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FAQ/Walkthrough Part 1/2

by SinirothX

===============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                        Final Fantasy X FAQ/Walkthrough
                    For the Playstation2 Video Game Console
                   Version- 3.5 (Most Recent Update: 2/4/07)
           By Nicholas Henson aka SinirothX ([email protected])
                         Copyright � 2003; SinirothX
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
===============================================================================
        NOTE: THIS FAQ IS FULL OF SPOILERS, PLOT ELEMENTS, NAMES, ETC.

         :.=@+-
      -:-      :.
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                            "The world lies on the
                             brink of destruction.
                             Only a select few may
                             be able to save it."

                                                                     [Part 1/2]
-------------------------------------------------------------------------------
               COMING SOON & HOW YOU CAN CONTRIBUTE TO THIS FAQ
-------------------------------------------------------------------------------

* - As of Version 3.4, I will again be accepting e-mail questions and -ANY-
    contributions/information you have to offer, and in fact ENCOURAGE it.
    -> E-mail everything to [email protected]

* - Right now I'm looking -particularly- for someone to help translate and
    write up all enemy AI/attack patterns and attack statistics from the
    Ultimania guide. Credit will be given to anyone who helps me get it all
    done, and probably some form of real life compensation (like money).
* - Also, anyone that can either provide me with the formulae for Blitzball
    players individual stats, or a program/app that can yield me the formulae
    by inputting the linear/quadratic data.

- Symbol Key:
-------------
[x] - Is started, but needs to be finished.
[?] - Needs to be started and finished.

As of 1/20/07...
[x] Finish bestiary with AI entries and Pilfer Gil.
[x] Include more detail Equipment List, Item List, and Abilities.
[?] Game Script.. I've almost completed it; currently not included.
[?] Flowchart Walkthrough (might be scrapped later)

-------------------------------------------------------------------------------
                         MOST RECENT UPDATE - 2/4/07
-------------------------------------------------------------------------------

Special Notice: since the last update of this guide in 2004, I've purchased all
three books in the Ultimania series, a benefit I did not have prior. A lot of
corrections and additions made from this point on will be made based on the
translations of those guides and my testing.

--> Version 3.4:
- Had to divide the FAQ into two parts in order to continue updating. Don't
worry, all the content remains (and will keep being added to), but the table
of contents for the first half ends at the end of 17. Mini-Quests.
- You'll also notice a slight change in layout. I've attempted to make it
crisper and more "together."
- New ASCII art at the top.
- Began work on adding further information on enemy's attacks.
- Tested a lot and finally added more mechanics information, on just about
everything throughout the guide.
- Added some more enemies in (all dummied or activation).
- Updated some strategies and corrected some data here and there.
- Finally got all of Yojimbo's mathematics for both versions and compiled
it into his listing.
- Magus Sisters intelligence data from Ultimanias.
- The Affection section has been expanded on thanks solely to the Ultimanias
list of scenes and my 50+ hours of testing.
- Timeline of Spira.
- Almost done with my Game Script (a somewhat unconventional one, at that).
Let's just say, -never- again... and that I have a new found respect for those
who write them adamantly. This script will take into full account Affection
routes, the fates of Gatta and Luzza, special scenes, NPC's, all question
answers. Not in this guide yet.
- Finished the stats charts for every Blitzball player Lvls 1-99. Might add
the stat equations later on.
- Completed the Weapons section, for now/fixed error I spotted with Brunhilde.
- Completed the Armors section, for now.
- Fixed random typos and malapropisms here and throughout.
- All enemy attack info is now added.

===============================================================================
-------------------------------------------------------------------------------

                               TABLE OF CONTENTS

-------------------------------------------------------------------------------
===============================================================================

-------------------------------------------------------------------------------
                    USING "SECTION CODED" TABLE OF CONTENTS
-------------------------------------------------------------------------------

- Yes, admittedly this is a colossal text file, and I'm sure the majority of
people viewing it don't want to scroll through every section ad nauseum.
- I've therefore implemented the cliche "section coding" into this FAQ.
- Simply press CTRL+F, and in the box that appears, type in the "S---" code
located to the far right of the Table of Contents.
- Press enter, and from there you will be immediately relocated to the desired
section of the FAQ. Happy hunting.

                                 [Part 1/2]

         1. Copyright & Legal Information ................... [Sclg1]
         2. Contact Information ............................. [Scin2]
         3. Update & Version History ........................ [Supv3]
         4. Story ........................................... [Ssty4]
         5. Character Biographies ........................... [Schb5]
         6. Basics of the Game .............................. [Sbsc6]
            6a. Game Info .................................. [sgmin6]
            6b. Basic Procedure ............................ [sbcpr6]
            6c. Status Ailments ............................ [sstal6]
            6d. Elements ................................... [selem6]
            6e. Base Stats ................................. [sbest6]
            6f. Combat 101 ................................. [scomb6]
            6g. The Main Menu Screen ....................... [smnmn6]
         7. Game Walkthrough ................................ [Swlk7]
         8. Flowchart Walkthrough ........................... [Sflw8]
         9. Affection ....................................... [Safc9]
         10. Scripts ........................................ [Sscp0]
             10a. Battle Quotes ............................ [sbtqt0]
             10b. Another Story Script ..................... [sanst0]
             10c. Game Script .............................. [sgmsp0]
                  10ca. Storyline ......................... [sstyln0]
                  10cb. Extra Scenes ...................... [sexscn0]
             10d. NPC Script ............................... [snpcs0]
         11. Item List ...................................... [Sitl1]
             11a. Item List ................................ [sitls1]
             11b. Shop List ................................ [sspls1]
         12. Equipment List ................................. [Seql2]
             12a. Weapons .................................. [sweps2]
             12b. Weapon Abilities ......................... [swpab2]
             12c. Celestial Weapons ........................ [sclwp2]
             12d. Armor .................................... [sarmr2]
             12e. Armor Abilities .......................... [sarab2]
         13. Ultimate Armor ................................. [Sula3]
         14. Overdrives ..................................... [Sovd4]
             14a. Overdrives ............................... [sovrd4]
             14b. Overdrive Modes .......................... [sovmd4]
         15. Abilities ...................................... [Sabl5]
             15a. Black Magic .............................. [sblmg5]
             15b. White Magic .............................. [swhmg5]
             15c. Skills ................................... [sskil5]
             15d. Specials ................................. [sspcl5]
         16. Aeons .......................................... [Saen6]
             16a. Basic Aeon List .......................... [sanls6]
             16b. Yojimbo's Mechanics ...................... [syjmc6]
             16c. Magus Sisters AI ......................... [smgai6]
             16d. Obtaining Secret Aeons ................... [sscae6]
             16e. Aeon Statistics .......................... [sanst6]
             16f. Aeon Stat Maxing ......................... [sanmx6]
         17. Mini-Quests .................................... [Smnq7]
             17a. Lightning Dodging ........................ [sltdg7]
             17b. Cactuar Village .......................... [sccvg7]
             17c. Chocobo Training ......................... [schtr7]
                  17ca. Calm Lands Breeding ............... [sclmbr7]
                  17cb. Remiem Temple Racing .............. [srmtpr7]
             17d. Al Bhed .................................. [salbd7]
             17e. Omega Ruins .............................. [sogtr7]
                  17ea. General Area ...................... [somgar7]
                  17eb. Treasure Chest Timing ............. [strctm7]
             17f. Magic Pot Quest .......................... [smgpt7]
             17g. Seagull Count ............................ [ssgct7]
             17h. Remiem Temple & Belgemine ................ [srtbl7]
             17i. Jecht Sphere Locations ................... [sjtsp7]
             17j. Luca Threater ............................ [sluth7]
             17k. Friend Sphere from Clasko ................ [sfrcl7]
             17l. Revisiting Temples for Items ............. [stmit7]
             17m. Butterfly Catching ....................... [sbtca7]
             17n. Navigational Map Coordinates ............. [snvmp7]

                                 [Part 2/2]

          18. Blitzball ..................................... [Sblz8]
              18a. Basics & Stats .......................... [sbast8]
              18b. The Teams ............................... [steam8]
              18c. General Controlling ..................... [scont8]
              18d. Techniques 101 .......................... [stech8]
              18e. Scouting ................................ [sscot8]
              18f. Status Ailments ......................... [sstal8]
              18g. Player Positions ........................ [splyp8]
              18h. Locating Team Players ................... [stamp8]
              18i. Locating Free Agents .................... [sfrag8]
              18j. Special Tech Info ....................... [ssptc8]
              18k. Miscellaneous Techniques ................ [smist8]
              18l. Key Techniques .......................... [skytc8]
              18m. Starting Techniques ..................... [ssttc8]
              18n. Statistics Charts ....................... [sstch8]
              18o. Speedy Reels Obtainment ................. [sspro8]
              18p. Statistic Maximization/Team Strategies .. [stmst8]
          19. Monster Arena ................................. [Smna9]
          20. Penance & Dark Aeons .......................... [Spda0]
          21. Special Challenges ............................ [Ssch1]
          22. Stat Maxing ................................... [Sstm2]
              22a. Original Sphere Grid .................... [sogsg2]
              22b. Expert Sphere Grid ...................... [sexsg2]
          23. The Sphere Grid ............................... [Sspg3]
              23a. Original Sphere Grid .................... [sogsg3]
              23b. Expert Sphere Grid ...................... [sexsg3]
          24. Monster Encyclopedia .......................... [Smne4]
              24a. Normal & Dummied Enemies ................ [snade4]
              25b. Bosses .................................. [sboss4]
          25. Tips/Tricks/Secrets ........................... [Stts5]
          26. Mechanics ..................................... [Smec6]
              26a. Stats ................................... [sstat6]
              26b. CTB & Rank .............................. [sctbm6]
              26c. Equipment Prices ........................ [seqpp6]
              26d. Timing .................................. [stime6]
              26e. Aeons ................................... [saeon6]
              26f. Hit Percentage .......................... [shitp6]
              26g. Constant Values ......................... [sctvl6]
          27. Timeline and Story of Spira ................... [Stas7]
              27a. History of Spira/Pre-FFX ................ [shffx7]
              27b. Post-FFX/Pre-FFX-2 ...................... [spffx7]
              27c. Links Between FFX/FF7's Worlds .......... [slffw7]
          28. Coding ........................................ [Scod8]
              28a. Gameshark ............................... [sgshk8]
              28b. Pro Action Replay ....................... [sparc8]
          29. Acknowledgments ............................... [Sthx9]

===============================================================================
-------------------------------------------------------------------------------

                     1. COPYRIGHT AND LEGAL INFORMATION                 [Sclg1]

-------------------------------------------------------------------------------
===============================================================================

This document is � copyright 2003; Nick Henson, also known as, and
hereinafter referred to as SinirothX. It is intended primarily and solely for
personal and private use. Under those circumstances, it matters not what is
done with it. However, any reproduction of this file as a means to solicit
profit or in any manifestation of media is strictly prohibited. The contents
herein are not to be used as a basis for your own unless otherwise noted and
direct permission has been granted upon request. Nor is it to be copied and
pasted down verbatim, save for the purpose of printing in whole or in part
(again, for personal benefit). Upon initial release of this document, the
only site with express permission to host is GameFAQs <http://gamefaqs.com>
and its partners. It is, however, not exclusive to them, so if you wish to
host this file on your webpage, feel free to e-mail me for permission. Note
that I will not grant permission to personal webpages or "fan pages." If
permission is granted, please, keep the version current (preferrably within
48 hours of its initial update--will always be found, again, at GameFAQs).
Should this be too heavy a burden to bear, I humbly request not even asking.
There was a time that I allowed my FAQs to be translated into Spanish.
However, due to hassle and inaccuracies this policy has been furthermore
discontinued. Any violation or failure to comply with the aforementioned
terms will result in penalties, legal or otherwise, and is an infringement of
federal copyright laws. All characters, areas and events in the game are �
Squaresoft (2001) and Square Enix (2004).

The following sites may host this FAQ as if yet:
- GameFAQs <http://www.gamefaqs.com/> and its affiliates
- Neoseeker <http://www.neoseeker.com/>
- IGN <http://www.faqs.ign.com/>

===============================================================================
-------------------------------------------------------------------------------

                          2. CONTACT INFORMATION                        [Scin2]

-------------------------------------------------------------------------------
===============================================================================

Yes, I'm aware I list my e-mail in the header. That is for quick and easy
reference. These should be thought of as a supplement to you receiving that
address. I am not too particularly picky about what I receive in my inbox,
but there are some things that really bother me.

--> What I expect to see in my inbox:
-------------------------------------
- Suggestions to improve the guide (ie. format, content presentation,
language, or even typo corrections).
- Strategies that you have found effective that I do not include in my
listings already. I will accept and incorporate any and all of these should
they prove to be efficient.
- Requests for information, such as something relate to a subject covered
herein, but is not currently included.
- Missing information, or extra information on anything pertinent to this
FAQ. By pertinent I mean do not send me anything outside the realm of
enemies, strategies, maximization, or mechanics.
- Should you be in need of live assistance.

However, please note that I will not respond to just anything... there are
particular guidelines you must follow to receive even the slightest attention
from me.

- Please do not, as stated to the above, send me anything unrelated to this
FAQ, and furthermore already contained within (unless it is to expand upon
already present data).
- Write with proper etiquette, spelling, and grammatical conventions to the
absolute best of your ability. Honestly, it's appreciated.
- Do not ask me questions about the game as per anything other than what this
FAQ encompasses. While I'm most certainly capable of answering them, it's not
what I or this FAQ have intended to do.
- I will only respond to e-mails written in one of two languages: English or
Spanish. Whichever the e-mail is written in, I will respond properly in the
same language. Although I accept e-mails as such, do not mistake this for me
allowing translation of this FAQ into any language aside from English.
- It will be through solely my discretion if I want to reply to hate mail.
- All in all, just send something that's not complete shit.

-------------------------------------------------------------------------------
                                    Links
-------------------------------------------------------------------------------

          * My Contributor Recognition Page -
            http://www.gamefaqs.com/features/recognition/30775.html
          * My Myspace profile -
            http://www.myspace.com/omnihybrid

===============================================================================
-------------------------------------------------------------------------------

                       3. UPDATE AND VERSION HISTORY                    [Supv3]

-------------------------------------------------------------------------------
===============================================================================

Version- 1.0:
- This was the initial version of this guide.
- Original layout.
-------------------------------------------------------------------------------
Version 1.1:
- Today I began the walkthrough and I did a few of the other things here and
there.
- I did 50% of the Items Listing section.
- I even added some ASCII at the top.
-------------------------------------------------------------------------------
Version 1.2:
- What I mostly did today was work a bit on the Basics section of the guide.
- I also moved on to other sections of the guide and added info there.
- I changed around the ASCII art at the top because I decided that I could do
a bit of a better job with it.
- An addendum to the sites that have permission to host this guide in my
Copyright/Legal Information section.
-------------------------------------------------------------------------------
Version 1.3:
- I just about finished up in the Basics section of this guide.
- Finished up with the Character Biographies section, so look around for that
if you want it.:)
- Began a bit of info in a lot of other sections throughout this FAQ.
- I also re-did the layout of this guide, as well as minorly redoing the format
of the Table of Contents, for easier navigation.
-------------------------------------------------------------------------------
Version 1.4:
Today was a massive update in which I actually did *over 100KB* of work to this
guide. Now time to see how I did this. *drum rolls*:
- I finally finished the behemoth of a job to actually finish up that damn Menu
Screen section (thank god)!
- I have actually completed the Aeon Information section in one day! That was
one helluva lot of work right there.
- Moved on to a few other sections, but the Basics section is still left
partially unfinished. It will get done though. So... long.... Must... go on...
- Masamune3 has granted me permission to use his Ultimate Armor guide. Kudos!
- JungleJim has permitted me to put his splendid Aeon Stat Formula guide into
my own. Major thanks there.
- Various corrections here and there, both info wise and grammatical.
-------------------------------------------------------------------------------
Version 1.5:
- Did a bit more here and there.
- Uh... and a tad of spelling corrections, too.
-------------------------------------------------------------------------------
Version 1.6:
Yet another gargantuan update for this guide. Here's what went down...
- I have finished the Original Creations strategies which are of course located
in the Monster Arena section of this guide.
- I have also just begun both the Species and Area creations as well (prep-ups).
- A respectable amount of working was done in Walkthrough section too.
- This altogether amounted to about 50KB of work accomplished!
-------------------------------------------------------------------------------
Version 1.7:
- I did some more good work and fixed some mistakes in the Monster Arena
section.
- Walkthrough got a bit of love today.
- Spelling error busting.
- Got down a bit far in the sections with some work in a few of them. This
guide is going to take so long, though. *shudders*
-------------------------------------------------------------------------------
Version 1.8:
This update was yet another very impressive sized one. I got about another 55KB
done!
- Monster Arena section had a bit of work done in it.
- I finished Magic Pot section, Omega Chests section, and Celestial weapons
section.
- I also added a few more sections to the guide as well to make it more and
more completed.
-------------------------------------------------------------------------------
Version 1.9:
Largest. Update. Ever...
- I got rather far into the Walkthrough (up to about past Djose).
- I have now finished the Item Listing section.
- I've finally finished the job I've been procrastinating so, and that is the
Shop Lists.
- I've started the Affection System.. I must do a lot of play testing before I
can add more, and consult more sources.
- I even finished the humongous job of completing the Normal Fiends Strategies
section of this guide.
- Another thing that I have gotten done in this update is that I have finished
the Another Story part.
- Got about halfway finished with Blitzball section. Wait, there's more!...
- Finished Species Creations for Monster Arena!
Whew...:)
- Added various hacked data.
-------------------------------------------------------------------------------
Version 2.0:
Wow! Another big-as-hell update.
- I've added a bit more to the blitzball section.
- I got most of this from adding some more to the Walkthrough section of the
guide.
- I made some changes and statistics corrections in the Monster Arena section.
- I've decided to split this beast into a Part 1/2, Part 2/2 so the ToC will be
split in two.
- I finish the Seagull Quest, Lightning Dodging, Cactuar Village, and Butterfly
Capturing sections just as well.
-------------------------------------------------------------------------------
Version 2.1:
- The Battle Quotes section is given life thanks to MWilson and his major
contribution. More to come, though.
- I did a little more work with the Monster Arena area.
- Walkthrough had some spelling errors, so I fixed just about most of those
buggers.
-------------------------------------------------------------------------------
Version 2.2:
- I re-did the Species Creations because it had gotten a 'lil bit too sloppy...
- Fixed some spelling errors here and there.
- I did some more research for the Basics/Battle/Status section of this guide:
White Mag has some new and useful info.
-------------------------------------------------------------------------------
Version 2.3:
- Well, it took me a bit of a while, but I've finally completed the Penance/
Dark Aeons section.
-------------------------------------------------------------------------------
Version 2.4:
Well, this makes my "largest. update. ever" look puny. Over 340K was done!
- Ok, first thing is that I was finally able to put a "Final" marking on the
Monster Arena section of this.
- I was also able to do the same exact thing with the Basics/Battle/Status
section.
- I finished Walkthrough section up to end of Guadosalam area.
- I *finally* motivated myself to move onto parts of Part 2 and I did helluva
lot of Monster Encyclopaedia.
- I finished all of the sections in Part 2 having to do with Abilities with the
exception of not yet finishing Mix lists.
- I got done with the Monster Formations section. So all in all, I finished
Part 2 except for a few huge sections.
-------------------------------------------------------------------------------
Version 2.5:
Another big update (I'm rollin'):
- All that has been done was I have finished the Walkthrough up to where you
beat on Evrae.
- Ok, so I lied, I added some bosses I missed in Basics section (namely the
Dark Aeons and Penance!).
-------------------------------------------------------------------------------
Version 2.6:
- I did Walkthrough up to Defender X, and that's a lot considering I'ven't been
here more than 3hrs since last update.
- I decided to merge the whole FAQ (part 1 and 2) into one colossal entity. It
was too much work the other way...
-------------------------------------------------------------------------------
Version 2.7:
- Well, the walkthrough has finally been completed after about 2 months of
this guide. It's a good thing, too...:)
- I have also finished half of the Enemy Encyclopaedia section. But the bigger
half still remains.
- I added a few missed fiends to both the Enemy Strategies section as well as
the Basics section.
- Fixation of the Copyright section took place as well.
All in all, not a bad update.
-------------------------------------------------------------------------------
Version 2.8:
- Well, a long time of working on this guide, I've finally gotten a decent
amount of work done in Monster Encyclopaedia.
- I began some work in the Weapons section as well as the Armors section. That
should be completed by next guide update.
- A few little spelling corrections here and there. And I redid one section
of the guide, sorta.
- So, altogether this wasn't such a bad update, but let's just leave it at "I
have had a lot better updates".
-------------------------------------------------------------------------------
Version 2.9:
- Monster Encyclopaedia is up to its 74th enemy. That's about half-way done
with it.
- I finished the Remiem Temple section of the guide with all aeon strategies
and stats.
- Omega Ruins section is done completely, with strategies on how to beat the
Weapons, items, and just how on Spira to navigate the whole dungeon correctly
and efficiently.
- Secret Aeons section of this FAQ were all finally completed. Surprising,
though, didn't take quite as much work to type out as I originally thought.
- I began (meaning up to about 40th enemy) on the Enemy Scan Info section. More
on that yet to come.
-------------------------------------------------------------------------------
Version 3.0:
- I added some new and different ASCII thanks to Centurion for making it for
me. If any of you recall, the stuff that I had previously was a piece of crap.
- I actually *finished* the Original Grid Stat Maxing section of the guide.
That was the big thing I did in this update.
- The Enemy Encyclopaedia is pretty much done. Only about 20 more enemies are
left to do.
-------------------------------------------------------------------------------
Version 3.1:
- Only change in this update is not even info-based. It's that I gave this FAQ
a facelift. What you'll notice is a complete re-formatting/revamping of the
layout. Section dividers and subsection dividers are changed.
-------------------------------------------------------------------------------
Version 3.2:
- Alright, since it was filler, I scrapped the first piece of ASCII so I would
only have one.
- I have also finished the Monster Encyclopaedia in this update. Major
accomplishment, if I do say so myself.
- I have made a lot of spelling and grammatical corrections to the FAQ in this
update.
- There's been an addendum to the Copyright notice, as well as adding two sites
to the list of FAQ-hosting sites.
- I even added final Nemesis strategy n�mero ocho to the Monster Arena section
of the FAQ.
- What to look for in the next update will be the Bribe Differences, Scans,
Sensors.
-------------------------------------------------------------------------------
Version 3.3:
- Last update...version Final my ass...this guide isn't done yet.
- Well, MASSIVE update happened to the entire Monster Encyclopaedia section of
the FAQ. Added Sensors, Scans, SOME updated strategies, added few Karma charts,
corrected occasional mis-data, included NTSC-converted-to-Int. stat/item/etc.
changes with the enemies, as well.
- Finished the Mix list.
- Updated the Standard Sphere Grid stat maxing section slightly with a list of
minimum sphere levels to get to ability nodes from all the characters' starting
points on the grid - now with PAL/Int. versions considered.
- Corrected a damage formula.
- Added some data on Lulu's Fury Overdrive.
- Also added Healer Overdrive Mode to the list of the modes available.
-------------------------------------------------------------------------------
Version 3.4:
- After a more than two year hiatus, I am back.
- Had to divide the FAQ into two parts in order to continue updating. Don't
worry, all the content remains (and will keep being added to), but the table
of contents for the first half ends at the end of 17. Mini-Quests.
- You'll also notice a slight change in layout. I've attempted to make it
crisper and more "together."
- New ASCII art at the top.
- Began work on adding further information on enemy's attacks.
- Tested a lot and finally added more mechanics information, on just about
everything throughout the guide.
- Added some more enemies in (all dummied or activation).
- Updated some strategies and corrected some data here and there.
- Finally got all of Yojimbo's mathematics for both versions and compiled
it into his listing.
- Magus Sisters intelligence data from Ultimanias.
- The Affection section has been expanded on thanks solely to the Ultimanias
list of scenes and my 50+ hours of testing.
- Timeline of Spira.
- Almost done with my Game Script (a somewhat unconventional one, at that).
Let's just say, -never- again... and that I have a new found respect for those
who write them adamantly. This script will take into full account Affection
routes, the fates of Gatta and Luzza, special scenes, NPC's, all question
answers. Not in this guide yet.
- Finished the stats charts for every Blitzball player Lvls 1-99. Might add
the stat equations later on.
- Completed the Weapons section, for now/fixed error I spotted with Brunhilde.
- Completed the Armors section, for now.
- Fixed random typos and malapropisms here and throughout.

===============================================================================
-------------------------------------------------------------------------------

                                   4. STORY                             [Ssty4]

-------------------------------------------------------------------------------
===============================================================================

The story of this great game, Final Fantasy X, takes place mostly in a far off
and distant land called Spira. The time in which the events of this game take
place are both 1000 years after the original birth and appearance of a dark and
mysterious force known as "Sin," and 10 years after Auron, Jecht, and the Lord
Braska defeated Sin later on down the timeline. The main character is named
Tidus, who is actually the son of the great guardian, Jecht. One fateful day,
however, Tidus is transported to the far off land of Spira from the bustling
metropolis in which he lived, Zanarkand. He was playing a blitzball game final
when this took place, as he is the star player of the blitzball team which is
the Zanarkand Abes. He is transported by Sin with partial help from the
enigmatic Auron. When he arrives there in Spira, he eventually meets up with
a group of people guarding Yuna, the beautiful summoner, on her pilgrimage to
obtain the Final Aeon, and destroy Sin once more. These "Guardians" as they
are called consist of a blitzball player named Wakka, and thief named Rikku,
a Black Mage named Lulu, a Ronso named Kimahri, and eventually Auron; so you
have a final party of 7 members. Through and throughout this massive and
immersive adventure across over 20 regions, the gang encounters powerful
enemies, malignant bosses, and magical phenomenon unlike what you have ever
experienced. This all leads you up to the final destination in which you
and the band fulfill their ultimate destiny to rid Spira of Sin forever.

===============================================================================
-------------------------------------------------------------------------------

                          5. CHARACTER BIOGRAPHIES                      [Schb5]

-------------------------------------------------------------------------------
===============================================================================

I copied the description parts from the instruction manual verbatim.

===============================================================================
                                    Basics
===============================================================================

1. Tidus:
Tidus is a cheerful, rising blitzball star playing for the Zanarkand Abes. He
has long hated his father, who was a renowned player himself before his
untimely death. Tidus' quick moves allows him to attack even the swiftest of
foes with ease. Age: 17
Overdrive: Swordplay
Sphere Grid Section: Top Left
Starting Stats:
HP: 520, MP: 12, Str: 15, Def: 10, Mdef: 5, Mag: 5, Agl: 10, Eva: 10, Acc: 10,
Luck: 18

2. Yuna:
Daughter of High Summoner Braska. Honest and determined. Yuna embarks on a
pilgrimage to obtain the Final Aeon and defeat Sin. Yuna is learning the
mystical art of summoning aeons--powerful spirits of yore. Age: 17
Overdrive: Grand Summon
Sphere Grid Section: Bottom Left
Starting Stats:
HP: 475, MP: 84, Str: 5, Def: 5, Mdef: 20, Mag: 20, Agl: 10, Eva: 30, Acc: 3,
Luck: 17

3. Auron:
The legendary guardian who, together with High Summoner Braska, defeated Sin
ten years ago. A man of few words, he guides Yuna and Tidus on their mission
to vanquish Sin once more. He swings his gigantic sword with such power that
even the toughest fiends are cut asunder. Age: 35
Overdrive: Bushido
Sphere Grid Section: Top
Starting Stats:
HP: 1030, MP: 33, Str: 20, Def: 15, Mdef: 5, Mag: 5, Agl: 5, Eva: 5, Acc: 3,
Luck: 17

4. Wakka:
Coach and captain of the local blitzball team, the Besaid Aurochs. Wakka plans
to retire from the sport after this year's tournament, so that he can devote
himself fully to serving as Yuna's guardian. His deadly blitzball is especially
useful for knocking down aerial enemies. Age: 24
Overdrive: Slots
Sphere Grid Section: Top Right
Starting Stats:
HP: 618, MP: 10, Str: 14, Def: 10, Mdef: 5, Mag: 10, Agl: 7, Eva: 5, Acc: 25,
Luck: 19

5. Rikku:
A young Al Bhed girl. Her personality is upbeat and positive, and she in not
afraid to speak her mind. She works hard to restore her outcast people to their
former glory. Rikku handles mechanical enemies with ease, and can Steal items
from enemies, too? Age: 15
Overdrive: Mix
Sphere Grid Section: Bottom
Starting Stats:
HP: 360, MP: 85, Str: 10, Def: 8, Mdef: 8, Mag: 10, Agl: 16, Eva: 5, Acc: 5,
Luck: 18

6. Kimahri
A powerful warrior of the Ronso tribe. Kimahri has watched over Yuna from her
youngest days. He speaks little, but is deeply devoted to Yuna and serves her
loyally as a guardian. Kimahri can learn enemy skills with his Lancet ability.
Age: 25
Overdrive: Ronso Rage
Sphere Grid Section: Middle
Starting Stats:
HP: 644, MP: 78, Str: 16, Def: 15, Mdef: 5, Mag: 17, Agl: 6, Eva: 5, Acc: 5,
Luck: 18

7. Lulu
One of Yuna's guardians. She and Wakka think of Yuna as a younger sister.
Lulu's stoic and self-possessed nature makes her seem insensitive at times.
She specializes in the art of Black Magic, using various dolls to help cast
powerful spells. Age: 22
Overdrive: Fury
Sphere Grid Section: Bottom Right
Starting Stats:
HP: 380, MP: 92, Str: 5, Def: 8, Mdef: 30, Mag: 20, Agl: 5, Eva: 40, Acc: 3,
Luck: 17

===============================================================================
                     Ultimania Character Story Translations
===============================================================================
                                                                      (by pmog)

-------------------------------------------------------------------------------
                THE MAN WHO HAS THE LAST TURN - (AURON'S STORY)
-------------------------------------------------------------------------------

The legendary guardian - whenever he is called by that title, Auron feels the
revival of bitter emotions contained within him. Whenever he is looked upon
with gazes of respect and admiration, he can't help but want to cry out. He is
overcome by the urge to want to yell that they're mistaken and reveal the whole
truth.

The fame that was given to him is all due to the fact that he served as
Summoner Braska's guardian. It was because Braska defeated Sin and became high
summoner that Auron is held in high regard as the brave soul who protected
Spira's hero throughout his pilgrimage and fulfilled his duty as an excellent
guardian.

However, it isn't the case that he wanted all that adulation. Auron became
Braska's guardian because he was drawn in by Braska's character above all else,
and because he approved of Braska's honest intention to vanquish the sorrow of
the people of Spira, terrorised by Sin.

They went on a pilgrimage to try and change a world that was tormented by pain.
Braska, a summoner who chose the ascetic path of obtaining the Final Summoning,
even while he incurred the Temples' displeasure for wedding an Al Bhed. Auron,
a warrior monk who strayed from a successful career path by refusing a marriage
proposal that assured him of a future promotion, but had no relation whatsoever
to Yevon's teachings. And Jecht, who accompanied them on their journey with the
dream of returning his hometown but nevertheless, gave it up to instead harden
his strong resolve to fight Sin in the end.

However, the pilgrimage that these three had risked their lives for wasn't able
to change anything after all. Sin was certainly defeated by Braska's Final
Summoning, and the people of Spira were wild with joy over the arrival of a
Calm after 90 long years. Braska had his statue enshrined in the temples as
high summoner, and the people forgot all their sorrows, elated with the brief
period of peace. They were intoxicated with the all too short celebrations that
took place before Sin returned.

And then, just as everyone had known it would, Sin was reborn. The Calm passed
on like a dream, and Spira was once again shrouded in unjust death and profound
sorrow. Everything returned back to the way it was. No matter how many
sacrifices were made, the vicious cycle was only mercilessly repeated...

A world where nothing changed. A pilgrimage where they weren't able to change
anything. Whenever he looks back on how he could not stop Braska or Jecht no
matter how hard he tried, Auron is overcome by feelings of intense
self-reproach and regret that tear him apart. Thanks to that pilgrimage, being
called the greatest guardian ever and gaining the public's respect was an agony
that was hard to bear.

If it was possible, he'd want to do that pilgrimage all over again once more.
That defiant pilgrimage where he, along with Braska and Jecht, would bring
about a liberating change; one unbound by the conventional wisdom of Yevon's
teachings.

But those dreams weren't realised. Summoner Braska's pilgrimage ended, and so
did Auron's story. Unable to vanquish sorrow from its source and only able to
let the people to turn their gazes from it temporarily, much like how it had
been until then, the curtain closed on the legendary guardian's futile story.

Now, Auron was like an actor remaining in the wings of the stage where his turn
had ended long before. A figure who could have left that place whenever he
liked - if anything, he was forced to leave. What ties him to the scene of the
battle are his feelings, which simply can't accept the conclusion of his story,
and the promises that he must fulfill to both his friends. A tenacious will
that does not wish for the young men and women, who will inherit the next age,
to meet the last scene of the play following the same worthless script as he
had done - that will is what bends all rules and principles to allow Auron to
stay on.

Jecht and Braska had each left behind their children.

Tidus and Yuna. These two people, who live in completely different worlds, were
indirectly introduced to each other by Auron 10 years later. It wasn't as
though he had planned out everything beforehand. But just as if they had been
guided towards their destinies by the blood flowing through their veins, Tidus
and Yuna are to walk the same paths their fathers did. Yuna became a summoner,
with all the expectation of being Braska's daughter placed upon her. And Tidus,
who drifted ashore onto Besaid that same day, ended up journeying with Yuna.
Auron was the one who later pushed him into officially becoming a guardian, but
the tides of fate had already been settled before then.

Auron didn't intend to let Yuna repeat the same mistakes as him and his
friends. But at the same time, he understands all too painfully how much resolve
summoners possess in order to face their pilgrimage. It isn't a journey which
an outsider - even Auron, who knows everything - can vainly keep them from
doing.

If he tells her everything he knows, perhaps he can make Yuna stop at once, by
her own volition. Or maybe she will no longer be able to go on as she has
before. Except Auron knows. For Yuna, who loves Braska and has inherited his
will, the happiness of the people of Spira is her life's purpose and her dream.
Even if Auron tells her about his own pilgrimage where they weren't able to
change anything, it would be meaningless to her. If Yuna doesn't learn about
the truth about this world with her own eyes, and moreover, doesn't pass
judgement on it herself, then a real life will not begin for the girl whom
Braska entrusted Auron with.

That was also the case for Tidus. For the boy who, like Jecht, went on
pilgrimage without knowing anything about Spira, the truth that Auron knows is
perhaps harsh and severe, like a potent medicine. In the place where he had
lived for 17 years, there were always only easy choices for him to make.
However, Jecht didn't wish for his son to live that way. A life where he would
experience its harsh realities one by one, and could begin to passionately
express his own views about them. If there was something Auron could give
Tidus, surely it was just leading him into this world in order to weave his own
story. Into the prologue of a story with no regrets, which Auron wasn't able to
achieve.

Thus, Auron devotes himself to playing a supporting role, a prompter. The
leading roles on this pilgrimage belong to Yuna and Tidus, with the young men
and women trying to protect Yuna as the actively serving guardians. Auron only
assists them in moving the story forward. By no means does he try to force the
script of his design onto them. For that is the essence of the pilgrimage -
discovering the truth about Spira and deciding whether or not to rewrite the
story is a privilege reserved only for those in the process of their journey.

And at the moment when the director of that endlessly spiralling story, which
Auron now wants to spit on, appears on the stage, he simply takes charge of
his past leading role which had been cast off. In order to tell the young
actors with him that now is the time to make a choice. In order to clearly
show them the opportunity that he himself had missed.

The young leading man, whom he had intended to watch over, prepared the play's
climax for the retiring actor as well. And the best script where he could truly
become the legendary guardian.

-------------------------------------------------------------------------------
THE MAN WHO CHASES A BALL, SEEKING TO BURN OFF ALL HIS ENERGY - (WAKKA'S STORY)
-------------------------------------------------------------------------------

For Wakka, blitzball is as close to life itself.

Losing his parents to Sin's attack on Besaid back when he was too young to
remember, Wakka was left holding his baby brother in his arms, at a loss over
what to do. Undoubtedly, there were more than enough stories like these in
Spira. Without any warning, Sin would suddenly come and take everything away.
It was good fortune that he and his brother just survived.

It was because of those commonplace tragedies that those who had escaped death
lived closely together, supporting each other. Both these young orphans, too,
were brought up equally by the surviving adults, and given nourishment to help
them grow. Owing to the warm climate, there was plenty of food from the sea
and agriculture so that Wakka could live without worrying about his meals from
day to day.

Wakka vaguely remembers feeling as a child that the adults truly took good care
of him. The reason that the orphaned brothers, especially the infant Chappu,
could grow up properly was thanks to the kind-hearted and devout people of
Besaid, and it was certainly a blessing of Yevon.

And so, for a person who was given life on Spira - a world where a calamity
named Sin exists, he doesn't think of himself as being particularly unfortunate.
As for his parents, he thinks that because he was too young to remember their
faces, he doesn't feel too lonely without them.

But nevertheless -

Living with Sin suddenly thrusting death in his face must have been all too
difficult for a child's mind to deal with. The young Wakka wanted support. He
wanted something that he could cling to and could put Sin completely out of his
mind. Something worth living for, which could completely burn away the fear and
sorrow rooted deep in his heart, for even just that one moment.

And then, Wakka came across blitz.

The underwater ball game of blitzball is a sport that one of the High Summoners
- Ohalland - also played in his younger days, and one of the few forms of
entertainment in Spira encouraged by the Temples. Even the Al Bhed, who are
usually disliked for not following Yevon's teachings, are unconditionally
accepted in blitz. It is a festival where Guado, Ronso - and indeed all the
peoples of Spira overcome racial barriers in order to drive all thoughts of Sin
out from their minds - an officially recognised sports competition.

Like everyone else, Wakka was obsessed with the pleasure and appeal of blitz.
Not as a spectator, but as an actual competitor. He learned blitz at 5 years of
age and when he turned 13, began walking the path towards becoming a serious
player by joining the local team - the Besaid Aurochs.

Chasing the ball underwater where it was difficult to breathe, dodging
opponents, fixing his aim on the goal and firing off a shot. While he was doing
that, Wakka could forget about Spira's harsh reality. How could he dribble
faster, or make a more accurate pass? Could he move better through the water,
or kick a more powerful shot? Thinking about those things, practising and
planning... If he was devoting himself to blitz, Sin would then disappear
completely from within Wakka's mind.

His younger brother Chappu also began blitz in his footsteps and when they
were finally able to play together for the Besaid Aurochs, blitzball became
the focus of Wakka's life more than ever before. Though they had never been
able to taste victory even just once at the official tournament where all the
teams from across the world gathered, the times when Wakka chased his dreams
with his brother brought him a sense of fulfillment that was indescribable.

Blitz, where he could fire himself up with enthusiasm in order to forget all
about Sin. The sacred teachings of Yevon, which said that if the people spent
their lives following its precepts, their sins would be expiated and one day,
Sin would disappear. With both of these serving as his wheels, Wakka kept
moving forward. He was able to pass the days without getting discouraged by
life, or without forgetting to smile.

Wakka is now trying to give up that very sport of blitz - equal to life itself.

This is due to the fact that even if he gave it up, he had done something which
needed to be accomplished.

1 year ago, Chappu was killed, leaving Wakka behind. Retiring from blitz, he
had joined the Crusaders and taken part in the Djose Shore Defense Operation.
Wakka's only remaining relative never returned from the fight against Sin.

Wakka has no intention of begrudging the Crusaders, who risk their lives
protecting the blitzball stadium in Luca for the benefit of the people. Chappu
joined the Crusaders because he wanted to protect Spira from the threat of Sin
in his own way, and because he wanted to keep Sin far away from the woman he
loved.

But why did he have to fight using Al Bhed machina that went against Yevon's
teachings? Then, far from helping make mankind's sins disappear, he may well
have destroyed all the hard work they had put into atoning so far. Wakka
couldn't understand why Chappu had to die that way.

At last year's blitz tournament where he had just received the bad news, out of
his sorrow and confusion over now having lost Chappu too, Wakka also missed out
on a first victory that was almost within his grasp. He then decided to retire
for the first time and in order to avenge his brother, became a guardian to a
summoner - the only way of defeating Sin in accordance with the teachings.

However, even during the pilgrimage, there was a part of him that thought only
about blitz if his attention ever slipped just a little. He was angry and
ashamed of himself for thinking about that even more than of his regret over
Chappu having been killed. Before he was able to focus his mind on being a
guardian, the pilgrimage was brought to a standstill and Wakka returned to
Besaid, still in despair. That happened 6 months ago.

Now, he serves as a guardian once more. This time, the summoner he must protect
is Yuna, whom he has loved like a real little sister ever since she moved to
the island 10 years ago. On no account can he allow this pilgrimage to fail. On
no account can he face this journey with any halfhearted feelings - for Yuna's
sake, and his own.

And so, Wakka will go back to being a blitz player for a little while more. In
order to burn away all his attachment to blitz and cleanly retire at this
year's tournament, held right at the beginning of the pilgrimage. From then on,
he will move forward, with his duty as Yuna's guardian serving as his new wheel.

Wakka will bring the life he has led until now to an end, for this time, he
must come face to face with Sin.

A boy suddenly appeared from the sea, firing off a stunning shot. This young
man,
who looks surprisingly like Chappu, will be the one to guide Wakka's dreams into
reality.

-------------------------------------------------------------------------------
         THE BEASTMAN WHO BEARS AN UNBROKEN PRIDE - (KIMAHRI'S STORY)
-------------------------------------------------------------------------------

Sacred Mount Gagazet - the mountain of trials that towers high above the
heavens of the northern-most region of the continent, and separates the Yevon
holy land of Zanarkand from the rest of the world.

These lands are crowned in snow all year long, and the bone-chillingly icy
winds never subside. The merciless wilderness snuffs out the lights of frail
souls in one breath - the sturdy bodies of the Ronso are brought up under this
severe environment.

Possessing features resembling a lion's, huge physiques more than twice the
size of a human's, and muscles with the strength and agility to rival a wild
beast's, the Ronso tribe are a sub-race that live at the foot of Gagazet. They
take pride in protecting the mountain, and have lived for a long time in these
lands, competing with each other over who is worthy of being a guardian of the
sacred mountain. Consequently among the Ronso, the genes of the powerful are
continuously passed on, and though the number of the tribe is by no means
large, for generations it has produced a great many of those both blessed with
superior mind and body. They have gained a reputation throughout Spira as a
valiant people, ideally suited to protecting the lands at the edge of the
world.

Kimahri was also born, cradled in the heart of steep Gagazet.

All young male Ronso, without exception, aim to be the strongest male in the
tribe, great like the mountain. Kimahri also naturally spent his youth trying
to do the same. By continuing to train day after day out in the midst of the
harsh wilderness and honing his skills in battle, he tried to become a brave
warrior capable of taking lead of the tribe and protecting the mountain.

However, the mountain, which watches over the growth of those brave souls, set
trials for Kimahri that were far too harsh.

Since childhood, Kimahri's physique had always been far below the standard of
his peers. Though by no means did he suffer in comparison against the likes of
the other races, how sad then, that amongst the Ronso, he was even smaller in
stature than the females of his age.

Having grown up admiring the mountain, the Ronso are fond of those who are big
and strong. Among the particularly thoughtless young Ronso, there was a
tendency to mock the diminutive Kimahri as if he were a little girl, even after
his adult horn had grown. There were even those who looked down on his physical
size and were openly derisive of him.

Biran prided himself on being the giant of the young male Ronso, and was looked
upon as surely becoming the Ronso's bravest warrior one day. He was at the head
of those who treated Kimahri with contempt whenever they could. Though Kimahri
could never once beat the more able Biran in a contest of strength, on no
account did he ever admit defeat. Though his stature was small, a proud and
tenacious spirit dwelled within Kimahri.

That was what brought about tragedy. Angered by Kimahri's unbroken spirit,
Biran broke off, of all things, the horn on Kimahri's forehead - the symbol of
Ronso pride.

By losing almost half of his adult horn, which would never grow back again,
Kimahri tasted a shame that was equal to death. Such a disgraceful figure
could no longer so much as shoulder the duty of protecting Gagazet.

Along with his horn, his spirit was also shattered. Losing sight of his purpose
for living, Kimahri could do nothing but flee from the village, abandoning his
people and his mountain. That all happened 10 years ago.

And now.

Kimahri will once again leave on a journey. On a long journey where he will
start from the solitary island of Besaid in the far south, travel the length of
the continent, and must pass his hometown of Mount Gagazet.

The leading role of this journey doesn't belong to Kimahri. It is the journey
of Yuna, the young girl he has been protecting for these past 10 years, who is
training in order to grow in strength as a summoner and obtain the Final
Summoning in the holy land of Zanarkand - the only means of defeating Sin.

Kimahri will travel along with Summoner Yuna on her pilgrimage as a
traditionally recognised guardian. Official guardians are permitted to
accompany summoners at every temple as far as the Cloister of Trials, which
measure the trainee's capabilities.

But even though he has become a summoner's guardian, Kimahri's attitude hasn't
changed in the slightest. Long before Yuna began her training as an apprentice
summoner - since the very moment they met, Kimahri has lived as a guardian
only for her. There wasn't any need for him to prepare his resolve all over
again.

After leaving the tribe when his horn had been broken, Kimahri was like a ship
that had lost its anchor and its sails. With no will left in his body, his
life was like that of an Unsent's, simply being swept along by the tide. What
brought him back to life was a duty entrusted to him by a man facing death.
Taking Yuna, who was only a small child of seven, to Besaid and continuing to
protect her there - for Kimahri who had lost sight of the mountain towering in
his heart, the helpless young girl who had flown into his arms ended up being
the one who helped to give him meaning in his life.

And likewise, Yuna had more than enough right to earn such a guardian. She was
someone who thought about others' happiness above all else, without ever
neglecting those who risked their lives trying to protect her; someone who
tried to carry things out to completion no matter how difficult and painful,
for she simply never gave up once she had made a decision. That pure, strong
and noble soul was someone honourable and worthy of being accompanied by a
Ronso warrior. She was certainly the mountain itself to Kimahri.

And thus, Kimahri prioritises Yuna above all else. He now focuses the same
intensity of emotion, with which he revered and admired the sacred Mount
Gagazet since childhood, towards protecting Yuna. Kimahri respects Yuna's will,
and if she has chosen the summoner's path, he has then made a decision in his
mind to protect her throughout that noble duty without fail, until the moment
she fights Sin.

For that purpose, he won't so much as hesitate to return to his hometown, which
he had sworn never to set foot on as long as he lived. He is prepared to let
those who want to jeer at his broken horn do so. For the horn that now adorns
Kimahri's forehead is one that only true heroes can see, and like the
mountain, it bravely reaches out towards the sky.

The morning of the journey.

Kimahri had felt slight animosity towards the skinny, feeble-looking boy, who
had broken the precepts and gotten close to Yuna. If a weakling stayed by her
side, it would only get in the way of Yuna's pilgrimage. Kimahri has decided
that if this young man, said to be affected by Sin's toxin, doesn't even
possess fangs for fighting, then Kimahri will not let him hang around Yuna
any longer.

Kimahri will come to realise before long that his prejudice is somewhat similar
to the view of his tribe, which had looked down on his own small stature.

-------------------------------------------------------------------------------
                               LULU'S REAL STORY
-------------------------------------------------------------------------------

Her Story As A Guardian

Lulu's story as a guardian began for Yuna's sake. Before Yuna's young life was
scattered apart by the Final Summoning, Lulu would leave on pilgrimage as the
guardian of another summoner and defeat Sin - she thought that it was the only
thing she could do for Yuna, whom she regarded and loved as a younger sister.
Unable to keep Yuna from following the summoner's path, that was the decision
Lulu reached after much agonising. But for her, it was the beginning of more
suffering.

Her first pilgrimage suddenly met its end due to the death of Ginnem, the
summoner whom she was guarding. Lulu was distressed over the fact that she was
unable to carry out even the barest minimum of her duty as guardian -
"protecting one's summoner even at the risk of one's life" - much less her
original goal. Her second pilgrimage was meant to be where she overcame those
weaknesses in herself, but that attempt also faltered. Still unable to shake
off the bitter past, Lulu will leave on her third pilgrimage as Yuna's
guardian.

Since she had originally started on the guardian's path because of Yuna, Lulu
has no doubts about protecting her. But the experiences of her previous two
pilgrimages has created a new goal for Lulu as a guardian - "to overcome her
own weaknesses". To become the person she wants be, who will surpass what she
is now, Lulu believes that she must finish her pilgrimage as a guardian to the
very end. Not only to protect Yuna and let her successfully complete her
pilgrimage, but also for Lulu's own sake.

If the Final Summoning were to disappear, then the framework of "summoners and
guardians" would exist only in name. But even so, by trying to protect Yuna
and save Spira, Lulu aims to master herself. In order to become the person she
wants to be this time around.

Accepting Her More Fiery Side

Much like Wakka, Lulu still has doubts about Chappu's death. When she first lay
eyes on Tidus, who bears the trace of her lover, she must surely have been
unsettled, as Wakka had been. But even so, Lulu doesn't see Tidus as the
return of Chappu, like Wakka naively does. No, she can not see him in that
way. Therein lies the complexity of Lulu's feelings.

Since she and Wakka are both in the same position of having suddenly been
faced with the death of a loved one, Lulu can empathise with his weakness.
Because she can empathise with him, she feels that she can't allow herself to
do so. For she sees an image of her own weakness-laden self within Wakka. By
judging Wakka, Lulu is judging herself.

Lulu isn't all that calm and collected. She is merely trying her utmost to be
that way. The words she lets fly at her closest friend Wakka show a volatile
and weak side to Lulu that can be considered to be her true nature. It is
because she knows her own character that she tries desperately to be calm and
collected, if only in appearance.

A Representative Of An Old Age

Until the middle of the story, Lulu is, if you will, the guide of the
pilgrimage. With ample experience as a guardian, she inevitably takes up the
role of providing her companions with information and guiding them forward.
She treats Yuna like an older sister would, and fills Tidus in on general
knowledge about Spira... But that role of hers ends right at the pilgrimage's
midway point.

Lulu's knowledge is that of a follower of Yevon's, and only holds true within
the framework of the teachings. She and Wakka are, so to speak,
representatives of an old age that is bound by traditional beliefs. When the
party begins to stray from the teachings, the knowledge that she can impart to
her companions lessens. Instead, that traditional knowledge becomes a shackle.

The reversal of Lulu and Yuna's supporting/supported relationship is alluded to
at the Gagazet Mountain Gate. While acknowledging Yuna's strength in having
overcome a discouraging situation, Lulu reveals her own weakness. From that
moment onwards, one is able to glimpse at a side of Lulu that is more tender-
hearted and often uncertain about the best thing to do, which may perhaps be
her true self.

-------------------------------------------------------------------------------
                                 JECHT'S STORY
-------------------------------------------------------------------------------

The Real Image Of The Foul-Mouthed, Bashful Genius

Overconfident and arrogant, highly self-conceited about his talent, and hated
to make an effort in anything. That's the image of Jecht which comes to mind
from Tidus' recollections, but what sort of person was he really like?

He had been criticised as hating to practice. However, looking at the actual
fact that he repeatedly went out to train at sea, it may be that he thought it
was bad form to reveal that he was working hard and was covering up the truth.
It can also be thought that those self-confident words of "I'm the best" arose
from having personality wherein he couldn't maintain his confidence unless he
bragged.

Aside from the aforementioned inferences, the very fact that he was still spoken
of even 10 years after he disappeared is perhaps proof that Jecht had possessed
a charm which more than made up for his faults.

A Rough Love For His Son

Contrary to his rough words and actions, Jecht loved his son Tidus with all his
heart. It can be thought his mocking words, beginning with "You're gonna cry",
arose from a desire to make a weak son stronger. To him, it was a love much
like how a lion pushes its cub down into the ravine, so to speak. However, his
words and actions were only taken by his son at face value, and it is clear
than they consequently formed a gulf between father and son.

The figure of Tidus within Jecht, naturally, has remained the same as it was
when they were separated. Though that figure glares at his father with
antipathy, he will soon start to cry without giving voice to it - Jecht
continues to cherish that image of a son who is weak and has to be protected,
and dreams of him growing up. Fragments of Jecht's feelings can be seen from
the illusions which occur whenever Tidus comes into contact with Sin's toxin.

Throughout The Pilgrimage

The truth is that Jecht didn't die at sea 10 years ago, but had touched Sin and
been transported to Spira. Suddenly thrust into an unknown world, his state of
mind and situation were no doubt somewhat similar to Tidus'. Unable to bear the
anxiety and loneliness and wanting to quickly return home to Zanarkand, wanting
to regain his previous life with his wife and son... Even the reason he
accepted Braska's helping hand was for the sake of returning to his former
world. And for a long while, he didn't abandon that hope.

However, throughout the journey he came to learn of the state of affairs in
Spira and began to talk about his own fate. Because he formed a friendship with
Braska and Auron along the way which later became inseparable, he discovered
his own role in Spira. In the end, entrusting Auron with his greatest desire of
bringing up and watching over his son, Jecht sacrificed his life for Braska.

-------------------------------------------------------------------------------
                                   YUNALESCA
-------------------------------------------------------------------------------

As The Foundation Of Yevon's Teachings

Yunalesca's act of defeating Sin with the Final Summoning consequently gave
rise to Yevon's teachings.

The doctrine of Yevon's teachings, which encourages stagnation and places hope
in the Final Summoning, is virtually identical to what she advocates. Also,
through receiving visits from those seeking the Final Summoning and seeing them
speak of the teachings and hope, she comes to clearly learn of the teachings'
contents and moreover, wishes for the people to follow them. In fact, without
the teachings Yunalesca's ideals wouldn't have become widespread.

When Zanarkand became unable to escape its destruction, its ruler - Summoner
Yevon - wanted to leave behind the city's memory. As a result, Sin was born and
there was a need for hope - and today, the ideals of Yunalesca, daughter of
Yevon, continue to live on through the Temples and psychologically control
Bevelle, and indeed all of Spira.

Continuing The Cycle For Who's Sake?

Judging from her words and actions, Yunalesca genuinely cares for Spira and
it's natural to think that she remained behind in order to carry on the best
possible means of sustaining it. However, the following interpretations are
also feasible.

Yunalesca and her husband had escaped Zanarkand at Sin's birth. And Yevon's
teachings claim that Summoner Yevon gave his daughter the teachings with which
to defeat Sin. In addition, there is room to suspect a conspiracy between
Yunalesca and Yevon.

Destroying Spira with Sin wouldn't have been Summoner Yevon's original
intention per se. The destruction of the world that housed the dream itself
would include the likelihood of endangering the dream's continuation as well.
It can be thought that Yevon entrusted the Final Summoning to his daughter for
that reason. That he left behind a handful of hope by imparting the secret
technique to his daughter, in order to prevent the people from completely going
to ruin in their despair, while not interfering with Yu Yevon's continued
existence at the same time. There is a possibility that Yunalesca remained in
this world, accepting those instructions as well.

Alternatively, perhaps it was that Yunalesca herself, from deep in her heart,
wanted to keep her father alive. She herself was also a citizen of Zanarkand,
and Yevon's daughter. It could be that she has continued to grant the Final
Summoning in order to keep her city's memory and her father alive, while also
doing the same for Spira as well. Of course, all of these theories amount to
nothing more than speculation.

A Contrast With Yuna - Over Their Fathers

Yunalesca continued to remain on Spira for more than 1000 years in order to
bequeath the Final Summoning. No one knows the truth about whether she did
that because she thought to grant hope to the people of Spira, or if it was
done in order to keep both her father and hometown alive. Whatever the case may
be, she didn't try to break free from her father's constraints (wasn't able
to). It can also be said that this is the crucial difference between her and
Yuna - who, in addition to inheriting her father's will, also tried to surpass
him. Coming into conflict over ideals with this girl who was named after her,
Yunalesca ends up failing in every possible way.

-------------------------------------------------------------------------------
                                 SIN'S HISTORY
-------------------------------------------------------------------------------

What Is Sin?

Sin is an enormous fiend that has constantly been causing destruction ever
since it suddenly appeared in Spira during the Machina War 1000 years ago,
and it is the source of Spira's terror. When it first appeared in Spira, Sin
destroyed all the machina civilisations of the time, including Zanarkand and
Bevelle. Since then, although it was defeated by Yunalesca and other summoners,
Sin succeeded in being reborn each time, and continues to attack areas all
around the world to this day. Explaining Sin to be both a punishment dealt to
mankind for relying on machina as well as a symbol of their sins, the Yevon
Temples recommend the prohibition of machina and advise the people to atone for
their sins.

The True Nature Of Sin

Though Sin is generally thought to be a type of fiend, its true status is as
something that doubles as both an armour and weapon that Yu Yevon clads himself
in, so that he can continue to summon for eternity.
The thing which becomes Sin's core is the Final Aeon that has defeated the last
Sin before it (with the exception of the first one). Its large body is formed
as a result of Yu Yevon (who resides within) using gravity magic to draw in
further pyreflies from the atmosphere, and compressing them together very
densely.
Sin has the habit of recovering parts of its own body - "Sinspawn" - that have
separated from itself. This is because Sin can repair its body more efficiently
by taking in pyreflies that have already been condensed from the start as
sinspawn, rather than freshly absorbing pyreflies that drift around in the
surrounding areas

Sin's Actions

It is generally said that Sin bears malice towards mankind and machina
civilisations. This is a story that was naturally told since Sin destroyed
machina civilisations in the past, and constantly attacks settlements of people.
It is unclear as to whether this is actually true or not.

Sin attacks groups of people that gather together, and destroys towns that have
begun to flourish. For that reason, towns in Spira aren't able to grow beyond a
certain size. Presently, the biggest city in Spira is Bevelle, followed by
Luca, but desperate countermeasures are taken so that those cities aren't
attacked by Sin. It is also possible for Crusaders to attract Sin's attention
to some extent and avert its course. But basically nothing can be done once a
town or settlement has been attacked by Sin.

Sin's Abilities

Sin's body is composed of pyreflies and in that respect, it is no different
from a common fiend. However, its body is incredibly large and composed of a
high density of pyreflies. Furthermore, since Sin draws in pyreflies to
replenish its physical strength whenever it is damaged, conventional attacks
won't come anywhere near to defeating it. Additionally, Sin's offensive and
destructive capabilities are tremendous, it has full control of gravitational
forces and it is possible for Sin to use gravity to enable it to fly.
There are cases where people who touch Sin are sometimes carried, unharmed, to
remote places. This is because Sin's body is supple and thus, it is able suck
up those who touched it into its body and then expel them.

Sin's Toxin

People who have gotten close to Sin may get their feelings and memories
muddled up, or experience hallucinations. This is called "being affected by
Sin's toxin". However, it is not the case that Sin actually discharges a
gas-like substance. It is the result of the high density of pyreflies that form
Sin's body having an adverse affect on the low-density amounts of pyreflies
present within the bodies of those who approach it.

To Defeat Sin

It is generally believed that the only a summoner's Final Summoning can defeat
Sin. The fact of the matter is that the Final Summoning has the capacity to
take Sin's body apart. However, because its core still remains (Yevon's
teachings explain that as being human sin and punishment), Sin is reborn and
will come back again after a certain period of time. In other words, even the
Final Summoning is nothing more than a temporary measure.
Yevon's teaching that Sin is a symbol of mankind's sins claim to be the truth,
and that if all the people who live in Spira believe in the teachings and
continue to atone for their sins, Sin will disappear someday. However, the
Temples have only given vague explanations concerning a definite method of
atoning for sins.

===============================================================================
-------------------------------------------------------------------------------

                             6. BASICS OF THE GAME                      [Sbsc6]

-------------------------------------------------------------------------------
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 6a. Game Info                                                      [sgmin6] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 _____________________________________________________________________________
/                          F i n a l  F a n t a s y  X                        \
-------------------------------------------------------------------------------
|                          Game's Name: Final Fantasy X                       |
|                          Created By: SquareSoft                             |
|                          Game's Genre: Role Playing Game                    |
|                          Year Released (US): 2001                           |
|                          Year Released (PAL): 2002                          |
|                          Year Released (JP): 2000                           |
|                          Memory Card Space: 64KB                            |
|                          Players in the Game: 1                             |
|                          Digital Control, Analog Control,                   |
|                          Vibration Function                                 |
|_____________________________________________________________________________|
\_____________________________________________________________________________/


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 6b. Basic Procedure                                                [sbspr6] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

1. Controls:
------------
- Left Analog Stick: Move your character around the world.
- Right Analog Stick: Part in Lulu's Overdrives, Fury.
- D-Pad Buttons: Move your character around the world.
- Triangle: Allows you to access main command menu (info in 4 sections away).
In battle it lets you skip/guard characters' turn.
- X Button: This is the action button. It's what you use to confirm and make
choices, along with more.
- Square: Part in Auron's Overdrives, Bushido. As are more buttons.
- Circle: Lets you return to previous screen. Ex. You are in Item Menu, you
press it, and you're back in Main Menu select screen.

2. Saving Your Game:
--------------------
Throughout the game of Final Fantasy X, you are inevitably going to encounter
some of those little blue shiny spheres laying in some places where they seem
to serve no concievable purpose. These, in fact, are save points, or save
spheres, if you wish to call them that as an alternative; it doesn't matter.
At each and every single one of these, when you first touch them, it will
automatically and instantly revalesce your MP as well as your HP back up to
maximum. You of course, can save your game progress up to that point at these
spheres as well. Throughout the course of the game (after passing particular
"checkpoints" if you will), you will eventually acquire new options at these
as well. They include: after the blitzball game in Luca with the Goers, you
can then opt to play blitzball games at these spheres; there is also the event
in Home where you ride off in the airship, and then you can choose to hop
aboard the airship thereafter. Note that depending on a certain event(s) in
the game trigger you to not be able to play blitzball, however (these are like
right after you kill Seymour in Macalania Temple of Ice).

3. Where To Turn For Help?:
---------------------------
There is a very simple and extremely easy-to-use option which you can access
by simply paying a little visit to the Menu Screen (pressing Triangle button
when not in battle or cutscenes), and then by choosing on the option down at
the very bottom, which is "Help". This of obviously opens up the Help Menu
which is divided into three divisions which allows for you to get acclimated
to the game and its basics in general. These include the following: Reference,
Basic Controls, as well as Basic Terms, these all will help a newcomer to the
game. What you can learn and acquire knowledge from in the Reference section
on this Help Menu is the 411 on the different Command Abilities of the game,
there is also info on Auto-Abilities, Overdrive Modes, and there is even the
basic data on Overdrives also. So really, that specifies on the many different
special battle commands. The Basic Controls part of the screen is what really
explains to you the Menu (which is covered later on in this guide), in-battle
procedures and precautions, as well as a few tips, and then information when
not in battle and basically out on the field. Finally, is the Basic Terms
area which will virutally summarize and categorize all of the basic terms and
phrases in this game. That's it for that...

4. Equipment Info (Armors and Weapons):
---------------------------------------
This screen is simply accessible from paying a minor visit over to the Items
division of the Menu Screen which you access by pressing Triangle when not in
a battle or a cutscene throughout the storyline or plot. Basically, in a nut-
shell, what this is is a listing of every weapon and armor that a certain
character has (since every character has different weapons and armors as
anyone who has played Final Fantasies in the past would know). This screen
allows for easy equipping and unequipping of those equipments. You also have
the option of using the command called "Sort" to easily order and organize
your party's armors and weapons.
There is also the buying as well as selling of many different equipments
through and throughout this game (how else do you expect to acquire any of the
really good stuff, other than killing really powerful enemies and fiends?). For
every bit of equipment that you have or want to buy, there is always a price,
and these many vary from very cheap to very rip-off expensive at times. To get
to this option of selling off your armors and weapons, go to any shop or item
seller and then make the choice to Sell. Even easier is to buy, which you
automatically do once at a shop or seller like O'aka XXIII.

5. Radar Function Map:
----------------------
Yeah, I know, it's a pretty long and wierd name that I gave it, but, it seemed
to be the only name that truly fit from my perspective. Well anyway, where you
are most currently located in the game will be shown and displayed in an easy-
to-comprehend way on that little map on the screen by way of little white-ish,
yellow arrow. A few more things about this to know which may help are:
Red Arrow: This shows where you need to go, or your desired destination.
White Square: This will indicate that there is a Save Sphere in that location.
Green Square: This means that there is a door or cave in that very spot.
Note that if you don't like this Radar Function Map on, you can always take it
away by using Config option in the Menu Screen if you want.

6. Exploring The Vast World Of Spira:
-------------------------------------
Exploring the huge and expansive world of Final Fantasy X, which of course is
Spira, can be quite a huge feat to take on, so that is why I think you need
some help here with accomplishing this successfully with ease. You will
definitely be encountering many, many unique characters, with many different
outlooks on life throughout this game, so I recommend talking to each one that
you find here and there at least four times over to ensure that you get any and
all possilee items from them as well as just hearing new things from them. When
you later on in the game gain complete access to the Al Bhed airhsip, you have
much easier time with navigating the world, getting missed items, and finishing
every sidequest and minigame offered in this enormous game.

7. Utilizing Different Items:
-----------------------------
This isn't too much of a big thing, and really a no-brainer, so I will probably
try and make this quite brief. Throughout your gigantic adventure, you will
have collected many, many items as well as equipment which I already have gone
over earlier. There are some that just play an important role in battles for
such purposes as restorating and even damaging the oppostion that you are
facing. There are also some others that are absolutely essential to progressing
in the plot or unlocking some secret aeons or secret items throughout the game.
That is really all there is to explain about items.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 6c. Status Ailments                                                [sstal6] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

===============================================================================
                            Semi-In-Depth Overlook
===============================================================================

-------------------------------------------------------------------------------
STATUS AILMENT  | WHAT IT DOES?                      | REMEDIES
-------------------------------------------------------------------------------
Zombie          | Inflicts damage when you use a heal| Remedy, Holy Water
                | item or spell.                     |
-------------------------------------------------------------------------------
Slow            | Slows down characters' turns, also | Remedy, Esuna, Haste
                | lowers characters' Agility stat.   |
-------------------------------------------------------------------------------
Sleep           | Puts character to Sleep, thus,     | Physical Attack, Esuna,
                | rendering them unable to battle.   | Remedy
-------------------------------------------------------------------------------
Silence         | Becomes totally unable to cast/use | Echo Screen, Remedy,
                | Magical spells.                    | Esuna
-------------------------------------------------------------------------------
Poison          | When that character takes turns    | Remedy, Antidote, Esuna
                | under this status, it does damage  |
                | to them.                           |
-------------------------------------------------------------------------------
Petrification   | Turns to Stone, thus, rendering    | Soft, Esuna, Remedy
                | them unable to battle.             |
-------------------------------------------------------------------------------
KO (Death)      | Knocks out target, thus, rendering | Phoenix Down, Full-Life,
                | them unable to battle.             | Mega-Phoenix, Life
-------------------------------------------------------------------------------
Doom            | Acquires KO (Death) status when the| None
                | counter hits zero.                 |
-------------------------------------------------------------------------------
Darkness        | Lowers Accuracy stat of the target.| Remedy, Esuna, Eye Drops
-------------------------------------------------------------------------------
Curse           | While under this, you are rendered | Holy Water, Dispel
                | incapable of using Overdrives.     |
-------------------------------------------------------------------------------
Confuse         | While under this status, you will  | Remedy, Esuna, Physical
                | indiscrimately attack yourself, as | attack
                | well as other party members.       |
-------------------------------------------------------------------------------
Berserk         | This will elevate Strength status, | Remedy, Esuna
                | but you attack unsustainably.      |
-------------------------------------------------------------------------------
Haste           | Increases turns as well as raising | Slow, Purifying Salt
                | Agility.                           |
-------------------------------------------------------------------------------
Delay           | Delays one turn.                   | None
-------------------------------------------------------------------------------
Regen           | Regenerate HP each turn.           | Remedy, Purifying Salt
-------------------------------------------------------------------------------
Nul Spell       | Which ever (if not, any combo) of  |Dispel, use that element,
                | these you're in, you're immune to  |Remedy, Purifying Salt
                | that element until it's used on    |
                | you. Then it's nullified.          |
-------------------------------------------------------------------------------
Critical        | HP turns yellow when you reach     | Restorative Items
                | critical state.                    |
-------------------------------------------------------------------------------
Reflect         | Reflects most magic spells back to | Purifying Salt, Dispel
                | oppositions.                       |
-------------------------------------------------------------------------------
Shell           | Halves damage done from Magics.    | Dispel, Purifying Salt
-------------------------------------------------------------------------------
Protect         | Halves damage from physical attacks| Dispel, Purifying Salt
-------------------------------------------------------------------------------

===============================================================================
                           Majorly In-Depth Overlook
===============================================================================

Note: "DOE" stands for Description of Effect.

Here's an explanation chart of how these will be shown.
#?. Displays name of effect - status of the ailment (pos. or neg.)
- This will explain pretty much all about the main facets of particular status
effect. Things such as its direct effect, and its "aftermath".
- Appearance: This is basically a rundown on how effect looks like.
- Strategics: So, wanna know how to effectively inflict this (?) status on
enemy in battle? Look here. It has tons of info the likes of the following:
                            - multi-incorporations, enemy- pre-on decimation,
                            imbuing status to weapons, et al.
- The next bit is designatated to providing the best ways to avoid ever
catching the status effect on any or all characters.
- Last of all there is info on how to remove the status should it ever occur.

#01. Zombie - Negative:
- DOE: When a character or characters is/are put under this dangerous status
ailment, restorative items (such as Potions), curative magics (like Curaga) do
damage instead of healing and aiding the afflicted. I also believe Holy does
extra damage. Also, attacks that inflict Death (like Death or Doom), do not
take effect. But, if an attack with Deathstrike/touch on it attacks, status is
negated, but damage is still done.
- Appearance: The whole body of the infected character and/or characters is all
greenish, while also undead brume surrounds and floats around their heads until
status is removed.
- Strategics: If there's more than one enemy that shows up that's under Zombie
status (only one case and that's the three Fallen Monks in Zanarkand Ruins),
you'll want to use restorative items that go on the whole party instead of
wasting three singles (like Mega-Potion, or Mega Pheonix). If you're facing
tough enemy/boss with susceptibility to it, you can use Auron's Zombie Attack,
or put Zombiestrike/touch on a weapon. Once it's on, you can bombard the enemy
with restorative items and/or white magic spells. If an ememy is is immune to
this status effect, the words [Immune] will pop up and it will not happen.
- How to Prevent: The best way to prevent this is to have Zombieproof/Ward on
an armor, and if it's an enemy's multiple attack, have it on all armors. Ribbon.
- Best Recommended Treatment: Holy Water, Remedy, Dispel, Battle Ends, KO

#02. Slow - Negative:
- DOE: When a character goes under this status augmentation (or multiple
characters do), it slows down their rate of battle, their bodies move slower,
and turns for them come up way less often and farther after each other than
they usually would. If all characters undergo this status change, you'll be
seeing twice as much enemies' turns. If characters are under this and enemy
is under Haste, there's about 4x more enemy turns.
- Appearance: Not much appearance for this, but all that happens is the
characters' movements in stance, and their actions go much slower.
- Strategics: There's only one way (well, two in theory, but they're both
basically the same thing) that you can utilize this status to your advantageous
needs in battle, and that's to customize either Slowstrike or Slowtouch to
character's(s') weapon(s). If an enemy is Immune to it, the [Immune] sign shows
up on the screen, in which case effect doesn't go through. You will be getting
about 2x more turns this way, and if under Haste/ga yourselves, you get about
4x more turns.
- How to Prevent: There's two ways to keep this status from happening: first is
to have an armor(s) with Slowproof. Next is to have an armor(s) with Slow Ward.
Also, an armor with just Ribbon would also stop it as well.
- Best Recommened Treatment: Haste, Esuna, Remedy, Battle Ends, KO

#03. Sleep - Negative:
- DOE: This status effect, puts your character victim(s), to sleep, meaning
they are incapable of taking any actions until they wake up. Sleeping periods
can last random amounts, ranging usually from three to eight turns, unless of
course, you treat it sooner.
- Appearance: Really, not much to explain here but simple "ZZZs" coming out
of your character(s) as they Sleep. It's quite humorous to me, but not really
to too many people like it is to me. Oh well...
- Strategics: This effect really does come into good use in battle. When you do
it, it usally only goes for 1-4 turns, unless you attack them in-between (an
that's the only reason you should be putting them to sleep; fiend slaughter.
Best way's to either use Wakka's Sleep Attack/Buster, and that's *really* good
for putting aerial fiends to Sleep, but you can also customize Sleeptouch or
Sleepstrike to your weapons and attack. If enemy cannot be affected by it, the
words [Immune] will pop up across the top of them.
- How to Prevent: Best way is to use Sleepproof or Sleepward, or Ribbon.
- Best Recommended Treatment: Physical Attack, Remedy, Esuna, Battle Ends, KO

#04. Silence - Negative:
- DOE: When this status imperfection is done to one, or any of more than one of
your party members, they are unable to use any sort of magic attacks. This
includes Black Magic and White Magic only. It does not prevent you from using
Kimahri's Blue Magic which is his Ronso Rages. This also does not stop you from
using Skills and/or Special attacks in battle. It usually wears off of whoever
is affected in about 3 turns or so, unless you remove it yourself manually,
- Appearance: It makes sort of a cartoon thought/speech bubble appear over the
character(s') heads that have three "." or if you'd rather call it one "...",
meaning he/she is Silenced.
- Strategics: This really is not a useful attack to use against most enemies,
but works like a charm when it is used against a heavy magic-using fiend that
you may encounter on your journey. A good example are Flans. You can induce
Silence status by using Silencestrike/touch on weapons.
- How to Prevent: There are two great ways to do this (but it's really based on
same concept), and those are to have Silenceproof customize ability on armors,
or, less recommended is Silence Ward on armors. Ribbon, too.
- Best Recommended Treatment: Remedy, Echo Screen, Esuna, Battle Ends, KO

#05. Poison - Negative:
- DOE: This is a *very* bad status ailment, perhaps the second worst in the
game (next to only Confusion). What happens is that your character/characters
that go under this status are Poisoned (duh), and everytime they take a turn
for anything (healing, attacking, aiding, etc.), they take damage. It takes 25%
of HP from anyone afflicted with it.
- Appearance: Green bio-hazard bubbles float around the character(s') heads.
- Strategics: When you put this on an enemy(ies), and they're not immune (ie.
[Immune] does pop up on screen), they have set percentage of max HP that it'll
take away per turn. You can put it on enemies by Bio, Poisonstrike/touch.
- How to Prevent: Poisonproof ability, Poison Ward, or, Ribbon.
- Best Recommended Treatment: Remedy, Antidote, Esuna, Battle Ends, KO

#06. Petrify - Negative:
- DOE: During this status effect, a character or multiple characters (whichever
it just so happens to be), get turned into stone statues. They cannot take
actions until they're revived (if they're revived), and any attacks (unless
they are "shattering" attacks) after that (when they're Petrified), says Miss.
If all of the characters in your party are put under this Petrify status the
game's over.
- Appearance: As you could probably already guess what the status effect looks
like when taken place, it's semblance is just your character(s) frozen into
Stone statues (Petrified). They are frozen in whatever position they are in
their battle stance (any little movement is captured).
- Strategics: There are a lot of enemies throughout the game in Spira that can
be affected by Petrify. There are a few ways to put this status on enemies that
are susceptible to it, and both of them are the same basic ways that you put
most other effects on enemies. It's in the weapon abilities. You must either
have Stonestrike/touch on your weapons. If the enemy is immune, the words
[Immune] will show. If you're in a bad way against an enemy that's a toughie,
try to Petrify it if it's weak to it (you can find enemies' status infos in my
Enemy Encyclopaedia).
- How to Prevent: The best, as well as the most effective ways to keeping this
status from occurring on any characters is of course Stoneproof, Stone Ward, or
Ribbon which is only in Pal/Int.
- Best Recommended Treatment: Remedy, Soft, Esuna, Battle Ends, Shattering

#07. KO (Death) - Negative, Misc.:
- DOE: In this status (it's not truly a status, but more like a state), the
character has been KO'd (knocked out), or, some call it Death, mostly because
the move Death does KO status. Like Petrification, characters that have
undergone KO, cannot lose that status until it's taken off manually by item
(like Phoenix Down). If every single one of your party members experiences KO
status, it will result in a Game Over. KO (Death) status only occurs when a(n)
attack(s) breach characters' HP limits.
- Appearance: Not much to say about it, but all that shows is your character
falling dead or KO'd.
- Strategics: Seemingless endless ways to induce this to enemy. I'll make an
extreme generalization and say that you must cross enemy's HP limit to make
them go to KO status. You can do this by putting it under certain statuses,
physically attacking it, Skills and some Specials, Black Magic, and one White
Magic (Holy). You must do KO to win a battle (unless you do Bribe). No enemy is
immune to KO, but some are to Doom or Death. You can also inflict it by the
weapon abilities Deathstrike and Deathtouch. Farplane Wind/Farplane Shadow also
do the KO (Death) status effect.
- How to Prevent: Don't let it attack too much, Deathproof, Death Ward,
Auto-Life, Zombie Status
- Best Recommended Treatment: Life, Full-Life, Phoenix Down, Mega Phoenix,
Final Phoenix (Mix), Mega Phoenix (Mix), Battle Ends (in which case you're
granted one HP)

#08. Doom - Negative:
- DOE: This attack puts a timer over your characters head (it's usually a timer
of 4), and when that timer finally runs out while you're using up turns, you
experience the KO (Death) status mentioned above.
- Appearance: Again, not too much, but all it is is a timer (counter) that goes
over the head with red numbers.
- Strategics: Most all enemies this status can be done at. All you have to do's
to use Kimahri's Ronso Rage. All enemies in game (that're able to be affected,
other wise [Immune] appears), have a set amount of turns until they get KO'd.
Ranges from 1-255.
- How to Prevent: Ribbon
- Best Recommended Treatment: Remedy, Holy Water, Esuna

#09. Darkness - Negative:
- DOE: What it does when it is put on a character or characters, is it blinds
that/those characters(s). This greatly reduces that/those character(s) Acc stat
and that ultimately makes them miss their physical attacks much mor frequently
than usual. A good way to bypass this (especially against elementally based
enemies) is to use Black Magic against the enemy, and if they don't have
elemental affinities, Flare or Ultima or Holy.
- Appearance: Black fog appears in front of the victims' heads, blinding them,
and dramatically decreasing Acc.
- Strategics: There are actually quite a few ways to use this to your advantage
in battle. I truly suggest that you really use them when you're fighting a
strong enemy with high Acc. First way is Dark Attack or Dark Buster which are
both attacks (Skills) found on Wakka's section of the Sphere Grid. Dark Buster
has better chance of hitting, plus it does longer Dark. Next, is the weapon
abilities that you can customize to your weapons, and those are of course
Darktouch and Darkstrike. If enemy can't be affected by Darkness, the words
[Immune] appear on the screen.
- How to Prevent: Darkproof, Dark Ward, Ribbon are the best ways to do so.
- Best Recommended Treatment: Remedy, Esuna, Eye Drops, Battle Ends, KO

#10. Curse - Negative:
- DOE: This effect isn't the most dangerous, but it sure as hell can be a
killer when used against you. Especially in say cases with Original, Species,
or Area Creations of Monster Arena. What it does is it interdicts you from
using any characters' Overdrives. It even affects Aeons.
- Appearance: The character starts flashing black every few seconds; denotes
you're under Curse status.
- Strategics: N/A - can't use against enemies since they don't have Overdrives.
Even in aeon fights or against final boss BFA, you can't, although they may
have Overdrives and Overdrive Guages.
- How to Prevent: Curseproof
- Best Recommended Treatment: Holy Water, Battle Ends, KO

#11. Confuse - Negative:
- DOE: In my opinion, this is, in fact, the worst and most excrutiatingly
annoying status change in the whole entire game. What it does, is, it makes
your character or characters that have been Confused by an enemy, become sorta
confused and then they inadvertantly attack themselves, as well as others of
your own party members.
- Appearance: It makes two yellow stars start to float around the person's
head. This means that they are Confused. This is like you just were nailed
super-hard and you were disoriented, making you loose control, and then you
just start attacking people.
- Strategics: N/A
- How to Prevent: Confuseproof, Confuse Ward, Ribbon
- Best Recommended Treatment: Physical Attack, Remedy, Esuna, Berserk, Provoke,
Threaten, Battle Ends, KO

#12. Berserk - Negative/Positive:
- DOE: Only reason it gets N/P status is because you might consider boosted Str
and faster turns a positive bonus. But, as good as that may sound, you have
absolutely no control over your characters. Meaning, if they're under Poison,
and they get turns faster with no control (meaning no Antidotes), you're at a
loss of tons of HP. As I said before, you get a big boost in Str, meaning, if
Str's over 90 or so, you should be able to do 8000-9999 damage. And it's like
you're under Haste status as well.
- Appearance: A lot like Curse's appearance, just no flashing of the main color
and the color that your character or characters turn into when in this status
disorder is red instead of black.
- Strategics: N/A
- How to Prevent: Best ways to stop this from happening is Berserkproof,
Berserk Ward, already on Berserk or Petrify.
- Best Recommended Treatment: Confuse, Threaten, Provoke, Esuna, Remedy, Battle
Ends, KO

#13. Haste - Positive:
- DOE: This is a great status, and one of the most useful ones throughout the
game, and especially for some of those super-difficult special bosses like
Penance/Dark Aeons and Original/Species/Area Creations in the Monster Arena.
What this status does is when you're in it is it makes your turns on the CTB
Bar come up much faster. Not only that, but the way your characters move is
much quicker paced as well. When on this status, your turns come up about 2x
as much as enemies (unless they're Hasted), and if they're on Slow, you get
about 4x as many turns.
- Appearance: First, a orange -ish colored clock appears on your characters.
After that, all that happens and what it looks like is your characters are
moving a lot faster when standing in battle. Also, they run up much quicker
when they physically attack, and they perform magic spells also very much
faster as well.
- Strategics: This won't be how to use it on enemies (quite frankly, that would
be bad), but how to put it on yourself and use it especially to your advantage:
There are many ways to put Haste onto your party members, and these include but
are not limited to: Haste, Hastega, Chocobo Feather, Chocobo Wing, and a few
Mixes. Now, when you have Haste on and you are greedy and you desire more turns
you can also put Slow on enemies  unless they're immune, in which case [Immune]
appears on screen. Delay on a single enemy while Hasted can give you a lot more
turns for much smaller bit of time. If enemy is not able to be affected by
Delay, again, [Immune] note will show up there.
- How to Prevent: Now, I'm not sure how you could want to prevent Haste from
happening on yourself unless you're under Poison or Confusion or another bad
status effect like that. But, you can prevent Haste/ga by having Reflect on
one character (for single Haste), or all characters (Hastega).
- Best Recommended Treatment: Aerospark, Dispel, Aerospark, Slow, Slowga (for
Hastega ailment), Provoke, Threaten, Battle Ends, KO

#14. Delay - Negative:
- DOE: This is easiest one to explain. All that it does is it puts off a
character's next turn (or however many turns that the move is meant to Delay,
or, put off). After set period is done, goes back to normal on the CTB Window.
- Appearance: N/A
- Strategics: You can use this semi-status to your advantage by either doing
Delay Attack or Delay Buster which can be learned on the massive Sphere Grid
(Original as well as the Expert grids).
- How to Prevent: Auto-Haste, SOS Haste (if Delaying hit makes HP go to Critical
state).
- Best Recommended Treatment: Haste, Hastega, Chocobo Wing, Chocobo Feather,
Haste-inducing Mixes.

#15. Regen - Positive:
- DOE: Another extremely useful positive status effect in battle. It's about
the exact opposite of Poison. Instead of losing HP every turn the victim gets,
Regen regenerates the targets HP every turn anyone in battle gets.
- Appearance: First little lights are around the target when the spell is cast.
And when it is on the target character, there's also little lights and sparkles
go around the targets body.
- Strategics: Well there's only two ways to cast this spell automatically, but,
there is another way that you can cast it indirectly. The first two ways are to
either use the White Magic Regen on a character or have Auto-Regen customize
ability on characters' armors. The indirect way, which truly isn't that
recommended, is SOS Regen customize ability which can be put on armors. But
that only takes effect once your HP is yellow, which isn't good, because you
could still easily die. For enemies, if they're able, put Zombie and then Regen
on enemies for big damages. Interesting note is that if you have Poison and
Regen on at the same time, Poison is truly negated if you get enough turns in-
between Poisoned turns. Note: it can be put by Healing Springs.
- How to Prevent: Reflect
- Best Recommended Treatment: Dispel, Enough turns go by, Aerospark, Threaten,
Provoke, Purifying Salt, Battle Ends, KO

#16. Nul Spell - Positive:
- DOE: There are actually 4 types of NulSpells (NulBlaze, NulShock, NulFrost,
and NulTide), but in order to conserve space, I do it all in one: as you may be
able to tell, these spells with nullify the element that's name is after the
starting "Nul": NulBlaze = nullifies Fire, NulShock = nullfies Lightning,
NulFrost = nullfies Ice, NulTide = nullfies Water. One catch, when that element
is used against nullification, the NulSpell is gone. Meaning, if you want it
still on, you have to recast it.
- Appearance: Either red (NulBlaze), blue (NulTide), yellow (NulShock), or
white (NulFrost) bubbles rotate around target.
- Strategics: Again, with positive statuses, you don't normally use it on
enemies, but I'll give pointers to use both to your advantage. If you're facing
enemies that use all elements, or any combos, put on Nuls of any of those. If
just facing one-elemented enemies, put on that one. Now, say you're fighting a
Maze Larva, who heals itself with a spell. You, could put that Nul on it so
it won't do anything. The best ways to NulBlaze, SOS NulBlaze, Mighty Guard,
NulAll, Mega NulAll, Hyper NulAll, Ultra NulAll
- How to Prevent: The best ways to prevent this are other of same Nul in place,
and, the Reflect spell. Easy as pie!
- Best Recommended Treatment: Dispel, Purifying Salt, Aerospark, Battle Ends,
KO, Water/Fire/Ice/Lightning (whichever Nul(s) is placed)

#17. Critical - ???; not true status, but Negative
- DOE: This effect, which is not a true status, is when your characters' HPs go
under half max amount and then the HP (?/?) turns yellow; denotes fact that you
are in critical HP state.
- Appearance: The HP showing turns yellow. Also, the character that's in
critical state goes down on their knees, and the lower HP becomes (meaning the
higher the critical), the more they're down.
- Strategics: N/A - they can't really can't go into critical. But, if you still
count getting them half way as being critical...:
Seemingless endless ways to induce this to enemy. I'll make an
extreme generalization and say that you must cross enemy's HP limit to make
them go to crit. status. You can do this by putting it under certain statuses,
physically attacking it, Skills and some Specials, Black Magic, and one White
Magic (Holy).
- How to Prevent: Don't let it attack too much, Restorative items/spells
- Best Recommended Treatment: Restorative items/spells

#18. Reflect - Positive:
- DOE: Puts a reflective spell on your character and/or characters that, when
most magics are cast at them, it will be reverted back to the opposition(s),
and then do damage to them. If enemy is immune, absorbs, weak to magic sent
back (if it's element or Holy), it takes that into account. This goes for both
sides of the battle: you and enemy. But, there *is* a list of magics that can't
be Reflected back: Dispel, Auto-Life, Reflected magics, Ultima, Holy, Demi
- Appearance: It puts a blue/white -ish barrier around your character(s), which
shines when magic is sent at them.
- Strategics: There are many case throughout the game in which you use this
very strategically. You can, when enemies or bosses have magic attacks you
really don't want to be hit with, use Reflect on all characters to send them
back and do damage to them. Take into mind the above list. Also, you can put it
on an enemy/boss like in this example: say that an enemy uses a restorative
magic on itself on occasion. You can do Reflect on that foe to reap the
benefits. You can cast this spell with Reflect White Magic, Auto-Reflect, SOS
Reflect, and Star Curtain.
- How to Prevent: Reflect already in place.
- Best Recommended Treatment: Aerospark, Purifying Salt, Battle Ends, KO,
Dispel

#19. Shell - Positive:
- DOE: Puts a protective spell on your character and/or characters that, when
most magics are cast at them, it will make the total damage done by the magic
is cut completely in half. Some special cases with special magics by some
bosses cannot be halved in any way.
- Appearance: It makes a red/orange -ish honeycomb -ish looking barrier appear
in front of target, both when cast, and magic hits.
- Strategics: Like I said before, this White Magic spell halves all magic done,
except in few cases, so what does this mean? If you know an enemy is a heavy
magic attacker, you can cast this spell on you to take less damage (ie. if it'd
usually do 8000 dmg, it'll now do 4000 dmg). You can put it on enemies if they
do elements to heal, or restorative magic so it'll have half recovery properties
when used. You can do Shell with it Lunar Curtain, Shell, Auto-Shell, SOS Shell,
some Mix, Mighty Guard
- How to Prevent: Shell already in place.
- Best Recommended Treatment: Aerospark, Purifying Salt, Battle Ends, KO,
Dispel

#20. Protect - Positive:
- DOE: Puts a protective spell on your character and/or characters that, when
most phsycial are done at them, it will make the total damage done by the
physical is cut completely in half. Some special cases with special phys. by
some bosses cannot be halved in any way.
- Appearance: It makes a blue -ish honeycomb -ish looking barrier appear in
front of target, both when cast, and magic hits.
- Strategics: Like I said before, this White Magic spell halves all phys. done,
except in few cases, so what does this mean? If you know an enemy is a heavy
phys. attacker, you can cast this spell on you to take less damage (ie. if it'd
usually do 8000 dmg, it'll now do 4000 dmg). It can be done by some Mix, Shell,
Mighty Guard, SOS Shell, Auto-Shell, Mighty Guard
- How to Prevent: Protect already in place.
- Best Recommended Treatment: Aerospark, Dispel, KO, Purifying Salt, Battle Ends

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- 6d. Elements                                                       [selem6] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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- Fire -> Does fire damage to enemies; this element is opposed to Ice.
- Ice -> Does ice damage to enemies; this element is opposed to Fire.
- Lightning -> Does lightning damage to enemies; and this element is opposed to
Water.
- Water -> Does water damage to enemies; this element is opposed to Lightning.
- Holy -> Does holy damage to enemies; this element is opposed to nothing.
- Gravity -> Does gravity damage to enemies (% ripped off); and this element is
opposed to nothing.

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- 6e. Base Stats                                                     [sbest6] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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This is just a brief overview of them. For a more detailed look, you can revert
your attention to the Mechanics section in Part 2/2.

1. HP: This is the current as well as Max amount of life that you have that
keeps that character(s) running though and throughout the battles and the game.
It is also short for "Hit Points".

2. MP: This is the current as well as Max amount of Magic that you have that
helps keep that character throughout the course of some battles. It is also
short for "Magic Points".

3. STR: This stat is the count of how much power and how much punch that person
can put behind their attacks when they use their attacks in the battle. It is
also short for "Strength".

4. MAG: This stat is the count of how much Magic and how much damage that
person can put behind their Magical attacks when they use them. It is also
short for "Magic".

5. DEF: This stat is the count of just how much they can naturally reduce the
amount of damage done by one of the opposition's attacks directed toward you.
It is also short for "Defense".

6. MAG DEF: This stat is the count of just how much they can naturally reduce
the amount of damage done by one of the opposition's Magic attacks directed
toward you. It is also short for "Magic Defense".

7. AGL: This stat is just how speedy, quick, agile, whatever, that your
character is through and throughout the battle and how. It is also short for
"Agility".

8. ACC: This stat is just how easily you can make contact with the desired
target in battle when you are going to attack at it with that character. It is
also short for "Accuracy".

9. EVA: This stat is really just the count of just how easily that character
is able to dodge and evade attacks from the enemies at them. It is also short
for "Evasion".

10. LUCK: This stat is actually, mostly just a combination of Evasion and
Accuracy stats, so if you raise this, you don't have to raise up those two
others. It isn't short for anything because I actually list the full name
"Luck" above this explanation. Also increases Critical Hit ratio.

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- 6e. Combat 101                                                     [scomb6] -
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1. Prepping Up For The Battles:
-------------------------------
What there must be before anything else can take place is that there must be
three characters set up for the battle. You can of course do this by setting
them as the first three in the Formation. Note that there will be a few and
minor exceptions to this rule throughout the game.
- Some Tips:
If you are a newtimer: Have Tidus, Auron, and Yuna/Lulu.
If you are acclimated: Have Tidus, Yuna, Wakka
If you want Physicals: Have Tidus, Kimahri/Wakka, Auron
If you want Magicals: Have Yuna, Lulu, Rikku
Next what you need to do to get adequetly prepared for battle is have your
characters well and pre-equipped with good armors as well as weapons (in other
words, equipment). I suggest that for best performance in battle, that you have
weapons: Break Damage Limit, First Strike, Evade & Counter, Triple Overdrive
(or Celestials which are covered later on). And armors: Auto-Haste, Auto-
Protect, Auto-Potion, and Ribbon (for Internationals/Pals). Also, refer to
Secrets/Tips section for more good ones for special occasions).
You might also want to heal some way or another if you're hurt before rushing
off into random battles. Let's start!

2. Battle Basics:
-----------------
--> CTB Window: The CTB Window is something completely new and original to this
game as opposed to other Final Fantasy titles from the past. What it is is a
bar that appears on the screen when you are in a battle with and enemy or boss
or what have you. What the data in it will display to you is the turns of the
whole battle to come for both your party and the enemy, as well as in the very
order they will come. You can scroll down and up by using the L's and R's on
your Playstation 2 Controller.
- Let us say that your party has and average of 165 Agility statistic, and you
encounter a battle with enemy or boss that has about an average of say 180. As
you might be able to plainly see just by looking at the data, the enemy(ies)
Agility stat is a bit higher than your own, therefore, it/they will get all of
their turns in before you can even lay a hit in on it/them.
- Time for a more technical example: Let us speak hypothetically, and assume
that you have a party of Tidus, Wakka, and Rikku I suppose. Tidus' Agility is
150, Wakka's is 132, and Rikku's is 205. They now encounter a band of a Xiphos,
a Demonolith, and a Varuna (not possible, but that would be pretty scary). The
Xiphos has Agility of 17, Demonolith has Agility of 18, and Varuna has Agility
of 26. Now, now, just by looking at this data you can tell that your whole
active party has *way* higher Agility status than them. So, Tidus, Rikku, and
Wakka get to attack the Xiphos, Demonolith, or Varuna before they attack you.
- Next example which is if your party have Yuna, Auron, Kimahri and Agility is
Yuna- 15, Auron- 30, Kimahri- 23, and they happen to encounter enemies Wraith,
Yowie, and YKT-11 which have Agility like this: Wraith- 25, Yowie- 29, and
YKT-11- 25, order will then be like this: Auron, Yowie, Wraith, YKT-11, Kimahri,
and then lastly is Yuna.
Note: There are sometimes exceptions and changed to CTB system. These mainly
fall under if Delays, Slows, and Hastes are used in the battle. They also will
happen if some characters have First Strike or Initiative on their weapon(s).
Ambushes by enemies, and Preemptive Strikes by you may change this as well.
- The next and final representation is rather wierd, though. This is, if you
have a three person party with Agilities of 255 each, and then you encounter
Penance per se in the International/Pal games with just as much Agility of 255.
Since they all are equal, the game does it randomly I suppose.

--> Help Window: This is the little caption box at the very top of the screen
when you are engaged in a battle. This little miniature box will display all
different sorts of good and useful information to beginners about a wide array
of subjects and matters. These may include infos about different actions,
enemies etc... Note that if you use Scan on an oppostion when this is active,
you will get receive additional information displayed. Same applies for if you
have Sensor ability on a weapon. Also note that you can turn this function on/
off by using the Config in the Menu Screen.

--> Command Window: Depending on a certain character's abilities that they know
and have acquired, they have many different commands that they may be able to
use in battle when utilized properly. The only command other than a few others
that every character possesses is the Attack option which is no matter what,
the option at the very top of the list (as it is the most basic), but, of
course, not everyone has same capabilities unless distinctively leveled up. Now
I will run down all possible actions you may take:
- Attack: Attacks an enemy physically.
- Black Magic: Uses black, or oppressive magic against the opposition. Picking
this lets you choose from all Black Magics you've learned thus far (listings
are later on in this FAQ).
- White Magic: Uses white, or helpful magic on one member or the entire party.
By picking this, you get to choose from all White Magics you've learned so far
(listings are later on in this FAQ).
- Skills: Uses Skills, and then it takes you to a screen in which you can make
a choices of which of the Skills that you have acquired on the Sphere Grid with
that character thus far (listings are later in this FAQ).
- Specials: Uses Specials, and then it takes you to a screen in which you can
make a choices of which of the Specials that you have acquired on the Sphere
Grid with that character thus far (listings are later on in this FAQ).
- Item: With this command you can use any item that is not a Special Item.
These include things like Potions and Phoenix Downs. Others are done with
the command called "Use" which is originally Rikku's.
-> *Summon*: Only Yuna can use this. You can use this command to summon forth
great entities of power known as the "Aeons". There are many aeons in this
game which you acquire either by going through temples throughout the story, or
by doing extra sidequests (more on them later on).
- Overdrive: You can access this by pressing left when on main Command Menu.
This lets you to use Overdrives that characters have acquired or even their
default Overdrives (more later on).
- Trigger Commands: Only used in certain situations and scenerios in the game.
These you access by pressing left at main Command Menu. Here's a full list:
Talk: You can use this with ceratin characters only in Seymour battles.
Pincer Attack: Surround Tros with Rikku and Tidus in Sunken Airship.
Move Closer/Move Out: Used by Tidus and Rikku to move closer or farther when
battling with Evrae before Bevelle area.
Talk: Used only by Tidus when fighting Braska's Final Aeon to lower its deadly
Overdrive guage.
- Weapon: Let's you equip a new weapon while in battles. Only can use the ones
you've acquired throughout the game so far though. This is accessed by pressing
right on the main Command Menu (more on this later).
- Armor: Let's you equip a new armor while in battles. Only can use the ones
you've acquired throughout the game so far though. This is accessed by pressing
right on the main Command Menu (more on this later).
- Escape: Lets you run from the batle scene. This is accessible by pressing
right on the main Command Menu. One chr at a time.
- "Skip Turn": If you press Triangle button while it is a character's turn, it
will automatically skip their turn and put them in Guard position.
- "Exchange A Character": If you are during one of a character's turns and you
press L1 button, you can exchange them out for a currently inactive character.

-->> **AEONS' COMMAND SCREEN** <<--
- Attack: Attacks an enemy physically.
- Black Magic: Uses black, or oppressive magic against the opposition. Picking
this lets you choose from all Black Magics you've learned thus far (listings
are later on in this FAQ).
- White Magic: Uses white, or helpful magic on one member or the entire party.
By picking this, you get to choose from all White Magics you've learned so far
(listings are later on in this FAQ).
- Skills: Uses Skills, and then it takes you to a screen in which you can make
a choices of which of the Skills that you have acquired on the Sphere Grid with
that character thus far (listings are later in this FAQ).
- Specials: Uses Specials, and then it takes you to a screen in which you can
make a choices of which of the Specials that you have acquired on the Sphere
Grid with that character thus far (listings are later on in this FAQ).
- Overdrive: You can access this by pressing left when on main Command Menu.
This lets you to use Overdrives that characters have acquired or even their
default Overdrives (more later on).
- Unique Attack: Lets the aeons use their Unique attacks that no other person/
aeon in the game knows besides that aeon (more on this matter later).
- Boost: This move is only accessible by pressing right on the main Command
Menu. This will increase Overdrive bar raising, but at the expense of having
a bit lower Defense stat.
- Shield: This move is only accessible by pressing right on the main Command
Menu. This move raises Defense stat, but at the expense of a mich slower
Overdrive guage filling. Use when you can predict powerful boss move coming.
- Dismiss: This move is only accessible by pressing right on the main Command
Menu. It lets you send an aeon away from battle.

3. In-Battle Technical Information:
-----------------------------------
- Pre-Emptive Strikes: In these kind of strikes, there will be the words up at
the top of the screen which read "Pre-Emptive Strike". In this, it is about the
exact opposite of Ambushes, because of instead of the enemy ambushing you and
getting in all of their turns first, you will be the one to get in many, many
turns in before the enemies even start to begin to scathe you at all. So, what
this means is that the game completely and totally disregards Agility of all
members and enemies, and lets your whole party get in turns before the opposing
team does. Proceeding the usage of all characters turns during Pre-Emptive
Strike, the CTB guage will again return to normal state in which Agility
actually comes into play. You can raise your chances for Pre-Emptive Strike by
putting Initiative ability onto one of your weapons, and you can get by
customizing 6 Chocobo Feathers onto a weapon of your choosing.

- Ambushes!: In this kinds of battle beginnings, there will be words up at the
top of the screen which read "Ambushed". In this, it is the about the exact
opposite of Pre-Emptive strikes, because instead of you attacking the enemy
a lot first, it ambushes you and jumps you first before anything else happens,
meaning that all enemy(ies) get their turn(s) in first before you can even
begin to hurt them. Great Malboro is the Ambush masta'! So, what this means is
that the game completely and totally disregards Agility of all members and
enemies in the battle, and lets every and all enemies attacks you before your
team does. Proceeding the usage of all enemies' turns during Ambushings, the CTB
guage will again return to normal state in which Agility actually comes into
play. You will definitely 100% guaranteed eliminate the chance of Ambushes by
customizing First Strike onto *all* weapons. This is done using a Return Sphere
on desired weapon to customize.

===============================================================================
                               Taking Your Turns
===============================================================================

1. Using Attack Command:
- Say a character attacked enemy with the Attack command and it had done 5000
damage, per se. This is with no other performance dehancing statuses in place,
such as Power, Mental, Magic, or Armor Break attacks. Enemy takes its 5000
damage. Another outcome if we use this same number, is that we get Critical Hit
in either by lucky coincidence or by having high Luck status, which would do
9999 damage with no Break Damage Limit, and about 10000 with Break Damage Limit
on. If the enemy lives or dies, who cares, we still continue this informator.
Now, we can assume that you have perhaps a weapon with abilities that inflict
status augmentations. We will use Poison as first example: You do damage along
with sometimes Poison effect if you're using Poisontouch, and almost guaranteed
with Poisonstrike. So now whenever enemy gets their turn, they take damage by
about almost always 1/4 of their *maximum* HP. So, if their HP is 20000, the
done would be 5000 on the first attack, and 5000 every other turn it gets. Now,
if you kill it with the attack, fight over, and sometimes, you might wonder
what that "Overkill" that occasionally appears above defeated enemy means. This
means that you killed it doing at, or over a certain pre-set amount that Square
gave it (look in the Monster Encyclopaedia section for all info). Sometimes,
certain fiends may be immune to physical attacks (only one I believe which is
the Monster Arena's Jumbo Flan and if you count Neslug when in its shell). This
means that the attack does absolutely no damage with no effect, it just will
say "Immune". Sometimes, if you have weapons with elemental affinities on them,
and the enemy absorbs that, it replenishes some of its health, like in this
example: You encounter a Flame Flan in the Calm Lands, and you have Tidus
attack it with a Flametounge weapon, it restores an amount of health that
would've been the damage amount of the normal attack. Now, let's have an
example in which an enemy is immune to a status imperfecting ability that is
on a weapon: You encounter Great Malboro in either Sin or the Omega Ruins
(and of course if you capture it for Monster Arena). You have Auron with a
weapon that bears the customizable ability, Deathstrike. Attack is carried out,
the words "Immune" then appear, negating any damage that would've, could've,
and should've been inflicted.

2. Using Black Magic Command:
Black Magic is of course the exact opposite of White Magic, and what it does is
magic that can inflict damage on the enemy, therefore is oppressive magic. So,
anyhow, time to begin with the examples just like with previous action:
Say you use a Black Magic which does about 2000 damage to the opponent with no
elemental preference. Another outcome if we use this same number, is that we
get Critical Hit in either by lucky coincidence or by having high Luck status,
which would do 4000 damage with no Break Damage Limit, and about 4000 with
Break Damage Limit (no difference there besides probably a few random HPs
because nothing is really exact). If the enemy lives or dies, who cares, we
still continue this informator. Now, we take into consideration that they do
have an elemental preference towards, say...Fire. What we would want to do is
use Ice, or Holy magic, right? (I know Holy is White Magic, but since it does
damage and is considered an elemental property, you can use it). You might also
use Water against it too. But, let's say that you were a brand new player of
the game and RPGs and didn't know any better, and you used Fire spell; this
would make it regain HP by the same amount that would've been done by perhaps a
Thunder spell to it. Now for next example: You encounter a Gemini (1,2) Inside
Sin or even the Monster Arena. They have a strength, not an immunity, to both
Lightning or Fire which means that the regular damage that would've taken
occurrence is halved. So if you use Thunder, per se, and it would normally do
1000 damage, it would now do 500 damage instead. Now, it is time to give a
representation of how things would outcome if you encountered an enemy with a
weakness to an element: Say you had run into a Grat on the Mt. Gagazet Trail,
which has a susceptibility to Fire element. You have Lulu use Fire spell on it
and it will do double amount of normally prescribed damage. So say if it would
usually do 3000 damage, it now would do 6000, got it? Now we move onto more
advanced Black Magics. Now, there is a spell called Bio which causes Poison
status, which can of course normally do 1/4 damage of enemy's current HP when
they act. This doesn't do any pre-damage, however. Next, I will present two
scenarios in which you use the spell Drain: First one is when you normally
use it and drain any random amount of HP from the enemy and add it to your
own. Next is one where a very interesting effect occurs. It is when the enemy
is normally afflicted with Zombie status or when you cast it on them yourself.
When you Drain from them then, you take damage yourself, that is the
discrepency between said scenarios. Next is a quick explanation of what will
happen with Demi: Demi does and rips away 1/4 HP from current HP as a Gravity-
based move. There is of course a exception if the enemy has an immunity of the
Demi spell in which "Immune" appears right above the screen of the television.
That'll be it for Black Magic information.

3. Using White Magic Command:
White Magic, as mentioned above in the Black Magic section, is the complete
opposite of Black Magic. The reason being is that White Magic helps, and Black
Magic damages (with one exception of Holy). Now, I will do what I've done with
two previous commands with this one too: So, let us insinuate that Yuna perhaps
uses Cure and it would normally recover 150 or so. Now, this can change due to
many different circumstances to make it 75, heal opponent, but I'll get into
those later, now, for more examples: Haste, we all know what it does, which is
make characters speed up their rate of battle. This may be negated if Slow is
used *after* Haste spell is used. If Haste is used after, it will negate Slow
status if present. If there is Reflect spell status on character(s), the spell
Haste will be sent at the enemies and this will of course speed up the
enemy(ies) speed of battle. Then, we have the Slow effect, this is truly meant
to be used against enemies, but if you wish to slow yourself a bit, feel free
to use it. If you have an enemy with inherent Reflect or casted Reflect and you
use this, it's reverted back to your character(s) and slow them down. If you
have Reflect on your character(s) and it's used on them, it gets sent back at
the opposition, these go without talking about if enemy is immune to them. Same
this goes for Reflect spell. Now, we get back to example #1: If it is used on
you, and you see that it is doing 75 damage with orange sphere around you, that
means you're Shelled. Now, if you see that it bounces off and hits opponent
with aqua energy shield in front of you, the means you're Reflected. Same goes
with enemies in that example. Protect does not have anything to do with that
example, but is still White Magic. We are now going to get to the next example
in which you use the *only* White Magic spell that can actually do damage to
its target, and that spell being Holy. It does Holy-elemental magic damage to
enemy, unless it is immune to it, or the damage may be halved. This, like
Ultima Black Magic, cannot be Reflected, but does whim to Shell effect. So
that's all you need to know about White Magics.

4. Using Skill Command // Using Special Command:
Since they're so alike (yet so different.:), I have decided to combine the two.
Specials and Skills, hmm... I have a lot to say about them, so get ready for
it...:) They again, like White Magic and Black Magic, are basically completely
opposites. Skills inflict damage/status effects of the enemy and will deduct MP
for each usage (an example is Zombie Attack). Specials, on the other hand, are
usually meant to help out your party and optimize their performance, and only
some take MP away (a good example would be Flee). With Skills, it still comes
down to another matter if enemy is immune to a certain status ailment, such as
Juggernaut would be impervious to Zombie status attack. Take note that some
Skill effects initiate an enemy to react in a certain way, such as using the
Skill Mug against Nemesis would set off Ultima, but using its Special counter-
part, Steal, would not trigger this event. There is also a Skill ability that
enhances performance and gives you super-fast recovery time, that ability is of
course Quick Hit which is on Tidus' Sphere Grid section. And then there are
some other Skills which don't really inflict statuses (though they are
considered status effects in theory), and those are the Breaks (Mental Berak,
Power Break, Magic Break, and Armor Break). These abilities are used to lower
those stats of the opposition; Power Break - decreases Str; Armor Break -
decreases Def; Mental Break - decreases Mdef; Magic Break - decreases Mag.
But again, I must reiterate that these statuses *do* whim to immunities, and
will not take place if that particular foe is in fact immune. One more
interesting note is that weapons effects in conjunction with Skills still take
place, and that can work to your advantage or to your downfall... trust me...
Now, as was previously mentioned, most Specials do not cost any MP, but the
ones that do are Threaten- 12, Provoke- 4, Entrust- 8, Copycat- 28. But also
note that for all MP-costing Specials and all Skills, the MP can be reduced to
0 with Three Stars, cut in 1/2 with Half MP Cost, and took to 1 with One MP
Cost. Some of the Specials don't work on you, but are on some enemies, such as
Threaten or Provoke, and some let you repeat actions (Copycat). One of these is
imperative to learning all of Kimahri's Overdrives, and that's Lancet. Spare
Change bypasses a lot of enemy counters, but the downside of that is you lose
Gil at the same time. Last one worth mentioning is Use, this is the only way
(besides Rikku's Mix) that lets you utilize some of the game's rarer and more
useful items such as Wings to Discovery. A few last notes: Specials have a
smaller recovery timespan, whilst Skills have bigger ones.

5. Using Item Command:
These are some of the things that keep you running in battle, and against most
bosses in the game, you'd be lost without items. There are many types of items,
ranging from onerous to roborant. For the oppressive and special-type items,
you'll have to either do Rikku's Overdrive, Mix, or the move she originally
starts out with and others have to learn by traveling to her part of Sphere
Grid, Use. The useful and more curative items, which are used to heal HP, MP,
or status ailments, can be accessed by the means of simply choosing this
option. The max number of these items you can hold at once is 99x, but you
can throw some away if you don't want too much of certain item. There are some
discrepancies in which a restorative item can work against you such as in this
insinuendo: If you heal say with a Potion, and it does damage (white numbers
appear instead of green ones), it denotes that your character is under Zombie
status.

6. Using Summon Command:
This command is Yuna-exclusive (boy, would I like that command, then, mmm...:).
In this action, Yuna summons forth the entities of great power, the aeons. They
consist of Valefor, Ifrit, Ixion, Shiva, Bahamut, Yojimbo, Anima, and Magus
Sisters - Cindy, Mindy, and Sandy. They then are the battlers for the rest of
the bout, that is, unless you decide to use "Dismiss" command. They have a
menu like characters', but, with few commands taken away and few commands added.
And unlike previous FFs in which the summons did eye-candy fly-bys, the aeons
stay and fight like normal party members. You expect to beat Penance otherwise?

7. Using Armor Command:
Lets you change armors when in battle. An example:
-> Say you were fighting Nemesis, and you forgot to switch to that "perfect"
armor beforehand (god forbid). You'll need to waste one precious turn to get to
that right armor. In this case it'd be Ribbon, Auto-Haste, Auto-Protect, Auto-
Potion. That's how that works.

8. Using Weapon Command:
Lets you change weapons when in battle. Another example:
-> We'll now do scenario in which you should forget to equip the desired weapon
for Bomb King which you had speant so much time customizing (hopefully). So,
you'll choose Weapon command, and pick the weapon which has Break Damage Limit,
Evade & Counter, and anything else.

9. Using Overdrive Command:
Let's say you use Overdrives when bar is full. A list...?
- Tidus: Spiral Cut, Slice & Dice, Energy Rain, Blitz Ace
- Auron: Dragon Fang, Shooting Star, Banishing Blade, Tornado
- Yuna: Valefor, Ifrit, Ixion, Shiva, Bahamut, Anima, Yojimbo, Magus Sisters
- Rikku: Grenade, Frag Grenade, Pineapple, Potato Masher, Cluster Bomb, Tallboy,
Blaster Mine, Hazardous Shell, Calamity Bomb, Chaos Grenade, Heat Blaster,
Firestorm, Brimstone, Burning Soul, Abaddon Flame, Snow Flurry, Icefall, Krysta,
Winter Storm, Black Ice, Tunderbolt, Rolling Thunder, Lightning Bolt,
Electroshock, Thunderblast, Waterfall, Flash Flood, Tidal Wave, Aqua Toxin,
Dark Rain, Black Hole, Nega Burst, Super Nova/Sunburst, Ultra Potion, Panacea,
Ultra Cure, Mega Phoenix, Final Phoenix, Elixir, Megalixir, Super Elixir,
Final Elixir, NulAll, Hyper NulAll, Ultra NulAll, Mega NulAll, Mighty Wall,
Mighty G, Hyper Mighty G, Super Mighty G, Vitality, Hyper Vitality, Mega
Vitality, Mana, Hyper Mana, Mega Mana, FreedomX, Freedom, Quartet of 9, Trio of
9999, Hero Drink, Hot Spurs, Eccentric, Miracle Drink
- Wakka: Elemental Reels, Attack Reels, Status Reels, Aurochs Reels
- Kimahri: Jump, Fire Breath, Self-Destruct, Seed Cannon, Stone Breath, Thrust
Kick, Doom, Aqua Breath, Bad Breath, White Wind, Mighty Guard, Nova
- Lulu: Fire Fury, Fira Fury, Firaga Fury, Water Fury, Watera Fury, Waterga
Fury, Blizzard Fury, Blizzara Fury, Blizzaga Fury, Thunder Fury, Thundara Fury,
Thundaga Fury, Demi Fury, Bio Fury, Drain Fury, Osmose Fury, Death Fury, Ultima
Fury, Flare Fury

10. Using Escape Command:
Lets you run away from the scene of battle (one character at a time! That's why
Flee is so much more effective). You can't run from storyline bosses, remember
that...

===============================================================================
                             Occuring Enemies' Turns
===============================================================================

Sinscale (green)
----------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Spines: Target (1), Type (str), Protect (yes), Shell (no), Power (40), Element
(none), Range (far), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)

Sinspawn Ammes
--------------
- Demi: Target (1), Type (Grav), Protect (no), Shell (yes), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/4]

Sahagin
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)

Geosgaeno (first time)
----------------------
- Attack: Target (1), Type (Grav), Protect (yes), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/2]

Klikk
-----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)

Piranha
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)

Tros
----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Tentacles: Target (1), Type (str), Protect (yes), Shell (no), Power (24),
Element (-), Range (far), Accuracy (90), Shatter (10), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Nautilus Charge: Target (all), Type (str), Protect (yes), Shell (no), Power
(48), Element (-), Range (far), Accuracy (90), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)

Dingo
-----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
[Sleep - 3 turns (10%)], [Silence - 3 turns (10%)]

Condor
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)

Water Flan
----------
- Water: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear
(yes)

???? (Kimahri)
--------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Jump: Target (1), Type (str), Protect (no), Shell (no), Power (32), Element
(-), Range (close), Accuracy (-), Shatter (50), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)

Garuda
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Sonic Boom: Target (all), Type (str), Protect (yes), Shell (no), Power (8),
Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)

Sinscale (blue)
---------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Spines: Target (1), Type (str), Protect (yes), Shell (no), Power (40), Element
(-), Range (far), Accuracy (-), Shatter (10), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)

Sinspawn Echuilles
------------------
- Drain Touch: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Drain - HP recovery]
- Blender: Target (all), Type (mag), Protect (no), Shell (yes), Power (10),
Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)

Sinscale (underwater)
--------------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[no longer in battle afterward]

Ragora
------
- Seed Cannon: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (85), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes)

Killer Bee
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (far), Accuracy (100), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Poison - (40%)]

Dinonix
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Silence - 3 turns (10%)], [Petrification (10%)]

Yellow Element
--------------
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes),Power (12), Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(yes),
Appear (yes)

Lord Ochu
---------
- Poison Claw: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (90), Shatter (0), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Poison (100%)]
- Earthquake: Target (all), Type (grav), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [HP x 1/2]
- Water: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- "Lord Ochu Falls Asleep": Target (1), Type (-), Protect (-), Shell (-),
Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical
(no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no), [Sleep - 3 turns]

Sinspawn Geneaux
----------------
- Sigh: Target (all), Type (mag), Protect (no), Shell (yes), Power (16), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Venom: Target (1), Type (mag), Protect (no), Shell (no), Power (16), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Poison (100%)]
- Staccato: Target (all), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Water: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear
(yes)

Geneaux's Tentacle
------------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)

Worker
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)

Oblitzerator
------------
- Blitzball Rush: Target (random), Type (str), Protect (no), Shell (no), Power
(10x4), Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Sleep Ball: Target (1), Type (str), Protect (no), Shell (no), Power (7),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Sleep - 1 turn (254%)]
- Mute Ball: Target (1), Type (str), Protect (no), Shell (no), Power (7),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Silence - 1 turn (254%)]
- Blind Ball: Target (1), Type (str), Protect (no), Shell (no), Power (10),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Darkness - 1 turn (254%)]

Sahagin Chief
-------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)

Voivre (A)
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)

Garuda (B)
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Sonic Boom: Target (all), Type (str), Protect (yes), Shell (no), Power (12),
Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)

Raldo
-----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]

Floating Eye
------------
- Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Confuse (10%)]

Mi'ihen Fang
------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Sleep - 3 turns (10%)], [Silence - 3 turns (10%)]

White Element
-------------
- Blizzard: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),
Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(yes), Appear (yes)

Bomb (A)
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(fire), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Self-Destruct: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [600 fix dmg]
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(fire), Range (infinite), Accuracy (-), Shatter(10),Critical (no),Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)

Dual Horn (A)
-------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Gore: Target (1), Type (str), Protect (yes), Shell (no), Power (25), Element
(-), Range (far), Accuracy (150), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)

Chocobo Eater
-------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Attack 2: Target (all), Type (grav), Protect (yes), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (10), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(no), [HP x 3/16], [pushes characters back]
- Fists of Fury: Target (1), Type (str), Protect (yes), Shell (no), Power (32),
Element (-), Range (far), Accuracy (90), Shatter (10), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes)
- Blizzard: Target (1), Type (str), Protect (no),Shell (yes), Power (12),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)

Ipiria
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Petrification - 3 turns (10%)], [Silence - 3 turns (10%)]

Vouivre
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - turn turns (10%)]
- Flame Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (18),
Element (fire), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)

Thunder Flan
------------
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(yes), Appear (yes)

Gandarewa
---------
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(yes), Appear (yes)

Raptor
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Petrification - 3 turns (10%)], [Silence - 3 turns (10%)]

Lamashtu
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]
- Flame Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (18),
Element (fire), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)

Red Element
-----------
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(fire), Range (far), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes)

Funguar
-------
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(fire), Range (far), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes)
- Pollen: Target (all), Type (-), Protect (-), Shell (-), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Sleep - 2 turns (80%)]

Garuda (C)
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Darkness - 3 turns (10%)]
- Sonic Boom: Target (all), Type (str), Protect (yes), Shell (no), Power (12),
Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)

Sinspawn Gui
------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Demi: Target (all), Type (grav), Protect (no), Shell (yes), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes),
[HP x 1/4]

Head
----
- Venom: Target (1), Type (mag), Protect (no), Shell (no), Power (24), Element
(-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Slow - 0 turns (100%)], [Poison (100%)]
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-),Shatter (10), Critical (no),Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear
(yes)

Bite Bug
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (far), Accuracy (100), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Poison (40%)]

Garm
----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Silence - 3 turns (10%)], [Sleep - 3 turns (10%)]

Simurgh
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (far), Accuracy (120), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Darkness - 3 turns (30%)]

Bunyip
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]

Snow Flan
---------
- Blizzard: Target (1), Type (mag), Protect (no), Shell (yes),Power (12),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes)

Basilisk
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Stone Gaze: Target (1), Type (-), Protect (-), Shell (-), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes),
[Petrification (100%)]

Ochu
----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[Poison (80%)]
- Ochu Dance: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes), [Darkness - 3 turns (80%)], [Slow - 5 turns (20%)], [Silence - 3 turns
(80%)], [Confusion (20%)]

Extractor
---------
- Aqua Shooter: Target (1), Type (mag), Protect (no), Shell (yes), Power (16),
Element (water), Range (far), Accuracy (-), Shatter(0), Critical (yes),Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes)
- Depth Charges: Target (1), Type (str), Protect (no), Shell (no), Power (16),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Darkness - 3 turns (50%)]

Aerouge
-------
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),
Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical
(no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),
Provoke (yes), Appear (yes)

Buer
----
- Gaze Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),
Element (-), Range (far), Accuracy (-), Shatter (0),Critical (no), Silence(no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Confusion (10%)]

Melusine
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Silence - 3 turns (10%)], [Petrification (10%)]

Kusariqqu
---------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]
- Thunder Breath: Target (all), Type (mag), Protect (no),Shell (yes), Power(18),
Element (lightning), Range (far), Accuracy (90), Shatter (0), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (no)

Qactuar
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- 1000 Needles: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes), [1000 fix dmg]

Gold Element
------------
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes),Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes),Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes),
Appear (yes)

Larva
-----
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes),Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes),
Appear (yes)
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes),Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)

Iron Giant
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (110), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Reaper: Target (all), Type (str), Protect (yes), Shell (no), Power
(13),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes)
- Leaping Swing: Target (1), Type (str), Protect (yes), Shell (no), Power (25),
Element (-), Range (far), Accuracy (95), Shatter (0), Critical (yes), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes)

Wasp
----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (100), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Poison (40%)]

Iguion
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Petrification (30%)], [Silence - 3 turns (30%)]

Murussu
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]

Blue Element
------------
- Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear
(yes)

Xiphos
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)

Chimera (A)
-----------
- Attack: Target (1), Type (grav), Protect (yes), Shell (no), Power (-),Element
(-), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[HP x 1/4]
- Megiddo Flame: Target (1), Type (mag), Protect (no), Shell (yes), Power (35),
Element(fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Aqua Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (17),
Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Ignores Def]
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (yes),
Appear (yes)

Spherimorph
-----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Press: Target (1), Type (grav), Protect (yes), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/2]
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Water: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzard: Target (1), Type (mag), Protect (no), Shell (yes), Power
(12),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Fire: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),Element
(fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thunder: Target (all), Type (mag), Protect (no), Shell (yes),
Power(16),Element
(lightning), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Water: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),Element
(water), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzard: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),
Element (ice), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)

Evil Eye
--------
- Gaze Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(no), [Confusion (30%)]

Snow Wolf
---------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Silence - 3 turns (10%)], [Sleep - 3 turns (10%)]

Mafdet
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]

Ice Flan
--------
- Blizzara: Target (1), Type (mag), Protect (no),Shell (yes), Power (24),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear
(yes)

Crawler
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (32),Element
(-), Range (close), Accuracy (120), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Gatling Gun: Target (random), Type(str), Protect (yes), Shell (no),Power
(8x4),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Mana Beam: Target (all), Type (mag), Protect (no), Shell (yes), Power (36),
Element (-), Range (-), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)

Seymour
-------
- Shell: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (90), Shatter (0), Critical (yes), Silence(yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Shell (100%)]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Multi-Fira: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Multi-Thundara: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (lightning), Range (far), Accuracy (-), Shatter (0), Critical
(no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke
(no), Appear (yes)
- Multi-Watera: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Multi-Blizzara: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (ice), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)

Guado Guardian (A)
------------------
- Shremedy: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Confusion (50%)]
- Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Protect (100%)]
- Blizzard: Target (1), Type (mag), Protect(no), Shell (yes), Power (12),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Hi-Potion: Target (1), Type (fixedheal), Protect (no), Shell (no),Power (-),
Element (-), Range (fat), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [restore 1000 HP]
- Remedy: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[remove Sleep], [remove Darkness], [remove Poison], [remove Slow], [remove
Silence], [remove Berserk], [remove Confusion], [remove Petrification]
- Auto-Potion: Target (1), Type (fixedheal), Protect (no), Shell (no), Power
(-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)

Guado Guardian (B)
------------------
- Shell: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical(no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Shell (100%)]
- Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Protect (100%)]
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (yes),
Appear (yes)
- Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),
Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Berserk: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Berserk (100%)]
- Hi-Potion: Target (1), Type (fixedheal), Protect (no), Shell (no),Power (-),
Element (-), Range (fat), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [restore 1000 HP]
- Eyedrop: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[remove Darkness]

Wendigo
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Attack (two hands): Target (1), Type (str), Protect (yes), Shell (no), Power
(24), Element (-), Range (close), Accuracy (-), Shatter (50), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Counterattack: Target (1), Type (str), Protect (yes), Shell (no), Power (20),
Element (-), Range (far), Accuracy (-), Shatter (10), Critical (yes), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)

Zu (A)
-----
- Air Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (120), Shatter (100), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no), [Darkness - 3 turns (30%)]
- Land Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (10),
Element (-), Range (far), Accuracy (70), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)
- Sonic Boom: Target (1), Type (str), Protect (yes), Shell (no), Power (13),
Element (-), Range (far), Accuracy (120), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(no)

Alcyone
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (120), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Darkness - 3 turns (30%)]

Sandwolf
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Sleep - 3 turns (10%)], [Silence - 3 turns (10%)]

Mushussu
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]
- Flame Breath: Target (1), Type (mag), Protect (no), Shell (yes), Power (19),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)

Cactuar
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- 10000 Needles: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes)

Mech Guard
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)

Mech Gunner
-----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)

Zu (B)
------
- Air Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (120), Shatter (10), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no), [Darkness - 3 turns (30%)]
- Land Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (10),
Element (-), Range (far), Accuracy (70), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)
- Sonic Boom: Target (1), Type (str), Protect (yes), Shell (no), Power (13),
Element (-), Range (far), Accuracy (120), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(no)

Sand Worm
---------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Earthquake: Target (all), Type (mag), Protect (no), Shell (yes), Power (28),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Delay Attack (100%)]
- Swallow: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[character unusable]
- Regurgitate: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Delay Buster (100%)]

Sandragora
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (9), Element
(-), Range (far), Accuracy (130), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[Confusion (100%)]

Evil Eye (B)
------------
- Gaze Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(no), [Confusion (30%)]

Bomb (B)
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(fire), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Self-Destruct: Target (1), Type (fixed), Protect (yes), Shell (no), Power (-),
Element (fire), Range (far), Accuracy (-), Shatter 10), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [1000 fix dmg]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes),
Appear (yes)

Guado Guardian (C)
------------------
- Reflect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Reflect (100%)]
- NulFrost: Target (all), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[NulFrost]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Silence: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Silence - 3 turns (100%)]
- Confuse: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Confusion (100%)]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes),
Appear (yes)

Dual Horn (B)
-------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Gore: Target (1), Type (str), Protect (yes), Shell (no), Power (25), Element
(-), Range (far), Accuracy (150), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)

Chimera (B)
-----------
- Attack: Target (1), Type (grav), Protect (yes), Shell (no), Power (-),Element
(-), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[HP x 1/4]
- Megiddo Flame: Target (1), Type (mag), Protect (no), Shell (yes), Power (35),
Element(fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Aqua Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (17),
Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Ignore Def]
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (yes),
Appear (yes)

Evrae
-----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (90), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Swooping Scythe: Target (all), Type (str), Protect (yes), Shell (no), Power
(8), Element (-), Range (infinite), Accuracy (100), Shatter (50), Critical
(no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no),Provoke
(no), Appear (yes)
- Photon Spray: Target (random), Type (mag), Protect (no), Shell (yes), Power
(8x3), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Stone Gaze: Target (1), Type (mag), Protect (no), Shell (yes), Power (10),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Petrification (100%)], Slow - 100 turns (always)]
- Poison Breath: Target (all), Type (mag), Protect (no),Shell (yes), Power(36),
Element (-), Range (far), Accuracy (90), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Poison (100%)]
- Haste: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Haste (100%)]

Warrior Monk (rifle)
--------------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)

Warrior Monk (flamethrower)
---------------------------
- Flamethrower Attack: Target (all), Type (mag), Protect (no), Shell (yes),Power
(22), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)

YKT-63
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Thrust Kick: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Eject (100%)]

YAT-99
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (120), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Upward Attack: Target (all), Type (mag), Protect (no), Shell (yes), Power
(16), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)

Bat Eye
-------
- Gaze Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (no), [Confusion (30%)]

Cave Iguion
-----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Silence - 3 turns (10%)], [Petrification (10%)]

Swamp Mafdet
------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (120), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]

Sahagin (B)
-----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Squirt: Target (1), Type (mag), Protect (no), Shell (yes), Power (22),Element
(water), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)

Aqua Flan
---------
- Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24), Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes),
Appear (yes)

Maze Larva
----------
- Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24), Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes),
Appear (yes)

Grothia
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Hellfire: Target (all), Type (mag), Protect (no), Shell (no), Power (70),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24), Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)

Pterya
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Sonic Wings: Target (1), Type (str), Protect (yes), Shell (no), Power (9),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Delay Attack (100%)]
- Energy Ray: Target (all), Type (mag), Protect (no), Shell (yes), Power (26),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)

Spathi
------
- Mega Flare: Target (all), Type (mag), Protect (no), Shell (no), Power (44),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)

Sahagin (C) (pink)
------------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)

Phlegyas
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Sonic Wave: Target (all), Type (mag), Protect (no), Shell (yes), Power (14),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)

Remora
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Rush: Target (1), Type (str), Protect (yes), Shell (no), Power (24), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Maelstrom: Target (all), Type (mag), Protect (no), Shell (yes), Power (32),
Element (-), Range (far), Accuracy (85), Shatter (0), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)

Octopus
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Tentacles Attack: Target (1), Type (str), Protect (yes), Shell (no), Power
(16),Element (-), Range (far), Accuracy (90), Shatter (10), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (no), [Slow - 3 turns (100%)]

Evrae Altana
------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (90), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Photon Spray: Target (random), Type (mag), Protect (no), Shell (yes), Power
(8x4), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Stone Gaze: Target (1), Type (mag), Protect (no), Shell (yes), Power (16),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Petrification (50%)]

Seymour Natus
-------------
- Banish: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (-), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Death (always)], [only on aeons]
- Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Protect (100%)]
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Break: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Petrification (100%)]
- Multi-Fira: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Multi-Thundara: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (lightning), Range (far), Accuracy (-), Shatter (0), Critical
(no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke
(no), Appear (yes)
- Multi-Watera: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Multi-Blizzara: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (ice), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)

Mortibody
---------
- Shattering Claw: Target (1), Type (str), Protect (yes), Shell (no), Power
(16), Element (-), Range (far), Accuracy (100), Shatter (90), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Desperado: Target (all), Type (random), Protect (no), Shell (no), Power(10),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [remove NulAll], [remove Shell], [remove Protect], [remove
Reflect], [remove Haste], [remove Regen]
- Mortibsorption: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Drain] [HP restore 1) 4000, 2) 3000, 3) 2000, 4 and on) 1000]
- Fire: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),Element
(fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thunder: Target (all), Type (mag), Protect (no), Shell (yes),
Power(16),Element
(lightning), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Water: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),Element
(water), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzard: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),
Element (ice), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Cura: Target (1), Type (heal), Protect (no), Shell (yes), Power (40),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[restores HP]

Nebiros
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (100), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Poison (40%)]

Skoll
-----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (120), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Sleep - 3 turns (30%)], [Silence - 3 turns (30%)]

Flame Flan
----------
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear
(yes)

Shred
-----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]

Mech Scouter
------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)

Anacondaur
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Stone Gaze: Target (1), Type (mag), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes), [Petrification (100%)]
- Sonic Tail: Target (all), Type (mag), Protect (no), Shell (yes), Power (17),
Element (-), Range (-), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)

Coeurl
------
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Drain: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain HP]
- Silence: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Silence - 3 turns (150%)]
- Blaster: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes),
[Petrification (180%)]

Ogre
----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Attack (two hands): Target (1), Type (str), Protect (yes), Shell (no), Power
(24), Element (-), Range (close), Accuracy (-), Shatter (50), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (no)
- Counterattack: Target (1), Type (str), Protect (yes), Shell (no), Power (20),
Element (-), Range (far), Accuracy (-), Shatter (10), Critical (yes), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)

Chimera Brain
-------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[HP x 1/4]
- Megiddo Flame: Target (1), Type (mag), Protect (no), Shell (yes), Power (35),
Element(fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Aqua Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (17),
Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [ignore Def]
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (yes),
Appear (yes)

Malboro
-------
- Gastric Juice: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (no), [ignore Def]
- Bad Breath: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Silence - 3 turns (100%)], [Darkness - 3 turns (100%)], [Poison
(150%)], [Confusion (80%)], [Slow - 3 turns (30%)], [Berserk (30%)]

Defender X
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (160), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Haymaker: Target (1), Type (str), Protect (yes), Shell (no),Power (30),Element
(-), Range (far), Accuracy (-), Shatter (35), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Blast Punch: Target (1), Type (grav), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes), [HP x 1/2], [Delay Attack (100%)]
- Mighty Guard: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [NulAll (255%)], [Shell (255%)], [Protect (255%)]
- Slowga: Target (all), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Slow (100%)]

Epaaj
-----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (110), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[Poison (80%)]
- Blades: Target (1), Type (str), Protect (yes), Shell (no), Power (36),Element
(-), Range (far), Accuracy (180), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes)

Imp
---
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(yes), Appear (yes)

Yowie
-----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Petrification (30%)], [Silence - 3 turns (30%)]

Dark Element
------------
- Reflect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Reflect (100%)]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Bio: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Poison (100%)]
- Drain:  Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain HP]
- Osmose:  Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain MP]

Nidhogg
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (120), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (30%)]
- Flame Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (19),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (no)

Thorn
-----
- Pollen: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Sleep - 3 turns (80%)], [Darkness - 3 turns (80%)]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),
Provoke (yes), Appear (yes)

Mech Hunter
-----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)

Valaha
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Gore: Target (1), Type (str), Protect (yes), Shell (no), Power (25),Element
(-), Range (far), Accuracy (150), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Flame Ball: Target (all), Type (mag), Protect (no), Shell (yes), Power (19),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes),
Appear (yes)

Ghost
-----
- Doom: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Doom (254%)]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)

Tonberry
--------
- Chef's Knife: Target (1), Type (str), Protect (yes), Shell (no), Power (20),
Element (-), Range (far), Accuracy (90), Shatter (10), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Karma: Target (1), Type (fixed), Protect (no), Shell (no), Power (10),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes),
[Dmg = enemies killed x 10]
- Voodoo: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes),
[10000 fix dmg]

Defender
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Haymaker: Target (1), Type (str), Protect (yes), Shell (no), Power (30),
Element (-), Range (far), Accuracy (-), Shatter (35), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (yes)

Magic Urn
---------
- Wrong!: Target (all), Type (mag), Protect (no), Shell (yes),Power (30),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[self-destruct]

Yojimbo (cavern)
-------
- Daigoro: Target (1), Type (str), Protect (yes), Shell (no), Power (8),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Kozuka: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Wakizashi (single): Target (1), Type (str), Protect (yes), Shell (no), Power
(28), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Wakizashi (multi): Target (all), Type (str), Protect (yes), Shell (no), Power
(24), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Zanmato: Target (all), Type (fixed), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [9999 fix dmg]

Biran Ronso
-----------
- Bulldoze: Target (1), Type (str), Protect (yes), Shell (no), Power
(16),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Mighty Guard: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [NulAll (255%)], [Shell (255%)], [Protect (255%)]
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes),Power (12), Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Blizzard: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),
Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Berserk: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Berserk (100%)]

Yenke Ronso
-----------
- Bulldoze: Target (1), Type (str), Protect (yes), Shell (no), Power
(16),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)k.
- Flame Breath: Target (1), Type (str), Protect (no), Shell (yes), Power (16),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Aqua Breath: Target (1), Type (str), Protect (no), Shell (yes), Power (19),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- White Wind: Target (1), Type (heal), Protect (no), Shell (no), Power (80),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [restores HP]
- Haste: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Haste (100%)]

Bandersnatch
------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (120), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Silence - 3 turns (30%)], [Sleep - 3 turns (30%)]

Mech Leader
-----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Electrocute: Target (1), Type (mag), Protect (no), Shell (yes), Power (32),
Element (lightning), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)

Grat
----
- Seed Cannon: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (85), Shatter (0), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Seed Burst: Target (1), Type (str), Protect (yes), Shell (no), Power (9),
Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes),
Appear (yes), [Confusion (100%)]

Grenade
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(fire), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Self-Destruct: Target (1), Type (fixed), Protect (yes), Shell (no), Power (-),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [600 fix dmg]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes),
Appear (yes)

Mech Defender
-------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)

Bashura
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (120), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Attack (two hands): Target (1), Type (str), Protect (yes), Shell (no), Power
(24), Element (-), Range (close), Accuracy (-), Shatter (50), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (no)
- Counterattack: Target (1), Type (str), Protect (yes), Shell (no), Power (20),
Element (-), Range (far), Accuracy (-), Shatter (10), Critical (yes), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)

Seymour Flux
------------
- Lance of Atrophy: Target (1), Type (str), Protect (yes), Shell (no), Power
(16), Element (-), Range (far), Accuracy (120), Shatter (30), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Zombie (100%)]
- Banish: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (-), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Death (always)], [only on aeons]
- Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Protect (100%)]
- Reflect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Reflect (100%)]
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Dispel: Target (all), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[remove NulAll], [remove Shell], [remove Protect], [remove Haste], [remove
Reflect], [remove Regen]

Mortiorchis
-----------
- Cross-Cleave: Target (all), Type (str), Protect (yes), Shell (no), Power (52),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Delay Buster (100%)]
- Slowga: Target (all), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Slow (254%)]
- Total Annihilation: Target (all), Type (mag), Protect (no), Shell (yes), Power
(44), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Mortibsorption: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Drain] [HP restore 1) 4000, 2) 3000, 3) 2000, 4 and on) 1000]
- Full-Life: Target (1), Type (heal), Protect (no), Shell (no), Power
(-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [restores HP] [revive KO], [however, in terms of this
battle, only is used to damage characters under Zombie]

Ahriman
-------
- Gaze Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),
Element (-), Range (far), Accuracy (-), Shatter (0),Critical (no), Silence(no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Confusion (30%)]
- Sonic Waves: Target (1), Type (mag), Protect (no), Shell (yes), Power (18),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)

Grendel
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Gore: Target (1), Type (str), Protect (yes), Shell (no), Power (25),Element
(-), Range (far), Accuracy (150), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Flame Ball: Target (all), Type (mag), Protect (no), Shell (yes), Power (19),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes),
Appear (yes)

Dark Flan
---------
- White Wind: Target (1), Type (p-heal), Protect (no), Shell (no), Power (80),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [restores HP x 1/2], [remove Sleep], [remove Silence], [remove
Poison], [remove Petrification], [remove Slow], [remove Poison], [remove
Confusion], [remove Threaten], [remove Zombie], [remove Provoke], [remove
Berserk]
- Bio: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Poison (254%)]
- Demi: Target (all), Type (Grav), Protect (no), Shell (yes), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/4]
- Drain: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain HP]
- Osmose: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain MP]
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)

Behemoth
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Heave: Target (1), Type (str), Protect (yes), Shell (no), Power (28),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),
Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical
(no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),
Provoke (no), Appear (yes)

Mandragora
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Poison (80%)]
- Earthquake: Target (all), Type (mag), Protect (no), Shell (yes), Power (22),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Delay Attack (100%)]
- Ochu Dance: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes), [Darkness - 3 turns (80%)], [Slow - 5 turns (20%)], [Silence - 3 turns
(80%)], [Confusion (20%)]

Splasher
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Self-Destruct: Target (1), Type (str), Protect (yes), Shell (no), Power (30),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [used by only one fish at a time]
- Bite: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[Poison (100%)], [used by two or three fish at a time]

Achelous
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Sonic Wave: Target (all), Type (mag), Protect (no), Shell (yes), Power (14),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)

Maelspike
---------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Rush: Target (1), Type (str), Protect (yes), Shell (no), Power (24), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Maelstrom: Target (all), Type (mag), Protect (no), Shell (yes), Power (32),
Element (-), Range (far), Accuracy (85), Shatter (0), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)

Sanctuary Keeper
----------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Tail Sweep: Target (all), Type (str), Protect (yes), Shell (no), Power (12),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Delay Buster (100%)], [remove Haste]
- Photon Wings: Target (all), Type (random), Protect (no), Shell (no), Power
(20), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Sleep - 3 turns (50%)], [Darkness - 3 turns (50%)], [Confuse
(25%)], [Silence - 3 turns (50%)], [Curse (100%)]
- Mana Breath: Target (1), Type (mag), Protect (no), Shell (yes), Power (48),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Haste: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [HP (100%)]
- Esuna: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [remove Darkness], [remove Silence], [remove Poison],
[remove Berserk], [remove Slow]
- Curaga: Target (1), Type (heal), Protect (no), Shell (yes), Power (80),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [restores HP]
- Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Protect (100%)]
- Reflect: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Reflect (100%)]
- Regen: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Regen - 10 turns (100%)]

Fallen Monk (rifle)
-------------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (140), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Zombie (80%)]

Fallen Monk (flamethrower)
--------------------------
- Flamethrower Attack: Target (all), Type (mag), Protect (no), Shell (yes),Power
(22), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)

YAT-97
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (120), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Upward Attack: Target (all), Type (mag), Protect (no), Shell (yes), Power
(16), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)

YKT-11
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Thrust Kick: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Eject (100%)]

Defender Z
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Haymaker: Target (1), Type (str), Protect (yes), Shell (no), Power (30),
Element (-), Range (far), Accuracy (-), Shatter (35), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (yes)
- Blast Punch: Target (1), Type (grav), Protect (no), Shell (no), Power (16),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes), [HP x 1/2], [Delay Attack (100%)]

Spectral Keeper
---------------
- Berserk Tail: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (no), [Berserk (50%)]
- Attack: Target (all*), Type (str), Protect (yes), Shell (no), Power (32),
Element (-), Range (far), Accuracy (126), Shatter (120), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
* - only if all three characters are on adjacent platforms
- Attack (aeons): Target (1), Type (str), Protect (yes), Shell (no), Power (24),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (yes), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)
- Glyph Mine: Target (1), Type (grav), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit(no), Provoke (no), Appear(no)

Yunalesca (1st form)
--------------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[remove Shell], [remove Protect], [remove Haste]
- Absorb: Target (1), Type (grav), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/2], [restores HP]
- Sleep: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Sleep - 3 turns (100%)]
- Silence: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Silence - 3 turns (100%)]
- Blind: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Darkness - 3 turns (100%)]

Yunalesca (2nd form)
--------------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[remove Shell], [remove Protect], [remove Haste]
- Absorb: Target (1), Type (grav), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/2], [restores HP]
- Hell Biter: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Zombie (100%)]
- Cura: Target (1), Type (heal), Protect (no), Shell (yes), Power (40),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[restores HP]
- Curaga: Target (1), Type (heal), Protect (no), Shell (yes), Power (80),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[restores HP]
- Regen: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Regen - 10 turns (100%)], [in this case, on a character under Zombie]

Yunalesca (3rd form)
--------------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[remove Shell], [remove Protect], [remove Haste]
- Absorb: Target (1), Type (grav), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/2], [restores HP]
- Hell Biter: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Zombie (100%)]
- Cura: Target (1), Type (heal), Protect (no), Shell (yes), Power (40),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[restores HP]
- Curaga: Target (1), Type (heal), Protect (no), Shell (yes), Power (80),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[restores HP]
- Regen: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Regen - 10 turns (100%)], [in this case, on a character under Zombie]
- Osmose:  Target (1), Type (mag), Protect (no), Shell (yes), Power (10),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain MP]
- Mind Blast: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [if on character, Confusion (50%)], [if on Aeon, Curse (100%)]
- Mega Death: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (?), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Death (100%)]

Left Fin
--------
- Attack: Target (all), Type (str), Protect (yes), Shell (no), Power (34),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (no)
- Fin Bash: Target (all), Type (str), Protect (yes), Shell (no), Power (28),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no), [Delay Buster (100%)]
- Gravija: Target (all), Type (grav), Protect (no), Shell (yes), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [HP x 3/4]
- Negation: Target (bothall), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [remove Sleep], [remove Darkness], [remove Petrification], [remove
Poison], [remove Silence], [remove Berserk], [remove Zombie], [remove Slow],
[remove Confusion], [remove Shell], [remove Protect], [remove Haste], [remove
Regen], [remove Reflect], [remove NulAll], [remove Provoke], [remove Threaten],
[remove FullBreak]

Right Fin
---------
- Attack: Target (all), Type (str), Protect (yes), Shell (no), Power (34),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (no)
- Fin Bash: Target (all), Type (str), Protect (yes), Shell (no), Power (28),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no), [Delay Buster (100%)]
- Gravija: Target (all), Type (grav), Protect (no), Shell (yes), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [HP x 3/4]
- Negation: Target (bothall), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [remove Sleep], [remove Darkness], [remove Petrification], [remove
Poison], [remove Silence], [remove Berserk], [remove Zombie], [remove Slow],
[remove Confusion], [remove Shell], [remove Protect], [remove Haste], [remove
Regen], [remove Reflect], [remove NulAll], [remove Provoke], [remove Threaten],
[remove FullBreak]

Sinspawn Genais
---------------
- Sigh: Target (all), Type (mag), Protect (no), Shell (yes), Power (24), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Darkness - 3 turns (100%)]
- Venom: Target (1), Type (mag), Protect (no), Shell (yes), Power (32), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Poison (100%)]
- Thrashing: Target (all), Type (str), Protect (yes), Shell (no), Power (32),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Cura: Target (1), Type (heal), Protect (no), Shell (yes), Power (40),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[restores HP]
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)

Sin's Core
----------
- Gravija: Target (allsans), Type (grav), Protect (no), Shell (yes), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [HP x 3/4]
- Negation: Target (bothall), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [remove Sleep], [remove Darkness], [remove Petrification], [remove
Poison], [remove Silence], [remove Berserk], [remove Zombie], [remove Slow],
[remove Confusion], [remove Shell], [remove Protect], [remove Haste], [remove
Regen], [remove Reflect], [remove NulAll], [remove Provoke], [remove Threaten],
[remove FullBreak]
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Water: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzard: Target (1), Type (mag), Protect (no), Shell (yes), Power
(12),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)

Overdrive Sin
-------------
- Gaze: Target (1), Type (mag), Protect (no), Shell (no), Power (50),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)
- Petrify Gaze: Target (1), Type (mag), Protect (no), Shell (no),
Power (20), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (no), [Petrification (30%)]
- Confuse Gaze: Target (1), Type (mag), Protect (no), Shell (no),
Power (20), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (no), [Confusion (30%)]
- Zombie Gaze: Target (1), Type (mag), Protect (no), Shell (no),
Power (20), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (no), [Zombie (30%)]
- Giga-Graviton: Target (-), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (-), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Game Over]

Exoray
------
- Pollen: Target (all), Type (-), Protect (-), Shell (-), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Darkness - 3 turns (80%)], [Silence - 3 turns (80%)], [Poison (80%)]
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(yes), Appear (yes)

Gemini (A)
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (110), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Reaper: Target (all), Type (str), Protect (yes), Shell (no), Power
(13),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Leaping Swing: Target (1), Type (str), Protect (yes), Shell (no), Power (25),
Element (-), Range (far), Accuracy (95), Shatter (0), Critical (yes), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes)
- Double Reaper: Target (all), Type (str), Protect (yes), Shell (no), Power
(32),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [ignore Def], [Delay Attack (100%)]

Gemini (B)
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (110), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Reaper: Target (all), Type (str), Protect (yes), Shell (no), Power
(13),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Leaping Swing: Target (1), Type (str), Protect (yes), Shell (no), Power (25),
Element (-), Range (far), Accuracy (95), Shatter (0), Critical (yes), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes)
- Double Reaper: Target (all), Type (str), Protect (yes), Shell (no), Power
(32),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [ignore Def], [Delay Attack (100%)]

Adamantoise
-----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Earthquake: Target (all), Type (str), Protect (yes), Shell (no), Power (12),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Delay Buster (100%)]
- Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (34),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (yes)

Behemoth King
-------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Heave: Target (1), Type (str), Protect (yes), Shell (no), Power (28), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Tail: Target (all), Type (str), Protect (yes), Shell (no), Power (23), Element
(-), Range (far), Accuracy (160), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Mighty Guard: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [NulAll (255%)], [Shell (255%)], [Protect (255%)]
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),
Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical
(no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),
Provoke (no), Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Meteor: Target (all), Type (str), Protect (yes), Shell (no), Power (45),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)

Seymour Omnis
-------------
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Ultima: Target (all), Type (mag), Protect (no), Shell (no), Power (70),
Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Dispel: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [remove Shell], [remove Protect], [remove Haste], [remove
Regen], [remove Reflect], [remove NulAll]


Wraith
------
- Doom: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Doom (254%)]
- Death: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Death (254%)]
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)

Great Malboro
-------------
- Gastric Juice: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no), [ignore Def]
- Chow Time: Target (1), Type (str), Protect (yes), Shell (no), Power (32),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Bad Breath: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (-), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Silence - 3 turns (100%)], [Darkness - 3 turns (100%)],
[Slow - 3 turns (30%)], [Poison (150%)], [Confusion (80%)], [Berserk (30%)]
- Staccato: Target (all), Type (mag), Protect (no), Shell (yes), Power (10),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (yes), [ignore Def]

Barbatos
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Body Splash: Target (all), Type (str), Protect (yes), Shell (no), Power (10),
Element(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Mortar: Target all), Type (mag), Protect (no), Shell (yes), Power (24),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)

Demonolith
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (120), Shatter (30), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[Zombie (120%)], [Curse (100%)]
- Breath: Target (all), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[Petrification (80%)]
- Pharaoh's Curse: Target (1), Type (-), Protect (no), Shell (no), Power
(-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Darkness - 254 turns (100%)], [Silence - 254 turns (100%)],
[Poison (130%)], [Curse (100%)]

Varuna
------
- Pharaoh's Curse: Target (1), Type (-), Protect (no), Shell (no), Power
(-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Darkness - 254 turns (100%)], [Silence - 254 turns (100%)],
[Poison (130%)], [Curse (100%)]
- Emblem of Fate: Target (1), Type (mag), Protect (no), Shell (yes), Power
(34), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Haste: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Haste (100%)] [immediate action]
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Demi: Target (all), Type (Grav), Protect (no), Shell (yes), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/4]
- Death: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Death (80%)]
- Silence: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Silence - 3 turns (100%)]
- Dispel: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [remove Shell], [remove Protect], [remove Haste], [remove
Regen], [remove Reflect], [remove NulAll]

Geosgaeno
---------
- KO Punch: Target (1), Type (str), Protect (yes), Shell (no), Power
(16),Element
(-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Stone Punch: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(no)


Braska's Final Aeon (form 1)
----------------------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no)
- Jecht Beam: Target (1), Type (mag), Protect (no), Shell (yes), Power (8),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear
(yes), [Petrification (100%)]
- Triumphant Grasp: Target (1), Type (str), Protect (no), Shell (no), Power
(2x12), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Zombie (100%)]
- Jecht Bomber: Target (1), Type (str), Protect (no), Shell (no), Power (24),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear
(yes)

Braska's Final Aeon (form 2)
----------------------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no)
- Jecht Beam: Target (1), Type (mag), Protect (no), Shell (yes), Power (8),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear
(yes), [Petrification (100%)]
- Triumphant Grasp: Target (1), Type (str), Protect (no), Shell (no), Power
(2x14), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no),
Appear (yes)
- Jecht Bomber: Target (1), Type (str), Protect (no), Shell (no), Power (24),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear
(yes)
- Swipe: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (150), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[Delay Attack (100%)]
- Ultimate Jecht Shot: Target (all), Type (str), Protect (no), Shell (no), Power
(22), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)

Yu Pagoda
---------
- Power Wave: Target (1), Type (fixed), Protect (no), Shell (no), Power (30),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [restore 1500 fix HP]
- Osmose: Target (1), Type (grav), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain 100% of MP]
- Curse: Target (1), Type (mag), Protect (no), Shell (yes), Power (16), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Silence - 3 turns (100%)], [Sleep - 3 turns (100%)], [Poison - 3 turns (100%)],
[Darkness - 3 turns (100%)], [Curse (100%)]

Stratoavis
----------
- Air Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (120), Shatter (100), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Land Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (10),
Element (-), Range (far), Accuracy (70), Shatter (0), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Paean of the Heavens: Target (all), Type (grav), Protect (yes), Shell (no),
Power (-), Element (-), Range (far), Accuracy (-), Shatter (100), Critical
(no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes),
Provoke (no), Appear (yes), [HP x 15/16], [Delay Buster (100%)], [Darkness -
30 turns (254%)]

Malboro Menace
--------------
- Chow Time: Target (1), Type (str), Protect (yes), Shell (no), Power (50),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
- Mega Gastric Juice: Target (1), Type (str), Protect (no), Shell (no),
Power (22), Element (-), Range (far), Accuracy (240), Shatter (100),
Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit
(yes), Provoke (no), Appear (yes), [ignore Def], [FullBreak (254%)]
- Gastric Juice Blast: Target (all), Type (str), Protect (yes), Shell (no),
Power (22), Element (-), Range (far), Accuracy (-), Shatter (100),
Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit
(yes), Provoke (no), Appear (yes), [ignore Def], [Petrification (50%)]
- Putrid Breath: Target (all), Type (mag), Protect (yes), Shell (no), Power
(16), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Silence - 8 turns (254%)], [Darkness - 8 turns (254%)],
[Slow (254%)], [Confusion (254%)], [Poison (254%)]

Kottos
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (24),
Element (-), Range (close), Accuracy (-), Shatter (50), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Counterattack: Target (1), Type (str), Protect (yes), Shell (no), Power (20),
Element (-), Range (far), Accuracy (-), Shatter (10), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)

Coeurlregina
------------
- Chaos: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Curse (100%)], [Confusion (254%)], [Doom (100%)]
- Hyper Blaster: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Death (always)]
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Drain: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain HP]
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)

Jormungand
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (150), Shatter (100), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Cold Stare: Target (1), Type (mag), Protect (no), Shell (no), Power (20),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Petrification (254%)]
- Space-Time Vorpal: Target (all), Type (mag), Protect (no), Shell (yes), Power
(40), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)

Cactuar King
------------
- 10,000 Needles: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no),
Appear (yes), [10000 fix dmg]
- 99,999 Needles: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [99999 fix dmg]

Espada
------
- Hades Claw: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (180), Shatter (100), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Poison (254%)], [Death (254%)]
- Blade Shower: Target (1), Type (str), Protect (yes), Shell (no), Power (60),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)

Abyss Worm
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Earthquake: Target (all), Type (mag), Protect (no), Shell (yes), Power (28),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Delay Attack (100%)]
- Swallow: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[character unusable]
- Regurgitate: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Delay Buster (100%)]

Chimerageist
------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Megiddo Flame: Target (1), Type (mag), Protect (no), Shell (yes), Power (35),
Element(fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Aqua Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (17),
Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Ignores Def]

Don Tonberry
------------
- Chef's Knife: Target (1), Type (str), Protect (yes), Shell (no), Power (20),
Element (-), Range (far), Accuracy (-), Shatter (10), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Karma: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Dmg = enemies killed x 100]
- Voodoo: Target (1), Type (mag), Protect (no), Shell (no), Power (255),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)

Catoblepas
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Pop Fly: Target (1), Type (str), Protect (yes), Shell (no), Power (36),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Delay Buster (100%)]
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Ultima: Target (all), Type (mag), Protect (no), Shell (no), Power (70),
Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)

Abaddon
-------
- Pharaoh's Curse: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Darkness - 254 turns (100%)], [Silence - 254 turns (100%)],
[Curse (100%)], [Poison (130%)]
- Emblem of the Cosmos: Target (all), Type (mag), Protect (no), Shell (yes),
Power (34), Element (-), Range (far), Accuracy (-), Shatter (100), Critical
(no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes),
Provoke (no), Appear (yes)
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Demi: Target (all), Type (Grav), Protect (no), Shell (yes), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/4]
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)

Vorban
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Body Splash: Target (all), Type (str), Protect (yes), Shell (no), Power (10),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Mortar: Target (all), Type (mag), Protect (no), Shell (yes), Power (24),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)

Fenrir
------
- Fangs of Ruin: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
- Fangs of Chaos: Target (1), Type (grav), Protect (yes), Shell (no), Power(-),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [HP x 15/16], [Confuse (254%)]
- Fangs of Hell: Target (1), Type (str), Protect (yes), Shell (no), Power (-),
Element (-), Range (close), Accuracy (200), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [KO (always)]

Ornitholestes
-------------
- Drain Touch: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
- Poison Touch: Target (1), Type (grav), Protect (yes), Shell (no), Power(-),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [HP x 3/4], [Poison (254%)]

Pteryx
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no), [Delay Buster (100%)]
- Beak of Woe: Target (1), Type (str), Protect (no), Shell (no), Power (8),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Curse (100%)]

Hornet
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no), [Sleep - 3 turns (80%)], [Silence - 3 turns (80%)],
[Darkness - 3 turns (80%)], [Death (100%)]
- Venomous Stab: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Poison (254%)], [Poison Dmg = HP x 67%]
- Bewitching Stab: Target (1), Type (str),Protect (yes), Shell (no), Power(16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Confuse (254%)]
- Curaga: Target (1), Type (heal), Protect (no), Shell (yes), Power (80),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [restores HP]

Vidatu
------
- Osmose: Target (1), Type (mag), Protect (no), Shell (yes), Power (10),
Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [drain MP]
- Ultima: Target (all), Type (mag), Protect (no), Shell (yes), Power (70),
Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)

One-Eye
-------
- Black Stare: Target (1), Type (str), Protect (yes), Shell (no), Power (60),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Curse (100%)]
- Shockwave: Target (all), Type (mag), Protect (yes), Shell (no), Power (30),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Sleep - 10 turns (254%)], [Darkness - 10 turns (254%)],
[Silence - 10 turns (254%)], [Slow (254%)], [Confuse (254%)]

Jumbo Flan
----------
- Curaga: Target (1), Type (heal), Protect (no), Shell (yes), Power (80),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [restores HP]
- Reflect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Reflect (100%)]
- Regen: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Regen - 10 turns (100%)]
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Ultima: Target (all), Type (mag), Protect (no), Shell (yes), Power (70),
Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)

Nega Elemental
--------------
- Reflect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Reflect (100%)]
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Bio: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Poison (254%)]
- Drain: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain HP]
- Osmose: Target (1), Type (mag), Protect (no), Shell (yes), Power (10),
Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [drain MP]
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Ultima: Target (all), Type (mag), Protect (no), Shell (yes), Power (70),
Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)

Tanket
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no), [Berserk (254%)], [Delay Attack (100%)]
- Rush Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Berserk (254%)], [Delay Buster (100%)]

Fafnir
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Triple Attack (first hit): Target (1), Type (str), Protect (no), Shell (no),
Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical
(yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Triple Attack (second hit): Target (1), Type (str), Protect (no), Shell (no),
Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical
(yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Triple Attack (third hit): Target (1), Type (str), Protect (yes), Shell (no),
Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical
(yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Fire Breath: Target (all), Type (mag), Protect (no), Shell (no), Power (22),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Lightning Breath: Target (all), Type (str), Protect (no), Shell (no), Power
(22), Element (lightning), Range (far), Accuracy (-), Shatter (0), Critical
(no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Ice Breath: Target (all), Type (str), Protect (no), Shell (no), Power (22),
Element (ice), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)

Sleep Sprout
------------
- Goodnight: Target (all), Type (mag), Protect (no), Shell (yes), Power (20),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Sleep - 99 turns (254%)], [Poison (254%)], [Berserk
(254%)], [Armor Break (254%)], [Power Break (254%)]
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Ultima: Target (all), Type (mag), Protect (no), Shell (yes), Power (70),
Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)

Bomb King
---------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(fire), Range (infinite), Accuracy (-), Shatter(10),Critical (no),Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Ultima: Target (all), Type (mag), Protect (no), Shell (yes), Power (70),
Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)

Juggernaut
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Crush Spike: Target (1), Type (str), Protect (yes), Shell (no), Power (32),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Death (254%)]

Ironclad
--------
- Reppageki: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (-), Accuracy (200), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
- Bushinzan: Target (all), Type (str), Protect (yes), Shell (no), Power (14),
Element (-), Range (-), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [damage HP and HP]
- Shinryudan: Target (1), Type (str), Protect (yes), Shell (no), Power (25),
Element (-), Range (-), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)

Earth Eater
-----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Megaton Punch: Target (1), Type (str), Protect (no), Shell (no), Power (16),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Death (100%)]
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)

Greater Sphere
--------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Hydraulic Press: Target (all), Type (grav), Protect (yes), Shell (no),
Power (-), Element (-), Range (far), Accuracy (-), Shatter (100), Critical
(no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [MaxHP x 15/16]
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Ultima: Target (all), Type (mag), Protect (no), Shell (yes), Power (70),
Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)

Catastrophe
-----------
- Toxic Cloud: Target (all), Type (mag), Protect (no), Shell (yes), Power (43),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Confusion (254%)], [Poison (254%)], [Curse (100%)]
- Toxic Spray: Target (1), Type (mag), Protect (yes), Shell (no), Power (52),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [FullBreak (254%)]
- Hundred Thorns: Target (all), Type (str), Protect (yes), Shell (no), Power
(16), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
- Demi: Target (all), Type (Grav), Protect (no), Shell (yes), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/4]

Th'uban
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Condemn: Target (all), Type (str), Protect (yes), Shell (no), Power (12),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Delay Buster (100%)], [remove NulAll], [remove Shell],
[remove Protect], [remove Haste], [remove Regen], [remove Reflect], [remove
Auto-Life]
- Rainbow: Target (all), Type (str), Protect (no), Shell (no), Power (14),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Silence - 3 turns (50%)], [Slow - 3 turns (50%)],
[Darkness - 3 turns (50%)], [Confusion (25%)], [Curse (100%)]
- Covergence: Target (1), Type (mag), Protect (no), Shell (yes), Power (63),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [ignore Def]
- Haste: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Haste (100%)]
- Shell: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (90), Shatter (0), Critical (yes), Silence(yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Shell (100%)]
- Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Protect (100%)]
- Regen: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Regen - 10 turns (100%)]

Neslug
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (90), Shatter (0), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Megaton: Target (1), Type (str), Protect (yes), Shell (no), Power (32),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Confusion (254%)]
- Slime: Target (all), Type (mag), Protect (no), Shell (no), Power (60),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Silence - 0 turns (254%)], [Slow - 0 turns (254%)],
[Poison (254%)], [Curse (100%)], [Delay Buster (100%)], [Armor Break (always)],
[Mental Break (254%)]
- Curaga: Target (1), Type (heal), Protect (no), Shell (yes), Power (80),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [restores HP]

Ultima Buster
-------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Contamination: Target (1), Type (mag), Protect (no), Shell (no), Power (75),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Slow (254%)], [Confusion (254%)], [Zombie (always)],
[Poison (always)], [FullBreak (254%)]
- Ultima: Target (all), Type (mag), Protect (no), Shell (yes), Power (70),
Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)

Shinryu
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Shining: Target (random), Type (mag), Protect (no), Shell (yes), Power (8x9),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Eraser: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Petrification (always)]

Nemesis
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Armageddon: Target (1), Type (mag), Protect (no), Shell (yess), Power
(255), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [99999 fix dmg]
- Ultra Spark: Target (all), Type (str), Protect (no), Shell (no), Power (32),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Slow (254%)], [Poison (254%)], [Curse (100%)], [Power
Break (254%)]
- Armageddon: Target (1), Type (str), Protect (yes), Shell (no), Power (36),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [ignore Def]
- Target (all), Type (mag), Protect (no), Shell (yes), Power (70),
Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)



Dark Valefor
------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (20),Element
(-), Range (far), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Sonic Wings: Target (1), Type (str), Protect (yes), Shell (no), Power (8),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Delay Attack (100%)]
- Energy Ray: Target (all), Type (mag), Protect (no), Shell (yes), Power (26),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Energy Blast: Target (1), Type (spmag), Protect (no), Shell (no), Power (4),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)

Dark Ifrit
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Meteor Strike: Target (1), Type (spmag), Protect (no), Shell (yes), Power
(2), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Delay Buster (100%)]
- Hellfire: Target (all), Type (spmag), Protect (no), Shell (no), Power (3),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)

Dark Ixion
----------
- Attack 1: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (254), Shatter (100), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no), [Sleep - 99 turns (254%)], [Armor Break (254%)], [Mental
Break (254%)]
- Attack 2: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (254), Shatter (100), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no), [Confusion - 99 turns (254%)], [Armor Break (254%)], [Mental
Break (254%)]
- Thundaja: Target (1), Type (mag), Protect (no), Shell (yes), Power (200),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Delay Buster (100%)]
- Aerospark: Target (1), Type (str), Protect (yes), Shell (no), Power (40),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [remove NulAll], [remove Shell], [remove Protect], [remove
Haste], [remove Regen], [remove Reflect], [remove Auto-Life]
- Thor's Hammer: Target (all), Type (spmag), Protect (no), Shell (no), Power
(3), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [FullBreak (254%)]

Dark Shiva
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (0), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no), [remove NulAll], [remove Shell], [remove Protect], [remove
Haste], [remove Regen], [remove Reflect], [remove Auto-Life]
- Heavenly Strike: Target (1), Type (str), Protect (yes), Shell (no), Power
(32), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Confusion (254%)], [Death (254%)], [Power Break (254%)]
- Diamond Dust: Target (all), Type (spmag), Protect (no), Shell (no), Power (3),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)

Dark Bahamut
------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Impulse: Target (all), Type (str), Protect (no), Shell (no), Power (8),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Slow (always)], [Petrification (254%)], [Delay Buster
(100%)], [FullBreak (254%)]
- Mega Flare: Target (all), Type (spmag), Protect (no), Shell (no), Power (2),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Delay Buster (100%)], [remove NulAll], [remove Shell],
[remove Protect], [remove Haste], [remove Regen], [remove Reflect]

Dark Yojimbo
------------
- Attack: Target (1), Type (str), Protect (no), Shell (no), Power (8),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Petrification (254%)], [Poison (254%)]
- Kozuka: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Slow (254%)], [FullBreak (254%)]
- Wakizashi: Target (all), Type (str), Protect (yes), Shell (no), Power (28),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
- Zanmato: Target (all), Type (str), Protect (no), Shell (no), Power (250),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [remove Auto-Life]

Dark Anima
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no), [Poison (254%)], [Zombie (254%)], [Petrification (254%)],
[Curse (100%)]
- Pain: Target (1), Type (mag), Protect (no), Shell (yes), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Death (always)]
- Mega-Graviton: Target (all), Type (grav), Protect (no), Shell (yes), Power
(-), Element (-), Range (close), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [MaxHP x 7/16], [Silence - 99 turns (254%)], [Sleep - 99
turns (254%)], [Darkness - 99 turns (254%)], [Slow (254%)], [Doom (100%)]
- Oblivion: Target (all), Type (mag), Protect (no), Shell (no), Power (16x2),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [ignore Def], [damages HP and MP], [Delay Buster (100%)],
[remove NulAll], [remove Shell], [remove Protect], [remove Haste], [remove
Regen], [remove Reflect]

Dark Cindy
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (36),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no), [remove NulAll], [remove Shell], [remove Protect], [remove
Haste], [remove Regen], [remove Reflect], [remove Auto-Life]
- Camisade: Target (1), Type (mag), Protect (yes), Shell (no), Power (100),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [ignore Def], [damages HP and MP]
- Mega-Graviton: Target (all), Type (grav), Protect (no), Shell (yes), Power
(-), Element (-), Range (close), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [MaxHP x 7/16], [Silence - 99 turns (254%)], [Sleep - 99
turns (254%)], [Darkness - 99 turns (254%)], [Slow (254%)], [Doom (100%)]
- Delta Attack: Target (all), Type (spmag), Protect (no), Shell (no), Power
(6x8), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [remove Auto-Life]

Dark Sandy
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (36),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no), [Petrification (254%)]
- Razzia: Target (1), Type (mag), Protect (yes), Shell (no), Power (100),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [ignore Def], [remove Auto-Life]
- Mega-Graviton: Target (all), Type (grav), Protect (no), Shell (yes), Power
(-), Element (-), Range (close), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [MaxHP x 7/16], [Silence - 99 turns (254%)], [Sleep - 99
turns (254%)], [Darkness - 99 turns (254%)], [Slow (254%)], [Doom (100%)]

Dark Mindy
----------
- Passado: Target (1), Type (str), Protect (no), Shell (no), Power (15x4),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Death (254%)]
- Calamity: Target (1), Type (mag), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Silence - 254 turns (254%)], [Darkness - 254 turns (254%)],
[Poison (254%)], [Curse (100%)], [FullBreak (254%)]
- Mega-Graviton: Target (all), Type (grav), Protect (no), Shell (yes), Power
(-), Element (-), Range (close), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [MaxHP x 7/16], [Silence - 99 turns (254%)], [Sleep - 99
turns (254%)], [Darkness - 99 turns (254%)], [Slow (254%)], [Doom (100%)]

Penance
-------
- Obliteration: Target (all), Type (str), Protect (yes), Shell (no), Power (24),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Slow (254%)]
- Immolation: Target (1), Type (str), Protect (yes), Shell (no), Power (32),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
- Judgement Day: Target (all), Type (fixed), Protect (yes), Shell (no), Power
(32), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [99999 fix damage to HP and MP]

Left Arm
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (36),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no), [uses Penance's Str], [remove NulAll], [remove Shell],
[remove Protect], [remove Haste], [remove Regen], [remove Reflect], [remove
Auto-Life]
- Mega-Graviton: Target (all), Type (grav), Protect (no), Shell (yes), Power
(-), Element (-), Range (close), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [MaxHP x 3/4], [Silence - 99 turns (254%)], [Sleep - 99
turns (254%)], [Darkness - 99 turns (254%)], [Slow (254%)], [Doom (100%)]
- Slowga: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Slow (100%)]

Right Arm
---------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (36),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no), [uses Penance's Str], [Petrification (254%)]
- Calamity: Target (1), Type (mag), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Silence - 254 turns (254%)], [Darkness - 254 turns (254%)],
[Poison (254%)], [Curse (100%)], [FullBreak (254%)]
- Mighty Guard: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Shell (255%)], [Protect (255%)], [Regen (255%)]


NOTE: *THE FOLLOWING ENEMIES PERTAIN TO REMIEM TEMPLE AEONS FIGHTS*!!!

------------------------------------------------------------------------------
Valefor:
Sonic Wings- This attack does physical damage as well as the Delay effect to
             just one character.
Attack- During this not-really-dangerous attack, Valefor does a regular attack
        for physical damage against one of your party members.
Energy Blast- This attack goes against either just one character, or all of
              your characters and unleashes devastating random amounts of HP,
              special type damage.
Energy Ray- This attack goes against either just one character, or all of
            your characters and unleashes devastating random amounts of HP,
            special type damage.
------------------------------------------------------------------------------
Ifrit:
Hell Fire- This attack goes against either just one character, or all of
           your characters and unleashes devastating random amounts of HP,
           Fire type damage.
Meteor Strike- This attack is versus only one person and does some mediorcre
               special type damage to that person.
Attack- During this not-really-dangerous attack, Ifrit does a regular attack
        for physical damage against one of your party members.
------------------------------------------------------------------------------
Ixion:
"Ixion Defends!": During this move, it doesn't do any damage to you, but it
                  does cast Shield to itself reducing damage dramatically.
"Ixion Evades!": During this move, again, you don't sustain any damage, but it
                 has now been made extremely difficult to land a physical
                 strike on Ixion.
Thor's Hammer- This attack goes against either just one character, or all of
               your characters and unleashes devastating random amounts of HP,
               Lightning type damage.
Aerospark- This attack not only does physical damage to one character, but it
           also uses Delay effect, too.
Attack- During this not-really-dangerous attack, Ifrit does a regular attack
        for physical damage against one of your party members.
------------------------------------------------------------------------------
Shiva:
Blizzaga- This attack does some pretty high-up-there Ice damage to one character
          alone.
Blizzara- This attack does some pretty high-up-there Ice damage to one character
          alone.
Attack- During this not-really-dangerous attack, Ifrit does a regular attack
        for physical damage against one of your party members.
Heavenly Strike- This attack does physical damage as well as the Delay effect
                 to just one character.
Diamond Dust- This attack goes against either just one character, or all of
              your characters and unleashes devastating random amounts of HP,
              Ice type damage.
------------------------------------------------------------------------------
Bahamut:
Countdown: 1- Displays that Bahamut will unleash a very power Mega Flare in
              just 1 turn that'll kill an aeon most likely.
Countdown: 2- Displays that Bahamut will unleash a very power Mega Flare in
              just 2 turn that'll kill an aeon most likely.
Countdown: 3- Displays that Bahamut will unleash a very power Mega Flare in
              just 3 turn that'll kill an aeon most likely.
Countdown: 4- Displays that Bahamut will unleash a very power Mega Flare in
              just 4 turn that'll kill an aeon most likely.
Countdown: 5- Displays that Bahamut will unleash a very power Mega Flare in
              just 5 turn that'll kill an aeon most likely.
Mega Flare- This attack goes against either just one character, or all of
            your characters and unleashes devastating random amounts of HP,
            special type damage.
Attack- During this not-really-dangerous attack, Ifrit does a regular attack
        for physical damage against one of your party members.
------------------------------------------------------------------------------
Yojimbo:
Zanmato- This attack goes against either just one character, or all of  your
         characters and unleashes devastating random amounts of HP, special
         type damage.
Wakizashi- This attack either does phsycially based damage to all characters
           or just one of your characters.
Kozuka- During this not-really-dangerous attack, Ifrit does a regular attack
        for physical damage against one of your party members.
Daigoro- During this not-really-dangerous attack, Ifrit does a regular attack
         for physical damage against one of your party members.
------------------------------------------------------------------------------
Anima:
Attack- During this not-really-dangerous attack, Ifrit does a regular attack
        for physical damage against one of your party members.
Pain- This does magical type damage, as well as instant KO.
Demi- This attack takes away 1/4 (25%) away from everybody's current HP, and
      not their maximum HP.
Oblivion- Lets not forget it does 16 simultaneous special attacks randomly.
          And lastly it can and will only be used when dark Anima's overdrive
          guage is completely filled up, as well as Delay.
Dispel- Takes away just about any of the positive status ailments that're on
        the one targeted character.
------------------------------------------------------------------------------
The Magus Sisters:
- Sandy:
Razzia- During this not-really-dangerous attack, Sandy does a regular attack
        for physical damage against one of your party members.
Attack- During this not-really-dangerous attack, Sandy does a regular attack
        for physical damage against one of your party members.
- Cindy:
Cura- This move of Cindy's will be used on one of her sisters to restorate a
      fairly decent amount of HP back to them.
Drain- During this attack, it takes away some HP from one of your party members
       and the exact amount that is leeched will be put onto Cindy's HP to
       restore her if she's hurt, but just to damage you if she is not hurt.
       So it's win/win for her.
Dispel- Takes away just about any of the positive status ailments that're on
        the one targeted character.
Mighty Guard- She does this unto every single one of her sisters (Mindy, Sandy)
              and what it does is it adds NulAll effect, Shell effect, and the
              Protect effect.
Shell- This puts the Shell status effect onto one of her sisters like 1/3 of
       the Mighty Guard move.
Holy- This unleashes the most powerful (and only) damaging White Magic in the
      game which is Holy.
Camisade- During this not-really-dangerous attack, Cindy does a regular attack
          for physical damage against one of your party members.
Regen- This will be adding the Regen positive status effect on one of her own
       sisters.
Protect- This will be adding the Protect positive status effect on one of her
         own sisters.
- Mindy:
Passado- This does 15 physically damaging attacks across 15 simultaneous hits
         on only one character for massive damage.
Flare- This does non-elemental magic damage to one character.
Waterga- This attack does Water based elemental magic damage against one party
         member.
Blizzaga- This attack does Ice based elemental magic damage against one party
          member.
Thundaga- This attack does Lightning based elemental magic damage against one
          party member.
Firaga- This attack does Fire based elemental magic damage against one party
        member.
Watera- This attack does Water based elemental magic damage against one party
        member.
Blizzara- This attack does Ice based elemental magic damage against one party
          member.
Thundara- This attack does Lightning based elemental magic damage against one
          party member.
Fira- This attack does Fire based elemental magic damage against one party
      member.
Ultima- This does non-elemental magic damage against everybody in the whole
        entire party.
------------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 6e. The Main Menu                                                  [smnmn6] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

o----------------------------------o
-    Menu By Pressing Triangle:    -
o----------------------------------o

The menu that I will be displaying is the menu that you can very easily access
by pressing the Triangle button when not in Battle Mode, and not in a cutscene.
So now, let's see a crude ASCII rendering of the Menu:

-------------------------------------------------------------------------------
Character's Name | Current HP/Max HP | S.Lvl |                     |Sphere Grid
                 | Current MP/Max MP |       |                     +-----------
---------------------------------------------+                     |Item
Character's Name | Current HP/Max HP | S.Lvl |                     +-----------
                 | Current MP/Max MP |       |                     |Ability
---------------------------------------------+                     +-----------
Character's Name | Current HP/Max HP | S.Lvl |                     |Overdrive
                 | Current MP/Max MP |       |                     +-----------
---------------------------------------------+                     |Equip
Character's Name | Current HP/Max HP | S.Lvl |                     +-----------
                 | Current MP/Max MP |       |                     |Status
---------------------------------------------+                     +-----------
Character's Name | Current HP/Max HP | S.Lvl |                     |Aeons
                 | Current MP/Max MP |       |                     +-----------
---------------------------------------------+                     |Formation
Character's Name | Current HP/Max HP | S.Lvl |                     +-----------
                 | Current MP/Max MP |       |                     |Customize
---------------------------------------------+                     +-----------
Character's Name | Current HP/Max HP | S.Lvl |                     |Config
                 | Current MP/Max MP |       |                     +-----------
---------------------------------------------+                     |Help
                                                                   +-----------
<Current Play Time>              <Current Gil>
______________________________________________

<Current Location>
-------------------------------------------------------------------------------

Time for an explanation!

Basically, the whole left half column of the menu is self-explanatory, so,
what I'm really concerned with explaining to you is what the divisions on the
left side of the screen do. Without further ado, let's start!

1. Sphere Grid: When you move the Menu Cursor up to where it says the words
"Sphere Grid", it takes you to that humongous board/grid where you can level
up and accumulate new abilities which I had gone over very in-depth earlier
in this guide. So here's a bit about it:
The Sphere Grid is a new system of leveling up and stat maxing that Square has
used specifically in this game. I suppose they wanted to be more unique than in
some of the previous games. What this leveling up concept is all about is by
gaining AP which convert into Sphere Levels after reaching certain points. You
then use these to move around the Sphere Grid, gaining abilities, levels,
higher stats, etc... There are about 861/805 nodes on this gigantic Grid (give
or take a few), and you must overcome enemies, look in treasure chests, talk to
people to obtain spheres to activate the many, many nodes and spheres that are
on this grid to become more powerful throughout the game. Note: There are a
few great pictures of the Sphere Grid right here on GameFaqs/FFX FAQ Screen.


2. Item: When you take the cursor and move it over to where it says "Item" on
this menu, it takes you to the new Item Screen. The way this is layouted it
it has the bar up at the very top that says "Use", "Sort", "Equipment", "Key
Items". I will get to those in just a bit, but for now, I explain the
immediately obvious; the items. There will be two columns that can hold items
(112 items can be held in each. So next to the little rectangular bar that
says the name of a certain item, there is going to be a little circle that
represents the quantity of that item you have. On this screen, you can only
use the items that will heal the party; Potion, Mega-Potion, Hi-Potion,
X-Potion, Elixir, Megalixir, Ether, Turbo Ether. This is because the others
are solely meant to be utilized in battle. Whenever you accumulate more of
an item, the number in the circle will increase until it reaches the 99
maximum. Now it's time to explain what is up in that little top bar:
- Use: This is the command you are already in when you very first enter this
screen. This allows you to use those items that revalesce your HP as well as
your MP (these are listed to the above). The items that are greyed are things
such as Phoenix Downs (you are automatically revived to 1 HP when the battle
is over, that is, if you are KO'd), Remedy (you are already relieved of any
and all status imperfections when the battle is concluded), and items such as
Supreme Gem, which Rikku uses during Use and her Mix Overdrives.
- Sort: This is the command in which you may organize, arrange, and rearrange
if you find the current order is simply to sloppy and out of order, you want
to access something quicker for a battle as opposed to cycling through a lot
of items, or it just doesn't suit you correctly for any apparent reason. When
you press it, it will make another little bar appear at the top which says
"Manual" or "Auto". Manual means you will organize it yourself, and when you
use Auto, it automatically fixes it by priority, or usefulness in battle
(such as the restorative items first).
- Equipment: This is very redundant to items part. This will enable you
to view and access all of the equipment you have accumulated throughout the
game so far, and like the items again, lets you arrange them either by
Auto or Manual means. Manual means you will organize it yourself, and when you
use Auto, it automatically fixes it by character. Here's the order: Tidus,
Yuna, Auron, Kimahri, Wakka, Lulu, and then lastly, Rikku.
- Key Items: Very self-explanatory, right? What this does when you press it,
it transfers you to a screen where you get to view all of the Key Items that
you have picked up through and throughout the game thus far (such as Flint).


3. Ability: This one is a lot like picking on the Items Menu of this Main Menu.
When you first click it, attention is instantly redirected to the characters;
pick one, and you are then enabled to view the abilities which that character
has learned on the Sphere Grid (look above) so far. If you have acquired
certain spells like Curaga, per se, you are then able to use it to replenish
HP. This is very useful if you don't have the right, or good enough items,
you just need enough MP to get the job done. When you move your cursor up and
down along the abilities listed there, you get a new bar each time at the top
which displays all the data on that particular ability. The kind of abilities
that *can* be found here are listed to the below:
- Black Magic: Uses black, or oppressive magic against the opposition. Picking
this lets you choose from all Black Magics you've learned thus far (listings
are later on in this FAQ).
- White Magic: Uses white, or helpful magic on one member or the entire party.
By picking this, you get to choose from all White Magics you've learned so far
(listings are later on in this FAQ).
- Skills: Uses Skills, and then it takes you to a screen in which you can make
a choices of which of the Skills that you have acquired on the Sphere Grid with
that character thus far (listings are later in this FAQ).
- Specials: Uses Specials, and then it takes you to a screen in which you can
make a choices of which of the Specials that you have acquired on the Sphere
Grid with that character thus far (listings are later on in this FAQ).


4. Overdrive: Move you Menu Cursor down four clicks and then you get to choose
on the Overdrive Menu of Main Menu. When you first pick it, the focus is
automatically changed over to where you have to then pick on a character who's
Overdrives you desire to view. Then, once you pick them, you come to a screen
where, again, there will be a mini bar up there at the top, which will display
"View", and "Set Mode". Below that there is going to be the selected character's
name, then their Current/Maximum HP and Current/Maximum MP followed by Sphere
Level and AP until next Sphere Level all on the same bar. Next, right below
that, it will show the name of the character's Overdrive (ie. Swordplay), how
full their Overdrive Meter is, and then what their current Overdrive Mode is
(ie. Warrior). Next, in the big area below all of that, there is going to be
every single Overdrive that character knows, or in Rikku's case, has executed.
When you move cursor up and down along the different Overdrives, it shows a
bar even higher which shows what they can do. Here's a list:
Note: For lists of how to get and what they do, go to Overdrive section.
- Tidus: Spiral Cut, Slice & Dice, Energy Rain, Blitz Ace
- Auron: Dragon Fang, Shooting Star, Banishing Blade, Tornado
- Yuna: Valefor, Ifrit, Ixion, Shiva, Bahamut, Anima, Yojimbo, Magus Sisters
- Rikku: Grenade, Frag Grenade, Pineapple, Potato Masher, Cluster Bomb, Tallboy,
Blaster Mine, Hazardous Shell, Calamity Bomb, Chaos Grenade, Heat Blaster,
Firestorm, Brimstone, Burning Soul, Abaddon Flame, Snow Flurry, Icefall, Krysta,
Winter Storm, Black Ice, Tunderbolt, Rolling Thunder, Lightning Bolt,
Electroshock, Thunderblast, Waterfall, Flash Flood, Tidal Wave, Aqua Toxin,
Dark Rain, Black Hole, Nega Burst, Super Nova/Sunburst, Ultra Potion, Panacea,
Ultra Cure, Mega Phoenix, Final Phoenix, Elixir, Megalixir, Super Elixir,
Final Elixir, NulAll, Hyper NulAll, Ultra NulAll, Mega NulAll, Mighty Wall,
Mighty G, Hyper Mighty G, Super Mighty G, Vitality, Hyper Vitality, Mega
Vitality, Mana, Hyper Mana, Mega Mana, FreedomX, Freedom, Quartet of 9, Trio of
9999, Hero Drink, Hot Spurs, Eccentric, Miracle Drink
- Wakka: Elemental Reels, Attack Reels, Status Reels, Aurochs Reels
- Kimahri: Jump, Fire Breath, Self-Destruct, Seed Cannon, Stone Breath, Thrust
Kick, Doom, Aqua Breath, Bad Breath, White Wind, Mighty Guard, Nova
- Lulu: Fire Fury, Fira Fury, Firaga Fury, Water Fury, Watera Fury, Waterga
Fury, Blizzard Fury, Blizzara Fury, Blizzaga Fury, Thunder Fury, Thundara Fury,
Thundaga Fury, Demi Fury, Bio Fury, Drain Fury, Osmose Fury, Death Fury, Ultima
Fury, Flare Fury
Now it is time to explain in-detail what "View" and "Set Mode" do!:
- VIEW: You are automatically in this when you first enter the Overdrive Screen,
and it lets you easily view and see what your Overdrives that you have do. They
will be in that big area at the bottom of this first screen when you access.
- SET MODE: This, when you press it up at the top of the very first Overdrive
Menu, will take you over to a screen in which you can view and look at all of
the data of any acquired specific Overdrive Mode. With your cursor, you can
move along them all, and at the top of this screen, when you are highlighting a
certain Overdrive Mode, it will display its info data up at the top. You can
easily switch from current Overdrive Mode to a new one by moving the cursor
over to the desired Overdrive Mode and press X button on it, voila! Note: That
everyone starts out in Stoic Mode. Note: For complete Overdrive Mode coverage,
I suggest that you head on down and pay Overdrive Mode section a little visit.


5. Equip: When you go down to Equip and click on it, transportation to Equip
Menu screen occurs. When you first pick on the Equip box, you must then choose
on the character you wish to go to the Equip Screen with (I don't know why,
but with all of this examples, I always do it with Yuna... *banters*). Now,
you are at a screen where it is very preeminent that there is going to be a
bar at the top where it displays aid for you to navigate this screen right.
The below this, you get the character's name (ie. Yuna), Current/Max HP then
Current/Max MP, followed by Sphere Levels, finally AP to next Sphere Level.
Below that in the next row, or division of the screen, there is a picture of
that character (*looks at Lulu*), their Overdrive Meter fullness, and then
Overdrive Mode, also in this row can be included the character's currently
equipped armor and currently equipped weapon. When you highlight the cursor
on one of the weapons or armors, it displays their customized abilities at
the bottom under where it says "Abiltities". If you click on the link to Weapon,
it takes you to a scroll-down screen where you can cycle through, and equip a
new weapon in you please, what ever fits your fancy. If you click on where it
says Armors, it does the same thing, just, with your armors instead. It will
be displaying your weapons/armors under where it says "Equipment". This
concludes the information on Equip...


6. Status: This screen will be displaying mainly what your characters current
statistical attributes are from amplifying the Sphere Grid, and it also will
display the data that follows:
The top bar of course will be there again to help you out while in this menu
and displays what you do in this menu. Then, there is the division right under
that that lets you view the character's name (ie. Yuna), Current/Max HP then
Current/Max MP, followed by Sphere Levels, finally AP to next Sphere Level.
Next division: there is a picture ofthat character, their Overdrive Meter
fullness, and then Overdrive Mode. also in this row can be included the
character's currently equipped armor and currently equipped weapon. Next, even
below that, is a display of the level of all of that character's current stat
levels. They go in this order from left column to right column:
Strength, Defense, Magic, Magic Defense, Agility, Luck, Evasion, Accuracy.
"Luck" above this explanation. Also increases Critical Hit ratio.
You may also press X over and over to view aeon's White Magic, Black Magic,
Skills, Specials acquired thus far.


7. Aeons: Now, go down over to where it says Aeons on the main screen, and you
get transported to a new screen which is rather familiar and recognizable. It
first, up at the top, has that Help Bar where it displays what each thing on
this screen does, such as "Look at aeon's info". The second bar, or division of
the screen says, in this order, "Status", "Abilities", then "Attributes" (I'll
cover these in just a bit, be patient). Then, even after that, there is a
complete listing of all of the aeons you have attained throughout your quest,
proceeded by their Current/Max HP and Current/Max MP. Now time for the covering
of the three choices in the second bar of this screen (hurray! </facetious>):
- STATUS: When you first choose on this option, it then allows for you to pick
from any of the aeons that you have. When you finally choose them, you get
transported to a screen exactly like the characters' Status Screen, only with
the exception of there being aeons instead. The screen then has a bar at the
top which is exactly like the one before in all of the other menus. Next,
there's a bar that displays aeon's name, Current/Max HP and Current/Max MP, and
Overdrive Meter. To the below of that, there is the aeon's picture, its Unique
(Special) Attack, and its Overdrives (two in Valefor's scenerio). Then, there
is the status display; it's like this:
Strength, Defense, Magic, Magic Defense, Agility, Luck, Evasion, Accuracy.
- ABILITIES: Now, from original Aeon Screen, you choose on Abilities which is
next, this then allows to choose from all of your attained aeons once again.
Now, when you make your decision you get yet another screen. Note: Yojimbo,
Cindy, Mindy, and Sandy are excluded from Abilities. Now, you are at a screen
in which evidentally, there is another help bar at the top of the screen.
Below, is your "Status-Abilities-Attributes Bar", followed by a division of
aeon's name, Current/Max HP and Current/Max MP, and Overdrive Meter. To the
left of this screen is a listing of all learnable abilities. The ones in white
are the ones you have corresponding number to items to learn it, and the ones
that are gray can't be learned at the current time being or they're already
learned by that aeon. This is under where it says "Ability to Learn". Next
screen division is under where it says "Item Cost", when you highlight an
ability to the left column, it will then show the item(s) you need at the top
of that box, and in the left black circle it shows your current amount of that
item, and then the amount you will have after you learn it in the second circle
(ie. number 20 is in first circle, 5 is in second circle, that means the
ability is 15 of that item to learn, understand?). You can cycle through that
aeon's abilities learned by using Triangle button.
- ATTRIBUTES: Again, you choose the third choice up at the bar, and then, pick
the aeon you wish to raise attributes of. Now, you're moved to a screen which
has following layout: First and foremost, there is the assistance bar at the top
with some always-useful tips, followed by the bar with Status, Abilities,
Attributes. Next is aeon's name, Current/Max HP and Current/Max MP, and
Overdrive Meter. Then, on the bottom left corner of Attribute screen, there is
going to be the largest and most striking column, the "Attribute to Raise"
column. In this menu, you are able to use items you've obtained, and utilize
them a different way; optimizing statistics. The way this is presented is it
shows the attribute to raise in a pink bar, and a little further to the right of
that in the same pink bar is aeon's current value of that stat
(ie. HP.....5000). Next column, which is divided from this one with a dark bar,
is what will represent the amount of a certain item deducted if you are able to
learn desired ability. This is also displayed like with Abilities; yellow box
with items' name at the top followed by two dark-colored circles. The left box
will represent current quantity of particular item, and the second one is how
many you'll have after raising that attribute. (ie. number 20 is in first
circle, 5 is in second circle, that means the ability is 15 of that item to
raise, understand?). Here is info on stat-increasing increments:
HP: 100, MP: 10, Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 1, Agl: 1, Eva: 1, Lk: 1
Note: That once stats are HP: 99999, MP: 9999, Str-Mag-Def-Mdef-Agl-Lk-Acc-Eva:
255, you cannot increase them any longer, for they are uberzied.


8. Formation: Thank god! This is definitely going to be a much more forbearing
section to do... All that this little subdivision of the main Menu Screen will
do is allow you to changed and toggle around the formation, or, order of the
party. The only three spots of note that you should be concerned with are the
very first three. These are the slots that will determine which characters will
be appearing on the front lines in battle. You can easily switch them around by
clicking on Formation, then picking the character you wish to switch, then,
choose another character. They will now have switched up spots with each other.


9. Customize: Ok, ok, I just feel like cutting to the damn chase here, since
this is another mercilessly large subdivision, argh. Ok, very top part of the
screen here is again reserved especially for the little Help Bar which will
literally always display the following info: "Add abilities to equipment".
Next up is... yup, you guessed it: character data bar. This displays infos on
character's name, Current/Maximum HP and Current/Maximum MP then followed by
Sphere Level and then AP to next Sphere Level. Now, to the real hard stuff...:
Next portion of the screen is reserved for the almighty "Equipment" column, in
which most of the useful infos lie. Really, what that displays is the name of
every weapons and armors you've collected throughout your journey, and will be
organized however you did it in the Items screen. Next on the agenda is under
where it says "Abilities" to the bottom right hand corner of the screen. This
shows whatever ability(ies) the specific weapons/armor you are currently
highlighting with your menu cursor; the abilities will be displayed in the
pink boxes under that small little column. I will now offer two examples to
break you into, and acclimate you to this new aspect of FFX:
- Example#1: First, we're going to do example with Yuna's Arc Arcana weapon by
customizing: You need to have 4 Bomb Fragments (Firestrike), 4 Antarctics Winds
(Icestrike), 4 Electro Marbles (Lightningstrike), and then have 4 Fish Scales
(Waterstrike). Then you customize them onto empty-slots.
- Example#2: Now, we do one with an armor, and once again, Yuna's the guinnea
pig: This will be done out of Onyx Ring. There is only one ability which
requires 4 Blessed Gems, and that ability is MagDef+20%. Then, customize!


10. Config: Is also called "Configuration". This transports you to a screen
which shows everything that you might want to change about your Final Fantasy X
game. These include: Sound- you can change music to Mono or Stereo; Subtitle-
when talking, the words at the bottom don't appear; Names- lets you choose to
view name of person you're speaking with; Cursor- choose Memory Cursor or
Default Cursor; Help- lets you see or not see Help Box in fights; Aeons- let's
you see normal or shorter types of Overdrive or Summoned videos; Map- allows
you to turn the radar on your screen; and Vibration- allows to keep on or
shut off the controller's vibrating.


11. Help: This menu shows Basic Terms, Overdrives, Controls, Command-Abilities,
Auto-Abilities, as well as Overdrive Modes. Easy enough, right?

===============================================================================
-------------------------------------------------------------------------------

                               6. GAME WALKTHROUGH                      [Swlk7]

-------------------------------------------------------------------------------
===============================================================================

===============================================================================
                              KEY TO WALKTHROUGH
===============================================================================

=========================== -> The "=" followed by "-s" signify and introduce a
---------------------------    new area in the game as well as some of the main
                               features that can be found in them.

*************************** -> signals a boss challenge impending or in
                               progress and inside you'll see info on its stats
                               and strategies and any other imperative infos.

===============================================================================
                              Area 1. Zanarkand
===============================================================================
-------------------------------------------------------------------------------
---> Enemies:
- Sinscale, Sinspawn
---> Items/Equipment:
Long Sword
-------------------------------------------------------------------------------
Will not be receiving a map.
-------------------------------------------------------------------------------

You get a little scene in which the music "Prelude" plays, but, when you then
acquire control over your main character, Tidus, go on over into the small
crowd, fans, of people. Now, I suggest that you speak with the two hot girls,
to the right of this crowd. You now get your *only* chance in the whole entire
game to rename your character (the only chance to name any character, for that
matter). I left it Tidus, but make your own choice, and then, continue to speak
with the three little children with their blitzballs in hand. After they get
done with asking for your autograph, go on over and stand right in the center
of this crowd of people.

Tidus now leaves after saying "Well, gotta go. Cheer for me", and then you will
be located on a long pathway full of people, which you will be hearing an
announcer talking abou this game, and a little backround of Tidus' father,
Jecht, and Tidus himself. Once you make it all the way over to the other side,
you are in a new area where there is a large group of people waiting for Tidus,
and not letting him pass (star-struck fans). So, keep going through them, and
finally make your way into the blitzball stadium through the watery door. Now
you will witness a very long and beautiful CG cinema. During it, you see that
a mysterious force, "Sin", which is an assimilation of the FA and YY (go down
in the walkthrough to find out), destroying Zanarkand.

Proceeding the wreckage and cataclysm, you then have control of Tidus yet again
so take him down a bit until he then encounters Auron, which has been somewhat
of an enigma for the past 10 years. Now follow him out of this area where all
of the people are running out of the blitzball stadium, and then, you see that
hooded child again and everything suddenly freezes. After the strange scene,
things are normal as usual, and you follow down the path until you meet up with
Auron yet again. Now, after the scene "We Called It 'Sin'", you fight Sinscales
which are weak enemies (look to the beginning of this section for unbeatable
strategy), and you attain Longsword which used to belong to Jecht. Fight
through the groups and clusters of Sinscales until you get to where the
Sinspawn crashes into the building and unleashes more Sinscale.
Battle and defeat them all hastily and with ease, and then, make your way to
where Sinspawn falls down to the ground, you now must fight it. Boss Fight!!!

*******************************************************************************
BOSS: SINSPAWN AMMES       DIFFICULTY: 1
*******************************************************************************

#1. Sinspawn Ammes (Zanarkand)
-> HP: 2400 - 1000
-> MP: 400
-> AP: None
-> Statistics:
Str: 1, Mag: 5, Def: 1, Mdef: 1, Acc: 0, Agl: 9, Eva: 0, Luck: 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Zombie, Threaten, Poison, Sleep, Petrify, Eject, Doom, Demi,
Confuse, Death, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Demi: Gravitational damage all charcaters (HPx1/4)
Target (all), Type (gravity), Shell (yes), Range (infinite), Stone Shatter (10),
Silence (yes)

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
This fight shouldn't even be called a boss fight, in my opinion. First reason
for this opinion is that you cannot die at all, this is due to its only move
being Demi, which if you look to the above, can *never* kill you, only drop
you to 1 HP. Next, is that even though it comes with six other Sinscales, those
are only there for show, you'll take them out instantly and automatically due
to a tutorial the game gives you no matter what, zzz... This tutorial deals
with, and explains to you what Overdrives are in this game, and then, you
realize that Auron has Overdrive Bar filled. Now, press left to go to the
Subcommand Menu #2, now, pick Bushido then enter the button combination after
picking on Dragon Fang. Be hasty, though, as you are under time limit, you'll
still kill Sinscales, however. All that Sinspawn Ammes will do for the whole
duration of this fight is use Demi, so, never heal, and just focus your main
attentions and energies on physically attacking the rest of the fight. But
first, Tidus' Overdrive is available next; stop the marker in the middle of
the bar to get extra damage with his Swordplay: Spiral Cut. After all of its
squid-like tentacles are diminished, the fight is finished with your two
characters the victors........no matter what!!!

Thereafter, proceeding the battle, you run past the wreckage of the fight and
save the at the save sphere here. It replenishes HP/MP now and lets you save,
but later in the game, they let you do a lot more with major pertinence to the
storyline. Now, continue on to the next screen in which there are even more
swarms of those annoying Sinscale bastards. But now, there is something
different, after killing a few, Auron points out that there is a machine
reactor hanging over the edge. So, attack it, and try to refrain from healing,
until it falls over the edge and explodes the whole bridge. Now, sit back and
watch the few beautiful scenes which proceed...

Now, after being sucked up through Sin, you then have control of Tidus as he is
floating in some mysterious force. Swim on over to where it shows a figure
shaped like Tidus' father, then it shows a scene in which older Tidus talks
whilst looking at younger version of himself. After this, you'll be in the
very beginning of the Baaj Temple.

===============================================================================
                             Area 2. Baaj Temple
===============================================================================
-------------------------------------------------------------------------------
---> Enemies:
- Sahagin, Klikk, Geosgaeno,
---> Items/Equipment:
200 Gil, 5 Potions, Al Bhed Primer #1, 2 Hi-Potions, Flint, Withered Bouquet,
Ether
-------------------------------------------------------------------------------
Will not be receiving a map.
-------------------------------------------------------------------------------

After the decimation of Tidus' home, Zanarkand...concludes he will be all alone
in the sea of Baaj Temple's ruins...
When you first arrive here you are in the water, just swim forward the same
way you did while you were floating just a minute ago. You can also swim left
and find an Al Bhed Compilation Sphere(it is pretty meaningless right now). Or
all the way to the right you can find a blue note written in a foreign
language called, Al Bhed. Right behind it though is a treasure chest that has
200 gil. Then just keep heading North until you can find dry land then climb
up. You will find a save sphere here, use it.

On this platform you can also head left and find a Hi-Potion in a treasure
chest. But then go back and just keep moving up until you get a mini-scene
in which the path crumbles and falls underneath Tidus. Swim forward for a lil'
while until these crazy enemies pop out called Sahagins, and then a fight
ensues. Just waste them all, but then you are put against a HUGE monster
called Geosgaeno. Here don't even bother attacking it just keep trying to run
from battle until it lets you actually flee... kinda... Well, if you need
actual strategy here, here it is:

*******************************************************************************
BOSS: GEOSGAENO       DIFFICULTY: 1
*******************************************************************************

#2. Geosgaeno (Outside Baaj Temple)
-> HP: 32767
-> MP: 128
-> AP: None
-> Statistics:
Str: 36, Mag: 40, Def: 50, Mdef: 50, Acc: 50, Agl: 48, Eva: 0, Luck: 15
-> Steal: Common- Water Gem, Uncommon- 2 Water Gems
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Demi, Threaten, Death, Sleep, Confuse, Provoke, Doom, Zombie,
Delay, Slow, Darkness, Silence, Armor Break, Mental Break, Magic Break, Power
Break, Eject, Bribe, Berserk
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: Poison- 95; 10%
-> Elemental Affinities: [Weakness] Holy, Water, Lightning, Fire, Ice
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Attack: This attack will do Gravity (HPx1/2) and physical damage.
Target (1 - only available), Type (gravity), Protect (yes), Range (far), Stone
Shatter (0)

-> Sensor: Covered with thick scales. Vulnerable to magic.
-> Scan: None

---> STRATEGIC TACTICS: <---
This fight cannot be won without means of a cheat device, so, let's just get
straight to it: The Sahagins attack you, all you have to do is kill off two of
the three, then, this initiates the only bloody scene in the game where the
big beast, Geosgaeno, chews and then spits out the other Sahagin. Now it takes
to mind that it's your turn. So, when finally commenced in battle after the
scene, we go like this: Tidus just physically attacks since he cannot do
anything else but heal (which you *don't* want to waste your time with if you
read what its only attack is). It only takes away 1/2 of *current* HP. Example:
Your HP is 520, if it uses this attack, your HP is now 260, and if your HP is
1, it can't do any more damage, like with Ammes' Demi that we've experienced
before. So keep attacking and/or just presing Run, and after your HP is 65, it
ends the fight with Tidus escaping into Baaj Temple inside. Don't worry, you
get to exact your revenge later.

After the scene you find yourself alone in a deserted temple. Here, save at
the save point inside the main room, then walk to the middle of the big room
and examine the remains of a fire. You now have to find the proper materials
to start a new fire. Go into the closest door to the fire grounds and go to a
chest, examine it and you should receive a key item named Flint. Now search
this area for a different passage to the right and head up the stairs, around
all the broken down pillars until you find a treasure chest, open it to get a
nice Hi-Potion. Now head back to the main room, and go into the only other
openable door. (note: there is an X-Potion near the door you can't open yet).

Then keep going up the stairway, making sure to stay along the right wall the
whole time. Eventually the signal to "examine" will pop up, so do so to
recieve the Withered Bouquet. Run back down the stairs and get the ether from
chest if you didn't already do so, than go back to the main room and examine
fire grounds. Now you'll get a freaky scene where something is running around
and Tidus' fire goes out. A boss fight ensues.....

*******************************************************************************
BOSS: KLIKK       DIFFICULTY: 1.5
*******************************************************************************

#2. Klikk (Baaj Temple)
-> HP: 1500 - 400
-> MP: 5
-> AP: 5 - 7
-> Statistics:
Str: 14, Mag: 1, Def: 1, Mdef: 1, Acc: 50, Agl: 4, Eva: 0, Luck: 15
-> Steal: Common- Grenade, Uncommon- 2 Grenades
-> Bribe: None
-> Win: Common- 2 Ability Spheres, Uncommon- 2 Ability Spheres
-> Gil Received: 50
-> Immunities: Poison, Scan, Sleep, Sensor, Berserk, Confuse, Bribe
-> Weaknesses: Doom- 3
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Abilities: N/A
-> Abilities:
- Attack: Physical damage on one character (the only one available).
Target (1 - only available), Type (Str), Protect (yes), Power (16), Rangle
(close), Stone Shatter (0), Darkness (yes)

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
This boss is harder than SPA, but, that doesn't mean it's hard. I cannot offer
any where-are-your-stats preperations, because it's too early in the game to
have even leveled yet.:) Nor do you have... *coughcustomizingcough*. Sorry,
let's begin: You have to keep on fighting it until a band of Al Bhed bust in
with a bang. You're now fighting along side with a young Al Bhed girl (this
happens when you get Klikk's HP down halfway [1/2]). But, that's moving too far
ahead, so, now for battle before this event: Hopefully you've saved your Potions
and not used them frantically when HP was small against Sinspawn. Because, in
this fight, you'll actually be needing them. This is how you should've fought
until girl came: Attack -> Get Attacked -> Attack -> Get Attacked -> Potion.
That's what always works. Too bad is that when girl comes in to aid you with
this fight, it is both a blessing and a curse. The blessing it... well... she's
there to help you beat it, and the curse is that its HP returns to original
state. Hey, but guess what, this girl can throw Grenades and Steal them. She
starts with two of them, so throw 'em both and each does about 300 damage. She
then has capability of Stealing 2 more and claim another 600. And doing this in
conjunction with Tidus' physical attacks, you'll have it dead within a matter
of 8 turns (without healing) from the girl's arrival on the scene. With healing
it's probably about 10-11 turns. Don't try to get the girl's Overdrive, because
it's impossible in this battle, but don't worry, you'll get to later *hint Hint*

After you beat it you watch a scene where the young Al Bhed girl knocks Tidus
unconscious, then you find yourself on some ship?.?.?.?

==============================================================================
                          Area 3. Al Bhed/Sunken Ship
==============================================================================
------------------------------------------------------------------------------
Items: None
Weapons/Armor: None
Enemies/Bosses: Tros, Piranha
------------------------------------------------------------------------------
Will not be receiving a map.
------------------------------------------------------------------------------

Save at the save point here, and then talk to the young Al Bhed girl. She
will then explain to you the new leveling up system, the Sphere Grid. Now talk
to her after you talk to everyone. Now, when underwater, swim towards the
sunken ship. When you arrive inside, go up to the machine and examine it.
It will open a door, then go through the door and swim to the middle of this
new room. Then head back, and get ready for a boss fight...

Note: First you have to talk to the guy on the Al Bhed ship in the very
beginning of the game who gives you 2 potions for good luck. Once you have
spoken to him, dive off the ship with Rikku. Now press the button to get back
onto the ship and talk to him again, he will give you another set of Potion x
2. Now dive off again and then come back up and do it again. Keep executing
this same process until you have the desired the amount of Potions, most likely
99, at least for me. Then you will be set for many of the first bosses that you
encounter in the game.

*******************************************************************************
BOSS: TROS       DIFFICULTY: 2
*******************************************************************************

#3. Tros (Sunken Ship)
-> HP: 2200 - 600
-> MP: 10
-> AP: 8 - 12
-> Statistics:
Str: 10, Mag: 1, Def: 1, Mdef: 1, Acc: 20, Agl: 12, Eva: 0, Luck: 15
-> Steal: Common- Grenade, Uncommon- 3 Grenades
-> Bribe: None
-> Win: Common- 2 to 4 Power Spheres, Uncommon- 2 to 4 Power Spheres
-> Gil Received: 100
-> Immunities: Darkness, Demi, Eject, Provoke, Sleep, Zombie, Confuse, Death,
Doom, Petrify, Silence, Threaten, [Sleep - in Int]
-> Weaknesses: Poison- 0
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Attack: Physical damage on one character.
Target (1), Type = (str), Protect (yes), Power (16), Range (close), Accuracy
(90), Stone Shatter (0), Darkness (yes)
- Tentacles: Physical damage on one character.
Target (1), Type (str), Protect (yes), Power (24), Range (far), Stone Shatter
(10)
- Nautilus Charge: After at least one Tros' turn has passed in battle, or one
turn after it uses it, it does physical-type damage to everyone. Big whirlpool.
Target (all), Type (str), Protect (yes), Power (48), Range (far), Stone Shatter
(0)

-> Sensor: Attacks with Nautilus Charge after backing away.
-> Scan: Retreats after the column after taking damage, where it cannot be
attacked. Hits all targets with Nautilus Charge on the next turn, inflicting
great damage. Use trigger commands to stop it from unleashing Nautilus Charge.

---> STRATEGIC TACTICS: <---
This battle is definitely your most heated one yet in this game. So, needless
to say, I hope you've done Potion trick above, and kept your health maximum
before coming into this fight. You will fight on, and then everntually, you're
given some info and a small tutorial introduction to the game's Trigger
Commands. Now, there roles in this game aren't great, but in some boss battles,
they're very significant. Anyhoo, we fight like so: Tentacles attack does near
50-100 damage. Normal attack will do about the same, if not slightly less. And
then there's Nautilus Charge which will do much bigger damage of about 160-210.
For the first move in battle, you have Tidus Cheer both of them (well, it only
takes one Cheer to do them both). Now, for the girl's turn, you have her use a
Grenade, and that's basically her whole-battle strategy, with minor exceptions
of having to Steal some Grenades now and then. After she's used them all, and
she's milked Tros of all of his, you just have her use pitiful I-do-50-damage
physical attack. And Tidus attacks, and if Overdrive state is reached with him,
well, you know what to do, heh... He is also meant for waiting in the wings for
when HP is yellow, and then using Potions, and very rarely, Hi-Potions. After
its HP is 1850, it then swims off until it's not hitable by physical attacks.
This is when you should really use Grenades, they come very handy here. You now
can use Trigger Command to "Stand By" and restorate 50 HP to each character,
sweet, huh? And every time you get to HPs: 1850, 1500, 1150... it moves out,
but eventually, you'll get to Pincer Attack Trigger Command, which makes Tidus
go around one side, and the Al Bhed girl swim around the other way to surround
it. Main benefit of doing this is first of all, to prevent Nautilus Charge, and
secondly, to make it not able to ever swim off like a little pansy ever again,
hahaha! But, be cautioned, there is one drawback from all of this good stuff
(always has to be, argh!), and that is Tentacles attacking power almost doubles
like in this example: Normally when I fought Tros before I did this, I once had
86 damage done to me, and then after, I did this, it went for 143. Now it was
good that it happened to same person, that was I could compare it with same Def.
From here, you continue same battle's strategy, of having Tidus with his attack
and Potioning, and the chick to use any left Grenades, Stealing any (if there
are any still), and normally attacking.

After the fight, examine the thing in the middle of the room. After, a little
a scene, it shows you and the girl back on the Al Bhed ship. She then gives
Tidus some food, and they get into a conversation. She reveals that her name
is Rikku. When all of this takes place, Sin attacks and leaves Tidus on the
peaceful shores of.....

==============================================================================
                               Area 4. Besaid
==============================================================================
------------------------------------------------------------------------------
Items: Phoenix Down x 5, Hi-Potion x 2, Potion x 2, Antidote x 4, 400 gil,
       Ether, 400 gil, Remedy
Weapons/Armor: Brotherhood, Seeker's Ring, Rod of Wisdom.
Enemies/Bosses: Kimahri, Piranha, Dingo, Water Flan, Garuda, Condor
------------------------------------------------------------------------------
                 Cloister of Trials
       Nuns' Chamber      |        Monks' Chamber
               \---- Great Hall ----/
                          |
             Lodge ---    |    --- House [3]
           -----       Village --- House [2]      --- Crossroads -- Valley
          /   Shop ---    |    --- House [1]     /              |
                          |               Waterfall Way         |
                          |                /                   Beach
                          \          Ancient Road
                    Village Slope (S)      |
                            \            --|
                             ---Promontory-/
-------------------------------------------------------------------------------

After the few short scenes with the Aurochs and Tidus, head back and talk to
the entire team to receive some very handy items. Now, start following Wakka,
after you go far enough Wakka, and Tidus will have a nice talk, and he gives
Tidus some reassurance. Then keep following Wakka until you get to a cliff,
Wakka then pushes Tidus off (into water). Swim around underwater to find some
treasure chests. Then rise and keep swimming in the direction that the radar
indicates.

You can do some good training here, but I recommend waiting until later. Once
you reach the end, you watch a scene where Wakka asks Tidus to join the Besaid
Aurochs, since it's blitzball Tidus gladly accepts. After the scene comes to a
conclusion, save a the save point and then head towards the red indicator on
your radar. Once you watch a few little cutscenes, just enter the village of
Besaid. Here, get the treasure chest that appears right in the beginning, then
go to the far west of the village (into a little crack in the radar) and open
the 3 chests for very useful items at this point in the game.

After all of this enter the lodge of the Crusaders (big blue tent), and save
at the save sphere. Here you can get all of the information you want about the
Crusaders and their cause. Once you're finished, go up to the temple (pretty
unmissable) and after some explanation about summoners, guardians, and Yevon,
go back to Wakka's tent, talk to him, and choose to "Take a nap". Once the
sleepy head wakes up (and not before some wierd scenes) go back to the temple
and walk up to the minister and Wakka, Tidus is then enraged that the summoner
could die in the Cloister of Trials and disobeys the precepts of the Yevon
temple to go and save the summoner. Solve the puzzles of the cloister like
this...:

1. Touch the Symbol on the wall
2. Touch the symbol that appears on the next wall
3. Head down the stairs and take the Glyph sphere on the wall
4. Put the Glyph Sphere in the door down the stairs
5. Remove it again, and go down the hallway
6. Put it in the sphere recess on the left wall (don't take the sphere inside)
7. Keep going and examine the symbols to show a Glyph, touch it
8. Take the Besaid Sphere
9. Put it in the pedestal
10. Go back and get the Destruction Sphere and place it where you got the
Besaid Sphere
11. Open the chest for the Rod of Wisdom
12. Go back and push the pedestal to the middle of that room

You're done....

After you meet Kimahri, Lulu, and Yuna, you appear outside. Just walk forward
and you see Yuna summon Valefor as a demonstration. During the campfire, speak
to the young summoner. Now, only when you are ready, talk to Wakka, and choose
to go to sleep. Tidus has an unusual dream.
The next morning, leave the lodge and join the party, and Wakka will give you
a cool sword called Brotherhood. Once you leave the village, you will have
tutorial battles to aid you in getting acclimated to the game's battle system.
When you arrive at the top of the mountain have Tidus pray with the rest of
group (isn't necessary). Keep moving in the direction your radar indicates,
eventually this guy will attack you....

*******************************************************************************
BOSS: ???? (KIMAHRI)       DIFFICULTY: 1.5
*******************************************************************************

#5. Kimahri (Besaid Island)
-> HP: 750 - 300
-> MP: 10
-> AP: 3 - 4
-> Statistics:
Str: 10, Mag: 8, Def: 15, Mdef: 5, Acc: 10, Agl: 15, Eva: 0, Luck: 15
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 2 to 4 Ability Spheres, Uncommon- 2 to 4 Ability Spheres
-> Gil Received: 100
-> Immunities: Threaten, Eject
-> Weaknesses: Poison- 0%; 25%
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Defense+5%
-> Weapon Abilities: Piercing, Sensor
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
- Jump: This attack will do physical damage against Tidus (only character at
that point.)
Target (1), Type (str), Power (32), Range (close), Stone Shatter (50), Critical
(yes)
- Attack: This attack will do physical damage against Tidus (only character at
that point.
Target (1), Type (str), Power (16), Range (close), Accuracy (90), Stone Shatter
(0), Darkness (yes), Provoked (yes)

-> Sensor: None
-> Scan: None

#5?. Lance of Kimahri (Besaid Island - Kimahri fight)
-> HP: 4649 - 4649
-> MP: 1
-> AP: 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 0
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Scan, Threaten, Sensor
-> Inherent Statuses: B(7)
-> Weaknesses: Doom- 3
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: N/A
-> Weapon Abilities: N/A
-> Armor/Weapon Abilities: N/A
-> Abilities:
None

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
Start off by using the Cheer ability to decrease the amount of damage you
sustain from his attacks. Just attack back at Kimahri, and whenever your
turns yellow, heal. Becareful for his Jump attack which can really hurt, and
he also uses this attack on every third turn Kimahri receives in fight. And,
if you miraculously have obtained Haste by this point in time use it for sure.
Soon enough the fight will end. A special little note is that this mini-boss
is the very first battle in this game to drop armors and/or weapons with some
abilities on them, finally...!

After that is said and done, keep going through the beautiful island, but get
ready for some more tutorials (bah). Once you've gotten to the end, save here,
then talk to everyone here more than once. Most of them will give you helpful
items. The items consist of 400 gil, Phoenix Down x 3, Remedy, Ether, Seeker's
Ring.
Now board the ship there, the SS Liki. Talk to Wakka, and Lulu mutltiple for
some different information. After, walk up to where the crowd has gathered
around the beautiful summoner Yuna. You'll learn she has noble blood, as the
daughter of Lord, High Summoner Braska (you saw his statue in the Besaid
Temple). Once that is through, go back and talk to Wakka, and Lulu again, then
go back to where the crowd of people were, and talk to Yuna.

Before you talk to Yuna you can go down to the lower deck, and can donate gil
to O'aka. After you view a few scenes involving Yuna and Tidus getting to know
each other better, you fight.....

*******************************************************************************
BOSS: SIN'S FIN       DIFFICULTY: 2.5
*******************************************************************************

#6. Sin's Fin (SS Liki)
-> HP: 2000 - 1000
-> MP: 100
-> AP: 10 - 15
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 6, Eva: 0, Luck: 15
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Mana Spheres
-> Gil Received: 100
-> Immunities: Sleep, Doom, Silence, NulBlaze, NulFrost, NulShock, NulTide,
Darkness, Shell, Poison, Protect, Petrify, Reflect, Slow, Haste, Zombie, Regen,
Threaten, Death, Provoke, Eject, Berserk, Bribe, Confuse
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Lightning Ward, Water Ward, Fire Ward, Ice Ward
-> Weapon Abilities: Piercing, Icestrike
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
- Swim to new location: Change the place it's at in the water. This will drag
the boat with it; otherwise, it has no genuine attacks on its own.

-> Sensor: Attack with magic and Wakka's ball.
-> Scan: Save Kilika! Hit Sin from a distance with Wakka's blitzball and Lulu's
black magic. Valefor's attacks work well, too.

---> STRATEGIC TACTICS: <---
This battle isn't that hard, it will just take a good bit of time. First off,
the only stat that matters is Str, and that should be around 16 or so with
Tidus, Wakka same, and Kimahri 18. This is for AP, each of the Sinscales gives
2 AP for normal kill, and 3 APs for Overkill. So if you've followed big-Potions
trick, you can stay alive for a while, and you can get 20 by using the suitcase
on SS Liki. I don't recommend using them all, though. I suggest killing about
50 Scales for at least 100 AP and most 150 AP. At most you'll have to use about
using 10 of your huge Potion amount. Now, we move onto Sin's Fin strategy:
When you enter the fight, you see that it drops Sinscale to attack your party.
Do not even bother with them, instead summon Valefor. Use it to first attack
with magic (preferrably Thunder), once its overdrive guage fills use it, that
should at least half its HP. Repeat this process, but if during any moment
Valefor dies and Sin is still alive just use Lulu to cast magic and Wakka to
throw his ball from a far. Only use Yuna to heal the wounded.

After the battle, Tidus falls in the water and Wakka follows. Wakka gives Tidus
Potion and they fight again with no saving in between...

*******************************************************************************
BOSS: SINSPAWN ECHUILLES       DIFFICULTY: 3.5
*******************************************************************************

#7. Sinspawn Echuilles (Below SS Liki)
-> HP: 2000 - 400
-> MP: 20
-> AP: 12 - 18
-> Statistics:
Str: 10, Mag: 15, Def: 1, Mdef: 1, Acc: 15, Agl: 5, Eva: 0, Luck: 15
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 2 to 4 Ability Spheres, Uncommon- 2 to 4 Ability Spheres
-> Gil Received: 115
-> Immunities: Sleep, Petrify, Death, Berserk, Zombie, Provoke, Eject,
Confuse
-> Weaknesses: Doom- 3, Poison- 0%; 25%
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Water Ward
-> Weapon Abilities: Waterstrike, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
- Drain Touch: This will do physically-based damage in conjunction with Drain
effect which makes the damage done by physical-type damage added onto the boss'
to restore HP. (HP Restore)
Target (1), Type (str), Protect (yes), Power (16), Range (far), Accuracy (90),
Stone Shatter (0), Darkness (yes)
- Blender: On every turn 3, Sinspawn Echuilles will use this move which executes
water magic-type damage to everybody.
Target (all), Type (mag), Shell (yes), Power (10), Element (water), Range
(far), Stone Shatter (0)

-> Sensor: Afflict it with darkness to make it miss.
-> Scan: Absorbs HP with its Drain Touch. Inflicting darkness is
the way to go. But after two Drain Touches it will bring out the Blender,
inflicting damage on all targets.

---> STRATEGIC TACTICS: <---
Thank goodness you have tons of Potions, 'cause you're going to need 'em! Wakka
and Tidus take on this battle with a Sinspawn by themselves (crazy guys). But,
we still have to live with it, let's go:
It is accompanied by Sinscales, which are the only Scales in the game with a
Zanmato Lvl of 4! Now, if you have any spare turns in which everything is going
perfect, than I suggest taking them out. They just come back anyway. Otherwise,
let them be, and if they're 50-60 damage hitting attacks get to you, use some
Potions. Now we get to strategy of defeating big ugly Echie. For first move in
battle (if it's Tidus'), you just have him use physical attack or Spiral Cut if
it's left over from Sin's Fin fight. This will probably take out some 200-300
HP. But, if the turn is Wakka's, you have him use Dark Attack in an attempt
(which almost always works!:) to make almost-60-damage-inflicting Dark Attack
miss about 100% of the time. If you do it at the right time, and it connects,
you can even dodge Blender which does nearly 100-130 damage depending on Def.
I wish Sinscales here gave AP, but they don't, so suck lemons.=P If Wakka gets
up to Overdrive Mode, use his Element Reels and it doesn't matter which element
you get, as it's the same to every element. I suggest using Dark Attack every
time it wears off of Echuilles. Remember, Cheer is your friend.

==============================================================================
                              Area 5. Kilika
==============================================================================
------------------------------------------------------------------------------
Items: Elixir, Ether, Potion x 3, Mana Sphere x 2, Hi-Potion, Remedy,
       Luck Sphere, Al Bhed Primer
Weapons/Armor: Scout, NulBlaze Shield
Enemies/Bosses: Sinspawn Geneaux, Lord Ochu, Yellow Element, Killer Bee,
                Ragora, Dinonix
------------------------------------------------------------------------------

After the short couple of scenes, save, and then follow the people into
Kilika (or whats left of it), simply head left once you've gotten to the bar.
In this new area you will find Yuna, and the people left alive in Kilika. She
is now preparing to "send" the dead to the Farplane. After the beautiful, yet
sad scene of the sending, and you find yourself in the inn the next morning,
Save again if you want and step outside. Datto from the Besaid Aurochs, gives
you a message that Wakka is waiting for you.

Don't go find Wakka just yet, you can go and find a few useful items around
the village of Kilika. There is 3 potions in a chest in a broken down house.
Go inside the bar for an Al Bhed primer. If you save a little girl to the West
side of Kilika, the barmaid will let you have an Ether. When you are finally
ready, head over to the Eastern side of town, and talk to Wakka who is super-
vising the reconstruction of the East pier.

Afterwards, head back West through Kilika. Go through the forest, there are
many paths you can take through here, and many items you can pick up. This is
a pretty good place to train. And the huge monster in plain site is only an
optional boss, its name is Lord Ochu. Strategy for him is below...
SPECIAL NOTICE: if you go up to it from left, fight, get hit few times, run,
you will be approached by a troop and receive Phoenix Downx3.

*******************************************************************************
BOSS: LORD OCHU (OPTIONAL)       DIFFICULTY: 3.5
*******************************************************************************

#8. Lord Ochu (Kilika Forest)
-> HP: 4649 - 800
-> MP: 39
-> AP: 40 - 60
-> Statistics:
Str: 15, Mag: 23, Def: 1, Mdef: 1, Acc: 10, Agl: 8, Eva: 0, Luck: 20
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: Remedy
-> Win: Common- 1 or 2 MP Spheres, Uncommon- 1 or 2 HP Spheres
-> Gil Received: 420
-> Immunities: Poison, Confuse, Provoke, Darkness, Berserk
-> Weaknesses: Doom- 1
-> Elemental Affinities: [2x Damage] Fire
-> Zanmato Lv: 4
-> Armor Abilities: Poisonward, Stoneward, Darkward, Sleepward, Berserkward,
Silenceward
-> Weapon Abilities: Poisontouch, Magic+5%, Strength+3%, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 127/128 (99%)
-> Abilities:
- Water: Water based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (12), Element (water), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Earthquake: If awoken, it uses physical and Gravity attack ripping off 50% of
party's current HP. (HPx12)
Target (all), Type (gravity), Range (far), Stone Shatter (0)
- Poison Claw: Physical damage and Poison on one person. (100%)
Target (1), Type (str), Protect (yes), Power (16), Range (far), Accuracy (90),
Stone Shatter (0), Critical (yes), Darkness (yes)
- "Lord Ochu falls asleep": After it has lost 1/2 or more of its max HP, it'll
fall asleep (3 turns - 100%) and start restorating under the Regen
(2 turns - 100%) status. And when it wakes up it'll deliver Earthquake.

-> Sensor: Vulnerable to fire.
-> Scan: Its claws inflict poison. Restores lost HP by sleeping. Retaliates
with Earthquake if awakened, so watch out. Being a plant, it burns easily.

---> STRATEGIC TACTICS: <---
Pattern: Poison Claw(1,2) -> Water -> repeat...
Earthquake on random turns (dodge with Valefor), and Sleep when its HP is
2149. That makes him semi-predictable.
- Ok, you should have the following party for this fight, at least for much
better chance: Tidus, Wakku, Lulu/Yuna. Kimahri doesn't matter much in this
fight, unless you really want physical fight, but that's partly what Tidus is
there for. Ok, it has a few dangerous attacks, like Water, this attack does
about 260 damage to one charater, but you can have Yuna NulTide it as first
move. The best way to go with Yuna, however, is to have her to summon forth
Valefor and unleash Fires until it hits Overdrive state in which you can
pulverize Ochu with Energy Ray. If you prefer not to have Yuna participate in
the fight, and not to bring in the aeon, you can have Lulu use Fire spells,
and then, perhaps a Fire Fury for obscene amounts of damage. If you get under
Poison status with Poison Claw, heal up with Antidotes and Potions. There's a
way to never see anything in this fight other than Earthquake, and that might
still miss. Every 3-4 turns, have Wakka use both Silence and Dark Attack, this
makes both Earthquake and Poison Claw miss, and Water prevented. Wake it up
when it sleeps so it doesn't regain HP with Regen effect.

After the intense battle with Ochu (if you manage to win) talk to Luzzu for
a impressive prize of an Elixir. Then go save at the save point again near
the beginning. Now, start navigating your way through these woods. When you
get to the end, you will be at a large pathway of steps. Wakka then tells you
the history the steps have (where Lord Ohalland trained at his prime).
Then he races up the steps with Yuna and the rest of the Aurochs. Follow them
but first save at the save sphere, and then keep moving up a little further. A
boss fight ensues.

*******************************************************************************
BOSS: SINSPAWN GENEAUX/TENTACLES       DIFFICULTY: 2.5
*******************************************************************************

#9. Sinspawn Geneaux (Kilika/Area Before Temple)
-> HP: 3000 - 900
-> MP: 30
-> AP: 48 - 72
-> Statistics:
Str: 15, Mag: 10, Def: 1, Mdef: 1, Acc: 100, Agl: 7, Eva: 0, Luck: 0
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 2 or 4 Power Spheres, Uncommon- 3 or 6 Power Spheres
-> Gil Received: 300
-> Immunities: Doom, Sleep, Darkness, Poison, Petrify, Zombie, Demi, Threaten,
Eject, Provoke, Death
-> Weaknesses: None
-> Elemental Affinities: [2x Damage] Fire [Absorption] Water
-> Zanmato Lv: 4
-> Armor Abilities: Dark Ward
-> Weapon Abilities: Piercing, Darktouch
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
- Water: Water based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (12), Element (water), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Staccato: Physical damage on everybody.
Target (all), Type (str), Protect (yes), Power (16), Range (far), Stone Shatter
(0), Critical (yes)
- Venom: Magic damage and Poison to one. (100%)
Target (1), Type (mag), Power (16), Range (far), Stone Shatter (0), Critical
(yes)
- Sigh: Non-elemental magic damage to every character.
Target (all), Type (mag), Shell (yes), Power (16), Range (far), Stone Shatter
(0)

-> Sensor: Vulerable to magic.
-> Scan: Its shell deflects physical attacks well. Tentacles absorb magic
attacks. Defeat tentacles first, then force it from its shell with fire magic.
Absorbs water-based attacks.

#9.1. Geneaux Tentacles (Kilika/Area Before Temple - Sinspawn Geneaux)
-> HP: 450 - 500
-> MP: 10
-> AP: 5 - 7
-> Statistics:
Str: 14, Mag: 1, Def: 1, Mdef: 1, Acc: 20, Agl: 10, Eva: 0, Luck: 10
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 30
-> Immunities: Doom, Sleep, Darkness, Poison, Petrify, Zombie, Demi, Threaten,
Eject, Provoke, Death
-> Weaknesses: None
-> Elemental Affinities: [1/2 Damage] Ice, Lightning [Absorption] Water
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Tentacles absorb magic!: While alive, they aborb any magic directed at
Geneaux.
- Attack: Physical damage on one person.
Target (1), Type (str), Protect(yes), Power (16), Range (close), Accuracy (90),
Stone Shatter (0), Darkness (yes)

-> Sensor: Absorbs magical attacks against Geneaux.
-> Scan: Absorbs magic cast against Geneaux's body. Defeat tentacles first,
then use magic attacks on the body. Tentacles have high magic defence, so
physical attacks are the way to go.

---> STRATEGIC TACTICS: <---
SINSPAWN GENEAUX: You better have Kimahri with a piercing weapon eqipped so
that it can actually penetrate that heavy shell of Geneaux. Don't use Lulu
to use Fire on the shell, yet the Tentacles. Haste Tidus, and have him attack
the Tentacles. Only use Yuna for healing purposes, I didn't find it a
necessary procedure to summon in this battle. Once you break the shell.
Start attacking physically with Kimahri, and Tidus, but now use Lulu to cast
Fire on the newly revealed inside body. It won't take long after this point.

When you arrive at Kilika Temple, and you walk far enough into it, you'll
be greeted by some not-so friendly Blitzball players, the Luca Goers. After,
enter the temple. Once you walk up and join the group, Yuna will meet a
rival of her own, the summoner Dona, and her guardian Barthello. After, pray
with Wakka, then follow your party into the inner sanctum of the Cloister of
Trials. Tidus is pushed off by Kimahri (for you slow ones, he isn't a guardian
yet).
When the platform rises again, try to run out and you will run into Dona and
her big guardian Barthello. Barthello then throws Tidus onto the platform, and
you are forced to solve the puzzles of the trials. Heres how you do it...

1. Take the Kilika Sphere from the pedestal
2. Put in the sphere recess next to the door
3. Remove the Sphere and put it in the North wall in the next room
4. Take out the Kilika Sphere and place it in one of the other walls
5. Touch the glyph
6. Remove the Glyph Sphere and insert in a recess on the side walls
7. Now step on the glowing switch on the floor to transport the pedestal here
8. Take the Kilika Sphere from the right, and put it in the pedestal
9. Take the Glyph Sphere from the last room, and put it in the right wall of
   second room
10. Move the pedestal with the Kilika Sphere onto the glowing switch to make
    it drop
11. Take the Kilika Sphere down there and put it near the final door
12. Take the Destruction Sphere from the secret room
13. Put it where you took that last Kilika Sphere
14. Open the chest for a Red Armlet
15. Remove that last Kilika Sphere and enter that room

Keep talking to Wakka and Lulu, until they say nothing else of significant
importance. Then walk towards the door you entered from, and Yuna will come
out. You now have Ifrit. Now, leave the temple and go back down to where you
first entered Kilika, and join the rest of your party. Now choose to "Embark"
on the ship.
Leave your cabin and you can talk to O'aka. Lending him some more gil now is
a wise choice. Now ascend to the deck. Go to the back of the boat, and but in
to the conversation that Yuna and the Goers are having, now go up the steps on
the deck, and listen to Wakka and Lulu's talk. Do this 3-4 more times to get
some more info about their subject.
Go back down and examine the blitzball near the bow of the ship.

Jecht Shot Challenge: Whenever words appear around the screen press X and
the direction of the words at the same time, if you get it right enough times
you'll learn the second best Blitzball technique in the whole entire game.

When you are ready go down to the cabins and go to sleep.

==============================================================================
                                 Area 6. Luca
==============================================================================
------------------------------------------------------------------------------
Items: 1000 gil, Phoenix Down x 2, Hi-Potion x 2, 600 gil, Al Bhed Primer VI,
       Al Bhed Primer VII, Magic Sphere, HP Sphere
Weapons/Armor: Tidal Spear
Enemies/Bosses: Oblitzerator, Vouivre, Worker, Sahagin Cheif
------------------------------------------------------------------------------
                         To Mi'ihen Highroad
                                   |
                             Outskirts (S)
                               ____|____
                              /         \
                      Cafe -- | Square  |
                              \_________/    Reception
                                   |             |
                                 Bridge -- Theater
    Basement A                     |                       Basement B
        |                  ------------------                  |
        |----------------- |                | -----------------|
                           |Stadium Entrance|
                           |                |
                           ------------------
                                   |
                 --------------------------------------
               /                                       \
              |                                         |
     Dock 2 - |                                         | - Dock 5
              |                                         |
               \                                       /
                 ------------------|-------------------
                                Dock 3
-------------------------------------------------------------------------------

Once you arrive, get off the dock you are currently on, and head over to the
next one so you can meet Maester Mika, to get there go Northward from where
the SS Winno has been anchored. After the whole introduction to Maesters and
all, you'll find yourself inside the locker room of the Besaid Aurochs. In
here you will get a tutorial on how to truly get comfortable and acclimated
to the game blitzball, use this opportunity to learn because in a little while
you are gonna have to test your skills in an ultimately difficult way. When
Yuna runs in with news that Auron is in the Luca cafe, she asks for the
assistance of Tidus to go and meet him. When you leave the locker room, I do
not recommend going straight for your main objective, rather, to take a look
around Luca and to explore it to the fullest extent of your exploration
capabilities, collecting items and other useful things.

When you are finished navigating the huge city of Luca, head towards the
ticket booth to meet up with the lady summoner. Now keep heading in the only
other direction, when in the Luca Square, enter the cafe. You see that Auron
is not there, but also Kimahri gets into a fight with some other Ronsos that
he appearantly has some history with, Biran and Yenke. You now realize that
Yuna is missing!, kidnapped by the Al Bhed! Now you are required to find her,
it is simple though, just keep running towards the red arrow on your radar.

Along the way you will encounter and do battle with forbidden machina which
are being used by the Al Bhed. Refer to the section on how to overcome all
fiends in the game, they are called "Workers". Many more hordes will ambush
your party so annoyingly, so be ready to follow that same strategy over and
over again. Now, after the cut snene where they are watching the blitz game on
the monitor. Start running for Dock 4, but before you go make sure you have
medicated any injuries you may have sustained while reaching this location.

*******************************************************************************
BOSS: OBLITZERATOR       DIFFICULTY: 1 ~ 2.5
*******************************************************************************

#10. Oblitzerator (Luca)
-> HP: 6000 - 600
-> MP: 10
-> AP: 36 - 54
-> Statistics:
Str: 16, Mag: 1, Def: 1, Mdef: 1, Acc: 10, Agl: 1, Eva: 0, Luck: 0
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 1 or 2 Elixirs, Uncommon- 2 or 4 Elixirs
-> Gil Received: 580
-> Immunities: Doom, Sleep, Silence, Darkness, Poison, Petrify, Regen, Zombie,
Power Distiller, Mana Distiller, Speed Distiller, Ability Distiller, Extract
Mana, Extract Power, Extract Ability, Extract Speed, Threaten, Death, Provoke,
Eject
-> Weaknesses: None
-> Elemental Affinities: [1/2 Damage] Lightning, Holy, Ice, Water [2x Damage]
Lightning
-> Zanmato Lv: 4
-> Armor Abilities: Defense+3%
-> Weapon Abilities: Lightningstrike, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
- Blitzball Rush: 10 hits of physical damage distributed randomly and also
consecutively between all characters that are chosen.
Target (random), Type (str), Power (10x4), Range (far), Accuracy (100), Stone
Shatter (0)
- Mute Ball: Counter attacks with it if gets magic used on it. Physical damage
as well as Silence is done with this. (one turn - 254/255)
Target (1), Type (str), Power (7), Range (far), Accuracy (100, Stone Shatter
(0)
Blind Ball: Counter attacks with it if gets physically attacked. Physical
damage as well as Darkness is done with this. (one turn - 254/255)
Target (1), Type (str), Power (10), Range (far), Accuracy (100), Stone Shatter
(0)
- Sleep Ball: Physical damage as well as Sleep is done with this. (one turn -
254/255)
Target (1), Type (str), Power (7), Range (far), Accuracy (100), Stone Shatter
(0)

-> Sensor: Vulnerable to lightning.
-> Scan: Speeds up when damaged. Vulnerable to lightning, but chucks a Mute Ball
at anyone casting Thunder. Use a nearby object to escape its mighty Blitzball
Rush.

#10.1. Crane (Luca - Oblitzerator fight)
-> HP: 65535 - 65535
-> MP: 0
-> AP: 0 - 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 20, Agl: 0, Eva: 100, Luck: 0
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nullification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Inherent Statuses: A(6), B(7), 0(1), 0(2),
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Lightning [Immune] Holy, Water, Ice, Fire
-> Zanmato Lv: ???
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor:
-> Scan: None

---> STRATEGIC TACTICS: <---
Oblitzerator: Your main objective here isn't to attack the Oblitzerator, but
instead the crane that is over to side. Before anything, cast Haste on Lulu.
Have Lulu use Thunder Magic on it. All the while using Tidus and Kimahri to
attack the Oblitzerator. Eventually Tidus will get a Trigger-Command, use this
after you have weakend the crane enough. This will tear off half of the
Oblitzerator, cutting it's current HP in a whopping 93.75%. From here just
follow the same tactics you have been using thus far but on the Oblitzerator.
From the point that you destroy the Oblitzerator's upper portion, it can no
longer perform attacks on you. There's also a rather easy way to beat the thing
without attacking the Crane and tearing off top part of Oblitzerator. The way
to do this is have Lulu just use Lightning magic, and after the first Thunder
spell, she'll be Silenced. Well, new easy tactic to do with Lulu until Silence
effect wears off. SHE CAN HEAL! This is comes in very handy if other characters
are damaged, or if she is. This would be by utilization of items (hope you have
healthy supply of potion and/or hi-potions). Tidus should Cheer the party 5
times. Afterwards, have him simply attack Oblitzerator or heal too. Then, have
Kimahri use Lancet. This triggers Mute Ball rather than Blind Ball. So, Lancet,
get Silenced. When Silenced, use a physical attack by Kimahri, then get Darked,
and when you're Darked, use another Lancet, and keep executing that in perpetual
isochronism. Note it is impossible to "beat" Crane without use of cheat device.

When you have successfully rescued the fair summoner, run back to the
Auroch's locker room. The blitzball game is about to begin! Here are some
of my personal tips for winning this game...

1. Have the Jecht Shot
2. Have Tidus swim back behind your goalie
3. Pass around to your nearest teammates to get them some experience
4. When you see an opening down the pool swim down behind their goalie, and
   use a Jecht Shot
5. Repeat this again and again and you'll win.

* More detailed tips:

1) As soon as your team has the ball, Press Triangle. And select manual movement
mode. That should make things easier. Note that you can't select manual movement
when the opponent has the ball, then you will just have to wait till the ball's
at your court.

2) It could happen the Goers score right at their first ball-contact. Should
that
happen, don't worry, you will still win. Play on.

3) Right at the blitzoff Letty should catch the ball, if he doesn't make sure
you pass the ball to someone with high PA stats (though I'm pretty sure Letty
always gets the ball since he is the Mid-Fielder).

4) So Letty has the ball. Quickly swim back to YOUR goal and move Letty behind
your own goalie (Keepa). Then stop. If you have done it well the Goers will
pull back and not go after the ball. The camera angle should change every 5
seconds as well but if the Goers don't go for the ball you've done it well.

5) Now wait behind your goalie with the ball and look at the radar.

6) The Luca Goer Team formation (the 5 red arrows) will be moving from time
to time. Wait till they form a completely vertical line, wait till they cross
the midfield towards your goal (they still won't go for the ball though).

7) Wait till the vertical formation of 5 goers has gone past your strikers
across the midfield. Now when they no longer move and are facing your goal
quickly pass the ball to Tidus or Wakka (LF).

8) Since Letty has high PA stat the pass will always make it. So as soon as
Tidus or Wakka grabs the ball have him swim towards the enemy goal as quickly
as possible.

9) You should always get clean shots without defenders. If the rare thing
happens and you don't score, then try again. You can't lose this way.

It works, believe me. You don't have to do it all match long, but the strength
sphere as a winning prize is important and a win is not always guaranteed if
you play as you normally would. The first time I did this was after Wakka got
in and I was 1-0 behind.

After the game has concluded, Luca is attacked by fiends. There is a couple
of pretty CGs that ensue, brace yourself... After Auron's entrance on the
scene, he joins your struggle along with Tidus and they both become fully-
fledged guardians. But not before you have to fight your way out of the pool
with Tidus and Wakka, fight a Vouivre with Auron, and then fight a couple
more fights with the 3 of them. After you'lll get the scene I told you about
with them becoming guardians and all, but then you'll be on the Mi'ihen
Highroad.

==============================================================================
                           Area 7. Mi'ihen Highroad
==============================================================================
------------------------------------------------------------------------------
Items: Soft x 3, Potion x 10, Phoenix Down x 2, Mega Potion x 4, Hi-Potion x 9
       Antidote x 6, 600 gil, Eye Drops x 3, 1000 gil, Remedy x 3, 2000 gil,
       Ether x 2, 400 gil, Lv. 1 Key Sphere x 2, X-Potion, Fortune Sphere
Weapons/Armor: Scout, Red Ring, Tough Bangle, Thunder Blade, Hunter's Spear,
               Serene Bracer, Serene Armlet, Ice Brand
Enemies/Bosses: Sinspawn Gui, Chocobo Eater, Thunder Flan, Mi'ihen Fang, Bomb,
                Ipiria, Dual Horn, Funguar, Raldo, White Element, Vouivre,
                Lamashtu, Red Element, Gandarewa, Floating Eye, Garuda, Raptor
------------------------------------------------------------------------------
                                               Oldroad South -- Oldroad North
                                   Agency                             |
                                      |                               |
To   -- South -- South -- Central -- Agency -- Newroad -- Newroad - North -- To
Luca    End (S)                      Front (S) South      North     End     MRR
-------------------------------------------------------------------------------

Walk up to the save sphere located right in front of you when you first
arrive on the highroad, you can now play blitzball at just about any save
sphere you encounter on your journey. Talk to some of the people on the road
to get some important items. But basically keep running down the highroad
watching the cut scenes and fighting the battles, and talking to get the items
of course. To the left of the road is an old scholar named Maechen, talk to
him to learn some new and interesting information about Sin and the games plot
in general.

Throughout the game you will meet him on numerous occasions to get more info
on the plot and to tie together many loose ends in your head. Anyway, when the
Chocobo Knights leave, move into a little area to the very right of the road
to meet and have an aeon battle with a women named Belgemine if you please.

*******************************************************************************
BOSS: BELGEMINE/IFRIT       DIFFICULTY: 2
*******************************************************************************

#11. Belgemine/Ifrit (Mi'ihen Highroad)
-> HP: 3500 - 560
-> MP: 200
-> AP: 0
-> Statistics:
Str: 18, Mag: 18, Def: 0, Mdef: 0, Acc: 0, Agl: 13, Eva: 0, Luck: 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Fire
-> Zanmato Lv: 5
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Meteor Strike: Non-elemental magic damage on one character.
- Hell Fire: Super Fire damage on all characters.
- Attack: Physical damage on one character.

-> Sensor: None
-> Scan: None

#11?. Belgemine (Mi'ihen Highroad)
-> HP: 10 - 10
-> MP: 1
-> AP: 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 1, Agl: 1, Eva: 1, Luck: 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sensor, Scan, Threaten
-> Weaknesses: Silence; 20, Darkness; 20, Sleep; 20, Doom- 3
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
This fight is extremely easy. The onlt thing that you are able to do is to use
the aeon Valefor. While Valie is out, you have it to use Sonic Wings, and Ice
spells. Or, if it's already in Overdrive state, Yuna's in Overdrive state, Val
gains it in battle, or you have both it and Yuna in Overdrive, use one or two,
however many you need. Ok, whether or not you win the bout doesn't matter. You
win you get Echo Ring, and if you fail you get Seeker's Ring. After a few more
easy fights, I've found that Ifrit has an attack pattern:
- Attack
- Meteor Strike
- Attack
- Meteor Strike and then you repeat...
Hell Fire is used anytime that Ifrit's Overdrive Guage is completely filled up.
Attack does little damage, Meteor Strike does semi-impressive amount of damage,
and Hell Fire pummels you with big damage. Now you keep adventuring...

---> Here's another good strategy I've come up with:
Belgemine (Ifrit): Start out with both Yuna and Valefor in overdrive mode.
Then have Yuna summon Valefor, and unleash both Valefor's Energy Rays on Ifrit.
If that does not do it, the battle continues. Now, have Valefor use Boost to
get its overdrive higher quicker. Occasionally using Shield to block out some
of the damage you have to endure from Ifrit's attacks.
Use Valefor's overdrive again and that'll be that.

Now just continue running until you see that the Crusaders pull their wagon
over to the side. Once you have talked to Shelinda go over to where Gatta and
Luzzu are. After the scenes in Rin's Travel Agency, step outside and hold a
conversation with Yuna. Their is even a weapon/armor clerk, hear you can buy
some useful armor for your characters. Just as you're preparing to leave, Rin
talks to you and hands over the Al Bhed Primer vol. VIII, then you will engage
in a fierce battle with the...

*******************************************************************************
BOSS: CHOCOBO EATER       DIFFICULTY: 4
*******************************************************************************

#12. Chocobo Eater (Mi'ihen Highroad - Travel Agency)
-> HP: 10000 - 800
-> MP: 5
-> AP: 90 - 135
-> Statistics:
Str: 25, Mag: 20, Def: 25, Mdef: 35, Acc: 25, Agl: 12, Eva: 0, Luck: 15
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 2 Lv.1 Key Spheres, Uncommon- 2 Lv.1 Key Spheres; Note that
you only get this items if you beat it by making it go over the cliff.
-> Gil Received: 970
-> Immunities: Doom, Sleep, Silence, Zombie, Demi, Threaten, Eject, Death,
Confuse, Berserk, Bribe
-> Weaknesses: Poison- 40; 5%, Armor Break- 50, Mental Break- 50, Power Break-
50, Magic Break- 50
-> Elemental Affinities: [2x Damage] Fire
-> Zanmato Lv: 4
-> Armor Abilities: Lightning Ward, Ice Ward, Fire Ward, Water Ward
-> Weapon Abilities: Piercing, Magic+5%, Sensor, Magic+10%, Strength+10%,
Strength+5%
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
- Fist of Fury: Physical damage on one character, after 1 turn charge of "You're
Next!"
Target (1), Type (str), Protect (yes), Power (32), Range (far), Stone Shatter
(10), Provoke (yes)
- You're Next!: Charges once on a turn and then unleashes Fist of Fury.
- Blizzard: Ice based magic attack on one character - uses as a counter-attack
when on its back with 4500 HP.
Target (1), Type (mag), Shell (yes), Power (12), Element (ice), Stone Shatter
(10), Silence (yes), Reflect (yes)
- Attack: Physical damage on only one person.
Target (1), Type (str), Protect (yes), Power (16), Range (close), Accuracy (90),
Stone Shatter (0), Darkness (yes), Provoke (yes)
- Attack 2: Physical and gravity damage on all of your characters. Pushes your
characters back towards the edge of the cliff. (HPx3/16)
Target (all), Type (gravity), Protect (yes), Range (far), Stone Shatter (10),
Provoke (yes)

-> Sensor: Vulnerable to darkness.
-> Scan: Stick with piercing weapons until you knock him over. After he says
'You're next!' he'll unleash a powerful attack. Casts Blizzard when HP is low,
so stay warm with NulFrost.

---> STRATEGIC TACTICS: <---
For Chocobo Eater first off a quick note, don't let the Chocobo Eater knock you
over the cliff, ok! To start everything off in this contest, have Tidus start
off rather orthodoxly by casting Hastega on Lulu. Now have her cast Fire
magic non-stop. The next thing to do in the progression to besting this foe is
to have Wakka use his Dark Attack, and then bring out your summoner to summon
Valefor. Have Valefor now use Fire magic and physical attacks in a very
perpetual fashion.
If you use grand summon along with Valefor's overdrive guage already full,
then use it several times. If Valefor gets KO'd before it can eliminate the
Chocobo Eater, then Use Auron now to use Power Break to cut down on the damage
it dishes out from now on. If you knock it down on its back keep attacking
with no mercy nor remorse. You can knock it back with every 1201+ damage dealt,
and to push him back takes 501. Keep knocking it back until you knock it over
the cliff, if you don't and just kill it, that's fine too, even if you get
knocked over that is even fine. But if you knock the beast over the cliff you
will receive a more favorable reward.

Here are the certain outcomes you can have for either getting knocked over,
knocking it over, or just killing it....
1. Getting knocked over- Nothing
2. Knocking it over- Just one free ride on a chocobo and AP
3. Killing it- Same as #2

Moving along on the Mi'ihen road, you eventually run into Shelinda yet again.
You should try and console her. When you get down to the bottom, you see that
Dona and Barthello are not being let through due to a special operation about
to executed. Go talk to the person guarding the door he will not let you pass
at the current time, now go talk to the person right in the same vicinity as
him to donate to the Crusader's cause, the following amounts of gil you donate
determine what item you will get out of this....

100 Gil - Scout
1000 Gil - Ice Lance
10000 Gil - Moon Ring

===============================================================================
                          Area 7b. Mushroom Rock Road
===============================================================================
-------------------------------------------------------------------------------
Items: Refer to Mi'ihen Highroad
Weapons/Armor: Refer to Mi'ihen Highroad
Enemies/Bosses: Thunder Flan, Bomb, Ipiria, Vouivre, Floating Eye, Dual Horn,
                Garuda, Red Element, Funguar, Raptor, Gandarewa, Lamashtu,
                Sinspawn Gui, Arms, Head, Again Sinspawn Gui, Arms, Head
-------------------------------------------------------------------------------
                             Plateau
                               ||
                              Lift
                               /           Ravine 2
                               |              |
                               |---------- Ravine 1
                               |
                               \
                          Ravine Path                           E
                                \-----------/-------------------|---- To Djose
                                           /
                        -- (S) Mushroom Rock --
                                         /
                                To Mi'ihen Highroad
-------------------------------------------------------------------------------

Once you get to pass thanks to the newly-dubbed Maester, Seymour. Just keep
running down the Mushroom Rock area, speaking to the bands of Crusaders along
the way, to get some good items to add to your inventory. Keep heading North
until you meet Clasko and O'aka once more. Talk to them both, O'aka to
purchase stuff from, Clasko will speak automatically, and tell you redirect
to the West. Save in this new area, and continue on, and you'll encounter a
guard in the operation can give you a Hi-Potion.

Continue to run down this area collecting all of the goodies that you find
along the way inside of the treasure chests. When you get down to the last
rising platform, rise up, and here if you go all the way to the right you
will get alternating cutscenes with Luzzu depending on how you have played the
game up to this point in time. After, get on the elevator and raise up to the
next level. Here you'll watch a few scenes explaining the Operation and about
Wakka, Chappu, and even more about Machina. Keep on running towards the big
tent which is the comand room that you heard about just a tad bit earlier.

Once you have introduced (by the game) to Maester Kinoc, you should open the
the two treasure chests in here to receive both a Serene Bracer, and even a
Mega-Potion. Go and talk to the guard standing near the opposite entrance to
the command center. Now watch the next couple of scenes involving Auron and
Kinoc, then head over to the red arrow emanating on the radar and speak to the
guard that is located there. A fierce battle is about to commence....

*******************************************************************************
BOSS: SINSPAWN GUI/ARMS/HEAD       DIFFICULTY: 5
*******************************************************************************

#13. Sinspawn Gui (Operation Mi'ihen Site)
-> HP: 12000 - 800
-> MP: 30
-> AP: 400 - 600
-> Statistics:
Str: 29, Mag: 20, Def: 1, Mdef: 30, Acc: 100, Agl: 10, Eva: 0, Luck: 15
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: None
-> Gil Received: 1000
-> Immunities: Sleep, Doom, Silence, NulShock, NulTide, NulBlaze, NulFrost,
Poison, Darkness, Slow, Petrify, Zombie, Magic Break, Armor Break, Mental Break,
Delay, Threaten, Eject, Death, Berserk, Confuse, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Sleepproof
-> Weapon Abilities: Piercing, Sleepstrike
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
- Attack: Physical damage on one character.
Target (1), Type (str), Protect (yes), Power (16), Range (close), Accuracy (90),
Stone Shatter (0), Darkness (yes), Provoke (yes)
- Demi: Gravity type damage to every character. (HPx1/4)
Target (all), Type (gravity), Shell (yes), Range (infinite), Stone Shatter (10),
Silence (yes), Provoke (yes)

-> Sensor: Blocks attacks with both arms.
-> Scan: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching
or else it will belch Venom at you.

#13.1. Arms (Operation Mi'ihen Site - Sinspawn Gui)
-> HP: 800 - 500
-> MP: 1
-> AP: 37 - 55
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 15
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: None
-> Gil Received: 300
-> Immunities: Doom, Sleep, NulShock, NulTide, NulBlaze, NulFrost, Silence,
Poison, Darkness, Zombie, Petrify, Slow, Armor Break, Magic Break, Threaten,
Mental Break, Eject, Death, Delay, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Ice Ward, Water Ward, Fire Ward, Lightning Ward
-> Weapon Abilities: Lightningstrike, Piercing, Waterstrike, Icestrike, Fire-
strike
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: ???
-> Abilities:
- The Arms Regenerated!: Once a couple of times after killed off arms
regenerate.

-> Sensor: Protects the body with thick armor.
-> Scan: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching or else it will belch Venom at you.

#13.2. Head (Operation Mi'ihen Site - Sinspawn Gui)
-> HP: 4000 - 800
-> MP: 200
-> AP: 48 - 72
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 15, Eva: 0, Luck: 0
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: None
-> Gil Received: 200
-> Immunities: Doom, Sleep, NulShock, NulTide, NulBlaze, NulFrost, Silence,
Poison, Darkness, Zombie, Petrify, Slow, Armor Break, Magic Break, Threaten,
Mental Break, Eject, Death, Delay, Bribe, Power Break, [Power Distiller, Mana
Distiller, Speed Distiller, Abilitiy Distiller - Int version]
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Ice Ward, Water Ward, Fire Ward, Lightning Ward
-> Weapon Abilities: Lightningstrike, Piercing, Waterstrike, Icestrike, Fire-
strike
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: ???
-> Abilities:
- Thunder: Lightning based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (12), Element (lightning), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Venom: Inflicts Poison and Slow to one character. (Psn - 100%, Slow for 0
turns - 100%)
Target (1), Type (mag), Power (24), Range (far), Stone Shatter (0)
- The head stops moving!: Get this to happen by hitting it (Wakka's ball, or a
a magical strike).
- The head is moving suspiciously!: Starts the count to Venom.

-> Sensor: Strike the head to disable its Venom.
-> Scan: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching or else it will belch Venom at you.

---> STRATEGIC TACTICS: <---
Sinspawn Gui: First off make sure you have trained your characters, or at
least the ones you are to use, to stats of about 20 or higher on the Mi'ihen
Highroad, and Mushroom Rock Road. I recommend starting off with a party of
Tidus, Yuna, Lulu. Now have Tidus use Haste on Lulu, have her now start using
tons of Thunder attacks on the stomach of Gui. When it uses its Venom attack
have Yuna cure it with an Esuna. Now trade out Tidus for Auron.
Keep using Auron for attacking at the arms. Switch to having Lulu Thunder or
Fire the head for a while. Keep having Yuna to heal and revive, all the while
Auron has taken out the arms and ready to switch Lulu for Tidus, then have
Auron and Tidus physically attack the stomach. Now use an Ether on Yuna and
have her continue on healing. When the arms regenerate continue this strategy
again as if it were the very beginning.

Once that has been taken care of, you will watch a beautifully set-up scene
where Sin has destroyed almost everything in sight. After this you are in for
another boss fight...

*******************************************************************************
BOSS: SINSPAWN GUI/ARMS/HEAD (AGAIN)       DIFFICULTY: 1.5
*******************************************************************************

#14. Again Sinspawn Gui (Attacked Operation Mi'ihen Site)
-> HP: 6000 - 800
-> MP: 30
-> AP: 400 - 600
-> Statistics:
Str: 15, Mag: 20, Def: 1, Mdef: 30, Acc: 100, Agl: 10, Eva: 0, Luck: 15
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 3 or 6 Lv.1 Key Spheres, Uncommon- 3 or 6 Lv.1 Key Spheres
-> Gil Received: 1000
-> Immunities: Sleep, Doom, Silence, NulShock, NulTide, NulBlaze, NulFrost,
Poison, Darkness, Slow, Petrify, Zombie, Magic Break, Armor Break, Mental Break,
Delay, Threaten, Eject, Death, Berserk, Confuse, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Sleepproof
-> Weapon Abilities: Piercing, Sleepstrike
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
- Attack: Physical damage on one character.
Target (1), Type (str), Protect (yes), Power (16), Range (close), Accuracy (90),
Stone Shatter (0), Darkness (yes), Provoke (yes)
- Demi: Gravity type damage to every character. (HPx1/4)
Target (all), Type (gravity), Shell (yes), Range (infinite), Stone Shatter (10),
Silence (yes), Provoke (yes)

-> Sensor: Blocks attacks with both arms.
-> Scan: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching
or else it will belch Venom at you.

#14.1. Arms (Attacked Operation Mi'ihen Site - Sinspawn Gui Again)
-> HP: 800 - 500
-> MP: 1
-> AP: 37 - 55
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 0
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: None
-> Gil Received: 300
-> Immunities: Doom, Sleep, NulShock, NulTide, NulBlaze, NulFrost, Silence,
Poison, Darkness, Zombie, Petrify, Slow, Armor Break, Magic Break, Threaten,
Mental Break, Eject, Death, Delay, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Ice Ward, Water Ward, Fire Ward, Lightning Ward
-> Weapon Abilities: Lightningstrike, Piercing, Waterstrike, Icestrike, Fire-
strike
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: ???
-> Abilities:
The Arms Regenerated!- Once a couple of times after killed off arms regenerate.

-> Sensor: Protects the body with thick armor.
-> Scan: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching or else it will belch Venom at you.

#14.2. Head (Attacked Operation Mi'ihen Site - Sinspawn Gui Again)
-> HP: 1000 - 800
-> MP: 200
-> AP: 48 - 72
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 15, Eva: 0, Luck: 0
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: None
-> Gil Received: 200
-> Immunities: Doom, Sleep, NulShock, NulTide, NulBlaze, NulFrost, Silence,
Poison, Darkness, Zombie, Petrify, Slow, Armor Break, Magic Break, Threaten,
Mental Break, Eject, Death, Delay, Bribe, [Power Distiller, Mana Distiller,
Speed Distiller, Abilitiy Distiller - Int version]
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Ice Ward, Water Ward, Fire Ward, Lightning Ward
-> Weapon Abilities: Lightningstrike, Piercing, Waterstrike, Icestrike, Fire-
strike
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: ???
-> Abilities:
- Thunder: Lightning based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (12), Element (lightning), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Venom: Inflicts Poison and Slow to one character. (Psn - 100%, Slow for 0
turns - 100%)
Target (1), Type (mag), Power (24), Range (far), Stone Shatter (0)
- The head stops moving!: Get this to happen by hitting it (Wakka's ball, or a
a magical strike).
- The head is moving suspiciously!: Starts the count to Venom.

-> Sensor: Strike the head to disable its Venom.
-> Scan: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching or else it will belch Venom at you.

---> STRATEGIC TACTICS: <---
Sinspawn Gui Again: You now have control over a very destructive party that
consists of Yuna, Auron, and...SEYMOUR! So this doesn't bode well for Gui.
Anyway, once you have picked up your jaw, start using Seymour's Black Magic
against the main body and the beasts head very calously. Have Auron take out
its arms with normal physically based attacks. Have Yuna heal them with her
white magic spells. You may, if you want, try and get up Seymour's Overdrive
which is called Requiem. This *is* the *only* time in the game that you can
witness this move (unless you use cheat codes). It looks a lot like Oblivion,
just, without Anima, and it'll do about 3000 damage.
Use Fira on the Head and then keep on using Thundara on the main stomach of
it. Goodbye Gui...

When Tidus regains consciousness once again, go to the Sphere Grid and cash
in on the super amount of AP you have just earned from the fights. Now, while
you are on the catastrophically obliterated beach, search for either Luzzu or
Gatta (if you chose the second option two times Gatta is dead, any other
choice has proven fatal for Luzzu). After, collect the Hi-Potion off of the
immolated shores, or the "Aftermath." Follow your party after you save at the
point.

===============================================================================
                               Area 8. Djose
===============================================================================
-------------------------------------------------------------------------------
Items: 4000 Gil, Ether x 2, Remedy, Phoenix Down x 2, Ability Sphere x 2,
       Mega-Phoenix, Hi-Potion x 3, Potion x 10, Magic Sphere, Al Bhed Primer
       Vol. XI, Mega-Potion
Weapons/Armor: Bright Bangle, Soft Ring, Switch Hitter, Halberd, Variable Steel
Enemies/Bosses: Bunyip, Basilisk, Bite Bug, Funguar, Gandarewa, Garm
-------------------------------------------------------------------------------
                                             Cloister of Trials
                                                      |
                                                      |
                             Living Quarters --- Great Hall --- Living Quarters
                                                      |
                                                Djose Temple --- Reception Desk
         To Moonflow                                      /
               \                                         /
                \                                       /
                 \---------------|-------------- Pilgrimage Road
                                 |
                          Djose Highroad
                                 |
                                /
                     To Mushroom Rock
-------------------------------------------------------------------------------

Run down the Djose Highroad collecting all of the items and talking to
everyone as you go along. Once you have reached the end, there is a fork in
the road where there are two surviving Crusaders and just one Chocobo.

When you reach this you must take the path that leads straightest to the
path you were just taking on the Djose road (which is technically "right").
Once you take this route, cross over the bridge, and your final destination
on this path is the Djose Temple. When you arrive at this place and walk
towards the Temple (which right now looks like a huge mountain), you will get
a cutscene where Yuna prays to the temple itself and breaks off the rock seal
of the temple, allowing you entrance inside. When you are inside you will meet
some new faces, Issaru and his guardians which just so happen to be his own
brothers. When they're through talking to each other, start going up the
stairs.

When in this area, be sure that you collect the Remedy and the Ether that are
in this area. After this has been done, enter the inner sanctum of the Djose
Cloister of Trials. While you are in here, follow these steps to get yourself
through it with ease...

1. Take the 2 Djose Spheres on the right and left.
2. Place them both on the double-slotted door, and go into this next room.
3. Take any Sphere from any side of the door in here.
4. Go to the far right and put it in either of those 2 slts there.
5. Take the other Sphere from the door and put it in the other slot to the
   right side of the room.
6. Slide the pedestal with the Sphere beneath the suspended pedestal to the
   right inside the room.
7. Grab the mega-shiny Djose Sphere and place it in the right slot of the
   main door.
8. Take out both of the Spheres on the wall directed to the right and then
   insert the 2 into both sides of the pedestal.
9. Head to the left of the room and step on the floor glyph to make the
   pedestal reappear in the center of the area.
10. Now push it into the raging pit of lightning.
11. Jump across the lighting and push the pedestal here into the wall.
12. Jump back to other side and use the pedestal switch on the ground to
    summon the pedestal back to the main room here.
13. Remove those Spheres from each side of the pedestal and return to the
    first area of the trials and put them each into both of these slots.
14. Take the mega-shiny Sphere again and put it in on the left slot of that
    same exact door.
15. Take the new platform to the next room in the place.
16. Send every of the 5 pedestals in this room back into their respective
    walls, this will trigger something on the roof.
17. Head back to the lower level.
18. Press the glyph and take the destruction Sphere in that new room.
19. Ascend to the higher area and put the Sphere into the pedestal to now
    reveal the secret item, a Magic Sphere.
20. Go to the left now, and rise up the steps.

After all of these events take place it'll be morning. After Tidus wakes up
from his sleep, go inside every room in the temple to get some handy items.
Leave the temple and speak to your party which has gathered outside, now go
back inside the temple (eeesh!). Talk to the person in the room on the left
side of the steps, then you'll see Yuna finally wake up from the day of very
hard work and sorrow. Go into the inn and get the Switch Hitter there, then
set on across the few bridges south of the Djose Temple, and then finally onto
the Djose road yet again, but on the bridges the temple's preist will hand
over items (I forget they are).

And on the next bridge over the Crusader guard will give you 10 Potions! But
when you are again on the Djose road talk to the Crusader for a Halberd for
Kimahri (not too special though). Now head up and you'll be arriving in the
new area...

===============================================================================
                               Area 9. Moonflow
===============================================================================
-------------------------------------------------------------------------------
Items: X-Potion, 5000 Gil, Antidote x 4, Al Bhed Primer Vol. 12, Lv.1 Key
       Sphere x 6, Ether, Mega-Potion, Phoenix Down x 2, Magic Defense Sphere
Weapons/Armor: None
Enemies/Bosses: Extractor, Ochu, Bunyip, Gandarewa, Garm, Funguar, Bite Bug,
                Snow Flan
-------------------------------------------------------------------------------
            SOUTH WHARF               |              NORTH WHARF
                Dock                  |            To Guadosalam
                 |                    |                   |
          South Wharf (S)             |               Bank Road
                 |                    |                   |
            South Bank                |              North Wharf
                 |                    |                   |
          South Bank Road             |                 Dock
                 |                    |
              To Djose                |
-------------------------------------------------------------------------------

Keep on going in the North direction until you encounter Shelinda once more.
Once the little chat is over move around her and pick up the Lv.1 Key Sphere x
3 from inside the chest in the crack. Keep on running in the set direction
til you run into Kimahri's Ronso enemies, once their eerie conversation is
through, and collect the X-Potion from the chest closest to where that scene
had just taken place. Continue, then you'l see yet another chest, open it to
get another Lv.1 Key Sphere I believe. Next event to take place as you progress
up this same path is a run-in with Belgemine again, choose to battle her aeons
again. Get ready...!

*******************************************************************************
BOSS: BELGEMINE/IXION       DIFFICULTY: 2
*******************************************************************************

#15. Belgemine/Ixion (Moonflow/Djose Road)
-> HP: 6000 - 924
-> MP: 450
-> AP: 0
-> Statistics:
Str: 22, Mag: 23, Def: 1, Mdef: 1, Acc: 0, Agl: 17, Eva: 0, Luck: 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Lightning
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Attack- This will be doing physically-based type of damage to the one aeon that
        you have out.
Aerospark- This is going to be doing the Dispel status for negation of positive
           statuses as well as doing some good physical-type damage to the aeon
           you're using.
Thor's Hammer- It does its Overdrive while it does mega Lightning-type damage
               to the aeon that is out currently.
Haste- This will add the Haste effect onto Ixion which picks up its rate of
       battle.

-> Sensor: None
-> Scan: None

#15?. Belgemine (Mi'ihen Highroad)
-> HP: 10 - 10
-> MP: 1
-> AP: 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 1, Agl: 1, Eva: 1, Luck: 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sensor, Scan, Threaten
-> Weaknesses: Silence; 20, Darkness; 20, Sleep; 20; Doom- 3
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
Belgemine (Ixion): This time around Belgemine shall summon forth Ixion, so now I
recommend summoning Ifrit. Ifrit's overdrive should have been filled by your
training in the various regions before this. When the battle to prove yourself
as a summoner again begins, use that very overdrive, Hellfire. Next, Ixion
will do one of two things, either Haste, or it might just attack simultaneously
with attacks or Aerospark. It should now be nearing overdrive where it'll
unleash a devastating Thor's Hammer that is capable of KO-ing Ifrit. Heal
during the attacks with Fire on itself, then start using Boosts to reach your
overdrive before Ixion.
If it is impossible to do so, right before its overdrive move, cast a Shield
to block out a lot of damage from it. Once Ifrit gets to overdrive use it. Ixion
is dead, if you need to summon Valefor, do it.

After this contest you will get the Summoner's Soul whether or not you just
so happen to win, but as a special bonus if you beat her you will receive 2
Dragon Scales for "going the extra mile." By the way refer to the section on
items for info on what these things do. Keep on going the same way you have
been going then after a little while, look at your radar, and look for a
little path leading off to the left, the treasure chest here contains a good
Magic Defense Sphere, get it. Get back onto the perscribed path and continue
to go North. After you have gotten to where you get a scene where Tidus is
introduced to Shoopufs, head left towards the South Wharf.

Get the 2 Phoenix Downs in this area before you decide to anything else. You
can also find O'aka here again, you can buy some good items from here at this
point. Don't buy from any other merchants in this area, for I have found then
to be the opinimy of "rip-off artists." Now talk to Auron to trigger the rest
of the events in the area, then go on and head to the structure to the left
of this area. Get the amount of gil 0f 5000 gil in the chest here, and then
talk to her and then Wakka after her (it actually doesn't matter what order
that you do so).

Go speak to the Shoopuf rider/handler to depart for the other wharf across
from this one. You will get a few scenes while riding the Shoopuf, after they
are through, you will commence in yet another heated battle.

*******************************************************************************
BOSS: EXTRACTOR       DIFFICULTY: 4
*******************************************************************************

#16. Extractor (Under Shoopuf in Moonflow/Between Wharfs}
-> HP: 4000 - 600
-> MP: 10
-> AP: 660 - 990
-> Statistics:
Str: 23, Mag: 15, Def: 1, Mdef: 1, Acc: 30, Agl: 15, Eva: 0, Luck: 15
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 1 or 2 Mega Phoenixes, Uncommon- 2 or 4 Mega Phoenixes
-> Gil Received: 2400
-> Immunities: Sleep, Doom, Silence, Petrify, Poison, Darkness, Regen, Confuse,
Zombie, Death, Berserk, Eject
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Water [2x Damage] Fire
-> Zanmato Lv: 4
-> Armor Abilities: SOS NulTide, SOS NulBlaze, SOS NulFrost, SOS NulShock
-> Weapon Abilities: Piercing, Dearktouch
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
- Depth Charges: Physical damage and Darkness on all. (3 turns - 50%)
Target (all), Type (str), Power (16), Range (far), Accuracy (100), Stone
Shatter (0).
- Aqua Shooter: Water damage on one person.
Target (1), Type (mag), Shell (yes), Power (16), Element (water), Range (far),
Stone Shatter (0), Critical (yes), Provoke (yes)
- Readying Depth Charges: Starts count for Depth Charges.
- The Extractor comes back down!: When Extractor is up, do 500 dmg to it, it
will
again descend.
- The Extractor is provoked!: When it's up, use Provoke on it and it comes back
down sans use of Depth Charges.
Aqua Shooter damage increases!- Increases Aqua Shooter damage by 50%.
The Extractor cools down- Provoke effect wears off of it.
Aqua Shooter damage decreases- Aqua Shooter damage returns to normal.

-> Sensor: Vulnerable to lightning.
-> Scan: After rising, it releases Depth Charges, inflicting darkness and damage
on Tidus and Wakka. Hurt it as much as you can to bring it back down.

---> STRATEGIC TACTICS: <---
Extractor: I think stats by this point should be about 25-30 or something like
that. Use any weapons that you may have found on your journey thus far that
may be pre-equipped with the Lightningstrike ability for both of them. When
the fight first begins you should have Tidus' first act be to cast Haste on
his own self. Now use him and Wakka to attack. Then after Wakka's final turn,
have Tidus then use Haste on Wakka too. Use their attacks consecutively on the
Extractor.
When it uses Aqua Shooter don't fray just heal with regular Potions, but if it
uses Depth Charges at anytime use Hi-Potions or even a Mega-Potion. Continue
this on the whole time. And use overdrives when their bars are totally full.
Also note that whilst readying charges, if you use Delay attack, it stops
Extractor from using Depth Charges, and it descends.
Another effective means of killing Extractor is to wait for it to rise, and then
use Provoke on it before it uses Depth Charges. Just prepare for harder-hitting
Aqua Shooter (fair trade-in, IMO, though).

In this new area after you beat it and get a few couple scenes, use the save
sphere located here, and buy some more from O'aka. There is an Al Bhed book in
this area for you to nab as well, don't miss it, as you can't get it until way
later in the game. Now head in the left way onto the road, there is a chest
here. Get it and you will get a much needed Ether (you're loadin' up). Once
you have gone far enough on this trail, you'll get a scene where you see a
girl taking her clothes off, but not all the way... IT'S RIKKU!
She will then become a guardian along with the rest of the gang. Now as you
keep on running down this path you will get into battles, one of which is just
a tutorial on how to steal from random chests that you can find in random
enemy encounters, along with learning how to "Mix." After all of this has
finally taken place, I think you should train a little bit, get the items
on the left and right side of the path, then make your way into the village of
Guadosalam.

===============================================================================
                             Area 10. Guadosalam
===============================================================================
-------------------------------------------------------------------------------
Items: 3000 Gil, Lightning Marble x 8, Al Bhed Primer Vol. XIII, Mega-Potion,
       Hi-Potion x 2, Elixir
Weapons/Armor: None
Enemies/Bosses: None
-------------------------------------------------------------------------------
           ---------->              Chateau
           |            [house] ---    |                    _ To Farplane
           |                             -------          _|
           |                            / Shop_/         |
           |    To Thunder Plains      |        --- [house]
Guadosalam |              |----------- |
           |                       (S) |  [inn]
           |                           |/
           |                           |
           |                           |
           ---------->            To Moonflow
-------------------------------------------------------------------------------

After your little encounter with Tromell and then walks away with Yuna, Rikku
will finally teach you how to customize abilities onto your weapons and armor
as opposed to having to find them (some are impossible to get without). I
suggest that you enter the inn near the entrance to Guadosalam before you
proceed any further, you don't have to rest here, simply use the save sphere
to do the inn's job and even to save. O'aka will be in the item shop just in
case you care (his prices are better than the shops if you paid him right).
Now head over to the main building in Guadosalam, it's located to the far
North of the village, enter, go up the stairs for Hi-Potions x 2. Descend the
stairs and talk to your party who are on the bottom level, go inside the doors
once you have finished doing so.

In this new room where all the food is talk to the whole group a couple of
times. Eventually at one point or another Seymour will will have a talk with
Yuna after a few colorful scenes and actually proposes marriage, after this,
leave this room through the same doors you entered, and then finally leave the
whole lobby entirely the same way. Out here, you will be reunited with your
party, now run up the walkway at the top of Guadosalam and then make your way
into the Farplane. While in here before the Farplane, you should check behind
the wall for a total of 8 Lightning Marbles, they are un-viewable so it might
take some time. Keep going in the same direction and then up the steps into
the Farplane.

The first person you should talk to is Wakka, he'll be talking to an image of
Chappu, and you see that he looks just like Tidus except with orange hair.
After this occurs, your Brotherhood will gain the abilities Sensor, Strength+
10%, Waterstrike. Now speak to Lulu, she'll just be thinking about Chappu,
and you as Tidus lift her spirits about it a little bit. After you talk to her
go talk to Yuna to discover whether or not she will disclose whether or not
that she has made a decision to marry Seymour or not. Once you have finished
up all of your buisness inside the Farplane, leave.

Now catch up with the rest of your party. Once Tidus and Lulu have had their
talk, find her again and talk to her again. After you have, locate Rikku and
speak to her. Then walk around the shop area, and Kimahri will then come out
and recommend that you purchase some Guado potions (they're not called that).
Now, go back down to the lower area and talk to Lulu again, now you get to
tell Lulu whom you care for the most, either, Rikku, Lulu, or Yuna, whomever
you pick doesn't really change anything storywise, only affection and that
cutscene.

Now go down the little walkway across from the red doors, now you'll be
arriving in the...

===============================================================================
                           Area 11. Thunder Plains
===============================================================================
-------------------------------------------------------------------------------
Items: 2 Hi-Potions, X-Potion, Gil 2000x, Remedy, 2 Phoenix Downs, Gil 5000x,
       Ether, Al Bhed Primer Vol.XIV
Weapons/Armor: Yellow Shield, Water Ball
Enemies/Bosses: Qactuar, Iron Giant, Kusariqqu, Buer, Aerouge, Larva, Melusine,
                Gold Element
-------------------------------------------------------------------------------
                                  To Macalania
                                        |
                                        |
                                        |
                                       / \
                                     |> North
                                     |    /
                Agency --- Agency Front  /
                               (S)   |_ /
                                       |
                                      -|--
                                       |
                                        \
                                  (S) South
                                        |
                                        |
                                        |
                                 To Guadosalam
-------------------------------------------------------------------------------

When you have first entered this area through the passage from Guadosalam, you
will receive a quick tutorial on dodging lightning, which becomes an important
quest for you later in the game. So, what you first do is to pick up the items
2x Phoenix Downs towards the West side of the beginning area. Now, we can
continue knowig we've gotten everything in this area thus far. You should keep
going on down the vast sections/divisions of the Thunder Plains by moving from
one tower to another to not be knocked down (even though it can get you items,
as can dodging [visit Lightning Dodging section of FAQ]). You will eventually
reach up to next Rin's Agency, but first, some general infos about the Thunder
Plains region:

There are tons of enemies in this area, a lot of them are rather agile, but some
are rather brute in Str. And even at that, there's some that has elemental
affinities to lightning. And then some are aerial, so you'll have to use Wakka's
blitzballs or Lulu's lv2 spells. But then, there's a very tough enemy, that's
the Qactuar, little kids of the Cactuar family, they've extremely big Eva and
can kill little HPed characters with 1000 Needles attack. There are Qactuar
Stones around this region which are only for later use in the game to obtain
Kimahri's celestial weapon, Spirit Lance (Note: activate them by using [Square]
button). There's tons of items all over the Thunder Plains, also.

Now, back to the Travel Agency, there'll first be a Yellow Shield on the ground
right in front of it. Right inside of the inn, there's a few books, a stand in
the middle, and a person at it. Now, go speak with Rikku who's very afraid of
the lightning due to a mishap in the past with her Brother, and as an addition
to getting a conversation with her, you also receive the XIV Al Bhed Book from
Rin and when you speak, pick on first answer, if you don't, you get it later on
in Bikanel Desert. Now, go onto the back of the Agency and then you will see
that Tidus makes a mistake and falls into Yuna's room (naughty dawg.:) After
the scene with him Yuna/Wakka, talk to everyone again if you like and then get
out of the inn. Now, leave, and if you haven't pick up the Yellow Shield there,
do so now, ok? It comes in handy with few enemies around here.

As you keep moving on into the more Northern sections of the region, you will
get under a pavillion-shaped lightning tower with a save sphere under it. Go
under there and Yuna will then get into a scene where she thinks about the
major decision of "to marry, or not to marry, that is the question". Once that
scene is done and over with, get the Ether item here. But, this is not the only
item that is located up there - there's Remedy, X-Potion, 2000x Gil, just as
well. After all this business is done here in the Plains, you want to keep
heading up North, and this leads into the area of Macalania Woods.

===============================================================================
                             Area 12. Macalania
===============================================================================
-------------------------------------------------------------------------------
Items: Gil 2000x, 3 Phoenix Downs, MP Sphere, 3 Remedies, Mega-Potion, Ether,
       Gil 400x, 2 Hi-Potions, 2 X-Potions, Gil 5000x, Elixir, Luck Sphere,
       Lv.1 Key Sphere, Lv.2 Key Sphere, Jecht's Sphere, Al Bhed Primer Vol.XVI,
       Al Bhed Primer Vol.XV
Weapons/Armor: Sleepy Cait Sith, Shell Targe, Avenger
Enemies: Chimera, Iguion, Murussu, Wasp, Blue Element, Xiphos, Spherimorph,
         Snow Wolf, Ice Flan, Mafdet, Evil Eye, Crawler, Negator, Seymour,
         Anima, Wendigo, Guado Guardians
-------------------------------------------------------------------------------
              -----------------------------------
              |   To Temple --- Agency Front    |
              |                      |          |
              |                      |          |
              |                      |-- Spring |
              |                      | ----------
              |           __  -- Lake Road
              |          /  \/
              |          \
              v          /         Bevelle
              North    North          |
          O---   /       /        North End    Campsite     To Calm Lands
              Central Central         |            |              /
                \     |_        To Bevelle --- To Calm --- North End
                 \     /              /            |
                  (S) South  --------/            /
                       |                         /
                       |                    Spring
               To Thunder Plains
-------------------------------------------------------------------------------

When you have finally first arrived in the forest here at Macalania, you want
to keep going forward until you can go to the left, then do so. Here, you are
able to pick up the Sleepy Cait Sith weapon for Lulu, and you also can pick up
a good Gil x2000 cash-in amount (Note: that the SCS Doll will be in a tree, so
use action button to get it). Now what you do is to continue on along the path
in the woods and picking up all items in chests that are around here, they can
really help you out eventually. So, if you keep going on, you will soon enough
meet a person dressed up very wierdly playing a harp. The person then lets you
play the Butterfly Game, but don't do it now, wait until you have the airship
and then use the Butterfly Catching section of this guide if you need any help.

If you just keep running through the very celestial color forest, when you
reach the end, you will meet up with O'aka XXIII again, so stock up on any
needed items or equipments for upcoming boss bouts. Now, when you see a scene
in which Auron slices, and cuts, and breaks through the side of the woods and
the deep trunks all badass-like, go on through as well. Don't forget the Primer
there! Just continue into the shiny pond here and engage in a fight with the
boss:

*******************************************************************************
BOSS: SPHERIMORPH       DIFFICULTY: 5.5
*******************************************************************************

#17. Spherimorph (Macalania Forest/Spring)
-> HP: 12000 - 2000
-> MP: 100
-> AP: 3240 - 4860
-> Statistics:
Str: 20, Mag: 20, Def: 100, Mdef: 1, Acc: 30, Agl: 15, Eva: 0, Luck: 15
-> Steal: Common- Ether, Uncommon- Turbo Ether
-> Bribe: None
-> Win: Common- 1 or 2 Lv.2 Key Spheres, Uncommon- 1 or 2 Lv.2 Key Spheres
-> Gil Received: 4000
-> Immunities: Sleep, Silence, Darkness, Petrify, Sensor, Slow, Scan, Death,
Eject, Delay, Provoke
-> Weaknesses: Doom- 20, Threaten- 75, Poison- 90; 5%
-> Elemental Affinities: It depends on which "Elemental Shift" it's currently
in
-> Zanmato Lv: 4
-> Armor Abilities: Water Ward, Fire Ward, Ice Ward, Lightning Ward
-> Weapon Abilities: Firestrike, Lightningstrike, Icestrike, Waterstrike,
Piercing
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 127/128 (99%)
-> Abilities:
- Press: A gravity based attack on all characters. (HPx1/2)
Target (all), Type (gravity), Protect (yes), Range (far), Stone Shatter (0)
- Attack: Physical damage on one character.
Target (1), Type (str), Protect (yes), Power (16), Range (close), Accuracy (90),
Stone Shatter (0), Darkness (yes)
- Elemental Shift: If you hit it with the correct corresponding element, it'll
change to a different one.
- Thunder: Lightning based magic attack on all or one character(s) if in the
right Elemental Shift.
* One character: Target (1), Type (mag), Shell (yes), Power (12), Element
(lightning), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
* All characters: Target (all), Type (mag), Shell (yes), Power (16), Element
(lightning), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes)
- Fire: Fire based magic attack on all or one character(s) if in the right
Elemental Shift.
* One character: Target (1), Type (mag), Shell (yes), Power (12), Element
(fire), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
* All characters: Target (all), Type (mag), Shell (yes), Power (16), Element
(fire), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes)
- Water: Water based magic attack on all or one character(s) if in the right
Elemental Shift.
* One character: Target (1), Type (mag), Shell (yes), Power (12), Element
(water), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
* All characters: Target (all), Type (mag), Shell (yes), Power (16), Element
(water), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes)
- Blizzard: Ice based magic attack on all or one character(s) if in the right
Elemental Shift.
* One character: Target (1), Type (mag), Shell (yes), Power (12), Element
(ice), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
* All characters: Target (all), Type (mag), Shell (yes), Power (16), Element
(ice), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes)

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
This fight is very annoying, and also it's time consuming, but it's manageable
if you have the proper accoutrements. The best party to have for this battle is
Yuna for summons, Lulu for opposing magics, and Tidus for... just being main
character.:) Now, what to have on your Armors is Auto-Shell, Auto-Haste, and
Auto-Protect. Weapons don't matter (just don't have any elemental affinities
on them!!!). The next things on list for doing is to have Yuna just to heal
and/or Triangle Guarding. Lulu to use one Focus. Now, I know I might've scared
you above when I mentioned "Elemental Shifts" above, but it's easy to bring out
and use advantageously. And actually, there's the safe*er* way, and the more
dangerous method of doing things. The safer way is to have Yuna summon Valefor
since it's the only aeon so far that can use all elemental spells. Now, have
Valefor use Attack command, and doing so will bring Spherimorph to use an
elemental move. It may be Water, Ice, Lightning, or Fire. Here's some minor tips
on this:
If it uses Water spell, you are to use Lightning spell to have it switch and
do damage instead of healing it.
If it uses Fire spell, you are to use Blizzard spell to have it switch and do
damage instead of healing it.
If it uses Lightning spell, you are to use Water spell to have it switch and
do damage instead of healing it.
If it uses Blizzard spell, you are it use Fire spell to have it switch and do
damage instead of healing it.
Within this time frame, if you've messed up and got hurt, remember your
Summoner/*WHITE MAGE's* role is, *hint hint* ;)
- Now, the less safe way...:
Is to have Tidus use physical attacks against Spherimorph. This, like using
Valefor's attacks, lets you bring out Spherimorph's current elemental property,
and this enables you to counteract correctly, and not totally screw you over.
From this, you use the chart again. And, even though Press looks scary as hell,
there's a way to cut down damage executed: This is to have Auron come in and
Power Break to make damage done measly 25%.

After the fight has finished, you get the very first of the Jecht Sphere Key
Items, a rather long and emotional scene, as well as even getting Auron's 2nd
Overdrive Shooting Star, and how to get more ones. Now, leave this Spring area
the way you entered, and then save at the save point right outside of the hole
Auron left. Now get out of here and you'll be in the next area of Macalania,
Lake Macalania.

Now, once you're there, go to the other side of the Rin's Travel Agency, you
will be picking up the next Al Bhed Book. Now, go back to the other side and
you'll see Clasko tending a chocobo, so talk with him and choose the first
answer. Now save inside of the Agency and get your characters & aeons Overdrives
up at the tutorial if you don't want to lose HP, but with regular enemies if
you want AP. Now, go farther into the next area and then you get into a fight
after many twist of events.

*******************************************************************************
BOSS: CRAWLER       DIFFICULTY: 6
*******************************************************************************

#18. Crawler (Lake Macalania)
-> HP: 16000 - 4000
-> MP: 1
-> AP: 4400 - 6600
-> Statistics:
Str: 25, Mag: 30, Def: 100, Mdef: 50, Acc: 30, Agl: 20, Eva: 0, Luck: 15
-> Steal: Common- Lunar Curtain, Uncommon- 2 Lunar Curtains
-> Bribe: None
-> Win: Common- 1 or 2 Elixirs, Uncommon- 2 or 4 Elixirs
-> Gil Received: 7000
-> Immunities: Doom, Sleep, Darkness, Silence, Petrify, Poison, Regen, Zombie,
Eject, Provoke, Threaten, Death, Mental Break, Armor Break, Power Break, Magic
Break, Confuse, Berserk, Bribe
-> Weaknesses: None
-> Elemental Affinities: [1/2 Damage] Water, Holy, Ice, Fire [2x Damage]
Lightning
-> Zanmato Lv: 4
-> Armor Abilities: Lightning Ward, Ice Ward, Water Ward, Fire Ward
-> Weapon Abilities: Icestrike, Piercing, Waterstrike, Alchemy, Lightningstrike,
Firestrike
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 127/128 (99%)
-> Abilities:
- Attack: Counter if attacked in any way shape or form whatsoever with physical
damage.
Target (1), Type (str), Protect (yes), Power (32), Range (close), Accuracy
(120), Stone Shatter (0), Darkness (yes)
- Mana Beam: Non-elemental magic damage to all characters after 3 turns of "Mana
Beam in [???] turn(s).
- Gatling Gun: 8 physically damaging hits consectively and randomly.
Target (random), Type (str), Protect (yes), Power (8x4), Range (far), Accuracy
(100), Stone Shatter (0)
- Mana Beam Interrupted!: If while counting down to Mana Beam it creates
another Negator, the Mana Beam will be "negated."
Target (all), Type (mag), Shell (yes), Power (36), Range (infinite), Stone
Shatter (0)
- Mana Beam in 3 Turns: Signifies Mana Beam in 3 turns.
- Mana Beam in 2 Turns: Signifies Mana Beam in 2 turns.
- Mana Beam in 1 Turn: Signifies Mana Beam in 1 turn.

-> Sensor: Vulnerable to lightning. Negator disables all magic and summoning.
-> Scan: Shoots all targets with Gatling Gun. Vulnerable to lightning. Starts
countdown to Mana Beam once the Negator is destroyed. Retaliates when hit by
lightning magic during countdown. Restores Negator after being hit by magic four
times.

#18.1. Negator (Macalania Lake - Crawler)
-> HP: 1000 - 1000
-> MP: 1
-> AP: 220 - 330
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 0
-> Steal: Common- Hi-Potion, Uncommon- 2 Hi-Potions
-> Bribe: None
-> Win: Common- 1 or 2 Hi-Potions, Uncommon- 1 or 2 Hi-Potions
-> Gil Received: 300
-> Immunities: Doom, Sleep, Silence, Darkness, Poison, Petrify, Regen, Zombie,
Scan, Provoke, Death, Threaten, Eject, Confuse, Berserk, Bribe
-> Weaknesses: None
-> Elemental Affinities: [1/2 Damage] Holy, Water, Ice, Fire
-> Zanmato Lv: 4
-> Armor Abilities: Ice Ward, Lightning Ward, Fire Ward, Water Ward
-> Weapon Abilities: Lightningstrike, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
- #1. Negator disables all magic and summoning! --> While Negator is up in
                                                    the battle, you cannot
                                                    utilize any magical or
                                                    summon commands that
                                                    you may possess.

- Sensor: Disables magic and summoning. Attack it with items and Wakka's ball.
- Scan: None

---> STRATEGIC TACTICS: <---
Ok, party that is needed for this fight is Lulu/Wakka (Lulu once Negator is
gone), Tidus, Auron, and also make sure that you have purchased or found some
Lightningtouch/Lightningstrike weapons throughout your journey (preferrably
Lightningstrike). You can custom-make them, also. HP of those characters should
be about 2500 or so, so you survive everything that it throws at you. Hopefully
you took keed to my advice and got characters' and aeons' Overdrive Guages
full, because you're going to need 'em.
We now head into battle and get prepared to pulverize Crawler's mechanized ass.
Since Negator stops all summons and magics, you must first take it out, and
that is also why I said to use Lulu *only after* Negator is out, but remember,
it comes back also, so you'll have to act quick. After Nega is gone by using
Wakka's ball, you then want to bring in Lu instead and have her use her Thundara
spells. You can also use Yuna for purposes of summoning Ixion and doing Thor's
Hammer and Thunder magic also. Hi and Mega-Potions are very useful here, as
well as Phoenix Downs. If you have 1500 HP or higher, you should be able to
survive Mana Beam which does about 1400+ damage, and if you have aeon out, use
shield before every fourth Crawler's turn. It has slight pattern:
- Mana Beam every 4th turn Crawler gets (Negator can't be present), Mana Beam
in 3-2-1 turns is used in between, Assault is used to counter, and Gatling
randomly. Overdrives!
Alt. strategy sent by Greg Moyle
If you do not destroy the Negitator, you and the crawler cant use magic which
mean he can't use the mana beam. You want to use Rikku, Tidus, Auron, and
Kimhari. You use a lot of potions this way but is is pretty easy when you get
him at a low health. When this happens, You can use Rikku to use her overdrive
and make pineapple(funny name ya know?  :)  which should do about 3000 damage to
the negatator and the crawler. (at least for me)  but this might be something to
consider trying out.

After you beat Crawler and Negator, and then Tromell thanks you yadaa, yadaa,
you get more scenes in which Wakka discovers Rikku's Al Bhedness, and then they
ride off on snowmobiles. This is the first time Affection System comes into
play (unless you got Blitz Ace already like I have just recently). But all of
this is erelevant, you still get to the same place, just being entertained
differently while you wait. You then finally arrive at the Macalania Temple,
so nab the Mega-Potion here and continue on in. There's also a guy who pays
400 Gil.

Whilst inside of the temple's entrance, you first speak with Tromell Guado who
is there and then he hands over an armor for Rikku called the Shell Targe (not
anything to useful, really). You may also speak with Shelinda in here about
Yuna supposedly marrying Seymour. After you've done all of this, you make your
way up the steps and then there's one person who runs out of thr side room and
onto their knees in horror. Go investigate! Inside that room, the party rolls
a sphere to to witness a shocking truth about former Lord Jyscal and his son
Seymour. There's two Remedy items in the very back of this room, and after
talk with the horrified person for 2x Hi-Potions. Now leave there.

There's then (in chests) 2 X-Potions, Elixirs and Ethers, Phoenix Downs, and
5000 Gil, all for the taking right outside in the main big area. Save and
regain HP, and make any necessary preperations for the upcoming boss fight by
going up those steps. You-know-who awaits...

*******************************************************************************
BOSS: SEYMOUR/ANIMA/GUADOS       DIFFICULTY: 6.5
*******************************************************************************

#19. Seymour Guado (Macalania Temple)
-> HP: 6000 - 1400
-> MP: 100
-> AP: 2000 - 3000
-> Statistics:
(Before Anima) Str: 20, Mag: 25, Def: 1, Mdef: 25, Acc: 100, Agl: 20, Eva: 0,
Luck: 15
(After Anima) Str: 20, Mag: 32, Def: 1, Mdef: 25, Acc: 0, Agl: 20, Eva: 0, Luck:
15
-> Steal: Common- Turbo Ether, Uncommon- Elixir
-> Bribe: None
-> Win: Common- 1 or 2 Black Magic Spheres, Uncommon- 1 or 2 Special Spheres
-> Gil Received: 5000
-> Immunities: Doom, Sleep, Silence, Darkness, Petrify, Power Break, Zombie,
Demi, Delay, Provoke, Threaten, Death, Eject, Confuse, Bribe, Berserk
-> Weaknesses: Magic Break- 50, Poison- 40; 10%
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Silenceproof,
-> Weapon Abilities: Silencetouch, Piercing
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
- Multi-Thundara: Lightning based magic attack on two characters.
Target (random), Type (mag), Shell (yes), Power (2x36), Range (far), Element
(lightning), Stone Shatter (0), Silence (yes), Reflect (yes)
- Thundara: Lightning based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (24), Element (lightning), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Multi-Blizzara: Ice based magic attack on two characters.
Target (random), Type (mag), Shell (yes), Power (2x36), Range (far), Element
(ice), Stone Shatter (0), Silence (yes), Reflect (yes)
- Blizzara: Ice based magic magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (24), Element (ice), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Multi-Watera: Water based magic attack on two characters.
Target (random), Type (mag), Shell (yes), Power (2x36), Range (far), Element
(water), Stone Shatter (0), Silence (yes), Reflect (yes)
- Watera: Water based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (24), Element (water), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Multi-Fira: Fire based magic attack on two characters.
Target (random), Type (mag), Shell (yes), Power (2x36), Range (far), Element
(fire), Stone Shatter (0), Silence (yes), Reflect (yes)
- Fira: Fire based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (24), Element (fire), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Thundaga: Heavy lightning based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (42), Element (lightning), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Blizzaga: Heavy ice based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (42), Element (ice), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Waterga: Heavy water based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (42), Element (water), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Firaga: Heavy fire based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (42), Element (fire), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Shell: Damage received by magic is cut in half, and it's on himself. (100%)
Target (1), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes)
- Summon Anima: Summons the aeon Anima after killing both Guado Guardians.

-> Sensor: Casts ice, lightning, water, and fire, in that order.
-> Scan: Casts ice, lightning, water, and fire spells in that order, so have
Yuna cast NulFrost, NulShock, NulTide, and NulBlaze. He'll summon when cornered.
Beware!

#19.1. Anima (Macalania Temple - Seymour Guado Battle)
-> HP: 18000 - 1400
-> MP: 50
-> AP: 2500 - 3750
-> Statistics:
Str: 25, Mag: 20, Def: 1, Mdef: 1, Acc: 30, Agl: 25, Eva: 0, Luck: 15
-> Steal: Common- 3 Silence Grenades, Uncommon- Farplane Shadow
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 3000
-> Immunities: Doom, Sleep, Silence, Darkness, Petrify, Power Break, Zombie,
Demi, Delay, Provoke, Threaten, Death, Eject, Confuse, Bribe, Berserk, Poison,
Magic Break, Mental Break, Armor Break
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Sleep Ward, Silence Ward, Dark Ward
-> Weapon Abilities: Piercing, Sleeptouch, Darktouch, Silencetouch
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 127/128 (99%)
-> Abilities:
- Oblivion: Major physical damage to all characters.
Target (all), Type (str), Power (75), Range (close), Stone Shatter (0)
- Pain: Non-elemental damage and death on only one person. (100%)
Target (1), Type (mag), Shell (yes), Power (40), Range (far), Stone Shatter
(0)
- Boost: Raises overdrive guage status.

-> Sensor: Goes into Overdrive when its gauge charges up.
-> Scan: None

#19.2. Guado Guardians (A and B) (Macalania Temple - Seymour Guado Battle)
-> HP: 2000 - 2000
-> MP: 10
-> AP: 290 - 435
-> Statistics:
Str: 10, Mag: 15, Def: 1, Mdef: 1, Acc: 100, Agl: 12, Eva: 0, Luck: 15
-> Steal: Common- Hi-Potion, Uncommon- Ether
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 300
-> Immunities: Sleep, Provoke, Doom, Confuse, Bribe, Berserk
-> Weaknesses: Silence- 20, Death- 10, Poison- 0; 25%
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: MP+5%, HP+5%, Magic Defense+3%
-> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Piercing,
Sensor
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 127/128 (99%)
-> Abilities:
- Thundara (B): Medium lightning based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (24), Element (lightning), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Blizzard (A): Ice based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (12), Element (ice), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Blizzara (B): Medium ice based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (24), Element (ice), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Shremedy (A): Inflicts Confuse on one person. (100%)
Target (1), Range (far), Stone Shatter (0)
- Protect (A, B): Inflict Protect/StrDmg*1/2 (100%)
Target (1), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes)
- Remedy (A): Heals abnormal status done to leader (Seymour).
Target (1), Range (far), Stone Shatter (0)
- Auto-Potion (A): After any damage is done, counter attacks by auto-healing.
(restores 1000 HP)
Target (1), Type (fixed heal), Range (far), Stone Shatter (0)
- Hi-Potion (A, B): Restores 1000 HP.
Target (1), Type (fixed heal), Range (far), Stone Shatter (0)
- Shell (B): Inflicts Shell/MagDmg*1/2 (100%)
Target (1), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes)
- Berserk (B): Inflicts Berserk. (100%)
Target (1), Range (far), Stone Shatter (0), Silence (yes)
- Eyedrop (B): Uses an Eyedrop item to remove Dark status effect.
Target (1), Range (far), Stone Shatter (0)

-> Sensor: Protects Seymour.
-> Scan: Attacks and defends with items, using Auto-Potion and confusion-
inducing Shremedies. He restores Seymour's HP too, so stop him from using items
somehow.

   - NOTE: the info above for the Guado Guardians (A, B) is cumulatative. -

---> STRATEGIC TACTICS: <---
Seymour/Anima/Guados: So he turns out to be an insidious, malignant murderer
bent on nothing but destruction, so what, now you'll make him pay dearly for
his sins. It is good idea to start out with Yuna, Tidus, and Wakka. Use their
trigger commands to raise some of their personal statistics. Now, have Rikku
use Steal on both of the Guados that accompany Seymour, this will disable
their usage of the Auto-Potions. After this occurance, switch out Wakka in
exchange for Auron. Have Tidus and Auron combine their efforts to mainly focus
on taking out the Guado Guardians by physical means.
Then the incarnation of belligerent fear will consume the diabolistic Seymour,
he will then bring forth the crippling, and inexorable Anima. By the way
stats, especially Yuna's should be at about 30 or so. Now, when Anima has been
summoned to carry out Seymour's dastardly deed, Have Yuna first summon Ifrit.
Make sure that his overdrive guage is full and then unleash a malicious
Hellfire unto her. She will then retaliate by killing Ifrit or almost killing
him (more often than not Ifrit will die from this). Now have Tidus execute a
Slice & Dice on the aeon engulfed by darkness and hatred. After, use any turn
that Auron may possess to simply attack or use any Phoenix Downs on anyone
that has fallen to Pain.
Then have Yuna summon Shiva, Have Shiva use Diamond Dust once it has been
filled. Then as Anima starts that erradication and execution of Shiva, have
her heal herself by using the element of Ice on herself (Blizzara). Then, once
the overdrive bar is filled use Diamond Dust again, this will beat Anima, then
the hard part is yet to come... Let Shiva be dismissed. The same tactics that
Seymour uses from now on are cheap and irritating, but very destructive
"Multi-Spells." Your party here should remain the same, have Tidus use the
Haste spell on Yuna, this will allow her to use healing and restorative spells
quickly.
If her MP gets too low for this, then don't be timid in using healing items
eccessively. After Tidus gets through with using Haste, have Lulu cast Bio on
Seymour, just to poison, and have Auron only attack with Magic Breaks as to
lower the power and effectiveness of the Multi-Spells.
+-ALTERNATE STRATEGY-+ (thanks to THETRISANTEREEAN)
Before fighting Seymour charge up all your overdrives on all your aeons. Then
make sure Auron, Yuna, and Tidus (AKA Xerok on mine) overdrives are also full.
Use the way you beat Anima, and after that he should cast a Multi-Spell and if
you can survive that, summon any aeon (I used the first one Valefor) and use
the overdrive attack on him. The Energy Ray did 9986 damage and killed him in
one hit. This way you can save the hassle of having to constantly heal. Just
make sure all overdrives are charged. Hope this helps.
P.S.
Because you will still have a few overdrives left. You can use them on Wendigo.
Summon Ixion and use Thor's Hammer on him, he should then beat you down to a
very small amout of health but your overdrive gauge shouls be full again. Use
Thor's Hammer once again and he should be defeated, if not you will have to
find your own way but this should work.

After the long and heated battle with Seymour (on my first, unprepared file, it
took me 13 tries to beat him, but I started game over right after to become more
ready), you're going to want to save at the save sphere there and then go do
the Cloister of Trials here (thought you'd get off that easily?)...

1. First, go down into the big area to the bottom and then take the Glyph Sphere
that is in the column at middle of the room.
2. After that, carry that sphere into the pedestal and then move the pedestal
across the slippery ice into an ice pile and then the ice simply vanishes.
3. Now, move the pedestal down the path into the room below. After, you go too.
4. Once down there, you will have to take that same Glyph Sphere and then put
it into the recess to the right wall, and doing so will make a recess rise into
the above room bearing a sphere.
5. Ascend to the area above you and then remove the Macalania Sphere from the
new recess and then place it in the former Glyph-Sphere-Pedestal.
6. Once done, you then push that same pedestal towards a column to the right in
that bottom area. And that, will make something new appear above you.
7. Now what you is take the Macalania Sphere under the entrance and then run
down to the lower place. Now put it in the recess to the left and this makes a
part of the ice bridge reform.
8. Ok, now, what to do? Oh yeah! Remove the Macalania Sphere from that recess
from the top and then put inside of the pillar in the middle. This makes the
final part of ice bridge form, and there's also a stand-on switch.
9. After, go on up there and and then stand on top of the siwtch in the ice,
and that transports Macalania-Sphere-containing pedestal up to where you are
located.
10. But damn, a piece of ice bridge is gone. More work awaits... ugh!
11. So anyway, now you must remove that Maca Sphere and then move it down the
path.
12. Now you must go down the way you pushed it and then stand on switch to
bring pedestal from in the ice.
13. Now place that Macalania Sphere that you've got inside the recess close to
the front, and that will make some of the ice bunches come back.
14. Once all that is completed, you have to take the Macalania Sphere from
middle pillar and place it in the recess to allow access to the Destruction
Sphere.
15. So take it and put it in the slot to the left of the lowest door in the
area.
16. Doing so will make the ice explode there, and this lets you easily get to
the secret item in this trial; Luck Sphere.
17. Ascend from there again and then move the pedestal into that ice again to
get the Macalania Sphere there, and then relocate it onto the pedestal.
18. Push the pedestal to the below area, now.
19. Now put it in the correct place to add another section to the bridge of ice
and then go back up to the top.
20. Final Step (yes!): Now take the Macalania Sphere and put into the last
pillar to do last part of ice bridge.

At long last, you're done!

Now, after all of the dramatic scenes, you'll want to leave here and then run
from all the Guado Guardians, you'll might have to fight, and it's your choice
whether to fight them or run from them. Anyway, just keep on running and pick
up the Level 1 Key Sphere and Mega-Potion in the Crevasse area. Proceeding any
further starts a battle with the Wendigo and some Guados.

*******************************************************************************
BOSS: WENDIGO/GUADO GUARDIANS       DIFFICULTY: 4
*******************************************************************************

#20. Wendigo (Macalania Lake)
-> HP: 18000 - 1432
-> MP: 32
-> AP: 2000 - 3000
-> Statistics:
Str: 40, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 18, Eva: 0, Luck: 15
-> Steal: Common- Hi-Potion, Uncommon- X-Potion
-> Bribe: None
-> Win: Common- 1 or 2 Hi-Potions, Uncommon- 2 or 4 Hi-Potions
-> Gil Received: 3000
-> Immunities: Poison, Petrify, Zombie, Reflect, Slow, Eject, Death, Confuse,
Bribe
-> Weaknesses: Doom- 5, Silence- 20, Darkness- 20, Sleep- 20
-> Elemental Affinities: None
-> Zanmato Lv: 1
-> Armor Abilities: SOS Haste, HP+10%
-> Weapon Abilities: Piercing, Counter-Attack
-> Armor/eapon Dropped: Slots: 1 to 2
                        Pre-Customized Abilities: 1 to 2
                        Drop Percentage: 64/128 (50%)
-> Abilities:
- Counterattack: While dukes are up, if you attack, it'll counter physically.
Target (1), Type (str), Protect (yes), Power (20), Range (far), Stone Shatter
(10), Critical (yes)
- Attack: Physical damage on one character.
Target (1), Type (str), Protect (yes), Power (16), Range (close), Accuracy
(90), Stone Shatter (10), Critical (yes), Darkness (yes), Provoke (yes)
- Dukes Up: After its HP goes under 50% (9000 HP) it will put its dukes up to
signify it will counter physical attacks with its Counterattack.
- Double-Attack: Uses both both hands to do significantly more damage than its
normal physical attack to one character.
Target (1), Type (str), Protect (yes), Power (24), Range (close), Stone
Shatter (50)

-> Sensor: Only uses physical attacks. Curing its berserk status will lower its
strength...
-> Scan: Uses physical attacks only. Once it puts up its dukes, it'll retaliate
to any physical attacks with a deadly counter-attack.

#20.1. Guado Guardian 1 (Macalania Lake - Wendigo)
-> HP: 1200 - 1432
-> MP: 330
-> AP: 290 - 580
-> Statistics:
Str: 1, Mag: 14, Def: 1, Mdef: 1, Acc: 0, Agl: 20, Eva: 0, Luck: 15
-> Steal: Common- Hi-Potion, Uncommon- X-Potion
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 480
-> Immunities: Slow, Silence, Confuse, Threaten, Sleep, Magic Break, Berserk
-> Weaknesses: Doom- 5, Poison- 25; 25%, Petrify- 25, Death- 25
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Magic Defense+3%, MP+5%, HP+5%
-> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Sensor,
Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)
-> Abilities:
Confuse- Inflicts Confuse on one character. (100%)
Fira- Medium fire based magic attack on one character.
NulFrost- Negates ice oriented attacks onto himself.
Silence- Inflicts Silence on one person.
Reflect- Casts Reflect on one.

-> Sensor: Heals himself with Auto-Potion, so stop him from using items.
-> Scan: Try to stop him from healing himself with Auto-Potion. He sometimes
casts Berserk on other enemies, making them stronger.

#20.2. Guado Guardian 2 (Macalania Lake - Wendigo)
-> HP: 1200 - 1432
-> MP: 330
-> AP: 290 - 580
-> Statistics:
Str: 1, Mag: 14, Def: 1, Mdef: 1, Acc: 0, Agl: 20, Eva: 0, Luck: 15
-> Steal: Common- Hi-Potion, Uncommon- X-Potion
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 480
-> Immunities: Slow, Silence, Confuse, Threaten, Sleep, Magic Break, Berserk
-> Weaknesses: Doom- 5, Poison- 25; 25%, Petrify- 25, Death- 25
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Magic Defense+3%, MP+5%, HP+5%
-> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Sensor,
Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)
-> Abilities:
Confuse- Inflicts Confuse on one character. (100%)
Fira- Medium fire based magic attack on one character.
NulFrost- Negates ice oriented attacks onto himself.
Silence- Inflicts Silence on one person.
Shell- Puts Shell status on Wendigo as desperation.

-> Sensor: Heals himself with Auto-Potion, so stop him from using items.
-> Scan: Try to stop him from healing himself with Auto-Potion. He sometimes
casts Berserk on other enemies, making them stronger.

---> STRATEGIC TACTICS: <---
This fight can be both intense and tough, or simply a cakewalk in the park. You
have two (well, if you're thinking literally; 3) immediate worries in the fight:
First one(s) are the Guados, we'll discuss about taking them out a little bit
later on. And the second being that the Wendigo's under Berserk when you first
meet, and attacks do much more while it's under Berserk than if not
(obviously).
This should give you an idea about how you want Berserk GONE. The first thing
you do is to have Rikku Steal (like she did on the GGs against Seymour), to
prevent any further Auto-Potions if there's been any yet. Hopefully you have
Auto-Haste on all armors, if not then you'll want to cast it on all active
members of the party. Next, make sure that Tidus is Protected. Wendigo is
totally susceptible to being Darked, so do it now. Now have your previously-
Hasted Auron come back out for major ass-whooping. There are two actually
*useful* ways of knocking away the Guados. One is to summon an aeon and OD
them to hell, and second of all is to use Tidus or Wakka's attacks or their
Overdrives. But be careful, if you kill both Guados, they cast Shell as well as
Protect on Wendigo (you were wondering why Wendy wasn't immune to those status
weren't you?). It doesn't matter if you kill one after the other, or at the
same time, they'll do it seperately or together, remember that. We have good
means of negating this though, hehe, took me awhile to figure out of being
pulverized while under these statuses, too. You have Ixion come out and use its
Aerospark unique attack. There are a few tips that someone sent me a long time
ago when I asked them a great strategy to beat Wendigo (good old days of not
knowing. ah...), and I'd happily credit them properly if they'd resend the mail
so I could know their name. The tips are:
- You don't attack physically when its hands are up, you use oppressive magics
(or in other words, Lulu's Black Magic spells. Preferrably Fire, or if you're
super-developed, you can also use Flare).
- If you have Auron do his Skill Power Break on Wendigo, it'll make Berserk
status attacks seem like un-Berserked attacks, and un-Berserked attacks seem
pitiful.
- Threatening Wendigo since it's able to be affected by it is also a good idea
because it won't attack for a while, giving you some good opportunities.

Now, once you're beneath the ice after it cracks under Wendigo's rage, you use
the save poin there. Now what you are to do is to speak with any and all of
your party members at least once. Now, once Yuna is woken up after talking with
the party, you just have to do it again (so much repitition). Also, before you
go, make sure to nad the Lv.2 Key Spheres that's in the treasure box in this
area. Leave and you're in the open expanse of the...

===============================================================================
                           Area 13. Bikanel Desert
===============================================================================
-------------------------------------------------------------------------------
Items: 4 Remedies, 24 Al Bhed Potions, 2 Ethers, 16 Hi-Potions, 4 X-
               Potions, 5 Mega-Potions, 10000 Gils, Lv.2 Key Sphere, Elixir,
               3 Megalixirs, 2 Teleport Spheres, Mercury Crest, Al Bhed Primer
               Vol. XVIII, Al Bhed Primer Vol. XVII
Weapons/Armor: None
Enemies: Sandragora, Mech Gunner, Mech Guard, Alcyone, Mushussu, Sand Wolf,
       Cactuar, Zu, Sand Worm
-------------------------------------------------------------------------------
                               S. Desert: West
                                      |
                                      |
                                      |
                           S. Desert: Central (S)
                                      |
                                      |
                                      |
                               S. Desert: East
                                      |
                                      |
                                   Oasis (S)
-------------------------------------------------------------------------------

Once Tidus gets back up after seeing Sin again, you will be found in a small
oasis. While in it, you want to swim on to the back of it and obtain 4 Remedy
items, and then get out and save at the save sphere that is located just out of
the water. So now, you just continue to make your way Northward and then Tidus
is ambushed bu a gigantic creature which is named Zu. In this fight you use
Tidus to fight until Auron comes in and then you just Power Break and attack
normally with him, even use any other Breaks he has. When Lulu enters the fray,
have her use Thunder and Bio (and if available, Flare) spells. Keep heading
even further in the same direction until you find Wakka, that's the next
character that you get back. Now, get the Al Bhed Potions from the Al Bhed
treasure chest.

Now, if you keep going up, the next character that you will be finding here in
the desert is Kimahri Ronso. Only one character left; Rikku, and she's not too
far away, either. After locating Kimahri, you then go in a left direction to
finally locate Rikku! But who's missing...? Oh no! Yuna's nowhere to be found!
Then, just play the game, it'll eventually come together. Near where you have
found Rikku, there'll be 8 Al Bhed Potions, as well as Ethers. Ok, now that you
have Rikku, there'll actually be two characters running around which are Tidus
and Rikku, leading you to inquire, "what the hell"? Anyway, there's going to be
a tutoring fight which shows how Rikku can Steal from mechs and erradicate them
with the greatest of ease.

So, just keep going through all sections of the desert and all the seemingly
endless sand until there's another sign in Al Bhed. Just in case you can't read
Al Bhed due to not collecting Primers or not reading my Translating of Al Bhed
section, allow me to translate: "Home Ahead". Now, if you want or care, there's
4x Hi-Potions to the West. Basically, the Bikanel Desert region is easy to
navigate, this is because you just have to go North toward the red arrow. Only
tough part's fighting the Sandragora in a sand dune. Now I'll just list where
all items are found generally since it's a huge area and predicatable to
navigate:

# Sanubia Desert: East - Aside from what I previously mentioned, you can get
Al Bhed Primer XIV (if missed previously)
# Sanubia Desert: West - 3 Megalixirs, 8 Hi-Potions, 3 Mega-Potions, Mercury
Crest, 2 X-Potions, 2 Teleport Spheres
# Sanubia Desert: Central - 4 Hi-Potions, 8 Al Bhed Potions, 2 X-Potions, 2
Mega-Potions

Now, here's little strategy I whipped up for taking on Sandragora:
Note: Stats are in the Enemy Encyclopaedia section!
- If you're ever hit with its status inflicting hit Seed Burst which does
physical damage and Confuse, what do you think all those Al Bhed Potions we've
been stocking ip on are for. You should have customized weapons with Firetouch
or Firestrike, and you should also use Lulu's Lv.2 Fire attacks. Too bad we
don't have Ifrit.:(
SUPER-GREAT TIP!: On my most recent playthrough, I've discovered a new way to
take Sandragora out in *one* hit no matter what. This trick is to have Auron
use his Shooting Star Overdrive to Eject it from battle. Match is over with you
as undisputed winner. (unless you miss with SS).

Just keep going and you'll eventually reach Al Bhed Home.

===============================================================================
                           Area 14. Al Bhed Home
===============================================================================
-------------------------------------------------------------------------------
Items: 2 Hi-Potions, Friend Sphere, 10 Al Bhed Potions, Elixir/Hi-Potion/Potion/
       Soft/Remedy/Friend Sphere/Mega-Potion, Skill Sphere, 10000 Gil, Al Bhed
       Primer Vol. XIX, Lv.2 Key Sphere, Al Bhed Primer Vol. XXI, Lv.4 Key
       Sphere, Al Bhed Primer Vol. XX
Weapons/Armor: None
Enemies: Bomb, Chimera, Dual Horn, Guado Guardian
-------------------------------------------------------------------------------
                            Home: Airship Dock
                                      |
                       Home: Environment Controls (S)
                                      |
                            Home: Main Corridor
                                      |
                               Home: Entrance
                                      |
                                   Home (S)
-------------------------------------------------------------------------------

Once the rather intense and sad introduction, and once you've met Yuna's uncle/
Rikku's dad, Cid (always one in the FFs isn't there?), you should go over and
pick up the Al Bhed Book Volume XIX. After you have done that and you're all
content about it, go over and loot one of the dead people for 2 Hi-Potions (you
sick, uncaring person...:O). Now, as you move further and then everyone's in
the following room, you're ambushed by a Guado Guardian and a pack of fiends
that they brought with them. So beat them (taking out Guados first like always)
and continue on until you get to the next area where you here Cid talking over
an intercom and then you're again moved in on by strong Dual Horns and more
stupid Guado Guardians. Same strategy.

Now, you head on down those steps there and then go into the Living Quarters
area. Ok, there's the Al Bhed Primer Vol. XX here on bed. There is chests in
here, and I've decided to make a little chart to help you out here for all
columns and choices (If you don't have many Primers):

------------------------------------------
1st Column |Bomb       |Elixir|Hi-Potion |
------------------------------------------
2nd Column |Mega-Potion|Soft  |Chimera   |
------------------------------------------
3rd Column |Potion     |Remedy|Evil Eye  |
------------------------------------------

So from viewing this, you can conclude anything you want to know. There's a
treasure chest outside in the hallways and corridors which contains 6 Al Bhed
Potions. Also, there is Al Bhed Primer Vol. XXI. We now go into yet another
door which has a blue-ish light on it. Enter and since the Chimera fight in
here is a toughie, here's some good strategy:
Chimera: Stats should be 45-50. Put up 2 or these 3 (or maybe even all 3),
Protect, Shell, Reflect. Learn its attack pattern. Having your strongest
attackers just attack is a good idea. The best idea here though is, to
summon.

Now another chart for the puzzle in here:

----------------------------------
Dig.1 | Add #'s                  |
----------------------------------
Dig.2 | Minus 2nd # off of 1st # |
----------------------------------
Dig.3 | Multi. 1st # times 2nd # |
----------------------------------
Dig.4 | Add #'s                  |
----------------------------------

After cracking the code successfully, you will get a much well-deserved Special
Sphere. Now, the other chest isn't a number lock, but instead, it's a Q&A test.
And you know what that means, yup, that's it, another chart for ya...:)

----------------------------------
Q #1 | Answer #3                 |
----------------------------------
Q #2 | Answer #4                 |
----------------------------------
Q #3 | Answer #2                 |
----------------------------------
Q #4 | Answer #1                 |
----------------------------------

And for completing that successfully, you will get the exact opposite as last
time, a Skill Sphere.

When you go back to where you were before sidetracking, you are put in the area
called Environment Controls, so after the shocking and dramatic scene the ensues
you will go over and take the 10000x Gil amount from inside of that lonely
treasure chest. Not bad, eh? But before that, you get Lv.2/4 Key Spheres. Now
head through the door and you're on the airship!

===============================================================================
                           Area 15. The Airship
===============================================================================
-------------------------------------------------------------------------------
Items: 4 Al Bhed Potions
Weapons/Armor: None
Enemies: Bomb, Dual Horn, Evil Eye, Evrae
-------------------------------------------------------------------------------
Will not be receiving map.
-------------------------------------------------------------------------------

Once aboard the cool new airship after the colorful and "heated" CG cinema, you
have to talk to everybody on the airship's bridge. Also, thank god you didn't
leave Rin behind because you're going to be in desperate need of items soon, I
guarantee you, hehehe... You might now want to search around the airship for
some other familiar faces such as Dona whose outside the bridge and in a room
to Tidus' running-towards-you right side, and you're left side. And just like
Clasko, what you say to her here determines where she'll be later on. Now, speak
with everybody again when ready and then Brother. You should definitely train
with the airship's invaded enemies that Rin warned about before next boss bout.

Now, make your way down all hallways of the big ship and when you reach the
final one (you'll be able to know because there's a save sphere right when you
enter it). In here there'll be an Al Bhed guy who will fork over a good 4 Al
Bhed Potions (you'll need every last one of them, trust me on this one). Now
move on up and get a scene where you see a giant serpent-like creature outside
the airship's window, that's why you need everything I mentioned; THAT is Evrae.
Rin's also just a bit further up, so make any last-minute preperations before
meeting your demise. Now make your way up the elevator and to the top of the
ship where your party congregrates to challenge Evrae.

*******************************************************************************
BOSS: EVRAE       DIFFICULTY: 7
*******************************************************************************

#21. Evrae (Top of Airship)
-> HP: 32000 - 2000
-> MP: 500
-> AP: 5400 - 8100
-> Statistics:
Str: 36, Mag: 30, Def: 1, Mdef: 1, Acc: 100, Agl: 20, Eva: 0, Luck: 15
-> Steal: Common- Water Gem, Uncommon- 2 Water Gems
-> Bribe: None
-> Win: Common- 1 or 2 Black Magic Spheres, Uncommon- 1 or 2 Black Magic
Spheres
-> Gil Received: 2600
-> Immunities: Zombie, Threaten, Death, Sleep, Provoke, Poison, Silence,Petrify
Armor Break, Magic Breaks, Eject, Demi, Confuse, Bribe, Berserk
-> Weaknesses: Slow- 50, Darkness- 50, Doom- 30
-> Elemental Affinities: [1/2 Damage] Lightning, Ice, Water, Fire
-> Zanmato Lv: 4
-> Armor Abilities: Stone Ward
-> Weapon Abilities: Stonetouch, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128
-> Abilities:
- Stone Gaze: Petrification and Slow on one person. (Pet - 100%, Slw - 100
turns)
Target (1), Type (mag), Shell (yes), Power (10), Range (far), Stone Shatter (0)
- Attack: Physical damage on one person.
Target (1), Type (str), Protect (yes), Power (16), Range (far), Accuracy (90),
Stone Shatter (0), Critical (yes), Darkness (yes)
- Inhale: Starts the count for it's Poison Breath attack.
- Swooping Scythe: Occasional counter, physical damage, ship is far away, if
Evrae has minimal Hit Points left, and is executed on every character.
Target (all), Type (str), Protect (yes), Power (8), Range (infinite), Accuracy
(100), Stone Shatter (50)
- Too Far For Breath: Means you are too far from Evrae for it to execute
Poison Breath.
- Poison Breath: Poisons and uses non-element magic damage attack on everyone,
and only after one turn of charging, during inhalation. (100%)
Target (all), Type (mag), Shell (yes), Power (36), Range (far), Stone Shatter
(0)
- Haste: Speeds up it's own next turn on itself. (100%)
Target (1), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes)
- Photon Spray: 8 non-elementally magically damaging hits consecutively and
randomly.
Target (random), Type (mag), Shell (yes), Power (8x3), Range (far), Stone
Shatter (0)

-> Sensor: Releases Poison Breath after inhaling.
-> Scan: High magic defence. No elemental weaknesses. Exhales Poison Breath if
hit repeatedly by melee attacks. Ask Cid to move the airship away and he'll
launch a volley of Guided Missiles for you.

#21?. Cid (During Evrae fight - from inside airship)
-> HP: 410 - 1
-> MP: 1
-> AP: 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 16, Eva: 0, Luck: 0
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Scan, Threaten, Sensor, Provoke, Eject
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: N/A
-> Weapon Abilities: N/A
-> Armor/Weapon Abilities: N/A
-> Abilities:
None

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
Now, this guy is rather annoying for very most people the first time they
ever fought it, so don't be ashamed if you can't get it down the first two
tries at it. It doesn't really matter what kind of weapons you have, but an
armor with Stoneproof ability is extremely useful in the long run because of
its Stone Gaze attack. I believe Evrae has an attack pattern, if so, it is a
minor one. It has a few devastating attacks, but for the most part you're in
the clear when it comes to getting excrutiatingly attack by this Bevelle
Defender. Here are a few general rules for this fight:
-> I recommend using Trigger Command and then waiting for Salvo only *after*
dealing at least 1/4 to 1/2 damage to its Health Points.
-> Before readying to fight it, get your stats up to least of 40 average by
training in the corridors of the invaded airship (very important if not done).
-> Don't ever use Delay moves because it will eventually counter-act with
Haste which will of course negate them.
-> Now for a representation of its attacks and its attack patterns (hurray)!:
- Swooping Scythe which is used only after lowering its HP down to 10665 or
less will deal near 800 damage to all characters by diving at them. (It is
also occasionally used as a counter attack move)
- Photon Spray will do about 100 damage to randomly chosen characters and is
only used while your ship is far away from Evrae using the Trigger Command.
- Stone Gaze will be triggered by two things I've found thus far which are:
You've done three physical attacks unto it; You've done six magic attacks
(note that there might be more that trigger it).
And for effects - it does what it says... Petrification to one character!
- Attack which is its regular physical attack will do about 1300 damage to one.
- Poison Breath is done after one 'Breathe In' charge, and does nearly 1500
magic damage to all characters as well as Poisoning the characters too.
-> Now for some attack pattern:
a) If the ship is close up to Evrae *only*, attack pattern will go:
Attack, Attack, 'Breathe In', Poison Breath; repeat, repeat, repeat...
b) If ship is away it only does Photon Spray over and over again.
- Begin the battle off by having Tidus use Hastega (if you don't have it, I do
not think that you should not really waste turns with single-at-a-time Haste).
I now recommend having a starting party of Rikku, Tidus, and Wakka. Have Rikku
now use either Gold or Silver Hourglasses, or maybe Mixing two Wings to
Discovery to get together a Trio of 9999 and have Tidus react to that with
Slice & Dice for some super damage. Hell, that might even end it right there.;)
Now, back the ship up with either Tidus or Rikku with Trigger Command "Pull
Back." As you may know if you've fought Evrae previously, every couple of turns
while away from Evrae, Cid does Salvo move which sends tons of missles Evrae's
way which do about 100 damage each time.
While back here, you can switch up Rikku for Lulu and do Fury spell as well as
using Wakka for some attacks of his blitzball only. If you get Photon Shot-ed
and it does too much damage for comfort, feel free to heal up with a
Mega-Potion or if you can spare, Megalixir. Attack until you use up all final
Salvos and then pull back in (3 only). I also suggest while away though to Haste
up everyone if not done already. Note that Lulu can also be using either Water
or Thunder spells while in the fight while away from it.
While right up close 'n' personal yet again with Evrae, switch up your party
once more to Auron, Tidus, and Rikku or Lulu. Here's how they would both go:
-> Lulu Scenario: By this point Evrae should be close to under 10665 HP which
means that you'll be seeing a lot of Swooping Scythe unfortunatly and Hastes.
Dispel Haste immediatly and have Wakka Dark Evrae to prevent Swooping Scythe and
its physical attack. This alone is not enough to stop the almighty you, so what
your first move at this point will be to have Auron execute Mental Break
followed
by Tidus using simply physically attacking at Evrae for his turns and healing
when in desperate need, use Shell on everyone too. Lulu should amplify her turns
to the fullest by using Thundaga (or Thundara) on her turns, or if you have
accumulated Flare by that point as I did you should most definitely use them, if
she reaches Overdrive use a Fury of one of those two, she may also cast Focus on
Tidus and/or Auron. Now use Auron for Power Break. I received following info
from
dr8l7765: cast Reflect on one character and then on Evrae (or vice versa), and
then use Slow on Reflected character to bounce it off to Evrae and when it
counters it with a Haste it'll bounce off Evrae and onto one of your own people.
How great. This is a better and easier alternative than using Dispel as said
earlier in this strategy. If Stone Gaze happens, use Soft.
-> Rikku Scenario: By this point Evrae should be close to under 10665 HP which
means that you'll be seeing a lot of Swooping Scythe unfortunatly and Hastes.
Dispel Haste immediatly and have Wakka Dark Evrae to prevent Swooping Scythe and
its physical attack. This alone is not enough to stop the almighty you, so what
your first move at this point will be to have Auron execute Mental Break
followed
by Tidus using simply physically attacking at Evrae for his turns and healing
when in desperate need, use Shell on everyone too. Just like Lulu Scenerio.
For Rikku's turn if you just so happen to not be able to prevent Swooping Scythe
you should use her to use Al Bhed Potions. For other turns she gets you can
also have her throw 100000 gil (if you can spare it) for a quick and easy 9999
damage. If you get Stone Gazed during this scenerio you should heal it up with
an Al Bhed Potion. If you get Rikku's or Tidus' or Auron's overdrive use them!
You can utilize this ultimate efficiency by Mixing Trio followed by Slice &
Dice.

===============================================================================
                               Area 16. Bevelle
===============================================================================
-------------------------------------------------------------------------------
Items: HP Sphere, Al Bhed Primer Vol. XXII
Weapons/Armor: Knight Lance
Enemeies: (Flamethrower) Warrior Monk, (Bayonett) Warrior Monk, YKT-63, YAT-99
-------------------------------------------------------------------------------
 Cannot Enter --------\               |                /-------- Cannot Enter
                       \--- This is the Court Room ---/
                                      |
                                     -|------------
                                     \__/         |
                                               Central
                                                  |
                                                  |
                                          (S) Highbridge
                                                  |
                                                  |
                                                  |
                                        To Macalania Woods
-------------------------------------------------------------------------------

Ok, after beating up on Evrae, you see a few intense scenes on your party
entering (really busting into) the city of Bevelle (what a way to make an
entrance, huh?). Once your party lands (they're probably in bad shape, aren't
they?), you are forced to fight through many Monks. Some of them have flame-
throwing guns, and some are normal bayonetts. Too bad there's no Yuna for
NulBlaze... Good strategy, have Auron attack and have Lulu use lv2+ magic
spells whilst having Tidus Cheering. Haste is also a good idea. You will soon
enough get to where Seymour and Yuna are, but you're restrained by guards and
forced to bear the ultimate torture; the ugly Seymour kissing the beautiful and
sexy Yuna, meaning, *gasp* they're married. *dies*

Well after is just more scenes where Yuna jumps off but then summons Valefor to
save her (great plan, Yuna!). a lot ensues. After that's all done, Rikku smokes
the place and you're able to make a hasty retreat to the Temple of the Fayth in
Bevelle. An immolatingly powerful aeon awaits, hehe.;) After the small little
scene in which everyone's faith in Yevon breaks, pick up the Al Bhed Primer Vol
XXII and proceed into the longest Cloyster of Trials in the game:

1. Looks challenging, no? Alright, first when you get to the rotating glyph on
the ground, you auto-stop at it, and then you mist wait patiently for the arrow
to be facing right, and then press X button at the right time.
2. Now that you're on a platform, you want to take the Bevelle Sphere at bottom
and then put into the Pedestal you have.
3. Once that's done, you'll want to move the pedestal back into the flowing
current to form a moving platform once more and then use it to get back up to
the higher section.
4. Once you are back at the very top like I said, get back on the rotating
glyph and turn right. At the end, you want to take out one of the Bevelle
Spheres you have with you on the pedestal and then place it into the recess
there. Doing so will unleash a catastrophic chain of events, which... hehe, just
kidding, what it does is starts up an important part in the lower section of
this.
5. So now you put the pedestal back and then ride it to the end where the glyph
is to go back.
6. After that, you will have to utilize the glyph that's in the center to make
a turn right (remember to time it right, like always!).
7. Now you are to take out the Bevelle Sphere that's in that recess there and
then place it into a slot on your pedestal. Now put pedestal back on track and
then ride it over the edge.
8. Now you must use that glyph and then use it to direct you right and then go
on down. And then go left till the end.
9. Continue on in the same direction ignoring the glyphs, until, that is, you
get to the final one there and then you are to turn right until you get to
another platform.
10. Now what you do is quite easy, just take out one of the Bevelle Sphere in
your pedestal and then put it into the first recess at the left on this area.
11. Get back onto main path and go over the edge.
12. Now, use the low area to get to the glyph right before the last one and
then make turn right.
13. Keep on going to the back of this big land and then move the Glyph Sphere
on over to pedestal.
14. After, push the pedestal back onto main path  to the farthest end of it and
make a turn to the right and get to the glyph colored purple and then out inside
the Glyph Sphere for Destruction Sphere.
15. Now you must go over the edge with floating platform again, this makes you
go to start again.
16. Ok, now you go to same glyph you got to that last platform from and again
go to the right. Now, get off and go put Destruction Sphere in recess in which
you got Glyph Sphere, and that opens new pathway.
17. Now, push pedestal back on main path and then move over to the final glyph
and turn to the right with the arrows. After, take out the Bevelle Sphere that
you had already put in there.
18. Now, fall over the edge yet again and then at the 2nd glyph there, you
AGAIN turn right. Argh. And after, you move that pedestal over the land and
then go on over to newer, unexplored area.
19. Now, in the new area where ther's really all standing-ground, you will want
to go away from pedestal (finally) and go up the steps.
20. Go up and then go right and pick up item in the chest; HP Sphere. You now
get a switch where treasure chest was, so, stand on it and pedestal is now up.
21. Remove 1 Bevelle Sphere and then place it inside of the recess there and
that allows access to new passageway.
22. If you want extra-good Kimahri's weapon from here, then you'll move the
pedestal into the current to the left and cross to get Knight Lance for Kimahri
Ronso.
23. Go back across and go through to next area.

----------------------------
VIA PURIFICO AREA OF BEVELLE (won't receive map)
----------------------------

*breathes fresh air* Finally! After the long and confusing trials (took me long
as hell to type up), you get Yuna from Chamber of the Fayth and then you see
Tidus and Auron in a cage in the next scene/location. Ok, so attend the trial
of Yuna. NO, not an aeon trial, but a court hearing where you see all maesters
deciding on Yuna's sentence, heh. By the way, you've received aeon Bahamut. Now
you are Yuna by her lonesome in the Via Purifico.

This area is very confusing. But at least you start close to a save, so use it!
And don't fret, you'll soon be finding some of your allies, starting with the
closest being Auron, hell yeah! As for layout of this section, I'll be doing it
it in small instructions. First, characters:
-> Auron is right across the first teleporter to the right of the next save
sphere.
-> Lulu is to the first left of the starting point, then go up and then left
again. And finally, up/right and she'll be next to the treasure chest.
-> Kimahri will be right of the starting point, then up, right, and he'll be in
a corner.
---> Now I'll do items and how to get them:
-> There is an Elixir in a chest if you go to the room the is located after
going in following directions: Left, Up, Left, Down
-> There's Mega-Potion in a chest in the room where you've to go in these
directions: Right, Up, Right, Up
-> You'll find a Magic Sphere if you go to room with these directions to follow:
Left, Up, Right
-> There is even a Black Magic Sphere in the room: Up (far), right. Easiest to
find.
-> Lucid Ring, 10000 Gil, Skill Sphere await in the room all the way at the
Northwest room. Directions?: Left, Up, Left, Up (far), Left. But you see that
you're blocked. Easy. When glyph is pointing at barred room, stand on it to
get inside.
Now back on track, we start at beginning save sphere and then use closest
teleport pad to get to next save sphere. Just run through the red-lighted room
and you get to fight Isaaru and his three aeon pals.

*******************************************************************************
BOSS: PTERYA/GROTHIA/SPATHI       DIFFICULTY: 3.5
*******************************************************************************

#22?. Isaaru (Via Purifico - Issaru/3x Aeon Battles)
-> HP: 10 - 10
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Scan, Threaten, Sensor
-> Weaknesses: Sleep; 20, Silence; 20, Darkness; 20
-> Elemental Affinites: None
-> Zanmato Lv: ???
-> Armor Abilities: N/A
-> Weapon Abilities: N/A
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor: None
-> Scan: None

#22a. Grothia (Via Purifico - Isaaru/3x Aeons Battle)
-> HP: 8000 - 2550
-> MP: 600
-> AP: 2000 - 2000
-> Statistics:
Str: 23, Mag: 21, Def: 10, Mdef: 1, Acc: 0, Agl: 18, Eva: 0, Luck: 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: 2000
-> Immunities: Sleep, Silence, Darkness, Poison, Petrify, Confuse, Slow, Zombie,
Power Break, Magic Break, Mental Break, Armor Break, Sensor, Scan, Berserk,
Demi, Delay, Threaten, Provoke, Death, Eject, Power Distiller, Speed Distiller,
Mana Distiller, Ability Distiller, Extract Power, Extract Mana, Extract Speed,
Extract Ability
-> Weaknesses: Doom- 5
-> Elemental Affinities: [Absorption] Fire
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Fira: Medium fire based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (24), Element (fire), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Hell Fire: Super Fire damage on all characters.
Target (all), Type (mag), Power (70), Element (fire), Range (far), Stone
Shatter (0)
- Attack: Physical damage on one character.
Target (1), Type (str), Protect (yes), Power (16), Range (close), Accuracy
(90), Stone Shatter (10), Critical (yes), Darkness (yes)

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
Remember, do not be surprised that you fight Grothia before you do Pterya, got
it? Anyway, first way to beat him is to bring out Shiva and pummel to kingdom
come with Blizzaras, and then Diamond Dust. Remember to put up Shield before
getting Hell Fired, and if she's learned NulBlaze, put that on also. You can
also Grand Summon Bahamut as first move in battle and then proceed to witness
the newly designed Mega Flare. Byebye, Grothia.

#22b. Pterya (Via Purifico - Isaaru/3x Aeons Battle)
-> HP: 12000 - 2550
-> MP: 1000
-> AP: 2000 - 2000
-> Statistics:
Str: 20, Mag: 18, Def: 10, Mdef: 10, Acc: 0, Agl: 21, Eva: 0, Luck: 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: 2000
-> Immunities: Sleep, Silence, Darkness, Poison, Petrify, Confuse, Slow, Zombie,
Power Break, Magic Break, Mental Break, Armor Break, Sensor, Scan, Berserk,
Demi, Delay, Threaten, Provoke, Death, Eject, Power Distiller, Speed Distiller,
Mana Distiller, Ability Distiller, Extract Power, Extract Mana, Extract Speed,
Extract Ability
-> Weaknesses: Doom- 5
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Energy Ray: Non-elemental magic damage to one character.
Target (all), Type (mag), Shell (yes), Power (26), Range (far), Stone Shatter
(0)
- Sonic Wings: Delay and physical damage to one person. (100%)
Target (1), Type (str), Protect (yes), Power (8), Range (far), Stone Shatter
(0)
- Attack: Physical damage on one.
Target (1), Type (str), Protect (yes), Power (16), Range (close), Accuracy
(90), Stone Shatter (10), Critical (yes), Darkness (yes)

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
Anyhow, easy fight. I think it's easier than when fighting Grothia. If you
summon in Shiva, Ifrit, or Ixion in Overdrive, you can use them to do 9999 dmg
to Pterya (Isaaru's Valefor). When Pterya gets its Overdrive and uses it on
them (Shield first!), you can use an elemental spell on your own aeon to regain
probably more health than damage was done. Sonic Wings does Delay and deals
about 200 damage. And its regular attack does about 100-150 of physical-type
damage. Heal accordingly. Alternately, you can use Bahamut to wipe the floor
with Pterya.

#22c. Spathi (Via Purifico - Isaaru/3x Aeons Battle)
-> HP: 20000 - 2550
-> MP: 1500
-> AP: 2000 - 2000
-> Statistics:
Str: 31, Mag: 38, Def: 1, Mdef: 1, Acc: 0, Agl: 20, Eva: 0, Luck: 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Silence, Darkness, Poison, Petrify, Confuse, Slow, Zombie,
Power Break, Magic Break, Mental Break, Armor Break, Sensor, Scan, Berserk,
Demi, Delay, Threaten, Provoke, Death, Eject, Power Distiller, Speed Distiller,
Mana Distiller, Ability Distiller, Extract Power, Extract Mana, Extract Speed,
Extract Ability
-> Weaknesses: Doom- 5
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Mega Flare: Non-elemental magic damage on all characters.
Target (all), Type (mag), Power (44), Stone Shatter (0)
- Countdown: Charges for Mega Flare.

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
Hardest boss aeon that Isaaru has to throw at you, and you can't use Bahamut!
This is because Spathi is Bahamut. Darn. Well, you'll probably be using a few
aeons here, but I recommend just starting off using Valefor, attack, Sonic Wing,
attack, etc. Hope to get to Overdrive where you can use Energy Ray or Energy
Blast, and do a lot (about 4000 damage). Before Mega Flare, use Shield, but you
might still die with Valefor. I've also discovered that if Bahamen... erm...
Bahamut kills an aeon with aeons left and Bahamut still has a turn before Yuna
can summon new aeon... you can say bye, Yunie. Anyway, that rarely happens, so
bring in new aeon (probably Ifrit). Have Ifrit do same things until he gets his
Overdrive up and then unleash big bad Hell Fire. Watch Ifrit die, then bring
Shiva. Same goes with her. Hopefully Bahamut's dead by now (more than likely it
is). You can easily take out Bahamut during the turns it's bascially inactive
due to charing. Here's how it goes:
-> Mega Flare in 5...
-> Mega Flare in 4...
-> Mega Flare in 3...
-> Mega Flare in 2...
-> Mega Flare in 1...
-> Mega Flare (!!!)
And you repeat the cycle if it lives (most likely). An aeon probably won't live
to see light after a Mega Flare, so just bring out a new one. Mega Flare does
about 7000 damage each time, meaning about 1500+ with Shield in play.
That's all you need to win!

Ok, after the little talk, apologies, etc. are through, you are switched over
to Tidus, Rikku, Wakka's scene where they're underwater and about to encounter
huge surprise. First, save right there and then swim off into the bigger area.
You'll probably encounter some rough enemies along the way, so there's another
save point right before the big "surprise" (feel the hair bristling on the back
of your neck?). Now, move on forward a bit and get ready for Evrae!... Altana...
Remember the shop here, though.

*******************************************************************************
BOSS: EVRAE ALTANA       DIFFICULTY: 0.5
*******************************************************************************

#23. Evrae Altana (Via Purifico)
-> HP: 16834 - 2000
-> MP: 200
-> AP: 5800 - 8700
-> Statistics:
Str: 32, Mag: 27, Def: 1, Mdef: 1, Acc: 100, Agl: 25, Eva: 0, Luck: 15
-> Steal: Common- 2 Water Gems, Uncommon- Healing Spring
-> Bribe: None
-> Win: Common- 1 or 2 Black Magic Spheres, Uncommon- 1 or 2 Black Magic Spheres
-> Gil Received: 3000
-> Immunities: Doom, Sleep, Silence, Poison, Petrify, Threaten, Eject, Provoke,
Confuse, Eject, Berserk, Bribe ---> always in Zombie
-> Weaknesses: Slow- 50, Darkness- 50
-> Elemental Affinities: [2x Damage] Holy
-> Zanmato Lv: 4
-> Armor Abilities: Stone Ward
-> Weapon Abilities: Stonetouch, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
- Attack: Physical damage on one person.
Target (1), Type (str), Protect (yes), Power (16), Range (far), Accuracy (90),
Stone Shatter (0), Critical (yes), Darkness (yes)
- Stone Gaze: Petrification/magic damage on one person. (50%)
Target (1), Type (mag), Shield (yes), Power (16), Range (far), Stone Shatter
(0)
- Photon Spray: Poisons and uses non-element magic damage attack on everyone,
and only after one turn of charging, during inhalation.
Target (random), Type (mag), Shell (yes), Power (8x4), Range (far), Stone
Shatter (0)

-> Sensor: Weak against healing effects.
-> Scan: Beware its Stone Gaze and nasty counter-attacks. Open the gate locks to
get some distance. Since it's a zombie, healing magic and items are the way to
go.

#24.1. Gate Lock Type 1 (Via Purifico - Evrae Altana bout)
-> HP: 500 - 2000
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- 1, Mag- 1, Def- 1, Mdef- 1, Acc- 0, Agl- 0, Luck- 0
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nullification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Inherent Statuses: A(6), B(7), 0(1), 0(2), 1(3), 1(4), 1(5)
-> Weaknesses: None
-> Elemental Affinities: [Immune] Fire, Ice, Lightning, Water, Holy, Mag.Dmg
-> Zanmato Lv: ???
-> Armor Abilities: N/A
-> Weapon Abilities: N/A
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor:
-> Scan: None

#24.2. Gate Lock Type 2 (Via Purifico - Evrae Altana bout)
-> HP: 500 - 2000
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- 1, Mag- 1, Def- 1, Mdef- 1, Acc- 0, Agl- 0, Luck- 0
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nullification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Inherent Statuses: B(7), 0(1), 0(2), 1(3), 1(4), 1(5)
-> Weaknesses: None
-> Elemental Affinities: [Immune] Fire, Ice, Lightning, Water, Holy, Mag.Dmg
-> Zanmato Lv: ???
-> Armor Abilities: N/A
-> Weapon Abilities: N/A
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor:
-> Scan: None

---> STRATEGIC TACTICS: <---
This is easiest boss in the game. General tips:
- Don't ever take out the locks on the doors, doing so you'll miss treasure
chests with useful weapons in them.
- The best way to kill it is to use two Phoenix Downs (don't waste Mega-Phoenix
items), and that'll kill it. Remember now, this boss is under permanent Zombie
status, so... use it to your advantage.

After you beat the Altana, you swim around underwater and you open both treasure
chests for Avenger weapon and the Rematch weapon. One for Tidus, and the other
for Wakka. Keep going and you'll end up on the Highbridge. O'aka is found here
(what's he doing in a place like this?), so you might want to stock up on items
from him, because *tough* boss fight is coming up. The fiends around here are
very tough, so train for a long time. Yuna should be nearing end of her Grid by
now, or at least near Shell and Reflect. There's a save sphere right before the
boss fight, so use it and continue on into the next area for the boss fight
against Seymour. Ugh!

*******************************************************************************
BOSS: SEYMOUR NATUS/MORTIBODY       DIFFICULTY: 6
*******************************************************************************

#24. Seymour Natus (Bevelle Highbridge)
-> HP: 36000 - 3500
-> MP: 200
-> AP: 6300 - 9450
-> Statistics:
Str: 30, Mag: 25, Def: 1, Mdef: 1, Acc: 100, Agl: 21, Eva: 0, Luck: 15
-> Steal: Common- 2 Tetra Elementals, Uncommon- 3 Tetra Elementals
-> Bribe: None
-> Win: Common- 2 or 4 Lv.2 Key Spheres, Uncommon- 1 or 2 Lv.2 Key Spheres
-> Gil Received: 3500
-> Immunities: Doom, Sleep, Silence, Darkness, Petrify, Zombie, Confuse, Slow,
Magic Brea, Armor Break, Mental Break, Threaten, Demi, Delay, Berserk, Death,
Eject, Bribe
-> Weaknesses: Poison- 50; 4%, Provoke- 10
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: SOS Shell
-> Weapon Abilities: Icestrike, Waterstrike, Lightningstrike, Firestrike,
Piercing
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
- Break: Uses Petrification on one person. (100%)
Target (1), Range (far), Stone Shatter (0), Silence (yes), Reflect (yes)
- Banish: Counter attack on an aeon, automatic KO. (always)
Target (1), Stone Shatter (0)
- Multi-Blizzara: Medium ice based magic attack on two characters.
Target (random), Type (mag), Shell (yes), Power (2x36), Element (ice),
Range (far), Stone Shatter (0), Silence (yes), Reflect (yes)
- Multi-Fira: Medium fire based magic attack on two characters.
Target (random), Type (mag), Shell (yes), Power (2x36), Element (fire),
Range (far), Stone Shatter (0), Silence (yes), Reflect (yes)
- Multi-Watera: Medium water based magic attack on one character.
Target (random), Type (mag), Shell (yes), Power (2x36), Element (water),
Range (far), Stone Shatter (0), Silence (yes), Reflect (yes)
- Multi-Thundara: Medium lightning based magic attack on one character.
Target (random), Type (mag), Shell (yes), Power (2x36), Element (lightning),
Range (far), Stone Shatter (0), Silence (yes), Reflect (yes)
- Protect: Damage received by physical attacks is cut in half. (100%)
Target (1), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes)
- Flare: Non-elemental magic damage on one person.
Target (1), Type (mag), Shell (yes), Power (60), Range (infinite), Stone
Shatter (10), Silence (yes), Reflect (yes)

-> Sensor: Casts elemental magic, Break, and Flare.
-> Scan: Still uses elemental magic, but now uses multi-spells. When HP is low,
he'll petrify with Break and cast the non-elemental spell Flare.

#24.1. Mortibody (Bevelle Highbridge - Seymour Natus)
-> HP: 4000-4000-3000-2000-1000 - 36000 [note: overkill value is in data, but
there is no way to achieve overkill on it]
-> MP: 50
-> AP: 0
-> Statistics:
Str: 22, Mag: 20, Def: 50, Mdef: 1, Acc: 100, Agl: 28, Eva: 0, Luck: 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Doom, Silence, Sleep, Poison, Darkness, Petrify, Zombie, Slow,
Demi, Confuse, Threaten, Delay, Provoke, Eject, Death, Berserk, Power Break,
Mental Break, Magic Break, Bribe, Mental Break
-> Weaknesses: Armor Break- 50
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Shattering Claw: If the one person was afflicted with Petrification, that
character will also become shattered.
Target (1), Type (str), Protect (yes), Power (16), Range (far), Accuracy (100),
Stone Shatter (90)
- Cura: Restores a mediocre amount of HP to Seymour.
Target (1), Type (heal), Shell (yes), Power (40), Range (infinite), Stone
Shatter (0), Silence (yes), Reflect (yes)
- Mortibsorption- Once it is KO'd, it'll drain some of Seymour's health to give
some of it's own. Will vary and range from 4000 to 3000 to 2000 to 1000 then
it stays at 1000.
Target (1), Type (fixed), Range (far), Stone Shatter (0)
- Fire: Fire based magic attack on all characters.
Target (all), Type (mag), Shell (yes), Power (16), Element (fire), Range
(far), Stone Shatter (0), Silence (yes), Reflect (yes)
- Blizzard: Ice based magic attack on all characters.
Target (all), Type (mag), Shell (yes), Power (16), Element (ice), Range
(far), Stone Shatter (0), Silence (yes), Reflect (yes)
- Thunder: Lightning based magic attack on all characters.
Target (all), Type (mag), Shell (yes), Power (16), Element (lightning), Range
(far), Stone Shatter (0), Silence (yes), Reflect (yes)
- Water: Water based magic attack on all characters.
Target (all), Type (mag), Shell (yes), Power (16), Element (water), Range
(far), Stone Shatter (0), Silence (yes), Reflect (yes)
- Desperado: Will remove all positive status effects from the whole party.
Target (all), Type (random dmg), Power (10), Range (far), Stone Shatter (0)

-> Sensor: Watch out for their combo attacks.
-> Scan: Its Shattering Claw hits petrified characters, smashing them to
smitherines. Beware the Desperado, which inflicts damage and negates any magical
augmentations.

---> STRATEGIC TACTICS: <---
- Seymour Natus: All that you are absolutely going to need for this fight are
core stats that are closed to 45-50. HP about 4000-4400, MP is supposed to be
closer to 210. When you start off, have Yuna,
Auron, and Tidus to use their Trigger Commands to raise one of each of their
stats for this battle. Now have Tidus use Haste on Auron, or better yet Hastega
for everyone. Now, for now switch out Yuna for Lulu, and then have her cast
Bio on Natus. Have Auron and Tidus attack with physical means, once that is
done, switch Lulu for Yuna once more, then make Yuna Grand Summon her newly
acquired aeon, the legendary Bahamut! Have it use the legendary Mega Flare
overdrive taking health from Seymour and, killing the Mortibody once taking
another 4000 health on the probable 9999 damage dealt by Mega Flare.
Once he Banishes Bahamut, he'll either use Break to petrify or he might just
use a Multi Spell (you'll negate all except the one you don't have one your
armor. He might also use a Flare for biblical damage amounts; heal right after
these. Moving on... Have Tidus use Slice & Dice followed up by Auron Shooting
Star-ing this reincarnation of Seymour. Then on Yuna's go, have her summon any
aeon with their overdrive guages full. Then, once they are on the field, use
their overdrive (preferably Shiva's Diamond Dust) doing massive damage over
again just like last time. After Banishing it, if he uses the element you can't
nullify heal with a Mega-Potion. Finish the fight with him by reapeating this
strategy.
+-ALTERNATE STRATEGY-+
Well, this strategy is much better than the last one that I mentioned, and deals
much greater with strategics.
Ok, now, after about 21 dead Seymour Natuses, I've finally discovered his
patterns at HP intervals:
- Seymour alternates turns with Mortibody... repeat...
- Now, here's for first go-around of HP; 24000 to maximum 36000:
You will see chains in these: a Water spell results in Multi-Watera, etc.,
but you might also see Desperados...:
Blizzard or Desperado <-> Multi-Blizzara, Thunder or Desperado <-> Multi-
Thundara, Water or Desperado <-> Multi-Watera, Fire or Desperado <-> Multi-Fira
Now it's time for second round of HP Natus has.           _
- This is for the second go-around of HP; 12000 to ~66.6638% MAXHP = 23999:
Protect, Shattering Claw or Desperado, Break
*Few Notes*: Protect is used right after HP is dropped below 24000 HP mark.
Break can be avoided with Stoneproof/Ward.          _
- This is for 3rd (final) HP go-around; 1 to ~33.3305% MAXHP = 11999:
Desperado or Cura, Flare
*Note*: Flare does the Delay status effect on Seymour Natus for about 3-4 turns
afterward.
--> So, you start off with Yuna, Tidus, and Kimahri.
Now, Tidus can speak with Seymour to get stat boost of Str+10. Ok, I do not
suggest that you keep Kimahri in your main frontline party, so switch him out
for Auron (he won't be here too long for now) so that he can speak with Seymour
as well for a Str+10 bonus for the fight. HolyDarkPaladin has reported in that
any positive statuses on three characters will initiate Desperado. Now I didn't
know that until recently, so from that data I can put together another table:
- If Poison is on Natus past first HP go-around, he won't move onto his later
moves like Flare. This is a good thing. Nope, only elemental chains with Morti.
- Past second HP go-around, Shattering Claw happens against Breaked characters,
and that dismisses them from battle permanently. Ruby Weapon wannabe... ;P
- If you summon an aeon for this battle, prepare for them to meet hell. They'll
go bye with Natus' Banish move which disappears them from the entire battle.
They only get one turn in, and then Banish, so make it count!!!
- If you use Aerospark on Natus with Ixion aeon, and then it makes him go
directly into 2nd HP go-around, Protect isn't done.
- If you cast any good status change on a character, the Mortibody gets ticked
and then it uses Desperado to take it all away. Meanie!
--> Ok, now onto main strategic tactics:
Auron's and Yuna's armors have Auto-Reflect, Auto-Haste, Auto-Shell. Tidus', on
the other hand, should consist of Auto-Protect, and Stoneproof alone. Now, in
the beginning of battle, take Kimahri out for Auron (this is really super-
imperative). Now, for Yuna's (make sure she has Dispel ability!): have her use
NulFrosts to everybody. Note: Rikku can be used there and then brought out so
she can Mix Shining Thorn + Shining Thorn to get Hyper NulAll so it doesn't
take all those turns. Another benefit of this is that it gives Focus and Cheer
(raises Str, Def, Mag, Mdef) for the fight. Auron just attacks, and then Yuna
just heals with Hi-Potions or Mega-Potions, and if things get desperate: some
Elixirs. Don't use Magic to heal Auron or herself, since they have Auto-Reflect
on, remember? In next HP go-around, you have Tidus Provoke the bastard. What
does this do? It makes him only do Break on Tidus. How does this help? Well,
remember that Tidus has Stoneproof on his armor, thus, you never see Petrify or
Shattering Claw. You only take damage which you heal with Hi-Potions (no megas
since it's only one character getting beat up on). Auron can destroy him with
Shooting Star in this form. Yuna just stays there being pretty and helping to
heal Tidus. Auron should just attack now and save his Overdrive for later on in
the bout. Oh, yeah, how could I forget!? Use Yuna to Dispel his Protect.
In the next form, you are introduced to Flare, this is an easy one to avoid, as
was Break. Still Desperado can still happen in the same way as it does in the
last three forms, but we don't need to worry about that. Tidus, poor chap, he
is the one that could possibly take damage from Flare. So, have Yuna Dispel
the past Provoke off him. He and Auron attack and Overdrive. While Yuna again
heals. If an aeon has Overdrive, use it (especially Bahamut). If Natus uses
Flare to Yuna or Auron, it Reflects and then hits Natus for about 1600 damage.
Killing Mortibody also does damage like this: First kill- 4000, Second Kill-
3000, Third Kill- 2000, all proceeding kills- 1000.
After intense battle, you're going to be in a newer area of a very familiar
place...
+-ALTERNATE STRATEGY-+ Sent by Imperial
On the Highbridge, continually be attacked by the Yevon robots and warrior
monks. Once attacked, get Yuna on the field and have her summon an aeon.
Once the aeon is out on the battlefield charge up its Overdrive bar. Once
its Overdrive bar is at maximum, dismiss the aeon and call out another and
so forth. try to get all of your aeon's up to full overdrive. For the bird
aeon, this may be difficult as most attacks will KO him before he can
charge.
Next go attack Seymour and use the other characters Overdrives and so forth,
and as soon as Yuna joins the battle, have her call out one of her aeons and
blast it with an overdrive. I averaged 7000 damage to Seymour with each
aeon. Although Seymour will use banish, simply call out another aeon on
Yuna's turn. I was able to successfully able to kill Seymour very quickly.
- Note from Siniroth: Imperial's strategy is rather risky, but is has worked,
so I included it.

===============================================================================
                            Area 17. Macalania Forest
===============================================================================
-------------------------------------------------------------------------------
Items: None
Weapons/Armor: Lucid Ring
Enemies: None
-------------------------------------------------------------------------------
(you can't access every area now, but I'll still give whole map)
              -----------------------------------
              |   To Temple --- Agency Front    |
              |                      |          |
              |                      |          |
              |                      |-- Spring |
              |                      | ----------
              |           __  -- Lake Road
              |          /  \/
              |          \
              v          /         Bevelle
              North    North          |
          O---   /       /        North End    Campsite     To Calm Lands
              Central Central         |            |              /
                \     |_        To Bevelle --- To Calm --- North End
                 \     /              /            |
                  (S) South  --------/            /
                       |                         /
                       |                    Spring
               To Thunder Plains
-------------------------------------------------------------------------------

This is a very short area, in which the only thing of interest (and I mean
"interest," hehe), is a CG Cinema involving two intimate characters. Sure, you
can get Lucid Ring, but no action with leveling up on enemies, but that's
taken care of in next the section. When you're first here, you must speak to all
of your party members, and then you move on to the next area here. Now just keep
on running forward and then you'll be in Spring area (know you're in the right
place - Kimahri is there). Don't forget Lucid Ring! Now, go into the water and
watch a romance scene with Tidus and Yuna, but only after their long talk with
each other. Then, leave there. In the Northern area, you have to just run
forward more and you'll be in a huge and vast expanse called the Calm Lands.

===============================================================================
                           Area 14. The Calm Lands
===============================================================================
-------------------------------------------------------------------------------
Items: [Maybe] 30 Speed Spheres, [Maybe] 30 Power Spheres, 5000 Gil, 10000 Gil,
       2 Level 2 Key Sphere, 60 Farplane Winds, Megalixir, 2 Mega-Potions,
       Fortune Sphere, MP Sphere, 2 X-Potions, Jecht's Sphere, Aeon's Soul,
       Cloudy Mirror, Rusty Sword, Al Bhed Primer Vol. XXIII, Al Bhed Primer
       Vol. XXIV
Weapons/Armor: None <- [?]
Enemies: Nebiros, Skoll, Flame Flan, Shred, Ogre, Mech Scouter, Chimera Brain,
         Coeurl, Anacondaur, Malboro, Magic Urn, Defender X, Dark Element,
         Nidhogg, Defender, Ghost, Epaaj, Valaha, Mech Hunter, Imp, Yowie,
         Thorn
-------------------------------------------------------------------------------
                                                       To Gagazet
                                                            |
                                                            |
               To Cavern - (S) Gorge Bottom ------------ Bridge
                                                            |
                                                            |
             |------/---------------------------------------|
             |   North                                      |
             |             -----------                      |
             |             |   (S)   |                      |
             |             -----------                      | ---- Monster
             |               Central                        |      Arena
             |                                              |
             |                                              |
             |                                              |
             |                                        |-----|
             |                                        |
             |---------------------- South ------------- To Remiem Temple
                                       |                 (currently no access)
                              To Macalania Woods

Ok, you'll be entering all the way at the south of this huge area, so once in
the beginning, you head to the West and then you will again run into Maechen,
but not after getting slight scene first. Then, you get the scene with him and
you continue to run all over the Calm Lands. Major enemies of note here would
be Malboro, Ogre, and Chimera Brain. Coeurl is a slight threat as well. Here's
how to dispose:
-> Malboro: Have stats closer to 50-53 to take this beastly foe. Start off with
Tidus using Haste of Hastega, if it is available. Now just have Lulu attack
with the element of Fire and use Auron and Tidus to attack. After 5-7 hits
it should be lying at your feet.
-> Ogre: Have stats that are near 40 here. Auron is good for attacking here,
also have him use his overdrive if you want. Have Tidus attack him too. Lulu is
good here only to cast Fire on it.
-> Chimera Brain: Stats have to be in about the ranges of 70. Once you have met
that requirement, go find it in the Calm Lands and follow the same strategy
as the last 2 fights I've walked you through.
-> Coeurl: Stats in the 50 range is best. If you wish to use magic in this fight
do not do so with Thunder or ice, because it absorbs it. Just attack at it,
and heal yourself after it's magic attacks. Summon anything other than Ixion,
and Shiva, so Valefor or Ifrit are the way to go in terms of summons.

So, to sum that up: have your stats in the 45 (since that's average, I think)
to 60 range and you'll be just fine. I mean, otherwise I think you would still
be well-off, but just to be safe.

I thought that'd be helpful since those enemies are so hard. Anyway, just keep
going into the plains and then you'll see little scene where Rin's Agency "On-
Wheels" comes for you to buy stuff (you won't need much since there's a shop in
the Central of the Calm Lands. Buy if you want and then go to the Central shop
area. There's a save point here to recover any lost HP, and of course to save
your game data. You also get a cutscene with someone Wakka and Lulu knew from
long ago, but you only meet him here in the game. His name is Zuke... Father
Zuke. *plays James Bond music* :) Now, go to an area close to the middle and
you get to fight Belgemine once more with her new aeon! No, don't worry, it's
not Bahamut.

*******************************************************************************
BOSS: BELGEMINE/SHIVA       DIFFICULTY: 2.5
*******************************************************************************

#25. Belgemine/Shiva (Calm Lands Central Area)
-> HP: 15000 - 1432
-> MP: 900
-> AP: None
-> Statistics:
Str: 20, Mag: 20, Def: 180, Mdef: 180, Acc: 0, Agl: 21, Eva: 0, Luck: 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Ice
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Heavenly Strike: When Shiva's Pverdrive Guage is filled up, she'll use this
move to do physically-based damage as well as doing the Delay effect on your
aeons.
- Blizzara: This will do magic-type damage with the Ice elemental.
- Attack: What this one does is that it does physical-type damage to your
currently-present aeon.

-> Sensor: None
-> Scan: None

#25?. Belgemine (Calm Lands Central Area)
-> HP: 10 - 10
-> MP: 1
-> AP: 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 1, Agl: 1, Eva: 1, Luck: 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sensor, Scan, Threaten
-> Weaknesses: Silence; 20, Darkness; 20, Sleep; 20; Doom- 3
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
Strategy? Simple. Her three attacks are not anything to piss your pants about:
attack only does about 200 damage; Blizzara - depends on the aeon (ie Ifrit);
Heavenly Strike - about 400+Delay. But that's only on Overdrive. What, no
Diamond Dust! (???) All I can say is "thank goodness". Anyway, we can take her
out before Overdrive easily. How? Easy.
You summon Ifrit and use his Fire based attacks on her for some decent damage
(not too much more due to her not having a susceptibility to Fire, Fira, or
Firaga). But the major benefit is that you can use him to use Fire spells on
himself to restorate HP. Bahamut is also a top choice for this battle, one
Mega Flare will annihilate her. And if need be, you can always back that up
with Impulses.

Afterwards, go pay another visit to the Central area to get HP back and save at
its save sphere, also there's a Level 2 Key Sphere right behind the shop, and
there's also Al Bhed Primers throughout the lands. Exact locations? Sorry...
*threatens SinirothX with a Behemoth King*... Fine!:
- Primer Vol. XXIII: At the Northwest area of the Calm Lands.
- Primer Vol. XXIV: At the left side of the Remiem Temple (I get into this
later in the guide.

---> Now, for a few notes on Calm Lands section:
- Many enemies I listed above in the Calm Lands introduction box are part of
Cavern of the Stolen Fayth, which is under the lands in the Gorge after the
fight with Defender X.
- Same goes for a lot of the items that I had  mentioned, too. So if I don't
cover an item in this CL section, assume that it's in CotSF.

Note: There's the Monster Arena to the far East of the Calm Lands, but I
seriously recommend that you don't go there until later in the game when you're
super-powerful, you have ton o' Gil, and you have *a lot* of time on your hands.
I cover it in a later section, as well.

Note: You can do Chocobo Training minigame here, but don't do it until after
you've the airship. I've devoted a section to that, too.

When you're ready, go up to extreme Northeast of this region and go into the
next screen. Save. Then go across the bridge. You get a scene with a few Guados
and then some robotic, rusted bucket-of-bolts comes to fight you at Guados'
command.

*******************************************************************************
BOSS: DEFENDER X       DIFFICULTY: 4
*******************************************************************************

#26. Defender X (Gorge Area)
-> HP: 64000 - 4060
-> MP: 1
-> AP: 6600 - 9900
-> Statistics:
Str: 42, Mag: 5, Def: 30, Mdef: 1, Acc: 0, Agl: 20, Eva: 0, Luck: 15
-> Steal: Common- 4 Lunar Curtains, Uncommon- 4 Lunar Curtains
-> Bribe: None
-> Win: Common- 1 or 2 Lv.2 Key Spheres, Uncommon- 1 or 2 Lv.2 Key Spheres
-> Gil Received: 3500
-> Immunities: Sleep, Silence, Poison, Petrify, Berserk, Slow, Zombie, Power
Break, Demi, Death, Delay, Threaten, Confuse, Eject, Bribe
-> Weaknesses: Darkness- 95
-> Elemental Affinities: None
-> Armor Abilities: SOS Protect
-> Weapon Abilities: Magic+3%, Strength+3%, Magic+5%, Strength+5%, Magic+10%,
Strength+10%, Piercing (might be more)
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 30/128 (25%)
-> Abilities:
Blast Punch- Occasional counter and physical, Gravity attack, takes away a
             percentage of 50 current HP, and will Delay your next turn of
             that one character.
Attack- Physical damage to one person.
Slowga- Puts the slow status on all people.
Haymaker- Physical damage on one character. This attack never misses an attack.
          No matter what!
Mighty Guard- NulAll, Shell, Protect on itself.

-> Sensor: Made of stone. Resistant to physical attacks.
-> Scan: Strength and defence are high. There is a 1/2 chance of the monster
using Haymaker, so be sure to raise your defence. Use magic
often, since its magic defence is low.

---> STRATEGICS: <---
Massive HP, huh? Well, don't let me fool you - this boss is a total pushover,
loser of a boss. I mean, not even big stats to back up the large HP it's
packing. The perfect party here would definitely have to be Tidus, Auron, and
Yuna/Rikku. Lulu, Wakka, Kimahri won't be participating too much in the battle
compared to the others. Armors need to have Auto-Protect and Auto-Haste as to
not waste any precious turns. Here's how turns will go in the battle. Note that
for this battle I'm doing things differently, as in I will list characters'
name and then what they should do for turns each time they get their turns, Mm-
kay...?
- Auron: Armor Break for first turn so that its defenses are lowered, allowing
for major damages. From then on out you use normal attacks with him. Overdrives
with him are also a good idea. See, he really plays the weaken-DefenderX-so-
that-others-can-obliterate-it role. Armor Break comes along later, also, but
mainly do physical attacks.
- Tidus: Since already Auto-Hasted, he can use 5x Cheer spells to where there's
no notable stat increase. You also Provoke Defender X with Tidus so that it
only attacks him (whose HP should be about 3500, with Auto-Potion on as well as
Rikku's Trio of 9999. Provoke only lets Defender X use Blast Punch, not much
worry. Then, from there you can have him use physical attacks and his strong
Overdrives.
- Yuna / Rikku: If you have Yuna in the beginning, she's really there for the
casting of Protect among other protective spells perhaps. And if you get Slowga
by it, use Dispel or Esuna with her. Other than that, her White Magic is good
for healing purposes. But, if you had Rikku in there, she's only good for Trio
of 9999 first, then, she should just Steal Lunar Curtains from it, and maybe
physically strike it.
Ok, now that that's out of the way with battle tactics, it's time to give
feedback on when attacks occur so that you can tell when to do all that and
emerge victorious:
Unless Provoked, just about every turn you see is its regular physical attack
which isn't anything to worry about in this point in the game (about 1550 dmg),
but imagine earlier on in the game. If Provoke is in place, or on fourth normal
turns, you'll see Haymaker for close to 3000 damage to one character. So have
Protect in place! Then there's Blast Punch which is a counter attack, it does
50% of HP now plus Delay effect. Example: Your HP is 4120, so its BP would do
2060 damage. Ouch. Slowga after 5 Fire spells happens, but why the hell would
you want to do that. Another effective thing is to have Lulu use Water magic
spells.

Now, that you've won, you go across the bridge and into the next area. Ignore
the path leading down for now; it goes into Cavern of the Stolen Fayth, and I
cover that later in the guide.

===============================================================================
                            Area 15. Mt. Gagazet
===============================================================================
-------------------------------------------------------------------------------
Items: Return Sphere, Level 1 Key Sphere, HP Sphere, 20000 Gil, Fortune Sphere,
       Level 4 Key Sphere, 2 Mega-Potions, Saturn Crest, Braska Sphere
Weapons/Armor: Pep Talk, Recovery Ring, Defending Bracer
Enemies: Mech Leader, Mech Defender, Grat, Grenade, Bashura, Imp, Bandersnatch,
         Nidhogg, Behemoth, Dark Flan, Mandragora, Grendel, Ahriman, Splasher,
         Maelspike, Achelous, Biran Ronso, Yenke Ronso, Seymour Flux, Sanctuary
         Keeper
-------------------------------------------------------------------------------
                       To Zanarkand Ruins
                               |
                               |
                               \
                            Summit Region
                                  |
                                   \
                                    \
                                     |----------------- Mountain Cave
  Mountain Cave ---------- (S) Mountain Cave ---------- Mountain Cave
                                     \
                                  Fayth Scar
                                      /
                                     |
                                 ----|
                                /
                      Prominence
                           /
                          \
                           \---
                      Mountain Trail
                             /
                     Mountain Gate (S)
                             |
                             |
                    To The Calm Lands
-------------------------------------------------------------------------------

Ok, for a short little while you just keep on going in the same exact direction
that you start out in until you get a semi-long scene. After, you save at the
save sphere and go up even further. You now get another scene and have to fight
a boss battle...

*******************************************************************************
BOSS: YENKE/BIRAN       DIFFICULTY: 4.5
*******************************************************************************

#27a. Yenke Ronso (Gate of Mt. Gagazet)
-> HP: Depends on Kimahri's HP - 2500
-> MP: 200
-> AP: 4500 - 6750
-> Statistics:
Str- Half of Biran's Str, Mag- Based from Kimahri's HP, Def- 30, Mdef- 50, Acc-
100, Agl- -6 Kimahri's Agl, Eva- 0, Luck- 15
-> Steal: Common- Lv.3 Key Sphere, 2 Lv.3 Key Spheres
-> Bribe: None
-> Win: Common- 1 or 2 Return Sphere, Uncommon- 1 or 2 Friend Spheres
-> Gil Received: 1500
-> Immunities: Zombie, Sleep, Slow, Provoke, Petrify, Delay, Darkness, Threaten,
Silence, Reflect, Poison, Eject, Death, Confuse, Bribe, Berserk
-> Weaknesses: Doom- 20
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: MP+20%
-> Weapon Abilities: Piercing
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1
                         Drop Percentage: 127/128 (99%)
-> Abilities:
Haste- Cast Haste on itself.
Bulldoze- Physical damage on one character.
Fire Breath- Fire damage on one character.
White Wind- On himself or Biran, it heals some of their HP.- when one loses 3/4
max HP.
Aqua Breath- Water damage on one character.

-> Sensor: Covers Biran when together.
-> Scan: Blocks attacks on Biran with Guard, except when separated after
performing a Bulldoze. Casts White Wind just once after losing HP. Kimahri can
learn many techniques.

#27b. Biran Yonso (Gate of Mt. Gagazet)
-> HP: Based on Kimahri's Mag and Str - 2500
-> MP: 200
-> AP: 4500 - 6750
-> Statistics:
Str- Based on Kimahri's HP, Mag- Half of Yenke's Mag, Def- 30, Mdef- 50, Acc-
100, Agl- -4 Kimahri's Agl, Eva- 0, Luck- 15
-> Steal: Common- Lv.3 Key Sphere, 2 Lv.3 Key Spheres
-> Bribe: None
-> Win: Common- 1 or 2 Return Sphere, Uncommon- 1 or 2 Friend Spheres
-> Gil Received: 1500
-> Immunities: Zombie, Sleep, Slow, Provoke, Petrify, Delay, Darkness, Threaten,
Silence, Reflect, Poison, Eject, Death, Confuse, Bribe, Berserk
-> Weaknesses: Doom- 20
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: MP+20%
-> Weapon Abilities: Piercing
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1
                         Drop Percentage: 127/128 (99%)
-> Abilities:
Berserk- Berserk status on himself.
Bulldoze- Physical damage.
Mighty Guard- NulAll, Shell, Protect on himself. - when one loses 3/4 max HP!
Blizzard- Ice based magic attack on one character.
Thunder- Lightning based magic attack on one character.

-> Sensor: Covers Yenke when together.
-> Scan: Blocks attacks on Yenke with Guard, except when separated after
performing a Bulldoze. Casts Mighty Guard just once after losing HP. Kimahri can
learn many techniques.

Here's a representation of all variable stats of Yenke and Biran:

Biran/Yenke Hit Points--------------------------------------

A=(Kimahri's Strength) to the third power
B=(Kimahri's Magic) to the third power
C=(A+B)/2*16/15
D=(C/32+30)*586/730
Biran HP=D*8 [Biran MAX=3598967]
Yenke HP=D*6 [Yenke MAX=2662250]

Example:
A=35 to the third power = 42875
B=25 to the third power = 15625
C=(42875+15625)/2*16/15=31200
D=(31200/32+30)*586/730=806
Biran HP=806*8=6448
Yenke HP=806*6=4836

Biran/Yenke Speed-------------------------------------------

Biran Speed = (Kimahri Speed - 4)
Yenke speed = (Kimahri Speed - 6)

Biran/Yenke Str/Mag-----------------------------------------

A = (Kimahri HP - 644)/200

Example:
Kimahri's HP = 2500
(2500 - 644)/200 = [9.28] = 9

YenkeStr= [BiranStr x 0.5]
BiranMag= [YenkeMag x 0.5]

A--BiranStrMag--YenkeStrMag
 0   11   4        5    8
 1   12   4        6    8
 2   13   4        6    9
 3   15   5        7   10
 4   17   6        8   12
 5   19   7        9   14
 6   21   8       10   16
 7   22   8       11   17
 8   23   9       11   19
 9   24  10       12   20
10   25  10       12   21
11+  27  11       13   22

---> STRATEGIC TACTICS: <---
First some notes:
You can use Lancet on Biran to get Thrust Kick, Mighty Guard (after used),
Self-Destruct, Doom. You will get Aqua Breath, White Wind (after used), Stone
Breath, Fire Breath from Yenke.
They both have set attack patterns, making them easy*er* to deal with (thank
goodness). First I'll do the attack pattern for Biran:
Thunder
Bulldoze
Blizzard
Bulldoze
- Now, I am going to list out the attack pattern that is used by Yenke Ronso.
He, in my opinion, isn't as hard...:
Fire Breath
Bulldoze
Aqua Breath
Bulldoze
Remember, when both of the enemy Ronsos are right next to each other, do not
attack with "Attack" command, that'll cut the normal damage done into about
1/4. Instead use any Ronso Rages after they're gained with Lancet. And, if you
have Ultima from his grid already, it comes very handy indeed. Once you kill
Biran (if done first), Yenke is Hasted, but don't take off as it's a waste of a
turn. Once you kill Yenke (if done first), Biran is Berserked and forever uses
Bulldoze.

Ok, the fight takes no more than 6 minutes at most. So, after the battle, you
should just keep going on North and then you get up to the main big area called
the Moutain Trail. Prepare for a long trip.
First, go up the little snow off to the side here for 20000 Gil. Yeah! There's
even more chests *crosses fingers for other great items* with Defending Bracer
armor for Auron, Level 4 Key Sphere (awesome), 2 Mega-Potions (not bad), and
HP Sphere (hard to get, so, it's good). So, keep moving along not too much
further, and eventually, there'll be a little crack into the mountain in which
you can obtain the one and only Braska Sphere. Just keep following all of the
snowy paths using the ones you haven't visited so far (sorta easy to get lost,
ain't it?). Once you get far enough, you will soon enough encounter Wantz who
is O'aka XXIII's brother. After talking with him, buy Zombie-protecting armors
for all characters, it's *very* momentous. If you don't talk to him, you won't
be able to see him in Macalania Woods later, making it even harder for you to
get Tetra armors. Stock up on every item he has, also. Now, you will come upon
a save sphere; use it. Continue on and you run into a long-time foe, Seymour.
Jesus Christ, won't he ever leave well enough alone!?

*******************************************************************************
BOSS: SEYMOUR FLUX/MORTIORCHIS       DIFFICULTY: 9
*******************************************************************************

#28. Seymour Flux (Mt. Gagazet Before Cave Area)
-> HP: 70000 - 3500
-> MP: 512
-> AP: 10000 - 15000
-> Statistics:
Str- 30, Mag- 15, Def- 40, Mdef- 40, Acc- 100, Agl- 38, Eva- 0, Luck- 15
-> Steal: Common- Elixir, Uncommon- Elixir
-> Bribe: None
-> Win: Common- 1 or 2 Lv.4 Key Spheres, Uncommon- 1 or 2 Lv.4 Key Spheres
-> Gil Received: 6000
-> Immunities: Zombie, Sleep, Slow, Provoke, Petrify, Delay, Darkness, Threaten,
Reflect, Eject, Death, Confuse, Bribe, Berserk, Demi, Doom, Power Break, Mental
Break, Armor Break, Magic Break
-> Weaknesses: Poison- 90; 2%, Silence- 50
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: SOS Shell
-> Weapon Abilities: Piercing, Darkstrike
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
Flare- Non-elemental magic damage on one person.
Lance of Atrophy- Physical damage and Zombie status to one character.
Banish- Counter attack on an aeon, and makes them get killed automatically no
        matter what.
Protect- Damage received by physical attacks is cut in half.
Dispel- Nullifies all good status ailments from your entire group.
Failed counterstrike- Seymour casts Flare on himself.
Reflect- Reflects some spells on himself.
Seymour watches... and waits- He skips a turn for now.

-> Sensor: Watch out for their combo attacks.
-> Scan: Predict the Mortiorchis's actions by watching Seymour's attacks. His
Lance of Atrophy causes zombie, and Mortiorchis follows with Full-Life. Together
they unleash Total Annihilation.

#28.1. Mortiorchis (Mt. Gagazet Before Cave Area - Seymour Flux Fight)
-> HP: 4000-4000-3000-2000-1000 [Note: There is no way that you can get
Overkill on Mortibody.]
-> MP: 512
-> AP: 0
-> Statistics:
Str- 40, Mag- 40, Def- 100, Mdef- 1, Acc- 100, Agl- 38, Eva- 0, Luck- 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Zombie, Sleep, Slow, Provoke, Petrify, Delay, Darkness, Threaten,
Reflect, Eject, Death, Confuse, Bribe, Berserk, Demi, Doom, Power Break, Mental
Break, Armor Break, Magic Break, Silence, Poison
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Mortibsorption- Once it is KO'd, it'll drain some of Seymour's health to give
                some of it's own. Will vary and range from 4000 to 3000 to
                2000 to 1000 then it stays at 1000.
Cross-Cleave- Physical damage unto one character.
Total Annihilation- It does non-elemental magical damage to all, then attacks
                    varying anywhere from 6-8 hits. After that, it attacks
                    again using non-elemental magic damage.
Full-Life- Will kill one person that is under Zombie from Lance of Atrophy.
Slowga- Puts the Slow status onto every character.
Mortiorchis: Ready to annihilate!- Starts count for Total Annihilation.
Mortiorchis: Auto-Attack mode!- It will begin to execute Total Annihilation.

-> Sensor: Watch out for their combo attacks.
-> Scan: Beware its combo attacks. If a character is zombified by Seymour's
Lance of Atrophy, it will cast Full-Life, causing instant KO. Cast Protect to
help survive Cross Cleave.

---> STRATEGIC TACTICS: <---
Seymour Flux: This fight does not come without pandemonium. Here is what you
truly need to stand a chance against him, An armor that has Zombieproof, and
Auto-Potion. Your weapons are to be equipped with First-Strike. Have most
stats at an average of 63. HP is to be in the range of 4000-5500, and MP does
not really matter here. Head into battle with all overdrives full, even aeon's
too. Use the first three characters of Tidus, Auron, and Lulu. What to do next?,
oh yeah, have Tidus Hastega party, and then have Yuna Protect and Shell
everyone.
Have Auron perhaps use Shooting Star (not for Eject though)! Here is some of
boss's attack pattern information that I've deciphered:
- Boss goes Flux then Mortiorchis... repeat...
- Here is for the first 'go-around' of HP; 52500 to maximum of 70000:
Lance of Atrophy, Full-Life, Lance of Atrophy, Full-Life, Dispel, Cross Cleave
reapeat, reapeat, repeat...
- Here is for the second 'go-around' of HP; 1/2 (35000) to 52499:
Protect, Lance of Atrophy, Full-Life, Lance of Atrophy, Full-Life, Dispel,
Cross Cleave
repeat, repeat, repeat... (Note: Protect won't be done again because it only
happens right after first attack setting Flux's HP under 52500)...
- Here is for third 'go-around' of HP; 1 to 34999:
Reflect, Auto-attack mode, Flare (on Reflected self [I'll list trick to bypass
this later;)]), Ready to annihilate., Seymour watches... and waits., Total
Annihilation, Flare on Reflected self, Ready to annihilate., Seymour watches...
and waits.
Repeat, repeat, repeat... (Note: Reflect won't be done again because it only
happens right after first attack setting Flux's HP under 35000)...
Note: I've never encountered any discrepancies in these patterns.
-> Now it's time for an overlook at how boss attacks:
- Flare: Non-elemental magic damage on one person.
- Slowga: Used as a counter attack and uses the spell Slowga on all of your
characters. Triggered if you try and Delay Mortiorchis.
- Lance of Atrophy: Physical damage and Zombie status to one character.
- Banish: Counter attack on an aeon, and makes them get killed automatically no
matter what.
- Total Annihilation: Non-elemental magic damage to every character by sending
a random amount of 6-8 attacks and then finishes move with an attack more
powerful.
- Protect: Damage received by physical attacks is cut in half.
- Dispel: Nullifies all good status ailments from your entire group.
- Failed counterstrike: Seymour casts Flare on himself.
- Cross Cleave: Physical damage to all characters.
- Mortiorchis: Ready to annihilate!: Starts count for Total Annihilation.
- Mortiorchis: Auto-attack Mode!: Shows that it will begin Total Annihilation.
- Reflect: Reflects some spells on himself.
- Seymour watches... and waits: He skips a turn for now.
- Mortibsorption: If it loses all of current HP, it'll recover fully by draining
some of Flux's. Amounts vary; counts down from 3000 and lowers by 1000 until it
stays at 1000 for remainder of battle.
Now you know what you're in for, you're set! Now for the Trigger Command that
Kimahri and Yuna can get I will list what they can gain: Yuna- +10 Magic
Defense,
Kimahri- +10 Strength. So starting out like before just continue that by double-
checking that you have Haste status on everybody that is active (this is super
important I cannot even begin to describe it to you). For Flux's first attack,
he'll use none other than Lance of Atrophy which with recommended armor type
will only deal out about 600 damage instead of also doing Zombification to one
character. If you don't have the Zombieproof on armors, when Lanced, immediately
use Holy Water to negate it! I recommend for following turn having Rikku conjure
up Mighty G Mix. Now, for Mortiorchis' turn: it uses Full-Life on which ever
character was a target of Lance of Atrophy, so if your Zombied with out Reflect
beware, *Hint, hint*. Do the same again.
For Flux's next turn he'll use a Dispel. He now only has one move remaining in
first HP 'go-around' until he starts repeating the same predictable sequence.
This move is Cross Cleave which does about 2300 physical damage to all
characters.
Heal, now all that you have to do is get boss' HP down to the minimal of 52499
to
engage in next pattern sequence which is mentioned above. Here isn't any other
pattern to be worried about though. First move that does damage under 52500 will
trigger Flux to Protect himself. Just attack or heal until his upcoming turn
which is like I show to the above, Lance of Atrophy, oh yeah, if you do get hit
with LOA and then Full-Life you wait until this move to recover any fallen
characters with Mega-Phoenix or if you have it with enough MP, use Full-Life of
your own on them. For next turn boss gets Mortiorchis part will use Full-Life as
expected, easily avoidable as touted by me earlier. Repeat what you have done.
The next time Flux acts he will repeat those last two actions, so if the need to
heal arises, do so. Next attack on the list *looks up*, oh, looks like Dispel
and we do not want Reflect, Shell, Haste, Protect, and also Rikku's Mighty G
removed do we? The way to avoid it is to use Wakka for Silencing (note the 50%
chance of Silence working), so instead of a measly Silence Attack, do Silence
Buster. This will most likely keep you good and ready to go.
Next move to expect after hopefully failed attempt at Dispel is Cross Cleave
which will be halved to about 1150 damage instead of normal about 2300 and
then you can just heal fully by using Mega-Potion. Next hit to set him to 34999
or less HP will begin new attack pattern. Dispel his first move which is if you
look up, Reflect so later moves don't eradicate your party. Next move is not
that much of a worry until a little later on; Auto-attack Mode!. But the move
after that is big issue (or can be if not handled properly). Here is a good
advice on a way to avoid Flares (which are the move after): Just Dispel the
Reflect status that I told you about earlier and he'll whack his own ass with
Flare, hahaha!!! Anyway, skip through next two Seymour's turns without worrying
about them, BUT, when the second turn is over have Yuna bring in Bahamut who
should be in overdrive and hit Flux with Mega Flare. This should end battle
right
there, but if not, don't expect to block up and coming Total Annihilation with
Bahamut, for he will be Banished and then have your party take the damage.
If Auron's HP is about 6000+ he should be able to survive the onslaught and then
administer Mega-Phoenix to revive everyone. Now have Tidus use Slice & Dice or
have Yuna summon Shiva to use Diamond Dust to finish the fight once and for all.
+-ALTERNATE STRATEGY-+
Tidus' Str stat should be high and everybody's HP rather high also. You must
make
sure that you have two Wings to Discovery in stock for this strategy to work
effectively. You can gain 10 extra points in some stats for having Yuna and
Kimahri 'Talk' to Flux. But that is not of any importance to us here, no, what
you wanna do first is cast Haste, Protect, and Shell just in case you cannot
defeat Flux in *two* moves (wow, huh?). First have Rikku Mix 2 Wings to
Discovery
to get Trio of 9999. Now have Tidus use Slice & Dice, each of 6 hits will do
9999 damage to Flux and reduce him to mere 10000. Just have Auron use physical
attack for 9999 and then have Rikku attack to finish it. Don't worry about
Lance of Atrophy/Full-Life combo, ok? You win!

---> Here's an alternate strategy sent by Harry Macdougall:
1. Get every Aeons overdrive set and ready.
2. Get LuLus Fury ready.
3. Get Aurons Shooting Star ready.
4. Make sure Tidus has haste. You dont even need hastega.
5. Enter the battle with a party of LuLu, Tidus, and Yuna.
6. CAST HASTE ON YUNA!!!!!!!!!!!
7. Summon Valefor or whatever his name is.(I named him chaos o.o)
8. Use Energy Ray (make sure it does 9999)
Inbetween 8 & 9, Seymour uses banish, and the thing absorbs 4k from him.
9. If it is Lulu's turn, use Thundaga Fury. make sure you get at least 6 of
the twirl things done.
10. Switch Tidus for Auron if it is Tidus's turn. If not, summon Ifrit
11. Use Hellfire (make sure it does 9999)
Inbetween 11 & 12 Ifrit dies.
12. By now you should have Auron in, use Shooting Star. It must do at least
5350.
13. Summon Ixion (Lulu and auron shouldnt get many turns because of haste on
yuna)
14. Use Thor's Hammer (make sure it does 9999)

NOTE: Now the thing that is behind Seymour should be steadily healing
itself, and draining Seymour too.
15. Summon Shiva (for any of Auron & LuLu's turns, have them keep everyone
healthy and happy)
16. Unleash a nice Diamond Dust for 9999.
17. Summon your trump card, Bahamut.
18. MEGAFLARE THE SONBITCH!!!!!! 11000 DAMAGE MINIMUM
19. By now he should have about 500-1000 life left. He shouldn't have even
used Flare yet. It may be Yuna's turn again. Switch to Tidus and attack. If
he doesn't kill it, he should knock off a good chunk. Seymour should use
Flare now. If it hits Auron you're fine. If LuLu dies, he may prep for TA.
If this happens....pray.
20. If you survive to Auron or LuLus turn, have Auron attack or switch to
Wakka for LuLu and attack. He should be dead.

After arguably -the- hardest storyline boss in the game, you keep on going into
the following areas and you'll eventually come across a row of pillars. In
between them you can pick up the Saturn Crest which is inside of a treasure
chest there. After that is done, go on over and save and the save sphere and
continue into the next places. Now, there's a scene and you'll be on game-
starting boat in Zanarkand. Now I don't want to spoil anything major, so just
follow boy around and talk and listen, etc. You'll wake up after the party
calls to you. Then, keep running towards the cave through all the celestial
scenery and fayth.

This place is rather confusing, but nothing worse than somethings that you've
faced thus far. What you're first going to want to do is to just to keep on
running in an upward direction. Then, once you get to a fork, you'll want to
turn and start heading left now. Once in the right place (you'll know by being
in the Submerged Passage), you just keep going, and when you reach a shell
spinning around and sphere, you get a trial where you use Wakka's ball to nail
it. So do so and you will be receiving a Level 1 Key Sphere item for your work
there. The next right place is the Moutain Cave, and all you do here's nothing
important, just to head left at next fork and get in the watery area.

To help locate if you're in right area of the big cave now you can see on your
menu if you're in the Submerged Passage 2. This is almost like a Cloister of
Trials, and in essence, it is a cluster of trials. Underwater you will see a
blue, red, and green hole in the underwater wall. Listen carefully to following
instructions: colors are in accordance to the character's sphere grid colors;
Blue = Tidus, Red = Wakka, Green = Rikku. Now, a treasure chest appears below
and you can obtain a Fortune Sphere from it. This now gets easier. Head back to
the save point at the first fork in the path and then go back and into the
path to get Pep Talk armor for Wakka. Now, there's the next fork where you are
able to receive the Return Sphere and Recovery Ring. So, you're happy in items,
huh?

Back at save sphere, go up into the big area and there'll be some steps that
appear (to be honest it took me 16hrs of play time to find this, but I got
extremely big stats the first time through). Go up, and then you get another
cutscene. After it takes place, keep going forward and then use the save sphere
at the end and continue out of the moutain's cave, *but* into extremely tough
boss battle. Ugh...

*******************************************************************************
BOSS: SANCTUARY KEEPER       DIFFICULTY: 7.5
*******************************************************************************

#29. Sanctuary Keeper (Summit of Mt. Gagazet)
-> HP: 40000 - 6400
-> MP: 256
-> AP: 11000 - 16500
-> Statistics:
Str- 37, Mag- 40, Def- 100, Mdef- 100, Acc- 50, Agl- 32, Eva- 0, Luck- 15
-> Steal: Common- Turbo Ether, Uncommon- 2 Turbo Ethers
-> Bribe: None
-> Win: Common- 1 or 2 Return Spheres, Uncommon- 1 or 2 Return Spheres
-> Gil Received: 6500
-> Immunities: Doom, Sleep, Petrify, Zombie, Demi, Delay, Confuse, Death, Eject,
Provoke, Bribe
-> Weaknesses: Power Break- 50, Poison- 90; 5%, Magic Break- 50, Darkness- 99~
100
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: MP+10%
-> Weapon Abilities: Piercing, Half MP Cost
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
Regen- Casts Regen on itself. Gradually restores HP.
Esuna- Negates any statuses on itself.
Curaga- Restores an impressive amount of HP back to itself.
Mana Breath- Non-elemental magic damage on one person.
Tail Sweep- It is a counter attack on all characters, and does Delay plus some
            physical damage.
Reflect- Reflects some spells on itself.
Attack- Physical damage on one person.
Photon Wings- Induces Darkness, Sleep, Curse, Silence, Confuse on all, as a
              special attack.
Haste- Casts the Haste status on itself in order to speed itself in the fight
       with you.
Protect- Casts Protect on itself and cuts physical damage in 1/2.

-> Sensor: High physical and magic defence.
-> Scan: Its Photon Wings attack causes confusion, sleep, silence, darkness,
curse, and other status effects. Tail Sweep negates Haste and delays target's
next turn. Uses healing magic and Reflect, among other spells.

---> STRATEGIC TACTICS: <---
This is not the kind of boss you wanna fight after using so many good items on
fighting Seymour Flux, but it's not as hard, but still requires quite a bit of
strategy. The bastard does have a pattern of attacking your party like few other
of the bosses in the game. It goes like this:
- It will be using Photon Wings on its first move, and it's not a pretty
customer.
Best Help: Have and armor with Confuseproof, and Curseproof. The other statuses
aren't as bad and you can use Esuna.
- The second turn it gets is where it'll use its normal attack, which isn't big
fuss.
Best Help: First, high Eva is great for missing it, but if you get hit with it,
a Mega-Potion would do the job of healing.
- The third turn is spent doing the same exact thing as what was done on the
second turn, so...
Best Help: First, high Eva is great for missing it, but if you get hit with it,
a Mega-Potion would do the job of healing. Same as last time.
- Now, we start big-timing it: Sanctuary Keeper's fourth turn will be used up
by attacking for a good 3000 damage on one character.
Best Help: Ok, no good Eva'll get you out of this one. A few things to help
will be Shell and Mdef+20%, cutting damage to about 1000 only or so. And if
you have that, all that's needed is Hi-Potion. But if not, have them Phoenix
Downs ready.
- Fifth Sanctuary Keeper's turn is the move where it uses the Curaga White
Magic spell/Protect/Regen/Esuna
Best Help: Tips for extra moves: Armor Break happens on it/evil status, uses
Protect. Regen may be done normally instead of Curaga. Armor Break-excluded
negative status augmentation is on it, it uses Esuna.
- Sixth Sanctuary Keeper's turn is the move where it uses the Curaga White
Magic spell/Protect/Regen/Esuna
Best Help: Tips for extra moves: Armor Break happens on it/evil status, uses
Protect. Regen may be done normally instead of Curaga. Armor Break-excluded
negative status augmentation is on it, it uses Esuna.
-> Now we get to a more non-pattern hit, but is still extremely predictable,
and that is Tail Sweep. It does about 500 HPs deduction and is always done as a
counter attack. Now is Haste spell which is done on itself if you decide to use
Slow effect on it.
Battle starts! Ok, we should have armors fitted with the abilities Auto-Haste,
Auto-Shell, Confuseproof, and Curseproof. All very important. Wakka's weapon
of choice should have Darkstrike customized onto it. Have Tidus' weapon have
Slowstrike on it, as well. First move have Tidus use Cheer, and then have Yuna
Reflect Keeper. We just have Wakka normally physical attack on it to Dark it.
On Tidus' next go, have him use normal attack and that's how to keep it under
Slow status forever. Next Yuna's turns have her use Protect on the whole party.
Ok, now we've him right where we want him with his attacks doing virtually
nothing that they're meant to do, and him under horrible statuses with no means
to heal.
So we take on Photon Wings first. You then take about 1000 damage along with
Dark, Silence, Sleep - thank god you have that Confuse/Curse -proof armors,
or else you'd be beating yourself, and if you ever got out of it, you couldn't
use Overdrives. Esuna with Yuna on those statuses and then wither Mega-Potion
or Curagas. Note If the boss uses Protect on itself throughout the skirmish
tandem with beating on you, just use Dispel on it to take it away. Next 2 goes
you get attacked with attacks, but they'll miss most certainly, but if they
connect, heal the about 600 damage (remember Protect halves the normally 1200
damage) with a Hi-Potion. Next turn is Mana Breath, only one character gets
about 1500 damage done (normally about 3000-3150), so heal with Curaga.
Counters are Tail Sweep. Not much going on there, besides it happening and you
seeing "Miss"  above all your characters. If it hits even with Darkness status
effect in place, cure it with Potion (it'll do 500 damage normally and about
200-260 with Protect there).
Note: Once its HP is at least 1 HP point below 20000, it'll take away Protect,
but until then you'll be healed or fixed up by any White Magics it decides to
use.
Note: I've recently been told that you can use Magic Break on it in conjunction
with Shell to make damage done by Mana Breath a meer 800!! Same goes with if
you let it use Curaga, it does only about 4999-5000 HP recovery on itself. Now,
you may wonder what I meant by "let it use Curaga". What I meant was that if
you Dark it with Wakka's ball, it won't do it, instead you'll see pointless
Esuna which is bounced back to you because of earlier Reflect, heh.

===============================================================================
                            Area 16. Zanarkand Ruins
===============================================================================
-------------------------------------------------------------------------------
Items: Fortune Sphere, Sun Crest, 10000 Gil, Friend Sphere, Level 3 Key Sphere,
       Luck Sphere
Weapons/Armor: Spiritual Targe
Enemies: Behemoth, Grendel, YAT-97, Yunalesca, Dark Flan, Ahriman, YKT-11,
         Spectral Keeper, Mandragora, Bashura, Defender Z, (Bayonett) Fallen
         Monk, (Flamethrower) Fallen Monk
-------------------------------------------------------------------------------
      The Beyond
           |
           |   Cloister of Trials ----- |
           |           _|               |
      Great Hall     _|        Cloister of Trials
           |        |                   |
        Chamber of the Fayth (S)        |
                                     Corridor
                                        /
                                        |____
                                             \
                                             /
                                         Interior
                                             |
                                           Dome
                                             |
                                           Dome
                                             \
                                    Zanarkand Ruins (S)
                                              |
                                       To Mt. Gagazet
-------------------------------------------------------------------------------

After you have defeated Sanctuary Keeper, you'll have to run all the way down
the slopes and hills and you will then be able to watch (well, really listen
to) a long scene one Yuna's sphere. After, keep running into the ruins of
Zanarkand. You then get the same scene you did as the first scene of the game
(all the members around the campfire). Now, save at the save sphere located
there and run into the next area following the party. Ok, just keep heading on
along the paths here and on your way be sure to grab the Spiritual Targe, as
well as the Fortune Sphere.

In the next area, which if you look at your main menu is called the Dome, you
just have to go inside of it, and then the good stuff really starts to happen
here in the Zanarkand Ruins. By the way, the enemies you encounter here, which
if you look up, are all from Mt. Gagazet, at least the ones in the first area
of ZR are. Here are some strategies for some of the harder enemies in this area
which are the ones from the Dome on:
-> Defender Z: Have stats near 75-80 for him. You'll want to use Provoke on it
as well as atacking with Power Break to lower its Str and damage done to you,
and Armor Break so that you can do more damage against its rough armor.
-> Behemoth: Have stats between 60-75. Just attack it physically, while acting
on the side of caution, because its Thundara can destroy. It also has an attack
where it tosses you up and drops you which hurts even worse. Bahamut is your
friend here, remember that!
-> Mandragora: Have stats up in the way of 65. Just have Yuna summon Bahamut,
and have Lulu attack with Firaga. Maybe even have Auron just attack it
physically.

The rest of the enemies here you should be able to handle on your own without
any help. Note: You can kill Fallen Monks one at a time with Phoenix Downs, and
all instantly with Mega-Phoenixes. Alrighty, in the Dome Interior, keep going
along the path, and there's a 10000-Gil-Containing treasure chest if you climb
on up. Ok, when you reach next save sphere, you can then pick up Level 3 Key
Sphere and Friend Sphere, among also saving there. INto the Corridor, chasing
after memories of Jecht, Auron, and Braska, you collect the Luck Sphere in the
treasure chest. After, go to the end and enter the Cloister of Trials.

Note: Before we start this trial, I would like to say if you need any extra
help with these trials, there's a GIF map of them on the GameFaqs FFX FAQ page.

1. First you must stand on top of the square near the beginning to start up the
whole thing.
2. Go look at the "TV" at the back to actually SEE the solution.
3. First, step on the three of the switches that are to the right ones starting
from second-to-top one down to the bottom on the right side.
4. Afterwards, you must stand on the one all the way to topleft of the room.
5. Ok, now, there are six pedestals in the room, so actuate the topleft pedestal
into its appropriate slot. After, enter the next area.
6. Now, in the next bigger area, go up to the TV and press X button to show
everything. Ok, now stand on the only switch to the right of the center area
touching it, the three switches in front of TV, and then two purple ones to
the West of the room (first ones).
7. Once done, there's a Yevon symbol that appears around the middle, then all
activated switches de-color. Now, go back into first room and push in the
pedestal to bottomleft pedestal.
8. Touch TV and then step on following floor switches: Southwest, 2 South ones,
Northeast, 2 North ones below TV, one touching North of middle chasm.
9. Another symbol appears, same deal. But afterwards, go into beginning room
and push topright pedestal.
10. Again, go press on TV and then step on top of the following switches: South
east one touching middle, 2 Southeast ones, Northeast, switch two below North
east one, 3 below TV.
11. Go into starting trial room again after symbol shows and push in the ped to
the bottomright.
12. X the TV just once more and then step on the following switches on the
floor (getting bored?:)): Northeast, switch two below Northeast, switch above
Southeast, very South one touching center, 2 below TV, West.
13. Excrutiating, no? Anyway, now to the TV in big room and remove Kilika
Sphere from the left side of the TV and go to small room.
14. Now, put it in the left pedestal here.
15. Go back to big room and remove the Besaid Sphere from right TV's recess.
16. Now put it into the left pedestal in the smaller room, which makes the
middle area of the big room shine. Also, there's a new save sphere to use
before entering the shiny light.

When you decide to enter the light, you are in for another boss battle.

*******************************************************************************
BOSS: SPECTRAL KEEPER       DIFFICULTY: 6
*******************************************************************************

#30. Spectral Keeper (Zanarkand Ruins' Cloister of Trials)
-> HP: 52000 - 8000
-> MP: 500
-> AP: 12000 - 18000
-> Statistics:
Str- 36, Mag- 1, Def- 100, Mdef- 100, Acc- 50, Agl- 36, Eva- 0, Luck- 15
-> Steal: Common- Ether, Uncommon- Turbo Ether
-> Bribe: None
-> Win: Common- 1 or 2 Lv.4 Key Spheres, Uncommon- 1 or 2 Lv.4 Key Spheres
-> Gil Received: 7000
-> Immunities: Doom, Sleep, Darkness, Poison, Petrify, Slow, Zombie, Power
Break, Magic Break, Confuse, Threaten, Berserk, Armor Break, Demi, Delay, Death,
Eject, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Iceproof, Waterproof, Fireproof, Lightningproof
-> Weapon Abilities: Icestrike, Waterstrike, Piercing, Firestrike, Lightning-
strike
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 127/128 (99%)
-> Abilities:
Attack- Counter attack against 3 people as long as their platforms are running
        side-by-side.
Glyph Mine- Detonates a mine on a certain platform, only receive damage if a
            person is currently on the platform.
Berserk Tail- Physical damage on one person, and Berserk.

-> Sensor: Attacks all frontal targets when hit.
-> Scan: Attacks all frontal targets when hit. It will plant a Glyph Mine upon
a circle, causing instant KO when detonated. Use the trigger command Move to
transfer to another circle.

#30?. Emblem Platform (Yevon Dome - Spectral Keeper fight)
-> HP: 10000 - 10000
-> MP: 1
-> AP: 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 0
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Death, Zombie, Petrification, Poison, Power Break, Magic Break,
Armor Break, Mental Break, Confusion, Berserk, Provoke, Sensor, Scan, Demi,
Eject, Threaten, Doom --> nulls physical and magical damage
-> Inherent Statuses: A(1), A(6), B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: N/A
-> Weapon Abilities: N/A
-> Armor/Weapon Abilities: N/A
-> Abilities:
None

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
Boss is neither tough nor easy. There are many glyph platforms surrounding
Spectral Keeper, all of which we're going to be using strategically throughout
the fight. You should have Auto-Haste and Berserkproof abilities on your armors
primarily (you get Hypello Potions for BP from Shred in Calm Lands). The best
possible party for this bout is Yuna, Tidus, and Auron. And  Rikku might be
used later on in the fight if needed or if wanted. Now, we will take a look at
a bit of notes for the fight and good-stuff-to-know:
- It uses a normal physical attack as a counter on 3 platforms next to each
other, for about 700 or so damage.
- The Berserk Tail move is its most dangerous and character-crippling attack. It
does Berserk plus an extra of 1100 damage or so to one character.
- Glyph Mine is used on two platforms. What it does is KOs two characters that
are on them *if* they're on them.
Ok, we begin battle. Hopefully you have high Eva as to maybe be able to evade
its counter attack which is done after anything. It doesn't have an attack
pattern, but you can tell when things happen:
It uses Berserk Tail on every turn it gets. After you actually damage it 4 hits
and get countered, you see Glyph Mine afterwards. A good word of caution is to
*never* have your characters 1-2-3 on platforms, that's bad, and it will be
your biggest downfall, so Move away before anything. I recommend follwing
platform formation:
Big HPed character should be in front of Keeper (Auron, probably). Then, Tidus
and Yuna behind it. If you're on about-to-be-Glyph-Mined platform, Move away no
matter what. If any characters ever get hit with Berserk Tail, all you do is
heal damage done with Yuna's Curaga since you have Berserkproof on. All you do
to heal a counter attack is use Hi-Potion. If you ever get KOed by Glyph Mine
(hopefully you don't), just revive with Phoenix Down or Life. Summon aeons for
overdrives for lots of damage if you want. But, onto main strategy.
Once you take heed to my recommended platform formation, have Yuna do Protect
on character in front of Keeper so they can withstand more, and then it gets
easy: Have Tidus use Provoke on Keeper. Now, every turn Tidus gets, he Guards
with Triangle button. All the while, you have Auron attacking and Overdriving
and you switch Yuna for Wakka. Like this he can attack and Overdrive as well.

Now, you've made work of Spectral Keeper, now what? Use the elevator here and
go down. After a few scenes with the party, you go into the next area. Well,
in here you are going to meet the first summoner to ever defeat Sin, and also,
the daughter of Yevon: Lady Yunalesca. Save before this and then get ready to
fight with her.

*******************************************************************************
BOSS: YUNALESCA       DIFFICULTY: 8.5
*******************************************************************************

#31. Yunalesca (Zanarkand Dome: Chamber of the Fayth)
-> HP: Form 1: 24000 - None; Form 2: 48000 - None; Form 3: 60000 - 10000
-> MP: 500
-> AP: 14000 - 21000
-> Statistics:
Str- 20, Mag- 30, Def- 50, Mdef- 50, Acc- 0, Agl- 40, Eva- 0, Luck- 20
-> Steal: Common- Stamina Tablet, Uncommon- Farplane Wind
-> Bribe: None
-> Win: Common- 1 or 2 Lv.3 Key Spheres, Uncommon- 1 or 2 Lv.3 Key Spheres
-> Gil Received: 9000
-> Immunities: Doom, Sleep, Darkness, Poison, Petrify, Slow, Zombie, Power
Break, Armor Break, Mental Break, Magic Break, Demi, Delay, Provoke, Eject,
Death,Power Distiller, Mana Distiller,Speed Distiller, Ability Distiller, Bribe
Confuse, Extract Power, Extract Mana, Berserk, Exrtact Speed, Extract Ability,
-> Weaknesses: Threaten- 75
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Zombieproof
-> Weapon Abilities: Zombiestrike, Piercing
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
Attack- Counter physical damage, and nullifies all good statuses on one person
        but not Reflect status. (all forms)
Drain- Drains some HP from an aeon and adds it to Yunalesca's. (all forms)
Silence- If attacked with a magic, inflicts Silence on one person. (1st form)
Hell Biter- Physical damage and Zombie on everbody. (2nd, 3rd forms)
Osmose- Drains some MP from an aeon and adds it to Yunalesca's. (all forms)
Curaga- Restores an impressive amount of HP back to Yunalesca. (3rd form)
Cura- Restores a mediocre amount of HP back to Yunalesca. (2nd form)
Absorb- Takes away 50% of current HP of one character and then adds that 50%
        of HP to Yunalesca's HP. (all forms)
Regen- Restores HP gradually on one character when under Zombie from Hell Biter.
       (2nd, 3rd form)
Blind- When attacked in a physical manner, she counters by inflicting one
       character with Darkness. (1st form)
Mind Blast- Non-elemental magic attack that afflicts all people with Sleep,
            Confuse, or Curse. (3rd form)
Sleep- When attacked with a special, she counters by inflicting one character
       with Sleep. (1st form)
Mega Death- KO's every character. (3rd form)

-> Sensor: Reaper of souls. Vulnerable to holy magic.
-> Scan: Casts Curaga and Regen on zombified characters. Cure zombie with Holy
Water. Her counter-attacks dispel support magic. She also curses aeons with her
Mind Blast.

---> STRATEGIC TACTICS: <---
FF History Note: if you think about it boss is reminiscent of FF7's Hojo fights.
Very hard boss that had me stumped for a very long time, but I've found out
a lot about this boss within getting beaten so many times. It's all formulated
in this strategy. Anyway, here's a great armor set-up for you: Auto-Med (with
30+ Remedies), Curseproof, Deathproof, and Auto-Reflect. Make sure that's on
everybody and you can negate any bad statuses sent your way. Best party for
this fight is certainly Tidus, Yuna, and Auron. This boss is predictable, in
each form there's a pattern:
- #1 Form (First 24000 HP): Switches with attack or Absorb. Seeing what Absorb
does at the top, here's an example: your max HP is 8500, so the damage done by
this attack is 4250. Attack does about 400 damage in general. In this form, she
counters Physical attacks with Blind (inflicts Dark), Special attacks with
Sleep (puts to sleep), and Magical attacks with Silence (disables magics).
- #2 Form (Second 48000 HP): Not as much as a set pattern here, but it's enough
of one to mention. Her first move here is Hell Biter, which won't take Zombie
effect because of Auto-Med + Remedies. This promts her (only if under the
Zombification), top only use Regen and Cura spells on you. Too bad it doesn't
work like that without Zombie, because then you'd be healed. But not being in
Zombie means her using Hell Biter over and over again; who cares? We'll not be
getting Zombie, only minor damage (about 200), which we can heal with a Potion.
She counters with attack for same 400 damage. She also uses Regen on herself
as well as Curaga and Cura which you can Reflect her and get for yourself.
- #3 Form (Second 60000 HP): Don't worry, I'll be getting to strategy in a bit.
But, for now, I'm still on patterns.;) This form has truly sey pattern of
attacks, and it goes in this order:
Mega Death, Regen or Curaga or Hell Biter, Regen or Curaga or Hell Biter, Mind
Blast, Regen or Curaga or Hell Biter, do over... Ok, the strategy for the first
form of Yunalesca is simple, though it doesn't always work: Yuna first casts
Protect, and Shell on everyone, and Tidus casts Hastega. Now Tidus and Auron
work to attack her and get Blind (status negated because of Auto-Med + Remedy).
a lot of their hits will miss, but when they land, it'll only take three hits to
take out of this form. A good tip here is to Threaten her (25% likely chance),
and then get in those three hits easily. Next form, she now is packing 480000
HP to deal with. Not difficult.
Now, in this next form she starts using Hell Biter, which you won't be affected
with Zombification, but still have to heal with Potion. Cast Shell on Yunalesca
in this form so Cura and Curaga only take 1/2 effect. If you summon an aeon,
she uses Drain and Osmose on them to take MP and HP, so use their Overdrives
quickly, and try to summon Bahamut with Grand Summon and Overdrive already full
(but in next form, I'm just informing you now because it seems appropriate).
If she uses counter attack, just heal with Potion and restore any positive
status effects you need on your party that were there before.
Final form, she starts out with Mega Death; not as bad as it may seem. Even
though we're immune to it with Deathproof, even if we didn't, it has extremely
low Acc and frequency of hitting. If it does... bye. Next time it might be
Hell Biter which you only need to heal with a Potion or Mega-Potion (to get
everybody at one time); Regen on you if you're Zombied, or on her if not which
you must Dispel off of her; Curaga maybe on you if you're Zombies, but on her
ownself if otherwise, which healing is 1/2ed because you placed Shell on her
earlier. Next time it's the same thing as the turn previously. Now it's time
for Mind Blast to occur for the first time. It does about 650 damage (heal it
with Mega-Potions), and other statuses which'll either be negated with Auto-Med
or "Immune" will appear because of Curseproof. Afterwards it's same as turn
before Mind Blast, and then it starts over... That's all that's needed to beat
Yunalesca.

Ok, well... wow! Pat yourself on the back, you've done an amazing job of beating
one of the hardest normal bosses in the whole game. Anyways, afterwards go down
the stairs there and there will be a treasure chest at the bottom which will
contain the Sun Crest for Tidus' ultimate celestial weapon later on: the
Caladbolg. Now, run back out of the Dome and then you'll see a very short CG
scene with Sin and you receiving airship completely.

===============================================================================
                          Area 17. The Airship Again
===============================================================================
-------------------------------------------------------------------------------
Items: None
Weapons/Armor: None
Enemies: Sin, Sin's Core, Right Fin, Left Fin, Sinspawn Genais
-------------------------------------------------------------------------------
Will not be receiving a map.
-------------------------------------------------------------------------------

If you want, you can use the airship and go off to do sidequests and minigames
covered completely later in the guide, but for now, walkthrough must continue.
Now, speak with everyone there at the airship's bridge area and then make your
way for the cabin area. Speak with Yuna and then you are to run on back into
the bridge again. Now, go and talk with Cid and when you get the choice, press
Highbridge area of Bevelle as where you need to go. Now, run all the way up,
and we watch a lot unfold after a few scenes with Belgemine, Mika, and the Fayth
boy. Now, after that, you're back on the ship and ready for some fighting.

Ok, speak Cid yet again and then when you get over to the Navigational Map,
you have to choose Sin as the next destination. Now, go back to the top area of
the airship where you had that huge strategic fight with Evrae. Hopefully
you're prepared because you're in for a long and epic boss-haul of biblical
proportions...!

*******************************************************************************
BOSS: LEFT FIN       DIFFICULTY: 4
*******************************************************************************

#32. Left Fin (On Top Of Airship - Many Sin Fights)
-> HP: 65000 - 10000
-> MP: 999
-> AP: 16000 - 24000
-> Statistics:
Str- 30, Mag- 30, Def- 100, Mdef- 50, Acc- 0, Agl- 20, Eva- 0, Luck- 15
-> Steal: Common- Mega-Potion, Uncommon- Supreme Gem
-> Bribe: None
-> Win: Common- 1 or 2 HP Spheres, Uncommon- 1 or 2 HP Spheres
-> Gil Received: 10000
-> Immunities: Doom, Sleep, Silence, Darkness, Poison, Petrify, Slow, Haste,
Zombie, Power Break, Magic Break, Demi, Threaten, Provoke, Eject, Berserk,
Delay, Confuse, Death, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Poisonproof
-> Weapon Abilities: Poisonstrike, Piercing
-> Armor/Weapon Dropped: Slots: 3 to 4
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
Gravija- Takes of 75% of current HP through Gravity magic.
Negation- Occasional counter, it could be on itself or it could be on everyone.
          It negates every bad status ailment on itself, or when on everybody,
          it'll do the same plus remove all good effects from your party.
Attack- Physical damage plus Delay effect on the entire party.
Core gathers energy!- Starts count for Gravija.
Sin remains motionless- It does not take it's current respective turn.

-> Sensor: Gathers energy to cast Gravija. Avoid with trigger command Pull
Back.
-> Scan: Unleashes Gravija once the core is energized, reducing all
characters' HP by 3/4. To avoid this, get Cid to back off. Dispels with
Negation and sometimes attacks all with a physical attack.

---> STRATEGIC TACTICS: <---
I'll do things a bit differently here; first I'll do strategy, and then after
that I'll provide you with any good technical info. Ok, what you'll want to do
is have Tidus, Wakka, and Lulu in your party. Wakka can be substituted for
Yuna, but only if she's learned Holy from her part of the Sphere Grid already.
First, use Tidus to cast Hastega. Now, if you have Wakka, just have him use
Attack Reels Overdrive, or to simply attack it afterwards physically. If you
have Yuna out, don't use Holy just yet, but instead, cast Shell to everybody in
the party. Lulu's role is to cause major damage by Doublecastings of Ultima,
or, if she doesn't have that, Flare. Ultima Fury is also quite effective.
You can go up closer to Sin by using the Trigger Command talk to Cid. Ok, when
you're up close, strategy completely changes: Have a party of Tidus, Kimahri,
and Auron. Auron's mainly there for Overdrives, and Armor Break. Tidus can
annihilate the Fin with Slice & Dice, or if obtained already, he can also use
Blitz Ace (but slower recovery time). Kimahri just uses his powerful physical
attacks, but Rikku can also do this if she's been powered up strong enough on
the Sphere Grid. Ok, now for the tech. data:
When you're close up, you can either catch a break for the beginning three
turns (more likely this way) with Sin remains Motionless, or you can get about
1700 damage done with its physical attack. The next turn will always be Core
gathers energy! after which turn it'll unleash a devastating Gravija, taking
away 75% current hit points. Example: You have 10000 HP currently, this attack
would do 7500 HP away, leaving you with meer 2500! After that, on the 6th
attack it gets, it uses Negation, which at close up range takes away all good
statuses on your party members. Then the pattern repeats. Damage done at close-
up range is greater than that of far-away range. Gravija will never be used at
far distance. Ok, what's next? Oh yeah!
Now, for far away distance attack pattern: Everytime you deal five turns to it
(that *do* damage. This is a must), it will attack with an attack similar to
that of Evrae's Swooping Scythe, which does about 1400 damage. So far, attack
pattern looks like this: SRM., SRM., SRM., SRM., Attack. If it uses Negation
(on random turns) from far away, it takes off any bad statuses that you may've
inflicted on it.

*******************************************************************************
BOSS: RIGHT FIN       DIFFICULTY: 4
*******************************************************************************

#33. Right Fin (On Top Of Airship - Many Sin Fights)
-> HP: 65000 - 10000
-> MP: 999
-> AP: 17000 - 25500
-> Statistics:
Str- 30, Mag- 30, Def- 100, Mdef- 50, Acc- 0, Agl- 20, Eva- 0, Luck- 15
-> Steal: Common- X-Potion, Uncommon- Shining Gem
-> Bribe: None
-> Win: Common-  1 or 2 Lv.3 Key Spheres, Uncommon- 1 or 2 Lv.2 Key Spheres
-> Gil Received: 10000
-> Immunities: Doom, Sleep, Silence, Darkness, Poison, Petrify, Slow, Haste,
Zombie, Power Break, Magic Break, Demi, Threaten, Provoke, Eject, Berserk,
Delay, Confuse, Death, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Stoneproof
-> Weapon Abilities: Stoneproof, Piercing
-> Armor/Weapon Dropped: Slots: 3 to 4
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
Gravija- Takes of 75% of current HP through Gravity magic.
Negation- Occasional counter, it could be on itself or it could be on everyone.
          It negates every bad status ailment on itself, or when on everybody,
          it'll do the same plus remove all good effects from your party.
Attack- Physical damage plus Delay effect on the entire party.
Core gathers energy!- Starts count for Gravija.
Sin remains motionless- It does not take it's current respective turn.

-> Sensor: Gathers energy to cast Gravija. Avoid with trigger command Pull
Back.
-> Scan: Unleashes Gravija once the core is energized, reducing all
characters' HP by 3/4. To avoid this, get Cid to back off. Dispels with
Negation and sometimes attacks all with a physical attack.

---> STRATEGIC TACTICS: <---
I'll do things a bit differently here; first I'll do strategy, and then after
that I'll provide you with any good technical info. Ok, what you'll want to do
is have Tidus, Wakka, and Lulu in your party. Wakka can be substituted for
Yuna, but only if she's learned Holy from her part of the Sphere Grid already.
First, use Tidus to cast Hastega. Now, if you have Wakka, just have him use
Attack Reels Overdrive, or to simply attack it afterwards physically. If you
have Yuna out, don't use Holy just yet, but instead, cast Shell to everybody in
the party. Lulu's role is to cause major damage by Doublecastings of Ultima,
or, if she doesn't have that, Flare. Ultima Fury is also quite effective.
You can go up closer to Sin by using the Trigger Command talk to Cid. Ok, when
you're up close, strategy completely changes: Have a party of Tidus, Kimahri,
and Auron. Auron's mainly there for Overdrives, and Armor Break. Tidus can
annihilate the Fin with Slice & Dice, or if obtained already, he can also use
Blitz Ace (but slower recovery time). Kimahri just uses his powerful physical
attacks, but Rikku can also do this if she's been powered up strong enough on
the Sphere Grid. Ok, now for the tech data:
When you're close up, you can either catch a break for the beginning three
turns (more likely this way) with Sin remains Motionless, or you can get about
1700 damage done with its physical attack. The next turn will always be Core
gathers energy! after which turn it'll unleash a devastating Gravija, taking
away 75% current hit points. Example: You have 10000 HP currently, this attack
would do 7500 HP away, leaving you with meer 2500! After that, on the 6th
attack it gets, it uses Negation, which at close up range takes away all good
statuses on your party members. Then the pattern repeats. Damage done at close-
up range is greater than that of far-away range. Gravija will never be used at
far distance. Ok, what's next? Oh yeah!
Now, for far away distance attack pattern: Everytime you deal five turns to it
(that *do* damage. This is a must), it will attack with an attack similar to
that of Evrae's Swooping Scythe, which does about 1400 damage. So far, attack
pattern looks like this: SRM., SRM., SRM., SRM., Attack. If it uses Negation
(on random turns) from far away, it takes off any bad statuses that you may've
inflicted on it.

*******************************************************************************
BOSS: SIN'S CORE/SINSPAWN GENAIS       DIFFICULTY: 5
*******************************************************************************

#34a. Sin's Core (On Top Of Airship - Many Sin Fights)
-> HP: 36000 - 3000
-> MP: 999
-> AP: 18000 - 27000
-> Statistics:
Str- 1, Mag- 30, Def- 100, Mdef- 100, Acc- 0, Agl- 20, Eva- 0, Luck- 15
-> Steal: Common- 3 Stamina Springs, Uncommon- 4 Stamina Springs
-> Bribe: None
-> Win: Common- 1 or 2 MP Spheres, Uncommon- 1 or 2 MP Spheres
-> Gil Received: 10000
-> Immunities: Doom, Sleep, Silence, Darkness, Poison, Petrify, Slow, Haste,
Zombie, Power Break, Magic Break, Demi, Threaten, Provoke, Eject, Berserk,
Delay, Reflect Confuse, Death, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Slowproof
-> Weapon Abilities: Slowstrike, Piercing
-> Armor/Weapon Dropped: Slots: 3 to 4
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
Gravija- Takes of 75% of current HP through Gravity magic on everyone including
         its ownself but only you take damage if it is in it's shell at the
         particular point in time.
Negation- Takes off bad statuses from itself, and good statuses from your whole
          entire party.
Core is innactive- If Genais is in, it does not act.
Core gathers energy- Starts count to Graviga.
Blizzard- Ice based magic counter attack on all characters.
Water- Water based magic counter attack on all characters.
Thunder- Lightning based magic counter attack on all characters.
Fire- Fire based magic counter attack on all characters.

-> Sensor: Gathers energy when Genais enters its shell.
-> Scan: When Genais enters its shell, the core begins to energize, unleashing
Gravija, which reduces HP of all targets by 3/4. Also dispels positive status
effects with Negation.

#34b. Sinspawn Genais (On Top Of Airship - Many Sin Fights - Core)
-> HP: 20000 - 2000
-> MP: 200
-> AP: 1800 - 2700
-> Statistics:
Str- 30, Mag- 35, Def- 80, Mdef- 50, Acc- 0, Agl- 25, Eva- 0, Luck- 15
-> Steal: Common- Star Curtain, Uncommon- Shining Gem
-> Bribe: None
-> Win: Common- 1 or 2 Return Spheres, Uncommon- 1 or 2 Return Spheres
-> Gil Received: 10000
-> Immunities: Threaten, Sleep, Provoke, Poison, Petrify, Mental Break, Haste,
Efect, Doom, Delay, Confuse, Berserk, Death, Darkness, Armor Break, Bribe, Is
immune to Demi when it's in its shell
-> Weaknesses: Zombie- 80, Silence- 99
-> Elemental Affinities: [Absorption] Water [2x Damage] Fire
-> Zanmato Lv: 4
-> Armor Abilities: Zombieproof
-> Weapon Abilities: Zombiestrike, Piercing
-> Armor/Weapon Dropped: Slots: 3 to 4
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
Cura- Restores a mediocre amount of HP to itself.
Thrashing- Physical damage to everyone.
Venom- Non-elemental magic damage as well as Poison to one person.
Sigh- Non-elemental magic damage as well as Darkness to every character.
Magic absorbed- It absorbs all magic directed a The Core.
Waterga- Water based magic attack on one character.

-> Sensor: Absorbs magical attacks against Sin.
-> Scan: After losing half its HP, it enters its shell on its next turn. If hit
there, it recovers with Cura and exits the shell on its next turn. Protected
from Gravija when inside the shell.

---> STRATEGIC TACTICS: <---
Sinspawn Genais, this son of a bitch absorbs any magic that you may happen to
cast at the Core's way, which is very annoying, so, we're going to first focus
on dropping its ass. So first cast Hastega on everybody (unless you don't
already have it on your armors). Now, now, Yuna then Shells the entire party
as well as Reflecting them. First, before any strategy, we have to take care
of looking at bosses pattern: Venom -> Venom -> Thrashing; counters all magic
excluding Demi with Waterga, but that's why we've Shell and Reflect. You might
want Protect before Thrashing. Ok, kill Genais with Overdrives and physical
attacks (20000 HP isn't hard to take away), you move onto Sin's Core. Now it
starts acting, because when Genais was out, it was being little pansy and not
doing anything. Note: G does into its shell after 1/2 HP is gone, and it'll
counter everything with Cura, so Reflect it to get the Cura. And when its turns
on the CTB are up, it uses Sigh (look up for details). Esuna on the Darkness
statuses. When Genais is in its shell, Core gathers energy. Then, it uses
Gravija, but unlike Fins', it also takes out 75% of its own HP. So heal up
with Mega-Potion or X-Potions, and then unleash an Overdrive to kill it.

Now, when back on the airship, who must speak with everybody. After you've done
that, go up to the top area of the airship. Here, you'll find Yuna standing all
by her lonesome, go soothe her.:) Not like that you pervert! Hehe... Anyway,
in the next scene, you get another  taste of affection from your favorite girl.
After, you must fight with main Sin once and for all.

*******************************************************************************
BOSS: SIN       DIFFICULTY: 6
*******************************************************************************

#35. Sin (On Top Of Airship - Many Sin Fights)
-> HP: 140000 - 16000
-> MP: 999
-> AP: 20000 - 30000
-> Statistics:
Str- 30, Mag- 30, Def- 40, Mdef- 40, Acc- 0, Agl- 30, Eva- 0, Luck- 15
-> Steal: Common- Ether, Uncommon- Supreme Gem
-> Bribe: None
-> Win: Common- 1 or 2 Lv.3 Key Spheres, Uncommon- 1 or 2 Lv.3 Key Spheres
-> Gil Received: 12000
-> Immunities:  Doom, Sleep, Silence, Darkness, Poison, Petrify, Slow, Haste,
Zombie, Power Break, Magic Break, Demi, Threaten, Provoke, Eject, Berserk,
Delay, Confuse, Death, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Silenceproof
-> Weapon Abilities: Slowstrike, Sleepstrike, Silencestrike, Darkstrike,
Piercing
-> Armor/Weapon Dropped: Slots: 3 to 4
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 127/128 (99%)
-> Abilities:
Attack- Petrification or Confuse on one character, as a counter and as a some
        what of a special.
Drawn to Sin- Your ship gets pulled towards Sin, like an orbit.
Giga-Graviton- Game Over.

-> Sensor: Finish him before he opens his mouth all the way.
-> Scan: Pulls the airship in while gathering all his strength to cast the
ultimate terror, Giga-Graviton. Stop him before he wipes everyone out!

---> STRATEGIC TACTICS: <---
Final Sin Form: Wow, you're finally here... it is time to prove to all of Spira
and to yourself that you can banish Sin for good, do you have what it takes to
do it? Well even if you don't, you can get it done with ultimate strategy that I
provide here. Ok, in stats-talk you must should have all of the core statistics
at about 85-90 to guide you through virtually unscathed, and for HP it should at
least be around 7000-9999. Next, is the need for a good armor, this, for this
fight is an armor that has Zombieproof, Confuseproof, and Stoneproof to stand
against its normal attack which can inflict them all at the same time (but it
usually doesn't get them all off). You're set!
For the first three turns of the battle you're in the clear because all it will
do is get closer to the airship by using "Drawn to Sin." Get all the licks in
that you can and then prepare for the rest of the fight by maybe doing any
necessary healing. While Sin is out there you can damage it by using Lulu's
Fury spells, Wakka's blitzball (not really recommended), and my favorite only
because I had so  much to spare, tossing 100000 gil for 9999 damage. Once Sin
is as close as it's gonna get I think I should now describe your main
desideratum:
- You see, Sin has this move, Giga-Graviton, which on Sin's 13th or 12th (I
don't
know which yet) and it will cause no-matter-what Game Over and cannot be blocked
by spells, aeons, nor can be negated by Auto-Life.
- So needless to say, you must kill off all 140000 of Sin's HP before it has the
chance to unleash it's cataclysmic attack.
Now once Sin is as close as it's going to get, have Tidus start by casting
Hastega to speed things up if he didn't do it while it was far. You will also
want to have Yuna use many Holys over and over again, in conjunction with Lulu
doing Doublecasts of Ultima and Flare, she can also use her to unleash some
Furys of those spells too. Now after you think you've done substancial enough
damage bring in Auron instead of Lulu. Now continue...
Have Auron either use Banishing Blade or if you have been to lazy to collect
all of those 5 Jecht Spheres, you can improvise with Armor Breaking it. If you
have the correct armor I suggested you have nothing to fret about other than
about 800 damage from its normal attack which you can heal if you want with a
few Potions or Mega-Potion. Now just finish it off by using Tidus' Slice & Dice
overdrive and Wakka's Attack Reels if you've already gotten into blitzball. You
can also use Quick Hits if learned. I also seriously recommend that you Mix up
a Trio of 9999 using many of the combos found in that part of Abilities section
and then using physical attacks or Mug with Rikku for some 9999 damage each time
as well as accumulating some Ethers or Supreme Gems.

===============================================================================
                              Area 18. Inside Sin
===============================================================================
-------------------------------------------------------------------------------
Items: Elixir, Level 3 Key Sphere, Special Sphere, Level 4 Key Sphere, 20000
       Gil, Megalixir, Defense Sphere, HP Sphere, Attribute Sphere, Skill
       Sphere, White Magic Sphere
Weapons/Armor: Knight Lance, Hrunting, Mage's Staff, Prism Ball, Infinity,
               Wicked Cait Sith, Stillblade, Laevatein, Defending Bracer,
               Four-on-One, Wizard Lance, Phantom Ring
Enemies: Gemini, Gemini, Exoray, Adamantoise, Barbatos, Demonolith, Varuna,
         Behemoth King, Ahriman, Great Malboro, Wraith, Land Worm
-------------------------------------------------------------------------------
Will not be receiving a map.
-------------------------------------------------------------------------------

After the airship has landed inside of Sin, you follow your whole party forward
and then when you arrive at the next save sphere, you of course should save and
continue on into the Sea of Sorrow. This area is huge, it's also a big maze.
First, items: Elixir, Level 3 Key Sphere, Special Sphere, Wizard Lance, Phantom
Ring. Now, I will offer some vague info on how to navigate, since it's hard as
hell to find your way (especially since your radar only reveals areas after you
find them): First, go Northwest for a short time. Now, start heading Northest.
Eventually you'll come to a place where you can turn left, and at the end of
that path, go up. Again, go left, And then Northwest again for a while. Down
for about 10 steps, right for about 10 more steps, and then North all the way
to the end. Save. Go up the steps and you fight Seymour for the final time...

*******************************************************************************
BOSS: SEYMOUR OMNIS/MORTIPHASM       DIFFICULTY: 6.5
*******************************************************************************

#36. Seymour Omnis (Sin: Garden of Pain)
-> HP: 80000 - 15000
-> MP: 999
-> AP: 24000 - 36000
-> Statistics:
Str- 20, Mag- 35, Def- 180, Mdef- 100, Acc- 0, Agl- 40, Eva- 0, Luck- 20
-> Steal: Common- Shining Gem, Uncommon- Supreme Gem
-> Bribe: None
-> Win: Common- 1 or 2 Lv.3 Key Spheres, Uncommon- 1 or 2 Lv.3 Key Spheres
-> Gil Received: 12000
-> Immunities: Doom, Sleep, Silence, Darkness, Poison, Confuse, Petrify, Slow,
Zombie, Power Break, Magic Break, Power Distiller, Mana Distiller, Speed
Distiller, Ability Distiller, Extract Mana, Extract Power, Extract Speed,
Extract Ability, Berserk, Demi, Delay, Threaten, Eject, Provoke, Death, Bribe
-> Weaknesses: None
-> Elemental Affinities: Depends on the Mortiphasms.
-> Zanmato Lv: 4
-> Armor Abilities: SOS Shell, SOS Protect, SOS Haste
-> Weapon Abilities: Magic+20%, Piercing
-> Armor/Weapon Dropped: Slots: 3 to 4
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
Dispel- Nullifies all good status ailments from your entire group.
Ultima- Non-elemental magic damage on every person.
Thundara- Lightning based magic attack on one character.
Fira- Fire based magic attack on one character.
Watera- Water based magic attack on one character.
Blizzara- Ice based magic attack on one character.
Thundaga- Lightning based magic attack on one character.
Firaga- Fire based magic attack on one character.
Waterga- Water based magic attack on one character.
Blizzaga- Ice based magic attack on one character.

-> Sensor: Energized by the Mortiphasms.
-> Scan: Casts spells once energized by the four Mortiphasms behind him. Their
positions somehow affect his actions. Physical attacks turn the Mortiphasms to
the left, while magic turns them to the right.

#36.1. Mortiphasm (Sin: Garden of Pain - Seymour Omnis)
-> HP: 6000 - 1000 [Cannot Overkill]
-> MP: 30~50
-> AP: 0
-> Statistics:
Str- 20, Mag- 20, Def- 1, Mdef- 1, Acc- 30, Agl- 10, Eva- 0, Luck- 20
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Doom, Zombie, Demi, Threaten, Delay, Slow, Death, Sleep,
Darkness, Silence, Confuse, Provoke, Power Break, Armor Break, Magic Break,
Mental Break, Poison, Berserk, Petrify, Eject
-> Weaknesses: None
-> Elemental Affinities: Sorta Depends
-> Zanmato Lv: 4 (???)
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
Seymour Omnis: This will be your final confrontation against the obdurate
Seymour. Start out with core stats of about or near 100. HP should be nearing
7000-7500 and MP better be at least 300-350. For armor have Fire Eater, Water
Eater, Ice Eater, Lightning Eater on everybody. Weapons should have First
Strike, and Strength+10-20%. Now head into the heat of battle with an active
party that has Auron, Tidus, and Lulu. Have Tidus cast Hastega now, then use
Auron to use a physical strike at the main body, now have Lulu cast a magic
attack that is corresponding to the current color of the disks or Mortiphasms
behind him (Red- Fire, Blue- Water, Yellow- Lightning, White- Ice). After that
is done he will use a multi spell, any of which will actually heal you through
out the fight rather than administering some serious hurt.
After that period of nothingness order Tidus to use a Slice & Dice or if
available a Blitz Ace, the BA might finish him off for good. If not, continue
to have Auron attack him, then cast Ultima on him for some 9999 damage. Do
this again. He might then use an Ultima spell on you, after it, heal right
away immediately. Now on your next turns it matters not what you do as long as
you bring Yuna in so she can any aeon, so long as it's in the range of Yojimbo,
Anima, or the Magus Sisters. I used Anima, so I'll describe how it went with
her, first have her use Pain or her overdrive it might or it might not finish
things, if it does then you needn't read on any further, but if he survives
read on. Anima will now get Banished, so next have Tidus and Auron attack and
have Yuna cast Auto-Life on Tidus if at all possible. For the next move you
take, use Tidus to attack and Auron to attack too, then have Yuna switch to
Lulu. Then your tactics from now on will be to, Tidus- physical attack, Auron-
physical attack, and Lulu- Ultima and heal when it is needed. Finally, you're
done with Seymour forever.

Now we're in the City of Dying Dreams. So, with any place that has super-tough
enemies, I'll provide general strategies on how to beat them (since, after all,
they're all strong-as-hell enemies):

Gemini: Armor Break is your friend here for getting its Defenses down and
letting you a lot more damage to them normally. You can also get this by using
Banishing Blade. More alternatives would be to use character's Overdrives
(especially Attack Reels and Slice & Dice). Heal with Yuna and/or items when
you absolutely need to badly.
Exoray: Have your stats more up near 79-86. Just attack at it physically and
with Firaga. After about 2-5 hits it should be reduced to nothing.
Adamantoise: Have stats between 80-100 and you should do fine. Use some of
your stronger attackers to attack at it with piercing weapons. Have your some
of your weaker characters heal the stronger ones, and have Yuna summon against
it if you want. This will not be too much work for you, trust me.
Barbatos: Stats should be breaching 115 definitely. Have a piercing weapon
equipped, and then hammer away. Summon either Bahamut, or one of the secret
aeons for best results. None of the other aeons will do much to it, unless
they use their overdrives, but that is still questionable.
Demonolith: Have stats between 140-170. Don't flat-out physically attack it
because it will use "Pharaoh's Curse" which puts tons of bad effects on that
one character. To avoid this fate, summon the Magus Sisters. They can finish
it off with ease. Alternatively...
Demonolith: Boy, is this bastard a pain in the neck!? He counters almost
everything you throw at him with his pansy little 'Pharaoh's Curse'. But guess
what... there's a way around that! Yes you hear correctly! Ok on the first
move in the battle (if not done already) you should switch out everybody's
weapon for one that has Silencestrike. Now have the most powerful attacker
(probably Auron), nail it with that to Silence it. If this does not work, and
it does get Pharaoh's Curse off, than have Tidus follow up with Silence Buster.
Now just pound on it 'til it goes down. Invigorating!!!
Varuna: Have stats near 160. Now have Tidus cast Hastega in the beginning of
the whole battle. Now use Auron to attack at it physically. Have Yuna heal
and summon. Now use Tidus for physical attacking purposes. Keep repeating
this until you have it killed. Oh, and when you decide to summon, make sure
it is the Magus Sisters or Anima which you summon, and then use their
overdrives, or use Mindy's Passado.
Behemoth King: Stats should be in the area of 125. In the beginning, cast your
Hastega spell. Use Ultima, and Flare a bunch of times. If that doesn't do it
in a little while, summon your strongest aeon(s). When you kill it, it will
always use Meteor as a last resort. So even if you kill it you can still lose.
So have protect on all the time (especially near the end of the battle). Or...:
I always used to hate dying from its damn Meteor counter desperation, so I
thought that there had to be a way to keep from it, now the result of my hours
of hard work to find one is before it, because there is!!! How you will do
this is you first off equip *one* character with the weapon ability Evade &
Counter. Make infinite sure that that character has learned the Provoke
ability from Tidus' Sphere Grid section. Now we go around looking for a Behemoth
King (never thought you'd here that did you?) inside Sin. When in the battle I
say use Auron to use Dragon Fang or Tornado overdrives to get Behemoth King
down to about 1/4 of its original 67500 HP. Now, since Tidus was most likely
the one whom you chose to have the right weapon and Provoke (because it's on
his own grid, and easiest to obtain). Now you have that character use the
Provoke ability on the King and it he will only attack that character who
Provoked him (duh)!
But!!!... that character will never be hit because of that one little detail of
him/her having the Evade & Counter ability on. And on top of never being hit,
you will always hit BK. Now as it dies it cannot use Meteor surprizingly,
because if it did use Meteor it would have to hit everybody, and that would
be going against the "Provoke Laws", I suppose.:)
Ahriman: Stats should be 50-65 to make it fair (better for you than it). Just
pummel it with magic, and/or physical attacks between 3-4 times and it should
fall out of the air quickly. Be careful for it's normal attack which can
confuse it's victim.
Great Malboro: Stats better be in 185 or even higher. The Magus Sisters can
discombobulate it within a couple of turns (if none of them are Passados).
Anima and Bahamut can be your friends here to. And if you summon Yojimbo,
pay him within the 5000 to 15000 range for a Kozuka, but hopefully a Wakizashi
and that should do it in for a lot of damage. If you are ambushed by it, hope
you have Auron's overdrive guage full, with first strike on, and pull off a
Shooting Star. Goodbye Great Malboro. Another way:
Great Malboro: Yo, wasup, Mr. Ambush-a-lot!? Now you're gonna die and there is
nothing you and your little bad ambushing habit can do about it neither!
*sticks toungue out.* What you're going to do first is (if it ambushes you)
hope you have everyone's weapon with First Strike. Now you could Shooting
Star it with Auron like I previously mentioned, or you could at that point,
use Delay Buster on GM. Now you can pound it with Mugs, Quick Hits or even
knock back to the stone age with overdrives.
Wraith: Have stats near 50 for this particular fight. It will cast Doom on you
if you do not manage to kill it before it's turn. You can cure that with a
Holy Water or a Remedy. Now use Auron to attack at it as much as he can with
Haste on him. Tidus should help him in attacking, and Yuna to heal is best.
Land Worm: Have stats close to 100 to be able to do battle at max ifficiency.
Now use whomever your most powerful characters to attack at it. Doing about
9999 damage per hit. That is actually your second more reliable method here,
but use either Bahamut or your secret aeons to use their overdrives. If you
use that, they might kill it in one hit.

---> Ok, now that that's all done and taken care of, we first walk a bit for-
ward and then take a look at the glyph on the wall to the right. Now, go off
and kill ten fiends around here. Then, go back and look at the glyph again.
Go and kill another ten fiends then go back and look at the next glyph-wall.
Now, you go out and kill off fifteen fiends and then go back, look at the wall
again, and then go to the back and collect Level 4 Key Sphere that's there.
Now, get out and keep running on the original set path. Then, get on the aqua
block with Jecht's symbol on it to go up and you then can nab the Four-on-One
blitzball weapon for Wakka. Ok, keep on running and you eventually come to a
column that you can push on down, and then in the treasure chest it reveals,
you can get the Defending Bracer.

Now, just keep going back on along the path, then, at the next available turn
to the left, take it, and then press X on the wall there and you have access
to a good Megalixir. Get back on the path yet again, and then keep moving along
until you get to a hole, and down the stairs in it you will receive a big
amount of Gil: 20000 to be precise. Now, stand on top of the blue-Jecht-symbol
block to be transported up to another treasure chest which contains an HP
Sphere. After, go down the walkway there and then open the next treasure chest
that's there for you to pick up a Defense Sphere (stacking up on a lot of items,
huh?:)). Get on the blue-Jecht-symbol block that's floating around so that you
can be out back on the beat path.

Once back down, just keep running along the path, and eventually you'll come to
another open area, but this one has columns coming up out of the ground for no
apparent reason. Now, go to right edge of this area and you will see small
scene which has Tidus peering over the ledge, so, slide down the tunnel here
and then there's going to a Laevatein staff weapon for Yuna in a treasure
chest that's down there. Now, climb the stones close to this area, and when up,
keep going in the right direction. You'll now be in the area called Tower of
the Dead and it will crash down from the sky after you save and more forward.
Bam! Ker-splat! Tidus is dead!... Hah, just fooling you, move forward towards
the tower and enter it through the symbol-like thing on it.

Ok, you may be thinking, this looks familiar, that's because it is. Anyway,
if you touch the icicles coming out of the floor, you will be forced into a
battle with some tough enemies. Ok, the whole point here's to go and touch the
little ice-diamond-looking things that appear everywhere, and to get the
following items:
Infinity, Skill Sphere, Knight Lance, Wicked Cait Sith, White Magic Sphere,
Hrunting, Stillblade, Prism Ball, Mage's Staff, Attribute Sphere. After you
collect the 10th item, you're transported to the final boss area in the ruined
Zanarkand blitzball dome. Watch the long scene and then get ready to fight
your father... sorta...

*******************************************************************************
BOSS: BRASKA'S FINAL AEON/YU PAGODAS       DIFFICULTY: 7.5
*******************************************************************************

#37. Braska's Final Aeon (Sin: Dream's End)
-> HP: Form 1: 60000 - None; Form 2: 120000 - 20000
-> MP: Form 1: 100; Form 2: ???
-> AP: 0
-> Statistics:
Form 1: Str- 45, Mag- 50, Def- 100, Mdef- 100, Acc- 10, Agl- 40, Eva- 0, Luck-15
Form 2: Str- 50, Mag- 50, Def- 100, Mdef- 100, Acc- 10, Agl- 40, Eva- 0, Luck-15
-> Steal: Common- Turbo Ether, Uncommon- Elixir
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Power Distiller, Mana Distiller, Speed Distiller, Ability
Distiller, Extract Power, Extract Mana, Extract Speed, Extract Ability, Death,
Demi, Threaten, Darkness, Slow, Sleep, Doom, Regen, Petrify, Eject, Bribe
-> Weaknesses: Poison- ???; 1%
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Form 1:
Triumphant Grasp- This attack will do Zombie status effect as well as do phys-
                  type damage to one character.
Jecht Bomber- This attack does special damage, but is only used when an aeon is
              present in battle.
Jecht Beam- It does the Petrification status ailment, and it even backs it up
            with non-elemental magic-type damage.
Attack- This will be doing phsical damage to only one person.
- Form 2:
Triumphant Grasp- This attack will do Zombie status effect as well as do phys-
                  type damage to one character.
Jecht Bomber- This attack does special damage, but is only used when an aeon is
              present in battle.
Jecht Beam- It does the Petrification status ailment, and it even backs it up
            with non-elemental magic-type damage.
Attack- This will be doing phsical damage to only one person and Delay.
Attack2- This will be doing phsical damage to only one person and Delay.
Ultimate Jecht Shot- This does big special-type damage when used. And is on all
                     party members.

-> Sensor: Use the trigger command to talk.
-> Scan: Draws power from the Yu Pagodas and unleashes Overdrive attacks once
his gauge is charged. Stop him from using Overdrives. Have Tidus talk to lower
the gauge.

#37?. Braska's Sword (Sin: Dream's End - Braska's Final Aeon - Second Form)
-> HP: 1 - 1
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- 1, Mag- 1, Def- 1, Mdef- 1, Acc- 0, Agl- 0, Agl- 0, Luck- 0
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nullification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: N/A
-> Weapon Abilities: N/A
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor: None
-> Scan: None

#37.1. Yu Pagoda Right (Sin: Dream's End - Braska's Final Aeon)
-> HP: 5000 - None
-> MP: 5000
-> AP: 0
-> Statistics:
Str- 0, Mag- 50, Def- 80, Mdef- 80, Acc- 0, Agl- 40, Eva- 0, Luck- 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: NulBlaze, NulTide, NulShock, NulFrost, Power Break, Magic Break,
Armor Break, Mental Break, Berserk, Confuse, Darkness, Death, Eject, Doom,
Petrify, Protect, Poison, Provoke, Shell, Regen, Reflect, Threaten, Zombie,
Sleep, Silence, Bribe
-> Weaknesses: Slow- 50
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Curse- This attack does Poison, Silence (3 turns), Curse, Sleep (3 turns),
       Darkness (3 turns). As well as doing non-elemental magical-type damage
       to one party member.
Osmose- This takes away all of the MP to one random character.
Power Wave- If both Yu Pagodas are active currently, they will sometimes use
            this on Braska's Final Aeon which removes bad status effects,
            gives 1500 HP and charges its Overdrive Meter slightly. Will be
            done two in a row.

-> Sensor: Inflict damage to halt its actions.
-> Scan: None

#37.2. Yu Pagoda Left (Sin: Dream's End - Braska's Final Aeon)
-> HP: 5000 - None
-> MP: 5000
-> AP: 0
-> Statistics:
Str- 0, Mag- 50, Def- 80, Mdef- 80, Acc- 0, Agl- 40, Eva- 0, Luck- 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: NulBlaze, NulTide, NulShock, NulFrost, Power Break, Magic Break,
Armor Break, Mental Break, Berserk, Confuse, Darkness, Death, Eject, Doom,
Petrify, Protect, Poison, Provoke, Shell, Regen, Reflect, Threaten, Zombie,
Sleep, Silence, Bribe
-> Weaknesses: Slow- 50
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Curse- This attack does Poison, Silence (3 turns), Curse, Sleep (3 turns),
       Darkness (3 turns). As well as doing non-elemental magical-type damage
       to one party member.
Osmose- This takes away all of the MP to one random character.
Power Wave- If both Yu Pagodas are active currently, they will sometimes use
            this on Braska's Final Aeon which removes bad status effects,
            gives 1500 HP and charges its Overdrive Meter slightly. Will be
            done two in a row.

-> Sensor: Inflict damage to halt its actions.
-> Scan: None

---> STRATEGIC TACTICS: <---
Braska's Final Aeon: Have basic statistics at about 105-115 for this fight. HP
near 8000-9999. Armor should be fit with Defense+20%, Zombieproof, Stoneproof.
You should go ahead and have your weapons either be the character's you are
planning on using here's celestial weapons or weapons that have the abilities
First Strike, Strength+20%, and maybe Break Damage Limit and then you'll be
fine in the weapons category. Now you should have everyone's including aeon's
overdrive guage filled. Check that off in your imaginary check list. So now
you should be adequetly prepared to take on this nasty foe, and one of the
most adrenaline filled fights in the entire game thus far.
Go into the battle with an active starting party that is consisted of the
characters Tidus, Yuna, and of course the man, Auron. Begin by making Tidus
execute a Hastega. Now use Auron to get in an attack physically, Yuna should
now take her turn to cast an Auto-Life on herself. Now take Tidus and get in
about two or maybe even three Quick Hits. Once at this point have Auron use a
Power Break to reduce the BFA's strength more and more. Every once in awhile
the Yu Pagodas will heal its HP by 1500 and raise its overdrive bar little
by little. And if BFA has any statuses upon it a that particular moment in
time when they "Power Wave" BFA, all of them will be negated.
Don't worry about killing them yet, for the main BFA is your primary concern
as of now. Now on Yuna's next turn use her to cast Protect on herself as well
(boy, she is selfish?). BFA's turn to attack you now, it'll use just an attack
with a punch for normal physical damage, no need for despair. Once it executes
this, use any next person to heal that certain person who got attacked with a
X-Potion or if it is Yuna, have her do Curaga. Now have Auron continue with
Power Breaks and Tidus to use about 3-4 Quick Hits and that will probably be
the end of its first form or stage if you will, this happens and is signified
by knocking 60000 of its HP down the perverbial drain. The next half begins
and now it has a sword and 120000 HP to contend with. Have Tidus use the
Trigger Command "Talk" to deplete its overdrive bar to zero.
Now use Auron to do another Power Break yet again. Now if you want, have Yuna
switch out for a while for Lulu and then have Lulu cast an Ultima spell to
render the Yu Pagodas obsolete for a while. Use Tidus' Quick Hits for a spell
(2 or 3 times), then Auron to either Power Break or an overdrive hopefully,
the overdrive is better when it is Banishing Blade for now. Once BFA takes its
next turn either a sword attack normally, Almighty Jecht Shot (if OD guage is
full), Jecht Beam (if OD guage is full), or a Triumphant Grasp (if OD guage is
full). a lot of status will be negated from these because of your armor. Now,
bring in Yuna for Lulu again, have her summon Bahamut. Keep using Bahamut's
Impulse after Mega-Flare. BFA's overdrive will fill and he'll use Jecht Beam
for some exorbitant damage to Bahamut.
If it doesn't die than keep using Impulses. Once Bahamut dies, and by this
time the Yu Pagodas will be back (drat), so now just have Tidus use a Blitz
Ace or if unavailable, a Slice & Dice will do just fine. Have Auron attack
physically and heal with Yuna. These will be your battle politics for the
remainder of the bout.
Now, here's some data I discovered regarding Yu Pagoda's varying Hit Points:
has 5000 HP in beginning, you attack it for 6000 damage and put it out of
commission for a while and then it comes back, it now has new HP value of 6000.
Now let us say that you're first hit did not take it out at once; one of your
characters hit it for 4231 and then another hits for 8512; it goes down for
little period and comes back with added quantum of 4231 + 8521 = 12752 new max
HP. From there, you take four hits to kill it, say with one hit doing 2000,
another doing 4895, another doing 3277, and the last doing 9999. Its return-HP
is 20171. Hope that proves somehow useful.
You win the fight! Now move on to rest of the this glorious game!
---------------------------------------------------------
Beating Braska's Aeon With Expedience by Emmiyeh | Thanks
---------------------------------------------------------
I had just gotten the Magus Sisters and realized that they were insanely
powerful, so I decided, "What the heck, I'll see if I can beat BFA with
them." So I used this "strategy" to beat BFA in all of 5 minutes:
I had everone's HP around 4000 - 6000. The Sisters' HP were around 11000,
10000, and 8000. I did not gain anymore HP after getting them, so they were
the same strength as when I first aquired them. I had Yuna's ultimate weapon
and nothing else of great importance. Before the battle I got the Magus
Sisters' Overdrive gagues filled. I got into the battle with BFA, used
Tidus's Hasteaga (I don't think it mattered. I just needed Tidus to do
something) and summoned the Sisters. I used their overdrive and killed the
first form in one hit. Then came the second form. BFA got to do two hits
before it was my turn again. I then had each of the Sisters attack (And
fortunatly they obeyed!) and they killed him. That was that. BFA killed in 5
minutes.

Ok, after a few dramatic and tear-inducing scenes with Tidus and his father
Jecht, you engage in battles against the last mini-bosses in the game. Now, you
cannot die against these enemies because you have infinite inherent Auto-Life
status, meaning you're always reaved after you die. Anyway, here're some tips
for beating your "Possessed by Yu Yevon" aeons:
Note: I've received many questions about whether these aeons you fight at the
end of the game are the Dark Aeons. The answer is NO. I have a whole other
section devoted to those Dark Aeons. Plus, if these were the Dark Aeons and
*Penance* (which isn't here) that everyone says is so hard as hell, how'd you
expect them to be annihilated so easily?

-------------------------------------------------------------------------------
Note: Yu Pagodas are in following aeon fights and with Yu Yevon (the old stats)

-------------------------------------------------------------------------------

1. Valefor (Finale)
-> HP: Variable - 1000
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary,
Luck- Vary
-> Steal: None
-> Steal Gil: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: All except Curse
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Attack: Does physical damage against one character.
- Sonic Wings: Puts delay on one character for next turn + physical damage.
- Energy Ray: Does non-elemental damage against each and every one of the
characters in your party.
- Energy Blast: Does high non-elemental damage against each character in your
party - only used when Overdrive bar reaches full.

-> Sensor: Strike me down.
-> Scan: None

---> STRATEGIC TACTICS: <---
So, we get to the first of your aeons that you've to dispatch. Watch the small
scene with the aeon being possessed by Yu Yevon and you have to fight a silver,
dark looking Valefor. The best party I can recommend is this: Tidus, Wakka,
and Lulu. Tidus' swift movements and hits should be able to land a hit on
Valefor, but if not, use and Overdrive. Ok, first move of the battle's to have
Tidus Hastega the whole party. Wakka uses his ball to attack Valefor. Lulu,
can Doublecast and/or Fury Ultimas and Flares. Tidus from then on out uses an
Overdrive or Quick Hits.

-------------------------------------------------------------------------------

2. Ifrit (Finale)
-> HP: Variable - 2000
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary,
Luck- Vary
-> Steal: None
-> Steal Gil: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: All except Curse
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Fire
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Attack: Does physical damage against one character.
- Meteor Strike: Does delay for next characters' turn as well as physical
damage.
- Hellfire: Does high Fire-based-elemental damage vs. all characters - only
when Overdrive meter elevates to the max position.

-> Sensor: Extinguish me.
-> Scan: None

---> STRATEGIC TACTICS: <---
Alright, watch the same kind of little scene with Yu Yevon possessing the aeon
and get ready to annihilate another one of your aeons. Yuna's devastated yadaa,
yadaa. Ok, best suggested party would be Tidus, Auron, and Lulu. Ifrit's Eva's
probably high, but not as high as Valefor's so Tidus and Auron should be able
to land hits with no problem. Ok, so, start match with same old Hastega and
then Tidus and Auron attack. Lulu uses Ultima, Flare again, or, if you haven't
enough MP for those, you can use Blizzaga.

-------------------------------------------------------------------------------

3. Ixion (Finale)
-> HP: Variable - 3000
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary,
Luck- Vary
-> Steal: None
-> Steal Gil: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: All except Curse
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Lightning
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Attack: Does physical damage against one character.
- Aerospark: Does physical damage against one character.
- Thor's Hammer: Does high Lightning based elemental damage against all party
members.

-> Sensor: End it right here.
-> Scan: None

---> STRATEGIC TACTICS: <---
To me, this is easiest of the many final aeon battles, but that's just me. It
may not be to you, but who knows? Anyhow, the ultimate party for this battle's
Lulu, Tidus, Rikku (!!!) Yup, Rikku. Ok, for the start of the match, you have
Tidus yet again cast Hastega. His roles for the rest of battle is to simply
just attack physically (and maybe heal). Lulu, like the other battles, is used
to Flare and Ultima (and for this battle Waterga) the aeon. Rikku, should Mix
together a Fish Scale + Strength Sphere (etc) to get powerful (about 2000)
damage to Ixion. She can also heal using Al Bhed Potions or other high-curing
special items with Use.

-------------------------------------------------------------------------------

4. Shiva (Finale)
-> HP: Variable - 4000
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary,
Luck- Vary
-> Steal: None
-> Steal Gil: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: All except Curse
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Ice
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Attack: Does physical damage against one character.
- Heavenly Strike: Physical damage to one.
- Diamond Dust: Does high Ice based elemental damage against all characters.

-> Sensor: Please... Defeat me.
-> Scan: None

---> STRATEGIC TACTICS: <---
Well, she is a fast one, that she is. But, she's manageable, trust me. Alright,
I will start out same as always and recommend the best possible party for
picking apart Shiva limb from limb: Tidus, Lulu, [someone with Acc, Agl 100+].
Tidus starts off Hastega -ing the whole entire party for quicker turns. From
then on out you use him for Quick Hitting. Lulu's same as always; Ultima or
Flare or now Firaga. The other character can unleash Overdrives or normal hits
if they're fast enough.

-------------------------------------------------------------------------------

5. Bahamut (Finale)
-> HP: Variable - 5000
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary,
Luck- Vary
-> Steal: None
-> Steal Gil: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: All except Curse
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Countdown: 1- Displays that Bahamut will unleash a very power Mega Flare in
just 1 turn.
Countdown: 2- Displays that Bahamut will unleash a very power Mega Flare in
just 2 turns.
Countdown: 3- Displays that Bahamut will unleash a very power Mega Flare in
just 3 turns.
Countdown: 4- Displays that Bahamut will unleash a very power Mega Flare in
just 4 turns.
Countdown: 5- Displays that Bahamut will unleash a very power Mega Flare in
just 5 turns.
Mega Flare- This attack goes against either just one character, or all of
your characters and unleashes devastating random amounts of HP, special type
damage.
Attack- During this not-really-dangerous attack, Bahamut does a regular attack
for physical damage against one of your party members.

-> Sensor: Soon... Eternal rest.
-> Scan: None

---> STRATEGIC TACTICS: <---
So we've finally come upon the hardest one of the engulfed aeons. He'll take
a bit of time, and you'll probably die about 1-3 times, but that's mostly
depending on how you leveled him. Anyway, the best party is a matter of who's
the strongest all-around. But, there's one party that usually seems to get the
job done the quickest: Yuna, Tidus, Lulu. Uh-huh, they're the group that's
gonna defeat final aeon. Here's how: Tidus, first off, casts Hastega to the
whole entire party of yours. Next turn characters get, if it's Yuna that gets
it, she has basically two options that'll hurt Bahamut pretty badly: first is
she can cast Holy for some massive damage (around 3000-4000), and next one is
she can, if a secret aeon's been obtained (in which case you have to fight
that one after), *Grand* Summon that aeon and finish Bahamut with its Overdrive
move. You here me right, you can Grand Summon (if there's an aeon left), and
use an aeon against it without it being possessed! If you ever get hit by
Bahamut, and HPs are yellow (denotes that HP is 1/2 of maximum), you can have
Yuna Curaga it, but it's not necessary because of Auto-Life always. Lulu, is
to Doublecast Flares and Ultimas the whole time. Don't bother with other spells
since it's either immune to them, or it just woudn't do any significant damage.
If Tidus gets his Overdrive Guage full, use his Slice & Dice Overdrive attack.

-------------------------------------------------------------------------------

 --> Note: the following aeons are optional (since they're the secret aeons),
and only have to be dispatched if you attained any one of them. <--

-------------------------------------------------------------------------------

6. Yojimbo (Finale)
-> HP: Variable - 5000
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary,
Luck- Vary
-> Steal: None
-> Steal Gil: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: All except Curse
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Zanmato- This attack goes against either just one character, or all of  your
         characters and unleashes devastating random amounts of HP, special
         type damage.
Wakizashi- This attack either does physically based damage to all characters
           or just one of your characters.
Kozuka- During this not-really-dangerous attack, Yojimbo does a regular attack
        for physical damage against one of your party members.
Daigoro- During this not-really-dangerous attack, Yojimbo does a regular attack
         for physical damage against one of your party members.

-> Sensor: Take my life.
-> Scan: None

---> STRATEGIC TACTICS: <---
We have a long battle ahead of us if you trained him high. He has his basic
attacks Kozuka, Wakizashi and Daigoro. As well as Zanmato. If he uses Zanmato,
you're not gone, as Auto-Life restores you back. Kozuka isn't much in way of
threat, neither is Daigoro. You don't have to worry about healing afterwards
proceed said attacks either. If you're low on HPs and Yoji uses multi-Wakizashi
it could kill all chars, but you'll be revived there afterwards. Note that is
VERY rare to even witness Zanmato here (I myself have only seen it once), so
there is NO need to fret over it.

-------------------------------------------------------------------------------

7. Anima (Finale)
-> HP: Variable - 168
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary,
Luck- Vary
-> Steal: None
-> Steal Gil: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: All except Curse
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Attack- During this not-really-dangerous attack, Anima does a regular attack
        for physical damage against one of your party members.
Pain- This does magical type damage, as well as instant KO.
Oblivion- Let's not forget it does 16 simultaneous special attacks randomly.
          And lastly it can and will only be used when dark Anima's overdrive
          guage is completely filled up, as well as Delay.

-> Sensor: Thus I atone.
-> Scan: None

---> STRATEGIC TACTICS: <---
Second hardest final aeon boss fight there is and that's not saying much since
you can't die (unless you Petrify all characters). Pain will take down one
character unless Deathproof is present, and if it does, kiss your ass hello
after Auto-Life takes effect. Obliteration is nothing to worry about, and only
there for show once more; after the many strikes by Anima's lower unit, you'll
pretty much be totally functional once again proceeding the ravaging onslaught.
This is another aeon which I recommend using Overdrives against as in most
general cases, Anima has high high HP rank. I'd say a Blitz Ace would put it
away with expedience usually. You can also follow the lower portion of the
strategy I give for this final Bahamut battle (the one about using your own
aeon against it - at this point probably only MS) -> if available! Once Anima
is dead, continue on to your last opponents.

-------------------------------------------------------------------------------

8a. Sandy (Finale)
-> HP: Variable - 2000
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary,
Luck- Vary
-> Steal: None
-> Steal Gil: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: All except Curse
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Razzia- During this not-really-dangerous attack, Sandy does a regular attack
        for physical damage against one of your party members.
Attack- During this not-really-dangerous attack, Sandy does a regular attack
        for physical damage against one of your party members.

-> Sensor: Don't cry.
-> Scan: None

8b. Cindy (Finale)
-> HP: Variable - 2000
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary,
Luck- Vary
-> Steal: None
-> Steal Gil: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: All except Curse
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Cura- This move of Cindy's will be used on one of her sisters to restorate a
      fairly decent amount of HP back to them.
Drain- During this attack, it takes away some HP from one of your party members
       and the exact amount that is leeched will be put onto Cindy's HP to
       restore her if she's hurt, but just to damage you if she is not hurt.
       So it's win/win for her.
Dispel- Takes away just about any of the positive status ailments that're on
        the one targeted character.
Mighty Guard- She does this unto every single one of her sisters (Mindy, Sandy)
              and what it does is it adds NulAll effect, Shell effect, and the
              Protect effect.
Shell- This puts the Shell status effect onto one of her sisters like 1/3 of
       the Mighty Guard move.
Holy- This unleashes the most powerful (and only) damaging White Magic in the
      game which is Holy.
Camisade- During this not-really-dangerous attack, Cindy does a regular attack
          for physical damage against one of your party members.
Regen- This will be adding the Regen positive status effect on one of her own
       sisters.
Protect- This will be adding the Protect positive status effect on one of her
         own sisters.

-> Sensor: Stop the suffering.
-> Scan: None

8c. Mindy (Finale)
-> HP: Variable - 2000
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary,
Luck- Vary
-> Steal: None
-> Steal Gil: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: All except Curse
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Passado- This does 15 physically damaging attacks across 15 simultaneous hits
         on only one character for massive damage.
Flare- This does non-elemental magic damage to one character.
Waterga- This attack does Water based elemental magic damage against one party
         member.
Blizzaga- This attack does Ice based elemental magic damage against one party
          member.
Thundaga- This attack does Lightning based elemental magic damage against one
          party member.
Firaga- This attack does Fire based elemental magic damage against one party
        member.
Watera- This attack does Water based elemental magic damage against one party
        member.
Blizzara- This attack does Ice based elemental magic damage against one party
          member.
Thundara- This attack does Lightning based elemental magic damage against one
          party member.
Fira- This attack does Fire based elemental magic damage against one party
      member.
Ultima- This does non-elemental magic damage against everybody in the whole
        entire party.

-> Sensor: Gotta say goodbye.
-> Scan: None

---> STRATEGIC TACTICS: <---
Final dark bastards to deal with. Their attacks? Same as yours (always):
- Camisade: Physical damage to one opposition. (Cindy uses this only).
- Razzia: Physical damage to one opposition. (Sandy uses this only).
- Passado: 15 instantaneous hits to one opposition, all of them doing physical
damage. (Mindy uses this only).
- Delta Attack: When all of them are active with full Overdrive Bars each, this
attack does 6 instantaneous hits to random oppositions, each of which are doing
Special-type damage, by the way. (all MS must be alive).
I don't recommend straying too far from any other strategies I've offered thus
far to you (against these summons). Overdrives are definitely a swell idea here.
And thank the lord for blessing you with this ubiquit Auto-Life, as you'll
definitely be needing it in this fight!!!

-------------------------------------------------------------------------------

9. Final Boss -> Yu Yevon (Finale)
-> HP: 99999 - 99999
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str: 1, Mag: 200, Def: 1, Mdef: 1, Acc: 0, Agl: 44, Eva: 0, Luck: 0
-> Steal: None
-> Steal Gil: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Silence, Petrify, Darkness, Scan, Threaten, Provoke,
Bribe,
Confuse, Berserk, Death, Eject
-> Inherent Statuses: B(7)
-> Weaknesses: Poison- 0; 5%, Doom- 3
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Osmose: Takes MP from all three of your chosen characters to fight.
- Curaga: When ever you do any sort of damage to Yu Yevon, he does this as a
counter-action to get back HP.
- Gravija: Takes away 75% of your characters' current HP, but it also does
damage to Yu Yevon as well.
- Ultima: Does about 3000 damage to all characters. This attack is not able of
being cut down in damage.

-> Sensor: Possesses aeons.
-> Scan: None

---> STRATEGIC TACTICS: <---
- So, we've finally reached the very ending of the game, and the final boss (who
should've been Braska's Final Aeon), is a total wussy pushover who's completely
susceptible to some of the worst statuses. I suggest a party now: Auron, Yuna,
Tidus. My three favorite characters are the best for the final fight together,
so it's time to kick some Yu Yevon ass. All right, we start out as usual with
Tidus using Hastega at the whole group. Now, we look at Yu's attacks:
- Osmose: Takes MP from all three of your chosen characters to fight.
- Curaga: When ever you do any sort of damage to Yu Yevon, he does this as a
counter-action to get back HP.
- Gravija: Takes away 75% of your characters' current HP, but it also does
damage to Yu Yevon as well.
- Ultima: Does about 3000 damage to all characters. This attack is not able of
being cut down in damage.
Sure, he's the last boss, but he's also the easiest boss in the entire game.
There are four best ways to kill him:
1) You can cast Doom spell on him with Rikku's items and then he'll die
in just three turns after that.
2) Put him under the Zombie status with Auron's Zombie Attack. Now have Yuna
use restorative magic and when he takes damage, he uses Curaga, hehe.
3) You cast Reflect on him, so that way you can do damage to him, and every
time he uses Curaga, you are healed.
4) Have Auron use his Banishing Blade Overdrive to put the Breaks on Yu Yevon,
this greatly reduces his stats, and lets you do more damage with your attacks.

"The End".

===============================================================================
-------------------------------------------------------------------------------

                            8. FLOWCHART WALKTHROUGH                    [Sflw8]

-------------------------------------------------------------------------------
===============================================================================

COMING SOON!

===============================================================================
-------------------------------------------------------------------------------

                                  9. AFFECTION                          [Safc9]

-------------------------------------------------------------------------------
===============================================================================

I guess before I get into the specifics or mechanics of the Affection system, I
should first offer up an explanation as to what it actually is and means. In a
nutshell, Affection is the numerical value that represents any character in the
party's overall relationship and feelings towards Tidus. This value will rise
and fall throughout the game depending on certain actions you take. Affection
will generally only affect cutscenes, but in one case it affects an overdrive.
That overdrive, precisely, is Tidus' Blitz Ace. I suppose the only comparison I
can make to any other Final Fantasy is the Golden Saucer Date in Final Fantasy
VII. It works off of similar principles. The majority of individual events that
will alter Affection occur during the main storyline of the game. All of the
others will be determined by your demeanor toward them in battle. Typically,
the Affection of all characters toward Tidus at the onset of Final Fantasy X is
0. The following are the ways in which they are altered. I've done a ridiculous
amount of play testing with this data from the Ultimania Omega, under various
conditions with many different variables.

While yes, affection affects 5 events in the, there is always the possibility
that two or more characters have the same affection value for Tidus. This is
where "Priority" comes in.

 _____________________________________________________________________________
|                                               ||                            |
|              Scene Affected...                ||         Priority...        |
|-----------------------------------------------||----------------------------|
| The conversation in Guadosalam.               || 1. Lulu                    |
|                                               || 2. Rikku                   |
|-----------------------------------------------||----------------------------|
| The snowmobile ride to Macalania Temple.      || 1. Lulu                    |
|                                               || 2. Rikku                   |
|                                               || 3. Auron                   |
|                                               || 4. Kimahri                 |
|-----------------------------------------------||----------------------------|
| Person who jumps off the Airship first and    || 1. Yuna                    |
| says something after killing Sin's Fins.      || 2. Auron                   |
|                                               || 3. Kimahri                 |
|                                               || 4. Wakka                   |
|                                               || 5. Lulu                    |
|                                               || 6. Rikku                   |
|-----------------------------------------------||----------------------------|
| Conversation after killing Sin's Core and     || 1. Yuna                    |
| Sinspawn Genais.                              || 2. Auron                   |
|                                               || 3. Kimahri                 |
|                                               || 4. Wakka                   |
|                                               || 5. Lulu                    |
|                                               || 6. Rikku                   |
|-----------------------------------------------||----------------------------|
| Throws the ball during Tidus' Blitz Ace       || 1. Yuna                    |
| Overdrive.                                    || 2. Lulu                    |
|                                               || 3. Rikku                   |
 �����������������������������������������������������������������������������

Please note that if you are looking in this section for the script/event
differences for particular sequences, this is not the place in the FAQ to look
for them. For the kind of information, please be so kind as to refer to my
Game Script. All the same, I recommend you utilize this section in conjunction
with both the Game Script and the Walkthrough.

- I will use the symbol "(...)" to denote that a character gives no response
when spoken to.

 =============================================================================
| Opportunity 1                                                               |
 =============================================================================
| Where: Al Bhed Ship - Salvage Ship - Deck                                   |
 -----------------------------------------------------------------------------
| Parameter: Speak with Rikku.                                                |
 -----------------------------------------------------------------------------
| Affects: Rikku +4                                                           |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 2                                                               |
 =============================================================================
| Where: Al Bhed Ship - Underwater Ruins - ship ruins                         |
 -----------------------------------------------------------------------------
| Parameter: Speak with Rikku.                                                |
 -----------------------------------------------------------------------------
| Affects: Rikku +4                                                           |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 3                                                               |
 =============================================================================
| Where: Al Bhed Ship - Underwater Ruins - outside ship ruins                 |
 -----------------------------------------------------------------------------
| Parameter: Speak with Rikku.                                                |
 -----------------------------------------------------------------------------
| Affects: Rikku +4                                                           |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 4                                                               |
 =============================================================================
| Where: Besaid Island - Besaid - House                                       |
 -----------------------------------------------------------------------------
| Parameter: Speak with Wakka at his house.                                   |
 -----------------------------------------------------------------------------
| Affects: Wakka +2                                                           |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 5                                                               |
 =============================================================================
| Where: Besaid Island - Besaid - Great Hall                                  |
 -----------------------------------------------------------------------------
| Parameter: Speak with Wakka.                                                |
 -----------------------------------------------------------------------------
| Affects: Wakka +2                                                           |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 6                                                               |
 =============================================================================
| Where: Besaid Island - Besaid Village - by the campfire at night            |
 -----------------------------------------------------------------------------
| Parameter: Speak with Wakka.                                                |
 -----------------------------------------------------------------------------
| Affects: Wakka +2                                                           |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 7                                                               |
 =============================================================================
| Where: Besaid Island - Besaid Village - by the campfire at night            |
 -----------------------------------------------------------------------------
| Parameter: Speak with Wakka. Respond "Yeah!"                                |
 -----------------------------------------------------------------------------
| Affects: Yuna +8                                                            |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 8                                                               |
 =============================================================================
| Where: Besaid Island - Besaid Beach - Port                                  |
 -----------------------------------------------------------------------------
| Parameter: Speak with either Yuna, Wakka, Lulu, or Kimahri.                 |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2                             |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 9                                                               |
 =============================================================================
| Where: SS Liki - SS Liki - Deck                                             |
 -----------------------------------------------------------------------------
| Parameter: Speak with Wakka, Lulu, Kimahri before Wakka talks about Yuna.   |
 -----------------------------------------------------------------------------
| Affects: Wakka +2, Lulu +4, Kimahri +2                                      |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 10                                                              |
 =============================================================================
| Where: SS Liki - SS Liki - Deck                                             |
 -----------------------------------------------------------------------------
| Parameter: Speak with Wakka before entering the crowd surrounding Yuna.     |
 -----------------------------------------------------------------------------
| Affects: Wakka +4                                                           |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 11                                                              |
 =============================================================================
| Where: Kilika Island - Kilika - Pilgrimage Road                             |
 -----------------------------------------------------------------------------
| Parameter: Speak with Lulu, Kimahri before Sinspawn Geneaux.                |
 -----------------------------------------------------------------------------
| Affects: Lulu +4, Kimahri +2                                                |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 12                                                              |
 =============================================================================
| Where: Kilika Island - Kilika Temple - Great Hall                           |
 -----------------------------------------------------------------------------
| Parameter: Speak with Yuna, Wakka, Lulu, Kimahri before speaking to Wakka   |
|            again.                                                           |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2                             |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 13                                                              |
 =============================================================================
| Where: Kilika Island - Kilika Temple - Antechamber                          |
 -----------------------------------------------------------------------------
| Parameter: Speak with Wakka, Lulu, Kimahri before speaking to Wakka again.  |
 -----------------------------------------------------------------------------
| Affects: Wakka +2, Lulu +4, Kimahri +2                                      |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 14                                                              |
 =============================================================================
| Where: SS Winno - SS Winno - Deck                                           |
 -----------------------------------------------------------------------------
| Parameter: Speak with Yuna, Wakka, Lulu, Kimahri before ending the Jecht    |
|            Shot Challenge and the cutscene with Yuna.                       |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2                             |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 15                                                              |
 =============================================================================
| Where: SS Winno - SS Winno - Deck                                           |
 -----------------------------------------------------------------------------
| Parameter: Watch the cutscene with Yuna and Wantz before listening to Lulu  |
|            and Wakka the first time.                                        |
 -----------------------------------------------------------------------------
| Affects: Yuna +4                                                            |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 16                                                              |
 =============================================================================
| Where: SS Winno - SS Winno - Deck                                           |
 -----------------------------------------------------------------------------
| Parameter: Talk to during the cutscenes with her and the Luca Goers before  |
|            the Jecht Shot Challenge.                                        |
 -----------------------------------------------------------------------------
| Affects: Yuna +4                                                            |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 17                                                              |
 =============================================================================
| Where: SS Winno - SS Winno - Deck                                           |
 -----------------------------------------------------------------------------
| Parameter: Listen to Lulu and Wakka 4x before the Jecht Shot Challenge or   |
|            speaking with Yuna for a cutscene.                               |
 -----------------------------------------------------------------------------
| Affects: Lulu +4, Wakka +4                                                  |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 18                                                              |
 =============================================================================
| Where: SS Winno - SS Winno - Deck                                           |
 -----------------------------------------------------------------------------
| Parameter: After listening to Lulu and Wakka 4x speak with Wakka before     |
|            the Jecht Shot Challenge or with speaking with Yuna for a        |
|            cutscene.                                                        |
 -----------------------------------------------------------------------------
| Affects: Wakka +4                                                           |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 19                                                              |
 =============================================================================
| Where: Luca - Luca - Dock Number 5                                          |
 -----------------------------------------------------------------------------
| Parameter: Speak with Auron after he tells Tidus that Sin is Jecht before   |
|            Auron leaves the area.                                           |
 -----------------------------------------------------------------------------
| Affects: Auron +2                                                           |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 20                                                              |
 =============================================================================
| Where: Luca - Luca - City Limits                                            |
 -----------------------------------------------------------------------------
| Parameter: Speak with Wakka, Lulu, Kimahri, Auron after Tidus & Auron       |
|            become guardians before speaking to Yuna for a cutscene.         |
 -----------------------------------------------------------------------------
| Affects: Wakka +2, Lulu +4, Kimahri +2, Auron +2                            |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 21                                                              |
 =============================================================================
| Where: Luca - Mi'ihen Highroad - Highroad - Agency                          |
 -----------------------------------------------------------------------------
| Parameter: Speak with Lulu before leaving the Agency.                       |
 -----------------------------------------------------------------------------
| Affects: Lulu +4                                                            |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 22                                                              |
 =============================================================================
| Where: Mushroom Rock Road - Mushroom Rock - Ridge                           |
 -----------------------------------------------------------------------------
| Parameter: After Auron speaks to Kinoc, speak with Yuna, Wakka, Lulu,       |
|            Kimahri, Auron before Operation Mi'ihen goes into effect.        |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2                   |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 23                                                              |
 =============================================================================
| Where: Mushroom Rock - Mushroom Rock - Aftermath                            |
 -----------------------------------------------------------------------------
| Parameter: After Seymour leaves the aftermath, speak with Yuna, Wakka, Lulu,|
|            Kimahri before speaking with Auron for a cutscene.               |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2                             |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 24                                                              |
 =============================================================================
| Where: Djose Highroad                                                       |
 -----------------------------------------------------------------------------
| Parameter: After the cutscene at the end of the Highroad, speak with Lulu   |
|            before she leaves or Auron tells you to speak with Lulu.         |
 -----------------------------------------------------------------------------
| Affects: Lulu +4                                                            |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 25                                                              |
 =============================================================================
| Where: Djose - Pilgrimage Road                                              |
 -----------------------------------------------------------------------------
| Parameter: When on PR, speak with Yuna, Kimahri, Auron before the others    |
|            leave.                                                           |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Kimahri +2, Auron +2                                      |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 26                                                              |
 =============================================================================
| Where: Djose Temple                                                         |
 -----------------------------------------------------------------------------
| Parameter: Outside the temple, speak with Yuna, Lulu, Kimahri before getting|
|            to close to the temple and seeing it open for Yuna.              |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Lulu +4, Kimahri +2                                       |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 27                                                              |
 =============================================================================
| Where: Djose Temple - Great Hall                                            |
 -----------------------------------------------------------------------------
| Parameter: In Great Hall, speak with Lulu, Kimahri, Auron before the        |
|            cutscene with Isaaru.                                            |
 -----------------------------------------------------------------------------
| Affects: Lulu +4, Kimahri +2, Auron +2                                      |
           (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 28                                                              |
 =============================================================================
| Where: Djose Temple - Antechamber                                           |
 -----------------------------------------------------------------------------
| Parameter: In the Antechamber speak with Yuna, Wakka, Lulu, Kimahri, Auron  |
|            before Dona and Barthello appear and you try to leave Antechamber|
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2                   |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 29                                                              |
 =============================================================================
| Where: Djose Temple                                                         |
 -----------------------------------------------------------------------------
| Parameter: After spending the night, go outside and speak with Wakka, Lulu, |
|            Kimahri, Auron before speaking to the monk and waking Yuna.      |
 -----------------------------------------------------------------------------
| Affects: Wakka +2, Lulu +4, Kimahri +2, Auron +2                            |
|          (will only rise for the first person spoken to)                    |
|          (only available if you missed Opportunity 26)                      |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 30                                                              |
 =============================================================================
| Where: Djose Temple - Nuns' Chamber                                         |
 -----------------------------------------------------------------------------
| Parameter: Speak with Yuna while she is sleeping before speaking to the monk|
|            and waking Yuna.                                                 |
 -----------------------------------------------------------------------------
| Affects: Yuna +4                                                            |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 31                                                              |
 =============================================================================
| Where: Djose Temple                                                         |
 -----------------------------------------------------------------------------
| Parameter: Talk to Yuna before leaving Djose.                               |
 -----------------------------------------------------------------------------
| Affects: Yuna +4                                                            |
|          (only available if you missed Opportunity 26 and Opportunity 29)   |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 32                                                              |
 =============================================================================
| Where: Djose - Djose - Pilgrimage Road                                      |
 -----------------------------------------------------------------------------
| Parameter: On Pilgrimage Road the next morning, speak with Yuna, Kimahri,   |
|            Auron before Yuna leaves.                                        |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Kimahri +2, Auron +2                                      |
|          (will only rise for the first person spoken to)                    |
|          (only available if you missed Opportunity 25)                      |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 33                                                              |
 =============================================================================
| Where: Djose Highroad                                                       |
 -----------------------------------------------------------------------------
| Parameter: After the conversation at the end of Highroad speak with Yuna,   |
|            Wakka, Lulu, Kimahri before characters leave.                    |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2                             |
|          (only available if you missed Opportunity 24)                      |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 34                                                              |
 =============================================================================
| Where: Moonflow - South Wharf                                               |
 -----------------------------------------------------------------------------
| Parameter: Speak with Yuna, Kimahri before boarding the Shoopuf.            |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Kimahri +2                                                |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 35                                                              |
 =============================================================================
| Where: Moonflow - South Wharf                                               |
 -----------------------------------------------------------------------------
| Parameter: Speak with Auron before boarding the Shoopuf.                    |
 -----------------------------------------------------------------------------
| Affects: Auron +2                                                           |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 36                                                              |
 =============================================================================
| Where: Moonflow - South Wharf                                               |
 -----------------------------------------------------------------------------
| Parameter: Speak with Wakka, Lulu before boarding the Shoopuf.              |
 -----------------------------------------------------------------------------
| Affects: Wakka +2, Lulu +4                                                  |
|          (only will rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 37                                                              |
 =============================================================================
| Where: Moonflow - North Wharf                                               |
 -----------------------------------------------------------------------------
| Parameter: Speak with Wakka, Lulu, Kimahri before speaking to unconscious   |
|            Rikku for a cutscene.                                            |
 -----------------------------------------------------------------------------
| Affects: Wakka +2, Lulu +4, Kimahri +2                                      |
|          (only will rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 38                                                              |
 =============================================================================
| Where: Moonflow - North Wharf                                               |
 -----------------------------------------------------------------------------
| Parameter: Speak with Auron before speaking to unconscious Rikku for a      |
|            cutscene.                                                        |
 -----------------------------------------------------------------------------
| Affects: Auron +2                                                           |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 39                                                              |
 =============================================================================
| Where: Guadosalam - Mansion - Entrance                                      |
 -----------------------------------------------------------------------------
| Parameter: In the mansion, speak with Yuna, Wakka, Lulu, Kimahri, Auron,    |
|            Rikku before leaving the mansion.                                |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4         |
|          (only will rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 40                                                              |
 =============================================================================
| Where: Guadosalam - Mansion - Great Hall                                    |
 -----------------------------------------------------------------------------
| Parameter: Speak with Yuna, Wakka, Lulu, Kimahri, Auron, Rikku.             |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4         |
|          (only will rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 41                                                              |
 =============================================================================
| Where: Guadosalam - to the Farplane                                         |
 -----------------------------------------------------------------------------
| Parameter: After conversation cutscene with Auron and Rikku speak with      |
|            Auron, Rikku before walking up the steps to the Farplane.        |
 -----------------------------------------------------------------------------
| Affects: Auron +2, Rikku +4                                                 |
|          (only will rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 42                                                              |
 =============================================================================
| Where: Farplane                                                             |
 -----------------------------------------------------------------------------
| Parameter: Speak with Yuna, Wakka, Lulu before speaking to Wakka for a      |
|            cutscene then speaking to Yuna for a cutscene.                   |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Wakka +2, Lulu +4                                         |
|          (only will rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 43                                                              |
 =============================================================================
| Where: Guadosalam                                                           |
 -----------------------------------------------------------------------------
| Parameter: When Yuna is next to Mansion, speak with Rikku.                  |
 -----------------------------------------------------------------------------
| Affects: Yuna +8 ("I guess you're right."), Rikku +8 ("I'd rather have you, |
|          Rikku.")                                                           |
|          (only will rise for one whose answer your gave)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 44                                                              |
 =============================================================================
| Where: Guadosalam                                                           |
 -----------------------------------------------------------------------------
| Parameter: When Yuna is next to Mansion and after conversation with Lulu or |
|            Rikku, speak with Wakka, Lulu, Kimahri, Auron, Rikku before      |
|            speaking to Shelinda on the Thunder Plains.                      |
 -----------------------------------------------------------------------------
| Affects: Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4                  |
|          (only will rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 45                                                              |
 =============================================================================
| Where: Guadosalam                                                           |
 -----------------------------------------------------------------------------
| Parameter: When Yuna is next to Mansion, speak with Kimahri before speaking |
|            to Shelinda on the Thunder Plains.                               |
 -----------------------------------------------------------------------------
| Affects: Kimahri +6                                                         |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 46                                                              |
 =============================================================================
| Where: Guadosalam                                                           |
 -----------------------------------------------------------------------------
| Parameter: When Yuna is next to Mansion, speak with Lulu before speaking    |
|            to Shelina on the Thunder Plains.                                |
 -----------------------------------------------------------------------------
| Affects: Yuna +8 ("Too late."), Lulu +8 ("You're more my type, Lulu.")      |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 47                                                              |
 =============================================================================
| Where: Farplane                                                             |
 -----------------------------------------------------------------------------
| Parameter: After Thunder Plains is available go to the Farplane and speak   |
|            with Lulu before the sending of Lady Ginnem later in Cavern of   |
|            the Stolen Fayth (under Calm Lands).                             |
 -----------------------------------------------------------------------------
| Affects: Lulu +8                                                            |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 48                                                              |
 =============================================================================
| Where: Thunder Plains - Agency Front                                        |
 -----------------------------------------------------------------------------
| Parameter: Speak with Yuna, Wakka, Lulu, Kimahri, Auron, Rikku before either|
|            Rikku's fifth plead to Auron or you enter the agency.            |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4         |
|          (only will rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 49                                                              |
 =============================================================================
| Where: Thunder Plains - Agency Front                                        |
 -----------------------------------------------------------------------------
| Parameter: Enter the Travel Agency before Auron leaves the area after       |
|            Rikku's fifth plead.                                             |
 -----------------------------------------------------------------------------
| Affects: Rikku +8                                                           |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 50                                                              |
 =============================================================================
| Where: Thunder Plains - Agency                                              |
 -----------------------------------------------------------------------------
| Parameter: Speak with Yuna, Wakka, Lulu, Kimahri, Auron, Rikku before       |
|            leaving the agency.                                              |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4         |
|          (only will rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 51                                                              |
 =============================================================================
| Where: Thunder Plains - Agency                                              |
 -----------------------------------------------------------------------------
| Parameter: After Yuna goes to her room speak with Rikku before following    |
|            Yuna to her room.                                                |
 -----------------------------------------------------------------------------
| Affects: Rikku +8                                                           |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 52                                                              |
 =============================================================================
| Where: Thunder Plains - Agency                                              |
 -----------------------------------------------------------------------------
| Parameter: After the thunder scares Rikku, speak with Rin before folling    |
|            Yuna to her room.                                                |
 -----------------------------------------------------------------------------
| Affects: Auron +8 ("Nope, wrong guy." - in response to Rin)                 |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 53                                                              |
 =============================================================================
| Where: Macalania Woods - Spring                                             |
 -----------------------------------------------------------------------------
| Parameter: After viewing and learning about Jecht Spheres, speak with Auron |
|            as he's walking away before he leaves the area.                  |
 -----------------------------------------------------------------------------
| Affects: Auron +2                                                           |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 54                                                              |
 =============================================================================
| Where: Lake Macalania - Agency                                              |
 -----------------------------------------------------------------------------
| Parameter: Speak with Yuna, Wakka, Lulu, Kimahri, Auron, Rikku before       |
|            speaking with Tromell Guado outside the agency.                  |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4         |
|          (only will rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 55                                                              |
 =============================================================================
| Where: Macalania - Macalania Road                                           |
 -----------------------------------------------------------------------------
| Parameter: After Rikku is stopped before entering the Macalania Temple speak|
|            with Wakka, Lulu, Kimahri before Wakka leaves.                   |
 -----------------------------------------------------------------------------
| Affects: Wakka +2, Lulu +4, Kimahri +2                                      |
|          (only will rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 56                                                              |
 =============================================================================
| Where: Macalania Temple - right Nuns' Chamber                               |
 -----------------------------------------------------------------------------
| Parameter: After viewing Jyscal's Sphere, speak with Wakka, Lulu before the |
|            others leave.                                                    |
 -----------------------------------------------------------------------------
| Affects: Wakka +2, Lulu +4                                                  |
|          (only will rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 57                                                              |
 =============================================================================
| Where: Macalania Temple - Antechamber                                       |
 -----------------------------------------------------------------------------
| Parameter: Speak with Wakka, Lulu before speaking to Seymour for a cutscene.|
 -----------------------------------------------------------------------------
| Affects: Wakka +2, Lulu +4                                                  |
|          (only will rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 58                                                              |
 =============================================================================
| Where: Laka Macalania - Lake Bottom after defeating Wendigo                 |
 -----------------------------------------------------------------------------
| Parameter: Speak with Yuna, Wakka, Lulu, Kimahri, Auron, Rikku before       |
|            speaking with Rikku for a cutscene.                              |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4         |
|          (only will rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 59                                                              |
 =============================================================================
| Where: Laka Macalania - Lake Bottom after defeating Wendigo                 |
 -----------------------------------------------------------------------------
| Parameter: Speak with Lulu before speaking with Rikku for a cutscene.       |
 -----------------------------------------------------------------------------
| Affects: Lulu +8 ("Maybe." - in response to Lulu)                           |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 60                                                              |
 =============================================================================
| Where: Laka Macalania - Lake Bottom after defeating Wendigo                 |
 -----------------------------------------------------------------------------
| Parameter: After the conversation cutscene with Rikku speak with Wakka      |
|            before conversation cutscene with Auron and rejoining party.     |
 -----------------------------------------------------------------------------
| Affects: Wakka +8 ("Yeah!" - in response to Wakka)                          |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 61                                                              |
 =============================================================================
| Where: Laka Macalania - Lake Bottom after defeating Wendigo                 |
 -----------------------------------------------------------------------------
| Parameter: After the conversation cutscene with Rikku speak with Auron 2x   |
|            before conversation cutscene with Auron and rejoining party.     |
 -----------------------------------------------------------------------------
| Affects: Auron +2                                                           |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 62                                                              |
 =============================================================================
| Where: Bikanel Island - Home - Entrance                                     |
 -----------------------------------------------------------------------------
| Parameter: Speak with Lulu, Kimahri before moving forward in the room.      |
 -----------------------------------------------------------------------------
| Affects: Lulu +4, Kimahri +2                                                |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 63                                                              |
 =============================================================================
| Where: Home - Main Corridor                                                 |
 -----------------------------------------------------------------------------
| Parameter: Speak with Wakka, Lulu, Kimahri, Auron before Cid stops speaking |
|            over the intercom.                                               |
 -----------------------------------------------------------------------------
| Affects: Wakka +2, Lulu +4, Kimahri +2, Auron +2                            |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 64                                                              |
 =============================================================================
| Where: Airship - Bridge                                                     |
 -----------------------------------------------------------------------------
| Parameter: Speak with Wakka, Lulu, Auron, Rikku before Evrae.               |
 -----------------------------------------------------------------------------
| Affects: Wakka +2, Lulu +4, Auron +2, Rikku +4                              |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 65                                                              |
 =============================================================================
| Where: Airship - first Corridor subsection                                  |
 -----------------------------------------------------------------------------
| Parameter: Speak with Kimahri after Yuna is located.                        |
 -----------------------------------------------------------------------------
| Affects: Kimahri +2                                                         |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 66                                                              |
 =============================================================================
| Where: Macalania Woods - Campsite at night after Seymour Natus              |
 -----------------------------------------------------------------------------
| Parameter: Speak Wakka, Lulu, Auron, Rikku before the kiss scene in Spring. |
 -----------------------------------------------------------------------------
| Affects: Wakka +2, Lulu +4, Auron +2, Rikku +4                              |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 67                                                              |
 =============================================================================
| Where: Macalania Woods - Spring                                             |
 -----------------------------------------------------------------------------
| Parameter: Speak with Kimahri before going into the spring for a cutscene.  |
 -----------------------------------------------------------------------------
| Affects: Kimahri +2                                                         |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 68                                                              |
 =============================================================================
| Where: Macalania Woods - area before Calm Lands                             |
 -----------------------------------------------------------------------------
| Parameter: Speak with Yuna, Rikku before characters leave.                  |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Rikku +4                                                  |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 69                                                              |
 =============================================================================
| Where: Calm Lands - Central                                                 |
 -----------------------------------------------------------------------------
| Parameter: Speak with Yuna, Wakka, Lulu, Kimahri, Auron, Rikku before       |
|            Defender X.                                                      |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4         |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 70                                                              |
 =============================================================================
| Where: Mt. Gagazet - Mountain Gate                                          |
 -----------------------------------------------------------------------------
| Parameter: After Kelk Ronso speaks about Yuna speak with Yuna, Wakka, Lulu, |
|            Kimahri, Auron, Rikku before advancing to Mountain Path.         |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4         |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 71                                                              |
 =============================================================================
| Where: Mt. Gagazet - Summit                                                 |
 -----------------------------------------------------------------------------
| Parameter: After Sanctuary Keeper, speak with Yuna, Wakka, Lulu, Kimahri,   |
|            Auron, Rikku before characters leave or viewing Yuna's Sphere.   |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4         |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 72                                                              |
 =============================================================================
| Where: Zanarkand Ruins                                                      |
 -----------------------------------------------------------------------------
| Parameter: After Tidus' interlude speak with Yuna, Wakka, Lulu,             |
|            Kimahri, Auron, Rikku before characters leave.                   |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4         |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 73                                                              |
 =============================================================================
| Where: Zanarkand Ruins - Overpass                                           |
 -----------------------------------------------------------------------------
| Parameter: After Auron says "Close enough" speak with Yuna, Wakka, Lulu,    |
|            Kimahri, Auron, Rikku before the camera changes.                 |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4         |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 74                                                              |
 =============================================================================
| Where: Zanarkand - Dome                                                     |
 -----------------------------------------------------------------------------
| Parameter: Speak with Wakka, Lulu, Kimahri, Auron, Rikku before characters  |
|            leave.                                                           |
 -----------------------------------------------------------------------------
| Affects: Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4                  |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 75                                                              |
 =============================================================================
| Where: Zanarkand Ruins - Dome - Chamber of the Fayth                        |
 -----------------------------------------------------------------------------
| Parameter: Speak to Lulu before going further into the room.                |
 -----------------------------------------------------------------------------
| Affects: Lulu +4                                                            |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 76                                                              |
 =============================================================================
| Where: Zanarkand Ruins - Dome - Great Hall                                  |
 -----------------------------------------------------------------------------
| Parameter: Speak with Lulu, Kimahri, Auron, Rikku before cutscene with      |
|            Yunalesca.                                                       |
 -----------------------------------------------------------------------------
| Affects: Lulu +4, Kimahri +2, Auron +2, Rikku +4                            |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 77                                                              |
 =============================================================================
| Where: Zanarkand Ruins - Dome - Great Hall                                  |
 -----------------------------------------------------------------------------
| Parameter: After defeating Yunalesca, speak to Auron before he stops you    |
|            from leaving.                                                    |
 -----------------------------------------------------------------------------
| Affects: Auron +2                                                           |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 78                                                              |
 =============================================================================
| Where: Airship - Bridge                                                     |
 -----------------------------------------------------------------------------
| Parameter: Before Maester Mika turns into Pyreflies, speak with Wakka, Lulu,|
|            Auron, Rikku.                                                    |
 -----------------------------------------------------------------------------
| Affects: Wakka +2, Lulu +4, Auron +2, Rikku +4                              |
|          (will only rise for the first person spoken to)                    |
|          (only available if you missed Opportunity 64)                      |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 79                                                              |
 =============================================================================
| Where: Airship - Cabin                                                      |
 -----------------------------------------------------------------------------
| Parameter: Speak with Yuna, Kimahri.                                        |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Kimahri +2                                                |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 80                                                              |
 =============================================================================
| Where: Airship - Bridge                                                     |
 -----------------------------------------------------------------------------
| Parameter: After Maester Mika turns into Pyreflies, speak with Yuna, Wakka, |
|            Lulu, Auron, Rikku before selecting "Sin" as a destination.      |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Wakka +2, Lulu +4, Auron +2, Rikku +4                     |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 81                                                              |
 =============================================================================
| Where: Airship - first Corridor subsection                                  |
 -----------------------------------------------------------------------------
| Parameter: After Maester Mika turns in Pyreflies speak to Kimahri before    |
|            select "Sin" as a destination.                                   |
 -----------------------------------------------------------------------------
| Affects: Kimahri +2                                                         |
|          (only available if you missed Opportunity 65)                      |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 82                                                              |
 =============================================================================
| Where: Airship - Bridge                                                     |
 -----------------------------------------------------------------------------
| Parameter: After Sin descends on Bevelle speak with Wakka, Lulu, Auron,     |
|            Rikku before speaking with Yuna outside on Deck for a cutscene.  |
 -----------------------------------------------------------------------------
| Affects: Wakka +2, Lulu +4, Auron +2, Rikku +4                              |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 83                                                              |
 =============================================================================
| Where: Airship - first Corridor subsection                                  |
 -----------------------------------------------------------------------------
| Parameter: After Sin descends on Bevelle speak with Kimahri before speaking |
|            with Yuna out on Deck for a cutscene.                            |
 -----------------------------------------------------------------------------
| Affects: Kimahri +2                                                         |
|          (only available if you missed Opportunity 65 and Opportunity 81).  |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 84                                                              |
 =============================================================================
| Where: Airship - Deck                                                       |
 -----------------------------------------------------------------------------
| Parameter: After Sin descends on Bevelle, speak with Yuna.                  |
 -----------------------------------------------------------------------------
| Affects: Yuna +4                                                            |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 85                                                              |
 =============================================================================
| Where: Farplane                                                             |
 -----------------------------------------------------------------------------
| Parameter: After viewing the sending of Lady Ginnem speak to Lulu before    |
|            arriving in Tidus' "dream area" inside Sin (cannot come back from|
|            it).                                                             |
 -----------------------------------------------------------------------------
| Affects: Lulu +8                                                            |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 86                                                              |
 =============================================================================
| Where: Inside Sin - Sin - Near Airship                                      |
 -----------------------------------------------------------------------------
| Parameter: Speak with Yuna, Wakka, Lulu, Kimahri, Auron, Rikku before they  |
|            leave.                                                           |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Wakka +2, Lulu +4, Kimahri +2, Auron +2, Rikku +4         |
|          (will only rise for the first person spoken to)                    |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 87                                                              |
 =============================================================================
| Where: Airship - Bridge                                                     |
 -----------------------------------------------------------------------------
| Parameter: Inside Sin speak with Yuna, Wakka, Lulu, Auron, Rikku before     |
|            arriving in Tidus' "dream area" (cannot come back from it).      |
 -----------------------------------------------------------------------------
| Affects: Yuna +4, Wakka +2, Lulu +4, Auron +2, Rikku +4                     |
|          (will only rise for the first person spoken to)                    |
|          (only available if you missed Opportunity 82)                      |
 -----------------------------------------------------------------------------

 =============================================================================
| Opportunity 88                                                              |
 =============================================================================
| Where: Airship - first Corridor subsection                                  |
 -----------------------------------------------------------------------------
| Parameter: Inside Sin, speak with Kimahri before arriving in Tidus' "dream  |
|            area" (cannot come back from it).                                |
 -----------------------------------------------------------------------------
| Affects: Kimahri +2                                                         |
|          (only available if you missed Opportunity 65, Opportunity 81, and  |
|          Opportunity 83)                                                    |
 -----------------------------------------------------------------------------

Phew.

I know it seems as though females are favored far more heavily throughout the
game. That's because they are. For every +2 guys get, females usually get +4.
Yuna and Lulu are favored extremely heavily, with Rikku slightly behind them.
Then the guys. However, there are the obvious ways of changing this (by the
actual mechanics of the conditions in the storyline), or, there are ways you
can manipulate them in battle. These ways include:

 =============================================================================
| 1. Tidus heals character.                                                   |
 =============================================================================
| Affects: Healed character Affection +1                                      |
 -----------------------------------------------------------------------------

 =============================================================================
| 2. Tidus damages character.                                                 |
 =============================================================================
| Affects: Damaged character Affection -1                                     |
 -----------------------------------------------------------------------------

I've discovered that there is no difference between damaging a character and
KO'ing a character, in terms of Affection lost.

 =============================================================================
| 3. Tidus casts supportive magic on character.                               |
 =============================================================================
| Affects: Supported character Affection +1                                   |
 -----------------------------------------------------------------------------

Keeping in mind that every character's Affection value for Tidus at the
beginning of the game is automatically 0.

===============================================================================
-------------------------------------------------------------------------------

                                 10. SCRIPTS                            [Sscp0]

-------------------------------------------------------------------------------
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 10a. Battle Quotes                                                 [sbtqt0] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Firstly, the in game quotes I am talking about are only non-story related.
This means these quotes only appear in the centre of the screen, in a slightly
larger font than usual. (Disclaimer: there may be exceptions, don't e-mail me
about them.) So this does not include any information bearing quotes or Trigger
Command quotes;

i.e. at the start of the game there are quotes which help explain certain
aspects of the game:

Tidus attacks a monster resistant to physical attacks;
	Wakka: Leave that one to Lu.
	Lulu: Didn't I just tell you? You need magic to harm that one.

Or for the trigger command - Talk in the battle against Seymour;

	Tidus: I knew you were bad news the first time I met you.
	Seymour: Oh, my sincerest apologies.
	Tidus: Seymour!

Or if you Summon Anima in the final battle against Seymour;

	Seymour: You would oppose me too? So be it!

None of these quotes will be mentioned (apart from here, of course). Other
quotes that won't be mentioned are quotes said that don't even bring up a text
box, such as Auron's trademark 'ENOUGH' or 'FAREWELL' when he kills a fiend.
Also I apologise for any punctuation or spelling errors, especially when the
characters let off a squeal, it's difficult to count and write down the specific
numbers of letters in that particular scream i.e. when a character says
'Aaaaaargh!'

Specifics I have noticed about in battle quotes:
1. They usually only appear once, and this is the first time you use the ability
that gives the quote, grrrrr!
2. Specific characters when paired together during a certain battle sometimes
reply to each others quotes.
3. Most Overdrive quotes are unspecific to the overdrive actually performed
(except for Kimahri's overdrives). i.e. Tidus' overdrives are all swordplay's,
however, using one swordplay such as Spiral Cut over another, such as Energy
Rain, does not affect the quote said. However, since I'm extremely pedantic, I
have mentioned which overdrive I used in order to gain the quote.
4. If you use an ability (that would otherwise demand a quote) for the first
time during a boss battle, no quote is said, and it does not count as having
used that ability (i.e. if you then fight a normal battle and use the ability
again, for which it would be at least the second time in total that you use that
ability, then a quote is still said).

All white magic, black magic, skill, special, overdrive or summon quotes shall
appear in blue.

Other than the type of quotes listed above these are the only other types of
quotes in the game, and thus the only other types of quotes I shall be
mentioning:

 1. Start; - this quote occurs at the start of the battle, before any action is
taken either by the party or the enemy.
 2. ......... enters; - this quote is said when the character in question enters
the battle screen by using the L1 button to switch between characters.
 3. ......... is revived; - this quote is said after the character in question
is revived from KO status by using a Phoenix Down.
 4. ......... wins the battle; - this quote is said when the character in
question deals the final blow to the last fiend on the battlefield, in effect,
winning the battle (duh.)
 5. End; - this quote is said at the end of the battle.

Any quotes that involve banter between two characters appears in the character
section of the character who that quote relates to, or whoever speaks first.

3. Well, you've listened to me for long enough, here are the quotes:

a. Tidus

Start;
	Tidus: With four of us, this is no problem.

Start;
	Tidus: Yuna, Aeon!
	Lulu: Just who do you think you are?

Start;
	Tidus: Yaaaaaah!

Start;
	Tidus: Don't break any bones, old man.
	Auron: Hmph.

Start (after Tidus is made a guardian);
	Tidus: Hey, I'm a guardian now, so watch out!

Start;
	Tidus: You guy's are toast!

Start;
	Tidus: Fight, fight, fight!

Start;
	Tidus: I should've slept in this morning.

Start;
	Tidus: Argh!

Start;
	Tidus: Huuuh?
	Lulu: Focus.

Start;
	Tidus: You're wasting our time!

Start (whilst being chased by Guado, after killing Seymour);
	Tidus: Get out of the way!

Start (whilst being chased by Guado, after killing Seymour);
	Tidus: Uggh...go away!

Start (whilst walking to Home in Sanubia Desert);
	Tidus: Isn't there an easier way?
	Rikku: No complaining!

Start;
	Tidus: Let's do it!

Start;
	Tidus: We'll get through this!

Start;
	Tidus: Let's get 'em, guys!

Start (after Tidus and Rikku decide to think of a way to save Yuna);
	Tidus: Rikku, think later.
	Rikku: Okay, okay.

Start;
	Tidus: Pace yourself Auron.
	Auron: Hmph. Worry about yourself.

Start;
	Tidus: Go, Kimahri!

Tidus enters;
	Tidus: Make way!

Tidus enters;
	Tidus: Nothing to fear, the hero's here!

Tidus enters;
	Tidus: Miss me?

Tidus enters (after Wakka calls Tidus a 'newbie' in fighting fiends;
	Tidus: Newbie here.
	Wakka: So-rry.

Tidus enters;
	Tidus: No problem.

Tidus enters;
	Tidus: Gotcha covered

Tidus enters;
	Tidus: My turn, now!

Tidus enters;
	Tidus: Back in the fray.

Tidus enters;
	Tidus: Heh-heh.

Tidus enters;
	Tidus: Training, huh?

Tidus enters a battle (against a Zu);
	Tidus: How can a bird grow so big!?

Tidus enters a battle (against a Cactaur);
	Tidus: Don't you run, needles!

Tidus enters a battle (against a Magic Urn);
	Tidus: Come out and fight like a man!

Tidus enters a battle (against a Tonberry);
	Tidus: Uh... I have a bad feeling about this.

Tidus enters a battle (against a Adamantoise);
	Tidus: This isn't just a rock, is it?

Tidus enters a battle (against Omega Weapon);
	Tidus: This is definitely bad!

Tidus enters a battle (against a Barbatos);
	Tidus: Eesh.

Tidus is revived;
	Tidus: Ow...

Tidus is revived;
	Wakka: This is new for you, ya?
	Tidus: What do you think?

Tidus is revived:
	Lulu: Don't drag us down.
	Tidus: S-sorry...

Tidus is revived;
	Tidus: The fiends here are tough.

Tidus is revived;
	Auron: Maybe you should stay back.
	Tidus: You can't make me Auron.

Tidus is revived;
	Tidus: I'm back...

Tidus wins the battle;
	Tidus: You like that?

Tidus wins the battle;
	Lulu: You're not too bad.
	Tidus: You ain't seen nothing yet!

Tidus wins the battle;
	Tidus: Alright!

Tidus wins the battle;
	Tidus: Yeah!

Tidus wins the battle;
	Tidus: Ha-hah! What did I tell you!

End (on Mi'ihen Highroad after not renting a chocobo);
	Tidus: How much further do we have to go?

End (whilst Yuna is deciding whether to marry Seymour or not);
	Tidus: Thinking isn't solving anything.

End;
	Tidus: We rock!

End (whilst searching for Yuna in Home);
	Tidus: Let's find Yuna, quick.

End (whilst searching for Yuna in Home);
	Tidus: Yuna, where are you?

Tidus uses Cheer;
	Tidus: Let's give'em all we got!

Tidus uses Flee;
	Tidus: I won't go so easy on you next time!

Tidus uses Flee;
	Tidus: I'll be right back.

Tidus uses Flee;
	Tidus: Live and let live!

Tidus casts Haste;
	Tidus: This should be quick!

Tidus casts Hastega;
	Tidus: Let's end this quickly!

Tidus casts Slow;
	Tidus: Relax, take it easy.

Tidus casts Slowga;
	Tidus: Chill, there's no rush!

Tidus uses Delay Attack;
	Tidus: Sorry, maybe next time.

Tidus uses Delay Buster;
	Tidus: Take a number, buddy!

Tidus uses Provoke;
	Tidus: Hey you, over here!

Tidus uses Provoke;
	Tidus: Hey, hey, hey.

Tidus uses Provoke;
	Tidus: You want some of this?

Tidus uses overdrive Spiral Cut;
	Tidus: I've been saving this one for you.

Tidus uses overdrive Spiral Cut;
	Tidus: Check this out!

Tidus uses overdrive Slice and Dice;
	Tidus: Too late to beg for mercy!

Tidus uses overdrive Slice and Dice;
	Tidus: Eeny, meenie, miny, mo!

b. Yuna

Start;
	Yuna: It is an honour Sir Auron.
	Auron: Thanks.

Start;
	Yuna: Ah...
	Lulu: Yuna, focus.

Start (after Yuna has told everyone that she has decided to marry Seymour);
	Yuna: I'm sorry, everyone.

Start (at Highbridge, after Tidus and Yuna decide to rescue Kimahri);
	Yuna: Hold on, Kimahri!

Start;
	Yuna: My will is strong.

Start;
	Yuna: Father... give me strength.

Start;
	Yuna: I will fight too!

Yuna enters;
	Yuna: I'm ready.

Yuna enters;
	Yuna: A-alright.

Yuna enters;
	Yuna: Yuna here!

Yuna enters;
	Yuna: Go!

Yuna enters;
	Yuna: Let me help!

Yuna enters;
	Yuna: Let them come.

Yuna enters;
	Yuna: Summoner Yuna, ready!

Yuna enters;
	Yuna: My turn.

Yuna enters;
	Yuna: Ummm...

Yuna enters a battle (against a Ghost);
	Yuna: You couldn't reach the Farplane...

Yuna is revived;
	Tidus: You wanna rest?
	Yuna: I'll be okay.

Yuna is revived;
	Lulu: Don't strain yourself.
	Yuna: All right.

Yuna casts Cure;
	Yuna: Aid us.

Yuna casts Cura;
	Yuna: Heal us.

Yuna casts Curaga;
	Yuna: Cure us.

Yuna casts Esuna;
	Yuna: Light shine strong. Our woe begone!

Yuna casts Life;
	Yuna: Return to us.

Yuna casts Full-Life;
	Yuna: You shall be restored.

Yuna casts Auto-Life;
	Yuna: A salvation promised...

Yuna casts Shell;
	Yuna: Veil of light, ward wizardly might!

Yuna casts Protect;
	Yuna: Armour of light, halt physical might.

Yuna casts Reflect;
	Yuna: Mirror of light, reflect magical spite!

Yuna casts Regen;
	Yuna: A wellspring of health...

Yuna casts NulFrost;
	Yuna: Shield us from frigid blight.

Yuna casts NulBlaze;
	Yuna: Shield us from fiery fury.

Yuna casts NulShock;
	Yuna: Shield us from thunderous bane.

Yuna casts NulTide;
	Yuna: Shield us from watery woe.

Yuna casts Holy;
	Yuna: Light our way.

Yuna Summons Valefor;
	Yuna: Please, fight with us!

Yuna Summons Valefor;
	Yuna: Please...

Yuna Summons Valefor;
	Yuna: Hang in there.

Yuna Summons Valefor;
	Yuna: Be strong...

Yuna Summons Ifrit;
	Yuna: Will you...help us?

Yuna Summons Ixion;
	Yuna: My names Yuna. Pleased to meet you.

Yuna Summons Shiva;
	Yuna: Please help us.

Yuna Summons Bahamut;
	Yuna: Oh, my...

Yuna Summons Yojimbo;
	Yuna: Please, clear us a path!

Yuna Summons Anima;
	Yuna: I will share your pain with you.

Yuna Summons the Magus Sisters;
	Yuna: We need all your help!

Yuna uses Pray;
	Yuna: Mend us.

c. Wakka

Start;
	Wakka: Say your prayers!

Start;
	Wakka: Lu, I'll show you what I can do.
	Lulu: Go ahead.

Start;
	Wakka: Let's see some hustle.

Start;
	Wakka: You want some of this?

Start;
	Wakka: Go away, dammit!

Start;
	Wakka: Here we go!

Start (after Rikku joins the party);
	Wakka: More of us, means less of them!

Start;
	Wakka: No problem!

Start;
	Wakka: The only way to go is forward.

Start;
	Wakka: No turning back now, ya?

Start (on Mount Gagazet);
	Wakka: They're sure keepin'us busy!
	Auron: Better than freezing to death.

Start;
	Wakka: My fastball gone broke da mouth.
	Tidus: I can top that.

Start;
	Wakka: Traitors, coming through!
	Lulu: That's the spirit!

Start;
	Wakka: Out of my way!

Wakka enters;
	Wakka: No worries.

Wakka enters;
	Wakka: Back on the field!

Wakka enters (with only a flying fiend left on the battlefield);
	Wakka: I can take care of those alone, ya?

Wakka enters;
	Wakka: You called?

Wakka enters;
	Wakka: Bring it on!

Wakka enters;
	Wakka: Wakka's back on the field.

Wakka enters;
	Wakka: Sit back and watch!

Wakka enters;
	Wakka: Say your prayers!

Wakka enters;
	Wakka: My turn!

Wakka enters;
	Wakka: Piece of cake!

Wakka enters a battle (against a Sand Worm);
	Wakka: Where's the early bird when you need him?

Wakka enters a battle (against a machina);
	Wakka: Hey, you...machina!

Wakka enters;
	Wakka: This one is mine!

Wakka enters a battle (against a Behemoth);
	Wakka: How many steaks do you think we can get out of these?

Wakka is revived;
	Wakka: Okay, who did that?

Wakka is revived;
	Wakka: Who did that?
	Lulu: Calm down.

Wakka is revived;
	Wakka: I'm not done yet! C'mon!

Wakka is revived;
	Wakka: Oof. I'm back.

Wakka wins the battle;
	Wakka: I'm good, ya?

Wakka wins the battle;
	Wakka: I'm on a roll.

End (on Mi'ihen Highroad after not renting a chocobo);
	Wakka: Where's a chocobo when you need one?

Wakka uses Dark Attack;
	Wakka: and stay down!

Wakka uses Silence Attack;
	Wakka: Be quiet!

Wakka uses Sleep Attack;
	Wakka: Sweet dreams.

Wakka uses Silence Buster;
	Wakka: Ah, piece and quiet!

Wakka uses Triple Foul;
	Wakka: It's gonna hurt.

Wakka uses Aim;
	Wakka: Everyone, go, go, go!

Wakka uses overdrive Attack Reels;
	Wakka: Go, Blitzball, go!

Wakka uses overdrive Attack Reels;
	Wakka: Now I'm mad!

Wakka uses overdrive Auroch Reels;
	Wakka: Yo! Eat this, ya?

d. Lulu

Start;
	Lulu: Everyone, focus on the enemy.

Start (in Sanubia Desert);
	Lulu: You sure this is the way?
	Rikku: Yeah... I think.

Start (in the Via Purifico);
	Lulu: Failure is not an option.

Start (in the Cavern of the Stolen Fayth);
	Lulu: I will not fail this time.

Start (on Mount Gagazet);
	Lulu: The mountain itself is the trial.

Start;
	Lulu: So, who wants to go first?
	Rikku: I've got your back Lulu.

Lulu enters;
	Lulu: Now what?

Lulu enters;
	Lulu: So, how shall we do this?

Lulu enters;
	Lulu: Well, then. What next?

Lulu enters;
	Lulu: Well then, how shall we do this?

Lulu enters;
	Lulu: So, you need someone with magic skills.

Lulu enters a battle (against a Malboro);
	Lulu: How uncouth!

Lulu wins the battle;
	Lulu: Victory, for now.

End;
	Lulu: Moving on.

Lulu casts Thunder;
	Lulu: Need a good jolt?

Lulu casts Fire;
	Lulu: Burn!

Lulu casts Water;
	Lulu: Anyone thirsty?

Lulu casts Blizzard;
	Lulu: Freeze!

Lulu casts Thundara;
	Lulu: Don't look so shocked.

Lulu casts Fira;
	Lulu: Need a light?

Lulu casts Waterway;
	Lulu: Go with the flow.

Lulu casts Blizzara;
	Lulu: Let me break the ice.

Lulu casts Thundaga;
	Lulu: A storm comes.

Lulu casts Firaga;
	Lulu: I hope you like it hot.

Lulu casts Wateraga;
	Lulu: Let's see you under pressure!

Lulu casts Blizzaga;
	Lulu: Icing on the cake.

Lulu casts Bio;
	Lulu: This might help your complexion!

Lulu casts Death;
	Lulu: Nice knowing you.

Lulu casts Flare;
	Lulu: Know pain!

Lulu casts Ultima;
	Lulu: Know pain, but not for long!

Lulu uses overdrive Fira Fury;
	Lulu: Let's see how tough you are!

Lulu uses overdrive Firaga Fury;
	Lulu: Magic has no limits!

e. Kimahri

Kimahri uses overdrive Jump;
	Kimahri: Hunnnngh!

Kimahri uses overdrive Self-destruct;
	Kimahri: Haaaargh!

f. Auron

Start;
	Auron: There were fewer fiends in my time.
	Wakka: Oh. Really?

Start (whilst Yuna is undecided about Seymour's proposal);
	Auron: Think later, Yuna!

Start;
	Auron: So... how do we end this?

Start (in the Via Purifico);
	Auron: I hate this place.

Start;
	Auron: Yuna, can you fight?
	Yuna: Yes, I think so.

Start (on Mount Gagazet);
	Auron: Not much has changed in ten years.

Start;
	Auron: Fight as you will Yuna.
	Yuna: Thank you, Sir Auron.

Auron enters;
	Auron: So be it...

Auron enters;
	Auron: This ends now.

Auron enters;
	Auron: I foresee no difficulty.

Auron enters;
	Auron: Let's see...

Auron enters;
	Auron: So, who next?

Auron enters;
	Auron: As you wish...

Auron is revived;
	Lulu: Are you alright?
	Auron: I must be out of practice.

Auron is revived;
	Auron: I must be rusty.

Auron wins the battle;
	Auron: That's how it's done.

Auron wins the battle;
	Auron: No time to waste. Let's go.

End;
	Auron: Hmph. Let's go.

End (after finishing the battle with everyone's HP in the yellow);
	Auron: Not too good.

Auron uses Power Break;
	Auron: You will hurt no one!

Auron uses Magic Break;
	Auron: You place too much trust in your magicks!

Auron uses Armour Break;
	Auron: Your pain shall be twofold!

Auron uses Mental Break;
	Auron: You shall fear magic!

Auron uses Threaten;
	Auron: Do not move!

Auron uses Threaten;
	Auron: Calm down!

Auron uses overdrive Dragon Fang;
	Auron: Pitiful!

Auron uses overdrive Dragon Fang;
	Auron: Pray. Now.

Auron uses overdrive Shooting Star;
	Auron: You. Away.

Auron uses overdrive Tornado;
	Auron: This... is for the fallen.

g. Rikku

Start (on the Thunder Plains);
	Rikku: Please don't make it rumble...

Start (on the Thunder Plains);
	Rikku: Let's get out of here!

Start (whilst being chased by Guado, after killing Seymour);
	Rikku: Uggh... go away!

Start;
	Rikku: Easy as pie!

Start (whilst searching for Yuna in Home);
	Rikku: We'll be there soon, Yunie.

Start;
	Rikku: What should I do?

Start;
	Rikku: No problem, guys!
	Wakka: Hah, that's just what I was thinking!

Rikku enters;
	Rikku: Ta-dah!

Rikku enters;
	Rikku: Leave it to me!

Rikku enters;
	Rikku: If you say so!

Rikku enters;
	Rikku: Bring it on!

Rikku enters a battle (against a Quactaur);
	Rikku: Needles, I hate needles!

Rikku enters a battle (against a Defender);
	Rikku: Whoa! Talk about a hard-head!

Rikku enters a battle (against a Varuna);
	Rikku: Is it me or does he look grumpy?

Rikku enters a battle (against a Demonolith);
	Rikku: Who makes these things!?

Rikku enters a battle (against Neslug);
	Rikku: Let's go! Escargot!

Rikku enters;
	Rikku: Rikku's back!

Rikku enters;
	Rikku: I'll take care of 'em.

Rikku enters a battle (against a Dark Flan);
	Rikku: Wow! Say, is that edible?

Rikku enters a battle (against Ultima Weapon);
	Rikku: Uhh... I'm running if you are.

Rikku is revived;
	Rikku: Oooh... I thought I was gonna die!

Rikku is revived;
	Rikku: I'm fine! I'm fine!

Rikku wins the battle;
	Rikku: See ya!

Rikku wins the battle;
	Rikku: All right!

Rikku wins the battle;
	Rikku: Heh-heh!

Rikku uses Luck;
	Rikku: This should bring us luck!

Rikku uses Bribe;
	Rikku: Take it, leave us alone, okay?

Rikku uses overdrive Hazardous Shell;
	Rikku: Don't forget to thank me if this works!

Rikku uses overdrive Panacea;
	Rikku: Here, catch!

Rikku uses overdrive Frag Grenade;
	Rikku: Rikku-approved item coming up!

Rikku uses overdrive Vitality;
	Rikku: Trust me, this'll work!

Rikku uses overdrive Quartet of 9;
	Rikku: Oookay... You asked for it!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 10b. Another Story Script                                          [sanst0] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

* - Note: "Another Story" is the onset of FFX-2.

Yuna: 37, 38, 39, 40, 41...

Yuna: Two minutes, forty one seconds, a new high!

Wakka: Yuna! C'mon

Yuna: Be right there!

Wakka: Pretty good at holding your breath now, ya?

Yuna: Not as good as you!

Wakka: Yeah, well, I haven't even practiced recently.

Yuna: You sure look it.

Wakka: Eh...ah...

Yuna: It's not like you're the one having a baby!

Yuna: It's been two years since then. I can hold my breath underwater for two
      whole minutes now. It takes more than just physical strength, there's a
      few tricks to it that you need to figure out. I didn't understand when it
      was explained in words, but after a lot of practise, I finally got it. I'd
      never thought there was any kind of trick to it. I couldn't afford to
      think about anything back then.

Yuna: The Eternal Calm. It's my two minutes and forty one seconds and Wakka's
      pudgy stomach. It's not much, just a quiet kind of happiness.

Elderly Man: I saw you from a distance at the stadium two years ago... but I
             never thought I'd get to see you in person. You're as beautiful as
             ever...

Yuna: Thank you.

Elderly Man: I have a favour to ask about my grandson. He's joined up with the
             Young Persons' Alliance. Now, not to say the Alliance is bad in and
             of itself... but me and the missus are both in New Yevon, my son
             and daughter-in-law too. My grandson used to come to our meetings,
             but one day he just... There's a lot of young folks in  the
             Alliance, so I'm sure it's exciting for him, but still...

Yuna: A number of groups have formed across Spira since then. How should we
build
      this new world? What should Spira be like in the future? Everyone is
      looking for their own path.

Elderly Man: I feel that...my grandson and his companions are moving too
quickly.

Yuna: With so many different ways of thinking, at times conflict is inevitable.
      Some people are uncomfortable with the new way of things. Honestly, I am
      too, sometimes... But this is good enough for now. That's what I keep
      telling myself.

Yuna: I understand your feelings. But try talking over with your grandson.
      His actions may appear reckless to you, but his feelings for Spira
      are the same as your own.

Wakka: He-ey!

Yuna: Who is it? A visitor?

Wakka: Ya, you know how it is. The village geezers are shooting their mouths off
       about that again.

Yuna: Who is it this time?

Wakka: The son of the head of New Yevon.

Yuna: No way. I'd probably just end up being used by him.

Wakka: Man... sorry, Yuna.

Yuna: I'll go turn them down.

Wakka: No problem, I got it. I mean, you don't wanna hafta see their frowning
       faces, do ya?

Yuna:...Right.

Man: Lady Yuna! Lady Yuna! I am Yeivel of the Young Persons' Alliance! I have
     come today to deliver a message from our leader Nurge!

Wakka: She's not joining the alliance.

Yeivel: But...

Yuna: Is that why you came?

Yeivel:...yes, it is.

Yuna: I'm not going to join any group.

Yeivel: Are you perhaps going to form your own group?

Yuna: Please leave

Rikku: Yuna! Wakka!

Yuna: Rikku sometimes comes to Besaid Island. She travels about Spira, teaching
      people how to use machina, excavating old machina from underground or
      underwater... She's awfully busy, but she seems to be enjoying herself.

Wakka: Stop that!

Rikku: Quite the tummy you've got now. So how's Lulu?

Wakka: She's in the village. Come say hi later.

Rikku: Of course! And Yunie, same as always, huh?

Yuna: That's right. Same as always.

Wakka: So Kimahri's still at Mt. Gagazet?

Rikku: You betcha! He's teaching the Ronso children tons of stuff. He's really
       quite the teacher! ::fumbles in her pouch:: Anyway, I got something from
       Kimahri for you. He said he found it up the mountain.

Yuna: A sphere?

Wakka: Wierd Shape, huh?

Rikku: Look closely, Yuna.

Tidus: What the hell do I get arrested for? Let me go already! You hear me,
       don't you? What if she was your girl? Who cares if I used the enemy's
       machina? It was the only way to save the Summoner! What would you have
       done instead?! Let me out of here! Let me see her!

Yuna: A voice... a voice that had been close by for what seemed like forever...

Wakka: What's this about? What's he doing there? Is that really him? What's this
       all about?

Rikku: I don't really know... but you want to find out, don't you?

Wakka: Well, yeah!

Yuna: Yes.

Rikku: Then let's go!

Yuna: Where to?

Rikku: No idea! Let's go talk to Kimahri first and think about it then, okay?

Wakka: But we don't know anything! Shouldn't we look into it a little first?

Rikku: And just who's gonna find it out for us?

Yeivel: Leave it to us!

Yeivel: Our leader Nurge should agree as well! I'll convince him myself!

Wakka: Get outta here!

Yeivel: Y-yessir! I'll return as soon as something has been learned!

Rikku: I think Yunie ought to go herself.

Wakka: That's impossible.

Rikku: Why's that?

Wakka: The next three months are completely booked. Everyone wants to meet Yuna.

Rikku: And what about what Yunie wants!

Wakka: Well, y'know... Someday, when the world's settled down and all...

Rikku: Whaddya mean, someday!? What's the matter with you, Wakka? Yunie always
       worked so hard, she should only have to worry about herself now, so
       why!? Everytime I come here, I always think about how everyone's busy
       finding their own happiness... except for Yuna.

Wakka: Well, that's...

Rikku: Has your head gone as soft as your belly!? Yunie!

Yuna: I... I want to go. But if I leave, I may disappoint people.

Yuna: I...

Tidus: Tidus: Well, if acting grown up means not being able to say what I want,
       then screw it! Nothing'll change that way!

Yuna: I'll go.

Wakka: Yuna!!!

Yuna: After all... this is my story.

Rikku: Ha! I knew you'd say that, so I went ahead and brought some stuff for
you.

Wakka: Oh, no...

Rikku: First off, we gotta get you into some new clothes! You're famous after
       all, so you'd better go undercover!

Wakka: J-just a sec, ya? Lemme go get Lu.

Yuna: The Eternal Calm. It's my two minutes and forty one seconds and Wakka's
      pudgy stomach. It's a small and quiet kind of happiness... But... I guess
      I can ask for a little more, can't I?

Yuna: Rikku, let's get going!

---> Here's a basic summary of Another Story:
Another Story takes place 2 years after the original events in Final Fantasy
X. The whole thing starts out with Yuna practicing holding her breath like a
blitzball player. Her time is 2min. 41sec. A slightly chubbier Wakka then
appears and talks to Yuna about her breath-holding times. Near the end you
find out that someone from that former group is pregnant, most likely Lulu.
Next, the screen takes you to the Temple of Yevon in Besaid, where you see
Yuna holding a conversation with somebody. They talk about new group for
kids. After that, you see Yuna walking near the bridges and waterfalls of
Besaid island, Wakka then meets up with her once again. They talk a little,
then, later you discover that Rikku has uncovered a sphere recorded by Tidus,
appearently he has been captured (yes, beyond the grave). But by whom, they
wonder? You also find out that Kimahri teaches on Mt. Gagazet. Yuna then,
along with Rikku decide to embark on an adventure to rescue Tidus from his
capturer. What epic surprises lay wait for us in Final Fantasy X-2? Will Yuna
and the rest of them rescue Tidus? You'll have to wait and see.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 10c. Game Script                                                   [sgmsp0] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

COMING SOON!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 10d. NPC Script                                                    [snpcs0] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

COMING SOON! - being released subsequent to Game Script

===============================================================================
-------------------------------------------------------------------------------

                               11. ITEM LIST                            [Sitl1]

-------------------------------------------------------------------------------
===============================================================================

I will divide these all into seperate categories depending on their uses.
- Note: This section will soon be far more detailed. It was made 4 years ago.

===============================================================================
                                   Recovery
===============================================================================

Potion- Restores 200 HP to one party member
Hi-Potion- Recovers 1000 HP of one party member
X-Potion- Fully rejuvenates the HP of one party member
Mega-Potion- Restores 2000 HP to every party member
Ether- Recovers 100 MP of one character
Turbo Ether- Recovers 500 MP of one party member
Phoenix Down- Revives a single party member from death
Mega Phoenix- Brings back the entire party from death
Antidote- Cures a character from poison
Soft- Cures a character from petrification
Eye Drops- Cures a character from Darkness
Echo Screen- Cures a character from silence
Holy Water- Cures a character from curse and zombie
Remedy- Cures a character from all status abnormalities
Elixir- Fully recovers a character's HP and MP
Mega Elixir- Recovers the entire party's HP and MP

===============================================================================
                              Sphere Distillers
===============================================================================

Ability Distiller- Puppets an enemy to drop ability spheres
Mana Distiller- Puppets an enemy to drop mana spheres
Power Distiller- Puppets an enemy to drop power spheres
Speed Distiller- Puppets an enemy to drop speed spheres

===============================================================================
                                 Miscellaneous
===============================================================================

Winning formula- ??? (customize, Mix)
Underdog's Secret- ??? (customize, Mix)
Gambler's Spirit- ??? (customize, Mix)
Wings to Discovery- ??? (customize, Mix)
Door to Tomorrow- ??? (customize, Mix)
Designer Wallet- ??? (customize, Mix)
Amulet- ??? (customize, Mix)
Pendulum- ??? (customize, Mix)
Shining Thorn- ??? (customize, Mix)
Hypello Potion- ??? (customize, Mix)
Musk- ??? (customize, Mix)
Map- Shows you a map of Spira
Rename Card- Change the name of an Aeon of your choosing

===============================================================================
                                   Key Items
===============================================================================

Saturn Sigil- A celestial item made into the shape of Saturn
Saturn Crest- A celestial item made into the shape of Saturn
Jupiter Sigil- A celestial item made into the shape of Jupiter
Jupiter Crest- A celestial item made into the shape of Jupiter
Mars Sigil- A celestial item made into the shape of Mars
Mars Crest- A celestial item made into the shape of Mars
Venus Sigil- A celestial item made into the shape of Venus
Venus Crest- A celestial item made into the shape of Venus
Mercury Sigil- A celestial item made into the shape of Mercury
Mercury Crest- A celestial item made into the shape of Mercury
Moon Sigil- A celestial item made into the shape of the Moon
Moon Crest- A celestial item made into the shape of the Moon
Sun Sigil- A celestial item made into the shape of the Sun
Sun Crest- A celestial item made into the shape of the Sun
Flower Scepter- Has something to do with a secret Aeon
Blossom Crown- Has something to do with a secret Aeon
Mark of Conquest- Given to those who have surpassed mortal bounds
Rusty Sword- A rusty sword
Jecht (Auron, Braska) Sphere- A sphere(s) recorded on the 3's pilgrimage
Aeon's Soul- Enables your Aeons to increase their current attributes
Summoner's Soul- Allows your Aeons to learn new abilities
Cloudy Mirror- The surface is clouded and dull
Celestial Mirror- The surface is bright and vibrant
Flint- Starts fires
Withered Bouquet- Someone put heart and soul into making this
Al Bhed Primer(s)- Teaches you the different letters in the Al Bhed language.
                   There's 26 in total.

===============================================================================
                                    Spheres
===============================================================================

Power Sphere- Activates STR, HP, DEF node
Mana Sphere- Activates MAG, MAG DEF, MP nodes
Ability Sphere- Activates ability nodes
Speed Sphere- Activates EVA, ACC, AGL nodes
Attribute Sphere- Activates speed, strength, magic, nodes used by allies
Special Sphere- Activates special ability nodes used by allies
Fortune Sphere- Activates luck nodes
Black Magic Sphere- Activates black magic nodes used by partners
White Magic Sphere- Activates white magic nodes used by partners
Master Sphere- Activates any node
HP Sphere- Creates HP nodes out of empty ones
MP Sphere- Creates MP nodes out of empty ones
Defense Sphere- Creates defense nodes out of empty ones
Strength Sphere- Creates strength nodes out of empty ones
Agility Sphere- Creates agility nodes out of empty ones
Accuracy Sphere- Creates accuracy nodes out of empty ones
Evasion Sphere- Creates evasion nodes out of empty ones
Magic Sphere- Creates magic nodes out of empty ones
Magic Defense Sphere- Creates magic defense nodes out of empty ones
Luck Sphere- Creates luck nodes out of empty ones
Friend Sphere- Re-locate yourself to an allies position on the grid
Teleport Sphere- MOve to any node activated by a partner
Return Sphere- Go back to any previously activated node
Warp Sphere- Warp to any node
Clear Sphere- Erase any node with the exception of Ability nodes

===============================================================================
                                 Special Use
===============================================================================

Three Stars- Reduces the party's MP cost to 0
Twin Stars- Makes 1 character's MP cost down to 0
Mana Tonic- Doubles the party's max MP
Stamina Tonic- Doubles the party's max HP
Mana Tablet- Doubles the max MP of 1 character
Stamina Tablet- Doubles the max HP of 1 character
Purifying Salt- Hurts the target and negates it's magic effects
Soul Spring- Absorbs HP and MP from an enemy
Stamina Spring- Absorb HP from an enemy
Mana Spring- Absorb MP from an enemy
Healing Spring- Uses regen on the character you pick
Star Curtain- Uses reflect on the character you pick
Light Curtain- Uses protect on the character you pick
Lunar Curtain- Uses shell on the character you pick
Chocobo Feather- Uses haste on the character you pick
Chocobo Wing- Uses hastega on the character you pick
Farplane Shadow- Uses death on 1 enemy
Farpalne Wind- Uses death on every enemy
Dark Matter- Deals a lot of damage to all enemies
Candle of life- Uses doom on an enemy
Silver Hourglass- Delays the next turn of every enemy on the screen
Gold Hourglass- Damages all enemies and sets back their next turn
Poison Fang- Uses poison on an enemy and also damages them
Petrify Grenade- Turns all enemies to stone
Supreme Gem- Deals major damage to every enemy
Shining Gem- Deals mediocre damage to 1 enemy
Blessed Gem- Deals major damage to 1 enemy
Shadow Gem- Halves the current HP of every enemy
Dream Powder- Puts all enemies to sleep as well as damage them
Silence Grenade- Silences all enemies and hurts them
Smoke Bomb-Casts darkness on all enemies and hurts them
Sleeping Powder- Puts all enemies to sleep as well as hurt them
Grenade- Explodes on all enemies for minimal damage
Frag Grenade- Inflicts damage and armor break on every enemy
Fish Scale- Deals damage with the element of water on 1 enemy
Dragon Scale- Deals damage with the element of water to 1 enemy
Water Gem- Deals damage with the element of water to all enemies
Lightning Marble- Deals damage with the element of thunder to 1 enemy
Lightning Gem- Deals damage with the element of thunder to all enemies
Electro Marble- Deals damage with the element of thunder 1 enemy
Fire Gem- Deals damage with the element of fire to all enemies
Bomb Fragment- Deals damage with the element of fire to 1 enemy
Bomb Core- Deals damage with the eleent of fire to 1 enemy
Ice Gem- Deals damage with the element of ice to all enemies
Arctic Wind- Deals damage with the element of ice to 1 enemy
Antarctic Wind- Deals damage with the element of ice to 1 enemy
Healing Water- Restores the whole party's HP
Al Bhed Potion-Cures poison, silence, petrification and restores 1000 HP
Tetra Elemental- Restores everyone's HP and uses NuAll on everybody

===============================================================================
                                  Field Usage
===============================================================================

Save Point- Allows you to save your progress up to that point
Sphere Moniter- Allows you to get information about things in that area
Al Bhed Compilation Sphere- Get to view your current rank among the Al Bhed

===============================================================================
-------------------------------------------------------------------------------

                             12. EQUIPMENT LIST                         [Seql1]

-------------------------------------------------------------------------------
===============================================================================

This entire equipment listing will be updated with far more detail soon. It,
like the item list, was made about four years ago.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 12a. Weapons                                                       [sweps2] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Note: Per character, all weapons are in alphabetical order.

===============================================================================
                         Tidus' Weapons -> Longswords
===============================================================================

-------------------------------------------------------------------------------
WEAPON'S NAME                          | ABILITIES FOR CUSTOMIZATION          |
-------------------------------------------------------------------------------
Ambitious                              | Overdrive > AP                       |
-------------------------------------------------------------------------------
Apocalypse                             | Darkstrike, Poisonstrike, Slowstrike |
                                       | Silencestrike                        |
-------------------------------------------------------------------------------
Arc Sword                              | Half MP Cost                         |
-------------------------------------------------------------------------------
Ascalon                                | Double AP                            |
-------------------------------------------------------------------------------
A-Steel                                | Distil Ability                       |
-------------------------------------------------------------------------------
Astral Sword                           | One MP Cost                          |
-------------------------------------------------------------------------------
Avenger                                | Counter-Attack                       |
-------------------------------------------------------------------------------
Balmung                                | Overdrive > AP, Triple Overdrive     |
-------------------------------------------------------------------------------
Baroque Sword                          | Weapon with 2-3 empty slots when it  |
                                       | has 2-4 slots                        |
-------------------------------------------------------------------------------
Basilisk Steel                         | Stonetouch                           |
-------------------------------------------------------------------------------
Brotherhood                            | Sensor, Strength+5%, Strength+10%,   |
                                       | Waterstrike                          |
-------------------------------------------------------------------------------
Caladbolg                              | Celestial Weapon - N/A               |
-------------------------------------------------------------------------------
Crystal Sword                          | Firestrike, Icestrike,Lightningstrike|
                                       | Waterstrike                          |
-------------------------------------------------------------------------------
Dance Macabre                          | Deathstrike                          |
-------------------------------------------------------------------------------
Deathbringer                           | Deathtouch                           |
-------------------------------------------------------------------------------
Double-Edge                            | Firestrike, Icestrike                |
-------------------------------------------------------------------------------
Durandal                               | Triple AP                            |
-------------------------------------------------------------------------------
Enchanted Sword                        | Magic+3%                             |
-------------------------------------------------------------------------------
Excalibur                              | Break Damage Limit                   |
-------------------------------------------------------------------------------
Fencing Saber                          | Strength+5%                          |
-------------------------------------------------------------------------------
Flametongue                            | Firestrike                           |
-------------------------------------------------------------------------------
Force Saber                            | Magic+20%, Strength+20%              |
-------------------------------------------------------------------------------
Gilventure                             | Gillionaire                          |
-------------------------------------------------------------------------------
Gravestone                             | Stonestrike                          |
-------------------------------------------------------------------------------
Heartbreaker                           | Triple Overdrive                     |
-------------------------------------------------------------------------------
Helter-Skelter                         | Darkstrike, Poisonstrike, Slowstrike |
-------------------------------------------------------------------------------
Hrunting                               | SOS Overdrive                        |
-------------------------------------------------------------------------------
Hunter's Sword                         | Sensor                               |
-------------------------------------------------------------------------------
Ice Brand                              | Icestrike                            |
-------------------------------------------------------------------------------
Knight Sword                           | Strength+5%, Strength+3%,            |
                                       | Strength+10%                         |
-------------------------------------------------------------------------------
Largamente                             | Slowstrike                           |
-------------------------------------------------------------------------------
Lifesaver                              | Alchemy                              |
-------------------------------------------------------------------------------
Lightning Steel                        | Lightningstrike                      |
-------------------------------------------------------------------------------
Lionheart                              | Double Overdrive                     |
-------------------------------------------------------------------------------
Liquid Steel                           | Waterstrike                          |
-------------------------------------------------------------------------------
Longsword                              | Original weapon you get              |
-------------------------------------------------------------------------------
Lullaby Steel                          | Sleeptouch                           |
-------------------------------------------------------------------------------
Mage Masher                            | Silencestrike                        |
-------------------------------------------------------------------------------
Master Sword                           | Strength+5%,Strength+3%, Strength+20%|
                                       | Strength+10%                         |
-------------------------------------------------------------------------------
Mirage Sword                           | Magic Booster                        |
-------------------------------------------------------------------------------
M-Steel                                | Distil Mana                          |
-------------------------------------------------------------------------------
Muted Steel                            | Silencetouch                         |
-------------------------------------------------------------------------------
Nightbringer                           | Darkstrike                           |
-------------------------------------------------------------------------------
Nightmare                              | Sleepstrike                          |
-------------------------------------------------------------------------------
Poison Steel                           | Poisontouch                          |
-------------------------------------------------------------------------------
Prism Steel                            | Magic Counter                        |
-------------------------------------------------------------------------------
P-Steel                                | Distil Power                         |
-------------------------------------------------------------------------------
Ragnarok                               | Overdrive > AP, Triple AP            |
                                       | Triple Overdrive                     |
-------------------------------------------------------------------------------
Razzmatazz                             | Silencetouch, Slowtouch              |
-------------------------------------------------------------------------------
Rune Steel                             | Magic+5%                             |
-------------------------------------------------------------------------------
Rune Master                            | Magic+5%, Magic+20%, Magic+3%,       |
                                       | Magic+10%                            |
-------------------------------------------------------------------------------
Save the Queen                         | Double AP, Double Overdrive          |
-------------------------------------------------------------------------------
Sidewinder                             | Poisonstrike                         |
-------------------------------------------------------------------------------
Slasher                                | Piercing                             |
-------------------------------------------------------------------------------
Soldier's Saber                        | Strength+20%                         |
-------------------------------------------------------------------------------
Sonic Steel                            | Firststrike                          |
-------------------------------------------------------------------------------
Sorcery Sword                          | Magic+10%                            |
-------------------------------------------------------------------------------
S-Steel                                | Distil Speed                         |
-------------------------------------------------------------------------------
Stunning Steel                         | Slowtouch                            |
-------------------------------------------------------------------------------
Taming Sword                           | Capture                              |
-------------------------------------------------------------------------------
Tri-Steel                              | Icestrike, Lightningstrike,          |
                                       | Waterstrike                          |
-------------------------------------------------------------------------------
Twilight Steel                         | Darktouch                            |
-------------------------------------------------------------------------------
Variable Steel                         | 4 empty slots on 4 slot weapon       |
-------------------------------------------------------------------------------
Vendetta                               | Counter-Attack, Magic Counter        |
-------------------------------------------------------------------------------
Vigilante                              | Initiative                           |
-------------------------------------------------------------------------------
Warlock                                | Magic Booster, Magic+3%, Magic+5%,   |
                                       | Magic+20%                            |
-------------------------------------------------------------------------------
Warrior's Sword                        | Strength+3%                          |
-------------------------------------------------------------------------------
Wizard Sword                           | Magic+10%, Magic+3%, Magic+5%        |
-------------------------------------------------------------------------------

===============================================================================
                           Yuna's Weapons -> Staves
===============================================================================

-------------------------------------------------------------------------------
WEAPON'S NAME                          | ABILITIES FOR CUSTOMIZATION          |
-------------------------------------------------------------------------------
Abraxas                                | Break Damage Limit                   |
-------------------------------------------------------------------------------
Arc Arcana                             | Firestrike, Icestrike,               |
                                       | Lightningstrike, Waterstrike         |
-------------------------------------------------------------------------------
A-Staff                                | Distil Ability                       |
-------------------------------------------------------------------------------
Astral Rod                             | One MP Cost                          |
-------------------------------------------------------------------------------
Beladonna Wand                         | Poisontouch                          |
-------------------------------------------------------------------------------
Bizarre Staff                          | Poisonstrike                         |
-------------------------------------------------------------------------------
Break Rod                              | Stonetouch                           |
-------------------------------------------------------------------------------
Calcite Staff                          | Stonestrike                          |
-------------------------------------------------------------------------------
Chaos Rod                              | Darkstrike, Poisonstrike, Slowstrike |
                                       | Silencestrike                        |
-------------------------------------------------------------------------------
Conductor                              | Initiative                           |
-------------------------------------------------------------------------------
Darkness Staff                         | Darkstrike                           |
-------------------------------------------------------------------------------
Death Wand                             | Deathtouch                           |
-------------------------------------------------------------------------------
Defender                               | Counter-Attack                       |
-------------------------------------------------------------------------------
Dual Rod                               | Firestrike, Icestrike                |
-------------------------------------------------------------------------------
Ductile Rod                            | Weapon with 2-3 empty slots when it  |
                                       | has 2-4 slots                        |
-------------------------------------------------------------------------------
El Dorado                              | Gillionaire                          |
-------------------------------------------------------------------------------
Enchanted Rod                          | Magic+3%                             |
-------------------------------------------------------------------------------
Faerie Staff                           | Magic+3%, Magic+5%, Magic+10%,       |
                                       | Magic Booster                        |
-------------------------------------------------------------------------------
Force Rod                              | Magic+20%, Strength+20%              |
-------------------------------------------------------------------------------
Full Metal Rod                         | Strength+20%                         |
-------------------------------------------------------------------------------
Healing Rod                            | Alchemy                              |
-------------------------------------------------------------------------------
Heavenly Axis                          | Overdrive > AP, Triple AP,           |
                                       | Triple Overdrive                     |
-------------------------------------------------------------------------------
Herding Staff                          | Capture                              |
-------------------------------------------------------------------------------
Impasse                                | Slowstrike                           |
-------------------------------------------------------------------------------
Judgement                              | Overdrive > AP, Triple Overdrive     |
-------------------------------------------------------------------------------
Laevatein                              | SOS Overdrive                        |
-------------------------------------------------------------------------------
Lullaby Rod                            | Sleeptouch                           |
-------------------------------------------------------------------------------
Mage's Staff                           | Magic+20%, Magic+10%, Magic+5%       |
-------------------------------------------------------------------------------
Magistral Rod                          | Half MP Cost                         |
-------------------------------------------------------------------------------
Malleable Staff                        | 4 empty slots on 4 slot weapon       |
-------------------------------------------------------------------------------
Mirage Rod                             | Magic Booster                        |
-------------------------------------------------------------------------------
Monk Staff                             | Strength+10%, Strength+20%,          |
                                       | Strength+5%                          |
-------------------------------------------------------------------------------
M-Staff                                | Distil Mana                          |
-------------------------------------------------------------------------------
Nemesis Rod                            | Evade & Counter, Magic Counter       |
-------------------------------------------------------------------------------
Nimbus Rod                             | Double Overdrive                     |
-------------------------------------------------------------------------------
Nirvana                                | Celestial Weapon - N/A               |
-------------------------------------------------------------------------------
Ominous Rod                            | Darktouch, Deathtouch                |
-------------------------------------------------------------------------------
Power Staff                            | Strength+5%,Strength+3%,Strength+10%,|
                                       | Strength+20%                         |
-------------------------------------------------------------------------------
Prism Rod                              | Magic Counter                        |
-------------------------------------------------------------------------------
P-Staff                                | Distil Power                         |
-------------------------------------------------------------------------------
Punisher                               | Deathstrike                          |
-------------------------------------------------------------------------------
Reticent Staff                         | Silencestrike                        |
-------------------------------------------------------------------------------
Rod of Beating                         | Strength+3%                          |
-------------------------------------------------------------------------------
Rod of Darkness                        | Darktouch                            |
-------------------------------------------------------------------------------
Rod of Fire                            | Firestrike                           |
-------------------------------------------------------------------------------
Rod of Ice                             | Icestrike                            |
-------------------------------------------------------------------------------
Rod of Lightning                       | Lightningstrike                      |
-------------------------------------------------------------------------------
Rod of Roses                           | Triple Overdrive                     |
-------------------------------------------------------------------------------
Rod of Silence                         | Silencetouch                         |
-------------------------------------------------------------------------------
Rod of Striking                        | Strength+5%                          |
-------------------------------------------------------------------------------
Rod of Water                           | Waterstrike                          |
-------------------------------------------------------------------------------
Rod of Wisdom                          | Sensor                               |
-------------------------------------------------------------------------------
Rune Rod                               | Magic+5%                             |
-------------------------------------------------------------------------------
Seraphim Rod                           | Double Overdrive, Double AP          |
-------------------------------------------------------------------------------
Shining Staff                          | Magic+20%, Magic+10%, Magic+3%,      |
                                       | Magic+5%                             |
-------------------------------------------------------------------------------
Sorcery Rod                            | Magic+20%                            |
-------------------------------------------------------------------------------
Spiked Rod                             | Piercing                             |
-------------------------------------------------------------------------------
S-Staff                                | Distil Speed                         |
-------------------------------------------------------------------------------
Staff                                  | Original weapon you get              |
-------------------------------------------------------------------------------
Staff of Thorns                        | Sleepstrike                          |
-------------------------------------------------------------------------------
Tri-Rod                                | Firestrike, Icestrike, Waterstrike   |
-------------------------------------------------------------------------------
Wicked Wand                            | Zombiestrike, Silencestrike,         |
                                       | Deathstrike                          |
-------------------------------------------------------------------------------
Wind Rod                               | First Strike                         |
-------------------------------------------------------------------------------
Wing Wand                              | Double AP                            |
-------------------------------------------------------------------------------
Wonder Wand                            | Overdrive > AP                       |
-------------------------------------------------------------------------------
Wonder Wing                            | Triple AP                            |
-------------------------------------------------------------------------------

===============================================================================
                          Auron's Weapons -> Blades
===============================================================================

-------------------------------------------------------------------------------
WEAPON'S NAME                          | ABILITIES FOR CUSTOMIZATION          |
-------------------------------------------------------------------------------
A-Blade                                | Distil Ability                       |
-------------------------------------------------------------------------------
Alkaid                                 | Overdrive > AP, Triple Overdrive     |
-------------------------------------------------------------------------------
Ashura                                 | Evade & Counter, Magic Counter       |
-------------------------------------------------------------------------------
Assassin Blade                         | Deathstrike                          |
-------------------------------------------------------------------------------
Basara Blade                           | Magic+20%, Strength+20%              |
-------------------------------------------------------------------------------
Beastmaster                            | Capture                              |
-------------------------------------------------------------------------------
Blade                                  | Original weapon you get              |
-------------------------------------------------------------------------------
Blockade                               | Slowstrike                           |
-------------------------------------------------------------------------------
Blurry Moon                            | Darktouch                            |
-------------------------------------------------------------------------------
Chaos Blade                            | Deathtouch, Stonetouch               |
-------------------------------------------------------------------------------
Conqueror                              | Firestrike,Icestrike,Lightningstrike,|
                                       | Waterstrike                          |
-------------------------------------------------------------------------------
Corruptor                              | Deathstrike, Slowstrike, Stonestrike |
-------------------------------------------------------------------------------
Critical Blade                         | Deathtouch                           |
-------------------------------------------------------------------------------
Dark Blade                             | Darkstrike                           |
-------------------------------------------------------------------------------
Divider                                | Double AP                            |
-------------------------------------------------------------------------------
Djinn Blade                            | Magic+10%, Magic+20%, Magic+5%       |
-------------------------------------------------------------------------------
Dozing Blade                           | Sleepstrike                          |
-------------------------------------------------------------------------------
Dragonkiller                           | Double Overdrive                     |
-------------------------------------------------------------------------------
Dual Blade                             | Icestrike, Firestrike                |
-------------------------------------------------------------------------------
Fire Blade                             | Firestrike                           |
-------------------------------------------------------------------------------
Frost Blade                            | Icestrike                            |
-------------------------------------------------------------------------------
Genji Blade                            | Triple Overdrive                     |
-------------------------------------------------------------------------------
Gilmonger                              | Gillionaire                          |
-------------------------------------------------------------------------------
Gorgon Gaze                            | Stonetouch                           |
-------------------------------------------------------------------------------
Heaven's Cloud                         | Break Damage Limit                   |
-------------------------------------------------------------------------------
Hunter's Blade                         | Sensor                               |
-------------------------------------------------------------------------------
Ichimonji                              | Firestrike, Icestrike, Waterstrike   |
-------------------------------------------------------------------------------
Inducer                                | Half MP Cost                         |
-------------------------------------------------------------------------------
Katana                                 | Piercing                             |
-------------------------------------------------------------------------------
Knight Blade                           | Strength+3%                          |
-------------------------------------------------------------------------------
Kotetsu                                | Evade & Counter                      |
-------------------------------------------------------------------------------
Lifegiver                              | Alchemy                              |
-------------------------------------------------------------------------------
Magic Blade                            | Magic+3%                             |
-------------------------------------------------------------------------------
Masamune                               | Celestial Weapon - N/A               |
-------------------------------------------------------------------------------
Master Djinn                           | Magic+5%, Magic+20%, Magic+10%,      |
                                       | Magic+3%                             |
-------------------------------------------------------------------------------
Master Ogre                            | Strength+5%, Strength+20%,           |
                                       | Strength+10%, Strength+3%            |
-------------------------------------------------------------------------------
Matoya's Blade                         | Magic+3%, Magic+5%, Magic+10%,       |
                                       | Magic Booster                        |
-------------------------------------------------------------------------------
M-Blade                                | Distil Mana                          |
-------------------------------------------------------------------------------
Mirage Blade                           | Magic Booster                        |
-------------------------------------------------------------------------------
Muramasa                               | Overdrive > AP, Triple AP,           |
                                       | Triple Overdrive                     |
-------------------------------------------------------------------------------
Murasame                               | One MP Cost                          |
-------------------------------------------------------------------------------
Nodachi                                | Strength+20%                         |
-------------------------------------------------------------------------------
Ogre Blade                             | Magic+20%, Magic+5%, Magic+10%       |
-------------------------------------------------------------------------------
Ogrekiller                             | SOS Overdrive                        |
-------------------------------------------------------------------------------
Painkiller                             | Triple AP                            |
-------------------------------------------------------------------------------
P-Blade                                | Distil Power                         |
-------------------------------------------------------------------------------
Peaceful Slumber                       | Sleeptouch                           |
-------------------------------------------------------------------------------
Prism Blade                            | Magic Counter                        |
-------------------------------------------------------------------------------
Riot Blade                             | Darkstrike, Poisonstrike, Slowstrike,|
                                       | Silencestrike                        |
-------------------------------------------------------------------------------
Rune Blade                             | Magic+5%                             |
-------------------------------------------------------------------------------
S-Blade                                | Distil Speed                         |
-------------------------------------------------------------------------------
Sentry                                 | Initiative                           |
-------------------------------------------------------------------------------
Shimmering Blade                       | 2-3 empty slots                      |
-------------------------------------------------------------------------------
Shiranui                               | 4 empty slots on 4 slot weapon       |
-------------------------------------------------------------------------------
Sonic Blade                            | First Strike                         |
-------------------------------------------------------------------------------
Soundless Scream                       | Silencetouch                         |
-------------------------------------------------------------------------------
Spider's Kiss                          | Poisontouch                          |
-------------------------------------------------------------------------------
Spiritual Blade                        | Magic+20%                            |
-------------------------------------------------------------------------------
Stillblade                             | Stonestrike                          |
-------------------------------------------------------------------------------
Stunner                                | Slowtouch                            |
-------------------------------------------------------------------------------
Tacit Blade                            | Silencestrike                        |
-------------------------------------------------------------------------------
The Nameless                           | Overdrive > AP                       |
-------------------------------------------------------------------------------
Thunder Blade                          | Lightningstrike                      |
-------------------------------------------------------------------------------
Venomous Blade                         | Poisonstrike                         |
-------------------------------------------------------------------------------
Warblade                               | Strength+5%                          |
-------------------------------------------------------------------------------
Water Blade                            | Waterstrike                          |
-------------------------------------------------------------------------------

===============================================================================
                        Wakka's Weapons -> Blitzballs
===============================================================================

-------------------------------------------------------------------------------
WEAPON'S NAME                          | ABILITIES FOR CUSTOMIZATION          |
-------------------------------------------------------------------------------
A-Ball                                 | Distil Ability                       |
-------------------------------------------------------------------------------
Ace Striker                            | Strength+20%, Strength+10%,          |
                                       | Strength+5%, Strength+3%             |
-------------------------------------------------------------------------------
Ace Wizard                             | Magic+20%, Magic+10%, Magic+10%,     |
                                       | Magic+5%                             |
-------------------------------------------------------------------------------
All-Rounder                            | 4 empty slots on 4 slot weapon       |
-------------------------------------------------------------------------------
Blackout                               | Darkstrike                           |
-------------------------------------------------------------------------------
Blind Pass                             | Darktouch                            |
-------------------------------------------------------------------------------
Blowout                                | Overdrive > AP, Triple Overdrive,    |
                                       | Triple AP                            |
-------------------------------------------------------------------------------
Breakaway                              | First Strike                         |
-------------------------------------------------------------------------------
Buzzerbeater                           | SOS Overdrive                        |
-------------------------------------------------------------------------------
Catcher                                | Capture                              |
-------------------------------------------------------------------------------
Center Forward                         | Piercing                             |
-------------------------------------------------------------------------------
Comeback                               | Alchemy                              |
-------------------------------------------------------------------------------
Delay of Game                          | Slowtouch                            |
-------------------------------------------------------------------------------
Double Header                          | Icestrike, Firestrike                |
-------------------------------------------------------------------------------
Double Penalty                         | Stonetouch, Deathtouch               |
-------------------------------------------------------------------------------
Double Score                           | Double AP                            |
-------------------------------------------------------------------------------
Dream Team                             | Sleeptouch                           |
-------------------------------------------------------------------------------
Fire Ball                              | Firestrike                           |
-------------------------------------------------------------------------------
First Goal                             | Initiative                           |
-------------------------------------------------------------------------------
Four-on-One                            | Icestrike,Lightningstrike,Firestrike,|
                                       | Waterstrike                          |
-------------------------------------------------------------------------------
Free Agent                             | Gillionaire                          |
-------------------------------------------------------------------------------
Grand Slam                             | Break Damage Limit                   |
-------------------------------------------------------------------------------
Halftime                               | Half MP Cost                         |
-------------------------------------------------------------------------------
Hyper Ball                             | Strength+5%                          |
-------------------------------------------------------------------------------
Ice Ball                               | Icestrike                            |
-------------------------------------------------------------------------------
Magic Ball                             | Magic+3%                             |
-------------------------------------------------------------------------------
M-Ball                                 | Distil Mana                          |
-------------------------------------------------------------------------------
Mirage Ball                            | Magic Counter                        |
-------------------------------------------------------------------------------
Muffler                                | Silencestrike                        |
-------------------------------------------------------------------------------
Noisebreaker                           | Silencetouch                         |
-------------------------------------------------------------------------------
Official Ball                          | Original weapon you get              |
-------------------------------------------------------------------------------
Ovation                                | Magic+20%, Strength+20%              |
-------------------------------------------------------------------------------
Over the Top                           | Magic+10%, Magic Booster, Magic+20%, |
                                       | Magic+5%                             |
-------------------------------------------------------------------------------
Overtime                               | One MP Cost                          |
-------------------------------------------------------------------------------
P-Ball                                 | Distil Power                         |
-------------------------------------------------------------------------------
Penalty Master                         | Darkstrike, Poisonstrike, Slowstrike,|
                                       | Silencestrike                        |
-------------------------------------------------------------------------------
Power Ball                             | Strength+3%                          |
-------------------------------------------------------------------------------
Power Play                             | Strength+10%, Strength+20%,          |
                                       | Strength+5%                          |
-------------------------------------------------------------------------------
Prism Ball                             | Magic Counter                        |
-------------------------------------------------------------------------------
Rematch                                | Counter-Attack                       |
-------------------------------------------------------------------------------
Rookie Star                            | Overdrive > AP                       |
-------------------------------------------------------------------------------
Rough Play                             | Deathtouch                           |
-------------------------------------------------------------------------------
Rout                                   | Overdrive > AP, Triple Overdrive     |
-------------------------------------------------------------------------------
Rule Breaker                           | Poisontouch                          |
-------------------------------------------------------------------------------
Rune Ball                              | Magic+5%                             |
-------------------------------------------------------------------------------
S-Ball                                 | Distil Speed                         |
-------------------------------------------------------------------------------
Scoring Spree                          | Double Overdrive                     |
-------------------------------------------------------------------------------
Scout                                  | Sensor                               |
-------------------------------------------------------------------------------
Sleeper                                | Sleepstrike                          |
-------------------------------------------------------------------------------
Stone Cold                             | Stonestrike                          |
-------------------------------------------------------------------------------
Striker                                | Strength+20%                         |
-------------------------------------------------------------------------------
Sudden Death                           | Deathstrike                          |
-------------------------------------------------------------------------------
Switch Hitter                          | 2-3 empty slots in weapon with 2-4   |
                                       | slots                                |
-------------------------------------------------------------------------------
T.K.O                                  | Stonetouch                           |
-------------------------------------------------------------------------------
Thunder Ball                           | Lightningstrike                      |
-------------------------------------------------------------------------------
Tie Breaker                            | Double Overdrive, Double AP          |
-------------------------------------------------------------------------------
Timeout                                | Slowstrike                           |
-------------------------------------------------------------------------------
Trickster                              | Magic+20%                            |
-------------------------------------------------------------------------------
Tricolor                               | Icestrike, Firestrike, Waterstrike   |
-------------------------------------------------------------------------------
Triple Penalty                         | Darkstrike, Deathstrike, Slowstrike  |
-------------------------------------------------------------------------------
Triple Score                           | Triple AP                            |
-------------------------------------------------------------------------------
Turnover                               | Evade & Counter, Magic Counter       |
-------------------------------------------------------------------------------
Violation                              | Poisonstrike                         |
-------------------------------------------------------------------------------
Virtuoso                               | Magic+5%, Magic+10%, Magic+20%       |
-------------------------------------------------------------------------------
Water Ball                             | Waterstrike                          |
-------------------------------------------------------------------------------
Winning Streak                         | Triple Overdrive                     |
-------------------------------------------------------------------------------
World Champion                         | Celestial Weapon - N/A               |
-------------------------------------------------------------------------------

===============================================================================
                           Rikku's Weapons -> Claws
===============================================================================

-------------------------------------------------------------------------------
WEAPON'S NAME                          | ABILITIES FOR CUSTOMIZATION          |
-------------------------------------------------------------------------------
A-Claw                                 | Distil Ability                       |
-------------------------------------------------------------------------------
Barbed Knuckles                        | Piercing                             |
-------------------------------------------------------------------------------
Battle Freak                           | SOS Overdrive                        |
-------------------------------------------------------------------------------
Break Knuckles                         | Stonetouch                           |
-------------------------------------------------------------------------------
Brunhilde                              | Magic+3%, Magic+10%, Magic+5%,       |
                                       | Magic+20%                            |
-------------------------------------------------------------------------------
Buster Claw                            | Strength+5%                          |
-------------------------------------------------------------------------------
Buster Glove                           | Strength+3%                          |
-------------------------------------------------------------------------------
Buster Knuckles                        | Strength+20%                         |
-------------------------------------------------------------------------------
Claw                                   | Original weapon you get              |
-------------------------------------------------------------------------------
Clock Hand                             | Slowtouch                            |
-------------------------------------------------------------------------------
Clockwork                              | Slowstrike                           |
-------------------------------------------------------------------------------
Colossus                               | Stonestrike                          |
-------------------------------------------------------------------------------
Daydreamer                             | Sleeptouch                           |
-------------------------------------------------------------------------------
Deus Ex Machina                        | Firestrike, Lightningstrike,         |
                                       | Waterstrike, Icestrike               |
-------------------------------------------------------------------------------
Devastator                             | 2-3 empty slots on weapon with 2-4   |
                                       | slots                                |
-------------------------------------------------------------------------------
Dual Claw                              | Icestrike, Firestrike                |
-------------------------------------------------------------------------------
Executioner                            | Deathstrike                          |
-------------------------------------------------------------------------------
Eye Poker                              | Darktouch                            |
-------------------------------------------------------------------------------
Flexible Arm                           | 4 empty slots on 4 slot weapon       |
-------------------------------------------------------------------------------
Force Knuckles                         | Magic+20%, Strength+20%              |
-------------------------------------------------------------------------------
Godhand                                | Celestial Weapon - N/A               |
-------------------------------------------------------------------------------
Golden Arm                             | Triple AP                            |
-------------------------------------------------------------------------------
Golden Hand                            | Double AP                            |
-------------------------------------------------------------------------------
Hawkeye                                | Sensor                               |
-------------------------------------------------------------------------------
Hot Knuckles                           | Firestrike                           |
-------------------------------------------------------------------------------
Hurricane Claw                         | Sleeptouch, Darktouch                |
-------------------------------------------------------------------------------
Ice Claw                               | Icestrike                            |
-------------------------------------------------------------------------------
Infinity                               | One MP Cost                          |
-------------------------------------------------------------------------------
Iron Claw                              | Strength+10%, Strength+20%,          |
                                       | Strength+5%                          |
-------------------------------------------------------------------------------
Iron Grip                              | Capture                              |
-------------------------------------------------------------------------------
Ironside                               | Overdrive > AP                       |
-------------------------------------------------------------------------------
Jammer                                 | Darkstrike                           |
-------------------------------------------------------------------------------
Kaiser Knuckles                        | Break Damage Limit                   |
-------------------------------------------------------------------------------
Lights Out                             | Sleepstrike                          |
-------------------------------------------------------------------------------
Mage Husher                            | Silencestrike                        |
-------------------------------------------------------------------------------
Magic Claw                             | Magic+5%                             |
-------------------------------------------------------------------------------
Magic Glove                            | Magic+3%                             |
-------------------------------------------------------------------------------
Magic Knuckles                         | Magic+20%                            |
-------------------------------------------------------------------------------
Magical Rave                           | Half MP Cost                         |
-------------------------------------------------------------------------------
Manticore Claw                         | Poisonstrike                         |
-------------------------------------------------------------------------------
M-Claw                                 | Distil Mana                          |
-------------------------------------------------------------------------------
Mirage Claw                            | Magic Booster                        |
-------------------------------------------------------------------------------
Ninja Claw                             | Deathtouch                           |
-------------------------------------------------------------------------------
Overload                               | Triple Overdrive                     |
-------------------------------------------------------------------------------
Override                               | Double Overdrive                     |
-------------------------------------------------------------------------------
P-Claw                                 | Distil Power                         |
-------------------------------------------------------------------------------
Poison Claw                            | Poisontouch                          |
-------------------------------------------------------------------------------
Prism Claw                             | Magic Counter                        |
-------------------------------------------------------------------------------
Rising Sun                             | Icestrike, Waterstrike, Firestrike   |
-------------------------------------------------------------------------------
S-Claw                                 | Distil Speed                         |
-------------------------------------------------------------------------------
Shocking Fist                          | Lightningstrike                      |
-------------------------------------------------------------------------------
Sonar                                  | Initiative                           |
-------------------------------------------------------------------------------
Spartan                                | Strength+3%,Strength+5%,Strength+10%,|
                                       | Strength+20%                         |
-------------------------------------------------------------------------------
Stickyfingers                          | Gillionaire                          |
-------------------------------------------------------------------------------
Survivor                               | Alchemy                              |
-------------------------------------------------------------------------------
Tempest Claw                           | Darkstrike, Poisonstrike, Slowstrike,|
                                       | Silencestrike                        |
-------------------------------------------------------------------------------
The Ogre                               | Magic+20%, Magic+10%, Magic+5%       |
-------------------------------------------------------------------------------
Tidal Knuckles                         | Waterstrike                          |
-------------------------------------------------------------------------------
Tit-for-Tat                            | Counter-Attack                       |
-------------------------------------------------------------------------------
Tongue Holder                          | Silencetouch                         |
-------------------------------------------------------------------------------
Typhoon Claw                           | Poisonstrike, Silencestrike,         |
                                       | Slowstrike                           |
-------------------------------------------------------------------------------
Unlimited                              | Overdrive > AP, Triple Overdrive     |
-------------------------------------------------------------------------------
Untouchable                            | Evade & Counter, Magic Counter       |
-------------------------------------------------------------------------------
Valkyrie                               | Magic+10%, Magic Booster, Magic+20%, |
                                       | Magic+5%                             |
-------------------------------------------------------------------------------
Vanguard                               | First Strike                         |
-------------------------------------------------------------------------------
Victorix                               | Overdrive > AP, Triple AP,           |
                                       | Triple Overdrive                     |
-------------------------------------------------------------------------------
Warmonger                              | Double AP, Double Overdrive          |
-------------------------------------------------------------------------------

===============================================================================
                          Kimahri's Weapons -> Lances
===============================================================================

-------------------------------------------------------------------------------
WEAPON'S NAME                          | ABILITIES FOR CUSTOMIZATION          |
-------------------------------------------------------------------------------
A-Lance                                | Distil Ability                       |
-------------------------------------------------------------------------------
Astral Spear                           | One MP Cost                          |
-------------------------------------------------------------------------------
Berserker                              | Double Overdrive                     |
-------------------------------------------------------------------------------
Break Lance                            | Stonetouch                           |
-------------------------------------------------------------------------------
Calamity Spear                         | Stonetouch, Deathtouch               |
-------------------------------------------------------------------------------
Chaos Blade                            | Darkstrike, Poisonstrike, Slowstrike,|
                                       | Silencestrike                        |
-------------------------------------------------------------------------------
Chariot                                | Double AP                            |
-------------------------------------------------------------------------------
Darkbringer                            | Darkstrike                           |
-------------------------------------------------------------------------------
Detector                               | Initiative                           |
-------------------------------------------------------------------------------
Dragoon Lance                          | Evade & Counter, Magic Counter       |
-------------------------------------------------------------------------------
Dream Lance                            | Sleeptouch                           |
-------------------------------------------------------------------------------
Dusk Lance                             | Darktouch                            |
-------------------------------------------------------------------------------
Eldritch Lance                         | Magic+10%, Magic Booster, Magic+20%, |
                                       | Magic+5%                             |
-------------------------------------------------------------------------------
Enchanted Lance                        | Magic+3%                             |
-------------------------------------------------------------------------------
Force Lance                            | Magic+20%, Strength+20%              |
-------------------------------------------------------------------------------
Full Metal Spear                       | Strength+20%                         |
-------------------------------------------------------------------------------
Gae Balg                               | Triple Overdrive, Overdrive > AP     |
-------------------------------------------------------------------------------
Giant Spear                            | Strength+3%,Strength+5%,Strength+10%,|
                                       | Strength+20%                         |
-------------------------------------------------------------------------------
Gungnir                                | Break Damage Limit                   |
-------------------------------------------------------------------------------
Halberd                                | 2-3 empty slots on weapon with 2-4   |
                                       | slots                                |
-------------------------------------------------------------------------------
Harpoon                                | Piercing                             |
-------------------------------------------------------------------------------
Healer Spear                           | Alchemy                              |
-------------------------------------------------------------------------------
Heat Lance                             | Firestrike                           |
-------------------------------------------------------------------------------
Heavy Spear                            | Strength+3%                          |
-------------------------------------------------------------------------------
Highwind                               | Triple Overdrive                     |
-------------------------------------------------------------------------------
Horn of the Ronso                      | Triple AP                            |
-------------------------------------------------------------------------------
Hunter's Spear                         | Sensor                               |
-------------------------------------------------------------------------------
Hypno's Spear                          | Sleepstrike                          |
-------------------------------------------------------------------------------
Ice Lance                              | Icestrike                            |
-------------------------------------------------------------------------------
Kain's Lance                           | SOS Overdrive                        |
-------------------------------------------------------------------------------
Knight Lance                           | Strength10%, Strength+5%,            |
                                       | Strength+20%                         |
-------------------------------------------------------------------------------
Luin                                   | Overdrive > AP, Triple AP,           |
                                       | Triple Overdrive                     |
-------------------------------------------------------------------------------
Mage Hunter                            | Silencestrike                        |
-------------------------------------------------------------------------------
Magic Lance                            | Magic+20%                            |
-------------------------------------------------------------------------------
M-Lance                                | Distil Mana                          |
-------------------------------------------------------------------------------
Matador Spear                          | Deathtouch                           |
-------------------------------------------------------------------------------
Mirage Lance                           | Magic Booster                        |
-------------------------------------------------------------------------------
Net Spear                              | Slowstrike                           |
-------------------------------------------------------------------------------
P-Lance                                | Distil Power                         |
-------------------------------------------------------------------------------
Prism Spear                            | Magic Counter                        |
-------------------------------------------------------------------------------
Prospector                             | Gillionaire                          |
-------------------------------------------------------------------------------
Quadforce                              | Lightningstrike, Waterstrike,        |
                                       | Icestrike, Firestrike                |
-------------------------------------------------------------------------------
Rebel Lance                            | Evade & Counter                      |
-------------------------------------------------------------------------------
Rock Buster                            | Stonestrike                          |
-------------------------------------------------------------------------------
Rune Lance                             | Magic+5%                             |
-------------------------------------------------------------------------------
Shamanic Spear                         | Half MP Cost                         |
-------------------------------------------------------------------------------
Shapeshifter                           | 4 empty slots on 4 slot weapon       |
-------------------------------------------------------------------------------
Silent Spear                           | Silencetouch                         |
-------------------------------------------------------------------------------
S-Lance                                | Distil Speed                         |
-------------------------------------------------------------------------------
Snakehead                              | Poisontouch                          |
-------------------------------------------------------------------------------
Sonic Lance                            | First Strike                         |
-------------------------------------------------------------------------------
Spear                                  | Original weapon you get              |
-------------------------------------------------------------------------------
Spirit Lance                           | Celestial Weapon - N/A               |
-------------------------------------------------------------------------------
Striking Spear                         | Strength+5%                          |
-------------------------------------------------------------------------------
Taming Spear                           | Capture                              |
-------------------------------------------------------------------------------
Thanatos Lance                         | Deathstrike                          |
-------------------------------------------------------------------------------
Thunder Spear                          | Lightningstrike                      |
-------------------------------------------------------------------------------
Tidal Spear                            | Waterstrike                          |
-------------------------------------------------------------------------------
Titan Lance                            | Magic+3%, Magic+10%, Magic+5%,       |
                                       | Magic+20%                            |
-------------------------------------------------------------------------------
Transmuter                             | Overdrive > AP                       |
-------------------------------------------------------------------------------
Trident                                | Icestrike, Waterstrike, Firestrike   |
-------------------------------------------------------------------------------
Twin Lance                             | Icestrike, Firestrike                |
-------------------------------------------------------------------------------
Web Lance                              | Slowtouch                            |
-------------------------------------------------------------------------------
Venom Spike                            | Poisonstrike                         |
-------------------------------------------------------------------------------
Venus Gospel                           | Double AP, Double Overdrive          |
-------------------------------------------------------------------------------
Vicious Lance                          | Darkstrike, Zombiestrike, Deathstrike|
-------------------------------------------------------------------------------
Wizard Lance                           | Magic+5%, Magic+20%, Magic+10%       |
-------------------------------------------------------------------------------

===============================================================================
                            Lulu's Weapons -> Dolls
===============================================================================

-------------------------------------------------------------------------------
WEAPON'S NAME                          | ABILITIES FOR CUSTOMIZATION          |
-------------------------------------------------------------------------------
Abaddon Cait Sith                      | Poisonstrike, Silencestrike,         |
                                       | Slowstrike                           |
-------------------------------------------------------------------------------
A-Mog                                  | Distil Ability                       |
-------------------------------------------------------------------------------
Attack Mog                             | Strength+3%                          |
-------------------------------------------------------------------------------
Blinding Cait Sith                     | Darktouch                            |
-------------------------------------------------------------------------------
Booster Cactuar                        | Magic Booster                        |
-------------------------------------------------------------------------------
Buster Mog                             | Strength+5%                          |
-------------------------------------------------------------------------------
Cactuar Scope                          | Sensor                               |
-------------------------------------------------------------------------------
Cactuar Spy                            | Initiative                           |
-------------------------------------------------------------------------------
Cactuar Wizard                         | Half MP Cost                         |
-------------------------------------------------------------------------------
Chaotic Cait Sith                      | Darkstrike, Poisonstrike, Slowstrike,|
                                       | Silencestrike                        |
-------------------------------------------------------------------------------
Chronos Cait Sith                      | Slowstrike                           |
-------------------------------------------------------------------------------
Comet Cactuar                          | Triple AP                            |
-------------------------------------------------------------------------------
Dark Cait Sith                         | Darkstrike                           |
-------------------------------------------------------------------------------
Dreamy Cait Sith                       | Sleepstrike                          |
-------------------------------------------------------------------------------
Fatal Cait Sith                        | Deathtouch                           |
-------------------------------------------------------------------------------
Fire Moomba                            | Firestrike                           |
-------------------------------------------------------------------------------
Fossil Cait Sith                       | Stonetouch                           |
-------------------------------------------------------------------------------
Ice Moomba                             | Icestrike                            |
-------------------------------------------------------------------------------
Late Cait Sith                         | Slowtouch                            |
-------------------------------------------------------------------------------
Lord Cactuar                           | Overdrive > AP                       |
-------------------------------------------------------------------------------
Magical Cactuar                        | One MP Cost                          |
-------------------------------------------------------------------------------
Magical Mog                            | Magic+3%                             |
-------------------------------------------------------------------------------
Magician Mog                           | Magic+5%, Magic+20%, Magic+10%       |
-------------------------------------------------------------------------------
Mana Mog                               | Magic+10%, Magic Booster, Magic+20%, |
                                       | Magic+5%                             |
-------------------------------------------------------------------------------
Medical Mog                            | Alchemy                              |
-------------------------------------------------------------------------------
M-Mog                                  | Distil Mana                          |
-------------------------------------------------------------------------------
Moogle                                 | Original weapon you get              |
-------------------------------------------------------------------------------
Moomba Duo                             | Icestrike, Firestrike                |
-------------------------------------------------------------------------------
Moomba Force                           | Strength+20%, Magic+20%              |
-------------------------------------------------------------------------------
Moomba Mage                            | Magic+20%                            |
-------------------------------------------------------------------------------
Moomba Quartet                         | Waterstrike, Lightningstrike,        |
                                       | Firestrike, Icestrike                |
-------------------------------------------------------------------------------
Moomba Trio                            | Icestrike, Waterstrike, Firestrike   |
-------------------------------------------------------------------------------
Moomba Warrior                         | Strength+20%                         |
-------------------------------------------------------------------------------
Morphing Mog                           | 4 empty slots on 4 slot weapon       |
-------------------------------------------------------------------------------
Mute Cait Sith                         | Silencestrike                        |
-------------------------------------------------------------------------------
Noxious Cait Sith                      | Poisontouch                          |
-------------------------------------------------------------------------------
Ominous Cait Sith                      | Deathtouch, Silencetouch             |
-------------------------------------------------------------------------------
Onion Knight                           | Celestial Weapon - N/A               |
-------------------------------------------------------------------------------
P-Mog                                  | Distil Power                         |
-------------------------------------------------------------------------------
Power Mog                              | Strength+20%, Strength+5%,           |
                                       | Strength+10%                         |
-------------------------------------------------------------------------------
Prism Cactuar                          | Magic Counter                        |
-------------------------------------------------------------------------------
Quiet Cait Sith                        | Silencetouch                         |
-------------------------------------------------------------------------------
Raging Cactuar                         | Counter-Attack                       |
-------------------------------------------------------------------------------
Rune Mog                               | Magic+5%                             |
-------------------------------------------------------------------------------
Sleepy Cait Sith                       | Sleeptouch                           |
-------------------------------------------------------------------------------
S-Mog                                  | Distil Speed                         |
-------------------------------------------------------------------------------
Soul of Mog                            | Break Damage Limit                   |
-------------------------------------------------------------------------------
Space Bandit                           | Gillionaire                          |
-------------------------------------------------------------------------------
Space Energy                           | Double Overdrive                     |
-------------------------------------------------------------------------------
Space Force                            | Triple Overdrive                     |
-------------------------------------------------------------------------------
Space King                             | Double Overdrive, Double AP          |
-------------------------------------------------------------------------------
Space Mage                             | Magic+3%, Magic+10%, Magic+5%,       |
                                       | Magic+20%                            |
-------------------------------------------------------------------------------
Space Master                           | Overdrive > AP, Triple Overdrive     |
-------------------------------------------------------------------------------
Space Power                            | SOS Overdrive                        |
-------------------------------------------------------------------------------
Space Soul                             | Overdrive > AP, Triple Overdrive,    |
                                       | Triple AP                            |
-------------------------------------------------------------------------------
Space Warrior                          | Strength+3%,Strength+5%,Strength+10%,|
                                       | Strength+20%                         |
-------------------------------------------------------------------------------
Star Cactuar                           | Double AP                            |
-------------------------------------------------------------------------------
Stinger Mog                            | Piercing                             |
-------------------------------------------------------------------------------
Stone Cait Sith                        | Stonestrike                          |
-------------------------------------------------------------------------------
Swift Cactuar                          | First Strike                         |
-------------------------------------------------------------------------------
Thunder Moomba                         | Lightningstrike                      |
-------------------------------------------------------------------------------
Toxic Cait Sith                        | Poisonstrike                         |
-------------------------------------------------------------------------------
Trapper Mog                            | Capture                              |
-------------------------------------------------------------------------------
Variable Mog                           | 2-3 empty slots on weapon with 2-4   |
                                       | slots                                |
-------------------------------------------------------------------------------
Vengeful Cactuar                       | Counter-Attack, Magic Counter        |
-------------------------------------------------------------------------------
Water Moomba                           | Waterstrike                          |
-------------------------------------------------------------------------------
Wicked Cait Sith                       | Deathstrike                          |
-------------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 12b. Weapon Abilities                                              [swpab2] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sensor-
2 Ability Spheres-
View statistics of an enemy during a fight

First Strike-
Return Sphere-
Have your turn come first in battle

Initiative-
6 Chocobo Feathers-
Have preemptive strikes more often

Counter Attack-
Friend Sphere-
Attack back after being attacked physically

Evade & Counter-
Teleport Sphere-
Dodge physical attack and attack back

Magic Booster-
30 Turbo Ethers-
Increase MP cost to make spells more powerful

Magic Counter-
16 Shining Gems-
Attack back after being magically attacked

Alchemy-
4 Healing Waters-
Doubles the effectiveness of healing items

Piercing-
lv. 2 Key Sphere-
Does normal damage to armored enemies

One MP Cost-
20 Three Stars-
Reduces MP costs down to 1

Half MP Cost-
20 Twin Stars-
Halves MP costs

SOS Overdrive-
20 Gambler Spirits-
When HP is critical overdrive charges twice as quickly

Double Overdrive-
30 Underdog Secrets-
Overdrive charges at twice the speed

Triple Overdrive-
30 Winning Formulas-
Overdrive charges at triple the speed

Double AP-
20 Megalixirs-
Receive twice the amount of AP after battle

Triple AP-
50 Wings to Discovery-
 Receive triple the amount of AP afetr battle

Overdrive to AP-
10 Door to tomorrows-
Get more AP instead of OD

No AP-
None-
Don't get any AP whatsoever

Capture-
None-
Capture enemies when you kill them

Gillionaire-
30 Designer Wallets-
Get twice the amount of gil after battle

Break Damage Limit-
60 Dark Matters-
Exceed 9999 damage when you attack

Lightning Strike-
4 Electro Marbles-
Attack with the element of thunder

Fire Strike-
4 Bomb Fragments-
Attack with the element of fire

Water Strike-
4 Fish Scales-
Attack with the element of water

Ice Strike-
4 Antarctic Winds-
Attack with the element of ice

Zombie Touch-
70 Holy Waters-
Occasionally attack with the status of zombie

Zombie Strike-
30 Candle of life-
Attack with the status of zombie

Death Touch-
30 Farplane Shadows-
Occasionally attack with death

Death Strike-
60 Farplane Winds-
Attack with death

Poison Touch-
99 Antidotes-
Occasionally attack with the poison status

Poison Strike-
24 Poison Fangs-
Attack with the poison status

Stone Touch-
10 Petrify Grenades-
Occasionally attack with the stone status

Stone Strke-
60 Petrify Grenades-
Attack with the stone status

Slow Touch-
16 Silver Hourglasses-
Occasionally attacks with slow status

Slow Strike-
30 Gold Hourglasses-
Attacks with the slow status

Sleep Touch-
10 Sleeping Powders-
Occasionally attacks with the sleep status

Sleep Strike-
16 Dream Powders-
Attacks with the sleep status

Dark Touch-
60 Eye Drops-
Occasionally attack with the dark status

Dark Strike-
20 Smoke Bombs-
Attacks with the dark status

Silence Touch-
60 Echo Screens-
Occasionally attack with the silence status

Silence Strike-
20 Silence Grenades-
Attack with the silence status

Magic+3%-
3 Mana Spheres-
Increases magic power by 3% of its current power

Magic+5%-
2 Mana Springs-
Increases magic power by 5% of its current power

Magic+10%-
Black Magic Sphere-
Increases magic power by 10% of its current power

Magic+20%-
4 Supreme Gems-
Increases magic power by 20% of its current power

Strength+3%-
3 Power Spheres-
Increases attack power by 3% of its current power

Strength+5%-
2 Stamina Springs-
Increases attack power by 5% of its current power

Strength+10%-
Skill Sphere-
Increases attack power by 10% of its current power

Strength+20%-
4 Supreme Gems-
Increases attack power by 20% of its current power

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 12c. Celestial Weapons                                             [sclwp2] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

1. Cloudy/Celestial Mirror: This is your first step you must make towards your
progression in obtaining the ultimate, celestial weapons. First, what you must
do is finish training chocobos in Calm Lands, then, ride a chocobo to the far
Southeast area of Calm Lands (where you entered for the first time). Now, once
you find the yellow choco feather on the ground, press 'X' button by it, doing
so will have the chocobo you are riding fly on down to the area below. Then,
leave the chocobo there, then go through the path and you're in the vicinity
of the Remiem Temple. Cross over the bridge (intimidating view down, isn't it)?
Now, go over to the right side of the temple and "speak" with the chocobo that
is standing there. After you're acclimated with the rules, start the race! Your
main desideratum here is to make it to the center of this gigantic area before
champ chocobo is there. You don't have to worry about poles or getting any
treasure chests for now, all you must concern yourself with is getting there
ahead. You get Cloudy Mirror for it. Now, you go over to Macalania Woods from
the entrance in the Calm Lands. Then, go over to the place where you find a man
who has been seperated from the rest of his family. Now, you go back to the
place where there is a women and a younger child, talk to them and they mention
something about losing their father/husband. Proceeding that, go on over to
where you had just finished talking to man and inform him that his wife and son
are waiting for him. They're then reunited, *but*, they have now lost their
son, argh!, what's next, the wife? Anyhow, travel up the glistening pathway
here and when you find a little boy off to the side of this path, talk with
him. He goes back to the family and you now have access to the glowing orb
there which transubstantiates Cloudy Mirror into Celestial Mirror which allows
you to get ultimate weapons. This is how to enhance the weapons as well. Good,
now you have the mirror, and you're able to unlock the ultimate weapons.


2. Tidus -> Caladbolg: First, you must attain the Sun Crest as the first step
to getting Tidus' celestial weapon, the Caladbolg. This is easily obtainable by
going back to where you have fought Yunalesca (if you hadn't gotten it then),
and opening a treasure chest there to get it, easy enough, right? Now, for
tough, pull-your-hair-out quest to get Sun Sigil. So, go back to Calm Lands
and speak with the Chocobo Trainer. You now have to race her and get *better*
score than 00:00! After, you get the Sun Sigil which you take to shining orb in
Macalania Woods to enhance it fully. Good luck completing it before you're 100!
Obtain the actual weapon by beating Chocobo Trainer with time under 48 sec.
Then, go to back left of the Calm Lands, then activate plate on the wall. This
is going to acquire you your probably first celestial weapon, the Caladbolg.
Note: The higher Tidus' HP goes, the more damage Caladbolg does until 99999.
- Abilities: Break Damage Limit, Magic Counter, Evade&Counter, Triple Overdrive
- Physical Dmg Modifier:
(10 + [100 * User's current HP / User's Max HP]) / 110


3. Yuna -> Nirvana: This is definitely the easiest, IMO, of the celestials to
obtain, so relax.:) First, go back to Besaid Island (if you have not already
done this), and swim off of the beach. Now, go onto small patch of land with a
treasure chest on it in the back. After this, head back to save sphere and then
teleport back to airship and then go back to the Calm Lands. Now, follow the
same route to Remiem Temple, but this time, you are to go inside of it. Go and
fight all of the aeons Belgemine has (you've to get all of them as well). She
will then give up the Moon Sigil. Obtain the actual weapon by capturing one of
every Calm Lands fiend then returning them to the Monster Arena owner. He will
then give a treasure chest to open. Open it, the you get it!
Note: The higher Yuna's MP goes, the more damage Nirvana does until 99999.
- Abilities: Triple Overdrive, One MP Cost, Break Damage Limit, Double AP
- Physical Dmg Modifier:
(10 + [100 * User's current MP / User's Max MP]) / 110


4. Auron -> Masamune: This one is not hard at all, all it is is time consuming.
The first thing to get is this weapon's crest which is the Mars Crest. You will
be getting this by flying over to the Oldroad, South of the Mi'ihen Highroad.
It's in a treasure chest there. Next, comes the real testing part of this,
it is where you have to acquire the Mars Sigil. How to do it is capture ten
fiends of ten species which are all in ten seperate areas of Spira. Then, go on
back to Monster Arena owner and speak with him. You then get it right there.
Obtain the actual weapon by getting Rusty Sword from the bottom of the Gorge
area in the Calm Lands (top right corner). And then, go on over to the Mushroom
Rock Road area and go up the water lifting platform. Now, go to the statue of
the great Lord Mi'ihen, founder of the Crusaders. Next, activate the plate on
the wall back here. You then will acquire the Masamune weapon for Auron.
Note: The lower Auron's HP goes, the more damage Masamune does until 99999.
Abilities: Break Damage Limit, Counter-Attack, First Strike, Triple Overdrive
- Physical Dmg Modifier:
(130 - [100 * Auron's current HP / Auron's Max HP]) / 60


5. Kimahri -> Spirit Lance: This is yet not a hard one, and not very time-
consuming, either. First, to get Saturn Crest, head back to Mt. Gagazet (if you
haven't done so already), and go to pillars section after beating Flux's ass.
Then, look for a treasure chest there and open it to receive the Saturn Crest.
Saturn Sigil is annoying, however. You must collect all blue butterflies without
touching any reds. This is in Macalania Woods. Obtain the actual weapon by
now flying back over to the Thunder Plains, and activate three Qactuar Stones
(Square Button). This will initiate sequences in which you see a little ghost
Qactuar running around Southern area of the region. Follow it to an old broken
down tower to obatin the Spirit Lance celestial weapon for the Ronso, Kimahri.
Note: The higher Kiamahri's HP goes, the more damage SprLan. does until 99999.
- Abilities: Triple Overdrive, Break Damage Limit, Evade & Counter, Double AP
- Physical Dmg Modifier:
(10 + [100 * User's current HP / User's Max HP]) / 110


6. Wakka -> World Champion: This one is a real friggin' pain to acquire, and
this is mainly due to hours and hours of... dare I say it?... blitzball... But,
for starters, we do the easy Jupiter Crest first: Go back to the Luca stadium
and then enter the locker room of the Besaid Aurochs. Open one of the farther
back lockers to obtain its crest. The next one is a real hassle, which is the
Jupiter Sigil, and like all sigils, takes quite a bit of time. Once Wakka has
finally accumulated all of his Reels Overdrives (Attack, Aurochs, Status and
orignal Elemental Reels), the Jupiter Crest is available as a prize in either
Tournament Mode or League Mode in blitzball. Obtain the actual weapon by winning
a good five games of blitzball, then, head on over to Luca, Square. Once there,
enter inside of the Cafe and talk to bartender, and if you've met the blitzball
quota, he gives you the weapon as a reward for your skills. Congrats!
Note: The higher Wakka's HP goes, the more damage World Champ does until 99999.
- Abilities: Double AP, Evade & Counter, Triple Overdrive, Break Damage Limit
- Physical Dmg Modifier:
(10 + [100 * User's current HP / User's Max HP]) / 110


7. Rikku -> Godhand: This is not a hard one to acquire at all, all it is is
sorta time eating, but at the same time, it is also quite fun and enjoyable.
First, to get the Mercury Crest, go back to the Bikanel Desert region of Spira.
It will be located in one of the sand dunes there, not hard at all to find that
one at all. Now, to acquire the Mercury Sigil, it requires just a bit more
work and detective skills. You must find Cactuar stone by the sandstorm area
and activate it. It gives clues to where you can find each next Cactuar. Find
them all and then go back there. Sandstorm is then over, so, go into that area
and look for one of the treasure chests there, it contains the sigil (and
please refer to the Cactuar Village section for complete list of where to find
and locate all of the Cactuars). Obtain the actual weapon by entering password
GODHAND in the airship Navigational Map to open new area in Mushroom Rock Road.
Go there, and then in the very back of here, you open the chest which has it.
Note: The higher Rikku's HP goes, the more damage Godhand does until 99999.
- Abilities: Break Damage Limit, Gillionaire, Triple Overdrive, Double AP
- Physical Dmg Modifier:
(10 + [100 * User's current HP / User's Max HP]) / 110


8. Lulu -> Onion Knight: Finally, we arrive at final celestial weapon to be
obtained before schooling the game's enemies. The first thing to do is, of
course, to acquire the Venus Crest to the weapon. We can locate it at the
Farplane area back at the Guado village of Guadosalam. Then, for the immensely
testing of your mental stability job of getting the Venus Crest. We do this by
going over to the Thunder Plains and then finding the right spot to dodge
lightning bolts. You don't have to dodge 10 bolts, not 50, not 100, but 200
lightning bolts!!! After that, go back to the front of the Travel Agency and
collect your prize in the treasure chest there.
Note: The higher Lulu's MP goes, the more damage Onion Knight does until 99999.
- Abilities: Triple Overdrive, Break Damage Limit, Magic Booster, One MP Cost
- Physical Dmg Modifier:
(10 + [100 * User's current MP / User's Max MP]) / 110

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 12d. Armor                                                         [sarmr2] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

===============================================================================
                            Tidus' Armor -> Shields
===============================================================================

-------------------------------------------------------------------------------
ARMOR'S NAME                          | ABILITIES FOR CUSTOMIZATION           |
-------------------------------------------------------------------------------
Adept's Shield                        | MP+30%, MP+20%, HP+20%, HP+30%        |
-------------------------------------------------------------------------------
Aegis Shield                          | Lightningproof, Fireproof, Iceproof,  |
                                      | Waterproof                            |
-------------------------------------------------------------------------------
Alert Shield                          | Sleepproof                            |
-------------------------------------------------------------------------------
Assault Shield                        | Auto-Protect, Auto-Regen, Auto-Shell  |
-------------------------------------------------------------------------------
Barrier Shield                        | Iceproof, Waterproof, Fireproof       |
-------------------------------------------------------------------------------
Blessed Shield                        | Zombieproof                           |
-------------------------------------------------------------------------------
Blue Shield                           | Waterproof                            |
-------------------------------------------------------------------------------
Bright Shield                         | Darkproof                             |
-------------------------------------------------------------------------------
Buckler                               | Original armor you get                |
-------------------------------------------------------------------------------
Cerulean Shield                       | Water Eater                           |
-------------------------------------------------------------------------------
Collector's Shield                    | Master Thief                          |
-------------------------------------------------------------------------------
Crimson Shield                        | Fire Eater                            |
-------------------------------------------------------------------------------
Crystal Shield                        | Lightning Eater, Fire Eater, Water    |
                                      | Eater, Ice Eater                      |
-------------------------------------------------------------------------------
Curative Shield                       | Auto-Med                              |
-------------------------------------------------------------------------------
Defending Shield                      | Deathproof, Darkproof                 |
-------------------------------------------------------------------------------
Diamond Shield                        | Defense+10%, Defense+5%, Defense+20%, |
                                      | Defense+3%                            |
-------------------------------------------------------------------------------
Dynasty Shield                        | HP+10%, HP+5%, HP+30%, HP+20%         |
-------------------------------------------------------------------------------
Echo Shield                           | Silenceproof                          |
-------------------------------------------------------------------------------
Elemental Shield                      | Iceproof, Fireproof                   |
-------------------------------------------------------------------------------
Emblem                                | Break MP Limit                        |
-------------------------------------------------------------------------------
Emerald Shield                        | Magic Defense+20%, Magic Defense+10%  |
-------------------------------------------------------------------------------
Endless Road                          | Break HP Limit, Break MP Limit        |
-------------------------------------------------------------------------------
Faerie Shield                         | Darkproof, Deathproof, Sleepproof     |
-------------------------------------------------------------------------------
Genji Shield                          | Break HP Limit                        |
-------------------------------------------------------------------------------
Glorious Shield                       | 3 empty slots on armor with 3 slots   |
-------------------------------------------------------------------------------
Gold Shield                           | Defense+20%, Defense+10%              |
-------------------------------------------------------------------------------
Golem Shield                          | Auto-Regen, Auto-Reflect, Auto-Shell, |
                                      | Auto-Protect                          |
-------------------------------------------------------------------------------
Haste Shield                          | Auto-Haste                            |
-------------------------------------------------------------------------------
Knight's Shield                       | HP+20%, HP+30%, HP+5%                 |
-------------------------------------------------------------------------------
Light Shield                          | Slowproof                             |
-------------------------------------------------------------------------------
Lucid Sleid                           | Confuseproof                          |
-------------------------------------------------------------------------------
Mage's Shield                         | MP+20%, MP+30%                        |
-------------------------------------------------------------------------------
Magic Shield                          | MP+10%                                |
-------------------------------------------------------------------------------
Magister Shield                       | MP+5%, MP+20%, MP+10%, MP+30%         |
-------------------------------------------------------------------------------
Marching Shield                       | Auto-Reflect, Auto-Protect            |
-------------------------------------------------------------------------------
Medical Shield                        | Curseproof                            |
-------------------------------------------------------------------------------
Metal Shield                          | Defense+5%                            |
-------------------------------------------------------------------------------
Moon Shield                           | SOS Regen, SOS Shell                  |
-------------------------------------------------------------------------------
Mythril Shield                        | Magic Defense+20%, Defense+20%        |
-------------------------------------------------------------------------------
NulBlaze Shield                       | SOS NulBlaze                          |
-------------------------------------------------------------------------------
NulFrost Shield                       | SOS NulFrost                          |
-------------------------------------------------------------------------------
NulShock Shield                       | SOS NulShock                          |
-------------------------------------------------------------------------------
NulTide Shield                        | SOS NulTide                           |
-------------------------------------------------------------------------------
Ochre Shield                          | Lightning Eater                       |
-------------------------------------------------------------------------------
Onyx Shield                           | Magic Defense+20%                     |
-------------------------------------------------------------------------------
Paladin Shield                        | Deathproof, Slowproof, Darkproof,     |
                                      | Stoneproof                            |
-------------------------------------------------------------------------------
Peaceful Shield                       | No Encounters                         |
-------------------------------------------------------------------------------
Pearl Shield                          | Magic Defense+5%                      |
-------------------------------------------------------------------------------
Phantom Shield                        | Ice Eater, Fire Eater, Water Eater    |
-------------------------------------------------------------------------------
Phoenix Shield                        | Auto-Phoenix                          |
-------------------------------------------------------------------------------
Platinum Shield                       | Defense+10%, Defense+5%, Defense+20%  |
-------------------------------------------------------------------------------
Protect Shield                        | Auto-Protect                          |
-------------------------------------------------------------------------------
Rainbow Shield                        | SOS NulFrost,SOS NulShock,SOS NulTide,|
                                      | SOS NulBlaze                          |
-------------------------------------------------------------------------------
Recovery Shield                       | HP Stroll                             |
-------------------------------------------------------------------------------
Red Shield                            | Fireproof                             |
-------------------------------------------------------------------------------
Reflect Shield                        | Auto-Reflect                          |
-------------------------------------------------------------------------------
Regen Shield                          | Auto-Regen                            |
-------------------------------------------------------------------------------
Rescue Shield                         | Auto-Med, Auto-Potion                 |
-------------------------------------------------------------------------------
Revive Shield                         | Auto-Potion, Auto-Med, Auto-Phoenix   |
-------------------------------------------------------------------------------
Ruby Shield                           | Magic Defense+10%, Magic Defense+20%, |
                                      | Magic Defense+3%, Magic Defense+5%    |
-------------------------------------------------------------------------------
Sanctuary                             | Ribbon                                |
-------------------------------------------------------------------------------
Sapphire Shield                       | Magic Defense+10%, Magic Defense+5%,  |
                                      | Magic Defense+20%                     |
-------------------------------------------------------------------------------
Seeker's Shield                       | HP+10%                                |
-------------------------------------------------------------------------------
Serene Shield                         | Berserkproof                          |
-------------------------------------------------------------------------------
Serum Shield                          | Poisonproof                           |
-------------------------------------------------------------------------------
Shaman Shield                         | Auto-Potion                           |
-------------------------------------------------------------------------------
Shell Shield                          | Auto-Shell                            |
-------------------------------------------------------------------------------
Shield                                | 2 empty slots on armor with 2 slots   |
-------------------------------------------------------------------------------
Shield of Hope                        | HP Stroll, MP Stroll                  |
-------------------------------------------------------------------------------
Shining Shield                        | SOS Shell, SOS Protect, SOS Haste,    |
                                      | SOS Reflect                           |
-------------------------------------------------------------------------------
Silver Shield                         | Defense+10%                           |
-------------------------------------------------------------------------------
Snow Shield                           | Ice Eater                             |
-------------------------------------------------------------------------------
Soft Shield                           | Stoneproof                            |
-------------------------------------------------------------------------------
Soldier's Shield                      | HP+30%, HP+20%                        |
-------------------------------------------------------------------------------
Sorcery Shield                        | MP+30%                                |
-------------------------------------------------------------------------------
Soul Shield                           | Deathproof                            |
-------------------------------------------------------------------------------
Spiritual Shield                      | MP Stroll                             |
-------------------------------------------------------------------------------
Star Shield                           | SOS Shell, SOS Regen, SOS Haste       |
-------------------------------------------------------------------------------
Tetra Shield                          | 4 empty slots on 4 slot armor         |
-------------------------------------------------------------------------------
Treasure Shield                       | Pickpocket                            |
-------------------------------------------------------------------------------
Warrior's Shield                      | HP+30%                                |
-------------------------------------------------------------------------------
White Shield                          | Iceproof                              |
-------------------------------------------------------------------------------
Wizard Shield                         | MP+20%, MP+10%, MP+30%                |
-------------------------------------------------------------------------------
Yellow Shield                         | Lightningproof                        |
-------------------------------------------------------------------------------

===============================================================================
                             Yuna's Armor -> Rings
===============================================================================

-------------------------------------------------------------------------------
ARMOR'S NAME                          | ABILITIES FOR CUSTOMIZATION           |
-------------------------------------------------------------------------------
Adept's Ring                          | MP+30%, MP+20%, HP+20%, HP+30%        |
-------------------------------------------------------------------------------
Aegis Ring                            | Lightningproof, Fireproof, Iceproof,  |
                                      | Waterproof                            |
-------------------------------------------------------------------------------
Alert Ring                            | Sleepproof                            |
-------------------------------------------------------------------------------
Arcane Ring                           | Break HP Limit                        |
-------------------------------------------------------------------------------
Assault Ring                          | Auto-Regen, Auto-Protect, Auto-Shell  |
-------------------------------------------------------------------------------
Barrier Ring                          | Iceproof, Waterproof, Fireproof       |
-------------------------------------------------------------------------------
Blessed Ring                          | Zombieproof                           |
-------------------------------------------------------------------------------
Blue Ring                             | Waterproof                            |
-------------------------------------------------------------------------------
Bright Ring                           | Darkproof                             |
-------------------------------------------------------------------------------
Cerulean Ring                         | Water Eater                           |
-------------------------------------------------------------------------------
Collector's Ring                      | Master Thief                          |
-------------------------------------------------------------------------------
Crimson Ring                          | Fire Eater                            |
-------------------------------------------------------------------------------
Curative Ring                         | Auto-Med                              |
-------------------------------------------------------------------------------
Defending Ring                        | Deathproof, Darkproof                 |
-------------------------------------------------------------------------------
Diamond Ring                          | Defense+10%, Defense+5%, Defense+20%, |
                                      | Defense+3%                            |
-------------------------------------------------------------------------------
Dynasty Ring                          | HP+10%, HP+5%, HP+30%, HP+20%         |
-------------------------------------------------------------------------------
Echo Ring                             | Silenceproof                          |
-------------------------------------------------------------------------------
Elemental Ring                        | Iceproof, Fireproof                   |
-------------------------------------------------------------------------------
Emerald Ring                          | Magic Defense+20%, Magic Defense+10%  |
-------------------------------------------------------------------------------
Faerie Ring                           | Darkproof, Deathproof, Sleepproof     |
-------------------------------------------------------------------------------
Genji Ring                            | Break HP Limit                        |
-------------------------------------------------------------------------------
Glorious Ring                         | 3 empty slots on armor with 3 slots   |
-------------------------------------------------------------------------------
Gold Ring                             | Defense+20%, Defense+10%              |
-------------------------------------------------------------------------------
Golem Ring                            | Auto-Regen, Auto-Reflect, Auto-Shell, |
                                      | Auto-Protect                          |
-------------------------------------------------------------------------------
Haste Ring                            | Auto-Haste                            |
-------------------------------------------------------------------------------
Holy Ring                             | Ribbon                                |
-------------------------------------------------------------------------------
Knight's Ring                         | HP+20%, HP+30%, HP+5%                 |
-------------------------------------------------------------------------------
Light Ring                            | Slowproof                             |
-------------------------------------------------------------------------------
Lucid Ring                            | Confuseproof                          |
-------------------------------------------------------------------------------
Mage's Ring                           | MP+20%, MP+30%                        |
-------------------------------------------------------------------------------
Magic Ring                            | MP+10%                                |
-------------------------------------------------------------------------------
Magister Ring                         | MP+5%, MP+20%, MP+10%, MP+30%         |
-------------------------------------------------------------------------------
Marching Ring                         | Auto-Reflect, Auto-Protect            |
-------------------------------------------------------------------------------
Medical Ring                          | Curseproof                            |
-------------------------------------------------------------------------------
Metal Ring                            | Defense+5%                            |
-------------------------------------------------------------------------------
Moon Ring                             | SOS Regen, SOS Shell                  |
-------------------------------------------------------------------------------
Mythical Ring                         | Break MP Limit                        |
-------------------------------------------------------------------------------
Mythril Ring                          | Magic Defense+20%, Defense+20%        |
-------------------------------------------------------------------------------
NulBlaze Ring                         | SOS NulBlaze                          |
-------------------------------------------------------------------------------
NulFrost Ring                         | SOS NulFrost                          |
-------------------------------------------------------------------------------
NulShock Ring                         | SOS NulShock                          |
-------------------------------------------------------------------------------
NulTide Ring                          | SOS NulTide                           |
-------------------------------------------------------------------------------
Ochre Ring                            | Lightning Eater                       |
-------------------------------------------------------------------------------
Onyx Ring                             | Magic Defense+20%                     |
-------------------------------------------------------------------------------
Paladin Ring                          | Deathproof, Slowproof, Darkproof,     |
                                      | Stoneproof                            |
-------------------------------------------------------------------------------
Peaceful Ring                         | No Encounters                         |
-------------------------------------------------------------------------------
Pearl Ring                            | Magic Defense+5%                      |
-------------------------------------------------------------------------------
Phantom Ring                          | Ice Eater, Fire Eater, Water Eater    |
-------------------------------------------------------------------------------
Phoenix Ring                          | Auto-Phoenix                          |
-------------------------------------------------------------------------------
Platinum Ring                         | Defense+10%, Defense+5%, Defense+20%  |
-------------------------------------------------------------------------------
Protect Ring                          | Auto-Protect                          |
-------------------------------------------------------------------------------
Rainbow Ring                          | SOS NulFrost,SOS NulShock,SOS NulTide,|
                                      | SOS NulBlaze                          |
-------------------------------------------------------------------------------
Recovery Ring                         | HP Stroll                             |
-------------------------------------------------------------------------------
Red Ring                              | Fireproof                             |
-------------------------------------------------------------------------------
Reflect Ring                          | Auto-Reflect                          |
-------------------------------------------------------------------------------
Regen Ring                            | Auto-Regen                            |
-------------------------------------------------------------------------------
Rescue Ring                           | Auto-Med, Auto-Potion                 |
-------------------------------------------------------------------------------
Revive Ring                           | Auto-Potion, Auto-Med, Auto-Phoenix   |
-------------------------------------------------------------------------------
Ring                                  | Original armor you get                |
-------------------------------------------------------------------------------
Ring of Hope                          | HP Stroll, MP Stroll                  |
-------------------------------------------------------------------------------
Ruby Ring                             | Magic Defense+10%, Magic Defense+20%, |
                                      | Magic Defense+3%, Magic Defense+5%    |
-------------------------------------------------------------------------------
Sapphire Ring                         | Magic Defense+10%, Magic Defense+5%,  |
                                      | Magic Defense+20%                     |
-------------------------------------------------------------------------------
Seeker's Ring                         | HP+10%                                |
-------------------------------------------------------------------------------
Serene Ring                           | Berserkproof                          |
-------------------------------------------------------------------------------
Serum Ring                            | Poisonproof                           |
-------------------------------------------------------------------------------
Shaman Ring                           | Auto-Potion                           |
-------------------------------------------------------------------------------
Shell Ring                            | Auto-Shell                            |
-------------------------------------------------------------------------------
Shining Ring                          | SOS Shell, SOS Protect, SOS Haste,    |
                                      | SOS Reflect                           |
-------------------------------------------------------------------------------
Silver Ring                           | Defense+10%                           |
-------------------------------------------------------------------------------
Snow Ring                             | Ice Eater                             |
-------------------------------------------------------------------------------
Soft Ring                             | Stoneproof                            |
-------------------------------------------------------------------------------
Soldier's Ring                        | HP+30%, HP+20%                        |
-------------------------------------------------------------------------------
Solomon Ring                          | Break MP Limit, Break HP Limit        |
-------------------------------------------------------------------------------
Sophia Ring                           | Lightning Eater, Fire Eater, Water    |
                                      | Eater, Ice Eater                      |
-------------------------------------------------------------------------------
Sorcery Ring                          | MP+30%                                |
-------------------------------------------------------------------------------
Soul Ring                             | Deathproof                            |
-------------------------------------------------------------------------------
Spiritual Ring                        | MP Stroll                             |
-------------------------------------------------------------------------------
Star Ring                             | SOS Shell, SOS Regen, SOS Haste       |
-------------------------------------------------------------------------------
Tetra Ring                            | 4 empty slots on 4 slot armor         |
-------------------------------------------------------------------------------
Treasure Ring                         | Pickpocket                            |
-------------------------------------------------------------------------------
Warrior's Ring                        | HP+30%                                |
-------------------------------------------------------------------------------
White Ring                            | Iceproof                              |
-------------------------------------------------------------------------------
Wide Ring                             | 2 empty slots on armor with 2 slots   |
-------------------------------------------------------------------------------
Wizard Ring                           | MP+20%, MP+10%, MP+30%                |
-------------------------------------------------------------------------------
Yellow Ring                           | Lightningproof                        |
-------------------------------------------------------------------------------

===============================================================================
                           Auron's Armor -> Bracers
===============================================================================

-------------------------------------------------------------------------------
ARMOR'S NAME                          | ABILITIES FOR CUSTOMIZATION           |
-------------------------------------------------------------------------------
Adept's Bracer                        | MP+30%, MP+20%, HP+20%, HP+30%        |
-------------------------------------------------------------------------------
Aegis Bracer                          | Lightningproof, Fireproof, Iceproof,  |
                                      | Waterproof                            |
-------------------------------------------------------------------------------
Alert Bracer                          | Sleepproof                            |
-------------------------------------------------------------------------------
Arcane Bracer                         | Break HP Limit                        |
-------------------------------------------------------------------------------
Assault Bracer                        | Auto-Regen, Auto-Protect, Auto-Shell  |
-------------------------------------------------------------------------------
Barrier Bracer                        | Iceproof, Waterproof, Fireproof       |
-------------------------------------------------------------------------------
Blessed Bracer                        | Zombieproof                           |
-------------------------------------------------------------------------------
Blue Bracer                           | Waterproof                            |
-------------------------------------------------------------------------------
Bracer                                | Original armor you get                |
-------------------------------------------------------------------------------
Bracer of Hope                        | HP Stroll, MP Stroll                  |
-------------------------------------------------------------------------------
Bright Bracer                         | Darkproof                             |
-------------------------------------------------------------------------------
Cerulean Bracer                       | Water Eater                           |
-------------------------------------------------------------------------------
Collector's Bracer                    | Master Thief                          |
-------------------------------------------------------------------------------
Crimson Bracer                        | Fire Eater                            |
-------------------------------------------------------------------------------
Curative Bracer                       | Auto-Med                              |
-------------------------------------------------------------------------------
Defending Bracer                      | Deathproof, Darkproof                 |
-------------------------------------------------------------------------------
Diamond Bracer                        | Defense+10%, Defense+5%, Defense+20%, |
                                      | Defense+3%                            |
-------------------------------------------------------------------------------
Dynasty Bracer                        | HP+10%, HP+5%, HP+30%, HP+20%         |
-------------------------------------------------------------------------------
Echo Bracer                           | Silenceproof                          |
-------------------------------------------------------------------------------
Elemental Bracer                      | Iceproof, Fireproof                   |
-------------------------------------------------------------------------------
Emerald Bracer                        | Magic Defense+20%, Magic Defense+10%  |
-------------------------------------------------------------------------------
Faerie Bracer                         | Darkproof, Deathproof, Sleepproof     |
-------------------------------------------------------------------------------
Genji Bracer                          | Break HP Limit                        |
-------------------------------------------------------------------------------
Glorious Bracer                       | 3 empty slots on armor with 3 slots   |
-------------------------------------------------------------------------------
Glutton                               | Lightning Eater, Fire Eater, Water    |
                                      | Eater, Ice Eater                      |
-------------------------------------------------------------------------------
Gold Bracer                           | Defense+20%, Defense+10%              |
-------------------------------------------------------------------------------
Guardian Bracer                       | 2 empty slots on armor with 2 slots   |
-------------------------------------------------------------------------------
Haste Bracer                          | Auto-Haste                            |
-------------------------------------------------------------------------------
Healer                                | Auto-Med, Auto-Potion                 |
-------------------------------------------------------------------------------
Immortal                              | Auto-Potion, Auto-Med, Auto-Phoenix   |
-------------------------------------------------------------------------------
Knight's Bracer                       | HP+20%, HP+30%, HP+5%                 |
-------------------------------------------------------------------------------
Light Bracer                          | Slowproof                             |
-------------------------------------------------------------------------------
Lucid Bracer                          | Confuseproof                          |
-------------------------------------------------------------------------------
Mage's Bracer                         | MP+20%, MP+30%                        |
-------------------------------------------------------------------------------
Magic Bracer                          | MP+10%                                |
-------------------------------------------------------------------------------
Magical Bracer                        | MP+5%, MP+20%, MP+10%, MP+30%         |
-------------------------------------------------------------------------------
Marching Bracer                       | Auto-Reflect, Auto-Protect            |
-------------------------------------------------------------------------------
Medical Bracer                        | Curseproof                            |
-------------------------------------------------------------------------------
Metal Bracer                          | Defense+5%                            |
-------------------------------------------------------------------------------
Moon Bracer                           | SOS Regen, SOS Shell                  |
-------------------------------------------------------------------------------
Mythril Bracer                        | Magic Defense+20%, Defense+20%        |
-------------------------------------------------------------------------------
NulBlaze Bracer                       | SOS NulBlaze                          |
-------------------------------------------------------------------------------
NulFrost Bracer                       | SOS NulFrost                          |
-------------------------------------------------------------------------------
NulShock Bracer                       | SOS NulShock                          |
-------------------------------------------------------------------------------
NulTide Bracer                        | SOS NulTide                           |
-------------------------------------------------------------------------------
Ochre Bracer                          | Lightning Eater                       |
-------------------------------------------------------------------------------
Onyx Bracer                           | Magic Defense+20%                     |
-------------------------------------------------------------------------------
Paladin Bracer                        | Deathproof, Slowproof, Darkproof,     |
                                      | Stoneproof                            |
-------------------------------------------------------------------------------
Peaceful Bracer                       | No Encounters                         |
-------------------------------------------------------------------------------
Pearl Bracer                          | Magic Defense+5%                      |
-------------------------------------------------------------------------------
Phantom Bracer                        | Ice Eater, Fire Eater, Water Eater    |
-------------------------------------------------------------------------------
Phoenix Bracer                        | Auto-Phoenix                          |
-------------------------------------------------------------------------------
Platinum Bracer                       | Defense+10%, Defense+5%, Defense+20%  |
-------------------------------------------------------------------------------
Protect Bracer                        | Auto-Protect                          |
-------------------------------------------------------------------------------
Rainbow Bracer                        | SOS NulFrost,SOS NulShock,SOS NulTide,|
                                      | SOS NulBlaze                          |
-------------------------------------------------------------------------------
Recovery Bracer                       | HP Stroll                             |
-------------------------------------------------------------------------------
Red Bracer                            | Fireproof                             |
-------------------------------------------------------------------------------
Reflect Bracer                        | Auto-Reflect                          |
-------------------------------------------------------------------------------
Regen Bracer                          | Auto-Regen                            |
-------------------------------------------------------------------------------
Ruby Bracer                           | Magic Defense+10%, Magic Defense+20%, |
                                      | Magic Defense+3%, Magic Defense+5%    |
-------------------------------------------------------------------------------
Sapphire Bracer                       | Magic Defense+10%, Magic Defense+5%,  |
                                      | Magic Defense+20%                     |
-------------------------------------------------------------------------------
Seeker's Bracer                       | HP+10%                                |
-------------------------------------------------------------------------------
Serene Bracer                         | Berserkproof                          |
-------------------------------------------------------------------------------
Serum Bracer                          | Poisonproof                           |
-------------------------------------------------------------------------------
Shaman Bracer                         | Auto-Potion                           |
-------------------------------------------------------------------------------
Shell Bracer                          | Auto-Shell                            |
-------------------------------------------------------------------------------
Shining Bracer                        | SOS Shell, SOS Protect, SOS Haste,    |
                                      | SOS Reflect                           |
-------------------------------------------------------------------------------
Silver Bracer                         | Defense+10%                           |
-------------------------------------------------------------------------------
Snow Bracer                           | Ice Eater                             |
-------------------------------------------------------------------------------
Soft Bracer                           | Stoneproof                            |
-------------------------------------------------------------------------------
Soldier's Bracer                      | HP+30%, HP+20%                        |
-------------------------------------------------------------------------------
Solidity                              | Ribbon                                |
-------------------------------------------------------------------------------
Sorcery Bracer                        | MP+30%                                |
-------------------------------------------------------------------------------
Soul Bracer                           | Deathproof                            |
-------------------------------------------------------------------------------
Spiritual Bracer                      | MP Stroll                             |
-------------------------------------------------------------------------------
Star Bracer                           | SOS Shell, SOS Regen, SOS Haste       |
-------------------------------------------------------------------------------
Tetra Bracer                          | 4 empty slots on 4 slot armor         |
-------------------------------------------------------------------------------
Treasure Bracer                       | Pickpocket                            |
-------------------------------------------------------------------------------
Warrior's Bracer                      | HP+30%                                |
-------------------------------------------------------------------------------
White Bracer                          | Iceproof                              |
-------------------------------------------------------------------------------
Wizard Bracer                         | MP+20%, MP+10%, MP+30%                |
-------------------------------------------------------------------------------
Yellow Bracer                         | Lightningproof                        |
-------------------------------------------------------------------------------

===============================================================================
                           Wakka's Armor -> Armguards
===============================================================================

-------------------------------------------------------------------------------
ARMOR'S NAME                          | ABILITIES FOR CUSTOMIZATION           |
-------------------------------------------------------------------------------
Adept's Bracer                        | MP+30%, MP+20%, HP+20%, HP+30%        |
-------------------------------------------------------------------------------
Alert Bracer                          | Sleepproof                            |
-------------------------------------------------------------------------------
Armsling                              | HP Stroll                             |
-------------------------------------------------------------------------------
Armguard                              | Original armor you get                |
-------------------------------------------------------------------------------
Auto Armguard                         | Auto-Reflect, Auto-Potion             |
-------------------------------------------------------------------------------
Automatic                             | Auto-Potion, Auto-Med, Auto-Phoenix   |
-------------------------------------------------------------------------------
Benchwarmer                           | HP Stroll, MP Stroll                  |
-------------------------------------------------------------------------------
Best Play                             | Master Thief                          |
-------------------------------------------------------------------------------
Blessed Bracer                        | Zombieproof                           |
-------------------------------------------------------------------------------
Blue Bracer                           | Waterproof                            |
-------------------------------------------------------------------------------
Bright Bracer                         | Darkproof                             |
-------------------------------------------------------------------------------
Cerulean Bracer                       | Water Eater                           |
-------------------------------------------------------------------------------
Collector's Bracer                    | Master Thief                          |
-------------------------------------------------------------------------------
Crimson Bracer                        | Fire Eater                            |
-------------------------------------------------------------------------------
Danger Armguard                       | SOS Regen, SOS Haste                  |
-------------------------------------------------------------------------------
Defending Bracer                      | Deathproof, Darkproof                 |
-------------------------------------------------------------------------------
Diamond Bracer                        | Defense+10%, Defense+5%, Defense+20%, |
                                      | Defense+3%                            |
-------------------------------------------------------------------------------
Echo Bracer                           | Silenceproof                          |
-------------------------------------------------------------------------------
Element Save                          | Ice Eater, Fire Eater, Water Eater    |
-------------------------------------------------------------------------------
Elemental Bracer                      | Iceproof, Fireproof                   |
-------------------------------------------------------------------------------
Emerald Bracer                        | Magic Defense+20%, Magic Defense+10%  |
-------------------------------------------------------------------------------
Energy Armguard                       | MP+10%, MP+30%, MP+20%                |
-------------------------------------------------------------------------------
Fast Break                            | Auto-Haste                            |
-------------------------------------------------------------------------------
Final Four                            | Lightning Eater, Fire Eater, Water    |
                                      | Eater, Ice Eater                      |
-------------------------------------------------------------------------------
First Aid                             | Auto-Med, Auto-Potion                 |
-------------------------------------------------------------------------------
Glorious Bracer                       | 3 empty slots on armor with 3 slots   |
-------------------------------------------------------------------------------
Gold Bracer                           | Defense+20%, Defense+10%              |
-------------------------------------------------------------------------------
Great Four                            | Lightningproof, Waterproof, Iceproof, |
                                      | Fireproof                             |
-------------------------------------------------------------------------------
Great Play                            | Pickpocket                            |
-------------------------------------------------------------------------------
Guardian Bracer                       | 2 empty slots on armor with 2 slots   |
-------------------------------------------------------------------------------
Hat Trick                             | Iceproof, Waterproof, Fireproof       |
-------------------------------------------------------------------------------
High Spirits                          | Break MP Limit                        |
-------------------------------------------------------------------------------
Indomitable                           | Break MP Limit, Break HP Limit        |
-------------------------------------------------------------------------------
Keeper                                | Darkproof, Deathproof, Stoneproof,    |
                                      | Confuseproof                          |
-------------------------------------------------------------------------------
Last Ditch                            | SOS Protect, SOS Shell, SOS Reflect,  |
                                      | SOS Haste                             |
-------------------------------------------------------------------------------
Light Armguard                        | Slowproof                             |
-------------------------------------------------------------------------------
Low Risk                              | Stoneproof, Deathproof                |
-------------------------------------------------------------------------------
Lucid Armguard                        | Confuseproof                          |
-------------------------------------------------------------------------------
Mage's Armguard                       | MP+20%, MP+30%                        |
-------------------------------------------------------------------------------
Magic Ace                             | MP+5%, MP+10%, MP+20%, MP+30%         |
-------------------------------------------------------------------------------
Magic Armguard                        | MP+5%                                 |
-------------------------------------------------------------------------------
Medical Armguard                      | Curseproof                            |
-------------------------------------------------------------------------------
Metal Armguard                        | Defense+5%                            |
-------------------------------------------------------------------------------
Miracle Comeback                      | Auto-Phoenix                          |
-------------------------------------------------------------------------------
Mythril Armguard                      | Magic Defense+20%, Defense+20%        |
-------------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 12e. Armor Abilities                                               [sarab2] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Auto Potion-
4 Stamina Tablets-
Automatically uses a potion when damaged

Auto Med-
20 Remedies-
Automatically uses status curing items when afflicted

Auto Phoenix-
20 Mega Phoenixes-
Automatically Uses Phoenix Down when character is dead

Pick Pocket-
30 Amulets-
Increases your chances of stealing rare items

Master Theif-
30 Pendulums-
Steal rare items every time

MP Stroll-
2 Mana Tablets-
Regain MP while walking

HP Stroll-
2 Stamina Tablets-
Regain HP while walking

Break MP Limit-
30 Three Stars-
Max MP can breach 999

Break HP Limit-
30 Wings to Discovery-
Max HP can breach 9999

No Encounters-
30 Purifying Salts-
Prevents you from fighting enemies at random

Lightning Ward-
4 Electro Marbles-
Halves damage received by lightning attacks

Lightningproof-
8 Lightning Marbles-
Prevents damage from lightning attacks

Lightning Eater-
20 Lightning Gems-
Regain HP when attacked by thunder

Fire Ward-
4 Bomb Fragments-
Halves damage received by fire attacks

Fireproof-
8 Bomb Cores-
Prevents damage from fire attacks

Fire Eater-
20 Fire Gems-
Regain HP when attacked by fire

Water Ward-
4 Fish Scales-
Halves damage received by water attacks

Waterproof-
8 Dragon Scales-
Prevents damage from water attacks

Water Eater-
20 Water Gems-
Regain HP when attacked by water

Ice Ward-
4 Antarctic Winds-
Halves damage received by ice attacks

Iceproof-
8 Arctic Winds-
Prevents damage from ice attacks

Ice Eater-
20 Ice Gems-
Regain HP when attacked by ice

Stone Ward-
30 Softs-
Sometimes prevents petrification

Stoneproof-
20 Petrify Grenades-
Almost always prevents petrification

Zombie Ward-
30 Holy Waters-
Sometimes prevents zombie

Zombieproof-
10 Candles of Life-
Almost always prevents zombie

Death Ward-
15 Farplane Shadows-
Sometimes prevents death

Deathproof-
60 Farplane Winds-
Almost always prevents death

Poison Ward-
40 Antidotes-
Sometimes prevents poisoning

Poisonproof-
12 Poison Fangs-
Almost always prevents poisoning

Silence Ward-
30 Echo Screens-
Sometimes prevents silence

Silenceproof-
10 Silence Grenades-
Almost always prevents silence

Sleep Ward-
6 Sleeping Powders-
Sometimes prevents sleep

Sleepproof-
8 Dream Powders-
Almost always prevents sleep

Dark Ward-
40 Eye Drops-
Sometimes prevents darkness

Darkproof-
10 Smoke Bombs-
Almost always prevents darkness

Slow Ward-
10 Silver Hourglasses-
Sometimes prevents slow

Slowproof-
20 Gold Hourglasses-
Almost always prevents slow

Curseproof-
12 Tetra Elementals-
Almost always prevents curse

Confuse Ward-
16 Musks-
Sometimes prevents confusion

Confuseproof-
48 Musks-
Almost Always prevents confusion

Berserk Ward-
8 Hypello Potions-
Sometimes prevents berserk

Berserkproof-
32 Hypello Potions-
Almost always prevents berserk

Auto Regen-
80 Healing Springs-
Automatically casts Regen

Auto Shell-
80 Lunar Curtains-
Automatically casts Shell

Auto Haste-
80 Chocobo Wings-
Automatically casts Haste

Auto Reflect-
40 Star Curtains-
Automatically casts Reflect

Auto Protect-
70 Light Curtains-
Automatically casts Protect

SOS Haste-
20 Chocobo Feathers-
Casts Haste when HP is critical

SOS Reflect-
8 Star Curtains-
Casts Reflect when HP is critical

SOS Shell-
8 Lunar Curtains-
Casts Shell when HP is critical

SOS Protect-
8 Light Curtains-
Casts Protect when HP is critical

SOS Regen-
12 Healing Springs-
Casts Regen when HP is critical

SOS NulShock-
lightning Marble-
Casts NulShock when HP is critical

SOS NulBlaze-
Bomb Fragment-
Casts NulBlaze when Hp is critical

SOS NulTide-
Dragon Scale-
Casts NulTide when HP is critical

SOS NulFrost-
Arctic Wind-
Casts NulFrost when HP is critical

HP+5%-
X Potion-
Increases HP by 5% of its current level

HP+10%-
3 Soul Springs-
Increases HP by 10% of its current level

HP+20%-
5 Elixirs-
Increases HP by 20% of its current level

HP+30%-
Stamina Tonic-
Increases HP by 30% of its current level

MP+5%-
Ether-
Increases MP by 5% of its current level

MP+10%-
3 Soul Springs-
Increases MP by 10% of its current level

MP+20%-
5 Elixirs-
Increases MP by 20% of its current level

MP+30%-
Mana Tonic-
Increases MP by 30% of its current level

Magic Def+3%-
3 Mana Spheres-
Increases magic def by 3% of its current def

Magic Def+5%-
2 Mana Springs-
Increases magic def by 5% of its current def

Magic Def+10%-
white Magic Sphere-
Increases magic def by 10% of its current def

Magic Def+20%-
4 Blessed Gems-
Increases magic def by 20% of its current def

Defense+3%-
3 Power Spheres-
Increases def by 3% of its current def

Defense+5%-
2 Stamina Springs-
Increases def by 5% of its current def

Defense+10%-
Special Sphere-
Increases def by 10% of its current def

Defense+20%-
4 Blessed Gems-
Increases def by 20% of its current def

===============================================================================
-------------------------------------------------------------------------------

                             13. ULTIMATE ARMOR                         [Sula3]

-------------------------------------------------------------------------------
===============================================================================

===============================================================================
CONTENTS
===============================================================================

You need to find something in particular quickly? Then press Ctrl + F and
type one of the following, and by golly, you will find it straight away!
Amazing! For those not listed below, type it in, and the continue to scan the
document until you find the context you are looking for. It may not be perfect,
but it will certainly decrease the time it takes for you to find something

Much of this information is taken from my message board topic on the Final
Fantasy X board, so kudos to all those who were a part of it. Special thanks
should be given to good 'ol CB! for letting me use her ability listings, and
Split Infinity and SinirothX for putting this section into their massive
guides.

The point of this guide is to inform you of the auto-abilities you can
customise onto your armour, and how to make the best armour for pretty much
every situation. Obviously, you can't expect one armour to get you through
the
entire game, so for certain battles (especially Penance) specialised armours
need to be made, and the best overall secondary armour is listed in a
section
towards the end of the guide.

Well, here we go.

===============================================================================
3. STARTING OFF
===============================================================================

First you need to get yourself empty 4-slotted armours for each character.
You
can buy them from Wantz at Macalania Woods for 100000 each. If you like, you
can try your luck Inside Sin and at the Omega Ruins to try to win them from
various fiends. But your best bet is just to buy them.

===============================================================================
4. ABILITY LISTING
===============================================================================

Now, for the business end of your armours. It can take you 5 minutes to 5
hours
(possible exaggeration :P) to make them. It depends on three things. The
amount
of gil you have, and your characters stats, and what monsters you have (both
unlocked and captured) at the monster arena. To make things easier, you
should
at least be able to dispose of Fafnir (with relative ease) in the Monster
Arena.

Now, what to put on them? The following is a list of abilities, their
effect,
cost, and lastly, my opinions of them.

-------------------------------------------------------------------------------
Ability: Break HP Limit
  Effect: Allows you to have more than 9,999 HP, up to a max of 99,999 HP.
Requires: Wings to Discovery x30

This ability is too highly overrated. With max Defence, there is simply no
need for your HP to exceed 9999. There is no attack in the game which cannot
be
predicted, reduced to under 9999, or blocked with an aeon. None at all. Not
to
mention the time it takes to obtain enough Wings to Discovery to put it on
everyone's armour, and beat Ironclad 130+ times for HP Spheres. A waste of a
slot.

This is *the* most argued about ability in the game. Many people feel you
absolutely need it, when in fact that is very far from the truth.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Break MP Limit
  Effect: Allows you to have more than 999 MP, up to a max of 9,999 MP.
Requires: Three Stars x30

As useless (more so in fact) as Break HP Limit. Especially considering your
2 main spell casters have One MP Cost on their Celestial Weapons. Use a
Twin/Three Stars to reduce MP cost to 0 if you must, other than that, don't
bother.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Ribbon (FFX International _only_!)
  Effect: Protects against every single status ailment, except for Curse,
          Death, Delay, Eject and the 4 breaks, all of the time.
Requires: Dark Matter x99

A top ability, however it is not always needed. I would try to put it on as
many armours as possible. IMO, the rest should have Stoneproof, for Dark
Aeon purposes. Not necessary in every battle, because not every enemy uses
status attacks, but generally, you really can't go wrong with this.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Auto Haste
  Effect: Automatically puts the character in Haste status.
Requires: Chocobo Wing x80

One of the best auto-abilities in the game. A must have.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Auto Protect
  Effect: Automatically puts the character in Protect status.
Requires: Light Curtain x80

Another great ability, up there with Auto-Haste. Cuts down physicals by
half. Also a must.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Auto Phoenix
  Effect: Automatically uses a phoenix down when a party member dies.
Requires: Mega Phoenix x20

Useful against attacks which only hit one character at a time, and makes you
invincible. Put this on there, you *know* you want to.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Stoneproof
  Effect: Always protects against petrification.
Requires: Petrify Grenade x20

If you have the PAL/International version, then this ability should be on
your armour.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Auto Potion
  Effect: Automatically uses a potion when attacked.
Requires: Stamina Tablet x4

A handy ability, but not one I would use too frequently, good against
Penance and Nemesis, and is much better than Auto-Regen, but only if you can be
bothered to stack up on Potions. Extraordinary when coupled with a Trio of
9999 or when you have only X-Potions in your inventroy, because, if your max
HP is only 9999, it will give you a full healing without even wasting a turn.
Keep in mind a Potion is only used when your HP falls below 50%, so it isn't
ideal for those who are packing Break HP Limit on their armour.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Auto Regen
  Effect: Automatically puts the character in Regen status.
Requires: Healing Spring x80

Worth considering, but it really works too slow (only restores a fraction of
your max HP) to be highly effective. Beware of Zombie-afflicting attacks if
you decide to use it. Better than most, it should be given consideration.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Defense +20%
  Effect: Increases defense power by 20%.
Requires: Blessed Gem x4

Many people have argued to me about using this armour ability, so I will put
it bluntly, you cannot beat Penance without this ability (unless of course you
use Zanmato, exceed 9999 HP, or use Sentinel to protect against Immolation,
none of which which are recommended). Couple this with Auto-Protect and you
will reduce damage taken from physical attacks by 60%.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Auto Shell
  Effect: Automatically puts the character in Shell status.
Requires: Lunar Curtain x80

Not as useful as you may think, as it not only cuts magical attacks by half,
but also healing magic. Not to mention it is a time-consuming process to
give it to more than 1 character.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Auto Reflect
  Effect: Automatically puts the character in Reflect status.
Requires: Star Curtain x40

Not great, because you will have to cast Reflect on an enemy in order to use
healing magic on the Auto-Reflected character. It wastes turns and is really
not worth the effort.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Auto Med
  Effect: Automatically uses a status-restorative item when attacked.
Requires: Remedy x20

Complete rubbish. Doesn't cure the status' that need curing. And can be
"deactivated" in too many ways. Don't waste your time, or your Remedies.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Master Thief
  Effect: Receive only rare items when stealing, despite however many common
          items the enemy may be carrying.
Requires: Pendulum x30

Potentially an excellent ability. It comes down to opinion on whether you
want this or not. If you Steal/Mug a lot, then get it for at least one
character.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Pickpocket
  Effect: Increase chances of stealing/mugging rare items.
Requires: Amulet x30

Don't bother when you can have Master Thief, which assures a rare item steal
100% of the time.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Confuseproof
  Effect: Always protects against confusion.
Requires: Musk x48

All of the really annoying Confusion-inflicting attacks can be prevented in
some way or another, so this is unnecessary. However, it is better than most
abilites.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: No Encounters
  Effect: Eliminates random monster encounters.
Requires: Purifying Salt x30

NEVER PUT THIS ON SOMEONE'S MAIN ARMOUR! That character does not have to be
in your active party for it to take effect. Put this on a separate armour
(or weapon, if you got one from the fiend outside Baaj Temple), and equip it
when you need to. You really should have at least one person with this ability
on a separate armour/weapon.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: SOS Shell
  Effect: Automatically puts the character in Shell status when in critical
          condition.
Requires: Lunar Curtain x8

Auto-Shell is better than this. A lot better.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: SOS Protect
  Effect: Automatically puts the character in Protect status when in
          critical condition.
Requires: Light Curtain x8

Auto-Protect is better than this. A lot better.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: SOS Reflect
  Effect: Automatically puts the character in Reflect status when in
          critical condition.
Requires: Star Curtain x8

Auto-Reflect is better than this. A lot better.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: SOS Haste
  Effect: Automatically puts the character in Haste status when in critical
          condition.
Requires: Chocobo Feather x20

Auto-Haste is better than this. A lot better.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: SOS Regen
  Effect: Automatically puts the character in Regen status when in critical
          condition.
Requires: Healing Spring x12

Auto-Regen is better than this. A lot better.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Fire Ward
  Effect: Halves fire damage; includes spells and regular attacks.
Requires: Bomb Fragment x4

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Fireproof
  Effect: Nullifies fire damage; includes spells and regular attacks.
Requires: Bomb Core x8

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Fire Eater
  Effect: Absorbs fire damage as HP; includes spells and regular attacks.
Requires: Fire Gem x20

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Lightning Ward
  Effect: Halves thunder damage; includes spells and regular attacks.
Requires: Electro Marble x4

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Lightningproof
  Effect: Nullifies thunder damage; includes spells and regular attacks.
Requires: Lightning Marble x8

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Lightning Eater
  Effect: Absorbs thunder damage as HP; includes spells and regular attacks.
Requires: Lightning Gem x20

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Water Ward
  Effect: Halves water damage; includes spells and regular attacks.
Requires: Fish Scale x4

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Waterproof
  Effect: Nullifies water damage; includes spells and regular attacks.
Requires: Dragon Scale x8

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Water Eater
  Effect: Absorbs water damage as HP; includes spells and regular attacks.
Requires: Water Gem x20

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Ice Ward
  Effect: Halves ice damage; includes spells and regular attacks.
Requires: Antarctic Wind x4

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Iceproof
  Effect: Nullifies ice damage; includes spells and regular attacks.
Requires: Arctic Wind x8

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Ice Eater
  Effect: Absorbs ice damage as HP; includes spells and regular attacks.
Requires: Ice Gem x20

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Dark Ward
  Effect: Occasionally protects against blindness.
Requires: Eye Drops x40

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Darkproof
  Effect: Always protects against blindness.
Requires: Smoke Bomb x20

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Silence Ward
  Effect: Occasionally protects against silence.
Requires: Echo Screen x30

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Silenceproof
  Effect: Always protects against silence.
Requires: Silent Grenade x10

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Sleep Ward
  Effect: Occasionally protects against sleep.
Requires: Sleeping Powder x6

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Sleepproof
  Effect: Always protects against sleep.
Requires: Dream Powder x8

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Poison Ward
  Effect: Occasionally protects against poisoning.
Requires: Antidote x40

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Poisonproof
  Effect: Always protects against poisoning.
Requires: Poison Fang x12

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Stone Ward
  Effect: Occasionally protects against petrification.
Requires: Soft x30

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Death Ward
  Effect: Occasionally protects against instant death.
Requires: Farplane Shadow x15

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Deathproof
  Effect: Always protects against instant death.
Requires: Farplane Wind x60

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Zombie Ward
  Effect: Occasionally protects against zombie.
Requires: Holy Water x30

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Zombieproof
  Effect: Always protects against zombie.
Requires: Candle of Life x10

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Slow Ward
  Effect: Occasionally protects against slow.
Requires: Silver Hourglass x10

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Slowproof
  Effect: Always protects against slow.
Requires: Gold Hourglass x20

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Confuse Ward
  Effect: Occasionally protects against confusion.
Requires: Musk x16

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Berserk Ward
  Effect: Occasionally protects against berserk.
Requires: Hypello Potion x8

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Berserkproof
  Effect: Always protects against berserk.
Requires: Hypello Potion x32

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Curseproof
  Effect: Always protects against curse.
Requires: Tetra Elemental x12

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: SOS NulBlaze
  Effect: Automatically puts the character in NulBlaze status when in
critical
          condition.
Requires: Bomb Core x1

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: SOS NulShock
  Effect: Automatically puts the character in NulShock status when in
          critical condition.
Requires: Lightning Marble x1

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: SOS NulTide
  Effect: Automatically puts the character in NulTide status when in
critical
          condition.
Requires: Dragon Scale x1

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: SOS NulFrost
  Effect: Automatically puts the character in NulFrost status when in
critical
          condition.
Requires: Arctic Wind x1

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Defense +3%
  Effect: Increases defense power by 3%.
Requires: Power Sphere x3

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Defense +5%
  Effect: Increases defense power by 5%.
Requires: Stamina Spring x2

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Defense +10%
  Effect: Increases defense power by 10%.
Requires: Special Sphere x1

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Magic Defense +3%
  Effect: Increases magic defense power by 3%.
Requires: Mana Sphere x3

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Magic Defense +5%
  Effect: Increases magic defense power by 5%.
Requires: Mana Spring x2

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Magic Defense +10%
  Effect: Increases magic defense power by 10%.
Requires: White Magic Sphere x1

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: Magic Defense +20%
  Effect: Increases magic defense power by 20%.
Requires: Blessed Gem x4

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: HP +5%
  Effect: Increases HP by 5%.
Requires: X-Potion x5

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: HP +10%
  Effect: Increases HP by 10%.
Requires: Soul Spring x3

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: HP +20%
  Effect: Increases HP by 20%.
Requires: Elixir x5

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: HP +30%
  Effect: Increases HP by 30%.
Requires: Stamina Tonic x1

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: MP +5%
  Effect: Increases MP by 5%.
Requires: Ether x5

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: MP +10%
  Effect: Increases MP by 10%.
Requires: Soul Spring x3

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: MP +20%
  Effect: Increases MP by 20%.
Requires: Elixir x5

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: MP +30%
  Effect: Increases MP by 30%.
Requires: Mana Tonic x1

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: HP Stroll
  Effect: Regenerates HP when walking in the field.
Requires: Stamina Tablet x2

Crap.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ability: MP Stroll
  Effect: Regenerates MP when walking in the field.
Requires: Mana Tablet x2

Crap.
-------------------------------------------------------------------------------

===============================================================================
5. ARMOUR SUGGESTIONS
===============================================================================

Well, IMO, the best setup for each version are:

PAL/INTERNATIONAL:
-Auto-Phoenix
-Auto-Haste
-Auto-Protect
-Ribbon/Stoneproof

NTSC:
-Auto-Phoenix
-Auto-Haste
-Auto-Protect
-Defence +20%/Auto-Potion

===============================================================================
6. SECONDARY ARMOUR
===============================================================================

This armour is recommended for everyone. It is made up of:

Auto-Haste
Auto-Protect
Defence +20%
Auto-Potion

This armour will make you *almost* invincible against certain enemies, like
Penance and Nemesis. You need to sell off all your Potions and Hi-Potions
and get yourself a good supply of X-Potions for it to work to its full
potential. After every attack that rips off more than 50% of your max HP, you
will automatically use an X-Potion on yourself. It will heal you back to 9999.
Not bad eh?

===============================================================================
7. THANKS
===============================================================================

The risk with writing a thanks section is the possibility of missing out
people. In saying that, there are certain people who must be thanked. If
you're not on the list, I'm sorry, I'm sure you know who you are, so please
don't take it personally!

But seriously, praise be to Yevon for the following people being around. If
they weren't here, this guide would not be what it is.

CB!: For letting me use her armour ability listings. Not to mention all the
excellent, informative and thoroughly helpful guides that she has written
for FFX, which have helped me countless times.

Theoden: A big influence on my armour suggestions, he needs to be noted.

Split Infinity: For putting this in his guide, and for his absolutely
amazing FFX FAQ/Walkthrough.

SinirothX: For also putting this in his guide. The guide needed to go further
than just the board, and he really helped me with that.

Other special thanks to:

-jobber2202497

-JungleJim

-NastyNate82

===============================================================================
===============================================================================
===============================================================================

(This part was originally written up by Theoden)

ATTACKS THAT PENETRATE 9999HP
========================================
Just to make things seems a little clearer, here's a nice little list showing
you what attacks will penetrate 9999 HP, even with max Defence or Magic
Defence. Use the legend at the bottom to understand what the number's beside
each attack mean.

� Karma used by Tonberries (1,~3,5)
� 10,000 Needles used by Cactuars and Cactuar King (1,5)
� 99,999 Needles used by Cactuar King (1,3,5)
� Regurgitate used by Geosgaeono, only used if character kills him while
swallowed. (5)
� Zanmato used by Yojimbo/Dark Yojimbo (2,3,5)
� Convergence used by Th'uban (1,2,~3,5)
� Ethereal Cannon used by Nemesis (1,4)
� Ultra Spark used by Nemesis. The one attack that requires Auto-Life. Although
technically not predictable, (2) applies, since you can kill him before he
gets 8 turns.
� Armageddon used by Nemesis (3,5)
� Energy Blast used by Dark Valefor (2,5) *
� Meteor Strike used by Dark Ifrit (1,2,5) *
� Hellfire used by Dark Ifrit (2,5) *
� Thor's Hammer used by Dark Ixion (2,5) *
� Diamond Dust used by Dark Shiva (2,5) *
� Mega Flare used by Dark Bahamut (2) *
� Wakizashi used by Dark Yojimbo (4) *
� Oblivion used by Dark Anima (2) *
� Delta Attack used by the Dark Magus Sisters (2,3,5) *
� Camisade used by Dark Cindy (1) *
� Passado used by Dark Mindy - requires proof even with BHPL (1) *
� Razzia used by Dark Sandy (1) *
� Obliteration used by Penance (4) *
� Immolation used by Penance (1,4) *
� Judgement Day used by Penance (2,3,5) *

1: Hits only one character, so Auto-Phoenix can take care of it.
2: Attack used predictably, so can be blocked with an aeon.
3: Does 99,999 damage, so BHPL makes no difference.
4: Can be reduced below 9999 with additional support (e.g. Defence/Magic Def
+20%, Cheer, Focus, Shell, or Sentinel).
5: Preventable (enemy can be killed before using it, or conditions for attack
can be avoided).
*: PAL/International version exclusive.

===============================================================================
-------------------------------------------------------------------------------

                                 14. OVERDRIVES                         [Sovd4]

-------------------------------------------------------------------------------
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 14a. Overdrives                                                    [sovrd4] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

===============================================================================
                                 Swordplay
===============================================================================

--> HOW TO EXECUTE SWORDPLAY:
There's a bar with a time limit that appears. This bar has a little spot in
the middle clearly outlined. Use this to time your moving bar (speeds depend
on Swordplay in question). Press X at the correct time for added damage. Note:
a Swordplay will be executed regardless of whether or not you get the middle or
not, or in what time. Although, lesser effects are rewarded if you don't, and
you even miss a whole animation in the Blitz Ace overdrive. Swordplay - Rank 3.

Damage Multiplier = 1 + [TimeRemaining / (2 * TimeAllotted)]

1. SWORDPLAY #1 -> Spiral Cut: (automatically)
------------------------------
Timer = 3 seconds

a) Stop-it-on-the-middle Effect
- This will attack one enemy for damage dealt.
- Rank - 3
- Damage Constant - 24

b) Miss-the-middle Effect
- This will attack one enemy for damage dealt.
- Rank - 3
- Damage Constant - 32

2. SWORDPLAY #2 -> Slice & Dice: (after 10 overdrives - completed or not)
--------------------------------
Timer = 3 seconds

a) Stop-it-on-the-middle Effect
- This will attack one/two/three/four enemies for damage dealt six times.
Randomly selected.
- Rank - 4
- Damage Constant - 6

b) Miss-the-middle Effect
- This will attack one/two/three enemies for damage dealt six times.
Randomly selected.
- Rank - 4
- Damage Constant - 8

3. SWORDPLAY #3 -> Energy Rain: (after 30 overdrives - completed or not)
-------------------------------
Timer = 3 seconds

a) Stop-it-on-the-middle Effect
- This will attack all enemies for damage dealt.
- Rank - 5
- Damage Constant - 26

b) Miss-the-middle Effect
- This will attack all enemies for damage dealt.
- Rank - 5
- Damage Constant - 20

4. SWORDPLAY #4 -> Blitz Ace: (after 80 overdrives - completed or not)
-----------------------------
Timer = 2 seconds

a) Stop-it-on-the-middle Effect
- This will attack one enemy 8 times for damage dealt, then follows it up
with one final attack (thrown from a character decided with Affection system).
- Rank - 7
- Damage Constant - 4 [first 4 hits]/24 [last hit]

b) Miss-the-middle Effect
- This will attack one enemy 8 times for damage dealt.
- Rank - 7
- Damage Constant - 4

===============================================================================
                                   Bushido
===============================================================================

--> HOW TO EXECUTE BUSHIDO:
When you click to choose a particular Bushido to utilize, a timer reminiscent
of the one(s) presented with Tidus' Swordplays. However, unlike them, a button
sequence is displayed on-screen, and just guess what you have to do. That's
right, you have to enter the button combination verbatim before the timer runs
down (or you receive a lesser result, much like Swordplay). Bushido - Rank 3

Damage Multiplier = 1 + [TimeRemaining / (2 * TimeAllotted)]

Key
===
X = X button          | ^ = Up
 = Square button     | v = Down
O = Circle Button     | < = Left
T = Triangle button   | > = Right

1. BUSHIDO #1 - Dragon Fang:
----------------------------
Timer = 4 seconds
Combination = v, <, ^, >, L1, R1, O, X

a) Successful Combo Entry Effect
- This will attack all enemies for damage dealt, as well as Delay.
- Rank - 5
- Damage Constant - 17
(note: Delay only occurs if the enemy is not immune to it)

b) Unsuccessful Combo Entry Effect
- This will attack all enemies for damage dealt.
- Rank - 5
- Damage Constant - 16

2. BUSHIDO #2 - Shooting Star:
------------------------------
Timer = 4 seconds
Combination = T, O, , O, <, >, X

a) Successful Combo Entry Effect
- This will attack one enemy for damage dealt, as well as Eject.
- Rank - 5
- Damage Constant - 24
(note: Eject only occurs if the enemy is not immune to it)

b) Unsuccessful Combo Entry Effect
- This will attack one enemy for damage dealt.
- Rank - 5
- Damage Constant - 24

3. BUSHIDO #3 - Banishing Blade:
--------------------------------
Timer = 4 seconds
Combination = ^, L1, v, R1, >, <, T

a) Successful Combo Entry Effect
- This will attack one enemy for damage dealt, as well as Armor Break, Magic
Break, Mental Break.
- Rank - 6
- Damage Constant - 28
(note: Full Break only occurs if enemy is not immune to one/two/three/four -
any Breaks not immunized will still occur)

b) Unsuccessful Combo Entry
- This will attack one enemy for damage dealt.
- Rank - 6
- Damage Constant - 28

4. BUSHIDO #4 - Tornado:
------------------------
Timer = 3 seconds
Combination = X, >, R1, >, <, T

a) Successful Combo Entry Effect
- This will attack all enemies two times for damage dealt.*
- Rank - 7
- Damage Constant - 20

b) Unsuccessful Combo Entry Effect
- This will attack all enemies two times for damage dealt.*
- Rank - 7
- Damage Constant - 15

* - in the NTSC version it damages only once.

-> VARIANTS:
What are variants, you ask? Well, putting it simply, variants only pertain to
Dragon Fang, Shooting Star, and Banishing Blade. This is because they are the
only ones that inflict status augmentations. So, variants aren't a normal part
of the attack, but do take effect when criteria for the notes in "()" are met.
Meaning, in laymen's terms, that the status ailment/impairment is immunized by
that particular enemy. What happens, simply, is that the damage constant of
that Bushido technique is aggrandized. Here's what I mean:

Dragon Fang- Variant Damage Constant = 19
Shooting Star- Variant Damage Constant = 27
Banishing Blade- Variant Damage Constant = 30

===============================================================================
                                     Slots
===============================================================================

--> HOW TO EXECUTE SLOTS:
Another interesting one, with interaction in order to pull the 'drives off.
Basically, you have three spinners that appear on screen after you choose a
Slots attack to use. You also receive another timer, but these are longer...
You stop the slots on different colors/items/pictures to achieve different
effects... Slots - Rank 5

1. SLOTS #1 - Element Reels: (obtain automatically)
----------------------------
- Rank = 4
- Timer = 20 seconds
- Slots = 3
- Different Landing Outcomes = 4
  i. Red = Fire
  ii. Yellow = Lightning
  iii. White = Ice
  iv. Blue = Water

a) Red-Red-Red Effect
- This will attack with physical Fire elemental magic damage on all enemies.
- Damage Constant - 34

b) Yellow-Yellow-Yellow Effect
- This will attack with physical Lightning elemental magic damage on all
enemies.
- Damage Constant - 34

c) White-White-White Effect
- This will attack with physical Ice elemental magic damage on all enemies.
- Damage Constant - 34

d) Blue-Blue-Blue Effect
- This will attack with physical Water elemental magic damage on all enemies.
- Damage Constant - 34

e) Red-Red-Yellow Effect
- This will attack with physical Fire elemental magic damage on one enemy.
- Damage Constant - 34

f) Red-Red-White Effect
- This will attack with physical Fire elemental magic damage on one enemy.
- Damage Constant - 34

g) Red-Red-Blue Effect
- This will attack with physical Fire elemental magic damage on one enemy.
- Damage Constant - 34

h) Yellow-Yellow-Red
- This will attack with physical Lightning elemental magic damage on one
enemy.
- Damage Constant - 34

i) Yellow-Yellow-White Effect
- This will attack with physical Lightning elemental magic damage on one
enemy.
- Damage Constant - 34

j) Yellow-Yellow-Blue Effect
- This will attack with physical Lightning elemental magic damage on one
enemy.
- Damage Constant - 34

k) White-White-Red Effect
- This will attack with physical Ice elemental magic damage on one enemy.
- Damage Constant - 34

l) White-White-Yellow Effect
- This will attack with physical Ice elemental magic damage on one enemy.
- Damage Constant - 34

m) White-White-Blue Effect
- This will attack with physical Ice elemental magic damage on one enemy.
- Damage Constant - 34

n) Blue-Blue-Red Effect
- This will attack with physical Water elemental magic damage on one enemy.
- Damage Constant - 34

o) Blue-Blue-Yellow Effect
- This will attack with physical Water elemental magic damage on one enemy.
- Damage Constant - 34

p) Blue-Blue-White Effect
- This will attack with physical Water elemental magic damage on one enemy.
- Damage Constant - 34

q) Red-Yellow-White Effect
- This will attack with physical damage on one enemy - always hit critically.
- Damage Constant - 34

r) Red-White-Blue Effect
- This will attack with physical damage on one enemy - always hit critically.
- Damage Constant - 34

s) Yellow-White-Blue Effect
- This will attack with physical damage on one enemy - always hit critically.
- Damage Constant - 34

t) Red-Yellow-Blue Effect
- This will attack with physical damage on one enemy - always hit critically.
- Damage Constant - 34

2. SLOTS #2 - Attack Reels: (appears as a prize in Blitzball Tournaments)
---------------------------
Rank = 4
- Timer = 20 seconds
- Slots = 3
- Different Landing Outcomes = 3
  i. "1x Hit"
  ii. "2x Hit"
  iii. "Miss"

a) 1x-1x-2x Effect
- This will attack with 4 physical attacks on random enemies.

b) 1x-1x-1x Effect
- This will attack with 6 physical attacks on random enemies.

b) 2x-2x-1x Effect
- This will attack with 5 physical attacks on random enemies.

c) 2x-2x-2x Effect
- This will attack with 12 physical attacks on random enemies.

d) Miss-Miss-Miss Effect
- Miss attack...

e) Miss-2x-1x Effect
- This will attack with 3 physical attacks on random enemies.

f) Miss-2x-2x Effect
- This will attack with 4 physical attacks on random enemies.

g) Miss-1x-1x Effect
- This will attack with 2 physical attacks on random enemies.

h) Miss-Miss-1x Effect
- This will attack with physical type damage against one enemy.

i) Miss-Miss-2x Effect
- This will attack with 2 physical attacks on random enemies.

*** - Note on AR Damage Constants: Formula = [NumOfHits x 10] - ***

3. SLOTS #3 - Status Reels: (appears as a prize in Blitzball Tournaments)
--------------------------- (must have fought at least 250 fights with Wakka)
- Rank = 4
- Timer = 20 seconds
- Slots = 3
- Different Landing Outcomes = 3
  i. "Down Arrow"
  ii. "Skull"
  iii. "Hourglass"

a) Down Arrow-Skull-Hourglass Effect
- This will attack with physical damage on one enemy - always hit critically.
- Damage Constant - 34

b) Down Arrow-Down Arrow-Skull Effect
- This will attack with phyical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

c) Down Arrow-Down Arrow-Hourglass Effect
- This will attack with physical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

d) Down Arrow-Down Arrow-Down Arrow Effect
- This will attack with physical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

e) Skull-Skull-Hourglass Effect
- This will attack with physical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

f) Skull-Skull-Down Arrow Effect
- This will attack with physical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

g) Skull-Skull-Skull Effect
- This will attack with physical type damage on all enemies - Darkness, Poison,
Silence, Sleep inflicted (pends)
- Damage Constant - 34

h) Hourglass-Hourglass-Down Arrow Effect
- This will attack with physical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

i) Hourglass-Hourglass-Skull Effect
- This will attack with physical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

j) Hourglass-Hourglass-Hourglass Effect
- This will attack with physical type damage on all enemies - Petrification
inflicted (pends)
- Damage Constant - 34

4. SLOTS #4 - Auroch's Reels: (appears as a prize Blitzball Tournaments)
----------------------------- (must have fought at least 250 fights with Wakka)
- Rank = 4
- Timer = 20 seconds
- Slots = 3
- Different Landing Outcomes = 7+[?]*
  i. "Down Arrow"
  ii. "Skull"
  iii. "Hourglass"
  1v. Red = Fire
  v. Yellow = Lightning
  vi. White = Ice
  vii. Blue = Water
  viii. Aurochs Symbol*
* -> You get one Aurochs symbol per slot depending on how many of the ORIGINAL
Besaid Auroch's you have on your Blitz team.
- note: for Auroch's symbol, I'm only going to be listing A-A-A combo, since
it's the only important one concerning that slot.

a) Red-Red-Red Effect
- This will attack with physical Fire elemental magic damage on all enemies.
- Damage Constant - 34

b) Yellow-Yellow-Yellow Effect
- This will attack with physical Lightning elemental magic damage on all
enemies.
- Damage Constant - 34

c) White-White-White Effect
- This will attack with physical Ice elemental magic damage on all enemies.
- Damage Constant - 34

d) Blue-Blue-Blue Effect
- This will attack with physical Water elemental magic damage on all enemies.
- Damage Constant - 34

e) Red-Red-Yellow Effect
- This will attack with physical Fire elemental magic damage on one enemy.
- Damage Constant - 34

f) Red-Red-White Effect
- This will attack with physical Fire elemental magic damage on one enemy.
- Damage Constant - 34

g) Red-Red-Blue Effect
- This will attack with physical Fire elemental magic damage on one enemy.
- Damage Constant - 34

h) Yellow-Yellow-Red
- This will attack with physical Lightning elemental magic damage on one
enemy.
- Damage Constant - 34

i) Yellow-Yellow-White Effect
- This will attack with physical Lightning elemental magic damage on one
enemy.
- Damage Constant - 34

j) Yellow-Yellow-Blue Effect
- This will attack with physical Lightning elemental magic damage on one
enemy.
- Damage Constant - 34

k) White-White-Red Effect
- This will attack with physical Ice elemental magic damage on one enemy.
- Damage Constant - 34

l) White-White-Yellow Effect
- This will attack with physical Ice elemental magic damage on one enemy.
- Damage Constant - 34

m) White-White-Blue Effect
- This will attack with physical Ice elemental magic damage on one enemy.
- Damage Constant - 34

n) Blue-Blue-Red Effect
- This will attack with physical Water elemental magic damage on one enemy.
- Damage Constant - 34

o) Blue-Blue-Yellow Effect
- This will attack with physical Water elemental magic damage on one enemy.
- Damage Constant - 34

p) Blue-Blue-White Effect
- This will attack with physical Water elemental magic damage on one enemy.
- Damage Constant - 34

q) Red-Yellow-White Effect
- This will attack with physical damage on one enemy - always hit critically.
- Damage Constant - 34

r) Red-White-Blue Effect
- This will attack with physical damage on one enemy - always hit critically.
- Damage Constant - 34

s) Yellow-White-Blue Effect
- This will attack with physical damage on one enemy - always hit critically.
- Damage Constant - 34

t) Red-Yellow-Blue Effect
- This will attack with physical damage on one enemy - always hit critically.
- Damage Constant - 34

u) Down Arrow-Skull-Hourglass Effect
- This will attack with physical damage on one enemy - always hit critically.
- Damage Constant - 34

v) Down Arrow-Down Arrow-Skull Effect
- This will attack with phyical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

w) Down Arrow-Down Arrow-Hourglass Effect
- This will attack with physical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

x) Down Arrow-Down Arrow-Down Arrow Effect
- This will attack with physical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

y) Skull-Skull-Hourglass Effect
- This will attack with physical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

z) Skull-Skull-Down Arrow Effect
- This will attack with physical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

a1) Skull-Skull-Skull Effect
- This will attack with physical type damage on all enemies - Darkness, Poison,
Silence, Sleep inflicted (pends)
- Damage Constant - 34

b1) Hourglass-Hourglass-Down Arrow Effect
- This will attack with physical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

c1) Hourglass-Hourglass-Skull Effect
- This will attack with physical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

d1) Hourglass-Hourglass-Hourglass Effect
- This will attack with physical type damage on all enemies - Petrification
inflicted (pends)
- Damage Constant - 34

e1) Red-Red-Down Arrow Effect
- This will attack with physical damage on one enemy - always hit critically.
- Damage Constant - 34

f1) Yellow-Yellow-Down Arrow Effect
- This will attack with physical damage on one enemy - always hit critically.
- Damage Constant - 34

g1) White-White-Down Arrow Effect
- This will attack with physical damage on one enemy - always hit critically.
- Damage Constant - 34

h1) Blue-Blue-Down Arrow Effect
- This will attack with physical damage on one enemy - always hit critically.
- Damage Constant - 34

i1) Red-Yellow-Down Arrow Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

j1) Red-White-Down Arrow Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

k1) Red-Blue-Down Arrow Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

l1) Yellow-White-Down Arrow Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

m1) Yellow-Blue-Down Arrow Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

n1) White-Blue-Down Arrow Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

o1) Red-Red-Skull Effect
- This will attack with physical damage on one enemy - always hit critically.
- Damage Constant - 34

p1) Yellow-Yellow-Skull Effect
- This will attack with physical damage on one enemy - always hit critically.
- Damage Constant - 34

q1) White-White-Skull Effect
- This will attack with physical damage on one enemy - always hit critically.
- Damage Constant - 34

r1) Blue-Blue-Skull Effect
- This will attack with physical damage on one enemy - always hit critically.
- Damage Constant - 34

s1) Red-Yellow-Skull Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

t1) Red-White-Skull Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

u1) Red-Blue-Skull Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

v1) Yellow-White-Skull Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

w1) Yellow-Blue-Skull Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

x1) White-Blue-Skull Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

y1) Red-Red-Hourglass Effect
- This will attack with physical damage on one enemy - always hit critically.
- Damage Constant - 34

z1) Yellow-Yellow-Hourglass Effect
- This will attack with physical damage on one enemy - always hit critically.
- Damage Constant - 34

a2) White-White-Hourglass Effect
- This will attack with physical damage on one enemy - always hit critically.
- Damage Constant - 34

b2) Blue-Blue-Hourglass Effect
- This will attack with physical damage on one enemy - always hit critically.
- Damage Constant - 34

c2) Red-Yellow-Hourglass Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

d2) Red-White-Hourglass Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

e2) Red-Blue-Hourglass Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

f2) Yellow-White-Hourglass Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

g2) Yellow-Blue-Hourglass Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

h2) White-Blue-Hourglass Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

i2) Down Arrow-Down Arrow-Red Effect
- This will attack with phyical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

j2) Down Arrow-Down Arrow-Yellow Effect
- This will attack with phyical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

k2) Down Arrow-Down Arrow-White Effect
- This will attack with phyical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

l2) Down Arrow-Down Arrow-Blue Effect
- This will attack with phyical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

m2) Skull-Skull-Red Effect
- This will attack with physical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

n2) Skull-Skull-Yellow Effect
- This will attack with physical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

o2) Skull-Skull-White Effect
- This will attack with physical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

p2) Skull-Skull-Blue Effect
- This will attack with physical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

q2) Hourglass-Hourglass-Red Effect
- This will attack with physical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

r2) Hourglass-Hourglass-Yellow Effect
- This will attack with physical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

s2) Hourglass-Hourglass-White Effect
- This will attack with physical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

t2) Hourglass-Hourglass-Blue Effect
- This will attack with physical type damage on all enemies - Armor Break,
Magic Break, Mental Break, Power Break inflicted (pends)
- Damage Constant - 34

u2) Down Arrow-Skull-Red Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

v2) Down Arrow-Skull-Yellow Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

w2) Down Arrow-Skull-White Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

x2) Down Arrow-Skull-Blue Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

y2) Down Arrow-Hourglass-Red Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

z2) Down Arrow-Hourglass-Yellow Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

a3) Down Arrow-Hourglass-White Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

b3) Down Arrow-Hourglass-Blue Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

b4) Skull-Hourglass-Red Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

c4) Skull-Hourglass-Yellow Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

d4) Skull-Hourglass-White Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

e4) Skull-Hourglass-Blue Effect
- This will attack with physical damage on one enemy.
- Damage Constant - 34

e5) Auroch's-Auroch's-Auroch's Effect
- This will attack all enemies for damage dealt.
- Damage Constant - 72

===============================================================================
                                  Ronso Rage
===============================================================================

--> HOW TO EXECUTE RONSO RAGE:
It only requires basically a push of a button. You select the desired Ronso
Rage of choice, and press X. Simple. Then Kimahri unleashes the attack. Ronso
Rage - Rank 3

First, before the actual listing + descriptions, I shall give a list of the
every enemy to use Lancet on to learn any particular Ronso Rage (enemy skill).

Gain: Jump- Automatically
      Fire Breath- Use Lancet on Grendel, Dual Horn, Yenke
      Seed Cannon- Use Lancet on Grat, Ragora,
      Self Destruct- Use Lancet on Bomb, Grenade, Puroburos, Biran
      Thrust Kick- Use Lancet on Biran, YKT-11, YKT-63
      Stone Breath- Use Lancet Demonolith, Anacondaur, Basilisk, Yenke
      Aqua Breath- Use Lancet on Chimera, Chimera Brain, Yenke
      Doom- Use Lancet on Wraith, Ghost, Biran
      White Wind- Use Lancet on a Dark Flan, Spirit
      Bad Breath- Use Lancet on Malboro, Great Malboros,
      Mighty Guard- Use Lancet on Behemoth, Behemoth King, Biran
      Nova- Use Lancet on Omega Weapon, Nemesis

1. RONSO RAGE #1 - Jump:
------------------------
- This will attack with physical type damage on one enemy.
- Rank - 3
- Damage Constant - 32

2. RONSO RAGE #2 - Fire Breath
------------------------------
- Does Fire type elemental magic damage on all enemies.
- Rank - 3
- Damage Constant - 24

3. RONSO RAGE #3 - Seed Cannon:
-------------------------------
- This will attack with physical type damage on one enemy.
- Rank - 3
- Damage Constant - 33

4. RONSO RAGE #4 - Self-Destruct:
---------------------------------
- This will do special type damage to one enemy. Formula ->
Damage = [Kimahri's MaxHP x 3] - Kimahri is "shattered" in a sense.
- Rank - 3
- Damage Constant - N/A

5. RONSO RAGE #5 - Thrust Kick:
-------------------------------
- This will do physical type damage to one enemy - no Ejection.
- Rank - 3
- Damage Constant - 33

6. RONSO RAGE #6 - Stone Breath:
--------------------------------
- This will inflict Petrification on all enemies
- Rank - 3
- Damage Constant - N/A
(note: Petrification doesn't happen if enemies are immune. If multiple enemies
are against you, and only one is immune, that one will be granted immunity, but
the rest are still susceptible to its effects - same goes for % weaknesses.)

7. RONSO RAGE #7 - Aqua Breath:
-------------------------------
- Does Water type elemental magic damage on all enemies.
- Rank - 3
- Damage Constant - 26

8. RONSO RAGE #8 - Doom:
------------------------
- This will inflict Doom on one enemy.
- Rank - 3
- Damage Constant - N/A
(note: Doom doesn't happen if enemies are immune.)

9. RONSO RAGE #9 - White Wind:
------------------------------
- Restores HP of all characters fractionally.
- Rank - 3
- Healing Constant - 40

10. RONSO RAGE #10 - Bad Breath:
--------------------------------
- This will inflict Darkness, Poison, Silence, and Sleep on all enemies lasting
a duration of ten turns.
- Rank - 4
- Damage Constant - N/A

11. RONSO RAGE #11 - Mighty Guard:
----------------------------------
- This will apply NulBlaze, NulFrost, NulShock, NulTide, Protect, and Shell on
all characters lasting a duration of the whole battle - those effects can all
be dispelled.
- Rank - 4
- Damage Constant - N/A

12. RONSO RAGE #12 - Nova:
--------------------------
- This will attack with special type damage on all enemies - works off Magic
stat - uses physical damage formula.
- Rank - 7
- Damage Constant - 70

===============================================================================
                                 Grand Summon
===============================================================================

--> HOW TO EXECUTE GRAND SUMMON:
You simply choose an aeon to summon when Yuna's Overdrive Guage is fully
charged up. This will call forth that particular aeon, but they will be already
in overdrive state. Awesome! (HINT: call forth any aeon that is overdrive state
already with Grand Summon and they will get to use 2 overdrives!) Grand Summon
- Rank 5

* - check below a little bit for all of the Overdrives that your aeon can use
and effects, but brief naming occurs next.

Valefor: Energy Ray, Energy Blast - Rank 3
Ifrit: Hellfire - Rank 3
Ixion: Thor's Hammer - Rank 3         -----------------------------------------
Shiva: Diamond Dust - Rank 3          | Note: Actual aeons' overdrives aren't |
Bahamut: Mega Flare - Rank 3          | Rank 3, that's just the rank of Yuna  |
Yojimbo: Zanmato* - Rank 3            | summoning them forth into battle.     |
Anima: Oblivion - Rank 3              -----------------------------------------
Magus Sisters: Delta Attack - Rank 3
*: it's not really his Overdrive, just his ultimate attack.

===============================================================================
                                      Fury
===============================================================================

--> HOW TO EXECUTE FURY:
Once you choose a specific spell to go Furious with, you are to rotate the
right analog stick as fast as you possibly can to gain more spells to unleash a
barrage of that spell on the enemy. No spells used on the enemy are susceptible
Shell and/or Reflect positive status effects, meaning everything will do the
same amount of damage, and will never be bounced back to you. Of course, the
higher Mag you have, the more damage each spell will do, heh. Note: the more
powerful the black magic spell, the more times you'll have to rotate the right
analog stick; but a lot of these rotations will be relieved as your Magic stat
increases over time (refer to the huge chart to the below). How, remember,
since Squaresoft apparently did not want to over-power the Fury overdrive, each
magic spell cast by Fury does fractional damage of what that specific spell
that you threw would normally do. As you're executing Fury, the highest amount
of spells you can throw at an enemy (which becomes increasingly difficult as
you attempt it with higher-level spells) is 16. No higher. Fury - Rank 3.

* - numbers in "[]" below denote how many SpLv you need to get to its node from
Lulu's starting point on the Sphere Grid.

-> LIST OF FURIES:
a) Fire Fury - Fire damage on random enemies - Rank 5 - Damage Constant 5 -
gained once Lulu learns Fire [auto]
b) Thunder Fury - Lightning damage on random enemies - Rank 5 - Damage Constant
5 - gained once Lulu learns Thunder [auto]
c) Blizzard Fury - Ice damage on random enemies - Rank 5 - Damage Constant 5 -
gained once Lulu learns Blizzard [auto]
d) Water Fury - Water damage on random enemies - Rank 5 - Damage Constant 5 -
gained once Lulu learns Water [auto]
e) Fira Fury - Higher Fire damage on random enemies - Rank 5 - Damage Constant
10 - gained once Lulu learns Fira [26]
f) Thundara Fury - Higher Lightning damage on random enemies - Rank 5 - Damage
Constant 10 - gained once Lulu learns Thundara [27]
g) Blizzara Fury - Higher Ice damage on random enemies - Rank 5 - Damage
Constant 10 - gained once Lulu learns Blizzara [28]
h) Watera Fury - Higher Water damage on random enemies - Rank 5 - Damage
Constant 10 - gained once Lulu learns Watera [27]
i) Firaga Fury - Highest Fire damage on random enemies - Rank 5 - Damage
Constant 18 - gained once Lulu learns Firaga [79]
j) Thundaga Fury - Highest Lightning damage on random enemies - Rank 5 - Damage
Constant 18 - gained once Lulu learns Thundaga [79]
k) Blizzaga Fury - Highest Ice damage on random enemies - Rank 5 - Damage
Constant 18 - gained once Lulu learns Thundaga [79]
l) Waterga Fury - Highest Water damage on random enemies - Rank 5 - Damage
Constant 18 - gained once Lulu learns Thundaga [78]
m) Death Fury - Death to random enemies - Rank 5 - gained once Lulu learns
Death [75] (80% chance of Death occuring)
n) Osmose Fury - Drains MP from random enemies - Rank 4 - Damage Constant 4 -
gained once Lulu learns Osmose [Wakka's Grid - 77 into it]
o) Drain Fury - Drains HP from random enemies - Rank 4 - Damage Constant 9 -
gained once Lulu learns Drain [Wakka's Grid - 44 into it]
p) Demi Fury - Gravity type damage on all enemies - Rank 6 - gained once Lulu
learns Demi [68] (reduces HP by 12.5% current HP each hit)
q) Bio Fury - Inflicts poison on random enemies - Rank 5 - gained once Lulu
learns Bio [52] (80% of Poison occuring)
r) Flare Fury - Non-elemental magic type damage on random enemies - Rank 7 -
Damage Constant 22 - gained once Lulu learns Flare [104]
s) Ultima Fury - Non-elemental magic type damage on all enemies - Rank 10 -
Damage Constant 28 - gained once Lulu learns Ultima [Kimahri's Grid - 28 into
it - need Lv4 Key Sphere x3]

-> FRACTIONALITY OF FURIES TO NORMAL SPELL CASTS:
(this all pertains to Damage Constants)
Fire, Thunder, Blizzard, Water - 41.6% of normal castings
Fira, Thundara, Blizzara, Watera - 41.6% of normal castings
Firaga, Thundaga, Blizzaga, Waterga - 42.86% of normal castings
Drain - 45% of normal castings
Flare - 36.6% of normal castings
Osmose, Ultima - 40% of normal castings

Below is a list of how many rotations it would take on different Magic
interregnum amounts to achieve certain amount of Fury with specific spell.

NOTES:
< - is to be read as less than or equal to
�
Number on the left is number of spells cast, number on the right is amount of
rotations needed.

==================================================
Fire Fury, Thunder Fury, Water Fury, Blizzard Fury
==================================================

* < Mag 34 ********************************************************************
  �
1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------3
4---------------------------------------------------------------------------5
5---------------------------------------------------------------------------8
6---------------------------------------------------------------------------11
7---------------------------------------------------------------------------14
8---------------------------------------------------------------------------17
9---------------------------------------------------------------------------21
10---------------------------------------------------------------------------25
11---------------------------------------------------------------------------29

* Mag 35-59 *******************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------2
4---------------------------------------------------------------------------3
5---------------------------------------------------------------------------5
6---------------------------------------------------------------------------7
7---------------------------------------------------------------------------9
8---------------------------------------------------------------------------11
9---------------------------------------------------------------------------13
10---------------------------------------------------------------------------15
11---------------------------------------------------------------------------17
12---------------------------------------------------------------------------20
13---------------------------------------------------------------------------23
14---------------------------------------------------------------------------26
15---------------------------------------------------------------------------29

* Mag 60-99 *******************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------2
4---------------------------------------------------------------------------3
5---------------------------------------------------------------------------4
6---------------------------------------------------------------------------6
7---------------------------------------------------------------------------8
8---------------------------------------------------------------------------10
9---------------------------------------------------------------------------12
10---------------------------------------------------------------------------14
11---------------------------------------------------------------------------16
12---------------------------------------------------------------------------18
13---------------------------------------------------------------------------20
14---------------------------------------------------------------------------22
15---------------------------------------------------------------------------24
16---------------------------------------------------------------------------26

* Mag 100-199 *****************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------2
4---------------------------------------------------------------------------3
5---------------------------------------------------------------------------4
6---------------------------------------------------------------------------5
7---------------------------------------------------------------------------6
8---------------------------------------------------------------------------7
9---------------------------------------------------------------------------9
10---------------------------------------------------------------------------11
11---------------------------------------------------------------------------13
12---------------------------------------------------------------------------15
13---------------------------------------------------------------------------17
14---------------------------------------------------------------------------19
15---------------------------------------------------------------------------21
16---------------------------------------------------------------------------23

* Mag 200-254 *****************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------2
4---------------------------------------------------------------------------3
5---------------------------------------------------------------------------4
6---------------------------------------------------------------------------5
7---------------------------------------------------------------------------6
8---------------------------------------------------------------------------7
9---------------------------------------------------------------------------8
10---------------------------------------------------------------------------9
11---------------------------------------------------------------------------10
12---------------------------------------------------------------------------11
13---------------------------------------------------------------------------12
14---------------------------------------------------------------------------14
15---------------------------------------------------------------------------16
16---------------------------------------------------------------------------18

* Mag 255 *********************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------2
4---------------------------------------------------------------------------3
5---------------------------------------------------------------------------4
6---------------------------------------------------------------------------5
7---------------------------------------------------------------------------6
8---------------------------------------------------------------------------7
9---------------------------------------------------------------------------8
10---------------------------------------------------------------------------9
11---------------------------------------------------------------------------10
12---------------------------------------------------------------------------11
13---------------------------------------------------------------------------12
14---------------------------------------------------------------------------13
15---------------------------------------------------------------------------14
16---------------------------------------------------------------------------15

====================================================
Fira Fury, Thundara Fury, Watera Fury, Blizzara Fury
====================================================

* < Mag 24 ********************************************************************
  �
1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------3
4---------------------------------------------------------------------------6
5---------------------------------------------------------------------------10
6---------------------------------------------------------------------------14
7---------------------------------------------------------------------------18
8---------------------------------------------------------------------------22
9---------------------------------------------------------------------------26
10---------------------------------------------------------------------------30

* Mag 25-44 *******************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------3
4---------------------------------------------------------------------------5
5---------------------------------------------------------------------------8
6---------------------------------------------------------------------------11
7---------------------------------------------------------------------------14
8---------------------------------------------------------------------------17
9---------------------------------------------------------------------------21
10---------------------------------------------------------------------------25
11---------------------------------------------------------------------------29

* Mag 45-89 *******************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------2
4---------------------------------------------------------------------------3
5---------------------------------------------------------------------------5
6---------------------------------------------------------------------------7
7---------------------------------------------------------------------------9
8---------------------------------------------------------------------------11
9---------------------------------------------------------------------------13
10---------------------------------------------------------------------------15
11---------------------------------------------------------------------------17
12---------------------------------------------------------------------------20
13---------------------------------------------------------------------------23
14---------------------------------------------------------------------------26
15---------------------------------------------------------------------------29

* Mag 90-199 ******************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------2
4---------------------------------------------------------------------------3
5---------------------------------------------------------------------------4
6---------------------------------------------------------------------------6
7---------------------------------------------------------------------------8
8---------------------------------------------------------------------------10
9---------------------------------------------------------------------------12
10---------------------------------------------------------------------------14
11---------------------------------------------------------------------------16
12---------------------------------------------------------------------------18
13---------------------------------------------------------------------------20
14---------------------------------------------------------------------------22
15---------------------------------------------------------------------------24
16---------------------------------------------------------------------------26

* Mag 200-254 *****************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------2
4---------------------------------------------------------------------------3
5---------------------------------------------------------------------------4
6---------------------------------------------------------------------------5
7---------------------------------------------------------------------------6
8---------------------------------------------------------------------------7
9---------------------------------------------------------------------------9
10---------------------------------------------------------------------------11
11---------------------------------------------------------------------------13
12---------------------------------------------------------------------------15
13---------------------------------------------------------------------------17
14---------------------------------------------------------------------------19
15---------------------------------------------------------------------------21
16---------------------------------------------------------------------------23

* Mag 255 *********************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------2
4---------------------------------------------------------------------------3
5---------------------------------------------------------------------------4
6---------------------------------------------------------------------------5
7---------------------------------------------------------------------------6
8---------------------------------------------------------------------------7
9---------------------------------------------------------------------------8
10---------------------------------------------------------------------------9
11---------------------------------------------------------------------------10
12---------------------------------------------------------------------------11
13---------------------------------------------------------------------------12
14---------------------------------------------------------------------------13
15---------------------------------------------------------------------------14
16---------------------------------------------------------------------------15

=============================================================================
Firaga Fury, Thundaga Fury, Waterga Fury, Blizzaga Fury, Bio Fury, Demi Fury,
Death Fury
=============================================================================

* < Mag 39 ********************************************************************
  �
1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------3
4---------------------------------------------------------------------------6
5---------------------------------------------------------------------------10
6---------------------------------------------------------------------------14
7---------------------------------------------------------------------------18
8---------------------------------------------------------------------------22
9---------------------------------------------------------------------------26
10---------------------------------------------------------------------------30

* Mag 40-74 *******************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------3
4---------------------------------------------------------------------------5
5---------------------------------------------------------------------------8
6---------------------------------------------------------------------------11
7---------------------------------------------------------------------------14
8---------------------------------------------------------------------------17
9---------------------------------------------------------------------------21
10---------------------------------------------------------------------------25
11---------------------------------------------------------------------------29

* Mag 75-99 *******************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------2
4---------------------------------------------------------------------------3
5---------------------------------------------------------------------------5
6---------------------------------------------------------------------------7
7---------------------------------------------------------------------------9
8---------------------------------------------------------------------------11
9---------------------------------------------------------------------------13
10---------------------------------------------------------------------------5
11---------------------------------------------------------------------------17
12---------------------------------------------------------------------------20
13---------------------------------------------------------------------------23
14---------------------------------------------------------------------------26
15---------------------------------------------------------------------------29

* Mag 100-199 *****************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------2
4---------------------------------------------------------------------------3
5---------------------------------------------------------------------------4
6---------------------------------------------------------------------------6
7---------------------------------------------------------------------------8
8---------------------------------------------------------------------------10
9---------------------------------------------------------------------------12
10---------------------------------------------------------------------------14
11---------------------------------------------------------------------------16
12---------------------------------------------------------------------------18
13---------------------------------------------------------------------------20
14---------------------------------------------------------------------------22
15---------------------------------------------------------------------------24
16---------------------------------------------------------------------------26

* Mag 200-255 *****************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------2
4---------------------------------------------------------------------------3
5---------------------------------------------------------------------------4
6---------------------------------------------------------------------------5
7---------------------------------------------------------------------------6
8---------------------------------------------------------------------------7
9---------------------------------------------------------------------------9
10---------------------------------------------------------------------------11
11---------------------------------------------------------------------------13
12---------------------------------------------------------------------------15
13---------------------------------------------------------------------------17
14---------------------------------------------------------------------------19
15---------------------------------------------------------------------------21
16---------------------------------------------------------------------------23

=======================
Drain Fury, Osmose Fury
=======================

* < Mag 29 ********************************************************************
  �
1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------3
4---------------------------------------------------------------------------6
5---------------------------------------------------------------------------9
6---------------------------------------------------------------------------12
7---------------------------------------------------------------------------16
8---------------------------------------------------------------------------20
9---------------------------------------------------------------------------24
10---------------------------------------------------------------------------28

* Mag 30-49 *******************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------3
4---------------------------------------------------------------------------5
5---------------------------------------------------------------------------8
6---------------------------------------------------------------------------11
7---------------------------------------------------------------------------14
8---------------------------------------------------------------------------17
9---------------------------------------------------------------------------21
10---------------------------------------------------------------------------25
11---------------------------------------------------------------------------29

* Mag 50-99 *******************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------2
4---------------------------------------------------------------------------3
5---------------------------------------------------------------------------5
6---------------------------------------------------------------------------7
7---------------------------------------------------------------------------9
8---------------------------------------------------------------------------11
9---------------------------------------------------------------------------13
10---------------------------------------------------------------------------15
11---------------------------------------------------------------------------17
12---------------------------------------------------------------------------20
13---------------------------------------------------------------------------23
14---------------------------------------------------------------------------26
15---------------------------------------------------------------------------29

* Mag 100-199 *****************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------2
4---------------------------------------------------------------------------3
5---------------------------------------------------------------------------4
6---------------------------------------------------------------------------6
7---------------------------------------------------------------------------8
8---------------------------------------------------------------------------10
9---------------------------------------------------------------------------12
10---------------------------------------------------------------------------14
11---------------------------------------------------------------------------16
12---------------------------------------------------------------------------18
13---------------------------------------------------------------------------20
14---------------------------------------------------------------------------22
15---------------------------------------------------------------------------24
16---------------------------------------------------------------------------26

* Mag 200-254 *****************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------2
4---------------------------------------------------------------------------3
5---------------------------------------------------------------------------4
6---------------------------------------------------------------------------5
7---------------------------------------------------------------------------6
8---------------------------------------------------------------------------7
9---------------------------------------------------------------------------9
10--------------------------------------------------------------------------11
11--------------------------------------------------------------------------13
12--------------------------------------------------------------------------15
13--------------------------------------------------------------------------17
14--------------------------------------------------------------------------19
15--------------------------------------------------------------------------21
16--------------------------------------------------------------------------23

* Mag 255 *********************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------2
4---------------------------------------------------------------------------3
5---------------------------------------------------------------------------4
6---------------------------------------------------------------------------5
7---------------------------------------------------------------------------6
8---------------------------------------------------------------------------7
9---------------------------------------------------------------------------8
10---------------------------------------------------------------------------9
11---------------------------------------------------------------------------10
12---------------------------------------------------------------------------11
13---------------------------------------------------------------------------12
14---------------------------------------------------------------------------13
15---------------------------------------------------------------------------14
16---------------------------------------------------------------------------15

==========
Flare Fury
==========

* < Mag 49 ********************************************************************
  �

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------3
3---------------------------------------------------------------------------7
4---------------------------------------------------------------------------13
5---------------------------------------------------------------------------19
6---------------------------------------------------------------------------25

* Mag 50-74 *******************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------2
3---------------------------------------------------------------------------6
4---------------------------------------------------------------------------11
5---------------------------------------------------------------------------16
6---------------------------------------------------------------------------21
7---------------------------------------------------------------------------26

* Mag 75-99 *******************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------2
3---------------------------------------------------------------------------6
4---------------------------------------------------------------------------10
5---------------------------------------------------------------------------14
6---------------------------------------------------------------------------18
7---------------------------------------------------------------------------23
8---------------------------------------------------------------------------28

* Mag 100-254 *****************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------2
3---------------------------------------------------------------------------5
4---------------------------------------------------------------------------8
5---------------------------------------------------------------------------11
6---------------------------------------------------------------------------14
7---------------------------------------------------------------------------18
8---------------------------------------------------------------------------22
9---------------------------------------------------------------------------26
10---------------------------------------------------------------------------30

* Mag 255 *********************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------1
3---------------------------------------------------------------------------3
4---------------------------------------------------------------------------5
5---------------------------------------------------------------------------8
6---------------------------------------------------------------------------11
7---------------------------------------------------------------------------14
8---------------------------------------------------------------------------17
9---------------------------------------------------------------------------21
10---------------------------------------------------------------------------25
11---------------------------------------------------------------------------29

===========
Ulitma Fury
===========

* < Mag 39 ********************************************************************
  �
1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------3
3---------------------------------------------------------------------------8
4---------------------------------------------------------------------------15
5---------------------------------------------------------------------------22
6---------------------------------------------------------------------------29

* Mag 40-74 *******************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------3
3---------------------------------------------------------------------------8
4---------------------------------------------------------------------------14
5---------------------------------------------------------------------------20
6---------------------------------------------------------------------------26

* Mag 74-149 ******************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------3
3---------------------------------------------------------------------------7
4---------------------------------------------------------------------------13
5---------------------------------------------------------------------------19
6---------------------------------------------------------------------------25

* Mag 150-254 *****************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------3
3---------------------------------------------------------------------------7
4---------------------------------------------------------------------------12
5---------------------------------------------------------------------------17
6---------------------------------------------------------------------------23
7---------------------------------------------------------------------------29

* Mag 255 *********************************************************************

1---------------------------------------------------------------------------0
2---------------------------------------------------------------------------3
3---------------------------------------------------------------------------7
4---------------------------------------------------------------------------11
5---------------------------------------------------------------------------16
6---------------------------------------------------------------------------21
7---------------------------------------------------------------------------26

===============================================================================
                                     Mix
===============================================================================

--> HOW TO EXECUTE MIX:
You combine items for various effects! You select one item first, and then a
second item to mix together like an alchemist. You have many items that
you can use for mixing together. This will result in a Mix attack. Now, each
Mixed combo DOES NOT have a completely different effect, as that would result
in 6408 different Mixes. Instead, many different combinations result in the
same Mix outcome. There are sixty-four possible outcomes, as well. Once you
use a Mix for the first time it automatically appears in Rikku's Overdrive
list in the main menu. Mix - Rank 5

What they do?
-------------
* Note: So far with what's been tested each Mix has Rank: 6.
* Note: In the below descriptions, the phrase "turns" means enemy turns.

1. MIX #1 - Grenade:
--------------------
Does damage on all enemies - not susceptible to Defense or Magic Defense, nor
amplified by Strength or Magic - not reduced by any spells

2. MIX #2 - Frag Grenade:
-------------------------
Does damage on all enemies, as well as inflicting the Armor Break status -
not susceptible to Defense or Magic Defense, nor amplified by Strength or Magic
- not reduced by any spells - (also note that, with the exception of possible
immunity, Armor Break is inflicted with 100% efficiency)

3. MIX #3 - Pineapple:
----------------------
Does damage on all enemies - not susceptible to Defense or Magic Defense, nor
amplified by Strength or Magic - not reduced by any spells

4. MIX #4 - Potato Masher:
--------------------------
Does damage on all enemies - not susceptible to Defense or Magic Defense, nor
amplified by Strength or Magic - not reduced by any spells

5. MIX #5 - Cluster Bomb:
-------------------------
Does damage on all enemies - not susceptible to Defense or Magic Defense, nor
amplified by Strength or Magic - not reduced by any spells

6. MIX #6 - Tallboy:
--------------------
Does damage on all enemies - not susceptible to Defense or Magic Defense, nor
amplified by Strength or Magic - not reduced by any spells - can exceed 9999
damage limit

7. MIX #7 - Blaster Mine:
-------------------------
Does damage on all enemies, as well as inflicting the Darkness/Silence/Sleep
statuses - not susceptible to Defense or Magic Defense, nor amplified by
Strength or Magic
- not reduced by any spells - any of the status effects (if successful) will
last for 3 turns total, no more or no less - (also note that, with the
exception of possible immunities, Darkness/Silence/Sleep are inflicted with
100% efficiency)

8. MIX #8 - Hazardous Shell:
----------------------------
Does damage on all enemies, as well as inflicting the Darkness/Poison/Silence/
Sleep statuses - not susceptible to Defense or Magic Defense, nor amplified by
Strength or Magic - not reduced by any spells - any of the Drk/Sil/Slp (if
successful) will last for 4 turns total, no more or no less - (also note that,
with the exception of possible immunities, Darkness/Poison/Silence/Sleep are
inflicted with 100% efficiency)

9. MIX #9 - Calamity Bomb:
--------------------------
Does damage on all enemies, as well as inflicting the Darkness/Poison/Silence/
Sleep/Armor Break/Magic Break/Mental Break/Power Break statuses - not
susceptible to Defense or Magic Defense, nor amplified by Strength or Magic -
not reduced by any spells - any of the Drk/Sil/Slp (if successful) will last
for 5 turns total, no more or no less - (also note that, with the exception of
possible immunities, Darkness/Poison/Silence/Sleep/Armor Break/Magic Break/
Mental Break/Power Break inflicted with 100% efficiency)

10. MIX #10 - Chaos Grenade:
----------------------------
Does damage on all enemies, as well as inflicting the Darkness/Poison/Silence/
Sleep/Armor Break/Magic Break/Mental Break/Power Break/Slow statuses - not
susceptible to Defense or Magic Defense, nor amplified by Strength or Magic -
not reduced by any spells - any of the Drk/Sil/Slp (if successful) will last
for 8 turns total, no more or no less - (also note that, with the exception of
possible immunities, Darkness/Poison/Silence/Sleep/Armor Break/Magic Break/
Mental Break/Power Break/Slow inflicted with 100% efficiency)

11. MIX #11 - Heat Blaster:
---------------------------
Higher Fire damage x5 on all enemies - not susceptible to Defense or Magic
Defense, nor amplified by Strength or Magic - not reduced by any spells except
NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come
into play

12. MIX #12 - Firestorm:
------------------------
Highest Fire damage x6 on all enemies - not susceptible to Defense or Magic
Defense, nor amplified by Strength or Magic - not reduced by any spells except
NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come
into play

13. MIX #13 - Burning Soul:
---------------------------
Highest Fire damage x9 on all enemies - not susceptible to Defense or Magic
Defense, nor amplified by Strength or Magic - not reduced by any spells except
NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come
into play

14. MIX #14 - Brimstone:
------------------------
Higher Fire damage x3 on all enemies, as well as inflicting Darkness/Poison/
Silence/Sleep on all enemies - any of the Drk/Sil/Slp (if successful) will last
for 3 turns, no more or no less - not susceptible to Defense or Magic
Defense, nor amplified by Strength or Magic - not reduced by any spells except
NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come
into play - (also note that, with the exception of possible immunities,
Darkness/Poison/Silence/Sleep inflicted with 100% efficiency)

15. MIX #15 - Abaddon Flame:
----------------------------
Highest Fire damage x3 on all enemies, as well as inflicting Darkness/Poison/
Silence/Sleep/Armor Break/Magic Break/Mental Break/Power Break on all enemies -
any of the Drk/Sil/Slp (if successful) will last for 3 turns, no more or no
less - not susceptible to Defense or Magic Defense, nor amplified by Strength
or Magic - not reduced by any spells except NulBlaze (1st hit immune, hits
after do damage) - elemental affinities do come into play - (also note that,
with the exception of possible immunities, Darkness/Poison/Silence/Sleep/Armor
Break/Magic Break/Mental Break/Power Break inflicted with 100% efficiency)

16. MIX #16 - Thunderbolt:
--------------------------
Higher Lightning damage x5 on all enemies - not susceptible to Defense or Magic
Defense, nor amplified by Strength or Magic - not reduced by any spells except
NulShock (1st hit immune, hits after do damage) - elemental affinities do come
into play

17. MIX #17 - Rolling Thunder:
------------------------------
Highest Lightning damage x6 on all enemies - not susceptible to Defense or Magic
Defense, nor amplified by Strength or Magic - not reduced by any spells except
NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come
into play

18. MIX #18 - Lightning Bolt:
-----------------------------
Highest Lightning damage x9 on all enemies - not susceptible to Defense or Magic
Defense, nor amplified by Strength or Magic - not reduced by any spells except
NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come
into play

19. MIX #19 - Electroshock:
---------------------------
Higher Lightning damage x3 on all enemies, as well as inflicting
Darkness/Poison/
Silence/Sleep on all enemies - any of the Drk/Sil/Slp (if successful) will last
for 3 turns, no more or no less - not susceptible to Defense or Magic
Defense, nor amplified by Strength or Magic - not reduced by any spells except
NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come
into play - (also note that, with the exception of possible immunities,
Darkness/Poison/Silence/Sleep inflicted with 100% efficiency)

20. MIX #20 - Thunderblast:
---------------------------
Highest Lightning damage x3 on all enemies as well as inflicting
Darkness/Poison/
Silence/Sleep/Armor Break/Magic Break/Mental Break/Power Break on all enemies -
any of the Drk/Sil/Slp (if successful) will last for 3 turns, no more or no
less - not susceptible to Defense or Magic Defense, nor amplified by Strength
or Magic - not reduced by any spells except NulBlaze (1st hit immune, hits
after do damage) - elemental affinities do come into play - (also note that,
with the exception of possible immunities, Darkness/Poison/Silence/Sleep/Armor
Break/Magic Break/Mental Break/Power Break inflicted with 100% efficiency)

21. MIX #21 - Waterfall:
------------------------
Higher Water damage x5 on all enemies - not susceptible to Defense or Magic
Defense, nor amplified by Strength or Magic - not reduced by any spells except
NulShock (1st hit immune, hits after do damage) - elemental affinities do come
into play

22. MIX #22 - Flash Flood:
--------------------------
Highest Water damage x6 on all enemies - not susceptible to Defense or Magic
Defense, nor amplified by Strength or Magic - not reduced by any spells except
NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come
into play

23. MIX #23 - Tidal Wave:
-------------------------
Highest Water damage x9 on all enemies - not susceptible to Defense or Magic
Defense, nor amplified by Strength or Magic - not reduced by any spells except
NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come
into play

24. MIX #24 - Aqua Toxin:
-------------------------
Higher Water damage x3 on all enemies, as well as inflicting Darkness/Poison/
Silence/Sleep on all enemies - any of the Drk/Sil/Slp (if successful) will last
for 3 turns, no more or no less - not susceptible to Defense or Magic
Defense, nor amplified by Strength or Magic - not reduced by any spells except
NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come
into play - (also note that, with the exception of possible immunities,
Darkness/Poison/Silence/Sleep inflicted with 100% efficiency)

25. MIX #25 - Dark Rain:
------------------------
Highest Water damage x3 on all enemies, as well as inflicting Darkness/Poison/
Silence/Sleep/Armor Break/Magic Break/Mental Break/Power Break on all enemies -
any of the Drk/Sil/Slp (if successful) will last for 3 turns, no more or no
less - not susceptible to Defense or Magic Defense, nor amplified by Strength
or Magic - not reduced by any spells except NulBlaze (1st hit immune, hits
after do damage) - elemental affinities do come into play - (also note that,
with the exception of possible immunities, Darkness/Poison/Silence/Sleep/Armor
Break/Magic Break/Mental Break/Power Break inflicted with 100% efficiency)

26. MIX #26 - Snow Flurry:
--------------------------
Higher Ice damage x5 on all enemies - not susceptible to Defense or Magic
Defense, nor amplified by Strength or Magic - not reduced by any spells except
NulShock (1st hit immune, hits after do damage) - elemental affinities do come
into play

27. MIX #27 - Icefall:
----------------------
Highest Ice damage x6 on all enemies - not susceptible to Defense or Magic
Defense, nor amplified by Strength or Magic - not reduced by any spells except
NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come
into play

28. MIX #28 - Winter Storm:
---------------------------
Highest Ice damage x9 on all enemies - not susceptible to Defense or Magic
Defense, nor amplified by Strength or Magic - not reduced by any spells except
NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come
into play

29. MIX #29 - Black Ice:
------------------------
Higher Ice damage x3 on all enemies, as well as inflicting Darkness/Poison/
Silence/Sleep on all enemies - any of the Drk/Sil/Slp (if successful) will last
for 3 turns, no more or no less - not susceptible to Defense or Magic
Defense, nor amplified by Strength or Magic - not reduced by any spells except
NulBlaze (1st hit immune, hits after do damage) - elemental affinities do come
into play - (also note that, with the exception of possible immunities,
Darkness/Poison/Silence/Sleep inflicted with 100% efficiency)

30. MIX #30 - Krysta:
---------------------
Highest Ice damage x3 on all enemies, as well as inflicting Darkness/Poison/
Silence/Sleep/Armor Break/Magic Break/Mental Break/Power Break on all enemies -
any of the Drk/Sil/Slp (if successful) will last for 3 turns, no more or no
less - not susceptible to Defense or Magic Defense, nor amplified by Strength
or Magic - not reduced by any spells except NulBlaze (1st hit immune, hits
after do damage) - elemental affinities do come into play - (also note that,
with the exception of possible immunities, Darkness/Poison/Silence/Sleep/Armor
Break/Magic Break/Mental Break/Power Break inflicted with 100% efficiency)

31. MIX #31 - Nega Burst:
-------------------------
Gravity type damage once on all enemies - 75% current HP is removed -
susceptible to immunity

32. MIX #32 - Black Hole:
-------------------------
Gravity type damage once on all enemies - 93.75% current HP is removed -
susceptible to immunity

33. MIX #33 - Sunburst/Supernova:
---------------------------------
Set type damage on all enemies - 19998 damage - not susceptible to Defense or
Magic Defense, nor amplified by Strength or Magic - not reduced by any spells

34. MIX #34 - Ultra Potion:
---------------------------
Restore party's HP to max - susceptible to effect reversal with Zombie

35. MIX #35 - Panacea:
----------------------
Remedy effect on party - removes Berserk/Confuse/Curse/Darkness/Petrify/Poison/
Silence/Sleep/Slow/Zombie

36. MIX #36 - Ultra Cure:
-------------------------
Restores party's HP by 1/2 - Remedy effect on party - removes Berserk/Confuse/
Curse/Darkness/Petrify/Poison/Silence/Sleep/Slow/Zombie

37. MIX #37 - Mega Phoenix:
---------------------------
Mega Phoenix effect on party - revives all dead characters - max HP restored =
9999 - susceptible to effect metamorphosis with Zombie

38. MIX #38 - Final Phoenix:
----------------------------
Revives all dead characters - max HP restored = 99999 - susceptible to effect
metamorphosis with Zombie

39. MIX #39 - Elixir:
---------------------
Elixir effect on one character - max HP restored = 9999 - max MP restored = 999
- susceptible to effect reversal with Zombie (MP isn't affected)

40. MIX #40 - Megalixir:
------------------------
Megalixir effect on all characters - max HP restored = 9999 - max MP restored =
999 - susceptible to effect reversal with Zombie (MP isn't affected)

41. MIX #41 - Super Elixir:
---------------------------
All characters - Max HP restored = 99999 - max MP restored = 9999 - Remedy
effect on all characters - removes Berserk/Confuse/Curse/Darkness/Petrify/
Poison/Silence/Sleep/Slow/Zombie - susceptible to effect reversal with Zombie
(MP isn't affected)

42. MIX #42 - Final Elixir:
---------------------------
All characters - Max HP restored = 99999 - max MP restored = 9999 - Remedy
effect on all characters - removes Berserk/Confuse/Curse/Darkness/Petrify/
Poison/Silence/Sleep/Slow/Zombie - revives any dead characters - max HP revived
= 99999 - max MP revived = 9999 - susceptible to effect metamorphosis/reversal
with Zombie (MP isn't affected)

43. MIX #43 - NulAll:
---------------------
NulBlaze/NulFrost/NulShock/NulTide on one character for one battle

44. MIX #44 - Mega NulAll:
--------------------------
NulBlaze/NulFrost/NulShock/NulTide on all characters for one battle

45. MIX #45 - Hyper NulAll:
---------------------------
Cheer/Focus/NulBlaze/NulFrost/NulShock/NulTide on all characters for one battle

46. MIX #46 - Ultra NulAll:
---------------------------
5x Aim/5x Cheer/5x Focus/5x Reflex/NulBlaze/NulFrost/NulShock/NulTide on all
characters for one battle

47. MIX #47 - Mighty Wall:
--------------------------
Protect/Shell on all characters for one battle

48. MIX #48 - Mighty G:
-----------------------
Haste/Protect/Shell on all characters for one battle

49. MIX #49 - Super Mighty G:
-----------------------------
Haste/Protect/Regen/Shell on all characters for one battle

50. MIX #50 - Hyper Mighty G:
-----------------------------
Auto-Life/Haste/Protect/Regen/Shell one all characters for one battle

51. MIX #51 - Vitality:
-----------------------
Doubles the HP of one character for one battle - can exceed 9999 HP limit -
cannot exceed 99999 HP limit

52. MIX #52 - Mega Vitality:
----------------------------
Doubles the HP of all characters for one battle - can exceed 9999 HP limit -
cannot exceed 99999 HP limit

53. MIX #53 - Hyper Vitality:
-----------------------------
Doubles the HP of all characters for one battle - can exceed 9999 HP limit -
cannot exceed 99999 HP limit - Cheer effect on all characters

54. MIX #54 - Mana:
-------------------
Doubles the MP of one character for one battle - can exceed 999 MP limit -
cannot exceed 9999 MP limit

55. MIX #55 - Mega Mana:
------------------------
Doubles the MP of all characters for one battle - can exceed 999 MP limit -
cannot exceed 9999 MP limit

56. MIX #56 - Hyper Mana:
-------------------------
Doubles the MP of all characters for one battle - can exceed 999 MP limit -
cannot exceed 9999 MP limit - Cheer effect on all characters

57. MIX #57 - Freedom:
----------------------
One character is granted Zero MP Cost

58. MIX #58 - Freedom X:
------------------------
All characters are granted Zero MP Cost

59. MIX #59 - Quartet of 9:
---------------------------
If a character does less than 9999 damage with attacks, this allows them to
ALWAYS deal 9999 damage with attacks for one battle - healing items that don't
normally do 9999+ HP/MP recovery now heal for 9999

60. MIX #60 - Trio of 9999:
---------------------------
If all characters do less than 9999 damage with attacks, this allows them to
ALWAYS deal 9999 damage with attacks for one battle - healing items that don't
normally do 9999+ HP/MP recovery now heal for 9999

61. MIX #61 - Hero Drink:
-------------------------
One character can always attack for critical damage for one battle - max damage
= 99999

62. MIX #62 - Miracle Drink:
----------------------------
All characters can always attack for critical damage for one battle - max
damage = 99999

63. MIX #63 - Hot Spurs:
------------------------
This Mix makes your Overdrive Guage fill up at 1.5x the regular speed - can be
paired with Eccentric (see below)

64. MIX #64 - Eccentric:
------------------------
This Mix makes your Overdrive Guage gill up at 2x the regular speed - can be
paired with Hot Spurs (see above)

-> LIST OF MIX RECIPES:
-------------------------------- # 1. - GRENADE -------------------------------
Bomb Fragment + Antarctic Wind
Bomb Core + Arctic Wind
Fire Gem + Ice Gem
Electro Marble + Fish Scale
Lightning Marble + Dragon Scale
Lightning Gem + Water Gem
Bomb Fragment + Antarctic Wind
Bomb Core + Arctic Wind
Fire Gem + Ice Gem
Electro Marble + Fish Scale
Lightning Marble + Dragon Scale
Lightning Gem + Water Gem
---------------------------- # 2. - FRAG GRENADE ------------------------------
Power Sphere + Power Sphere
Power Sphere + Mana Sphere
Power Sphere + Speed Sphere
Power Sphere + Ability Sphere
Mana Sphere + Mana Sphere
Mana Sphere + Speed Sphere
Mana Sphere + Ability Sphere
Speed Sphere + Speed Sphere
Speed Sphere + Ability Sphere
Ability Sphere + Ability Sphere
Power Sphere + Power Sphere
Power Sphere + Mana Sphere
Power Sphere + Speed Sphere
Power Sphere + Ability Sphere
Mana Sphere + Mana Sphere
Mana Sphere + Speed Sphere
Mana Sphere + Ability Sphere
Speed Sphere + Speed Sphere
Speed Sphere + Ability Sphere
Ability Sphere + Ability Sphere
----------------------------- # 3. PINEAPPLE ----------------------------------
Power Distiller + Map
Power Distiller + Rename Card
Mana Distiller + Map
Mana Distiller + Rename Card
Agility Distiller + Map
Agility Distiller + Rename Card
Ability Distiller + Map
Ability Distiller + Rename Card
Bomb Fragment + Electro Marble
Bomb Fragment + Lightning Marble
Bomb Fragment + Lightning Gem
Bomb Fragment + Fish Scale
Bomb Fragment + Dragon Scale
Bomb Fragment + Water Gem
Bomb Core + Electro Marble
Bomb Core + Lightning Marble
Bomb Core + Fish Scale
Bomb Core + Dragon Scale
Fire Gem + Electro Marble
Fire Gem + Fish Scale
Electro Marble + Antarctic Wind
Electro Marble + Arctic Wind
Electro Marble + Ice Gem
Lightning Marble + Antarctic Wind
Lightning Marble + Arctic Wind
Lightning Gem + Antarctic Wind
Fish Scale + Antarctic Wind
Fish Scale + Arctic Wind
Fish Scale + Ice Gem
Dragon Scale + Antarctic Wind
Dragon Scale + Arctic Wind
Water Gem + Antarctic Wind
Power Sphere + Attribute Sphere
Power Sphere + Special Sphere
Power Sphere + Skill Sphere
Power Sphere + White Magic Sphere
Power Sphere + Black Magic Sphere
Power Sphere + Level 1 Key Sphere
Power Sphere + Map
Power Sphere + Rename Card
Mana Sphere + Attribute Sphere
Mana Sphere + Special Sphere
Mana Sphere + Skill Sphere
Mana Sphere + White Magic Sphere
Mana Sphere + Black Magic Sphere
Mana Sphere + Level 1 Key Sphere
Mana Sphere + Map
Mana Sphere + Rename Card
Speed Sphere + Attribute Sphere
Speed Sphere + Special Sphere
Speed Sphere + Skill Sphere
Speed Sphere + White Magic Sphere
Speed Sphere + Black Magic Sphere
Speed Sphere + Level 1 Key Sphere
Speed Sphere + Map
Speed Sphere + Rename Card
Ability Sphere + Attribute Sphere
Ability Sphere + Special Sphere
Ability Sphere + Skill Sphere
Ability Sphere + White Magic Sphere
Ability Sphere + Black Magic Sphere
Ability Sphere + Level 1 Key Sphere
Ability Sphere + Map
Ability Sphere + Rename Card
Power Distiller + Map
Power Distiller + Rename Card
Mana Distiller + Map
Mana Distiller + Rename Card
Agility Distiller + Map
Agility Distiller + Rename Card
Ability Distiller + Map
Ability Distiller + Rename Card
Bomb Fragment + Electro Marble
Bomb Fragment + Lightning Marble
Bomb Fragment + Lightning Gem
Bomb Fragment + Fish Scale
Bomb Fragment + Dragon Scale
Bomb Fragment + Water Gem
Bomb Core + Electro Marble
Bomb Core + Lightning Marble
Bomb Core + Fish Scale
Bomb Core + Dragon Scale
Fire Gem + Electro Marble
Fire Gem + Fish Scale
Electro Marble + Antarctic Wind
Electro Marble + Arctic Wind
Electro Marble + Ice Gem
Lightning Marble + Antarctic Wind
Lightning Marble + Arctic Wind
Lightning Gem + Antarctic Wind
Fish Scale + Antarctic Wind
Fish Scale + Arctic Wind
Fish Scale + Ice Gem
Dragon Scale + Antarctic Wind
Dragon Scale + Arctic Wind
Water Gem + Antarctic Wind
Power Sphere + Attribute Sphere
Power Sphere + Special Sphere
Power Sphere + Skill Sphere
Power Sphere + White Magic Sphere
Power Sphere + Black Magic Sphere
Power Sphere + Level 1 Key Sphere
Power Sphere + Map
Power Sphere + Rename Card
Mana Sphere + Attribute Sphere
Mana Sphere + Special Sphere
Mana Sphere + Skill Sphere
Mana Sphere + White Magic Sphere
Mana Sphere + Black Magic Sphere
Mana Sphere + Level 1 Key Sphere
Mana Sphere + Map
Mana Sphere + Rename Card
speed Sphere + Attribute Sphere
speed Sphere + Special Sphere
speed Sphere + Skill Sphere
speed Sphere + White Magic Sphere
speed Sphere + Black Magic Sphere
speed Sphere + Level 1 Key Sphere
speed Sphere + Map
speed Sphere + Rename Card
ability Sphere + Attribute Sphere
ability Sphere + Special Sphere
ability Sphere + Skill Sphere
ability Sphere + White Magic Sphere
ability Sphere + Black Magic Sphere
ability Sphere + Level 1 Key Sphere
ability Sphere + Map
ability Sphere + Rename Card
--------------------------- # 4. POTATO MASHER --------------------------------
Bomb Core + Lightning Gem
Bomb Core + Water Gem
Fire Gem + Lightning Marble
Fire Gem + Lightning Gem
Fire Gem + Dragon Scale
Fire Gem + Water Gem
Lightning Marble + Ice Gem
Lightning Gem + Arctic Wind
Lightning Gem + Ice Gem
Dragon Scale + Ice Gem
Water Gem + Arctic Wind
Water Gem + Ice Gem
Power Sphere + Lv.2 Key Sphere
Power Sphere + Clear Sphere
Mana Sphere + Lv.2 Key Sphere
Mana Sphere + Clear Sphere
Speed Sphere + Lv.2 Key Sphere
Speed Sphere + Clear Sphere
Ability Sphere + Lv.2 Key Sphere
Ability Sphere + Clear Sphere
Attribute Sphere + Attribute Sphere
Attribute Sphere + Special Sphere
Attribute Sphere + Skill Sphere
Attribute Sphere + White Magic Sphere
Attribute Sphere + Black Magic Sphere
Attribute Sphere + Lv.1 Key Sphere
Attribute Sphere + Clear Sphere
Attribute Sphere + Map
Attribute Sphere + Rename Card
Special Sphere + Special Sphere
Special Sphere + Skill Sphere
Special Sphere + White Magic Sphere
Special Sphere + Black Magic Sphere
Special Sphere + Lv.1 Key Sphere
Special Sphere + Clear Sphere
Special Sphere + Map
Special Sphere + Rename Card
Skill Sphere + Skill Sphere
Skill Sphere + White Magic Sphere
Skill Sphere + Black Magic Sphere
Skill Sphere + Lv.1 Key Sphere
Skill Sphere + Clear Sphere
Skill Sphere + Map
Skill Sphere + Rename Card
White Magic Sphere + White Magic Sphere
White Magic Sphere + Black Magic Sphere
White Magic Sphere + Lv.1 Key Sphere
White Magic Sphere + Clear Sphere
White Magic Sphere + Map
White Magic Sphere + Rename Card
Black Magic Sphere + Black Magic Sphere
Black Magic Sphere + Lv.1 Key Sphere
Black Magic Sphere + Clear Sphere
Black Magic Sphere + Map
Black Magic Sphere + Rename Card
Master Sphere + Lv.1 Key Sphere
Master Sphere + Clear Sphere
Master Sphere + Map
Master Sphere + Rename Card
Lv.1 Key Sphere + Lv.1 Key Sphere
Lv.1 Key Sphere + Clear Sphere
Lv.1 Key Sphere + Map
Lv.1 Key Sphere + Rename Card
Lv.2 Key Sphere + Clear Sphere
Lv.2 Key Sphere + Map
Lv.2 Key Sphere + Rename Card
Lv.3 Key Sphere + Clear Sphere
Lv.3 Key Sphere + Map
Lv.3 Key Sphere + Rename Card
HP Sphere + Clear Sphere
HP Sphere + Map
HP Sphere + Rename Card
MP Sphere + Clear Sphere
MP Sphere + Map
MP Sphere + Rename Card
Strength Sphere + Clear Sphere
Strength Sphere + Map
Strength Sphere + Rename Card
Defense Sphere + Clear Sphere
Defense Sphere + Map
Defense Sphere + Rename Card
Magic Sphere + Clear Sphere
Magic Sphere + Map
Magic Sphere + Rename Card
Magic Defense Sphere + Clear Sphere
Magic Defense Sphere + Map
Magic Defense Sphere + Rename Card
Agility Sphere + Clear Sphere
Agility Sphere + Map
Agility Sphere + Rename Card
Evasion Sphere + Clear Sphere
Evasion Sphere + Map
Evasion Sphere + Rename Card
Accuracy Sphere + Clear Sphere
Accuracy Sphere + Map
Accuracy Sphere + Rename Card
Clear Sphere + Clear Sphere
Clear Sphere + Map
Clear Sphere + Rename Card
Return Sphere + Map
Return Sphere + Rename Card
Friend Sphere + Map
Friend Sphere + Rename Card
Teleport Sphere + Map
Teleport Sphere + Rename Card
Warp Sphere + Map
Warp Sphere + Rename Card
Map + Map
Map + Rename Card
Rename Card + Rename Card
------------------------------- # 5. CLUSTER BOMB -----------------------------
Bomb Fragment + Shining Gem
Bomb Fragment + Blessed Gem
Bomb Core + Shining Gem
Bomb Core + Blessed Gem
Fire Gem + Shining Gem
Fire Gem + Blessed Gem
Electro Marble + Shining Gem
Electro Marble + Blessed Gem
Lightning Marble + Shining Gem
Lightning Marble + Blessed Gem
Lightning Gem + Shining Gem
Lightning Gem + Blessed Gem
Fish Scale + Shining Gem
Fish Scale + Blessed Gem
Dragon Scale + Shining Gem
Dragon Scale + Blessed Gem
Water Gem + Shining Gem
Water Gem + Blessed Gem
Antarctic Wind + Shining Gem
Antarctic Wind + Blessed Gem
Arctic Wind + Shining Gem
Arctic Wind + Blessed Gem
Ice Gem + Shining Gem
Ice Gem + Blessed Gem
Grenade + Shining Gem
Grenade + Blessed Gem
Grenade + Pendulum
Frag Grenade + Shining Gem
Frag Grenade + Blessed Gem
Frag Grenade + Pendulum
Sleeping Powder + Shining Gem
Sleeping Powder + Blessed Gem
Sleeping Powder + Pendulum
Dream Powder + Shining Gem
Dream Powder + Blessed Gem
Dream Powder + Pendulum
Silence Grenade + Shining Gem
Silence Grenade + Blessed Gem
Silence Grenade + Pendulum
Smoke Bomb + Shining Gem
Smoke Bomb + Blessed Gem
Smoke Bomb + Pendulum
Shining Gem + Map
Shining Gem + Rename Card
Blessed Gem + Map
Blessed Gem + Rename Card
Supreme Gem + Map
Supreme Gem + Rename Card
Power Sphere + Master Sphere
Power Sphere + Lv.3 Key Sphere
Power Sphere + Lv.4 Key Sphere
Power Sphere + HP Sphere
Power Sphere + MP Sphere
Power Sphere + Strength Sphere
Power Sphere + Defense Sphere
Power Sphere + Magic Sphere
Power Sphere + Magic Defense Sphere
Power Sphere + Agility Sphere
Power Sphere + Evasion Sphere
Power Sphere + Accuracy Sphere
Power Sphere + Return Sphere
Power Sphere + Friend Sphere
Power Sphere + Teleport Sphere
Power Sphere + Warp Sphere
Power Sphere + Pendulum
Power Sphere + Amulet
Power Sphere + Door to Tomorrow
Power Sphere + Wings to Discovery
Power Sphere + Gambler's Spirit
Power Sphere + Underdog's Secret
Power Sphere + Winning Formula
Mana Sphere + Master Sphere
Mana Sphere + Lv.3 Key Sphere
Mana Sphere + Lv.4 Key Sphere
Mana Sphere + HP Sphere
Mana Sphere + MP Sphere
Mana Sphere + Strength Sphere
Mana Sphere + Defense Sphere
Mana Sphere + Magic Sphere
Mana Sphere + Magic Defense Sphere
Mana Sphere + Agility Sphere
Mana Sphere + Evasion Sphere
Mana Sphere + Accuracy Sphere
Mana Sphere + Return Sphere
Mana Sphere + Friend Sphere
Mana Sphere + Teleport Sphere
Mana Sphere + Warp Sphere
Mana Sphere + Pendulum
Mana Sphere + Amulet
Mana Sphere + Door to Tomorrow
Mana Sphere + Wings to Discovery
Mana Sphere + Gambler's Spirit
Mana Sphere + Underdog's Secret
Mana Sphere + Winning Formula
Speed Sphere + Master Sphere
Speed Sphere + Lv.3 Key Sphere
Speed Sphere + Lv.4 Key Sphere
Speed Sphere + HP Sphere
Speed Sphere + MP Sphere
Speed Sphere + Strength Sphere
Speed Sphere + Defense Sphere
Speed Sphere + Magic Sphere
Speed Sphere + Magic Defense Sphere
Speed Sphere + Agility Sphere
Speed Sphere + Evasion Sphere
Speed Sphere + Accuracy Sphere
Speed Sphere + Return Sphere
Speed Sphere + Friend Sphere
Speed Sphere + Teleport Sphere
Speed Sphere + Warp Sphere
Speed Sphere + Pendulum
Speed Sphere + Amulet
Speed Sphere + Door to Tomorrow
Speed Sphere + Wings to Discovery
Speed Sphere + Gambler's Spirit
Speed Sphere + Underdog's Secret
Speed Sphere + Winning Formula
Ability Sphere + Master Sphere
Ability Sphere + Lv.3 Key Sphere
Ability Sphere + Lv.4 Key Sphere
Ability Sphere + HP Sphere
Ability Sphere + MP Sphere
Ability Sphere + Strength Sphere
Ability Sphere + Defense Sphere
Ability Sphere + Magic Sphere
Ability Sphere + Magic Defense Sphere
Ability Sphere + Agility Sphere
Ability Sphere + Evasion Sphere
Ability Sphere + Accuracy Sphere
Ability Sphere + Return Sphere
Ability Sphere + Friend Sphere
Ability Sphere + Teleport Sphere
Ability Sphere + Warp Sphere
Ability Sphere + Pendulum
Ability Sphere + Amulet
Ability Sphere + Door to Tomorrow
Ability Sphere + Wings to Discovery
Ability Sphere + Gambler's Spirit
Ability Sphere + Underdog's Secret
Ability Sphere + Winning Formula
Attribute Sphere + Lv.2 Key Sphere
Attribute Sphere + Lv.3 Key Sphere
Attribute Sphere + HP Sphere
Attribute Sphere + MP Sphere
Attribute Sphere + Strength Sphere
Attribute Sphere + Defense Sphere
Attribute Sphere + Magic Sphere
Attribute Sphere + Magic Defense Sphere
Attribute Sphere + Agility Sphere
Attribute Sphere + Evasion Sphere
Attribute Sphere + Accuracy Sphere
Attribute Sphere + Return Sphere
Attribute Sphere + Friend Sphere
Attribute Sphere + Teleport Sphere
Special Sphere + Lv.2 Key Sphere
Special Sphere + Lv.3 Key Sphere
Special Sphere + HP Sphere
Special Sphere + MP Sphere
Special Sphere + Strength Sphere
Special Sphere + Defense Sphere
Special Sphere + Magic Sphere
Special Sphere + Magic Defense Sphere
Special Sphere + Agility Sphere
Special Sphere + Evasion Sphere
Special Sphere + Accuracy Sphere
Special Sphere + Return Sphere
Special Sphere + Friend Sphere
Special Sphere + Teleport Sphere
Skill Sphere + Lv.2 Key Sphere
Skill Sphere + Lv.3 Key Sphere
Skill Sphere + HP Sphere
Skill Sphere + MP Sphere
Skill Sphere + Strength Sphere
Skill Sphere + Defense Sphere
Skill Sphere + Magic Sphere
Skill Sphere + Magic Defense Sphere
Skill Sphere + Agility Sphere
Skill Sphere + Evasion Sphere
Skill Sphere + Accuracy Sphere
Skill Sphere + Return Sphere
Skill Sphere + Friend Sphere
Skill Sphere + Teleport Sphere
White Magic Sphere + Lv.2 Key Sphere
White Magic Sphere + Lv.3 Key Sphere
White Magic Sphere + HP Sphere
White Magic Sphere + MP Sphere
White Magic Sphere + Strength Sphere
White Magic Sphere + Defense Sphere
White Magic Sphere + Magic Sphere
White Magic Sphere + Magic Defense Sphere
White Magic Sphere + Agility Sphere
White Magic Sphere + Evasion Sphere
White Magic Sphere + Accuracy Sphere
White Magic Sphere + Return Sphere
White Magic Sphere + Friend Sphere
White Magic Sphere + Teleport Sphere
Black Magic Sphere + Lv.2 Key Sphere
Black Magic Sphere + Lv.3 Key Sphere
Black Magic Sphere + HP Sphere
Black Magic Sphere + MP Sphere
Black Magic Sphere + Strength Sphere
Black Magic Sphere + Defense Sphere
Black Magic Sphere + Magic Sphere
Black Magic Sphere + Magic Defense Sphere
Black Magic Sphere + Agility Sphere
Black Magic Sphere + Evasion Sphere
Black Magic Sphere + Accuracy Sphere
Black Magic Sphere + Return Sphere
Black Magic Sphere + Friend Sphere
Black Magic Sphere + Teleport Sphere
Master Sphere + Lv.2 Key Sphere
Master Sphere + Lv.3 Key Sphere
Master Sphere + HP Sphere
Master Sphere + MP Sphere
Master Sphere + Strength Sphere
Master Sphere + Defense Sphere
Master Sphere + Magic Sphere
Master Sphere + Magic Defense Sphere
Master Sphere + Agility Sphere
Master Sphere + Evasion Sphere
Master Sphere + Accuracy Sphere
Master Sphere + Return Sphere
Master Sphere + Friend Sphere
Master Sphere + Teleport Sphere
Lv.1 Key Sphere + Lv.2 Key Sphere
Lv.1 Key Sphere + Lv.3 Key Sphere
Lv.1 Key Sphere + HP Sphere
Lv.1 Key Sphere + MP Sphere
Lv.1 Key Sphere + Strength Sphere
Lv.1 Key Sphere + Defense Sphere
Lv.1 Key Sphere + Magic Sphere
Lv.1 Key Sphere + Magic Defense Sphere
Lv.1 Key Sphere + Agility Sphere
Lv.1 Key Sphere + Evasion Sphere
Lv.1 Key Sphere + Accuracy Sphere
Lv.1 Key Sphere + Return Sphere
Lv.1 Key Sphere + Friend Sphere
Lv.1 Key Sphere + Teleport Sphere
Lv.2 Key Sphere + Lv.2 Key Sphere
Lv.2 Key Sphere + Lv.3 Key Sphere
Lv.2 Key Sphere + HP Sphere
Lv.2 Key Sphere + MP Sphere
Lv.2 Key Sphere + Strength Sphere
Lv.2 Key Sphere + Defense Sphere
Lv.2 Key Sphere + Magic Sphere
Lv.2 Key Sphere + Magic Defense Sphere
Lv.2 Key Sphere + Agility Sphere
Lv.2 Key Sphere + Evasion Sphere
Lv.2 Key Sphere + Accuracy Sphere
Lv.2 Key Sphere + Return Sphere
Lv.2 Key Sphere + Friend Sphere
Lv.2 Key Sphere + Teleport Sphere
Lv.3 Key Sphere + Lv.3 Key Sphere
Lv.3 Key Sphere + HP Sphere
Lv.3 Key Sphere + MP Sphere
Lv.3 Key Sphere + Strength Sphere
Lv.3 Key Sphere + Defense Sphere
Lv.3 Key Sphere + Magic Sphere
Lv.3 Key Sphere + Magic Defense Sphere
Lv.3 Key Sphere + Agility Sphere
Lv.3 Key Sphere + Evasion Sphere
Lv.3 Key Sphere + Accuracy Sphere
Lv.3 Key Sphere + Return Sphere
Lv.3 Key Sphere + Friend Sphere
Lv.3 Key Sphere + Teleport Sphere
Lv.4 Key Sphere + Map
Lv.4 Key Sphere + Rename Card
HP Sphere + HP Sphere
HP Sphere + MP Sphere
HP Sphere + Strength Sphere
HP Sphere + Defense Sphere
HP Sphere + Magic Sphere
HP Sphere + Magic Defense Sphere
HP Sphere + Agility Sphere
HP Sphere + Evasion Sphere
HP Sphere + Accuracy Sphere
HP Sphere + Return Sphere
HP Sphere + Friend Sphere
HP Sphere + Teleport Sphere
HP Sphere + Warp Sphere
MP Sphere + MP Sphere
MP Sphere + Strength Sphere
MP Sphere + Defense Sphere
MP Sphere + Magic Sphere
MP Sphere + Magic Defense Sphere
MP Sphere + Agility Sphere
MP Sphere + Evasion Sphere
MP Sphere + Accuracy Sphere
MP Sphere + Return Sphere
MP Sphere + Friend Sphere
MP Sphere + Teleport Sphere
MP Sphere + Warp Sphere
Strength Sphere + Strength Sphere
Strength Sphere + Defense Sphere
Strength Sphere + Magic Sphere
Strength Sphere + Magic Defense Sphere
Strength Sphere + Agility Sphere
Strength Sphere + Evasion Sphere
Strength Sphere + Accuracy Sphere
Strength Sphere + Return Sphere
Strength Sphere + Friend Sphere
Strength Sphere + Teleport Sphere
Strength Sphere + Warp Sphere
Defense Sphere + Defense Sphere
Defense Sphere + Magic Sphere
Defense Sphere + Magic Defense Sphere
Defense Sphere + Agility Sphere
Defense Sphere + Evasion Sphere
Defense Sphere + Accuracy Sphere
Defense Sphere + Return Sphere
Defense Sphere + Friend Sphere
Defense Sphere + Teleport Sphere
Defense Sphere + Warp Sphere
Magic Sphere + Magic Sphere
Magic Sphere + Magic Defense Sphere
Magic Sphere + Agility Sphere
Magic Sphere + Evasion Sphere
Magic Sphere + Accuracy Sphere
Magic Sphere + Return Sphere
Magic Sphere + Friend Sphere
Magic Sphere + Teleport Sphere
Magic Sphere + Warp Sphere
Magic Defense Sphere + Magic Defense Sphere
Magic Defense Sphere + Agility Sphere
Magic Defense Sphere + Evasion Sphere
Magic Defense Sphere + Accuracy Sphere
Magic Defense Sphere + Return Sphere
Magic Defense Sphere + Friend Sphere
Magic Defense Sphere + Teleport Sphere
Magic Defense Sphere + Warp Sphere
Agility Sphere + Agility Sphere
Agility Sphere + Evasion Sphere
Agility Sphere + Accuracy Sphere
Agility Sphere + Return Sphere
Agility Sphere + Friend Sphere
Agility Sphere + Teleport Sphere
Agility Sphere + Warp Sphere
Evasion Sphere + Evasion Sphere
Evasion Sphere + Accuracy Sphere
Evasion Sphere + Return Sphere
Evasion Sphere + Friend Sphere
Evasion Sphere + Teleport Sphere
Evasion Sphere + Warp Sphere
Accuracy Sphere + Accuracy Sphere
Accuracy Sphere + Return Sphere
Accuracy Sphere + Friend Sphere
Accuracy Sphere + Teleport Sphere
Accuracy Sphere + Warp Sphere
Clear Sphere + Return Sphere
Clear Sphere + Friend Sphere
Clear Sphere + Teleport Sphere
Clear Sphere + Warp Sphere
Return Sphere + Return Sphere
Return Sphere + Friend Sphere
Return Sphere + Teleport Sphere
Return Sphere + Warp Sphere
Friend Sphere + Friend Sphere
Friend Sphere + Teleport Sphere
Friend Sphere + Warp Sphere
Teleport Sphere + Teleport Sphere
Teleport Sphere + Warp Sphere
Warp Sphere + Warp Sphere
Map + Pendulum
Map + Amulet
Map + Door to Tomorrow
Map + Wings to Discovery
Map + Gambler's Spirit
Map + Underdog's Secret
Map + Winning Formula
Rename Card + Pendulum
Rename Card + Amulet
Rename Card + Door to Tomorrow
Rename Card + Wings to Discovery
Rename Card + Gambler's Spirit
Rename Card + Underdog's Secret
Rename Card + Winning Formula
--------------------------------- # 6. TALLBOY --------------------------------
Bomb Fragment + Supreme Gem
Bomb Core + Supreme Gem
Fire Gem + Supreme Gem
Electro Marble + Supreme Gem
Lightning Marble + Supreme Gem
Lightning Gem + Supreme Gem
Fish Scale + Supreme Gem
Dragon Scale + Supreme Gem
Water Gem + Supreme Gem
Antarctic Wind + Supreme Gem
Arctic Wind + Supreme Gem
Ice Gem + Supreme Gem
Grenade + Supreme Gem
Grenade + Three Stars
Grenade + Amulet
Grenade + Door to Tomorrow
Grenade + Wings to Discovery
Grenade + Gambler's Spirit
Grenade + Underdog's Secret
Grenade + Winning Formula
Frag Grenade + Supreme Gem
Frag Grenade + Three Stars
Frag Grenade + Amulet
Frag Grenade + Door to Tomorrow
Frag Grenade + Wings to Discovery
Frag Grenade + Gambler's Spirit
Frag Grenade + Underdog's Secret
Frag Grenade + Winning Formula
Sleeping Powder + Supreme Gem
Sleeping Powder + Amulet
Sleeping Powder + Door to Tomorrow
Sleeping Powder + Wings to Discovery
Sleeping Powder + Gambler's Spirit
Sleeping Powder + Underdog's Secret
Sleeping Powder + Winning Formula
Dream Powder + Supreme Gem
Dream Powder + Amulet
Dream Powder + Door to Tomorrow
Dream Powder + Wings to Discovery
Dream Powder + Gambler's Spirit
Dream Powder + Underdog's Secret
Dream Powder + Winning Formula
Silence Grenade + Supreme Gem
Silence Grenade + Amulet
Silence Grenade + Door to Tomorrow
Silence Grenade + Wings to Discovery
Silence Grenade + Gambler's Spirit
Silence Grenade + Underdog's Secret
Silence Grenade + Winning Formula
Smoke Bomb + Supreme Gem
Smoke Bomb + Amulet
Smoke Bomb + Door to Tomorrow
Smoke Bomb + Wings to Discovery
Smoke Bomb + Gambler's Spirit
Smoke Bomb + Underdog's Secret
Smoke Bomb + Winning Formula
Shadow Gem + Shining Gem
Shadow Gem + Blessed Gem
Shadow Gem + Supreme Gem
Shining Gem + Shining Gem
Shining Gem + Blessed Gem
Shining Gem + Attribute Sphere
Shining Gem + Special Sphere
Shining Gem + Skill Sphere
Shining Gem + White Magic Sphere
Shining Gem + Black Magic Sphere
Shining Gem + Lv.1 Key Sphere
Shining Gem + Lv.2 Key Sphere
Shining Gem + Lv.3 Key Sphere
Shining Gem + Lv.4 Key Sphere
Shining Gem + HP Sphere
Shining Gem + MP Sphere
Shining Gem + Strength Sphere
Shining Gem + Defense Sphere
Shining Gem + Magic Sphere
Shining Gem + Magic Defense Sphere
Shining Gem + Agility Sphere
Shining Gem + Evasion Sphere
Shining Gem + Accuracy Sphere
Shining Gem + Clear Sphere
Shining Gem + Return Sphere
Shining Gem + Friend Sphere
Shining Gem + Teleport Sphere
Shining Gem + Musk
Shining Gem + Hypello Potion
Shining Gem + Shining Thorn
Blessed Gem + Blessed Gem
Blessed Gem + Attribute Sphere
Blessed Gem + Special Sphere
Blessed Gem + Skill Sphere
Blessed Gem + White Magic Sphere
Blessed Gem + Black Magic Sphere
Blessed Gem + Lv.1 Key Sphere
Blessed Gem + Lv.2 Key Sphere
Blessed Gem + Lv.3 Key Sphere
Blessed Gem + HP Sphere
Blessed Gem + MP Sphere
Blessed Gem + Strength Sphere
Blessed Gem + Defense Sphere
Blessed Gem + Magic Sphere
Blessed Gem + Magic Defense Sphere
Blessed Gem + Agility Sphere
Blessed Gem + Evasion Sphere
Blessed Gem + Accuracy Sphere
Blessed Gem + Clear Sphere
Blessed Gem + Return Sphere
Blessed Gem + Friend Sphere
Blessed Gem + Teleport Sphere
Blessed Gem + Musk
Blessed Gem + Hypello Potion
Blessed Gem + Shining Thorn
Supreme Gem + Attribute Sphere
Supreme Gem + Special Sphere
Supreme Gem +
Skill Sphere
Supreme Gem + White Magic Sphere
Supreme Gem + Black Magic Sphere
Supreme Gem + Lv.1 Key Sphere
Supreme Gem + Lv.2 Key Sphere
Supreme Gem + HP Sphere
Supreme Gem + MP Sphere
Supreme Gem + Strength Sphere
Supreme Gem + Defense Sphere
Supreme Gem + Magic Sphere
Supreme Gem + Magic Defense Sphere
Supreme Gem + Agility Sphere
Supreme Gem + Evasion Sphere
Supreme Gem + Accuracy Sphere
Supreme Gem + Clear Sphere
Supreme Gem + Return Sphere
Supreme Gem + Musk
Supreme Gem + Hypello Potion
Supreme Gem + Shining Thorn
Attribute Sphere + Master Sphere
Attribute Sphere + Lv.4 Key Sphere
Attribute Sphere + Warp Sphere
Attribute Sphere + Pendulum
Attribute Sphere + Amulet
Attribute Sphere + Door to Tomorrow
Attribute Sphere + Wings to Discovery
Attribute Sphere + Gambler's Spirit
Attribute Sphere + Underdog's Secret
Attribute Sphere + Winning Formula
Special Sphere + Master Sphere
Special Sphere + Lv.4 Key Sphere
Special Sphere + Warp Sphere
Special Sphere + Pendulum
Special Sphere + Amulet
Special Sphere + Door to Tomorrow
Special Sphere + Wings to Discovery
Special Sphere + Gambler's Spirit
Special Sphere + Underdog's Secret
Special Sphere + Winning Formula
Skill Sphere + Master Sphere
Skill Sphere + Lv.4 Key Sphere
Skill Sphere + Warp Sphere
Skill Sphere + Pendulum
Skill Sphere + Amulet
Skill Sphere + Door to Tomorrow
Skill Sphere + Wings to Discovery
Skill Sphere + Gambler's Spirit
Skill Sphere + Underdog's Secret
Skill Sphere + Winning Formula
White Magic Sphere + Master Sphere
White Magic Sphere + Lv.4 Key Sphere
White Magic Sphere + Warp Sphere
White Magic Sphere + Pendulum
White Magic Sphere + Amulet
White Magic Sphere + Door to Tomorrow
White Magic Sphere + Wings to Discovery
White Magic Sphere + Gambler's Spirit
White Magic Sphere + Underdog's Secret
White Magic Sphere + Winning Formula
Black Magic Sphere + Master Sphere
Black Magic Sphere + Lv.4 Key Sphere
Black Magic Sphere + Warp Sphere
Black Magic Sphere + Pendulum
Black Magic Sphere + Amulet
Black Magic Sphere + Door to Tomorrow
Black Magic Sphere + Wings to Discovery
Black Magic Sphere + Gambler's Spirit
Black Magic Sphere + Underdog's Secret
Black Magic Sphere + Winning Formula
Master Sphere + Master Sphere
Master Sphere + Lv.4 Key Sphere
Master Sphere + Warp Sphere
Master Sphere + Pendulum
Lv.1 Key Sphere + Lv.4 Key Sphere
Lv.1 Key Sphere + Warp Sphere
Lv.2 Key Sphere + Lv.4 Key Sphere
Lv.2 Key Sphere + Warp Sphere
Lv.3 Key Sphere + Lv.4 Key Sphere
Lv.3 Key Spphere + Warp Sphere
Lv.4 Key Sphere + Lv.4 Key Sphere
Lv.4 Key Sphere + HP Sphere
Lv.4 Key Sphere + MP Sphere
Lv.4 Key Sphere + Strength Sphere
Lv.4 Key Sphere + Defense Sphere
Lv.4 Key Sphere + Magic Sphere
Lv.4 Key Sphere + Magic Defense Sphere
Lv.4 Key Sphere + Agility Sphere
Lv.4 Key Sphere + Evasion Sphere
Lv.4 Key Sphere + Accuracy Sphere
Lv.4 Key Sphere + Clear Sphere
Lv.4 Key Sphere + Return Sphere
Lv.4 Key Sphere + Friend Sphere
Lv.4 Key Sphere + Teleport Sphere
Lv.4 Key Sphere + Warp Sphere
Clear Sphere + Pendulum
Clear Sphere + Amulet
Clear Sphere + Door to Tomorrow
Clear Sphere + Wings to Discovery
Clear Sphere + Gambler's Spirit
Clear Sphere + Underdog's Secret
Clear Sphere + Winning Formula
Return Sphere + Pendulum
Return Sphere + Amulet
Return Sphere + Door to Tomorrow
Return Sphere + Wings to Discovery
Return Sphere + Gambler's Spirit
Return Sphere + Underdog's Secret
Return Sphere + Winning Formula
Friend Sphere + Pendulum
Friend Sphere + Amulet
Friend Sphere + Door to Tomorrow
Friend Sphere + Wings to Discovery
Friend Sphere + Gambler's Spirit
Friend Sphere + Underdog's Secret
Friend Sphere + Winning Formula
Teleport Sphere + Pendulum
Teleport Sphere + Amulet
Teleport Sphere + Door to Tomorrow
Teleport Sphere + Wings to Discovery
Teleport Sphere + Gambler's Spirit
Teleport Sphere + Underdog's Secret
Teleport Sphere + Winning Formula
Warp Sphere + Pendulum
Warp Sphere + Amulet
Warp Sphere + Door to Tomorrow
Warp Sphere + Wings to Discovery
Warp Sphere + Gambler's Spirit
Warp Sphere + Underdog's Secret
Warp Sphere + Winning Formula
----------------------------- # 7. BLASTER MINE -------------------------------
Antidote + Grenade
Antidote + Frag Grenade
Soft + Grenade
Soft + Frag Grenade
Eye Drops + Grenade
Eye Drops + Frag Grenade
Echo Screen + Grenade
Echo Screen + Frag Grenade
Holy Water + Grenade
Holy Water + Frag Grenade
Remedy + Grenade
Remedy + Frag Grenade
Power Distiller + Grenade
Power Distiller + Frag Grenade
Mana Distiller + Grenade
Mana Distiller + Frag Grenade
Speed Distiller + Grenade
Speed Distiller + Frag Grenade
Ability Distiller + Grenade
Ability Distiller + Frag Grenade
Al Bhed Potion + Grenade
Al Bhed Potion + Frag Grenade
Grenade + Sleeping Powder
Grenade + Dream Powder
Grenade + Silence Grenade
Grenade + Smoke Bomb
Grenade + Poison Fang
Grenade + Silver Hourglass
Grenade + Gold Hourglass
Grenade + Candle of Life
Grenade + Petrify Grenade
Grenade + Chocobo Feather
Grenade + Chocobo Wing
Grenade + Mana Spring
Grenade + Stamina Spring
Grenade + Soul Spring
Grenade + Purifying Salt
Grenade + Power Sphere
Grenade + Mana Sphere
Grenade + Speed Sphere
Grenade + Ability Sphere
Grenade + Musk
Grenade + Hypello Potion
Grenade + Shining Thorn
Sleeping Powder + Power Sphere
Sleeping Powder + Mana Sphere
Sleeping Powder + Speed Sphere
Sleeping Powder + Ability Sphere
Dream Powder + Power Sphere
Dream Powder + Mana Sphere
Dream Powder + Speed Sphere
Dream Powder + Ability Sphere
Silence Grenade + Power Sphere
Silence Grenade + Mana Sphere
Silence Grenade + Speed Sphere
Silence Grenade + Ability Sphere
Smoke Bomb + Power Sphere
Smoke Bomb + Mana Sphere
Smoke Bomb + Speed Sphere
Smoke Bomb + Ability Sphere
Poison Fang + Power Sphere
Poison Fang + Mana Sphere
Poison Fang + Speed Sphere
Poison Fang + Ability Sphere
Poison Fang + Map
Poison Fang + Rename Card
Silver Hourglass + Power Sphere
Silver Hourglass + Mana Sphere
Silver Hourglass + Speed Sphere
Silver Hourglass + Ability Sphere
Silver Hourglass + Map
Silver Hourglass + Rename Card
Gold Hourglass + Power Sphere
Gold Hourglass + Mana Sphere
Gold Hourglass + Speed Sphere
Gold Hourglass + Ability Sphere
Gold Hourglass + Map
Gold Hourglass + Rename Card
Candle of Life + Power Sphere
Candle of Life + Mana Sphere
Candle of Life + Speed Sphere
Candle of Life + Ability Sphere
Candle of Life + Map
Candle of Life + Rename Card
Petrify Grenade + Power Sphere
Petrify Grenade + Mana Sphere
Petrify Grenade + Speed Sphere
Petrify Grenade + Ability Sphere
Petrify Grenade + Map
Petrify Grenade + Rename Card
Power Sphere + Musk
Power Sphere + Hypello Potion
Power Sphere + Shining Thorn
Mana Sphere + Musk
Mana Sphere + Hypello Potion
Mana Sphere + Shining Thorn
Speed Sphere + Musk
Speed Sphere + Hypello Potion
Speed Sphere + Shining Thorn
Ability Sphere + Musk
Ability Sphere + Hypello Potion
Ability Sphere + Shining Thorn
----------------------------- # 8. HAZARDOUS SHELL ----------------------------
Healing Water + Grenade
Healing Water + Frag Grenade
Tetra Elemental + Grenade
Tetra Elemental + Frag Grenade
Grenade + Farplane Shadow
Grenade + Farplane Wind
Grenade + Attribute Sphere
Grenade + Special Sphere
Grenade + Skill Sphere
Grenade + White Magic Sphere
Grenade + Black Magic Sphere
Grenade + Lv.1 Key Sphere
Grenade + Lv.2 Key Sphere
Grenade + Clear Sphere
Grenade + Map
Grenade + Rename Card
Frag Grenade + Sleeping Powder
Frag Grenade + Dream Powder
Frag Grenade + Silence Grenade
Frag Grenade + Smoke Bomb
Frag Grenade + Poison Fang
Frag Grenade + Silver Hourglass
Frag Grenade + Gold Hourglass
Frag Grenade + Candle of Life
Frag Grenade + Petrify Grenade
Frag Grenade + Farplane Shadow
Frag Grenade + Farplane Wind
Frag Grenade + Chocobo Feather
Frag Grenade + Chocobo Wing
Frag Grenade + Mana Spring
Frag Grenade + Stamina Spring
Frag Grenade + Soul Spring
Frag Grenade + Purifying Salt
Frag Grenade + Power Sphere
Frag Grenade + Mana Sphere
Frag Grenade + Speed Sphere
Frag Grenade + Ability Sphere
Frag Grenade + Map
Frag Grenade + Rename Card
Frag Grenade + Musk
Frag Grenade + Hypello Potion
Frag Grenade + Shining Thorn
Sleeping Powder + Sleeping Powder
Sleeping Powder + Dream Powder
Sleeping Powder + Silence Grenade
Sleeping Powder + Smoke Bomb
Sleeping Powder + Poison Fang
Sleeping Powder + Silver Hourglass
Sleeping Powder + Gold Hourglass
Sleeping Powder + Candle of Life
Sleeping Powder + Petrify Grenade
Sleeping Powder + Chocobo Feather
Sleeping Powder + Chocobo Wing
Sleeping Powder + Healing Spring
Sleeping Powder + Mana Spring
Sleeping Powder + Stamina Spring
Sleeping Powder + Soul Spring
Sleeping Powder + Purifying Salt
Sleeping Powder + Map
Sleeping Powder + Rename Card
Sleeping Powder + Musk
Sleeping Powder + Hypello Potion
Sleeping Powder + Shining Thorn
Dream Powder + Dream Powder
Dream Powder + Silence Grenade
Dream Powder + Smoke Bomb
Dream Powder + Poison Fang
Dream Powder + Silver Hourglass
Dream Powder + Gold Hourglass
Dream Powder + Candle of Life
Dream Powder + Petrify Grenade
Dream Powder + Chocobo Feather
Dream Powder + Chocobo Wing
Dream Powder + Healing Spring
Dream Powder + Mana Spring
Dream Powder + Stamina Spring
Dream Powder + Soul Spring
Dream Powder + Purifying Salt
Dream Powder + Map
Dream Powder + Rename Card
Dream Powder + Musk
Dream Powder + Hypello Potion
Dream Powder + Shining Thorn
Silence Grenade + Silence Grenade
Silence Grenade + Smoke Bomb
Silence Grenade + Poison Fang
Silence Grenade + Silver Hourglass
Silence Grenade + Gold Hourglass
Silence Grenade + Candle of Life
Silence Grenade + Petrify Grenade
Silence Grenade + Chocobo Feather
Silence Grenade + Chocobo Wing
Silence Grenade + Healing Spring
Silence Grenade + Mana Spring
Silence Grenade + Stamina Spring
Silence Grenade + Soul Spring
Silence Grenade + Purifying Salt
Silence Grenade + Map
Silence Grenade + Rename Card
Silence Grenade + Musk
Silence Grenade + Hypello Potion
Silence Grenade + Shining Thorn
Smoke Bomb + Smoke Bomb
Smoke Bomb + Poison Fang
Smoke Bomb + Silver Hourglass
Smoke Bomb + Gold Hourglass
Smoke Bomb + Candle of Life
Smoke Bomb + Petrify Grenade
Smoke Bomb + Chocobo Feather
Smoke Bomb + Chocobo Wing
Smoke Bomb + Healing Spring
Smoke Bomb + Mana Spring
Smoke Bomb + Stamina Spring
Smoke Bomb + Soul Spring
Smoke Bomb + Purifying Salt
Smoke Bomb + Map
Smoke Bomb + Rename Card
Smoke Bomb + Musk
Smoke Bomb + Hypello Potion
Smoke Bomb + Shining Thorn
Shining Gem + Power Sphere
Shining Gem + Mana Sphere
Shining Gem + Speed Sphere
Shining Gem + Ability Sphere
Blessed Gem + Power Sphere
Blessed Gem + Mana Sphere
Blessed Gem + Speed Sphere
Blessed Gem + Ability Sphere
Poison Fang + Poison Fang
Poison Fang + Silver Hourglass
Poison Fang + Gold Hourglass
Poison Fang + Candle of Life
Poison Fang + Petrify Grenade
Poison Fang + Chocobo Feather
Poison Fang + Chocobo Wing
Poison Fang + Lunar Curtain
Poison Fang + Light Curtain
Poison Fang + Star Curtain
Poison Fang + Healing Spring
Poison Fang + Mana Spring
Poison Fang + Stamina Spring
Poison Fang + Soul Spring
Poison Fang + Purifying Salt
Poison Fang + Musk
Poison Fang + Hypello Potion
Poison Fang + Shining Thorn
Silver Hourglass + Silver Hourglass
Silver Hourglass + Gold Hourglass
Silver Hourglass + Candle of Life
Silver Hourglass + Petrify Grenade
Silver Hourglass + Chocobo Feather
Silver Hourglass + Chocobo Wing
Silver Hourglass + Lunar Curtain
Silver Hourglass + Light Curtain
Silver Hourglass + Star Curtain
Silver Hourglass + Healing Spring
Silver Hourglass + Mana Spring
Silver Hourglass + Stamina Spring
Silver Hourglass + Soul Spring
Silver Hourglass + Purifying Salt
Silver Hourglass + Musk
Silver Hourglass + Hypello Potion
Silver Hourglass + Shining Thorn
Gold Hourglass + Gold Hourglass
Gold Hourglass + Candle of Life
Gold Hourglass + Petrify Grenade
Gold Hourglass + Chocobo Feather
Gold Hourglass + Chocobo Wing
Gold Hourglass + Lunar Curtain
Gold Hourglass + Light Curtain
Gold Hourglass + Star Curtain
Gold Hourglass + Healing Spring
Gold Hourglass + Mana Spring
Gold Hourglass + Stamina Spring
Gold Hourglass + Soul Spring
Gold Hourglass + Purifying Salt
Gold Hourglass + Musk
Gold Hourglass + Hypello Potion
Gold Hourglass + Shining Thorn
Candle of Life + Candle of Life
Candle of Life + Petrify Grenade
Candle of Life + Chocobo Feather
Candle of Life + Chocobo Wing
Candle of Life + Lunar Curtain
Candle of Life + Light Curtain
Candle of Life + Star Curtain
Candle of Life + Healing Spring
Candle of Life + Mana Spring
Candle of Life + Stamina Spring
Candle of Life + Soul Spring
Candle of Life + Purifying Salt
Candle of Life + Musk
Candle of Life + Hypello Potion
Candle of Life + Shining Thorn
Petrify Grenade + Chocobo Feather
Petrify Grenade + Chocobo Wing
Petrify Grenade + Lunar Curtain
Petrify Grenade + Light Curtain
Petrify Grenade + Star Curtain
Petrify Grenade + Healing Spring
Petrify Grenade + Mana Spring
Petrify Grenade + Stamina Spring
Petrify Grenade + Soul Spring
Petrify Grenade + Purifying Salt
Petrify Grenade + Musk
Petrify Grenade + Hypello Potion
Petrify Grenade + Shining Thorn
Farplane Shadow + Power Sphere
Farplane Shadow + Mana Sphere
Farplane Shadow + Speed Sphere
Farplane Shadow + Ability Sphere
Farplane Shadow + Map
Farplane Shadow + Rename Card
Farplane Wind + Power Sphere
Farplane Wind + Mana Sphere
Farplane Wind + Speed Sphere
Farplane Wind + Ability Sphere
Farplane Wind + Map
Farplane Wind + Rename Card
Map + Musk
Map + Hypello Potion
Map + Shining Thorn
Rename Card + Musk
Rename Card + Hypello Potion
Rename Card + Shining Thorn
------------------------------ # 9. CALAMITY BOMB -----------------------------
Grenade + Master Sphere
Grenade + Lv.3 Key Sphere
Grenade + Lv.4 Key Sphere
Frag Grenade + Attribute Sphere
Frag Grenade + Special Sphere
Frag Grenade + Skill Sphere
Frag Grenade + White Magic Sphere
Frag Grenade + Black Magic Sphere
Frag Grenade + Lv.1 Key Sphere
Frag Grenade + Lv.2 Key Sphere
Frag Grenade + Clear Sphere
Sleeping Powder + Farplane Shadow
Sleeping Powder + Farplane Wind
Sleeping Powder + Three Stars
Sleeping Powder + Attribute Sphere
Sleeping Powder + Special Sphere
Sleeping Powder + Skill Sphere
Sleeping Powder + White Magic Sphere
Sleeping Powder + Black Magic Sphere
Sleeping Powder + Lv.1 Key Sphere
Sleeping Powder + Lv.2 Key Sphere
Sleeping Powder + Clear Sphere
Dream Powder + Farplane Shadow
Dream Powder + Farplane Wind
Dream Powder + Three Stars
Dream Powder + Attribute Sphere
Dream Powder + Special Sphere
Dream Powder + Skill Sphere
Dream Powder + White Magic Sphere
Dream Powder + Black Magic Sphere
Dream Powder + Lv.1 Key Sphere
Dream Powder + Lv.2 Key Sphere
Dream Powder + Clear Sphere
Silence Grenade + Farplane Shadow
Silence Grenade + Farplane Wind
Silence Grenade + Three Stars
Silence Grenade + Attribute Sphere
Silence Grenade + Special Sphere
Silence Grenade + Skill Sphere
Silence Grenade + White Magic Sphere
Silence Grenade + Black Magic Sphere
Silence Grenade + Lv.1 Key Sphere
Silence Grenade + Lv.2 Key Sphere
Silence Grenade + Clear Sphere
Smoke Bomb + Farplane Shadow
Smoke Bomb + Farplane Wind
Smoke Bomb + Three Stars
Smoke Bomb + Attribute Sphere
Smoke Bomb + Special Sphere
Smoke Bomb + Skill Sphere
Smoke Bomb + White Magic Sphere
Smoke Bomb + Black Magic Sphere
Smoke Bomb + Lv.1 Key Sphere
Smoke Bomb + Lv.2 Key Sphere
Smoke Bomb + Clear Sphere
Shadow Gem + Three Stars
Shining Gem + Poison Fang
Shining Gem + Silver Hourglass
Shining Gem + Gold Hourglass
Shining Gem + Candle of Life
Shining Gem + Petrify Grenade
Shining Gem + Chocobo Feather
Shining Gem + Chocobo Wing
Shining Gem + Lunar Curtain
Shining Gem + Light Curtain
Shining Gem + Star Curtain
Shining Gem + Healing Spring
Shining Gem + Mana Spring
Shining Gem + Stamina Spring
Shining Gem + Soul Spring
Shining Gem + Purifying Salt
Blessed Gem + Poison Fang
Blessed Gem + Silver Hourglass
Blessed Gem + Gold Hourglass
Blessed Gem + Candle of Life
Blessed Gem + Petrify Grenade
Blessed Gem + Chocobo Feather
Blessed Gem + Chocobo Wing
Blessed Gem + Lunar Curtain
Blessed Gem + Light Curtain
Blessed Gem + Star Curtain
Blessed Gem + Healing Spring
Blessed Gem + Mana Spring
Blessed Gem + Stamina Spring
Blessed Gem + Soul Spring
Blessed Gem + Purifying Salt
Supreme Gem + Power Sphere
Supreme Gem + Mana Sphere
Supreme Gem + Speed Sphere
Supreme Gem + Ability Sphere
Poison Fang + Farplane Shadow
Poison Fang + Farplane Wind
Poison Fang + Three Stars
Poison Fang + Attribute Sphere
Poison Fang + Special Sphere
Poison Fang + Skill Sphere
Poison Fang + White Magic Sphere
Poison Fang + Black Magic Sphere
Poison Fang + Lv.1 Key Sphere
Poison Fang + Lv.2 Key Sphere
Poison Fang + Clear Sphere
Silver Hourglass + Farplane Shadow
Silver Hourglass + Farplane Wind
Silver Hourglass + Three Stars
Silver Hourglass + Attribute Sphere
Silver Hourglass + Special Sphere
Silver Hourglass + Skill Sphere
Silver Hourglass + White Magic Sphere
Silver Hourglass + Black Magic Sphere
Silver Hourglass + Lv.1 Key Sphere
Silver Hourglass + Lv.2 Key Sphere
Silver Hourglass + Clear Sphere
Gold Hourglass + Farplane Shadow
Gold Hourglass + Farplane Wind
Gold Hourglass + Three Stars
Gold Hourglass + Attribute Sphere
Gold Hourglass + Special Sphere
Gold Hourglass + Skill Sphere
Gold Hourglass + White Magic Sphere
Gold Hourglass + Black Magic Sphere
Gold Hourglass + Lv.1 Key Sphere
Gold Hourglass + Lv.2 Key Sphere
Gold Hourglass + Clear Sphere
Candle of Life + Farplane Shadow
Candle of Life + Farplane Wind
Candle of Life + Three Stars
Candle of Life + Attribute Sphere
Candle of Life + Special Sphere
Candle of Life + Skill Sphere
Candle of Life + White Magic Sphere
Candle of Life + Black Magic Sphere
Candle of Life + Lv.1 Key Sphere
Candle of Life + Lv.2 Key Sphere
Candle of Life + Clear Sphere
Petrify Grenade + Petrify Grenade
Petrify Grenade + Farplane Shadow
Petrify Grenade + Farplane Wind
Petrify Grenade + Three Stars
Petrify Grenade + Attribute Sphere
Petrify Grenade + Special Sphere
Petrify Grenade + Skill Sphere
Petrify Grenade + White Magic Sphere
Petrify Grenade + Black Magic Sphere
Petrify Grenade + Lv.1 Key Sphere
Petrify Grenade + Lv.2 Key Sphere
Petrify Grenade + Clear Sphere
Farplane Shadow + Farplane Shadow
Farplane Shadow + Farplane Wind
Farplane Shadow + Chocobo Feather
Farplane Shadow + Chocobo Wing
Farplane Shadow + Lunar Curtain
Farplane Shadow + Light Curtain
Farplane Shadow + Star Curtain
Farplane Shadow + Healing Spring
Farplane Shadow + Mana Spring
Farplane Shadow + Stamina Spring
Farplane Shadow + Soul Spring
Farplane Shadow + Purifying Salt
Farplane Shadow + Three Stars
Farplane Shadow + Musk
Farplane Shadow + Hypello Potion
Farplane Shadow + Shining Thorn
Farplane Wind + Chocobo Feather
Farplane Wind + Chocobo Wing
Farplane Wind + Lunar Curtain
Farplane Wind + Light Curtain
Farplane Wind + Star Curtain
Farplane Wind + Healing Spring
Farplane Wind + Mana Spring
Farplane Wind + Stamina Spring
Farplane Wind + Soul Spring
Farplane Wind + Purifying Salt
Farplane Wind + Three Stars
Farplane Wind + Musk
Farplane Wind + Hypello Potion
Farplane Wind + Shining Thorn
Attribute Sphere + Musk
Attribute Sphere + Hypello Potion
Attribute Sphere + Shining Thorn
Special Sphere + Musk
Special Sphere + Hypello Potion
Special Sphere + Shining Thorn
Skill Sphere + Musk
Skill Sphere + Hypello Potion
Skill Sphere + Shining Thorn
White Magic Sphere + Musk
White Magic Sphere + Hypello Potion
White Magic Sphere + Shining Thorn
Black Magic Sphere + Musk
Black Magic Sphere + Hypello Potion
Black Magic Sphere + Shining Thorn
Lv.1 Key Sphere + Musk
Lv.1 Key Sphere + Hypello Potion
Lv.1 Key Sphere + Shining Thorn
Lv.2 Key Sphere + Musk
Lv.2 Key Sphere + Hypello Potion
Lv.2 Key Sphere + Shining Thorn
Clear Sphere + Musk
Clear Sphere + Hypello Potion
Clear Sphere + Shining Thorn
------------------------------ # 10. CHAOS GRENADE ----------------------------
Grenade + HP Sphere
Grenade + MP Sphere
Grenade + Strength Sphere
Grenade + Defense Sphere
Grenade + Magic Sphere
Grenade + Magic Defense Sphere
Grenade + Agility Sphere
Grenade + Evasion Sphere
Grenade + Accuracy Sphere
Grenade + Return Sphere
Grenade + Friend Sphere
Grenade + Teleport Sphere
Grenade + Warp Sphere
Frag Grenade + Master Sphere
Frag Grenade + Lv.3 Key Sphere
Frag Grenade + Lv.4 Key Sphere
Frag Grenade + HP Sphere
Frag Grenade + MP Sphere
Frag Grenade + Strength Sphere
Frag Grenade + Defense Sphere
Frag Grenade + Magic Sphere
Frag Grenade + Magic Defense Sphere
Frag Grenade + Agility Sphere
Frag Grenade + Evasion Sphere
Frag Grenade + Accuracy Sphere
Frag Grenade + Return Sphere
Frag Grenade + Friend Sphere
Frag Grenade + Teleport Sphere
Frag Grenade + Warp Sphere
Sleeping Powder + Master Sphere
Sleeping Powder + Lv.3 Key Sphere
Sleeping Powder + Lv.4 Key Sphere
Sleeping Powder + HP Sphere
Sleeping Powder + MP Sphere
Sleeping Powder + Strength Sphere
Sleeping Powder + Defense Sphere
Sleeping Powder + Magic Sphere
Sleeping Powder + Magic Defense Sphere
Sleeping Powder + Agility Sphere
Sleeping Powder + Evasion Sphere
Sleeping Powder + Accuracy Sphere
Sleeping Powder + Return Sphere
Sleeping Powder + Friend Sphere
Sleeping Powder + Teleport Sphere
Sleeping Powder + Warp Sphere
Dream Powder + Master Sphere
Dream Powder + Lv.3 Key Sphere
Dream Powder + Lv.4 Key Sphere
Dream Powder + HP Sphere
Dream Powder + MP Sphere
Dream Powder + Strength Sphere
Dream Powder + Defense Sphere
Dream Powder + Magic Sphere
Dream Powder + Magic Defense Sphere
Dream Powder + Agility Sphere
Dream Powder + Evasion Sphere
Dream Powder + Accuracy Sphere
Dream Powder + Return Sphere
Dream Powder + Friend Sphere
Dream Powder + Teleport Sphere
Dream Powder + Warp Sphere
Silence Grenade + Master Sphere
Silence Grenade + Lv.3 Key Sphere
Silence Grenade + Lv.4 Key Sphere
Silence Grenade + HP Sphere
Silence Grenade + MP Sphere
Silence Grenade + Strength Sphere
Silence Grenade + Defense Sphere
Silence Grenade + Magic Sphere
Silence Grenade + Magic Defense Sphere
Silence Grenade + Agility Sphere
Silence Grenade + Evasion Sphere
Silence Grenade + Accuracy Sphere
Silence Grenade + Return Sphere
Silence Grenade + Friend Sphere
Silence Grenade + Teleport Sphere
Silence Grenade + Warp Sphere
Smoke Bomb + Master Sphere
Smoke Bomb + Lv.3 Key Sphere
Smoke Bomb + Lv.4 Key Sphere
Smoke Bomb + HP Sphere
Smoke Bomb + MP Sphere
Smoke Bomb + Strength Sphere
Smoke Bomb + Defense Sphere
Smoke Bomb + Magic Sphere
Smoke Bomb + Magic Defense Sphere
Smoke Bomb + Agility Sphere
Smoke Bomb + Evasion Sphere
Smoke Bomb + Accuracy Sphere
Smoke Bomb + Return Sphere
Smoke Bomb + Friend Sphere
Smoke Bomb + Teleport Sphere
Smoke Bomb + Warp Sphere
Shining Gem + Farplane Shadow
Shining Gem + Farplane Wind
Blessed Gem + Farplane Shadow
Blessed Gem + Farplane Wind
Supreme Gem + Poison Fang
Supreme Gem + Silver Hourglass
Supreme Gem + Gold Hourglass
Supreme Gem + Candle of Life
Supreme Gem + Petrify Grenade
Supreme Gem + Farplane Shadow
Supreme Gem + Farplane Wind
Supreme Gem + Chocobo Feather
Supreme Gem + Chocobo Wing
Supreme Gem + Lunar Curtain
Supreme Gem + Light Curtain
Supreme Gem + Star Curtain
Supreme Gem + Healing Spring
Supreme Gem + Mana Spring
Supreme Gem + Stamina Spring
Supreme Gem + Soul Spring
Supreme Gem + Purifying Salt
Poison Fang + Master Sphere
Poison Fang + Lv.3 Key Sphere
Poison Fang + Lv.4 Key Sphere
Poison Fang + HP Sphere
Poison Fang + MP Sphere
Poison Fang + Strength Sphere
Poison Fang + Defense Sphere
Poison Fang + Magic Sphere
Poison Fang + Magic Defense Sphere
Poison Fang + Agility Sphere
Poison Fang + Evasion Sphere
Poison Fang + Accuracy Sphere
Poison Fang + Return Sphere
Poison Fang + Friend Sphere
Poison Fang + Teleport Sphere
Poison Fang + Warp Sphere
Poison Fang + Pendulum
Poison Fang + Amulet
Poison Fang + Door to Tomorrow
Poison Fang + Wings to Discovery
Poison Fang + Gambler's Spirit
Poison Fang + Underdog's Secret
Poison Fang + Winning Formula
Silver Hourglass + Master Sphere
Silver Hourglass + Lv.3 Key Sphere
Silver Hourglass + Lv.4 Key Sphere
Silver Hourglass + HP Sphere
Silver Hourglass + MP Sphere
Silver Hourglass + Strength Sphere
Silver Hourglass + Defense Sphere
Silver Hourglass + Magic Sphere
Silver Hourglass + Magic Defense Sphere
Silver Hourglass + Agility Sphere
Silver Hourglass + Evasion Sphere
Silver Hourglass + Accuracy Sphere
Silver Hourglass + Return Sphere
Silver Hourglass + Friend Sphere
Silver Hourglass + Teleport Sphere
Silver Hourglass + Warp Sphere
Silver Hourglass + Pendulum
Silver Hourglass + Amulet
Silver Hourglass + Door to Tomorrow
Silver Hourglass + Wings to Discovery
Silver Hourglass + Gambler's Spirit
Silver Hourglass + Underdog's Secret
Silver Hourglass + Winning Formula
Gold Hourglass + Master Sphere
Gold Hourglass + Lv.3 Key Sphere
Gold Hourglass + Lv.4 Key Sphere
Gold Hourglass + HP Sphere
Gold Hourglass + MP Sphere
Gold Hourglass + Strength Sphere
Gold Hourglass + Defense Sphere
Gold Hourglass + Magic Sphere
Gold Hourglass + Magic Defense Sphere
Gold Hourglass + Agility Sphere
Gold Hourglass + Evasion Sphere
Gold Hourglass + Accuracy Sphere
Gold Hourglass + Return Sphere
Gold Hourglass + Friend Sphere
Gold Hourglass + Teleport Sphere
Gold Hourglass + Warp Sphere
Gold Hourglass + Pendulum
Gold Hourglass + Amulet
Gold Hourglass + Door to Tomorrow
Gold Hourglass + Wings to Discovery
Gold Hourglass + Gambler's Spirit
Gold Hourglass + Underdog's Secret
Gold Hourglass + Winning Formula
Candle of Life + Master Sphere
Candle of Life + Lv.3 Key Sphere
Candle of Life + Lv.4 Key Sphere
Candle of Life + HP Sphere
Candle of Life + MP Sphere
Candle of Life + Strength Sphere
Candle of Life + Defense Sphere
Candle of Life + Magic Sphere
Candle of Life + Magic Defense Sphere
Candle of Life + Agility Sphere
Candle of Life + Evasion Sphere
Candle of Life + Accuracy Sphere
Candle of Life + Return Sphere
Candle of Life + Friend Sphere
Candle of Life + Teleport Sphere
Candle of Life + Warp Sphere
Candle of Life + Pendulum
Candle of Life + Amulet
Candle of Life + Door to Tomorrow
Candle of Life + Wings to Discovery
Candle of Life + Gambler's Spirit
Candle of Life + Underdog's Secret
Candle of Life + Winning Formula
Petrify Grenade + Master Sphere
Petrify Grenade + Lv.3 Key Sphere
Petrify Grenade + Lv.4 Key Sphere
Petrify Grenade + HP Sphere
Petrify Grenade + MP Sphere
Petrify Grenade + Strength Sphere
Petrify Grenade + Defense Sphere
Petrify Grenade + Magic Sphere
Petrify Grenade + Magic DefenseSphere
Petrify Grenade + Agility Sphere
Petrify Grenade + Evasion Sphere
Petrify Grenade + Accuracy Sphere
Petrify Grenade + Return Sphere
Petrify Grenade + Friend Sphere
Petrify Grenade + Teleport Sphere
Petrify Grenade + Warp Sphere
Petrify Grenade + Pendulum
Petrify Grenade + Amulet
Petrify Grenade + Door to Tomorrow
Petrify Grenade + Wings to Discovery
Petrify Grenade + Gambler's Spirit
Petrify Grenade + Underdog's Secret
Petrify Grenade + Winning Formula
Farplane Shadow + Attribute Sphere
Farplane Shadow + Special Sphere
Farplane Shadow + Skill Sphere
Farplane Shadow + White Magic Sphere
Farplane Shadow + Black Magic Sphere
Farplane Shadow + Master Sphere
Farplane Shadow + Lv.1 Key Sphere
Farplane Shadow + Lv.2 Key Sphere
Farplane Shadow + Lv.3 Key Sphere
Farplane Shadow + Lv.4 Key Sphere
Farplane Shadow + HP Sphere
Farplane Shadow + MP Sphere
Farplane Shadow + Strength Sphere
Farplane Shadow + Defense Sphere
Farplane Shadow + Magic Sphere
Farplane Shadow + Magic Defense Sphere
Farplane Shadow + Agility Sphere
Farplane Shadow + Evasion Sphere
Farplane Shadow + Accuracy Sphere
Farplane Shadow + Clear Sphere
Farplane Shadow + Return Sphere
Farplane Shadow + Friend Sphere
Farplane Shadow + Teleport Sphere
Farplane Shadow + Warp Sphere
Farplane Shadow + Pendulum
Farplane Shadow + Amulet
Farplane Shadow + Door to Tomorrow
Farplane Shadow + Wings to Discovery
Farplane Shadow + Gambler's Spirit
Farplane Shadow + Underdog's Secret
Farplane Shadow + Winning Formula
Farplane Wind + Farplane Wind
Farplane Wind + Attribute Sphere
Farplane Wind + Special Sphere
Farplane Wind + Skill Sphere
Farplane Wind + White Magic Sphere
Farplane Wind + Black Magic Sphere
Farplane Wind + Master Sphere
Farplane Wind + Lv.1 Key Sphere
Farplane Wind + Lv.2 Key Sphere
Farplane Wind + Lv.3 Key Sphere
Farplane Wind + Lv.4 Key Sphere
Farplane Wind + HP Sphere
Farplane Wind + MP Sphere
Farplane Wind + Strength Sphere
Farplane Wind + Defense Sphere
Farplane Wind + Magic Sphere
Farplane Wind + Magic Defense Sphere
Farplane Wind + Agility Sphere
Farplane Wind + Evasion Sphere
Farplane Wind + Accuracy Sphere
Farplane Wind + Clear Sphere
Farplane Wind + Return Sphere
Farplane Wind + Friend Sphere
Farplane Wind + Teleport Sphere
Farplane Wind + Warp Sphere
Farplane Wind + Pendulum
Farplane Wind + Amulet
Farplane Wind + Door to Tomorrow
Farplane Wind + Wings to Discovery
Farplane Wind + Gambler's Spirit
Farplane Wind + Underdog's Secret
Farplane Wind + Winning Formula
Master Sphere + Musk
Master Sphere + Hypello Potion
Master Sphere + Shining Thorn
Lv.3 Key Sphere + Musk
Lv.3 Key Sphere + Hypello Potion
Lv.3 Key Sphere + Shining Thorn
Lv.4 Key Sphere + Musk
Lv.4 Key Sphere + Hypello Potion
Lv.4 Key Sphere + Shining Thorn
HP Sphere + Musk
HP Sphere + Hypello Potion
HP Sphere + Shining Thorn
MP Sphere + Musk
MP Sphere + Hypello Potion
MP Sphere + Shining Thorn
Strength Sphere + Musk
Strength Sphere + Hypello Potion
Strength Sphere + Shining Thorn
Defense Sphere + Musk
Defense Sphere + Hypello Potion
Defense Sphere + Shining Thorn
Magic Sphere + Musk
Magic Sphere + Hypello Potion
Magic Sphere + Shining Thorn
Magic Defense Sphere + Musk
Magic Defense Sphere + Hypello Potion
Magic Defense Sphere + Shining Thorn
Agility Sphere + Musk
Agility Sphere + Hypello Potion
Agility Sphere + Shining Thorn
Evasion Sphere + Musk
Evasion Sphere + Hypello Potion
Evasion Sphere + Shining Thorn
Accuracy Sphere + Musk
Accuracy Sphere + Hypello Potion
Accuracy Sphere + Shining Thorn
Return Sphere + Musk
Return Sphere + Hypello Potion
Return Sphere + Shining Thorn
Friend Sphere + Musk
Friend Sphere + Hypello Potion
Friend Sphere + Shining Thorn
Teleport Sphere + Musk
Teleport Sphere + Hypello Potion
Teleport Sphere + Shining Thorn
Warp Sphere + Musk
Warp Sphere + Hypello Potion
Warp Sphere + Shining Thorn
Musk + Pendulum
Musk + Amulet
Musk + Door to Tomorrow
Musk + Wings to Discovery
Musk + Gambler's Spirit
Musk + Underdog's Secret
Musk + Winning Formula
Hypello Potion + Pendulum
Hypello Potion + Amulet
Hypello Potion + Door to Tomorrow
Hypello Potion + Wings to Discovery
Hypello Potion + Gambler's Spirit
Hypello Potion + Underdog's Secret
Hypello Potion + Winning Formula
Shining Thorn + Pendulum
Shining Thorn + Amulet
Shining Thorn + Door to Tomorrow
Shining Thorn + Wings to Discovery
Shining Thorn + Gambler's Spirit
Shining Thorn + Underdog's Secret
Shining Thorn + Winning Formula
Pendulum + Pendulum
Pendulum + Amulet
----------------------------- # 11. HEAT BLASTER ------------------------------
Antidote + Bomb Fragment
Antidote + Bomb Core
Soft + Bomb Fragment
Soft + Bomb Core
Eye Drops + Bomb Fragment
Eye Drops + Bomb Core
Echo Screen + Bomb Fragment
Echo Screen + Bomb Core
Holy Water + Bomb Fragment
Holy Water + Bomb Core
Remedy + Bomb Fragment
Power Distiller + Bomb Fragment
Power Distiller + Bomb Core
Mana Distiller + Bomb Fragment
Mana Distiller + Bomb Core
Speed Distiller + Bomb Fragment
Speed Distiller + Bomb Core
Ability Distiller + Bomb Fragment
Ability Distiller + Bomb Core
Al Bhed Potion + Bomb Fragment
Bomb Fragment + Grenade
Bomb Fragment + Frag Grenade
Bomb Fragment + Three Stars
Bomb Fragment + Power Sphere
Bomb Fragment + Mana Sphere
Bomb Fragment + Speed Sphere
Bomb Fragment + Ability Sphere
Bomb Fragment + Attribute Sphere
Bomb Fragment + Special Sphere
Bomb Fragment + Skill Sphere
Bomb Fragment + White Magic Sphere
Bomb Fragment + Black Magic Sphere
Bomb Fragment + Lv.1 Key Sphere
Bomb Fragment + Map
Bomb Fragment + Rename Card
Bomb Core + Antarctic Wind
Bomb Core + Grenade
Bomb Core + Power Sphere
Bomb Core + Mana Sphere
Bomb Core + Speed Sphere
Bomb Core + Ability Sphere
Bomb Core + Attribute Sphere
Bomb Core + Map
Bomb Core + Rename Card
Fire Gem + Antarctic Wind
Fire Gem + Arctic Wind
Fire Gem + Map
Fire Gem + Rename Card
------------------------------- # 12. FIRESTORM -------------------------------
Antidote + Fire Gem
Soft + Fire Gem
Eye Drops + Fire Gem
Echo Screen + Fire Gem
Holy Water + Fire Gem
Remedy + Bomb Core
Remedy + Fire Gem
Power Distiller + Fire Gem
Mana Distiller + Fire Gem
Speed Distiller + Fire Gem
Ability Distiller + Fire Gem
Al Bhed Potion + Bomb Core
Al Bhed Potion + Fire Gem
Healing Water + Bomb Fragment
Healing Water + Bomb Core
Healing Water + Fire Gem
Tetra Elemental + Bomb Fragment
Tetra Elemental + Bomb Core
Tetra Elemental + Fire Gem
Bomb Fragment + Bomb Fragment
Bomb Fragment + Bomb Core
Bomb Fragment + Fire Gem
Bomb Fragment + Lv.2 Key Sphere
Bomb Fragment + Clear Sphere
Bomb Core + Bomb Core
Bomb Core + Fire Gem
Bomb Core + Frag Grenade
Bomb Core + Three Stars
Bomb Core + Special Sphere
Bomb Core + Skill Sphere
Bomb Core + White Magic Sphere
Bomb Core + Black Magic Sphere
Bomb Core + Lv.1 Key Sphere
Bomb Core + Clear Sphere
Fire Gem + Fire Gem
Fire Gem + Grenade
Fire Gem + Frag Grenade
Fire Gem + Power Sphere
Fire Gem + Mana Sphere
Fire Gem + Speed Sphere
Fire Gem + Ability Sphere
Fire Gem + Attribute Sphere
Fire Gem + Clear Sphere
------------------------------ # 13. BURNING SOUL -----------------------------
Bomb Fragment + Master Sphere
Bomb Fragment + Lv.3 Key Sphere
Bomb Fragment + Lv.4 Key Sphere
Bomb Fragment + HP Sphere
Bomb Fragment + MP Sphere
Bomb Fragment + Strength Sphere
Bomb Fragment + Defense Sphere
Bomb Fragment + Magic Sphere
Bomb Fragment + Magic Defense Sphere
Bomb Fragment + Agility Sphere
Bomb Fragment + Evasion Sphere
Bomb Fragment + Accuracy Sphere
Bomb Fragment + Return Sphere
Bomb Fragment + Friend Sphere
Bomb Fragment + Teleport Sphere
Bomb Fragment + Warp Sphere
Bomb Fragment + Pendulum
Bomb Fragment + Amulet
Bomb Fragment + Door to Tomorrow
Bomb Fragment + Wings to Discovery
Bomb Fragment + Gambler's Spirit
Bomb Fragment + Underdog's Secret
Bomb Fragment + Winning Formula
Bomb Core + Master Sphere
Bomb Core + Lv.2 Key Sphere
Bomb Core + Lv.3 Key Sphere
Bomb Core + Lv.4 Key Sphere
Bomb Core + HP Sphere
Bomb Core + MP Sphere
Bomb Core + Strength Sphere
Bomb Core + Defense Sphere
Bomb Core + Magic Sphere
Bomb Core + Magic Defense Sphere
Bomb Core + Agility Sphere
Bomb Core + Evasion Sphere
Bomb Core + Accuracy Sphere
Bomb Core + Return Sphere
Bomb Core + Friend Sphere
Bomb Core + Teleport Sphere
Bomb Core + Warp Sphere
Fire Gem + Special Sphere
Fire Gem + Skill Sphere
Fire Gem + White Magic Sphere
Fire Gem + Black Magic Sphere
Fire Gem + Master Sphere
Fire Gem + Lv.1 Key Sphere
Fire Gem + Lv.2 Key Sphere
Fire Gem + Lv.3 Key Sphere
Fire Gem + Lv.4 Key Sphere
Fire Gem + HP Sphere
Fire Gem + MP Sphere
Fire Gem + Strength Sphere
Fire Gem + Defense Sphere
Fire Gem + Magic Sphere
Fire Gem + Magic Defense Sphere
Fire Gem + Agility Sphere
Fire Gem + Evasion Sphere
Fire Gem + Accuracy Sphere
Fire Gem + Return Sphere
Fire Gem + Friend Sphere
Fire Gem + Teleport Sphere
Fire Gem + Warp Sphere
-------------------------------- # 14. BRIMSTONE ------------------------------
Bomb Fragment + Sleeping Powder
Bomb Fragment + Dream Powder
Bomb Fragment + Silence Grenade
Bomb Fragment + Smoke Bomb
Bomb Fragment + Poison Fang
Bomb Fragment + Silver Hourglass
Bomb Fragment + Gold Hourglass
Bomb Fragment + Candle of Life
Bomb Fragment + Petrify Grenade
Bomb Fragment + Farplane Shadow
Bomb Fragment + Farplane Wind
Bomb Fragment + Healing Spring
Bomb Fragment + Mana Spring
Bomb Fragment + Stamina Spring
Bomb Fragment + Soul Spring
Bomb Fragment + Purifying Salt
Bomb Fragment + Musk
Bomb Fragment + Hypello Potion
Bomb Fragment + Shining Thorn
Bomb Core + Sleeping Powder
Bomb Core + Silence Grenade
Bomb Core + Smoke Bomb
Bomb Core + Poison Fang
Bomb Core + Silver Hourglass
Bomb Core + Gold Hourglass
Bomb Core + Candle of Life
Bomb Core + Petrify Grenade
Bomb Core + Healing Spring
Bomb Core + Mana Spring
Bomb Core + Stamina Spring
Bomb Core + Soul Spring
Bomb Core + Purifying Salt
Bomb Core + Musk
Bomb Core + Hypello Potion
Bomb Core + Shining Thorn
------------------------------ # 15. ABADDON FLAME ----------------------------
Bomb Fragment + Chocobo Feather
Bomb Fragment + Chocobo Wing
Bomb Core + Dream Powder
Bomb Core + Farplane Shadow
Bomb Core + Farplane Wind
Bomb Core + Chocobo Feather
Bomb Core + Chocobo Wing
Fire Gem + Sleeping Powder
Fire Gem + Dream Powder
Fire Gem + Silence Grenade
Fire Gem + Smoke Bomb
Fire Gem + Poison Fang
Fire Gem + Silver Hourglass
Fire Gem + Gold Hourglass
Fire Gem + Candle of Life
Fire Gem + Petrify Grenade
Fire Gem + Farplane Shadow
Fire Gem + Farplane Wind
Fire Gem + Chocobo Feather
Fire Gem + Chocobo Wing
Fire Gem + Healing Spring
Fire Gem + Mana Spring
Fire Gem + Stamina Spring
Fire Gem + Soul Spring
Fire Gem + Purifying Salt
Fire Gem + Musk
Fire Gem + Hypello Potion
Fire Gem + Shining Thorn
----------------------------- # 16. THUNDERBOLT -------------------------------
Antidote + Electro Marble
Antidote + Lightning Marble
Soft + Electro Marble
Soft + Lightning Marble
Eye Drops + Electro Marble
Eye Drops + Lightning Marble
Echo Screen + Electro Marble
Echo Screen + Lightning Marble
Holy Water + Electro Marble
Holy Water + Lightning Marble
Remedy + Electro Marble
Power Distiller + Electro Marble
Power Distiller + Lightning Marble
Mana Distiller + Electro Marble
Mana Distiller + Lightning Marble
Speed Distiller + Electro Marble
Speed Distiller + Lightning Marble
Ability Distiller + Electro Marble
Ability Distiller + Lightning Marble
Al Bhed Potion + Electro Marble
Electro Marble + Grenade
Electro Marble + Frag Grenade
Electro Marble + Three Stars
Electro Marble + Power Sphere
Electro Marble + Mana Sphere
Electro Marble + Speed Sphere
Electro Marble + Ability Sphere
Electro Marble + Attribute Sphere
Electro Marble + Special Sphere
Electro Marble + Skill Sphere
Electro Marble + White Magic Sphere
Electro Marble + Black Magic Sphere
Electro Marble + Lv.1 Key Sphere
Electro Marble + Map
Electro Marble + Rename Card
Lightning Marble + Fish Scale
Lightning Marble + Grenade
Lightning Marble + Power Sphere
Lightning Marble + Mana Sphere
Lightning Marble + Speed Sphere
Lightning Marble + Ability Sphere
Lightning Marble + Attribute Sphere
Lightning Marble + Map
Lightning Marble + Rename Card
Lightning Gem + Fish Scale
Lightning Gem + Dragon Scale
Lightning Gem + Map
Lightning Gem + Rename Card
--------------------------- # 17. ROLLING THUNDER -----------------------------
Antidote + Lightning Gem
Soft + Lightning Gem
Eye Drops + Lightning Gem
Echo Screen + Lightning Gem
Holy Water + Lightning Gem
Remedy + Lightning Marble
Remedy + Lightning Gem
Power Distiller + Lightning Gem
Mana Distiller + Lightning Gem
Speed Distiller + Lightning Gem
Ability Distiller + Lightning Gem
Al Bhed Potion + Lightning Marble
Al Bhed Potion + Lightning Gem
Healing Water + Electro Marble
Healing Water + Lightning Marble
Healing Water + Lightning Gem
Tetra Elemental + Electro Marble
Tetra Elemental + Lightning Marble
Tetra Elemental + Lightning Gem
Electro Marble + Electro Marble
Electro Marble + Lightning Marble
Electro Marble + Lightning Gem
Electro Marble + Lv.2 Key Sphere
Electro Marble + Clear Sphere
Lightning Marble + Lightning Marble
Lightning Marble + Lightning Gem
Lightning Marble + Frag Grenade
Lightning Marble + Three Stars
Lightning Marble + Special Sphere
Lightning Marble + Skill Sphere
Lightning Marble + White Magic Sphere
Lightning Marble + Black Magic Sphere
Lightning Marble + Lv.1 Key Sphere
Lightning Marble + Clear Sphere
Lightning Gem + Lightning Gem
Lightning Gem + Grenade
Lightning Gem + Frag Grenade
Lightning Gem + Power Sphere
Lightning Gem + Mana Sphere
Lightning Gem + Speed Sphere
Lightning Gem + Ability Sphere
Lightning Gem + Attribute Sphere
Lightning Gem + Clear Sphere
---------------------------- # 18. LIGHTNING BOLT -----------------------------
Electro Marble + Master Sphere
Electro Marble + Lv.3 Key Sphere
Electro Marble + Lv.4 Key Sphere
Electro Marble + HP Sphere
Electro Marble + MP Sphere
Electro Marble + Strength Sphere
Electro Marble + Defense Sphere
Electro Marble + Magic Sphere
Electro Marble + Magic Defense Sphere
Electro Marble + Agility Sphere
Electro Marble + Evasion Sphere
Electro Marble + Accuracy Sphere
Electro Marble + Return Sphere
Electro Marble + Friend Sphere
Electro Marble + Teleport Sphere
Electro Marble + Warp Sphere
Electro Marble + Pendulum
Electro Marble + Amulet
Electro Marble + Door to Tomorrow
Electro Marble + Wings to Discovery
Electro Marble + Gambler's Spirit
Electro Marble + Underdog's Secret
Electro Marble + Winning Formula
Lightning Marble + Master Sphere
Lightning Marble + Lv.2 Key Sphere
Lightning Marble + Lv.3 Key Sphere
Lightning Marble + Lv.4 Key Sphere
Lightning Marble + HP Sphere
Lightning Marble + MP Sphere
Lightning Marble + Strength Sphere
Lightning Marble + Defense Sphere
Lightning Marble + Magic Sphere
Lightning Marble + Magic Defense Sphere
Lightning Marble + Agility Sphere
Lightning Marble + Evasion Sphere
Lightning Marble + Accuracy Sphere
Lightning Marble + Return Sphere
Lightning Marble + Friend Sphere
Lightning Marble + Teleport Sphere
Lightning Marble + Warp Sphere
Lightning Gem + Special Sphere
Lightning Gem + Skill Sphere
Lightning Gem + White Magic Sphere
Lightning Gem + Black Magic Sphere
Lightning Gem + Master Sphere
Lightning Gem + Lv.1 Key Sphere
Lightning Gem + Lv.2 Key Sphere
Lightning Gem + Lv.3 Key Sphere
Lightning Gem + Lv.4 Key Sphere
Lightning Gem + HP Sphere
Lightning Gem + MP Sphere
Lightning Gem + Strength Sphere
Lightning Gem + Defense Sphere
Lightning Gem + Magic Sphere
Lightning Gem + Magic Defense Sphere
Lightning Gem + Agility Sphere
Lightning Gem + Evasion Sphere
Lightning Gem + Accuracy Sphere
Lightning Gem + Return Sphere
Lightning Gem + Friend Sphere
Lightning Gem + Teleport Sphere
Lightning Gem + Warp Sphere
------------------------------ # 19. ELECTROSHOCK -----------------------------
Electro Marble + Sleeping Powder
Electro Marble + Dream Powder
Electro Marble + Silence Grenade
Electro Marble + Smoke Bomb
Electro Marble + Poison Fang
Electro Marble + Silver Hourglass
Electro Marble + Gold Hourglass
Electro Marble + Candle of Life
Electro Marble + Petrify Grenade
Electro Marble + Farplane Shadow
Electro Marble + Farplane Wind
Electro Marble + Chocobo Feather
Electro Marble + Chocobo Wing
Electro Marble + Healing Spring
Electro Marble + Mana Spring
Electro Marble + Stamina Spring
Electro Marble + Soul Spring
Electro Marble + Purifying Salt
Electro Marble + Musk
Electro Marble + Hypello Potion
Electro Marble + Shining Thorn
Lightning Marble + Sleeping Powder
Lightning Marble + Silence Grenade
Lightning Marble + Smoke Bomb
Lightning Marble + Poison Fang
Lightning Marble + Silver Hourglass
Lightning Marble + Gold Hourglass
Lightning Marble + Candle of Life
Lightning Marble + Petrify Grenade
Lightning Marble + Chocobo Feather
Lightning Marble + Chocobo Wing
Lightning Marble + Healing Spring
Lightning Marble + Mana Spring
Lightning Marble + Stamina Spring
Lightning Marble + Soul Spring
Lightning Marble + Purifying Salt
Lightning Marble + Musk
Lightning Marble + Hypello Potion
Lightning Marble + Shining Thorn
------------------------------ # 20. THUNDERBLAST -----------------------------
Lightning Marble + Dream Powder
Lightning Marble + Farplane Shadow
Lightning Marble + Farplane Wind
Lightning Gem + Sleeping Powder
Lightning Gem + Dream Powder
Lightning Gem + Silence Grenade
Lightning Gem + Smoke Bomb
Lightning Gem + Poison Fang
Lightning Gem + Silver Hourglass
Lightning Gem + Gold Hourglass
Lightning Gem + Candle of Life
Lightning Gem + Petrify Grenade
Lightning Gem + Farplane Shadow
Lightning Gem + Farplane Wind
Lightning Gem + Chocobo Feather
Lightning Gem + Chocobo Wing
Lightning Gem + Healing Spring
Lightning Gem + Mana Spring
Lightning Gem + Stamina Spring
Lightning Gem + Soul Spring
Lightning Gem + Purifying Salt
Lightning Gem + Musk
Lightning Gem + Hypello Potion
Lightning Gem + Shining Thorn
-------------------------------- # 21. WATERFALL ------------------------------
Antidote + Fish Scale
Antidote + Dragon Scale
Soft + Fish Scale
Soft + Dragon Scale
Eye Drops + Fish Scale
Eye Drops + Dragon Scale
Echo Screen + Fish Scale
Echo Screen + Dragon Scale
Holy Water + Fish Scale
Holy Water + Dragon Scale
Remedy + Fish Scale
Power Distiller + Fish Scale
Power Distiller + Dragon Scale
Mana Distiller + Fish Scale
Mana Distiller + Dragon Scale
Speed Distiller + Fish Scale
Speed Distiller + Dragon Scale
Ability Distiller + Fish Scale
Ability Distiller + Dragon Scale
Al Bhed Potion + Fish Scale
Electro Marble + Dragon Scale
Electro Marble + Water Gem
Lightning Marble + Water Gem
Fish Scale + Grenade
Fish Scale + Frag Grenade
Fish Scale + Three Stars
Fish Scale + Power Sphere
Fish Scale + Mana Sphere
Fish Scale + Speed Sphere
Fish Scale + Ability Sphere
Fish Scale + Attribute Sphere
Fish Scale + Special Sphere
Fish Scale + Skill Sphere
Fish Scale + White Magic Sphere
Fish Scale + Black Magic Sphere
Fish Scale + Lv.1 Key Sphere
Fish Scale + Map
Fish Scale + Rename Card
Dragon Scale + Grenade
Dragon Scale + Power Sphere
Dragon Scale + Mana Sphere
Dragon Scale + Speed Sphere
Dragon Scale + Ability Sphere
Dragon Scale + Attribute Sphere
Dragon Scale + Map
Dragon Scale + Rename Card
Water Gem + Map
Water Gem + Rename Card
------------------------------ # 22. FLASH FLOOD ------------------------------
Antidote + Water Gem
Soft + Water Gem
Eye Drops + Water Gem
Echo Screen + Water Gem
Holy Water + Water Gem
Remedy + Dragon Scale
Remedy + Water Gem
Power Distiller + Water Gem
Mana Distiller + Water Gem
Speed Distiller + Water Gem
Ability Distiller + Water Gem
Al Bhed Potion + Dragon Scale
Al Bhed Potion + Water Gem
Healing Water + Fish Scale
Healing Water + Dragon Scale
Healing Water + Water Gem
Tetra Elemental + Fish Scale
Tetra Elemental + Dragon Scale
Tetra Elemental + Water Gem
Fish Scale + Fish Scale
Fish Scale + Dragon Scale
Fish Scale + Water Gem
Fish Scale + Lv.2 Key Sphere
Fish Scale + Clear Sphere
Dragon Scale + Dragon Scale
Dragon Scale + Water Gem
Dragon Scale + Frag Grenade
Dragon Scale + Three Stars
Dragon Scale + Special Sphere
Dragon Scale + Skill Sphere
Dragon Scale + White Magic Sphere
Dragon Scale + Black Magic Sphere
Dragon Scale + Lv.1 Key Sphere
Dragon Scale + Clear Sphere
Water Gem + Water Gem
Water Gem + Grenade
Water Gem + Frag Grenade
Water Gem + Power Sphere
Water Gem + Mana Sphere
Water Gem + Speed Sphere
Water Gem + Ability Sphere
Water Gem + Attribute Sphere
Water Gem + Clear Sphere
Grenade + Grenade
Grenade + Frag Grenade
Frag Grenade + Frag Grenade
------------------------------ # 22. TIDAL WAVE -------------------------------
Fish Scale + Master Sphere
Fish Scale + Lv.3 Key Sphere
Fish Scale + Lv.4 Key Sphere
Fish Scale + HP Sphere
Fish Scale + MP Sphere
Fish Scale + Strength Sphere
Fish Scale + Defense Sphere
Fish Scale + Magic Sphere
Fish Scale + Magic Defense Sphere
Fish Scale + Agility Sphere
Fish Scale + Evasion Sphere
Fish Scale + Accuracy Sphere
Fish Scale + Return Sphere
Fish Scale + Friend Sphere
Fish Scale + Teleport Sphere
Fish Scale + Warp Sphere
Fish Scale + Pendulum
Fish Scale + Amulet
Fish Scale + Door to Tomorrow
Fish Scale + Wings to Discovery
Fish Scale + Gambler's Spirit
Fish Scale + Underdog's Secret
Fish Scale + Winning Formula
Dragon Scale + Master Sphere
Dragon Scale + Lv.2 Key Sphere
Dragon Scale + Lv.3 Key Sphere
Dragon Scale + Lv.4 Key Sphere
Dragon Scale + HP Sphere
Dragon Scale + MP Sphere
Dragon Scale + Strength Sphere
Dragon Scale + Defense Sphere
Dragon Scale + Magic Sphere
Dragon Scale + Magic Defense Sphere
Dragon Scale + Agility Sphere
Dragon Scale + Evasion Sphere
Dragon Scale + Accuracy Sphere
Dragon Scale + Return Sphere
Dragon Scale + Friend Sphere
Dragon Scale + Teleport Sphere
Dragon Scale + Warp Sphere
Water Gem + Special Sphere
Water Gem + Skill Sphere
Water Gem + White Magic Sphere
Water Gem + Black Magic Sphere
Water Gem + Master Sphere
Water Gem + Lv.1 Key Sphere
Water Gem + Lv.2 Key Sphere
Water Gem + Lv.3 Key Sphere
Water Gem + Lv.4 Key Sphere
Water Gem + HP Sphere
Water Gem + MP Sphere
Water Gem + Strength Sphere
Water Gem + Defense Sphere
Water Gem + Magic Sphere
Water Gem + Magic Defense Sphere
Water Gem + Agility Sphere
Water Gem + Evasion Sphere
Water Gem + Accuracy Sphere
Water Gem + Return Sphere
Water Gem + Friend Sphere
Water Gem + Teleport Sphere
Water Gem + Warp Sphere
------------------------------- # 24. AQUA TOXIN ------------------------------
Fish Scale + Sleeping Powder
Fish Scale + Dream Powder
Fish Scale + Silence Grenade
Fish Scale + Smoke Bomb
Fish Scale + Poison Fang
Fish Scale + Silver Hourglass
Fish Scale + Gold Hourglass
Fish Scale + Candle of Life
Fish Scale + Petrify Grenade
Fish Scale + Farplane Shadow
Fish Scale + Farplane Wind
Fish Scale + Chocobo Feather
Fish Scale + Chocobo Wing
Fish Scale + Healing Spring
Fish Scale + Mana Spring
Fish Scale + Stamina Spring
Fish Scale + Soul Spring
Fish Scale + Purifying Salt
Fish Scale + Musk
Fish Scale + Hypello Potion
Fish Scale + Shining Thorn
Dragon Scale + Sleeping Powder
Dragon Scale + Silence Grenade
Dragon Scale + Smoke Bomb
Dragon Scale + Poison Fang
Dragon Scale + Silver Hourglass
Dragon Scale + Gold Hourglass
Dragon Scale + Candle of Life
Dragon Scale + Petrify Grenade
Dragon Scale + Chocobo Feather
Dragon Scale + Chocobo Wing
Dragon Scale + Healing Spring
Dragon Scale + Mana Spring
Dragon Scale + Stamina Spring
Dragon Scale + Soul Spring
Dragon Scale + Purifying Salt
Dragon Scale + Musk
Dragon Scale + Hypello Potion
Dragon Scale + Shining Thorn
-------------------------------- # 25. DARK RAIN ------------------------------
Dragon Scale + Dream Powder
Dragon Scale + Farplane Shadow
Dragon Scale + Farplane Wind
Water Gem + Sleeping Powder
Water Gem + Dream Powder
Water Gem + Silence Grenade
Water Gem + Smoke Bomb
Water Gem + Poison Fang
Water Gem + Silver Hourglass
Water Gem + Gold Hourglass
Water Gem + Candle of Life
Water Gem + Petrify Grenade
Water Gem + Farplane Shadow
Water Gem + Farplane Wind
Water Gem + Chocobo Feather
Water Gem + Chocobo Wing
Water Gem + Healing Spring
Water Gem + Mana Spring
Water Gem + Stamina Spring
Water Gem + Soul Spring
Water Gem + Purifying Salt
Water Gem + Musk
Water Gem + Hypello Potion
Water Gem + Shining Thorn
------------------------------ # 26. SNOW FLURRY ------------------------------
Antidote + Antarctic Wind
Antidote + Arctic Wind
Soft + Antarctic Wind
Soft + Arctic Wind
Eye Drops + Antarctic Wind
Eye Drops + Arctic Wind
Echo Screen + Antarctic Wind
Echo Screen + Arctic Wind
Holy Water + Antarctic Wind
Holy Water + Arctic Wind
Remedy + Antarctic Wind
Power Distiller + Antarctic Wind
Power Distiller + Arctic Wind
Mana Distiller + Antarctic Wind
Mana Distiller + Arctic Wind
Speed Distiller + Antarctic Wind
Speed Distiller + Arctic Wind
Ability Distiller + Antarctic Wind
Ability Distiller + Arctic Wind
Al Bhed Potion + Antarctic Wind
Bomb Fragment + Arctic Wind
Bomb Fragment + Ice Gem
Bomb Core + Ice Gem
Antarctic Wind + Grenade
Antarctic Wind + Frag Grenade
Antarctic Wind + Three Stars
Antarctic Wind + Power Sphere
Antarctic Wind + Mana Sphere
Antarctic Wind + Speed Sphere
Antarctic Wind + Ability Sphere
Antarctic Wind + Attribute Sphere
Antarctic Wind + Special Sphere
Antarctic Wind + Skill Sphere
Antarctic Wind + White Magic Sphere
Antarctic Wind + Black Magic Sphere
Antarctic Wind + Lv.1 Key Sphere
Antarctic Wind + Map
Antarctic Wind + Rename Card
Arctic Wind + Grenade
Arctic Wind + Power Sphere
Arctic Wind + Mana Sphere
Arctic Wind + Speed Sphere
Arctic Wind + Ability Sphere
Arctic Wind + Attribute Sphere
Arctic Wind + Map
Arctic Wind + Rename Card
Ice Gem + Map
Ice Gem + Rename Card
--------------------------------- # 27. ICEFALL -------------------------------
Antidote + Ice Gem
Soft + Ice Gem
Eye Drops + Ice Gem
Echo Screen + Ice Gem
Holy Water + Ice Gem
Remedy + Arctic Wind
Remedy + Ice Gem
Power Distiller + Ice Gem
Mana Distiller + Ice Gem
Speed Distiller + Ice Gem
Ability Distiller + Ice Gem
Al Bhed Potion + Arctic Wind
Al Bhed Potion + Ice Gem
Healing Water + Antarctic Wind
Healing Water + Arctic Wind
Healing Water + Ice Gem
Tetra Elemental + Antarctic Wind
Tetra Elemental + Arctic Wind
Tetra Elemental + Ice Gem
Antarctic Wind + Antarctic Wind
Antarctic Wind + Arctic Wind
Antarctic Wind + Ice Gem
Antarctic Wind + Lv.2 Key Sphere
Antarctic Wind + Clear Sphere
Arctic Wind + Arctic Wind
Arctic Wind + Ice Gem
Arctic Wind + Frag Grenade
Arctic Wind + Three Stars
Arctic Wind + Special Sphere
Arctic Wind + Skill Sphere
Arctic Wind + White Magic Sphere
Arctic Wind + Black Magic Sphere
Arctic Wind + Lv.1 Key Sphere
Arctic Wind + Clear Sphere
Ice Gem + Ice Gem
Ice Gem + Grenade
Ice Gem + Frag Grenade
Ice Gem + Power Sphere
Ice Gem + Mana Sphere
Ice Gem + Speed Sphere
Ice Gem + Ability Sphere
Ice Gem + Attribute Sphere
Ice Gem + Clear Sphere
------------------------------ # 28. WINTER STORM -----------------------------
Antarctic Wind + Master Sphere
Antarctic Wind + Lv.3 Key Sphere
Antarctic Wind + Lv.4 Key Sphere
Antarctic Wind + HP Sphere
Antarctic Wind + MP Sphere
Antarctic Wind + Strength Sphere
Antarctic Wind + Defense Sphere
Antarctic Wind + Magic Sphere
Antarctic Wind + Magic Defense Sphere
Antarctic Wind + Agility Sphere
Antarctic Wind + Evasion Sphere
Antarctic Wind + Accuracy Sphere
Antarctic Wind + Return Sphere
Antarctic Wind + Friend Sphere
Antarctic Wind + Teleport Sphere
Antarctic Wind + Warp Sphere
Antarctic Wind + Pendulum
Antarctic Wind + Amulet
Antarctic Wind + Door to Tomorrow
Antarctic Wind + Wings to Discovery
Antarctic Wind + Gambler's Spirit
Antarctic Wind + Underdog's Secret
Antarctic Wind + Winning Formula
Arctic Wind + Master Sphere
Arctic Wind + Lv.2 Key Sphere
Arctic Wind + Lv.3 Key Sphere
Arctic Wind + Lv.4 Key Sphere
Arctic Wind + HP Sphere
Arctic Wind + MP Sphere
Arctic Wind + Strength Sphere
Arctic Wind + Defense Sphere
Arctic Wind + Magic Sphere
Arctic Wind + Magic Defense Sphere
Arctic Wind + Agility Sphere
Arctic Wind + Evasion Sphere
Arctic Wind + Accuracy Sphere
Arctic Wind + Return Sphere
Arctic Wind + Friend Sphere
Arctic Wind + Teleport Sphere
Arctic Wind + Warp Sphere
Ice Gem + Special Sphere
Ice Gem + Skill Sphere
Ice Gem + White Magic Sphere
Ice Gem + Black Magic Sphere
Ice Gem + Master Sphere
Ice Gem + Lv.1 Key Sphere
Ice Gem + Lv.2 Key Sphere
Ice Gem + Lv.3 Key Sphere
Ice Gem + Lv.4 Key Sphere
Ice Gem + HP Sphere
Ice Gem + MP Sphere
Ice Gem + Strength Sphere
Ice Gem + Defense Sphere
Ice Gem + Magic Sphere
Ice Gem + Magic Defense Sphere
Ice Gem + Agility Sphere
Ice Gem + Evasion Sphere
Ice Gem + Accuracy Sphere
Ice Gem + Return Sphere
Ice Gem + Friend Sphere
Ice Gem + Teleport Sphere
Ice Gem + Warp Sphere
-------------------------------- # 29. BLACK ICE ------------------------------
Antarctic Wind + Sleeping Powder
Antarctic Wind + Dream Powder
Antarctic Wind + Silence Grenade
Antarctic Wind + Smoke Bomb
Antarctic Wind + Poison Fang
Antarctic Wind + Silver Hourglass
Antarctic Wind + Gold Hourglass
Antarctic Wind + Candle of Life
Antarctic Wind + Petrify Grenade
Antarctic Wind + Farplane Shadow
Antarctic Wind + Farplane Wind
Antarctic Wind + Chocobo Feather
Antarctic Wind + Chocobo Wing
Antarctic Wind + Healing Spring
Antarctic Wind + Mana Spring
Antarctic Wind + Stamina Spring
Antarctic Wind + Soul Spring
Antarctic Wind + Purifying Salt
Antarctic Wind + Musk
Antarctic Wind + Hypello Potion
Antarctic Wind + Shining Thorn
Arctic Wind + Sleeping Powder
Arctic Wind + Silence Grenade
Arctic Wind + Smoke Bomb
Arctic Wind + Poison Fang
Arctic Wind + Silver Hourglass
Arctic Wind + Gold Hourglass
Arctic Wind + Candle of Life
Arctic Wind + Petrify Grenade
Arctic Wind + Chocobo Feather
Arctic Wind + Chocobo Wing
Arctic Wind + Healing Spring
Arctic Wind + Mana Spring
Arctic Wind + Stamina Spring
Arctic Wind + Soul Spring
Arctic Wind + Purifying Salt
Arctic Wind + Musk
Arctic Wind + Hypello Potion
Arctic Wind + Shining Thorn
--------------------------------- # 30. KRYSTA --------------------------------
Arctic Wind + Dream Powder
Arctic Wind + Farplane Shadow
Arctic Wind + Farplane Wind
Ice Gem + Sleeping Powder
Ice Gem + Dream Powder
Ice Gem + Silence Grenade
Ice Gem + Smoke Bomb
Ice Gem + Poison Fang
Ice Gem + Silver Hourglass
Ice Gem + Gold Hourglass
Ice Gem + Candle of Life
Ice Gem + Petrify Grenade
Ice Gem + Farplane Shadow
Ice Gem + Farplane Wind
Ice Gem + Chocobo Feather
Ice Gem + Chocobo Wing
Ice Gem + Healing Spring
Ice Gem + Mana Spring
Ice Gem + Stamina Spring
Ice Gem + Soul Spring
Ice Gem + Purifying Salt
Ice Gem + Musk
Ice Gem + Hypello Potion
Ice Gem + Shining Thorn
------------------------------ # 31. NEGA BURST -------------------------------
Power Distiller + Shadow Gem
Mana Distiller + Shadow Gem
Speed Distiller + Shadow Gem
Ability Distiller + Shadow Gem
Al Bhed Potion + Shadow Gem
Bomb Fragment + Shadow Gem
Bomb Core + Shadow Gem
Fire Gem + Shadow Gem
Electro Marble + Shadow Gem
Lightning Marble + Shadow Gem
Lightning Gem + Shadow Gem
Fish Scale + Shadow Gem
Dragon Scale + Shadow Gem
Water Gem + Shadow Gem
Antarctic Wind + Shadow Gem
Arctic Wind + Shadow Gem
Ice Gem + Shadow Gem
Grenade + Shadow Gem
Frag Grenade + Shadow Gem
Sleeping Powder + Shadow Gem
Dream Powder + Shadow Gem
Silence Grenade + Shadow Gem
Smoke Bomb + Shadow Gem
Shadow Gem + Shadow Gem
Shadow Gem + Poison Fang
Shadow Gem + Silver Hourglass
Shadow Gem + Gold Hourglass
Shadow Gem + Candle of Life
Shadow Gem + Petrify Grenade
Shadow Gem + Farplane Shadow
Shadow Gem + Farplane Wind
Shadow Gem + Chocobo Feather
Shadow Gem + Chocobo Wing
Shadow Gem + Healing Spring
Shadow Gem + Mana Spring
Shadow Gem + Stamina Spring
Shadow Gem + Soul Spring
Shadow Gem + Purifying Salt
Shadow Gem + Power Sphere
Shadow Gem + Mana Sphere
Shadow Gem + Speed Sphere
Shadow Gem + Ability Sphere
Shadow Gem + Attribute Sphere
Shadow Gem + Special Sphere
Shadow Gem + Skill Sphere
Shadow Gem + White Magic Sphere
Shadow Gem + Black Magic Sphere
Shadow Gem + Lv.1 Key Sphere
Shadow Gem + Lv.2 Key Sphere
Shadow Gem + Lv.3 Key Sphere
Shadow Gem + Lv.4 Key Sphere
Shadow Gem + HP Sphere
Shadow Gem + MP Sphere
Shadow Gem + Strength Sphere
Shadow Gem + Defense Sphere
Shadow Gem + Magic Sphere
Shadow Gem + Magic Defense Sphere
Shadow Gem + Agility Sphere
Shadow Gem + Evasion Sphere
Shadow Gem + Accuracy Sphere
Shadow Gem + Clear Sphere
Shadow Gem + Return Sphere
Shadow Gem + Friend Sphere
Shadow Gem + Teleport Sphere
Shadow Gem + Map
Shadow Gem + Rename Card
Shadow Gem + Musk
Shadow Gem + Hypello Potion
Shadow Gem + Shining Thorn
------------------------------- # 32. BLACK HOLE ------------------------------
Shadow Gem + Master Sphere
Shadow Gem + Warp Sphere
Shadow Gem + Pendulum
Shadow Gem + Amulet
Shadow Gem + Door to Tomorrow
Shadow Gem + Wings to Discovery
Shadow Gem + Gambler's Spirit
Shadow Gem + Underdog's Secret
Shadow Gem + Winning Formula
-------------------------- # 33. SUNBURST/SUPERNOVA ---------------------------
Fire Gem + Dark Matter
Lightning Gem + Dark Matter
Water Gem + Dark Matter
Ice Gem + Dark Matter
Shining Gem + Supreme Gem
Shining Gem + Dark Matter
Shining Gem + Three Stars
Blessed Gem + Supreme Gem
Blessed Gem + Dark Matter
Blessed Gem + Mana Tablet
Blessed Gem + Mana Tonic
Blessed Gem + Three Stars
Supreme Gem + Supreme Gem
Supreme Gem + Dark Matter
Supreme Gem + Mana Tablet
Supreme Gem + Mana Tonic
Supreme Gem + Three Stars
Supreme Gem + Warp Sphere
Supreme Gem + Amulet
Supreme Gem + Door to Tomorrow
Supreme Gem + Wings to Discovery
Supreme Gem + Gambler's Spirit
Supreme Gem + Underdog's Secret
Supreme Gem + Winning Formula
Dark Matter + Dark Matter
Dark Matter + Fortune Sphere
Dark Matter + Attribute Sphere
Dark Matter + Special Sphere
Dark Matter + Skill Sphere
Dark Matter + White Magic Sphere
Dark Matter + Black Magic Sphere
Dark Matter + Master Sphere
Dark Matter + Lv.1 Key Sphere
Dark Matter + Lv.2 Key Sphere
Dark Matter + Lv.3 Key Sphere
Dark Matter + Lv.4 Key Sphere
Dark Matter + HP Sphere
Dark Matter + MP Sphere
Dark Matter + Strength Sphere
Dark Matter + Defense Sphere
Dark Matter + Magic Sphere
Dark Matter + Magic Defense Sphere
Dark Matter + Agility Sphere
Dark Matter + Evasion Sphere
Dark Matter + Accuracy Sphere
Dark Matter + Luck Sphere
Dark Matter + Clear Sphere
Dark Matter + Return Sphere
Dark Matter + Friend Sphere
Dark Matter + Teleport Sphere
Dark Matter + Warp Sphere
Dark Matter + Amulet
Dark Matter + Designer Wallet
Dark Matter + Door to Tomorrow
Dark Matter + Wings to Discovery
Dark Matter + Gambler's Spirit
Dark Matter + Underdog's Secret
Dark Matter + Winning Formula
Three Stars + Three Stars
Master Sphere + Amulet
Master Sphere + Door to Tomorrow
Master Sphere + Wings to Discovery
Master Sphere + Gambler's Spirit
Master Sphere + Underdog's Secret
Master Sphere + Winning Formula
Wings to Discovery + Gambler's Spirit
Wings to Discovery + Underdog's Secret
Wings to Discovery + Winning Formula
Gambler's Spirit + Underdog's Secret
Gambler's Spirit + Winning Formula
Underdog's Secret + Underdog's Secret
Underdog's Secret + Winning Formula
Winning Formula + Winning Formula
------------------------------ # 34. ULTRA POTION -----------------------------
Potion + Potion
Potion + Hi-Potion
Potion + X-Potion
Potion + Mega-Potion
Potion + Power Distiller
Potion + Mana Distiller
Potion + Speed Distiller
Potion + Ability Distiller
Potion + Al Bhed Potion
Potion + Grenade
Potion + Frag Grenade
Potion + Power Sphere
Potion + Mana Sphere
Potion + Speed Sphere
Potion + Ability Sphere
Potion + Map
Potion + Rename Card
Hi-Potion + Mega-Potion
Hi-Potion + Power Distiller
Hi-Potion + Mana Distiller
Hi-Potion + Speed Distiller
Hi-Potion + Ability Distiller
Hi-Potion + Al Bhed Potion
Hi-Potion + Grenade
Hi-Potion + Frag Grenade
Hi-Potion + Power Sphere
Hi-Potion + Mana Sphere
Hi-Potion + Speed Sphere
Hi-Potion + Ability Sphere
Hi-Potion + Map
Hi-Potion + Rename Card
X-Potion + Power Distiller
X-Potion + Mana Distiller
X-Potion + Speed Distiller
X-Potion + Ability Distiller
X-Potion + Al Bhed Potion
X-Potion + Power Sphere
X-Potion + Mana Sphere
X-Potion + Speed Sphere
X-Potion + Ability Sphere
X-Potion + Map
X-Potion + Rename Card
Mega-Potion + Power Distiller
Mega-Potion + Mana Distiller
Mega-Potion + Speed Distiller
Mega-Potion + Ability Distiller
Mega-Potion + Al Bhed Potion
Mega-Potion + Power Sphere
Mega-Potion + Mana Sphere
Mega-Potion + Speed Sphere
Mega-Potion + Ability Sphere
Mega-Potion + Map
Mega-Potion + Rename Card
Phoenix Down + Map
Phoenix Down + Rename Card
Power Distiller + Al Bhed Potion
Mana Distiller + Al Bhed Potion
Speed Distiller + Al Bhed Potion
Ability Distiller + Al Bhed Potion
Al Bhed Potion + Al Bhed Potion
-------------------------------- #35. PANACEA ---------------------------------
Potion + Antidote
Potion + Soft
Potion + Eye Drops
Potion + Echo Screen
Potion + Holy Water
Potion + Remedy
Potion + Healing Water
Potion + Tetra Elemental
Potion + Sleeping Powder
Potion + Dream Powder
Potion + Silence Grenade
Potion + Smoke Bomb
Potion + Shadow Gem
Potion + Poison Fang
Potion + Silver Hourglass
Potion + Gold Hourglass
Potion + Candle of Life
Potion + Petrify Grenade
Potion + Chocobo Feather
Potion + Chocobo Wing
Potion + Lunar Curtain
Potion + Light Curtain
Potion + Star Curtain
Potion + Healing Spring
Potion + Mana Spring
Potion + Stamina Spring
Potion + Musk
Potion + Hypello Potion
Potion + Shining Thorn
Hi-Potion + Antidote
Hi-Potion + Soft
Hi-Potion + Eye Drops
Hi-Potion + Echo Screen
Hi-Potion + Holy Water
Hi-Potion + Remedy
X-Potion + Antidote
X-Potion + Soft
X-Potion + Eye Drops
X-Potion + Echo Screen
X-Potion + Holy Water
X-Potion + Remedy
Mega-Potion + Antidote
Mega-Potion + Soft
Mega-Potion + Eye Drops
Mega-Potion + Echo Screen
Mega-Potion + Holy Water
Mega-Potion + Remedy
Phoenix Down + Antidote
Phoenix Down + Soft
Phoenix Down + Eye Drops
Phoenix Down + Echo Screen
Phoenix Down + Holy Water
Phoenix Down + Remedy
Antidote + Antidote
Antidote + Soft
Antidote + Eye Drops
Antidote + Echo Screen
Antidote + Holy Water
Antidote + Remedy
Antidote + Power Distiller
Antidote + Mana Distiller
Antidote + Speed Distiller
Antidote + Ability Distiller
Antidote + Al Bhed Potion
Soft + Soft
Soft + Eye Drops
Soft + Echo Screen
Soft + Holy Water
Soft + Remedy
Soft + Power Distiller
Soft + Mana Distiller
Soft + Speed Distiller
Soft + Ability Distiller
Soft + Al Bhed Potion
Eye Drops + Eye Drops
Eye Drops + Echo Screen
Eye Drops + Holy Water
Eye Drops + Remedy
Eye Drops + Power Distiller
Eye Drops + Mana Distiller
Eye Drops + Speed Distiller
Eye Drops + Ability Distiller
Eye Drops + Al Bhed Potion
Echo Screen + Echo Screen
Echo Screen + Holy Water
Echo Screen + Remedy
Echo Screen + Power Distiller
Echo Screen + Mana Distiller
Echo Screen + Speed Distiller
Echo Screen + Ability Distiller
Echo Screen + Al Bhed Potion
Holy Water + Holy Water
Holy Water + Remedy
Holy Water + Power Distiller
Holy Water + Mana Distiller
Holy Water + Speed Distiller
Holy Water + Ability Distiller
Holy Water + Al Bhed Potion
Remedy + Remedy
Remedy + Power Distiller
Remedy + Mana Distiller
Remedy + Speed Distiller
Remedy + Ability Distiller
Remedy + Al Bhed Potion
------------------------------- # 36. ULTRA CURE ------------------------------'
Power Distiller + Sleeping Powder
Power Distiller + Dream Powder
Power Distiller + Silence Grenade
Power Distiller + Smoke Bomb
Power Distiller + Poison Fang
Power Distiller + Silver Hourglass
Power Distiller + Gold Hourglass
Power Distiller + Candle of Life
Power Distiller + Petrify Grenade
Power Distiller + Farplane Shadow
Power Distiller + Farplane Wind
Power Distiller + Chocobo Feather
Power Distiller + Chocobo Wing
Power Distiller + Healing Spring
Power Distiller + Mana Spring
Power Distiller + Stamina Spring
Power Distiller + Soul Spring
Power Distiller + Purifying Salt
Power Distiller + Musk
Power Distiller + Hypello Potion
Power Distiller + Shining Thorn
Mana Distiller + Sleeping Powder
Mana Distiller + Dream Powder
Mana Distiller + Silence Grenade
Mana Distiller + Smoke Bomb
Mana Distiller + Poison Fang
Mana Distiller + Silver Hourglass
Mana Distiller + Gold Hourglass
Mana Distiller + Candle of Life
Mana Distiller + Petrify Grenade
Mana Distiller + Farplane Shadow
Mana Distiller + Farplane Wind
Mana Distiller + Chocobo Feather
Mana Distiller + Chocobo Wing
Mana Distiller + Healing Spring
Mana Distiller + Mana Spring
Mana Distiller + Stamina Spring
Mana Distiller + Soul Spring
Mana Distiller + Purifying Salt
Mana Distiller + Musk
Mana Distiller + Hypello Potion
Mana Distiller + Shining Thorn
Speed Distiller + Sleeping Powder
Speed Distiller + Dream Powder
Speed Distiller + Silence Grenade
Speed Distiller + Smoke Bomb
Speed Distiller + Poison Fang
Speed Distiller + Silver Hourglass
Speed Distiller + Gold Hourglass
Speed Distiller + Candle of Life
Speed Distiller + Petrify Grenade
Speed Distiller + Farplane Shadow
Speed Distiller + Farplane Wind
Speed Distiller + Chocobo Feather
Speed Distiller + Chocobo Wing
Speed Distiller + Healing Spring
Speed Distiller + Mana Spring
Speed Distiller + Stamina Spring
Speed Distiller + Soul Spring
Speed Distiller + Purifying Salt
Speed Distiller + Musk
Speed Distiller + Hypello Potion
Speed Distiller + Shining Thorn
Ability Distiller + Sleeping Powder
Ability Distiller + Dream Powder
Ability Distiller + Silence Grenade
Ability Distiller + Smoke Bomb
Ability Distiller + Poison Fang
Ability Distiller + Silver Hourglass
Ability Distiller + Gold Hourglass
Ability Distiller + Candle of Life
Ability Distiller + Petrify Grenade
Ability Distiller + Farplane Shadow
Ability Distiller + Farplane Wind
Ability Distiller + Chocobo Feather
Ability Distiller + Chocobo Wing
Ability Distiller + Healing Spring
Ability Distiller + Mana Spring
Ability Distiller + Stamina Spring
Ability Distiller + Soul Spring
Ability Distiller + Purifying Salt
Ability Distiller + Musk
Ability Distiller + Hypello Potion
Ability Distiller + Shining Thorn
Al Bhed Potion + Sleeping Powder
Al Bhed Potion + Dream Powder
Al Bhed Potion + Silence Grenade
Al Bhed Potion + Smoke Bomb
Al Bhed Potion + Poison Fang
Al Bhed Potion + Silver Hourglass
Al Bhed Potion + Gold Hourglass
Al Bhed Potion + Candle of Life
Al Bhed Potion + Petrify Grenade
Al Bhed Potion + Farplane Shadow
Al Bhed Potion + Farplane Wind
Al Bhed Potion + Chocobo Feather
Al Bhed Potion + Chocobo Wing
------------------------------ # 37. MEGA PHOENIX -----------------------------
Potion + Phoenix Down
Hi-Potion + Phoenix Down
X-Potion + Phoenix Down
Mega-Potion + Phoenix Down
Phoenix Down + Phoenix Down
Phoenix Down + Power Distiller
Phoenix Down + Mana Distiller
Phoenix Down + Speed Distiller
Phoenix Down + Ability Distiller
Phoenix Down + Al Bhed Potion
Phoenix Down + Healing Water
Phoenix Down + Tetra Elemental
Phoenix Down + Grenade
Phoenix Down + Frag Phoenix
Phoenix Down + Sleeping Powder
Phoenix Down + Dream Powder
Phoenix Down + Silence Grenade
Phoenix Down + Smoke Bomb
Phoenix Down + Shadow Gem
Phoenix Down + Poison Fang
Phoenix Down + Silver Hourglass
Phoenix Down + Gold Hourglass
Phoenix Down + Candle of Life
Phoenix Down + Petrify Grenade
Phoenix Down + Chocobo Feather
Phoenix Down + Chocobo Wing
Phoenix Down + Lunar Curtain
Phoenix Down + Light Curtain
Phoenix Down + Star Curtain
Phoenix Down + Healing Spring
Phoenix Down + Mana Spring
Phoenix Down + Stamina Spring
Phoenix Down + Soul Spring
Phoenix Down + Purifying Salt
Phoenix Down + Power Sphere
Phoenix Down + Mana Sphere
Phoenix Down + Speed Sphere
Phoenix Down + Ability Sphere
Phoenix Down + Musk
Phoenix Down + Hypello Potion
Phoenix Down + Shining Thorn
------------------------------ # 38. FINAL PHOENIX ----------------------------
Potion + Mega Phoenix
Hi-Potion + Mega Phoenix
X-Potion + Mega Phoenix
Mega-Potion + Mega Phoenix
Elixir + Mega Phoenix
Phoenix Down + Mega Phoenix
Phoenix Down + Shining Gem
Phoenix Down + Blessed Gem
Phoenix Down + Farplane Shadow
Phoenix Down + Farplane Wind
Phoenix Down + Attribute Sphere
Phoenix Down + Special Sphere
Phoenix Down + Skill Sphere
Phoenix Down + White Magic Sphere
Phoenix Down + Black Magic Sphere
Phoenix Down + Master Sphere
Phoenix Down + Lv.1 Key Sphere
Phoenix Down + Lv.2 Key Sphere
Phoenix Down + Lv.3 Key Sphere
Phoenix Down + Lv.4 Key Sphere
Phoenix Down + HP Sphere
Phoenix Down + MP Sphere
Phoenix Down + Strength Sphere
Phoenix Down + Defense Sphere
Phoenix Down + Magic Sphere
Phoenix Down + Magic Defense Sphere
Phoenix Down + Agility Sphere
Phoenix Down + Evasion Sphere
Phoenix Down + Accuracy Sphere
Phoenix Down + Clear Sphere
Phoenix Down + Return Sphere
Phoenix Down + Friend Sphere
Phoenix Down + Teleport Sphere
Phoenix Down + Warp Sphere
Phoenix Down + Pendulum
Phoenix Down + Amulet
Phoenix Down + Door to Tomorrow
Phoenix Down + Wings to Discovery
Phoenix Down + Gambler's Spirit
Phoenix Down + Underdog's Secret
Phoenix Down + Winning Formula
Mega Phoenix + Mega Phoenix
Mega Phoenix + Antidote
Mega Phoenix + Soft
Mega Phoenix + Eye Drops
Mega Phoenix + Echo Screen
Mega Phoenix + Holy Water
Mega Phoenix + Remedy
Mega Phoenix + Power Distiller
Mega Phoenix + Mana Distiller
Mega Phoenix + Speed Distiller
Mega Phoenix + Ability Distiller
Mega Phoenix + Al Bhed Potion
Mega Phoenix + Healing Water
Mega Phoenix + Tetra Elemental
Mega Phoenix + Grenade
Mega Phoenix + Frag Grenade
Mega Phoenix + Sleeping Powder
Mega Phoenix + Dream Powder
Mega Phoenix + Silence Grenade
Mega Phoenix + Smoke Bomb
Mega Phoenix + Shadow Gem
Mega Phoenix + Shining Gem
Mega Phoenix + Blessed Gem
Mega Phoenix + Poison Fang
Mega Phoenix + Silver Hourglass
Mega Phoenix + Gold Hourglass
Mega Phoenix + Candle of Life
Mega Phoenix + Petrify Grenade
Mega Phoenix + Farplane Shadow
Mega Phoenix + Farplane Wind
Mega Phoenix + Chocobo Feather
Mega Phoenix + Chocobo Wing
Mega Phoenix + Lunar Curtain
Mega Phoenix + Light Curtain
Mega Phoenix + Star Curtain
Mega Phoenix + Healing Spring
Mega Phoenix + Mana Spring
Mega Phoenix + Stamina Spring
Mega Phoenix + Soul Spring
Mega Phoenix + Purifying Salt
Mega Phoenix + Power Sphere
Mega Phoenix + Mana Sphere
Mega Phoenix + Speed Sphere
Mega Phoenix + Ability Sphere
Mega Phoenix + Musk
Mega Phoenix + Hypello Potion
Mega Phoenix + Shining Thorn
---------------------------------- # 39. ELIXIR -------------------------------
Antidote + Power Sphere
Antidote + Mana Sphere
Antidote + Speed Sphere
Antidote + Ability Sphere
Soft + Power Sphere
Soft + Mana Sphere
Soft + Speed Sphere
Soft + Ability Sphere
Eye Drops + Power Sphere
Eye Drops + Mana Sphere
Eye Drops + Speed Sphere
Eye Drops + Ability Sphere
Echo Screen + Power Sphere
Echo Screen + Mana Sphere
Echo Screen + Speed Sphere
Echo Screen + Ability Sphere
------------------------------- # 40. MEGALIXIR -------------------------------
Potion + Elixir
Potion + Shining Gem
Potion + Blessed Gem
Potion + Farplane
Shadow  Potion + Farplane Wind
Potion + Soul Spring
Potion + Purifying Salt
Hi-Potion + Elixir
Hi-Potion + Healing Water
Hi-Potion + Tetra Elemental
Hi-Potion + Sleeping Powder
Hi-Potion + Dream Powder
Hi-Potion + Silence Grenade
Hi-Potion + Smoke Bomb
Hi-Potion + Shadow Gem
Hi-Potion + Shining Gem
Hi-Potion + Blessed Gem
Hi-Potion + Poison Fang
Hi-Potion + Silver Hourglass
Hi-Potion + Gold Hourglass
Hi-Potion + Candle of Life
Hi-Potion + Petrify Grenade
Hi-Potion + Farplane Shadow
Hi-Potion + Farplane Wind
Hi-Potion + Chocobo Feather
Hi-Potion + Chocobo Wing
Hi-Potion + Lunar Curtain
Hi-Potion + Light Curtain
Hi-Potion + Star Curtain
Hi-Potion + Healing Spring
Hi-Potion + Mana Spring
Hi-Potion + Stamina Spring
Hi-Potion + Soul Spring
Hi-Potion + Purifying Salt
Hi-Potion + Musk
Hi-Potion + Hypello Potion
Hi-Potion + Shining Thorn
Hi-Potion + Pendulum
Hi-Potion + Amulet
X-Potion + Mega-Potion
X-Potion + Elixir
X-Potion + Healing Water
X-Potion + Tetra Elemental
X-Potion + Grenade
X-Potion + Frag Grenade
X-Potion + Sleeping Powder
X-Potion + Dream Powder
X-Potion + Silence Grenade
X-Potion + Smoke Bomb
X-Potion + Shadow Gem
X-Potion + Shining Gem
X-Potion + Blessed Gem
X-Potion + Poison Fang
X-Potion + Silver Hourglass
X-Potion + Gold Hourglass
X-Potion + Candle of Life
X-Potion + Petrify Grenade
X-Potion + Chocobo Feather
X-Potion + Chocobo Wing
X-Potion + Lunar Curtain
X-Potion + Light Curtain
X-Potion + Star Curtain
X-Potion + Healing Spring
X-Potion + Mana Spring
X-Potion + Stamina Spring
X-Potion + Soul Spring
X-Potion + Purifying Salt
X-Potion + Musk
X-Potion + Hypello Potion
X-Potion + Shining Thorn
Mega-Potion + Mega-Potion
Mega-Potion + Elixir
Mega-Potion + Healing Water
Mega-Potion + Tetra Elemental
Mega-Potion + Grenade
Mega-Potion + Frag Grenade
Mega-Potion + Sleeping Powder
Mega-Potion + Dream Powder
Mega-Potion + Silence Grenade
Mega-Potion + Smoke Bomb
Mega-Potion + Shadow Gem
Mega-Potion + Shining Gem
Mega-Potion + Blessed Gem
Mega-Potion + Poison Fang
Mega-Potion + Silver Hourglass
Mega-Potion + Gold Hourglass
Mega-Potion + Candle of Life
Mega-Potion + Petrify Grenade
Mega-Potion + Chocobo Feather
Mega-Potion + Chocobo Wing
Mega-Potion + Lunar Curtain
Mega-Potion + Light Curtain
Mega-Potion + Star Curtain
Mega-Potion + Healing Spring
Mega-Potion + Mana Spring
Mega-Potion + Stamina Spring
Mega-Potion + Soul Spring
Mega-Potion + Purifying Salt
Mega-Potion + Musk
Mega-Potion + Hypello Potion
Mega-Potion + Shining Thorn
Elixir + Elixir
Elixir + Phoenix Down
Elixir + Antidote
Elixir + Soft
Elixir + Eye Drops
Elixir + Echo Screen
Elixir + Holy Water
Elixir + Power Distiller
Elixir + Mana Distiller
Elixir + Speed Distiller
Elixir + Ability Distiller
Elixir + Al Bhed Potion
Elixir + Healing Water
Elixir + Grenade
Elixir + Frag Grenade
Elixir + Power Sphere
Elixir + Mana Sphere
Elixir + Speed Sphere
Elixir + Ability Sphere
Elixir + Map
Elixir + Rename Card
Mega Phoenix + Map
Mega Phoenix + Rename Card
Antidote + Healing Water
Antidote + Tetra Elemental
Antidote + Sleeping Powder
Antidote + Dream Powder
Antidote + Silence Grenade
Antidote + Smoke Bomb
Antidote + Shadow Gem
Antidote + Shining Gem
Antidote + Blessed Gem
Antidote + Supreme Gem
Antidote + Poison Fang
Antidote + Silver Hourglass
Antidote + Gold Hourglass
Antidote + Candle of Life
Antidote + Petrify Grenade
Antidote + Farplane Shadow
Antidote + Farplane Wind
Antidote + Chocobo Feather
Antidote + Chocobo Wing
Antidote + Healing Spring
Antidote + Mana Spring
Antidote + Stamina Spring
Antidote + Soul Spring
Antidote + Purifying Salt
Antidote + Map
Antidote + Rename Card
Antidote + Musk
Antidote + Hypello Potion
Antidote + Shining Thorn
Soft + Healing Water
Soft + Tetra Elemental
Soft + Sleeping Powder
Soft + Dream Powder
Soft + Silence Grenade
Soft + Smoke Bomb
Soft + Shadow Gem
Soft + Shining Gem
Soft + Blessed Gem
Soft + Supreme Gem
Soft + Poison Fang
Soft + Silver Hourglass
Soft + Gold Hourglass
Soft + Candle of Life
Soft + Petrify Grenade
Soft + Farplane Shadow
Soft + Farplane Wind
Soft + Chocobo Feather
Soft + Chocobo Wing
Soft + Healing Spring
Soft + Mana Spring
Soft + Stamina Spring
Soft + Soul Spring
Soft + Purifying Salt
Soft + Map
Soft + Rename Card
Soft + Musk
Soft + Hypello Potion
Soft + Shining Thorn
Eye Drops + Healing Water
Eye Drops + Tetra Elemental
Eye Drops + Sleeping Powder
Eye Drops + Dream Powder
Eye Drops + Silence Grenade
Eye Drops + Smoke Bomb
Eye Drops + Shadow Gem
Eye Drops + Shining Gem
Eye Drops + Blessed Gem
Eye Drops + Supreme Gem
Eye Drops + Poison Fang
Eye Drops + Silver Hourglass
Eye Drops + Gold Hourglass
Eye Drops + Candle of Life
Eye Drops + Petrify Grenade
Eye Drops + Farplane Shadow
Eye Drops + Farplane Wind
Eye Drops + Chocobo Feather
Eye Drops + Chocobo Wing
Eye Drops + Healing Spring
Eye Drops + Mana Spring
Eye Drops + Stamina Spring
Eye Drops + Soul Spring
Eye Drops + Purifying Salt
Eye Drops + Map
Eye Drops + Rename Card
Eye Drops + Musk
Eye Drops + Hypello Potion
Eye Drops + Shining Thorn
Echo Screen + Healing Water
Echo Screen + Tetra Elemental
Echo Screen + Sleeping Powder
Echo Screen + Dream Powder
Echo Screen + Silence Grenade
Echo Screen + Smoke Bomb
Echo Screen + Shadow Gem
Echo Screen + Shining Gem
Echo Screen + Blessed Gem
Echo Screen + Supreme Gem
Echo Screen + Poison Fang
Echo Screen + Silver Hourglass
Echo Screen + Gold Hourglass
Echo Screen + Candle of Life
Echo Screen + Petrify Grenade
Echo Screen + Farplane Shadow
Echo Screen + Farplane Wind
Echo Screen + Chocobo Feather
Echo Screen + Chocobo Wing
Echo Screen + Healing Spring
Echo Screen + Mana Spring
Echo Screen + Stamina Spring
Echo Screen + Soul Spring
Echo Screen + Purifying Salt
Echo Screen + Map
Echo Screen + Rename Card
Echo Screen + Musk
Echo Screen + Hypello Potion
Echo Screen + Shining Thorn
Holy Water + Healing Water
Holy Water + Tetra Elemental
Holy Water + Sleeping Powder
Holy Water + Dream Powder
Holy Water + Silence Grenade
Holy Water + Smoke Bomb
Holy Water + Shadow Gem
Holy Water + Shining Gem
Holy Water + Blessed Gem
Holy Water + Supreme Gem
Holy Water + Poison Fang
Holy Water + Silver Hourglass
Holy Water + Gold Hourglass
Holy Water + Candle of Life
Holy Water + Petrify Grenade
Holy Water + Farplane Shadow
Holy Water + Farplane Wind
Holy Water + Chocobo Feather
Holy Water + Chocobo Wing
Holy Water + Healing Spring
Holy Water + Mana Spring
Holy Water + Stamina Spring
Holy Water + Soul Spring
Holy Water + Purifying Salt
Holy Water + Power Sphere
Holy Water + Mana Sphere
Holy Water + Speed Sphere
Holy Water + Ability Sphere
Holy Water + Map
Holy Water + Rename Card
Holy Water + Musk
Holy Water + Hypello Potion
Holy Water + Shining Thorn
Remedy + Power Sphere
Remedy + Mana Sphere
Remedy + Speed Sphere
Remedy + Ability Sphere
Remedy + Map
Remedy + Rename Card
Remedy + Musk
Remedy + Hypello Potion
Remedy + Shining Thorn
Power Distiller + Healing Water
Power Distiller + Tetra Elemental
Power Distiller + Shining Gem
Power Distiller + Blessed Gem
Power Distiller + Supreme Gem
Mana Distiller + Healing Water
Mana Distiller + Tetra Elemental
Mana Distiller + Shining Gem
Mana Distiller + Blessed Gem
Mana Distiller + Supreme Gem
Speed Distiller + Healing Water
Speed Distiller + Tetra Elemental
Speed Distiller + Shining Gem
Speed Distiller + Blessed Gem
Speed Distiller + Supreme Gem
Ability Distiller + Healing Water
Ability Distiller + Tetra Elemental
Ability Distiller + Shining Gem
Ability Distiller + Blessed Gem
Ability Distiller + Supreme Gem
Al Bhed Potion + Healing Water
Al Bhed Potion + Tetra Elemental
Al Bhed Potion + Shining Gem
Al Bhed Potion + Blessed Gem
Al Bhed Potion + Supreme Gem
Al Bhed Potion + Healing Spring
Al Bhed Potion + Mana Spring
Al Bhed Potion + Stamina Spring
Al Bhed Potion + Soul Spring
Al Bhed Potion + Purifying Salt
Al Bhed Potion + Three Stars
Al Bhed Potion + Power Sphere
Al Bhed Potion + Mana Sphere
Al Bhed Potion + Speed Sphere
Al Bhed Potion + Ability Sphere
Al Bhed Potion + Map
Al Bhed Potion + Rename Card
Healing Water + Power Sphere
Healing Water + Mana Sphere
Healing Water + Speed Sphere
Healing Water + Ability Sphere
Healing Water + Map
Healing Water + Rename Card
Tetra Elemental + Power Sphere
Tetra Elemental + Mana Sphere
Tetra Elemental + Speed Sphere
Tetra Elemental + Ability Sphere
Tetra Elemental + Map
Tetra Elemental + Rename Card
Healing Spring + Power Sphere
Healing Spring + Mana Sphere
Healing Spring + Speed Sphere
Healing Spring + Ability Sphere
Mana Spring + Power Sphere
Mana Spring + Mana Sphere
Mana Spring + Speed Sphere
Mana Spring + Ability Sphere
Mana Spring + Map
Mana Spring + Rename Card
Stamina Spring + Power Sphere
Stamina Spring + Mana Sphere
Stamina Spring + Speed Sphere
Stamina Spring + Ability Sphere
Stamina Spring + Map
Stamina Spring + Rename Card
Soul Spring + Power Sphere
Soul Spring + Mana Sphere
Soul Spring + Speed Sphere
Soul Spring + Ability Sphere
Soul Spring + Map
Soul Spring + Rename Card
Purifying Salt + Power Sphere
Purifying Salt + Mana Sphere
Purifying Salt + Speed Sphere
Purifying Salt + Ability Sphere
Purifying Salt + Map
Purifying Salt + Rename Card
------------------------------ # 41. SUPER ELIXIR -----------------------------
Potion + Megalixir
Potion + Supreme Gem
Potion + Attribute Sphere
Potion + Special Sphere
Potion + Skill Sphere
Potion + White Magic Sphere
Potion + Black Magic Sphere
Potion + Master Sphere
Potion + Lv.1 Key Sphere
Potion + Lv.2 Key Sphere
Potion + Lv.3 Key Sphere
Potion + Lv.4 Key Sphere
Potion + HP Sphere
Potion + MP Sphere
Potion + Strength Sphere
Potion + Defense Sphere
Potion + Magic Sphere
Potion + Magic Defense Sphere
Potion + Agility Sphere
Potion + Evasion Sphere
Potion + Accuracy Sphere
Potion + Clear Sphere
Potion + Return Sphere
Potion + Friend Sphere
Potion + Teleport Sphere
Potion + Warp Sphere
Potion + Pendulum
Potion + Amulet
Potion + Door to Tomorrow
Potion + Wings to Discovery
Potion + Gambler's Spirit
Potion + Underdog's Secret
Potion + Winning Formula
Hi-Potion + Megalixir
Hi-Potion + Supreme Gem
X-Potion + Megalixir
X-Potion + Farplane Shadow
X-Potion + Farplane Wind
Mega-Potion + Megalixir
Mega-Potion + Farplane Shadow
Mega-Potion + Farplane Wind
Ether + Megalixir
Turbo Ether + Megalixir
Elixir + Megalixir
Elixir + Remedy
Elixir + Tetra Elemental
Elixir + Bomb Fragment
Elixir + Bomb Core
Elixir + Fire Gem
Elixir + Electro Marble
Elixir + Lightning Marble
Elixir + Lightning Gem
Elixir + Fish Scale
Elixir + Dragon Scale
Elixir + Water Gem
Elixir + Antarctic Wind
Elixir + Arctic Wind
Elixir + Ice Gem
Elixir + Sleeping Powder
Elixir + Dream Powder
Elixir + Silence Grenade
Elixir + Smoke Bomb
Elixir + Shadow Gem
Elixir + Poison Fang
Elixir + Silver Hourglass
Elixir + Gold Hourglass
Elixir + Candle of Life
Elixir + Petrify Grenade
Elixir + Farplane Shadow
Elixir + Chocobo Feather
Elixir + Chocobo Wing
Elixir + Lunar Curtain
Elixir + Light Curtain
Elixir + Star Curtain
Elixir + Healing Spring
Elixir + Mana Spring
Elixir + Stamina Spring
Elixir + Soul Spring
Elixir + Purifying Salt
Elixir + Musk
Elixir + Hypello Potion
Elixir + Shining Thorn
Megalixir + Phoenix Down
Megalixir + Mega Phoenix
Megalixir + Antidote
Megalixir + Soft
Megalixir + Eye Drops
Megalixir + Echo Screen
Megalixir + Holy Water
Megalixir + Remedy
Megalixir + Power Distiller
Megalixir + Mana Distiller
Megalixir + Speed Distiller
Megalixir + Ability Distiller
Megalixir + Al Bhed Potion
Megalixir + Grenade
Megalixir + Frag Grenade
Megalixir + Power Sphere
Megalixir + Mana Sphere
Megalixir + Speed Sphere
Megalixir + Ability Sphere
Megalixir + Map
Megalixir + Rename Card
Antidote + Attribute Sphere
Antidote + Special Sphere
Antidote + Skill Sphere
Antidote + White Magic Sphere
Antidote + Black Magic Sphere
Antidote + Lv.1 Key Sphere
Antidote + Lv.2 Key Sphere
Antidote + Lv.3 Key Sphere
Antidote + Lv.4 Key Sphere
Antidote + HP Sphere
Antidote + MP Sphere
Antidote + Strength Sphere
Antidote + Defense Sphere
Antidote + Magic Sphere
Antidote + Magic Defense Sphere
Antidote + Agility Sphere
Antidote + Evasion Sphere
Antidote + Accuracy Sphere
Antidote + Clear Sphere
Antidote + Return Sphere
Antidote + Friend Sphere
Antidote + Teleport Sphere
Antidote + Warp Sphere
Antidote + Pendulum
Antidote + Amulet
Antidote + Door to Tomorrow
Antidote + Wings to Discovery
Antidote + Gambler's Spirit
Antidote + Underdog's Secret
Antidote + Winning Formula
Soft + Attribute Sphere
Soft + Special Sphere
Soft + Skill Sphere
Soft + White Magic Sphere
Soft + Black Magic Sphere
Soft + Lv.1 Key Sphere
Soft + Lv.2 Key Sphere
Soft + Lv.3 Key Sphere
Soft + Lv.4 Key Sphere
Soft + HP Sphere
Soft + MP Sphere
Soft + Strength Sphere
Soft + Defense Sphere
Soft + Magic Sphere
Soft + Magic Defense Sphere
Soft + Agility Sphere
Soft + Evasion Sphere
Soft + Accuracy Sphere
Soft + Clear Sphere
Soft + Return Sphere
Soft + Friend Sphere
Soft + Teleport Sphere
Soft + Warp Sphere
Soft + Pendulum
Soft + Amulet
Soft + Door to Tomorrow
Soft + Wings to Discovery
Soft + Gambler's Spirit
Soft + Underdog's Secret
Soft + Winning Formula
Eye Drops + Attribute Sphere
Eye Drops + Special Sphere
Eye Drops + Skill Sphere
Eye Drops + White Magic Sphere
Eye Drops + Black Magic Sphere
Eye Drops + Lv.1 Key Sphere
Eye Drops + Lv.2 Key Sphere
Eye Drops + Lv.3 Key Sphere
Eye Drops + Lv.4 Key Sphere
Eye Drops + HP Sphere
Eye Drops + MP Sphere
Eye Drops + Strength Sphere
Eye Drops + Defense Sphere
Eye Drops + Magic Sphere
Eye Drops + Magic Defense Sphere
Eye Drops + Agility Sphere
Eye Drops + Evasion Sphere
Eye Drops + Accuracy Sphere
Eye Drops + Clear Sphere
Eye Drops + Return Sphere
Eye Drops + Friend Sphere
Eye Drops + Teleport Sphere
Eye Drops + Warp Sphere
Eye Drops + Pendulum
Eye Drops + Amulet
Eye Drops + Door to Tomorrow
Eye Drops + Wings to Discovery
Eye Drops + Gambler's Spirit
Eye Drops + Underdog's Secret
Eye Drops + Winning Formula
Echo Screen + Attribute Sphere
Echo Screen + Special Sphere
Echo Screen + Skill Sphere
Echo Screen + White Magic Sphere
Echo Screen + Black Magic Sphere
Echo Screen + Lv.1 Key Sphere
Echo Screen + Lv.2 Key Sphere
Echo Screen + Lv.3 Key Sphere
Echo Screen + Lv.4 Key Sphere
Echo Screen + HP Sphere
Echo Screen + MP Sphere
Echo Screen + Strength Sphere
Echo Screen + Defense Sphere
Echo Screen + Magic Sphere
Echo Screen + Magic Defense Sphere
Echo Screen + Agility Sphere
Echo Screen + Evasion Sphere
Echo Screen + Accuracy Sphere
Echo Screen + Clear Sphere
Echo Screen + Return Sphere
Echo Screen + Friend Sphere
Echo Screen + Teleport Sphere
Echo Screen + Warp Sphere
Echo Screen + Pendulum
Echo Screen + Amulet
Echo Screen + Door to Tomorrow
Echo Screen + Wings to Discovery
Echo Screen + Gambler's Spirit
Echo Screen + Underdog's Secret
Echo Screen + Winning Formula
Holy Water + Attribute Sphere
Holy Water + Special Sphere
Holy Water + Skill Sphere
Holy Water + White Magic Sphere
Holy Water + Black Magic Sphere
Holy Water + Lv.1 Key Sphere
Holy Water + Lv.2 Key Sphere
Holy Water + Lv.3 Key Sphere
Holy Water + Lv.4 Key Sphere
Holy Water + HP Sphere
Holy Water + MP Sphere
Holy Water + Strength Sphere
Holy Water + Defense Sphere
Holy Water + Magic Sphere
Holy Water + Magic Defense Sphere
Holy Water + Agility Sphere
Holy Water + Evasion Sphere
Holy Water + Accuracy Sphere
Holy Water + Clear Sphere
Holy Water + Return Sphere
Holy Water + Friend Sphere
Holy Water + Teleport Sphere
Holy Water + Warp Sphere
Holy Water + Pendulum
Holy Water + Amulet
Holy Water + Door to Tomorrow
Holy Water + Wings to Discovery
Holy Water + Gambler's Spirit
Holy Water + Underdog's Secret
Holy Water + Winning Formula
Remedy + Healing Water
Remedy + Tetra Elemental
Remedy + Sleeping Powder
Remedy + Dream Powder
Remedy + Silence Grenade
Remedy + Smoke Bomb
Remedy + Shadow Gem
Remedy + Shining Gem
Remedy + Blessed Gem
Remedy + Supreme Gem
Remedy + Poison Fang
Remedy + Silver Hourglass
Remedy + Gold Hourglass
Remedy + Candle of Life
Remedy + Petrify Grenade
Remedy + Farplane Shadow
Remedy + Farplane Wind
Remedy + Chocobo Feather
Remedy + Chocobo Wing
Remedy + Healing Spring
Remedy + Mana Spring
Remedy + Stamina Spring
Remedy + Soul Spring
Remedy + Purifying Salt
Remedy + Attribute Sphere
Remedy + Special Sphere
Remedy + Skill Sphere
Remedy + White Magic Sphere
Remedy + Black Magic Sphere
Remedy + Lv.1 Key Sphere
Remedy + Lv.2 Key Sphere
Remedy + Lv.3 Key Sphere
Remedy + Lv.4 Key Sphere
Remedy + HP Sphere
Remedy + MP Sphere
Remedy + Strength Sphere
Remedy + Defense Sphere
Remedy + Magic Sphere
Remedy + Magic Defense Sphere
Remedy + Agility Sphere
Remedy + Evasion Sphere
Remedy + Accuracy Sphere
Remedy + Clear Sphere
Remedy + Return Sphere
Remedy + Friend Sphere
Remedy + Teleport Sphere
Remedy + Warp Sphere
Remedy + Pendulum
Remedy + Amulet
Remedy + Door to Tomorrow
Remedy + Wings to Discovery
Remedy + Gambler's Spirit
Remedy + Underdog's Secret
Remedy + Winning Formula
Power Distiller + Attribute Sphere
Power Distiller + Special Sphere
Power Distiller + Skill Sphere
Power Distiller + White Magic Sphere
Power Distiller + Black Magic Sphere
Power Distiller + Lv.1 Key Sphere
Power Distiller + Lv.2 Key Sphere
Power Distiller + HP Sphere
Power Distiller + MP Sphere
Power Distiller + Strength Sphere
Power Distiller + Defense Sphere
Power Distiller + Magic Sphere
Power Distiller + Magic Defense Sphere
Power Distiller + Agility Sphere
Power Distiller + Evasion Sphere
Power Distiller + Accuracy Sphere
Power Distiller + Clear Sphere
Power Distiller + Return Sphere
Power Distiller + Friend Sphere
Power Distiller + Teleport Sphere
Power Distiller + Warp Sphere
Power Distiller + Pendulum
Power Distiller + Amulet
Power Distiller + Door to Tomorrow
Power Distiller + Wings to Discovery
Power Distiller + Gambler's Spirit
Power Distiller + Underdog's Secret
Power Distiller + Winning Formula
Mana Distiller + Attribute Sphere
Mana Distiller + Special Sphere
Mana Distiller + Skill Sphere
Mana Distiller + White Magic Sphere
Mana Distiller + Black Magic Sphere
Mana Distiller + Lv.1 Key Sphere
Mana Distiller + Lv.2 Key Sphere
Mana Distiller + HP Sphere
Mana Distiller + MP Sphere
Mana Distiller + Strength Sphere
Mana Distiller + Defense Sphere
Mana Distiller + Magic Sphere
Mana Distiller + Magic DefenseSphere
Mana Distiller + Agility Sphere
Mana Distiller + Evasion Sphere
Mana Distiller + Accuracy Sphere
Mana Distiller + Clear Sphere
Mana Distiller + Return Sphere
Mana Distiller + Friend Sphere
Mana Distiller + Teleport Sphere
Mana Distiller + Warp Sphere
Mana Distiller + Pendulum
Mana Distiller + Amulet
Mana Distiller + Door to Tomorrow
Mana Distiller + Wings to Discovery
Mana Distiller + Gambler's Spirit
Mana Distiller + Underdog's Secret
Mana Distiller + Winning Formula
Speed Distiller + Attribute Sphere
Speed Distiller + Special Sphere
Speed Distiller + Skill Sphere
Speed Distiller + White Magic Sphere
Speed Distiller + Black Magic Sphere
Speed Distiller + Lv.1 Key Sphere
Speed Distiller + Lv.2 Key Sphere
Speed Distiller + HP Sphere
Speed Distiller + MP Sphere
Speed Distiller + Strength Sphere
Speed Distiller + Defense Sphere
Speed Distiller + Magic Sphere
Speed Distiller + Magic Defense Sphere
Speed Distiller + Agility Sphere
Speed Distiller + Evasion Sphere
Speed Distiller + Accuracy Sphere
Speed Distiller + Clear Sphere
Speed Distiller + Return Sphere
Speed Distiller + Friend Sphere
Speed Distiller + Teleport Sphere
Speed Distiller + Warp Sphere
Speed Distiller + Pendulum
Speed Distiller + Amulet
Speed Distiller + Door to Tomorrow
Speed Distiller + Wings to Discovery
Speed Distiller + Gambler's Spirit
Speed Distiller + Underdog's Secret
Speed Distiller + Winning Formula
Ability Distiller + Attribute Sphere
Ability Distiller + Special Sphere
Ability Distiller + Skill Sphere
Ability Distiller + White Magic Sphere
Ability Distiller + Black Magic Sphere
Ability Distiller + Lv.1 Key Sphere
Ability Distiller + Lv.2 Key Sphere
Ability Distiller + HP Sphere
Ability Distiller + MP Sphere
Ability Distiller + Strength Sphere
Ability Distiller + Defense Sphere
Ability Distiller + Magic Sphere
Ability Distiller + Magic Defense Sphere
Ability Distiller + Agility Sphere
Ability Distiller + Evasion Sphere
Ability Distiller + Accuracy Sphere
Ability Distiller + Clear Sphere
Ability Distiller + Return Sphere
Ability Distiller + Friend Sphere
Ability Distiller + Teleport Sphere
Ability Distiller + Warp Sphere
Ability Distiller + Pendulum
Ability Distiller + Amulet
Ability Distiller + Door to Tomorrow
Ability Distiller + Wings to Discovery
Ability Distiller + Gambler's Spirit
Ability Distiller + Underdog's Secret
Ability Distiller + Winning Formula
Al Bhed Potion + Attribute Sphere
Al Bhed Potion + Special Sphere
Al Bhed Potion + Skill Sphere
Al Bhed Potion + White Magic Sphere
Al Bhed Potion + Black Magic Sphere
Al Bhed Potion + Lv.1 Key Sphere
Al Bhed Potion + Lv.2 Key Sphere
Al Bhed Potion + HP Sphere
Al Bhed Potion + MP Sphere
Al Bhed Potion + Strength Sphere
Al Bhed Potion + Defense Sphere
Al Bhed Potion + Magic Sphere
Al Bhed Potion + Magic DefenseSphere
Al Bhed Potion + Agility Sphere
Al Bhed Potion + Evasion Sphere
Al Bhed Potion + Accuracy Sphere
Al Bhed Potion + Clear Sphere
Al Bhed Potion + Return Sphere
Al Bhed Potion + Friend Sphere
Al Bhed Potion + Teleport Sphere
Al Bhed Potion + Warp Sphere
Al Bhed Potion + Pendulum
Al Bhed Potion + Amulet
Al Bhed Potion + Door to Tomorrow
Al Bhed Potion + Wings to Discovery
Al Bhed Potion + Gambler's Spirit
Al Bhed Potion + Underdog's Secret
Al Bhed Potion + Winning Formula
Healing Water + Healing Water
Healing Water + Tetra Elemental
Healing Water + Sleeping Powder
Healing Water + Dream Powder
Healing Water + Silence Grenade
Healing Water + Smoke Bomb
Healing Water + Shadow Gem
Healing Water + Shining Gem
Healing Water + Blessed Gem
Healing Water + Supreme Gem
Healing Water + Poison Fang
Healing Water + Silver Hourglass
Healing Water + Gold Hourglass
Healing Water + Candle of Life
Healing Water + Petrify Grenade
Healing Water + Farplane Shadow
Healing Water + Healing Spring
Healing Water + Mana Spring
Healing Water + Stamina Spring
Healing Water + Soul Spring
Healing Water + Purifying Salt
Healing Water + Attribute Sphere
Healing Water + Special Sphere
Healing Water + Skill Sphere
Healing Water + White Magic Sphere
Healing Water + Black Magic Sphere
Healing Water + Lv.1 Key Sphere
Healing Water + Lv.2 Key Sphere
Healing Water + HP Sphere
Healing Water + MP Sphere
Healing Water + Strength Sphere
Healing Water + Defense Sphere
Healing Water + Magic Sphere
Healing Water + Magic Defense Sphere
Healing Water + Agility Sphere
Healing Water + Evasion Sphere
Healing Water + Accuracy Sphere
Healing Water + Clear Sphere
Healing Water + Return Sphere
Healing Water + Friend Sphere
Tetra Elemental + Tetra Elemental
Tetra Elemental + Sleeping Powder
Tetra Elemental + Dream Powder
Tetra Elemental + Silence Grenade
Tetra Elemental + Smoke Bomb
Tetra Elemental + Shadow Gem
Tetra Elemental + Shining Gem
Tetra Elemental + Blessed Gem
Tetra Elemental + Supreme Gem
Tetra Elemental + Poison Fang
Tetra Elemental + Silver Hourglass
Tetra Elemental + Gold Hourglass
Tetra Elemental + Candle of Life
Tetra Elemental + Petrify Grenade
Tetra Elemental + Farplane Shadow
Tetra Elemental + Healing Spring
Tetra Elemental + Mana Spring
Tetra Elemental + Stamina Spring
Tetra Elemental + Soul Spring
Tetra Elemental + Purifying Salt
Tetra Elemental + Attribute Sphere
Tetra Elemental + Special Sphere
Tetra Elemental + Skill Sphere
Tetra Elemental + White Magic Sphere
Tetra Elemental + Black Magic Sphere
Tetra Elemental + Lv.1 Key Sphere
Tetra Elemental + Lv.2 Key Sphere
Tetra Elemental + HP Sphere
Tetra Elemental + MP Sphere
Tetra Elemental + Strength Sphere
Tetra Elemental + Defense Sphere
Tetra Elemental + Magic Sphere
Tetra Elemental + Magic Defense Sphere
Tetra Elemental + Agility Sphere
Tetra Elemental + Evasion Sphere
Tetra Elemental + Accuracy Sphere
Tetra Elemental + Clear Sphere
Tetra Elemental + Return Sphere
Tetra Elemental + Friend Sphere
Healing Spring + Attribute Sphere
Healing Spring + Special Sphere
Healing Spring + Skill Sphere
Healing Spring + White Magic Sphere
Healing Spring + Black Magic Sphere
Healing Spring + Master Sphere
Healing Spring + Lv.1 Key Sphere
Healing Spring + Lv.2 Key Sphere
Healing Spring + Lv.3 Key Sphere
Healing Spring + Lv.4 Key Sphere
Healing Spring + HP Sphere
Healing Spring + MP Sphere
Healing Spring + Strength Sphere
Healing Spring + Defense Sphere
Healing Spring + Magic Sphere
Healing Spring + Magic Defense Sphere
Healing Spring + Agility Sphere
Healing Spring + Evasion Sphere
Healing Spring + Accuracy Sphere
Healing Spring + Clear Sphere
Healing Spring + Return Sphere
Healing Spring + Friend Sphere
Healing Spring + Teleport Sphere
Healing Spring + Warp Sphere
Healing Spring + Map
Healing Spring + Rename Card
Mana Spring + Attribute Sphere
Mana Spring + Special Sphere
Mana Spring + Skill Sphere
Mana Spring + White Magic Sphere
Mana Spring + Black Magic Sphere
Mana Spring + Master Sphere
Mana Spring + Lv.1 Key Sphere
Mana Spring + Lv.2 Key Sphere
Mana Spring + Lv.3 Key Sphere
Mana Spring + Lv.4 Key Sphere
Mana Spring + HP Sphere
Mana Spring + MP Sphere
Mana Spring + Strength Sphere
Mana Spring + Defense Sphere
Mana Spring + Magic Sphere
Mana Spring + Magic Defense Sphere
Mana Spring + Agility Sphere
Mana Spring + Evasion Sphere
Mana Spring + Accuracy Sphere
Mana Spring + Clear Sphere
Mana Spring + Return Sphere
Mana Spring + Friend Sphere
Mana Spring + Teleport Sphere
Mana Spring + Warp Sphere
Stamina Spring + Attribute Sphere
Stamina Spring + Special Sphere
Stamina Spring + Skill Sphere
Stamina Spring + White Magic Sphere
Stamina Spring + Black Magic Sphere
Stamina Spring + Master Sphere
Stamina Spring + Lv.1 Key Sphere
Stamina Spring + Lv.2 Key Sphere
Stamina Spring + Lv.3 Key Sphere
Stamina Spring + Lv.4 Key Sphere
Stamina Spring + HP Sphere
Stamina Spring + MP Sphere
Stamina Spring + Strength Sphere
Stamina Spring + Defense Sphere
Stamina Spring + Magic Sphere
Stamina Spring + Magic Defense Sphere
Stamina Spring + Agility Sphere
Stamina Spring + Evasion Sphere
Stamina Spring + Accuracy Sphere
Stamina Spring + Clear Sphere
Stamina Spring + Return Sphere
Stamina Spring + Friend Sphere
Stamina Spring + Teleport Sphere
Stamina Spring + Warp Sphere
Soul Spring + Attribute Sphere
Soul Spring + Special Sphere
Soul Spring + Skill Sphere
Soul Spring + White Magic Sphere
Soul Spring + Black Magic Sphere
Soul Spring + Master Sphere
Soul Spring + Lv.1 Key Sphere
Soul Spring + Lv.2 Key Sphere
Soul Spring + Lv.3 Key Sphere
Soul Spring + Lv.4 Key Sphere
Soul Spring + HP Sphere
Soul Spring + MP Sphere
Soul Spring + Strength Sphere
Soul Spring + Defense Sphere
Soul Spring + Magic Sphere
Soul Spring + Magic Defense Sphere
Soul Spring + Agility Sphere
Soul Spring + Evasion Sphere
Soul Spring + Accuracy Sphere
Soul Spring + Clear Sphere
Soul Spring + Return Sphere
Soul Spring + Friend Sphere
Soul Spring + Teleport Sphere
Soul Spring + Warp Sphere
Purifying Salt + Attribute Sphere
Purifying Salt + Special Sphere
Purifying Salt + Skill Sphere
Purifying Salt + White Magic Sphere
Purifying Salt + Black Magic Sphere
Purifying Salt + Master Sphere
Purifying Salt + Lv.1 Key Sphere
Purifying Salt + Lv.2 Key Sphere
Purifying Salt + Lv.3 Key Sphere
Purifying Salt + Lv.4 Key Sphere
Purifying Salt + HP Sphere
Purifying Salt + MP Sphere
Purifying Salt + Strength Sphere
Purifying Salt + Defense Sphere
Purifying Salt + Magic Sphere
Purifying Salt + Magic Defense Sphere
Purifying Salt + Agility Sphere
Purifying Salt + Evasion Sphere
Purifying Salt + Accuracy Sphere
Purifying Salt + Clear Sphere
Purifying Salt + Return Sphere
Purifying Salt + Friend Sphere
Purifying Salt + Teleport Sphere
Purifying Salt + Warp Sphere
------------------------------- # 42. FINAL ELIXIR ----------------------------
Potion + Dark Matter
Hi-Potion + Dark Matter
Hi-Potion + Attribute Sphere
Hi-Potion + Special Sphere
Hi-Potion + Skill Sphere
Hi-Potion + White Magic Sphere
Hi-Potion + Black Magic Sphere
Hi-Potion + Master Sphere
Hi-Potion + Lv.1 Key Sphere
Hi-Potion + Lv.2 Key Sphere
Hi-Potion + Lv.3 Key Sphere
Hi-Potion + Lv.4 Key Sphere
Hi-Potion + HP Sphere
Hi-Potion + MP Sphere
Hi-Potion + Strength Sphere
Hi-Potion + Defense Sphere
Hi-Potion + Magic Sphere
Hi-Potion + Magic Defense Sphere
Hi-Potion + Agility Sphere
Hi-Potion + Evasion Sphere
Hi-Potion + Accuracy Sphere
Hi-Potion + Clear Sphere
Hi-Potion + Return Sphere
Hi-Potion + Friend Sphere
Hi-Potion + Teleport Sphere
Hi-Potion + Warp Sphere
Hi-Potion + Door to Tomorrow
Hi-Potion + Wings to Discovery
Hi-Potion + Gambler's Spirit
Hi-Potion + Underdog's Secret
Hi-Potion + Winning Formula
X-Potion + Supreme Gem
X-Potion + Dark Matter
X-Potion + Attribute Sphere
X-Potion + Special Sphere
X-Potion + Skill Sphere
X-Potion + White Magic Sphere
X-Potion + Black Magic Sphere
X-Potion + Master Sphere
X-Potion + Lv.1 Key Sphere
X-Potion + Lv.2 Key Sphere
X-Potion + Lv.3 Key Sphere
X-Potion + Lv.4 Key Sphere
X-Potion + HP Sphere
X-Potion + MP Sphere
X-Potion + Strength Sphere
X-Potion + Defense Sphere
X-Potion + Magic Sphere
X-Potion + Magic Defense Sphere
X-Potion + Agility Sphere
X-Potion + Evasion Sphere
X-Potion + Accuracy Sphere
X-Potion + Clear Sphere
X-Potion + Return Sphere
X-Potion + Friend Sphere
X-Potion + Teleport Sphere
X-Potion + Warp Sphere
X-Potion + Pendulum
X-Potion + Amulet
X-Potion + Door to Tomorrow
X-Potion + Wings to Discovery
X-Potion + Gambler's Spirit
X-Potion + Underdog's Secret
X-Potion + Winning Formula
Mega-Potion + Supreme Gem
Mega-Potion + Dark Matter
Mega-Potion + Attribute Sphere
Mega-Potion + Special Sphere
Mega-Potion + Skill Sphere
Mega-Potion + White Magic Sphere
Mega-Potion + Black Magic Sphere
Mega-Potion + Master Sphere
Mega-Potion + Lv.1 Key Sphere
Mega-Potion + Lv.2 Key Sphere
Mega-Potion + Lv.3 Key Sphere
Mega-Potion + Lv.4 Key Sphere
Mega-Potion + HP Sphere
Mega-Potion + MP Sphere
Mega-Potion + Strength Sphere
Mega-Potion + Defense Sphere
Mega-Potion + Magic Sphere
Mega-Potion + Magic Defense Sphere
Mega-Potion + Agility Sphere
Mega-Potion + Evasion Sphere
Mega-Potion + Accuracy Sphere
Mega-Potion + Clear Sphere
Mega-Potion + Return Sphere
Mega-Potion + Friend Sphere
Mega-Potion + Teleport Sphere
Mega-Potion + Warp Sphere
Mega-Potion + Pendulum
Mega-Potion + Amulet
Mega-Potion + Door to Tomorrow
Mega-Potion + Wings to Discovery
Mega-Potion + Gambler's Spirit
Mega-Potion + Underdog's Secret
Mega-Potion + Winning Formula
Ether + Dark Matter
Turbo Ether + Dark Matter
Elixir + Shining Gem
Elixir + Blessed Gem
Elixir + Supreme Gem
Elixir + Farplane Wind
Megalixir + Healing Water
Megalixir + Tetra Elemental
Megalixir + Bomb Fragment
Megalixir + Bomb Core
Megalixir + Fire Gem
Megalixir + Electro Marble
Megalixir + Lightning Marble
Megalixir + Lightning Gem
Megalixir + Fish Scale
Megalixir + Dragon Scale
Megalixir + Water Gem
Megalixir + Antarctic Wind
Megalixir + Arctic Wind
Megalixir + Ice Gem
Megalixir + Sleeping Powder
Megalixir + Dream Powder
Megalixir + Silence Grenade
Megalixir + Smoke Bomb
Megalixir + Shadow Gem
Megalixir + Shining Gem
Megalixir + Blessed Gem
Megalixir + Supreme Gem
Megalixir + Poison Fang
Megalixir + Silver Hourglass
Megalixir + Gold Hourglass
Megalixir + Candle of Life
Megalixir + Petrify Grenade
Megalixir + Farplane Shadow
Megalixir + Farplane Wind
Megalixir + Chocobo Feather
Megalixir + Chocobo Wing
Megalixir + Lunar Curtain
Megalixir + Light Curtain
Megalixir + Star Curtain
Megalixir + Healing Spring
Megalixir + Mana Spring
Megalixir + Stamina Spring
Megalixir + Soul Spring
Megalixir + Purifying Salt
Megalixir + Musk
Megalixir + Hypello Potion
Megalixir + Shining Thorn
Phoenix Down + Supreme Gem
Phoenix Down + Dark Matter
Mega Phoenix + Supreme Gem
Mega Phoenix + Dark Matter
Mega Phoenix + Attribute Sphere
Mega Phoenix + Special Sphere
Mega Phoenix + Skill Sphere
Mega Phoenix + White Magic Sphere
Mega Phoenix + Black Magic Sphere
Mega Phoenix + Master Sphere
Mega Phoenix + Lv.1 Key Sphere
Mega Phoenix + Lv.2 Key Sphere
Mega Phoenix + Lv.3 Key Sphere
Mega Phoenix + Lv.4 Key Sphere
Mega Phoenix + HP Sphere
Mega Phoenix + MP Sphere
Mega Phoenix + Strength Sphere
Mega Phoenix + Defense Sphere
Mega Phoenix + Magic Sphere
Mega Phoenix + Magic Defense Sphere
Mega Phoenix + Agility Sphere
Mega Phoenix + Evasion Sphere
Mega Phoenix + Accuracy Sphere
Mega Phoenix + Clear Sphere
Mega Phoenix + Return Sphere
Mega Phoenix + Friend Sphere
Mega Phoenix + Teleport Sphere
Mega Phoenix + Warp Sphere
Mega Phoenix + Pendulum
Mega Phoenix + Amulet
Mega Phoenix + Door to Tomorrow
Mega Phoenix + Wings to Discovery
Mega Phoenix + Gambler's Spirit
Mega Phoenix + Underdog's Secret
Mega Phoenix + Winning Formula
Antidote + Dark Matter
Antidote + Three Stars
Antidote + Master Sphere
Soft + Master Sphere
Soft + Dark Matter
Soft + Three Stars
Soft + Master Sphere
Eye Drops + Dark Matter
Eye Drops + Three Stars
Eye Drops + Master Sphere
Echo Screen + Dark Matter
Echo Screen + Three Stars
Echo Screen + Master Sphere
Holy Water + Dark Matter
Holy Water + Three Stars
Holy Water + Master Sphere
Remedy + Dark Matter
Remedy + Three Stars
Remedy + Master Sphere
Power Distiller + Dark Matter
Power Distiller + Three Stars
Power Distiller + Master Sphere
Power Distiller + Lv.3 Key Sphere
Power Distiller + Lv.4 Key Sphere
Mana Distiller + Dark Matter
Mana Distiller + Three Stars
Mana Distiller + Master Sphere
Mana Distiller + Lv.3 Key Sphere
Mana Distiller + Lv.4 Key Sphere
Speed Distiller + Dark Matter
Speed Distiller + Three Stars
Speed Distiller + Master Sphere
Speed Distiller + Lv.3 Key Sphere
Speed Distiller + Lv.4 Key Sphere
Ability Distiller + Dark Matter
Ability Distiller + Three Stars
Ability Distiller + Master Sphere
Ability Distiller + Lv.3 Key Sphere
Ability Distiller + Lv.4 Key Sphere
Al Bhed Potion + Dark Matter
Al Bhed Potion + Master Sphere
Al Bhed Potion + Lv.3 Key Sphere
Al Bhed Potion + Lv.4 Key Sphere
Healing Water + Farplane Wind
Healing Water + Dark Matter
Healing Water + Master Sphere
Healing Water + Lv.3 Key Sphere
Healing Water + Lv.4 Key Sphere
Healing Water + Teleport Sphere
Healing Water + Warp Sphere
Healing Water + Pendulum
Healing Water + Amulet
Healing Water + Door to Tomorrow
Healing Water + Wings to Discovery
Healing Water + Gambler's Spirit
Healing Water + Underdog's Secret
Healing Water + Winning Formula
Tetra Elemental + Farplane Wind
Tetra Elemental + Dark Matter
Tetra Elemental + Master Sphere
Tetra Elemental + Lv.3 Key Sphere
Tetra Elemental + Lv.4 Key Sphere
Tetra Elemental + Teleport Sphere
Tetra Elemental + Warp Sphere
Tetra Elemental + Pendulum
Tetra Elemental + Amulet
Tetra Elemental + Door to Tomorrow
Tetra Elemental + Wings to Discovery
Tetra Elemental + Gambler's Spirit
Tetra Elemental + Underdog's Secret
Tetra Elemental + Winning Formula
Mana Spring + Pendulum
Mana Spring + Amulet
Mana Spring + Door to Tomorrow
Mana Spring + Wings to Discovery
Mana Spring + Gambler's Spirit
Mana Spring + Underdog's Secret
Mana Spring + Winning Formula
Stamina Spring + Pendulum
Stamina Spring + Amulet
Stamina Spring + Door to Tomorrow
Stamina Spring + Wings to Discovery
Stamina Spring + Gambler's Spirit
Stamina Spring + Underdog's Secret
Stamina Spring + Winning Formula
Soul Spring + Pendulum
Soul Spring + Amulet
Soul Spring + Door to Tomorrow
Soul Spring + Wings to Discovery
Soul Spring + Gambler's Spirit
Soul Spring + Underdog's Secret
Soul Spring + Winning Formula
Purifying Salt + Pendulum
Purifying Salt + Amulet
Purifying Salt + Door to Tomorrow
Purifying Salt + Wings to Discovery
Purifying Salt + Gambler's Spirit
Purifying Salt + Underdog's Secret
Purifying Salt + Winning Formula
Stamina Tablet + Pendulum
Stamina Tablet + Amulet
Stamina Tablet + Door to Tomorrow
Stamina Tablet + Wings to Discovery
Stamina Tablet + Gambler's Spirit
Stamina Tablet + Underdog's Secret
Stamina Tablet + Winning Formula
--------------------------------- # 43. NULALL --------------------------------
Potion + Bomb Fragment
Potion + Bomb Core
Potion + Fire Gem
Potion + Electro Marble
Potion + Lightning Marble
Potion + Lightning Gem
Potion + Fish Scale
Potion + Dragon Scale
Potion + Water Gem
Potion + Antarctic Wind
Potion + Arctic Wind
Potion + Ice Gem
Phoenix Down + Bomb Fragment
Phoenix Down + Bomb Core
Phoenix Down + Fire Gem
Phoenix Down + Electro Marble
Phoenix Down + Lightning Marble
Phoenix Down + Lightning Gem
Phoenix Down + Fish Scale
Phoenix Down + Dragon Scale
Phoenix Down + Water Gem
Phoenix Down + Antarctic Wind
Phoenix Down + Arctic Wind
Phoenix Down + Ice Gem
------------------------------ # 44. MEGA NULALL ------------------------------
Hi-Potion + Bomb Fragment
Hi-Potion + Bomb Core
Hi-Potion + Fire Gem
Hi-Potion + Electro Marble
Hi-Potion + Lightning Marble
Hi-Potion + Lightning Gem
Hi-Potion + Fish Scale
Hi-Potion + Dragon Scale
Hi-Potion + Water Gem
Hi-Potion + Antarctic Wind
Hi-Potion + Arctic Wind
Hi-Potion + Ice Gem
X-Potion + Bomb Fragment
X-Potion + Bomb Core
X-Potion + Fire Gem
X-Potion + Electro Marble
X-Potion + Lightning Marble
X-Potion + Lightning Gem
X-Potion + Fish Scale
X-Potion + Dragon Scale
X-Potion + Water Gem
X-Potion + Antarctic Wind
X-Potion + Arctic Wind
X-Potion + Ice Gem
Mega-Potion + Bomb Fragment
Mega-Potion + Bomb Core
Mega-Potion + Fire Gem
Mega-Potion + Electro Marble
Mega-Potion + Lightning Marble
Mega-Potion + Lightning Gem
Mega-Potion + Fish Scale
Mega-Potion + Dragon Scale
Mega-Potion + Water Gem
Mega-Potion + Antarctic Wind
Mega-Potion + Arctic Wind
Mega-Potion + Ice Gem
Mega Phoenix + Bomb Fragment
Mega Phoenix + Bomb Core
Mega Phoenix + Fire Gem
Mega Phoenix + Electro Marble
Mega Phoenix + Lightning Marble
Mega Phoenix + Lightning Gem
Mega Phoenix + Fish Scale
Mega Phoenix + Dragon Scale
Mega Phoenix + Water Gem
Mega Phoenix + Antarctic Wind
Mega Phoenix + Arctic Wind
Mega Phoenix + Ice Gem
Sleeping Powder + Lunar Curtain
Sleeping Powder + Light Curtain
Sleeping Powder + Star Curtain
Dream Powder + Lunar Curtain
Dream Powder + Light Curtain
Dream Powder + Star Curtain
Silence Grenade + Lunar Curtain
Silence Grenade + Light Curtain
Silence Grenade + Star Curtain
Smoke Bomb + Lunar Curtain
Smoke Bomb + Light Curtain
Smoke Bomb + Star Curtain
Shadow Gem + Lunar Curtain
Shadow Gem + Light Curtain
Shadow Gem + Star Curtain
Lunar Curtain + Map
Lunar Curtain + Rename Card
Lunar Curtain + Musk
Lunar Curtain + Hypello Potion
Lunar Curtain + Shining Thorn
Light Curtain + Map
Light Curtain + Rename Card
Light Curtain + Musk
Light Curtain + Hypello Potion
Light Curtain + Shining Thorn
Star Curtain + Power Sphere
Star Curtain + Mana Sphere
Star Curtain + Speed Sphere
Star Curtain + Ability Sphere
Star Curtain + Map
Star Curtain + Rename Card
Star Curtain + Musk
Star Curtain + Hypello Potion
Star Curtain + Shining Thorn
------------------------------- # 45. HYPER NULALL ----------------------------
Lunar Curtain + Mana Spring
Lunar Curtain + Stamina Spring
Lunar Curtain + Soul Spring
Lunar Curtain + Purifying Salt
Light Curtain + Mana Spring
Light Curtain + Stamina Spring
Light Curtain + Soul Spring
Light Curtain + Purifying Salt
Star Curtain + Star Curtain
Star Curtain + Mana Spring
Star Curtain + Stamina Spring
Star Curtain + Soul Spring
Star Curtain + Purifying Salt
Mana Spring + Mana Spring
Mana Spring + Stamina Spring
Mana Spring + Soul Spring
Mana Spring + Purifying Salt
Mana Spring + Musk
Mana Spring + Hypello Potion
Mana Spring + Shining Thorn
Stamina Spring + Stamina Spring
Stamina Spring + Soul Spring
Stamina Spring + Purifying Salt
Stamina Spring + Musk
Stamina Spring + Hypello Potion
Stamina Spring + Shining Thorn
Soul Spring + Soul Spring
Soul Spring + Purifying Salt
Soul Spring + Musk
Soul Spring + Hypello Potion
Soul Spring + Shining Thorn
Purifying Salt + Purifying Salt
Purifying Salt + Musk
Purifying Salt + Hypello Potion
Purifying Salt + Shining Thorn
Musk + Musk
Musk + Hypello Potion
Musk + Shining Thorn
Hypello Potion + Hypello Potion
Hypello Potion + Shining Thorn
Shining Thorn + Shining Thorn
------------------------------ # 46. ULTRA NULALL -----------------------------
Healing Water + Chocobo Feather
Healing Water + Chocobo Wing
Tetra Elemental + Chocobo Feather
Tetra Elemental + Chocobo Wing
Lunar Curtain + Healing Spring
Light Curtain + Healing Spring
Star Curtain + Healing Spring
Healing Spring + Healing Spring
Healing Spring + Mana Spring
Healing Spring + Stamina Spring
Healing Spring + Soul Spring
Healing Spring + Purifying Salt
Healing Spring + Musk
Healing Spring + Hypello Potion
Healing Spring + Shining Thorn
------------------------------ # 47. MIGHTY WALL ------------------------------
Antidote + Lunar Curtain
Antidote + Light Curtain
Antidote + Star Curtain
Soft + Lunar Curtain
Soft + Light Curtain
Soft + Star Curtain
Eye Drops + Lunar Curtain
Eye Drops + Light Curtain
Eye Drops + Star Curtain
Echo Screen + Lunar Curtain
Echo Screen + Light Curtain
Echo Screen + Star Curtain
Holy Water + Lunar Curtain
Holy Water + Light Curtain
Holy Water + Star Curtain
Power Distiller + Lunar Curtain
Power Distiller + Light Curtain
Power Distiller + Star Curtain
Power Distiller + Power Sphere
Power Distiller + Mana Sphere
Power Distiller + Speed Sphere
Power Distiller + Ability Sphere
Mana Distiller + Lunar Curtain
Mana Distiller + Light Curtain
Mana Distiller + Star Curtain
Mana Distiller + Power Sphere
Mana Distiller + Mana Sphere
Mana Distiller + Speed Sphere
Mana Distiller + Ability Sphere
Speed Distiller + Lunar Curtain
Speed Distiller + Light Curtain
Speed Distiller + Star Curtain
Speed Distiller + Power Sphere
Speed Distiller + Mana Sphere
Speed Distiller + Speed Sphere
Speed Distiller + Ability Sphere
Ability Distiller + Lunar Curtain
Ability Distiller + Light Curtain
Ability Distiller + Star Curtain
Ability Distiller + Power Sphere
Ability Distiller + Mana Sphere
Ability Distiller + Speed Sphere
Ability Distiller + Ability Sphere
Grenade + Lunar Curtain
Grenade + Light Curtain
Grenade + Star Curtain
Chocobo Feather + Power Sphere
Chocobo Feather + Mana Sphere
Chocobo Feather + Speed Sphere
Chocobo Feather + Ability Sphere
Chocobo Wing + Power Sphere
Chocobo Wing + Mana Sphere
Chocobo Wing + Speed Sphere
Chocobo Wing + Ability Sphere
Lunar Curtain + Power Sphere
Lunar Curtain + Mana Sphere
Lunar Curtain + Speed Sphere
Lunar Curtain + Ability Sphere
Light Curtain + Power Sphere
Light Curtain + Mana Sphere
Light Curtain + Speed Sphere
Light Curtain + Ability Sphere
--------------------------------- # 48. MIGHTY G ------------------------------
Remedy + Lunar Curtain
Remedy + Light Curtain
Remedy + Star Curtain
Power Distiller + Power Distiller
Power Distiller + Mana Distiller
Power Distiller + Speed Distiller
Power Distiller + Ability Distiller
Mana Distiller + Mana Distiller
Mana Distiller + Speed Distiller
Mana Distiller + Ability Distiller
Speed Distiller + Speed Distiller
Speed Distiller + Ability Distiller
Ability Distiller + Ability Distiller
Al Bhed Potion + Lunar Curtain
Al Bhed Potion + Light Curtain
Al Bhed Potion + Star Curtain
Al Bhed Potion + Musk
Al Bhed Potion + Hypello Potion
Al Bhed Potion + Shining Thorn
Healing Water + Lunar Curtain
Healing Water + Light Curtain
Healing Water + Star Curtain
Healing Water + Musk
Healing Water + Hypello Potion
Healing Water + Shining Thorn
Tetra Elemental + Lunar Curtain
Tetra Elemental + Light Curtain
Tetra Elemental + Star Curtain
Tetra Elemental + Musk
Tetra Elemental + Hypello Potion
Tetra Elemental + Shining Thorn
Bomb Fragment + Lunar Curtain
Bomb Fragment + Light Curtain
Bomb Fragment + Star Curtain
Electro Marble + Lunar Curtain
Electro Marble + Light Curtain
Electro Marble + Star Curtain
Fish Scale + Lunar Curtain
Fish Scale + Light Curtain
Fish Scale + Star Curtain
Antarctic Wind + Lunar Curtain
Antarctic Wind + Light Curtain
Antarctic Wind + Star Curtain
---------------------------- # 49. SUPER MIGHTY G -----------------------------
Bomb Core + Lunar Curtain
Bomb Core + Light Curtain
Bomb Core + Star Curtain
Fire Gem + Lunar Curtain
Fire Gem + Light Curtain
Fire Gem + Star Curtain
Lightning Marble + Lunar Curtain
Lightning Marble + Light Curtain
Lightning Marble + Star Curtain
Lightning Gem + Lunar Curtain
Lightning Gem + Light Curtain
Lightning Gem + Star Curtain
Dragon Scale + Lunar Curtain
Dragon Scale + Light Curtain
Dragon Scale + Star Curtain
Water Gem + Lunar Curtain
Water Gem + Light Curtain
Water Gem + Star Curtain
Arctic Wind + Lunar Curtain
Arctic Wind + Light Curtain
Arctic Wind + Star Curtain
Ice Gem + Lunar Curtain
Ice Gem + Light Curtain
Ice Gem + Star Curtain
Grenade + Healing Spring
Frag Grenade + Lunar Curtain
Frag Grenade + Light Curtain
Frag Grenade + Star Curtain
Frag Grenade + Healing Spring
Chocobo Feather + Chocobo Feather
Chocobo Feather + Chocobo Wing
Chocobo Feather + Lunar Curtain
Chocobo Feather + Light Curtain
Chocobo Feather + Star Curtain
Chocobo Feather + Healing Spring
Chocobo Feather + Mana Spring
Chocobo Feather + Stamina Spring
Chocobo Feather + Soul Spring
Chocobo Feather + Purifying Salt
Chocobo Feather + Three Stars
Chocobo Feather + Attribute Sphere
Chocobo Feather + Special Sphere
Chocobo Feather + Skill Sphere
Chocobo Feather + White Magic Sphere
Chocobo Feather + Black Magic Sphere
Chocobo Feather + Master Sphere
Chocobo Feather + Lv.1 Key Sphere
Chocobo Feather + Lv.2 Key Sphere
Chocobo Feather + Lv.3 Key Sphere
Chocobo Feather + Lv.4 Key Sphere
Chocobo Feather + HP Sphere
Chocobo Feather + MP Sphere
Chocobo Feather + Strength Sphere
Chocobo Feather + Defense Sphere
Chocobo Feather + Magic Sphere
Chocobo Feather + Magic Defense Sphere
Chocobo Feather + Agility Sphere
Chocobo Feather + Evasion Sphere
Chocobo Feather + Accuracy Sphere
Chocobo Feather + Clear Sphere
Chocobo Feather + Return Sphere
Chocobo Feather + Friend Sphere
Chocobo Feather + Teleport Sphere
Chocobo Feather + Warp Sphere
Chocobo Feather + Map
Chocobo Feather + Rename Card
Chocobo Feather + Musk
Chocobo Feather + Hypello Potion
Chocobo Feather + Shining Thorn
Chocobo Feather + Pendulum
Chocobo Feather + Amulet
Chocobo Feather + Door to Tomorrow
Chocobo Feather + Wings to Discovery
Chocobo Feather + Gambler's Spirit
Chocobo Feather + Underdog's Secret
Chocobo Feather + Winning Formula
Chocobo Wing + Chocobo Wing
Chocobo Wing + Lunar Curtain
Chocobo Wing + Light Curtain
Chocobo Wing + Star Curtain
Chocobo Wing + Healing Spring
Chocobo Wing + Mana Spring
Chocobo Wing + Stamina Spring
Chocobo Wing + Soul Spring
Chocobo Wing + Purifying Salt
Chocobo Wing + Three Stars
Chocobo Wing + Attribute Sphere
Chocobo Wing + Special Sphere
Chocobo Wing + Skill Sphere
Chocobo Wing + White Magic Sphere
Chocobo Wing + Black Magic Sphere
Chocobo Wing + Master Sphere
Chocobo Wing + Lv.1 Key Sphere
Chocobo Wing + Lv.2 Key Sphere
Chocobo Wing + Lv.3 Key Sphere
Chocobo Wing + Lv.4 Key Sphere
Chocobo Wing + HP Sphere
Chocobo Wing + MP Sphere
Chocobo Wing + Strength Sphere
Chocobo Wing + Defense Sphere
Chocobo Wing + Magic Sphere
Chocobo Wing + Magic Defense Sphere
Chocobo Wing + Agility Sphere
Chocobo Wing + Evasion Sphere
Chocobo Wing + Accuracy Sphere
Chocobo Wing + Clear Sphere
Chocobo Wing + Return Sphere
Chocobo Wing + Friend Sphere
Chocobo Wing + Teleport Sphere
Chocobo Wing + Warp Sphere
Chocobo Wing + Map
Chocobo Wing + Rename Card
Chocobo Wing + Musk
Chocobo Wing + Hypello Potion
Chocobo Wing + Shining Thorn
Lunar Curtain + Lunar Curtain
Lunar Curtain + Light Curtain
Lunar Curtain + Star Curtain
Lunar Curtain + Three Stars
Lunar Curtain + Attribute Sphere
Lunar Curtain + Special Sphere
Lunar Curtain + Skill Sphere
Lunar Curtain + White Magic Sphere
Lunar Curtain + Black Magic Sphere
Lunar Curtain + Master Sphere
Lunar Curtain + Lv.1 Key Sphere
Lunar Curtain + Lv.2 Key Sphere
Lunar Curtain + Lv.3 Key Sphere
Lunar Curtain + Lv.4 Key Sphere
Lunar Curtain + HP Sphere
Lunar Curtain + MP Sphere
Lunar Curtain + Strength Sphere
Lunar Curtain + Defense Sphere
Lunar Curtain + Magic Sphere
Lunar Curtain + Magic Defense Sphere
Lunar Curtain + Agility Sphere
Lunar Curtain + Evasion Sphere
Lunar Curtain + Accuracy Sphere
Lunar Curtain + Clear Sphere
Lunar Curtain + Return Sphere
Lunar Curtain + Friend Sphere
Lunar Curtain + Teleport Sphere
Lunar Curtain + Warp Sphere
Light Curtain + Light Curtain
Light Curtain + Star Curtain
Light Curtain + Three Stars
Light Curtain + Attribute Sphere
Light Curtain + Special Sphere
Light Curtain + Skill Sphere
Light Curtain + White Magic Sphere
Light Curtain + Black Magic Sphere
Light Curtain + Master Sphere
Light Curtain + Lv.1 Key Sphere
Light Curtain + Lv.2 Key Sphere
Light Curtain + Lv.3 Key Sphere
Light Curtain + Lv.4 Key Sphere
Light Curtain + HP Sphere
Light Curtain + MP Sphere
Light Curtain + Strength Sphere
Light Curtain + Defense Sphere
Light Curtain + Magic Sphere
Light Curtain + Magic Defense Sphere
Light Curtain + Agility Sphere
Light Curtain + Evasion Sphere
Light Curtain + Accuracy Sphere
Light Curtain + Clear Sphere
Light Curtain + Return Sphere
Light Curtain + Friend Sphere
Light Curtain + Teleport Sphere
Light Curtain + Warp Sphere
Star Curtain + Three Stars
Star Curtain + Attribute Sphere
Star Curtain + Special Sphere
Star Curtain + Skill Sphere
Star Curtain + White Magic Sphere
Star Curtain + Black Magic Sphere
Star Curtain + Master Sphere
Star Curtain + Lv.1 Key Sphere
Star Curtain + Lv.2 Key Sphere
Star Curtain + Lv.3 Key Sphere
Star Curtain + Lv.4 Key Sphere
Star Curtain + HP Sphere
Star Curtain + MP Sphere
Star Curtain + Strength Sphere
Star Curtain + Defense Sphere
Star Curtain + Magic Sphere
Star Curtain + Magic Defense Sphere
Star Curtain + Agility Sphere
Star Curtain + Evasion Sphere
Star Curtain + Accuracy Sphere
Star Curtain + Clear Sphere
Star Curtain + Return Sphere
Star Curtain + Friend Sphere
Star Curtain + Teleport Sphere
Star Curtain + Warp Sphere
Healing Spring + Three Stars
Mana Spring + Three Stars
Stamina Spring + Three Stars
Soul Spring + Three Stars
Purifying Salt + Three Stars
------------------------------ # 50. HYPER MIGHTY G ---------------------------
Chocobo Wing + Pendulum
Chocobo Wing + Amulet
Chocobo Wing + Door to Tomorrow
Chocobo Wing + Wings to Discovery
Chocobo Wing + Gambler's Spirit
Chocobo Wing + Underdog's Secret
Chocobo Wing + Winning Formula
Lunar Curtain + Pendulum
Lunar Curtain + Amulet
Lunar Curtain + Door to Tomorrow
Lunar Curtain + Wings to Discovery
Lunar Curtain + Gambler's Spirit
Lunar Curtain + Underdog's Secret
Lunar Curtain + Winning Formula
Light Curtain + Pendulum
Light Curtain + Amulet
Light Curtain + Door to Tomorrow
Light Curtain + Wings to Discovery
Light Curtain + Gambler's Spirit
Light Curtain + Underdog's Secret
Light Curtain + Winning Formula
Star Curtain + Pendulum
Star Curtain + Amulet
Star Curtain + Door to Tomorrow
Star Curtain + Wings to Discovery
Star Curtain + Gambler's Spirit
Star Curtain + Underdog's Secret
Star Curtain + Winning Formula
Healing Spring + Pendulum
Healing Spring + Amulet
Healing Spring + Door to Tomorrow
Healing Spring + Wings to Discovery
Healing Spring + Gambler's Spirit
Healing Spring + Underdog's Secret
Healing Spring + Winning Formula
-------------------------------- # 51. VITALITY -------------------------------
Hi-Potion + Hi-Potion
Hi-Potion + X-Potion
X-Potion + X-Potion
----------------------------- # 52. MEGA VITALITY -----------------------------
Potion + Stamina Tablet
Potion + Three Stars
Hi-Potion + Stamina Tablet
Hi-Potion + Three Stars
X-Potion + Stamina Tablet
X-Potion + Three Stars
Mega-Potion + Stamina Tablet
Mega-Potion + Three Stars
Elixir + Stamina Tablet
Elixir + Three Stars
Phoenix Down + Stamina Tablet
Phoenix Down + Three Stars
Antidote + Stamina Tablet
Soft + Stamina Tablet
Eye Drops + Stamina Tablet
Echo Screen + Stamina Tablet
Holy Water + Stamina Tablet
Remedy + Stamina Tablet
Power Distiller + Stamina Tablet
Mana Distiller + Stamina Tablet
Speed Distiller + Stamina Tablet
Ability Distiller + Stamina Tablet
Al Bhed Potion + Stamina Tablet
Healing Water + Stamina Tablet
Tetra Elemental + Stamina Tablet
Bomb Fragment + Stamina Tablet
Bomb Core + Stamina Tablet
Fire Gem + Stamina Tablet
Electro Marble + Stamina Tablet
Lightning Marble + Stamina Tablet
Lightning Gem + Stamina Tablet
Fish Scale + Stamina Tablet
Dragon Scale + Stamina Tablet
Water Gem + Stamina Tablet
Antarctic Wind + Stamina Tablet
Arctic Wind + Stamina Tablet
Ice Gem + Stamina Tablet
Grenade + Stamina Tablet
Frag Grenade + Stamina Tablet
Sleeping Powder + Stamina Tablet
Dream Powder + Stamina Tablet
Silence Grenade + Stamina Tablet
Smoke Bomb + Stamina Tablet
Shadow Gem + Stamina Tablet
Shining Gem + Stamina Tablet
Blessed Gem + Stamina Tablet
Supreme Gem + Stamina Tablet
Poison Fang + Stamina Tablet
Silver Hourglass + Stamina Tablet
Gold Hourglass + Stamina Tablet
Candle of Life + Stamina Tablet
Petrify Grenade + Stamina Tablet
Farplane Shadow + Stamina Tablet
Farplane Wind + Stamina Tablet
Chocobo Feather + Stamina Tablet
Chocobo Wing + Stamina Tablet
Lunar Curtain + Stamina Tablet
Light Curtain + Stamina Tablet
Star Curtain + Stamina Tablet
Healing Spring + Stamina Tablet
Mana Spring + Stamina Tablet
Stamina Spring + Stamina Tablet
Soul Spring + Stamina Tablet
Purifying Salt + Stamina Tablet
Stamina Tablet + Stamina Tablet
Stamina Tablet + Power Sphere
Stamina Tablet + Mana Sphere
Stamina Tablet + Speed Sphere
Stamina Tablet + Ability Sphere
Stamina Tablet + Special Sphere
Stamina Tablet + Skill Sphere
Stamina Tablet + White Magic Sphere
Stamina Tablet + Black Magic Sphere
Stamina Tablet + Master Sphere
Stamina Tablet + Lv.1 Key Sphere
Stamina Tablet + Lv.2 Key Sphere
Stamina Tablet + Lv.3 Key Sphere
Stamina Tablet + Lv.4 Key Sphere
Stamina Tablet + HP Sphere
Stamina Tablet + MP Sphere
Stamina Tablet + Strength Sphere
Stamina Tablet + Defense Sphere
Stamina Tablet + Magic Sphere
Stamina Tablet + Magic Defense Sphere
Stamina Tablet + Agility Sphere
Stamina Tablet + Evasion Sphere
Stamina Tablet + Accuracy Sphere
Stamina Tablet + Attribute Sphere
Stamina Tablet + Clear Sphere
Stamina Tablet + Return Sphere
Stamina Tablet + Friend Sphere
Stamina Tablet + Teleport Sphere
Stamina Tablet + Warp Sphere
Stamina Tablet + Map
Stamina Tablet + Rename Card
Stamina Tablet + Musk
Stamina Tablet + Hypello Potion
Stamina Tablet + Shining Thorn
Stamina Tablet + Designer Wallet
------------------------------ # 53. HYPER VITALITY ---------------------------
Potion + Stamina Tonic
Hi-Potion + Stamina Tonic
X-Potion + Stamina Tonic
Mega-Potion + Stamina Tonic
Ether + Stamina Tonic
Turbo Ether + Stamina Tonic
Elixir + Stamina Tonic
Phoenix Down + Stamina Tonic
Antidote + Stamina Tonic
Soft + Stamina Tonic
Eye Drops + Stamina Tonic
Echo Screen + Stamina Tonic
Holy Water + Stamina Tonic
Remedy + Stamina Tonic
Power Distiller + Stamina Tonic
Mana Distiller + Stamina Tonic
Speed Distiller + Stamina Tonic
Ability Distiller + Stamina Tonic
Al Bhed Potion + Stamina Tonic
Healing Water + Stamina Tonic
Healing Water + Three Stars
Tetra Elemental + Stamina Tonic
Tetra Elemental + Three Stars
Bomb Fragment + Stamina Tonic
Bomb Core + Stamina Tonic
Fire Gem + Stamina Tonic
Electro Marble + Stamina Tonic
Lightning Marble + Stamina Tonic
Lightning Gem + Stamina Tonic
Fish Scale + Stamina Tonic
Dragon Scale + Stamina Tonic
Water Gem + Stamina Tonic
Antarctic Wind + Stamina Tonic
Arctic Wind + Stamina Tonic
Ice Gem + Stamina Tonic
Grenade + Stamina Tonic
Frag Grenade + Stamina Tonic
Sleeping Powder + Stamina Tonic
Dream Powder + Stamina Tonic
Silence Grenade + Stamina Tonic
Smoke Bomb + Stamina Tonic
Shadow Gem + Stamina Tonic
Poison Fang + Stamina Tonic
Silver Hourglass + Stamina Tonic
Gold Hourglass + Stamina Tonic
Candle of Life + Stamina Tonic
Petrify Grenade + Stamina Tonic
Farplane Shadow + Stamina Tonic
Farplane Wind + Stamina Tonic
Chocobo Feather + Stamina Tonic
Chocobo Wing + Stamina Tonic
Lunar Curtain + Stamina Tonic
Light Curtain + Stamina Tonic
Star Curtain + Stamina Tonic
Healing Spring + Stamina Tonic
Mana Spring + Stamina Tonic
Stamina Spring + Stamina Tonic
Soul Spring + Stamina Tonic
Purifying Salt + Stamina Tonic
Stamina Tablet + Stamina Tonic
Stamina Tonic + Stamina Tonic
Stamina Tonic + Mana Tonic
Stamina Tonic + Twin Stars
Stamina Tonic + Three Stars
Stamina Tonic + Power Sphere
Stamina Tonic + Mana Sphere
Stamina Tonic + Speed Sphere
Stamina Tonic + Ability Sphere
Stamina Tonic + Attribute Sphere
Stamina Tonic + Special Sphere
Stamina Tonic + Skill Sphere
Stamina Tonic + White Magic Sphere
Stamina Tonic + Black Magic Sphere
Stamina Tonic + Master Sphere
Stamina Tonic + Lv.1 Key Sphere
Stamina Tonic + Lv.2 Key Sphere
Stamina Tonic + Lv.3 Key Sphere
Stamina Tonic + Lv.4 Key Sphere
Stamina Tonic + HP Sphere
Stamina Tonic + MP Sphere
Stamina Tonic + Strength Sphere
Stamina Tonic + Defense Sphere
Stamina Tonic + Magic Sphere
Stamina Tonic + Magic Defense Sphere
Stamina Tonic + Agility Sphere
Stamina Tonic + Evasion Sphere
Stamina Tonic + Accuracy Sphere
Stamina Tonic + Clear Sphere
Stamina Tonic + Return Sphere
Stamina Tonic + Friend Sphere
Stamina Tonic + Teleport Sphere
Stamina Tonic + Warp Sphere
Stamina Tonic + Map
Stamina Tonic + Rename Card
Stamina Tonic + Musk
Stamina Tonic + Hypello Potion
Stamina Tonic + Shining Thorn
Stamina Tonic + Pendulum
Stamina Tonic + Designer Wallet
----------------------------------- # 54. MANA --------------------------------
Potion + Ether
Hi-Potion + Ether
X-Potion + Ether
Mega-Potion + Ether
Ether + Phoenix Down
Ether + Antidote
Ether + Soft
Ether + Eye Drops
Ether + Echo Screen
Ether + Holy Water
Ether + Power Distiller
Ether + Mana Distiller
Ether + Speed Distiller
Ether + Ability Distiller
Ether + Al Bhed Potion
Ether + Bomb Fragment
Ether + Electro Marble
Ether + Fish Scale
Ether + Antarctic Wind
Ether + Grenade
Ether + Frag Grenade
Ether + Power Sphere
Ether + Mana Sphere
Ether + Speed Sphere
Ether + Ability Sphere
-------------------------------- # 55. MEGA MANA ------------------------------
Potion + Turbo Ether
Hi-Potion + Turbo Ether
X-Potion + Turbo Ether
Mega-Potion + Turbo Ether
Ether + Ether
Ether + Turbo Ether
Ether + Elixir
Ether + Healing Water
Ether + Tetra Elemental
Ether + Bomb Core
Ether + Fire Gem
Ether + Lightning Marble
Ether + Lightning Gem
Ether + Dragon Scale
Ether + Water Gem
Ether + Arctic Wind
Ether + Ice Gem
Ether + Sleeping Powder
Ether + Dream Powder
Ether + Silence Grenade
Ether + Smoke Bomb
Ether + Shadow Gem
Ether + Poison Fang
Ether + Silver Hourglass
Ether + Gold Hourglass
Ether + Candle of Life
Ether + Petrify Grenade
Ether + Farplane Shadow
Ether + Chocobo Feather
Ether + Chocobo Wing
Ether + Lunar Curtain
Ether + Light Curtain
Ether + Star Curtain
Ether + Healing Spring
Ether + Mana Spring
Ether + Stamina Spring
Ether + Soul Spring
Ether + Purifying Salt
Ether + Attribute Sphere
Ether + Special Sphere
Ether + Skill Sphere
Ether + White Magic Sphere
Ether + Black Magic Sphere
Ether + Master Sphere
Ether + Lv.1 Key Sphere
Ether + Lv.2 Key Sphere
Ether + Lv.3 Key Sphere
Ether + Lv.4 Key Sphere
Ether + HP Sphere
Ether + MP Sphere
Ether + Strength Sphere
Ether + Defense Sphere
Ether + Magic Sphere
Ether + Magic Defense Sphere
Ether + Agility Sphere
Ether + Evasion Sphere
Ether + Accuracy Sphere
Ether + Clear Sphere
Ether + Return Sphere
Ether + Friend Sphere
Ether + Teleport Sphere
Ether + Warp Sphere
Ether + Map
Ether + Rename Card
Ether + Hypello Potion
Ether + Shining Thorn
Turbo Ether + Turbo Ether
Turbo Ether + Elixir
Turbo Ether + Phoenix Down
Turbo Ether + Antidote
Turbo Ether + Soft
Turbo Ether + Eye Drops
Turbo Ether + Echo Screen
Turbo Ether + Holy Water
Turbo Ether + Power Distiller
Turbo Ether + Mana Distiller
Turbo Ether + Speed Distiller
Turbo Ether + Ability Distiller
Turbo Ether + Al Bhed Potion
Turbo Ether + Healing Water
Turbo Ether + Tetra Elemental
Turbo Ether + Bomb Fragment
Turbo Ether + Bomb Core
Turbo Ether + Fire Gem
Turbo Ether + Electro Marble
Turbo Ether + Lightning Marble
Turbo Ether + Lightning Gem
Turbo Ether + Fish Scale
Turbo Ether + Dragon Scale
Turbo Ether + Water Gem
Turbo Ether + Antarctic Wind
Turbo Ether + Arctic Wind
Turbo Ether + Ice Gem
Turbo Ether + Grenade
Turbo Ether + Frag Grenade
Turbo Ether + Sleeping Powder
Turbo Ether + Dream Powder
Turbo Ether + Silence Grenade
Turbo Ether + Smoke Bomb
Turbo Ether + Shadow Gem
Turbo Ether + Poison Fang
Turbo Ether + Silver Hourglass
Turbo Ether + Gold Hourglass
Turbo Ether + Candle of Life
Turbo Ether + Petrify Grenade
Turbo Ether + Farplane Shadow
Turbo Ether + Chocobo Feather
Turbo Ether + Chocobo Wing
Turbo Ether + Lunar Curtain
Turbo Ether + Light Curtain
Turbo Ether + Star Curtain
Turbo Ether + Healing Spring
Turbo Ether + Mana Spring
Turbo Ether + Stamina Spring
Turbo Ether + Soul Spring
Turbo Ether + Purifying Salt
Turbo Ether + Power Sphere
Turbo Ether + Mana Sphere
Turbo Ether + Speed Sphere
Turbo Ether + Ability Sphere
Turbo Ether + Attribute Sphere
Turbo Ether + Special Sphere
Turbo Ether + Skill Sphere
Turbo Ether + White Magic Sphere
Turbo Ether + Black Magic Sphere
Turbo Ether + Master Sphere
Turbo Ether + Lv.1 Key Sphere
Turbo Ether + Lv.2 Key Sphere
Turbo Ether + Lv.3 Key Sphere
Turbo Ether + Lv.4 Key Sphere
Turbo Ether + HP Sphere
Turbo Ether + MP Sphere
Turbo Ether + Strength Sphere
Turbo Ether + Defense Sphere
Turbo Ether + Magic Sphere
Turbo Ether + Magic Defense Sphere
Turbo Ether + Agility Sphere
Turbo Ether + Evasion Sphere
Turbo Ether + Accuracy Sphere
Turbo Ether + Clear Sphere
Turbo Ether + Return Sphere
Turbo Ether + Friend Sphere
Turbo Ether + Teleport Sphere
Turbo Ether + Warp Sphere
Turbo Ether + Map
Turbo Ether + Rename Card
Turbo Ether + Hypello Potion
Turbo Ether + Shining Thorn
--------------------------------- # 57. HYPER MANA ----------------------------
Potion + Mana Tablet
Potion + Mana Tonic
Hi-Potion + Mana Tablet
Hi-Potion + Mana Tonic
X-Potion + Mana Tablet
X-Potion + Mana Tonic
Mega-Potion + Mana Tablet
Mega-Potion + Mana Tonic
Ether + Mana Tablet
Ether + Mana Tonic
Ether + Three Stars
Turbo Ether + Mana Tablet
Turbo Ether + Mana Tonic
Turbo Ether + Three Stars
Elixir + Mana Tablet
Elixir + Mana Tonic
Phoenix Down + Mana Tablet
Phoenix Down + Mana Tonic
Antidote + Mana Tablet
Antidote + Mana Tonic
Soft + Mana Tablet
Soft + Mana Tonic
Eye Drops + Mana Tablet
Eye Drops + Mana Tonic
Echo Screen + Mana Tablet
Echo Screen + Mana Tonic
Holy Water + Mana Tablet
Holy Water + Mana Tonic
Remedy + Mana Tablet
Remedy + Mana Tonic
Power Distiller + Mana Tablet
Power Distiller + Mana Tonic
Mana Distiller + Mana Tablet
Mana Distiller + Mana Tonic
Speed Distiller + Mana Tablet
Speed Distiller + Mana Tonic
Ability Distiller + Mana Tablet
Ability Distiller + Mana Tonic
Al Bhed Potion + Mana Tablet
Al Bhed Potion + Mana Tonic
Healing Water + Mana Tablet
Healing Water + Mana Tonic
Tetra Elemental + Mana Tablet
Tetra Elemental + Mana Tonic
Bomb Fragment + Mana Tablet
Bomb Fragment + Mana Tonic
Bomb Core + Mana Tablet
Bomb Core + Mana Tonic
Fire Gem + Mana Tablet
Fire Gem + Mana Tonic
Electro Marble + Mana Tablet
Electro Marble + Mana Tonic
Lightning Marble + Mana Tablet
Lightning Marble + Mana Tonic
Lightning Gem + Mana Tablet
Lightning Gem + Mana Tonic
Fish Scale + Mana Tablet
Fish Scale + Mana Tonic
Dragon Scale + Mana Tablet
Dragon Scale + Mana Tonic
Water Gem + Mana Tablet
Water Gem + Mana Tonic
Antarctic Wind + Mana Tablet
Antarctic Wind + Mana Tonic
Arctic Wind + Mana Tablet
Arctic Wind + Mana Tonic
Ice Gem + Mana Tablet
Ice Gem + Mana Tonic
Grenade + Mana Tablet
Grenade + Mana Tonic
Frag Grenade + Mana Tablet
Frag Grenade + Mana Tonic
Sleeping Powder + Mana Tablet
Sleeping Powder + Mana Tonic
Dream Powder + Mana Tablet
Dream Powder + Mana Tonic
Silence Grenade + Mana Tablet
Silence Grenade + Mana Tonic
Smoke Bomb + Mana Tablet
Smoke Bomb + Mana Tonic
Shadow Gem + Mana Tablet
Shadow Gem + Mana Tonic
Poison Fang + Mana Tablet
Poison Fang + Mana Tonic
Silver Hourglass + Mana Tablet
Silver Hourglass + Mana Tonic
Gold Hourglass + Mana Tablet
Gold Hourglass + Mana Tonic
Candle of Life + Mana Tablet
Candle of Life + Mana Tonic
Petrify Grenade + Mana Tablet
Petrify Grenade + Mana Tonic
Farplane Shadow + Mana Tablet
Farplane Shadow + Mana Tonic
Farplane Wind + Mana Tablet
Farplane Wind + Mana Tonic
Chocobo Feather + Mana Tablet
Chocobo Feather + Mana Tonic
Chocobo Wing + Mana Tablet
Chocobo Wing + Mana Tonic
Lunar Curtain + Mana Tablet
Lunar Curtain + Mana Tonic
Light Curtain + Mana Tablet
Light Curtain + Mana Tonic
Star Curtain + Mana Tablet
Star Curtain + Mana Tonic
Healing Spring + Mana Tablet
Healing Spring + Mana Tonic
Mana Spring + Mana Tablet
Mana Spring + Mana Tonic
Stamina Spring + Mana Tablet
Stamina Spring + Mana Tonic
Soul Spring + Mana Tablet
Soul Spring + Mana Tonic
Purifying Salt + Mana Tablet
Purifying Salt + Mana Tonic
Stamina Tablet + Mana Tablet
Stamina Tablet + Mana Tonic
Stamina Tablet + Twin Stars
Stamina Tablet + Three Stars
Mana Tablet + Mana Tablet
Mana Tablet + Stamina Tonic
Mana Tablet + Mana Tonic
Mana Tablet + Twin Stars
Mana Tablet + Three Stars
Mana Tablet + Power Sphere
Mana Tablet + Mana Sphere
Mana Tablet + Speed Sphere
Mana Tablet + Ability Sphere
Mana Tablet + Attribute Sphere
Mana Tablet + Special Sphere
Mana Tablet + Skill Sphere
Mana Tablet + White Magic Sphere
Mana Tablet + Black Magic Sphere
Mana Tablet + Master Sphere
Mana Tablet + Lv.1 Key Sphere
Mana Tablet + Lv.2 Key Sphere
Mana Tablet + Lv.3 Key Sphere
Mana Tablet + Lv.4 Key Sphere
Mana Tablet + HP Sphere
Mana Tablet + MP Sphere
Mana Tablet + Strength Sphere
Mana Tablet + Defense Sphere
Mana Tablet + Magic Sphere
Mana Tablet + Magic Defense Sphere
Mana Tablet + Agility Sphere
Mana Tablet + Evasion Sphere
Mana Tablet + Accuracy Sphere
Mana Tablet + Clear Sphere
Mana Tablet + Return Sphere
Mana Tablet + Friend Sphere
Mana Tablet + Teleport Sphere
Mana Tablet + Warp Sphere
Mana Tablet + Map
Mana Tablet + Rename Card
Mana Tablet + Musk
Mana Tablet + Hypello Potion
Mana Tablet + Shining Thorn
Mana Tablet + Pendulum
Mana Tablet + Designer Wallet
Mana Tonic + Mana Tonic
Mana Tonic + Twin Stars
Mana Tonic + Three Stars
Mana Tonic + Power Sphere
Mana Tonic + Mana Sphere
Mana Tonic + Speed Sphere
Mana Tonic + Ability Sphere
Mana Tonic + Attribute Sphere
Mana Tonic + Special Sphere
Mana Tonic + Skill Sphere
Mana Tonic + White Magic Sphere
Mana Tonic + Black Magic Sphere
Mana Tonic + Master Sphere
Mana Tonic + Lv.1 Key Sphere
Mana Tonic + Lv.2 Key Sphere
Mana Tonic + Lv.3 Key Sphere
Mana Tonic + Lv.4 Key Sphere
Mana Tonic + HP Sphere
Mana Tonic + MP Sphere
Mana Tonic + Strength Sphere
Mana Tonic + Defense Sphere
Mana Tonic + Magic Sphere
Mana Tonic + Magic Defense Sphere
Mana Tonic + Agility Sphere
Mana Tonic + Evasion Sphere
Mana Tonic + Accuracy Sphere
Mana Tonic + Clear Sphere
Mana Tonic + Return Sphere
Mana Tonic + Friend Sphere
Mana Tonic + Teleport Sphere
Mana Tonic + Warp Sphere
Mana Tonic + Map
Mana Tonic + Rename Card
Mana Tonic + Musk
Mana Tonic + Hypello Potion
Mana Tonic + Shining Thorn
Mana Tonic + Pendulum
Mana Tonic + Designer Wallet
-------------------------------- # 57. FREEDOM --------------------------------
Ether + Mega Phoenix
Ether + Remedy
Ether + Farplane Wind
------------------------------- # 58. FREEDOM X -------------------------------
Potion + Twin Stars
Hi-Potion + Twin Stars
X-Potion + Twin Stars
Mega-Potion + Twin Stars
Ether + Shining Gem
Ether + Blessed Gem
Ether + Supreme Gem
Ether + Stamina Tablet
Ether + Twin Stars
Ether + Musk
Ether + Pendulum
Ether + Amulet
Ether + Door to Tomorrow
Ether + Wings to Discovery
Ether + Gambler's Spirit
Ether + Underdog's Secret
Ether + Winning Formula
Turbo Ether + Mega Phoenix
Turbo Ether + Remedy
Turbo Ether + Shining Gem
Turbo Ether + Blessed Gem
Turbo Ether + Supreme Gem
Turbo Ether + Farplane Wind
Turbo Ether + Stamina Tablet
Turbo Ether + Twin Stars
Turbo Ether + Musk
Turbo Ether + Pendulum
Turbo Ether + Amulet
Turbo Ether + Door to Tomorrow
Turbo Ether + Wings to Discovery
Turbo Ether + Gambler's Spirit
Turbo Ether + Underdog's Secret
Turbo Ether + Winning Formula
Elixir + Twin Stars
Phoenix Down + Twin Stars
Antidote + Twin Stars
Soft + Twin Stars
Eye Drops + Twin Stars
Echo Screen + Twin Stars
Holy Water + Twin Stars
Remedy + Twin Stars
Power Distiller + Twin Stars
Mana Distiller + Twin Stars
Speed Distiller + Twin Stars
Ability Distiller + Twin Stars
Al Bhed Potion + Twin Stars
Healing Water + Twin Stars
Tetra Elemental + Twin Stars
Bomb Fragment + Twin Stars
Bomb Core + Twin Stars
Fire Gem + Twin Stars
Electro Marble + Twin Stars
Lightning Marble + Twin Stars
Lightning Gem + Twin Stars
Fish Scale + Twin Stars
Dragon Scale + Twin Stars
Water Gem + Twin Stars
Antarctic Wind + Twin Stars
Arctic Wind + Twin Stars
Ice Gem + Twin Stars
Grenade + Twin Stars
Frag Grenade + Twin Stars
Sleeping Powder + Twin Stars
Dream Powder + Twin Stars
Silence Grenade + Twin Stars
Smoke Bomb + Twin Stars
Shadow Gem + Twin Stars
Poison Fang + Twin Stars
Silver Hourglass + Twin Stars
Gold Hourglass + Twin Stars
Candle of Life + Twin Stars
Petrify Grenade + Twin Stars
Farplane Shadow + Twin Stars
Farplane Wind + Twin Stars
Chocobo Feather + Twin Stars
Chocobo Wing + Twin Stars
Lunar Curtain + Twin Stars
Light Curtain + Twin Stars
Star Curtain + Twin Stars
Healing Spring + Twin Stars
Mana Spring + Twin Stars
Stamina Spring + Twin Stars
Soul Spring + Twin Stars
Purifying Salt + Twin Stars
Twin Stars + Twin Stars
Twin Stars + Three Stars
Twin Stars + Power Sphere
Twin Stars + Mana Sphere
Twin Stars + Speed Sphere
Twin Stars + Ability Sphere
Twin Stars + Attribute Sphere
Twin Stars + Special Sphere
Twin Stars + Skill Sphere
Twin Stars + White Magic Sphere
Twin Stars + Black Magic Sphere
Twin Stars + Master Sphere
Twin Stars + Lv.1 Key Sphere
Twin Stars + Lv.2 Key Sphere
Twin Stars + Lv.3 Key Sphere
Twin Stars + Lv.4 Key Sphere
Twin Stars + HP Sphere
Twin Stars + MP Sphere
Twin Stars + Strength Sphere
Twin Stars + Defense Sphere
Twin Stars + Magic Sphere
Twin Stars + Magic Defense Sphere
Twin Stars + Agility Sphere
Twin Stars + Evasion Sphere
Twin Stars + Accuracy Sphere
Twin Stars + Clear Sphere
Twin Stars + Return Sphere
Twin Stars + Friend Sphere
Twin Stars + Teleport Sphere
Twin Stars + Warp Sphere
Twin Stars + Map
Twin Stars + Rename Card
Twin Stars + Musk
Twin Stars + Hypello Potion
Twin Stars + Shining Thorn
Twin Stars + Pendulum
Twin Stars + Designer Wallet
Three Stars + Power Sphere
Three Stars + Mana Sphere
Three Stars + Speed Sphere
Three Stars + Ability Sphere
Three Stars + Attribute Sphere
Three Stars + Special Sphere
Three Stars + Skill Sphere
Three Stars + White Magic Sphere
Three Stars + Black Magic Sphere
Three Stars + Master Sphere
Three Stars + Lv.1 Key Sphere
Three Stars + Lv.2 Key Sphere
Three Stars + Lv.3 Key Sphere
Three Stars + Lv.4 Key Sphere
Three Stars + HP Sphere
Three Stars + MP Sphere
Three Stars + Strength Sphere
Three Stars + Defense Sphere
Three Stars + Magic Sphere
Three Stars + Magic Defense Sphere
Three Stars + Agility Sphere
Three Stars + Evasion Sphere
Three Stars + Accuracy Sphere
Three Stars + Clear Sphere
Three Stars + Return Sphere
Three Stars + Friend Sphere
Three Stars + Teleport Sphere
Three Stars + Warp Sphere
Three Stars + Map
Three Stars + Rename Card
Three Stars + Musk
Three Stars + Hypello Potion
Three Stars + Shining Thorn
Three Stars + Pendulum
------------------------------- # 59. QUARTET OF 9 ----------------------------
Bomb Fragment + Dark Matter
Bomb Core + Pendulum
Bomb Core + Amulet
Bomb Core + Door to Tomorrow
Bomb Core + Wings to Discovery
Bomb Core + Gambler's Spirit
Bomb Core + Underdog's Secret
Bomb Core + Winning Formula
Fire Gem + Pendulum
Fire Gem + Amulet
Fire Gem + Door to Tomorrow
Fire Gem + Wings to Discovery
Fire Gem + Gambler's Spirit
Fire Gem + Underdog's Secret
Fire Gem + Winning Formula
Electro Marble + Dark Matter
Lightning Marble + Pendulum
Lightning Marble + Amulet
Lightning Marble + Door to Tomorrow
Lightning Marble + Wings to Discovery
Lightning Marble + Gambler's Spirit
Lightning Marble + Underdog's Secret
Lightning Marble + Winning Formula
Lightning Gem + Pendulum
Lightning Gem + Amulet
Lightning Gem + Door to Tomorrow
Lightning Gem + Wings to Discovery
Lightning Gem + Gambler's Spirit
Lightning Gem + Underdog's Secret
Lightning Gem + Winning Formula
Fish Scale + Dark Matter
Dragon Scale + Pendulum
Dragon Scale + Amulet
Dragon Scale + Door to Tomorrow
Dragon Scale + Wings to Discovery
Dragon Scale + Gambler's Spirit
Dragon Scale + Underdog's Secret
Dragon Scale + Winning Formula
Water Gem + Pendulum
Water Gem + Amulet
Water Gem + Door to Tomorrow
Water Gem + Wings to Discovery
Water Gem + Gambler's Spirit
Water Gem + Underdog's Secret
Water Gem + Winning Formula
Antarctic Wind + Dark Matter
Arctic Wind + Pendulum
Arctic Wind + Amulet
Arctic Wind + Door to Tomorrow
Arctic Wind + Wings to Discovery
Arctic Wind + Gambler's Spirit
Arctic Wind + Underdog's Secret
Arctic Wind + Winning Formula
Ice Gem + Pendulum
Ice Gem + Amulet
Ice Gem + Door to Tomorrow
Ice Gem + Wings to Discovery
Ice Gem + Gambler's Spirit
Ice Gem + Underdog's Secret
Ice Gem + Winning Formula
Grenade + Dark Matter
Frag Grenade + Dark Matter
Sleeping Powder + Dark Matter
Dream Powder + Dark Matter
Silence Grenade + Dark Matter
Smoke Bomb + Dark Matter
Shadow Gem + Dark Matter
Supreme Gem + Lv.4 Key Sphere
Poison Fang + Dark Matter
Silver Hourglass + Dark Matter
Gold Hourglass + Dark Matter
Candle of Life + Dark Matter
Petrify Grenade + Dark Matter
Dark Matter + Chocobo Feather
Dark Matter + Chocobo Wing
Dark Matter + Lunar Curtain
Dark Matter + Light Curtain
Dark Matter + Star Curtain
Dark Matter + Healing Spring
Dark Matter + Mana Spring
Dark Matter + Stamina Spring
Dark Matter + Soul Spring
Dark Matter + Purifying Salt
Dark Matter + Three Stars
Dark Matter + Power Sphere
Dark Matter + Mana Sphere
Dark Matter + Speed Sphere
Dark Matter + Ability Sphere
Dark Matter + Map
Dark Matter + Rename Card
Dark Matter + Musk
Dark Matter + Hypello Potion
Dark Matter + Shining Thorn
Lv.1 Key Sphere + Pendulum
Lv.1 Key Sphere + Amulet
Lv.1 Key Sphere + Door to Tomorrow
Lv.1 Key Sphere + Wings to Discovery
Lv.1 Key Sphere + Gambler's Spirit
Lv.1 Key Sphere + Underdog's Secret
Lv.1 Key Sphere + Winning Formula
Lv.2 Key Sphere + Pendulum
Lv.2 Key Sphere + Amulet
Lv.2 Key Sphere + Door to Tomorrow
Lv.2 Key Sphere + Wings to Discovery
Lv.2 Key Sphere + Gambler's Spirit
Lv.2 Key Sphere + Underdog's Secret
Lv.2 Key Sphere + Winning Formula
HP Sphere + Pendulum
HP Sphere + Amulet
HP Sphere + Door to Tomorrow
HP Sphere + Wings to Discovery
HP Sphere + Gambler's Spirit
HP Sphere + Underdog's Secret
HP Sphere + Winning Formula
MP Sphere + Pendulum
MP Sphere + Amulet
MP Sphere + Door to Tomorrow
MP Sphere + Wings to Discovery
MP Sphere + Gambler's Spirit
MP Sphere + Underdog's Secret
MP Sphere + Winning Formula
Strength Sphere + Pendulum
Strength Sphere + Amulet
Strength Sphere + Door to Tomorrow
Strength Sphere + Wings to Discovery
Strength Sphere + Gambler's Spirit
Strength Sphere + Underdog's Secret
Strength Sphere + Winning Formula
Defense Sphere + Pendulum
Defense Sphere + Amulet
Defense Sphere + Door to Tomorrow
Defense Sphere + Wings to Discovery
Defense Sphere + Gambler's Spirit
Defense Sphere + Underdog's Secret
Defense Sphere + Winning Formula
Magic Sphere + Pendulum
Magic Sphere + Amulet
Magic Sphere + Door to Tomorrow
Magic Sphere + Wings to Discovery
Magic Sphere + Gambler's Spirit
Magic Sphere + Underdog's Secret
Magic Sphere + Winning Formula
Magic Defense Sphere + Pendulum
Magic Defense Sphere + Amulet
Magic Defense Sphere + Door to Tomorrow
Magic Defense Sphere + Wings to Discovery
Magic Defense Sphere + Gambler's Spirit
Magic Defense Sphere + Underdog's Secret
Magic Defense Sphere + Winning Formula
Agility Sphere + Pendulum
Agility Sphere + Amulet
Agility Sphere + Door to Tomorrow
Agility Sphere + Wings to Discovery
Agility Sphere + Gambler's Spirit
Agility Sphere + Underdog's Secret
Agility Sphere + Winning Formula
Evasion Sphere + Pendulum
Evasion Sphere + Amulet
Evasion Sphere + Door to Tomorrow
Evasion Sphere + Wings to Discovery
Evasion Sphere + Gambler's Spirit
Evasion Sphere + Underdog's Secret
Evasion Sphere + Winning Formula
Accuracy Sphere + Pendulum
Accuracy Sphere + Amulet
Accuracy Sphere + Door to Tomorrow
Accuracy Sphere + Wings to Discovery
Accuracy Sphere + Gambler's Spirit
Accuracy Sphere + Underdog's Secret
Accuracy Sphere + Winning Formula
-------------------------------- # 60. TRIO OF 9999 ---------------------------
Bomb Core + Dark Matter
Lightning Marble + Dark Matter
Dragon Scale + Dark Matter
Arctic Wind + Dark Matter
Shining Gem + Master Sphere
Shining Gem + Warp Sphere
Shining Gem + Pendulum
Shining Gem + Amulet
Shining Gem + Door to Tomorrow
Shining Gem + Wings to Discovery
Shining Gem + Gambler's Spirit
Shining Gem + Underdog's Secret
Shining Gem + Winning Formula
Blessed Gem + Master Sphere
Blessed Gem + Warp Sphere
Blessed Gem + Pendulum
Blessed Gem + Amulet
Blessed Gem + Door to Tomorrow
Blessed Gem + Wings to Discovery
Blessed Gem + Gambler's Spirit
Blessed Gem + Underdog's Secret
Blessed Gem + Winning Formula
Supreme Gem + Master Sphere
Supreme Gem + Pendulum
Farplane Shadow + Dark Matter
Farplane Wind + Dark Matter
Dark Matter + Stamina Tablet
Dark Matter + Mana Tablet
Dark Matter + Stamina Tonic
Dark Matter + Mana Tonic
Dark Matter + Twin Stars
Dark Matter + Pendulum
Lv.3 Key Sphere + Pendulum
Lv.3 Key Sphere + Amulet
Lv.3 Key Sphere + Door to Tomorrow
Lv.3 Key Sphere + Wings to Discovery
Lv.3 Key Sphere + Gambler's Spirit
Lv.3 Key Sphere + Underdog's Secret
Lv.3 Key Sphere + Winning Formula
Lv.4 Key Sphere + Pendulum
Lv.4 Key Sphere + Amulet
Lv.4 Key Sphere + Door to Tomorrow
Lv.4 Key Sphere + Wings to Discovery
Lv.4 Key Sphere + Gambler's Spirit
Lv.4 Key Sphere + Underdog's Secret
Lv.4 Key Sphere + Winning Formula
Door to Tomorrow + Door to Tomorrow
Door to Tomorrow + Wings to Discovery
Door to Tomorrow + Gambler's Spirit
Door to Tomorrow + Underdog's Secret
Door to Tomorrow + Winning Formula
Wings to Discovery + Wings to Discovery
Gambler's Spirit + Gambler's Spirit
--------------------------------- # 61. HERO DRINK ----------------------------
Potion + Fortune Sphere
Potion + Luck Sphere
Potion + Designer Wallet
Hi-Potion + Fortune Sphere
Hi-Potion + Luck Sphere
Hi-Potion + Designer Wallet
X-Potion + Fortune Sphere
X-Potion + Luck Sphere
X-Potion + Designer Wallet
Mega-Potion + Fortune Sphere
Mega-Potion + Luck Sphere
Mega-Potion + Designer Wallet
Ether + Fortune Sphere
Elixir + Fortune Sphere
Phoenix Down + Fortune Sphere
Phoenix Down + Luck Sphere
Phoenix Down + Designer Wallet
Antidote + Fortune Sphere
Antidote + Luck Sphere
Antidote + Designer Wallet
Soft + Fortune Sphere
Soft + Luck Sphere
Soft + Designer Wallet
Eye Drops + Fortune Sphere
Eye Drops + Luck Sphere
Eye Drops + Designer Wallet
Echo Screen + Fortune Sphere
Echo Screen + Luck Sphere
Echo Screen + Designer Wallet
Holy Water + Fortune Sphere
Holy Water + Luck Sphere
Holy Water + Designer Wallet
Remedy + Fortune Sphere
Remedy + Luck Sphere
Remedy + Designer Wallet
Power Distiller + Fortune Sphere
Power Distiller + Luck Sphere
Power Distiller + Designer Wallet
Mana Distiller + Fortune Sphere
Mana Distiller + Luck Sphere
Mana Distiller + Designer Wallet
Speed Distiller + Fortune Sphere
Speed Distiller + Luck Sphere
Speed Distiller + Designer Wallet
Ability Distiller + Fortune Sphere
Ability Distiller + Luck Sphere
Ability Distiller + Designer Wallet
Al Bhed Potion + Fortune Sphere
Al Bhed Potion + Luck Sphere
Al Bhed Potion + Designer Wallet
Healing Water + Fortune Sphere
Healing Water + Luck Sphere
Healing Water + Designer Wallet
Tetra Elemental + Fortune Sphere
Tetra Elemental + Luck Sphere
Tetra Elemental + Designer Wallet
Bomb Fragment + Fortune Sphere
Electro Marble + Fortune Sphere
Fish Scale + Fortune Sphere
Antarctic Wind + Fortune Sphere
Grenade + Fortune Sphere
Grenade + Designer Wallet
Frag Grenade + Fortune Sphere
Sleeping Powder + Fortune Sphere
Dream Powder + Fortune Sphere
Silence Grenade + Fortune Sphere
Smoke Bomb + Fortune Sphere
Shadow Gem + Fortune Sphere
Poison Fang + Fortune Sphere
Petrify Grenade + Fortune Sphere
Chocobo Feather + Fortune Sphere
Chocobo Wing + Fortune Sphere
Lunar Curtain + Fortune Sphere
Light Curtain + Fortune Sphere
Star Curtain + Fortune Sphere
Mana Spring + Fortune Sphere
Stamina Spring + Fortune Sphere
Soul Spring + Fortune Sphere
Purifying Salt + Fortune Sphere
Power Sphere + Fortune Sphere
Power Sphere + Luck Sphere
Mana Sphere + Fortune Sphere
Mana Sphere + Luck Sphere
Speed Sphere + Fortune Sphere
Speed Sphere + Luck Sphere
Ability Sphere + Fortune Sphere
Ability Sphere + Luck Sphere
Fortune Sphere + Fortune Sphere
Fortune Sphere + Map
Fortune Sphere + Rename Card
Fortune Sphere + Musk
Fortune Sphere + Hypello Potion
Fortune Sphere + Shining Thorn
------------------------------- # 62. MIRACLE DRINK ---------------------------
Ether + Luck Sphere
Ether + Designer Wallet
Turbo Ether + Fortune Sphere
Turbo Ether + Luck Sphere
Turbo Ether + Designer Wallet
Elixir + Luck Sphere
Elixir + Designer Wallet
Megalixir + Fortune Sphere
Megalixir + Luck Sphere
Megalixir + Designer Wallet
Mega Phoenix + Fortune Sphere
Mega Phoenix + Luck Sphere
Mega Phoenix + Designer Wallet
Bomb Fragment + Luck Sphere
Bomb Fragment + Designer Wallet
Bomb Core + Fortune Sphere
Bomb Core + Luck Sphere
Bomb Core + Designer Wallet
Fire Gem + Fortune Sphere
Fire Gem + Luck Sphere
Fire Gem + Designer Wallet
Electro Marble + Luck Sphere
Electro Marble + Designer Wallet
Lightning Marble + Fortune Sphere
Lightning Marble + Luck Sphere
Lightning Marble + Designer Wallet
Lightning Gem + Fortune Sphere
Lightning Gem + Luck Sphere
Lightning Gem + Designer Wallet
Fish Scale + Luck Sphere
Fish Scale + Designer Wallet
Dragon Scale + Fortune Sphere
Dragon Scale + Luck Sphere
Dragon Scale + Designer Wallet
Water Gem + Fortune Sphere
Water Gem + Luck Sphere
Water Gem + Designer Wallet
Antarctic Wind + Luck Sphere
Antarctic Wind + Designer Wallet
Arctic Wind + Fortune Sphere
Arctic Wind + Luck Sphere
Arctic Wind + Designer Wallet
Ice Gem + Fortune Sphere
Ice Gem + Luck Sphere
Ice Gem + Designer Wallet
Grenade + Luck Sphere
Frag Grenade + Luck Sphere
Frag Grenade + Designer Wallet
Sleeping Powder + Luck Sphere
Sleeping Powder + Designer Wallet
Dream Powder + Luck Sphere
Dream Powder + Designer Wallet
Silence Grenade + Luck Sphere
Silence Grenade + Designer Wallet
Smoke Bomb + Luck Sphere
Smoke Bomb + Designer Wallet
Shadow Gem + Luck Sphere
Shadow Gem + Designer Wallet
Shining Gem + Fortune Sphere
Shining Gem + Luck Sphere
Shining Gem + Designer Wallet
Blessed Gem + Fortune Sphere
Blessed Gem + Luck Sphere
Blessed Gem + Designer Wallet
Supreme Gem + Fortune Sphere
Supreme Gem + Luck Sphere
Supreme Gem + Designer Wallet
Poison Fang + Luck Sphere
Poison Fang + Designer Wallet
Silver Hourglass + Fortune Sphere
Silver Hourglass + Luck Sphere
Silver Hourglass + Designer Wallet
Gold Hourglass + Fortune Sphere
Gold Hourglass + Luck Sphere
Gold Hourglass + Designer Wallet
Candle of Life + Fortune Sphere
Candle of Life + Luck Sphere
Candle of Life + Designer Wallet
Petrify Grenade + Luck Sphere
Petrify Grenade + Designer Wallet
Farplane Shadow + Fortune Sphere
Farplane Shadow + Luck Sphere
Farplane Shadow + Designer Wallet
Farplane Wind + Fortune Sphere
Farplane Wind + Luck Sphere
Farplane Wind + Designer Wallet
Chocobo Feather + Luck Sphere
Chocobo Feather + Designer Wallet
Chocobo Wing + Luck Sphere
Chocobo Wing + Designer Wallet
Lunar Curtain + Luck Sphere
Lunar Curtain + Designer Wallet
Light Curtain + Luck Sphere
Light Curtain + Designer Wallet
Star Curtain + Luck Sphere
Star Curtain + Designer Wallet
Healing Spring + Fortune Sphere
Healing Spring + Luck Sphere
Healing Spring + Designer Wallet
Mana Spring + Luck Sphere
Mana Spring + Designer Wallet
Stamina Spring + Luck Sphere
Stamina Spring + Designer Wallet
Soul Spring + Luck Sphere
Soul Spring + Designer Wallet
Purifying Salt + Luck Sphere
Purifying Salt + Designer Wallet
Stamina Tablet + Fortune Sphere
Stamina Tablet + Luck Sphere
Mana Tablet + Fortune Sphere
Mana Tablet + Luck Sphere
Stamina Tonic + Fortune Sphere
Stamina Tonic + Luck Sphere
Mana Tonic + Fortune Sphere
Mana Tonic + Luck Sphere
Twin Stars + Fortune Sphere
Twin Stars + Luck Sphere
Three Stars + Fortune Sphere
Three Stars + Luck Sphere
Three Stars + Designer Wallet
Power Sphere + Designer Wallet
Mana Sphere + Designer Wallet
Speed Sphere + Designer Wallet
Ability Sphere + Designer Wallet
Fortune Sphere + Attribute Sphere
Fortune Sphere + Special Sphere
Fortune Sphere + Skill Sphere
Fortune Sphere + White Magic Sphere
Fortune Sphere + Black Magic Sphere
Fortune Sphere + Master Sphere
Fortune Sphere + Lv.1 Key Sphere
Fortune Sphere + Lv.2 Key Sphere
Fortune Sphere + Lv.3 Key Sphere
Fortune Sphere + Lv.4 Key Sphere
Fortune Sphere + HP Sphere
Fortune Sphere + MP Sphere
Fortune Sphere + Strength Sphere
Fortune Sphere + Defense Sphere
Fortune Sphere + Magic Sphere
Fortune Sphere + Magic Defense Sphere
Fortune Sphere + Agility Sphere
Fortune Sphere + Evasion Sphere
Fortune Sphere + Accuracy Sphere
Fortune Sphere + Luck Sphere
Fortune Sphere + Clear Sphere
Fortune Sphere + Return Sphere
Fortune Sphere + Friend Sphere
Fortune Sphere + Teleport Sphere
Fortune Sphere + Warp Sphere
Fortune Sphere + Pendulum
Fortune Sphere + Amulet
Fortune Sphere + Designer Wallet
Fortune Sphere + Door to Tomorrow
Fortune Sphere + Wings to Discovery
Fortune Sphere + Gambler's Spirit
Fortune Sphere + Underdog's Secret
Fortune Sphere + Winning Formula
Attribute Sphere + Luck Sphere
Attribute Sphere + Designer Wallet
Special Sphere + Luck Sphere
Special Sphere + Designer Wallet
Skill Sphere + Luck Sphere
Skill Sphere + Designer Wallet
White Magic Sphere + Luck Sphere
White Magic Sphere + Designer Wallet
Black Magic Sphere + Luck Sphere
Black Magic Sphere + Designer Wallet
Master Sphere + Luck Sphere
Master Sphere + Designer Wallet
Lv.1 Key Sphere + Luck Sphere
Lv.1 Key Sphere + Designer Wallet
Lv.2 Key Sphere + Luck Sphere
Lv.2 Key Sphere + Designer Wallet
Lv.3 Key Sphere + Luck Sphere
Lv.3 Key Sphere + Designer Wallet
Lv.4 Key Sphere + Luck Sphere
Lv.4 Key Sphere + Designer Wallet
HP Sphere + Luck Sphere
HP Sphere + Designer Wallet
MP Sphere + Luck Sphere
MP Sphere + Designer Wallet
Strength Sphere + Luck Sphere
Strength Sphere + Designer Wallet
Defense Sphere + Luck Sphere
Defense Sphere + Designer Wallet
Magic Sphere + Luck Sphere
Magic Sphere + Designer Wallet
Magic Defense Sphere + Luck Sphere
Magic Defense Sphere + Designer Wallet
Agility Sphere + Luck Sphere
Agility Sphere + Designer Wallet
Evasion Sphere + Luck Sphere
Evasion Sphere + Designer Wallet
Accuracy Sphere + Luck Sphere
Accuracy Sphere + Designer Wallet
Luck Sphere + Luck Sphere
Luck Sphere + Clear Sphere
Luck Sphere + Return Sphere
Luck Sphere + Friend Sphere
Luck Sphere + Teleport Sphere
Luck Sphere + Warp Sphere
Luck Sphere + Map
Luck Sphere + Rename Card
Luck Sphere + Musk
Luck Sphere + Hypello Potion
Luck Sphere + Shining Thorn
Luck Sphere + Pendulum
Luck Sphere + Amulet
Luck Sphere + Designer Wallet
Luck Sphere + Door to Tomorrow
Luck Sphere + Wings to Discovery
Luck Sphere + Gambler's Spirit
Luck Sphere + Underdog's Secret
Luck Sphere + Winning Formula
Clear Sphere + Designer Wallet
Return Sphere + Designer Wallet
Friend Sphere + Designer Wallet
Teleport Sphere + Designer Wallet
Warp Sphere + Designer Wallet
Map + Designer Wallet
Rename Card + Designer Wallet
Musk + Designer Wallet
Hypello Potion + Designer Wallet
Shining Thorn + Designer Wallet
Pendulum + Designer Wallet
Amulet + Designer Wallet
Designer Wallet + Designer Wallet
Designer Wallet + Door to Tomorrow
Designer Wallet + Wings to Discovery
Designer Wallet + Gambler's Spirit
Designer Wallet + Underdog's Secret
Designer Wallet + Winning Formula
-------------------------------- # 63. HOT SPURS ------------------------------
Elixir + Attribute Sphere
Elixir + Special Sphere
Elixir + Skill Sphere
Elixir + White Magic Sphere
Elixir + Black Magic Sphere
Elixir + Master Sphere
Elixir + Lv.1 Key Sphere
Elixir + Lv.2 Key Sphere
Elixir + Lv.3 Key Sphere
Elixir + Lv.4 Key Sphere
Elixir + HP Sphere
Elixir + MP Sphere
Elixir + Strength Sphere
Elixir + Defense Sphere
Elixir + Magic Sphere
Elixir + Magic Defense Sphere
Elixir + Agility Sphere
Elixir + Evasion Sphere
Elixir + Accuracy Sphere
Elixir + Clear Sphere
Elixir + Return Sphere
Elixir + Friend Sphere
Elixir + Teleport Sphere
Elixir + Warp Sphere
Elixir + Pendulum
Megalixir + Megalixir
Mega Phoenix + Stamina Tablet
Mega Phoenix + Mana Tablet
Mega Phoenix + Stamina Tonic
Mega Phoenix + Mana Tonic
Mega Phoenix + Twin Stars
Mega Phoenix + Three Stars
Fire Gem + Three Stars
Lightning Gem + Three Stars
Water Gem + Three Stars
Ice Gem + Three Stars
Shining Gem + Mana Tablet
Shining Gem + Stamina Tonic
Shining Gem + Mana Tonic
Shining Gem + Twin Stars
Blessed Gem + Stamina Tonic
Blessed Gem + Twin Stars
Blessed Gem + Lv.4 Key Sphere
Supreme Gem + Stamina Tonic
Supreme Gem + Twin Stars
Supreme Gem + Lv.3 Key Sphere
Supreme Gem + Friend Sphere
Supreme Gem + Teleport Sphere
------------------------------- # 64. ECCENTRIC -------------------------------
Elixir + Dark Matter
Elixir + Amulet
Elixir + Door to Tomorrow
Elixir + Wings to Discovery
Elixir + Gambler's Spirit
Elixir + Underdog's Secret
Elixir + Winning Formula
Megalixir + Dark Matter
Megalixir + Stamina Tablet
Megalixir + Mana Tablet
Megalixir + Stamina Tonic
Megalixir + Mana Tonic
Megalixir + Twin Stars
Megalixir + Three Stars
Megalixir + Attribute Sphere
Megalixir + Special Sphere
Megalixir + Skill Sphere
Megalixir + White Magic Sphere
Megalixir + Black Magic Sphere
Megalixir + Master Sphere
Megalixir + Lv.1 Key Sphere
Megalixir + Lv.2 Key Sphere
Megalixir + Lv.3 Key Sphere
Megalixir + Lv.4 Key Sphere
Megalixir + HP Sphere
Megalixir + MP Sphere
Megalixir + Strength Sphere
Megalixir + Defense Sphere
Megalixir + Magic Sphere
Megalixir + Magic Defense Sphere
Megalixir + Agility Sphere
Megalixir + Evasion Sphere
Megalixir + Accuracy Sphere
Megalixir + Clear Sphere
Megalixir + Return Sphere
Megalixir + Friend Sphere
Megalixir + Teleport Sphere
Megalixir + Warp Sphere
Megalixir + Pendulum
Megalixir + Amulet
Megalixir + Door to Tomorrow
Megalixir + Wings to Discovery
Megalixir + Gambler's Spirit
Megalixir + Underdog's Secret
Megalixir + Winning Formula
Mana Tablet + Amulet
Mana Tablet + Door to Tomorrow
Mana Tablet + Wings to Discovery
Mana Tablet + Gambler's Spirit
Mana Tablet + Underdog's Secret
Mana Tablet + Winning Formula
Stamina Tonic + Amulet
Stamina Tonic + Door to Tomorrow
Stamina Tonic + Wings to Discovery
Stamina Tonic + Gambler's Spirit
Stamina Tonic + Underdog's Secret
Stamina Tonic + Winning Formula
Mana Tonic + Amulet
Mana Tonic + Door to Tomorrow
Mana Tonic + Wings to Discovery
Mana Tonic + Gambler's Spirit
Mana Tonic + Underdog's Secret
Mana Tonic + Winning Formula
Twin Stars + Amulet
Twin Stars + Door to Tomorrow
Twin Stars + Wings to Discovery
Twin Stars + Gambler's Spirit
Twin Stars + Underdog's Secret
Twin Stars + Winning Formula
Three Stars + Amulet
Three Stars + Door to Tomorrow
Three Stars + Wings to Discovery
Three Stars + Gambler's Spirit
Three Stars + Underdog's Secret
Three Stars + Winning Formula
Pendulum + Door to Tomorrow
Pendulum + Wings to Discovery
Pendulum + Gambler's Spirit
Pendulum + Underdog's Secret
Pendulum + Winning Formula
Amulet + Amulet
Amulet + Door to Tomorrow
Amulet + Wings to Discovery
Amulet + Gambler's Spirit
Amulet + Underdog's Secret
Amulet + Winning Formula

===============================================================================
                                    Requiem
===============================================================================

Well, this is a little section I decided to throw in, albeit a bizarre one. In
a nutshell, there is a character you can have join your party ONLY by means of
Gameshark. Seymour. Yes, that's correct. Seymour. You can actually control him
once during the main game during the battle with Sinspawn Gui at the Operation
Mi'ihen site. You can witness his one overdrive then and only then through the
game, UNLESS you use Gameshark to obtain him. Basically, when his Guage is
full, just select his overdrive...

-> SEYMOUR'S OVERDRIVE - Requiem:
---------------------------------
- Appearance: For one, the appearance is unique. The background turns all red,
dark, and hazy. For instance, it looks a lot like Anima's Oblivion background.
Then, the whole screen starts to explode over and over again, and finally it's
back to the normal battle area, where the enemy(ies) just received its damage.
- Effect: This will attack with special type damage on all enemies - cannot be
reduced by any means.
- Rank: 7/10?            \ If anyone could confirm those two, please send info
- Damage Constant: ???   / to the e-mail in the 'Contact Information' section.
* - this is the only overdrive Seymour can use and/or obtain.

Also, I've heard once that Cid can be unlocked via Gameshark. If this is true,
I'd either greatly appreciate the code, or the overdrive (if any) data itself.
Much thanks!

===============================================================================
                               Aeon Overdrives
===============================================================================

-------------------------------------------------------------------------------
                                   Valefor
-------------------------------------------------------------------------------

1. ENERGY RAY:
--------------
- Appearance: Valefor flies a bit higher into the air, and then unleashes a
laser which penetrates into the ground underneath the enemies. Afterwards, it
all goes into a rolling explosion under them.
- Effect: This will attack with special type damage against all enemies.
- Rank: 8
- How to Obtain?: Auto (once you get Valefor)

2. ENERGY BLAST:
----------------
- Appearance: Valefor does spins and goes high into the air, where the
environs go darker. Then, an emblem appears in front of Valefor, and the great
aeon blasts energy into it, where it disperses into thirteen beams of energy
and blast down upon your opposition.
- Effect: This will attack with special type damage against all enemies.
- Rank: 9
- How to Obtain?: by going to Besaid in the airship later and talk to
the girl playing with the dog near the Temple of the Fayth. She gives it). It's
Special-type to all enemies by blasting them all 13 times with blasts (one # of
damage. Note: you can also go to the shop in Besaid after Yuna leaves her
luggage and talk to the girl. Then go to her dog and it says it found something
slobbery. Take it, and you get Energy Blast.

-------------------------------------------------------------------------------
                                    Ifrit
-------------------------------------------------------------------------------

1. HELLFIRE:
------------
- Appearance: Ifrit raises every enemy up in a gigantic, swirling ball of fire.
He then backs off and charges up a flameball, and fires it at the ball of fire
that's in the air already, encompassing the enemies on-field. Afterwards, Ifrit
grasps the ground, and proceeds to remove a huge chunk of it out, and hurls it
at the raging inferno ball in the air, resulting in an enormous explosion.
- Effect: Does Fire elemental magic type damage on all enemies.
- Rank - 8
- How to Obtain?: Auto (once you get Ifrit)

-------------------------------------------------------------------------------
                                    Ixion
-------------------------------------------------------------------------------

1. THOR'S HAMMER:
-----------------
- Appearance: Ixion starts to charge up an extreme electric charge from his
horn, and then engulfs all of your opponents in an immense electric vorpal. He
then elevates them into the air, and dispenses an enormous surge of thunder
from his horn up into the electricity ball, causing it to explode in a mass of
electric-crazy explosions.
- Effect: Does Lightning elemental magic type damage on all enemies.
- Rank: 8
- How to Obtain?: Auto (once you get Ixion)

-------------------------------------------------------------------------------
                                     Shiva
-------------------------------------------------------------------------------

1. DIAMOND DUST:
----------------
- Appearance: Shiva lifts her arms into the air, then brings them down, and in
a very Dragon Ball Z-esque fashion, she unleashes a blast of subzero
temperature ice to freeze all fiends on the battlefield. She then leisurely
snaps her fingers to break the ice, causing damage to all.
- Effect: Does Ice elemental magic type damage on all enemies.
- Rank: 8
- How to Obtain?: Auto (once you get Shiva)

-------------------------------------------------------------------------------
                                   Bahamut
-------------------------------------------------------------------------------

1. MEGA FLARE:
--------------
- Appearance: Bahamut does a backflip and lands on all fours. The wheel on his
back then starts to spin and he charges up energy in his mouth. He then blows
all the enemies away with a cataclysmic blast, eradicating everything.
- Effect: This will attack with special type damage on all enemies.
- Rank: 8
- How to Obtain?: Auto (once you get Bahamut)

-------------------------------------------------------------------------------
                                     Zanmato
-------------------------------------------------------------------------------

1. ZANMATO:
-----------
- Appearance: Everything goes all still and tradition Japanese samurai-type
music plays. Then, a beautifully-sheathed Zanmato falls from the sky, and
lands in the ground upright. Yojimbo then picks it up, and nanchalantly draws
the fine blade from its sheath...his reflection seen in the blade... He then
drops the sheath. He then holds the sword at his right side, blade down,
holding it with both hands, and charges the enemies. He continues to slice them
all at a blindingly fast speed, rendering them all helpless. When he's finished
the enemies are all still standing. But then, one by one, they all split in
half from the clean, flesh-piercing slices.
- Effect: Instantly kill ANY enemy and/or boss in the game, 100% guaranteed -
impossible to use for Overkill - if a boss has several metamorphic forms, the
Zanmato only kills the form its on, and not subsequent ones.
- Rank: N/A
- How to Obtain?: Auto (once you get Yojimbo)

* - for Yojimbo's mechanics (including Zanmato), refer to Yojimbo's Math
section #SQ7Y.

-------------------------------------------------------------------------------
                                     Anima
-------------------------------------------------------------------------------

1. OBLIVION:
------------
- Appearance: Anima opens up a dimension gate between this world, Spira, and
hell. The enemies are sucked into it, and down there, Anima's second half is
revealed. After some roaring and the enemies floating in some warped background
seemlingly wormed, the second, ultra-demonic half of Anima's body breaks free
of the chains finding its arms, to obviously prevent it from ravaging and
wreaking infinite havoc. From there, its fists emanate a devilishly evanescent
glow. It then proceeds to rip out a bombardment of done crushing fist flurries
upon the hapless enemies. Afterwards, it starts to scream, and the whole screen
starts to explode. After the massive obliterative catastrophy, everything is
back on the battlefield...or not, hehe.
- Effect: This will attack with special type damage to all enemies 16 times*
- Rank: 8
- How to Obtain?: Auto (once you get Anima)

* - in the NTSC version of the game it only counts as one hit of damage.

-------------------------------------------------------------------------------
                                Magus Sisters
-------------------------------------------------------------------------------

1. DELTA ATTACK:
----------------
- Appearance: Cindy starts by doing a few backflips and landing on the ground,
apparently warping them all into some other dimension or to deep space. There,
the enemies are suspended in a delta. The three sisters then fly higher, and
Sandy blasts a quick little burst of energy into the delta. Then, the three
sisters form a triangle, and all merge into one colossal ball of radiant
energy, prepared to annihilate that enemy-infested delta. A beam of energy
comes from the three sister's, and completely destroys the delta, as well as
the enemies, and a series of super explosions ensue.
- Effect: This will attack with special type damage on all enemies 6 times -
(only can be used if all three sisters are presently alive)*
- Rank: **
- How to Obtain?: Auto (once you get Magus Sisters)

* - in the NTSC version of the game it only counts as one hit of damage.
** - resets counter for all three sisters to Rank 5.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 14b. Overdrive Modes                                               [sovmd4] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Boy did this take me a long time to get together.

- Stoic
Gain by: This is the default OD mode
What it does: OD guage fills when you get attacked

- Warrior
Gain by: After you physically attacked enough
Tidus- 150, Auron- 100, Yuna- 200, Rikku- 140, Wakka- 160, Kimahri- 120, Lulu-
300
What it does: OD guage fills when you physically attack an enemy

- Comrade
Gain by: After your allies have been attacked enough
Tidus- 300, Auron- 220, Yuna- 240, Rikku- 100, Wakka- 100, Kimahri- 100, Lulu-
100
What it does: OD guage fills when your partners are attacked

- Healer
Gain by: After character has healed enough
Tidus- 80, Auron- 200, Yuna- 60, Rikku- 70, Wakka- 100, Kimahri- 100, Lulu- 170
What it does: OD guage fills when you heal - charges more with the more HP that
you heal. Healed*16/MaxHP of character healed .

- Slayer
Gain by: After you've killed enough enemies you get this
Tidus- 100, Auron- 80, Yuna- 110, Rikku- 200, Wakka- 90, Kimahri- 120, Lulu-
130
What it does: OD guage fills when you kill an enemy

- Hero
Gain by: After you've defeated enough powerful enemies it must have 10000 or
more HP
Tidus- 50, Auron- 40, Yuna- 50, Rikku- 50, Wakka- 50, Kimahri- 45, Lulu- 70
What it does: OD guage fills when you kill a powerful enemy

- Dare Devil
Gain by: After you've fought enough on low HP; low is considered under 1/2
Tidus- 170, Auron- 260, Yuna- 90, Rikku- 110, Wakka- 140, Kimahri- 200, Lulu-
150
What it does: OD guage fills when you fight on low HP

- Ally
Gain by: After your partners attack enough
Tidus- 600, Auron- 450, Yuna- 500, Rikku- 320, Wakka- 350, Kimahri- 300, Lulu-
480
What it does: OD guage fills when your partners attack an enemy

- Tactician
Gain by: After you've attacked with enough status attacks
Tidus- 75, Auron- 110, Yuna- 100, Rikku- 90, Wakka- 80, Kimahri- 60, Lulu- 75
What it does: OD guage fills when you use a status attack

- Avenger
Gain by: After your partners have been killed enough
Tidus- 100, Auron- 120, Yuna- 80, Rikku- 90, Wakka- 100, Kimahri- 100, Lulu- 150
What it does: OD guage fills when your party members get killed

- Sufferer
Gain by: After you've been afflicted with status ailments enough
Tidus- 100, Auron- 120, Yuna- 80, Rikku- 90, Wakka- 100, Kimahri- 130, Lulu- 110
What it does: OD guage fills when you fight with a status effect on you

- Loner
Gain by: After you've fought alone enough time with one
Tidus- 60, Auron- 35, Yuna- 180, Rikku- 170, Wakka- 110, Kimahri- 90, Lulu- 45
What it does: OD guage fills when you fight alone

- Dancer
Gain by: After you dodge enough attacks
Tidus- 250, Auron- 200, Yuna- 200, Rikku- 200, Wakka- 200, Kimahri- 130, Lulu-
300
What it does: OD guage fills when you dodge attacks of your opposition

- Rook
Gain by: After you block enough magic spells
Tidus- 120, Auron- 120, Yuna- 110, Rikku- 120, Wakka- 120, Kimahri- 120, Lulu-
120
What it does: OD guage fills when you negate magic spells(Reflect, Shell etc...)

- Victim
Gain by: After you've been directly hit with status ailment on enough occasions
Tidus- 120, Auron- 160, Yuna- 100, Rikku- 125, Wakka- 110, Kimahri- 100, Lulu-
130
What it does: OD guage fills ONLY when you're just getting hit with a status
attack.

- Coward
Gain by: After you have run from enough fights
Tidus- 600, Auron- 1000, Yuna- 900, Rikku- 450, Wakka- 400, Kimahri- 700, Lulu-
980
What it does: OD guage fills when you run from battle

- Victor
Gain by: After you have triumphed in enough fights
Tidus- 120, Auron- 200, Yuna- 150, Rikku- 140, Wakka- 160, Kimahri- 120, Lulu-
200
What it does: OD guage fills when you win a battle

I do believe that is all info I could provide about overdrive modes.

===============================================================================
<----------------------------------------------------------------------------->

                                15. ABILITIES                           [Sabl5]

<----------------------------------------------------------------------------->
===============================================================================

This section will have more detail in for every entry soon enough.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 15a. Black Magic                                                   [sblmg5] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Fire- Inflicts reletively small amounts of fire damage

Fira- Inflicts more impressive amounts of fire damage

Firaga- Inflicts a massive amount of fire damage

Thunder- Inflicts reletively small amounts of thunder damage

Thundara- Inflicts more impressive amounts of thunder damage

Thundaga- Inflicts a massive amount of fire damage

Blizzard- Inflicts relatively small amounts of ice damage

Blizzara- Inflicts more impressive amounts of ice damage

Blizzaga- Inflicts a massive amount of ice damage

Water- Inflicts relatively small amounts of water damage

Watera- Inflicts more impressive amounts of water damage

Waterga- Inflicts a massive amount of water damage

Bio- Poisons the target

Demi- Reduces the current HP of all enemies by 1/4

Death- Possibly, can instantly KO the target

Osmose- Transfer MP from target to the character using it

Drain- Transfer HP from target to the character using it

Flare- Deals non elemental damage to the prescribed target

Ultima- Dishes out non elemental damage to all enemies

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 15b. White Magic                                                   [swhmg5] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Cure- Restores small amounts of HP to 1 character

Cura- Restores a reletively substantial amount of HP to 1 character

Curaga- Restores a humungous amount of HP to 1 character

Esuna- Remedies poison, darkness, silence, sleep, petrification, confusion,
       berserk, and slow

Scan- Displays all key info about the target.

NulBlaze- Grants immunity to all fire attacks til the spell is cast

NulShock- Grants immunity to all thunder attacks til the spell is cast

NulFrost- Grants immunity to all blizzard attacks

NulTide- Grants immunity to all water attacks

Life- Revives a dead characters to 1/2 HP

Full Life- Revives a dead character to maximum HP

Haste- Accelerates the target, so that their turns come up sooner

Hastega- Accelerates your 3 active party members, so that their turns come up
         sooner

Slow- Decelerates the target

Slowga- Slows down all enemies

Shell- Helps the target better withstand a magic attack

Protect- Protects the target even more from physical damage

Reflect- Deflects magic attacks back at the caster

Dispel- Negates any spell effects that are currently active on the target

Regen- Gradually regenerates the HP of the target

Holy- Deals holy damage to the target

Auto Life- Automatically brings the target back to life next time he is KO'd

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 15c. Skills                                                        [sskil5] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Dark Attack- Inflicts darkness on the targert for 3 turns

Dark Buster- Inflict darkness status ailment for 1 turn, better success rate
             though

Silence Attack- Inflicts silence on the target for 3 turns

Silence Buster- Inflicts silence status effect for 1 turn,better success rate
though

Sleep Attack- Inflicts sleep on the target for 3 turns

Sleep Buster- Inflicts sleep status effect for 1 turn, better success rate
              though

Delay Attack- Delays the targets next turn slightly

Delay Buster- Significantly delays the targets next turn

Zombie Attack- Inflicts zombie status on the target

Triple Foul- Inflicts silence, darkness, sleep status effects for 3 turns

Power Break- Reduces targets strength stat

Magic Break- Lowers the targets magic stat

Armor Break- Lowers targets defense and leaving it vulnerable to non-piercing
             weapons

Mental Break- Lowers the targets magic defense stat

Full Break- Lowers tragets magic defense, defense, strength, and magic.
(only available in the PAL/Int versions of the game).

Mug- Steal items from the enemy while damaging the enemy simultaneously

Quick Hit- Attack an enemy with shortened recovery time, characters turn comes
           sooner

Extract Power- Extract Power spheres
(only available in the PAL/Int versions of the game)

Extract Mana- Extract Power Spheres
(only available in the PAL/Int versions of the game)

Extract Ability- Extract Ability Spheres
(only available in the PAL/Int versions of the game)

Extract Speed - Extract Speed Sphere
(only available in the PAL/Int versions of the game)

Nab Gil- Steals Gil instead of items while dealing damage to the enemies
(only available in the PAL/Int versions of the game)

Pilfer Gil- Steals Gil from enemies
(only available in the PAL/Int versions of the game)

Quick Pockets- Use items quickly with less CTB recovery time.
(only available in the PAL/Int versions of the game)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 15d. Specials                                                      [sspcl5] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Use- Use more powerful defensive, offensive, and healing items

Flee- Have the whole party escape in 1 turn

Pray- Restore a little HP to the entire party

Cheer- Raises strength, and defense for 1 battle

Aim- Raises accuracy for 1 fight

Focus- Raises magic, and magic defense for 1 battle

Reflex- Raises evasion for 1 fight

Luck- Raises accuracy, evasion, and critical hit for 1 fight

Jinx- Lowers enemies, accuracy, evasion, and critical hits for 1 fight

Lancet- Takes MP & HP from enemy to character. Kimahri learns overdrives this
        way

Guard- Guard a party member from recieving a physical attack

Sentinel- Same as Guard, but executed in defensive stance

Spare Change- Deal damage by throwing gil. Damage is calculated based on 10%
              of the amount thrown

Steal- Steal an item randomly from an enemy

Threaten- Makes enemy go into a state of shock, thereby immobilizing it

Provoke- Makes an enemy only attack user of the attack

Entrust- Transfers the character's overdrive to the targets overdrive guage

Copycat- Mimic last move executed by a party member

Doublecast- Cast 2 black magic spells consecutively

Bribe- Pay the target for a safe outcome. More gil you pay, the better the
       reward

===============================================================================
<----------------------------------------------------------------------------->

                                   16. AEONS                            [Saen6]

<----------------------------------------------------------------------------->
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 16a. Basic Aeon List                                               [sanls6] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

===============================================================================
                                    Valefor
===============================================================================

#1. Valefor (Obtain In Besaid Temple of Fayth)
--> Starting Stats: HP- 725, MP- 24, Str- 18, Def- 23, Mag- 21, Mdef- 23, Agl-
10, Luck- 17, Eva- 19, Acc- 11
--> Unique Attack:
Sonic Wings- Delay status and physical damage to one opposition.
--> Overdrives:
- Energy Ray- Special-type to all enemies by blasting the ground and exploding.
- Energy Blast- (Obtain by going to Besaid in the airship later and talk to
the girl playing with the dog near the Temple of the Fayth. She gives it). It's
Special-type to all enemies by blasting them all 13 times with blasts (one # of
damage. Note: you can also go to the shop in Besaid after Yuna leaves her
luggage
and talk to the girl. Then go to her dog, and it says it found something
slobbery. Take it, and you get Energy Blast.
--> Break Damage Limit?: Valefor will be enabled to exceed the 9999 damage
limit when you have obtained Yuna's celestial weapon, Nirvana, and then
made it more powerful with the Moon Sigil and Moon Crest in Macalania Woods.
--> Teaching Abilities:
Flare: 60 Shining Gems, Ultima: 99 Supreme Gems, Drain: 60 Stamina Springs,
Osmose: 10 Mana Springs, Demi: 8 Shadow Gems, Death: 30 Farplane Shadows,
Bio: 8 Poison Fangs, Fire: Bomb Fragment, Fira: 2 Bomb Cores, Firaga: 4 Fire
Gems, Blizzard: Antarctic Wind, Blizzara: 2 Arctic Winds, Blizzaga: 4 Ice Gems,
Water: Fish Scale, Watera: 2 Dragon Scales, Waterga: 4 Water Gems,
Thunder: Electro Marble, Thundara: 2 Lightning Marbles, Thundaga: 4 Lightning
Gems, Regen: 60 Healing Springs, Holy: 60 Blessed Gems, Reflect: 3 Star
Curtains, Dispel: 3 Purifying Salts, Shell: 4 Lunar Curtains, Slowga: 8 Gold
Hourglasses, Protect: 6 Light Curtains, Hastega: 16 Chocobo Wings, Haste: 10
Chocobo Feathers, Slow: 4 Silver Hourglasses, Life: 8 Elixirs, NulFrost: 2
Antarctic Winds, Full-Life: Megalixir, Cura: 30 X-Potions, NulTide: 2 Fish
Scales, Scan: 10 Ability Spheres, Cure: 99 Hi-Potions, NulShock: 2 Electro
Marbles, Curaga: 60 Mega-Potions, NulBlaze: 2 Bomb Fragments, Pray: 5 Healing
Waters, Jinx: 2 Fortune Spheres, Aim: 5 Speed Spheres, Luck: 2 Fortune Spheres,
Cheer: 5 Power Spheres, Doublecast: 5 Three Stars, Reflex: 10 Speed Spheres,
Lancet: 20 Soul Springs, Focus: 10 Mana Spheres, Full-Break: 2 Dark Matters,
Extract Mana: 20 Mana Spheres, Mental Break: 4 Shining Thorns, Extract Power:
20 Power Spheres, Magic Break: 4 Mana Springs, Extract Ability: 20 Ability
Spheres, Armor Break: 2 Level 2 Key Spheres, Extract Speed: 20 Speed Spheres,
Power Break: 8 Stamina Springs, Zombie Attack: 99 Holy Waters, Delay Buster:
30 Gold Hourglasses, Delay Attack: 20 Silver Hourglasses, Dark Attack: 6 Smoke
Bombs, Triple Foul: 4 Skill Spheres, Silence Buster: 10 Silence Grenades,
Sleep Attack: 3 Sleeping Powders, Sleep Buster: 10 Sleeping Powders, Silence
Attack: 3 Silence Grenades
--> Raising Attributes:
(Note: Increments of these item values will change).
HP: Power Sphere, MP: Mana Sphere, Str: Power Sphere, Mag: Mana Sphere,
Mdef: Mana Sphere, Def: Defense Sphere, Eva: Speed Sphere, Acc: Speed Sphere,
Luck: Fortune Sphere, Agl: Speed Sphere

===============================================================================
                                     Ifrit
===============================================================================

#2. Ifrit (Obtain In Kilika Temple of Fayth)
--> Starting Stats: HP- 857, MP- 23, Str- 19, Def- 29, Mag- 21, Mdef- 21, Agl-
9, Luck- 17, Eva- 10, Acc- 11
--> Unique Attack:
Meteor Strike- Special-type and physical damage to one opposition.
--> Overdrive:
Hellfire: Does Fire damage to all enemies by launching multiple fire blasts.
--> Break Damage Limit?: Ifrit will be enabled to exceed the 9999 damage limit
when you have obtained Wakka's celestial weapon, World Champion, and then made
it more powerful with the Jupiter Sigil and Jupiter Crest in Macalania Woods.
--> Teaching Abilities:
Flare: 60 Shining Gems, Ultima: 99 Supreme Gems, Drain: 60 Stamina Springs,
Osmose: 10 Mana Springs, Demi: 8 Shadow Gems, Death: 30 Farplane Shadows,
Bio: 8 Poison Fangs, Fire: Bomb Fragment, Fira: 2 Bomb Cores, Firaga: 4 Fire
Gems, Blizzard: Antarctic Wind, Blizzara: 2 Arctic Winds, Blizzaga: 4 Ice Gems,
Water: Fish Scale, Watera: 2 Dragon Scales, Waterga: 4 Water Gems,
Thunder: Electro Marble, Thundara: 2 Lightning Marbles, Thundaga: 4 Lightning
Gems, Regen: 60 Healing Springs, Holy: 60 Blessed Gems, Reflect: 3 Star
Curtains, Dispel: 3 Purifying Salts, Shell: 4 Lunar Curtains, Slowga: 8 Gold
Hourglasses, Protect: 6 Light Curtains, Hastega: 16 Chocobo Wings, Haste: 10
Chocobo Feathers, Slow: 4 Silver Hourglasses, Life: 8 Elixirs, NulFrost: 2
Antarctic Winds, Full-Life: Megalixir, Cura: 30 X-Potions, NulTide: 2 Fish
Scales, Scan: 10 Ability Spheres, Cure: 99 Hi-Potions, NulShock: 2 Electro
Marbles, Curaga: 60 Mega-Potions, NulBlaze: 2 Bomb Fragments, Pray: 5 Healing
Waters, Jinx: 2 Fortune Spheres, Aim: 5 Speed Spheres, Luck: 2 Fortune Spheres,
Cheer: 5 Power Spheres, Doublecast: 5 Three Stars, Reflex: 10 Speed Spheres,
Lancet: 20 Soul Springs, Focus: 10 Mana Spheres, Full-Break: 2 Dark Matters,
Extract Mana: 20 Mana Spheres, Mental Break: 4 Shining Thorns, Extract Power:
20 Power Spheres, Magic Break: 4 Mana Springs, Extract Ability: 20 Ability
Spheres, Armor Break: 2 Level 2 Key Spheres, Extract Speed: 20 Speed Spheres,
Power Break: 8 Stamina Springs, Zombie Attack: 99 Holy Waters, Delay Buster:
30 Gold Hourglasses, Delay Attack: 20 Silver Hourglasses, Dark Attack: 6 Smoke
Bombs, Triple Foul: 4 Skill Spheres, Silence Buster: 10 Silence Grenades,
Sleep Attack: 3 Sleeping Powders, Sleep Buster: 10 Sleeping Powders, Silence
Attack: 3 Silence Grenades
--> Raising Attributes:
(Note: Increments of these item values will change).
HP: Power Sphere, MP: Mana Sphere, Str: Power Sphere, Mag: Mana Sphere,
Mdef: Mana Sphere, Def: Defense Sphere, Eva: Speed Sphere, Acc: Speed Sphere,
Luck: Fortune Sphere, Agl: Speed Sphere

===============================================================================
                                    Ixion
===============================================================================

#3. Ixion (Obtain In Djose Temple of Fayth)
--> Starting Stats: HP- 891, MP- 25, Str- 20, Def- 26, Mag- 20, Mdef- 29, Agl-
8, Luck- 17, Eva- 11, Acc- 12
--> Unique Attack:
Aerospark- Dispel as well as physical damage to one opposition.
--> Overdrive:
Thor's Hammer- Lighting damage to all enemies by using electricity waves.
--> Break Damage Limit?: Ixion will be enabled to exceed the 9999 damage limit
when you have obtained Kimahri's celestial weapon, Spirit Lance, and then made
it more powerful with the Saturn Sigil and Saturn Crest in Macalania Woods.
--> Teaching Abilities:
Flare: 60 Shining Gems, Ultima: 99 Supreme Gems, Drain: 60 Stamina Springs,
Osmose: 10 Mana Springs, Demi: 8 Shadow Gems, Death: 30 Farplane Shadows,
Bio: 8 Poison Fangs, Fire: Bomb Fragment, Fira: 2 Bomb Cores, Firaga: 4 Fire
Gems, Blizzard: Antarctic Wind, Blizzara: 2 Arctic Winds, Blizzaga: 4 Ice Gems,
Water: Fish Scale, Watera: 2 Dragon Scales, Waterga: 4 Water Gems,
Thunder: Electro Marble, Thundara: 2 Lightning Marbles, Thundaga: 4 Lightning
Gems, Regen: 60 Healing Springs, Holy: 60 Blessed Gems, Reflect: 3 Star
Curtains, Dispel: 3 Purifying Salts, Shell: 4 Lunar Curtains, Slowga: 8 Gold
Hourglasses, Protect: 6 Light Curtains, Hastega: 16 Chocobo Wings, Haste: 10
Chocobo Feathers, Slow: 4 Silver Hourglasses, Life: 8 Elixirs, NulFrost: 2
Antarctic Winds, Full-Life: Megalixir, Cura: 30 X-Potions, NulTide: 2 Fish
Scales, Scan: 10 Ability Spheres, Cure: 99 Hi-Potions, NulShock: 2 Electro
Marbles, Curaga: 60 Mega-Potions, NulBlaze: 2 Bomb Fragments, Pray: 5 Healing
Waters, Jinx: 2 Fortune Spheres, Aim: 5 Speed Spheres, Luck: 2 Fortune Spheres,
Cheer: 5 Power Spheres, Doublecast: 5 Three Stars, Reflex: 10 Speed Spheres,
Lancet: 20 Soul Springs, Focus: 10 Mana Spheres, Full-Break: 2 Dark Matters,
Extract Mana: 20 Mana Spheres, Mental Break: 4 Shining Thorns, Extract Power:
20 Power Spheres, Magic Break: 4 Mana Springs, Extract Ability: 20 Ability
Spheres, Armor Break: 2 Level 2 Key Spheres, Extract Speed: 20 Speed Spheres,
Power Break: 8 Stamina Springs, Zombie Attack: 99 Holy Waters, Delay Buster:
30 Gold Hourglasses, Delay Attack: 20 Silver Hourglasses, Dark Attack: 6 Smoke
Bombs, Triple Foul: 4 Skill Spheres, Silence Buster: 10 Silence Grenades,
Sleep Attack: 3 Sleeping Powders, Sleep Buster: 10 Sleeping Powders, Silence
Attack: 3 Silence Grenades
--> Raising Attributes:
(Note: Increments of these item values will change).
HP: Power Sphere, MP: Mana Sphere, Str: Power Sphere, Mag: Mana Sphere,
Mdef: Mana Sphere, Def: Defense Sphere, Eva: Speed Sphere, Acc: Speed Sphere,
Luck: Fortune Sphere, Agl: Speed Sphere

===============================================================================
                                    Shiva
===============================================================================

#4. Shiva (Obtain In Macalania Temple of Fayth)
--> Starting Stats: HP- 820, MP- 26, Str- 19, Def- 17, Mag- 23, Mdef- 24, Agl-
14, Luck- 17, Eva- 32, Acc- 11
--> Unique Attack:
Heavenly Strike- Delay status and physical damage to one opposition.
--> Overdrive:
Diamond Dust- Ice damage to all enemies by shattering Ice with her fingers.
--> Break Damage Limit?: Shiva will be enabled to exceed the 9999 damage limit
when you have obtained Lulu's celestial weapon, Onion Knight, and then made it
more powerful with the Venus Sigil and Venus Crest in Macalania Woods.
--> Teaching Abilities:
Flare: 60 Shining Gems, Ultima: 99 Supreme Gems, Drain: 60 Stamina Springs,
Osmose: 10 Mana Springs, Demi: 8 Shadow Gems, Death: 30 Farplane Shadows,
Bio: 8 Poison Fangs, Fire: Bomb Fragment, Fira: 2 Bomb Cores, Firaga: 4 Fire
Gems, Blizzard: Antarctic Wind, Blizzara: 2 Arctic Winds, Blizzaga: 4 Ice Gems,
Water: Fish Scale, Watera: 2 Dragon Scales, Waterga: 4 Water Gems,
Thunder: Electro Marble, Thundara: 2 Lightning Marbles, Thundaga: 4 Lightning
Gems, Regen: 60 Healing Springs, Holy: 60 Blessed Gems, Reflect: 3 Star
Curtains, Dispel: 3 Purifying Salts, Shell: 4 Lunar Curtains, Slowga: 8 Gold
Hourglasses, Protect: 6 Light Curtains, Hastega: 16 Chocobo Wings, Haste: 10
Chocobo Feathers, Slow: 4 Silver Hourglasses, Life: 8 Elixirs, NulFrost: 2
Antarctic Winds, Full-Life: Megalixir, Cura: 30 X-Potions, NulTide: 2 Fish
Scales, Scan: 10 Ability Spheres, Cure: 99 Hi-Potions, NulShock: 2 Electro
Marbles, Curaga: 60 Mega-Potions, NulBlaze: 2 Bomb Fragments, Pray: 5 Healing
Waters, Jinx: 2 Fortune Spheres, Aim: 5 Speed Spheres, Luck: 2 Fortune Spheres,
Cheer: 5 Power Spheres, Doublecast: 5 Three Stars, Reflex: 10 Speed Spheres,
Lancet: 20 Soul Springs, Focus: 10 Mana Spheres, Full-Break: 2 Dark Matters,
Extract Mana: 20 Mana Spheres, Mental Break: 4 Shining Thorns, Extract Power:
20 Power Spheres, Magic Break: 4 Mana Springs, Extract Ability: 20 Ability
Spheres, Armor Break: 2 Level 2 Key Spheres, Extract Speed: 20 Speed Spheres,
Power Break: 8 Stamina Springs, Zombie Attack: 99 Holy Waters, Delay Buster:
30 Gold Hourglasses, Delay Attack: 20 Silver Hourglasses, Dark Attack: 6 Smoke
Bombs, Triple Foul: 4 Skill Spheres, Silence Buster: 10 Silence Grenades,
Sleep Attack: 3 Sleeping Powders, Sleep Buster: 10 Sleeping Powders, Silence
Attack: 3 Silence Grenades
--> Raising Attributes:
(Note: Increments of these item values will change).
HP: Power Sphere, MP: Mana Sphere, Str: Power Sphere, Mag: Mana Sphere,
Mdef: Mana Sphere, Def: Defense Sphere, Eva: Speed Sphere, Acc: Speed Sphere,
Luck: Fortune Sphere, Agl: Speed Sphere

===============================================================================
                                    Bahamut
===============================================================================

#5. Bahamut (Obtain In Bevelle Temple of Fayth)
--> Starting Stats: HP- 1210, MP- 35, Str- 23, Def- 27, Mag- 18, Mdef- 28, Agl-
10, Luck- 17, Eva- 20, Acc- 11
--> Unique Attack:
Impulse- What it does is physical damage to every opposition.
--> Overdrive:
Mega Flare- Special-type damage to every and all oppositions.
--> Break Damage Limit?: Bahamut will be enabled to exceed the 9999 damage
limit when you have obtained Bahamut. Awesome, eh?
--> Teaching Abilities:
Flare: 60 Shining Gems, Ultima: 99 Supreme Gems, Drain: 60 Stamina Springs,
Osmose: 10 Mana Springs, Demi: 8 Shadow Gems, Death: 30 Farplane Shadows,
Bio: 8 Poison Fangs, Fire: Bomb Fragment, Fira: 2 Bomb Cores, Firaga: 4 Fire
Gems, Blizzard: Antarctic Wind, Blizzara: 2 Arctic Winds, Blizzaga: 4 Ice Gems,
Water: Fish Scale, Watera: 2 Dragon Scales, Waterga: 4 Water Gems,
Thunder: Electro Marble, Thundara: 2 Lightning Marbles, Thundaga: 4 Lightning
Gems, Regen: 60 Healing Springs, Holy: 60 Blessed Gems, Reflect: 3 Star
Curtains, Dispel: 3 Purifying Salts, Shell: 4 Lunar Curtains, Slowga: 8 Gold
Hourglasses, Protect: 6 Light Curtains, Hastega: 16 Chocobo Wings, Haste: 10
Chocobo Feathers, Slow: 4 Silver Hourglasses, Life: 8 Elixirs, NulFrost: 2
Antarctic Winds, Full-Life: Megalixir, Cura: 30 X-Potions, NulTide: 2 Fish
Scales, Scan: 10 Ability Spheres, Cure: 99 Hi-Potions, NulShock: 2 Electro
Marbles, Curaga: 60 Mega-Potions, NulBlaze: 2 Bomb Fragments, Pray: 5 Healing
Waters, Jinx: 2 Fortune Spheres, Aim: 5 Speed Spheres, Luck: 2 Fortune Spheres,
Cheer: 5 Power Spheres, Doublecast: 5 Three Stars, Reflex: 10 Speed Spheres,
Lancet: 20 Soul Springs, Focus: 10 Mana Spheres, Full-Break: 2 Dark Matters,
Extract Mana: 20 Mana Spheres, Mental Break: 4 Shining Thorns, Extract Power:
20 Power Spheres, Magic Break: 4 Mana Springs, Extract Ability: 20 Ability
Spheres, Armor Break: 2 Level 2 Key Spheres, Extract Speed: 20 Speed Spheres,
Power Break: 8 Stamina Springs, Zombie Attack: 99 Holy Waters, Delay Buster:
30 Gold Hourglasses, Delay Attack: 20 Silver Hourglasses, Dark Attack: 6 Smoke
Bombs, Triple Foul: 4 Skill Spheres, Silence Buster: 10 Silence Grenades,
Sleep Attack: 3 Sleeping Powders, Sleep Buster: 10 Sleeping Powders, Silence
Attack: 3 Silence Grenades
--> Raising Attributes:
(Note: Increments of these item values will change).
HP: Power Sphere, MP: Mana Sphere, Str: Power Sphere, Mag: Mana Sphere,
Mdef: Mana Sphere, Def: Defense Sphere, Eva: Speed Sphere, Acc: Speed Sphere,
Luck: Fortune Sphere, Agl: Speed Sphere

===============================================================================
                                    Anima
===============================================================================

#6. Anima (Refer to Secret Aeons section for info)
--> Starting Stats: HP- 1410, MP- 45, Str- 33, Def- 26, Mag- 22, Mdef- 23, Agl-
9, Luck- 17, Eva- 20, Acc- 11
--> Unique Attack:
Pain: Instant KO (Death) status to one opposition.
--> Overdrive:
Oblivion: 16 instantaneous hits to random oppositions, all of them doing
Special-type damage. If you're playing NTSC version it does damage only with 1
attack counted instead of truly all 16 of them.
--> Break Damage Limit?: Anima will be enabled to exceed the 9999 damage limit
when you have obtained Anima. Awesome, eh?
--> Teaching Abilities:
Flare: 60 Shining Gems, Ultima: 99 Supreme Gems, Drain: 60 Stamina Springs,
Osmose: 10 Mana Springs, Demi: 8 Shadow Gems, Death: 30 Farplane Shadows,
Bio: 8 Poison Fangs, Fire: Bomb Fragment, Fira: 2 Bomb Cores, Firaga: 4 Fire
Gems, Blizzard: Antarctic Wind, Blizzara: 2 Arctic Winds, Blizzaga: 4 Ice Gems,
Water: Fish Scale, Watera: 2 Dragon Scales, Waterga: 4 Water Gems,
Thunder: Electro Marble, Thundara: 2 Lightning Marbles, Thundaga: 4 Lightning
Gems, Regen: 60 Healing Springs, Holy: 60 Blessed Gems, Reflect: 3 Star
Curtains, Dispel: 3 Purifying Salts, Shell: 4 Lunar Curtains, Slowga: 8 Gold
Hourglasses, Protect: 6 Light Curtains, Hastega: 16 Chocobo Wings, Haste: 10
Chocobo Feathers, Slow: 4 Silver Hourglasses, Life: 8 Elixirs, NulFrost: 2
Antarctic Winds, Full-Life: Megalixir, Cura: 30 X-Potions, NulTide: 2 Fish
Scales, Scan: 10 Ability Spheres, Cure: 99 Hi-Potions, NulShock: 2 Electro
Marbles, Curaga: 60 Mega-Potions, NulBlaze: 2 Bomb Fragments, Pray: 5 Healing
Waters, Jinx: 2 Fortune Spheres, Aim: 5 Speed Spheres, Luck: 2 Fortune Spheres,
Cheer: 5 Power Spheres, Doublecast: 5 Three Stars, Reflex: 10 Speed Spheres,
Lancet: 20 Soul Springs, Focus: 10 Mana Spheres, Full-Break: 2 Dark Matters,
Extract Mana: 20 Mana Spheres, Mental Break: 4 Shining Thorns, Extract Power:
20 Power Spheres, Magic Break: 4 Mana Springs, Extract Ability: 20 Ability
Spheres, Armor Break: 2 Level 2 Key Spheres, Extract Speed: 20 Speed Spheres,
Power Break: 8 Stamina Springs, Zombie Attack: 99 Holy Waters, Delay Buster:
30 Gold Hourglasses, Delay Attack: 20 Silver Hourglasses, Dark Attack: 6 Smoke
Bombs, Triple Foul: 4 Skill Spheres, Silence Buster: 10 Silence Grenades,
Sleep Attack: 3 Sleeping Powders, Sleep Buster: 10 Sleeping Powders, Silence
Attack: 3 Silence Grenades
--> Raising Attributes:
(Note: Increments of these item values will change).
HP: Power Sphere, MP: Mana Sphere, Str: Power Sphere, Mag: Mana Sphere,
Mdef: Mana Sphere, Def: Defense Sphere, Eva: Speed Sphere, Acc: Speed Sphere,
Luck: Fortune Sphere, Agl: Speed Sphere

===============================================================================
                                Magus Sisters
===============================================================================

#7. Magus Sisters --> Mindy, Cindy, Sandy (Refer to Secret Aeons section)
[Note: they originally appeared in FFIV]
--> Starting Stats (Mindy): HP- 1237, MP- 58, Str- 23, Def- 24, Mag- 28, Mdef-
28, Agl- 12, Luck- 17, Eva- 23, Acc- 12
--> Starting Stats (Cindy): HP- 2190, MP- 46, Str- 28, Def- 32, Mag- 21, Mdef-
28, Agl- 10, Luck- 17, Eva- 20, Acc- 11
--> Starting Stats (Sandy): HP- 1790, MP- 35, Str- 42, Def- 26, Mag- 24, Mdef-
28, Agl- 10, Luck- 17, Eva- 17, Acc- 13
--> Unique Attacks:
- Camisade: Physical damage to one opposition [21/16 normal atk dmg] (Cindy.)
- Razzia: Physical damage to one opposition [21/16 normal atk dmg] (Sandy.)
- Passado: 15 instantaneous hits to one opposition, all of them doing physical
damag [1/8 normal atk dmg - still note: attacks CAN do up to 99999] (Mindy.)
--> Overdrive:
Delta Attack: When all of them are active with full Overdrive Bars each, this
attack does 6 instantaneous hits to random oppositions, each of which are doing
Special-type damage, by the way. In NTSC version, does only one hit, doing max
of 99999 damage. Any sister can trigger it. The hits do 62.5% of normal Attack.
(Str-based). - Note: Cindy's Overdrive Meter can increase by 0/1/2 from this.
Break Damage Limit?: Maguses will be enabled to exceed the 9999 damage limit
when you have obtained Maguses. In both versions of FFX, all 3 unique atks and
Delta Attack can do this.
--> "Taking a break...": The sister does not doing anything at all for that
turn.
--> Special Overdrive Meter: Magus sister's overdrive meter charges in 5%
increments (as opposed to the normal 1% of PC's). Its charge from a sister being
attacked is [Dmg / MaxHP * 20]. Curse will disable it from charging (from dmg),
and decrease the charge from dealing damage by 1.
--> Teaching Abilities:
Flare: 60 Shining Gems, Ultima: 99 Supreme Gems, Drain: 60 Stamina Springs,
Osmose: 10 Mana Springs, Demi: 8 Shadow Gems, Death: 30 Farplane Shadows,
Bio: 8 Poison Fangs, Fire: Bomb Fragment, Fira: 2 Bomb Cores, Firaga: 4 Fire
Gems, Blizzard: Antarctic Wind, Blizzara: 2 Arctic Winds, Blizzaga: 4 Ice Gems,
Water: Fish Scale, Watera: 2 Dragon Scales, Waterga: 4 Water Gems,
Thunder: Electro Marble, Thundara: 2 Lightning Marbles, Thundaga: 4 Lightning
Gems, Regen: 60 Healing Springs, Holy: 60 Blessed Gems, Reflect: 3 Star
Curtains, Dispel: 3 Purifying Salts, Shell: 4 Lunar Curtains, Slowga: 8 Gold
Hourglasses, Protect: 6 Light Curtains, Hastega: 16 Chocobo Wings, Haste: 10
Chocobo Feathers, Slow: 4 Silver Hourglasses, Life: 8 Elixirs, NulFrost: 2
Antarctic Winds, Full-Life: Megalixir, Cura: 30 X-Potions, NulTide: 2 Fish
Scales, Scan: 10 Ability Spheres, Cure: 99 Hi-Potions, NulShock: 2 Electro
Marbles, Curaga: 60 Mega-Potions, NulBlaze: 2 Bomb Fragments, Pray: 5 Healing
Waters, Jinx: 2 Fortune Spheres, Aim: 5 Speed Spheres, Luck: 2 Fortune Spheres,
Cheer: 5 Power Spheres, Doublecast: 5 Three Stars, Reflex: 10 Speed Spheres,
Lancet: 20 Soul Springs, Focus: 10 Mana Spheres, Full-Break: 2 Dark Matters,
Extract Mana: 20 Mana Spheres, Mental Break: 4 Shining Thorns, Extract Power:
20 Power Spheres, Magic Break: 4 Mana Springs, Extract Ability: 20 Ability
Spheres, Armor Break: 2 Level 2 Key Spheres, Extract Speed: 20 Speed Spheres,
Power Break: 8 Stamina Springs, Zombie Attack: 99 Holy Waters, Delay Buster:
30 Gold Hourglasses, Delay Attack: 20 Silver Hourglasses, Dark Attack: 6 Smoke
Bombs, Triple Foul: 4 Skill Spheres, Silence Buster: 10 Silence Grenades,
Sleep Attack: 3 Sleeping Powders, Sleep Buster: 10 Sleeping Powders, Silence
Attack: 3 Silence Grenades
--> Raising Attributes:
(Note: Increments of these item values will change).
HP: Power Sphere, MP: Mana Sphere, Str: Power Sphere, Mag: Mana Sphere,
Mdef: Mana Sphere, Def: Defense Sphere, Eva: Speed Sphere, Acc: Speed Sphere,
Luck: Fortune Sphere, Agl: Speed Sphere

===============================================================================
                                    Yojimbo
===============================================================================

#8. Yojimbo (Refer to Secret Aeons section for extra info)
--> Starting Stats: HP- 1030, MP- 0, Str- 29, Def- 25, Mag- 16, Mdef- 23, Agl-
9, Luck- 17, Eva- 59, Acc- 19
--> Unique Attacks:
- Daigoro- Physical damage to one opposition.
- Wakizashi- Physical damage against all oppositions, but possibly only one
(more oftenly it is one enemy).
- Kozuka- Physical damage to one opposition.
--> Overdrives:
Zanmato- Well, not really an overdrive, but I list it here for following
obvious reason: It eliminates any and all enemies (yup, bosses, secret bosses,
enemies, Monster Arena bosses, and even Dark Aeons!). However, keep in mind, if
a foe goes through multiple stages (you will get a brief animation of it and
it will be made obvious - ie. Sinspawn Geneaux), the enemy will go straight to
its next stage, unfortunately.
--> Break Damage Limit?: Yojimbo will be enabled to exceed the 9999 damage
limit when you have obtained Yojimbo. No need to accomplish anything otherwise.
--> Teaching Abilities:
Flare: 60 Shining Gems, Ultima: 99 Supreme Gems, Drain: 60 Stamina Springs,
Osmose: 10 Mana Springs, Demi: 8 Shadow Gems, Death: 30 Farplane Shadows,
Bio: 8 Poison Fangs, Fire: Bomb Fragment, Fira: 2 Bomb Cores, Firaga: 4 Fire
Gems, Blizzard: Antarctic Wind, Blizzara: 2 Arctic Winds, Blizzaga: 4 Ice Gems,
Water: Fish Scale, Watera: 2 Dragon Scales, Waterga: 4 Water Gems,
Thunder: Electro Marble, Thundara: 2 Lightning Marbles, Thundaga: 4 Lightning
Gems, Regen: 60 Healing Springs, Holy: 60 Blessed Gems, Reflect: 3 Star
Curtains, Dispel: 3 Purifying Salts, Shell: 4 Lunar Curtains, Slowga: 8 Gold
Hourglasses, Protect: 6 Light Curtains, Hastega: 16 Chocobo Wings, Haste: 10
Chocobo Feathers, Slow: 4 Silver Hourglasses, Life: 8 Elixirs, NulFrost: 2
Antarctic Winds, Full-Life: Megalixir, Cura: 30 X-Potions, NulTide: 2 Fish
Scales, Scan: 10 Ability Spheres, Cure: 99 Hi-Potions, NulShock: 2 Electro
Marbles, Curaga: 60 Mega-Potions, NulBlaze: 2 Bomb Fragments, Pray: 5 Healing
Waters, Jinx: 2 Fortune Spheres, Aim: 5 Speed Spheres, Luck: 2 Fortune Spheres,
Cheer: 5 Power Spheres, Doublecast: 5 Three Stars, Reflex: 10 Speed Spheres,
Lancet: 20 Soul Springs, Focus: 10 Mana Spheres, Full-Break: 2 Dark Matters,
Extract Mana: 20 Mana Spheres, Mental Break: 4 Shining Thorns, Extract Power:
20 Power Spheres, Magic Break: 4 Mana Springs, Extract Ability: 20 Ability
Spheres, Armor Break: 2 Level 2 Key Spheres, Extract Speed: 20 Speed Spheres,
Power Break: 8 Stamina Springs, Zombie Attack: 99 Holy Waters, Delay Buster:
30 Gold Hourglasses, Delay Attack: 20 Silver Hourglasses, Dark Attack: 6 Smoke
Bombs, Triple Foul: 4 Skill Spheres, Silence Buster: 10 Silence Grenades,
Sleep Attack: 3 Sleeping Powders, Sleep Buster: 10 Sleeping Powders, Silence
Attack: 3 Silence Grenades
--> Raising Attributes:
(Note: Increments of these item values will change).
HP: Power Sphere, MP: Mana Sphere, Str: Power Sphere, Mag: Mana Sphere,
Mdef: Mana Sphere, Def: Defense Sphere, Eva: Speed Sphere, Acc: Speed Sphere,
Luck: Fortune Sphere, Agl: Speed Sphere

===============================================================================
                                 Boost & Shield
===============================================================================

Note that all Aeons have the abilities Boost and Shield. Shield is meant to
reduce damage and boost raises your attack power.

- Shield -> Dmg * 1/4 (or just Dmg/4)
- Boost -> Dmg * 3/2

Shield dmg referring to the enemy attacking you, and Boost dmg referring to
your attack against the enemy.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 16b. Yojimbo's Mechanics                                           [syjmc5] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

===============================================================================
                                JP/NTSC Version
===============================================================================

If you're here for the PAL/Int versions, then skip to the next half.

When you go to obtain Yojimbo (refer to Secret Aeons section if you have not
already), you are presented three options, and those three options play heavily
on Yojimbo's performance in battle and his overall mathematics
-> "To train as a summoner"
-> "To gain the power to destroy fiends"
-> "To destroy the most powerful of enemies."
Pick the third option. While neither choice is incorrect or will have any
bearing on the game (other than his mechanics), that is what I will address in
this guide (until perhaps a later date when I decide to add it all in). It's
also overall the most useful in general.
Now, like the Magus Sisters (detailed to the above), Yojimbo has a parameter
known as Motivation. It works in a similar way to that of the sisters, but,
obviously, effects different things and performance variables. It is, simply
the most fundamental determination of Yojimbo's paid attack. Don't mistake this
simply for Zanmato, but for any action he will perform when you pay him (which
are Wakizashi, Daigoro, Kozuka, and finally Zanmato). Motivation is determined
by the amount of money you pay him (wow, just like real life..). It can be
represented via number ranging from 0 to 112. It resets not even every battle,
but apparently it resets every turn he takes. Another thing you must
familiarize yourself with is actually a new concept: Compatibility. It, again
in simple vernacular, is your (specifically, Yuna's) relationship with Yojimbo.
It's also represented by a number, but this time from 0 to 255 (and does not
reset every time). When you first acquire Yojimbo (no matter what choice you
selected), his Compatibility with Yuna is 50. On another, and not to be
discerned as trivial, note: There are differences in every one of these factors
and their calculations between the different versions of the game (Jap/NTSC and
PAL/Int). Of course they couldn't just keep them the same. That would be, you
know, the easy thing to do.
Now we have the job of uncovering just how to calculate what Yojimbo's attack
will be, based on those two factors, the amount you pay him, and, of course:
Zanmato Level. Note that Zanmato Level you see on enemies is simply a variable
in equations and decisions. Anyways, I'll take this step-by-step, and start
with the Jap/NTSC versions of the game.

Compatibility will be referred to in formulae henceforth as "C," while
Motivation will remain as "M."

First, automatic free actions:

Occasionally (not randomly) Yojimbo will attack for free immediately after
being summoned. The probability is determined as such:

- [C/1024]

The attack he performs under the "free condition," however is determined with
the formula:

- [C/4] + [0..63]

Okay, before we go on, I find necessary that if you are not already you
familiarize yourself with the [#..#] convention. Not only will I use it in this
FAQ, but in some of my other ones, as well. Many others use it, too. In this
general, this convention is used to denote the random selection of an integer
between and including the two numbers presented. So, in this specific case it
means a random number picked between 0 and 63. Those will be the only two
values used within that convention throughout this guide.

Now, here's a table for determining what will happen after that formula is
calculated:

0~31 -> Daigoro
32~47 -> Kozuka
48~63 -> Wakizashi (one target)
64~79 -> Wakizashi (all available targets)
80 and above -> Zanmato or Wakizashi (all available targets)

Obviously, the lower your current Compatibility is with Yojimbo, the weaker
the attack he'll give you. This can be counter-balanced if the random integer
picked is in the higher range, though.. at least somewhat. There is one thing
you should make a particular note of. When you receive an 80+ and are split
between either Zanmato or all-encompassing Wakizashi, the -only- way you will
see Zanmato is if the enemies that the free attack is used on have a Zanmato
Level of 1. Otherwise, if their resistance is 2, 3, 4, 5, you'll get the
Wakizashi.
There are a number of factors that determine overall Compatibility. There are
those that raise it, lower it, or do absolutely nothing. Unfortunately for you
there are more ways of lowering it than improving it. You can...

- Pay 0 gil = [C - 20] as well as Yojimbo automatically dismissing himself from
the battle. He is obviously summonable again right after, however. But that's
somewhat of a waste turn.
- Yojimbo gets KO'd = [C - 10] ->
- Dismiss him before giving him any other instructions in battle = [C - 3] ->
ie. Dismiss is the first command you give him.
- Execute Daigoro = [C - 1]           ���������|
- Execute Kozuka = [C +/- 0]                   |    All of these attacks are
- Execute single Wakizashi = [C + 1]           | -> determined by both your
- Execute multi Wakizashi = [C + 3]            |    Compatibility & Motivation.
- Execute Zanmato = [C + 4]           _________|

As you can see, not only are there more ways of lowering your Compatibility,
but there are greater values that can be lost at one time than won. At the
same time it's funny that current Compatibility helps determine a lot of the
above scenarios (his attacks).

Now that we have the free attacks probabilities out of the way, we can move on
to the calculation of his actions on a normal, more frequent basis (and most of
the general purpose of this section).

Should a free attack occur, that's it, and we move on. If not, than the first
thing you're able to do is either pay him or dismiss him. Payment is the single
deciding factor of Yojimbo's Motivation criterion. At every turn, Motivation is
reset to 0 (where it starts), not matter how much is paid. You can pay as
little as 0 or as much as 999999999.

  --------------------------------------------------------
 | GIL PAYMENT           -> EFFECT ON MOTIVATION (M1)     |
  --------------------------------------------------------
 | 0                     ->         Self-Dismiss/[C - 20] |
 | 1~3                   ->                             0 |
 | 4~7                   ->                             2 |
 | 8~15                  ->                             4 |
 | 16~31                 ->                             6 |
 | 32~63                 ->                             8 |
 | 64~127                ->                            10 |
 | 128~255               ->                            12 |
 | 256~511               ->                            14 |
 | 512~1023              ->                            16 |
 | 1024~2047             ->                            18 |
 | 2048~4095             ->                            20 |
 | 4096~8191             ->                            22 |
 | 8192~16383            ->                            24 |
 | 16384~32767           ->                            26 |
 | 32768~65535           ->                            28 |
 | 65536~131071          ->                            30 |
 | 131072~262143         ->                            32 |
 | 262144~524287         ->                            34 |
 | 524288~1048575        ->                            36 |
 | 1048576~2097151       ->                            38 |
 | 2097152~4194303       ->                            40 |
 | 4194304~8388607       ->                            42 |
 | 8388608~16777215      ->                            44 |
 | 16777216~33554431     ->                            46 |
 | 33554432~67108863     ->                            48 |
 | 67108864~134217727    ->                            50 |
 | 134217728~268435455   ->                            52 |
 | 268435456~536870911   ->                            54 |
 | 536870912~999999999   ->                            56 |
  --------------------------------------------------------

Be aware that from here on I shall refer to Motivation (which was before, in
formulae, denoted by M) as M followed by a letter to represent M after a set
of phases, as a marker for where we are, and should at its core be treated no
different than Motivation.
- M1: refers to Motivation after initial payment (covered above).

Note: M1 = {[(ln(p) / ln2) - 1] x 2} where p = Gil paid > 1 and ln(x) is a
natural logarithm (or hyperbolic logarithm). Natural logarithms can be defined
for all positive real numbers x.
- This enters importance when considering which of the three choices you made
at the Fayth.

It is important to keep in mind before we continue that just because so much
is described of these steps, that it still is all just -one- calculation for
-one- attack. The effects are variable, considering that after every attack
Motivation changes, and Compatibility may go up or down, as well.

So, after M1 is considered, we must plug it into the following equation to
receive another value which will be referred to from here on out as M2:
- M2 = [MP + (C/30)]
(For example, M2 would be 36 if you payed Yojimbo 355682 Gil and [C = 60].)

The next consideration is a crucial one. However, if you heeded my advice
earlier and chose "To defeat the strongest of enemies," you do not have to
worry about. Nor do you have to worry about it if you chose "To gain the power
to destroy fiends." If you chose "To train as a summoner," though, the game
will make a modification to your Motivation (which I'll call M3, for the 1st
choice). M3 = {M2 x [0.75 + (PGil x 0.5 / CurrGil)]} where PGil is the amount
you paid him originally and CurrGil is the total amount of Gil you have. If
you chose either of the other two choices (specially the third one), M3 = M2.

Next up is Zanmato Level. It ranges between 1 and 5, and every enemy, even the
ones (usually bosses) that you faced before acquiring Yojimbo, have a
programmed Zanmato Level. This stat is used to alter Motivation, just like
everything else thus far. Now here's where not taking my advice earlier really
becomes a hassle. If you chose either "To train as a summoner" or "To gain the
power to destroy fiends" read on a few lines after this. Picking "To defeat the
strongest enemies" opens up two options:
- Zanmato Lv =< 3, then M4 = [M3 x 0.8]
- Zanmato Lv >= 4, then M4 = [M3 x 0.4]

Where,
"=<" means less than or equal to
">=" greater than or equal to
and M4 is Motivation after the inclusion of enemy's Zanmato Level.

In retrospect, if you chose either of the two first options presented to you
at Yojimbo's Fayth, all Zanmato Level's are viewed individually, and will yield
a different integer value for M4.
- Zanmato Lv = 1, then M4 = [M3 x 1]*
- Zanmato Lv = 2, then M4 = [M3 x 0.5]
- Zanmato Lv = 3, then M4 = [M3 x 0.33]
- Zanmato Lv = 4, then M4 = [M3 x 0.25]
- Zanmato Lv = 5, then M4 = [M3 x 0.2]

* - M4 = M3

Directly after this calculation, we consider Overdrive Guage:
- OD Full -> M5 = [M4 + 2]
- Not full -> M5 = M4

And of course, what would all of this be without a random value? For this we
refer back to the Rnd[0..63] protocol.
- M6 will always = M5 + Rnd[0..63]

The next step is interesting, and definitely requires some processing.
- If M6 = 80+ then Zanmato is executed.
- If M6 = 79- then Motivation is reset and all calculations I've covered so far
are redone. However, in accordance with Zanmato Levels (in the fourth part of
the calculation), the enemy's Zanmato Level will be viewed as implemented as 1
even if it is 2, 3, 4, or 5, and:
- M1A = M1*
- M2A = M2**
- M3A = M3***

* - Payment stays the same
** - C stays the same
*** - Chose option stays the same

To add to this, if you chose "To train as a summoner" or "To gain the power to
destroy fiends" at the cave, then M4A = M3A = M3. But if you chose the option I
suggested, M4A = [M3A x 0.8]. And, if your Overdrive Guage is full,
M5A = [M4A + 2]; if not, M5A = M4A. Then M6A = [M5A + [0..63]].

- Note: The use "A" in all the above equations is simply to denote that step in
        recalculation, in the event Zanmato does not occur.
- Note: During the recalculation, it's already determined that Zanmato cannot
        happen, so..

If,
M6A = 0~31 -> Daigoro
M6A = 32~47 -> Kozuka
M6A = 48~63 -> single Wakizashi
M6A = 64+ -> multi Wakizashi

===============================================================================
                               PAL/INT Version
===============================================================================

like the Magus Sisters (detailed to the above), Yojimbo has a parameter
known as Motivation. It works in a similar way to that of the sisters, but,
obviously, effects different things and performance variables. It is, simply
the most fundamental determination of Yojimbo's paid attack. Don't mistake this
simply for Zanmato, but for any action he will perform when you pay him (which
are Wakizashi, Daigoro, Kozuka, and finally Zanmato). Motivation is determined
by the amount of money you pay him (wow, just like real life..). It can be
represented via number ranging from 0 to 112. It resets not even every battle,
but apparently it resets every turn he takes. Another thing you must
familiarize yourself with is actually a new concept: Compatibility. It, again
in simple vernacular, is your (specifically, Yuna's) relationship with Yojimbo.
It's also represented by a number, but this time from 0 to 255 (and does not
reset every time). When you first acquire Yojimbo (no matter what choice you
selected), his Compatibility with Yuna is 128. On another, and not to be
discerned as trivial, note: There are differences in every one of these factors
and their calculations between the different versions of the game (Jap/NTSC and
PAL/Int). Of course they couldn't just keep them the same. That would be, you
know, the easy thing to do.
Now we have the job of uncovering just how to calculate what Yojimbo's attack
will be, based on those two factors, the amount you pay him, and, of course:
Zanmato Level. Note that Zanmato Level you see on enemies is simply a variable
in equations and decisions.

Compatibility will be referred to in formulae henceforth as "C," while
Motivation will remain as "M."

First, automatic free actions:

Occasionally (not randomly) Yojimbo will attack for free immediately after
being summoned. The probability is determined as such:

- [C/1024]

The attack he performs under the "free condition," however is determined with
the formula:

- [C/4] + [0..63]

Okay, before we go on, I find necessary that if you are not already you
familiarize yourself with the [#..#] convention. Not only will I use it in this
FAQ, but in some of my other ones, as well. Many others use it, too. In this
general, this convention is used to denote the random selection of an integer
between and including the two numbers presented. So, in this specific case it
means a random number picked between 0 and 63. Those will be the only two
values used within that convention throughout this guide.

Now, here's a table for determining what will happen after that formula is
calculated:

0~31 -> Daigoro
32~47 -> Kozuka
48~63 -> Wakizashi (one target)
64~79 -> Wakizashi (all available targets)
80 and above -> Zanmato or Wakizashi (all available targets)

Obviously, the lower your current Compatibility is with Yojimbo, the weaker
the attack he'll give you. This can be counter-balanced if the random integer
picked is in the higher range, though.. at least somewhat. There is one thing
you should make a particular note of. When you receive an 80+ and are split
between either Zanmato or all-encompassing Wakizashi, the -only- way you will
see Zanmato is if the enemies that the free attack is used on have a Zanmato
Level of 1. Otherwise, if their resistance is 2, 3, 4, 5, you'll get the
Wakizashi.
There are a number of factors that determine overall Compatibility. There are
those that raise it, lower it, or do absolutely nothing. Unfortunately for you
there are more ways of lowering it than improving it. You can...

- Pay 0 gil = [C - 20] as well as Yojimbo automatically dismissing himself from
the battle. He is obviously summonable again right after, however. But that's
somewhat of a waste turn.
- Yojimbo gets KO'd = [C - 10] ->
- Dismiss him before giving him any other instructions in battle = [C - 3] ->
ie. Dismiss is the first command you give him.
- Execute Daigoro = [C - 1]           ���������|
- Execute Kozuka = [C +/- 0]                   |    All of these attacks are
- Execute single Wakizashi = [C + 1]           | -> determined by both your
- Execute multi Wakizashi = [C + 3]            |    Compatibility & Motivation.
- Execute Zanmato = [C + 4]           _________|

As you can see, not only are there more ways of lowering your Compatibility,
but there are greater values that can be lost at one time than won. At the
same time it's funny that current Compatibility helps determine a lot of the
above scenarios (his attacks).

Now that we have the free attacks probabilities out of the way, we can move on
to the calculation of his actions on a normal, more frequent basis (and most of
the general purpose of this section).

Should a free attack occur, that's it, and we move on. If not, than the first
thing you're able to do is either pay him or dismiss him. Payment is the single
deciding factor of Yojimbo's Motivation criterion. At every turn, Motivation is
reset to 0 (where it starts), not matter how much is paid. You can pay as
little as 0 or as much as 999999999.

  --------------------------------------------------------
 | GIL PAYMENT           -> EFFECT ON MOTIVATION (M1)     |
  --------------------------------------------------------
 | 0                     ->         Self-Dismiss/[C - 20] |
 | 1~3                   ->                             0 |
 | 4~7                   ->                             4 |
 | 8~15                  ->                             8 |
 | 16~31                 ->                            12 |
 | 32~63                 ->                            16 |
 | 64~127                ->                            20 |
 | 128~255               ->                            24 |
 | 256~511               ->                            28 |
 | 512~1023              ->                            32 |
 | 1024~2047             ->                            36 |
 | 2048~4095             ->                            40 |
 | 4096~8191             ->                            44 |
 | 8192~16383            ->                            48 |
 | 16384~32767           ->                            52 |
 | 32768~65535           ->                            56 |
 | 65536~131071          ->                            60 |
 | 131072~262143         ->                            64 |
 | 262144~524287         ->                            68 |
 | 524288~1048575        ->                            72 |
 | 1048576~2097151       ->                            76 |
 | 2097152~4194303       ->                            80 |
 | 4194304~8388607       ->                            84 |
 | 8388608~16777215      ->                            88 |
 | 16777216~33554431     ->                            92 |
 | 33554432~67108863     ->                            96 |
 | 67108864~134217727    ->                           100 |
 | 134217728~268435455   ->                           104 |
 | 268435456~536870911   ->                           108 |
 | 536870912~999999999   ->                           112 |
  --------------------------------------------------------

These values are double the value of the JP/NTSC version for every amount of
Gil paid except 0 and 1~3.

Be aware that from here on I shall refer to Motivation (which was before, in
formulae, denoted by M) as M followed by a letter to represent M after a set
of phases, as a marker for where we are, and should at its core be treated no
different than Motivation.
- M1: refers to Motivation after initial payment (covered above).

Note: M1 = {[(ln(p) / ln2) - 1] x 2} where p = Gil paid > 1 and ln(x) is a
natural logarithm (or hyperbolic logarithm). Natural logarithms can be defined
for all positive real numbers x.
- This enters importance when considering which of the three choices you made
at the Fayth.

It is important to keep in mind before we continue that just because so much
is described of these steps, that it still is all just -one- calculation for
-one- attack. The effects are variable, considering that after every attack
Motivation changes, and Compatibility may go up or down, as well.

So, after M1 is considered, we must plug it into the following equation to
receive another value which will be referred to from here on out as M2:
- M2 = [MP + (C/4)]
(For example, M2 would be 83 if you payed Yojimbo 355682 Gil and [C = 60].)

The next consideration is a crucial one. However, if you heeded my advice
earlier and chose "To defeat the strongest of enemies," you do not have to
worry about. Nor do you have to worry about it if you chose "To gain the power
to destroy fiends." If you chose "To train as a summoner," though, the game
will make a modification to your Motivation (which I'll call M3, for 1st
choice). M3 = {M2 x [0.75 + (PGil x 0.5 / CurrGil)]} where PGil is the amount
you paid him originally and CurrGil is the total amount of Gil you have. If
you chose either of the other two choices (specially the third one), M3 = M2.

Next up is Zanmato Level. It ranges between 1 and 6, and every enemy, even the
ones (usually bosses) that you faced before acquiring Yojimbo, have a
programmed Zanmato Level. This stat is used to alter Motivation, just like
everything else thus far. Now here's where not taking my advice earlier really
becomes a hassle. If you chose either "To train as a summoner" or "To gain the
power to destroy fiends" read on a few lines after this. Picking "To defeat the
strongest enemies" opens up two options:
- Zanmato Lv =< 3, then M4 = [M3 x 0.8]
- Zanmato Lv >= 4, then M4 = [M3 x 0.4]

Where,
"=<" means less than or equal to
">=" greater than or equal to
and M4 is Motivation after the inclusion of enemy's Zanmato Level.

In retrospect, if you chose either of the two first options presented to you
at Yojimbo's Fayth, all Zanmato Level's are viewed individually, and will yield
a different integer value for M4.
- Zanmato Lv = 1, then M4 = [M3 x 1]*
- Zanmato Lv = 2, then M4 = [M3 x 0.5]
- Zanmato Lv = 3, then M4 = [M3 x 0.33]
- Zanmato Lv = 4, then M4 = [M3 x 0.25]
- Zanmato Lv = 5, then M4 = [M3 x 0.2]
- Zanmato Lv = 6, then M4 = [M3 x 0.16]

* - M4 = M3

Directly after this calculation, we consider Overdrive Guage:
- OD Full -> M5 = [M4 + 20]
- Not full -> M5 = M4

And of course, what would all of this be without a random value? For this we
refer back to the random [0..63] protocol.
- M6 will always = M5 + [0..63]

The next step is interesting, and definitely requires some processing.
- If M6 = 80+ then Zanmato is executed.
- If M6 = 79- then Motivation is reset and all calculations I've covered so far
are redone. However, in accordance with Zanmato Levels (in the fourth part of
the calculation), the enemy's Zanmato Level will be viewed as implemented as 1
even if it is 2, 3, 4, 5, or 6 and:
- M1A = M1*
- M2A = M2**
- M3A = M3***

* - Payment stays the same
** - C stays the same
*** - Chose option stays the same

To add to this, if you chose "To train as a summoner" or "To gain the power to
destroy fiends" at the cave, then M4A = M3A = M3. But if you chose the option I
suggested, M4A = [M3A x 0.8]. And, if your Overdrive Guage is full,
M5A = [M4A + 20]; if not, M5A = M4A. Then M6A = [M5A + [0..63]].

- Note: The use "A" in all the above equations is simply to denote that step in
        recalculation, in the event Zanmato does not occur.
- Note: During the recalculation, it's already determined that Zanmato cannot
        happen, so..

If,
M6A = 0~31 -> Daigoro
M6A = 32~47 -> Kozuka
M6A = 48~63 -> single Wakizashi
M6A = 64+ -> multi Wakizashi

What I've noticed from juxtaposing the JP/NTSC version with the PAL/Int
version is really simple. In PAL/Int, it's much easier to achieve Zanmato than
in the other versions.

Next up is only available for PAL/Int versions, unfortunately. It's a method of
100% getting Zanmato to occur. This information was obtained from board posts
and jobber's FAQ. Many thanks to him and those curious on the boards. Note that
it is based off the option I heeded you toward earlier ("to defeat the
strongest of enemies").

First off, the probability of Zanmato occuring after step 5 will be represented
as zan_prob, when..

zan_prob = [(M5 - 16) / 64]

Assuming that you have +20 bonus from having a full Overdrive Guage at the
fifth stage of attack calculation:
M5 = [[([log_2(p)] - 1) x 4 + C/4] x 0.8] + 20

Where,
- log_2(G) is a base 2 logarithm function
- p is payment > 1

As touted previously, the only way to see Zanmato (obviously not taking into
consideration the free attack that may occur at the beginning of a battle), is
if M6 = 80+. Therefore, we can modify the above equation into an inequality
based on that parameter:
[[([log_2(G)] - 1) x 4 + C/4] x 0.8] + 20 >= 80

From this we can find the minimum amount of payment needed to guarantee
Zanmato at varying levels of Compatibility.

[[([log_2(p)] - 1) x 4 + C/4] x 0.8] + 20 >= 80
[[([log_2(p)] - 1) x 4 + C/4] x 0.8] >= 60
[([log_2(p)] - 1) x 4 + C/4] x 0.8 >= {60}
[([log_2(p)] - 1) x 4 + C/4] x 0.8 >= 60
[([log_2(p)] - 1) x 4 + C/4] >= 75
([log_2(p)] - 1) x 4 + C/4 >= {75}
([log_2(p)] - 1) x 4 + C/4 >= 75
([log_2(p)] - 1) x 4  >= 75 - C/4
([log_2(p)] - 1)  >=  18.75 - C/16
[log_2(p)]  >=  19.75 - C/16
[log_2(p)]  >=  20 - C/16 - 4/16
[log_2(p)]  >=  20 - (C + 4)/16
log_2(p)  >=  {20 - (C + 4)/16}
log_2(p)  >=  20 - [(C + 4)/16]
p  >=  2 ^ (20 - [(C + 4)/16])

Where, {x} expresses the ceiling convention. In laymen terms, this takes the
number inside "{}" and raises it to the highest positive whole number. If
it's already a positive whole number than it remains the same, as in the case
of {60}. However, {90.5} would become {91}, and {-0.4} to {-infinity} would
all become 0 (however, negatives are not a factor in this).

Therefore, the minimum amount you are obligated to pay Yojimbo should you
wish to get a Zanmato with enemies Zanmato Lv1-3, and your Overdrive Guage
MAX can be insinuated by:
p = 2 ^ [20 - ((C + 4) / 16)]

If the math is done correctly, you'll realize that:
- If C = 0, the minimum Gil to pay for Zanmato is 1048576.
- If C = 255 (MAX), the minimum Gil to pay for Zanmato is 16.

Now, against Zanmato Lv1-3 enemies without full Overdrive Guage, the equation
for minimum payment becomes:
p = 2 ^ [26 - (C/16)]

Therefore, in this case,
- If C = 0, the minimum Gil to pay for Zanmato is 67198864.
- If C = 255, the minimum Gil to pay for Zanmato is 1024.

And what if you're fighting an enemy that is Zanmato Lv4-6, you ask? Well,
simply modify the equation. It's now (assuming OD Guage is full:
p = 2 ^ [39 - ((C+8)/16)]

Going by these specifications,
- If C = 0, there is no way to determine it past 152 > C. This is because the
game's Gil restriction is 2^29 (or 999999999).
- If C = 255, the minimum Gil to pay for Zanmato is 65536.

Lastly, if facing Zanmato Lv4-6 enemies without full OD Guage:
p = 2 ^ [51 - (C/16)]

Now obtaining Zanmato is impossible, due to Gil restrictions.

On a final note, if you're wondering why only a system like this is possible in
the PAL/Int versions of the game, the reason is because instead of receiving a
+2 boost for full overdrive like other versions, you get a +20 bonus.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 16c. Magus Sisters AI                                              [smgai5] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

First of all, one must be familiar with the concept of Motivation. It is the
relationship the sisters have with Yuna at any particular time (numerically
speaking). It will be particularly useful in the following calculations, in
which I'll denote Motivation with the letter "M." It is a number between 0 and
100, and at the start of each battle the number is set to 50. It raises and
lowers throughout battle, based on your actions.

NOTE: whatever is listed first in "Calculations" takes priority and then goes
      in descending order.

Afterwards is a list of M boosts and OD charges for all of the sister's
attacks. What I mean by that is the the numerical addition to Motivation each
sister gets from performing a particular action, and how much the Overdrive
Guage goes up through that same performance.

===============================================================================
                                     Mindy
===============================================================================

----------------------
---> "Do as you will."
----------------------
- Appearance: 100%
- Calculations:
  - Is Reflect present on Cindy?
    Yes - Doublecast Black Magic on Cindy **
  - [M + 100] / 256 -> Passado
  - [M + 100] / 256 -> Attack
  - "Taking a break..."

** - Black Magics in question are determined like this:
     M/256 -> Firaga, Fira, Watera, Waterga, Blizzara, Blizzaga, Thundara,
              Thundaga, Drain
     M/512 -> Death, Flare, Bio

  Action     |  Motivation  | Overdrive
-------------+--------------+------------
   Attack    |      +3      |    +2
   Passado   |      +3      |    +1
 Lv2 BlkMag  |      +2      |    +2
 Lv3 BlkMag  |      +2      |    +2
     Bio     |      +2      |    +2
    Death    |      +2      |    +2
    Drain    |      +1      |     0
    Flare    |      +3      |    +3
 "break..."  |      -5      |     0

---------------------
---> "One more time."
---------------------
- Appearance: 100% after first turn
- Calculations:
  - [M + 120] / 256 -> action performed in the turn prior
  - 1/2 -> Passado
  - [M + 100] / 256 -> Attack
  - "Taking a break..."

  Action     |  Motivation  | Overdrive
-------------+--------------+------------
  Prior Act  |      +4      |    +2~+3
   Attack    |      +3      |    +2
   Passado   |      +2      |    +1
 "break..."  |      -5      |     0

-------------
---> "Fight!"
-------------
- Appearance: [M + 150] / 256
- Calculations:
  - [M + 30] / 256 -> Passado
  - [M + 180] / 256 -> Attack
  - "Taking a break..."

  Action     |  Motivation  | Overdrive
-------------+--------------+------------
   Attack    |      +3      |    +2
   Passado   |      +4      |    +2
 "break..."  |      -5      |     0

-----------------------
---> "Are you alright?"
-----------------------
- Appearance: Is Mindy's HP or MP less than 25% of max?
              Yes - 25/32 chance
              No - Is Mindy's HP or MP less than 50% of max?
                   Yes - 1/2 chance
- Calculations:
  - M/512 -> Lancet
  - [MaxHP - CurHP] * 2 / MaxHP -> Drain
  - [MaxMP - CurMP] * 2 / MaxMP -> Osmose
  - "Taking a break..."

  Action     |  Motivation  | Overdrive
-------------+--------------+------------
   Lancet    |      +3      |    +3
   Drain     |      +3      |    +3
   Osmose    |      +3      |    +2
 "break..."  |      -1      |     0

----------------------
---> "Combine Powers!"
----------------------
- Appearance: Is Curse in place on any sister?
              Yes - does not appear (even if all are in Overdrive state)
              No - Are all sisters in Overdrive state?
                   Yes - 100% will appear
- Calculations:
  - [M + 200] / 256 -> Delta Attack
  - "Taking a break..."

  Action     |  Motivation  | Overdrive
-------------+--------------+------------
Delta Attack |     +10      |     0
 "break..."  |     -10      |     0

===============================================================================
                                     Cindy
===============================================================================

----------------------
---> "Do as you will."
----------------------
- Appearance: 100%
- Calculations:
  - Is Auto-Life present on the sisters?
    No - [M + 50] / 256 -> Auto-Life (on sister without)
  - Is Mindy or Sandy KO'd?
    Yes - [M + 50] / 512 -> Full-Life or [M + 200] / 512 -> Life
  - M/256 -> Attack
  - M/2048 -> Flare
  - 1/2 -> M/512 -> one of: Firaga, Blizzaga, Waterga, Thundaga
  - "Taking a break..."

  Action     |  Motivation  | Overdrive
-------------+--------------+------------
   Attack    |      +2      |    +2
     Life    |      +5      |    +1
  Full-Life  |      +6      |    +2
 Auto-Regen  |     +10      |    +3
 Lv3 BlkMag  |      +2      |    +2
    Flare    |      +6      |    +3
 "break..."  |      -5      |     0

---------------------
---> "One more time."
---------------------
- Appearance: 100% after first turn
- Calculations:
  - [M + 150] / 256 -> action performed in turn prior
  - M/256 -> Camisade
  - Attack

  Action     |  Motivation  | Overdrive
-------------+--------------+------------
  Prior Act  |      +4      |    +2~+3
   Attack    |      +2      |    +2
   Camisade  |      +2      |    +1
 "break..."  |      -6      |     0

-------------
---> "Fight!"
-------------
- Appearance: [M + 50] / 256
- Calculations:
  - [M + 20] / 256 -> Camisade
  - [M + 150] / 256 -> Attack
  - "Taking a break..."

  Action     |  Motivation  | Overdrive
-------------+--------------+------------
   Attack    |      +3      |    +2
   Camisade  |      +4      |    +2
 "break..."  |      -5      |     0

--------------
---> "Go, go!"
--------------
- Appearance: 1/2
- Calculations:
  - [MaxHP - CurHP] / MaxHP -> Pray
  - [MaxMP - CurMP] / MaxMP -> Osmose
  - M/128 -> Attack
  - M/512 -> Attack,
             or M/256 -> Firaga, Blizzaga, Waterga, Thundaga
             or M/512 -> Drain
             or M/2048 -> Flare
             or [M - 80] / 256 -> Ultima
  - M/512 -> Camisade
  - "Taking a break..."

  Action     |  Motivation  | Overdrive
-------------+--------------+------------
   Attack    |      +2      |    +2
  Camisade   |      +5      |    +3
     Pray    |      +1      |    +1
 Lv3 BlkMag  |      +2      |    +1
    Drain    |      +6      |    +2
   Osmose    |      +1      |    +1
    Flare    |      +6      |    +2
    Ultima   |      +10     |    +5
 "break..."  |      -5      |     0

-----------------------
---> "Help each other!"
-----------------------
- Appearance: 25/32 chance
- Calculations:
  - Is Mindy or Sandy KO'd?
    Yes - M/256 -> Full-Life or [M + 150] / 256 -> Life
  - Is Auto-Life present on the sisters?
    No - [M + 50] / 256 -> Auto-Life (on sister without)
  - Is Mindy or Sandy's MaxHP > CurHP?
    Yes - M/512 -> Cure or M/512 -> Cura or M/512 -> Curaga
  - M/256 -> Camisade
  - "Taking a break..."

  Action     |  Motivation  | Overdrive
-------------+--------------+------------
   Camisade  |      +5      |    +3
 Cure/ra/ga  |      +2      |    +1
     Life    |      +1      |    +1
  Full-Life  |      +2      |    +1
  Auto-Life  |     +10      |    +3
 "break..."  |      -5      |     0

----------------------
---> "Combine Powers!"
----------------------
- Appearance: Is Curse in place on any sister?
              Yes - does not appear (even if all are in Overdrive state)
              No - Are all sisters in Overdrive state?
                   Yes - 100% will appear
- Calculations:
  - [M + 200] / 256 -> Delta Attack
  - "Taking a break..."

  Action     |  Motivation  | Overdrive
-------------+--------------+------------
Delta Attack |     +10      |     0
 "break..."  |     -10      |     0

===============================================================================
                                     Sandy
===============================================================================

----------------------
---> "Do as you will."
----------------------
- Appearance: 100%
- Calculations:
  - Does Cindy have Reflect status?
    No - [M + 200] / 256 -> Reflect on Cindy
  - 1/2 - Razzia
  - Attack

  Action     |  Motivation  | Overdrive
-------------+--------------+------------
   Attack    |      +2      |    +2
   Razzia    |      +2      |    +1
   Reflect   |      +2      |    +2

---------------------
---> "One more time."
---------------------
- Appearance: 100% after first turn
- Calculations:
  - [M + 120] / 256 -> action performed in turn prior
  - 1/2 - Razzia
  - Attack

  Action     |  Motivation  | Overdrive
-------------+--------------+------------
Previous Act |      +4      |    +2~+3
   Attack    |      +2      |    +2
   Razzia    |      +2      |    +1
 "break..."  |      -6      |     0

-------------
---> "Fight!"
-------------
- Appearance: [M + 150] / 256
- Calculations:
  - [M + 50] / 256 -> Razzia
  - [M + 180] / 256 -> Attack
  - "Taking a break..."

  Action     |  Motivation  | Overdrive
-------------+--------------+------------
   Attack    |      +3      |    +2
   Razzia    |      +4      |    +2
 "break..."  |      -5      |     0

---------------
---> "Defense!"
---------------
- Appearance: Do any sister's have less than 50% MaxHP?
              Yes - 100% (until that sister has more than 50% MaxHP)
              No - 1/2
- Calculations:
  - Is Reflect or Shell present on any sister?
    No - [M + 50] / 256 -> Shell (any sister without)
  - Is Reflect or Protect present on any sister?
    No - [M + 50] / 256 -> Protect (any sister without)
  - Is Reflect or Haste present on any sister?
    No - M/256 -> Haste (any sister without)
  - Is NulBlaze, NulFrost, NulTide, or NulShock present on any sister?
    No - [M + 50] / 256 -> NulAll (any sister without)
  - Is Mindy or Cindy's MaxHP > CurHP?
    Yes - M/1024 -> Cure or M/1536 -> Cura or M/2048 -> Curaga
  - M/256 -> Razzia
  - M/256 -> Attack
  - "Taking a break..."

  Action     |  Motivation  | Overdrive
-------------+--------------+------------
   Attack    |      +2      |    +2
   Razzia    |      +2      |    +2
 Cure/ra/ga  |      +2      |    +1
    Haste    |      +2      |    +1
    Shell    |      +2      |    +1
   Protect   |      +2      |    +1
    NulAll   |      +2      |    +1
 "break..."  |      -5      |     0

----------------------
---> "Combine Powers!"
----------------------
- Appearance: Is Curse in place on any sister?
              Yes - does not appear (even if all are in Overdrive state)
              No - Are all sisters in Overdrive state?
                   Yes - 100% will appear
- Calculations:
  - [M + 200] / 256 -> Delta Attack
  - "Taking a break..."

  Action     |  Motivation  | Overdrive
-------------+--------------+------------
Delta Attack |     +10      |     0
 "break..."  |     -10      |     0

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 16d. Obtaining Secret Aeons                                        [sscae5] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

===============================================================================
                                     Yojimbo
===============================================================================

1. Yojimbo: Go to the the place leading to Mt. Gagazet and go down the little
passage. There will a cave there and if you get a cutscene you know you are in
the right place. So then enter the cave, then keep following all of the
passages til you get a scene with an unsent summoner, who Lulu once guarded.
When it is over you fight her Aeon Yojimbo.

#4. Yojimbo (Cavern of the Stolen Fayth)
-> HP: 33000 - 4060
-> MP: 2000
-> AP: 0
-> Statistics:
Str- 34, Mag- 35, Def- 80, Mdef- 1, Acc- 0, Agl- 32, Eva- 0, Luck- 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: 0
-> Immunities: Sleep, Poison, Confuse, Petrify, Slow, Zombie, Power Break,
Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Sensor, Scan,
Demi, Berserk, Eject, Mana Distiller, Power Distiller, Ability Distiller, Speed
Distiller, Extract Mana, Extract Power, Extract Ability, Extract Speed, Silence,
Darkness, Bribe
-> Weaknesses: Doom- 5
-> Elemental Affinities: None
-> Zanmato Lv: ??? <--- Can't use it against him.
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Daigoro- Physical damage to one.
Wakizashi- Physical damage to one.
Kozuka- Physical damage to one
Zanmato- 9999 HP of unblockable/reducable damage to all characters.

#4?. Ginnem (Cavern of the Stolen Fayth - Fayth)
-> HP: 10 - 10
-> MP: 1
-> AP: 0
-> Statistics:
Str: 7, Mag: 1, Def: 1, Mdef: 1, Acc: 10, Agl: 1, Eva: 2, Luck: 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Scan, Threaten, Sensor
-> Weaknesses: Sleep; 20, Darkness; 20, Silence; 20
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: N/A
-> Weapon Abilities: N/A
-> Armor/Weapon Abilities: N/A
-> Abilities:
None

---> STRATEGIC TACTICS: <---
This is a very easy fight despite what you all may be thinking. So I am here to
say don't worry, you can kill it within an easy five turns and barely take any
damage whatsoever. First, cast Doom negative status effect against Yojimbo
enemy. Now, for the rest of the five turns he's slowing losing his life away,
you just heal and guard anything that is thrown your way. See, that's pretty
darn easy enough, right?

When you beat her you can continue down the cave until you reach a room with a
teleport pad in the middle of it. You can choose which direction you want to
go in. But since I am talking about the Hidden Aeon go up. When you go in
there you will see the Fayth who will charge you for his services. It is best
to choose, to defeat the most powerful of fiends (IMO).
He will then offer you his lowest price, but you should then offer half of his
bid + 1 and then offer it to him. Next time he offers a rice just raise your
offer by 1. When he offers 205,000 dollars you can offer under the price of
200,000. But not to much lower. He shall eventually join you and thats that.

===============================================================================
                                      Anima
===============================================================================

2. Anima: This is pretty hard and time consuming. But well worth the effort.
Ok, so to acquire this powerful aeon you must first have obtained all of the
secret items in the temples of the fayth, if you didn't don't worry you can
go back, except to bevelle so you must already have that one. Once you have
them all go back to Baaj Temple. And fight Geosgaeno, once you have defeated
it, go into the Temple and touch all of the statues with the X button, (be
sure to get some treasure chests that are in here to).
Then go back to the temple in Zanarkand and there will be a new puzzle to
solve there: Step on the white squares in the first chamber and the 4 in the
next chamber. Then it reveals a destruction sphere, take it and put in the
sphere slot to the right of the panel. Then open the treasure chest to receive
a Magistral Rod. Now fly back to the temple in Baaj.
Go back to the room where all of those statues are and light them all up
again, then enter the room and you get a scene with the fayth of Anima, which
is Seymour's mom! You learn a lot about Seymour's past and then you finally get
Anima. Strategy for Geosgaeno is listed below...

#2. Geosgaeno (Baaj Temple Revisited)
-> HP: 32767 - 32767
-> MP: 128
-> AP: 4200 - 6300
-> Statistics:
Str- 36, Mag- 40, Def- 50, Mdef- 50, Acc- 50, Agl- 48, Eva- 0, Luck- 15
-> Steal: Common- Water Gem, Uncommon- 2 Water Gems
-> Bribe: None
-> Win: Common- 2 or 4 Power Spheres, Uncommon- 2 or 4 Power Spheres
-> Gil Received: 1000
-> Immunities: Sleep, Confuse, Petrify, Slow, Zombie, Power Break,
Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Sensor, Scan,
Demi, Berserk, Eject, Mana Distiller, Power Distiller, Ability Distiller, Speed
Distiller, Extract Mana, Extract Power, Extract Ability, Extract Speed, Silence,
Darkness, Bribe, Doom
-> Weaknesses: Poison- 95; 10%
-> Elemental Affinities: [1.5 damage] Fire, Lightning, Water, Holy, Ice
-> Zanmato Lv: 4
-> Armor Abilities: Auto-Reflect
-> Weapon Abilities: ??? [I have heard that there's actually a glitch where
you get Encounters None {No Encounters} on a weapon. I don't know how to,
though]
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1
                         Drop Percentage: 127/128
-> Abilities:
- KO Punch- This attack does, to one character, KO as well as doing physical
damage to them.
- Stone Punch- This attack does, to one character, Petrify as well as doing
physical damage to them.
- Suck Up- Swallows a character and keeps them in its body - details in strat.
- Spit Out- Once swallowed, it can spit the character out with 9999 dmg to all.
 - circumstances shown in actual strategy.
- Spit Out- Once swallowed, it can spit the character, killing them. Although,
not KO type, but if character had 3462 HP, it would do 3462 damage exactly. -
circumstances shown in actual strategy.
- Spit Out- Once swallowed, it can spit the character out with damage formula:
Character's HP - 1 = dmg vs. all. - circumstances shown in actual strategy.

-> Sensor: Covered with thick scales. Vulnerable to magic.
-> Scan: None

---> STRATEGIC TACTICS: <---
- Geosgaeno: You are going to be needing some important preperations to be
made before going off to get yourself into trouble with Geosgaeno. You need
following equipment: have everybody with an armor that has the Stoneproof,
Deathproof, and perhaps so you can have even more of an advantage over
Geosgaeno, First Strike. I suggest starting off the battle with a Hastega
spell, and then you can have a choice of which strategy you want to take to
topple the overgrown fish:
- You may just want to have Rikku Mix together Trio of 9999, and then follow
up by either having Tidus execute a Blitz Ace overdrive, or have Wakka use an
Attack Reels overdrive and that should and could be enough to take it out
hopefully.
- Your other option involves a little bit of strategy and took me a good bit
of fights with Geosgaeno to compile and test this information. What it is is
this: you see, Geosgaeno has this move which 'Sucks Up' one of your party
members and keeps them in its stomach (character is visible). Now, you can
either be at a disadvantage or a real advantage here, here's how: you see, if
you have positive status effects on the character that is 'Sucked Up', most
of the good statuses that you have on will also be inflicted upon Geosgaeno.
List of Carry-Over-able Positive Status Augmentations:
(there may be more, but this is all I have found thus far)
Regen, Reflect, NulShock, Haste, Protect, NulFrost, Shell, NulBlaze, NulTide
- same goes for negative status imprefections...
List of Carry-Over-able Positive Status Augmentations:
(there may be more, but this is all I have found thus far)
Zombie, Poison, Mental Break, Slow, Power Break, Silence, Armor Break, Mental
Break
So you see, putting your ownself in negative status effects may aid you to
reign victorious in this bout with big G. Now I will list great and unbeatable
status combinations to have on your characters when they are 'Sucked Up':
- You can put Regen and then Zombie on the characters (this I think is best)
- Another good alternative status combo would be to have Zombie and the start
to systematically pick it apart with rounds of Curaga or Phoenix Downs.
- You can put Poison on and then wait for every 1st, 2nd, or 3rd turns it gets
when it uses its KO Punch or Stone Punch which will be nullified and it will
take lots of damage while doing so.
- Just put on all of the Breaks and then just whip it with a lot of overdrives,
Mugs, or Quick Hits until death. Now, I have done a lot of uncovering and found
a lot of info on Geosgaeno lately. For the first Spit Out listed under
"abilities", you must KILL Geos with Struggle inside of it. 9999 IS maximum
dmg its attack can do.
For second one mentioned, you must simply Struggle once, not killing it, and
then you'll see this happen. And for last one, you must choose the Defend
action instead of Struggle.

===============================================================================
                                  Magus Sisters
===============================================================================

3. Magus Sisters: These are IMO the most useful Aeons in the game. But to get
the Magus sisters you must capture 1 of every monster on Mt. Gagazet, and then
go back to the monster arena owner and he shall hand you the Blossom Crown as a
reward for capturing them all. But you must also have every other aeon in the
game (including Yojimbo and Anima). Then go back to Remiem Temple and beat
Belgemine's Bahamut. And then she will give you the Flower Scepter. Then beat
all of her aeons, so you can use the Flower Scepter and the Blossom Crown on
the mysterious door behind Belgemine then you shall receive the games most
destructive aeon(s).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 16e. Aeon Statistics                                               [sanst5] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This FAQ describes the formulas that govern aeon stat increases.  These stats
can increase in three ways:

-Raise Yuna's stats using the sphere grid
-Raise the aeons' stats directly by using the Aeon's Soul
-Fight a certain number of battles

For each stat, the formulas have this form:

stat = MAX(Y, B) + A

where

Y = the aeon's stat value if you'd only raised Yuna's stat
A = the aeon's stat value if you'd raised it directly using the Aeon's Soul
B = the aeon's stat value if you'd only fought battles
MAX is a function that returns the largest valued argument

The MAX function is applied for each type of stat.  For example, the aeon's HP
is computed as if it were based only on the number of battles fought.  Then the
aeon's HP is computed as if it were based only on Yuna's stats.  The higher of
the two is taken to be the actual HP.  The same process happens for each of the
other stats.

Section 3 shows how to calculate Y; Section 4 shows how to calculate B;
Section 5 shows how to calculate A.


==================
3.0 - YUNA'S STATS
==================

Raising Yuna's stats on the sphere grid is the most common and effective way to
increase the aeons' stats.  The only problem is that there's a limit to how
much you can raise them this way.  Yuna's core stats can't be raised beyond
255.  Yuna's HP can go beyond 9999, but the aeons' stats will be unaffected
after that.  Yuna's MP can go beyond 999, but the aeons' stats will be
unaffected after that.

First a note regarding Luck.  The Luck stat is special for several reasons.
The only ways to raise it are to use the Aeon's Soul or to increase Yuna's
Luck.  All of the aeons have a base Luck of 17, same as Yuna.  If you never use
the Aeon's Soul, all of the aeons will have exactly the same value for Luck as
Yuna has while she travels around the sphere grid.

Everything else in this section applies to the other nine stats.  Whenever Yuna
increases any one of these stats, it affects the corresponding stat of the
aeon, but it also affects each of the other eight stats to a lesser extent.

Now is a good time to mention that I got stuck while working on these formulas.
Terence showed me the light.  The main problem was that I needed two floor
functions instead of one in the formula.  Having only one caused my predicted
values to be off by one in a few places.

Terence suggested the following auxilliary stat, which he called the Aeon Power
Base:

PBase = [yHP/100] + [yMP/10] + yStr + yDef + yMag + yMdf + yAgl + yEv + yAcc

When a stat name is preceded by 'y', it's refering to the value of Yuna's stat.
[] represents the floor function, which basically rounds a decimal value down
to an integer.

Examples:

[5] = 5
[5.2] = 5
[5.9] = 5

Here's the formula for an aeon's stat based on Yuna's stat:

stat = [yStat * x] + [PBase * y]

Each aeon has different values for x and y for each stat.  See Section 3.1 for
a list of the x and y values.  Note that the aeons' stats have the same caps as
Yuna's stats (255 for core stats, 99999 for HP, 9999 for MP).  Let's do some
examples.

First, using Yuna's base stats, we'll calculate Anima's base stats.

PBase = [475/100] + [84/10] + 5 + 5 + 20 + 20 + 10 + 30 + 3 = 105
HP    = [475 * 120/100] + [105 * 8]   = 1410
MP    = [84 * 4/100] + [105 * 4/10]   =   45
Str   = [5 * 330/100] + [105 * 1/6]   =   33
Def   = [5 * 100/100] + [105 * 1/5]   =   26
Mag   = [20 * 70/100] + [105 * 1/12]  =   22
Mdf   = [20 * 100/100] + [105 * 1/30] =   23
Agl   = [10 * 40/100] + [105 * 1/20]  =    9
Luck                                  =   17
Ev    = [30 * 50/100] + [105 * 1/20]  =   20
Acc   = [3 * 200/100] + [105 * 1/20]  =   11

Now let's see what Anima's stats are when Yuna is maxed.

PBase = [9999/100] + [999/10] + 255 + 255 + 255 + 255 + 255 + 255 + 255 = 1983
HP    = [9999 * 120/100] + [1983 * 8]   = 27862
MP    = [999 * 4/100] + [1983 * 4/10]   =   832
Str   = [255 * 330/100] + [1983 * 1/6]  =   255
Def   = [255 * 100/100] + [1983 * 1/5]  =   255
Mag   = [255 * 70/100] + [1983 * 1/12]  =   255
Mdf   = [255 * 100/100] + [1983 * 1/30] =   255
Agl   = [255 * 40/100] + [1983 * 1/20]  =   201
Luck                                    =   255
Ev    = [255 * 50/100] + [1983 * 1/20]  =   255
Acc   = [255 * 200/100] + [1983 * 1/20] =   255


---------------------
3.1 - Modifier Tables
---------------------

Terence provided the x and y values for HP, MP, and Str, and I figured out the
rest.

=-=-=
 HP
=-=-=

Valefor: x =  20/100, y =  6
Ifrit:   x =  70/100, y =  5
Ixion:   x =  55/100, y =  6
Shiva:   x =  40/100, y =  6
Bahamut: x = 100/100, y =  7
Anima:   x = 120/100, y =  8
Yojimbo: x =  18/100, y =  9
Cindy:   x = 240/100, y = 10
Sandy:   x = 200/100, y =  8
Mindy:   x = 150/100, y =  5

=-=-=
 MP
=-=-=

Valefor: x =  4/100, y = 2/10
Ifrit:   x =  3/100, y = 2/10
Ixion:   x =  5/100, y = 2/10
Shiva:   x =  7/100, y = 2/10
Bahamut: x =  5/100, y = 3/10
Anima:   x =  4/100, y = 4/10
Yojimbo: x =  0/100, y = 0/10
Cindy:   x = 18/100, y = 3/10
Sandy:   x =  5/100, y = 3/10
Mindy:   x = 20/100, y = 4/10

=-=-=-=-=-=
 Strength
=-=-=-=-=-=

Valefor: x =  60/100, y = 1/7
Ifrit:   x =  80/100, y = 1/7
Ixion:   x = 100/100, y = 1/7
Shiva:   x = 120/100, y = 1/8
Bahamut: x = 160/100, y = 1/7
Anima:   x = 330/100, y = 1/6
Yojimbo: x = 240/100, y = 1/6
Cindy:   x = 230/100, y = 1/6
Sandy:   x = 550/100, y = 1/7
Mindy:   x = 160/100, y = 1/7

=-=-=-=-=
 Defense
=-=-=-=-=

Valefor: x =  50/100, y = 1/5
Ifrit:   x = 170/100, y = 1/5
Ixion:   x = 100/100, y = 1/5
Shiva:   x =  40/100, y = 1/7
Bahamut: x = 200/100, y = 1/6
Anima:   x = 100/100, y = 1/5
Yojimbo: x = 250/100, y = 1/8
Cindy:   x = 300/100, y = 1/6
Sandy:   x = 180/100, y = 1/6
Mindy:   x = 140/100, y = 1/6

=-=-=-=
 Magic
=-=-=-=

Valefor: x = 100/100, y = 1/70
Ifrit:   x =  90/100, y = 1/33
Ixion:   x =  90/100, y = 1/38
Shiva:   x = 100/100, y = 1/28
Bahamut: x =  90/100, y = 1/250
Anima:   x =  70/100, y = 1/12
Yojimbo: x =  60/100, y = 1/23
Cindy:   x = 100/100, y = 1/60
Sandy:   x = 110/100, y = 1/40
Mindy:   x = 130/100, y = 1/40

=-=-=-=-=-=-=-=
 Magic Defense
=-=-=-=-=-=-=-=

Valefor: x = 100/100, y = 1/30
Ifrit:   x =  90/100, y = 1/34
Ixion:   x = 130/100, y = 1/30
Shiva:   x = 100/100, y = 1/25
Bahamut: x = 100/100, y = 1/12
Anima:   x = 100/100, y = 1/30
Yojimbo: x = 100/100, y = 1/30
Cindy:   x = 100/100, y = 1/12
Sandy:   x = 100/100, y = 1/12
Mindy:   x = 100/100, y = 1/12

=-=-=-=-=
 Agility
=-=-=-=-=

Valefor: x =  50/100, y = 1/20
Ifrit:   x =  40/100, y = 1/20
Ixion:   x =  30/100, y = 1/20
Shiva:   x = 100/100, y = 1/23
Bahamut: x =  50/100, y = 1/20
Anima:   x =  40/100, y = 1/20
Yojimbo: x =  40/100, y = 1/20
Cindy:   x =  50/100, y = 1/20
Sandy:   x =  50/100, y = 1/20
Mindy:   x =  70/100, y = 1/20

=-=-=-=-=
 Evasion
=-=-=-=-=

Valefor: x =  50/100, y = 1/24
Ifrit:   x =  30/100, y = 1/70
Ixion:   x =  30/100, y = 1/47
Shiva:   x = 100/100, y = 1/44
Bahamut: x =  50/100, y = 1/20
Anima:   x =  50/100, y = 1/20
Yojimbo: x = 180/100, y = 1/20
Cindy:   x =  50/100, y = 1/20
Sandy:   x =  40/100, y = 1/20
Mindy:   x =  60/100, y = 1/20

=-=-=-=-=-=
 Accuracy
=-=-=-=-=-=

Valefor: x = 200/100, y = 1/20
Ifrit:   x = 200/100, y = 1/20
Ixion:   x = 250/100, y = 1/20
Shiva:   x = 200/100, y = 1/20
Bahamut: x = 200/100, y = 1/20
Anima:   x = 200/100, y = 1/20
Yojimbo: x = 300/100, y = 1/10
Cindy:   x = 200/100, y = 1/20
Sandy:   x = 270/100, y = 1/20
Mindy:   x = 240/100, y = 1/20


====================
4.0 - BATTLE BONUSES
====================

Aeon stats will increase starting at 60 battles, then every 30 battles until
600 battles.  All battles count, even before Yuna joins the party, and even if
you run away.  Boss battles and arena battles count.


--------------------
4.1 - Forced Battles
--------------------

In one test, I used a cheat device to obtain all the aeons very early in the
game, in order to see what their base stats were.  Masamune3 suggested another
test to back up those numbers.  In order to verify the base stats of the aeons,
I used a cheat device to go through the game without having any random
encounters.  This was necessary because in normal gameplay, it's not possible
to acquire all the aeons without passing 60 battles, the first point where the
stats increase.  Below I've listed all the forced battles I encountered:

 1 - Sinscales
 2 - Sinscales
 3 - Sinspawn Ammes
 4 - Sahagin
 5 - Geosgaeno
 6 - Klikk
 7 - Piranha
 8 - Tros
 9 - Dingo, Condor
10 - Water Flan
11 - Kimahri
12 - Garuda
13 - Garuda
14 - Condor, Dingo, Water Flan
15 - Sin, Sinscales
16 - Sinspawn Echuilles, Sinscales
17 - Ragora
18 - Sinspawn Geneaux
19 - Worker
20 - Worker
21 - Worker
22 - Oblitzerator
23 - Sahagin Chiefs
24 - Vouivre
25 - Garuda
26 - Raldo
27 - Chocobo Eater
28 - Sinspawn Gui
29 - Sinspawn Gui
30 - Extractor
31 - Treasure Chest, mole
32 - Spherimorph
33 - Crawler
34 - Seymour, Guado Guardians
35 - Guado Guardian
36 - Guado Guardian
37 - Wendigo, Guado Guardians
38 - Zuu
39 - Mech Guards
40 - Sandragora
41 - Guado Guardian, Bombs
42 - Guado Guardian, Dual Horns
43 - Guado Guardian, Chimeras
44 - Evrae
45 - Warrior Monks
46 - Warrior Monks, YKT-63
47 - Warrior Monks
48 - Warrior Monks, YKT-63
49 - Warrior Monks, YAT-99
50 - Grothia
51 - Pterya
52 - Spathi
53 - Evrae Altana
54 - Seymour Natus
55 - Defender X
56 - Yojimbo
57 - Biran Ronso, Yenke Ronso
58 - Seymour Flux
59 - Sanctuary Keeper

After Sanctuary Keeper, the first stat bonuses were applied, but I've only got
59 battles in the list.  Either I missed one, or one of the other battles I
fought had a split and I counted it as one battle when it should have been
counted as two.  After this, there are three more battles necessary to fight
before obtaining Anima and the Magus Sisters.  These are Spectral Keeper,
Yunalesca, and Geosgaeno.  Note that I didn't fight Belgemine at all because
I used a key items cheat in order to unseal the Magus Sisters.

The good news is that the 0-59 stats (or base stats) for Valefor through
Yojimbo are consistent with the base stats I observed from my other cheat game.
Also, the 60-99 stats are consistent for all aeons.  From this I am reasonably
confident that the base stats I observed in my other cheat game are the true
base stats for all aeons.


-------------------------
4.2 - Battle Bonus Tables
-------------------------

The following tables show the stats of the aeons after each battle bonus is
applied.  The 0-59 rows correspond to the base stats of each aeon.  Notice that
Luck is unaffected by battles.


=-=-=-=-=
 Valefor
=-=-=-=-=

Battles     HP    MP  STR  DEF  MAG  MDF  AGL   LK   EV  ACC
------------------------------------------------------------
  0- 59    725    24   18   23   21   23   10   17   19   11
 60- 89    785    27   19   25   24   26   10   17   20   11
 90-119    885    29   20   28   27   27   12   17   21   12
120-149    955    30   21   29   27   30   12   17   21   12
150-179   1003    31   22   30   30   33   12   17   21   12
180-209   1127    35   24   33   31   37   15   17   24   13
210-239   1169    36   25   34   34   41   15   17   24   13
240-269   1229    39   27   36   38   41   18   17   25   14
270-299   1341    43   28   39   42   42   19   17   27   15
300-329   1465    46   30   44   42   46   21   17   28   15
330-359   1525    49   32   46   46   46   22   17   30   16
360-389   1573    50   33   47   47   51   24   17   30   16
390-419   1685    53   35   50   51   55   25   17   31   17
420-449   1785    55   36   52   51   55   27   17   33   17
450-479   1845    58   38   54   55   60   28   17   34   18
480-509   1917    60   39   58   55   60   30   17   36   18
510-539   2005    63   40   60   59   60   31   17   37   19
540-569   2053    64   42   61   59   65   31   17   39   19
570-599   2177    69   44   64   64   65   34   17   39   20
600+      2225    71   45   66   64   69   34   17   42   20


=-=-=-=
 Ifrit
=-=-=-=

Battles     HP    MP  STR  DEF  MAG  MDF  AGL   LK   EV  ACC
------------------------------------------------------------
  0- 59    857    23   19   29   21   21    9   17   10   11
 60- 89    907    26   20   31   23   23    9   17   10   11
 90-119   1097    28   21   36   26   23   11   17   10   12
120-149   1262    29   22   37   26   26   11   17   10   12
150-179   1302    30   23   38   30   30   11   17   10   12
180-209   1512    34   25   41   30   32   13   17   12   13
210-239   1547    35   26   42   32   36   13   17   12   13
240-269   1597    37   28   44   37   36   16   17   12   14
270-299   1797    41   29   47   41   37   17   17   14   15
300-329   2007    44   31   57   41   41   18   17   14   15
330-359   2057    47   33   59   45   42   19   17   15   16
360-389   2097    48   34   60   45   45   21   17   16   16
390-419   2297    51   36   63   49   49   22   17   16   17
420-449   2487    53   37   65   50   49   23   17   17   17
450-479   2537    56   39   67   53   53   24   17   17   18
480-509   2597    58   40   76   53   53   26   17   18   18
510-539   2777    60   41   78   58   53   27   17   18   19
540-569   2817    61   43   79   58   58   27   17   19   19
570-599   3027    66   45   82   62   58   30   17   20   20
600+      3067    68   46   84   62   62   30   17   22   20


=-=-=-=
 Ixion
=-=-=-=

Battles     HP    MP  STR  DEF  MAG  MDF  AGL   LK   EV  ACC
------------------------------------------------------------
  0- 59    891    25   20   26   20   29    8   17   11   12
 60- 89    951    28   21   28   23   32    8   17   11   12
 90-119   1121    30   22   32   26   33    9   17   11   13
120-149   1261    31   23   33   26   37    9   17   11   13
150-179   1309    33   24   34   29   41    9   17   11   13
180-209   1503    37   26   37   30   46   11   17   13   14
210-239   1545    38   27   38   32   51   11   17   13   14
240-269   1605    41   29   40   36   51   14   17   13   15
270-299   1787    45   30   43   40   52   15   17   15   16
300-329   1981    48   32   50   41   58   16   17   16   16
330-359   2041    51   34   52   44   58   17   17   17   17
360-389   2089    52   35   53   44   64   18   17   17   17
390-419   2271    56   37   56   48   69   19   17   17   18
420-449   2441    58   38   58   49   69   20   17   19   18
450-479   2501    61   40   60   52   75   21   17   19   19
480-509   2573    63   41   66   52   75   22   17   20   19
510-539   2731    66   42   68   56   75   23   17   20   20
540-569   2779    67   44   69   57   81   23   17   21   20
570-599   2973    72   46   72   61   81   26   17   22   21
600+      3021    74   47   74   61   87   26   17   24   21


=-=-=-=
 Shiva
=-=-=-=

Battles     HP    MP  STR  DEF  MAG  MDF  AGL   LK   EV  ACC
------------------------------------------------------------
  0- 59    820    26   19   17   23   24   14   17   32   11
 60- 89    880    30   20   18   27   27   15   17   34   11
 90-119   1020    32   21   19   30   28   18   17   34   12
120-149   1130    33   22   20   30   31   18   17   34   12
150-179   1178    35   23   21   33   34   19   17   35   12
180-209   1342    40   25   23   34   38   22   17   39   13
210-239   1384    41   25   24   37   42   22   17   39   13
240-269   1444    44   27   26   42   42   27   17   39   14
270-299   1596    48   28   27   46   43   27   17   44   15
300-329   1760    51   30   31   46   47   32   17   44   15
330-359   1820    55   31   33   51   48   32   17   48   16
360-389   1868    56   32   34   51   52   37   17   48   16
390-419   2020    60   34   36   56   57   37   17   49   17
420-449   2160    62   35   37   56   57   42   17   53   17
450-479   2220    66   36   39   60   61   42   17   53   18
480-509   2292    68   38   42   61   62   47   17   57   18
510-539   2420    71   39   43   65   62   47   17   58   19
540-569   2468    72   40   45   65   66   47   17   62   19
570-599   2632    78   41   47   70   67   52   17   62   20
600+      2680    80   42   48   70   71   52   17   66   20


=-=-=-=-=
 Bahamut
=-=-=-=-=

Battles     HP    MP  STR  DEF  MAG  MDF  AGL   LK   EV  ACC
------------------------------------------------------------
  0- 59   1210    35   23   27   18   28   10   17   20   11
 60- 89   1280    39   24   29   20   32   10   17   21   11
 90-119   1550    42   25   34   23   33   12   17   22   12
120-149   1785    44   26   35   23   36   12   17   22   12
150-179   1841    47   27   37   26   40   12   17   22   12
180-209   2139    52   29   39   26   44   15   17   25   13
210-239   2188    54   30   40   28   49   15   17   25   13
240-269   2258    58   32   42   32   50   18   17   26   14
270-299   2542    63   33   44   36   51   19   17   29   15
300-329   2840    67   35   54   36   56   21   17   29   15
330-359   2910    71   37   56   39   57   22   17   32   16
360-389   2966    73   38   57   39   61   24   17   32   16
390-419   3250    78   40   59   43   66   25   17   33   17
420-449   3520    81   41   61   43   67   27   17   35   17
450-479   3590    85   43   62   46   72   28   17   36   18
480-509   3674    89   44   72   47   73   30   17   38   18
510-539   3930    92   45   74   51   74   31   17   39   19
540-569   3986    94   47   75   51   78   31   17   41   19
570-599   4284   101   49   77   55   79   34   17   42   20
600+      4340   103   50   79   55   84   34   17   44   20


=-=-=-=
 Anima
=-=-=-=

Battles     HP    MP  STR  DEF  MAG  MDF  AGL   LK   EV  ACC
------------------------------------------------------------
  0- 59   1410    45   33   26   22   23    9   17   20   11
 60- 89   1490    50   35   28   25   26    9   17   21   11
 90-119   1810    54   36   32   28   27   11   17   22   12
120-149   2090    56   37   33   28   30   11   17   22   12
150-179   2154    59   39   34   31   33   11   17   22   12
180-209   2506    65   41   37   32   37   13   17   25   13
210-239   2562    68   42   38   35   41   13   17   25   13
240-269   2642    73   44   40   39   41   16   17   26   14
270-299   2978    79   46   43   43   42   17   17   29   15
300-329   3330    85   48   50   44   46   18   17   29   15
330-359   3410    90   50   52   47   46   19   17   32   16
360-389   3474    93   51   53   47   51   21   17   32   16
390-419   3810    98   53   56   51   55   22   17   33   17
420-449   4130   102   55   58   52   55   23   17   35   17
450-479   4210   107   56   60   56   60   24   17   36   18
480-509   4306   111   58   66   57   60   26   17   38   18
510-539   4610   116   60   68   61   60   27   17   39   19
540-569   4674   119   61   69   61   65   27   17   41   19
570-599   5026   126   63   72   65   65   30   17   42   20
600+      5090   130   65   74   66   69   30   17   44   20


=-=-=-=-=
 Yojimbo
=-=-=-=-=

Battles     HP    MP  STR  DEF  MAG  MDF  AGL   LK   EV  ACC
------------------------------------------------------------
  0- 59   1030     0   29   25   16   23    9   17   59   19
 60- 89   1120     0   31   26   18   26    9   17   62   20
 90-119   1246     0   32   32   20   27   11   17   63   21
120-149   1327     0   33   33   20   30   11   17   63   22
150-179   1399     0   35   34   23   33   11   17   63   22
180-209   1561     0   37   36   23   37   13   17   71   24
210-239   1624     0   38   36   25   41   13   17   71   24
240-269   1714     0   40   38   28   41   16   17   72   25
270-299   1858     0   42   39   31   42   17   17   81   27
300-329   2020     0   44   51   32   46   18   17   81   28
330-359   2110     0   46   52   34   46   19   17   89   29
360-389   2182     0   47   53   35   51   21   17   89   30
390-419   2326     0   49   55   37   55   22   17   90   31
420-449   2452     0   51   56   38   55   23   17   97   32
450-479   2542     0   52   57   41   60   24   17   98   33
480-509   2650     0   54   69   42   60   26   17  105   34
510-539   2758     0   56   70   44   60   27   17  106   35
540-569   2830     0   57   71   44   65   27   17  113   36
570-599   2992     0   59   72   48   65   30   17  114   37
600+      3064     0   61   73   48   69   30   17  122   38


=-=-=-=
 Cindy
=-=-=-=

Battles     HP    MP  STR  DEF  MAG  MDF  AGL   LK   EV  ACC
------------------------------------------------------------
  0- 59   2190    46   28   32   21   28   10   17   20   11
 60- 89   2290    52   30   34   24   32   10   17   21   11
 90-119   2870    55   31   41   28   33   12   17   22   12
120-149   3400    57   32   42   28   36   12   17   22   12
150-179   3480    63   34   44   31   40   12   17   22   12
180-209   4100    70   36   46   31   44   15   17   25   13
210-239   4170    72   37   47   34   49   15   17   25   13
240-269   4270    79   39   49   38   50   18   17   26   14
270-299   4870    87   41   51   43   51   19   17   29   15
300-329   5490    91   43   65   43   56   21   17   29   15
330-359   5590    97   45   67   47   57   22   17   32   16
360-389   5670    99   46   68   47   61   24   17   32   16
390-419   6270   107   48   70   51   66   25   17   33   17
420-449   6850   110   50   72   51   67   27   17   35   17
450-479   6950   116   51   73   56   72   28   17   36   18
480-509   7070   120   53   87   56   73   30   17   38   18
510-539   7630   126   55   89   60   74   31   17   39   19
540-569   7710   128   56   90   60   78   31   17   41   19
570-599   8330   140   58   92   64   79   34   17   42   20
600+      8410   142   60   94   64   84   34   17   44   20


=-=-=-=
 Sandy
=-=-=-=

Battles     HP    MP  STR  DEF  MAG  MDF  AGL   LK   EV  ACC
------------------------------------------------------------
  0- 59   1790    35   42   26   24   28   10   17   17   13
 60- 89   1870    39   43   28   27   32   10   17   17   13
 90-119   2350    42   44   32   31   33   12   17   18   14
120-149   2790    44   45   33   31   36   12   17   18   14
150-179   2854    47   46   35   34   40   12   17   18   14
180-209   3366    52   48   37   34   44   15   17   21   15
210-239   3422    54   49   38   38   49   15   17   21   15
240-269   3502    58   51   40   43   50   18   17   22   16
270-299   3998    63   52   42   48   51   19   17   25   17
300-329   4510    67   54   51   48   56   21   17   25   17
330-359   4590    71   56   53   53   57   22   17   27   18
360-389   4654    73   57   54   53   61   24   17   27   18
390-419   5150    78   59   56   57   66   25   17   28   19
420-449   5630    81   60   58   57   67   27   17   30   19
450-479   5710    85   62   59   63   72   28   17   31   20
480-509   5806    89   63   69   63   73   30   17   32   20
510-539   6270    92   64   71   67   74   31   17   33   21
540-569   6334    94   66   72   67   78   31   17   35   21
570-599   6846   101   68   74   73   79   34   17   36   22
600+      6910   103   69   76   73   84   34   17   38   22


=-=-=-=
 Mindy
=-=-=-=

Battles     HP    MP  STR  DEF  MAG  MDF  AGL   LK   EV  ACC
------------------------------------------------------------
  0- 59   1237    58   23   24   28   28   12   17   23   12
 60- 89   1287    66   24   26   31   32   12   17   24   12
 90-119   1637    70   25   29   36   33   15   17   25   13
120-149   1962    72   26   30   36   36   15   17   25   13
150-179   2002    79   27   32   40   40   15   17   25   13
180-209   2372    88   29   34   40   44   18   17   28   14
210-239   2407    91   30   35   44   49   18   17   28   14
240-269   2457    99   32   37   50   50   22   17   29   15
270-299   2817   108   33   39   56   51   23   17   33   16
300-329   3187   114   35   47   56   56   25   17   33   16
330-359   3237   122   37   49   62   57   26   17   36   17
360-389   3277   125   38   50   62   61   29   17   36   17
390-419   3637   134   40   52   67   66   30   17   37   18
420-449   3987   138   41   54   67   67   33   17   39   18
450-479   4037   146   43   55   73   72   34   17   40   19
480-509   4097   150   44   63   73   73   37   17   43   19
510-539   4437   158   45   65   78   74   38   17   44   20
540-569   4477   161   47   66   78   78   38   17   46   20
570-599   4847   174   49   68   85   79   42   17   47   21
600+      4887   178   50   70   85   84   42   17   50   21


---------------------------
4.3 - Battle Bonus Formulas
---------------------------

Terence also figured out this one.  The above tables can be generated with the
same formulas presented in Section 3.0, but using some "fake stats" for Yuna
instead of her real stats.  The following table lists the fake stats:

Battles     HP    MP  STR  DEF  MAG  MDF  AGL   LK   EV  ACC
------------------------------------------------------------
  0- 59    475    84    5    5   20   20   10   17   30    3
 60- 89    475   104    5    5   23   23   10   17   32    3
 90-119    675   104    5    7   26   23   13   17   32    3
120-149    875   104    5    7   26   26   13   17   32    3
150-179    875   124    5    7   29   29   13   17   32    3
180-209   1075   144    5    7   29   32   16   17   36    3
210-239   1075   144    5    7   32   36   16   17   36    3
240-269   1075   164    5    7   36   36   20   17   36    3
270-299   1275   184    5    7   40   36   20   17   40    3
300-329   1475   184    5   11   40   40   24   17   40    3
330-359   1475   204    5   11   44   40   24   17   44    3
360-389   1475   204    5   11   44   44   28   17   44    3
390-419   1675   224    5   11   48   48   28   17   44    3
420-449   1875   224    5   11   48   48   32   17   48    3
450-479   1875   244    5   11   52   52   32   17   48    3
480-509   1875   244    5   15   52   52   36   17   52    3
510-539   2075   264    5   15   56   52   36   17   52    3
540-569   2075   264    5   15   56   56   36   17   56    3
570-599   2275   304    5   15   60   56   40   17   56    3
600+      2275   304    5   15   60   60   40   17   60    3

Terence also noticed that these fake stats almost exactly mirror Yuna's natural
Sphere Grid path if you activated every node along the way and didn't open any
Locks.

"I say 'almost exactly' because of 600+.  At 600+, the 'fake stats' gain 4 MDef
and 4 Eva.  However, the final leg of Yuna's Sphere Grid path (ending at Holy)
has two +4 Eva nodes, and no MDef node.  Which is, in fact, *very* interesting,
in my opinion.  A design change at the last second?  They followed the path so
*well* up until then...."  -Terence


=================
5.0 - Aeon's Soul
=================

------------------------
5.1 - Core Stat Formulas
------------------------

The following formula applies to Str, Def, Mag, Mdf, Agl, Luck, Ev, and Acc:

ns = MIN(99, [stat / 2])

where
ns:   number of spheres needed to raise the core stat by 1
MIN:  the minimum function, returns the lowest valued argument
stat: the current value of the stat to be raised
[]:   round down to an integer value (aka floor function)


--------------
5.2 - MP Table
--------------

In the following table, the first column is the range of current MP values, the
second column is the number of spheres required to raise MP by 10 for the given
range of current MP, and the third column is the number of values in the given
range of MP.
Examples:

Current MP = 15
12 Mana Spheres are needed
New MP = 25

Current MP = 1500
35 Mana Spheres are needed
New MP = 1510

I've listed the third column so that you can see the pattern.  The number of
values in the MP range increases by 3 and 6 alternately.

An interesting side note: If you wanted to increase Yojimbo's MP from 0 to 9999
MP, you would need 53,905 Mana Spheres.  That should give you an idea of how
much time it would take to max out the MP of all your aeons.

   0-   2  10      3
   3-   8  11      6
   9-  20  12     12
  21-  35  13     15
  36-  56  14     21
  57-  80  15     24
  81- 110  16     30
 111- 143  17     33
 144- 182  18     39
 183- 224  19     42
 225- 272  20     48
 273- 323  21     51
 324- 380  22     57
 381- 440  23     60
 441- 506  24     66
 507- 575  25     69
 576- 650  26     75
 651- 728  27     78
 729- 812  28     84
 813- 899  29     87
 900- 992  30     93
 993-1088  31     96
1089-1190  32    102
1191-1295  33    105
1296-1406  34    111
1407-1520  35    114
1521-1640  36    120
1641-1763  37    123
1764-1892  38    129
1893-2024  39    132
2025-2162  40    138
2163-2303  41    141
2304-2450  42    147
2451-2600  43    150
2601-2756  44    156
2757-2915  45    159
2916-3080  46    165
3081-3248  47    168
3249-3422  48    174
3423-3599  49    177
3600-3782  50    183
3783-3968  51    186
3969-4160  52    192
4161-4355  53    195
4356-4556  54    201
4557-4760  55    204
4761-4970  56    210
4971-5183  57    213
5184-5402  58    219
5403-5624  59    222
5625-5852  60    228
5853-6083  61    231
6084-6320  62    237
6321-6560  63    240
6561-6806  64    246
6807-7055  65    249
7056-7310  66    255
7311-7568  67    258
7569-7832  68    264
7833-8099  69    267
8100-8372  70    273
8373-8648  71    276
8649-8930  72    282
8931-9215  73    285
9216-9506  74    291
9507-9800  75    294
9801-9998  76    300


-----------------
5.3 - MP Formulas
-----------------

Xharas contributed the following closed-form expressions which will generate my
table.

mp: aeon's current MP
ms: number of mana spheres needed to raise MP by 10
SQRT: square root function
[]: round down to an integer value (aka floor function)
base: MP level base (corresponding to the first number in the first column of
      my table)
span: the number of MP values in that level (corresponding to the third column
      of my table)

Find ms given mp:

ms = [SQRT(mp / 2.25) + 10]

Example:
mp = 323
ms = [SQRT(323 / 2.25) + 10] = [21.981...] = 21

Find base and span given ms (when ms is even):

base = 2.25 * (ms - 10) * (ms - 10)

span = 4.5 * (ms - 10) + 3

Example:
ms = 22
base = 2.25 * (22 - 10) * (22 - 10) = 324
span = 4.5 * (22 - 10) + 3 = 57

base of next level = 324 + 57 = 381
range of current level = 324-380

Find base and span given ms (when ms is odd):

base = 2.25 * (ms - 10) * (ms - 10) + 0.75

span = 4.5 * (ms - 10) + 1.5

Example:
ms = 21
base = 2.25 * (21 - 10) * (21 - 10) + 0.75 = 273
span = 4.5 * (21 - 10) + 1.5 = 51

base of next level = 273 + 51 = 324
range of current level = 273-323


--------------
5.4 - HP Table
--------------

In the following table, the first column is the range of current HP values, the
second column is the number of spheres required to raise HP by 100 for the
given range of current HP, and the third column is the number of values in the
given range of HP.
Examples:

Current HP = 725
22 Power Spheres are needed
New HP = 825

Current HP = 31000
60 Power Spheres are needed
New HP = 31100

I've listed the third column so that you can see the pattern.  The number of
values in the HP range increases by 32 each time.

An interesting side note: If you wanted to increase an aeon's HP from 0 (if it
were possible to have an aeon's HP that low) to 99999 HP, you would need 68,171
Power Spheres.  That should give you an idea of how much time it would take to
max out the HP of all your aeons.

    0-   15  16     16
   16-   63  17     48
   64-  143  18     80
  144-  255  19    112
  256-  399  20    144
  400-  575  21    176
  576-  783  22    208
  784- 1023  23    240
 1024- 1295  24    272
 1296- 1599  25    304
 1600- 1935  26    336
 1936- 2303  27    368
 2304- 2703  28    400
 2704- 3135  29    432
 3136- 3599  30    464
 3600- 4095  31    496
 4096- 4623  32    528
 4624- 5183  33    560
 5184- 5775  34    592
 5776- 6399  35    624
 6400- 7055  36    656
 7056- 7743  37    688
 7744- 8463  38    720
 8464- 9215  39    752
 9216- 9999  40    784
10000-10815  41    816
10816-11663  42    848
11664-12543  43    880
12544-13455  44    912
13456-14399  45    944
14400-15375  46    976
15376-16383  47   1008
16384-17423  48   1040
17424-18495  49   1072
18496-19599  50   1104
19600-20735  51   1136
20736-21903  52   1168
21904-23103  53   1200
23104-24335  54   1232
24336-25599  55   1264
25600-26895  56   1296
26896-28223  57   1328
28224-29583  58   1360
29584-30975  59   1392
30976-32399  60   1424
32400-33855  61   1456
33856-35343  62   1488
35344-36863  63   1520
36864-38415  64   1552
38416-39999  65   1584
40000-41615  66   1616
41616-43263  67   1648
43264-44943  68   1680
44944-46655  69   1712
46656-48399  70   1744
48400-50175  71   1776
50176-51983  72   1808
51984-53823  73   1840
53824-55695  74   1872
55696-57599  75   1904
57600-59535  76   1936
59536-61503  77   1968
61504-63503  78   2000
63504-65535  79   2032
65536-67599  80   2064
67600-69695  81   2096
69696-71823  82   2128
71824-73983  83   2160
73984-76175  84   2192
76176-78399  85   2224
78400-80655  86   2256
80656-82943  87   2288
82944-85263  88   2320
85264-87615  89   2352
87616-89999  90   2384
90000-92415  91   2416
92416-94863  92   2448
94864-97343  93   2480
97344-99855  94   2512
99856-99999  95   2544


-----------------
5.5 - HP Formulas
-----------------

Xharas submitted the following closed-form expressions which can generate my
table.  Much nicer than the iterative expressions I used before.

hp: aeon's current HP
ps: number of power spheres needed to raise HP by 100
SQRT: square root function
[]: round down to an integer value (aka floor function)
base: HP level base (corresponding to the first number in the first column of
      my table)
span: the number of HP values in that level (corresponding to the third column
      of my table)

Find ps given hp:

ps = [SQRT(hp / 16) + 16]

Example:
hp = 3533
ps = [SQRT(3533 / 16) + 16] = [30.859...] = 30

Find base and span given ps:

base = 16 * (ps - 16) * (ps - 16)

span = 32 * (ps - 15.5)

Example:
ps = 30
base = 16 * (30 - 16) * (30 - 16) = 3136
span = 32 * (30 - 15.5) = 464

base of next level = 3136 + 464 = 3600
range of current level = 3136-3599

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 16f. Aeon Stat Maxing                                              [sanmx5] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This section is sort of like two other character stat maxing sections in
this guide, only it's shorter and it deals with the stat maxing of your aeons
instead of your main characters.

===============================================================================
                                   Step One
===============================================================================

OBTAINING NEEDED ITEMS:

This step actually lasts quite a long time, and you do most of it just by
playing through the normal game's storyline. What you are required to do in
this step's to obtain both the Summoner's Soul as well as the Aeon's Soul
items. For the Summoner's Soul you must play through the game all the way until
you get to the Moonflow (of course you'll go farther). Now, when you encounter
Belgemine for the second time in the game, you must accept her next challenge.
Here's some strategy:
Belgemine (Ixion): This time around Belgemine shall summon forth Ixion, so now I
recommend summoning Ifrit. Ifrit's overdrive should have been filled by your
training in the various regions before this. When the battle to prove yourself
as a summoner again begins, use that very overdrive, Hellfire. Next, Ixion
will do one of two things, either Haste, or it might just attack simultaneously
with attacks or Aerospark. It should now be nearing overdrive where it'll
unleash a devastating Thor's Hammer that is capable of KO-ing Ifrit. Heal
during the attacks with Fire on itself, then start using Boosts to reach your
overdrive before Ixion.
If it is impossible to do so, right before it's Overdrive move, cast a Shield
to block out a lot of damage from it. Once Ifrit gets to overdrive use it. Ixion
is dead, if you need to summon Valefor, do it.

Now, the next item you must get is the Aeon's Soul. This can either be an
equally as tough to get as that (it wasn't that tough at all, was it?), or it
can be actually quite difficult. The easy way is to, when you arrive at the
Calm Lands later on in game's progression, go to an area near the Calm Lands
Central and fight Belgemine with Shiva as her aeon. Here's strategy:
Strategy? Simple. Her three attacks are not anything to piss your pants about:
attack only does about 200 damage; Blizzara - depends on the aeon (ie Ifrit);
Heavenly Strike - about 400+Delay. But that's only on Overdrive. What, no
Diamond Dust! (???) All I can say is "thank goodness". Anyway, we can take her
out before Overdrive easily. How? Easy.
You summon Ifrit and use his Fire based attacks on her for some decent damage
(not too much more due to her not having a susceptibility to Fire, Fira, or
Firaga). But the major benefit is that you can use him to use Fire spells on
himself to restorate HP. Bahamut is also a top choice for this battle, one
Mega Flare will annihilate her. And if need be, you can always back that up
with Impulses.

Next option you have for both SS and AS items are in the Remiem Temple, which
is located to the Southeast area of Calm Lands near the entrance. You must
press X on the yellow Chocobo feather on the ground to hop on over. Run down
the path then the bridge and you're in the Remiem Temple. If you need SS, you
just must fight first fight with Valefor and win. Strategy?
Valefor: Summon Bahamut here and keep just normally attacking it. Or you can
Impulse it. Only on a rare occasion will it drop Bahamut's HP really low but
if it does, use Cure. If you come into the fight with Mega Flare filled up it
will make things twice as easy.
BETTER STRATEGY: This is a more hands-on and technical strategy, but, in my
opinion, will help you own Valefor even easier. Summon Shiva, mainly because
of her speed and Valefor won't be able to get in as much turns. If her HP gets
low, use an Ice based spell on herself to recover. Or, if you've learned moves
already, use a Cure type spell. On regular offensive turns, have Shiva use
physical attacks as her main focus. If she reachs Overdrive, by all means use
it. When Valefor's gonna hit Overdrive, use Shield to block out most effects.
Haste is a good thing if you've taught it to her. Some minor things make
Valefor so predictable: Regular Turns- alternates between Sonic Wings, attack,
or Energy Ray; Overdrive Meter Full- unleashes devastating Energy Blast.
After the fight's done, you get Lightning Gem (4x). If you didn't get it on
Moonflow, you also get Summoner's Soul.

And, to get AS again you must fight her Ifrit aeon and win in the battle again
it. This is easy because it's an elemental aeon:
Ifrit: Here you should summon Shiva. When she is brought forth just keep using
Ice attacks and/or Heavenly Strike to eventually bring him down. If her HP
gets too low for comfort, use any level of an Ice attack on herself to restore
some HP. It is a good idea to start off with a Diamond Dust for some major
damage. If he's about to use Hell Fire (you'll know because he'll use it when
his Overdrive Guage is full), and it will make it just a move of nothingness.
On regular turns, he uses Meteor Strike [about 300-500 damage] and his normal
attack [about 150 damage]. Once this bout is over, you will be given X-Potion
(30x). And also, if you didn't get it during the fight with Belgemine on the
Calm Lands, you will even get Aeon's Soul. But that's it for the forgot-to-get-
but-I-get-it-now items with these aeons.

===============================================================================
                                   Step Two
===============================================================================

GETTING SECRET AEONS:

Refer to the designated section in this FAQ. Secret Aeons consist of Yojimbo,
Anima, and the Magus Sisters.

===============================================================================
                                   Step Three
===============================================================================

GAINING SPHERES/YUNA LVLS UP:

Now, Yuna has been leveling up throughout the whole entire game, but, she
probably hasn't take aeons past anywhere significant unless you hardcore
trained her to hell. This is because everytime Yuna raises a stat, aeons raise
that same stat. Here's how you can get AP for stat leveling quickly:

Start with the character you wish to level up (one at a time for best results)
and equip them with a weapon that has the "Triple AP", "Triple Overdrive", and
"Overdrive < AP" customize abilities, and their armor have the "Auto Phoenix".
Now, the other 2 characters you use in this should already be strong. Have
their weapons have the "Break HP Limit", and have their armors have bear the
"Break Hp Limit". Have your more weak character have the "Comrade" overdrive
mode. Also, have the 2 strong characters have the "Stoic" Overdrive mode set.
Now, go to the Monster Arena and fight a Don Tonberry (refer to section 2P to
find out the capture requirements to fight it). Don't follow the strategy
which I present in that section though. Instead, just use the 2 stronger party
members to attack it. Have the weak character just stand back and heal them
after it uses Karma, and if they dies from Karma, she already has the "Auto
Phoenix" ability... right?
When the fight comes to a conclusion, you should receive 1000000 to 10000000
AP (in other words, 99 sphere lvls).
+-ALTERNATE METHOD-+
Start with the character you wish to level up (one at a time for best results)
and equip them with a weapon that has the "Triple AP", "Triple Overdrive", and
"Overdrive < AP" customize abilities, and their armor have the "Auto Phoenix".
Now, the other 2 characters you use in this should already be strong. Have
their weapons have the "Break HP Limit", and have their armors have bear the
"Break Hp Limit". Have your more weak character have the "Comrade" overdrive
mode. Also, have the 2 strong characters have the "Stoic" overdrive mode set.
Now, go to the Monster Arena and fight a Don Tonberry (refer to section 2P to
find out the capture requirements to fight it). Don't follow the strategy
which I present in that section though. Now have the character whom you wish
to level up high, attack the Don Tonberry. Apparently that character will
perish from Karma. Now run from battle, you will now receive just as much AP
as before.

Take her all around the Sphere Grid and your aeons' stats will be enormous.

===============================================================================
                                   Step Four
===============================================================================

ATTAINING REQUIRED CELESTIAL WEAPONS:

No, don't fret or be scared. You don't need to get all of them for this step,
but it is recommended when your party and aeons are maxed. The only ones of
the celestial weapons that you need are Auron's Masamune, Yuna's Nirvana,
Wakka's World Champion, Lulu's Onion Knight, and Kimahri's Spirit Lance.

Masamune - Makes Yojimbo break 9999 damage limit
Nirvana - Makes Valefor break 9999 damage limit
World Champ - Makes Ifrit break 9999 damage limit
Onion Knight - Makes Shiva break 9999 damage limit
Spirit Lance - Makes Ixion break 9999 damage limit

Yuna:
-------
Nirvana- Capture 1 of every fiend in the Calm Lands. Then head back to the
         Monster Arena, and talk to the monster owner, he will then give it to
         you.
Moon Crest- Swim off the shore of Besaid, Docks and then head into the patch
            of land, it's in a treasure chest.
Moon Sigil- Defeat all 8 aeons in the Remiem Temple

Auron:
--------
Masamune- Find the Rusty Sword from the area outside the Cavern of the Stolen
          Fayth, then take it back to Mushroom rock road. Then go to the
          little section where a platform rises (area before aftermath area).
          Take it up and examine the Mi'ihen statue and then examine the
          emblem that appears.
Mars Crest- Find it on the Mi'ihen Highroad, Oldroad South in a chest.
Mars Sigil- Capture 10 monsters, of 10 different species, in 10 regions of
            Spira.

Wakka:
--------
World Champion- Win enough blitzball games and then talk to the bartender in
                the Cafe in the Luca square (Must win 5-10 games).
Jupiter Crest- Inside one of the lockers in the Auroch's locker room.
Jupiter Sigil- You win it as a prize in blitzball tournament, and league games
               But only after you've attained all of Wakka's overdrives.

Kimahri:
----------
Spirit Lance- Go back to the Thunder Planes, and activate 3 Qactuar stones.
              Then go to the South side of the Thunder Plains and see a little
              Cactuar ghost running around. He will then lead you to a broken
              down old lightning tower. Examine it and you'll receive it.
Saturn Crest- Find it behind the pillars after the fight with Seymour Flux.
Saturn Sigil- Complete the Butterfly Catcher minigame in both areas of Macala-
              nia forest

Lulu:
-------
Onion Knight- Fly back to Baaj Temple and after you beat Geosgaenos, swim
              around underwater, you'll eventually find it near the far right
              wall, carefully hidden.
Venus Crest- Fly back to the Farplane, it's there.
Venus Sigil- Dodge 200 bolts of lightning at the Thunder Plains. Then go back
             to the travel agency, and open the chest that appears.
That's it for fourth step.

===============================================================================
                                   Step Five
===============================================================================

UTILIZING SUMMONER'S SOUL & AEON'S SOUL:

Here, in this step, you will finally get to using those two important items
that you collected throughout step one. First, you will once again be raising
teaching your aeons every single ability in the game, except for of course
things like Overdrives. Here're the items that you need in order to gain new
abilities for your great aeons:

Flare: 60 Shining Gems, Ultima: 99 Supreme Gems, Drain: 60 Stamina Springs,
Osmose: 10 Mana Springs, Demi: 8 Shadow Gems, Death: 30 Farplane Shadows,
Bio: 8 Poison Fangs, Fire: Bomb Fragment, Fira: 2 Bomb Cores, Firaga: 4 Fire
Gems, Blizzard: Antarctic Wind, Blizzara: 2 Arctic Winds, Blizzaga: 4 Ice Gems,
Water: Fish Scale, Watera: 2 Dragon Scales, Waterga: 4 Water Gems,
Thunder: Electro Marble, Thundara: 2 Lightning Marbles, Thundaga: 4 Lightning
Gems, Regen: 60 Healing Springs, Holy: 60 Blessed Gems, Reflect: 3 Star
Curtains, Dispel: 3 Purifying Salts, Shell: 4 Lunar Curtains, Slowga: 8 Gold
Hourglasses, Protect: 6 Light Curtains, Hastega: 16 Chocobo Wings, Haste: 10
Chocobo Feathers, Slow: 4 Silver Hourglasses, Life: 8 Elixirs, NulFrost: 2
Antarctic Winds, Full-Life: Megalixir, Cura: 30 X-Potions, NulTide: 2 Fish
Scales, Scan: 10 Ability Spheres, Cure: 99 Hi-Potions, NulShock: 2 Electro
Marbles, Curaga: 60 Mega-Potions, NulBlaze: 2 Bomb Fragments, Pray: 5 Healing
Waters, Jinx: 2 Fortune Spheres, Aim: 5 Speed Spheres, Luck: 2 Fortune Spheres,
Cheer: 5 Power Spheres, Doublecast: 5 Three Stars, Reflex: 10 Speed Spheres,
Lancet: 20 Soul Springs, Focus: 10 Mana Spheres, Full-Break: 2 Dark Matters,
Extract Mana: 20 Mana Spheres, Mental Break: 4 Shining Thorns, Extract Power:
20 Power Spheres, Magic Break: 4 Mana Springs, Extract Ability: 20 Ability
Spheres, Armor Break: 2 Level 2 Key Spheres, Extract Speed: 20 Speed Spheres,
Power Break: 8 Stamina Springs, Zombie Attack: 99 Holy Waters, Delay Buster:
30 Gold Hourglasses, Delay Attack: 20 Silver Hourglasses, Dark Attack: 6 Smoke
Bombs, Triple Foul: 4 Skill Spheres, Silence Buster: 10 Silence Grenades,
Sleep Attack: 3 Sleeping Powders, Sleep Buster: 10 Sleeping Powders, Silence
Attack: 3 Silence Grenades

Now for using the Aeon's Soul. What we do with AS is to raise stats with grid's
node spheres. This can take one frickin' hell of a long time, but it is
necessary for truly uberized stats with aeons. Here's basic idea:
HP: Power Sphere, MP: Mana Sphere, Str: Power Sphere, Mag: Mana Sphere,
Mdef: Mana Sphere, Def: Defense Sphere, Eva: Speed Sphere, Acc: Speed Sphere,
Luck: Fortune Sphere, Agl: Speed Sphere
Of course you should note that as you get higher and higher, you will be
needing to use more and more of these items in order to raise your statistics
of aeons.

All in all, this process should take you quite a while.

===============================================================================
                             Final Stats of Aeons
===============================================================================

     Valefor    Ifrit    Ixion    Shiva    Bahamut    Yojimbo    Anima    Magus
-------------------------------------------------------------------------------
HP   99999      99999    99999    99999    99999      99999      99999    99999
-------------------------------------------------------------------------------
MP   9999       9999     9999     9999     9999       9999       9999     9999
-------------------------------------------------------------------------------
Str  255        255      255      255      255        255        255      255
-------------------------------------------------------------------------------
Def  255        255      255      255      255        255        255      255
-------------------------------------------------------------------------------
Mag  255        255      255      255      255        255        255      255
-------------------------------------------------------------------------------
Mdef 255        255      255      255      255        255        255      255
-------------------------------------------------------------------------------
Eva  255        255      255      255      255        255        255      255
-------------------------------------------------------------------------------
Acc  255        255      255      255      255        255        255      255
-------------------------------------------------------------------------------
Agl  255        255      255      255      255        255        255      255
-------------------------------------------------------------------------------
Luck 255        255      255      255      255        255        255      255
-------------------------------------------------------------------------------

===============================================================================
-------------------------------------------------------------------------------

                                17. SIDEQUESTS                          [Smnq7]

-------------------------------------------------------------------------------
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 17a. Lightning Dodging                                             [sltdg7] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This is a side quest you can start after getting access to the Airship. You
must go back to the Thunder Plains. And for every given amount of lightning
bolts you dodge you get an item, and believe it or not you even get items for
getting struck by enough by lightning. So here was my strategy for dodging
bolts. You should equip an armor bearing the "No Encounters" ability, and then
you continue on dodging.
I have not found any "perfect" spot do dodge bolts, but for some reason I
prefer the little area right before the first lightning tower in the Northern
region of the Thunder Plains. It works for me 8/10 tries. It gets 3 bolts
marking for strike frequency.
Note that you cannot leave the Thunder Plains, nor enter the travel agency
while doing this or you you will have to start all over. Believe me, I learned
the hard way.

Here are the items you get for each....

                          ------------------------------
                         |            Dodged            |
                          ------------------------------
                         |     5 bolts- 2 X-Potions     |
                         |   10 bolts- 2 Mega Potions   |
                         |    20 bolts- 2 MP Spheres    |
                         | 50 bolts- 3 Strength Spheres |
                         |    100 bolts- 3 HP Spheres   |
                         |    150 bolts- 4 Megalixirs   |
                         |    200 times- Venus Sigil    |
                          ------------------------------
                          ------------------------------
                         |           Struck             |
                         --------------------------------
                         |       30 bolts- Ether        |
                         |       80 bolts- Elixir       |
                          ------------------------------

That is all for the Thunder Plains. If you want info on No Encounters, then go
to Armor Abilities section.

Now it's time for Cactuars.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 17b. Cactuar Village                                               [sccvg7] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

To me this was a rather enjoyable little side quest. But anyway, here's how it
goes...

You must return to the desert (via air ship) and go to the area where the big
sandstorm is and look around in that area until you find a stone with a
Cactuar picture on it. After you find it press X by it and it will give you a
clue as to where to find the first Cactuar, you then have to solve the puzzle
look all over the desert for the right spot, and when you approach the cactuar
you have to sneak up on it within the time limit and stopping right when it
turns around. If you don't manage to get to it in time or you are caught no
big deal you just get a Sphere del Perdedor instead of their personal sphere.
You then take it back to the Cactuar stone unsert it then get a clue to where
the next cactuar is, and so on and so forth. When you have found all 9 the
sandstorm will clear, allowing you access to that specific area. In there will
be 2 treasure chests, one will always be the Mercury sigil and  the second one
varies by how many personal spheres you obtained. The locations and number of
personal spheres you need for a certain item are listed below.

=-=-=-=-=-=-=-=-=
Cactuar locations
=-=-=-=-=-=-=-=-=

Oasis
Desert East - North of the tent with the save point
Desert West - Near the rock sign with the 20% written on it
Desert Central - Near the ruins
Desert East - Close to the save by the tent
Desert Central - In treasure chest to the west
Desert West - In 1 of the sand pits
Oasis - Go back to the airship and go on the deck
Desert East - Go back to the stone and it will appear behind you

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Amount of Named Spheres Needed
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

2 - Potion
3-5 - Elixir
6-7 - Megalixir
8-9 - Friend Spheres

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 17c. Chocobo Training                                              [schtr7] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o
 ~ Calm Lands Breeding                                             [sclmbr7] -
 o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o

You learn how to train a Chocobo in the Calm Lands. You must first find a
person on a Chocobo, wearing a yellow robe. Then you must talk to her and she
gives you the option to train a Chocobo, choose this option then it will give
you the option to start with the...

Wobbly Chocobo- Where you must use the left analog stick to stay on course,
and then cross the finish line within a time limit of 12.8 seconds. And then
you get a prize at the end. You then get the option to start in a new
training event called...

Dodger Chocobo- Here you can actually control the chocobo (better) but the
thing is this time you must dodge blitzballs coming at you! If you get hit by
one there is no penalty for getting hit you just become momentarily stunned.
After you finish that one you will be able to compete in...

Hyper Dodger Chocobo- This game is almost the same thing as Dodger Chocobo but
this time you have birds flying at you along with blitzballs. I do not
remember the time you have to complete this in, but after you finish this you
can race the chocobo trainer in...

Catcher Chocobo- Here you may race the chocobo trainer, and if you beat her
you get a prize. The rules of this game are as follow:
1. Win in under 48 seconds
2. Each bird that hits you adds 3 sec to your final time
3. Each balloon you pick up subtracts 3 sec from you final time
4. If you get BETTER than a final time of 0:0:0 you get the Sun Sigil
5. Beat her once and you can ride chocos freely around the Calm Lands

Some good tips:
Here I will give you various advice on how to make your life easier when
attempting this aggrivating race.
- If all (or all but one) of the balloons are on your side in the beginning
play it, but if otherwise, don't even try because chances for success are slim.
- Basically let the Chocobo steer for you and don't force it, but when a bird
is closing in then obviously, get the heck out of the way!
- Control Chocobos better by pressing down R1 + R2 + L1 + L2 at the same time
while you're steering.
- When arriving at the big turn near the monster arena, go into the turn very
fluidly while trying your best to get any and all balloons at that conjunction.
- I recommend using analog stick instead of d-pad.
- Next is the cheap way of 100% winning which is only in the Japanese version
of FFX. You must first, when racing, intentionally get caught on first turn
until one minute fifty five seconds. Then, you leave there and let bird nail
you at two minutes. If done good, the next choco race with her, birds go
straight on through you like ghosts.

 o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o
 ~ Remiem Temple Racing                                            [srmtpr7] -
 o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o

Once you can ride chocobos around Calm Lands go to where you first entered the
Calm Lands and go back up to the corner, when you see a yellow feather on the
ground go up to it and press X. You will fly down then go down the passage and
you will be in the Remiem Temple. Cross the bridge but don't go in the temple
just yet. Go around to the left side, press X by the sphere to get info on the
races, then go around to the right side and get on the chocobo once you beat
it then you get the Cloudy Mirror. I will get into what this does later on.
Then you can start racing it again and getting treasure chests along the way.
Missing poles as well. The more treasure chests you get the better item you
get the end. But if you hit a pole you just get a potion. And, when you get
treasure chests you must also finish before the other chocobo to get the item.

 Rewards
---------
Keep in mind you can only do these once, the next times you try you will get a
potion...
- If you can just manage to out-race the champ chocobo once the first time,
and you will get the Cloudy Mirror
- If you manage to beat the champ chocobo with 1 chest and no poles, and you
will get an Elixir
- If you manage to beat the champ chocobo with 2 chests and no poles, and you
will get a Megalixir
- If you manage to beat the champ chocobo with 3 chests and no poles, and you
will get 30 Wings to Discovery
- If you manage to beat the champ chocobo with 4 chests and no poles, and you
will get 30 Pendulums
- If you manage to beat the champ chocobo with 5 chests and no poles, and you
will get 60 Three Stars
- I have not gotten this yet, and I've completely given up hope; I was at 2303
tries, so, I' done. Oh well...

Well those are all of the possible rewards you can get for opening any given
amount of chests. Many more quests await you...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 17d. Al Bhed                                                       [salbd7] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Vol.1- Salvage Ship
Vol.2- Crusaders Lodge-Besaid
Vol.3- SS Liki-Engine Room
Vol.4- Tavern-Kilika
Vol.5- SS Winno-Bridge
Vol.6- Basement B-Luca
Vol.7- Luca Theater-Reception
Vol.8- Mi'ihen Highroad (get it from Rin)
Vol.9- Mi'ihen Highroad-Newroad,North
Vol.10- Precipice-Mushroom Rock Road
Vol.11- Djose Road
Vol.12- North Wharf-Moonflow
Vol.13- Guadosalam-House
Vol.14- Thunder Plain agency (Rin- if you tell him your studies are going well)
Vol.15- Lake Road-Macalania
Vol.16- Lake Macalania-Agency
Vol.17- Bikanel Desert-central
Vol.18- Bikanel Desert-central
Vol.19- AL Bhed Home (All the ones in home you can only get now)
Vol.20- Living Quarters-AL Bhed Home
Vol.21- Main Corridor-AL Bhed Home
Vol.22- Bevelle Temple-preist's passage (you only get this now)
Vol.23- Calm Lands-To the North West area
Vol.24- Remiem Temple-Near the Champion Chocobo
Vol.25- Calm Lands-Sunken Cave
Vol.26- Omega Ruins (the back room with the 4 chests)

Regaining Al Bhed books:
Vol.1- The Oasis area of Bikanel Desert
Vol.3- Near Wakka's first appearence in the game.
Vol.5- The area of the Kimahri vs Tidus fight.
Vol.14- The eastern section of the Bikanel Desert
- The rest of the ones you can miss (the ones in Al Bhed Home, and Bevelle
Priests Passage can *never* be found again).

If you acquire all of these before the end of the game you get a cutscene
with you and Rin talking in Al Bhed, not only that, everyone that speaks Al
Bhed, you will understand them. ^_^

A few quick notes before we get started.....

When speaking Al Bhed (if you actually want to) always leave proper nouns and
nouns as they are; do not convert them into the Al Bhed language.

For example: "My name is Nick." in Al Bhed it would be, "So hysa ec Nick."

Get it?.

----------------------------
English converted to Al Bhed
----------------------------

a = y
b = p
c = l
d = t
e = a
f = v
g = k
h = r
i = e
j = z
k = g
l = m
m = s
n = h
o = u
p = b
q = x
r = n
s = c
t = d
u = i
v = j
w = f
x = q
y = o
z = w

----------------------------
Al Bhed converted to English
----------------------------

a = e
b = p
c = s
d = t
e = i
f = w
g = k
h = n
i = u
j = v
k = g
l = c
m = l
n = r
o = y
p = b
q = x
r = h
s = m
t = d
u = o
v = f
w = z
x = q
y = a
z = j

As you can tell from this, Al Bhed is not necessarily a language, but instead
of a cipher. A cipher is just a secret method of writing, as by transposition
or substitution of letters, specially formed symbols, or a secret coded message/
way of writing/speaking/communicating.

----------------------
Ranks and Requirements
----------------------

    Rank                       Primers
-------------                -----------
Al Bhed Hujela                    1
Al Bhed Pakehhan                  4
Al Bhed Typpman                   7
Al Bhed Maynhan                   10
Al Bhed Cbaygan                   13
Al Bhed Hydeja                    16
Al Bhed Unydun                    19
Al Bhed Medanyde                  22
Al Bhed Sycdan                    26

Al Bhed Compilation Spheres can be found at these locations....

1. Submerged Ruins
2. Mi'ihen Highroad
3. Home
4. Airship

Here are a few examples to get you used to it...

Hello, how are you? = Rammy, nyz ehi ayo?
Good morning. = Kuut sunrurk.
Good afternoon. = Kuut yvdanhuuh.
Good night. = Kuut hukrd.
My name is ???. = So hysa ec <insert your name here>.
Excuse me. = Aqlica sa.

... or Vice Versa...

E sidt ku. = I must go.
E ys cunno. = I am sorry.
Kuutpoa. = Goodbye.
Mayja sa ymuha! = Leave me alone!
Drehg ayo. = Thank you.
Ayo'ra famlysa. = You're welcome.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 17e. Omega Ruins                                                   [sogtr7] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o
 ~ General Area                                                    [somgar7] ~
 o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o

Items: Al Bhed Primer Vol. 26, Magic Sphere, Friend Sphere, Teleport Sphere
Weapons/Armor: None
Enemies/Bosses: Omega Weapon, Ultima Weapon, Mimic 1,2,3,4, Zaurus, Defender Z,
                Halma, Black Element, Wraith, Demonolith, Great Malboro,
                Floating Death, Machea, Master Tonberry, Master Coeurl, Spirit,
                Puroburos, Varuna

This new area has tons of things for you to do, I'll list a few here...

1. Fight Ultima Weapon
2. Fight Omega Weapon
3. The 12 Chest Sidequest
4. Find a lot of items (including the final Al Bhed Primer)
5. Train like hell

So now I will go into it all and explain just how to do it all...

First off you might want to train a lot in the start of here because there are
very powerful fiends here that can wipe the floor with your party otherwise.
Once you are prepared, venture off into the darkest depths of Omega Ruins,
and the radar only shows new areas as you enter them, it's not really as bad
as you think though. There are corridors to the left and right of the entrance
to the dungeon, I recommend going in the left direction for now, but it is
your individual choice, but you will have to read on a little further to find
what happens there. Keep on following that path until you reach a Glyph that
is on the wall, it won't do anything just yet, so proceed up in the same
direction. Along this way you will find rooms with treasure chests in them,
ignore those for now unless you are fully prepared for them (info and that
hard as heck sidequest in the succeeding section), when you enter the room
with the four chests inside stay in here for a little while until you are able
to find the Al Bhed Primer Vol. 26 on the floor in this area.
Continue on to the next area away from this room, and then you find yet
another Glyph on the wall, use it, and then head back to the one that had
previously been unactive, now activate that one and you will be able to get a
Teleport Sphere from up in this new place. Now, continue in the North direction
from here until you finally reack a pad, that will teleport you to the next
chamber. In this new chamber you will fight Ultima Weapon, let's begin, shall
we?

-------------------------------------------------------------------------------

#1. Ultima Weapon (Omega Ruins)
-> HP: 70000 - 13560 (99999 HP in Int/PAL)
-> MP: 1 (99 in Int/Pal)
-> AP: 40000 - 50000
-> Statistics:
Str- 55, Mag- 50, Def- 60, Mdef- 60, Acc- 0, Agl- 29, Eva- 0, Luck- 15
                                             (Agl- 32 in Int/Pal)
-> Steal: Common- 10 Door to Tomorrows, Uncommon- 20 Door to Tomorrows
-> Bribe: Gil- 1400000, Item- 99 Pendulums
-> Win: Common- 3 or 6 Lv.3 Key Spheres, Uncommon- 3 or 6 Lv.3 Key Spheres
-> Gil Received: 20000
-> Immunities: Sleep, Poison, Confuse, Petrify, Slow, Zombie, Power Break,
Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Sensor, Scan,
Demi, Berserk, Eject, Mana Distiller, Power Distiller, Ability Distiller, Speed
Distiller, Extract Mana, Extract Power, Extract Ability, Extract Speed
-> Weaknesses: Doom- 99, Silence- 95, Darkness- 95
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Break MP Limit
-> Weapon Abilities: Double Overdrive
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1
                         Drop Percentage: 127/128 (99%)
-> Abilities:
Holy- Holy based magic attack on all characters.
Core Energy- Non-elemental magic damage on one person.
Silence- Induces Silence to one character.
Attack- Physical damage on one.
Sleep- Induces Sleep to one character.
Shimmering Rain- Damage to all as a special attack.
Break- Induces Petrification to one person.

-> Sensor: Give it all you've got!
-> Scan: None

---> STRATEGIC TACTICS: <---
ULTIMA WEAPON: Make sure that your stats have breached the 85 mark. Now head
into battle with an armor bearing some sort of adjustment to defensive stature.
Now when you arrive at the point where you get into the fight with Ultima,
quickly cast Hastega. Now keep striking it down with powerful and deadly Quick
Hits, which will prove very vital to your successful defeat of of Ultima
Weapon. By this point you may have been attacked by it once or maybe even
twice, I recommend ailing this with a Mega-Potion or an X-Potion.
If some one has been KO'd then just heal them by way of Full-Life or a Mega-
Phoenix, I would not use a Phoenix Down because it's HP recovery ratio is not
as astoundingly substancial as the previous two methods of life recovery. If
you want to heal even more HP at one time in the beginning pf the fight use
Trio of 9999, and then when you heal it will recover 9999 HP to your entire
active party. If you summon I think you should bring in Anima or Bahamut to
leave the slightest inkling of challenge in the fight. You can also throw
100000 gil at it to take away 9999 at one time. You can even "Bribe" it with
1400000 gil and receive 99 Pendulums in return. Another thing you can do as an
extra is Steal 10 Doors to Tomorrow.

-------------------------------------------------------------------------------

After the battle is all said and done, and all the smoke clears you will be
in a whole entirely new, and gigantic area. In here make your way across all
of the platforms until you reach the last one. But beware, there area mega
hard enemies you must fight on all of the platforms. Before setting off to do
this get the Friend Sphere in the chest, and the go back and heal everything
at the save point. Beat all of the fiends on every platform, then go back and
heal your party again. Now make your way to the final platform. Dun dun duh!!!

-------------------------------------------------------------------------------

#2. Omega Weapon (Omega Ruins)
-> HP: 99999 - 13560 (999999 - 66666 in Int/PAL)
-> MP: 1 (999 in Int/Pal)
-> AP: 50000 - 60000
-> Statistics:
Str- 54, Mag- 50, Def- 80, Mdef- 20, Acc- 0, Agl- 32, Eva- 0, Luck- 15
(Str- 64, Mag- 57, Def- 90, Mdef- 80, Acc- 0, Agl- 38, Eva- 0, Luck- 15 Int/Pal)
-> Steal: Common- 30 Gambler's Spirits, Uncommon- 30 Gambler's Spirits
-> Bribe: None
-> Win: Common- 3 or 6 Lv.3 Key Spheres, Uncommon- 3 or 6 Lv.3 Key Spheres
-> Gil Received: 20000
-> Immunities: Sleep, Poison, Confuse, Petrify, Slow, Zombie, Power Break,
Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Sensor, Scan,
Demi, Berserk, Eject, Mana Distiller, Power Distiller, Ability Distiller, Speed
Distiller, Extract Mana, Extract Power, Extract Ability, Extract Speed, Silence,
Darkness, Bribe
-> Weaknesses: Doom- 222
-> Elemental Affinities: [1/2] Fire, Ice, Lightning, Water, Holy
([Absorption] Fire, Ice, Lightning, Water, Holy
Int/Pal)
-> Zanmato Lv: 4
-> Armor Abilities: Break HP Limit
-> Weapon Abilities: Triple Overdrive
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1
                         Drop Percentage: 127/128 (99%)
-> Abilities:
Demi- Takes away 25% of the whole party's current HP with gravity magic.
Nova- Non-elemental magic damage on all characters.
Ultima- Non-elemental magic damage on all characters.
Attack- Physical damage on everyone.
Break- Inflicts Petrification on one person.
Confuse- Inflicts Confusion on one person.
Core Energy- Non-elemental magic damage on one character.
Shimmering Rain- It is a special attack that can't be cut in half in damage
                 on everybody.

-> Sensor: Give it all you've got!
-> Scan: None

---> STRATEGIC TACTICS: <---
OMEGA WEAPON: This guy is a good bit harder than Ultima Weapon. So after the
battle with Ultima you should seriously consider doing some hardcore training
before taking on the heretic Omega Weapon. So Once your stats have heightened
up to about the level of 90-99. Now start off just like last time by casting
Hastega. Keep using Quick Attacks and overdrives. Keep in mind not to try
anything foolish with status attacks on this guy because he is totally immune
to just about all of them.
You can upgrade a little in the summoning department to maybe Yojimbo or
possibly the Magus Sisters. But be very careful not to beat it before you
have Kimahri come in and use Lancet to learn the most awesome Ronso Rage in
the game, Nova. But you should only really do this when it is almost dead so
you have more of a chance to survive it. Heal as much as necessary throughout
the confrontation. Don't have strength to impressively high for it might kill
it in one hit, and you do not want that because you DO want that Ronso Rage
and this is the only chance for it except Nemesis.
To get rid of it quicker use some of the more powerful Mixes like the Mix
Super Nova/Sunburst. Or you may also use the Spare Change ability to take away
an enormously decent 10% of its HP in one turn (well, 1% if you're playing Int.
version FFX).
After the intense battle with Omega, you are instantly teleported to the very
beginning of the dungeon. You can now go back to where you fought Omega Weapon
and get a Magic Sphere from inside the treasure chest that is located behind
the area where you fought with Omega.

 o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o
 ~ Treasure Chest Timing                                           [strctm7] ~
 o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o

THE WHOLE THING IS TIMED.

This was his original quote on the GameFAQs message board on 2-25-02 after
initially testing the 'Time Based' theory. Now with 1176 attempts at the
quest and all the data he's logged, the results confirm the original
hypothesis. Two compatible time base methods have been confirmed as of this
version. The 'original' and a technique he has simply called 'doubling'.

The basic concept uses the actual number of chests in the room at any given
moment as the premise of the counting method. Counting is achieved by the
player mentally (or verbally) counting off the seconds before opening a
particular chest in a room. Another poster recommended using a metronome to
help with keeping track of the timing. It's a great idea. Data suggests
that the actual count used by the game uses 'rounding' to whole seconds
(ie. slightly more than a count, goes to the next whole second).

Counting begins when you arrive at the chest, NOT when you stop moving.
Accuracy is critical, but not impossible. If you hated Chocobo Racing to
get 0:0.0 using a timer, then you'll hate this too. The exception here is,
the prize is much more valuable!

First, the 'Original Method' of counting:

1. Upon entering a room, note how many chests (important)
2. Approach a chest and begin counting off the number of chests in the room,
then OPEN
3. Go to the next chest and count off (but now there is one less chest), then
OPEN
4. Repeat for each of the chests in the room

Second is the 'Doubling Method' of counting:

1. Upon entering a room, note how many chests (important) and double it (double
count)
2. Approach a chest and begin counting off the double count in the room, then
OPEN
3. Go to the next chest and count off the double count (but now there is one
less chest), then OPEN
4. Repeat for each of the chests in the room

This 'Doubling Method' does NOT work (statistically significant) in the 'room
with four chests'! You must use the 'Original Method' in the fourth room for
best results. Each room is also timed with a maximum time to achieve opening the
chests, except the 'room with four chests'. If the maximum time expires, you
lose ALL of the chests in that room as if you had opened a 'trapped' chest. The
'room with four chests' is an exception to the rule (just to mess with you a
little). It's the ONLY room that you can leave and the chests do not disappear
after opening a chest. Even though you can do this, it is not recommended
because of the timing issues involved.

===============================================================================
                                 Statistics
===============================================================================

According to the "random" theory as expressed in the Ultimania Guide the game
decides if the chest you choose in a particular room is trapped or not using the
following calculations:

Room with 2 chests, the odds are:
1/3 that the first chest is trapped, 1/3 that the second chest is trapped, and
1/3 chance that none of chests are trapped at all.

Room with 3 chests, the odds are:
1/4 that the first chest is trapped, 1/4 that the second chest is trapped, 1/4
that the third chest is trapped, and 1/4 chance that none of chests are trapped
at all.

Room with 4 chests, the odds are:
1/5 that the first chest is trapped, 1/5 that the second chest is trapped, 1/5
that the third chest is trapped, 1/5 that the fourth chest is trapped, and 1/5
chance that none of chests are trapped at all.

So, we are left to accept that the odds are 1/240 (3x4x4x5) of getting all
12 chests without encountering a single trap. If you ask him, that's hell.

According to the 'timing' theory as expressed by himself, the player decides if
the chest chosen in a particular room is trapped or not. Now, let's look at how
the statistics stack up if you now know you have an element of control in the
outcome of your choice. Meaning that, if you know when an event is going to
occur, then matching that event is now determined by the error invoked in the
choice. Data suggests a 'rounding up' in the final choice. The range of error
allowed is unknown, but its small, and less than one second. If we follow
standard rounding rules, it's greater than 1/2 second, it may be less than that
(and probably is).

For example, if the player's time is 0.7 seconds, it is rounded up to 1 second,
if it's 0.4, it's instantaneous (or zero) using standard rounding.
Using this criterion, and a 'worst' case scenario of a 50% error, then the
calculations are:

Room with 2 chests, the odds are:

1/2 x (1/3) that the 1st chest is trapped, 1/2 x (1/3) that the 2nd chest is
trapped, and 1/2 x (1/3) chance that none of chests are trapped at all.

Room with 3 chests, the odds are:
1/2 x (1/3) that the first chest is trapped, 1/2 x (1/3) that the second chest
is trapped, 1/2 x (1/3) that the third chest is trapped, and 1/2 x (1/3) chance
that none of chests are trapped at all.

Room with 4 chests, the odds are:
1/2 x (1/5) that the first chest is trapped, 1/2 x (1/5) that the second chest
is trapped, 1/2 x (1/5) that the third chest is trapped, 1/2 x (1/5) that the
fourth chest is trapped, and 1/2 x (1/5) chance that none of the chests are
trapped at all.

Now, we see the results of our efforts, (1/2) x (3x4x4x5) or 1/120 of getting
all 12 chests without encountering a single trap. That's HALF the original odds!
The best part is, as you reduce your timing error, the odds GO DOWN!

The key is to reduce your error. The lower the error in your counting, the odds
at getting all the chests decreases.

===============================================================================
                                   Contents
===============================================================================

When opening the 12 chests, choose any order you like. The contents of the
chests will always be the same. The contents of successfully opening the chests
will be:
1) 1x Lv.4 Sphere
2) Defending Bracer (2 slots) Silenceproof, Darkproof
3) Turnover (Magic Counter, Counter-Attack)
4) 2x Lv.3 Key Sphere
5) Defending Armlet (Stoneproof, Poisonproof, 2 FS)
6) 2x Friend Sphere
7) 1x Lv.4 Key Sphere
8) Phantom Ring (Ice Eater, Fire Eater, Lightning Eater, 1 FS)
9) Cactuar Wizard (Half MP Cost)
10) Warmonger (Double AP, Double Overdrive)
11) 2x Teleport Sphere
12) 99x WARP SPHERE!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 17f. Magic Pot Quest                                               [smgpt7] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You should note that this guide is mostly  all speculation and only  some of it
has been  tested. I've not finished  myself but  I have gotten to 6 chests open
using  basic principles   found in this guide. I hope that  you enjoy the guide
yadaa, yadaa.

===============================================================================
                               About Magic Pots
===============================================================================

For those of you who don't know, or, for those who simply remember these things
from previous Final Fantasy titles where they served a completely different and
so  far have  proved more  of a  purpose. Time to begin  explanation: Your main
desideratum this time around with Magic Pots is to keep hitting one of the five
different  eyes seven times  in a row while  receiving an item for each "Bingo"
that you get. If you happen to hit a wrong eye while doing this, you will get a
very unsatisfying "Wrong" which will trigger Magic Pot to Self-Destruct causing
some major damage to entire  party at some lower levels of power. Let us begin.

===============================================================================
                                   Theories
===============================================================================

=-=-=-=-=-=-
FIRST THEORY
=-=-=-=-=-=-

Says Hikensasameyuki:

"There is absolutely no evidence to indicate that there is a 1/5 chance of
correctly choosing an eye. The most popular current theory supports a
progressive probability of success based on the number of eyes already
correctly chosen, thus increasing the difficulty of winning the 'seven prizes
in all, while supplies last.' This would be something like 4/5 for the first
two choices, 3/5 for the third and fourth, 2/5 for the fifth and sixth, and
finally 1/5 for the final choice."

Putting it simply...: (by me)

First Hit- 80% chance (one eye is wrong, four are right)
Second Hit- 80% chance (one eye is wrong, four are right)
Third Hit- 60% chance (two eyes are wrong, three are right)
Forth Hit- 60% chance (two eyes are wrong, three are right)
Fifth Hit- 40% chance (three eyes are wrong, two are right)
Sixth Hit- 40% chance (three eyes are wrong, two are right)
Seventh Hit- 20% chance (four eyes are wrong, one is right)

So looking at your  all together chances for completion, you have about a 1/678
chances for finishing it with all 7 bingos. And as you can plainly see, that is
not a lot, or, at least not enough for someone to complete it thus far.

=-=-=-=-=-=-=
SECOND THEORY
=-=-=-=-=-=-=

This theory was put together by me, SinirothX, and is what I have lived by, but
I do not think it is 100% accurate (nor are any others right now 100% accurate).
Here's how this theory/method goes:

This theory or method as I like to call it is based totally off of Luck and 7s/
5s. Now before we start let me again state that I do not know if this theory is
accurate, it is just a theory. Your first preperation that you're going to need
to make is to get all  your characters to have a Luck stat of 255, and no less.
So, I suggest that you make a different file just for  this if you are planning
to also have maxed-out  statistics with your characters and original Luck after
finishing  the Sphere Grid  normally. Note that it has to be maxed to  255 with
*everybody*. Now you go into  the Cavern of the Stolen Fayth via the Calm Lands
Gorge Bottom and locate a  Magic Urn (I usually  have more Luck finding them in
greener-colored areas on the ground). I also suggest having all the celestials.
When in the fight choose your three characters for starting and  then have them
each  attack an eye  and pray to get a Bingo for  each one, if not, then... too
bad. After all  of them get three  successful attacks in a row, you're going to
switch them all out for a new set of three characters.

Now, have them each attack an  eye and then each time you're  hoping to receive
Bingos. This is imperative that you attack each time with a different character
for  a reason that I do  not currently know.  And then, would you look at that,
you're at your final hit, and, you still have one  character left. Balances out
perfectly even. If  you are the luckiest  person on Earth you would've recieved
the final Bingo and the final item. Now for the rest it is just technical info:
Now we will  take a look at how having  255 Luck will increase your chances for
succeeding (note that even 254 won't raise chances from first theory chances).:
Luck (255)/ Number of Eyes (5)/ Number of Desired Hits (7) = about 7.2 which we
put under 10 (10/7.2). This will be your chances for every one hit which is the
same as 5/3.6.  So from this we  have 1/12  chances or  ~1.38% of finishing it.
Again this is not fully tested (boy I wish I could hack into game data...)...:)
All  of the eyes are randomly  chosen each  time you attack, but, depending  on
just which hit you're on, the game can be "nicer" to you and give you "luckier"
chances  of  getting  a Bingo. You can see  this  just from taking a  gander at
first theory that was listed in  this section.

=-=-=-=-=-=-
THIRD THEORY
=-=-=-=-=-=-

Kudos to CajunRipBong for the following pieces of information from the Final
Fantasy X message board: He or at least someone (I don't know his source)
believes that with the number of eyes there are (5) you multiply that times a
power of all of the needed hits for completion (7) and put that over a little
numerator of 1 like this 1/5x5x5x5x5x5x5 or... 1/78125 or... 0.0000128 as the
believed chances for desired outcome which I think (I haven't put this theory
to any form of a test *yet*) is hell because that is practically nothing (note
that I'm not saying your information is not valid). Just thought you might want
that too. ^_^ This concludes for the theories.

===============================================================================
                           Possibly Received Items
===============================================================================

This  is the part where  I will list items for all hits  that you can get while
attempting to hit all the eyes correctly. And then I will list what prizes that
I got  while I was doing this. All  will be listed here except for the  seventh
hit because quite frankly, I do not think that anyone has ever hit all 7 bingo.

=-=-=-=-=-=-=-=-=-=
ALL POSSIBLE ITEMS:
=-=-=-=-=-=-=-=-=-=

Potion
Gold Hourglass
Silver Hourglass
Frag Grenade
Elixir
Ether
Phoenix Down
Lunar Curtain
Soul Spring

Note: There might be more possible items, but those were all I  have ever, ever
received when trying this.

=-=-=-=-=
MY ITEMS:
=-=-=-=-=

Hit 1. Top Left Eye- Frag Grenade
Hit 2. Bottom Right Eye- Phoenix Down
Hit 3. Middle Eye- Elixir
Hit 4. Top Left Eye- Silver Hourglass
Hit 5. Bottom Right Eye- Lunar Curtain
Hit 6. Middle Eye- Gold Hourglass

The seventh hit I didn't get, though...

Note: These were only my results, everybody's are usually different.

---> MAGIC URN
- Area of Location: Cavern of the Stolen Fayth
- Health Point Count (HP): 999999
- Magic Point Count (MP): 9999
- AP Accumulated When Defeated: 0
- Gil Accumulated When Defeated: 0
- Strength Status Level: 1
- Magic Status Level: 40
- Agility Status Level: 0
- Magic Defense Status Level: 255
- Luck Status Level: 0
- Defense Status Level: 255
- Accuracy Status Level: 0
- Evasion Status Level: 0
- Immunities:
Silence, Sleep, Poison, Darkness, Slow, Petrification, Power Break, Zombie,
Armor Break, Magic Break, Threaten, Mental Break, Provoke, Death, Delay, Eject,
Regen, Demi, Reflect, Haste, Shell, Protect, NulBlaze, NulTide, NulShock,
NulFrost, Berserk, Confusion, Bribe
- Weaknesses:
Doom has a count of 200
- Half Damage (cuts damage in half):
None
- Absorbs (eats spell and gains HP):
None
- Steal: Common- None
         Uncommon- None
- Bribe: Immune
- Items Won: Common- None
             Uncommon- None
- Abilities Attached to Armors Dropped:
None
- Abilities Attached to Weapons Dropped:
None
- Armor/Weapons Dropped Status: Slots- N/A
                                Pre-customized Abilities: N/A
                                Percentage of Equipment Being Dropped: N/A
--> Strategy For Overcoming this Enemy:
Aside from what I've been yapping about in this guide ever since the beginning
of it, there is a way to deal with this Magic Urn that can actually kill it.
There are two ways of doing this:
a) You can use Yojimbo's Zanmato. For great info on Zanmato, refer to Azure
Edge's amazing Yojimbo FAQ.
b) This way is to cast Doom spell and then wait/skip (Triangle) 200 turns
when it will die.
--> Abilities:
1. Self-Destruct: Non-elemental magic damage to all and is only used as a
counter if you try to Steal from it.
2. Wrong!: Non-elemental magic damage to all and is only used as a
counter if you hit an incorrect eye.
3. Bingo!: Is used as a counter if you hit a correct eye.
- Scan/Sensor Readings:
1. Sensor: Hit the correct eye for prizes!
2. Scan: Hit the correct target to win items. The wrong target ends a battle
with a bang. Damage is substantial, so be sure to heal. Seven fabulous prizes
in all, while supplies last.
--> Best Place to Encounter This Enemy:
Of  course in  the Cavern of the Stolen Fayth, but I suggest that while in here
that you  search around for  a random  encounter in the greenish  algae looking
areas  found all over the place. I have found them six times out of ten while I
was looking there instead of my average four out of ten elsewhere. Good Luck!!!

Well there you have it, all compiled  information on the Magic Urns. I hope you
enjoy this, and I hope you enjoy Final Fantasy X.


Here I will answer all the most commonly asked questions I've been asked in
e-mails and I've seen pestering the Final Fantasy X message boards on the Magic
Urn matter(s).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 17g. Seagull Count                                                 [ssgct7] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This will be rather short indeed. The minigame was pretty hard for me to
discover for one reason or another. It really isn't any minigame, but close
enough. You can get involved in it by.....

1. Flying back to the SS Winno.
2. Talk to the guy at the top of the stairs (he will be sitting on the edge).
3. Talk to him until he tells you to go count how many seagulls are flying
   around the ship.
4. Go count.
5. Return to him and tell him how many you have counted.

The count of the number of seagulls there are is 11. If you get this right he
will hand over the Ace Wizard weapon for Wakka. This is pre-customized with
"Magic+20%", "Magic+10%", "Magic+5%", and Magic+3%". Have fun...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 17h. Remiem Temple & Belgemine                                     [srtbl7] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Okay, here is sorta of a continuation of earlier when I told you not to go in
the temple just yet. But now you should go. I mean, you could've gone before
but this wasn't a chocobo issue. Anyhoo... go inside the temple; your presence
is adorned by Belgemine. In there go talk to her; you have a little talk, yadda
yadda. But then she offers a challenge just like the ones earlier in the game.
The number of aeons she has depends on the aeons Yuna has obtained.
So you can then go back and challenge her whenever you like. So everytime you
beat one of her aeons you get an item. One which is the Aeon's Soul if you did
not get it while she was in the Calm Lands. And once you have all the aeons
which I shall get into later on, and then defeated all of her aeons you get
the Moon sigil, which is a necessity to unlock the power of Yuna's celestial
weapon. That's really all there is to that.

[-->] Belgemine's stats for Remiem Temple
-> HP: 10 - 10
-> MP: 1
-> AP: 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 1, Agl: 1, Eva: 1, Luck: 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sensor, Scan, Threaten
-> Weaknesses: Silence; 20, Darkness; 20, Sleep; 20; Doom- 3
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-------------------------------------------------------------------------------

#1. Valefor (Remiem Temple - Many Belgemine Aeon Bouts)
-> HP: 20000 - 20000
-> MP: 500
-> AP: 0 - 0
-> Statistics:
Str- 20, Mag- 18, Def- 10, Mdef- 10, Acc- 0, Agl- 21, Eva- 0, Luck- 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Sonic Wings- This attack does physical damage as well as the Delay effect to
             just one character.
Attack- During this not-really-dangerous attack, Valefor does a regular attack
        for physical damage against one of your party members.
Energy Blast- This attack goes against either just one character, or all of
              your characters and unleashes devastating random amounts of HP,
              special type damage.
Energy Ray- This attack goes against either just one character, or all of
            your characters and unleashes devastating random amounts of HP,
            special type damage.

---> STRATEGIC TACTICS: <---
Valefor: Summon Bahamut here and keep just normally attacking it. Or you can
Impulse it. Only on a rare occasion will it drop Bahamut's HP really low but
if it does, use Cure. If you come into the fight with Mega Flare filled up it
will make things twice as easy.
BETTER STRATEGY: This is a more hands-on and technical strategy, but, in my
opinion, will help you own Valefor even easier. Summon Shiva, mainly because
of her speed and Valefor won't be able to get in as much turns. If her HP gets
low, use an Ice based spell on herself to recover. Or, if you've learned moves
already, use a Cure type spell. On regular offensive turns, have Shiva use
physical attacks as her main focus. If she reachs Overdrive, by all means use
it. When Valefor's gonna hit Overdrive, use Shield to block out most effects.
Haste is a good thing if you've taught it to her. Some minor things make
Valefor so predictable: Regular Turns- alternates between Sonic Wings, attack,
or Energy Ray; Overdrive Meter Full- unleashes devastating Energy Blast.
After the fight's done, you get Lightning Gem (4x). If you didn't get it on
Moonflow, you also get Summoner's Soul.

-------------------------------------------------------------------------------

#2. Ifrit (Remiem Temple - Many Belgemine Aeon Duels)
-> HP: 28000 - 28000
-> MP: 800
-> AP: 0 - 0
-> Statistics:
Str- 23, Mag- 21, Def- 10, Mdef- 1, Acc- 0, Agl- 18, Eva- 0, Luck- 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Fire
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Hell Fire- This attack goes against either just one character, or all of
           your characters and unleashes devastating random amounts of HP,
           Fire type damage.
Meteor Strike- This attack is versus only one person and does some mediorcre
               special type damage to that person.
Attack- During this not-really-dangerous attack, Ifrit does a regular attack
        for physical damage against one of your party members.

---> STRATEGIC TACTICS: <---
Ifrit: Here you should summon Shiva. When she is brought forth just keep using
Ice attacks and/or Heavenly Strike to eventually bring him down. If her HP
gets too low for comfort, use any level of an Ice attack on herself to restore
some HP. It is a good idea to start off with a Diamond Dust for some major
damage. If he's about to use Hell Fire (you'll know because he'll use it when
his Overdrive Guage is full), and it will make it just a move of nothingness.
On regular turns, he uses Meteor Strike [about 300-500 damage] and his normal
attack [about 150 damage]. Once this bout is over, you will be given X-Potion
(30x). And also, if you didn't get it during the fight with Belgemine on the
Calm Lands, you will even get Aeon's Soul. But that's it for the forgot-to-get-
but-I-get-it-now items with these aeons.

-------------------------------------------------------------------------------

#3. Ixion (Remiem Temple - Many Belgemine Aeon Duels)
-> HP: 30000 - 30000
-> MP: 720
-> AP: 0 - 0
-> Statistics:
Str- 22, Mag- 23, Def- 1, Mdef- 1, Acc- 0, Agl- 17, Eva- 0, Luck- 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Lightning
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
"Ixion Defends!": During this move, it doesn't do any damage to you, but it
                  does cast Shield to itself reducing damage dramatically.
"Ixion Evades!": During this move, again, you don't sustain any damage, but it
                 has now been made extremely difficult to land a physical
                 strike on Ixion.
Thor's Hammer- This attack goes against either just one character, or all of
               your characters and unleashes devastating random amounts of HP,
               Lightning type damage.
Aerospark- This attack not only does physical damage to one character, but it
           also uses Delay effect, too.
Attack- During this not-really-dangerous attack, Ixion does a regular attack
        for physical damage against one of your party members.

---> STRATEGIC TACTICS: <---
Ixion: I used Yojimbo in this fight. Here only pay him 1 gil per turn for him
to use Daigoro. If your stats are where I mentioned they should be, 3-6 of them
should kill Ixion. You don't have to pay 1 gil per turn if you do not want,
but whatever. If your HP gets too low with Yojimbo, I can't say anything but
to let him die, and get your final hits in. And, for winning this, you will
have received Chocobo Feather (10x). Not too bad, eh?

-------------------------------------------------------------------------------

#4. Shiva (Remiem Temple - Many Belgemine Aeon Duels)
-> HP: 20000 - 20000
-> MP: 950
-> AP: 0 - 0
-> Statistics:
Str- 23, Mag- 20, Def- 180, Mdef- 180, Acc- 0, Agl- 21, Eva- 0, Luck- 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Ice
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Blizzaga- This attack does some pretty high-up-there Ice damage to one character
          alone.
Blizzara- This attack does some pretty high-up-there Ice damage to one character
          alone.
Attack- During this not-really-dangerous attack, Shiva does a regular attack
        for physical damage against one of your party members.
Heavenly Strike- This attack does physical damage as well as the Delay effect
                 to just one character.
Diamond Dust- This attack goes against either just one character, or all of
              your characters and unleashes devastating random amounts of HP,
              Ice type damage.

---> STRATEGIC TACTICS: <---
Shiva: Here you should summon Ifrit. Start off throwing Meteor Strikes at the
ice goddess. If that doesn't work for the time being, use fire attacks. If HP
decreases too far use any fire attack on Ifrit. Hellfire is recommended in
this fight. So... ok, for winning the battle, you get Mega-Potion (60x). This
is my personal favorite reward thus far not including that awesome 30x X-
Potions reward.

-------------------------------------------------------------------------------

#5. Bahamut (Remiem Temple - Many Belgemine Aeon Duels)
-> HP: 35000 - 35000
-> MP: 1500
-> AP: 0 - 0
-> Statistics:
Str- 31, Mag- 38, Def- 1, Mdef- 1, Acc- 0, Agl- 20, Eva- 0, Luck- 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Countdown: 1- Displays that Bahamut will unleash a very power Mega Flare in
              just 1 turn that'll kill an aeon most likely.
Countdown: 2- Displays that Bahamut will unleash a very power Mega Flare in
              just 2 turn that'll kill an aeon most likely.
Countdown: 3- Displays that Bahamut will unleash a very power Mega Flare in
              just 3 turn that'll kill an aeon most likely.
Countdown: 4- Displays that Bahamut will unleash a very power Mega Flare in
              just 4 turn that'll kill an aeon most likely.
Countdown: 5- Displays that Bahamut will unleash a very power Mega Flare in
              just 5 turn that'll kill an aeon most likely.
Mega Flare- This attack goes against either just one character, or all of
            your characters and unleashes devastating random amounts of HP,
            special type damage.
Attack- During this not-really-dangerous attack, Bahamut does a regular attack
        for physical damage against one of your party members.

---> STRATEGIC TACTICS: <---
Bahamut: Here I think you should call the strong Yojimbo. When you bring him
into this fight, I think you should maybe start off paying him small, and then
you gradually start to pay more (I think you should aggrandize by about 100
Gil each turn until you get to about 1000, then start paying him high). Try to
get some Wakizashis in there, although Kozukas and Diagoros can sometimes help.
Who knows, may you'll even get lucky and Yojimbo might even unleash a Zanmato
for free, to very low Gil in the fight. As Bahamut is charging for Mega Flare,
Yojimbo might die, but, if his HP is high enough, he can survive it. After it's
over and he does survive the big bang blow, just proceed on with the same
strategy as the start of the fight - since he's almost dead now probably...
Then, after the fight, you will have received the key item which is called the
Flower Scepter which is one of the keys to unlocking the most powerful aeons
in the game, the Magus Sisters.

-------------------------------------------------------------------------------

#6. Yojimbo (Remiem Temple- Many Belgemine Aeon Duels)
-> HP: 32000 - 32000
-> MP: 1200
-> AP: 0 - 0
-> Statistics:
Str- 34, Mag- 35, Def- 80, Mdef- 1, Acc- 0, Agl- 32, Eva- 0, Luck- 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: ??? <--- Can't use it against him.
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Zanmato- This attack goes against either just one character, or all of  your
         characters and unleashes devastating random amounts of HP, special
         type damage.
Wakizashi- This attack either does physically based damage to all characters
           or just one of your characters.
Kozuka- During this not-really-dangerous attack, Yojimbo does a regular attack
        for physical damage against one of your party members.
Daigoro- During this not-really-dangerous attack, Yojimbo does a regular attack
         for physical damage against one of your party members.

---> STRATEGIC TACTICS: <---
Yojimbo: Here try to summon either the Magus Sisters or Bahamut. I used
Bahamut so I will describe that strategy. First make sure you come in with a
Mega Flare, AND USE IT. It might just 1 hit KO him or take him down way far.
Then from there just attack it with Impulses and after 5~7 Impulses it should
be dead. Man, after this easy fight is over, you will have received Shadow
Gems (8x). Not bad.

-------------------------------------------------------------------------------

#7. Anima (Remiem Temple - Many Belgemine Aeon Duels)
-> HP: 54000 - 54000
-> MP: 3000
-> AP: 0 - 0
-> Statistics:
Str- 38, Mag- 60, Def- 1, Mdef- 1, Acc- 0, Agl- 15, Eva- 0, Luck- 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Attack- During this not-really-dangerous attack, Anima does a regular attack
        for physical damage against one of your party members.
Pain- This does magical type damage, as well as instant KO.
Demi- This attack takes away 1/4 (25%) away from everybody's current HP, and
      not their maximum HP.
Oblivion- Lets not forget it does 16 simultaneous special attacks randomly.
          And lastly it can and will only be used when dark Anima's overdrive
          guage is completely filled up, as well as Delay.
Dispel- Takes away just about any of the positive status ailments that're on
        the one targeted character.

---> STRATEGIC TACTICS: <---
This is the only *really* and *truly* difficult of the aeon battles you've had
to face so far. Her HP is almost double of most of the aeons you have had to
fight so far, but that's really al that you have to worry about with her besides
Oblivion which is somewhat of a worry. Demi'll never kill you, as I have
mentioned before because it takes away only 25% of *current* HP. Example: you
have 5000 HP with an aeon, and Anima uses Demi. Aeon's HP's now 3750, and it
can't go under 1 HP. But that's not her only attack, she also uses a normal
attack which does about 250 damage which is easily revived with a Cure type
spell. Now, Pain spell can kinda screw you over. What it does is does physical
damage, which is about 500, and KO (Death). If the KO fails, you still have
that about 500 HP damage to cure back up, which after a while can get extremely
boring and tiresome. Since Anima's very Str stat, you'll want very fast Eva
aeon, namely Shiva, and also have her with semi-high Mdef stat, making her
probably the best aeon to use for this battle. But, Yojimbo, Bahamut, and Magus
Sisters are also top quality choices here as well. If you use Magus Sisters,
just have them use special unique attacks and then Overdrives. 2 or 3 Passados
at about 100 Str can kill Anima in a cinch. With Yojimbo, you just pay him 1
Gil each time for attacks. If by some lucky chance you pull off Zanmato, that
ends the whole vs.-Anima battle right then and there. Bahamut's Impulses and
Mega Flares will own Anima. Remember to heal when using these aeons, also
(even though you can't with Yojimbo, so you'll have to kill Anima quickly as
to not sustain too much damage from Anima and eventually dying). But, now for
mainly what I did with Shiva: first, have Haste so you'll be seeing 3x more
Shiva's turns than you do of Anima's. Ok, with this, you get in a lot of turns,
but Anima eventually Dispels it, but then you implement it once again. Before
you see that Anima's Overdrive Bar is filled up, you have to cast Shield and
make sure your HP is over 2000 to even stand a chance of surviving it. You'll
have to wait about 4 turns before Shiva goes again, but you'll have to summon
new aeon probably because of attacks during those 4 turns of Delay. Ok, for
pummeling Anima to death, you will receive an astounding Stamina Springs (60x).
A very suiting reward, don't you think?

-------------------------------------------------------------------------------

#8a. Sandy Magus (Remiem Temple - Many Belgemine Aeon Duels)
-> HP: 35000 - 35000
-> MP: 3000
-> AP: 0 - 0
-> Statistics:
Str- 35, Mag- 18, Def- 1, Mdef- 1, Acc- 0, Agl- 24, Eva- 0, Luck- 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Razzia- During this not-really-dangerous attack, Sandy does a regular attack
        for physical damage against one of your party members.
Attack- During this not-really-dangerous attack, Sandy does a regular attack
        for physical damage against one of your party members.

#8b. Cindy Magus (Remiem Temple - Many Belgemine Aeon Duels)
-> HP: 48000 - 48000
-> MP: 8000
-> AP: 0 - 0
-> Statistics:
Str- 48, Mag- 38, Def- 0, Mdef- 0, Acc- 0, Agl- 15, Eva- 0, Luck- 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Cura- This move of Cindy's will be used on one of her sisters to restorate a
      fairly decent amount of HP back to them.
Drain- During this attack, it takes away some HP from one of your party members
       and the exact amount that is leeched will be put onto Cindy's HP to
       restore her if she's hurt, but just to damage you if she is not hurt.
       So it's win/win for her.
Dispel- Takes away just about any of the positive status ailments that're on
        the one targeted character.
Mighty Guard- She does this unto every single one of her sisters (Mindy, Sandy)
              and what it does is it adds NulAll effect, Shell effect, and the
              Protect effect.
Shell- This puts the Shell status effect onto one of her sisters like 1/3 of
       the Mighty Guard move.
Holy- This unleashes the most powerful (and only) damaging White Magic in the
      game which is Holy.
Camisade- During this not-really-dangerous attack, Cindy does a regular attack
          for physical damage against one of your party members.
Regen- This will be adding the Regen positive status effect on one of her own
       sisters.
Protect- This will be adding the Protect positive status effect on one of her
         own sisters.

#8c. Mindy (Remiem Temple - Many Belgemine Aeon Duels)
-> HP: 20000 - 20000
-> MP: 7000
-> AP: 0 - 0
-> Statistics:
Str- 21, Mag- 28, Def- 1, Mdef- 1, Acc- 0, Agl- 20, Eva- 0, Luck- 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Passado- This does 15 physically damaging attacks across 15 simultaneous hits
         on only one character for massive damage.
Flare- This does non-elemental magic damage to one character.
Waterga- This attack does Water based elemental magic damage against one party
         member.
Blizzaga- This attack does Ice based elemental magic damage against one party
          member.
Thundaga- This attack does Lightning based elemental magic damage against one
          party member.
Firaga- This attack does Fire based elemental magic damage against one party
        member.
Watera- This attack does Water based elemental magic damage against one party
        member.
Blizzara- This attack does Ice based elemental magic damage against one party
          member.
Thundara- This attack does Lightning based elemental magic damage against one
          party member.
Fira- This attack does Fire based elemental magic damage against one party
      member.
Ultima- This does non-elemental magic damage against everybody in the whole
        entire party.

---> STRATEGIC TACTICS: <---
Magus Sisters: In this fight you more than likely will have to use multiple
Aeons. Start off with Yojimbo, and pay in the 1000-10000 range to either get a
result of Wakizashi or Kozuka. After that they will all take about 1/2 of your
Aeon's HP down. Pay in the same range again (c'mon don't be a cheap skate).
After, Yojimbo will probably be dead. Then summon Bahamut. Keep attacking them
normally or with Impulses. After a little while if they're still not dead,
Bahamuts OD guage should be either full or almost full. When you see that use
a Maga Flare and they will be finished. And for beating this battle you will
receive Shining Gem (40x).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ 17i. Jecht Sphere Locations                                        [sjtsp7] ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Jecht Sphere #1. Macalania forest, after the fight with the Spherimorph.

Jecht Sphere #2. Beasid Village, near the Temple of the Fayth.

Jecht Sphere #3. SS Liki, Bridge

Jecht Sphere #4. Basement A, Luca Blitzball Stadium

Jecht Sphere #5. Mi'ihen Highroad, South on the Oldroad

Auron's Sphere . Precipice, on Mushroom Rock Road

Jecht Sphere #6. Moonflow, South Wharf

Jecht Sphere #7. South area of the Thunder Plains

Jecht Sphere #8. The Southern area of Macalania Forest

Braska's Sphere. Mt. Gagazet, near the beginning

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ 17j. Luca Theater                                                  [sluth7] ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

There is a special theater that can be located at Luca. Here you can purchase
movie spheres and music spheres. A movie sphere is a sphere that contains some
of the CG cinemas you watch in the game. A music sphere is a sphere with the
music you hear throughout the entire game. You can buy these from 2 little elf
looking guys right inside the theater. Purple guy sells music and the red guy
sells movies.
So to cut to the chase, in this section I will go over the names spheres you
can get here and how much they cost. By the way to get here go in the stadium
then go out down from the save sphere by the reception desk. Keep going until
you can go up, keep going up and your you're there.

Music Spheres- The set cost- 136000 gil + special music spheres 176000
               Individual costs- 2000 gil
               71 altogether

Names- Zanarkand
      Prelude
      Tidus' Theme
      Run!!
      Creep
      Battle Theme
      Enemy Attack
      Game Over
      Out of the frying pan
      Victory Fanfare
      Leap in the Dark
      Underwater Ruins
      The Blitzers
      Wandering
      Besaid
      Spira Unplugged
      Phantoms
      The Trials
      The Summoning
      Braska's Daughter
      Yuna's Theme
      Good Night
      Decision on the Dock
      Movement in Green
      A Fleeting Dream
      Calm Before the Storm
      Face Off
      Grand Maester Mika
      Luca
      The Splendid Performance
      Auron's Theme
      Blitz Off!
      Mi'ihen Highroad
      Chocobo Jam
      The Travel Agency
      Seymour's Theme
      Moment of Truth
      Djose Temple
      Ridess The Shoopuf?
      Rikku's Theme
      Oui Are Al Bhed
      Guadosalam
      Thunder Plains
      Jecht's Theme
      The Burning Sands
      The Wedding
      Assault
      Tragedy
      Believe
      Servants of the Mountain
      Macalania Woods
      Via Purifico
      Bravely Forward
      The Unsent Laugh
      Seymour's Ambition
      Illusion
      Yuna's Decision
      Nostalgia
      Peril
      Launch
      Challenge
      Beyond The Darkness
      The Void
      The Truth Revealed
      Pursuit
      Gloom
      Patricide
      The Temple Players
      Hum of the Fayth (special)
      Lulu's Theme (special)
      Wakka's Theme (special)



Movie Spheres-The set cost- 250000 gil
              Individual costs- 5000 gil
              50 altogether
              NOTE: You cannot get the final CG cinema here

Names- Zanarkand
      We Called It "Sin"
      Sinspawn
      This Is It!
      Blitzball!
      A Summoner Is Born
      Lulu's Contempt
      Kimahri's Challenge
      Fear on the Sea
      Sin Arises
      Sin's Threat
      Futile Resistance
      Failure
      Kilika Dusk
      The Dance
      Luca Harbor
      Let The Games Begin!
      The Legend Lives
      The Dark Aeon
      No Better Plan
      Judgment
      Ex Machina
      Sin's Wake
      Reunion
      Metropolis
      Otherworld
      Sin Sleeps
      Homecoming
      Dry Dock
      Nayto Du Ku!
      Leaving Home
      The Glory of Yevon
      The Red Carpet
      False Vows
      Believe
      The Spring
      The Summit
      The Last Chapter
      Sinrise
      Departure
      The Approach
      Terra Graviton
      Gravity Sucks
      Heaven's Fall
      Vena!
      Machina Redux
      Sinfall
      Evenfall
      Faceoff
      Breaking Through

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~ 17k. Friend Sphere from Clasko                                     [sfrcl7] ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Right when you are at the area in Macalania Lake, outside of the Travel Agency,
and you see Clasko there tending to a chocobo with an inaccessible-at-the-
moment chest behind them, talk to him (Longest. Sentence. Ever.). He then asks
you your opinion about what he should do with his life later on in the future,
either a Chocobo Knight or a chocobo breeder. Now, the only way that you'll
receive this Friend Sphere that I mentioned is to tell him that he ought to
become a chocobo breeder. Now, after you fight the Crawler and literally go
through the rest of the game (see you in about 20 hrs), until you eventually
have control over the airship. Now, you talk to Cid, and tell him to fly back
over to the Besaid Beach area. From there, you hop aboard the SS Liki, where
you were attacked by Sin in the very beginning. Now, you find him at the
starboard of the ship. Now speak with him, and he hand over the item after
the brief little conversation. The he runs off and you never see him again.

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~ 17l. Revisiting Temples for Items                                  [stmit7] ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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When you get control of the airship, you can go back to just about all
temples excluding one. Here's list of items at each by going into Chamber
of Fayths.

---> Besaid Temple of the Fayth: Hi-Potion, White Magic Sphere, 2 Potions,
Elixir, Evasion Sphere
---> Kilika Temple of the Fayth: Defense Sphere, Accuracy Sphere, Luck Sphere,
Agility Sphere
---> Djose Temple of the Fayth: Agility Sphere, Magic Defense Sphere, Luck
Sphere
---> Macalania Temple of the Fayth: Magic Defense Sphere, Accuracy Sphere,
Magic Sphere
---> Bevelle Temple of the Fayth: Cannot return to this temple due to Bevelle's
gates being ordered shut.
---> Remiem Temple of the Fayth: Defense Sphere.
---> Baaj Temple of the Fayth: You can return and get Anima and a talk with
Seymour's mom, but that's it.
---> Cavern of the Stolen Fayth Temple of the Fayth: Strength Sphere

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ 17m. Butterfly Catching                                            [sbtca7] ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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This will be easy to explain because there is not too much to explain. First
you go to Macalania and find that very funny dressed person who explained
the butterfly catching game. Then talk to him, and he will explain it to you
again if you forgot the rules. If not touch the first butterfly you see in
that area. When you finish the 7 butterflies in that area and get the chest
that appears, if you leave that area before you open it, it will disappear.
The 2 areas where you can participate in this minigame are Macalania Woods-
Central and North. The whole point of this is to get 7 blue butterflies in
each of the 2 areas without touching any red ones. If you do get into a duel
with the fiends the red ones. I don't know whether or not getting caught by
red ones prevents you from getting the prizes, because I myself did it
miraculously in my 1st try without touching any red ones. But I can tell you
from one of my friends experiences that it will subtract 1 second from the
timer.

So here's a good advice: DON'T TOUCH RED BUTTERFLIES!!!

Before Spherimorph (North)- Ether
After Spherimorph (North)- Elixir x 2
Before Spherimorph (Central)- MP Sphere
After Spherimorph (Central)- Megalixir x 2
After Airship (North or Central)- Teleport Sphere
After Airship (North or Central)- Saturn Sigil

Oh, and here are times for each area at each time...

Before Spherimorph (North)- 40 seconds
After Spherimorph (North)- 40 seconds
Before Spherimorph (Central)- 30 seconds
After Spherimorph (Central)- 30 seconds
After Airship (North)- 30 seconds
After Airship (Central)- 30 seconds

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~ 17n. Navigational Map Coordinates                                  [sbtca7] ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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===============================================================================
                                Coordinates
===============================================================================

Baaj Temple: X coordinate- 11~16 - Y coordinate- 57~63
Sanubia Sands: X coordinate- 12~16 - Y coordinate- 41~45
Besaid Falls: X coordinate- 29~32 - Y coordinate- 73~76
Mi'ihen Ruins: X coordinate- 33~36 - Y coordinate- 55~60
Battle Site: X coordinate- 39~43 - Y coordinate- 56~60
Omega Dungeon: X coordinate- 69~75 - Y coordinate- 33~38

The items that you can obtain in these ares are this:
Besaid Falls- Dragoon Lance (weapon for Kimahri)
Mi'ihen Ruins- Sonar (weapon for Rikku)
Omega Ruins- Go to the Omega Ruins section

===============================================================================
                             Airship Passwords
===============================================================================

GODHAND- Here you can receive Rikku's celestial weapon Godhand (Mushroom Rock
         Road)
VICTORIOUS- Here you can get the Victorious armor (Besaid Ruins 1)
MURASAME- Here you can obtain Auron's Murasame weapon (Besaid Ruins 2)








                        --- [CONTINUE IN PART 2/2] ---