----------------------- Final Fantasy X-2 By Square-Enix, on Playstation2. NA version. FAQ/walkthrough by Blackestmage. Copyright 2004. Updates: The walkthrough is finally complete, meaning that anyone can finish the game with 100% completion using it. But I\'d prefer not say that it is the Final version yet, because I will probably update it again, adding missing infos, correcting a few spelling mistakes, and stuff. Table of contents 1) Introduction 2) E-mail 3) The Characters 4) The Battle System A) Dressphere list B) Garment Grid list C) Special Desspheres 5) Walkthrough 6) The endings 7) General Tips 8) Conclusion 9) Credits Legal stuff: This guide cannot be used for commercial matter. If you want to post it on your site then you must send me an e-mail(see E-Mail Section) asking for the permission and only once I accepted, you can. Thanks. Before reading: Watch out, it\'s NOT a good idea to follow my walkthrough to beat this game if you haven\'t beaten Final Fantasy X first since I\'ll be making a lot of references to it. 1) Introduction Hi! I am Blackestmage! I decided to write a Final Fantasy X-2 FAQ/walkthrough on my own. My goal is to write a SIMPLE walkthrough in which you\'ll be able to complete and conquer the biggest number of % points possible. At first, the guide won\'t be completed. But after a bunch of updates, it should give enough informations for you to be able to call yourself a FFX-2 master! This is not my first guide. I wrote boss guides for FF7, FF8, FF9, and Kingdom Hearts. I also wrote a Optional Boss FAQ for FF5, and on top of that, I wrote a Final Fantasy X FAQ/Walkthrough last year. Final Fantasy X-2 is an awesome and solid sequel to FFX in my opinion, and I hope you will like the game, along with my guide ^_^. 2) E-mail You want to ask some questions or you would like to get my permission to post my guide in your site? My e-mail is [email protected]. Please, only send questions about the game itself. You can send questions about the characters, walkthrough, bosses, storyline and stuff. But don\'t ask my age or how many wifes I have, these questions will just be ignored. And no PainSlayer332, you canNOT have my babies. PS: Also, do not forget to put \"Final Fantasy X-2\" in the topics of your messages(because I do get a lot of questions each day on nearly every guides I wrote so...)! Oh and, I am french too donc les francais ne vous gꮥz pas de m\'飲ire dans notre propre et noble langue! 3) The Characters In FFX-2, there are three playable characters. Yuna: She is the protagonist of the game, the main character, and you\'ll control her for the whole game(or almost). In Final Fantasy X, she was the summoner who wanted to defeat Sin. After successfully winning against the Spiral Of Death, she became High Summoner for bringing the Eternal Calm to Spira. However, she has changed a lot. And I do mean a lot. In FFX she was quite the model woman, doing her prayers and stuff... But now in FFX-2, she has, huh, took her summoner gear and threw it away, and put on some of the \"New Generation of young sexy american women\" type of clothes. She is also member of a group called the ?Gullwings?, which is a team of sphere hunters. What do they do? Well... they hunt.. spheres. You know, those shimmering balls that you could use to view recorded scenes back in FFX. Rikku: Rikku!!! You cannot say she ain\'t cute. Always happy and careless, Rikku brings the funniest moments and scenes to the game. Back in FFX she was the Al Bhed \"Let\'s do a party tonight!\" type of girl. Now in FFX-2, she is... still the Al Bhed \"Let\'s do a party tonight!\" type of girl! Even though she is Yuna\'s cousins, both are acting like if they were sisters. They are also partners, since Rikku is another member of the Gullwings. Paine: A new character... Paine is a mysterious person. Just by looking at her Warrior apparance you can tell she\'s not the type of girl you want to mess with. She is also not the \"come here babe I\'ll tell you a secret\" gal. On contrary, you can\'t even trade your own secrets with her because she\'ll just tell you to \"bug\" off. Just like Yuna and Rikku, she is also a member of the Gullwings. That\'s it for the playable characters, but in the game, you\'ll also meet the playable characters of FFX. Wakka: Former coach of the Besaid Aurochs, Wakka is not a curious youngster anymore. He hasn\'t changed much, but he\'ll be a father soon. Even though Spira is in peace, he somehow calls himself the guardian of Besaid. Lulu: She is still the same person she was in FFX, but now however, she\'s a pregnant woman. Who\'s the father? Wakka of course! So mature in FFX, she has grown up even more now, since she\'ll be a mother soon enough. Kimahri: Kimahri is at least seven feet tall and he is considered a small person, since he is from the Ronso Tribe, a tribe in which the children are bigger than a human adult. He is now the Elder of Mount Gagazet, so he is well respected by his people AND by the other peoples of Spira as well. And finally, there are the new characters: Leblanc: A nearly naked woman... she, with her two acolytes, is a sphere hunter just like the Gullwings. But she prefers to call that team the DULLwings; both groups are rivals. Ormi: He is one of Leblanc\'s acolyte, and he is kind of dumb. But his dumbness does give him credits as a FFX-2 character. Logos: Here you have a rather intelligent and smart person. He is also an acolyte of Leblanc. Brother: Rikku\'s brother and Pop(Cid)\'s son, Brother the Al Bhed now speaks english pretty well! But he is still the same though, and he seems to have a...hum...\"crush\" on Yuna. Funny, since Yuna is his half cousin. Buddy: He\'s called Buddy for the simple reason that he is a cool buddy ^_^. Just like Brother, he is also a member of the Gullwings on the Celsius, which is the airship. Shinra: That kid is one intelligent member of the Gullwings. He nearly knows everything(except that he looks dumb in his costume). He likes to invent the funniest stuff, like the \'Choco-teleporter\'. 4) The Battle System The battle system in FFX-2 is totally different from Final Fantasy X\'s. Sphere grid is gone, and the original and classic Final Fantasy concept is back; the Jobs(classes). They are actually called \'Dresspheres\' and each character can equip a Dressphere to learn some abilities from it. For those who have played Final Fantasy 5 and understood its system then you\'ll get the catch for this one since it\'s the same thing, just that now you can switch dressphere in a random encounter. For example, you can be casting black magic spells to a fiend and then change class by switching your dressphere to let say White Mage. However, the dresspheres are dispatched on a grid called Garment Grid. There is a total of 60 Garment Grids if I am correct, and each grids are different. Each grids have nodes. On those nodes, you can place some Dresspheres. Now to switch dressphere you press the R1 Button in a battle and then, you can only select a dressphere that is located one node away from your current node. Some grids also add stats in bonus, and also on the grid itself. For example, let say you have a dressphere placed on a node, and then, if you select the node(with a dressphere on it) that is located just one line away, there might be a colored ground. Now look at the legend of the grid south in the screen to learn what the colored ground does. Some will add a few strenght points to you for the battle and some other will grant you with a skill(you\'ll be able to use that skill in the battle). Now each Dresspheres have different abilities. Let say Paine is a Warrior. Now from the menu, choose a Garment Grid you\'d like to use, and then arrenge it with dresspheres you\'d like Paine to use. Then, select one ability per Dressphere and you\'ll see that you need a certain number of AP(ability points) to learn that skill. Ability Points are gained as your character act in a battle with a dressphere. If you do not give that character any commands, he(actually she)won\'t get any AP. Once the ability is learned, you\'ll be able to use it while you\'re dressed with that particular Dressphere, or if you got an accessory that allows that feature. Now that\'s it for your abilities but what about your stats? Well, you increase your stats as you gain levels. How do you gain levels? Kill enemies to get EXP. Once you obtained enough EXP, your character will increase his (actually her) level. What about the enemies now? Well the fiends you\'ll encounter through out the game can also increase their stats by Oversouling. They Oversoul as a specific number of their specie is defeated by you. a) Dressphere list )()()()()()()()()()()()()()((respect da art!) Dressphere: Gunner Abilities: Attack, Trigger Happy, Potshot, Cheap shot, Enchanted Ammo, Target MP, Quarter Pounder, On the level, Burst shot, Tableturner, Scattershot, Scatterburst, Darkproof, sleeproof, Trigger Happy Lv.2, Trigger Happy Lv.3. )()()()()()()()()()()()()()( Dressphere: Thief Abilities: Attack, Steal, Pilfer Gil, Borrowed Time, Pilfer HP, Pilfer MP, Sticky Fingers, Master Thief, Soul Swipe, Steal Will, Flee, Item Hunter, First Strike, Initiative, SLowproof, Stopproof. )()()()()()()()()()()()()()( Dressphere: Gun Mage Abilities: Attack, Blue Bullet, Scan, Shell Cracker, Anti-Aircraft, Silver Bullet, Flan eater, Elementillery, Killasaurus, Drake Slayer, Dismantler, Mech Destroyer, Demon Muzzle, Fiend Hunter Lv.2, Scan Lv.2, Scan Lv.3 Blue Bullet Abilities: Fire Breath, Seed Cannon, Stone Breath, Absorb, White Wind, Bad Breath, Mighty Guard, Supernova, Cry in te Night, Drill Shot, Mortar, Annihilator, Heaven\'s Cataract, 1000 Needles, Storm Cannon, Blaster. )()()()()()()()()()()()()()( Dressphere: Warrior Abilities: Attack, Sentinel, Flametongue, Ice Brand, Thunder Blade, Liquid Steel, Demi Sword, Excalibur, Power Break, Armor Break, Magic Break, Mental Break, Delay Attack, Delay Buster, Assault, SOS Protect. )()()()()()()()()()()()()()( Dressphere: Alchemist Abilities: Attack, Mix, Potion, Hi-Potion, Mega-Potion, X-potion, Remedy, Dispel Tonic, Pheonix Down, Mega Pheonix, Ether, Elixir, Items Lv.2, Chemist, Elementalist, Physicist. )()()()()()()()()()()()()()( Dressphere: Samurai Abilities: Attack, Spare Change, Mirror of Equity, Magicide, Dismissal, Fingersnap, Sparkler, Fireworks, Momentum, Shin-Zantetsu, Nonpareil, No Fear, Clean Slate, Hayate, Zantetsu, SOS critical. )()()()()()()()()()()()()()( Dressphere: Dark Knight Abilities: Attack, Darkness, Drain, Demi, Confuse, Break, Bio, Doom, Death, Black Sky, Charon, Poisonproof, Stoneproof, Confuseproof, Curseproof, Deathproof. )()()()()()()()()()()()()()( Dressphere: Berserker Abilities: Attack, Berserk, Cripple, Mad Rush, Crackdown, Eject, Unhinge, Intimidate, Envenom, Hurt, Howl, Itchproof, Counterattack, Magic Counter, Evade & Counter, Auto-Regen. )()()()()()()()()()()()()()( Dressphere: Songstress Abilities: Darkness Dance, Samba of Silence, MP Mambo, Magical Masque, Sleepy Shuffle, Carnival Cancan, Slow Dance, Brakedance, Jitterbug, Dirty Dancing, Battle Cry, Cantus Firmus, Esoteric Melody, Disenchant, Perfect Pitch, Matador\'s Song. )()()()()()()()()()()()()()( Dressphere: Black Mage Abilities: Fire, Thunder, Blizzard, Water, Fira, Thundara, Blizzara, Watera, Firaga, Thundaga, Blizzaga, Waterga, Focus, MP absorb, Black Magic Lv.2, Black Magic Lv.3. )()()()()()()()()()()()()()( Dressphere: White Mage Abilities: Pray, Vigor, Cure, Cura, Curaga, Regen, Esuna, Dispel, Life, Full- Life, Shell, Protect, Reflect, Full-Cure, White Magic Lv.2, White Magic Lv.3. )()()()()()()()()()()()()()( Dressphere: Lady Luck Abilities: Attack, Bribe, Two Dice, Four Dice, Attack Reels, Magic Reels, Item Reels, Random Reels, Luck, Felicity, Tantalize, Critical, Double EXP, SOS spellspring, Gillionaire, Double Items. )()()()()()()()()()()()()()( Dressphere: Trainer Yuna\'s abilities: Attack, Holy Kogoro, Kogoro Blaze, Kogoro Freeze, Kogoro Shock, Kogoro Deluge, Kogoro Strike, Doom Kogoro, Kogoro Cure, Kogoro Remedy, Pound!, Half MP cost, HP stroll, MP stroll, Kogoro Lv.2, Kogoro Lv.3. Rikku\'s abilities: Attack, Sneaky Ghiki, Ghiki Gourge, Ghiki Gag, Mugger Ghiki, Pesky Ghiki, Bully Ghiki, Ghiki Meds, Ghiki Pep, Ghiki Cheer, Swarm, Swarm!, Half MP cost, HP stroll, MP stroll, Ghiki Lv.2, Ghiki Lv.3. Paine\'s abilities: Attack, Carrier Flurry, Poison Flurry, Stone Flurry, Death Flurry, Flurry Guard, Flurry Speed, Flurry Shield, HP Flurry, Recovery Flurry, Maulwings!, Half MP cost, HP stroll, MP stroll, Flurry Lv.2, Flurry Lv.3. )()()()()()()()()()()()()()( Dressphere: Mascot Yuna\'s abilities(Moogle): Attack, Moogle Jolt, Moogle Cure, Moogle Regen, Moogle Wall, Moogle Life, Moogle Curema, Moogle Regenja, Moogle Wallja, Moogle Lifeja, Moogle Beam, Ribbon, Auto-Shell, Auto-Protect, Swordplay, Arcana. Rikku\'s abilities(Cait Sith): Attack, Cait Fire, Cait Thunder, Cait Blizzard, Cait Water, Power Eraser, Armor Eraser, Magic Eraser, Mental Eraser, Speed Eraser, PuPu Platter, Ribbon, Auto-Shell, Auto-Protect, Instinct, White Magic. Paine\'s abilities(Tonberry) Abilities: Attack, Dark Knife, Silence Knife, Sleep Knife, Berserk Knife, Poison Knife, Stone Knife, Stop Knife, Quartet Knife, Arsenic Knife, Cactling Gun, Ribbon, Auto-Shell, Auto-Protect, Bushido, Black Magic. B) Garment Grid list Now here\'s the list of all Garment Grids in the game. First Steps Vanguard Bum Rush Undying Storm Flash of Steel Protection Halo Hours of Need Undwavering Guard Valiant Lustre Highroad Winds Mounted Assault Heart of Flame Ice Queen Thunder Spawn Menace of the Deep Downstrodder Sacred Beast Tetra Master Restless Sleep Still of Night Mortal Coil Raging Giant Bitter Farewell Selene Guard Helios Guard Shining Mirror Covetous Disaster In Bloom Scourgebane Healing Wind Heart Reborn Healing Light Immortal Soul Wishbringer Strenght of One Seething Cauldron Stonehewn Enigma Plate Howling Wind Ray of Hope Pride of the Sword Samurai\'s Honor Blood of the Beast Chaos Maelstrom White Signet Black Tabard Mercurial Strike Tricks of the Trade Horn of Plenty Treasure Hunt Tempered Will Covenant of Growth Salvation Promised Conflagration Supreme Light Megiddo Unerring Path Font of Power Higher Power The End C) Special Dressphere So now you saw the full list of both Dresspheres and Garment Grids, but you aren\'t done yet! Each girl(Yuna, Rikku and Paine) has a special dressphere that only her can use. We can call these \"Special Dresspheres\", since they are pretty powerfull and \'superior\' to some other Dresspheres. However, if you want one of the girl to put on her Special Dressphere, you need to have equipped every Dresspheres in one battle, and then you press L1. As you do that, the two other allies will leave the battle as well. You need to do that every times you want to equip a Special Dressphere. )()()()()()()()()()()()()()( Special Dressphere: Yuna\'s Floral Fallal Abilities: Attack, Libra, Heat Whirl, Ice Whirl, Electric Whirl, Aqua Whirl, Barrier, Shield, Flare Whirl, Great Whirl, All-Life, Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit. Rignt pistil\'s abilities: White Pollen, White Honey, Hard Leaves, Tough Nuts, Mirror Petals, Floral Rush, Floral Bomb, Fallal Bomb, Floral Magisol, Fallal Magisol, Right Stigma, Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit. Left pistil\'s abilities: Dream Pollen, Mad Seeds, Sticky Honey, Halfdeath Petals, Poison Leaves, Death Petals, Silent White, Congealed Honey, Panic Floralysis, Left Stigma, Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit. )()()()()()()()()()()()()()( Special Dressphere: Rikku\'s Machina Maw Abilities: Attack, Revival, Death Missile, Bio Missile, Break Missile, Berserk Missile, Stop Missile, Confuse Missile, Shockwave, Shockstorm, Vajra, Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit. Smasher-R\'s abilities: Howitzer, Sleep Shell, Slow Shell, Anti-Power Shell, Anti-Armor Shell, Scan, Shellter, Protector, HP repair, MP repair, Homing Ray, Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit. Crusher-L\'s abilities: Howitzer, Blind Shell, Silence Shell, Anti-Magic Shell, Anti-Mental Shell, Booster, Offense, Defense, HP repair, MP repair, Homing Ray, Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit. )()()()()()()()()()()()()()( Special Dressphere: Paine\'s Full Throttle Abilities: Attack, Fright, Aestus, Winterkill, Whelmen, Levin, Wisenen, Fiers, Deeth, Assoil, Sword Dance, Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit. Dextral Wing: Venom Wing, Blind Wing, Mute Wing, Rock Wing, Lazy Wing, Violent Wing, Still Wing, Crazy Wing, Stamina, Mettle, Reboot, Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit. Sinistral Wing: Steel Feather, Diamond Feather, White Feather, Buckle Feather, Cloudy Feather, Pointed Feather, Pumice Feather, Ma\'at\'s Feather, Stamina, Mettle, Reboot, Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit. 5) Walkthrough The biggest section of the guide; the walkthrough! Using it, you should be able to get every percentage points you can obtain in the game. However, before you read, I\'ll say it again; don\'t use this walkthrough if you haven\'t beaten Final Fantasy X first, because I\'ll be making a lot of references to it, and some of them will be spoilers, so... Another note for you, unless you don\'t want to get every percentage points of the game, don\'t skip ANY scenes(pressing Square while Pause is on). Doing that, not only you\'ll miss out on the story, but you\'ll also lose percentage points. Now why are % points that important? Because if you get 100%, you\'ll get to see the Perfect Ending, which is a scene added to your ending only if you have 100%. With that said, let\'s begin! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chapter 1 ~~~~~~~~~~~~~~~~ First, once you selected New Game at the main menu, you\'ll witness the Intro of the game. An FMV in which Yuna will be performing in a musical show in Luca for the people of Spira. You\'ll also be presented to Rikku and Paine. When the sequence is over, Rikku and Paine will jump on the deck and realise that the singing woman is not actually not Yuna! Your first battle will start. --------------------------------------------------------------------- Bosses: ????? 2x Goons HPs: 82 29 each EXP: 3 1 each Difficulty: Easy --------------------------------------------------------------------- The first battle is extremelly easy. Just make yourself familiar with the controls of the game, and then take out the three enemies. Take care of both Goons first(steal them with Rikku if you wish), and then take care of that Yuna-looking woman. She doesn\'t use strong attacks so just take her out, don\'t even bother healing your two characters(Rikku and Paine). When the battle is over, you\'ll be controlling Rikku on the docks of Luca. Goons and Fem-Goons will be running around the dock ambushing you in random encounters. Just take them out, and continue on the screens. On the second dock, run to that Moogle(actually a person disguised as a Moogle) and press X to heal. Do it even if you don\'t need to regen your HP/MP since it will give you % points. So continue on and on the next dock you\'ll meet up with Logos, along with Ormi. They\'ll come at you but then, the real Yuna will introduce herself and join you to form the YRP!(Yuna, Rikku and Paine!) Second boss battle time! --------------------------------------------------------------------- Bosses: Logos & Ormi HPs: 86 each EXP: 3 each Difficulty: Easy --------------------------------------------------------------------- This battle\'s harder than the previous but it\'s still an easy one. First, steal both geeks for pretty good accessories, and then beat the hell out of them. Use Yuna\'s Trigger Happy ability if you wish, and have Paine and Rikku do some chain attacks until the two bosses are defeated. When the battle is over, the fake Yuna you fought earlier will arrive, and she\'ll give back to Yuna her garment grid. You\'ll then be able to see that it was Leblanc, and you\'ll have to fight her. --------------------------------------------------------------------- Boss: Leblanc HP: 130 EXP: 8 Difficulty: Easy --------------------------------------------------------------------- Another easy battle. Now that Yuna has gotten her garment grid back, you\'ll see a mini-tutorial on how to use it, and you\'ll have to put on the Songstress dressphere on Yuna. Then, just steal Leblanc for a Silver Brace, and use Yuna Songstress\'s Dance of Darkness to blind Leblanc. The boss will just be using physical attacks(that she\'ll miss since she\'s Darknessed) and Thunder(low damages). A few hits and it\'s victory! When the battle is over, the three enemies will run off and you\'ll view the famous small intro to Yuna. Then, a huge red airship called Celsius will land on Luca; all aboard! ======================================================= Celsius You\'ll witness a scene(in which Brother will be making a fool of himself) and then, you\'ll be able to control Yuna. It\'s time to introduce yourself to the Gullwings! Talk to every characters on the Bridge to learn a bit about the group(Paine, Rikku, Brother, Buddy and Shinra). Also, you can view huge tutorials about the game, just go talk to Shinra and select what you need. You can learn about the battle system, level-up system, dresspheres, ect. When you are done, leave the Bridge and go at the Elevator, then select to go at the Engine Room. Downstairs in the area you can get four chests containing 4 Pheonix Downs, 3 Remedies, 4 Potions and an Ether. You see, in this area, in each Chapter the chests will be full of items again, so whenever a chapter starts, go in the Engine Room to get them. At the cabin(use the Elevator), talk to the Hypello and Yuna will tell you his name, which is actually Barkeep since no one never knew his real name. Now you can use the Gull store to buy items, and then choose to Rest. Resting at the cabin in every chapter is a must to trigger a scene(generous in % points) much later in the game, so don\'t forget to do it in each chapter. Once Yuna is awaken, get back the Elevator and Brother will be requesting the presence of the Gullwings at the Bridge, so head there and go to Buddy. He\'ll tell you that the radar spotted a sphere in Gagazet; Great sacred mountains. So Brother will take the YRP there. ======================================================= Mount Gagazet- Floating Ruins Remember Mount Gagazet in FFX? Well now you\'ll be taken to some floating ruins above the mountains. I gotta say this place reminds me of Fort Dragonia in Chrono Cross! Oh well, you\'ll see a cutscene in which Yuna will fall off the bridge you on and both Rikku and Paine will go at her rescue. Now, once Yuna\'s back safe, you\'ll get the control of her. Follow Paine and Rikku and you\'ll see some tutorials about how to jump and stuff in Final Fantasy X-2. To jump from a spot to another, just hold O(circle button) and run at the right direction. In the second tutorials you\'ll learn that you can just run toward a cliff and fall off a lower level. Get the Yellow Ring from the chest using the second tutorial and then go back up the higher level and jump to your allies. Continue south of the screen and go down to the lower level and use that save sphere. Then, go west at the dead end and press on the swith on the wall to lower the elevator you on down. Brother will contact you once again to learn more about your situation, and then you\'ll be able to move on. Jump off the elevator and go down, jumping from ledges to ledges until you can see a patch leading left of the waterfall. Follow it and you\'ll find a chest containing an Elixir on a higher platform, and go back right to the waterfall and go up until you reach some ruins. You\'ll meet Leblanc and her two acolytes there. --------------------------------------------------------------------- Bosses: Leblanc Logos Ormi HPs: 120 100 130 EXP: 20 10 10 Difficulty: Easy --------------------------------------------------------------------- You\'ll have to battle the whole trio all at once but it shouldn\'t be any challenging really. Steal them for goodies and then take care of them the same way you did before. Take out Leblanc first, since she\'s tougher. Chain attacks work well in the battle, and use potions if you really need to but the battle is easy really... When they are defeated, they\'ll challenge you to a race for the sphere you seek here in the floating ruins! In other words; Mission Time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Outrun the Leblanc Syndicate You have a 6 minutes timer right on your screen. You also see a bar with the Leblanc Syndicate running on it, from left to right. That bar is showing you the progress of your rivals to the treasure you seek. Now, you don\'t need to reach the top of the ruins before the syndicate however, if you don\'t win, you\'ll lose the opportunity to get a Muscle Belt. Since you are here, you could just win! So, from the starting point, go up north and jump on the ledges east(use the radar) until you reach the end of the ruins you on. Open the chest for a Mega- Pheonix and then go back down south and jump down until you reach an entrance to the temple. You\'ll meet Logos first however, and he\'ll summon a few fiends to duel you. Beat them, then enter the door. In the temple, quickly run north and at the intersection, press on both switches that are located at the two different paths(left and right in the intersection) and then continue north. In this screen, run north and let Yuna fall in the hole to find a chest containing a White Ring, then go back up north and go right at the next intersection to find a platform that appeared by touching both switches in the previous screen. Jump across it to find a chest(Red Ring), and go back to the intersection and go north. You are back outside but you are way higher now, on a ruined balcony. Run left and you\'ll meet up with Ormi. Defeat the fiends he throws at you and then, use those platforms and pillars to reach a curved ledge. You\'ll find a chest(star pendent) at the end of it, and then continue up, using the platforms. If you were fast enough to arrive before the Syndicate, you\'ll see them hanging on a ledge below a chest. You won! Use the save sphere and then, open the chest for a Muscle Belt. Continue on and climb the stairs to the top of the ruins. Say \'Hi\' to the next boss! --------------------------------------------------------------------- Boss: Boris HP: 480 EXP: 26 Difficulty: Easy --------------------------------------------------------------------- Bah, compared to the previous bosses you fought, Boris\'s not bad at all! However, he\'s still pretty easy. He\'ll use some physical attacks to take away 40-50 HP from one character. He\'ll also use his Sticky End attack to damage the whole party and sometimes inflict Stop. To beat him down, have one of your girl equiped with the Songstress DS(dressphere) to use the Darkness dance in order to blind the boss. Use potions if you need. When Boris is defeated, the girls will go on and get the sphere they\'ve been seeking. Mission is completed! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======================================================= Celsius Back in the airship, you\'ll see some a scene in which you\'ll witness Brother, who got worried for the girls(actually for Yuna), will be lying on the ground. When you can control Yuna, go examine him and choose to comfort him in order to get some more % points. When you are done, go talk to Shinra and the Gullwings will view the recording of the sphere they just found. There isn\'t much to say about it really, you can see the old Zanarkand(a thousand years ago) before it was destroyed by Machinas from Bevelle. You can also hear somebody who seems all happy because he could shake someone\'s hand. Oh well. The gullwings won\'t be impressed by it, since it\'s kind of junky, however, Shinra will tell you that this sphere can also be used as a dressphere; it\'s the Black Mage dressphere! Anyway, after that, you\'ll now see some cutscenes in which you\'ll be introduced to the Hotspots. You see, when a location(that you can access by talking to Buddy) is marked by a Hotspot ground, it means there is something to do there that will help you to move on with the story. However, in order to gain % points, it\'s best to do a tour of Spira in each chapter. Doing so, you\'ll be able to witness lot of scenes and participate in optional missions (which means lot of percentage points, along with Dresspheres, items, accessories and Garment Grids as rewards). So right now, Besaid and Zanarkand will be showed as Hotspots, however, you are free to go any locations you want from the Celsius, so let\'s do a world tour! ======================================================= Besaid Island Even though it\'s an hotspot, Besaid Village(which is in Besaid Island)is a great place to start with. Head there and from the save sphere, run north to enter the village. In here, you\'ll meet Wakka. He hasn\'t changed much, just that he\'ll be a father soon! Once Yuna introduced Paine to him, he\'ll advice you to go talk to Lu(Lulu). So head into the middle hut east of the village to meet her. In the scene, she\'ll propose to the girls a walk outside of the village. She doesn\'t look like pregnant... But she is! In the conversation, she\'ll tell Yuna that she is the High Summoner who defeated Sin 2 years ago, and that some could try to use her identity. Yes, that is what Leblanc did... Also, Yuna will show Lulu the sphere called Journey\'s Star, which is a sphere that Kimahri found on Gagazet. In that sphere, you see someone who\'s in a prison. By his apparance and his voice(ask Shinra to show you the recording of the sphere to hear it), that man seems familiar. He actually looks like the main hero of Final Fantasy X; Tidus (default name)! How is that a shock? Well... for those who haven\'t followed my advices and are reading my walkthrough without having beaten FFX first, it\'s my last warning; spoiler ahead! In FFX, Tidus was a citizen of Dream Zanarkand, meaning he was also a dream. Two years ago, Yuna and her guardians(Wakka, Lulu, Rikku, Kimahri, Auron, and Tidus himself) defeated Sin all by themselves without using the Yevon\'s teachings; the final summoning. By doing that, they needed to enter the body of Sin and defeat Yu Yevon who was asleep, summoning his armor, an armor called Sin. By defeating him, the fayths who were summoning Dream Zanarkand would then be able to rest in peace. By disapearing, Dream Zanarkand would too. If Dream Zanarkand disapears, then so will Tidus. And that is what they did, so Tidus vanished. Seeing him into a sphere two years later is of course, a shock. Now, since the Gullwings & Lulu don\'t have any other infos on the subject, they\'ll just head back to the village. There, Lulu will invite you to take the night off at her hut. So go in her tent and tell her you want to rest. Once Yuna has awaken, exit the hut and go talk to Lulu. You\'ll learn that Wakka went out of the village by himself without saying anything. She isn\'t worried for his safety, since he\'s strong enough to defend himself against the fiends however, it\'s true that Wakka is not the type of person who hides things, so accept to go search for him to start a mission! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Where\'s Wakka? Your goal is to find Wakka. Now, you need to gather infos by talking to everybody in Besaid. Avoid going into the Besaid Shop in the tent southwest in the village, though(you\'ll understand later). Go talk to the woman standing near the hut southeast in the village to learn about some cave on the island. Now, go into the Crusader Lodge and talk to Jassu behind the counter to learn the whereabouts of some cipher number. After that, stay in the lodge and go in the bedroom to talk to Datto. He\'ll tell you some infos about another cipher numer. Now get out of the lodge back in the village and go talk to that guy in yellow shorts walking near the temple to learn more about the cipher numbers that both Datto and Jassu mentioned in your discussions with them. The last person who has some more infos about the numbers is that woman walking around with her dog in the village, she\'ll tell you the locations of the remaining cipher numbers. Now as you can guess, those four cipher numbers are somehow connected to that cave one of the villager talked about; to enter it, you need a password made of four numbers. So here are the locations of those numbers(the password is random so...) - Get out of the village and go up to the three-ways intersection(just passed the save sphere, it\'s also the place where Wakka used to pray back in FFX). There, you can see a red dot on your map. Go examine it to get the first cipher number(write it down). - From the first cipher number, head north to enter the area with multiple ruined pillars around(it is also the place where Tidus and Kimahri had a duel back in FFX). See that broken pillar on the right of your screen? Have Yuna jump on it and you\'ll see a red dot. Examine it to get a second number. - Continue north to the next screen in the waterwall area. When you reach the first bridge, you can run beside it, hugging the wall, and going down in the water under the bridge. Open the chest for 2 Chocobo Wings! Then, continue to the next screen. In here, it\'s the area with ruined pillars and stuff around. See west in the screen? That\'s where you can locate the door to the cave. Continue south to the beach, and you\'ll see some kid playing with her friend on a higher level. Press O to climb up and you\'ll get to some huge ruins. On the map, there is a red dot, examine it to get another cipher number. Then, for a bonus, have Yuna jump across the level you on and go down to a hidden part of the beach and get two chests(1000 Gils and 2 Hi Potions). Back in FFX you could obtain Yuna\'s Moon Crest there via the beach ^_^. - The last cipher number is also found at the beach. Run to the dock but continue passed it until you reach some climbable rocks. Up there, you\'ll get the last number you need. So run back at the entrance of the cave and enter the numbers you gathered and it will open itself to you. In here, you\'ll meet up with Wakka. He\'ll tell you that he heard there\'s an old sphere in here, but that he\'s not sure he wants to find it. Strange isn\'t? But oh well, the Gullwings will go take it for him! Controlling Yuna, run north and use the path leading south on your way to get 2 potions. Then get back to the original path and continue north to reach some rocks. Jump across them and you\'ll reach the other side. Use the save sphere if you wish, and continue on to reach the sphere. However, as the girls touch it, something HUGE will appear behind you. --------------------------------------------------------------------- Boss: Flame Dragon HP: 980 EXP: 60 Difficulty: Toughest one yet! --------------------------------------------------------------------- Wah, this boss\'s pretty good, toughest battle yet! His flame breath attack will deal 150-200 fire damages on whole party. He\'ll also use some pretty vicious physical attacks. What to do? You can either play with physical attacks(Warriors being great here), or you could play with the elements. Have a black mage or two casting ice spells on the boss. Blizzard being good, Blizzara will be even better(but I\'m not sure you\'ll have it by now). If your girls are low on HP then have a third character who\'ll be using her turns to constantly heal the party with potions. You can also steal the dragon for Hi Potions if you wish. Be patient(Flame Dragon has nearly 1000 HP), check your HP, and you should be victorious. Once you won, you\'ll get the sphere and you\'ll view its contents. It\'s actually a pretty weird one, since it\'s showing the locations of some strange numbers... Anyway, mission completed! You get the Protection Halo garment grid as well! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Don\'t use the save sphere to board the Celsius yet! Instead, run back to Wakka to view another scene. He\'ll explain to you why he came in this cave. A long time ago he fought with his little brother, Chappu(he was killed by Sin a couple of years ago as he joined the Crusaders), and he told him that he had a sphere showing their parents but that he would never show it to Wakka. Of course, Wakka was curious but he wasn\'t gonna go to Chappu and apologize in order to get that famous sphere, so he just stopped thinking about it. However, talking with Yuna reminded him of that sphere, so since Chappu was usually playing in that cave, he though it was there. Anyway, Wakka will finally drop the subject, since he\'ll be a father soon he doesn\'t have the time to think about the past! Now, you can board the Celsius if you wish but you can also take on another quest in Besaid. However, it is not recommanded to do it now because that quest is expensive; 900 000 gils! You see, back in the village at the shop (the hut located southwest), a woman has a mysterious object that she\'ll sell for 900 000 gils. Of course... that is high... If you have the money, buy it to find out that it\'s actually a key. With it, you can open a locked chest in the temple(in the monk\'s chamber). That chest contains the Search Sphere, will allows you to view the locations of some other cipher numbers. But you can undertake that quest later in the game(chapter 3) and get the Search Sphere without wasting 900 000 precious gils, so let\'s just wait shall we? ======================================================= Luca We\'re going back to Luca! No don\'t worry, I haven\'t forgotten about Kilika Temple, we\'ll just head there later. For now, park the Celsius at Luca and a few citizens will be congratulating Yuna for her concert. But as you know, it was an impostor who did it, and now, you\'ll understand what really happened earlier on. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Behind the scenes See, the Gullwings knew someone was gonna take Yuna\'s apparance and sing for Spira. So the YRP came in Luca and decided to unmask the impostor! However, Yuna needed to hide her face because otherwhise their plans would\'ve failed if someone had seen her walking around in the stadium while another Yuna is singing. So Brother\'s orders were simple; Rikku and Paine goes at the stadium, and Yuna stays around on the docks...disguised as a Moogle! Controlling Yuna as she is under a moogle costume, go down the stairs to reach the plaza area of Luca. In here, since Yuna is like a mascot walking around, some employee will think that she\'s actually promoting the concert of Lady Yuna, so he orders you to... give balloons to the citizens around. You have to give 10 balloons to 10 peoples(chosen randomly) in the plaza. So just give them away to the peeps in here. Notice that two persons in the place won\'t accept your balloons; the little girl running around already got a balloon, and that guy walking around in green because...huh..he\'s a moron? Also, at the café ´here is window. Examine it to open it and you\'ll see two Al Bheds(or what ever these dudes are) behind, so give them balloons too. After accomplishing that task, it\'s at that moment that Rikku contacted you and said \'it\'s showtime girls!\'. Now you\'ll get what really happened. See, Yuna, as a moogle, went to the information booth/ticket counter in order to assist at the concert but a guard told her that it was already full. But then, one of his collegues came and informed him of the invasion of sphere hunters(Rikku and Paine, remember what they did to the guards in the openning movie?), so both morph into goons and run in the stadium. At that moment, the impostor(Leblanc) is defeated by Rikku and Paine and she escapes. So Yuna, as a mascot, goes to hide. Remember in the beginning when you were chasing the impostor, you could heal Rikku and Paine by examing the moogle on one of the dock? It was Yuna! Now the scene continues and when Yuna(still in her costume) sees Logos, she knew this was gonna get ugly so she took off the mascot disguise and followed the action. Anyway, was that fun? Mission complete! You get the Healing Wind garment grid as a reward! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Even though you automatically board the Celsius, go back at Luca. From the save sphere, go down the stairs to the plaza area but instead, jump in the grass over the ramp and open that chest for 2 Light Curtains. Now, go at the stadium and enter the right passage(like if you wanted to go into the Aurochs locker room back in FFX). You\'ll meet Rin, an old friend. He\'s an Al Bhed, and he is the owner of the Rin Travel Agencies around Spira. He\'ll invite you to play his new game; Sphere Break. Sphere Break is a FFX-2 mini-game, some players say it\'s the best mini-game ever. But some others, like me, who hates math, say it\'s a worthless piece of @/$%&!!! Oh bah actually, it\'s alright. But I miss those Triple Triad and Card games from previous Final Fantasies. Anyway, as you noticed, there aren\'t any sections in my guide covering Sphere Break, and that is because it\'s a pretty simple game(and also because I only play this game to get a Dressphere later in the game). Leave the area after your conversation with Rin is over and enter the left passage(just like if you wanted to go at the Goers locker room back in FFX) to meet a small guy. Talk to him and ask him the basics and stuff about Sphere Break. You can also get coins for the game(5 Helm Coins, 5 Zurvan Coins, 5 Coyote Coins, 5 Flan coins). I suggest you pratice playing a bit with the small guy, even if you don\'t like the mini-game because later on, there\'ll be a tournemant so... Now now, for the present, if you are done at Luca, go back at the save sphere and run up the stairs to enter... ======================================================= Mi\'ihen Highroad Here, Yuna will first introduce the place to you. As you can see, there are machines everywhere on the road. Years ago, before the Yevon church fell, it was believed that forbidden machinas(army machines) were the reason why Sin appeared a thousand years ago. They(the Yevonites, who were ruling everything) thought that Sin was a punishment. But now as you can see, humans are using machinas without any thoughts. People were using chocobos to cross the Mi\'ihen Highroad. However, now, it seems that hovers are pretty popular, and on top of that, chocobos are gone :(! Anyway, there isn\'t much to do here for now, no missions. You can even just use an hover to cross the road and get to the next destination. But that is not recommanded. It would be a good idea to just cross it by walk, doing so will allow you to get EXP from random battles and you\'ll also be able to grab the chests on the road. You can use the Rin Travel Agency to stock up on items too. Behind the gate of the highroad, you\'ll penetrate into the place where hundreads of lives were wasted two years ago, at the hands(well... what ever those huge arms were) of Sin, in a extremelly dangerous operation. Hope was also lost. Yeah, am talking about the Mushroom Rockroad. ======================================================= Mushroom Rockroad Two years ago, the Crusaders and the Al Bheds got sick and tired of the Yevon\'s teachings. It was thought that only the summoner could bring the calm (by defeating Sin), but the Al Bheds and the Crusaders joined forces and made a plan on how to defeat Sin without sacrificing any summoner. See, the Crusaders were formed to protect the people of Spira of Sin, so they were well respected by the Yevonites. However, as they joined the Al Bheds, Yevon rejected them. Why? Because the Al Bheds were using forbidden machinas(which are machines made for combat). As you remember, machinas were taboo. Anyway, so the Al Bheds and the Crusaders planned an operation in which they would lure Sin with one of its spawn, and then, the crusaders would fight the huge monster. The Al Bheds were also gonna try to weaker the Spiral of Death with canons and stuff. Finally, all that was just to keep Sin busy because the Al Bheds were gonna use one hell of a HUGE laser gun to shoot Sin and kill him for good. But... it did not worked. After being shot a few times by canons, Sin just unleashed one of its dangerous graviga like spell to totally erase the existence of nearly every crusaders and chocobo knights who were fighting him. The last chance for the humans to win was by shooting him with the huge laser gun but Sin destroyed it too, and pretty easily. Well, 95% of the soldiers(knights, crusaders, al bheds) died in that operation. Sad isn\'t it. But oh well, now in Spira there are two \'clans\' as you may already know; the Youth League and New Yevon. Here in Mushroom Rockroad, the Youth League built its base where the Command Center(in the Operation Mi\'ihen) used to be. So head north to meet Yaibal, a member of the Youth League. He\'ll brief you on what his clan\'s doing, and then he\'ll give you the opportunity to take on a mission here. When he\'s done talking, leave those guys for a few seconds and run north. On your map you\'ll see that you can follow the path to a small area. Ride the lift there to get on a higher level, which is the place where you could get Auron\'s Masamune back in FFX. Behind the statue of Lord Mi\'ihen(which is the man who founded the Crimson Blades, which changed to the Crusaders afterward) you can open a chest for 1000 gils. Go back to Yaibal and his friends and talk to Clasko. As you can see, he seems down. Anyway, run north to the next screen; Mission Time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Foggy Fiend Frenzy The mission is pretty simple(and easy), you just need to cross the Mushroom Rockroad and reach the Youth League headquarters, defeating fiends on the way... So in the first area, go on the elevator and get to the level above. Just run north and on the way, you\'ll spot Logos and Ormi again, running. They\'ll jump into a ravine, so follow them and jump in too. Do you recognize this area? Back in FFX you could get Rikku\'s godhand in here! Anyway, run north, grabbing the chests on the way until you reach the red dot on your map. Save at the save sphere and enter the next screen. You\'ll see both Logos and Ormi, trying to open some huge door with sphere recresses on it. As they see the Gullwings, they escape again using a smoke bomb(getting old...). But they dropped some Crimson Sphere 9. Now, as you try to leave, Maroda will come in! Remember him? He was Isaaru\'s guardian! He\'ll talk to the girls a bit, informing you of his current status. He\'s now a member of the Youth League, and Pacce also followed him. He\'ll tell you that Pacce made some Kinderguardians group too. But he\'ll start to act strange when Yuna asks him about Isaaru. What happened to the former summoner? But Maroda won\'t reply. Instead, he\'ll give you infos about what is this area you in. It\'s called the Den of Woe, and there is a seal blocking that huge door you can see. No ones knows how to break the seal yet. Then, Maroda will beg your leave. As you can see, he\'s hiding something, since he ignored Yuna\'s questions about Isaaru. Anyway, leave the place and continue on with the mission. Continue north, opening the chests on the way until you reach the huge elevator to the higher level. You\'ll meet up with Elma there. Remember her? She was with Lucil and Clasko as a chocobo knight back in FFX. She\'ll be happy to see Yuna again, and she\'ll give you your \'Mission Complete!\' screen. Your reward is a Glass Buckle and a Heart of Flame garment grid. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Now, don\'t ride the elevator up yet. Instead, run south in the screen to find a chest. Open it for a Favourite Outfit accessory. Afterward, go on the elevator and go up. ======================================================= Youth League Headquarters Welcome to the Youth League Headquarters. First, run to your right and go down a small path and jump to a ledge in order to get to a chest containing a Restless sleep Garment grid. When you\'re done, go back up and continue north until you reach the entrance to the headquarters. You finally meet Lucil there. Talk to her twice, and you\'ll learn stuff about the Youth League. The clan was formed by a man named Nooj. That guy was a Crusader, and he\'s known to be a fearless fighter. Talk to the former chocobo knight twice and she\'ll beg your leave(damn...). But don\'t think you are done here yet. Right to Lucil, you can see good old Maechen. He was a scholar you could meet back in FFX. Knowing a lot of things, he always had a story for you. He hasn\'t changed, since you can hear a story from him now too. So go talk to him and invite him to educate you. Now, even if you are bored, don\'t press anything! Let him talk! You can select the \'Enough, Enough!\' option to quit if you wish, and you can also choose the \'Please go on\' option so he skips to another subject as well, but doing that will make you lose % points. Just listen to him, his story is pretty interesting. He\'ll talk about some former Yevon prayter called Trema. At the end of the conversation, he\'ll ask Yuna if he can shake her hand. Allow him to do so, and he\'ll thank you, saying he can now rest in peace... You\'ll learn more later in the game. You are basically done here but don\'t leave yet. Run back to Yaibal(at the beginning of the rockroad) and go talk to Clasko who\'s near the cliff. As you can see, he\'s not happy as a member of the Youth League either. The poor guy doesn\'t know what to do with his life. The funny thing is that back in FFX you could do a mini side quest in which you were encouraging him to become a Chocobo Breeder, and he was all happy with it in the end! Now in FFX-2 it\'s like if it never happened. Bah anyway, he\'ll ask you if you can let him board the Celsius so he can travel with you and find his real place. Accept, and board the Celsius. ======================================================= Celsius Just go talk to Shinra and view the sphere you just obtained in Mushroom Rockroad. That sphere has scary content actually, we see dead bodies on the ground with pyreflies, and two dudes are talking, saying that no one survived in some operation. Now also, you can go talk to Clasko in the Cabin. When you are done, let\'s move on! ======================================================= Djose Temple Al Bheds have gathered in Djose. See, there is some digging business here, so the Gullwings will decide to get their digging license. The people will, as always, be surpised to see High Summoner Yuna in such a place. But then, a cool guy will arrive at the temple, totally ignoring Yuna on his way. Rikku will introduce you to him, he\'s Gippal, an Al Bhed, and he seems to be the boss around here. Anyway, so now, in order to get the right to dig, you\'ll have an interview, which is in the temple. But to pass those guards at the entrance, you need to register first. You can register in the small building that used to be a shop at your right. But there is a line of geeks who are too dumb to let the person who saved their lives(Yuna) pass before them formed in front of it so just wait, talk to the people around and eventually, you\'ll be able to go register, as every bastards who were in the way will be done. Now, inside the old shop, tell the guy behind the counter that you want to start digging. Then, enter the temple. Be ready to get shocked, because in the temple, you\'ll see machines everywhere! Incredible! When Yevon was ruling Spira, just saying the word \"machine\" in a temple was like saying \"wanna have sex with me?\" to a praytor. Anyway, your party will spot Gippal interviewing some dudes/gals and then, he\'ll exit the temple. Follow him south and on the bridge, he\'ll talk to you. First, he\'ll ask why the High Summoner wants to go play in the sand. Also, he\'ll ask Rikku how are Brother and Buddy doing. Finally, he\'ll introduce himself to Paine. When the conversation is over, he\'ll give Yuna the Letter of Introduction and tell you to show it to some Al Bhed girl named Nadhala in Bikanel Desert. From now, Bikanel Island will be an Hotspot. ======================================================= Moonflow Access the Moonflow via the Celsius so you can land on the bank. Yuna will first introduce the place and then, go talk to that red midget. He\'s Tobli, and he\'ll request some help from the YRP. See, he\'s waiting for some of his friend who\'s supposed to arrive here with a wagon, transporting cargo. However, the road is infested with thieves. Your goal is to help the poor guy to cross the Moonflow by protecting the cargo from the evil thieves. So... let\'s meet the guy shall we? Oh by the way, he\'s an Hypello! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Shave the Hypello? Meet the Hypello at the beginning of the Moonflow to start the mission. Now it\'s pretty simple; on the road, the chocobo pulling the cargo will stop at some points, because thieves will be invading you and stealing those boxes on the cart. When that occures, just run to them to engage a battle and kick their asses so you can continue on the road. Let me give you this advice; don\'t let a SINGLE thief get away with a box. Trust me, that\'s for later on. If one gets to flee from you, just reset. Once you reached the bank, Tobli will reward you with a Gun Mage Dessphere (woohoo), a Circlet, and the Helios Guard Garment Grid. Mission complete. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Enter the next screen and cross the lake riding the Shoopuf to reach the northern portion of the Moonflow. Continue on to the next screens until you reach your next destination... ======================================================= Guadosalam Here, Yuna will first introduce you to the place. This place used to be the home of the Guados. However, as you can remember back in FFX, the Guados caused the world so much trouble, as they were the dirtiest players in the game. They were kicked out of their home, and now it seems that humans have gathered here. Also, remember Lord Seymour right(if you don\'t, don\'t let anybody know it)? Well his manor has been owned by Leblanc, and she puts her Headquarters(Syndicate) there. Anyway, go up the highest level and go close the entrance to the Farplane. You can\'t enter it, but Yuna\'s wouldn\'t have went in even if she could. Afterward you are basically done here, so just get back on the first level and exit the Guadosalam to the Thunder Plains. ======================================================= Thunder Plains Dah... I miss the song from FFX :(. Well, as Yuna says it; Rikku has been able to free herself from her lightning phobia! How? Bah, she just camped in the plains! Back in FFX it was impossible to cross the plains without having to dodge(or to get struck) by lightning bolts. However, the Al Bheds have solved the problem by calibrating some towers or what ever. But for now, there is nothing to do here really. Just cross the plains(stop by the Rin Agency if you wish), fighting fiends until you reach the next destination on the worldmap. ======================================================= Macalania Wood As you enter the wood, the thoughts of Yuna are confirmed; that strange musician does predict that the wood is fading and that this place will be no more. That guy was one of the three musician that you can talk to in the wood. In order to trigger a mission in Macalania later on, you need to talk to all three of them. You just talked to Bayra, now let\'s talk to Donga. Take the path at your right passed a guado. Now you\'ll reach an intersection, just continue right and ignore the two monks for now(it\'s Bevelle over there, I\'ll cover that city later). Now you are in a four ways intersection, take the south one to the lake. You\'ll meet Donga, so talk to him. Once he vanished, get back to the entrance of the wood(at the save sphere) and follow the tree branch path. In the third screens, you\'ll meet up with Pukutak, the last musician that you need to meet. Once he(or she) vanished, you are done. But let\'s continue on the road until you reach a four way screen. Take the upper right one to get into the area where you obtained the very first Jecht Sphere in FFX. You\'ll meet Tromell there. Remember him? He has been the servent of both Lord Jyscal and Lord Seymour. Half human half guado, Seymour was a dangerous villain in FFX. Tromell, and the guados, followed him as he was bringing chaos to Spira without thinking. That\'s why they were banned. Tromell caused trouble to Yuna too, that\'s why he\'s apologizing now. Talk to him four times and once he learned that you are a Sphere Hunter, he\'ll hand over the Unerring Path Garment Grid, along with Paine\'s special dressphere; Full Throttle! Read my Battle System section to learn how to use it. Leave the area afterward, and now choose the north path in the four ways intersection. Here, it\'s the lake of Macalania. But some Al Bheds are in front of the Rin Travel Agency, searching for O\'aka. The heck? Then, you\'ll see O\'aka behind you! He\'ll run off to the previous screen. So follow him to start a mission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Follow that O\'aka! The mission is pretty simple, you just need to follow O\'aka, as the title says it. Now, to catch him, you could follow him by using the tree branch road but instead of that, in the four ways intersection, take the lower right path, which will lead you to the shimmering path. That shining road is a shortcut to the entrance of the Thunder Plains. There, head right again passed the guado. Continue on, ignoring the path the Monks are guarding again, and take the north path in the next screen. In here, the YRP will be smelling the presence of a fugitive. Examine the end of this small area to find O\'aka hiding. He\'ll tell you his story; he bought the Agency of Macalania from Rin but the temple(of Macalania) sank to the bottom of the lake. So now, tourists had no reason to come here anymore, so his business sank along with the temple. Meaning? The Al Bheds are after him because of his debts. Now, he\'ll ask you if you can take him on the Celsius so he can plan on what to do next. Accept. Mission complete! You get the Ice Queen Garment Grid as a reward. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======================================================= Celsius If you go in the Cabin, you\'ll meet up with O\'aka. See, he has a 100 000 Gils debt to the Al Bheds. The gils you spent by buying items from him will be subsracted to his debt. You need to free him from his debt before Chapter 3, so from now on, do your shopping with him! If somehow you can\'t do it before the end of Chapter 3, you can just do it in a New Game+, but 1000 gils will be added to his debt, as a penalty for being cheap(yes, CHEAP!) ======================================================= Bikanel Desert/Island(What ever!) The Al Bhed\'s home called Home used to be in Bikanel, but the Guados attacked it and as a result, Cid(the Al Bhed leader AND Brother & Rikku\'s father) just blew it up with missiles. However, there is a digging business in the Island, and Rikku will try to lead you there. Follow her in the sand, but somehow she won\'t find the camp and you\'ll be lost in the desert. After a while of searching though, some flying machine called Picket will spot the YRP, so then you\'ll be rescued by the Al Bheds. You\'ll wake up in the camp, and Yuna will see Rikku and Paine talking to an Al Bhed. Join in the conversation to learn that they(the Al Bheds) had to move their camp because some sandstorm was coming. That\'s the reason why you couldn\'t find it! So now, in order to start digging, go talk to the pilot standing beside the Hover. Tell him that you are unexperienced and he\'ll tell you that you need Nadhala\'s permission first. Talk to the two guys nearby to trigger the arrival of her(Nadhala), and give her that Letter of Introduction you recieved from Gippal earlier. By doing so, she\'ll grant you the permission to go dig. Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Can you dig it? Go talk to the pilot and order him to get you to the Western Expanse. Now there, let\'s explain how to dig. You are in a area, and on your map, you see dots. Usually, there are a bunch of white ones, and one that is yellow. Those dots mean that there is something buried there like an item, some coins, monsters, or even gils! To dig something you just need to run at one of these dots, position Yuna on it, and press X. The yellow dots will must likely be interesting treasures, like Al Bhed Primers. SO, in your first dig try-out, don\'t rush and simply go run to the yellow dot on the map and dig until you get the item. Then run back to the Hover and Picket will get you back to the camp. After Nadhala congratulates you, you are rewarded with an Elixir AND the Still of Night Garment Grid. Mission complete! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You are basically done here in Bikanel Island, but you can dig some more if you wish. However, it\'s not recommanded to do that now(you\'ll understand MUCH later in the game). Finally, one last thing you should know is that while you are digging, sometimes(randomly) Picket will advertise you that some unidentified object is approaching. If it catches you up, you\'ll be ambushed in a random encounter with Angra Mainyu. Now that huge robot has nearly 350 000 HP, and in chapter 1 you can only target its body. The funny thing is that you have 60 seconds to inflict damage on it because afterward, it kicks you out of the battle with an attack called Unnatural Selection. However, the damages you have inflicted on it will be remembered for the next times you fight it but really, for now... you should just ignore it and wait until you can truly fight it with a strong party, WAY later on in the game. ======================================================= Bevelle This city is Yuna\'s birthplace. But as she says it, Yuna doesn\'t have such good memories about this place. Bevelle used to be the most famous city of Spira when Yevon was ruling because it was here that the Grand Maester(Mika) lived. So when Yuna and her guardians killed Maester Seymour in Macalania Temple they were arrested by the autority a while later and got judged for their \"crimes\"(they just defended themselves actually) here in Bevelle. Anyway, walk north until you reach the gate. Enter the door. You\'ll be behind the gates, in a area that you have never been able to go in back in FFX due to... the problems you had with Yevon. Well, head north to meet up with a monk who will summon the Praytor of New Yevon for you; Baralai. The Gullwings will have a conversation with him. He\'ll explain to you why the Chairman and his son were banned from Bevelle, and he\'ll also propose you to join New Yevon. Then, he\'ll leave. Follow him into the temple and use that elevator to get to a higher level. Talk to Baralai there again and he\'ll hand over a Tiara. Go back down and leave Bevelle. That\'s all you had to do here. ======================================================= Calm Lands Just like with every other locations of Spira, Yuna will introduce the place to you. As you can see, the good old Calm Lands have changed a lot, looks like some fare now. You\'ll witness a cutscene in which Paine and Rikku are saying that they have some Argent and Open Air credits. See, there are two companies; Argent and Open Air. Now, you can play games in the plains using credits. You can also join one of the two companies(Argent or Open Air) so then you try to gather members for them. There is another mission you can undertake as well, in the central shop in the lands, some guy will beg you to help his son to get a bride. If you accept, then you can ask to women in Spira if they want to marry that guy. I suggest you check out the PR mission FAQ for more infos on that, because I won\'t be covering those mini-games in my FAQ, or not yet(in a futur update probably). Cross the plains and you\'ll reach the northern part of the Lands. Still as silent, going down under the bridge to the cavern of the stolen fayth is useless in Chapter 1(unless you want a Pheonix Down from the chest near the save sphere). So continue north to reach the next destination. ======================================================= Mount Gagazet Here, you\'ll meet up with Kimahri, a Ronso who has protected Yuna since she was a child. He was also one of her guardian two years ago. He\'s the Elder of Mount Gagazet now, so the YRP will go have a talk with him. In the conversation, a GIGANTIC Ronso will land from the sky(the Ronsos just know how to jump). He is Garik, and damn he\'s one massive Ronso. Being twice bigger than Yuna, he\'ll report to Kimahri that Lyan and Ayde have left Gagazet, with the goal of finding a way to restore their Elder\'s horn. But then, you\'ll also see how rude Garik is with his Elder, and then he\'ll throw this sentance; Garik know Yuna save Spira, but Ronso not saved yet. Now you have three options, reply the middle one(We\'ll take care of Lian and Ayde). Even though he\'ll react by walking away from you, that answer added 1 point to your compability level with the Ronsos. If you remember correctly back in FFX, you met Seymour on top of the mountains right? He told you that he had to break through the gate you had just passed to reach you. The Ronsos tried to stop him, so he killed them one after another, probably including the two great warriors of Gagazet; Biran and Yenke. Well now of course, even though Spira is in peace, the Ronsos are damn mad at the Guados for what their former leader did, and even though Seymour was sent to the Farplane by Yuna after you owned his ass, they still seek vengance. Your goal is to build up a good relationship with the Ronsos now, so they can sense how supportive you are toward them later on. Now, nearly every Ronso here will throw a comment at you, and you\'ll have to reply by choosing one of the three options you\'ll get each time. For each question, one of the three options will add 1 point to your relationship, another option won\'t do anything and finally, the last option remaining will decrease your compability by 1. Example? That answer you chose when Garik talked to you gave you 1 point. So use this guide to build up your relationship with those guys to the maximum. 1- \'Ronso youth grown horns of hatred for Guado.\' by Kimahri. Answer: Second one. 2- \'Must ask High Summoner Yuna: Find Lian and Ayde.\' by the female standing beside Kimahri Answer: First one. 3- \'Many friends and kin die two years ago. Ronso grief deeper than mountain snow.\' by tall Ronso near Garik. Answer: Second one. 4- \'Never forgive Seymour, never forgive Guado!\' by the Ronso in red walking around at left of Kimahri. Answer: Second one. 5- \'Guado leave Guadosalam. Guado plan dark schemes!\' by the female near Garik. Answer: Second one. 6- \'Many Ronsos lost live in battle to defend High Summoner Yuna.\' by the Ronso walking around at the right of Kimahri. Answer: Second one. 7- \'Power of the fayth wane, cave water disapears. Change will come to Ronso, too.\' by the Ronso in the Cave of Gagazet. Answer: Second one. Quick note: There is no order for each question to be answered. I just numbered them from 1 to 7 to put it simple. As you noticed it, one of the Ronso in the list above is located in the cave of Gagazet, so just climb the mountains to reach him, fighting your way through friends, leveling up and learning abilities. ======================================================= Zanarkand Ruins As you arrive here, you\'ll find out that Zanarkand, the most sacred of places is now a tourist attraction. Of course, Yuna and Rikku aren\'t happy about that, since it was here that the party had a magical moment back in FFX. It was here that Yuna knew that she was gonna get the Final Aeon two years ago. Anyway, Mission time. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Claim the treasure sphere! The radar in the Celsius confirmed the presence of a sphere here in Zanarkand. Your mission is to go find it. Go up the slop to meet with an old friend; Isaaru, former Summoner. You\'ll learn that he is working here in the Dome, and that the idea of the attraction came from Cid. So now, go north to the Dome and enter it. The YRP will spot a familiar kid who\'s leading two other kids right into the Dome. Follow them until they stop. The small guy will find out that you\'ve been following him and he\'ll come to you. Yes, it is Pacce! He was, with Maroda, a guardian of Isaaru! He is also a sphere hunter, as Maroda told you in the Den of Woe earlier; he got his own gang, the kinderguardians. Now, you\'ll overhear them saying that some pass is \"key\". Anyway, when the scene is over, continue on the linear path to bump into a Goon who was previously listening to your conversation with the Kinderguardians, if you looked carefully. He\'ll be tele communicating with one of his partner and he\'ll say that the real pass is actually \'mon\'. The heck? Well, just like Yuna & Rikku realised, if you combine both words you can obtain Monkey! Anyway, take care of that Goon(since he\'ll be moronish enough to try to take on you) and continue on the way until you reach an intersection. Take the higher right path to get to a chest(Mega-Pheonix), and then choose the northern path. You\'ll meet up with another Goon again, and he\'ll ask you if you are sphere hunters(...). Reply that you are the Gullwings so you can just take him out. Continue on toward the Dome to meet up with a Fem-Goon. She\'ll call some back up and take on you. Beat them, and go into the next screen. Here, there are some more tourists, and some empty chests, so just continue to the next screen in order to enter the rooms that used to be the cloisters of trial. In the second room, the YRP will spot a monkey that seems to be...in love! \"What the hell?\" you are saying to yourself now, well you\'ll understand later on. Go down the elevator and use the save sphere to save your progress. Continue into the Chamber of the Fayth to meet up with Cid. When you get the chance, choose the option \'You bet I do!\' in order to trigger a mission for later in the game. He\'ll leave, so then speak to the guy your uncle was talking to and the monkeys in front of the shining door will lead the path. Enter it to enter the old throne of Lady Yunalesca. In here, there are 6 chests containing the next items: Elixir, Pheonix Down, Hi Potion, Ether and 3 Remedies. However, watch out, see those monkeys? They\'ll steal some gils from you if you get too close. Now go into the next room to enter the area where you fought and defeated Yunalesca! Here, the boss battle theme will start and you\'ll hear a mysterious voice. The invisible person will be asking for a password, so Rikku will yell \"Monkey!\". Shocked, the voice will throw another question. But just ignore it and choose the fifth option; \"Is that you Isaaru?\". The familiar voice will suddenly change and show itself; Isaaru(never thought that such a serious guy could morph into some clown). As you can understand, he decided to work here in the Dome because being here fulfills his wishes; since he failed to defeat Sin, he never came to Zanarkand as a summoner. To apologize, he\'ll hand over the Heart Reborn Garment Grid, and then leave. Now, your mission is still not over yet, so go down the stairs to your north to enter some unknown area of the temple. Just run north until you reach the sphere, but then of course, you won\'t be able to take it without proving that you are worthy. --------------------------------------------------------------------- Boss: Guardian Beast HP: 2886 EXP: 170 Difficulty: Rough --------------------------------------------------------------------- Guardian Beast has the same skin that Sanctuary Keeper had. Oh wait, both are the same? Bah anyway, who cares. The battle is not really hard, the boss will use some physical attacks for pretty weak damages. Other than that, he\'ll use Curse to inflict abnormal statuses on you, and finally, he\'ll cast Damocles Photon, which is gravitational elemental(reduces your party\'s HP by half). I suggest you use elemental attacks on him, since it does work pretty well. Black Mages with their level 2(or higher if you managed to get some AP) spells, and Warriors with their multiple elemental attacks are good here. This boss has pretty interesting HP compared to the previous enemies you fought, but still, he\'ll go down pretty easily. Just don\'t forget to steal him for a Defense Veil. When he\'s defeated, the YRP can finally get their hands on the sphere. The sad thing is that it\'s just half of a sphere, but oh well, as Rikku says it, let\'s just take it anyway. Mission complete! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======================================================= Celsius Board the Celsius to see a scene in which Buddy will tell you that the radar has identified an \'awesome\' sphere in Kilika. So it\'s time to get there! ======================================================= Kilika Port Yuna will introduce you the place. Remember back in FFX, Sin totally destroyed the port. However, it has been rebuilt by the Youth League. Now, there is a temple in Kilika too. What type of peoples are usually gathering around the temples? Members of New Yevon huh? Ouchy! Then both clans bumped into each other. So first, go up the second level to your left using the second set of stairs and cross the canal using the bridge north in the screen. On the other side, run south, grabbing the chests on the way, until you see a woman with a monkey. Talk to her and she\'ll tell you that she found a Squatter Monkey in the wood. Bring her 13 Squatter Monkeys that are dispatched in the wood(there is a map of the wood with the location of all 13 monkeys below). Go north to see a cutscene, then continue to the next screen. Go up the second level here, and try to enter the hut. You\'ll see Barthello getting kicked out of it, and he\'ll be begging Dona for something. Once he\'s gone, enter the hut to meet Dona. Former Summoner, Dona was one of Yuna\'s rival back in FFX. Barthello was her guardian. She\'ll explain to you why she doesn\'t want to talk to Barthello anymore; he\'s with New Yevon, and she\'s with the Youth League. But she\'ll tell you to bug off because it is not a concern of you. But before leaving, go grab that chest upstairs. Back outside, use the bridge at your right to cross the canal and go right to reach an area where two persons are standing still. Talk to the guy who\'s holding a camera and accept to view the Youth League\'s base that is getting constructed, using his gagdet. You\'ll understand why later. So when you\'re done(there are a few chests to open in the area), run north to the gate and you\'ll go through to the wood. Here, you\'ll see a bunch of Youth League members who are waiting for something. That \"something\" is actually a speech from their leader, Nooj. For the first time you\'ll see him, and as you can see, his body is covered of proof of his past as a crusader. Half machina, Nooj will tell to his disciples that New Yevon got some sphere in Kilika Temple that would contain an important content of Spira\'s past. That is the Awesome sphere. Once they headed to the wood, the YRP will decide to beat the Youth League and take the Awesome sphere before them! Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Awesome Sphere Heist Your mission is simple; get the Awesome sphere before the Youth League! ======================================================= Kilika Wood SP | | | |___ |_____ \\ ______ \\ \\ |_____M \\ \\ \\ \\ \\ | | ______\\ \\____|M | | ___ M_ M__ M | \\______| |__| / ______| ____/ \\ ___ _____| | M \\ |M | | \\ \\ |M M | \\ \\|| | | M ||____M |___________ \\__________ ______ M | | \\___ | M M: Monkeys SP: Save Spgere Here\'s map with the location of all 13 monkeys. Ok ok, I\'m sorry for that SHITTY map but come on, it\'s the first time EVAR that I try to draw something using a keyboard >_<. As you enter the wood, you\'ll witness a scene in which some members from the Youth League try to pass a bridge blocked by New Yevonites. You have to get to the temple, which is north of the Kilika Wood. So from the starting point, head west and you\'ll see Dona running over you on some tree branch. Well, if you look carefully in the wood before you, there is a small path that you can use to cross by the forest, passing by the blocked bridge without being seen. Now, when you get on the path again, continue up north deeper into the forest until you crossed another forest. Back on the normal path, take the first north path available to you and run to the end of it and you\'ll hear some dudes talking. Select the option \"Just a little peak\" and you\'ll be able to see some New Yevonite who\'s asking his leader(or what ever) to remind him of what are the passwords. Now, his leader, angry, will reply that when the number of guard at the checkpoint is Odd, the pass is Carved Monkey. Now, choose \"More, more!\" to hear that if the number of guard at the check point is even, then the password changes to Craven Monkey. So, get back at the last intersection and take the right path in your screen and follow it until you reach the save sphere. Use it, and go into the next screen, north on the map. Now you\'ll be climbing up those stairs, and at four different checkpoints, you\'ll have to give away a pass. If you didn\'t understand the mechanic of the passwords, you don\'t even need to worry, just use the following options: First checkpoint: Craven Monkey Second Checkpoint: Carved Monkey Third Checkpoint: Craven Monkey Fourth Checkpoint: Carved Monkey Fourth Checkpoint(again): Carved Monkey. If you done it all right, you\'ll get the next items; Hi Potion, Ether, Turbo Ether, and Menace of the Deep Garment Grid. So continue north and you\'ll meet up with Dona\'s group that somehow, could sneak their way until they reach this circled place. A member of the Youth League will come from the temple, saying he got the sphere. But then, the Monk guarding the temple will summon some huge mech robot to take care of the Youth League members. That thing is your next opponent. --------------------------------------------------------------------- Boss: YSLS-ZERO HP: 1935 EXP: 350 Difficulty: Not easy, not hard either --------------------------------------------------------------------- Defender X/Z looking bastard here. His physical attacks are alright, but his Blast Punch is devastating. It does 1/2 of the victim\'s MAXIMUM HP. First, steal him his Mytrhil Gloves and then, I\'d suggest you make a party of two Warriors and a White Mage. Both Warriors will be abusing of their strong physical attacks while the White Mage will heal at each turn with her best curative spell. Other than that, YSLS-ZERO will also use an attack called Haymaker but it\'s actually just like a normal physical attack. Just watch out for Blast Punch by keeping an eye on your HP and you should be victorious. When the monster is defeated, Yuna will tell Dona she\'s a sphere hunter, and that the awesome sphere belongs to the Gullwings! So the girls leave both clans in the \'Bwaha got ya d00dz and g@lzzz\' classie way, with the Awesome sphere. Tough luck! Mission complete! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~ End of Chapter 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chapter 2 ~~~~~~~~~~~~~~~~ ======================================================= Celsius On the Celsius, you\'ll see a scene between the YRP, Brother, and Buddy. Then, go talk to Shinra to view the content of the Awesome Sphere you just snatched. Now the recorded contents are...enigmatic. We see...\"him\", that Tidus looking guy, walking toward some HUGE and SCARY machina. And then, he\'ll tell to the machina like if it was alive that it\'s his last chance to save \"Lenne\". Back on the airship, the party(especially Yuna) will be shocked. Yuna feels...jealous. In FFX, Tidus and Yuna were in love. Now she just saw him saying that he was gonna use that massive machine to save some girl named Lenne. If you remember in the Journey\'s Start sphere given by Kimahri, that Tidus looking guy seemed to be kept in a cell cause he tried to save the summoner with a weapon, and that the summoner was his girl... Anyway, as Shinra says it, that scary machina seems to be a weapon. Now, the party will feel strange, because if you think about it, they did acted like asses, snatching that sphere for their own profit. Go talk to Brother and they\'ll decide to give back the sphere. But first, Brother wants Yuna to dance! So the party will arrenge some party for tonight. Leave the bridge and go into the Cabin. Talk to the third musician and tell him that you\'ll sing tonight. So now you\'ll have to push all three musicians into the elevator. If you never talked to Tobli in the Moonflow in the previous chapter, he\'ll be here and will hand over the Enterprise accessory, which gives Break HP limit(in other words, a worthless piece of junk). To push the musicians into the elevator, you basically just need to stand behind them and press the right direction button toward the elevator. Once all musicians are correctly positioned into the elevator, the screen changes for the concert. You\'ll see Yuna \"singing\", accompagnied by the three musicians. If you accepted to take Clasko and O\'aka on the Celsius, they\'ll be here as well. After a while, Yuna will stop singing and will go sit down alone far from the group, on the front of the deck. As you can see, she\'s kind of mad(\"who the heck is Lenne!?\"). So then, she\'ll go to bed. In the night, she\'ll dream of Tidus and herself running into some strange corridor, chased by a bunch of monks. They\'ll arrive at the exact same place you saw that Tidus-looking guy in the Awesome sphere, and they\'ll get gun shot by the monks. Rikku and Paine will come wake Yuna up. Afterward, go into the elevator and ride it to the Engine Room. Get the four chests, and then go at the bridge. The group will be wondering about what to do with the Awesome Sphere. Which group to choose? Youth League or New Yevon? It is your own choice. Baralai from New Yevon seems trustworthy, but it\'s true that New Yevon got the word \'Yevon\' in the name. Nooj doesn\'t seem to be a bad guy either, but the Youth Leagues are reckless as Paine says, and they keep picking fights with everybody. To the Youth League: The Gullwings will head to Mushroom Rockroad and give the sphere to Nooj. After showing his appreciation, Nooj will tell you that the huge machina you saw in the sphere is called Vegnagun. It is supposed to be EXTREMELLY powerfull, but that it\'s kept in Bevelle. Vegnagun is 1000 years old, and those New Yevonites think that they can control it. However, trying to using it is at the risk of Spira, as Nooj said. Now, by choosing this clan, you\'ll unfortunately be identified as enemy of New Yevon, and whenever you\'ll get in Bevelle, Monks will try to take you down. Also, by choosing Youth League, you can get 100% in your FIRST save file. Now, if you choose New Yevon, then you\'ll see the next scene; every New Yevonites will be thanking the Gullwings by bowing before you, and you\'ll get to meet Baralai in the temple. He\'ll thank you, and after confirming him that you viewed the contents of the sphere you\'re given, he\'ll tell you that Vegnagun must not be touched, and that the Youth League are actually the ones trying to steal Vegnagun. Yuna will ask him who\'s that guy in the sphere, but Baralai ignores ittoo(not like if he would give a damn about it anyway). Last thing you should know, by choosing this route you can only get 99% in a first time through, but really... my advice is simple; don\'t aim for 100% in your very first playthrough. What ever you choose, you are ordered to board the Celsius because that half- sphere you found in Zanarkand was robbed. ======================================================= Celsius The thieves have left a sphere aboard. Viewing its contents, you\'ll understand that Leblanc was actually the one who stole it! Now... am I just wrong, or in that sphere(called Leblanc\'s last laugh), we can see a nipple slip from Leblanc\'s Lady Luck dress? Damn if I\'m right, that is just totally wrong. A nipple slip in a video game??? What\'s next? A thong shot??? WAIT, what about Rikku??? *goes crazy*. Ahem, sorry for that. Now, the Gullwings will plan on a strategy to get back their half-sphere. Brother will come up with a nice plan; Yuna, Rikku, and Paine will wear some Fem-Goons uniform so they can enter the Chateau Leblanc without being recognized. However, you need to get those 3 uniforms. Mission time. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Strip Search? Your objective is quite simple; you need to find three female members of the Leblanc Syndicate, beat them up, and strip them off their clothes- to wear them in order to enter Chateau Leblanc, not for...different purposes. Now, in chapter 2, that\'s the mission. But we\'ll do a second world tour in order to add more % to our total. Let\'s start with Besaid. ======================================================= Besaid Island Here, go talk to the Aurochs. If you sided with New Yevon, they\'ll be sad that you haven\'t joined their group instead. Still, they\'ll be kind with you but then, some dude will arrive from the beach. That guy, Beclem is the new coach of the Aurochs, and he\'s strict. He\'ll first creep out the YRP with his leadership attitude, but then, as he insults the Summoners, the girls (actually Yuna and Rikku, not like Paine gives a damn) will defend themselves. Beclem will take back his words at only one condition; beat his record in the Gauntlet Mini-Game. Accept his challenge as a mission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Run the Gunner\'s Gun Gauntlet! The basics of this mini-game is pretty simple; you are timed(7 minutes), and you must reach the beach before the time expires. Also, if you are in your first time through you must beat a record of 500 points. How to get those points? By killing fiends with your guns, Tomb Raider style. Now how to shoot those enemies? Pretty simple. You need to aim a target by pressing the O button, then you shoot using X. There are four different fiends, and you can use multiple ammos too. Normal ammo: Pretty good Ammo, it deals 1 point of damage per shot. Dual shot ammo: Same as Normal ammo, just that it can aim for two targets at once. Death ammo: Best ammo, instantly kills any enemy. You can switch ammo with L1 and R1. I heard there is one more type of ammo, called Quick Ammo, but I never obtained any of these. Last thing that you need to know, your score. It will increase as you kill enemies, but you see that bar down in your screen? The gauge increases as you kill enemies. Once it is extended to the limit, the number 1 will level up to 2. Now, the points you get for killing a target will be doubled. The chain bar can level up to 3(maximum). When that happens, the points gained are tripled! However, if you get hit ONCE by an enemy, the bar is reset to 0. Oh by the way, Yuna has 30 HP and it will decrease as she get damaged by enemies (they\'ll try to attack you). If her HP drops to 0, the mini-game ends. SO now, let\'s start the mini-game. If you need more help, ask Beclem for a tutorial. When you\'re ready, select the top option to start the mini-game. You start in a area with 2 targets. Kill them and open the chests they drop to get a bunch of Normal Arrows. Continue into the next area, which is the place with the ruined pillars around. Just run to the next screen, killing the fiends you meet. In the waterfall area, stay here because it\'s in here that you\'ll beat the 500(or more, if you are in a New Game+). Run near the first bridge and stay in this spot, shooting the incoming targets. Don\'t let a single fiend hit you to ruin your chain bar, because once it\'ll be level 3, you\'ll get great points from each defeated targets. When the time is down to 30-40 seconds, enter the next area(that is, if you got over 450 points) to reach the second to last screen. In here, you\'ll meet up with a huge mech enemy, but just target it with a Death Ammo to defeat it in one shot, and gain nearly 60 points. Continue to the next screen, which is the Beach, and go talk to Beclem. If you\'re scored over 500 points, good job! Beclem will tell Yuna that she\'s good indeed, but he doubts that she could defeat Sin by herself. She\'ll reply that she did used the help of her guardians, and they are still helping her when she remembers of the time she spent with them. Beclem leaves, like a sore loser, and your mission is complete! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======================================================= Kilika Port Unfortunately, there\'s nothing to do here in Chapter 2. If you sided with the Youth League, you\'ll be blocked because there some problems between both clans in town. If you sided with New Yevon, then Dona and some other dudes will be the ones in the path, and they\'ll tell you to bug off. How admirable, Yuna prevented the doom of Spira two years ago and you are getting rejected by some clowns because you didn\'t join their cause. Anyway, you can still get two chests here, one is located on the canoe left of the save sphere and the other one is just north of it. ======================================================= Luca From the save point, go down the first set of stairs right in the screen and jump over the ramp to a chest(2 Light Curtains), then leave the screen by going south. You\'ll see Shelinda there, doing an interview. She\'ll first introduce the Youth League and New Yevon to the spectators, and she\'ll then invite Yuna to ask her a few questions. Watch the funny scenes(choosing any options) afterward. Once Shelina\'s gone, you can leave, or you could always just go to the Basement and play Sphere Break. ======================================================= Mi\'ihen Highroad Enter the Agency to see a scene. Some girl wants to ride a chocobo, but the woman at the counter tells her that there are so chocobos here anymore. Disappointed, the girl leaves the Agency. Follow her outside and go talk to her. She\'ll ask you if you remember her. She\'s actually Calli! That little girl you could talk to back in FFX. On the highroad, she was with her mother. Now, notice something quite funny. She was so young when you first met her and now, she\'s like a teenager. When you think about Pacce, who hasn\'t even grown up an inch, it doesn\'t make much sense. Bah anyway, in the conversation, Calli will be sad because chocobos are now so rare. But then, the girls will spot something behind them; a chocobo! When you are asked to, accept to help Rikku catch that chocobo. Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cuckoo for Chocobos! This simple mission is divided in three mini mini mini games. See, follow Rikku south of the Agency. In this screen, you just have to follow her. Now, see those chocobo feathers on the ground? You can catch them, and as you leave this area, you get an item. That item is chosen from the number of feathers you collected. 0 feather: Nothing 1-8 feathers: Gold Hourglass 9 to 15 feathers: Chocobo Feather 16 to 20 feathers: 2 Chocobo Feathers Now in that particular area, you are chasing Rikku, and she\'ll stop at certain spot on the road, saying she saw the chocobo heading to a side area. Now, she\'s always wrong, but you can still check those side areas and you\'ll find a chest. The content of those chests is also chosen from the number of feathers you collected. 0 feather: Nothing 1-3 feathers: 2 Chocobo Feathers 4-14 feathers: 3 Chocobo Feathers 15-17 feathers: 2 Chocobo Wings 18-21: 3 Chocobo Wings So basically, you just have to follow Rikku, and whenever she says that the chocobo has changed route, you just tell her that she\'s wrong(unless you want to open a chest). If you don\'t follow Rikku correctly, she\'ll stop running and will lose sight of the chocobo in a few seconds, so just make sure to follow her correctly. Once you reached the next area, we change the game. The YRP will spot the chocobo farther on the road. So now, Paine will block one side, and Rikku the opposite one(of the road), so the chocobo can\'t get away. That leaves... Yuna, as the girl who got to catch the bird. Now, first run toward it so it will try to run, but will stop at Rikku. Run to it to trap it between Yuna and Rikku. But that won\'t be enough, because it will try to pass you by toward the other way(which is blocked by Paine). Your goal is to press either Left, Right, or Nothing(so the center will be protected). If you did it correctly and chose the direction the chocobo tried to pass you by with, you\'ll hear a \"ting!\" sound. You need to do that 4 times until this mini-game stops. It\'s pretty hard at first, but after a while, the chocobo will get tired and will position itself toward the direction it\'ll use to escape, allowing you to easily guess the correct button to press. However, if the chocobo passes you by too many times it will flee from you, and you\'ll fail in the mission. Once Yuna caught it, it will STILL be able to escape, so follow it to the next screen. In this last area, you\'ll just have to trigger a serie of scenes by heading to the dots(actually arrows) you see on your map. You don\'t need my help for that, it\'s so easy ^_^. Once you chase the chocobo to the end of the screen(which is the entrance to Luca), the party will get tired of chasing the bird(as Rikku says it; \"this is starting to chap my hide!\") and will try out something. See that woman with the hover? Go talk to her twice and accept her help. Doing that triggers a scene in which the YRP finally catch the chocobo, as the hover(rode by the woman you requested help from) totally blocks the path, allowing the girls to get the bird by behind(good thing they are girls... ok that wasn\'t funny >_<). BUT then(because there\'s always a \"BUT then\"), some guy(who runs like a jerk if you ask me) comes to request the YRP\'s assistance to the rescue of Calli, who\'s in hot water! So now, as you can see, Calli fell on top of a ruin in the oldroad, and a Chocobo Eater(which is a fiend you fought in FFX) is walking toward her(and no, his intentions aren\'t of hugging her). However, Clasko arrives at the rescue! Actually, he\'ll just be distracting the Chocobo Eater with a chocobo or two, and that is for a few minutes only. So now, you must run from the Agency to the Oldroad(where Calli is) before the time expires. Basically, you just need to use the map and follow it to the red dot. Once you reached the area, it\'s boss battle time! --------------------------------------------------------------------- Boss: Chocobo Eater HP: 2350 EXP: 350 Difficulty: Medium --------------------------------------------------------------------- That guy can hit for pretty impressive damages(100 ~ 300). I\'d suggest you have a Warrior uses Mental Break on it to lower its magic defense, so you can have a Black Mage uses its highest level Fire elemental attack(Firaga being the best) in order to finish this battle quickly. The boss can also fall on his back(just like in FFX) so then he becomes even more vulnerable to your physical attacks. Before beating him down though, it would be a good idea to steal 2 X Potions from him, using the Master Thief ability from the Thief dressphere. When the battle is over, Calli is saved and can finally ride the chocobo you freshly caught. Mission complete! You get the Selene Guard Garment Grid as your well derserved reward. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The girls board the Celsius, but come back to the Agency and outside, you\'ll meet Clasko and Calli. Accept to bring them aboard. ======================================================= Mushroom Rockroad If you sided with the Youth League, your task here is just to head to the Headquarters. You won\'t even need to worry about random encounters because Yaibal will order to some guards to protect you. So as long as they are around you, you won\'t run into any random encounter. However, if you gave the Awesome sphere to New Yevon, the guards will attack you instead. Take them out, and Yaibal will run to you, but not to fight you! He says that he\'s disappointed in your choice of joining New Yevon but he still has fayth in the Gullwings, and to help you some more he\'ll tell his pals in the Youth League Headquarters that the red alert(enhanced by the geeks you just owned) was a false call. Once he\'s gone, continue on the road anyway. Whenever you meet guards, they\'ll engage in battles with you so just make your way to the ravine and head to the Den of Woe. You\'ll meet Nooj there. The scene you\'ll witness will change on whether you joined the Youth League or no. If you have, he\'ll be kind to you and give you the Crimson Sphere 7. On the other side, if you chose New Yevon then he\'ll act as an arrogant fool, but won\'t fight you(who would be stupid enough to take on a woman who was able to destroy a 24789542789578924947895489754289 pounds monster with some staff she bought for a few gils while she was still a teenager?), and will give you the Crimson sphere Sphere 7 anyway. Once he left, you\'ll see a funny scene in which Yuna and Rikku will guess that Paine had something with Nooj in the past, and will try to extract her secrets out of her. But it won\'t work, and the YRP will leave the Den of Woe. Continue on the road, defeating the ochu fiends on the path(each are worth 280 EXP so), and you\'ll finally reach the elevator. If you gave the sphere to New Yevon, you\'ll meet up with Elma, and you\'ll fight her. --------------------------------------------------------------------- Bosses: Elma 2 League Warriors HPs: 1640 EXP: 200 70 70 Difficulty: Easy --------------------------------------------------------------------- Easy battle here, take out both guards first, and focus on Elma after. Everything works well on her so just choose your attacks randomly(magical or physical, or both). You can steal 2 Mega Pheonixes from Elma as well, using the Master Thief ability. At the elevator, if you chose the route of New Yevon then your mission ends here, because the elevator is blocked. You get the Shining Mirror garment grid and a Kinesis Badge as rewards. But if you are with the Youth League then you\'ll view another scene with Elma and Lucil, at the entrance to the Headquarters. Next! ======================================================= Djose Temple Head south to the next screen and cross the bridge to reach the crossroad area. You\'ll see two goons there, and if you head south some more you\'ll witness a scene in which The Fem-Goons are searching for something, crying that they lost some \"sphere\" here. Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Two birds, one stone Here it\'s pretty simple; just like Yuna says it, your task is just to find the lost sphere before the Syndicate members! So, keep running south on the road until you spot a glowing sphere near a spike. Examine it to recieve Yuna\'s Floral Fallal(her Special Dressphere). But then, Ormi comes to the girls and order them to give him back that sphere. Of course, the independant YRP won\'t obey, but as Logos join, a boss battle will start. --------------------------------------------------------------------- Bosses: Ormi Logos Fem-Goon HPs: 1150 1030 EXP: 80 80 10 Difficulty: Easy --------------------------------------------------------------------- Another easy battle. First thing to do in this battle is to take down the Fem- Goon, because she\'ll be supporting Ormi and Logos with magics. Then, have a Thief with the Master Thief ability learned steal both Ormi and Logos for Elixirs. Once you did that, you can just take them out. Black Magic spells work well here, and you can add a few attacks from a Warrior(magical or physical) to quickly end this fight. Once you are victorous, they\'ll run off, and you\'ll have \"liberated\" a Syndicate Uniform! Mission complete! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======================================================= Moonflow Go talk to Tobli and you\'ll see him nervous and worried because he got a show all ready for tonight but he hasn\'t sold any tickets yet. Of course, when such a situation occures, what do you do? You ask the Gullwings for some help! So accept to help him in order to start the mission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= YRP, the scalpers three! A simple task let me tell you. You got 10 tickets to sell. In the Moonflow, press the Square button on someone and choose a price. He will accept your offer or refuse it, but in both cases, it\'s called a \"Pitch\"(it\'s like a try). You got 10 Pitches, meaning 10 attempts at selling 10 tickets. You can sell only 6 sickets to complete the mission if you wish, but by selling 10, not only that you\'ll get a good reward but it will also be pretty usefull for later on. Last thing you should know before attempting to take on the mission is that you can make profits by selling tickets. Let say you sell a 1000 gils worth ticket to someone for 2000 Gils, you keep 1000 gils as a profit. Now, if you listened to me and completed the \'Shave the Hypello?\' mission back in Chapter 1, the tickets will be 500 gils worth, meaning that if you sell it to someone for 2000 gils, you just made a 1500 gils profit! Use the informations below to make the best profits possible. 200 gils: - Offer to a guy wearing brown and yellow on the right side of the path hallway on the Moonflow road. 500 Gils(and less): - Near the entrance to the Guadosalam you\'ll see a guy talking to a woman that will trade you. - The sleeping guard standing next to the bench on the Northern portion of the Moonflow. 1000 Gils(and less): - Left of Tobli in the bank, there\'s a young lady standing beside her kid that will trade you. - There is a guy sitting on a bench left of the only save sphere of the Moonflow that will trade you. 1500 gils(and less): - Near the entrance to the banks while you enter from the southway, there\'s a woman with a red bandana who will accept your offer. - At the beginning of the road in the Moonflow, there\'s a girl wearing red clothes. She\'ll trade you too. - In the save sphere area, there\'s a woman wearing some yellow dress across from the bench. - In the area with the Shoopuf, there\'s a guy in green sitting on the stairs to the dock. - On the road to the Guadosalam there is a guy with a blue shirt standing on the left side of the path. Any gil ammount: - There\'s a guy wearing green clothes standing near the dock in the Shoopuf area. - In the bench area in the Northern part of the Moonflow, there is a woman wearing green. Use the informations above to make great profits, and then, you\'ll get your rewards. However, they\'ll be chosen from different factors. If you followed this guide correctly(completing the \'Shave the Hypello?\' mission in Chapter 1 and this mission in Chapter 2 by selling all ten tickets and making a profit, you\'ll get the best rewards possible; A Muscle Belt plus a Seething Cauldron Garment Grid, along with your profits in Gil). Mission complete. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======================================================= Guadosalam If you were trying to beat Final Fantasy X-2 without a guide, the Guadosalam would be the most important location of Chapter 2 to get 3 female uniforms, because it\'s in here that you can get hints about them, from random peoples. Try to enter the Leblanc Chateau, which is the mansion that formerly was Seymour\'s manor, and the goons guarding won\'t let you pass in a scene. You\'re done here after seeing that small scene, but you can make some easy Gil. Head into the Inn and talk to the guy behind the counter. That guy is selling \"Datas\" for 10 000 Gil. What to do with that? Well, that man will give you hints on someone who\'d be interested in these \"datas\", and that guy will give you a price for it. The problem is, the buyer is chosen randomly, and there can be 16 buyers at all. All those 16 buyers have different prices too. Some will offer 25 000 Gil for the datas while some other will be kind enough to give 70 000. I, honestly, am too lazy to list every 16 buyers with their offer right now(give me some time in a future update), but I will still suggest you three buyers with great offers. Hints: - It is a woman: There\'s a room you can enter on the second level. Right to the door, there\'s a woman standing still, talking with an Hypello. She\'ll offer 70 000 Gil for the datas. - This guy\'s in a place you wouldn\'t expect: In the shop just above the Inn (on the second level again), the guy behind the counter will offer 80 000 Gil for the datas. - It\'s the last person you\'d expect, no question: This one\'s the funniest. It\'s the guy who sold you the datas himself, behind the counter inside the Inn! Pretty funny since he\'s selling some datas for 10 000 Gil and he\'ll buy them back for 100 000! Adress one of these buyers by pressing Square so then you\'ll see if they are interested or not. These three buyers are the best ones, but you might not get their hint, so just save in front of the Inn and reset until you get one of them. ======================================================= Thunder Plains Are you ready to play one of the most frustrating mini-game ever? In the plains, head north and you\'ll see an Al Bhed kneeling in front of a tower. Talk to him to learn that he is calibrating it, and when you get the choice, accept to help him in his work. There are ten lightning towers in the Thunder Plains, and 9 of them are shown on the map. In order to calibrate a tower, you have to play the mini-game. One of the girl will be standing in front of the tower, and you\'ll be explained what the mini-game of the lightning tower you\'re calibrating is. Some of them will be memory phases, and some other\'ll be three buttons going down the screen, and you\'ll have to press the one that is highlighted in order to get a \"Hit\". You need to get 30 Hits to calibrate a tower, and you have the right to miss the trials like 3-4 times until you fail to calibrate it. Sorry for my crappy explanations but that\'s a con about me when I write a guide; I don\'t put much heart in stuff that I don\'t like from a video game. Right now, we will just try to get the Samurai\'s Honor Garment Grid, which will be given by the Al Bhed technician you talked to, who has gone to the Rin Travel Agency in the middle of the plains. You need to TRY to calibrate all 10 lightning towers so he can reward you with the Garment Grid. Now, each towers locations are shown on the map as green dots. But following the radar, you\'ll only get to calibrate 9 towers. What the heck? Well, the tenth tower is hidden from you. Where is it? From the Agency, hug the wall to your left and run until you reach some lake. Yuna will then spot a tower but she\'ll say that she can\'t calibrate it from here because it is too far. So keep running, mashing the X button. Farther, you\'ll get pretty close to the tower Yuna spotted and then, you\'ll get to calibrate it. So now that you have calibrated all ten towers(or attempted at least), you\'ll be rewarded with the Garment Grid in the Agency. Now that the boring part is done, there is one last thing to do here. See in the southern part of the Thunder Plains, there\'s a red X on the map. That\'s Cid, so go talk to him to witness a scene. He\'ll only appear if you told him that you were pissed at him for turning Zanarkand into a tourist attraction back in Chapter 1 though. ======================================================= Macalania Wood Go up the tree branch path until you meet Tobli\'s assistant(the Hypello). All tickets for Tobli\'s concert are sold, but now he needs musicians. Guess who\'s gonna find some? The Gullwings of course! Accept to help him and you\'ll get the \'Mission Time!\' screen. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Track down the troupe! Follow the shimmering bridge(short cut) to the opposite side of the wood and head into the upper right path in the four ways intersection to enter the spring area. Go talk to Bayra there, and the girls will ask him if he feels like playing for Tobli\'s concert. He\'ll ask his friends first, using his harp, but they won\'t answer because their minds are \"closed\". So now, you\'ll have to find them yourself. In this area, as Bayra shows you, there are 2 circles made of blue butterflies. Step in both to open the musician\'s mind, and then go find them. Donga is at the 3 ways intersection on the shimmering path(in the area where the celestial plant was located back in FFX), just step into the blue butterflies flying in a circle to trigger his arriving. He\'ll accept to help you and teleports to Bayra. Now to find Pukutak, head to the save sphere at the entrance to the Thunder Plains, and enter the screen at the end of the right path, passed a guado. Now, ignore Bevelle\'s entrance and continue straight to the next screen to enter another 4 four ways intersection. Choose the south path and you\'ll be in another spring area, which is the place where Tidus and Yuna had their first kiss back in FFX actually. Anyway, step into the butter flies flying in circle just like you did with Donga to trigger the arrival of Pukutake. She\'ll(that\'s a female right?) also accept to help you, and you\'ll both teleport to Bayra and Donga in the other spring area. You reunited all three musicians, and they\'ll accept to play in Tobli\'s concert. They will also add that the woods are fading because the fayths left. Anyway, Mission complete! You\'ll get an Haste Bangle as a reward. You\'ll be asked if you wish to board the Celsius but decline the offer. Go back to Tobli\'s assistant instead, and talk to him so he\'ll give you a Bitter Farewell Garment grid as a token of his appreciation toward the YRP. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======================================================= Bevelle Weither you gave the Awesome Sphere to the Youth League or to New Yevon, there isn\'t much to do here in Chapter 2. If you are with the Youth League, you\'ll have to fight monks on your way to the gates and there, you\'ll be forced to head back out of the city because they\'ll be calling on their arsenal. If you are with New Yevon however, you won\'t have to fight your way to the gate, and you\'ll be invited inside. But you still can\'t enter the temple, so just go talk to Pacce, who is playing with his crew, and he\'ll hand over a Cat\'s Bell. You\'re done here. ======================================================= Calm Lands If Clasko is aboard the Celsius, entering in the Calm Lands now will trigger a scene in which he leaves you and run to the Monster Arena in the Calm Lands, or actually in the area that USED to be the Monster Arena. When you are asked, agree to follow him. Now, at the entrance, you\'ll see that the Monster Trainer seems to be gone, and that the inside of the arena is infested with fiends. What to do? Enter of course! Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Clean sweep Take the first right turn to battle a fiend. Defeat it, and then, you\'ll see in your screen that there are five more fiends to kill off. What does that mean? Well, 5 fiends can be found in this place. Yeah, there are fiends everywhere, but they\'re illusions, and if you bump into them they just vanish. How to recognize which fiend is killable then? Well, as you can see, every illusions are facing the real fiend, staring at its direction. Follow their regards and you\'ll eventually see a fiend who\'s facing a totally different direction than the others. That one\'s the right fiend, so defeat it. You need to do that 5 times in order to complete this mission. If you miss on running into the right fiend(in the illusions) 3 times, the real fiend will change location again. Once you defeated all 5 fiends, mission is complete! You get the Highroad Winds Garment Grid and the Alchemist Dressphere(YES!) as rewards. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When the mission is over, Clasko\'ll be happy with you, and will use this place to raise chocobos! However, he needs a chocobo to start a raising! So before Chapter 3, you\'ll have to capture a chocobo. How? Well, since the beginning of the game, haven\'t you noticed that sometimes in certain areas, you could meet Chocobos in random battles? Well, from now, you\'ll be able to feed them with a green at the start of the game to then, feed it a Gyschal Green once all fiends are defeated. Doing this will capture the chocobo for you, and he\'ll automatically be teleported(well...) to the stables of Clasko. So go talk to him to learn more about this side quest, and he\'ll hand over a bunch of greens. When you\'re done here, leave the Arena, errr, the stables(give me time to get used to it ^_^) but don\'t leave the Calm Lands yet, head to the central shop instead. It\'s a long walk I know, but I\'d suggest you equip one of the girls with your brand new Alchemist Dressphere and try it out :D. In front of the shop, you\'ll meet up with two kid Ronsos. They are sure big for kids heh. Do you remember that Kimahri was worried about two kid Ronsos named Lian and Adye in Chapter 1? Well, there they are! Lian will talk to Yuna and will tell her that they are actually searching for a way to restore the Elder (Kimahri)\'s horn. Rikku and Paine will suggest that you take them to Mt Gagazet but meanwhile, they\'ll run off. That\'s it for the Calm Lands in chapter 2! ======================================================= Mount Gagazet First, go talk to Kimahri for a cut scene in which Kimahri informs you that he saw a few guys climbing the Fayth Scar area of the moutains in order to get some sphere. As Paine says, they were probably Leblanc\'s goons. But before moving on, let\'s talk with the Ronso some more just like we did in chapter 1. Once again, I\'ll list every concerns along with the appropriated answers for each, in order to increase your compability\'s level with the Ronso some more. 1- \'Kimahri doesn\'t know what to do!\' by Kimahri. Answer: Second one. 2- \'Worry is great burden on Elder\'s shoulders\' by the female standing beside Kimahri Answer: First one. 3- \'Al Bhed, too, suffer at hands of Guado. Guado is source of much chaos!\' by tall Ronso near Garik. Answer: Second one. 4- \'Elder is weakling, Garik move too slow! Guado will escape us!\' by the Ronso in red walking around at left of Kimahri. Answer: Second one. 5- \'Guado must die for Ronso future!\' by the female near Garik. Answer: Second one. 6- \'Garik will march, fight Ronso enemies. Fifght Guado!\' by the Ronso walking around at the right of Kimahri. Answer: Second one. 7- \'Many people come to scared mountain uninvited. Sphere hunters are problem!\' by the Ronso in the Cave of Gagazet. Answer: Second one. 8- \'Ronso youth grow strong, destroy hated Guado. Graik swear to mountain! Garik avenge murdered Ronso!\' by Garik. Answer: Second one. Quick note: There is no order for each question to be answered. I just numbered them from 1 to 8 to put it simple. SO, once you did that, your relationship with the Ronsos has increased even more. But you aren\'t done yet. Go on that teleport pad and get yourself teleported to the Moutain Path. Continue north until you reach the wall that leads to the Fayth Scar(you couldn\'t climb it back in Chapter 1). The girls will notice some Fem-Goon who\'s climbing it. Well, let\'s follow her! Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Spring into action Climb the ledges to the higher level, and enter the cave on your right. Jump through the cave until you find the exit, and then head to your right. Now you\'ll spot the Fem-Goon you saw earlier. You can follow them directly if you wish, but it\'s not recommanded. See, they\'re heading to the Hot Spring, so you could just follow them there, beat them up and get their Uniform(after dispatching Ormi). However, you could also just climb the Fayth Scar until you reach a ledge that is OVER the Hot Spring. You\'ll then see a scene. In that sequence, the YRP are obversing both Fem-Goons in the Hot Spring, and then Ormi comes in. The Fem-Goons actually wanted to take a bath in the hot spring, but Ormi came in to tell them to get to work. At this moment though, the ledge the girls are on will crumble and they\'ll land in the spring! Seeing this, Ormi and the goons will run off, scared. You get a Syndicate uniform, and finally, you\'ll see the Hot Spring scene, which shocked a few gamers(since you\'ll see the girls in bikini, fighting and stuff...). Once they done, you head out of the cave So, you can choose either way to get the uniform, but the second one is better. NOT because of the scene itself, but because it gives more % points. So anyway, let say you chose the second option(girls taking a bath), get back outside and use the save sphere to your left to save your progress, and then continue on to meet up with the Fem-Goons. Defeat them, and Ormi will be back, to fight you of course. --------------------------------------------------------------------- Boss: Ormi HP: 1350 EXP: 180 Difficulty: Easy --------------------------------------------------------------------- Ormi is way stronger than he was before, but if you took the time to level up the girls enough and to learn abilities, you\'ll win without any trouble. Ormi will use his shield as a weapon to deal 100-300 damage(depends on your defense), and he\'ll still be using his Pirouette Pitch, for same damage. Use your best attacks to end this battle quickly, but you\'ll want to steal off an Elixir from him, using the thief\'s Masterthief ability. Mission is complete! You get the Stonehewn Garment Grid as a reward. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======================================================= Zanarkand Head toward the Blitzball Stadium for a cutscene in which the YRP notices that Zanarkand isn\'t as infested with tourists as before. Head to the Dome to meet up with Isaaru, and the girls will have a small talk with him. As you can understand, he and Cid had to close the place for a while to tourists because there was too many monkeys around. As you know, those bastards like to steal Gil so... But as the former summoner leaves, the girls will think of something; maybe that if the current number of monkeys was multipled, this place would be totally closed, to tourists at least. So you\'ll take on a mini-game called \"Operation: Monkey\". Your task is pretty simple; you must match monkeys of different sexes so they can make babies. But, each monkey has its own and different soul mate. There is a total of 24 monkeys in the Dome, 12 males and 12 females. I will have to draw a map of each places to help you locate every monkeys. In the Dome, there are 5 different areas in this order: | | | | _| | / | |\'10| \\ / | | | | | | | | / \\ |\'11| \\ _| _| |_ \\ | | |__ / \\ \\ / / | _/ |12 \\ \\ \'7| | | | \'9| | / / | |3 | |_ |_ | | That is the first great hall in the Dome. Now the second area is made of two rooms that used to be the cloister of trial. ____ ______|5 \'6|______ | \\______________ | ___________ |____ | 8 O | | | | O O | |\'2 | | O O | | | | O | | | |_10______________\'4 \\ / | | Now in this area, ride the elevator down(between the O platforms) to the chamber of the fayth: ___ _ _/ \\ / 7 |_/ | __ \\ __/ | \\__/ _/ |_ _/ \'1 \\ \\ / \\11 \'8/ \\___ _/ | | | | | | | | / \\ | | In the chamber of the fayth, you can head north to the next screen, which used to be Lady Yunalesca\'s throne. | | | | | | _____| |_____ | 9 | _\\ 4 /_ | \'12 | |_ _| / 6 \\ | | \\____ 2____/ | | | | | | | | Finally, the last area of the Dome is the roof-like platform where you beat Isaaru in his own game back in Chapter 1. It was also used as a battle field to duel Yunalesca two years ago. _____________ / | | |_ __/ | | ___ |_ _____| / \\ | | \\___/ | | \'5 | \\ | \\ | | | | 1 _| |___ \'3| \\ |_ / | | | ______| | _ _ | _______ / | | \\ | \\___| | | |______| | | | | Alright, these are the maps of all 5 areas in the Dome. Now, what about the numbers? Each correspond to a monkey. The simple numbers(like 1) is the lover monkey, and its soul mate will be the same number, but with a \' in front of it (meaning \'1). You have to follow the order too. So here\'s the list of all lovers with their corresponding soul mates: 1: Birch with \'1: Sequoia 2: Spring with \'2: Autumn 3: Dusky with \'3: Dawne 4: Rosemary with \'4: Thyme 5: Terran with \'5: Skye 6: Minni with \'6: Maxx 7: Summer with \'7: Winter 8: Peke with \'8: Valli 9: Canis with \'9: Felina 10: Arroh with \'10: Quivrr 11: Golde with \'11: Sylva 12: Luna with \'12: Sol Once you did all matches in this order, you get the Soul of Thamasa accessory. ======================================================= Bikanel Desert/Island(what ever!) Go talk to Nadhala and she\'ll inform you that there\'s something that could interest you in Oasis. Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Water we doing here? So go talk to the pilot twice, and order him to take you to the Oasis area of the desert. Here, Rikku will spot some glowing sphere on the ground. That is Rikku\'s special dressphere; Machina Maw! But then, Logos and two Fem-Goons arrive; you\'re not taking that sphere without having a fight! --------------------------------------------------------------------- Bosses: Logos 2 Fem-Goons HPs: 1220 160 each EXP: 160 10 each Difficulty: Easy(...) --------------------------------------------------------------------- Both Fem-Goons will focus on attacking your party and on supporting Logos, so take them out first. Once you did that, have a thief snatch an Elixir from Logos, using the Masterthief ability. Then, it\'s time to take care of Logos. He uses the same physical attacks he used before, but he\'ll also innovate with the Hail of Bullets(sounds like a Garment Grid name, doesn\'t it?)attack, which will deal multiple crappy(yeah, crappy) damages to all girls. If your Defense stats and HP are that low, then you\'ll need an healer in this battle but really, you should win without any problem. When you\'re victorious, mission complete! You get your last Syndicate uniform, along with the Hour of Need Garment grid as rewards. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======================================================= Celsius Once you obtained all three Syndicate uniforms(in any order), you witness a scene in which the three girls are disguised as Fem-Goons. The \"big\" mission in Chapter 2 is complete, and you get the Bum Rush Garment Grid! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======================================================= Guadosalam Head toward the door to the Chateau, and you\'ll be asked if you want to change in the uniforms or not. If you say Yes, keep in mind that you won\'t be able to board the airship for a while. Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Faking and entering With the uniforms on, you can pass through the door guarded by goons. Inside, you\'ll first witness a scene in which Nooj is leaving the Chateau! What is he doing here? Wait! You\'ll also see that he\'s with Leblanc, and she seems to be in deep love with him. She even calls him her \"Noojie Woojie\"(No idea why...). Anyway, as the Youth League leader leaves, Leblanc goes upstairs in her room, which actually used to be Seymour\'s room. What to do now? Well, you can take a few seconds to take a look at the decoration; no changes, this place is just identic as it was two years ago, Seymour\'s manor, with images of previous Guado Maesters on the wall. Open the huge purple door to enter the living room, which can also be considered as the conference room. Head north in here to meet up with Logos and Ormi. They\'ll give you the order (you\'re a Fem-Goon after all) to go help Leblanc to relax in her room, with your \"talents\". Which talents are they talking about? So far, we can think that Fem-Goons are just good at getting their asses kicked by the YRP. But oh well, let\'s just head to the boss\'s room anyway. Upstairs, the Goon guarding the door will let you enter Leblanc\'s bedroom. As you can see, there\'s a Nooj portrait on the wall. I wonder if it was already here before Leblanc owned the guado\'s manor to make it her chateau. It was Seymour\'s room so maybe.. Ok ok that was a lame joke. Well, you\'ll first see a small cut scene, and then you\'ll finally understand that you were ordered to give her a massage. Mini-game time! You\'ll be massaging Leblanc, and you\'ll choose spots to massage on a 9 cases grid. Now, you have to select a case by pressing the X button. When you do that, you see a coloured heart that is highlighed; Blue Heart: You hear a bone-cracking sound, meaning you\'re absolutely not on the right spot. Green Heart: Leblanc advertises you that you aren\'t on the right spot yet but you\'re a bit closer than with Blue. Yellow Heart: Now you are pretty close the good spot. Red Heart: That\'s it, you touched the right one! Leblanc will react vocally to it(like... \'ooooh yeah more please!\'). Now yes, as you can understand, if you live with daddy and momy and that one of them(or your sister/brother/uncle/aunt ect) passes by, s/he\'ll probably ask him/herself a few questions on what the hell you are playing right now, some kind of naughty games(when you hit the red heart and that Leblanc \'fantasmes\' or what ever)? So it\'s a suggestion to lower the volume of your TV or something like that(that is only if you... ah nevermind). SO, in the mini-game, you have 16 rounds to satisfy Leblanc, and she has 32 points of satisfaction. Each coloured hearts give a different number of points, the blue icon giving a small number while the red one gives a big one, your goal is to get enough points to get higher than 32. When the mini-game is over, Leblanc falls asleep and her acolytes(Logos and Ormi) enter the room. They\'ll give a new task instead; go check if the secret switch panel is fine in the living room. So head downstairs in the living room and head to the wall in the end of the area. You see a blue door on the left? Well, just right to it(and left to some pedestal), examine the wall to locate the secret switch panel. Yuna will touch it, opening the wall. The girls will enter the hidden passage, and switch costume again, putting on their original clothes. But then, Brother will contact you, and as Rikku tell him to shut up, he\'ll reply out loud that he\'s your leader and that you must be polite with him and blabla, noisy enough to cost the Gullwings their invasion in the Chateau since Ormi will come and catch you. Boss battle. --------------------------------------------------------------------- Bosses: Ormi Dr.Goon Fem-Goon HPs: 1640 232 167 EXP: 220 10 10 Difficulty: Easy --------------------------------------------------------------------- Ormi will use the same attacks he used before, and his companions(a Dr.Goon and a Fem-Goon) as well. Steal one more elixir(with Masterthief) from Ormi and then, beat down everybody, using Warriors and Black Mages(Have an Alchemist as an healer if needed). When you are victorious, Ormi escapes. Continue straight in the passage and you\'ll meet a save sphere. Use it, then head to the purple doors at the end of the passage to enter Ormi\'s room. There\'s a chest in here, and its contents will depend on the massage mini-game you just did. If you were able to satisfy Leblanc with 32(and +) points in one try, you\'ll get the Gold Hairpin. If you, however, needed more than one try, then you\'ll get the Heady Perfume. Anyway, exit the room and continue on the way in the path until you reach another room. That is Logos\'s room, and the girls will find the Crimson sphere 10 in here. After viewing its contents, Ormi\'s back, and he brang Logos with him. --------------------------------------------------------------------- Bosses: Logos & Ormi HPs: 1432 1840 EXP: 240 240 Difficulty: ...easy --------------------------------------------------------------------- Bah, take this battle as an opportunity for you to steal some more elixirs. Both got an Elixir for you, but that is if you got the Masterthief ability. Ormi will focus on damaging you with his physical attacks and his Pirouette Pitch while Logos will attempt to weaken you with abnormal statuses. If you got a fast Black Mage, bring him here. Warriors are also pretty usefull here. If you need to, have an Alchemist supporting and healing the party. When they are defeated, they\'ll leave and the booby traps alarm will have been enhanced! Let\'s just stop it. Head into the passage right of Logos\'s room and take a left turn. Climb to the higher level, and now you\'ll be on a path made of ledges. Don\'t jump across it, fall into the first and second pits instead, touching the switches located in both. After that, get back on the higher level and continue to the end of the corridor to see that the wall magically(well... mechanically) turns as a wall made of sharp and dangerous spikes. Turn around and run for your life, jumping from ledge to ledge quickly on the path. Continue straight to the end of the road but don\'t take the left turn, let the wall catch up with you instead and the girls will jump into the hole. But don\'t worry, they\'ll appear on a hidden level higher, and you\'ll get to touch the third and last override switch, which will deactivate the booby traps. Now, jump off to the lower level, and get to the wall that just tried to kill you with its dangerous spikes to see that there\'s now a new switch on it. Touch it and a part of the wall to your left will slide down to reveal a new passage. Follow it to some new purple doors. Enter that room and the girls will search what they\'re seeking(the half-sphere Leblanc stole you). Rikku and Paine will find it, but they\'ll also find the other half of the sphere! However, you\'ll then be confronted by the enemies again. --------------------------------------------------------------------- Bosses: Leblanc Ormi Logos HPs: 1380 1344 989 EXP: 380 260 260 Difficulty: Medium --------------------------------------------------------------------- Oh, this battle\'s pretty rough! Well, it\'s not hard but if you did not take the time to level up your characters enough and to learn abilities, this won\'t be easy for you! Leblanc will first use \'Not-So-Mighty-Guard\', which is Mighty Guard, casting Protect, Shell, Haste and Regen on her party, and she\'ll then be casting Ara spells. So take her out first, and then focus on the two other acolytes. Ormi will once again be using strenght to damage you, while Logos will use status ailments. If three enemies get their turns at the same time, they\'ll use a delta attack, dealing pretty high damages to the YRP. You can steal an Elixir from every opponent in this battle(using Masterthief for Ormi and Logos). Having an Alchemist in this battle won\'t be a bad idea either if you got low HP/Defense. Mission complete! You get the Healing Light Garment as a reward! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When you\'re victorious, Leblanc will finally sympathize with you and will allow you to view the contents of the two broken spheres reunited in one sphere. It\'s quite scary, you\'ll see a monk(or two) guarding some enormous machine. As Leblanc explains it, that massive intimidating scary-looking Weapon is the colossus; Vegnagun(you saw it in the Awesome Sphere already). It was Nooj who asked Leblanc to hunt this sphere, and from his infos, Vegnagun would be located underneath Bevelle. Bad news always come from Yevon heh. Leblanc, Logos, and Ormi will then become your allies and will board the airship. Rikku will follow them, and you\'ll see a scene in which Yuna will be kind of depressed; now that Sin is defeated, she thought the Eternal Calm would reign forever, but Vegnagun sure seems to be some bad news for Spira, because as Leblanc said it; anyone who can control that thing can destroy the world. ======================================================= Celsius Onboard, the Gullwings and the Leblanc Syndicate will be wondering about what should they do; Nooj is heading in Bevelle\'s underground to find Vegnagun and destroy it(or at least that\'s what he said). Leblanc wants to follow her Noojie-Woojie, so the Gullwings will follow her, using the \"there might be some spheres there!\" excuse. But as you know, Yuna just want to learn more about this; what if Tidus\'s really involved in this affair? ======================================================= Bevelle The Gullwings and the Leblanc Syndicate arrive on the Highbridge. Depending on which clan you chose earlier, you\'ll be attacked, or not. If you sided with New Yevon, the guards will just welcome you. If you are with Youth League, well they\'ll fight you instead. Anyway, mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Infiltrate Bevelle Head to the gate and enter the interior of Bevelle to the temple. In here, the praetors are mysterious. If you talk to them, they tell you that it could be the end of Bevelle soon enough, and scary stuff like that. So now, as you know, you want to follow Nooj underneath Bevelle. But how can you go under the temple? Well, in the temple, there is a room at the end of the path to your right. Enter it and step on the platform there. By doing so, you see a scene in which some wall opens in another room. That room is on the opposite side of the temple(west), so head there and climb the wall in the openning to the other side, in some hidden chamber. You see two pillars with Lifts. Examine the one that is the closest to the screen(to Yuna\'s right) and then get back to the middle lift in the center of the temple. Ride it to get to a familiar area; the cloister of trials. Remember that mobile maze made of two loop-like tunnels back in FFX? But don\'t worry, you don\'t have to solve any puzzle now, you just need to cross the area, but there are chests to get however. Also, as the girls notice when they arrived here, there are fiends around, but no random encounters. They\'ll just appear like that out of nowhere in a few spots. Anyway, once you reached the other side of the cloister(the exit is located in the second loop to the right). You\'ll meet Barkeep there, along with a save sphere and a chest. Open the chest for a Chocobo Feather, use Barkeep\'s Gullstore and finally, use the save sphere before entering the chamber of the fayth. In there, the girls will jump into the hole, and you\'ll find yourself on some deck, in a HUGE area. In the middle, there is a platform. I\'ll try to draw it. __ / \\ \\ / | | _______/ 1 \\_______ / 6 ____ 2 \\ \\____ | | ____/ ____| | | |____ / 5 |__->| 3 \\ \\_______ _______/ \\ 4 / | | / \\ \\__/ Sorry, this map ain\'t representing the platform exactly but you can still understand that there are 6 towers on them, and I numbered them. By arriving here, as you know, you enhanced an alarm. You\'ll have to stop it(indeed). But how? Using the towers. Well first thing first, slide down the chain from the deck you on to the middle platform. You\'ll be attacked by a few machinas, so take them out. Then, let\'s start. There are 6 towers, 3 of them are BLUE, and the three other ones are RED. You need to activate them. How? Just touch the panel in front of each towers, and you\'ll get ambushed in a fight by machinas and mechs. Defeat them(Gun Mages are great for that), and one of the 6 (actually 3 of the coloured tower you activated)towers security code will be locked. Do that with every towers, fighting a machina or a mech each times, in a clockwise fashion. Note that whenever a tower is locked, a platform appears in the pit in the middle of the big thing you on. When three RED towers are locked, you get to fight a \"boss\". --------------------------------------------------------------------- Boss: Georapella HP: 4420 EXP: 800 Difficulty: Medium --------------------------------------------------------------------- Heh, remember Geosgaeno back in FFX? Georapella seems to be in the same family, just that he is way easier. But still, compared to the other bosses you fought so far, he\'s fairly tough! He\'ll use physical attacks to deal good damages on the girls, and he will also be playing with Aga(lvl 3) spells on party(such as Firaga, Blizzaga and ect). He\'s pretty weak to Holy elemental, so have a Warrior use the Excalibur attack to deal great damages. Physical attacks work well too, and you\'ll enjoy your black mages\' highest level black spells as well. You can steal a Water Gem(2 with Masterthief) from this boss too. Then, when all three BLUE towers are locked, you fight the other \"boss\". --------------------------------------------------------------------- Boss: Precepts Guard HP: 3680 EXP: 700 Difficulty: Medium --------------------------------------------------------------------- In my opinion Precepts Guard is harder than Georapella. Or actually, not harder but more annoying. He\'ll be using spells like Demi(reduces the party\'s HP by 1/4) and Bio(inflicts Poison), but his worst attacks are Slow(you know what it does), and Death. That blast will kill off one of the girls, so prepare the Pheonix Downs. This boss(a weaker version of Spectral Keeper from FFX) is also weak to Holy(just like Georapella), so have a Warrior casting Excalibur until her MP is dead. Chain attacks work well too. Having a Alchemist using Mega Potion from her Stash ability isn\'t a must but it does help in this fight. Finally, I\'d suggest you stock up on Mana Tablets, because you can steal them from this \"boss\". When he\'s dead, the alarm will stop, and the security lock up will be fixed. Now, you see three platforms in the pit in the middle. Those ledges are placed so you can descend them to reach the next screen. BUT, you see these three ledges? They are now immobile forever, you can\'t move them anymore. However, by activating the towers like you just did, you made 5 other platforms appear under the three initial ones. These 5 CAN be moved like stairs that you can descend in order to access a lower level down there leading to a Ribbon(in a chest). How to place the platforms? Use the following instructions. See that map I made above the bosses strategies? I put a arrow(->) pointing the tower \'3\' right? Well it was just to orientate you. That arrow means that the first platform in the pit(the one that you can access by jumping on it) is located in front of the tower number 3. Just use that info to help you out. First, go touch the RED panel of tower 4 and then the BLUE panel of tower 3. By doing that, you have to fight a Georapella OR a Precepts Guard. Now second, activate the BLUE panel of tower 5, then the RED panel of tower 6, and the BLUE panel of tower 5 again. Afterward, go touch the RED panel of tower 2, amd then the BLUE panel of tower 1. You have to fight a Georapella or a Precepts Guard again. Third(and finally), go activate the BLUE panel of tower 5 again. You should now be able to go down all 8 platforms to access an area in which you\'ll get to the chest(with a Ribbon in it). You can continue on with the story now and enter the screen that is accessable from the third platform (from the top), BUT, I\'d suggest you get some levels now. See, the two bosses you just fought a few times give good EXP right(especially Georapella)? I\'d suggest you fight them over and over(touch a red panel, then touch a blue one to engage a battle) to get a few levels, since the Precepts Guard give 700 EXP, and Georapella gives 800 EXP. When oversouled, they\'ll both give the double of EXP(1400 and 1600!). Well, in the next screen(from the third platform), follow the path, climbing the obstacle(opening the chests on the way) and you\'ll eventually get to a intersection. Take a right turn and you\'ll get to an edge. Step on the square in the center and a lift will appear, ride it to the other side of the hole and you\'ll exit to a balcony(just like the one where you obtained the Ribbon). Open the chest there to recieve the Downtrodder Garment Grid. Get back to the intersection and take the left turn this time. You\'ll reach another hole, and there are two pillars. Climb both(one after another) so a bridge appears, allowing you to pass to the next screen. You\'ll see a scene in which Rikku wonders if it is here that you-know-who (Tidus-looking guy) was standing in the reunited sphere. And you\'ll see a huge machine called \'Gaol\'. You can get the Wring and the Bloodlust accessory out of it, but I have attempted to understand that machine only once and I did stuff randomly without noting anything so I\'ll explain how it works in a future update(later). To your left, there\'s a door. Enter it to get to the next screen. Follow the corridor until you reach a dead end, and the wall blocking the path will open itself to you. Now you see three lifts. The middle one cannot be used now. So take either the left or right one to get to an higher level. There\'s a chest there(Hi Potion) so get it, and then run south in the screen and jump from the edge. You\'re back to the area with the 3 lifts, just that the one you just used is gone. So take the other one to be transported to an higher ledge. Step on the square there and you\'ll see that 2 platforms are rised toward some other platform with a chest on it. Go back down to the previous level and take the other lift up to the higher level once again. Now cross this area to the other side in order to get back at the area with the lifts and take the middle one this time. You\'ll be transported on another high ledge with a square. Step on it and you\'ll see two more platforms rising toward the platform with a chest on it; you can now access it using all four platforms you just unlocked. Get back to the lower level and take either lift to the higher level once again. This time, step on the square closest to the screen(south), and then on the one just near the hole to make a bridge appear, allowing you to ride the lift north to the last level. Descend the four platforms, jumping across to get to the chest. Open it to get the Dark Knight Dressphere, which is one of the best Dressphere in the game. Get back to the save sphere and save your progress. Adjust your party, and then jump from ledges to ledges to the other side in the area, and you\'ll meet up with someone; the Praetor of New Yevon, Baralai! You\'ll see a cutscene. Baralai will politely tell you that Nooj cannot be trusted, and then he\'ll give you an advice; stay away from Vegnagun. As you can see, he\'s guarding it now, and as he tells you, Vegnagun_must_not be touched, nor harmed. He would\'ve destroyed it a long time ago if it was possible, but it\'s just ain\'t. Finally, he\'ll tell you that his goal now is to keep away anyone who wants to get closer to the huge Weapon. On these words, Paine will confromt him in a duel, but Rikku and Yuna will help. --------------------------------------------------------------------- Boss: Baralai HP: 3380 EXP: 1000 Difficulty: Tough --------------------------------------------------------------------- We can call this battle the toughest one yet. First thing to do here it so steal a Charm Bangle from him. That accessory has the No-Encounter ability on it, meaning that by equipping it you\'ll be able to peacefully walk in hostile areas without running into any random encounters. Now to to take care of Baralai, let\'s talk about his attacks. He\'s very fast, striking you at each turns. Other than physical attacks, Baralai will use Glint, which is physical as well, and he\'ll also use Drill Shot, which deals pure damages. Demi, which reduces your party\'s HP by 1/4 will be one of his attacks too. However, his most dangerous offense is Looming Glacier. This one will totally deplete one of the girl\'s MP, and it will also cast Stop. Use your best attacks on him, lvl 3 black spells and Warrior\'s swordskills. You can also deplete his 3380 health points by using Chain attacks. In that case, using a Chocobo Wing item to cast Haste on party will help. To heal, White mages are alright, but Alchemists with Mega-Potion(stash) learned are best. When the Praetor falls, you\'ll view a scene. Continue to the next screen, and you\'ll find yourself on a long ramp. Follow it to the end for another scene. You finally reached the area where the Tidus-looking guy was in the Awesome Sphere. But, there\'s no Vegnagun! But don\'t be disappointed if you were looking for a fight, because even if the colossus has mysteriousely vanished, something that is just as intimidating will arrive from above(heh). The flying king of dragons; Bahamut! Huh...wait... he\'s not here to shake Yuna\'s hand... --------------------------------------------------------------------- Boss: Dark Bahamut HP: 8400 EXP: 1300 Difficulty: Medium --------------------------------------------------------------------- Bahamut was obtained as an Aeon in the chamber of Fayth of Bevelle back in FFX. But now here, it seems you just met the Dark Aeon version of him. As you can see, he got high HP, but his attacks aren\'t that dangerous. He\'ll start the battle by casting Curse, and then he\'ll focus with physical attacks and Impulse. Now, from what I caught out of it, Impulse does Gravitational damages, reducing the girls\' HPs by 1/2 OR 1/4. Anyway, his strategy is quite simple. He first tries to weaken your HPs, and then, after a 5 turns countdown, he\'ll unleash the Mega-Flare, which will deal damages of 200 to 500 (or higher if really low magic defense). I\'d suggest you use two Dark Knights and an Alchemist. Basically, it\'s his Impulse attack that is the most dangerous here, not Mega-Flare. Have the girls in Haste status, and the two Dark Knights focus on chaining their attacks. The last character should be in Alchemist job, using Mega-Potion(Stash) on party whenever you are damaged(Or by mixing a Potion and an Hi Potion). The battle can be long since the dark dragon got high HP and Defense, so keep hitting him and healing every turn and he\'ll finally fall. When the battle ends, Yuna will be confused, because the Aeon actually attacked them, and sad, because they actually annihilated it. Rikku will then spot some enormous hole in the pit where Vegnagun used to be. Could the Weapon has done it to get away? If that\'s true then Spira could be in danger! But at that moment, the YRP are contacted by Brother on the airship. Your presence aboard the Celsius is requested. ~~~~~~~~~~~~~~~~ End of Chapter 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chapter 3 ~~~~~~~~~~~~~~~~ ======================================================= Celsius On the bridge, you\'ll be informed of disturbing news. Fiends are coming out of the temples in Spira and they\'re attacking the citizens! So after a quick scene, the party will decide to answer the call from Spira and to help out clearing temples. From now on, Besaid, Kilika and Bevelle(that one is only if you gave the Awesome sphere to New Yevon) are hotspots. Now, go examine that sphere on the floor near Shinra and he\'ll explain that it\'s a Commsphere, his new invention. He\'ll be placing them in every(or nearly) locations of Spira, so then you\'ll be able to check them in the next chapter. To put it simple, a Commsphere is like a camera. You put it somewhere and then you can see its recording contents in direct from the airship. But again, that is for later. For now, let\'s do a goodie or two in the airship. Head to the Cabin first and Rest. Then head into the Engine Room and open all four chests. When you\'re done, get back at the Bridge and head to Luca. ======================================================= Luca As you enter the place, you see a scene. Remember what I told you earlier? There is a sphere break tournament in Chapter 3! You see, you\'ll be walking around in Luca, and there will be players of sphere break that you can challenge. You need to win three matches in order to challenge the champ(last person before you get the victory). You can also lose(indeed) matches, and if you lose 3 times, you\'re out of the tournament. SO, your goal basically, is to beat down 3 easy players in Luca, and then you take on the ultimate sphere break challenge. What I mean by easy player is someone who needs a Quota of 20/20 in 15 turns to be defeated. Read a Sphere Break Guide for more infos on that, and then, after you win your third game(save between each times), you automatically see a scene. Rikku is sitting on the ground, defeated. Who beat her? Shinra himself. Just who couldn\'t figure out that the insolant Shinra kid was ALSO extremelly good in Sphere Break? Well anyway, challenge him, but it\'ll be pretty hard to beat him. You got 15 turns of 45 seconds each to beat a 50/50 Quota. Now to be even more unfair, it\'s not rare that the champ\'s core is 1(1 2 3), meaning that if you were having a nice Echo, it will just be cancelled. BUT, he is not impossible to defeat. I was able to beat him down quite easily by abusing of 3 coins Echos, allowing me to get a 56-60 Quota in 6-7 turns. Basically, your enemy here is not really the high quota, but when you are rocked by a 1(1 2 3) core. Just like with the Blitzball match in FFX, the scene after the tournament depends on weither you won or lost. If you lost: Shinra will get the prize of the tournament, which is a Dressphere(not stated). So of course, since he\'s member of the Gullwings, Brother will tell him to give it to Yuna but that little bastard won\'t! If you won: Shinra will then accept his loserness, and Shelinda will come to you to congratulate you with a trophee. Afterward, Rin himself descend the stairs and hand over the prize of the tournament; the Lady Luck Dressphere (which is Leblanc\'s job)! Congratulation! It might take a few attempts until you win over Shinra so if you get tired of this(or if you just DON\'T want to play Sphere Break right now), you can challenge him again in Chapter 5 to get the Lady Luck Dressphere but it will be 2 times harder. Alright well, after the tournament, you\'re done with Luca for Chapter 3! ======================================================= Mi\'ihen Highroad As you arrive here(from Luca would be wise), you\'ll see that the road\'s in hot water. Machinas have gone crazy and started to attack the humans! Accept to take on this mission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Machina Mayhem! 13 machinas are messing around on the High and Oldroad, attacking citizens. You are ordered to destroy them all, but some Al Bheds will be helping too. However, your goal is to destroy MORE machinas than them. How to locate a machine? They are the green dots on the map. So basically, you just have to cross the Highroad(from Luca to the Mushroom Rockroad gates), destroying every machinas encountered, and then at the gates, you head south in the right path to the Oldroad. You got a few machinas to take care of here too. Once all 13 machinas are destroyed(annihilate at least 7 of them, you\'ll understand later on), mission complete! You get 10 000 Gil along with the awesome Undying Storm Garment Grid as rewards. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Do some treasure hunting, and then head to the next location. ======================================================= Mushroom Rockroad There isn\'t much to do here in Chapter 3. At the entrance to the rockroad, you\'ll see that you can\'t enter. Yaibal will come to say \"hi\", and then Lucil arrives. Weither you sided with the Youth League or New Yevon, she\'ll be gentle with you and she\'ll inform you that their leader, Nooj, has totally disapeared. That\'s right, if you think about it, last time you saw him was in Seymour\'s manor, er, Chateau Leblanc, and he was going at Bevelle to get Vegnagun. But you didn\'t meet him underneath the huge city, meaning that something\'s not right here. Well, once Lucil\'s gone, you\'re basically done here. ======================================================= Djose Temple Head toward the temple and you\'ll meet up with The Gipp. He\'ll make Rikku angry once again for calling her Pop\'s daughter instead of simply \"Rikku\". Then, as Yuna says that both of them seem close toward each other, he\'ll inform you that they\'ve made quite the couple. But Rikku will ask him in Al Bhed \"What are you saying?\". Knowing the humorist that is inside Gippal, I\'d suggest you to not take that joke seriously, because unlike a lot of other FFX-2 players, I don\'t think that they(Rikku and Gippal) ever had a love relationship. But oh well, who gives a flying duck. As you know, there\'s a temple in Djose(you standing in front of it...), so there were fiends that got out of it too, but Gippal doesn\'t want your help. Why? Because he says that Spira can\'t always rely on Yuna, she defeated Sin to bring the Eternal Calm, she helped out enough already. Anyway, once the conversation\'s over, leave. Your next destination is the Moonflow. You can head there using the airship(like for every other locations), but I\'d suggest you run points to points by yourself, fighting monsters. In Chapter 3 now, monsters are generous in EXP and AP, allowing you to get levels and to learn abilities from Dresspheres. That is especially if you didn\'t take the time to level up my(yep, you red it right, they\'re mine) girls since the beginning of the game, or if you just didn\'t follow my advice on fighting Georapella or Precepts Guard again and again(getting 700+ EXP from each battle)back in Bevelle\'s underground. Last thing you should know is that now in Chapter 3, in random encounters you\'ll sometime meet up with Watchers. Those robots will be watching the YRP\'s commands, and then in a battle much later in the game, they\'ll report them to a boss, triggering a lock on those attacks, not allowing you to use them in that hard(well...) fight. So whenever you see one of these, just quickly destroy them with PHYSICAL attacks to get rid of them for the rest of the battle. With that said, let\'s continue on shall we? ======================================================= Moonflow At the bank, you\'ll finally see the concert Tobli has been working so hard on. However, even with the help of the three great musicians from the Macalania Wood, the show is just poopie. Talk to Tobli twice in order to see quite a funny scene. He\'ll tell that for his next show, he would need a celebrity to hook the crowd. Now, Yuna will ask \"which celebrity?\" and he\'ll reply \"the celebrities of all celebrities!\". Who\'s that? The High Summoner who could bring the ETERNAL calm of course! Paine will try to take Rikku and Yuna and leave but the cousins will tell her that they do feel like doing the publicity of Tobli\'s next show! To be continued in the next chapter! You\'re done here. ======================================================= Guadosalam Head inside the Chateau(the Goons will let you pass, you\'re an ally now!) and go into the living room to meet up with Logos and Ormi. Both will be trying to sound like Nooj in quite a funny scene. The YRP will talk to them and they\'ll tell you that since Noojie(huh Nooj*) disapeared, Leblanc has been feeling like a mess. Leave the room and go talk to Leblanc upstairs. She doesn\'t feel like sphere hunting anymore if her Noojie-Woojie isn\'t here to smile at her success. Get back downstairs in the living room and go talk to Logos and Ormi again. Logos will invite you in his room because he recorded stuff while you were invading Bevelle\'s underground. So head into the path behind them to be into the secret area from Chapter 2 again. Head into Logos\'s room and he\'ll join you there. Now, he\'ll show the recording of his sphere(he and Ormi hasn\'t viewed it yet). From the recording, you can understand that it was in Vegnagun\'s huge room. But he was actually recording... the girls\' behinds(like \"oop\"). Now, Yuna will ask what the heck is that, and he\'ll tell you that it was Ormi who was shooting. But it\'ll be the cherry on the cake as you see Ormi walking along with the girls! Shame on you Logos! Anyway, once the jokes are over, still in the sphere, Logos was shooting the place. Now, on the otherside of the area, you\'ll see that there\'s someone standing there! Logos will zoom in and you\'ll find out that it\'s a man with a half machina body; Nooj. The heck was he doing there? Once it\'s over, Nooj will ask the girls to not tell Leblanc about what they just saw. Since she\'s so dying for Nooj, she might get involved in this affaire, seeking her Noojie-Woojie. Not a good thing, because Vegnagun seems like a dangerous thing, and Nooj is after it. Well, afterward, you can leave, but don\'t yet. If you talk to Logos he\'ll tell you that there is also another sphere in the room. Go examine the desk at the right of the bed and you\'ll see another sphere. That one, he found it in Bevelle. So the girls will try to view its contents. It\'s pretty old, and in the sphere, you\'ll see that Tidus-looking guy again. Just like in the Journey\'s start sphere, he\'s there in a cage, but this time, it\'s the monks that are talking! They\'re saying that there wouldn\'t be a war if Zanarkand was intelligent enough to obey Bevelle. He is referring to the Machina War of a thousand years ago, between Zanarkand and Bevelle. Machaen comes in the room. He\'s the one who just talked. He\'ll explain that it\'s a Goal Sphere, and it was recorded 1000 years ago, when Bevelle doomed Zanarkand in a machina war. Meaning? That Tidus-looking cannot be Tidus, unless Tidus is 1000, which I doubt. You get the sphere, and then you\'re free to leave. BUT DON\'T, go talk to Machaen again and select the top option. You\'ll have an interesting and important conversation with him. He\'ll tell you that he knows, from rumors in Spira, that she(Yuna) was accompagnied by a man from an otherworld two years ago in her journey. That man, Tidus, was from Zanarkand- not the ruins, but the city from 1000 years ago. But as you know, Tidus was actually a dream of the fayth(from Dream Zanarkand), and he vanished as Yu Yevon did two years ago. However, he(Machaen that is) doesn\'t think that it\'s a coincidence that Tidus and that guy in the Goal Sphere are nearly identic. Then, he\'ll have an idea, but it will slip away from his tongue the second he thought about it(he\'s sure weird). So he\'ll leave by trying to remember what it was, but he\'ll tell you something quite shocking. From his opinion, everything is connected, and there is a way for those who are gone to come back. But as he tells you, consider this the rambling of an old geezer. Once he left, you\'re finally free to leave the room. Head into the room where you fought Leblanc, Ormi and Logos back in Chapter 2 and you\'ll find a chest. Open it for a Tetra band, then use the box to the left in the room to climb the wall up a small balcony. Cross it to the other side and you\'ll find a chest, open it for the Crimson Sphere 4. That\'s all there is to do here. ======================================================= Thunder Plains You can calibrate towers if you wish, and then just cross the plains. If you talked to Cid in chapter 1 and chapter 2 and bashed him on his idea of making Zanarkand a tourist attraction, he\'s here again(red X on the map). Talk to him, then continue on. In the nothern part under some kind of rest area(huge tower where Yuna announced the party that she was accepting Seymour\'s proposal to marry him back in FFX), you\'ll meet up with Lian and Ayde! The two Ronso kids who left the Mountain to find a way to restore Kimahri\'s horn. Since the last time you met them in the Calm Lands, they still haven\'t found anything. Then, they\'ll ask Yuna\'s opinion; which location in Spira would be worth a visit to learn more about someway to complete their mission? You have to choose between Djose Temple, Moonflow, and Kilika. Just select one of them randomly, your advice for them won\'t have much of an impact on the story. The location you choose will just be the one where you\'ll be able to meet them later in the game. Once they left, continue north to your next destination. ======================================================= Macalania Wood If you paid O\'aka\'s debt, head to the Travel agency/shop here in the woods (use the shimmering shortcut path to get there quickly) and you\'ll find out that the Al Bheds are being attacked by fiends! So the girls will decide to help. Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Secure the agency! Short, simple and easy mission here. You will have to take on 6 battles with fiends without healing between each. It\'s fairly easy, it\'s just like 6 random encounters without healing between the battles. The fiends encountered in all 6 fights aren\'t really tough(if you got the right stuff; dresspheres and abilities/levels). When all 6 battles are won, mission complete! You get the Pride of the Sword Garment grid as a reward. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The girls will enter the agency in order to see the Al Bhed\'s condition, but it\'s too late. There\'s only one survivor and he\'s dying. He\'ll tell you in Al Bhed that he saw some machina fiend from the bottom of the lake, and then monsters ambushed them. He hands over the Berserker Dressphere before dying. At that moment, O\'aka comes in, and is sad when he sees that they\'re dead defending his shop. Afterward, you\'re outside again, so try to leave but O\'aka will come out of the shop and will tell you that he\'s staying here to run the shop. Not like any customer was gonna come but it\'s the least he can do in the memory of the geeks who protected his shop. That\'s that for Macalania in chapter 3. ======================================================= Bikanel Desert/Island(what ever!) Nadhala has a request; the Al Bheds are in good terms with the Cactuar Nation, but they are so busy they would need Yuna to go have a talk with them. You are then introduced to Benzo, who can speak the Cacti\'s language. He\'ll come with you at the Cactuar Nation in order to translate Marnela(the cactuars\' leader)\'s words. So, go talk to pilot and ask him to take you at the destination. Here, the girls will meet Marnela, a Cacti. She\'ll(well, Benzo will be translating)be very kind and gentle with you, and will give you informations about her \"people\". When you are asked to, choose the \"that makes perfect sense!\" option and Marnela will thank you. So talk to her again to learn about what she\'s seeking. Mission time. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The cactuar connection You see, she(and the other Cactis) senses that a dangerous fiend that her ancestors defeated a long time ago is coming back out of the sand for a revenge. They need to summon the Great Haboob to protect themselves from that monster. But for that, they will need the ten gatekeepers to perform a dance to summon the shield(Great Haboob). Now, those ten gatekeepers are located in different locations around Spira. To find one, you first need to get a hint from that Cactuar\'s mother. For example, you see on the map(on the Cactuar Nation) 3 greet dots; - One that is Marnela - One near some cave north near the hover, there\'s a Cacti there that can give you infos on that cave - One that is one of the ten Gaterkeeper\'s mother When you get a hint from a mother, you go find that Cactuar and beat its gun mini-game and then, you bring it back here. Afterward, that mother will be satisfied and will no longer be represented as a green dot. A new one will appear, and that one is another Gatekeeper\'s mother. In chapter 3, you can find 6 of them. The four others will be in a future chapter. I\'m not covering this quest now, but later(in Chapter 5 when all gatekeepers can be brought to the nation). That\'s about all there is to do here for now, you can go dig in 2 new areas if you wish. ======================================================= Calm Lands From the Celsius, by choosing the Calm Lands in Buddy\'s list, you\'ll see that there are 2 missions; - The first one is about some problems happening at the Cavern in the northern part of the lands - The second one is about Clasko\'s Chocobo Ranch. You can take any of these(there is no order) but let say we take the Ranch first. Here, go talk to Clasko in the room to the right of the save sphere(if he ain\'t there, then just touch that mini-chocobo figurine and he\'ll come to you). As you know, you can catch chocobos. It is very possible that you\'ve met one at least once in a random encounter since the beginning of the game. You can capture them, by giving them a green(before it runs off), and then, by giving a Gyschal Green once all fiends on the field are slain. Catching a chocobo is important before the end of Chapter 3, so don\'t forget. Now last thing to do here is to head north to the next screen in the ranch in order to trigger a scene in which Shinra puts one of his commsphere on the floor. ======================================================= Cavern of the Stolen Fayth In the northern part of the Calm Lands(where you were arrested by Guados and that you had to beat down a Defender X back in FFX), you can cross a bridge to the Mount Gagazet. However, you can go down the path under the bridge to the next screen as well. There, it\'s the entrance to the Cavern of the Stolen Fayth. As you can see, a bunch of irresponsable cretins are running some tourist attraction here. But as you know, there\'s an unknown Fayth here, so since fiends are coming out of temples in Spira, this place counts too. The problem? There are 15 tourists in the cave who are trapped because of the fiends. Now, is Super Yuna(and her two friends) gentle enough to save them all? Bah sure why not! Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tourist Trap Like I told you, you have to rescue 15 tourists. However, things are a bit more complicated than you may think. You can\'t go rescue every tourists you meet like that in the cave to then bring them back. Why? Because each bastards, huh tourists sorry, have their different preferences. For example, some of them will only stay with you if they are in the front line, or craps like that. So you got two choices; you can just go like that in the cavern and bring back one tourist at a time, or you could also follow this guide to get a strategy on how to rescue every tourists in one shot, without heading back to the entrance a single time. First tourist: In the cavern, you\'ll start in some rounded area. We\'ll call it the starting point. From here, continue north until you reach the next large area(which has a green lighted ground). There\'s a fat(sorry)tourist here who seems unconscious, wearing some brown clothes. Second tourist: Continue directly north from the current chamber and you\'ll reach an alcove in the wall. There\'s a woman in blue sitting on ground, depressed. Take her with you. Third tourist: This one\'s tough, continue left in the curving pah until you reach the next intersection. Take a left turn and mash the X button in the left of the screen and you\'ll talk to a person hiding in the corner. Take him with you. Fourth tourist: Back near the starting point, take an east turn in a path between two large chambers and you\'ll see a woman there. Take her with you. Fifth tourist: At the first right turn you can take from the starting point, there is an idiot running around in circle. Sixth tourist: Remember the chamber where you met the first tourist? Go back there and there is a new one in white pants standing still, exhausted of being trapped. Rescue him. 7th and 8th tourist: Continue north, and keep taking the north paths until you reach a dead end. There\'s a chest there(Blue Ring) along with two tourists. They are a couple, and you need to take them both with you. 9th and 10th tourist: In the nothernmost area of the cavern(just before the chamber of fayth which cannot be accessed right now) there are two kids messing around. Take them both with you. 11th, 12th and 13th: Back at the starting point, take a right turn at the first intersection and you\'ll enter a small area(green floor). There\'s a woman there, and she got her kids with her. Take them all with you(and open the chest for a White Ring as well). So, take all of these crying and whining losers back outside the cave. From a bunch of them, you\'ll get the next rewards; a few enegery cores along with the Besaid Key! Now, outside, there is a guy with a green shirt. Talk to him and he\'ll give you one more energy core. Back into the cavern, use the teleport pad(which functions now due to all those Energy Cores you recieved) to be teleported to the other pad in the area just before the chamber of fayth. Now, step on it there again, and use the D-Pad to point the arrow at right, and then you press X to be teleported in some hidden area. There is a chest there (Lightning Gleam), along with a tourist. That guy can only be rescued if you take him without any one else following you. So bring him back to the entrance, and he\'ll hand over the last Energy Core. Now, get back at the last chamber in the cavern and use the teleport pad to be teleported in the hidden room to the left(again, use the D-Pad to point the arrow to the other directon, which is left). In this area, take the chest(wall ring) and rescue the last tourist there. At the entrance, he\'ll just thank you and that\'s it, no reward(grr). Anyway, now you\'ll think you\'re done with this mission right? But NAH, after playing this tourist crappy mini-game, let\'s at least have a fight to save the reputation of this sunken cave! So enter the chamber of the stolen fayth(using the teleport pad) and you\'ll meet up with the exact same Aeon you could meet here back in FFX; Yojimbo. However, just like Bahamut, he doesn\'t seem very friendly. He\'s actually another dark possessed Aeon. --------------------------------------------------------------------- Boss: Dark Yojimbo HP: 22 000 EXP: 2000 Difficulty: Hard --------------------------------------------------------------------- Bah, hard, let say he\'s just one strong toughie. Yojimbo will use the exact same attacks he was using in FFX(when you were both fighting him AND controlling him); Daigoro, which is when his dog charges one of the girls; Kozuka, which damages one target\'s MP and inflicts Poison; Wakizashi, damages all characters; and finally Zanmato, which is not instant-kill don\'t worry, but it DOES represent a serious offense since it reduces every girls HPs/MPs to 1. I don\'t know if Dark Yojimbo has an attack pattern, but I know that it does take him a few turns before he uses Zanmato. The strategy I\'ve always used is fairly simple; having an Alchemist with Mega-Potion learned(Stash), along with a few Remedies in the Item inventory will be usefull. Mega-Potions are great at healing the party after being damaged too much(or simply after Zanmato!), while mixing two Remedies to cast Panacea(or what ever how it\'s spelled) will cure the whole party\'s abnormal statuses. For the offensive side, I\'d recommand two Dark Knights using Chain attacks, or by using Darkness, which is also good to damage. But watch out because as you know, Darkness takes away a few health points from the caster. What ever you do, keep attacking and healing. If the Dark Knights can have both learned PoisonProof then you won\'t even need to bother with any mixes(just an antidote on your Alchemist whenever she\'s poisoned will be good). As you can see, Yojimbo got a lot of HP(22 000) so be patient if you deal weak damages, but you should eventually beat him. Oh and if you need to, you can steal Dark Yojimbo for a Power Wrist(20 to strenght...bah). Once he\'s defeated, you are back outside of the cavern, and the tourists felicitate you, and also apologize for being n00blets. On that note, it\'s mission complete! You get the Tetra Master Garment Grid as a reward! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You\'re automatically back on the Celsius but you can go back to the Cavern of the Stolen Fayth and enter the Chamber of the Fayth again for a chest containing the Star Bracer(Auto-Reflect) accessory. ======================================================= Bevelle Passed the gate into Bevelle, you\'ll witness a scene in which the New Yevonites are fighting at the entrance to the temple. They are arguing on why did the Praetor(Baralai) just disappeared like that. Once the scene is over, you\'re back on the Celsius. However, if you gave the Awesome sphere to New Yevon back in chapter 2, then you can do a little bit more. Remember the room where Vegnagun was supposed to be located(where you fought Bahamut)? Well head there(yes, that means you gotta run through the whole underground again) and you\'ll meet up with the Kinderguardians there. They\'ll tell you that they could sneak in while the New Yevonites were fighting. Afterward, Pacce will ask you what is this place, and then he\'ll ask you if it would be a good idea to tell the Youth League about this huge chamber. Choose any option, and he\'ll hand over the Blood of the Beast garment grid. You can leave afterward. ======================================================= Mount Gagazet Go talk to Kimahri, and he\'ll explain the situation to you. Garik\'s off to the mountains in order to tell his plan out loud to them; head into Macalania Wood and beat the freak out of the Guados. Kimahri however, is against him, and he\'ll stop the Ronso Youth by himself if they ever try to go annihilate the Guados. Then, if you answered correctly to his questions in the previous chapters, he\'ll give you the Trainer Dressphere. After that, Yuna will wonder if maybe she could change Garik\'s mind by talking to him. So when you are asked to, accept to take on this mission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Battle blockade So basically, you just need to meet up with Garik at the summit of the mountain and have a talk with him. But as you try to use the teleport pad, you\'ll learn that it was deactivated by Garik himself in order to block anyone who wants to disturb him while he\'s talking with the mountains(must be a fun thing to do by the way). So you will have to climb the mountains by yourself! But meh, you\'re not alone, you\'ll see plenty of Ronsos that will also be climbing the mount up to the summit. Once you reached the wall you could climb back in the previous chapter, just ignore it and continue to the next screen(oh well, you could climb it to get a few items you forgot earlier if you wish) and you\'ll be in the cave. Use the save sphere at the end of it, and then exit to the next screen back outside. Here(area where you had that epic battle with Sanctuary Keeper back in FFX), you\'ll finally get to see Garik. His hatred toward the Guados is great of course, and I gotta admit I\'m not blaming him either. The leader of the Guado, Seymour, killed a lot of Ronsos (and other innocents too), and his people was just following him like blinded zombies. Now even though you slain and sent Seymour for good two years ago, Garik is still seeking vengance. But for Kimahri, Yuna will put herself into Garik\'s path. She\'ll tell him that vengance ain\'t a good thing, and blabla. Garik will accept to forget his plan of attacking the Guados, but that is only if you can stop him. So the deal\'s pretty simple; you have to take down a 8-9 foot tall beast in order to save a people. --------------------------------------------------------------------- Bosses: Garik Ronso Youth(1 or 2) HPs: 6880 4060 EXP: 380 220 Difficulty: Medium --------------------------------------------------------------------- Remember when you had to answer the Ronsos\' questions in Chapter 1 and 2, and that you could build up a positive relationship with them by answering the right options? Well the difficulty of this battle will depend on that. If the Ronsos\' concerns weren\'t answered correctly, Garik will be pretty tough, using Mighty Guard(casts nearly every usefull supporting magics), and being accompagnied by two Ronso Youth. However, if you followed this guide and built up a great compability with them by answering the right options, Garik won\'t be using Mighty Guard, and will be focusing on casting Shell and Protect one after another instead. Also, only one Ronso Youth will be teaming with him. To beat them, I found the Dark Knight\'s Darkness ability quite usefull, dealing great damages on all targets. Having an Alchemist healing and supporting the party helps too, and you could also try out that new dressphere(trainer) you just obtained if you wish. What ever, check your HP, don\'t let the giant intimidate you, and the victory will be yours. When you win, be happy, you obtain the Shining Bracer(auto-protect) from Garik! You\'ll then see a cut scene. Garik will tell Yuna that he\'s happy that she stopped him because he would\'ve did a mistake by attacking the Guados since the mountains didn\'t respond to him when he told them his intentions. Oh well, mission complete! You get the Wishbringer Garment Grid as a reward! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======================================================= Zanarkand Inside the Dome, you can go talk to Isaaru. He\'ll tell you that tourists aren\'t as attracted as they were before, mainly because of the growing number of Monkeys messing around in the ruins. But that\'s it, there is nothing else to do here. You can leave. Oh and by the way, if you meet a Falling Ochu in a random encounter, it would be unwise to fight it without the confuseproof ability, since they\'ll be inflicting that status ailment on the girls. ======================================================= Besaid In the village, go talk to Lulu in her tent. In a conversation between Yuna, Lulu and Buddy, it\'ll be confirmed that there ARE fiends here too, coming from the temple. Head out, and you\'ll see another scene. It\'s with Shinra this time, and he\'ll explain to you how these CommpSpheres work. Afterward, Rikku comes running, informing you that Beclem and Wakka are currently arguing over something. In the scene, you\'ll understand that Beclem wants to burn down the temple instead of fighting the fiends. Wakka runs into the temple afterward, along with Beclem. Follow them in, and go talk to Beclem. As you can see, Wakka\'s already in the cloister, and Beclem will tell you to be quick if you wanna bring him back since he\'ll burn the temple soon. Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Protect Besaid Temple! Into the cloister, go down the stairs to the very last level and follow the path until you reach an T intersection. Take a right turn to enter some room with a chest(2 Mana Springs), then head out and continue to the left. You\'ll see Wakka there, and he seems to be hurt. He can still talk however, and will tell Yuna to go deeper in the temple in order to stop the guy summoning all these fiends. So go down the elevator, and enter the antechamber to see some huge hybrid monster there. Wakka arrives from the elevator, and will witness the presence of that Aeon too. As you can see, it\'s Valefor, but she seems possessed just like the two other Aeons you\'ve met so far. --------------------------------------------------------------------- Boss: Dark Valefor HP: 8430 EXP: 1500 Difficulty: Medium --------------------------------------------------------------------- This can be a pretty rough battle(but far from being hard). Dark Valefor will mostly use some swipe attacks, along with Sonic Wings to deplete one target\'s MP by a few points. Have a thief steal 6 Healing Springs from the boss (Masterthief), and then take her down as fast as you can. Dark Valefor will be using Energy Ray for 200-300+ damages on party, and as I heard she can also use her second overdrive; Energy Blast. What ever you do, focus on damaging her, and by healing your party with an Alchemist. As the Dark Aeon is defeated, you get out of the cloister. You\'ll see a scene with Beclem, and then you\'re free to leave. Mission complete! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You\'re automically brought back on the airship, but go back to Besaid. In chapter 1, you could buy some key for 900 000 Gil, from the owner of the shop in the village right? Well, that key could be used to open a chest in the temple, allowing you to get the Search Sphere. However, you could also obtain that key way more easily, by saving all the losers in the \"Tourist trap!\" mission in the Sunken Cave, one of them rewards you with the Search Key. Well, go open that chest in the temple with the Besaid Key anyway you obtained it, and you get the sphere. Now, with that sphere, you can use to it to search for mini commspheres on the island. What to do with these? You can use them to check the area in order to find a sphere with a number on it. How is those numbers usefull? Well, remember way earlier in the game, when you were searching for Wakka in the secret cave, you entered a code to enter right? Well, in the interior of the cavern, there was also another code you could enter in order to access another part of the area. These numbers are the code for it. First: In west part of the village, between the two tents, you can enter a small hidden area. Use the Search Sphere with the O button and wait until it does react, and press X button. Yuna will dig a mini commsphere. Examine it to use it. Zoom to the top of the temple and you\'ll see the first number. Second: Outside of the village, the Besaid Aurochs are training with Beclem. Near Letty, use the Search Sphere to find a new commsphere. Use it to zoom at the top of the ridge toward the next screen opposite of the village. There\'s another numbered sphere there. Third: Head to the waterfalls area, and right from the start, keep running hugging the limits to your right, holding the O button. The search sphere will eventually sense another commsphere. Dig it, then use it and zoom into the waterfall until you\'ll see another number. Write it down. Fourth: Remember the area where Tidus and Wakka jumped off the edge to plunge in the lake leading to the village back in FFX? At the area where you can enter the secret cave, take the right path to enter that place. Use the Search Sphere to find the last commsphere. With it, zoom up the palm tree on the otherside of the lake and you\'ll spot the last numbered sphere. With all four second ciphers, enter the cave and go type the password to the right of the entrance. As you do, a huge rock will reveal the path. Follow it (opening the chest on the way for 3 Ethers) to the exit, and you\'ll be on top of the waterfalls. Run to the far left on the edge until you reach a chest. Open it for the Ravaging Beast Garment Grid. That\'s it! That was the treasure of the cave! You can leave now. ======================================================= Kilika Port Here, let\'s first cross the bridge at the end of the left walkway to the otherside, and run south until you meet up with the woman who gives you the mission of catching 13 monkeys in the wood back in chapter 1. She\'ll hand over the Chaos Maelstrom Garment Grid. Now afterward, head to the next screen and go into Dona\'s house. You\'ll meet up with the ex-summoner, and she\'ll tell you that the gates to the wood are guarded by the Youth League, and no one can pass(except for a few other Youth League members). Once the scene is over, head out of the tent and you\'ll be asked if you want to take on the mini-mission of passing through the gates unnoticed. Decline the offer for now, and cross the bridge from an higher kay to your left to access the right walkway of the area. Head south, opening the chests on the way until you meet up with the camera guy you met back in chapter 1. Just like you did in that chapter, accept to view the contents of his film so far, showing you the Youth League\'s new base. Afterward, leave them and get back to the gates north to start the mini-game. You see, there are 3 guards; one who grants the permission for Youth League members to enter the gates, the other one opens the gate when told to, and the last one is busy with Dona, who\'s making a distraction. However, he still turns around and check the gates once in a while. Your goal is to sneak your way pass through the gates as they are opened to let pass another Youth League member. But you can be busted by the guard talking with Dona when he turns around to look at the direction of the gates. So basically, you just have to wait until the permission for someone to enter the gates, using the R1 button to see the different views(helpfull), and then you sneak in using the X button when the guard talking with Dona isn\'t checking. If you aren\'t spotted, you pass through the gates correctly and you get to open a chest with a Bushido Lore accessory in it. But if you ARE spotted, then you still head into the wood but you don\'t get the accessory. You might need to pratice a few tries before you play the real game. ======================================================= Kilika Wood Use the save sphere, then head north to see a scene in which a few Youth League members are cursing at a fence blocking the path, set up by the New Yevonites. Backtrack a bit, and head to the leftmost path to see another scene like that. Then backtrack again and this time, take the hidden path in the middle of the wood to cross a part of the area, but then you\'ll still see one more blocked path(another scene). When all three scenes are seen, you trigger another one in which the girls are wondering about how to get pass through the wood to the temple. And then they\'ll remember Dona\'s advice(using the treetop). So the girls will spot it and climb it to then use it in order to cross the wood in a shortcut. Once you\'re on the otherside, you\'ll find yourself in the stairs to the temple. Up there, you\'ll see a few New Yevonites fighting fiends that are coming from the temple. It\'s mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pest control A simple mission, enter the temple first and you\'ll see a few flying Machinas in the first room. New Yevon\'s arsenal heh. Use the save sphere to your right, then enter the cloister of trials. Down the elevator, enter the next screen and you\'ll get to meet Barthello, who gets thrown on the ground by a Daeva. Fight the fiend to rescue him, and then you\'ll see a small scene with him. He\'ll tell you that they keep coming from the chamber of the fayth, so something must be summoning them from there(you know who it is huh?). So, once the scene is over, first try to enter the door to your north and you\'ll have to fight a Daeva. Defeat it, then continue on. In the next chamber, there are three blue flames located on three sphere recresses. You need to touch them in a particular order, which is right, left, then north, fighting a Daeva whenever a flame is touched. The wall opens itself to you afterward, so head into the last chamber to fight two last Daevas. Once they\'re dead, go down the stairs to your left to the lower level. Take the sphere on the ground to obtain the Samurai Dressphere. Now go up the stairs to your right to the higher level, and enter the door to the antechamber. The summoner of all these fiends await there; the Dark Aeon Ifrit! --------------------------------------------------------------------- Boss: Dark Ifrit HP: 8820 EXP: 1800 Difficulty: Tough --------------------------------------------------------------------- Harder than Valefor, Ifrit\'s a pretty tough customer! But I can almost guarantee that if you did worked on your abilities and stats well, you\'ll win without too many problems. To talk about his attacks, Dark Ifrit is fairly fast, so he\'ll attack you at least twice in one turn. His claw swipes can deal up to 300 damages if you got low defense, and his Meteor Strike can damage one of the girl for 500+ points of damages. Other than that, he\'ll use Firaga on all targets, dealing 100 to 400 damages, depending on your accessories(if you got anti-fire accessories...). Now also, I\'ve heard Ifrit can use Hell Fire too, his overdrive, but I never saw it. Sure thing however, is that it\'s probably his strongest attack. Now to win this battle, having a Black Mage or two casting Blizzaga every turn will deplete a good part of the enemy\'s HP quickly. You could also have a Warrior with the Ice Brand swordksill. What ever you do, DON\'T use any fire elemental attacks, because Ifrit will be healed. In last, a few Dark Knights using Chain attacks will probably rock too. Once the battle\'s over, you see another sequence in the chamber of the fayth. Once again, there\'s a magical hole there too... Well, the girls exit the temple. Mission complete! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======================================================= Celsius Back on the airship, you see the Gullwings talking about the latest events. The fiends are always coming from the Chambers of the fayths, and whenever the source(Dark Aeon) is defeated, an end is put to their spawning. But why? Why are the Aeons getting possessed? Why are there magical roles? Why did Vegnagun disapeared? Why do I like cheese cakes? Well let\'s continue on with the story to learn more! The Gullwings recieve a call from Gippal; looks like there\'s some trouble in Djose. But before heading there, let\'s take care of some other business. ======================================================= Bevelle If you sided with New Yevon, you could get the Ravaging Beast Garment Grid from the Kinderguardians in Vegnagun\'s room earlier. But as Djose becomes an hotspot, you can visit the same room(where Vegnagun used to be parked in) and this time you\'ll see a different scene. Going down in the underground of Bevelle, you\'ll see a few mini cut scenes in which the girls spot Gippal. In Vegnagun\'s chamber, you finally understand that he had a meeting with two other persons there; Baralai and Nooj. That\'s right, the two leaders of the two clans are actually \'friends\', and they are in good terms with Gippal as well. Now, you\'ll see a sequence that is worth a few explanations. Vegnagun isn\'t a normal machina. It can sense feelings from the people around. For example, if you go near it with hostility, it can just move away. But it could also respond with a dangerous offense... So Vegnagun DID left the underground, and as you remember, when you got down here you were actually following Nooj, who wanted to get Vegnagun. So Baralai will suspect the Youth League\'s leader as the responsable for Vegnagun\'s actions, since from what he knew, Nooj\'s the only person who wanted to take care of the colossus. Now, he\'ll ask the Mevyn what were his plans actually; destroying or controlling Vegnagun? But before he can answer, Baralai will point his gun toward his former friend, telling him he doesn\'t trust him anymore. Why? Because as you\'ll learn, two years ago, Nooj shot Gippal and Baralai in the back. Gippal will try to calm things, but at that moment, Nooj will change. His body will begin to glow, and he\'ll start to talk with a double-voice; his own voice, along with a very familiar one. You\'ll then learn that Nooj also shot Paine two years ago! The heck is going on? But you won\'t have the time to think, because Nooj will be weakened for a moment, and pyreflies will get out of his body to then enter into Baralai\'s. This time, it will be Baralai\'s voice that is doubled with the familiar voice, and as he tries to shoot Nooj, who\'s on his knees, Paine will come out of the girls hideount to prevent the fatality to happen. Now, don\'t ask me why, but a Malboro coming out of NOWHERE will arrive in your back to fight you. Beat the hell out of it(not like you need a strategy... just watch out for its Bad Breath attack), and then when the battle\'s over, Baralai will have fled, and Gippal and Nooj followed him out. Afterward, Paine will admit that she did travelled with them two years ago, and they were betrayed by Nooj, shooting them(Paine, Baralai and Gippal) in the back. When you can control Yuna, take the Crimson Sphere 1 on the ground and leave. Watch it on the Celsius. ======================================================= Djose Gippal isn\'t here since he\'s after Nooj, so the Al Bheds have no clues on how to stop the attack of the fiends coming from the chamber of the fayth. Yuna will decide to give them a hand. Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= No way, Djose! Enter the cloister of trials to witness a sequence in which you see a few Al Bheds fighting fiends. In the third second room enter the chamber to the north and jump over the hole to a chest(Stamina Spring) and then backtrack to the middle of the previous room and press X on the circular platform to be taken up to an higher level. Here, there\'s some stairs leading to the antechamber of the temple but a barrage of a lightning is blocking the path. How to disable it? Well, in the room north of the magical evelator there are a few pedestals that can be pushed. One of them, when pushed, will disable the lightning barrage. But the pedestal is randomly chosen, so just push them all(fighting fiends whenever you\'re wrong) and you\'ll eventually get the right one. Ascend the now available stairs and you\'ll see two Al Bheds getting rocked by... Ixion! Merged with an Al Bhed machina, Dark Ixion will attack the girls. --------------------------------------------------------------------- Boss: Dark Ixion HP: 12 380 EXP: 2600 Difficulty: Tough --------------------------------------------------------------------- He was my favourite Aeon back in FFX, but looks like he has changed a lot. Ixion will use different attacks; Thundara, which will deal 100-300 damage on your characters, depending on their lightning resists. He\'ll also dare to use Aerospark, which seems to deal gravitonial damages, but I\'m not sure how much HP it takes away. On my 5k HP Paine, ~3400 points was depleted. So I\'d say it\'s like 4.5/6(or around). The Dark Aeon can also attack you with his horn (physical attack) to deal moderate damages. In last, after a few turns(and after recharging himself), Ixion will use his overdrive; Thor\'s Hammer, which is dangerous, dealing 650-700 damage on party. To win this fairly winnable battle, have an Alchemist with Mega-Potion learned(Stash) and two Dark Knights OR, a Dark Knight + Warrior/Dark Knight + Black Mage/Warrior + Black Mage. Dark Knights are good to deal high damages physically(and with Darkness), Warriors will be fairly usefull with their Liquid Steel, and Black Mages can take away a lot of HP from the boss by casting Waterga. Make full use of protective spells like Protect and Shell, and have one the girls use an item that casts Hastega if you\'d like a speed advantage. HOWEVER, before finishing this battle, make SURE to steal Dark Ixion for a Sprint Shoes accessory(Auto-Haste). Use Sticky Fingers ability from the thief dressphere to be sure of getting the item in one attempt. Mission complete. You get the Unwavering Guard Garment Grid as a reward =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When the battle ends, the girls enter the chamber of the fayth and notice an hole here too. What\'s in there? Well, you\'ll be able to answer that question by yourself, because Ixion, who isn\'t defeated yet, arrives in the back and auto destruct himself to propulse Yuna right into the crater. Yuna falls into a blank white space, and she finally lands on an invisible ground. Then, you\'ll hear the familiar voice again. CG time, Yuna wakes up in a beautifull area that seems to be the farplane. And then, from behind comes that Tidus-looking guy you\'ve seen in the spheres and stuff. But he doesn\'t call himself Tidus, he calls himself \"Shuyin\". Also, he\'ll be calling Yuna \'Lenne\'. You will then understand something very important; his hatred toward Spira is great, and from his opinion, Vegnagun is the only way to put an end to it. He hugs Yuna, but then you hear Nooj and Gippal arriving. Seeing them, Shuyin will them morph into Baralai; oh crap. Baralai will say that he knows where Vegnagun is, and he\'ll leave by entering that magical pit. Nooj and Gippal will give you the Crimson Spheres 2 and 3, and then they\'ll follow Baralai(actually Shuyin) into the looping hole. Great, but now what about Yuna? You\'re stuck in the middle of nowhere. Ok, you now have to do something VERY important. You see, Yuna will be showing her hatred toward the latest events, and then, after she yells, she\'ll say \"I\'m all alone\". At that moment, press the X button to hear a whistling. Now, you\'ll see a familiar shadow near you, so keep mashing the X button and you\'ll hear 3 more whistles. Did it? Good! Afterward, Yuna wakes up in Vegnagun\'s room in Bevelle, and brought back onboard on the Celsius. ~~~~~~~~~~~~~~~~ End of Chapter 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chapter 4 ~~~~~~~~~~~~~~~~ ======================================================= Celsius When the scenes are over, try to enter the Elevator and you\'ll be halted by Rikku, and she\'ll ask you if Shuyin was looking like you-know-who(Tidus). In the Engine Room, get your four treasures. Resting in the cabin will also be usefull for later on. After that, use the Elevator to go on the Deck and meet up with Paine there. You\'ll finally understand the connection between Paine, Baralai, Gippal and Nooj. As you could see in a few Crimson Spheres, it seems that Nooj, Baralai, and Gippal were some kind of crew, doing some missions and tasks in Spira. But actually, they were a team in a exam/test to enter the Crimson Squad, an organisation made to unite the best warriors in the world in order to create an elite force capable of protecting the people. The person recording their actions was none other than Paine. But soon after, an accident caused the seperation of them, and they all left for different ways; Paine as a sphere hunter in the Gullwings, the Gipp as the leader of the Al Bhed, Baralai as the Praetor of New Yevon, and Nooj as the leader of the Youth League. When the scene is over, go back to the Bridge for one more scene. When you can control Yuna, go talk to Shinra and you\'ll see a new option available in his list; Commsphere network. But before choosing it, let\'s first view the Crimson Spheres you just obtained(2 and 3). To explain them a bit, you\'ll see the four partners on the battlefield in the desert(Crimson Sphere 2) and from Paine\'s words, you\'ll get that Nooj is actually seeking his death. In the Crimson records 3, you\'ll see the four of them on a ship(looks like the SS Winno or Liki)talking about the Operation Mi\'ihen(about the huge machina that can pierce Sin to be more precise, remember that gigantic canon-laser). Once you\'re done, go check that CommSphere network option and you\'ll get to a screen with a list of all locations in Spira. In each locations, a Commsphere was set there by Shinra in Chapter 3, when you were visiting that particular location. First, choose Besaid. Now you\'ll have a view of the village from the sphere installed on the ground, and you can rotate your view with the D pad. You can zoom using the R1 Button as well. You can also exit the screen by pressing the Square button. Wakka will come out of the tent to your right, and you\'ll talk to him a bit. He\'ll give you an update of Besaid\'s latest events. When he\'s done talking, you\'ll hear the backround music dominate over the general sounds. That means the scene is over, so you can press Square to exit. Next destination to choose is Kilika. You\'ll see that the Commsphere is being carried by someone, and it\'s finally put in some house; Dona\'s. You\'ll chat with her a bit, talking about the Youth League, and just like it did in Besaid, you\'ll hear the volume of the music higher. Press the Square Button and back on the list, choose Mushroom Rockoad. If you gave the Awesome Sphere to the Youth League, Yaibal will be there and give you infos about the current events in the Youth League headquarters. But if you sided with New Yevon, then you\'ll see that the sphere was actually thrown in the ocean, so no scenes here. Last location is Bevelle, you\'ll see Maroda there on the Highbridge, he\'ll tell you that he\'s just checking the gates for fun, and then he\'ll run off as some New Yevonites start to chase after him. Once you\'ve seen all four scenes, return to the bridge and go talk to Buddy. The Gullwings will chat about what to do next, and what not. Yuna doesn\'t feel like chasing Vegnagun, instead, she\'d prefer lend a hand to Spira with a concert. So Rikku and Paine will advice you go talk to Tobli in the Moonflow first. Now, you can continue on with the story BUT, you could also take a look at the Commsphere feature. You see, in each locations of Spira you\'ll see a few scenes, and some of them will add a few points to your % completion, so it\'s in your interest to follow this guide in order to view every scenes possible. Here is a list below, and to let you know, you\'ll need to exit the viewing screen and connect yourself to it again for the next scene described under the one you just witnessed. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Besaid - Kids playing around in the village. - A dog is following its master, and then examine the sphere. - Wakka comes out of his tent and runs around in circle, nervousely. - The Aurochs are praticing blitzball. - Botta kicks the ball right in Keepa\'s stomatch by accident and thens go hide in a tent. - Beclem plays his Seifer-wannabe character. - You can see the Aurochs in training, and if you use the D pad to look away with the sphere, the ball is thrown, accidentaly, in it. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Kilika Port - Dona shows you the port\'s situation. - Dona is sleeping and having a dream of Barthello. - You can have a view of the port from the window. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Kilika Temple - Zoom to the stairs leading to the temple and Barthello will emerge from the doors. He\'ll talk with you a bit, and then he\'ll get angry for not being with Dona anymore and get carried away, as he break the Commsphere. You can\'t use it anymore. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Luca - Interview - Interview - Interview _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Mi\'ihen Highroad and Oldroad In chapter 4 you can complete a mini-game/side quest by using Commspheres in Mi\'ihen. You see, Rin wants to know who\'s the culprit of the incident(the mayhem of the machinas) that happened in Mi\'ihen recently. By accepting to help him, you start on this fun mini-game. I\'ll explain to you how it works a bit, just to give you a few bases so you can understand it. You can point your finger toward 5 different suspects; Baby chocobo eater, the prophet, Calli, Rikku, or Rin himself(what a loser..)! But to suspect someone, you need to complete pre-requirements. For exemple, you can only suspect Rin if you destroyed 7(or more) machinas in the \"Machina Mayhem\" mission. Also, Calli and Rikku CAN\'T be both suspected in your game. Why? Because to suspect Calli, you need to fail in the \"Cuckoo for Chocobos!\", while you actually need to invite her aboard(meaning beating the mission) to suspect Rikku. So now, of course, some culprits are easier to catch than others. Accusing the baby chocobo eater is easier than to accuse Rikku or Rin. So now, let\'s finally attack the heart of this mini-game. There are 7 Commspheres set in 7 different locations in Mi\'ihen, and in these spheres, you can witness evidences(you can switch between them using the R2 Button). Whenever you do, you can call Rin(using the O button) and he\'ll come to investigate(and take note of it). That particular evidence will add points to the guiltyness of a certain suspect. There are three \"runs\" of evidence- taking, and in the three of them you can check a certain number of evidences. Once you witnessed a certain ammount of these, Rin comes in and inform you that he\'s getting closer and closer to the solving of the mystery. Depending on which culprits you catch, you get different items; Baby chocobo eater- Granted to ride chocobos on the Highroad/Oldroad. Prophet- Nothing. Calli- Granted to ride chocobos on the Highroad/Oldroad. Rikku- Granted to ride chocobos on the Highroad/Oldroad, and you get the Ragnarok Accessory. Rin- Granted to ride chocobos on the Highroad/Oldroad, and you get the Gippal sphere(!). That\'s the rewards list, but you can only get them in Chapter 5, because as you end the third part of the events, Rin tells you to come back later. With that said, you should be able to understand the mechanic of the mini- game. I\'d advice you use the exellent Rin\'s mystery FAQ on www.gamefaqs.com (or any other guides/sites in which you can find infos on this mini-game) to choose your culprits correctly(depending on which items you want). _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Mushroom Rockroad - Zoom in on the face of the guard patrolling. - Blabla with the guard. - Blabla with the guard. - Blabla with the guard. - Blabla with the guard. - Blabla with the guard. - He has a seat on the ground. *You can see these WONDERFULL(cough) scenes only if you gave the Awesome sphere to Youth League. If you haven\'t, then as you know the Commsphere is in the ocean. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Djose Temple - You recieve an Al Bhed primer as an Al Bhed talk to you in his language. - In Al Bhed, you hear a teaser about the famous powerfull fiend in Bikanel Desert. - Blabla in Al Bhed. - Blabla in Al Bhed. - Blabla in Al Bhed. - An Al Bhed woman comes to you and you get another Al Bhed Primer as she\'s done talking in her language. - The Commsphere is offline. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Moonflow - Tobli is nowhere to be found, as the Hypello tells you. - An Hypello is playing with a musical instrument. - Three Hypellos in a conversashion yesh? - Hypello messing around. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Guadosalam - Ormi tells you that Leblanc went away. - Hypello talks to the goons guarding the entrance to the chateau. - Guards talking about Leblanc. - Guards talking about the futur of the Syndicate. - Guards having a conversation again, and this time you\'ll learn their real identities. The one to the left is actually an Al Bhed who has been hidding since Home was destroyed by Cid. The one to the right is a former Crusader, and he\'s known as a proud fighter who died at the hands of Sin in the Operation Mi\'ihen. - Ormi making a fool of himself. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Thunder Plains - When you hear a Chocobo, zoom in on it and Shinra will catch it with the ChocoPorter. - You spot another Chocobo, but this time the Chocoporter doesn\'t work. - The Commsphere is offline. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Macalania Wood Entrance - You see the three musicians of earlier appear and talk about a dream they had. - If you couldn\'t stop Garik earlier, the Ronsos will arrive here and start the beef with the Guados. - Once again, if you couldn\'t stop Garik earlier, you have a small view of the war. - If you were able to stop Garik, you\'ll see Guados having a talk. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Macalania Wood O\'aka\'s Travel Agency - If you haven\'t paid O\'aka\'s debt, you get an Al Bhed Primer as an Al Bhed female leaves the shop. *The next scenes occur if O\'aka was freed from his debt. - Zoom in on the door of the shop and he\'ll emerge out of it, saying the business\'s fairly sucky here. - O\'aka feels alone. - O\'aka will be talking about someone who has been missing for a year. - His little brother, Wantz, finally arrive. - Fiend attacks the agency. - \'\' \'\' - \'\' \'\' _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Bikanel Desert excavation Camp - The Al Bheds are working while Nadhala\'s walking around. Eventually she\'ll come to you and invites you to come lend a hand on fighting a huge fiend that they\'ve been scared of for a while now. - Nothing _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Bikanel Desert Cactuar Nation - You can\'t talk to the Cacti without Benzo really... _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Bevelle - If you sided with the Youth League, a soldier will shoot the Commsphere to make it offline for good. *If the Awesome sphere was given to New Yevon you\'ll be able to see the next scenes. - A captain will be scolding his guards for being too slow(they couldn\'t catch Maroda). - The Kinderguardians are caught by Bevelle guards, but Pacce will defend his crew and own them all. - The Kinderguardians will be staring at the Commsphere, and they\'ll exchange a few words with Shinra. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Calm Lands Travel Agency - Business - The poor unmarried(and probably virgin...ok that was uneccessary) starts to cry and his father consoles him. - The father places 50 000 Gil in a chest behind the Agency. You\'ll be able to open it and get the bounty in Chapter 5. - Fiend attacks the Commsphere. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Calm Lands Chocobo Ranch - If you couldn\'t catch a chocobo before the end of Chapter 3, Clasko is alone (sadly) in his empty ranch. *The next scenes can be viewed only if you could catch a chocobo before the end of Chapter 3. - Clasko feeds a chocobo. - Clasko talks to you about how is his ranch going. - Clasko doing his work. - \'\' \'\' - Clasko takes a break. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Mount Gagazet Mountain Gate - Yuna invites Kimahri to her concert but he unfortunately cannot come because he can\'t leave the mountain. - Kimahri recieves a massage from a female ronso. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Mount Gagazet Hot Spring - A Ronso has a bath. - You spot a cactuar to your right. - Tobli emerges from the spring. - A massive group of Hypellos comes out of the water. - Shoopufs are bathing. - A dude is swimming in the spring. - Buddy(the heck) comes out of nowhere and recieve a massage from Barkeep. - O\'aka is bathing. - Wantz being a good boy. - Ex-summoner Isaaru bathes with his ex-guardians; Maroda and Pacce. - Lucil and Elma are talking about Clasko. - Maechen tries to teach a monkey a few things. - If you captured a chocobo before the end of chapter 3, Clasko will be bathing with it. - Rin, Cid and Nadhala are bathing. - Dona is bathing. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Zanarkand - Nothing. ======================================================= Moonflow You start at the beginning of the road due to a mistake made by Buddy. Well, you\'re here to find Tobli, so you do have a mission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Where\'s Tobli? Head north and you\'ll spot a few tough guys on the road. Talk to them, and you\'ll understand that they are debt collectors, and they are after Tobli, who hasn\'t paid them back. Then, you see the little midget coming out of the grass behind them and runs off, as he is chased by the collectors. Follow them on the road, seeing a few sequences on the way, and pass the wagon. In the next screen, you see the collectors asking to some dude if he saw the red midget, but they haven\'t, so you backtrack on the road. Keep running south and you\'ll eventually see a cut scene in which Tobli rides an hover to escape! So follow him to the wagon again, and go to the Shoopuf area. There, ride the huge animal to cross the lake to the other side, and continue toward the road to the Guadosalam. You see one more sequence here, the debt collectors are wondering if the red midget tried to climb a tree, and as one of them pound one, Tobli falls from the top all the way down on his head, knocking him out. Tobli run north, being chased by the last collector. Follow them, and you\'ll witness the victory of Tobli, as a Shoopuf comes out of nowhere and walks toward the collector, who runs off too. Go talk to Tobli, and he\'ll accept to help you(of course). He\'ll also propose that you do that concert in the Thunder Plains. But how will you gather people? Well, as you can see, Tobli\'s just gonna leave it to an horde of Hypellos coming from Guadosalam. Mission complete! You get the Black Tabard Garment Grid as a reward. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======================================================= Celsius Funny cut scene here in which you see the Hypellos jumping from the top of the Celsius in order to land in some locations of Spira. Well, in the airship, ride the elevator to the cabin and you\'ll meet up with Rikku, who\'s dressed in a Songstress. You\'ll start a dancing mini-game in which you gotta follow Rikku\'s dance or the beat of the music or heck what ever, I never understood how does that mini-game works really. You score points at you press the right buttons, so here are the prices; Pearl Necklace- 0-49 points Safety Bit- 50-99 points Sublimator- 100-149 points Shmooth Shailing- 150+ points After the mini-game, go back to the bridge and talk to Shinra in order to check the Commsphere network of around Spira once again. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Besaid - Zoom in on Beclem\'s head to start a conversation about Chappu. - Speak with Wakka and Lulu. - Yuna talks to the Aurochs. - Wakka and the Aurochs messing around. - \" \". - Wakka walking around. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Kilika Port - Dona trying to pratice an apology for Barthello. - Dona tries harder. - Dona uses the Commsphere as a balloon to reach the temple. - Barthello does recieve the Commsphere sent by Dona but he breaks it. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Luca Shelind\'s interviews. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Mushroom Rockroad *The next scenes occure only if you gave the Awesome sphere to the Youth League. - Yuna talks to Lucil. - Yuna talks to Yaibal. - Yaibal is plotting something. - Yuna talks to a guard. - The guard wants to assist Yuna\'s concert. - Dansh with the Hypello yesh? _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Djose All scenes you haven\'t seen in the first Commsphere wave. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Moonflow - Lian and Ayde will be there if you adviced them to come here in chapter 3. - The Shoopuf driver will tell Elma she can\'t take the Chocobo on the Shoopuf (imposhibible, sure brings lot of memmories). - The Commsphere is smashed by a Shoopuf. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Guadosalam - Yuna invites Ormi to the concert. - An Hypello promoting Yuna\'s concert. - Two Fem-Goons talking. - \" \". - A goon and a Fem-Goon talking about what to do if Leblanc never shows up again. - Fem-Goon enters the castle. - Hypello tries harder. - Ormi messin around. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Thunder Plains - The peoples who came to the concert are waiting. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Macalania Wood - The three legendary musicians appear and wish Yuna luck for her concert. - Pukutak saying good bye. - Dona saying good bye. - Bayra saying good bye(in his own way anyway). _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Macalania Travel Agency *The next scenes occure only if O\'aka was fred from his debts. - O\'aka accepts Yuna\'s invitation. - An Hypello tries to give tickets here but he runs off as he sees the fiends. - Fiends attack the agency. - \" \". - \" \". - \" \". _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Bikanel Excavation Camp - As you\'re speaking with Nadhala, the camp is attacked and the Commsphere is out of service. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Bikanel Desert Cactuar Nation - A funny scene occures with Marnela, Benzo, Yuna and Shinra. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Bevelle All scenes you haven\'t seen in the first Commsphere wave. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Calm Lands Travel Agency All scenes you haven\'t seen in the first Commsphere wave. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Calm Lands Chocobo ranch All scenes you haven\'t seen in the first Commsphere wave. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Mount Gagazet *The next scenes only occure if you couldn\'t stop Garik. - You\'ll see a conversation between two Ronsos. - You\'ll see a conversation between Kimahri and a female Ronso. - The female ronso will talk to Yuna. *The next scenes only occure if you could stop Garik. - You\'ll talk to Garik. - A Ronso will tell Yuna that his race will come to her concert. - The Commsphere will be covered with snow. - Kimahri will be talking to his people. - You\'ll talk with the female Ronso. - You\'ll talk with Garik. - Kimahri recieves a massage. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Mount Gagazet Hot Springs All scenes you haven\'t seen in the first Commsphere wave. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Zanarkand - Yuna will talk to Isaaru. - \" \". - Use the D pad to turn the screen left in order to see Isaaru speaking to himself. - Nothing. ======================================================= Thunder Plains The plains aren\'t ready for Yuna\'s concert because some fiend is distracting the peoples. As you can see, there\'s a golden giant lizard lurking in the plains, so mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Concert Clean-Up Use the map to reach the cave(red point on your radar, it\'s actually the small path in which you could get a Water Ball from a chest back in FFX). Inside the cavern, take a right turn at the T intersection and then, follow the path to the end for a chest(X-Potion). Back to the T intersection, take a left turn and once again follow the path to the end until you find another chest(Haste Bangle). Now backtrack a bit on the path and you\'ll see two rocks that you can climb to the top of the right wall, allowing you to go up an higher level. Follow it to the north and you\'ll eventually meet up with the huge lizard you saw earlier. --------------------------------------------------------------------- Boss: Zalamander HP: 12 850 EXP: 1200 Difficulty: Medium --------------------------------------------------------------------- Medium? Well actually, with correct Dresspheres & Abilities, Zalamander\'s a breeze. Using mostly physical attacks, the boss can also cast a fire breath to damage your whole party. Have Protect casted on your party(if you got low Def/HP), then use Chain attacks with two Dark Knights, or you could also use Darkness. The other girl should be an Alchemist supporting the party with Stash and Mixes. If for some reasons(like being in a New Game+) Zalamander is Oversouled at the start of the fight, he\'ll be much tougher, using his first turns to gather some strenght to then unleash 2-3 fast tail swipes at the party. But really, focus on damaging the lizard and healing your party and Zalamander should fall. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once you\'re victorious, take the chest for a Black Ring Accessory and then exit the cave by the only way out, opening one more chest(Elixir). ======================================================= Celsius You\'ll be back on the Airship, and you\'ll see a few scenes in which the Gullwings are chatting about the Youth League and New Yevon that are currently fighting in the plains. Tobli will enter the Bridge afterward, so when you\'re ready, talk to him and choose the first option to start the concert; Yuna will finally sing, after a small speech with Rikku and Paine. A great FMV it is indeed, Yuna will be singing for Spira, but then something quite disturbing will happen; Lenne will morph as Yuna\'s shadow and you\'ll see a flashback of Shuyin and Lenne being shot by the monks! When the scene is over, Yuna will be in the cabin. At the bridge, you\'ll meet Maechen, and he\'ll tell you the exact story of Lenne. She was a popular songstress a thousand years ago, and then she decided to become a summoner to defeat Sin. Knowing what happens at the end of a summoner\'s pilgrimage(a sacrifice by the summoner, who dies summoning the Final Aeon), the citizens were shocked. Lenne also had a lover; Shuyin. He didn\'t want to let his girl die, so he decided to get into Vegnagun and take care of Sin himself. But as you\'ve seen several times in CG movies, he couldn\'t, since he was killed by monks with Lenne. When Maechen leaves, the girls will talk about Shuyin some more, and Yuna will say that she understand Shuyin\'s anger; Lenne couldn\'t tell him that she loved him. Leblanc is back on the airship and she\'s waiting for you in the Engine Room, as Buddy inform you. Go there to meet the Syndicate and Leblanc will give you a sphere she found; Crimson Sphere 5. Go back to the bridge and speak to Shinra now to see Gippal and Nooj via a Commsphere. They\'re both inside the Farplane. Seeing this, Leblanc will decide to go inside the Farplane herself to find her Noojie. On that scene, chapter 4 is complete! ~~~~~~~~~~~~~~~~ End of Chapter 4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chapter 5 ~~~~~~~~~~~~~~~~ The girls will be on the deck talking. Afterward, you\'ll be automatically brought on the bridge. Here, go talk to Brother and you\'ll learn that you can finally proceed to the last act of the game; the Farplane. But it\'s not recommanded to head there right now, since you can do a last Spira world tour to gain a lot of %points, items, and optional challenges. Go talk to Buddy and he\'ll show you the list of Spira\'s locations, and then you\'ll notice that a few(or all of them) will become Hotspots. In these Hotspots, you can get an Episode Complete screen by viewing the correct scenes, or by taking on some tasks and stuff. Once you got an Episode Complete screen in every locations of Spira, you\'ll witness a scene on the Celsius in which you obtain the Mascot Dressphere. If you followed this guide since the beginning, every locations should now be Hotspots right? So now we can do the final Spira tour. But before that, let\'s complete a few things aboard. If you took a nap in every chapters in the cabin like I told you, you can go rest a final time to trigger a scene. Brother will be at the counter talking to Barkeep. He\'ll be actually showing how depressed he is, since he\'s in love with Yuna but a love relationship with her would just not work. And then you\'ll see a funny scene in which Barkeep presents his girlfriend to Brother! As Brother leave, go talk to the Hypello couple and you\'ll notice a new option when you talk to them; Pet Shop. You can change your pets names with it (Trainer Dressphere). Well, that\'s all about that scene. Now, leave to the Engine Room and open all four treasure chests, then go examine the back of the room for a sequence with Buddy. He\'ll explain to Yuna how he found the Celsius with Brother, in a sea of ice. Well afterward, you can go back to the Bridge and open the location list to head to the first location for our final world tour; Zanarkand. That\'s right, we\'re starting with the last location, because of some bugs with the game(if the last Episode Complete screen you get is the Zanarkand one, you won\'t get the Mascot). ======================================================= Zanarkand The place is finally deserted, and Isaaru\'s closing the business. Yuna has finally saved her memories. You get your first Episode Complete screen! But you aren\'t done yet. You can see Maechen near the fire works, so go talk to him and he\'ll ask you if you want to listen to his LAST story, about Vegnagun. Accept, and you\'ll learn that the colossus Vegnagun wasn\'t used in the war between Bevelle and Zanarkand. You\'ll also learn that Vegnagun never fought Sin. It was made for that, but the Bevellians prefered to lock the machine because it couldn\'t sense a difference between a fiend and a foe. So letting Vegnagun free into the nature was like adding a second Sin to Spira, and well, Sin did a great job on destroying Spira for a thousand years alone, it wouldn\'t have needed a second one. But then, for the first time, the party will ask Maechen WHERE could he learn all those precious infos? He\'s a scholar, but still, he knows everything about everything. So he\'ll tell you his secret; Maechen is an unsent. A thousand years old dead man walking, he remembered he was unsent by shaking Yuna\'s hand. How come? Because it reminded him of Lenne\'s handshake a thousand years ago. If you remember, you obtained a junk sphere much earlier in the game, and in it you can hear a young Maechen bragging about the handshake he recieved from Lenne. He will then be free to finally rest in peace and let the undertaker take his sold to the Farplane. Admire a small flashback of Lord Braska, Jecht and Auron sitting around the fire works 10 years ago as they were proceeding torward the dome just like Yuna and her guardians did 2 years ago. Well, good bye Zanarkand. ======================================================= Besaid As you arrive here, Wakka will come from the village to invite you to meet the newest Besaid villager; his child! Wakka and Lulu\'s child is born, and it\'s a boy! At the temple entrance, talk to Wakka and Lulu and you\'ll get to see the cute baby. However, Wakka hasn\'t found a name yet. Leave the village afterward, and head to the port at the beach to meet up with Beclem. As you could learn in the Commsphere network back in Chapter 4, Beclem was called back to the Youth League headquarters so he\'s leaving. If you completed everything in Besaid like I told you, Beclem will hand over the War Buddy Sphere. He\'ll leave after that, but then a blitzball will be thrown on the back of his head by the Aurochs. So Beclem will show you his impressive blitzball skills with a cool shot. Go back to the village and you\'ll meet Wakka on the way. You\'ll see the contents of the War Buddy sphere; it was recorded when Chappu joined the Crusaders. A sad scene indeed, Chappu is leaving Besaid to get killed by Sin, and he\'ll be with Wakka who\'s praying Yevon. Back on the reality, you are invited in Besaid for the night, so head to the village to see one last scene in Besaid. Wakka has finally decided on a name; Vidina, which means Future in Al Bhed. Wakka has decided that even though he has been a guardian, a follower of Yevon, a blitzball player, and now a father, he is actually just Wakka, and that\'s all he needs to know. You get your second Episode Complete screen! ======================================================= Kilika Head to the gates for a sequence in which the guard finally let the villagers enter the forest to the temple. Follow them in the wood, and then to the temple. Dona will reunite with Barthello there, and you\'ll get your Episode Complete screen! The Trick of the Trade Garment Grid is yours. You are automatically brought back aboard the Celsius, but park it to Kilika once more and go into the second part of the port. On the east deck, south in the screen, there\'s a guy with a camera, recording updates of a new Youth League\'s base that is being made right? I told you to talk to him and have a view of the constructions with his camera once in every chapter that Kilika was visitable(Chapter 1, 3 and now 5) right? Well, he\'ll propose you to be taken to that base by a ferryman. But you\'ll have the view of the recording camera, so the visibility isn\'t awesome. Still, using the map, head to the white X to find out that it\'s a chest. Open it to obtain the Invincible Accessory, which allows the user to Break the Damage limit(deal over 9999 damage). After opening the chest, use the map to go examine a moving yellow X. It\'s actually a kid that will hand over 5 Geropella Coins. That\'s all you had to do here, go talk to the last yellow X(the ferryman) to be taken back to the port. ======================================================= Luca Well Blitzers, the Blitzball\'s season finally arrived. Read a Blitzball FAQ to learn how to play(it\'s not the same blitz that it used to be in FFX). Head to the stairs leading to Mi\'ihen Highroad but don\'t climb them. Go examine the area south of it instead, where Yuna and Tidus had that laughing scene in FFX. Yuna will have a small flashback of the vanished hero, and then she\'ll see the ghost of a moogle. Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Follow that moogle! A simple mission, you just need to follow the moogle\'s ghost around in Luca, and at certain spot you\'ll see a flashback from FFX. The last one is at the docks, and Yuna will tell Rikku and Paine that she\'s not ready to call the time she spent with Tidus \"memories\" yet. Well, with this, you get your Episode Complete! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======================================================= Mi\'ihen Highroad At the agency, you can finally hear Rin\'s final report. After checking every evidences you brought in the previous chapter, he will point his finger at the culprit! As I told you, the culprits can be the baby Chocobo Eater, the Prophet, Calli, Rikku, or Rin himself! Once Rin accused the culprit in question, you\'ll get your Episode Complete screen only if Rin didn\'t blame himself or the Prophet. But wait! You aren\'t done here yet! There\'s a secret cave that you can enter in order to take on a dungeon. But to enter that cave, you need to find it. How? With chocobos. It\'s finally the time to use that Chocobo Ranch ran by Clasko! You need to catch a few chocobos(I don\'t know if I\'m just lucky, but I meet them in random encounters pretty easily in Djose or Moonflow). Afterward, raise their levels at the ranch and have a few of them(2-3) highest lvl possible(4-5), and have them with maximum heart factor. Dispatch them to Mi\'ihen, and then go fight a few fiends. After beating down a bunch of random encounters, get back to Clasko and he\'ll give you an update on the chocobos you dispatched. With a little bit of luck, he\'ll tell you that one of them could find a cave! So board the Celsius and go to the Mi\'ihen oldroad, just where you saved Calli from the Chocobo Eater earlier(there are ruins there). Enter the cave. Below is a map of it, so as you can see, there IS a boss here(B on the map). You need to make your way to it in order to kill it and get your reward. However, it\'s easier said than done. In the cave, there are walls everywhere, and they can be destroyed using bombs. There are three types of bombs; S-Bombs, M-Bombs, and L-Bombs. The Ls are the most dangerous ones, but they are also the rarest. There are different types of walls too. Some of them are tougher to destroy than others. You find the bombs in chests, and the enemies found in random encounters will also drop them. Now how to differ a destroyable wall from a non-destroyable one? Well, when Yuna hugs a destroyable one, her skirt will be lifted up like if some wind was blowing from it. So basically just make your way through the dungeon, using this map to help you out. _______ |_ B __| __ | | ___| |______ __ | | |___ _____| | |_______ | | | |_______| _______|| |___ ___| _____ ___| | ___| |___ | |_| ___|____| |________ |___ | |_______________________| ___| |______ |___ ______| __ _| |____ __| |__ |______ | | __ | _________ | |__| |__| |____| ______| _____| _____ ______ _| |_____ | | | | | | |_| | | | | | | | |__| | | | | | | ____| |______________| |__ |____ __| |_________________| | | | | | | S| S: Start B: Boss(King VERMIN!) Once you conquered the whole map, you finally meet the enemy at the end. --------------------------------------------------------------------- Boss: King VERMIN! HP: 39 857 EXP: 5000 Difficulty: Medium --------------------------------------------------------------------- Heh, a funny note here. Remember back in FF7 in the beginning as Barret Wallace meet up with the Shinra president, he insults the company as vermins. And then he yells that the president is the King VERMIN!. For the strategy, nothing tough basically. The reason why I estimated this battle \"Medium\" is simply because King VERMIN! is the highest HP user you\'ve met so far(and that is if you followed the order of my walkthrough). Well to talk about its attacks, the VERMIN! will be casting fire elemental spells, and with a few physical attacks, sometimes inflicting Sleep. After stealing 2 Turbo Ethers off it with Masterthief, just eliminate it with Dark Knights physical attacks & Darkness, or with a Black Mage\'s Blizzaga. However, what ever you do don\'t use fire elemental attacks on the boss because it will heal it. As you\'re victorious, you get your well deserved reward; the Font of Power Garment Grid. ======================================================= Bevelle No, this is not a mistake, I really am proposing you to get your episode complete screen in Bevelle after Mi\'ihen. As you know, if you follow Spira\'s path to travel from Bevelle to Zanarkand(world tour), Mushroom Rockroad is next to Mi\'ihen. But we\'re going to Bevelle first because we need two items from there that are a must to undertake an interesting mission in the rockroad. So enter Bevelle and head to the entrance of the temple. You\'ll meet Maroda there, and you\'ll have a discussion with him. Now also, if you got to see all scenes with Isaaru from the Zanarkand Commsphere network back in chapter 4, he\'ll be here too(and he MUST for the episode complete screen). You will also see Pacce, who\'s having fun with his Kinderguardians. Then, you\'ll see a little funny scene with the girls and on that, you get your episode complete screen, along with your reward; the Scourgebane Garment Grid. You are brought back aboard the Celsius, but wait! Let\'s get these two items I told you about. You see, these two items are actually the last Crimson Spheres(6 and 8), and they are needed to open a door somewhere in the rockroad\'s ravine(you\'ll see later). Where can you find them? In Bevelle\'s ultimate underground. Do you remember Via Purifico? That dungeon in which the party got locked up back in FFX? Well there is another \"Via\" dungeon in Bevelle called Via Infinito, and let me tell you that it isn\'t called \"infinito\" for silly reasons. Let me explain how it works. Via Infinito is made of 100 floors oldschool style. On each of these floors, there\'s a cloister to solve in order to get passed it. At each 20 lvls, you find yourself on a \"Great\" cloister. On that cloister, you meet up with a familiar wandering unsent, and you\'ll have to battle the morphing of that particular individual. Now indeed, the difficulty will increase as you get deeper and deeper in the dungeon. The fiends met on the floors 1-20 are jokes, but it\'s not another story with the ones from 60-80. Now if we talk about the enemies on the floors 80-99, we\'ll be talking about combinations of the bosses met on the great cloister (dangerous fights). Bad thing is, No Encounter accessory won\'t work here, so you\'ll be forced to run in random encounters. You can still escape though. Last thing; to save your game. On some floors(cloister), there are teleport pads that allow you to get back up in Bevelle, allowing you to save. Afterward, you just can go back to the floor you just left using the pad. Now that you know the instructions, you can take on that dungeon. On the 0 floor, you\'ll meet an old man. He\'ll tell you about a guy named Trema, who came in here and never got out. As he leaves you, you can take the Crimson sphere 6 on the ground. Afterward, continue north and jump in the hole in the path to the floor below. As I told you, the 40 first floors are easy. In some cloister, you can take on a Tonberry. They aren\'t any tough, they just got some impressive HP but that\'s it. The only problems that you can meet on the floors yet are Elder Drakes. You see, in some cloisters you\'ll notice a huge red dragon beast jumping in your way to then go back in its hideout to then jump back in your path again and so on. Well these fiends are extremelly strong, I\'d even say toughest ones you met so far. An advice from me would be to just ignore them. You can meet them in two different cloisters. One in which the drake will be jumping in your path to then back up and jump in the path again and back up..you get it. In these, just run quickly as they are in their hideout. Now for the second cloisters in which you can meet them, they\'ll be standing totally in your way between two columns. Backtrack instead, and follow the curving path to a switch. Step on it and some platforms will appear over the head of the Elder Drake, allowing you to jump over it and to continue on. On the 20th floor, go back on the surface to heal and save your game, then go back down. You meet up with your first wandering unsent on your first Great Cloister. It will be Wen Kinoc, former Maester of Yevon and leader of the Crusaders. He was assassinated by Seymour. Here, he\'ll morph into Aranea, your first boss. --------------------------------------------------------------------- Boss: Aranea HP: 18 280 EXP: 4000 Difficulty: Fair --------------------------------------------------------------------- Not tough, but the fight can get ugly if you let it get outta hands. Aranea will be using physical attacks mostly, but its most dangerous attack is a breath that inflict Poison and Stop. Being immune to these with accessories (or Dark Knights abilities) however will make that attack useless. If you\'ve been working on Dark Knights, you can take out the boss with their physical attacks(or with Darkness). But you can have an Alchemist supporting the party if you wish. When you\'re victorious, you see a small scene with the girls, and as you can command Yuna again, you obtain your last Crimson Sphere(8). Now to take on the dungeon in Mushroom Rockroad I told you about earlier, you got the key(all Crimson Spheres), so you can leave. But I do advice you to continue to the next Great Cloister because you\'ll get 4 great items there. The next 20 floors are tougher, but they are still easily beatable. On the 40th floor, I\'d say go back up to the surface to save and heal, and then go back down. The figure you\'ll meet is Lord Jyscal Guado, former Maester of Yevon too. He was a Guado who tried to unite humans and Guados together. He wed a human woman, and then they had a child together; Seymour. But Jyscal was killed by his own son(bad Seymour). Indeed, he\'ll morph in an magic caster enemy. --------------------------------------------------------------------- Boss: Black Elemental HP: 9999 EXP: 770 Difficulty: Very easy to very hard. --------------------------------------------------------------------- As you can see, this boss can be extremelly easy because of its low HP. However, you gotta be QUICK, because Black Elemental can also kill you extremelly easily with Ultima, 9999 damage to all. Using physical attacks against that boss is dangerous, because not only that it will deal messy damages but also that it will counter with Berserk. I suggest you have two or three dark knights using 4000+ damages Darkness quickly for an easy victory before the boss gets to annihilate you. When you\'re victorious, you get the next awesome rewards; Moon Bracer, Shining Bracer(auto-protect!), Speed Bracer(auto-haste!) and Cat Nip(read below). If you red my \"Tips\" section, you\'ll know what is Cat Nip. It\'s an accessory that allows the user to deal 9999 damage per hit while her HP is in yellow. It works with multiple attacks and haste as well. How to use it? Well, you can use Trigger Happy Lv.3(from gunner) with a Speed Bracer equiped(auto- haste) to be able to shoot 10-20(depending on how fast you are at tapping the R1 button), dealing 9999 damage each time(up to 200 000 damage). Cheap indeed, but if you\'re someone who just doesn\'t feel like spending thousands of hours on the game to be able to defeat the next Great Cloister bosses, you can just use it. SO, basically you can leave now and head to Mushroom Rockroad, or you could just continue. I\'ll cover the next floors/bosses now, so if you wanna continue on with your Episode Complete screens hunting, skip to the rockroad. The next floors are tougher, but that also means more EXP for you(on the battle side). For the cloisters, they are a bit more complicated(or just bigger and longer) to solve, but nothing to stop you from getting to the next great cloister; the 60th floor. Save your game, then continue north in the room to meet ... Lord Mika. He was the Grand Maester of Yevon, but he was already an unsent the first time the party met him in FFX. He\'s a dumbass basically, because as the party killed Yunalesca back in FFX, he just freaked out and sent his own self(what a shame) to escape and never come back. Well, vengance time! --------------------------------------------------------------------- Boss: Concherer HP: 343 280 EXP: 6000 Difficulty: Hard --------------------------------------------------------------------- A weaker version of Neslug(from the FFX Monster Arena), Concherer is fairly hard. Extremelly high defense, your physical attack damages will be cut by at least 50% fighting that monster. I haven\'t found a strategy(and never felt like it), so I just used the Cat Nip + Trigger Happy Lv.3 accessory to win this battle pretty easily. Next floors are indeed tougher, since you\'re getting deeper and deeper in this dungeon. But it\'s a good idea to fight the encountered fiends so you can work on your levels and abilities. On the 80th floor, SAVE your game and then go meet the boss of this great cloister; Lady Yunalesca! There she is finally, she was the first summoner to be able to defeat Sin. But for this, she needed her husband(Zaon) to perform the final summoning. As her husband leaves, she transforms in a gigantic basilic. --------------------------------------------------------------------- Boss: Chac HP: 437 850 EXP: 2200 Difficulty: Very hard --------------------------------------------------------------------- One of the hardest boss of the whole game; Chac is extremelly solid. It will petrify the girls with an attack called Stony Glare, which can\'t be countered with a stoneproof accessory. It will also use some physical attack for huge damages(breaking the damage limit). Its worst attack however is Heaven\'s Cataract, which can harm one or all targets for insanely high damages(if you got low Magic Defense). But, I was able to win that battle in my first try...using Cat Nip+Trigger Happy Lv.3. Oh well, cheap indeed, but I\'m not sure that Chac\'s fair either -_-. Congratulation, now you have only 19 more floors to go. But these floors are the worst ones. The fiends you\'ll encounter will be combinations of your former victims. You can meet Chac again for example, or an Elder Drake that is teaming with Black Elemental. It\'s not a coward thing to flee from every battles here, unless you really wanna feel like a survivor/warrior. The cloisters are way tougher to solve as well, since you\'re now very deep under Bevelle. On the 100th floor, save(yes, SAVE, NOW!!!) and then head north to meet that man you saw with Yunalesca 20 floors above; Lord Zaon. He\'ll morph into the toughest enemy of the game, and you\'re his next pray. --------------------------------------------------------------------- Boss: Paragon HP: 200 000 EXP: 9000 Difficulty: Hell --------------------------------------------------------------------- Paragon has the same apparance that Nemesis had. He will be breaking the damage limit with his physical attacks, dealing over 9999 damage indeed. But that can be countered by Oversouling him(kill ten Omega/Ultima Weapons from the floors 47-49 for Ultima and 75-79 for Omega), because when oversouled, Paragon will always miss with his physical attacks(strange). But nothing can save you from his all targets attacks like Genesis, since it deals overpowered crazy damages. Cat Nip + Trigger Happy Lv.3 is all I found unfortunately. Try to be all healed before you kill Paragon, or at least have every characters alive. It\'s important that you aren\'t half owned as you win this fight. You could try to Bribe him with the Lady Luck Dressphere as the battle starts, allowing you to get one or two dark matters and to win fully healed. You\'ll see a scene in which that old man you saw on the 0 floor will show you his power with a crazy combo on Paragon, sending the gold monster to hell. Afterward, the old man will chat with you and you\'ll learn that he is actually Trema. He\'ll tell you his story, and then, he\'ll ask you to show him your powers. --------------------------------------------------------------------- Boss: Trema HP: 999 999 EXP: 10 000 Difficulty: Hella hard but easier than Paragon --------------------------------------------------------------------- The hard thing in this battle is that you can\'t heal or anything after the defeat of Paragon, meaning that you could be in crisis situation if you start this battle with one character, since Trema\'s fast enough to get 3 turns before you and annihilate you, forcing you to battle Paragon again for a second try. Trema will be using martial art combos, and as I told you, he\'s extremelly fast(and has auto-haste status). He\'ll use the forbidden black magics like Meteor, which will deal 2000-5000 damage on party, and Flare for high damages as well. Indeed, he\'s an Ultima user too, which is instant death (unless you break the HP limit). What to do? Simple; drain his MP totally so then you won\'t fear Ultima. Afterward, you only have a few things to worry about like his physical attacks. They aren\'t overpowered, but they can be dangerous when he abuses of them. However, with strong defense and Protect (have Shining Bracers for auto), you probably won\'t mind it if you got an Alchemist that is always ready to USE(don\'t Stash) a Megalixir whenever your HP gets below 50-60%. The last problem is Meteor, because even when totally out of mana, Trema will still dare to cast it automatically when his HP gets to 50% and 75%. But if you got 6000+ HP, it won\'t kill you, just make sure to heal with a Megalixir after. Now how to win this battle? Use your strongest attacks like Momentum from the Samurai dressphere(assuming you got the Invincible accessory and that you powered up the attack enough). Don\'t use physical attacks though, Trema has a crazy defense(255 I think). You could also use the Cat Nip+ Trigger Happy Lv.3 trick, as I said it already, it\'s cheap but look at his HP; a milion points. If you feel like winning by dealing 8000 damages with the Dark Knight\'s Darkness go for it but then don\'t smash your Ps2 with a chair WWE style if something goes wrong in the battle and that Trema annihilates your face as he is 3/4 dead. When you win, you get a final scene with Trema in which Yuna tells him that she got her power from her memories spent with her guardians as she saved the world. He then leaves you greeting you luck on your adventures and sends himself. You get the Iron Duke out of it, which is one of the(if not THE) best accessory in the game. Congratulation, the toughest part of the game is passed! ======================================================= Mushroom Rockroad If you sided with the Youth League, you can take on a tournemant(mission time!). You\'ll have to face a few Youth League soldier squads and then, you\'ll battle Lucil. Beat her and you\'re the winner. You then get your Episode Complete Screen. Afterward head into the Youth League Headquarters and passed the conference room is the observatory. Talk to Lucil there in order to get the Nooj\'s Sphere. The contents of that sphere are interesting; it\'s obivously about the death seeker Nooj. He\'ll be saying that death should come get him because he\'s not alive anymore(not that he\'s unsent, but he does have an half machina body. Well, that\'s it - for those who has sided with the Youth League. If you gave the Awesome sphere to New Yevon, then you won\'t be able to participate in the tournemant and you won\'t get the opportunity to ride the elevator up to the headquarters in order to collect Nooj\'s sphere. You\'ll get your Episode Complete screen when you talk to Yaibal for the last time at the elevator. Now that\'s it for the Episode Complete screens but... what about the dungeon I told you about? Well, head to the Den of Woe and examine that door. If you followed this guide, you should have all Crimson Spheres, since I covered Via Infinito(the dungeon in which you get the Crimson Spheres 6 and 8) just before Mushroom Rockroad. Well, as the doors are opened, you enter the cavern. Follow the map to the red dot. Notice how the only enemies you\'ll encounter here are actually Crimson shadows and no fiends at all? At the red dot, the girls will talk about this place. There are pyreflies everywhere, and you see old memories that are made of these pyreflies. As Yuna points it out, you already went to a place like this. Remember the Zanarkand Dome(in the ruined Blitzball stadium)? Back in FFX, Yuna and her guardians saw a few memories there. Like an ex-High Summoner, Braska with Auron and Jecht, Seymour as a child begging his mom to not become the fayth of the aeon Anima. So basically, this place is just like this. But now, why do you sense such hostility? You won\'t have time to think, because Shuyin will appear and take control of Rikku and Paine, and he\'ll then show to Yuna the flashback of a thousand years ago again when he and Lenne got shot after he tried to drive Vegnagun. As you\'re back to reality, Yuna is confronted by that possessed Rikku. --------------------------------------------------------------------- Boss: Rikku HP: 7800 EXP: 800 Difficulty: Easy --------------------------------------------------------------------- Nothing hard here, Rikku will be using her 2x attacks combos, and she will also throw some Grenades for 200 damage. If you worked on Yuna correctly since the beginning of the game, you\'ll win in no time. Use Hi Potions when needed. When Rikku is defeated, it\'ll be Paine\'s turn. --------------------------------------------------------------------- Boss: Paine HP: 9200 EXP: 800 Difficulty: Fair --------------------------------------------------------------------- Paine is tougher than Rikku to defeat since she got more HP and that her attacks are stronger, but she\'s still fairly easy. Her physical attacks will be dealing around 300-500 damage on a Yuna with decent Defense. Just use your strongest attacks to wear her down. Rikku and Paine will be back in their mind. Shuyin will still be messing around however, and he\'ll throw you your three next opponents. --------------------------------------------------------------------- Boss: Baralai HP: 12 220 EXP: 1200 Difficulty: Fair --------------------------------------------------------------------- Use the exact same strategy you used the first time you met him and you should win without any problem. But before finishing him off, don\'t forget to steal a Nature\'s Lore from him. When Baralai\'s defeated, Gippal will avenge him. --------------------------------------------------------------------- Boss: Gippal HP: 14 800 EXP: 1200 Difficulty: Medium -------------------------------------------------------------------- Tougher fight here, Gippal will use Grinder, which deals around 500 damage on one girl. He will also use Hush Grenade, which targets all. Use the same strategy you used against Baralai basically, and you should be victorious without too many problems. Who\'s next? Oh boy, here comes the leader. -------------------------------------------------------------------- Boss: Nooj HP: 23 800 EXP: 1800 Difficulty: Tough -------------------------------------------------------------------- Nooj can drain your MP with his aura attack, but the real menace is that 1000- 2000 damage magical gun attack that targets one girl(fortunately). Nooj has some nice defense, so I\'d advice you just use Dark Knight\'s Darkness. But make sure to do one thing; go get your calculator. When Nooj\'s HP gets below 3000, he\'ll use an attack that deals 5000 damages to whole party, meaning that it can kill you if your characters\' HPs aren\'t higher than 5k. Just calculate your attack and make sure that before you give him the finishing blow, he\'s at let say 4000 health points, assuming your last hit to end the battle will deal over 4000 damage. When the battle ends, the girls are out of this cursed place. They\'ll then try to figure out what really happened. Let me explain the whole thing(for those who haven\'t been able to understand). Two years ago, Yevon(or the Crusaders, doesn\'t matter anyway) wanted to realise a project; create an elite force called the Crimson Squad. A team that would\'ve taken care of the major problems in Spira, like Sin(helping the Crusaders in that case). A bunch of individuals got interested by that project, so they were all put to tests. Indeed, Baralai, Paine, Gippal and Nooj entered. Their adventure can be seen in the Crimson Spheres. At first, they were tested in Bikanel Desert, fighting fiends. Paine was in the team to actually record the three men at work. After being successfull in a few missions, the squad is finally presented to their last exercise; the Den of Woe. You can see that scene in one of the Crimson Sphere, Kinoc briefing the mission to the squad. They were ordered to enter the cave, get themself a gun for defense(if needed) and then report back to the entrance. That happened while the Al Bheds and the Crusaders had joined forces for the dangerous Operation Mi\'ihen. So, as seen in the spheres, the squad entered the cave and after a while, everybody became crazy and lost their mind to then totally attack(and kill) each other. Baralai, Gippal and Nooj were able to get out, and they\'ll tell that they saw a huge machina. It happened to you too, when Shuyin showed you the flashback of a thousand years ago when he tried to steal Vegnagun. Since they could get out of the cavern alive, they were then accepted as official Crimson soldiers. They reported to the Command center as they were told, then the tragedy happened when the operation Mi\'ihen failed(Sin\'s victory over the humans). In that time, the Yevonites rejected the Crusaders for putting the operation to work with the Al Bheds, so being part of such an organization like the Crimson Squad was dangerous, that\'s why they fled. They ran until they were more out of danger in Mi\'ihen, and then they had a discussion(you can see that scene in one of the Crimson sphere as well). They decided to split up, but as they tried to leave each other, Nooj took his gun and shot his friends; Baralai, the Gipp, and Paine. Now in the last Crimson spheres, you can see that everybody who stayed in the cavern died. What happened? Simple. In that cave, there is a \"spirit\", somebody\'s shadow that is made of hatred. A thousand years old spirit; Shuyin. He was so mad at Yevon for being asses(sorry for the term), allowing the sacrifice of summoners, that a part of him was left in here. Now whenever someone entered the place, he was confromted by that vice, and was then totally changed in a no-mind person who attacks everybody. It happened to the Crimson troops, and it just happened to Rikku and Paine as well. Shuyin, well, the Shuyin illusion made of hatred, took control of them. But Baralai, Gippal and Nooj were able to get out of here. However, Shuyin saw that Nooj wanted to control Vegnagun just like he did a thousand years ago, so he took control of his body. Meaning? It\'s actually Shuyin who shot Paine, Baralai and Gippal two years ago. It\'s also Shuyin who\'s responsible for that scene you saw in Bevelle\'s underground. So the girls will decide to go after Nooj, Baralai and Gippal of course. They are in the farplane, and it\'s Baralai that is currentely being used by Shuyin, since he\'s the one who\'s after Vegnagun(remember when pyreflies got out of Nooj\'s body to then enter Baralai\'s?). Oh well, next! ======================================================= Djose Inside the temple, the Al Bheds will challenge you with a new machina; the experiment. Accept. -------------------------------------------------------------------- Boss: Experiment HP: 18 324 EXP: 0 Difficulty: Easy -------------------------------------------------------------------- Attack, attack, and attack. An easy victory. When the machine is destroyed, the Al Bheds will tell you that you can fight it again with a repair manual. There are 5 in total, and here comes the list of them; - At the gates of Mi\'ihen Highroad to the Mushroom Rockdoad, there\'s machina nearby. Examine it to recieve one. - In the north chamber of Djose temple, there\'s a dude seated on the floor. Speak to him. - On the second floor in Djose Temple(use the elevator), go talk to the Al Bhed in the room north. He\'ll ask for a pass, which is M-A-R-N-E-L-A. - There\'s a circled area just north of the shop in front of Djose Temple. Three monkeys are jumping up and down there. Press the X button as they all jump at the same time. - In the secret cavern of the Calm Lands(at the end of the path). You can repair the Experiment 5 times, but you\'ll only need to repair it once (using one manual). If you noticed, before fighting it, you saw the Experiment\'s stats; Attack, Defense and Special. If you didn\'t dig too much in Bikanel Island, the stats were probably low level when you fought it. Now to get your Episode Complete screen in Djose, you gotta defeat the Experiment when all its stats are level 5. How to level up these stats? By digging in Bikanel Desert indeed. In each dig run there, you usually see a yellow ground on the map. Now when you dig up at that location, it\'s pretty common that you\'ll dig up an assembly, like an Attack Assembly for example. There are three types of assembly, and each will give different ammount of points. A- 1 point S- 3 points Z- 5 points So you will find a stat ____(Attack, Defense or Special) Assembly with a letter ____(A, S or Z as listed above). As you can see, some types are better than others, giving different ammount of points. Let say points are like EXP for the stats. If you find let say a Defense Assembly S, then the Defense of the Experiment has gained 3 points of EXP. Now here the mechanic on how will the stats level up. Level 1: 0-3 points Level 2: 4-9 points Level 3: 10-19 points Level 4: 20-37 points Level 5: 38 points So basically, you just have to go dig hours and hours in the Bikanel Desert, finding Assembly sets until you think you found enough to have surpassed 38 for every stats. Back in Djose, repair the Experiment with a manual if you haven\'t already(the machina\'s stats will increase weither it\'s repaired or not), and if all stats are level 5, then fight it. -------------------------------------------------------------------- Boss: Experiment HP: 18 324 EXP: 0 Difficulty: Easy -------------------------------------------------------------------- Indeed, the Experiment is stronger when it has all stats lvl 5. For example, its attack power will be way better, and you won\'t deal on it as much damage as you were the last time you fought it. BUT, it\'s still an easy victory. Just charge it and the victory\'s yours. As you win, you get your Episode Complete screen and you are rewarded with a Magical Dances Volume 11. ======================================================= Moonflow In order to get your Episode Complete in the Moonflow, you must have perfectly completed every missions you were assigned too by Tobli. When I mean perfectly, I mean perfectly. In the mission of the ticket selling for example, you had to sell all ten tickets(like I told you at that point). Same thing goes for the luggages when you helped that Hypello to travel through the Moonflow with his cargo; if you let one thief get away, that means you haven\'t completed the mission perfectly. So go talk to Tobli, and if you did complete every missions from Tobli perfectly, you get the chance to go onstage! You can switch to different angles with R1 and L1, and when you\'re done, press O. Afterward, you witness one last scene with Tobli and you get your Episode Complete screen. ======================================================= Guadosalam If you defeated Garik when he told you his plan of attacking the Guados, the three musicians from the Macalania Wood(Bayra, Donga and Pukutak) will be performing the official theme of FFX-2 in a modified melody. The girls will then meet Tromell, and you\'ll learn that the Guados are back here in the salam. It was the melody that gave them the courage to come back. Talk to Tromell again and he\'ll tell you that he\'s ready to die at the wrath of the Ronsos for what his former leader, Seymour, did to them. But since Garik was defeated and that Kimahri has control over his people, the Guado won\'t need to be worried about anything. Rikku will then propose Tromell to become the new leader of the Guado! With that, you get your Episode Complete screen! But waiiiit, you aren\'t done here yet! Come back in the Guadosalam and head to the door left on the upper floor. Talk to Tromell there and he\'ll let you enter. You meet a young Guado in here, and he\'s a friend of Lian and Ayde. He\'ll give you the Tempered Will Garment Grid that he recieved from Ayde to then let you examine the room. Open the chest to your left for Baralai\'s Sphere, and then the one north for a Tetra Bracelet Accessory. Leave the room, and go the door right(to the opposite) on the upper floor. Enter and you\'ll find a chest. The contents of that chest will be based on certain pre-reqs; Crystal Ball - You need to have defeated Garik and to have missed on completing the Moonflow missions perfectly to get this. Kaiser Knucle - You need to have defeated Garik and to have complete every Moonflow missions perfectly to get this. Key to Success - You need to have missed on defeating Garik and to have complete every Moonflow missions to get this. That\'s it for the Guadosalam. ======================================================= Thunder Plains As you enter here, you\'ll see that some fiends have invaded the plains. Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A fallen genius? The mission is simple. Remember the towers you calibrated in the previous chapters? Well now chimeras like fiends called Rhyos will be standing next to them. You have to defeat them all one after another to advance in the mission. Take note that a chest will appear whenever you slay one. The contents of the chests will be based on your calibration history of the previous chapters. Once you\'ve defeated all 9 Rhyos(no problem doing this, they ain\'t tough) from all 9 towers in the plains, the girls will notice that the rampage in the plains hasn\'t stopped yet. Well, as you remember, there IS a 10th tower. It will appear on your map as a red dot, so head there and you\'ll be asked if you want to proceed. Accept for a boss fight. -------------------------------------------------------------------- Boss: Humbaba HP: 27 772 EXP: 1800 Difficulty: Fair -------------------------------------------------------------------- An easy fight if you\'ve been working your skills properly really. Humbaba has decent life though, and he\'ll dare to cast Mighty Guard on him(like all Behemoths). I suggest you use chain physical attacks from strong Dresspheres like Dark Knight, and then as he casts Mighty Guard on him you continue the job with Darkness. Before finishing him though, you might like to be fully healed if you got low HP, because Humbaba will cast Meteor as a final attack. You get the Valiant Lustre Garment Grid as you\'re victorious. Mission complete! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= But wait, you\'re not done here! An Al Bhed dude will tell you that you can enter that hole near the 10th tower in order to enter a secret cavern. Accept his offer of taking you there. Follow the red dot on the map and you\'ll eventually find Cid on the ground. That is only if you complete the pre-reqs like I told you in the Walkthrough though. Once the girls are done chatting with him, you meet your next opponent. -------------------------------------------------------------------- Boss: Machina Panzer HP: 30 500 EXP: 4300 Difficulty: Medium -------------------------------------------------------------------- You finally meet up the machina that dared to throw some watchers after you since chapter 3. You see, the Watchers will report every abilities they recorded while they were watching you in combat to the Panzer, and they\'ll then be locked for the battle. But, if you followed my advice and wasted them with physical attacks at the start of every battles in which they were spawning, they won\'t be able to report anything. So take care of them first, and then it\'ll be 1v1 time with the boss(actually 3v1)! A lot of players gave to the Machina Panzer the reputation of being a tough enemy to take down, but I don\'t know, I never really rushed against it. The machine will be using elemental spells on you, and it will attack you with a gun attack that hit multiple times your party. Use strong physical Dresspheres like Dark Knights, Samurais and Berserkers and abuse of Chain attacks to end this battle. Cid will finally apologize to Brother in order to be accepted aboard the Celsius. Episode Complete! ======================================================= Celsius Use the elevator to get up the Deck and you\'ll meet Cid, who\'s going back to the Bridge. Follow him to witness a scene between him and his kids in which Brother will tell him to bug off and that he doesn\'t need him anymore to pilot an airship. ======================================================= Macalania Wood Head to the spring area in which you talked to Tromell in chapter 1. If you defeated Garik and complete all Macalania Wood missions, you\'ll meet a guado there. It seems that he\'s one of the very last person who\'s still in these woods, because as Bayra told you, it seems that this place will fade. Once the guado left, the girls will have a little chat, and then you\'ll control Yuna again. Now head to the other spring area in which Yuna and Tidus had their first kiss back in FFX and Yuna will get her last moment alone in the woods, thinking. You get your Episode Complete screen on that, and you obtain the Ray of Hope Garment Grid. But wait! You can get a second Episode Complete screen! Head to the O\'aka Travel Agency at the lake to see a scene between the two funny brothers. O\'aka will be on Wantz\'s butt for what he has done(leaving for a year without giving any news). But he will calm down and accept to train his younger brother. Admire the funny scene, and you get your second Episode Complete screen. ======================================================= Bikanel At the cactuar Nation, you\'ll see tons of basilik fiends coming out the sand, followed by an enormous monster. You need to find the ten gate keepers in order to summon the Great Haboob, which will protect the nation from that huge monster. Meanwhile, Marnela will be fighting the fiends to save some time. Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The cactuar connection Use the list below. First cactuar: Lobivia. You\'ll find him in the Oasis(here in Bikanel). Second cactuar: Toumeya. You\'ll find him on the beach at Besaid. Third cactuar: Lobeir. You\'ll find him in Ormi\'s room in Leblanc\'s chateau (Guadosalam). Fourth and fifth cactuar: Areg & Arroja. You\'ll find them in the upper part of the Calm Lands(just before entering Mount Gagazet). Sixth cactuar: Islaya. Near the ninth tower in Thunder plains(just south of it). Seventh cactuar: Chiapa. In Kilika Wood on the east path, search for a tree that be climbed to an upper level. Eight cactuar: Erio. On the snowy trail in the area south of the summit in Mount Gagazet(where you fought Seymour Flux in FFX). Ninth cactuar: Bartschella. You\'ll find him in Dona\'s hut(Kilika Port). To find a cactuar, you first gotta get an hint from his mother, and you can get only one hint at a time, and there is an order, meaning that you can\'t get 2 cactuars at a time. Use the order above, and each time you find a cactuar, you gotta bring it back in the cactuar nation to his mother. To obtain a cactuar, you gotta compete in a gunner mini-game in which you gotta time yourself correctly to shoot the gate keeper. You can lose the mini- game and still get the cactuar with you though. So once you obtained these 9 cactuars I just listed, go speak to Marnela and she\'ll suggest that you enter the cavern north of the nation. The 9 ten keepers will break the seal for you so you can penetrate into it. Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The last cactuar Just follow the map heading to the red dot. On the way you\'ll meet a normal fiend that will get its size increased by a few cactuars so just defeat it and continue on. You will have get passed through a trial in which the path with a floor made of sand will get flooded with...well sand. Quickly cross the pit and on the other side and continue on in the cavern. You finally meet the last cactuar, Fraiela. Play the gunner mini-game and you finally acquire the last gatekeeper. Mission complete! You get the Covetous Garment Grid. -------------------------------------------------------------------- But the other cactuars of the rogue won\'t let you take Fraiela like that and they\'ll join forces to make one huge cactuar. -------------------------------------------------------------------- Boss: Jumbo Cactuar HP: 22 222 EXP: 0 Difficulty: Easy -------------------------------------------------------------------- An easy battle, just use Darkness to take care of all cactuars and then, own the Jumbo one with physical attacks. That Jumbo cactuar won\'t attack you, instead, it will support the other cactuars with Hastega, so just enjoy this easy fight while you can. Get out of the cavern to witness a scene in which the cactuars will be performing the summoning of the Great Haboob. The Cactuar nation is saved afterward, but Marnela got drained out of her strenght and she passed out as well. However, she\'ll be reborning in a new Qacti. At that moment, Picket will fly to you and will tell you that the camp is in deep doggy doo because that huge monster you saw earlier that wanted to attack the cactuar nation is now after the camp! Indeed, you gotta defeat it to get your Episode Complete screen, but you can go back aboard the airship to gear up. Now here comes the strat\'! -------------------------------------------------------------------- Bosses: Angra Mainyu Tawrich Zarich HPs: 333 444 5440 5440 EXP: 5000 Difficulty: Hard -------------------------------------------------------------------- Let\'s put it simple; Angra is hard yeah, but compared to the enemies met in the 100 floors dungeon in Bevelle, he\'s a joke. He has good HP, 300k is a lot, but still, with the right strategy and the right equipment, you\'ll be victorious. Let\'s first talk about his attacks. Angra Mainyu will be using some black magics like Bio, Flare, and Demi. His strongest attack is Prediction Flame, which is a Meteor like attack. He will also support his two arms with white magics like Curaga and Full Life(when they\'re defeated). As you know, he got 2 5440 HP(each) arms. One of them will be using an attack named \"Glimmer of Despair\", which will damage your party\'s HP, and the other one will dare to use Bloody Breath malboro style, which inflicts abnormal statuses on all girls. Here comes the simple strategy. Have 2 Dark Knights with 4000+ HP(have good levels+good accessories) who can deal more than 5000 damage with Darkness, and the last girl should be an Alchemist with Mega Potion learned(Stash). Have your Dark Knights casting Darkness at each turn, destroying both arms(if your Dark Knights\' Darknesses deal over 5440 dmg) and damaging the boss as well. Whenever things get ugly as the opponents get their turns to attack you, quickly have your Alchemist cure the party. You could also use Haste to have a speed advantage. What ever you do be patient, with a good Darkness it will take around 15 minutes to win, but you will eventually defeat the boss. If you don\'t feel like having a little challenge, then just use the Cat Nip+Trigger Happy Lv3 trick to win this battle easily. After the battle, you get your Episode Complete screen in a scene between the girls and the Al Bheds. ======================================================= Calm Lands If you were able to raise one of the Publicity agency to level 5, you\'ll get your Episode Complete screen. Congratulation. ======================================================= Mount Gagazet Head to the entrance and you\'ll see a scene with Garik, who will be whining at the elder(Kimahri). Afterward, he\'ll leave with a cheap insult toward his boss. Go talk to Kimahri, and Lian and Ayde will be finally back in Gagazet. Speaking to them, Kimahri will think of something, and he\'ll then follow Garik in the mountains. Follow them, and climb the moutains on the next screen. After a while you\'ll meet them, and you\'ll witness an interesting scene. Garik will be asking to Kimahri what is Ronso\'s path some more, and he will smack him one right in the face after the elder\'s silence. At that moment, Kimahri will wake up and unleash his leadership; you don\'t smack an individual who has fought and defeated Sin like that! Our favourite Ronso will reply to the giant\'s offense and will punch him right in the chin! Garik at first will be insulted, because Kimahri, the elder, just used the force. But Kimahri will tell him that he\'s the one who seeked it, he kept begging him to know what to do with his life, and that is wrong. Lian and Ayde found their own path by themselves, so Garik must do something, with some help from his race if needed. And that\'s it, Garik will finally accept to respect his elder. Switch screen to the summit, you\'ll see that a Kimahri\'s statue has been made to honor him. On that, you get your episode complete screen! You get the Sacred beast Garment Grid. Note: Ok, I\'ve been asked nearly 10 times the same question via e-mail; what\'s the deal with Kimahri\'s broken horn? Well, if you played FFX already then you should know the story but oh well, I\'ll explain anyway. You see, 12 years ago, Kimahri and Biran had a Ronso duel. Biran is a Ronso warrior who was a guardian of the moutains, but he was assassinated by Seymour 2 years ago. Well, Kimahri and Biran fought, and Biran won(Kimahri was too young in the time). However, Kimahri did a sin; he didn\'t accept his lost, so Biran broke his horn. Kimahri left the mountains afterward, ashamed, and on the way he met Auron who had just been struck down by Yunalesca, and the rest is history. ======================================================= Celsius Alright so once you leveled up your characters correctly and have gained some confidence in yourself, let\'s take on the last part of the game. Go talk to Brother, and he\'ll list the temples of Spira(except for Macalania temple, which can\'t be visited in FFX-2 for a I-don\'t-know-why reason). Choose any, and you\'ll be brought to one of the abyss of the... ======================================================= Farplane Finally in here, Vegnagun\'s supposed to be down here somewhere. What ever which abyss you chose, just go down the area, following the map and you\'ll eventually meet up with a Dark Aeon. -------------------------------------------------------------------- Boss: Dark Shiva HP: 14 800 EXP: 8000 Difficulty: Fair -------------------------------------------------------------------- Three black mages with decent magic, casting Firaga each time, Dark Shiva will go down without any problem. You can haste yourself as well for a faster victory. Now, if you don\'t feel like playing with elemental magics, then yeah you can just use physical attacks. But before finishing Dark Shiva off, don\'t forget to steal a Snow ring from her. A save sphere appears, so save, and continue down the path. You\'ll meet up with your next opponent. Actually, opponentS. -------------------------------------------------------------------- Bosses: Magus Sisters(Cindy, Sandy, Mindy). HPs: 12 240 10 330 9788 EXP: 6000 at all Difficulty: Medium -------------------------------------------------------------------- A lot of players rated the Magus Sisters as an hard boss battle, but if you\'ve been working on your party correctly, you won\'t have any trouble winning. Steal each sister and finish the battle with 2 Dark Knights casting Darkness each turn, the last girl should be an Alchemist, supporting the party. Continue down the path deeper and deeper in the Farplane, and you\'ll finally meet up with the very last Dark Aeon; it\'s time to feel Seymour\'s pain! Come, Anima! -------------------------------------------------------------------- Boss: Dark Anima HP: 36 000 EXP: 6000 Difficulty: Medium -------------------------------------------------------------------- Anima was the enemy of nearly 50% of the FFX players. Now in FFX-2 I thought she was way easier. She\'ll be using Pain(instant death) so just have a party made of Dark Knights(absorbing the death status). Chain attacks work well here, so use it. Just don\'t forget to steal a Fury Shock before depleting her total HP. You get the Immoral Soul Garment Grid. After that, the Fayth will appear and will tell you that they couldn\'t do a thing to stop \"him\". Now he\'ll also tell you that Shuyin died a thousand years ago and that the Shuyin you\'re after is just a shadow made of his hatred, but we already know that from the side quests. You\'ll finally reach the bottom of the path, which is the Farplane glen. You\'ll meet Leblanc and her two acolytes here, and they\'ll tell you that they found a sphere in which she could see Nooj telling her to not follow him. Oh well, a save sphere appears afterward, so just use it to get aboard the Celsius. ======================================================= Celsius Alright, let\'s do some scene hunting. Go talk to Shinra first and he\'ll you that there is some energy that can be extracted from the farplane, and with it, they could do something awesome; I\'m not telling what it is, am not saying anything else on that scene either. Why? Because I don\'t want to recieve any e-mail about some connection between this game and some other Final Fantasy... Well then, go into the Engine Room and speak to Cid several time, afterward, go to the Cabin. Once you did that, go to the Deck and you\'ll see a scene in Al Bhed(a funny scene). Brother and Buddy will be saying that Shinra\'s leaving after the Gullwings are victorious over Vegnagun. They\'ll also say that the girls will probably leave too, so then they\'ll need to recruit some new sphere hunters, like some cute girls, because if they don\'t, they\'ll be stuck with Cid. At that moment, the Al Bhed leader will appear from the cockpit! Oh crap, he heard them! Well then, head inside the Cabin to see a scene between Cid and his children. A funny scene should I add. Finally, go to the Deck and go speak to Rikku. She feels alone, left behind. Yuna has changed, Paine has changed as well, but she hasn\'t yet(herself). At that moment, Yuna will tell her that next time, it will be HER story. Oh hmm... Square-Enix? Is that a little sneaky preview? Will FFX be a trilogy? Oh well, the years will us. Well then, you\'re done for the % gaining on the Celsius! Now you can go back to the Farplane Glen directly OR, you could go down each abyss from Brother\'s list to get the Megiddo Garment Grid. ======================================================= Farplane Glen Head into the hole you see to get teleported in the last area that is between you and Vegnagun. This place really reminds of FF9\'s Terra. Anyway, you see, in front of you there is a pathway. But you can\'t run through it, because if you try, the magic barrier will react and you\'ll have to face an Azi Daharka, which is a vicious fiend. You\'ll need to disable the shield in order to be able to continue on in the area. How? Well, to your left is a lower level on which you can see a platform. Step on it and some notes will be played. After that, go examine the piano left to the magic seal and choose to play the piano. Enter the notes that are being played when you step on the music platform(So Mi* Re*) and the barrier will be disable, allowing you to pass. In the second area, it\'s a bit tricky. There are 3 music platforms, and you can see a lightning field that is being activated once in a while on 2 of the 3 music platforms of the second area. If you get struck that electricity field, you\'ll get knocked out. Make sure it isn\'t activated when you step on the musical plate, and then collect the notes. The first 2 music platforms can be easily seen, but the third one is kind of hidden. It\'s located on a lower level that can be accessed from the end of the second area\'s path(to its right). Once you collected the notes, go play them on the piano just right of the magic seal and play them to break it(open the chest near the instrument as well). For the third area, you just gotta do the exact same thing you did in the second area, and you go play the notes on the piano to break the seal, allowing you to continue on in the very last \"puzzle\" of this area. Note: If you got the Cat Nip accessory, then you can just fight 3 Azi Daharkas (3 magic seals), allowing you to get nearly 5000 EXP each time. You\'ll meet Gippal, and he\'ll be injured. He\'ll tell you that Nooj went ahead after Baralai(who is being controlled by Shuyin\'s shadow remember?). He\'ll also give you the Paine\'s sphere. Paine will view its contents, and then you\'ll be able to save(save sphere north). Now the last trial is simple. There are a bunch of platforms in front of you. Some of them are elevators, and some others will play notes when you step on them. On top(on the higher level), there is a magic seal. To disable it, you\'ll need to play a melody. That melody is made of an order. See, there are 7 musical platforms, and you\'ll need to step on them in a certain order to obtain the melody that will break the seal. I can\'t really help you here, because I would have to draw a map of the platforms but it would be so complicated to understand seing as how there are platforms that are lower than others. But the order of platforms that must be followed can be showed by that flying picket like Machina. Just take note of the, well, musical notes, and follow them. Once you did that, the seal will break. Save your game, and continue. In the next screen, the girls will spot Vegnagun. Head north to him, jumping from platforms to platforms. You\'ll meet Nooj, who\'s also staring at the huge machine. Now, he\'ll tell you his plan. Vegnagun is being controlled by Baralai, who\'s being controlled by Shuyin. Shuyin can\'t control bodies that are KOed, so Nooj will shoot Baralai, hoping that he won\'t die. Afterward, Shuyin will try to control him, and he\'ll commit suicide, killing the shadow for good. But Yuna will make him know that she\'s against such a plan. Two years ago, we had to sacrifice the Aeons. Now she wants to win over Vegnagun without losing anyone. In the scene, you\'ll hear a familiar voice speaking. That\'s right, that is Jecht\'s voice! Jecht was Tidus\'s father. Now Leblanc and her two goons will arrive, and they\'ll propose some help. Once the scene is over, continue north on the map and follow the path until you reach Vegnagun\'s tail. -------------------------------------------------------------------- Boss: Vegnagun\'s tail HP: 34 200 EXP: 5000 Difficulty: Moderate -------------------------------------------------------------------- Nothing too tough here, Vegnagun will use its tail to attack the party physically for around 1200 damage. It will also use a Laser attack that will be damaging one target for 1000-1500 damage. Just steal it with a thief\'s Masterthief ability to get 6 X-Potions and then, finish the battle with what ever you feel like using. Note: Notice a voice encouraging Yuna in the start of this battle? That is Auron\'s voice! When you\'re victorious, the girls will see that Leblanc is having a tough time fighting one of Vegnagun\'s part, so just follow the map to get there and...you know what\'s next. -------------------------------------------------------------------- Bosses: Vegnagun\'s leg Node A Node B Node C HPs: 18 220 30 000 each nodes EXP: 30 000 at all Difficulty: Medium -------------------------------------------------------------------- The battle will end as you deplete the leg\'s total HP, but you can also destroy the nodes, getting 8000 EXP from each, along with an Hero Drink item. But from what I\'ve seen, only way to destroy them is by using the Samurai\'s throwing-gil ability. Don\'t forget to Master-steal the leg for 2 elixirs as well. After the battle, I\'d suggest you go save because it\'ll be your last time before you end the game. Afterward, continue in the area north, following the map. You\'ll reach Nooj and Gippal that are fighting Vegnagun\'s core. Indeed, you gonna help them. -------------------------------------------------------------------- Bosses: Vegnagun\'s core Right Bulwark Left Bulwark HPs: 33 040 3000 3000 EXP: 7400 at all Difficulty: Easy -------------------------------------------------------------------- I\'ve never had any problem with this part even with ridiculous levels. You just basically need to use your best offenses. Have a Dark Knight get rid of the Bulwarks at the first turn with Darkness(so then, they won\'t be able to support the core), and then use what ever you feel like using. Once the battle is over, you\'ll have finally reached Vegagun\'s head, where Baralai(Shuyin)\'s controlling the huge machine. As Auron will tell you; finish the job now. -------------------------------------------------------------------- Bosses: Vegnagun\'s head Right Redoubt Left Redoubt HPs: 38 420 2500 2500 EXP: 0 Difficulty: Easy to hard. -------------------------------------------------------------------- This battle isn\'t a problem for the boss\'s stats or for the attacks he will use. The thing you gotta watch out is simple; you must win this battle in a limited time. Shuyin will be talking once in a while in this battle. Once he talked 7 times, he\'ll order Vegnagun to fire Spira with that huge canon, and then you\'ll get the Bad Ending. You must win before that. To win quickly, you first gotta destroy the redoubts(left and right)so then the head will be available as a target. Once it\'s done, use your best attacks. Chain attacks from Dark Knights & CO, or spells, or anything that is strong enough to deplete nearly 40 000 points before Shuyin gets 7 turns. Once the fight is over(if you were fast enough), Yuna will talk to Shuyin. She\'ll be in the Songstress Dressphere, so she\'ll be looking just like Lenne, and the worse is that it\'ll work on Shuyin. He\'ll really think that it\'s Lenne who\'s talking, and he\'ll let Baralai\'s body alone. After hearing the words he wanted to hear for a thousand years(from Lenne\'s mouth), he\'ll approach Yuna. Bad thing, because he\'ll see that it\'s Yuna acting as Lenne, so the shadow will get pissed off. -------------------------------------------------------------------- Final Boss: Shuyin HP: ??? EXP: Who gives a duck. Difficulty: Very easy to very hard. -------------------------------------------------------------------- The final boss battle! You finally go one on one(well three on one) with Shuyin! Actually, Shuyin\'s shadow. Shuyin will be using the exact same technics that Tidus was in FFX, just that they got different names. Spin Cut, which damages one target only, was Spiral Cut. Hit & Run, which damages all targets multiple times, was Slice & Dice. Force Rain, which damages all target, was Energy Rain. And of course, the Terror of Zanarkand, which is a vicious Lionheart(Squall\'s best limit break in Final Fantasy VIII)like attack, was Blitz Ace. This is the final battle, so use what ever you feel like using basically. Heal when needed, and before finishing the battle, make sure that you have stolen a Hero Drink from Shuyin. As the battle ends, Lenne\'s shadow(or something like that) will come out of Yuna, and will go with Shuyin. After a scene, the two lovers will finally be able to rest in peace. ~~~~~~~~~~~~~~~~ End of Chapter 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now, the YRP, the Leblanc Syndicate, and the Nooj n Baralai n Gippal crew will be leaving the farplane. As Yuna walks in the Farplane glen, press X. If you followed this walkthrough and did the pre-reqs, you should hear a familiar whistle. The fayth will then arrive. He\'ll ask you if you wish to see \"him\". Reply \"yes\", and you\'ll be able to see the Good Ending right after the credits, which are right after the Common Ending. Read the next section to learn how many endings are there, how to view them, and indeed, what happens in them(in that case, spoilers indeed). Congratulation! You have beaten Final Fantasy X-2! 6) The endings In this section, I list the different endings of the game, and I tell you how to get to see them. Indeed, I also describe them, but in that case, you won\'t want to read them before you saw them(unless you like to be spoiled). The bad ending: This ending is the easiest one to get. You basically just need to let Shuyin talk 7 times in the battle against the head, and Vegnagun will fire Spira with that huge canon coming out of its mouth. The common ending: You get this ending as you finish the game correctly by defeating the Vegnagun\'s head, and Shuyin right after. In it, you\'ll see the Luca Blitzball Stadium sold out, as a massive ammount of Spiranians(can we say that?)are filling the place. Nooj, Baralai and the Gipp are at the microphone, and they\'ll resume what happened in the story; the two clans, Vegnagun, and so on. They\'ll end the speech on the future of Spira, which is of riding the planet all together. After that, the Celsius will be leaving the stadium, with the YRP on the Deck. Yuna will say her last words; that was my story! The good ending: To get the good ending, you need to talk to Maechen every times he appears in the game. You also need to have pressed the X button four times at the end of Chapter 3 when Yuna was walking in the Farplane Glen(in order to hear a familiar whistle 4 times). Now the last pre-req is simple, once Shuyin is defeated and that you view the \"Chapter 5 complete!\" screen, the girls will walking in the Farplane Glen. Press X in here to hear a whistle. The fayth wil appear and ask you a question. Answer yes to see the good ending, which will be viewed after the credits(that are after the common ending). This ending is, in my opinion, totally awesome. You see pyreflies in the middle of nowhere, and then, \"he\" will awaken in the beach of Besaid. Yes, I am talking about Tidus. He walks out of the water and then, the Celsius will arrive from behind. Seeing him, Yuna will jump from the airship and will run in the arms of her love. Tidus is finally back! The Besaid villagers, including the Besaid Aurochs, Lulu, Vidina, and Wakka(of course) will have gathered on the beach, applauding the return of Tidus. The perfect ending: You need to get 100% completion and finish the game in order to see this ending. You also need to view the Good Ending, meaning that you gotta complete the pre-reqs to view this one. The perfect ending isn\'t a FMV, it\'s just a 2 minutes sequence. Tidus and Yuna will be at the Zanarkand Ruins, with the sunset of FFX\'s Introduction. The young couple will be talking about how did Tidus came back. This one has a theory on it, he thinks that maybe the fayth just made him with his memories. Well, he\'ll also say that maybe, he\'s just a dream again. But they won\'t care about it, as long as they can stay together. 7) General tips A small section in which I give some general tips to help you with the game. - When you equip a Dressphere, don\'t forget to check the abilities and select the one you wanna learn. The computer will select abilities itself in a order, and it may choose some that you don\'t want to learn yet. - There are a lot of Garment Grids in the game(60 of them), so once in a while check them all to have a quick update on the last ones you obtained. Do that with the Accessories too. - When a fiend Oversouls, don\'t run away! Since an Oversouled Fiend is usually stronger, it will give better EXP/AP, and it will also be more generous in drops/steal ratio. - Hotspots are only a good friend to advance with the story. It is a wise idea to check the non-hotspots locations in every chapters for scenes, and also to travel a bit on hostile fields in order to battle fiends and get EXP, AP, Gil, drops, etc. - Some scenes in the game can be skipped with the Square button. But it\'s not a good idea to do that, because by skipping a scene, you don\'t obtain any % points from it! - Even though I\'ve said it in my walkthrough, at the start of each chapters, you can get 4 treasure chests in the Engine Room. - You can do an infinite gil trick when O\'aka is aboard the airship, counting on you to pay his debts. Once you paid them, he will sell his items for VERY cheap. You can buy them, and then sell them for an higher price. - It\'s a better idea to master a big % of a few Dresspheres than a small % of every. - If you red in my walkthrough my strategy about the Bevelle\'s 100 secret floors, you could\'ve learned how to use a fairly cheap trick. With the Cat Nip accesorry obtained by defeating the Black Elemental on the 40th floor of the dungeon, you can deal 9999 damages per hit when the girl\'s HP is in yellow. So you can use the Trigger Happy Lv.3 ability from the Gunner dressphere to strike more than a dozen of times for 9999 damages each hits. 8) Conclusion I hope my guide helped you out. I\'ve been very busy at the end, but making this FAQ was fun, like always. A wonderfull experience it is, and I recommand everybody to try it one day. Let\'s just say \"good bye and see you in another guide!\". Take care all. 9) Credits - Jeff \'CjayC\' Veasey for posting this guide. - www.gamefaqs.com, CjayC\'s site, for hosting this guide. - Final Fantasy X-2 Official Strategy guide by Dan Birlew for helping me out on directions to take in the game, and of course for the Bestiary Section and the Listings. ----------------------- Final Fantasy X-2 by Square-Enix on Playstation 2. FAQ/walkthrough by Blackestmage Copyright 2004.