**************** Digimon World 4 **************** Version (.50) 6/17/2005 Game_Boy87 (Jake Bloodworth) [email protected] Playstation 2 If you wish to make a contribution to this FAQ please contact me at [email protected]. You may also submit any errors or suggestions you may have. If you are searching for a certain side-quest, hit CTR+F and put in a keyword to find what you need faster. This is my first FAQ so I hope you enjoy it! ====================== ------Contents-------- ====================== 1. Updates 2. Copyright 3. Walkthrough 4. Side-Quests 5. Bosses 6. Tips 7. Faq's 8. Credits ====================== ------1.Updates------- ====================== 6/11/05 - Version .25- This is the beginning of the guide! I am up to Doom Dome and will add more as I am able to write out more of the locations in the game. I plan on updating frequently! 6/13/2005- Version .30- First Update! I added the rest of Death Valley and updated the Side-Quests section by adding Numenume River. 6/16/2005- Version .45- I have added most of Dry Land and more boss strategies. Next update I will finish Dry Land and add some more side quest help. 6/17/2005- Version .50- I finished up Dry Land and added information about the starter digimon. I added more tips and questions/answers. ====================== -----2.Copyright------ ====================== This FAQ is c2005, Jake Bloodworth. You may use this for your personal use only, or request from me to use this FAQ on other sites. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ==================== ---Starter Digimon-- ==================== Agumon: A great character if you prefer to use melee attacks. Strengths: Very high strength, blunt weapons Weaknesses: Low mp, low wisdom, low spirit Digivolutions (Normal Mode) Wargreymon X: Defeat all 279 digimon in Undead Yard Hercules Kabuterimon X: Complete Item Road Dorumon: Balanced digimon that does not specialize in one area Strengths: Very high defense, high mp, high spirit, bash weapons Weaknesses: Very low speed, average wisdom Digivolutions: (Normal Mode) WereGarurumon X: Defeat all 279 digimon in Undead Yard Clavis Angemon: Complete Item Road Guilmon: A great character if you like to use mp and stab weapons. Strengths: Very high mp, very high spirit/wisdom, very high speed Weaknesses: Very low strength, average hp and defense Digivolutions: (Normal Mode) Hercules Kabuterimon: Defeat all 279 digimon in Undead Yard War Greymon X: Complete Item Road Veemon: A speedy character with great defense. Strengths: Very high speed, Very high defense, slash weapons Weaknesses: Average strength, low mp, low spirit Digivolutions: (Normal Mode) Clavis Angemon: Defeat all 279 digimon in Undead Yard WereGarurumon X: Complete Item Road ===================== ----3.Walkthrough---- ===================== ++++++++++++++The Beginning++++++++++++++++++++ Don't you love the feeling of popping in a new game and waiting for the "Start Screen" to come on? When the "Bandai" logo appears press Start and you will be looking at the main screen. Select Game Start and you are on your way. Choose "Create Digimon" and you will get a selection of four Digimon: Guilmon, Dorumon, Agumon, or Veemon. After choosing your digimon you will be prompted to name your character, you can press up to get lowercase letters and up again for symbols and spaces. After selecting your Digimon you will be transported to the Terminal Area where your adventure begins! You will be prompted to talk to Ophanimon and he will tell you of the troubles facing the Digital World and you are the only one who can save it! (Like we have never heard that one before!) After you are told about your rescue mission you are given control of your digimon in the Commander's Room. Inside there are digi- elves who offer plenty of tidbits of information about weapons, digivolution tech., hp/mp etc. You should read what they have to say, and it is ok if you don't understand everything now, you will learn as you play the game. Once finished talking to the elves, leave the Commander's Room through the portal and you will find yourself back at the Termial Area. You will probably want to visit the "Save Keeper" before heading out (In the central area). After saving, enter the Gate Circle and prepare for your first mission! You will begin a practice mission, which will get you used to the game's mechanics. You can't lose any health so make sure to try and get a few good swings, practice mp attacks, because you will need to have an understanding of the fighting as the first mission is difficult. +++++++++++Death Valley (Goblin Pass)++++++++++++ When you arrive walk up and you will see a hologram projector and if you read it you will learn a little bit about Leomon's mission. Be careful, because Goburimon will begin spawning and they are no pushovers. Try not to get surrounded by them and just attack as fast as possible. Don't be afraid to run, because they do a lot of damage to you. If you need more help, consult the "Tips" section. Take a deep breath...you are finally on your way to saving the Digital World! Follow the path and you will come across path split. Go up the path and you will face more Goburimon (get used to it) and a few boxes, smash those and you will probably get a raise disk or a gate disk. Return back down the path and you will come to another crossing. Take the crossing with the shrubs, (the other path will lead you to a fort, but you don't have the keys yet, so go on) and destroy the shrubs by attacking them to continue. Along the path you will come across a rope bridge, you will want to go across that bridge and trigger the switch that is at the end of it. (Watch out, there are Ogremon and lots of Goburimon here). After hitting the switch return to the bridge and follow the path down. You will see a trap with falling rocks, and to avoid being hit you should walk close to the trap and when you see it begin to fall, run back. After getting through here you will want to continue on down the path, and take the lower route. Along the way you will come across the entrance to "Humid Cave", but don't take it yet. Head a little past it and you will see a "Security Portal", (Blue lines on the ground that look like an arrow, and it will glow when you walk on it). You can return to the Terminal Area to heal, buy disks, save etc. To activate it use a Gate disk and to return to that point leave the Terminal Area through the EMERGENCY GATE CIRCLE, otherwise you will return to the beginning of the level. Head back down from the Security Portal and enter "Humid Cave". +++++++++++++Death Valley (Humid Cave)++++++++++++ Humid Cave is like all of the dungeons you have played in other games of this genre. You fight your way through it until you get to the boss at the end. There really aren't any tricky spots here, just be careful to run/jump across the electric traps when they stop glowing, otherwise you will take hp damage. If you find a door locked and don't know what to do search around and make sure you have defeated all of the digimon in that room/area as you will not be allowed to continue unless you have defeated them all. If you see Blue Glowing squares on the ground, click on them and they will give you a map. The Numemon are a little tougher in here so try to avoid large groups. The Sukamon are the toughest enemies you have faced yet, so watch your health and block when they go into the ground, because you cannot hit them when they are underground. Once you reach the end of the Cave you will see a Security Portal, I recommend you take it and stock up because your first boss battle is ahead. Once you are ready walk into the arena and you will face Blossomon! Consult the Bosses section for help. After defeating Blossomon grab the key and enter the treasure room, smash all of the treasure chests. After claiming your prizes take the portal in the treasure room and you will be back at Terminal Area. +++++++++++++Terminal Area++++++++++++++++++++++++ By now you probably have an ok feel for the game, so you will probably want to change your weapon at the Digi-Lab and open any booster packs and put your bits into the bank. You should probably pay off Etemon his 1000 bits so he can build items, so you don't have to later. After you are finished restocking, return to the World Gate and prepare for more action! #Note Dbl-Axe is miss-printed and is really a blunt weapon, don't worry if you have 210 blunt it will work for you and raise your blunt tech. Yhe "bash" is a miss-print. ++++++++++++Death Valley (Goblin Pass)++++++++++++ Remember that Security Portal by Humid Cave? If so return there, and instead of going back down to return to Humid Cave go left and you will see some rocks and shrubs blocking a path, destroy those and go across the bridge into the "Abyss of Grief". ++++++++++++Death Valley (Abyss of Grief)+++++++++ Here you will face much stronger Goburimon than those in Goblin Pass and the Ogremon will be more abundant so you will need to watch your health more cautiously. Once across the bridge you will have a choice of two paths, right or left. Don't take the right path now because you do not have the boat key yet, so it would be a waste, head left. Continue left until reach an Security Portal, and there should be a bridge close to it. Take that bridge and once you are across it take a left again and you will eventually come to the entrance of "Cliff Dungeon". (That is the simplest way of getting there, so if you want to explore around the Abyss of Grief go ahead, this is a good spot to level up.) +++++++++++Death Valley (Cliff Dungeon)+++++++++++ This cave is very similar to "Humid Cave" (except a lot longer) so if you follow the basic ideas outlined there you will be fine here. Remember to hit click on the maps, as they will help you out a lot. All of the digimon in here are a little stronger than what you have faced before and will try and attack you in groups...Don't let them do that! Fight them individually and you will be ok. Once you reach the first Security Portal you know you are half way to the boss. Continue through the cave and you will encounter the second Security Portal, now is the time to be prepared for another boss fight. After defeating Mammothmon grab his key, enter the treasure room and break open those chests, and take the portal back to Terminal Area! ++++++++++Death Valley (Goblin Pass)++++++++++++++ After doing the usual shopping/saving/etc. head to the world gate and prepare as you are close to saving Leomon! Remember the first crossing that I told you not to take earlier (I told you to go down not up) Go up and you will fight some Numemon and two cannons guarding the entrance to the Goburimon Fortress. Depending on how many people are with you, you should see some teleporters lit up and others not. Walk on the teleporters that are not lit up and you will be taken to the Guard Room. +++++++++++Death Valley (Goburimon Fortress)+++++++ Once in the Guard Room you will face tons and tons of Goburimon, so I hope you are ready. After you dispatch them continue on into the Rotating Hall. You will go into different rooms where Goburimon come through the wall and must defeat all of them to unlock the next door, continue this process until the last door opens and you will be taken to a new area. (This area looks like you are walking on a cliff), continue fighting Goburimon/Ogremon until you reach the first entrance, which will take you to the "X Digimon Lab". (If you entered into the GobGob room, you went too far.) I hope you are healed up because you are about to fight another boss! Click on the terminal and it will say something about releasing Mecha Rogue and you will fight Mecha Rogue. After defeating Mecha Rogue, talk to Leomon and you will be taken back to Terminal Area. Congratulations, you have completed your first mission!!! +++++++++++++Terminal Area+++++++++++++++++++++++++ After you have done the usual heal/save/upgrade/sell etc. Go talk to Ophanimon and she will tell you of a new mission (you will receive the boat key). You are asked to save the Digi-Elves that have been taken captive by the Numemon, so when you are ready head to the World Gate and prepare for another rescue mission! ++++++++++Death Valley (Abyss of Grief)++++++++++++ Remember at the very beginning of the "Abyss of Grief" (right after you cross the bridge) and you had a choice of a left path or a right path blocked by shrubs? I hope so, take the right path and you will come across a barrel trap, where at the top, barrels are being launched down a hill at you. You have to make it up the hill, so I recommend the side closest to the mountain, because less barrels are thrown that way. Jump your way up the hill and destroy the barrel launchers at the top. Continue around the mountain until you come across a break in the mountain on the right. You will see a stone pillar standing not to far from the edge and yes...you will have to jump. But don't worry if you fall! You will respawn with 1hp back at the top of the mountain (a little above the break on the right, where the shrubs were blocking). After playing hopscotch across stone pillars you will finally land on solid ground again! (Be sure to heal before jumping onto the final landing because goburimon will spawn and you don't want to fight them with 1hp do you?) Continue through the path of trees and you will come across a purple fence with a gate entrance. Heal before entering because you are going to fight Blossomon again! The fight is much easier now and after you defeat her continue along until you reach a dock, and that will take you to Numenume River! +++++++++++Death Valley (Numenume River)+++++++++++ When you enter a screen will appear and you will be told that you can only use mp range attacks and your guns (equip them in the first slot to use them) and that your digimon's hp is the boat's hp, and you cannot use any hp discs. You will be shown the traps the poor digi- elves are stuck in, and you must destroy the traps to set them free. What this boils down to is, you must save all of the digi-elves and not let your boat's hp reach zero, other wise you will be sent back to the dock. Consult the side-quest section for help with Numenume River. (It is not necessary to rescue all of the digi-elves to continue the game.) +++++++++++Death Valley (Before Doom Dome)+++++++++ After successfully traveling Numenume River you will see a brief intro. screen about Kokatorimon. Continue along the path and you will fight more Goburimon/Kokatorimon and you will come across Doom Dome! You cannot enter until you have defeated all of the digimon on the screen, but before you enter destroy the shrubs on the far side of the screen and follow that up because it will take you to an Security Portal. (beware some really powerful Goburimon like to spawn by the Security Portal so watch out) Enter Doom Dome the same way you entered the Goblin Fortress, step on the teleporter that is not lit up. +++++++++++Death Valley (Doom Dome)++++++++++++++ You should be excited! This is the final dungeon in Death Valley! Pat yourself on the back for making it this far. This is like all of the other dungeons you have faced but only progressively longer and a little more confusing. Don't get hit by the arrow traps, as they do major hp damage. Make sure to be full on hp/mp discs as the digimon here are tough and like to swarm in large numbers. All of the same basic "dungeon" strategies apply here, look for maps, make sure to defeat all digimon on the screen, etc. At the beginning of the second floor there will be a Security Portal, so I suggest you restock on all supplies as the boss is not too far ahead. Along the way you will fight bat digimon and if you are looking for keychains, they like to drop them. Continue along and you will eventually come across a purple heal circle that restores your mp. Leave there and continue to follow the path until you come across the final room! This room is tricky because you have to jump, and if you fall, you will respawn back in the room with only 1hp and if you are hit then...but you won't let that happen! Defeat the Ogremon/Sukamon on the bottom of the screen then jump to the other side of the room and defeat them and you will see a portal, but you won't be able to enter it yet, because more Ogremon/Sukamon will spawn back at the bottom of the screen so you have to jump back. After defeating them return to the portal and prepare for another tough boss fight, with Apokarimon. After defeating Apokarimon take the portal and you will be taken to Terminal Area and be prompted to talk to Ophanimon, congratulations you have completed Death Valley! ++++++++++++Terminal Area++++++++++++++++++++++ During your conversation with Opahnimon an alarm will go off and you will be told to turn on all of the security terminals in the area. The first security terminal is in the Central Area (opposite of the Card Keeper, follow the path) and the other is in the Shopping Area by Metal Etemon. (click on the big machine next to Metal Etemon) When you click on the machine a door will open, enter it and you will be taken to a new screen. There will be three more security panels and you need to click on the panel on the farthest right, then the left, and finally the center panel. After doing that you will save Seraphimon and you will be told about your next destination "Dry Land"! +++++++++++Dry Land (Mummy Desert)+++++++++++++ Welcome to the second level! Run across the bridge and you will come up to a split, right takes you to an excellent spot for leveling up (see tips #6), take the left path to continue through Mummy Desert. Continue heading left (west) until you come across another path, which splits into two and take the left path again. Continue breaking rocks and fighting until you come across a bridge which leads into "Sand Labyrinth". (There is a security portal nearby if you need it) +++++++++++Dry Land (Sand Labyrinth)++++++++++++ Follow all of the strategies for this dungeon as you have for all of the others and you should be fine. When you enter you will be cursed (your attack and speed is lowered). The Mummymon here are stronger and the Minotarumon can be very difficult if you allow them to reach the pots at the corners of the room. (Don't let them get to those, it powers them up, and do not let the Mummymon catch on fire, otherwise they become much stronger as well). Remember the monolith's the scorpions used to continually spawn? The Mummymon have a simlar thing here that looks like a spire with an electrical current at the top, destroy that to stop more Mummymon from spawning. Continue through using Security Portals as you find them, and you will eventually come up to your next boss fight, Skull Greymon! After you defeat him take the key and you will be taken back to Terminal Area. +++++++++++++++Terminal Area+++++++++++++++++ Right now is probably a good time to try the Undead Yard if you have rescued all 10 digi-elves. (See tips #8 for help) ++++++++++++++Dry Land (Mummy Desert)++++++++++++ Remember the second path I spoke of earlier on your way to Sand Labyrinth? I told you to go left then, this time go right and continue along until you reach a metal platform, go up and go into the cave entrance and you will enter "Grief Wasteland" ++++++++++++++Dry Land (Grief Wasteland)++++++++++ From here go straight ahead, and you will encounter two plants, which will shoot thorns at you. You can damage them, but they will "repair" themselves after a few seconds. Continue down the cliff (jumping when necessary), and you will encounter a monolith where scorpions will spawn, and you will see a pair of rocks blocking the entrance to the "Ancient Ruins". Destroy the rocks and enter the ruins. ++++++++++++++Dry Land (Ancient Ruins)++++++++++++ This is very similar to the "Sand Labyrinth", in that you will be cursed and fight the same digimon. Remember to destroy spawning points when you come across them, and you will also fight pharaohmon here. Use Security Portals when necessary and you will come up to some rooms that have a "quicksand" effect. You can jump on the quicksand, but do not allow yourself to be dragged into the center where all of the sand is being pulled, otherwise your digimon will die. Continue along and you will fight the boss, otherwise known as Scorpiomon! After defeating him, grab his key and you will be transported to the Terminal Area. +++++++++++++++++Terminal Area++++++++++++++++++++ Don't forget if you have nine key chains to trade them with Prince Mamemon (remember you must be alone). Open booster packs if you have them, and return to the world gate once you have saved. +++++++++++++++++Dry Land (Mummy Desert)++++++++++ Return to the metal platform, (the one you crossed on your way to Grief Wasteland), and instead of going up, go left until you reach a switch, and activate it. After activating the switch return to the beginning of the stage, where you first cross the bridge, but don't cross it. Go to the area where you "leveled up" against the scorpions and continue heading right. Break any rocks that are in your way and continue down the ledges heading right and you will eventually come across a metal platform, jump on it and follow it to the "Storm Train". ++++++++++++++++Dry land (Storm Train)++++++++++++ Many people ask what the correct path on the train is...here it is! Go forward, forward, right, forward, right, and left. You will have a hammer that you must use as your weapon for the time being, and you cannot heal so watch out. Be sure to avoid any lightning traps along the way, be sure to hit the red buttons when necessary to open up the gates along the pathway, otherwise you will blow up and have to start over. After successfully traveling "Storm Train" you will arrive at the "Power Plant"! ++++++++++++++++Dry Land (Power Plant)++++++++++++ Difficult mission here! All you have to do is destroy all of the power cores (light bulb looking things) and the power will go down. You will be able to enter, and get past the MaloMyotismon Gate. ++++++++++++++++Dry Land (Mummy Desert)++++++++++++++ You will want to follow the same path you did earlier to the "Ancient Ruins", but instead of entering head left. You will go through another screen change and be brought to an area full of traps. Head right and follow the path all the way through and you will be shot at by the cannons along the way and they do heavy damage, so be sure to heal and break all of the obstacles in your way. Continue along the path and you will eventually come to the entrance of Station X! ++++++++++++++++Dry Land (Station X)+++++++++++++++++ This place is tricky in that, before you can go on you must destroy all of the antennas around the Station (there are four). Follow the paths around and you should encounter areas, which look like an amphitheatre with a large antenna in the middle that has an electrical charge. Scorpions will spawn while you try and destroy the antenna, and be sure to have most of your health when you destroy the antenna because when you destroy it you will lose a little over half your health. Follow the different paths and destroy all of the antennas, after that head to the entrance of "Virus Lab" and prepare for another dungeon. (There is a security portal nearby if you need it.) ++++++++++++++++Dry Land (Virus Lab)+++++++++++++++++ This is like all of the other "dungeons" you have faced before, but this time the traps are harder to get by and do lots damage to you. Be sure to run past the blue lasers after it disappears from the screen, as you can still be hit by the tail end of it. The fire traps do really high damage if you are weak to fire, to avoid it get as close to it as possible while it is flaming and when it dies down run past it. It comes on again very fast, so make sure to run right after it dies down. Continue through the dungeon and at the very end you will have to make a few jumps across moving platforms, which can be quite difficult. Remember you can move while jumping in the air, and after you get across that room, you will reach the portal to MaloMyotismon! After defeating MaloMyotismon grab your goodies and you will be taken back to the Terminal Area! Congratulations you have completed Dry Land! ++++++++++++++++Terminal Area+++++++++++++++++++++++++ When you return, talk to Seraphimon and Opahimon. After talking to them you will need to talk to Leomon, he is now in the Central Area over by Prince Mamemon. After talking to him, go back and talk to Seraphimon and you will be given your new mission, and you will now be able to travel to Venom Jumgle! +++++++++++++++++Venom Jungle+++++++++++++++++++++++++ Info. Coming Soon! ==================== ----4.Side-Quests--- ==================== Numenume River: This is a lot easier if you have multiple people helping you out, but if you don't you can still succeed! It is important to remember you do not have to rescue all 10 digi-elves at one time, so if you rescue three your first time, the next time through you only need to rescue seven, so take it little by little. Don't worry about the Numemon along the way, focus on the digi-elf traps and the rocket launchers along the way, as the rockets do lots of damage. When you reach the dam, destroy the gate and damage all of the buildings around it and you should get through ok. ==================== -----5.Bosses------- ==================== 1. (Humid Cave)-Blossomon: This is a tough fight if you don't have "Petty Fire", because Blossomon is weak to it. I would run around while Blossomon did her spin attack and when she stopped I would hit her with "Petty Fire". If you wish to go melee, hit her when she stops spinning then run away and continue like that until she is defeated! Remember her health bar goes green, yellow, then red. Remember to heal, because she hits for lots of damage. 2. (Abyss of Grief)-Mammothmon: Once again if you have "Petty Fire" you are in luck because he is weak to it to. He will charge at you and hit the wall. This is your chance to hit him from behind once or twice, but be careful because he will turn around and freeze you for heavy damage before he comes charging at you again. Continue hitting his back-side after he runs into the wall and you should be able to handle him. Remember to heal, because he hits for lots of damage. 3. (X Digimon Lab)-Mecha Rogue: This fight was easy for me because I ran up to him and pounded him with melee attacks before he could do anything, so I need suggestions here for people to use. "Blue Garuda" suggests: For a "soft" character, (more magic based, low level armor, whatever might make you less of a melee fighter) you will want to basically dodge and shoot. Use guns or magic to avoid getting hit, as he can hit pretty hard for one of the first bosses. And, of course, don't forget to heal. Just watch out for when he points his arms at you. That means he is going to shoot. It doesn't feel very nice. Dodge it. Now, this is a little easier with a "tank" character (less magic based, high strength, good melee weapon, good armor). Flank him (attack him on his sides) and attack like he owes you money. He shouldn't be able to attack if you keep hitting him. 4. (Doom Dome)-Apokarimon: This is an awesome fight, because you actually fight on him! Destroy all of the "spike balls" around the perimeter, but watch out for his fire attacks that rain down. When you are attacking a "spike ball" he will face you and hit you with a freeze attack that will do major damage. After destroying all the "spike balls" jump up close to him and pound him with melee/magic attacks. (Do not try and attack him until you destroy all of the "spike balls" as you will get shocked and be knocked back). Remember not to let your hp drop to low before healing! 5. (Sand Labyrinth)-Skull Greymon: The next-gen graphics really make Skull Greymon look awesome! To defeat him I pounded him with melee attacks in between when he used Dark Shot and a fire attack. Dark Shot is a homing attack, but if you run around enough you should be able to make it hit the ground. Getting too close causes him to use a "fire breath" attack. The best strategy would be to use blast techs or a "gun" to hit him. 6. (Ancient Ruins)-Scorpiomon: I found this fight easy, you should be able to pound away at him before he is able to start any of his attacks. Suggestions here are welcome. "Papa G" Suggests: I have found it useful to quickly hit him when you see him ready to charge his missiles at you because if you don't stop him he usually just keeps on trying to attack you with a barrage of missiles. This works better if you tipped over to the gun or magic side because you can hit him freely from any distance but for the melee people attack then block because usually after you stop his attack he hits you with his claw. 7. (Virus Lab)-MaloMyotismon: In the show it took all of the digi- destined's strength to defeat MaloMyotismon, unfortunately here he isn't nearly that tough. He likes to fly around, and cast down lightning bolts at you, but they don't do much damage and are easily avoidable. While he is flying you cannot hit him, and watch out when he lands because he will send a shockwave through the ground, which will hurt you. When he is on the ground he will send two concentrated attacks that can do some major damage, after he finishes firing those attacks he will stand for a second and this is your time to unleash your most powerful attacks on him. (I found that he is weak to ice attacks, so that might help) ==================== ------6.Tips-------- ==================== 1. In the beginning of the game, avoid large groups of Digimon at all costs! Try and take them one at a time, and remember to block when necessary. 2. It is ok to run away from a fight! Running away to heal is a good thing, and you might be able to separate enemy groups. Always keep plenty of HP, MP, Raise, and Gate discs with you! 3. Sell unnecessary items/wep/armor and remember to retrieve your Raise Spheres if you died. If you save and turn off your system, when you return you must start back at the beginning of a level and all of the traps are reset. 4. If your technique turns red that means you need to level up more, before it can go any higher. 5. If you need a good place to level up head to the Goblin Fortress and pound away at the Goburimon, you will level up very fast, this is a good strategy for tech up and should last you until around level 19. 6. If you are above level 19 and have unlocked "Dry Land", a good place to level up is at the beginning of the level. Head right at the first split and you will come across a monolith where large groups of scorpion spawn. Don't destroy the monolith, because that is what causes the scorpions to spawn and you should pick up a few key chains and booster packs from the scorpions. (Excellent place for levels and tech ups) (Reset the game to have the scorpions spawn again) 7. Each time you have nine key chains talk to Prince Mamemon to receive a rare item. Remember to open booster packs as well. 8. The digi-elf you need to talk to for the "Undead Yard" quest is at the top right corner of Terminal Area. He is the digi-elf on the far left (with the group of five). Consult Kusanagi's faq (at gamefaqs.com) for a detailed map to help you through the "Undead Yard". 9. A quick way to level up your "heal" tech or support tech is to find an mp station (purple, instead of green and heal's your mp). Stay on the corner of it and continually use your mp skill and it will go up over time and you will regain the mp because of the mp station. It may seem like cheating, but it works! (Credit goes to War Greymon X for telling me of this trick!) ==================== ----9.Questions----- ==================== Q: At what level will my digimon digivolve? A: Digimon ONLY gain digivolve through completion of side-quests except at level 16, where you unlock a different rookie (ex. At level 16 Agumon unlocks the Dorumon digivolve tech) Q: How do I Equip a weapon? A: Go to the digi-lab and choose "equip weapon" and choose the weapon you wish to replace. Q: How do I put a Mod on my weapon, and what is it? A: A mod is a slot that you can use to enhance your digimon's stats. The more mod slots the better. You can equip ability chips to a slot by clicking equipment-the weapon with a mod slot/slots-edit slot-and choose your chip. Remember you cannot place two of the same chip on one piece of armor or weapon, but you can have a speed chip on your weapon and a speed chip on your armor. Q: How do I do _______? A: Always read the manual, and if it does not answer your question, post on the boards, read other people's posts, or you can email me. ==================== ----8.Credits------- ==================== God- For blessing me with a wonderful family, friends, and everything else. Joseph and Lindsey- For helping me Co-op through the game Parents and friends- For always being there Bandai- For making this great game! Tara, Formby, Ezed, Med-Jai, and Vlad- For being great people! Special thanks to Formby, xxx555, Bilbo, Papa G, War Greymon X, and Blue Garuda for help with this guide! GameFAQs.com -For hosting this! The current sites have permission to host my faq: www.GameFAQs.com www.Neoseeker.com www.cheatcc.com www.supercheats.com I'm sure there will be more credit to give out as I finish this guide!