed.
- An Al Bhed woman comes to you and you get another Al Bhed Primer as she\'s 
done talking in her language.
- The Commsphere is offline.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Moonflow

- Tobli is nowhere to be found, as the Hypello tells you.
- An Hypello is playing with a musical instrument.
- Three Hypellos in a conversashion yesh?
- Hypello messing around.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Guadosalam

- Ormi tells you that Leblanc went away.
- Hypello talks to the goons guarding the entrance to the chateau.
- Guards talking about Leblanc.
- Guards talking about the futur of the Syndicate.
- Guards having a conversation again, and this time you\'ll learn their real 
identities. The one to the left is actually an Al Bhed who has been hidding 
since Home was destroyed by Cid. The one to the right is a former Crusader, 
and he\'s known as a proud fighter who died at the hands of Sin in the 
Operation Mi\'ihen.
- Ormi making a fool of himself.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Thunder Plains

- When you hear a Chocobo, zoom in on it and Shinra will catch it with the 
ChocoPorter.
- You spot another Chocobo, but this time the Chocoporter doesn\'t work.
- The Commsphere is offline.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Macalania Wood Entrance

- You see the three musicians of earlier appear and talk about a dream they 
had.
- If you couldn\'t stop Garik earlier, the Ronsos will arrive here and start 
the beef with the Guados.
- Once again, if you couldn\'t stop Garik earlier, you have a small view of 
the war.
- If you were able to stop Garik, you\'ll see Guados having a talk.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Macalania Wood O\'aka\'s Travel Agency

- If you haven\'t paid O\'aka\'s debt, you get an Al Bhed Primer as an Al Bhed 
female leaves the shop.
*The next scenes occur if O\'aka was freed from his debt.
- Zoom in on the door of the shop and he\'ll emerge out of it, saying the 
business\'s fairly sucky here.
- O\'aka feels alone.
- O\'aka will be talking about someone who has been missing for a year.
- His little brother, Wantz, finally arrive.
- Fiend attacks the agency.
- \'\'                     \'\'
- \'\'                     \'\'

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Bikanel Desert excavation Camp

- The Al Bheds are working while Nadhala\'s walking around. Eventually she\'ll 
come to you and invites you to come lend a hand on fighting a huge fiend that 
they\'ve been scared of for a while now.
- Nothing

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Bikanel Desert Cactuar Nation

- You can\'t talk to the Cacti without Benzo really...

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Bevelle

- If you sided with the Youth League, a soldier will shoot the Commsphere to 
make it offline for good.
*If the Awesome sphere was given to New Yevon you\'ll be able to see the next 
scenes.
- A captain will be scolding his guards for being too slow(they couldn\'t 
catch Maroda).
- The Kinderguardians are caught by Bevelle guards, but Pacce will defend his 
crew and own them all. 
- The Kinderguardians will be staring at the Commsphere, and they\'ll exchange 
a few words with Shinra.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Calm Lands Travel Agency

- Business
- The poor unmarried(and probably virgin...ok that was uneccessary) starts to 
cry and his father consoles him.
- The father places 50 000 Gil in a chest behind the Agency. You\'ll be able 
to open it and get the bounty in Chapter 5.
- Fiend attacks the Commsphere.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Calm Lands Chocobo Ranch

- If you couldn\'t catch a chocobo before the end of Chapter 3, Clasko is alone
(sadly) in his empty ranch.
*The next scenes can be viewed only if you could catch a chocobo before the 
end of Chapter 3.
- Clasko feeds a chocobo.
- Clasko talks to you about how is his ranch going.
- Clasko doing his work.
- \'\'                  \'\'
- Clasko takes a break.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Mount Gagazet Mountain Gate

- Yuna invites Kimahri to her concert but he unfortunately cannot come 
because he can\'t leave the mountain. 
- Kimahri recieves a massage from a female ronso.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Mount Gagazet Hot Spring

- A Ronso has a bath.
- You spot a cactuar to your right.
- Tobli emerges from the spring.
- A massive group of Hypellos comes out of the water.
- Shoopufs are bathing.
- A dude is swimming in the spring.
- Buddy(the heck) comes out of nowhere and recieve a massage from Barkeep.
- O\'aka is bathing.
- Wantz being a good boy.
- Ex-summoner Isaaru bathes with his ex-guardians; Maroda and Pacce.
- Lucil and Elma are talking about Clasko.
- Maechen tries to teach a monkey a few things.
- If you captured a chocobo before the end of chapter 3, Clasko will be 
bathing with it.
- Rin, Cid and Nadhala are bathing.
- Dona is bathing.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Zanarkand

- Nothing.

=======================================================
Moonflow

You start at the beginning of the road due to a mistake made by Buddy. Well, 
you\'re here to find Tobli, so you do have a mission.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Where\'s Tobli?

Head north and you\'ll spot a few tough guys on the road. Talk to them, and 
you\'ll understand that they are debt collectors, and they are after Tobli, 
who hasn\'t paid them back. Then, you see the little midget coming out of the 
grass behind them and runs off, as he is chased by the collectors. Follow 
them on the road, seeing a few sequences on the way, and pass the wagon. In 
the next screen, you see the collectors asking to some dude if he saw the red 
midget, but they haven\'t, so you backtrack on the road. Keep running south 
and you\'ll eventually see a cut scene in which Tobli rides an hover to 
escape! So follow him to the wagon again, and go to the Shoopuf area. There, 
ride the huge animal to cross the lake to the other side, and continue toward 
the road to the Guadosalam. You see one more sequence here, the debt 
collectors are wondering if the red midget tried to climb a tree, and as one 
of them pound one, Tobli falls from the top all the way down on his head, 
knocking him out. Tobli run north, being chased by the last collector. Follow 
them, and you\'ll witness the victory of Tobli, as a Shoopuf comes out of 
nowhere and walks toward the collector, who runs off too. Go talk to Tobli, 
and he\'ll accept to help you(of course). He\'ll also propose that you do that 
concert in the Thunder Plains. But how will you gather people? Well, as you 
can see, Tobli\'s just gonna leave it to an horde of Hypellos coming from 
Guadosalam.

Mission complete! You get the Black Tabard Garment Grid as a reward.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=======================================================
Celsius

Funny cut scene here in which you see the Hypellos jumping from the top of 
the Celsius in order to land in some locations of Spira. 

Well, in the airship, ride the elevator to the cabin and you\'ll meet up with 
Rikku, who\'s dressed in a Songstress. You\'ll start a dancing mini-game in 
which you gotta follow Rikku\'s dance or the beat of the music or heck what 
ever, I never understood how does that mini-game works really. You score 
points at you press the right buttons, so here are the prices;

Pearl Necklace- 0-49 points
Safety Bit- 50-99 points
Sublimator- 100-149 points
Shmooth Shailing- 150+ points

After the mini-game, go back to the bridge and talk to Shinra in order to 
check the Commsphere network of around Spira once again.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Besaid

- Zoom in on Beclem\'s head to start a conversation about Chappu.
- Speak with Wakka and Lulu.
- Yuna talks to the Aurochs.
- Wakka and the Aurochs messing around.
- \"                                  \".
- Wakka walking around.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Kilika Port

- Dona trying to pratice an apology for Barthello.
- Dona tries harder.
- Dona uses the Commsphere as a balloon to reach the temple.
- Barthello does recieve the Commsphere sent by Dona but he breaks it.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Luca

Shelind\'s interviews.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Mushroom Rockroad

*The next scenes occure only if you gave the Awesome sphere to the Youth 
League.

- Yuna talks to Lucil.
- Yuna talks to Yaibal.
- Yaibal is plotting something.
- Yuna talks to a guard.
- The guard wants to assist Yuna\'s concert.
- Dansh with the Hypello yesh?

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Djose

All scenes you haven\'t seen in the first Commsphere wave.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Moonflow

- Lian and Ayde will be there if you adviced them to come here in chapter 3.
- The Shoopuf driver will tell Elma she can\'t take the Chocobo on the Shoopuf
(imposhibible, sure brings lot of memmories).
- The Commsphere is smashed by a Shoopuf.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Guadosalam

- Yuna invites Ormi to the concert.
- An Hypello promoting Yuna\'s concert.
- Two Fem-Goons talking.
- \"                   \".
- A goon and a Fem-Goon talking about what to do if Leblanc never shows up 
again.
- Fem-Goon enters the castle.
- Hypello tries harder.
- Ormi messin around.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Thunder Plains

- The peoples who came to the concert are waiting.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Macalania Wood

- The three legendary musicians appear and wish Yuna luck for her concert.
- Pukutak saying good bye.
- Dona saying good bye.
- Bayra saying good bye(in his own way anyway).

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Macalania Travel Agency

*The next scenes occure only if O\'aka was fred from his debts.

- O\'aka accepts Yuna\'s invitation.
- An Hypello tries to give tickets here but he runs off as he sees the fiends.
- Fiends attack the agency.
- \"                      \".
- \"                      \".
- \"                      \".

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Bikanel Excavation Camp

- As you\'re speaking with Nadhala, the camp is attacked and the Commsphere is 
out of service.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Bikanel Desert Cactuar Nation

- A funny scene occures with Marnela, Benzo, Yuna and Shinra.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Bevelle

All scenes you haven\'t seen in the first Commsphere wave.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Calm Lands Travel Agency

All scenes you haven\'t seen in the first Commsphere wave.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Calm Lands Chocobo ranch

All scenes you haven\'t seen in the first Commsphere wave.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Mount Gagazet

*The next scenes only occure if you couldn\'t stop Garik.

- You\'ll see a conversation between two Ronsos.
- You\'ll see a conversation between Kimahri and a female Ronso.
- The female ronso will talk to Yuna.

*The next scenes only occure if you could stop Garik.

- You\'ll talk to Garik.
- A Ronso will tell Yuna that his race will come to her concert.
- The Commsphere will be covered with snow.
- Kimahri will be talking to his people.
- You\'ll talk with the female Ronso.
- You\'ll talk with Garik.
- Kimahri recieves a massage.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Mount Gagazet Hot Springs

All scenes you haven\'t seen in the first Commsphere wave.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Zanarkand

- Yuna will talk to Isaaru.
- \"                      \".
- Use the D pad to turn the screen left in order to see Isaaru speaking to 
himself.
- Nothing.

=======================================================
Thunder Plains

The plains aren\'t ready for Yuna\'s concert because some fiend is distracting 
the peoples. As you can see, there\'s a golden giant lizard lurking in the 
plains, so mission time!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Concert Clean-Up

Use the map to reach the cave(red point on your radar, it\'s actually the 
small path in which you could get a Water Ball from a chest back in FFX). 
Inside the cavern, take a right turn at the T intersection and then, follow 
the path to the end for a chest(X-Potion). Back to the T intersection, take a 
left turn and once again follow the path to the end until you find another 
chest(Haste Bangle). Now backtrack a bit on the path and you\'ll see two rocks 
that you can climb to the top of the right wall, allowing you to go up an 
higher level. Follow it to the north and you\'ll eventually meet up with the 
huge lizard you saw earlier.

---------------------------------------------------------------------
Boss: Zalamander
HP: 12 850
EXP: 1200
Difficulty: Medium
---------------------------------------------------------------------

Medium? Well actually, with correct Dresspheres & Abilities, Zalamander\'s a 
breeze. Using mostly physical attacks, the boss can also cast a fire breath 
to damage your whole party. Have Protect casted on your party(if you got low 
Def/HP), then use Chain attacks with two Dark Knights, or you could also use 
Darkness. The other girl should be an Alchemist supporting the party with 
Stash and Mixes. If for some reasons(like being in a New Game+) Zalamander is 
Oversouled at the start of the fight, he\'ll be much tougher, using his first 
turns to gather some strenght to then unleash 2-3 fast tail swipes at the 
party. But really, focus on damaging the lizard and healing your party and 
Zalamander should fall.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Once you\'re victorious, take the chest for a Black Ring Accessory and then 
exit the cave by the only way out, opening one more chest(Elixir).

=======================================================
Celsius

You\'ll be back on the Airship, and you\'ll see a few scenes in which the 
Gullwings are chatting about the Youth League and New Yevon that are 
currently fighting in the plains. Tobli will enter the Bridge afterward, so 
when you\'re ready, talk to him and choose the first option to start the 
concert; Yuna will finally sing, after a small speech with Rikku and Paine.

A great FMV it is indeed, Yuna will be singing for Spira, but then something 
quite disturbing will happen; Lenne will morph as Yuna\'s shadow and you\'ll 
see a flashback of Shuyin and Lenne being shot by the monks! 

When the scene is over, Yuna will be in the cabin. At the bridge, you\'ll meet 
Maechen, and he\'ll tell you the exact story of Lenne. 

She was a popular songstress a thousand years ago, and then she decided to 
become a summoner to defeat Sin. Knowing what happens at the end of a 
summoner\'s pilgrimage(a sacrifice by the summoner, who dies summoning the 
Final Aeon), the citizens were shocked. Lenne also had a lover; Shuyin. He 
didn\'t want to let his girl die, so he decided to get into Vegnagun and take 
care of Sin himself. But as you\'ve seen several times in CG movies, he 
couldn\'t, since he was killed by monks with Lenne. When Maechen leaves, the 
girls will talk about Shuyin some more, and Yuna will say that she understand 
Shuyin\'s anger; Lenne couldn\'t tell him that she loved him. 

Leblanc is back on the airship and she\'s waiting for you in the Engine Room, 
as Buddy inform you. Go there to meet the Syndicate and Leblanc will give you 
a sphere she found; Crimson Sphere 5. Go back to the bridge and speak to 
Shinra now to see Gippal and Nooj via a Commsphere. They\'re both inside the 
Farplane. Seeing this, Leblanc will decide to go inside the Farplane herself 
to find her Noojie. On that scene, chapter 4 is complete!

~~~~~~~~~~~~~~~~
End of Chapter 4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 5
~~~~~~~~~~~~~~~~

The girls will be on the deck talking. Afterward, you\'ll be automatically 
brought on the bridge. Here, go talk to Brother and you\'ll learn that you can 
finally proceed to the last act of the game; the Farplane. But it\'s not 
recommanded to head there right now, since you can do a last Spira world tour 
to gain a lot of %points, items, and optional challenges. Go talk to Buddy 
and he\'ll show you the list of Spira\'s locations, and then you\'ll notice that 
a few(or all of them) will become Hotspots. In these Hotspots, you can get an 
Episode Complete screen by viewing the correct scenes, or by taking on some 
tasks and stuff. Once you got an Episode Complete screen in every locations 
of Spira, you\'ll witness a scene on the Celsius in which you obtain the 
Mascot Dressphere. If you followed this guide since the beginning, every 
locations should now be Hotspots right? So now we can do the final Spira 
tour. But before that, let\'s complete a few things aboard.

If you took a nap in every chapters in the cabin like I told you, you can go 
rest a final time to trigger a scene. Brother will be at the counter talking 
to Barkeep. He\'ll be actually showing how depressed he is, since he\'s in love 
with Yuna but a love relationship with her would just not work. And then 
you\'ll see a funny scene in which Barkeep presents his girlfriend to Brother! 
As Brother leave, go talk to the Hypello couple and you\'ll notice a new 
option when you talk to them; Pet Shop. You can change your pets names with it
(Trainer Dressphere). Well, that\'s all about that scene. Now, leave to the 
Engine Room and open all four treasure chests, then go examine the back of 
the room for a sequence with Buddy. He\'ll explain to Yuna how he found the 
Celsius with Brother, in a sea of ice.

Well afterward, you can go back to the Bridge and open the location list to 
head to the first location for our final world tour; Zanarkand. That\'s right, 
we\'re starting with the last location, because of some bugs with the game(if 
the last Episode Complete screen you get is the Zanarkand one, you won\'t get 
the Mascot).

=======================================================
Zanarkand

The place is finally deserted, and Isaaru\'s closing the business. Yuna has 
finally saved her memories. You get your first Episode Complete screen!

But you aren\'t done yet. You can see Maechen near the fire works, so go talk 
to him and he\'ll ask you if you want to listen to his LAST story, about 
Vegnagun. Accept, and you\'ll learn that the colossus Vegnagun wasn\'t used in 
the war between Bevelle and Zanarkand. You\'ll also learn that Vegnagun never 
fought Sin. It was made for that, but the Bevellians prefered to lock the 
machine because it couldn\'t sense a difference between a fiend and a foe. So 
letting Vegnagun free into the nature was like adding a second Sin to Spira, 
and well, Sin did a great job on destroying Spira for a thousand years alone, 
it wouldn\'t have needed a second one. But then, for the first time, the party 
will ask Maechen WHERE could he learn all those precious infos? He\'s a 
scholar, but still, he knows everything about everything. So he\'ll tell you 
his secret; Maechen is an unsent. A thousand years old dead man walking, he 
remembered he was unsent by shaking Yuna\'s hand. How come? Because it 
reminded him of Lenne\'s handshake a thousand years ago. If you remember, you 
obtained a junk sphere much earlier in the game, and in it you can hear a 
young Maechen bragging about the handshake he recieved from Lenne. He will 
then be free to finally rest in peace and let the undertaker take his sold to 
the Farplane. Admire a small flashback of Lord Braska, Jecht and Auron 
sitting around the fire works 10 years ago as they were proceeding torward 
the dome just like Yuna and her guardians did 2 years ago. Well, good bye 
Zanarkand.

=======================================================
Besaid

As you arrive here, Wakka will come from the village to invite you to meet 
the newest Besaid villager; his child! Wakka and Lulu\'s child is born, and 
it\'s a boy! At the temple entrance, talk to Wakka and Lulu and you\'ll get to 
see the cute baby. However, Wakka hasn\'t found a name yet. Leave the village 
afterward, and head to the port at the beach to meet up with Beclem. As you 
could learn in the Commsphere network back in Chapter 4, Beclem was called 
back to the Youth League headquarters so he\'s leaving. If you completed 
everything in Besaid like I told you, Beclem will hand over the War Buddy 
Sphere. He\'ll leave after that, but then a blitzball will be thrown on the 
back of his head by the Aurochs. So Beclem will show you his impressive 
blitzball skills with a cool shot. 

Go back to the village and you\'ll meet Wakka on the way. You\'ll see the 
contents of the War Buddy sphere; it was recorded when Chappu joined the 
Crusaders. A sad scene indeed, Chappu is leaving Besaid to get killed by Sin, 
and he\'ll be with Wakka who\'s praying Yevon. 

Back on the reality, you are invited in Besaid for the night, so head to the 
village to see one last scene in Besaid. Wakka has finally decided on a name; 
Vidina, which means Future in Al Bhed. Wakka has decided that even though he 
has been a guardian, a follower of Yevon, a blitzball player, and now a 
father, he is actually just Wakka, and that\'s all he needs to know. You get 
your second Episode Complete screen!

=======================================================
Kilika

Head to the gates for a sequence in which the guard finally let the villagers 
enter the forest to the temple. Follow them in the wood, and then to the 
temple. Dona will reunite with Barthello there, and you\'ll get your Episode 
Complete screen! The Trick of the Trade Garment Grid is yours.

You are automatically brought back aboard the Celsius, but park it to Kilika 
once more and go into the second part of the port. On the east deck, south in 
the screen, there\'s a guy with a camera, recording updates of a new Youth 
League\'s base that is being made right? I told you to talk to him and have a 
view of the constructions with his camera once in every chapter that Kilika 
was visitable(Chapter 1, 3 and now 5) right? Well, he\'ll propose you to be 
taken to that base by a ferryman. But you\'ll have the view of the recording 
camera, so the visibility isn\'t awesome. Still, using the map, head to the 
white X to find out that it\'s a chest. Open it to obtain the Invincible 
Accessory, which allows the user to Break the Damage limit(deal over 9999 
damage). After opening the chest, use the map to go examine a moving yellow 
X. It\'s actually a kid that will hand over 5 Geropella Coins. That\'s all you 
had to do here, go talk to the last yellow X(the ferryman) to be taken back 
to the port.

=======================================================
Luca

Well Blitzers, the Blitzball\'s season finally arrived. Read a Blitzball FAQ 
to learn how to play(it\'s not the same blitz that it used to be in FFX). Head 
to the stairs leading to Mi\'ihen Highroad but don\'t climb them. Go examine 
the area south of it instead, where Yuna and Tidus had that laughing scene in 
FFX. Yuna will have a small flashback of the vanished hero, and then she\'ll 
see the ghost of a moogle. Mission time!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Follow that moogle!

A simple mission, you just need to follow the moogle\'s ghost around in Luca, 
and at certain spot you\'ll see a flashback from FFX. The last one is at the 
docks, and Yuna will tell Rikku and Paine that she\'s not ready to call the 
time she spent with Tidus \"memories\" yet. Well, with this, you get your 
Episode Complete!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=======================================================
Mi\'ihen Highroad

At the agency, you can finally hear Rin\'s final report. After checking every 
evidences you brought in the previous chapter, he will point his finger at 
the culprit! As I told you, the culprits can be the baby Chocobo Eater, the 
Prophet, Calli, Rikku, or Rin himself! 

Once Rin accused the culprit in question, you\'ll get your Episode Complete 
screen only if Rin didn\'t blame himself or the Prophet.

But wait! You aren\'t done here yet! There\'s a secret cave that you can enter 
in order to take on a dungeon. But to enter that cave, you need to find it. 
How? With chocobos. It\'s finally the time to use that Chocobo Ranch ran by 
Clasko! You need to catch a few chocobos(I don\'t know if I\'m just lucky, but 
I meet them in random encounters pretty easily in Djose or Moonflow). 
Afterward, raise their levels at the ranch and have a few of them(2-3) 
highest lvl possible(4-5), and have them with maximum heart factor. Dispatch 
them to Mi\'ihen, and then go fight a few fiends. After beating down a bunch 
of random encounters, get back to Clasko and he\'ll give you an update on the 
chocobos you dispatched. With a little bit of luck, he\'ll tell you that one 
of them could find a cave! So board the Celsius and go to the Mi\'ihen 
oldroad, just where you saved Calli from the Chocobo Eater earlier(there are 
ruins there). Enter the cave. Below is a map of it, so as you can see, there 
IS a boss here(B on the map). You need to make your way to it in order to 
kill it and get your reward. However, it\'s easier said than done. In the 
cave, there are walls everywhere, and they can be destroyed using bombs. 
There are three types of bombs; S-Bombs, M-Bombs, and L-Bombs. The Ls are the 
most dangerous ones, but they are also the rarest. There are different types 
of walls too. Some of them are tougher to destroy than others. You find the 
bombs in chests, and the enemies found in random encounters will also drop 
them. Now how to differ a destroyable wall from a non-destroyable one? Well, 
when Yuna hugs a destroyable one, her skirt will be lifted up like if some 
wind was blowing from it. So basically just make your way through the 
dungeon, using this map to help you out.

                                            _______
                                           |_ B  __|
                      __                     |  |
                  ___|  |______   __         |  |
                 |___     _____| |  |_______ |  |
                     |   |_______|   _______||  |___
                  ___|    _____      ___|    |   ___|
                 |___    |     |_|   ___|____|  |________
                 |___    |       |_______________________|
                  ___|   |______
                 |___     ______|    __
                    _|   |____    __|  |__
                   |______    |  |   __   |     _________
                          |   |__|  |__|  |____|   ______|
                     _____|    _____    ______   _|
                    |_____  |  |    |  |      |  |
                          |_|  |    |  |      |  |
                            |  |    |__|      |  |
                            |  |              |  |
                        ____|  |______________|  |__
                       |____                      __|
                            |_________________|  |
                                              |  |
                                              |  |
                                              | S|

S: Start
B: Boss(King VERMIN!)

Once you conquered the whole map, you finally meet the enemy at the end.

---------------------------------------------------------------------
Boss: King VERMIN!
HP: 39 857
EXP: 5000
Difficulty: Medium
---------------------------------------------------------------------

Heh, a funny note here. Remember back in FF7 in the beginning as Barret 
Wallace meet up with the Shinra president, he insults the company as vermins. 
And then he yells that the president is the King VERMIN!. 

For the strategy, nothing tough basically. The reason why I estimated this 
battle \"Medium\" is simply because King VERMIN! is the highest HP user you\'ve 
met so far(and that is if you followed the order of my walkthrough). Well to 
talk about its attacks, the VERMIN! will be casting fire elemental spells, 
and with a few physical attacks, sometimes inflicting Sleep. After stealing 2 
Turbo Ethers off it with Masterthief, just eliminate it with Dark Knights 
physical attacks & Darkness, or with a Black Mage\'s Blizzaga. However, what 
ever you do don\'t use fire elemental attacks on the boss because it will heal 
it. 

As you\'re victorious, you get your well deserved reward; the Font of Power 
Garment Grid. 

=======================================================
Bevelle

No, this is not a mistake, I really am proposing you to get your episode 
complete screen in Bevelle after Mi\'ihen. As you know, if you follow Spira\'s 
path to travel from Bevelle to Zanarkand(world tour), Mushroom Rockroad is 
next to Mi\'ihen. But we\'re going to Bevelle first because we need two items 
from there that are a must to undertake an interesting mission in the 
rockroad. 

So enter Bevelle and head to the entrance of the temple. You\'ll meet Maroda 
there, and you\'ll have a discussion with him. Now also, if you got to see all 
scenes with Isaaru from the Zanarkand Commsphere network back in chapter 4, 
he\'ll be here too(and he MUST for the episode complete screen). You will also 
see Pacce, who\'s having fun with his Kinderguardians. Then, you\'ll see a 
little funny scene with the girls and on that, you get your episode complete 
screen, along with your reward; the Scourgebane Garment Grid. 

You are brought back aboard the Celsius, but wait! Let\'s get these two items 
I told you about. You see, these two items are actually the last Crimson 
Spheres(6 and 8), and they are needed to open a door somewhere in the 
rockroad\'s ravine(you\'ll see later). Where can you find them? In Bevelle\'s 
ultimate underground.

Do you remember Via Purifico? That dungeon in which the party got locked up 
back in FFX? Well there is another \"Via\" dungeon in Bevelle called Via 
Infinito, and let me tell you that it isn\'t called \"infinito\" for silly 
reasons. Let me explain how it works. Via Infinito is made of 100 floors 
oldschool style. On each of these floors, there\'s a cloister to solve in 
order to get passed it. At each 20 lvls, you find yourself on a \"Great\" 
cloister. On that cloister, you meet up with a familiar wandering unsent, and 
you\'ll have to battle the morphing of that particular individual. Now indeed, 
the difficulty will increase as you get deeper and deeper in the dungeon. The 
fiends met on the floors 1-20 are jokes, but it\'s not another story with the 
ones from 60-80. Now if we talk about the enemies on the floors 80-99, we\'ll 
be talking about combinations of the bosses met on the great cloister
(dangerous fights). Bad thing is, No Encounter accessory won\'t work here, so 
you\'ll be forced to run in random encounters. You can still escape though. 

Last thing; to save your game. On some floors(cloister), there are teleport 
pads that allow you to get back up in Bevelle, allowing you to save. 
Afterward, you just can go back to the floor you just left using the pad. 

Now that you know the instructions, you can take on that dungeon. On the 0 
floor, you\'ll meet an old man. He\'ll tell you about a guy named Trema, who 
came in here and never got out. As he leaves you, you can take the Crimson 
sphere 6 on the ground. Afterward, continue north and jump in the hole in the 
path to the floor below. As I told you, the 40 first floors are easy. In some 
cloister, you can take on a Tonberry. They aren\'t any tough, they just got 
some impressive HP but that\'s it. 

The only problems that you can meet on the floors yet are Elder Drakes. You 
see, in some cloisters you\'ll notice a huge red dragon beast jumping in your 
way to then go back in its hideout to then jump back in your path again and 
so on. Well these fiends are extremelly strong, I\'d even say toughest ones 
you met so far. An advice from me would be to just ignore them. You can meet 
them in two different cloisters.

One in which the drake will be jumping in your path to then back up and jump 
in the path again and back up..you get it. In these, just run quickly as they 
are in their hideout. 

Now for the second cloisters in which you can meet them, they\'ll be standing 
totally in your way between two columns. Backtrack instead, and follow the 
curving path to a switch. Step on it and some platforms will appear over the 
head of the Elder Drake, allowing you to jump over it and to continue on. 

On the 20th floor, go back on the surface to heal and save your game, then go 
back down. You meet up with your first wandering unsent on your first Great 
Cloister. It will be Wen Kinoc, former Maester of Yevon and leader of the 
Crusaders. He was assassinated by Seymour. Here, he\'ll morph into Aranea, 
your first boss.

---------------------------------------------------------------------
Boss: Aranea
HP: 18 280
EXP: 4000
Difficulty: Fair
---------------------------------------------------------------------

Not tough, but the fight can get ugly if you let it get outta hands. Aranea 
will be using physical attacks mostly, but its most dangerous attack is a 
breath that inflict Poison and Stop. Being immune to these with accessories
(or Dark Knights abilities) however will make that attack useless. If you\'ve 
been working on Dark Knights, you can take out the boss with their physical 
attacks(or with Darkness). But you can have an Alchemist supporting the party 
if you wish.

When you\'re victorious, you see a small scene with the girls, and as you can 
command Yuna again, you obtain your last Crimson Sphere(8). 

Now to take on the dungeon in Mushroom Rockroad I told you about earlier, you 
got the key(all Crimson Spheres), so you can leave. But I do advice you to 
continue to the next Great Cloister because you\'ll get 4 great items there.

The next 20 floors are tougher, but they are still easily beatable. On the 
40th floor, I\'d say go back up to the surface to save and heal, and then go 
back down. The figure you\'ll meet is Lord Jyscal Guado, former Maester of 
Yevon too. He was a Guado who tried to unite humans and Guados together. He 
wed a human woman, and then they had a child together; Seymour. But Jyscal 
was killed by his own son(bad Seymour). Indeed, he\'ll morph in an magic 
caster enemy.

---------------------------------------------------------------------
Boss: Black Elemental
HP: 9999
EXP: 770
Difficulty: Very easy to very hard.
---------------------------------------------------------------------

As you can see, this boss can be extremelly easy because of its low HP. 
However, you gotta be QUICK, because Black Elemental can also kill you 
extremelly easily with Ultima, 9999 damage to all. Using physical attacks 
against that boss is dangerous, because not only that it will deal messy 
damages but also that it will counter with Berserk. I suggest you have two or 
three dark knights using 4000+ damages Darkness quickly for an easy victory 
before the boss gets to annihilate you. 

When you\'re victorious, you get the next awesome rewards; Moon Bracer, 
Shining Bracer(auto-protect!), Speed Bracer(auto-haste!) and Cat Nip(read 
below). 

If you red my \"Tips\" section, you\'ll know what is Cat Nip. It\'s an accessory 
that allows the user to deal 9999 damage per hit while her HP is in yellow. 
It works with multiple attacks and haste as well. How to use it? Well, you 
can use Trigger Happy Lv.3(from gunner) with a Speed Bracer equiped(auto-
haste) to be able to shoot 10-20(depending on how fast you are at tapping the 
R1 button), dealing 9999 damage each time(up to 200 000 damage). Cheap 
indeed, but if you\'re someone who just doesn\'t feel like spending thousands 
of hours on the game to be able to defeat the next Great Cloister bosses, you 
can just use it.

SO, basically you can leave now and head to Mushroom Rockroad, or you could 
just continue. I\'ll cover the next floors/bosses now, so if you wanna 
continue on with your Episode Complete screens hunting, skip to the rockroad.

The next floors are tougher, but that also means more EXP for you(on the 
battle side). For the cloisters, they are a bit more complicated(or just 
bigger and longer) to solve, but nothing to stop you from getting to the next 
great cloister; the 60th floor.

Save your game, then continue north in the room to meet ... Lord Mika. He was 
the Grand Maester of Yevon, but he was already an unsent the first time the 
party met him in FFX. He\'s a dumbass basically, because as the party killed 
Yunalesca back in FFX, he just freaked out and sent his own self(what a 
shame) to escape and never come back. Well, vengance time!

---------------------------------------------------------------------
Boss: Concherer
HP: 343 280
EXP: 6000
Difficulty: Hard
---------------------------------------------------------------------

A weaker version of Neslug(from the FFX Monster Arena), Concherer is fairly 
hard. Extremelly high defense, your physical attack damages will be cut by at 
least 50% fighting that monster. I haven\'t found a strategy(and never felt 
like it), so I just used the Cat Nip + Trigger Happy Lv.3 accessory to win 
this battle pretty easily. 

Next floors are indeed tougher, since you\'re getting deeper and deeper in 
this dungeon. But it\'s a good idea to fight the encountered fiends so you can 
work on your levels and abilities.

On the 80th floor, SAVE your game and then go meet the boss of this great 
cloister; Lady Yunalesca! There she is finally, she was the first summoner to 
be able to defeat Sin. But for this, she needed her husband(Zaon) to perform 
the final summoning. As her husband leaves, she transforms in a gigantic 
basilic.

---------------------------------------------------------------------
Boss: Chac
HP: 437 850
EXP: 2200
Difficulty: Very hard
---------------------------------------------------------------------

One of the hardest boss of the whole game; Chac is extremelly solid. It will 
petrify the girls with an attack called Stony Glare, which can\'t be countered 
with a stoneproof accessory. It will also use some physical attack for huge 
damages(breaking the damage limit). Its worst attack however is Heaven\'s 
Cataract, which can harm one or all targets for insanely high damages(if you 
got low Magic Defense). But, I was able to win that battle in my first 
try...using Cat Nip+Trigger Happy Lv.3. Oh well, cheap indeed, but I\'m not 
sure that Chac\'s fair either -_-. 

Congratulation, now you have only 19 more floors to go. But these floors are 
the worst ones. The fiends you\'ll encounter will be combinations of your 
former victims. You can meet Chac again for example, or an Elder Drake that 
is teaming with Black Elemental. It\'s not a coward thing to flee from every 
battles here, unless you really wanna feel like a survivor/warrior. The 
cloisters are way tougher to solve as well, since you\'re now very deep under 
Bevelle. 

On the 100th floor, save(yes, SAVE, NOW!!!) and then head north to meet that 
man you saw with Yunalesca 20 floors above; Lord Zaon. He\'ll morph into the 
toughest enemy of the game, and you\'re his next pray.

---------------------------------------------------------------------
Boss: Paragon
HP: 200 000
EXP: 9000
Difficulty: Hell
---------------------------------------------------------------------

Paragon has the same apparance that Nemesis had. He will be breaking the 
damage limit with his physical attacks, dealing over 9999 damage indeed. But 
that can be countered by Oversouling him(kill ten Omega/Ultima Weapons from 
the floors 47-49 for Ultima and 75-79 for Omega), because when oversouled, 
Paragon will always miss with his physical attacks(strange). But nothing can 
save you from his all targets attacks like Genesis, since it deals 
overpowered crazy damages. Cat Nip + Trigger Happy Lv.3 is all I found 
unfortunately. Try to be all healed before you kill Paragon, or at least have 
every characters alive. It\'s important that you aren\'t half owned as you win 
this fight. You could try to Bribe him with the Lady Luck Dressphere as the 
battle starts, allowing you to get one or two dark matters and to win fully 
healed.

You\'ll see a scene in which that old man you saw on the 0 floor will show you 
his power with a crazy combo on Paragon, sending the gold monster to hell. 
Afterward, the old man will chat with you and you\'ll learn that he is 
actually Trema. He\'ll tell you his story, and then, he\'ll ask you to show him 
your powers.

---------------------------------------------------------------------
Boss: Trema
HP: 999 999
EXP: 10 000
Difficulty: Hella hard but easier than Paragon
---------------------------------------------------------------------

The hard thing in this battle is that you can\'t heal or anything after the 
defeat of Paragon, meaning that you could be in crisis situation if you start 
this battle with one character, since Trema\'s fast enough to get 3 turns 
before you and annihilate you, forcing you to battle Paragon again for a 
second try. Trema will be using martial art combos, and as I told you, he\'s 
extremelly fast(and has auto-haste status). He\'ll use the forbidden black 
magics like Meteor, which will deal 2000-5000 damage on party, and Flare for 
high damages as well. Indeed, he\'s an Ultima user too, which is instant death
(unless you break the HP limit). What to do? Simple; drain his MP totally so 
then you won\'t fear Ultima. Afterward, you only have a few things to worry 
about like his physical attacks. They aren\'t overpowered, but they can be 
dangerous when he abuses of them. However, with strong defense and Protect
(have Shining Bracers for auto), you probably won\'t mind it if you got an 
Alchemist that is always ready to USE(don\'t Stash) a Megalixir whenever your 
HP gets below 50-60%. The last problem is Meteor, because even when totally 
out of mana, Trema will still dare to cast it automatically when his HP gets 
to 50% and 75%. But if you got 6000+ HP, it won\'t kill you, just make sure to 
heal with a Megalixir after. Now how to win this battle? Use your strongest 
attacks like Momentum from the Samurai dressphere(assuming you got the 
Invincible accessory and that you powered up the attack enough). Don\'t use 
physical attacks though, Trema has a crazy defense(255 I think). You could 
also use the Cat Nip+ Trigger Happy Lv.3 trick, as I said it already, it\'s 
cheap but look at his HP; a milion points. If you feel like winning by 
dealing 8000 damages with the Dark Knight\'s Darkness go for it but then don\'t 
smash your Ps2 with a chair WWE style if something goes wrong in the battle 
and that Trema annihilates your face as he is 3/4 dead. 

When you win, you get a final scene with Trema in which Yuna tells him that 
she got her power from her memories spent with her guardians as she saved the 
world. He then leaves you greeting you luck on your adventures and sends 
himself. You get the Iron Duke out of it, which is one of the(if not THE) 
best accessory in the game. 

Congratulation, the toughest part of the game is passed!

=======================================================
Mushroom Rockroad

If you sided with the Youth League, you can take on a tournemant(mission 
time!). You\'ll have to face a few Youth League soldier squads and then, 
you\'ll battle Lucil. Beat her and you\'re the winner. You then get your 
Episode Complete Screen. Afterward head into the Youth League Headquarters 
and passed the conference room is the observatory. Talk to Lucil there in 
order to get the Nooj\'s Sphere. The contents of that sphere are interesting; 
it\'s obivously about the death seeker Nooj. He\'ll be saying that death should 
come get him because he\'s not alive anymore(not that he\'s unsent, but he does 
have an half machina body. 

Well, that\'s it - for those who has sided with the Youth League. If you gave 
the Awesome sphere to New Yevon, then you won\'t be able to participate in the 
tournemant and you won\'t get the opportunity to ride the elevator up to the 
headquarters in order to collect Nooj\'s sphere. You\'ll get your Episode 
Complete screen when you talk to Yaibal for the last time at the elevator. 

Now that\'s it for the Episode Complete screens but... what about the dungeon 
I told you about? Well, head to the Den of Woe and examine that door. If you 
followed this guide, you should have all Crimson Spheres, since I covered Via 
Infinito(the dungeon in which you get the Crimson Spheres 6 and 8) just 
before Mushroom Rockroad. Well, as the doors are opened, you enter the 
cavern. Follow the map to the red dot. Notice how the only enemies you\'ll 
encounter here are actually Crimson shadows and no fiends at all? 

At the red dot, the girls will talk about this place. There are pyreflies 
everywhere, and you see old memories that are made of these pyreflies. As 
Yuna points it out, you already went to a place like this. Remember the 
Zanarkand Dome(in the ruined Blitzball stadium)? Back in FFX, Yuna and her 
guardians saw a few memories there. Like an ex-High Summoner, Braska with 
Auron and Jecht, Seymour as a child begging his mom to not become the fayth 
of the aeon Anima. So basically, this place is just like this. But now, why 
do you sense such hostility? You won\'t have time to think, because Shuyin 
will appear and take control of Rikku and Paine, and he\'ll then show to Yuna 
the flashback of a thousand years ago again when he and Lenne got shot after 
he tried to drive Vegnagun. As you\'re back to reality, Yuna is confronted by 
that possessed Rikku.

---------------------------------------------------------------------
Boss: Rikku
HP: 7800
EXP: 800
Difficulty: Easy
---------------------------------------------------------------------

Nothing hard here, Rikku will be using her 2x attacks combos, and she will 
also throw some Grenades for 200 damage. If you worked on Yuna correctly 
since the beginning of the game, you\'ll win in no time. Use Hi Potions when 
needed.

When Rikku is defeated, it\'ll be Paine\'s turn.

---------------------------------------------------------------------
Boss: Paine
HP: 9200
EXP: 800
Difficulty: Fair
---------------------------------------------------------------------

Paine is tougher than Rikku to defeat since she got more HP and that her 
attacks are stronger, but she\'s still fairly easy. Her physical attacks will 
be dealing around 300-500 damage on a Yuna with decent Defense. Just use your 
strongest attacks to wear her down.

Rikku and Paine will be back in their mind. Shuyin will still be messing 
around however, and he\'ll throw you your three next opponents.

---------------------------------------------------------------------
Boss: Baralai
HP: 12 220
EXP: 1200
Difficulty: Fair
---------------------------------------------------------------------

Use the exact same strategy you used the first time you met him and you 
should win without any problem. But before finishing him off, don\'t forget to 
steal a Nature\'s Lore from him.

When Baralai\'s defeated, Gippal will avenge him.

---------------------------------------------------------------------
Boss: Gippal
HP: 14 800
EXP: 1200
Difficulty: Medium
--------------------------------------------------------------------

Tougher fight here, Gippal will use Grinder, which deals around 500 damage on 
one girl. He will also use Hush Grenade, which targets all. Use the same 
strategy you used against Baralai basically, and you should be victorious 
without too many problems.

Who\'s next? Oh boy, here comes the leader.

--------------------------------------------------------------------
Boss: Nooj
HP: 23 800
EXP: 1800
Difficulty: Tough
--------------------------------------------------------------------

Nooj can drain your MP with his aura attack, but the real menace is that 1000-
2000 damage magical gun attack that targets one girl(fortunately). Nooj has 
some nice defense, so I\'d advice you just use Dark Knight\'s Darkness. But 
make sure to do one thing; go get your calculator. When Nooj\'s HP gets below 
3000, he\'ll use an attack that deals 5000 damages to whole party, meaning 
that it can kill you if your characters\' HPs aren\'t higher than 5k. Just 
calculate your attack and make sure that before you give him the finishing 
blow, he\'s at let say 4000 health points, assuming your last hit to end the 
battle will deal over 4000 damage. 

When the battle ends, the girls are out of this cursed place. They\'ll then 
try to figure out what really happened. Let me explain the whole thing(for 
those who haven\'t been able to understand).

Two years ago, Yevon(or the Crusaders, doesn\'t matter anyway) wanted to 
realise a project; create an elite force called the Crimson Squad. A team 
that would\'ve taken care of the major problems in Spira, like Sin(helping the 
Crusaders in that case). A bunch of individuals got interested by that 
project, so they were all put to tests. Indeed, Baralai, Paine, Gippal and 
Nooj entered. Their adventure can be seen in the Crimson Spheres. At first, 
they were tested in Bikanel Desert, fighting fiends. Paine was in the team to 
actually record the three men at work. After being successfull in a few 
missions, the squad is finally presented to their last exercise; the Den of 
Woe. You can see that scene in one of the Crimson Sphere, Kinoc briefing the 
mission to the squad. They were ordered to enter the cave, get themself a gun 
for defense(if needed) and then report back to the entrance. That happened 
while the Al Bheds and the Crusaders had joined forces for the dangerous 
Operation Mi\'ihen. So, as seen in the spheres, the squad entered the cave and 
after a while, everybody became crazy and lost their mind to then totally 
attack(and kill) each other. Baralai, Gippal and Nooj were able to get out, 
and they\'ll tell that they saw a huge machina. It happened to you too, when 
Shuyin showed you the flashback of a thousand years ago when he tried to 
steal Vegnagun. Since they could get out of the cavern alive, they were then 
accepted as official Crimson soldiers.

They reported to the Command center as they were told, then the tragedy 
happened when the operation Mi\'ihen failed(Sin\'s victory over the humans). In 
that time, the Yevonites rejected the Crusaders for putting the operation to 
work with the Al Bheds, so being part of such an organization like the 
Crimson Squad was dangerous, that\'s why they fled. They ran until they were 
more out of danger in Mi\'ihen, and then they had a discussion(you can see 
that scene in one of the Crimson sphere as well). They decided to split up, 
but as they tried to leave each other, Nooj took his gun and shot his 
friends; Baralai, the Gipp, and Paine. 

Now in the last Crimson spheres, you can see that everybody who stayed in the 
cavern died. What happened? Simple. In that cave, there is a \"spirit\", 
somebody\'s shadow that is made of hatred. A thousand years old spirit; 
Shuyin. He was so mad at Yevon for being asses(sorry for the term), allowing 
the sacrifice of summoners, that a part of him was left in here. Now whenever 
someone entered the place, he was confromted by that vice, and was then 
totally changed in a no-mind person who attacks everybody. It happened to the 
Crimson troops, and it just happened to Rikku and Paine as well. Shuyin, 
well, the Shuyin illusion made of hatred, took control of them. But Baralai, 
Gippal and Nooj were able to get out of here. However, Shuyin saw that Nooj 
wanted to control Vegnagun just like he did a thousand years ago, so he took 
control of his body. Meaning? It\'s actually Shuyin who shot Paine, Baralai 
and Gippal two years ago. It\'s also Shuyin who\'s responsible for that scene 
you saw in Bevelle\'s underground. 

So the girls will decide to go after Nooj, Baralai and Gippal of course. They 
are in the farplane, and it\'s Baralai that is currentely being used by 
Shuyin, since he\'s the one who\'s after Vegnagun(remember when pyreflies got 
out of Nooj\'s body to then enter Baralai\'s?).

Oh well, next!

=======================================================
Djose

Inside the temple, the Al Bheds will challenge you with a new machina; the 
experiment. Accept.

--------------------------------------------------------------------
Boss: Experiment
HP: 18 324
EXP: 0
Difficulty: Easy
--------------------------------------------------------------------

Attack, attack, and attack. An easy victory.

When the machine is destroyed, the Al Bheds will tell you that you can fight 
it again with a repair manual. There are 5 in total, and here comes the list 
of them;

- At the gates of Mi\'ihen Highroad to the Mushroom Rockdoad, there\'s machina 
nearby. Examine it to recieve one.

- In the north chamber of Djose temple, there\'s a dude seated on the floor. 
Speak to him.

- On the second floor in Djose Temple(use the elevator), go talk to the Al 
Bhed in the room north. He\'ll ask for a pass, which is M-A-R-N-E-L-A.

- There\'s a circled area just north of the shop in front of Djose Temple. 
Three monkeys are jumping up and down there. Press the X button as they all 
jump at the same time.

- In the secret cavern of the Calm Lands(at the end of the path).

You can repair the Experiment 5 times, but you\'ll only need to repair it once
(using one manual). If you noticed, before fighting it, you saw the 
Experiment\'s stats; Attack, Defense and Special. 

If you didn\'t dig too much in Bikanel Island, the stats were probably low 
level when you fought it. Now to get your Episode Complete screen in Djose, 
you gotta defeat the Experiment when all its stats are level 5. How to level 
up these stats? By digging in Bikanel Desert indeed.

In each dig run there, you usually see a yellow ground on the map. Now when 
you dig up at that location, it\'s pretty common that you\'ll dig up an 
assembly, like an Attack Assembly for example. There are three types of 
assembly, and each will give different ammount of points.

A- 1 point
S- 3 points
Z- 5 points

So you will find a stat ____(Attack, Defense or Special) Assembly with a 
letter ____(A, S or Z as listed above). As you can see, some types are better 
than others, giving different ammount of points. Let say points are like EXP 
for the stats. If you find let say a Defense Assembly S, then the Defense of 
the Experiment has gained 3 points of EXP. Now here the mechanic on how will 
the stats level up.

Level 1: 0-3 points
Level 2: 4-9 points
Level 3: 10-19 points
Level 4: 20-37 points 
Level 5: 38 points

So basically, you just have to go dig hours and hours in the Bikanel Desert, 
finding Assembly sets until you think you found enough to have surpassed 38 
for every stats. 

Back in Djose, repair the Experiment with a manual if you haven\'t already(the 
machina\'s stats will increase weither it\'s repaired or not), and if all stats 
are level 5, then fight it.

--------------------------------------------------------------------
Boss: Experiment
HP: 18 324
EXP: 0
Difficulty: Easy
--------------------------------------------------------------------

Indeed, the Experiment is stronger when it has all stats lvl 5. For example, 
its attack power will be way better, and you won\'t deal on it as much damage 
as you were the last time you fought it. BUT, it\'s still an easy victory. 
Just charge it and the victory\'s yours.

As you win, you get your Episode Complete screen and you are rewarded with a 
Magical Dances Volume 11. 

=======================================================
Moonflow

In order to get your Episode Complete in the Moonflow, you must have 
perfectly completed every missions you were assigned too by Tobli. When I 
mean perfectly, I mean perfectly. In the mission of the ticket selling for 
example, you had to sell all ten tickets(like I told you at that point). Same 
thing goes for the luggages when you helped that Hypello to travel through 
the Moonflow with his cargo; if you let one thief get away, that means you 
haven\'t completed the mission perfectly.

So go talk to Tobli, and if you did complete every missions from Tobli 
perfectly, you get the chance to go onstage! You can switch to different 
angles with R1 and L1, and when you\'re done, press O. Afterward, you witness 
one last scene with Tobli and you get your Episode Complete screen.

=======================================================
Guadosalam

If you defeated Garik when he told you his plan of attacking the Guados, the 
three musicians from the Macalania Wood(Bayra, Donga and Pukutak) will be 
performing the official theme of FFX-2 in a modified melody. The girls will 
then meet Tromell, and you\'ll learn that the Guados are back here in the 
salam. It was the melody that gave them the courage to come back. Talk to 
Tromell again and he\'ll tell you that he\'s ready to die at the wrath of the 
Ronsos for what his former leader, Seymour, did to them. But since Garik was 
defeated and that Kimahri has control over his people, the Guado won\'t need 
to be worried about anything. Rikku will then propose Tromell to become the 
new leader of the Guado! With that, you get your Episode Complete screen!

But waiiiit, you aren\'t done here yet! Come back in the Guadosalam and head 
to the door left on the upper floor. Talk to Tromell there and he\'ll let you 
enter. You meet a young Guado in here, and he\'s a friend of Lian and Ayde. 
He\'ll give you the Tempered Will Garment Grid that he recieved from Ayde to 
then let you examine the room. Open the chest to your left for Baralai\'s 
Sphere, and then the one north for a Tetra Bracelet Accessory. 

Leave the room, and go the door right(to the opposite) on the upper floor. 
Enter and you\'ll find a chest. The contents of that chest will be based on 
certain pre-reqs;

Crystal Ball - You need to have defeated Garik and to have missed on 
completing the Moonflow missions perfectly to get this.

Kaiser Knucle - You need to have defeated Garik and to have complete every 
Moonflow missions perfectly to get this.

Key to Success - You need to have missed on defeating Garik and to have 
complete every Moonflow missions to get this.

That\'s it for the Guadosalam.

=======================================================
Thunder Plains

As you enter here, you\'ll see that some fiends have invaded the plains. 
Mission time!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
A fallen genius?

The mission is simple. Remember the towers you calibrated in the previous 
chapters? Well now chimeras like fiends called Rhyos will be standing next to 
them. You have to defeat them all one after another to advance in the 
mission. Take note that a chest will appear whenever you slay one. The 
contents of the chests will be based on your calibration history of the 
previous chapters. Once you\'ve defeated all 9 Rhyos(no problem doing this, 
they ain\'t tough) from all 9 towers in the plains, the girls will notice that 
the rampage in the plains hasn\'t stopped yet. Well, as you remember, there IS 
a 10th tower. It will appear on your map as a red dot, so head there and 
you\'ll be asked if you want to proceed. Accept for a boss fight.

--------------------------------------------------------------------
Boss: Humbaba
HP: 27 772
EXP: 1800
Difficulty: Fair
--------------------------------------------------------------------

An easy fight if you\'ve been working your skills properly really. Humbaba has 
decent life though, and he\'ll dare to cast Mighty Guard on him(like all 
Behemoths). I suggest you use chain physical attacks from strong Dresspheres 
like Dark Knight, and then as he casts Mighty Guard on him you continue the 
job with Darkness. Before finishing him though, you might like to be fully 
healed if you got low HP, because Humbaba will cast Meteor as a final attack. 

You get the Valiant Lustre Garment Grid as you\'re victorious. Mission 
complete!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

But wait, you\'re not done here! An Al Bhed dude will tell you that you can 
enter that hole near the 10th tower in order to enter a secret cavern. Accept 
his offer of taking you there.

Follow the red dot on the map and you\'ll eventually find Cid on the ground. 
That is only if you complete the pre-reqs like I told you in the Walkthrough 
though. Once the girls are done chatting with him, you meet your next 
opponent.

--------------------------------------------------------------------
Boss: Machina Panzer
HP: 30 500
EXP: 4300
Difficulty: Medium
--------------------------------------------------------------------

You finally meet up the machina that dared to throw some watchers after you 
since chapter 3. You see, the Watchers will report every abilities they 
recorded while they were watching you in combat to the Panzer, and they\'ll 
then be locked for the battle. But, if you followed my advice and wasted them 
with physical attacks at the start of every battles in which they were 
spawning, they won\'t be able to report anything. So take care of them first, 
and then it\'ll be 1v1 time with the boss(actually 3v1)! A lot of players gave 
to the Machina Panzer the reputation of being a tough enemy to take down, but 
I don\'t know, I never really rushed against it. The machine will be using 
elemental spells on you, and it will attack you with a gun attack that hit 
multiple times your party. Use strong physical Dresspheres like Dark Knights, 
Samurais and Berserkers and abuse of Chain attacks to end this battle. 

Cid will finally apologize to Brother in order to be accepted aboard the 
Celsius. Episode Complete!

=======================================================
Celsius

Use the elevator to get up the Deck and you\'ll meet Cid, who\'s going back to 
the Bridge. Follow him to witness a scene between him and his kids in which 
Brother will tell him to bug off and that he doesn\'t need him anymore to 
pilot an airship.

=======================================================
Macalania Wood

Head to the spring area in which you talked to Tromell in chapter 1. If you 
defeated Garik and complete all Macalania Wood missions, you\'ll meet a guado 
there. It seems that he\'s one of the very last person who\'s still in these 
woods, because as Bayra told you, it seems that this place will fade. Once 
the guado left, the girls will have a little chat, and then you\'ll control 
Yuna again. Now head to the other spring area in which Yuna and Tidus had 
their first kiss back in FFX and Yuna will get her last moment alone in the 
woods, thinking. You get your Episode Complete screen on that, and you obtain 
the Ray of Hope Garment Grid.

But wait! You can get a second Episode Complete screen! Head to the O\'aka 
Travel Agency at the lake to see a scene between the two funny brothers. 
O\'aka will be on Wantz\'s butt for what he has done(leaving for a year without 
giving any news). But he will calm down and accept to train his younger 
brother. Admire the funny scene, and you get your second Episode Complete 
screen.

=======================================================
Bikanel

At the cactuar Nation, you\'ll see tons of basilik fiends coming out the sand, 
followed by an enormous monster. You need to find the ten gate keepers in 
order to summon the Great Haboob, which will protect the nation from that 
huge monster. Meanwhile, Marnela will be fighting the fiends to save some 
time. Mission time!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The cactuar connection

Use the list below.

First cactuar: Lobivia. You\'ll find him in the Oasis(here in Bikanel).

Second cactuar: Toumeya. You\'ll find him on the beach at Besaid.

Third cactuar: Lobeir. You\'ll find him in Ormi\'s room in Leblanc\'s chateau
(Guadosalam).

Fourth and fifth cactuar: Areg & Arroja. You\'ll find them in the upper part 
of the Calm Lands(just before entering Mount Gagazet).

Sixth cactuar: Islaya. Near the ninth tower in Thunder plains(just south of 
it).

Seventh cactuar: Chiapa. In Kilika Wood on the east path, search for a tree 
that be climbed to an upper level.

Eight cactuar: Erio. On the snowy trail in the area south of the summit in 
Mount Gagazet(where you fought Seymour Flux in FFX). 

Ninth cactuar: Bartschella. You\'ll find him in Dona\'s hut(Kilika Port). 

To find a cactuar, you first gotta get an hint from his mother, and you can 
get only one hint at a time, and there is an order, meaning that you can\'t 
get 2 cactuars at a time. Use the order above, and each time you find a 
cactuar, you gotta bring it back in the cactuar nation to his mother. 

To obtain a cactuar, you gotta compete in a gunner mini-game in which you 
gotta time yourself correctly to shoot the gate keeper. You can lose the mini-
game and still get the cactuar with you though.

So once you obtained these 9 cactuars I just listed, go speak to Marnela and 
she\'ll suggest that you enter the cavern north of the nation. The 9 ten 
keepers will break the seal for you so you can penetrate into it. Mission 
time!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The last cactuar

Just follow the map heading to the red dot. On the way you\'ll meet a normal 
fiend that will get its size increased by a few cactuars so just defeat it 
and continue on. You will have get passed through a trial in which the path 
with a floor made of sand will get flooded with...well sand. Quickly cross 
the pit and on the other side and continue on in the cavern. You finally meet 
the last cactuar, Fraiela. Play the gunner mini-game and you finally acquire 
the last gatekeeper.

Mission complete! You get the Covetous Garment Grid.
--------------------------------------------------------------------

But the other cactuars of the rogue won\'t let you take Fraiela like that and 
they\'ll join forces to make one huge cactuar.

--------------------------------------------------------------------
Boss: Jumbo Cactuar
HP: 22 222
EXP: 0
Difficulty: Easy
--------------------------------------------------------------------

An easy battle, just use Darkness to take care of all cactuars and then, own 
the Jumbo one with physical attacks. That Jumbo cactuar won\'t attack you, 
instead, it will support the other cactuars with Hastega, so just enjoy this 
easy fight while you can.

Get out of the cavern to witness a scene in which the cactuars will be 
performing the summoning of the Great Haboob. The Cactuar nation is saved 
afterward, but Marnela got drained out of her strenght and she passed out as 
well. However, she\'ll be reborning in a new Qacti. 

At that moment, Picket will fly to you and will tell you that the camp is in 
deep doggy doo because that huge monster you saw earlier that wanted to 
attack the cactuar nation is now after the camp! Indeed, you gotta defeat it 
to get your Episode Complete screen, but you can go back aboard the airship 
to gear up. Now here comes the strat\'!

--------------------------------------------------------------------
Bosses: Angra Mainyu
        Tawrich
        Zarich
HPs: 333 444
     5440
     5440
EXP: 5000
Difficulty: Hard
--------------------------------------------------------------------

Let\'s put it simple; Angra is hard yeah, but compared to the enemies met in 
the 100 floors dungeon in Bevelle, he\'s a joke. He has good HP, 300k is a 
lot, but still, with the right strategy and the right equipment, you\'ll be 
victorious. Let\'s first talk about his attacks.
Angra Mainyu will be using some black magics like Bio, Flare, and Demi. His 
strongest attack is Prediction Flame, which is a Meteor like attack. He will 
also support his two arms with white magics like Curaga and Full Life(when 
they\'re defeated). As you know, he got 2 5440 HP(each) arms. One of them will 
be using an attack named \"Glimmer of Despair\", which will damage your party\'s 
HP, and the other one will dare to use Bloody Breath malboro style, which 
inflicts abnormal statuses on all girls. Here comes the simple strategy. Have 
2 Dark Knights with 4000+ HP(have good levels+good accessories) who can deal 
more than 5000 damage with Darkness, and the last girl should be an Alchemist 
with Mega Potion learned(Stash). Have your Dark Knights casting Darkness at 
each turn, destroying both arms(if your Dark Knights\' Darknesses deal over 
5440 dmg) and damaging the boss as well. Whenever things get ugly as the 
opponents get their turns to attack you, quickly have your Alchemist cure the 
party. You could also use Haste to have a speed advantage. What ever you do 
be patient, with a good Darkness it will take around 15 minutes to win, but 
you will eventually defeat the boss. If you don\'t feel like having a little 
challenge, then just use the Cat Nip+Trigger Happy Lv3 trick to win this 
battle easily. 

After the battle, you get your Episode Complete screen in a scene between the 
girls and the Al Bheds. 

=======================================================
Calm Lands

If you were able to raise one of the Publicity agency to level 5, you\'ll get 
your Episode Complete screen. Congratulation.

=======================================================
Mount Gagazet

Head to the entrance and you\'ll see a scene with Garik, who will be whining 
at the elder(Kimahri). Afterward, he\'ll leave with a cheap insult toward his 
boss. Go talk to Kimahri, and Lian and Ayde will be finally back in Gagazet. 
Speaking to them, Kimahri will think of something, and he\'ll then follow 
Garik in the mountains. Follow them, and climb the moutains on the next 
screen. After a while you\'ll meet them, and you\'ll witness an interesting 
scene. Garik will be asking to Kimahri what is Ronso\'s path some more, and he 
will smack him one right in the face after the elder\'s silence. At that 
moment, Kimahri will wake up and unleash his leadership; you don\'t smack an 
individual who has fought and defeated Sin like that! Our favourite Ronso 
will reply to the giant\'s offense and will punch him right in the chin! Garik 
at first will be insulted, because Kimahri, the elder, just used the force. 
But Kimahri will tell him that he\'s the one who seeked it, he kept begging 
him to know what to do with his life, and that is wrong. Lian and Ayde found 
their own path by themselves, so Garik must do something, with some help from 
his race if needed. And that\'s it, Garik will finally accept to respect his 
elder. Switch screen to the summit, you\'ll see that a Kimahri\'s statue has 
been made to honor him. On that, you get your episode complete screen! You 
get the Sacred beast Garment Grid.

Note: Ok, I\'ve been asked nearly 10 times the same question via e-mail; 
what\'s the deal with Kimahri\'s broken horn? Well, if you played FFX already 
then you should know the story but oh well, I\'ll explain anyway. You see, 12 
years ago, Kimahri and Biran had a Ronso duel. Biran is a Ronso warrior who 
was a guardian of the moutains, but he was assassinated by Seymour 2 years 
ago. Well, Kimahri and Biran fought, and Biran won(Kimahri was too young in 
the time). However, Kimahri did a sin; he didn\'t accept his lost, so Biran 
broke his horn. Kimahri left the mountains afterward, ashamed, and on the way 
he met Auron who had just been struck down by Yunalesca, and the rest is 
history.

=======================================================
Celsius

Alright so once you leveled up your characters correctly and have gained some 
confidence in yourself, let\'s take on the last part of the game. Go talk to 
Brother, and he\'ll list the temples of Spira(except for Macalania temple, 
which can\'t be visited in FFX-2 for a I-don\'t-know-why reason). Choose any, 
and you\'ll be brought to one of the abyss of the...

=======================================================
Farplane

Finally in here, Vegnagun\'s supposed to be down here somewhere. What ever 
which abyss you chose, just go down the area, following the map and you\'ll 
eventually meet up with a Dark Aeon.

--------------------------------------------------------------------
Boss: Dark Shiva
HP: 14 800
EXP: 8000
Difficulty: Fair
--------------------------------------------------------------------

Three black mages with decent magic, casting Firaga each time, Dark Shiva 
will go down without any problem. You can haste yourself as well for a faster 
victory. Now, if you don\'t feel like playing with elemental magics, then yeah 
you can just use physical attacks. But before finishing Dark Shiva off, don\'t 
forget to steal a Snow ring from her.

A save sphere appears, so save, and continue down the path. You\'ll meet up 
with your next opponent. Actually, opponentS.

--------------------------------------------------------------------
Bosses: Magus Sisters(Cindy, Sandy, Mindy).
HPs: 12 240
     10 330
     9788
EXP: 6000 at all
Difficulty: Medium
--------------------------------------------------------------------

A lot of players rated the Magus Sisters as an hard boss battle, but if 
you\'ve been working on your party correctly, you won\'t have any trouble 
winning. Steal each sister and finish the battle with 2 Dark Knights casting 
Darkness each turn, the last girl should be an Alchemist, supporting the 
party.

Continue down the path deeper and deeper in the Farplane, and you\'ll finally 
meet up with the very last Dark Aeon; it\'s time to feel Seymour\'s pain! Come, 
Anima!

--------------------------------------------------------------------
Boss: Dark Anima
HP: 36 000
EXP: 6000
Difficulty: Medium
--------------------------------------------------------------------

Anima was the enemy of nearly 50% of the FFX players. Now in FFX-2 I thought 
she was way easier. She\'ll be using Pain(instant death) so just have a party 
made of Dark Knights(absorbing the death status). Chain attacks work well 
here, so use it. Just don\'t forget to steal a Fury Shock before depleting her 
total HP.

You get the Immoral Soul Garment Grid. After that, the Fayth will appear and 
will tell you that they couldn\'t do a thing to stop \"him\". Now he\'ll also 
tell you that Shuyin died a thousand years ago and that the Shuyin you\'re 
after is just a shadow made of his hatred, but we already know that from the 
side quests. 

You\'ll finally reach the bottom of the path, which is the Farplane glen. 
You\'ll meet Leblanc and her two acolytes here, and they\'ll tell you that they 
found a sphere in which she could see Nooj telling her to not follow him. Oh 
well, a save sphere appears afterward, so just use it to get aboard the 
Celsius.

=======================================================
Celsius

Alright, let\'s do some scene hunting. Go talk to Shinra first and he\'ll you 
that there is some energy that can be extracted from the farplane, and with 
it, they could do something awesome; I\'m not telling what it is, am not 
saying anything else on that scene either. Why? Because I don\'t want to 
recieve any e-mail about some connection between this game and some other 
Final Fantasy...

Well then, go into the Engine Room and speak to Cid several time, afterward, 
go to the Cabin. Once you did that, go to the Deck and you\'ll see a scene in 
Al Bhed(a funny scene). Brother and Buddy will be saying that Shinra\'s 
leaving after the Gullwings are victorious over Vegnagun. They\'ll also say 
that the girls will probably leave too, so then they\'ll need to recruit some 
new sphere hunters, like some cute girls, because if they don\'t, they\'ll be 
stuck with Cid. At that moment, the Al Bhed leader will appear from the 
cockpit! Oh crap, he heard them! Well then, head inside the Cabin to see a 
scene between Cid and his children. A funny scene should I add. Finally, go 
to the Deck and go speak to Rikku. She feels alone, left behind. Yuna has 
changed, Paine has changed as well, but she hasn\'t yet(herself). At that 
moment, Yuna will tell her that next time, it will be HER story. Oh hmm... 
Square-Enix? Is that a little sneaky preview? Will FFX be a trilogy? Oh well, 
the years will us. Well then, you\'re done for the % gaining on the Celsius!

Now you can go back to the Farplane Glen directly OR, you could go down each 
abyss from Brother\'s list to get the Megiddo Garment Grid.

=======================================================
Farplane Glen

Head into the hole you see to get teleported in the last area that is between 
you and Vegnagun. This place really reminds of FF9\'s Terra. Anyway, you see, 
in front of you there is a pathway. But you can\'t run through it, because if 
you try, the magic barrier will react and you\'ll have to face an Azi Daharka, 
which is a vicious fiend. You\'ll need to disable the shield in order to be 
able to continue on in the area. How? Well, to your left is a lower level on 
which you can see a platform. Step on it and some notes will be played. After 
that, go examine the piano left to the magic seal and choose to play the 
piano. Enter the notes that are being played when you step on the music 
platform(So Mi* Re*) and the barrier will be disable, allowing you to pass. 

In the second area, it\'s a bit tricky. There are 3 music platforms, and you 
can see a lightning field that is being activated once in a while on 2 of the 
3 music platforms of the second area. If you get struck that electricity 
field, you\'ll get knocked out. Make sure it isn\'t activated when you step on 
the musical plate, and then collect the notes. The first 2 music platforms 
can be easily seen, but the third one is kind of hidden. It\'s located on a 
lower level that can be accessed from the end of the second area\'s path(to 
its right). Once you collected the notes, go play them on the piano just 
right of the magic seal and play them to break it(open the chest near the 
instrument as well). 

For the third area, you just gotta do the exact same thing you did in the 
second area, and you go play the notes on the piano to break the seal, 
allowing you to continue on in the very last \"puzzle\" of this area.

Note: If you got the Cat Nip accessory, then you can just fight 3 Azi Daharkas
(3 magic seals), allowing you to get nearly 5000 EXP each time.

You\'ll meet Gippal, and he\'ll be injured. He\'ll tell you that Nooj went ahead 
after Baralai(who is being controlled by Shuyin\'s shadow remember?). He\'ll 
also give you the Paine\'s sphere. Paine will view its contents, and then 
you\'ll be able to save(save sphere north). Now the last trial is simple. 
There are a bunch of platforms in front of you. Some of them are elevators, 
and some others will play notes when you step on them. On top(on the higher 
level), there is a magic seal. To disable it, you\'ll need to play a melody. 
That melody is made of an order. See, there are 7 musical platforms, and 
you\'ll need to step on them in a certain order to obtain the melody that will 
break the seal. I can\'t really help you here, because I would have to draw a 
map of the platforms but it would be so complicated to understand seing as 
how there are platforms that are lower than others. But the order of 
platforms that must be followed can be showed by that flying picket like 
Machina. Just take note of the, well, musical notes, and follow them. Once 
you did that, the seal will break. Save your game, and continue. 

In the next screen, the girls will spot Vegnagun. Head north to him, jumping 
from platforms to platforms. You\'ll meet Nooj, who\'s also staring at the huge 
machine. Now, he\'ll tell you his plan. Vegnagun is being controlled by 
Baralai, who\'s being controlled by Shuyin. Shuyin can\'t control bodies that 
are KOed, so Nooj will shoot Baralai, hoping that he won\'t die. Afterward, 
Shuyin will try to control him, and he\'ll commit suicide, killing the shadow 
for good. But Yuna will make him know that she\'s against such a plan. Two 
years ago, we had to sacrifice the Aeons. Now she wants to win over Vegnagun 
without losing anyone. In the scene, you\'ll hear a familiar voice speaking. 
That\'s right, that is Jecht\'s voice! Jecht was Tidus\'s father. 

Now Leblanc and her two goons will arrive, and they\'ll propose some help. 
Once the scene is over, continue north on the map and follow the path until 
you reach Vegnagun\'s tail.

--------------------------------------------------------------------
Boss: Vegnagun\'s tail
HP: 34 200
EXP: 5000
Difficulty: Moderate
--------------------------------------------------------------------

Nothing too tough here, Vegnagun will use its tail to attack the party 
physically for around 1200 damage. It will also use a Laser attack that will 
be damaging one target for 1000-1500 damage. Just steal it with a thief\'s 
Masterthief ability to get 6 X-Potions and then, finish the battle with what 
ever you feel like using.

Note: Notice a voice encouraging Yuna in the start of this battle? That is 
Auron\'s voice!

When you\'re victorious, the girls will see that Leblanc is having a tough 
time fighting one of Vegnagun\'s part, so just follow the map to get there 
and...you know what\'s next.

--------------------------------------------------------------------
Bosses: Vegnagun\'s leg
        Node A
        Node B
        Node C
HPs: 18 220
     30 000 each nodes
EXP: 30 000 at all
Difficulty: Medium
--------------------------------------------------------------------

The battle will end as you deplete the leg\'s total HP, but you can also 
destroy the nodes, getting 8000 EXP from each, along with an Hero Drink item. 
But from what I\'ve seen, only way to destroy them is by using the Samurai\'s 
throwing-gil ability. Don\'t forget to Master-steal the leg for 2 elixirs as 
well.

After the battle, I\'d suggest you go save because it\'ll be your last time 
before you end the game. Afterward, continue in the area north, following the 
map. You\'ll reach Nooj and Gippal that are fighting Vegnagun\'s core. Indeed, 
you gonna help them.

--------------------------------------------------------------------
Bosses: Vegnagun\'s core
        Right Bulwark
        Left Bulwark
HPs: 33 040
     3000
     3000
EXP: 7400 at all
Difficulty: Easy
--------------------------------------------------------------------

I\'ve never had any problem with this part even with ridiculous levels. You 
just basically need to use your best offenses. Have a Dark Knight get rid of 
the Bulwarks at the first turn with Darkness(so then, they won\'t be able to 
support the core), and then use what ever you feel like using.

Once the battle is over, you\'ll have finally reached Vegagun\'s head, where 
Baralai(Shuyin)\'s controlling the huge machine. As Auron will tell you; 
finish the job now.

--------------------------------------------------------------------
Bosses: Vegnagun\'s head
        Right Redoubt
        Left Redoubt
HPs: 38 420
     2500
     2500
EXP: 0
Difficulty: Easy to hard.
--------------------------------------------------------------------

This battle isn\'t a problem for the boss\'s stats or for the attacks he will 
use. The thing you gotta watch out is simple; you must win this battle in a 
limited time. Shuyin will be talking once in a while in this battle. Once he 
talked 7 times, he\'ll order Vegnagun to fire Spira with that huge canon, and 
then you\'ll get the Bad Ending. You must win before that. To win quickly, you 
first gotta destroy the redoubts(left and right)so then the head will be 
available as a target. Once it\'s done, use your best attacks. Chain attacks 
from Dark Knights & CO, or spells, or anything that is strong enough to 
deplete nearly 40 000 points before Shuyin gets 7 turns. 

Once the fight is over(if you were fast enough), Yuna will talk to Shuyin. 
She\'ll be in the Songstress Dressphere, so she\'ll be looking just like Lenne, 
and the worse is that it\'ll work on Shuyin. He\'ll really think that it\'s 
Lenne who\'s talking, and he\'ll let Baralai\'s body alone. After hearing the 
words he wanted to hear for a thousand years(from Lenne\'s mouth), he\'ll 
approach Yuna. Bad thing, because he\'ll see that it\'s Yuna acting as Lenne, 
so the shadow will get pissed off. 

--------------------------------------------------------------------
Final Boss: Shuyin
HP: ???
EXP: Who gives a duck.
Difficulty: Very easy to very hard.
--------------------------------------------------------------------

The final boss battle! You finally go one on one(well three on one) with 
Shuyin! Actually, Shuyin\'s shadow. Shuyin will be using the exact same 
technics that Tidus was in FFX, just that they got different names. Spin Cut, 
which damages one target only, was Spiral Cut. Hit & Run, which damages all 
targets multiple times, was Slice & Dice. Force Rain, which damages all 
target, was Energy Rain. And of course, the Terror of Zanarkand, which is a 
vicious Lionheart(Squall\'s best limit break in Final Fantasy VIII)like 
attack, was Blitz Ace. This is the final battle, so use what ever you feel 
like using basically. Heal when needed, and before finishing the battle, make 
sure that you have stolen a Hero Drink from Shuyin.

As the battle ends, Lenne\'s shadow(or something like that) will come out of 
Yuna, and will go with Shuyin. After a scene, the two lovers will finally be 
able to rest in peace.

~~~~~~~~~~~~~~~~
End of Chapter 5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now, the YRP, the Leblanc Syndicate, and the Nooj n Baralai n Gippal crew 
will be leaving the farplane. As Yuna walks in the Farplane glen, press X. If 
you followed this walkthrough and did the pre-reqs, you should hear a 
familiar whistle. The fayth will then arrive. He\'ll ask you if you wish to 
see \"him\". Reply \"yes\", and you\'ll be able to see the Good Ending right after 
the credits, which are right after the Common Ending. Read the next section 
to learn how many endings are there, how to view them, and indeed, what 
happens in them(in that case, spoilers indeed).

Congratulation! You have beaten Final Fantasy X-2!

6) The endings

In this section, I list the different endings of the game, and I tell you how 
to get to see them. Indeed, I also describe them, but in that case, you won\'t 
want to read them before you saw them(unless you like to be spoiled).

The bad ending: This ending is the easiest one to get. You basically just 
need to let Shuyin talk 7 times in the battle against the head, and Vegnagun 
will fire Spira with that huge canon coming out of its mouth. 

The common ending: You get this ending as you finish the game correctly by 
defeating the Vegnagun\'s head, and Shuyin right after. In it, you\'ll see the 
Luca Blitzball Stadium sold out, as a massive ammount of Spiranians(can we 
say that?)are filling the place. Nooj, Baralai and the Gipp are at the 
microphone, and they\'ll resume what happened in the story; the two clans, 
Vegnagun, and so on. They\'ll end the speech on the future of Spira, which is 
of riding the planet all together. After that, the Celsius will be leaving 
the stadium, with the YRP on the Deck. Yuna will say her last words; that was 
my story!

The good ending: To get the good ending, you need to talk to Maechen every 
times he appears in the game. You also need to have pressed the X button four 
times at the end of Chapter 3 when Yuna was walking in the Farplane Glen(in 
order to hear a familiar whistle 4 times). Now the last pre-req is simple, 
once Shuyin is defeated and that you view the \"Chapter 5 complete!\" screen, 
the girls will walking in the Farplane Glen. Press X in here to hear a 
whistle. The fayth wil appear and ask you a question. Answer yes to see the 
good ending, which will be viewed after the credits(that are after the common 
ending). This ending is, in my opinion, totally awesome. You see pyreflies in 
the middle of nowhere, and then, \"he\" will awaken in the beach of Besaid. 
Yes, I am talking about Tidus. He walks out of the water and then, the 
Celsius will arrive from behind. Seeing him, Yuna will jump from the airship 
and will run in the arms of her love. Tidus is finally back! The Besaid 
villagers, including the Besaid Aurochs, Lulu, Vidina, and Wakka(of course) 
will have gathered on the beach, applauding the return of Tidus. 

The perfect ending: You need to get 100% completion and finish the game in 
order to see this ending. You also need to view the Good Ending, meaning that 
you gotta complete the pre-reqs to view this one. The perfect ending isn\'t a 
FMV, it\'s just a 2 minutes sequence. Tidus and Yuna will be at the Zanarkand 
Ruins, with the sunset of FFX\'s Introduction. The young couple will be 
talking about how did Tidus came back. This one has a theory on it, he thinks 
that maybe the fayth just made him with his memories. Well, he\'ll also say 
that maybe, he\'s just a dream again. But they won\'t care about it, as long as 
they can stay together. 

7) General tips

A small section in which I give some general tips to help you with the game.

- When you equip a Dressphere, don\'t forget to check the abilities and select 
the one you wanna learn. The computer will select abilities itself in a 
order, and it may choose some that you don\'t want to learn yet.

- There are a lot of Garment Grids in the game(60 of them), so once in a 
while check them all to have a quick update on the last ones you obtained. Do 
that with the Accessories too.

- When a fiend Oversouls, don\'t run away! Since an Oversouled Fiend is 
usually stronger, it will give better EXP/AP, and it will also be more 
generous in drops/steal ratio.

- Hotspots are only a good friend to advance with the story. It is a wise 
idea to check the non-hotspots locations in every chapters for scenes, and 
also to travel a bit on hostile fields in order to battle fiends and get EXP, 
AP, Gil, drops, etc.

- Some scenes in the game can be skipped with the Square button. But it\'s not 
a good idea to do that, because by skipping a scene, you don\'t obtain any % 
points from it!

- Even though I\'ve said it in my walkthrough, at the start of each chapters, 
you can get 4 treasure chests in the Engine Room. 

- You can do an infinite gil trick when O\'aka is aboard the airship, counting 
on you to pay his debts. Once you paid them, he will sell his items for VERY 
cheap. You can buy them, and then sell them for an higher price. 

- It\'s a better idea to master a big % of a few Dresspheres than a small % of 
every.

- If you red in my walkthrough my strategy about the Bevelle\'s 100 secret 
floors, you could\'ve learned how to use a fairly cheap trick. With the Cat 
Nip accesorry obtained by defeating the Black Elemental on the 40th floor of 
the dungeon, you can deal 9999 damages per hit when the girl\'s HP is in 
yellow. So you can use the Trigger Happy Lv.3 ability from the Gunner 
dressphere to strike more than a dozen of times for 9999 damages each hits.

8) Conclusion

I hope my guide helped you out. I\'ve been very busy at the end, but making 
this FAQ was fun, like always. A wonderfull experience it is, and I recommand 
everybody to try it one day. Let\'s just say \"good bye and see you in another 
guide!\". Take care all.

9) Credits

- Jeff \'CjayC\' Veasey for posting this guide.
- www.gamefaqs.com, CjayC\'s site, for hosting this guide.
- Final Fantasy X-2 Official Strategy guide by Dan Birlew for helping me out 
on directions to take in the game, and of course for the Bestiary Section and 
the Listings.

-----------------------
Final Fantasy X-2 by Square-Enix on Playstation 2.

FAQ/walkthrough by Blackestmage Copyright 2004.