=============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Final Fantasy X FAQ/Walkthrough For the Playstation2 Video Game Console Version- 3.5 (Most Recent Update: 2/4/07) By Nicholas Henson aka SinirothX ([email protected]) Copyright � 2003; SinirothX =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =============================================================================== NOTE: THIS FAQ IS FULL OF SPOILERS, PLOT ELEMENTS, NAMES, ETC. :.=@+- -:- :. = : *#% . . + %# +* # . .= - #*%*# *= * -. +% #%. +*-*%*.# %: #*= %# ##@+= .#+@# = .# #. #- # .##. # .= :*.# %= %-* =*- .+ @ @## -# % # =:.-= .+ #. ...:: @% +@@ + - ##:: * .:*% =--+*%. :. = +#*##@ =*. :%%#-.**@#= +**=@ =- : #*### ##.%++@ =- #+-% @*=@:= : # =+#@: @ * - :# = %+*== - =::@+@. . **+-=@+:#- %*+% -**-+ # @# . = - #*+# : =-%- =#++ # % :#-::. #%=@* + :+@-=% ++@= +=+@. *%*@*= ..=+*+--* ==. - #### ##+#% * + = : # =.: : - # - . - :+-= #:*= =+ %= :: # #* -+ #%# # ### ## # #@# ## # # ###% ## .##. #=#-: # # + #-.:= # # # ### ## # # # #* # # #%.: ## :##- #@.-+ # # * #@=*@ # = # ### ## # # * #@ # # %#.# ## :#-. ## *- ## -# +%* =% ##= # ### ## # ## ## #@% #. ## .# .*# *+@ ## # --*-# ##= # #@# ## # ## ## ##@ # ## - # :.# +-# ## . # -=-%= # # # # ## # # # =%# *#@ # ## :#=: # **+ ## - #+%: .#**% # # # # ## # # # ## %#@ # =## # # # +% #+-# *#: -# #= # + # # # ## # # # :*+# ### # :-+# # # .# : # # + .####-+. +:# * # # # %%# ### -=# +# # #%# #-=#.# ##=:+# @ %# ## * #=:= *%. .# =. . . . - : #= @ =#+#@###@%################%@###%%%%########################### = -*###*--%*++ =**= = . .-*+: - -- .::::-:. -#+:@ -####-=:@###=* : =@ @ ###*+ #-@ @+ :*====%- # #*#*@%- ++ #=#@ :++### # -=#%#.##- = @*-+=-%###%*===+# . % :@* - *####* # -#*+ *@ ..-.+ #+**+:. -==%= :. :-:%#. . -= ++#* +@ # @= @*#*:- :+:#-=###@****++*%# #=. * -##: . :+@## # # %= =@#: : %:#*-: -@#####*. * .#.@#* +.. ##%#% # .#.#: =# =:: ##* -: @%# . ######* ##+#. .* :#+@*+*## . #% ##*. #### # #- *%+#-= :-+=%**+*%#= +#@ # ## # +#. +- @ : @@@@+*### .%# # @* # @#- ### %###%%%*@. +@+-. - #+@+%#+#%@#@-:-. .. .###*@=-#######@.. -@=*+: # #@=#- :@###%##+ :#= -- -+ *@ #=:= =##+# -######=%:-#- + . : .=- ## # ##= @# #. ##% @#%##+ # *:.# :: # @* "The world lies on the brink of destruction. Only a select few may be able to save it." [Part 1/2] ------------------------------------------------------------------------------- COMING SOON & HOW YOU CAN CONTRIBUTE TO THIS FAQ ------------------------------------------------------------------------------- * - As of Version 3.4, I will again be accepting e-mail questions and -ANY- contributions/information you have to offer, and in fact ENCOURAGE it. -> E-mail everything to [email protected] * - Right now I'm looking -particularly- for someone to help translate and write up all enemy AI/attack patterns and attack statistics from the Ultimania guide. Credit will be given to anyone who helps me get it all done, and probably some form of real life compensation (like money). * - Also, anyone that can either provide me with the formulae for Blitzball players individual stats, or a program/app that can yield me the formulae by inputting the linear/quadratic data. - Symbol Key: ------------- [x] - Is started, but needs to be finished. [?] - Needs to be started and finished. As of 1/20/07... [x] Finish bestiary with AI entries and Pilfer Gil. [x] Include more detail Equipment List, Item List, and Abilities. [?] Game Script.. I've almost completed it; currently not included. [?] Flowchart Walkthrough (might be scrapped later) ------------------------------------------------------------------------------- MOST RECENT UPDATE - 2/4/07 ------------------------------------------------------------------------------- Special Notice: since the last update of this guide in 2004, I've purchased all three books in the Ultimania series, a benefit I did not have prior. A lot of corrections and additions made from this point on will be made based on the translations of those guides and my testing. --> Version 3.4: - Had to divide the FAQ into two parts in order to continue updating. Don't worry, all the content remains (and will keep being added to), but the table of contents for the first half ends at the end of 17. Mini-Quests. - You'll also notice a slight change in layout. I've attempted to make it crisper and more "together." - New ASCII art at the top. - Began work on adding further information on enemy's attacks. - Tested a lot and finally added more mechanics information, on just about everything throughout the guide. - Added some more enemies in (all dummied or activation). - Updated some strategies and corrected some data here and there. - Finally got all of Yojimbo's mathematics for both versions and compiled it into his listing. - Magus Sisters intelligence data from Ultimanias. - The Affection section has been expanded on thanks solely to the Ultimanias list of scenes and my 50+ hours of testing. - Timeline of Spira. - Almost done with my Game Script (a somewhat unconventional one, at that). Let's just say, -never- again... and that I have a new found respect for those who write them adamantly. This script will take into full account Affection routes, the fates of Gatta and Luzza, special scenes, NPC's, all question answers. Not in this guide yet. - Finished the stats charts for every Blitzball player Lvls 1-99. Might add the stat equations later on. - Completed the Weapons section, for now/fixed error I spotted with Brunhilde. - Completed the Armors section, for now. - Fixed random typos and malapropisms here and throughout. - All enemy attack info is now added. =============================================================================== ------------------------------------------------------------------------------- TABLE OF CONTENTS ------------------------------------------------------------------------------- =============================================================================== ------------------------------------------------------------------------------- USING "SECTION CODED" TABLE OF CONTENTS ------------------------------------------------------------------------------- - Yes, admittedly this is a colossal text file, and I'm sure the majority of people viewing it don't want to scroll through every section ad nauseum. - I've therefore implemented the cliche "section coding" into this FAQ. - Simply press CTRL+F, and in the box that appears, type in the "S---" code located to the far right of the Table of Contents. - Press enter, and from there you will be immediately relocated to the desired section of the FAQ. Happy hunting. [Part 1/2] 1. Copyright & Legal Information ................... [Sclg1] 2. Contact Information ............................. [Scin2] 3. Update & Version History ........................ [Supv3] 4. Story ........................................... [Ssty4] 5. Character Biographies ........................... [Schb5] 6. Basics of the Game .............................. [Sbsc6] 6a. Game Info .................................. [sgmin6] 6b. Basic Procedure ............................ [sbcpr6] 6c. Status Ailments ............................ [sstal6] 6d. Elements ................................... [selem6] 6e. Base Stats ................................. [sbest6] 6f. Combat 101 ................................. [scomb6] 6g. The Main Menu Screen ....................... [smnmn6] 7. Game Walkthrough ................................ [Swlk7] 8. Flowchart Walkthrough ........................... [Sflw8] 9. Affection ....................................... [Safc9] 10. Scripts ........................................ [Sscp0] 10a. Battle Quotes ............................ [sbtqt0] 10b. Another Story Script ..................... [sanst0] 10c. Game Script .............................. [sgmsp0] 10ca. Storyline ......................... [sstyln0] 10cb. Extra Scenes ...................... [sexscn0] 10d. NPC Script ............................... [snpcs0] 11. Item List ...................................... [Sitl1] 11a. Item List ................................ [sitls1] 11b. Shop List ................................ [sspls1] 12. Equipment List ................................. [Seql2] 12a. Weapons .................................. [sweps2] 12b. Weapon Abilities ......................... [swpab2] 12c. Celestial Weapons ........................ [sclwp2] 12d. Armor .................................... [sarmr2] 12e. Armor Abilities .......................... [sarab2] 13. Ultimate Armor ................................. [Sula3] 14. Overdrives ..................................... [Sovd4] 14a. Overdrives ............................... [sovrd4] 14b. Overdrive Modes .......................... [sovmd4] 15. Abilities ...................................... [Sabl5] 15a. Black Magic .............................. [sblmg5] 15b. White Magic .............................. [swhmg5] 15c. Skills ................................... [sskil5] 15d. Specials ................................. [sspcl5] 16. Aeons .......................................... [Saen6] 16a. Basic Aeon List .......................... [sanls6] 16b. Yojimbo's Mechanics ...................... [syjmc6] 16c. Magus Sisters AI ......................... [smgai6] 16d. Obtaining Secret Aeons ................... [sscae6] 16e. Aeon Statistics .......................... [sanst6] 16f. Aeon Stat Maxing ......................... [sanmx6] 17. Mini-Quests .................................... [Smnq7] 17a. Lightning Dodging ........................ [sltdg7] 17b. Cactuar Village .......................... [sccvg7] 17c. Chocobo Training ......................... [schtr7] 17ca. Calm Lands Breeding ............... [sclmbr7] 17cb. Remiem Temple Racing .............. [srmtpr7] 17d. Al Bhed .................................. [salbd7] 17e. Omega Ruins .............................. [sogtr7] 17ea. General Area ...................... [somgar7] 17eb. Treasure Chest Timing ............. [strctm7] 17f. Magic Pot Quest .......................... [smgpt7] 17g. Seagull Count ............................ [ssgct7] 17h. Remiem Temple & Belgemine ................ [srtbl7] 17i. Jecht Sphere Locations ................... [sjtsp7] 17j. Luca Threater ............................ [sluth7] 17k. Friend Sphere from Clasko ................ [sfrcl7] 17l. Revisiting Temples for Items ............. [stmit7] 17m. Butterfly Catching ....................... [sbtca7] 17n. Navigational Map Coordinates ............. [snvmp7] [Part 2/2] 18. Blitzball ..................................... [Sblz8] 18a. Basics & Stats .......................... [sbast8] 18b. The Teams ............................... [steam8] 18c. General Controlling ..................... [scont8] 18d. Techniques 101 .......................... [stech8] 18e. Scouting ................................ [sscot8] 18f. Status Ailments ......................... [sstal8] 18g. Player Positions ........................ [splyp8] 18h. Locating Team Players ................... [stamp8] 18i. Locating Free Agents .................... [sfrag8] 18j. Special Tech Info ....................... [ssptc8] 18k. Miscellaneous Techniques ................ [smist8] 18l. Key Techniques .......................... [skytc8] 18m. Starting Techniques ..................... [ssttc8] 18n. Statistics Charts ....................... [sstch8] 18o. Speedy Reels Obtainment ................. [sspro8] 18p. Statistic Maximization/Team Strategies .. [stmst8] 19. Monster Arena ................................. [Smna9] 20. Penance & Dark Aeons .......................... [Spda0] 21. Special Challenges ............................ [Ssch1] 22. Stat Maxing ................................... [Sstm2] 22a. Original Sphere Grid .................... [sogsg2] 22b. Expert Sphere Grid ...................... [sexsg2] 23. The Sphere Grid ............................... [Sspg3] 23a. Original Sphere Grid .................... [sogsg3] 23b. Expert Sphere Grid ...................... [sexsg3] 24. Monster Encyclopedia .......................... [Smne4] 24a. Normal & Dummied Enemies ................ [snade4] 25b. Bosses .................................. [sboss4] 25. Tips/Tricks/Secrets ........................... [Stts5] 26. Mechanics ..................................... [Smec6] 26a. Stats ................................... [sstat6] 26b. CTB & Rank .............................. [sctbm6] 26c. Equipment Prices ........................ [seqpp6] 26d. Timing .................................. [stime6] 26e. Aeons ................................... [saeon6] 26f. Hit Percentage .......................... [shitp6] 26g. Constant Values ......................... [sctvl6] 27. Timeline and Story of Spira ................... [Stas7] 27a. History of Spira/Pre-FFX ................ [shffx7] 27b. Post-FFX/Pre-FFX-2 ...................... [spffx7] 27c. Links Between FFX/FF7's Worlds .......... [slffw7] 28. Coding ........................................ [Scod8] 28a. Gameshark ............................... [sgshk8] 28b. Pro Action Replay ....................... [sparc8] 29. Acknowledgments ............................... [Sthx9] =============================================================================== ------------------------------------------------------------------------------- 1. COPYRIGHT AND LEGAL INFORMATION [Sclg1] ------------------------------------------------------------------------------- =============================================================================== This document is � copyright 2003; Nick Henson, also known as, and hereinafter referred to as SinirothX. It is intended primarily and solely for personal and private use. Under those circumstances, it matters not what is done with it. However, any reproduction of this file as a means to solicit profit or in any manifestation of media is strictly prohibited. The contents herein are not to be used as a basis for your own unless otherwise noted and direct permission has been granted upon request. Nor is it to be copied and pasted down verbatim, save for the purpose of printing in whole or in part (again, for personal benefit). Upon initial release of this document, the only site with express permission to host is GameFAQs <http://gamefaqs.com> and its partners. It is, however, not exclusive to them, so if you wish to host this file on your webpage, feel free to e-mail me for permission. Note that I will not grant permission to personal webpages or "fan pages." If permission is granted, please, keep the version current (preferrably within 48 hours of its initial update--will always be found, again, at GameFAQs). Should this be too heavy a burden to bear, I humbly request not even asking. There was a time that I allowed my FAQs to be translated into Spanish. However, due to hassle and inaccuracies this policy has been furthermore discontinued. Any violation or failure to comply with the aforementioned terms will result in penalties, legal or otherwise, and is an infringement of federal copyright laws. All characters, areas and events in the game are � Squaresoft (2001) and Square Enix (2004). The following sites may host this FAQ as if yet: - GameFAQs <http://www.gamefaqs.com/> and its affiliates - Neoseeker <http://www.neoseeker.com/> - IGN <http://www.faqs.ign.com/> =============================================================================== ------------------------------------------------------------------------------- 2. CONTACT INFORMATION [Scin2] ------------------------------------------------------------------------------- =============================================================================== Yes, I'm aware I list my e-mail in the header. That is for quick and easy reference. These should be thought of as a supplement to you receiving that address. I am not too particularly picky about what I receive in my inbox, but there are some things that really bother me. --> What I expect to see in my inbox: ------------------------------------- - Suggestions to improve the guide (ie. format, content presentation, language, or even typo corrections). - Strategies that you have found effective that I do not include in my listings already. I will accept and incorporate any and all of these should they prove to be efficient. - Requests for information, such as something relate to a subject covered herein, but is not currently included. - Missing information, or extra information on anything pertinent to this FAQ. By pertinent I mean do not send me anything outside the realm of enemies, strategies, maximization, or mechanics. - Should you be in need of live assistance. However, please note that I will not respond to just anything... there are particular guidelines you must follow to receive even the slightest attention from me. - Please do not, as stated to the above, send me anything unrelated to this FAQ, and furthermore already contained within (unless it is to expand upon already present data). - Write with proper etiquette, spelling, and grammatical conventions to the absolute best of your ability. Honestly, it's appreciated. - Do not ask me questions about the game as per anything other than what this FAQ encompasses. While I'm most certainly capable of answering them, it's not what I or this FAQ have intended to do. - I will only respond to e-mails written in one of two languages: English or Spanish. Whichever the e-mail is written in, I will respond properly in the same language. Although I accept e-mails as such, do not mistake this for me allowing translation of this FAQ into any language aside from English. - It will be through solely my discretion if I want to reply to hate mail. - All in all, just send something that's not complete shit. ------------------------------------------------------------------------------- Links ------------------------------------------------------------------------------- * My Contributor Recognition Page - http://www.gamefaqs.com/features/recognition/30775.html * My Myspace profile - http://www.myspace.com/omnihybrid =============================================================================== ------------------------------------------------------------------------------- 3. UPDATE AND VERSION HISTORY [Supv3] ------------------------------------------------------------------------------- =============================================================================== Version- 1.0: - This was the initial version of this guide. - Original layout. ------------------------------------------------------------------------------- Version 1.1: - Today I began the walkthrough and I did a few of the other things here and there. - I did 50% of the Items Listing section. - I even added some ASCII at the top. ------------------------------------------------------------------------------- Version 1.2: - What I mostly did today was work a bit on the Basics section of the guide. - I also moved on to other sections of the guide and added info there. - I changed around the ASCII art at the top because I decided that I could do a bit of a better job with it. - An addendum to the sites that have permission to host this guide in my Copyright/Legal Information section. ------------------------------------------------------------------------------- Version 1.3: - I just about finished up in the Basics section of this guide. - Finished up with the Character Biographies section, so look around for that if you want it.:) - Began a bit of info in a lot of other sections throughout this FAQ. - I also re-did the layout of this guide, as well as minorly redoing the format of the Table of Contents, for easier navigation. ------------------------------------------------------------------------------- Version 1.4: Today was a massive update in which I actually did *over 100KB* of work to this guide. Now time to see how I did this. *drum rolls*: - I finally finished the behemoth of a job to actually finish up that damn Menu Screen section (thank god)! - I have actually completed the Aeon Information section in one day! That was one helluva lot of work right there. - Moved on to a few other sections, but the Basics section is still left partially unfinished. It will get done though. So... long.... Must... go on... - Masamune3 has granted me permission to use his Ultimate Armor guide. Kudos! - JungleJim has permitted me to put his splendid Aeon Stat Formula guide into my own. Major thanks there. - Various corrections here and there, both info wise and grammatical. ------------------------------------------------------------------------------- Version 1.5: - Did a bit more here and there. - Uh... and a tad of spelling corrections, too. ------------------------------------------------------------------------------- Version 1.6: Yet another gargantuan update for this guide. Here's what went down... - I have finished the Original Creations strategies which are of course located in the Monster Arena section of this guide. - I have also just begun both the Species and Area creations as well (prep-ups). - A respectable amount of working was done in Walkthrough section too. - This altogether amounted to about 50KB of work accomplished! ------------------------------------------------------------------------------- Version 1.7: - I did some more good work and fixed some mistakes in the Monster Arena section. - Walkthrough got a bit of love today. - Spelling error busting. - Got down a bit far in the sections with some work in a few of them. This guide is going to take so long, though. *shudders* ------------------------------------------------------------------------------- Version 1.8: This update was yet another very impressive sized one. I got about another 55KB done! - Monster Arena section had a bit of work done in it. - I finished Magic Pot section, Omega Chests section, and Celestial weapons section. - I also added a few more sections to the guide as well to make it more and more completed. ------------------------------------------------------------------------------- Version 1.9: Largest. Update. Ever... - I got rather far into the Walkthrough (up to about past Djose). - I have now finished the Item Listing section. - I've finally finished the job I've been procrastinating so, and that is the Shop Lists. - I've started the Affection System.. I must do a lot of play testing before I can add more, and consult more sources. - I even finished the humongous job of completing the Normal Fiends Strategies section of this guide. - Another thing that I have gotten done in this update is that I have finished the Another Story part. - Got about halfway finished with Blitzball section. Wait, there's more!... - Finished Species Creations for Monster Arena! Whew...:) - Added various hacked data. ------------------------------------------------------------------------------- Version 2.0: Wow! Another big-as-hell update. - I've added a bit more to the blitzball section. - I got most of this from adding some more to the Walkthrough section of the guide. - I made some changes and statistics corrections in the Monster Arena section. - I've decided to split this beast into a Part 1/2, Part 2/2 so the ToC will be split in two. - I finish the Seagull Quest, Lightning Dodging, Cactuar Village, and Butterfly Capturing sections just as well. ------------------------------------------------------------------------------- Version 2.1: - The Battle Quotes section is given life thanks to MWilson and his major contribution. More to come, though. - I did a little more work with the Monster Arena area. - Walkthrough had some spelling errors, so I fixed just about most of those buggers. ------------------------------------------------------------------------------- Version 2.2: - I re-did the Species Creations because it had gotten a 'lil bit too sloppy... - Fixed some spelling errors here and there. - I did some more research for the Basics/Battle/Status section of this guide: White Mag has some new and useful info. ------------------------------------------------------------------------------- Version 2.3: - Well, it took me a bit of a while, but I've finally completed the Penance/ Dark Aeons section. ------------------------------------------------------------------------------- Version 2.4: Well, this makes my "largest. update. ever" look puny. Over 340K was done! - Ok, first thing is that I was finally able to put a "Final" marking on the Monster Arena section of this. - I was also able to do the same exact thing with the Basics/Battle/Status section. - I finished Walkthrough section up to end of Guadosalam area. - I *finally* motivated myself to move onto parts of Part 2 and I did helluva lot of Monster Encyclopaedia. - I finished all of the sections in Part 2 having to do with Abilities with the exception of not yet finishing Mix lists. - I got done with the Monster Formations section. So all in all, I finished Part 2 except for a few huge sections. ------------------------------------------------------------------------------- Version 2.5: Another big update (I'm rollin'): - All that has been done was I have finished the Walkthrough up to where you beat on Evrae. - Ok, so I lied, I added some bosses I missed in Basics section (namely the Dark Aeons and Penance!). ------------------------------------------------------------------------------- Version 2.6: - I did Walkthrough up to Defender X, and that's a lot considering I'ven't been here more than 3hrs since last update. - I decided to merge the whole FAQ (part 1 and 2) into one colossal entity. It was too much work the other way... ------------------------------------------------------------------------------- Version 2.7: - Well, the walkthrough has finally been completed after about 2 months of this guide. It's a good thing, too...:) - I have also finished half of the Enemy Encyclopaedia section. But the bigger half still remains. - I added a few missed fiends to both the Enemy Strategies section as well as the Basics section. - Fixation of the Copyright section took place as well. All in all, not a bad update. ------------------------------------------------------------------------------- Version 2.8: - Well, a long time of working on this guide, I've finally gotten a decent amount of work done in Monster Encyclopaedia. - I began some work in the Weapons section as well as the Armors section. That should be completed by next guide update. - A few little spelling corrections here and there. And I redid one section of the guide, sorta. - So, altogether this wasn't such a bad update, but let's just leave it at "I have had a lot better updates". ------------------------------------------------------------------------------- Version 2.9: - Monster Encyclopaedia is up to its 74th enemy. That's about half-way done with it. - I finished the Remiem Temple section of the guide with all aeon strategies and stats. - Omega Ruins section is done completely, with strategies on how to beat the Weapons, items, and just how on Spira to navigate the whole dungeon correctly and efficiently. - Secret Aeons section of this FAQ were all finally completed. Surprising, though, didn't take quite as much work to type out as I originally thought. - I began (meaning up to about 40th enemy) on the Enemy Scan Info section. More on that yet to come. ------------------------------------------------------------------------------- Version 3.0: - I added some new and different ASCII thanks to Centurion for making it for me. If any of you recall, the stuff that I had previously was a piece of crap. - I actually *finished* the Original Grid Stat Maxing section of the guide. That was the big thing I did in this update. - The Enemy Encyclopaedia is pretty much done. Only about 20 more enemies are left to do. ------------------------------------------------------------------------------- Version 3.1: - Only change in this update is not even info-based. It's that I gave this FAQ a facelift. What you'll notice is a complete re-formatting/revamping of the layout. Section dividers and subsection dividers are changed. ------------------------------------------------------------------------------- Version 3.2: - Alright, since it was filler, I scrapped the first piece of ASCII so I would only have one. - I have also finished the Monster Encyclopaedia in this update. Major accomplishment, if I do say so myself. - I have made a lot of spelling and grammatical corrections to the FAQ in this update. - There's been an addendum to the Copyright notice, as well as adding two sites to the list of FAQ-hosting sites. - I even added final Nemesis strategy n�mero ocho to the Monster Arena section of the FAQ. - What to look for in the next update will be the Bribe Differences, Scans, Sensors. ------------------------------------------------------------------------------- Version 3.3: - Last update...version Final my ass...this guide isn't done yet. - Well, MASSIVE update happened to the entire Monster Encyclopaedia section of the FAQ. Added Sensors, Scans, SOME updated strategies, added few Karma charts, corrected occasional mis-data, included NTSC-converted-to-Int. stat/item/etc. changes with the enemies, as well. - Finished the Mix list. - Updated the Standard Sphere Grid stat maxing section slightly with a list of minimum sphere levels to get to ability nodes from all the characters' starting points on the grid - now with PAL/Int. versions considered. - Corrected a damage formula. - Added some data on Lulu's Fury Overdrive. - Also added Healer Overdrive Mode to the list of the modes available. ------------------------------------------------------------------------------- Version 3.4: - After a more than two year hiatus, I am back. - Had to divide the FAQ into two parts in order to continue updating. Don't worry, all the content remains (and will keep being added to), but the table of contents for the first half ends at the end of 17. Mini-Quests. - You'll also notice a slight change in layout. I've attempted to make it crisper and more "together." - New ASCII art at the top. - Began work on adding further information on enemy's attacks. - Tested a lot and finally added more mechanics information, on just about everything throughout the guide. - Added some more enemies in (all dummied or activation). - Updated some strategies and corrected some data here and there. - Finally got all of Yojimbo's mathematics for both versions and compiled it into his listing. - Magus Sisters intelligence data from Ultimanias. - The Affection section has been expanded on thanks solely to the Ultimanias list of scenes and my 50+ hours of testing. - Timeline of Spira. - Almost done with my Game Script (a somewhat unconventional one, at that). Let's just say, -never- again... and that I have a new found respect for those who write them adamantly. This script will take into full account Affection routes, the fates of Gatta and Luzza, special scenes, NPC's, all question answers. Not in this guide yet. - Finished the stats charts for every Blitzball player Lvls 1-99. Might add the stat equations later on. - Completed the Weapons section, for now/fixed error I spotted with Brunhilde. - Completed the Armors section, for now. - Fixed random typos and malapropisms here and throughout. =============================================================================== ------------------------------------------------------------------------------- 4. STORY [Ssty4] ------------------------------------------------------------------------------- =============================================================================== The story of this great game, Final Fantasy X, takes place mostly in a far off and distant land called Spira. The time in which the events of this game take place are both 1000 years after the original birth and appearance of a dark and mysterious force known as "Sin," and 10 years after Auron, Jecht, and the Lord Braska defeated Sin later on down the timeline. The main character is named Tidus, who is actually the son of the great guardian, Jecht. One fateful day, however, Tidus is transported to the far off land of Spira from the bustling metropolis in which he lived, Zanarkand. He was playing a blitzball game final when this took place, as he is the star player of the blitzball team which is the Zanarkand Abes. He is transported by Sin with partial help from the enigmatic Auron. When he arrives there in Spira, he eventually meets up with a group of people guarding Yuna, the beautiful summoner, on her pilgrimage to obtain the Final Aeon, and destroy Sin once more. These "Guardians" as they are called consist of a blitzball player named Wakka, and thief named Rikku, a Black Mage named Lulu, a Ronso named Kimahri, and eventually Auron; so you have a final party of 7 members. Through and throughout this massive and immersive adventure across over 20 regions, the gang encounters powerful enemies, malignant bosses, and magical phenomenon unlike what you have ever experienced. This all leads you up to the final destination in which you and the band fulfill their ultimate destiny to rid Spira of Sin forever. =============================================================================== ------------------------------------------------------------------------------- 5. CHARACTER BIOGRAPHIES [Schb5] ------------------------------------------------------------------------------- =============================================================================== I copied the description parts from the instruction manual verbatim. =============================================================================== Basics =============================================================================== 1. Tidus: Tidus is a cheerful, rising blitzball star playing for the Zanarkand Abes. He has long hated his father, who was a renowned player himself before his untimely death. Tidus' quick moves allows him to attack even the swiftest of foes with ease. Age: 17 Overdrive: Swordplay Sphere Grid Section: Top Left Starting Stats: HP: 520, MP: 12, Str: 15, Def: 10, Mdef: 5, Mag: 5, Agl: 10, Eva: 10, Acc: 10, Luck: 18 2. Yuna: Daughter of High Summoner Braska. Honest and determined. Yuna embarks on a pilgrimage to obtain the Final Aeon and defeat Sin. Yuna is learning the mystical art of summoning aeons--powerful spirits of yore. Age: 17 Overdrive: Grand Summon Sphere Grid Section: Bottom Left Starting Stats: HP: 475, MP: 84, Str: 5, Def: 5, Mdef: 20, Mag: 20, Agl: 10, Eva: 30, Acc: 3, Luck: 17 3. Auron: The legendary guardian who, together with High Summoner Braska, defeated Sin ten years ago. A man of few words, he guides Yuna and Tidus on their mission to vanquish Sin once more. He swings his gigantic sword with such power that even the toughest fiends are cut asunder. Age: 35 Overdrive: Bushido Sphere Grid Section: Top Starting Stats: HP: 1030, MP: 33, Str: 20, Def: 15, Mdef: 5, Mag: 5, Agl: 5, Eva: 5, Acc: 3, Luck: 17 4. Wakka: Coach and captain of the local blitzball team, the Besaid Aurochs. Wakka plans to retire from the sport after this year's tournament, so that he can devote himself fully to serving as Yuna's guardian. His deadly blitzball is especially useful for knocking down aerial enemies. Age: 24 Overdrive: Slots Sphere Grid Section: Top Right Starting Stats: HP: 618, MP: 10, Str: 14, Def: 10, Mdef: 5, Mag: 10, Agl: 7, Eva: 5, Acc: 25, Luck: 19 5. Rikku: A young Al Bhed girl. Her personality is upbeat and positive, and she in not afraid to speak her mind. She works hard to restore her outcast people to their former glory. Rikku handles mechanical enemies with ease, and can Steal items from enemies, too? Age: 15 Overdrive: Mix Sphere Grid Section: Bottom Starting Stats: HP: 360, MP: 85, Str: 10, Def: 8, Mdef: 8, Mag: 10, Agl: 16, Eva: 5, Acc: 5, Luck: 18 6. Kimahri A powerful warrior of the Ronso tribe. Kimahri has watched over Yuna from her youngest days. He speaks little, but is deeply devoted to Yuna and serves her loyally as a guardian. Kimahri can learn enemy skills with his Lancet ability. Age: 25 Overdrive: Ronso Rage Sphere Grid Section: Middle Starting Stats: HP: 644, MP: 78, Str: 16, Def: 15, Mdef: 5, Mag: 17, Agl: 6, Eva: 5, Acc: 5, Luck: 18 7. Lulu One of Yuna's guardians. She and Wakka think of Yuna as a younger sister. Lulu's stoic and self-possessed nature makes her seem insensitive at times. She specializes in the art of Black Magic, using various dolls to help cast powerful spells. Age: 22 Overdrive: Fury Sphere Grid Section: Bottom Right Starting Stats: HP: 380, MP: 92, Str: 5, Def: 8, Mdef: 30, Mag: 20, Agl: 5, Eva: 40, Acc: 3, Luck: 17 =============================================================================== Ultimania Character Story Translations =============================================================================== (by pmog) ------------------------------------------------------------------------------- THE MAN WHO HAS THE LAST TURN - (AURON'S STORY) ------------------------------------------------------------------------------- The legendary guardian - whenever he is called by that title, Auron feels the revival of bitter emotions contained within him. Whenever he is looked upon with gazes of respect and admiration, he can't help but want to cry out. He is overcome by the urge to want to yell that they're mistaken and reveal the whole truth. The fame that was given to him is all due to the fact that he served as Summoner Braska's guardian. It was because Braska defeated Sin and became high summoner that Auron is held in high regard as the brave soul who protected Spira's hero throughout his pilgrimage and fulfilled his duty as an excellent guardian. However, it isn't the case that he wanted all that adulation. Auron became Braska's guardian because he was drawn in by Braska's character above all else, and because he approved of Braska's honest intention to vanquish the sorrow of the people of Spira, terrorised by Sin. They went on a pilgrimage to try and change a world that was tormented by pain. Braska, a summoner who chose the ascetic path of obtaining the Final Summoning, even while he incurred the Temples' displeasure for wedding an Al Bhed. Auron, a warrior monk who strayed from a successful career path by refusing a marriage proposal that assured him of a future promotion, but had no relation whatsoever to Yevon's teachings. And Jecht, who accompanied them on their journey with the dream of returning his hometown but nevertheless, gave it up to instead harden his strong resolve to fight Sin in the end. However, the pilgrimage that these three had risked their lives for wasn't able to change anything after all. Sin was certainly defeated by Braska's Final Summoning, and the people of Spira were wild with joy over the arrival of a Calm after 90 long years. Braska had his statue enshrined in the temples as high summoner, and the people forgot all their sorrows, elated with the brief period of peace. They were intoxicated with the all too short celebrations that took place before Sin returned. And then, just as everyone had known it would, Sin was reborn. The Calm passed on like a dream, and Spira was once again shrouded in unjust death and profound sorrow. Everything returned back to the way it was. No matter how many sacrifices were made, the vicious cycle was only mercilessly repeated... A world where nothing changed. A pilgrimage where they weren't able to change anything. Whenever he looks back on how he could not stop Braska or Jecht no matter how hard he tried, Auron is overcome by feelings of intense self-reproach and regret that tear him apart. Thanks to that pilgrimage, being called the greatest guardian ever and gaining the public's respect was an agony that was hard to bear. If it was possible, he'd want to do that pilgrimage all over again once more. That defiant pilgrimage where he, along with Braska and Jecht, would bring about a liberating change; one unbound by the conventional wisdom of Yevon's teachings. But those dreams weren't realised. Summoner Braska's pilgrimage ended, and so did Auron's story. Unable to vanquish sorrow from its source and only able to let the people to turn their gazes from it temporarily, much like how it had been until then, the curtain closed on the legendary guardian's futile story. Now, Auron was like an actor remaining in the wings of the stage where his turn had ended long before. A figure who could have left that place whenever he liked - if anything, he was forced to leave. What ties him to the scene of the battle are his feelings, which simply can't accept the conclusion of his story, and the promises that he must fulfill to both his friends. A tenacious will that does not wish for the young men and women, who will inherit the next age, to meet the last scene of the play following the same worthless script as he had done - that will is what bends all rules and principles to allow Auron to stay on. Jecht and Braska had each left behind their children. Tidus and Yuna. These two people, who live in completely different worlds, were indirectly introduced to each other by Auron 10 years later. It wasn't as though he had planned out everything beforehand. But just as if they had been guided towards their destinies by the blood flowing through their veins, Tidus and Yuna are to walk the same paths their fathers did. Yuna became a summoner, with all the expectation of being Braska's daughter placed upon her. And Tidus, who drifted ashore onto Besaid that same day, ended up journeying with Yuna. Auron was the one who later pushed him into officially becoming a guardian, but the tides of fate had already been settled before then. Auron didn't intend to let Yuna repeat the same mistakes as him and his friends. But at the same time, he understands all too painfully how much resolve summoners possess in order to face their pilgrimage. It isn't a journey which an outsider - even Auron, who knows everything - can vainly keep them from doing. If he tells her everything he knows, perhaps he can make Yuna stop at once, by her own volition. Or maybe she will no longer be able to go on as she has before. Except Auron knows. For Yuna, who loves Braska and has inherited his will, the happiness of the people of Spira is her life's purpose and her dream. Even if Auron tells her about his own pilgrimage where they weren't able to change anything, it would be meaningless to her. If Yuna doesn't learn about the truth about this world with her own eyes, and moreover, doesn't pass judgement on it herself, then a real life will not begin for the girl whom Braska entrusted Auron with. That was also the case for Tidus. For the boy who, like Jecht, went on pilgrimage without knowing anything about Spira, the truth that Auron knows is perhaps harsh and severe, like a potent medicine. In the place where he had lived for 17 years, there were always only easy choices for him to make. However, Jecht didn't wish for his son to live that way. A life where he would experience its harsh realities one by one, and could begin to passionately express his own views about them. If there was something Auron could give Tidus, surely it was just leading him into this world in order to weave his own story. Into the prologue of a story with no regrets, which Auron wasn't able to achieve. Thus, Auron devotes himself to playing a supporting role, a prompter. The leading roles on this pilgrimage belong to Yuna and Tidus, with the young men and women trying to protect Yuna as the actively serving guardians. Auron only assists them in moving the story forward. By no means does he try to force the script of his design onto them. For that is the essence of the pilgrimage - discovering the truth about Spira and deciding whether or not to rewrite the story is a privilege reserved only for those in the process of their journey. And at the moment when the director of that endlessly spiralling story, which Auron now wants to spit on, appears on the stage, he simply takes charge of his past leading role which had been cast off. In order to tell the young actors with him that now is the time to make a choice. In order to clearly show them the opportunity that he himself had missed. The young leading man, whom he had intended to watch over, prepared the play's climax for the retiring actor as well. And the best script where he could truly become the legendary guardian. ------------------------------------------------------------------------------- THE MAN WHO CHASES A BALL, SEEKING TO BURN OFF ALL HIS ENERGY - (WAKKA'S STORY) ------------------------------------------------------------------------------- For Wakka, blitzball is as close to life itself. Losing his parents to Sin's attack on Besaid back when he was too young to remember, Wakka was left holding his baby brother in his arms, at a loss over what to do. Undoubtedly, there were more than enough stories like these in Spira. Without any warning, Sin would suddenly come and take everything away. It was good fortune that he and his brother just survived. It was because of those commonplace tragedies that those who had escaped death lived closely together, supporting each other. Both these young orphans, too, were brought up equally by the surviving adults, and given nourishment to help them grow. Owing to the warm climate, there was plenty of food from the sea and agriculture so that Wakka could live without worrying about his meals from day to day. Wakka vaguely remembers feeling as a child that the adults truly took good care of him. The reason that the orphaned brothers, especially the infant Chappu, could grow up properly was thanks to the kind-hearted and devout people of Besaid, and it was certainly a blessing of Yevon. And so, for a person who was given life on Spira - a world where a calamity named Sin exists, he doesn't think of himself as being particularly unfortunate. As for his parents, he thinks that because he was too young to remember their faces, he doesn't feel too lonely without them. But nevertheless - Living with Sin suddenly thrusting death in his face must have been all too difficult for a child's mind to deal with. The young Wakka wanted support. He wanted something that he could cling to and could put Sin completely out of his mind. Something worth living for, which could completely burn away the fear and sorrow rooted deep in his heart, for even just that one moment. And then, Wakka came across blitz. The underwater ball game of blitzball is a sport that one of the High Summoners - Ohalland - also played in his younger days, and one of the few forms of entertainment in Spira encouraged by the Temples. Even the Al Bhed, who are usually disliked for not following Yevon's teachings, are unconditionally accepted in blitz. It is a festival where Guado, Ronso - and indeed all the peoples of Spira overcome racial barriers in order to drive all thoughts of Sin out from their minds - an officially recognised sports competition. Like everyone else, Wakka was obsessed with the pleasure and appeal of blitz. Not as a spectator, but as an actual competitor. He learned blitz at 5 years of age and when he turned 13, began walking the path towards becoming a serious player by joining the local team - the Besaid Aurochs. Chasing the ball underwater where it was difficult to breathe, dodging opponents, fixing his aim on the goal and firing off a shot. While he was doing that, Wakka could forget about Spira's harsh reality. How could he dribble faster, or make a more accurate pass? Could he move better through the water, or kick a more powerful shot? Thinking about those things, practising and planning... If he was devoting himself to blitz, Sin would then disappear completely from within Wakka's mind. His younger brother Chappu also began blitz in his footsteps and when they were finally able to play together for the Besaid Aurochs, blitzball became the focus of Wakka's life more than ever before. Though they had never been able to taste victory even just once at the official tournament where all the teams from across the world gathered, the times when Wakka chased his dreams with his brother brought him a sense of fulfillment that was indescribable. Blitz, where he could fire himself up with enthusiasm in order to forget all about Sin. The sacred teachings of Yevon, which said that if the people spent their lives following its precepts, their sins would be expiated and one day, Sin would disappear. With both of these serving as his wheels, Wakka kept moving forward. He was able to pass the days without getting discouraged by life, or without forgetting to smile. Wakka is now trying to give up that very sport of blitz - equal to life itself. This is due to the fact that even if he gave it up, he had done something which needed to be accomplished. 1 year ago, Chappu was killed, leaving Wakka behind. Retiring from blitz, he had joined the Crusaders and taken part in the Djose Shore Defense Operation. Wakka's only remaining relative never returned from the fight against Sin. Wakka has no intention of begrudging the Crusaders, who risk their lives protecting the blitzball stadium in Luca for the benefit of the people. Chappu joined the Crusaders because he wanted to protect Spira from the threat of Sin in his own way, and because he wanted to keep Sin far away from the woman he loved. But why did he have to fight using Al Bhed machina that went against Yevon's teachings? Then, far from helping make mankind's sins disappear, he may well have destroyed all the hard work they had put into atoning so far. Wakka couldn't understand why Chappu had to die that way. At last year's blitz tournament where he had just received the bad news, out of his sorrow and confusion over now having lost Chappu too, Wakka also missed out on a first victory that was almost within his grasp. He then decided to retire for the first time and in order to avenge his brother, became a guardian to a summoner - the only way of defeating Sin in accordance with the teachings. However, even during the pilgrimage, there was a part of him that thought only about blitz if his attention ever slipped just a little. He was angry and ashamed of himself for thinking about that even more than of his regret over Chappu having been killed. Before he was able to focus his mind on being a guardian, the pilgrimage was brought to a standstill and Wakka returned to Besaid, still in despair. That happened 6 months ago. Now, he serves as a guardian once more. This time, the summoner he must protect is Yuna, whom he has loved like a real little sister ever since she moved to the island 10 years ago. On no account can he allow this pilgrimage to fail. On no account can he face this journey with any halfhearted feelings - for Yuna's sake, and his own. And so, Wakka will go back to being a blitz player for a little while more. In order to burn away all his attachment to blitz and cleanly retire at this year's tournament, held right at the beginning of the pilgrimage. From then on, he will move forward, with his duty as Yuna's guardian serving as his new wheel. Wakka will bring the life he has led until now to an end, for this time, he must come face to face with Sin. A boy suddenly appeared from the sea, firing off a stunning shot. This young man, who looks surprisingly like Chappu, will be the one to guide Wakka's dreams into reality. ------------------------------------------------------------------------------- THE BEASTMAN WHO BEARS AN UNBROKEN PRIDE - (KIMAHRI'S STORY) ------------------------------------------------------------------------------- Sacred Mount Gagazet - the mountain of trials that towers high above the heavens of the northern-most region of the continent, and separates the Yevon holy land of Zanarkand from the rest of the world. These lands are crowned in snow all year long, and the bone-chillingly icy winds never subside. The merciless wilderness snuffs out the lights of frail souls in one breath - the sturdy bodies of the Ronso are brought up under this severe environment. Possessing features resembling a lion's, huge physiques more than twice the size of a human's, and muscles with the strength and agility to rival a wild beast's, the Ronso tribe are a sub-race that live at the foot of Gagazet. They take pride in protecting the mountain, and have lived for a long time in these lands, competing with each other over who is worthy of being a guardian of the sacred mountain. Consequently among the Ronso, the genes of the powerful are continuously passed on, and though the number of the tribe is by no means large, for generations it has produced a great many of those both blessed with superior mind and body. They have gained a reputation throughout Spira as a valiant people, ideally suited to protecting the lands at the edge of the world. Kimahri was also born, cradled in the heart of steep Gagazet. All young male Ronso, without exception, aim to be the strongest male in the tribe, great like the mountain. Kimahri also naturally spent his youth trying to do the same. By continuing to train day after day out in the midst of the harsh wilderness and honing his skills in battle, he tried to become a brave warrior capable of taking lead of the tribe and protecting the mountain. However, the mountain, which watches over the growth of those brave souls, set trials for Kimahri that were far too harsh. Since childhood, Kimahri's physique had always been far below the standard of his peers. Though by no means did he suffer in comparison against the likes of the other races, how sad then, that amongst the Ronso, he was even smaller in stature than the females of his age. Having grown up admiring the mountain, the Ronso are fond of those who are big and strong. Among the particularly thoughtless young Ronso, there was a tendency to mock the diminutive Kimahri as if he were a little girl, even after his adult horn had grown. There were even those who looked down on his physical size and were openly derisive of him. Biran prided himself on being the giant of the young male Ronso, and was looked upon as surely becoming the Ronso's bravest warrior one day. He was at the head of those who treated Kimahri with contempt whenever they could. Though Kimahri could never once beat the more able Biran in a contest of strength, on no account did he ever admit defeat. Though his stature was small, a proud and tenacious spirit dwelled within Kimahri. That was what brought about tragedy. Angered by Kimahri's unbroken spirit, Biran broke off, of all things, the horn on Kimahri's forehead - the symbol of Ronso pride. By losing almost half of his adult horn, which would never grow back again, Kimahri tasted a shame that was equal to death. Such a disgraceful figure could no longer so much as shoulder the duty of protecting Gagazet. Along with his horn, his spirit was also shattered. Losing sight of his purpose for living, Kimahri could do nothing but flee from the village, abandoning his people and his mountain. That all happened 10 years ago. And now. Kimahri will once again leave on a journey. On a long journey where he will start from the solitary island of Besaid in the far south, travel the length of the continent, and must pass his hometown of Mount Gagazet. The leading role of this journey doesn't belong to Kimahri. It is the journey of Yuna, the young girl he has been protecting for these past 10 years, who is training in order to grow in strength as a summoner and obtain the Final Summoning in the holy land of Zanarkand - the only means of defeating Sin. Kimahri will travel along with Summoner Yuna on her pilgrimage as a traditionally recognised guardian. Official guardians are permitted to accompany summoners at every temple as far as the Cloister of Trials, which measure the trainee's capabilities. But even though he has become a summoner's guardian, Kimahri's attitude hasn't changed in the slightest. Long before Yuna began her training as an apprentice summoner - since the very moment they met, Kimahri has lived as a guardian only for her. There wasn't any need for him to prepare his resolve all over again. After leaving the tribe when his horn had been broken, Kimahri was like a ship that had lost its anchor and its sails. With no will left in his body, his life was like that of an Unsent's, simply being swept along by the tide. What brought him back to life was a duty entrusted to him by a man facing death. Taking Yuna, who was only a small child of seven, to Besaid and continuing to protect her there - for Kimahri who had lost sight of the mountain towering in his heart, the helpless young girl who had flown into his arms ended up being the one who helped to give him meaning in his life. And likewise, Yuna had more than enough right to earn such a guardian. She was someone who thought about others' happiness above all else, without ever neglecting those who risked their lives trying to protect her; someone who tried to carry things out to completion no matter how difficult and painful, for she simply never gave up once she had made a decision. That pure, strong and noble soul was someone honourable and worthy of being accompanied by a Ronso warrior. She was certainly the mountain itself to Kimahri. And thus, Kimahri prioritises Yuna above all else. He now focuses the same intensity of emotion, with which he revered and admired the sacred Mount Gagazet since childhood, towards protecting Yuna. Kimahri respects Yuna's will, and if she has chosen the summoner's path, he has then made a decision in his mind to protect her throughout that noble duty without fail, until the moment she fights Sin. For that purpose, he won't so much as hesitate to return to his hometown, which he had sworn never to set foot on as long as he lived. He is prepared to let those who want to jeer at his broken horn do so. For the horn that now adorns Kimahri's forehead is one that only true heroes can see, and like the mountain, it bravely reaches out towards the sky. The morning of the journey. Kimahri had felt slight animosity towards the skinny, feeble-looking boy, who had broken the precepts and gotten close to Yuna. If a weakling stayed by her side, it would only get in the way of Yuna's pilgrimage. Kimahri has decided that if this young man, said to be affected by Sin's toxin, doesn't even possess fangs for fighting, then Kimahri will not let him hang around Yuna any longer. Kimahri will come to realise before long that his prejudice is somewhat similar to the view of his tribe, which had looked down on his own small stature. ------------------------------------------------------------------------------- LULU'S REAL STORY ------------------------------------------------------------------------------- Her Story As A Guardian Lulu's story as a guardian began for Yuna's sake. Before Yuna's young life was scattered apart by the Final Summoning, Lulu would leave on pilgrimage as the guardian of another summoner and defeat Sin - she thought that it was the only thing she could do for Yuna, whom she regarded and loved as a younger sister. Unable to keep Yuna from following the summoner's path, that was the decision Lulu reached after much agonising. But for her, it was the beginning of more suffering. Her first pilgrimage suddenly met its end due to the death of Ginnem, the summoner whom she was guarding. Lulu was distressed over the fact that she was unable to carry out even the barest minimum of her duty as guardian - "protecting one's summoner even at the risk of one's life" - much less her original goal. Her second pilgrimage was meant to be where she overcame those weaknesses in herself, but that attempt also faltered. Still unable to shake off the bitter past, Lulu will leave on her third pilgrimage as Yuna's guardian. Since she had originally started on the guardian's path because of Yuna, Lulu has no doubts about protecting her. But the experiences of her previous two pilgrimages has created a new goal for Lulu as a guardian - "to overcome her own weaknesses". To become the person she wants be, who will surpass what she is now, Lulu believes that she must finish her pilgrimage as a guardian to the very end. Not only to protect Yuna and let her successfully complete her pilgrimage, but also for Lulu's own sake. If the Final Summoning were to disappear, then the framework of "summoners and guardians" would exist only in name. But even so, by trying to protect Yuna and save Spira, Lulu aims to master herself. In order to become the person she wants to be this time around. Accepting Her More Fiery Side Much like Wakka, Lulu still has doubts about Chappu's death. When she first lay eyes on Tidus, who bears the trace of her lover, she must surely have been unsettled, as Wakka had been. But even so, Lulu doesn't see Tidus as the return of Chappu, like Wakka naively does. No, she can not see him in that way. Therein lies the complexity of Lulu's feelings. Since she and Wakka are both in the same position of having suddenly been faced with the death of a loved one, Lulu can empathise with his weakness. Because she can empathise with him, she feels that she can't allow herself to do so. For she sees an image of her own weakness-laden self within Wakka. By judging Wakka, Lulu is judging herself. Lulu isn't all that calm and collected. She is merely trying her utmost to be that way. The words she lets fly at her closest friend Wakka show a volatile and weak side to Lulu that can be considered to be her true nature. It is because she knows her own character that she tries desperately to be calm and collected, if only in appearance. A Representative Of An Old Age Until the middle of the story, Lulu is, if you will, the guide of the pilgrimage. With ample experience as a guardian, she inevitably takes up the role of providing her companions with information and guiding them forward. She treats Yuna like an older sister would, and fills Tidus in on general knowledge about Spira... But that role of hers ends right at the pilgrimage's midway point. Lulu's knowledge is that of a follower of Yevon's, and only holds true within the framework of the teachings. She and Wakka are, so to speak, representatives of an old age that is bound by traditional beliefs. When the party begins to stray from the teachings, the knowledge that she can impart to her companions lessens. Instead, that traditional knowledge becomes a shackle. The reversal of Lulu and Yuna's supporting/supported relationship is alluded to at the Gagazet Mountain Gate. While acknowledging Yuna's strength in having overcome a discouraging situation, Lulu reveals her own weakness. From that moment onwards, one is able to glimpse at a side of Lulu that is more tender- hearted and often uncertain about the best thing to do, which may perhaps be her true self. ------------------------------------------------------------------------------- JECHT'S STORY ------------------------------------------------------------------------------- The Real Image Of The Foul-Mouthed, Bashful Genius Overconfident and arrogant, highly self-conceited about his talent, and hated to make an effort in anything. That's the image of Jecht which comes to mind from Tidus' recollections, but what sort of person was he really like? He had been criticised as hating to practice. However, looking at the actual fact that he repeatedly went out to train at sea, it may be that he thought it was bad form to reveal that he was working hard and was covering up the truth. It can also be thought that those self-confident words of "I'm the best" arose from having personality wherein he couldn't maintain his confidence unless he bragged. Aside from the aforementioned inferences, the very fact that he was still spoken of even 10 years after he disappeared is perhaps proof that Jecht had possessed a charm which more than made up for his faults. A Rough Love For His Son Contrary to his rough words and actions, Jecht loved his son Tidus with all his heart. It can be thought his mocking words, beginning with "You're gonna cry", arose from a desire to make a weak son stronger. To him, it was a love much like how a lion pushes its cub down into the ravine, so to speak. However, his words and actions were only taken by his son at face value, and it is clear than they consequently formed a gulf between father and son. The figure of Tidus within Jecht, naturally, has remained the same as it was when they were separated. Though that figure glares at his father with antipathy, he will soon start to cry without giving voice to it - Jecht continues to cherish that image of a son who is weak and has to be protected, and dreams of him growing up. Fragments of Jecht's feelings can be seen from the illusions which occur whenever Tidus comes into contact with Sin's toxin. Throughout The Pilgrimage The truth is that Jecht didn't die at sea 10 years ago, but had touched Sin and been transported to Spira. Suddenly thrust into an unknown world, his state of mind and situation were no doubt somewhat similar to Tidus'. Unable to bear the anxiety and loneliness and wanting to quickly return home to Zanarkand, wanting to regain his previous life with his wife and son... Even the reason he accepted Braska's helping hand was for the sake of returning to his former world. And for a long while, he didn't abandon that hope. However, throughout the journey he came to learn of the state of affairs in Spira and began to talk about his own fate. Because he formed a friendship with Braska and Auron along the way which later became inseparable, he discovered his own role in Spira. In the end, entrusting Auron with his greatest desire of bringing up and watching over his son, Jecht sacrificed his life for Braska. ------------------------------------------------------------------------------- YUNALESCA ------------------------------------------------------------------------------- As The Foundation Of Yevon's Teachings Yunalesca's act of defeating Sin with the Final Summoning consequently gave rise to Yevon's teachings. The doctrine of Yevon's teachings, which encourages stagnation and places hope in the Final Summoning, is virtually identical to what she advocates. Also, through receiving visits from those seeking the Final Summoning and seeing them speak of the teachings and hope, she comes to clearly learn of the teachings' contents and moreover, wishes for the people to follow them. In fact, without the teachings Yunalesca's ideals wouldn't have become widespread. When Zanarkand became unable to escape its destruction, its ruler - Summoner Yevon - wanted to leave behind the city's memory. As a result, Sin was born and there was a need for hope - and today, the ideals of Yunalesca, daughter of Yevon, continue to live on through the Temples and psychologically control Bevelle, and indeed all of Spira. Continuing The Cycle For Who's Sake? Judging from her words and actions, Yunalesca genuinely cares for Spira and it's natural to think that she remained behind in order to carry on the best possible means of sustaining it. However, the following interpretations are also feasible. Yunalesca and her husband had escaped Zanarkand at Sin's birth. And Yevon's teachings claim that Summoner Yevon gave his daughter the teachings with which to defeat Sin. In addition, there is room to suspect a conspiracy between Yunalesca and Yevon. Destroying Spira with Sin wouldn't have been Summoner Yevon's original intention per se. The destruction of the world that housed the dream itself would include the likelihood of endangering the dream's continuation as well. It can be thought that Yevon entrusted the Final Summoning to his daughter for that reason. That he left behind a handful of hope by imparting the secret technique to his daughter, in order to prevent the people from completely going to ruin in their despair, while not interfering with Yu Yevon's continued existence at the same time. There is a possibility that Yunalesca remained in this world, accepting those instructions as well. Alternatively, perhaps it was that Yunalesca herself, from deep in her heart, wanted to keep her father alive. She herself was also a citizen of Zanarkand, and Yevon's daughter. It could be that she has continued to grant the Final Summoning in order to keep her city's memory and her father alive, while also doing the same for Spira as well. Of course, all of these theories amount to nothing more than speculation. A Contrast With Yuna - Over Their Fathers Yunalesca continued to remain on Spira for more than 1000 years in order to bequeath the Final Summoning. No one knows the truth about whether she did that because she thought to grant hope to the people of Spira, or if it was done in order to keep both her father and hometown alive. Whatever the case may be, she didn't try to break free from her father's constraints (wasn't able to). It can also be said that this is the crucial difference between her and Yuna - who, in addition to inheriting her father's will, also tried to surpass him. Coming into conflict over ideals with this girl who was named after her, Yunalesca ends up failing in every possible way. ------------------------------------------------------------------------------- SIN'S HISTORY ------------------------------------------------------------------------------- What Is Sin? Sin is an enormous fiend that has constantly been causing destruction ever since it suddenly appeared in Spira during the Machina War 1000 years ago, and it is the source of Spira's terror. When it first appeared in Spira, Sin destroyed all the machina civilisations of the time, including Zanarkand and Bevelle. Since then, although it was defeated by Yunalesca and other summoners, Sin succeeded in being reborn each time, and continues to attack areas all around the world to this day. Explaining Sin to be both a punishment dealt to mankind for relying on machina as well as a symbol of their sins, the Yevon Temples recommend the prohibition of machina and advise the people to atone for their sins. The True Nature Of Sin Though Sin is generally thought to be a type of fiend, its true status is as something that doubles as both an armour and weapon that Yu Yevon clads himself in, so that he can continue to summon for eternity. The thing which becomes Sin's core is the Final Aeon that has defeated the last Sin before it (with the exception of the first one). Its large body is formed as a result of Yu Yevon (who resides within) using gravity magic to draw in further pyreflies from the atmosphere, and compressing them together very densely. Sin has the habit of recovering parts of its own body - "Sinspawn" - that have separated from itself. This is because Sin can repair its body more efficiently by taking in pyreflies that have already been condensed from the start as sinspawn, rather than freshly absorbing pyreflies that drift around in the surrounding areas Sin's Actions It is generally said that Sin bears malice towards mankind and machina civilisations. This is a story that was naturally told since Sin destroyed machina civilisations in the past, and constantly attacks settlements of people. It is unclear as to whether this is actually true or not. Sin attacks groups of people that gather together, and destroys towns that have begun to flourish. For that reason, towns in Spira aren't able to grow beyond a certain size. Presently, the biggest city in Spira is Bevelle, followed by Luca, but desperate countermeasures are taken so that those cities aren't attacked by Sin. It is also possible for Crusaders to attract Sin's attention to some extent and avert its course. But basically nothing can be done once a town or settlement has been attacked by Sin. Sin's Abilities Sin's body is composed of pyreflies and in that respect, it is no different from a common fiend. However, its body is incredibly large and composed of a high density of pyreflies. Furthermore, since Sin draws in pyreflies to replenish its physical strength whenever it is damaged, conventional attacks won't come anywhere near to defeating it. Additionally, Sin's offensive and destructive capabilities are tremendous, it has full control of gravitational forces and it is possible for Sin to use gravity to enable it to fly. There are cases where people who touch Sin are sometimes carried, unharmed, to remote places. This is because Sin's body is supple and thus, it is able suck up those who touched it into its body and then expel them. Sin's Toxin People who have gotten close to Sin may get their feelings and memories muddled up, or experience hallucinations. This is called "being affected by Sin's toxin". However, it is not the case that Sin actually discharges a gas-like substance. It is the result of the high density of pyreflies that form Sin's body having an adverse affect on the low-density amounts of pyreflies present within the bodies of those who approach it. To Defeat Sin It is generally believed that the only a summoner's Final Summoning can defeat Sin. The fact of the matter is that the Final Summoning has the capacity to take Sin's body apart. However, because its core still remains (Yevon's teachings explain that as being human sin and punishment), Sin is reborn and will come back again after a certain period of time. In other words, even the Final Summoning is nothing more than a temporary measure. Yevon's teaching that Sin is a symbol of mankind's sins claim to be the truth, and that if all the people who live in Spira believe in the teachings and continue to atone for their sins, Sin will disappear someday. However, the Temples have only given vague explanations concerning a definite method of atoning for sins. =============================================================================== ------------------------------------------------------------------------------- 6. BASICS OF THE GAME [Sbsc6] ------------------------------------------------------------------------------- =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 6a. Game Info [sgmin6] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _____________________________________________________________________________ / F i n a l F a n t a s y X \ ------------------------------------------------------------------------------- | Game's Name: Final Fantasy X | | Created By: SquareSoft | | Game's Genre: Role Playing Game | | Year Released (US): 2001 | | Year Released (PAL): 2002 | | Year Released (JP): 2000 | | Memory Card Space: 64KB | | Players in the Game: 1 | | Digital Control, Analog Control, | | Vibration Function | |_____________________________________________________________________________| \_____________________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 6b. Basic Procedure [sbspr6] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1. Controls: ------------ - Left Analog Stick: Move your character around the world. - Right Analog Stick: Part in Lulu's Overdrives, Fury. - D-Pad Buttons: Move your character around the world. - Triangle: Allows you to access main command menu (info in 4 sections away). In battle it lets you skip/guard characters' turn. - X Button: This is the action button. It's what you use to confirm and make choices, along with more. - Square: Part in Auron's Overdrives, Bushido. As are more buttons. - Circle: Lets you return to previous screen. Ex. You are in Item Menu, you press it, and you're back in Main Menu select screen. 2. Saving Your Game: -------------------- Throughout the game of Final Fantasy X, you are inevitably going to encounter some of those little blue shiny spheres laying in some places where they seem to serve no concievable purpose. These, in fact, are save points, or save spheres, if you wish to call them that as an alternative; it doesn't matter. At each and every single one of these, when you first touch them, it will automatically and instantly revalesce your MP as well as your HP back up to maximum. You of course, can save your game progress up to that point at these spheres as well. Throughout the course of the game (after passing particular "checkpoints" if you will), you will eventually acquire new options at these as well. They include: after the blitzball game in Luca with the Goers, you can then opt to play blitzball games at these spheres; there is also the event in Home where you ride off in the airship, and then you can choose to hop aboard the airship thereafter. Note that depending on a certain event(s) in the game trigger you to not be able to play blitzball, however (these are like right after you kill Seymour in Macalania Temple of Ice). 3. Where To Turn For Help?: --------------------------- There is a very simple and extremely easy-to-use option which you can access by simply paying a little visit to the Menu Screen (pressing Triangle button when not in battle or cutscenes), and then by choosing on the option down at the very bottom, which is "Help". This of obviously opens up the Help Menu which is divided into three divisions which allows for you to get acclimated to the game and its basics in general. These include the following: Reference, Basic Controls, as well as Basic Terms, these all will help a newcomer to the game. What you can learn and acquire knowledge from in the Reference section on this Help Menu is the 411 on the different Command Abilities of the game, there is also info on Auto-Abilities, Overdrive Modes, and there is even the basic data on Overdrives also. So really, that specifies on the many different special battle commands. The Basic Controls part of the screen is what really explains to you the Menu (which is covered later on in this guide), in-battle procedures and precautions, as well as a few tips, and then information when not in battle and basically out on the field. Finally, is the Basic Terms area which will virutally summarize and categorize all of the basic terms and phrases in this game. That's it for that... 4. Equipment Info (Armors and Weapons): --------------------------------------- This screen is simply accessible from paying a minor visit over to the Items division of the Menu Screen which you access by pressing Triangle when not in a battle or a cutscene throughout the storyline or plot. Basically, in a nut- shell, what this is is a listing of every weapon and armor that a certain character has (since every character has different weapons and armors as anyone who has played Final Fantasies in the past would know). This screen allows for easy equipping and unequipping of those equipments. You also have the option of using the command called "Sort" to easily order and organize your party's armors and weapons. There is also the buying as well as selling of many different equipments through and throughout this game (how else do you expect to acquire any of the really good stuff, other than killing really powerful enemies and fiends?). For every bit of equipment that you have or want to buy, there is always a price, and these many vary from very cheap to very rip-off expensive at times. To get to this option of selling off your armors and weapons, go to any shop or item seller and then make the choice to Sell. Even easier is to buy, which you automatically do once at a shop or seller like O'aka XXIII. 5. Radar Function Map: ---------------------- Yeah, I know, it's a pretty long and wierd name that I gave it, but, it seemed to be the only name that truly fit from my perspective. Well anyway, where you are most currently located in the game will be shown and displayed in an easy- to-comprehend way on that little map on the screen by way of little white-ish, yellow arrow. A few more things about this to know which may help are: Red Arrow: This shows where you need to go, or your desired destination. White Square: This will indicate that there is a Save Sphere in that location. Green Square: This means that there is a door or cave in that very spot. Note that if you don't like this Radar Function Map on, you can always take it away by using Config option in the Menu Screen if you want. 6. Exploring The Vast World Of Spira: ------------------------------------- Exploring the huge and expansive world of Final Fantasy X, which of course is Spira, can be quite a huge feat to take on, so that is why I think you need some help here with accomplishing this successfully with ease. You will definitely be encountering many, many unique characters, with many different outlooks on life throughout this game, so I recommend talking to each one that you find here and there at least four times over to ensure that you get any and all possilee items from them as well as just hearing new things from them. When you later on in the game gain complete access to the Al Bhed airhsip, you have much easier time with navigating the world, getting missed items, and finishing every sidequest and minigame offered in this enormous game. 7. Utilizing Different Items: ----------------------------- This isn't too much of a big thing, and really a no-brainer, so I will probably try and make this quite brief. Throughout your gigantic adventure, you will have collected many, many items as well as equipment which I already have gone over earlier. There are some that just play an important role in battles for such purposes as restorating and even damaging the oppostion that you are facing. There are also some others that are absolutely essential to progressing in the plot or unlocking some secret aeons or secret items throughout the game. That is really all there is to explain about items. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 6c. Status Ailments [sstal6] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =============================================================================== Semi-In-Depth Overlook =============================================================================== ------------------------------------------------------------------------------- STATUS AILMENT | WHAT IT DOES? | REMEDIES ------------------------------------------------------------------------------- Zombie | Inflicts damage when you use a heal| Remedy, Holy Water | item or spell. | ------------------------------------------------------------------------------- Slow | Slows down characters' turns, also | Remedy, Esuna, Haste | lowers characters' Agility stat. | ------------------------------------------------------------------------------- Sleep | Puts character to Sleep, thus, | Physical Attack, Esuna, | rendering them unable to battle. | Remedy ------------------------------------------------------------------------------- Silence | Becomes totally unable to cast/use | Echo Screen, Remedy, | Magical spells. | Esuna ------------------------------------------------------------------------------- Poison | When that character takes turns | Remedy, Antidote, Esuna | under this status, it does damage | | to them. | ------------------------------------------------------------------------------- Petrification | Turns to Stone, thus, rendering | Soft, Esuna, Remedy | them unable to battle. | ------------------------------------------------------------------------------- KO (Death) | Knocks out target, thus, rendering | Phoenix Down, Full-Life, | them unable to battle. | Mega-Phoenix, Life ------------------------------------------------------------------------------- Doom | Acquires KO (Death) status when the| None | counter hits zero. | ------------------------------------------------------------------------------- Darkness | Lowers Accuracy stat of the target.| Remedy, Esuna, Eye Drops ------------------------------------------------------------------------------- Curse | While under this, you are rendered | Holy Water, Dispel | incapable of using Overdrives. | ------------------------------------------------------------------------------- Confuse | While under this status, you will | Remedy, Esuna, Physical | indiscrimately attack yourself, as | attack | well as other party members. | ------------------------------------------------------------------------------- Berserk | This will elevate Strength status, | Remedy, Esuna | but you attack unsustainably. | ------------------------------------------------------------------------------- Haste | Increases turns as well as raising | Slow, Purifying Salt | Agility. | ------------------------------------------------------------------------------- Delay | Delays one turn. | None ------------------------------------------------------------------------------- Regen | Regenerate HP each turn. | Remedy, Purifying Salt ------------------------------------------------------------------------------- Nul Spell | Which ever (if not, any combo) of |Dispel, use that element, | these you're in, you're immune to |Remedy, Purifying Salt | that element until it's used on | | you. Then it's nullified. | ------------------------------------------------------------------------------- Critical | HP turns yellow when you reach | Restorative Items | critical state. | ------------------------------------------------------------------------------- Reflect | Reflects most magic spells back to | Purifying Salt, Dispel | oppositions. | ------------------------------------------------------------------------------- Shell | Halves damage done from Magics. | Dispel, Purifying Salt ------------------------------------------------------------------------------- Protect | Halves damage from physical attacks| Dispel, Purifying Salt ------------------------------------------------------------------------------- =============================================================================== Majorly In-Depth Overlook =============================================================================== Note: "DOE" stands for Description of Effect. Here's an explanation chart of how these will be shown. #?. Displays name of effect - status of the ailment (pos. or neg.) - This will explain pretty much all about the main facets of particular status effect. Things such as its direct effect, and its "aftermath". - Appearance: This is basically a rundown on how effect looks like. - Strategics: So, wanna know how to effectively inflict this (?) status on enemy in battle? Look here. It has tons of info the likes of the following: - multi-incorporations, enemy- pre-on decimation, imbuing status to weapons, et al. - The next bit is designatated to providing the best ways to avoid ever catching the status effect on any or all characters. - Last of all there is info on how to remove the status should it ever occur. #01. Zombie - Negative: - DOE: When a character or characters is/are put under this dangerous status ailment, restorative items (such as Potions), curative magics (like Curaga) do damage instead of healing and aiding the afflicted. I also believe Holy does extra damage. Also, attacks that inflict Death (like Death or Doom), do not take effect. But, if an attack with Deathstrike/touch on it attacks, status is negated, but damage is still done. - Appearance: The whole body of the infected character and/or characters is all greenish, while also undead brume surrounds and floats around their heads until status is removed. - Strategics: If there's more than one enemy that shows up that's under Zombie status (only one case and that's the three Fallen Monks in Zanarkand Ruins), you'll want to use restorative items that go on the whole party instead of wasting three singles (like Mega-Potion, or Mega Pheonix). If you're facing tough enemy/boss with susceptibility to it, you can use Auron's Zombie Attack, or put Zombiestrike/touch on a weapon. Once it's on, you can bombard the enemy with restorative items and/or white magic spells. If an ememy is is immune to this status effect, the words [Immune] will pop up and it will not happen. - How to Prevent: The best way to prevent this is to have Zombieproof/Ward on an armor, and if it's an enemy's multiple attack, have it on all armors. Ribbon. - Best Recommended Treatment: Holy Water, Remedy, Dispel, Battle Ends, KO #02. Slow - Negative: - DOE: When a character goes under this status augmentation (or multiple characters do), it slows down their rate of battle, their bodies move slower, and turns for them come up way less often and farther after each other than they usually would. If all characters undergo this status change, you'll be seeing twice as much enemies' turns. If characters are under this and enemy is under Haste, there's about 4x more enemy turns. - Appearance: Not much appearance for this, but all that happens is the characters' movements in stance, and their actions go much slower. - Strategics: There's only one way (well, two in theory, but they're both basically the same thing) that you can utilize this status to your advantageous needs in battle, and that's to customize either Slowstrike or Slowtouch to character's(s') weapon(s). If an enemy is Immune to it, the [Immune] sign shows up on the screen, in which case effect doesn't go through. You will be getting about 2x more turns this way, and if under Haste/ga yourselves, you get about 4x more turns. - How to Prevent: There's two ways to keep this status from happening: first is to have an armor(s) with Slowproof. Next is to have an armor(s) with Slow Ward. Also, an armor with just Ribbon would also stop it as well. - Best Recommened Treatment: Haste, Esuna, Remedy, Battle Ends, KO #03. Sleep - Negative: - DOE: This status effect, puts your character victim(s), to sleep, meaning they are incapable of taking any actions until they wake up. Sleeping periods can last random amounts, ranging usually from three to eight turns, unless of course, you treat it sooner. - Appearance: Really, not much to explain here but simple "ZZZs" coming out of your character(s) as they Sleep. It's quite humorous to me, but not really to too many people like it is to me. Oh well... - Strategics: This effect really does come into good use in battle. When you do it, it usally only goes for 1-4 turns, unless you attack them in-between (an that's the only reason you should be putting them to sleep; fiend slaughter. Best way's to either use Wakka's Sleep Attack/Buster, and that's *really* good for putting aerial fiends to Sleep, but you can also customize Sleeptouch or Sleepstrike to your weapons and attack. If enemy cannot be affected by it, the words [Immune] will pop up across the top of them. - How to Prevent: Best way is to use Sleepproof or Sleepward, or Ribbon. - Best Recommended Treatment: Physical Attack, Remedy, Esuna, Battle Ends, KO #04. Silence - Negative: - DOE: When this status imperfection is done to one, or any of more than one of your party members, they are unable to use any sort of magic attacks. This includes Black Magic and White Magic only. It does not prevent you from using Kimahri's Blue Magic which is his Ronso Rages. This also does not stop you from using Skills and/or Special attacks in battle. It usually wears off of whoever is affected in about 3 turns or so, unless you remove it yourself manually, - Appearance: It makes sort of a cartoon thought/speech bubble appear over the character(s') heads that have three "." or if you'd rather call it one "...", meaning he/she is Silenced. - Strategics: This really is not a useful attack to use against most enemies, but works like a charm when it is used against a heavy magic-using fiend that you may encounter on your journey. A good example are Flans. You can induce Silence status by using Silencestrike/touch on weapons. - How to Prevent: There are two great ways to do this (but it's really based on same concept), and those are to have Silenceproof customize ability on armors, or, less recommended is Silence Ward on armors. Ribbon, too. - Best Recommended Treatment: Remedy, Echo Screen, Esuna, Battle Ends, KO #05. Poison - Negative: - DOE: This is a *very* bad status ailment, perhaps the second worst in the game (next to only Confusion). What happens is that your character/characters that go under this status are Poisoned (duh), and everytime they take a turn for anything (healing, attacking, aiding, etc.), they take damage. It takes 25% of HP from anyone afflicted with it. - Appearance: Green bio-hazard bubbles float around the character(s') heads. - Strategics: When you put this on an enemy(ies), and they're not immune (ie. [Immune] does pop up on screen), they have set percentage of max HP that it'll take away per turn. You can put it on enemies by Bio, Poisonstrike/touch. - How to Prevent: Poisonproof ability, Poison Ward, or, Ribbon. - Best Recommended Treatment: Remedy, Antidote, Esuna, Battle Ends, KO #06. Petrify - Negative: - DOE: During this status effect, a character or multiple characters (whichever it just so happens to be), get turned into stone statues. They cannot take actions until they're revived (if they're revived), and any attacks (unless they are "shattering" attacks) after that (when they're Petrified), says Miss. If all of the characters in your party are put under this Petrify status the game's over. - Appearance: As you could probably already guess what the status effect looks like when taken place, it's semblance is just your character(s) frozen into Stone statues (Petrified). They are frozen in whatever position they are in their battle stance (any little movement is captured). - Strategics: There are a lot of enemies throughout the game in Spira that can be affected by Petrify. There are a few ways to put this status on enemies that are susceptible to it, and both of them are the same basic ways that you put most other effects on enemies. It's in the weapon abilities. You must either have Stonestrike/touch on your weapons. If the enemy is immune, the words [Immune] will show. If you're in a bad way against an enemy that's a toughie, try to Petrify it if it's weak to it (you can find enemies' status infos in my Enemy Encyclopaedia). - How to Prevent: The best, as well as the most effective ways to keeping this status from occurring on any characters is of course Stoneproof, Stone Ward, or Ribbon which is only in Pal/Int. - Best Recommended Treatment: Remedy, Soft, Esuna, Battle Ends, Shattering #07. KO (Death) - Negative, Misc.: - DOE: In this status (it's not truly a status, but more like a state), the character has been KO'd (knocked out), or, some call it Death, mostly because the move Death does KO status. Like Petrification, characters that have undergone KO, cannot lose that status until it's taken off manually by item (like Phoenix Down). If every single one of your party members experiences KO status, it will result in a Game Over. KO (Death) status only occurs when a(n) attack(s) breach characters' HP limits. - Appearance: Not much to say about it, but all that shows is your character falling dead or KO'd. - Strategics: Seemingless endless ways to induce this to enemy. I'll make an extreme generalization and say that you must cross enemy's HP limit to make them go to KO status. You can do this by putting it under certain statuses, physically attacking it, Skills and some Specials, Black Magic, and one White Magic (Holy). You must do KO to win a battle (unless you do Bribe). No enemy is immune to KO, but some are to Doom or Death. You can also inflict it by the weapon abilities Deathstrike and Deathtouch. Farplane Wind/Farplane Shadow also do the KO (Death) status effect. - How to Prevent: Don't let it attack too much, Deathproof, Death Ward, Auto-Life, Zombie Status - Best Recommended Treatment: Life, Full-Life, Phoenix Down, Mega Phoenix, Final Phoenix (Mix), Mega Phoenix (Mix), Battle Ends (in which case you're granted one HP) #08. Doom - Negative: - DOE: This attack puts a timer over your characters head (it's usually a timer of 4), and when that timer finally runs out while you're using up turns, you experience the KO (Death) status mentioned above. - Appearance: Again, not too much, but all it is is a timer (counter) that goes over the head with red numbers. - Strategics: Most all enemies this status can be done at. All you have to do's to use Kimahri's Ronso Rage. All enemies in game (that're able to be affected, other wise [Immune] appears), have a set amount of turns until they get KO'd. Ranges from 1-255. - How to Prevent: Ribbon - Best Recommended Treatment: Remedy, Holy Water, Esuna #09. Darkness - Negative: - DOE: What it does when it is put on a character or characters, is it blinds that/those characters(s). This greatly reduces that/those character(s) Acc stat and that ultimately makes them miss their physical attacks much mor frequently than usual. A good way to bypass this (especially against elementally based enemies) is to use Black Magic against the enemy, and if they don't have elemental affinities, Flare or Ultima or Holy. - Appearance: Black fog appears in front of the victims' heads, blinding them, and dramatically decreasing Acc. - Strategics: There are actually quite a few ways to use this to your advantage in battle. I truly suggest that you really use them when you're fighting a strong enemy with high Acc. First way is Dark Attack or Dark Buster which are both attacks (Skills) found on Wakka's section of the Sphere Grid. Dark Buster has better chance of hitting, plus it does longer Dark. Next, is the weapon abilities that you can customize to your weapons, and those are of course Darktouch and Darkstrike. If enemy can't be affected by Darkness, the words [Immune] appear on the screen. - How to Prevent: Darkproof, Dark Ward, Ribbon are the best ways to do so. - Best Recommended Treatment: Remedy, Esuna, Eye Drops, Battle Ends, KO #10. Curse - Negative: - DOE: This effect isn't the most dangerous, but it sure as hell can be a killer when used against you. Especially in say cases with Original, Species, or Area Creations of Monster Arena. What it does is it interdicts you from using any characters' Overdrives. It even affects Aeons. - Appearance: The character starts flashing black every few seconds; denotes you're under Curse status. - Strategics: N/A - can't use against enemies since they don't have Overdrives. Even in aeon fights or against final boss BFA, you can't, although they may have Overdrives and Overdrive Guages. - How to Prevent: Curseproof - Best Recommended Treatment: Holy Water, Battle Ends, KO #11. Confuse - Negative: - DOE: In my opinion, this is, in fact, the worst and most excrutiatingly annoying status change in the whole entire game. What it does, is, it makes your character or characters that have been Confused by an enemy, become sorta confused and then they inadvertantly attack themselves, as well as others of your own party members. - Appearance: It makes two yellow stars start to float around the person's head. This means that they are Confused. This is like you just were nailed super-hard and you were disoriented, making you loose control, and then you just start attacking people. - Strategics: N/A - How to Prevent: Confuseproof, Confuse Ward, Ribbon - Best Recommended Treatment: Physical Attack, Remedy, Esuna, Berserk, Provoke, Threaten, Battle Ends, KO #12. Berserk - Negative/Positive: - DOE: Only reason it gets N/P status is because you might consider boosted Str and faster turns a positive bonus. But, as good as that may sound, you have absolutely no control over your characters. Meaning, if they're under Poison, and they get turns faster with no control (meaning no Antidotes), you're at a loss of tons of HP. As I said before, you get a big boost in Str, meaning, if Str's over 90 or so, you should be able to do 8000-9999 damage. And it's like you're under Haste status as well. - Appearance: A lot like Curse's appearance, just no flashing of the main color and the color that your character or characters turn into when in this status disorder is red instead of black. - Strategics: N/A - How to Prevent: Best ways to stop this from happening is Berserkproof, Berserk Ward, already on Berserk or Petrify. - Best Recommended Treatment: Confuse, Threaten, Provoke, Esuna, Remedy, Battle Ends, KO #13. Haste - Positive: - DOE: This is a great status, and one of the most useful ones throughout the game, and especially for some of those super-difficult special bosses like Penance/Dark Aeons and Original/Species/Area Creations in the Monster Arena. What this status does is when you're in it is it makes your turns on the CTB Bar come up much faster. Not only that, but the way your characters move is much quicker paced as well. When on this status, your turns come up about 2x as much as enemies (unless they're Hasted), and if they're on Slow, you get about 4x as many turns. - Appearance: First, a orange -ish colored clock appears on your characters. After that, all that happens and what it looks like is your characters are moving a lot faster when standing in battle. Also, they run up much quicker when they physically attack, and they perform magic spells also very much faster as well. - Strategics: This won't be how to use it on enemies (quite frankly, that would be bad), but how to put it on yourself and use it especially to your advantage: There are many ways to put Haste onto your party members, and these include but are not limited to: Haste, Hastega, Chocobo Feather, Chocobo Wing, and a few Mixes. Now, when you have Haste on and you are greedy and you desire more turns you can also put Slow on enemies unless they're immune, in which case [Immune] appears on screen. Delay on a single enemy while Hasted can give you a lot more turns for much smaller bit of time. If enemy is not able to be affected by Delay, again, [Immune] note will show up there. - How to Prevent: Now, I'm not sure how you could want to prevent Haste from happening on yourself unless you're under Poison or Confusion or another bad status effect like that. But, you can prevent Haste/ga by having Reflect on one character (for single Haste), or all characters (Hastega). - Best Recommended Treatment: Aerospark, Dispel, Aerospark, Slow, Slowga (for Hastega ailment), Provoke, Threaten, Battle Ends, KO #14. Delay - Negative: - DOE: This is easiest one to explain. All that it does is it puts off a character's next turn (or however many turns that the move is meant to Delay, or, put off). After set period is done, goes back to normal on the CTB Window. - Appearance: N/A - Strategics: You can use this semi-status to your advantage by either doing Delay Attack or Delay Buster which can be learned on the massive Sphere Grid (Original as well as the Expert grids). - How to Prevent: Auto-Haste, SOS Haste (if Delaying hit makes HP go to Critical state). - Best Recommended Treatment: Haste, Hastega, Chocobo Wing, Chocobo Feather, Haste-inducing Mixes. #15. Regen - Positive: - DOE: Another extremely useful positive status effect in battle. It's about the exact opposite of Poison. Instead of losing HP every turn the victim gets, Regen regenerates the targets HP every turn anyone in battle gets. - Appearance: First little lights are around the target when the spell is cast. And when it is on the target character, there's also little lights and sparkles go around the targets body. - Strategics: Well there's only two ways to cast this spell automatically, but, there is another way that you can cast it indirectly. The first two ways are to either use the White Magic Regen on a character or have Auto-Regen customize ability on characters' armors. The indirect way, which truly isn't that recommended, is SOS Regen customize ability which can be put on armors. But that only takes effect once your HP is yellow, which isn't good, because you could still easily die. For enemies, if they're able, put Zombie and then Regen on enemies for big damages. Interesting note is that if you have Poison and Regen on at the same time, Poison is truly negated if you get enough turns in- between Poisoned turns. Note: it can be put by Healing Springs. - How to Prevent: Reflect - Best Recommended Treatment: Dispel, Enough turns go by, Aerospark, Threaten, Provoke, Purifying Salt, Battle Ends, KO #16. Nul Spell - Positive: - DOE: There are actually 4 types of NulSpells (NulBlaze, NulShock, NulFrost, and NulTide), but in order to conserve space, I do it all in one: as you may be able to tell, these spells with nullify the element that's name is after the starting "Nul": NulBlaze = nullifies Fire, NulShock = nullfies Lightning, NulFrost = nullfies Ice, NulTide = nullfies Water. One catch, when that element is used against nullification, the NulSpell is gone. Meaning, if you want it still on, you have to recast it. - Appearance: Either red (NulBlaze), blue (NulTide), yellow (NulShock), or white (NulFrost) bubbles rotate around target. - Strategics: Again, with positive statuses, you don't normally use it on enemies, but I'll give pointers to use both to your advantage. If you're facing enemies that use all elements, or any combos, put on Nuls of any of those. If just facing one-elemented enemies, put on that one. Now, say you're fighting a Maze Larva, who heals itself with a spell. You, could put that Nul on it so it won't do anything. The best ways to NulBlaze, SOS NulBlaze, Mighty Guard, NulAll, Mega NulAll, Hyper NulAll, Ultra NulAll - How to Prevent: The best ways to prevent this are other of same Nul in place, and, the Reflect spell. Easy as pie! - Best Recommended Treatment: Dispel, Purifying Salt, Aerospark, Battle Ends, KO, Water/Fire/Ice/Lightning (whichever Nul(s) is placed) #17. Critical - ???; not true status, but Negative - DOE: This effect, which is not a true status, is when your characters' HPs go under half max amount and then the HP (?/?) turns yellow; denotes fact that you are in critical HP state. - Appearance: The HP showing turns yellow. Also, the character that's in critical state goes down on their knees, and the lower HP becomes (meaning the higher the critical), the more they're down. - Strategics: N/A - they can't really can't go into critical. But, if you still count getting them half way as being critical...: Seemingless endless ways to induce this to enemy. I'll make an extreme generalization and say that you must cross enemy's HP limit to make them go to crit. status. You can do this by putting it under certain statuses, physically attacking it, Skills and some Specials, Black Magic, and one White Magic (Holy). - How to Prevent: Don't let it attack too much, Restorative items/spells - Best Recommended Treatment: Restorative items/spells #18. Reflect - Positive: - DOE: Puts a reflective spell on your character and/or characters that, when most magics are cast at them, it will be reverted back to the opposition(s), and then do damage to them. If enemy is immune, absorbs, weak to magic sent back (if it's element or Holy), it takes that into account. This goes for both sides of the battle: you and enemy. But, there *is* a list of magics that can't be Reflected back: Dispel, Auto-Life, Reflected magics, Ultima, Holy, Demi - Appearance: It puts a blue/white -ish barrier around your character(s), which shines when magic is sent at them. - Strategics: There are many case throughout the game in which you use this very strategically. You can, when enemies or bosses have magic attacks you really don't want to be hit with, use Reflect on all characters to send them back and do damage to them. Take into mind the above list. Also, you can put it on an enemy/boss like in this example: say that an enemy uses a restorative magic on itself on occasion. You can do Reflect on that foe to reap the benefits. You can cast this spell with Reflect White Magic, Auto-Reflect, SOS Reflect, and Star Curtain. - How to Prevent: Reflect already in place. - Best Recommended Treatment: Aerospark, Purifying Salt, Battle Ends, KO, Dispel #19. Shell - Positive: - DOE: Puts a protective spell on your character and/or characters that, when most magics are cast at them, it will make the total damage done by the magic is cut completely in half. Some special cases with special magics by some bosses cannot be halved in any way. - Appearance: It makes a red/orange -ish honeycomb -ish looking barrier appear in front of target, both when cast, and magic hits. - Strategics: Like I said before, this White Magic spell halves all magic done, except in few cases, so what does this mean? If you know an enemy is a heavy magic attacker, you can cast this spell on you to take less damage (ie. if it'd usually do 8000 dmg, it'll now do 4000 dmg). You can put it on enemies if they do elements to heal, or restorative magic so it'll have half recovery properties when used. You can do Shell with it Lunar Curtain, Shell, Auto-Shell, SOS Shell, some Mix, Mighty Guard - How to Prevent: Shell already in place. - Best Recommended Treatment: Aerospark, Purifying Salt, Battle Ends, KO, Dispel #20. Protect - Positive: - DOE: Puts a protective spell on your character and/or characters that, when most phsycial are done at them, it will make the total damage done by the physical is cut completely in half. Some special cases with special phys. by some bosses cannot be halved in any way. - Appearance: It makes a blue -ish honeycomb -ish looking barrier appear in front of target, both when cast, and magic hits. - Strategics: Like I said before, this White Magic spell halves all phys. done, except in few cases, so what does this mean? If you know an enemy is a heavy phys. attacker, you can cast this spell on you to take less damage (ie. if it'd usually do 8000 dmg, it'll now do 4000 dmg). It can be done by some Mix, Shell, Mighty Guard, SOS Shell, Auto-Shell, Mighty Guard - How to Prevent: Protect already in place. - Best Recommended Treatment: Aerospark, Dispel, KO, Purifying Salt, Battle Ends =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 6d. Elements [selem6] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - Fire -> Does fire damage to enemies; this element is opposed to Ice. - Ice -> Does ice damage to enemies; this element is opposed to Fire. - Lightning -> Does lightning damage to enemies; and this element is opposed to Water. - Water -> Does water damage to enemies; this element is opposed to Lightning. - Holy -> Does holy damage to enemies; this element is opposed to nothing. - Gravity -> Does gravity damage to enemies (% ripped off); and this element is opposed to nothing. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 6e. Base Stats [sbest6] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This is just a brief overview of them. For a more detailed look, you can revert your attention to the Mechanics section in Part 2/2. 1. HP: This is the current as well as Max amount of life that you have that keeps that character(s) running though and throughout the battles and the game. It is also short for "Hit Points". 2. MP: This is the current as well as Max amount of Magic that you have that helps keep that character throughout the course of some battles. It is also short for "Magic Points". 3. STR: This stat is the count of how much power and how much punch that person can put behind their attacks when they use their attacks in the battle. It is also short for "Strength". 4. MAG: This stat is the count of how much Magic and how much damage that person can put behind their Magical attacks when they use them. It is also short for "Magic". 5. DEF: This stat is the count of just how much they can naturally reduce the amount of damage done by one of the opposition's attacks directed toward you. It is also short for "Defense". 6. MAG DEF: This stat is the count of just how much they can naturally reduce the amount of damage done by one of the opposition's Magic attacks directed toward you. It is also short for "Magic Defense". 7. AGL: This stat is just how speedy, quick, agile, whatever, that your character is through and throughout the battle and how. It is also short for "Agility". 8. ACC: This stat is just how easily you can make contact with the desired target in battle when you are going to attack at it with that character. It is also short for "Accuracy". 9. EVA: This stat is really just the count of just how easily that character is able to dodge and evade attacks from the enemies at them. It is also short for "Evasion". 10. LUCK: This stat is actually, mostly just a combination of Evasion and Accuracy stats, so if you raise this, you don't have to raise up those two others. It isn't short for anything because I actually list the full name "Luck" above this explanation. Also increases Critical Hit ratio. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 6e. Combat 101 [scomb6] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1. Prepping Up For The Battles: ------------------------------- What there must be before anything else can take place is that there must be three characters set up for the battle. You can of course do this by setting them as the first three in the Formation. Note that there will be a few and minor exceptions to this rule throughout the game. - Some Tips: If you are a newtimer: Have Tidus, Auron, and Yuna/Lulu. If you are acclimated: Have Tidus, Yuna, Wakka If you want Physicals: Have Tidus, Kimahri/Wakka, Auron If you want Magicals: Have Yuna, Lulu, Rikku Next what you need to do to get adequetly prepared for battle is have your characters well and pre-equipped with good armors as well as weapons (in other words, equipment). I suggest that for best performance in battle, that you have weapons: Break Damage Limit, First Strike, Evade & Counter, Triple Overdrive (or Celestials which are covered later on). And armors: Auto-Haste, Auto- Protect, Auto-Potion, and Ribbon (for Internationals/Pals). Also, refer to Secrets/Tips section for more good ones for special occasions). You might also want to heal some way or another if you're hurt before rushing off into random battles. Let's start! 2. Battle Basics: ----------------- --> CTB Window: The CTB Window is something completely new and original to this game as opposed to other Final Fantasy titles from the past. What it is is a bar that appears on the screen when you are in a battle with and enemy or boss or what have you. What the data in it will display to you is the turns of the whole battle to come for both your party and the enemy, as well as in the very order they will come. You can scroll down and up by using the L's and R's on your Playstation 2 Controller. - Let us say that your party has and average of 165 Agility statistic, and you encounter a battle with enemy or boss that has about an average of say 180. As you might be able to plainly see just by looking at the data, the enemy(ies) Agility stat is a bit higher than your own, therefore, it/they will get all of their turns in before you can even lay a hit in on it/them. - Time for a more technical example: Let us speak hypothetically, and assume that you have a party of Tidus, Wakka, and Rikku I suppose. Tidus' Agility is 150, Wakka's is 132, and Rikku's is 205. They now encounter a band of a Xiphos, a Demonolith, and a Varuna (not possible, but that would be pretty scary). The Xiphos has Agility of 17, Demonolith has Agility of 18, and Varuna has Agility of 26. Now, now, just by looking at this data you can tell that your whole active party has *way* higher Agility status than them. So, Tidus, Rikku, and Wakka get to attack the Xiphos, Demonolith, or Varuna before they attack you. - Next example which is if your party have Yuna, Auron, Kimahri and Agility is Yuna- 15, Auron- 30, Kimahri- 23, and they happen to encounter enemies Wraith, Yowie, and YKT-11 which have Agility like this: Wraith- 25, Yowie- 29, and YKT-11- 25, order will then be like this: Auron, Yowie, Wraith, YKT-11, Kimahri, and then lastly is Yuna. Note: There are sometimes exceptions and changed to CTB system. These mainly fall under if Delays, Slows, and Hastes are used in the battle. They also will happen if some characters have First Strike or Initiative on their weapon(s). Ambushes by enemies, and Preemptive Strikes by you may change this as well. - The next and final representation is rather wierd, though. This is, if you have a three person party with Agilities of 255 each, and then you encounter Penance per se in the International/Pal games with just as much Agility of 255. Since they all are equal, the game does it randomly I suppose. --> Help Window: This is the little caption box at the very top of the screen when you are engaged in a battle. This little miniature box will display all different sorts of good and useful information to beginners about a wide array of subjects and matters. These may include infos about different actions, enemies etc... Note that if you use Scan on an oppostion when this is active, you will get receive additional information displayed. Same applies for if you have Sensor ability on a weapon. Also note that you can turn this function on/ off by using the Config in the Menu Screen. --> Command Window: Depending on a certain character's abilities that they know and have acquired, they have many different commands that they may be able to use in battle when utilized properly. The only command other than a few others that every character possesses is the Attack option which is no matter what, the option at the very top of the list (as it is the most basic), but, of course, not everyone has same capabilities unless distinctively leveled up. Now I will run down all possible actions you may take: - Attack: Attacks an enemy physically. - Black Magic: Uses black, or oppressive magic against the opposition. Picking this lets you choose from all Black Magics you've learned thus far (listings are later on in this FAQ). - White Magic: Uses white, or helpful magic on one member or the entire party. By picking this, you get to choose from all White Magics you've learned so far (listings are later on in this FAQ). - Skills: Uses Skills, and then it takes you to a screen in which you can make a choices of which of the Skills that you have acquired on the Sphere Grid with that character thus far (listings are later in this FAQ). - Specials: Uses Specials, and then it takes you to a screen in which you can make a choices of which of the Specials that you have acquired on the Sphere Grid with that character thus far (listings are later on in this FAQ). - Item: With this command you can use any item that is not a Special Item. These include things like Potions and Phoenix Downs. Others are done with the command called "Use" which is originally Rikku's. -> *Summon*: Only Yuna can use this. You can use this command to summon forth great entities of power known as the "Aeons". There are many aeons in this game which you acquire either by going through temples throughout the story, or by doing extra sidequests (more on them later on). - Overdrive: You can access this by pressing left when on main Command Menu. This lets you to use Overdrives that characters have acquired or even their default Overdrives (more later on). - Trigger Commands: Only used in certain situations and scenerios in the game. These you access by pressing left at main Command Menu. Here's a full list: Talk: You can use this with ceratin characters only in Seymour battles. Pincer Attack: Surround Tros with Rikku and Tidus in Sunken Airship. Move Closer/Move Out: Used by Tidus and Rikku to move closer or farther when battling with Evrae before Bevelle area. Talk: Used only by Tidus when fighting Braska's Final Aeon to lower its deadly Overdrive guage. - Weapon: Let's you equip a new weapon while in battles. Only can use the ones you've acquired throughout the game so far though. This is accessed by pressing right on the main Command Menu (more on this later). - Armor: Let's you equip a new armor while in battles. Only can use the ones you've acquired throughout the game so far though. This is accessed by pressing right on the main Command Menu (more on this later). - Escape: Lets you run from the batle scene. This is accessible by pressing right on the main Command Menu. One chr at a time. - "Skip Turn": If you press Triangle button while it is a character's turn, it will automatically skip their turn and put them in Guard position. - "Exchange A Character": If you are during one of a character's turns and you press L1 button, you can exchange them out for a currently inactive character. -->> **AEONS' COMMAND SCREEN** <<-- - Attack: Attacks an enemy physically. - Black Magic: Uses black, or oppressive magic against the opposition. Picking this lets you choose from all Black Magics you've learned thus far (listings are later on in this FAQ). - White Magic: Uses white, or helpful magic on one member or the entire party. By picking this, you get to choose from all White Magics you've learned so far (listings are later on in this FAQ). - Skills: Uses Skills, and then it takes you to a screen in which you can make a choices of which of the Skills that you have acquired on the Sphere Grid with that character thus far (listings are later in this FAQ). - Specials: Uses Specials, and then it takes you to a screen in which you can make a choices of which of the Specials that you have acquired on the Sphere Grid with that character thus far (listings are later on in this FAQ). - Overdrive: You can access this by pressing left when on main Command Menu. This lets you to use Overdrives that characters have acquired or even their default Overdrives (more later on). - Unique Attack: Lets the aeons use their Unique attacks that no other person/ aeon in the game knows besides that aeon (more on this matter later). - Boost: This move is only accessible by pressing right on the main Command Menu. This will increase Overdrive bar raising, but at the expense of having a bit lower Defense stat. - Shield: This move is only accessible by pressing right on the main Command Menu. This move raises Defense stat, but at the expense of a mich slower Overdrive guage filling. Use when you can predict powerful boss move coming. - Dismiss: This move is only accessible by pressing right on the main Command Menu. It lets you send an aeon away from battle. 3. In-Battle Technical Information: ----------------------------------- - Pre-Emptive Strikes: In these kind of strikes, there will be the words up at the top of the screen which read "Pre-Emptive Strike". In this, it is about the exact opposite of Ambushes, because of instead of the enemy ambushing you and getting in all of their turns first, you will be the one to get in many, many turns in before the enemies even start to begin to scathe you at all. So, what this means is that the game completely and totally disregards Agility of all members and enemies, and lets your whole party get in turns before the opposing team does. Proceeding the usage of all characters turns during Pre-Emptive Strike, the CTB guage will again return to normal state in which Agility actually comes into play. You can raise your chances for Pre-Emptive Strike by putting Initiative ability onto one of your weapons, and you can get by customizing 6 Chocobo Feathers onto a weapon of your choosing. - Ambushes!: In this kinds of battle beginnings, there will be words up at the top of the screen which read "Ambushed". In this, it is the about the exact opposite of Pre-Emptive strikes, because instead of you attacking the enemy a lot first, it ambushes you and jumps you first before anything else happens, meaning that all enemy(ies) get their turn(s) in first before you can even begin to hurt them. Great Malboro is the Ambush masta'! So, what this means is that the game completely and totally disregards Agility of all members and enemies in the battle, and lets every and all enemies attacks you before your team does. Proceeding the usage of all enemies' turns during Ambushings, the CTB guage will again return to normal state in which Agility actually comes into play. You will definitely 100% guaranteed eliminate the chance of Ambushes by customizing First Strike onto *all* weapons. This is done using a Return Sphere on desired weapon to customize. =============================================================================== Taking Your Turns =============================================================================== 1. Using Attack Command: - Say a character attacked enemy with the Attack command and it had done 5000 damage, per se. This is with no other performance dehancing statuses in place, such as Power, Mental, Magic, or Armor Break attacks. Enemy takes its 5000 damage. Another outcome if we use this same number, is that we get Critical Hit in either by lucky coincidence or by having high Luck status, which would do 9999 damage with no Break Damage Limit, and about 10000 with Break Damage Limit on. If the enemy lives or dies, who cares, we still continue this informator. Now, we can assume that you have perhaps a weapon with abilities that inflict status augmentations. We will use Poison as first example: You do damage along with sometimes Poison effect if you're using Poisontouch, and almost guaranteed with Poisonstrike. So now whenever enemy gets their turn, they take damage by about almost always 1/4 of their *maximum* HP. So, if their HP is 20000, the done would be 5000 on the first attack, and 5000 every other turn it gets. Now, if you kill it with the attack, fight over, and sometimes, you might wonder what that "Overkill" that occasionally appears above defeated enemy means. This means that you killed it doing at, or over a certain pre-set amount that Square gave it (look in the Monster Encyclopaedia section for all info). Sometimes, certain fiends may be immune to physical attacks (only one I believe which is the Monster Arena's Jumbo Flan and if you count Neslug when in its shell). This means that the attack does absolutely no damage with no effect, it just will say "Immune". Sometimes, if you have weapons with elemental affinities on them, and the enemy absorbs that, it replenishes some of its health, like in this example: You encounter a Flame Flan in the Calm Lands, and you have Tidus attack it with a Flametounge weapon, it restores an amount of health that would've been the damage amount of the normal attack. Now, let's have an example in which an enemy is immune to a status imperfecting ability that is on a weapon: You encounter Great Malboro in either Sin or the Omega Ruins (and of course if you capture it for Monster Arena). You have Auron with a weapon that bears the customizable ability, Deathstrike. Attack is carried out, the words "Immune" then appear, negating any damage that would've, could've, and should've been inflicted. 2. Using Black Magic Command: Black Magic is of course the exact opposite of White Magic, and what it does is magic that can inflict damage on the enemy, therefore is oppressive magic. So, anyhow, time to begin with the examples just like with previous action: Say you use a Black Magic which does about 2000 damage to the opponent with no elemental preference. Another outcome if we use this same number, is that we get Critical Hit in either by lucky coincidence or by having high Luck status, which would do 4000 damage with no Break Damage Limit, and about 4000 with Break Damage Limit (no difference there besides probably a few random HPs because nothing is really exact). If the enemy lives or dies, who cares, we still continue this informator. Now, we take into consideration that they do have an elemental preference towards, say...Fire. What we would want to do is use Ice, or Holy magic, right? (I know Holy is White Magic, but since it does damage and is considered an elemental property, you can use it). You might also use Water against it too. But, let's say that you were a brand new player of the game and RPGs and didn't know any better, and you used Fire spell; this would make it regain HP by the same amount that would've been done by perhaps a Thunder spell to it. Now for next example: You encounter a Gemini (1,2) Inside Sin or even the Monster Arena. They have a strength, not an immunity, to both Lightning or Fire which means that the regular damage that would've taken occurrence is halved. So if you use Thunder, per se, and it would normally do 1000 damage, it would now do 500 damage instead. Now, it is time to give a representation of how things would outcome if you encountered an enemy with a weakness to an element: Say you had run into a Grat on the Mt. Gagazet Trail, which has a susceptibility to Fire element. You have Lulu use Fire spell on it and it will do double amount of normally prescribed damage. So say if it would usually do 3000 damage, it now would do 6000, got it? Now we move onto more advanced Black Magics. Now, there is a spell called Bio which causes Poison status, which can of course normally do 1/4 damage of enemy's current HP when they act. This doesn't do any pre-damage, however. Next, I will present two scenarios in which you use the spell Drain: First one is when you normally use it and drain any random amount of HP from the enemy and add it to your own. Next is one where a very interesting effect occurs. It is when the enemy is normally afflicted with Zombie status or when you cast it on them yourself. When you Drain from them then, you take damage yourself, that is the discrepency between said scenarios. Next is a quick explanation of what will happen with Demi: Demi does and rips away 1/4 HP from current HP as a Gravity- based move. There is of course a exception if the enemy has an immunity of the Demi spell in which "Immune" appears right above the screen of the television. That'll be it for Black Magic information. 3. Using White Magic Command: White Magic, as mentioned above in the Black Magic section, is the complete opposite of Black Magic. The reason being is that White Magic helps, and Black Magic damages (with one exception of Holy). Now, I will do what I've done with two previous commands with this one too: So, let us insinuate that Yuna perhaps uses Cure and it would normally recover 150 or so. Now, this can change due to many different circumstances to make it 75, heal opponent, but I'll get into those later, now, for more examples: Haste, we all know what it does, which is make characters speed up their rate of battle. This may be negated if Slow is used *after* Haste spell is used. If Haste is used after, it will negate Slow status if present. If there is Reflect spell status on character(s), the spell Haste will be sent at the enemies and this will of course speed up the enemy(ies) speed of battle. Then, we have the Slow effect, this is truly meant to be used against enemies, but if you wish to slow yourself a bit, feel free to use it. If you have an enemy with inherent Reflect or casted Reflect and you use this, it's reverted back to your character(s) and slow them down. If you have Reflect on your character(s) and it's used on them, it gets sent back at the opposition, these go without talking about if enemy is immune to them. Same this goes for Reflect spell. Now, we get back to example #1: If it is used on you, and you see that it is doing 75 damage with orange sphere around you, that means you're Shelled. Now, if you see that it bounces off and hits opponent with aqua energy shield in front of you, the means you're Reflected. Same goes with enemies in that example. Protect does not have anything to do with that example, but is still White Magic. We are now going to get to the next example in which you use the *only* White Magic spell that can actually do damage to its target, and that spell being Holy. It does Holy-elemental magic damage to enemy, unless it is immune to it, or the damage may be halved. This, like Ultima Black Magic, cannot be Reflected, but does whim to Shell effect. So that's all you need to know about White Magics. 4. Using Skill Command // Using Special Command: Since they're so alike (yet so different.:), I have decided to combine the two. Specials and Skills, hmm... I have a lot to say about them, so get ready for it...:) They again, like White Magic and Black Magic, are basically completely opposites. Skills inflict damage/status effects of the enemy and will deduct MP for each usage (an example is Zombie Attack). Specials, on the other hand, are usually meant to help out your party and optimize their performance, and only some take MP away (a good example would be Flee). With Skills, it still comes down to another matter if enemy is immune to a certain status ailment, such as Juggernaut would be impervious to Zombie status attack. Take note that some Skill effects initiate an enemy to react in a certain way, such as using the Skill Mug against Nemesis would set off Ultima, but using its Special counter- part, Steal, would not trigger this event. There is also a Skill ability that enhances performance and gives you super-fast recovery time, that ability is of course Quick Hit which is on Tidus' Sphere Grid section. And then there are some other Skills which don't really inflict statuses (though they are considered status effects in theory), and those are the Breaks (Mental Berak, Power Break, Magic Break, and Armor Break). These abilities are used to lower those stats of the opposition; Power Break - decreases Str; Armor Break - decreases Def; Mental Break - decreases Mdef; Magic Break - decreases Mag. But again, I must reiterate that these statuses *do* whim to immunities, and will not take place if that particular foe is in fact immune. One more interesting note is that weapons effects in conjunction with Skills still take place, and that can work to your advantage or to your downfall... trust me... Now, as was previously mentioned, most Specials do not cost any MP, but the ones that do are Threaten- 12, Provoke- 4, Entrust- 8, Copycat- 28. But also note that for all MP-costing Specials and all Skills, the MP can be reduced to 0 with Three Stars, cut in 1/2 with Half MP Cost, and took to 1 with One MP Cost. Some of the Specials don't work on you, but are on some enemies, such as Threaten or Provoke, and some let you repeat actions (Copycat). One of these is imperative to learning all of Kimahri's Overdrives, and that's Lancet. Spare Change bypasses a lot of enemy counters, but the downside of that is you lose Gil at the same time. Last one worth mentioning is Use, this is the only way (besides Rikku's Mix) that lets you utilize some of the game's rarer and more useful items such as Wings to Discovery. A few last notes: Specials have a smaller recovery timespan, whilst Skills have bigger ones. 5. Using Item Command: These are some of the things that keep you running in battle, and against most bosses in the game, you'd be lost without items. There are many types of items, ranging from onerous to roborant. For the oppressive and special-type items, you'll have to either do Rikku's Overdrive, Mix, or the move she originally starts out with and others have to learn by traveling to her part of Sphere Grid, Use. The useful and more curative items, which are used to heal HP, MP, or status ailments, can be accessed by the means of simply choosing this option. The max number of these items you can hold at once is 99x, but you can throw some away if you don't want too much of certain item. There are some discrepancies in which a restorative item can work against you such as in this insinuendo: If you heal say with a Potion, and it does damage (white numbers appear instead of green ones), it denotes that your character is under Zombie status. 6. Using Summon Command: This command is Yuna-exclusive (boy, would I like that command, then, mmm...:). In this action, Yuna summons forth the entities of great power, the aeons. They consist of Valefor, Ifrit, Ixion, Shiva, Bahamut, Yojimbo, Anima, and Magus Sisters - Cindy, Mindy, and Sandy. They then are the battlers for the rest of the bout, that is, unless you decide to use "Dismiss" command. They have a menu like characters', but, with few commands taken away and few commands added. And unlike previous FFs in which the summons did eye-candy fly-bys, the aeons stay and fight like normal party members. You expect to beat Penance otherwise? 7. Using Armor Command: Lets you change armors when in battle. An example: -> Say you were fighting Nemesis, and you forgot to switch to that "perfect" armor beforehand (god forbid). You'll need to waste one precious turn to get to that right armor. In this case it'd be Ribbon, Auto-Haste, Auto-Protect, Auto- Potion. That's how that works. 8. Using Weapon Command: Lets you change weapons when in battle. Another example: -> We'll now do scenario in which you should forget to equip the desired weapon for Bomb King which you had speant so much time customizing (hopefully). So, you'll choose Weapon command, and pick the weapon which has Break Damage Limit, Evade & Counter, and anything else. 9. Using Overdrive Command: Let's say you use Overdrives when bar is full. A list...? - Tidus: Spiral Cut, Slice & Dice, Energy Rain, Blitz Ace - Auron: Dragon Fang, Shooting Star, Banishing Blade, Tornado - Yuna: Valefor, Ifrit, Ixion, Shiva, Bahamut, Anima, Yojimbo, Magus Sisters - Rikku: Grenade, Frag Grenade, Pineapple, Potato Masher, Cluster Bomb, Tallboy, Blaster Mine, Hazardous Shell, Calamity Bomb, Chaos Grenade, Heat Blaster, Firestorm, Brimstone, Burning Soul, Abaddon Flame, Snow Flurry, Icefall, Krysta, Winter Storm, Black Ice, Tunderbolt, Rolling Thunder, Lightning Bolt, Electroshock, Thunderblast, Waterfall, Flash Flood, Tidal Wave, Aqua Toxin, Dark Rain, Black Hole, Nega Burst, Super Nova/Sunburst, Ultra Potion, Panacea, Ultra Cure, Mega Phoenix, Final Phoenix, Elixir, Megalixir, Super Elixir, Final Elixir, NulAll, Hyper NulAll, Ultra NulAll, Mega NulAll, Mighty Wall, Mighty G, Hyper Mighty G, Super Mighty G, Vitality, Hyper Vitality, Mega Vitality, Mana, Hyper Mana, Mega Mana, FreedomX, Freedom, Quartet of 9, Trio of 9999, Hero Drink, Hot Spurs, Eccentric, Miracle Drink - Wakka: Elemental Reels, Attack Reels, Status Reels, Aurochs Reels - Kimahri: Jump, Fire Breath, Self-Destruct, Seed Cannon, Stone Breath, Thrust Kick, Doom, Aqua Breath, Bad Breath, White Wind, Mighty Guard, Nova - Lulu: Fire Fury, Fira Fury, Firaga Fury, Water Fury, Watera Fury, Waterga Fury, Blizzard Fury, Blizzara Fury, Blizzaga Fury, Thunder Fury, Thundara Fury, Thundaga Fury, Demi Fury, Bio Fury, Drain Fury, Osmose Fury, Death Fury, Ultima Fury, Flare Fury 10. Using Escape Command: Lets you run away from the scene of battle (one character at a time! That's why Flee is so much more effective). You can't run from storyline bosses, remember that... =============================================================================== Occuring Enemies' Turns =============================================================================== Sinscale (green) ---------------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Spines: Target (1), Type (str), Protect (yes), Shell (no), Power (40), Element (none), Range (far), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Sinspawn Ammes -------------- - Demi: Target (1), Type (Grav), Protect (no), Shell (yes), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [HP x 1/4] Sahagin ------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) Geosgaeno (first time) ---------------------- - Attack: Target (1), Type (Grav), Protect (yes), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [HP x 1/2] Klikk ----- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) Piranha ------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) Tros ---- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Tentacles: Target (1), Type (str), Protect (yes), Shell (no), Power (24), Element (-), Range (far), Accuracy (90), Shatter (10), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Nautilus Charge: Target (all), Type (str), Protect (yes), Shell (no), Power (48), Element (-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Dingo ----- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) [Sleep - 3 turns (10%)], [Silence - 3 turns (10%)] Condor ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) Water Flan ---------- - Water: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes) ???? (Kimahri) -------------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Jump: Target (1), Type (str), Protect (no), Shell (no), Power (32), Element (-), Range (close), Accuracy (-), Shatter (50), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Garuda ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Sonic Boom: Target (all), Type (str), Protect (yes), Shell (no), Power (8), Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Sinscale (blue) --------------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Spines: Target (1), Type (str), Protect (yes), Shell (no), Power (40), Element (-), Range (far), Accuracy (-), Shatter (10), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Sinspawn Echuilles ------------------ - Drain Touch: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Drain - HP recovery] - Blender: Target (all), Type (mag), Protect (no), Shell (yes), Power (10), Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Sinscale (underwater) -------------------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [no longer in battle afterward] Ragora ------ - Seed Cannon: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (85), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes) Killer Bee ---------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (100), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Poison - (40%)] Dinonix ------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Silence - 3 turns (10%)], [Petrification (10%)] Yellow Element -------------- - Thunder: Target (1), Type (mag), Protect (no), Shell (yes),Power (12), Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes) Lord Ochu --------- - Poison Claw: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (90), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Poison (100%)] - Earthquake: Target (all), Type (grav), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [HP x 1/2] - Water: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - "Lord Ochu Falls Asleep": Target (1), Type (-), Protect (-), Shell (-), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no), [Sleep - 3 turns] Sinspawn Geneaux ---------------- - Sigh: Target (all), Type (mag), Protect (no), Shell (yes), Power (16), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Venom: Target (1), Type (mag), Protect (no), Shell (no), Power (16), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Poison (100%)] - Staccato: Target (all), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Water: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) Geneaux's Tentacle ------------------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) Worker ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) Oblitzerator ------------ - Blitzball Rush: Target (random), Type (str), Protect (no), Shell (no), Power (10x4), Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Sleep Ball: Target (1), Type (str), Protect (no), Shell (no), Power (7), Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Sleep - 1 turn (254%)] - Mute Ball: Target (1), Type (str), Protect (no), Shell (no), Power (7), Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Silence - 1 turn (254%)] - Blind Ball: Target (1), Type (str), Protect (no), Shell (no), Power (10), Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Darkness - 1 turn (254%)] Sahagin Chief ------------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) Voivre (A) ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) Garuda (B) ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (10), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Sonic Boom: Target (all), Type (str), Protect (yes), Shell (no), Power (12), Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Raldo ----- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Slow - 3 turns (10%)] Floating Eye ------------ - Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Confuse (10%)] Mi'ihen Fang ------------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Sleep - 3 turns (10%)], [Silence - 3 turns (10%)] White Element ------------- - Blizzard: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes) Bomb (A) -------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (fire), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Self-Destruct: Target (1), Type (fixed), Protect (no), Shell (no), Power (-), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [600 fix dmg] - Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element (fire), Range (infinite), Accuracy (-), Shatter(10),Critical (no),Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) Dual Horn (A) ------------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Gore: Target (1), Type (str), Protect (yes), Shell (no), Power (25), Element (-), Range (far), Accuracy (150), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Chocobo Eater ------------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Attack 2: Target (all), Type (grav), Protect (yes), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (10), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [HP x 3/16], [pushes characters back] - Fists of Fury: Target (1), Type (str), Protect (yes), Shell (no), Power (32), Element (-), Range (far), Accuracy (90), Shatter (10), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes) - Blizzard: Target (1), Type (str), Protect (no),Shell (yes), Power (12),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) Ipiria ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Petrification - 3 turns (10%)], [Silence - 3 turns (10%)] Vouivre ------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Slow - turn turns (10%)] - Flame Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (18), Element (fire), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) Thunder Flan ------------ - Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes) Gandarewa --------- - Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes) Raptor ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Petrification - 3 turns (10%)], [Silence - 3 turns (10%)] Lamashtu -------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Slow - 3 turns (10%)] - Flame Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (18), Element (fire), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) Red Element ----------- - Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element (fire), Range (far), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes) Funguar ------- - Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element (fire), Range (far), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes) - Pollen: Target (all), Type (-), Protect (-), Shell (-), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Sleep - 2 turns (80%)] Garuda (C) ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (10), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Darkness - 3 turns (10%)] - Sonic Boom: Target (all), Type (str), Protect (yes), Shell (no), Power (12), Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Sinspawn Gui ------------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Demi: Target (all), Type (grav), Protect (no), Shell (yes), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes), [HP x 1/4] Head ---- - Venom: Target (1), Type (mag), Protect (no), Shell (no), Power (24), Element (-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Slow - 0 turns (100%)], [Poison (100%)] - Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element (lightning), Range (infinite), Accuracy (-),Shatter (10), Critical (no),Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) Bite Bug -------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (100), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Poison (40%)] Garm ---- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Silence - 3 turns (10%)], [Sleep - 3 turns (10%)] Simurgh ------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (120), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Darkness - 3 turns (30%)] Bunyip ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Slow - 3 turns (10%)] Snow Flan --------- - Blizzard: Target (1), Type (mag), Protect (no), Shell (yes),Power (12),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes) Basilisk -------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Stone Gaze: Target (1), Type (-), Protect (-), Shell (-), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes), [Petrification (100%)] Ochu ---- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no), [Poison (80%)] - Ochu Dance: Target (all), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes), [Darkness - 3 turns (80%)], [Slow - 5 turns (20%)], [Silence - 3 turns (80%)], [Confusion (20%)] Extractor --------- - Aqua Shooter: Target (1), Type (mag), Protect (no), Shell (yes), Power (16), Element (water), Range (far), Accuracy (-), Shatter(0), Critical (yes),Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes) - Depth Charges: Target (1), Type (str), Protect (no), Shell (no), Power (16), Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Darkness - 3 turns (50%)] Aerouge ------- - Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24), Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes) Buer ---- - Gaze Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element (-), Range (far), Accuracy (-), Shatter (0),Critical (no), Silence(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Confusion (10%)] Melusine -------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Silence - 3 turns (10%)], [Petrification (10%)] Kusariqqu --------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Slow - 3 turns (10%)] - Thunder Breath: Target (all), Type (mag), Protect (no),Shell (yes), Power(18), Element (lightning), Range (far), Accuracy (90), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) Qactuar ------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - 1000 Needles: Target (1), Type (fixed), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes), [1000 fix dmg] Gold Element ------------ - Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes) Larva ----- - Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes) - Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) Iron Giant ---------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (110), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Reaper: Target (all), Type (str), Protect (yes), Shell (no), Power (13),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes) - Leaping Swing: Target (1), Type (str), Protect (yes), Shell (no), Power (25), Element (-), Range (far), Accuracy (95), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes) Wasp ---- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (100), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Poison (40%)] Iguion ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (120), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Petrification (30%)], [Silence - 3 turns (30%)] Murussu ------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Slow - 3 turns (10%)] Blue Element ------------ - Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes) Xiphos ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) Chimera (A) ----------- - Attack: Target (1), Type (grav), Protect (yes), Shell (no), Power (-),Element (-), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [HP x 1/4] - Megiddo Flame: Target (1), Type (mag), Protect (no), Shell (yes), Power (35), Element(fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Aqua Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (17), Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Ignores Def] - Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (yes), Appear (yes) Spherimorph ----------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Press: Target (1), Type (grav), Protect (yes), Shell (no), Power (-),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [HP x 1/2] - Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Water: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Blizzard: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Fire: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thunder: Target (all), Type (mag), Protect (no), Shell (yes), Power(16),Element (lightning), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Water: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Blizzard: Target (all), Type (mag), Protect (no), Shell (yes), Power (16), Element (ice), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) Evil Eye -------- - Gaze Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Confusion (30%)] Snow Wolf --------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Silence - 3 turns (10%)], [Sleep - 3 turns (10%)] Mafdet ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Slow - 3 turns (10%)] Ice Flan -------- - Blizzara: Target (1), Type (mag), Protect (no),Shell (yes), Power (24),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes) Crawler ------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (32),Element (-), Range (close), Accuracy (120), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Gatling Gun: Target (random), Type(str), Protect (yes), Shell (no),Power (8x4), Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Mana Beam: Target (all), Type (mag), Protect (no), Shell (yes), Power (36), Element (-), Range (-), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Seymour ------- - Shell: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (infinite), Accuracy (90), Shatter (0), Critical (yes), Silence(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (no), [Shell (100%)] - Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Multi-Fira: Target (random), Type (mag), Protect (no), Shell (yes),Power (2x36), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Multi-Thundara: Target (random), Type (mag), Protect (no), Shell (yes),Power (2x36), Element (lightning), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Multi-Watera: Target (random), Type (mag), Protect (no), Shell (yes),Power (2x36), Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Multi-Blizzara: Target (random), Type (mag), Protect (no), Shell (yes),Power (2x36), Element (ice), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) Guado Guardian (A) ------------------ - Shremedy: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Confusion (50%)] - Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Protect (100%)] - Blizzard: Target (1), Type (mag), Protect(no), Shell (yes), Power (12),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Hi-Potion: Target (1), Type (fixedheal), Protect (no), Shell (no),Power (-), Element (-), Range (fat), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [restore 1000 HP] - Remedy: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [remove Sleep], [remove Darkness], [remove Poison], [remove Slow], [remove Silence], [remove Berserk], [remove Confusion], [remove Petrification] - Auto-Potion: Target (1), Type (fixedheal), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Guado Guardian (B) ------------------ - Shell: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical(no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Shell (100%)] - Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Protect (100%)] - Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power(24),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (yes), Appear (yes) - Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24), Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Berserk: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Berserk (100%)] - Hi-Potion: Target (1), Type (fixedheal), Protect (no), Shell (no),Power (-), Element (-), Range (fat), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [restore 1000 HP] - Eyedrop: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [remove Darkness] Wendigo ------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Attack (two hands): Target (1), Type (str), Protect (yes), Shell (no), Power (24), Element (-), Range (close), Accuracy (-), Shatter (50), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Counterattack: Target (1), Type (str), Protect (yes), Shell (no), Power (20), Element (-), Range (far), Accuracy (-), Shatter (10), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) Zu (A) ----- - Air Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (120), Shatter (100), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no), [Darkness - 3 turns (30%)] - Land Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (10), Element (-), Range (far), Accuracy (70), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Sonic Boom: Target (1), Type (str), Protect (yes), Shell (no), Power (13), Element (-), Range (far), Accuracy (120), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) Alcyone ------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (120), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Darkness - 3 turns (30%)] Sandwolf -------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Sleep - 3 turns (10%)], [Silence - 3 turns (10%)] Mushussu -------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Slow - 3 turns (10%)] - Flame Breath: Target (1), Type (mag), Protect (no), Shell (yes), Power (19), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) Cactuar ------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - 10000 Needles: Target (1), Type (fixed), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes) Mech Guard ---------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) Mech Gunner ----------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) Zu (B) ------ - Air Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (120), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no), [Darkness - 3 turns (30%)] - Land Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (10), Element (-), Range (far), Accuracy (70), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Sonic Boom: Target (1), Type (str), Protect (yes), Shell (no), Power (13), Element (-), Range (far), Accuracy (120), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) Sand Worm --------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Earthquake: Target (all), Type (mag), Protect (no), Shell (yes), Power (28), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Delay Attack (100%)] - Swallow: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [character unusable] - Regurgitate: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Delay Buster (100%)] Sandragora ---------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (9), Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no), [Confusion (100%)] Evil Eye (B) ------------ - Gaze Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Confusion (30%)] Bomb (B) -------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (fire), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Self-Destruct: Target (1), Type (fixed), Protect (yes), Shell (no), Power (-), Element (fire), Range (far), Accuracy (-), Shatter 10), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [1000 fix dmg] - Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes) Guado Guardian (C) ------------------ - Reflect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Reflect (100%)] - NulFrost: Target (all), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [NulFrost] - Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Silence: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Silence - 3 turns (100%)] - Confuse: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Confusion (100%)] - Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes) Dual Horn (B) ------------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Gore: Target (1), Type (str), Protect (yes), Shell (no), Power (25), Element (-), Range (far), Accuracy (150), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Chimera (B) ----------- - Attack: Target (1), Type (grav), Protect (yes), Shell (no), Power (-),Element (-), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [HP x 1/4] - Megiddo Flame: Target (1), Type (mag), Protect (no), Shell (yes), Power (35), Element(fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Aqua Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (17), Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Ignore Def] - Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power(24),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power(42),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (yes), Appear (yes) Evrae ----- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (90), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Swooping Scythe: Target (all), Type (str), Protect (yes), Shell (no), Power (8), Element (-), Range (infinite), Accuracy (100), Shatter (50), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no),Provoke (no), Appear (yes) - Photon Spray: Target (random), Type (mag), Protect (no), Shell (yes), Power (8x3), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Stone Gaze: Target (1), Type (mag), Protect (no), Shell (yes), Power (10), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Petrification (100%)], Slow - 100 turns (always)] - Poison Breath: Target (all), Type (mag), Protect (no),Shell (yes), Power(36), Element (-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Poison (100%)] - Haste: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Haste (100%)] Warrior Monk (rifle) -------------------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) Warrior Monk (flamethrower) --------------------------- - Flamethrower Attack: Target (all), Type (mag), Protect (no), Shell (yes),Power (22), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) YKT-63 ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Thrust Kick: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Eject (100%)] YAT-99 ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (120), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Upward Attack: Target (all), Type (mag), Protect (no), Shell (yes), Power (16), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) Bat Eye ------- - Gaze Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Confusion (30%)] Cave Iguion ----------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (120), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Silence - 3 turns (10%)], [Petrification (10%)] Swamp Mafdet ------------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (120), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Slow - 3 turns (10%)] Sahagin (B) ----------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Squirt: Target (1), Type (mag), Protect (no), Shell (yes), Power (22),Element (water), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) Aqua Flan --------- - Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24), Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes) Maze Larva ---------- - Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24), Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes) Grothia ------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Hellfire: Target (all), Type (mag), Protect (no), Shell (no), Power (70), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24), Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) Pterya ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Sonic Wings: Target (1), Type (str), Protect (yes), Shell (no), Power (9), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Delay Attack (100%)] - Energy Ray: Target (all), Type (mag), Protect (no), Shell (yes), Power (26), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Spathi ------ - Mega Flare: Target (all), Type (mag), Protect (no), Shell (no), Power (44), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Sahagin (C) (pink) ------------------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) Phlegyas -------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Sonic Wave: Target (all), Type (mag), Protect (no), Shell (yes), Power (14), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Remora ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Rush: Target (1), Type (str), Protect (yes), Shell (no), Power (24), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Maelstrom: Target (all), Type (mag), Protect (no), Shell (yes), Power (32), Element (-), Range (far), Accuracy (85), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Octopus ------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Tentacles Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no), [Slow - 3 turns (100%)] Evrae Altana ------------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (90), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Photon Spray: Target (random), Type (mag), Protect (no), Shell (yes), Power (8x4), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Stone Gaze: Target (1), Type (mag), Protect (no), Shell (yes), Power (16), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Petrification (50%)] Seymour Natus ------------- - Banish: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (-), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Death (always)], [only on aeons] - Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Protect (100%)] - Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Break: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Petrification (100%)] - Multi-Fira: Target (random), Type (mag), Protect (no), Shell (yes),Power (2x36), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Multi-Thundara: Target (random), Type (mag), Protect (no), Shell (yes),Power (2x36), Element (lightning), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Multi-Watera: Target (random), Type (mag), Protect (no), Shell (yes),Power (2x36), Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Multi-Blizzara: Target (random), Type (mag), Protect (no), Shell (yes),Power (2x36), Element (ice), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) Mortibody --------- - Shattering Claw: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (100), Shatter (90), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Desperado: Target (all), Type (random), Protect (no), Shell (no), Power(10), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [remove NulAll], [remove Shell], [remove Protect], [remove Reflect], [remove Haste], [remove Regen] - Mortibsorption: Target (1), Type (fixed), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Drain] [HP restore 1) 4000, 2) 3000, 3) 2000, 4 and on) 1000] - Fire: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thunder: Target (all), Type (mag), Protect (no), Shell (yes), Power(16),Element (lightning), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Water: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Blizzard: Target (all), Type (mag), Protect (no), Shell (yes), Power (16), Element (ice), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Cura: Target (1), Type (heal), Protect (no), Shell (yes), Power (40),Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [restores HP] Nebiros ------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (100), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Poison (40%)] Skoll ----- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (120), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Sleep - 3 turns (30%)], [Silence - 3 turns (30%)] Flame Flan ---------- - Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes) Shred ----- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Slow - 3 turns (10%)] Mech Scouter ------------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) Anacondaur ---------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Stone Gaze: Target (1), Type (mag), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes), [Petrification (100%)] - Sonic Tail: Target (all), Type (mag), Protect (no), Shell (yes), Power (17), Element (-), Range (-), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Coeurl ------ - Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Drain: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [drain HP] - Silence: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Silence - 3 turns (150%)] - Blaster: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes), [Petrification (180%)] Ogre ---- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Attack (two hands): Target (1), Type (str), Protect (yes), Shell (no), Power (24), Element (-), Range (close), Accuracy (-), Shatter (50), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Counterattack: Target (1), Type (str), Protect (yes), Shell (no), Power (20), Element (-), Range (far), Accuracy (-), Shatter (10), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) Chimera Brain ------------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [HP x 1/4] - Megiddo Flame: Target (1), Type (mag), Protect (no), Shell (yes), Power (35), Element(fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Aqua Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (17), Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [ignore Def] - Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power(24),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power(42),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (yes), Appear (yes) Malboro ------- - Gastric Juice: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [ignore Def] - Bad Breath: Target (all), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Silence - 3 turns (100%)], [Darkness - 3 turns (100%)], [Poison (150%)], [Confusion (80%)], [Slow - 3 turns (30%)], [Berserk (30%)] Defender X ---------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (160), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Haymaker: Target (1), Type (str), Protect (yes), Shell (no),Power (30),Element (-), Range (far), Accuracy (-), Shatter (35), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Blast Punch: Target (1), Type (grav), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes), [HP x 1/2], [Delay Attack (100%)] - Mighty Guard: Target (all), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [NulAll (255%)], [Shell (255%)], [Protect (255%)] - Slowga: Target (all), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Slow (100%)] Epaaj ----- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (110), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no), [Poison (80%)] - Blades: Target (1), Type (str), Protect (yes), Shell (no), Power (36),Element (-), Range (far), Accuracy (180), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes) Imp --- - Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power(42),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes) Yowie ----- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (120), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Petrification (30%)], [Silence - 3 turns (30%)] Dark Element ------------ - Reflect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Reflect (100%)] - Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Bio: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Poison (100%)] - Drain: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [drain HP] - Osmose: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [drain MP] Nidhogg ------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (120), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Slow - 3 turns (30%)] - Flame Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (19), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) Thorn ----- - Pollen: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Sleep - 3 turns (80%)], [Darkness - 3 turns (80%)] - Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes) Mech Hunter ----------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) Valaha ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Gore: Target (1), Type (str), Protect (yes), Shell (no), Power (25),Element (-), Range (far), Accuracy (150), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Flame Ball: Target (all), Type (mag), Protect (no), Shell (yes), Power (19), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes) Ghost ----- - Doom: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (no), [Doom (254%)] - Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) Tonberry -------- - Chef's Knife: Target (1), Type (str), Protect (yes), Shell (no), Power (20), Element (-), Range (far), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Karma: Target (1), Type (fixed), Protect (no), Shell (no), Power (10),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Dmg = enemies killed x 10] - Voodoo: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [10000 fix dmg] Defender -------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Haymaker: Target (1), Type (str), Protect (yes), Shell (no), Power (30), Element (-), Range (far), Accuracy (-), Shatter (35), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes) Magic Urn --------- - Wrong!: Target (all), Type (mag), Protect (no), Shell (yes),Power (30),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [self-destruct] Yojimbo (cavern) ------- - Daigoro: Target (1), Type (str), Protect (yes), Shell (no), Power (8),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Kozuka: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Wakizashi (single): Target (1), Type (str), Protect (yes), Shell (no), Power (28), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Wakizashi (multi): Target (all), Type (str), Protect (yes), Shell (no), Power (24), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Zanmato: Target (all), Type (fixed), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [9999 fix dmg] Biran Ronso ----------- - Bulldoze: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Mighty Guard: Target (all), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [NulAll (255%)], [Shell (255%)], [Protect (255%)] - Thunder: Target (1), Type (mag), Protect (no), Shell (yes),Power (12), Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Blizzard: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Berserk: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Berserk (100%)] Yenke Ronso ----------- - Bulldoze: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)k. - Flame Breath: Target (1), Type (str), Protect (no), Shell (yes), Power (16), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Aqua Breath: Target (1), Type (str), Protect (no), Shell (yes), Power (19), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - White Wind: Target (1), Type (heal), Protect (no), Shell (no), Power (80), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [restores HP] - Haste: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Haste (100%)] Bandersnatch ------------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (120), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Silence - 3 turns (30%)], [Sleep - 3 turns (30%)] Mech Leader ----------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Electrocute: Target (1), Type (mag), Protect (no), Shell (yes), Power (32), Element (lightning), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Grat ---- - Seed Cannon: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (85), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Seed Burst: Target (1), Type (str), Protect (yes), Shell (no), Power (9), Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes), [Confusion (100%)] Grenade ------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (fire), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Self-Destruct: Target (1), Type (fixed), Protect (yes), Shell (no), Power (-), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [600 fix dmg] - Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes) Mech Defender ------------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) Bashura ------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (120), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Attack (two hands): Target (1), Type (str), Protect (yes), Shell (no), Power (24), Element (-), Range (close), Accuracy (-), Shatter (50), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Counterattack: Target (1), Type (str), Protect (yes), Shell (no), Power (20), Element (-), Range (far), Accuracy (-), Shatter (10), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) Seymour Flux ------------ - Lance of Atrophy: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (120), Shatter (30), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Zombie (100%)] - Banish: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (-), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Death (always)], [only on aeons] - Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Protect (100%)] - Reflect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Reflect (100%)] - Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Dispel: Target (all), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [remove NulAll], [remove Shell], [remove Protect], [remove Haste], [remove Reflect], [remove Regen] Mortiorchis ----------- - Cross-Cleave: Target (all), Type (str), Protect (yes), Shell (no), Power (52), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Delay Buster (100%)] - Slowga: Target (all), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Slow (254%)] - Total Annihilation: Target (all), Type (mag), Protect (no), Shell (yes), Power (44), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Mortibsorption: Target (1), Type (fixed), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Drain] [HP restore 1) 4000, 2) 3000, 3) 2000, 4 and on) 1000] - Full-Life: Target (1), Type (heal), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [restores HP] [revive KO], [however, in terms of this battle, only is used to damage characters under Zombie] Ahriman ------- - Gaze Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element (-), Range (far), Accuracy (-), Shatter (0),Critical (no), Silence(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Confusion (30%)] - Sonic Waves: Target (1), Type (mag), Protect (no), Shell (yes), Power (18), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) Grendel ------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Gore: Target (1), Type (str), Protect (yes), Shell (no), Power (25),Element (-), Range (far), Accuracy (150), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Flame Ball: Target (all), Type (mag), Protect (no), Shell (yes), Power (19), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes) Dark Flan --------- - White Wind: Target (1), Type (p-heal), Protect (no), Shell (no), Power (80), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [restores HP x 1/2], [remove Sleep], [remove Silence], [remove Poison], [remove Petrification], [remove Slow], [remove Poison], [remove Confusion], [remove Threaten], [remove Zombie], [remove Provoke], [remove Berserk] - Bio: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Poison (254%)] - Demi: Target (all), Type (Grav), Protect (no), Shell (yes), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [HP x 1/4] - Drain: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [drain HP] - Osmose: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [drain MP] - Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) Behemoth -------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Heave: Target (1), Type (str), Protect (yes), Shell (no), Power (28),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24), Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) Mandragora ---------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Poison (80%)] - Earthquake: Target (all), Type (mag), Protect (no), Shell (yes), Power (22), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Delay Attack (100%)] - Ochu Dance: Target (all), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes), [Darkness - 3 turns (80%)], [Slow - 5 turns (20%)], [Silence - 3 turns (80%)], [Confusion (20%)] Splasher -------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Self-Destruct: Target (1), Type (str), Protect (yes), Shell (no), Power (30), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [used by only one fish at a time] - Bite: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no), [Poison (100%)], [used by two or three fish at a time] Achelous -------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Sonic Wave: Target (all), Type (mag), Protect (no), Shell (yes), Power (14), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Maelspike --------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Rush: Target (1), Type (str), Protect (yes), Shell (no), Power (24), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Maelstrom: Target (all), Type (mag), Protect (no), Shell (yes), Power (32), Element (-), Range (far), Accuracy (85), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Sanctuary Keeper ---------------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Tail Sweep: Target (all), Type (str), Protect (yes), Shell (no), Power (12), Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Delay Buster (100%)], [remove Haste] - Photon Wings: Target (all), Type (random), Protect (no), Shell (no), Power (20), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Sleep - 3 turns (50%)], [Darkness - 3 turns (50%)], [Confuse (25%)], [Silence - 3 turns (50%)], [Curse (100%)] - Mana Breath: Target (1), Type (mag), Protect (no), Shell (yes), Power (48), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Haste: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [HP (100%)] - Esuna: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [remove Darkness], [remove Silence], [remove Poison], [remove Berserk], [remove Slow] - Curaga: Target (1), Type (heal), Protect (no), Shell (yes), Power (80), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [restores HP] - Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Protect (100%)] - Reflect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Reflect (100%)] - Regen: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Regen - 10 turns (100%)] Fallen Monk (rifle) ------------------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (140), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Zombie (80%)] Fallen Monk (flamethrower) -------------------------- - Flamethrower Attack: Target (all), Type (mag), Protect (no), Shell (yes),Power (22), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) YAT-97 ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (120), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Upward Attack: Target (all), Type (mag), Protect (no), Shell (yes), Power (16), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) YKT-11 ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Thrust Kick: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Eject (100%)] Defender Z ---------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Haymaker: Target (1), Type (str), Protect (yes), Shell (no), Power (30), Element (-), Range (far), Accuracy (-), Shatter (35), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes) - Blast Punch: Target (1), Type (grav), Protect (no), Shell (no), Power (16), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes), [HP x 1/2], [Delay Attack (100%)] Spectral Keeper --------------- - Berserk Tail: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [Berserk (50%)] - Attack: Target (all*), Type (str), Protect (yes), Shell (no), Power (32), Element (-), Range (far), Accuracy (126), Shatter (120), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) * - only if all three characters are on adjacent platforms - Attack (aeons): Target (1), Type (str), Protect (yes), Shell (no), Power (24), Element (-), Range (far), Accuracy (100), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Glyph Mine: Target (1), Type (grav), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit(no), Provoke (no), Appear(no) Yunalesca (1st form) -------------------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no), [remove Shell], [remove Protect], [remove Haste] - Absorb: Target (1), Type (grav), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [HP x 1/2], [restores HP] - Sleep: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Sleep - 3 turns (100%)] - Silence: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Silence - 3 turns (100%)] - Blind: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Darkness - 3 turns (100%)] Yunalesca (2nd form) -------------------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no), [remove Shell], [remove Protect], [remove Haste] - Absorb: Target (1), Type (grav), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [HP x 1/2], [restores HP] - Hell Biter: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Zombie (100%)] - Cura: Target (1), Type (heal), Protect (no), Shell (yes), Power (40),Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [restores HP] - Curaga: Target (1), Type (heal), Protect (no), Shell (yes), Power (80),Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [restores HP] - Regen: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Regen - 10 turns (100%)], [in this case, on a character under Zombie] Yunalesca (3rd form) -------------------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no), [remove Shell], [remove Protect], [remove Haste] - Absorb: Target (1), Type (grav), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [HP x 1/2], [restores HP] - Hell Biter: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Zombie (100%)] - Cura: Target (1), Type (heal), Protect (no), Shell (yes), Power (40),Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [restores HP] - Curaga: Target (1), Type (heal), Protect (no), Shell (yes), Power (80),Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [restores HP] - Regen: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Regen - 10 turns (100%)], [in this case, on a character under Zombie] - Osmose: Target (1), Type (mag), Protect (no), Shell (yes), Power (10),Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [drain MP] - Mind Blast: Target (all), Type (mag), Protect (no), Shell (yes), Power (16), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [if on character, Confusion (50%)], [if on Aeon, Curse (100%)] - Mega Death: Target (all), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (?), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Death (100%)] Left Fin -------- - Attack: Target (all), Type (str), Protect (yes), Shell (no), Power (34), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Fin Bash: Target (all), Type (str), Protect (yes), Shell (no), Power (28), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no), [Delay Buster (100%)] - Gravija: Target (all), Type (grav), Protect (no), Shell (yes), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [HP x 3/4] - Negation: Target (bothall), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [remove Sleep], [remove Darkness], [remove Petrification], [remove Poison], [remove Silence], [remove Berserk], [remove Zombie], [remove Slow], [remove Confusion], [remove Shell], [remove Protect], [remove Haste], [remove Regen], [remove Reflect], [remove NulAll], [remove Provoke], [remove Threaten], [remove FullBreak] Right Fin --------- - Attack: Target (all), Type (str), Protect (yes), Shell (no), Power (34), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Fin Bash: Target (all), Type (str), Protect (yes), Shell (no), Power (28), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no), [Delay Buster (100%)] - Gravija: Target (all), Type (grav), Protect (no), Shell (yes), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [HP x 3/4] - Negation: Target (bothall), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [remove Sleep], [remove Darkness], [remove Petrification], [remove Poison], [remove Silence], [remove Berserk], [remove Zombie], [remove Slow], [remove Confusion], [remove Shell], [remove Protect], [remove Haste], [remove Regen], [remove Reflect], [remove NulAll], [remove Provoke], [remove Threaten], [remove FullBreak] Sinspawn Genais --------------- - Sigh: Target (all), Type (mag), Protect (no), Shell (yes), Power (24), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Darkness - 3 turns (100%)] - Venom: Target (1), Type (mag), Protect (no), Shell (yes), Power (32), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Poison (100%)] - Thrashing: Target (all), Type (str), Protect (yes), Shell (no), Power (32), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Cura: Target (1), Type (heal), Protect (no), Shell (yes), Power (40),Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [restores HP] - Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) Sin's Core ---------- - Gravija: Target (allsans), Type (grav), Protect (no), Shell (yes), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [HP x 3/4] - Negation: Target (bothall), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [remove Sleep], [remove Darkness], [remove Petrification], [remove Poison], [remove Silence], [remove Berserk], [remove Zombie], [remove Slow], [remove Confusion], [remove Shell], [remove Protect], [remove Haste], [remove Regen], [remove Reflect], [remove NulAll], [remove Provoke], [remove Threaten], [remove FullBreak] - Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Water: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Blizzard: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) Overdrive Sin ------------- - Gaze: Target (1), Type (mag), Protect (no), Shell (no), Power (50), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Petrify Gaze: Target (1), Type (mag), Protect (no), Shell (no), Power (20), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no), [Petrification (30%)] - Confuse Gaze: Target (1), Type (mag), Protect (no), Shell (no), Power (20), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no), [Confusion (30%)] - Zombie Gaze: Target (1), Type (mag), Protect (no), Shell (no), Power (20), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no), [Zombie (30%)] - Giga-Graviton: Target (-), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (-), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Game Over] Exoray ------ - Pollen: Target (all), Type (-), Protect (-), Shell (-), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Darkness - 3 turns (80%)], [Silence - 3 turns (80%)], [Poison (80%)] - Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes) Gemini (A) ---------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (110), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Reaper: Target (all), Type (str), Protect (yes), Shell (no), Power (13),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Leaping Swing: Target (1), Type (str), Protect (yes), Shell (no), Power (25), Element (-), Range (far), Accuracy (95), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes) - Double Reaper: Target (all), Type (str), Protect (yes), Shell (no), Power (32), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [ignore Def], [Delay Attack (100%)] Gemini (B) ---------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (110), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Reaper: Target (all), Type (str), Protect (yes), Shell (no), Power (13),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Leaping Swing: Target (1), Type (str), Protect (yes), Shell (no), Power (25), Element (-), Range (far), Accuracy (95), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes) - Double Reaper: Target (all), Type (str), Protect (yes), Shell (no), Power (32), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [ignore Def], [Delay Attack (100%)] Adamantoise ----------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Earthquake: Target (all), Type (str), Protect (yes), Shell (no), Power (12), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Delay Buster (100%)] - Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (34), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes) Behemoth King ------------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Heave: Target (1), Type (str), Protect (yes), Shell (no), Power (28), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Tail: Target (all), Type (str), Protect (yes), Shell (no), Power (23), Element (-), Range (far), Accuracy (160), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Mighty Guard: Target (all), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [NulAll (255%)], [Shell (255%)], [Protect (255%)] - Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24), Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Meteor: Target (all), Type (str), Protect (yes), Shell (no), Power (45), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Seymour Omnis ------------- - Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Ultima: Target (all), Type (mag), Protect (no), Shell (no), Power (70), Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Dispel: Target (all), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [remove Shell], [remove Protect], [remove Haste], [remove Regen], [remove Reflect], [remove NulAll] Wraith ------ - Doom: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (no), [Doom (254%)] - Death: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (no), [Death (254%)] - Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) Great Malboro ------------- - Gastric Juice: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no), [ignore Def] - Chow Time: Target (1), Type (str), Protect (yes), Shell (no), Power (32), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Bad Breath: Target (all), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (-), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Silence - 3 turns (100%)], [Darkness - 3 turns (100%)], [Slow - 3 turns (30%)], [Poison (150%)], [Confusion (80%)], [Berserk (30%)] - Staccato: Target (all), Type (mag), Protect (no), Shell (yes), Power (10), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes), [ignore Def] Barbatos -------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Body Splash: Target (all), Type (str), Protect (yes), Shell (no), Power (10), Element(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Mortar: Target all), Type (mag), Protect (no), Shell (yes), Power (24),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Demonolith ---------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (120), Shatter (30), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no), [Zombie (120%)], [Curse (100%)] - Breath: Target (all), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no), [Petrification (80%)] - Pharaoh's Curse: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Darkness - 254 turns (100%)], [Silence - 254 turns (100%)], [Poison (130%)], [Curse (100%)] Varuna ------ - Pharaoh's Curse: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Darkness - 254 turns (100%)], [Silence - 254 turns (100%)], [Poison (130%)], [Curse (100%)] - Emblem of Fate: Target (1), Type (mag), Protect (no), Shell (yes), Power (34), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Haste: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Haste (100%)] [immediate action] - Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Demi: Target (all), Type (Grav), Protect (no), Shell (yes), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [HP x 1/4] - Death: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (no), [Death (80%)] - Silence: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Silence - 3 turns (100%)] - Dispel: Target (all), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [remove Shell], [remove Protect], [remove Haste], [remove Regen], [remove Reflect], [remove NulAll] Geosgaeno --------- - KO Punch: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Stone Punch: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) Braska's Final Aeon (form 1) ---------------------------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no) - Jecht Beam: Target (1), Type (mag), Protect (no), Shell (yes), Power (8), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Petrification (100%)] - Triumphant Grasp: Target (1), Type (str), Protect (no), Shell (no), Power (2x12), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Zombie (100%)] - Jecht Bomber: Target (1), Type (str), Protect (no), Shell (no), Power (24), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) Braska's Final Aeon (form 2) ---------------------------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no) - Jecht Beam: Target (1), Type (mag), Protect (no), Shell (yes), Power (8), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Petrification (100%)] - Triumphant Grasp: Target (1), Type (str), Protect (no), Shell (no), Power (2x14), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) - Jecht Bomber: Target (1), Type (str), Protect (no), Shell (no), Power (24), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) - Swipe: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (far), Accuracy (150), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no), [Delay Attack (100%)] - Ultimate Jecht Shot: Target (all), Type (str), Protect (no), Shell (no), Power (22), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Yu Pagoda --------- - Power Wave: Target (1), Type (fixed), Protect (no), Shell (no), Power (30), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [restore 1500 fix HP] - Osmose: Target (1), Type (grav), Protect (no), Shell (no), Power (-),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [drain 100% of MP] - Curse: Target (1), Type (mag), Protect (no), Shell (yes), Power (16), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Silence - 3 turns (100%)], [Sleep - 3 turns (100%)], [Poison - 3 turns (100%)], [Darkness - 3 turns (100%)], [Curse (100%)] Stratoavis ---------- - Air Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (120), Shatter (100), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no) - Land Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (10), Element (-), Range (far), Accuracy (70), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Paean of the Heavens: Target (all), Type (grav), Protect (yes), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [HP x 15/16], [Delay Buster (100%)], [Darkness - 30 turns (254%)] Malboro Menace -------------- - Chow Time: Target (1), Type (str), Protect (yes), Shell (no), Power (50), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) - Mega Gastric Juice: Target (1), Type (str), Protect (no), Shell (no), Power (22), Element (-), Range (far), Accuracy (240), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [ignore Def], [FullBreak (254%)] - Gastric Juice Blast: Target (all), Type (str), Protect (yes), Shell (no), Power (22), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [ignore Def], [Petrification (50%)] - Putrid Breath: Target (all), Type (mag), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Silence - 8 turns (254%)], [Darkness - 8 turns (254%)], [Slow (254%)], [Confusion (254%)], [Poison (254%)] Kottos ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (24), Element (-), Range (close), Accuracy (-), Shatter (50), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Counterattack: Target (1), Type (str), Protect (yes), Shell (no), Power (20), Element (-), Range (far), Accuracy (-), Shatter (10), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) Coeurlregina ------------ - Chaos: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Curse (100%)], [Confusion (254%)], [Doom (100%)] - Hyper Blaster: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Death (always)] - Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Drain: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [drain HP] - Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) Jormungand ---------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (150), Shatter (100), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no) - Cold Stare: Target (1), Type (mag), Protect (no), Shell (no), Power (20), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Petrification (254%)] - Space-Time Vorpal: Target (all), Type (mag), Protect (no), Shell (yes), Power (40), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Cactuar King ------------ - 10,000 Needles: Target (1), Type (fixed), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [10000 fix dmg] - 99,999 Needles: Target (1), Type (fixed), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [99999 fix dmg] Espada ------ - Hades Claw: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (180), Shatter (100), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Poison (254%)], [Death (254%)] - Blade Shower: Target (1), Type (str), Protect (yes), Shell (no), Power (60), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) Abyss Worm ---------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Earthquake: Target (all), Type (mag), Protect (no), Shell (yes), Power (28), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Delay Attack (100%)] - Swallow: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [character unusable] - Regurgitate: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Delay Buster (100%)] Chimerageist ------------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no) - Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Megiddo Flame: Target (1), Type (mag), Protect (no), Shell (yes), Power (35), Element(fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Aqua Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (17), Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Ignores Def] Don Tonberry ------------ - Chef's Knife: Target (1), Type (str), Protect (yes), Shell (no), Power (20), Element (-), Range (far), Accuracy (-), Shatter (10), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Karma: Target (1), Type (fixed), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Dmg = enemies killed x 100] - Voodoo: Target (1), Type (mag), Protect (no), Shell (no), Power (255), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) Catoblepas ---------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no) - Pop Fly: Target (1), Type (str), Protect (yes), Shell (no), Power (36), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Delay Buster (100%)] - Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Ultima: Target (all), Type (mag), Protect (no), Shell (no), Power (70), Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) Abaddon ------- - Pharaoh's Curse: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Darkness - 254 turns (100%)], [Silence - 254 turns (100%)], [Curse (100%)], [Poison (130%)] - Emblem of the Cosmos: Target (all), Type (mag), Protect (no), Shell (yes), Power (34), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) - Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Demi: Target (all), Type (Grav), Protect (no), Shell (yes), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [HP x 1/4] - Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) Vorban ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no) - Body Splash: Target (all), Type (str), Protect (yes), Shell (no), Power (10), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Mortar: Target (all), Type (mag), Protect (no), Shell (yes), Power (24), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) Fenrir ------ - Fangs of Ruin: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) - Fangs of Chaos: Target (1), Type (grav), Protect (yes), Shell (no), Power(-), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [HP x 15/16], [Confuse (254%)] - Fangs of Hell: Target (1), Type (str), Protect (yes), Shell (no), Power (-), Element (-), Range (close), Accuracy (200), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [KO (always)] Ornitholestes ------------- - Drain Touch: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) - Poison Touch: Target (1), Type (grav), Protect (yes), Shell (no), Power(-), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [HP x 3/4], [Poison (254%)] Pteryx ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no), [Delay Buster (100%)] - Beak of Woe: Target (1), Type (str), Protect (no), Shell (no), Power (8), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Curse (100%)] Hornet ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no), [Sleep - 3 turns (80%)], [Silence - 3 turns (80%)], [Darkness - 3 turns (80%)], [Death (100%)] - Venomous Stab: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Poison (254%)], [Poison Dmg = HP x 67%] - Bewitching Stab: Target (1), Type (str),Protect (yes), Shell (no), Power(16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Confuse (254%)] - Curaga: Target (1), Type (heal), Protect (no), Shell (yes), Power (80), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [restores HP] Vidatu ------ - Osmose: Target (1), Type (mag), Protect (no), Shell (yes), Power (10), Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [drain MP] - Ultima: Target (all), Type (mag), Protect (no), Shell (yes), Power (70), Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) One-Eye ------- - Black Stare: Target (1), Type (str), Protect (yes), Shell (no), Power (60), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Curse (100%)] - Shockwave: Target (all), Type (mag), Protect (yes), Shell (no), Power (30), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Sleep - 10 turns (254%)], [Darkness - 10 turns (254%)], [Silence - 10 turns (254%)], [Slow (254%)], [Confuse (254%)] Jumbo Flan ---------- - Curaga: Target (1), Type (heal), Protect (no), Shell (yes), Power (80), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [restores HP] - Reflect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Reflect (100%)] - Regen: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Regen - 10 turns (100%)] - Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Ultima: Target (all), Type (mag), Protect (no), Shell (yes), Power (70), Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) Nega Elemental -------------- - Reflect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Reflect (100%)] - Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Bio: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Poison (254%)] - Drain: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [drain HP] - Osmose: Target (1), Type (mag), Protect (no), Shell (yes), Power (10), Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [drain MP] - Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Ultima: Target (all), Type (mag), Protect (no), Shell (yes), Power (70), Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) Tanket ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no), [Berserk (254%)], [Delay Attack (100%)] - Rush Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Berserk (254%)], [Delay Buster (100%)] Fafnir ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no) - Triple Attack (first hit): Target (1), Type (str), Protect (no), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Triple Attack (second hit): Target (1), Type (str), Protect (no), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Triple Attack (third hit): Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Fire Breath: Target (all), Type (mag), Protect (no), Shell (no), Power (22), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no) - Lightning Breath: Target (all), Type (str), Protect (no), Shell (no), Power (22), Element (lightning), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Ice Breath: Target (all), Type (str), Protect (no), Shell (no), Power (22), Element (ice), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) Sleep Sprout ------------ - Goodnight: Target (all), Type (mag), Protect (no), Shell (yes), Power (20), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Sleep - 99 turns (254%)], [Poison (254%)], [Berserk (254%)], [Armor Break (254%)], [Power Break (254%)] - Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Ultima: Target (all), Type (mag), Protect (no), Shell (yes), Power (70), Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) Bomb King --------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no) - Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element (fire), Range (infinite), Accuracy (-), Shatter(10),Critical (no),Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Ultima: Target (all), Type (mag), Protect (no), Shell (yes), Power (70), Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) Juggernaut ---------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no) - Crush Spike: Target (1), Type (str), Protect (yes), Shell (no), Power (32), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Death (254%)] Ironclad -------- - Reppageki: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (-), Accuracy (200), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) - Bushinzan: Target (all), Type (str), Protect (yes), Shell (no), Power (14), Element (-), Range (-), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [damage HP and HP] - Shinryudan: Target (1), Type (str), Protect (yes), Shell (no), Power (25), Element (-), Range (-), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) Earth Eater ----------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no) - Megaton Punch: Target (1), Type (str), Protect (no), Shell (no), Power (16), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Death (100%)] - Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) Greater Sphere -------------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no) - Hydraulic Press: Target (all), Type (grav), Protect (yes), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [MaxHP x 15/16] - Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Ultima: Target (all), Type (mag), Protect (no), Shell (yes), Power (70), Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) Catastrophe ----------- - Toxic Cloud: Target (all), Type (mag), Protect (no), Shell (yes), Power (43), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Confusion (254%)], [Poison (254%)], [Curse (100%)] - Toxic Spray: Target (1), Type (mag), Protect (yes), Shell (no), Power (52), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [FullBreak (254%)] - Hundred Thorns: Target (all), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) - Demi: Target (all), Type (Grav), Protect (no), Shell (yes), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [HP x 1/4] Th'uban ------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no) - Condemn: Target (all), Type (str), Protect (yes), Shell (no), Power (12), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Delay Buster (100%)], [remove NulAll], [remove Shell], [remove Protect], [remove Haste], [remove Regen], [remove Reflect], [remove Auto-Life] - Rainbow: Target (all), Type (str), Protect (no), Shell (no), Power (14), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Silence - 3 turns (50%)], [Slow - 3 turns (50%)], [Darkness - 3 turns (50%)], [Confusion (25%)], [Curse (100%)] - Covergence: Target (1), Type (mag), Protect (no), Shell (yes), Power (63), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [ignore Def] - Haste: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Haste (100%)] - Shell: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (infinite), Accuracy (90), Shatter (0), Critical (yes), Silence(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (no), [Shell (100%)] - Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Protect (100%)] - Regen: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Regen - 10 turns (100%)] Neslug ------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Megaton: Target (1), Type (str), Protect (yes), Shell (no), Power (32), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Confusion (254%)] - Slime: Target (all), Type (mag), Protect (no), Shell (no), Power (60), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Silence - 0 turns (254%)], [Slow - 0 turns (254%)], [Poison (254%)], [Curse (100%)], [Delay Buster (100%)], [Armor Break (always)], [Mental Break (254%)] - Curaga: Target (1), Type (heal), Protect (no), Shell (yes), Power (80), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [restores HP] Ultima Buster ------------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no) - Contamination: Target (1), Type (mag), Protect (no), Shell (no), Power (75), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Slow (254%)], [Confusion (254%)], [Zombie (always)], [Poison (always)], [FullBreak (254%)] - Ultima: Target (all), Type (mag), Protect (no), Shell (yes), Power (70), Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) Shinryu ------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no) - Shining: Target (random), Type (mag), Protect (no), Shell (yes), Power (8x9), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Eraser: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Petrification (always)] Nemesis ------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no) - Armageddon: Target (1), Type (mag), Protect (no), Shell (yess), Power (255), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [99999 fix dmg] - Ultra Spark: Target (all), Type (str), Protect (no), Shell (no), Power (32), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Slow (254%)], [Poison (254%)], [Curse (100%)], [Power Break (254%)] - Armageddon: Target (1), Type (str), Protect (yes), Shell (no), Power (36), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [ignore Def] - Target (all), Type (mag), Protect (no), Shell (yes), Power (70), Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) Dark Valefor ------------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (20),Element (-), Range (far), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Sonic Wings: Target (1), Type (str), Protect (yes), Shell (no), Power (8), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Delay Attack (100%)] - Energy Ray: Target (all), Type (mag), Protect (no), Shell (yes), Power (26), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Energy Blast: Target (1), Type (spmag), Protect (no), Shell (no), Power (4), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) Dark Ifrit ---------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no) - Meteor Strike: Target (1), Type (spmag), Protect (no), Shell (yes), Power (2), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Delay Buster (100%)] - Hellfire: Target (all), Type (spmag), Protect (no), Shell (no), Power (3), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) Dark Ixion ---------- - Attack 1: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (254), Shatter (100), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no), [Sleep - 99 turns (254%)], [Armor Break (254%)], [Mental Break (254%)] - Attack 2: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (254), Shatter (100), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no), [Confusion - 99 turns (254%)], [Armor Break (254%)], [Mental Break (254%)] - Thundaja: Target (1), Type (mag), Protect (no), Shell (yes), Power (200), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Delay Buster (100%)] - Aerospark: Target (1), Type (str), Protect (yes), Shell (no), Power (40), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [remove NulAll], [remove Shell], [remove Protect], [remove Haste], [remove Regen], [remove Reflect], [remove Auto-Life] - Thor's Hammer: Target (all), Type (spmag), Protect (no), Shell (no), Power (3), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [FullBreak (254%)] Dark Shiva ---------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no), [remove NulAll], [remove Shell], [remove Protect], [remove Haste], [remove Regen], [remove Reflect], [remove Auto-Life] - Heavenly Strike: Target (1), Type (str), Protect (yes), Shell (no), Power (32), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Confusion (254%)], [Death (254%)], [Power Break (254%)] - Diamond Dust: Target (all), Type (spmag), Protect (no), Shell (no), Power (3), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) Dark Bahamut ------------ - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no) - Impulse: Target (all), Type (str), Protect (no), Shell (no), Power (8), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Slow (always)], [Petrification (254%)], [Delay Buster (100%)], [FullBreak (254%)] - Mega Flare: Target (all), Type (spmag), Protect (no), Shell (no), Power (2), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Delay Buster (100%)], [remove NulAll], [remove Shell], [remove Protect], [remove Haste], [remove Regen], [remove Reflect] Dark Yojimbo ------------ - Attack: Target (1), Type (str), Protect (no), Shell (no), Power (8), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Petrification (254%)], [Poison (254%)] - Kozuka: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Slow (254%)], [FullBreak (254%)] - Wakizashi: Target (all), Type (str), Protect (yes), Shell (no), Power (28), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) - Zanmato: Target (all), Type (str), Protect (no), Shell (no), Power (250), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [remove Auto-Life] Dark Anima ---------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no), [Poison (254%)], [Zombie (254%)], [Petrification (254%)], [Curse (100%)] - Pain: Target (1), Type (mag), Protect (no), Shell (yes), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Death (always)] - Mega-Graviton: Target (all), Type (grav), Protect (no), Shell (yes), Power (-), Element (-), Range (close), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [MaxHP x 7/16], [Silence - 99 turns (254%)], [Sleep - 99 turns (254%)], [Darkness - 99 turns (254%)], [Slow (254%)], [Doom (100%)] - Oblivion: Target (all), Type (mag), Protect (no), Shell (no), Power (16x2), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [ignore Def], [damages HP and MP], [Delay Buster (100%)], [remove NulAll], [remove Shell], [remove Protect], [remove Haste], [remove Regen], [remove Reflect] Dark Cindy ---------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (36), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no), [remove NulAll], [remove Shell], [remove Protect], [remove Haste], [remove Regen], [remove Reflect], [remove Auto-Life] - Camisade: Target (1), Type (mag), Protect (yes), Shell (no), Power (100), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [ignore Def], [damages HP and MP] - Mega-Graviton: Target (all), Type (grav), Protect (no), Shell (yes), Power (-), Element (-), Range (close), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [MaxHP x 7/16], [Silence - 99 turns (254%)], [Sleep - 99 turns (254%)], [Darkness - 99 turns (254%)], [Slow (254%)], [Doom (100%)] - Delta Attack: Target (all), Type (spmag), Protect (no), Shell (no), Power (6x8), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [remove Auto-Life] Dark Sandy ---------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (36), Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no), [Petrification (254%)] - Razzia: Target (1), Type (mag), Protect (yes), Shell (no), Power (100), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [ignore Def], [remove Auto-Life] - Mega-Graviton: Target (all), Type (grav), Protect (no), Shell (yes), Power (-), Element (-), Range (close), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [MaxHP x 7/16], [Silence - 99 turns (254%)], [Sleep - 99 turns (254%)], [Darkness - 99 turns (254%)], [Slow (254%)], [Doom (100%)] Dark Mindy ---------- - Passado: Target (1), Type (str), Protect (no), Shell (no), Power (15x4), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Death (254%)] - Calamity: Target (1), Type (mag), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Silence - 254 turns (254%)], [Darkness - 254 turns (254%)], [Poison (254%)], [Curse (100%)], [FullBreak (254%)] - Mega-Graviton: Target (all), Type (grav), Protect (no), Shell (yes), Power (-), Element (-), Range (close), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [MaxHP x 7/16], [Silence - 99 turns (254%)], [Sleep - 99 turns (254%)], [Darkness - 99 turns (254%)], [Slow (254%)], [Doom (100%)] Penance ------- - Obliteration: Target (all), Type (str), Protect (yes), Shell (no), Power (24), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Slow (254%)] - Immolation: Target (1), Type (str), Protect (yes), Shell (no), Power (32), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) - Judgement Day: Target (all), Type (fixed), Protect (yes), Shell (no), Power (32), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [99999 fix damage to HP and MP] Left Arm -------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (36), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no), [uses Penance's Str], [remove NulAll], [remove Shell], [remove Protect], [remove Haste], [remove Regen], [remove Reflect], [remove Auto-Life] - Mega-Graviton: Target (all), Type (grav), Protect (no), Shell (yes), Power (-), Element (-), Range (close), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [MaxHP x 3/4], [Silence - 99 turns (254%)], [Sleep - 99 turns (254%)], [Darkness - 99 turns (254%)], [Slow (254%)], [Doom (100%)] - Slowga: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Slow (100%)] Right Arm --------- - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (36), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no), [uses Penance's Str], [Petrification (254%)] - Calamity: Target (1), Type (mag), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [Silence - 254 turns (254%)], [Darkness - 254 turns (254%)], [Poison (254%)], [Curse (100%)], [FullBreak (254%)] - Mighty Guard: Target (all), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Shell (255%)], [Protect (255%)], [Regen (255%)] NOTE: *THE FOLLOWING ENEMIES PERTAIN TO REMIEM TEMPLE AEONS FIGHTS*!!! ------------------------------------------------------------------------------ Valefor: Sonic Wings- This attack does physical damage as well as the Delay effect to just one character. Attack- During this not-really-dangerous attack, Valefor does a regular attack for physical damage against one of your party members. Energy Blast- This attack goes against either just one character, or all of your characters and unleashes devastating random amounts of HP, special type damage. Energy Ray- This attack goes against either just one character, or all of your characters and unleashes devastating random amounts of HP, special type damage. ------------------------------------------------------------------------------ Ifrit: Hell Fire- This attack goes against either just one character, or all of your characters and unleashes devastating random amounts of HP, Fire type damage. Meteor Strike- This attack is versus only one person and does some mediorcre special type damage to that person. Attack- During this not-really-dangerous attack, Ifrit does a regular attack for physical damage against one of your party members. ------------------------------------------------------------------------------ Ixion: "Ixion Defends!": During this move, it doesn't do any damage to you, but it does cast Shield to itself reducing damage dramatically. "Ixion Evades!": During this move, again, you don't sustain any damage, but it has now been made extremely difficult to land a physical strike on Ixion. Thor's Hammer- This attack goes against either just one character, or all of your characters and unleashes devastating random amounts of HP, Lightning type damage. Aerospark- This attack not only does physical damage to one character, but it also uses Delay effect, too. Attack- During this not-really-dangerous attack, Ifrit does a regular attack for physical damage against one of your party members. ------------------------------------------------------------------------------ Shiva: Blizzaga- This attack does some pretty high-up-there Ice damage to one character alone. Blizzara- This attack does some pretty high-up-there Ice damage to one character alone. Attack- During this not-really-dangerous attack, Ifrit does a regular attack for physical damage against one of your party members. Heavenly Strike- This attack does physical damage as well as the Delay effect to just one character. Diamond Dust- This attack goes against either just one character, or all of your characters and unleashes devastating random amounts of HP, Ice type damage. ------------------------------------------------------------------------------ Bahamut: Countdown: 1- Displays that Bahamut will unleash a very power Mega Flare in just 1 turn that'll kill an aeon most likely. Countdown: 2- Displays that Bahamut will unleash a very power Mega Flare in just 2 turn that'll kill an aeon most likely. Countdown: 3- Displays that Bahamut will unleash a very power Mega Flare in just 3 turn that'll kill an aeon most likely. Countdown: 4- Displays that Bahamut will unleash a very power Mega Flare in just 4 turn that'll kill an aeon most likely. Countdown: 5- Displays that Bahamut will unleash a very power Mega Flare in just 5 turn that'll kill an aeon most likely. Mega Flare- This attack goes against either just one character, or all of your characters and unleashes devastating random amounts of HP, special type damage. Attack- During this not-really-dangerous attack, Ifrit does a regular attack for physical damage against one of your party members. ------------------------------------------------------------------------------ Yojimbo: Zanmato- This attack goes against either just one character, or all of your characters and unleashes devastating random amounts of HP, special type damage. Wakizashi- This attack either does phsycially based damage to all characters or just one of your characters. Kozuka- During this not-really-dangerous attack, Ifrit does a regular attack for physical damage against one of your party members. Daigoro- During this not-really-dangerous attack, Ifrit does a regular attack for physical damage against one of your party members. ------------------------------------------------------------------------------ Anima: Attack- During this not-really-dangerous attack, Ifrit does a regular attack for physical damage against one of your party members. Pain- This does magical type damage, as well as instant KO. Demi- This attack takes away 1/4 (25%) away from everybody's current HP, and not their maximum HP. Oblivion- Lets not forget it does 16 simultaneous special attacks randomly. And lastly it can and will only be used when dark Anima's overdrive guage is completely filled up, as well as Delay. Dispel- Takes away just about any of the positive status ailments that're on the one targeted character. ------------------------------------------------------------------------------ The Magus Sisters: - Sandy: Razzia- During this not-really-dangerous attack, Sandy does a regular attack for physical damage against one of your party members. Attack- During this not-really-dangerous attack, Sandy does a regular attack for physical damage against one of your party members. - Cindy: Cura- This move of Cindy's will be used on one of her sisters to restorate a fairly decent amount of HP back to them. Drain- During this attack, it takes away some HP from one of your party members and the exact amount that is leeched will be put onto Cindy's HP to restore her if she's hurt, but just to damage you if she is not hurt. So it's win/win for her. Dispel- Takes away just about any of the positive status ailments that're on the one targeted character. Mighty Guard- She does this unto every single one of her sisters (Mindy, Sandy) and what it does is it adds NulAll effect, Shell effect, and the Protect effect. Shell- This puts the Shell status effect onto one of her sisters like 1/3 of the Mighty Guard move. Holy- This unleashes the most powerful (and only) damaging White Magic in the game which is Holy. Camisade- During this not-really-dangerous attack, Cindy does a regular attack for physical damage against one of your party members. Regen- This will be adding the Regen positive status effect on one of her own sisters. Protect- This will be adding the Protect positive status effect on one of her own sisters. - Mindy: Passado- This does 15 physically damaging attacks across 15 simultaneous hits on only one character for massive damage. Flare- This does non-elemental magic damage to one character. Waterga- This attack does Water based elemental magic damage against one party member. Blizzaga- This attack does Ice based elemental magic damage against one party member. Thundaga- This attack does Lightning based elemental magic damage against one party member. Firaga- This attack does Fire based elemental magic damage against one party member. Watera- This attack does Water based elemental magic damage against one party member. Blizzara- This attack does Ice based elemental magic damage against one party member. Thundara- This attack does Lightning based elemental magic damage against one party member. Fira- This attack does Fire based elemental magic damage against one party member. Ultima- This does non-elemental magic damage against everybody in the whole entire party. ------------------------------------------------------------------------------ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 6e. The Main Menu [smnmn6] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= o----------------------------------o - Menu By Pressing Triangle: - o----------------------------------o The menu that I will be displaying is the menu that you can very easily access by pressing the Triangle button when not in Battle Mode, and not in a cutscene. So now, let's see a crude ASCII rendering of the Menu: ------------------------------------------------------------------------------- Character's Name | Current HP/Max HP | S.Lvl | |Sphere Grid | Current MP/Max MP | | +----------- ---------------------------------------------+ |Item Character's Name | Current HP/Max HP | S.Lvl | +----------- | Current MP/Max MP | | |Ability ---------------------------------------------+ +----------- Character's Name | Current HP/Max HP | S.Lvl | |Overdrive | Current MP/Max MP | | +----------- ---------------------------------------------+ |Equip Character's Name | Current HP/Max HP | S.Lvl | +----------- | Current MP/Max MP | | |Status ---------------------------------------------+ +----------- Character's Name | Current HP/Max HP | S.Lvl | |Aeons | Current MP/Max MP | | +----------- ---------------------------------------------+ |Formation Character's Name | Current HP/Max HP | S.Lvl | +----------- | Current MP/Max MP | | |Customize ---------------------------------------------+ +----------- Character's Name | Current HP/Max HP | S.Lvl | |Config | Current MP/Max MP | | +----------- ---------------------------------------------+ |Help +----------- <Current Play Time> <Current Gil> ______________________________________________ <Current Location> ------------------------------------------------------------------------------- Time for an explanation! Basically, the whole left half column of the menu is self-explanatory, so, what I'm really concerned with explaining to you is what the divisions on the left side of the screen do. Without further ado, let's start! 1. Sphere Grid: When you move the Menu Cursor up to where it says the words "Sphere Grid", it takes you to that humongous board/grid where you can level up and accumulate new abilities which I had gone over very in-depth earlier in this guide. So here's a bit about it: The Sphere Grid is a new system of leveling up and stat maxing that Square has used specifically in this game. I suppose they wanted to be more unique than in some of the previous games. What this leveling up concept is all about is by gaining AP which convert into Sphere Levels after reaching certain points. You then use these to move around the Sphere Grid, gaining abilities, levels, higher stats, etc... There are about 861/805 nodes on this gigantic Grid (give or take a few), and you must overcome enemies, look in treasure chests, talk to people to obtain spheres to activate the many, many nodes and spheres that are on this grid to become more powerful throughout the game. Note: There are a few great pictures of the Sphere Grid right here on GameFaqs/FFX FAQ Screen. 2. Item: When you take the cursor and move it over to where it says "Item" on this menu, it takes you to the new Item Screen. The way this is layouted it it has the bar up at the very top that says "Use", "Sort", "Equipment", "Key Items". I will get to those in just a bit, but for now, I explain the immediately obvious; the items. There will be two columns that can hold items (112 items can be held in each. So next to the little rectangular bar that says the name of a certain item, there is going to be a little circle that represents the quantity of that item you have. On this screen, you can only use the items that will heal the party; Potion, Mega-Potion, Hi-Potion, X-Potion, Elixir, Megalixir, Ether, Turbo Ether. This is because the others are solely meant to be utilized in battle. Whenever you accumulate more of an item, the number in the circle will increase until it reaches the 99 maximum. Now it's time to explain what is up in that little top bar: - Use: This is the command you are already in when you very first enter this screen. This allows you to use those items that revalesce your HP as well as your MP (these are listed to the above). The items that are greyed are things such as Phoenix Downs (you are automatically revived to 1 HP when the battle is over, that is, if you are KO'd), Remedy (you are already relieved of any and all status imperfections when the battle is concluded), and items such as Supreme Gem, which Rikku uses during Use and her Mix Overdrives. - Sort: This is the command in which you may organize, arrange, and rearrange if you find the current order is simply to sloppy and out of order, you want to access something quicker for a battle as opposed to cycling through a lot of items, or it just doesn't suit you correctly for any apparent reason. When you press it, it will make another little bar appear at the top which says "Manual" or "Auto". Manual means you will organize it yourself, and when you use Auto, it automatically fixes it by priority, or usefulness in battle (such as the restorative items first). - Equipment: This is very redundant to items part. This will enable you to view and access all of the equipment you have accumulated throughout the game so far, and like the items again, lets you arrange them either by Auto or Manual means. Manual means you will organize it yourself, and when you use Auto, it automatically fixes it by character. Here's the order: Tidus, Yuna, Auron, Kimahri, Wakka, Lulu, and then lastly, Rikku. - Key Items: Very self-explanatory, right? What this does when you press it, it transfers you to a screen where you get to view all of the Key Items that you have picked up through and throughout the game thus far (such as Flint). 3. Ability: This one is a lot like picking on the Items Menu of this Main Menu. When you first click it, attention is instantly redirected to the characters; pick one, and you are then enabled to view the abilities which that character has learned on the Sphere Grid (look above) so far. If you have acquired certain spells like Curaga, per se, you are then able to use it to replenish HP. This is very useful if you don't have the right, or good enough items, you just need enough MP to get the job done. When you move your cursor up and down along the abilities listed there, you get a new bar each time at the top which displays all the data on that particular ability. The kind of abilities that *can* be found here are listed to the below: - Black Magic: Uses black, or oppressive magic against the opposition. Picking this lets you choose from all Black Magics you've learned thus far (listings are later on in this FAQ). - White Magic: Uses white, or helpful magic on one member or the entire party. By picking this, you get to choose from all White Magics you've learned so far (listings are later on in this FAQ). - Skills: Uses Skills, and then it takes you to a screen in which you can make a choices of which of the Skills that you have acquired on the Sphere Grid with that character thus far (listings are later in this FAQ). - Specials: Uses Specials, and then it takes you to a screen in which you can make a choices of which of the Specials that you have acquired on the Sphere Grid with that character thus far (listings are later on in this FAQ). 4. Overdrive: Move you Menu Cursor down four clicks and then you get to choose on the Overdrive Menu of Main Menu. When you first pick it, the focus is automatically changed over to where you have to then pick on a character who's Overdrives you desire to view. Then, once you pick them, you come to a screen where, again, there will be a mini bar up there at the top, which will display "View", and "Set Mode". Below that there is going to be the selected character's name, then their Current/Maximum HP and Current/Maximum MP followed by Sphere Level and AP until next Sphere Level all on the same bar. Next, right below that, it will show the name of the character's Overdrive (ie. Swordplay), how full their Overdrive Meter is, and then what their current Overdrive Mode is (ie. Warrior). Next, in the big area below all of that, there is going to be every single Overdrive that character knows, or in Rikku's case, has executed. When you move cursor up and down along the different Overdrives, it shows a bar even higher which shows what they can do. Here's a list: Note: For lists of how to get and what they do, go to Overdrive section. - Tidus: Spiral Cut, Slice & Dice, Energy Rain, Blitz Ace - Auron: Dragon Fang, Shooting Star, Banishing Blade, Tornado - Yuna: Valefor, Ifrit, Ixion, Shiva, Bahamut, Anima, Yojimbo, Magus Sisters - Rikku: Grenade, Frag Grenade, Pineapple, Potato Masher, Cluster Bomb, Tallboy, Blaster Mine, Hazardous Shell, Calamity Bomb, Chaos Grenade, Heat Blaster, Firestorm, Brimstone, Burning Soul, Abaddon Flame, Snow Flurry, Icefall, Krysta, Winter Storm, Black Ice, Tunderbolt, Rolling Thunder, Lightning Bolt, Electroshock, Thunderblast, Waterfall, Flash Flood, Tidal Wave, Aqua Toxin, Dark Rain, Black Hole, Nega Burst, Super Nova/Sunburst, Ultra Potion, Panacea, Ultra Cure, Mega Phoenix, Final Phoenix, Elixir, Megalixir, Super Elixir, Final Elixir, NulAll, Hyper NulAll, Ultra NulAll, Mega NulAll, Mighty Wall, Mighty G, Hyper Mighty G, Super Mighty G, Vitality, Hyper Vitality, Mega Vitality, Mana, Hyper Mana, Mega Mana, FreedomX, Freedom, Quartet of 9, Trio of 9999, Hero Drink, Hot Spurs, Eccentric, Miracle Drink - Wakka: Elemental Reels, Attack Reels, Status Reels, Aurochs Reels - Kimahri: Jump, Fire Breath, Self-Destruct, Seed Cannon, Stone Breath, Thrust Kick, Doom, Aqua Breath, Bad Breath, White Wind, Mighty Guard, Nova - Lulu: Fire Fury, Fira Fury, Firaga Fury, Water Fury, Watera Fury, Waterga Fury, Blizzard Fury, Blizzara Fury, Blizzaga Fury, Thunder Fury, Thundara Fury, Thundaga Fury, Demi Fury, Bio Fury, Drain Fury, Osmose Fury, Death Fury, Ultima Fury, Flare Fury Now it is time to explain in-detail what "View" and "Set Mode" do!: - VIEW: You are automatically in this when you first enter the Overdrive Screen, and it lets you easily view and see what your Overdrives that you have do. They will be in that big area at the bottom of this first screen when you access. - SET MODE: This, when you press it up at the top of the very first Overdrive Menu, will take you over to a screen in which you can view and look at all of the data of any acquired specific Overdrive Mode. With your cursor, you can move along them all, and at the top of this screen, when you are highlighting a certain Overdrive Mode, it will display its info data up at the top. You can easily switch from current Overdrive Mode to a new one by moving the cursor over to the desired Overdrive Mode and press X button on it, voila! Note: That everyone starts out in Stoic Mode. Note: For complete Overdrive Mode coverage, I suggest that you head on down and pay Overdrive Mode section a little visit. 5. Equip: When you go down to Equip and click on it, transportation to Equip Menu screen occurs. When you first pick on the Equip box, you must then choose on the character you wish to go to the Equip Screen with (I don't know why, but with all of this examples, I always do it with Yuna... *banters*). Now, you are at a screen where it is very preeminent that there is going to be a bar at the top where it displays aid for you to navigate this screen right. The below this, you get the character's name (ie. Yuna), Current/Max HP then Current/Max MP, followed by Sphere Levels, finally AP to next Sphere Level. Below that in the next row, or division of the screen, there is a picture of that character (*looks at Lulu*), their Overdrive Meter fullness, and then Overdrive Mode, also in this row can be included the character's currently equipped armor and currently equipped weapon. When you highlight the cursor on one of the weapons or armors, it displays their customized abilities at the bottom under where it says "Abiltities". If you click on the link to Weapon, it takes you to a scroll-down screen where you can cycle through, and equip a new weapon in you please, what ever fits your fancy. If you click on where it says Armors, it does the same thing, just, with your armors instead. It will be displaying your weapons/armors under where it says "Equipment". This concludes the information on Equip... 6. Status: This screen will be displaying mainly what your characters current statistical attributes are from amplifying the Sphere Grid, and it also will display the data that follows: The top bar of course will be there again to help you out while in this menu and displays what you do in this menu. Then, there is the division right under that that lets you view the character's name (ie. Yuna), Current/Max HP then Current/Max MP, followed by Sphere Levels, finally AP to next Sphere Level. Next division: there is a picture ofthat character, their Overdrive Meter fullness, and then Overdrive Mode. also in this row can be included the character's currently equipped armor and currently equipped weapon. Next, even below that, is a display of the level of all of that character's current stat levels. They go in this order from left column to right column: Strength, Defense, Magic, Magic Defense, Agility, Luck, Evasion, Accuracy. "Luck" above this explanation. Also increases Critical Hit ratio. You may also press X over and over to view aeon's White Magic, Black Magic, Skills, Specials acquired thus far. 7. Aeons: Now, go down over to where it says Aeons on the main screen, and you get transported to a new screen which is rather familiar and recognizable. It first, up at the top, has that Help Bar where it displays what each thing on this screen does, such as "Look at aeon's info". The second bar, or division of the screen says, in this order, "Status", "Abilities", then "Attributes" (I'll cover these in just a bit, be patient). Then, even after that, there is a complete listing of all of the aeons you have attained throughout your quest, proceeded by their Current/Max HP and Current/Max MP. Now time for the covering of the three choices in the second bar of this screen (hurray! </facetious>): - STATUS: When you first choose on this option, it then allows for you to pick from any of the aeons that you have. When you finally choose them, you get transported to a screen exactly like the characters' Status Screen, only with the exception of there being aeons instead. The screen then has a bar at the top which is exactly like the one before in all of the other menus. Next, there's a bar that displays aeon's name, Current/Max HP and Current/Max MP, and Overdrive Meter. To the below of that, there is the aeon's picture, its Unique (Special) Attack, and its Overdrives (two in Valefor's scenerio). Then, there is the status display; it's like this: Strength, Defense, Magic, Magic Defense, Agility, Luck, Evasion, Accuracy. - ABILITIES: Now, from original Aeon Screen, you choose on Abilities which is next, this then allows to choose from all of your attained aeons once again. Now, when you make your decision you get yet another screen. Note: Yojimbo, Cindy, Mindy, and Sandy are excluded from Abilities. Now, you are at a screen in which evidentally, there is another help bar at the top of the screen. Below, is your "Status-Abilities-Attributes Bar", followed by a division of aeon's name, Current/Max HP and Current/Max MP, and Overdrive Meter. To the left of this screen is a listing of all learnable abilities. The ones in white are the ones you have corresponding number to items to learn it, and the ones that are gray can't be learned at the current time being or they're already learned by that aeon. This is under where it says "Ability to Learn". Next screen division is under where it says "Item Cost", when you highlight an ability to the left column, it will then show the item(s) you need at the top of that box, and in the left black circle it shows your current amount of that item, and then the amount you will have after you learn it in the second circle (ie. number 20 is in first circle, 5 is in second circle, that means the ability is 15 of that item to learn, understand?). You can cycle through that aeon's abilities learned by using Triangle button. - ATTRIBUTES: Again, you choose the third choice up at the bar, and then, pick the aeon you wish to raise attributes of. Now, you're moved to a screen which has following layout: First and foremost, there is the assistance bar at the top with some always-useful tips, followed by the bar with Status, Abilities, Attributes. Next is aeon's name, Current/Max HP and Current/Max MP, and Overdrive Meter. Then, on the bottom left corner of Attribute screen, there is going to be the largest and most striking column, the "Attribute to Raise" column. In this menu, you are able to use items you've obtained, and utilize them a different way; optimizing statistics. The way this is presented is it shows the attribute to raise in a pink bar, and a little further to the right of that in the same pink bar is aeon's current value of that stat (ie. HP.....5000). Next column, which is divided from this one with a dark bar, is what will represent the amount of a certain item deducted if you are able to learn desired ability. This is also displayed like with Abilities; yellow box with items' name at the top followed by two dark-colored circles. The left box will represent current quantity of particular item, and the second one is how many you'll have after raising that attribute. (ie. number 20 is in first circle, 5 is in second circle, that means the ability is 15 of that item to raise, understand?). Here is info on stat-increasing increments: HP: 100, MP: 10, Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 1, Agl: 1, Eva: 1, Lk: 1 Note: That once stats are HP: 99999, MP: 9999, Str-Mag-Def-Mdef-Agl-Lk-Acc-Eva: 255, you cannot increase them any longer, for they are uberzied. 8. Formation: Thank god! This is definitely going to be a much more forbearing section to do... All that this little subdivision of the main Menu Screen will do is allow you to changed and toggle around the formation, or, order of the party. The only three spots of note that you should be concerned with are the very first three. These are the slots that will determine which characters will be appearing on the front lines in battle. You can easily switch them around by clicking on Formation, then picking the character you wish to switch, then, choose another character. They will now have switched up spots with each other. 9. Customize: Ok, ok, I just feel like cutting to the damn chase here, since this is another mercilessly large subdivision, argh. Ok, very top part of the screen here is again reserved especially for the little Help Bar which will literally always display the following info: "Add abilities to equipment". Next up is... yup, you guessed it: character data bar. This displays infos on character's name, Current/Maximum HP and Current/Maximum MP then followed by Sphere Level and then AP to next Sphere Level. Now, to the real hard stuff...: Next portion of the screen is reserved for the almighty "Equipment" column, in which most of the useful infos lie. Really, what that displays is the name of every weapons and armors you've collected throughout your journey, and will be organized however you did it in the Items screen. Next on the agenda is under where it says "Abilities" to the bottom right hand corner of the screen. This shows whatever ability(ies) the specific weapons/armor you are currently highlighting with your menu cursor; the abilities will be displayed in the pink boxes under that small little column. I will now offer two examples to break you into, and acclimate you to this new aspect of FFX: - Example#1: First, we're going to do example with Yuna's Arc Arcana weapon by customizing: You need to have 4 Bomb Fragments (Firestrike), 4 Antarctics Winds (Icestrike), 4 Electro Marbles (Lightningstrike), and then have 4 Fish Scales (Waterstrike). Then you customize them onto empty-slots. - Example#2: Now, we do one with an armor, and once again, Yuna's the guinnea pig: This will be done out of Onyx Ring. There is only one ability which requires 4 Blessed Gems, and that ability is MagDef+20%. Then, customize! 10. Config: Is also called "Configuration". This transports you to a screen which shows everything that you might want to change about your Final Fantasy X game. These include: Sound- you can change music to Mono or Stereo; Subtitle- when talking, the words at the bottom don't appear; Names- lets you choose to view name of person you're speaking with; Cursor- choose Memory Cursor or Default Cursor; Help- lets you see or not see Help Box in fights; Aeons- let's you see normal or shorter types of Overdrive or Summoned videos; Map- allows you to turn the radar on your screen; and Vibration- allows to keep on or shut off the controller's vibrating. 11. Help: This menu shows Basic Terms, Overdrives, Controls, Command-Abilities, Auto-Abilities, as well as Overdrive Modes. Easy enough, right? =============================================================================== ------------------------------------------------------------------------------- 6. GAME WALKTHROUGH [Swlk7] ------------------------------------------------------------------------------- =============================================================================== =============================================================================== KEY TO WALKTHROUGH =============================================================================== =========================== -> The "=" followed by "-s" signify and introduce a --------------------------- new area in the game as well as some of the main features that can be found in them. *************************** -> signals a boss challenge impending or in progress and inside you'll see info on its stats and strategies and any other imperative infos. =============================================================================== Area 1. Zanarkand =============================================================================== ------------------------------------------------------------------------------- ---> Enemies: - Sinscale, Sinspawn ---> Items/Equipment: Long Sword ------------------------------------------------------------------------------- Will not be receiving a map. ------------------------------------------------------------------------------- You get a little scene in which the music "Prelude" plays, but, when you then acquire control over your main character, Tidus, go on over into the small crowd, fans, of people. Now, I suggest that you speak with the two hot girls, to the right of this crowd. You now get your *only* chance in the whole entire game to rename your character (the only chance to name any character, for that matter). I left it Tidus, but make your own choice, and then, continue to speak with the three little children with their blitzballs in hand. After they get done with asking for your autograph, go on over and stand right in the center of this crowd of people. Tidus now leaves after saying "Well, gotta go. Cheer for me", and then you will be located on a long pathway full of people, which you will be hearing an announcer talking abou this game, and a little backround of Tidus' father, Jecht, and Tidus himself. Once you make it all the way over to the other side, you are in a new area where there is a large group of people waiting for Tidus, and not letting him pass (star-struck fans). So, keep going through them, and finally make your way into the blitzball stadium through the watery door. Now you will witness a very long and beautiful CG cinema. During it, you see that a mysterious force, "Sin", which is an assimilation of the FA and YY (go down in the walkthrough to find out), destroying Zanarkand. Proceeding the wreckage and cataclysm, you then have control of Tidus yet again so take him down a bit until he then encounters Auron, which has been somewhat of an enigma for the past 10 years. Now follow him out of this area where all of the people are running out of the blitzball stadium, and then, you see that hooded child again and everything suddenly freezes. After the strange scene, things are normal as usual, and you follow down the path until you meet up with Auron yet again. Now, after the scene "We Called It 'Sin'", you fight Sinscales which are weak enemies (look to the beginning of this section for unbeatable strategy), and you attain Longsword which used to belong to Jecht. Fight through the groups and clusters of Sinscales until you get to where the Sinspawn crashes into the building and unleashes more Sinscale. Battle and defeat them all hastily and with ease, and then, make your way to where Sinspawn falls down to the ground, you now must fight it. Boss Fight!!! ******************************************************************************* BOSS: SINSPAWN AMMES DIFFICULTY: 1 ******************************************************************************* #1. Sinspawn Ammes (Zanarkand) -> HP: 2400 - 1000 -> MP: 400 -> AP: None -> Statistics: Str: 1, Mag: 5, Def: 1, Mdef: 1, Acc: 0, Agl: 9, Eva: 0, Luck: 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Zombie, Threaten, Poison, Sleep, Petrify, Eject, Doom, Demi, Confuse, Death, Bribe -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: - Demi: Gravitational damage all charcaters (HPx1/4) Target (all), Type (gravity), Shell (yes), Range (infinite), Stone Shatter (10), Silence (yes) -> Sensor: None -> Scan: None ---> STRATEGIC TACTICS: <--- This fight shouldn't even be called a boss fight, in my opinion. First reason for this opinion is that you cannot die at all, this is due to its only move being Demi, which if you look to the above, can *never* kill you, only drop you to 1 HP. Next, is that even though it comes with six other Sinscales, those are only there for show, you'll take them out instantly and automatically due to a tutorial the game gives you no matter what, zzz... This tutorial deals with, and explains to you what Overdrives are in this game, and then, you realize that Auron has Overdrive Bar filled. Now, press left to go to the Subcommand Menu #2, now, pick Bushido then enter the button combination after picking on Dragon Fang. Be hasty, though, as you are under time limit, you'll still kill Sinscales, however. All that Sinspawn Ammes will do for the whole duration of this fight is use Demi, so, never heal, and just focus your main attentions and energies on physically attacking the rest of the fight. But first, Tidus' Overdrive is available next; stop the marker in the middle of the bar to get extra damage with his Swordplay: Spiral Cut. After all of its squid-like tentacles are diminished, the fight is finished with your two characters the victors........no matter what!!! Thereafter, proceeding the battle, you run past the wreckage of the fight and save the at the save sphere here. It replenishes HP/MP now and lets you save, but later in the game, they let you do a lot more with major pertinence to the storyline. Now, continue on to the next screen in which there are even more swarms of those annoying Sinscale bastards. But now, there is something different, after killing a few, Auron points out that there is a machine reactor hanging over the edge. So, attack it, and try to refrain from healing, until it falls over the edge and explodes the whole bridge. Now, sit back and watch the few beautiful scenes which proceed... Now, after being sucked up through Sin, you then have control of Tidus as he is floating in some mysterious force. Swim on over to where it shows a figure shaped like Tidus' father, then it shows a scene in which older Tidus talks whilst looking at younger version of himself. After this, you'll be in the very beginning of the Baaj Temple. =============================================================================== Area 2. Baaj Temple =============================================================================== ------------------------------------------------------------------------------- ---> Enemies: - Sahagin, Klikk, Geosgaeno, ---> Items/Equipment: 200 Gil, 5 Potions, Al Bhed Primer #1, 2 Hi-Potions, Flint, Withered Bouquet, Ether ------------------------------------------------------------------------------- Will not be receiving a map. ------------------------------------------------------------------------------- After the decimation of Tidus' home, Zanarkand...concludes he will be all alone in the sea of Baaj Temple's ruins... When you first arrive here you are in the water, just swim forward the same way you did while you were floating just a minute ago. You can also swim left and find an Al Bhed Compilation Sphere(it is pretty meaningless right now). Or all the way to the right you can find a blue note written in a foreign language called, Al Bhed. Right behind it though is a treasure chest that has 200 gil. Then just keep heading North until you can find dry land then climb up. You will find a save sphere here, use it. On this platform you can also head left and find a Hi-Potion in a treasure chest. But then go back and just keep moving up until you get a mini-scene in which the path crumbles and falls underneath Tidus. Swim forward for a lil' while until these crazy enemies pop out called Sahagins, and then a fight ensues. Just waste them all, but then you are put against a HUGE monster called Geosgaeno. Here don't even bother attacking it just keep trying to run from battle until it lets you actually flee... kinda... Well, if you need actual strategy here, here it is: ******************************************************************************* BOSS: GEOSGAENO DIFFICULTY: 1 ******************************************************************************* #2. Geosgaeno (Outside Baaj Temple) -> HP: 32767 -> MP: 128 -> AP: None -> Statistics: Str: 36, Mag: 40, Def: 50, Mdef: 50, Acc: 50, Agl: 48, Eva: 0, Luck: 15 -> Steal: Common- Water Gem, Uncommon- 2 Water Gems -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Demi, Threaten, Death, Sleep, Confuse, Provoke, Doom, Zombie, Delay, Slow, Darkness, Silence, Armor Break, Mental Break, Magic Break, Power Break, Eject, Bribe, Berserk -> Inherent Statuses: A(6), B(7) -> Weaknesses: Poison- 95; 10% -> Elemental Affinities: [Weakness] Holy, Water, Lightning, Fire, Ice -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: - Attack: This attack will do Gravity (HPx1/2) and physical damage. Target (1 - only available), Type (gravity), Protect (yes), Range (far), Stone Shatter (0) -> Sensor: Covered with thick scales. Vulnerable to magic. -> Scan: None ---> STRATEGIC TACTICS: <--- This fight cannot be won without means of a cheat device, so, let's just get straight to it: The Sahagins attack you, all you have to do is kill off two of the three, then, this initiates the only bloody scene in the game where the big beast, Geosgaeno, chews and then spits out the other Sahagin. Now it takes to mind that it's your turn. So, when finally commenced in battle after the scene, we go like this: Tidus just physically attacks since he cannot do anything else but heal (which you *don't* want to waste your time with if you read what its only attack is). It only takes away 1/2 of *current* HP. Example: Your HP is 520, if it uses this attack, your HP is now 260, and if your HP is 1, it can't do any more damage, like with Ammes' Demi that we've experienced before. So keep attacking and/or just presing Run, and after your HP is 65, it ends the fight with Tidus escaping into Baaj Temple inside. Don't worry, you get to exact your revenge later. After the scene you find yourself alone in a deserted temple. Here, save at the save point inside the main room, then walk to the middle of the big room and examine the remains of a fire. You now have to find the proper materials to start a new fire. Go into the closest door to the fire grounds and go to a chest, examine it and you should receive a key item named Flint. Now search this area for a different passage to the right and head up the stairs, around all the broken down pillars until you find a treasure chest, open it to get a nice Hi-Potion. Now head back to the main room, and go into the only other openable door. (note: there is an X-Potion near the door you can't open yet). Then keep going up the stairway, making sure to stay along the right wall the whole time. Eventually the signal to "examine" will pop up, so do so to recieve the Withered Bouquet. Run back down the stairs and get the ether from chest if you didn't already do so, than go back to the main room and examine fire grounds. Now you'll get a freaky scene where something is running around and Tidus' fire goes out. A boss fight ensues..... ******************************************************************************* BOSS: KLIKK DIFFICULTY: 1.5 ******************************************************************************* #2. Klikk (Baaj Temple) -> HP: 1500 - 400 -> MP: 5 -> AP: 5 - 7 -> Statistics: Str: 14, Mag: 1, Def: 1, Mdef: 1, Acc: 50, Agl: 4, Eva: 0, Luck: 15 -> Steal: Common- Grenade, Uncommon- 2 Grenades -> Bribe: None -> Win: Common- 2 Ability Spheres, Uncommon- 2 Ability Spheres -> Gil Received: 50 -> Immunities: Poison, Scan, Sleep, Sensor, Berserk, Confuse, Bribe -> Weaknesses: Doom- 3 -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Abilities: N/A -> Abilities: - Attack: Physical damage on one character (the only one available). Target (1 - only available), Type (Str), Protect (yes), Power (16), Rangle (close), Stone Shatter (0), Darkness (yes) -> Sensor: None -> Scan: None ---> STRATEGIC TACTICS: <--- This boss is harder than SPA, but, that doesn't mean it's hard. I cannot offer any where-are-your-stats preperations, because it's too early in the game to have even leveled yet.:) Nor do you have... *coughcustomizingcough*. Sorry, let's begin: You have to keep on fighting it until a band of Al Bhed bust in with a bang. You're now fighting along side with a young Al Bhed girl (this happens when you get Klikk's HP down halfway [1/2]). But, that's moving too far ahead, so, now for battle before this event: Hopefully you've saved your Potions and not used them frantically when HP was small against Sinspawn. Because, in this fight, you'll actually be needing them. This is how you should've fought until girl came: Attack -> Get Attacked -> Attack -> Get Attacked -> Potion. That's what always works. Too bad is that when girl comes in to aid you with this fight, it is both a blessing and a curse. The blessing it... well... she's there to help you beat it, and the curse is that its HP returns to original state. Hey, but guess what, this girl can throw Grenades and Steal them. She starts with two of them, so throw 'em both and each does about 300 damage. She then has capability of Stealing 2 more and claim another 600. And doing this in conjunction with Tidus' physical attacks, you'll have it dead within a matter of 8 turns (without healing) from the girl's arrival on the scene. With healing it's probably about 10-11 turns. Don't try to get the girl's Overdrive, because it's impossible in this battle, but don't worry, you'll get to later *hint Hint* After you beat it you watch a scene where the young Al Bhed girl knocks Tidus unconscious, then you find yourself on some ship?.?.?.? ============================================================================== Area 3. Al Bhed/Sunken Ship ============================================================================== ------------------------------------------------------------------------------ Items: None Weapons/Armor: None Enemies/Bosses: Tros, Piranha ------------------------------------------------------------------------------ Will not be receiving a map. ------------------------------------------------------------------------------ Save at the save point here, and then talk to the young Al Bhed girl. She will then explain to you the new leveling up system, the Sphere Grid. Now talk to her after you talk to everyone. Now, when underwater, swim towards the sunken ship. When you arrive inside, go up to the machine and examine it. It will open a door, then go through the door and swim to the middle of this new room. Then head back, and get ready for a boss fight... Note: First you have to talk to the guy on the Al Bhed ship in the very beginning of the game who gives you 2 potions for good luck. Once you have spoken to him, dive off the ship with Rikku. Now press the button to get back onto the ship and talk to him again, he will give you another set of Potion x 2. Now dive off again and then come back up and do it again. Keep executing this same process until you have the desired the amount of Potions, most likely 99, at least for me. Then you will be set for many of the first bosses that you encounter in the game. ******************************************************************************* BOSS: TROS DIFFICULTY: 2 ******************************************************************************* #3. Tros (Sunken Ship) -> HP: 2200 - 600 -> MP: 10 -> AP: 8 - 12 -> Statistics: Str: 10, Mag: 1, Def: 1, Mdef: 1, Acc: 20, Agl: 12, Eva: 0, Luck: 15 -> Steal: Common- Grenade, Uncommon- 3 Grenades -> Bribe: None -> Win: Common- 2 to 4 Power Spheres, Uncommon- 2 to 4 Power Spheres -> Gil Received: 100 -> Immunities: Darkness, Demi, Eject, Provoke, Sleep, Zombie, Confuse, Death, Doom, Petrify, Silence, Threaten, [Sleep - in Int] -> Weaknesses: Poison- 0 -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: - Attack: Physical damage on one character. Target (1), Type = (str), Protect (yes), Power (16), Range (close), Accuracy (90), Stone Shatter (0), Darkness (yes) - Tentacles: Physical damage on one character. Target (1), Type (str), Protect (yes), Power (24), Range (far), Stone Shatter (10) - Nautilus Charge: After at least one Tros' turn has passed in battle, or one turn after it uses it, it does physical-type damage to everyone. Big whirlpool. Target (all), Type (str), Protect (yes), Power (48), Range (far), Stone Shatter (0) -> Sensor: Attacks with Nautilus Charge after backing away. -> Scan: Retreats after the column after taking damage, where it cannot be attacked. Hits all targets with Nautilus Charge on the next turn, inflicting great damage. Use trigger commands to stop it from unleashing Nautilus Charge. ---> STRATEGIC TACTICS: <--- This battle is definitely your most heated one yet in this game. So, needless to say, I hope you've done Potion trick above, and kept your health maximum before coming into this fight. You will fight on, and then everntually, you're given some info and a small tutorial introduction to the game's Trigger Commands. Now, there roles in this game aren't great, but in some boss battles, they're very significant. Anyhoo, we fight like so: Tentacles attack does near 50-100 damage. Normal attack will do about the same, if not slightly less. And then there's Nautilus Charge which will do much bigger damage of about 160-210. For the first move in battle, you have Tidus Cheer both of them (well, it only takes one Cheer to do them both). Now, for the girl's turn, you have her use a Grenade, and that's basically her whole-battle strategy, with minor exceptions of having to Steal some Grenades now and then. After she's used them all, and she's milked Tros of all of his, you just have her use pitiful I-do-50-damage physical attack. And Tidus attacks, and if Overdrive state is reached with him, well, you know what to do, heh... He is also meant for waiting in the wings for when HP is yellow, and then using Potions, and very rarely, Hi-Potions. After its HP is 1850, it then swims off until it's not hitable by physical attacks. This is when you should really use Grenades, they come very handy here. You now can use Trigger Command to "Stand By" and restorate 50 HP to each character, sweet, huh? And every time you get to HPs: 1850, 1500, 1150... it moves out, but eventually, you'll get to Pincer Attack Trigger Command, which makes Tidus go around one side, and the Al Bhed girl swim around the other way to surround it. Main benefit of doing this is first of all, to prevent Nautilus Charge, and secondly, to make it not able to ever swim off like a little pansy ever again, hahaha! But, be cautioned, there is one drawback from all of this good stuff (always has to be, argh!), and that is Tentacles attacking power almost doubles like in this example: Normally when I fought Tros before I did this, I once had 86 damage done to me, and then after, I did this, it went for 143. Now it was good that it happened to same person, that was I could compare it with same Def. From here, you continue same battle's strategy, of having Tidus with his attack and Potioning, and the chick to use any left Grenades, Stealing any (if there are any still), and normally attacking. After the fight, examine the thing in the middle of the room. After, a little a scene, it shows you and the girl back on the Al Bhed ship. She then gives Tidus some food, and they get into a conversation. She reveals that her name is Rikku. When all of this takes place, Sin attacks and leaves Tidus on the peaceful shores of..... ============================================================================== Area 4. Besaid ============================================================================== ------------------------------------------------------------------------------ Items: Phoenix Down x 5, Hi-Potion x 2, Potion x 2, Antidote x 4, 400 gil, Ether, 400 gil, Remedy Weapons/Armor: Brotherhood, Seeker's Ring, Rod of Wisdom. Enemies/Bosses: Kimahri, Piranha, Dingo, Water Flan, Garuda, Condor ------------------------------------------------------------------------------ Cloister of Trials Nuns' Chamber | Monks' Chamber \---- Great Hall ----/ | Lodge --- | --- House [3] ----- Village --- House [2] --- Crossroads -- Valley / Shop --- | --- House [1] / | | Waterfall Way | | / Beach \ Ancient Road Village Slope (S) | \ --| ---Promontory-/ ------------------------------------------------------------------------------- After the few short scenes with the Aurochs and Tidus, head back and talk to the entire team to receive some very handy items. Now, start following Wakka, after you go far enough Wakka, and Tidus will have a nice talk, and he gives Tidus some reassurance. Then keep following Wakka until you get to a cliff, Wakka then pushes Tidus off (into water). Swim around underwater to find some treasure chests. Then rise and keep swimming in the direction that the radar indicates. You can do some good training here, but I recommend waiting until later. Once you reach the end, you watch a scene where Wakka asks Tidus to join the Besaid Aurochs, since it's blitzball Tidus gladly accepts. After the scene comes to a conclusion, save a the save point and then head towards the red indicator on your radar. Once you watch a few little cutscenes, just enter the village of Besaid. Here, get the treasure chest that appears right in the beginning, then go to the far west of the village (into a little crack in the radar) and open the 3 chests for very useful items at this point in the game. After all of this enter the lodge of the Crusaders (big blue tent), and save at the save sphere. Here you can get all of the information you want about the Crusaders and their cause. Once you're finished, go up to the temple (pretty unmissable) and after some explanation about summoners, guardians, and Yevon, go back to Wakka's tent, talk to him, and choose to "Take a nap". Once the sleepy head wakes up (and not before some wierd scenes) go back to the temple and walk up to the minister and Wakka, Tidus is then enraged that the summoner could die in the Cloister of Trials and disobeys the precepts of the Yevon temple to go and save the summoner. Solve the puzzles of the cloister like this...: 1. Touch the Symbol on the wall 2. Touch the symbol that appears on the next wall 3. Head down the stairs and take the Glyph sphere on the wall 4. Put the Glyph Sphere in the door down the stairs 5. Remove it again, and go down the hallway 6. Put it in the sphere recess on the left wall (don't take the sphere inside) 7. Keep going and examine the symbols to show a Glyph, touch it 8. Take the Besaid Sphere 9. Put it in the pedestal 10. Go back and get the Destruction Sphere and place it where you got the Besaid Sphere 11. Open the chest for the Rod of Wisdom 12. Go back and push the pedestal to the middle of that room You're done.... After you meet Kimahri, Lulu, and Yuna, you appear outside. Just walk forward and you see Yuna summon Valefor as a demonstration. During the campfire, speak to the young summoner. Now, only when you are ready, talk to Wakka, and choose to go to sleep. Tidus has an unusual dream. The next morning, leave the lodge and join the party, and Wakka will give you a cool sword called Brotherhood. Once you leave the village, you will have tutorial battles to aid you in getting acclimated to the game's battle system. When you arrive at the top of the mountain have Tidus pray with the rest of group (isn't necessary). Keep moving in the direction your radar indicates, eventually this guy will attack you.... ******************************************************************************* BOSS: ???? (KIMAHRI) DIFFICULTY: 1.5 ******************************************************************************* #5. Kimahri (Besaid Island) -> HP: 750 - 300 -> MP: 10 -> AP: 3 - 4 -> Statistics: Str: 10, Mag: 8, Def: 15, Mdef: 5, Acc: 10, Agl: 15, Eva: 0, Luck: 15 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: Common- 2 to 4 Ability Spheres, Uncommon- 2 to 4 Ability Spheres -> Gil Received: 100 -> Immunities: Threaten, Eject -> Weaknesses: Poison- 0%; 25% -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Defense+5% -> Weapon Abilities: Piercing, Sensor -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Jump: This attack will do physical damage against Tidus (only character at that point.) Target (1), Type (str), Power (32), Range (close), Stone Shatter (50), Critical (yes) - Attack: This attack will do physical damage against Tidus (only character at that point. Target (1), Type (str), Power (16), Range (close), Accuracy (90), Stone Shatter (0), Darkness (yes), Provoked (yes) -> Sensor: None -> Scan: None #5?. Lance of Kimahri (Besaid Island - Kimahri fight) -> HP: 4649 - 4649 -> MP: 1 -> AP: 0 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 0 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Scan, Threaten, Sensor -> Inherent Statuses: B(7) -> Weaknesses: Doom- 3 -> Elemental Affinities: None -> Zanmato Lv: ??? -> Armor Abilities: N/A -> Weapon Abilities: N/A -> Armor/Weapon Abilities: N/A -> Abilities: None -> Sensor: None -> Scan: None ---> STRATEGIC TACTICS: <--- Start off by using the Cheer ability to decrease the amount of damage you sustain from his attacks. Just attack back at Kimahri, and whenever your turns yellow, heal. Becareful for his Jump attack which can really hurt, and he also uses this attack on every third turn Kimahri receives in fight. And, if you miraculously have obtained Haste by this point in time use it for sure. Soon enough the fight will end. A special little note is that this mini-boss is the very first battle in this game to drop armors and/or weapons with some abilities on them, finally...! After that is said and done, keep going through the beautiful island, but get ready for some more tutorials (bah). Once you've gotten to the end, save here, then talk to everyone here more than once. Most of them will give you helpful items. The items consist of 400 gil, Phoenix Down x 3, Remedy, Ether, Seeker's Ring. Now board the ship there, the SS Liki. Talk to Wakka, and Lulu mutltiple for some different information. After, walk up to where the crowd has gathered around the beautiful summoner Yuna. You'll learn she has noble blood, as the daughter of Lord, High Summoner Braska (you saw his statue in the Besaid Temple). Once that is through, go back and talk to Wakka, and Lulu again, then go back to where the crowd of people were, and talk to Yuna. Before you talk to Yuna you can go down to the lower deck, and can donate gil to O'aka. After you view a few scenes involving Yuna and Tidus getting to know each other better, you fight..... ******************************************************************************* BOSS: SIN'S FIN DIFFICULTY: 2.5 ******************************************************************************* #6. Sin's Fin (SS Liki) -> HP: 2000 - 1000 -> MP: 100 -> AP: 10 - 15 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 6, Eva: 0, Luck: 15 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Mana Spheres -> Gil Received: 100 -> Immunities: Sleep, Doom, Silence, NulBlaze, NulFrost, NulShock, NulTide, Darkness, Shell, Poison, Protect, Petrify, Reflect, Slow, Haste, Zombie, Regen, Threaten, Death, Provoke, Eject, Berserk, Bribe, Confuse -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Lightning Ward, Water Ward, Fire Ward, Ice Ward -> Weapon Abilities: Piercing, Icestrike -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Swim to new location: Change the place it's at in the water. This will drag the boat with it; otherwise, it has no genuine attacks on its own. -> Sensor: Attack with magic and Wakka's ball. -> Scan: Save Kilika! Hit Sin from a distance with Wakka's blitzball and Lulu's black magic. Valefor's attacks work well, too. ---> STRATEGIC TACTICS: <--- This battle isn't that hard, it will just take a good bit of time. First off, the only stat that matters is Str, and that should be around 16 or so with Tidus, Wakka same, and Kimahri 18. This is for AP, each of the Sinscales gives 2 AP for normal kill, and 3 APs for Overkill. So if you've followed big-Potions trick, you can stay alive for a while, and you can get 20 by using the suitcase on SS Liki. I don't recommend using them all, though. I suggest killing about 50 Scales for at least 100 AP and most 150 AP. At most you'll have to use about using 10 of your huge Potion amount. Now, we move onto Sin's Fin strategy: When you enter the fight, you see that it drops Sinscale to attack your party. Do not even bother with them, instead summon Valefor. Use it to first attack with magic (preferrably Thunder), once its overdrive guage fills use it, that should at least half its HP. Repeat this process, but if during any moment Valefor dies and Sin is still alive just use Lulu to cast magic and Wakka to throw his ball from a far. Only use Yuna to heal the wounded. After the battle, Tidus falls in the water and Wakka follows. Wakka gives Tidus Potion and they fight again with no saving in between... ******************************************************************************* BOSS: SINSPAWN ECHUILLES DIFFICULTY: 3.5 ******************************************************************************* #7. Sinspawn Echuilles (Below SS Liki) -> HP: 2000 - 400 -> MP: 20 -> AP: 12 - 18 -> Statistics: Str: 10, Mag: 15, Def: 1, Mdef: 1, Acc: 15, Agl: 5, Eva: 0, Luck: 15 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: Common- 2 to 4 Ability Spheres, Uncommon- 2 to 4 Ability Spheres -> Gil Received: 115 -> Immunities: Sleep, Petrify, Death, Berserk, Zombie, Provoke, Eject, Confuse -> Weaknesses: Doom- 3, Poison- 0%; 25% -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Water Ward -> Weapon Abilities: Waterstrike, Piercing -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Drain Touch: This will do physically-based damage in conjunction with Drain effect which makes the damage done by physical-type damage added onto the boss' to restore HP. (HP Restore) Target (1), Type (str), Protect (yes), Power (16), Range (far), Accuracy (90), Stone Shatter (0), Darkness (yes) - Blender: On every turn 3, Sinspawn Echuilles will use this move which executes water magic-type damage to everybody. Target (all), Type (mag), Shell (yes), Power (10), Element (water), Range (far), Stone Shatter (0) -> Sensor: Afflict it with darkness to make it miss. -> Scan: Absorbs HP with its Drain Touch. Inflicting darkness is the way to go. But after two Drain Touches it will bring out the Blender, inflicting damage on all targets. ---> STRATEGIC TACTICS: <--- Thank goodness you have tons of Potions, 'cause you're going to need 'em! Wakka and Tidus take on this battle with a Sinspawn by themselves (crazy guys). But, we still have to live with it, let's go: It is accompanied by Sinscales, which are the only Scales in the game with a Zanmato Lvl of 4! Now, if you have any spare turns in which everything is going perfect, than I suggest taking them out. They just come back anyway. Otherwise, let them be, and if they're 50-60 damage hitting attacks get to you, use some Potions. Now we get to strategy of defeating big ugly Echie. For first move in battle (if it's Tidus'), you just have him use physical attack or Spiral Cut if it's left over from Sin's Fin fight. This will probably take out some 200-300 HP. But, if the turn is Wakka's, you have him use Dark Attack in an attempt (which almost always works!:) to make almost-60-damage-inflicting Dark Attack miss about 100% of the time. If you do it at the right time, and it connects, you can even dodge Blender which does nearly 100-130 damage depending on Def. I wish Sinscales here gave AP, but they don't, so suck lemons.=P If Wakka gets up to Overdrive Mode, use his Element Reels and it doesn't matter which element you get, as it's the same to every element. I suggest using Dark Attack every time it wears off of Echuilles. Remember, Cheer is your friend. ============================================================================== Area 5. Kilika ============================================================================== ------------------------------------------------------------------------------ Items: Elixir, Ether, Potion x 3, Mana Sphere x 2, Hi-Potion, Remedy, Luck Sphere, Al Bhed Primer Weapons/Armor: Scout, NulBlaze Shield Enemies/Bosses: Sinspawn Geneaux, Lord Ochu, Yellow Element, Killer Bee, Ragora, Dinonix ------------------------------------------------------------------------------ After the short couple of scenes, save, and then follow the people into Kilika (or whats left of it), simply head left once you've gotten to the bar. In this new area you will find Yuna, and the people left alive in Kilika. She is now preparing to "send" the dead to the Farplane. After the beautiful, yet sad scene of the sending, and you find yourself in the inn the next morning, Save again if you want and step outside. Datto from the Besaid Aurochs, gives you a message that Wakka is waiting for you. Don't go find Wakka just yet, you can go and find a few useful items around the village of Kilika. There is 3 potions in a chest in a broken down house. Go inside the bar for an Al Bhed primer. If you save a little girl to the West side of Kilika, the barmaid will let you have an Ether. When you are finally ready, head over to the Eastern side of town, and talk to Wakka who is super- vising the reconstruction of the East pier. Afterwards, head back West through Kilika. Go through the forest, there are many paths you can take through here, and many items you can pick up. This is a pretty good place to train. And the huge monster in plain site is only an optional boss, its name is Lord Ochu. Strategy for him is below... SPECIAL NOTICE: if you go up to it from left, fight, get hit few times, run, you will be approached by a troop and receive Phoenix Downx3. ******************************************************************************* BOSS: LORD OCHU (OPTIONAL) DIFFICULTY: 3.5 ******************************************************************************* #8. Lord Ochu (Kilika Forest) -> HP: 4649 - 800 -> MP: 39 -> AP: 40 - 60 -> Statistics: Str: 15, Mag: 23, Def: 1, Mdef: 1, Acc: 10, Agl: 8, Eva: 0, Luck: 20 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: Remedy -> Win: Common- 1 or 2 MP Spheres, Uncommon- 1 or 2 HP Spheres -> Gil Received: 420 -> Immunities: Poison, Confuse, Provoke, Darkness, Berserk -> Weaknesses: Doom- 1 -> Elemental Affinities: [2x Damage] Fire -> Zanmato Lv: 4 -> Armor Abilities: Poisonward, Stoneward, Darkward, Sleepward, Berserkward, Silenceward -> Weapon Abilities: Poisontouch, Magic+5%, Strength+3%, Piercing -> Armor/Weapon Dropped: Slots: 1 to 3 Pre-Customized Abilities: 1 to 3 Drop Percentage: 127/128 (99%) -> Abilities: - Water: Water based magic attack on one character. Target (1), Type (mag), Shell (yes), Power (12), Element (water), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes) - Earthquake: If awoken, it uses physical and Gravity attack ripping off 50% of party's current HP. (HPx12) Target (all), Type (gravity), Range (far), Stone Shatter (0) - Poison Claw: Physical damage and Poison on one person. (100%) Target (1), Type (str), Protect (yes), Power (16), Range (far), Accuracy (90), Stone Shatter (0), Critical (yes), Darkness (yes) - "Lord Ochu falls asleep": After it has lost 1/2 or more of its max HP, it'll fall asleep (3 turns - 100%) and start restorating under the Regen (2 turns - 100%) status. And when it wakes up it'll deliver Earthquake. -> Sensor: Vulnerable to fire. -> Scan: Its claws inflict poison. Restores lost HP by sleeping. Retaliates with Earthquake if awakened, so watch out. Being a plant, it burns easily. ---> STRATEGIC TACTICS: <--- Pattern: Poison Claw(1,2) -> Water -> repeat... Earthquake on random turns (dodge with Valefor), and Sleep when its HP is 2149. That makes him semi-predictable. - Ok, you should have the following party for this fight, at least for much better chance: Tidus, Wakku, Lulu/Yuna. Kimahri doesn't matter much in this fight, unless you really want physical fight, but that's partly what Tidus is there for. Ok, it has a few dangerous attacks, like Water, this attack does about 260 damage to one charater, but you can have Yuna NulTide it as first move. The best way to go with Yuna, however, is to have her to summon forth Valefor and unleash Fires until it hits Overdrive state in which you can pulverize Ochu with Energy Ray. If you prefer not to have Yuna participate in the fight, and not to bring in the aeon, you can have Lulu use Fire spells, and then, perhaps a Fire Fury for obscene amounts of damage. If you get under Poison status with Poison Claw, heal up with Antidotes and Potions. There's a way to never see anything in this fight other than Earthquake, and that might still miss. Every 3-4 turns, have Wakka use both Silence and Dark Attack, this makes both Earthquake and Poison Claw miss, and Water prevented. Wake it up when it sleeps so it doesn't regain HP with Regen effect. After the intense battle with Ochu (if you manage to win) talk to Luzzu for a impressive prize of an Elixir. Then go save at the save point again near the beginning. Now, start navigating your way through these woods. When you get to the end, you will be at a large pathway of steps. Wakka then tells you the history the steps have (where Lord Ohalland trained at his prime). Then he races up the steps with Yuna and the rest of the Aurochs. Follow them but first save at the save sphere, and then keep moving up a little further. A boss fight ensues. ******************************************************************************* BOSS: SINSPAWN GENEAUX/TENTACLES DIFFICULTY: 2.5 ******************************************************************************* #9. Sinspawn Geneaux (Kilika/Area Before Temple) -> HP: 3000 - 900 -> MP: 30 -> AP: 48 - 72 -> Statistics: Str: 15, Mag: 10, Def: 1, Mdef: 1, Acc: 100, Agl: 7, Eva: 0, Luck: 0 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: Common- 2 or 4 Power Spheres, Uncommon- 3 or 6 Power Spheres -> Gil Received: 300 -> Immunities: Doom, Sleep, Darkness, Poison, Petrify, Zombie, Demi, Threaten, Eject, Provoke, Death -> Weaknesses: None -> Elemental Affinities: [2x Damage] Fire [Absorption] Water -> Zanmato Lv: 4 -> Armor Abilities: Dark Ward -> Weapon Abilities: Piercing, Darktouch -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Water: Water based magic attack on one character. Target (1), Type (mag), Shell (yes), Power (12), Element (water), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes) - Staccato: Physical damage on everybody. Target (all), Type (str), Protect (yes), Power (16), Range (far), Stone Shatter (0), Critical (yes) - Venom: Magic damage and Poison to one. (100%) Target (1), Type (mag), Power (16), Range (far), Stone Shatter (0), Critical (yes) - Sigh: Non-elemental magic damage to every character. Target (all), Type (mag), Shell (yes), Power (16), Range (far), Stone Shatter (0) -> Sensor: Vulerable to magic. -> Scan: Its shell deflects physical attacks well. Tentacles absorb magic attacks. Defeat tentacles first, then force it from its shell with fire magic. Absorbs water-based attacks. #9.1. Geneaux Tentacles (Kilika/Area Before Temple - Sinspawn Geneaux) -> HP: 450 - 500 -> MP: 10 -> AP: 5 - 7 -> Statistics: Str: 14, Mag: 1, Def: 1, Mdef: 1, Acc: 20, Agl: 10, Eva: 0, Luck: 10 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres -> Gil Received: 30 -> Immunities: Doom, Sleep, Darkness, Poison, Petrify, Zombie, Demi, Threaten, Eject, Provoke, Death -> Weaknesses: None -> Elemental Affinities: [1/2 Damage] Ice, Lightning [Absorption] Water -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: - Tentacles absorb magic!: While alive, they aborb any magic directed at Geneaux. - Attack: Physical damage on one person. Target (1), Type (str), Protect(yes), Power (16), Range (close), Accuracy (90), Stone Shatter (0), Darkness (yes) -> Sensor: Absorbs magical attacks against Geneaux. -> Scan: Absorbs magic cast against Geneaux's body. Defeat tentacles first, then use magic attacks on the body. Tentacles have high magic defence, so physical attacks are the way to go. ---> STRATEGIC TACTICS: <--- SINSPAWN GENEAUX: You better have Kimahri with a piercing weapon eqipped so that it can actually penetrate that heavy shell of Geneaux. Don't use Lulu to use Fire on the shell, yet the Tentacles. Haste Tidus, and have him attack the Tentacles. Only use Yuna for healing purposes, I didn't find it a necessary procedure to summon in this battle. Once you break the shell. Start attacking physically with Kimahri, and Tidus, but now use Lulu to cast Fire on the newly revealed inside body. It won't take long after this point. When you arrive at Kilika Temple, and you walk far enough into it, you'll be greeted by some not-so friendly Blitzball players, the Luca Goers. After, enter the temple. Once you walk up and join the group, Yuna will meet a rival of her own, the summoner Dona, and her guardian Barthello. After, pray with Wakka, then follow your party into the inner sanctum of the Cloister of Trials. Tidus is pushed off by Kimahri (for you slow ones, he isn't a guardian yet). When the platform rises again, try to run out and you will run into Dona and her big guardian Barthello. Barthello then throws Tidus onto the platform, and you are forced to solve the puzzles of the trials. Heres how you do it... 1. Take the Kilika Sphere from the pedestal 2. Put in the sphere recess next to the door 3. Remove the Sphere and put it in the North wall in the next room 4. Take out the Kilika Sphere and place it in one of the other walls 5. Touch the glyph 6. Remove the Glyph Sphere and insert in a recess on the side walls 7. Now step on the glowing switch on the floor to transport the pedestal here 8. Take the Kilika Sphere from the right, and put it in the pedestal 9. Take the Glyph Sphere from the last room, and put it in the right wall of second room 10. Move the pedestal with the Kilika Sphere onto the glowing switch to make it drop 11. Take the Kilika Sphere down there and put it near the final door 12. Take the Destruction Sphere from the secret room 13. Put it where you took that last Kilika Sphere 14. Open the chest for a Red Armlet 15. Remove that last Kilika Sphere and enter that room Keep talking to Wakka and Lulu, until they say nothing else of significant importance. Then walk towards the door you entered from, and Yuna will come out. You now have Ifrit. Now, leave the temple and go back down to where you first entered Kilika, and join the rest of your party. Now choose to "Embark" on the ship. Leave your cabin and you can talk to O'aka. Lending him some more gil now is a wise choice. Now ascend to the deck. Go to the back of the boat, and but in to the conversation that Yuna and the Goers are having, now go up the steps on the deck, and listen to Wakka and Lulu's talk. Do this 3-4 more times to get some more info about their subject. Go back down and examine the blitzball near the bow of the ship. Jecht Shot Challenge: Whenever words appear around the screen press X and the direction of the words at the same time, if you get it right enough times you'll learn the second best Blitzball technique in the whole entire game. When you are ready go down to the cabins and go to sleep. ============================================================================== Area 6. Luca ============================================================================== ------------------------------------------------------------------------------ Items: 1000 gil, Phoenix Down x 2, Hi-Potion x 2, 600 gil, Al Bhed Primer VI, Al Bhed Primer VII, Magic Sphere, HP Sphere Weapons/Armor: Tidal Spear Enemies/Bosses: Oblitzerator, Vouivre, Worker, Sahagin Cheif ------------------------------------------------------------------------------ To Mi'ihen Highroad | Outskirts (S) ____|____ / \ Cafe -- | Square | \_________/ Reception | | Bridge -- Theater Basement A | Basement B | ------------------ | |----------------- | | -----------------| |Stadium Entrance| | | ------------------ | -------------------------------------- / \ | | Dock 2 - | | - Dock 5 | | \ / ------------------|------------------- Dock 3 ------------------------------------------------------------------------------- Once you arrive, get off the dock you are currently on, and head over to the next one so you can meet Maester Mika, to get there go Northward from where the SS Winno has been anchored. After the whole introduction to Maesters and all, you'll find yourself inside the locker room of the Besaid Aurochs. In here you will get a tutorial on how to truly get comfortable and acclimated to the game blitzball, use this opportunity to learn because in a little while you are gonna have to test your skills in an ultimately difficult way. When Yuna runs in with news that Auron is in the Luca cafe, she asks for the assistance of Tidus to go and meet him. When you leave the locker room, I do not recommend going straight for your main objective, rather, to take a look around Luca and to explore it to the fullest extent of your exploration capabilities, collecting items and other useful things. When you are finished navigating the huge city of Luca, head towards the ticket booth to meet up with the lady summoner. Now keep heading in the only other direction, when in the Luca Square, enter the cafe. You see that Auron is not there, but also Kimahri gets into a fight with some other Ronsos that he appearantly has some history with, Biran and Yenke. You now realize that Yuna is missing!, kidnapped by the Al Bhed! Now you are required to find her, it is simple though, just keep running towards the red arrow on your radar. Along the way you will encounter and do battle with forbidden machina which are being used by the Al Bhed. Refer to the section on how to overcome all fiends in the game, they are called "Workers". Many more hordes will ambush your party so annoyingly, so be ready to follow that same strategy over and over again. Now, after the cut snene where they are watching the blitz game on the monitor. Start running for Dock 4, but before you go make sure you have medicated any injuries you may have sustained while reaching this location. ******************************************************************************* BOSS: OBLITZERATOR DIFFICULTY: 1 ~ 2.5 ******************************************************************************* #10. Oblitzerator (Luca) -> HP: 6000 - 600 -> MP: 10 -> AP: 36 - 54 -> Statistics: Str: 16, Mag: 1, Def: 1, Mdef: 1, Acc: 10, Agl: 1, Eva: 0, Luck: 0 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: Common- 1 or 2 Elixirs, Uncommon- 2 or 4 Elixirs -> Gil Received: 580 -> Immunities: Doom, Sleep, Silence, Darkness, Poison, Petrify, Regen, Zombie, Power Distiller, Mana Distiller, Speed Distiller, Ability Distiller, Extract Mana, Extract Power, Extract Ability, Extract Speed, Threaten, Death, Provoke, Eject -> Weaknesses: None -> Elemental Affinities: [1/2 Damage] Lightning, Holy, Ice, Water [2x Damage] Lightning -> Zanmato Lv: 4 -> Armor Abilities: Defense+3% -> Weapon Abilities: Lightningstrike, Piercing -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Blitzball Rush: 10 hits of physical damage distributed randomly and also consecutively between all characters that are chosen. Target (random), Type (str), Power (10x4), Range (far), Accuracy (100), Stone Shatter (0) - Mute Ball: Counter attacks with it if gets magic used on it. Physical damage as well as Silence is done with this. (one turn - 254/255) Target (1), Type (str), Power (7), Range (far), Accuracy (100, Stone Shatter (0) Blind Ball: Counter attacks with it if gets physically attacked. Physical damage as well as Darkness is done with this. (one turn - 254/255) Target (1), Type (str), Power (10), Range (far), Accuracy (100), Stone Shatter (0) - Sleep Ball: Physical damage as well as Sleep is done with this. (one turn - 254/255) Target (1), Type (str), Power (7), Range (far), Accuracy (100), Stone Shatter (0) -> Sensor: Vulnerable to lightning. -> Scan: Speeds up when damaged. Vulnerable to lightning, but chucks a Mute Ball at anyone casting Thunder. Use a nearby object to escape its mighty Blitzball Rush. #10.1. Crane (Luca - Oblitzerator fight) -> HP: 65535 - 65535 -> MP: 0 -> AP: 0 - 0 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 20, Agl: 0, Eva: 100, Luck: 0 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten, Provoke, Nullification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell, Reflect, Regen, Sensor, Demi, Eject, Bribe -> Inherent Statuses: A(6), B(7), 0(1), 0(2), -> Weaknesses: None -> Elemental Affinities: [Absorption] Lightning [Immune] Holy, Water, Ice, Fire -> Zanmato Lv: ??? -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: None -> Sensor: -> Scan: None ---> STRATEGIC TACTICS: <--- Oblitzerator: Your main objective here isn't to attack the Oblitzerator, but instead the crane that is over to side. Before anything, cast Haste on Lulu. Have Lulu use Thunder Magic on it. All the while using Tidus and Kimahri to attack the Oblitzerator. Eventually Tidus will get a Trigger-Command, use this after you have weakend the crane enough. This will tear off half of the Oblitzerator, cutting it's current HP in a whopping 93.75%. From here just follow the same tactics you have been using thus far but on the Oblitzerator. From the point that you destroy the Oblitzerator's upper portion, it can no longer perform attacks on you. There's also a rather easy way to beat the thing without attacking the Crane and tearing off top part of Oblitzerator. The way to do this is have Lulu just use Lightning magic, and after the first Thunder spell, she'll be Silenced. Well, new easy tactic to do with Lulu until Silence effect wears off. SHE CAN HEAL! This is comes in very handy if other characters are damaged, or if she is. This would be by utilization of items (hope you have healthy supply of potion and/or hi-potions). Tidus should Cheer the party 5 times. Afterwards, have him simply attack Oblitzerator or heal too. Then, have Kimahri use Lancet. This triggers Mute Ball rather than Blind Ball. So, Lancet, get Silenced. When Silenced, use a physical attack by Kimahri, then get Darked, and when you're Darked, use another Lancet, and keep executing that in perpetual isochronism. Note it is impossible to "beat" Crane without use of cheat device. When you have successfully rescued the fair summoner, run back to the Auroch's locker room. The blitzball game is about to begin! Here are some of my personal tips for winning this game... 1. Have the Jecht Shot 2. Have Tidus swim back behind your goalie 3. Pass around to your nearest teammates to get them some experience 4. When you see an opening down the pool swim down behind their goalie, and use a Jecht Shot 5. Repeat this again and again and you'll win. * More detailed tips: 1) As soon as your team has the ball, Press Triangle. And select manual movement mode. That should make things easier. Note that you can't select manual movement when the opponent has the ball, then you will just have to wait till the ball's at your court. 2) It could happen the Goers score right at their first ball-contact. Should that happen, don't worry, you will still win. Play on. 3) Right at the blitzoff Letty should catch the ball, if he doesn't make sure you pass the ball to someone with high PA stats (though I'm pretty sure Letty always gets the ball since he is the Mid-Fielder). 4) So Letty has the ball. Quickly swim back to YOUR goal and move Letty behind your own goalie (Keepa). Then stop. If you have done it well the Goers will pull back and not go after the ball. The camera angle should change every 5 seconds as well but if the Goers don't go for the ball you've done it well. 5) Now wait behind your goalie with the ball and look at the radar. 6) The Luca Goer Team formation (the 5 red arrows) will be moving from time to time. Wait till they form a completely vertical line, wait till they cross the midfield towards your goal (they still won't go for the ball though). 7) Wait till the vertical formation of 5 goers has gone past your strikers across the midfield. Now when they no longer move and are facing your goal quickly pass the ball to Tidus or Wakka (LF). 8) Since Letty has high PA stat the pass will always make it. So as soon as Tidus or Wakka grabs the ball have him swim towards the enemy goal as quickly as possible. 9) You should always get clean shots without defenders. If the rare thing happens and you don't score, then try again. You can't lose this way. It works, believe me. You don't have to do it all match long, but the strength sphere as a winning prize is important and a win is not always guaranteed if you play as you normally would. The first time I did this was after Wakka got in and I was 1-0 behind. After the game has concluded, Luca is attacked by fiends. There is a couple of pretty CGs that ensue, brace yourself... After Auron's entrance on the scene, he joins your struggle along with Tidus and they both become fully- fledged guardians. But not before you have to fight your way out of the pool with Tidus and Wakka, fight a Vouivre with Auron, and then fight a couple more fights with the 3 of them. After you'lll get the scene I told you about with them becoming guardians and all, but then you'll be on the Mi'ihen Highroad. ============================================================================== Area 7. Mi'ihen Highroad ============================================================================== ------------------------------------------------------------------------------ Items: Soft x 3, Potion x 10, Phoenix Down x 2, Mega Potion x 4, Hi-Potion x 9 Antidote x 6, 600 gil, Eye Drops x 3, 1000 gil, Remedy x 3, 2000 gil, Ether x 2, 400 gil, Lv. 1 Key Sphere x 2, X-Potion, Fortune Sphere Weapons/Armor: Scout, Red Ring, Tough Bangle, Thunder Blade, Hunter's Spear, Serene Bracer, Serene Armlet, Ice Brand Enemies/Bosses: Sinspawn Gui, Chocobo Eater, Thunder Flan, Mi'ihen Fang, Bomb, Ipiria, Dual Horn, Funguar, Raldo, White Element, Vouivre, Lamashtu, Red Element, Gandarewa, Floating Eye, Garuda, Raptor ------------------------------------------------------------------------------ Oldroad South -- Oldroad North Agency | | | To -- South -- South -- Central -- Agency -- Newroad -- Newroad - North -- To Luca End (S) Front (S) South North End MRR ------------------------------------------------------------------------------- Walk up to the save sphere located right in front of you when you first arrive on the highroad, you can now play blitzball at just about any save sphere you encounter on your journey. Talk to some of the people on the road to get some important items. But basically keep running down the highroad watching the cut scenes and fighting the battles, and talking to get the items of course. To the left of the road is an old scholar named Maechen, talk to him to learn some new and interesting information about Sin and the games plot in general. Throughout the game you will meet him on numerous occasions to get more info on the plot and to tie together many loose ends in your head. Anyway, when the Chocobo Knights leave, move into a little area to the very right of the road to meet and have an aeon battle with a women named Belgemine if you please. ******************************************************************************* BOSS: BELGEMINE/IFRIT DIFFICULTY: 2 ******************************************************************************* #11. Belgemine/Ifrit (Mi'ihen Highroad) -> HP: 3500 - 560 -> MP: 200 -> AP: 0 -> Statistics: Str: 18, Mag: 18, Def: 0, Mdef: 0, Acc: 0, Agl: 13, Eva: 0, Luck: 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten, Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell, Reflect, Regen, Sensor, Demi, Eject, Bribe -> Weaknesses: None -> Elemental Affinities: [Absorption] Fire -> Zanmato Lv: 5 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: - Meteor Strike: Non-elemental magic damage on one character. - Hell Fire: Super Fire damage on all characters. - Attack: Physical damage on one character. -> Sensor: None -> Scan: None #11?. Belgemine (Mi'ihen Highroad) -> HP: 10 - 10 -> MP: 1 -> AP: 0 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 1, Agl: 1, Eva: 1, Luck: 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sensor, Scan, Threaten -> Weaknesses: Silence; 20, Darkness; 20, Sleep; 20, Doom- 3 -> Elemental Affinities: None -> Zanmato Lv: ??? -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: None -> Sensor: None -> Scan: None ---> STRATEGIC TACTICS: <--- This fight is extremely easy. The onlt thing that you are able to do is to use the aeon Valefor. While Valie is out, you have it to use Sonic Wings, and Ice spells. Or, if it's already in Overdrive state, Yuna's in Overdrive state, Val gains it in battle, or you have both it and Yuna in Overdrive, use one or two, however many you need. Ok, whether or not you win the bout doesn't matter. You win you get Echo Ring, and if you fail you get Seeker's Ring. After a few more easy fights, I've found that Ifrit has an attack pattern: - Attack - Meteor Strike - Attack - Meteor Strike and then you repeat... Hell Fire is used anytime that Ifrit's Overdrive Guage is completely filled up. Attack does little damage, Meteor Strike does semi-impressive amount of damage, and Hell Fire pummels you with big damage. Now you keep adventuring... ---> Here's another good strategy I've come up with: Belgemine (Ifrit): Start out with both Yuna and Valefor in overdrive mode. Then have Yuna summon Valefor, and unleash both Valefor's Energy Rays on Ifrit. If that does not do it, the battle continues. Now, have Valefor use Boost to get its overdrive higher quicker. Occasionally using Shield to block out some of the damage you have to endure from Ifrit's attacks. Use Valefor's overdrive again and that'll be that. Now just continue running until you see that the Crusaders pull their wagon over to the side. Once you have talked to Shelinda go over to where Gatta and Luzzu are. After the scenes in Rin's Travel Agency, step outside and hold a conversation with Yuna. Their is even a weapon/armor clerk, hear you can buy some useful armor for your characters. Just as you're preparing to leave, Rin talks to you and hands over the Al Bhed Primer vol. VIII, then you will engage in a fierce battle with the... ******************************************************************************* BOSS: CHOCOBO EATER DIFFICULTY: 4 ******************************************************************************* #12. Chocobo Eater (Mi'ihen Highroad - Travel Agency) -> HP: 10000 - 800 -> MP: 5 -> AP: 90 - 135 -> Statistics: Str: 25, Mag: 20, Def: 25, Mdef: 35, Acc: 25, Agl: 12, Eva: 0, Luck: 15 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: Common- 2 Lv.1 Key Spheres, Uncommon- 2 Lv.1 Key Spheres; Note that you only get this items if you beat it by making it go over the cliff. -> Gil Received: 970 -> Immunities: Doom, Sleep, Silence, Zombie, Demi, Threaten, Eject, Death, Confuse, Berserk, Bribe -> Weaknesses: Poison- 40; 5%, Armor Break- 50, Mental Break- 50, Power Break- 50, Magic Break- 50 -> Elemental Affinities: [2x Damage] Fire -> Zanmato Lv: 4 -> Armor Abilities: Lightning Ward, Ice Ward, Fire Ward, Water Ward -> Weapon Abilities: Piercing, Magic+5%, Sensor, Magic+10%, Strength+10%, Strength+5% -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Fist of Fury: Physical damage on one character, after 1 turn charge of "You're Next!" Target (1), Type (str), Protect (yes), Power (32), Range (far), Stone Shatter (10), Provoke (yes) - You're Next!: Charges once on a turn and then unleashes Fist of Fury. - Blizzard: Ice based magic attack on one character - uses as a counter-attack when on its back with 4500 HP. Target (1), Type (mag), Shell (yes), Power (12), Element (ice), Stone Shatter (10), Silence (yes), Reflect (yes) - Attack: Physical damage on only one person. Target (1), Type (str), Protect (yes), Power (16), Range (close), Accuracy (90), Stone Shatter (0), Darkness (yes), Provoke (yes) - Attack 2: Physical and gravity damage on all of your characters. Pushes your characters back towards the edge of the cliff. (HPx3/16) Target (all), Type (gravity), Protect (yes), Range (far), Stone Shatter (10), Provoke (yes) -> Sensor: Vulnerable to darkness. -> Scan: Stick with piercing weapons until you knock him over. After he says 'You're next!' he'll unleash a powerful attack. Casts Blizzard when HP is low, so stay warm with NulFrost. ---> STRATEGIC TACTICS: <--- For Chocobo Eater first off a quick note, don't let the Chocobo Eater knock you over the cliff, ok! To start everything off in this contest, have Tidus start off rather orthodoxly by casting Hastega on Lulu. Now have her cast Fire magic non-stop. The next thing to do in the progression to besting this foe is to have Wakka use his Dark Attack, and then bring out your summoner to summon Valefor. Have Valefor now use Fire magic and physical attacks in a very perpetual fashion. If you use grand summon along with Valefor's overdrive guage already full, then use it several times. If Valefor gets KO'd before it can eliminate the Chocobo Eater, then Use Auron now to use Power Break to cut down on the damage it dishes out from now on. If you knock it down on its back keep attacking with no mercy nor remorse. You can knock it back with every 1201+ damage dealt, and to push him back takes 501. Keep knocking it back until you knock it over the cliff, if you don't and just kill it, that's fine too, even if you get knocked over that is even fine. But if you knock the beast over the cliff you will receive a more favorable reward. Here are the certain outcomes you can have for either getting knocked over, knocking it over, or just killing it.... 1. Getting knocked over- Nothing 2. Knocking it over- Just one free ride on a chocobo and AP 3. Killing it- Same as #2 Moving along on the Mi'ihen road, you eventually run into Shelinda yet again. You should try and console her. When you get down to the bottom, you see that Dona and Barthello are not being let through due to a special operation about to executed. Go talk to the person guarding the door he will not let you pass at the current time, now go talk to the person right in the same vicinity as him to donate to the Crusader's cause, the following amounts of gil you donate determine what item you will get out of this.... 100 Gil - Scout 1000 Gil - Ice Lance 10000 Gil - Moon Ring =============================================================================== Area 7b. Mushroom Rock Road =============================================================================== ------------------------------------------------------------------------------- Items: Refer to Mi'ihen Highroad Weapons/Armor: Refer to Mi'ihen Highroad Enemies/Bosses: Thunder Flan, Bomb, Ipiria, Vouivre, Floating Eye, Dual Horn, Garuda, Red Element, Funguar, Raptor, Gandarewa, Lamashtu, Sinspawn Gui, Arms, Head, Again Sinspawn Gui, Arms, Head ------------------------------------------------------------------------------- Plateau || Lift / Ravine 2 | | |---------- Ravine 1 | \ Ravine Path E \-----------/-------------------|---- To Djose / -- (S) Mushroom Rock -- / To Mi'ihen Highroad ------------------------------------------------------------------------------- Once you get to pass thanks to the newly-dubbed Maester, Seymour. Just keep running down the Mushroom Rock area, speaking to the bands of Crusaders along the way, to get some good items to add to your inventory. Keep heading North until you meet Clasko and O'aka once more. Talk to them both, O'aka to purchase stuff from, Clasko will speak automatically, and tell you redirect to the West. Save in this new area, and continue on, and you'll encounter a guard in the operation can give you a Hi-Potion. Continue to run down this area collecting all of the goodies that you find along the way inside of the treasure chests. When you get down to the last rising platform, rise up, and here if you go all the way to the right you will get alternating cutscenes with Luzzu depending on how you have played the game up to this point in time. After, get on the elevator and raise up to the next level. Here you'll watch a few scenes explaining the Operation and about Wakka, Chappu, and even more about Machina. Keep on running towards the big tent which is the comand room that you heard about just a tad bit earlier. Once you have introduced (by the game) to Maester Kinoc, you should open the the two treasure chests in here to receive both a Serene Bracer, and even a Mega-Potion. Go and talk to the guard standing near the opposite entrance to the command center. Now watch the next couple of scenes involving Auron and Kinoc, then head over to the red arrow emanating on the radar and speak to the guard that is located there. A fierce battle is about to commence.... ******************************************************************************* BOSS: SINSPAWN GUI/ARMS/HEAD DIFFICULTY: 5 ******************************************************************************* #13. Sinspawn Gui (Operation Mi'ihen Site) -> HP: 12000 - 800 -> MP: 30 -> AP: 400 - 600 -> Statistics: Str: 29, Mag: 20, Def: 1, Mdef: 30, Acc: 100, Agl: 10, Eva: 0, Luck: 15 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: None -> Gil Received: 1000 -> Immunities: Sleep, Doom, Silence, NulShock, NulTide, NulBlaze, NulFrost, Poison, Darkness, Slow, Petrify, Zombie, Magic Break, Armor Break, Mental Break, Delay, Threaten, Eject, Death, Berserk, Confuse, Bribe -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Sleepproof -> Weapon Abilities: Piercing, Sleepstrike -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Attack: Physical damage on one character. Target (1), Type (str), Protect (yes), Power (16), Range (close), Accuracy (90), Stone Shatter (0), Darkness (yes), Provoke (yes) - Demi: Gravity type damage to every character. (HPx1/4) Target (all), Type (gravity), Shell (yes), Range (infinite), Stone Shatter (10), Silence (yes), Provoke (yes) -> Sensor: Blocks attacks with both arms. -> Scan: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. #13.1. Arms (Operation Mi'ihen Site - Sinspawn Gui) -> HP: 800 - 500 -> MP: 1 -> AP: 37 - 55 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 15 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: None -> Gil Received: 300 -> Immunities: Doom, Sleep, NulShock, NulTide, NulBlaze, NulFrost, Silence, Poison, Darkness, Zombie, Petrify, Slow, Armor Break, Magic Break, Threaten, Mental Break, Eject, Death, Delay, Bribe -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Ice Ward, Water Ward, Fire Ward, Lightning Ward -> Weapon Abilities: Lightningstrike, Piercing, Waterstrike, Icestrike, Fire- strike -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: ??? -> Abilities: - The Arms Regenerated!: Once a couple of times after killed off arms regenerate. -> Sensor: Protects the body with thick armor. -> Scan: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. #13.2. Head (Operation Mi'ihen Site - Sinspawn Gui) -> HP: 4000 - 800 -> MP: 200 -> AP: 48 - 72 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 15, Eva: 0, Luck: 0 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: None -> Gil Received: 200 -> Immunities: Doom, Sleep, NulShock, NulTide, NulBlaze, NulFrost, Silence, Poison, Darkness, Zombie, Petrify, Slow, Armor Break, Magic Break, Threaten, Mental Break, Eject, Death, Delay, Bribe, Power Break, [Power Distiller, Mana Distiller, Speed Distiller, Abilitiy Distiller - Int version] -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Ice Ward, Water Ward, Fire Ward, Lightning Ward -> Weapon Abilities: Lightningstrike, Piercing, Waterstrike, Icestrike, Fire- strike -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: ??? -> Abilities: - Thunder: Lightning based magic attack on one character. Target (1), Type (mag), Shell (yes), Power (12), Element (lightning), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes) - Venom: Inflicts Poison and Slow to one character. (Psn - 100%, Slow for 0 turns - 100%) Target (1), Type (mag), Power (24), Range (far), Stone Shatter (0) - The head stops moving!: Get this to happen by hitting it (Wakka's ball, or a a magical strike). - The head is moving suspiciously!: Starts the count to Venom. -> Sensor: Strike the head to disable its Venom. -> Scan: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. ---> STRATEGIC TACTICS: <--- Sinspawn Gui: First off make sure you have trained your characters, or at least the ones you are to use, to stats of about 20 or higher on the Mi'ihen Highroad, and Mushroom Rock Road. I recommend starting off with a party of Tidus, Yuna, Lulu. Now have Tidus use Haste on Lulu, have her now start using tons of Thunder attacks on the stomach of Gui. When it uses its Venom attack have Yuna cure it with an Esuna. Now trade out Tidus for Auron. Keep using Auron for attacking at the arms. Switch to having Lulu Thunder or Fire the head for a while. Keep having Yuna to heal and revive, all the while Auron has taken out the arms and ready to switch Lulu for Tidus, then have Auron and Tidus physically attack the stomach. Now use an Ether on Yuna and have her continue on healing. When the arms regenerate continue this strategy again as if it were the very beginning. Once that has been taken care of, you will watch a beautifully set-up scene where Sin has destroyed almost everything in sight. After this you are in for another boss fight... ******************************************************************************* BOSS: SINSPAWN GUI/ARMS/HEAD (AGAIN) DIFFICULTY: 1.5 ******************************************************************************* #14. Again Sinspawn Gui (Attacked Operation Mi'ihen Site) -> HP: 6000 - 800 -> MP: 30 -> AP: 400 - 600 -> Statistics: Str: 15, Mag: 20, Def: 1, Mdef: 30, Acc: 100, Agl: 10, Eva: 0, Luck: 15 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: Common- 3 or 6 Lv.1 Key Spheres, Uncommon- 3 or 6 Lv.1 Key Spheres -> Gil Received: 1000 -> Immunities: Sleep, Doom, Silence, NulShock, NulTide, NulBlaze, NulFrost, Poison, Darkness, Slow, Petrify, Zombie, Magic Break, Armor Break, Mental Break, Delay, Threaten, Eject, Death, Berserk, Confuse, Bribe -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Sleepproof -> Weapon Abilities: Piercing, Sleepstrike -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Attack: Physical damage on one character. Target (1), Type (str), Protect (yes), Power (16), Range (close), Accuracy (90), Stone Shatter (0), Darkness (yes), Provoke (yes) - Demi: Gravity type damage to every character. (HPx1/4) Target (all), Type (gravity), Shell (yes), Range (infinite), Stone Shatter (10), Silence (yes), Provoke (yes) -> Sensor: Blocks attacks with both arms. -> Scan: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. #14.1. Arms (Attacked Operation Mi'ihen Site - Sinspawn Gui Again) -> HP: 800 - 500 -> MP: 1 -> AP: 37 - 55 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 0 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: None -> Gil Received: 300 -> Immunities: Doom, Sleep, NulShock, NulTide, NulBlaze, NulFrost, Silence, Poison, Darkness, Zombie, Petrify, Slow, Armor Break, Magic Break, Threaten, Mental Break, Eject, Death, Delay, Bribe -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Ice Ward, Water Ward, Fire Ward, Lightning Ward -> Weapon Abilities: Lightningstrike, Piercing, Waterstrike, Icestrike, Fire- strike -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: ??? -> Abilities: The Arms Regenerated!- Once a couple of times after killed off arms regenerate. -> Sensor: Protects the body with thick armor. -> Scan: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. #14.2. Head (Attacked Operation Mi'ihen Site - Sinspawn Gui Again) -> HP: 1000 - 800 -> MP: 200 -> AP: 48 - 72 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 15, Eva: 0, Luck: 0 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: None -> Gil Received: 200 -> Immunities: Doom, Sleep, NulShock, NulTide, NulBlaze, NulFrost, Silence, Poison, Darkness, Zombie, Petrify, Slow, Armor Break, Magic Break, Threaten, Mental Break, Eject, Death, Delay, Bribe, [Power Distiller, Mana Distiller, Speed Distiller, Abilitiy Distiller - Int version] -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Ice Ward, Water Ward, Fire Ward, Lightning Ward -> Weapon Abilities: Lightningstrike, Piercing, Waterstrike, Icestrike, Fire- strike -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: ??? -> Abilities: - Thunder: Lightning based magic attack on one character. Target (1), Type (mag), Shell (yes), Power (12), Element (lightning), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes) - Venom: Inflicts Poison and Slow to one character. (Psn - 100%, Slow for 0 turns - 100%) Target (1), Type (mag), Power (24), Range (far), Stone Shatter (0) - The head stops moving!: Get this to happen by hitting it (Wakka's ball, or a a magical strike). - The head is moving suspiciously!: Starts the count to Venom. -> Sensor: Strike the head to disable its Venom. -> Scan: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. ---> STRATEGIC TACTICS: <--- Sinspawn Gui Again: You now have control over a very destructive party that consists of Yuna, Auron, and...SEYMOUR! So this doesn't bode well for Gui. Anyway, once you have picked up your jaw, start using Seymour's Black Magic against the main body and the beasts head very calously. Have Auron take out its arms with normal physically based attacks. Have Yuna heal them with her white magic spells. You may, if you want, try and get up Seymour's Overdrive which is called Requiem. This *is* the *only* time in the game that you can witness this move (unless you use cheat codes). It looks a lot like Oblivion, just, without Anima, and it'll do about 3000 damage. Use Fira on the Head and then keep on using Thundara on the main stomach of it. Goodbye Gui... When Tidus regains consciousness once again, go to the Sphere Grid and cash in on the super amount of AP you have just earned from the fights. Now, while you are on the catastrophically obliterated beach, search for either Luzzu or Gatta (if you chose the second option two times Gatta is dead, any other choice has proven fatal for Luzzu). After, collect the Hi-Potion off of the immolated shores, or the "Aftermath." Follow your party after you save at the point. =============================================================================== Area 8. Djose =============================================================================== ------------------------------------------------------------------------------- Items: 4000 Gil, Ether x 2, Remedy, Phoenix Down x 2, Ability Sphere x 2, Mega-Phoenix, Hi-Potion x 3, Potion x 10, Magic Sphere, Al Bhed Primer Vol. XI, Mega-Potion Weapons/Armor: Bright Bangle, Soft Ring, Switch Hitter, Halberd, Variable Steel Enemies/Bosses: Bunyip, Basilisk, Bite Bug, Funguar, Gandarewa, Garm ------------------------------------------------------------------------------- Cloister of Trials | | Living Quarters --- Great Hall --- Living Quarters | Djose Temple --- Reception Desk To Moonflow / \ / \ / \---------------|-------------- Pilgrimage Road | Djose Highroad | / To Mushroom Rock ------------------------------------------------------------------------------- Run down the Djose Highroad collecting all of the items and talking to everyone as you go along. Once you have reached the end, there is a fork in the road where there are two surviving Crusaders and just one Chocobo. When you reach this you must take the path that leads straightest to the path you were just taking on the Djose road (which is technically "right"). Once you take this route, cross over the bridge, and your final destination on this path is the Djose Temple. When you arrive at this place and walk towards the Temple (which right now looks like a huge mountain), you will get a cutscene where Yuna prays to the temple itself and breaks off the rock seal of the temple, allowing you entrance inside. When you are inside you will meet some new faces, Issaru and his guardians which just so happen to be his own brothers. When they're through talking to each other, start going up the stairs. When in this area, be sure that you collect the Remedy and the Ether that are in this area. After this has been done, enter the inner sanctum of the Djose Cloister of Trials. While you are in here, follow these steps to get yourself through it with ease... 1. Take the 2 Djose Spheres on the right and left. 2. Place them both on the double-slotted door, and go into this next room. 3. Take any Sphere from any side of the door in here. 4. Go to the far right and put it in either of those 2 slts there. 5. Take the other Sphere from the door and put it in the other slot to the right side of the room. 6. Slide the pedestal with the Sphere beneath the suspended pedestal to the right inside the room. 7. Grab the mega-shiny Djose Sphere and place it in the right slot of the main door. 8. Take out both of the Spheres on the wall directed to the right and then insert the 2 into both sides of the pedestal. 9. Head to the left of the room and step on the floor glyph to make the pedestal reappear in the center of the area. 10. Now push it into the raging pit of lightning. 11. Jump across the lighting and push the pedestal here into the wall. 12. Jump back to other side and use the pedestal switch on the ground to summon the pedestal back to the main room here. 13. Remove those Spheres from each side of the pedestal and return to the first area of the trials and put them each into both of these slots. 14. Take the mega-shiny Sphere again and put it in on the left slot of that same exact door. 15. Take the new platform to the next room in the place. 16. Send every of the 5 pedestals in this room back into their respective walls, this will trigger something on the roof. 17. Head back to the lower level. 18. Press the glyph and take the destruction Sphere in that new room. 19. Ascend to the higher area and put the Sphere into the pedestal to now reveal the secret item, a Magic Sphere. 20. Go to the left now, and rise up the steps. After all of these events take place it'll be morning. After Tidus wakes up from his sleep, go inside every room in the temple to get some handy items. Leave the temple and speak to your party which has gathered outside, now go back inside the temple (eeesh!). Talk to the person in the room on the left side of the steps, then you'll see Yuna finally wake up from the day of very hard work and sorrow. Go into the inn and get the Switch Hitter there, then set on across the few bridges south of the Djose Temple, and then finally onto the Djose road yet again, but on the bridges the temple's preist will hand over items (I forget they are). And on the next bridge over the Crusader guard will give you 10 Potions! But when you are again on the Djose road talk to the Crusader for a Halberd for Kimahri (not too special though). Now head up and you'll be arriving in the new area... =============================================================================== Area 9. Moonflow =============================================================================== ------------------------------------------------------------------------------- Items: X-Potion, 5000 Gil, Antidote x 4, Al Bhed Primer Vol. 12, Lv.1 Key Sphere x 6, Ether, Mega-Potion, Phoenix Down x 2, Magic Defense Sphere Weapons/Armor: None Enemies/Bosses: Extractor, Ochu, Bunyip, Gandarewa, Garm, Funguar, Bite Bug, Snow Flan ------------------------------------------------------------------------------- SOUTH WHARF | NORTH WHARF Dock | To Guadosalam | | | South Wharf (S) | Bank Road | | | South Bank | North Wharf | | | South Bank Road | Dock | | To Djose | ------------------------------------------------------------------------------- Keep on going in the North direction until you encounter Shelinda once more. Once the little chat is over move around her and pick up the Lv.1 Key Sphere x 3 from inside the chest in the crack. Keep on running in the set direction til you run into Kimahri's Ronso enemies, once their eerie conversation is through, and collect the X-Potion from the chest closest to where that scene had just taken place. Continue, then you'l see yet another chest, open it to get another Lv.1 Key Sphere I believe. Next event to take place as you progress up this same path is a run-in with Belgemine again, choose to battle her aeons again. Get ready...! ******************************************************************************* BOSS: BELGEMINE/IXION DIFFICULTY: 2 ******************************************************************************* #15. Belgemine/Ixion (Moonflow/Djose Road) -> HP: 6000 - 924 -> MP: 450 -> AP: 0 -> Statistics: Str: 22, Mag: 23, Def: 1, Mdef: 1, Acc: 0, Agl: 17, Eva: 0, Luck: 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten, Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell, Reflect, Regen, Sensor, Demi, Eject, Bribe -> Weaknesses: None -> Elemental Affinities: [Absorption] Lightning -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: Attack- This will be doing physically-based type of damage to the one aeon that you have out. Aerospark- This is going to be doing the Dispel status for negation of positive statuses as well as doing some good physical-type damage to the aeon you're using. Thor's Hammer- It does its Overdrive while it does mega Lightning-type damage to the aeon that is out currently. Haste- This will add the Haste effect onto Ixion which picks up its rate of battle. -> Sensor: None -> Scan: None #15?. Belgemine (Mi'ihen Highroad) -> HP: 10 - 10 -> MP: 1 -> AP: 0 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 1, Agl: 1, Eva: 1, Luck: 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sensor, Scan, Threaten -> Weaknesses: Silence; 20, Darkness; 20, Sleep; 20; Doom- 3 -> Elemental Affinities: None -> Zanmato Lv: ??? -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: None -> Sensor: None -> Scan: None ---> STRATEGIC TACTICS: <--- Belgemine (Ixion): This time around Belgemine shall summon forth Ixion, so now I recommend summoning Ifrit. Ifrit's overdrive should have been filled by your training in the various regions before this. When the battle to prove yourself as a summoner again begins, use that very overdrive, Hellfire. Next, Ixion will do one of two things, either Haste, or it might just attack simultaneously with attacks or Aerospark. It should now be nearing overdrive where it'll unleash a devastating Thor's Hammer that is capable of KO-ing Ifrit. Heal during the attacks with Fire on itself, then start using Boosts to reach your overdrive before Ixion. If it is impossible to do so, right before its overdrive move, cast a Shield to block out a lot of damage from it. Once Ifrit gets to overdrive use it. Ixion is dead, if you need to summon Valefor, do it. After this contest you will get the Summoner's Soul whether or not you just so happen to win, but as a special bonus if you beat her you will receive 2 Dragon Scales for "going the extra mile." By the way refer to the section on items for info on what these things do. Keep on going the same way you have been going then after a little while, look at your radar, and look for a little path leading off to the left, the treasure chest here contains a good Magic Defense Sphere, get it. Get back onto the perscribed path and continue to go North. After you have gotten to where you get a scene where Tidus is introduced to Shoopufs, head left towards the South Wharf. Get the 2 Phoenix Downs in this area before you decide to anything else. You can also find O'aka here again, you can buy some good items from here at this point. Don't buy from any other merchants in this area, for I have found then to be the opinimy of "rip-off artists." Now talk to Auron to trigger the rest of the events in the area, then go on and head to the structure to the left of this area. Get the amount of gil 0f 5000 gil in the chest here, and then talk to her and then Wakka after her (it actually doesn't matter what order that you do so). Go speak to the Shoopuf rider/handler to depart for the other wharf across from this one. You will get a few scenes while riding the Shoopuf, after they are through, you will commence in yet another heated battle. ******************************************************************************* BOSS: EXTRACTOR DIFFICULTY: 4 ******************************************************************************* #16. Extractor (Under Shoopuf in Moonflow/Between Wharfs} -> HP: 4000 - 600 -> MP: 10 -> AP: 660 - 990 -> Statistics: Str: 23, Mag: 15, Def: 1, Mdef: 1, Acc: 30, Agl: 15, Eva: 0, Luck: 15 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: Common- 1 or 2 Mega Phoenixes, Uncommon- 2 or 4 Mega Phoenixes -> Gil Received: 2400 -> Immunities: Sleep, Doom, Silence, Petrify, Poison, Darkness, Regen, Confuse, Zombie, Death, Berserk, Eject -> Weaknesses: None -> Elemental Affinities: [Absorption] Water [2x Damage] Fire -> Zanmato Lv: 4 -> Armor Abilities: SOS NulTide, SOS NulBlaze, SOS NulFrost, SOS NulShock -> Weapon Abilities: Piercing, Dearktouch -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Depth Charges: Physical damage and Darkness on all. (3 turns - 50%) Target (all), Type (str), Power (16), Range (far), Accuracy (100), Stone Shatter (0). - Aqua Shooter: Water damage on one person. Target (1), Type (mag), Shell (yes), Power (16), Element (water), Range (far), Stone Shatter (0), Critical (yes), Provoke (yes) - Readying Depth Charges: Starts count for Depth Charges. - The Extractor comes back down!: When Extractor is up, do 500 dmg to it, it will again descend. - The Extractor is provoked!: When it's up, use Provoke on it and it comes back down sans use of Depth Charges. Aqua Shooter damage increases!- Increases Aqua Shooter damage by 50%. The Extractor cools down- Provoke effect wears off of it. Aqua Shooter damage decreases- Aqua Shooter damage returns to normal. -> Sensor: Vulnerable to lightning. -> Scan: After rising, it releases Depth Charges, inflicting darkness and damage on Tidus and Wakka. Hurt it as much as you can to bring it back down. ---> STRATEGIC TACTICS: <--- Extractor: I think stats by this point should be about 25-30 or something like that. Use any weapons that you may have found on your journey thus far that may be pre-equipped with the Lightningstrike ability for both of them. When the fight first begins you should have Tidus' first act be to cast Haste on his own self. Now use him and Wakka to attack. Then after Wakka's final turn, have Tidus then use Haste on Wakka too. Use their attacks consecutively on the Extractor. When it uses Aqua Shooter don't fray just heal with regular Potions, but if it uses Depth Charges at anytime use Hi-Potions or even a Mega-Potion. Continue this on the whole time. And use overdrives when their bars are totally full. Also note that whilst readying charges, if you use Delay attack, it stops Extractor from using Depth Charges, and it descends. Another effective means of killing Extractor is to wait for it to rise, and then use Provoke on it before it uses Depth Charges. Just prepare for harder-hitting Aqua Shooter (fair trade-in, IMO, though). In this new area after you beat it and get a few couple scenes, use the save sphere located here, and buy some more from O'aka. There is an Al Bhed book in this area for you to nab as well, don't miss it, as you can't get it until way later in the game. Now head in the left way onto the road, there is a chest here. Get it and you will get a much needed Ether (you're loadin' up). Once you have gone far enough on this trail, you'll get a scene where you see a girl taking her clothes off, but not all the way... IT'S RIKKU! She will then become a guardian along with the rest of the gang. Now as you keep on running down this path you will get into battles, one of which is just a tutorial on how to steal from random chests that you can find in random enemy encounters, along with learning how to "Mix." After all of this has finally taken place, I think you should train a little bit, get the items on the left and right side of the path, then make your way into the village of Guadosalam. =============================================================================== Area 10. Guadosalam =============================================================================== ------------------------------------------------------------------------------- Items: 3000 Gil, Lightning Marble x 8, Al Bhed Primer Vol. XIII, Mega-Potion, Hi-Potion x 2, Elixir Weapons/Armor: None Enemies/Bosses: None ------------------------------------------------------------------------------- ----------> Chateau | [house] --- | _ To Farplane | ------- _| | / Shop_/ | | To Thunder Plains | --- [house] Guadosalam | |----------- | | (S) | [inn] | |/ | | | | ----------> To Moonflow ------------------------------------------------------------------------------- After your little encounter with Tromell and then walks away with Yuna, Rikku will finally teach you how to customize abilities onto your weapons and armor as opposed to having to find them (some are impossible to get without). I suggest that you enter the inn near the entrance to Guadosalam before you proceed any further, you don't have to rest here, simply use the save sphere to do the inn's job and even to save. O'aka will be in the item shop just in case you care (his prices are better than the shops if you paid him right). Now head over to the main building in Guadosalam, it's located to the far North of the village, enter, go up the stairs for Hi-Potions x 2. Descend the stairs and talk to your party who are on the bottom level, go inside the doors once you have finished doing so. In this new room where all the food is talk to the whole group a couple of times. Eventually at one point or another Seymour will will have a talk with Yuna after a few colorful scenes and actually proposes marriage, after this, leave this room through the same doors you entered, and then finally leave the whole lobby entirely the same way. Out here, you will be reunited with your party, now run up the walkway at the top of Guadosalam and then make your way into the Farplane. While in here before the Farplane, you should check behind the wall for a total of 8 Lightning Marbles, they are un-viewable so it might take some time. Keep going in the same direction and then up the steps into the Farplane. The first person you should talk to is Wakka, he'll be talking to an image of Chappu, and you see that he looks just like Tidus except with orange hair. After this occurs, your Brotherhood will gain the abilities Sensor, Strength+ 10%, Waterstrike. Now speak to Lulu, she'll just be thinking about Chappu, and you as Tidus lift her spirits about it a little bit. After you talk to her go talk to Yuna to discover whether or not she will disclose whether or not that she has made a decision to marry Seymour or not. Once you have finished up all of your buisness inside the Farplane, leave. Now catch up with the rest of your party. Once Tidus and Lulu have had their talk, find her again and talk to her again. After you have, locate Rikku and speak to her. Then walk around the shop area, and Kimahri will then come out and recommend that you purchase some Guado potions (they're not called that). Now, go back down to the lower area and talk to Lulu again, now you get to tell Lulu whom you care for the most, either, Rikku, Lulu, or Yuna, whomever you pick doesn't really change anything storywise, only affection and that cutscene. Now go down the little walkway across from the red doors, now you'll be arriving in the... =============================================================================== Area 11. Thunder Plains =============================================================================== ------------------------------------------------------------------------------- Items: 2 Hi-Potions, X-Potion, Gil 2000x, Remedy, 2 Phoenix Downs, Gil 5000x, Ether, Al Bhed Primer Vol.XIV Weapons/Armor: Yellow Shield, Water Ball Enemies/Bosses: Qactuar, Iron Giant, Kusariqqu, Buer, Aerouge, Larva, Melusine, Gold Element ------------------------------------------------------------------------------- To Macalania | | | / \ |> North | / Agency --- Agency Front / (S) |_ / | -|-- | \ (S) South | | | To Guadosalam ------------------------------------------------------------------------------- When you have first entered this area through the passage from Guadosalam, you will receive a quick tutorial on dodging lightning, which becomes an important quest for you later in the game. So, what you first do is to pick up the items 2x Phoenix Downs towards the West side of the beginning area. Now, we can continue knowig we've gotten everything in this area thus far. You should keep going on down the vast sections/divisions of the Thunder Plains by moving from one tower to another to not be knocked down (even though it can get you items, as can dodging [visit Lightning Dodging section of FAQ]). You will eventually reach up to next Rin's Agency, but first, some general infos about the Thunder Plains region: There are tons of enemies in this area, a lot of them are rather agile, but some are rather brute in Str. And even at that, there's some that has elemental affinities to lightning. And then some are aerial, so you'll have to use Wakka's blitzballs or Lulu's lv2 spells. But then, there's a very tough enemy, that's the Qactuar, little kids of the Cactuar family, they've extremely big Eva and can kill little HPed characters with 1000 Needles attack. There are Qactuar Stones around this region which are only for later use in the game to obtain Kimahri's celestial weapon, Spirit Lance (Note: activate them by using [Square] button). There's tons of items all over the Thunder Plains, also. Now, back to the Travel Agency, there'll first be a Yellow Shield on the ground right in front of it. Right inside of the inn, there's a few books, a stand in the middle, and a person at it. Now, go speak with Rikku who's very afraid of the lightning due to a mishap in the past with her Brother, and as an addition to getting a conversation with her, you also receive the XIV Al Bhed Book from Rin and when you speak, pick on first answer, if you don't, you get it later on in Bikanel Desert. Now, go onto the back of the Agency and then you will see that Tidus makes a mistake and falls into Yuna's room (naughty dawg.:) After the scene with him Yuna/Wakka, talk to everyone again if you like and then get out of the inn. Now, leave, and if you haven't pick up the Yellow Shield there, do so now, ok? It comes in handy with few enemies around here. As you keep moving on into the more Northern sections of the region, you will get under a pavillion-shaped lightning tower with a save sphere under it. Go under there and Yuna will then get into a scene where she thinks about the major decision of "to marry, or not to marry, that is the question". Once that scene is done and over with, get the Ether item here. But, this is not the only item that is located up there - there's Remedy, X-Potion, 2000x Gil, just as well. After all this business is done here in the Plains, you want to keep heading up North, and this leads into the area of Macalania Woods. =============================================================================== Area 12. Macalania =============================================================================== ------------------------------------------------------------------------------- Items: Gil 2000x, 3 Phoenix Downs, MP Sphere, 3 Remedies, Mega-Potion, Ether, Gil 400x, 2 Hi-Potions, 2 X-Potions, Gil 5000x, Elixir, Luck Sphere, Lv.1 Key Sphere, Lv.2 Key Sphere, Jecht's Sphere, Al Bhed Primer Vol.XVI, Al Bhed Primer Vol.XV Weapons/Armor: Sleepy Cait Sith, Shell Targe, Avenger Enemies: Chimera, Iguion, Murussu, Wasp, Blue Element, Xiphos, Spherimorph, Snow Wolf, Ice Flan, Mafdet, Evil Eye, Crawler, Negator, Seymour, Anima, Wendigo, Guado Guardians ------------------------------------------------------------------------------- ----------------------------------- | To Temple --- Agency Front | | | | | | | | |-- Spring | | | ---------- | __ -- Lake Road | / \/ | \ v / Bevelle North North | O--- / / North End Campsite To Calm Lands Central Central | | / \ |_ To Bevelle --- To Calm --- North End \ / / | (S) South --------/ / | / | Spring To Thunder Plains ------------------------------------------------------------------------------- When you have finally first arrived in the forest here at Macalania, you want to keep going forward until you can go to the left, then do so. Here, you are able to pick up the Sleepy Cait Sith weapon for Lulu, and you also can pick up a good Gil x2000 cash-in amount (Note: that the SCS Doll will be in a tree, so use action button to get it). Now what you do is to continue on along the path in the woods and picking up all items in chests that are around here, they can really help you out eventually. So, if you keep going on, you will soon enough meet a person dressed up very wierdly playing a harp. The person then lets you play the Butterfly Game, but don't do it now, wait until you have the airship and then use the Butterfly Catching section of this guide if you need any help. If you just keep running through the very celestial color forest, when you reach the end, you will meet up with O'aka XXIII again, so stock up on any needed items or equipments for upcoming boss bouts. Now, when you see a scene in which Auron slices, and cuts, and breaks through the side of the woods and the deep trunks all badass-like, go on through as well. Don't forget the Primer there! Just continue into the shiny pond here and engage in a fight with the boss: ******************************************************************************* BOSS: SPHERIMORPH DIFFICULTY: 5.5 ******************************************************************************* #17. Spherimorph (Macalania Forest/Spring) -> HP: 12000 - 2000 -> MP: 100 -> AP: 3240 - 4860 -> Statistics: Str: 20, Mag: 20, Def: 100, Mdef: 1, Acc: 30, Agl: 15, Eva: 0, Luck: 15 -> Steal: Common- Ether, Uncommon- Turbo Ether -> Bribe: None -> Win: Common- 1 or 2 Lv.2 Key Spheres, Uncommon- 1 or 2 Lv.2 Key Spheres -> Gil Received: 4000 -> Immunities: Sleep, Silence, Darkness, Petrify, Sensor, Slow, Scan, Death, Eject, Delay, Provoke -> Weaknesses: Doom- 20, Threaten- 75, Poison- 90; 5% -> Elemental Affinities: It depends on which "Elemental Shift" it's currently in -> Zanmato Lv: 4 -> Armor Abilities: Water Ward, Fire Ward, Ice Ward, Lightning Ward -> Weapon Abilities: Firestrike, Lightningstrike, Icestrike, Waterstrike, Piercing -> Armor/Weapon Dropped: Slots: 2 to 3 Pre-Customized Abilities: 1 to 3 Drop Percentage: 127/128 (99%) -> Abilities: - Press: A gravity based attack on all characters. (HPx1/2) Target (all), Type (gravity), Protect (yes), Range (far), Stone Shatter (0) - Attack: Physical damage on one character. Target (1), Type (str), Protect (yes), Power (16), Range (close), Accuracy (90), Stone Shatter (0), Darkness (yes) - Elemental Shift: If you hit it with the correct corresponding element, it'll change to a different one. - Thunder: Lightning based magic attack on all or one character(s) if in the right Elemental Shift. * One character: Target (1), Type (mag), Shell (yes), Power (12), Element (lightning), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes) * All characters: Target (all), Type (mag), Shell (yes), Power (16), Element (lightning), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes) - Fire: Fire based magic attack on all or one character(s) if in the right Elemental Shift. * One character: Target (1), Type (mag), Shell (yes), Power (12), Element (fire), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes) * All characters: Target (all), Type (mag), Shell (yes), Power (16), Element (fire), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes) - Water: Water based magic attack on all or one character(s) if in the right Elemental Shift. * One character: Target (1), Type (mag), Shell (yes), Power (12), Element (water), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes) * All characters: Target (all), Type (mag), Shell (yes), Power (16), Element (water), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes) - Blizzard: Ice based magic attack on all or one character(s) if in the right Elemental Shift. * One character: Target (1), Type (mag), Shell (yes), Power (12), Element (ice), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes) * All characters: Target (all), Type (mag), Shell (yes), Power (16), Element (ice), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes) -> Sensor: None -> Scan: None ---> STRATEGIC TACTICS: <--- This fight is very annoying, and also it's time consuming, but it's manageable if you have the proper accoutrements. The best party to have for this battle is Yuna for summons, Lulu for opposing magics, and Tidus for... just being main character.:) Now, what to have on your Armors is Auto-Shell, Auto-Haste, and Auto-Protect. Weapons don't matter (just don't have any elemental affinities on them!!!). The next things on list for doing is to have Yuna just to heal and/or Triangle Guarding. Lulu to use one Focus. Now, I know I might've scared you above when I mentioned "Elemental Shifts" above, but it's easy to bring out and use advantageously. And actually, there's the safe*er* way, and the more dangerous method of doing things. The safer way is to have Yuna summon Valefor since it's the only aeon so far that can use all elemental spells. Now, have Valefor use Attack command, and doing so will bring Spherimorph to use an elemental move. It may be Water, Ice, Lightning, or Fire. Here's some minor tips on this: If it uses Water spell, you are to use Lightning spell to have it switch and do damage instead of healing it. If it uses Fire spell, you are to use Blizzard spell to have it switch and do damage instead of healing it. If it uses Lightning spell, you are to use Water spell to have it switch and do damage instead of healing it. If it uses Blizzard spell, you are it use Fire spell to have it switch and do damage instead of healing it. Within this time frame, if you've messed up and got hurt, remember your Summoner/*WHITE MAGE's* role is, *hint hint* ;) - Now, the less safe way...: Is to have Tidus use physical attacks against Spherimorph. This, like using Valefor's attacks, lets you bring out Spherimorph's current elemental property, and this enables you to counteract correctly, and not totally screw you over. From this, you use the chart again. And, even though Press looks scary as hell, there's a way to cut down damage executed: This is to have Auron come in and Power Break to make damage done measly 25%. After the fight has finished, you get the very first of the Jecht Sphere Key Items, a rather long and emotional scene, as well as even getting Auron's 2nd Overdrive Shooting Star, and how to get more ones. Now, leave this Spring area the way you entered, and then save at the save point right outside of the hole Auron left. Now get out of here and you'll be in the next area of Macalania, Lake Macalania. Now, once you're there, go to the other side of the Rin's Travel Agency, you will be picking up the next Al Bhed Book. Now, go back to the other side and you'll see Clasko tending a chocobo, so talk with him and choose the first answer. Now save inside of the Agency and get your characters & aeons Overdrives up at the tutorial if you don't want to lose HP, but with regular enemies if you want AP. Now, go farther into the next area and then you get into a fight after many twist of events. ******************************************************************************* BOSS: CRAWLER DIFFICULTY: 6 ******************************************************************************* #18. Crawler (Lake Macalania) -> HP: 16000 - 4000 -> MP: 1 -> AP: 4400 - 6600 -> Statistics: Str: 25, Mag: 30, Def: 100, Mdef: 50, Acc: 30, Agl: 20, Eva: 0, Luck: 15 -> Steal: Common- Lunar Curtain, Uncommon- 2 Lunar Curtains -> Bribe: None -> Win: Common- 1 or 2 Elixirs, Uncommon- 2 or 4 Elixirs -> Gil Received: 7000 -> Immunities: Doom, Sleep, Darkness, Silence, Petrify, Poison, Regen, Zombie, Eject, Provoke, Threaten, Death, Mental Break, Armor Break, Power Break, Magic Break, Confuse, Berserk, Bribe -> Weaknesses: None -> Elemental Affinities: [1/2 Damage] Water, Holy, Ice, Fire [2x Damage] Lightning -> Zanmato Lv: 4 -> Armor Abilities: Lightning Ward, Ice Ward, Water Ward, Fire Ward -> Weapon Abilities: Icestrike, Piercing, Waterstrike, Alchemy, Lightningstrike, Firestrike -> Armor/Weapon Dropped: Slots: 2 to 4 Pre-Customized Abilities: 1 to 3 Drop Percentage: 127/128 (99%) -> Abilities: - Attack: Counter if attacked in any way shape or form whatsoever with physical damage. Target (1), Type (str), Protect (yes), Power (32), Range (close), Accuracy (120), Stone Shatter (0), Darkness (yes) - Mana Beam: Non-elemental magic damage to all characters after 3 turns of "Mana Beam in [???] turn(s). - Gatling Gun: 8 physically damaging hits consectively and randomly. Target (random), Type (str), Protect (yes), Power (8x4), Range (far), Accuracy (100), Stone Shatter (0) - Mana Beam Interrupted!: If while counting down to Mana Beam it creates another Negator, the Mana Beam will be "negated." Target (all), Type (mag), Shell (yes), Power (36), Range (infinite), Stone Shatter (0) - Mana Beam in 3 Turns: Signifies Mana Beam in 3 turns. - Mana Beam in 2 Turns: Signifies Mana Beam in 2 turns. - Mana Beam in 1 Turn: Signifies Mana Beam in 1 turn. -> Sensor: Vulnerable to lightning. Negator disables all magic and summoning. -> Scan: Shoots all targets with Gatling Gun. Vulnerable to lightning. Starts countdown to Mana Beam once the Negator is destroyed. Retaliates when hit by lightning magic during countdown. Restores Negator after being hit by magic four times. #18.1. Negator (Macalania Lake - Crawler) -> HP: 1000 - 1000 -> MP: 1 -> AP: 220 - 330 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 0 -> Steal: Common- Hi-Potion, Uncommon- 2 Hi-Potions -> Bribe: None -> Win: Common- 1 or 2 Hi-Potions, Uncommon- 1 or 2 Hi-Potions -> Gil Received: 300 -> Immunities: Doom, Sleep, Silence, Darkness, Poison, Petrify, Regen, Zombie, Scan, Provoke, Death, Threaten, Eject, Confuse, Berserk, Bribe -> Weaknesses: None -> Elemental Affinities: [1/2 Damage] Holy, Water, Ice, Fire -> Zanmato Lv: 4 -> Armor Abilities: Ice Ward, Lightning Ward, Fire Ward, Water Ward -> Weapon Abilities: Lightningstrike, Piercing -> Armor/Weapon Dropped: Slots: 1 to 3 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - #1. Negator disables all magic and summoning! --> While Negator is up in the battle, you cannot utilize any magical or summon commands that you may possess. - Sensor: Disables magic and summoning. Attack it with items and Wakka's ball. - Scan: None ---> STRATEGIC TACTICS: <--- Ok, party that is needed for this fight is Lulu/Wakka (Lulu once Negator is gone), Tidus, Auron, and also make sure that you have purchased or found some Lightningtouch/Lightningstrike weapons throughout your journey (preferrably Lightningstrike). You can custom-make them, also. HP of those characters should be about 2500 or so, so you survive everything that it throws at you. Hopefully you took keed to my advice and got characters' and aeons' Overdrive Guages full, because you're going to need 'em. We now head into battle and get prepared to pulverize Crawler's mechanized ass. Since Negator stops all summons and magics, you must first take it out, and that is also why I said to use Lulu *only after* Negator is out, but remember, it comes back also, so you'll have to act quick. After Nega is gone by using Wakka's ball, you then want to bring in Lu instead and have her use her Thundara spells. You can also use Yuna for purposes of summoning Ixion and doing Thor's Hammer and Thunder magic also. Hi and Mega-Potions are very useful here, as well as Phoenix Downs. If you have 1500 HP or higher, you should be able to survive Mana Beam which does about 1400+ damage, and if you have aeon out, use shield before every fourth Crawler's turn. It has slight pattern: - Mana Beam every 4th turn Crawler gets (Negator can't be present), Mana Beam in 3-2-1 turns is used in between, Assault is used to counter, and Gatling randomly. Overdrives! Alt. strategy sent by Greg Moyle If you do not destroy the Negitator, you and the crawler cant use magic which mean he can't use the mana beam. You want to use Rikku, Tidus, Auron, and Kimhari. You use a lot of potions this way but is is pretty easy when you get him at a low health. When this happens, You can use Rikku to use her overdrive and make pineapple(funny name ya know? :) which should do about 3000 damage to the negatator and the crawler. (at least for me) but this might be something to consider trying out. After you beat Crawler and Negator, and then Tromell thanks you yadaa, yadaa, you get more scenes in which Wakka discovers Rikku's Al Bhedness, and then they ride off on snowmobiles. This is the first time Affection System comes into play (unless you got Blitz Ace already like I have just recently). But all of this is erelevant, you still get to the same place, just being entertained differently while you wait. You then finally arrive at the Macalania Temple, so nab the Mega-Potion here and continue on in. There's also a guy who pays 400 Gil. Whilst inside of the temple's entrance, you first speak with Tromell Guado who is there and then he hands over an armor for Rikku called the Shell Targe (not anything to useful, really). You may also speak with Shelinda in here about Yuna supposedly marrying Seymour. After you've done all of this, you make your way up the steps and then there's one person who runs out of thr side room and onto their knees in horror. Go investigate! Inside that room, the party rolls a sphere to to witness a shocking truth about former Lord Jyscal and his son Seymour. There's two Remedy items in the very back of this room, and after talk with the horrified person for 2x Hi-Potions. Now leave there. There's then (in chests) 2 X-Potions, Elixirs and Ethers, Phoenix Downs, and 5000 Gil, all for the taking right outside in the main big area. Save and regain HP, and make any necessary preperations for the upcoming boss fight by going up those steps. You-know-who awaits... ******************************************************************************* BOSS: SEYMOUR/ANIMA/GUADOS DIFFICULTY: 6.5 ******************************************************************************* #19. Seymour Guado (Macalania Temple) -> HP: 6000 - 1400 -> MP: 100 -> AP: 2000 - 3000 -> Statistics: (Before Anima) Str: 20, Mag: 25, Def: 1, Mdef: 25, Acc: 100, Agl: 20, Eva: 0, Luck: 15 (After Anima) Str: 20, Mag: 32, Def: 1, Mdef: 25, Acc: 0, Agl: 20, Eva: 0, Luck: 15 -> Steal: Common- Turbo Ether, Uncommon- Elixir -> Bribe: None -> Win: Common- 1 or 2 Black Magic Spheres, Uncommon- 1 or 2 Special Spheres -> Gil Received: 5000 -> Immunities: Doom, Sleep, Silence, Darkness, Petrify, Power Break, Zombie, Demi, Delay, Provoke, Threaten, Death, Eject, Confuse, Bribe, Berserk -> Weaknesses: Magic Break- 50, Poison- 40; 10% -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Silenceproof, -> Weapon Abilities: Silencetouch, Piercing -> Armor/Weapon Dropped: Slots: 2 to 4 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Multi-Thundara: Lightning based magic attack on two characters. Target (random), Type (mag), Shell (yes), Power (2x36), Range (far), Element (lightning), Stone Shatter (0), Silence (yes), Reflect (yes) - Thundara: Lightning based magic attack on one character. Target (1), Type (mag), Shell (yes), Power (24), Element (lightning), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes) - Multi-Blizzara: Ice based magic attack on two characters. Target (random), Type (mag), Shell (yes), Power (2x36), Range (far), Element (ice), Stone Shatter (0), Silence (yes), Reflect (yes) - Blizzara: Ice based magic magic attack on one character. Target (1), Type (mag), Shell (yes), Power (24), Element (ice), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes) - Multi-Watera: Water based magic attack on two characters. Target (random), Type (mag), Shell (yes), Power (2x36), Range (far), Element (water), Stone Shatter (0), Silence (yes), Reflect (yes) - Watera: Water based magic attack on one character. Target (1), Type (mag), Shell (yes), Power (24), Element (water), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes) - Multi-Fira: Fire based magic attack on two characters. Target (random), Type (mag), Shell (yes), Power (2x36), Range (far), Element (fire), Stone Shatter (0), Silence (yes), Reflect (yes) - Fira: Fire based magic attack on one character. Target (1), Type (mag), Shell (yes), Power (24), Element (fire), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes) - Thundaga: Heavy lightning based magic attack on one character. Target (1), Type (mag), Shell (yes), Power (42), Element (lightning), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes) - Blizzaga: Heavy ice based magic attack on one character. Target (1), Type (mag), Shell (yes), Power (42), Element (ice), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes) - Waterga: Heavy water based magic attack on one character. Target (1), Type (mag), Shell (yes), Power (42), Element (water), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes) - Firaga: Heavy fire based magic attack on one character. Target (1), Type (mag), Shell (yes), Power (42), Element (fire), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes) - Shell: Damage received by magic is cut in half, and it's on himself. (100%) Target (1), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes) - Summon Anima: Summons the aeon Anima after killing both Guado Guardians. -> Sensor: Casts ice, lightning, water, and fire, in that order. -> Scan: Casts ice, lightning, water, and fire spells in that order, so have Yuna cast NulFrost, NulShock, NulTide, and NulBlaze. He'll summon when cornered. Beware! #19.1. Anima (Macalania Temple - Seymour Guado Battle) -> HP: 18000 - 1400 -> MP: 50 -> AP: 2500 - 3750 -> Statistics: Str: 25, Mag: 20, Def: 1, Mdef: 1, Acc: 30, Agl: 25, Eva: 0, Luck: 15 -> Steal: Common- 3 Silence Grenades, Uncommon- Farplane Shadow -> Bribe: None -> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres -> Gil Received: 3000 -> Immunities: Doom, Sleep, Silence, Darkness, Petrify, Power Break, Zombie, Demi, Delay, Provoke, Threaten, Death, Eject, Confuse, Bribe, Berserk, Poison, Magic Break, Mental Break, Armor Break -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Sleep Ward, Silence Ward, Dark Ward -> Weapon Abilities: Piercing, Sleeptouch, Darktouch, Silencetouch -> Armor/Weapon Dropped: Slots: 2 to 4 Pre-Customized Abilities: 1 to 3 Drop Percentage: 127/128 (99%) -> Abilities: - Oblivion: Major physical damage to all characters. Target (all), Type (str), Power (75), Range (close), Stone Shatter (0) - Pain: Non-elemental damage and death on only one person. (100%) Target (1), Type (mag), Shell (yes), Power (40), Range (far), Stone Shatter (0) - Boost: Raises overdrive guage status. -> Sensor: Goes into Overdrive when its gauge charges up. -> Scan: None #19.2. Guado Guardians (A and B) (Macalania Temple - Seymour Guado Battle) -> HP: 2000 - 2000 -> MP: 10 -> AP: 290 - 435 -> Statistics: Str: 10, Mag: 15, Def: 1, Mdef: 1, Acc: 100, Agl: 12, Eva: 0, Luck: 15 -> Steal: Common- Hi-Potion, Uncommon- Ether -> Bribe: None -> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres -> Gil Received: 300 -> Immunities: Sleep, Provoke, Doom, Confuse, Bribe, Berserk -> Weaknesses: Silence- 20, Death- 10, Poison- 0; 25% -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: MP+5%, HP+5%, Magic Defense+3% -> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Piercing, Sensor -> Armor/Weapon Dropped: Slots: 1 to 3 Pre-Customized Abilities: 1 to 3 Drop Percentage: 127/128 (99%) -> Abilities: - Thundara (B): Medium lightning based magic attack on one character. Target (1), Type (mag), Shell (yes), Power (24), Element (lightning), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes) - Blizzard (A): Ice based magic attack on one character. Target (1), Type (mag), Shell (yes), Power (12), Element (ice), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes) - Blizzara (B): Medium ice based magic attack on one character. Target (1), Type (mag), Shell (yes), Power (24), Element (ice), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes) - Shremedy (A): Inflicts Confuse on one person. (100%) Target (1), Range (far), Stone Shatter (0) - Protect (A, B): Inflict Protect/StrDmg*1/2 (100%) Target (1), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes) - Remedy (A): Heals abnormal status done to leader (Seymour). Target (1), Range (far), Stone Shatter (0) - Auto-Potion (A): After any damage is done, counter attacks by auto-healing. (restores 1000 HP) Target (1), Type (fixed heal), Range (far), Stone Shatter (0) - Hi-Potion (A, B): Restores 1000 HP. Target (1), Type (fixed heal), Range (far), Stone Shatter (0) - Shell (B): Inflicts Shell/MagDmg*1/2 (100%) Target (1), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes) - Berserk (B): Inflicts Berserk. (100%) Target (1), Range (far), Stone Shatter (0), Silence (yes) - Eyedrop (B): Uses an Eyedrop item to remove Dark status effect. Target (1), Range (far), Stone Shatter (0) -> Sensor: Protects Seymour. -> Scan: Attacks and defends with items, using Auto-Potion and confusion- inducing Shremedies. He restores Seymour's HP too, so stop him from using items somehow. - NOTE: the info above for the Guado Guardians (A, B) is cumulatative. - ---> STRATEGIC TACTICS: <--- Seymour/Anima/Guados: So he turns out to be an insidious, malignant murderer bent on nothing but destruction, so what, now you'll make him pay dearly for his sins. It is good idea to start out with Yuna, Tidus, and Wakka. Use their trigger commands to raise some of their personal statistics. Now, have Rikku use Steal on both of the Guados that accompany Seymour, this will disable their usage of the Auto-Potions. After this occurance, switch out Wakka in exchange for Auron. Have Tidus and Auron combine their efforts to mainly focus on taking out the Guado Guardians by physical means. Then the incarnation of belligerent fear will consume the diabolistic Seymour, he will then bring forth the crippling, and inexorable Anima. By the way stats, especially Yuna's should be at about 30 or so. Now, when Anima has been summoned to carry out Seymour's dastardly deed, Have Yuna first summon Ifrit. Make sure that his overdrive guage is full and then unleash a malicious Hellfire unto her. She will then retaliate by killing Ifrit or almost killing him (more often than not Ifrit will die from this). Now have Tidus execute a Slice & Dice on the aeon engulfed by darkness and hatred. After, use any turn that Auron may possess to simply attack or use any Phoenix Downs on anyone that has fallen to Pain. Then have Yuna summon Shiva, Have Shiva use Diamond Dust once it has been filled. Then as Anima starts that erradication and execution of Shiva, have her heal herself by using the element of Ice on herself (Blizzara). Then, once the overdrive bar is filled use Diamond Dust again, this will beat Anima, then the hard part is yet to come... Let Shiva be dismissed. The same tactics that Seymour uses from now on are cheap and irritating, but very destructive "Multi-Spells." Your party here should remain the same, have Tidus use the Haste spell on Yuna, this will allow her to use healing and restorative spells quickly. If her MP gets too low for this, then don't be timid in using healing items eccessively. After Tidus gets through with using Haste, have Lulu cast Bio on Seymour, just to poison, and have Auron only attack with Magic Breaks as to lower the power and effectiveness of the Multi-Spells. +-ALTERNATE STRATEGY-+ (thanks to THETRISANTEREEAN) Before fighting Seymour charge up all your overdrives on all your aeons. Then make sure Auron, Yuna, and Tidus (AKA Xerok on mine) overdrives are also full. Use the way you beat Anima, and after that he should cast a Multi-Spell and if you can survive that, summon any aeon (I used the first one Valefor) and use the overdrive attack on him. The Energy Ray did 9986 damage and killed him in one hit. This way you can save the hassle of having to constantly heal. Just make sure all overdrives are charged. Hope this helps. P.S. Because you will still have a few overdrives left. You can use them on Wendigo. Summon Ixion and use Thor's Hammer on him, he should then beat you down to a very small amout of health but your overdrive gauge shouls be full again. Use Thor's Hammer once again and he should be defeated, if not you will have to find your own way but this should work. After the long and heated battle with Seymour (on my first, unprepared file, it took me 13 tries to beat him, but I started game over right after to become more ready), you're going to want to save at the save sphere there and then go do the Cloister of Trials here (thought you'd get off that easily?)... 1. First, go down into the big area to the bottom and then take the Glyph Sphere that is in the column at middle of the room. 2. After that, carry that sphere into the pedestal and then move the pedestal across the slippery ice into an ice pile and then the ice simply vanishes. 3. Now, move the pedestal down the path into the room below. After, you go too. 4. Once down there, you will have to take that same Glyph Sphere and then put it into the recess to the right wall, and doing so will make a recess rise into the above room bearing a sphere. 5. Ascend to the area above you and then remove the Macalania Sphere from the new recess and then place it in the former Glyph-Sphere-Pedestal. 6. Once done, you then push that same pedestal towards a column to the right in that bottom area. And that, will make something new appear above you. 7. Now what you is take the Macalania Sphere under the entrance and then run down to the lower place. Now put it in the recess to the left and this makes a part of the ice bridge reform. 8. Ok, now, what to do? Oh yeah! Remove the Macalania Sphere from that recess from the top and then put inside of the pillar in the middle. This makes the final part of ice bridge form, and there's also a stand-on switch. 9. After, go on up there and and then stand on top of the siwtch in the ice, and that transports Macalania-Sphere-containing pedestal up to where you are located. 10. But damn, a piece of ice bridge is gone. More work awaits... ugh! 11. So anyway, now you must remove that Maca Sphere and then move it down the path. 12. Now you must go down the way you pushed it and then stand on switch to bring pedestal from in the ice. 13. Now place that Macalania Sphere that you've got inside the recess close to the front, and that will make some of the ice bunches come back. 14. Once all that is completed, you have to take the Macalania Sphere from middle pillar and place it in the recess to allow access to the Destruction Sphere. 15. So take it and put it in the slot to the left of the lowest door in the area. 16. Doing so will make the ice explode there, and this lets you easily get to the secret item in this trial; Luck Sphere. 17. Ascend from there again and then move the pedestal into that ice again to get the Macalania Sphere there, and then relocate it onto the pedestal. 18. Push the pedestal to the below area, now. 19. Now put it in the correct place to add another section to the bridge of ice and then go back up to the top. 20. Final Step (yes!): Now take the Macalania Sphere and put into the last pillar to do last part of ice bridge. At long last, you're done! Now, after all of the dramatic scenes, you'll want to leave here and then run from all the Guado Guardians, you'll might have to fight, and it's your choice whether to fight them or run from them. Anyway, just keep on running and pick up the Level 1 Key Sphere and Mega-Potion in the Crevasse area. Proceeding any further starts a battle with the Wendigo and some Guados. ******************************************************************************* BOSS: WENDIGO/GUADO GUARDIANS DIFFICULTY: 4 ******************************************************************************* #20. Wendigo (Macalania Lake) -> HP: 18000 - 1432 -> MP: 32 -> AP: 2000 - 3000 -> Statistics: Str: 40, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 18, Eva: 0, Luck: 15 -> Steal: Common- Hi-Potion, Uncommon- X-Potion -> Bribe: None -> Win: Common- 1 or 2 Hi-Potions, Uncommon- 2 or 4 Hi-Potions -> Gil Received: 3000 -> Immunities: Poison, Petrify, Zombie, Reflect, Slow, Eject, Death, Confuse, Bribe -> Weaknesses: Doom- 5, Silence- 20, Darkness- 20, Sleep- 20 -> Elemental Affinities: None -> Zanmato Lv: 1 -> Armor Abilities: SOS Haste, HP+10% -> Weapon Abilities: Piercing, Counter-Attack -> Armor/eapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: 64/128 (50%) -> Abilities: - Counterattack: While dukes are up, if you attack, it'll counter physically. Target (1), Type (str), Protect (yes), Power (20), Range (far), Stone Shatter (10), Critical (yes) - Attack: Physical damage on one character. Target (1), Type (str), Protect (yes), Power (16), Range (close), Accuracy (90), Stone Shatter (10), Critical (yes), Darkness (yes), Provoke (yes) - Dukes Up: After its HP goes under 50% (9000 HP) it will put its dukes up to signify it will counter physical attacks with its Counterattack. - Double-Attack: Uses both both hands to do significantly more damage than its normal physical attack to one character. Target (1), Type (str), Protect (yes), Power (24), Range (close), Stone Shatter (50) -> Sensor: Only uses physical attacks. Curing its berserk status will lower its strength... -> Scan: Uses physical attacks only. Once it puts up its dukes, it'll retaliate to any physical attacks with a deadly counter-attack. #20.1. Guado Guardian 1 (Macalania Lake - Wendigo) -> HP: 1200 - 1432 -> MP: 330 -> AP: 290 - 580 -> Statistics: Str: 1, Mag: 14, Def: 1, Mdef: 1, Acc: 0, Agl: 20, Eva: 0, Luck: 15 -> Steal: Common- Hi-Potion, Uncommon- X-Potion -> Bribe: None -> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres -> Gil Received: 480 -> Immunities: Slow, Silence, Confuse, Threaten, Sleep, Magic Break, Berserk -> Weaknesses: Doom- 5, Poison- 25; 25%, Petrify- 25, Death- 25 -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Magic Defense+3%, MP+5%, HP+5% -> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Sensor, Piercing -> Armor/Weapon Dropped: Slots: 1 to 3 Pre-Customized Abilities: 1 to 3 Drop Percentage: 4/128 (3%) -> Abilities: Confuse- Inflicts Confuse on one character. (100%) Fira- Medium fire based magic attack on one character. NulFrost- Negates ice oriented attacks onto himself. Silence- Inflicts Silence on one person. Reflect- Casts Reflect on one. -> Sensor: Heals himself with Auto-Potion, so stop him from using items. -> Scan: Try to stop him from healing himself with Auto-Potion. He sometimes casts Berserk on other enemies, making them stronger. #20.2. Guado Guardian 2 (Macalania Lake - Wendigo) -> HP: 1200 - 1432 -> MP: 330 -> AP: 290 - 580 -> Statistics: Str: 1, Mag: 14, Def: 1, Mdef: 1, Acc: 0, Agl: 20, Eva: 0, Luck: 15 -> Steal: Common- Hi-Potion, Uncommon- X-Potion -> Bribe: None -> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres -> Gil Received: 480 -> Immunities: Slow, Silence, Confuse, Threaten, Sleep, Magic Break, Berserk -> Weaknesses: Doom- 5, Poison- 25; 25%, Petrify- 25, Death- 25 -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Magic Defense+3%, MP+5%, HP+5% -> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Sensor, Piercing -> Armor/Weapon Dropped: Slots: 1 to 3 Pre-Customized Abilities: 1 to 3 Drop Percentage: 4/128 (3%) -> Abilities: Confuse- Inflicts Confuse on one character. (100%) Fira- Medium fire based magic attack on one character. NulFrost- Negates ice oriented attacks onto himself. Silence- Inflicts Silence on one person. Shell- Puts Shell status on Wendigo as desperation. -> Sensor: Heals himself with Auto-Potion, so stop him from using items. -> Scan: Try to stop him from healing himself with Auto-Potion. He sometimes casts Berserk on other enemies, making them stronger. ---> STRATEGIC TACTICS: <--- This fight can be both intense and tough, or simply a cakewalk in the park. You have two (well, if you're thinking literally; 3) immediate worries in the fight: First one(s) are the Guados, we'll discuss about taking them out a little bit later on. And the second being that the Wendigo's under Berserk when you first meet, and attacks do much more while it's under Berserk than if not (obviously). This should give you an idea about how you want Berserk GONE. The first thing you do is to have Rikku Steal (like she did on the GGs against Seymour), to prevent any further Auto-Potions if there's been any yet. Hopefully you have Auto-Haste on all armors, if not then you'll want to cast it on all active members of the party. Next, make sure that Tidus is Protected. Wendigo is totally susceptible to being Darked, so do it now. Now have your previously- Hasted Auron come back out for major ass-whooping. There are two actually *useful* ways of knocking away the Guados. One is to summon an aeon and OD them to hell, and second of all is to use Tidus or Wakka's attacks or their Overdrives. But be careful, if you kill both Guados, they cast Shell as well as Protect on Wendigo (you were wondering why Wendy wasn't immune to those status weren't you?). It doesn't matter if you kill one after the other, or at the same time, they'll do it seperately or together, remember that. We have good means of negating this though, hehe, took me awhile to figure out of being pulverized while under these statuses, too. You have Ixion come out and use its Aerospark unique attack. There are a few tips that someone sent me a long time ago when I asked them a great strategy to beat Wendigo (good old days of not knowing. ah...), and I'd happily credit them properly if they'd resend the mail so I could know their name. The tips are: - You don't attack physically when its hands are up, you use oppressive magics (or in other words, Lulu's Black Magic spells. Preferrably Fire, or if you're super-developed, you can also use Flare). - If you have Auron do his Skill Power Break on Wendigo, it'll make Berserk status attacks seem like un-Berserked attacks, and un-Berserked attacks seem pitiful. - Threatening Wendigo since it's able to be affected by it is also a good idea because it won't attack for a while, giving you some good opportunities. Now, once you're beneath the ice after it cracks under Wendigo's rage, you use the save poin there. Now what you are to do is to speak with any and all of your party members at least once. Now, once Yuna is woken up after talking with the party, you just have to do it again (so much repitition). Also, before you go, make sure to nad the Lv.2 Key Spheres that's in the treasure box in this area. Leave and you're in the open expanse of the... =============================================================================== Area 13. Bikanel Desert =============================================================================== ------------------------------------------------------------------------------- Items: 4 Remedies, 24 Al Bhed Potions, 2 Ethers, 16 Hi-Potions, 4 X- Potions, 5 Mega-Potions, 10000 Gils, Lv.2 Key Sphere, Elixir, 3 Megalixirs, 2 Teleport Spheres, Mercury Crest, Al Bhed Primer Vol. XVIII, Al Bhed Primer Vol. XVII Weapons/Armor: None Enemies: Sandragora, Mech Gunner, Mech Guard, Alcyone, Mushussu, Sand Wolf, Cactuar, Zu, Sand Worm ------------------------------------------------------------------------------- S. Desert: West | | | S. Desert: Central (S) | | | S. Desert: East | | Oasis (S) ------------------------------------------------------------------------------- Once Tidus gets back up after seeing Sin again, you will be found in a small oasis. While in it, you want to swim on to the back of it and obtain 4 Remedy items, and then get out and save at the save sphere that is located just out of the water. So now, you just continue to make your way Northward and then Tidus is ambushed bu a gigantic creature which is named Zu. In this fight you use Tidus to fight until Auron comes in and then you just Power Break and attack normally with him, even use any other Breaks he has. When Lulu enters the fray, have her use Thunder and Bio (and if available, Flare) spells. Keep heading even further in the same direction until you find Wakka, that's the next character that you get back. Now, get the Al Bhed Potions from the Al Bhed treasure chest. Now, if you keep going up, the next character that you will be finding here in the desert is Kimahri Ronso. Only one character left; Rikku, and she's not too far away, either. After locating Kimahri, you then go in a left direction to finally locate Rikku! But who's missing...? Oh no! Yuna's nowhere to be found! Then, just play the game, it'll eventually come together. Near where you have found Rikku, there'll be 8 Al Bhed Potions, as well as Ethers. Ok, now that you have Rikku, there'll actually be two characters running around which are Tidus and Rikku, leading you to inquire, "what the hell"? Anyway, there's going to be a tutoring fight which shows how Rikku can Steal from mechs and erradicate them with the greatest of ease. So, just keep going through all sections of the desert and all the seemingly endless sand until there's another sign in Al Bhed. Just in case you can't read Al Bhed due to not collecting Primers or not reading my Translating of Al Bhed section, allow me to translate: "Home Ahead". Now, if you want or care, there's 4x Hi-Potions to the West. Basically, the Bikanel Desert region is easy to navigate, this is because you just have to go North toward the red arrow. Only tough part's fighting the Sandragora in a sand dune. Now I'll just list where all items are found generally since it's a huge area and predicatable to navigate: # Sanubia Desert: East - Aside from what I previously mentioned, you can get Al Bhed Primer XIV (if missed previously) # Sanubia Desert: West - 3 Megalixirs, 8 Hi-Potions, 3 Mega-Potions, Mercury Crest, 2 X-Potions, 2 Teleport Spheres # Sanubia Desert: Central - 4 Hi-Potions, 8 Al Bhed Potions, 2 X-Potions, 2 Mega-Potions Now, here's little strategy I whipped up for taking on Sandragora: Note: Stats are in the Enemy Encyclopaedia section! - If you're ever hit with its status inflicting hit Seed Burst which does physical damage and Confuse, what do you think all those Al Bhed Potions we've been stocking ip on are for. You should have customized weapons with Firetouch or Firestrike, and you should also use Lulu's Lv.2 Fire attacks. Too bad we don't have Ifrit.:( SUPER-GREAT TIP!: On my most recent playthrough, I've discovered a new way to take Sandragora out in *one* hit no matter what. This trick is to have Auron use his Shooting Star Overdrive to Eject it from battle. Match is over with you as undisputed winner. (unless you miss with SS). Just keep going and you'll eventually reach Al Bhed Home. =============================================================================== Area 14. Al Bhed Home =============================================================================== ------------------------------------------------------------------------------- Items: 2 Hi-Potions, Friend Sphere, 10 Al Bhed Potions, Elixir/Hi-Potion/Potion/ Soft/Remedy/Friend Sphere/Mega-Potion, Skill Sphere, 10000 Gil, Al Bhed Primer Vol. XIX, Lv.2 Key Sphere, Al Bhed Primer Vol. XXI, Lv.4 Key Sphere, Al Bhed Primer Vol. XX Weapons/Armor: None Enemies: Bomb, Chimera, Dual Horn, Guado Guardian ------------------------------------------------------------------------------- Home: Airship Dock | Home: Environment Controls (S) | Home: Main Corridor | Home: Entrance | Home (S) ------------------------------------------------------------------------------- Once the rather intense and sad introduction, and once you've met Yuna's uncle/ Rikku's dad, Cid (always one in the FFs isn't there?), you should go over and pick up the Al Bhed Book Volume XIX. After you have done that and you're all content about it, go over and loot one of the dead people for 2 Hi-Potions (you sick, uncaring person...:O). Now, as you move further and then everyone's in the following room, you're ambushed by a Guado Guardian and a pack of fiends that they brought with them. So beat them (taking out Guados first like always) and continue on until you get to the next area where you here Cid talking over an intercom and then you're again moved in on by strong Dual Horns and more stupid Guado Guardians. Same strategy. Now, you head on down those steps there and then go into the Living Quarters area. Ok, there's the Al Bhed Primer Vol. XX here on bed. There is chests in here, and I've decided to make a little chart to help you out here for all columns and choices (If you don't have many Primers): ------------------------------------------ 1st Column |Bomb |Elixir|Hi-Potion | ------------------------------------------ 2nd Column |Mega-Potion|Soft |Chimera | ------------------------------------------ 3rd Column |Potion |Remedy|Evil Eye | ------------------------------------------ So from viewing this, you can conclude anything you want to know. There's a treasure chest outside in the hallways and corridors which contains 6 Al Bhed Potions. Also, there is Al Bhed Primer Vol. XXI. We now go into yet another door which has a blue-ish light on it. Enter and since the Chimera fight in here is a toughie, here's some good strategy: Chimera: Stats should be 45-50. Put up 2 or these 3 (or maybe even all 3), Protect, Shell, Reflect. Learn its attack pattern. Having your strongest attackers just attack is a good idea. The best idea here though is, to summon. Now another chart for the puzzle in here: ---------------------------------- Dig.1 | Add #'s | ---------------------------------- Dig.2 | Minus 2nd # off of 1st # | ---------------------------------- Dig.3 | Multi. 1st # times 2nd # | ---------------------------------- Dig.4 | Add #'s | ---------------------------------- After cracking the code successfully, you will get a much well-deserved Special Sphere. Now, the other chest isn't a number lock, but instead, it's a Q&A test. And you know what that means, yup, that's it, another chart for ya...:) ---------------------------------- Q #1 | Answer #3 | ---------------------------------- Q #2 | Answer #4 | ---------------------------------- Q #3 | Answer #2 | ---------------------------------- Q #4 | Answer #1 | ---------------------------------- And for completing that successfully, you will get the exact opposite as last time, a Skill Sphere. When you go back to where you were before sidetracking, you are put in the area called Environment Controls, so after the shocking and dramatic scene the ensues you will go over and take the 10000x Gil amount from inside of that lonely treasure chest. Not bad, eh? But before that, you get Lv.2/4 Key Spheres. Now head through the door and you're on the airship! =============================================================================== Area 15. The Airship =============================================================================== ------------------------------------------------------------------------------- Items: 4 Al Bhed Potions Weapons/Armor: None Enemies: Bomb, Dual Horn, Evil Eye, Evrae ------------------------------------------------------------------------------- Will not be receiving map. ------------------------------------------------------------------------------- Once aboard the cool new airship after the colorful and "heated" CG cinema, you have to talk to everybody on the airship's bridge. Also, thank god you didn't leave Rin behind because you're going to be in desperate need of items soon, I guarantee you, hehehe... You might now want to search around the airship for some other familiar faces such as Dona whose outside the bridge and in a room to Tidus' running-towards-you right side, and you're left side. And just like Clasko, what you say to her here determines where she'll be later on. Now, speak with everybody again when ready and then Brother. You should definitely train with the airship's invaded enemies that Rin warned about before next boss bout. Now, make your way down all hallways of the big ship and when you reach the final one (you'll be able to know because there's a save sphere right when you enter it). In here there'll be an Al Bhed guy who will fork over a good 4 Al Bhed Potions (you'll need every last one of them, trust me on this one). Now move on up and get a scene where you see a giant serpent-like creature outside the airship's window, that's why you need everything I mentioned; THAT is Evrae. Rin's also just a bit further up, so make any last-minute preperations before meeting your demise. Now make your way up the elevator and to the top of the ship where your party congregrates to challenge Evrae. ******************************************************************************* BOSS: EVRAE DIFFICULTY: 7 ******************************************************************************* #21. Evrae (Top of Airship) -> HP: 32000 - 2000 -> MP: 500 -> AP: 5400 - 8100 -> Statistics: Str: 36, Mag: 30, Def: 1, Mdef: 1, Acc: 100, Agl: 20, Eva: 0, Luck: 15 -> Steal: Common- Water Gem, Uncommon- 2 Water Gems -> Bribe: None -> Win: Common- 1 or 2 Black Magic Spheres, Uncommon- 1 or 2 Black Magic Spheres -> Gil Received: 2600 -> Immunities: Zombie, Threaten, Death, Sleep, Provoke, Poison, Silence,Petrify Armor Break, Magic Breaks, Eject, Demi, Confuse, Bribe, Berserk -> Weaknesses: Slow- 50, Darkness- 50, Doom- 30 -> Elemental Affinities: [1/2 Damage] Lightning, Ice, Water, Fire -> Zanmato Lv: 4 -> Armor Abilities: Stone Ward -> Weapon Abilities: Stonetouch, Piercing -> Armor/Weapon Dropped: Slots: 1 to 3 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 -> Abilities: - Stone Gaze: Petrification and Slow on one person. (Pet - 100%, Slw - 100 turns) Target (1), Type (mag), Shell (yes), Power (10), Range (far), Stone Shatter (0) - Attack: Physical damage on one person. Target (1), Type (str), Protect (yes), Power (16), Range (far), Accuracy (90), Stone Shatter (0), Critical (yes), Darkness (yes) - Inhale: Starts the count for it's Poison Breath attack. - Swooping Scythe: Occasional counter, physical damage, ship is far away, if Evrae has minimal Hit Points left, and is executed on every character. Target (all), Type (str), Protect (yes), Power (8), Range (infinite), Accuracy (100), Stone Shatter (50) - Too Far For Breath: Means you are too far from Evrae for it to execute Poison Breath. - Poison Breath: Poisons and uses non-element magic damage attack on everyone, and only after one turn of charging, during inhalation. (100%) Target (all), Type (mag), Shell (yes), Power (36), Range (far), Stone Shatter (0) - Haste: Speeds up it's own next turn on itself. (100%) Target (1), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes) - Photon Spray: 8 non-elementally magically damaging hits consecutively and randomly. Target (random), Type (mag), Shell (yes), Power (8x3), Range (far), Stone Shatter (0) -> Sensor: Releases Poison Breath after inhaling. -> Scan: High magic defence. No elemental weaknesses. Exhales Poison Breath if hit repeatedly by melee attacks. Ask Cid to move the airship away and he'll launch a volley of Guided Missiles for you. #21?. Cid (During Evrae fight - from inside airship) -> HP: 410 - 1 -> MP: 1 -> AP: 0 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 16, Eva: 0, Luck: 0 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Scan, Threaten, Sensor, Provoke, Eject -> Inherent Statuses: B(7) -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: ??? -> Armor Abilities: N/A -> Weapon Abilities: N/A -> Armor/Weapon Abilities: N/A -> Abilities: None -> Sensor: None -> Scan: None ---> STRATEGIC TACTICS: <--- Now, this guy is rather annoying for very most people the first time they ever fought it, so don't be ashamed if you can't get it down the first two tries at it. It doesn't really matter what kind of weapons you have, but an armor with Stoneproof ability is extremely useful in the long run because of its Stone Gaze attack. I believe Evrae has an attack pattern, if so, it is a minor one. It has a few devastating attacks, but for the most part you're in the clear when it comes to getting excrutiatingly attack by this Bevelle Defender. Here are a few general rules for this fight: -> I recommend using Trigger Command and then waiting for Salvo only *after* dealing at least 1/4 to 1/2 damage to its Health Points. -> Before readying to fight it, get your stats up to least of 40 average by training in the corridors of the invaded airship (very important if not done). -> Don't ever use Delay moves because it will eventually counter-act with Haste which will of course negate them. -> Now for a representation of its attacks and its attack patterns (hurray)!: - Swooping Scythe which is used only after lowering its HP down to 10665 or less will deal near 800 damage to all characters by diving at them. (It is also occasionally used as a counter attack move) - Photon Spray will do about 100 damage to randomly chosen characters and is only used while your ship is far away from Evrae using the Trigger Command. - Stone Gaze will be triggered by two things I've found thus far which are: You've done three physical attacks unto it; You've done six magic attacks (note that there might be more that trigger it). And for effects - it does what it says... Petrification to one character! - Attack which is its regular physical attack will do about 1300 damage to one. - Poison Breath is done after one 'Breathe In' charge, and does nearly 1500 magic damage to all characters as well as Poisoning the characters too. -> Now for some attack pattern: a) If the ship is close up to Evrae *only*, attack pattern will go: Attack, Attack, 'Breathe In', Poison Breath; repeat, repeat, repeat... b) If ship is away it only does Photon Spray over and over again. - Begin the battle off by having Tidus use Hastega (if you don't have it, I do not think that you should not really waste turns with single-at-a-time Haste). I now recommend having a starting party of Rikku, Tidus, and Wakka. Have Rikku now use either Gold or Silver Hourglasses, or maybe Mixing two Wings to Discovery to get together a Trio of 9999 and have Tidus react to that with Slice & Dice for some super damage. Hell, that might even end it right there.;) Now, back the ship up with either Tidus or Rikku with Trigger Command "Pull Back." As you may know if you've fought Evrae previously, every couple of turns while away from Evrae, Cid does Salvo move which sends tons of missles Evrae's way which do about 100 damage each time. While back here, you can switch up Rikku for Lulu and do Fury spell as well as using Wakka for some attacks of his blitzball only. If you get Photon Shot-ed and it does too much damage for comfort, feel free to heal up with a Mega-Potion or if you can spare, Megalixir. Attack until you use up all final Salvos and then pull back in (3 only). I also suggest while away though to Haste up everyone if not done already. Note that Lulu can also be using either Water or Thunder spells while in the fight while away from it. While right up close 'n' personal yet again with Evrae, switch up your party once more to Auron, Tidus, and Rikku or Lulu. Here's how they would both go: -> Lulu Scenario: By this point Evrae should be close to under 10665 HP which means that you'll be seeing a lot of Swooping Scythe unfortunatly and Hastes. Dispel Haste immediatly and have Wakka Dark Evrae to prevent Swooping Scythe and its physical attack. This alone is not enough to stop the almighty you, so what your first move at this point will be to have Auron execute Mental Break followed by Tidus using simply physically attacking at Evrae for his turns and healing when in desperate need, use Shell on everyone too. Lulu should amplify her turns to the fullest by using Thundaga (or Thundara) on her turns, or if you have accumulated Flare by that point as I did you should most definitely use them, if she reaches Overdrive use a Fury of one of those two, she may also cast Focus on Tidus and/or Auron. Now use Auron for Power Break. I received following info from dr8l7765: cast Reflect on one character and then on Evrae (or vice versa), and then use Slow on Reflected character to bounce it off to Evrae and when it counters it with a Haste it'll bounce off Evrae and onto one of your own people. How great. This is a better and easier alternative than using Dispel as said earlier in this strategy. If Stone Gaze happens, use Soft. -> Rikku Scenario: By this point Evrae should be close to under 10665 HP which means that you'll be seeing a lot of Swooping Scythe unfortunatly and Hastes. Dispel Haste immediatly and have Wakka Dark Evrae to prevent Swooping Scythe and its physical attack. This alone is not enough to stop the almighty you, so what your first move at this point will be to have Auron execute Mental Break followed by Tidus using simply physically attacking at Evrae for his turns and healing when in desperate need, use Shell on everyone too. Just like Lulu Scenerio. For Rikku's turn if you just so happen to not be able to prevent Swooping Scythe you should use her to use Al Bhed Potions. For other turns she gets you can also have her throw 100000 gil (if you can spare it) for a quick and easy 9999 damage. If you get Stone Gazed during this scenerio you should heal it up with an Al Bhed Potion. If you get Rikku's or Tidus' or Auron's overdrive use them! You can utilize this ultimate efficiency by Mixing Trio followed by Slice & Dice. =============================================================================== Area 16. Bevelle =============================================================================== ------------------------------------------------------------------------------- Items: HP Sphere, Al Bhed Primer Vol. XXII Weapons/Armor: Knight Lance Enemeies: (Flamethrower) Warrior Monk, (Bayonett) Warrior Monk, YKT-63, YAT-99 ------------------------------------------------------------------------------- Cannot Enter --------\ | /-------- Cannot Enter \--- This is the Court Room ---/ | -|------------ \__/ | Central | | (S) Highbridge | | | To Macalania Woods ------------------------------------------------------------------------------- Ok, after beating up on Evrae, you see a few intense scenes on your party entering (really busting into) the city of Bevelle (what a way to make an entrance, huh?). Once your party lands (they're probably in bad shape, aren't they?), you are forced to fight through many Monks. Some of them have flame- throwing guns, and some are normal bayonetts. Too bad there's no Yuna for NulBlaze... Good strategy, have Auron attack and have Lulu use lv2+ magic spells whilst having Tidus Cheering. Haste is also a good idea. You will soon enough get to where Seymour and Yuna are, but you're restrained by guards and forced to bear the ultimate torture; the ugly Seymour kissing the beautiful and sexy Yuna, meaning, *gasp* they're married. *dies* Well after is just more scenes where Yuna jumps off but then summons Valefor to save her (great plan, Yuna!). a lot ensues. After that's all done, Rikku smokes the place and you're able to make a hasty retreat to the Temple of the Fayth in Bevelle. An immolatingly powerful aeon awaits, hehe.;) After the small little scene in which everyone's faith in Yevon breaks, pick up the Al Bhed Primer Vol XXII and proceed into the longest Cloyster of Trials in the game: 1. Looks challenging, no? Alright, first when you get to the rotating glyph on the ground, you auto-stop at it, and then you mist wait patiently for the arrow to be facing right, and then press X button at the right time. 2. Now that you're on a platform, you want to take the Bevelle Sphere at bottom and then put into the Pedestal you have. 3. Once that's done, you'll want to move the pedestal back into the flowing current to form a moving platform once more and then use it to get back up to the higher section. 4. Once you are back at the very top like I said, get back on the rotating glyph and turn right. At the end, you want to take out one of the Bevelle Spheres you have with you on the pedestal and then place it into the recess there. Doing so will unleash a catastrophic chain of events, which... hehe, just kidding, what it does is starts up an important part in the lower section of this. 5. So now you put the pedestal back and then ride it to the end where the glyph is to go back. 6. After that, you will have to utilize the glyph that's in the center to make a turn right (remember to time it right, like always!). 7. Now you are to take out the Bevelle Sphere that's in that recess there and then place it into a slot on your pedestal. Now put pedestal back on track and then ride it over the edge. 8. Now you must use that glyph and then use it to direct you right and then go on down. And then go left till the end. 9. Continue on in the same direction ignoring the glyphs, until, that is, you get to the final one there and then you are to turn right until you get to another platform. 10. Now what you do is quite easy, just take out one of the Bevelle Sphere in your pedestal and then put it into the first recess at the left on this area. 11. Get back onto main path and go over the edge. 12. Now, use the low area to get to the glyph right before the last one and then make turn right. 13. Keep on going to the back of this big land and then move the Glyph Sphere on over to pedestal. 14. After, push the pedestal back onto main path to the farthest end of it and make a turn to the right and get to the glyph colored purple and then out inside the Glyph Sphere for Destruction Sphere. 15. Now you must go over the edge with floating platform again, this makes you go to start again. 16. Ok, now you go to same glyph you got to that last platform from and again go to the right. Now, get off and go put Destruction Sphere in recess in which you got Glyph Sphere, and that opens new pathway. 17. Now, push pedestal back on main path and then move over to the final glyph and turn to the right with the arrows. After, take out the Bevelle Sphere that you had already put in there. 18. Now, fall over the edge yet again and then at the 2nd glyph there, you AGAIN turn right. Argh. And after, you move that pedestal over the land and then go on over to newer, unexplored area. 19. Now, in the new area where ther's really all standing-ground, you will want to go away from pedestal (finally) and go up the steps. 20. Go up and then go right and pick up item in the chest; HP Sphere. You now get a switch where treasure chest was, so, stand on it and pedestal is now up. 21. Remove 1 Bevelle Sphere and then place it inside of the recess there and that allows access to new passageway. 22. If you want extra-good Kimahri's weapon from here, then you'll move the pedestal into the current to the left and cross to get Knight Lance for Kimahri Ronso. 23. Go back across and go through to next area. ---------------------------- VIA PURIFICO AREA OF BEVELLE (won't receive map) ---------------------------- *breathes fresh air* Finally! After the long and confusing trials (took me long as hell to type up), you get Yuna from Chamber of the Fayth and then you see Tidus and Auron in a cage in the next scene/location. Ok, so attend the trial of Yuna. NO, not an aeon trial, but a court hearing where you see all maesters deciding on Yuna's sentence, heh. By the way, you've received aeon Bahamut. Now you are Yuna by her lonesome in the Via Purifico. This area is very confusing. But at least you start close to a save, so use it! And don't fret, you'll soon be finding some of your allies, starting with the closest being Auron, hell yeah! As for layout of this section, I'll be doing it it in small instructions. First, characters: -> Auron is right across the first teleporter to the right of the next save sphere. -> Lulu is to the first left of the starting point, then go up and then left again. And finally, up/right and she'll be next to the treasure chest. -> Kimahri will be right of the starting point, then up, right, and he'll be in a corner. ---> Now I'll do items and how to get them: -> There is an Elixir in a chest if you go to the room the is located after going in following directions: Left, Up, Left, Down -> There's Mega-Potion in a chest in the room where you've to go in these directions: Right, Up, Right, Up -> You'll find a Magic Sphere if you go to room with these directions to follow: Left, Up, Right -> There is even a Black Magic Sphere in the room: Up (far), right. Easiest to find. -> Lucid Ring, 10000 Gil, Skill Sphere await in the room all the way at the Northwest room. Directions?: Left, Up, Left, Up (far), Left. But you see that you're blocked. Easy. When glyph is pointing at barred room, stand on it to get inside. Now back on track, we start at beginning save sphere and then use closest teleport pad to get to next save sphere. Just run through the red-lighted room and you get to fight Isaaru and his three aeon pals. ******************************************************************************* BOSS: PTERYA/GROTHIA/SPATHI DIFFICULTY: 3.5 ******************************************************************************* #22?. Isaaru (Via Purifico - Issaru/3x Aeon Battles) -> HP: 10 - 10 -> MP: 1 -> AP: 0 - 0 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Scan, Threaten, Sensor -> Weaknesses: Sleep; 20, Silence; 20, Darkness; 20 -> Elemental Affinites: None -> Zanmato Lv: ??? -> Armor Abilities: N/A -> Weapon Abilities: N/A -> Armor/Weapon Dropped: N/A -> Abilities: None -> Sensor: None -> Scan: None #22a. Grothia (Via Purifico - Isaaru/3x Aeons Battle) -> HP: 8000 - 2550 -> MP: 600 -> AP: 2000 - 2000 -> Statistics: Str: 23, Mag: 21, Def: 10, Mdef: 1, Acc: 0, Agl: 18, Eva: 0, Luck: 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: 2000 -> Immunities: Sleep, Silence, Darkness, Poison, Petrify, Confuse, Slow, Zombie, Power Break, Magic Break, Mental Break, Armor Break, Sensor, Scan, Berserk, Demi, Delay, Threaten, Provoke, Death, Eject, Power Distiller, Speed Distiller, Mana Distiller, Ability Distiller, Extract Power, Extract Mana, Extract Speed, Extract Ability -> Weaknesses: Doom- 5 -> Elemental Affinities: [Absorption] Fire -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: - Fira: Medium fire based magic attack on one character. Target (1), Type (mag), Shell (yes), Power (24), Element (fire), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes) - Hell Fire: Super Fire damage on all characters. Target (all), Type (mag), Power (70), Element (fire), Range (far), Stone Shatter (0) - Attack: Physical damage on one character. Target (1), Type (str), Protect (yes), Power (16), Range (close), Accuracy (90), Stone Shatter (10), Critical (yes), Darkness (yes) -> Sensor: None -> Scan: None ---> STRATEGIC TACTICS: <--- Remember, do not be surprised that you fight Grothia before you do Pterya, got it? Anyway, first way to beat him is to bring out Shiva and pummel to kingdom come with Blizzaras, and then Diamond Dust. Remember to put up Shield before getting Hell Fired, and if she's learned NulBlaze, put that on also. You can also Grand Summon Bahamut as first move in battle and then proceed to witness the newly designed Mega Flare. Byebye, Grothia. #22b. Pterya (Via Purifico - Isaaru/3x Aeons Battle) -> HP: 12000 - 2550 -> MP: 1000 -> AP: 2000 - 2000 -> Statistics: Str: 20, Mag: 18, Def: 10, Mdef: 10, Acc: 0, Agl: 21, Eva: 0, Luck: 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: 2000 -> Immunities: Sleep, Silence, Darkness, Poison, Petrify, Confuse, Slow, Zombie, Power Break, Magic Break, Mental Break, Armor Break, Sensor, Scan, Berserk, Demi, Delay, Threaten, Provoke, Death, Eject, Power Distiller, Speed Distiller, Mana Distiller, Ability Distiller, Extract Power, Extract Mana, Extract Speed, Extract Ability -> Weaknesses: Doom- 5 -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: - Energy Ray: Non-elemental magic damage to one character. Target (all), Type (mag), Shell (yes), Power (26), Range (far), Stone Shatter (0) - Sonic Wings: Delay and physical damage to one person. (100%) Target (1), Type (str), Protect (yes), Power (8), Range (far), Stone Shatter (0) - Attack: Physical damage on one. Target (1), Type (str), Protect (yes), Power (16), Range (close), Accuracy (90), Stone Shatter (10), Critical (yes), Darkness (yes) -> Sensor: None -> Scan: None ---> STRATEGIC TACTICS: <--- Anyhow, easy fight. I think it's easier than when fighting Grothia. If you summon in Shiva, Ifrit, or Ixion in Overdrive, you can use them to do 9999 dmg to Pterya (Isaaru's Valefor). When Pterya gets its Overdrive and uses it on them (Shield first!), you can use an elemental spell on your own aeon to regain probably more health than damage was done. Sonic Wings does Delay and deals about 200 damage. And its regular attack does about 100-150 of physical-type damage. Heal accordingly. Alternately, you can use Bahamut to wipe the floor with Pterya. #22c. Spathi (Via Purifico - Isaaru/3x Aeons Battle) -> HP: 20000 - 2550 -> MP: 1500 -> AP: 2000 - 2000 -> Statistics: Str: 31, Mag: 38, Def: 1, Mdef: 1, Acc: 0, Agl: 20, Eva: 0, Luck: 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sleep, Silence, Darkness, Poison, Petrify, Confuse, Slow, Zombie, Power Break, Magic Break, Mental Break, Armor Break, Sensor, Scan, Berserk, Demi, Delay, Threaten, Provoke, Death, Eject, Power Distiller, Speed Distiller, Mana Distiller, Ability Distiller, Extract Power, Extract Mana, Extract Speed, Extract Ability -> Weaknesses: Doom- 5 -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: - Mega Flare: Non-elemental magic damage on all characters. Target (all), Type (mag), Power (44), Stone Shatter (0) - Countdown: Charges for Mega Flare. -> Sensor: None -> Scan: None ---> STRATEGIC TACTICS: <--- Hardest boss aeon that Isaaru has to throw at you, and you can't use Bahamut! This is because Spathi is Bahamut. Darn. Well, you'll probably be using a few aeons here, but I recommend just starting off using Valefor, attack, Sonic Wing, attack, etc. Hope to get to Overdrive where you can use Energy Ray or Energy Blast, and do a lot (about 4000 damage). Before Mega Flare, use Shield, but you might still die with Valefor. I've also discovered that if Bahamen... erm... Bahamut kills an aeon with aeons left and Bahamut still has a turn before Yuna can summon new aeon... you can say bye, Yunie. Anyway, that rarely happens, so bring in new aeon (probably Ifrit). Have Ifrit do same things until he gets his Overdrive up and then unleash big bad Hell Fire. Watch Ifrit die, then bring Shiva. Same goes with her. Hopefully Bahamut's dead by now (more than likely it is). You can easily take out Bahamut during the turns it's bascially inactive due to charing. Here's how it goes: -> Mega Flare in 5... -> Mega Flare in 4... -> Mega Flare in 3... -> Mega Flare in 2... -> Mega Flare in 1... -> Mega Flare (!!!) And you repeat the cycle if it lives (most likely). An aeon probably won't live to see light after a Mega Flare, so just bring out a new one. Mega Flare does about 7000 damage each time, meaning about 1500+ with Shield in play. That's all you need to win! Ok, after the little talk, apologies, etc. are through, you are switched over to Tidus, Rikku, Wakka's scene where they're underwater and about to encounter huge surprise. First, save right there and then swim off into the bigger area. You'll probably encounter some rough enemies along the way, so there's another save point right before the big "surprise" (feel the hair bristling on the back of your neck?). Now, move on forward a bit and get ready for Evrae!... Altana... Remember the shop here, though. ******************************************************************************* BOSS: EVRAE ALTANA DIFFICULTY: 0.5 ******************************************************************************* #23. Evrae Altana (Via Purifico) -> HP: 16834 - 2000 -> MP: 200 -> AP: 5800 - 8700 -> Statistics: Str: 32, Mag: 27, Def: 1, Mdef: 1, Acc: 100, Agl: 25, Eva: 0, Luck: 15 -> Steal: Common- 2 Water Gems, Uncommon- Healing Spring -> Bribe: None -> Win: Common- 1 or 2 Black Magic Spheres, Uncommon- 1 or 2 Black Magic Spheres -> Gil Received: 3000 -> Immunities: Doom, Sleep, Silence, Poison, Petrify, Threaten, Eject, Provoke, Confuse, Eject, Berserk, Bribe ---> always in Zombie -> Weaknesses: Slow- 50, Darkness- 50 -> Elemental Affinities: [2x Damage] Holy -> Zanmato Lv: 4 -> Armor Abilities: Stone Ward -> Weapon Abilities: Stonetouch, Piercing -> Armor/Weapon Dropped: Slots: 1 to 3 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Attack: Physical damage on one person. Target (1), Type (str), Protect (yes), Power (16), Range (far), Accuracy (90), Stone Shatter (0), Critical (yes), Darkness (yes) - Stone Gaze: Petrification/magic damage on one person. (50%) Target (1), Type (mag), Shield (yes), Power (16), Range (far), Stone Shatter (0) - Photon Spray: Poisons and uses non-element magic damage attack on everyone, and only after one turn of charging, during inhalation. Target (random), Type (mag), Shell (yes), Power (8x4), Range (far), Stone Shatter (0) -> Sensor: Weak against healing effects. -> Scan: Beware its Stone Gaze and nasty counter-attacks. Open the gate locks to get some distance. Since it's a zombie, healing magic and items are the way to go. #24.1. Gate Lock Type 1 (Via Purifico - Evrae Altana bout) -> HP: 500 - 2000 -> MP: 1 -> AP: 0 - 0 -> Statistics: Str- 1, Mag- 1, Def- 1, Mdef- 1, Acc- 0, Agl- 0, Luck- 0 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten, Provoke, Nullification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell, Reflect, Regen, Sensor, Demi, Eject, Bribe -> Inherent Statuses: A(6), B(7), 0(1), 0(2), 1(3), 1(4), 1(5) -> Weaknesses: None -> Elemental Affinities: [Immune] Fire, Ice, Lightning, Water, Holy, Mag.Dmg -> Zanmato Lv: ??? -> Armor Abilities: N/A -> Weapon Abilities: N/A -> Armor/Weapon Dropped: N/A -> Abilities: None -> Sensor: -> Scan: None #24.2. Gate Lock Type 2 (Via Purifico - Evrae Altana bout) -> HP: 500 - 2000 -> MP: 1 -> AP: 0 - 0 -> Statistics: Str- 1, Mag- 1, Def- 1, Mdef- 1, Acc- 0, Agl- 0, Luck- 0 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten, Provoke, Nullification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell, Reflect, Regen, Sensor, Demi, Eject, Bribe -> Inherent Statuses: B(7), 0(1), 0(2), 1(3), 1(4), 1(5) -> Weaknesses: None -> Elemental Affinities: [Immune] Fire, Ice, Lightning, Water, Holy, Mag.Dmg -> Zanmato Lv: ??? -> Armor Abilities: N/A -> Weapon Abilities: N/A -> Armor/Weapon Dropped: N/A -> Abilities: None -> Sensor: -> Scan: None ---> STRATEGIC TACTICS: <--- This is easiest boss in the game. General tips: - Don't ever take out the locks on the doors, doing so you'll miss treasure chests with useful weapons in them. - The best way to kill it is to use two Phoenix Downs (don't waste Mega-Phoenix items), and that'll kill it. Remember now, this boss is under permanent Zombie status, so... use it to your advantage. After you beat the Altana, you swim around underwater and you open both treasure chests for Avenger weapon and the Rematch weapon. One for Tidus, and the other for Wakka. Keep going and you'll end up on the Highbridge. O'aka is found here (what's he doing in a place like this?), so you might want to stock up on items from him, because *tough* boss fight is coming up. The fiends around here are very tough, so train for a long time. Yuna should be nearing end of her Grid by now, or at least near Shell and Reflect. There's a save sphere right before the boss fight, so use it and continue on into the next area for the boss fight against Seymour. Ugh! ******************************************************************************* BOSS: SEYMOUR NATUS/MORTIBODY DIFFICULTY: 6 ******************************************************************************* #24. Seymour Natus (Bevelle Highbridge) -> HP: 36000 - 3500 -> MP: 200 -> AP: 6300 - 9450 -> Statistics: Str: 30, Mag: 25, Def: 1, Mdef: 1, Acc: 100, Agl: 21, Eva: 0, Luck: 15 -> Steal: Common- 2 Tetra Elementals, Uncommon- 3 Tetra Elementals -> Bribe: None -> Win: Common- 2 or 4 Lv.2 Key Spheres, Uncommon- 1 or 2 Lv.2 Key Spheres -> Gil Received: 3500 -> Immunities: Doom, Sleep, Silence, Darkness, Petrify, Zombie, Confuse, Slow, Magic Brea, Armor Break, Mental Break, Threaten, Demi, Delay, Berserk, Death, Eject, Bribe -> Weaknesses: Poison- 50; 4%, Provoke- 10 -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: SOS Shell -> Weapon Abilities: Icestrike, Waterstrike, Lightningstrike, Firestrike, Piercing -> Armor/Weapon Dropped: Slots: 2 to 3 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Break: Uses Petrification on one person. (100%) Target (1), Range (far), Stone Shatter (0), Silence (yes), Reflect (yes) - Banish: Counter attack on an aeon, automatic KO. (always) Target (1), Stone Shatter (0) - Multi-Blizzara: Medium ice based magic attack on two characters. Target (random), Type (mag), Shell (yes), Power (2x36), Element (ice), Range (far), Stone Shatter (0), Silence (yes), Reflect (yes) - Multi-Fira: Medium fire based magic attack on two characters. Target (random), Type (mag), Shell (yes), Power (2x36), Element (fire), Range (far), Stone Shatter (0), Silence (yes), Reflect (yes) - Multi-Watera: Medium water based magic attack on one character. Target (random), Type (mag), Shell (yes), Power (2x36), Element (water), Range (far), Stone Shatter (0), Silence (yes), Reflect (yes) - Multi-Thundara: Medium lightning based magic attack on one character. Target (random), Type (mag), Shell (yes), Power (2x36), Element (lightning), Range (far), Stone Shatter (0), Silence (yes), Reflect (yes) - Protect: Damage received by physical attacks is cut in half. (100%) Target (1), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes) - Flare: Non-elemental magic damage on one person. Target (1), Type (mag), Shell (yes), Power (60), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes) -> Sensor: Casts elemental magic, Break, and Flare. -> Scan: Still uses elemental magic, but now uses multi-spells. When HP is low, he'll petrify with Break and cast the non-elemental spell Flare. #24.1. Mortibody (Bevelle Highbridge - Seymour Natus) -> HP: 4000-4000-3000-2000-1000 - 36000 [note: overkill value is in data, but there is no way to achieve overkill on it] -> MP: 50 -> AP: 0 -> Statistics: Str: 22, Mag: 20, Def: 50, Mdef: 1, Acc: 100, Agl: 28, Eva: 0, Luck: 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Doom, Silence, Sleep, Poison, Darkness, Petrify, Zombie, Slow, Demi, Confuse, Threaten, Delay, Provoke, Eject, Death, Berserk, Power Break, Mental Break, Magic Break, Bribe, Mental Break -> Weaknesses: Armor Break- 50 -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: - Shattering Claw: If the one person was afflicted with Petrification, that character will also become shattered. Target (1), Type (str), Protect (yes), Power (16), Range (far), Accuracy (100), Stone Shatter (90) - Cura: Restores a mediocre amount of HP to Seymour. Target (1), Type (heal), Shell (yes), Power (40), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes) - Mortibsorption- Once it is KO'd, it'll drain some of Seymour's health to give some of it's own. Will vary and range from 4000 to 3000 to 2000 to 1000 then it stays at 1000. Target (1), Type (fixed), Range (far), Stone Shatter (0) - Fire: Fire based magic attack on all characters. Target (all), Type (mag), Shell (yes), Power (16), Element (fire), Range (far), Stone Shatter (0), Silence (yes), Reflect (yes) - Blizzard: Ice based magic attack on all characters. Target (all), Type (mag), Shell (yes), Power (16), Element (ice), Range (far), Stone Shatter (0), Silence (yes), Reflect (yes) - Thunder: Lightning based magic attack on all characters. Target (all), Type (mag), Shell (yes), Power (16), Element (lightning), Range (far), Stone Shatter (0), Silence (yes), Reflect (yes) - Water: Water based magic attack on all characters. Target (all), Type (mag), Shell (yes), Power (16), Element (water), Range (far), Stone Shatter (0), Silence (yes), Reflect (yes) - Desperado: Will remove all positive status effects from the whole party. Target (all), Type (random dmg), Power (10), Range (far), Stone Shatter (0) -> Sensor: Watch out for their combo attacks. -> Scan: Its Shattering Claw hits petrified characters, smashing them to smitherines. Beware the Desperado, which inflicts damage and negates any magical augmentations. ---> STRATEGIC TACTICS: <--- - Seymour Natus: All that you are absolutely going to need for this fight are core stats that are closed to 45-50. HP about 4000-4400, MP is supposed to be closer to 210. When you start off, have Yuna, Auron, and Tidus to use their Trigger Commands to raise one of each of their stats for this battle. Now have Tidus use Haste on Auron, or better yet Hastega for everyone. Now, for now switch out Yuna for Lulu, and then have her cast Bio on Natus. Have Auron and Tidus attack with physical means, once that is done, switch Lulu for Yuna once more, then make Yuna Grand Summon her newly acquired aeon, the legendary Bahamut! Have it use the legendary Mega Flare overdrive taking health from Seymour and, killing the Mortibody once taking another 4000 health on the probable 9999 damage dealt by Mega Flare. Once he Banishes Bahamut, he'll either use Break to petrify or he might just use a Multi Spell (you'll negate all except the one you don't have one your armor. He might also use a Flare for biblical damage amounts; heal right after these. Moving on... Have Tidus use Slice & Dice followed up by Auron Shooting Star-ing this reincarnation of Seymour. Then on Yuna's go, have her summon any aeon with their overdrive guages full. Then, once they are on the field, use their overdrive (preferably Shiva's Diamond Dust) doing massive damage over again just like last time. After Banishing it, if he uses the element you can't nullify heal with a Mega-Potion. Finish the fight with him by reapeating this strategy. +-ALTERNATE STRATEGY-+ Well, this strategy is much better than the last one that I mentioned, and deals much greater with strategics. Ok, now, after about 21 dead Seymour Natuses, I've finally discovered his patterns at HP intervals: - Seymour alternates turns with Mortibody... repeat... - Now, here's for first go-around of HP; 24000 to maximum 36000: You will see chains in these: a Water spell results in Multi-Watera, etc., but you might also see Desperados...: Blizzard or Desperado <-> Multi-Blizzara, Thunder or Desperado <-> Multi- Thundara, Water or Desperado <-> Multi-Watera, Fire or Desperado <-> Multi-Fira Now it's time for second round of HP Natus has. _ - This is for the second go-around of HP; 12000 to ~66.6638% MAXHP = 23999: Protect, Shattering Claw or Desperado, Break *Few Notes*: Protect is used right after HP is dropped below 24000 HP mark. Break can be avoided with Stoneproof/Ward. _ - This is for 3rd (final) HP go-around; 1 to ~33.3305% MAXHP = 11999: Desperado or Cura, Flare *Note*: Flare does the Delay status effect on Seymour Natus for about 3-4 turns afterward. --> So, you start off with Yuna, Tidus, and Kimahri. Now, Tidus can speak with Seymour to get stat boost of Str+10. Ok, I do not suggest that you keep Kimahri in your main frontline party, so switch him out for Auron (he won't be here too long for now) so that he can speak with Seymour as well for a Str+10 bonus for the fight. HolyDarkPaladin has reported in that any positive statuses on three characters will initiate Desperado. Now I didn't know that until recently, so from that data I can put together another table: - If Poison is on Natus past first HP go-around, he won't move onto his later moves like Flare. This is a good thing. Nope, only elemental chains with Morti. - Past second HP go-around, Shattering Claw happens against Breaked characters, and that dismisses them from battle permanently. Ruby Weapon wannabe... ;P - If you summon an aeon for this battle, prepare for them to meet hell. They'll go bye with Natus' Banish move which disappears them from the entire battle. They only get one turn in, and then Banish, so make it count!!! - If you use Aerospark on Natus with Ixion aeon, and then it makes him go directly into 2nd HP go-around, Protect isn't done. - If you cast any good status change on a character, the Mortibody gets ticked and then it uses Desperado to take it all away. Meanie! --> Ok, now onto main strategic tactics: Auron's and Yuna's armors have Auto-Reflect, Auto-Haste, Auto-Shell. Tidus', on the other hand, should consist of Auto-Protect, and Stoneproof alone. Now, in the beginning of battle, take Kimahri out for Auron (this is really super- imperative). Now, for Yuna's (make sure she has Dispel ability!): have her use NulFrosts to everybody. Note: Rikku can be used there and then brought out so she can Mix Shining Thorn + Shining Thorn to get Hyper NulAll so it doesn't take all those turns. Another benefit of this is that it gives Focus and Cheer (raises Str, Def, Mag, Mdef) for the fight. Auron just attacks, and then Yuna just heals with Hi-Potions or Mega-Potions, and if things get desperate: some Elixirs. Don't use Magic to heal Auron or herself, since they have Auto-Reflect on, remember? In next HP go-around, you have Tidus Provoke the bastard. What does this do? It makes him only do Break on Tidus. How does this help? Well, remember that Tidus has Stoneproof on his armor, thus, you never see Petrify or Shattering Claw. You only take damage which you heal with Hi-Potions (no megas since it's only one character getting beat up on). Auron can destroy him with Shooting Star in this form. Yuna just stays there being pretty and helping to heal Tidus. Auron should just attack now and save his Overdrive for later on in the bout. Oh, yeah, how could I forget!? Use Yuna to Dispel his Protect. In the next form, you are introduced to Flare, this is an easy one to avoid, as was Break. Still Desperado can still happen in the same way as it does in the last three forms, but we don't need to worry about that. Tidus, poor chap, he is the one that could possibly take damage from Flare. So, have Yuna Dispel the past Provoke off him. He and Auron attack and Overdrive. While Yuna again heals. If an aeon has Overdrive, use it (especially Bahamut). If Natus uses Flare to Yuna or Auron, it Reflects and then hits Natus for about 1600 damage. Killing Mortibody also does damage like this: First kill- 4000, Second Kill- 3000, Third Kill- 2000, all proceeding kills- 1000. After intense battle, you're going to be in a newer area of a very familiar place... +-ALTERNATE STRATEGY-+ Sent by Imperial On the Highbridge, continually be attacked by the Yevon robots and warrior monks. Once attacked, get Yuna on the field and have her summon an aeon. Once the aeon is out on the battlefield charge up its Overdrive bar. Once its Overdrive bar is at maximum, dismiss the aeon and call out another and so forth. try to get all of your aeon's up to full overdrive. For the bird aeon, this may be difficult as most attacks will KO him before he can charge. Next go attack Seymour and use the other characters Overdrives and so forth, and as soon as Yuna joins the battle, have her call out one of her aeons and blast it with an overdrive. I averaged 7000 damage to Seymour with each aeon. Although Seymour will use banish, simply call out another aeon on Yuna's turn. I was able to successfully able to kill Seymour very quickly. - Note from Siniroth: Imperial's strategy is rather risky, but is has worked, so I included it. =============================================================================== Area 17. Macalania Forest =============================================================================== ------------------------------------------------------------------------------- Items: None Weapons/Armor: Lucid Ring Enemies: None ------------------------------------------------------------------------------- (you can't access every area now, but I'll still give whole map) ----------------------------------- | To Temple --- Agency Front | | | | | | | | |-- Spring | | | ---------- | __ -- Lake Road | / \/ | \ v / Bevelle North North | O--- / / North End Campsite To Calm Lands Central Central | | / \ |_ To Bevelle --- To Calm --- North End \ / / | (S) South --------/ / | / | Spring To Thunder Plains ------------------------------------------------------------------------------- This is a very short area, in which the only thing of interest (and I mean "interest," hehe), is a CG Cinema involving two intimate characters. Sure, you can get Lucid Ring, but no action with leveling up on enemies, but that's taken care of in next the section. When you're first here, you must speak to all of your party members, and then you move on to the next area here. Now just keep on running forward and then you'll be in Spring area (know you're in the right place - Kimahri is there). Don't forget Lucid Ring! Now, go into the water and watch a romance scene with Tidus and Yuna, but only after their long talk with each other. Then, leave there. In the Northern area, you have to just run forward more and you'll be in a huge and vast expanse called the Calm Lands. =============================================================================== Area 14. The Calm Lands =============================================================================== ------------------------------------------------------------------------------- Items: [Maybe] 30 Speed Spheres, [Maybe] 30 Power Spheres, 5000 Gil, 10000 Gil, 2 Level 2 Key Sphere, 60 Farplane Winds, Megalixir, 2 Mega-Potions, Fortune Sphere, MP Sphere, 2 X-Potions, Jecht's Sphere, Aeon's Soul, Cloudy Mirror, Rusty Sword, Al Bhed Primer Vol. XXIII, Al Bhed Primer Vol. XXIV Weapons/Armor: None <- [?] Enemies: Nebiros, Skoll, Flame Flan, Shred, Ogre, Mech Scouter, Chimera Brain, Coeurl, Anacondaur, Malboro, Magic Urn, Defender X, Dark Element, Nidhogg, Defender, Ghost, Epaaj, Valaha, Mech Hunter, Imp, Yowie, Thorn ------------------------------------------------------------------------------- To Gagazet | | To Cavern - (S) Gorge Bottom ------------ Bridge | | |------/---------------------------------------| | North | | ----------- | | | (S) | | | ----------- | ---- Monster | Central | Arena | | | | | | | |-----| | | |---------------------- South ------------- To Remiem Temple | (currently no access) To Macalania Woods Ok, you'll be entering all the way at the south of this huge area, so once in the beginning, you head to the West and then you will again run into Maechen, but not after getting slight scene first. Then, you get the scene with him and you continue to run all over the Calm Lands. Major enemies of note here would be Malboro, Ogre, and Chimera Brain. Coeurl is a slight threat as well. Here's how to dispose: -> Malboro: Have stats closer to 50-53 to take this beastly foe. Start off with Tidus using Haste of Hastega, if it is available. Now just have Lulu attack with the element of Fire and use Auron and Tidus to attack. After 5-7 hits it should be lying at your feet. -> Ogre: Have stats that are near 40 here. Auron is good for attacking here, also have him use his overdrive if you want. Have Tidus attack him too. Lulu is good here only to cast Fire on it. -> Chimera Brain: Stats have to be in about the ranges of 70. Once you have met that requirement, go find it in the Calm Lands and follow the same strategy as the last 2 fights I've walked you through. -> Coeurl: Stats in the 50 range is best. If you wish to use magic in this fight do not do so with Thunder or ice, because it absorbs it. Just attack at it, and heal yourself after it's magic attacks. Summon anything other than Ixion, and Shiva, so Valefor or Ifrit are the way to go in terms of summons. So, to sum that up: have your stats in the 45 (since that's average, I think) to 60 range and you'll be just fine. I mean, otherwise I think you would still be well-off, but just to be safe. I thought that'd be helpful since those enemies are so hard. Anyway, just keep going into the plains and then you'll see little scene where Rin's Agency "On- Wheels" comes for you to buy stuff (you won't need much since there's a shop in the Central of the Calm Lands. Buy if you want and then go to the Central shop area. There's a save point here to recover any lost HP, and of course to save your game data. You also get a cutscene with someone Wakka and Lulu knew from long ago, but you only meet him here in the game. His name is Zuke... Father Zuke. *plays James Bond music* :) Now, go to an area close to the middle and you get to fight Belgemine once more with her new aeon! No, don't worry, it's not Bahamut. ******************************************************************************* BOSS: BELGEMINE/SHIVA DIFFICULTY: 2.5 ******************************************************************************* #25. Belgemine/Shiva (Calm Lands Central Area) -> HP: 15000 - 1432 -> MP: 900 -> AP: None -> Statistics: Str: 20, Mag: 20, Def: 180, Mdef: 180, Acc: 0, Agl: 21, Eva: 0, Luck: 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten, Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell, Reflect, Regen, Sensor, Demi, Eject, Bribe -> Weaknesses: None -> Elemental Affinities: [Absorption] Ice -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: - Heavenly Strike: When Shiva's Pverdrive Guage is filled up, she'll use this move to do physically-based damage as well as doing the Delay effect on your aeons. - Blizzara: This will do magic-type damage with the Ice elemental. - Attack: What this one does is that it does physical-type damage to your currently-present aeon. -> Sensor: None -> Scan: None #25?. Belgemine (Calm Lands Central Area) -> HP: 10 - 10 -> MP: 1 -> AP: 0 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 1, Agl: 1, Eva: 1, Luck: 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sensor, Scan, Threaten -> Weaknesses: Silence; 20, Darkness; 20, Sleep; 20; Doom- 3 -> Elemental Affinities: None -> Zanmato Lv: ??? -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: None -> Sensor: None -> Scan: None ---> STRATEGIC TACTICS: <--- Strategy? Simple. Her three attacks are not anything to piss your pants about: attack only does about 200 damage; Blizzara - depends on the aeon (ie Ifrit); Heavenly Strike - about 400+Delay. But that's only on Overdrive. What, no Diamond Dust! (???) All I can say is "thank goodness". Anyway, we can take her out before Overdrive easily. How? Easy. You summon Ifrit and use his Fire based attacks on her for some decent damage (not too much more due to her not having a susceptibility to Fire, Fira, or Firaga). But the major benefit is that you can use him to use Fire spells on himself to restorate HP. Bahamut is also a top choice for this battle, one Mega Flare will annihilate her. And if need be, you can always back that up with Impulses. Afterwards, go pay another visit to the Central area to get HP back and save at its save sphere, also there's a Level 2 Key Sphere right behind the shop, and there's also Al Bhed Primers throughout the lands. Exact locations? Sorry... *threatens SinirothX with a Behemoth King*... Fine!: - Primer Vol. XXIII: At the Northwest area of the Calm Lands. - Primer Vol. XXIV: At the left side of the Remiem Temple (I get into this later in the guide. ---> Now, for a few notes on Calm Lands section: - Many enemies I listed above in the Calm Lands introduction box are part of Cavern of the Stolen Fayth, which is under the lands in the Gorge after the fight with Defender X. - Same goes for a lot of the items that I had mentioned, too. So if I don't cover an item in this CL section, assume that it's in CotSF. Note: There's the Monster Arena to the far East of the Calm Lands, but I seriously recommend that you don't go there until later in the game when you're super-powerful, you have ton o' Gil, and you have *a lot* of time on your hands. I cover it in a later section, as well. Note: You can do Chocobo Training minigame here, but don't do it until after you've the airship. I've devoted a section to that, too. When you're ready, go up to extreme Northeast of this region and go into the next screen. Save. Then go across the bridge. You get a scene with a few Guados and then some robotic, rusted bucket-of-bolts comes to fight you at Guados' command. ******************************************************************************* BOSS: DEFENDER X DIFFICULTY: 4 ******************************************************************************* #26. Defender X (Gorge Area) -> HP: 64000 - 4060 -> MP: 1 -> AP: 6600 - 9900 -> Statistics: Str: 42, Mag: 5, Def: 30, Mdef: 1, Acc: 0, Agl: 20, Eva: 0, Luck: 15 -> Steal: Common- 4 Lunar Curtains, Uncommon- 4 Lunar Curtains -> Bribe: None -> Win: Common- 1 or 2 Lv.2 Key Spheres, Uncommon- 1 or 2 Lv.2 Key Spheres -> Gil Received: 3500 -> Immunities: Sleep, Silence, Poison, Petrify, Berserk, Slow, Zombie, Power Break, Demi, Death, Delay, Threaten, Confuse, Eject, Bribe -> Weaknesses: Darkness- 95 -> Elemental Affinities: None -> Armor Abilities: SOS Protect -> Weapon Abilities: Magic+3%, Strength+3%, Magic+5%, Strength+5%, Magic+10%, Strength+10%, Piercing (might be more) -> Armor/Weapon Dropped: Slots: 1 to 3 Pre-Customized Abilities: 1 to 3 Drop Percentage: 30/128 (25%) -> Abilities: Blast Punch- Occasional counter and physical, Gravity attack, takes away a percentage of 50 current HP, and will Delay your next turn of that one character. Attack- Physical damage to one person. Slowga- Puts the slow status on all people. Haymaker- Physical damage on one character. This attack never misses an attack. No matter what! Mighty Guard- NulAll, Shell, Protect on itself. -> Sensor: Made of stone. Resistant to physical attacks. -> Scan: Strength and defence are high. There is a 1/2 chance of the monster using Haymaker, so be sure to raise your defence. Use magic often, since its magic defence is low. ---> STRATEGICS: <--- Massive HP, huh? Well, don't let me fool you - this boss is a total pushover, loser of a boss. I mean, not even big stats to back up the large HP it's packing. The perfect party here would definitely have to be Tidus, Auron, and Yuna/Rikku. Lulu, Wakka, Kimahri won't be participating too much in the battle compared to the others. Armors need to have Auto-Protect and Auto-Haste as to not waste any precious turns. Here's how turns will go in the battle. Note that for this battle I'm doing things differently, as in I will list characters' name and then what they should do for turns each time they get their turns, Mm- kay...? - Auron: Armor Break for first turn so that its defenses are lowered, allowing for major damages. From then on out you use normal attacks with him. Overdrives with him are also a good idea. See, he really plays the weaken-DefenderX-so- that-others-can-obliterate-it role. Armor Break comes along later, also, but mainly do physical attacks. - Tidus: Since already Auto-Hasted, he can use 5x Cheer spells to where there's no notable stat increase. You also Provoke Defender X with Tidus so that it only attacks him (whose HP should be about 3500, with Auto-Potion on as well as Rikku's Trio of 9999. Provoke only lets Defender X use Blast Punch, not much worry. Then, from there you can have him use physical attacks and his strong Overdrives. - Yuna / Rikku: If you have Yuna in the beginning, she's really there for the casting of Protect among other protective spells perhaps. And if you get Slowga by it, use Dispel or Esuna with her. Other than that, her White Magic is good for healing purposes. But, if you had Rikku in there, she's only good for Trio of 9999 first, then, she should just Steal Lunar Curtains from it, and maybe physically strike it. Ok, now that that's out of the way with battle tactics, it's time to give feedback on when attacks occur so that you can tell when to do all that and emerge victorious: Unless Provoked, just about every turn you see is its regular physical attack which isn't anything to worry about in this point in the game (about 1550 dmg), but imagine earlier on in the game. If Provoke is in place, or on fourth normal turns, you'll see Haymaker for close to 3000 damage to one character. So have Protect in place! Then there's Blast Punch which is a counter attack, it does 50% of HP now plus Delay effect. Example: Your HP is 4120, so its BP would do 2060 damage. Ouch. Slowga after 5 Fire spells happens, but why the hell would you want to do that. Another effective thing is to have Lulu use Water magic spells. Now, that you've won, you go across the bridge and into the next area. Ignore the path leading down for now; it goes into Cavern of the Stolen Fayth, and I cover that later in the guide. =============================================================================== Area 15. Mt. Gagazet =============================================================================== ------------------------------------------------------------------------------- Items: Return Sphere, Level 1 Key Sphere, HP Sphere, 20000 Gil, Fortune Sphere, Level 4 Key Sphere, 2 Mega-Potions, Saturn Crest, Braska Sphere Weapons/Armor: Pep Talk, Recovery Ring, Defending Bracer Enemies: Mech Leader, Mech Defender, Grat, Grenade, Bashura, Imp, Bandersnatch, Nidhogg, Behemoth, Dark Flan, Mandragora, Grendel, Ahriman, Splasher, Maelspike, Achelous, Biran Ronso, Yenke Ronso, Seymour Flux, Sanctuary Keeper ------------------------------------------------------------------------------- To Zanarkand Ruins | | \ Summit Region | \ \ |----------------- Mountain Cave Mountain Cave ---------- (S) Mountain Cave ---------- Mountain Cave \ Fayth Scar / | ----| / Prominence / \ \--- Mountain Trail / Mountain Gate (S) | | To The Calm Lands ------------------------------------------------------------------------------- Ok, for a short little while you just keep on going in the same exact direction that you start out in until you get a semi-long scene. After, you save at the save sphere and go up even further. You now get another scene and have to fight a boss battle... ******************************************************************************* BOSS: YENKE/BIRAN DIFFICULTY: 4.5 ******************************************************************************* #27a. Yenke Ronso (Gate of Mt. Gagazet) -> HP: Depends on Kimahri's HP - 2500 -> MP: 200 -> AP: 4500 - 6750 -> Statistics: Str- Half of Biran's Str, Mag- Based from Kimahri's HP, Def- 30, Mdef- 50, Acc- 100, Agl- -6 Kimahri's Agl, Eva- 0, Luck- 15 -> Steal: Common- Lv.3 Key Sphere, 2 Lv.3 Key Spheres -> Bribe: None -> Win: Common- 1 or 2 Return Sphere, Uncommon- 1 or 2 Friend Spheres -> Gil Received: 1500 -> Immunities: Zombie, Sleep, Slow, Provoke, Petrify, Delay, Darkness, Threaten, Silence, Reflect, Poison, Eject, Death, Confuse, Bribe, Berserk -> Weaknesses: Doom- 20 -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: MP+20% -> Weapon Abilities: Piercing -> Armor/Weapon Dropped: Slots: 2 to 3 Pre-Customized Abilities: 1 Drop Percentage: 127/128 (99%) -> Abilities: Haste- Cast Haste on itself. Bulldoze- Physical damage on one character. Fire Breath- Fire damage on one character. White Wind- On himself or Biran, it heals some of their HP.- when one loses 3/4 max HP. Aqua Breath- Water damage on one character. -> Sensor: Covers Biran when together. -> Scan: Blocks attacks on Biran with Guard, except when separated after performing a Bulldoze. Casts White Wind just once after losing HP. Kimahri can learn many techniques. #27b. Biran Yonso (Gate of Mt. Gagazet) -> HP: Based on Kimahri's Mag and Str - 2500 -> MP: 200 -> AP: 4500 - 6750 -> Statistics: Str- Based on Kimahri's HP, Mag- Half of Yenke's Mag, Def- 30, Mdef- 50, Acc- 100, Agl- -4 Kimahri's Agl, Eva- 0, Luck- 15 -> Steal: Common- Lv.3 Key Sphere, 2 Lv.3 Key Spheres -> Bribe: None -> Win: Common- 1 or 2 Return Sphere, Uncommon- 1 or 2 Friend Spheres -> Gil Received: 1500 -> Immunities: Zombie, Sleep, Slow, Provoke, Petrify, Delay, Darkness, Threaten, Silence, Reflect, Poison, Eject, Death, Confuse, Bribe, Berserk -> Weaknesses: Doom- 20 -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: MP+20% -> Weapon Abilities: Piercing -> Armor/Weapon Dropped: Slots: 2 to 3 Pre-Customized Abilities: 1 Drop Percentage: 127/128 (99%) -> Abilities: Berserk- Berserk status on himself. Bulldoze- Physical damage. Mighty Guard- NulAll, Shell, Protect on himself. - when one loses 3/4 max HP! Blizzard- Ice based magic attack on one character. Thunder- Lightning based magic attack on one character. -> Sensor: Covers Yenke when together. -> Scan: Blocks attacks on Yenke with Guard, except when separated after performing a Bulldoze. Casts Mighty Guard just once after losing HP. Kimahri can learn many techniques. Here's a representation of all variable stats of Yenke and Biran: Biran/Yenke Hit Points-------------------------------------- A=(Kimahri's Strength) to the third power B=(Kimahri's Magic) to the third power C=(A+B)/2*16/15 D=(C/32+30)*586/730 Biran HP=D*8 [Biran MAX=3598967] Yenke HP=D*6 [Yenke MAX=2662250] Example: A=35 to the third power = 42875 B=25 to the third power = 15625 C=(42875+15625)/2*16/15=31200 D=(31200/32+30)*586/730=806 Biran HP=806*8=6448 Yenke HP=806*6=4836 Biran/Yenke Speed------------------------------------------- Biran Speed = (Kimahri Speed - 4) Yenke speed = (Kimahri Speed - 6) Biran/Yenke Str/Mag----------------------------------------- A = (Kimahri HP - 644)/200 Example: Kimahri's HP = 2500 (2500 - 644)/200 = [9.28] = 9 YenkeStr= [BiranStr x 0.5] BiranMag= [YenkeMag x 0.5] A--BiranStrMag--YenkeStrMag 0 11 4 5 8 1 12 4 6 8 2 13 4 6 9 3 15 5 7 10 4 17 6 8 12 5 19 7 9 14 6 21 8 10 16 7 22 8 11 17 8 23 9 11 19 9 24 10 12 20 10 25 10 12 21 11+ 27 11 13 22 ---> STRATEGIC TACTICS: <--- First some notes: You can use Lancet on Biran to get Thrust Kick, Mighty Guard (after used), Self-Destruct, Doom. You will get Aqua Breath, White Wind (after used), Stone Breath, Fire Breath from Yenke. They both have set attack patterns, making them easy*er* to deal with (thank goodness). First I'll do the attack pattern for Biran: Thunder Bulldoze Blizzard Bulldoze - Now, I am going to list out the attack pattern that is used by Yenke Ronso. He, in my opinion, isn't as hard...: Fire Breath Bulldoze Aqua Breath Bulldoze Remember, when both of the enemy Ronsos are right next to each other, do not attack with "Attack" command, that'll cut the normal damage done into about 1/4. Instead use any Ronso Rages after they're gained with Lancet. And, if you have Ultima from his grid already, it comes very handy indeed. Once you kill Biran (if done first), Yenke is Hasted, but don't take off as it's a waste of a turn. Once you kill Yenke (if done first), Biran is Berserked and forever uses Bulldoze. Ok, the fight takes no more than 6 minutes at most. So, after the battle, you should just keep going on North and then you get up to the main big area called the Moutain Trail. Prepare for a long trip. First, go up the little snow off to the side here for 20000 Gil. Yeah! There's even more chests *crosses fingers for other great items* with Defending Bracer armor for Auron, Level 4 Key Sphere (awesome), 2 Mega-Potions (not bad), and HP Sphere (hard to get, so, it's good). So, keep moving along not too much further, and eventually, there'll be a little crack into the mountain in which you can obtain the one and only Braska Sphere. Just keep following all of the snowy paths using the ones you haven't visited so far (sorta easy to get lost, ain't it?). Once you get far enough, you will soon enough encounter Wantz who is O'aka XXIII's brother. After talking with him, buy Zombie-protecting armors for all characters, it's *very* momentous. If you don't talk to him, you won't be able to see him in Macalania Woods later, making it even harder for you to get Tetra armors. Stock up on every item he has, also. Now, you will come upon a save sphere; use it. Continue on and you run into a long-time foe, Seymour. Jesus Christ, won't he ever leave well enough alone!? ******************************************************************************* BOSS: SEYMOUR FLUX/MORTIORCHIS DIFFICULTY: 9 ******************************************************************************* #28. Seymour Flux (Mt. Gagazet Before Cave Area) -> HP: 70000 - 3500 -> MP: 512 -> AP: 10000 - 15000 -> Statistics: Str- 30, Mag- 15, Def- 40, Mdef- 40, Acc- 100, Agl- 38, Eva- 0, Luck- 15 -> Steal: Common- Elixir, Uncommon- Elixir -> Bribe: None -> Win: Common- 1 or 2 Lv.4 Key Spheres, Uncommon- 1 or 2 Lv.4 Key Spheres -> Gil Received: 6000 -> Immunities: Zombie, Sleep, Slow, Provoke, Petrify, Delay, Darkness, Threaten, Reflect, Eject, Death, Confuse, Bribe, Berserk, Demi, Doom, Power Break, Mental Break, Armor Break, Magic Break -> Weaknesses: Poison- 90; 2%, Silence- 50 -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: SOS Shell -> Weapon Abilities: Piercing, Darkstrike -> Armor/Weapon Dropped: Slots: 2 to 4 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: Flare- Non-elemental magic damage on one person. Lance of Atrophy- Physical damage and Zombie status to one character. Banish- Counter attack on an aeon, and makes them get killed automatically no matter what. Protect- Damage received by physical attacks is cut in half. Dispel- Nullifies all good status ailments from your entire group. Failed counterstrike- Seymour casts Flare on himself. Reflect- Reflects some spells on himself. Seymour watches... and waits- He skips a turn for now. -> Sensor: Watch out for their combo attacks. -> Scan: Predict the Mortiorchis's actions by watching Seymour's attacks. His Lance of Atrophy causes zombie, and Mortiorchis follows with Full-Life. Together they unleash Total Annihilation. #28.1. Mortiorchis (Mt. Gagazet Before Cave Area - Seymour Flux Fight) -> HP: 4000-4000-3000-2000-1000 [Note: There is no way that you can get Overkill on Mortibody.] -> MP: 512 -> AP: 0 -> Statistics: Str- 40, Mag- 40, Def- 100, Mdef- 1, Acc- 100, Agl- 38, Eva- 0, Luck- 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Zombie, Sleep, Slow, Provoke, Petrify, Delay, Darkness, Threaten, Reflect, Eject, Death, Confuse, Bribe, Berserk, Demi, Doom, Power Break, Mental Break, Armor Break, Magic Break, Silence, Poison -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: Mortibsorption- Once it is KO'd, it'll drain some of Seymour's health to give some of it's own. Will vary and range from 4000 to 3000 to 2000 to 1000 then it stays at 1000. Cross-Cleave- Physical damage unto one character. Total Annihilation- It does non-elemental magical damage to all, then attacks varying anywhere from 6-8 hits. After that, it attacks again using non-elemental magic damage. Full-Life- Will kill one person that is under Zombie from Lance of Atrophy. Slowga- Puts the Slow status onto every character. Mortiorchis: Ready to annihilate!- Starts count for Total Annihilation. Mortiorchis: Auto-Attack mode!- It will begin to execute Total Annihilation. -> Sensor: Watch out for their combo attacks. -> Scan: Beware its combo attacks. If a character is zombified by Seymour's Lance of Atrophy, it will cast Full-Life, causing instant KO. Cast Protect to help survive Cross Cleave. ---> STRATEGIC TACTICS: <--- Seymour Flux: This fight does not come without pandemonium. Here is what you truly need to stand a chance against him, An armor that has Zombieproof, and Auto-Potion. Your weapons are to be equipped with First-Strike. Have most stats at an average of 63. HP is to be in the range of 4000-5500, and MP does not really matter here. Head into battle with all overdrives full, even aeon's too. Use the first three characters of Tidus, Auron, and Lulu. What to do next?, oh yeah, have Tidus Hastega party, and then have Yuna Protect and Shell everyone. Have Auron perhaps use Shooting Star (not for Eject though)! Here is some of boss's attack pattern information that I've deciphered: - Boss goes Flux then Mortiorchis... repeat... - Here is for the first 'go-around' of HP; 52500 to maximum of 70000: Lance of Atrophy, Full-Life, Lance of Atrophy, Full-Life, Dispel, Cross Cleave reapeat, reapeat, repeat... - Here is for the second 'go-around' of HP; 1/2 (35000) to 52499: Protect, Lance of Atrophy, Full-Life, Lance of Atrophy, Full-Life, Dispel, Cross Cleave repeat, repeat, repeat... (Note: Protect won't be done again because it only happens right after first attack setting Flux's HP under 52500)... - Here is for third 'go-around' of HP; 1 to 34999: Reflect, Auto-attack mode, Flare (on Reflected self [I'll list trick to bypass this later;)]), Ready to annihilate., Seymour watches... and waits., Total Annihilation, Flare on Reflected self, Ready to annihilate., Seymour watches... and waits. Repeat, repeat, repeat... (Note: Reflect won't be done again because it only happens right after first attack setting Flux's HP under 35000)... Note: I've never encountered any discrepancies in these patterns. -> Now it's time for an overlook at how boss attacks: - Flare: Non-elemental magic damage on one person. - Slowga: Used as a counter attack and uses the spell Slowga on all of your characters. Triggered if you try and Delay Mortiorchis. - Lance of Atrophy: Physical damage and Zombie status to one character. - Banish: Counter attack on an aeon, and makes them get killed automatically no matter what. - Total Annihilation: Non-elemental magic damage to every character by sending a random amount of 6-8 attacks and then finishes move with an attack more powerful. - Protect: Damage received by physical attacks is cut in half. - Dispel: Nullifies all good status ailments from your entire group. - Failed counterstrike: Seymour casts Flare on himself. - Cross Cleave: Physical damage to all characters. - Mortiorchis: Ready to annihilate!: Starts count for Total Annihilation. - Mortiorchis: Auto-attack Mode!: Shows that it will begin Total Annihilation. - Reflect: Reflects some spells on himself. - Seymour watches... and waits: He skips a turn for now. - Mortibsorption: If it loses all of current HP, it'll recover fully by draining some of Flux's. Amounts vary; counts down from 3000 and lowers by 1000 until it stays at 1000 for remainder of battle. Now you know what you're in for, you're set! Now for the Trigger Command that Kimahri and Yuna can get I will list what they can gain: Yuna- +10 Magic Defense, Kimahri- +10 Strength. So starting out like before just continue that by double- checking that you have Haste status on everybody that is active (this is super important I cannot even begin to describe it to you). For Flux's first attack, he'll use none other than Lance of Atrophy which with recommended armor type will only deal out about 600 damage instead of also doing Zombification to one character. If you don't have the Zombieproof on armors, when Lanced, immediately use Holy Water to negate it! I recommend for following turn having Rikku conjure up Mighty G Mix. Now, for Mortiorchis' turn: it uses Full-Life on which ever character was a target of Lance of Atrophy, so if your Zombied with out Reflect beware, *Hint, hint*. Do the same again. For Flux's next turn he'll use a Dispel. He now only has one move remaining in first HP 'go-around' until he starts repeating the same predictable sequence. This move is Cross Cleave which does about 2300 physical damage to all characters. Heal, now all that you have to do is get boss' HP down to the minimal of 52499 to engage in next pattern sequence which is mentioned above. Here isn't any other pattern to be worried about though. First move that does damage under 52500 will trigger Flux to Protect himself. Just attack or heal until his upcoming turn which is like I show to the above, Lance of Atrophy, oh yeah, if you do get hit with LOA and then Full-Life you wait until this move to recover any fallen characters with Mega-Phoenix or if you have it with enough MP, use Full-Life of your own on them. For next turn boss gets Mortiorchis part will use Full-Life as expected, easily avoidable as touted by me earlier. Repeat what you have done. The next time Flux acts he will repeat those last two actions, so if the need to heal arises, do so. Next attack on the list *looks up*, oh, looks like Dispel and we do not want Reflect, Shell, Haste, Protect, and also Rikku's Mighty G removed do we? The way to avoid it is to use Wakka for Silencing (note the 50% chance of Silence working), so instead of a measly Silence Attack, do Silence Buster. This will most likely keep you good and ready to go. Next move to expect after hopefully failed attempt at Dispel is Cross Cleave which will be halved to about 1150 damage instead of normal about 2300 and then you can just heal fully by using Mega-Potion. Next hit to set him to 34999 or less HP will begin new attack pattern. Dispel his first move which is if you look up, Reflect so later moves don't eradicate your party. Next move is not that much of a worry until a little later on; Auto-attack Mode!. But the move after that is big issue (or can be if not handled properly). Here is a good advice on a way to avoid Flares (which are the move after): Just Dispel the Reflect status that I told you about earlier and he'll whack his own ass with Flare, hahaha!!! Anyway, skip through next two Seymour's turns without worrying about them, BUT, when the second turn is over have Yuna bring in Bahamut who should be in overdrive and hit Flux with Mega Flare. This should end battle right there, but if not, don't expect to block up and coming Total Annihilation with Bahamut, for he will be Banished and then have your party take the damage. If Auron's HP is about 6000+ he should be able to survive the onslaught and then administer Mega-Phoenix to revive everyone. Now have Tidus use Slice & Dice or have Yuna summon Shiva to use Diamond Dust to finish the fight once and for all. +-ALTERNATE STRATEGY-+ Tidus' Str stat should be high and everybody's HP rather high also. You must make sure that you have two Wings to Discovery in stock for this strategy to work effectively. You can gain 10 extra points in some stats for having Yuna and Kimahri 'Talk' to Flux. But that is not of any importance to us here, no, what you wanna do first is cast Haste, Protect, and Shell just in case you cannot defeat Flux in *two* moves (wow, huh?). First have Rikku Mix 2 Wings to Discovery to get Trio of 9999. Now have Tidus use Slice & Dice, each of 6 hits will do 9999 damage to Flux and reduce him to mere 10000. Just have Auron use physical attack for 9999 and then have Rikku attack to finish it. Don't worry about Lance of Atrophy/Full-Life combo, ok? You win! ---> Here's an alternate strategy sent by Harry Macdougall: 1. Get every Aeons overdrive set and ready. 2. Get LuLus Fury ready. 3. Get Aurons Shooting Star ready. 4. Make sure Tidus has haste. You dont even need hastega. 5. Enter the battle with a party of LuLu, Tidus, and Yuna. 6. CAST HASTE ON YUNA!!!!!!!!!!! 7. Summon Valefor or whatever his name is.(I named him chaos o.o) 8. Use Energy Ray (make sure it does 9999) Inbetween 8 & 9, Seymour uses banish, and the thing absorbs 4k from him. 9. If it is Lulu's turn, use Thundaga Fury. make sure you get at least 6 of the twirl things done. 10. Switch Tidus for Auron if it is Tidus's turn. If not, summon Ifrit 11. Use Hellfire (make sure it does 9999) Inbetween 11 & 12 Ifrit dies. 12. By now you should have Auron in, use Shooting Star. It must do at least 5350. 13. Summon Ixion (Lulu and auron shouldnt get many turns because of haste on yuna) 14. Use Thor's Hammer (make sure it does 9999) NOTE: Now the thing that is behind Seymour should be steadily healing itself, and draining Seymour too. 15. Summon Shiva (for any of Auron & LuLu's turns, have them keep everyone healthy and happy) 16. Unleash a nice Diamond Dust for 9999. 17. Summon your trump card, Bahamut. 18. MEGAFLARE THE SONBITCH!!!!!! 11000 DAMAGE MINIMUM 19. By now he should have about 500-1000 life left. He shouldn't have even used Flare yet. It may be Yuna's turn again. Switch to Tidus and attack. If he doesn't kill it, he should knock off a good chunk. Seymour should use Flare now. If it hits Auron you're fine. If LuLu dies, he may prep for TA. If this happens....pray. 20. If you survive to Auron or LuLus turn, have Auron attack or switch to Wakka for LuLu and attack. He should be dead. After arguably -the- hardest storyline boss in the game, you keep on going into the following areas and you'll eventually come across a row of pillars. In between them you can pick up the Saturn Crest which is inside of a treasure chest there. After that is done, go on over and save and the save sphere and continue into the next places. Now, there's a scene and you'll be on game- starting boat in Zanarkand. Now I don't want to spoil anything major, so just follow boy around and talk and listen, etc. You'll wake up after the party calls to you. Then, keep running towards the cave through all the celestial scenery and fayth. This place is rather confusing, but nothing worse than somethings that you've faced thus far. What you're first going to want to do is to just to keep on running in an upward direction. Then, once you get to a fork, you'll want to turn and start heading left now. Once in the right place (you'll know by being in the Submerged Passage), you just keep going, and when you reach a shell spinning around and sphere, you get a trial where you use Wakka's ball to nail it. So do so and you will be receiving a Level 1 Key Sphere item for your work there. The next right place is the Moutain Cave, and all you do here's nothing important, just to head left at next fork and get in the watery area. To help locate if you're in right area of the big cave now you can see on your menu if you're in the Submerged Passage 2. This is almost like a Cloister of Trials, and in essence, it is a cluster of trials. Underwater you will see a blue, red, and green hole in the underwater wall. Listen carefully to following instructions: colors are in accordance to the character's sphere grid colors; Blue = Tidus, Red = Wakka, Green = Rikku. Now, a treasure chest appears below and you can obtain a Fortune Sphere from it. This now gets easier. Head back to the save point at the first fork in the path and then go back and into the path to get Pep Talk armor for Wakka. Now, there's the next fork where you are able to receive the Return Sphere and Recovery Ring. So, you're happy in items, huh? Back at save sphere, go up into the big area and there'll be some steps that appear (to be honest it took me 16hrs of play time to find this, but I got extremely big stats the first time through). Go up, and then you get another cutscene. After it takes place, keep going forward and then use the save sphere at the end and continue out of the moutain's cave, *but* into extremely tough boss battle. Ugh... ******************************************************************************* BOSS: SANCTUARY KEEPER DIFFICULTY: 7.5 ******************************************************************************* #29. Sanctuary Keeper (Summit of Mt. Gagazet) -> HP: 40000 - 6400 -> MP: 256 -> AP: 11000 - 16500 -> Statistics: Str- 37, Mag- 40, Def- 100, Mdef- 100, Acc- 50, Agl- 32, Eva- 0, Luck- 15 -> Steal: Common- Turbo Ether, Uncommon- 2 Turbo Ethers -> Bribe: None -> Win: Common- 1 or 2 Return Spheres, Uncommon- 1 or 2 Return Spheres -> Gil Received: 6500 -> Immunities: Doom, Sleep, Petrify, Zombie, Demi, Delay, Confuse, Death, Eject, Provoke, Bribe -> Weaknesses: Power Break- 50, Poison- 90; 5%, Magic Break- 50, Darkness- 99~ 100 -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: MP+10% -> Weapon Abilities: Piercing, Half MP Cost -> Armor/Weapon Dropped: Slots: 2 to 3 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: Regen- Casts Regen on itself. Gradually restores HP. Esuna- Negates any statuses on itself. Curaga- Restores an impressive amount of HP back to itself. Mana Breath- Non-elemental magic damage on one person. Tail Sweep- It is a counter attack on all characters, and does Delay plus some physical damage. Reflect- Reflects some spells on itself. Attack- Physical damage on one person. Photon Wings- Induces Darkness, Sleep, Curse, Silence, Confuse on all, as a special attack. Haste- Casts the Haste status on itself in order to speed itself in the fight with you. Protect- Casts Protect on itself and cuts physical damage in 1/2. -> Sensor: High physical and magic defence. -> Scan: Its Photon Wings attack causes confusion, sleep, silence, darkness, curse, and other status effects. Tail Sweep negates Haste and delays target's next turn. Uses healing magic and Reflect, among other spells. ---> STRATEGIC TACTICS: <--- This is not the kind of boss you wanna fight after using so many good items on fighting Seymour Flux, but it's not as hard, but still requires quite a bit of strategy. The bastard does have a pattern of attacking your party like few other of the bosses in the game. It goes like this: - It will be using Photon Wings on its first move, and it's not a pretty customer. Best Help: Have and armor with Confuseproof, and Curseproof. The other statuses aren't as bad and you can use Esuna. - The second turn it gets is where it'll use its normal attack, which isn't big fuss. Best Help: First, high Eva is great for missing it, but if you get hit with it, a Mega-Potion would do the job of healing. - The third turn is spent doing the same exact thing as what was done on the second turn, so... Best Help: First, high Eva is great for missing it, but if you get hit with it, a Mega-Potion would do the job of healing. Same as last time. - Now, we start big-timing it: Sanctuary Keeper's fourth turn will be used up by attacking for a good 3000 damage on one character. Best Help: Ok, no good Eva'll get you out of this one. A few things to help will be Shell and Mdef+20%, cutting damage to about 1000 only or so. And if you have that, all that's needed is Hi-Potion. But if not, have them Phoenix Downs ready. - Fifth Sanctuary Keeper's turn is the move where it uses the Curaga White Magic spell/Protect/Regen/Esuna Best Help: Tips for extra moves: Armor Break happens on it/evil status, uses Protect. Regen may be done normally instead of Curaga. Armor Break-excluded negative status augmentation is on it, it uses Esuna. - Sixth Sanctuary Keeper's turn is the move where it uses the Curaga White Magic spell/Protect/Regen/Esuna Best Help: Tips for extra moves: Armor Break happens on it/evil status, uses Protect. Regen may be done normally instead of Curaga. Armor Break-excluded negative status augmentation is on it, it uses Esuna. -> Now we get to a more non-pattern hit, but is still extremely predictable, and that is Tail Sweep. It does about 500 HPs deduction and is always done as a counter attack. Now is Haste spell which is done on itself if you decide to use Slow effect on it. Battle starts! Ok, we should have armors fitted with the abilities Auto-Haste, Auto-Shell, Confuseproof, and Curseproof. All very important. Wakka's weapon of choice should have Darkstrike customized onto it. Have Tidus' weapon have Slowstrike on it, as well. First move have Tidus use Cheer, and then have Yuna Reflect Keeper. We just have Wakka normally physical attack on it to Dark it. On Tidus' next go, have him use normal attack and that's how to keep it under Slow status forever. Next Yuna's turns have her use Protect on the whole party. Ok, now we've him right where we want him with his attacks doing virtually nothing that they're meant to do, and him under horrible statuses with no means to heal. So we take on Photon Wings first. You then take about 1000 damage along with Dark, Silence, Sleep - thank god you have that Confuse/Curse -proof armors, or else you'd be beating yourself, and if you ever got out of it, you couldn't use Overdrives. Esuna with Yuna on those statuses and then wither Mega-Potion or Curagas. Note If the boss uses Protect on itself throughout the skirmish tandem with beating on you, just use Dispel on it to take it away. Next 2 goes you get attacked with attacks, but they'll miss most certainly, but if they connect, heal the about 600 damage (remember Protect halves the normally 1200 damage) with a Hi-Potion. Next turn is Mana Breath, only one character gets about 1500 damage done (normally about 3000-3150), so heal with Curaga. Counters are Tail Sweep. Not much going on there, besides it happening and you seeing "Miss" above all your characters. If it hits even with Darkness status effect in place, cure it with Potion (it'll do 500 damage normally and about 200-260 with Protect there). Note: Once its HP is at least 1 HP point below 20000, it'll take away Protect, but until then you'll be healed or fixed up by any White Magics it decides to use. Note: I've recently been told that you can use Magic Break on it in conjunction with Shell to make damage done by Mana Breath a meer 800!! Same goes with if you let it use Curaga, it does only about 4999-5000 HP recovery on itself. Now, you may wonder what I meant by "let it use Curaga". What I meant was that if you Dark it with Wakka's ball, it won't do it, instead you'll see pointless Esuna which is bounced back to you because of earlier Reflect, heh. =============================================================================== Area 16. Zanarkand Ruins =============================================================================== ------------------------------------------------------------------------------- Items: Fortune Sphere, Sun Crest, 10000 Gil, Friend Sphere, Level 3 Key Sphere, Luck Sphere Weapons/Armor: Spiritual Targe Enemies: Behemoth, Grendel, YAT-97, Yunalesca, Dark Flan, Ahriman, YKT-11, Spectral Keeper, Mandragora, Bashura, Defender Z, (Bayonett) Fallen Monk, (Flamethrower) Fallen Monk ------------------------------------------------------------------------------- The Beyond | | Cloister of Trials ----- | | _| | Great Hall _| Cloister of Trials | | | Chamber of the Fayth (S) | Corridor / |____ \ / Interior | Dome | Dome \ Zanarkand Ruins (S) | To Mt. Gagazet ------------------------------------------------------------------------------- After you have defeated Sanctuary Keeper, you'll have to run all the way down the slopes and hills and you will then be able to watch (well, really listen to) a long scene one Yuna's sphere. After, keep running into the ruins of Zanarkand. You then get the same scene you did as the first scene of the game (all the members around the campfire). Now, save at the save sphere located there and run into the next area following the party. Ok, just keep heading on along the paths here and on your way be sure to grab the Spiritual Targe, as well as the Fortune Sphere. In the next area, which if you look at your main menu is called the Dome, you just have to go inside of it, and then the good stuff really starts to happen here in the Zanarkand Ruins. By the way, the enemies you encounter here, which if you look up, are all from Mt. Gagazet, at least the ones in the first area of ZR are. Here are some strategies for some of the harder enemies in this area which are the ones from the Dome on: -> Defender Z: Have stats near 75-80 for him. You'll want to use Provoke on it as well as atacking with Power Break to lower its Str and damage done to you, and Armor Break so that you can do more damage against its rough armor. -> Behemoth: Have stats between 60-75. Just attack it physically, while acting on the side of caution, because its Thundara can destroy. It also has an attack where it tosses you up and drops you which hurts even worse. Bahamut is your friend here, remember that! -> Mandragora: Have stats up in the way of 65. Just have Yuna summon Bahamut, and have Lulu attack with Firaga. Maybe even have Auron just attack it physically. The rest of the enemies here you should be able to handle on your own without any help. Note: You can kill Fallen Monks one at a time with Phoenix Downs, and all instantly with Mega-Phoenixes. Alrighty, in the Dome Interior, keep going along the path, and there's a 10000-Gil-Containing treasure chest if you climb on up. Ok, when you reach next save sphere, you can then pick up Level 3 Key Sphere and Friend Sphere, among also saving there. INto the Corridor, chasing after memories of Jecht, Auron, and Braska, you collect the Luck Sphere in the treasure chest. After, go to the end and enter the Cloister of Trials. Note: Before we start this trial, I would like to say if you need any extra help with these trials, there's a GIF map of them on the GameFaqs FFX FAQ page. 1. First you must stand on top of the square near the beginning to start up the whole thing. 2. Go look at the "TV" at the back to actually SEE the solution. 3. First, step on the three of the switches that are to the right ones starting from second-to-top one down to the bottom on the right side. 4. Afterwards, you must stand on the one all the way to topleft of the room. 5. Ok, now, there are six pedestals in the room, so actuate the topleft pedestal into its appropriate slot. After, enter the next area. 6. Now, in the next bigger area, go up to the TV and press X button to show everything. Ok, now stand on the only switch to the right of the center area touching it, the three switches in front of TV, and then two purple ones to the West of the room (first ones). 7. Once done, there's a Yevon symbol that appears around the middle, then all activated switches de-color. Now, go back into first room and push in the pedestal to bottomleft pedestal. 8. Touch TV and then step on following floor switches: Southwest, 2 South ones, Northeast, 2 North ones below TV, one touching North of middle chasm. 9. Another symbol appears, same deal. But afterwards, go into beginning room and push topright pedestal. 10. Again, go press on TV and then step on top of the following switches: South east one touching middle, 2 Southeast ones, Northeast, switch two below North east one, 3 below TV. 11. Go into starting trial room again after symbol shows and push in the ped to the bottomright. 12. X the TV just once more and then step on the following switches on the floor (getting bored?:)): Northeast, switch two below Northeast, switch above Southeast, very South one touching center, 2 below TV, West. 13. Excrutiating, no? Anyway, now to the TV in big room and remove Kilika Sphere from the left side of the TV and go to small room. 14. Now, put it in the left pedestal here. 15. Go back to big room and remove the Besaid Sphere from right TV's recess. 16. Now put it into the left pedestal in the smaller room, which makes the middle area of the big room shine. Also, there's a new save sphere to use before entering the shiny light. When you decide to enter the light, you are in for another boss battle. ******************************************************************************* BOSS: SPECTRAL KEEPER DIFFICULTY: 6 ******************************************************************************* #30. Spectral Keeper (Zanarkand Ruins' Cloister of Trials) -> HP: 52000 - 8000 -> MP: 500 -> AP: 12000 - 18000 -> Statistics: Str- 36, Mag- 1, Def- 100, Mdef- 100, Acc- 50, Agl- 36, Eva- 0, Luck- 15 -> Steal: Common- Ether, Uncommon- Turbo Ether -> Bribe: None -> Win: Common- 1 or 2 Lv.4 Key Spheres, Uncommon- 1 or 2 Lv.4 Key Spheres -> Gil Received: 7000 -> Immunities: Doom, Sleep, Darkness, Poison, Petrify, Slow, Zombie, Power Break, Magic Break, Confuse, Threaten, Berserk, Armor Break, Demi, Delay, Death, Eject, Bribe -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Iceproof, Waterproof, Fireproof, Lightningproof -> Weapon Abilities: Icestrike, Waterstrike, Piercing, Firestrike, Lightning- strike -> Armor/Weapon Dropped: Slots: 2 to 3 Pre-Customized Abilities: 1 to 3 Drop Percentage: 127/128 (99%) -> Abilities: Attack- Counter attack against 3 people as long as their platforms are running side-by-side. Glyph Mine- Detonates a mine on a certain platform, only receive damage if a person is currently on the platform. Berserk Tail- Physical damage on one person, and Berserk. -> Sensor: Attacks all frontal targets when hit. -> Scan: Attacks all frontal targets when hit. It will plant a Glyph Mine upon a circle, causing instant KO when detonated. Use the trigger command Move to transfer to another circle. #30?. Emblem Platform (Yevon Dome - Spectral Keeper fight) -> HP: 10000 - 10000 -> MP: 1 -> AP: 0 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 0 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Death, Zombie, Petrification, Poison, Power Break, Magic Break, Armor Break, Mental Break, Confusion, Berserk, Provoke, Sensor, Scan, Demi, Eject, Threaten, Doom --> nulls physical and magical damage -> Inherent Statuses: A(1), A(6), B(7) -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: ??? -> Armor Abilities: N/A -> Weapon Abilities: N/A -> Armor/Weapon Abilities: N/A -> Abilities: None -> Sensor: None -> Scan: None ---> STRATEGIC TACTICS: <--- Boss is neither tough nor easy. There are many glyph platforms surrounding Spectral Keeper, all of which we're going to be using strategically throughout the fight. You should have Auto-Haste and Berserkproof abilities on your armors primarily (you get Hypello Potions for BP from Shred in Calm Lands). The best possible party for this bout is Yuna, Tidus, and Auron. And Rikku might be used later on in the fight if needed or if wanted. Now, we will take a look at a bit of notes for the fight and good-stuff-to-know: - It uses a normal physical attack as a counter on 3 platforms next to each other, for about 700 or so damage. - The Berserk Tail move is its most dangerous and character-crippling attack. It does Berserk plus an extra of 1100 damage or so to one character. - Glyph Mine is used on two platforms. What it does is KOs two characters that are on them *if* they're on them. Ok, we begin battle. Hopefully you have high Eva as to maybe be able to evade its counter attack which is done after anything. It doesn't have an attack pattern, but you can tell when things happen: It uses Berserk Tail on every turn it gets. After you actually damage it 4 hits and get countered, you see Glyph Mine afterwards. A good word of caution is to *never* have your characters 1-2-3 on platforms, that's bad, and it will be your biggest downfall, so Move away before anything. I recommend follwing platform formation: Big HPed character should be in front of Keeper (Auron, probably). Then, Tidus and Yuna behind it. If you're on about-to-be-Glyph-Mined platform, Move away no matter what. If any characters ever get hit with Berserk Tail, all you do is heal damage done with Yuna's Curaga since you have Berserkproof on. All you do to heal a counter attack is use Hi-Potion. If you ever get KOed by Glyph Mine (hopefully you don't), just revive with Phoenix Down or Life. Summon aeons for overdrives for lots of damage if you want. But, onto main strategy. Once you take heed to my recommended platform formation, have Yuna do Protect on character in front of Keeper so they can withstand more, and then it gets easy: Have Tidus use Provoke on Keeper. Now, every turn Tidus gets, he Guards with Triangle button. All the while, you have Auron attacking and Overdriving and you switch Yuna for Wakka. Like this he can attack and Overdrive as well. Now, you've made work of Spectral Keeper, now what? Use the elevator here and go down. After a few scenes with the party, you go into the next area. Well, in here you are going to meet the first summoner to ever defeat Sin, and also, the daughter of Yevon: Lady Yunalesca. Save before this and then get ready to fight with her. ******************************************************************************* BOSS: YUNALESCA DIFFICULTY: 8.5 ******************************************************************************* #31. Yunalesca (Zanarkand Dome: Chamber of the Fayth) -> HP: Form 1: 24000 - None; Form 2: 48000 - None; Form 3: 60000 - 10000 -> MP: 500 -> AP: 14000 - 21000 -> Statistics: Str- 20, Mag- 30, Def- 50, Mdef- 50, Acc- 0, Agl- 40, Eva- 0, Luck- 20 -> Steal: Common- Stamina Tablet, Uncommon- Farplane Wind -> Bribe: None -> Win: Common- 1 or 2 Lv.3 Key Spheres, Uncommon- 1 or 2 Lv.3 Key Spheres -> Gil Received: 9000 -> Immunities: Doom, Sleep, Darkness, Poison, Petrify, Slow, Zombie, Power Break, Armor Break, Mental Break, Magic Break, Demi, Delay, Provoke, Eject, Death,Power Distiller, Mana Distiller,Speed Distiller, Ability Distiller, Bribe Confuse, Extract Power, Extract Mana, Berserk, Exrtact Speed, Extract Ability, -> Weaknesses: Threaten- 75 -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Zombieproof -> Weapon Abilities: Zombiestrike, Piercing -> Armor/Weapon Dropped: Slots: 2 to 4 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: Attack- Counter physical damage, and nullifies all good statuses on one person but not Reflect status. (all forms) Drain- Drains some HP from an aeon and adds it to Yunalesca's. (all forms) Silence- If attacked with a magic, inflicts Silence on one person. (1st form) Hell Biter- Physical damage and Zombie on everbody. (2nd, 3rd forms) Osmose- Drains some MP from an aeon and adds it to Yunalesca's. (all forms) Curaga- Restores an impressive amount of HP back to Yunalesca. (3rd form) Cura- Restores a mediocre amount of HP back to Yunalesca. (2nd form) Absorb- Takes away 50% of current HP of one character and then adds that 50% of HP to Yunalesca's HP. (all forms) Regen- Restores HP gradually on one character when under Zombie from Hell Biter. (2nd, 3rd form) Blind- When attacked in a physical manner, she counters by inflicting one character with Darkness. (1st form) Mind Blast- Non-elemental magic attack that afflicts all people with Sleep, Confuse, or Curse. (3rd form) Sleep- When attacked with a special, she counters by inflicting one character with Sleep. (1st form) Mega Death- KO's every character. (3rd form) -> Sensor: Reaper of souls. Vulnerable to holy magic. -> Scan: Casts Curaga and Regen on zombified characters. Cure zombie with Holy Water. Her counter-attacks dispel support magic. She also curses aeons with her Mind Blast. ---> STRATEGIC TACTICS: <--- FF History Note: if you think about it boss is reminiscent of FF7's Hojo fights. Very hard boss that had me stumped for a very long time, but I've found out a lot about this boss within getting beaten so many times. It's all formulated in this strategy. Anyway, here's a great armor set-up for you: Auto-Med (with 30+ Remedies), Curseproof, Deathproof, and Auto-Reflect. Make sure that's on everybody and you can negate any bad statuses sent your way. Best party for this fight is certainly Tidus, Yuna, and Auron. This boss is predictable, in each form there's a pattern: - #1 Form (First 24000 HP): Switches with attack or Absorb. Seeing what Absorb does at the top, here's an example: your max HP is 8500, so the damage done by this attack is 4250. Attack does about 400 damage in general. In this form, she counters Physical attacks with Blind (inflicts Dark), Special attacks with Sleep (puts to sleep), and Magical attacks with Silence (disables magics). - #2 Form (Second 48000 HP): Not as much as a set pattern here, but it's enough of one to mention. Her first move here is Hell Biter, which won't take Zombie effect because of Auto-Med + Remedies. This promts her (only if under the Zombification), top only use Regen and Cura spells on you. Too bad it doesn't work like that without Zombie, because then you'd be healed. But not being in Zombie means her using Hell Biter over and over again; who cares? We'll not be getting Zombie, only minor damage (about 200), which we can heal with a Potion. She counters with attack for same 400 damage. She also uses Regen on herself as well as Curaga and Cura which you can Reflect her and get for yourself. - #3 Form (Second 60000 HP): Don't worry, I'll be getting to strategy in a bit. But, for now, I'm still on patterns.;) This form has truly sey pattern of attacks, and it goes in this order: Mega Death, Regen or Curaga or Hell Biter, Regen or Curaga or Hell Biter, Mind Blast, Regen or Curaga or Hell Biter, do over... Ok, the strategy for the first form of Yunalesca is simple, though it doesn't always work: Yuna first casts Protect, and Shell on everyone, and Tidus casts Hastega. Now Tidus and Auron work to attack her and get Blind (status negated because of Auto-Med + Remedy). a lot of their hits will miss, but when they land, it'll only take three hits to take out of this form. A good tip here is to Threaten her (25% likely chance), and then get in those three hits easily. Next form, she now is packing 480000 HP to deal with. Not difficult. Now, in this next form she starts using Hell Biter, which you won't be affected with Zombification, but still have to heal with Potion. Cast Shell on Yunalesca in this form so Cura and Curaga only take 1/2 effect. If you summon an aeon, she uses Drain and Osmose on them to take MP and HP, so use their Overdrives quickly, and try to summon Bahamut with Grand Summon and Overdrive already full (but in next form, I'm just informing you now because it seems appropriate). If she uses counter attack, just heal with Potion and restore any positive status effects you need on your party that were there before. Final form, she starts out with Mega Death; not as bad as it may seem. Even though we're immune to it with Deathproof, even if we didn't, it has extremely low Acc and frequency of hitting. If it does... bye. Next time it might be Hell Biter which you only need to heal with a Potion or Mega-Potion (to get everybody at one time); Regen on you if you're Zombied, or on her if not which you must Dispel off of her; Curaga maybe on you if you're Zombies, but on her ownself if otherwise, which healing is 1/2ed because you placed Shell on her earlier. Next time it's the same thing as the turn previously. Now it's time for Mind Blast to occur for the first time. It does about 650 damage (heal it with Mega-Potions), and other statuses which'll either be negated with Auto-Med or "Immune" will appear because of Curseproof. Afterwards it's same as turn before Mind Blast, and then it starts over... That's all that's needed to beat Yunalesca. Ok, well... wow! Pat yourself on the back, you've done an amazing job of beating one of the hardest normal bosses in the whole game. Anyways, afterwards go down the stairs there and there will be a treasure chest at the bottom which will contain the Sun Crest for Tidus' ultimate celestial weapon later on: the Caladbolg. Now, run back out of the Dome and then you'll see a very short CG scene with Sin and you receiving airship completely. =============================================================================== Area 17. The Airship Again =============================================================================== ------------------------------------------------------------------------------- Items: None Weapons/Armor: None Enemies: Sin, Sin's Core, Right Fin, Left Fin, Sinspawn Genais ------------------------------------------------------------------------------- Will not be receiving a map. ------------------------------------------------------------------------------- If you want, you can use the airship and go off to do sidequests and minigames covered completely later in the guide, but for now, walkthrough must continue. Now, speak with everyone there at the airship's bridge area and then make your way for the cabin area. Speak with Yuna and then you are to run on back into the bridge again. Now, go and talk with Cid and when you get the choice, press Highbridge area of Bevelle as where you need to go. Now, run all the way up, and we watch a lot unfold after a few scenes with Belgemine, Mika, and the Fayth boy. Now, after that, you're back on the ship and ready for some fighting. Ok, speak Cid yet again and then when you get over to the Navigational Map, you have to choose Sin as the next destination. Now, go back to the top area of the airship where you had that huge strategic fight with Evrae. Hopefully you're prepared because you're in for a long and epic boss-haul of biblical proportions...! ******************************************************************************* BOSS: LEFT FIN DIFFICULTY: 4 ******************************************************************************* #32. Left Fin (On Top Of Airship - Many Sin Fights) -> HP: 65000 - 10000 -> MP: 999 -> AP: 16000 - 24000 -> Statistics: Str- 30, Mag- 30, Def- 100, Mdef- 50, Acc- 0, Agl- 20, Eva- 0, Luck- 15 -> Steal: Common- Mega-Potion, Uncommon- Supreme Gem -> Bribe: None -> Win: Common- 1 or 2 HP Spheres, Uncommon- 1 or 2 HP Spheres -> Gil Received: 10000 -> Immunities: Doom, Sleep, Silence, Darkness, Poison, Petrify, Slow, Haste, Zombie, Power Break, Magic Break, Demi, Threaten, Provoke, Eject, Berserk, Delay, Confuse, Death, Bribe -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Poisonproof -> Weapon Abilities: Poisonstrike, Piercing -> Armor/Weapon Dropped: Slots: 3 to 4 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: Gravija- Takes of 75% of current HP through Gravity magic. Negation- Occasional counter, it could be on itself or it could be on everyone. It negates every bad status ailment on itself, or when on everybody, it'll do the same plus remove all good effects from your party. Attack- Physical damage plus Delay effect on the entire party. Core gathers energy!- Starts count for Gravija. Sin remains motionless- It does not take it's current respective turn. -> Sensor: Gathers energy to cast Gravija. Avoid with trigger command Pull Back. -> Scan: Unleashes Gravija once the core is energized, reducing all characters' HP by 3/4. To avoid this, get Cid to back off. Dispels with Negation and sometimes attacks all with a physical attack. ---> STRATEGIC TACTICS: <--- I'll do things a bit differently here; first I'll do strategy, and then after that I'll provide you with any good technical info. Ok, what you'll want to do is have Tidus, Wakka, and Lulu in your party. Wakka can be substituted for Yuna, but only if she's learned Holy from her part of the Sphere Grid already. First, use Tidus to cast Hastega. Now, if you have Wakka, just have him use Attack Reels Overdrive, or to simply attack it afterwards physically. If you have Yuna out, don't use Holy just yet, but instead, cast Shell to everybody in the party. Lulu's role is to cause major damage by Doublecastings of Ultima, or, if she doesn't have that, Flare. Ultima Fury is also quite effective. You can go up closer to Sin by using the Trigger Command talk to Cid. Ok, when you're up close, strategy completely changes: Have a party of Tidus, Kimahri, and Auron. Auron's mainly there for Overdrives, and Armor Break. Tidus can annihilate the Fin with Slice & Dice, or if obtained already, he can also use Blitz Ace (but slower recovery time). Kimahri just uses his powerful physical attacks, but Rikku can also do this if she's been powered up strong enough on the Sphere Grid. Ok, now for the tech. data: When you're close up, you can either catch a break for the beginning three turns (more likely this way) with Sin remains Motionless, or you can get about 1700 damage done with its physical attack. The next turn will always be Core gathers energy! after which turn it'll unleash a devastating Gravija, taking away 75% current hit points. Example: You have 10000 HP currently, this attack would do 7500 HP away, leaving you with meer 2500! After that, on the 6th attack it gets, it uses Negation, which at close up range takes away all good statuses on your party members. Then the pattern repeats. Damage done at close- up range is greater than that of far-away range. Gravija will never be used at far distance. Ok, what's next? Oh yeah! Now, for far away distance attack pattern: Everytime you deal five turns to it (that *do* damage. This is a must), it will attack with an attack similar to that of Evrae's Swooping Scythe, which does about 1400 damage. So far, attack pattern looks like this: SRM., SRM., SRM., SRM., Attack. If it uses Negation (on random turns) from far away, it takes off any bad statuses that you may've inflicted on it. ******************************************************************************* BOSS: RIGHT FIN DIFFICULTY: 4 ******************************************************************************* #33. Right Fin (On Top Of Airship - Many Sin Fights) -> HP: 65000 - 10000 -> MP: 999 -> AP: 17000 - 25500 -> Statistics: Str- 30, Mag- 30, Def- 100, Mdef- 50, Acc- 0, Agl- 20, Eva- 0, Luck- 15 -> Steal: Common- X-Potion, Uncommon- Shining Gem -> Bribe: None -> Win: Common- 1 or 2 Lv.3 Key Spheres, Uncommon- 1 or 2 Lv.2 Key Spheres -> Gil Received: 10000 -> Immunities: Doom, Sleep, Silence, Darkness, Poison, Petrify, Slow, Haste, Zombie, Power Break, Magic Break, Demi, Threaten, Provoke, Eject, Berserk, Delay, Confuse, Death, Bribe -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Stoneproof -> Weapon Abilities: Stoneproof, Piercing -> Armor/Weapon Dropped: Slots: 3 to 4 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: Gravija- Takes of 75% of current HP through Gravity magic. Negation- Occasional counter, it could be on itself or it could be on everyone. It negates every bad status ailment on itself, or when on everybody, it'll do the same plus remove all good effects from your party. Attack- Physical damage plus Delay effect on the entire party. Core gathers energy!- Starts count for Gravija. Sin remains motionless- It does not take it's current respective turn. -> Sensor: Gathers energy to cast Gravija. Avoid with trigger command Pull Back. -> Scan: Unleashes Gravija once the core is energized, reducing all characters' HP by 3/4. To avoid this, get Cid to back off. Dispels with Negation and sometimes attacks all with a physical attack. ---> STRATEGIC TACTICS: <--- I'll do things a bit differently here; first I'll do strategy, and then after that I'll provide you with any good technical info. Ok, what you'll want to do is have Tidus, Wakka, and Lulu in your party. Wakka can be substituted for Yuna, but only if she's learned Holy from her part of the Sphere Grid already. First, use Tidus to cast Hastega. Now, if you have Wakka, just have him use Attack Reels Overdrive, or to simply attack it afterwards physically. If you have Yuna out, don't use Holy just yet, but instead, cast Shell to everybody in the party. Lulu's role is to cause major damage by Doublecastings of Ultima, or, if she doesn't have that, Flare. Ultima Fury is also quite effective. You can go up closer to Sin by using the Trigger Command talk to Cid. Ok, when you're up close, strategy completely changes: Have a party of Tidus, Kimahri, and Auron. Auron's mainly there for Overdrives, and Armor Break. Tidus can annihilate the Fin with Slice & Dice, or if obtained already, he can also use Blitz Ace (but slower recovery time). Kimahri just uses his powerful physical attacks, but Rikku can also do this if she's been powered up strong enough on the Sphere Grid. Ok, now for the tech data: When you're close up, you can either catch a break for the beginning three turns (more likely this way) with Sin remains Motionless, or you can get about 1700 damage done with its physical attack. The next turn will always be Core gathers energy! after which turn it'll unleash a devastating Gravija, taking away 75% current hit points. Example: You have 10000 HP currently, this attack would do 7500 HP away, leaving you with meer 2500! After that, on the 6th attack it gets, it uses Negation, which at close up range takes away all good statuses on your party members. Then the pattern repeats. Damage done at close- up range is greater than that of far-away range. Gravija will never be used at far distance. Ok, what's next? Oh yeah! Now, for far away distance attack pattern: Everytime you deal five turns to it (that *do* damage. This is a must), it will attack with an attack similar to that of Evrae's Swooping Scythe, which does about 1400 damage. So far, attack pattern looks like this: SRM., SRM., SRM., SRM., Attack. If it uses Negation (on random turns) from far away, it takes off any bad statuses that you may've inflicted on it. ******************************************************************************* BOSS: SIN'S CORE/SINSPAWN GENAIS DIFFICULTY: 5 ******************************************************************************* #34a. Sin's Core (On Top Of Airship - Many Sin Fights) -> HP: 36000 - 3000 -> MP: 999 -> AP: 18000 - 27000 -> Statistics: Str- 1, Mag- 30, Def- 100, Mdef- 100, Acc- 0, Agl- 20, Eva- 0, Luck- 15 -> Steal: Common- 3 Stamina Springs, Uncommon- 4 Stamina Springs -> Bribe: None -> Win: Common- 1 or 2 MP Spheres, Uncommon- 1 or 2 MP Spheres -> Gil Received: 10000 -> Immunities: Doom, Sleep, Silence, Darkness, Poison, Petrify, Slow, Haste, Zombie, Power Break, Magic Break, Demi, Threaten, Provoke, Eject, Berserk, Delay, Reflect Confuse, Death, Bribe -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Slowproof -> Weapon Abilities: Slowstrike, Piercing -> Armor/Weapon Dropped: Slots: 3 to 4 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: Gravija- Takes of 75% of current HP through Gravity magic on everyone including its ownself but only you take damage if it is in it's shell at the particular point in time. Negation- Takes off bad statuses from itself, and good statuses from your whole entire party. Core is innactive- If Genais is in, it does not act. Core gathers energy- Starts count to Graviga. Blizzard- Ice based magic counter attack on all characters. Water- Water based magic counter attack on all characters. Thunder- Lightning based magic counter attack on all characters. Fire- Fire based magic counter attack on all characters. -> Sensor: Gathers energy when Genais enters its shell. -> Scan: When Genais enters its shell, the core begins to energize, unleashing Gravija, which reduces HP of all targets by 3/4. Also dispels positive status effects with Negation. #34b. Sinspawn Genais (On Top Of Airship - Many Sin Fights - Core) -> HP: 20000 - 2000 -> MP: 200 -> AP: 1800 - 2700 -> Statistics: Str- 30, Mag- 35, Def- 80, Mdef- 50, Acc- 0, Agl- 25, Eva- 0, Luck- 15 -> Steal: Common- Star Curtain, Uncommon- Shining Gem -> Bribe: None -> Win: Common- 1 or 2 Return Spheres, Uncommon- 1 or 2 Return Spheres -> Gil Received: 10000 -> Immunities: Threaten, Sleep, Provoke, Poison, Petrify, Mental Break, Haste, Efect, Doom, Delay, Confuse, Berserk, Death, Darkness, Armor Break, Bribe, Is immune to Demi when it's in its shell -> Weaknesses: Zombie- 80, Silence- 99 -> Elemental Affinities: [Absorption] Water [2x Damage] Fire -> Zanmato Lv: 4 -> Armor Abilities: Zombieproof -> Weapon Abilities: Zombiestrike, Piercing -> Armor/Weapon Dropped: Slots: 3 to 4 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: Cura- Restores a mediocre amount of HP to itself. Thrashing- Physical damage to everyone. Venom- Non-elemental magic damage as well as Poison to one person. Sigh- Non-elemental magic damage as well as Darkness to every character. Magic absorbed- It absorbs all magic directed a The Core. Waterga- Water based magic attack on one character. -> Sensor: Absorbs magical attacks against Sin. -> Scan: After losing half its HP, it enters its shell on its next turn. If hit there, it recovers with Cura and exits the shell on its next turn. Protected from Gravija when inside the shell. ---> STRATEGIC TACTICS: <--- Sinspawn Genais, this son of a bitch absorbs any magic that you may happen to cast at the Core's way, which is very annoying, so, we're going to first focus on dropping its ass. So first cast Hastega on everybody (unless you don't already have it on your armors). Now, now, Yuna then Shells the entire party as well as Reflecting them. First, before any strategy, we have to take care of looking at bosses pattern: Venom -> Venom -> Thrashing; counters all magic excluding Demi with Waterga, but that's why we've Shell and Reflect. You might want Protect before Thrashing. Ok, kill Genais with Overdrives and physical attacks (20000 HP isn't hard to take away), you move onto Sin's Core. Now it starts acting, because when Genais was out, it was being little pansy and not doing anything. Note: G does into its shell after 1/2 HP is gone, and it'll counter everything with Cura, so Reflect it to get the Cura. And when its turns on the CTB are up, it uses Sigh (look up for details). Esuna on the Darkness statuses. When Genais is in its shell, Core gathers energy. Then, it uses Gravija, but unlike Fins', it also takes out 75% of its own HP. So heal up with Mega-Potion or X-Potions, and then unleash an Overdrive to kill it. Now, when back on the airship, who must speak with everybody. After you've done that, go up to the top area of the airship. Here, you'll find Yuna standing all by her lonesome, go soothe her.:) Not like that you pervert! Hehe... Anyway, in the next scene, you get another taste of affection from your favorite girl. After, you must fight with main Sin once and for all. ******************************************************************************* BOSS: SIN DIFFICULTY: 6 ******************************************************************************* #35. Sin (On Top Of Airship - Many Sin Fights) -> HP: 140000 - 16000 -> MP: 999 -> AP: 20000 - 30000 -> Statistics: Str- 30, Mag- 30, Def- 40, Mdef- 40, Acc- 0, Agl- 30, Eva- 0, Luck- 15 -> Steal: Common- Ether, Uncommon- Supreme Gem -> Bribe: None -> Win: Common- 1 or 2 Lv.3 Key Spheres, Uncommon- 1 or 2 Lv.3 Key Spheres -> Gil Received: 12000 -> Immunities: Doom, Sleep, Silence, Darkness, Poison, Petrify, Slow, Haste, Zombie, Power Break, Magic Break, Demi, Threaten, Provoke, Eject, Berserk, Delay, Confuse, Death, Bribe -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Silenceproof -> Weapon Abilities: Slowstrike, Sleepstrike, Silencestrike, Darkstrike, Piercing -> Armor/Weapon Dropped: Slots: 3 to 4 Pre-Customized Abilities: 1 to 3 Drop Percentage: 127/128 (99%) -> Abilities: Attack- Petrification or Confuse on one character, as a counter and as a some what of a special. Drawn to Sin- Your ship gets pulled towards Sin, like an orbit. Giga-Graviton- Game Over. -> Sensor: Finish him before he opens his mouth all the way. -> Scan: Pulls the airship in while gathering all his strength to cast the ultimate terror, Giga-Graviton. Stop him before he wipes everyone out! ---> STRATEGIC TACTICS: <--- Final Sin Form: Wow, you're finally here... it is time to prove to all of Spira and to yourself that you can banish Sin for good, do you have what it takes to do it? Well even if you don't, you can get it done with ultimate strategy that I provide here. Ok, in stats-talk you must should have all of the core statistics at about 85-90 to guide you through virtually unscathed, and for HP it should at least be around 7000-9999. Next, is the need for a good armor, this, for this fight is an armor that has Zombieproof, Confuseproof, and Stoneproof to stand against its normal attack which can inflict them all at the same time (but it usually doesn't get them all off). You're set! For the first three turns of the battle you're in the clear because all it will do is get closer to the airship by using "Drawn to Sin." Get all the licks in that you can and then prepare for the rest of the fight by maybe doing any necessary healing. While Sin is out there you can damage it by using Lulu's Fury spells, Wakka's blitzball (not really recommended), and my favorite only because I had so much to spare, tossing 100000 gil for 9999 damage. Once Sin is as close as it's gonna get I think I should now describe your main desideratum: - You see, Sin has this move, Giga-Graviton, which on Sin's 13th or 12th (I don't know which yet) and it will cause no-matter-what Game Over and cannot be blocked by spells, aeons, nor can be negated by Auto-Life. - So needless to say, you must kill off all 140000 of Sin's HP before it has the chance to unleash it's cataclysmic attack. Now once Sin is as close as it's going to get, have Tidus start by casting Hastega to speed things up if he didn't do it while it was far. You will also want to have Yuna use many Holys over and over again, in conjunction with Lulu doing Doublecasts of Ultima and Flare, she can also use her to unleash some Furys of those spells too. Now after you think you've done substancial enough damage bring in Auron instead of Lulu. Now continue... Have Auron either use Banishing Blade or if you have been to lazy to collect all of those 5 Jecht Spheres, you can improvise with Armor Breaking it. If you have the correct armor I suggested you have nothing to fret about other than about 800 damage from its normal attack which you can heal if you want with a few Potions or Mega-Potion. Now just finish it off by using Tidus' Slice & Dice overdrive and Wakka's Attack Reels if you've already gotten into blitzball. You can also use Quick Hits if learned. I also seriously recommend that you Mix up a Trio of 9999 using many of the combos found in that part of Abilities section and then using physical attacks or Mug with Rikku for some 9999 damage each time as well as accumulating some Ethers or Supreme Gems. =============================================================================== Area 18. Inside Sin =============================================================================== ------------------------------------------------------------------------------- Items: Elixir, Level 3 Key Sphere, Special Sphere, Level 4 Key Sphere, 20000 Gil, Megalixir, Defense Sphere, HP Sphere, Attribute Sphere, Skill Sphere, White Magic Sphere Weapons/Armor: Knight Lance, Hrunting, Mage's Staff, Prism Ball, Infinity, Wicked Cait Sith, Stillblade, Laevatein, Defending Bracer, Four-on-One, Wizard Lance, Phantom Ring Enemies: Gemini, Gemini, Exoray, Adamantoise, Barbatos, Demonolith, Varuna, Behemoth King, Ahriman, Great Malboro, Wraith, Land Worm ------------------------------------------------------------------------------- Will not be receiving a map. ------------------------------------------------------------------------------- After the airship has landed inside of Sin, you follow your whole party forward and then when you arrive at the next save sphere, you of course should save and continue on into the Sea of Sorrow. This area is huge, it's also a big maze. First, items: Elixir, Level 3 Key Sphere, Special Sphere, Wizard Lance, Phantom Ring. Now, I will offer some vague info on how to navigate, since it's hard as hell to find your way (especially since your radar only reveals areas after you find them): First, go Northwest for a short time. Now, start heading Northest. Eventually you'll come to a place where you can turn left, and at the end of that path, go up. Again, go left, And then Northwest again for a while. Down for about 10 steps, right for about 10 more steps, and then North all the way to the end. Save. Go up the steps and you fight Seymour for the final time... ******************************************************************************* BOSS: SEYMOUR OMNIS/MORTIPHASM DIFFICULTY: 6.5 ******************************************************************************* #36. Seymour Omnis (Sin: Garden of Pain) -> HP: 80000 - 15000 -> MP: 999 -> AP: 24000 - 36000 -> Statistics: Str- 20, Mag- 35, Def- 180, Mdef- 100, Acc- 0, Agl- 40, Eva- 0, Luck- 20 -> Steal: Common- Shining Gem, Uncommon- Supreme Gem -> Bribe: None -> Win: Common- 1 or 2 Lv.3 Key Spheres, Uncommon- 1 or 2 Lv.3 Key Spheres -> Gil Received: 12000 -> Immunities: Doom, Sleep, Silence, Darkness, Poison, Confuse, Petrify, Slow, Zombie, Power Break, Magic Break, Power Distiller, Mana Distiller, Speed Distiller, Ability Distiller, Extract Mana, Extract Power, Extract Speed, Extract Ability, Berserk, Demi, Delay, Threaten, Eject, Provoke, Death, Bribe -> Weaknesses: None -> Elemental Affinities: Depends on the Mortiphasms. -> Zanmato Lv: 4 -> Armor Abilities: SOS Shell, SOS Protect, SOS Haste -> Weapon Abilities: Magic+20%, Piercing -> Armor/Weapon Dropped: Slots: 3 to 4 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: Dispel- Nullifies all good status ailments from your entire group. Ultima- Non-elemental magic damage on every person. Thundara- Lightning based magic attack on one character. Fira- Fire based magic attack on one character. Watera- Water based magic attack on one character. Blizzara- Ice based magic attack on one character. Thundaga- Lightning based magic attack on one character. Firaga- Fire based magic attack on one character. Waterga- Water based magic attack on one character. Blizzaga- Ice based magic attack on one character. -> Sensor: Energized by the Mortiphasms. -> Scan: Casts spells once energized by the four Mortiphasms behind him. Their positions somehow affect his actions. Physical attacks turn the Mortiphasms to the left, while magic turns them to the right. #36.1. Mortiphasm (Sin: Garden of Pain - Seymour Omnis) -> HP: 6000 - 1000 [Cannot Overkill] -> MP: 30~50 -> AP: 0 -> Statistics: Str- 20, Mag- 20, Def- 1, Mdef- 1, Acc- 30, Agl- 10, Eva- 0, Luck- 20 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Doom, Zombie, Demi, Threaten, Delay, Slow, Death, Sleep, Darkness, Silence, Confuse, Provoke, Power Break, Armor Break, Magic Break, Mental Break, Poison, Berserk, Petrify, Eject -> Weaknesses: None -> Elemental Affinities: Sorta Depends -> Zanmato Lv: 4 (???) -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: None -> Sensor: None -> Scan: None ---> STRATEGIC TACTICS: <--- Seymour Omnis: This will be your final confrontation against the obdurate Seymour. Start out with core stats of about or near 100. HP should be nearing 7000-7500 and MP better be at least 300-350. For armor have Fire Eater, Water Eater, Ice Eater, Lightning Eater on everybody. Weapons should have First Strike, and Strength+10-20%. Now head into the heat of battle with an active party that has Auron, Tidus, and Lulu. Have Tidus cast Hastega now, then use Auron to use a physical strike at the main body, now have Lulu cast a magic attack that is corresponding to the current color of the disks or Mortiphasms behind him (Red- Fire, Blue- Water, Yellow- Lightning, White- Ice). After that is done he will use a multi spell, any of which will actually heal you through out the fight rather than administering some serious hurt. After that period of nothingness order Tidus to use a Slice & Dice or if available a Blitz Ace, the BA might finish him off for good. If not, continue to have Auron attack him, then cast Ultima on him for some 9999 damage. Do this again. He might then use an Ultima spell on you, after it, heal right away immediately. Now on your next turns it matters not what you do as long as you bring Yuna in so she can any aeon, so long as it's in the range of Yojimbo, Anima, or the Magus Sisters. I used Anima, so I'll describe how it went with her, first have her use Pain or her overdrive it might or it might not finish things, if it does then you needn't read on any further, but if he survives read on. Anima will now get Banished, so next have Tidus and Auron attack and have Yuna cast Auto-Life on Tidus if at all possible. For the next move you take, use Tidus to attack and Auron to attack too, then have Yuna switch to Lulu. Then your tactics from now on will be to, Tidus- physical attack, Auron- physical attack, and Lulu- Ultima and heal when it is needed. Finally, you're done with Seymour forever. Now we're in the City of Dying Dreams. So, with any place that has super-tough enemies, I'll provide general strategies on how to beat them (since, after all, they're all strong-as-hell enemies): Gemini: Armor Break is your friend here for getting its Defenses down and letting you a lot more damage to them normally. You can also get this by using Banishing Blade. More alternatives would be to use character's Overdrives (especially Attack Reels and Slice & Dice). Heal with Yuna and/or items when you absolutely need to badly. Exoray: Have your stats more up near 79-86. Just attack at it physically and with Firaga. After about 2-5 hits it should be reduced to nothing. Adamantoise: Have stats between 80-100 and you should do fine. Use some of your stronger attackers to attack at it with piercing weapons. Have your some of your weaker characters heal the stronger ones, and have Yuna summon against it if you want. This will not be too much work for you, trust me. Barbatos: Stats should be breaching 115 definitely. Have a piercing weapon equipped, and then hammer away. Summon either Bahamut, or one of the secret aeons for best results. None of the other aeons will do much to it, unless they use their overdrives, but that is still questionable. Demonolith: Have stats between 140-170. Don't flat-out physically attack it because it will use "Pharaoh's Curse" which puts tons of bad effects on that one character. To avoid this fate, summon the Magus Sisters. They can finish it off with ease. Alternatively... Demonolith: Boy, is this bastard a pain in the neck!? He counters almost everything you throw at him with his pansy little 'Pharaoh's Curse'. But guess what... there's a way around that! Yes you hear correctly! Ok on the first move in the battle (if not done already) you should switch out everybody's weapon for one that has Silencestrike. Now have the most powerful attacker (probably Auron), nail it with that to Silence it. If this does not work, and it does get Pharaoh's Curse off, than have Tidus follow up with Silence Buster. Now just pound on it 'til it goes down. Invigorating!!! Varuna: Have stats near 160. Now have Tidus cast Hastega in the beginning of the whole battle. Now use Auron to attack at it physically. Have Yuna heal and summon. Now use Tidus for physical attacking purposes. Keep repeating this until you have it killed. Oh, and when you decide to summon, make sure it is the Magus Sisters or Anima which you summon, and then use their overdrives, or use Mindy's Passado. Behemoth King: Stats should be in the area of 125. In the beginning, cast your Hastega spell. Use Ultima, and Flare a bunch of times. If that doesn't do it in a little while, summon your strongest aeon(s). When you kill it, it will always use Meteor as a last resort. So even if you kill it you can still lose. So have protect on all the time (especially near the end of the battle). Or...: I always used to hate dying from its damn Meteor counter desperation, so I thought that there had to be a way to keep from it, now the result of my hours of hard work to find one is before it, because there is!!! How you will do this is you first off equip *one* character with the weapon ability Evade & Counter. Make infinite sure that that character has learned the Provoke ability from Tidus' Sphere Grid section. Now we go around looking for a Behemoth King (never thought you'd here that did you?) inside Sin. When in the battle I say use Auron to use Dragon Fang or Tornado overdrives to get Behemoth King down to about 1/4 of its original 67500 HP. Now, since Tidus was most likely the one whom you chose to have the right weapon and Provoke (because it's on his own grid, and easiest to obtain). Now you have that character use the Provoke ability on the King and it he will only attack that character who Provoked him (duh)! But!!!... that character will never be hit because of that one little detail of him/her having the Evade & Counter ability on. And on top of never being hit, you will always hit BK. Now as it dies it cannot use Meteor surprizingly, because if it did use Meteor it would have to hit everybody, and that would be going against the "Provoke Laws", I suppose.:) Ahriman: Stats should be 50-65 to make it fair (better for you than it). Just pummel it with magic, and/or physical attacks between 3-4 times and it should fall out of the air quickly. Be careful for it's normal attack which can confuse it's victim. Great Malboro: Stats better be in 185 or even higher. The Magus Sisters can discombobulate it within a couple of turns (if none of them are Passados). Anima and Bahamut can be your friends here to. And if you summon Yojimbo, pay him within the 5000 to 15000 range for a Kozuka, but hopefully a Wakizashi and that should do it in for a lot of damage. If you are ambushed by it, hope you have Auron's overdrive guage full, with first strike on, and pull off a Shooting Star. Goodbye Great Malboro. Another way: Great Malboro: Yo, wasup, Mr. Ambush-a-lot!? Now you're gonna die and there is nothing you and your little bad ambushing habit can do about it neither! *sticks toungue out.* What you're going to do first is (if it ambushes you) hope you have everyone's weapon with First Strike. Now you could Shooting Star it with Auron like I previously mentioned, or you could at that point, use Delay Buster on GM. Now you can pound it with Mugs, Quick Hits or even knock back to the stone age with overdrives. Wraith: Have stats near 50 for this particular fight. It will cast Doom on you if you do not manage to kill it before it's turn. You can cure that with a Holy Water or a Remedy. Now use Auron to attack at it as much as he can with Haste on him. Tidus should help him in attacking, and Yuna to heal is best. Land Worm: Have stats close to 100 to be able to do battle at max ifficiency. Now use whomever your most powerful characters to attack at it. Doing about 9999 damage per hit. That is actually your second more reliable method here, but use either Bahamut or your secret aeons to use their overdrives. If you use that, they might kill it in one hit. ---> Ok, now that that's all done and taken care of, we first walk a bit for- ward and then take a look at the glyph on the wall to the right. Now, go off and kill ten fiends around here. Then, go back and look at the glyph again. Go and kill another ten fiends then go back and look at the next glyph-wall. Now, you go out and kill off fifteen fiends and then go back, look at the wall again, and then go to the back and collect Level 4 Key Sphere that's there. Now, get out and keep running on the original set path. Then, get on the aqua block with Jecht's symbol on it to go up and you then can nab the Four-on-One blitzball weapon for Wakka. Ok, keep on running and you eventually come to a column that you can push on down, and then in the treasure chest it reveals, you can get the Defending Bracer. Now, just keep going back on along the path, then, at the next available turn to the left, take it, and then press X on the wall there and you have access to a good Megalixir. Get back on the path yet again, and then keep moving along until you get to a hole, and down the stairs in it you will receive a big amount of Gil: 20000 to be precise. Now, stand on top of the blue-Jecht-symbol block to be transported up to another treasure chest which contains an HP Sphere. After, go down the walkway there and then open the next treasure chest that's there for you to pick up a Defense Sphere (stacking up on a lot of items, huh?:)). Get on the blue-Jecht-symbol block that's floating around so that you can be out back on the beat path. Once back down, just keep running along the path, and eventually you'll come to another open area, but this one has columns coming up out of the ground for no apparent reason. Now, go to right edge of this area and you will see small scene which has Tidus peering over the ledge, so, slide down the tunnel here and then there's going to a Laevatein staff weapon for Yuna in a treasure chest that's down there. Now, climb the stones close to this area, and when up, keep going in the right direction. You'll now be in the area called Tower of the Dead and it will crash down from the sky after you save and more forward. Bam! Ker-splat! Tidus is dead!... Hah, just fooling you, move forward towards the tower and enter it through the symbol-like thing on it. Ok, you may be thinking, this looks familiar, that's because it is. Anyway, if you touch the icicles coming out of the floor, you will be forced into a battle with some tough enemies. Ok, the whole point here's to go and touch the little ice-diamond-looking things that appear everywhere, and to get the following items: Infinity, Skill Sphere, Knight Lance, Wicked Cait Sith, White Magic Sphere, Hrunting, Stillblade, Prism Ball, Mage's Staff, Attribute Sphere. After you collect the 10th item, you're transported to the final boss area in the ruined Zanarkand blitzball dome. Watch the long scene and then get ready to fight your father... sorta... ******************************************************************************* BOSS: BRASKA'S FINAL AEON/YU PAGODAS DIFFICULTY: 7.5 ******************************************************************************* #37. Braska's Final Aeon (Sin: Dream's End) -> HP: Form 1: 60000 - None; Form 2: 120000 - 20000 -> MP: Form 1: 100; Form 2: ??? -> AP: 0 -> Statistics: Form 1: Str- 45, Mag- 50, Def- 100, Mdef- 100, Acc- 10, Agl- 40, Eva- 0, Luck-15 Form 2: Str- 50, Mag- 50, Def- 100, Mdef- 100, Acc- 10, Agl- 40, Eva- 0, Luck-15 -> Steal: Common- Turbo Ether, Uncommon- Elixir -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Power Distiller, Mana Distiller, Speed Distiller, Ability Distiller, Extract Power, Extract Mana, Extract Speed, Extract Ability, Death, Demi, Threaten, Darkness, Slow, Sleep, Doom, Regen, Petrify, Eject, Bribe -> Weaknesses: Poison- ???; 1% -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: - Form 1: Triumphant Grasp- This attack will do Zombie status effect as well as do phys- type damage to one character. Jecht Bomber- This attack does special damage, but is only used when an aeon is present in battle. Jecht Beam- It does the Petrification status ailment, and it even backs it up with non-elemental magic-type damage. Attack- This will be doing phsical damage to only one person. - Form 2: Triumphant Grasp- This attack will do Zombie status effect as well as do phys- type damage to one character. Jecht Bomber- This attack does special damage, but is only used when an aeon is present in battle. Jecht Beam- It does the Petrification status ailment, and it even backs it up with non-elemental magic-type damage. Attack- This will be doing phsical damage to only one person and Delay. Attack2- This will be doing phsical damage to only one person and Delay. Ultimate Jecht Shot- This does big special-type damage when used. And is on all party members. -> Sensor: Use the trigger command to talk. -> Scan: Draws power from the Yu Pagodas and unleashes Overdrive attacks once his gauge is charged. Stop him from using Overdrives. Have Tidus talk to lower the gauge. #37?. Braska's Sword (Sin: Dream's End - Braska's Final Aeon - Second Form) -> HP: 1 - 1 -> MP: 1 -> AP: 0 - 0 -> Statistics: Str- 1, Mag- 1, Def- 1, Mdef- 1, Acc- 0, Agl- 0, Agl- 0, Luck- 0 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten, Provoke, Nullification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell, Reflect, Regen, Sensor, Demi, Eject, Bribe -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: ??? -> Armor Abilities: N/A -> Weapon Abilities: N/A -> Armor/Weapon Dropped: N/A -> Abilities: None -> Sensor: None -> Scan: None #37.1. Yu Pagoda Right (Sin: Dream's End - Braska's Final Aeon) -> HP: 5000 - None -> MP: 5000 -> AP: 0 -> Statistics: Str- 0, Mag- 50, Def- 80, Mdef- 80, Acc- 0, Agl- 40, Eva- 0, Luck- 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: NulBlaze, NulTide, NulShock, NulFrost, Power Break, Magic Break, Armor Break, Mental Break, Berserk, Confuse, Darkness, Death, Eject, Doom, Petrify, Protect, Poison, Provoke, Shell, Regen, Reflect, Threaten, Zombie, Sleep, Silence, Bribe -> Weaknesses: Slow- 50 -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: Curse- This attack does Poison, Silence (3 turns), Curse, Sleep (3 turns), Darkness (3 turns). As well as doing non-elemental magical-type damage to one party member. Osmose- This takes away all of the MP to one random character. Power Wave- If both Yu Pagodas are active currently, they will sometimes use this on Braska's Final Aeon which removes bad status effects, gives 1500 HP and charges its Overdrive Meter slightly. Will be done two in a row. -> Sensor: Inflict damage to halt its actions. -> Scan: None #37.2. Yu Pagoda Left (Sin: Dream's End - Braska's Final Aeon) -> HP: 5000 - None -> MP: 5000 -> AP: 0 -> Statistics: Str- 0, Mag- 50, Def- 80, Mdef- 80, Acc- 0, Agl- 40, Eva- 0, Luck- 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: NulBlaze, NulTide, NulShock, NulFrost, Power Break, Magic Break, Armor Break, Mental Break, Berserk, Confuse, Darkness, Death, Eject, Doom, Petrify, Protect, Poison, Provoke, Shell, Regen, Reflect, Threaten, Zombie, Sleep, Silence, Bribe -> Weaknesses: Slow- 50 -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: Curse- This attack does Poison, Silence (3 turns), Curse, Sleep (3 turns), Darkness (3 turns). As well as doing non-elemental magical-type damage to one party member. Osmose- This takes away all of the MP to one random character. Power Wave- If both Yu Pagodas are active currently, they will sometimes use this on Braska's Final Aeon which removes bad status effects, gives 1500 HP and charges its Overdrive Meter slightly. Will be done two in a row. -> Sensor: Inflict damage to halt its actions. -> Scan: None ---> STRATEGIC TACTICS: <--- Braska's Final Aeon: Have basic statistics at about 105-115 for this fight. HP near 8000-9999. Armor should be fit with Defense+20%, Zombieproof, Stoneproof. You should go ahead and have your weapons either be the character's you are planning on using here's celestial weapons or weapons that have the abilities First Strike, Strength+20%, and maybe Break Damage Limit and then you'll be fine in the weapons category. Now you should have everyone's including aeon's overdrive guage filled. Check that off in your imaginary check list. So now you should be adequetly prepared to take on this nasty foe, and one of the most adrenaline filled fights in the entire game thus far. Go into the battle with an active starting party that is consisted of the characters Tidus, Yuna, and of course the man, Auron. Begin by making Tidus execute a Hastega. Now use Auron to get in an attack physically, Yuna should now take her turn to cast an Auto-Life on herself. Now take Tidus and get in about two or maybe even three Quick Hits. Once at this point have Auron use a Power Break to reduce the BFA's strength more and more. Every once in awhile the Yu Pagodas will heal its HP by 1500 and raise its overdrive bar little by little. And if BFA has any statuses upon it a that particular moment in time when they "Power Wave" BFA, all of them will be negated. Don't worry about killing them yet, for the main BFA is your primary concern as of now. Now on Yuna's next turn use her to cast Protect on herself as well (boy, she is selfish?). BFA's turn to attack you now, it'll use just an attack with a punch for normal physical damage, no need for despair. Once it executes this, use any next person to heal that certain person who got attacked with a X-Potion or if it is Yuna, have her do Curaga. Now have Auron continue with Power Breaks and Tidus to use about 3-4 Quick Hits and that will probably be the end of its first form or stage if you will, this happens and is signified by knocking 60000 of its HP down the perverbial drain. The next half begins and now it has a sword and 120000 HP to contend with. Have Tidus use the Trigger Command "Talk" to deplete its overdrive bar to zero. Now use Auron to do another Power Break yet again. Now if you want, have Yuna switch out for a while for Lulu and then have Lulu cast an Ultima spell to render the Yu Pagodas obsolete for a while. Use Tidus' Quick Hits for a spell (2 or 3 times), then Auron to either Power Break or an overdrive hopefully, the overdrive is better when it is Banishing Blade for now. Once BFA takes its next turn either a sword attack normally, Almighty Jecht Shot (if OD guage is full), Jecht Beam (if OD guage is full), or a Triumphant Grasp (if OD guage is full). a lot of status will be negated from these because of your armor. Now, bring in Yuna for Lulu again, have her summon Bahamut. Keep using Bahamut's Impulse after Mega-Flare. BFA's overdrive will fill and he'll use Jecht Beam for some exorbitant damage to Bahamut. If it doesn't die than keep using Impulses. Once Bahamut dies, and by this time the Yu Pagodas will be back (drat), so now just have Tidus use a Blitz Ace or if unavailable, a Slice & Dice will do just fine. Have Auron attack physically and heal with Yuna. These will be your battle politics for the remainder of the bout. Now, here's some data I discovered regarding Yu Pagoda's varying Hit Points: has 5000 HP in beginning, you attack it for 6000 damage and put it out of commission for a while and then it comes back, it now has new HP value of 6000. Now let us say that you're first hit did not take it out at once; one of your characters hit it for 4231 and then another hits for 8512; it goes down for little period and comes back with added quantum of 4231 + 8521 = 12752 new max HP. From there, you take four hits to kill it, say with one hit doing 2000, another doing 4895, another doing 3277, and the last doing 9999. Its return-HP is 20171. Hope that proves somehow useful. You win the fight! Now move on to rest of the this glorious game! --------------------------------------------------------- Beating Braska's Aeon With Expedience by Emmiyeh | Thanks --------------------------------------------------------- I had just gotten the Magus Sisters and realized that they were insanely powerful, so I decided, "What the heck, I'll see if I can beat BFA with them." So I used this "strategy" to beat BFA in all of 5 minutes: I had everone's HP around 4000 - 6000. The Sisters' HP were around 11000, 10000, and 8000. I did not gain anymore HP after getting them, so they were the same strength as when I first aquired them. I had Yuna's ultimate weapon and nothing else of great importance. Before the battle I got the Magus Sisters' Overdrive gagues filled. I got into the battle with BFA, used Tidus's Hasteaga (I don't think it mattered. I just needed Tidus to do something) and summoned the Sisters. I used their overdrive and killed the first form in one hit. Then came the second form. BFA got to do two hits before it was my turn again. I then had each of the Sisters attack (And fortunatly they obeyed!) and they killed him. That was that. BFA killed in 5 minutes. Ok, after a few dramatic and tear-inducing scenes with Tidus and his father Jecht, you engage in battles against the last mini-bosses in the game. Now, you cannot die against these enemies because you have infinite inherent Auto-Life status, meaning you're always reaved after you die. Anyway, here're some tips for beating your "Possessed by Yu Yevon" aeons: Note: I've received many questions about whether these aeons you fight at the end of the game are the Dark Aeons. The answer is NO. I have a whole other section devoted to those Dark Aeons. Plus, if these were the Dark Aeons and *Penance* (which isn't here) that everyone says is so hard as hell, how'd you expect them to be annihilated so easily? ------------------------------------------------------------------------------- Note: Yu Pagodas are in following aeon fights and with Yu Yevon (the old stats) ------------------------------------------------------------------------------- 1. Valefor (Finale) -> HP: Variable - 1000 -> MP: 1 -> AP: 0 - 0 -> Statistics: Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary, Luck- Vary -> Steal: None -> Steal Gil: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: All except Curse -> Inherent Statuses: B(7) -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: - Attack: Does physical damage against one character. - Sonic Wings: Puts delay on one character for next turn + physical damage. - Energy Ray: Does non-elemental damage against each and every one of the characters in your party. - Energy Blast: Does high non-elemental damage against each character in your party - only used when Overdrive bar reaches full. -> Sensor: Strike me down. -> Scan: None ---> STRATEGIC TACTICS: <--- So, we get to the first of your aeons that you've to dispatch. Watch the small scene with the aeon being possessed by Yu Yevon and you have to fight a silver, dark looking Valefor. The best party I can recommend is this: Tidus, Wakka, and Lulu. Tidus' swift movements and hits should be able to land a hit on Valefor, but if not, use and Overdrive. Ok, first move of the battle's to have Tidus Hastega the whole party. Wakka uses his ball to attack Valefor. Lulu, can Doublecast and/or Fury Ultimas and Flares. Tidus from then on out uses an Overdrive or Quick Hits. ------------------------------------------------------------------------------- 2. Ifrit (Finale) -> HP: Variable - 2000 -> MP: 1 -> AP: 0 - 0 -> Statistics: Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary, Luck- Vary -> Steal: None -> Steal Gil: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: All except Curse -> Inherent Statuses: B(7) -> Weaknesses: None -> Elemental Affinities: [Absorption] Fire -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: - Attack: Does physical damage against one character. - Meteor Strike: Does delay for next characters' turn as well as physical damage. - Hellfire: Does high Fire-based-elemental damage vs. all characters - only when Overdrive meter elevates to the max position. -> Sensor: Extinguish me. -> Scan: None ---> STRATEGIC TACTICS: <--- Alright, watch the same kind of little scene with Yu Yevon possessing the aeon and get ready to annihilate another one of your aeons. Yuna's devastated yadaa, yadaa. Ok, best suggested party would be Tidus, Auron, and Lulu. Ifrit's Eva's probably high, but not as high as Valefor's so Tidus and Auron should be able to land hits with no problem. Ok, so, start match with same old Hastega and then Tidus and Auron attack. Lulu uses Ultima, Flare again, or, if you haven't enough MP for those, you can use Blizzaga. ------------------------------------------------------------------------------- 3. Ixion (Finale) -> HP: Variable - 3000 -> MP: 1 -> AP: 0 - 0 -> Statistics: Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary, Luck- Vary -> Steal: None -> Steal Gil: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: All except Curse -> Inherent Statuses: B(7) -> Weaknesses: None -> Elemental Affinities: [Absorption] Lightning -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: - Attack: Does physical damage against one character. - Aerospark: Does physical damage against one character. - Thor's Hammer: Does high Lightning based elemental damage against all party members. -> Sensor: End it right here. -> Scan: None ---> STRATEGIC TACTICS: <--- To me, this is easiest of the many final aeon battles, but that's just me. It may not be to you, but who knows? Anyhow, the ultimate party for this battle's Lulu, Tidus, Rikku (!!!) Yup, Rikku. Ok, for the start of the match, you have Tidus yet again cast Hastega. His roles for the rest of battle is to simply just attack physically (and maybe heal). Lulu, like the other battles, is used to Flare and Ultima (and for this battle Waterga) the aeon. Rikku, should Mix together a Fish Scale + Strength Sphere (etc) to get powerful (about 2000) damage to Ixion. She can also heal using Al Bhed Potions or other high-curing special items with Use. ------------------------------------------------------------------------------- 4. Shiva (Finale) -> HP: Variable - 4000 -> MP: 1 -> AP: 0 - 0 -> Statistics: Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary, Luck- Vary -> Steal: None -> Steal Gil: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: All except Curse -> Inherent Statuses: B(7) -> Weaknesses: None -> Elemental Affinities: [Absorption] Ice -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: - Attack: Does physical damage against one character. - Heavenly Strike: Physical damage to one. - Diamond Dust: Does high Ice based elemental damage against all characters. -> Sensor: Please... Defeat me. -> Scan: None ---> STRATEGIC TACTICS: <--- Well, she is a fast one, that she is. But, she's manageable, trust me. Alright, I will start out same as always and recommend the best possible party for picking apart Shiva limb from limb: Tidus, Lulu, [someone with Acc, Agl 100+]. Tidus starts off Hastega -ing the whole entire party for quicker turns. From then on out you use him for Quick Hitting. Lulu's same as always; Ultima or Flare or now Firaga. The other character can unleash Overdrives or normal hits if they're fast enough. ------------------------------------------------------------------------------- 5. Bahamut (Finale) -> HP: Variable - 5000 -> MP: 1 -> AP: 0 - 0 -> Statistics: Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary, Luck- Vary -> Steal: None -> Steal Gil: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: All except Curse -> Inherent Statuses: B(7) -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: Countdown: 1- Displays that Bahamut will unleash a very power Mega Flare in just 1 turn. Countdown: 2- Displays that Bahamut will unleash a very power Mega Flare in just 2 turns. Countdown: 3- Displays that Bahamut will unleash a very power Mega Flare in just 3 turns. Countdown: 4- Displays that Bahamut will unleash a very power Mega Flare in just 4 turns. Countdown: 5- Displays that Bahamut will unleash a very power Mega Flare in just 5 turns. Mega Flare- This attack goes against either just one character, or all of your characters and unleashes devastating random amounts of HP, special type damage. Attack- During this not-really-dangerous attack, Bahamut does a regular attack for physical damage against one of your party members. -> Sensor: Soon... Eternal rest. -> Scan: None ---> STRATEGIC TACTICS: <--- So we've finally come upon the hardest one of the engulfed aeons. He'll take a bit of time, and you'll probably die about 1-3 times, but that's mostly depending on how you leveled him. Anyway, the best party is a matter of who's the strongest all-around. But, there's one party that usually seems to get the job done the quickest: Yuna, Tidus, Lulu. Uh-huh, they're the group that's gonna defeat final aeon. Here's how: Tidus, first off, casts Hastega to the whole entire party of yours. Next turn characters get, if it's Yuna that gets it, she has basically two options that'll hurt Bahamut pretty badly: first is she can cast Holy for some massive damage (around 3000-4000), and next one is she can, if a secret aeon's been obtained (in which case you have to fight that one after), *Grand* Summon that aeon and finish Bahamut with its Overdrive move. You here me right, you can Grand Summon (if there's an aeon left), and use an aeon against it without it being possessed! If you ever get hit by Bahamut, and HPs are yellow (denotes that HP is 1/2 of maximum), you can have Yuna Curaga it, but it's not necessary because of Auto-Life always. Lulu, is to Doublecast Flares and Ultimas the whole time. Don't bother with other spells since it's either immune to them, or it just woudn't do any significant damage. If Tidus gets his Overdrive Guage full, use his Slice & Dice Overdrive attack. ------------------------------------------------------------------------------- --> Note: the following aeons are optional (since they're the secret aeons), and only have to be dispatched if you attained any one of them. <-- ------------------------------------------------------------------------------- 6. Yojimbo (Finale) -> HP: Variable - 5000 -> MP: 1 -> AP: 0 - 0 -> Statistics: Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary, Luck- Vary -> Steal: None -> Steal Gil: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: All except Curse -> Inherent Statuses: B(7) -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: Zanmato- This attack goes against either just one character, or all of your characters and unleashes devastating random amounts of HP, special type damage. Wakizashi- This attack either does physically based damage to all characters or just one of your characters. Kozuka- During this not-really-dangerous attack, Yojimbo does a regular attack for physical damage against one of your party members. Daigoro- During this not-really-dangerous attack, Yojimbo does a regular attack for physical damage against one of your party members. -> Sensor: Take my life. -> Scan: None ---> STRATEGIC TACTICS: <--- We have a long battle ahead of us if you trained him high. He has his basic attacks Kozuka, Wakizashi and Daigoro. As well as Zanmato. If he uses Zanmato, you're not gone, as Auto-Life restores you back. Kozuka isn't much in way of threat, neither is Daigoro. You don't have to worry about healing afterwards proceed said attacks either. If you're low on HPs and Yoji uses multi-Wakizashi it could kill all chars, but you'll be revived there afterwards. Note that is VERY rare to even witness Zanmato here (I myself have only seen it once), so there is NO need to fret over it. ------------------------------------------------------------------------------- 7. Anima (Finale) -> HP: Variable - 168 -> MP: 1 -> AP: 0 - 0 -> Statistics: Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary, Luck- Vary -> Steal: None -> Steal Gil: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: All except Curse -> Inherent Statuses: B(7) -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: Attack- During this not-really-dangerous attack, Anima does a regular attack for physical damage against one of your party members. Pain- This does magical type damage, as well as instant KO. Oblivion- Let's not forget it does 16 simultaneous special attacks randomly. And lastly it can and will only be used when dark Anima's overdrive guage is completely filled up, as well as Delay. -> Sensor: Thus I atone. -> Scan: None ---> STRATEGIC TACTICS: <--- Second hardest final aeon boss fight there is and that's not saying much since you can't die (unless you Petrify all characters). Pain will take down one character unless Deathproof is present, and if it does, kiss your ass hello after Auto-Life takes effect. Obliteration is nothing to worry about, and only there for show once more; after the many strikes by Anima's lower unit, you'll pretty much be totally functional once again proceeding the ravaging onslaught. This is another aeon which I recommend using Overdrives against as in most general cases, Anima has high high HP rank. I'd say a Blitz Ace would put it away with expedience usually. You can also follow the lower portion of the strategy I give for this final Bahamut battle (the one about using your own aeon against it - at this point probably only MS) -> if available! Once Anima is dead, continue on to your last opponents. ------------------------------------------------------------------------------- 8a. Sandy (Finale) -> HP: Variable - 2000 -> MP: 1 -> AP: 0 - 0 -> Statistics: Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary, Luck- Vary -> Steal: None -> Steal Gil: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: All except Curse -> Inherent Statuses: B(7) -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: Razzia- During this not-really-dangerous attack, Sandy does a regular attack for physical damage against one of your party members. Attack- During this not-really-dangerous attack, Sandy does a regular attack for physical damage against one of your party members. -> Sensor: Don't cry. -> Scan: None 8b. Cindy (Finale) -> HP: Variable - 2000 -> MP: 1 -> AP: 0 - 0 -> Statistics: Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary, Luck- Vary -> Steal: None -> Steal Gil: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: All except Curse -> Inherent Statuses: B(7) -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: Cura- This move of Cindy's will be used on one of her sisters to restorate a fairly decent amount of HP back to them. Drain- During this attack, it takes away some HP from one of your party members and the exact amount that is leeched will be put onto Cindy's HP to restore her if she's hurt, but just to damage you if she is not hurt. So it's win/win for her. Dispel- Takes away just about any of the positive status ailments that're on the one targeted character. Mighty Guard- She does this unto every single one of her sisters (Mindy, Sandy) and what it does is it adds NulAll effect, Shell effect, and the Protect effect. Shell- This puts the Shell status effect onto one of her sisters like 1/3 of the Mighty Guard move. Holy- This unleashes the most powerful (and only) damaging White Magic in the game which is Holy. Camisade- During this not-really-dangerous attack, Cindy does a regular attack for physical damage against one of your party members. Regen- This will be adding the Regen positive status effect on one of her own sisters. Protect- This will be adding the Protect positive status effect on one of her own sisters. -> Sensor: Stop the suffering. -> Scan: None 8c. Mindy (Finale) -> HP: Variable - 2000 -> MP: 1 -> AP: 0 - 0 -> Statistics: Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary, Luck- Vary -> Steal: None -> Steal Gil: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: All except Curse -> Inherent Statuses: B(7) -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: Passado- This does 15 physically damaging attacks across 15 simultaneous hits on only one character for massive damage. Flare- This does non-elemental magic damage to one character. Waterga- This attack does Water based elemental magic damage against one party member. Blizzaga- This attack does Ice based elemental magic damage against one party member. Thundaga- This attack does Lightning based elemental magic damage against one party member. Firaga- This attack does Fire based elemental magic damage against one party member. Watera- This attack does Water based elemental magic damage against one party member. Blizzara- This attack does Ice based elemental magic damage against one party member. Thundara- This attack does Lightning based elemental magic damage against one party member. Fira- This attack does Fire based elemental magic damage against one party member. Ultima- This does non-elemental magic damage against everybody in the whole entire party. -> Sensor: Gotta say goodbye. -> Scan: None ---> STRATEGIC TACTICS: <--- Final dark bastards to deal with. Their attacks? Same as yours (always): - Camisade: Physical damage to one opposition. (Cindy uses this only). - Razzia: Physical damage to one opposition. (Sandy uses this only). - Passado: 15 instantaneous hits to one opposition, all of them doing physical damage. (Mindy uses this only). - Delta Attack: When all of them are active with full Overdrive Bars each, this attack does 6 instantaneous hits to random oppositions, each of which are doing Special-type damage, by the way. (all MS must be alive). I don't recommend straying too far from any other strategies I've offered thus far to you (against these summons). Overdrives are definitely a swell idea here. And thank the lord for blessing you with this ubiquit Auto-Life, as you'll definitely be needing it in this fight!!! ------------------------------------------------------------------------------- 9. Final Boss -> Yu Yevon (Finale) -> HP: 99999 - 99999 -> MP: 1 -> AP: 0 - 0 -> Statistics: Str: 1, Mag: 200, Def: 1, Mdef: 1, Acc: 0, Agl: 44, Eva: 0, Luck: 0 -> Steal: None -> Steal Gil: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sleep, Silence, Petrify, Darkness, Scan, Threaten, Provoke, Bribe, Confuse, Berserk, Death, Eject -> Inherent Statuses: B(7) -> Weaknesses: Poison- 0; 5%, Doom- 3 -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: - Osmose: Takes MP from all three of your chosen characters to fight. - Curaga: When ever you do any sort of damage to Yu Yevon, he does this as a counter-action to get back HP. - Gravija: Takes away 75% of your characters' current HP, but it also does damage to Yu Yevon as well. - Ultima: Does about 3000 damage to all characters. This attack is not able of being cut down in damage. -> Sensor: Possesses aeons. -> Scan: None ---> STRATEGIC TACTICS: <--- - So, we've finally reached the very ending of the game, and the final boss (who should've been Braska's Final Aeon), is a total wussy pushover who's completely susceptible to some of the worst statuses. I suggest a party now: Auron, Yuna, Tidus. My three favorite characters are the best for the final fight together, so it's time to kick some Yu Yevon ass. All right, we start out as usual with Tidus using Hastega at the whole group. Now, we look at Yu's attacks: - Osmose: Takes MP from all three of your chosen characters to fight. - Curaga: When ever you do any sort of damage to Yu Yevon, he does this as a counter-action to get back HP. - Gravija: Takes away 75% of your characters' current HP, but it also does damage to Yu Yevon as well. - Ultima: Does about 3000 damage to all characters. This attack is not able of being cut down in damage. Sure, he's the last boss, but he's also the easiest boss in the entire game. There are four best ways to kill him: 1) You can cast Doom spell on him with Rikku's items and then he'll die in just three turns after that. 2) Put him under the Zombie status with Auron's Zombie Attack. Now have Yuna use restorative magic and when he takes damage, he uses Curaga, hehe. 3) You cast Reflect on him, so that way you can do damage to him, and every time he uses Curaga, you are healed. 4) Have Auron use his Banishing Blade Overdrive to put the Breaks on Yu Yevon, this greatly reduces his stats, and lets you do more damage with your attacks. "The End". =============================================================================== ------------------------------------------------------------------------------- 8. FLOWCHART WALKTHROUGH [Sflw8] ------------------------------------------------------------------------------- =============================================================================== COMING SOON! =============================================================================== ------------------------------------------------------------------------------- 9. AFFECTION [Safc9] ------------------------------------------------------------------------------- =============================================================================== I guess before I get into the specifics or mechanics of the Affection system, I should first offer up an explanation as to what it actually is and means. In a nutshell, Affection is the numerical value that represents any character in the party's overall relationship and feelings towards Tidus. This value will rise and fall throughout the game depending on certain actions you take. Affection will generally only affect cutscenes, but in one case it affects an overdrive. That overdrive, precisely, is Tidus' Blitz Ace. I suppose the only comparison I can make to any other Final Fantasy is the Golden Saucer Date in Final Fantasy VII. It works off of similar principles. The majority of individual events that will alter Affection occur during the main storyline of the game. All of the others will be determined by your demeanor toward them in battle. Typically, the Affection of all characters toward Tidus at the onset of Final Fantasy X is 0. The following are the ways in which they are altered. I've done a ridiculous amount of play testing with this data from the Ultimania Omega, under various conditions with many different variables. While yes, affection affects 5 events in the, there is always the possibility that two or more characters have the same affection value for Tidus. This is where "Priority" comes in. _____________________________________________________________________________ | || | | Scene Affected... || Priority... | |-----------------------------------------------||----------------------------| | The conversation in Guadosalam. || 1. Lulu | | || 2. Rikku | |-----------------------------------------------||----------------------------| | The snowmobile ride to Macalania Temple. || 1. Lulu | | || 2. Rikku | | || 3. Auron | | || 4. Kimahri | |-----------------------------------------------||----------------------------| | Person who jumps off the Airship first and || 1. Yuna | | says something after killing Sin's Fins. || 2. Auron | | || 3. Kimahri | | || 4. Wakka | | || 5. Lulu | | || 6. Rikku | |-----------------------------------------------||----------------------------| | Conversation after killing Sin's Core and || 1. Yuna | | Sinspawn Genais. || 2. Auron | | || 3. Kimahri | | || 4. Wakka | | || 5. Lulu | | || 6. Rikku | |-----------------------------------------------||----------------------------| | Throws the ball during Tidus' Blitz Ace || 1. Yuna | | Overdrive. || 2. Lulu | | || 3. Rikku | ����������������������������������������������������������������������������� Please note that if you are looking in this section for the script/event differences for particular sequences, this is not the place in the FAQ to look for them. For the kind of information, please be so kind as to refer to my Game Script. All the same, I recommend you utilize this section in conjunction with both the Game Script and the Walkthrough. - I will use the symbol "(...)" to denote that a character gives no response when spoken to. ============================================================================= | Opportunity 1 | ============================================================================= | Where: Al Bhed Ship - Salvage Ship - Deck | ----------------------------------------------------------------------------- | Parameter: Speak with Rikku. | ----------------------------------------------------------------------------- | Affects: Rikku +4 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 2 | ============================================================================= | Where: Al Bhed Ship - Underwater Ruins - ship ruins | ----------------------------------------------------------------------------- | Parameter: Speak with Rikku. | ----------------------------------------------------------------------------- | Affects: Rikku +4 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 3 | ============================================================================= | Where: Al Bhed Ship - Underwater Ruins - outside ship ruins | ----------------------------------------------------------------------------- | Parameter: Speak with Rikku. | ----------------------------------------------------------------------------- | Affects: Rikku +4 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 4 | ============================================================================= | Where: Besaid Island - Besaid - House | ----------------------------------------------------------------------------- | Parameter: Speak with Wakka at his house. | ----------------------------------------------------------------------------- | Affects: Wakka +2 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 5 | ============================================================================= | Where: Besaid Island - Besaid - Great Hall | ----------------------------------------------------------------------------- | Parameter: Speak with Wakka. | ----------------------------------------------------------------------------- | Affects: Wakka +2 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 6 | ============================================================================= | Where: Besaid Island - Besaid Village - by the campfire at night | ----------------------------------------------------------------------------- | Parameter: Speak with Wakka. | ----------------------------------------------------------------------------- | Affects: Wakka +2 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 7 | ============================================================================= | Where: Besaid Island - Besaid Village - by the campfire at night | ----------------------------------------------------------------------------- | Parameter: Speak with Wakka. Respond "Yeah!" | ----------------------------------------------------------------------------- | Affects: Yuna +8 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 8 | ============================================================================= | Where: Besaid Island - Besaid Beach - Port | ----------------------------------------------------------------------------- | Parameter: Speak with either Yuna, Wakka, Lulu, or Kimahri. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 9 | ============================================================================= | Where: SS Liki - SS Liki - Deck | ----------------------------------------------------------------------------- | Parameter: Speak with Wakka, Lulu, Kimahri before Wakka talks about Yuna. | ----------------------------------------------------------------------------- | Affects: Wakka +2, Lulu +4, Kimahri +2 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 10 | ============================================================================= | Where: SS Liki - SS Liki - Deck | ----------------------------------------------------------------------------- | Parameter: Speak with Wakka before entering the crowd surrounding Yuna. | ----------------------------------------------------------------------------- | Affects: Wakka +4 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 11 | ============================================================================= | Where: Kilika Island - Kilika - Pilgrimage Road | ----------------------------------------------------------------------------- | Parameter: Speak with Lulu, Kimahri before Sinspawn Geneaux. | ----------------------------------------------------------------------------- | Affects: Lulu +4, Kimahri +2 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 12 | ============================================================================= | Where: Kilika Island - Kilika Temple - Great Hall | ----------------------------------------------------------------------------- | Parameter: Speak with Yuna, Wakka, Lulu, Kimahri before speaking to Wakka | | again. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 13 | ============================================================================= | Where: Kilika Island - Kilika Temple - Antechamber | ----------------------------------------------------------------------------- | Parameter: Speak with Wakka, Lulu, Kimahri before speaking to Wakka again. | ----------------------------------------------------------------------------- | Affects: Wakka +2, Lulu +4, Kimahri +2 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 14 | ============================================================================= | Where: SS Winno - SS Winno - Deck | ----------------------------------------------------------------------------- | Parameter: Speak with Yuna, Wakka, Lulu, Kimahri before ending the Jecht | | Shot Challenge and the cutscene with Yuna. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 15 | ============================================================================= | Where: SS Winno - SS Winno - Deck | ----------------------------------------------------------------------------- | Parameter: Watch the cutscene with Yuna and Wantz before listening to Lulu | | and Wakka the first time. | ----------------------------------------------------------------------------- | Affects: Yuna +4 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 16 | ============================================================================= | Where: SS Winno - SS Winno - Deck | ----------------------------------------------------------------------------- | Parameter: Talk to during the cutscenes with her and the Luca Goers before | | the Jecht Shot Challenge. | ----------------------------------------------------------------------------- | Affects: Yuna +4 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 17 | ============================================================================= | Where: SS Winno - SS Winno - Deck | ----------------------------------------------------------------------------- | Parameter: Listen to Lulu and Wakka 4x before the Jecht Shot Challenge or | | speaking with Yuna for a cutscene. | ----------------------------------------------------------------------------- | Affects: Lulu +4, Wakka +4 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 18 | ============================================================================= | Where: SS Winno - SS Winno - Deck | ----------------------------------------------------------------------------- | Parameter: After listening to Lulu and Wakka 4x speak with Wakka before | | the Jecht Shot Challenge or with speaking with Yuna for a | | cutscene. | ----------------------------------------------------------------------------- | Affects: Wakka +4 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 19 | ============================================================================= | Where: Luca - Luca - Dock Number 5 | ----------------------------------------------------------------------------- | Parameter: Speak with Auron after he tells Tidus that Sin is Jecht before | | Auron leaves the area. | ----------------------------------------------------------------------------- | Affects: Auron +2 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 20 | ============================================================================= | Where: Luca - Luca - City Limits | ----------------------------------------------------------------------------- | Parameter: Speak with Wakka, Lulu, Kimahri, Auron after Tidus & Auron | | become guardians before speaking to Yuna for a cutscene. | ----------------------------------------------------------------------------- | Affects: Wakka +2, Lulu +4, Kimahri +2, Auron +2 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 21 | ============================================================================= | Where: Luca - Mi'ihen Highroad - Highroad - Agency | ----------------------------------------------------------------------------- | Parameter: Speak with Lulu before leaving the Agency. | ----------------------------------------------------------------------------- | Affects: Lulu +4 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 22 | ============================================================================= | Where: Mushroom Rock Road - Mushroom Rock - Ridge | ----------------------------------------------------------------------------- | Parameter: After Auron speaks to Kinoc, speak with Yuna, Wakka, Lulu, | | Kimahri, Auron before Operation Mi'ihen goes into effect. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 23 | ============================================================================= | Where: Mushroom Rock - Mushroom Rock - Aftermath | ----------------------------------------------------------------------------- | Parameter: After Seymour leaves the aftermath, speak with Yuna, Wakka, Lulu,| | Kimahri before speaking with Auron for a cutscene. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 24 | ============================================================================= | Where: Djose Highroad | ----------------------------------------------------------------------------- | Parameter: After the cutscene at the end of the Highroad, speak with Lulu | | before she leaves or Auron tells you to speak with Lulu. | ----------------------------------------------------------------------------- | Affects: Lulu +4 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 25 | ============================================================================= | Where: Djose - Pilgrimage Road | ----------------------------------------------------------------------------- | Parameter: When on PR, speak with Yuna, Kimahri, Auron before the others | | leave. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Kimahri +2, Auron +2 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 26 | ============================================================================= | Where: Djose Temple | ----------------------------------------------------------------------------- | Parameter: Outside the temple, speak with Yuna, Lulu, Kimahri before getting| | to close to the temple and seeing it open for Yuna. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Lulu +4, Kimahri +2 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 27 | ============================================================================= | Where: Djose Temple - Great Hall | ----------------------------------------------------------------------------- | Parameter: In Great Hall, speak with Lulu, Kimahri, Auron before the | | cutscene with Isaaru. | ----------------------------------------------------------------------------- | Affects: Lulu +4, Kimahri +2, Auron +2 | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 28 | ============================================================================= | Where: Djose Temple - Antechamber | ----------------------------------------------------------------------------- | Parameter: In the Antechamber speak with Yuna, Wakka, Lulu, Kimahri, Auron | | before Dona and Barthello appear and you try to leave Antechamber| ----------------------------------------------------------------------------- | Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 29 | ============================================================================= | Where: Djose Temple | ----------------------------------------------------------------------------- | Parameter: After spending the night, go outside and speak with Wakka, Lulu, | | Kimahri, Auron before speaking to the monk and waking Yuna. | ----------------------------------------------------------------------------- | Affects: Wakka +2, Lulu +4, Kimahri +2, Auron +2 | | (will only rise for the first person spoken to) | | (only available if you missed Opportunity 26) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 30 | ============================================================================= | Where: Djose Temple - Nuns' Chamber | ----------------------------------------------------------------------------- | Parameter: Speak with Yuna while she is sleeping before speaking to the monk| | and waking Yuna. | ----------------------------------------------------------------------------- | Affects: Yuna +4 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 31 | ============================================================================= | Where: Djose Temple | ----------------------------------------------------------------------------- | Parameter: Talk to Yuna before leaving Djose. | ----------------------------------------------------------------------------- | Affects: Yuna +4 | | (only available if you missed Opportunity 26 and Opportunity 29) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 32 | ============================================================================= | Where: Djose - Djose - Pilgrimage Road | ----------------------------------------------------------------------------- | Parameter: On Pilgrimage Road the next morning, speak with Yuna, Kimahri, | | Auron before Yuna leaves. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Kimahri +2, Auron +2 | | (will only rise for the first person spoken to) | | (only available if you missed Opportunity 25) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 33 | ============================================================================= | Where: Djose Highroad | ----------------------------------------------------------------------------- | Parameter: After the conversation at the end of Highroad speak with Yuna, | | Wakka, Lulu, Kimahri before characters leave. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2 | | (only available if you missed Opportunity 24) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 34 | ============================================================================= | Where: Moonflow - South Wharf | ----------------------------------------------------------------------------- | Parameter: Speak with Yuna, Kimahri before boarding the Shoopuf. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Kimahri +2 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 35 | ============================================================================= | Where: Moonflow - South Wharf | ----------------------------------------------------------------------------- | Parameter: Speak with Auron before boarding the Shoopuf. | ----------------------------------------------------------------------------- | Affects: Auron +2 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 36 | ============================================================================= | Where: Moonflow - South Wharf | ----------------------------------------------------------------------------- | Parameter: Speak with Wakka, Lulu before boarding the Shoopuf. | ----------------------------------------------------------------------------- | Affects: Wakka +2, Lulu +4 | | (only will rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 37 | ============================================================================= | Where: Moonflow - North Wharf | ----------------------------------------------------------------------------- | Parameter: Speak with Wakka, Lulu, Kimahri before speaking to unconscious | | Rikku for a cutscene. | ----------------------------------------------------------------------------- | Affects: Wakka +2, Lulu +4, Kimahri +2 | | (only will rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 38 | ============================================================================= | Where: Moonflow - North Wharf | ----------------------------------------------------------------------------- | Parameter: Speak with Auron before speaking to unconscious Rikku for a | | cutscene. | ----------------------------------------------------------------------------- | Affects: Auron +2 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 39 | ============================================================================= | Where: Guadosalam - Mansion - Entrance | ----------------------------------------------------------------------------- | Parameter: In the mansion, speak with Yuna, Wakka, Lulu, Kimahri, Auron, | | Rikku before leaving the mansion. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4 | | (only will rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 40 | ============================================================================= | Where: Guadosalam - Mansion - Great Hall | ----------------------------------------------------------------------------- | Parameter: Speak with Yuna, Wakka, Lulu, Kimahri, Auron, Rikku. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4 | | (only will rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 41 | ============================================================================= | Where: Guadosalam - to the Farplane | ----------------------------------------------------------------------------- | Parameter: After conversation cutscene with Auron and Rikku speak with | | Auron, Rikku before walking up the steps to the Farplane. | ----------------------------------------------------------------------------- | Affects: Auron +2, Rikku +4 | | (only will rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 42 | ============================================================================= | Where: Farplane | ----------------------------------------------------------------------------- | Parameter: Speak with Yuna, Wakka, Lulu before speaking to Wakka for a | | cutscene then speaking to Yuna for a cutscene. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Wakka +2, Lulu +4 | | (only will rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 43 | ============================================================================= | Where: Guadosalam | ----------------------------------------------------------------------------- | Parameter: When Yuna is next to Mansion, speak with Rikku. | ----------------------------------------------------------------------------- | Affects: Yuna +8 ("I guess you're right."), Rikku +8 ("I'd rather have you, | | Rikku.") | | (only will rise for one whose answer your gave) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 44 | ============================================================================= | Where: Guadosalam | ----------------------------------------------------------------------------- | Parameter: When Yuna is next to Mansion and after conversation with Lulu or | | Rikku, speak with Wakka, Lulu, Kimahri, Auron, Rikku before | | speaking to Shelinda on the Thunder Plains. | ----------------------------------------------------------------------------- | Affects: Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4 | | (only will rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 45 | ============================================================================= | Where: Guadosalam | ----------------------------------------------------------------------------- | Parameter: When Yuna is next to Mansion, speak with Kimahri before speaking | | to Shelinda on the Thunder Plains. | ----------------------------------------------------------------------------- | Affects: Kimahri +6 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 46 | ============================================================================= | Where: Guadosalam | ----------------------------------------------------------------------------- | Parameter: When Yuna is next to Mansion, speak with Lulu before speaking | | to Shelina on the Thunder Plains. | ----------------------------------------------------------------------------- | Affects: Yuna +8 ("Too late."), Lulu +8 ("You're more my type, Lulu.") | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 47 | ============================================================================= | Where: Farplane | ----------------------------------------------------------------------------- | Parameter: After Thunder Plains is available go to the Farplane and speak | | with Lulu before the sending of Lady Ginnem later in Cavern of | | the Stolen Fayth (under Calm Lands). | ----------------------------------------------------------------------------- | Affects: Lulu +8 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 48 | ============================================================================= | Where: Thunder Plains - Agency Front | ----------------------------------------------------------------------------- | Parameter: Speak with Yuna, Wakka, Lulu, Kimahri, Auron, Rikku before either| | Rikku's fifth plead to Auron or you enter the agency. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4 | | (only will rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 49 | ============================================================================= | Where: Thunder Plains - Agency Front | ----------------------------------------------------------------------------- | Parameter: Enter the Travel Agency before Auron leaves the area after | | Rikku's fifth plead. | ----------------------------------------------------------------------------- | Affects: Rikku +8 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 50 | ============================================================================= | Where: Thunder Plains - Agency | ----------------------------------------------------------------------------- | Parameter: Speak with Yuna, Wakka, Lulu, Kimahri, Auron, Rikku before | | leaving the agency. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4 | | (only will rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 51 | ============================================================================= | Where: Thunder Plains - Agency | ----------------------------------------------------------------------------- | Parameter: After Yuna goes to her room speak with Rikku before following | | Yuna to her room. | ----------------------------------------------------------------------------- | Affects: Rikku +8 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 52 | ============================================================================= | Where: Thunder Plains - Agency | ----------------------------------------------------------------------------- | Parameter: After the thunder scares Rikku, speak with Rin before folling | | Yuna to her room. | ----------------------------------------------------------------------------- | Affects: Auron +8 ("Nope, wrong guy." - in response to Rin) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 53 | ============================================================================= | Where: Macalania Woods - Spring | ----------------------------------------------------------------------------- | Parameter: After viewing and learning about Jecht Spheres, speak with Auron | | as he's walking away before he leaves the area. | ----------------------------------------------------------------------------- | Affects: Auron +2 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 54 | ============================================================================= | Where: Lake Macalania - Agency | ----------------------------------------------------------------------------- | Parameter: Speak with Yuna, Wakka, Lulu, Kimahri, Auron, Rikku before | | speaking with Tromell Guado outside the agency. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4 | | (only will rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 55 | ============================================================================= | Where: Macalania - Macalania Road | ----------------------------------------------------------------------------- | Parameter: After Rikku is stopped before entering the Macalania Temple speak| | with Wakka, Lulu, Kimahri before Wakka leaves. | ----------------------------------------------------------------------------- | Affects: Wakka +2, Lulu +4, Kimahri +2 | | (only will rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 56 | ============================================================================= | Where: Macalania Temple - right Nuns' Chamber | ----------------------------------------------------------------------------- | Parameter: After viewing Jyscal's Sphere, speak with Wakka, Lulu before the | | others leave. | ----------------------------------------------------------------------------- | Affects: Wakka +2, Lulu +4 | | (only will rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 57 | ============================================================================= | Where: Macalania Temple - Antechamber | ----------------------------------------------------------------------------- | Parameter: Speak with Wakka, Lulu before speaking to Seymour for a cutscene.| ----------------------------------------------------------------------------- | Affects: Wakka +2, Lulu +4 | | (only will rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 58 | ============================================================================= | Where: Laka Macalania - Lake Bottom after defeating Wendigo | ----------------------------------------------------------------------------- | Parameter: Speak with Yuna, Wakka, Lulu, Kimahri, Auron, Rikku before | | speaking with Rikku for a cutscene. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4 | | (only will rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 59 | ============================================================================= | Where: Laka Macalania - Lake Bottom after defeating Wendigo | ----------------------------------------------------------------------------- | Parameter: Speak with Lulu before speaking with Rikku for a cutscene. | ----------------------------------------------------------------------------- | Affects: Lulu +8 ("Maybe." - in response to Lulu) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 60 | ============================================================================= | Where: Laka Macalania - Lake Bottom after defeating Wendigo | ----------------------------------------------------------------------------- | Parameter: After the conversation cutscene with Rikku speak with Wakka | | before conversation cutscene with Auron and rejoining party. | ----------------------------------------------------------------------------- | Affects: Wakka +8 ("Yeah!" - in response to Wakka) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 61 | ============================================================================= | Where: Laka Macalania - Lake Bottom after defeating Wendigo | ----------------------------------------------------------------------------- | Parameter: After the conversation cutscene with Rikku speak with Auron 2x | | before conversation cutscene with Auron and rejoining party. | ----------------------------------------------------------------------------- | Affects: Auron +2 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 62 | ============================================================================= | Where: Bikanel Island - Home - Entrance | ----------------------------------------------------------------------------- | Parameter: Speak with Lulu, Kimahri before moving forward in the room. | ----------------------------------------------------------------------------- | Affects: Lulu +4, Kimahri +2 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 63 | ============================================================================= | Where: Home - Main Corridor | ----------------------------------------------------------------------------- | Parameter: Speak with Wakka, Lulu, Kimahri, Auron before Cid stops speaking | | over the intercom. | ----------------------------------------------------------------------------- | Affects: Wakka +2, Lulu +4, Kimahri +2, Auron +2 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 64 | ============================================================================= | Where: Airship - Bridge | ----------------------------------------------------------------------------- | Parameter: Speak with Wakka, Lulu, Auron, Rikku before Evrae. | ----------------------------------------------------------------------------- | Affects: Wakka +2, Lulu +4, Auron +2, Rikku +4 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 65 | ============================================================================= | Where: Airship - first Corridor subsection | ----------------------------------------------------------------------------- | Parameter: Speak with Kimahri after Yuna is located. | ----------------------------------------------------------------------------- | Affects: Kimahri +2 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 66 | ============================================================================= | Where: Macalania Woods - Campsite at night after Seymour Natus | ----------------------------------------------------------------------------- | Parameter: Speak Wakka, Lulu, Auron, Rikku before the kiss scene in Spring. | ----------------------------------------------------------------------------- | Affects: Wakka +2, Lulu +4, Auron +2, Rikku +4 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 67 | ============================================================================= | Where: Macalania Woods - Spring | ----------------------------------------------------------------------------- | Parameter: Speak with Kimahri before going into the spring for a cutscene. | ----------------------------------------------------------------------------- | Affects: Kimahri +2 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 68 | ============================================================================= | Where: Macalania Woods - area before Calm Lands | ----------------------------------------------------------------------------- | Parameter: Speak with Yuna, Rikku before characters leave. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Rikku +4 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 69 | ============================================================================= | Where: Calm Lands - Central | ----------------------------------------------------------------------------- | Parameter: Speak with Yuna, Wakka, Lulu, Kimahri, Auron, Rikku before | | Defender X. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 70 | ============================================================================= | Where: Mt. Gagazet - Mountain Gate | ----------------------------------------------------------------------------- | Parameter: After Kelk Ronso speaks about Yuna speak with Yuna, Wakka, Lulu, | | Kimahri, Auron, Rikku before advancing to Mountain Path. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 71 | ============================================================================= | Where: Mt. Gagazet - Summit | ----------------------------------------------------------------------------- | Parameter: After Sanctuary Keeper, speak with Yuna, Wakka, Lulu, Kimahri, | | Auron, Rikku before characters leave or viewing Yuna's Sphere. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 72 | ============================================================================= | Where: Zanarkand Ruins | ----------------------------------------------------------------------------- | Parameter: After Tidus' interlude speak with Yuna, Wakka, Lulu, | | Kimahri, Auron, Rikku before characters leave. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 73 | ============================================================================= | Where: Zanarkand Ruins - Overpass | ----------------------------------------------------------------------------- | Parameter: After Auron says "Close enough" speak with Yuna, Wakka, Lulu, | | Kimahri, Auron, Rikku before the camera changes. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 74 | ============================================================================= | Where: Zanarkand - Dome | ----------------------------------------------------------------------------- | Parameter: Speak with Wakka, Lulu, Kimahri, Auron, Rikku before characters | | leave. | ----------------------------------------------------------------------------- | Affects: Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 75 | ============================================================================= | Where: Zanarkand Ruins - Dome - Chamber of the Fayth | ----------------------------------------------------------------------------- | Parameter: Speak to Lulu before going further into the room. | ----------------------------------------------------------------------------- | Affects: Lulu +4 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 76 | ============================================================================= | Where: Zanarkand Ruins - Dome - Great Hall | ----------------------------------------------------------------------------- | Parameter: Speak with Lulu, Kimahri, Auron, Rikku before cutscene with | | Yunalesca. | ----------------------------------------------------------------------------- | Affects: Lulu +4, Kimahri +2, Auron +2, Rikku +4 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 77 | ============================================================================= | Where: Zanarkand Ruins - Dome - Great Hall | ----------------------------------------------------------------------------- | Parameter: After defeating Yunalesca, speak to Auron before he stops you | | from leaving. | ----------------------------------------------------------------------------- | Affects: Auron +2 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 78 | ============================================================================= | Where: Airship - Bridge | ----------------------------------------------------------------------------- | Parameter: Before Maester Mika turns into Pyreflies, speak with Wakka, Lulu,| | Auron, Rikku. | ----------------------------------------------------------------------------- | Affects: Wakka +2, Lulu +4, Auron +2, Rikku +4 | | (will only rise for the first person spoken to) | | (only available if you missed Opportunity 64) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 79 | ============================================================================= | Where: Airship - Cabin | ----------------------------------------------------------------------------- | Parameter: Speak with Yuna, Kimahri. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Kimahri +2 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 80 | ============================================================================= | Where: Airship - Bridge | ----------------------------------------------------------------------------- | Parameter: After Maester Mika turns into Pyreflies, speak with Yuna, Wakka, | | Lulu, Auron, Rikku before selecting "Sin" as a destination. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Wakka +2, Lulu +4, Auron +2, Rikku +4 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 81 | ============================================================================= | Where: Airship - first Corridor subsection | ----------------------------------------------------------------------------- | Parameter: After Maester Mika turns in Pyreflies speak to Kimahri before | | select "Sin" as a destination. | ----------------------------------------------------------------------------- | Affects: Kimahri +2 | | (only available if you missed Opportunity 65) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 82 | ============================================================================= | Where: Airship - Bridge | ----------------------------------------------------------------------------- | Parameter: After Sin descends on Bevelle speak with Wakka, Lulu, Auron, | | Rikku before speaking with Yuna outside on Deck for a cutscene. | ----------------------------------------------------------------------------- | Affects: Wakka +2, Lulu +4, Auron +2, Rikku +4 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 83 | ============================================================================= | Where: Airship - first Corridor subsection | ----------------------------------------------------------------------------- | Parameter: After Sin descends on Bevelle speak with Kimahri before speaking | | with Yuna out on Deck for a cutscene. | ----------------------------------------------------------------------------- | Affects: Kimahri +2 | | (only available if you missed Opportunity 65 and Opportunity 81). | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 84 | ============================================================================= | Where: Airship - Deck | ----------------------------------------------------------------------------- | Parameter: After Sin descends on Bevelle, speak with Yuna. | ----------------------------------------------------------------------------- | Affects: Yuna +4 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 85 | ============================================================================= | Where: Farplane | ----------------------------------------------------------------------------- | Parameter: After viewing the sending of Lady Ginnem speak to Lulu before | | arriving in Tidus' "dream area" inside Sin (cannot come back from| | it). | ----------------------------------------------------------------------------- | Affects: Lulu +8 | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 86 | ============================================================================= | Where: Inside Sin - Sin - Near Airship | ----------------------------------------------------------------------------- | Parameter: Speak with Yuna, Wakka, Lulu, Kimahri, Auron, Rikku before they | | leave. | ----------------------------------------------------------------------------- | Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4 | | (will only rise for the first person spoken to) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 87 | ============================================================================= | Where: Airship - Bridge | ----------------------------------------------------------------------------- | Parameter: Inside Sin speak with Yuna, Wakka, Lulu, Auron, Rikku before | | arriving in Tidus' "dream area" (cannot come back from it). | ----------------------------------------------------------------------------- | Affects: Yuna +4, Wakka +2, Lulu +4, Auron +2, Rikku +4 | | (will only rise for the first person spoken to) | | (only available if you missed Opportunity 82) | ----------------------------------------------------------------------------- ============================================================================= | Opportunity 88 | ============================================================================= | Where: Airship - first Corridor subsection | ----------------------------------------------------------------------------- | Parameter: Inside Sin, speak with Kimahri before arriving in Tidus' "dream | | area" (cannot come back from it). | ----------------------------------------------------------------------------- | Affects: Kimahri +2 | | (only available if you missed Opportunity 65, Opportunity 81, and | | Opportunity 83) | ----------------------------------------------------------------------------- Phew. I know it seems as though females are favored far more heavily throughout the game. That's because they are. For every +2 guys get, females usually get +4. Yuna and Lulu are favored extremely heavily, with Rikku slightly behind them. Then the guys. However, there are the obvious ways of changing this (by the actual mechanics of the conditions in the storyline), or, there are ways you can manipulate them in battle. These ways include: ============================================================================= | 1. Tidus heals character. | ============================================================================= | Affects: Healed character Affection +1 | ----------------------------------------------------------------------------- ============================================================================= | 2. Tidus damages character. | ============================================================================= | Affects: Damaged character Affection -1 | ----------------------------------------------------------------------------- I've discovered that there is no difference between damaging a character and KO'ing a character, in terms of Affection lost. ============================================================================= | 3. Tidus casts supportive magic on character. | ============================================================================= | Affects: Supported character Affection +1 | ----------------------------------------------------------------------------- Keeping in mind that every character's Affection value for Tidus at the beginning of the game is automatically 0. =============================================================================== ------------------------------------------------------------------------------- 10. SCRIPTS [Sscp0] ------------------------------------------------------------------------------- =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 10a. Battle Quotes [sbtqt0] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Firstly, the in game quotes I am talking about are only non-story related. This means these quotes only appear in the centre of the screen, in a slightly larger font than usual. (Disclaimer: there may be exceptions, don't e-mail me about them.) So this does not include any information bearing quotes or Trigger Command quotes; i.e. at the start of the game there are quotes which help explain certain aspects of the game: Tidus attacks a monster resistant to physical attacks; Wakka: Leave that one to Lu. Lulu: Didn't I just tell you? You need magic to harm that one. Or for the trigger command - Talk in the battle against Seymour; Tidus: I knew you were bad news the first time I met you. Seymour: Oh, my sincerest apologies. Tidus: Seymour! Or if you Summon Anima in the final battle against Seymour; Seymour: You would oppose me too? So be it! None of these quotes will be mentioned (apart from here, of course). Other quotes that won't be mentioned are quotes said that don't even bring up a text box, such as Auron's trademark 'ENOUGH' or 'FAREWELL' when he kills a fiend. Also I apologise for any punctuation or spelling errors, especially when the characters let off a squeal, it's difficult to count and write down the specific numbers of letters in that particular scream i.e. when a character says 'Aaaaaargh!' Specifics I have noticed about in battle quotes: 1. They usually only appear once, and this is the first time you use the ability that gives the quote, grrrrr! 2. Specific characters when paired together during a certain battle sometimes reply to each others quotes. 3. Most Overdrive quotes are unspecific to the overdrive actually performed (except for Kimahri's overdrives). i.e. Tidus' overdrives are all swordplay's, however, using one swordplay such as Spiral Cut over another, such as Energy Rain, does not affect the quote said. However, since I'm extremely pedantic, I have mentioned which overdrive I used in order to gain the quote. 4. If you use an ability (that would otherwise demand a quote) for the first time during a boss battle, no quote is said, and it does not count as having used that ability (i.e. if you then fight a normal battle and use the ability again, for which it would be at least the second time in total that you use that ability, then a quote is still said). All white magic, black magic, skill, special, overdrive or summon quotes shall appear in blue. Other than the type of quotes listed above these are the only other types of quotes in the game, and thus the only other types of quotes I shall be mentioning: 1. Start; - this quote occurs at the start of the battle, before any action is taken either by the party or the enemy. 2. ......... enters; - this quote is said when the character in question enters the battle screen by using the L1 button to switch between characters. 3. ......... is revived; - this quote is said after the character in question is revived from KO status by using a Phoenix Down. 4. ......... wins the battle; - this quote is said when the character in question deals the final blow to the last fiend on the battlefield, in effect, winning the battle (duh.) 5. End; - this quote is said at the end of the battle. Any quotes that involve banter between two characters appears in the character section of the character who that quote relates to, or whoever speaks first. 3. Well, you've listened to me for long enough, here are the quotes: a. Tidus Start; Tidus: With four of us, this is no problem. Start; Tidus: Yuna, Aeon! Lulu: Just who do you think you are? Start; Tidus: Yaaaaaah! Start; Tidus: Don't break any bones, old man. Auron: Hmph. Start (after Tidus is made a guardian); Tidus: Hey, I'm a guardian now, so watch out! Start; Tidus: You guy's are toast! Start; Tidus: Fight, fight, fight! Start; Tidus: I should've slept in this morning. Start; Tidus: Argh! Start; Tidus: Huuuh? Lulu: Focus. Start; Tidus: You're wasting our time! Start (whilst being chased by Guado, after killing Seymour); Tidus: Get out of the way! Start (whilst being chased by Guado, after killing Seymour); Tidus: Uggh...go away! Start (whilst walking to Home in Sanubia Desert); Tidus: Isn't there an easier way? Rikku: No complaining! Start; Tidus: Let's do it! Start; Tidus: We'll get through this! Start; Tidus: Let's get 'em, guys! Start (after Tidus and Rikku decide to think of a way to save Yuna); Tidus: Rikku, think later. Rikku: Okay, okay. Start; Tidus: Pace yourself Auron. Auron: Hmph. Worry about yourself. Start; Tidus: Go, Kimahri! Tidus enters; Tidus: Make way! Tidus enters; Tidus: Nothing to fear, the hero's here! Tidus enters; Tidus: Miss me? Tidus enters (after Wakka calls Tidus a 'newbie' in fighting fiends; Tidus: Newbie here. Wakka: So-rry. Tidus enters; Tidus: No problem. Tidus enters; Tidus: Gotcha covered Tidus enters; Tidus: My turn, now! Tidus enters; Tidus: Back in the fray. Tidus enters; Tidus: Heh-heh. Tidus enters; Tidus: Training, huh? Tidus enters a battle (against a Zu); Tidus: How can a bird grow so big!? Tidus enters a battle (against a Cactaur); Tidus: Don't you run, needles! Tidus enters a battle (against a Magic Urn); Tidus: Come out and fight like a man! Tidus enters a battle (against a Tonberry); Tidus: Uh... I have a bad feeling about this. Tidus enters a battle (against a Adamantoise); Tidus: This isn't just a rock, is it? Tidus enters a battle (against Omega Weapon); Tidus: This is definitely bad! Tidus enters a battle (against a Barbatos); Tidus: Eesh. Tidus is revived; Tidus: Ow... Tidus is revived; Wakka: This is new for you, ya? Tidus: What do you think? Tidus is revived: Lulu: Don't drag us down. Tidus: S-sorry... Tidus is revived; Tidus: The fiends here are tough. Tidus is revived; Auron: Maybe you should stay back. Tidus: You can't make me Auron. Tidus is revived; Tidus: I'm back... Tidus wins the battle; Tidus: You like that? Tidus wins the battle; Lulu: You're not too bad. Tidus: You ain't seen nothing yet! Tidus wins the battle; Tidus: Alright! Tidus wins the battle; Tidus: Yeah! Tidus wins the battle; Tidus: Ha-hah! What did I tell you! End (on Mi'ihen Highroad after not renting a chocobo); Tidus: How much further do we have to go? End (whilst Yuna is deciding whether to marry Seymour or not); Tidus: Thinking isn't solving anything. End; Tidus: We rock! End (whilst searching for Yuna in Home); Tidus: Let's find Yuna, quick. End (whilst searching for Yuna in Home); Tidus: Yuna, where are you? Tidus uses Cheer; Tidus: Let's give'em all we got! Tidus uses Flee; Tidus: I won't go so easy on you next time! Tidus uses Flee; Tidus: I'll be right back. Tidus uses Flee; Tidus: Live and let live! Tidus casts Haste; Tidus: This should be quick! Tidus casts Hastega; Tidus: Let's end this quickly! Tidus casts Slow; Tidus: Relax, take it easy. Tidus casts Slowga; Tidus: Chill, there's no rush! Tidus uses Delay Attack; Tidus: Sorry, maybe next time. Tidus uses Delay Buster; Tidus: Take a number, buddy! Tidus uses Provoke; Tidus: Hey you, over here! Tidus uses Provoke; Tidus: Hey, hey, hey. Tidus uses Provoke; Tidus: You want some of this? Tidus uses overdrive Spiral Cut; Tidus: I've been saving this one for you. Tidus uses overdrive Spiral Cut; Tidus: Check this out! Tidus uses overdrive Slice and Dice; Tidus: Too late to beg for mercy! Tidus uses overdrive Slice and Dice; Tidus: Eeny, meenie, miny, mo! b. Yuna Start; Yuna: It is an honour Sir Auron. Auron: Thanks. Start; Yuna: Ah... Lulu: Yuna, focus. Start (after Yuna has told everyone that she has decided to marry Seymour); Yuna: I'm sorry, everyone. Start (at Highbridge, after Tidus and Yuna decide to rescue Kimahri); Yuna: Hold on, Kimahri! Start; Yuna: My will is strong. Start; Yuna: Father... give me strength. Start; Yuna: I will fight too! Yuna enters; Yuna: I'm ready. Yuna enters; Yuna: A-alright. Yuna enters; Yuna: Yuna here! Yuna enters; Yuna: Go! Yuna enters; Yuna: Let me help! Yuna enters; Yuna: Let them come. Yuna enters; Yuna: Summoner Yuna, ready! Yuna enters; Yuna: My turn. Yuna enters; Yuna: Ummm... Yuna enters a battle (against a Ghost); Yuna: You couldn't reach the Farplane... Yuna is revived; Tidus: You wanna rest? Yuna: I'll be okay. Yuna is revived; Lulu: Don't strain yourself. Yuna: All right. Yuna casts Cure; Yuna: Aid us. Yuna casts Cura; Yuna: Heal us. Yuna casts Curaga; Yuna: Cure us. Yuna casts Esuna; Yuna: Light shine strong. Our woe begone! Yuna casts Life; Yuna: Return to us. Yuna casts Full-Life; Yuna: You shall be restored. Yuna casts Auto-Life; Yuna: A salvation promised... Yuna casts Shell; Yuna: Veil of light, ward wizardly might! Yuna casts Protect; Yuna: Armour of light, halt physical might. Yuna casts Reflect; Yuna: Mirror of light, reflect magical spite! Yuna casts Regen; Yuna: A wellspring of health... Yuna casts NulFrost; Yuna: Shield us from frigid blight. Yuna casts NulBlaze; Yuna: Shield us from fiery fury. Yuna casts NulShock; Yuna: Shield us from thunderous bane. Yuna casts NulTide; Yuna: Shield us from watery woe. Yuna casts Holy; Yuna: Light our way. Yuna Summons Valefor; Yuna: Please, fight with us! Yuna Summons Valefor; Yuna: Please... Yuna Summons Valefor; Yuna: Hang in there. Yuna Summons Valefor; Yuna: Be strong... Yuna Summons Ifrit; Yuna: Will you...help us? Yuna Summons Ixion; Yuna: My names Yuna. Pleased to meet you. Yuna Summons Shiva; Yuna: Please help us. Yuna Summons Bahamut; Yuna: Oh, my... Yuna Summons Yojimbo; Yuna: Please, clear us a path! Yuna Summons Anima; Yuna: I will share your pain with you. Yuna Summons the Magus Sisters; Yuna: We need all your help! Yuna uses Pray; Yuna: Mend us. c. Wakka Start; Wakka: Say your prayers! Start; Wakka: Lu, I'll show you what I can do. Lulu: Go ahead. Start; Wakka: Let's see some hustle. Start; Wakka: You want some of this? Start; Wakka: Go away, dammit! Start; Wakka: Here we go! Start (after Rikku joins the party); Wakka: More of us, means less of them! Start; Wakka: No problem! Start; Wakka: The only way to go is forward. Start; Wakka: No turning back now, ya? Start (on Mount Gagazet); Wakka: They're sure keepin'us busy! Auron: Better than freezing to death. Start; Wakka: My fastball gone broke da mouth. Tidus: I can top that. Start; Wakka: Traitors, coming through! Lulu: That's the spirit! Start; Wakka: Out of my way! Wakka enters; Wakka: No worries. Wakka enters; Wakka: Back on the field! Wakka enters (with only a flying fiend left on the battlefield); Wakka: I can take care of those alone, ya? Wakka enters; Wakka: You called? Wakka enters; Wakka: Bring it on! Wakka enters; Wakka: Wakka's back on the field. Wakka enters; Wakka: Sit back and watch! Wakka enters; Wakka: Say your prayers! Wakka enters; Wakka: My turn! Wakka enters; Wakka: Piece of cake! Wakka enters a battle (against a Sand Worm); Wakka: Where's the early bird when you need him? Wakka enters a battle (against a machina); Wakka: Hey, you...machina! Wakka enters; Wakka: This one is mine! Wakka enters a battle (against a Behemoth); Wakka: How many steaks do you think we can get out of these? Wakka is revived; Wakka: Okay, who did that? Wakka is revived; Wakka: Who did that? Lulu: Calm down. Wakka is revived; Wakka: I'm not done yet! C'mon! Wakka is revived; Wakka: Oof. I'm back. Wakka wins the battle; Wakka: I'm good, ya? Wakka wins the battle; Wakka: I'm on a roll. End (on Mi'ihen Highroad after not renting a chocobo); Wakka: Where's a chocobo when you need one? Wakka uses Dark Attack; Wakka: and stay down! Wakka uses Silence Attack; Wakka: Be quiet! Wakka uses Sleep Attack; Wakka: Sweet dreams. Wakka uses Silence Buster; Wakka: Ah, piece and quiet! Wakka uses Triple Foul; Wakka: It's gonna hurt. Wakka uses Aim; Wakka: Everyone, go, go, go! Wakka uses overdrive Attack Reels; Wakka: Go, Blitzball, go! Wakka uses overdrive Attack Reels; Wakka: Now I'm mad! Wakka uses overdrive Auroch Reels; Wakka: Yo! Eat this, ya? d. Lulu Start; Lulu: Everyone, focus on the enemy. Start (in Sanubia Desert); Lulu: You sure this is the way? Rikku: Yeah... I think. Start (in the Via Purifico); Lulu: Failure is not an option. Start (in the Cavern of the Stolen Fayth); Lulu: I will not fail this time. Start (on Mount Gagazet); Lulu: The mountain itself is the trial. Start; Lulu: So, who wants to go first? Rikku: I've got your back Lulu. Lulu enters; Lulu: Now what? Lulu enters; Lulu: So, how shall we do this? Lulu enters; Lulu: Well, then. What next? Lulu enters; Lulu: Well then, how shall we do this? Lulu enters; Lulu: So, you need someone with magic skills. Lulu enters a battle (against a Malboro); Lulu: How uncouth! Lulu wins the battle; Lulu: Victory, for now. End; Lulu: Moving on. Lulu casts Thunder; Lulu: Need a good jolt? Lulu casts Fire; Lulu: Burn! Lulu casts Water; Lulu: Anyone thirsty? Lulu casts Blizzard; Lulu: Freeze! Lulu casts Thundara; Lulu: Don't look so shocked. Lulu casts Fira; Lulu: Need a light? Lulu casts Waterway; Lulu: Go with the flow. Lulu casts Blizzara; Lulu: Let me break the ice. Lulu casts Thundaga; Lulu: A storm comes. Lulu casts Firaga; Lulu: I hope you like it hot. Lulu casts Wateraga; Lulu: Let's see you under pressure! Lulu casts Blizzaga; Lulu: Icing on the cake. Lulu casts Bio; Lulu: This might help your complexion! Lulu casts Death; Lulu: Nice knowing you. Lulu casts Flare; Lulu: Know pain! Lulu casts Ultima; Lulu: Know pain, but not for long! Lulu uses overdrive Fira Fury; Lulu: Let's see how tough you are! Lulu uses overdrive Firaga Fury; Lulu: Magic has no limits! e. Kimahri Kimahri uses overdrive Jump; Kimahri: Hunnnngh! Kimahri uses overdrive Self-destruct; Kimahri: Haaaargh! f. Auron Start; Auron: There were fewer fiends in my time. Wakka: Oh. Really? Start (whilst Yuna is undecided about Seymour's proposal); Auron: Think later, Yuna! Start; Auron: So... how do we end this? Start (in the Via Purifico); Auron: I hate this place. Start; Auron: Yuna, can you fight? Yuna: Yes, I think so. Start (on Mount Gagazet); Auron: Not much has changed in ten years. Start; Auron: Fight as you will Yuna. Yuna: Thank you, Sir Auron. Auron enters; Auron: So be it... Auron enters; Auron: This ends now. Auron enters; Auron: I foresee no difficulty. Auron enters; Auron: Let's see... Auron enters; Auron: So, who next? Auron enters; Auron: As you wish... Auron is revived; Lulu: Are you alright? Auron: I must be out of practice. Auron is revived; Auron: I must be rusty. Auron wins the battle; Auron: That's how it's done. Auron wins the battle; Auron: No time to waste. Let's go. End; Auron: Hmph. Let's go. End (after finishing the battle with everyone's HP in the yellow); Auron: Not too good. Auron uses Power Break; Auron: You will hurt no one! Auron uses Magic Break; Auron: You place too much trust in your magicks! Auron uses Armour Break; Auron: Your pain shall be twofold! Auron uses Mental Break; Auron: You shall fear magic! Auron uses Threaten; Auron: Do not move! Auron uses Threaten; Auron: Calm down! Auron uses overdrive Dragon Fang; Auron: Pitiful! Auron uses overdrive Dragon Fang; Auron: Pray. Now. Auron uses overdrive Shooting Star; Auron: You. Away. Auron uses overdrive Tornado; Auron: This... is for the fallen. g. Rikku Start (on the Thunder Plains); Rikku: Please don't make it rumble... Start (on the Thunder Plains); Rikku: Let's get out of here! Start (whilst being chased by Guado, after killing Seymour); Rikku: Uggh... go away! Start; Rikku: Easy as pie! Start (whilst searching for Yuna in Home); Rikku: We'll be there soon, Yunie. Start; Rikku: What should I do? Start; Rikku: No problem, guys! Wakka: Hah, that's just what I was thinking! Rikku enters; Rikku: Ta-dah! Rikku enters; Rikku: Leave it to me! Rikku enters; Rikku: If you say so! Rikku enters; Rikku: Bring it on! Rikku enters a battle (against a Quactaur); Rikku: Needles, I hate needles! Rikku enters a battle (against a Defender); Rikku: Whoa! Talk about a hard-head! Rikku enters a battle (against a Varuna); Rikku: Is it me or does he look grumpy? Rikku enters a battle (against a Demonolith); Rikku: Who makes these things!? Rikku enters a battle (against Neslug); Rikku: Let's go! Escargot! Rikku enters; Rikku: Rikku's back! Rikku enters; Rikku: I'll take care of 'em. Rikku enters a battle (against a Dark Flan); Rikku: Wow! Say, is that edible? Rikku enters a battle (against Ultima Weapon); Rikku: Uhh... I'm running if you are. Rikku is revived; Rikku: Oooh... I thought I was gonna die! Rikku is revived; Rikku: I'm fine! I'm fine! Rikku wins the battle; Rikku: See ya! Rikku wins the battle; Rikku: All right! Rikku wins the battle; Rikku: Heh-heh! Rikku uses Luck; Rikku: This should bring us luck! Rikku uses Bribe; Rikku: Take it, leave us alone, okay? Rikku uses overdrive Hazardous Shell; Rikku: Don't forget to thank me if this works! Rikku uses overdrive Panacea; Rikku: Here, catch! Rikku uses overdrive Frag Grenade; Rikku: Rikku-approved item coming up! Rikku uses overdrive Vitality; Rikku: Trust me, this'll work! Rikku uses overdrive Quartet of 9; Rikku: Oookay... You asked for it! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 10b. Another Story Script [sanst0] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * - Note: "Another Story" is the onset of FFX-2. Yuna: 37, 38, 39, 40, 41... Yuna: Two minutes, forty one seconds, a new high! Wakka: Yuna! C'mon Yuna: Be right there! Wakka: Pretty good at holding your breath now, ya? Yuna: Not as good as you! Wakka: Yeah, well, I haven't even practiced recently. Yuna: You sure look it. Wakka: Eh...ah... Yuna: It's not like you're the one having a baby! Yuna: It's been two years since then. I can hold my breath underwater for two whole minutes now. It takes more than just physical strength, there's a few tricks to it that you need to figure out. I didn't understand when it was explained in words, but after a lot of practise, I finally got it. I'd never thought there was any kind of trick to it. I couldn't afford to think about anything back then. Yuna: The Eternal Calm. It's my two minutes and forty one seconds and Wakka's pudgy stomach. It's not much, just a quiet kind of happiness. Elderly Man: I saw you from a distance at the stadium two years ago... but I never thought I'd get to see you in person. You're as beautiful as ever... Yuna: Thank you. Elderly Man: I have a favour to ask about my grandson. He's joined up with the Young Persons' Alliance. Now, not to say the Alliance is bad in and of itself... but me and the missus are both in New Yevon, my son and daughter-in-law too. My grandson used to come to our meetings, but one day he just... There's a lot of young folks in the Alliance, so I'm sure it's exciting for him, but still... Yuna: A number of groups have formed across Spira since then. How should we build this new world? What should Spira be like in the future? Everyone is looking for their own path. Elderly Man: I feel that...my grandson and his companions are moving too quickly. Yuna: With so many different ways of thinking, at times conflict is inevitable. Some people are uncomfortable with the new way of things. Honestly, I am too, sometimes... But this is good enough for now. That's what I keep telling myself. Yuna: I understand your feelings. But try talking over with your grandson. His actions may appear reckless to you, but his feelings for Spira are the same as your own. Wakka: He-ey! Yuna: Who is it? A visitor? Wakka: Ya, you know how it is. The village geezers are shooting their mouths off about that again. Yuna: Who is it this time? Wakka: The son of the head of New Yevon. Yuna: No way. I'd probably just end up being used by him. Wakka: Man... sorry, Yuna. Yuna: I'll go turn them down. Wakka: No problem, I got it. I mean, you don't wanna hafta see their frowning faces, do ya? Yuna:...Right. Man: Lady Yuna! Lady Yuna! I am Yeivel of the Young Persons' Alliance! I have come today to deliver a message from our leader Nurge! Wakka: She's not joining the alliance. Yeivel: But... Yuna: Is that why you came? Yeivel:...yes, it is. Yuna: I'm not going to join any group. Yeivel: Are you perhaps going to form your own group? Yuna: Please leave Rikku: Yuna! Wakka! Yuna: Rikku sometimes comes to Besaid Island. She travels about Spira, teaching people how to use machina, excavating old machina from underground or underwater... She's awfully busy, but she seems to be enjoying herself. Wakka: Stop that! Rikku: Quite the tummy you've got now. So how's Lulu? Wakka: She's in the village. Come say hi later. Rikku: Of course! And Yunie, same as always, huh? Yuna: That's right. Same as always. Wakka: So Kimahri's still at Mt. Gagazet? Rikku: You betcha! He's teaching the Ronso children tons of stuff. He's really quite the teacher! ::fumbles in her pouch:: Anyway, I got something from Kimahri for you. He said he found it up the mountain. Yuna: A sphere? Wakka: Wierd Shape, huh? Rikku: Look closely, Yuna. Tidus: What the hell do I get arrested for? Let me go already! You hear me, don't you? What if she was your girl? Who cares if I used the enemy's machina? It was the only way to save the Summoner! What would you have done instead?! Let me out of here! Let me see her! Yuna: A voice... a voice that had been close by for what seemed like forever... Wakka: What's this about? What's he doing there? Is that really him? What's this all about? Rikku: I don't really know... but you want to find out, don't you? Wakka: Well, yeah! Yuna: Yes. Rikku: Then let's go! Yuna: Where to? Rikku: No idea! Let's go talk to Kimahri first and think about it then, okay? Wakka: But we don't know anything! Shouldn't we look into it a little first? Rikku: And just who's gonna find it out for us? Yeivel: Leave it to us! Yeivel: Our leader Nurge should agree as well! I'll convince him myself! Wakka: Get outta here! Yeivel: Y-yessir! I'll return as soon as something has been learned! Rikku: I think Yunie ought to go herself. Wakka: That's impossible. Rikku: Why's that? Wakka: The next three months are completely booked. Everyone wants to meet Yuna. Rikku: And what about what Yunie wants! Wakka: Well, y'know... Someday, when the world's settled down and all... Rikku: Whaddya mean, someday!? What's the matter with you, Wakka? Yunie always worked so hard, she should only have to worry about herself now, so why!? Everytime I come here, I always think about how everyone's busy finding their own happiness... except for Yuna. Wakka: Well, that's... Rikku: Has your head gone as soft as your belly!? Yunie! Yuna: I... I want to go. But if I leave, I may disappoint people. Yuna: I... Tidus: Tidus: Well, if acting grown up means not being able to say what I want, then screw it! Nothing'll change that way! Yuna: I'll go. Wakka: Yuna!!! Yuna: After all... this is my story. Rikku: Ha! I knew you'd say that, so I went ahead and brought some stuff for you. Wakka: Oh, no... Rikku: First off, we gotta get you into some new clothes! You're famous after all, so you'd better go undercover! Wakka: J-just a sec, ya? Lemme go get Lu. Yuna: The Eternal Calm. It's my two minutes and forty one seconds and Wakka's pudgy stomach. It's a small and quiet kind of happiness... But... I guess I can ask for a little more, can't I? Yuna: Rikku, let's get going! ---> Here's a basic summary of Another Story: Another Story takes place 2 years after the original events in Final Fantasy X. The whole thing starts out with Yuna practicing holding her breath like a blitzball player. Her time is 2min. 41sec. A slightly chubbier Wakka then appears and talks to Yuna about her breath-holding times. Near the end you find out that someone from that former group is pregnant, most likely Lulu. Next, the screen takes you to the Temple of Yevon in Besaid, where you see Yuna holding a conversation with somebody. They talk about new group for kids. After that, you see Yuna walking near the bridges and waterfalls of Besaid island, Wakka then meets up with her once again. They talk a little, then, later you discover that Rikku has uncovered a sphere recorded by Tidus, appearently he has been captured (yes, beyond the grave). But by whom, they wonder? You also find out that Kimahri teaches on Mt. Gagazet. Yuna then, along with Rikku decide to embark on an adventure to rescue Tidus from his capturer. What epic surprises lay wait for us in Final Fantasy X-2? Will Yuna and the rest of them rescue Tidus? You'll have to wait and see. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 10c. Game Script [sgmsp0] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= COMING SOON! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 10d. NPC Script [snpcs0] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= COMING SOON! - being released subsequent to Game Script =============================================================================== ------------------------------------------------------------------------------- 11. ITEM LIST [Sitl1] ------------------------------------------------------------------------------- =============================================================================== I will divide these all into seperate categories depending on their uses. - Note: This section will soon be far more detailed. It was made 4 years ago. =============================================================================== Recovery =============================================================================== Potion- Restores 200 HP to one party member Hi-Potion- Recovers 1000 HP of one party member X-Potion- Fully rejuvenates the HP of one party member Mega-Potion- Restores 2000 HP to every party member Ether- Recovers 100 MP of one character Turbo Ether- Recovers 500 MP of one party member Phoenix Down- Revives a single party member from death Mega Phoenix- Brings back the entire party from death Antidote- Cures a character from poison Soft- Cures a character from petrification Eye Drops- Cures a character from Darkness Echo Screen- Cures a character from silence Holy Water- Cures a character from curse and zombie Remedy- Cures a character from all status abnormalities Elixir- Fully recovers a character's HP and MP Mega Elixir- Recovers the entire party's HP and MP =============================================================================== Sphere Distillers =============================================================================== Ability Distiller- Puppets an enemy to drop ability spheres Mana Distiller- Puppets an enemy to drop mana spheres Power Distiller- Puppets an enemy to drop power spheres Speed Distiller- Puppets an enemy to drop speed spheres =============================================================================== Miscellaneous =============================================================================== Winning formula- ??? (customize, Mix) Underdog's Secret- ??? (customize, Mix) Gambler's Spirit- ??? (customize, Mix) Wings to Discovery- ??? (customize, Mix) Door to Tomorrow- ??? (customize, Mix) Designer Wallet- ??? (customize, Mix) Amulet- ??? (customize, Mix) Pendulum- ??? (customize, Mix) Shining Thorn- ??? (customize, Mix) Hypello Potion- ??? (customize, Mix) Musk- ??? (customize, Mix) Map- Shows you a map of Spira Rename Card- Change the name of an Aeon of your choosing =============================================================================== Key Items =============================================================================== Saturn Sigil- A celestial item made into the shape of Saturn Saturn Crest- A celestial item made into the shape of Saturn Jupiter Sigil- A celestial item made into the shape of Jupiter Jupiter Crest- A celestial item made into the shape of Jupiter Mars Sigil- A celestial item made into the shape of Mars Mars Crest- A celestial item made into the shape of Mars Venus Sigil- A celestial item made into the shape of Venus Venus Crest- A celestial item made into the shape of Venus Mercury Sigil- A celestial item made into the shape of Mercury Mercury Crest- A celestial item made into the shape of Mercury Moon Sigil- A celestial item made into the shape of the Moon Moon Crest- A celestial item made into the shape of the Moon Sun Sigil- A celestial item made into the shape of the Sun Sun Crest- A celestial item made into the shape of the Sun Flower Scepter- Has something to do with a secret Aeon Blossom Crown- Has something to do with a secret Aeon Mark of Conquest- Given to those who have surpassed mortal bounds Rusty Sword- A rusty sword Jecht (Auron, Braska) Sphere- A sphere(s) recorded on the 3's pilgrimage Aeon's Soul- Enables your Aeons to increase their current attributes Summoner's Soul- Allows your Aeons to learn new abilities Cloudy Mirror- The surface is clouded and dull Celestial Mirror- The surface is bright and vibrant Flint- Starts fires Withered Bouquet- Someone put heart and soul into making this Al Bhed Primer(s)- Teaches you the different letters in the Al Bhed language. There's 26 in total. =============================================================================== Spheres =============================================================================== Power Sphere- Activates STR, HP, DEF node Mana Sphere- Activates MAG, MAG DEF, MP nodes Ability Sphere- Activates ability nodes Speed Sphere- Activates EVA, ACC, AGL nodes Attribute Sphere- Activates speed, strength, magic, nodes used by allies Special Sphere- Activates special ability nodes used by allies Fortune Sphere- Activates luck nodes Black Magic Sphere- Activates black magic nodes used by partners White Magic Sphere- Activates white magic nodes used by partners Master Sphere- Activates any node HP Sphere- Creates HP nodes out of empty ones MP Sphere- Creates MP nodes out of empty ones Defense Sphere- Creates defense nodes out of empty ones Strength Sphere- Creates strength nodes out of empty ones Agility Sphere- Creates agility nodes out of empty ones Accuracy Sphere- Creates accuracy nodes out of empty ones Evasion Sphere- Creates evasion nodes out of empty ones Magic Sphere- Creates magic nodes out of empty ones Magic Defense Sphere- Creates magic defense nodes out of empty ones Luck Sphere- Creates luck nodes out of empty ones Friend Sphere- Re-locate yourself to an allies position on the grid Teleport Sphere- MOve to any node activated by a partner Return Sphere- Go back to any previously activated node Warp Sphere- Warp to any node Clear Sphere- Erase any node with the exception of Ability nodes =============================================================================== Special Use =============================================================================== Three Stars- Reduces the party's MP cost to 0 Twin Stars- Makes 1 character's MP cost down to 0 Mana Tonic- Doubles the party's max MP Stamina Tonic- Doubles the party's max HP Mana Tablet- Doubles the max MP of 1 character Stamina Tablet- Doubles the max HP of 1 character Purifying Salt- Hurts the target and negates it's magic effects Soul Spring- Absorbs HP and MP from an enemy Stamina Spring- Absorb HP from an enemy Mana Spring- Absorb MP from an enemy Healing Spring- Uses regen on the character you pick Star Curtain- Uses reflect on the character you pick Light Curtain- Uses protect on the character you pick Lunar Curtain- Uses shell on the character you pick Chocobo Feather- Uses haste on the character you pick Chocobo Wing- Uses hastega on the character you pick Farplane Shadow- Uses death on 1 enemy Farpalne Wind- Uses death on every enemy Dark Matter- Deals a lot of damage to all enemies Candle of life- Uses doom on an enemy Silver Hourglass- Delays the next turn of every enemy on the screen Gold Hourglass- Damages all enemies and sets back their next turn Poison Fang- Uses poison on an enemy and also damages them Petrify Grenade- Turns all enemies to stone Supreme Gem- Deals major damage to every enemy Shining Gem- Deals mediocre damage to 1 enemy Blessed Gem- Deals major damage to 1 enemy Shadow Gem- Halves the current HP of every enemy Dream Powder- Puts all enemies to sleep as well as damage them Silence Grenade- Silences all enemies and hurts them Smoke Bomb-Casts darkness on all enemies and hurts them Sleeping Powder- Puts all enemies to sleep as well as hurt them Grenade- Explodes on all enemies for minimal damage Frag Grenade- Inflicts damage and armor break on every enemy Fish Scale- Deals damage with the element of water on 1 enemy Dragon Scale- Deals damage with the element of water to 1 enemy Water Gem- Deals damage with the element of water to all enemies Lightning Marble- Deals damage with the element of thunder to 1 enemy Lightning Gem- Deals damage with the element of thunder to all enemies Electro Marble- Deals damage with the element of thunder 1 enemy Fire Gem- Deals damage with the element of fire to all enemies Bomb Fragment- Deals damage with the element of fire to 1 enemy Bomb Core- Deals damage with the eleent of fire to 1 enemy Ice Gem- Deals damage with the element of ice to all enemies Arctic Wind- Deals damage with the element of ice to 1 enemy Antarctic Wind- Deals damage with the element of ice to 1 enemy Healing Water- Restores the whole party's HP Al Bhed Potion-Cures poison, silence, petrification and restores 1000 HP Tetra Elemental- Restores everyone's HP and uses NuAll on everybody =============================================================================== Field Usage =============================================================================== Save Point- Allows you to save your progress up to that point Sphere Moniter- Allows you to get information about things in that area Al Bhed Compilation Sphere- Get to view your current rank among the Al Bhed =============================================================================== ------------------------------------------------------------------------------- 12. EQUIPMENT LIST [Seql1] ------------------------------------------------------------------------------- =============================================================================== This entire equipment listing will be updated with far more detail soon. It, like the item list, was made about four years ago. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 12a. Weapons [sweps2] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Note: Per character, all weapons are in alphabetical order. =============================================================================== Tidus' Weapons -> Longswords =============================================================================== ------------------------------------------------------------------------------- WEAPON'S NAME | ABILITIES FOR CUSTOMIZATION | ------------------------------------------------------------------------------- Ambitious | Overdrive > AP | ------------------------------------------------------------------------------- Apocalypse | Darkstrike, Poisonstrike, Slowstrike | | Silencestrike | ------------------------------------------------------------------------------- Arc Sword | Half MP Cost | ------------------------------------------------------------------------------- Ascalon | Double AP | ------------------------------------------------------------------------------- A-Steel | Distil Ability | ------------------------------------------------------------------------------- Astral Sword | One MP Cost | ------------------------------------------------------------------------------- Avenger | Counter-Attack | ------------------------------------------------------------------------------- Balmung | Overdrive > AP, Triple Overdrive | ------------------------------------------------------------------------------- Baroque Sword | Weapon with 2-3 empty slots when it | | has 2-4 slots | ------------------------------------------------------------------------------- Basilisk Steel | Stonetouch | ------------------------------------------------------------------------------- Brotherhood | Sensor, Strength+5%, Strength+10%, | | Waterstrike | ------------------------------------------------------------------------------- Caladbolg | Celestial Weapon - N/A | ------------------------------------------------------------------------------- Crystal Sword | Firestrike, Icestrike,Lightningstrike| | Waterstrike | ------------------------------------------------------------------------------- Dance Macabre | Deathstrike | ------------------------------------------------------------------------------- Deathbringer | Deathtouch | ------------------------------------------------------------------------------- Double-Edge | Firestrike, Icestrike | ------------------------------------------------------------------------------- Durandal | Triple AP | ------------------------------------------------------------------------------- Enchanted Sword | Magic+3% | ------------------------------------------------------------------------------- Excalibur | Break Damage Limit | ------------------------------------------------------------------------------- Fencing Saber | Strength+5% | ------------------------------------------------------------------------------- Flametongue | Firestrike | ------------------------------------------------------------------------------- Force Saber | Magic+20%, Strength+20% | ------------------------------------------------------------------------------- Gilventure | Gillionaire | ------------------------------------------------------------------------------- Gravestone | Stonestrike | ------------------------------------------------------------------------------- Heartbreaker | Triple Overdrive | ------------------------------------------------------------------------------- Helter-Skelter | Darkstrike, Poisonstrike, Slowstrike | ------------------------------------------------------------------------------- Hrunting | SOS Overdrive | ------------------------------------------------------------------------------- Hunter's Sword | Sensor | ------------------------------------------------------------------------------- Ice Brand | Icestrike | ------------------------------------------------------------------------------- Knight Sword | Strength+5%, Strength+3%, | | Strength+10% | ------------------------------------------------------------------------------- Largamente | Slowstrike | ------------------------------------------------------------------------------- Lifesaver | Alchemy | ------------------------------------------------------------------------------- Lightning Steel | Lightningstrike | ------------------------------------------------------------------------------- Lionheart | Double Overdrive | ------------------------------------------------------------------------------- Liquid Steel | Waterstrike | ------------------------------------------------------------------------------- Longsword | Original weapon you get | ------------------------------------------------------------------------------- Lullaby Steel | Sleeptouch | ------------------------------------------------------------------------------- Mage Masher | Silencestrike | ------------------------------------------------------------------------------- Master Sword | Strength+5%,Strength+3%, Strength+20%| | Strength+10% | ------------------------------------------------------------------------------- Mirage Sword | Magic Booster | ------------------------------------------------------------------------------- M-Steel | Distil Mana | ------------------------------------------------------------------------------- Muted Steel | Silencetouch | ------------------------------------------------------------------------------- Nightbringer | Darkstrike | ------------------------------------------------------------------------------- Nightmare | Sleepstrike | ------------------------------------------------------------------------------- Poison Steel | Poisontouch | ------------------------------------------------------------------------------- Prism Steel | Magic Counter | ------------------------------------------------------------------------------- P-Steel | Distil Power | ------------------------------------------------------------------------------- Ragnarok | Overdrive > AP, Triple AP | | Triple Overdrive | ------------------------------------------------------------------------------- Razzmatazz | Silencetouch, Slowtouch | ------------------------------------------------------------------------------- Rune Steel | Magic+5% | ------------------------------------------------------------------------------- Rune Master | Magic+5%, Magic+20%, Magic+3%, | | Magic+10% | ------------------------------------------------------------------------------- Save the Queen | Double AP, Double Overdrive | ------------------------------------------------------------------------------- Sidewinder | Poisonstrike | ------------------------------------------------------------------------------- Slasher | Piercing | ------------------------------------------------------------------------------- Soldier's Saber | Strength+20% | ------------------------------------------------------------------------------- Sonic Steel | Firststrike | ------------------------------------------------------------------------------- Sorcery Sword | Magic+10% | ------------------------------------------------------------------------------- S-Steel | Distil Speed | ------------------------------------------------------------------------------- Stunning Steel | Slowtouch | ------------------------------------------------------------------------------- Taming Sword | Capture | ------------------------------------------------------------------------------- Tri-Steel | Icestrike, Lightningstrike, | | Waterstrike | ------------------------------------------------------------------------------- Twilight Steel | Darktouch | ------------------------------------------------------------------------------- Variable Steel | 4 empty slots on 4 slot weapon | ------------------------------------------------------------------------------- Vendetta | Counter-Attack, Magic Counter | ------------------------------------------------------------------------------- Vigilante | Initiative | ------------------------------------------------------------------------------- Warlock | Magic Booster, Magic+3%, Magic+5%, | | Magic+20% | ------------------------------------------------------------------------------- Warrior's Sword | Strength+3% | ------------------------------------------------------------------------------- Wizard Sword | Magic+10%, Magic+3%, Magic+5% | ------------------------------------------------------------------------------- =============================================================================== Yuna's Weapons -> Staves =============================================================================== ------------------------------------------------------------------------------- WEAPON'S NAME | ABILITIES FOR CUSTOMIZATION | ------------------------------------------------------------------------------- Abraxas | Break Damage Limit | ------------------------------------------------------------------------------- Arc Arcana | Firestrike, Icestrike, | | Lightningstrike, Waterstrike | ------------------------------------------------------------------------------- A-Staff | Distil Ability | ------------------------------------------------------------------------------- Astral Rod | One MP Cost | ------------------------------------------------------------------------------- Beladonna Wand | Poisontouch | ------------------------------------------------------------------------------- Bizarre Staff | Poisonstrike | ------------------------------------------------------------------------------- Break Rod | Stonetouch | ------------------------------------------------------------------------------- Calcite Staff | Stonestrike | ------------------------------------------------------------------------------- Chaos Rod | Darkstrike, Poisonstrike, Slowstrike | | Silencestrike | ------------------------------------------------------------------------------- Conductor | Initiative | ------------------------------------------------------------------------------- Darkness Staff | Darkstrike | ------------------------------------------------------------------------------- Death Wand | Deathtouch | ------------------------------------------------------------------------------- Defender | Counter-Attack | ------------------------------------------------------------------------------- Dual Rod | Firestrike, Icestrike | ------------------------------------------------------------------------------- Ductile Rod | Weapon with 2-3 empty slots when it | | has 2-4 slots | ------------------------------------------------------------------------------- El Dorado | Gillionaire | ------------------------------------------------------------------------------- Enchanted Rod | Magic+3% | ------------------------------------------------------------------------------- Faerie Staff | Magic+3%, Magic+5%, Magic+10%, | | Magic Booster | ------------------------------------------------------------------------------- Force Rod | Magic+20%, Strength+20% | ------------------------------------------------------------------------------- Full Metal Rod | Strength+20% | ------------------------------------------------------------------------------- Healing Rod | Alchemy | ------------------------------------------------------------------------------- Heavenly Axis | Overdrive > AP, Triple AP, | | Triple Overdrive | ------------------------------------------------------------------------------- Herding Staff | Capture | ------------------------------------------------------------------------------- Impasse | Slowstrike | ------------------------------------------------------------------------------- Judgement | Overdrive > AP, Triple Overdrive | ------------------------------------------------------------------------------- Laevatein | SOS Overdrive | ------------------------------------------------------------------------------- Lullaby Rod | Sleeptouch | ------------------------------------------------------------------------------- Mage's Staff | Magic+20%, Magic+10%, Magic+5% | ------------------------------------------------------------------------------- Magistral Rod | Half MP Cost | ------------------------------------------------------------------------------- Malleable Staff | 4 empty slots on 4 slot weapon | ------------------------------------------------------------------------------- Mirage Rod | Magic Booster | ------------------------------------------------------------------------------- Monk Staff | Strength+10%, Strength+20%, | | Strength+5% | ------------------------------------------------------------------------------- M-Staff | Distil Mana | ------------------------------------------------------------------------------- Nemesis Rod | Evade & Counter, Magic Counter | ------------------------------------------------------------------------------- Nimbus Rod | Double Overdrive | ------------------------------------------------------------------------------- Nirvana | Celestial Weapon - N/A | ------------------------------------------------------------------------------- Ominous Rod | Darktouch, Deathtouch | ------------------------------------------------------------------------------- Power Staff | Strength+5%,Strength+3%,Strength+10%,| | Strength+20% | ------------------------------------------------------------------------------- Prism Rod | Magic Counter | ------------------------------------------------------------------------------- P-Staff | Distil Power | ------------------------------------------------------------------------------- Punisher | Deathstrike | ------------------------------------------------------------------------------- Reticent Staff | Silencestrike | ------------------------------------------------------------------------------- Rod of Beating | Strength+3% | ------------------------------------------------------------------------------- Rod of Darkness | Darktouch | ------------------------------------------------------------------------------- Rod of Fire | Firestrike | ------------------------------------------------------------------------------- Rod of Ice | Icestrike | ------------------------------------------------------------------------------- Rod of Lightning | Lightningstrike | ------------------------------------------------------------------------------- Rod of Roses | Triple Overdrive | ------------------------------------------------------------------------------- Rod of Silence | Silencetouch | ------------------------------------------------------------------------------- Rod of Striking | Strength+5% | ------------------------------------------------------------------------------- Rod of Water | Waterstrike | ------------------------------------------------------------------------------- Rod of Wisdom | Sensor | ------------------------------------------------------------------------------- Rune Rod | Magic+5% | ------------------------------------------------------------------------------- Seraphim Rod | Double Overdrive, Double AP | ------------------------------------------------------------------------------- Shining Staff | Magic+20%, Magic+10%, Magic+3%, | | Magic+5% | ------------------------------------------------------------------------------- Sorcery Rod | Magic+20% | ------------------------------------------------------------------------------- Spiked Rod | Piercing | ------------------------------------------------------------------------------- S-Staff | Distil Speed | ------------------------------------------------------------------------------- Staff | Original weapon you get | ------------------------------------------------------------------------------- Staff of Thorns | Sleepstrike | ------------------------------------------------------------------------------- Tri-Rod | Firestrike, Icestrike, Waterstrike | ------------------------------------------------------------------------------- Wicked Wand | Zombiestrike, Silencestrike, | | Deathstrike | ------------------------------------------------------------------------------- Wind Rod | First Strike | ------------------------------------------------------------------------------- Wing Wand | Double AP | ------------------------------------------------------------------------------- Wonder Wand | Overdrive > AP | ------------------------------------------------------------------------------- Wonder Wing | Triple AP | ------------------------------------------------------------------------------- =============================================================================== Auron's Weapons -> Blades =============================================================================== ------------------------------------------------------------------------------- WEAPON'S NAME | ABILITIES FOR CUSTOMIZATION | ------------------------------------------------------------------------------- A-Blade | Distil Ability | ------------------------------------------------------------------------------- Alkaid | Overdrive > AP, Triple Overdrive | ------------------------------------------------------------------------------- Ashura | Evade & Counter, Magic Counter | ------------------------------------------------------------------------------- Assassin Blade | Deathstrike | ------------------------------------------------------------------------------- Basara Blade | Magic+20%, Strength+20% | ------------------------------------------------------------------------------- Beastmaster | Capture | ------------------------------------------------------------------------------- Blade | Original weapon you get | ------------------------------------------------------------------------------- Blockade | Slowstrike | ------------------------------------------------------------------------------- Blurry Moon | Darktouch | ------------------------------------------------------------------------------- Chaos Blade | Deathtouch, Stonetouch | ------------------------------------------------------------------------------- Conqueror | Firestrike,Icestrike,Lightningstrike,| | Waterstrike | ------------------------------------------------------------------------------- Corruptor | Deathstrike, Slowstrike, Stonestrike | ------------------------------------------------------------------------------- Critical Blade | Deathtouch | ------------------------------------------------------------------------------- Dark Blade | Darkstrike | ------------------------------------------------------------------------------- Divider | Double AP | ------------------------------------------------------------------------------- Djinn Blade | Magic+10%, Magic+20%, Magic+5% | ------------------------------------------------------------------------------- Dozing Blade | Sleepstrike | ------------------------------------------------------------------------------- Dragonkiller | Double Overdrive | ------------------------------------------------------------------------------- Dual Blade | Icestrike, Firestrike | ------------------------------------------------------------------------------- Fire Blade | Firestrike | ------------------------------------------------------------------------------- Frost Blade | Icestrike | ------------------------------------------------------------------------------- Genji Blade | Triple Overdrive | ------------------------------------------------------------------------------- Gilmonger | Gillionaire | ------------------------------------------------------------------------------- Gorgon Gaze | Stonetouch | ------------------------------------------------------------------------------- Heaven's Cloud | Break Damage Limit | ------------------------------------------------------------------------------- Hunter's Blade | Sensor | ------------------------------------------------------------------------------- Ichimonji | Firestrike, Icestrike, Waterstrike | ------------------------------------------------------------------------------- Inducer | Half MP Cost | ------------------------------------------------------------------------------- Katana | Piercing | ------------------------------------------------------------------------------- Knight Blade | Strength+3% | ------------------------------------------------------------------------------- Kotetsu | Evade & Counter | ------------------------------------------------------------------------------- Lifegiver | Alchemy | ------------------------------------------------------------------------------- Magic Blade | Magic+3% | ------------------------------------------------------------------------------- Masamune | Celestial Weapon - N/A | ------------------------------------------------------------------------------- Master Djinn | Magic+5%, Magic+20%, Magic+10%, | | Magic+3% | ------------------------------------------------------------------------------- Master Ogre | Strength+5%, Strength+20%, | | Strength+10%, Strength+3% | ------------------------------------------------------------------------------- Matoya's Blade | Magic+3%, Magic+5%, Magic+10%, | | Magic Booster | ------------------------------------------------------------------------------- M-Blade | Distil Mana | ------------------------------------------------------------------------------- Mirage Blade | Magic Booster | ------------------------------------------------------------------------------- Muramasa | Overdrive > AP, Triple AP, | | Triple Overdrive | ------------------------------------------------------------------------------- Murasame | One MP Cost | ------------------------------------------------------------------------------- Nodachi | Strength+20% | ------------------------------------------------------------------------------- Ogre Blade | Magic+20%, Magic+5%, Magic+10% | ------------------------------------------------------------------------------- Ogrekiller | SOS Overdrive | ------------------------------------------------------------------------------- Painkiller | Triple AP | ------------------------------------------------------------------------------- P-Blade | Distil Power | ------------------------------------------------------------------------------- Peaceful Slumber | Sleeptouch | ------------------------------------------------------------------------------- Prism Blade | Magic Counter | ------------------------------------------------------------------------------- Riot Blade | Darkstrike, Poisonstrike, Slowstrike,| | Silencestrike | ------------------------------------------------------------------------------- Rune Blade | Magic+5% | ------------------------------------------------------------------------------- S-Blade | Distil Speed | ------------------------------------------------------------------------------- Sentry | Initiative | ------------------------------------------------------------------------------- Shimmering Blade | 2-3 empty slots | ------------------------------------------------------------------------------- Shiranui | 4 empty slots on 4 slot weapon | ------------------------------------------------------------------------------- Sonic Blade | First Strike | ------------------------------------------------------------------------------- Soundless Scream | Silencetouch | ------------------------------------------------------------------------------- Spider's Kiss | Poisontouch | ------------------------------------------------------------------------------- Spiritual Blade | Magic+20% | ------------------------------------------------------------------------------- Stillblade | Stonestrike | ------------------------------------------------------------------------------- Stunner | Slowtouch | ------------------------------------------------------------------------------- Tacit Blade | Silencestrike | ------------------------------------------------------------------------------- The Nameless | Overdrive > AP | ------------------------------------------------------------------------------- Thunder Blade | Lightningstrike | ------------------------------------------------------------------------------- Venomous Blade | Poisonstrike | ------------------------------------------------------------------------------- Warblade | Strength+5% | ------------------------------------------------------------------------------- Water Blade | Waterstrike | ------------------------------------------------------------------------------- =============================================================================== Wakka's Weapons -> Blitzballs =============================================================================== ------------------------------------------------------------------------------- WEAPON'S NAME | ABILITIES FOR CUSTOMIZATION | ------------------------------------------------------------------------------- A-Ball | Distil Ability | ------------------------------------------------------------------------------- Ace Striker | Strength+20%, Strength+10%, | | Strength+5%, Strength+3% | ------------------------------------------------------------------------------- Ace Wizard | Magic+20%, Magic+10%, Magic+10%, | | Magic+5% | ------------------------------------------------------------------------------- All-Rounder | 4 empty slots on 4 slot weapon | ------------------------------------------------------------------------------- Blackout | Darkstrike | ------------------------------------------------------------------------------- Blind Pass | Darktouch | ------------------------------------------------------------------------------- Blowout | Overdrive > AP, Triple Overdrive, | | Triple AP | ------------------------------------------------------------------------------- Breakaway | First Strike | ------------------------------------------------------------------------------- Buzzerbeater | SOS Overdrive | ------------------------------------------------------------------------------- Catcher | Capture | ------------------------------------------------------------------------------- Center Forward | Piercing | ------------------------------------------------------------------------------- Comeback | Alchemy | ------------------------------------------------------------------------------- Delay of Game | Slowtouch | ------------------------------------------------------------------------------- Double Header | Icestrike, Firestrike | ------------------------------------------------------------------------------- Double Penalty | Stonetouch, Deathtouch | ------------------------------------------------------------------------------- Double Score | Double AP | ------------------------------------------------------------------------------- Dream Team | Sleeptouch | ------------------------------------------------------------------------------- Fire Ball | Firestrike | ------------------------------------------------------------------------------- First Goal | Initiative | ------------------------------------------------------------------------------- Four-on-One | Icestrike,Lightningstrike,Firestrike,| | Waterstrike | ------------------------------------------------------------------------------- Free Agent | Gillionaire | ------------------------------------------------------------------------------- Grand Slam | Break Damage Limit | ------------------------------------------------------------------------------- Halftime | Half MP Cost | ------------------------------------------------------------------------------- Hyper Ball | Strength+5% | ------------------------------------------------------------------------------- Ice Ball | Icestrike | ------------------------------------------------------------------------------- Magic Ball | Magic+3% | ------------------------------------------------------------------------------- M-Ball | Distil Mana | ------------------------------------------------------------------------------- Mirage Ball | Magic Counter | ------------------------------------------------------------------------------- Muffler | Silencestrike | ------------------------------------------------------------------------------- Noisebreaker | Silencetouch | ------------------------------------------------------------------------------- Official Ball | Original weapon you get | ------------------------------------------------------------------------------- Ovation | Magic+20%, Strength+20% | ------------------------------------------------------------------------------- Over the Top | Magic+10%, Magic Booster, Magic+20%, | | Magic+5% | ------------------------------------------------------------------------------- Overtime | One MP Cost | ------------------------------------------------------------------------------- P-Ball | Distil Power | ------------------------------------------------------------------------------- Penalty Master | Darkstrike, Poisonstrike, Slowstrike,| | Silencestrike | ------------------------------------------------------------------------------- Power Ball | Strength+3% | ------------------------------------------------------------------------------- Power Play | Strength+10%, Strength+20%, | | Strength+5% | ------------------------------------------------------------------------------- Prism Ball | Magic Counter | ------------------------------------------------------------------------------- Rematch | Counter-Attack | ------------------------------------------------------------------------------- Rookie Star | Overdrive > AP | ------------------------------------------------------------------------------- Rough Play | Deathtouch | ------------------------------------------------------------------------------- Rout | Overdrive > AP, Triple Overdrive | ------------------------------------------------------------------------------- Rule Breaker | Poisontouch | ------------------------------------------------------------------------------- Rune Ball | Magic+5% | ------------------------------------------------------------------------------- S-Ball | Distil Speed | ------------------------------------------------------------------------------- Scoring Spree | Double Overdrive | ------------------------------------------------------------------------------- Scout | Sensor | ------------------------------------------------------------------------------- Sleeper | Sleepstrike | ------------------------------------------------------------------------------- Stone Cold | Stonestrike | ------------------------------------------------------------------------------- Striker | Strength+20% | ------------------------------------------------------------------------------- Sudden Death | Deathstrike | ------------------------------------------------------------------------------- Switch Hitter | 2-3 empty slots in weapon with 2-4 | | slots | ------------------------------------------------------------------------------- T.K.O | Stonetouch | ------------------------------------------------------------------------------- Thunder Ball | Lightningstrike | ------------------------------------------------------------------------------- Tie Breaker | Double Overdrive, Double AP | ------------------------------------------------------------------------------- Timeout | Slowstrike | ------------------------------------------------------------------------------- Trickster | Magic+20% | ------------------------------------------------------------------------------- Tricolor | Icestrike, Firestrike, Waterstrike | ------------------------------------------------------------------------------- Triple Penalty | Darkstrike, Deathstrike, Slowstrike | ------------------------------------------------------------------------------- Triple Score | Triple AP | ------------------------------------------------------------------------------- Turnover | Evade & Counter, Magic Counter | ------------------------------------------------------------------------------- Violation | Poisonstrike | ------------------------------------------------------------------------------- Virtuoso | Magic+5%, Magic+10%, Magic+20% | ------------------------------------------------------------------------------- Water Ball | Waterstrike | ------------------------------------------------------------------------------- Winning Streak | Triple Overdrive | ------------------------------------------------------------------------------- World Champion | Celestial Weapon - N/A | ------------------------------------------------------------------------------- =============================================================================== Rikku's Weapons -> Claws =============================================================================== ------------------------------------------------------------------------------- WEAPON'S NAME | ABILITIES FOR CUSTOMIZATION | ------------------------------------------------------------------------------- A-Claw | Distil Ability | ------------------------------------------------------------------------------- Barbed Knuckles | Piercing | ------------------------------------------------------------------------------- Battle Freak | SOS Overdrive | ------------------------------------------------------------------------------- Break Knuckles | Stonetouch | ------------------------------------------------------------------------------- Brunhilde | Magic+3%, Magic+10%, Magic+5%, | | Magic+20% | ------------------------------------------------------------------------------- Buster Claw | Strength+5% | ------------------------------------------------------------------------------- Buster Glove | Strength+3% | ------------------------------------------------------------------------------- Buster Knuckles | Strength+20% | ------------------------------------------------------------------------------- Claw | Original weapon you get | ------------------------------------------------------------------------------- Clock Hand | Slowtouch | ------------------------------------------------------------------------------- Clockwork | Slowstrike | ------------------------------------------------------------------------------- Colossus | Stonestrike | ------------------------------------------------------------------------------- Daydreamer | Sleeptouch | ------------------------------------------------------------------------------- Deus Ex Machina | Firestrike, Lightningstrike, | | Waterstrike, Icestrike | ------------------------------------------------------------------------------- Devastator | 2-3 empty slots on weapon with 2-4 | | slots | ------------------------------------------------------------------------------- Dual Claw | Icestrike, Firestrike | ------------------------------------------------------------------------------- Executioner | Deathstrike | ------------------------------------------------------------------------------- Eye Poker | Darktouch | ------------------------------------------------------------------------------- Flexible Arm | 4 empty slots on 4 slot weapon | ------------------------------------------------------------------------------- Force Knuckles | Magic+20%, Strength+20% | ------------------------------------------------------------------------------- Godhand | Celestial Weapon - N/A | ------------------------------------------------------------------------------- Golden Arm | Triple AP | ------------------------------------------------------------------------------- Golden Hand | Double AP | ------------------------------------------------------------------------------- Hawkeye | Sensor | ------------------------------------------------------------------------------- Hot Knuckles | Firestrike | ------------------------------------------------------------------------------- Hurricane Claw | Sleeptouch, Darktouch | ------------------------------------------------------------------------------- Ice Claw | Icestrike | ------------------------------------------------------------------------------- Infinity | One MP Cost | ------------------------------------------------------------------------------- Iron Claw | Strength+10%, Strength+20%, | | Strength+5% | ------------------------------------------------------------------------------- Iron Grip | Capture | ------------------------------------------------------------------------------- Ironside | Overdrive > AP | ------------------------------------------------------------------------------- Jammer | Darkstrike | ------------------------------------------------------------------------------- Kaiser Knuckles | Break Damage Limit | ------------------------------------------------------------------------------- Lights Out | Sleepstrike | ------------------------------------------------------------------------------- Mage Husher | Silencestrike | ------------------------------------------------------------------------------- Magic Claw | Magic+5% | ------------------------------------------------------------------------------- Magic Glove | Magic+3% | ------------------------------------------------------------------------------- Magic Knuckles | Magic+20% | ------------------------------------------------------------------------------- Magical Rave | Half MP Cost | ------------------------------------------------------------------------------- Manticore Claw | Poisonstrike | ------------------------------------------------------------------------------- M-Claw | Distil Mana | ------------------------------------------------------------------------------- Mirage Claw | Magic Booster | ------------------------------------------------------------------------------- Ninja Claw | Deathtouch | ------------------------------------------------------------------------------- Overload | Triple Overdrive | ------------------------------------------------------------------------------- Override | Double Overdrive | ------------------------------------------------------------------------------- P-Claw | Distil Power | ------------------------------------------------------------------------------- Poison Claw | Poisontouch | ------------------------------------------------------------------------------- Prism Claw | Magic Counter | ------------------------------------------------------------------------------- Rising Sun | Icestrike, Waterstrike, Firestrike | ------------------------------------------------------------------------------- S-Claw | Distil Speed | ------------------------------------------------------------------------------- Shocking Fist | Lightningstrike | ------------------------------------------------------------------------------- Sonar | Initiative | ------------------------------------------------------------------------------- Spartan | Strength+3%,Strength+5%,Strength+10%,| | Strength+20% | ------------------------------------------------------------------------------- Stickyfingers | Gillionaire | ------------------------------------------------------------------------------- Survivor | Alchemy | ------------------------------------------------------------------------------- Tempest Claw | Darkstrike, Poisonstrike, Slowstrike,| | Silencestrike | ------------------------------------------------------------------------------- The Ogre | Magic+20%, Magic+10%, Magic+5% | ------------------------------------------------------------------------------- Tidal Knuckles | Waterstrike | ------------------------------------------------------------------------------- Tit-for-Tat | Counter-Attack | ------------------------------------------------------------------------------- Tongue Holder | Silencetouch | ------------------------------------------------------------------------------- Typhoon Claw | Poisonstrike, Silencestrike, | | Slowstrike | ------------------------------------------------------------------------------- Unlimited | Overdrive > AP, Triple Overdrive | ------------------------------------------------------------------------------- Untouchable | Evade & Counter, Magic Counter | ------------------------------------------------------------------------------- Valkyrie | Magic+10%, Magic Booster, Magic+20%, | | Magic+5% | ------------------------------------------------------------------------------- Vanguard | First Strike | ------------------------------------------------------------------------------- Victorix | Overdrive > AP, Triple AP, | | Triple Overdrive | ------------------------------------------------------------------------------- Warmonger | Double AP, Double Overdrive | ------------------------------------------------------------------------------- =============================================================================== Kimahri's Weapons -> Lances =============================================================================== ------------------------------------------------------------------------------- WEAPON'S NAME | ABILITIES FOR CUSTOMIZATION | ------------------------------------------------------------------------------- A-Lance | Distil Ability | ------------------------------------------------------------------------------- Astral Spear | One MP Cost | ------------------------------------------------------------------------------- Berserker | Double Overdrive | ------------------------------------------------------------------------------- Break Lance | Stonetouch | ------------------------------------------------------------------------------- Calamity Spear | Stonetouch, Deathtouch | ------------------------------------------------------------------------------- Chaos Blade | Darkstrike, Poisonstrike, Slowstrike,| | Silencestrike | ------------------------------------------------------------------------------- Chariot | Double AP | ------------------------------------------------------------------------------- Darkbringer | Darkstrike | ------------------------------------------------------------------------------- Detector | Initiative | ------------------------------------------------------------------------------- Dragoon Lance | Evade & Counter, Magic Counter | ------------------------------------------------------------------------------- Dream Lance | Sleeptouch | ------------------------------------------------------------------------------- Dusk Lance | Darktouch | ------------------------------------------------------------------------------- Eldritch Lance | Magic+10%, Magic Booster, Magic+20%, | | Magic+5% | ------------------------------------------------------------------------------- Enchanted Lance | Magic+3% | ------------------------------------------------------------------------------- Force Lance | Magic+20%, Strength+20% | ------------------------------------------------------------------------------- Full Metal Spear | Strength+20% | ------------------------------------------------------------------------------- Gae Balg | Triple Overdrive, Overdrive > AP | ------------------------------------------------------------------------------- Giant Spear | Strength+3%,Strength+5%,Strength+10%,| | Strength+20% | ------------------------------------------------------------------------------- Gungnir | Break Damage Limit | ------------------------------------------------------------------------------- Halberd | 2-3 empty slots on weapon with 2-4 | | slots | ------------------------------------------------------------------------------- Harpoon | Piercing | ------------------------------------------------------------------------------- Healer Spear | Alchemy | ------------------------------------------------------------------------------- Heat Lance | Firestrike | ------------------------------------------------------------------------------- Heavy Spear | Strength+3% | ------------------------------------------------------------------------------- Highwind | Triple Overdrive | ------------------------------------------------------------------------------- Horn of the Ronso | Triple AP | ------------------------------------------------------------------------------- Hunter's Spear | Sensor | ------------------------------------------------------------------------------- Hypno's Spear | Sleepstrike | ------------------------------------------------------------------------------- Ice Lance | Icestrike | ------------------------------------------------------------------------------- Kain's Lance | SOS Overdrive | ------------------------------------------------------------------------------- Knight Lance | Strength10%, Strength+5%, | | Strength+20% | ------------------------------------------------------------------------------- Luin | Overdrive > AP, Triple AP, | | Triple Overdrive | ------------------------------------------------------------------------------- Mage Hunter | Silencestrike | ------------------------------------------------------------------------------- Magic Lance | Magic+20% | ------------------------------------------------------------------------------- M-Lance | Distil Mana | ------------------------------------------------------------------------------- Matador Spear | Deathtouch | ------------------------------------------------------------------------------- Mirage Lance | Magic Booster | ------------------------------------------------------------------------------- Net Spear | Slowstrike | ------------------------------------------------------------------------------- P-Lance | Distil Power | ------------------------------------------------------------------------------- Prism Spear | Magic Counter | ------------------------------------------------------------------------------- Prospector | Gillionaire | ------------------------------------------------------------------------------- Quadforce | Lightningstrike, Waterstrike, | | Icestrike, Firestrike | ------------------------------------------------------------------------------- Rebel Lance | Evade & Counter | ------------------------------------------------------------------------------- Rock Buster | Stonestrike | ------------------------------------------------------------------------------- Rune Lance | Magic+5% | ------------------------------------------------------------------------------- Shamanic Spear | Half MP Cost | ------------------------------------------------------------------------------- Shapeshifter | 4 empty slots on 4 slot weapon | ------------------------------------------------------------------------------- Silent Spear | Silencetouch | ------------------------------------------------------------------------------- S-Lance | Distil Speed | ------------------------------------------------------------------------------- Snakehead | Poisontouch | ------------------------------------------------------------------------------- Sonic Lance | First Strike | ------------------------------------------------------------------------------- Spear | Original weapon you get | ------------------------------------------------------------------------------- Spirit Lance | Celestial Weapon - N/A | ------------------------------------------------------------------------------- Striking Spear | Strength+5% | ------------------------------------------------------------------------------- Taming Spear | Capture | ------------------------------------------------------------------------------- Thanatos Lance | Deathstrike | ------------------------------------------------------------------------------- Thunder Spear | Lightningstrike | ------------------------------------------------------------------------------- Tidal Spear | Waterstrike | ------------------------------------------------------------------------------- Titan Lance | Magic+3%, Magic+10%, Magic+5%, | | Magic+20% | ------------------------------------------------------------------------------- Transmuter | Overdrive > AP | ------------------------------------------------------------------------------- Trident | Icestrike, Waterstrike, Firestrike | ------------------------------------------------------------------------------- Twin Lance | Icestrike, Firestrike | ------------------------------------------------------------------------------- Web Lance | Slowtouch | ------------------------------------------------------------------------------- Venom Spike | Poisonstrike | ------------------------------------------------------------------------------- Venus Gospel | Double AP, Double Overdrive | ------------------------------------------------------------------------------- Vicious Lance | Darkstrike, Zombiestrike, Deathstrike| ------------------------------------------------------------------------------- Wizard Lance | Magic+5%, Magic+20%, Magic+10% | ------------------------------------------------------------------------------- =============================================================================== Lulu's Weapons -> Dolls =============================================================================== ------------------------------------------------------------------------------- WEAPON'S NAME | ABILITIES FOR CUSTOMIZATION | ------------------------------------------------------------------------------- Abaddon Cait Sith | Poisonstrike, Silencestrike, | | Slowstrike | ------------------------------------------------------------------------------- A-Mog | Distil Ability | ------------------------------------------------------------------------------- Attack Mog | Strength+3% | ------------------------------------------------------------------------------- Blinding Cait Sith | Darktouch | ------------------------------------------------------------------------------- Booster Cactuar | Magic Booster | ------------------------------------------------------------------------------- Buster Mog | Strength+5% | ------------------------------------------------------------------------------- Cactuar Scope | Sensor | ------------------------------------------------------------------------------- Cactuar Spy | Initiative | ------------------------------------------------------------------------------- Cactuar Wizard | Half MP Cost | ------------------------------------------------------------------------------- Chaotic Cait Sith | Darkstrike, Poisonstrike, Slowstrike,| | Silencestrike | ------------------------------------------------------------------------------- Chronos Cait Sith | Slowstrike | ------------------------------------------------------------------------------- Comet Cactuar | Triple AP | ------------------------------------------------------------------------------- Dark Cait Sith | Darkstrike | ------------------------------------------------------------------------------- Dreamy Cait Sith | Sleepstrike | ------------------------------------------------------------------------------- Fatal Cait Sith | Deathtouch | ------------------------------------------------------------------------------- Fire Moomba | Firestrike | ------------------------------------------------------------------------------- Fossil Cait Sith | Stonetouch | ------------------------------------------------------------------------------- Ice Moomba | Icestrike | ------------------------------------------------------------------------------- Late Cait Sith | Slowtouch | ------------------------------------------------------------------------------- Lord Cactuar | Overdrive > AP | ------------------------------------------------------------------------------- Magical Cactuar | One MP Cost | ------------------------------------------------------------------------------- Magical Mog | Magic+3% | ------------------------------------------------------------------------------- Magician Mog | Magic+5%, Magic+20%, Magic+10% | ------------------------------------------------------------------------------- Mana Mog | Magic+10%, Magic Booster, Magic+20%, | | Magic+5% | ------------------------------------------------------------------------------- Medical Mog | Alchemy | ------------------------------------------------------------------------------- M-Mog | Distil Mana | ------------------------------------------------------------------------------- Moogle | Original weapon you get | ------------------------------------------------------------------------------- Moomba Duo | Icestrike, Firestrike | ------------------------------------------------------------------------------- Moomba Force | Strength+20%, Magic+20% | ------------------------------------------------------------------------------- Moomba Mage | Magic+20% | ------------------------------------------------------------------------------- Moomba Quartet | Waterstrike, Lightningstrike, | | Firestrike, Icestrike | ------------------------------------------------------------------------------- Moomba Trio | Icestrike, Waterstrike, Firestrike | ------------------------------------------------------------------------------- Moomba Warrior | Strength+20% | ------------------------------------------------------------------------------- Morphing Mog | 4 empty slots on 4 slot weapon | ------------------------------------------------------------------------------- Mute Cait Sith | Silencestrike | ------------------------------------------------------------------------------- Noxious Cait Sith | Poisontouch | ------------------------------------------------------------------------------- Ominous Cait Sith | Deathtouch, Silencetouch | ------------------------------------------------------------------------------- Onion Knight | Celestial Weapon - N/A | ------------------------------------------------------------------------------- P-Mog | Distil Power | ------------------------------------------------------------------------------- Power Mog | Strength+20%, Strength+5%, | | Strength+10% | ------------------------------------------------------------------------------- Prism Cactuar | Magic Counter | ------------------------------------------------------------------------------- Quiet Cait Sith | Silencetouch | ------------------------------------------------------------------------------- Raging Cactuar | Counter-Attack | ------------------------------------------------------------------------------- Rune Mog | Magic+5% | ------------------------------------------------------------------------------- Sleepy Cait Sith | Sleeptouch | ------------------------------------------------------------------------------- S-Mog | Distil Speed | ------------------------------------------------------------------------------- Soul of Mog | Break Damage Limit | ------------------------------------------------------------------------------- Space Bandit | Gillionaire | ------------------------------------------------------------------------------- Space Energy | Double Overdrive | ------------------------------------------------------------------------------- Space Force | Triple Overdrive | ------------------------------------------------------------------------------- Space King | Double Overdrive, Double AP | ------------------------------------------------------------------------------- Space Mage | Magic+3%, Magic+10%, Magic+5%, | | Magic+20% | ------------------------------------------------------------------------------- Space Master | Overdrive > AP, Triple Overdrive | ------------------------------------------------------------------------------- Space Power | SOS Overdrive | ------------------------------------------------------------------------------- Space Soul | Overdrive > AP, Triple Overdrive, | | Triple AP | ------------------------------------------------------------------------------- Space Warrior | Strength+3%,Strength+5%,Strength+10%,| | Strength+20% | ------------------------------------------------------------------------------- Star Cactuar | Double AP | ------------------------------------------------------------------------------- Stinger Mog | Piercing | ------------------------------------------------------------------------------- Stone Cait Sith | Stonestrike | ------------------------------------------------------------------------------- Swift Cactuar | First Strike | ------------------------------------------------------------------------------- Thunder Moomba | Lightningstrike | ------------------------------------------------------------------------------- Toxic Cait Sith | Poisonstrike | ------------------------------------------------------------------------------- Trapper Mog | Capture | ------------------------------------------------------------------------------- Variable Mog | 2-3 empty slots on weapon with 2-4 | | slots | ------------------------------------------------------------------------------- Vengeful Cactuar | Counter-Attack, Magic Counter | ------------------------------------------------------------------------------- Water Moomba | Waterstrike | ------------------------------------------------------------------------------- Wicked Cait Sith | Deathstrike | ------------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 12b. Weapon Abilities [swpab2] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sensor- 2 Ability Spheres- View statistics of an enemy during a fight First Strike- Return Sphere- Have your turn come first in battle Initiative- 6 Chocobo Feathers- Have preemptive strikes more often Counter Attack- Friend Sphere- Attack back after being attacked physically Evade & Counter- Teleport Sphere- Dodge physical attack and attack back Magic Booster- 30 Turbo Ethers- Increase MP cost to make spells more powerful Magic Counter- 16 Shining Gems- Attack back after being magically attacked Alchemy- 4 Healing Waters- Doubles the effectiveness of healing items Piercing- lv. 2 Key Sphere- Does normal damage to armored enemies One MP Cost- 20 Three Stars- Reduces MP costs down to 1 Half MP Cost- 20 Twin Stars- Halves MP costs SOS Overdrive- 20 Gambler Spirits- When HP is critical overdrive charges twice as quickly Double Overdrive- 30 Underdog Secrets- Overdrive charges at twice the speed Triple Overdrive- 30 Winning Formulas- Overdrive charges at triple the speed Double AP- 20 Megalixirs- Receive twice the amount of AP after battle Triple AP- 50 Wings to Discovery- Receive triple the amount of AP afetr battle Overdrive to AP- 10 Door to tomorrows- Get more AP instead of OD No AP- None- Don't get any AP whatsoever Capture- None- Capture enemies when you kill them Gillionaire- 30 Designer Wallets- Get twice the amount of gil after battle Break Damage Limit- 60 Dark Matters- Exceed 9999 damage when you attack Lightning Strike- 4 Electro Marbles- Attack with the element of thunder Fire Strike- 4 Bomb Fragments- Attack with the element of fire Water Strike- 4 Fish Scales- Attack with the element of water Ice Strike- 4 Antarctic Winds- Attack with the element of ice Zombie Touch- 70 Holy Waters- Occasionally attack with the status of zombie Zombie Strike- 30 Candle of life- Attack with the status of zombie Death Touch- 30 Farplane Shadows- Occasionally attack with death Death Strike- 60 Farplane Winds- Attack with death Poison Touch- 99 Antidotes- Occasionally attack with the poison status Poison Strike- 24 Poison Fangs- Attack with the poison status Stone Touch- 10 Petrify Grenades- Occasionally attack with the stone status Stone Strke- 60 Petrify Grenades- Attack with the stone status Slow Touch- 16 Silver Hourglasses- Occasionally attacks with slow status Slow Strike- 30 Gold Hourglasses- Attacks with the slow status Sleep Touch- 10 Sleeping Powders- Occasionally attacks with the sleep status Sleep Strike- 16 Dream Powders- Attacks with the sleep status Dark Touch- 60 Eye Drops- Occasionally attack with the dark status Dark Strike- 20 Smoke Bombs- Attacks with the dark status Silence Touch- 60 Echo Screens- Occasionally attack with the silence status Silence Strike- 20 Silence Grenades- Attack with the silence status Magic+3%- 3 Mana Spheres- Increases magic power by 3% of its current power Magic+5%- 2 Mana Springs- Increases magic power by 5% of its current power Magic+10%- Black Magic Sphere- Increases magic power by 10% of its current power Magic+20%- 4 Supreme Gems- Increases magic power by 20% of its current power Strength+3%- 3 Power Spheres- Increases attack power by 3% of its current power Strength+5%- 2 Stamina Springs- Increases attack power by 5% of its current power Strength+10%- Skill Sphere- Increases attack power by 10% of its current power Strength+20%- 4 Supreme Gems- Increases attack power by 20% of its current power =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 12c. Celestial Weapons [sclwp2] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1. Cloudy/Celestial Mirror: This is your first step you must make towards your progression in obtaining the ultimate, celestial weapons. First, what you must do is finish training chocobos in Calm Lands, then, ride a chocobo to the far Southeast area of Calm Lands (where you entered for the first time). Now, once you find the yellow choco feather on the ground, press 'X' button by it, doing so will have the chocobo you are riding fly on down to the area below. Then, leave the chocobo there, then go through the path and you're in the vicinity of the Remiem Temple. Cross over the bridge (intimidating view down, isn't it)? Now, go over to the right side of the temple and "speak" with the chocobo that is standing there. After you're acclimated with the rules, start the race! Your main desideratum here is to make it to the center of this gigantic area before champ chocobo is there. You don't have to worry about poles or getting any treasure chests for now, all you must concern yourself with is getting there ahead. You get Cloudy Mirror for it. Now, you go over to Macalania Woods from the entrance in the Calm Lands. Then, go over to the place where you find a man who has been seperated from the rest of his family. Now, you go back to the place where there is a women and a younger child, talk to them and they mention something about losing their father/husband. Proceeding that, go on over to where you had just finished talking to man and inform him that his wife and son are waiting for him. They're then reunited, *but*, they have now lost their son, argh!, what's next, the wife? Anyhow, travel up the glistening pathway here and when you find a little boy off to the side of this path, talk with him. He goes back to the family and you now have access to the glowing orb there which transubstantiates Cloudy Mirror into Celestial Mirror which allows you to get ultimate weapons. This is how to enhance the weapons as well. Good, now you have the mirror, and you're able to unlock the ultimate weapons. 2. Tidus -> Caladbolg: First, you must attain the Sun Crest as the first step to getting Tidus' celestial weapon, the Caladbolg. This is easily obtainable by going back to where you have fought Yunalesca (if you hadn't gotten it then), and opening a treasure chest there to get it, easy enough, right? Now, for tough, pull-your-hair-out quest to get Sun Sigil. So, go back to Calm Lands and speak with the Chocobo Trainer. You now have to race her and get *better* score than 00:00! After, you get the Sun Sigil which you take to shining orb in Macalania Woods to enhance it fully. Good luck completing it before you're 100! Obtain the actual weapon by beating Chocobo Trainer with time under 48 sec. Then, go to back left of the Calm Lands, then activate plate on the wall. This is going to acquire you your probably first celestial weapon, the Caladbolg. Note: The higher Tidus' HP goes, the more damage Caladbolg does until 99999. - Abilities: Break Damage Limit, Magic Counter, Evade&Counter, Triple Overdrive - Physical Dmg Modifier: (10 + [100 * User's current HP / User's Max HP]) / 110 3. Yuna -> Nirvana: This is definitely the easiest, IMO, of the celestials to obtain, so relax.:) First, go back to Besaid Island (if you have not already done this), and swim off of the beach. Now, go onto small patch of land with a treasure chest on it in the back. After this, head back to save sphere and then teleport back to airship and then go back to the Calm Lands. Now, follow the same route to Remiem Temple, but this time, you are to go inside of it. Go and fight all of the aeons Belgemine has (you've to get all of them as well). She will then give up the Moon Sigil. Obtain the actual weapon by capturing one of every Calm Lands fiend then returning them to the Monster Arena owner. He will then give a treasure chest to open. Open it, the you get it! Note: The higher Yuna's MP goes, the more damage Nirvana does until 99999. - Abilities: Triple Overdrive, One MP Cost, Break Damage Limit, Double AP - Physical Dmg Modifier: (10 + [100 * User's current MP / User's Max MP]) / 110 4. Auron -> Masamune: This one is not hard at all, all it is is time consuming. The first thing to get is this weapon's crest which is the Mars Crest. You will be getting this by flying over to the Oldroad, South of the Mi'ihen Highroad. It's in a treasure chest there. Next, comes the real testing part of this, it is where you have to acquire the Mars Sigil. How to do it is capture ten fiends of ten species which are all in ten seperate areas of Spira. Then, go on back to Monster Arena owner and speak with him. You then get it right there. Obtain the actual weapon by getting Rusty Sword from the bottom of the Gorge area in the Calm Lands (top right corner). And then, go on over to the Mushroom Rock Road area and go up the water lifting platform. Now, go to the statue of the great Lord Mi'ihen, founder of the Crusaders. Next, activate the plate on the wall back here. You then will acquire the Masamune weapon for Auron. Note: The lower Auron's HP goes, the more damage Masamune does until 99999. Abilities: Break Damage Limit, Counter-Attack, First Strike, Triple Overdrive - Physical Dmg Modifier: (130 - [100 * Auron's current HP / Auron's Max HP]) / 60 5. Kimahri -> Spirit Lance: This is yet not a hard one, and not very time- consuming, either. First, to get Saturn Crest, head back to Mt. Gagazet (if you haven't done so already), and go to pillars section after beating Flux's ass. Then, look for a treasure chest there and open it to receive the Saturn Crest. Saturn Sigil is annoying, however. You must collect all blue butterflies without touching any reds. This is in Macalania Woods. Obtain the actual weapon by now flying back over to the Thunder Plains, and activate three Qactuar Stones (Square Button). This will initiate sequences in which you see a little ghost Qactuar running around Southern area of the region. Follow it to an old broken down tower to obatin the Spirit Lance celestial weapon for the Ronso, Kimahri. Note: The higher Kiamahri's HP goes, the more damage SprLan. does until 99999. - Abilities: Triple Overdrive, Break Damage Limit, Evade & Counter, Double AP - Physical Dmg Modifier: (10 + [100 * User's current HP / User's Max HP]) / 110 6. Wakka -> World Champion: This one is a real friggin' pain to acquire, and this is mainly due to hours and hours of... dare I say it?... blitzball... But, for starters, we do the easy Jupiter Crest first: Go back to the Luca stadium and then enter the locker room of the Besaid Aurochs. Open one of the farther back lockers to obtain its crest. The next one is a real hassle, which is the Jupiter Sigil, and like all sigils, takes quite a bit of time. Once Wakka has finally accumulated all of his Reels Overdrives (Attack, Aurochs, Status and orignal Elemental Reels), the Jupiter Crest is available as a prize in either Tournament Mode or League Mode in blitzball. Obtain the actual weapon by winning a good five games of blitzball, then, head on over to Luca, Square. Once there, enter inside of the Cafe and talk to bartender, and if you've met the blitzball quota, he gives you the weapon as a reward for your skills. Congrats! Note: The higher Wakka's HP goes, the more damage World Champ does until 99999. - Abilities: Double AP, Evade & Counter, Triple Overdrive, Break Damage Limit - Physical Dmg Modifier: (10 + [100 * User's current HP / User's Max HP]) / 110 7. Rikku -> Godhand: This is not a hard one to acquire at all, all it is is sorta time eating, but at the same time, it is also quite fun and enjoyable. First, to get the Mercury Crest, go back to the Bikanel Desert region of Spira. It will be located in one of the sand dunes there, not hard at all to find that one at all. Now, to acquire the Mercury Sigil, it requires just a bit more work and detective skills. You must find Cactuar stone by the sandstorm area and activate it. It gives clues to where you can find each next Cactuar. Find them all and then go back there. Sandstorm is then over, so, go into that area and look for one of the treasure chests there, it contains the sigil (and please refer to the Cactuar Village section for complete list of where to find and locate all of the Cactuars). Obtain the actual weapon by entering password GODHAND in the airship Navigational Map to open new area in Mushroom Rock Road. Go there, and then in the very back of here, you open the chest which has it. Note: The higher Rikku's HP goes, the more damage Godhand does until 99999. - Abilities: Break Damage Limit, Gillionaire, Triple Overdrive, Double AP - Physical Dmg Modifier: (10 + [100 * User's current HP / User's Max HP]) / 110 8. Lulu -> Onion Knight: Finally, we arrive at final celestial weapon to be obtained before schooling the game's enemies. The first thing to do is, of course, to acquire the Venus Crest to the weapon. We can locate it at the Farplane area back at the Guado village of Guadosalam. Then, for the immensely testing of your mental stability job of getting the Venus Crest. We do this by going over to the Thunder Plains and then finding the right spot to dodge lightning bolts. You don't have to dodge 10 bolts, not 50, not 100, but 200 lightning bolts!!! After that, go back to the front of the Travel Agency and collect your prize in the treasure chest there. Note: The higher Lulu's MP goes, the more damage Onion Knight does until 99999. - Abilities: Triple Overdrive, Break Damage Limit, Magic Booster, One MP Cost - Physical Dmg Modifier: (10 + [100 * User's current MP / User's Max MP]) / 110 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 12d. Armor [sarmr2] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =============================================================================== Tidus' Armor -> Shields =============================================================================== ------------------------------------------------------------------------------- ARMOR'S NAME | ABILITIES FOR CUSTOMIZATION | ------------------------------------------------------------------------------- Adept's Shield | MP+30%, MP+20%, HP+20%, HP+30% | ------------------------------------------------------------------------------- Aegis Shield | Lightningproof, Fireproof, Iceproof, | | Waterproof | ------------------------------------------------------------------------------- Alert Shield | Sleepproof | ------------------------------------------------------------------------------- Assault Shield | Auto-Protect, Auto-Regen, Auto-Shell | ------------------------------------------------------------------------------- Barrier Shield | Iceproof, Waterproof, Fireproof | ------------------------------------------------------------------------------- Blessed Shield | Zombieproof | ------------------------------------------------------------------------------- Blue Shield | Waterproof | ------------------------------------------------------------------------------- Bright Shield | Darkproof | ------------------------------------------------------------------------------- Buckler | Original armor you get | ------------------------------------------------------------------------------- Cerulean Shield | Water Eater | ------------------------------------------------------------------------------- Collector's Shield | Master Thief | ------------------------------------------------------------------------------- Crimson Shield | Fire Eater | ------------------------------------------------------------------------------- Crystal Shield | Lightning Eater, Fire Eater, Water | | Eater, Ice Eater | ------------------------------------------------------------------------------- Curative Shield | Auto-Med | ------------------------------------------------------------------------------- Defending Shield | Deathproof, Darkproof | ------------------------------------------------------------------------------- Diamond Shield | Defense+10%, Defense+5%, Defense+20%, | | Defense+3% | ------------------------------------------------------------------------------- Dynasty Shield | HP+10%, HP+5%, HP+30%, HP+20% | ------------------------------------------------------------------------------- Echo Shield | Silenceproof | ------------------------------------------------------------------------------- Elemental Shield | Iceproof, Fireproof | ------------------------------------------------------------------------------- Emblem | Break MP Limit | ------------------------------------------------------------------------------- Emerald Shield | Magic Defense+20%, Magic Defense+10% | ------------------------------------------------------------------------------- Endless Road | Break HP Limit, Break MP Limit | ------------------------------------------------------------------------------- Faerie Shield | Darkproof, Deathproof, Sleepproof | ------------------------------------------------------------------------------- Genji Shield | Break HP Limit | ------------------------------------------------------------------------------- Glorious Shield | 3 empty slots on armor with 3 slots | ------------------------------------------------------------------------------- Gold Shield | Defense+20%, Defense+10% | ------------------------------------------------------------------------------- Golem Shield | Auto-Regen, Auto-Reflect, Auto-Shell, | | Auto-Protect | ------------------------------------------------------------------------------- Haste Shield | Auto-Haste | ------------------------------------------------------------------------------- Knight's Shield | HP+20%, HP+30%, HP+5% | ------------------------------------------------------------------------------- Light Shield | Slowproof | ------------------------------------------------------------------------------- Lucid Sleid | Confuseproof | ------------------------------------------------------------------------------- Mage's Shield | MP+20%, MP+30% | ------------------------------------------------------------------------------- Magic Shield | MP+10% | ------------------------------------------------------------------------------- Magister Shield | MP+5%, MP+20%, MP+10%, MP+30% | ------------------------------------------------------------------------------- Marching Shield | Auto-Reflect, Auto-Protect | ------------------------------------------------------------------------------- Medical Shield | Curseproof | ------------------------------------------------------------------------------- Metal Shield | Defense+5% | ------------------------------------------------------------------------------- Moon Shield | SOS Regen, SOS Shell | ------------------------------------------------------------------------------- Mythril Shield | Magic Defense+20%, Defense+20% | ------------------------------------------------------------------------------- NulBlaze Shield | SOS NulBlaze | ------------------------------------------------------------------------------- NulFrost Shield | SOS NulFrost | ------------------------------------------------------------------------------- NulShock Shield | SOS NulShock | ------------------------------------------------------------------------------- NulTide Shield | SOS NulTide | ------------------------------------------------------------------------------- Ochre Shield | Lightning Eater | ------------------------------------------------------------------------------- Onyx Shield | Magic Defense+20% | ------------------------------------------------------------------------------- Paladin Shield | Deathproof, Slowproof, Darkproof, | | Stoneproof | ------------------------------------------------------------------------------- Peaceful Shield | No Encounters | ------------------------------------------------------------------------------- Pearl Shield | Magic Defense+5% | ------------------------------------------------------------------------------- Phantom Shield | Ice Eater, Fire Eater, Water Eater | ------------------------------------------------------------------------------- Phoenix Shield | Auto-Phoenix | ------------------------------------------------------------------------------- Platinum Shield | Defense+10%, Defense+5%, Defense+20% | ------------------------------------------------------------------------------- Protect Shield | Auto-Protect | ------------------------------------------------------------------------------- Rainbow Shield | SOS NulFrost,SOS NulShock,SOS NulTide,| | SOS NulBlaze | ------------------------------------------------------------------------------- Recovery Shield | HP Stroll | ------------------------------------------------------------------------------- Red Shield | Fireproof | ------------------------------------------------------------------------------- Reflect Shield | Auto-Reflect | ------------------------------------------------------------------------------- Regen Shield | Auto-Regen | ------------------------------------------------------------------------------- Rescue Shield | Auto-Med, Auto-Potion | ------------------------------------------------------------------------------- Revive Shield | Auto-Potion, Auto-Med, Auto-Phoenix | ------------------------------------------------------------------------------- Ruby Shield | Magic Defense+10%, Magic Defense+20%, | | Magic Defense+3%, Magic Defense+5% | ------------------------------------------------------------------------------- Sanctuary | Ribbon | ------------------------------------------------------------------------------- Sapphire Shield | Magic Defense+10%, Magic Defense+5%, | | Magic Defense+20% | ------------------------------------------------------------------------------- Seeker's Shield | HP+10% | ------------------------------------------------------------------------------- Serene Shield | Berserkproof | ------------------------------------------------------------------------------- Serum Shield | Poisonproof | ------------------------------------------------------------------------------- Shaman Shield | Auto-Potion | ------------------------------------------------------------------------------- Shell Shield | Auto-Shell | ------------------------------------------------------------------------------- Shield | 2 empty slots on armor with 2 slots | ------------------------------------------------------------------------------- Shield of Hope | HP Stroll, MP Stroll | ------------------------------------------------------------------------------- Shining Shield | SOS Shell, SOS Protect, SOS Haste, | | SOS Reflect | ------------------------------------------------------------------------------- Silver Shield | Defense+10% | ------------------------------------------------------------------------------- Snow Shield | Ice Eater | ------------------------------------------------------------------------------- Soft Shield | Stoneproof | ------------------------------------------------------------------------------- Soldier's Shield | HP+30%, HP+20% | ------------------------------------------------------------------------------- Sorcery Shield | MP+30% | ------------------------------------------------------------------------------- Soul Shield | Deathproof | ------------------------------------------------------------------------------- Spiritual Shield | MP Stroll | ------------------------------------------------------------------------------- Star Shield | SOS Shell, SOS Regen, SOS Haste | ------------------------------------------------------------------------------- Tetra Shield | 4 empty slots on 4 slot armor | ------------------------------------------------------------------------------- Treasure Shield | Pickpocket | ------------------------------------------------------------------------------- Warrior's Shield | HP+30% | ------------------------------------------------------------------------------- White Shield | Iceproof | ------------------------------------------------------------------------------- Wizard Shield | MP+20%, MP+10%, MP+30% | ------------------------------------------------------------------------------- Yellow Shield | Lightningproof | ------------------------------------------------------------------------------- =============================================================================== Yuna's Armor -> Rings =============================================================================== ------------------------------------------------------------------------------- ARMOR'S NAME | ABILITIES FOR CUSTOMIZATION | ------------------------------------------------------------------------------- Adept's Ring | MP+30%, MP+20%, HP+20%, HP+30% | ------------------------------------------------------------------------------- Aegis Ring | Lightningproof, Fireproof, Iceproof, | | Waterproof | ------------------------------------------------------------------------------- Alert Ring | Sleepproof | ------------------------------------------------------------------------------- Arcane Ring | Break HP Limit | ------------------------------------------------------------------------------- Assault Ring | Auto-Regen, Auto-Protect, Auto-Shell | ------------------------------------------------------------------------------- Barrier Ring | Iceproof, Waterproof, Fireproof | ------------------------------------------------------------------------------- Blessed Ring | Zombieproof | ------------------------------------------------------------------------------- Blue Ring | Waterproof | ------------------------------------------------------------------------------- Bright Ring | Darkproof | ------------------------------------------------------------------------------- Cerulean Ring | Water Eater | ------------------------------------------------------------------------------- Collector's Ring | Master Thief | ------------------------------------------------------------------------------- Crimson Ring | Fire Eater | ------------------------------------------------------------------------------- Curative Ring | Auto-Med | ------------------------------------------------------------------------------- Defending Ring | Deathproof, Darkproof | ------------------------------------------------------------------------------- Diamond Ring | Defense+10%, Defense+5%, Defense+20%, | | Defense+3% | ------------------------------------------------------------------------------- Dynasty Ring | HP+10%, HP+5%, HP+30%, HP+20% | ------------------------------------------------------------------------------- Echo Ring | Silenceproof | ------------------------------------------------------------------------------- Elemental Ring | Iceproof, Fireproof | ------------------------------------------------------------------------------- Emerald Ring | Magic Defense+20%, Magic Defense+10% | ------------------------------------------------------------------------------- Faerie Ring | Darkproof, Deathproof, Sleepproof | ------------------------------------------------------------------------------- Genji Ring | Break HP Limit | ------------------------------------------------------------------------------- Glorious Ring | 3 empty slots on armor with 3 slots | ------------------------------------------------------------------------------- Gold Ring | Defense+20%, Defense+10% | ------------------------------------------------------------------------------- Golem Ring | Auto-Regen, Auto-Reflect, Auto-Shell, | | Auto-Protect | ------------------------------------------------------------------------------- Haste Ring | Auto-Haste | ------------------------------------------------------------------------------- Holy Ring | Ribbon | ------------------------------------------------------------------------------- Knight's Ring | HP+20%, HP+30%, HP+5% | ------------------------------------------------------------------------------- Light Ring | Slowproof | ------------------------------------------------------------------------------- Lucid Ring | Confuseproof | ------------------------------------------------------------------------------- Mage's Ring | MP+20%, MP+30% | ------------------------------------------------------------------------------- Magic Ring | MP+10% | ------------------------------------------------------------------------------- Magister Ring | MP+5%, MP+20%, MP+10%, MP+30% | ------------------------------------------------------------------------------- Marching Ring | Auto-Reflect, Auto-Protect | ------------------------------------------------------------------------------- Medical Ring | Curseproof | ------------------------------------------------------------------------------- Metal Ring | Defense+5% | ------------------------------------------------------------------------------- Moon Ring | SOS Regen, SOS Shell | ------------------------------------------------------------------------------- Mythical Ring | Break MP Limit | ------------------------------------------------------------------------------- Mythril Ring | Magic Defense+20%, Defense+20% | ------------------------------------------------------------------------------- NulBlaze Ring | SOS NulBlaze | ------------------------------------------------------------------------------- NulFrost Ring | SOS NulFrost | ------------------------------------------------------------------------------- NulShock Ring | SOS NulShock | ------------------------------------------------------------------------------- NulTide Ring | SOS NulTide | ------------------------------------------------------------------------------- Ochre Ring | Lightning Eater | ------------------------------------------------------------------------------- Onyx Ring | Magic Defense+20% | ------------------------------------------------------------------------------- Paladin Ring | Deathproof, Slowproof, Darkproof, | | Stoneproof | ------------------------------------------------------------------------------- Peaceful Ring | No Encounters | ------------------------------------------------------------------------------- Pearl Ring | Magic Defense+5% | ------------------------------------------------------------------------------- Phantom Ring | Ice Eater, Fire Eater, Water Eater | ------------------------------------------------------------------------------- Phoenix Ring | Auto-Phoenix | ------------------------------------------------------------------------------- Platinum Ring | Defense+10%, Defense+5%, Defense+20% | ------------------------------------------------------------------------------- Protect Ring | Auto-Protect | ------------------------------------------------------------------------------- Rainbow Ring | SOS NulFrost,SOS NulShock,SOS NulTide,| | SOS NulBlaze | ------------------------------------------------------------------------------- Recovery Ring | HP Stroll | ------------------------------------------------------------------------------- Red Ring | Fireproof | ------------------------------------------------------------------------------- Reflect Ring | Auto-Reflect | ------------------------------------------------------------------------------- Regen Ring | Auto-Regen | ------------------------------------------------------------------------------- Rescue Ring | Auto-Med, Auto-Potion | ------------------------------------------------------------------------------- Revive Ring | Auto-Potion, Auto-Med, Auto-Phoenix | ------------------------------------------------------------------------------- Ring | Original armor you get | ------------------------------------------------------------------------------- Ring of Hope | HP Stroll, MP Stroll | ------------------------------------------------------------------------------- Ruby Ring | Magic Defense+10%, Magic Defense+20%, | | Magic Defense+3%, Magic Defense+5% | ------------------------------------------------------------------------------- Sapphire Ring | Magic Defense+10%, Magic Defense+5%, | | Magic Defense+20% | ------------------------------------------------------------------------------- Seeker's Ring | HP+10% | ------------------------------------------------------------------------------- Serene Ring | Berserkproof | ------------------------------------------------------------------------------- Serum Ring | Poisonproof | ------------------------------------------------------------------------------- Shaman Ring | Auto-Potion | ------------------------------------------------------------------------------- Shell Ring | Auto-Shell | ------------------------------------------------------------------------------- Shining Ring | SOS Shell, SOS Protect, SOS Haste, | | SOS Reflect | ------------------------------------------------------------------------------- Silver Ring | Defense+10% | ------------------------------------------------------------------------------- Snow Ring | Ice Eater | ------------------------------------------------------------------------------- Soft Ring | Stoneproof | ------------------------------------------------------------------------------- Soldier's Ring | HP+30%, HP+20% | ------------------------------------------------------------------------------- Solomon Ring | Break MP Limit, Break HP Limit | ------------------------------------------------------------------------------- Sophia Ring | Lightning Eater, Fire Eater, Water | | Eater, Ice Eater | ------------------------------------------------------------------------------- Sorcery Ring | MP+30% | ------------------------------------------------------------------------------- Soul Ring | Deathproof | ------------------------------------------------------------------------------- Spiritual Ring | MP Stroll | ------------------------------------------------------------------------------- Star Ring | SOS Shell, SOS Regen, SOS Haste | ------------------------------------------------------------------------------- Tetra Ring | 4 empty slots on 4 slot armor | ------------------------------------------------------------------------------- Treasure Ring | Pickpocket | ------------------------------------------------------------------------------- Warrior's Ring | HP+30% | ------------------------------------------------------------------------------- White Ring | Iceproof | ------------------------------------------------------------------------------- Wide Ring | 2 empty slots on armor with 2 slots | ------------------------------------------------------------------------------- Wizard Ring | MP+20%, MP+10%, MP+30% | ------------------------------------------------------------------------------- Yellow Ring | Lightningproof | ------------------------------------------------------------------------------- =============================================================================== Auron's Armor -> Bracers =============================================================================== ------------------------------------------------------------------------------- ARMOR'S NAME | ABILITIES FOR CUSTOMIZATION | ------------------------------------------------------------------------------- Adept's Bracer | MP+30%, MP+20%, HP+20%, HP+30% | ------------------------------------------------------------------------------- Aegis Bracer | Lightningproof, Fireproof, Iceproof, | | Waterproof | ------------------------------------------------------------------------------- Alert Bracer | Sleepproof | ------------------------------------------------------------------------------- Arcane Bracer | Break HP Limit | ------------------------------------------------------------------------------- Assault Bracer | Auto-Regen, Auto-Protect, Auto-Shell | ------------------------------------------------------------------------------- Barrier Bracer | Iceproof, Waterproof, Fireproof | ------------------------------------------------------------------------------- Blessed Bracer | Zombieproof | ------------------------------------------------------------------------------- Blue Bracer | Waterproof | ------------------------------------------------------------------------------- Bracer | Original armor you get | ------------------------------------------------------------------------------- Bracer of Hope | HP Stroll, MP Stroll | ------------------------------------------------------------------------------- Bright Bracer | Darkproof | ------------------------------------------------------------------------------- Cerulean Bracer | Water Eater | ------------------------------------------------------------------------------- Collector's Bracer | Master Thief | ------------------------------------------------------------------------------- Crimson Bracer | Fire Eater | ------------------------------------------------------------------------------- Curative Bracer | Auto-Med | ------------------------------------------------------------------------------- Defending Bracer | Deathproof, Darkproof | ------------------------------------------------------------------------------- Diamond Bracer | Defense+10%, Defense+5%, Defense+20%, | | Defense+3% | ------------------------------------------------------------------------------- Dynasty Bracer | HP+10%, HP+5%, HP+30%, HP+20% | ------------------------------------------------------------------------------- Echo Bracer | Silenceproof | ------------------------------------------------------------------------------- Elemental Bracer | Iceproof, Fireproof | ------------------------------------------------------------------------------- Emerald Bracer | Magic Defense+20%, Magic Defense+10% | ------------------------------------------------------------------------------- Faerie Bracer | Darkproof, Deathproof, Sleepproof | ------------------------------------------------------------------------------- Genji Bracer | Break HP Limit | ------------------------------------------------------------------------------- Glorious Bracer | 3 empty slots on armor with 3 slots | ------------------------------------------------------------------------------- Glutton | Lightning Eater, Fire Eater, Water | | Eater, Ice Eater | ------------------------------------------------------------------------------- Gold Bracer | Defense+20%, Defense+10% | ------------------------------------------------------------------------------- Guardian Bracer | 2 empty slots on armor with 2 slots | ------------------------------------------------------------------------------- Haste Bracer | Auto-Haste | ------------------------------------------------------------------------------- Healer | Auto-Med, Auto-Potion | ------------------------------------------------------------------------------- Immortal | Auto-Potion, Auto-Med, Auto-Phoenix | ------------------------------------------------------------------------------- Knight's Bracer | HP+20%, HP+30%, HP+5% | ------------------------------------------------------------------------------- Light Bracer | Slowproof | ------------------------------------------------------------------------------- Lucid Bracer | Confuseproof | ------------------------------------------------------------------------------- Mage's Bracer | MP+20%, MP+30% | ------------------------------------------------------------------------------- Magic Bracer | MP+10% | ------------------------------------------------------------------------------- Magical Bracer | MP+5%, MP+20%, MP+10%, MP+30% | ------------------------------------------------------------------------------- Marching Bracer | Auto-Reflect, Auto-Protect | ------------------------------------------------------------------------------- Medical Bracer | Curseproof | ------------------------------------------------------------------------------- Metal Bracer | Defense+5% | ------------------------------------------------------------------------------- Moon Bracer | SOS Regen, SOS Shell | ------------------------------------------------------------------------------- Mythril Bracer | Magic Defense+20%, Defense+20% | ------------------------------------------------------------------------------- NulBlaze Bracer | SOS NulBlaze | ------------------------------------------------------------------------------- NulFrost Bracer | SOS NulFrost | ------------------------------------------------------------------------------- NulShock Bracer | SOS NulShock | ------------------------------------------------------------------------------- NulTide Bracer | SOS NulTide | ------------------------------------------------------------------------------- Ochre Bracer | Lightning Eater | ------------------------------------------------------------------------------- Onyx Bracer | Magic Defense+20% | ------------------------------------------------------------------------------- Paladin Bracer | Deathproof, Slowproof, Darkproof, | | Stoneproof | ------------------------------------------------------------------------------- Peaceful Bracer | No Encounters | ------------------------------------------------------------------------------- Pearl Bracer | Magic Defense+5% | ------------------------------------------------------------------------------- Phantom Bracer | Ice Eater, Fire Eater, Water Eater | ------------------------------------------------------------------------------- Phoenix Bracer | Auto-Phoenix | ------------------------------------------------------------------------------- Platinum Bracer | Defense+10%, Defense+5%, Defense+20% | ------------------------------------------------------------------------------- Protect Bracer | Auto-Protect | ------------------------------------------------------------------------------- Rainbow Bracer | SOS NulFrost,SOS NulShock,SOS NulTide,| | SOS NulBlaze | ------------------------------------------------------------------------------- Recovery Bracer | HP Stroll | ------------------------------------------------------------------------------- Red Bracer | Fireproof | ------------------------------------------------------------------------------- Reflect Bracer | Auto-Reflect | ------------------------------------------------------------------------------- Regen Bracer | Auto-Regen | ------------------------------------------------------------------------------- Ruby Bracer | Magic Defense+10%, Magic Defense+20%, | | Magic Defense+3%, Magic Defense+5% | ------------------------------------------------------------------------------- Sapphire Bracer | Magic Defense+10%, Magic Defense+5%, | | Magic Defense+20% | ------------------------------------------------------------------------------- Seeker's Bracer | HP+10% | ------------------------------------------------------------------------------- Serene Bracer | Berserkproof | ------------------------------------------------------------------------------- Serum Bracer | Poisonproof | ------------------------------------------------------------------------------- Shaman Bracer | Auto-Potion | ------------------------------------------------------------------------------- Shell Bracer | Auto-Shell | ------------------------------------------------------------------------------- Shining Bracer | SOS Shell, SOS Protect, SOS Haste, | | SOS Reflect | ------------------------------------------------------------------------------- Silver Bracer | Defense+10% | ------------------------------------------------------------------------------- Snow Bracer | Ice Eater | ------------------------------------------------------------------------------- Soft Bracer | Stoneproof | ------------------------------------------------------------------------------- Soldier's Bracer | HP+30%, HP+20% | ------------------------------------------------------------------------------- Solidity | Ribbon | ------------------------------------------------------------------------------- Sorcery Bracer | MP+30% | ------------------------------------------------------------------------------- Soul Bracer | Deathproof | ------------------------------------------------------------------------------- Spiritual Bracer | MP Stroll | ------------------------------------------------------------------------------- Star Bracer | SOS Shell, SOS Regen, SOS Haste | ------------------------------------------------------------------------------- Tetra Bracer | 4 empty slots on 4 slot armor | ------------------------------------------------------------------------------- Treasure Bracer | Pickpocket | ------------------------------------------------------------------------------- Warrior's Bracer | HP+30% | ------------------------------------------------------------------------------- White Bracer | Iceproof | ------------------------------------------------------------------------------- Wizard Bracer | MP+20%, MP+10%, MP+30% | ------------------------------------------------------------------------------- Yellow Bracer | Lightningproof | ------------------------------------------------------------------------------- =============================================================================== Wakka's Armor -> Armguards =============================================================================== ------------------------------------------------------------------------------- ARMOR'S NAME | ABILITIES FOR CUSTOMIZATION | ------------------------------------------------------------------------------- Adept's Bracer | MP+30%, MP+20%, HP+20%, HP+30% | ------------------------------------------------------------------------------- Alert Bracer | Sleepproof | ------------------------------------------------------------------------------- Armsling | HP Stroll | ------------------------------------------------------------------------------- Armguard | Original armor you get | ------------------------------------------------------------------------------- Auto Armguard | Auto-Reflect, Auto-Potion | ------------------------------------------------------------------------------- Automatic | Auto-Potion, Auto-Med, Auto-Phoenix | ------------------------------------------------------------------------------- Benchwarmer | HP Stroll, MP Stroll | ------------------------------------------------------------------------------- Best Play | Master Thief | ------------------------------------------------------------------------------- Blessed Bracer | Zombieproof | ------------------------------------------------------------------------------- Blue Bracer | Waterproof | ------------------------------------------------------------------------------- Bright Bracer | Darkproof | ------------------------------------------------------------------------------- Cerulean Bracer | Water Eater | ------------------------------------------------------------------------------- Collector's Bracer | Master Thief | ------------------------------------------------------------------------------- Crimson Bracer | Fire Eater | ------------------------------------------------------------------------------- Danger Armguard | SOS Regen, SOS Haste | ------------------------------------------------------------------------------- Defending Bracer | Deathproof, Darkproof | ------------------------------------------------------------------------------- Diamond Bracer | Defense+10%, Defense+5%, Defense+20%, | | Defense+3% | ------------------------------------------------------------------------------- Echo Bracer | Silenceproof | ------------------------------------------------------------------------------- Element Save | Ice Eater, Fire Eater, Water Eater | ------------------------------------------------------------------------------- Elemental Bracer | Iceproof, Fireproof | ------------------------------------------------------------------------------- Emerald Bracer | Magic Defense+20%, Magic Defense+10% | ------------------------------------------------------------------------------- Energy Armguard | MP+10%, MP+30%, MP+20% | ------------------------------------------------------------------------------- Fast Break | Auto-Haste | ------------------------------------------------------------------------------- Final Four | Lightning Eater, Fire Eater, Water | | Eater, Ice Eater | ------------------------------------------------------------------------------- First Aid | Auto-Med, Auto-Potion | ------------------------------------------------------------------------------- Glorious Bracer | 3 empty slots on armor with 3 slots | ------------------------------------------------------------------------------- Gold Bracer | Defense+20%, Defense+10% | ------------------------------------------------------------------------------- Great Four | Lightningproof, Waterproof, Iceproof, | | Fireproof | ------------------------------------------------------------------------------- Great Play | Pickpocket | ------------------------------------------------------------------------------- Guardian Bracer | 2 empty slots on armor with 2 slots | ------------------------------------------------------------------------------- Hat Trick | Iceproof, Waterproof, Fireproof | ------------------------------------------------------------------------------- High Spirits | Break MP Limit | ------------------------------------------------------------------------------- Indomitable | Break MP Limit, Break HP Limit | ------------------------------------------------------------------------------- Keeper | Darkproof, Deathproof, Stoneproof, | | Confuseproof | ------------------------------------------------------------------------------- Last Ditch | SOS Protect, SOS Shell, SOS Reflect, | | SOS Haste | ------------------------------------------------------------------------------- Light Armguard | Slowproof | ------------------------------------------------------------------------------- Low Risk | Stoneproof, Deathproof | ------------------------------------------------------------------------------- Lucid Armguard | Confuseproof | ------------------------------------------------------------------------------- Mage's Armguard | MP+20%, MP+30% | ------------------------------------------------------------------------------- Magic Ace | MP+5%, MP+10%, MP+20%, MP+30% | ------------------------------------------------------------------------------- Magic Armguard | MP+5% | ------------------------------------------------------------------------------- Medical Armguard | Curseproof | ------------------------------------------------------------------------------- Metal Armguard | Defense+5% | ------------------------------------------------------------------------------- Miracle Comeback | Auto-Phoenix | ------------------------------------------------------------------------------- Mythril Armguard | Magic Defense+20%, Defense+20% | ------------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 12e. Armor Abilities [sarab2] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Auto Potion- 4 Stamina Tablets- Automatically uses a potion when damaged Auto Med- 20 Remedies- Automatically uses status curing items when afflicted Auto Phoenix- 20 Mega Phoenixes- Automatically Uses Phoenix Down when character is dead Pick Pocket- 30 Amulets- Increases your chances of stealing rare items Master Theif- 30 Pendulums- Steal rare items every time MP Stroll- 2 Mana Tablets- Regain MP while walking HP Stroll- 2 Stamina Tablets- Regain HP while walking Break MP Limit- 30 Three Stars- Max MP can breach 999 Break HP Limit- 30 Wings to Discovery- Max HP can breach 9999 No Encounters- 30 Purifying Salts- Prevents you from fighting enemies at random Lightning Ward- 4 Electro Marbles- Halves damage received by lightning attacks Lightningproof- 8 Lightning Marbles- Prevents damage from lightning attacks Lightning Eater- 20 Lightning Gems- Regain HP when attacked by thunder Fire Ward- 4 Bomb Fragments- Halves damage received by fire attacks Fireproof- 8 Bomb Cores- Prevents damage from fire attacks Fire Eater- 20 Fire Gems- Regain HP when attacked by fire Water Ward- 4 Fish Scales- Halves damage received by water attacks Waterproof- 8 Dragon Scales- Prevents damage from water attacks Water Eater- 20 Water Gems- Regain HP when attacked by water Ice Ward- 4 Antarctic Winds- Halves damage received by ice attacks Iceproof- 8 Arctic Winds- Prevents damage from ice attacks Ice Eater- 20 Ice Gems- Regain HP when attacked by ice Stone Ward- 30 Softs- Sometimes prevents petrification Stoneproof- 20 Petrify Grenades- Almost always prevents petrification Zombie Ward- 30 Holy Waters- Sometimes prevents zombie Zombieproof- 10 Candles of Life- Almost always prevents zombie Death Ward- 15 Farplane Shadows- Sometimes prevents death Deathproof- 60 Farplane Winds- Almost always prevents death Poison Ward- 40 Antidotes- Sometimes prevents poisoning Poisonproof- 12 Poison Fangs- Almost always prevents poisoning Silence Ward- 30 Echo Screens- Sometimes prevents silence Silenceproof- 10 Silence Grenades- Almost always prevents silence Sleep Ward- 6 Sleeping Powders- Sometimes prevents sleep Sleepproof- 8 Dream Powders- Almost always prevents sleep Dark Ward- 40 Eye Drops- Sometimes prevents darkness Darkproof- 10 Smoke Bombs- Almost always prevents darkness Slow Ward- 10 Silver Hourglasses- Sometimes prevents slow Slowproof- 20 Gold Hourglasses- Almost always prevents slow Curseproof- 12 Tetra Elementals- Almost always prevents curse Confuse Ward- 16 Musks- Sometimes prevents confusion Confuseproof- 48 Musks- Almost Always prevents confusion Berserk Ward- 8 Hypello Potions- Sometimes prevents berserk Berserkproof- 32 Hypello Potions- Almost always prevents berserk Auto Regen- 80 Healing Springs- Automatically casts Regen Auto Shell- 80 Lunar Curtains- Automatically casts Shell Auto Haste- 80 Chocobo Wings- Automatically casts Haste Auto Reflect- 40 Star Curtains- Automatically casts Reflect Auto Protect- 70 Light Curtains- Automatically casts Protect SOS Haste- 20 Chocobo Feathers- Casts Haste when HP is critical SOS Reflect- 8 Star Curtains- Casts Reflect when HP is critical SOS Shell- 8 Lunar Curtains- Casts Shell when HP is critical SOS Protect- 8 Light Curtains- Casts Protect when HP is critical SOS Regen- 12 Healing Springs- Casts Regen when HP is critical SOS NulShock- lightning Marble- Casts NulShock when HP is critical SOS NulBlaze- Bomb Fragment- Casts NulBlaze when Hp is critical SOS NulTide- Dragon Scale- Casts NulTide when HP is critical SOS NulFrost- Arctic Wind- Casts NulFrost when HP is critical HP+5%- X Potion- Increases HP by 5% of its current level HP+10%- 3 Soul Springs- Increases HP by 10% of its current level HP+20%- 5 Elixirs- Increases HP by 20% of its current level HP+30%- Stamina Tonic- Increases HP by 30% of its current level MP+5%- Ether- Increases MP by 5% of its current level MP+10%- 3 Soul Springs- Increases MP by 10% of its current level MP+20%- 5 Elixirs- Increases MP by 20% of its current level MP+30%- Mana Tonic- Increases MP by 30% of its current level Magic Def+3%- 3 Mana Spheres- Increases magic def by 3% of its current def Magic Def+5%- 2 Mana Springs- Increases magic def by 5% of its current def Magic Def+10%- white Magic Sphere- Increases magic def by 10% of its current def Magic Def+20%- 4 Blessed Gems- Increases magic def by 20% of its current def Defense+3%- 3 Power Spheres- Increases def by 3% of its current def Defense+5%- 2 Stamina Springs- Increases def by 5% of its current def Defense+10%- Special Sphere- Increases def by 10% of its current def Defense+20%- 4 Blessed Gems- Increases def by 20% of its current def =============================================================================== ------------------------------------------------------------------------------- 13. ULTIMATE ARMOR [Sula3] ------------------------------------------------------------------------------- =============================================================================== =============================================================================== CONTENTS =============================================================================== You need to find something in particular quickly? Then press Ctrl + F and type one of the following, and by golly, you will find it straight away! Amazing! For those not listed below, type it in, and the continue to scan the document until you find the context you are looking for. It may not be perfect, but it will certainly decrease the time it takes for you to find something Much of this information is taken from my message board topic on the Final Fantasy X board, so kudos to all those who were a part of it. Special thanks should be given to good 'ol CB! for letting me use her ability listings, and Split Infinity and SinirothX for putting this section into their massive guides. The point of this guide is to inform you of the auto-abilities you can customise onto your armour, and how to make the best armour for pretty much every situation. Obviously, you can't expect one armour to get you through the entire game, so for certain battles (especially Penance) specialised armours need to be made, and the best overall secondary armour is listed in a section towards the end of the guide. Well, here we go. =============================================================================== 3. STARTING OFF =============================================================================== First you need to get yourself empty 4-slotted armours for each character. You can buy them from Wantz at Macalania Woods for 100000 each. If you like, you can try your luck Inside Sin and at the Omega Ruins to try to win them from various fiends. But your best bet is just to buy them. =============================================================================== 4. ABILITY LISTING =============================================================================== Now, for the business end of your armours. It can take you 5 minutes to 5 hours (possible exaggeration :P) to make them. It depends on three things. The amount of gil you have, and your characters stats, and what monsters you have (both unlocked and captured) at the monster arena. To make things easier, you should at least be able to dispose of Fafnir (with relative ease) in the Monster Arena. Now, what to put on them? The following is a list of abilities, their effect, cost, and lastly, my opinions of them. ------------------------------------------------------------------------------- Ability: Break HP Limit Effect: Allows you to have more than 9,999 HP, up to a max of 99,999 HP. Requires: Wings to Discovery x30 This ability is too highly overrated. With max Defence, there is simply no need for your HP to exceed 9999. There is no attack in the game which cannot be predicted, reduced to under 9999, or blocked with an aeon. None at all. Not to mention the time it takes to obtain enough Wings to Discovery to put it on everyone's armour, and beat Ironclad 130+ times for HP Spheres. A waste of a slot. This is *the* most argued about ability in the game. Many people feel you absolutely need it, when in fact that is very far from the truth. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Break MP Limit Effect: Allows you to have more than 999 MP, up to a max of 9,999 MP. Requires: Three Stars x30 As useless (more so in fact) as Break HP Limit. Especially considering your 2 main spell casters have One MP Cost on their Celestial Weapons. Use a Twin/Three Stars to reduce MP cost to 0 if you must, other than that, don't bother. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Ribbon (FFX International _only_!) Effect: Protects against every single status ailment, except for Curse, Death, Delay, Eject and the 4 breaks, all of the time. Requires: Dark Matter x99 A top ability, however it is not always needed. I would try to put it on as many armours as possible. IMO, the rest should have Stoneproof, for Dark Aeon purposes. Not necessary in every battle, because not every enemy uses status attacks, but generally, you really can't go wrong with this. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Auto Haste Effect: Automatically puts the character in Haste status. Requires: Chocobo Wing x80 One of the best auto-abilities in the game. A must have. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Auto Protect Effect: Automatically puts the character in Protect status. Requires: Light Curtain x80 Another great ability, up there with Auto-Haste. Cuts down physicals by half. Also a must. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Auto Phoenix Effect: Automatically uses a phoenix down when a party member dies. Requires: Mega Phoenix x20 Useful against attacks which only hit one character at a time, and makes you invincible. Put this on there, you *know* you want to. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Stoneproof Effect: Always protects against petrification. Requires: Petrify Grenade x20 If you have the PAL/International version, then this ability should be on your armour. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Auto Potion Effect: Automatically uses a potion when attacked. Requires: Stamina Tablet x4 A handy ability, but not one I would use too frequently, good against Penance and Nemesis, and is much better than Auto-Regen, but only if you can be bothered to stack up on Potions. Extraordinary when coupled with a Trio of 9999 or when you have only X-Potions in your inventroy, because, if your max HP is only 9999, it will give you a full healing without even wasting a turn. Keep in mind a Potion is only used when your HP falls below 50%, so it isn't ideal for those who are packing Break HP Limit on their armour. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Auto Regen Effect: Automatically puts the character in Regen status. Requires: Healing Spring x80 Worth considering, but it really works too slow (only restores a fraction of your max HP) to be highly effective. Beware of Zombie-afflicting attacks if you decide to use it. Better than most, it should be given consideration. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Defense +20% Effect: Increases defense power by 20%. Requires: Blessed Gem x4 Many people have argued to me about using this armour ability, so I will put it bluntly, you cannot beat Penance without this ability (unless of course you use Zanmato, exceed 9999 HP, or use Sentinel to protect against Immolation, none of which which are recommended). Couple this with Auto-Protect and you will reduce damage taken from physical attacks by 60%. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Auto Shell Effect: Automatically puts the character in Shell status. Requires: Lunar Curtain x80 Not as useful as you may think, as it not only cuts magical attacks by half, but also healing magic. Not to mention it is a time-consuming process to give it to more than 1 character. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Auto Reflect Effect: Automatically puts the character in Reflect status. Requires: Star Curtain x40 Not great, because you will have to cast Reflect on an enemy in order to use healing magic on the Auto-Reflected character. It wastes turns and is really not worth the effort. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Auto Med Effect: Automatically uses a status-restorative item when attacked. Requires: Remedy x20 Complete rubbish. Doesn't cure the status' that need curing. And can be "deactivated" in too many ways. Don't waste your time, or your Remedies. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Master Thief Effect: Receive only rare items when stealing, despite however many common items the enemy may be carrying. Requires: Pendulum x30 Potentially an excellent ability. It comes down to opinion on whether you want this or not. If you Steal/Mug a lot, then get it for at least one character. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Pickpocket Effect: Increase chances of stealing/mugging rare items. Requires: Amulet x30 Don't bother when you can have Master Thief, which assures a rare item steal 100% of the time. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Confuseproof Effect: Always protects against confusion. Requires: Musk x48 All of the really annoying Confusion-inflicting attacks can be prevented in some way or another, so this is unnecessary. However, it is better than most abilites. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: No Encounters Effect: Eliminates random monster encounters. Requires: Purifying Salt x30 NEVER PUT THIS ON SOMEONE'S MAIN ARMOUR! That character does not have to be in your active party for it to take effect. Put this on a separate armour (or weapon, if you got one from the fiend outside Baaj Temple), and equip it when you need to. You really should have at least one person with this ability on a separate armour/weapon. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: SOS Shell Effect: Automatically puts the character in Shell status when in critical condition. Requires: Lunar Curtain x8 Auto-Shell is better than this. A lot better. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: SOS Protect Effect: Automatically puts the character in Protect status when in critical condition. Requires: Light Curtain x8 Auto-Protect is better than this. A lot better. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: SOS Reflect Effect: Automatically puts the character in Reflect status when in critical condition. Requires: Star Curtain x8 Auto-Reflect is better than this. A lot better. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: SOS Haste Effect: Automatically puts the character in Haste status when in critical condition. Requires: Chocobo Feather x20 Auto-Haste is better than this. A lot better. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: SOS Regen Effect: Automatically puts the character in Regen status when in critical condition. Requires: Healing Spring x12 Auto-Regen is better than this. A lot better. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Fire Ward Effect: Halves fire damage; includes spells and regular attacks. Requires: Bomb Fragment x4 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Fireproof Effect: Nullifies fire damage; includes spells and regular attacks. Requires: Bomb Core x8 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Fire Eater Effect: Absorbs fire damage as HP; includes spells and regular attacks. Requires: Fire Gem x20 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Lightning Ward Effect: Halves thunder damage; includes spells and regular attacks. Requires: Electro Marble x4 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Lightningproof Effect: Nullifies thunder damage; includes spells and regular attacks. Requires: Lightning Marble x8 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Lightning Eater Effect: Absorbs thunder damage as HP; includes spells and regular attacks. Requires: Lightning Gem x20 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Water Ward Effect: Halves water damage; includes spells and regular attacks. Requires: Fish Scale x4 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Waterproof Effect: Nullifies water damage; includes spells and regular attacks. Requires: Dragon Scale x8 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Water Eater Effect: Absorbs water damage as HP; includes spells and regular attacks. Requires: Water Gem x20 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Ice Ward Effect: Halves ice damage; includes spells and regular attacks. Requires: Antarctic Wind x4 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Iceproof Effect: Nullifies ice damage; includes spells and regular attacks. Requires: Arctic Wind x8 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Ice Eater Effect: Absorbs ice damage as HP; includes spells and regular attacks. Requires: Ice Gem x20 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Dark Ward Effect: Occasionally protects against blindness. Requires: Eye Drops x40 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Darkproof Effect: Always protects against blindness. Requires: Smoke Bomb x20 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Silence Ward Effect: Occasionally protects against silence. Requires: Echo Screen x30 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Silenceproof Effect: Always protects against silence. Requires: Silent Grenade x10 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Sleep Ward Effect: Occasionally protects against sleep. Requires: Sleeping Powder x6 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Sleepproof Effect: Always protects against sleep. Requires: Dream Powder x8 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Poison Ward Effect: Occasionally protects against poisoning. Requires: Antidote x40 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Poisonproof Effect: Always protects against poisoning. Requires: Poison Fang x12 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Stone Ward Effect: Occasionally protects against petrification. Requires: Soft x30 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Death Ward Effect: Occasionally protects against instant death. Requires: Farplane Shadow x15 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Deathproof Effect: Always protects against instant death. Requires: Farplane Wind x60 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Zombie Ward Effect: Occasionally protects against zombie. Requires: Holy Water x30 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Zombieproof Effect: Always protects against zombie. Requires: Candle of Life x10 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Slow Ward Effect: Occasionally protects against slow. Requires: Silver Hourglass x10 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Slowproof Effect: Always protects against slow. Requires: Gold Hourglass x20 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Confuse Ward Effect: Occasionally protects against confusion. Requires: Musk x16 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Berserk Ward Effect: Occasionally protects against berserk. Requires: Hypello Potion x8 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Berserkproof Effect: Always protects against berserk. Requires: Hypello Potion x32 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Curseproof Effect: Always protects against curse. Requires: Tetra Elemental x12 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: SOS NulBlaze Effect: Automatically puts the character in NulBlaze status when in critical condition. Requires: Bomb Core x1 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: SOS NulShock Effect: Automatically puts the character in NulShock status when in critical condition. Requires: Lightning Marble x1 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: SOS NulTide Effect: Automatically puts the character in NulTide status when in critical condition. Requires: Dragon Scale x1 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: SOS NulFrost Effect: Automatically puts the character in NulFrost status when in critical condition. Requires: Arctic Wind x1 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Defense +3% Effect: Increases defense power by 3%. Requires: Power Sphere x3 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Defense +5% Effect: Increases defense power by 5%. Requires: Stamina Spring x2 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Defense +10% Effect: Increases defense power by 10%. Requires: Special Sphere x1 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Magic Defense +3% Effect: Increases magic defense power by 3%. Requires: Mana Sphere x3 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Magic Defense +5% Effect: Increases magic defense power by 5%. Requires: Mana Spring x2 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Magic Defense +10% Effect: Increases magic defense power by 10%. Requires: White Magic Sphere x1 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: Magic Defense +20% Effect: Increases magic defense power by 20%. Requires: Blessed Gem x4 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: HP +5% Effect: Increases HP by 5%. Requires: X-Potion x5 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: HP +10% Effect: Increases HP by 10%. Requires: Soul Spring x3 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: HP +20% Effect: Increases HP by 20%. Requires: Elixir x5 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: HP +30% Effect: Increases HP by 30%. Requires: Stamina Tonic x1 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: MP +5% Effect: Increases MP by 5%. Requires: Ether x5 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: MP +10% Effect: Increases MP by 10%. Requires: Soul Spring x3 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: MP +20% Effect: Increases MP by 20%. Requires: Elixir x5 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: MP +30% Effect: Increases MP by 30%. Requires: Mana Tonic x1 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: HP Stroll Effect: Regenerates HP when walking in the field. Requires: Stamina Tablet x2 Crap. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ability: MP Stroll Effect: Regenerates MP when walking in the field. Requires: Mana Tablet x2 Crap. ------------------------------------------------------------------------------- =============================================================================== 5. ARMOUR SUGGESTIONS =============================================================================== Well, IMO, the best setup for each version are: PAL/INTERNATIONAL: -Auto-Phoenix -Auto-Haste -Auto-Protect -Ribbon/Stoneproof NTSC: -Auto-Phoenix -Auto-Haste -Auto-Protect -Defence +20%/Auto-Potion =============================================================================== 6. SECONDARY ARMOUR =============================================================================== This armour is recommended for everyone. It is made up of: Auto-Haste Auto-Protect Defence +20% Auto-Potion This armour will make you *almost* invincible against certain enemies, like Penance and Nemesis. You need to sell off all your Potions and Hi-Potions and get yourself a good supply of X-Potions for it to work to its full potential. After every attack that rips off more than 50% of your max HP, you will automatically use an X-Potion on yourself. It will heal you back to 9999. Not bad eh? =============================================================================== 7. THANKS =============================================================================== The risk with writing a thanks section is the possibility of missing out people. In saying that, there are certain people who must be thanked. If you're not on the list, I'm sorry, I'm sure you know who you are, so please don't take it personally! But seriously, praise be to Yevon for the following people being around. If they weren't here, this guide would not be what it is. CB!: For letting me use her armour ability listings. Not to mention all the excellent, informative and thoroughly helpful guides that she has written for FFX, which have helped me countless times. Theoden: A big influence on my armour suggestions, he needs to be noted. Split Infinity: For putting this in his guide, and for his absolutely amazing FFX FAQ/Walkthrough. SinirothX: For also putting this in his guide. The guide needed to go further than just the board, and he really helped me with that. Other special thanks to: -jobber2202497 -JungleJim -NastyNate82 =============================================================================== =============================================================================== =============================================================================== (This part was originally written up by Theoden) ATTACKS THAT PENETRATE 9999HP ======================================== Just to make things seems a little clearer, here's a nice little list showing you what attacks will penetrate 9999 HP, even with max Defence or Magic Defence. Use the legend at the bottom to understand what the number's beside each attack mean. � Karma used by Tonberries (1,~3,5) � 10,000 Needles used by Cactuars and Cactuar King (1,5) � 99,999 Needles used by Cactuar King (1,3,5) � Regurgitate used by Geosgaeono, only used if character kills him while swallowed. (5) � Zanmato used by Yojimbo/Dark Yojimbo (2,3,5) � Convergence used by Th'uban (1,2,~3,5) � Ethereal Cannon used by Nemesis (1,4) � Ultra Spark used by Nemesis. The one attack that requires Auto-Life. Although technically not predictable, (2) applies, since you can kill him before he gets 8 turns. � Armageddon used by Nemesis (3,5) � Energy Blast used by Dark Valefor (2,5) * � Meteor Strike used by Dark Ifrit (1,2,5) * � Hellfire used by Dark Ifrit (2,5) * � Thor's Hammer used by Dark Ixion (2,5) * � Diamond Dust used by Dark Shiva (2,5) * � Mega Flare used by Dark Bahamut (2) * � Wakizashi used by Dark Yojimbo (4) * � Oblivion used by Dark Anima (2) * � Delta Attack used by the Dark Magus Sisters (2,3,5) * � Camisade used by Dark Cindy (1) * � Passado used by Dark Mindy - requires proof even with BHPL (1) * � Razzia used by Dark Sandy (1) * � Obliteration used by Penance (4) * � Immolation used by Penance (1,4) * � Judgement Day used by Penance (2,3,5) * 1: Hits only one character, so Auto-Phoenix can take care of it. 2: Attack used predictably, so can be blocked with an aeon. 3: Does 99,999 damage, so BHPL makes no difference. 4: Can be reduced below 9999 with additional support (e.g. Defence/Magic Def +20%, Cheer, Focus, Shell, or Sentinel). 5: Preventable (enemy can be killed before using it, or conditions for attack can be avoided). *: PAL/International version exclusive. =============================================================================== ------------------------------------------------------------------------------- 14. OVERDRIVES [Sovd4] ------------------------------------------------------------------------------- =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 14a. Overdrives [sovrd4] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =============================================================================== Swordplay =============================================================================== --> HOW TO EXECUTE SWORDPLAY: There's a bar with a time limit that appears. This bar has a little spot in the middle clearly outlined. Use this to time your moving bar (speeds depend on Swordplay in question). Press X at the correct time for added damage. Note: a Swordplay will be executed regardless of whether or not you get the middle or not, or in what time. Although, lesser effects are rewarded if you don't, and you even miss a whole animation in the Blitz Ace overdrive. Swordplay - Rank 3. Damage Multiplier = 1 + [TimeRemaining / (2 * TimeAllotted)] 1. SWORDPLAY #1 -> Spiral Cut: (automatically) ------------------------------ Timer = 3 seconds a) Stop-it-on-the-middle Effect - This will attack one enemy for damage dealt. - Rank - 3 - Damage Constant - 24 b) Miss-the-middle Effect - This will attack one enemy for damage dealt. - Rank - 3 - Damage Constant - 32 2. SWORDPLAY #2 -> Slice & Dice: (after 10 overdrives - completed or not) -------------------------------- Timer = 3 seconds a) Stop-it-on-the-middle Effect - This will attack one/two/three/four enemies for damage dealt six times. Randomly selected. - Rank - 4 - Damage Constant - 6 b) Miss-the-middle Effect - This will attack one/two/three enemies for damage dealt six times. Randomly selected. - Rank - 4 - Damage Constant - 8 3. SWORDPLAY #3 -> Energy Rain: (after 30 overdrives - completed or not) ------------------------------- Timer = 3 seconds a) Stop-it-on-the-middle Effect - This will attack all enemies for damage dealt. - Rank - 5 - Damage Constant - 26 b) Miss-the-middle Effect - This will attack all enemies for damage dealt. - Rank - 5 - Damage Constant - 20 4. SWORDPLAY #4 -> Blitz Ace: (after 80 overdrives - completed or not) ----------------------------- Timer = 2 seconds a) Stop-it-on-the-middle Effect - This will attack one enemy 8 times for damage dealt, then follows it up with one final attack (thrown from a character decided with Affection system). - Rank - 7 - Damage Constant - 4 [first 4 hits]/24 [last hit] b) Miss-the-middle Effect - This will attack one enemy 8 times for damage dealt. - Rank - 7 - Damage Constant - 4 =============================================================================== Bushido =============================================================================== --> HOW TO EXECUTE BUSHIDO: When you click to choose a particular Bushido to utilize, a timer reminiscent of the one(s) presented with Tidus' Swordplays. However, unlike them, a button sequence is displayed on-screen, and just guess what you have to do. That's right, you have to enter the button combination verbatim before the timer runs down (or you receive a lesser result, much like Swordplay). Bushido - Rank 3 Damage Multiplier = 1 + [TimeRemaining / (2 * TimeAllotted)] Key === X = X button | ^ = Up = Square button | v = Down O = Circle Button | < = Left T = Triangle button | > = Right 1. BUSHIDO #1 - Dragon Fang: ---------------------------- Timer = 4 seconds Combination = v, <, ^, >, L1, R1, O, X a) Successful Combo Entry Effect - This will attack all enemies for damage dealt, as well as Delay. - Rank - 5 - Damage Constant - 17 (note: Delay only occurs if the enemy is not immune to it) b) Unsuccessful Combo Entry Effect - This will attack all enemies for damage dealt. - Rank - 5 - Damage Constant - 16 2. BUSHIDO #2 - Shooting Star: ------------------------------ Timer = 4 seconds Combination = T, O, , O, <, >, X a) Successful Combo Entry Effect - This will attack one enemy for damage dealt, as well as Eject. - Rank - 5 - Damage Constant - 24 (note: Eject only occurs if the enemy is not immune to it) b) Unsuccessful Combo Entry Effect - This will attack one enemy for damage dealt. - Rank - 5 - Damage Constant - 24 3. BUSHIDO #3 - Banishing Blade: -------------------------------- Timer = 4 seconds Combination = ^, L1, v, R1, >, <, T a) Successful Combo Entry Effect - This will attack one enemy for damage dealt, as well as Armor Break, Magic Break, Mental Break. - Rank - 6 - Damage Constant - 28 (note: Full Break only occurs if enemy is not immune to one/two/three/four - any Breaks not immunized will still occur) b) Unsuccessful Combo Entry - This will attack one enemy for damage dealt. - Rank - 6 - Damage Constant - 28 4. BUSHIDO #4 - Tornado: ------------------------ Timer = 3 seconds Combination = X, >, R1, >, <, T a) Successful Combo Entry Effect - This will attack all enemies two times for damage dealt.* - Rank - 7 - Damage Constant - 20 b) Unsuccessful Combo Entry Effect - This will attack all enemies two times for damage dealt.* - Rank - 7 - Damage Constant - 15 * - in the NTSC version it damages only once. -> VARIANTS: What are variants, you ask? Well, putting it simply, variants only pertain to Dragon Fang, Shooting Star, and Banishing Blade. This is because they are the only ones that inflict status augmentations. So, variants aren't a normal part of the attack, but do take effect when criteria for the notes in "()" are met. Meaning, in laymen's terms, that the status ailment/impairment is immunized by that particular enemy. What happens, simply, is that the damage constant of that Bushido technique is aggrandized. Here's what I mean: Dragon Fang- Variant Damage Constant = 19 Shooting Star- Variant Damage Constant = 27 Banishing Blade- Variant Damage Constant = 30 =============================================================================== Slots =============================================================================== --> HOW TO EXECUTE SLOTS: Another interesting one, with interaction in order to pull the 'drives off. Basically, you have three spinners that appear on screen after you choose a Slots attack to use. You also receive another timer, but these are longer... You stop the slots on different colors/items/pictures to achieve different effects... Slots - Rank 5 1. SLOTS #1 - Element Reels: (obtain automatically) ---------------------------- - Rank = 4 - Timer = 20 seconds - Slots = 3 - Different Landing Outcomes = 4 i. Red = Fire ii. Yellow = Lightning iii. White = Ice iv. Blue = Water a) Red-Red-Red Effect - This will attack with physical Fire elemental magic damage on all enemies. - Damage Constant - 34 b) Yellow-Yellow-Yellow Effect - This will attack with physical Lightning elemental magic damage on all enemies. - Damage Constant - 34 c) White-White-White Effect - This will attack with physical Ice elemental magic damage on all enemies. - Damage Constant - 34 d) Blue-Blue-Blue Effect - This will attack with physical Water elemental magic damage on all enemies. - Damage Constant - 34 e) Red-Red-Yellow Effect - This will attack with physical Fire elemental magic damage on one enemy. - Damage Constant - 34 f) Red-Red-White Effect - This will attack with physical Fire elemental magic damage on one enemy. - Damage Constant - 34 g) Red-Red-Blue Effect - This will attack with physical Fire elemental magic damage on one enemy. - Damage Constant - 34 h) Yellow-Yellow-Red - This will attack with physical Lightning elemental magic damage on one enemy. - Damage Constant - 34 i) Yellow-Yellow-White Effect - This will attack with physical Lightning elemental magic damage on one enemy. - Damage Constant - 34 j) Yellow-Yellow-Blue Effect - This will attack with physical Lightning elemental magic damage on one enemy. - Damage Constant - 34 k) White-White-Red Effect - This will attack with physical Ice elemental magic damage on one enemy. - Damage Constant - 34 l) White-White-Yellow Effect - This will attack with physical Ice elemental magic damage on one enemy. - Damage Constant - 34 m) White-White-Blue Effect - This will attack with physical Ice elemental magic damage on one enemy. - Damage Constant - 34 n) Blue-Blue-Red Effect - This will attack with physical Water elemental magic damage on one enemy. - Damage Constant - 34 o) Blue-Blue-Yellow Effect - This will attack with physical Water elemental magic damage on one enemy. - Damage Constant - 34 p) Blue-Blue-White Effect - This will attack with physical Water elemental magic damage on one enemy. - Damage Constant - 34 q) Red-Yellow-White Effect - This will attack with physical damage on one enemy - always hit critically. - Damage Constant - 34 r) Red-White-Blue Effect - This will attack with physical damage on one enemy - always hit critically. - Damage Constant - 34 s) Yellow-White-Blue Effect - This will attack with physical damage on one enemy - always hit critically. - Damage Constant - 34 t) Red-Yellow-Blue Effect - This will attack with physical damage on one enemy - always hit critically. - Damage Constant - 34 2. SLOTS #2 - Attack Reels: (appears as a prize in Blitzball Tournaments) --------------------------- Rank = 4 - Timer = 20 seconds - Slots = 3 - Different Landing Outcomes = 3 i. "1x Hit" ii. "2x Hit" iii. "Miss" a) 1x-1x-2x Effect - This will attack with 4 physical attacks on random enemies. b) 1x-1x-1x Effect - This will attack with 6 physical attacks on random enemies. b) 2x-2x-1x Effect - This will attack with 5 physical attacks on random enemies. c) 2x-2x-2x Effect - This will attack with 12 physical attacks on random enemies. d) Miss-Miss-Miss Effect - Miss attack... e) Miss-2x-1x Effect - This will attack with 3 physical attacks on random enemies. f) Miss-2x-2x Effect - This will attack with 4 physical attacks on random enemies. g) Miss-1x-1x Effect - This will attack with 2 physical attacks on random enemies. h) Miss-Miss-1x Effect - This will attack with physical type damage against one enemy. i) Miss-Miss-2x Effect - This will attack with 2 physical attacks on random enemies. *** - Note on AR Damage Constants: Formula = [NumOfHits x 10] - *** 3. SLOTS #3 - Status Reels: (appears as a prize in Blitzball Tournaments) --------------------------- (must have fought at least 250 fights with Wakka) - Rank = 4 - Timer = 20 seconds - Slots = 3 - Different Landing Outcomes = 3 i. "Down Arrow" ii. "Skull" iii. "Hourglass" a) Down Arrow-Skull-Hourglass Effect - This will attack with physical damage on one enemy - always hit critically. - Damage Constant - 34 b) Down Arrow-Down Arrow-Skull Effect - This will attack with phyical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 c) Down Arrow-Down Arrow-Hourglass Effect - This will attack with physical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 d) Down Arrow-Down Arrow-Down Arrow Effect - This will attack with physical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 e) Skull-Skull-Hourglass Effect - This will attack with physical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 f) Skull-Skull-Down Arrow Effect - This will attack with physical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 g) Skull-Skull-Skull Effect - This will attack with physical type damage on all enemies - Darkness, Poison, Silence, Sleep inflicted (pends) - Damage Constant - 34 h) Hourglass-Hourglass-Down Arrow Effect - This will attack with physical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 i) Hourglass-Hourglass-Skull Effect - This will attack with physical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 j) Hourglass-Hourglass-Hourglass Effect - This will attack with physical type damage on all enemies - Petrification inflicted (pends) - Damage Constant - 34 4. SLOTS #4 - Auroch's Reels: (appears as a prize Blitzball Tournaments) ----------------------------- (must have fought at least 250 fights with Wakka) - Rank = 4 - Timer = 20 seconds - Slots = 3 - Different Landing Outcomes = 7+[?]* i. "Down Arrow" ii. "Skull" iii. "Hourglass" 1v. Red = Fire v. Yellow = Lightning vi. White = Ice vii. Blue = Water viii. Aurochs Symbol* * -> You get one Aurochs symbol per slot depending on how many of the ORIGINAL Besaid Auroch's you have on your Blitz team. - note: for Auroch's symbol, I'm only going to be listing A-A-A combo, since it's the only important one concerning that slot. a) Red-Red-Red Effect - This will attack with physical Fire elemental magic damage on all enemies. - Damage Constant - 34 b) Yellow-Yellow-Yellow Effect - This will attack with physical Lightning elemental magic damage on all enemies. - Damage Constant - 34 c) White-White-White Effect - This will attack with physical Ice elemental magic damage on all enemies. - Damage Constant - 34 d) Blue-Blue-Blue Effect - This will attack with physical Water elemental magic damage on all enemies. - Damage Constant - 34 e) Red-Red-Yellow Effect - This will attack with physical Fire elemental magic damage on one enemy. - Damage Constant - 34 f) Red-Red-White Effect - This will attack with physical Fire elemental magic damage on one enemy. - Damage Constant - 34 g) Red-Red-Blue Effect - This will attack with physical Fire elemental magic damage on one enemy. - Damage Constant - 34 h) Yellow-Yellow-Red - This will attack with physical Lightning elemental magic damage on one enemy. - Damage Constant - 34 i) Yellow-Yellow-White Effect - This will attack with physical Lightning elemental magic damage on one enemy. - Damage Constant - 34 j) Yellow-Yellow-Blue Effect - This will attack with physical Lightning elemental magic damage on one enemy. - Damage Constant - 34 k) White-White-Red Effect - This will attack with physical Ice elemental magic damage on one enemy. - Damage Constant - 34 l) White-White-Yellow Effect - This will attack with physical Ice elemental magic damage on one enemy. - Damage Constant - 34 m) White-White-Blue Effect - This will attack with physical Ice elemental magic damage on one enemy. - Damage Constant - 34 n) Blue-Blue-Red Effect - This will attack with physical Water elemental magic damage on one enemy. - Damage Constant - 34 o) Blue-Blue-Yellow Effect - This will attack with physical Water elemental magic damage on one enemy. - Damage Constant - 34 p) Blue-Blue-White Effect - This will attack with physical Water elemental magic damage on one enemy. - Damage Constant - 34 q) Red-Yellow-White Effect - This will attack with physical damage on one enemy - always hit critically. - Damage Constant - 34 r) Red-White-Blue Effect - This will attack with physical damage on one enemy - always hit critically. - Damage Constant - 34 s) Yellow-White-Blue Effect - This will attack with physical damage on one enemy - always hit critically. - Damage Constant - 34 t) Red-Yellow-Blue Effect - This will attack with physical damage on one enemy - always hit critically. - Damage Constant - 34 u) Down Arrow-Skull-Hourglass Effect - This will attack with physical damage on one enemy - always hit critically. - Damage Constant - 34 v) Down Arrow-Down Arrow-Skull Effect - This will attack with phyical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 w) Down Arrow-Down Arrow-Hourglass Effect - This will attack with physical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 x) Down Arrow-Down Arrow-Down Arrow Effect - This will attack with physical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 y) Skull-Skull-Hourglass Effect - This will attack with physical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 z) Skull-Skull-Down Arrow Effect - This will attack with physical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 a1) Skull-Skull-Skull Effect - This will attack with physical type damage on all enemies - Darkness, Poison, Silence, Sleep inflicted (pends) - Damage Constant - 34 b1) Hourglass-Hourglass-Down Arrow Effect - This will attack with physical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 c1) Hourglass-Hourglass-Skull Effect - This will attack with physical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 d1) Hourglass-Hourglass-Hourglass Effect - This will attack with physical type damage on all enemies - Petrification inflicted (pends) - Damage Constant - 34 e1) Red-Red-Down Arrow Effect - This will attack with physical damage on one enemy - always hit critically. - Damage Constant - 34 f1) Yellow-Yellow-Down Arrow Effect - This will attack with physical damage on one enemy - always hit critically. - Damage Constant - 34 g1) White-White-Down Arrow Effect - This will attack with physical damage on one enemy - always hit critically. - Damage Constant - 34 h1) Blue-Blue-Down Arrow Effect - This will attack with physical damage on one enemy - always hit critically. - Damage Constant - 34 i1) Red-Yellow-Down Arrow Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 j1) Red-White-Down Arrow Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 k1) Red-Blue-Down Arrow Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 l1) Yellow-White-Down Arrow Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 m1) Yellow-Blue-Down Arrow Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 n1) White-Blue-Down Arrow Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 o1) Red-Red-Skull Effect - This will attack with physical damage on one enemy - always hit critically. - Damage Constant - 34 p1) Yellow-Yellow-Skull Effect - This will attack with physical damage on one enemy - always hit critically. - Damage Constant - 34 q1) White-White-Skull Effect - This will attack with physical damage on one enemy - always hit critically. - Damage Constant - 34 r1) Blue-Blue-Skull Effect - This will attack with physical damage on one enemy - always hit critically. - Damage Constant - 34 s1) Red-Yellow-Skull Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 t1) Red-White-Skull Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 u1) Red-Blue-Skull Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 v1) Yellow-White-Skull Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 w1) Yellow-Blue-Skull Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 x1) White-Blue-Skull Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 y1) Red-Red-Hourglass Effect - This will attack with physical damage on one enemy - always hit critically. - Damage Constant - 34 z1) Yellow-Yellow-Hourglass Effect - This will attack with physical damage on one enemy - always hit critically. - Damage Constant - 34 a2) White-White-Hourglass Effect - This will attack with physical damage on one enemy - always hit critically. - Damage Constant - 34 b2) Blue-Blue-Hourglass Effect - This will attack with physical damage on one enemy - always hit critically. - Damage Constant - 34 c2) Red-Yellow-Hourglass Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 d2) Red-White-Hourglass Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 e2) Red-Blue-Hourglass Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 f2) Yellow-White-Hourglass Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 g2) Yellow-Blue-Hourglass Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 h2) White-Blue-Hourglass Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 i2) Down Arrow-Down Arrow-Red Effect - This will attack with phyical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 j2) Down Arrow-Down Arrow-Yellow Effect - This will attack with phyical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 k2) Down Arrow-Down Arrow-White Effect - This will attack with phyical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 l2) Down Arrow-Down Arrow-Blue Effect - This will attack with phyical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 m2) Skull-Skull-Red Effect - This will attack with physical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 n2) Skull-Skull-Yellow Effect - This will attack with physical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 o2) Skull-Skull-White Effect - This will attack with physical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 p2) Skull-Skull-Blue Effect - This will attack with physical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 q2) Hourglass-Hourglass-Red Effect - This will attack with physical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 r2) Hourglass-Hourglass-Yellow Effect - This will attack with physical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 s2) Hourglass-Hourglass-White Effect - This will attack with physical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 t2) Hourglass-Hourglass-Blue Effect - This will attack with physical type damage on all enemies - Armor Break, Magic Break, Mental Break, Power Break inflicted (pends) - Damage Constant - 34 u2) Down Arrow-Skull-Red Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 v2) Down Arrow-Skull-Yellow Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 w2) Down Arrow-Skull-White Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 x2) Down Arrow-Skull-Blue Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 y2) Down Arrow-Hourglass-Red Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 z2) Down Arrow-Hourglass-Yellow Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 a3) Down Arrow-Hourglass-White Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 b3) Down Arrow-Hourglass-Blue Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 b4) Skull-Hourglass-Red Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 c4) Skull-Hourglass-Yellow Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 d4) Skull-Hourglass-White Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 e4) Skull-Hourglass-Blue Effect - This will attack with physical damage on one enemy. - Damage Constant - 34 e5) Auroch's-Auroch's-Auroch's Effect - This will attack all enemies for damage dealt. - Damage Constant - 72 =============================================================================== Ronso Rage =============================================================================== --> HOW TO EXECUTE RONSO RAGE: It only requires basically a push of a button. You select the desired Ronso Rage of choice, and press X. Simple. Then Kimahri unleashes the attack. Ronso Rage - Rank 3 First, before the actual listing + descriptions, I shall give a list of the every enemy to use Lancet on to learn any particular Ronso Rage (enemy skill). Gain: Jump- Automatically Fire Breath- Use Lancet on Grendel, Dual Horn, Yenke Seed Cannon- Use Lancet on Grat, Ragora, Self Destruct- Use Lancet on Bomb, Grenade, Puroburos, Biran Thrust Kick- Use Lancet on Biran, YKT-11, YKT-63 Stone Breath- Use Lancet Demonolith, Anacondaur, Basilisk, Yenke Aqua Breath- Use Lancet on Chimera, Chimera Brain, Yenke Doom- Use Lancet on Wraith, Ghost, Biran White Wind- Use Lancet on a Dark Flan, Spirit Bad Breath- Use Lancet on Malboro, Great Malboros, Mighty Guard- Use Lancet on Behemoth, Behemoth King, Biran Nova- Use Lancet on Omega Weapon, Nemesis 1. RONSO RAGE #1 - Jump: ------------------------ - This will attack with physical type damage on one enemy. - Rank - 3 - Damage Constant - 32 2. RONSO RAGE #2 - Fire Breath ------------------------------ - Does Fire type elemental magic damage on all enemies. - Rank - 3 - Damage Constant - 24 3. RONSO RAGE #3 - Seed Cannon: ------------------------------- - This will attack with physical type damage on one enemy. - Rank - 3 - Damage Constant - 33 4. RONSO RAGE #4 - Self-Destruct: --------------------------------- - This will do special type damage to one enemy. Formula -> Damage = [Kimahri's MaxHP x 3] - Kimahri is "shattered" in a sense. - Rank - 3 - Damage Constant - N/A 5. RONSO RAGE #5 - Thrust Kick: ------------------------------- - This will do physical type damage to one enemy - no Ejection. - Rank - 3 - Damage Constant - 33 6. RONSO RAGE #6 - Stone Breath: -------------------------------- - This will inflict Petrification on all enemies - Rank - 3 - Damage Constant - N/A (note: Petrification doesn't happen if enemies are immune. If multiple enemies are against you, and only one is immune, that one will be granted immunity, but the rest are still susceptible to its effects - same goes for % weaknesses.) 7. RONSO RAGE #7 - Aqua Breath: ------------------------------- - Does Water type elemental magic damage on all enemies. - Rank - 3 - Damage Constant - 26 8. RONSO RAGE #8 - Doom: ------------------------ - This will inflict Doom on one enemy. - Rank - 3 - Damage Constant - N/A (note: Doom doesn't happen if enemies are immune.) 9. RONSO RAGE #9 - White Wind: ------------------------------ - Restores HP of all characters fractionally. - Rank - 3 - Healing Constant - 40 10. RONSO RAGE #10 - Bad Breath: -------------------------------- - This will inflict Darkness, Poison, Silence, and Sleep on all enemies lasting a duration of ten turns. - Rank - 4 - Damage Constant - N/A 11. RONSO RAGE #11 - Mighty Guard: ---------------------------------- - This will apply NulBlaze, NulFrost, NulShock, NulTide, Protect, and Shell on all characters lasting a duration of the whole battle - those effects can all be dispelled. - Rank - 4 - Damage Constant - N/A 12. RONSO RAGE #12 - Nova: -------------------------- - This will attack with special type damage on all enemies - works off Magic stat - uses physical damage formula. - Rank - 7 - Damage Constant - 70 =============================================================================== Grand Summon =============================================================================== --> HOW TO EXECUTE GRAND SUMMON: You simply choose an aeon to summon when Yuna's Overdrive Guage is fully charged up. This will call forth that particular aeon, but they will be already in overdrive state. Awesome! (HINT: call forth any aeon that is overdrive state already with Grand Summon and they will get to use 2 overdrives!) Grand Summon - Rank 5 * - check below a little bit for all of the Overdrives that your aeon can use and effects, but brief naming occurs next. Valefor: Energy Ray, Energy Blast - Rank 3 Ifrit: Hellfire - Rank 3 Ixion: Thor's Hammer - Rank 3 ----------------------------------------- Shiva: Diamond Dust - Rank 3 | Note: Actual aeons' overdrives aren't | Bahamut: Mega Flare - Rank 3 | Rank 3, that's just the rank of Yuna | Yojimbo: Zanmato* - Rank 3 | summoning them forth into battle. | Anima: Oblivion - Rank 3 ----------------------------------------- Magus Sisters: Delta Attack - Rank 3 *: it's not really his Overdrive, just his ultimate attack. =============================================================================== Fury =============================================================================== --> HOW TO EXECUTE FURY: Once you choose a specific spell to go Furious with, you are to rotate the right analog stick as fast as you possibly can to gain more spells to unleash a barrage of that spell on the enemy. No spells used on the enemy are susceptible Shell and/or Reflect positive status effects, meaning everything will do the same amount of damage, and will never be bounced back to you. Of course, the higher Mag you have, the more damage each spell will do, heh. Note: the more powerful the black magic spell, the more times you'll have to rotate the right analog stick; but a lot of these rotations will be relieved as your Magic stat increases over time (refer to the huge chart to the below). How, remember, since Squaresoft apparently did not want to over-power the Fury overdrive, each magic spell cast by Fury does fractional damage of what that specific spell that you threw would normally do. As you're executing Fury, the highest amount of spells you can throw at an enemy (which becomes increasingly difficult as you attempt it with higher-level spells) is 16. No higher. Fury - Rank 3. * - numbers in "[]" below denote how many SpLv you need to get to its node from Lulu's starting point on the Sphere Grid. -> LIST OF FURIES: a) Fire Fury - Fire damage on random enemies - Rank 5 - Damage Constant 5 - gained once Lulu learns Fire [auto] b) Thunder Fury - Lightning damage on random enemies - Rank 5 - Damage Constant 5 - gained once Lulu learns Thunder [auto] c) Blizzard Fury - Ice damage on random enemies - Rank 5 - Damage Constant 5 - gained once Lulu learns Blizzard [auto] d) Water Fury - Water damage on random enemies - Rank 5 - Damage Constant 5 - gained once Lulu learns Water [auto] e) Fira Fury - Higher Fire damage on random enemies - Rank 5 - Damage Constant 10 - gained once Lulu learns Fira [26] f) Thundara Fury - Higher Lightning damage on random enemies - Rank 5 - Damage Constant 10 - gained once Lulu learns Thundara [27] g) Blizzara Fury - Higher Ice damage on random enemies - Rank 5 - Damage Constant 10 - gained once Lulu learns Blizzara [28] h) Watera Fury - Higher Water damage on random enemies - Rank 5 - Damage Constant 10 - gained once Lulu learns Watera [27] i) Firaga Fury - Highest Fire damage on random enemies - Rank 5 - Damage Constant 18 - gained once Lulu learns Firaga [79] j) Thundaga Fury - Highest Lightning damage on random enemies - Rank 5 - Damage Constant 18 - gained once Lulu learns Thundaga [79] k) Blizzaga Fury - Highest Ice damage on random enemies - Rank 5 - Damage Constant 18 - gained once Lulu learns Thundaga [79] l) Waterga Fury - Highest Water damage on random enemies - Rank 5 - Damage Constant 18 - gained once Lulu learns Thundaga [78] m) Death Fury - Death to random enemies - Rank 5 - gained once Lulu learns Death [75] (80% chance of Death occuring) n) Osmose Fury - Drains MP from random enemies - Rank 4 - Damage Constant 4 - gained once Lulu learns Osmose [Wakka's Grid - 77 into it] o) Drain Fury - Drains HP from random enemies - Rank 4 - Damage Constant 9 - gained once Lulu learns Drain [Wakka's Grid - 44 into it] p) Demi Fury - Gravity type damage on all enemies - Rank 6 - gained once Lulu learns Demi [68] (reduces HP by 12.5% current HP each hit) q) Bio Fury - Inflicts poison on random enemies - Rank 5 - gained once Lulu learns Bio [52] (80% of Poison occuring) r) Flare Fury - Non-elemental magic type damage on random enemies - Rank 7 - Damage Constant 22 - gained once Lulu learns Flare [104] s) Ultima Fury - Non-elemental magic type damage on all enemies - Rank 10 - Damage Constant 28 - gained once Lulu learns Ultima [Kimahri's Grid - 28 into it - need Lv4 Key Sphere x3] -> FRACTIONALITY OF FURIES TO NORMAL SPELL CASTS: (this all pertains to Damage Constants) Fire, Thunder, Blizzard, Water - 41.6% of normal castings Fira, Thundara, Blizzara, Watera - 41.6% of normal castings Firaga, Thundaga, Blizzaga, Waterga - 42.86% of normal castings Drain - 45% of normal castings Flare - 36.6% of normal castings Osmose, Ultima - 40% of normal castings Below is a list of how many rotations it would take on different Magic interregnum amounts to achieve certain amount of Fury with specific spell. NOTES: < - is to be read as less than or equal to � Number on the left is number of spells cast, number on the right is amount of rotations needed. ================================================== Fire Fury, Thunder Fury, Water Fury, Blizzard Fury ================================================== * < Mag 34 ******************************************************************** � 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------3 4---------------------------------------------------------------------------5 5---------------------------------------------------------------------------8 6---------------------------------------------------------------------------11 7---------------------------------------------------------------------------14 8---------------------------------------------------------------------------17 9---------------------------------------------------------------------------21 10---------------------------------------------------------------------------25 11---------------------------------------------------------------------------29 * Mag 35-59 ******************************************************************* 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------2 4---------------------------------------------------------------------------3 5---------------------------------------------------------------------------5 6---------------------------------------------------------------------------7 7---------------------------------------------------------------------------9 8---------------------------------------------------------------------------11 9---------------------------------------------------------------------------13 10---------------------------------------------------------------------------15 11---------------------------------------------------------------------------17 12---------------------------------------------------------------------------20 13---------------------------------------------------------------------------23 14---------------------------------------------------------------------------26 15---------------------------------------------------------------------------29 * Mag 60-99 ******************************************************************* 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------2 4---------------------------------------------------------------------------3 5---------------------------------------------------------------------------4 6---------------------------------------------------------------------------6 7---------------------------------------------------------------------------8 8---------------------------------------------------------------------------10 9---------------------------------------------------------------------------12 10---------------------------------------------------------------------------14 11---------------------------------------------------------------------------16 12---------------------------------------------------------------------------18 13---------------------------------------------------------------------------20 14---------------------------------------------------------------------------22 15---------------------------------------------------------------------------24 16---------------------------------------------------------------------------26 * Mag 100-199 ***************************************************************** 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------2 4---------------------------------------------------------------------------3 5---------------------------------------------------------------------------4 6---------------------------------------------------------------------------5 7---------------------------------------------------------------------------6 8---------------------------------------------------------------------------7 9---------------------------------------------------------------------------9 10---------------------------------------------------------------------------11 11---------------------------------------------------------------------------13 12---------------------------------------------------------------------------15 13---------------------------------------------------------------------------17 14---------------------------------------------------------------------------19 15---------------------------------------------------------------------------21 16---------------------------------------------------------------------------23 * Mag 200-254 ***************************************************************** 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------2 4---------------------------------------------------------------------------3 5---------------------------------------------------------------------------4 6---------------------------------------------------------------------------5 7---------------------------------------------------------------------------6 8---------------------------------------------------------------------------7 9---------------------------------------------------------------------------8 10---------------------------------------------------------------------------9 11---------------------------------------------------------------------------10 12---------------------------------------------------------------------------11 13---------------------------------------------------------------------------12 14---------------------------------------------------------------------------14 15---------------------------------------------------------------------------16 16---------------------------------------------------------------------------18 * Mag 255 ********************************************************************* 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------2 4---------------------------------------------------------------------------3 5---------------------------------------------------------------------------4 6---------------------------------------------------------------------------5 7---------------------------------------------------------------------------6 8---------------------------------------------------------------------------7 9---------------------------------------------------------------------------8 10---------------------------------------------------------------------------9 11---------------------------------------------------------------------------10 12---------------------------------------------------------------------------11 13---------------------------------------------------------------------------12 14---------------------------------------------------------------------------13 15---------------------------------------------------------------------------14 16---------------------------------------------------------------------------15 ==================================================== Fira Fury, Thundara Fury, Watera Fury, Blizzara Fury ==================================================== * < Mag 24 ******************************************************************** � 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------3 4---------------------------------------------------------------------------6 5---------------------------------------------------------------------------10 6---------------------------------------------------------------------------14 7---------------------------------------------------------------------------18 8---------------------------------------------------------------------------22 9---------------------------------------------------------------------------26 10---------------------------------------------------------------------------30 * Mag 25-44 ******************************************************************* 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------3 4---------------------------------------------------------------------------5 5---------------------------------------------------------------------------8 6---------------------------------------------------------------------------11 7---------------------------------------------------------------------------14 8---------------------------------------------------------------------------17 9---------------------------------------------------------------------------21 10---------------------------------------------------------------------------25 11---------------------------------------------------------------------------29 * Mag 45-89 ******************************************************************* 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------2 4---------------------------------------------------------------------------3 5---------------------------------------------------------------------------5 6---------------------------------------------------------------------------7 7---------------------------------------------------------------------------9 8---------------------------------------------------------------------------11 9---------------------------------------------------------------------------13 10---------------------------------------------------------------------------15 11---------------------------------------------------------------------------17 12---------------------------------------------------------------------------20 13---------------------------------------------------------------------------23 14---------------------------------------------------------------------------26 15---------------------------------------------------------------------------29 * Mag 90-199 ****************************************************************** 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------2 4---------------------------------------------------------------------------3 5---------------------------------------------------------------------------4 6---------------------------------------------------------------------------6 7---------------------------------------------------------------------------8 8---------------------------------------------------------------------------10 9---------------------------------------------------------------------------12 10---------------------------------------------------------------------------14 11---------------------------------------------------------------------------16 12---------------------------------------------------------------------------18 13---------------------------------------------------------------------------20 14---------------------------------------------------------------------------22 15---------------------------------------------------------------------------24 16---------------------------------------------------------------------------26 * Mag 200-254 ***************************************************************** 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------2 4---------------------------------------------------------------------------3 5---------------------------------------------------------------------------4 6---------------------------------------------------------------------------5 7---------------------------------------------------------------------------6 8---------------------------------------------------------------------------7 9---------------------------------------------------------------------------9 10---------------------------------------------------------------------------11 11---------------------------------------------------------------------------13 12---------------------------------------------------------------------------15 13---------------------------------------------------------------------------17 14---------------------------------------------------------------------------19 15---------------------------------------------------------------------------21 16---------------------------------------------------------------------------23 * Mag 255 ********************************************************************* 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------2 4---------------------------------------------------------------------------3 5---------------------------------------------------------------------------4 6---------------------------------------------------------------------------5 7---------------------------------------------------------------------------6 8---------------------------------------------------------------------------7 9---------------------------------------------------------------------------8 10---------------------------------------------------------------------------9 11---------------------------------------------------------------------------10 12---------------------------------------------------------------------------11 13---------------------------------------------------------------------------12 14---------------------------------------------------------------------------13 15---------------------------------------------------------------------------14 16---------------------------------------------------------------------------15 ============================================================================= Firaga Fury, Thundaga Fury, Waterga Fury, Blizzaga Fury, Bio Fury, Demi Fury, Death Fury ============================================================================= * < Mag 39 ******************************************************************** � 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------3 4---------------------------------------------------------------------------6 5---------------------------------------------------------------------------10 6---------------------------------------------------------------------------14 7---------------------------------------------------------------------------18 8---------------------------------------------------------------------------22 9---------------------------------------------------------------------------26 10---------------------------------------------------------------------------30 * Mag 40-74 ******************************************************************* 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------3 4---------------------------------------------------------------------------5 5---------------------------------------------------------------------------8 6---------------------------------------------------------------------------11 7---------------------------------------------------------------------------14 8---------------------------------------------------------------------------17 9---------------------------------------------------------------------------21 10---------------------------------------------------------------------------25 11---------------------------------------------------------------------------29 * Mag 75-99 ******************************************************************* 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------2 4---------------------------------------------------------------------------3 5---------------------------------------------------------------------------5 6---------------------------------------------------------------------------7 7---------------------------------------------------------------------------9 8---------------------------------------------------------------------------11 9---------------------------------------------------------------------------13 10---------------------------------------------------------------------------5 11---------------------------------------------------------------------------17 12---------------------------------------------------------------------------20 13---------------------------------------------------------------------------23 14---------------------------------------------------------------------------26 15---------------------------------------------------------------------------29 * Mag 100-199 ***************************************************************** 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------2 4---------------------------------------------------------------------------3 5---------------------------------------------------------------------------4 6---------------------------------------------------------------------------6 7---------------------------------------------------------------------------8 8---------------------------------------------------------------------------10 9---------------------------------------------------------------------------12 10---------------------------------------------------------------------------14 11---------------------------------------------------------------------------16 12---------------------------------------------------------------------------18 13---------------------------------------------------------------------------20 14---------------------------------------------------------------------------22 15---------------------------------------------------------------------------24 16---------------------------------------------------------------------------26 * Mag 200-255 ***************************************************************** 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------2 4---------------------------------------------------------------------------3 5---------------------------------------------------------------------------4 6---------------------------------------------------------------------------5 7---------------------------------------------------------------------------6 8---------------------------------------------------------------------------7 9---------------------------------------------------------------------------9 10---------------------------------------------------------------------------11 11---------------------------------------------------------------------------13 12---------------------------------------------------------------------------15 13---------------------------------------------------------------------------17 14---------------------------------------------------------------------------19 15---------------------------------------------------------------------------21 16---------------------------------------------------------------------------23 ======================= Drain Fury, Osmose Fury ======================= * < Mag 29 ******************************************************************** � 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------3 4---------------------------------------------------------------------------6 5---------------------------------------------------------------------------9 6---------------------------------------------------------------------------12 7---------------------------------------------------------------------------16 8---------------------------------------------------------------------------20 9---------------------------------------------------------------------------24 10---------------------------------------------------------------------------28 * Mag 30-49 ******************************************************************* 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------3 4---------------------------------------------------------------------------5 5---------------------------------------------------------------------------8 6---------------------------------------------------------------------------11 7---------------------------------------------------------------------------14 8---------------------------------------------------------------------------17 9---------------------------------------------------------------------------21 10---------------------------------------------------------------------------25 11---------------------------------------------------------------------------29 * Mag 50-99 ******************************************************************* 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------2 4---------------------------------------------------------------------------3 5---------------------------------------------------------------------------5 6---------------------------------------------------------------------------7 7---------------------------------------------------------------------------9 8---------------------------------------------------------------------------11 9---------------------------------------------------------------------------13 10---------------------------------------------------------------------------15 11---------------------------------------------------------------------------17 12---------------------------------------------------------------------------20 13---------------------------------------------------------------------------23 14---------------------------------------------------------------------------26 15---------------------------------------------------------------------------29 * Mag 100-199 ***************************************************************** 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------2 4---------------------------------------------------------------------------3 5---------------------------------------------------------------------------4 6---------------------------------------------------------------------------6 7---------------------------------------------------------------------------8 8---------------------------------------------------------------------------10 9---------------------------------------------------------------------------12 10---------------------------------------------------------------------------14 11---------------------------------------------------------------------------16 12---------------------------------------------------------------------------18 13---------------------------------------------------------------------------20 14---------------------------------------------------------------------------22 15---------------------------------------------------------------------------24 16---------------------------------------------------------------------------26 * Mag 200-254 ***************************************************************** 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------2 4---------------------------------------------------------------------------3 5---------------------------------------------------------------------------4 6---------------------------------------------------------------------------5 7---------------------------------------------------------------------------6 8---------------------------------------------------------------------------7 9---------------------------------------------------------------------------9 10--------------------------------------------------------------------------11 11--------------------------------------------------------------------------13 12--------------------------------------------------------------------------15 13--------------------------------------------------------------------------17 14--------------------------------------------------------------------------19 15--------------------------------------------------------------------------21 16--------------------------------------------------------------------------23 * Mag 255 ********************************************************************* 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------2 4---------------------------------------------------------------------------3 5---------------------------------------------------------------------------4 6---------------------------------------------------------------------------5 7---------------------------------------------------------------------------6 8---------------------------------------------------------------------------7 9---------------------------------------------------------------------------8 10---------------------------------------------------------------------------9 11---------------------------------------------------------------------------10 12---------------------------------------------------------------------------11 13---------------------------------------------------------------------------12 14---------------------------------------------------------------------------13 15---------------------------------------------------------------------------14 16---------------------------------------------------------------------------15 ========== Flare Fury ========== * < Mag 49 ******************************************************************** � 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------3 3---------------------------------------------------------------------------7 4---------------------------------------------------------------------------13 5---------------------------------------------------------------------------19 6---------------------------------------------------------------------------25 * Mag 50-74 ******************************************************************* 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------2 3---------------------------------------------------------------------------6 4---------------------------------------------------------------------------11 5---------------------------------------------------------------------------16 6---------------------------------------------------------------------------21 7---------------------------------------------------------------------------26 * Mag 75-99 ******************************************************************* 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------2 3---------------------------------------------------------------------------6 4---------------------------------------------------------------------------10 5---------------------------------------------------------------------------14 6---------------------------------------------------------------------------18 7---------------------------------------------------------------------------23 8---------------------------------------------------------------------------28 * Mag 100-254 ***************************************************************** 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------2 3---------------------------------------------------------------------------5 4---------------------------------------------------------------------------8 5---------------------------------------------------------------------------11 6---------------------------------------------------------------------------14 7---------------------------------------------------------------------------18 8---------------------------------------------------------------------------22 9---------------------------------------------------------------------------26 10---------------------------------------------------------------------------30 * Mag 255 ********************************************************************* 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------1 3---------------------------------------------------------------------------3 4---------------------------------------------------------------------------5 5---------------------------------------------------------------------------8 6---------------------------------------------------------------------------11 7---------------------------------------------------------------------------14 8---------------------------------------------------------------------------17 9---------------------------------------------------------------------------21 10---------------------------------------------------------------------------25 11---------------------------------------------------------------------------29 =========== Ulitma Fury =========== * < Mag 39 ******************************************************************** � 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------3 3---------------------------------------------------------------------------8 4---------------------------------------------------------------------------15 5---------------------------------------------------------------------------22 6---------------------------------------------------------------------------29 * Mag 40-74 ******************************************************************* 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------3 3---------------------------------------------------------------------------8 4---------------------------------------------------------------------------14 5---------------------------------------------------------------------------20 6---------------------------------------------------------------------------26 * Mag 74-149 ****************************************************************** 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------3 3---------------------------------------------------------------------------7 4---------------------------------------------------------------------------13 5---------------------------------------------------------------------------19 6---------------------------------------------------------------------------25 * Mag 150-254 ***************************************************************** 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------3 3---------------------------------------------------------------------------7 4---------------------------------------------------------------------------12 5---------------------------------------------------------------------------17 6---------------------------------------------------------------------------23 7---------------------------------------------------------------------------29 * Mag 255 ********************************************************************* 1---------------------------------------------------------------------------0 2---------------------------------------------------------------------------3 3---------------------------------------------------------------------------7 4---------------------------------------------------------------------------11 5---------------------------------------------------------------------------16 6---------------------------------------------------------------------------21 7---------------------------------------------------------------------------26 =============================================================================== Mix =============================================================================== --> HOW TO EXECUTE MIX: You combine items for various effects! You select one item first, and then a second item to mix together like an alchemist. You have many items that you can use for mixing together. This will result in a Mix attack. Now, each Mixed combo DOES NOT have a completely different effect, as that would result in 6408 different Mixes. Instead, many different combinations result in the same Mix outcome. There are sixty-four possible outcomes, as well. Once you use a Mix for the first time it automatically appears in Rikku's Overdrive list in the main menu. Mix - Rank 5 What they do? ------------- * Note: So far with what's been tested each Mix has Rank: 6. * Note: In the below descriptions, the phrase "turns" means enemy turns. 1. MIX #1 - Grenade: -------------------- Does damage on all enemies - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells 2. MIX #2 - Frag Grenade: ------------------------- Does damage on all enemies, as well as inflicting the Armor Break status - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells - (also note that, with the exception of possible immunity, Armor Break is inflicted with 100% efficiency) 3. MIX #3 - Pineapple: ---------------------- Does damage on all enemies - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells 4. MIX #4 - Potato Masher: -------------------------- Does damage on all enemies - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells 5. MIX #5 - Cluster Bomb: ------------------------- Does damage on all enemies - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells 6. MIX #6 - Tallboy: -------------------- Does damage on all enemies - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells - can exceed 9999 damage limit 7. MIX #7 - Blaster Mine: ------------------------- Does damage on all enemies, as well as inflicting the Darkness/Silence/Sleep statuses - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells - any of the status effects (if successful) will last for 3 turns total, no more or no less - (also note that, with the exception of possible immunities, Darkness/Silence/Sleep are inflicted with 100% efficiency) 8. MIX #8 - Hazardous Shell: ---------------------------- Does damage on all enemies, as well as inflicting the Darkness/Poison/Silence/ Sleep statuses - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells - any of the Drk/Sil/Slp (if successful) will last for 4 turns total, no more or no less - (also note that, with the exception of possible immunities, Darkness/Poison/Silence/Sleep are inflicted with 100% efficiency) 9. MIX #9 - Calamity Bomb: -------------------------- Does damage on all enemies, as well as inflicting the Darkness/Poison/Silence/ Sleep/Armor Break/Magic Break/Mental Break/Power Break statuses - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells - any of the Drk/Sil/Slp (if successful) will last for 5 turns total, no more or no less - (also note that, with the exception of possible immunities, Darkness/Poison/Silence/Sleep/Armor Break/Magic Break/ Mental Break/Power Break inflicted with 100% efficiency) 10. MIX #10 - Chaos Grenade: ---------------------------- Does damage on all enemies, as well as inflicting the Darkness/Poison/Silence/ Sleep/Armor Break/Magic Break/Mental Break/Power Break/Slow statuses - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells - any of the Drk/Sil/Slp (if successful) will last for 8 turns total, no more or no less - (also note that, with the exception of possible immunities, Darkness/Poison/Silence/Sleep/Armor Break/Magic Break/ Mental Break/Power Break/Slow inflicted with 100% efficiency) 11. MIX #11 - Heat Blaster: --------------------------- Higher Fire damage x5 on all enemies - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells except NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come into play 12. MIX #12 - Firestorm: ------------------------ Highest Fire damage x6 on all enemies - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells except NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come into play 13. MIX #13 - Burning Soul: --------------------------- Highest Fire damage x9 on all enemies - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells except NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come into play 14. MIX #14 - Brimstone: ------------------------ Higher Fire damage x3 on all enemies, as well as inflicting Darkness/Poison/ Silence/Sleep on all enemies - any of the Drk/Sil/Slp (if successful) will last for 3 turns, no more or no less - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells except NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come into play - (also note that, with the exception of possible immunities, Darkness/Poison/Silence/Sleep inflicted with 100% efficiency) 15. MIX #15 - Abaddon Flame: ---------------------------- Highest Fire damage x3 on all enemies, as well as inflicting Darkness/Poison/ Silence/Sleep/Armor Break/Magic Break/Mental Break/Power Break on all enemies - any of the Drk/Sil/Slp (if successful) will last for 3 turns, no more or no less - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells except NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come into play - (also note that, with the exception of possible immunities, Darkness/Poison/Silence/Sleep/Armor Break/Magic Break/Mental Break/Power Break inflicted with 100% efficiency) 16. MIX #16 - Thunderbolt: -------------------------- Higher Lightning damage x5 on all enemies - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells except NulShock (1st hit immune, hits after do damage) - elemental affinities do come into play 17. MIX #17 - Rolling Thunder: ------------------------------ Highest Lightning damage x6 on all enemies - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells except NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come into play 18. MIX #18 - Lightning Bolt: ----------------------------- Highest Lightning damage x9 on all enemies - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells except NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come into play 19. MIX #19 - Electroshock: --------------------------- Higher Lightning damage x3 on all enemies, as well as inflicting Darkness/Poison/ Silence/Sleep on all enemies - any of the Drk/Sil/Slp (if successful) will last for 3 turns, no more or no less - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells except NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come into play - (also note that, with the exception of possible immunities, Darkness/Poison/Silence/Sleep inflicted with 100% efficiency) 20. MIX #20 - Thunderblast: --------------------------- Highest Lightning damage x3 on all enemies as well as inflicting Darkness/Poison/ Silence/Sleep/Armor Break/Magic Break/Mental Break/Power Break on all enemies - any of the Drk/Sil/Slp (if successful) will last for 3 turns, no more or no less - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells except NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come into play - (also note that, with the exception of possible immunities, Darkness/Poison/Silence/Sleep/Armor Break/Magic Break/Mental Break/Power Break inflicted with 100% efficiency) 21. MIX #21 - Waterfall: ------------------------ Higher Water damage x5 on all enemies - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells except NulShock (1st hit immune, hits after do damage) - elemental affinities do come into play 22. MIX #22 - Flash Flood: -------------------------- Highest Water damage x6 on all enemies - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells except NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come into play 23. MIX #23 - Tidal Wave: ------------------------- Highest Water damage x9 on all enemies - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells except NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come into play 24. MIX #24 - Aqua Toxin: ------------------------- Higher Water damage x3 on all enemies, as well as inflicting Darkness/Poison/ Silence/Sleep on all enemies - any of the Drk/Sil/Slp (if successful) will last for 3 turns, no more or no less - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells except NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come into play - (also note that, with the exception of possible immunities, Darkness/Poison/Silence/Sleep inflicted with 100% efficiency) 25. MIX #25 - Dark Rain: ------------------------ Highest Water damage x3 on all enemies, as well as inflicting Darkness/Poison/ Silence/Sleep/Armor Break/Magic Break/Mental Break/Power Break on all enemies - any of the Drk/Sil/Slp (if successful) will last for 3 turns, no more or no less - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells except NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come into play - (also note that, with the exception of possible immunities, Darkness/Poison/Silence/Sleep/Armor Break/Magic Break/Mental Break/Power Break inflicted with 100% efficiency) 26. MIX #26 - Snow Flurry: -------------------------- Higher Ice damage x5 on all enemies - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells except NulShock (1st hit immune, hits after do damage) - elemental affinities do come into play 27. MIX #27 - Icefall: ---------------------- Highest Ice damage x6 on all enemies - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells except NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come into play 28. MIX #28 - Winter Storm: --------------------------- Highest Ice damage x9 on all enemies - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells except NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come into play 29. MIX #29 - Black Ice: ------------------------ Higher Ice damage x3 on all enemies, as well as inflicting Darkness/Poison/ Silence/Sleep on all enemies - any of the Drk/Sil/Slp (if successful) will last for 3 turns, no more or no less - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells except NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come into play - (also note that, with the exception of possible immunities, Darkness/Poison/Silence/Sleep inflicted with 100% efficiency) 30. MIX #30 - Krysta: --------------------- Highest Ice damage x3 on all enemies, as well as inflicting Darkness/Poison/ Silence/Sleep/Armor Break/Magic Break/Mental Break/Power Break on all enemies - any of the Drk/Sil/Slp (if successful) will last for 3 turns, no more or no less - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells except NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come into play - (also note that, with the exception of possible immunities, Darkness/Poison/Silence/Sleep/Armor Break/Magic Break/Mental Break/Power Break inflicted with 100% efficiency) 31. MIX #31 - Nega Burst: ------------------------- Gravity type damage once on all enemies - 75% current HP is removed - susceptible to immunity 32. MIX #32 - Black Hole: ------------------------- Gravity type damage once on all enemies - 93.75% current HP is removed - susceptible to immunity 33. MIX #33 - Sunburst/Supernova: --------------------------------- Set type damage on all enemies - 19998 damage - not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic - not reduced by any spells 34. MIX #34 - Ultra Potion: --------------------------- Restore party's HP to max - susceptible to effect reversal with Zombie 35. MIX #35 - Panacea: ---------------------- Remedy effect on party - removes Berserk/Confuse/Curse/Darkness/Petrify/Poison/ Silence/Sleep/Slow/Zombie 36. MIX #36 - Ultra Cure: ------------------------- Restores party's HP by 1/2 - Remedy effect on party - removes Berserk/Confuse/ Curse/Darkness/Petrify/Poison/Silence/Sleep/Slow/Zombie 37. MIX #37 - Mega Phoenix: --------------------------- Mega Phoenix effect on party - revives all dead characters - max HP restored = 9999 - susceptible to effect metamorphosis with Zombie 38. MIX #38 - Final Phoenix: ---------------------------- Revives all dead characters - max HP restored = 99999 - susceptible to effect metamorphosis with Zombie 39. MIX #39 - Elixir: --------------------- Elixir effect on one character - max HP restored = 9999 - max MP restored = 999 - susceptible to effect reversal with Zombie (MP isn't affected) 40. MIX #40 - Megalixir: ------------------------ Megalixir effect on all characters - max HP restored = 9999 - max MP restored = 999 - susceptible to effect reversal with Zombie (MP isn't affected) 41. MIX #41 - Super Elixir: --------------------------- All characters - Max HP restored = 99999 - max MP restored = 9999 - Remedy effect on all characters - removes Berserk/Confuse/Curse/Darkness/Petrify/ Poison/Silence/Sleep/Slow/Zombie - susceptible to effect reversal with Zombie (MP isn't affected) 42. MIX #42 - Final Elixir: --------------------------- All characters - Max HP restored = 99999 - max MP restored = 9999 - Remedy effect on all characters - removes Berserk/Confuse/Curse/Darkness/Petrify/ Poison/Silence/Sleep/Slow/Zombie - revives any dead characters - max HP revived = 99999 - max MP revived = 9999 - susceptible to effect metamorphosis/reversal with Zombie (MP isn't affected) 43. MIX #43 - NulAll: --------------------- NulBlaze/NulFrost/NulShock/NulTide on one character for one battle 44. MIX #44 - Mega NulAll: -------------------------- NulBlaze/NulFrost/NulShock/NulTide on all characters for one battle 45. MIX #45 - Hyper NulAll: --------------------------- Cheer/Focus/NulBlaze/NulFrost/NulShock/NulTide on all characters for one battle 46. MIX #46 - Ultra NulAll: --------------------------- 5x Aim/5x Cheer/5x Focus/5x Reflex/NulBlaze/NulFrost/NulShock/NulTide on all characters for one battle 47. MIX #47 - Mighty Wall: -------------------------- Protect/Shell on all characters for one battle 48. MIX #48 - Mighty G: ----------------------- Haste/Protect/Shell on all characters for one battle 49. MIX #49 - Super Mighty G: ----------------------------- Haste/Protect/Regen/Shell on all characters for one battle 50. MIX #50 - Hyper Mighty G: ----------------------------- Auto-Life/Haste/Protect/Regen/Shell one all characters for one battle 51. MIX #51 - Vitality: ----------------------- Doubles the HP of one character for one battle - can exceed 9999 HP limit - cannot exceed 99999 HP limit 52. MIX #52 - Mega Vitality: ---------------------------- Doubles the HP of all characters for one battle - can exceed 9999 HP limit - cannot exceed 99999 HP limit 53. MIX #53 - Hyper Vitality: ----------------------------- Doubles the HP of all characters for one battle - can exceed 9999 HP limit - cannot exceed 99999 HP limit - Cheer effect on all characters 54. MIX #54 - Mana: ------------------- Doubles the MP of one character for one battle - can exceed 999 MP limit - cannot exceed 9999 MP limit 55. MIX #55 - Mega Mana: ------------------------ Doubles the MP of all characters for one battle - can exceed 999 MP limit - cannot exceed 9999 MP limit 56. MIX #56 - Hyper Mana: ------------------------- Doubles the MP of all characters for one battle - can exceed 999 MP limit - cannot exceed 9999 MP limit - Cheer effect on all characters 57. MIX #57 - Freedom: ---------------------- One character is granted Zero MP Cost 58. MIX #58 - Freedom X: ------------------------ All characters are granted Zero MP Cost 59. MIX #59 - Quartet of 9: --------------------------- If a character does less than 9999 damage with attacks, this allows them to ALWAYS deal 9999 damage with attacks for one battle - healing items that don't normally do 9999+ HP/MP recovery now heal for 9999 60. MIX #60 - Trio of 9999: --------------------------- If all characters do less than 9999 damage with attacks, this allows them to ALWAYS deal 9999 damage with attacks for one battle - healing items that don't normally do 9999+ HP/MP recovery now heal for 9999 61. MIX #61 - Hero Drink: ------------------------- One character can always attack for critical damage for one battle - max damage = 99999 62. MIX #62 - Miracle Drink: ---------------------------- All characters can always attack for critical damage for one battle - max damage = 99999 63. MIX #63 - Hot Spurs: ------------------------ This Mix makes your Overdrive Guage fill up at 1.5x the regular speed - can be paired with Eccentric (see below) 64. MIX #64 - Eccentric: ------------------------ This Mix makes your Overdrive Guage gill up at 2x the regular speed - can be paired with Hot Spurs (see above) -> LIST OF MIX RECIPES: -------------------------------- # 1. - GRENADE ------------------------------- Bomb Fragment + Antarctic Wind Bomb Core + Arctic Wind Fire Gem + Ice Gem Electro Marble + Fish Scale Lightning Marble + Dragon Scale Lightning Gem + Water Gem Bomb Fragment + Antarctic Wind Bomb Core + Arctic Wind Fire Gem + Ice Gem Electro Marble + Fish Scale Lightning Marble + Dragon Scale Lightning Gem + Water Gem ---------------------------- # 2. - FRAG GRENADE ------------------------------ Power Sphere + Power Sphere Power Sphere + Mana Sphere Power Sphere + Speed Sphere Power Sphere + Ability Sphere Mana Sphere + Mana Sphere Mana Sphere + Speed Sphere Mana Sphere + Ability Sphere Speed Sphere + Speed Sphere Speed Sphere + Ability Sphere Ability Sphere + Ability Sphere Power Sphere + Power Sphere Power Sphere + Mana Sphere Power Sphere + Speed Sphere Power Sphere + Ability Sphere Mana Sphere + Mana Sphere Mana Sphere + Speed Sphere Mana Sphere + Ability Sphere Speed Sphere + Speed Sphere Speed Sphere + Ability Sphere Ability Sphere + Ability Sphere ----------------------------- # 3. PINEAPPLE ---------------------------------- Power Distiller + Map Power Distiller + Rename Card Mana Distiller + Map Mana Distiller + Rename Card Agility Distiller + Map Agility Distiller + Rename Card Ability Distiller + Map Ability Distiller + Rename Card Bomb Fragment + Electro Marble Bomb Fragment + Lightning Marble Bomb Fragment + Lightning Gem Bomb Fragment + Fish Scale Bomb Fragment + Dragon Scale Bomb Fragment + Water Gem Bomb Core + Electro Marble Bomb Core + Lightning Marble Bomb Core + Fish Scale Bomb Core + Dragon Scale Fire Gem + Electro Marble Fire Gem + Fish Scale Electro Marble + Antarctic Wind Electro Marble + Arctic Wind Electro Marble + Ice Gem Lightning Marble + Antarctic Wind Lightning Marble + Arctic Wind Lightning Gem + Antarctic Wind Fish Scale + Antarctic Wind Fish Scale + Arctic Wind Fish Scale + Ice Gem Dragon Scale + Antarctic Wind Dragon Scale + Arctic Wind Water Gem + Antarctic Wind Power Sphere + Attribute Sphere Power Sphere + Special Sphere Power Sphere + Skill Sphere Power Sphere + White Magic Sphere Power Sphere + Black Magic Sphere Power Sphere + Level 1 Key Sphere Power Sphere + Map Power Sphere + Rename Card Mana Sphere + Attribute Sphere Mana Sphere + Special Sphere Mana Sphere + Skill Sphere Mana Sphere + White Magic Sphere Mana Sphere + Black Magic Sphere Mana Sphere + Level 1 Key Sphere Mana Sphere + Map Mana Sphere + Rename Card Speed Sphere + Attribute Sphere Speed Sphere + Special Sphere Speed Sphere + Skill Sphere Speed Sphere + White Magic Sphere Speed Sphere + Black Magic Sphere Speed Sphere + Level 1 Key Sphere Speed Sphere + Map Speed Sphere + Rename Card Ability Sphere + Attribute Sphere Ability Sphere + Special Sphere Ability Sphere + Skill Sphere Ability Sphere + White Magic Sphere Ability Sphere + Black Magic Sphere Ability Sphere + Level 1 Key Sphere Ability Sphere + Map Ability Sphere + Rename Card Power Distiller + Map Power Distiller + Rename Card Mana Distiller + Map Mana Distiller + Rename Card Agility Distiller + Map Agility Distiller + Rename Card Ability Distiller + Map Ability Distiller + Rename Card Bomb Fragment + Electro Marble Bomb Fragment + Lightning Marble Bomb Fragment + Lightning Gem Bomb Fragment + Fish Scale Bomb Fragment + Dragon Scale Bomb Fragment + Water Gem Bomb Core + Electro Marble Bomb Core + Lightning Marble Bomb Core + Fish Scale Bomb Core + Dragon Scale Fire Gem + Electro Marble Fire Gem + Fish Scale Electro Marble + Antarctic Wind Electro Marble + Arctic Wind Electro Marble + Ice Gem Lightning Marble + Antarctic Wind Lightning Marble + Arctic Wind Lightning Gem + Antarctic Wind Fish Scale + Antarctic Wind Fish Scale + Arctic Wind Fish Scale + Ice Gem Dragon Scale + Antarctic Wind Dragon Scale + Arctic Wind Water Gem + Antarctic Wind Power Sphere + Attribute Sphere Power Sphere + Special Sphere Power Sphere + Skill Sphere Power Sphere + White Magic Sphere Power Sphere + Black Magic Sphere Power Sphere + Level 1 Key Sphere Power Sphere + Map Power Sphere + Rename Card Mana Sphere + Attribute Sphere Mana Sphere + Special Sphere Mana Sphere + Skill Sphere Mana Sphere + White Magic Sphere Mana Sphere + Black Magic Sphere Mana Sphere + Level 1 Key Sphere Mana Sphere + Map Mana Sphere + Rename Card speed Sphere + Attribute Sphere speed Sphere + Special Sphere speed Sphere + Skill Sphere speed Sphere + White Magic Sphere speed Sphere + Black Magic Sphere speed Sphere + Level 1 Key Sphere speed Sphere + Map speed Sphere + Rename Card ability Sphere + Attribute Sphere ability Sphere + Special Sphere ability Sphere + Skill Sphere ability Sphere + White Magic Sphere ability Sphere + Black Magic Sphere ability Sphere + Level 1 Key Sphere ability Sphere + Map ability Sphere + Rename Card --------------------------- # 4. POTATO MASHER -------------------------------- Bomb Core + Lightning Gem Bomb Core + Water Gem Fire Gem + Lightning Marble Fire Gem + Lightning Gem Fire Gem + Dragon Scale Fire Gem + Water Gem Lightning Marble + Ice Gem Lightning Gem + Arctic Wind Lightning Gem + Ice Gem Dragon Scale + Ice Gem Water Gem + Arctic Wind Water Gem + Ice Gem Power Sphere + Lv.2 Key Sphere Power Sphere + Clear Sphere Mana Sphere + Lv.2 Key Sphere Mana Sphere + Clear Sphere Speed Sphere + Lv.2 Key Sphere Speed Sphere + Clear Sphere Ability Sphere + Lv.2 Key Sphere Ability Sphere + Clear Sphere Attribute Sphere + Attribute Sphere Attribute Sphere + Special Sphere Attribute Sphere + Skill Sphere Attribute Sphere + White Magic Sphere Attribute Sphere + Black Magic Sphere Attribute Sphere + Lv.1 Key Sphere Attribute Sphere + Clear Sphere Attribute Sphere + Map Attribute Sphere + Rename Card Special Sphere + Special Sphere Special Sphere + Skill Sphere Special Sphere + White Magic Sphere Special Sphere + Black Magic Sphere Special Sphere + Lv.1 Key Sphere Special Sphere + Clear Sphere Special Sphere + Map Special Sphere + Rename Card Skill Sphere + Skill Sphere Skill Sphere + White Magic Sphere Skill Sphere + Black Magic Sphere Skill Sphere + Lv.1 Key Sphere Skill Sphere + Clear Sphere Skill Sphere + Map Skill Sphere + Rename Card White Magic Sphere + White Magic Sphere White Magic Sphere + Black Magic Sphere White Magic Sphere + Lv.1 Key Sphere White Magic Sphere + Clear Sphere White Magic Sphere + Map White Magic Sphere + Rename Card Black Magic Sphere + Black Magic Sphere Black Magic Sphere + Lv.1 Key Sphere Black Magic Sphere + Clear Sphere Black Magic Sphere + Map Black Magic Sphere + Rename Card Master Sphere + Lv.1 Key Sphere Master Sphere + Clear Sphere Master Sphere + Map Master Sphere + Rename Card Lv.1 Key Sphere + Lv.1 Key Sphere Lv.1 Key Sphere + Clear Sphere Lv.1 Key Sphere + Map Lv.1 Key Sphere + Rename Card Lv.2 Key Sphere + Clear Sphere Lv.2 Key Sphere + Map Lv.2 Key Sphere + Rename Card Lv.3 Key Sphere + Clear Sphere Lv.3 Key Sphere + Map Lv.3 Key Sphere + Rename Card HP Sphere + Clear Sphere HP Sphere + Map HP Sphere + Rename Card MP Sphere + Clear Sphere MP Sphere + Map MP Sphere + Rename Card Strength Sphere + Clear Sphere Strength Sphere + Map Strength Sphere + Rename Card Defense Sphere + Clear Sphere Defense Sphere + Map Defense Sphere + Rename Card Magic Sphere + Clear Sphere Magic Sphere + Map Magic Sphere + Rename Card Magic Defense Sphere + Clear Sphere Magic Defense Sphere + Map Magic Defense Sphere + Rename Card Agility Sphere + Clear Sphere Agility Sphere + Map Agility Sphere + Rename Card Evasion Sphere + Clear Sphere Evasion Sphere + Map Evasion Sphere + Rename Card Accuracy Sphere + Clear Sphere Accuracy Sphere + Map Accuracy Sphere + Rename Card Clear Sphere + Clear Sphere Clear Sphere + Map Clear Sphere + Rename Card Return Sphere + Map Return Sphere + Rename Card Friend Sphere + Map Friend Sphere + Rename Card Teleport Sphere + Map Teleport Sphere + Rename Card Warp Sphere + Map Warp Sphere + Rename Card Map + Map Map + Rename Card Rename Card + Rename Card ------------------------------- # 5. CLUSTER BOMB ----------------------------- Bomb Fragment + Shining Gem Bomb Fragment + Blessed Gem Bomb Core + Shining Gem Bomb Core + Blessed Gem Fire Gem + Shining Gem Fire Gem + Blessed Gem Electro Marble + Shining Gem Electro Marble + Blessed Gem Lightning Marble + Shining Gem Lightning Marble + Blessed Gem Lightning Gem + Shining Gem Lightning Gem + Blessed Gem Fish Scale + Shining Gem Fish Scale + Blessed Gem Dragon Scale + Shining Gem Dragon Scale + Blessed Gem Water Gem + Shining Gem Water Gem + Blessed Gem Antarctic Wind + Shining Gem Antarctic Wind + Blessed Gem Arctic Wind + Shining Gem Arctic Wind + Blessed Gem Ice Gem + Shining Gem Ice Gem + Blessed Gem Grenade + Shining Gem Grenade + Blessed Gem Grenade + Pendulum Frag Grenade + Shining Gem Frag Grenade + Blessed Gem Frag Grenade + Pendulum Sleeping Powder + Shining Gem Sleeping Powder + Blessed Gem Sleeping Powder + Pendulum Dream Powder + Shining Gem Dream Powder + Blessed Gem Dream Powder + Pendulum Silence Grenade + Shining Gem Silence Grenade + Blessed Gem Silence Grenade + Pendulum Smoke Bomb + Shining Gem Smoke Bomb + Blessed Gem Smoke Bomb + Pendulum Shining Gem + Map Shining Gem + Rename Card Blessed Gem + Map Blessed Gem + Rename Card Supreme Gem + Map Supreme Gem + Rename Card Power Sphere + Master Sphere Power Sphere + Lv.3 Key Sphere Power Sphere + Lv.4 Key Sphere Power Sphere + HP Sphere Power Sphere + MP Sphere Power Sphere + Strength Sphere Power Sphere + Defense Sphere Power Sphere + Magic Sphere Power Sphere + Magic Defense Sphere Power Sphere + Agility Sphere Power Sphere + Evasion Sphere Power Sphere + Accuracy Sphere Power Sphere + Return Sphere Power Sphere + Friend Sphere Power Sphere + Teleport Sphere Power Sphere + Warp Sphere Power Sphere + Pendulum Power Sphere + Amulet Power Sphere + Door to Tomorrow Power Sphere + Wings to Discovery Power Sphere + Gambler's Spirit Power Sphere + Underdog's Secret Power Sphere + Winning Formula Mana Sphere + Master Sphere Mana Sphere + Lv.3 Key Sphere Mana Sphere + Lv.4 Key Sphere Mana Sphere + HP Sphere Mana Sphere + MP Sphere Mana Sphere + Strength Sphere Mana Sphere + Defense Sphere Mana Sphere + Magic Sphere Mana Sphere + Magic Defense Sphere Mana Sphere + Agility Sphere Mana Sphere + Evasion Sphere Mana Sphere + Accuracy Sphere Mana Sphere + Return Sphere Mana Sphere + Friend Sphere Mana Sphere + Teleport Sphere Mana Sphere + Warp Sphere Mana Sphere + Pendulum Mana Sphere + Amulet Mana Sphere + Door to Tomorrow Mana Sphere + Wings to Discovery Mana Sphere + Gambler's Spirit Mana Sphere + Underdog's Secret Mana Sphere + Winning Formula Speed Sphere + Master Sphere Speed Sphere + Lv.3 Key Sphere Speed Sphere + Lv.4 Key Sphere Speed Sphere + HP Sphere Speed Sphere + MP Sphere Speed Sphere + Strength Sphere Speed Sphere + Defense Sphere Speed Sphere + Magic Sphere Speed Sphere + Magic Defense Sphere Speed Sphere + Agility Sphere Speed Sphere + Evasion Sphere Speed Sphere + Accuracy Sphere Speed Sphere + Return Sphere Speed Sphere + Friend Sphere Speed Sphere + Teleport Sphere Speed Sphere + Warp Sphere Speed Sphere + Pendulum Speed Sphere + Amulet Speed Sphere + Door to Tomorrow Speed Sphere + Wings to Discovery Speed Sphere + Gambler's Spirit Speed Sphere + Underdog's Secret Speed Sphere + Winning Formula Ability Sphere + Master Sphere Ability Sphere + Lv.3 Key Sphere Ability Sphere + Lv.4 Key Sphere Ability Sphere + HP Sphere Ability Sphere + MP Sphere Ability Sphere + Strength Sphere Ability Sphere + Defense Sphere Ability Sphere + Magic Sphere Ability Sphere + Magic Defense Sphere Ability Sphere + Agility Sphere Ability Sphere + Evasion Sphere Ability Sphere + Accuracy Sphere Ability Sphere + Return Sphere Ability Sphere + Friend Sphere Ability Sphere + Teleport Sphere Ability Sphere + Warp Sphere Ability Sphere + Pendulum Ability Sphere + Amulet Ability Sphere + Door to Tomorrow Ability Sphere + Wings to Discovery Ability Sphere + Gambler's Spirit Ability Sphere + Underdog's Secret Ability Sphere + Winning Formula Attribute Sphere + Lv.2 Key Sphere Attribute Sphere + Lv.3 Key Sphere Attribute Sphere + HP Sphere Attribute Sphere + MP Sphere Attribute Sphere + Strength Sphere Attribute Sphere + Defense Sphere Attribute Sphere + Magic Sphere Attribute Sphere + Magic Defense Sphere Attribute Sphere + Agility Sphere Attribute Sphere + Evasion Sphere Attribute Sphere + Accuracy Sphere Attribute Sphere + Return Sphere Attribute Sphere + Friend Sphere Attribute Sphere + Teleport Sphere Special Sphere + Lv.2 Key Sphere Special Sphere + Lv.3 Key Sphere Special Sphere + HP Sphere Special Sphere + MP Sphere Special Sphere + Strength Sphere Special Sphere + Defense Sphere Special Sphere + Magic Sphere Special Sphere + Magic Defense Sphere Special Sphere + Agility Sphere Special Sphere + Evasion Sphere Special Sphere + Accuracy Sphere Special Sphere + Return Sphere Special Sphere + Friend Sphere Special Sphere + Teleport Sphere Skill Sphere + Lv.2 Key Sphere Skill Sphere + Lv.3 Key Sphere Skill Sphere + HP Sphere Skill Sphere + MP Sphere Skill Sphere + Strength Sphere Skill Sphere + Defense Sphere Skill Sphere + Magic Sphere Skill Sphere + Magic Defense Sphere Skill Sphere + Agility Sphere Skill Sphere + Evasion Sphere Skill Sphere + Accuracy Sphere Skill Sphere + Return Sphere Skill Sphere + Friend Sphere Skill Sphere + Teleport Sphere White Magic Sphere + Lv.2 Key Sphere White Magic Sphere + Lv.3 Key Sphere White Magic Sphere + HP Sphere White Magic Sphere + MP Sphere White Magic Sphere + Strength Sphere White Magic Sphere + Defense Sphere White Magic Sphere + Magic Sphere White Magic Sphere + Magic Defense Sphere White Magic Sphere + Agility Sphere White Magic Sphere + Evasion Sphere White Magic Sphere + Accuracy Sphere White Magic Sphere + Return Sphere White Magic Sphere + Friend Sphere White Magic Sphere + Teleport Sphere Black Magic Sphere + Lv.2 Key Sphere Black Magic Sphere + Lv.3 Key Sphere Black Magic Sphere + HP Sphere Black Magic Sphere + MP Sphere Black Magic Sphere + Strength Sphere Black Magic Sphere + Defense Sphere Black Magic Sphere + Magic Sphere Black Magic Sphere + Magic Defense Sphere Black Magic Sphere + Agility Sphere Black Magic Sphere + Evasion Sphere Black Magic Sphere + Accuracy Sphere Black Magic Sphere + Return Sphere Black Magic Sphere + Friend Sphere Black Magic Sphere + Teleport Sphere Master Sphere + Lv.2 Key Sphere Master Sphere + Lv.3 Key Sphere Master Sphere + HP Sphere Master Sphere + MP Sphere Master Sphere + Strength Sphere Master Sphere + Defense Sphere Master Sphere + Magic Sphere Master Sphere + Magic Defense Sphere Master Sphere + Agility Sphere Master Sphere + Evasion Sphere Master Sphere + Accuracy Sphere Master Sphere + Return Sphere Master Sphere + Friend Sphere Master Sphere + Teleport Sphere Lv.1 Key Sphere + Lv.2 Key Sphere Lv.1 Key Sphere + Lv.3 Key Sphere Lv.1 Key Sphere + HP Sphere Lv.1 Key Sphere + MP Sphere Lv.1 Key Sphere + Strength Sphere Lv.1 Key Sphere + Defense Sphere Lv.1 Key Sphere + Magic Sphere Lv.1 Key Sphere + Magic Defense Sphere Lv.1 Key Sphere + Agility Sphere Lv.1 Key Sphere + Evasion Sphere Lv.1 Key Sphere + Accuracy Sphere Lv.1 Key Sphere + Return Sphere Lv.1 Key Sphere + Friend Sphere Lv.1 Key Sphere + Teleport Sphere Lv.2 Key Sphere + Lv.2 Key Sphere Lv.2 Key Sphere + Lv.3 Key Sphere Lv.2 Key Sphere + HP Sphere Lv.2 Key Sphere + MP Sphere Lv.2 Key Sphere + Strength Sphere Lv.2 Key Sphere + Defense Sphere Lv.2 Key Sphere + Magic Sphere Lv.2 Key Sphere + Magic Defense Sphere Lv.2 Key Sphere + Agility Sphere Lv.2 Key Sphere + Evasion Sphere Lv.2 Key Sphere + Accuracy Sphere Lv.2 Key Sphere + Return Sphere Lv.2 Key Sphere + Friend Sphere Lv.2 Key Sphere + Teleport Sphere Lv.3 Key Sphere + Lv.3 Key Sphere Lv.3 Key Sphere + HP Sphere Lv.3 Key Sphere + MP Sphere Lv.3 Key Sphere + Strength Sphere Lv.3 Key Sphere + Defense Sphere Lv.3 Key Sphere + Magic Sphere Lv.3 Key Sphere + Magic Defense Sphere Lv.3 Key Sphere + Agility Sphere Lv.3 Key Sphere + Evasion Sphere Lv.3 Key Sphere + Accuracy Sphere Lv.3 Key Sphere + Return Sphere Lv.3 Key Sphere + Friend Sphere Lv.3 Key Sphere + Teleport Sphere Lv.4 Key Sphere + Map Lv.4 Key Sphere + Rename Card HP Sphere + HP Sphere HP Sphere + MP Sphere HP Sphere + Strength Sphere HP Sphere + Defense Sphere HP Sphere + Magic Sphere HP Sphere + Magic Defense Sphere HP Sphere + Agility Sphere HP Sphere + Evasion Sphere HP Sphere + Accuracy Sphere HP Sphere + Return Sphere HP Sphere + Friend Sphere HP Sphere + Teleport Sphere HP Sphere + Warp Sphere MP Sphere + MP Sphere MP Sphere + Strength Sphere MP Sphere + Defense Sphere MP Sphere + Magic Sphere MP Sphere + Magic Defense Sphere MP Sphere + Agility Sphere MP Sphere + Evasion Sphere MP Sphere + Accuracy Sphere MP Sphere + Return Sphere MP Sphere + Friend Sphere MP Sphere + Teleport Sphere MP Sphere + Warp Sphere Strength Sphere + Strength Sphere Strength Sphere + Defense Sphere Strength Sphere + Magic Sphere Strength Sphere + Magic Defense Sphere Strength Sphere + Agility Sphere Strength Sphere + Evasion Sphere Strength Sphere + Accuracy Sphere Strength Sphere + Return Sphere Strength Sphere + Friend Sphere Strength Sphere + Teleport Sphere Strength Sphere + Warp Sphere Defense Sphere + Defense Sphere Defense Sphere + Magic Sphere Defense Sphere + Magic Defense Sphere Defense Sphere + Agility Sphere Defense Sphere + Evasion Sphere Defense Sphere + Accuracy Sphere Defense Sphere + Return Sphere Defense Sphere + Friend Sphere Defense Sphere + Teleport Sphere Defense Sphere + Warp Sphere Magic Sphere + Magic Sphere Magic Sphere + Magic Defense Sphere Magic Sphere + Agility Sphere Magic Sphere + Evasion Sphere Magic Sphere + Accuracy Sphere Magic Sphere + Return Sphere Magic Sphere + Friend Sphere Magic Sphere + Teleport Sphere Magic Sphere + Warp Sphere Magic Defense Sphere + Magic Defense Sphere Magic Defense Sphere + Agility Sphere Magic Defense Sphere + Evasion Sphere Magic Defense Sphere + Accuracy Sphere Magic Defense Sphere + Return Sphere Magic Defense Sphere + Friend Sphere Magic Defense Sphere + Teleport Sphere Magic Defense Sphere + Warp Sphere Agility Sphere + Agility Sphere Agility Sphere + Evasion Sphere Agility Sphere + Accuracy Sphere Agility Sphere + Return Sphere Agility Sphere + Friend Sphere Agility Sphere + Teleport Sphere Agility Sphere + Warp Sphere Evasion Sphere + Evasion Sphere Evasion Sphere + Accuracy Sphere Evasion Sphere + Return Sphere Evasion Sphere + Friend Sphere Evasion Sphere + Teleport Sphere Evasion Sphere + Warp Sphere Accuracy Sphere + Accuracy Sphere Accuracy Sphere + Return Sphere Accuracy Sphere + Friend Sphere Accuracy Sphere + Teleport Sphere Accuracy Sphere + Warp Sphere Clear Sphere + Return Sphere Clear Sphere + Friend Sphere Clear Sphere + Teleport Sphere Clear Sphere + Warp Sphere Return Sphere + Return Sphere Return Sphere + Friend Sphere Return Sphere + Teleport Sphere Return Sphere + Warp Sphere Friend Sphere + Friend Sphere Friend Sphere + Teleport Sphere Friend Sphere + Warp Sphere Teleport Sphere + Teleport Sphere Teleport Sphere + Warp Sphere Warp Sphere + Warp Sphere Map + Pendulum Map + Amulet Map + Door to Tomorrow Map + Wings to Discovery Map + Gambler's Spirit Map + Underdog's Secret Map + Winning Formula Rename Card + Pendulum Rename Card + Amulet Rename Card + Door to Tomorrow Rename Card + Wings to Discovery Rename Card + Gambler's Spirit Rename Card + Underdog's Secret Rename Card + Winning Formula --------------------------------- # 6. TALLBOY -------------------------------- Bomb Fragment + Supreme Gem Bomb Core + Supreme Gem Fire Gem + Supreme Gem Electro Marble + Supreme Gem Lightning Marble + Supreme Gem Lightning Gem + Supreme Gem Fish Scale + Supreme Gem Dragon Scale + Supreme Gem Water Gem + Supreme Gem Antarctic Wind + Supreme Gem Arctic Wind + Supreme Gem Ice Gem + Supreme Gem Grenade + Supreme Gem Grenade + Three Stars Grenade + Amulet Grenade + Door to Tomorrow Grenade + Wings to Discovery Grenade + Gambler's Spirit Grenade + Underdog's Secret Grenade + Winning Formula Frag Grenade + Supreme Gem Frag Grenade + Three Stars Frag Grenade + Amulet Frag Grenade + Door to Tomorrow Frag Grenade + Wings to Discovery Frag Grenade + Gambler's Spirit Frag Grenade + Underdog's Secret Frag Grenade + Winning Formula Sleeping Powder + Supreme Gem Sleeping Powder + Amulet Sleeping Powder + Door to Tomorrow Sleeping Powder + Wings to Discovery Sleeping Powder + Gambler's Spirit Sleeping Powder + Underdog's Secret Sleeping Powder + Winning Formula Dream Powder + Supreme Gem Dream Powder + Amulet Dream Powder + Door to Tomorrow Dream Powder + Wings to Discovery Dream Powder + Gambler's Spirit Dream Powder + Underdog's Secret Dream Powder + Winning Formula Silence Grenade + Supreme Gem Silence Grenade + Amulet Silence Grenade + Door to Tomorrow Silence Grenade + Wings to Discovery Silence Grenade + Gambler's Spirit Silence Grenade + Underdog's Secret Silence Grenade + Winning Formula Smoke Bomb + Supreme Gem Smoke Bomb + Amulet Smoke Bomb + Door to Tomorrow Smoke Bomb + Wings to Discovery Smoke Bomb + Gambler's Spirit Smoke Bomb + Underdog's Secret Smoke Bomb + Winning Formula Shadow Gem + Shining Gem Shadow Gem + Blessed Gem Shadow Gem + Supreme Gem Shining Gem + Shining Gem Shining Gem + Blessed Gem Shining Gem + Attribute Sphere Shining Gem + Special Sphere Shining Gem + Skill Sphere Shining Gem + White Magic Sphere Shining Gem + Black Magic Sphere Shining Gem + Lv.1 Key Sphere Shining Gem + Lv.2 Key Sphere Shining Gem + Lv.3 Key Sphere Shining Gem + Lv.4 Key Sphere Shining Gem + HP Sphere Shining Gem + MP Sphere Shining Gem + Strength Sphere Shining Gem + Defense Sphere Shining Gem + Magic Sphere Shining Gem + Magic Defense Sphere Shining Gem + Agility Sphere Shining Gem + Evasion Sphere Shining Gem + Accuracy Sphere Shining Gem + Clear Sphere Shining Gem + Return Sphere Shining Gem + Friend Sphere Shining Gem + Teleport Sphere Shining Gem + Musk Shining Gem + Hypello Potion Shining Gem + Shining Thorn Blessed Gem + Blessed Gem Blessed Gem + Attribute Sphere Blessed Gem + Special Sphere Blessed Gem + Skill Sphere Blessed Gem + White Magic Sphere Blessed Gem + Black Magic Sphere Blessed Gem + Lv.1 Key Sphere Blessed Gem + Lv.2 Key Sphere Blessed Gem + Lv.3 Key Sphere Blessed Gem + HP Sphere Blessed Gem + MP Sphere Blessed Gem + Strength Sphere Blessed Gem + Defense Sphere Blessed Gem + Magic Sphere Blessed Gem + Magic Defense Sphere Blessed Gem + Agility Sphere Blessed Gem + Evasion Sphere Blessed Gem + Accuracy Sphere Blessed Gem + Clear Sphere Blessed Gem + Return Sphere Blessed Gem + Friend Sphere Blessed Gem + Teleport Sphere Blessed Gem + Musk Blessed Gem + Hypello Potion Blessed Gem + Shining Thorn Supreme Gem + Attribute Sphere Supreme Gem + Special Sphere Supreme Gem + Skill Sphere Supreme Gem + White Magic Sphere Supreme Gem + Black Magic Sphere Supreme Gem + Lv.1 Key Sphere Supreme Gem + Lv.2 Key Sphere Supreme Gem + HP Sphere Supreme Gem + MP Sphere Supreme Gem + Strength Sphere Supreme Gem + Defense Sphere Supreme Gem + Magic Sphere Supreme Gem + Magic Defense Sphere Supreme Gem + Agility Sphere Supreme Gem + Evasion Sphere Supreme Gem + Accuracy Sphere Supreme Gem + Clear Sphere Supreme Gem + Return Sphere Supreme Gem + Musk Supreme Gem + Hypello Potion Supreme Gem + Shining Thorn Attribute Sphere + Master Sphere Attribute Sphere + Lv.4 Key Sphere Attribute Sphere + Warp Sphere Attribute Sphere + Pendulum Attribute Sphere + Amulet Attribute Sphere + Door to Tomorrow Attribute Sphere + Wings to Discovery Attribute Sphere + Gambler's Spirit Attribute Sphere + Underdog's Secret Attribute Sphere + Winning Formula Special Sphere + Master Sphere Special Sphere + Lv.4 Key Sphere Special Sphere + Warp Sphere Special Sphere + Pendulum Special Sphere + Amulet Special Sphere + Door to Tomorrow Special Sphere + Wings to Discovery Special Sphere + Gambler's Spirit Special Sphere + Underdog's Secret Special Sphere + Winning Formula Skill Sphere + Master Sphere Skill Sphere + Lv.4 Key Sphere Skill Sphere + Warp Sphere Skill Sphere + Pendulum Skill Sphere + Amulet Skill Sphere + Door to Tomorrow Skill Sphere + Wings to Discovery Skill Sphere + Gambler's Spirit Skill Sphere + Underdog's Secret Skill Sphere + Winning Formula White Magic Sphere + Master Sphere White Magic Sphere + Lv.4 Key Sphere White Magic Sphere + Warp Sphere White Magic Sphere + Pendulum White Magic Sphere + Amulet White Magic Sphere + Door to Tomorrow White Magic Sphere + Wings to Discovery White Magic Sphere + Gambler's Spirit White Magic Sphere + Underdog's Secret White Magic Sphere + Winning Formula Black Magic Sphere + Master Sphere Black Magic Sphere + Lv.4 Key Sphere Black Magic Sphere + Warp Sphere Black Magic Sphere + Pendulum Black Magic Sphere + Amulet Black Magic Sphere + Door to Tomorrow Black Magic Sphere + Wings to Discovery Black Magic Sphere + Gambler's Spirit Black Magic Sphere + Underdog's Secret Black Magic Sphere + Winning Formula Master Sphere + Master Sphere Master Sphere + Lv.4 Key Sphere Master Sphere + Warp Sphere Master Sphere + Pendulum Lv.1 Key Sphere + Lv.4 Key Sphere Lv.1 Key Sphere + Warp Sphere Lv.2 Key Sphere + Lv.4 Key Sphere Lv.2 Key Sphere + Warp Sphere Lv.3 Key Sphere + Lv.4 Key Sphere Lv.3 Key Spphere + Warp Sphere Lv.4 Key Sphere + Lv.4 Key Sphere Lv.4 Key Sphere + HP Sphere Lv.4 Key Sphere + MP Sphere Lv.4 Key Sphere + Strength Sphere Lv.4 Key Sphere + Defense Sphere Lv.4 Key Sphere + Magic Sphere Lv.4 Key Sphere + Magic Defense Sphere Lv.4 Key Sphere + Agility Sphere Lv.4 Key Sphere + Evasion Sphere Lv.4 Key Sphere + Accuracy Sphere Lv.4 Key Sphere + Clear Sphere Lv.4 Key Sphere + Return Sphere Lv.4 Key Sphere + Friend Sphere Lv.4 Key Sphere + Teleport Sphere Lv.4 Key Sphere + Warp Sphere Clear Sphere + Pendulum Clear Sphere + Amulet Clear Sphere + Door to Tomorrow Clear Sphere + Wings to Discovery Clear Sphere + Gambler's Spirit Clear Sphere + Underdog's Secret Clear Sphere + Winning Formula Return Sphere + Pendulum Return Sphere + Amulet Return Sphere + Door to Tomorrow Return Sphere + Wings to Discovery Return Sphere + Gambler's Spirit Return Sphere + Underdog's Secret Return Sphere + Winning Formula Friend Sphere + Pendulum Friend Sphere + Amulet Friend Sphere + Door to Tomorrow Friend Sphere + Wings to Discovery Friend Sphere + Gambler's Spirit Friend Sphere + Underdog's Secret Friend Sphere + Winning Formula Teleport Sphere + Pendulum Teleport Sphere + Amulet Teleport Sphere + Door to Tomorrow Teleport Sphere + Wings to Discovery Teleport Sphere + Gambler's Spirit Teleport Sphere + Underdog's Secret Teleport Sphere + Winning Formula Warp Sphere + Pendulum Warp Sphere + Amulet Warp Sphere + Door to Tomorrow Warp Sphere + Wings to Discovery Warp Sphere + Gambler's Spirit Warp Sphere + Underdog's Secret Warp Sphere + Winning Formula ----------------------------- # 7. BLASTER MINE ------------------------------- Antidote + Grenade Antidote + Frag Grenade Soft + Grenade Soft + Frag Grenade Eye Drops + Grenade Eye Drops + Frag Grenade Echo Screen + Grenade Echo Screen + Frag Grenade Holy Water + Grenade Holy Water + Frag Grenade Remedy + Grenade Remedy + Frag Grenade Power Distiller + Grenade Power Distiller + Frag Grenade Mana Distiller + Grenade Mana Distiller + Frag Grenade Speed Distiller + Grenade Speed Distiller + Frag Grenade Ability Distiller + Grenade Ability Distiller + Frag Grenade Al Bhed Potion + Grenade Al Bhed Potion + Frag Grenade Grenade + Sleeping Powder Grenade + Dream Powder Grenade + Silence Grenade Grenade + Smoke Bomb Grenade + Poison Fang Grenade + Silver Hourglass Grenade + Gold Hourglass Grenade + Candle of Life Grenade + Petrify Grenade Grenade + Chocobo Feather Grenade + Chocobo Wing Grenade + Mana Spring Grenade + Stamina Spring Grenade + Soul Spring Grenade + Purifying Salt Grenade + Power Sphere Grenade + Mana Sphere Grenade + Speed Sphere Grenade + Ability Sphere Grenade + Musk Grenade + Hypello Potion Grenade + Shining Thorn Sleeping Powder + Power Sphere Sleeping Powder + Mana Sphere Sleeping Powder + Speed Sphere Sleeping Powder + Ability Sphere Dream Powder + Power Sphere Dream Powder + Mana Sphere Dream Powder + Speed Sphere Dream Powder + Ability Sphere Silence Grenade + Power Sphere Silence Grenade + Mana Sphere Silence Grenade + Speed Sphere Silence Grenade + Ability Sphere Smoke Bomb + Power Sphere Smoke Bomb + Mana Sphere Smoke Bomb + Speed Sphere Smoke Bomb + Ability Sphere Poison Fang + Power Sphere Poison Fang + Mana Sphere Poison Fang + Speed Sphere Poison Fang + Ability Sphere Poison Fang + Map Poison Fang + Rename Card Silver Hourglass + Power Sphere Silver Hourglass + Mana Sphere Silver Hourglass + Speed Sphere Silver Hourglass + Ability Sphere Silver Hourglass + Map Silver Hourglass + Rename Card Gold Hourglass + Power Sphere Gold Hourglass + Mana Sphere Gold Hourglass + Speed Sphere Gold Hourglass + Ability Sphere Gold Hourglass + Map Gold Hourglass + Rename Card Candle of Life + Power Sphere Candle of Life + Mana Sphere Candle of Life + Speed Sphere Candle of Life + Ability Sphere Candle of Life + Map Candle of Life + Rename Card Petrify Grenade + Power Sphere Petrify Grenade + Mana Sphere Petrify Grenade + Speed Sphere Petrify Grenade + Ability Sphere Petrify Grenade + Map Petrify Grenade + Rename Card Power Sphere + Musk Power Sphere + Hypello Potion Power Sphere + Shining Thorn Mana Sphere + Musk Mana Sphere + Hypello Potion Mana Sphere + Shining Thorn Speed Sphere + Musk Speed Sphere + Hypello Potion Speed Sphere + Shining Thorn Ability Sphere + Musk Ability Sphere + Hypello Potion Ability Sphere + Shining Thorn ----------------------------- # 8. HAZARDOUS SHELL ---------------------------- Healing Water + Grenade Healing Water + Frag Grenade Tetra Elemental + Grenade Tetra Elemental + Frag Grenade Grenade + Farplane Shadow Grenade + Farplane Wind Grenade + Attribute Sphere Grenade + Special Sphere Grenade + Skill Sphere Grenade + White Magic Sphere Grenade + Black Magic Sphere Grenade + Lv.1 Key Sphere Grenade + Lv.2 Key Sphere Grenade + Clear Sphere Grenade + Map Grenade + Rename Card Frag Grenade + Sleeping Powder Frag Grenade + Dream Powder Frag Grenade + Silence Grenade Frag Grenade + Smoke Bomb Frag Grenade + Poison Fang Frag Grenade + Silver Hourglass Frag Grenade + Gold Hourglass Frag Grenade + Candle of Life Frag Grenade + Petrify Grenade Frag Grenade + Farplane Shadow Frag Grenade + Farplane Wind Frag Grenade + Chocobo Feather Frag Grenade + Chocobo Wing Frag Grenade + Mana Spring Frag Grenade + Stamina Spring Frag Grenade + Soul Spring Frag Grenade + Purifying Salt Frag Grenade + Power Sphere Frag Grenade + Mana Sphere Frag Grenade + Speed Sphere Frag Grenade + Ability Sphere Frag Grenade + Map Frag Grenade + Rename Card Frag Grenade + Musk Frag Grenade + Hypello Potion Frag Grenade + Shining Thorn Sleeping Powder + Sleeping Powder Sleeping Powder + Dream Powder Sleeping Powder + Silence Grenade Sleeping Powder + Smoke Bomb Sleeping Powder + Poison Fang Sleeping Powder + Silver Hourglass Sleeping Powder + Gold Hourglass Sleeping Powder + Candle of Life Sleeping Powder + Petrify Grenade Sleeping Powder + Chocobo Feather Sleeping Powder + Chocobo Wing Sleeping Powder + Healing Spring Sleeping Powder + Mana Spring Sleeping Powder + Stamina Spring Sleeping Powder + Soul Spring Sleeping Powder + Purifying Salt Sleeping Powder + Map Sleeping Powder + Rename Card Sleeping Powder + Musk Sleeping Powder + Hypello Potion Sleeping Powder + Shining Thorn Dream Powder + Dream Powder Dream Powder + Silence Grenade Dream Powder + Smoke Bomb Dream Powder + Poison Fang Dream Powder + Silver Hourglass Dream Powder + Gold Hourglass Dream Powder + Candle of Life Dream Powder + Petrify Grenade Dream Powder + Chocobo Feather Dream Powder + Chocobo Wing Dream Powder + Healing Spring Dream Powder + Mana Spring Dream Powder + Stamina Spring Dream Powder + Soul Spring Dream Powder + Purifying Salt Dream Powder + Map Dream Powder + Rename Card Dream Powder + Musk Dream Powder + Hypello Potion Dream Powder + Shining Thorn Silence Grenade + Silence Grenade Silence Grenade + Smoke Bomb Silence Grenade + Poison Fang Silence Grenade + Silver Hourglass Silence Grenade + Gold Hourglass Silence Grenade + Candle of Life Silence Grenade + Petrify Grenade Silence Grenade + Chocobo Feather Silence Grenade + Chocobo Wing Silence Grenade + Healing Spring Silence Grenade + Mana Spring Silence Grenade + Stamina Spring Silence Grenade + Soul Spring Silence Grenade + Purifying Salt Silence Grenade + Map Silence Grenade + Rename Card Silence Grenade + Musk Silence Grenade + Hypello Potion Silence Grenade + Shining Thorn Smoke Bomb + Smoke Bomb Smoke Bomb + Poison Fang Smoke Bomb + Silver Hourglass Smoke Bomb + Gold Hourglass Smoke Bomb + Candle of Life Smoke Bomb + Petrify Grenade Smoke Bomb + Chocobo Feather Smoke Bomb + Chocobo Wing Smoke Bomb + Healing Spring Smoke Bomb + Mana Spring Smoke Bomb + Stamina Spring Smoke Bomb + Soul Spring Smoke Bomb + Purifying Salt Smoke Bomb + Map Smoke Bomb + Rename Card Smoke Bomb + Musk Smoke Bomb + Hypello Potion Smoke Bomb + Shining Thorn Shining Gem + Power Sphere Shining Gem + Mana Sphere Shining Gem + Speed Sphere Shining Gem + Ability Sphere Blessed Gem + Power Sphere Blessed Gem + Mana Sphere Blessed Gem + Speed Sphere Blessed Gem + Ability Sphere Poison Fang + Poison Fang Poison Fang + Silver Hourglass Poison Fang + Gold Hourglass Poison Fang + Candle of Life Poison Fang + Petrify Grenade Poison Fang + Chocobo Feather Poison Fang + Chocobo Wing Poison Fang + Lunar Curtain Poison Fang + Light Curtain Poison Fang + Star Curtain Poison Fang + Healing Spring Poison Fang + Mana Spring Poison Fang + Stamina Spring Poison Fang + Soul Spring Poison Fang + Purifying Salt Poison Fang + Musk Poison Fang + Hypello Potion Poison Fang + Shining Thorn Silver Hourglass + Silver Hourglass Silver Hourglass + Gold Hourglass Silver Hourglass + Candle of Life Silver Hourglass + Petrify Grenade Silver Hourglass + Chocobo Feather Silver Hourglass + Chocobo Wing Silver Hourglass + Lunar Curtain Silver Hourglass + Light Curtain Silver Hourglass + Star Curtain Silver Hourglass + Healing Spring Silver Hourglass + Mana Spring Silver Hourglass + Stamina Spring Silver Hourglass + Soul Spring Silver Hourglass + Purifying Salt Silver Hourglass + Musk Silver Hourglass + Hypello Potion Silver Hourglass + Shining Thorn Gold Hourglass + Gold Hourglass Gold Hourglass + Candle of Life Gold Hourglass + Petrify Grenade Gold Hourglass + Chocobo Feather Gold Hourglass + Chocobo Wing Gold Hourglass + Lunar Curtain Gold Hourglass + Light Curtain Gold Hourglass + Star Curtain Gold Hourglass + Healing Spring Gold Hourglass + Mana Spring Gold Hourglass + Stamina Spring Gold Hourglass + Soul Spring Gold Hourglass + Purifying Salt Gold Hourglass + Musk Gold Hourglass + Hypello Potion Gold Hourglass + Shining Thorn Candle of Life + Candle of Life Candle of Life + Petrify Grenade Candle of Life + Chocobo Feather Candle of Life + Chocobo Wing Candle of Life + Lunar Curtain Candle of Life + Light Curtain Candle of Life + Star Curtain Candle of Life + Healing Spring Candle of Life + Mana Spring Candle of Life + Stamina Spring Candle of Life + Soul Spring Candle of Life + Purifying Salt Candle of Life + Musk Candle of Life + Hypello Potion Candle of Life + Shining Thorn Petrify Grenade + Chocobo Feather Petrify Grenade + Chocobo Wing Petrify Grenade + Lunar Curtain Petrify Grenade + Light Curtain Petrify Grenade + Star Curtain Petrify Grenade + Healing Spring Petrify Grenade + Mana Spring Petrify Grenade + Stamina Spring Petrify Grenade + Soul Spring Petrify Grenade + Purifying Salt Petrify Grenade + Musk Petrify Grenade + Hypello Potion Petrify Grenade + Shining Thorn Farplane Shadow + Power Sphere Farplane Shadow + Mana Sphere Farplane Shadow + Speed Sphere Farplane Shadow + Ability Sphere Farplane Shadow + Map Farplane Shadow + Rename Card Farplane Wind + Power Sphere Farplane Wind + Mana Sphere Farplane Wind + Speed Sphere Farplane Wind + Ability Sphere Farplane Wind + Map Farplane Wind + Rename Card Map + Musk Map + Hypello Potion Map + Shining Thorn Rename Card + Musk Rename Card + Hypello Potion Rename Card + Shining Thorn ------------------------------ # 9. CALAMITY BOMB ----------------------------- Grenade + Master Sphere Grenade + Lv.3 Key Sphere Grenade + Lv.4 Key Sphere Frag Grenade + Attribute Sphere Frag Grenade + Special Sphere Frag Grenade + Skill Sphere Frag Grenade + White Magic Sphere Frag Grenade + Black Magic Sphere Frag Grenade + Lv.1 Key Sphere Frag Grenade + Lv.2 Key Sphere Frag Grenade + Clear Sphere Sleeping Powder + Farplane Shadow Sleeping Powder + Farplane Wind Sleeping Powder + Three Stars Sleeping Powder + Attribute Sphere Sleeping Powder + Special Sphere Sleeping Powder + Skill Sphere Sleeping Powder + White Magic Sphere Sleeping Powder + Black Magic Sphere Sleeping Powder + Lv.1 Key Sphere Sleeping Powder + Lv.2 Key Sphere Sleeping Powder + Clear Sphere Dream Powder + Farplane Shadow Dream Powder + Farplane Wind Dream Powder + Three Stars Dream Powder + Attribute Sphere Dream Powder + Special Sphere Dream Powder + Skill Sphere Dream Powder + White Magic Sphere Dream Powder + Black Magic Sphere Dream Powder + Lv.1 Key Sphere Dream Powder + Lv.2 Key Sphere Dream Powder + Clear Sphere Silence Grenade + Farplane Shadow Silence Grenade + Farplane Wind Silence Grenade + Three Stars Silence Grenade + Attribute Sphere Silence Grenade + Special Sphere Silence Grenade + Skill Sphere Silence Grenade + White Magic Sphere Silence Grenade + Black Magic Sphere Silence Grenade + Lv.1 Key Sphere Silence Grenade + Lv.2 Key Sphere Silence Grenade + Clear Sphere Smoke Bomb + Farplane Shadow Smoke Bomb + Farplane Wind Smoke Bomb + Three Stars Smoke Bomb + Attribute Sphere Smoke Bomb + Special Sphere Smoke Bomb + Skill Sphere Smoke Bomb + White Magic Sphere Smoke Bomb + Black Magic Sphere Smoke Bomb + Lv.1 Key Sphere Smoke Bomb + Lv.2 Key Sphere Smoke Bomb + Clear Sphere Shadow Gem + Three Stars Shining Gem + Poison Fang Shining Gem + Silver Hourglass Shining Gem + Gold Hourglass Shining Gem + Candle of Life Shining Gem + Petrify Grenade Shining Gem + Chocobo Feather Shining Gem + Chocobo Wing Shining Gem + Lunar Curtain Shining Gem + Light Curtain Shining Gem + Star Curtain Shining Gem + Healing Spring Shining Gem + Mana Spring Shining Gem + Stamina Spring Shining Gem + Soul Spring Shining Gem + Purifying Salt Blessed Gem + Poison Fang Blessed Gem + Silver Hourglass Blessed Gem + Gold Hourglass Blessed Gem + Candle of Life Blessed Gem + Petrify Grenade Blessed Gem + Chocobo Feather Blessed Gem + Chocobo Wing Blessed Gem + Lunar Curtain Blessed Gem + Light Curtain Blessed Gem + Star Curtain Blessed Gem + Healing Spring Blessed Gem + Mana Spring Blessed Gem + Stamina Spring Blessed Gem + Soul Spring Blessed Gem + Purifying Salt Supreme Gem + Power Sphere Supreme Gem + Mana Sphere Supreme Gem + Speed Sphere Supreme Gem + Ability Sphere Poison Fang + Farplane Shadow Poison Fang + Farplane Wind Poison Fang + Three Stars Poison Fang + Attribute Sphere Poison Fang + Special Sphere Poison Fang + Skill Sphere Poison Fang + White Magic Sphere Poison Fang + Black Magic Sphere Poison Fang + Lv.1 Key Sphere Poison Fang + Lv.2 Key Sphere Poison Fang + Clear Sphere Silver Hourglass + Farplane Shadow Silver Hourglass + Farplane Wind Silver Hourglass + Three Stars Silver Hourglass + Attribute Sphere Silver Hourglass + Special Sphere Silver Hourglass + Skill Sphere Silver Hourglass + White Magic Sphere Silver Hourglass + Black Magic Sphere Silver Hourglass + Lv.1 Key Sphere Silver Hourglass + Lv.2 Key Sphere Silver Hourglass + Clear Sphere Gold Hourglass + Farplane Shadow Gold Hourglass + Farplane Wind Gold Hourglass + Three Stars Gold Hourglass + Attribute Sphere Gold Hourglass + Special Sphere Gold Hourglass + Skill Sphere Gold Hourglass + White Magic Sphere Gold Hourglass + Black Magic Sphere Gold Hourglass + Lv.1 Key Sphere Gold Hourglass + Lv.2 Key Sphere Gold Hourglass + Clear Sphere Candle of Life + Farplane Shadow Candle of Life + Farplane Wind Candle of Life + Three Stars Candle of Life + Attribute Sphere Candle of Life + Special Sphere Candle of Life + Skill Sphere Candle of Life + White Magic Sphere Candle of Life + Black Magic Sphere Candle of Life + Lv.1 Key Sphere Candle of Life + Lv.2 Key Sphere Candle of Life + Clear Sphere Petrify Grenade + Petrify Grenade Petrify Grenade + Farplane Shadow Petrify Grenade + Farplane Wind Petrify Grenade + Three Stars Petrify Grenade + Attribute Sphere Petrify Grenade + Special Sphere Petrify Grenade + Skill Sphere Petrify Grenade + White Magic Sphere Petrify Grenade + Black Magic Sphere Petrify Grenade + Lv.1 Key Sphere Petrify Grenade + Lv.2 Key Sphere Petrify Grenade + Clear Sphere Farplane Shadow + Farplane Shadow Farplane Shadow + Farplane Wind Farplane Shadow + Chocobo Feather Farplane Shadow + Chocobo Wing Farplane Shadow + Lunar Curtain Farplane Shadow + Light Curtain Farplane Shadow + Star Curtain Farplane Shadow + Healing Spring Farplane Shadow + Mana Spring Farplane Shadow + Stamina Spring Farplane Shadow + Soul Spring Farplane Shadow + Purifying Salt Farplane Shadow + Three Stars Farplane Shadow + Musk Farplane Shadow + Hypello Potion Farplane Shadow + Shining Thorn Farplane Wind + Chocobo Feather Farplane Wind + Chocobo Wing Farplane Wind + Lunar Curtain Farplane Wind + Light Curtain Farplane Wind + Star Curtain Farplane Wind + Healing Spring Farplane Wind + Mana Spring Farplane Wind + Stamina Spring Farplane Wind + Soul Spring Farplane Wind + Purifying Salt Farplane Wind + Three Stars Farplane Wind + Musk Farplane Wind + Hypello Potion Farplane Wind + Shining Thorn Attribute Sphere + Musk Attribute Sphere + Hypello Potion Attribute Sphere + Shining Thorn Special Sphere + Musk Special Sphere + Hypello Potion Special Sphere + Shining Thorn Skill Sphere + Musk Skill Sphere + Hypello Potion Skill Sphere + Shining Thorn White Magic Sphere + Musk White Magic Sphere + Hypello Potion White Magic Sphere + Shining Thorn Black Magic Sphere + Musk Black Magic Sphere + Hypello Potion Black Magic Sphere + Shining Thorn Lv.1 Key Sphere + Musk Lv.1 Key Sphere + Hypello Potion Lv.1 Key Sphere + Shining Thorn Lv.2 Key Sphere + Musk Lv.2 Key Sphere + Hypello Potion Lv.2 Key Sphere + Shining Thorn Clear Sphere + Musk Clear Sphere + Hypello Potion Clear Sphere + Shining Thorn ------------------------------ # 10. CHAOS GRENADE ---------------------------- Grenade + HP Sphere Grenade + MP Sphere Grenade + Strength Sphere Grenade + Defense Sphere Grenade + Magic Sphere Grenade + Magic Defense Sphere Grenade + Agility Sphere Grenade + Evasion Sphere Grenade + Accuracy Sphere Grenade + Return Sphere Grenade + Friend Sphere Grenade + Teleport Sphere Grenade + Warp Sphere Frag Grenade + Master Sphere Frag Grenade + Lv.3 Key Sphere Frag Grenade + Lv.4 Key Sphere Frag Grenade + HP Sphere Frag Grenade + MP Sphere Frag Grenade + Strength Sphere Frag Grenade + Defense Sphere Frag Grenade + Magic Sphere Frag Grenade + Magic Defense Sphere Frag Grenade + Agility Sphere Frag Grenade + Evasion Sphere Frag Grenade + Accuracy Sphere Frag Grenade + Return Sphere Frag Grenade + Friend Sphere Frag Grenade + Teleport Sphere Frag Grenade + Warp Sphere Sleeping Powder + Master Sphere Sleeping Powder + Lv.3 Key Sphere Sleeping Powder + Lv.4 Key Sphere Sleeping Powder + HP Sphere Sleeping Powder + MP Sphere Sleeping Powder + Strength Sphere Sleeping Powder + Defense Sphere Sleeping Powder + Magic Sphere Sleeping Powder + Magic Defense Sphere Sleeping Powder + Agility Sphere Sleeping Powder + Evasion Sphere Sleeping Powder + Accuracy Sphere Sleeping Powder + Return Sphere Sleeping Powder + Friend Sphere Sleeping Powder + Teleport Sphere Sleeping Powder + Warp Sphere Dream Powder + Master Sphere Dream Powder + Lv.3 Key Sphere Dream Powder + Lv.4 Key Sphere Dream Powder + HP Sphere Dream Powder + MP Sphere Dream Powder + Strength Sphere Dream Powder + Defense Sphere Dream Powder + Magic Sphere Dream Powder + Magic Defense Sphere Dream Powder + Agility Sphere Dream Powder + Evasion Sphere Dream Powder + Accuracy Sphere Dream Powder + Return Sphere Dream Powder + Friend Sphere Dream Powder + Teleport Sphere Dream Powder + Warp Sphere Silence Grenade + Master Sphere Silence Grenade + Lv.3 Key Sphere Silence Grenade + Lv.4 Key Sphere Silence Grenade + HP Sphere Silence Grenade + MP Sphere Silence Grenade + Strength Sphere Silence Grenade + Defense Sphere Silence Grenade + Magic Sphere Silence Grenade + Magic Defense Sphere Silence Grenade + Agility Sphere Silence Grenade + Evasion Sphere Silence Grenade + Accuracy Sphere Silence Grenade + Return Sphere Silence Grenade + Friend Sphere Silence Grenade + Teleport Sphere Silence Grenade + Warp Sphere Smoke Bomb + Master Sphere Smoke Bomb + Lv.3 Key Sphere Smoke Bomb + Lv.4 Key Sphere Smoke Bomb + HP Sphere Smoke Bomb + MP Sphere Smoke Bomb + Strength Sphere Smoke Bomb + Defense Sphere Smoke Bomb + Magic Sphere Smoke Bomb + Magic Defense Sphere Smoke Bomb + Agility Sphere Smoke Bomb + Evasion Sphere Smoke Bomb + Accuracy Sphere Smoke Bomb + Return Sphere Smoke Bomb + Friend Sphere Smoke Bomb + Teleport Sphere Smoke Bomb + Warp Sphere Shining Gem + Farplane Shadow Shining Gem + Farplane Wind Blessed Gem + Farplane Shadow Blessed Gem + Farplane Wind Supreme Gem + Poison Fang Supreme Gem + Silver Hourglass Supreme Gem + Gold Hourglass Supreme Gem + Candle of Life Supreme Gem + Petrify Grenade Supreme Gem + Farplane Shadow Supreme Gem + Farplane Wind Supreme Gem + Chocobo Feather Supreme Gem + Chocobo Wing Supreme Gem + Lunar Curtain Supreme Gem + Light Curtain Supreme Gem + Star Curtain Supreme Gem + Healing Spring Supreme Gem + Mana Spring Supreme Gem + Stamina Spring Supreme Gem + Soul Spring Supreme Gem + Purifying Salt Poison Fang + Master Sphere Poison Fang + Lv.3 Key Sphere Poison Fang + Lv.4 Key Sphere Poison Fang + HP Sphere Poison Fang + MP Sphere Poison Fang + Strength Sphere Poison Fang + Defense Sphere Poison Fang + Magic Sphere Poison Fang + Magic Defense Sphere Poison Fang + Agility Sphere Poison Fang + Evasion Sphere Poison Fang + Accuracy Sphere Poison Fang + Return Sphere Poison Fang + Friend Sphere Poison Fang + Teleport Sphere Poison Fang + Warp Sphere Poison Fang + Pendulum Poison Fang + Amulet Poison Fang + Door to Tomorrow Poison Fang + Wings to Discovery Poison Fang + Gambler's Spirit Poison Fang + Underdog's Secret Poison Fang + Winning Formula Silver Hourglass + Master Sphere Silver Hourglass + Lv.3 Key Sphere Silver Hourglass + Lv.4 Key Sphere Silver Hourglass + HP Sphere Silver Hourglass + MP Sphere Silver Hourglass + Strength Sphere Silver Hourglass + Defense Sphere Silver Hourglass + Magic Sphere Silver Hourglass + Magic Defense Sphere Silver Hourglass + Agility Sphere Silver Hourglass + Evasion Sphere Silver Hourglass + Accuracy Sphere Silver Hourglass + Return Sphere Silver Hourglass + Friend Sphere Silver Hourglass + Teleport Sphere Silver Hourglass + Warp Sphere Silver Hourglass + Pendulum Silver Hourglass + Amulet Silver Hourglass + Door to Tomorrow Silver Hourglass + Wings to Discovery Silver Hourglass + Gambler's Spirit Silver Hourglass + Underdog's Secret Silver Hourglass + Winning Formula Gold Hourglass + Master Sphere Gold Hourglass + Lv.3 Key Sphere Gold Hourglass + Lv.4 Key Sphere Gold Hourglass + HP Sphere Gold Hourglass + MP Sphere Gold Hourglass + Strength Sphere Gold Hourglass + Defense Sphere Gold Hourglass + Magic Sphere Gold Hourglass + Magic Defense Sphere Gold Hourglass + Agility Sphere Gold Hourglass + Evasion Sphere Gold Hourglass + Accuracy Sphere Gold Hourglass + Return Sphere Gold Hourglass + Friend Sphere Gold Hourglass + Teleport Sphere Gold Hourglass + Warp Sphere Gold Hourglass + Pendulum Gold Hourglass + Amulet Gold Hourglass + Door to Tomorrow Gold Hourglass + Wings to Discovery Gold Hourglass + Gambler's Spirit Gold Hourglass + Underdog's Secret Gold Hourglass + Winning Formula Candle of Life + Master Sphere Candle of Life + Lv.3 Key Sphere Candle of Life + Lv.4 Key Sphere Candle of Life + HP Sphere Candle of Life + MP Sphere Candle of Life + Strength Sphere Candle of Life + Defense Sphere Candle of Life + Magic Sphere Candle of Life + Magic Defense Sphere Candle of Life + Agility Sphere Candle of Life + Evasion Sphere Candle of Life + Accuracy Sphere Candle of Life + Return Sphere Candle of Life + Friend Sphere Candle of Life + Teleport Sphere Candle of Life + Warp Sphere Candle of Life + Pendulum Candle of Life + Amulet Candle of Life + Door to Tomorrow Candle of Life + Wings to Discovery Candle of Life + Gambler's Spirit Candle of Life + Underdog's Secret Candle of Life + Winning Formula Petrify Grenade + Master Sphere Petrify Grenade + Lv.3 Key Sphere Petrify Grenade + Lv.4 Key Sphere Petrify Grenade + HP Sphere Petrify Grenade + MP Sphere Petrify Grenade + Strength Sphere Petrify Grenade + Defense Sphere Petrify Grenade + Magic Sphere Petrify Grenade + Magic DefenseSphere Petrify Grenade + Agility Sphere Petrify Grenade + Evasion Sphere Petrify Grenade + Accuracy Sphere Petrify Grenade + Return Sphere Petrify Grenade + Friend Sphere Petrify Grenade + Teleport Sphere Petrify Grenade + Warp Sphere Petrify Grenade + Pendulum Petrify Grenade + Amulet Petrify Grenade + Door to Tomorrow Petrify Grenade + Wings to Discovery Petrify Grenade + Gambler's Spirit Petrify Grenade + Underdog's Secret Petrify Grenade + Winning Formula Farplane Shadow + Attribute Sphere Farplane Shadow + Special Sphere Farplane Shadow + Skill Sphere Farplane Shadow + White Magic Sphere Farplane Shadow + Black Magic Sphere Farplane Shadow + Master Sphere Farplane Shadow + Lv.1 Key Sphere Farplane Shadow + Lv.2 Key Sphere Farplane Shadow + Lv.3 Key Sphere Farplane Shadow + Lv.4 Key Sphere Farplane Shadow + HP Sphere Farplane Shadow + MP Sphere Farplane Shadow + Strength Sphere Farplane Shadow + Defense Sphere Farplane Shadow + Magic Sphere Farplane Shadow + Magic Defense Sphere Farplane Shadow + Agility Sphere Farplane Shadow + Evasion Sphere Farplane Shadow + Accuracy Sphere Farplane Shadow + Clear Sphere Farplane Shadow + Return Sphere Farplane Shadow + Friend Sphere Farplane Shadow + Teleport Sphere Farplane Shadow + Warp Sphere Farplane Shadow + Pendulum Farplane Shadow + Amulet Farplane Shadow + Door to Tomorrow Farplane Shadow + Wings to Discovery Farplane Shadow + Gambler's Spirit Farplane Shadow + Underdog's Secret Farplane Shadow + Winning Formula Farplane Wind + Farplane Wind Farplane Wind + Attribute Sphere Farplane Wind + Special Sphere Farplane Wind + Skill Sphere Farplane Wind + White Magic Sphere Farplane Wind + Black Magic Sphere Farplane Wind + Master Sphere Farplane Wind + Lv.1 Key Sphere Farplane Wind + Lv.2 Key Sphere Farplane Wind + Lv.3 Key Sphere Farplane Wind + Lv.4 Key Sphere Farplane Wind + HP Sphere Farplane Wind + MP Sphere Farplane Wind + Strength Sphere Farplane Wind + Defense Sphere Farplane Wind + Magic Sphere Farplane Wind + Magic Defense Sphere Farplane Wind + Agility Sphere Farplane Wind + Evasion Sphere Farplane Wind + Accuracy Sphere Farplane Wind + Clear Sphere Farplane Wind + Return Sphere Farplane Wind + Friend Sphere Farplane Wind + Teleport Sphere Farplane Wind + Warp Sphere Farplane Wind + Pendulum Farplane Wind + Amulet Farplane Wind + Door to Tomorrow Farplane Wind + Wings to Discovery Farplane Wind + Gambler's Spirit Farplane Wind + Underdog's Secret Farplane Wind + Winning Formula Master Sphere + Musk Master Sphere + Hypello Potion Master Sphere + Shining Thorn Lv.3 Key Sphere + Musk Lv.3 Key Sphere + Hypello Potion Lv.3 Key Sphere + Shining Thorn Lv.4 Key Sphere + Musk Lv.4 Key Sphere + Hypello Potion Lv.4 Key Sphere + Shining Thorn HP Sphere + Musk HP Sphere + Hypello Potion HP Sphere + Shining Thorn MP Sphere + Musk MP Sphere + Hypello Potion MP Sphere + Shining Thorn Strength Sphere + Musk Strength Sphere + Hypello Potion Strength Sphere + Shining Thorn Defense Sphere + Musk Defense Sphere + Hypello Potion Defense Sphere + Shining Thorn Magic Sphere + Musk Magic Sphere + Hypello Potion Magic Sphere + Shining Thorn Magic Defense Sphere + Musk Magic Defense Sphere + Hypello Potion Magic Defense Sphere + Shining Thorn Agility Sphere + Musk Agility Sphere + Hypello Potion Agility Sphere + Shining Thorn Evasion Sphere + Musk Evasion Sphere + Hypello Potion Evasion Sphere + Shining Thorn Accuracy Sphere + Musk Accuracy Sphere + Hypello Potion Accuracy Sphere + Shining Thorn Return Sphere + Musk Return Sphere + Hypello Potion Return Sphere + Shining Thorn Friend Sphere + Musk Friend Sphere + Hypello Potion Friend Sphere + Shining Thorn Teleport Sphere + Musk Teleport Sphere + Hypello Potion Teleport Sphere + Shining Thorn Warp Sphere + Musk Warp Sphere + Hypello Potion Warp Sphere + Shining Thorn Musk + Pendulum Musk + Amulet Musk + Door to Tomorrow Musk + Wings to Discovery Musk + Gambler's Spirit Musk + Underdog's Secret Musk + Winning Formula Hypello Potion + Pendulum Hypello Potion + Amulet Hypello Potion + Door to Tomorrow Hypello Potion + Wings to Discovery Hypello Potion + Gambler's Spirit Hypello Potion + Underdog's Secret Hypello Potion + Winning Formula Shining Thorn + Pendulum Shining Thorn + Amulet Shining Thorn + Door to Tomorrow Shining Thorn + Wings to Discovery Shining Thorn + Gambler's Spirit Shining Thorn + Underdog's Secret Shining Thorn + Winning Formula Pendulum + Pendulum Pendulum + Amulet ----------------------------- # 11. HEAT BLASTER ------------------------------ Antidote + Bomb Fragment Antidote + Bomb Core Soft + Bomb Fragment Soft + Bomb Core Eye Drops + Bomb Fragment Eye Drops + Bomb Core Echo Screen + Bomb Fragment Echo Screen + Bomb Core Holy Water + Bomb Fragment Holy Water + Bomb Core Remedy + Bomb Fragment Power Distiller + Bomb Fragment Power Distiller + Bomb Core Mana Distiller + Bomb Fragment Mana Distiller + Bomb Core Speed Distiller + Bomb Fragment Speed Distiller + Bomb Core Ability Distiller + Bomb Fragment Ability Distiller + Bomb Core Al Bhed Potion + Bomb Fragment Bomb Fragment + Grenade Bomb Fragment + Frag Grenade Bomb Fragment + Three Stars Bomb Fragment + Power Sphere Bomb Fragment + Mana Sphere Bomb Fragment + Speed Sphere Bomb Fragment + Ability Sphere Bomb Fragment + Attribute Sphere Bomb Fragment + Special Sphere Bomb Fragment + Skill Sphere Bomb Fragment + White Magic Sphere Bomb Fragment + Black Magic Sphere Bomb Fragment + Lv.1 Key Sphere Bomb Fragment + Map Bomb Fragment + Rename Card Bomb Core + Antarctic Wind Bomb Core + Grenade Bomb Core + Power Sphere Bomb Core + Mana Sphere Bomb Core + Speed Sphere Bomb Core + Ability Sphere Bomb Core + Attribute Sphere Bomb Core + Map Bomb Core + Rename Card Fire Gem + Antarctic Wind Fire Gem + Arctic Wind Fire Gem + Map Fire Gem + Rename Card ------------------------------- # 12. FIRESTORM ------------------------------- Antidote + Fire Gem Soft + Fire Gem Eye Drops + Fire Gem Echo Screen + Fire Gem Holy Water + Fire Gem Remedy + Bomb Core Remedy + Fire Gem Power Distiller + Fire Gem Mana Distiller + Fire Gem Speed Distiller + Fire Gem Ability Distiller + Fire Gem Al Bhed Potion + Bomb Core Al Bhed Potion + Fire Gem Healing Water + Bomb Fragment Healing Water + Bomb Core Healing Water + Fire Gem Tetra Elemental + Bomb Fragment Tetra Elemental + Bomb Core Tetra Elemental + Fire Gem Bomb Fragment + Bomb Fragment Bomb Fragment + Bomb Core Bomb Fragment + Fire Gem Bomb Fragment + Lv.2 Key Sphere Bomb Fragment + Clear Sphere Bomb Core + Bomb Core Bomb Core + Fire Gem Bomb Core + Frag Grenade Bomb Core + Three Stars Bomb Core + Special Sphere Bomb Core + Skill Sphere Bomb Core + White Magic Sphere Bomb Core + Black Magic Sphere Bomb Core + Lv.1 Key Sphere Bomb Core + Clear Sphere Fire Gem + Fire Gem Fire Gem + Grenade Fire Gem + Frag Grenade Fire Gem + Power Sphere Fire Gem + Mana Sphere Fire Gem + Speed Sphere Fire Gem + Ability Sphere Fire Gem + Attribute Sphere Fire Gem + Clear Sphere ------------------------------ # 13. BURNING SOUL ----------------------------- Bomb Fragment + Master Sphere Bomb Fragment + Lv.3 Key Sphere Bomb Fragment + Lv.4 Key Sphere Bomb Fragment + HP Sphere Bomb Fragment + MP Sphere Bomb Fragment + Strength Sphere Bomb Fragment + Defense Sphere Bomb Fragment + Magic Sphere Bomb Fragment + Magic Defense Sphere Bomb Fragment + Agility Sphere Bomb Fragment + Evasion Sphere Bomb Fragment + Accuracy Sphere Bomb Fragment + Return Sphere Bomb Fragment + Friend Sphere Bomb Fragment + Teleport Sphere Bomb Fragment + Warp Sphere Bomb Fragment + Pendulum Bomb Fragment + Amulet Bomb Fragment + Door to Tomorrow Bomb Fragment + Wings to Discovery Bomb Fragment + Gambler's Spirit Bomb Fragment + Underdog's Secret Bomb Fragment + Winning Formula Bomb Core + Master Sphere Bomb Core + Lv.2 Key Sphere Bomb Core + Lv.3 Key Sphere Bomb Core + Lv.4 Key Sphere Bomb Core + HP Sphere Bomb Core + MP Sphere Bomb Core + Strength Sphere Bomb Core + Defense Sphere Bomb Core + Magic Sphere Bomb Core + Magic Defense Sphere Bomb Core + Agility Sphere Bomb Core + Evasion Sphere Bomb Core + Accuracy Sphere Bomb Core + Return Sphere Bomb Core + Friend Sphere Bomb Core + Teleport Sphere Bomb Core + Warp Sphere Fire Gem + Special Sphere Fire Gem + Skill Sphere Fire Gem + White Magic Sphere Fire Gem + Black Magic Sphere Fire Gem + Master Sphere Fire Gem + Lv.1 Key Sphere Fire Gem + Lv.2 Key Sphere Fire Gem + Lv.3 Key Sphere Fire Gem + Lv.4 Key Sphere Fire Gem + HP Sphere Fire Gem + MP Sphere Fire Gem + Strength Sphere Fire Gem + Defense Sphere Fire Gem + Magic Sphere Fire Gem + Magic Defense Sphere Fire Gem + Agility Sphere Fire Gem + Evasion Sphere Fire Gem + Accuracy Sphere Fire Gem + Return Sphere Fire Gem + Friend Sphere Fire Gem + Teleport Sphere Fire Gem + Warp Sphere -------------------------------- # 14. BRIMSTONE ------------------------------ Bomb Fragment + Sleeping Powder Bomb Fragment + Dream Powder Bomb Fragment + Silence Grenade Bomb Fragment + Smoke Bomb Bomb Fragment + Poison Fang Bomb Fragment + Silver Hourglass Bomb Fragment + Gold Hourglass Bomb Fragment + Candle of Life Bomb Fragment + Petrify Grenade Bomb Fragment + Farplane Shadow Bomb Fragment + Farplane Wind Bomb Fragment + Healing Spring Bomb Fragment + Mana Spring Bomb Fragment + Stamina Spring Bomb Fragment + Soul Spring Bomb Fragment + Purifying Salt Bomb Fragment + Musk Bomb Fragment + Hypello Potion Bomb Fragment + Shining Thorn Bomb Core + Sleeping Powder Bomb Core + Silence Grenade Bomb Core + Smoke Bomb Bomb Core + Poison Fang Bomb Core + Silver Hourglass Bomb Core + Gold Hourglass Bomb Core + Candle of Life Bomb Core + Petrify Grenade Bomb Core + Healing Spring Bomb Core + Mana Spring Bomb Core + Stamina Spring Bomb Core + Soul Spring Bomb Core + Purifying Salt Bomb Core + Musk Bomb Core + Hypello Potion Bomb Core + Shining Thorn ------------------------------ # 15. ABADDON FLAME ---------------------------- Bomb Fragment + Chocobo Feather Bomb Fragment + Chocobo Wing Bomb Core + Dream Powder Bomb Core + Farplane Shadow Bomb Core + Farplane Wind Bomb Core + Chocobo Feather Bomb Core + Chocobo Wing Fire Gem + Sleeping Powder Fire Gem + Dream Powder Fire Gem + Silence Grenade Fire Gem + Smoke Bomb Fire Gem + Poison Fang Fire Gem + Silver Hourglass Fire Gem + Gold Hourglass Fire Gem + Candle of Life Fire Gem + Petrify Grenade Fire Gem + Farplane Shadow Fire Gem + Farplane Wind Fire Gem + Chocobo Feather Fire Gem + Chocobo Wing Fire Gem + Healing Spring Fire Gem + Mana Spring Fire Gem + Stamina Spring Fire Gem + Soul Spring Fire Gem + Purifying Salt Fire Gem + Musk Fire Gem + Hypello Potion Fire Gem + Shining Thorn ----------------------------- # 16. THUNDERBOLT ------------------------------- Antidote + Electro Marble Antidote + Lightning Marble Soft + Electro Marble Soft + Lightning Marble Eye Drops + Electro Marble Eye Drops + Lightning Marble Echo Screen + Electro Marble Echo Screen + Lightning Marble Holy Water + Electro Marble Holy Water + Lightning Marble Remedy + Electro Marble Power Distiller + Electro Marble Power Distiller + Lightning Marble Mana Distiller + Electro Marble Mana Distiller + Lightning Marble Speed Distiller + Electro Marble Speed Distiller + Lightning Marble Ability Distiller + Electro Marble Ability Distiller + Lightning Marble Al Bhed Potion + Electro Marble Electro Marble + Grenade Electro Marble + Frag Grenade Electro Marble + Three Stars Electro Marble + Power Sphere Electro Marble + Mana Sphere Electro Marble + Speed Sphere Electro Marble + Ability Sphere Electro Marble + Attribute Sphere Electro Marble + Special Sphere Electro Marble + Skill Sphere Electro Marble + White Magic Sphere Electro Marble + Black Magic Sphere Electro Marble + Lv.1 Key Sphere Electro Marble + Map Electro Marble + Rename Card Lightning Marble + Fish Scale Lightning Marble + Grenade Lightning Marble + Power Sphere Lightning Marble + Mana Sphere Lightning Marble + Speed Sphere Lightning Marble + Ability Sphere Lightning Marble + Attribute Sphere Lightning Marble + Map Lightning Marble + Rename Card Lightning Gem + Fish Scale Lightning Gem + Dragon Scale Lightning Gem + Map Lightning Gem + Rename Card --------------------------- # 17. ROLLING THUNDER ----------------------------- Antidote + Lightning Gem Soft + Lightning Gem Eye Drops + Lightning Gem Echo Screen + Lightning Gem Holy Water + Lightning Gem Remedy + Lightning Marble Remedy + Lightning Gem Power Distiller + Lightning Gem Mana Distiller + Lightning Gem Speed Distiller + Lightning Gem Ability Distiller + Lightning Gem Al Bhed Potion + Lightning Marble Al Bhed Potion + Lightning Gem Healing Water + Electro Marble Healing Water + Lightning Marble Healing Water + Lightning Gem Tetra Elemental + Electro Marble Tetra Elemental + Lightning Marble Tetra Elemental + Lightning Gem Electro Marble + Electro Marble Electro Marble + Lightning Marble Electro Marble + Lightning Gem Electro Marble + Lv.2 Key Sphere Electro Marble + Clear Sphere Lightning Marble + Lightning Marble Lightning Marble + Lightning Gem Lightning Marble + Frag Grenade Lightning Marble + Three Stars Lightning Marble + Special Sphere Lightning Marble + Skill Sphere Lightning Marble + White Magic Sphere Lightning Marble + Black Magic Sphere Lightning Marble + Lv.1 Key Sphere Lightning Marble + Clear Sphere Lightning Gem + Lightning Gem Lightning Gem + Grenade Lightning Gem + Frag Grenade Lightning Gem + Power Sphere Lightning Gem + Mana Sphere Lightning Gem + Speed Sphere Lightning Gem + Ability Sphere Lightning Gem + Attribute Sphere Lightning Gem + Clear Sphere ---------------------------- # 18. LIGHTNING BOLT ----------------------------- Electro Marble + Master Sphere Electro Marble + Lv.3 Key Sphere Electro Marble + Lv.4 Key Sphere Electro Marble + HP Sphere Electro Marble + MP Sphere Electro Marble + Strength Sphere Electro Marble + Defense Sphere Electro Marble + Magic Sphere Electro Marble + Magic Defense Sphere Electro Marble + Agility Sphere Electro Marble + Evasion Sphere Electro Marble + Accuracy Sphere Electro Marble + Return Sphere Electro Marble + Friend Sphere Electro Marble + Teleport Sphere Electro Marble + Warp Sphere Electro Marble + Pendulum Electro Marble + Amulet Electro Marble + Door to Tomorrow Electro Marble + Wings to Discovery Electro Marble + Gambler's Spirit Electro Marble + Underdog's Secret Electro Marble + Winning Formula Lightning Marble + Master Sphere Lightning Marble + Lv.2 Key Sphere Lightning Marble + Lv.3 Key Sphere Lightning Marble + Lv.4 Key Sphere Lightning Marble + HP Sphere Lightning Marble + MP Sphere Lightning Marble + Strength Sphere Lightning Marble + Defense Sphere Lightning Marble + Magic Sphere Lightning Marble + Magic Defense Sphere Lightning Marble + Agility Sphere Lightning Marble + Evasion Sphere Lightning Marble + Accuracy Sphere Lightning Marble + Return Sphere Lightning Marble + Friend Sphere Lightning Marble + Teleport Sphere Lightning Marble + Warp Sphere Lightning Gem + Special Sphere Lightning Gem + Skill Sphere Lightning Gem + White Magic Sphere Lightning Gem + Black Magic Sphere Lightning Gem + Master Sphere Lightning Gem + Lv.1 Key Sphere Lightning Gem + Lv.2 Key Sphere Lightning Gem + Lv.3 Key Sphere Lightning Gem + Lv.4 Key Sphere Lightning Gem + HP Sphere Lightning Gem + MP Sphere Lightning Gem + Strength Sphere Lightning Gem + Defense Sphere Lightning Gem + Magic Sphere Lightning Gem + Magic Defense Sphere Lightning Gem + Agility Sphere Lightning Gem + Evasion Sphere Lightning Gem + Accuracy Sphere Lightning Gem + Return Sphere Lightning Gem + Friend Sphere Lightning Gem + Teleport Sphere Lightning Gem + Warp Sphere ------------------------------ # 19. ELECTROSHOCK ----------------------------- Electro Marble + Sleeping Powder Electro Marble + Dream Powder Electro Marble + Silence Grenade Electro Marble + Smoke Bomb Electro Marble + Poison Fang Electro Marble + Silver Hourglass Electro Marble + Gold Hourglass Electro Marble + Candle of Life Electro Marble + Petrify Grenade Electro Marble + Farplane Shadow Electro Marble + Farplane Wind Electro Marble + Chocobo Feather Electro Marble + Chocobo Wing Electro Marble + Healing Spring Electro Marble + Mana Spring Electro Marble + Stamina Spring Electro Marble + Soul Spring Electro Marble + Purifying Salt Electro Marble + Musk Electro Marble + Hypello Potion Electro Marble + Shining Thorn Lightning Marble + Sleeping Powder Lightning Marble + Silence Grenade Lightning Marble + Smoke Bomb Lightning Marble + Poison Fang Lightning Marble + Silver Hourglass Lightning Marble + Gold Hourglass Lightning Marble + Candle of Life Lightning Marble + Petrify Grenade Lightning Marble + Chocobo Feather Lightning Marble + Chocobo Wing Lightning Marble + Healing Spring Lightning Marble + Mana Spring Lightning Marble + Stamina Spring Lightning Marble + Soul Spring Lightning Marble + Purifying Salt Lightning Marble + Musk Lightning Marble + Hypello Potion Lightning Marble + Shining Thorn ------------------------------ # 20. THUNDERBLAST ----------------------------- Lightning Marble + Dream Powder Lightning Marble + Farplane Shadow Lightning Marble + Farplane Wind Lightning Gem + Sleeping Powder Lightning Gem + Dream Powder Lightning Gem + Silence Grenade Lightning Gem + Smoke Bomb Lightning Gem + Poison Fang Lightning Gem + Silver Hourglass Lightning Gem + Gold Hourglass Lightning Gem + Candle of Life Lightning Gem + Petrify Grenade Lightning Gem + Farplane Shadow Lightning Gem + Farplane Wind Lightning Gem + Chocobo Feather Lightning Gem + Chocobo Wing Lightning Gem + Healing Spring Lightning Gem + Mana Spring Lightning Gem + Stamina Spring Lightning Gem + Soul Spring Lightning Gem + Purifying Salt Lightning Gem + Musk Lightning Gem + Hypello Potion Lightning Gem + Shining Thorn -------------------------------- # 21. WATERFALL ------------------------------ Antidote + Fish Scale Antidote + Dragon Scale Soft + Fish Scale Soft + Dragon Scale Eye Drops + Fish Scale Eye Drops + Dragon Scale Echo Screen + Fish Scale Echo Screen + Dragon Scale Holy Water + Fish Scale Holy Water + Dragon Scale Remedy + Fish Scale Power Distiller + Fish Scale Power Distiller + Dragon Scale Mana Distiller + Fish Scale Mana Distiller + Dragon Scale Speed Distiller + Fish Scale Speed Distiller + Dragon Scale Ability Distiller + Fish Scale Ability Distiller + Dragon Scale Al Bhed Potion + Fish Scale Electro Marble + Dragon Scale Electro Marble + Water Gem Lightning Marble + Water Gem Fish Scale + Grenade Fish Scale + Frag Grenade Fish Scale + Three Stars Fish Scale + Power Sphere Fish Scale + Mana Sphere Fish Scale + Speed Sphere Fish Scale + Ability Sphere Fish Scale + Attribute Sphere Fish Scale + Special Sphere Fish Scale + Skill Sphere Fish Scale + White Magic Sphere Fish Scale + Black Magic Sphere Fish Scale + Lv.1 Key Sphere Fish Scale + Map Fish Scale + Rename Card Dragon Scale + Grenade Dragon Scale + Power Sphere Dragon Scale + Mana Sphere Dragon Scale + Speed Sphere Dragon Scale + Ability Sphere Dragon Scale + Attribute Sphere Dragon Scale + Map Dragon Scale + Rename Card Water Gem + Map Water Gem + Rename Card ------------------------------ # 22. FLASH FLOOD ------------------------------ Antidote + Water Gem Soft + Water Gem Eye Drops + Water Gem Echo Screen + Water Gem Holy Water + Water Gem Remedy + Dragon Scale Remedy + Water Gem Power Distiller + Water Gem Mana Distiller + Water Gem Speed Distiller + Water Gem Ability Distiller + Water Gem Al Bhed Potion + Dragon Scale Al Bhed Potion + Water Gem Healing Water + Fish Scale Healing Water + Dragon Scale Healing Water + Water Gem Tetra Elemental + Fish Scale Tetra Elemental + Dragon Scale Tetra Elemental + Water Gem Fish Scale + Fish Scale Fish Scale + Dragon Scale Fish Scale + Water Gem Fish Scale + Lv.2 Key Sphere Fish Scale + Clear Sphere Dragon Scale + Dragon Scale Dragon Scale + Water Gem Dragon Scale + Frag Grenade Dragon Scale + Three Stars Dragon Scale + Special Sphere Dragon Scale + Skill Sphere Dragon Scale + White Magic Sphere Dragon Scale + Black Magic Sphere Dragon Scale + Lv.1 Key Sphere Dragon Scale + Clear Sphere Water Gem + Water Gem Water Gem + Grenade Water Gem + Frag Grenade Water Gem + Power Sphere Water Gem + Mana Sphere Water Gem + Speed Sphere Water Gem + Ability Sphere Water Gem + Attribute Sphere Water Gem + Clear Sphere Grenade + Grenade Grenade + Frag Grenade Frag Grenade + Frag Grenade ------------------------------ # 22. TIDAL WAVE ------------------------------- Fish Scale + Master Sphere Fish Scale + Lv.3 Key Sphere Fish Scale + Lv.4 Key Sphere Fish Scale + HP Sphere Fish Scale + MP Sphere Fish Scale + Strength Sphere Fish Scale + Defense Sphere Fish Scale + Magic Sphere Fish Scale + Magic Defense Sphere Fish Scale + Agility Sphere Fish Scale + Evasion Sphere Fish Scale + Accuracy Sphere Fish Scale + Return Sphere Fish Scale + Friend Sphere Fish Scale + Teleport Sphere Fish Scale + Warp Sphere Fish Scale + Pendulum Fish Scale + Amulet Fish Scale + Door to Tomorrow Fish Scale + Wings to Discovery Fish Scale + Gambler's Spirit Fish Scale + Underdog's Secret Fish Scale + Winning Formula Dragon Scale + Master Sphere Dragon Scale + Lv.2 Key Sphere Dragon Scale + Lv.3 Key Sphere Dragon Scale + Lv.4 Key Sphere Dragon Scale + HP Sphere Dragon Scale + MP Sphere Dragon Scale + Strength Sphere Dragon Scale + Defense Sphere Dragon Scale + Magic Sphere Dragon Scale + Magic Defense Sphere Dragon Scale + Agility Sphere Dragon Scale + Evasion Sphere Dragon Scale + Accuracy Sphere Dragon Scale + Return Sphere Dragon Scale + Friend Sphere Dragon Scale + Teleport Sphere Dragon Scale + Warp Sphere Water Gem + Special Sphere Water Gem + Skill Sphere Water Gem + White Magic Sphere Water Gem + Black Magic Sphere Water Gem + Master Sphere Water Gem + Lv.1 Key Sphere Water Gem + Lv.2 Key Sphere Water Gem + Lv.3 Key Sphere Water Gem + Lv.4 Key Sphere Water Gem + HP Sphere Water Gem + MP Sphere Water Gem + Strength Sphere Water Gem + Defense Sphere Water Gem + Magic Sphere Water Gem + Magic Defense Sphere Water Gem + Agility Sphere Water Gem + Evasion Sphere Water Gem + Accuracy Sphere Water Gem + Return Sphere Water Gem + Friend Sphere Water Gem + Teleport Sphere Water Gem + Warp Sphere ------------------------------- # 24. AQUA TOXIN ------------------------------ Fish Scale + Sleeping Powder Fish Scale + Dream Powder Fish Scale + Silence Grenade Fish Scale + Smoke Bomb Fish Scale + Poison Fang Fish Scale + Silver Hourglass Fish Scale + Gold Hourglass Fish Scale + Candle of Life Fish Scale + Petrify Grenade Fish Scale + Farplane Shadow Fish Scale + Farplane Wind Fish Scale + Chocobo Feather Fish Scale + Chocobo Wing Fish Scale + Healing Spring Fish Scale + Mana Spring Fish Scale + Stamina Spring Fish Scale + Soul Spring Fish Scale + Purifying Salt Fish Scale + Musk Fish Scale + Hypello Potion Fish Scale + Shining Thorn Dragon Scale + Sleeping Powder Dragon Scale + Silence Grenade Dragon Scale + Smoke Bomb Dragon Scale + Poison Fang Dragon Scale + Silver Hourglass Dragon Scale + Gold Hourglass Dragon Scale + Candle of Life Dragon Scale + Petrify Grenade Dragon Scale + Chocobo Feather Dragon Scale + Chocobo Wing Dragon Scale + Healing Spring Dragon Scale + Mana Spring Dragon Scale + Stamina Spring Dragon Scale + Soul Spring Dragon Scale + Purifying Salt Dragon Scale + Musk Dragon Scale + Hypello Potion Dragon Scale + Shining Thorn -------------------------------- # 25. DARK RAIN ------------------------------ Dragon Scale + Dream Powder Dragon Scale + Farplane Shadow Dragon Scale + Farplane Wind Water Gem + Sleeping Powder Water Gem + Dream Powder Water Gem + Silence Grenade Water Gem + Smoke Bomb Water Gem + Poison Fang Water Gem + Silver Hourglass Water Gem + Gold Hourglass Water Gem + Candle of Life Water Gem + Petrify Grenade Water Gem + Farplane Shadow Water Gem + Farplane Wind Water Gem + Chocobo Feather Water Gem + Chocobo Wing Water Gem + Healing Spring Water Gem + Mana Spring Water Gem + Stamina Spring Water Gem + Soul Spring Water Gem + Purifying Salt Water Gem + Musk Water Gem + Hypello Potion Water Gem + Shining Thorn ------------------------------ # 26. SNOW FLURRY ------------------------------ Antidote + Antarctic Wind Antidote + Arctic Wind Soft + Antarctic Wind Soft + Arctic Wind Eye Drops + Antarctic Wind Eye Drops + Arctic Wind Echo Screen + Antarctic Wind Echo Screen + Arctic Wind Holy Water + Antarctic Wind Holy Water + Arctic Wind Remedy + Antarctic Wind Power Distiller + Antarctic Wind Power Distiller + Arctic Wind Mana Distiller + Antarctic Wind Mana Distiller + Arctic Wind Speed Distiller + Antarctic Wind Speed Distiller + Arctic Wind Ability Distiller + Antarctic Wind Ability Distiller + Arctic Wind Al Bhed Potion + Antarctic Wind Bomb Fragment + Arctic Wind Bomb Fragment + Ice Gem Bomb Core + Ice Gem Antarctic Wind + Grenade Antarctic Wind + Frag Grenade Antarctic Wind + Three Stars Antarctic Wind + Power Sphere Antarctic Wind + Mana Sphere Antarctic Wind + Speed Sphere Antarctic Wind + Ability Sphere Antarctic Wind + Attribute Sphere Antarctic Wind + Special Sphere Antarctic Wind + Skill Sphere Antarctic Wind + White Magic Sphere Antarctic Wind + Black Magic Sphere Antarctic Wind + Lv.1 Key Sphere Antarctic Wind + Map Antarctic Wind + Rename Card Arctic Wind + Grenade Arctic Wind + Power Sphere Arctic Wind + Mana Sphere Arctic Wind + Speed Sphere Arctic Wind + Ability Sphere Arctic Wind + Attribute Sphere Arctic Wind + Map Arctic Wind + Rename Card Ice Gem + Map Ice Gem + Rename Card --------------------------------- # 27. ICEFALL ------------------------------- Antidote + Ice Gem Soft + Ice Gem Eye Drops + Ice Gem Echo Screen + Ice Gem Holy Water + Ice Gem Remedy + Arctic Wind Remedy + Ice Gem Power Distiller + Ice Gem Mana Distiller + Ice Gem Speed Distiller + Ice Gem Ability Distiller + Ice Gem Al Bhed Potion + Arctic Wind Al Bhed Potion + Ice Gem Healing Water + Antarctic Wind Healing Water + Arctic Wind Healing Water + Ice Gem Tetra Elemental + Antarctic Wind Tetra Elemental + Arctic Wind Tetra Elemental + Ice Gem Antarctic Wind + Antarctic Wind Antarctic Wind + Arctic Wind Antarctic Wind + Ice Gem Antarctic Wind + Lv.2 Key Sphere Antarctic Wind + Clear Sphere Arctic Wind + Arctic Wind Arctic Wind + Ice Gem Arctic Wind + Frag Grenade Arctic Wind + Three Stars Arctic Wind + Special Sphere Arctic Wind + Skill Sphere Arctic Wind + White Magic Sphere Arctic Wind + Black Magic Sphere Arctic Wind + Lv.1 Key Sphere Arctic Wind + Clear Sphere Ice Gem + Ice Gem Ice Gem + Grenade Ice Gem + Frag Grenade Ice Gem + Power Sphere Ice Gem + Mana Sphere Ice Gem + Speed Sphere Ice Gem + Ability Sphere Ice Gem + Attribute Sphere Ice Gem + Clear Sphere ------------------------------ # 28. WINTER STORM ----------------------------- Antarctic Wind + Master Sphere Antarctic Wind + Lv.3 Key Sphere Antarctic Wind + Lv.4 Key Sphere Antarctic Wind + HP Sphere Antarctic Wind + MP Sphere Antarctic Wind + Strength Sphere Antarctic Wind + Defense Sphere Antarctic Wind + Magic Sphere Antarctic Wind + Magic Defense Sphere Antarctic Wind + Agility Sphere Antarctic Wind + Evasion Sphere Antarctic Wind + Accuracy Sphere Antarctic Wind + Return Sphere Antarctic Wind + Friend Sphere Antarctic Wind + Teleport Sphere Antarctic Wind + Warp Sphere Antarctic Wind + Pendulum Antarctic Wind + Amulet Antarctic Wind + Door to Tomorrow Antarctic Wind + Wings to Discovery Antarctic Wind + Gambler's Spirit Antarctic Wind + Underdog's Secret Antarctic Wind + Winning Formula Arctic Wind + Master Sphere Arctic Wind + Lv.2 Key Sphere Arctic Wind + Lv.3 Key Sphere Arctic Wind + Lv.4 Key Sphere Arctic Wind + HP Sphere Arctic Wind + MP Sphere Arctic Wind + Strength Sphere Arctic Wind + Defense Sphere Arctic Wind + Magic Sphere Arctic Wind + Magic Defense Sphere Arctic Wind + Agility Sphere Arctic Wind + Evasion Sphere Arctic Wind + Accuracy Sphere Arctic Wind + Return Sphere Arctic Wind + Friend Sphere Arctic Wind + Teleport Sphere Arctic Wind + Warp Sphere Ice Gem + Special Sphere Ice Gem + Skill Sphere Ice Gem + White Magic Sphere Ice Gem + Black Magic Sphere Ice Gem + Master Sphere Ice Gem + Lv.1 Key Sphere Ice Gem + Lv.2 Key Sphere Ice Gem + Lv.3 Key Sphere Ice Gem + Lv.4 Key Sphere Ice Gem + HP Sphere Ice Gem + MP Sphere Ice Gem + Strength Sphere Ice Gem + Defense Sphere Ice Gem + Magic Sphere Ice Gem + Magic Defense Sphere Ice Gem + Agility Sphere Ice Gem + Evasion Sphere Ice Gem + Accuracy Sphere Ice Gem + Return Sphere Ice Gem + Friend Sphere Ice Gem + Teleport Sphere Ice Gem + Warp Sphere -------------------------------- # 29. BLACK ICE ------------------------------ Antarctic Wind + Sleeping Powder Antarctic Wind + Dream Powder Antarctic Wind + Silence Grenade Antarctic Wind + Smoke Bomb Antarctic Wind + Poison Fang Antarctic Wind + Silver Hourglass Antarctic Wind + Gold Hourglass Antarctic Wind + Candle of Life Antarctic Wind + Petrify Grenade Antarctic Wind + Farplane Shadow Antarctic Wind + Farplane Wind Antarctic Wind + Chocobo Feather Antarctic Wind + Chocobo Wing Antarctic Wind + Healing Spring Antarctic Wind + Mana Spring Antarctic Wind + Stamina Spring Antarctic Wind + Soul Spring Antarctic Wind + Purifying Salt Antarctic Wind + Musk Antarctic Wind + Hypello Potion Antarctic Wind + Shining Thorn Arctic Wind + Sleeping Powder Arctic Wind + Silence Grenade Arctic Wind + Smoke Bomb Arctic Wind + Poison Fang Arctic Wind + Silver Hourglass Arctic Wind + Gold Hourglass Arctic Wind + Candle of Life Arctic Wind + Petrify Grenade Arctic Wind + Chocobo Feather Arctic Wind + Chocobo Wing Arctic Wind + Healing Spring Arctic Wind + Mana Spring Arctic Wind + Stamina Spring Arctic Wind + Soul Spring Arctic Wind + Purifying Salt Arctic Wind + Musk Arctic Wind + Hypello Potion Arctic Wind + Shining Thorn --------------------------------- # 30. KRYSTA -------------------------------- Arctic Wind + Dream Powder Arctic Wind + Farplane Shadow Arctic Wind + Farplane Wind Ice Gem + Sleeping Powder Ice Gem + Dream Powder Ice Gem + Silence Grenade Ice Gem + Smoke Bomb Ice Gem + Poison Fang Ice Gem + Silver Hourglass Ice Gem + Gold Hourglass Ice Gem + Candle of Life Ice Gem + Petrify Grenade Ice Gem + Farplane Shadow Ice Gem + Farplane Wind Ice Gem + Chocobo Feather Ice Gem + Chocobo Wing Ice Gem + Healing Spring Ice Gem + Mana Spring Ice Gem + Stamina Spring Ice Gem + Soul Spring Ice Gem + Purifying Salt Ice Gem + Musk Ice Gem + Hypello Potion Ice Gem + Shining Thorn ------------------------------ # 31. NEGA BURST ------------------------------- Power Distiller + Shadow Gem Mana Distiller + Shadow Gem Speed Distiller + Shadow Gem Ability Distiller + Shadow Gem Al Bhed Potion + Shadow Gem Bomb Fragment + Shadow Gem Bomb Core + Shadow Gem Fire Gem + Shadow Gem Electro Marble + Shadow Gem Lightning Marble + Shadow Gem Lightning Gem + Shadow Gem Fish Scale + Shadow Gem Dragon Scale + Shadow Gem Water Gem + Shadow Gem Antarctic Wind + Shadow Gem Arctic Wind + Shadow Gem Ice Gem + Shadow Gem Grenade + Shadow Gem Frag Grenade + Shadow Gem Sleeping Powder + Shadow Gem Dream Powder + Shadow Gem Silence Grenade + Shadow Gem Smoke Bomb + Shadow Gem Shadow Gem + Shadow Gem Shadow Gem + Poison Fang Shadow Gem + Silver Hourglass Shadow Gem + Gold Hourglass Shadow Gem + Candle of Life Shadow Gem + Petrify Grenade Shadow Gem + Farplane Shadow Shadow Gem + Farplane Wind Shadow Gem + Chocobo Feather Shadow Gem + Chocobo Wing Shadow Gem + Healing Spring Shadow Gem + Mana Spring Shadow Gem + Stamina Spring Shadow Gem + Soul Spring Shadow Gem + Purifying Salt Shadow Gem + Power Sphere Shadow Gem + Mana Sphere Shadow Gem + Speed Sphere Shadow Gem + Ability Sphere Shadow Gem + Attribute Sphere Shadow Gem + Special Sphere Shadow Gem + Skill Sphere Shadow Gem + White Magic Sphere Shadow Gem + Black Magic Sphere Shadow Gem + Lv.1 Key Sphere Shadow Gem + Lv.2 Key Sphere Shadow Gem + Lv.3 Key Sphere Shadow Gem + Lv.4 Key Sphere Shadow Gem + HP Sphere Shadow Gem + MP Sphere Shadow Gem + Strength Sphere Shadow Gem + Defense Sphere Shadow Gem + Magic Sphere Shadow Gem + Magic Defense Sphere Shadow Gem + Agility Sphere Shadow Gem + Evasion Sphere Shadow Gem + Accuracy Sphere Shadow Gem + Clear Sphere Shadow Gem + Return Sphere Shadow Gem + Friend Sphere Shadow Gem + Teleport Sphere Shadow Gem + Map Shadow Gem + Rename Card Shadow Gem + Musk Shadow Gem + Hypello Potion Shadow Gem + Shining Thorn ------------------------------- # 32. BLACK HOLE ------------------------------ Shadow Gem + Master Sphere Shadow Gem + Warp Sphere Shadow Gem + Pendulum Shadow Gem + Amulet Shadow Gem + Door to Tomorrow Shadow Gem + Wings to Discovery Shadow Gem + Gambler's Spirit Shadow Gem + Underdog's Secret Shadow Gem + Winning Formula -------------------------- # 33. SUNBURST/SUPERNOVA --------------------------- Fire Gem + Dark Matter Lightning Gem + Dark Matter Water Gem + Dark Matter Ice Gem + Dark Matter Shining Gem + Supreme Gem Shining Gem + Dark Matter Shining Gem + Three Stars Blessed Gem + Supreme Gem Blessed Gem + Dark Matter Blessed Gem + Mana Tablet Blessed Gem + Mana Tonic Blessed Gem + Three Stars Supreme Gem + Supreme Gem Supreme Gem + Dark Matter Supreme Gem + Mana Tablet Supreme Gem + Mana Tonic Supreme Gem + Three Stars Supreme Gem + Warp Sphere Supreme Gem + Amulet Supreme Gem + Door to Tomorrow Supreme Gem + Wings to Discovery Supreme Gem + Gambler's Spirit Supreme Gem + Underdog's Secret Supreme Gem + Winning Formula Dark Matter + Dark Matter Dark Matter + Fortune Sphere Dark Matter + Attribute Sphere Dark Matter + Special Sphere Dark Matter + Skill Sphere Dark Matter + White Magic Sphere Dark Matter + Black Magic Sphere Dark Matter + Master Sphere Dark Matter + Lv.1 Key Sphere Dark Matter + Lv.2 Key Sphere Dark Matter + Lv.3 Key Sphere Dark Matter + Lv.4 Key Sphere Dark Matter + HP Sphere Dark Matter + MP Sphere Dark Matter + Strength Sphere Dark Matter + Defense Sphere Dark Matter + Magic Sphere Dark Matter + Magic Defense Sphere Dark Matter + Agility Sphere Dark Matter + Evasion Sphere Dark Matter + Accuracy Sphere Dark Matter + Luck Sphere Dark Matter + Clear Sphere Dark Matter + Return Sphere Dark Matter + Friend Sphere Dark Matter + Teleport Sphere Dark Matter + Warp Sphere Dark Matter + Amulet Dark Matter + Designer Wallet Dark Matter + Door to Tomorrow Dark Matter + Wings to Discovery Dark Matter + Gambler's Spirit Dark Matter + Underdog's Secret Dark Matter + Winning Formula Three Stars + Three Stars Master Sphere + Amulet Master Sphere + Door to Tomorrow Master Sphere + Wings to Discovery Master Sphere + Gambler's Spirit Master Sphere + Underdog's Secret Master Sphere + Winning Formula Wings to Discovery + Gambler's Spirit Wings to Discovery + Underdog's Secret Wings to Discovery + Winning Formula Gambler's Spirit + Underdog's Secret Gambler's Spirit + Winning Formula Underdog's Secret + Underdog's Secret Underdog's Secret + Winning Formula Winning Formula + Winning Formula ------------------------------ # 34. ULTRA POTION ----------------------------- Potion + Potion Potion + Hi-Potion Potion + X-Potion Potion + Mega-Potion Potion + Power Distiller Potion + Mana Distiller Potion + Speed Distiller Potion + Ability Distiller Potion + Al Bhed Potion Potion + Grenade Potion + Frag Grenade Potion + Power Sphere Potion + Mana Sphere Potion + Speed Sphere Potion + Ability Sphere Potion + Map Potion + Rename Card Hi-Potion + Mega-Potion Hi-Potion + Power Distiller Hi-Potion + Mana Distiller Hi-Potion + Speed Distiller Hi-Potion + Ability Distiller Hi-Potion + Al Bhed Potion Hi-Potion + Grenade Hi-Potion + Frag Grenade Hi-Potion + Power Sphere Hi-Potion + Mana Sphere Hi-Potion + Speed Sphere Hi-Potion + Ability Sphere Hi-Potion + Map Hi-Potion + Rename Card X-Potion + Power Distiller X-Potion + Mana Distiller X-Potion + Speed Distiller X-Potion + Ability Distiller X-Potion + Al Bhed Potion X-Potion + Power Sphere X-Potion + Mana Sphere X-Potion + Speed Sphere X-Potion + Ability Sphere X-Potion + Map X-Potion + Rename Card Mega-Potion + Power Distiller Mega-Potion + Mana Distiller Mega-Potion + Speed Distiller Mega-Potion + Ability Distiller Mega-Potion + Al Bhed Potion Mega-Potion + Power Sphere Mega-Potion + Mana Sphere Mega-Potion + Speed Sphere Mega-Potion + Ability Sphere Mega-Potion + Map Mega-Potion + Rename Card Phoenix Down + Map Phoenix Down + Rename Card Power Distiller + Al Bhed Potion Mana Distiller + Al Bhed Potion Speed Distiller + Al Bhed Potion Ability Distiller + Al Bhed Potion Al Bhed Potion + Al Bhed Potion -------------------------------- #35. PANACEA --------------------------------- Potion + Antidote Potion + Soft Potion + Eye Drops Potion + Echo Screen Potion + Holy Water Potion + Remedy Potion + Healing Water Potion + Tetra Elemental Potion + Sleeping Powder Potion + Dream Powder Potion + Silence Grenade Potion + Smoke Bomb Potion + Shadow Gem Potion + Poison Fang Potion + Silver Hourglass Potion + Gold Hourglass Potion + Candle of Life Potion + Petrify Grenade Potion + Chocobo Feather Potion + Chocobo Wing Potion + Lunar Curtain Potion + Light Curtain Potion + Star Curtain Potion + Healing Spring Potion + Mana Spring Potion + Stamina Spring Potion + Musk Potion + Hypello Potion Potion + Shining Thorn Hi-Potion + Antidote Hi-Potion + Soft Hi-Potion + Eye Drops Hi-Potion + Echo Screen Hi-Potion + Holy Water Hi-Potion + Remedy X-Potion + Antidote X-Potion + Soft X-Potion + Eye Drops X-Potion + Echo Screen X-Potion + Holy Water X-Potion + Remedy Mega-Potion + Antidote Mega-Potion + Soft Mega-Potion + Eye Drops Mega-Potion + Echo Screen Mega-Potion + Holy Water Mega-Potion + Remedy Phoenix Down + Antidote Phoenix Down + Soft Phoenix Down + Eye Drops Phoenix Down + Echo Screen Phoenix Down + Holy Water Phoenix Down + Remedy Antidote + Antidote Antidote + Soft Antidote + Eye Drops Antidote + Echo Screen Antidote + Holy Water Antidote + Remedy Antidote + Power Distiller Antidote + Mana Distiller Antidote + Speed Distiller Antidote + Ability Distiller Antidote + Al Bhed Potion Soft + Soft Soft + Eye Drops Soft + Echo Screen Soft + Holy Water Soft + Remedy Soft + Power Distiller Soft + Mana Distiller Soft + Speed Distiller Soft + Ability Distiller Soft + Al Bhed Potion Eye Drops + Eye Drops Eye Drops + Echo Screen Eye Drops + Holy Water Eye Drops + Remedy Eye Drops + Power Distiller Eye Drops + Mana Distiller Eye Drops + Speed Distiller Eye Drops + Ability Distiller Eye Drops + Al Bhed Potion Echo Screen + Echo Screen Echo Screen + Holy Water Echo Screen + Remedy Echo Screen + Power Distiller Echo Screen + Mana Distiller Echo Screen + Speed Distiller Echo Screen + Ability Distiller Echo Screen + Al Bhed Potion Holy Water + Holy Water Holy Water + Remedy Holy Water + Power Distiller Holy Water + Mana Distiller Holy Water + Speed Distiller Holy Water + Ability Distiller Holy Water + Al Bhed Potion Remedy + Remedy Remedy + Power Distiller Remedy + Mana Distiller Remedy + Speed Distiller Remedy + Ability Distiller Remedy + Al Bhed Potion ------------------------------- # 36. ULTRA CURE ------------------------------' Power Distiller + Sleeping Powder Power Distiller + Dream Powder Power Distiller + Silence Grenade Power Distiller + Smoke Bomb Power Distiller + Poison Fang Power Distiller + Silver Hourglass Power Distiller + Gold Hourglass Power Distiller + Candle of Life Power Distiller + Petrify Grenade Power Distiller + Farplane Shadow Power Distiller + Farplane Wind Power Distiller + Chocobo Feather Power Distiller + Chocobo Wing Power Distiller + Healing Spring Power Distiller + Mana Spring Power Distiller + Stamina Spring Power Distiller + Soul Spring Power Distiller + Purifying Salt Power Distiller + Musk Power Distiller + Hypello Potion Power Distiller + Shining Thorn Mana Distiller + Sleeping Powder Mana Distiller + Dream Powder Mana Distiller + Silence Grenade Mana Distiller + Smoke Bomb Mana Distiller + Poison Fang Mana Distiller + Silver Hourglass Mana Distiller + Gold Hourglass Mana Distiller + Candle of Life Mana Distiller + Petrify Grenade Mana Distiller + Farplane Shadow Mana Distiller + Farplane Wind Mana Distiller + Chocobo Feather Mana Distiller + Chocobo Wing Mana Distiller + Healing Spring Mana Distiller + Mana Spring Mana Distiller + Stamina Spring Mana Distiller + Soul Spring Mana Distiller + Purifying Salt Mana Distiller + Musk Mana Distiller + Hypello Potion Mana Distiller + Shining Thorn Speed Distiller + Sleeping Powder Speed Distiller + Dream Powder Speed Distiller + Silence Grenade Speed Distiller + Smoke Bomb Speed Distiller + Poison Fang Speed Distiller + Silver Hourglass Speed Distiller + Gold Hourglass Speed Distiller + Candle of Life Speed Distiller + Petrify Grenade Speed Distiller + Farplane Shadow Speed Distiller + Farplane Wind Speed Distiller + Chocobo Feather Speed Distiller + Chocobo Wing Speed Distiller + Healing Spring Speed Distiller + Mana Spring Speed Distiller + Stamina Spring Speed Distiller + Soul Spring Speed Distiller + Purifying Salt Speed Distiller + Musk Speed Distiller + Hypello Potion Speed Distiller + Shining Thorn Ability Distiller + Sleeping Powder Ability Distiller + Dream Powder Ability Distiller + Silence Grenade Ability Distiller + Smoke Bomb Ability Distiller + Poison Fang Ability Distiller + Silver Hourglass Ability Distiller + Gold Hourglass Ability Distiller + Candle of Life Ability Distiller + Petrify Grenade Ability Distiller + Farplane Shadow Ability Distiller + Farplane Wind Ability Distiller + Chocobo Feather Ability Distiller + Chocobo Wing Ability Distiller + Healing Spring Ability Distiller + Mana Spring Ability Distiller + Stamina Spring Ability Distiller + Soul Spring Ability Distiller + Purifying Salt Ability Distiller + Musk Ability Distiller + Hypello Potion Ability Distiller + Shining Thorn Al Bhed Potion + Sleeping Powder Al Bhed Potion + Dream Powder Al Bhed Potion + Silence Grenade Al Bhed Potion + Smoke Bomb Al Bhed Potion + Poison Fang Al Bhed Potion + Silver Hourglass Al Bhed Potion + Gold Hourglass Al Bhed Potion + Candle of Life Al Bhed Potion + Petrify Grenade Al Bhed Potion + Farplane Shadow Al Bhed Potion + Farplane Wind Al Bhed Potion + Chocobo Feather Al Bhed Potion + Chocobo Wing ------------------------------ # 37. MEGA PHOENIX ----------------------------- Potion + Phoenix Down Hi-Potion + Phoenix Down X-Potion + Phoenix Down Mega-Potion + Phoenix Down Phoenix Down + Phoenix Down Phoenix Down + Power Distiller Phoenix Down + Mana Distiller Phoenix Down + Speed Distiller Phoenix Down + Ability Distiller Phoenix Down + Al Bhed Potion Phoenix Down + Healing Water Phoenix Down + Tetra Elemental Phoenix Down + Grenade Phoenix Down + Frag Phoenix Phoenix Down + Sleeping Powder Phoenix Down + Dream Powder Phoenix Down + Silence Grenade Phoenix Down + Smoke Bomb Phoenix Down + Shadow Gem Phoenix Down + Poison Fang Phoenix Down + Silver Hourglass Phoenix Down + Gold Hourglass Phoenix Down + Candle of Life Phoenix Down + Petrify Grenade Phoenix Down + Chocobo Feather Phoenix Down + Chocobo Wing Phoenix Down + Lunar Curtain Phoenix Down + Light Curtain Phoenix Down + Star Curtain Phoenix Down + Healing Spring Phoenix Down + Mana Spring Phoenix Down + Stamina Spring Phoenix Down + Soul Spring Phoenix Down + Purifying Salt Phoenix Down + Power Sphere Phoenix Down + Mana Sphere Phoenix Down + Speed Sphere Phoenix Down + Ability Sphere Phoenix Down + Musk Phoenix Down + Hypello Potion Phoenix Down + Shining Thorn ------------------------------ # 38. FINAL PHOENIX ---------------------------- Potion + Mega Phoenix Hi-Potion + Mega Phoenix X-Potion + Mega Phoenix Mega-Potion + Mega Phoenix Elixir + Mega Phoenix Phoenix Down + Mega Phoenix Phoenix Down + Shining Gem Phoenix Down + Blessed Gem Phoenix Down + Farplane Shadow Phoenix Down + Farplane Wind Phoenix Down + Attribute Sphere Phoenix Down + Special Sphere Phoenix Down + Skill Sphere Phoenix Down + White Magic Sphere Phoenix Down + Black Magic Sphere Phoenix Down + Master Sphere Phoenix Down + Lv.1 Key Sphere Phoenix Down + Lv.2 Key Sphere Phoenix Down + Lv.3 Key Sphere Phoenix Down + Lv.4 Key Sphere Phoenix Down + HP Sphere Phoenix Down + MP Sphere Phoenix Down + Strength Sphere Phoenix Down + Defense Sphere Phoenix Down + Magic Sphere Phoenix Down + Magic Defense Sphere Phoenix Down + Agility Sphere Phoenix Down + Evasion Sphere Phoenix Down + Accuracy Sphere Phoenix Down + Clear Sphere Phoenix Down + Return Sphere Phoenix Down + Friend Sphere Phoenix Down + Teleport Sphere Phoenix Down + Warp Sphere Phoenix Down + Pendulum Phoenix Down + Amulet Phoenix Down + Door to Tomorrow Phoenix Down + Wings to Discovery Phoenix Down + Gambler's Spirit Phoenix Down + Underdog's Secret Phoenix Down + Winning Formula Mega Phoenix + Mega Phoenix Mega Phoenix + Antidote Mega Phoenix + Soft Mega Phoenix + Eye Drops Mega Phoenix + Echo Screen Mega Phoenix + Holy Water Mega Phoenix + Remedy Mega Phoenix + Power Distiller Mega Phoenix + Mana Distiller Mega Phoenix + Speed Distiller Mega Phoenix + Ability Distiller Mega Phoenix + Al Bhed Potion Mega Phoenix + Healing Water Mega Phoenix + Tetra Elemental Mega Phoenix + Grenade Mega Phoenix + Frag Grenade Mega Phoenix + Sleeping Powder Mega Phoenix + Dream Powder Mega Phoenix + Silence Grenade Mega Phoenix + Smoke Bomb Mega Phoenix + Shadow Gem Mega Phoenix + Shining Gem Mega Phoenix + Blessed Gem Mega Phoenix + Poison Fang Mega Phoenix + Silver Hourglass Mega Phoenix + Gold Hourglass Mega Phoenix + Candle of Life Mega Phoenix + Petrify Grenade Mega Phoenix + Farplane Shadow Mega Phoenix + Farplane Wind Mega Phoenix + Chocobo Feather Mega Phoenix + Chocobo Wing Mega Phoenix + Lunar Curtain Mega Phoenix + Light Curtain Mega Phoenix + Star Curtain Mega Phoenix + Healing Spring Mega Phoenix + Mana Spring Mega Phoenix + Stamina Spring Mega Phoenix + Soul Spring Mega Phoenix + Purifying Salt Mega Phoenix + Power Sphere Mega Phoenix + Mana Sphere Mega Phoenix + Speed Sphere Mega Phoenix + Ability Sphere Mega Phoenix + Musk Mega Phoenix + Hypello Potion Mega Phoenix + Shining Thorn ---------------------------------- # 39. ELIXIR ------------------------------- Antidote + Power Sphere Antidote + Mana Sphere Antidote + Speed Sphere Antidote + Ability Sphere Soft + Power Sphere Soft + Mana Sphere Soft + Speed Sphere Soft + Ability Sphere Eye Drops + Power Sphere Eye Drops + Mana Sphere Eye Drops + Speed Sphere Eye Drops + Ability Sphere Echo Screen + Power Sphere Echo Screen + Mana Sphere Echo Screen + Speed Sphere Echo Screen + Ability Sphere ------------------------------- # 40. MEGALIXIR ------------------------------- Potion + Elixir Potion + Shining Gem Potion + Blessed Gem Potion + Farplane Shadow Potion + Farplane Wind Potion + Soul Spring Potion + Purifying Salt Hi-Potion + Elixir Hi-Potion + Healing Water Hi-Potion + Tetra Elemental Hi-Potion + Sleeping Powder Hi-Potion + Dream Powder Hi-Potion + Silence Grenade Hi-Potion + Smoke Bomb Hi-Potion + Shadow Gem Hi-Potion + Shining Gem Hi-Potion + Blessed Gem Hi-Potion + Poison Fang Hi-Potion + Silver Hourglass Hi-Potion + Gold Hourglass Hi-Potion + Candle of Life Hi-Potion + Petrify Grenade Hi-Potion + Farplane Shadow Hi-Potion + Farplane Wind Hi-Potion + Chocobo Feather Hi-Potion + Chocobo Wing Hi-Potion + Lunar Curtain Hi-Potion + Light Curtain Hi-Potion + Star Curtain Hi-Potion + Healing Spring Hi-Potion + Mana Spring Hi-Potion + Stamina Spring Hi-Potion + Soul Spring Hi-Potion + Purifying Salt Hi-Potion + Musk Hi-Potion + Hypello Potion Hi-Potion + Shining Thorn Hi-Potion + Pendulum Hi-Potion + Amulet X-Potion + Mega-Potion X-Potion + Elixir X-Potion + Healing Water X-Potion + Tetra Elemental X-Potion + Grenade X-Potion + Frag Grenade X-Potion + Sleeping Powder X-Potion + Dream Powder X-Potion + Silence Grenade X-Potion + Smoke Bomb X-Potion + Shadow Gem X-Potion + Shining Gem X-Potion + Blessed Gem X-Potion + Poison Fang X-Potion + Silver Hourglass X-Potion + Gold Hourglass X-Potion + Candle of Life X-Potion + Petrify Grenade X-Potion + Chocobo Feather X-Potion + Chocobo Wing X-Potion + Lunar Curtain X-Potion + Light Curtain X-Potion + Star Curtain X-Potion + Healing Spring X-Potion + Mana Spring X-Potion + Stamina Spring X-Potion + Soul Spring X-Potion + Purifying Salt X-Potion + Musk X-Potion + Hypello Potion X-Potion + Shining Thorn Mega-Potion + Mega-Potion Mega-Potion + Elixir Mega-Potion + Healing Water Mega-Potion + Tetra Elemental Mega-Potion + Grenade Mega-Potion + Frag Grenade Mega-Potion + Sleeping Powder Mega-Potion + Dream Powder Mega-Potion + Silence Grenade Mega-Potion + Smoke Bomb Mega-Potion + Shadow Gem Mega-Potion + Shining Gem Mega-Potion + Blessed Gem Mega-Potion + Poison Fang Mega-Potion + Silver Hourglass Mega-Potion + Gold Hourglass Mega-Potion + Candle of Life Mega-Potion + Petrify Grenade Mega-Potion + Chocobo Feather Mega-Potion + Chocobo Wing Mega-Potion + Lunar Curtain Mega-Potion + Light Curtain Mega-Potion + Star Curtain Mega-Potion + Healing Spring Mega-Potion + Mana Spring Mega-Potion + Stamina Spring Mega-Potion + Soul Spring Mega-Potion + Purifying Salt Mega-Potion + Musk Mega-Potion + Hypello Potion Mega-Potion + Shining Thorn Elixir + Elixir Elixir + Phoenix Down Elixir + Antidote Elixir + Soft Elixir + Eye Drops Elixir + Echo Screen Elixir + Holy Water Elixir + Power Distiller Elixir + Mana Distiller Elixir + Speed Distiller Elixir + Ability Distiller Elixir + Al Bhed Potion Elixir + Healing Water Elixir + Grenade Elixir + Frag Grenade Elixir + Power Sphere Elixir + Mana Sphere Elixir + Speed Sphere Elixir + Ability Sphere Elixir + Map Elixir + Rename Card Mega Phoenix + Map Mega Phoenix + Rename Card Antidote + Healing Water Antidote + Tetra Elemental Antidote + Sleeping Powder Antidote + Dream Powder Antidote + Silence Grenade Antidote + Smoke Bomb Antidote + Shadow Gem Antidote + Shining Gem Antidote + Blessed Gem Antidote + Supreme Gem Antidote + Poison Fang Antidote + Silver Hourglass Antidote + Gold Hourglass Antidote + Candle of Life Antidote + Petrify Grenade Antidote + Farplane Shadow Antidote + Farplane Wind Antidote + Chocobo Feather Antidote + Chocobo Wing Antidote + Healing Spring Antidote + Mana Spring Antidote + Stamina Spring Antidote + Soul Spring Antidote + Purifying Salt Antidote + Map Antidote + Rename Card Antidote + Musk Antidote + Hypello Potion Antidote + Shining Thorn Soft + Healing Water Soft + Tetra Elemental Soft + Sleeping Powder Soft + Dream Powder Soft + Silence Grenade Soft + Smoke Bomb Soft + Shadow Gem Soft + Shining Gem Soft + Blessed Gem Soft + Supreme Gem Soft + Poison Fang Soft + Silver Hourglass Soft + Gold Hourglass Soft + Candle of Life Soft + Petrify Grenade Soft + Farplane Shadow Soft + Farplane Wind Soft + Chocobo Feather Soft + Chocobo Wing Soft + Healing Spring Soft + Mana Spring Soft + Stamina Spring Soft + Soul Spring Soft + Purifying Salt Soft + Map Soft + Rename Card Soft + Musk Soft + Hypello Potion Soft + Shining Thorn Eye Drops + Healing Water Eye Drops + Tetra Elemental Eye Drops + Sleeping Powder Eye Drops + Dream Powder Eye Drops + Silence Grenade Eye Drops + Smoke Bomb Eye Drops + Shadow Gem Eye Drops + Shining Gem Eye Drops + Blessed Gem Eye Drops + Supreme Gem Eye Drops + Poison Fang Eye Drops + Silver Hourglass Eye Drops + Gold Hourglass Eye Drops + Candle of Life Eye Drops + Petrify Grenade Eye Drops + Farplane Shadow Eye Drops + Farplane Wind Eye Drops + Chocobo Feather Eye Drops + Chocobo Wing Eye Drops + Healing Spring Eye Drops + Mana Spring Eye Drops + Stamina Spring Eye Drops + Soul Spring Eye Drops + Purifying Salt Eye Drops + Map Eye Drops + Rename Card Eye Drops + Musk Eye Drops + Hypello Potion Eye Drops + Shining Thorn Echo Screen + Healing Water Echo Screen + Tetra Elemental Echo Screen + Sleeping Powder Echo Screen + Dream Powder Echo Screen + Silence Grenade Echo Screen + Smoke Bomb Echo Screen + Shadow Gem Echo Screen + Shining Gem Echo Screen + Blessed Gem Echo Screen + Supreme Gem Echo Screen + Poison Fang Echo Screen + Silver Hourglass Echo Screen + Gold Hourglass Echo Screen + Candle of Life Echo Screen + Petrify Grenade Echo Screen + Farplane Shadow Echo Screen + Farplane Wind Echo Screen + Chocobo Feather Echo Screen + Chocobo Wing Echo Screen + Healing Spring Echo Screen + Mana Spring Echo Screen + Stamina Spring Echo Screen + Soul Spring Echo Screen + Purifying Salt Echo Screen + Map Echo Screen + Rename Card Echo Screen + Musk Echo Screen + Hypello Potion Echo Screen + Shining Thorn Holy Water + Healing Water Holy Water + Tetra Elemental Holy Water + Sleeping Powder Holy Water + Dream Powder Holy Water + Silence Grenade Holy Water + Smoke Bomb Holy Water + Shadow Gem Holy Water + Shining Gem Holy Water + Blessed Gem Holy Water + Supreme Gem Holy Water + Poison Fang Holy Water + Silver Hourglass Holy Water + Gold Hourglass Holy Water + Candle of Life Holy Water + Petrify Grenade Holy Water + Farplane Shadow Holy Water + Farplane Wind Holy Water + Chocobo Feather Holy Water + Chocobo Wing Holy Water + Healing Spring Holy Water + Mana Spring Holy Water + Stamina Spring Holy Water + Soul Spring Holy Water + Purifying Salt Holy Water + Power Sphere Holy Water + Mana Sphere Holy Water + Speed Sphere Holy Water + Ability Sphere Holy Water + Map Holy Water + Rename Card Holy Water + Musk Holy Water + Hypello Potion Holy Water + Shining Thorn Remedy + Power Sphere Remedy + Mana Sphere Remedy + Speed Sphere Remedy + Ability Sphere Remedy + Map Remedy + Rename Card Remedy + Musk Remedy + Hypello Potion Remedy + Shining Thorn Power Distiller + Healing Water Power Distiller + Tetra Elemental Power Distiller + Shining Gem Power Distiller + Blessed Gem Power Distiller + Supreme Gem Mana Distiller + Healing Water Mana Distiller + Tetra Elemental Mana Distiller + Shining Gem Mana Distiller + Blessed Gem Mana Distiller + Supreme Gem Speed Distiller + Healing Water Speed Distiller + Tetra Elemental Speed Distiller + Shining Gem Speed Distiller + Blessed Gem Speed Distiller + Supreme Gem Ability Distiller + Healing Water Ability Distiller + Tetra Elemental Ability Distiller + Shining Gem Ability Distiller + Blessed Gem Ability Distiller + Supreme Gem Al Bhed Potion + Healing Water Al Bhed Potion + Tetra Elemental Al Bhed Potion + Shining Gem Al Bhed Potion + Blessed Gem Al Bhed Potion + Supreme Gem Al Bhed Potion + Healing Spring Al Bhed Potion + Mana Spring Al Bhed Potion + Stamina Spring Al Bhed Potion + Soul Spring Al Bhed Potion + Purifying Salt Al Bhed Potion + Three Stars Al Bhed Potion + Power Sphere Al Bhed Potion + Mana Sphere Al Bhed Potion + Speed Sphere Al Bhed Potion + Ability Sphere Al Bhed Potion + Map Al Bhed Potion + Rename Card Healing Water + Power Sphere Healing Water + Mana Sphere Healing Water + Speed Sphere Healing Water + Ability Sphere Healing Water + Map Healing Water + Rename Card Tetra Elemental + Power Sphere Tetra Elemental + Mana Sphere Tetra Elemental + Speed Sphere Tetra Elemental + Ability Sphere Tetra Elemental + Map Tetra Elemental + Rename Card Healing Spring + Power Sphere Healing Spring + Mana Sphere Healing Spring + Speed Sphere Healing Spring + Ability Sphere Mana Spring + Power Sphere Mana Spring + Mana Sphere Mana Spring + Speed Sphere Mana Spring + Ability Sphere Mana Spring + Map Mana Spring + Rename Card Stamina Spring + Power Sphere Stamina Spring + Mana Sphere Stamina Spring + Speed Sphere Stamina Spring + Ability Sphere Stamina Spring + Map Stamina Spring + Rename Card Soul Spring + Power Sphere Soul Spring + Mana Sphere Soul Spring + Speed Sphere Soul Spring + Ability Sphere Soul Spring + Map Soul Spring + Rename Card Purifying Salt + Power Sphere Purifying Salt + Mana Sphere Purifying Salt + Speed Sphere Purifying Salt + Ability Sphere Purifying Salt + Map Purifying Salt + Rename Card ------------------------------ # 41. SUPER ELIXIR ----------------------------- Potion + Megalixir Potion + Supreme Gem Potion + Attribute Sphere Potion + Special Sphere Potion + Skill Sphere Potion + White Magic Sphere Potion + Black Magic Sphere Potion + Master Sphere Potion + Lv.1 Key Sphere Potion + Lv.2 Key Sphere Potion + Lv.3 Key Sphere Potion + Lv.4 Key Sphere Potion + HP Sphere Potion + MP Sphere Potion + Strength Sphere Potion + Defense Sphere Potion + Magic Sphere Potion + Magic Defense Sphere Potion + Agility Sphere Potion + Evasion Sphere Potion + Accuracy Sphere Potion + Clear Sphere Potion + Return Sphere Potion + Friend Sphere Potion + Teleport Sphere Potion + Warp Sphere Potion + Pendulum Potion + Amulet Potion + Door to Tomorrow Potion + Wings to Discovery Potion + Gambler's Spirit Potion + Underdog's Secret Potion + Winning Formula Hi-Potion + Megalixir Hi-Potion + Supreme Gem X-Potion + Megalixir X-Potion + Farplane Shadow X-Potion + Farplane Wind Mega-Potion + Megalixir Mega-Potion + Farplane Shadow Mega-Potion + Farplane Wind Ether + Megalixir Turbo Ether + Megalixir Elixir + Megalixir Elixir + Remedy Elixir + Tetra Elemental Elixir + Bomb Fragment Elixir + Bomb Core Elixir + Fire Gem Elixir + Electro Marble Elixir + Lightning Marble Elixir + Lightning Gem Elixir + Fish Scale Elixir + Dragon Scale Elixir + Water Gem Elixir + Antarctic Wind Elixir + Arctic Wind Elixir + Ice Gem Elixir + Sleeping Powder Elixir + Dream Powder Elixir + Silence Grenade Elixir + Smoke Bomb Elixir + Shadow Gem Elixir + Poison Fang Elixir + Silver Hourglass Elixir + Gold Hourglass Elixir + Candle of Life Elixir + Petrify Grenade Elixir + Farplane Shadow Elixir + Chocobo Feather Elixir + Chocobo Wing Elixir + Lunar Curtain Elixir + Light Curtain Elixir + Star Curtain Elixir + Healing Spring Elixir + Mana Spring Elixir + Stamina Spring Elixir + Soul Spring Elixir + Purifying Salt Elixir + Musk Elixir + Hypello Potion Elixir + Shining Thorn Megalixir + Phoenix Down Megalixir + Mega Phoenix Megalixir + Antidote Megalixir + Soft Megalixir + Eye Drops Megalixir + Echo Screen Megalixir + Holy Water Megalixir + Remedy Megalixir + Power Distiller Megalixir + Mana Distiller Megalixir + Speed Distiller Megalixir + Ability Distiller Megalixir + Al Bhed Potion Megalixir + Grenade Megalixir + Frag Grenade Megalixir + Power Sphere Megalixir + Mana Sphere Megalixir + Speed Sphere Megalixir + Ability Sphere Megalixir + Map Megalixir + Rename Card Antidote + Attribute Sphere Antidote + Special Sphere Antidote + Skill Sphere Antidote + White Magic Sphere Antidote + Black Magic Sphere Antidote + Lv.1 Key Sphere Antidote + Lv.2 Key Sphere Antidote + Lv.3 Key Sphere Antidote + Lv.4 Key Sphere Antidote + HP Sphere Antidote + MP Sphere Antidote + Strength Sphere Antidote + Defense Sphere Antidote + Magic Sphere Antidote + Magic Defense Sphere Antidote + Agility Sphere Antidote + Evasion Sphere Antidote + Accuracy Sphere Antidote + Clear Sphere Antidote + Return Sphere Antidote + Friend Sphere Antidote + Teleport Sphere Antidote + Warp Sphere Antidote + Pendulum Antidote + Amulet Antidote + Door to Tomorrow Antidote + Wings to Discovery Antidote + Gambler's Spirit Antidote + Underdog's Secret Antidote + Winning Formula Soft + Attribute Sphere Soft + Special Sphere Soft + Skill Sphere Soft + White Magic Sphere Soft + Black Magic Sphere Soft + Lv.1 Key Sphere Soft + Lv.2 Key Sphere Soft + Lv.3 Key Sphere Soft + Lv.4 Key Sphere Soft + HP Sphere Soft + MP Sphere Soft + Strength Sphere Soft + Defense Sphere Soft + Magic Sphere Soft + Magic Defense Sphere Soft + Agility Sphere Soft + Evasion Sphere Soft + Accuracy Sphere Soft + Clear Sphere Soft + Return Sphere Soft + Friend Sphere Soft + Teleport Sphere Soft + Warp Sphere Soft + Pendulum Soft + Amulet Soft + Door to Tomorrow Soft + Wings to Discovery Soft + Gambler's Spirit Soft + Underdog's Secret Soft + Winning Formula Eye Drops + Attribute Sphere Eye Drops + Special Sphere Eye Drops + Skill Sphere Eye Drops + White Magic Sphere Eye Drops + Black Magic Sphere Eye Drops + Lv.1 Key Sphere Eye Drops + Lv.2 Key Sphere Eye Drops + Lv.3 Key Sphere Eye Drops + Lv.4 Key Sphere Eye Drops + HP Sphere Eye Drops + MP Sphere Eye Drops + Strength Sphere Eye Drops + Defense Sphere Eye Drops + Magic Sphere Eye Drops + Magic Defense Sphere Eye Drops + Agility Sphere Eye Drops + Evasion Sphere Eye Drops + Accuracy Sphere Eye Drops + Clear Sphere Eye Drops + Return Sphere Eye Drops + Friend Sphere Eye Drops + Teleport Sphere Eye Drops + Warp Sphere Eye Drops + Pendulum Eye Drops + Amulet Eye Drops + Door to Tomorrow Eye Drops + Wings to Discovery Eye Drops + Gambler's Spirit Eye Drops + Underdog's Secret Eye Drops + Winning Formula Echo Screen + Attribute Sphere Echo Screen + Special Sphere Echo Screen + Skill Sphere Echo Screen + White Magic Sphere Echo Screen + Black Magic Sphere Echo Screen + Lv.1 Key Sphere Echo Screen + Lv.2 Key Sphere Echo Screen + Lv.3 Key Sphere Echo Screen + Lv.4 Key Sphere Echo Screen + HP Sphere Echo Screen + MP Sphere Echo Screen + Strength Sphere Echo Screen + Defense Sphere Echo Screen + Magic Sphere Echo Screen + Magic Defense Sphere Echo Screen + Agility Sphere Echo Screen + Evasion Sphere Echo Screen + Accuracy Sphere Echo Screen + Clear Sphere Echo Screen + Return Sphere Echo Screen + Friend Sphere Echo Screen + Teleport Sphere Echo Screen + Warp Sphere Echo Screen + Pendulum Echo Screen + Amulet Echo Screen + Door to Tomorrow Echo Screen + Wings to Discovery Echo Screen + Gambler's Spirit Echo Screen + Underdog's Secret Echo Screen + Winning Formula Holy Water + Attribute Sphere Holy Water + Special Sphere Holy Water + Skill Sphere Holy Water + White Magic Sphere Holy Water + Black Magic Sphere Holy Water + Lv.1 Key Sphere Holy Water + Lv.2 Key Sphere Holy Water + Lv.3 Key Sphere Holy Water + Lv.4 Key Sphere Holy Water + HP Sphere Holy Water + MP Sphere Holy Water + Strength Sphere Holy Water + Defense Sphere Holy Water + Magic Sphere Holy Water + Magic Defense Sphere Holy Water + Agility Sphere Holy Water + Evasion Sphere Holy Water + Accuracy Sphere Holy Water + Clear Sphere Holy Water + Return Sphere Holy Water + Friend Sphere Holy Water + Teleport Sphere Holy Water + Warp Sphere Holy Water + Pendulum Holy Water + Amulet Holy Water + Door to Tomorrow Holy Water + Wings to Discovery Holy Water + Gambler's Spirit Holy Water + Underdog's Secret Holy Water + Winning Formula Remedy + Healing Water Remedy + Tetra Elemental Remedy + Sleeping Powder Remedy + Dream Powder Remedy + Silence Grenade Remedy + Smoke Bomb Remedy + Shadow Gem Remedy + Shining Gem Remedy + Blessed Gem Remedy + Supreme Gem Remedy + Poison Fang Remedy + Silver Hourglass Remedy + Gold Hourglass Remedy + Candle of Life Remedy + Petrify Grenade Remedy + Farplane Shadow Remedy + Farplane Wind Remedy + Chocobo Feather Remedy + Chocobo Wing Remedy + Healing Spring Remedy + Mana Spring Remedy + Stamina Spring Remedy + Soul Spring Remedy + Purifying Salt Remedy + Attribute Sphere Remedy + Special Sphere Remedy + Skill Sphere Remedy + White Magic Sphere Remedy + Black Magic Sphere Remedy + Lv.1 Key Sphere Remedy + Lv.2 Key Sphere Remedy + Lv.3 Key Sphere Remedy + Lv.4 Key Sphere Remedy + HP Sphere Remedy + MP Sphere Remedy + Strength Sphere Remedy + Defense Sphere Remedy + Magic Sphere Remedy + Magic Defense Sphere Remedy + Agility Sphere Remedy + Evasion Sphere Remedy + Accuracy Sphere Remedy + Clear Sphere Remedy + Return Sphere Remedy + Friend Sphere Remedy + Teleport Sphere Remedy + Warp Sphere Remedy + Pendulum Remedy + Amulet Remedy + Door to Tomorrow Remedy + Wings to Discovery Remedy + Gambler's Spirit Remedy + Underdog's Secret Remedy + Winning Formula Power Distiller + Attribute Sphere Power Distiller + Special Sphere Power Distiller + Skill Sphere Power Distiller + White Magic Sphere Power Distiller + Black Magic Sphere Power Distiller + Lv.1 Key Sphere Power Distiller + Lv.2 Key Sphere Power Distiller + HP Sphere Power Distiller + MP Sphere Power Distiller + Strength Sphere Power Distiller + Defense Sphere Power Distiller + Magic Sphere Power Distiller + Magic Defense Sphere Power Distiller + Agility Sphere Power Distiller + Evasion Sphere Power Distiller + Accuracy Sphere Power Distiller + Clear Sphere Power Distiller + Return Sphere Power Distiller + Friend Sphere Power Distiller + Teleport Sphere Power Distiller + Warp Sphere Power Distiller + Pendulum Power Distiller + Amulet Power Distiller + Door to Tomorrow Power Distiller + Wings to Discovery Power Distiller + Gambler's Spirit Power Distiller + Underdog's Secret Power Distiller + Winning Formula Mana Distiller + Attribute Sphere Mana Distiller + Special Sphere Mana Distiller + Skill Sphere Mana Distiller + White Magic Sphere Mana Distiller + Black Magic Sphere Mana Distiller + Lv.1 Key Sphere Mana Distiller + Lv.2 Key Sphere Mana Distiller + HP Sphere Mana Distiller + MP Sphere Mana Distiller + Strength Sphere Mana Distiller + Defense Sphere Mana Distiller + Magic Sphere Mana Distiller + Magic DefenseSphere Mana Distiller + Agility Sphere Mana Distiller + Evasion Sphere Mana Distiller + Accuracy Sphere Mana Distiller + Clear Sphere Mana Distiller + Return Sphere Mana Distiller + Friend Sphere Mana Distiller + Teleport Sphere Mana Distiller + Warp Sphere Mana Distiller + Pendulum Mana Distiller + Amulet Mana Distiller + Door to Tomorrow Mana Distiller + Wings to Discovery Mana Distiller + Gambler's Spirit Mana Distiller + Underdog's Secret Mana Distiller + Winning Formula Speed Distiller + Attribute Sphere Speed Distiller + Special Sphere Speed Distiller + Skill Sphere Speed Distiller + White Magic Sphere Speed Distiller + Black Magic Sphere Speed Distiller + Lv.1 Key Sphere Speed Distiller + Lv.2 Key Sphere Speed Distiller + HP Sphere Speed Distiller + MP Sphere Speed Distiller + Strength Sphere Speed Distiller + Defense Sphere Speed Distiller + Magic Sphere Speed Distiller + Magic Defense Sphere Speed Distiller + Agility Sphere Speed Distiller + Evasion Sphere Speed Distiller + Accuracy Sphere Speed Distiller + Clear Sphere Speed Distiller + Return Sphere Speed Distiller + Friend Sphere Speed Distiller + Teleport Sphere Speed Distiller + Warp Sphere Speed Distiller + Pendulum Speed Distiller + Amulet Speed Distiller + Door to Tomorrow Speed Distiller + Wings to Discovery Speed Distiller + Gambler's Spirit Speed Distiller + Underdog's Secret Speed Distiller + Winning Formula Ability Distiller + Attribute Sphere Ability Distiller + Special Sphere Ability Distiller + Skill Sphere Ability Distiller + White Magic Sphere Ability Distiller + Black Magic Sphere Ability Distiller + Lv.1 Key Sphere Ability Distiller + Lv.2 Key Sphere Ability Distiller + HP Sphere Ability Distiller + MP Sphere Ability Distiller + Strength Sphere Ability Distiller + Defense Sphere Ability Distiller + Magic Sphere Ability Distiller + Magic Defense Sphere Ability Distiller + Agility Sphere Ability Distiller + Evasion Sphere Ability Distiller + Accuracy Sphere Ability Distiller + Clear Sphere Ability Distiller + Return Sphere Ability Distiller + Friend Sphere Ability Distiller + Teleport Sphere Ability Distiller + Warp Sphere Ability Distiller + Pendulum Ability Distiller + Amulet Ability Distiller + Door to Tomorrow Ability Distiller + Wings to Discovery Ability Distiller + Gambler's Spirit Ability Distiller + Underdog's Secret Ability Distiller + Winning Formula Al Bhed Potion + Attribute Sphere Al Bhed Potion + Special Sphere Al Bhed Potion + Skill Sphere Al Bhed Potion + White Magic Sphere Al Bhed Potion + Black Magic Sphere Al Bhed Potion + Lv.1 Key Sphere Al Bhed Potion + Lv.2 Key Sphere Al Bhed Potion + HP Sphere Al Bhed Potion + MP Sphere Al Bhed Potion + Strength Sphere Al Bhed Potion + Defense Sphere Al Bhed Potion + Magic Sphere Al Bhed Potion + Magic DefenseSphere Al Bhed Potion + Agility Sphere Al Bhed Potion + Evasion Sphere Al Bhed Potion + Accuracy Sphere Al Bhed Potion + Clear Sphere Al Bhed Potion + Return Sphere Al Bhed Potion + Friend Sphere Al Bhed Potion + Teleport Sphere Al Bhed Potion + Warp Sphere Al Bhed Potion + Pendulum Al Bhed Potion + Amulet Al Bhed Potion + Door to Tomorrow Al Bhed Potion + Wings to Discovery Al Bhed Potion + Gambler's Spirit Al Bhed Potion + Underdog's Secret Al Bhed Potion + Winning Formula Healing Water + Healing Water Healing Water + Tetra Elemental Healing Water + Sleeping Powder Healing Water + Dream Powder Healing Water + Silence Grenade Healing Water + Smoke Bomb Healing Water + Shadow Gem Healing Water + Shining Gem Healing Water + Blessed Gem Healing Water + Supreme Gem Healing Water + Poison Fang Healing Water + Silver Hourglass Healing Water + Gold Hourglass Healing Water + Candle of Life Healing Water + Petrify Grenade Healing Water + Farplane Shadow Healing Water + Healing Spring Healing Water + Mana Spring Healing Water + Stamina Spring Healing Water + Soul Spring Healing Water + Purifying Salt Healing Water + Attribute Sphere Healing Water + Special Sphere Healing Water + Skill Sphere Healing Water + White Magic Sphere Healing Water + Black Magic Sphere Healing Water + Lv.1 Key Sphere Healing Water + Lv.2 Key Sphere Healing Water + HP Sphere Healing Water + MP Sphere Healing Water + Strength Sphere Healing Water + Defense Sphere Healing Water + Magic Sphere Healing Water + Magic Defense Sphere Healing Water + Agility Sphere Healing Water + Evasion Sphere Healing Water + Accuracy Sphere Healing Water + Clear Sphere Healing Water + Return Sphere Healing Water + Friend Sphere Tetra Elemental + Tetra Elemental Tetra Elemental + Sleeping Powder Tetra Elemental + Dream Powder Tetra Elemental + Silence Grenade Tetra Elemental + Smoke Bomb Tetra Elemental + Shadow Gem Tetra Elemental + Shining Gem Tetra Elemental + Blessed Gem Tetra Elemental + Supreme Gem Tetra Elemental + Poison Fang Tetra Elemental + Silver Hourglass Tetra Elemental + Gold Hourglass Tetra Elemental + Candle of Life Tetra Elemental + Petrify Grenade Tetra Elemental + Farplane Shadow Tetra Elemental + Healing Spring Tetra Elemental + Mana Spring Tetra Elemental + Stamina Spring Tetra Elemental + Soul Spring Tetra Elemental + Purifying Salt Tetra Elemental + Attribute Sphere Tetra Elemental + Special Sphere Tetra Elemental + Skill Sphere Tetra Elemental + White Magic Sphere Tetra Elemental + Black Magic Sphere Tetra Elemental + Lv.1 Key Sphere Tetra Elemental + Lv.2 Key Sphere Tetra Elemental + HP Sphere Tetra Elemental + MP Sphere Tetra Elemental + Strength Sphere Tetra Elemental + Defense Sphere Tetra Elemental + Magic Sphere Tetra Elemental + Magic Defense Sphere Tetra Elemental + Agility Sphere Tetra Elemental + Evasion Sphere Tetra Elemental + Accuracy Sphere Tetra Elemental + Clear Sphere Tetra Elemental + Return Sphere Tetra Elemental + Friend Sphere Healing Spring + Attribute Sphere Healing Spring + Special Sphere Healing Spring + Skill Sphere Healing Spring + White Magic Sphere Healing Spring + Black Magic Sphere Healing Spring + Master Sphere Healing Spring + Lv.1 Key Sphere Healing Spring + Lv.2 Key Sphere Healing Spring + Lv.3 Key Sphere Healing Spring + Lv.4 Key Sphere Healing Spring + HP Sphere Healing Spring + MP Sphere Healing Spring + Strength Sphere Healing Spring + Defense Sphere Healing Spring + Magic Sphere Healing Spring + Magic Defense Sphere Healing Spring + Agility Sphere Healing Spring + Evasion Sphere Healing Spring + Accuracy Sphere Healing Spring + Clear Sphere Healing Spring + Return Sphere Healing Spring + Friend Sphere Healing Spring + Teleport Sphere Healing Spring + Warp Sphere Healing Spring + Map Healing Spring + Rename Card Mana Spring + Attribute Sphere Mana Spring + Special Sphere Mana Spring + Skill Sphere Mana Spring + White Magic Sphere Mana Spring + Black Magic Sphere Mana Spring + Master Sphere Mana Spring + Lv.1 Key Sphere Mana Spring + Lv.2 Key Sphere Mana Spring + Lv.3 Key Sphere Mana Spring + Lv.4 Key Sphere Mana Spring + HP Sphere Mana Spring + MP Sphere Mana Spring + Strength Sphere Mana Spring + Defense Sphere Mana Spring + Magic Sphere Mana Spring + Magic Defense Sphere Mana Spring + Agility Sphere Mana Spring + Evasion Sphere Mana Spring + Accuracy Sphere Mana Spring + Clear Sphere Mana Spring + Return Sphere Mana Spring + Friend Sphere Mana Spring + Teleport Sphere Mana Spring + Warp Sphere Stamina Spring + Attribute Sphere Stamina Spring + Special Sphere Stamina Spring + Skill Sphere Stamina Spring + White Magic Sphere Stamina Spring + Black Magic Sphere Stamina Spring + Master Sphere Stamina Spring + Lv.1 Key Sphere Stamina Spring + Lv.2 Key Sphere Stamina Spring + Lv.3 Key Sphere Stamina Spring + Lv.4 Key Sphere Stamina Spring + HP Sphere Stamina Spring + MP Sphere Stamina Spring + Strength Sphere Stamina Spring + Defense Sphere Stamina Spring + Magic Sphere Stamina Spring + Magic Defense Sphere Stamina Spring + Agility Sphere Stamina Spring + Evasion Sphere Stamina Spring + Accuracy Sphere Stamina Spring + Clear Sphere Stamina Spring + Return Sphere Stamina Spring + Friend Sphere Stamina Spring + Teleport Sphere Stamina Spring + Warp Sphere Soul Spring + Attribute Sphere Soul Spring + Special Sphere Soul Spring + Skill Sphere Soul Spring + White Magic Sphere Soul Spring + Black Magic Sphere Soul Spring + Master Sphere Soul Spring + Lv.1 Key Sphere Soul Spring + Lv.2 Key Sphere Soul Spring + Lv.3 Key Sphere Soul Spring + Lv.4 Key Sphere Soul Spring + HP Sphere Soul Spring + MP Sphere Soul Spring + Strength Sphere Soul Spring + Defense Sphere Soul Spring + Magic Sphere Soul Spring + Magic Defense Sphere Soul Spring + Agility Sphere Soul Spring + Evasion Sphere Soul Spring + Accuracy Sphere Soul Spring + Clear Sphere Soul Spring + Return Sphere Soul Spring + Friend Sphere Soul Spring + Teleport Sphere Soul Spring + Warp Sphere Purifying Salt + Attribute Sphere Purifying Salt + Special Sphere Purifying Salt + Skill Sphere Purifying Salt + White Magic Sphere Purifying Salt + Black Magic Sphere Purifying Salt + Master Sphere Purifying Salt + Lv.1 Key Sphere Purifying Salt + Lv.2 Key Sphere Purifying Salt + Lv.3 Key Sphere Purifying Salt + Lv.4 Key Sphere Purifying Salt + HP Sphere Purifying Salt + MP Sphere Purifying Salt + Strength Sphere Purifying Salt + Defense Sphere Purifying Salt + Magic Sphere Purifying Salt + Magic Defense Sphere Purifying Salt + Agility Sphere Purifying Salt + Evasion Sphere Purifying Salt + Accuracy Sphere Purifying Salt + Clear Sphere Purifying Salt + Return Sphere Purifying Salt + Friend Sphere Purifying Salt + Teleport Sphere Purifying Salt + Warp Sphere ------------------------------- # 42. FINAL ELIXIR ---------------------------- Potion + Dark Matter Hi-Potion + Dark Matter Hi-Potion + Attribute Sphere Hi-Potion + Special Sphere Hi-Potion + Skill Sphere Hi-Potion + White Magic Sphere Hi-Potion + Black Magic Sphere Hi-Potion + Master Sphere Hi-Potion + Lv.1 Key Sphere Hi-Potion + Lv.2 Key Sphere Hi-Potion + Lv.3 Key Sphere Hi-Potion + Lv.4 Key Sphere Hi-Potion + HP Sphere Hi-Potion + MP Sphere Hi-Potion + Strength Sphere Hi-Potion + Defense Sphere Hi-Potion + Magic Sphere Hi-Potion + Magic Defense Sphere Hi-Potion + Agility Sphere Hi-Potion + Evasion Sphere Hi-Potion + Accuracy Sphere Hi-Potion + Clear Sphere Hi-Potion + Return Sphere Hi-Potion + Friend Sphere Hi-Potion + Teleport Sphere Hi-Potion + Warp Sphere Hi-Potion + Door to Tomorrow Hi-Potion + Wings to Discovery Hi-Potion + Gambler's Spirit Hi-Potion + Underdog's Secret Hi-Potion + Winning Formula X-Potion + Supreme Gem X-Potion + Dark Matter X-Potion + Attribute Sphere X-Potion + Special Sphere X-Potion + Skill Sphere X-Potion + White Magic Sphere X-Potion + Black Magic Sphere X-Potion + Master Sphere X-Potion + Lv.1 Key Sphere X-Potion + Lv.2 Key Sphere X-Potion + Lv.3 Key Sphere X-Potion + Lv.4 Key Sphere X-Potion + HP Sphere X-Potion + MP Sphere X-Potion + Strength Sphere X-Potion + Defense Sphere X-Potion + Magic Sphere X-Potion + Magic Defense Sphere X-Potion + Agility Sphere X-Potion + Evasion Sphere X-Potion + Accuracy Sphere X-Potion + Clear Sphere X-Potion + Return Sphere X-Potion + Friend Sphere X-Potion + Teleport Sphere X-Potion + Warp Sphere X-Potion + Pendulum X-Potion + Amulet X-Potion + Door to Tomorrow X-Potion + Wings to Discovery X-Potion + Gambler's Spirit X-Potion + Underdog's Secret X-Potion + Winning Formula Mega-Potion + Supreme Gem Mega-Potion + Dark Matter Mega-Potion + Attribute Sphere Mega-Potion + Special Sphere Mega-Potion + Skill Sphere Mega-Potion + White Magic Sphere Mega-Potion + Black Magic Sphere Mega-Potion + Master Sphere Mega-Potion + Lv.1 Key Sphere Mega-Potion + Lv.2 Key Sphere Mega-Potion + Lv.3 Key Sphere Mega-Potion + Lv.4 Key Sphere Mega-Potion + HP Sphere Mega-Potion + MP Sphere Mega-Potion + Strength Sphere Mega-Potion + Defense Sphere Mega-Potion + Magic Sphere Mega-Potion + Magic Defense Sphere Mega-Potion + Agility Sphere Mega-Potion + Evasion Sphere Mega-Potion + Accuracy Sphere Mega-Potion + Clear Sphere Mega-Potion + Return Sphere Mega-Potion + Friend Sphere Mega-Potion + Teleport Sphere Mega-Potion + Warp Sphere Mega-Potion + Pendulum Mega-Potion + Amulet Mega-Potion + Door to Tomorrow Mega-Potion + Wings to Discovery Mega-Potion + Gambler's Spirit Mega-Potion + Underdog's Secret Mega-Potion + Winning Formula Ether + Dark Matter Turbo Ether + Dark Matter Elixir + Shining Gem Elixir + Blessed Gem Elixir + Supreme Gem Elixir + Farplane Wind Megalixir + Healing Water Megalixir + Tetra Elemental Megalixir + Bomb Fragment Megalixir + Bomb Core Megalixir + Fire Gem Megalixir + Electro Marble Megalixir + Lightning Marble Megalixir + Lightning Gem Megalixir + Fish Scale Megalixir + Dragon Scale Megalixir + Water Gem Megalixir + Antarctic Wind Megalixir + Arctic Wind Megalixir + Ice Gem Megalixir + Sleeping Powder Megalixir + Dream Powder Megalixir + Silence Grenade Megalixir + Smoke Bomb Megalixir + Shadow Gem Megalixir + Shining Gem Megalixir + Blessed Gem Megalixir + Supreme Gem Megalixir + Poison Fang Megalixir + Silver Hourglass Megalixir + Gold Hourglass Megalixir + Candle of Life Megalixir + Petrify Grenade Megalixir + Farplane Shadow Megalixir + Farplane Wind Megalixir + Chocobo Feather Megalixir + Chocobo Wing Megalixir + Lunar Curtain Megalixir + Light Curtain Megalixir + Star Curtain Megalixir + Healing Spring Megalixir + Mana Spring Megalixir + Stamina Spring Megalixir + Soul Spring Megalixir + Purifying Salt Megalixir + Musk Megalixir + Hypello Potion Megalixir + Shining Thorn Phoenix Down + Supreme Gem Phoenix Down + Dark Matter Mega Phoenix + Supreme Gem Mega Phoenix + Dark Matter Mega Phoenix + Attribute Sphere Mega Phoenix + Special Sphere Mega Phoenix + Skill Sphere Mega Phoenix + White Magic Sphere Mega Phoenix + Black Magic Sphere Mega Phoenix + Master Sphere Mega Phoenix + Lv.1 Key Sphere Mega Phoenix + Lv.2 Key Sphere Mega Phoenix + Lv.3 Key Sphere Mega Phoenix + Lv.4 Key Sphere Mega Phoenix + HP Sphere Mega Phoenix + MP Sphere Mega Phoenix + Strength Sphere Mega Phoenix + Defense Sphere Mega Phoenix + Magic Sphere Mega Phoenix + Magic Defense Sphere Mega Phoenix + Agility Sphere Mega Phoenix + Evasion Sphere Mega Phoenix + Accuracy Sphere Mega Phoenix + Clear Sphere Mega Phoenix + Return Sphere Mega Phoenix + Friend Sphere Mega Phoenix + Teleport Sphere Mega Phoenix + Warp Sphere Mega Phoenix + Pendulum Mega Phoenix + Amulet Mega Phoenix + Door to Tomorrow Mega Phoenix + Wings to Discovery Mega Phoenix + Gambler's Spirit Mega Phoenix + Underdog's Secret Mega Phoenix + Winning Formula Antidote + Dark Matter Antidote + Three Stars Antidote + Master Sphere Soft + Master Sphere Soft + Dark Matter Soft + Three Stars Soft + Master Sphere Eye Drops + Dark Matter Eye Drops + Three Stars Eye Drops + Master Sphere Echo Screen + Dark Matter Echo Screen + Three Stars Echo Screen + Master Sphere Holy Water + Dark Matter Holy Water + Three Stars Holy Water + Master Sphere Remedy + Dark Matter Remedy + Three Stars Remedy + Master Sphere Power Distiller + Dark Matter Power Distiller + Three Stars Power Distiller + Master Sphere Power Distiller + Lv.3 Key Sphere Power Distiller + Lv.4 Key Sphere Mana Distiller + Dark Matter Mana Distiller + Three Stars Mana Distiller + Master Sphere Mana Distiller + Lv.3 Key Sphere Mana Distiller + Lv.4 Key Sphere Speed Distiller + Dark Matter Speed Distiller + Three Stars Speed Distiller + Master Sphere Speed Distiller + Lv.3 Key Sphere Speed Distiller + Lv.4 Key Sphere Ability Distiller + Dark Matter Ability Distiller + Three Stars Ability Distiller + Master Sphere Ability Distiller + Lv.3 Key Sphere Ability Distiller + Lv.4 Key Sphere Al Bhed Potion + Dark Matter Al Bhed Potion + Master Sphere Al Bhed Potion + Lv.3 Key Sphere Al Bhed Potion + Lv.4 Key Sphere Healing Water + Farplane Wind Healing Water + Dark Matter Healing Water + Master Sphere Healing Water + Lv.3 Key Sphere Healing Water + Lv.4 Key Sphere Healing Water + Teleport Sphere Healing Water + Warp Sphere Healing Water + Pendulum Healing Water + Amulet Healing Water + Door to Tomorrow Healing Water + Wings to Discovery Healing Water + Gambler's Spirit Healing Water + Underdog's Secret Healing Water + Winning Formula Tetra Elemental + Farplane Wind Tetra Elemental + Dark Matter Tetra Elemental + Master Sphere Tetra Elemental + Lv.3 Key Sphere Tetra Elemental + Lv.4 Key Sphere Tetra Elemental + Teleport Sphere Tetra Elemental + Warp Sphere Tetra Elemental + Pendulum Tetra Elemental + Amulet Tetra Elemental + Door to Tomorrow Tetra Elemental + Wings to Discovery Tetra Elemental + Gambler's Spirit Tetra Elemental + Underdog's Secret Tetra Elemental + Winning Formula Mana Spring + Pendulum Mana Spring + Amulet Mana Spring + Door to Tomorrow Mana Spring + Wings to Discovery Mana Spring + Gambler's Spirit Mana Spring + Underdog's Secret Mana Spring + Winning Formula Stamina Spring + Pendulum Stamina Spring + Amulet Stamina Spring + Door to Tomorrow Stamina Spring + Wings to Discovery Stamina Spring + Gambler's Spirit Stamina Spring + Underdog's Secret Stamina Spring + Winning Formula Soul Spring + Pendulum Soul Spring + Amulet Soul Spring + Door to Tomorrow Soul Spring + Wings to Discovery Soul Spring + Gambler's Spirit Soul Spring + Underdog's Secret Soul Spring + Winning Formula Purifying Salt + Pendulum Purifying Salt + Amulet Purifying Salt + Door to Tomorrow Purifying Salt + Wings to Discovery Purifying Salt + Gambler's Spirit Purifying Salt + Underdog's Secret Purifying Salt + Winning Formula Stamina Tablet + Pendulum Stamina Tablet + Amulet Stamina Tablet + Door to Tomorrow Stamina Tablet + Wings to Discovery Stamina Tablet + Gambler's Spirit Stamina Tablet + Underdog's Secret Stamina Tablet + Winning Formula --------------------------------- # 43. NULALL -------------------------------- Potion + Bomb Fragment Potion + Bomb Core Potion + Fire Gem Potion + Electro Marble Potion + Lightning Marble Potion + Lightning Gem Potion + Fish Scale Potion + Dragon Scale Potion + Water Gem Potion + Antarctic Wind Potion + Arctic Wind Potion + Ice Gem Phoenix Down + Bomb Fragment Phoenix Down + Bomb Core Phoenix Down + Fire Gem Phoenix Down + Electro Marble Phoenix Down + Lightning Marble Phoenix Down + Lightning Gem Phoenix Down + Fish Scale Phoenix Down + Dragon Scale Phoenix Down + Water Gem Phoenix Down + Antarctic Wind Phoenix Down + Arctic Wind Phoenix Down + Ice Gem ------------------------------ # 44. MEGA NULALL ------------------------------ Hi-Potion + Bomb Fragment Hi-Potion + Bomb Core Hi-Potion + Fire Gem Hi-Potion + Electro Marble Hi-Potion + Lightning Marble Hi-Potion + Lightning Gem Hi-Potion + Fish Scale Hi-Potion + Dragon Scale Hi-Potion + Water Gem Hi-Potion + Antarctic Wind Hi-Potion + Arctic Wind Hi-Potion + Ice Gem X-Potion + Bomb Fragment X-Potion + Bomb Core X-Potion + Fire Gem X-Potion + Electro Marble X-Potion + Lightning Marble X-Potion + Lightning Gem X-Potion + Fish Scale X-Potion + Dragon Scale X-Potion + Water Gem X-Potion + Antarctic Wind X-Potion + Arctic Wind X-Potion + Ice Gem Mega-Potion + Bomb Fragment Mega-Potion + Bomb Core Mega-Potion + Fire Gem Mega-Potion + Electro Marble Mega-Potion + Lightning Marble Mega-Potion + Lightning Gem Mega-Potion + Fish Scale Mega-Potion + Dragon Scale Mega-Potion + Water Gem Mega-Potion + Antarctic Wind Mega-Potion + Arctic Wind Mega-Potion + Ice Gem Mega Phoenix + Bomb Fragment Mega Phoenix + Bomb Core Mega Phoenix + Fire Gem Mega Phoenix + Electro Marble Mega Phoenix + Lightning Marble Mega Phoenix + Lightning Gem Mega Phoenix + Fish Scale Mega Phoenix + Dragon Scale Mega Phoenix + Water Gem Mega Phoenix + Antarctic Wind Mega Phoenix + Arctic Wind Mega Phoenix + Ice Gem Sleeping Powder + Lunar Curtain Sleeping Powder + Light Curtain Sleeping Powder + Star Curtain Dream Powder + Lunar Curtain Dream Powder + Light Curtain Dream Powder + Star Curtain Silence Grenade + Lunar Curtain Silence Grenade + Light Curtain Silence Grenade + Star Curtain Smoke Bomb + Lunar Curtain Smoke Bomb + Light Curtain Smoke Bomb + Star Curtain Shadow Gem + Lunar Curtain Shadow Gem + Light Curtain Shadow Gem + Star Curtain Lunar Curtain + Map Lunar Curtain + Rename Card Lunar Curtain + Musk Lunar Curtain + Hypello Potion Lunar Curtain + Shining Thorn Light Curtain + Map Light Curtain + Rename Card Light Curtain + Musk Light Curtain + Hypello Potion Light Curtain + Shining Thorn Star Curtain + Power Sphere Star Curtain + Mana Sphere Star Curtain + Speed Sphere Star Curtain + Ability Sphere Star Curtain + Map Star Curtain + Rename Card Star Curtain + Musk Star Curtain + Hypello Potion Star Curtain + Shining Thorn ------------------------------- # 45. HYPER NULALL ---------------------------- Lunar Curtain + Mana Spring Lunar Curtain + Stamina Spring Lunar Curtain + Soul Spring Lunar Curtain + Purifying Salt Light Curtain + Mana Spring Light Curtain + Stamina Spring Light Curtain + Soul Spring Light Curtain + Purifying Salt Star Curtain + Star Curtain Star Curtain + Mana Spring Star Curtain + Stamina Spring Star Curtain + Soul Spring Star Curtain + Purifying Salt Mana Spring + Mana Spring Mana Spring + Stamina Spring Mana Spring + Soul Spring Mana Spring + Purifying Salt Mana Spring + Musk Mana Spring + Hypello Potion Mana Spring + Shining Thorn Stamina Spring + Stamina Spring Stamina Spring + Soul Spring Stamina Spring + Purifying Salt Stamina Spring + Musk Stamina Spring + Hypello Potion Stamina Spring + Shining Thorn Soul Spring + Soul Spring Soul Spring + Purifying Salt Soul Spring + Musk Soul Spring + Hypello Potion Soul Spring + Shining Thorn Purifying Salt + Purifying Salt Purifying Salt + Musk Purifying Salt + Hypello Potion Purifying Salt + Shining Thorn Musk + Musk Musk + Hypello Potion Musk + Shining Thorn Hypello Potion + Hypello Potion Hypello Potion + Shining Thorn Shining Thorn + Shining Thorn ------------------------------ # 46. ULTRA NULALL ----------------------------- Healing Water + Chocobo Feather Healing Water + Chocobo Wing Tetra Elemental + Chocobo Feather Tetra Elemental + Chocobo Wing Lunar Curtain + Healing Spring Light Curtain + Healing Spring Star Curtain + Healing Spring Healing Spring + Healing Spring Healing Spring + Mana Spring Healing Spring + Stamina Spring Healing Spring + Soul Spring Healing Spring + Purifying Salt Healing Spring + Musk Healing Spring + Hypello Potion Healing Spring + Shining Thorn ------------------------------ # 47. MIGHTY WALL ------------------------------ Antidote + Lunar Curtain Antidote + Light Curtain Antidote + Star Curtain Soft + Lunar Curtain Soft + Light Curtain Soft + Star Curtain Eye Drops + Lunar Curtain Eye Drops + Light Curtain Eye Drops + Star Curtain Echo Screen + Lunar Curtain Echo Screen + Light Curtain Echo Screen + Star Curtain Holy Water + Lunar Curtain Holy Water + Light Curtain Holy Water + Star Curtain Power Distiller + Lunar Curtain Power Distiller + Light Curtain Power Distiller + Star Curtain Power Distiller + Power Sphere Power Distiller + Mana Sphere Power Distiller + Speed Sphere Power Distiller + Ability Sphere Mana Distiller + Lunar Curtain Mana Distiller + Light Curtain Mana Distiller + Star Curtain Mana Distiller + Power Sphere Mana Distiller + Mana Sphere Mana Distiller + Speed Sphere Mana Distiller + Ability Sphere Speed Distiller + Lunar Curtain Speed Distiller + Light Curtain Speed Distiller + Star Curtain Speed Distiller + Power Sphere Speed Distiller + Mana Sphere Speed Distiller + Speed Sphere Speed Distiller + Ability Sphere Ability Distiller + Lunar Curtain Ability Distiller + Light Curtain Ability Distiller + Star Curtain Ability Distiller + Power Sphere Ability Distiller + Mana Sphere Ability Distiller + Speed Sphere Ability Distiller + Ability Sphere Grenade + Lunar Curtain Grenade + Light Curtain Grenade + Star Curtain Chocobo Feather + Power Sphere Chocobo Feather + Mana Sphere Chocobo Feather + Speed Sphere Chocobo Feather + Ability Sphere Chocobo Wing + Power Sphere Chocobo Wing + Mana Sphere Chocobo Wing + Speed Sphere Chocobo Wing + Ability Sphere Lunar Curtain + Power Sphere Lunar Curtain + Mana Sphere Lunar Curtain + Speed Sphere Lunar Curtain + Ability Sphere Light Curtain + Power Sphere Light Curtain + Mana Sphere Light Curtain + Speed Sphere Light Curtain + Ability Sphere --------------------------------- # 48. MIGHTY G ------------------------------ Remedy + Lunar Curtain Remedy + Light Curtain Remedy + Star Curtain Power Distiller + Power Distiller Power Distiller + Mana Distiller Power Distiller + Speed Distiller Power Distiller + Ability Distiller Mana Distiller + Mana Distiller Mana Distiller + Speed Distiller Mana Distiller + Ability Distiller Speed Distiller + Speed Distiller Speed Distiller + Ability Distiller Ability Distiller + Ability Distiller Al Bhed Potion + Lunar Curtain Al Bhed Potion + Light Curtain Al Bhed Potion + Star Curtain Al Bhed Potion + Musk Al Bhed Potion + Hypello Potion Al Bhed Potion + Shining Thorn Healing Water + Lunar Curtain Healing Water + Light Curtain Healing Water + Star Curtain Healing Water + Musk Healing Water + Hypello Potion Healing Water + Shining Thorn Tetra Elemental + Lunar Curtain Tetra Elemental + Light Curtain Tetra Elemental + Star Curtain Tetra Elemental + Musk Tetra Elemental + Hypello Potion Tetra Elemental + Shining Thorn Bomb Fragment + Lunar Curtain Bomb Fragment + Light Curtain Bomb Fragment + Star Curtain Electro Marble + Lunar Curtain Electro Marble + Light Curtain Electro Marble + Star Curtain Fish Scale + Lunar Curtain Fish Scale + Light Curtain Fish Scale + Star Curtain Antarctic Wind + Lunar Curtain Antarctic Wind + Light Curtain Antarctic Wind + Star Curtain ---------------------------- # 49. SUPER MIGHTY G ----------------------------- Bomb Core + Lunar Curtain Bomb Core + Light Curtain Bomb Core + Star Curtain Fire Gem + Lunar Curtain Fire Gem + Light Curtain Fire Gem + Star Curtain Lightning Marble + Lunar Curtain Lightning Marble + Light Curtain Lightning Marble + Star Curtain Lightning Gem + Lunar Curtain Lightning Gem + Light Curtain Lightning Gem + Star Curtain Dragon Scale + Lunar Curtain Dragon Scale + Light Curtain Dragon Scale + Star Curtain Water Gem + Lunar Curtain Water Gem + Light Curtain Water Gem + Star Curtain Arctic Wind + Lunar Curtain Arctic Wind + Light Curtain Arctic Wind + Star Curtain Ice Gem + Lunar Curtain Ice Gem + Light Curtain Ice Gem + Star Curtain Grenade + Healing Spring Frag Grenade + Lunar Curtain Frag Grenade + Light Curtain Frag Grenade + Star Curtain Frag Grenade + Healing Spring Chocobo Feather + Chocobo Feather Chocobo Feather + Chocobo Wing Chocobo Feather + Lunar Curtain Chocobo Feather + Light Curtain Chocobo Feather + Star Curtain Chocobo Feather + Healing Spring Chocobo Feather + Mana Spring Chocobo Feather + Stamina Spring Chocobo Feather + Soul Spring Chocobo Feather + Purifying Salt Chocobo Feather + Three Stars Chocobo Feather + Attribute Sphere Chocobo Feather + Special Sphere Chocobo Feather + Skill Sphere Chocobo Feather + White Magic Sphere Chocobo Feather + Black Magic Sphere Chocobo Feather + Master Sphere Chocobo Feather + Lv.1 Key Sphere Chocobo Feather + Lv.2 Key Sphere Chocobo Feather + Lv.3 Key Sphere Chocobo Feather + Lv.4 Key Sphere Chocobo Feather + HP Sphere Chocobo Feather + MP Sphere Chocobo Feather + Strength Sphere Chocobo Feather + Defense Sphere Chocobo Feather + Magic Sphere Chocobo Feather + Magic Defense Sphere Chocobo Feather + Agility Sphere Chocobo Feather + Evasion Sphere Chocobo Feather + Accuracy Sphere Chocobo Feather + Clear Sphere Chocobo Feather + Return Sphere Chocobo Feather + Friend Sphere Chocobo Feather + Teleport Sphere Chocobo Feather + Warp Sphere Chocobo Feather + Map Chocobo Feather + Rename Card Chocobo Feather + Musk Chocobo Feather + Hypello Potion Chocobo Feather + Shining Thorn Chocobo Feather + Pendulum Chocobo Feather + Amulet Chocobo Feather + Door to Tomorrow Chocobo Feather + Wings to Discovery Chocobo Feather + Gambler's Spirit Chocobo Feather + Underdog's Secret Chocobo Feather + Winning Formula Chocobo Wing + Chocobo Wing Chocobo Wing + Lunar Curtain Chocobo Wing + Light Curtain Chocobo Wing + Star Curtain Chocobo Wing + Healing Spring Chocobo Wing + Mana Spring Chocobo Wing + Stamina Spring Chocobo Wing + Soul Spring Chocobo Wing + Purifying Salt Chocobo Wing + Three Stars Chocobo Wing + Attribute Sphere Chocobo Wing + Special Sphere Chocobo Wing + Skill Sphere Chocobo Wing + White Magic Sphere Chocobo Wing + Black Magic Sphere Chocobo Wing + Master Sphere Chocobo Wing + Lv.1 Key Sphere Chocobo Wing + Lv.2 Key Sphere Chocobo Wing + Lv.3 Key Sphere Chocobo Wing + Lv.4 Key Sphere Chocobo Wing + HP Sphere Chocobo Wing + MP Sphere Chocobo Wing + Strength Sphere Chocobo Wing + Defense Sphere Chocobo Wing + Magic Sphere Chocobo Wing + Magic Defense Sphere Chocobo Wing + Agility Sphere Chocobo Wing + Evasion Sphere Chocobo Wing + Accuracy Sphere Chocobo Wing + Clear Sphere Chocobo Wing + Return Sphere Chocobo Wing + Friend Sphere Chocobo Wing + Teleport Sphere Chocobo Wing + Warp Sphere Chocobo Wing + Map Chocobo Wing + Rename Card Chocobo Wing + Musk Chocobo Wing + Hypello Potion Chocobo Wing + Shining Thorn Lunar Curtain + Lunar Curtain Lunar Curtain + Light Curtain Lunar Curtain + Star Curtain Lunar Curtain + Three Stars Lunar Curtain + Attribute Sphere Lunar Curtain + Special Sphere Lunar Curtain + Skill Sphere Lunar Curtain + White Magic Sphere Lunar Curtain + Black Magic Sphere Lunar Curtain + Master Sphere Lunar Curtain + Lv.1 Key Sphere Lunar Curtain + Lv.2 Key Sphere Lunar Curtain + Lv.3 Key Sphere Lunar Curtain + Lv.4 Key Sphere Lunar Curtain + HP Sphere Lunar Curtain + MP Sphere Lunar Curtain + Strength Sphere Lunar Curtain + Defense Sphere Lunar Curtain + Magic Sphere Lunar Curtain + Magic Defense Sphere Lunar Curtain + Agility Sphere Lunar Curtain + Evasion Sphere Lunar Curtain + Accuracy Sphere Lunar Curtain + Clear Sphere Lunar Curtain + Return Sphere Lunar Curtain + Friend Sphere Lunar Curtain + Teleport Sphere Lunar Curtain + Warp Sphere Light Curtain + Light Curtain Light Curtain + Star Curtain Light Curtain + Three Stars Light Curtain + Attribute Sphere Light Curtain + Special Sphere Light Curtain + Skill Sphere Light Curtain + White Magic Sphere Light Curtain + Black Magic Sphere Light Curtain + Master Sphere Light Curtain + Lv.1 Key Sphere Light Curtain + Lv.2 Key Sphere Light Curtain + Lv.3 Key Sphere Light Curtain + Lv.4 Key Sphere Light Curtain + HP Sphere Light Curtain + MP Sphere Light Curtain + Strength Sphere Light Curtain + Defense Sphere Light Curtain + Magic Sphere Light Curtain + Magic Defense Sphere Light Curtain + Agility Sphere Light Curtain + Evasion Sphere Light Curtain + Accuracy Sphere Light Curtain + Clear Sphere Light Curtain + Return Sphere Light Curtain + Friend Sphere Light Curtain + Teleport Sphere Light Curtain + Warp Sphere Star Curtain + Three Stars Star Curtain + Attribute Sphere Star Curtain + Special Sphere Star Curtain + Skill Sphere Star Curtain + White Magic Sphere Star Curtain + Black Magic Sphere Star Curtain + Master Sphere Star Curtain + Lv.1 Key Sphere Star Curtain + Lv.2 Key Sphere Star Curtain + Lv.3 Key Sphere Star Curtain + Lv.4 Key Sphere Star Curtain + HP Sphere Star Curtain + MP Sphere Star Curtain + Strength Sphere Star Curtain + Defense Sphere Star Curtain + Magic Sphere Star Curtain + Magic Defense Sphere Star Curtain + Agility Sphere Star Curtain + Evasion Sphere Star Curtain + Accuracy Sphere Star Curtain + Clear Sphere Star Curtain + Return Sphere Star Curtain + Friend Sphere Star Curtain + Teleport Sphere Star Curtain + Warp Sphere Healing Spring + Three Stars Mana Spring + Three Stars Stamina Spring + Three Stars Soul Spring + Three Stars Purifying Salt + Three Stars ------------------------------ # 50. HYPER MIGHTY G --------------------------- Chocobo Wing + Pendulum Chocobo Wing + Amulet Chocobo Wing + Door to Tomorrow Chocobo Wing + Wings to Discovery Chocobo Wing + Gambler's Spirit Chocobo Wing + Underdog's Secret Chocobo Wing + Winning Formula Lunar Curtain + Pendulum Lunar Curtain + Amulet Lunar Curtain + Door to Tomorrow Lunar Curtain + Wings to Discovery Lunar Curtain + Gambler's Spirit Lunar Curtain + Underdog's Secret Lunar Curtain + Winning Formula Light Curtain + Pendulum Light Curtain + Amulet Light Curtain + Door to Tomorrow Light Curtain + Wings to Discovery Light Curtain + Gambler's Spirit Light Curtain + Underdog's Secret Light Curtain + Winning Formula Star Curtain + Pendulum Star Curtain + Amulet Star Curtain + Door to Tomorrow Star Curtain + Wings to Discovery Star Curtain + Gambler's Spirit Star Curtain + Underdog's Secret Star Curtain + Winning Formula Healing Spring + Pendulum Healing Spring + Amulet Healing Spring + Door to Tomorrow Healing Spring + Wings to Discovery Healing Spring + Gambler's Spirit Healing Spring + Underdog's Secret Healing Spring + Winning Formula -------------------------------- # 51. VITALITY ------------------------------- Hi-Potion + Hi-Potion Hi-Potion + X-Potion X-Potion + X-Potion ----------------------------- # 52. MEGA VITALITY ----------------------------- Potion + Stamina Tablet Potion + Three Stars Hi-Potion + Stamina Tablet Hi-Potion + Three Stars X-Potion + Stamina Tablet X-Potion + Three Stars Mega-Potion + Stamina Tablet Mega-Potion + Three Stars Elixir + Stamina Tablet Elixir + Three Stars Phoenix Down + Stamina Tablet Phoenix Down + Three Stars Antidote + Stamina Tablet Soft + Stamina Tablet Eye Drops + Stamina Tablet Echo Screen + Stamina Tablet Holy Water + Stamina Tablet Remedy + Stamina Tablet Power Distiller + Stamina Tablet Mana Distiller + Stamina Tablet Speed Distiller + Stamina Tablet Ability Distiller + Stamina Tablet Al Bhed Potion + Stamina Tablet Healing Water + Stamina Tablet Tetra Elemental + Stamina Tablet Bomb Fragment + Stamina Tablet Bomb Core + Stamina Tablet Fire Gem + Stamina Tablet Electro Marble + Stamina Tablet Lightning Marble + Stamina Tablet Lightning Gem + Stamina Tablet Fish Scale + Stamina Tablet Dragon Scale + Stamina Tablet Water Gem + Stamina Tablet Antarctic Wind + Stamina Tablet Arctic Wind + Stamina Tablet Ice Gem + Stamina Tablet Grenade + Stamina Tablet Frag Grenade + Stamina Tablet Sleeping Powder + Stamina Tablet Dream Powder + Stamina Tablet Silence Grenade + Stamina Tablet Smoke Bomb + Stamina Tablet Shadow Gem + Stamina Tablet Shining Gem + Stamina Tablet Blessed Gem + Stamina Tablet Supreme Gem + Stamina Tablet Poison Fang + Stamina Tablet Silver Hourglass + Stamina Tablet Gold Hourglass + Stamina Tablet Candle of Life + Stamina Tablet Petrify Grenade + Stamina Tablet Farplane Shadow + Stamina Tablet Farplane Wind + Stamina Tablet Chocobo Feather + Stamina Tablet Chocobo Wing + Stamina Tablet Lunar Curtain + Stamina Tablet Light Curtain + Stamina Tablet Star Curtain + Stamina Tablet Healing Spring + Stamina Tablet Mana Spring + Stamina Tablet Stamina Spring + Stamina Tablet Soul Spring + Stamina Tablet Purifying Salt + Stamina Tablet Stamina Tablet + Stamina Tablet Stamina Tablet + Power Sphere Stamina Tablet + Mana Sphere Stamina Tablet + Speed Sphere Stamina Tablet + Ability Sphere Stamina Tablet + Special Sphere Stamina Tablet + Skill Sphere Stamina Tablet + White Magic Sphere Stamina Tablet + Black Magic Sphere Stamina Tablet + Master Sphere Stamina Tablet + Lv.1 Key Sphere Stamina Tablet + Lv.2 Key Sphere Stamina Tablet + Lv.3 Key Sphere Stamina Tablet + Lv.4 Key Sphere Stamina Tablet + HP Sphere Stamina Tablet + MP Sphere Stamina Tablet + Strength Sphere Stamina Tablet + Defense Sphere Stamina Tablet + Magic Sphere Stamina Tablet + Magic Defense Sphere Stamina Tablet + Agility Sphere Stamina Tablet + Evasion Sphere Stamina Tablet + Accuracy Sphere Stamina Tablet + Attribute Sphere Stamina Tablet + Clear Sphere Stamina Tablet + Return Sphere Stamina Tablet + Friend Sphere Stamina Tablet + Teleport Sphere Stamina Tablet + Warp Sphere Stamina Tablet + Map Stamina Tablet + Rename Card Stamina Tablet + Musk Stamina Tablet + Hypello Potion Stamina Tablet + Shining Thorn Stamina Tablet + Designer Wallet ------------------------------ # 53. HYPER VITALITY --------------------------- Potion + Stamina Tonic Hi-Potion + Stamina Tonic X-Potion + Stamina Tonic Mega-Potion + Stamina Tonic Ether + Stamina Tonic Turbo Ether + Stamina Tonic Elixir + Stamina Tonic Phoenix Down + Stamina Tonic Antidote + Stamina Tonic Soft + Stamina Tonic Eye Drops + Stamina Tonic Echo Screen + Stamina Tonic Holy Water + Stamina Tonic Remedy + Stamina Tonic Power Distiller + Stamina Tonic Mana Distiller + Stamina Tonic Speed Distiller + Stamina Tonic Ability Distiller + Stamina Tonic Al Bhed Potion + Stamina Tonic Healing Water + Stamina Tonic Healing Water + Three Stars Tetra Elemental + Stamina Tonic Tetra Elemental + Three Stars Bomb Fragment + Stamina Tonic Bomb Core + Stamina Tonic Fire Gem + Stamina Tonic Electro Marble + Stamina Tonic Lightning Marble + Stamina Tonic Lightning Gem + Stamina Tonic Fish Scale + Stamina Tonic Dragon Scale + Stamina Tonic Water Gem + Stamina Tonic Antarctic Wind + Stamina Tonic Arctic Wind + Stamina Tonic Ice Gem + Stamina Tonic Grenade + Stamina Tonic Frag Grenade + Stamina Tonic Sleeping Powder + Stamina Tonic Dream Powder + Stamina Tonic Silence Grenade + Stamina Tonic Smoke Bomb + Stamina Tonic Shadow Gem + Stamina Tonic Poison Fang + Stamina Tonic Silver Hourglass + Stamina Tonic Gold Hourglass + Stamina Tonic Candle of Life + Stamina Tonic Petrify Grenade + Stamina Tonic Farplane Shadow + Stamina Tonic Farplane Wind + Stamina Tonic Chocobo Feather + Stamina Tonic Chocobo Wing + Stamina Tonic Lunar Curtain + Stamina Tonic Light Curtain + Stamina Tonic Star Curtain + Stamina Tonic Healing Spring + Stamina Tonic Mana Spring + Stamina Tonic Stamina Spring + Stamina Tonic Soul Spring + Stamina Tonic Purifying Salt + Stamina Tonic Stamina Tablet + Stamina Tonic Stamina Tonic + Stamina Tonic Stamina Tonic + Mana Tonic Stamina Tonic + Twin Stars Stamina Tonic + Three Stars Stamina Tonic + Power Sphere Stamina Tonic + Mana Sphere Stamina Tonic + Speed Sphere Stamina Tonic + Ability Sphere Stamina Tonic + Attribute Sphere Stamina Tonic + Special Sphere Stamina Tonic + Skill Sphere Stamina Tonic + White Magic Sphere Stamina Tonic + Black Magic Sphere Stamina Tonic + Master Sphere Stamina Tonic + Lv.1 Key Sphere Stamina Tonic + Lv.2 Key Sphere Stamina Tonic + Lv.3 Key Sphere Stamina Tonic + Lv.4 Key Sphere Stamina Tonic + HP Sphere Stamina Tonic + MP Sphere Stamina Tonic + Strength Sphere Stamina Tonic + Defense Sphere Stamina Tonic + Magic Sphere Stamina Tonic + Magic Defense Sphere Stamina Tonic + Agility Sphere Stamina Tonic + Evasion Sphere Stamina Tonic + Accuracy Sphere Stamina Tonic + Clear Sphere Stamina Tonic + Return Sphere Stamina Tonic + Friend Sphere Stamina Tonic + Teleport Sphere Stamina Tonic + Warp Sphere Stamina Tonic + Map Stamina Tonic + Rename Card Stamina Tonic + Musk Stamina Tonic + Hypello Potion Stamina Tonic + Shining Thorn Stamina Tonic + Pendulum Stamina Tonic + Designer Wallet ----------------------------------- # 54. MANA -------------------------------- Potion + Ether Hi-Potion + Ether X-Potion + Ether Mega-Potion + Ether Ether + Phoenix Down Ether + Antidote Ether + Soft Ether + Eye Drops Ether + Echo Screen Ether + Holy Water Ether + Power Distiller Ether + Mana Distiller Ether + Speed Distiller Ether + Ability Distiller Ether + Al Bhed Potion Ether + Bomb Fragment Ether + Electro Marble Ether + Fish Scale Ether + Antarctic Wind Ether + Grenade Ether + Frag Grenade Ether + Power Sphere Ether + Mana Sphere Ether + Speed Sphere Ether + Ability Sphere -------------------------------- # 55. MEGA MANA ------------------------------ Potion + Turbo Ether Hi-Potion + Turbo Ether X-Potion + Turbo Ether Mega-Potion + Turbo Ether Ether + Ether Ether + Turbo Ether Ether + Elixir Ether + Healing Water Ether + Tetra Elemental Ether + Bomb Core Ether + Fire Gem Ether + Lightning Marble Ether + Lightning Gem Ether + Dragon Scale Ether + Water Gem Ether + Arctic Wind Ether + Ice Gem Ether + Sleeping Powder Ether + Dream Powder Ether + Silence Grenade Ether + Smoke Bomb Ether + Shadow Gem Ether + Poison Fang Ether + Silver Hourglass Ether + Gold Hourglass Ether + Candle of Life Ether + Petrify Grenade Ether + Farplane Shadow Ether + Chocobo Feather Ether + Chocobo Wing Ether + Lunar Curtain Ether + Light Curtain Ether + Star Curtain Ether + Healing Spring Ether + Mana Spring Ether + Stamina Spring Ether + Soul Spring Ether + Purifying Salt Ether + Attribute Sphere Ether + Special Sphere Ether + Skill Sphere Ether + White Magic Sphere Ether + Black Magic Sphere Ether + Master Sphere Ether + Lv.1 Key Sphere Ether + Lv.2 Key Sphere Ether + Lv.3 Key Sphere Ether + Lv.4 Key Sphere Ether + HP Sphere Ether + MP Sphere Ether + Strength Sphere Ether + Defense Sphere Ether + Magic Sphere Ether + Magic Defense Sphere Ether + Agility Sphere Ether + Evasion Sphere Ether + Accuracy Sphere Ether + Clear Sphere Ether + Return Sphere Ether + Friend Sphere Ether + Teleport Sphere Ether + Warp Sphere Ether + Map Ether + Rename Card Ether + Hypello Potion Ether + Shining Thorn Turbo Ether + Turbo Ether Turbo Ether + Elixir Turbo Ether + Phoenix Down Turbo Ether + Antidote Turbo Ether + Soft Turbo Ether + Eye Drops Turbo Ether + Echo Screen Turbo Ether + Holy Water Turbo Ether + Power Distiller Turbo Ether + Mana Distiller Turbo Ether + Speed Distiller Turbo Ether + Ability Distiller Turbo Ether + Al Bhed Potion Turbo Ether + Healing Water Turbo Ether + Tetra Elemental Turbo Ether + Bomb Fragment Turbo Ether + Bomb Core Turbo Ether + Fire Gem Turbo Ether + Electro Marble Turbo Ether + Lightning Marble Turbo Ether + Lightning Gem Turbo Ether + Fish Scale Turbo Ether + Dragon Scale Turbo Ether + Water Gem Turbo Ether + Antarctic Wind Turbo Ether + Arctic Wind Turbo Ether + Ice Gem Turbo Ether + Grenade Turbo Ether + Frag Grenade Turbo Ether + Sleeping Powder Turbo Ether + Dream Powder Turbo Ether + Silence Grenade Turbo Ether + Smoke Bomb Turbo Ether + Shadow Gem Turbo Ether + Poison Fang Turbo Ether + Silver Hourglass Turbo Ether + Gold Hourglass Turbo Ether + Candle of Life Turbo Ether + Petrify Grenade Turbo Ether + Farplane Shadow Turbo Ether + Chocobo Feather Turbo Ether + Chocobo Wing Turbo Ether + Lunar Curtain Turbo Ether + Light Curtain Turbo Ether + Star Curtain Turbo Ether + Healing Spring Turbo Ether + Mana Spring Turbo Ether + Stamina Spring Turbo Ether + Soul Spring Turbo Ether + Purifying Salt Turbo Ether + Power Sphere Turbo Ether + Mana Sphere Turbo Ether + Speed Sphere Turbo Ether + Ability Sphere Turbo Ether + Attribute Sphere Turbo Ether + Special Sphere Turbo Ether + Skill Sphere Turbo Ether + White Magic Sphere Turbo Ether + Black Magic Sphere Turbo Ether + Master Sphere Turbo Ether + Lv.1 Key Sphere Turbo Ether + Lv.2 Key Sphere Turbo Ether + Lv.3 Key Sphere Turbo Ether + Lv.4 Key Sphere Turbo Ether + HP Sphere Turbo Ether + MP Sphere Turbo Ether + Strength Sphere Turbo Ether + Defense Sphere Turbo Ether + Magic Sphere Turbo Ether + Magic Defense Sphere Turbo Ether + Agility Sphere Turbo Ether + Evasion Sphere Turbo Ether + Accuracy Sphere Turbo Ether + Clear Sphere Turbo Ether + Return Sphere Turbo Ether + Friend Sphere Turbo Ether + Teleport Sphere Turbo Ether + Warp Sphere Turbo Ether + Map Turbo Ether + Rename Card Turbo Ether + Hypello Potion Turbo Ether + Shining Thorn --------------------------------- # 57. HYPER MANA ---------------------------- Potion + Mana Tablet Potion + Mana Tonic Hi-Potion + Mana Tablet Hi-Potion + Mana Tonic X-Potion + Mana Tablet X-Potion + Mana Tonic Mega-Potion + Mana Tablet Mega-Potion + Mana Tonic Ether + Mana Tablet Ether + Mana Tonic Ether + Three Stars Turbo Ether + Mana Tablet Turbo Ether + Mana Tonic Turbo Ether + Three Stars Elixir + Mana Tablet Elixir + Mana Tonic Phoenix Down + Mana Tablet Phoenix Down + Mana Tonic Antidote + Mana Tablet Antidote + Mana Tonic Soft + Mana Tablet Soft + Mana Tonic Eye Drops + Mana Tablet Eye Drops + Mana Tonic Echo Screen + Mana Tablet Echo Screen + Mana Tonic Holy Water + Mana Tablet Holy Water + Mana Tonic Remedy + Mana Tablet Remedy + Mana Tonic Power Distiller + Mana Tablet Power Distiller + Mana Tonic Mana Distiller + Mana Tablet Mana Distiller + Mana Tonic Speed Distiller + Mana Tablet Speed Distiller + Mana Tonic Ability Distiller + Mana Tablet Ability Distiller + Mana Tonic Al Bhed Potion + Mana Tablet Al Bhed Potion + Mana Tonic Healing Water + Mana Tablet Healing Water + Mana Tonic Tetra Elemental + Mana Tablet Tetra Elemental + Mana Tonic Bomb Fragment + Mana Tablet Bomb Fragment + Mana Tonic Bomb Core + Mana Tablet Bomb Core + Mana Tonic Fire Gem + Mana Tablet Fire Gem + Mana Tonic Electro Marble + Mana Tablet Electro Marble + Mana Tonic Lightning Marble + Mana Tablet Lightning Marble + Mana Tonic Lightning Gem + Mana Tablet Lightning Gem + Mana Tonic Fish Scale + Mana Tablet Fish Scale + Mana Tonic Dragon Scale + Mana Tablet Dragon Scale + Mana Tonic Water Gem + Mana Tablet Water Gem + Mana Tonic Antarctic Wind + Mana Tablet Antarctic Wind + Mana Tonic Arctic Wind + Mana Tablet Arctic Wind + Mana Tonic Ice Gem + Mana Tablet Ice Gem + Mana Tonic Grenade + Mana Tablet Grenade + Mana Tonic Frag Grenade + Mana Tablet Frag Grenade + Mana Tonic Sleeping Powder + Mana Tablet Sleeping Powder + Mana Tonic Dream Powder + Mana Tablet Dream Powder + Mana Tonic Silence Grenade + Mana Tablet Silence Grenade + Mana Tonic Smoke Bomb + Mana Tablet Smoke Bomb + Mana Tonic Shadow Gem + Mana Tablet Shadow Gem + Mana Tonic Poison Fang + Mana Tablet Poison Fang + Mana Tonic Silver Hourglass + Mana Tablet Silver Hourglass + Mana Tonic Gold Hourglass + Mana Tablet Gold Hourglass + Mana Tonic Candle of Life + Mana Tablet Candle of Life + Mana Tonic Petrify Grenade + Mana Tablet Petrify Grenade + Mana Tonic Farplane Shadow + Mana Tablet Farplane Shadow + Mana Tonic Farplane Wind + Mana Tablet Farplane Wind + Mana Tonic Chocobo Feather + Mana Tablet Chocobo Feather + Mana Tonic Chocobo Wing + Mana Tablet Chocobo Wing + Mana Tonic Lunar Curtain + Mana Tablet Lunar Curtain + Mana Tonic Light Curtain + Mana Tablet Light Curtain + Mana Tonic Star Curtain + Mana Tablet Star Curtain + Mana Tonic Healing Spring + Mana Tablet Healing Spring + Mana Tonic Mana Spring + Mana Tablet Mana Spring + Mana Tonic Stamina Spring + Mana Tablet Stamina Spring + Mana Tonic Soul Spring + Mana Tablet Soul Spring + Mana Tonic Purifying Salt + Mana Tablet Purifying Salt + Mana Tonic Stamina Tablet + Mana Tablet Stamina Tablet + Mana Tonic Stamina Tablet + Twin Stars Stamina Tablet + Three Stars Mana Tablet + Mana Tablet Mana Tablet + Stamina Tonic Mana Tablet + Mana Tonic Mana Tablet + Twin Stars Mana Tablet + Three Stars Mana Tablet + Power Sphere Mana Tablet + Mana Sphere Mana Tablet + Speed Sphere Mana Tablet + Ability Sphere Mana Tablet + Attribute Sphere Mana Tablet + Special Sphere Mana Tablet + Skill Sphere Mana Tablet + White Magic Sphere Mana Tablet + Black Magic Sphere Mana Tablet + Master Sphere Mana Tablet + Lv.1 Key Sphere Mana Tablet + Lv.2 Key Sphere Mana Tablet + Lv.3 Key Sphere Mana Tablet + Lv.4 Key Sphere Mana Tablet + HP Sphere Mana Tablet + MP Sphere Mana Tablet + Strength Sphere Mana Tablet + Defense Sphere Mana Tablet + Magic Sphere Mana Tablet + Magic Defense Sphere Mana Tablet + Agility Sphere Mana Tablet + Evasion Sphere Mana Tablet + Accuracy Sphere Mana Tablet + Clear Sphere Mana Tablet + Return Sphere Mana Tablet + Friend Sphere Mana Tablet + Teleport Sphere Mana Tablet + Warp Sphere Mana Tablet + Map Mana Tablet + Rename Card Mana Tablet + Musk Mana Tablet + Hypello Potion Mana Tablet + Shining Thorn Mana Tablet + Pendulum Mana Tablet + Designer Wallet Mana Tonic + Mana Tonic Mana Tonic + Twin Stars Mana Tonic + Three Stars Mana Tonic + Power Sphere Mana Tonic + Mana Sphere Mana Tonic + Speed Sphere Mana Tonic + Ability Sphere Mana Tonic + Attribute Sphere Mana Tonic + Special Sphere Mana Tonic + Skill Sphere Mana Tonic + White Magic Sphere Mana Tonic + Black Magic Sphere Mana Tonic + Master Sphere Mana Tonic + Lv.1 Key Sphere Mana Tonic + Lv.2 Key Sphere Mana Tonic + Lv.3 Key Sphere Mana Tonic + Lv.4 Key Sphere Mana Tonic + HP Sphere Mana Tonic + MP Sphere Mana Tonic + Strength Sphere Mana Tonic + Defense Sphere Mana Tonic + Magic Sphere Mana Tonic + Magic Defense Sphere Mana Tonic + Agility Sphere Mana Tonic + Evasion Sphere Mana Tonic + Accuracy Sphere Mana Tonic + Clear Sphere Mana Tonic + Return Sphere Mana Tonic + Friend Sphere Mana Tonic + Teleport Sphere Mana Tonic + Warp Sphere Mana Tonic + Map Mana Tonic + Rename Card Mana Tonic + Musk Mana Tonic + Hypello Potion Mana Tonic + Shining Thorn Mana Tonic + Pendulum Mana Tonic + Designer Wallet -------------------------------- # 57. FREEDOM -------------------------------- Ether + Mega Phoenix Ether + Remedy Ether + Farplane Wind ------------------------------- # 58. FREEDOM X ------------------------------- Potion + Twin Stars Hi-Potion + Twin Stars X-Potion + Twin Stars Mega-Potion + Twin Stars Ether + Shining Gem Ether + Blessed Gem Ether + Supreme Gem Ether + Stamina Tablet Ether + Twin Stars Ether + Musk Ether + Pendulum Ether + Amulet Ether + Door to Tomorrow Ether + Wings to Discovery Ether + Gambler's Spirit Ether + Underdog's Secret Ether + Winning Formula Turbo Ether + Mega Phoenix Turbo Ether + Remedy Turbo Ether + Shining Gem Turbo Ether + Blessed Gem Turbo Ether + Supreme Gem Turbo Ether + Farplane Wind Turbo Ether + Stamina Tablet Turbo Ether + Twin Stars Turbo Ether + Musk Turbo Ether + Pendulum Turbo Ether + Amulet Turbo Ether + Door to Tomorrow Turbo Ether + Wings to Discovery Turbo Ether + Gambler's Spirit Turbo Ether + Underdog's Secret Turbo Ether + Winning Formula Elixir + Twin Stars Phoenix Down + Twin Stars Antidote + Twin Stars Soft + Twin Stars Eye Drops + Twin Stars Echo Screen + Twin Stars Holy Water + Twin Stars Remedy + Twin Stars Power Distiller + Twin Stars Mana Distiller + Twin Stars Speed Distiller + Twin Stars Ability Distiller + Twin Stars Al Bhed Potion + Twin Stars Healing Water + Twin Stars Tetra Elemental + Twin Stars Bomb Fragment + Twin Stars Bomb Core + Twin Stars Fire Gem + Twin Stars Electro Marble + Twin Stars Lightning Marble + Twin Stars Lightning Gem + Twin Stars Fish Scale + Twin Stars Dragon Scale + Twin Stars Water Gem + Twin Stars Antarctic Wind + Twin Stars Arctic Wind + Twin Stars Ice Gem + Twin Stars Grenade + Twin Stars Frag Grenade + Twin Stars Sleeping Powder + Twin Stars Dream Powder + Twin Stars Silence Grenade + Twin Stars Smoke Bomb + Twin Stars Shadow Gem + Twin Stars Poison Fang + Twin Stars Silver Hourglass + Twin Stars Gold Hourglass + Twin Stars Candle of Life + Twin Stars Petrify Grenade + Twin Stars Farplane Shadow + Twin Stars Farplane Wind + Twin Stars Chocobo Feather + Twin Stars Chocobo Wing + Twin Stars Lunar Curtain + Twin Stars Light Curtain + Twin Stars Star Curtain + Twin Stars Healing Spring + Twin Stars Mana Spring + Twin Stars Stamina Spring + Twin Stars Soul Spring + Twin Stars Purifying Salt + Twin Stars Twin Stars + Twin Stars Twin Stars + Three Stars Twin Stars + Power Sphere Twin Stars + Mana Sphere Twin Stars + Speed Sphere Twin Stars + Ability Sphere Twin Stars + Attribute Sphere Twin Stars + Special Sphere Twin Stars + Skill Sphere Twin Stars + White Magic Sphere Twin Stars + Black Magic Sphere Twin Stars + Master Sphere Twin Stars + Lv.1 Key Sphere Twin Stars + Lv.2 Key Sphere Twin Stars + Lv.3 Key Sphere Twin Stars + Lv.4 Key Sphere Twin Stars + HP Sphere Twin Stars + MP Sphere Twin Stars + Strength Sphere Twin Stars + Defense Sphere Twin Stars + Magic Sphere Twin Stars + Magic Defense Sphere Twin Stars + Agility Sphere Twin Stars + Evasion Sphere Twin Stars + Accuracy Sphere Twin Stars + Clear Sphere Twin Stars + Return Sphere Twin Stars + Friend Sphere Twin Stars + Teleport Sphere Twin Stars + Warp Sphere Twin Stars + Map Twin Stars + Rename Card Twin Stars + Musk Twin Stars + Hypello Potion Twin Stars + Shining Thorn Twin Stars + Pendulum Twin Stars + Designer Wallet Three Stars + Power Sphere Three Stars + Mana Sphere Three Stars + Speed Sphere Three Stars + Ability Sphere Three Stars + Attribute Sphere Three Stars + Special Sphere Three Stars + Skill Sphere Three Stars + White Magic Sphere Three Stars + Black Magic Sphere Three Stars + Master Sphere Three Stars + Lv.1 Key Sphere Three Stars + Lv.2 Key Sphere Three Stars + Lv.3 Key Sphere Three Stars + Lv.4 Key Sphere Three Stars + HP Sphere Three Stars + MP Sphere Three Stars + Strength Sphere Three Stars + Defense Sphere Three Stars + Magic Sphere Three Stars + Magic Defense Sphere Three Stars + Agility Sphere Three Stars + Evasion Sphere Three Stars + Accuracy Sphere Three Stars + Clear Sphere Three Stars + Return Sphere Three Stars + Friend Sphere Three Stars + Teleport Sphere Three Stars + Warp Sphere Three Stars + Map Three Stars + Rename Card Three Stars + Musk Three Stars + Hypello Potion Three Stars + Shining Thorn Three Stars + Pendulum ------------------------------- # 59. QUARTET OF 9 ---------------------------- Bomb Fragment + Dark Matter Bomb Core + Pendulum Bomb Core + Amulet Bomb Core + Door to Tomorrow Bomb Core + Wings to Discovery Bomb Core + Gambler's Spirit Bomb Core + Underdog's Secret Bomb Core + Winning Formula Fire Gem + Pendulum Fire Gem + Amulet Fire Gem + Door to Tomorrow Fire Gem + Wings to Discovery Fire Gem + Gambler's Spirit Fire Gem + Underdog's Secret Fire Gem + Winning Formula Electro Marble + Dark Matter Lightning Marble + Pendulum Lightning Marble + Amulet Lightning Marble + Door to Tomorrow Lightning Marble + Wings to Discovery Lightning Marble + Gambler's Spirit Lightning Marble + Underdog's Secret Lightning Marble + Winning Formula Lightning Gem + Pendulum Lightning Gem + Amulet Lightning Gem + Door to Tomorrow Lightning Gem + Wings to Discovery Lightning Gem + Gambler's Spirit Lightning Gem + Underdog's Secret Lightning Gem + Winning Formula Fish Scale + Dark Matter Dragon Scale + Pendulum Dragon Scale + Amulet Dragon Scale + Door to Tomorrow Dragon Scale + Wings to Discovery Dragon Scale + Gambler's Spirit Dragon Scale + Underdog's Secret Dragon Scale + Winning Formula Water Gem + Pendulum Water Gem + Amulet Water Gem + Door to Tomorrow Water Gem + Wings to Discovery Water Gem + Gambler's Spirit Water Gem + Underdog's Secret Water Gem + Winning Formula Antarctic Wind + Dark Matter Arctic Wind + Pendulum Arctic Wind + Amulet Arctic Wind + Door to Tomorrow Arctic Wind + Wings to Discovery Arctic Wind + Gambler's Spirit Arctic Wind + Underdog's Secret Arctic Wind + Winning Formula Ice Gem + Pendulum Ice Gem + Amulet Ice Gem + Door to Tomorrow Ice Gem + Wings to Discovery Ice Gem + Gambler's Spirit Ice Gem + Underdog's Secret Ice Gem + Winning Formula Grenade + Dark Matter Frag Grenade + Dark Matter Sleeping Powder + Dark Matter Dream Powder + Dark Matter Silence Grenade + Dark Matter Smoke Bomb + Dark Matter Shadow Gem + Dark Matter Supreme Gem + Lv.4 Key Sphere Poison Fang + Dark Matter Silver Hourglass + Dark Matter Gold Hourglass + Dark Matter Candle of Life + Dark Matter Petrify Grenade + Dark Matter Dark Matter + Chocobo Feather Dark Matter + Chocobo Wing Dark Matter + Lunar Curtain Dark Matter + Light Curtain Dark Matter + Star Curtain Dark Matter + Healing Spring Dark Matter + Mana Spring Dark Matter + Stamina Spring Dark Matter + Soul Spring Dark Matter + Purifying Salt Dark Matter + Three Stars Dark Matter + Power Sphere Dark Matter + Mana Sphere Dark Matter + Speed Sphere Dark Matter + Ability Sphere Dark Matter + Map Dark Matter + Rename Card Dark Matter + Musk Dark Matter + Hypello Potion Dark Matter + Shining Thorn Lv.1 Key Sphere + Pendulum Lv.1 Key Sphere + Amulet Lv.1 Key Sphere + Door to Tomorrow Lv.1 Key Sphere + Wings to Discovery Lv.1 Key Sphere + Gambler's Spirit Lv.1 Key Sphere + Underdog's Secret Lv.1 Key Sphere + Winning Formula Lv.2 Key Sphere + Pendulum Lv.2 Key Sphere + Amulet Lv.2 Key Sphere + Door to Tomorrow Lv.2 Key Sphere + Wings to Discovery Lv.2 Key Sphere + Gambler's Spirit Lv.2 Key Sphere + Underdog's Secret Lv.2 Key Sphere + Winning Formula HP Sphere + Pendulum HP Sphere + Amulet HP Sphere + Door to Tomorrow HP Sphere + Wings to Discovery HP Sphere + Gambler's Spirit HP Sphere + Underdog's Secret HP Sphere + Winning Formula MP Sphere + Pendulum MP Sphere + Amulet MP Sphere + Door to Tomorrow MP Sphere + Wings to Discovery MP Sphere + Gambler's Spirit MP Sphere + Underdog's Secret MP Sphere + Winning Formula Strength Sphere + Pendulum Strength Sphere + Amulet Strength Sphere + Door to Tomorrow Strength Sphere + Wings to Discovery Strength Sphere + Gambler's Spirit Strength Sphere + Underdog's Secret Strength Sphere + Winning Formula Defense Sphere + Pendulum Defense Sphere + Amulet Defense Sphere + Door to Tomorrow Defense Sphere + Wings to Discovery Defense Sphere + Gambler's Spirit Defense Sphere + Underdog's Secret Defense Sphere + Winning Formula Magic Sphere + Pendulum Magic Sphere + Amulet Magic Sphere + Door to Tomorrow Magic Sphere + Wings to Discovery Magic Sphere + Gambler's Spirit Magic Sphere + Underdog's Secret Magic Sphere + Winning Formula Magic Defense Sphere + Pendulum Magic Defense Sphere + Amulet Magic Defense Sphere + Door to Tomorrow Magic Defense Sphere + Wings to Discovery Magic Defense Sphere + Gambler's Spirit Magic Defense Sphere + Underdog's Secret Magic Defense Sphere + Winning Formula Agility Sphere + Pendulum Agility Sphere + Amulet Agility Sphere + Door to Tomorrow Agility Sphere + Wings to Discovery Agility Sphere + Gambler's Spirit Agility Sphere + Underdog's Secret Agility Sphere + Winning Formula Evasion Sphere + Pendulum Evasion Sphere + Amulet Evasion Sphere + Door to Tomorrow Evasion Sphere + Wings to Discovery Evasion Sphere + Gambler's Spirit Evasion Sphere + Underdog's Secret Evasion Sphere + Winning Formula Accuracy Sphere + Pendulum Accuracy Sphere + Amulet Accuracy Sphere + Door to Tomorrow Accuracy Sphere + Wings to Discovery Accuracy Sphere + Gambler's Spirit Accuracy Sphere + Underdog's Secret Accuracy Sphere + Winning Formula -------------------------------- # 60. TRIO OF 9999 --------------------------- Bomb Core + Dark Matter Lightning Marble + Dark Matter Dragon Scale + Dark Matter Arctic Wind + Dark Matter Shining Gem + Master Sphere Shining Gem + Warp Sphere Shining Gem + Pendulum Shining Gem + Amulet Shining Gem + Door to Tomorrow Shining Gem + Wings to Discovery Shining Gem + Gambler's Spirit Shining Gem + Underdog's Secret Shining Gem + Winning Formula Blessed Gem + Master Sphere Blessed Gem + Warp Sphere Blessed Gem + Pendulum Blessed Gem + Amulet Blessed Gem + Door to Tomorrow Blessed Gem + Wings to Discovery Blessed Gem + Gambler's Spirit Blessed Gem + Underdog's Secret Blessed Gem + Winning Formula Supreme Gem + Master Sphere Supreme Gem + Pendulum Farplane Shadow + Dark Matter Farplane Wind + Dark Matter Dark Matter + Stamina Tablet Dark Matter + Mana Tablet Dark Matter + Stamina Tonic Dark Matter + Mana Tonic Dark Matter + Twin Stars Dark Matter + Pendulum Lv.3 Key Sphere + Pendulum Lv.3 Key Sphere + Amulet Lv.3 Key Sphere + Door to Tomorrow Lv.3 Key Sphere + Wings to Discovery Lv.3 Key Sphere + Gambler's Spirit Lv.3 Key Sphere + Underdog's Secret Lv.3 Key Sphere + Winning Formula Lv.4 Key Sphere + Pendulum Lv.4 Key Sphere + Amulet Lv.4 Key Sphere + Door to Tomorrow Lv.4 Key Sphere + Wings to Discovery Lv.4 Key Sphere + Gambler's Spirit Lv.4 Key Sphere + Underdog's Secret Lv.4 Key Sphere + Winning Formula Door to Tomorrow + Door to Tomorrow Door to Tomorrow + Wings to Discovery Door to Tomorrow + Gambler's Spirit Door to Tomorrow + Underdog's Secret Door to Tomorrow + Winning Formula Wings to Discovery + Wings to Discovery Gambler's Spirit + Gambler's Spirit --------------------------------- # 61. HERO DRINK ---------------------------- Potion + Fortune Sphere Potion + Luck Sphere Potion + Designer Wallet Hi-Potion + Fortune Sphere Hi-Potion + Luck Sphere Hi-Potion + Designer Wallet X-Potion + Fortune Sphere X-Potion + Luck Sphere X-Potion + Designer Wallet Mega-Potion + Fortune Sphere Mega-Potion + Luck Sphere Mega-Potion + Designer Wallet Ether + Fortune Sphere Elixir + Fortune Sphere Phoenix Down + Fortune Sphere Phoenix Down + Luck Sphere Phoenix Down + Designer Wallet Antidote + Fortune Sphere Antidote + Luck Sphere Antidote + Designer Wallet Soft + Fortune Sphere Soft + Luck Sphere Soft + Designer Wallet Eye Drops + Fortune Sphere Eye Drops + Luck Sphere Eye Drops + Designer Wallet Echo Screen + Fortune Sphere Echo Screen + Luck Sphere Echo Screen + Designer Wallet Holy Water + Fortune Sphere Holy Water + Luck Sphere Holy Water + Designer Wallet Remedy + Fortune Sphere Remedy + Luck Sphere Remedy + Designer Wallet Power Distiller + Fortune Sphere Power Distiller + Luck Sphere Power Distiller + Designer Wallet Mana Distiller + Fortune Sphere Mana Distiller + Luck Sphere Mana Distiller + Designer Wallet Speed Distiller + Fortune Sphere Speed Distiller + Luck Sphere Speed Distiller + Designer Wallet Ability Distiller + Fortune Sphere Ability Distiller + Luck Sphere Ability Distiller + Designer Wallet Al Bhed Potion + Fortune Sphere Al Bhed Potion + Luck Sphere Al Bhed Potion + Designer Wallet Healing Water + Fortune Sphere Healing Water + Luck Sphere Healing Water + Designer Wallet Tetra Elemental + Fortune Sphere Tetra Elemental + Luck Sphere Tetra Elemental + Designer Wallet Bomb Fragment + Fortune Sphere Electro Marble + Fortune Sphere Fish Scale + Fortune Sphere Antarctic Wind + Fortune Sphere Grenade + Fortune Sphere Grenade + Designer Wallet Frag Grenade + Fortune Sphere Sleeping Powder + Fortune Sphere Dream Powder + Fortune Sphere Silence Grenade + Fortune Sphere Smoke Bomb + Fortune Sphere Shadow Gem + Fortune Sphere Poison Fang + Fortune Sphere Petrify Grenade + Fortune Sphere Chocobo Feather + Fortune Sphere Chocobo Wing + Fortune Sphere Lunar Curtain + Fortune Sphere Light Curtain + Fortune Sphere Star Curtain + Fortune Sphere Mana Spring + Fortune Sphere Stamina Spring + Fortune Sphere Soul Spring + Fortune Sphere Purifying Salt + Fortune Sphere Power Sphere + Fortune Sphere Power Sphere + Luck Sphere Mana Sphere + Fortune Sphere Mana Sphere + Luck Sphere Speed Sphere + Fortune Sphere Speed Sphere + Luck Sphere Ability Sphere + Fortune Sphere Ability Sphere + Luck Sphere Fortune Sphere + Fortune Sphere Fortune Sphere + Map Fortune Sphere + Rename Card Fortune Sphere + Musk Fortune Sphere + Hypello Potion Fortune Sphere + Shining Thorn ------------------------------- # 62. MIRACLE DRINK --------------------------- Ether + Luck Sphere Ether + Designer Wallet Turbo Ether + Fortune Sphere Turbo Ether + Luck Sphere Turbo Ether + Designer Wallet Elixir + Luck Sphere Elixir + Designer Wallet Megalixir + Fortune Sphere Megalixir + Luck Sphere Megalixir + Designer Wallet Mega Phoenix + Fortune Sphere Mega Phoenix + Luck Sphere Mega Phoenix + Designer Wallet Bomb Fragment + Luck Sphere Bomb Fragment + Designer Wallet Bomb Core + Fortune Sphere Bomb Core + Luck Sphere Bomb Core + Designer Wallet Fire Gem + Fortune Sphere Fire Gem + Luck Sphere Fire Gem + Designer Wallet Electro Marble + Luck Sphere Electro Marble + Designer Wallet Lightning Marble + Fortune Sphere Lightning Marble + Luck Sphere Lightning Marble + Designer Wallet Lightning Gem + Fortune Sphere Lightning Gem + Luck Sphere Lightning Gem + Designer Wallet Fish Scale + Luck Sphere Fish Scale + Designer Wallet Dragon Scale + Fortune Sphere Dragon Scale + Luck Sphere Dragon Scale + Designer Wallet Water Gem + Fortune Sphere Water Gem + Luck Sphere Water Gem + Designer Wallet Antarctic Wind + Luck Sphere Antarctic Wind + Designer Wallet Arctic Wind + Fortune Sphere Arctic Wind + Luck Sphere Arctic Wind + Designer Wallet Ice Gem + Fortune Sphere Ice Gem + Luck Sphere Ice Gem + Designer Wallet Grenade + Luck Sphere Frag Grenade + Luck Sphere Frag Grenade + Designer Wallet Sleeping Powder + Luck Sphere Sleeping Powder + Designer Wallet Dream Powder + Luck Sphere Dream Powder + Designer Wallet Silence Grenade + Luck Sphere Silence Grenade + Designer Wallet Smoke Bomb + Luck Sphere Smoke Bomb + Designer Wallet Shadow Gem + Luck Sphere Shadow Gem + Designer Wallet Shining Gem + Fortune Sphere Shining Gem + Luck Sphere Shining Gem + Designer Wallet Blessed Gem + Fortune Sphere Blessed Gem + Luck Sphere Blessed Gem + Designer Wallet Supreme Gem + Fortune Sphere Supreme Gem + Luck Sphere Supreme Gem + Designer Wallet Poison Fang + Luck Sphere Poison Fang + Designer Wallet Silver Hourglass + Fortune Sphere Silver Hourglass + Luck Sphere Silver Hourglass + Designer Wallet Gold Hourglass + Fortune Sphere Gold Hourglass + Luck Sphere Gold Hourglass + Designer Wallet Candle of Life + Fortune Sphere Candle of Life + Luck Sphere Candle of Life + Designer Wallet Petrify Grenade + Luck Sphere Petrify Grenade + Designer Wallet Farplane Shadow + Fortune Sphere Farplane Shadow + Luck Sphere Farplane Shadow + Designer Wallet Farplane Wind + Fortune Sphere Farplane Wind + Luck Sphere Farplane Wind + Designer Wallet Chocobo Feather + Luck Sphere Chocobo Feather + Designer Wallet Chocobo Wing + Luck Sphere Chocobo Wing + Designer Wallet Lunar Curtain + Luck Sphere Lunar Curtain + Designer Wallet Light Curtain + Luck Sphere Light Curtain + Designer Wallet Star Curtain + Luck Sphere Star Curtain + Designer Wallet Healing Spring + Fortune Sphere Healing Spring + Luck Sphere Healing Spring + Designer Wallet Mana Spring + Luck Sphere Mana Spring + Designer Wallet Stamina Spring + Luck Sphere Stamina Spring + Designer Wallet Soul Spring + Luck Sphere Soul Spring + Designer Wallet Purifying Salt + Luck Sphere Purifying Salt + Designer Wallet Stamina Tablet + Fortune Sphere Stamina Tablet + Luck Sphere Mana Tablet + Fortune Sphere Mana Tablet + Luck Sphere Stamina Tonic + Fortune Sphere Stamina Tonic + Luck Sphere Mana Tonic + Fortune Sphere Mana Tonic + Luck Sphere Twin Stars + Fortune Sphere Twin Stars + Luck Sphere Three Stars + Fortune Sphere Three Stars + Luck Sphere Three Stars + Designer Wallet Power Sphere + Designer Wallet Mana Sphere + Designer Wallet Speed Sphere + Designer Wallet Ability Sphere + Designer Wallet Fortune Sphere + Attribute Sphere Fortune Sphere + Special Sphere Fortune Sphere + Skill Sphere Fortune Sphere + White Magic Sphere Fortune Sphere + Black Magic Sphere Fortune Sphere + Master Sphere Fortune Sphere + Lv.1 Key Sphere Fortune Sphere + Lv.2 Key Sphere Fortune Sphere + Lv.3 Key Sphere Fortune Sphere + Lv.4 Key Sphere Fortune Sphere + HP Sphere Fortune Sphere + MP Sphere Fortune Sphere + Strength Sphere Fortune Sphere + Defense Sphere Fortune Sphere + Magic Sphere Fortune Sphere + Magic Defense Sphere Fortune Sphere + Agility Sphere Fortune Sphere + Evasion Sphere Fortune Sphere + Accuracy Sphere Fortune Sphere + Luck Sphere Fortune Sphere + Clear Sphere Fortune Sphere + Return Sphere Fortune Sphere + Friend Sphere Fortune Sphere + Teleport Sphere Fortune Sphere + Warp Sphere Fortune Sphere + Pendulum Fortune Sphere + Amulet Fortune Sphere + Designer Wallet Fortune Sphere + Door to Tomorrow Fortune Sphere + Wings to Discovery Fortune Sphere + Gambler's Spirit Fortune Sphere + Underdog's Secret Fortune Sphere + Winning Formula Attribute Sphere + Luck Sphere Attribute Sphere + Designer Wallet Special Sphere + Luck Sphere Special Sphere + Designer Wallet Skill Sphere + Luck Sphere Skill Sphere + Designer Wallet White Magic Sphere + Luck Sphere White Magic Sphere + Designer Wallet Black Magic Sphere + Luck Sphere Black Magic Sphere + Designer Wallet Master Sphere + Luck Sphere Master Sphere + Designer Wallet Lv.1 Key Sphere + Luck Sphere Lv.1 Key Sphere + Designer Wallet Lv.2 Key Sphere + Luck Sphere Lv.2 Key Sphere + Designer Wallet Lv.3 Key Sphere + Luck Sphere Lv.3 Key Sphere + Designer Wallet Lv.4 Key Sphere + Luck Sphere Lv.4 Key Sphere + Designer Wallet HP Sphere + Luck Sphere HP Sphere + Designer Wallet MP Sphere + Luck Sphere MP Sphere + Designer Wallet Strength Sphere + Luck Sphere Strength Sphere + Designer Wallet Defense Sphere + Luck Sphere Defense Sphere + Designer Wallet Magic Sphere + Luck Sphere Magic Sphere + Designer Wallet Magic Defense Sphere + Luck Sphere Magic Defense Sphere + Designer Wallet Agility Sphere + Luck Sphere Agility Sphere + Designer Wallet Evasion Sphere + Luck Sphere Evasion Sphere + Designer Wallet Accuracy Sphere + Luck Sphere Accuracy Sphere + Designer Wallet Luck Sphere + Luck Sphere Luck Sphere + Clear Sphere Luck Sphere + Return Sphere Luck Sphere + Friend Sphere Luck Sphere + Teleport Sphere Luck Sphere + Warp Sphere Luck Sphere + Map Luck Sphere + Rename Card Luck Sphere + Musk Luck Sphere + Hypello Potion Luck Sphere + Shining Thorn Luck Sphere + Pendulum Luck Sphere + Amulet Luck Sphere + Designer Wallet Luck Sphere + Door to Tomorrow Luck Sphere + Wings to Discovery Luck Sphere + Gambler's Spirit Luck Sphere + Underdog's Secret Luck Sphere + Winning Formula Clear Sphere + Designer Wallet Return Sphere + Designer Wallet Friend Sphere + Designer Wallet Teleport Sphere + Designer Wallet Warp Sphere + Designer Wallet Map + Designer Wallet Rename Card + Designer Wallet Musk + Designer Wallet Hypello Potion + Designer Wallet Shining Thorn + Designer Wallet Pendulum + Designer Wallet Amulet + Designer Wallet Designer Wallet + Designer Wallet Designer Wallet + Door to Tomorrow Designer Wallet + Wings to Discovery Designer Wallet + Gambler's Spirit Designer Wallet + Underdog's Secret Designer Wallet + Winning Formula -------------------------------- # 63. HOT SPURS ------------------------------ Elixir + Attribute Sphere Elixir + Special Sphere Elixir + Skill Sphere Elixir + White Magic Sphere Elixir + Black Magic Sphere Elixir + Master Sphere Elixir + Lv.1 Key Sphere Elixir + Lv.2 Key Sphere Elixir + Lv.3 Key Sphere Elixir + Lv.4 Key Sphere Elixir + HP Sphere Elixir + MP Sphere Elixir + Strength Sphere Elixir + Defense Sphere Elixir + Magic Sphere Elixir + Magic Defense Sphere Elixir + Agility Sphere Elixir + Evasion Sphere Elixir + Accuracy Sphere Elixir + Clear Sphere Elixir + Return Sphere Elixir + Friend Sphere Elixir + Teleport Sphere Elixir + Warp Sphere Elixir + Pendulum Megalixir + Megalixir Mega Phoenix + Stamina Tablet Mega Phoenix + Mana Tablet Mega Phoenix + Stamina Tonic Mega Phoenix + Mana Tonic Mega Phoenix + Twin Stars Mega Phoenix + Three Stars Fire Gem + Three Stars Lightning Gem + Three Stars Water Gem + Three Stars Ice Gem + Three Stars Shining Gem + Mana Tablet Shining Gem + Stamina Tonic Shining Gem + Mana Tonic Shining Gem + Twin Stars Blessed Gem + Stamina Tonic Blessed Gem + Twin Stars Blessed Gem + Lv.4 Key Sphere Supreme Gem + Stamina Tonic Supreme Gem + Twin Stars Supreme Gem + Lv.3 Key Sphere Supreme Gem + Friend Sphere Supreme Gem + Teleport Sphere ------------------------------- # 64. ECCENTRIC ------------------------------- Elixir + Dark Matter Elixir + Amulet Elixir + Door to Tomorrow Elixir + Wings to Discovery Elixir + Gambler's Spirit Elixir + Underdog's Secret Elixir + Winning Formula Megalixir + Dark Matter Megalixir + Stamina Tablet Megalixir + Mana Tablet Megalixir + Stamina Tonic Megalixir + Mana Tonic Megalixir + Twin Stars Megalixir + Three Stars Megalixir + Attribute Sphere Megalixir + Special Sphere Megalixir + Skill Sphere Megalixir + White Magic Sphere Megalixir + Black Magic Sphere Megalixir + Master Sphere Megalixir + Lv.1 Key Sphere Megalixir + Lv.2 Key Sphere Megalixir + Lv.3 Key Sphere Megalixir + Lv.4 Key Sphere Megalixir + HP Sphere Megalixir + MP Sphere Megalixir + Strength Sphere Megalixir + Defense Sphere Megalixir + Magic Sphere Megalixir + Magic Defense Sphere Megalixir + Agility Sphere Megalixir + Evasion Sphere Megalixir + Accuracy Sphere Megalixir + Clear Sphere Megalixir + Return Sphere Megalixir + Friend Sphere Megalixir + Teleport Sphere Megalixir + Warp Sphere Megalixir + Pendulum Megalixir + Amulet Megalixir + Door to Tomorrow Megalixir + Wings to Discovery Megalixir + Gambler's Spirit Megalixir + Underdog's Secret Megalixir + Winning Formula Mana Tablet + Amulet Mana Tablet + Door to Tomorrow Mana Tablet + Wings to Discovery Mana Tablet + Gambler's Spirit Mana Tablet + Underdog's Secret Mana Tablet + Winning Formula Stamina Tonic + Amulet Stamina Tonic + Door to Tomorrow Stamina Tonic + Wings to Discovery Stamina Tonic + Gambler's Spirit Stamina Tonic + Underdog's Secret Stamina Tonic + Winning Formula Mana Tonic + Amulet Mana Tonic + Door to Tomorrow Mana Tonic + Wings to Discovery Mana Tonic + Gambler's Spirit Mana Tonic + Underdog's Secret Mana Tonic + Winning Formula Twin Stars + Amulet Twin Stars + Door to Tomorrow Twin Stars + Wings to Discovery Twin Stars + Gambler's Spirit Twin Stars + Underdog's Secret Twin Stars + Winning Formula Three Stars + Amulet Three Stars + Door to Tomorrow Three Stars + Wings to Discovery Three Stars + Gambler's Spirit Three Stars + Underdog's Secret Three Stars + Winning Formula Pendulum + Door to Tomorrow Pendulum + Wings to Discovery Pendulum + Gambler's Spirit Pendulum + Underdog's Secret Pendulum + Winning Formula Amulet + Amulet Amulet + Door to Tomorrow Amulet + Wings to Discovery Amulet + Gambler's Spirit Amulet + Underdog's Secret Amulet + Winning Formula =============================================================================== Requiem =============================================================================== Well, this is a little section I decided to throw in, albeit a bizarre one. In a nutshell, there is a character you can have join your party ONLY by means of Gameshark. Seymour. Yes, that's correct. Seymour. You can actually control him once during the main game during the battle with Sinspawn Gui at the Operation Mi'ihen site. You can witness his one overdrive then and only then through the game, UNLESS you use Gameshark to obtain him. Basically, when his Guage is full, just select his overdrive... -> SEYMOUR'S OVERDRIVE - Requiem: --------------------------------- - Appearance: For one, the appearance is unique. The background turns all red, dark, and hazy. For instance, it looks a lot like Anima's Oblivion background. Then, the whole screen starts to explode over and over again, and finally it's back to the normal battle area, where the enemy(ies) just received its damage. - Effect: This will attack with special type damage on all enemies - cannot be reduced by any means. - Rank: 7/10? \ If anyone could confirm those two, please send info - Damage Constant: ??? / to the e-mail in the 'Contact Information' section. * - this is the only overdrive Seymour can use and/or obtain. Also, I've heard once that Cid can be unlocked via Gameshark. If this is true, I'd either greatly appreciate the code, or the overdrive (if any) data itself. Much thanks! =============================================================================== Aeon Overdrives =============================================================================== ------------------------------------------------------------------------------- Valefor ------------------------------------------------------------------------------- 1. ENERGY RAY: -------------- - Appearance: Valefor flies a bit higher into the air, and then unleashes a laser which penetrates into the ground underneath the enemies. Afterwards, it all goes into a rolling explosion under them. - Effect: This will attack with special type damage against all enemies. - Rank: 8 - How to Obtain?: Auto (once you get Valefor) 2. ENERGY BLAST: ---------------- - Appearance: Valefor does spins and goes high into the air, where the environs go darker. Then, an emblem appears in front of Valefor, and the great aeon blasts energy into it, where it disperses into thirteen beams of energy and blast down upon your opposition. - Effect: This will attack with special type damage against all enemies. - Rank: 9 - How to Obtain?: by going to Besaid in the airship later and talk to the girl playing with the dog near the Temple of the Fayth. She gives it). It's Special-type to all enemies by blasting them all 13 times with blasts (one # of damage. Note: you can also go to the shop in Besaid after Yuna leaves her luggage and talk to the girl. Then go to her dog and it says it found something slobbery. Take it, and you get Energy Blast. ------------------------------------------------------------------------------- Ifrit ------------------------------------------------------------------------------- 1. HELLFIRE: ------------ - Appearance: Ifrit raises every enemy up in a gigantic, swirling ball of fire. He then backs off and charges up a flameball, and fires it at the ball of fire that's in the air already, encompassing the enemies on-field. Afterwards, Ifrit grasps the ground, and proceeds to remove a huge chunk of it out, and hurls it at the raging inferno ball in the air, resulting in an enormous explosion. - Effect: Does Fire elemental magic type damage on all enemies. - Rank - 8 - How to Obtain?: Auto (once you get Ifrit) ------------------------------------------------------------------------------- Ixion ------------------------------------------------------------------------------- 1. THOR'S HAMMER: ----------------- - Appearance: Ixion starts to charge up an extreme electric charge from his horn, and then engulfs all of your opponents in an immense electric vorpal. He then elevates them into the air, and dispenses an enormous surge of thunder from his horn up into the electricity ball, causing it to explode in a mass of electric-crazy explosions. - Effect: Does Lightning elemental magic type damage on all enemies. - Rank: 8 - How to Obtain?: Auto (once you get Ixion) ------------------------------------------------------------------------------- Shiva ------------------------------------------------------------------------------- 1. DIAMOND DUST: ---------------- - Appearance: Shiva lifts her arms into the air, then brings them down, and in a very Dragon Ball Z-esque fashion, she unleashes a blast of subzero temperature ice to freeze all fiends on the battlefield. She then leisurely snaps her fingers to break the ice, causing damage to all. - Effect: Does Ice elemental magic type damage on all enemies. - Rank: 8 - How to Obtain?: Auto (once you get Shiva) ------------------------------------------------------------------------------- Bahamut ------------------------------------------------------------------------------- 1. MEGA FLARE: -------------- - Appearance: Bahamut does a backflip and lands on all fours. The wheel on his back then starts to spin and he charges up energy in his mouth. He then blows all the enemies away with a cataclysmic blast, eradicating everything. - Effect: This will attack with special type damage on all enemies. - Rank: 8 - How to Obtain?: Auto (once you get Bahamut) ------------------------------------------------------------------------------- Zanmato ------------------------------------------------------------------------------- 1. ZANMATO: ----------- - Appearance: Everything goes all still and tradition Japanese samurai-type music plays. Then, a beautifully-sheathed Zanmato falls from the sky, and lands in the ground upright. Yojimbo then picks it up, and nanchalantly draws the fine blade from its sheath...his reflection seen in the blade... He then drops the sheath. He then holds the sword at his right side, blade down, holding it with both hands, and charges the enemies. He continues to slice them all at a blindingly fast speed, rendering them all helpless. When he's finished the enemies are all still standing. But then, one by one, they all split in half from the clean, flesh-piercing slices. - Effect: Instantly kill ANY enemy and/or boss in the game, 100% guaranteed - impossible to use for Overkill - if a boss has several metamorphic forms, the Zanmato only kills the form its on, and not subsequent ones. - Rank: N/A - How to Obtain?: Auto (once you get Yojimbo) * - for Yojimbo's mechanics (including Zanmato), refer to Yojimbo's Math section #SQ7Y. ------------------------------------------------------------------------------- Anima ------------------------------------------------------------------------------- 1. OBLIVION: ------------ - Appearance: Anima opens up a dimension gate between this world, Spira, and hell. The enemies are sucked into it, and down there, Anima's second half is revealed. After some roaring and the enemies floating in some warped background seemlingly wormed, the second, ultra-demonic half of Anima's body breaks free of the chains finding its arms, to obviously prevent it from ravaging and wreaking infinite havoc. From there, its fists emanate a devilishly evanescent glow. It then proceeds to rip out a bombardment of done crushing fist flurries upon the hapless enemies. Afterwards, it starts to scream, and the whole screen starts to explode. After the massive obliterative catastrophy, everything is back on the battlefield...or not, hehe. - Effect: This will attack with special type damage to all enemies 16 times* - Rank: 8 - How to Obtain?: Auto (once you get Anima) * - in the NTSC version of the game it only counts as one hit of damage. ------------------------------------------------------------------------------- Magus Sisters ------------------------------------------------------------------------------- 1. DELTA ATTACK: ---------------- - Appearance: Cindy starts by doing a few backflips and landing on the ground, apparently warping them all into some other dimension or to deep space. There, the enemies are suspended in a delta. The three sisters then fly higher, and Sandy blasts a quick little burst of energy into the delta. Then, the three sisters form a triangle, and all merge into one colossal ball of radiant energy, prepared to annihilate that enemy-infested delta. A beam of energy comes from the three sister's, and completely destroys the delta, as well as the enemies, and a series of super explosions ensue. - Effect: This will attack with special type damage on all enemies 6 times - (only can be used if all three sisters are presently alive)* - Rank: ** - How to Obtain?: Auto (once you get Magus Sisters) * - in the NTSC version of the game it only counts as one hit of damage. ** - resets counter for all three sisters to Rank 5. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 14b. Overdrive Modes [sovmd4] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boy did this take me a long time to get together. - Stoic Gain by: This is the default OD mode What it does: OD guage fills when you get attacked - Warrior Gain by: After you physically attacked enough Tidus- 150, Auron- 100, Yuna- 200, Rikku- 140, Wakka- 160, Kimahri- 120, Lulu- 300 What it does: OD guage fills when you physically attack an enemy - Comrade Gain by: After your allies have been attacked enough Tidus- 300, Auron- 220, Yuna- 240, Rikku- 100, Wakka- 100, Kimahri- 100, Lulu- 100 What it does: OD guage fills when your partners are attacked - Healer Gain by: After character has healed enough Tidus- 80, Auron- 200, Yuna- 60, Rikku- 70, Wakka- 100, Kimahri- 100, Lulu- 170 What it does: OD guage fills when you heal - charges more with the more HP that you heal. Healed*16/MaxHP of character healed . - Slayer Gain by: After you've killed enough enemies you get this Tidus- 100, Auron- 80, Yuna- 110, Rikku- 200, Wakka- 90, Kimahri- 120, Lulu- 130 What it does: OD guage fills when you kill an enemy - Hero Gain by: After you've defeated enough powerful enemies it must have 10000 or more HP Tidus- 50, Auron- 40, Yuna- 50, Rikku- 50, Wakka- 50, Kimahri- 45, Lulu- 70 What it does: OD guage fills when you kill a powerful enemy - Dare Devil Gain by: After you've fought enough on low HP; low is considered under 1/2 Tidus- 170, Auron- 260, Yuna- 90, Rikku- 110, Wakka- 140, Kimahri- 200, Lulu- 150 What it does: OD guage fills when you fight on low HP - Ally Gain by: After your partners attack enough Tidus- 600, Auron- 450, Yuna- 500, Rikku- 320, Wakka- 350, Kimahri- 300, Lulu- 480 What it does: OD guage fills when your partners attack an enemy - Tactician Gain by: After you've attacked with enough status attacks Tidus- 75, Auron- 110, Yuna- 100, Rikku- 90, Wakka- 80, Kimahri- 60, Lulu- 75 What it does: OD guage fills when you use a status attack - Avenger Gain by: After your partners have been killed enough Tidus- 100, Auron- 120, Yuna- 80, Rikku- 90, Wakka- 100, Kimahri- 100, Lulu- 150 What it does: OD guage fills when your party members get killed - Sufferer Gain by: After you've been afflicted with status ailments enough Tidus- 100, Auron- 120, Yuna- 80, Rikku- 90, Wakka- 100, Kimahri- 130, Lulu- 110 What it does: OD guage fills when you fight with a status effect on you - Loner Gain by: After you've fought alone enough time with one Tidus- 60, Auron- 35, Yuna- 180, Rikku- 170, Wakka- 110, Kimahri- 90, Lulu- 45 What it does: OD guage fills when you fight alone - Dancer Gain by: After you dodge enough attacks Tidus- 250, Auron- 200, Yuna- 200, Rikku- 200, Wakka- 200, Kimahri- 130, Lulu- 300 What it does: OD guage fills when you dodge attacks of your opposition - Rook Gain by: After you block enough magic spells Tidus- 120, Auron- 120, Yuna- 110, Rikku- 120, Wakka- 120, Kimahri- 120, Lulu- 120 What it does: OD guage fills when you negate magic spells(Reflect, Shell etc...) - Victim Gain by: After you've been directly hit with status ailment on enough occasions Tidus- 120, Auron- 160, Yuna- 100, Rikku- 125, Wakka- 110, Kimahri- 100, Lulu- 130 What it does: OD guage fills ONLY when you're just getting hit with a status attack. - Coward Gain by: After you have run from enough fights Tidus- 600, Auron- 1000, Yuna- 900, Rikku- 450, Wakka- 400, Kimahri- 700, Lulu- 980 What it does: OD guage fills when you run from battle - Victor Gain by: After you have triumphed in enough fights Tidus- 120, Auron- 200, Yuna- 150, Rikku- 140, Wakka- 160, Kimahri- 120, Lulu- 200 What it does: OD guage fills when you win a battle I do believe that is all info I could provide about overdrive modes. =============================================================================== <-----------------------------------------------------------------------------> 15. ABILITIES [Sabl5] <-----------------------------------------------------------------------------> =============================================================================== This section will have more detail in for every entry soon enough. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 15a. Black Magic [sblmg5] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire- Inflicts reletively small amounts of fire damage Fira- Inflicts more impressive amounts of fire damage Firaga- Inflicts a massive amount of fire damage Thunder- Inflicts reletively small amounts of thunder damage Thundara- Inflicts more impressive amounts of thunder damage Thundaga- Inflicts a massive amount of fire damage Blizzard- Inflicts relatively small amounts of ice damage Blizzara- Inflicts more impressive amounts of ice damage Blizzaga- Inflicts a massive amount of ice damage Water- Inflicts relatively small amounts of water damage Watera- Inflicts more impressive amounts of water damage Waterga- Inflicts a massive amount of water damage Bio- Poisons the target Demi- Reduces the current HP of all enemies by 1/4 Death- Possibly, can instantly KO the target Osmose- Transfer MP from target to the character using it Drain- Transfer HP from target to the character using it Flare- Deals non elemental damage to the prescribed target Ultima- Dishes out non elemental damage to all enemies =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 15b. White Magic [swhmg5] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cure- Restores small amounts of HP to 1 character Cura- Restores a reletively substantial amount of HP to 1 character Curaga- Restores a humungous amount of HP to 1 character Esuna- Remedies poison, darkness, silence, sleep, petrification, confusion, berserk, and slow Scan- Displays all key info about the target. NulBlaze- Grants immunity to all fire attacks til the spell is cast NulShock- Grants immunity to all thunder attacks til the spell is cast NulFrost- Grants immunity to all blizzard attacks NulTide- Grants immunity to all water attacks Life- Revives a dead characters to 1/2 HP Full Life- Revives a dead character to maximum HP Haste- Accelerates the target, so that their turns come up sooner Hastega- Accelerates your 3 active party members, so that their turns come up sooner Slow- Decelerates the target Slowga- Slows down all enemies Shell- Helps the target better withstand a magic attack Protect- Protects the target even more from physical damage Reflect- Deflects magic attacks back at the caster Dispel- Negates any spell effects that are currently active on the target Regen- Gradually regenerates the HP of the target Holy- Deals holy damage to the target Auto Life- Automatically brings the target back to life next time he is KO'd =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 15c. Skills [sskil5] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dark Attack- Inflicts darkness on the targert for 3 turns Dark Buster- Inflict darkness status ailment for 1 turn, better success rate though Silence Attack- Inflicts silence on the target for 3 turns Silence Buster- Inflicts silence status effect for 1 turn,better success rate though Sleep Attack- Inflicts sleep on the target for 3 turns Sleep Buster- Inflicts sleep status effect for 1 turn, better success rate though Delay Attack- Delays the targets next turn slightly Delay Buster- Significantly delays the targets next turn Zombie Attack- Inflicts zombie status on the target Triple Foul- Inflicts silence, darkness, sleep status effects for 3 turns Power Break- Reduces targets strength stat Magic Break- Lowers the targets magic stat Armor Break- Lowers targets defense and leaving it vulnerable to non-piercing weapons Mental Break- Lowers the targets magic defense stat Full Break- Lowers tragets magic defense, defense, strength, and magic. (only available in the PAL/Int versions of the game). Mug- Steal items from the enemy while damaging the enemy simultaneously Quick Hit- Attack an enemy with shortened recovery time, characters turn comes sooner Extract Power- Extract Power spheres (only available in the PAL/Int versions of the game) Extract Mana- Extract Power Spheres (only available in the PAL/Int versions of the game) Extract Ability- Extract Ability Spheres (only available in the PAL/Int versions of the game) Extract Speed - Extract Speed Sphere (only available in the PAL/Int versions of the game) Nab Gil- Steals Gil instead of items while dealing damage to the enemies (only available in the PAL/Int versions of the game) Pilfer Gil- Steals Gil from enemies (only available in the PAL/Int versions of the game) Quick Pockets- Use items quickly with less CTB recovery time. (only available in the PAL/Int versions of the game) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 15d. Specials [sspcl5] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Use- Use more powerful defensive, offensive, and healing items Flee- Have the whole party escape in 1 turn Pray- Restore a little HP to the entire party Cheer- Raises strength, and defense for 1 battle Aim- Raises accuracy for 1 fight Focus- Raises magic, and magic defense for 1 battle Reflex- Raises evasion for 1 fight Luck- Raises accuracy, evasion, and critical hit for 1 fight Jinx- Lowers enemies, accuracy, evasion, and critical hits for 1 fight Lancet- Takes MP & HP from enemy to character. Kimahri learns overdrives this way Guard- Guard a party member from recieving a physical attack Sentinel- Same as Guard, but executed in defensive stance Spare Change- Deal damage by throwing gil. Damage is calculated based on 10% of the amount thrown Steal- Steal an item randomly from an enemy Threaten- Makes enemy go into a state of shock, thereby immobilizing it Provoke- Makes an enemy only attack user of the attack Entrust- Transfers the character's overdrive to the targets overdrive guage Copycat- Mimic last move executed by a party member Doublecast- Cast 2 black magic spells consecutively Bribe- Pay the target for a safe outcome. More gil you pay, the better the reward =============================================================================== <-----------------------------------------------------------------------------> 16. AEONS [Saen6] <-----------------------------------------------------------------------------> =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 16a. Basic Aeon List [sanls6] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =============================================================================== Valefor =============================================================================== #1. Valefor (Obtain In Besaid Temple of Fayth) --> Starting Stats: HP- 725, MP- 24, Str- 18, Def- 23, Mag- 21, Mdef- 23, Agl- 10, Luck- 17, Eva- 19, Acc- 11 --> Unique Attack: Sonic Wings- Delay status and physical damage to one opposition. --> Overdrives: - Energy Ray- Special-type to all enemies by blasting the ground and exploding. - Energy Blast- (Obtain by going to Besaid in the airship later and talk to the girl playing with the dog near the Temple of the Fayth. She gives it). It's Special-type to all enemies by blasting them all 13 times with blasts (one # of damage. Note: you can also go to the shop in Besaid after Yuna leaves her luggage and talk to the girl. Then go to her dog, and it says it found something slobbery. Take it, and you get Energy Blast. --> Break Damage Limit?: Valefor will be enabled to exceed the 9999 damage limit when you have obtained Yuna's celestial weapon, Nirvana, and then made it more powerful with the Moon Sigil and Moon Crest in Macalania Woods. --> Teaching Abilities: Flare: 60 Shining Gems, Ultima: 99 Supreme Gems, Drain: 60 Stamina Springs, Osmose: 10 Mana Springs, Demi: 8 Shadow Gems, Death: 30 Farplane Shadows, Bio: 8 Poison Fangs, Fire: Bomb Fragment, Fira: 2 Bomb Cores, Firaga: 4 Fire Gems, Blizzard: Antarctic Wind, Blizzara: 2 Arctic Winds, Blizzaga: 4 Ice Gems, Water: Fish Scale, Watera: 2 Dragon Scales, Waterga: 4 Water Gems, Thunder: Electro Marble, Thundara: 2 Lightning Marbles, Thundaga: 4 Lightning Gems, Regen: 60 Healing Springs, Holy: 60 Blessed Gems, Reflect: 3 Star Curtains, Dispel: 3 Purifying Salts, Shell: 4 Lunar Curtains, Slowga: 8 Gold Hourglasses, Protect: 6 Light Curtains, Hastega: 16 Chocobo Wings, Haste: 10 Chocobo Feathers, Slow: 4 Silver Hourglasses, Life: 8 Elixirs, NulFrost: 2 Antarctic Winds, Full-Life: Megalixir, Cura: 30 X-Potions, NulTide: 2 Fish Scales, Scan: 10 Ability Spheres, Cure: 99 Hi-Potions, NulShock: 2 Electro Marbles, Curaga: 60 Mega-Potions, NulBlaze: 2 Bomb Fragments, Pray: 5 Healing Waters, Jinx: 2 Fortune Spheres, Aim: 5 Speed Spheres, Luck: 2 Fortune Spheres, Cheer: 5 Power Spheres, Doublecast: 5 Three Stars, Reflex: 10 Speed Spheres, Lancet: 20 Soul Springs, Focus: 10 Mana Spheres, Full-Break: 2 Dark Matters, Extract Mana: 20 Mana Spheres, Mental Break: 4 Shining Thorns, Extract Power: 20 Power Spheres, Magic Break: 4 Mana Springs, Extract Ability: 20 Ability Spheres, Armor Break: 2 Level 2 Key Spheres, Extract Speed: 20 Speed Spheres, Power Break: 8 Stamina Springs, Zombie Attack: 99 Holy Waters, Delay Buster: 30 Gold Hourglasses, Delay Attack: 20 Silver Hourglasses, Dark Attack: 6 Smoke Bombs, Triple Foul: 4 Skill Spheres, Silence Buster: 10 Silence Grenades, Sleep Attack: 3 Sleeping Powders, Sleep Buster: 10 Sleeping Powders, Silence Attack: 3 Silence Grenades --> Raising Attributes: (Note: Increments of these item values will change). HP: Power Sphere, MP: Mana Sphere, Str: Power Sphere, Mag: Mana Sphere, Mdef: Mana Sphere, Def: Defense Sphere, Eva: Speed Sphere, Acc: Speed Sphere, Luck: Fortune Sphere, Agl: Speed Sphere =============================================================================== Ifrit =============================================================================== #2. Ifrit (Obtain In Kilika Temple of Fayth) --> Starting Stats: HP- 857, MP- 23, Str- 19, Def- 29, Mag- 21, Mdef- 21, Agl- 9, Luck- 17, Eva- 10, Acc- 11 --> Unique Attack: Meteor Strike- Special-type and physical damage to one opposition. --> Overdrive: Hellfire: Does Fire damage to all enemies by launching multiple fire blasts. --> Break Damage Limit?: Ifrit will be enabled to exceed the 9999 damage limit when you have obtained Wakka's celestial weapon, World Champion, and then made it more powerful with the Jupiter Sigil and Jupiter Crest in Macalania Woods. --> Teaching Abilities: Flare: 60 Shining Gems, Ultima: 99 Supreme Gems, Drain: 60 Stamina Springs, Osmose: 10 Mana Springs, Demi: 8 Shadow Gems, Death: 30 Farplane Shadows, Bio: 8 Poison Fangs, Fire: Bomb Fragment, Fira: 2 Bomb Cores, Firaga: 4 Fire Gems, Blizzard: Antarctic Wind, Blizzara: 2 Arctic Winds, Blizzaga: 4 Ice Gems, Water: Fish Scale, Watera: 2 Dragon Scales, Waterga: 4 Water Gems, Thunder: Electro Marble, Thundara: 2 Lightning Marbles, Thundaga: 4 Lightning Gems, Regen: 60 Healing Springs, Holy: 60 Blessed Gems, Reflect: 3 Star Curtains, Dispel: 3 Purifying Salts, Shell: 4 Lunar Curtains, Slowga: 8 Gold Hourglasses, Protect: 6 Light Curtains, Hastega: 16 Chocobo Wings, Haste: 10 Chocobo Feathers, Slow: 4 Silver Hourglasses, Life: 8 Elixirs, NulFrost: 2 Antarctic Winds, Full-Life: Megalixir, Cura: 30 X-Potions, NulTide: 2 Fish Scales, Scan: 10 Ability Spheres, Cure: 99 Hi-Potions, NulShock: 2 Electro Marbles, Curaga: 60 Mega-Potions, NulBlaze: 2 Bomb Fragments, Pray: 5 Healing Waters, Jinx: 2 Fortune Spheres, Aim: 5 Speed Spheres, Luck: 2 Fortune Spheres, Cheer: 5 Power Spheres, Doublecast: 5 Three Stars, Reflex: 10 Speed Spheres, Lancet: 20 Soul Springs, Focus: 10 Mana Spheres, Full-Break: 2 Dark Matters, Extract Mana: 20 Mana Spheres, Mental Break: 4 Shining Thorns, Extract Power: 20 Power Spheres, Magic Break: 4 Mana Springs, Extract Ability: 20 Ability Spheres, Armor Break: 2 Level 2 Key Spheres, Extract Speed: 20 Speed Spheres, Power Break: 8 Stamina Springs, Zombie Attack: 99 Holy Waters, Delay Buster: 30 Gold Hourglasses, Delay Attack: 20 Silver Hourglasses, Dark Attack: 6 Smoke Bombs, Triple Foul: 4 Skill Spheres, Silence Buster: 10 Silence Grenades, Sleep Attack: 3 Sleeping Powders, Sleep Buster: 10 Sleeping Powders, Silence Attack: 3 Silence Grenades --> Raising Attributes: (Note: Increments of these item values will change). HP: Power Sphere, MP: Mana Sphere, Str: Power Sphere, Mag: Mana Sphere, Mdef: Mana Sphere, Def: Defense Sphere, Eva: Speed Sphere, Acc: Speed Sphere, Luck: Fortune Sphere, Agl: Speed Sphere =============================================================================== Ixion =============================================================================== #3. Ixion (Obtain In Djose Temple of Fayth) --> Starting Stats: HP- 891, MP- 25, Str- 20, Def- 26, Mag- 20, Mdef- 29, Agl- 8, Luck- 17, Eva- 11, Acc- 12 --> Unique Attack: Aerospark- Dispel as well as physical damage to one opposition. --> Overdrive: Thor's Hammer- Lighting damage to all enemies by using electricity waves. --> Break Damage Limit?: Ixion will be enabled to exceed the 9999 damage limit when you have obtained Kimahri's celestial weapon, Spirit Lance, and then made it more powerful with the Saturn Sigil and Saturn Crest in Macalania Woods. --> Teaching Abilities: Flare: 60 Shining Gems, Ultima: 99 Supreme Gems, Drain: 60 Stamina Springs, Osmose: 10 Mana Springs, Demi: 8 Shadow Gems, Death: 30 Farplane Shadows, Bio: 8 Poison Fangs, Fire: Bomb Fragment, Fira: 2 Bomb Cores, Firaga: 4 Fire Gems, Blizzard: Antarctic Wind, Blizzara: 2 Arctic Winds, Blizzaga: 4 Ice Gems, Water: Fish Scale, Watera: 2 Dragon Scales, Waterga: 4 Water Gems, Thunder: Electro Marble, Thundara: 2 Lightning Marbles, Thundaga: 4 Lightning Gems, Regen: 60 Healing Springs, Holy: 60 Blessed Gems, Reflect: 3 Star Curtains, Dispel: 3 Purifying Salts, Shell: 4 Lunar Curtains, Slowga: 8 Gold Hourglasses, Protect: 6 Light Curtains, Hastega: 16 Chocobo Wings, Haste: 10 Chocobo Feathers, Slow: 4 Silver Hourglasses, Life: 8 Elixirs, NulFrost: 2 Antarctic Winds, Full-Life: Megalixir, Cura: 30 X-Potions, NulTide: 2 Fish Scales, Scan: 10 Ability Spheres, Cure: 99 Hi-Potions, NulShock: 2 Electro Marbles, Curaga: 60 Mega-Potions, NulBlaze: 2 Bomb Fragments, Pray: 5 Healing Waters, Jinx: 2 Fortune Spheres, Aim: 5 Speed Spheres, Luck: 2 Fortune Spheres, Cheer: 5 Power Spheres, Doublecast: 5 Three Stars, Reflex: 10 Speed Spheres, Lancet: 20 Soul Springs, Focus: 10 Mana Spheres, Full-Break: 2 Dark Matters, Extract Mana: 20 Mana Spheres, Mental Break: 4 Shining Thorns, Extract Power: 20 Power Spheres, Magic Break: 4 Mana Springs, Extract Ability: 20 Ability Spheres, Armor Break: 2 Level 2 Key Spheres, Extract Speed: 20 Speed Spheres, Power Break: 8 Stamina Springs, Zombie Attack: 99 Holy Waters, Delay Buster: 30 Gold Hourglasses, Delay Attack: 20 Silver Hourglasses, Dark Attack: 6 Smoke Bombs, Triple Foul: 4 Skill Spheres, Silence Buster: 10 Silence Grenades, Sleep Attack: 3 Sleeping Powders, Sleep Buster: 10 Sleeping Powders, Silence Attack: 3 Silence Grenades --> Raising Attributes: (Note: Increments of these item values will change). HP: Power Sphere, MP: Mana Sphere, Str: Power Sphere, Mag: Mana Sphere, Mdef: Mana Sphere, Def: Defense Sphere, Eva: Speed Sphere, Acc: Speed Sphere, Luck: Fortune Sphere, Agl: Speed Sphere =============================================================================== Shiva =============================================================================== #4. Shiva (Obtain In Macalania Temple of Fayth) --> Starting Stats: HP- 820, MP- 26, Str- 19, Def- 17, Mag- 23, Mdef- 24, Agl- 14, Luck- 17, Eva- 32, Acc- 11 --> Unique Attack: Heavenly Strike- Delay status and physical damage to one opposition. --> Overdrive: Diamond Dust- Ice damage to all enemies by shattering Ice with her fingers. --> Break Damage Limit?: Shiva will be enabled to exceed the 9999 damage limit when you have obtained Lulu's celestial weapon, Onion Knight, and then made it more powerful with the Venus Sigil and Venus Crest in Macalania Woods. --> Teaching Abilities: Flare: 60 Shining Gems, Ultima: 99 Supreme Gems, Drain: 60 Stamina Springs, Osmose: 10 Mana Springs, Demi: 8 Shadow Gems, Death: 30 Farplane Shadows, Bio: 8 Poison Fangs, Fire: Bomb Fragment, Fira: 2 Bomb Cores, Firaga: 4 Fire Gems, Blizzard: Antarctic Wind, Blizzara: 2 Arctic Winds, Blizzaga: 4 Ice Gems, Water: Fish Scale, Watera: 2 Dragon Scales, Waterga: 4 Water Gems, Thunder: Electro Marble, Thundara: 2 Lightning Marbles, Thundaga: 4 Lightning Gems, Regen: 60 Healing Springs, Holy: 60 Blessed Gems, Reflect: 3 Star Curtains, Dispel: 3 Purifying Salts, Shell: 4 Lunar Curtains, Slowga: 8 Gold Hourglasses, Protect: 6 Light Curtains, Hastega: 16 Chocobo Wings, Haste: 10 Chocobo Feathers, Slow: 4 Silver Hourglasses, Life: 8 Elixirs, NulFrost: 2 Antarctic Winds, Full-Life: Megalixir, Cura: 30 X-Potions, NulTide: 2 Fish Scales, Scan: 10 Ability Spheres, Cure: 99 Hi-Potions, NulShock: 2 Electro Marbles, Curaga: 60 Mega-Potions, NulBlaze: 2 Bomb Fragments, Pray: 5 Healing Waters, Jinx: 2 Fortune Spheres, Aim: 5 Speed Spheres, Luck: 2 Fortune Spheres, Cheer: 5 Power Spheres, Doublecast: 5 Three Stars, Reflex: 10 Speed Spheres, Lancet: 20 Soul Springs, Focus: 10 Mana Spheres, Full-Break: 2 Dark Matters, Extract Mana: 20 Mana Spheres, Mental Break: 4 Shining Thorns, Extract Power: 20 Power Spheres, Magic Break: 4 Mana Springs, Extract Ability: 20 Ability Spheres, Armor Break: 2 Level 2 Key Spheres, Extract Speed: 20 Speed Spheres, Power Break: 8 Stamina Springs, Zombie Attack: 99 Holy Waters, Delay Buster: 30 Gold Hourglasses, Delay Attack: 20 Silver Hourglasses, Dark Attack: 6 Smoke Bombs, Triple Foul: 4 Skill Spheres, Silence Buster: 10 Silence Grenades, Sleep Attack: 3 Sleeping Powders, Sleep Buster: 10 Sleeping Powders, Silence Attack: 3 Silence Grenades --> Raising Attributes: (Note: Increments of these item values will change). HP: Power Sphere, MP: Mana Sphere, Str: Power Sphere, Mag: Mana Sphere, Mdef: Mana Sphere, Def: Defense Sphere, Eva: Speed Sphere, Acc: Speed Sphere, Luck: Fortune Sphere, Agl: Speed Sphere =============================================================================== Bahamut =============================================================================== #5. Bahamut (Obtain In Bevelle Temple of Fayth) --> Starting Stats: HP- 1210, MP- 35, Str- 23, Def- 27, Mag- 18, Mdef- 28, Agl- 10, Luck- 17, Eva- 20, Acc- 11 --> Unique Attack: Impulse- What it does is physical damage to every opposition. --> Overdrive: Mega Flare- Special-type damage to every and all oppositions. --> Break Damage Limit?: Bahamut will be enabled to exceed the 9999 damage limit when you have obtained Bahamut. Awesome, eh? --> Teaching Abilities: Flare: 60 Shining Gems, Ultima: 99 Supreme Gems, Drain: 60 Stamina Springs, Osmose: 10 Mana Springs, Demi: 8 Shadow Gems, Death: 30 Farplane Shadows, Bio: 8 Poison Fangs, Fire: Bomb Fragment, Fira: 2 Bomb Cores, Firaga: 4 Fire Gems, Blizzard: Antarctic Wind, Blizzara: 2 Arctic Winds, Blizzaga: 4 Ice Gems, Water: Fish Scale, Watera: 2 Dragon Scales, Waterga: 4 Water Gems, Thunder: Electro Marble, Thundara: 2 Lightning Marbles, Thundaga: 4 Lightning Gems, Regen: 60 Healing Springs, Holy: 60 Blessed Gems, Reflect: 3 Star Curtains, Dispel: 3 Purifying Salts, Shell: 4 Lunar Curtains, Slowga: 8 Gold Hourglasses, Protect: 6 Light Curtains, Hastega: 16 Chocobo Wings, Haste: 10 Chocobo Feathers, Slow: 4 Silver Hourglasses, Life: 8 Elixirs, NulFrost: 2 Antarctic Winds, Full-Life: Megalixir, Cura: 30 X-Potions, NulTide: 2 Fish Scales, Scan: 10 Ability Spheres, Cure: 99 Hi-Potions, NulShock: 2 Electro Marbles, Curaga: 60 Mega-Potions, NulBlaze: 2 Bomb Fragments, Pray: 5 Healing Waters, Jinx: 2 Fortune Spheres, Aim: 5 Speed Spheres, Luck: 2 Fortune Spheres, Cheer: 5 Power Spheres, Doublecast: 5 Three Stars, Reflex: 10 Speed Spheres, Lancet: 20 Soul Springs, Focus: 10 Mana Spheres, Full-Break: 2 Dark Matters, Extract Mana: 20 Mana Spheres, Mental Break: 4 Shining Thorns, Extract Power: 20 Power Spheres, Magic Break: 4 Mana Springs, Extract Ability: 20 Ability Spheres, Armor Break: 2 Level 2 Key Spheres, Extract Speed: 20 Speed Spheres, Power Break: 8 Stamina Springs, Zombie Attack: 99 Holy Waters, Delay Buster: 30 Gold Hourglasses, Delay Attack: 20 Silver Hourglasses, Dark Attack: 6 Smoke Bombs, Triple Foul: 4 Skill Spheres, Silence Buster: 10 Silence Grenades, Sleep Attack: 3 Sleeping Powders, Sleep Buster: 10 Sleeping Powders, Silence Attack: 3 Silence Grenades --> Raising Attributes: (Note: Increments of these item values will change). HP: Power Sphere, MP: Mana Sphere, Str: Power Sphere, Mag: Mana Sphere, Mdef: Mana Sphere, Def: Defense Sphere, Eva: Speed Sphere, Acc: Speed Sphere, Luck: Fortune Sphere, Agl: Speed Sphere =============================================================================== Anima =============================================================================== #6. Anima (Refer to Secret Aeons section for info) --> Starting Stats: HP- 1410, MP- 45, Str- 33, Def- 26, Mag- 22, Mdef- 23, Agl- 9, Luck- 17, Eva- 20, Acc- 11 --> Unique Attack: Pain: Instant KO (Death) status to one opposition. --> Overdrive: Oblivion: 16 instantaneous hits to random oppositions, all of them doing Special-type damage. If you're playing NTSC version it does damage only with 1 attack counted instead of truly all 16 of them. --> Break Damage Limit?: Anima will be enabled to exceed the 9999 damage limit when you have obtained Anima. Awesome, eh? --> Teaching Abilities: Flare: 60 Shining Gems, Ultima: 99 Supreme Gems, Drain: 60 Stamina Springs, Osmose: 10 Mana Springs, Demi: 8 Shadow Gems, Death: 30 Farplane Shadows, Bio: 8 Poison Fangs, Fire: Bomb Fragment, Fira: 2 Bomb Cores, Firaga: 4 Fire Gems, Blizzard: Antarctic Wind, Blizzara: 2 Arctic Winds, Blizzaga: 4 Ice Gems, Water: Fish Scale, Watera: 2 Dragon Scales, Waterga: 4 Water Gems, Thunder: Electro Marble, Thundara: 2 Lightning Marbles, Thundaga: 4 Lightning Gems, Regen: 60 Healing Springs, Holy: 60 Blessed Gems, Reflect: 3 Star Curtains, Dispel: 3 Purifying Salts, Shell: 4 Lunar Curtains, Slowga: 8 Gold Hourglasses, Protect: 6 Light Curtains, Hastega: 16 Chocobo Wings, Haste: 10 Chocobo Feathers, Slow: 4 Silver Hourglasses, Life: 8 Elixirs, NulFrost: 2 Antarctic Winds, Full-Life: Megalixir, Cura: 30 X-Potions, NulTide: 2 Fish Scales, Scan: 10 Ability Spheres, Cure: 99 Hi-Potions, NulShock: 2 Electro Marbles, Curaga: 60 Mega-Potions, NulBlaze: 2 Bomb Fragments, Pray: 5 Healing Waters, Jinx: 2 Fortune Spheres, Aim: 5 Speed Spheres, Luck: 2 Fortune Spheres, Cheer: 5 Power Spheres, Doublecast: 5 Three Stars, Reflex: 10 Speed Spheres, Lancet: 20 Soul Springs, Focus: 10 Mana Spheres, Full-Break: 2 Dark Matters, Extract Mana: 20 Mana Spheres, Mental Break: 4 Shining Thorns, Extract Power: 20 Power Spheres, Magic Break: 4 Mana Springs, Extract Ability: 20 Ability Spheres, Armor Break: 2 Level 2 Key Spheres, Extract Speed: 20 Speed Spheres, Power Break: 8 Stamina Springs, Zombie Attack: 99 Holy Waters, Delay Buster: 30 Gold Hourglasses, Delay Attack: 20 Silver Hourglasses, Dark Attack: 6 Smoke Bombs, Triple Foul: 4 Skill Spheres, Silence Buster: 10 Silence Grenades, Sleep Attack: 3 Sleeping Powders, Sleep Buster: 10 Sleeping Powders, Silence Attack: 3 Silence Grenades --> Raising Attributes: (Note: Increments of these item values will change). HP: Power Sphere, MP: Mana Sphere, Str: Power Sphere, Mag: Mana Sphere, Mdef: Mana Sphere, Def: Defense Sphere, Eva: Speed Sphere, Acc: Speed Sphere, Luck: Fortune Sphere, Agl: Speed Sphere =============================================================================== Magus Sisters =============================================================================== #7. Magus Sisters --> Mindy, Cindy, Sandy (Refer to Secret Aeons section) [Note: they originally appeared in FFIV] --> Starting Stats (Mindy): HP- 1237, MP- 58, Str- 23, Def- 24, Mag- 28, Mdef- 28, Agl- 12, Luck- 17, Eva- 23, Acc- 12 --> Starting Stats (Cindy): HP- 2190, MP- 46, Str- 28, Def- 32, Mag- 21, Mdef- 28, Agl- 10, Luck- 17, Eva- 20, Acc- 11 --> Starting Stats (Sandy): HP- 1790, MP- 35, Str- 42, Def- 26, Mag- 24, Mdef- 28, Agl- 10, Luck- 17, Eva- 17, Acc- 13 --> Unique Attacks: - Camisade: Physical damage to one opposition [21/16 normal atk dmg] (Cindy.) - Razzia: Physical damage to one opposition [21/16 normal atk dmg] (Sandy.) - Passado: 15 instantaneous hits to one opposition, all of them doing physical damag [1/8 normal atk dmg - still note: attacks CAN do up to 99999] (Mindy.) --> Overdrive: Delta Attack: When all of them are active with full Overdrive Bars each, this attack does 6 instantaneous hits to random oppositions, each of which are doing Special-type damage, by the way. In NTSC version, does only one hit, doing max of 99999 damage. Any sister can trigger it. The hits do 62.5% of normal Attack. (Str-based). - Note: Cindy's Overdrive Meter can increase by 0/1/2 from this. Break Damage Limit?: Maguses will be enabled to exceed the 9999 damage limit when you have obtained Maguses. In both versions of FFX, all 3 unique atks and Delta Attack can do this. --> "Taking a break...": The sister does not doing anything at all for that turn. --> Special Overdrive Meter: Magus sister's overdrive meter charges in 5% increments (as opposed to the normal 1% of PC's). Its charge from a sister being attacked is [Dmg / MaxHP * 20]. Curse will disable it from charging (from dmg), and decrease the charge from dealing damage by 1. --> Teaching Abilities: Flare: 60 Shining Gems, Ultima: 99 Supreme Gems, Drain: 60 Stamina Springs, Osmose: 10 Mana Springs, Demi: 8 Shadow Gems, Death: 30 Farplane Shadows, Bio: 8 Poison Fangs, Fire: Bomb Fragment, Fira: 2 Bomb Cores, Firaga: 4 Fire Gems, Blizzard: Antarctic Wind, Blizzara: 2 Arctic Winds, Blizzaga: 4 Ice Gems, Water: Fish Scale, Watera: 2 Dragon Scales, Waterga: 4 Water Gems, Thunder: Electro Marble, Thundara: 2 Lightning Marbles, Thundaga: 4 Lightning Gems, Regen: 60 Healing Springs, Holy: 60 Blessed Gems, Reflect: 3 Star Curtains, Dispel: 3 Purifying Salts, Shell: 4 Lunar Curtains, Slowga: 8 Gold Hourglasses, Protect: 6 Light Curtains, Hastega: 16 Chocobo Wings, Haste: 10 Chocobo Feathers, Slow: 4 Silver Hourglasses, Life: 8 Elixirs, NulFrost: 2 Antarctic Winds, Full-Life: Megalixir, Cura: 30 X-Potions, NulTide: 2 Fish Scales, Scan: 10 Ability Spheres, Cure: 99 Hi-Potions, NulShock: 2 Electro Marbles, Curaga: 60 Mega-Potions, NulBlaze: 2 Bomb Fragments, Pray: 5 Healing Waters, Jinx: 2 Fortune Spheres, Aim: 5 Speed Spheres, Luck: 2 Fortune Spheres, Cheer: 5 Power Spheres, Doublecast: 5 Three Stars, Reflex: 10 Speed Spheres, Lancet: 20 Soul Springs, Focus: 10 Mana Spheres, Full-Break: 2 Dark Matters, Extract Mana: 20 Mana Spheres, Mental Break: 4 Shining Thorns, Extract Power: 20 Power Spheres, Magic Break: 4 Mana Springs, Extract Ability: 20 Ability Spheres, Armor Break: 2 Level 2 Key Spheres, Extract Speed: 20 Speed Spheres, Power Break: 8 Stamina Springs, Zombie Attack: 99 Holy Waters, Delay Buster: 30 Gold Hourglasses, Delay Attack: 20 Silver Hourglasses, Dark Attack: 6 Smoke Bombs, Triple Foul: 4 Skill Spheres, Silence Buster: 10 Silence Grenades, Sleep Attack: 3 Sleeping Powders, Sleep Buster: 10 Sleeping Powders, Silence Attack: 3 Silence Grenades --> Raising Attributes: (Note: Increments of these item values will change). HP: Power Sphere, MP: Mana Sphere, Str: Power Sphere, Mag: Mana Sphere, Mdef: Mana Sphere, Def: Defense Sphere, Eva: Speed Sphere, Acc: Speed Sphere, Luck: Fortune Sphere, Agl: Speed Sphere =============================================================================== Yojimbo =============================================================================== #8. Yojimbo (Refer to Secret Aeons section for extra info) --> Starting Stats: HP- 1030, MP- 0, Str- 29, Def- 25, Mag- 16, Mdef- 23, Agl- 9, Luck- 17, Eva- 59, Acc- 19 --> Unique Attacks: - Daigoro- Physical damage to one opposition. - Wakizashi- Physical damage against all oppositions, but possibly only one (more oftenly it is one enemy). - Kozuka- Physical damage to one opposition. --> Overdrives: Zanmato- Well, not really an overdrive, but I list it here for following obvious reason: It eliminates any and all enemies (yup, bosses, secret bosses, enemies, Monster Arena bosses, and even Dark Aeons!). However, keep in mind, if a foe goes through multiple stages (you will get a brief animation of it and it will be made obvious - ie. Sinspawn Geneaux), the enemy will go straight to its next stage, unfortunately. --> Break Damage Limit?: Yojimbo will be enabled to exceed the 9999 damage limit when you have obtained Yojimbo. No need to accomplish anything otherwise. --> Teaching Abilities: Flare: 60 Shining Gems, Ultima: 99 Supreme Gems, Drain: 60 Stamina Springs, Osmose: 10 Mana Springs, Demi: 8 Shadow Gems, Death: 30 Farplane Shadows, Bio: 8 Poison Fangs, Fire: Bomb Fragment, Fira: 2 Bomb Cores, Firaga: 4 Fire Gems, Blizzard: Antarctic Wind, Blizzara: 2 Arctic Winds, Blizzaga: 4 Ice Gems, Water: Fish Scale, Watera: 2 Dragon Scales, Waterga: 4 Water Gems, Thunder: Electro Marble, Thundara: 2 Lightning Marbles, Thundaga: 4 Lightning Gems, Regen: 60 Healing Springs, Holy: 60 Blessed Gems, Reflect: 3 Star Curtains, Dispel: 3 Purifying Salts, Shell: 4 Lunar Curtains, Slowga: 8 Gold Hourglasses, Protect: 6 Light Curtains, Hastega: 16 Chocobo Wings, Haste: 10 Chocobo Feathers, Slow: 4 Silver Hourglasses, Life: 8 Elixirs, NulFrost: 2 Antarctic Winds, Full-Life: Megalixir, Cura: 30 X-Potions, NulTide: 2 Fish Scales, Scan: 10 Ability Spheres, Cure: 99 Hi-Potions, NulShock: 2 Electro Marbles, Curaga: 60 Mega-Potions, NulBlaze: 2 Bomb Fragments, Pray: 5 Healing Waters, Jinx: 2 Fortune Spheres, Aim: 5 Speed Spheres, Luck: 2 Fortune Spheres, Cheer: 5 Power Spheres, Doublecast: 5 Three Stars, Reflex: 10 Speed Spheres, Lancet: 20 Soul Springs, Focus: 10 Mana Spheres, Full-Break: 2 Dark Matters, Extract Mana: 20 Mana Spheres, Mental Break: 4 Shining Thorns, Extract Power: 20 Power Spheres, Magic Break: 4 Mana Springs, Extract Ability: 20 Ability Spheres, Armor Break: 2 Level 2 Key Spheres, Extract Speed: 20 Speed Spheres, Power Break: 8 Stamina Springs, Zombie Attack: 99 Holy Waters, Delay Buster: 30 Gold Hourglasses, Delay Attack: 20 Silver Hourglasses, Dark Attack: 6 Smoke Bombs, Triple Foul: 4 Skill Spheres, Silence Buster: 10 Silence Grenades, Sleep Attack: 3 Sleeping Powders, Sleep Buster: 10 Sleeping Powders, Silence Attack: 3 Silence Grenades --> Raising Attributes: (Note: Increments of these item values will change). HP: Power Sphere, MP: Mana Sphere, Str: Power Sphere, Mag: Mana Sphere, Mdef: Mana Sphere, Def: Defense Sphere, Eva: Speed Sphere, Acc: Speed Sphere, Luck: Fortune Sphere, Agl: Speed Sphere =============================================================================== Boost & Shield =============================================================================== Note that all Aeons have the abilities Boost and Shield. Shield is meant to reduce damage and boost raises your attack power. - Shield -> Dmg * 1/4 (or just Dmg/4) - Boost -> Dmg * 3/2 Shield dmg referring to the enemy attacking you, and Boost dmg referring to your attack against the enemy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 16b. Yojimbo's Mechanics [syjmc5] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =============================================================================== JP/NTSC Version =============================================================================== If you're here for the PAL/Int versions, then skip to the next half. When you go to obtain Yojimbo (refer to Secret Aeons section if you have not already), you are presented three options, and those three options play heavily on Yojimbo's performance in battle and his overall mathematics -> "To train as a summoner" -> "To gain the power to destroy fiends" -> "To destroy the most powerful of enemies." Pick the third option. While neither choice is incorrect or will have any bearing on the game (other than his mechanics), that is what I will address in this guide (until perhaps a later date when I decide to add it all in). It's also overall the most useful in general. Now, like the Magus Sisters (detailed to the above), Yojimbo has a parameter known as Motivation. It works in a similar way to that of the sisters, but, obviously, effects different things and performance variables. It is, simply the most fundamental determination of Yojimbo's paid attack. Don't mistake this simply for Zanmato, but for any action he will perform when you pay him (which are Wakizashi, Daigoro, Kozuka, and finally Zanmato). Motivation is determined by the amount of money you pay him (wow, just like real life..). It can be represented via number ranging from 0 to 112. It resets not even every battle, but apparently it resets every turn he takes. Another thing you must familiarize yourself with is actually a new concept: Compatibility. It, again in simple vernacular, is your (specifically, Yuna's) relationship with Yojimbo. It's also represented by a number, but this time from 0 to 255 (and does not reset every time). When you first acquire Yojimbo (no matter what choice you selected), his Compatibility with Yuna is 50. On another, and not to be discerned as trivial, note: There are differences in every one of these factors and their calculations between the different versions of the game (Jap/NTSC and PAL/Int). Of course they couldn't just keep them the same. That would be, you know, the easy thing to do. Now we have the job of uncovering just how to calculate what Yojimbo's attack will be, based on those two factors, the amount you pay him, and, of course: Zanmato Level. Note that Zanmato Level you see on enemies is simply a variable in equations and decisions. Anyways, I'll take this step-by-step, and start with the Jap/NTSC versions of the game. Compatibility will be referred to in formulae henceforth as "C," while Motivation will remain as "M." First, automatic free actions: Occasionally (not randomly) Yojimbo will attack for free immediately after being summoned. The probability is determined as such: - [C/1024] The attack he performs under the "free condition," however is determined with the formula: - [C/4] + [0..63] Okay, before we go on, I find necessary that if you are not already you familiarize yourself with the [#..#] convention. Not only will I use it in this FAQ, but in some of my other ones, as well. Many others use it, too. In this general, this convention is used to denote the random selection of an integer between and including the two numbers presented. So, in this specific case it means a random number picked between 0 and 63. Those will be the only two values used within that convention throughout this guide. Now, here's a table for determining what will happen after that formula is calculated: 0~31 -> Daigoro 32~47 -> Kozuka 48~63 -> Wakizashi (one target) 64~79 -> Wakizashi (all available targets) 80 and above -> Zanmato or Wakizashi (all available targets) Obviously, the lower your current Compatibility is with Yojimbo, the weaker the attack he'll give you. This can be counter-balanced if the random integer picked is in the higher range, though.. at least somewhat. There is one thing you should make a particular note of. When you receive an 80+ and are split between either Zanmato or all-encompassing Wakizashi, the -only- way you will see Zanmato is if the enemies that the free attack is used on have a Zanmato Level of 1. Otherwise, if their resistance is 2, 3, 4, 5, you'll get the Wakizashi. There are a number of factors that determine overall Compatibility. There are those that raise it, lower it, or do absolutely nothing. Unfortunately for you there are more ways of lowering it than improving it. You can... - Pay 0 gil = [C - 20] as well as Yojimbo automatically dismissing himself from the battle. He is obviously summonable again right after, however. But that's somewhat of a waste turn. - Yojimbo gets KO'd = [C - 10] -> - Dismiss him before giving him any other instructions in battle = [C - 3] -> ie. Dismiss is the first command you give him. - Execute Daigoro = [C - 1] ���������| - Execute Kozuka = [C +/- 0] | All of these attacks are - Execute single Wakizashi = [C + 1] | -> determined by both your - Execute multi Wakizashi = [C + 3] | Compatibility & Motivation. - Execute Zanmato = [C + 4] _________| As you can see, not only are there more ways of lowering your Compatibility, but there are greater values that can be lost at one time than won. At the same time it's funny that current Compatibility helps determine a lot of the above scenarios (his attacks). Now that we have the free attacks probabilities out of the way, we can move on to the calculation of his actions on a normal, more frequent basis (and most of the general purpose of this section). Should a free attack occur, that's it, and we move on. If not, than the first thing you're able to do is either pay him or dismiss him. Payment is the single deciding factor of Yojimbo's Motivation criterion. At every turn, Motivation is reset to 0 (where it starts), not matter how much is paid. You can pay as little as 0 or as much as 999999999. -------------------------------------------------------- | GIL PAYMENT -> EFFECT ON MOTIVATION (M1) | -------------------------------------------------------- | 0 -> Self-Dismiss/[C - 20] | | 1~3 -> 0 | | 4~7 -> 2 | | 8~15 -> 4 | | 16~31 -> 6 | | 32~63 -> 8 | | 64~127 -> 10 | | 128~255 -> 12 | | 256~511 -> 14 | | 512~1023 -> 16 | | 1024~2047 -> 18 | | 2048~4095 -> 20 | | 4096~8191 -> 22 | | 8192~16383 -> 24 | | 16384~32767 -> 26 | | 32768~65535 -> 28 | | 65536~131071 -> 30 | | 131072~262143 -> 32 | | 262144~524287 -> 34 | | 524288~1048575 -> 36 | | 1048576~2097151 -> 38 | | 2097152~4194303 -> 40 | | 4194304~8388607 -> 42 | | 8388608~16777215 -> 44 | | 16777216~33554431 -> 46 | | 33554432~67108863 -> 48 | | 67108864~134217727 -> 50 | | 134217728~268435455 -> 52 | | 268435456~536870911 -> 54 | | 536870912~999999999 -> 56 | -------------------------------------------------------- Be aware that from here on I shall refer to Motivation (which was before, in formulae, denoted by M) as M followed by a letter to represent M after a set of phases, as a marker for where we are, and should at its core be treated no different than Motivation. - M1: refers to Motivation after initial payment (covered above). Note: M1 = {[(ln(p) / ln2) - 1] x 2} where p = Gil paid > 1 and ln(x) is a natural logarithm (or hyperbolic logarithm). Natural logarithms can be defined for all positive real numbers x. - This enters importance when considering which of the three choices you made at the Fayth. It is important to keep in mind before we continue that just because so much is described of these steps, that it still is all just -one- calculation for -one- attack. The effects are variable, considering that after every attack Motivation changes, and Compatibility may go up or down, as well. So, after M1 is considered, we must plug it into the following equation to receive another value which will be referred to from here on out as M2: - M2 = [MP + (C/30)] (For example, M2 would be 36 if you payed Yojimbo 355682 Gil and [C = 60].) The next consideration is a crucial one. However, if you heeded my advice earlier and chose "To defeat the strongest of enemies," you do not have to worry about. Nor do you have to worry about it if you chose "To gain the power to destroy fiends." If you chose "To train as a summoner," though, the game will make a modification to your Motivation (which I'll call M3, for the 1st choice). M3 = {M2 x [0.75 + (PGil x 0.5 / CurrGil)]} where PGil is the amount you paid him originally and CurrGil is the total amount of Gil you have. If you chose either of the other two choices (specially the third one), M3 = M2. Next up is Zanmato Level. It ranges between 1 and 5, and every enemy, even the ones (usually bosses) that you faced before acquiring Yojimbo, have a programmed Zanmato Level. This stat is used to alter Motivation, just like everything else thus far. Now here's where not taking my advice earlier really becomes a hassle. If you chose either "To train as a summoner" or "To gain the power to destroy fiends" read on a few lines after this. Picking "To defeat the strongest enemies" opens up two options: - Zanmato Lv =< 3, then M4 = [M3 x 0.8] - Zanmato Lv >= 4, then M4 = [M3 x 0.4] Where, "=<" means less than or equal to ">=" greater than or equal to and M4 is Motivation after the inclusion of enemy's Zanmato Level. In retrospect, if you chose either of the two first options presented to you at Yojimbo's Fayth, all Zanmato Level's are viewed individually, and will yield a different integer value for M4. - Zanmato Lv = 1, then M4 = [M3 x 1]* - Zanmato Lv = 2, then M4 = [M3 x 0.5] - Zanmato Lv = 3, then M4 = [M3 x 0.33] - Zanmato Lv = 4, then M4 = [M3 x 0.25] - Zanmato Lv = 5, then M4 = [M3 x 0.2] * - M4 = M3 Directly after this calculation, we consider Overdrive Guage: - OD Full -> M5 = [M4 + 2] - Not full -> M5 = M4 And of course, what would all of this be without a random value? For this we refer back to the Rnd[0..63] protocol. - M6 will always = M5 + Rnd[0..63] The next step is interesting, and definitely requires some processing. - If M6 = 80+ then Zanmato is executed. - If M6 = 79- then Motivation is reset and all calculations I've covered so far are redone. However, in accordance with Zanmato Levels (in the fourth part of the calculation), the enemy's Zanmato Level will be viewed as implemented as 1 even if it is 2, 3, 4, or 5, and: - M1A = M1* - M2A = M2** - M3A = M3*** * - Payment stays the same ** - C stays the same *** - Chose option stays the same To add to this, if you chose "To train as a summoner" or "To gain the power to destroy fiends" at the cave, then M4A = M3A = M3. But if you chose the option I suggested, M4A = [M3A x 0.8]. And, if your Overdrive Guage is full, M5A = [M4A + 2]; if not, M5A = M4A. Then M6A = [M5A + [0..63]]. - Note: The use "A" in all the above equations is simply to denote that step in recalculation, in the event Zanmato does not occur. - Note: During the recalculation, it's already determined that Zanmato cannot happen, so.. If, M6A = 0~31 -> Daigoro M6A = 32~47 -> Kozuka M6A = 48~63 -> single Wakizashi M6A = 64+ -> multi Wakizashi =============================================================================== PAL/INT Version =============================================================================== like the Magus Sisters (detailed to the above), Yojimbo has a parameter known as Motivation. It works in a similar way to that of the sisters, but, obviously, effects different things and performance variables. It is, simply the most fundamental determination of Yojimbo's paid attack. Don't mistake this simply for Zanmato, but for any action he will perform when you pay him (which are Wakizashi, Daigoro, Kozuka, and finally Zanmato). Motivation is determined by the amount of money you pay him (wow, just like real life..). It can be represented via number ranging from 0 to 112. It resets not even every battle, but apparently it resets every turn he takes. Another thing you must familiarize yourself with is actually a new concept: Compatibility. It, again in simple vernacular, is your (specifically, Yuna's) relationship with Yojimbo. It's also represented by a number, but this time from 0 to 255 (and does not reset every time). When you first acquire Yojimbo (no matter what choice you selected), his Compatibility with Yuna is 128. On another, and not to be discerned as trivial, note: There are differences in every one of these factors and their calculations between the different versions of the game (Jap/NTSC and PAL/Int). Of course they couldn't just keep them the same. That would be, you know, the easy thing to do. Now we have the job of uncovering just how to calculate what Yojimbo's attack will be, based on those two factors, the amount you pay him, and, of course: Zanmato Level. Note that Zanmato Level you see on enemies is simply a variable in equations and decisions. Compatibility will be referred to in formulae henceforth as "C," while Motivation will remain as "M." First, automatic free actions: Occasionally (not randomly) Yojimbo will attack for free immediately after being summoned. The probability is determined as such: - [C/1024] The attack he performs under the "free condition," however is determined with the formula: - [C/4] + [0..63] Okay, before we go on, I find necessary that if you are not already you familiarize yourself with the [#..#] convention. Not only will I use it in this FAQ, but in some of my other ones, as well. Many others use it, too. In this general, this convention is used to denote the random selection of an integer between and including the two numbers presented. So, in this specific case it means a random number picked between 0 and 63. Those will be the only two values used within that convention throughout this guide. Now, here's a table for determining what will happen after that formula is calculated: 0~31 -> Daigoro 32~47 -> Kozuka 48~63 -> Wakizashi (one target) 64~79 -> Wakizashi (all available targets) 80 and above -> Zanmato or Wakizashi (all available targets) Obviously, the lower your current Compatibility is with Yojimbo, the weaker the attack he'll give you. This can be counter-balanced if the random integer picked is in the higher range, though.. at least somewhat. There is one thing you should make a particular note of. When you receive an 80+ and are split between either Zanmato or all-encompassing Wakizashi, the -only- way you will see Zanmato is if the enemies that the free attack is used on have a Zanmato Level of 1. Otherwise, if their resistance is 2, 3, 4, 5, you'll get the Wakizashi. There are a number of factors that determine overall Compatibility. There are those that raise it, lower it, or do absolutely nothing. Unfortunately for you there are more ways of lowering it than improving it. You can... - Pay 0 gil = [C - 20] as well as Yojimbo automatically dismissing himself from the battle. He is obviously summonable again right after, however. But that's somewhat of a waste turn. - Yojimbo gets KO'd = [C - 10] -> - Dismiss him before giving him any other instructions in battle = [C - 3] -> ie. Dismiss is the first command you give him. - Execute Daigoro = [C - 1] ���������| - Execute Kozuka = [C +/- 0] | All of these attacks are - Execute single Wakizashi = [C + 1] | -> determined by both your - Execute multi Wakizashi = [C + 3] | Compatibility & Motivation. - Execute Zanmato = [C + 4] _________| As you can see, not only are there more ways of lowering your Compatibility, but there are greater values that can be lost at one time than won. At the same time it's funny that current Compatibility helps determine a lot of the above scenarios (his attacks). Now that we have the free attacks probabilities out of the way, we can move on to the calculation of his actions on a normal, more frequent basis (and most of the general purpose of this section). Should a free attack occur, that's it, and we move on. If not, than the first thing you're able to do is either pay him or dismiss him. Payment is the single deciding factor of Yojimbo's Motivation criterion. At every turn, Motivation is reset to 0 (where it starts), not matter how much is paid. You can pay as little as 0 or as much as 999999999. -------------------------------------------------------- | GIL PAYMENT -> EFFECT ON MOTIVATION (M1) | -------------------------------------------------------- | 0 -> Self-Dismiss/[C - 20] | | 1~3 -> 0 | | 4~7 -> 4 | | 8~15 -> 8 | | 16~31 -> 12 | | 32~63 -> 16 | | 64~127 -> 20 | | 128~255 -> 24 | | 256~511 -> 28 | | 512~1023 -> 32 | | 1024~2047 -> 36 | | 2048~4095 -> 40 | | 4096~8191 -> 44 | | 8192~16383 -> 48 | | 16384~32767 -> 52 | | 32768~65535 -> 56 | | 65536~131071 -> 60 | | 131072~262143 -> 64 | | 262144~524287 -> 68 | | 524288~1048575 -> 72 | | 1048576~2097151 -> 76 | | 2097152~4194303 -> 80 | | 4194304~8388607 -> 84 | | 8388608~16777215 -> 88 | | 16777216~33554431 -> 92 | | 33554432~67108863 -> 96 | | 67108864~134217727 -> 100 | | 134217728~268435455 -> 104 | | 268435456~536870911 -> 108 | | 536870912~999999999 -> 112 | -------------------------------------------------------- These values are double the value of the JP/NTSC version for every amount of Gil paid except 0 and 1~3. Be aware that from here on I shall refer to Motivation (which was before, in formulae, denoted by M) as M followed by a letter to represent M after a set of phases, as a marker for where we are, and should at its core be treated no different than Motivation. - M1: refers to Motivation after initial payment (covered above). Note: M1 = {[(ln(p) / ln2) - 1] x 2} where p = Gil paid > 1 and ln(x) is a natural logarithm (or hyperbolic logarithm). Natural logarithms can be defined for all positive real numbers x. - This enters importance when considering which of the three choices you made at the Fayth. It is important to keep in mind before we continue that just because so much is described of these steps, that it still is all just -one- calculation for -one- attack. The effects are variable, considering that after every attack Motivation changes, and Compatibility may go up or down, as well. So, after M1 is considered, we must plug it into the following equation to receive another value which will be referred to from here on out as M2: - M2 = [MP + (C/4)] (For example, M2 would be 83 if you payed Yojimbo 355682 Gil and [C = 60].) The next consideration is a crucial one. However, if you heeded my advice earlier and chose "To defeat the strongest of enemies," you do not have to worry about. Nor do you have to worry about it if you chose "To gain the power to destroy fiends." If you chose "To train as a summoner," though, the game will make a modification to your Motivation (which I'll call M3, for 1st choice). M3 = {M2 x [0.75 + (PGil x 0.5 / CurrGil)]} where PGil is the amount you paid him originally and CurrGil is the total amount of Gil you have. If you chose either of the other two choices (specially the third one), M3 = M2. Next up is Zanmato Level. It ranges between 1 and 6, and every enemy, even the ones (usually bosses) that you faced before acquiring Yojimbo, have a programmed Zanmato Level. This stat is used to alter Motivation, just like everything else thus far. Now here's where not taking my advice earlier really becomes a hassle. If you chose either "To train as a summoner" or "To gain the power to destroy fiends" read on a few lines after this. Picking "To defeat the strongest enemies" opens up two options: - Zanmato Lv =< 3, then M4 = [M3 x 0.8] - Zanmato Lv >= 4, then M4 = [M3 x 0.4] Where, "=<" means less than or equal to ">=" greater than or equal to and M4 is Motivation after the inclusion of enemy's Zanmato Level. In retrospect, if you chose either of the two first options presented to you at Yojimbo's Fayth, all Zanmato Level's are viewed individually, and will yield a different integer value for M4. - Zanmato Lv = 1, then M4 = [M3 x 1]* - Zanmato Lv = 2, then M4 = [M3 x 0.5] - Zanmato Lv = 3, then M4 = [M3 x 0.33] - Zanmato Lv = 4, then M4 = [M3 x 0.25] - Zanmato Lv = 5, then M4 = [M3 x 0.2] - Zanmato Lv = 6, then M4 = [M3 x 0.16] * - M4 = M3 Directly after this calculation, we consider Overdrive Guage: - OD Full -> M5 = [M4 + 20] - Not full -> M5 = M4 And of course, what would all of this be without a random value? For this we refer back to the random [0..63] protocol. - M6 will always = M5 + [0..63] The next step is interesting, and definitely requires some processing. - If M6 = 80+ then Zanmato is executed. - If M6 = 79- then Motivation is reset and all calculations I've covered so far are redone. However, in accordance with Zanmato Levels (in the fourth part of the calculation), the enemy's Zanmato Level will be viewed as implemented as 1 even if it is 2, 3, 4, 5, or 6 and: - M1A = M1* - M2A = M2** - M3A = M3*** * - Payment stays the same ** - C stays the same *** - Chose option stays the same To add to this, if you chose "To train as a summoner" or "To gain the power to destroy fiends" at the cave, then M4A = M3A = M3. But if you chose the option I suggested, M4A = [M3A x 0.8]. And, if your Overdrive Guage is full, M5A = [M4A + 20]; if not, M5A = M4A. Then M6A = [M5A + [0..63]]. - Note: The use "A" in all the above equations is simply to denote that step in recalculation, in the event Zanmato does not occur. - Note: During the recalculation, it's already determined that Zanmato cannot happen, so.. If, M6A = 0~31 -> Daigoro M6A = 32~47 -> Kozuka M6A = 48~63 -> single Wakizashi M6A = 64+ -> multi Wakizashi What I've noticed from juxtaposing the JP/NTSC version with the PAL/Int version is really simple. In PAL/Int, it's much easier to achieve Zanmato than in the other versions. Next up is only available for PAL/Int versions, unfortunately. It's a method of 100% getting Zanmato to occur. This information was obtained from board posts and jobber's FAQ. Many thanks to him and those curious on the boards. Note that it is based off the option I heeded you toward earlier ("to defeat the strongest of enemies"). First off, the probability of Zanmato occuring after step 5 will be represented as zan_prob, when.. zan_prob = [(M5 - 16) / 64] Assuming that you have +20 bonus from having a full Overdrive Guage at the fifth stage of attack calculation: M5 = [[([log_2(p)] - 1) x 4 + C/4] x 0.8] + 20 Where, - log_2(G) is a base 2 logarithm function - p is payment > 1 As touted previously, the only way to see Zanmato (obviously not taking into consideration the free attack that may occur at the beginning of a battle), is if M6 = 80+. Therefore, we can modify the above equation into an inequality based on that parameter: [[([log_2(G)] - 1) x 4 + C/4] x 0.8] + 20 >= 80 From this we can find the minimum amount of payment needed to guarantee Zanmato at varying levels of Compatibility. [[([log_2(p)] - 1) x 4 + C/4] x 0.8] + 20 >= 80 [[([log_2(p)] - 1) x 4 + C/4] x 0.8] >= 60 [([log_2(p)] - 1) x 4 + C/4] x 0.8 >= {60} [([log_2(p)] - 1) x 4 + C/4] x 0.8 >= 60 [([log_2(p)] - 1) x 4 + C/4] >= 75 ([log_2(p)] - 1) x 4 + C/4 >= {75} ([log_2(p)] - 1) x 4 + C/4 >= 75 ([log_2(p)] - 1) x 4 >= 75 - C/4 ([log_2(p)] - 1) >= 18.75 - C/16 [log_2(p)] >= 19.75 - C/16 [log_2(p)] >= 20 - C/16 - 4/16 [log_2(p)] >= 20 - (C + 4)/16 log_2(p) >= {20 - (C + 4)/16} log_2(p) >= 20 - [(C + 4)/16] p >= 2 ^ (20 - [(C + 4)/16]) Where, {x} expresses the ceiling convention. In laymen terms, this takes the number inside "{}" and raises it to the highest positive whole number. If it's already a positive whole number than it remains the same, as in the case of {60}. However, {90.5} would become {91}, and {-0.4} to {-infinity} would all become 0 (however, negatives are not a factor in this). Therefore, the minimum amount you are obligated to pay Yojimbo should you wish to get a Zanmato with enemies Zanmato Lv1-3, and your Overdrive Guage MAX can be insinuated by: p = 2 ^ [20 - ((C + 4) / 16)] If the math is done correctly, you'll realize that: - If C = 0, the minimum Gil to pay for Zanmato is 1048576. - If C = 255 (MAX), the minimum Gil to pay for Zanmato is 16. Now, against Zanmato Lv1-3 enemies without full Overdrive Guage, the equation for minimum payment becomes: p = 2 ^ [26 - (C/16)] Therefore, in this case, - If C = 0, the minimum Gil to pay for Zanmato is 67198864. - If C = 255, the minimum Gil to pay for Zanmato is 1024. And what if you're fighting an enemy that is Zanmato Lv4-6, you ask? Well, simply modify the equation. It's now (assuming OD Guage is full: p = 2 ^ [39 - ((C+8)/16)] Going by these specifications, - If C = 0, there is no way to determine it past 152 > C. This is because the game's Gil restriction is 2^29 (or 999999999). - If C = 255, the minimum Gil to pay for Zanmato is 65536. Lastly, if facing Zanmato Lv4-6 enemies without full OD Guage: p = 2 ^ [51 - (C/16)] Now obtaining Zanmato is impossible, due to Gil restrictions. On a final note, if you're wondering why only a system like this is possible in the PAL/Int versions of the game, the reason is because instead of receiving a +2 boost for full overdrive like other versions, you get a +20 bonus. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 16c. Magus Sisters AI [smgai5] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= First of all, one must be familiar with the concept of Motivation. It is the relationship the sisters have with Yuna at any particular time (numerically speaking). It will be particularly useful in the following calculations, in which I'll denote Motivation with the letter "M." It is a number between 0 and 100, and at the start of each battle the number is set to 50. It raises and lowers throughout battle, based on your actions. NOTE: whatever is listed first in "Calculations" takes priority and then goes in descending order. Afterwards is a list of M boosts and OD charges for all of the sister's attacks. What I mean by that is the the numerical addition to Motivation each sister gets from performing a particular action, and how much the Overdrive Guage goes up through that same performance. =============================================================================== Mindy =============================================================================== ---------------------- ---> "Do as you will." ---------------------- - Appearance: 100% - Calculations: - Is Reflect present on Cindy? Yes - Doublecast Black Magic on Cindy ** - [M + 100] / 256 -> Passado - [M + 100] / 256 -> Attack - "Taking a break..." ** - Black Magics in question are determined like this: M/256 -> Firaga, Fira, Watera, Waterga, Blizzara, Blizzaga, Thundara, Thundaga, Drain M/512 -> Death, Flare, Bio Action | Motivation | Overdrive -------------+--------------+------------ Attack | +3 | +2 Passado | +3 | +1 Lv2 BlkMag | +2 | +2 Lv3 BlkMag | +2 | +2 Bio | +2 | +2 Death | +2 | +2 Drain | +1 | 0 Flare | +3 | +3 "break..." | -5 | 0 --------------------- ---> "One more time." --------------------- - Appearance: 100% after first turn - Calculations: - [M + 120] / 256 -> action performed in the turn prior - 1/2 -> Passado - [M + 100] / 256 -> Attack - "Taking a break..." Action | Motivation | Overdrive -------------+--------------+------------ Prior Act | +4 | +2~+3 Attack | +3 | +2 Passado | +2 | +1 "break..." | -5 | 0 ------------- ---> "Fight!" ------------- - Appearance: [M + 150] / 256 - Calculations: - [M + 30] / 256 -> Passado - [M + 180] / 256 -> Attack - "Taking a break..." Action | Motivation | Overdrive -------------+--------------+------------ Attack | +3 | +2 Passado | +4 | +2 "break..." | -5 | 0 ----------------------- ---> "Are you alright?" ----------------------- - Appearance: Is Mindy's HP or MP less than 25% of max? Yes - 25/32 chance No - Is Mindy's HP or MP less than 50% of max? Yes - 1/2 chance - Calculations: - M/512 -> Lancet - [MaxHP - CurHP] * 2 / MaxHP -> Drain - [MaxMP - CurMP] * 2 / MaxMP -> Osmose - "Taking a break..." Action | Motivation | Overdrive -------------+--------------+------------ Lancet | +3 | +3 Drain | +3 | +3 Osmose | +3 | +2 "break..." | -1 | 0 ---------------------- ---> "Combine Powers!" ---------------------- - Appearance: Is Curse in place on any sister? Yes - does not appear (even if all are in Overdrive state) No - Are all sisters in Overdrive state? Yes - 100% will appear - Calculations: - [M + 200] / 256 -> Delta Attack - "Taking a break..." Action | Motivation | Overdrive -------------+--------------+------------ Delta Attack | +10 | 0 "break..." | -10 | 0 =============================================================================== Cindy =============================================================================== ---------------------- ---> "Do as you will." ---------------------- - Appearance: 100% - Calculations: - Is Auto-Life present on the sisters? No - [M + 50] / 256 -> Auto-Life (on sister without) - Is Mindy or Sandy KO'd? Yes - [M + 50] / 512 -> Full-Life or [M + 200] / 512 -> Life - M/256 -> Attack - M/2048 -> Flare - 1/2 -> M/512 -> one of: Firaga, Blizzaga, Waterga, Thundaga - "Taking a break..." Action | Motivation | Overdrive -------------+--------------+------------ Attack | +2 | +2 Life | +5 | +1 Full-Life | +6 | +2 Auto-Regen | +10 | +3 Lv3 BlkMag | +2 | +2 Flare | +6 | +3 "break..." | -5 | 0 --------------------- ---> "One more time." --------------------- - Appearance: 100% after first turn - Calculations: - [M + 150] / 256 -> action performed in turn prior - M/256 -> Camisade - Attack Action | Motivation | Overdrive -------------+--------------+------------ Prior Act | +4 | +2~+3 Attack | +2 | +2 Camisade | +2 | +1 "break..." | -6 | 0 ------------- ---> "Fight!" ------------- - Appearance: [M + 50] / 256 - Calculations: - [M + 20] / 256 -> Camisade - [M + 150] / 256 -> Attack - "Taking a break..." Action | Motivation | Overdrive -------------+--------------+------------ Attack | +3 | +2 Camisade | +4 | +2 "break..." | -5 | 0 -------------- ---> "Go, go!" -------------- - Appearance: 1/2 - Calculations: - [MaxHP - CurHP] / MaxHP -> Pray - [MaxMP - CurMP] / MaxMP -> Osmose - M/128 -> Attack - M/512 -> Attack, or M/256 -> Firaga, Blizzaga, Waterga, Thundaga or M/512 -> Drain or M/2048 -> Flare or [M - 80] / 256 -> Ultima - M/512 -> Camisade - "Taking a break..." Action | Motivation | Overdrive -------------+--------------+------------ Attack | +2 | +2 Camisade | +5 | +3 Pray | +1 | +1 Lv3 BlkMag | +2 | +1 Drain | +6 | +2 Osmose | +1 | +1 Flare | +6 | +2 Ultima | +10 | +5 "break..." | -5 | 0 ----------------------- ---> "Help each other!" ----------------------- - Appearance: 25/32 chance - Calculations: - Is Mindy or Sandy KO'd? Yes - M/256 -> Full-Life or [M + 150] / 256 -> Life - Is Auto-Life present on the sisters? No - [M + 50] / 256 -> Auto-Life (on sister without) - Is Mindy or Sandy's MaxHP > CurHP? Yes - M/512 -> Cure or M/512 -> Cura or M/512 -> Curaga - M/256 -> Camisade - "Taking a break..." Action | Motivation | Overdrive -------------+--------------+------------ Camisade | +5 | +3 Cure/ra/ga | +2 | +1 Life | +1 | +1 Full-Life | +2 | +1 Auto-Life | +10 | +3 "break..." | -5 | 0 ---------------------- ---> "Combine Powers!" ---------------------- - Appearance: Is Curse in place on any sister? Yes - does not appear (even if all are in Overdrive state) No - Are all sisters in Overdrive state? Yes - 100% will appear - Calculations: - [M + 200] / 256 -> Delta Attack - "Taking a break..." Action | Motivation | Overdrive -------------+--------------+------------ Delta Attack | +10 | 0 "break..." | -10 | 0 =============================================================================== Sandy =============================================================================== ---------------------- ---> "Do as you will." ---------------------- - Appearance: 100% - Calculations: - Does Cindy have Reflect status? No - [M + 200] / 256 -> Reflect on Cindy - 1/2 - Razzia - Attack Action | Motivation | Overdrive -------------+--------------+------------ Attack | +2 | +2 Razzia | +2 | +1 Reflect | +2 | +2 --------------------- ---> "One more time." --------------------- - Appearance: 100% after first turn - Calculations: - [M + 120] / 256 -> action performed in turn prior - 1/2 - Razzia - Attack Action | Motivation | Overdrive -------------+--------------+------------ Previous Act | +4 | +2~+3 Attack | +2 | +2 Razzia | +2 | +1 "break..." | -6 | 0 ------------- ---> "Fight!" ------------- - Appearance: [M + 150] / 256 - Calculations: - [M + 50] / 256 -> Razzia - [M + 180] / 256 -> Attack - "Taking a break..." Action | Motivation | Overdrive -------------+--------------+------------ Attack | +3 | +2 Razzia | +4 | +2 "break..." | -5 | 0 --------------- ---> "Defense!" --------------- - Appearance: Do any sister's have less than 50% MaxHP? Yes - 100% (until that sister has more than 50% MaxHP) No - 1/2 - Calculations: - Is Reflect or Shell present on any sister? No - [M + 50] / 256 -> Shell (any sister without) - Is Reflect or Protect present on any sister? No - [M + 50] / 256 -> Protect (any sister without) - Is Reflect or Haste present on any sister? No - M/256 -> Haste (any sister without) - Is NulBlaze, NulFrost, NulTide, or NulShock present on any sister? No - [M + 50] / 256 -> NulAll (any sister without) - Is Mindy or Cindy's MaxHP > CurHP? Yes - M/1024 -> Cure or M/1536 -> Cura or M/2048 -> Curaga - M/256 -> Razzia - M/256 -> Attack - "Taking a break..." Action | Motivation | Overdrive -------------+--------------+------------ Attack | +2 | +2 Razzia | +2 | +2 Cure/ra/ga | +2 | +1 Haste | +2 | +1 Shell | +2 | +1 Protect | +2 | +1 NulAll | +2 | +1 "break..." | -5 | 0 ---------------------- ---> "Combine Powers!" ---------------------- - Appearance: Is Curse in place on any sister? Yes - does not appear (even if all are in Overdrive state) No - Are all sisters in Overdrive state? Yes - 100% will appear - Calculations: - [M + 200] / 256 -> Delta Attack - "Taking a break..." Action | Motivation | Overdrive -------------+--------------+------------ Delta Attack | +10 | 0 "break..." | -10 | 0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 16d. Obtaining Secret Aeons [sscae5] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =============================================================================== Yojimbo =============================================================================== 1. Yojimbo: Go to the the place leading to Mt. Gagazet and go down the little passage. There will a cave there and if you get a cutscene you know you are in the right place. So then enter the cave, then keep following all of the passages til you get a scene with an unsent summoner, who Lulu once guarded. When it is over you fight her Aeon Yojimbo. #4. Yojimbo (Cavern of the Stolen Fayth) -> HP: 33000 - 4060 -> MP: 2000 -> AP: 0 -> Statistics: Str- 34, Mag- 35, Def- 80, Mdef- 1, Acc- 0, Agl- 32, Eva- 0, Luck- 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: 0 -> Immunities: Sleep, Poison, Confuse, Petrify, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Sensor, Scan, Demi, Berserk, Eject, Mana Distiller, Power Distiller, Ability Distiller, Speed Distiller, Extract Mana, Extract Power, Extract Ability, Extract Speed, Silence, Darkness, Bribe -> Weaknesses: Doom- 5 -> Elemental Affinities: None -> Zanmato Lv: ??? <--- Can't use it against him. -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: Daigoro- Physical damage to one. Wakizashi- Physical damage to one. Kozuka- Physical damage to one Zanmato- 9999 HP of unblockable/reducable damage to all characters. #4?. Ginnem (Cavern of the Stolen Fayth - Fayth) -> HP: 10 - 10 -> MP: 1 -> AP: 0 -> Statistics: Str: 7, Mag: 1, Def: 1, Mdef: 1, Acc: 10, Agl: 1, Eva: 2, Luck: 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Scan, Threaten, Sensor -> Weaknesses: Sleep; 20, Darkness; 20, Silence; 20 -> Elemental Affinities: None -> Zanmato Lv: ??? -> Armor Abilities: N/A -> Weapon Abilities: N/A -> Armor/Weapon Abilities: N/A -> Abilities: None ---> STRATEGIC TACTICS: <--- This is a very easy fight despite what you all may be thinking. So I am here to say don't worry, you can kill it within an easy five turns and barely take any damage whatsoever. First, cast Doom negative status effect against Yojimbo enemy. Now, for the rest of the five turns he's slowing losing his life away, you just heal and guard anything that is thrown your way. See, that's pretty darn easy enough, right? When you beat her you can continue down the cave until you reach a room with a teleport pad in the middle of it. You can choose which direction you want to go in. But since I am talking about the Hidden Aeon go up. When you go in there you will see the Fayth who will charge you for his services. It is best to choose, to defeat the most powerful of fiends (IMO). He will then offer you his lowest price, but you should then offer half of his bid + 1 and then offer it to him. Next time he offers a rice just raise your offer by 1. When he offers 205,000 dollars you can offer under the price of 200,000. But not to much lower. He shall eventually join you and thats that. =============================================================================== Anima =============================================================================== 2. Anima: This is pretty hard and time consuming. But well worth the effort. Ok, so to acquire this powerful aeon you must first have obtained all of the secret items in the temples of the fayth, if you didn't don't worry you can go back, except to bevelle so you must already have that one. Once you have them all go back to Baaj Temple. And fight Geosgaeno, once you have defeated it, go into the Temple and touch all of the statues with the X button, (be sure to get some treasure chests that are in here to). Then go back to the temple in Zanarkand and there will be a new puzzle to solve there: Step on the white squares in the first chamber and the 4 in the next chamber. Then it reveals a destruction sphere, take it and put in the sphere slot to the right of the panel. Then open the treasure chest to receive a Magistral Rod. Now fly back to the temple in Baaj. Go back to the room where all of those statues are and light them all up again, then enter the room and you get a scene with the fayth of Anima, which is Seymour's mom! You learn a lot about Seymour's past and then you finally get Anima. Strategy for Geosgaeno is listed below... #2. Geosgaeno (Baaj Temple Revisited) -> HP: 32767 - 32767 -> MP: 128 -> AP: 4200 - 6300 -> Statistics: Str- 36, Mag- 40, Def- 50, Mdef- 50, Acc- 50, Agl- 48, Eva- 0, Luck- 15 -> Steal: Common- Water Gem, Uncommon- 2 Water Gems -> Bribe: None -> Win: Common- 2 or 4 Power Spheres, Uncommon- 2 or 4 Power Spheres -> Gil Received: 1000 -> Immunities: Sleep, Confuse, Petrify, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Sensor, Scan, Demi, Berserk, Eject, Mana Distiller, Power Distiller, Ability Distiller, Speed Distiller, Extract Mana, Extract Power, Extract Ability, Extract Speed, Silence, Darkness, Bribe, Doom -> Weaknesses: Poison- 95; 10% -> Elemental Affinities: [1.5 damage] Fire, Lightning, Water, Holy, Ice -> Zanmato Lv: 4 -> Armor Abilities: Auto-Reflect -> Weapon Abilities: ??? [I have heard that there's actually a glitch where you get Encounters None {No Encounters} on a weapon. I don't know how to, though] -> Armor/Weapon Dropped: Slots: 2 to 3 Pre-Customized Abilities: 1 Drop Percentage: 127/128 -> Abilities: - KO Punch- This attack does, to one character, KO as well as doing physical damage to them. - Stone Punch- This attack does, to one character, Petrify as well as doing physical damage to them. - Suck Up- Swallows a character and keeps them in its body - details in strat. - Spit Out- Once swallowed, it can spit the character out with 9999 dmg to all. - circumstances shown in actual strategy. - Spit Out- Once swallowed, it can spit the character, killing them. Although, not KO type, but if character had 3462 HP, it would do 3462 damage exactly. - circumstances shown in actual strategy. - Spit Out- Once swallowed, it can spit the character out with damage formula: Character's HP - 1 = dmg vs. all. - circumstances shown in actual strategy. -> Sensor: Covered with thick scales. Vulnerable to magic. -> Scan: None ---> STRATEGIC TACTICS: <--- - Geosgaeno: You are going to be needing some important preperations to be made before going off to get yourself into trouble with Geosgaeno. You need following equipment: have everybody with an armor that has the Stoneproof, Deathproof, and perhaps so you can have even more of an advantage over Geosgaeno, First Strike. I suggest starting off the battle with a Hastega spell, and then you can have a choice of which strategy you want to take to topple the overgrown fish: - You may just want to have Rikku Mix together Trio of 9999, and then follow up by either having Tidus execute a Blitz Ace overdrive, or have Wakka use an Attack Reels overdrive and that should and could be enough to take it out hopefully. - Your other option involves a little bit of strategy and took me a good bit of fights with Geosgaeno to compile and test this information. What it is is this: you see, Geosgaeno has this move which 'Sucks Up' one of your party members and keeps them in its stomach (character is visible). Now, you can either be at a disadvantage or a real advantage here, here's how: you see, if you have positive status effects on the character that is 'Sucked Up', most of the good statuses that you have on will also be inflicted upon Geosgaeno. List of Carry-Over-able Positive Status Augmentations: (there may be more, but this is all I have found thus far) Regen, Reflect, NulShock, Haste, Protect, NulFrost, Shell, NulBlaze, NulTide - same goes for negative status imprefections... List of Carry-Over-able Positive Status Augmentations: (there may be more, but this is all I have found thus far) Zombie, Poison, Mental Break, Slow, Power Break, Silence, Armor Break, Mental Break So you see, putting your ownself in negative status effects may aid you to reign victorious in this bout with big G. Now I will list great and unbeatable status combinations to have on your characters when they are 'Sucked Up': - You can put Regen and then Zombie on the characters (this I think is best) - Another good alternative status combo would be to have Zombie and the start to systematically pick it apart with rounds of Curaga or Phoenix Downs. - You can put Poison on and then wait for every 1st, 2nd, or 3rd turns it gets when it uses its KO Punch or Stone Punch which will be nullified and it will take lots of damage while doing so. - Just put on all of the Breaks and then just whip it with a lot of overdrives, Mugs, or Quick Hits until death. Now, I have done a lot of uncovering and found a lot of info on Geosgaeno lately. For the first Spit Out listed under "abilities", you must KILL Geos with Struggle inside of it. 9999 IS maximum dmg its attack can do. For second one mentioned, you must simply Struggle once, not killing it, and then you'll see this happen. And for last one, you must choose the Defend action instead of Struggle. =============================================================================== Magus Sisters =============================================================================== 3. Magus Sisters: These are IMO the most useful Aeons in the game. But to get the Magus sisters you must capture 1 of every monster on Mt. Gagazet, and then go back to the monster arena owner and he shall hand you the Blossom Crown as a reward for capturing them all. But you must also have every other aeon in the game (including Yojimbo and Anima). Then go back to Remiem Temple and beat Belgemine's Bahamut. And then she will give you the Flower Scepter. Then beat all of her aeons, so you can use the Flower Scepter and the Blossom Crown on the mysterious door behind Belgemine then you shall receive the games most destructive aeon(s). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 16e. Aeon Statistics [sanst5] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This FAQ describes the formulas that govern aeon stat increases. These stats can increase in three ways: -Raise Yuna's stats using the sphere grid -Raise the aeons' stats directly by using the Aeon's Soul -Fight a certain number of battles For each stat, the formulas have this form: stat = MAX(Y, B) + A where Y = the aeon's stat value if you'd only raised Yuna's stat A = the aeon's stat value if you'd raised it directly using the Aeon's Soul B = the aeon's stat value if you'd only fought battles MAX is a function that returns the largest valued argument The MAX function is applied for each type of stat. For example, the aeon's HP is computed as if it were based only on the number of battles fought. Then the aeon's HP is computed as if it were based only on Yuna's stats. The higher of the two is taken to be the actual HP. The same process happens for each of the other stats. Section 3 shows how to calculate Y; Section 4 shows how to calculate B; Section 5 shows how to calculate A. ================== 3.0 - YUNA'S STATS ================== Raising Yuna's stats on the sphere grid is the most common and effective way to increase the aeons' stats. The only problem is that there's a limit to how much you can raise them this way. Yuna's core stats can't be raised beyond 255. Yuna's HP can go beyond 9999, but the aeons' stats will be unaffected after that. Yuna's MP can go beyond 999, but the aeons' stats will be unaffected after that. First a note regarding Luck. The Luck stat is special for several reasons. The only ways to raise it are to use the Aeon's Soul or to increase Yuna's Luck. All of the aeons have a base Luck of 17, same as Yuna. If you never use the Aeon's Soul, all of the aeons will have exactly the same value for Luck as Yuna has while she travels around the sphere grid. Everything else in this section applies to the other nine stats. Whenever Yuna increases any one of these stats, it affects the corresponding stat of the aeon, but it also affects each of the other eight stats to a lesser extent. Now is a good time to mention that I got stuck while working on these formulas. Terence showed me the light. The main problem was that I needed two floor functions instead of one in the formula. Having only one caused my predicted values to be off by one in a few places. Terence suggested the following auxilliary stat, which he called the Aeon Power Base: PBase = [yHP/100] + [yMP/10] + yStr + yDef + yMag + yMdf + yAgl + yEv + yAcc When a stat name is preceded by 'y', it's refering to the value of Yuna's stat. [] represents the floor function, which basically rounds a decimal value down to an integer. Examples: [5] = 5 [5.2] = 5 [5.9] = 5 Here's the formula for an aeon's stat based on Yuna's stat: stat = [yStat * x] + [PBase * y] Each aeon has different values for x and y for each stat. See Section 3.1 for a list of the x and y values. Note that the aeons' stats have the same caps as Yuna's stats (255 for core stats, 99999 for HP, 9999 for MP). Let's do some examples. First, using Yuna's base stats, we'll calculate Anima's base stats. PBase = [475/100] + [84/10] + 5 + 5 + 20 + 20 + 10 + 30 + 3 = 105 HP = [475 * 120/100] + [105 * 8] = 1410 MP = [84 * 4/100] + [105 * 4/10] = 45 Str = [5 * 330/100] + [105 * 1/6] = 33 Def = [5 * 100/100] + [105 * 1/5] = 26 Mag = [20 * 70/100] + [105 * 1/12] = 22 Mdf = [20 * 100/100] + [105 * 1/30] = 23 Agl = [10 * 40/100] + [105 * 1/20] = 9 Luck = 17 Ev = [30 * 50/100] + [105 * 1/20] = 20 Acc = [3 * 200/100] + [105 * 1/20] = 11 Now let's see what Anima's stats are when Yuna is maxed. PBase = [9999/100] + [999/10] + 255 + 255 + 255 + 255 + 255 + 255 + 255 = 1983 HP = [9999 * 120/100] + [1983 * 8] = 27862 MP = [999 * 4/100] + [1983 * 4/10] = 832 Str = [255 * 330/100] + [1983 * 1/6] = 255 Def = [255 * 100/100] + [1983 * 1/5] = 255 Mag = [255 * 70/100] + [1983 * 1/12] = 255 Mdf = [255 * 100/100] + [1983 * 1/30] = 255 Agl = [255 * 40/100] + [1983 * 1/20] = 201 Luck = 255 Ev = [255 * 50/100] + [1983 * 1/20] = 255 Acc = [255 * 200/100] + [1983 * 1/20] = 255 --------------------- 3.1 - Modifier Tables --------------------- Terence provided the x and y values for HP, MP, and Str, and I figured out the rest. =-=-= HP =-=-= Valefor: x = 20/100, y = 6 Ifrit: x = 70/100, y = 5 Ixion: x = 55/100, y = 6 Shiva: x = 40/100, y = 6 Bahamut: x = 100/100, y = 7 Anima: x = 120/100, y = 8 Yojimbo: x = 18/100, y = 9 Cindy: x = 240/100, y = 10 Sandy: x = 200/100, y = 8 Mindy: x = 150/100, y = 5 =-=-= MP =-=-= Valefor: x = 4/100, y = 2/10 Ifrit: x = 3/100, y = 2/10 Ixion: x = 5/100, y = 2/10 Shiva: x = 7/100, y = 2/10 Bahamut: x = 5/100, y = 3/10 Anima: x = 4/100, y = 4/10 Yojimbo: x = 0/100, y = 0/10 Cindy: x = 18/100, y = 3/10 Sandy: x = 5/100, y = 3/10 Mindy: x = 20/100, y = 4/10 =-=-=-=-=-= Strength =-=-=-=-=-= Valefor: x = 60/100, y = 1/7 Ifrit: x = 80/100, y = 1/7 Ixion: x = 100/100, y = 1/7 Shiva: x = 120/100, y = 1/8 Bahamut: x = 160/100, y = 1/7 Anima: x = 330/100, y = 1/6 Yojimbo: x = 240/100, y = 1/6 Cindy: x = 230/100, y = 1/6 Sandy: x = 550/100, y = 1/7 Mindy: x = 160/100, y = 1/7 =-=-=-=-= Defense =-=-=-=-= Valefor: x = 50/100, y = 1/5 Ifrit: x = 170/100, y = 1/5 Ixion: x = 100/100, y = 1/5 Shiva: x = 40/100, y = 1/7 Bahamut: x = 200/100, y = 1/6 Anima: x = 100/100, y = 1/5 Yojimbo: x = 250/100, y = 1/8 Cindy: x = 300/100, y = 1/6 Sandy: x = 180/100, y = 1/6 Mindy: x = 140/100, y = 1/6 =-=-=-= Magic =-=-=-= Valefor: x = 100/100, y = 1/70 Ifrit: x = 90/100, y = 1/33 Ixion: x = 90/100, y = 1/38 Shiva: x = 100/100, y = 1/28 Bahamut: x = 90/100, y = 1/250 Anima: x = 70/100, y = 1/12 Yojimbo: x = 60/100, y = 1/23 Cindy: x = 100/100, y = 1/60 Sandy: x = 110/100, y = 1/40 Mindy: x = 130/100, y = 1/40 =-=-=-=-=-=-=-= Magic Defense =-=-=-=-=-=-=-= Valefor: x = 100/100, y = 1/30 Ifrit: x = 90/100, y = 1/34 Ixion: x = 130/100, y = 1/30 Shiva: x = 100/100, y = 1/25 Bahamut: x = 100/100, y = 1/12 Anima: x = 100/100, y = 1/30 Yojimbo: x = 100/100, y = 1/30 Cindy: x = 100/100, y = 1/12 Sandy: x = 100/100, y = 1/12 Mindy: x = 100/100, y = 1/12 =-=-=-=-= Agility =-=-=-=-= Valefor: x = 50/100, y = 1/20 Ifrit: x = 40/100, y = 1/20 Ixion: x = 30/100, y = 1/20 Shiva: x = 100/100, y = 1/23 Bahamut: x = 50/100, y = 1/20 Anima: x = 40/100, y = 1/20 Yojimbo: x = 40/100, y = 1/20 Cindy: x = 50/100, y = 1/20 Sandy: x = 50/100, y = 1/20 Mindy: x = 70/100, y = 1/20 =-=-=-=-= Evasion =-=-=-=-= Valefor: x = 50/100, y = 1/24 Ifrit: x = 30/100, y = 1/70 Ixion: x = 30/100, y = 1/47 Shiva: x = 100/100, y = 1/44 Bahamut: x = 50/100, y = 1/20 Anima: x = 50/100, y = 1/20 Yojimbo: x = 180/100, y = 1/20 Cindy: x = 50/100, y = 1/20 Sandy: x = 40/100, y = 1/20 Mindy: x = 60/100, y = 1/20 =-=-=-=-=-= Accuracy =-=-=-=-=-= Valefor: x = 200/100, y = 1/20 Ifrit: x = 200/100, y = 1/20 Ixion: x = 250/100, y = 1/20 Shiva: x = 200/100, y = 1/20 Bahamut: x = 200/100, y = 1/20 Anima: x = 200/100, y = 1/20 Yojimbo: x = 300/100, y = 1/10 Cindy: x = 200/100, y = 1/20 Sandy: x = 270/100, y = 1/20 Mindy: x = 240/100, y = 1/20 ==================== 4.0 - BATTLE BONUSES ==================== Aeon stats will increase starting at 60 battles, then every 30 battles until 600 battles. All battles count, even before Yuna joins the party, and even if you run away. Boss battles and arena battles count. -------------------- 4.1 - Forced Battles -------------------- In one test, I used a cheat device to obtain all the aeons very early in the game, in order to see what their base stats were. Masamune3 suggested another test to back up those numbers. In order to verify the base stats of the aeons, I used a cheat device to go through the game without having any random encounters. This was necessary because in normal gameplay, it's not possible to acquire all the aeons without passing 60 battles, the first point where the stats increase. Below I've listed all the forced battles I encountered: 1 - Sinscales 2 - Sinscales 3 - Sinspawn Ammes 4 - Sahagin 5 - Geosgaeno 6 - Klikk 7 - Piranha 8 - Tros 9 - Dingo, Condor 10 - Water Flan 11 - Kimahri 12 - Garuda 13 - Garuda 14 - Condor, Dingo, Water Flan 15 - Sin, Sinscales 16 - Sinspawn Echuilles, Sinscales 17 - Ragora 18 - Sinspawn Geneaux 19 - Worker 20 - Worker 21 - Worker 22 - Oblitzerator 23 - Sahagin Chiefs 24 - Vouivre 25 - Garuda 26 - Raldo 27 - Chocobo Eater 28 - Sinspawn Gui 29 - Sinspawn Gui 30 - Extractor 31 - Treasure Chest, mole 32 - Spherimorph 33 - Crawler 34 - Seymour, Guado Guardians 35 - Guado Guardian 36 - Guado Guardian 37 - Wendigo, Guado Guardians 38 - Zuu 39 - Mech Guards 40 - Sandragora 41 - Guado Guardian, Bombs 42 - Guado Guardian, Dual Horns 43 - Guado Guardian, Chimeras 44 - Evrae 45 - Warrior Monks 46 - Warrior Monks, YKT-63 47 - Warrior Monks 48 - Warrior Monks, YKT-63 49 - Warrior Monks, YAT-99 50 - Grothia 51 - Pterya 52 - Spathi 53 - Evrae Altana 54 - Seymour Natus 55 - Defender X 56 - Yojimbo 57 - Biran Ronso, Yenke Ronso 58 - Seymour Flux 59 - Sanctuary Keeper After Sanctuary Keeper, the first stat bonuses were applied, but I've only got 59 battles in the list. Either I missed one, or one of the other battles I fought had a split and I counted it as one battle when it should have been counted as two. After this, there are three more battles necessary to fight before obtaining Anima and the Magus Sisters. These are Spectral Keeper, Yunalesca, and Geosgaeno. Note that I didn't fight Belgemine at all because I used a key items cheat in order to unseal the Magus Sisters. The good news is that the 0-59 stats (or base stats) for Valefor through Yojimbo are consistent with the base stats I observed from my other cheat game. Also, the 60-99 stats are consistent for all aeons. From this I am reasonably confident that the base stats I observed in my other cheat game are the true base stats for all aeons. ------------------------- 4.2 - Battle Bonus Tables ------------------------- The following tables show the stats of the aeons after each battle bonus is applied. The 0-59 rows correspond to the base stats of each aeon. Notice that Luck is unaffected by battles. =-=-=-=-= Valefor =-=-=-=-= Battles HP MP STR DEF MAG MDF AGL LK EV ACC ------------------------------------------------------------ 0- 59 725 24 18 23 21 23 10 17 19 11 60- 89 785 27 19 25 24 26 10 17 20 11 90-119 885 29 20 28 27 27 12 17 21 12 120-149 955 30 21 29 27 30 12 17 21 12 150-179 1003 31 22 30 30 33 12 17 21 12 180-209 1127 35 24 33 31 37 15 17 24 13 210-239 1169 36 25 34 34 41 15 17 24 13 240-269 1229 39 27 36 38 41 18 17 25 14 270-299 1341 43 28 39 42 42 19 17 27 15 300-329 1465 46 30 44 42 46 21 17 28 15 330-359 1525 49 32 46 46 46 22 17 30 16 360-389 1573 50 33 47 47 51 24 17 30 16 390-419 1685 53 35 50 51 55 25 17 31 17 420-449 1785 55 36 52 51 55 27 17 33 17 450-479 1845 58 38 54 55 60 28 17 34 18 480-509 1917 60 39 58 55 60 30 17 36 18 510-539 2005 63 40 60 59 60 31 17 37 19 540-569 2053 64 42 61 59 65 31 17 39 19 570-599 2177 69 44 64 64 65 34 17 39 20 600+ 2225 71 45 66 64 69 34 17 42 20 =-=-=-= Ifrit =-=-=-= Battles HP MP STR DEF MAG MDF AGL LK EV ACC ------------------------------------------------------------ 0- 59 857 23 19 29 21 21 9 17 10 11 60- 89 907 26 20 31 23 23 9 17 10 11 90-119 1097 28 21 36 26 23 11 17 10 12 120-149 1262 29 22 37 26 26 11 17 10 12 150-179 1302 30 23 38 30 30 11 17 10 12 180-209 1512 34 25 41 30 32 13 17 12 13 210-239 1547 35 26 42 32 36 13 17 12 13 240-269 1597 37 28 44 37 36 16 17 12 14 270-299 1797 41 29 47 41 37 17 17 14 15 300-329 2007 44 31 57 41 41 18 17 14 15 330-359 2057 47 33 59 45 42 19 17 15 16 360-389 2097 48 34 60 45 45 21 17 16 16 390-419 2297 51 36 63 49 49 22 17 16 17 420-449 2487 53 37 65 50 49 23 17 17 17 450-479 2537 56 39 67 53 53 24 17 17 18 480-509 2597 58 40 76 53 53 26 17 18 18 510-539 2777 60 41 78 58 53 27 17 18 19 540-569 2817 61 43 79 58 58 27 17 19 19 570-599 3027 66 45 82 62 58 30 17 20 20 600+ 3067 68 46 84 62 62 30 17 22 20 =-=-=-= Ixion =-=-=-= Battles HP MP STR DEF MAG MDF AGL LK EV ACC ------------------------------------------------------------ 0- 59 891 25 20 26 20 29 8 17 11 12 60- 89 951 28 21 28 23 32 8 17 11 12 90-119 1121 30 22 32 26 33 9 17 11 13 120-149 1261 31 23 33 26 37 9 17 11 13 150-179 1309 33 24 34 29 41 9 17 11 13 180-209 1503 37 26 37 30 46 11 17 13 14 210-239 1545 38 27 38 32 51 11 17 13 14 240-269 1605 41 29 40 36 51 14 17 13 15 270-299 1787 45 30 43 40 52 15 17 15 16 300-329 1981 48 32 50 41 58 16 17 16 16 330-359 2041 51 34 52 44 58 17 17 17 17 360-389 2089 52 35 53 44 64 18 17 17 17 390-419 2271 56 37 56 48 69 19 17 17 18 420-449 2441 58 38 58 49 69 20 17 19 18 450-479 2501 61 40 60 52 75 21 17 19 19 480-509 2573 63 41 66 52 75 22 17 20 19 510-539 2731 66 42 68 56 75 23 17 20 20 540-569 2779 67 44 69 57 81 23 17 21 20 570-599 2973 72 46 72 61 81 26 17 22 21 600+ 3021 74 47 74 61 87 26 17 24 21 =-=-=-= Shiva =-=-=-= Battles HP MP STR DEF MAG MDF AGL LK EV ACC ------------------------------------------------------------ 0- 59 820 26 19 17 23 24 14 17 32 11 60- 89 880 30 20 18 27 27 15 17 34 11 90-119 1020 32 21 19 30 28 18 17 34 12 120-149 1130 33 22 20 30 31 18 17 34 12 150-179 1178 35 23 21 33 34 19 17 35 12 180-209 1342 40 25 23 34 38 22 17 39 13 210-239 1384 41 25 24 37 42 22 17 39 13 240-269 1444 44 27 26 42 42 27 17 39 14 270-299 1596 48 28 27 46 43 27 17 44 15 300-329 1760 51 30 31 46 47 32 17 44 15 330-359 1820 55 31 33 51 48 32 17 48 16 360-389 1868 56 32 34 51 52 37 17 48 16 390-419 2020 60 34 36 56 57 37 17 49 17 420-449 2160 62 35 37 56 57 42 17 53 17 450-479 2220 66 36 39 60 61 42 17 53 18 480-509 2292 68 38 42 61 62 47 17 57 18 510-539 2420 71 39 43 65 62 47 17 58 19 540-569 2468 72 40 45 65 66 47 17 62 19 570-599 2632 78 41 47 70 67 52 17 62 20 600+ 2680 80 42 48 70 71 52 17 66 20 =-=-=-=-= Bahamut =-=-=-=-= Battles HP MP STR DEF MAG MDF AGL LK EV ACC ------------------------------------------------------------ 0- 59 1210 35 23 27 18 28 10 17 20 11 60- 89 1280 39 24 29 20 32 10 17 21 11 90-119 1550 42 25 34 23 33 12 17 22 12 120-149 1785 44 26 35 23 36 12 17 22 12 150-179 1841 47 27 37 26 40 12 17 22 12 180-209 2139 52 29 39 26 44 15 17 25 13 210-239 2188 54 30 40 28 49 15 17 25 13 240-269 2258 58 32 42 32 50 18 17 26 14 270-299 2542 63 33 44 36 51 19 17 29 15 300-329 2840 67 35 54 36 56 21 17 29 15 330-359 2910 71 37 56 39 57 22 17 32 16 360-389 2966 73 38 57 39 61 24 17 32 16 390-419 3250 78 40 59 43 66 25 17 33 17 420-449 3520 81 41 61 43 67 27 17 35 17 450-479 3590 85 43 62 46 72 28 17 36 18 480-509 3674 89 44 72 47 73 30 17 38 18 510-539 3930 92 45 74 51 74 31 17 39 19 540-569 3986 94 47 75 51 78 31 17 41 19 570-599 4284 101 49 77 55 79 34 17 42 20 600+ 4340 103 50 79 55 84 34 17 44 20 =-=-=-= Anima =-=-=-= Battles HP MP STR DEF MAG MDF AGL LK EV ACC ------------------------------------------------------------ 0- 59 1410 45 33 26 22 23 9 17 20 11 60- 89 1490 50 35 28 25 26 9 17 21 11 90-119 1810 54 36 32 28 27 11 17 22 12 120-149 2090 56 37 33 28 30 11 17 22 12 150-179 2154 59 39 34 31 33 11 17 22 12 180-209 2506 65 41 37 32 37 13 17 25 13 210-239 2562 68 42 38 35 41 13 17 25 13 240-269 2642 73 44 40 39 41 16 17 26 14 270-299 2978 79 46 43 43 42 17 17 29 15 300-329 3330 85 48 50 44 46 18 17 29 15 330-359 3410 90 50 52 47 46 19 17 32 16 360-389 3474 93 51 53 47 51 21 17 32 16 390-419 3810 98 53 56 51 55 22 17 33 17 420-449 4130 102 55 58 52 55 23 17 35 17 450-479 4210 107 56 60 56 60 24 17 36 18 480-509 4306 111 58 66 57 60 26 17 38 18 510-539 4610 116 60 68 61 60 27 17 39 19 540-569 4674 119 61 69 61 65 27 17 41 19 570-599 5026 126 63 72 65 65 30 17 42 20 600+ 5090 130 65 74 66 69 30 17 44 20 =-=-=-=-= Yojimbo =-=-=-=-= Battles HP MP STR DEF MAG MDF AGL LK EV ACC ------------------------------------------------------------ 0- 59 1030 0 29 25 16 23 9 17 59 19 60- 89 1120 0 31 26 18 26 9 17 62 20 90-119 1246 0 32 32 20 27 11 17 63 21 120-149 1327 0 33 33 20 30 11 17 63 22 150-179 1399 0 35 34 23 33 11 17 63 22 180-209 1561 0 37 36 23 37 13 17 71 24 210-239 1624 0 38 36 25 41 13 17 71 24 240-269 1714 0 40 38 28 41 16 17 72 25 270-299 1858 0 42 39 31 42 17 17 81 27 300-329 2020 0 44 51 32 46 18 17 81 28 330-359 2110 0 46 52 34 46 19 17 89 29 360-389 2182 0 47 53 35 51 21 17 89 30 390-419 2326 0 49 55 37 55 22 17 90 31 420-449 2452 0 51 56 38 55 23 17 97 32 450-479 2542 0 52 57 41 60 24 17 98 33 480-509 2650 0 54 69 42 60 26 17 105 34 510-539 2758 0 56 70 44 60 27 17 106 35 540-569 2830 0 57 71 44 65 27 17 113 36 570-599 2992 0 59 72 48 65 30 17 114 37 600+ 3064 0 61 73 48 69 30 17 122 38 =-=-=-= Cindy =-=-=-= Battles HP MP STR DEF MAG MDF AGL LK EV ACC ------------------------------------------------------------ 0- 59 2190 46 28 32 21 28 10 17 20 11 60- 89 2290 52 30 34 24 32 10 17 21 11 90-119 2870 55 31 41 28 33 12 17 22 12 120-149 3400 57 32 42 28 36 12 17 22 12 150-179 3480 63 34 44 31 40 12 17 22 12 180-209 4100 70 36 46 31 44 15 17 25 13 210-239 4170 72 37 47 34 49 15 17 25 13 240-269 4270 79 39 49 38 50 18 17 26 14 270-299 4870 87 41 51 43 51 19 17 29 15 300-329 5490 91 43 65 43 56 21 17 29 15 330-359 5590 97 45 67 47 57 22 17 32 16 360-389 5670 99 46 68 47 61 24 17 32 16 390-419 6270 107 48 70 51 66 25 17 33 17 420-449 6850 110 50 72 51 67 27 17 35 17 450-479 6950 116 51 73 56 72 28 17 36 18 480-509 7070 120 53 87 56 73 30 17 38 18 510-539 7630 126 55 89 60 74 31 17 39 19 540-569 7710 128 56 90 60 78 31 17 41 19 570-599 8330 140 58 92 64 79 34 17 42 20 600+ 8410 142 60 94 64 84 34 17 44 20 =-=-=-= Sandy =-=-=-= Battles HP MP STR DEF MAG MDF AGL LK EV ACC ------------------------------------------------------------ 0- 59 1790 35 42 26 24 28 10 17 17 13 60- 89 1870 39 43 28 27 32 10 17 17 13 90-119 2350 42 44 32 31 33 12 17 18 14 120-149 2790 44 45 33 31 36 12 17 18 14 150-179 2854 47 46 35 34 40 12 17 18 14 180-209 3366 52 48 37 34 44 15 17 21 15 210-239 3422 54 49 38 38 49 15 17 21 15 240-269 3502 58 51 40 43 50 18 17 22 16 270-299 3998 63 52 42 48 51 19 17 25 17 300-329 4510 67 54 51 48 56 21 17 25 17 330-359 4590 71 56 53 53 57 22 17 27 18 360-389 4654 73 57 54 53 61 24 17 27 18 390-419 5150 78 59 56 57 66 25 17 28 19 420-449 5630 81 60 58 57 67 27 17 30 19 450-479 5710 85 62 59 63 72 28 17 31 20 480-509 5806 89 63 69 63 73 30 17 32 20 510-539 6270 92 64 71 67 74 31 17 33 21 540-569 6334 94 66 72 67 78 31 17 35 21 570-599 6846 101 68 74 73 79 34 17 36 22 600+ 6910 103 69 76 73 84 34 17 38 22 =-=-=-= Mindy =-=-=-= Battles HP MP STR DEF MAG MDF AGL LK EV ACC ------------------------------------------------------------ 0- 59 1237 58 23 24 28 28 12 17 23 12 60- 89 1287 66 24 26 31 32 12 17 24 12 90-119 1637 70 25 29 36 33 15 17 25 13 120-149 1962 72 26 30 36 36 15 17 25 13 150-179 2002 79 27 32 40 40 15 17 25 13 180-209 2372 88 29 34 40 44 18 17 28 14 210-239 2407 91 30 35 44 49 18 17 28 14 240-269 2457 99 32 37 50 50 22 17 29 15 270-299 2817 108 33 39 56 51 23 17 33 16 300-329 3187 114 35 47 56 56 25 17 33 16 330-359 3237 122 37 49 62 57 26 17 36 17 360-389 3277 125 38 50 62 61 29 17 36 17 390-419 3637 134 40 52 67 66 30 17 37 18 420-449 3987 138 41 54 67 67 33 17 39 18 450-479 4037 146 43 55 73 72 34 17 40 19 480-509 4097 150 44 63 73 73 37 17 43 19 510-539 4437 158 45 65 78 74 38 17 44 20 540-569 4477 161 47 66 78 78 38 17 46 20 570-599 4847 174 49 68 85 79 42 17 47 21 600+ 4887 178 50 70 85 84 42 17 50 21 --------------------------- 4.3 - Battle Bonus Formulas --------------------------- Terence also figured out this one. The above tables can be generated with the same formulas presented in Section 3.0, but using some "fake stats" for Yuna instead of her real stats. The following table lists the fake stats: Battles HP MP STR DEF MAG MDF AGL LK EV ACC ------------------------------------------------------------ 0- 59 475 84 5 5 20 20 10 17 30 3 60- 89 475 104 5 5 23 23 10 17 32 3 90-119 675 104 5 7 26 23 13 17 32 3 120-149 875 104 5 7 26 26 13 17 32 3 150-179 875 124 5 7 29 29 13 17 32 3 180-209 1075 144 5 7 29 32 16 17 36 3 210-239 1075 144 5 7 32 36 16 17 36 3 240-269 1075 164 5 7 36 36 20 17 36 3 270-299 1275 184 5 7 40 36 20 17 40 3 300-329 1475 184 5 11 40 40 24 17 40 3 330-359 1475 204 5 11 44 40 24 17 44 3 360-389 1475 204 5 11 44 44 28 17 44 3 390-419 1675 224 5 11 48 48 28 17 44 3 420-449 1875 224 5 11 48 48 32 17 48 3 450-479 1875 244 5 11 52 52 32 17 48 3 480-509 1875 244 5 15 52 52 36 17 52 3 510-539 2075 264 5 15 56 52 36 17 52 3 540-569 2075 264 5 15 56 56 36 17 56 3 570-599 2275 304 5 15 60 56 40 17 56 3 600+ 2275 304 5 15 60 60 40 17 60 3 Terence also noticed that these fake stats almost exactly mirror Yuna's natural Sphere Grid path if you activated every node along the way and didn't open any Locks. "I say 'almost exactly' because of 600+. At 600+, the 'fake stats' gain 4 MDef and 4 Eva. However, the final leg of Yuna's Sphere Grid path (ending at Holy) has two +4 Eva nodes, and no MDef node. Which is, in fact, *very* interesting, in my opinion. A design change at the last second? They followed the path so *well* up until then...." -Terence ================= 5.0 - Aeon's Soul ================= ------------------------ 5.1 - Core Stat Formulas ------------------------ The following formula applies to Str, Def, Mag, Mdf, Agl, Luck, Ev, and Acc: ns = MIN(99, [stat / 2]) where ns: number of spheres needed to raise the core stat by 1 MIN: the minimum function, returns the lowest valued argument stat: the current value of the stat to be raised []: round down to an integer value (aka floor function) -------------- 5.2 - MP Table -------------- In the following table, the first column is the range of current MP values, the second column is the number of spheres required to raise MP by 10 for the given range of current MP, and the third column is the number of values in the given range of MP. Examples: Current MP = 15 12 Mana Spheres are needed New MP = 25 Current MP = 1500 35 Mana Spheres are needed New MP = 1510 I've listed the third column so that you can see the pattern. The number of values in the MP range increases by 3 and 6 alternately. An interesting side note: If you wanted to increase Yojimbo's MP from 0 to 9999 MP, you would need 53,905 Mana Spheres. That should give you an idea of how much time it would take to max out the MP of all your aeons. 0- 2 10 3 3- 8 11 6 9- 20 12 12 21- 35 13 15 36- 56 14 21 57- 80 15 24 81- 110 16 30 111- 143 17 33 144- 182 18 39 183- 224 19 42 225- 272 20 48 273- 323 21 51 324- 380 22 57 381- 440 23 60 441- 506 24 66 507- 575 25 69 576- 650 26 75 651- 728 27 78 729- 812 28 84 813- 899 29 87 900- 992 30 93 993-1088 31 96 1089-1190 32 102 1191-1295 33 105 1296-1406 34 111 1407-1520 35 114 1521-1640 36 120 1641-1763 37 123 1764-1892 38 129 1893-2024 39 132 2025-2162 40 138 2163-2303 41 141 2304-2450 42 147 2451-2600 43 150 2601-2756 44 156 2757-2915 45 159 2916-3080 46 165 3081-3248 47 168 3249-3422 48 174 3423-3599 49 177 3600-3782 50 183 3783-3968 51 186 3969-4160 52 192 4161-4355 53 195 4356-4556 54 201 4557-4760 55 204 4761-4970 56 210 4971-5183 57 213 5184-5402 58 219 5403-5624 59 222 5625-5852 60 228 5853-6083 61 231 6084-6320 62 237 6321-6560 63 240 6561-6806 64 246 6807-7055 65 249 7056-7310 66 255 7311-7568 67 258 7569-7832 68 264 7833-8099 69 267 8100-8372 70 273 8373-8648 71 276 8649-8930 72 282 8931-9215 73 285 9216-9506 74 291 9507-9800 75 294 9801-9998 76 300 ----------------- 5.3 - MP Formulas ----------------- Xharas contributed the following closed-form expressions which will generate my table. mp: aeon's current MP ms: number of mana spheres needed to raise MP by 10 SQRT: square root function []: round down to an integer value (aka floor function) base: MP level base (corresponding to the first number in the first column of my table) span: the number of MP values in that level (corresponding to the third column of my table) Find ms given mp: ms = [SQRT(mp / 2.25) + 10] Example: mp = 323 ms = [SQRT(323 / 2.25) + 10] = [21.981...] = 21 Find base and span given ms (when ms is even): base = 2.25 * (ms - 10) * (ms - 10) span = 4.5 * (ms - 10) + 3 Example: ms = 22 base = 2.25 * (22 - 10) * (22 - 10) = 324 span = 4.5 * (22 - 10) + 3 = 57 base of next level = 324 + 57 = 381 range of current level = 324-380 Find base and span given ms (when ms is odd): base = 2.25 * (ms - 10) * (ms - 10) + 0.75 span = 4.5 * (ms - 10) + 1.5 Example: ms = 21 base = 2.25 * (21 - 10) * (21 - 10) + 0.75 = 273 span = 4.5 * (21 - 10) + 1.5 = 51 base of next level = 273 + 51 = 324 range of current level = 273-323 -------------- 5.4 - HP Table -------------- In the following table, the first column is the range of current HP values, the second column is the number of spheres required to raise HP by 100 for the given range of current HP, and the third column is the number of values in the given range of HP. Examples: Current HP = 725 22 Power Spheres are needed New HP = 825 Current HP = 31000 60 Power Spheres are needed New HP = 31100 I've listed the third column so that you can see the pattern. The number of values in the HP range increases by 32 each time. An interesting side note: If you wanted to increase an aeon's HP from 0 (if it were possible to have an aeon's HP that low) to 99999 HP, you would need 68,171 Power Spheres. That should give you an idea of how much time it would take to max out the HP of all your aeons. 0- 15 16 16 16- 63 17 48 64- 143 18 80 144- 255 19 112 256- 399 20 144 400- 575 21 176 576- 783 22 208 784- 1023 23 240 1024- 1295 24 272 1296- 1599 25 304 1600- 1935 26 336 1936- 2303 27 368 2304- 2703 28 400 2704- 3135 29 432 3136- 3599 30 464 3600- 4095 31 496 4096- 4623 32 528 4624- 5183 33 560 5184- 5775 34 592 5776- 6399 35 624 6400- 7055 36 656 7056- 7743 37 688 7744- 8463 38 720 8464- 9215 39 752 9216- 9999 40 784 10000-10815 41 816 10816-11663 42 848 11664-12543 43 880 12544-13455 44 912 13456-14399 45 944 14400-15375 46 976 15376-16383 47 1008 16384-17423 48 1040 17424-18495 49 1072 18496-19599 50 1104 19600-20735 51 1136 20736-21903 52 1168 21904-23103 53 1200 23104-24335 54 1232 24336-25599 55 1264 25600-26895 56 1296 26896-28223 57 1328 28224-29583 58 1360 29584-30975 59 1392 30976-32399 60 1424 32400-33855 61 1456 33856-35343 62 1488 35344-36863 63 1520 36864-38415 64 1552 38416-39999 65 1584 40000-41615 66 1616 41616-43263 67 1648 43264-44943 68 1680 44944-46655 69 1712 46656-48399 70 1744 48400-50175 71 1776 50176-51983 72 1808 51984-53823 73 1840 53824-55695 74 1872 55696-57599 75 1904 57600-59535 76 1936 59536-61503 77 1968 61504-63503 78 2000 63504-65535 79 2032 65536-67599 80 2064 67600-69695 81 2096 69696-71823 82 2128 71824-73983 83 2160 73984-76175 84 2192 76176-78399 85 2224 78400-80655 86 2256 80656-82943 87 2288 82944-85263 88 2320 85264-87615 89 2352 87616-89999 90 2384 90000-92415 91 2416 92416-94863 92 2448 94864-97343 93 2480 97344-99855 94 2512 99856-99999 95 2544 ----------------- 5.5 - HP Formulas ----------------- Xharas submitted the following closed-form expressions which can generate my table. Much nicer than the iterative expressions I used before. hp: aeon's current HP ps: number of power spheres needed to raise HP by 100 SQRT: square root function []: round down to an integer value (aka floor function) base: HP level base (corresponding to the first number in the first column of my table) span: the number of HP values in that level (corresponding to the third column of my table) Find ps given hp: ps = [SQRT(hp / 16) + 16] Example: hp = 3533 ps = [SQRT(3533 / 16) + 16] = [30.859...] = 30 Find base and span given ps: base = 16 * (ps - 16) * (ps - 16) span = 32 * (ps - 15.5) Example: ps = 30 base = 16 * (30 - 16) * (30 - 16) = 3136 span = 32 * (30 - 15.5) = 464 base of next level = 3136 + 464 = 3600 range of current level = 3136-3599 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 16f. Aeon Stat Maxing [sanmx5] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section is sort of like two other character stat maxing sections in this guide, only it's shorter and it deals with the stat maxing of your aeons instead of your main characters. =============================================================================== Step One =============================================================================== OBTAINING NEEDED ITEMS: This step actually lasts quite a long time, and you do most of it just by playing through the normal game's storyline. What you are required to do in this step's to obtain both the Summoner's Soul as well as the Aeon's Soul items. For the Summoner's Soul you must play through the game all the way until you get to the Moonflow (of course you'll go farther). Now, when you encounter Belgemine for the second time in the game, you must accept her next challenge. Here's some strategy: Belgemine (Ixion): This time around Belgemine shall summon forth Ixion, so now I recommend summoning Ifrit. Ifrit's overdrive should have been filled by your training in the various regions before this. When the battle to prove yourself as a summoner again begins, use that very overdrive, Hellfire. Next, Ixion will do one of two things, either Haste, or it might just attack simultaneously with attacks or Aerospark. It should now be nearing overdrive where it'll unleash a devastating Thor's Hammer that is capable of KO-ing Ifrit. Heal during the attacks with Fire on itself, then start using Boosts to reach your overdrive before Ixion. If it is impossible to do so, right before it's Overdrive move, cast a Shield to block out a lot of damage from it. Once Ifrit gets to overdrive use it. Ixion is dead, if you need to summon Valefor, do it. Now, the next item you must get is the Aeon's Soul. This can either be an equally as tough to get as that (it wasn't that tough at all, was it?), or it can be actually quite difficult. The easy way is to, when you arrive at the Calm Lands later on in game's progression, go to an area near the Calm Lands Central and fight Belgemine with Shiva as her aeon. Here's strategy: Strategy? Simple. Her three attacks are not anything to piss your pants about: attack only does about 200 damage; Blizzara - depends on the aeon (ie Ifrit); Heavenly Strike - about 400+Delay. But that's only on Overdrive. What, no Diamond Dust! (???) All I can say is "thank goodness". Anyway, we can take her out before Overdrive easily. How? Easy. You summon Ifrit and use his Fire based attacks on her for some decent damage (not too much more due to her not having a susceptibility to Fire, Fira, or Firaga). But the major benefit is that you can use him to use Fire spells on himself to restorate HP. Bahamut is also a top choice for this battle, one Mega Flare will annihilate her. And if need be, you can always back that up with Impulses. Next option you have for both SS and AS items are in the Remiem Temple, which is located to the Southeast area of Calm Lands near the entrance. You must press X on the yellow Chocobo feather on the ground to hop on over. Run down the path then the bridge and you're in the Remiem Temple. If you need SS, you just must fight first fight with Valefor and win. Strategy? Valefor: Summon Bahamut here and keep just normally attacking it. Or you can Impulse it. Only on a rare occasion will it drop Bahamut's HP really low but if it does, use Cure. If you come into the fight with Mega Flare filled up it will make things twice as easy. BETTER STRATEGY: This is a more hands-on and technical strategy, but, in my opinion, will help you own Valefor even easier. Summon Shiva, mainly because of her speed and Valefor won't be able to get in as much turns. If her HP gets low, use an Ice based spell on herself to recover. Or, if you've learned moves already, use a Cure type spell. On regular offensive turns, have Shiva use physical attacks as her main focus. If she reachs Overdrive, by all means use it. When Valefor's gonna hit Overdrive, use Shield to block out most effects. Haste is a good thing if you've taught it to her. Some minor things make Valefor so predictable: Regular Turns- alternates between Sonic Wings, attack, or Energy Ray; Overdrive Meter Full- unleashes devastating Energy Blast. After the fight's done, you get Lightning Gem (4x). If you didn't get it on Moonflow, you also get Summoner's Soul. And, to get AS again you must fight her Ifrit aeon and win in the battle again it. This is easy because it's an elemental aeon: Ifrit: Here you should summon Shiva. When she is brought forth just keep using Ice attacks and/or Heavenly Strike to eventually bring him down. If her HP gets too low for comfort, use any level of an Ice attack on herself to restore some HP. It is a good idea to start off with a Diamond Dust for some major damage. If he's about to use Hell Fire (you'll know because he'll use it when his Overdrive Guage is full), and it will make it just a move of nothingness. On regular turns, he uses Meteor Strike [about 300-500 damage] and his normal attack [about 150 damage]. Once this bout is over, you will be given X-Potion (30x). And also, if you didn't get it during the fight with Belgemine on the Calm Lands, you will even get Aeon's Soul. But that's it for the forgot-to-get- but-I-get-it-now items with these aeons. =============================================================================== Step Two =============================================================================== GETTING SECRET AEONS: Refer to the designated section in this FAQ. Secret Aeons consist of Yojimbo, Anima, and the Magus Sisters. =============================================================================== Step Three =============================================================================== GAINING SPHERES/YUNA LVLS UP: Now, Yuna has been leveling up throughout the whole entire game, but, she probably hasn't take aeons past anywhere significant unless you hardcore trained her to hell. This is because everytime Yuna raises a stat, aeons raise that same stat. Here's how you can get AP for stat leveling quickly: Start with the character you wish to level up (one at a time for best results) and equip them with a weapon that has the "Triple AP", "Triple Overdrive", and "Overdrive < AP" customize abilities, and their armor have the "Auto Phoenix". Now, the other 2 characters you use in this should already be strong. Have their weapons have the "Break HP Limit", and have their armors have bear the "Break Hp Limit". Have your more weak character have the "Comrade" overdrive mode. Also, have the 2 strong characters have the "Stoic" Overdrive mode set. Now, go to the Monster Arena and fight a Don Tonberry (refer to section 2P to find out the capture requirements to fight it). Don't follow the strategy which I present in that section though. Instead, just use the 2 stronger party members to attack it. Have the weak character just stand back and heal them after it uses Karma, and if they dies from Karma, she already has the "Auto Phoenix" ability... right? When the fight comes to a conclusion, you should receive 1000000 to 10000000 AP (in other words, 99 sphere lvls). +-ALTERNATE METHOD-+ Start with the character you wish to level up (one at a time for best results) and equip them with a weapon that has the "Triple AP", "Triple Overdrive", and "Overdrive < AP" customize abilities, and their armor have the "Auto Phoenix". Now, the other 2 characters you use in this should already be strong. Have their weapons have the "Break HP Limit", and have their armors have bear the "Break Hp Limit". Have your more weak character have the "Comrade" overdrive mode. Also, have the 2 strong characters have the "Stoic" overdrive mode set. Now, go to the Monster Arena and fight a Don Tonberry (refer to section 2P to find out the capture requirements to fight it). Don't follow the strategy which I present in that section though. Now have the character whom you wish to level up high, attack the Don Tonberry. Apparently that character will perish from Karma. Now run from battle, you will now receive just as much AP as before. Take her all around the Sphere Grid and your aeons' stats will be enormous. =============================================================================== Step Four =============================================================================== ATTAINING REQUIRED CELESTIAL WEAPONS: No, don't fret or be scared. You don't need to get all of them for this step, but it is recommended when your party and aeons are maxed. The only ones of the celestial weapons that you need are Auron's Masamune, Yuna's Nirvana, Wakka's World Champion, Lulu's Onion Knight, and Kimahri's Spirit Lance. Masamune - Makes Yojimbo break 9999 damage limit Nirvana - Makes Valefor break 9999 damage limit World Champ - Makes Ifrit break 9999 damage limit Onion Knight - Makes Shiva break 9999 damage limit Spirit Lance - Makes Ixion break 9999 damage limit Yuna: ------- Nirvana- Capture 1 of every fiend in the Calm Lands. Then head back to the Monster Arena, and talk to the monster owner, he will then give it to you. Moon Crest- Swim off the shore of Besaid, Docks and then head into the patch of land, it's in a treasure chest. Moon Sigil- Defeat all 8 aeons in the Remiem Temple Auron: -------- Masamune- Find the Rusty Sword from the area outside the Cavern of the Stolen Fayth, then take it back to Mushroom rock road. Then go to the little section where a platform rises (area before aftermath area). Take it up and examine the Mi'ihen statue and then examine the emblem that appears. Mars Crest- Find it on the Mi'ihen Highroad, Oldroad South in a chest. Mars Sigil- Capture 10 monsters, of 10 different species, in 10 regions of Spira. Wakka: -------- World Champion- Win enough blitzball games and then talk to the bartender in the Cafe in the Luca square (Must win 5-10 games). Jupiter Crest- Inside one of the lockers in the Auroch's locker room. Jupiter Sigil- You win it as a prize in blitzball tournament, and league games But only after you've attained all of Wakka's overdrives. Kimahri: ---------- Spirit Lance- Go back to the Thunder Planes, and activate 3 Qactuar stones. Then go to the South side of the Thunder Plains and see a little Cactuar ghost running around. He will then lead you to a broken down old lightning tower. Examine it and you'll receive it. Saturn Crest- Find it behind the pillars after the fight with Seymour Flux. Saturn Sigil- Complete the Butterfly Catcher minigame in both areas of Macala- nia forest Lulu: ------- Onion Knight- Fly back to Baaj Temple and after you beat Geosgaenos, swim around underwater, you'll eventually find it near the far right wall, carefully hidden. Venus Crest- Fly back to the Farplane, it's there. Venus Sigil- Dodge 200 bolts of lightning at the Thunder Plains. Then go back to the travel agency, and open the chest that appears. That's it for fourth step. =============================================================================== Step Five =============================================================================== UTILIZING SUMMONER'S SOUL & AEON'S SOUL: Here, in this step, you will finally get to using those two important items that you collected throughout step one. First, you will once again be raising teaching your aeons every single ability in the game, except for of course things like Overdrives. Here're the items that you need in order to gain new abilities for your great aeons: Flare: 60 Shining Gems, Ultima: 99 Supreme Gems, Drain: 60 Stamina Springs, Osmose: 10 Mana Springs, Demi: 8 Shadow Gems, Death: 30 Farplane Shadows, Bio: 8 Poison Fangs, Fire: Bomb Fragment, Fira: 2 Bomb Cores, Firaga: 4 Fire Gems, Blizzard: Antarctic Wind, Blizzara: 2 Arctic Winds, Blizzaga: 4 Ice Gems, Water: Fish Scale, Watera: 2 Dragon Scales, Waterga: 4 Water Gems, Thunder: Electro Marble, Thundara: 2 Lightning Marbles, Thundaga: 4 Lightning Gems, Regen: 60 Healing Springs, Holy: 60 Blessed Gems, Reflect: 3 Star Curtains, Dispel: 3 Purifying Salts, Shell: 4 Lunar Curtains, Slowga: 8 Gold Hourglasses, Protect: 6 Light Curtains, Hastega: 16 Chocobo Wings, Haste: 10 Chocobo Feathers, Slow: 4 Silver Hourglasses, Life: 8 Elixirs, NulFrost: 2 Antarctic Winds, Full-Life: Megalixir, Cura: 30 X-Potions, NulTide: 2 Fish Scales, Scan: 10 Ability Spheres, Cure: 99 Hi-Potions, NulShock: 2 Electro Marbles, Curaga: 60 Mega-Potions, NulBlaze: 2 Bomb Fragments, Pray: 5 Healing Waters, Jinx: 2 Fortune Spheres, Aim: 5 Speed Spheres, Luck: 2 Fortune Spheres, Cheer: 5 Power Spheres, Doublecast: 5 Three Stars, Reflex: 10 Speed Spheres, Lancet: 20 Soul Springs, Focus: 10 Mana Spheres, Full-Break: 2 Dark Matters, Extract Mana: 20 Mana Spheres, Mental Break: 4 Shining Thorns, Extract Power: 20 Power Spheres, Magic Break: 4 Mana Springs, Extract Ability: 20 Ability Spheres, Armor Break: 2 Level 2 Key Spheres, Extract Speed: 20 Speed Spheres, Power Break: 8 Stamina Springs, Zombie Attack: 99 Holy Waters, Delay Buster: 30 Gold Hourglasses, Delay Attack: 20 Silver Hourglasses, Dark Attack: 6 Smoke Bombs, Triple Foul: 4 Skill Spheres, Silence Buster: 10 Silence Grenades, Sleep Attack: 3 Sleeping Powders, Sleep Buster: 10 Sleeping Powders, Silence Attack: 3 Silence Grenades Now for using the Aeon's Soul. What we do with AS is to raise stats with grid's node spheres. This can take one frickin' hell of a long time, but it is necessary for truly uberized stats with aeons. Here's basic idea: HP: Power Sphere, MP: Mana Sphere, Str: Power Sphere, Mag: Mana Sphere, Mdef: Mana Sphere, Def: Defense Sphere, Eva: Speed Sphere, Acc: Speed Sphere, Luck: Fortune Sphere, Agl: Speed Sphere Of course you should note that as you get higher and higher, you will be needing to use more and more of these items in order to raise your statistics of aeons. All in all, this process should take you quite a while. =============================================================================== Final Stats of Aeons =============================================================================== Valefor Ifrit Ixion Shiva Bahamut Yojimbo Anima Magus ------------------------------------------------------------------------------- HP 99999 99999 99999 99999 99999 99999 99999 99999 ------------------------------------------------------------------------------- MP 9999 9999 9999 9999 9999 9999 9999 9999 ------------------------------------------------------------------------------- Str 255 255 255 255 255 255 255 255 ------------------------------------------------------------------------------- Def 255 255 255 255 255 255 255 255 ------------------------------------------------------------------------------- Mag 255 255 255 255 255 255 255 255 ------------------------------------------------------------------------------- Mdef 255 255 255 255 255 255 255 255 ------------------------------------------------------------------------------- Eva 255 255 255 255 255 255 255 255 ------------------------------------------------------------------------------- Acc 255 255 255 255 255 255 255 255 ------------------------------------------------------------------------------- Agl 255 255 255 255 255 255 255 255 ------------------------------------------------------------------------------- Luck 255 255 255 255 255 255 255 255 ------------------------------------------------------------------------------- =============================================================================== ------------------------------------------------------------------------------- 17. SIDEQUESTS [Smnq7] ------------------------------------------------------------------------------- =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 17a. Lightning Dodging [sltdg7] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This is a side quest you can start after getting access to the Airship. You must go back to the Thunder Plains. And for every given amount of lightning bolts you dodge you get an item, and believe it or not you even get items for getting struck by enough by lightning. So here was my strategy for dodging bolts. You should equip an armor bearing the "No Encounters" ability, and then you continue on dodging. I have not found any "perfect" spot do dodge bolts, but for some reason I prefer the little area right before the first lightning tower in the Northern region of the Thunder Plains. It works for me 8/10 tries. It gets 3 bolts marking for strike frequency. Note that you cannot leave the Thunder Plains, nor enter the travel agency while doing this or you you will have to start all over. Believe me, I learned the hard way. Here are the items you get for each.... ------------------------------ | Dodged | ------------------------------ | 5 bolts- 2 X-Potions | | 10 bolts- 2 Mega Potions | | 20 bolts- 2 MP Spheres | | 50 bolts- 3 Strength Spheres | | 100 bolts- 3 HP Spheres | | 150 bolts- 4 Megalixirs | | 200 times- Venus Sigil | ------------------------------ ------------------------------ | Struck | -------------------------------- | 30 bolts- Ether | | 80 bolts- Elixir | ------------------------------ That is all for the Thunder Plains. If you want info on No Encounters, then go to Armor Abilities section. Now it's time for Cactuars. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 17b. Cactuar Village [sccvg7] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= To me this was a rather enjoyable little side quest. But anyway, here's how it goes... You must return to the desert (via air ship) and go to the area where the big sandstorm is and look around in that area until you find a stone with a Cactuar picture on it. After you find it press X by it and it will give you a clue as to where to find the first Cactuar, you then have to solve the puzzle look all over the desert for the right spot, and when you approach the cactuar you have to sneak up on it within the time limit and stopping right when it turns around. If you don't manage to get to it in time or you are caught no big deal you just get a Sphere del Perdedor instead of their personal sphere. You then take it back to the Cactuar stone unsert it then get a clue to where the next cactuar is, and so on and so forth. When you have found all 9 the sandstorm will clear, allowing you access to that specific area. In there will be 2 treasure chests, one will always be the Mercury sigil and the second one varies by how many personal spheres you obtained. The locations and number of personal spheres you need for a certain item are listed below. =-=-=-=-=-=-=-=-= Cactuar locations =-=-=-=-=-=-=-=-= Oasis Desert East - North of the tent with the save point Desert West - Near the rock sign with the 20% written on it Desert Central - Near the ruins Desert East - Close to the save by the tent Desert Central - In treasure chest to the west Desert West - In 1 of the sand pits Oasis - Go back to the airship and go on the deck Desert East - Go back to the stone and it will appear behind you =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Amount of Named Spheres Needed =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2 - Potion 3-5 - Elixir 6-7 - Megalixir 8-9 - Friend Spheres =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 17c. Chocobo Training [schtr7] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o ~ Calm Lands Breeding [sclmbr7] - o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o You learn how to train a Chocobo in the Calm Lands. You must first find a person on a Chocobo, wearing a yellow robe. Then you must talk to her and she gives you the option to train a Chocobo, choose this option then it will give you the option to start with the... Wobbly Chocobo- Where you must use the left analog stick to stay on course, and then cross the finish line within a time limit of 12.8 seconds. And then you get a prize at the end. You then get the option to start in a new training event called... Dodger Chocobo- Here you can actually control the chocobo (better) but the thing is this time you must dodge blitzballs coming at you! If you get hit by one there is no penalty for getting hit you just become momentarily stunned. After you finish that one you will be able to compete in... Hyper Dodger Chocobo- This game is almost the same thing as Dodger Chocobo but this time you have birds flying at you along with blitzballs. I do not remember the time you have to complete this in, but after you finish this you can race the chocobo trainer in... Catcher Chocobo- Here you may race the chocobo trainer, and if you beat her you get a prize. The rules of this game are as follow: 1. Win in under 48 seconds 2. Each bird that hits you adds 3 sec to your final time 3. Each balloon you pick up subtracts 3 sec from you final time 4. If you get BETTER than a final time of 0:0:0 you get the Sun Sigil 5. Beat her once and you can ride chocos freely around the Calm Lands Some good tips: Here I will give you various advice on how to make your life easier when attempting this aggrivating race. - If all (or all but one) of the balloons are on your side in the beginning play it, but if otherwise, don't even try because chances for success are slim. - Basically let the Chocobo steer for you and don't force it, but when a bird is closing in then obviously, get the heck out of the way! - Control Chocobos better by pressing down R1 + R2 + L1 + L2 at the same time while you're steering. - When arriving at the big turn near the monster arena, go into the turn very fluidly while trying your best to get any and all balloons at that conjunction. - I recommend using analog stick instead of d-pad. - Next is the cheap way of 100% winning which is only in the Japanese version of FFX. You must first, when racing, intentionally get caught on first turn until one minute fifty five seconds. Then, you leave there and let bird nail you at two minutes. If done good, the next choco race with her, birds go straight on through you like ghosts. o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o ~ Remiem Temple Racing [srmtpr7] - o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o Once you can ride chocobos around Calm Lands go to where you first entered the Calm Lands and go back up to the corner, when you see a yellow feather on the ground go up to it and press X. You will fly down then go down the passage and you will be in the Remiem Temple. Cross the bridge but don't go in the temple just yet. Go around to the left side, press X by the sphere to get info on the races, then go around to the right side and get on the chocobo once you beat it then you get the Cloudy Mirror. I will get into what this does later on. Then you can start racing it again and getting treasure chests along the way. Missing poles as well. The more treasure chests you get the better item you get the end. But if you hit a pole you just get a potion. And, when you get treasure chests you must also finish before the other chocobo to get the item. Rewards --------- Keep in mind you can only do these once, the next times you try you will get a potion... - If you can just manage to out-race the champ chocobo once the first time, and you will get the Cloudy Mirror - If you manage to beat the champ chocobo with 1 chest and no poles, and you will get an Elixir - If you manage to beat the champ chocobo with 2 chests and no poles, and you will get a Megalixir - If you manage to beat the champ chocobo with 3 chests and no poles, and you will get 30 Wings to Discovery - If you manage to beat the champ chocobo with 4 chests and no poles, and you will get 30 Pendulums - If you manage to beat the champ chocobo with 5 chests and no poles, and you will get 60 Three Stars - I have not gotten this yet, and I've completely given up hope; I was at 2303 tries, so, I' done. Oh well... Well those are all of the possible rewards you can get for opening any given amount of chests. Many more quests await you... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 17d. Al Bhed [salbd7] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Vol.1- Salvage Ship Vol.2- Crusaders Lodge-Besaid Vol.3- SS Liki-Engine Room Vol.4- Tavern-Kilika Vol.5- SS Winno-Bridge Vol.6- Basement B-Luca Vol.7- Luca Theater-Reception Vol.8- Mi'ihen Highroad (get it from Rin) Vol.9- Mi'ihen Highroad-Newroad,North Vol.10- Precipice-Mushroom Rock Road Vol.11- Djose Road Vol.12- North Wharf-Moonflow Vol.13- Guadosalam-House Vol.14- Thunder Plain agency (Rin- if you tell him your studies are going well) Vol.15- Lake Road-Macalania Vol.16- Lake Macalania-Agency Vol.17- Bikanel Desert-central Vol.18- Bikanel Desert-central Vol.19- AL Bhed Home (All the ones in home you can only get now) Vol.20- Living Quarters-AL Bhed Home Vol.21- Main Corridor-AL Bhed Home Vol.22- Bevelle Temple-preist's passage (you only get this now) Vol.23- Calm Lands-To the North West area Vol.24- Remiem Temple-Near the Champion Chocobo Vol.25- Calm Lands-Sunken Cave Vol.26- Omega Ruins (the back room with the 4 chests) Regaining Al Bhed books: Vol.1- The Oasis area of Bikanel Desert Vol.3- Near Wakka's first appearence in the game. Vol.5- The area of the Kimahri vs Tidus fight. Vol.14- The eastern section of the Bikanel Desert - The rest of the ones you can miss (the ones in Al Bhed Home, and Bevelle Priests Passage can *never* be found again). If you acquire all of these before the end of the game you get a cutscene with you and Rin talking in Al Bhed, not only that, everyone that speaks Al Bhed, you will understand them. ^_^ A few quick notes before we get started..... When speaking Al Bhed (if you actually want to) always leave proper nouns and nouns as they are; do not convert them into the Al Bhed language. For example: "My name is Nick." in Al Bhed it would be, "So hysa ec Nick." Get it?. ---------------------------- English converted to Al Bhed ---------------------------- a = y b = p c = l d = t e = a f = v g = k h = r i = e j = z k = g l = m m = s n = h o = u p = b q = x r = n s = c t = d u = i v = j w = f x = q y = o z = w ---------------------------- Al Bhed converted to English ---------------------------- a = e b = p c = s d = t e = i f = w g = k h = n i = u j = v k = g l = c m = l n = r o = y p = b q = x r = h s = m t = d u = o v = f w = z x = q y = a z = j As you can tell from this, Al Bhed is not necessarily a language, but instead of a cipher. A cipher is just a secret method of writing, as by transposition or substitution of letters, specially formed symbols, or a secret coded message/ way of writing/speaking/communicating. ---------------------- Ranks and Requirements ---------------------- Rank Primers ------------- ----------- Al Bhed Hujela 1 Al Bhed Pakehhan 4 Al Bhed Typpman 7 Al Bhed Maynhan 10 Al Bhed Cbaygan 13 Al Bhed Hydeja 16 Al Bhed Unydun 19 Al Bhed Medanyde 22 Al Bhed Sycdan 26 Al Bhed Compilation Spheres can be found at these locations.... 1. Submerged Ruins 2. Mi'ihen Highroad 3. Home 4. Airship Here are a few examples to get you used to it... Hello, how are you? = Rammy, nyz ehi ayo? Good morning. = Kuut sunrurk. Good afternoon. = Kuut yvdanhuuh. Good night. = Kuut hukrd. My name is ???. = So hysa ec <insert your name here>. Excuse me. = Aqlica sa. ... or Vice Versa... E sidt ku. = I must go. E ys cunno. = I am sorry. Kuutpoa. = Goodbye. Mayja sa ymuha! = Leave me alone! Drehg ayo. = Thank you. Ayo'ra famlysa. = You're welcome. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 17e. Omega Ruins [sogtr7] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o ~ General Area [somgar7] ~ o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o Items: Al Bhed Primer Vol. 26, Magic Sphere, Friend Sphere, Teleport Sphere Weapons/Armor: None Enemies/Bosses: Omega Weapon, Ultima Weapon, Mimic 1,2,3,4, Zaurus, Defender Z, Halma, Black Element, Wraith, Demonolith, Great Malboro, Floating Death, Machea, Master Tonberry, Master Coeurl, Spirit, Puroburos, Varuna This new area has tons of things for you to do, I'll list a few here... 1. Fight Ultima Weapon 2. Fight Omega Weapon 3. The 12 Chest Sidequest 4. Find a lot of items (including the final Al Bhed Primer) 5. Train like hell So now I will go into it all and explain just how to do it all... First off you might want to train a lot in the start of here because there are very powerful fiends here that can wipe the floor with your party otherwise. Once you are prepared, venture off into the darkest depths of Omega Ruins, and the radar only shows new areas as you enter them, it's not really as bad as you think though. There are corridors to the left and right of the entrance to the dungeon, I recommend going in the left direction for now, but it is your individual choice, but you will have to read on a little further to find what happens there. Keep on following that path until you reach a Glyph that is on the wall, it won't do anything just yet, so proceed up in the same direction. Along this way you will find rooms with treasure chests in them, ignore those for now unless you are fully prepared for them (info and that hard as heck sidequest in the succeeding section), when you enter the room with the four chests inside stay in here for a little while until you are able to find the Al Bhed Primer Vol. 26 on the floor in this area. Continue on to the next area away from this room, and then you find yet another Glyph on the wall, use it, and then head back to the one that had previously been unactive, now activate that one and you will be able to get a Teleport Sphere from up in this new place. Now, continue in the North direction from here until you finally reack a pad, that will teleport you to the next chamber. In this new chamber you will fight Ultima Weapon, let's begin, shall we? ------------------------------------------------------------------------------- #1. Ultima Weapon (Omega Ruins) -> HP: 70000 - 13560 (99999 HP in Int/PAL) -> MP: 1 (99 in Int/Pal) -> AP: 40000 - 50000 -> Statistics: Str- 55, Mag- 50, Def- 60, Mdef- 60, Acc- 0, Agl- 29, Eva- 0, Luck- 15 (Agl- 32 in Int/Pal) -> Steal: Common- 10 Door to Tomorrows, Uncommon- 20 Door to Tomorrows -> Bribe: Gil- 1400000, Item- 99 Pendulums -> Win: Common- 3 or 6 Lv.3 Key Spheres, Uncommon- 3 or 6 Lv.3 Key Spheres -> Gil Received: 20000 -> Immunities: Sleep, Poison, Confuse, Petrify, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Sensor, Scan, Demi, Berserk, Eject, Mana Distiller, Power Distiller, Ability Distiller, Speed Distiller, Extract Mana, Extract Power, Extract Ability, Extract Speed -> Weaknesses: Doom- 99, Silence- 95, Darkness- 95 -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Break MP Limit -> Weapon Abilities: Double Overdrive -> Armor/Weapon Dropped: Slots: 2 to 3 Pre-Customized Abilities: 1 Drop Percentage: 127/128 (99%) -> Abilities: Holy- Holy based magic attack on all characters. Core Energy- Non-elemental magic damage on one person. Silence- Induces Silence to one character. Attack- Physical damage on one. Sleep- Induces Sleep to one character. Shimmering Rain- Damage to all as a special attack. Break- Induces Petrification to one person. -> Sensor: Give it all you've got! -> Scan: None ---> STRATEGIC TACTICS: <--- ULTIMA WEAPON: Make sure that your stats have breached the 85 mark. Now head into battle with an armor bearing some sort of adjustment to defensive stature. Now when you arrive at the point where you get into the fight with Ultima, quickly cast Hastega. Now keep striking it down with powerful and deadly Quick Hits, which will prove very vital to your successful defeat of of Ultima Weapon. By this point you may have been attacked by it once or maybe even twice, I recommend ailing this with a Mega-Potion or an X-Potion. If some one has been KO'd then just heal them by way of Full-Life or a Mega- Phoenix, I would not use a Phoenix Down because it's HP recovery ratio is not as astoundingly substancial as the previous two methods of life recovery. If you want to heal even more HP at one time in the beginning pf the fight use Trio of 9999, and then when you heal it will recover 9999 HP to your entire active party. If you summon I think you should bring in Anima or Bahamut to leave the slightest inkling of challenge in the fight. You can also throw 100000 gil at it to take away 9999 at one time. You can even "Bribe" it with 1400000 gil and receive 99 Pendulums in return. Another thing you can do as an extra is Steal 10 Doors to Tomorrow. ------------------------------------------------------------------------------- After the battle is all said and done, and all the smoke clears you will be in a whole entirely new, and gigantic area. In here make your way across all of the platforms until you reach the last one. But beware, there area mega hard enemies you must fight on all of the platforms. Before setting off to do this get the Friend Sphere in the chest, and the go back and heal everything at the save point. Beat all of the fiends on every platform, then go back and heal your party again. Now make your way to the final platform. Dun dun duh!!! ------------------------------------------------------------------------------- #2. Omega Weapon (Omega Ruins) -> HP: 99999 - 13560 (999999 - 66666 in Int/PAL) -> MP: 1 (999 in Int/Pal) -> AP: 50000 - 60000 -> Statistics: Str- 54, Mag- 50, Def- 80, Mdef- 20, Acc- 0, Agl- 32, Eva- 0, Luck- 15 (Str- 64, Mag- 57, Def- 90, Mdef- 80, Acc- 0, Agl- 38, Eva- 0, Luck- 15 Int/Pal) -> Steal: Common- 30 Gambler's Spirits, Uncommon- 30 Gambler's Spirits -> Bribe: None -> Win: Common- 3 or 6 Lv.3 Key Spheres, Uncommon- 3 or 6 Lv.3 Key Spheres -> Gil Received: 20000 -> Immunities: Sleep, Poison, Confuse, Petrify, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Sensor, Scan, Demi, Berserk, Eject, Mana Distiller, Power Distiller, Ability Distiller, Speed Distiller, Extract Mana, Extract Power, Extract Ability, Extract Speed, Silence, Darkness, Bribe -> Weaknesses: Doom- 222 -> Elemental Affinities: [1/2] Fire, Ice, Lightning, Water, Holy ([Absorption] Fire, Ice, Lightning, Water, Holy Int/Pal) -> Zanmato Lv: 4 -> Armor Abilities: Break HP Limit -> Weapon Abilities: Triple Overdrive -> Armor/Weapon Dropped: Slots: 2 to 3 Pre-Customized Abilities: 1 Drop Percentage: 127/128 (99%) -> Abilities: Demi- Takes away 25% of the whole party's current HP with gravity magic. Nova- Non-elemental magic damage on all characters. Ultima- Non-elemental magic damage on all characters. Attack- Physical damage on everyone. Break- Inflicts Petrification on one person. Confuse- Inflicts Confusion on one person. Core Energy- Non-elemental magic damage on one character. Shimmering Rain- It is a special attack that can't be cut in half in damage on everybody. -> Sensor: Give it all you've got! -> Scan: None ---> STRATEGIC TACTICS: <--- OMEGA WEAPON: This guy is a good bit harder than Ultima Weapon. So after the battle with Ultima you should seriously consider doing some hardcore training before taking on the heretic Omega Weapon. So Once your stats have heightened up to about the level of 90-99. Now start off just like last time by casting Hastega. Keep using Quick Attacks and overdrives. Keep in mind not to try anything foolish with status attacks on this guy because he is totally immune to just about all of them. You can upgrade a little in the summoning department to maybe Yojimbo or possibly the Magus Sisters. But be very careful not to beat it before you have Kimahri come in and use Lancet to learn the most awesome Ronso Rage in the game, Nova. But you should only really do this when it is almost dead so you have more of a chance to survive it. Heal as much as necessary throughout the confrontation. Don't have strength to impressively high for it might kill it in one hit, and you do not want that because you DO want that Ronso Rage and this is the only chance for it except Nemesis. To get rid of it quicker use some of the more powerful Mixes like the Mix Super Nova/Sunburst. Or you may also use the Spare Change ability to take away an enormously decent 10% of its HP in one turn (well, 1% if you're playing Int. version FFX). After the intense battle with Omega, you are instantly teleported to the very beginning of the dungeon. You can now go back to where you fought Omega Weapon and get a Magic Sphere from inside the treasure chest that is located behind the area where you fought with Omega. o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o ~ Treasure Chest Timing [strctm7] ~ o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o THE WHOLE THING IS TIMED. This was his original quote on the GameFAQs message board on 2-25-02 after initially testing the 'Time Based' theory. Now with 1176 attempts at the quest and all the data he's logged, the results confirm the original hypothesis. Two compatible time base methods have been confirmed as of this version. The 'original' and a technique he has simply called 'doubling'. The basic concept uses the actual number of chests in the room at any given moment as the premise of the counting method. Counting is achieved by the player mentally (or verbally) counting off the seconds before opening a particular chest in a room. Another poster recommended using a metronome to help with keeping track of the timing. It's a great idea. Data suggests that the actual count used by the game uses 'rounding' to whole seconds (ie. slightly more than a count, goes to the next whole second). Counting begins when you arrive at the chest, NOT when you stop moving. Accuracy is critical, but not impossible. If you hated Chocobo Racing to get 0:0.0 using a timer, then you'll hate this too. The exception here is, the prize is much more valuable! First, the 'Original Method' of counting: 1. Upon entering a room, note how many chests (important) 2. Approach a chest and begin counting off the number of chests in the room, then OPEN 3. Go to the next chest and count off (but now there is one less chest), then OPEN 4. Repeat for each of the chests in the room Second is the 'Doubling Method' of counting: 1. Upon entering a room, note how many chests (important) and double it (double count) 2. Approach a chest and begin counting off the double count in the room, then OPEN 3. Go to the next chest and count off the double count (but now there is one less chest), then OPEN 4. Repeat for each of the chests in the room This 'Doubling Method' does NOT work (statistically significant) in the 'room with four chests'! You must use the 'Original Method' in the fourth room for best results. Each room is also timed with a maximum time to achieve opening the chests, except the 'room with four chests'. If the maximum time expires, you lose ALL of the chests in that room as if you had opened a 'trapped' chest. The 'room with four chests' is an exception to the rule (just to mess with you a little). It's the ONLY room that you can leave and the chests do not disappear after opening a chest. Even though you can do this, it is not recommended because of the timing issues involved. =============================================================================== Statistics =============================================================================== According to the "random" theory as expressed in the Ultimania Guide the game decides if the chest you choose in a particular room is trapped or not using the following calculations: Room with 2 chests, the odds are: 1/3 that the first chest is trapped, 1/3 that the second chest is trapped, and 1/3 chance that none of chests are trapped at all. Room with 3 chests, the odds are: 1/4 that the first chest is trapped, 1/4 that the second chest is trapped, 1/4 that the third chest is trapped, and 1/4 chance that none of chests are trapped at all. Room with 4 chests, the odds are: 1/5 that the first chest is trapped, 1/5 that the second chest is trapped, 1/5 that the third chest is trapped, 1/5 that the fourth chest is trapped, and 1/5 chance that none of chests are trapped at all. So, we are left to accept that the odds are 1/240 (3x4x4x5) of getting all 12 chests without encountering a single trap. If you ask him, that's hell. According to the 'timing' theory as expressed by himself, the player decides if the chest chosen in a particular room is trapped or not. Now, let's look at how the statistics stack up if you now know you have an element of control in the outcome of your choice. Meaning that, if you know when an event is going to occur, then matching that event is now determined by the error invoked in the choice. Data suggests a 'rounding up' in the final choice. The range of error allowed is unknown, but its small, and less than one second. If we follow standard rounding rules, it's greater than 1/2 second, it may be less than that (and probably is). For example, if the player's time is 0.7 seconds, it is rounded up to 1 second, if it's 0.4, it's instantaneous (or zero) using standard rounding. Using this criterion, and a 'worst' case scenario of a 50% error, then the calculations are: Room with 2 chests, the odds are: 1/2 x (1/3) that the 1st chest is trapped, 1/2 x (1/3) that the 2nd chest is trapped, and 1/2 x (1/3) chance that none of chests are trapped at all. Room with 3 chests, the odds are: 1/2 x (1/3) that the first chest is trapped, 1/2 x (1/3) that the second chest is trapped, 1/2 x (1/3) that the third chest is trapped, and 1/2 x (1/3) chance that none of chests are trapped at all. Room with 4 chests, the odds are: 1/2 x (1/5) that the first chest is trapped, 1/2 x (1/5) that the second chest is trapped, 1/2 x (1/5) that the third chest is trapped, 1/2 x (1/5) that the fourth chest is trapped, and 1/2 x (1/5) chance that none of the chests are trapped at all. Now, we see the results of our efforts, (1/2) x (3x4x4x5) or 1/120 of getting all 12 chests without encountering a single trap. That's HALF the original odds! The best part is, as you reduce your timing error, the odds GO DOWN! The key is to reduce your error. The lower the error in your counting, the odds at getting all the chests decreases. =============================================================================== Contents =============================================================================== When opening the 12 chests, choose any order you like. The contents of the chests will always be the same. The contents of successfully opening the chests will be: 1) 1x Lv.4 Sphere 2) Defending Bracer (2 slots) Silenceproof, Darkproof 3) Turnover (Magic Counter, Counter-Attack) 4) 2x Lv.3 Key Sphere 5) Defending Armlet (Stoneproof, Poisonproof, 2 FS) 6) 2x Friend Sphere 7) 1x Lv.4 Key Sphere 8) Phantom Ring (Ice Eater, Fire Eater, Lightning Eater, 1 FS) 9) Cactuar Wizard (Half MP Cost) 10) Warmonger (Double AP, Double Overdrive) 11) 2x Teleport Sphere 12) 99x WARP SPHERE! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 17f. Magic Pot Quest [smgpt7] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You should note that this guide is mostly all speculation and only some of it has been tested. I've not finished myself but I have gotten to 6 chests open using basic principles found in this guide. I hope that you enjoy the guide yadaa, yadaa. =============================================================================== About Magic Pots =============================================================================== For those of you who don't know, or, for those who simply remember these things from previous Final Fantasy titles where they served a completely different and so far have proved more of a purpose. Time to begin explanation: Your main desideratum this time around with Magic Pots is to keep hitting one of the five different eyes seven times in a row while receiving an item for each "Bingo" that you get. If you happen to hit a wrong eye while doing this, you will get a very unsatisfying "Wrong" which will trigger Magic Pot to Self-Destruct causing some major damage to entire party at some lower levels of power. Let us begin. =============================================================================== Theories =============================================================================== =-=-=-=-=-=- FIRST THEORY =-=-=-=-=-=- Says Hikensasameyuki: "There is absolutely no evidence to indicate that there is a 1/5 chance of correctly choosing an eye. The most popular current theory supports a progressive probability of success based on the number of eyes already correctly chosen, thus increasing the difficulty of winning the 'seven prizes in all, while supplies last.' This would be something like 4/5 for the first two choices, 3/5 for the third and fourth, 2/5 for the fifth and sixth, and finally 1/5 for the final choice." Putting it simply...: (by me) First Hit- 80% chance (one eye is wrong, four are right) Second Hit- 80% chance (one eye is wrong, four are right) Third Hit- 60% chance (two eyes are wrong, three are right) Forth Hit- 60% chance (two eyes are wrong, three are right) Fifth Hit- 40% chance (three eyes are wrong, two are right) Sixth Hit- 40% chance (three eyes are wrong, two are right) Seventh Hit- 20% chance (four eyes are wrong, one is right) So looking at your all together chances for completion, you have about a 1/678 chances for finishing it with all 7 bingos. And as you can plainly see, that is not a lot, or, at least not enough for someone to complete it thus far. =-=-=-=-=-=-= SECOND THEORY =-=-=-=-=-=-= This theory was put together by me, SinirothX, and is what I have lived by, but I do not think it is 100% accurate (nor are any others right now 100% accurate). Here's how this theory/method goes: This theory or method as I like to call it is based totally off of Luck and 7s/ 5s. Now before we start let me again state that I do not know if this theory is accurate, it is just a theory. Your first preperation that you're going to need to make is to get all your characters to have a Luck stat of 255, and no less. So, I suggest that you make a different file just for this if you are planning to also have maxed-out statistics with your characters and original Luck after finishing the Sphere Grid normally. Note that it has to be maxed to 255 with *everybody*. Now you go into the Cavern of the Stolen Fayth via the Calm Lands Gorge Bottom and locate a Magic Urn (I usually have more Luck finding them in greener-colored areas on the ground). I also suggest having all the celestials. When in the fight choose your three characters for starting and then have them each attack an eye and pray to get a Bingo for each one, if not, then... too bad. After all of them get three successful attacks in a row, you're going to switch them all out for a new set of three characters. Now, have them each attack an eye and then each time you're hoping to receive Bingos. This is imperative that you attack each time with a different character for a reason that I do not currently know. And then, would you look at that, you're at your final hit, and, you still have one character left. Balances out perfectly even. If you are the luckiest person on Earth you would've recieved the final Bingo and the final item. Now for the rest it is just technical info: Now we will take a look at how having 255 Luck will increase your chances for succeeding (note that even 254 won't raise chances from first theory chances).: Luck (255)/ Number of Eyes (5)/ Number of Desired Hits (7) = about 7.2 which we put under 10 (10/7.2). This will be your chances for every one hit which is the same as 5/3.6. So from this we have 1/12 chances or ~1.38% of finishing it. Again this is not fully tested (boy I wish I could hack into game data...)...:) All of the eyes are randomly chosen each time you attack, but, depending on just which hit you're on, the game can be "nicer" to you and give you "luckier" chances of getting a Bingo. You can see this just from taking a gander at first theory that was listed in this section. =-=-=-=-=-=- THIRD THEORY =-=-=-=-=-=- Kudos to CajunRipBong for the following pieces of information from the Final Fantasy X message board: He or at least someone (I don't know his source) believes that with the number of eyes there are (5) you multiply that times a power of all of the needed hits for completion (7) and put that over a little numerator of 1 like this 1/5x5x5x5x5x5x5 or... 1/78125 or... 0.0000128 as the believed chances for desired outcome which I think (I haven't put this theory to any form of a test *yet*) is hell because that is practically nothing (note that I'm not saying your information is not valid). Just thought you might want that too. ^_^ This concludes for the theories. =============================================================================== Possibly Received Items =============================================================================== This is the part where I will list items for all hits that you can get while attempting to hit all the eyes correctly. And then I will list what prizes that I got while I was doing this. All will be listed here except for the seventh hit because quite frankly, I do not think that anyone has ever hit all 7 bingo. =-=-=-=-=-=-=-=-=-= ALL POSSIBLE ITEMS: =-=-=-=-=-=-=-=-=-= Potion Gold Hourglass Silver Hourglass Frag Grenade Elixir Ether Phoenix Down Lunar Curtain Soul Spring Note: There might be more possible items, but those were all I have ever, ever received when trying this. =-=-=-=-= MY ITEMS: =-=-=-=-= Hit 1. Top Left Eye- Frag Grenade Hit 2. Bottom Right Eye- Phoenix Down Hit 3. Middle Eye- Elixir Hit 4. Top Left Eye- Silver Hourglass Hit 5. Bottom Right Eye- Lunar Curtain Hit 6. Middle Eye- Gold Hourglass The seventh hit I didn't get, though... Note: These were only my results, everybody's are usually different. ---> MAGIC URN - Area of Location: Cavern of the Stolen Fayth - Health Point Count (HP): 999999 - Magic Point Count (MP): 9999 - AP Accumulated When Defeated: 0 - Gil Accumulated When Defeated: 0 - Strength Status Level: 1 - Magic Status Level: 40 - Agility Status Level: 0 - Magic Defense Status Level: 255 - Luck Status Level: 0 - Defense Status Level: 255 - Accuracy Status Level: 0 - Evasion Status Level: 0 - Immunities: Silence, Sleep, Poison, Darkness, Slow, Petrification, Power Break, Zombie, Armor Break, Magic Break, Threaten, Mental Break, Provoke, Death, Delay, Eject, Regen, Demi, Reflect, Haste, Shell, Protect, NulBlaze, NulTide, NulShock, NulFrost, Berserk, Confusion, Bribe - Weaknesses: Doom has a count of 200 - Half Damage (cuts damage in half): None - Absorbs (eats spell and gains HP): None - Steal: Common- None Uncommon- None - Bribe: Immune - Items Won: Common- None Uncommon- None - Abilities Attached to Armors Dropped: None - Abilities Attached to Weapons Dropped: None - Armor/Weapons Dropped Status: Slots- N/A Pre-customized Abilities: N/A Percentage of Equipment Being Dropped: N/A --> Strategy For Overcoming this Enemy: Aside from what I've been yapping about in this guide ever since the beginning of it, there is a way to deal with this Magic Urn that can actually kill it. There are two ways of doing this: a) You can use Yojimbo's Zanmato. For great info on Zanmato, refer to Azure Edge's amazing Yojimbo FAQ. b) This way is to cast Doom spell and then wait/skip (Triangle) 200 turns when it will die. --> Abilities: 1. Self-Destruct: Non-elemental magic damage to all and is only used as a counter if you try to Steal from it. 2. Wrong!: Non-elemental magic damage to all and is only used as a counter if you hit an incorrect eye. 3. Bingo!: Is used as a counter if you hit a correct eye. - Scan/Sensor Readings: 1. Sensor: Hit the correct eye for prizes! 2. Scan: Hit the correct target to win items. The wrong target ends a battle with a bang. Damage is substantial, so be sure to heal. Seven fabulous prizes in all, while supplies last. --> Best Place to Encounter This Enemy: Of course in the Cavern of the Stolen Fayth, but I suggest that while in here that you search around for a random encounter in the greenish algae looking areas found all over the place. I have found them six times out of ten while I was looking there instead of my average four out of ten elsewhere. Good Luck!!! Well there you have it, all compiled information on the Magic Urns. I hope you enjoy this, and I hope you enjoy Final Fantasy X. Here I will answer all the most commonly asked questions I've been asked in e-mails and I've seen pestering the Final Fantasy X message boards on the Magic Urn matter(s). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 17g. Seagull Count [ssgct7] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This will be rather short indeed. The minigame was pretty hard for me to discover for one reason or another. It really isn't any minigame, but close enough. You can get involved in it by..... 1. Flying back to the SS Winno. 2. Talk to the guy at the top of the stairs (he will be sitting on the edge). 3. Talk to him until he tells you to go count how many seagulls are flying around the ship. 4. Go count. 5. Return to him and tell him how many you have counted. The count of the number of seagulls there are is 11. If you get this right he will hand over the Ace Wizard weapon for Wakka. This is pre-customized with "Magic+20%", "Magic+10%", "Magic+5%", and Magic+3%". Have fun... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 17h. Remiem Temple & Belgemine [srtbl7] - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Okay, here is sorta of a continuation of earlier when I told you not to go in the temple just yet. But now you should go. I mean, you could've gone before but this wasn't a chocobo issue. Anyhoo... go inside the temple; your presence is adorned by Belgemine. In there go talk to her; you have a little talk, yadda yadda. But then she offers a challenge just like the ones earlier in the game. The number of aeons she has depends on the aeons Yuna has obtained. So you can then go back and challenge her whenever you like. So everytime you beat one of her aeons you get an item. One which is the Aeon's Soul if you did not get it while she was in the Calm Lands. And once you have all the aeons which I shall get into later on, and then defeated all of her aeons you get the Moon sigil, which is a necessity to unlock the power of Yuna's celestial weapon. That's really all there is to that. [-->] Belgemine's stats for Remiem Temple -> HP: 10 - 10 -> MP: 1 -> AP: 0 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 1, Agl: 1, Eva: 1, Luck: 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sensor, Scan, Threaten -> Weaknesses: Silence; 20, Darkness; 20, Sleep; 20; Doom- 3 -> Elemental Affinities: None -> Zanmato Lv: ??? -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: None ------------------------------------------------------------------------------- #1. Valefor (Remiem Temple - Many Belgemine Aeon Bouts) -> HP: 20000 - 20000 -> MP: 500 -> AP: 0 - 0 -> Statistics: Str- 20, Mag- 18, Def- 10, Mdef- 10, Acc- 0, Agl- 21, Eva- 0, Luck- 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten, Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell, Reflect, Regen, Sensor, Demi, Eject, Bribe -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: Sonic Wings- This attack does physical damage as well as the Delay effect to just one character. Attack- During this not-really-dangerous attack, Valefor does a regular attack for physical damage against one of your party members. Energy Blast- This attack goes against either just one character, or all of your characters and unleashes devastating random amounts of HP, special type damage. Energy Ray- This attack goes against either just one character, or all of your characters and unleashes devastating random amounts of HP, special type damage. ---> STRATEGIC TACTICS: <--- Valefor: Summon Bahamut here and keep just normally attacking it. Or you can Impulse it. Only on a rare occasion will it drop Bahamut's HP really low but if it does, use Cure. If you come into the fight with Mega Flare filled up it will make things twice as easy. BETTER STRATEGY: This is a more hands-on and technical strategy, but, in my opinion, will help you own Valefor even easier. Summon Shiva, mainly because of her speed and Valefor won't be able to get in as much turns. If her HP gets low, use an Ice based spell on herself to recover. Or, if you've learned moves already, use a Cure type spell. On regular offensive turns, have Shiva use physical attacks as her main focus. If she reachs Overdrive, by all means use it. When Valefor's gonna hit Overdrive, use Shield to block out most effects. Haste is a good thing if you've taught it to her. Some minor things make Valefor so predictable: Regular Turns- alternates between Sonic Wings, attack, or Energy Ray; Overdrive Meter Full- unleashes devastating Energy Blast. After the fight's done, you get Lightning Gem (4x). If you didn't get it on Moonflow, you also get Summoner's Soul. ------------------------------------------------------------------------------- #2. Ifrit (Remiem Temple - Many Belgemine Aeon Duels) -> HP: 28000 - 28000 -> MP: 800 -> AP: 0 - 0 -> Statistics: Str- 23, Mag- 21, Def- 10, Mdef- 1, Acc- 0, Agl- 18, Eva- 0, Luck- 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten, Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell, Reflect, Regen, Sensor, Demi, Eject, Bribe -> Weaknesses: None -> Elemental Affinities: [Absorption] Fire -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: Hell Fire- This attack goes against either just one character, or all of your characters and unleashes devastating random amounts of HP, Fire type damage. Meteor Strike- This attack is versus only one person and does some mediorcre special type damage to that person. Attack- During this not-really-dangerous attack, Ifrit does a regular attack for physical damage against one of your party members. ---> STRATEGIC TACTICS: <--- Ifrit: Here you should summon Shiva. When she is brought forth just keep using Ice attacks and/or Heavenly Strike to eventually bring him down. If her HP gets too low for comfort, use any level of an Ice attack on herself to restore some HP. It is a good idea to start off with a Diamond Dust for some major damage. If he's about to use Hell Fire (you'll know because he'll use it when his Overdrive Guage is full), and it will make it just a move of nothingness. On regular turns, he uses Meteor Strike [about 300-500 damage] and his normal attack [about 150 damage]. Once this bout is over, you will be given X-Potion (30x). And also, if you didn't get it during the fight with Belgemine on the Calm Lands, you will even get Aeon's Soul. But that's it for the forgot-to-get- but-I-get-it-now items with these aeons. ------------------------------------------------------------------------------- #3. Ixion (Remiem Temple - Many Belgemine Aeon Duels) -> HP: 30000 - 30000 -> MP: 720 -> AP: 0 - 0 -> Statistics: Str- 22, Mag- 23, Def- 1, Mdef- 1, Acc- 0, Agl- 17, Eva- 0, Luck- 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten, Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell, Reflect, Regen, Sensor, Demi, Eject, Bribe -> Weaknesses: None -> Elemental Affinities: [Absorption] Lightning -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: "Ixion Defends!": During this move, it doesn't do any damage to you, but it does cast Shield to itself reducing damage dramatically. "Ixion Evades!": During this move, again, you don't sustain any damage, but it has now been made extremely difficult to land a physical strike on Ixion. Thor's Hammer- This attack goes against either just one character, or all of your characters and unleashes devastating random amounts of HP, Lightning type damage. Aerospark- This attack not only does physical damage to one character, but it also uses Delay effect, too. Attack- During this not-really-dangerous attack, Ixion does a regular attack for physical damage against one of your party members. ---> STRATEGIC TACTICS: <--- Ixion: I used Yojimbo in this fight. Here only pay him 1 gil per turn for him to use Daigoro. If your stats are where I mentioned they should be, 3-6 of them should kill Ixion. You don't have to pay 1 gil per turn if you do not want, but whatever. If your HP gets too low with Yojimbo, I can't say anything but to let him die, and get your final hits in. And, for winning this, you will have received Chocobo Feather (10x). Not too bad, eh? ------------------------------------------------------------------------------- #4. Shiva (Remiem Temple - Many Belgemine Aeon Duels) -> HP: 20000 - 20000 -> MP: 950 -> AP: 0 - 0 -> Statistics: Str- 23, Mag- 20, Def- 180, Mdef- 180, Acc- 0, Agl- 21, Eva- 0, Luck- 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten, Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell, Reflect, Regen, Sensor, Demi, Eject, Bribe -> Weaknesses: None -> Elemental Affinities: [Absorption] Ice -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: Blizzaga- This attack does some pretty high-up-there Ice damage to one character alone. Blizzara- This attack does some pretty high-up-there Ice damage to one character alone. Attack- During this not-really-dangerous attack, Shiva does a regular attack for physical damage against one of your party members. Heavenly Strike- This attack does physical damage as well as the Delay effect to just one character. Diamond Dust- This attack goes against either just one character, or all of your characters and unleashes devastating random amounts of HP, Ice type damage. ---> STRATEGIC TACTICS: <--- Shiva: Here you should summon Ifrit. Start off throwing Meteor Strikes at the ice goddess. If that doesn't work for the time being, use fire attacks. If HP decreases too far use any fire attack on Ifrit. Hellfire is recommended in this fight. So... ok, for winning the battle, you get Mega-Potion (60x). This is my personal favorite reward thus far not including that awesome 30x X- Potions reward. ------------------------------------------------------------------------------- #5. Bahamut (Remiem Temple - Many Belgemine Aeon Duels) -> HP: 35000 - 35000 -> MP: 1500 -> AP: 0 - 0 -> Statistics: Str- 31, Mag- 38, Def- 1, Mdef- 1, Acc- 0, Agl- 20, Eva- 0, Luck- 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten, Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell, Reflect, Regen, Sensor, Demi, Eject, Bribe -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: Countdown: 1- Displays that Bahamut will unleash a very power Mega Flare in just 1 turn that'll kill an aeon most likely. Countdown: 2- Displays that Bahamut will unleash a very power Mega Flare in just 2 turn that'll kill an aeon most likely. Countdown: 3- Displays that Bahamut will unleash a very power Mega Flare in just 3 turn that'll kill an aeon most likely. Countdown: 4- Displays that Bahamut will unleash a very power Mega Flare in just 4 turn that'll kill an aeon most likely. Countdown: 5- Displays that Bahamut will unleash a very power Mega Flare in just 5 turn that'll kill an aeon most likely. Mega Flare- This attack goes against either just one character, or all of your characters and unleashes devastating random amounts of HP, special type damage. Attack- During this not-really-dangerous attack, Bahamut does a regular attack for physical damage against one of your party members. ---> STRATEGIC TACTICS: <--- Bahamut: Here I think you should call the strong Yojimbo. When you bring him into this fight, I think you should maybe start off paying him small, and then you gradually start to pay more (I think you should aggrandize by about 100 Gil each turn until you get to about 1000, then start paying him high). Try to get some Wakizashis in there, although Kozukas and Diagoros can sometimes help. Who knows, may you'll even get lucky and Yojimbo might even unleash a Zanmato for free, to very low Gil in the fight. As Bahamut is charging for Mega Flare, Yojimbo might die, but, if his HP is high enough, he can survive it. After it's over and he does survive the big bang blow, just proceed on with the same strategy as the start of the fight - since he's almost dead now probably... Then, after the fight, you will have received the key item which is called the Flower Scepter which is one of the keys to unlocking the most powerful aeons in the game, the Magus Sisters. ------------------------------------------------------------------------------- #6. Yojimbo (Remiem Temple- Many Belgemine Aeon Duels) -> HP: 32000 - 32000 -> MP: 1200 -> AP: 0 - 0 -> Statistics: Str- 34, Mag- 35, Def- 80, Mdef- 1, Acc- 0, Agl- 32, Eva- 0, Luck- 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten, Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell, Reflect, Regen, Sensor, Demi, Eject, Bribe -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: ??? <--- Can't use it against him. -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: Zanmato- This attack goes against either just one character, or all of your characters and unleashes devastating random amounts of HP, special type damage. Wakizashi- This attack either does physically based damage to all characters or just one of your characters. Kozuka- During this not-really-dangerous attack, Yojimbo does a regular attack for physical damage against one of your party members. Daigoro- During this not-really-dangerous attack, Yojimbo does a regular attack for physical damage against one of your party members. ---> STRATEGIC TACTICS: <--- Yojimbo: Here try to summon either the Magus Sisters or Bahamut. I used Bahamut so I will describe that strategy. First make sure you come in with a Mega Flare, AND USE IT. It might just 1 hit KO him or take him down way far. Then from there just attack it with Impulses and after 5~7 Impulses it should be dead. Man, after this easy fight is over, you will have received Shadow Gems (8x). Not bad. ------------------------------------------------------------------------------- #7. Anima (Remiem Temple - Many Belgemine Aeon Duels) -> HP: 54000 - 54000 -> MP: 3000 -> AP: 0 - 0 -> Statistics: Str- 38, Mag- 60, Def- 1, Mdef- 1, Acc- 0, Agl- 15, Eva- 0, Luck- 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten, Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell, Reflect, Regen, Sensor, Demi, Eject, Bribe -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: Attack- During this not-really-dangerous attack, Anima does a regular attack for physical damage against one of your party members. Pain- This does magical type damage, as well as instant KO. Demi- This attack takes away 1/4 (25%) away from everybody's current HP, and not their maximum HP. Oblivion- Lets not forget it does 16 simultaneous special attacks randomly. And lastly it can and will only be used when dark Anima's overdrive guage is completely filled up, as well as Delay. Dispel- Takes away just about any of the positive status ailments that're on the one targeted character. ---> STRATEGIC TACTICS: <--- This is the only *really* and *truly* difficult of the aeon battles you've had to face so far. Her HP is almost double of most of the aeons you have had to fight so far, but that's really al that you have to worry about with her besides Oblivion which is somewhat of a worry. Demi'll never kill you, as I have mentioned before because it takes away only 25% of *current* HP. Example: you have 5000 HP with an aeon, and Anima uses Demi. Aeon's HP's now 3750, and it can't go under 1 HP. But that's not her only attack, she also uses a normal attack which does about 250 damage which is easily revived with a Cure type spell. Now, Pain spell can kinda screw you over. What it does is does physical damage, which is about 500, and KO (Death). If the KO fails, you still have that about 500 HP damage to cure back up, which after a while can get extremely boring and tiresome. Since Anima's very Str stat, you'll want very fast Eva aeon, namely Shiva, and also have her with semi-high Mdef stat, making her probably the best aeon to use for this battle. But, Yojimbo, Bahamut, and Magus Sisters are also top quality choices here as well. If you use Magus Sisters, just have them use special unique attacks and then Overdrives. 2 or 3 Passados at about 100 Str can kill Anima in a cinch. With Yojimbo, you just pay him 1 Gil each time for attacks. If by some lucky chance you pull off Zanmato, that ends the whole vs.-Anima battle right then and there. Bahamut's Impulses and Mega Flares will own Anima. Remember to heal when using these aeons, also (even though you can't with Yojimbo, so you'll have to kill Anima quickly as to not sustain too much damage from Anima and eventually dying). But, now for mainly what I did with Shiva: first, have Haste so you'll be seeing 3x more Shiva's turns than you do of Anima's. Ok, with this, you get in a lot of turns, but Anima eventually Dispels it, but then you implement it once again. Before you see that Anima's Overdrive Bar is filled up, you have to cast Shield and make sure your HP is over 2000 to even stand a chance of surviving it. You'll have to wait about 4 turns before Shiva goes again, but you'll have to summon new aeon probably because of attacks during those 4 turns of Delay. Ok, for pummeling Anima to death, you will receive an astounding Stamina Springs (60x). A very suiting reward, don't you think? ------------------------------------------------------------------------------- #8a. Sandy Magus (Remiem Temple - Many Belgemine Aeon Duels) -> HP: 35000 - 35000 -> MP: 3000 -> AP: 0 - 0 -> Statistics: Str- 35, Mag- 18, Def- 1, Mdef- 1, Acc- 0, Agl- 24, Eva- 0, Luck- 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten, Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell, Reflect, Regen, Sensor, Demi, Eject, Bribe -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: Razzia- During this not-really-dangerous attack, Sandy does a regular attack for physical damage against one of your party members. Attack- During this not-really-dangerous attack, Sandy does a regular attack for physical damage against one of your party members. #8b. Cindy Magus (Remiem Temple - Many Belgemine Aeon Duels) -> HP: 48000 - 48000 -> MP: 8000 -> AP: 0 - 0 -> Statistics: Str- 48, Mag- 38, Def- 0, Mdef- 0, Acc- 0, Agl- 15, Eva- 0, Luck- 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten, Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell, Reflect, Regen, Sensor, Demi, Eject, Bribe -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: Cura- This move of Cindy's will be used on one of her sisters to restorate a fairly decent amount of HP back to them. Drain- During this attack, it takes away some HP from one of your party members and the exact amount that is leeched will be put onto Cindy's HP to restore her if she's hurt, but just to damage you if she is not hurt. So it's win/win for her. Dispel- Takes away just about any of the positive status ailments that're on the one targeted character. Mighty Guard- She does this unto every single one of her sisters (Mindy, Sandy) and what it does is it adds NulAll effect, Shell effect, and the Protect effect. Shell- This puts the Shell status effect onto one of her sisters like 1/3 of the Mighty Guard move. Holy- This unleashes the most powerful (and only) damaging White Magic in the game which is Holy. Camisade- During this not-really-dangerous attack, Cindy does a regular attack for physical damage against one of your party members. Regen- This will be adding the Regen positive status effect on one of her own sisters. Protect- This will be adding the Protect positive status effect on one of her own sisters. #8c. Mindy (Remiem Temple - Many Belgemine Aeon Duels) -> HP: 20000 - 20000 -> MP: 7000 -> AP: 0 - 0 -> Statistics: Str- 21, Mag- 28, Def- 1, Mdef- 1, Acc- 0, Agl- 20, Eva- 0, Luck- 15 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten, Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell, Reflect, Regen, Sensor, Demi, Eject, Bribe -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: Passado- This does 15 physically damaging attacks across 15 simultaneous hits on only one character for massive damage. Flare- This does non-elemental magic damage to one character. Waterga- This attack does Water based elemental magic damage against one party member. Blizzaga- This attack does Ice based elemental magic damage against one party member. Thundaga- This attack does Lightning based elemental magic damage against one party member. Firaga- This attack does Fire based elemental magic damage against one party member. Watera- This attack does Water based elemental magic damage against one party member. Blizzara- This attack does Ice based elemental magic damage against one party member. Thundara- This attack does Lightning based elemental magic damage against one party member. Fira- This attack does Fire based elemental magic damage against one party member. Ultima- This does non-elemental magic damage against everybody in the whole entire party. ---> STRATEGIC TACTICS: <--- Magus Sisters: In this fight you more than likely will have to use multiple Aeons. Start off with Yojimbo, and pay in the 1000-10000 range to either get a result of Wakizashi or Kozuka. After that they will all take about 1/2 of your Aeon's HP down. Pay in the same range again (c'mon don't be a cheap skate). After, Yojimbo will probably be dead. Then summon Bahamut. Keep attacking them normally or with Impulses. After a little while if they're still not dead, Bahamuts OD guage should be either full or almost full. When you see that use a Maga Flare and they will be finished. And for beating this battle you will receive Shining Gem (40x). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ 17i. Jecht Sphere Locations [sjtsp7] ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Jecht Sphere #1. Macalania forest, after the fight with the Spherimorph. Jecht Sphere #2. Beasid Village, near the Temple of the Fayth. Jecht Sphere #3. SS Liki, Bridge Jecht Sphere #4. Basement A, Luca Blitzball Stadium Jecht Sphere #5. Mi'ihen Highroad, South on the Oldroad Auron's Sphere . Precipice, on Mushroom Rock Road Jecht Sphere #6. Moonflow, South Wharf Jecht Sphere #7. South area of the Thunder Plains Jecht Sphere #8. The Southern area of Macalania Forest Braska's Sphere. Mt. Gagazet, near the beginning =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ 17j. Luca Theater [sluth7] ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There is a special theater that can be located at Luca. Here you can purchase movie spheres and music spheres. A movie sphere is a sphere that contains some of the CG cinemas you watch in the game. A music sphere is a sphere with the music you hear throughout the entire game. You can buy these from 2 little elf looking guys right inside the theater. Purple guy sells music and the red guy sells movies. So to cut to the chase, in this section I will go over the names spheres you can get here and how much they cost. By the way to get here go in the stadium then go out down from the save sphere by the reception desk. Keep going until you can go up, keep going up and your you're there. Music Spheres- The set cost- 136000 gil + special music spheres 176000 Individual costs- 2000 gil 71 altogether Names- Zanarkand Prelude Tidus' Theme Run!! Creep Battle Theme Enemy Attack Game Over Out of the frying pan Victory Fanfare Leap in the Dark Underwater Ruins The Blitzers Wandering Besaid Spira Unplugged Phantoms The Trials The Summoning Braska's Daughter Yuna's Theme Good Night Decision on the Dock Movement in Green A Fleeting Dream Calm Before the Storm Face Off Grand Maester Mika Luca The Splendid Performance Auron's Theme Blitz Off! Mi'ihen Highroad Chocobo Jam The Travel Agency Seymour's Theme Moment of Truth Djose Temple Ridess The Shoopuf? Rikku's Theme Oui Are Al Bhed Guadosalam Thunder Plains Jecht's Theme The Burning Sands The Wedding Assault Tragedy Believe Servants of the Mountain Macalania Woods Via Purifico Bravely Forward The Unsent Laugh Seymour's Ambition Illusion Yuna's Decision Nostalgia Peril Launch Challenge Beyond The Darkness The Void The Truth Revealed Pursuit Gloom Patricide The Temple Players Hum of the Fayth (special) Lulu's Theme (special) Wakka's Theme (special) Movie Spheres-The set cost- 250000 gil Individual costs- 5000 gil 50 altogether NOTE: You cannot get the final CG cinema here Names- Zanarkand We Called It "Sin" Sinspawn This Is It! Blitzball! A Summoner Is Born Lulu's Contempt Kimahri's Challenge Fear on the Sea Sin Arises Sin's Threat Futile Resistance Failure Kilika Dusk The Dance Luca Harbor Let The Games Begin! The Legend Lives The Dark Aeon No Better Plan Judgment Ex Machina Sin's Wake Reunion Metropolis Otherworld Sin Sleeps Homecoming Dry Dock Nayto Du Ku! Leaving Home The Glory of Yevon The Red Carpet False Vows Believe The Spring The Summit The Last Chapter Sinrise Departure The Approach Terra Graviton Gravity Sucks Heaven's Fall Vena! Machina Redux Sinfall Evenfall Faceoff Breaking Through =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ 17k. Friend Sphere from Clasko [sfrcl7] ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Right when you are at the area in Macalania Lake, outside of the Travel Agency, and you see Clasko there tending to a chocobo with an inaccessible-at-the- moment chest behind them, talk to him (Longest. Sentence. Ever.). He then asks you your opinion about what he should do with his life later on in the future, either a Chocobo Knight or a chocobo breeder. Now, the only way that you'll receive this Friend Sphere that I mentioned is to tell him that he ought to become a chocobo breeder. Now, after you fight the Crawler and literally go through the rest of the game (see you in about 20 hrs), until you eventually have control over the airship. Now, you talk to Cid, and tell him to fly back over to the Besaid Beach area. From there, you hop aboard the SS Liki, where you were attacked by Sin in the very beginning. Now, you find him at the starboard of the ship. Now speak with him, and he hand over the item after the brief little conversation. The he runs off and you never see him again. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ 17l. Revisiting Temples for Items [stmit7] ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When you get control of the airship, you can go back to just about all temples excluding one. Here's list of items at each by going into Chamber of Fayths. ---> Besaid Temple of the Fayth: Hi-Potion, White Magic Sphere, 2 Potions, Elixir, Evasion Sphere ---> Kilika Temple of the Fayth: Defense Sphere, Accuracy Sphere, Luck Sphere, Agility Sphere ---> Djose Temple of the Fayth: Agility Sphere, Magic Defense Sphere, Luck Sphere ---> Macalania Temple of the Fayth: Magic Defense Sphere, Accuracy Sphere, Magic Sphere ---> Bevelle Temple of the Fayth: Cannot return to this temple due to Bevelle's gates being ordered shut. ---> Remiem Temple of the Fayth: Defense Sphere. ---> Baaj Temple of the Fayth: You can return and get Anima and a talk with Seymour's mom, but that's it. ---> Cavern of the Stolen Fayth Temple of the Fayth: Strength Sphere =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ 17m. Butterfly Catching [sbtca7] ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This will be easy to explain because there is not too much to explain. First you go to Macalania and find that very funny dressed person who explained the butterfly catching game. Then talk to him, and he will explain it to you again if you forgot the rules. If not touch the first butterfly you see in that area. When you finish the 7 butterflies in that area and get the chest that appears, if you leave that area before you open it, it will disappear. The 2 areas where you can participate in this minigame are Macalania Woods- Central and North. The whole point of this is to get 7 blue butterflies in each of the 2 areas without touching any red ones. If you do get into a duel with the fiends the red ones. I don't know whether or not getting caught by red ones prevents you from getting the prizes, because I myself did it miraculously in my 1st try without touching any red ones. But I can tell you from one of my friends experiences that it will subtract 1 second from the timer. So here's a good advice: DON'T TOUCH RED BUTTERFLIES!!! Before Spherimorph (North)- Ether After Spherimorph (North)- Elixir x 2 Before Spherimorph (Central)- MP Sphere After Spherimorph (Central)- Megalixir x 2 After Airship (North or Central)- Teleport Sphere After Airship (North or Central)- Saturn Sigil Oh, and here are times for each area at each time... Before Spherimorph (North)- 40 seconds After Spherimorph (North)- 40 seconds Before Spherimorph (Central)- 30 seconds After Spherimorph (Central)- 30 seconds After Airship (North)- 30 seconds After Airship (Central)- 30 seconds =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ 17n. Navigational Map Coordinates [sbtca7] ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =============================================================================== Coordinates =============================================================================== Baaj Temple: X coordinate- 11~16 - Y coordinate- 57~63 Sanubia Sands: X coordinate- 12~16 - Y coordinate- 41~45 Besaid Falls: X coordinate- 29~32 - Y coordinate- 73~76 Mi'ihen Ruins: X coordinate- 33~36 - Y coordinate- 55~60 Battle Site: X coordinate- 39~43 - Y coordinate- 56~60 Omega Dungeon: X coordinate- 69~75 - Y coordinate- 33~38 The items that you can obtain in these ares are this: Besaid Falls- Dragoon Lance (weapon for Kimahri) Mi'ihen Ruins- Sonar (weapon for Rikku) Omega Ruins- Go to the Omega Ruins section =============================================================================== Airship Passwords =============================================================================== GODHAND- Here you can receive Rikku's celestial weapon Godhand (Mushroom Rock Road) VICTORIOUS- Here you can get the Victorious armor (Besaid Ruins 1) MURASAME- Here you can obtain Auron's Murasame weapon (Besaid Ruins 2) --- [CONTINUE IN PART 2/2] ---