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Dragonball Z: Budokai FAQ/Strategy Guide

by Scott Ong


========================================================================
                           Dragonball Z: Budokai 2
========================================================================
A FAQ/Strategy Guide                                        Written by:
version 1.0                                                   Scott Ong
for Sony Playstation 2                         <[email protected]>
-----------------------------------------------------------------------
Released date of FAQ: 2nd January 2004

Latest editions can be obtained from GameFAQs <http://www.gamefaqs.com>

This FAQ is protected under the Copyright Law Act. No part of the
material should be copied without obtaining the author's consent. For
webmasters, the FAQ can be posted on your website as long as no part
of the FAQ is altered. Please obtain the latest revisions from GameFAQs
<http://www.gamefaqs.com>. If you have any questions about the FAQ,
feel free to sent me an e-mail (addressed indicated above) with the
game title (DBZ Budokai 2 or DBZBK2) as your subject. Non-labelled
subjects will be left unattended. This FAQ is copyright of Scott Ong
2004.

Author's Note
-----------------
It has been really long since I have started to type a new FAQ since my
first FAQ in mid-1998. I hope that you guys enjoying reading my latest
workpiece. Currently, I have complete major portions of FAQ except for
the capsules listing and walkthrough for stage 6 onwards of Dragon
World.



Revision History
-----------------

 ver 1.0   date released: 02 Jan 2004
 The FAQ initial release with 75% completed DW walkthrough,
 character's moveset, capsule listing (support and system) & cheats
 section.


     ----------------------------------------------------------------
                             C O N T E N T S
     ----------------------------------------------------------------

       1. Game Basics                 2. Dragon World Mode (DW)
       3. Characters                  4. Unlock Characters
       5. Fusion Characters           6. World Tournament Mode
       7. Practice & Training Mode    8. E.S.S and Capsules Listing
       9. Secrets and Hidden Modes    10. Acknowledgments & FAQs


                                    1
---------------------------=== Game Basics ===-------------------------

a) INTRODUCTION
Dragon Ball Z (DBZ) Budokai 2 offers the same fighting system as
Budokai exception of a few new goodies to enhance the fighting system.
The basic punches and kick combos still exists and the innovative
Dragon World Mode, along with all hidden goodies (like using fusion
characters - Gotenks, Vegito) and lots of replayability (You need to
replay DW for around 35 times to get 100% Capsules List along with the
improved World Tournament Mode)

b) CONTROLS
I like the way that the Bandai has done in enhancing the tutorial
section. <Please refer to Training Mode & Practice> for more details.

Every character shares the same punches and kick except for different
combinations that results to different attacks.

 =-=-=-=-=-=-=-=-
 Physical Basics
 -=-=-=-=-=-=-=-=
 Basic Punch     Square button (P)
 Basic Kick      Triangle button (K)
 Guard           X button (G)
 Recover         Hit X before your character is about to fall on the
                 ground
 Unblockable     P+K (Press Square and Triangle at the same time).
                 Hold it for a longer period to deal more damage.
 Movement        D-Pad
 Dash            Tap forward twice (f, f)
 Back Step       Tap backward twice (b, b)
 Dodge back      Press up and Guard (X button)(u+G)
 Dodge to front  Press down and Guard (X button) (d+G)
 Power Punch     Press forward with Square button (f+P). This will
                 launches enemy into air or away from your character
 Power Kick      Press forward with Triangle button (f+K). This will
                 launches the enemy into the air or away from your
                 character.
 Throw           Hit P+G or K+G when moving close to your opponent.
                 It is an unblockable move.

 =-=-=-=-=-=-=-=-
 Ki Basics
 -=-=-=-=-=-=-=-=
 Ki Blast       Circle button (E)
 Charge Ki      Hold down Guard (X button) & double tap backwards and
                hold
 Deflect Ki     Hit Guard (X button just when the Ki is approaching
                your character). Hit forward will direct the ki blast
                back your opponent!
 Transform      When your character has the required amount of Ki, they
                will be able to transform into a stronger fighter.
                However, they knock down onto the floor and their
                current ki could not support it, they will revert back
                which possible form that they could maintain.

             E.g. Goku transform into Super Saiyan 2 (SSJ2) and has 2
                  guages left. He was knock onto the ground. He will
                  revert back to King Kai Fist x20 form as he has
                  insufficient ki to substain his SSJ or SSJ2 form.

                  However, Goku will remain in SSJ2 form as long as
                  he is not knocked down onto the ground even he has
                  zero ki left in his gauge...

 Burst Mode    Hit Punch and Kick just when opponent is about to hit
               you...

Although, I am not quite good in playing fighting games, it is quite
easy to win fighting with basic punches and kicks. They are the
fundamaentals to become a successful fighter. Like what Piccolo say to
Goten in the Practice, chain combos are more useful than a normal ki
attack. For example, Goten can execute Kamehameha as long as he has 1
Ki guage by using f+E. But you can deal more damage with P,P,P,P,E
instead.

As most of the movesets requires Ki, you should take a good note on the
character's Ki gauge along with the health meter. When battling
condition that limits the use of Ki, I recommend characters that does
not require transformation to fight the battle. This makes Great
Saiyaman as one of the best characters in the game...

To build the Ki gauge, you just need to inflict damage on your
opponent. Please take note that when your character is in transformed
state, the Ki gauge will be depleting slowly as you battles. The
stronger transformation, the more Ki you need to sustain...

c) ADVANCED TECHNIQUES
If you are observant enough, you will find that most character has 1
to 2 ability, 2 to 3 physical, 1 transformation as viewed from their
default moveset. Some of the techniques will lead to the following
battle conditions:-

Ki Scenarios:

 - Analog Twirl Motion (e.g. Goku's Continous Kamehameha) Type I
 - Hit as You See Button Motion (e.g. Goku's Zanku Fist) Type II
 - VS Analog Twirl Motion (e.g. Goku's Super Spirit Bomb) Type III

Using Goku's moveset as a reference...

i) Analog Twirl Motion (Type I)
Upon executing the move, your character will execute a chain of attacks
before an analog twirling gauge appears directly at the bottom of the
screen. Your objective is twirl the analog sticks (BOTH) until it
reaches max (it will be glowing orange in colour). If you succeed in
it, the character will produce an additional attack (e.g. Continous
Kamehameha) or deal more damage (Spirit Bomb)

ii) Hit-as-U-See Button Motion (Type II)
Despite execute them quite often, I still have doubts regarding this.
After Goku has execute Zanku Fist punches in the air, this is followed
by a dive from the sky to ground and you will be shown the buttons to
hit. If you hit before your opponent, you get the damage dealt. If
opponent hit button sequence before you, you will miss the attack
instead. This also applies to Goku's Activate Vegito Fusion attack.

iii) VS Analog Twirl Motion (Type III)
Most of this analog twirl motion applies to the character's grand
ultimate attack. Upon executing the move, you will find a twirl
analog motion between 2 battlers. If you push the analog marker to
your opposition, you will succeed in executing the ultimate move...

d) Ultimates
In my opinions, all character's ultimates are really good and they
deal insane damage. But they have high requirements and difficult
to execute. Ultimates can be obtained via buying from the Skills Shop
provided that you have gotten Black Membership Card. Normal ultimates
costs 6000 zenies while the rare ultimate costs 10000 zenies! You can
also get most of usable character's ultimates by defeating Frieza and
Cell in the final stage.

For example, Goku's ultimates:-
- Warp Kamehameha -rare         6000Z
- Spirit Bomb -rare             6000Z
- Super Spirit Bomb -special    10000Z

e) MOVESET - NORMAL and CUSTOM
In Budokai 2, you can choose to use a default character for dueling or
customize the character for Dueling, Practice and World Tournament
Mode. When you select a character, you can do the following:-

Up/Down          Change to Alternate Costumes
R1/L1 + D-Pad    Randomly select a character manually
Square           Jumps to Random Select option
Left/Right       Switch between characters
X                Select Character
Circle           Cancel Selection

Upon selecting the character, you will find three more options for
you to choose from:-

NORMAL       - Use selected character with NORMAL moveset
CUSTOM       - Use selected character with CUSTOM moveset based on
               the capsules you equipped
EDIT SKILLS  - View Capsule Equipment Screen.

For your convenience, I have separate the moveset into 2 portions
- Normal and Capsule. Normal skills are usable as you have choose
  NORMAL after selecting the character.

If you choose CUSTOM, you will be able to make a series of changes,
which will be discussed in more details under E.S.S.

Unlike previous DBZ games, fusion characters can only be activated from
battles (Vegito, Gotenks, Gokule, Kibitoshin & Tiencha). Super Buu's
absorption ability works like fusion and it can only activated from
battles.

                                     2
-------------------------=== Dragon World Mode ===---------------------

a) INTRODUCTION
I myself still prefer the Story Mode in Budokai 1 as it brought back the
memories from the anime and manga. In the Dragon World Mode, there are
several twist and turns in the plot of Dragon Ball Z. However, it allows
you to have to more freedom. Basically, you will be controlling Goku
throughout the 9 chapters, defeat enemies to get capsules and obtaining
7 Dragon Balls to make a wish from Shenlong at the end of all 9
chapters.

Before I continue, I supposed it is a good idea to take a look at the
controls:-

Default controls                         (after select a character)

X         - Select                       Circle    - Skip current turn
D-Pad     - Move Cursors                 Square    - Dig
R1        - View Capsule List            
L1        - View Dragon Radar*         * Available after you have
R2/L2     - View Character's stats       obtain the Dragon Radar
Triangle  - Cancel

~ Health Meter and Markers
Each character will be given a marker. Goku will be present for all
the 9 stages. Blue markers represents allies while red markers
represents enemies. Each character can have the maximum of 5 lives
indicated by the green meter bar on left of the icon.

~ Watch out for Game Overs!
Basically, the game will be over once you are unable to fulfil the
game conditions or Goku is killed. Once you have a game over, you will
be return to that particular stage with all dragon balls that you
have collected gone... (not so sure yet)

~ Icons and Stuff on the Board
The Dragon World looks like a board game with fixed move lines and
stops. Even the icons are fixed regardless the number of times that
you played the Dragon World. Below is the listing of all icons

Bonus Items

Icon        What it does?
----------- ------------------------------------------------------------
SWORD       Raises character's attacking power by 10%/20%/30%
ARMOR       Raises character's defensive power by 10%/20%/30%
DENDE       Restores health on meter by 1. Works for allies & enemies!
            Does not work if the character is digging on that spot.
CASH        Increase your Zenie reserves (money) by 100Z/300Z/500Z
CAPSULE     Gives you a random capsule
PEACH       Gives your character an extra turn. Obtain via digging for
            the 1st 8 stages. For the last stage, you will find it on
            the map.
RADAR       Collect this and you will be able to view Dragon Radar mode
            to locate the Dragon Ball on the map.
POPO        Mr Popo will teleport your character to another point on
            the map. The destinations seem to be fixed by the way...

Besides these bonuses, you will find some battle restricting conditions
pits on the map.

Battle Conditions

Icon           What it means
-------------  --------------------------------------------------------
HEART          Life meter is depleting or battle with 1/2 of max life
MAN W/ LINE    You cannot defend attacks when battle occurs on it.
FLASH          Ki is depleting or begin battle with 0 Ki.

~ Digging & Digging

Tutorial 1: Normal Digging

GK - Goku
                    C      << Please refer to diagram...
        _ _ _ _ _ O        This new concept is quite complex for first
  A GK /               B   time Budokai 2 players. First of all, I will
    O -------------- O     make reference with ASCII diagram on the
                           left.

Let's says Goku is on Spot A and you want to dig in Spot A. To execute
the dig, select Goku, you will find glow lines lead to either B to C.
Hit Square and Goku will perform a digging action instead. If you see
a ! mark on Goku's head, you will have dug up one of the bonus items or
a Dragon Ball. If you find a ? instead, that means there is nothing to
be dug on the map.

Tutorial 2: Dragon Ball Digging

It is NOT necessary to have Dragon Radar in order to to dig up Dragon
Ball. For every stage, there is a dragon ball randomly placed on the
map. There are a total of 7 dragon balls to collect. Once you have
collected seven, you will be able to summon Shenlong which in turns
allow you to unlock more goodies...

First of all, I recommend you to get the Radar as it helps a lot
than trial and error on the entire map. With the exception of stage 1,
all the stages, require you to dig for this orange orbs. The radar is
quite user friendly. If you will find ball is close to [] (which is in
the middle of the radar) that means the ball is nearby. Once you find a
ball in middle of [] on the radar, that current spot is where the
Dragon Ball. Just hit Square to dig for it!

~ Check your character's capsule list often!
In Dragon World, all your useable characters will be using a "Custom"
skill list. That means you will be having the custom moveset. At the
beginning of Dragon World (first time playing), you will find out that
the default characters have limited moves list. To gain more, you need
to find more capsules throughout the dragon world, by digging, finding,
defeating enemies and bosses or buy them from Skills Shop in Editing
Skills mode. As not all capsules can be bought from the shop, it is
advisable to play the Dragon World. Once you have recruit a character
and the character becomes playable, make sure you check the capsule
list (select the character and hit R1). You can equip capsules that
you have obtained thus effecting the character's fighting ability.
For more details, please refer to the Capsules section.

~ Unlock Characters' List
There are a total of 18 hidden characters from this Dragon World
Mode. You need to use a specific character to finish and fulfil the
conditions listed below. Get ready your pen and a piece of paper...
  __________________________________________________________________
 | Stage      Character      How to get                             |
 |------------------------------------------------------------------|
 | 1          Yamcha         Defeat Nappa using Tien                |
 | 1          Nappa          Defeat Nappa using Vegeta              |
 | 2          Recoome        Defeat Recoome with Goku               |
 | 3          Vegeta         Defeat Vegeta with Goku                |
 | 3          C. Ginyu       Defeat Ginyu with Vegeta               |
 | 3          Trunks         Defeat Vegeta with Kid Trunks          |
 | 3          Frieza         Defeat Frieza with Goku                |
 | 4          Dr. Gero       Defeat Dr Gero with Goku               |
 | 4          Android 17     Defeat Android 17 with Piccolo         |
 | 4          Android 18     Defeat Android 18 with Krillin         |
 | 4          Android 16     Defeat Android 16 with Goku            |
 | 4          Cell           Defeat Cell with Goku                  |
 | 4          Gt Saiyaman    Defeat Cell with Gohan                 |
 | 5          Supreme Kai    Defeat Supreme Kai with Goku           |
 | 5          Dabura         Defeat Dabura with Gohan               |
 | 6          Hercules       Defeat Majin Buu with Gt Saiyaman      |
 | 8          Videl          Defeat Super Buu (w/ Gohan absorb) with|
 |                           Hercules                               |
 | 9          Teen Gohan     Defeat Cell with Gohan                 |
 |__________________________________________________________________|

~ Kill enemies in quicker turns
When a character/enemy is stunned and engaged in a battle, they will
lose 2 health gauge meter instead of one when they lose the battle.
For example, Vegeta has 3 health gauge. Goku attack and defeat him
thus he has 2 health gauge left. If Goku attacks Vegeta or vice
versa, Goku wins - Vegeta will lose 2 health gauge and thus
eliminating Vegeta!

~ Power-Ups
When a character who has a good link with another character stands on
the same spot on Dragon World Map, you will get powers in turns of
attack or defence. For example, if Videl and Gohan stands in the same
spot, Gohan will received 30% increase in attack! There are also
negative responses such as Piccolo and Gotenks. Note that a spot on
the Dragon World can only hold 2 people at most...

b) DRAGON WORLD WALKTHROUGH

i) A Dragon Ball is found in every stage.
The Dragon World is actually quite an easy map to go. But from my
multiple replays, I have found out that the maps are actually fixed.
The only difference is the type capsules found from digging, location
of zenies and dragon ball itself. Every stage carries a dragon ball,
even in hyperbolic time chamber stage. There are 9 stages and thus you
should not have much problems in getting 7 dragon balls

ii) A Guide to the Walkthrough
For every stage, I begin with an ASCII diagram of the stage with
abbreviations on the stage. I will give locations of the important
items - Dragon Radar and enemies itself. Every enemies has different
limit of health gauge and health meter (in battle).

For example,

Nappa       3  HP Lv3

This means the boss Nappa has 3 meter gauge and Lv3 HP (i.e. green
zone). Before I continue further, here is listing of HP zones:-

       1        2       3       4      5
    Orange - Yellow - Green - Blue - Purple

For example, a rating of 2.5 will means that enemy has 1/2 Lv3 HP at
max, while a rating of 5 means the enemy has Lv5 HP max. For sidekicks
such as Saibamen (those pesky green alien that Krillin and co fought
when Nappa visit Earth) and Cell Jr, you will find a different status
indicator:-

Saibamen    1  HP Lv1 x2 battles

This means you need to fight a battle against 2 Saibamen with 1x max
Lv1 HP.

If you are observant, you will find out that you will get a capsule
only if you defeat the enemy. In other words, the meter gauge will
drop to zero and enemy will be removed permanently from the map. Rare
capsule such as Goku's SSJ3 capsule can be obtained by satisfying
certain battle conditions.

BTW, Goku always begin the game with 3 health gauges at Lv3 HP.

To make full use of the ASCII maps, make sure you read the legend.

iii) Basic Tips
I am not quite a master in completing Dragon World (I have experienced
problems in defeating Kid Buu in the final stage) but I could handle
out some useful tips for you:-

1) Protect Goku at all costs. It will be gameover if Goku dies.
2) Make of Dende's Recovery Pool on the map. It is marked with [] on
   the ASCII maps.
3) Try to get your basic fighters first.
4) Try to get capsules for Goku first (since you will be forced to use
   him through the entire Dragon World)
5) Once enemy get stunned (you will find a stunned cloud above the
   enemy's icon), attack him for double health gauge damage.
6) When facing Buu, have them attack you instead of you attacking them
   (unless condition 5 above) so that the difference between health
   will not have much impact.

-----------------------------------------------------------------------
STAGE 1: Get the Dragon Ball before Nappa do!
-----------------------------------------------------------------------

                             *R o_ _ _ _ o S_ _       DB  Dragon Ball
 P         * +                /              __\      P   Player
 o- - - - -o- - - - - -o     /           _ _/ _o DB   ()  Dragon Radar
 |         \          / \   /           o   _/        N   Nappa
 |          \      # /   \ /S          /  _/          R   Raditz
 |       () o _ _ _ o   N o _ _   S   /  /            #   Peach
 |         / S        \         \o    |  /            @   Capsule
 |        /         S  \          \_  | /             []  Dende               
 o_ _ _ _/_ _ _ _ _ _ o_ _ _ []    \_o/@              ^   Sword
^       Goku                                          S   Saibamen
                                                      +   Armor

(Normal)                           Enemies
Gohan         2  Piccolo     2     Raditz      3  HP Lv3
Goten         1  Krillin     1     Nappa       3  HP Lv3
Kid Trunks    1  Tien        1     Saibamen    1  HP Lv1 x2 battles
(Locked)
Vegeta        2  Yamcha      1
Trunks        2  Hercules    1
Gt Saiyaman   2  Videl       1
Supreme Kai   1

Tips:
- If your character gets killed by a Saibaman, I recommend you to go
  to the training and do some training basics...
- For the first time, defeat Nappa using Tien to unlock YAMCHA and
  Goku to defeat Raditz to unlock RADITZ.
- Once you have unlock Vegeta, play DW (Dragon World for short) for 2nd
  time and have Vegeta defeat Nappa to unlock NAPPA as playable.
- For every Saibamen you defeat, you will get capsules that can be used
  as support or ability capsules.
- You will finish the stage upon getting the Dragon Ball. (marked DB on
  the ASCII map above)
- After 1 turn, if the spots marked with * is unoccupied, Saibamen will
  grow on the spot and you will fight 2 more groups...
- There is a hidden peach (right of the path where you get the Dragon
  Radar) which allows the character to execute 2 turns. Give it to
  Goku.
- Apparently, it seems Saibamen will not occupied the spot where the
  Dragon Ball is, thus focus your attacks on Raditz and Nappa.
- It will be game over if Goku dies or Nappa/Raditz gets the Dragon
  Ball.

-----------------------------------------------------------------------
STAGE 2: Defeat Frieza                               <SNOWY MOUNTAINS>
-----------------------------------------------------------------------
 P         DR       _ _ _ _o $_ _ _
  o - - - o__      /                o G       DR  Dragon Radar
 |           \__ o R                |         $   Zenie Reserves
  \            _/                   |         P   Player
  o Goku   _ /                      |         +   Armor
   \      /                         o +       ^   Sword
    \    /                        _/          @   Capsule
     {o}1- - - - - o - - - - - -_/            []  Dende
                   |                          R   Recoome
                   |                          G   Captain Ginyu
            _ _ _ _o$ _ _ _o @_               F   Frieza
         ^o/               |   \
     @ __/                 |   []    {o}1 - Battle with 1/2 life
      o _                  |   /     (o}2 - Battle with 0 Ki
     /   \_                |  /
     \  F  {o}2_ _ _ _ _ _ o_/
      \ o /

(Normal)                           Enemies
Gohan         2  Piccolo     2     Recoome     3  HP Lv3
Goten         1  Krillin     1     Ginyu       3  HP Lv3
Kid Trunks    1  Tien        1     Frieza      3  HP Lv4
(Locked)
Vegeta        2  Yamcha      1
Trunks        2  Hercules    1
Gt Saiyaman   2  Videl       1
Supreme Kai   1

Tips:
- Equip the capsules that you have found in previous stage
- This is first stage that you have to dig for a Dragon Ball (
  although it is not necessary to complete DW). I recommend you to
  get Dragon Radar first so that you will get the much needed help.
  Most of the times, the Dragon Ball is located somewhere where you
  will find Frieza.
- Ginyu Force members are very likely to advance when you get close to
  them. Thus, stay and dig is an ideal move for 1st turn for Goku.
- You will get some Zenie reserves which can be used to buy capsules
  from Skills Shop but to collect Zenie, I recommend you to play World
  Tournament Mode instead.
- Have Goku to defeat Recoome to unlock RECOOME as playable.
- Upon defeat of Ginyu Force, Frieza will power up.
- Have the other character focus on Ginyu while Goku moving to the area
  where Frieza is.
- Defeat Frieza to move onto the next stage.
- Upon completing this stage, you will be able to select SNOWY MOUNTAINS
  for your stage select.
- When fighting in this region, avoid using knock off moves too often
  otherwise a snow fall that hurts both your opponent and your character.

-----------------------------------------------------------------------
STAGE 3: Defeat Frieza once and for all!                 <PLANET NAMEK>
-----------------------------------------------------------------------
 G                            o V _ _ o@_ _ o Goku   G   Captain Ginyu
 o _ _ _ _{o}3_ _ _ _o       / \             |       R   Recoome
 |          \         \_    /   \            |       F   Frieza
 | F     R   \           \{o}4+  \           |       V   Vegeta
{o}1_ _ o_ _ _o           /       \ DR       |       DR  Dragon Radar
  \        \_ _         ^/ _ _ _ _ o_    ==  |       +   Armor
   \o_ _ _ _ _{o}2_ _ _ o_       /   \     \ |       ^   Sword
                          \_ _ _o _ _ o _ _ []       #   Peach
                                #     P              @   Capsule
  {o}1 - Battle with reducing HP                     []  Dende
  {o}2 - Battle with zero Ki                         P   Player
  {o}3 - Battle with reducing Ki                     ==  Mr. Popo
  {o}4 - Battle with no defense

(Normal)                           Enemies
Gohan         2  Piccolo     2     Recoome     3  HP Lv3
Goten         1  Krillin     1     Ginyu       3  HP Lv3
Kid Trunks    1  Tien        1     Frieza      4  HP Lv4
(Locked)
Supreme Kai   1  Yamcha      1
Trunks        2  Hercules    1
Gt Saiyaman   2  Videl       1

Tips:
- Equip the capsules that you have found in previous stage
- Bring Krillin for this battle if you are playing for the first time.
  Have him being killed by Frieza. You will unlock Goku's Super
  Saiyan capsule.
- Have Goku defeat Vegeta to unlock VEGETA as playable. Vegeta will
  join your party for this battle. If someone else defeated Vegeta,
  he will be removed from the battle.
- Have Vegeta to defeat Ginyu to unlock CAPTAIN GINYU as playable.
- Have Vegeta to defeat Frieza for his Super Saiyan capsule
- Have Piccolo defeat Frieza to unlock his Sync with Nail capsule
- Have Gohan defeat Frieza to unlock his Super Saiyan Skill.
- Have Goku defeat Frieza to unlock FRIEZA as playable
- Have Kid Trunks defeat Vegeta to unlock TRUNKS as playable
- Have Kid Trunks defeat Frieza to unlock his Super Saiyan capsule
- Have Trunks defeat Frieza to unlock his Super Saiyan capsule.
- Upon reaching turn 4 if Ginyu's spot is unoccupied, there will be
  a capsule there for you to collect.
- Frieza will power up when both Recoome and Ginyu is killed.
- Mr. Popo will teleport you somewhere you find the sword icon...
- For my gameplay, the dragon ball tends to locate somewhere your
  second player is...
- Defeat Frieza to complete this stage. You will unlock PLANET NAMEK
  stage as selectable for your first play.

-----------------------------------------------------------------------
STAGE 4: A) Defeat Dr. Gero (Android 20)
         B) Defeat the Androids!
         C) Defeat Cell!
-----------------------------------------------------------------------
P1         *P       *Y                           $        20  Dr Gero
 o- - - - - o- - - -o         ==_ _ _ _ _ _ _ _ _ o_      *P  Purple S
 |\    Goku/ cj     |     16 / \             cj  /  \     *Y  Yellow
 | \_ _ _o/         |       o   \ DR      _ _ _o/    \o C *R  Red
 |       |#         |      /     o_ _ _ _/      \   _//   *B  Blue
 |       |       *R o - - o 20   /               [@] /    *G  Green
 |       |          |      \    /             _ _/  /     18  #18
 |       |          |       \  /             /     /      17  #17
 o- - - -o- - - - -o 18      \o- - - - - - -o_ _ _/       16  #16
P2       *B        *G         17           cj             cj  Cell Jr
        cj                                                C   Cell
                                                          []  Dende
* After you have defeat Dr. Gero, you'll face the         ==  Popo
  Androids. Upon defeat #16, you will face Cell & Cell    $   Zenny
  Jrs. Defeat Cell Jr to complete the stage               DR  Radar
                                                          #   Peach

(Normal)                           Enemies
Gohan         2  Piccolo     2     Dr. Gero     1  HP Lv5
Goten         1  Krillin     1     Android 17   3  HP Lv3 1/6
Kid Trunks    1  Tien        1     Android 18   3  HP Lv3
(Locked)                           Android 16   3  HP Lv3 1/4
Supreme Kai   1  Yamcha      1     Cell         3  HP Lv4
Trunks        2  Hercules    1
Gt Saiyaman   2  Videl       1
Vegeta        2

Tips:
- You start off the battle by choosing 2 allies and fighting 5
  multicolour Saibamen and Dr. Gero. The statistics for the Saibamen
  are as follows:-

  Purple: 1 HP lv1
  Blue:   1 HP lv1 x2
  Yellow: 1 HP lv1 x2
  Green   1 HP lv1
  Red     1 HP lv1 x2

- Defeat Dr. Gero with Goku will unlock DR. GERO as playable
- After defeating Dr. Gero, you will fight Android 16, 17 and 18. The
  scenario will end once you have defeat #16 and fight Cell
  immediately I recommend you to bring in Piccolo and Krillin so that
  you can unlock all the Androids.
  - Defeat #16 with Goku will unlock ANDROID 16 as playable
  - Defeat #17 with Piccolo will unlock ANDROID 17 as playable
  - Defeat #18 with Krillin will unlock ANDROID 18 as playable
- Grab the radar. This map is easy to find the Dragon Ball.
- Upon defeating the Androids, you will face Cell and 4 Cell Jrs.

  Cell Jrs on the area where Cell is:     1 HP lv 1 1/2
  Cell Jrs on the area where Saibamen is: 1 HP lv 1 1/4 x 2 battles

- Defeat Cell with Goku will unlock CELL as playable
- Defeat Cell with Gohan will unlock GREAT SAIYAMAN as playable
- Defeat Cell with Piccolo will unlock his "Fuse with Kami" ability
- Defeat Cell with Krillin will unlock his "Unlock Potential" capsule
- Defeat Cell with Trunks will unlock his "Super Saiyan 2" capsule
- Defeat #18 with Goten will unlock his "Super Saiyan" capsule

-----------------------------------------------------------------------
STAGE 5: A) Defeat Supreme Kai
         B) Reach Majin Buu's Cocoon
         C) Reach Majin Buu's Cocoon before gauge fills up
            (3 battles against Majins fully fills it up!)
-----------------------------------------------------------------------
                             #       @
                            ${o}4- - o- - -  - -_-==    <>  Buu Cocoon
                              |       \_ _ _o_/   |     B   Babidi
                              |            V \    |     D   Dabura
                              |               \_  |     C*  M. Cell
                   C*        /                  \ |     F*  M. Frieza
  __<>- - - -o_ _{o}3 _ _ _ *o_ _ _ _ _ _o_ _ _ o/      M*  M. Vegeta
 |   |           /                  _ _ /               DR  Radar
oB   |        # /                DRo_ _ _ _oK _ _ o$ F* $   Zenny
     o- - - - -o                 V*       |      /|     @   Capsules
    /           \                         |     / |     #   Peach
  @o- - - - - - o D                      ^o   +o  o^    ^   Sword
                                          |   /\  |     +   Armor
{o}3 - Ki depleting                       |  /  \o|P1   K   Supreme Kai
{o}4 - health depleting                   | /     |     ==  Popo
                                     Goku o_ _ _ _o P2  *   M Trigger

(Normal)                           Enemies
Gohan         2  Piccolo     2     Supreme Kai  1  HP Lv5
Goten         1  Krillin     1     Dabura       3  HP Lv4
Kid Trunks    1  Tien        1     Vegeta       3  HP Lv3
(Locked)                           M. Cell      3  HP Lv4
Supreme Kai   1  Yamcha      1     M. Frieza    3  HP Lv4
Trunks        2  Hercules    1     M. Vegeta    3  HP Lv4
Gt Saiyaman   2  Videl       1

Tips:
- You will start off the battle with defeating Supreme Kai as your
  priority. I recommend you to dig first as attaining the DBZ in this
  area is hard. Once you finish digging, have Goku defeat Supreme Kai
  to unlock SUPREME KAI as playble. Upon Supreme Kai is defeated, you
  will find the next battle objective is to get to Buu's Cocoon.
- Get the Dragon Radar once Goku gets his next turn.
- Have Goku defeat Vegeta before moving the M Trigger spot to unlock
  his Super Saiyan 2 capsule. Normally, the Dragon Ball for this stage
  is located somewhere before you move to M Trigger spot.
- Get the peach for Goku at the spot above the M Trigger spot so that
  he could have 2 turns. Move your other team members at the spot on
  the right of M Trigger spot.
- Once you have moved to the M Trigger spot, you will face 3 new foes,
  Majin Vegeta, Majin Cell and Majin Vegeta. You will be given a new
  battle condition: Need to reach Buu's Cocoon under less than 3
  fights against any Majin. It is OKAY to fight Dabura.
- Defeat Dabura with Goku to unlock DABURA as playable.
- Defeat any Majins within 2 fights to unlock Babidi's Mind Control
  support capsule. This is possible as you can end the battle once
  you get a Majin groggy (defeat him the first time, remove 1 health
  meter). Defeat him again to remove the remaining help meters.
- Just move any character to the cocoon and you will end this stage.

To be continued...


c) WISHES FROM SHENLONG
Upon completing the game and collect 7 dragon balls, you will be able
to summon Shenlong, who could grant you one of 3 wishes selected from
the command box.

You can wish for...
1) Babidi's Spaceship Portal - more fun and unlock all Buus!
2) Bulma's Costume (2) to (6)
3) Breakthrough Capsules
4) Fusion and Potara Capsules

The list will look something like this...
  ______________________________________
 | 1. Babidi's Spaceship Portal         |
 | 2. Breakthrough (Yamcha)             |
 | 3. Breakthrough (Gohan)              |
 |______________________________________|

In other words, in order to obtain all breakthroughs and fusions, you
need to replay DW for many times (around 42 times to get all special
capsules)

                                      3
---------------------------=== The Characters ===-----------------------
DBZ Budokai 2 starts off with only a mere 8 characters (hey! that's is
already enough to start a World Tournament). To get more characters, you
need to play the Dragon World (Dragon World) mode.

Similar to Budokai, the skills execution no longers involved tough D-Pad
button rotations (i.e. QCF or HCB is not applicable in Budokai). Instead
simple button chains are introduced instead.

When you selected a character, you will find 3 options - Normal, Custom
or Edit Skills. Edit Skills allow you to set up to capsules that worth
of up to 7 slots for a character in the custom tray.

The character fact files include a story background (based on my
knowledge from the manga) and the character's moveset. Character marked
with asterisk are playable in DW mode.

Before you continued, here are the abbreviations used in the FAQs

 Buttons Setup >>
    P =  Punch      K =  Kick      E =  Ki Blast     G =  Guard
    f =  forward    b =  back      + =  together     , =  next

 Capsules classfication >>
 T =  Transform     A  =  Ability    P  = Physical    S = Support

 Capsules Notes >>
    (P)  Skill can be powered up by equipping 2 such capsules
    (Z)  Skill can only be used once
    (#K) No. of Ki gauges that the skill required in order to use
    #    No of slots that the capsule occupies on the custom tray

 Ki Scenarios >>
    I     Analog Twirl Motion
    II    Hit-as-U-See Button Motion
    III   VS Analog Twirl Motion

E.g. Goku's Kamehameha

Kamehameha                    P,P,P,P,E       (1K)    A   1  (P)
                              f+K,P,P,P,E     (1K)
                              f+E             (1K)

This skill "Kamehameha" is an ability capsule, occupied 1 slot and can
be powered up. The button combinations includes either one of the above
3 possible combinations.

Let's proceed on with the character list...

1.   S o n    G o k u *
------------------------------------------------------------------------

Story Background
The hero of the manga series: Dragon Ball Z. In fact, the entire manga
series covers all about him from his tender age till he growns to be
an adult. After his victory win over Piccolo in the World Tournament,
he starts to battle the Saiyans from outer space - his brother, Raditz.
He died as a sacrifice and thus undergoes training at King Kai's Planet.
Thus, he inherit the King Kai Fist and Spirit Bomb (Genki Dama).

Upon the defeat of his arch rival - Vegeta, he travels to Namek and
fight the main villian Frieza. Upon witnessing the death of his best
friend, Krillin, he becomes Super Saiyen and thus defeating Frieza
once and for all. Once he returns back to Earth, he heard of a shocking
truth from Trunks (who comes from the future) about these Androids from
Red Ribbon Corps who causes Earth in the future. Surprisingly he meet
a villian, Cell who comes to the present time to reach his perfect form.
Goku fight against Cell who is too powerful and thus leading his son,
Gohan (who is at his teens) to fight Cell. However, Cell turns into
a time bomb to destroy Earth and thus causing Goku to perform suicide
move to teleport it to King Kai's Planet...

Without his body, Goku using his soul to guide Gohan to defeat Cell.
For the next 8 years, he training in the heaven (there is a halo ring
on top of his head) and attained Super Saiyan 2. However in a midst
of sequence, he heard from the Supreme Kai about this devil - Majin
Buu who is about to resurrect from his egg spell. However, his arch
rival, Vegeta sold his soul to Babidi and becomes Majin Vegeta. Due to
the loss of energy from the fight against Vegeta, Buu is ressurected.
Upon witnessing Buu's resurrection, Goku fights with Majin Buu and this
time powering up to Super Saiyan 3. However, he could not defeat Buu
due to time... Upon returning back to Heaven, he senses that Gohan is
alive and witness the Elder Kai who helps Gohan to unlock his hidden
powers.

Super Buu absorbs Gotenks and Piccolo and thus become too overwhelming
against Gohan. Goku is given the Potara and ask to use it to merge
with Gohan. However in unfortunate events, Gohan is also absorbed and
thus forcing Goku to merge with Hercule (Mr. Satan). Luckily he sensed
Vegeta's soul and thus combine with Vegeta to form Vegito. Using
Potara fusion, the character will be fused permanently. However in
order to rescue his sons (Gohan, Goten), Trunks and Piccolo, they use
a forcefield that allows them to escape into Buu's body without being
absorb. In the process they released everyone and save Majin Buu...
Super Buu was in turn transformed in his true form - Kid Buu. At a
midst of strength, Kid Buu destroys Earth. Goku could only rescue a
few with his teleportion skill (Dende and Hercule, along with a dog).
Unfortunately, Kid Buu detects Goku's and company presence and thus
engaging the last battle in Z saga. Goku fight with Super Saiyan 3
but it does not work quite well against almighty kid Buu. But with the
aid of Hercules and people all over the universe, Goku defeat Kid Buu
using the Super Spirit Bomb...

Normal Moveset
-----------------------------------------------------------------------
King Kai Fist x20             P+K+G           (1K)    T   1
Super Saiyan                  P+K+G           (3K)    T   1
Kamehameha                    P,P,P,P,E       (1K)    A   1  (P)
                              f+K,P,P,P,E     (1K)
                              f+E             (1K)
Spirit Bomb                   f+P,P,P,E       (4K)    A   1  (P)   I
Zanku Fist                    P,f+P,P,E       (1K)    P   1  (P)   II
Super Dragon Fist             f+K,K,K,E       (2K)    P   1  (P)
Dragon Throw                  P+G                     P   1  (P)

Custom Moveset
-----------------------------------------------------------------------
Super Saiyan 2                P+K+G           (4K)    T   1
Super Saiyan 3                P+K+G           (5K)    T   1
Continuous Kamehameha         f+P,P,P,P,E     (2K)    P   1  (P)   I
Warp Kamehameha               P,P,K,K,E       (3K)    A   1  (P)
Super Spirit Bomb             K,K,f+K,K,E     (5K)    A   1  (P)   III
Potara <Vegito>               P,P,K,K,E               S   7  (Z)
Potara <Gokule>               P,P,K,K,E               S   7  (Z)

Notes:
1. Spirit Bomb can be used when Goku is normal or King Kai Fist x20
   transformation. (i.e. he must be a Saiyan). You can increase the
   damage by twirling the analog sticks. If the twirling motion is set
   to max, the Spirit Bomb will do more damage.

2. Continuous Kamehameha can be enhanced by twirling the analog sticks.
   If successful in twirling the gauge to max, Goku will execute an
   additional volley.

3. Warp Kamehameha is an ultimate move that is only attainable by
   purchasing from Bulma Capsule Shop (Gold Membership) or unlock via
   Dragon World. (Goku uses this move in the battle against Cell)

4. Super Spirit Bomb is an ultimate move that can be executed when
   Goku is a Saiyan. The opposition twirling analog stick sequence
   occurs. If Goku wins the opposition, he will remain in Super Saiyan
   Mode. (This is the move in the ending fight against Kid Buu in
   the manga)

5. Although the <Potara> - Vegito Fusion takes all 7 slots, Goku will
   have access to his normal moveset. Once you have succeed the Vegito
   Fusion, you will view the hit and miss button sequence. If
   successful, you will remain as Vegito till the end of the battle.
   If it failed, you cannot use the fusion move anymore. The Potara
   capsule cannot be used in Dragon World mode. This will apply if
   Goku is equipped with <Potara> Vegito capsule

6. Although the <Potara> - Gokule Fusion takes up all 7 slots, Goku
   will still have access to his normal moveset. Once you have setup
   for the fusion process, there will be a hit and miss button
   sequence. If successful, you stay throughout the battle as Gokule.
   This Potara capsule can only be used in all modes except DW. This
   will only apply if Goku is equipped with <Potara> Gokule capsule.
   This capsule can obtained via wishing from Shenlong (This is
   provided that you have obtained Breakthrough capsules for Goku &
   Hercule)

7. When equipped with either Potara, Goku is unable to power up to
   Super Saiyan or King Kai Fist x20 (Taiyoken)

8. Equipping the Breakthrough capsule will give Goku all his abilities
   except for fusion activations.

9. King Kai Fist    - raises attack by 5%
   Super Saiyan     - raises attack by 10%
   Super Saiyan 2   - raises attack by 15%
   Super Saiyan 3   - raises attack by 25%

   Apparently, when Goku is at a higher state of transformation, his ki
   will depleted at a faster rate. Note that when he is at higher
   state, his attacks deal more damage.

DW Capsules:-
- Goku starts off with King Kai Fist x20, Dragon Throw and Kamehameha
  capsules equipped.
- Have Krillin to defeat totally by Frieza in Namek (stage 3) to
  obtain Goku's Super Saiyan capsule.
- Defeat Vegeta (before he turns to Majin Vegeta) at stage 5 to get
  his Super Saiyan 2 capsule.
- Defeat Majin Buu with Goku himself at stage 6 to get his Super
  Saiyen 3 capsule
- Defeat Super Buu at last stage with any character to get Goku's
  ultimate move - Super Spirit Bomb.

2.    S o n    G o h a n *
------------------------------------------------------------------------

Story Background
For details regarding him when he is a teen, please refer to Teen
Gohan's profile and movelist. Upon reaching 16, he attended school and
meet up with his love - Videl. In order to hide his abilities (which
he failed often...), he got some help from Bulma and turns into a super
hero - Great Saiyaman (refer to movelist). At the World Tournament
where he fight against Kibito (Supreme Kai's guardian), his energy is
absorbed from two Babidi's henchman and it was used to revive Buu.

He fights against Dabura but it was tough as he could only power up
to Super Saiyan at most. He was defeated by Majin Buu effortlessly.
But thanks to the Supreme Kai, he was saved and brought King Kai's
Planet to extract the Z Sword. Unfortunately, the sword was not as
powerful as they thought. But this brought out Elder Kai (very
comical) and he helps to unlock Gohan's hidden potential.

When his new potential and new outfit, he meet up with Piccolo,
Goten and Trunks who are midway fighting Super Buu. Unleash his
new ability, he defeat Buu effortlessly. It seems things are going
well for the good guys, Super Buu come up with a devlish plan. He
taunt Goten and Trunks to form Gotenks to fight him. He use his
absorption ability when drains SSJ3 Gotenks and Piccolo and giving
Gohan a hard time. Gohan barely survives and was overpowered in
the process. Goku comes to his rescue with the Potara but Gohan
was absorb in the process...

Normal Moveset
-----------------------------------------------------------------------
Super Saiyan                  P+K+G           (3K)    T   1
Super Saiyan 2                P+K+G           (4K)    T   1
Kamehameha                    P,P,P,P,E       (1K)    A   1  (P)
                              f+K,P,P,P,E     (1K)          
                              f+E             (1K)          
Continuous Kamehameha         f+P,P,P,P,E     (2K)    P   1  (P)  I
Zanku Fist                    P,f+P,P,E       (1K)    P   1  (P)  II
Super Dragon Fist             f+K,K,K,E       (2K)    P   1  (P)
Jackhammer Smash              P+G                     P   1  (P)

Custom Moveset
-----------------------------------------------------------------------
Elder Kai Unlock Ability      P+K+G           (5K)    T   1
Super Kamehameha              K,K,f+K,K,E     (4K)    A   1  (P)  III
                              f+P,P,P,K,E     (4K)

Notes:
1. Continuous Kamehameha can be enhanced by twirling the analog sticks.
   If the analog meter is twirled to the max, Gohan will execute an
   additional Ki volley.

2. Super Kamehameha, Gohan's ulitmate move can be only executed when
   Gohan is in Super Saiyan state and above. If you will face Type III
   skill scenario, thus twirl to your sight and watch the awesome
   damage!

3. Equipping the Breakthrough capsule will give Gohan all his
   abilities!

4. Super Saiyan              - raises attack by 10%
   Super Saiyan 2            - raises attack by 15%
   Elder Kai Unlock Ability  - raises attack by 25%

   Apparently, when Gohan is at a higher state of transformation, his
   Ki will depleted at a faster rate. Note that when he is at higher
   state, his attacks deal more damage.

DW Capsules:-
1. Gohan starts off the game with 2 capsules equipped - Kamehameha and
   Jackhammer Smash
2. Have him defeat Frieza in Namek to obtain his Super Saiyan Capsule
3. Defeat Super Buu using Gohan to unlock his Super Saiyan 2 Capsule
4. Reach stage 8 to obtain his Elder Kai Unlock Abiliy Capsule


3.   P i c c o l o *
------------------------------------------------------------------------

Story Background
Piccolo originates the planet Namek when the Dragon Balls is also
originally found. Upon crashing down to earth, Piccolo was seperate
into two forms - the evil and good. The evil form, King Piccolo (
apparently Piccolo's 'dad') was defeated by the teen Goku in the
World Tournament Mode. In the next World Tournament, Piccolo defeats
Tien and Krillin and eventually meets on with Goku in the finals. An
epic battle and the involvement of the good form, Kami has help out
Goku to win his first tournament...

Soon, the enemies become allies. Piccolo helps Goku to defeat Raditiz
using his new finisher - Special Beam Cannon. He helps to train Gohan
in order to fight the upcoming Saiyan, Vegeta and Nappa. However, he
was killed as he attempt to protect Gohan from Nappa. As Piccolo dies,
his other half Kami also dies and the Dragon Balls will vanish...

His spirit goes to King Kai and he was brought back to life by the
dragon balls in Namek and was teleport there. There, he meet up with
a fellow Namekian who was breathless and ruthlessly beaten by Frieza,
Nail. He fuses with Nail and become even stronger. He manage to win
Frieza (who has not yet fully power up...) and helps a bit in the
battle against Frieza.

During the Android saga, he helps to fight against Android 20 after
Goku was hurt by a heart attack. Eventually, he gets help from Kami
and becomes even stronger when the two fuse together. However, they
cannot afford the fact that once Piccolo dies, the Dragon Balls will
be gone. Thus, they found Earth a new Kami, Dende (the kid Namekian
which Gohan and Krillin meet in Namek). Piccolo fights well against
Cell's first form and that is his last major battle.

During the Buu saga, he becomes more a sidekick. In the first battle
of the World Tournament, he faces the mysterious Shin (Supreme Kai).
Even without starting a fight, he admit defeat... Once their way to
Babidi's underground spaceship, he was turn into stone by Dabura's
saliva spit attack (yucks). He recovers eventually when Dabura is
killed by Majin Buu. He brought Trunks and Goten back when Vegeta
is left to handle Majin Buu. Under his tuleage, he helps Goten and
Trunks to form the new hero - Gotenks. After a few battles against
Super Buu (viewing...), he was also absorbed by Buu...

Normal Moveset
-----------------------------------------------------------------------
Super Saiyan                  P+K+G           (3K)    T   1

Sync with Nail                P+K+G           (3K)    T   1
Destructive Wave              P,P,P,P,E       (1K)    A   1  (P)
                              f+K,P,P,P,E     (1K)          
                              f+E             (1K)          
Special Beam Cannon           f+P,P,P,f+P,E   (3K)    A   1  (P)  I
Instant Killquick             P,P,K,E         (1K)    P   1  (P)  II
Fierce Ranma                  f+K,K,K,E       (2K)    P   1  (P)
Demon Roundhouse              P+G                     P   1  (P)

Custom Moveset
-----------------------------------------------------------------------
Fuse with Kami                P+K+G           (4K)    T   1
Light Grenade                 f+K,P,P,b+P,E   (1/2K)  A   1  (P)
                              b+E             (1/2K)  A   1  (P)
Hellzone Grenade              K,K,K,f+K,E     (4K)    A   1  (P)  I

Notes:
1. Damage dealt by Special Beam Cannon can be increased by twirling
   the analog sticks. If the twirling sets the gauge to max, Piccolo
   will deal more damage.

2. In order to Fuse with Kami, Piccolo must be in Sync with Nail state.
   Basically, it works like Saiyan powering up to Super Saiyan 2.

   Sync with Nail            - raises attack by 5%
   Fuse with Kami            - raises attack by 10%

   Apparently, when Piccolo is at a higher state of transformation,
   his Ki will depleted at a faster rate. Note that when he is at
   higher state, his attacks deal more damage.

3. To use Light Grenade, Piccole must be in Fuse with Kami state. This
   is the move that he uses against Cell's 1st form...

4. To use Hellzone Grenade, Piccolo must be in Fuse with Kami state.
   Upon executing the chain, you will find the Type I condition
   activated. Twirl the analog to the max to deal maximum damage. This
   is the move that he uses against Android 17...

5. Equipping the Breakthrough capsule will give Piccolo all his
   abilities!

DW Capsules:-
1. Piccolo begins the Dragon World with Destructive Wave and Demon
   Roundhouse learnt.
2. Defeat Frieza with Piccolo to obtain his Sync with Nail capsule
3. Defeat Cell with Piccolo to obtain his Fuse of Kami capsule


4.    K r i l l i n *
------------------------------------------------------------------------

Story Background
Krillin is Goku's best friend and they both received training from
Master Roshi to learn the sect's finisher - Kamehameha. Krillin
has been a good sidekick. Despite being a Shaolin monk, he tends to
fall in love with woman... He plays a major role in fighting the
Saiyans and the battles against Ginyu force in Namek. His potential to
fight has been raised by Elder Namek along with Gohan's. After Frieza
was wounded by Goku's Spirit Bomb, Krillin was killed in front of
Goku's eyes and causing the latter to transform into Super Saiyan.

Krillin was also the first to be revived thrice. The dragon ball on
Earth can only bring back character to life if they have only died
once. (this is the reason while Goku become so enraged...) During the
Android saga, he fell in love with Android 18 and help to defend her
from being absorb by Cell. After the battle against Cell ends, he
request Shenlong to remove 17 and 18's self destruct bombs which has
been embedled in their bodies. Seeing this, Krillin gets married with
#18 and thus having a child. In Buu Saga, he is spoted with a hair
and becomes more of a sidekick. Like Piccolo, he was also affected by
Dabura's saliva (digusting!) and turn into stone. Eventually, he was
killed by Super Buu upon Buu's escape from the hyperbolic time
chamber...

Normal Moveset
-----------------------------------------------------------------------
Unlock Potential              P+K+G           (3K)    T   1
Kamehameha                    P,P,P,P,E       (1K)    A   1  (P)
                              f+K,P,P,P,E     (1K)          
                              f+E             (1K)          
Destructo Disc                P,P,b+P,P,E     (2K)    A   1  (P)
                              f+P,P,f+P,P,E   (2K)
                              b+E             (2K)
Zanku Fist                    f+P,P,K,K,E     (1K)    P   1  (P)   II
Valiant Fist                  f+P,P,P,P,E     (2K)    P   1  (P)
Jackhammer                    P+G                     P   1  (P)

Custom Moveset
-----------------------------------------------------------------------
Fierce Destructo Disc         K,K,f+K,K,E     (3K)    A   1  (P)   I

Notes:
1. Krillin's Unlock Potential raises his attacks by 5%.

2. In order to execute Ultimate move, Fierce Destructo Disc, he must
   be in Unlock Potential state. You will see Type I scenario. If you
   twirl the analog gauge to the max, Krillin will execute an
   additional Destructo Disc (This is the move that he uses against
   Nappa in the manga)

3. Equipping the Breakthrough capsule will give Krillin all his
   abilities!

DW Capsules:-
1. Krillin begins Dragon World with Kamehameha and Jackhammer learnt.
2. Defeat Cell with Krillin to unlock his "Unlock Potential" capsule


5.     T i e n *
-----------------------------------------------------------------------

Story Background
Like Krillin, Tien is also one of earliest character who appears in
Dragon Ball. A strong master of Crane style sect and battles young Goku
in the final round of the World Tournament. Risks his life to use the
utlimate finisher - Ki Blast Cannon. Unfortunately the game removes
his trademark stun attack - Solar Flare. His good friend Chiaotzu has
been with him since the introduction of Tien. During the battle against
Nappa, Tien witnesses the death of his best friend. Eventually he dies
as he suffers heavy injuries from the powerful Nappa.

He plays a minor in subsequent saga. In Gohan battles against Super Buu
He helps out a bit but was knocked out unconsicious by Buu's legs...

Normal Moveset
-----------------------------------------------------------------------
Ki Blast Cannon               P,f+P,P,E       (2K)    A   1   (P)
                              K,K,f+K,f+K,P,E (2K)
                              b+E             (2K)
Dodompa                       P,P,P,P,E       (1K)    A   1   (P)
                              f+K,P,P,P,E     (1K)
                              f+E             (1K)
Jackhammer Fist Flash         K,K,f+K,K,E     (1K)    P   1   (P)  II
Machine Gun Fist              f+K,K,K,E       (2K)    P   1   (P)
Jackhammer Fist               P+G                     P   1   (P)

Custom Moveset
-----------------------------------------------------------------------
Volleyball Fist               f+K,P,P,P,K,E   (3K)    A   1   (P)
Domination Blast              f+P,P,P,P,E     (2K)    P   1   (P)  I
Activate Tiencha Fusion       P,P,K,K,E       (3K)    S   7

Notes:
1. Domination Blast works like a ki volley shower attack. Just twirl
   the analog stick to the max and Tien will execute an additional ki
   blast.

2. Volleyball Fist is a really weird move that I neither sees it in the
   manga or the anime...

3. Although Fusion <Tiencha> capsule occupies all 7 slots, Tien will
   have his normal moveset. You can tag in Yamcha by hit P+K+G. To
   perform fusion, both Tien and Yamcha must have at least 3K bar of
   ki. Once you executed fusion, you will be given 5 button chains,
   enter them correctly, you will get Tiencha! If it done in a wrong
   sequence, prepare for a big laugh ^_^:...

4. Once in fusion, there will be a timer gauge in replacement of the Ki
   gauge. Once the time gauge reaches zero, fusion will break apart
   when Tiencha is knock to the ground and both Tien and Yamcha will
   have zero Ki. You will need to start all over again.

5. Equipping the Breakthrough capsule will give Tien all his
   abilities! (except for the fusion capsule)


DW Capsules:-
1. Tien begins the Dragon World with Dodompa and Jackhammer Fist learnt.
2. The Fusion capsule can only be used in all modes except DW. This
   will only apply if Tien or Yamcha is equipped with <Fusion> Tiencha
   capsule. This capsule can obtained via wishing from Shenlong (This
   is provided that you have obtained Breakthrough capsules for Tien &
   Yamcha)

6.     K i d   T r u n k s *
-----------------------------------------------------------------------

Story Background
The son of Bulma and Vegeta. He is quite a kid (well, he is a kid) and
a bit arrongance. During the Gravity Chamber training, he has unveil
that he has the ability to transform into Super Saiyan. In finals of
the World Tournament (for kids), he and Goten has a good fight and an
agreement. Noticing there isn't much fun playing kid's battles, they
decide to participate in the adult's battle by taking over someone's
costume. Unfortunately, they lose to #18 due to the Destructo Disc.

When Vegeta is fighting against Majin Buu, Trunks can in contact with
his dad but only briefly as Vegeta understood the only way to defeat
Buu is to... Trunks got knock out cold by Vegeta and ascorted back to
Hyperbolic Time Chamber Piccolo. As a motivation, he and Goten train
hard to perform the fusion that Goku taught them (they have witness
the awesome power of SSJ3 Goku). During the battle against Super Buu,
they fuse into Gotenks and nearly defeat Buu if not 30 minutes time
limit... Eventually, they were absorb by Super Buu in order to defeat
Gohan.

Normal Moveset
-----------------------------------------------------------------------
Super Saiyan                  P+K+G           (3K)    T   1
Double Buster                 P,f+P,P,E       (2K)    A   1   (P)
                              f+K,K,P,P,E     (2K)
                              b+E             (2K)
Buster Cannon                 P,P,P,P,E       (1K)    A   1   (P)
                              f+K,P,P,P,E     (1K)
                              f+E             (1K)
Blast Attack                  K,K,f+K,K,E     (1K)    P   1   (P)  II
Energy Burst                  f+P,P,P,P,E     (2K)    P   1   (P)  I
Grand Impulse                 P+G                     P   1   (P)

Custom Moveset
-----------------------------------------------------------------------
Activate Gotenks Fusion       P,P,K,K,E       (3K)    S   7

Notes:
1. Kid Trunks' Energy Burst works like most ki volleys. Just twirl the
   analog gauge to the max and Kid Trunks will execute an additional
   ki blast.

2. When transform into Super Saiyan, Kid Trunks' attack raises by 10%.

3. IMO, the breakthrough capsule for Kid Trunks is pretty useless. He
   has all his abilities by NORMAL moveset in the breakthrough capsule.
   (Besides all his skills do not take all 7 slots...)

4. Although Fusion <Gotenks> capsule occupies all 7 slots, Kid Trunks
   will have his normal moveset except he cannot powerup to Super
   Saiyan. Both Goten & Kid Trunks must have at least 3K bar of ki.
   Pressing P+G+K will result Kid Trunks taging out and Goten coming
   in! Once you executed fusion, you will be given 5 button chains,
   enter them correctly, you will get Gotenks! If wrongly, prepare for
   a big laugh ^_^:...

5. Once in fusion, there will be a timer gauge in replacement of the Ki
   gauge. Once the time gauge reaches zero, fusion will break apart
   when Gotenks is knock to the ground and both Goten & Kid Trunks will
   have zero Ki. Need to start all over again.

DW Capsules:-
1. Kid Trunks starts off with Buster Cannon and Grand Impulse equipped.
2. Have Kid Trunks defeat Frieza at Namek to unlock his Super Saiyan
   ability.
3. Upon reaching Stage 7, you will get Gotenks fusion capsule.


7.     S o n    G o t e n *
-----------------------------------------------------------------------

Story Background
Like his dad, Goku, Goten is a kind hearted boy except he is a bit more
playful. Tends to be rather blur but strong when comes too fight. Like
Trunks, he also has the ability to transform into Super Saiyan (which
brings a great shock to Gohan). Perhaps due to restriction by Chi Chi
(who hates Super Saiyans for their yellow hair), Goten's fighting
capabilities is slightly weaker than Trunks. In kid's world tournament
battle, Goten accidentally transform into Super Saiyan breaking the
promise with Trunks. However, he was lost before Trunks did transform
into Super Saiyan. Together with Trunks, they nab a masked fellow and
disguise their way to enter the adult's world tournament, which they
lose in the final round to #18.

Goten help Trunks to fight Majin Buu to save the severely wounded
Vegeta. But Vegeta decides to do a sacrifice and thus knocking both
the kids out. At the hyperbolic time chamber, he and Trunks train and
thus forming Gotenks. During the battle against Super Buu, they were
are absorbed by Buu in an effort to defeat Gohan.

Normal Moveset
-----------------------------------------------------------------------
Super Saiyan                  P+K+G           (3K)    T   1
Kamehameha                    P,P,P,P,E       (1K)    A   1   (P)
                              f+K,P,P,P,E     (1K)
                              f+E             (1K)
Zanku Fist                    K,K,f+K,K,E     (1K)    P   1   (P) II
Continous Kamehameha          f+P,P,P,P,E     (2K)    P   1   (P) I
Jackhammer                    P+G                     P   1   (P)

Custom Moveset
-----------------------------------------------------------------------
Activate Gotenks Fusion       P,P,K,K,E       (3K)    S   7

Notes:
1. Goten's Continous Kamehameha works like most ki volleys. Just twirl
   the analog gauge to the max & Goten will execute an additional ki
   blast.

2. When transform into Super Saiyan, Goten's attack raises by 10%

3. IMO, the breakthrough capsule for Goten is pretty useless. He
   has all his abilities by NORMAL moveset in the breakthrough capsule.
   (Besides all his skills do not take all 7 slots...)

4. Although Fusion <Gotenks> capsule occupies all 7 slots, Goten will
   have his normal moveset except he cannot powerup to Super Saiyan.
   Both Goten & Kid Trunks must have at least 3K bar of ki. Pressing
   P+G+K will result Goten taging out & Kid Trunks coming in! Once you
   execute fusion, you will be given 5 button chains, enter them
   correctly, you will get Gotenks! If wrongly, prepare for a big laugh
   ^_^:...

5. Once in fusion, there will be a timer gauge in replacement of the Ki
   gauge. Once the time gauge reaches zero, fusion will break apart
   when Gotenks is knock to the ground and both Goten & Kid Trunks will
   have zero Ki. You will need to start all over again.

DW Capsules:-
1. Goten starts with Kamehameha and Jackhammer capsules equipped.
2. Have Goten defeat #18 at Stage 4 to unlock his Super Saiyan ability.
3. Upon reaching Stage 7, you will get Gotenks fusion capsule.


8.   R a d i t z
-----------------------------------------------------------------------

Story Background
Raditz was Goku's elder brother. As like other Saiyan, he likes to
address Goku as Kakarot. When he first came to Earth, he met up with
Piccolo (just after the World Tournament). He defeat Piccolo at ease
and proceed to the Master Roshi's house to snatch away Goku's son,
Gohan.

Fortunately for the dragon ball, Goku locates Gohan and battle Raditz
to get back his son. Raditz witness the hidden potential of the young
Gohan but was defeated in the hands of Piccolo's Special Beam Cannon
with Goku hanging on his arms. Both Raditz and Goku was killed. Goku
makes an angel and go to King Kai's planet for special training...

Normal Moveset
-----------------------------------------------------------------------
Double Sunday                 P,P,P,P,E       (1K)    A   1   (P)
                              f+K,P,P,P,E     (1K)
                              f+E             (1K)
Saturday Crush                P,f+P,P,E       (2K)    A   1   (P)
                              f+P,P,P,K,E     (2K)
                              b+E             (2K)
Exciting Year                 K,K,f+K,K,E     (1K)    P   1   (P) II
Dynamite Monday               f+K,K,K,E       (2K)    P   1   (P)
Day Crush                     P+G                     P   1   (P)

Custom Moveset
-----------------------------------------------------------------------
Weekly Special                f+P,P,P,P,E     (2K)    P   1   (P) I

Notes:
1. Raditz's Weekly Special works like most ki volleys. Just twirl
   the analog gauge to the max & Raditz will execute an additional ki
   blast.

2. Equipping the Breakthrough capsule will give Raditz all his
   abilities!


That's all for the eight starting characters of Budokai 2!

                                     3
-------------------------=== Unlock Characters ===---------------------

There are a total of 22 characters waiting for you to unlock. You can
unlock 19 of them by playing DW and complete it for at least twice.
You can get the Buus (Majin Buu, Super Buu and Kid Buu) by accumulating
kili in Babidi's Spaceship Portal. Dabura can also be obtained via the
Portal.

The character format is listed in the same layout as what you see for
the basic characters.

1.   Y a m c h a
-----------------------------------------------------------------------
Getting: Defeat Nappa with Tien in DW mode stage 1

Story Background
Along with Tien & Krillin, Yamcha is one of the earliest character. He
was formerly a mountain bandit and change his mind upon meeting Bulma.
Whenever he sees girls, he tends to become red-faced. His Wolf Fang
Fist is very damaging but got defeated by Goku's two finger attack ^_^:

He plays a major part in the early part of Piccolo saga. He was killed
by a lowly Saibamen during their battles against Nappa. He joins a side
kick for the entire Android saga. In the Buu saga, he is just having as
a background role...

Normal Moveset
-----------------------------------------------------------------------
Kamehameha                    P,P,P,P,E       (1K)    A   1   (P)
                              f+K,P,P,P,E     (1K)
                              f+E             (1K)
Wolf Fang Fist                P,f+P,P,E       (1K)    A   1   (P)
                              K,K,f+K,f+K,P,E (1K)
                              f+K,K,K,E       (1K)
Wolf Slice Fist               K,K,f+K,K,E     (1K)    P   1   (P) II
Wolf Fang Blast               f+P,P,P,P,E     (2K)    P   1   (P) I
Tiger Jackhammer              P+G                     P   1   (P)


Custom Moveset
-----------------------------------------------------------------------
Spirit Ball Attack            f+P,P,P,K,E     (3K)    A   1   (P) II
Activate Tiencha Fusion       P,P,K,K,E       (3K)    S   7

Notes:
1. Yamcha's Wolf Fang Blast works like most ki volleys. Just twirl
   the analog gauge to the max & Raditz will execute an additional ki
   blast.

2. Equipping the Breakthrough capsule will give Yamcha all his
   abilities! (except for fusion capsule)

3. Yamcha's Spirit Ball Attack will execute the button chain. Just hit
   it promptly and watch the dazzling speed of the spirit ball! If you
   miss the buttons, Yamcha will deal zero damage to enemy and a bit to
   himself!

4. Although Fusion <Tiencha> capsule occupies all 7 slots, Yamcha will
   have his normal moveset. You can tag in Tien by hit P+K+G. To
   perform fusion, both Tien and Yamcha must have at least 3K bar of
   ki. Once you executed fusion, you will be given 5 button chains,
   enter them correctly, you will get Tiencha! If it done in a wrong
   sequence, prepare for a big laugh ^_^:...

5. Once in fusion, there will be a timer gauge in replacement of the Ki
   gauge. Once the time gauge reaches zero, fusion will break apart
   when Tiencha is knock to the ground and both Tien and Yamcha will
   have zero Ki. You will need to start all over again.

DW Capsules:-

1. Upon getting Yamcha, you will get his Wolf Fang Fist capsule along
   with Tiger Jackhammer capsule

2. The Fusion capsule can only be used in all modes except DW. This
   will only apply if Tien or Yamcha is equipped with <Fusion> Tiencha
   capsule. This capsule can obtained via wishing from Shenlong (This
   is provided that you have obtained Breakthrough capsules for Tien &
   Yamcha)


2.   N a p p a
-----------------------------------------------------------------------
Getting: Defeat Nappa with Vegeta in DW stage 1. (You must be playing
         DW for the second time)

Story Background
Nappa has been with Vegeta and is the latter's private assistant. He
watch the Saiyan prince grown up. Upon arrival on Earth, the Z team
has witness an unearthly power that they have never face before. He
defeat the entire team almost single handedly. Yamcha is killed by a
Saibamen. He killed Chiaotzu, Tien and Piccolo! Eventually, he was
defeated at the hands of Goku. He begs Vegeta for help but got killed
instead...

Normal Moveset
-----------------------------------------------------------------------
Break Cannon                  f+P,f+P,P,f+P,E (2K)    A   1   (P)
                              f+K,K,K,b+K,E   (2K)
                              b+E             (2K)
Bomber DX                     f+K,P,P,b+P,E   (1K)    A   1   (P)
                              P,P,P,P,E       (1K)
                              f+E             (1K)
Giant Attack                  K,K,K,f+K,E     (1K)    P   1   (P) II
Breakstorm                    P,P,K,E         (2K)    P   1   (P)
Megaton Throw                 P+G                     P   1   (P)

Custom Moveset
-----------------------------------------------------------------------
None

Notes:
1. Equipping the breakthrough capsule will give Nappa all his skills
   and abilities (which is no difference from a NORMAL move set...)


3.   R e c o m m e
-----------------------------------------------------------------------
Getting: Defeat Recomme with Goku in DW stage 2.

Story Background
A member of the five team Ginyu Force. Recomme was a dud looking member
but appears to have the best defense amongst all 5 members. He give
Gohan, Krillin and Vegeta a hard time during the battles at Namek over
the Namekian dragon balls. Recoome was eventually defeated by Goku who
has just arrived from Earth via a spaceship with Bulma's family help...

Normal Moveset
-----------------------------------------------------------------------
Recomme Eraser Gun            P,P,P,P,E       (1K)    A   1   (P)
                              f+E             (1K)
Recomme Kick                  f+P,f+P,P,f+P,E (1K)    A   1   (P)
                              f+K,P,P,E       (1K)
                              b+E             (1K)
Recoome Bomber                f+K,K,K,b+K,E   (3K)    A   1   (P) I
Recomme Buster Magnum         K,K,K,f+K,E     (1K)    P   1   (P) II
Recomme Max Vulcan            P,P,K,E         (2K)    P   1   (P) I
Recomme Hyper Swing           P+G                     P   1   (P)

Custom Moveset
-----------------------------------------------------------------------
Special Fighting Pose 3       P,P,b+P,P,E     (2K)    T   1
                              f+K,K,K,K,E     (2K)
Special Fighting Pose 4       K,K,K,K,E       (2K)    T   1
                              f+P,f+P,P,P,E   (2K)

Notes:
1. Recoome Bomber's damage can be enhanced by twirling the analog
   gauge to the max.

2. Recoome's Max Vulcan works like most ki volleys. Just twirl
   the analog gauge to the max & Recoome will execute an additional ki
   blast.

3. Special Fighting Pose 3 is not an attack move. It raises Recomme's
   attack to 108% (1st), 116% (2nd) and 124% (3rd)

4. Special Fighting Pose 4 is not an attack move. It raises Recomme's
   defense to 105% (1st), 110% (2nd) and 115% (3rd)

5. Unlike transformations which revert back old form (if knocked down
   to the ground and is less than the ki gauge needed), Fighting Poses
   enhances the attack and defense as a permanent stats change.

4.   C a p t a i n     G i n y u
-----------------------------------------------------------------------
Getting: Defeat Ginyu with Vegeta at DW Stage 3. This can only be done
         after you have defeated Vegeta with Goku on that stage.

Story Background:
A vicious person and the leader of the Ginyu Force. Ginyu has the
ability to do Body Change which allows him to change bodies. He was
amazed by Goku's power when the latter power up King Kai Fist x10 and
Goku says that he can do more... Ginyu crushes his own body and switch
body with Goku. However, it seems only Goku can execute King Kai Fist,
thus the change does not help him much. He battles Vegeta and decides
to switch body with Vegeta but Goku interferes and get his body back.
Upon switching Goku throws a frog and Ginyu ends up become a frog. In
the anime, there is an expanded version of Ginyu entering Bulma's body
and Bulma's become the frog ^_^:)

Normal Moveset
-----------------------------------------------------------------------
Milky Cannon                  P,P,P,P,E       (1K)    A   1   (P)
                              f+K,P,P,P,E     (1K)
                              f+E             (1K)
Body Change                   f+P,P,P,K,E     (3K)    T   1
Processed Power Crush         K,K,f+K,K,E     (1K)    P   1   (P)  II
Parmesan Shower               f+P,P,P,P,E     (2K)    P   1   (P)  I
Ginyu Strike                  P+G                     P   1   (P)

Custom Moveset
-----------------------------------------------------------------------
Special Fighting Pose 1       P,f+P,P,E       (2K)    T   1
                              K,K,b+K,E       (2K)
Special Fighting Pose 2       P,P,K,f+K,E     (2K)    T   1
                              K,K,K,K,E       (2K)

Notes:
1. Body Change is not an attack move. Ginyu will receive some damage
   before switching to the opposition's body. "Ginyu" become the
   opponent and have the opponent's move set. You will also bring
   over the stats and will be able to transform unlike in DBZ manga.
   If Ginyu has been been powered by Fighting Poses, the enhancement
   will be brought over to your opposition's side! Virtually, it just
   a switch between character statistics.

2. Ginyu's Parmesan Shower works like most ki volleys. Just twirl
   the analog gauge to the max & Ginyu will execute an additional ki
   blast.

3. Special Fighting Pose 2 is not an attack move. It raises Ginyu's
   attack to 108% (1st), 116% (2nd) and 124% (3rd)

4. Special Fighting Pose 1 is not an attack move. It raises Ginyu's
   defense to 105% (1st), 110% (2nd) and 115% (3rd)

5. Unlike transformations which revert back old form (if knocked down
   to the ground and is less than the ki gauge needed), Fighting Poses
   enhances the attack and defense as a permanent stats change.


5.    V e g e t a
-----------------------------------------------------------------------
Getting: Defeat Vegeta with Goku during DW Stage 3 (Namek)

Story Background
The proud Saiyan prince hails from the planet of Saiyans, Planet
Vegeta. Vegeta's first battle is against the Saiyan raised on Earth,
Kakarot or Goku. In the fierce battle, Vegeta got defeated at the
hands of Goku. However, it was Goku's kind hearted soul that stops
Krillin from killing Vegeta. Vegeta returns to the base and discover
the dragon balls. He make his way to Planet Namek and defeat Frieza's
subordinates. Eventually, he got into allies' side by fighting the
Ginyu Force. Shortly after the Namekian Shenlong is summoned, they
come in a fierce fight with Frieza. Frieza killed Vegeta as Vegeta is
unable to transform in the force that Frieza afraid most - Super
Saiyan. During the peace time, he marries with Bulma and Bulma bore
him a son called Trunks.

After meeting a mysterious Super Saiyan (Trunks) who defeat Mecha
Frieza easily, Vegeta undergoes tremendous training. Eventually he
saves Goku (or claims that only he is eligible to defeat Goku) from
Android 19, he becomes a Super Saiyan. After a couple of fierce
fights with Android 18, he undergoes training with his son, Trunks
in the hyperbolic time chamber. He manages to defeat the 2nd form of
Cell with ease unleashing power mode of Super Saiyan however he was
defeated by Cell's final form. He loses control in witnessing the
death of his son, Trunks to Cell's death beam attack and got wounded
resulting Gohan to rescue him. However it was his attack who distract
Cell and give Gohan the killer blow to defeat Cell.

Vegeta got tired of fighting as his worthy opponent no longer exists
in the current world. In upcoming World Tournament, he draw with Goku
in the first round of the World Tournament mode! However it was
spoiled by the Majin team. At Babidi's spaceship, Vegeta unless a
cruel thought and allow Babidi to control him, thus forming Majin
Vegeta. He got into a fierce fight with Goku and both of them has
powered up into SSJ2.. Majin Buu got resurrected and both warriors
senses Buu's awesome power. Vegeta agrees to team up with Goku to
fight Buu but knock out the latter senses. He goes and battle Buu
himself. Buu is unexpectedly strong and Vegeta founds himself in
trouble and saved temporarily by his son, Trunks and Goten. After
entrust the children to hands of Piccolo, Vegeta uses his body to
destroy Buu...

Vegeta goes to hell but offers to help out to fight Buu who causes
so much trouble in the world. He returns promptly and fuse with Goku
using Potara earrings and become Vegito. Using a bit of trick, they
rescue Gohan and others but face a more devlish monster, Kid Buu.

At the Great Kai Planet, the battle of good and evil continues.
Vegeta fights to bitter end despite losing most of his ki (unable
to transform into Super Saiyan) and having Goku to gather ki from
the universe to form the Super Genki Dama (Spirit Bomb) to destroy
Buu once and for all.

Normal Moveset
-----------------------------------------------------------------------
Super Saiyan                  P+K+G           (3K)    T   1
Galick Gun                    P,P,P,P,E       (1K)    A   1   (P)
                              f+K,P,P,P,E     (1K)
                              f+E             (1K)
Final Flash                   P,P,K,K,E       (3K)    A   1   (P)
Final Bash                    P,f+P,P,E       (1K)    P   1   (P)  II
Meteor Flash                  f+P,P,P,P,E     (2K)    P   1   (P)  I
Meteor Break                  f+K,K,K,E       (2K)    P   1   (P)
Nose Dive Crash               P+G                     P   1   (P)

Custom Moveset
-----------------------------------------------------------------------
Super Saiyan 2                P+K+G           (4K)    T   1
Big Bang Attack               f+P,P,P,K,E     (4K)    A   1   (P)  III
Potara                        P,P,K,K,E       (3K)    S   7   (Z)
Babidi's Mind Control         -               -       S   3   (Z)

Majin Vegeta Moveset
-----------------------------------------------------------------------
Atomic Blast                 K,K,f+K,K,E      (1/2K)
                             b+E              (1/2K)
Final Explosion              K,K,f+K,f+K,P,E  (5K)                I

Notes:
1. Vegeta's Meteor Flash works like most ki volleys. Just twirl the
   the analog gauge to the max & Vegeta will execute an additional ki
   blast.

2. Super Saiyan raises Vegeta's attack by 10% and Super Saiyan 2 raises
   Vegeta's attack by 15%

3. Big Bang Attack, Vegeta's ulitmate move can be only executed when
   Vegeta is in Super Saiyan state and above. If you will face Type III
   skill scenario, thus twirl to your sight and watch the awesome
   damage!

4. Babidi's Mind Control will activated automatically when Vegeta is
   down to 1/3 of his max energy bar. Majin Vegeta will have additional
   moves to his skill list. You will fight the battle as Majin Vegeta
   till the end of the battle. Majin Vegeta is the equivalent of SSJ2
   Vegeta (115% attack power!)

5. Majin Vegeta's Final Explosion is the game's MOST powerful Ultimate.
   It will deal instant death damage if you twirl the gauge to the max.
   However if you need not reach the maximum gauge, Vegeta will be
   killed instead!

6. Although the <Potara> - Vegito Fusion takes up all 7 slots, Vegeta
   will still have access to his normal moveset. Once you have setup
   for the fusion process, there will be a hit and miss button
   sequence. If successful, you stay throughout the battle as Vegito
   This Potara capsule can only be used in all modes except DW. This
   will only apply if Vegeta is equipped with <Potara> Vegito capsule.
   This capsule can obtained via wishing from Shenlong (This is
   provided that you have obtained Breakthrough capsules for Vegeta &
   Goku)

7. When equipped the Potara capsule, Vegeta is unable to power up to
   Super Saiyan as he could in the normal moveset

8. Equipping the Breakthrough capsule will give Vegeta all his abilities
   except for fusion activations.

DW capsules:-
1. Upon unlocking Vegeta, you will receive Galick Gun and Nose Dive
   Crash capsules.
2. Defeat Frieza with Vegeta in Namek to get his Super Saiyan capsule
3. Defeat any Majin characters in DW Stage 5 within 2 fights to get his
   Babidi's Mind Control Support ability.
4. Defeat Super Buu (Gohan absorbed) with Vegito to get his Super
   Saiyan 2 capsule.

6.    T r u n k s
-----------------------------------------------------------------------
Getting: Defeat Vegeta with Kid Trunks during DW Stage 3 (Namek)

Story Background:
A Saiyan, son of Bulma and Vegeta hails from the future. In the future,
most of characters will kill by Androids 17 and 18. Goku is unable to
help out as he dies of a heart attack. Trunks goes under training with
Gohan (who becomes Super Saiyan). Upon witnessing Gohan's death, Trunks
is able to transform into Super Saiyan. Using the time machine, he
travels to Goku's time and defeat Mecha Frieza and Frieza's dad with
ease. He talked to Goku solemnly on his purpose of travel (Piccolo
overhears it due his Kami ability)

Trunks help out the Z team in the battles against the Android. His
father took him to train at hyperbolic time chamber and he adopt a
longer hairstyle in Super Saiyan armor. He fought perfect Cell when
Vegeta got defeated. But he loses and Cell allows him to leave and
prepare for the Cell Game. Trunks eventually got killed by the
returning Cell (who self explodes and destroys King Kai Planet) and
got killed. Upon revived by Shenlong, he discovers that his father
cares for him from Yamcha.

Traveling the time machine back to the future, Trunks defeat the
Android twins (17 and 18) at ease. He eventually restore peace fully
by defeating Cell (1st form)

Normal Moveset
-----------------------------------------------------------------------
Super Saiyan                  P+K+G           (3K)    T   1
Buster Cannon                 P,P,P,P,E       (1K)    A   1   (P)
                              f+K,P,P,P,E     (1K)
                              f+E             (1K)
Burning Attack                f+P,P,P,K,E     (3K)    A   1   (P)
Blast Attack                  K,K,f+K,K,E     (1K)    P   1   (P) II
Energy Burst                  f+P,P,P,P,E     (2K)    P   1   (P) I
Meteor Break                  f+K,K,K,E       (2K)    P   1   (P)
Rapid Fall Slash              P+G                     P   1   (P)

Custom Moveset
-----------------------------------------------------------------------
Super Saiyan 2                P+K+G           (4K)    T   1
Finish Buster                 P,f+P,P,E       (2K)    A   1   (P)
                              f+K,K,P,P,E     (2K)
                              b+E             (2K)
Burning Slash                 K,K,f+K,f+K,P,E (4K)    A   1   (P) II

Notes:
1. Trunks' Energy Burst works like most ki volleys. Just twirl the
   the analog gauge to the max & Trunks will execute an additional ki
   blast.

2. Super Saiyan raises Trunks' attack by 10% and Super Saiyan 2 raises
   Trunks' attack by 15%

3. Trunks' Burning Attack damage can be increased by twirling the
   analog gauge to the max. It requires Trunks to be in Super Saiyan.

4. Trunks' Burning Slash will enter the hit button change. If you
   execute all button chains, you will get the move that he uses to
   defeat Freiza in the manga. If you miss one of them, you will get
   only a sword slash. Like Burning Attack, this attack requires Trunks
   to power up to Super Saiyan.

5. Equipping the Breakthrough capsule will give Trunks all his abilities

DW Capsule:-
1. Upon unlocking Trunks, you will get his Buster Cannon and Rapid Fall
   Slash capsule.
2. Have Trunks defeat Frieza to unlock his Super Saiyan capsule.
3. Have Trunks defeat Majin Buu to unlock his Super Saiyan 2 capsule.

7.    F r i e z a
-----------------------------------------------------------------------
Getting: Defeat Frieza with Goku in DW stage 3 (Namek)

Story Background:
Frieza is the most vicious villian that has incredible killing powers.
He defeat Goku's father and destroys the entire Planet Vegeta
(Saiyan's homeland). Frieza grews wild in ambition and proceed to
Namek to gather the mysterious Dragon Ball to fulfil his dream -
eternal life. Frieza has the ability to transform and has 4
transformation. He fight Piccolo and Vegeta using forms 1, 2 & 3.
Once he unveils his true form, he defeat and kill Vegeta. Goku fights
him and it seems that Goku has the ability to transform into the force
that Frieza fears most, the legendary Super Saiyan. Frieza could
destroy any planet with a single blow and Goku is powerless until he
uses the Spirit Bomb. But Frieza only got wounded and kills Krillin
out of anger. Unexpectedly, it trigger Goku's anger and Goku becomes
Super Saiyan-jin. Freiza unleashes 100% energy against the legendary
warrior and was defeated. Goku gives Frieza an opportunity to live
after Frieza was hit by his own Destructo Disc. Frieza seems to be
rescued by his father and becomes Mecha Frieza

On his return to Earth, he was killed instantly in pieces by a
future Saiyan, Trunks...

Normal Moveset
-----------------------------------------------------------------------
Death Beam                    P,P,P,P,E       (1K)    A   1   (P)
                              f+K,P,P,P,E     (1K)
                              f+E             (1K)
Death Ball                    f+P,P,P,K,E     (3K)    A   1   (P) III
Frieza Nightmare              K,K,f+K,K,E     (1K)    P   1   (P) II
Killer Ball                   f+P,P,P,P,E     (2K)    P   1   (P) I
Evil Dance                    f+K,K,K,E       (2K)    P   1   (P)
Meteor Crash                  P+G                     P   1   (P)

Custom Moveset
-----------------------------------------------------------------------
Death Wave                    P,f+P,P,E       (2K)    A   1   (P)
                              K,K,f+K,f+K,E   (2K)
                              b+E             (2K)
Frieza's Spaceship            -               -       S   4   (Z)

Notes:
1. Frieza enters the battle in power up mode. He will begin with 110%
   attack rate.

2. Frieza's Killer Ball works like most ki volleys. Just twirl the
   the analog gauge to the max & Frieza will execute an additional ki
   blast.

3. Frieza's Death Ball will engage you in a type 3 scenario. Just twirl
   the meter towards your opposition and watch the super effect!

4. When Freiza's health has been fully depleted, he will return back to
   battlefield with full health as Mecha Frieza (no longer has the
   auto-powered up effect). Mecha Frieza will carries the moveset that
   you have equip in the remaining 3 slots.

5. Equipping the Breakthrough capsule will give Frieza all his abilities
   except for Frieza's Spaceship.

8.   D r    G e r o   (Android #20)
-----------------------------------------------------------------------
Getting: Defeat Dr Gero with Goku in DW stage 4.

Story Background:
The professor and the creator of all Androids. During Goku's young age,
there has been ranging war with Gero's creation Androids and Goku has
been the one to stop their world ambitions. Dr. Gero convert himself
in Android and given him some fight abilities including the ability
to absorb ki! He appears along with Android 19 to attack the Z team.
SSJ Goku got defeated due to an heart attack and his powered-up
Kamehameha is absorbed by Android 19. Android 19 was killed by Vegeta
and leaving Android 20 being chased by others. He brings Android 17 &
18 alive. Android 17 kills Dr. Gero as he does not want to be
manipulated by Dr. Gero...

Normal Moveset
-----------------------------------------------------------------------
Photon Wave                   P,P,P,P,E       (1K)    A   1   (P)
                              f+K,P,P,P,E     (1K)
                              b+E             (1K)
Ki Blast Absorption           f+E             (1K)    A   1
Power Break                   K,K,f+K,K,E     (1K)    P   1   (P) II
Precise Cannon                f+P,P,P,P,E     (2K)    P   1   (P) I
Rolling Crush                 P+G                     P   1   (P)

Custom Moveset
-----------------------------------------------------------------------
Life Drain                    f+P,P,P,K,E     (3K)    A   1   (P) I

Notes:
1. Ki Blast Absorption works only normal ki blast. He cannot absorbs
   Videl or Hercule's ki blast as these 2 characters do not have. You
   just need to time it correctly. Successfully drain will result in
   a +1 Ki gauge.

2. Dr. Gero's Precise Cannon works like most ki volleys. Just twirl
   the the analog gauge to the max & Dr. Gero will execute an
   additional ki blast.

3. Life Drain will allow Dr. Gero to drain half of energy gauge of his
   opponent from the enemy and convert to his own energy gauge. If
   the analog twirl gauge is maxed out, Gero will attack with his eyes
   beam for another 1/2 energy gauge damage.

4. Equipping the Breakthrough capsule will give Dr. Gero all his
   abilities

9.    A n d r o i d    # 1 7
----------------------------------------------------------------------
Getting: Defeat Android 17 with Piccolo in DW Stage 4.

Story Background:
Android 17 is created by Dr. Gero of the massive 20 Androids. Android
17 killed Dr. Gero as he does not want Gero to manipulate him and his
twin sister, Android 18. Unlike normal humans, Androids never get
tired and this is key reason why they could defeat Super Saiyans. He
fight against Piccolo (who got fuse with Kami). However both Piccolo
and 17 were defeat by Cell (who extract more than 10,000 souls).
Android 16 comes to help and defeat Cell. But Cell turns his tail into
a vacuum head and absorb 17 thus forming Cell's 2nd form.

Normal Moveset
-----------------------------------------------------------------------
Power Blitz                   P,P,P,P,E       (1K)    A   1   (P)
                              f+K,P,P,P,E     (1K)
                              f+E             (1K)
Energy Field                  P,f+P,P,E       (1K)    A   1   (P)
                              f+P,P,P,K,E     (1K)
                              b+E             (1K)
Power Strike                  K,K,f+K,K,E     (1K)    P   1   (P) II
Power Falling Star            f+P,P,P,P,E     (2K)    P   1   (P) I
Buster Swing                  P+G                     P   1   (P)

Custom Moveset
-----------------------------------------------------------------------
None

Notes:
1. Android's 17 Power Falling Star works like most ki volleys. Just
   twirl the the analog gauge to the max & Android 17 will execute an
   additional ki blast.

2. Equipping the Breakthrough capsule will give Android 17 all his
   abilities. In Dueling or World Tournament, it is quite useless as
   it is the same as his normal moveset.

3. Energy Field will nullies all death moves (e.g. Kamehameha)

10.   A n d r o i d    # 1 8
-----------------------------------------------------------------------
Getting: Defeat Android 18 with Krillin in DW Stage 4

Story Background:
Android 18 is perhaps the strongest woman in DBZ world. Like her twin
brother, she has incredible abilities and loves shopping. She and 17
activate Android 16 after Trunks destroy the base. She fought Super
Saiyan Vegeta without much difficulty despite their strengths are at
par. After dismantling the Saiyan force, Android 18 give Krillin a
goodbye kiss which causes Krillin to fall in love with the latter.

After Android 17 is absorbed by Cell, it seems that Android 18 is
about be absorbed anytime sooner by Cell. Android 18 and the injured
Android 16 escapes. Meanwhile Vegeta and Trunks arrive. Vegeta engages
into a battle against Cell with his new power earned from the
hyperbolic time chamber. Meanwhile Krillin gots a self destruction
device from Bulma which could disable the Androids and could foil
Cell's perfect form plans. Krillin could not bare to use the device
and smashes with his foot. Cell was powerless and muttered to himself
that he could defeat Vegeta once he has attained his final form.
Vegeta wants more competition and allow Cell to attain his final form.
Trunks try to stop but got attacked from his father. Eventually 18
is absorbed by Cell. During the battle between SSJ2 Gohan and Cell,
Android 18 got released from Cell's body and Cell reverts to 2nd form.
Krillin rescues Android 18. After the battle against Cell is over,
Android 18 leaves the Z party. Upon discovering Krillin's wish from
Shenlong (i.e. remove the bomb from 18 and 17's body), Android 18
discover Krillin's feelings for her. They got married and even have
a daughter - Marron.

After Z team and Supreme Kai is chasing after the Majin fellows, 18
chooses to stay back and fight the World Tournament, she defeat the
masked man (Goten and Trunks in disguise) and faces Hercule in
final round. She choose to lose to Hercule deliberate due to the
prize money ^_^:)

Eventually, she and Krillin was killed by Super Buu after Buu escapes
from the hyperbolic time chamber.

Normal Moveset
-----------------------------------------------------------------------
Power Blitz                   P,P,P,P,E       (1K)    A   1   (P)
                              f+K,P,P,P,E     (1K)
                              f+E             (1K)
Energy Field                  P,f+P,P,E       (1K)    A   1   (P)
                              f+P,P,P,K,E     (1K)
                              b+E             (1K)
Power Strike                  K,K,f+K,K,E     (1K)    P   1   (P) II
Power Falling Star            f+P,P,P,P,E     (2K)    P   1   (P) I
Buster Swing                  P+G                     P   1   (P)

Custom Moveset
-----------------------------------------------------------------------
Destructo Disc                K,K,f+K,f+K,P,E (2K)    A   1   (P)
                              f+K,P,P,P,E     (2K)

Notes:
1. Android's 18 Power Falling Star works like most ki volleys. Just
   twirl the the analog gauge to the max & Android 18 will execute an
   additional ki blast.

2. Equipping the Breakthrough capsule will give Android 18 all her
   abilities.

3. Energy Field will nullies all death moves (e.g. Kamehameha)

11.   A n d r o i d    # 1 6
-----------------------------------------------------------------------
Getting: Defeat Android 16 with Goku in DW Stage 4

Story Background:
Android 16 is a solemn huge Android who is classified as a failure
product by Dr. Gero. Android 16 is awaken and is kindhearted at nature.
He loves Earth and protect it at all costs. Upon witnessing Android 17
in trouble, comes out to help and fight Cell. He is a more of Android
to human and defeat Cell at ease. However, Cell absorbs 17 eventually.
He could not stop 18 being absorbed as he was injured. He was helped
back to repairs by Krillin. At the Cell game, Android 16 comes midway
during the battle between the unwilling Gohan and Cell. Android 16
intends to self destruct, destroying Cell with him. Cell destroys his
body and launches Cell Jr. Android 16 (with his head left) asks
Hercule to bring him to Gohan. He gives some word of advice to Gohan
and got crashed to death by Cell. Gohan's power is unleashed!

Normal Moveset
-----------------------------------------------------------------------
Rocket Punch                  P,P,b+P,P,E     (1K)    A   1   (P)
                              f+K,P,P,b+P,E   (1K)
                              f+E             (1K)
Hell Flash                    f+P,f+P,P,E     (3K)    A   1   (P) I
Devil Crush                   P,P,K,E         (1K)    P   1   (P) II
Finishing Splash              f+K,K,K,E       (2K)    P   1   (P) I
Killing Neck Throw            P+G                     P   1   (P)

Custom Moveset
-----------------------------------------------------------------------
None

Notes:
1. Android's 16 Finishing Splash works like most ki volleys. Just
   twirl the the analog gauge to the max & Android 16 will execute an
   additional ki blast.

2. Hell Flash can be powered up when you fill the analog gauge to the
   max. This is the move that he used against Cell 1st form in the
   manga.

3. Equipping the Breakthrough capsule will give Android 16 all his
   abilities. In Dueling or World Tournament, it is quite useless as
   it is the same as his normal moveset.


12.    G r e a t   S a i y a m a n
-----------------------------------------------------------------------
Getting: Defeat Cell with Gohan in DW Stage 4

Story Background:
This character is actually Gohan in diguise. As Gohan's actions towards
school (Orange Star) is suspicious by Videl and his blurrness in
executing his superhuman abilities, he decide to sought help from
Bulma. Upon activation on the watch, Gohan is able to transform into
Great Saiyaman. However, it is due to his blurness that he got caught
by Videl and forced to teach Videl to fly as a result ^_^:)

Normal Moveset
-----------------------------------------------------------------------
Justice Punch                 P,P,P,P,E       (1K)    A   1  (P)
                              f+K,P,P,P,E     (1K)
                              f+E             (1K)
Justice Kick                  P,P,K,K,E       (1K)    A   1  (P)
                              K,K,f+K,f+K,E   (1K)
Justice Finisher              K,K,f+K,K,E     (1K)    P   1  (P) II
Justice Flash                 f+P,P,P,P,E     (2K)    P   1  (P) I
Justice Carnival              f+K,K,K,E       (2K)    P   1  (P)
Justice Dynamite              P+G                     P   1  (P)

Custom Moveset
------------------------------------------------------------------------
Justice Pose                  f+P,P,P,K,E     (3K)    A   1      II

Notes:
1. Gt. Saiyaman's Justice Flash works like most ki volleys. Just twirl
   the analog gauge to the max & Gt. Saiyaman will execute an additional
   ki blast.

2. Justice Pose will reduce opponent's current ki to half and powers up
   Gt Saiyaman by 5%. You can only power up 3 times (i.e. giving Gt
   Saiyaman only 115% maximum on offense through Justice Pose). If you
   miss the buttons sequence, you just waste the 3 ki gauges ^_^:)

13.    C e l l
-----------------------------------------------------------------------
Getting: Defeat Cell with Goku in DW Stage 4

Story Background:
Cell is formed by part of the research of Android #20. Cells of the
fighters in the past battles are gathered and thus forming Cell. This
also explains while Cell has the ability of Goku, Vegeta, Frieza,
Piccolo and Frieza's father. Like Trunks, Cell also comes from the
future, after killing off Trunks and embodied himself into an egg
inside time machine. However, his trails got examined and his tracks
were destroyed by Trunks, Krillin and Gohan.

Cell can increases his power but absorb ki from humans. He was first
discover by Kami and got into a fierce fight with Piccolo. But
Piccolo was much stronger much to Cell's surprise. Cell uses Solar
Flare to escape (which Goku learns from Tien). He has the ability
to regenerate (Piccolo), uses Goku's trademark move, Kamehameha...

Cell absorbs more life and become even more powerful than Piccolo.
Cells absorbs 17 and becomes his second form. Tien comes out to help
and allows 18 and the injured 16 to escape. Upon watching Tien in
trouble, Goku comes to help! Goku rescues both Piccolo and Tien from
the hands from Cell.

Cell goes after 18 and 16 and meet up with Vegeta and Trunks instead.
He manages to absorb 18 and attained perfect form thanks to Vegeta.
He becomes incredibly strong and introduce the Cell games. In the
first round, he fought against Goku. Goku was not his match and quits
the battle. Gohan is his next opponent. He fights Gohan with much
ease and Gohan is afraid that his power will cause him to lose
control. To trigger that he unleases Cell Jr to attack every member
of the Z team. Unexpectedly, his destruction of Android 16 triggers
Gohan's anger and forming SSJ2 for Gohan. He got defeated by Gohan
and revert back to 2nd form after losing 18 from his body. However
he turns into a time bomb that could destroys Earth. Goku use his
teleportion skill and saves Earth from the ill fate. Cell destroys
and Goku is killed...

He comes back to Earth shortly and become stronger than ever. He
has attained SSJ2 and even acquired Goku's teleportion ability. He
kill Trunks with Freiza's death beam finisher. Vegeta gots mad and
starts to volley ki blasts at Cell. In this event, Gohan got injured
in attempting to save Vegeta. Cell decides to use Super Kamehameha...

However, he was killed with the combined efforts of Gohan and Goku
and of course some help from Vegeta...

Normal Moveset
-----------------------------------------------------------------------
Kamehameha                    P,P,P,P,E       (1K)    A   1  (P)
                              f+K,P,P,b+P,E   (1K)
                              f+E             (1K)
Spirit Bomb                   f+P,f+P,P,K,E   (3K)    A   1  (P) III
Ultimate Attack               P,P,K,E         (1K)    P   1  (P) II
Negative Power Rain           K,K,K,f+K,E     (2K)    P   1  (P) I
Cybernetic Radar              f+K,K,K,E       (2K)    P   1  (P)
Lasso                         P+G

Custom Moveset
-----------------------------------------------------------------------
Energy Field                  P,P,f+P,P,P,E   (1K)    A   1  (P)
                              f+P,f+P,P,P,E   (1K)
                              b+E             (1K)

Notes:
1. Cell enters the battle in power up mode. He will begin with 110%
   attack rate.

2. Cell's Negative Power Rain works like most ki volleys. Just twirl
   the the analog gauge to the max & Cell will execute an additional ki
   blast.

3. Cell's Spirit Bomb will engage you in a type 3 scenario. Just twirl
   the meter towards your opposition and watch the super effect!

4. Energy Field will nullies all death moves (e.g. Kamehameha)

5. Equipping the Breakthrough capsule will give Cell all his abilities

14.     S u p r e m e    K a i
-----------------------------------------------------------------------
Getting: Defeat Supreme Kai with Goku in DW Stage 5

Story Background
Supreme Kai appears on the World Tournament after Goku arrives back to
Earth for a special date. He participates under a different name. Upon
his first battle, he fought Piccolo. Piccolo chooses to give up as he
is unable to determine the power... Supreme Kai unveils his identity
to Piccolo. His assistant, Kibito goes into a fight with Gohan.
Supreme Kai decides to use Gohan as a bait to lure the Majin team,
which leads them to the evil force, Babidi and legendary evil Majin
Buu...

Supreme Kai got severely wounded and got rescued by Kibito (who was
revived by Dragon ball after being killed by Dabura). He brings Gohan
to Great Kai Planet where the Z Sword is. It is rumoured that the Z
Sword possess the power to destroy Buu. Gohan trains with the
extremely heavy sword. To test the power of the sword, Kai uses the
hardiest object on Earth. The Z Sword breaks apart and reveal a
hidden force, Elder Kai. Under the tuleage of Elder Kai, Gohan gets
stronger. Seeing Gohan in trouble against Super Buu (with SSJ3
Gotenks absorbed), Elder Kai gives Goku the Potara which could allow
permament fusion in a super strong character. So Kai and Kibito
exchange their earrings and form Kibitoshin. Upon witnessing the
destruction of Earth, Kibitoshin comes to help out Vegeta, Goku,
Dende and a dog to escape from the shambles to Great Kai Planet..

After defeat Buu, Kibitoshin stays with Elder Kai as seen in GT
series...

Normal Moveset
-----------------------------------------------------------------------
Shockwave                     P,P,P,P,E       (1K)    A   1  (P)
                              f+K,P,P,P,E     (1K)
                              f+E             (1K)
Holiness Break                K,K,f+K,K,E     (1K)    P   1  (P) II
Energy Rain                   f+P,P,P,P,E     (2K)    P   1  (P) I
Majestic Rush                 f+K,K,K,E       (2K)    P   1  (P)
Noble Throw                   P+G                     P   1  (P)

Custom Moveset
-----------------------------------------------------------------------
Potara                        P,P,K,K,E       (3K)    S   7  (Z)

Notes:
1. Supreme Kai's Energy Rain works like most ki volleys. Just twirl
   the analog gauge to the max & Supreme Kai will execute an additional
   ki blast.

2. Equipping the Breakthrough will just give Supreme Kai all his moves
   as shown in the normal moveset. (Not quite useful when you have
   gotten all moves capsules)

3. Although the <Potara> - Kibitoshin takes up all 7 slots, Supreme Kai
   will still have access to his normal moveset. Once you have setup
   for the fusion process, you will have instant fusion unlike Gokule
   and Vegito. You will stay in the battle through as Kibitoshin.
   
   This Potara capsule can only be used in all modes except DW. This
   will only apply if Supreme Kai is equipped with <Potara> Kitboshin
   capsule. This capsule can obtained via wishing from Shenlong (This
   is provided that you have obtained Breakthrough capsules for Supreme
   Kai)

15.    H e r c u l e   (aka. Mr. Satan)
-----------------------------------------------------------------------
Getting: Defeat Majin Buu with Great Saiyaman in DW Stage 6

Story Background
The funniest character that ever graze on DBZ (he stands par with the
horny Master Roshi ^_^:). He appears as the last world champion in
World Tournament and volunteer to fight Cell (as you see Cell has
made a broadcast.) Hercule (JAP: Mr. Satan) fight Cell without knowing
how strong Cell really is ^_^:) and got wacked off the stage by Cell
with a smack...

After Gohan has finished Cell, everyone lefts. Hercule declares that
he has defeated Cell to the world (that's why the world believes in
him). He has a daughter, Videl who studies in the same high school
as Gohan. During the world tournament preparations, he seems to be
relaxed. The tournament organizers issued a special match for Hercule
against the winner of the kids' tournament - Kids Trunks! Hercule got
wacked off the stage ^_^:)

In finals of World Tournament (after Goku and co has gone in pursuit
of the Majin team), he is left with #18 in the finals. 18 loses to
him deliberately due to money (Hercule was forced to pay her double
the prize money...)

As the world is in a mess due to Majin Buu's rampage, Hercule comes
to help out as Majin Buu's private assistant and think of a plan to
kill Majin Buu. However, unexpectedly Hercule got hurted and result
Majin Buu to unleash Super Buu from his anger. Majin Buu got
absorbed Super Buu. Super Buu did not hurt him due to Majin Buu...

At Great Kai Planet, he thought he has gone to heaven ^_^:) Kid Buu
comes and attempt to hurt him and Majin Buu comes to the rescue! King
Kai tells Goku to gather ki from everyone in universe to defeat Buu...
Goku could only get ki from his close friends. Hercule chips in and
call in the people on Earth. He is the "hero" behind that Goku's
finisher ^_^:) As that, he lives happily with Majin Buu and his dog
through the GT series with a granddaughter Pan...

Normal Moveset
-----------------------------------------------------------------------
Dynamite Kick                 f+P,P,P,P,E     (1K)    A   1  (P)
                              K,K,K,E         (1K)
                              f+E             (1K)
Hercule Rolling Punch         P,P,P,P,E       (1K)    A   1  (P)
                              f+K,P,P,P,E     (1K)
Present For You               K,K,f+K,f+K,E   (3K)    A   1  (P)
Hercule Critical Attack       P,f+P,P,E       (1K)    P   1  (P)
Hercule Ultra Dynamite        f+K,K,K,E       (2K)    P   1  (P) I
Hercule Miracle Bomber        P+G                     P   1  (P)

Custom Moveset
-----------------------------------------------------------------------
High Tension                  P+K+G           (3K)    T   1
Hercule Special               f+P,P,P,K,E     (4K)    A   1  (P)
Activate Gokule Fusion        P,P,K,K,E       (3K)    S   7  (Z)

Note:
1. Hercule's Present For You is actually the method that he tries to
   cheat Majin Buu to the trap in the manga. Hercule will get knock
   down in the process but receiving no damage after the explosion.

2. High Tension state raises Hercule's attack to 105%

3. To execute Hercule Special, Hercule must be in High Tension state.
   Upon executing it successfully, Hercule will power up by 5% each
   time and reduce enemy's current ki gauge to half. (You can only do
   this a maximum of 3 times, it works like Gt Saiyaman's Justice Pose)

4. Although the <Potara> - Gokule Fusion takes up all 7 slots, Hercule
   will still have access to his normal moveset. Once you have setup
   for the fusion process, there will be a hit and miss button
   sequence. If successful, you stay throughout the battle as Gokule.
   This Potara capsule can only be used in all modes except DW. This
   will only apply if Hercule is equipped with <Potara> Gokule capsule.
   This capsule can obtained via wishing from Shenlong (This is
   provided that you have obtained Breakthrough capsules for Goku &
   Hercule)

16.    V i d e l
-----------------------------------------------------------------------
Getting: Defeat Super Buu (with Gohan absorb) using Hercules in DW
         Stage 8.

Story Background:
Videl is the daughter of Hercule and studies in the same school with
Gohan. She works part-time as a cop to keep peace in Hercule City (I
prefer to call it Satan City). Videl comes to learn of Gohan's secret
as Gt Saiyaman. She calls Gohan to teach the way to fly.

She particpates in the World Tournament but got wounded by her opponent
who has been mind-controlled by Babidi. Gohan comes to her rescue. Upon
the ending episode, she marries to Gohan and give birth to a daughter
called Pan, who plays a major role in Dragon Ball GT.

Normal Moveset
-----------------------------------------------------------------------
Eagle Kick                    P,P,P,P,E       (1K)    A   1  (P)
                              f+K,P,P,P,E     (1K)
                              f+E             (1K)
Leopard Shoot                 P,f+P,P,E       (1K)    P   1  (P) II
Falcon Rush                   f+K,K,K,E       (2K)    P   1  (P)
Bear Blowthrough              P+G                     P   1  (P)

Custom Moveset
-----------------------------------------------------------------------
Videl's Close Call            f+P,P,P,K,E     (3K)    A   1  (P)

Notes:
1. Same as Hercule, Videl is unable to execute ki blasts and it is
   being replaced by a knock out kick.

2. Equipping the breakthrough capsule will give Videl all her skills
   and abilities.

3. Videl's Close Call will summon Gohan to participate in the battle
   for a while!

17.    T e e n   G o h a n
-----------------------------------------------------------------------
Getting: Defeat Cell with Gohan in DW Stage 9 or unlock with Budokai 1
         saved file.

Story Background
Shortly after Goku's first win in Tournament, Gohan was born. He is
first Saiyan to have a mixed blood of Saiyan and human. He has a lot
of hidden abilities that has suppress the thoughts of many enemies.

Gohan begins as a fighter after his father's death in the match
against Raditz. Under the tuleage of Piccolo, Gohan learns quickly
and become an important member of the Z team. At the time hyperbolic
chamber, he successfully transforms into a Super Saiyan. His epic
battle against Cell also embark the first Saiyan to reach Super
Saiyan 2. However due to his cockiness, this results to Goku's death
from Cell's suicide transformation. He gets his revenge and help from
his dad using the combined father-and-son Kamehameha (with aid from
Vegeta) to defeat Cell.

Normal Moveset
-----------------------------------------------------------------------
Super Saiyan                  P+K+G           (3K)    T   1
Super Saiyan 2                P+K+G           (4K)    T   1
Kamehameha                    P,P,P,P,E       (1K)    A   1  (P)
                              f+P,P,f+P,P,E   (1K)
                              f+E             (1K)
High-Speed Hammer             P,P,K,K,E       (2K)    P   1  (P)  I
Instant Killquick             f+P,P,K,K,E     (1K)    P   1  (P)  II
Fierce Ranma                  K,K,b+K,E       (2K)    P   1  (P)
Jackhammer Smash              P+G                     P   1  (P)

Custom Moveset
-----------------------------------------------------------------------
Father-Son Kamehameha         K,K,f+K,K,E     (4K)    P   1  (P)  III

Notes:
1. Gohan's High-Speed Hammer works like most ki volleys. Just twirl
   the analog gauge to the max & Gohan will execute an additional ki
   blast.

2. Equipping the Breakthrough capsule will give Teen Gohan all his
   abilities!

3. When Gohan transform into Super Saiyan, his attack raises to 110%.
   In Super Saiyan 2 state, his attacks is raised to 115%

4. To execute ultimate Father-Son Kamehameha, Gohan must be in Super
   Saiyan 2 state. Once it is executed, you will get to scenario type
   III. Just twirl the analog gauge to your opponent's side, Gohan
   will deal insane damage with this awesome move.

19.   D a b u r a
------------------------------------------------------------------------
Getting: Defeat Dabura in DW stage 5 with Goku or accumulate 100 kili
         in Babidi's Spaceship Portal

Story Background:
Dabura is Babidi's right-hand man. He is a proud and devlish demon king.
His awesome power can be seen when he killed Kibito with a single blast
and turn Piccolo and Krillin into stone using his saliva, which prompt
Goku to head for Babidi's spaceship.

He is not as powerful as the Supreme Kai thought in the minds of
Saiyans. Gohan battles him with his depleted ki and still stands to par.
Upon witnessing Majin Buu, he feel that Majin Buu is not as loyal as he
is and warned Babidi about it. He make Majin Buu angry and got turn
into a cookie and eaten up by Majin Buu!

Normal Moveset
-----------------------------------------------------------------------
Demonic Will                  P+K+G           (3K)    T   1
Hell Blitz                    P,P,P,P,E       (1K)    A   1  (P)
                              f+K,P,P,b+P,E   (1K)          
                              f+E             (1K)
Evil Blast                    P,P,f+P,P,P,E   (2K)    A   1  (P)
                              f+P,f+P,P,P,E   (2K)
                              b+E             (2K)
Hell Blow Shoot               P,P,K,E         (1K)    P   1  (P)  II
Hate Dancing                  f+K,K,K,E       (2K)    P   1  (P)
Evil Tornado                  P+G                     P   1  (P)

Custom Moveset
-----------------------------------------------------------------------
Hell Blade Rush               f+P,f+P,P,K,E   (3K)    A   1  (P)  I
Hate Ray Cannon               K,K,K,f+K,E     (2K)    P   1  (P)  I


Notes:
1. Equipping the Breakthrough capsule will give Dabura all his
   abilities!

2. Demonic Will powers up Dabura by 5% (i.e. 105% in attack)

3. Dabura's Hate Ray Cannon works like most ki volleys. Just twirl
   the analog gauge to the max & Dabura will execute an additional ki
   blast.

20.   M a j i n   B u u
------------------------------------------------------------------------
Getting: Accumulate 1200 kili in Babidi's Spaceship Portal

Story Background:
When Majin Buu is first released from the egg, no one could not imagine
the power except for Supreme Kai. Created by Babidi's father, Bibidi
and seal into the egg and can only recovered by pumping large amount of
ki...

Majin Buu got released due to Goku's lose of energy to Majin Vegeta and
the previous energy gathered from Gohan. He has the ability to
regenerate from gas state to normal mode. He is invincible. Buu defeat
Supreme Kai and Gohan easily. He has the ability to turn human beings
into cookies or chocolates for his own eating!

He was challenged by Vegeta but it was his weird attacks that give him
the advantage and his sudden burst of energy. He was engulfed into
Vegeta's Final Explosion (Vegeta wants to kill him by using his body)
but managed to reborn. He is a bit afraid of Babidi as Babidi could
confine him back into the egg. After the battle against SSJ3 Goku, he
killed Babidi and leave to his own luxury.

Upon meeting his good friend, Hercule (Mr. Satan), he come to learn the
meaning of human life and promise Hercule that he will no longer kill.
However the appearance of several evil humans injured Hercule, cause
Majin Buu to released an evil cloud who cause the formation of evil
Super Buu. Majin Buu's chocolate beam was reflected and eaten by Super
Buu. However Super Buu does not attack Hercule due to Majin Buu's
presence. After Majin Buu has been rescued by Vegeta, Super Buu
transformed in Kid Buu and destroys Earth (!)

At the Great Kai Planet when Hercule was about to be harmed by Kid
Buu, Majin Buu comes to Hercule's resuce and fight Kid Buu. At the end
of all battles, he stays with Hercule as his friend and the dog...

Normal Moveset
-----------------------------------------------------------------------
Innocence Cannon              P,P,P,P,E       (1K)    A   1  (P)
                              P,f+P,P,E       (1K)
                              f+E             (1K)
Innocence Strike              P,P,f+K,K,E     (1K)    P   1  (P) II
Enjoy Browning                K,K,f+K,K,E     (2K)    P   1  (P) I
Innocence Dance               f+K,P,P,P,E     (2K)    P   1  (P)
Merry Swing                   P+G                     P   1  (P)

Normal Moveset
-----------------------------------------------------------------------
Angry Explosion               f+P,P,f+P,P,E   (3K)    A   1  (P)

Notes:
1. Equipping the Breakthrough capsule will give Majin Buu all his
   abilities!

2. Majin Buu's Enjoy Browning works like most ki volleys. Just twirl
   the analog gauge to the max & Majin Buu will execute an additional
   ki blast.

21.   S u p e r   B u u
------------------------------------------------------------------------
Getting: Accumulate 2400 kili in Babidi's Spaceship Portal

Story Background:
After absorbed Majin Buu, Super Buu heads for the hyperbolic time
chamber to challenge his mysterious opponent. However, he give him a
time clock and ask him to wait (to buy time for Goten and Kid Trunks
to use). Super Buu fight Gotenks in an epic battle with introduction
of Gotenks special ability. However Gotenks fool Piccolo saying that he
has no more abilities to fight Super Buu forcing Piccolo to destroy the
chamber's only exit. This anger forced Super Buu to open up force field
to allow him to escape. Gotenks did the same and powered up to SSJ3.
Before Gotenks could kill Buu, they could split up due to time limit.
Super Buu got heavily beaten by Gohan who unleash his new power.

Super Buu escapes and return with a devilish plan. He absorbs Gotenks
and Piccolo to bring him awesome power to fight Gohan. Gohan was saved
by Dende and Tien a while before Goku arrives. Goku uses a Destructo
Disc to cut Buu into half... Goku throw the Potara but Gohan could not
capture it. Buu's body combined but got reverted into Piccolo form as
the Gotenks fusion has eclipsed. However the part of his "hair" has
changed into an absorption cover to absorb Gohan. He got defeated by
Vegito (Goku and Vegeta's potara fusion) even he has absorbed Gohan,
Goten, Kid Trunks and Piccolo. He attempts to absorb Vegito but got
foiled by Vegito's trick to rescue others. He revert back old form
when Gohan and the allies are released. He enter his own body and find
Goku and co. Vegeta rip Majin Buu from his body and Buu reverts to
Kid Buu (the original form)...

Normal Moveset
-----------------------------------------------------------------------
III Flash                     P,P,P,P,E       (1K)    A   1  (P)
                              P,f+P,P,E       (1K)
                              f+E             (1K)
Vice Break                    P,P,f+K,K,E     (1K)    P   1  (P) II
Assault Rain                  K,K,f+K,K,E     (2K)    P   1  (P) I
Vice Browning                 f+K,P,P,P,E     (2K)    P   1  (P)
Badness Throw                 P+G                     P   1  (P)

Custom Moveset
-----------------------------------------------------------------------
Absorption                    f+P,P,f+P,P,E   (3K)    A   4  (Z)

Gohan Absorbed (Attack increases by 20%)
-----------------------------------------------------------------------
Kamehameha                    P,P,P,P,E       (1K)    A
                              P,f+P,P,E       (1K)
                              f+E             (1K)
Super Kamehameha              f+P,P,f+P,P,E   (3K)    A           III

Gotenks Absorbed (Attack increases by 15%)
-----------------------------------------------------------------------
Victory Cannon                P,P,P,P,E       (2K)    A
                              P,f+P,P,E       (2K)
                              f+E             (2K)
Super Ghost Kamikaze Attk     f+P,P,f+P,P,E   (4K)    A           I

Yamcha + Tien Absorbed (Attack reduced by 15%)
-----------------------------------------------------------------------
Wolf Fang Fist                P,P,P,P,E       (1K)    A
                              b+E             (1K)
Ki Blast Cannon               P,f+P,P,E       (2K)    A
                              f+E             (2K)
Volleyball Fist               f+P,P,f+P,P,E   (4K)    A
Spirit Ball Attack            f+P,P,P,P,E     (3K)    A           II

Cell Absorbed (Attack increases by 5%)
-----------------------------------------------------------------------
Energy Field                  P,P,P,P,E       (2K)    A
                              P,f+P,P,E       (2K)
                              f+E             (2K)
Spirit Bomb                   f+P,P,f+P,P,E   (4K)    A           III

Frieza Absorbed (No change in physical stats)
-----------------------------------------------------------------------
Death Beam                    P,P,P,P,E       (1K)    A
                              P,f+P,P,E       (1K)
                              f+E             (1K)
Death Ball                    f+P,P,f+P,P,E   (3K)    A           III

Vegeta Absorbed (Attack increases by 10%)
-----------------------------------------------------------------------
Galick Gun                    P,P,P,P,E       (1K)    A
                              P,f+P,P,E       (1K)
                              f+E             (1K)
Final Flash                   f+P,P,f+P,P,E   (3K)    A

Notes:
1. Equipping the Breakthrough capsule will give Super Buu all his
   abilities!

2. Super Buu's Assault Rain works like most ki volleys. Just twirl
   the analog gauge to the max & Super Buu will execute an additional
   ki blast.

3. Upon execution, Absorption will take a random target of the
   following:-
   Tien + Yamcha      -15%      Vegeta          +10%
   Frieza             0         SSJ3 Gotenks    +15%
   Cell               +5%       Mystic Gohan    +20%

   III Flash will be replaced with the character's death move while
   Absorption move combo will be replaced with the absorbed character's
   ultimate move. The only exception is Tien and Yamcha. You will get
   2 moves for III Flash and other 2 ultimate move for Absorption.

4. Super Buu (Gohan)'s Super Kamehameha will enter into Type III ki
   scenario. Just twirl it to your enemy's side and watch the explosive
   damage!

5. Super Buu (Gotenks)' Super Ghost Kamikaze Attk will enter into Type
   I Ki scenario with Buu have his own version of ghost ^_^:) If you
   did not twirl the analog stick to the max, Buu will received damage
   instead. If max, you should know what it does.

6. Super Buu (Yamcha) Spirit Ball enter into Type II Ki scenairo with
   the button sequence. If you miss the sequence, you will miss the
   attack completely.

7. Super Buu (Cell) Spirit Bomb will enter into Type III ki scenario.
   Just twirl it to your enemy's side and watch the explosive damage!

8. Super Buu (Frieza)'s Death Ball will also enter into Type III ki
   scenario. Just twirl to your enemy's side and watch the explosive
   damage.

9. Regardless who Buu absorbed, the ki gauge will be depleting as Buu
   is undergoing a transform.

22.   K i d   B u u
------------------------------------------------------------------------
Getting: Accumulate 3600 kili in Babidi's Spaceship Portal

Story Background:
The most and pure devlish evil of all enemies that ever grace the world
of DBZ. Kid Buu is extremely powerful and is the original Buu that
Supreme Kai witness. Apparently it seems Buu has absorb some of older
generation of Kai...

Kid Buu destroys Earth with a single Ki blast! He reappears in Great
Kai Planet and was unmatched. SSJ3 Goku and SSJ2 Vegeta could not
fight him and even Majin Buu cannot defeat him. He was eventually
destroyed by Goku's Genki Dama (with ki gathered from entire Earth,
Namek and Kai's Planet). He was reborn as Uub and goes under training
as Goku as the series come to an end.

Normal Moveset
-----------------------------------------------------------------------
Kamehameha                    P,P,P,P,E       (1K)    A   1  (P)
                              f+K,K,K,E       (1K)
                              f+E             (1K)
Vanishing Ball                f+P,P,P,P,E     (2K)    A   1  (P)
                              P,f+P,P,E       (2K)
                              b+E             (2K)
Crazy Smash                   P,P,f+K,K,E     (1K)    P   1  (P)  II
Mad Kill Spike                K,K,f+K,K,E     (2K)    P   1  (P)  I
Savage Rush                   f+K,P,P,P,E     (2K)    P   1  (P)
Vanishing Drop                P+G                     P   1  (P)

Normal Moveset
-----------------------------------------------------------------------
Warp Kamehameha               P,P,K,K,E       (4K)    A   1  (P)  III

Notes:
1. Like Cell and Frieza, Kid Buu gets auto-power up at the beginning
   of the battle (i.e. 110% attacking power)

2. Kid Buu's Mad Kill Spike works like most ki volleys. Just twirl
   the analog gauge to the max & Kid Buu will execute an additional
   ki blast.

3. Equipping the Breakthrough capsule will give Kid Buu all his
   abilities!

4. Warp Kamehameha will bring Kid Buu using the vanishing ball (Type III
   ki scenario) and followed by a Super Kamehameha


                                     5
-------------------------=== Fusion Characters ===----------------------
The reason why I placed these characters under a separate section is
because they can only be activated from battle. Apart from DW where you
can use them (Gotenks and Vegito) freely, the only way is by activating
the fusion/potara combo: P,P,K,K,E

There are a total of 5 such characters. To get these capsules:-
1) Breakthrough capsule for 1st character involved in fusion/potara
2) Breakthrough capsule for next character involved in fusion/potara*
3) Hopefully, the fusion/potara capsule appears under Shenlong's wish
   list...

*To get Kibitoshin, you just need to obtain breakthrough for Supreme
 Kai as Kibito is not a playable character.

i.e. You need to play at least 3 times DW with all dragon balls
     collected...

1.   G o t e n k s
------------------------------------------------------------------------
Getting:
You will unlock the capsule once you have started stage 7 of DW.

Story Background
Gotenks first appeared when Goten and Trunks successfully perform the
Fusion technique. The skill was imparted from Goku who has learnt from
2 mysterious guys while he was in space before he has returned to earth
after defeating Frieza (It was also the same place that he has acquired
his teleportion technique). At the beginning, Goten and Trunks refuses
to learn the technique as they blamed Goku as a coward (their kins have
just been defeated and killed by Buu: Vegeta and Gohan)

Majin Buu and Babidi comes to challenge Kami and dares anyone else who
can stop Buu. Goku enters the battle and transform in SSJ3, whose power
changes the minds of those 2 kids.

Goten and Trunks continue their training at hyperbolic time chamber and
at the meantime Super Buu returns (who has been formed due to Majin
Buu's anger and absorbs the later). The training pays off and they
execute a couple of moves that no one has ever seen before. They
managed to fight to par and joke around that they cannot defeat Buu.
Piccolo destroys the only exit and forces Buu to force a hole to
escape... Gotenks transform in SSJ3 (!) and forces his way out much
to Piccolo's amazement. The kids did well but they were too arrongant
and before they could defeat Buu, they got separated due to time lapse.
Thanks to Gohan, their lives are sparred... They got absorbed
eventually by Super Buu...

The capsule cannot be activated in used while in Dragon World Mode. To
equip it, you must have all 7 slots. Despite equip the capsule, the
character (Kid Trunks or Goten) will retain their normal moveset except
they cannot powerup to SSJ. To perform fusion, both Goten and Kid
Trunks must have at least 3 levels of ki. (They shared the same ki
gauge...) Once the requirement is attained, get close to your opponent
& execute the fusion combo:

 P,P,K,K,E

 Hit the buttons as you see on the screen...
 and you will get Gotenks!

Notes:
Once successfully, you will find Kid Trunks and Goten execute the
motion, you will see five button hits. Hit as you sees them and you
will be able to perform a successful transformation! If you miss any
of the hits, you will get either fat Gotenks (no skills and attack
decreased by 10%)

Once in fusion mode, Gotenks will no longer have a ki gauge and a time
gauge in replace of it. Once the time gauge has been fully depleted,
Gotenks will still remain as he is until he was knocked down to
ground. If knocked to ground with 0 for time gauge, they will be
reverted back to plain Goten and Kid Trunks with 0 ki each...

During transformation, Gotenks did not to charge up his ki gauge and
can retain his SSJ3 until he knocked to the ground.

Moveset (before fusion)
-----------------------------------------------------------------------
Fusion                        P,P,K,K,E       (3K)    S   7
(+ Goten's Normal Moveset or Kid Trunk's Normal Moveset)

Switch                        P+K+G

Moveset (after fusion)
-----------------------------------------------------------------------
                                                      Min.       Type
Super Saiyan                  P+K+G             A
Super Saiyan 3                P+K+G             A     SSJ
Kamehameha                    P,P,P,P,E         A
                              f+E               A
                              f+K,P,P,P,E       A
Victory Cannon                P,f+P,P,E         A     SSJ3
                              f+K,K,P,P,E       A
                              b+E               A
Galatic Donuts                f+P,P,P,K,E       A     SSJ
Super Ghost Kamikaze Attack   K,K,f+K,f+K,P,E   A     SSJ        I
Cont. Die-Die Missiles        f+P,P,P,P,E       P                I
Ultra Missile Parfait         K,K,f+K,K,E       P                II
Hyper Plasma Shortcake        P+G               P

Notes:
1. To power to Super Saiyan 3, Gotenks must be in Super Saiyan state
   When fusion is successful, Gotenks will have 110% attack power. When
   power up to Super Saiyan, he will have 115%. When power up to Super
   Saiyan 3, he will have 125%

2. Certain abilities required a minimum state that Gotenks must be in
   order to execute. For example, Gotenks must be at least Super Saiyan
   in order to execute Galatic Donuts.

3. Gotenks' Cont. Die-Die Missiles works like most ki volleys. Just
   twirl the analog gauge to the max & Gotenks will execute an
   additional ki blast.

4. Super Ghost Kamikaze Attk requires a full analog gauge in order for
   it to hit your attack. If it isn't max, Gotenks will get hurt. Most
   of time, you will revert back to plain Goten and Trunks.


2.    T i e n c h a
------------------------------------------------------------------------
Getting:
Obtain the Breakthrough capsule for Tien via wishing from Shenlong
upon completing DW (make sure you have collect all 7 dragon balls).
Replay DW again and wish for Yamcha's Breakthrough capsule. Defeat
the game again and wish for the Fusion - Tiencha capsule.

Story Background:
This is an innovative creation from the game's character. Tien &
Yamcha has the same build and their powers are around the same...

The fusion principle that used for Gotenks also applicable for Tiencha,
thus please refer to Gotenks for more details.

Moveset (before fusion)
-----------------------------------------------------------------------
Fusion                        P,P,K,K,E       (3K)    S   7
Switch                        P+K+G

Moveset (after successful fusion)
-----------------------------------------------------------------------
Dodohameha                    P,P,P,P,E         A
                              f+K,P,P,P,E
                              f+E
Wolf Fang Volleyball Fist     f+P,P,P,K,E       P
Sirius Hammer Fist            K,K,f+K,K,E       P
Wolf Fang Jackhammer Fist     f+P,P,P,P,E       A
Wolf Fang Machine Fist        f+K,K,K,E         P
Whirlwind Impact Fist         P+G               P


3.    V e g i t o
-----------------------------------------------------------------------
Getting: For Goku's Potara, please refer to DW walkthrough in Section 2
         As for Vegeta's, you need obtain Breakthrough capsules for
         Goku and Vegeta. Upon your 3rd try, wish for the Potara for
         Vegeta.

Story Background:
This is the strongest character that ever graze in Dragon Ball Z. Goku
uses the Potara to fuse with Vegeta to form Vegito after being chased
after by Super Buu (with Gohan absorbed). Besides, Vegito can
transform in Super Saiyan! Vegito defeat Super Buu as ease. However in
an attempt to rescue the absorbed characters, Vegito use a force shield
and enters into Buu's body. In Buu's body, Vegito got separated into
Goku and Vegeta. Vegeta destroys the Potara once they got into the
body...

Moveset (before Potara fusion)
-----------------------------------------------------------------------
Potara                        P,P,K,K,E       (3K)    S   7  (Z)
(+ Goku's Normal Moveset or Vegeta's Normal Moveset)

Moveset (if you use Potara for Goku)
-----------------------------------------------------------------------
Super Vegito                  P+K+G           (3K)    T
Kamehameha                    P,P,P,P,E       (1K)    A
                              f+K,P,P,P,E     (1K)
                              f+E             (1K)
Spirit Cannon                 K,K,f+K,K,E     (2K)    A
                              b+K,K,K,K,E     (2K)
                              b+E             (2K)
Spirit Sword                  f+P,P,P,K,E     (3K)    A         I
Spirit Might                  P,f+P,P,E       (1K)    P         II
Surf Chain                    f+P,P,P,P,E     (2K)    P         I
Dragon Drive                  f+K,K,K,E       (2K)    P
Dinosaur Throw                P+G                     P

Moveset (if you use Potara for Vegeta)
-----------------------------------------------------------------------
Super Vegito                  P+K+G           (3K)    T
Galick Gun                    P,P,P,P,E       (1K)    A
                              f+K,P,P,P,E     (1K)
                              f+E             (1K)
Spirit Cannon                 K,K,f+K,K,E     (2K)    A
                              b+K,K,K,K,E     (2K)
                              b+E             (2K)
Spirit Sword                  f+P,P,P,K,E     (3K)    A         I
Proud Crush                   P,f+P,P,E       (1K)    P         II
Shining Star Rain             f+P,P,P,P,E     (2K)    P         I
Disdain Blow                  f+K,K,K,E       (2K)    P
Disdain Throw                 P+G                     P


Notes:
1. Once you have perform Potara- Vegito, you will stay as Vegito till
   the battle ends. The attacking power increase to 130% once the
   Potara is successful. You can only perform the fusion once. If you
   must hit the buttons before your opponent does.

2. Super Vegito raises the attacking power to 140%!

3. Vegito's Shining Star Rain/ Surf Chain works like most ki volleys.
   Just twirl the analog gauge to the max & Vegito will execute an
   additional ki blast.

4. For Spirit Sword, you will see the type I ki scenario once Vegito
   has landed the "sword" on the opponent. Twirling the analog gauge
   to max, will allow Vegito to deal additional sword slash. To
   execute Spirit Sword, you must be in Super Vegito state.

5. Neither Goku nor Vegeta is able to power up to Super Saiyan when
   the Potara capsule is equipped.

4.     K i b i t o s h i n
-----------------------------------------------------------------------
Getting: Wish for Breakthrough capsule for Supreme Kai from Shenlong.
         Recomplete DW and the capsule will be available for your next
         wish.

Story Background
After witnessing Gohan facing huge difficulty in fighting Super Buu
(with Gotenks and Piccolo absorbed), Elder Kai gives Goku his Potara
earings and says that each of them put on their either ear and they
fuse into a stronger permanent character. Supreme Kai and Kibito takes
off one of their earings and become Kibitoshin!

Later when they arrived at Great Kai Planet, Kibitoshin offers Goku
and Vegeta the Potara earings to fight Kid Buu. However, Goku destroys
the earings as he wants to fight Buu with his own ability. After the
world has attained its peace, Kibitoshin stays with Elder Kai on Great
Kai Planet.

Moveset (before Potara fusion)
-----------------------------------------------------------------------
Potara                        P,P,K,K,E       (3K)    S   7  (Z)
(+ All Supreme Kai's Normal Moveset)

Notes:
1. Kibitoshin is actually a stronger version of Supreme Kai. The
   attacking power will be increased by 115% upon successful chain.
   Once you have successfully perform the fusion, you will stay as
   Kibitoshin throughout the battle.

2. Kibitoshin's moveset is actually Supreme Kai's moveset. That is why
   I left it blank. (I am very tired ^_^:)...)

5.      G o k u l e
-----------------------------------------------------------------------
Getting: Wish for Breakthrough capsule for Goku. On your second play of
         DW, wish for Breakthrough capsule for Hercule. On your third
         play, you will should be able to get Gokule capsule for
         wishing.

Story Background:
Gokule is actually shown in Goku's though after he realised that he
cannot use the Potara with Gohan. He imagines the fusion with Hercule
instead. Thank God, this fusion do not really occur in the manga *phew*

Moveset (before Potara fusion)
-----------------------------------------------------------------------
Potara                        P,P,K,K,E       (3K)    S   7  (Z)
(+ Goku's Normal Moveset or Hercule Moveset)

Moveset (if you use Potara for Hercule)
-----------------------------------------------------------------------
Dynamite Kick                 f+P,P,P,P,E     (1K)    A
                              K,K,K,E         (1K)
                              f+E             (1K)
Hercule Rolling Punch         P,P,P,P,E       (1K)    A
                              f+K,P,P,P,E     (1K)
Trick Beam                    K,K,f+K,K,E     (2K)    A
                              b+E             (2K)
Ultra Spirit Bomb             f+P,P,P,K,E     (3K)    A          I
Gokule Critical Attack        P,f+P,P,E       (1K)    P          II
Gokule Ultra Dynamite         f+K,K,K,E       (2K)    P
Gokule Miracle Bomber         P+G                     P

Moveset (if you use Potara for Goku)
-----------------------------------------------------------------------
Kamehameha                    P,P,P,P,E       (1K)    A
                              f+K,P,P,P,E     (1K)
                              f+E             (1K)
Trick Beam                    K,K,f+K,K,E     (2K)    A
                              b+E             (2K)
Ultra Spirit Bomb             f+P,P,P,K,E     (3K)    A          I
Super Finish Gokule Attack    P,f+P,P,E       (1K)    P          II
Super Dragon Dynamite         f+K,K,K,E       (2K)    P
Miracle Dragon Bomber         P+G                     P

Notes:
1. Once you have perform Potara - Gokule, you will stay as Gokule till
   the end of battle with 10% increase in attacking power. You will
   find the hit and miss button sequence. If your opponent hit the
   buttons first, you will lose the Potara. This can be only done once.

2. When using Goku with the Potara, Goku cannot power up to King Kai
   Fist x20 or Super Saiyan as he could in his normal moveset.

3. Gokule's Ultra Spirit Bomb will allows you to enter in Type I of
   ki scenarios. Twirl to the analog to the max and watch the awesome
   might of Spirit Bomb.

4. There is a different moveset for Gokule when you use Hercule or
   Goku (their looks are also very different). Gokule from Hercule
   cannot use ki blasts and will be able to execute a dashing kick
   instead. Gokule from Goku can use ki blasts.

                                   6
----------------------=== World Tournament Mode ===--------------------

You will start off the game with World Tournament Novice Mode acquired.
To get advanced Tournament brackets, you must unlock more characters
and purchase the system capsule from the Skill Shop for 6000Z.

Tournament Mode Adept    - Have 16 characters
Tournament Mode Advanced - Have 28 characters

Once you obtained the character requirements, you will find the
capsule available for sale. Buy it and it will be selectable the next
time you have chosen World Tournament.

The objective of World Tournament is earn zenny and become champion
of the world.

                     Champion          Runner-Up      Max Bouts
Novice               10,000Z            5,000Z        3
Adept                30,000Z           15,000Z        4
Advanced             50,000Z           25,000Z        5

Unlike normal fighting, there are Ring Outs in the battle. You will
lose when you are being hit out of the ring or the character's HP
has been depleted. Fusion/Potara can be activated in the World
Tournament.

Zenny will be earned if you are playing a single player mode.

Tips:
1) Guard your defense well. If you get dash attacked by an opponent
   thrice, the fourth one will be a ring out.
2) Equip Viral Heart Disease and Vaccine is an ideal capsule
   combination especially when you set a timer limit for battles.
3) Try to end the battles as fast as possible or you will regret...


                                      7
--------------------=== Training Mode and Practice ===-----------------

If you select Training, you will see two more options in the subsequent
screens:-

Practice:      Practice on your own with characters with CUSTOM or
               NORMAL moveset
Training:      Go through training as Goten!

As you completed the training mode, you will unlock system capsules,
which will allow you to access new training stages.

Stage 1: Movement
 Tutor - Goku
 1) Move forward and back a couple of times
 2) Dash forward and hop backwards (i.e. f,f and b,b)
 3) Do some shifting (Up+G and Down+G)
 4) Land a punch and a kick
 5) Land three continuous punches and three continues kick

Complete the stage and you will get "Korin's Teachings" and access to
stage 2!

Stage 2: Ki
 Tutor - Gohan
 1) Hold G and hold back to charge your ki
 2) Hit P+K+G to transform into Super Saiyan
 3) Throw a ki blast at Gohan with E
 4) Deflect a ki away from you or back to Gohan. Just engage a battle
    and force Gohan to throw a ki blast. Hit G just when the ki is
    about to reach you. Deflect 3 times.

Complete the stage and you will get "Kami's Teachings" and access to
stage 3!

Stage 3: Ki-based Techniques
 Tutor - Piccolo
 1) Execute Kamehameha f+E 3 times
 2) Execute Kamehameha P,P,P,P,E 3 times

Complete the stage and you will get "King Kai's Teachings" and access
to stage 4!

Stage 4: Offense and Defense
 Tutor: Krillin
 1) Block Krillin's attack for three times. Note that charged attacks
    cannot be blocked.
 2) Execute a super punch. Hold P+K for a while and release
 3) Execute a throw. Get close to Krillin and hit P+G
 4) Do a guard break attack. Use f,f,K or f,f,P

Complete the stage and you will get "Elder Kai's Teachings" and
access to stage 5!

Stage 5: Burst Mode
 Tutor: Tien
 1) Execute a burst attack, f+P+K
 2) Engage into burst mode using a burst attack when Tien is also
    using a burst attack.
 3) Engage burst mode 3 times

Complete the stage and you will get "Goku's Teachings" and access
to Stage 6.

Stage 6: Fusion and Special Techniques
 Tutor: Piccolo
 1) Complete fusion with Trunks - P,P,K,K,E and hit the button sequence
    correctly.
 2) Execute Cont-Do-Die Missile Attack - f+P,P,P,P,E and twirl the
    analog sticks to the max gauge (This is type I ki scenario). To
    enhance the twirling, use both analog sticks. You will get a 10
    hit combo if done successfully.
 3) Execute Ultra Missile Parfait - K,K,f+K,K,E and you will engage
    into Type II ki scenario. Hit all four buttons and Piccolo will
    escape. The objective of Type II is to hit the buttons before
    the time lapse or opposition does.

Tada! You have completed the training mode!

                                    8
--------------------=== E.S.S and Capsules Listing ===-----------------
DW - Dragon World

<< E.S.S >>
You can find an in-game tutorial under Edit Skills mode. E.S.S stands
for Exciting Skill System. You can alter a character's ability by
equip different kinds of capsules, thus forming a different version
of character.

<Obtain new Skills (Capsules)>
To obtain new skills (i.e. capsules), you can either play the DW mode
or buy it from Skill Shop. You can setup up a total of 7 capsules per
character. Some of the capsules requires either other capsules before
you can equip them. For example, to equip Goku's Super Saiyan capsule,
you need to equip "King Kai x20 Fist" capsule first.

<Capsules Group>
Capsules can be divided into 4 major groups and below are some hints
in differentiating them:-

Group            Tips
Common           Skill Z Sheet bracket has blue border
Uncommon         Skill Z Sheet bracket has white border
Rare             Skill Z Sheet bracket has gold border
Special          Skill Z Sheet has gold border (very distinctive)

The rarer the capsule is, the more difficult you can get them. Some
of the capsules cannot be "bought" and you need to obtain via DW mode.

<Skill Icons>
There are a total of 5 types of skill icons:-

(P) Power-Up Capsule    Possible to power-up by setting 2 of such
                        capsules

(() Trade Possible      Possible to trade the skill with another
                        player.*

(/) Trade Not Possible  You cannot trade this skill with another
                        player.*

(Z) Once Only           You can only use this capsule ability once
                        per battle.

(#) No. of Capsules     # denotes no from 1 to 7. If it is 1, this
                        means the capsule takes up 1 slot on the
                        custom tray.

*In order to trade, you need to have 2 memory cards (8MB) both with
 Budokai 2 saved file. Unlike Budokai 1, Budokai 2 saved file can be
 duplicated...

<Skill Sheet>
For details on how to execute the skill, you can refer to the
capsule's skill sheet, it includes details such as skill's name,
effects, usage requirements, skill icons and comments from the game
about what to take note of when using that capsule. To activate the
skill sheet, just hit Square button. You can change views of the front
or the back with D-Pad's left or right.

<Power Up Skills>
Skills can be power-up to deal more damage. For example, you can
power up Goten's Kamehameha by setting 2 Kamehameha capsule onto the
Custom tray. Although, there will be no changes in graphics, you can
find a signficant damage in damage deal.

<Purchases>
You can buy capsules from the Skills Shop (i.e. Bulma's Shop). At the
beginning, you can only buy common skills capsules as you have only
attained a Green Membership. To obtain higher membership, you MUST
shop more and buy membership offers in the shop. To get gold
membership, you must have obtained the silver membership first.

Different capsules have different pricing:-

Skills/Abilities       Memberships'           World Tournament
Common      1,500Z     Green          N/A     Novice          N/A
Uncommon    3,000Z     Silver      6,000Z     Adept        6,000Z*
Rare        6,000Z     Gold        6,000Z     Advanced     6,000Z**
Special    10,000Z`    Black       6,000Z

Random Capsule                     5,000Z
Red Ribbon Base Stage Capsule     50,000Z

You can earn more zenny by competing DW mode or finishing first or
runner-up in the World Tournament mode.

                     Champion          Runner-Up
Novice               10,000Z            5,000Z
Adept                30,000Z           15,000Z
Advanced             50,000Z           25,000Z

Notes:
' It seems that membership will only appears after you have attained
  a certain percentage completion of capsules.

` You cannot "buy" special capsules such as Goku SSJ3, Vegeta's
  Babidi's Mind Control, Frieza's Spaceship, Senzu Bean, 1/3 Senzu
  Bean, Breakthrough capsules, Fusion and Potara capsules or black
  group capsules even with the Black Membership

* To buy this capsule, you must have attained at least 16 characters
  (to do this, play DW mode)

** To buy this capsule, you must have attained at least 28 characters
   (to do this, play DW mode)

Capsules Listing

-----------------------------------------------------------------------
GREEN
Support Capsules (001 - 152)
-----------------------------------------------------------------------
001. Fusion <Gotenks> (special)
Slots: 7
Instructions:
When Fusion is successful, can transform into Gotenks
[Activated by using P,P,K,K,E (needs 3 or more Ki Gauge)]
(Ki remains at MAX)
Used by: Goten or Kid Trunks
Get it:  Get it when you get to Stage 7 of DW mode

Notes:
Despite the capsule occupies all seven slots, Goten/Kid Trunks will
still have their NORMAL moveset. After execute the P,P,K,K,E command,
you will be given a chain button hit sequence. If you hit successfully,
the fusion is a success. If you failed, you will get a weaker Gotenks
(fat or thin version). Gotenks's moveset is available under Fusion
Characters section.

You can hit P+K+G to switch between characters. (i.e. neither Kid
Trunks nor Goten can be transformed into Super Saiyan) There will be
no Ki gauge and left with a Fusion Time Meter. Once the timer reaches
zero and Gotenks get knocked down to the ground, they will break up
with both Goten & Kid Trunks having zero Ki. Unlike Potara, you can
fuse as many times as you like...

002. Fusion <Tiencha> (special)
Slots: 7
Instructions:
When Fusion is successful, can transform into Tiencha
[Activated by using P,P,K,K,E (needs 3 or more Ki Gauge)]
(Ki remains at MAX)
Used by: Tien or Yamcha
Get it:  You can get it by wishing from Shenlong (the next turn) after
         you have gotten the Breakthrough capsules for Tien & Yamcha
Notes:
Despite the capsule occupies all seven slots, Tien/Yamcha will still
have his NORMAL moveset. After execute the P,P,K,K,E command, you will
be given a chain button hit sequence. If you hit successfully, the
fusion is a success. If you failed, you will get a weaker Tiencha (fat
or thin version). Tiencha's moveset is available under Fusion
Characters section.

You can hit P+K+G to switch between characters. There will be no Ki
gauge and left with a Fusion Time Meter. Once the timer reaches zero
and Tiencha get knocked down to the ground, they will break up with
both Tien and Yamcha having zero Ki. Unlike Potara, you can fuse as
many times as you like...

003. Potara <Vegito> (special)
Slots: 7
Instructions:
Can transformed into Gokule by combing with Vegeta using Potara
[Activated by using P,P,K,K,E (needs 3 or more Ki Gauge)]
 Does not consume Ki Guage when transformed, unlike normal
 transformation
Used by: Goku only
Get it:  During Stage 8 of DW mode, have Supreme Kai meet up with Goku
         (i.e. they occupy same spot). Next have Goku meet up with
         Vegeta to form Vegito. You will get the capsule upon
         completing criteria
Notes:
Despite the capsule occupies all seven slots, Goku will still
have his NORMAL moveset. After execute the P,P,K,K,E command, you will
be given a random button hit sequence. If you succeed before your
opponent, Vegeta will catch the Potara. If you missed and your
opponent catches the Potara, you can no longer perform the
transformation!

004. Potara <Vegito> (special)
Slots: 7
Instructions:
Can transformed into Vegito by combing with Goku using Potara
[Activated by using P,P,K,K,E (needs 3 or more Ki Gauge)]
 Does not consume Ki Guage when transformed, unlike normal
 transformation
Used by: Vegeta only
Get it:  You can get it by wishing from Shenlong (the next turn) after
         you have gotten the Breakthrough capsules for Goku & Vegeta.
Notes:
Despite the capsule occupies all seven slots, Vegeta will still
have his NORMAL moveset. After execute the P,P,K,K,E command, you will
be given a random button hit sequence. If you succeed before your
opponent, Goku will catch the Potara. If you missed and your
opponent catches the Potara, you can no longer perform the
transformation!

005. Potara <Gokule> (special)
Slots: 7
Instructions:
Can transformed into Gokule by combing with Hercule using Potara
[Activated by using P,P,K,K,E (needs 3 or more Ki Gauge)]
 Does not consume Ki Guage when transformed, unlike normal
 transformation
Used by: Goku only
Get it:  You can get it by wishing from Shenlong (the next turn) after
         you have gotten the Breakthrough capsules for Goku & Hercule.
Notes:
Despite the capsule occupies all seven slots, Goku will still
have his NORMAL moveset. After execute the P,P,K,K,E command, you will
be given a random button hit sequence. If you succeed before your
opponent, Hercule will catch the Potara. If you missed and your
opponent catches the Potara, you can no longer perform the
transformation!

006. Potara <Gokule> (special)
Slots: 7
Instructions:
Can transformed into Gokule by combing with Goku using Potara
[Activated by using P,P,K,K,E (needs 3 or more Ki Gauge)]
 Does not consume Ki Guage when transformed, unlike normal
 transformation
Used by: Hercule only
Get it:  You can get it by wishing from Shenlong (the next turn) after
         you have gotten the Breakthrough capsules for Goku & Hercule.
Notes:
Despite the capsule occupies all seven slots, Hercule will still
have his NORMAL moveset. After execute the P,P,K,K,E command, you will
be given a random button hit sequence. If you succeed before your
opponent, Goku will catch the Potara. If you missed and your
opponent catches the Potara, you can no longer perform the
transformation!

007. Potara <Kibitoshin> (special)
Slots: 7
Instructions:
Can transformed into Kibitoshin by combing with Kibito using Potara
[Activated by using P,P,K,K,E (needs 3 or more Ki Gauge)]
 Does not consume Ki Guage when transformed, unlike normal
 transformation
Used by: Supreme Kai only
Get it:  You can get it by wishing from Shenlong (the next turn) after
         you have gotten the Breakthrough capsule for Supreme Kai.
Notes:
Despite the capsule occupies all seven slots, Supreme Kai is still
have his NORMAL moveset. After execute the P,P,K,K,E command, you will
be given a random button hit sequence. If you succeed before your
opponent, Kibito will catch the Potara. If you missed and your
opponent catches the Potara, you can no longer perform the
transformation!

008. Breakthrough (Goku) (special)
009. Breakthrough (Teen Gohan) (special)
010. Breakthrough (Gohan) (special)
011. Breakthrough (Goten) (special)
012. Breakthrough (Vegeta) (special)
013. Breakthrough (Kid Trunks) (special)
014. Breakthrough (Trunks) (special)
015. Breakthrough (Piccolo) (special)
016. Breakthrough (Krillin) (special)
017. Breakthrough (Tien) (special)
018. Breakthrough (Yamcha) (special)
019. Breakthrough (Gt. Saiyaman) (special)
020. Breakthrough (Hercule) (special)
021. Breakthrough (Videl) (special)
022. Breakthrough (Supreme Kai) (special)
023. Breakthrough (Raditz) (special)
024. Breakthrough (Nappa) (special)
025. Breakthrough (Recoome) (special)
026. Breakthrough (Captain Ginyu) (special)
027. Breakthrough (Frieza) (special)
028. Breakthrough (Android 16) (special)
029. Breakthrough (Android 17) (special)
030. Breakthrough (Android 18) (special)
031. Breakthrough (Dr. Gero) (special)
032. Breakthrough (Cell) (special)
033. Breakthrough (Dabura) (special)
034. Breakthrough (Majin Buu) (special)
035. Breakthrough (Super Buu) (special)
036. Breakthrough (Kid Buu) (special)

Notes:
All Breakthrough Capsules take up 7 slots to equip. Every Breakthrough
can be equipped by the specific character. e.g. Goku's Breakthrough
capsule can only be equipped by Goku, himself. Breakthrough capsule
includes all abilities and skills that a character could have. However,
this does not include fusion abilities and innate abilities such as
Babidi's Mind Control (which allows Vegeta to transform into Majin
Vegeta)

None of the Breakthrough capsules can be traded and you can "only" get
them via wishing from Shenlong (i.e. complete DW mode and collect all
7 dragon balls)

037. General Vest
Slots: 1
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Goku, Goten, Krillin, Tien, Yamcha

038. Training Vest
Slots: 2
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Goku, Goten, Krillin, Tien, Yamcha

039. Sturdy Vest
Slots: 3
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Goku, Goten, Krillin, Tien, Yamcha

040. Mysterious Vest (special)
Slots: 4
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Goku, Goten, Krillin, Tien, Yamcha

041. Normal Tribe Uniform
Slots: 1
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Teen Gohan, Piccolo

042. Evil Training Uniform
Slots: 2
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Teen Gohan, Piccolo

043. Evil Sturdy Uniform
Slots: 3
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Teen Gohan, Piccolo

044. Evil Mystery Uniform (special)
Slots: 4
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Teen Gohan, Piccolo

045. Normal Fiber Jacket
Slots: 1
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Kid Trunks, Trunks

046. Quality Fiber Jacket
Slots: 2
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Kid Trunks, Trunks

047. Sturdy Fiber Jacket
Slots: 3
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Kid Trunks, Trunks

048. Mystery Fiber Jacket (special)
Slots: 4
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Kid Trunks, Trunks

049. Kami's Outfit
Slots: 1
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Gohan, Supreme Kai

050. King Kai's Outfit
Slots: 2
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Gohan, Supreme Kai

051. Grand Kai's Outfit
Slots: 3
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Gohan, Supreme Kai

052. Supreme Kai's Outfit (special)
Slots: 4
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Gohan, Supreme Kai

053. Old Training Vest
Slots: 1
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Hercule

054. Wedding Vest
Slots: 2
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Hercule

055. World Champion Vest
Slots: 3
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Hercule

056. High-tech Vest (special)
Slots: 4
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Hercule

057. Champion Belt
Slots: 1
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Hercule

058. T-shirt
Slots: 1
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Videl

059. Black Belt Vest
Slots: 2
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Videl

060. Sparring Outfit
Slots: 3
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Videl

061. Great Saiyawoman's Wardrobe (special)
Slots: 4
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Videl

062. Old Style Armor
Slots: 1
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Vegeta, Raditz, Nappa, Recoome, Captain Ginyu, Frieza

063. Rit Armor
Slots: 2
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Vegeta, Raditz, Nappa, Recoome, Captain Ginyu, Frieza

064. New Style Armor
Slots: 3
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Vegeta, Raditz, Nappa, Recoome, Captain Ginyu, Frieza

065. Bulma's Armor (special)
Slots: 4
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Vegeta, Raditz, Nappa, Recoome, Captain Ginyu, Frieza

066. Special Coating
Slots: 1
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Android 16, Android 17, Android 18, Dr. Gero

067. Improved Special Coating
Slots: 2
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Android 16, Android 17, Android 18, Dr. Gero

068. Nanomachine
Slots: 3
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Android 16, Android 17, Android 18, Dr. Gero

069. Improved Nanomachine (special)
Slots: 4
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Android 16, Android 17, Android 18, Dr. Gero

070. Life Extract for 10
Slots: 1
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Cell

071. Life Extract for 100
Slots: 2
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Cell

072. Life Extract for 1000
Slots: 3
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Cell

073. Life Extract for 10000 (special)
Slots: 4
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Cell

074. Demon Realm Guard
Slots: 1
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Dabura, Majin Buu, Super Buu, Kid Buu

075. Mage Guard
Slots: 2
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Dabura, Majin Buu, Super Buu, Kid Buu

076. Babidi's Guard
Slots: 3
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Dabura, Majin Buu, Super Buu, Kid Buu

077. Bibidi's Guard (special)
Slots: 4
Defensive Power Up!
(Activated as soon as battle begins)
Used by: Dabura, Majin Buu, Super Buu, Kid Buu

078. Z-Sword
Slots: 1
Attack Power Up!
(Activated as soon as battle begins)
Used by: Goku, Gohan

079. Dabura's Sword
Slots: 1
Attack Power Up!
(Activated as soon as battle begins)
Used by: Dabura

080. Trunk's Sword
Slots: 1
Attack Power Up!
(Activated as soon as battle begins)
Used by: Trunks

081. Cheering
Slots: 1
Attack Power Up!
(Activated as soon as battle begins)
Used by: Hercule

082. 1/3 Senzu Bean
Slots: 1
Recover Health by 1/3 and 1 Ki Gauge
(Automatically activated when Health becomes zero)
* Cannot use with other Senzu Bean (Only 1 Senzu Bean per tray)
Used by: Everyone

083. Senzu Bean (special)
Slots: 3
Health & Gauge fully recovered
(Automatically activated when Health becomes zero)
* Cannot use with other Senzu Bean (Only 1 Senzu Bean per tray)
Used by: Everyone

084. Frieza's Space Ship (special)
Slots: 4
Health & Gauge fully recovered. Can become Mecha Frieza
(Automatically activated when Health becomes zero)
* Can't be use with Senzu Bean
Used by: Frieza

085. Babidi's Mind Control (special)
Slots: 3
Can transform into Majin Vegeta through Babidi's Magic
(Automatically activated when you get knocked down with 1 Energy
Guage left)
* Can't be use with Senzu Bean
Used by: Vegeta

086. Saiyan Heritage (special)
Slots: 1
Attack & Defensive Power increase when Senzu Bean is used
(When Senzu Bean is used, This cannot be activated alone)
Used by: Goku, Teen Gohan, Gohan, Goten, Vegeta, Kid Trunks, Trunks,
         Raditz, Nappa, Cell

087. Viral Heart Disease
Slots: 2
Slowly drains the Health of both characters
(Activated as soon as battle begins)
Used by: Everyone

088. Vaccine
Slots: 1
Nullify the effect of Viral Heart Disease
(Activated as soon as battle begins, used in conjection with #087)
Used by: Everyone

089. Super Holy Water
Slots: 2
Damage Percentage is reduced
(Activated when damaged)
Used by: Everyone

090. Piccolo's Regeneration
Slots: 1
Damage Percentage is reduced by using a set amount of ki
(Activated when damaged, ki reduced by damage)
Used by: Piccolo

091. Cell's Regeneration
Slots: 1
Damage Percentage is reduced by using a set amount of ki
(Activated when damaged, ki reduced by damage)
Used by: Cell

092. Majin Buu's Regeneration
Slots: 1
Damage Percentage is reduced by using a set amount of ki
(Activated when damaged, ki reduced by damage)
Used by: Majin Buu, Super Buu, Kid Buu

093. Dende's Recovery
Slots: 1
Damage Percentage is reduced by using a set amount of ki
(Activated when damaged, ki reduced by damage)
Used by: Goku, Teen Gohan, Goten, Vegeta, Kid Trunks, Trunks, Piccolo
         Krillin, Tien, Yamcha, Gt. Saiyaman, Hercule, Videl

094. Kibito's Revival Power
Slots: 1
Damage Percentage is reduced by using a set amount of ki
(Activated when damaged, ki reduced by damage)
Used by: Gohan, Supreme Kai

095. Medical Machine
Slots: 1
Damage Percentage is reduced by using a set amount of ki
(Activated when damaged, ki reduced by damage)
Used by: Raditz, Nappa, Recoome, Captain Ginyu, Frieza

096. Automatic Restoration
Slots: 1
Damage Percentage is reduced by using a set amount of ki
(Activated when damaged, ki reduced by damage)
Used by: Android 16, Android 17, Android 18, Dr. Gero

097. Mixed Blood Power
Slots: 1
Attack Power Up, Guard Power Up
(Activated as soon as battle begins)
Used by: Teen Gohan, Gohan, Goten, Kid Trunks, Trunks

098. Rage!
Slots: 1
Attack Power increases in the first 10 seconds of battle!
(Activated as soon as battle begins)
Used by: Everyone

099. Rage!!
Slots: 2
Attack Power increases in the first 15 seconds of battle!
(Activated as soon as battle begins)
Used by: Everyone

100. Rage!!! (special)
Slots: 3
Attack Power increases in the first 20 seconds of battle!
(Activated as soon as battle begins)
Used by: Everyone

101. Serious!
Slots: 1
When Health drops below 1/3, Attack Power increases!
(Activated when Health falls below set value)
Used by: Everyone

102. Serious!!
Slots: 2
When Health drops below 1/2, Attack Power increases!
(Activated when Health falls below set value)
Used by: Everyone

103. Serious!!! (special)
Slots: 3
When Health drops below 2/3, Attack Power increases!
(Activated when Health falls below set value)
Used by: Everyone

104. Power Near the Limit (special)
Slots: 2
When Health drops below 1/6, Attack Power is greatly increased!
(Activated when Health falls below set value)
Used by: Teen Gohan, Gohan, Trunks, Piccolo, Gt Saiyaman

105. Desperate Resolution (special)
Slots: 2
When Health drops below 1/6, Attack Power is greatly increased!
(Activated when Health falls below set value)
Used by: Vegeta, Krillin, Tien, Yamcha, Videl, Supreme Kai

106. Desperate Power (special)
Slots: 2
When Health drops below 1/6, Attack Power is greatly increased!
(Activated when Health falls below set value)
Used by: Goku, Goten and Kid Trunks

107. Pride of the Strongest (special)
Slots: 2
When Health drops below 1/6, Attack Power is greatly increased!
(Activated when Health falls below set value)
Used by: Frieza, Cell, Dabura

108. Last Ounce of Strength (special)
Slots: 2
When Health drops below 1/6, Attack Power is greatly increased!
(Activated when Health falls below set value)
Used by: Raditz, Nappa, Recoome, Captain Ginyu, Android 16,
         Android 17, Android 18, Dr. Gero

109. Pressure on the Champ (special)
Slots: 2
When Health drops below 1/6, Attack Power is greatly increased!
(Activated when Health falls below set value)
Used by: Hercule

110. Dabura Cookie (special)
Slots: 2
When Health drops below 1/6, Attack Power is greatly increased!
(Activated when Health falls below set value)
Used by: Majin Buu, Super Buu, Kid Buu

111. Moon Light
Slots: 1
Attack Power increases for a fixed period of time
(Activated as soon as battle begins)
Used by: Raditz, Nappa

111. Potential
Slots: 2
Attack Power increases for a fixed period of time
(Activated as soon as battle begins)
Used by: Everyone

112. Universal Power (special)
Slots: 3
Attack Power & Defensive Power increase at regular intervals
(Activated as soon as battle begins)
Used by: Goku

113. Miracle Power (special)
Slots: 3
Attack Power & Defensive Power increase at regular intervals
(Activated as soon as battle begins)
Used by: Goten, Kid Trunks, Piccolo, Krillin, Tien, Yamcha, Gt.
         Saiyaman, Videl, Supreme Kai

114. Ultimate Power (special)
Slots: 3
Attack Power & Defensive Power increase at regular intervals
(Activated as soon as battle begins)
Used by: Teen Gohan, Gohan, Vegeta, Trunks

115. King's Confidence (special)
Slots: 3
Attack Power & Defensive Power increase at regular intervals
(Activated as soon as battle begins)
*Get stronger when equipped with "Hercule's False Courage"
Used by: Hercule

116. Mode-switching Systems (special)
Slots: 3
Attack Power & Defensive Power increase at regular intervals
(Activated as soon as battle begins)
Used by: Android 16, 17, 18, Dr. Gero

117. Saiyans' Awakening (special)
Slots: 3
Attack Power & Defensive Power increase at regular intervals
(Activated as soon as battle begins)
Used by: Raditz, Nappa

118. Nature of Evil (special)
Slots: 3
Attack Power & Defensive Power increase at regular intervals
(Activated as soon as battle begins)
Used by: Recoome, Captain Ginyu, Frieza, Cell, Dabura

119. Toxic Chocolate (special)
Slots: 3
Attack Power & Defensive Power increase at regular intervals
(Activated as soon as battle begins)
Used by: Majin Buu, Super Buu, Kid Buu

120. Saiyan Spirit
Slots: 1
Guard is disabled, but both Attack Power & Defensive Power are both
increased
(Activated as soon as battle begins)
Used by: Goku, Vegeta, Raditz, Nappa

121. Ginyu Force Badge
Slots: 1
Guard is disabled, but both Attack Power & Defensive Power are both
increased
(Activated as soon as battle begins)
Used by: Captain Ginyu, Recoome

122. Hercule's False Courage
Slots: 1
Guard is disabled, but both Attack Power & Defensive Power are both
increased
(Activated as soon as battle begins)
Used by: Hercule

123. Super Kami Water
Slots: 2
Attack Power increased and Health slowly decreases
(Activated as soon as battle begins)
Used by: Everyone

124. Gero's Perpetual Energy R&D (special)
Slots: 3
Ki remains at MAX, but Transformation impossible
(Activated as soon as battle begins)
Used by: Everyone

125. Ki Flash
Slots: 1
Nullify all opponents' Ki Blast Wave
(Activated as soon as Ki Blast Wave hits)
Used by: Goku

126. Android's Barrier
Slots: 1
Nullify all opponents' Ki Blast Wave
(Activated as soon as Ki Blast Wave hits)
Used by: Android 16, 17, 18, Dr. Gero

127. Cell's Barrier
Slots: 1
Nullify all opponents' Ki Blast Wave
(Activated as soon as Ki Blast Wave hits)
Used by: Cell

128. Babidi's Barrier
Slots: 1
Nullify all opponents' Ki Blast Wave
(Activated as soon as Ki Blast Wave hits)
Used by: Dabura, Majin Buu, Super Buu, Kid Buu

129. Gero's Deflection R&D
Slots: 1
Auto Deflect Ki Blast Wave
(Activated by holding down the Guard Button before being hit by a Ki
 Blast)
*This cannot be used with #130 "Gero's Deflect-Back R&D"
Used by: Everyone

130. Gero's Deflect-Back R&D
Slots: 1
Auto Deflect-Back Ki Blast Wave
(Activated by holding down the Guard Button before being hit by a Ki
 Blast)
*This cannot be used with #129 "Gero's Deflection R&D"
Used by: Everyone

131. Gero's Energy R&D
Slots: 1
If Deflect or Deflect Back is successful, Ki increases by a fixed
amount
(Activated when Deflect or Deflect-Back is successful)
Used by: Everyone

132. Scouter
Slots: 1
Reduce amount of Ki used
(Activated as soon as battle begins)
Used by: Raditz, Nappa, Recoome, Ginyu and Frieza

133. Babidi's Scope
Slots: 1
Reduce amount of Ki used
(Activated as soon as battle begins)
Used by: Dabura, Majin Buu, Super Buu, Kid Buu

134. Ki Control
Slots: 1
Reduce amount of Ki used
(Activated as soon as battle begins)
Used by: Goten, Kid Trunks, Trunks, Tien, Yamcha, Gt. Saiyaman,
         Videl, Supreme Kai and Cell

135. Meditation
Slots: 1
Greatly suppresses energy consumption
(Activated as soon as battle begins)
Used by: Goku, Gohan, Teen Gohan, Vegeta, Trunks, Piccolo, Krillin

136. Yakon
Slots: 1
Comrade or Enemy, Ki consumption accelerates in a transformed state
(Generated when transformed)
Used by: Everyone

137. Angel's Halo
Slots: 1
Ki consumption rate zero when in a transformed state
(Generated when transformed)
Used by: Goku, Vegeta

138. Human Candy (special)
Slots: 2
Combat spirit keeps improving
(Activated as soon as battle begins)
Used by: Majin Buu, Super Buu, Kid Buu

139. Marron's Wish (special)
Slots: 2
Combat spirit keeps improving
(Activated as soon as battle begins)
Used by: Krillin, Android 18

140. Chiaotzu's Wish (special)
Slots: 2
Combat spirit keeps improving
(Activated as soon as battle begins)
Used by: Tien

141. Puar's Wish (special)
Slots: 2
Combat spirit keeps improving
(Activated as soon as battle begins)
Used by: Yamcha

142. Chi-Chi's Wish (special)
Slots: 2
Combat spirit keeps improving
(Activated as soon as battle begins)
Used by: Gohan, Teen Gohan, Goten, Gt. Saiyaman

143. Dende's Wish (special)
Slots: 2
Combat spirit keeps improving
(Activated as soon as battle begins)
Used by: Piccolo

144. Bulma's Wish (special)
Slots: 2
Combat spirit keeps improving
(Activated as soon as battle begins)
Used by: Vegeta, Kid Trunks, Trunks

145. World's Expectations (special)
Slots: 2
Combat spirit keeps improving
(Activated as soon as battle begins)
Used by: Hercule, Videl

146. Loyalty to Frieza (special)
Slots: 2
Combat spirit keeps improving
(Activated as soon as battle begins)
Used by: Raditz, Nappa, Recoome, Captain Ginyu

147. Universal Ambition (special)
Slots: 2
Combat spirit keeps improving
(Activated as soon as battle begins)
Used by: Frieza

148. Androids' Goals (special)
Slots: 2
Combat spirit keeps improving
(Activated as soon as battle begins)
Used by: Android 16, 17, 18 and Dr. Gero

149. Essence of the Mighty (special)
Slots: 2
Combat spirit keeps improving
(Activated as soon as battle begins)
Used by: Cell

150. Loyalty to Babidi (special)
Slots: 2
Combat spirit keeps improving
(Activated as soon as battle begins)
Used by: Dabura

151. Kibito's Wish (special)
Slots: 2
Combat spirit keeps improving
(Activated as soon as battle begins)
Used by: Supreme Kai

152. King Kai's Wish (special)
Slots: 2
Combat spirit keeps improving
(Activated as soon as battle begins)
Used by: Goku

-----------------------------------------------------------------------
BLACK
System Capsules (153 - 210)
-----------------------------------------------------------------------

Character Capsules (#153 to #181)

153. Goku             Begins with it
154. Teen Gohan       Upload it from Budokai save file or defeat Cell
                      with Gohan (Stage 9 DW)
155. Gohan            Begins with it
156. Goten            Begins with it
157. Vegeta           Defeat Vegeta with Goku (Stage 3 DW)
158. Kid Trunks       Begins with it
159. Trunks           Defeat Vegeta with Kid Trunks (Stage 3 DW)
160. Piccolo          Begins with it
161. Yamcha           Defeat Nappa with Tien (Stage 1 DW)
162. Tien             Begins with it
163. Krillin          Begins with it
164. Gt Saiyaman      Defeat Cell with Gohan (Stage 4 DW)
165. Hercule          Defeat Majin Buu with Gt Saiyaman (Stage 6 DW)
166. Videl            Defeat Super Buu (Gohan absorbed) with Hercule
                      (Stage 8 DW)
167. Supreme Kai      Defeat Supreme Kai with Goku (Stage 6 DW)
168. Raditz           Defeat Raditz with Goku (Stage 1 DW)
169. Nappa            Defeat Nappa with Vegeta (Stage 1 DW)
170. Recoome          Defeat Recoome with Goku (Stage 2 DW)
171. Captain Ginyu    Defeat Ginyu with Vegeta (Stage 3 DW)
172. Frieza           Defeat Frieza with Goku (Stage 3 DW)
173. Dr. Gero         Defeat Dr. Gero with Goku (Stage 4 DW)
174. Android 17       Defeat Android 17 with Piccolo (Stage 4 DW)
175. Android 18       Defeat Android 18 with Krillin (Stage 4 DW)
176. Android 16       Defeat Android 16 with Goku (Stage 4 DW)
177. Cell             Defeat Cell with Goku (Stage 4 DW)
178. Dabura           Defeat Dabura with Goku/Gohan (Stage 5 DW) or
                      accumulate 100 kili at Babidi's Spaceship Portal
179. Majin Buu        Attained 1200 kili at Babidi's Spaceship Portal
180. Super Buu        Attained 2400 kili at Babidi's Spaceship Portal
181. Kid Buu          Attained 3600 kili at Babidi's Spaceship Portal.

Notes:
By attaining these capsules, you can use them for Duel, Practice or the
World Tournament modes. Goku, Gohan, Goten, Kid Trunks, Krillin, Tien,
Piccolo, Yamcha, Vegeta, Trunks, Supreme Kai, Gt Saiyaman, Hercule,
Videl and Supreme Kai are usable for DW mode.

Membership Card Capsules (#182 to #185)
182. Green Membership Card      Starts with it.
183. Silver Membership Card     Needs > 30% Capsules Completion
184. Gold Membership Card       Needs > 50% Capsules Completion
185. Black Memberhsip Card      Needs > 70% Capsules Completion

Having a high grade of Membership Card entitled you to buy better and
rarer capsules from the Skill Shops. The membership card capsule will
available for sale once you have attained a certain percentage in the
capsules...

World Tournament Modes (#186 to #188)
186. World Tournament - Novice      Begins with it
187. World Tournament - Adept       Buy it for 6000G (16 characters)
188. World Tournament - Advanced    Buy it for 6000G (28 characters)

Basically, this allows you to access more difficult and long
tournaments to earn more zenny...

Teachings from Training Mode(#189 to #194)
189. Master Roshi's Teachings       Begins with it
190. Korin's Teachings              Complete Stage 1 Training Mode
191. Kami's Teachings               Complete Stage 2 Training Mode
192. King Kai's Teachings           Complete Stage 3 Training Mode
193. Elder Kai's Teachings          Complete Stage 4 Training Mode
194. Goku's Teachings               Complete Stage 5 Training Mode

The training mode is relatively simple. If you need help, refer to
Section 7 for more details.

Bulma's Costumes (#195 to #200)
195. Bulma's Costume (1)            Begins with it
196. Bulma's Costume (2)            Wish from Shenlong
197. Bulma's Costume (3)            Wish from Shenlong
198. Bulma's Costume (4)            Wish from Shenlong
199. Bulma's Costume (5)            Wish from Shenlong
200. Bulma's Costume (6)            Wish from Shenlong

Typically, these just spice up the Skill Shop menu screen interface...

Stages (#201 to #209)
201. World Tournament          Begins with it
202. Hyperbolic Time Chamber   Begins with it
203. Islands                   Begins with it
204. Snowy Mountains           Complete Stage 2 DW
205. Planet Namek              Complete Stage 3 DW
206. Sky Pier                  Complete Stage 6 DW
207. City Street               Defeat Super Buu w/ Gohan (Stage 8 DW)
208. Great Kai Planet          Complete Stage 9 DW
209. Red Ribbon Base           Buy it for 50,000Z from Skill Shop

This allows you to have more stages to select for Dueling/Practice.

210. Babidi's Spaceship Portal    Wish it from Shenlong
To unlock this hidden mode, you need to complete DW and get all 7
dragon balls. Choose it when you meet up with Shenlong. This mode can
be access from the main menu. It will appear under the "Options" in the
main screen.

I will be adding updates for Ability and Physical capsules upon the
next update.

                                  9
--------------------=== Secrets and Hidden Modes ===-------------------
Below are the list of secrets and hidden options:-

-----------------------------------------------------------------------
Hidden Characters
- Get all 28 characters!
-----------------------------------------------------------------------

Nappa              Defeat Nappa in stage 1 with Vegeta*
Yamcha             Defeat Nappa in stage 1 with Tien
Recoome            Defeat Recoome in stage 2 with Goku
Vegeta             Defeat Vegeta in stage 3 with Goku
Captain Ginyu      Defeat Ginyu in stage 3 with Vegeta
Frieza             Defeat Frieza in stage 3 with Goku
Android #20        Defeat Dr. Gero (#20) in stage 4 with Goku
Android #16        Defeat #16 in stage 4 with Goku
Android #17        Defeat #17 in stage 4 with Piccolo
Android #18        Defeat #18 in stage 4 with Krillin
Cell               Defeat Cell in stage 4 with Goku
Gt Saiyaman        Defeat Cell in stage 4 with Gohan
Supreme Kai        Defeat Supreme Kai in stage 5 with Goku
Dabura             Defeat Dabura in stage 5 with Goku or accumulate 100
                   kili in Babidi's Spaceship Mode.
Hercules           Defeat Majin Buu in stage 6 with Gt Saiyaman
Videl              Defeat Super Buu in stage 8 with Hercules (Gohan
                   must be absorbed by Buu)
Teen Gohan         Defeat Cell in stage 9 with Gohan or load it from
                   DBZ Budokai 1 save file (if you have the capsule)
Dabura             Defeat him at Stage 5 DW with Goku or accumulate
                   100 kili in Babidi's Spaceship Mode
Majin Buu          Accumulate 1200 kili in Babidi's Spaceship Portal
Super Buu          Accumulate 2400 kili in Babidi's Spacehsip Portal
Kid Buu            Accumulate 3600 kili in Babidi's Spaceship Portal

-----------------------------------------------------------------------
Hidden Mode - Babidi's Spaceship Portal
- Complete DW and wish for it!
-----------------------------------------------------------------------
Under this section, you will find 4 stages of different battle
conditions. Ranging from the battle conditions, you will accumulate
reward points called "kili". This is the "only" way that you can get
all the Buus and Dabura if you miss him while playing DW.

Kili Reward List
(There are more rewards, but I am covering till 10000 only)

Kili     Reward Capsules           Type:
100      Dabura                    Character
320      Hell Blitz                Dabura - Ability
430      Evil Tornado              Dabura - Physical
540      Demonic Will              Dabura - Transformation
800      Yakon                     Support
965      Demon Realm Guard         Support
1200     Majin Buu                 Character
1420     Innocence Cannon          Majin Buu - Ability
1530     Hell Blow Shoot           Dabura - Physical
1695     Babidi's Scope            Support
1805     Merry Swing               Majin Buu - Physical
2025     Mage Guard                Support
2190     Enjoy Browning            Majin Buu - Physical
2400     Super Buu                 Character
2620     III Flash                 Super Buu - Ability
2730     Hate Ray Cannon           Dabura - Physical
2840     Innocence Dance           Majin Buu - Physical
2950     Badness Throw             Super Buu - Physical
3000     Super Saiyan              Goku - Transformation
3060     Hate Dancing              Dabura - Physical
3170     Vice Browning             Super Buu - Physical
3390     Vice Break                Super Buu - Physical
3600     Kid Buu                   Character        
4040     Hell Blade Rush           Dabura - Ability
4260     Evil Blast                Dabura - Ability
4480     Majin Buu's Restoration   Support
4700     Vanishing Ball            Kid Buu - Ability
4975     Loyalty to Babidi         Support
5085     Vanishing Drop            Kid Buu - Physical
5360     Babidi's Guard            Support
5580     Assault Rain              Super Buu - Physical
5745     Innocence Strike          Majin Buu - Physical
6185     Angry Explosion           Majin Buu - Ability
6405     Kamehameha                Kid Buu - Ability
6790     Dabura Cookie             Support
6955     Crazy Smash               Kid Buu - Physical
7175     Human Candy               Support
7505     Toxic Chocolate           Support
7670     Mad Kill Spike            Kid Buu - Physical
8000     Bibidi's Guard            Support
8110     Savage Rush               Kid Buu - Physical
8660     Warp Kamehameha           Kid Buu - Ability
10000    Absorption                Super Buu - Transformation

STAGE 1 
You will first select a character and an opponent. The objective is to
defeat the opponent until your energy meter runs out. The opponent
starts off with 1/3 HP. Your energy meter will be carry on to next
battle after you have defeat the first battle. This is quite similar
to multiple battles that you face in DW mode against Saibamen and Cell
Jrs.

EARN MORE KILI - Defeat more enemies.

STAGE 2
The objective is to execute as many hits as you can on your selected
opponent within a time limit of 60 seconds. There is no energy and ki
gauge for the battle. You will find a boxing glove icon and number of
hits that you have land on the opponent. Please note that multiple hit
attacks such as Goku's Super Dragon Drive and Tien's Machine Gun Fist
are counted as one hit. Hits made by ki blasts also counted.

EARN MORE KILI - Land more hits

STAGE 3
Unlike Stage 2, you need to be more defensive in this stage. The
enemy's health will not drop. Block and dodge the enemy as long as you
can. The longer that you held on, the more kili you earn.

EARN MORE KILI - Defend and hang on until your health meter is fully
depleted. The longer you hang, the more kili you earn.

STAGE 4
There will be a timer setting, no energy and ki gauges for this stage.
Your character has unlimited ki. First of all, you must throw a ki
blast to begin the "volley ball" contest. Only Ki that is deflect back
to your opponent are counted. Great use of Gero's Deflect-Back R&D
skill here. 

EARN MORE KILI - The more ki that you have deflect, the more kili you
will earn.

----------------------------------------------------------------------
Capsules Duplication Trick
----------------------------------------------------------------------
You need to have 2 memory cards for this trick to work. Open your
Playstation 2 without loading any game disc. Access the memory card
with Budokai 2 save file. Choose to copy to the other memory card. You
will be able to trade skills and have more capsules in your stock!

----------------------------------------------------------------------
Skill Shop Cheat
----------------------------------------------------------------------
You need to have a memory card in order for this cheat to work. You
can get more capsules (including all breakthrough, fusions, special
abilities such as Angel's Halo, etc) from the Skill Shop without
spending a single zenny. As you enter the P1 edit skill menu, you
will find the following options:

Capsule Menu Screen
-------------------
Edit Skills
Skills Shop
View Skills

Go to the Skills Shop. Exit the shop with Triangle button and hold
down L1, L2, R1 and R2 as Bulma gives you the ending speech. Do this
a couple of times and you will find the capsules percentage
increases! Once you attained the desired percentage, do not exit!
Go to Edit Skills (top option) and do some changes in capsules for
a character. Exit. At the capsule menu screen, make sure your cursor
is pointing at Edit Skills and hit Triangle. You will be able to save
the earned capsules! You can do this until you get 100%!

                                   10
--------------------=== Acknowledgments & Credits ===------------------
                      + Frequently Asked Questions

1. Thanks to GameFAQs and CJayC for hosting my FAQs and supporting my
   works since 1998.

2. Thanks to all my FAQ readers who have supported me since 1998.

3. Thanks to my dad for allowing me to have both Xbox and PS2.


------------------------------------------------------------------------
                                             Copyright of Scott Ong 2004
------------------------------------------------------------------------