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Walkthrough

by Fraghappy

             **********************************************************
              *      Dark Cloud 2 (PS2) FAQ/Strategy Guide v0.3      *
               *               Created by: Fraghappy                *
                *            E-mail: [email protected]            *
                 *            http://www.wrstudios.net            *
                  *   Created: 04.01.02 | Last Update: 11.25.05  *
                   *              (c)2002-2005                  *
                    ********************************************

--------
| NOTE |
---------------------------------------
| This FAQ uses a keyword system. Hit |
| CTRL-F and type the keyword next to |
| the section in the table to quickly |
| scroll to it in the guide.          |
---------------------------------------

                         -----------------------
                         --TABLE  OF  CONTENTS--
                         -----------------------
        Section                                               Keyword
----------------------------------------------------------------------------
I.      Introduction and Important Information----------------dc2_intro
         1.1  Version Information-----------------------------dc2_version
         1.2  Disclaimer--------------------------------------dc2_disclaimer
         1.3  Frequently Asked Questions----------------------dc2_faq
II.     Game Walkthrough--------------------------------------dc2_walk
         2.1  Prolouge: A Night at the Carnival---------------dc2_walk_p
         2.2  Chapter 1: To the Outside World-----------------dc2_walk_1
         2.3  Chapter 2: Ressurection of the Great Elder------dc2_walk_2
         2.4  Chapter 3: The Sage Who Became A Star-----------dc2_walk_3
         2.5  Chapter 4: Bye, Bye Shingala!-------------------dc2_walk_4
         2.6  Chapter 5: Conflict of the Past and Future------dc2_walk_5
         2.7  Chapter 6: When Two Eras Collide----------------dc2_walk_6
         2.8  Chapter 7: Palace of Flowers--------------------dc2_walk_7
         2.9  Chapter 8: The Forgotten Adventure--------------dc2_walk_8
III.    Weapons-----------------------------------------------dc2_weap
         3.1  Stats-------------------------------------------dc2_weap_intro
         3.2  Tools (Hammers/Wrenches)------------------------dc2_weap_tools
         3.3  Guns--------------------------------------------dc2_weap_guns
         3.4  Swords------------------------------------------dc2_weap_sword
         3.5  Armbands----------------------------------------dc2_weap_armbd
IV.     Inventions and Photography----------------------------dc2_invent
         4.1  Introduction------------------------------------dc2_inv_intro
         4.2  Invention List----------------------------------dc2_inv_list
         4.3  Scoop List--------------------------------------dc2_inv_scoop
         4.4  Photograph List---------------------------------dc2_inv_photo
V.      Ridepod-----------------------------------------------dc2_ridepod
         5.1  Ridepod Parts-----------------------------------dc2_ride_parts
VI.     Monster Transform-------------------------------------dc2_monster
         6.2  Badges------------------------------------------dc2_mon_badge
VII.    Other Characters--------------------------------------dc2_recruit
VIII.   Fishing-----------------------------------------------dc2_fish
         8.1  Rods--------------------------------------------dc2_fish_rods
         8.2  Bait--------------------------------------------dc2_fish_bait
         8.3  Types of Fish-----------------------------------dc2_fish_list
         8.4  Fish Breeding & Training------------------------dc2_fish_breed
         8.5  Fishing Contest---------------------------------dc2_fish_contest
         8.6  Finny Frenzy------------------------------------dc2_fish_finfren
IX.     Spheda------------------------------------------------dc2_sphd
         9.1  Intro-------------------------------------------dc2_sphd_intro
         9.2  Clubs-------------------------------------------dc2_sphd_clubs
X.      Medals------------------------------------------------dc2_medals
         10.1 Time Trials-------------------------------------dc2_medals_time
XI.     Items-------------------------------------------------dc2_item
         11.1 Regular Items-----------------------------------dc2_item_reg
         11.2 Dungeon Items-----------------------------------dc2_item_dngeon
         11.3 Georama Supplies--------------------------------dc2_item_georma
         11.4 Special Items-----------------------------------dc2_item_spcial
XII.    Monster Database--------------------------------------dc2_mdb
XIII.   Other Stuff-------------------------------------------dc2_other
XIV.    Credits and Such--------------------------------------dc2_credits

              --==I. Introduction and Important Information==--
                            [Keyword: dc2_intro]

------------------------------------------------------------------------------
1.1 Version Information                                 [Keyword: dc2_version]
------------------------------------------------------------------------------
v0.3 - 11.26.05 - Two updates in three days--I've just spent more time tidying
up the older, messier sections and completing those that still need to be
completed. There's still a long way to go until this guide will hit v1.0,
though. [121 KB]

v0.2 - 11.24.05 - Wow, it's been a long time since I've worked on this guide.
I've been going back lately and trying to make up for all of my uncompleted
guides that have gathered dust on GameFAQs. This update is just another step
(after a two-and-a-half-year hiatus) towards completion of this guide. [91 KB]

v0.1.2 - 4.8.03 - Tacked on a few more photos and inventions that I found...
not too much. Also added another floor to the walkthrough. [65 KB]

v0.1.1 - 4.7.03 - Added to the Items, Inventions & Photos section, and added
more to the walkthrough. [60 KB]

v0.1.0 - 4.1.03 - Just started the FAQ... many of the sections are nowhere near
complete. Prolouge and Chapter 1 of the Walkthrough are done, and some of
Chapter 2. Almost done with Recruitable Characters section. [51 KB]

------------------------------------------------------------------------------
1.2 Disclaimer                                       [Keyword: dc2_disclaimer]
------------------------------------------------------------------------------
This guide is (c)2002-2005 Thorne N. Melcher and may not be republished in any
part or whole without prior consent, except by GameFAQs, Whispering Realms
Studios, or their affiliated companies.

------------------------------------------------------------------------------
1.3 Frequently Asked Questions                              [Keyword: dc2_faq]
------------------------------------------------------------------------------
Below is a list of frequently asked questions about Kingdom Hearts. If you
email me to ask any of these questions, your email will most likely be ignored.

-- I heard that you can get a bikini for Monica, is this true?
   Yes, little fanboy, you can, as a matter of fact. Refer to the "Medals"
   section of the guide for more details.

-- Is there any way to change my characters' names?
   Yes, if you have a "Name-Change Ticket" you can use it to rename a
   character. Refer to the "Medals" section of the guide for help obtaining
   one. 

                       --==II. Game Walkthrough==--
                            [Keyword: dc2_walk]

---------------------
-- Dungeon Map Key --
---------------------
EN - Entrance of the dungeon
X  - Current Location
B  - Boss
S  - Other Special Floor
O  - Completed Floor
EX - Exit

------------------------------------------------------------------------------
2.1 Prologue: A Night at the Carnival                    [Keyword: dc2_walk_p]
------------------------------------------------------------------------------
When you start, you will see a young girl, Monica running down a dark hall. You
will be given some basic attack instructions, and then you'll be thrown into
battle with some "Griffon Soldiers."

After a cutscene which will not make sense until later in the game, you will be
in control of Max in Cedric's Repair Shop. He asks you to repair a vacuum on
the table nearby, so run down to the bottom of the shop and grab the wrench out
of the cabinet. While you are there, grab the notebook. Then, run back up to
the vacuum and examine it, and Max will start to repair it.

Max will doze off, and wake up realizing it is almost time for him to go to the
carnival. At the entrance of the carnival, stand in front of the clown and
press the square button to open up the item menu. Pick the Circus Ticket, and
Max will start to hand it to him. However, a person runs up and snatches the
ticket at the last minute.

You must then run around asking people about where the person who stole your
ticket is. Once you run almost all the way around the main tent, you will find
the person hiding behind a balloon stand. Max pins the boy to the ground, and
after he starts crying, offers him the ticket. Then, some strange things happen
and he will say "You pass the test" and disappear. The ticket is left behind on
the ground, so Max decides to still go.

Go back to the clown, and once again hand him the ticket. Max will go inside,
but since he is not able to see, he climbs up a ladder. However, he overhears a
conversation between the mayor and the owner of the circus in the back. He
accidentally bumps a can down, and they notice him. Now, you will be chased by
a bunch of clowns.

Down in the main ring, you will have to have your first battle with Max in
order to defeat the clowns. This is not too difficult a task, and afterwards,
your Wrench is automatically upgraded to a "Battle Wrench." However, the Circus
Owner appears again in a giant clown mechanical monster, and chases you out
into the streets. You are saved by Donny, who pulls you down into a manhole.

He has a small little hideout down there, and after a short conversation, Max
decides he wants to see the outside world for himself. Talk to Donny and say
you want to be off...

------------------------------------------------------------------------------
2.2 Chapter 1: To the Outside World                      [Keyword: dc2_walk_1]
------------------------------------------------------------------------------

---------------------------------------------------------------
|Underground Channel :: Floor One                             |
|  "To the Outside World"                                     |
|-------------------------------------------------------------|
| Map                                                         |
|                                                             |
| EN---X                                                      |
|-------------------------------------------------------------|
| Medals                               | Enemies              |
|  -Time Limit to Defeat All Monsters: |  -Clown              |
|     2:35                             |  -Froggy             |
|  -Spheda                             |  -Sewer Rat          |
|  -Clear without healing              |                      |
|-------------------------------------------------------------|
| Georama Pieces :: n/a                                       |
|-------------------------------------------------------------|
|Just a nice easy floor to get you started with the dungeon   |
|areas of the game. Kill the enemies, grab the key, and head  |
|towards the exit (yellow square on the map.)                 |
---------------------------------------------------------------

---------------------------------------------------------------
|Underground Channel :: Floor Two                             |
|  "Battle with Rats"                                         |
|-------------------------------------------------------------|
| Map                                                         |
|                                                             |
| EN---O                                                      |
|      |                                                      |
|      X                                                      |
|-------------------------------------------------------------|
| Medals                               | Enemies              |
|  -Time Limit to Defeat All Monsters: |  -Baron Balloon      |
|     2:40                             |  -Bat                |
|  -Spheda                             |  -Clown              |
|  -Attack and defeat all enemies only |  -Froggy             |
|    using ITEMS                       |  -Sewer Rat          |
|-------------------------------------------------------------|
| Georama Pieces :: n/a                                       |
|-------------------------------------------------------------|
|Not much of interest here. Get the key and move on.          |
---------------------------------------------------------------

---------------------------------------------------------------
|Underground Channel :: Floor Three                           |
|  "Ghost in the Channel"                                     |
|-------------------------------------------------------------|
| Map                                                         |
|                                                             |
| EN---O                                                      |
|      |                                                      |
|      O--X                                                   |
|-------------------------------------------------------------|
| Medals                               | Enemies              |
|  -Time Limit to Defeat All Monsters: |  -Baron Balloon      |
|     3:00                             |  -Bat                |
|  -Spheda                             |  -Night Stalker      |
|  -Attack and defeat all enemies using|  -Turtle             |
|    only MAX'S RIGHT-HAND WEAPON      |                      |
|-------------------------------------------------------------|
| Georama Pieces :: n/a                                       |
|-------------------------------------------------------------|
|Not much of interest here. Get the key and move on.          |
---------------------------------------------------------------

-- Channel Pump Room --

Once you come in here, you will find the elephant from the circus, Linda, and
the Circus Master, and it will act like this is a boss fight. Try to attack
Linda, and there will be no effect. Just keep attacking, and retreating right
when she is about to attack, and eventually Cedric will come in and rescue you
in a robotic contraption. The robot manages to temporarily down Linda, but it
loses power and is no longer able to fight. Cedric then retreats with you back
to Palm Brinks.

-- Palm Brinks --

The only way to defeat Linda is to use the Ridepod. However, due to the fact it
has a very low amount of energy, you need to come up with a solution.
Therefore, Cedric gives you a camera and runs you through a tutorial on
inventing. You have to take pictures of three items, and combine them into one
idea. Cedric tells you that you could possibly make an energy pack with a Milk
Can, Pipes and a Belt.

Milk Can :: These are sitting on the side of the road outside Polly's Bakery
near Cedric's shop.

Pipes :: These are attached to various buildings in Palm Brinks. One happens to
be on the top of Cedric's Shop.

Belt :: Go down the street to the Police Station, and zoom into Sheriff
Blinkhorn's belt and take a picture.

With that done, return to Cedric and he'll show you how to make an invention.
Follow his instructions to get the Energy Pack idea. Now you need supplies.
Cedric gives you a little extra cash and sends you down to Morton's Item Shop
down the street. You need 20 Scraps of Metal, a Thick Hide, and 2 Hunks of
Copper.

Return to Cedric and make the Energy Pack. Talk to him, and he will lead you
back down to the Underground Waterway.

                 --------------------------------------------
                 |       !!! MISSABLE PHOTO ALERT !!!       |
                 |           "Brave Little Linda"           |
                 |------------------------------------------|
                 |This is the only opportunity to get this  |
                 |scoop photo. Just take a picture of Linda |
                 |when she's standing up on her hind legs.  |
                 --------------------------------------------

   ---------------------------------
   |BOSS :: Linda the Elephant     |
------------------------------------------------------------------------
|With the Ridepod, this fight isn't too hard. Don't worry about        |
|the Ridepod taking damage either, it can be repaired for free by      |
|Cedric later. Just run up to Linda and whack her with your Cannonball |
|Arm. Not too much strategy involved.                                  |
------------------------------------------------------------------------

After defeating Linda, walk over to the exit to continue your excursion through
the dungeon.

---------------------------------------------------------------
|Underground Channel :: Floor Four                            |
|  "Steve's Battle"                                           |
|-------------------------------------------------------------|
| Map                                                         |
|                                                             |
| EN---O                                                      |
|      |                                                      |
|      O---O                                                  |
|          |                                                  |
|          B---X                                              |
|-------------------------------------------------------------|
| Medals                               | Enemies              |
|  -Time Limit to Defeat All Monsters: |  -Bat                |
|     2:45                             |  -Clown              |
|  -Spheda                             |  -Night Stalker      |
|  -Attack and defeat all enemies using|  -Vanguard           |
|    only the RIDEPOD                  |                      |
|-------------------------------------------------------------|
| Georama Pieces :: n/a                                       |
|-------------------------------------------------------------|
|It is hard to take out the Vanguards without Ridepod. Only   |
|use Ridepod to take out these guys at the moment, since your |
|current Energy Pack is rather limited.                       |
---------------------------------------------------------------

---------------------------------------------------------------
|Underground Channel :: Floor Five                            |
|  "Sweet, Scary Treasure Chest"                              |
|-------------------------------------------------------------|
| Map                                                         |
|                                                             |
| EN---O                                                      |
|      |                                                      |
|      O---O                                                  |
|          |                                                  |
|          B---O---X---B                                      |
|-------------------------------------------------------------|
| Medals                               | Enemies              |
|  -Time Limit to Defeat All Monsters: |  -Darkness           |
|     2:30                             |  -Froggy             |
|  -Spheda                             |  -Mimic/King Mimic   |
|  -Clear without healing              |  -Vanguard           |
|                                      |                      |
|-------------------------------------------------------------|
| Georama Pieces :: n/a                                       |
|-------------------------------------------------------------|
|Here you will start encountering the wonderful surprise of   |
|Mimics. These are monsters that look like treasure chests,   |
|and pop up and attack you when you try to open them.         |
---------------------------------------------------------------

                 --------------------------------------------
                 |       !!! MISSABLE PHOTO ALERT !!!       |
                 |          "Clown Robo's Attack"           |
                 |------------------------------------------|
                 |This is another unique photo that can only|
                 |be taken during this boss fight, and is a |
                 |scoop. Just take a picture of Clown Robo  |
                 |RIGHT as he fires his missles. Make sure  |
                 |it registers (should have a lightbulb with|
                 |a red star by it.                         |
                 --------------------------------------------

   ---------------------------------
   |BOSS :: Clown "Halloween" Robo |
------------------------------------------------------------------------
|There are two strategies to this battle, one involving Ridepod, the   |
|other one not. If you decide to use Ridepod, just start circling      |
|around him and pounding away. However, if he gets a few lucky hits,   |
|Ridepod may run out of energy. Then, you must resort to the strategy  |
|for Max...                                                            |
|                                                                      |
|Clown Robo has two long-range attacks. One where he sends a small red |
|bomb out, which you can pick up and throw back, and his missle attack.|
|If you are quick enough, you can pick up the bombs and throw them back|
|at him to give him a significant amount of damage. Just watch out for |
|the missles.                                                          |
------------------------------------------------------------------------

After the battle, you can continue out the other side of the room. This leaves
only one more area of the dungeon, the Channel Exit! Max walks out and is
amazed by the beautiful sky of the outside world. Start walking down the stairs
and you will come upon some train tracks, and guess who pulls up? Cedric in the
Blackstone One!

Cedric will lead you into the engine room where two other engineers, Erik and
Borneo are already waiting. You set off, and a long conversation ensures. After
awhile they hear a loud bang, and you are sent up to investigate with Cedric.

   ---------------------------------
   |BOSS :: Flotsam's ATV          |
------------------------------------------------------------------------
|This is a fairly simple boss fight. Cedric puts Bombs up on the top of|
|the train, and you have to toss them at the machine. It may take a few|
|tosses to get used to the distance, but you should catch on quick. No |
|worries if the health of the Blackstone One hits 0 too, as you will   |
|not get a Game Over screen.                                           |
------------------------------------------------------------------------

After beating him, he jumps up onto the Blackstone One, and reveals tons of
dynamite strapped around him. Max and Cedric panic, but the mysterious person
from the Carnival reveals themself, and kills Flotsam. The person then shows
her true form, a young girl named Monica...

------------------------------------------------------------------------------
2.1 Chapter 2: Resurrection of the Great Elder           [Keyword: dc2_walk_1]
------------------------------------------------------------------------------
The train then pulls into the Sindain Station. There is a save point nearby, so
save, and then continue down along the path. You meet up with little dwarf
things called "Firbits." They run into their house, so follow them in there.
After a long conversation, Conda, the head Firbit, opens up the path to a new
dungeon, Rainbow Butterfly Wood.

Conda wants you to look for other members of their clan who have been lost in
the forest looking for a mysterious woman. He gives you some Grape Juice (which
WAS Wine in the Japanese Version) and sends you forward.

---------------------------------------------------------------
|Rainbow Butterfly Wood :: Floor One                          |
|  "Frightening Forest"                                       |
|-------------------------------------------------------------|
| Map                                                         |
|                                                             |
| EN---X                                                      |
|-------------------------------------------------------------|
| Medals                               | Enemies              |
|  -Time Limit to Defeat All Monsters: |  -Himarra            |
|     4:45                             |  -Man-Eating Grass   |
|  -Spheda                             |  -Skeleton Soldier   |
|  -Fish Goal: 70 cm or more           |                      |
|  -Attack and defeat all enemies using|                      |
|    MONICA'S SWORD                    |                      |
|-------------------------------------------------------------|
| Georama Pieces :: n/a                                       |
|-------------------------------------------------------------|
|New Dungeon, New Monsters, New Key (Fairy Saw,) but the same |
|strategy: Get the key and continue...                        |
---------------------------------------------------------------

---------------------------------------------------------------
|Rainbow Butterfly Wood :: Floor Two                          |
|  "Strange Tree"                                             |
|-------------------------------------------------------------|
| Map                                                         |
|                                                             |
| EN---O---X                                                  |
|-------------------------------------------------------------|
| Medals                               | Enemies              |
|  -Time Limit to Defeat All Monsters: |  -Moler              |
|     4:28                             |  -Man-Eating Grass   |
|  -Spheda                             |  -Pumpkinhead        |
|  -Fish Goal: 65 cm or more           |  -Tore               |
|  -Attack and defeat all enemies using|                      |
|    ITEMS                             |                      |
|-------------------------------------------------------------|
| Georama Pieces :: n/a                                       |
|-------------------------------------------------------------|
|Nothing different here either... kill the monster with the   |
|key and head to the exit. If you have trouble with the       |
|Tores, try using Ridepod.                                    |
---------------------------------------------------------------

---------------------------------------------------------------
|Rainbow Butterfly Wood :: Floor Three          [RED SEAL]    |
|  "Strange Tree"                                             |
|-------------------------------------------------------------|
| Map                                                         |
|                                                             |
| EN---O---O---X                                              |
|-------------------------------------------------------------|
| Medals                               | Enemies              |
|  -Time Limit to Defeat All Monsters: |  -Himarra            |
|     4:30                             |  -Man-Eating Grass   |
|  -Spheda                             |  -Skeleton Soldier   |
|  -Fish Goal: 46 cm or more           |  -Tortoise           |
|  -Attack and defeat all enemies using|                      |
|    only MONICA'S MAGIC               |                      |
|-------------------------------------------------------------|
| Georama Pieces :: n/a                                       |
|-------------------------------------------------------------|
|This floor has a "Red Seal" which means you can only use     |
|Monica here. However, most of the monsters here are fairly   |
|easy, so it shouldn't be too hard. Get used to seals, there  |
|are many, many more to come... [NOTE: You can permanently    |
|break a seal by defeating all monsters in the floor]         |
---------------------------------------------------------------

-- Great Fish Swamp --
Here you meet up with the rest of the Firbits, who seem to be in some sort of a
"daze." All except one, that is. He asks for something to drink, so give him
the grape juice (wine.) In return he gives you a fishing rod. Continue along
the path until you get to the back to the area and come to master Master Utan.

                 --------------------------------------------
                 |       !!! MISSABLE PHOTO ALERT !!!       |
                 |               "Master Utan"              |
                 |------------------------------------------|
                 |Here is the third missable photo. Take a  |
                 |snapshot of Master Utan in pain from      |
                 |eating a Poisionous Apple.                |
                 --------------------------------------------

Talk to Master Utan, who is in pain from eating the "Fruit of the Holy Fish,"
more commonly known as a Poison Apple. He suggest that the fish may have put
the Firbits into a trance, and says you might try catching the Holy Fish with
one of the Apples. Pick one up from the stack by Master Utan if you don't have
an apple already, and head over to the clear pond (not the muddy one by the
Firbits.) Open up the menu and equip the fishing rod, and put the Poisonous
Apple on the rod.

The rod will float in the water, but before long it will start to vibrate, and
a '!' will appear over Max's Head. At that moment, hit Square and pull the
Analog Stick to get a hit on the Holy One.


                 --------------------------------------------
                 |       !!! MISSABLE PHOTO ALERT !!!       |
                 |               "King Mardan"              |
                 |------------------------------------------|
                 |Another rare scoop photo is the picture of|
                 |the Holy Fish, King Mardan...             |
                 --------------------------------------------

You reel in a giant purple fish who is quite... weird. He admits to putting the
Firbits under a trance and offers to restore them in exchange for a "Priscleen
Fish." This fish can be caught in the two fishing holes by the Firbits. Go
fishing here with a Mimi (the worm) to catch a Priscleen. If you run out of
Mimis, talk to the Firbit on the log to get more.

After you catch the fish, return it to King Mardan to make him restore the
Firbits to their normal self.

-- Sindain & the Carpenterion --
The Firbits return to the village with you, and they will wander off into the
forest, and come back with a giant mechanical contraption, the Carpenterion.
This is a highly-advanced machine which lets you recreate towns with a breeze,
as long as you have the proper supplies. There is one catch, however. In order
to make Carpenterion build anything, you have to download "Geostones" into the
core. Geostones are large glowing orange balls that hold the knowledge of the
ancients. Many of the floors in the dungeon have these Geostones, and you can
use these to teach the Carpention new skills

Head back to the Fish Monster Swamp. Master Utan is now feeling better, and
he'll clear the exit to the next floor of the dungeon.

---------------------------------------------------------------
|Rainbow Butterfly Wood :: Floor Four                         |
|  "This is a Geostone?"                                      |
|-------------------------------------------------------------|
| Map                                                         |
|                                                             |
| EN---O---O---O---S---X                                      |
|-------------------------------------------------------------|
| Medals                               | Enemies              |
|  -Time Limit to Defeat All Monsters: |  -Face of Prajna     |
|     5:00                             |  -Moler              |
|  -Spheda                             |  -Pumpkinhead        |
|  -Fish Goal: 50 cm or more           |                      |
|  -Attack and defeat all enemies using|                      |
|    only RIDEPOD                      |                      |
|-------------------------------------------------------------|
| Georama Pieces :: Iron Chimney, River, Thorn Tree, Wooden   |
| House, Wooden Stairs, Wooden Stand.                         |
|-------------------------------------------------------------|
|This is the first floor with a Georama piece in it. Just grab|
|it (it's a purple dot on the map) and find the Fairy Saw and |
|leave.                                                       |
---------------------------------------------------------------

-- Your First Geostone --
Return to Sindain, and Conda will meet you there. He downloads your first
Geostone, and gives you a large bag full of supplies. At this point in time,
just head back to the dungeon and get more stones.

---------------------------------------------------------------
|Rainbow Butterfly Wood :: Floor Five                         |
|  "Noise in the Forest"                                      |
|-------------------------------------------------------------|
| Map                                                         |
|                                                             |
| EN---O---O---O---S---O---X                                  |
|-------------------------------------------------------------|
| Medals                               | Enemies              |
|  -Time Limit to Defeat All Monsters: |  -Fire Element       |
|     4:10                             |  -Himarra            |
|  -Spheda                             |  -Pumpkinhead        |
|  -Fish Goal: 60 cm or more           |  -Sonic Bomber       |
|  -Attack and defeat all enemies using|  -Tore               |
|    only MAX'S GUN                    |                      |
|-------------------------------------------------------------|
| Georama Pieces :: Eye Tree 1, Eye Tree 2, Nose Tree         |
|-------------------------------------------------------------|
|Kill the Sonic Bombers with your Ridepod, your normal weapons|
|won't do enough damage. Also, watch out for the Tores again. |
---------------------------------------------------------------

---------------------------------------------------------------
|Rainbow Butterfly Wood :: Floor Six           [BLUE SEAL]    |
|  "I'm a Pixie"                                              |
|-------------------------------------------------------------|
| Map                                                         |
|                                                             |
| EN---O---O---O---S---O---O---X                              |
|-------------------------------------------------------------|
| Medals                               | Enemies              |
|  -Time Limit to Defeat All Monsters: |  -Face of Prajna     |
|     4:16                             |  -Pixie              |
|  -Spheda                             |  -Sonic Bomber       |
|  -Fish Goal: 66 cm or more           |                      |
|  -Attack and defeat all enemies using|                      |
|    only ITEMS                        |                      |
|-------------------------------------------------------------|
| Georama Pieces :: Bench, Rough Wooden Fence, Shed, Straw    |
| House                                                       |
|-------------------------------------------------------------|
|There is a new monster, the Pixie, which doesn't have too    |
|much health, it just flies around. The main worry is that    |
|there is a Blue Seal, so you can't switch to Monica.         |
---------------------------------------------------------------

---------------------------------------------------------------
|Rainbow Butterfly Wood :: Floor Seven                        |
|  "Legendary Killer Snake"                                   |
|-------------------------------------------------------------|
| Map                                                         |
|                                                             |
| EN---O---O---O---S---O---O---X                              |
|-------------------------------------------------------------|
| Medals                               | Enemies              |
|  -Time Limit to Defeat All Monsters: |  -Killer Snake       |
|     4:40                             |  -Fire Element       |
|  -Spheda                             |  -Ice Element        |
|  -Fish Goal: 49 cm or more           |  -Sonic Bomber       |
|  -Attack and defeat all enemies using|  -Gyumo              |
|    only RIDEPOD                      |                      |
|-------------------------------------------------------------|
| Georama Pieces :: Cart, Pot, Wooden Bridge                  |
|-------------------------------------------------------------|
|There are two, yes, count them, two new monsters, the Killer |
|Snake, as well as the Gyumo. With the Snake, just watch out  |
|for his venom attack--no use wasting good antidotes. The     |
|Gyumo, however, has quite a large chunk of health, so, if    |
|you have too much trouble with him, try using the Ridepod.   |
--------------------------------------------------------------- 

---------------------------------------------------------------
|Rainbow Butterfly Wood :: Floor Eight                        |
|  "Grotesque Spider Lady"                                    |
|-------------------------------------------------------------|
| Map                                                         |
|                                                             |
| EN---O---O---O---S---O---O---O---X                          |
|-------------------------------------------------------------|
| Medals                               | Enemies              |
|  -Time Limit to Defeat All Monsters: |  -Hunter Fox         |
|     4:26                             |  -Spider Lady        |
|  -Spheda                             |  -Tigriff            |
|  -Fish Goal: 50 cm or more           |                      |
|  -Attack and defeat all enemies      |                      |
|    without healing                   |                      |
|-------------------------------------------------------------|
| Georama Pieces :: Pot Torch, Wooden Gate, Waterwheel        |
|-------------------------------------------------------------|
| Two new monsters again. This time, don't worry about the    |
| Spider Lady nearly as much as the Hunter Fox, whose shotgun |
| can eat away at your health fairly quickly if you are not   |
| careful.                                                    |
---------------------------------------------------------------

---------------------------------------------------------------
|Rainbow Butterfly Wood :: Floor Nine            [WHITE SEAL] |
|  "Rainbow Falls Entrance"                                   |
|-------------------------------------------------------------|
| Map                                                         |
|                                                             |
| EN---O---O---O---S---O---O---O---O---X                      |
|-------------------------------------------------------------|
| Medals                               | Enemies              |
|  -Time Limit to Defeat All Monsters: |  -Gyumo              |
|     4:00                             |  -Hunter Fox         |
|  -Spheda                             |  -Sonic Bomber       |
|  -Fish Goal: 68 cm or more           |  -Tigriff            |
|  -Attack and defeat all enemies using|                      |
|    only MONICA'S SWORD               |                      |
|-------------------------------------------------------------|
| Georama Pieces :: Fruit Tree, Hill                          |
|-------------------------------------------------------------|
| Though there are no new enemies, there is a white seal on   |
| this level, so conserve HP at all costs. If you encounter   |
| any clusters of enemies you find particularly difficult,    |
| use the Ridepod to be safe.                                 |
---------------------------------------------------------------

Rest of Chapter 2 - Chapter 8 coming soon...

                            --==III. Weapons==--
                            [Keyword : dc2_weap]

------------------------------------------------------------------------------
3.1 Intro                                            [Keyword: dc2_weap_intro]
------------------------------------------------------------------------------
Unlike typical role playing games, your characters do not directly gain more 
power--instead, their weapons due. Every monster, upon its death, drops little
blue crystals called "ABS", representing the energy that your weapon absorbs
from defeating the monster. As your weapons gain ABS, they level up, each time
earning "Synthesis Points," with which you can spectrumize items onto your
weapon to increase their power.

The first category of weapon stats are attributes, which directly relate to how
powerful it is and how long it can last in battle. Each of these is numbered
from 0 to 255, representing the relative strength of the attribute.

---------------------
| Weapon Attributes |
|------------------------------------------------------------------------------
| Sym. | Atribute          | Effect                                           |
|-----------------------------------------------------------------------------|
| WHP  | Weapon Hit Points | Weapon can last longer before breaking.          |
| At   | Attack            | Base weapon damage.                              |
| Du   | Durability        | Slows rate of WHP loss.                          |
| Fl   | Flame             | Deals extra damage to enemies weak against fire. |
| Ch   | Chill             | Deals extra damage to enemies weak against ice.  |
| Li   | Lightning         | Deals extra damage to enemies weak against       |
|      |                   | thunder.                                         |
| Cy   | Cyclone           | Deals extra damage to enemies weak against wind. |
| Sm   | Smash             | Deals extra damage to armored enemies.           |
| Ex   | Exorcism          | Deals extra damage to undead enemies.            |
| Be   | Beast             | Deals extra damage to animal enemies.            |
| Sc   | Scale             | Deals extra damage to scaled enemies.            |
-------------------------------------------------------------------------------

The other variety of stats are weapon abilities. These are not numbered--the
weapon either has them or doesn't, and they add special bonuses or weaknesses
to the weapon. Some weapons come with these abilities, but new ones can be
added by spectrumizing the correct type of coin for the ability.

If you find that your favorite weapon has a negative ability (Poverty or
Fragile), you can negate the ability by synthesizing on the coin that is
opposite that ability (Wealth or Durable).

--------------------
| Weapon Abilities |
|-----------------------------------------------------------------------------|
| Ability  |Effect                                                |Coin       |
|-----------------------------------------------------------------------------|
| Wealth   | Increase in Gilda dropped (about 1/3)                |Wealth     |
| Poverty  | Decrease in Gilda dropped (about 1/3)                |n/a*       |
| ABS Up   | Increase in ABS dropped (about 1/4)                  |Experience |
| Durable  | WHP decreases more slowly (about 1/10)               |Indestruct.|
| Fragile  | WHP decreases more quickly (about 1/10)              |n/a*       |
| Critical | Weapon sometimes causes twice the damage             |Bulls-Eye  |
| Heal     | Wielder of weapon slowly regains HP                  |Heal       |
| Absorb   | Sometimes absorb some of enemy's HP                  |Absorb     |
| Dark     | Weapon becomes 50% stronger; wielder slowly loses HP |Dark       |
| Poison   | Weapon has a chance of poisoning enemy               |Poison     |
| Stop     | Weapon has a chance of stopping enemy                |Time       |
| Steal    | Chance that you get a free item from the enemy       |Bandit     |
|-----------------------------------------------------------------------------|
|* - There are no coins for Poverty and Fragile, due to the fact that they    |
|are negative abilities.                                                      |
-------------------------------------------------------------------------------

------------------------------------------------------------------------------
3.2 Tools (Hammers/Wrenches)                         [Keyword: dc2_weap_tools]
------------------------------------------------------------------------------
                         Wrench
                            |
                      Battle Wrench
                            |
                           / \
                          /  True Battle Wrench
                       Drill /
                       Wrench
                         |           Turtle Shell
                       Smash         Hammer
                       Wrench         /
                         |           /
                        / \   Frozen Tuna     Kubera's Hand
                       /   \   /     \          /
                 Stinger   Cubic      \        /
                 Wrench    Hammer   Big Bucks Hammer
                   |          |
                 Poison     Digi
                 Wrench     Hammer
                   |          |
                 Sigma      Heavy
                 Breaker    Hammer
                   |          |
                 Grade      Legend
                 Zero

------------------------------------------------------------------------------
3.3 Guns                                             [Keyword: dc2_weap_guns]
------------------------------------------------------------------------------
                              Classic Gun
                                  |
                              Trumpet Gun     Dryer Gun
                               /        \      /
                              /        Bell Trigger
                         Grenade               |
                         Launcher             / \
                            |             Star   Magic     Jurak
                       Dark Viper      Breaker    Gun       Gun
                            |             |        / \        /
                           / \        Wild Cat    /   \      /
                 Twin Buster  Soul        |      |     Question
                      |       Breaker   Sexy    Soul   Shooter
                    Sigma           \   Panther Breaker    |
                   Bazooka           \    |    /        Steal
                                      Desperado          Gun
                                          |               |
                                     Last Resort      Supernova

------------------------------------------------------------------------------
3.4 Swords                                           [Keyword: dc2_weap_sword]
------------------------------------------------------------------------------
           Long Sword  Baselard  Gladius
               |         /          |
              / \       /      Cliff Knife
       Bastard  Broad Sword
        Sword

!!Rest coming soon
------------------------------------------------------------------------------
3.5 Armbands                                         [Keyword: dc2_weap_armbd]
------------------------------------------------------------------------------
                           Magic Brassard
                                 |
                                / \
                               /   \
                             Gold  Bandit
                         Brassard  Brassard
                               \    /     \
                              Crystal    Thorn
                             Brassard    Armlet
                             /     \     /
                            /       \   /
                        Platinum  Pocklekul
                        Brassard
                           |
                           |
                        Spirit
                        Brassard

!!Rest Coming soon

                           --==IV. Inventions==--
                           [Keyword: dc2_invent]
------------------------------------------------------------------------------
4.1 Intro
------------------------------------------------------------------------------
Perhaps one of the most daunting and in-depth sidequests in the game is that
of inventing new items. Almost all non-raw material items can be made in this
fashion, including healing items, Ridepod parts, and weapons.

Inventions are completed in three major steps:
1) Snapping a few photographs for brainstorming ideas.
2) Turning these ideas into a concrete blueprint.
3) Assembling the invention.

Included in this guide is a detailed list of all of the possible inventions in
the game, including the photographs and supplies needed, as well as a list of
all of the unique photographs.

-----------------------
-- Photography Level --
-----------------------
Another benefit of this sidequest is the raising of your "Photography Level,"
which slowly rises as you take more unique pictures. After attaining higher
levels, you may return to Donny in either the sewers of Palm Brinks or his new
home in Veniccio to obtain some nice rewards.

For every regular photo you take (yellow lightbulb by the name), you recieve 2
points, and for every "scoop" (red lightbulb), you recieve 5 points.

----------------------           NOTE :: Though you can take many of these
| Photography Prizes |           unique photographs in dozens of places over
|-----------------------------   the course of the game, you will only
| Points | Prize             |   recieve credit for the first picture you
|----------------------------|   take.
|  100   | Diamond           |
|  200   | Explorer Cap      |   There are a grand total of 750 "earnable"
|  300   | Steal Coin        |   points in the game, which means that, if you
|  400   | Explorer Boots    |   fail to take every "missable" photo in the
|  500   | Explorer Outfit   |   game, you will only be able to earn the Sun
|  600   | Moon Badge        |   Badge if you snap every other picture in the
|  700   | Sun Badge         |   game.
------------------------------

------------------------------------------------------------------------------
4.2 Invention List
------------------------------------------------------------------------------
There are a grand total of 130 unique inventions that Max can invent and
assemble over the course of the game. Max must first brainstorm each idea by
thinking of its three unique invention ideas (which are obtained by taking
photographs), and then he may assemble it with the given parts. Many of the
items he can invent may be purchased in shops scattered across the game, but,
including the price of supplies, constructing it himself is usually
much less expensive.

NOTE :: This list is in alphabetical order, except for the first invention,
the Energy Pack, which Max is required to invent early in the game.

-- ENERGY PACK --
Milk Can, Pipes, Belt

Scrap of Metal x20
Thick Hide x1
Hunk of Copper x2

This is Max's first invention, used to make Steve's Energy Backpack.

-- ALBATROSS --
Fire Squall, Geyser, Tree

Rolling Log x7
Gold Bar x1
Holy Element x2

Spheda club for long/curved shots.

-- ANTIDOTE DRINK --
Bottle, Dell Clinic Sign, Well

Poison x2
Tasty Water x2
Poison Apple x1

Removes negative status Poison.

-- AQUARIUM --
Fountain, Window, Wooden Box

Rolling Log x5
Glass Material x4
Water Element x15

This lets you breed, train, and fight fish to prepare them for Finny Frenzy.

-- BARREL CANNON --
Fountain, Barrel, Mushroom

Rolling Log x10
Gunpowder x10

Weakest Ridepod Long-Range Weapon.

-- BELL TRIGGER --
Fountain, Phone, Tree

Wind Element x2
Silver Bell x2
Scrap of Metal x10

-- CANNONBALL ARM --
Manhole, Old-Style Robot, Post

Scrap of Metal x15
Rolling Log x2
Destruction Crystal x1

-- CANNONBALL ARM II --
Post, Constructor, Rock

Scrap of Metal x20
Silver Ball x5
Destruction Crystal x1

-- CLOWN HAND --
Clown Robo's Attack, Pipe, Parasol

Hunk of Copper x10
Paint (Black) x10
Paint (Green) x5

-- CLOWN SHOES --
Cloth, Clown Robo's Attack, Parasol

Sturdy Cloth x4
Wind Crystal x2
Thick Hide x2

-- DRAGON SHOES --
Cloth, Runaway Dragon, Waterfall

Sturdy Cloth x3
Flame Stone x2
Thunder Element x2

-- ENERGY PACK(BARREL) --
Barrel, Tree, Belt

Scrap of Metal x20
Thick Hide x1
Hunk of Copper x2

This is an upgrade for Steve's Energy Backpack.

-- FINAL BOMB --
Candle, Cinders, Oven

Flame Crystal x7
Bomb x10
Power Crystal x3

-- KNIGHT BOOTS --
Belt, Shield, Moon

Thick Hide x2
Sturdy Cloth x1

-- LEATHER SHOES --
Chair, Cloth, Gyumo's Yell

Thick Hide x2

-- METAL BOOTS --
Belt, Drum Can, Work Robot

Thick Hide x2
Scrap of Metal x2

-- PANTHER BOOTS --
Bone, The Moon, The Ultimate Gaspard

Thick Hide x4
Unknown Bone x1
Hunter Crystal x1

-- RIDEPOD FUEL --
Luna Stone Shards, Mud, Stardust Pond

Poison x20
Improved Bomb x5
Stamina Drink x5

-- SAMURAI ARM --
Barrel, Crescent-Shaped Light, Weapon

Scrap of Metal x10
Rolling Log x10
Thick Hide x10

-- SAMURAI ARM II --
Scrap of Metal x15
Rolling Log x15
Silver Ball x 5

-- SAMURAI ARM III --
Deer Horn, Moon Column, Weapon

Scrap of Metal x20
Rolling Log x20
Life Element x 30

-- SAMURAI ARM IV --
A Surviving Soldier, Flotsam Revived, Legend of the Moon

Diamond x2
Rolling Logs x25
Scrap of Metal x25

-- SAMURAI BODY --
Cedric's Shop Sign, Crescent-Shaped Light, Telescope

Paint (Red) x10
Rolling Log x40
Gold Bar x1

-- SUN & MOON ARMOR --
Electric Sesame, The Moon, The Sun

Light Element x50
Holy Element x50
Sticky Clay x50

This is the single-best Ridepod armor in the game.

-- SUPER-ALLOY BODY --
Gold Store, Search Light, Work Equipment

Gold Bar x1
Silver Bar x5
Hunk of Copper x10

-- TRIPLE-URN PACK --
Flower Chandelier, Light of Luna Stone, Pot

Sticky Clay x40
Earth Element x20
Sturdy Rock x40

-- Wise Owl Sword --
Charging Ram, Grass, & Tree

Hunter Crystal x4
Scrap of Metal x10
Hunk of Copper x10

-- Wooden Box Body --
Wooden Box, Hmm! Jurak, Giant Yorda Tree

Rolling Log x10
Thick Hide x2
Scrap of Metal x30

This is a body improvement for Ridepod, allowing him to have a higher defense.

------------------------------------------------------------------------------
4.3 Scoop List
------------------------------------------------------------------------------
Scoops are special photos that Donny will give you hints about in your "Inside
Scoop Memo" item. These are less likely to be needed for inventions, but they
give 2.5x (5 points, instead of 2) progress towards Donny's prizes.

-- A Surviving Soldier --
Chapter: 4
Inventions: Samurai Arm IV
Found: Veniccio cave, to the far left.
Memo: "A warrior who died long ago in Veniccio roams around night   after
night.  What? You scared?"

-- Ancient Mural --
Chapter: 4
Inventions: Escape Powder
Found: In "Cave of the Ancient Mural" in Ocean's Roar Cave
Memo: "Grab a nice shot of the mural of the imaginary world of the 'Moon of 
 Destruction'."

-- Baron's Hangin' On --
Chapter: 1
Inventions: n/a
Found: Underground Channel
Memo: "Get a shot of Baron Balloon being flipped over by a Vanguard during  
a Trample Attack!"

-- Bomber Head Boom! --
Chapter: 5
Inventions: n/a
Found: Take a picture of a Bomber Head (in Mount Gundor) when he self- 
       destructs.
Memo: "This one might be a little tough.  You need to get a shot of this  
      thing when it comes after you and self-destructs."

-- Brave Little Linda --
*Missable* - Cannot be obtained after the boss fight with Linda.
Chapter: 1
Inventions: Question Shooter
Found: Take a picture of Linda (Undergound Channel boss) when she is reared  
       up on her hind legs.
Memo: "Watch for the moment Linda stomps down on you with her front foot. It 
      might be a little scary, but you can do it."

-- Burning Dragon Fire --
Chapter: 3
Inventions: Premium Chicken
Found: Starlight Canyon, as a dragon is breathing fire
Memo: "The moment a dragon, with its piercing gaze, spits fire at you.

-- Changing Dog Statue --
Chapter: 3
Inventions: n/a
Found: Starlight Canyon, as a Dog Statue is changing forms
Memo: "The moment that cute Dog Statue changes its shape, you click
            that shutter."


-- Charging Ram --
Chapter: 3
Inventions: Wild Cat, Wise Owl Sword
Found: Starlight Canyon, as a Ram is charging
Memo: "They've got big bellies, but they also got the fastest legs you ever
      did see. Just catch one of them on film, buddy."

-- Clow Robo's Attack --
*Missable* - Cannot obtain after his boss battle.
Chapter: 1
Inventions: Clown Foot, Clow Hand I-IV, Clown Shoes
Found: During the boss fight in the Underground Channel
Memo: "Catch that horrifying moment when the Clown Robo launches its missles.
      But watch out 'cause you won't have much time."

-- Dangerous Pumpkin --
Chapter: 2
Inventions: n/a
Found: Rainbow Butterfly Wood, during a battle with a Pumpkinhead
Memo: "When it's swinging its weapon, Pumpkinhead's a dangerous one. Catch it
      in the act, kid."

-- Doctor Jaming --
*Missable* - Not available after defeating this boss.
Chapter: 4
Inventions: n/a
Found: Shigura Village, during boss battle.
Memo: "Get a shot of Jaming in action, pulling the Shiguras' strings."

-- Earth Gem Altar --
Chapter: 6
Inventions: Hammer Arm III
Found: The altar in Rainbow Butterfly Wood.
Memo: "Get a shot of the Earth Gem Altar in Rainbow Butterfly Wood."

-- Face Behind the Devil Mask --
Chapter: 3
Inventions: n/a
Found: During a battle with a Masked Tribesman in Starlight Canyon
Memo: "Those Masked Tribesman fall flat on their backs. Get in there and snap
      one of their silly faces behind their mask shields.

-- Faintin' Bone Lord --
Chapter: 5
Inventions: n/a
Found: During a battle with a Bone Lord at Mount Gundor
Memo: "When that Bone Lord goes unconscious, watch him, because his eyes go
      all googley. Take the shot then."

-- Fallen Battleship --
Chapter: 5
Inventions: n/a
Found: The entrance of Mount Gundor at the wreckage of the Death Ark.
Memo: "Get a nice shot of the site where that Death Ark crashed."

-- Find the Golden Egg! --
Chapter: 2
Inventions: Double Pudding
Found: At the top of the Jurak Mall after completing the Jurak Georama.
Memo: "Go for a shot of that fantastic shiny golden at at Jurak Mall in the
      future."

-- Fire Gem Altar --
Chapter: 6
Inventions: Missile Pod Arm IV, Nova Cannon II
Found: Below the Fire Gem at Mount Gundor
Memo: Get a shot of the Fire Gem Altar in Mount Gundor.

-- Fire Squall --
*Missable* - Not available after you destroy the machine.
Chapter: 5
Inventions: Albatross, barrel Cannon IV
Found: The large machine at the summit of Mount Gundor
Memo: "The fearsome device that rains fire on Heim Rada, Go get a shot of
      that!"

-- Floatin' Earth Digger --
Chapter: 2
Inventions: n/a
Found: During battle with an Moler in Rainbow Butterfly Wood
Memo: "They're always moving around underground. Catching one of them Molers
      up in the air is a rare sight indeed."

-- Flotsam Revived! --
*Missable* - Unable to get after defeating the boss.
Chapter: 8
Inventions: Nova Cannon IV, Samurai Arm IV
Found: During boss battle in the Zelmite Mines

------------------------------------------------------------------------------
4.4 Photograph List
------------------------------------------------------------------------------
There are a grand total of 240 unique, regular photographs you can take over
the course of hte game, many of which are needed to complete inventions.

-- Air Cleaner --
Chapter: 3
Inventions: Barrel Cannon IV, Cleaner Pack, Stinger Wrench
Found: Luna Labs, inside any of the four sattelite labs.

-- Alexandra's Bed --
Chapter: 7
Inventions: n/a
Found: In Alexandra's Room in Moon Flower Palace

-- Auto Book Reader --
Chapter: 1
Inventions: Drill Arm
Found: Top floor of Cedric's shop.

-- Banana --
Chapter: 4
Inventions: n/a
Found: Inside any Iron House (Georama Element)

-- Bar Sign --
Chapter: 1
Inventions: n/a
Found: Palm Brinks, above the entrance to the bar.

-- Barrel --
Chapter: 1
Inventions: Barrel Cannon I-IV, Energy Pack (Barrel), Hammer Arm, Laser Arm
            Samurai Arm
Found: These are all over Palm Brinks, and scattered about the game elsewhere.

-- Basket Steamer --
Chapter: 3
Inventions: n/a
Found: Balance Valley, on the Chinese Food Stand (Georama Element)

-- Bed --
Chapter: 1
Inventions: Antidote Amulet
Found: In almost any house in the game.

-- Belt --
Chapter: 1
Inventions: Buggy, Cleaner Pack, Energy Pack (Regular, Barrel), Knight Boots,
            Metal Boots, Wing Boots
Found: Zoom into the Sherrif Blinkhorn's waist. outside of Police Building in
       Palm Brinks

-- Bench --
Chapter: 2
Inventions: n/a
Found: By Palm Brinks Lake

-- Binoculars --
Chapter: 1
Inventions: n/a
Found: Inside Cedric's Shop in Palm Brinks

-- Blackstone One --
*Missable* - Cannot be obtained after getting Ixion.
Chapter: 2
Inventions: n/a
Found: Take a picture of it while it's in any of the game's train stations.

-- Blue Lantern --
Chapter: 7
Inventions: Laser Arm IV
Found: Moon Flower Palace Garden

-- Boat --
Chapter: 2
Inventions: Swan
Found: By the pier at the Palm Brinks Lake.

-- Bone --
Chapter: 2
Inventions: Bone Rapier, Gift Capsule, Panther Boots
Found: Inside Dell Clinic by Palm Brinks Lake, zoom into skeleton.

-- Book --
Chapter: 1
Inventions: Steal Gun
Found: Inside Max's father's room in his family's house in Palm Brinks

-- Bottle --
Chapter: 1
Inventions: Antidote, Holy Water, Stamina Drink, Tasty Water
Found: All over the game.

-- Bread --
Chapter: 1
Inventions: n/a
Found: Inside Polly's Bakery in Palm Brinks

-- Bridge --
Chapter: 2
Inventions: n/a
Found: In front of Max's family's house in Palm Brinks

-- Cafe Sign --
Chapter: 1
Inventions: Cheese
Found: Outside the cafe in Palm Brinks

-- Camellia Tree --
Chapter: 7
Inventions: n/a
Found: Georama Element, only available in Moon Flower Palace

-- Can --
Chapter: 1
Inventions: Bucket Leg, Cleaner Pack
Found: On the shelves of Polly's Baker in Palm Breaks

-- Candle --
Chapter: 1
Inventions: Bomb, Final Bomb, Improved Bomb, Jet Hover, Lightspeed
Found: Inside the Palm Brinks Church

-- Car --
Chapter: 1
Inventions: Buggy, Caterpillar
Found: Inside the bar in Palm Brinks, where the bartender is standing.

-- Cart --
Chapter: 1
Inventions: Caterpillar, Propeller Leg
Found: Outside shops in Palm Brinks; Georama Element, first available in
       Sindain.

-- Cedric's Shop Sign --
Chapter: 1
Inventions: Samurai Body
Found: Outside Cedric's Shop in Palm Brinks

-- Chair --
Chapter: 1
Inventions: Drum Can Body, Leather Shoes
Found: Inside almost any house in any town anywhere.

-- Chandelier --
Chapter: 1
Inventions: n/a
Found: Inside Max's family's house in Palm Brinks

-- Chimney --
Chapter: 1
Inventions: Hammer Arm III, Milk Can Body, Star Breaker
Found: Tops of buildings in Palm Brinks; Georama Element, first available in
       Veniccio

-- Chinese Lantern --
Chapter: 3
Inventions: Stamina Drink
Found: Hanging from the Chinese Food Stand (Georama Element) in Balance Valley.

-- Cinders --
*Missable* - Cannot be obtained after destroying the Fire Squall at Heim Rada.
Chapter: 5
Inventions: Final Bomb
Found: Build a Straw or Wooden House in Heim Rada, leave, and come back. A pile
       of cinders should be left where the house was.

-- Clock --
Chapter: 1
Inventions: Anti-Petrify Amulet, Bandit Brassard, Non-Stop Amulet
Found: Inside almost any house in Palm Brinks

-- Cloth --
Chapter: 2
Inventions: Bone Rapier, Clown Shoes, Dragon Shoes, Leather Shoes, Wing Shoes,
            Work Shoes.
Found: Inside Parn's Studio in  Palm Brinks.

-- Coal --
*Missable* - Cannot be obtained after Chapter 7 (and obtaining Ixion).
Chapter: 2
Inventions: Improved Bomb
Found: Inside the engine room of the Blackstone One

-- Computer --
Chapter: 5
Inventions: Digi Hammer
Found: In the Operations Room of Gundorada Workshop

-- Constructor --
Chapter: 1
Inventions: Cannon Ball Arm II-IV, Digi Hammer, Iron Leg, Smash Wrench, Work
            Shoes.
Found: Bottom floor of Cedric's Shop.

-- Crescent-Shaped Light --
Chapter: 3
Inventions: Laser Arm II, Samurai Arm, Samurai Body
Found: Attached to the roof of Star Items at Starlight Temple

-- Cup --
Chapter: 1
Inventions: Clown Body
Found: At the bar in the Palm Brinks Railroad Station

-- Curtain --
Chapter: 1
Inventions: n/a
Found: Inside almost any residential building in Palm Brinks

-- Dead Tree --
*Missable* - Unavailable after defeating Lord Griffon
Chapter: 7
Inventions: n/a
Found: The dead trees at Griffon's Palace

-- Deorative Lights --
Chapter: 5
Inventions: Digi Hammer
Founnd: Inside G-PARTS at Gundorada Workshop

-- Deer Horn --
Chapter: 1
Inventions: Drill Arm IV, Missile Pod Arm III, Multi Feet, Poison Wrench,
            Samurai Arm III

-- Dell Clinic Sign --
Chapter: 2
Inventions: Antidote, Antidote Amulet
Found: Outside Dell's Clinic near Palm Brinks Lake

-- Display Robo --
Chapter: 5
Inventions: n/a
Found: Inside G-PARTS in Gundorada Workshop

-- Drawbridge --
Chapter: 1
Inventions: n/a
Found: The bridge that leads over the river in Palm Brinks

-- Drawer --
Chapter: 1
Inventions: n/a
Found: Inside Max's room in his family's house in Palm Brinks

-- Dresser --
Chapter: 1
Inventions: Cubic Hammer
Found: Inside Max's room in his family's house in Palm Brinks

-- Drum Can --
Chapter: 5
Inventions: Drum Can Body, Heavy Hammer, Machine Gun Arm IV, Metal Bots
Found: Inside the G-PARTS store of Gundorada Workshop

-- Earth Altar --
Chapter: 5
Inventions: n/a
Found: Kazarov Stonehenge

-- Egg --
Chapter: 1
Inventions: Clown Foot, Grenade Launcher, Improved Bomb
Found: Inside Dell Clinic by Palm Brinks Lake

-- Egg Chair --
Chapter: 4
Inventions: Cannon Ball Arm IV
Found: Inside the sattelite labs at Luna Labs.

-- Egg-Shaped Transmitter --
Chapter: 4
Inventions: n/a
Found: Inside an Iron House (Georama Element), first available in Veniccio

-- Electric Bulletin --
Chapter: 3
Inventions: n/a
Found: Scoreboard display at the Fishing Contest/Finny Frenzy in Palm Brinks.

-- Electric Sesame --
Chapter: 5
Inventions: Drill Arm II, Sun and Moon Armor
Found: Inside the G-PARTS store of Gundorada Workshop

-- Elena's Portrait --
Chapter: 1
Inventions: Sexy Panther
Found: Gerald's room in Max's family's house in Palm Brinks

-- Elevator --
Chapter: 5
Inventions: Escape Powder
Found: At Gundorada Workshop after "Elevators Restored" Georama condition met.

-- Energy Pipe --
Chapter: 4
Inventions: Energy pack (Urn), Laser Arm I-IV, Soul breaker
Found: The glowing pipes outside the buildings at Luna Labs

-- Evening Sun --
Chapter: 1
Inventions: n/a
Found: Take a picture right as the sun sets. This is most easily done at Palm
       Brinks lake.

-- Eyeball --
Chapter: 1
Inventions: Clown Foot
Found: In a jar at Dell Clinic near Palm Brinks Lake

-- Fan --
Chapter: 1
Inventions: Drill Arm, Machine Gun Arm I-II, Propeller Leg

-- Fence --
Chapter: 1
Inventions: Iron Leg
Found: In front of Max's family's house in Palm Brinks; Georama Element

-- Figure --
Chapter: 1
Inventions: Ruler's Sword
Found: Statues in Parn's Studio in Palm Brinks

-- Fire Altar --
Chapter: 6
Inventions: n/a
Found: Kazarov Stonehenge

-- Fire House --
*Missable* - Not obtainable after getting Ixion
Chapter: 2
Inventions: Jet Hover, Star Breaker
Found: Inside the engine room of the Blackstone One

-- Fireplace --
Chapter: 1
Inventions: Bread
Found: In Gerald's room in Max's family's house

-- Fish --
Chapter: 1
Inventions: Lure Rod
Found: On the cutting board in the kitchen of Max's family's house in Palm
       Brinks.

-- Fish Race Sign --
Chapter: 4
Inventions:n/a
Found: Outside Finny Frenzy in Palm Brinks

-- Fishing Contest Sign --
Chapter: 3
Inventions: n/a
Found: Outside the Fishing Contest in Palm Brinks

-- Flag --
Chapter: 1
Inventions: Clown Hand III
Found: Outside Cedric's Shop in Palm Brinks

-- Flower --
Chapter: 1
Inventions: Lightspeed
Found: Adel's Quarters in Max's family's house; elsewhere, scattered around the
       game.

-- Flower Bathed in Light --
Chapter: 7
Inventions: Sexy Panther
Found: Flowers in the Moon Flower Palace Garden

-- Flower Bed --
Chapter: 7
Inventions: n/a
Found: Georama Element, only available at Moon Flower Palace

-- Flower Chair --
Chapter: 1
Inventions: n/a
Found: Inside the Palm Brinks Railroad Station

-- Flower Chandelier --
Chapter: 7
Inventions: Princess Boots, Triple-Urn Pack, Twin Buster
Found: Blue chandeliers in Moon Flower Palace

-- Fountain --
Chapter: 1
Inventions: Aquarium, Barrel Cannon I-II, Bell Trigger, Magic Gun, Missile Pod
            Arm II, Question Shooter, Steal Gun, Tasty Water, Trumpet Gun
Found: In front of the Palm Brinks Railroad Station

-- Freight Train --
Chapter: 1
Inventions: Rollery Foot
Found: Palm Brinks Railroad Station

-- Fresco Painting -- 
Chapter: 3
Inventions: n/a
Found: Inside the Church (Georama Element) in Balance Valley

-- Fruit --
Chapter: 1
Inventions: Resurrection Powder
Found: On a Fruit Tree (Georama Element), first available in Sindain

-- Futuron 800 --
Chapter: 4
Inventions: n/a
Found: Inside the main Luna Lab.

-- Gate --
Chapter: 1
Inventions: n/a
Found: Outside of Max's family's house in Palm Brinks, Georama Element first
       available in Balance Valley.

-- Generator --
Chapter: 5
Inventions: Energy Pack (Urn), Missile Pod Arm III, Nova Cannon
Found: Georama Element, only available at Heim Rada

-- Geyser --
Chapter: 5
Inventions: Albatross, Laser Arm, Soul Breaker
Found: Around the town in Heim Rada

-- Giant Yorda Tree --
Chapter: 3
Inventions: n/a
Found: Yorda's Valley area of Starlight Canyon

-- Glasses Case --
Chapter: 1
Inventions: n/a
Found: Inside Mayor Need's Office in the Palm Brinks Town Hall

-- Glowing Gate --
Chapter: 3
Inventions: n/a
Found: The arch over the entrance tot he Fishing Contest.

-- Gold Gate --
Chapter: 7
Inventions: n/a
Found: The gate at the entrance to Moon Flower Palace.

-- Gold Store --
Chapter: 1
Inventions: Bandit Brassard, Cubic Hammer, Missile Pod Arm III-IV, Super Alloy
            Body
Found: Inside the Weapon Shop in Palm Brinks.

-- Golden Door --
*Missable* - Not available after beating the boss.
Chapter: 7
Inventions: Treasure Chest Key
Found: The door to the Sun Chamber in Moon Flower Palace

-- Grass --
Chapter: 2
Inventions: Wise Owl Sword
Found: Georama Element, first available in Sindain

-- Hammer --
Chapter: 5
Inventions: Falcon, Hammer Arm II-II
Found: Behind the counter of G-WEAPONS at Gundorada Workshop

-- Hammock -
Chapter: 2
Inventions: n/a
Found: On the back wall of the Firbits' House in Sindain

-- Hand-Swen Silk Flag --
Chapter: 3
Inventions: Sand Breaker
Found: On the Chinese Food Stand (Georama Element) in Balance Valley

-- Hat --
Chapter: 3
Inventions: n/a
Found: In the Weapon Shop at Starlight Temple

-- Hoe --
Chapter: 1
Inventions: n/a
Found: The second flor of Morton's Shed in Palm Brinks

-- Holy Emblem --
Chapter: 3
Inventions: Anti-Curse Amulet, Antidote Amulet, Holy Water
Found: Inside the Church (Georama Element) in Balance Valley

-- Hooked Nose --
Chapter: 7
Inventions: n/a
Found: Overhanging the entrance to Moon Flower Palace

-- Horn --
Chapter: 3
Inventions: Drill Arm II, Sand Breaker
Found: In the Weapon Shop at Starlight Temple

-- Hot Springs Pond --
Chapter: 5
Inventions: n/a
Found: Down the road to the left of the entrance of Heim Rada.

-- Iron Bridge --
Chapter: 1
Inventions: n/a
Found: The last room (The Reservior) of the Underground Channel.

-- Iron Maiden --
Chapter: 1
Inventions: Ruler's Sword
Found: The bottom floor of the Weapon Shop in Palm Brinks

-- Iron Shed --
Chapter: 4
Inventions: n/a
Found: Georama Element, first available in Veniccio

-- Jurak Arms Sign --
Chapter: 2
Inventions: n/a
Found: In front of the Jurak Arms shop at the Jurak Mall.

-- Jurak's Eye --
Chapter: 2
Inventions: Anti-Petrify Amulet
Found: Georama Element, only available in Sindain

-- Jurak's Nose --
Chapter: 2
Inventions: Twin buster
Found: Georama Element, only available in Sindain

-- Labyrinth Door --
*Missable* - Not available after defeating the boss.
Chapter: 7
Inventions: Treasure Chest Key
Found: The Sun Chamber of Moon Flower Palace

-- Ladder --
Chapter: 1
Inventions: Drum Can Body
Found: All over Palm Brinks

-- Lamp --
Chapter: 1
Inventions: Drum Can Body
Found: Inside almost every building in Palm Brinks and most Georama houses.

-- Lao Chao's Trademark --
Chapter: 3
Inventions: Cheese
Found: The stained glass windo in Lao Chao's Bistro at Starlight Temple

-- Large Crane --
Chapter: 5
Inventions: Falcon
Found: Georama Element, first available in heim Rada

-- Laundry --
Chapter: 3
Inventions: Anti-Goo Amulet, Soap
Found: Georama Element, first available in Balance Valley

-- Letter --
Chapter: 1
Inventions: Gift Capsule
Found: In Adel's quarters on her desk in Max's family's house in Palm Brinks.

-- Light --
Chapter: 1
Inventions: n/a
Found: The lamp on the mantle in Gerald's (Max's Father's) room in Max's
       family's house in Palm Brinks.

-- Light of Luna Stone --
Chapter: 4
Inventions: Flamingo, Triple-Urn Pack
Found: Georama Element, only available in Veniccio

-- Lin's House --
Chapter: 3
Inventions: n/a
Found: The only house that's there when you first enter Balance Valley.

-- Log --
Chapter: 2
Inventions: n/a
Found: Georama Element, first available in Sindain.

-- Lotus Flower --
Chapter: 7
Inventions: Resurection Powder
Found: Moon The flowers in the ponds at the Moon Flower Palace Garden.

-- Luna Stone Shards --
Chapter: 4
Inventions: Drill Arm III, Ridepod Fuel
Found: Out on the horizon over the ocea in Veniccio.

-- Mailbox --
Chapter: 1
Inventions: Bucket Pack
Found: Outside Palm Brinks houses; Georama Element, first available in Balance
       Valley.

-- Manhole --
Chapter: 1
Inventions: Cannon Ball Arm
Found: Scattered across the roads in Palm Brinks

-- Milk Can --
Chapter: 1
Inventions: Cheese, Double Pudding, Energy Pack, Milk Can Body
Found: In front of Polly's Bakery in Palm Brinks

-- Monument --
Chapter: 1
Inventions: Non-Stop Amulet
Found: The statue near Palm Brinks Lake

-- Moon Column --
Chapter: 7
Inventions: Hammer Arm IV, Nova Cannon III, Samurai Arm III
Found: Georama Element, only available at Moon Flower Palace

-- Morning Sun --
Chapter: 1
Inventions: Anti-Petrify Element
Found: Take a picture of the sun as it begins to rise. This is most easily done
       at Palm Brinks lake.

-- Morton's Sundries Sign --
Chapter: 1
Inventions: n/a
Found: Outside of Morton's Sundries in Palm Brinks

-- Mount Gundor --
Chapter: 5
Inventions: Missile Pod Arm IV
Found: Take a picture of the mountain that looms over Heim Rada

-- Mud --
Chapter: 5
Inventions: Ridepod Fuel
Found: Georama Element "Hardened Mud Pile," first available in Heim Rada

-- Mushroom --
Chapter: 2
Inventions: Barrel Cannon, Missile Pod Arm, Poison Wrench
Found: Around Future Jurak after completing "Mushrooms Restored" Georama goal.

-- Mushroom Burgers Sign --
Chapter: 2
Inventions: n/a
Found: In front of Mushroom Burgers at Jurak Mall.

-- Neo-Projector --
Chapter: 4
Inventions: Question Shooter
Found: On the ceiling of the main Luna Lab.

-- Old-Style Robot --
Chapter: 1
Inventions: Cannon Ball Arm, Iron Leg
Found: The top floor of Cedric's Shop in Palm Brinks

-- Opposed Island --
Chapter: 4
Inventions: n/a
Found: Part of the Finny Frenzy course in Palm Brinks

-- Oven --
Chapter: 1
Inventions: Final Bomb
Found: On the back wall of Polly's Bakery

-- Painting --
Chapter: 1
Inventions: n/a
Found: Inside Parn's Studio in Palm Brinks; Max's family's House in Palm Brinks

-- Paints --
Chapter: 1
Inventions: Clown Body, Clown Foot, Clown Hand
Found: Inside Parn's Studio in Palm Brinks

-- Palm Tree --
Chapter: 1
Inventions: Flamingo, Soap
Found: In the hallway with the waterfall in Max's family's house in Palm
       Brinks.

-- Parasol --
Chapter: 1
Inventions: Clown Body, Clown Hand I-II, Clown Shoes, Spike Boots, Wing Shoes

-- Parn's Studio Sign --
Chapter: 1
Inventions: n/a
Found: Outside of Parn's Studio in Palm Brinks

-- Patterned Rug --
Chapter: 5
Inventions: n/a
Found: In the G-Tools shop of Gundorada Workshop

-- Peeping Pole --
Chapter: 3
Inventions: Milk Can Body
Found: Inside Star Items at Starlight Temple

-- Phone --
Chapter: 1
Inventions: Bell Trigger
Found: In Adel's quarters in Max's family's house in Palm Brinks

-- Phonograph --
Chapter: 1
Inventions: Iron Leg
Found: In the corner of Mayor Need's Office in Palm Brinks Town Hall

-- Piano --
Chapter: 1
Inventions: n/a
Found: In the living room of Max's family's house in Palm Brinks

-- Pier --
Chapter: 1
Inventions: n/a
Found: Palm Brinks Lake

-- Pipe --
Chapter: 1
Inventions: Clown Hand, Energy Pack, Stinger Wrench
Found: Coming out of Cedric's Shop in Palm Brinks

-- Police Sign --
Chapter: 1
Inventions: n.a
Found: Outside of the police station in Palm Brinks

-- Polly's Bakery Sign --
Chapter: 1
Inventions: Bread
Found: Outside of Polly's Bakery in Palm Brinks

-- Pork Dumpling --
Chapter: 3
Inventions: Premium Chicken
Found: In Lao Chao's Bistro at Starlight Temple

-- Post --
Chapter: 1
Inventions: Cannon Ball Arm I-III, Hammer Arm I-II, Multi Feet
Found: All over Palm Brinks

-- Pot --
Chapter: 1
Inventions: Bomb, Energy Pack (Urn), Gift Capsule, Triple-Urn Pack
Found: All over Palm Brinks

-- Pot Torch --
Chapter: 2
Inventions: Nova Cannon IV
Found: Georama Element (first available in Sindain)

-- Power Arm --
Chapter: 6
Inventions: Clown Hand IV, Hammer Arm IV, Heavy Hammer
Found: Georama Element (first available at Heim Rada)

-- Propeller --
Chapter: 5
Inventions: Machine Gun Arm III-IV
Found: In the machinery room at Gundorada Workshop

-- Pumpkin --
Chapter: 1
Inventions: Spike Boots
Found: In front of several of the shops in Palm Brinks

-- Quartz --
Chapter: 2
Inventions: n/a
Found: Above the shops in Jurak Mall

-- Railroad --
Chapter: 1
Found: In any of the numerous railroad stations scattered throughout the game.

-- Rapper --
Chapter: 1
Inventions: Nova Cannon, Trumpet Gun
Found: The top floor of Cedric's Shop in Palm Brinks

-- Red House --
Chapter: 4
Inventions: n/a
Found: On the cliffs in Veniccio

-- Refrigerator --
Chapter: 1
Inventions: Refrigerator Body
Found: Inside Morton's Sundries in Palm Brinks

-- Register --
Chapter: 1
Inventions: n/a
Found: These are in most of the stores in Palm Brinks

-- Relaxation Fountain --
Chapter: 7
Inventions: Jet Hover, Laser Arm III
Found: Georama Element (Moon Flower Palace only)

-- Rifle --
Chapter: 1
Inventions: Dark Viper, Machine Gun Arm I and III, Sexy Panther, Twin Buster,
            Wild Cat
Found: Inside Gerald's (Max's father) room at Max's family's house in Palm
       Brinks.

-- River --
Chapter: 1
Inventions: Bucket Leg, Lure Rod
Found: River under the Palm Brinks drawbridge; Georama Element

-- Road to Golbad --
Chapter: 7
Inventions: n/a
Found: Georama Element (Moon Flower Palace only)

-- Robot --
Chapter: 1
Inventions: n/a
Found: In Max's room at his family's house in Palm Brinks

-- Rock --
Chapter: 1
Inventions: Cannon Ball Arm II and IV, Lightspeed, Smash Wrench
Found: Around Palm Brinks Lake

-- Rotating Sign --
Chapter: 3
Inventions: Missile Pod Arm, Roller Feet
Found: On the top of the Chinese Food Stand (Georama Element) at Balance Valley

-- Rug --
Chapter: 1
Inventions: n/a
Found: On the floor of the Palm Brinks Church

-- Runaway Dragon --
Chapter: 3
Inventions: Dragon Shoes, Machine Gun Arm, Samurai Arm II
Found: Around the roof of Lao Chao's Bistro at Star Temple

-- Saint's Writings --
Chapter: 3
Inventions: Anti-Curse Amulet
Found: Inside the Church (Georama Element) in Balance Valley

-- Saw --
Chapter: 1
Inventions: Iron Leg
Found: Inside Dell Clinic in Palm Brinks

-- Scale --
Chapter: 3
Inventions: Clown Foot, Clown Hand
Found: Inside the tent during the Fishing Contest

-- Scroll --
Chapter: 3
Inventions: n/a
Found: Inside Lao Chao's Bistro at Star Temple

-- Search Light -
Chapter: 4
Inventions: Laser Arm III, Super Alloy Body
Found: Luna Labs, overlooking the ocean

-- Shield --
Chapter: 1
Inventions: Knight Boots
Found: Weapon Shop in Palm Brinks

-- Show Window --
Chapter: 1
Inventions: Bandit Brassard
Found: Weapon Shop in Palm Brinks

-- Shrubbery --
Chapter: 1
Inventions: n/a
Found: In plant boxes attached to all of the buildings in Palm Brinks.

-- Sign --
Chapter: 1
Inventions: n/a
Found: Above all of the generic buildings in Palm Brinks.

-- Silver Bench --
Chapter: 7
Inventions: n/a
Found: Georama Element (only available in Moon Flower Palace)

-- Small Generator --
Chapter: 1
Inventions: Refrigerator Body
Found: Inside an Iron House (first available in Veniccio)

-- Special Peking Duck --
Chapter: 3
Inventions: Premium Chicken, Turkey
Found: Lao Chao's Bistro

-- Stained Glass --
Chapter: 1
Inventions: n/a
Found: The entry hall of Max's family's house in Palm Brinks

-- Staircase --
Chapter: 1
Inventions: n/a
Found: The train station in Palm Brinks

-- Stand --
Chapter: 1
Inventions: n/a
Found: Need's Office in the Palm Brinks Town Hall

-- Star Lamp --
Chapter: 3
Inventions: Smash Wrench
Found: Georama Element (first available in Balance Valley)

-- Stardust Pond --
Chapter: 7
Inventions: Ridepod Fuel
Found: Georama Element (only available at the Moon Flower Palace)

-- Starlight Stairway --
Chapter: 7
Inventions: n/a
Found: Georama Element (only available at the Moon Flower Palace)

-- Starlight Tunnel --
Chapter: 7
Inventions: n/a
Found: Georama Element (only available at the Moon Flower Palace)

-- Starglass --
Chapter: 3
Inventions: Non-Stop Amulet
Found: Star Items shop in Starlight Temple

-- Stove --
Chapter: 1
Inventions: Nova Cannon III
Found: Inside almost every residential building in Palm Brinks

-- Streetlight --
Chapter: 1
Inventions: Nova Cannon II
Found: Along the roads in Palm Brinks

-- Sulfur-Colored Juice --
Chapter: 5
Inventions: Poison Wrench
Found: In the item shop of Gundorada Workshop

-- Sun Chair --
Chapter: 7
Inventions: Level-up Powder
Found: At the end of the path in the Moon Flower Palace Garden

-- Sun Table --
Chapter: 7
Inventions: Level-up Powder
Found: At the end of the path in the Moon Flower Palace Garden

-- Sunshade --
Chapter: 1
Inventions: n/a
Found: Over most of the Main St. buildings in Palm Brinks.

-- System 5WP2 --
Chapter: 4
Inventions: Buggy
Found: On the walls of the main Luna Lab.

-- T.V. --
Chapter: 4
Inventions: n/a
Found: Inside an Iron House (first available at Veniccio)

-- Table --
Chapter: 1
Inventions: n/a
Found: Pretty much in any residential building.

-- Telescope --
Chapter: 1
Inventions: Machine Gun Arm II, Samurai Body
Found: Max's Room in his family's house in Palm Brinks

-- The Moon --
Chapter: 1
Inventions: Knight Boots, Magic Gun, Panther Boots, Sun & Moon Armor
Found: Look up during the nighttime.

-- The Sun --
Chapter: 1
Inventions: Holy Water, Level-up Powder, Magic Gun, Nova Cannon I-IV, Sun &
            Moon Armor
Found: Look up during the daytime.

-- Tiny Hammer --
Chapter: 3
Inventions: Flamingo, Hammer Arm IV, Swan
Found: Cedric's Shop in Palm Brinks

-- Torch --
Chapter: 3
Inventions: n/a
Found: On the plateaus of Balance valley

-- Traffic Light --
Chapter: 1
Inventions: Refrigerator Body
Found: Hanging over the drawbridge in Palm Brinks

-- Transmission Device --
Chapter: 5
Inventions: Escape Powder, Soul Breaker
Found: Gundorada Workshop, near time gate

-- Trashcan --
Chapter: 1
Inventions: Bucket Leg, Bucket Pack, Iron Leg
Found: All over Palm Brinks

-- Tree --
Chapter: 1
Inventions: Albatross, Bell Trigger, Energy Pack (Barrel), Swan, Trumpet Gun,
            Turkey, Wise Owl Sword.
Found: All over Palm Brinks, or make a tree in a Georama Area and snap a photo
       of it.

-- Vacuum --
Chapter: 1
Inventions: Cleaner Pack
Found: Bottom floor of Cedric's Shop in Palm Brinks

-- Vacuum Bag --
Chapter: 1
Inventions: Cleaner Pack
Found: Bottom floor of Cedric's Shop in Palm Brinks

-- Vegetable --
Chapter: 1
Inventions: n/a
Found: Max's House, inside the Adel's room

-- Vending Machine --
Chapter: 1
Inventions: n/a
Found: Morton's Sundries in Palm Brinks

-- Ventilation --
Chapter: 4
Inventions: Roller Foot
Found: Ceiling of Iron House (first available in Veniccio)

-- Victory Stand --
Chapter: 3
Inventions: n/a
Found: Inside the tent during Fishing Contest/Finny Frenzy

-- Warehouse --
Chapter: 3
Inventions: Bucket Pack
Found: Georama Element (first available in Balance Valley)

-- Water Altar --
Chapter: 6
Inventions: n/a
Found: Kazarov Stonehenge

--Water Tank--
Chapter: 4
Inventions: Barrel Cannon III, Bucket Leg, Cleaner Pack
Found: Around the interior of tent during Finny Frenzy

-- Waterwheel --
Chapter: 2
Inventions: n/a
Found: Georama Element (first available in Sindain)

-- Waterfall --
Chapter: 1
Inventions: Anti-Goo Amulet, Barrel Cannon III, Dragon Shoes, Soap, Tasty Water
Found: Go to the exit of the Underground Waterway (just above the Station)
       and take a picture of the water coming out of the spout above.

-- Waterfall Curtain --
Chapter: 7
Inventions: Princess Boots
Found: Moon Flower Palace Garden

-- Weapon --
Chapter: 1
Inventions: Samurai Arm I-III
Found: Inside the Weapon Shop in Palm Brinks

-- Weapon Shop Sign --
Chapter: 1
Inventions: Bomb
Found: Outside the Weapon Shop in Palm Brinks

-- Weather Vane --
Chapter: 4
Inventions: Wing Boots
Found: Georama Element (first available in Balance Valley)

-- Weight Gauge --
Chapter: 1
Inventions: n/a
Found: Cedric's Shop in Palm Brinks

-- Well --
Chapter: 3
Inventions: Antidote Drink, Barrel Cannon II, Bucket Leg
Found: Balance Valley (Georama Element)

-- Wheat Flour --
Chapter: 1
Inventions: Bread, Double Pudding
Found: Morton's Sundries, in Palm Brinks

-- Wheel --
Chapter: 1
Inventions: Caterpillar, Roller Foot, Stinger Wrench
Found: In the bar in Palm Brinks, hanging up on the wall

-- Wind Altar --
Chapter: 6
Inventions: n/a
Found: Kazarov Stonehenge

-- Windmill --
Chapter: 4
Inventions: Drill Arm, Machine Gun Arm II-III
Found: On the straw huts in the upper tiers of Veniccio

-- Windmill Feather --
Chapter: 4
Inventions: Propeller Leg, Turkey, Wing Boots, Wing Shoes
Found: On the windmill in Veniccio (Georama Element)

-- Window --
Chapter: 1
Inventions: Aquarium
Found: In the houses of Palm Brinks.

-- Withered Jurak --
Chapter: 2
Inventions: n/a
Found: The large stump near the waterfall at Sindain.

-- Wooden Bookshelf --
Chapter: 2
Inventions: n/a
Found: In the Firbits' House in Sindain.

-- Wooden Box --
Chapter: 1
Inventions: Aquarium, Missile Pod Arm I-II, Wooden Box Body
Found: There is a stack of these in Cedric's Shop.

-- Woody Tailor Sign --
Chapter: 2
Found: Jurak Mall, outside Woody Tailor shop

-- Work Arm --
Chapter: 4
Inventions: Clown Hand III, Drill Arm II-III, Hammer Arm II
Found: Luna Labs, center lab

-- Work Crane --
Chapter: 5
Inventions: Samurai Arm II, Steal Gun
Found: Gunorada Workshop

-- Work Equipment --
Chapter: 3
Inventions: Cubic Hammer, Super-Alloy Body, Wild Cat
Found: Inside any of the sattelite labs at Luna Labs

-- Work Robot --
Chapter: 3
Inventions: Hammer Arm, Metal Boots, Multi Feet
Found: Inside any of the sattelite labs at Luna Labs

                         --==V. Ridepod==--
                       [Keyword: dc2_ridepod]

Ridepod, which Cedric lovingly named "Steve," is the powerful, durable, and
customizeable robot in which Maximillian can go rampaging through the dungeons.
In terms of a fighting machine, he carries certain pros and cons, namely:
     + Pros: High defense; powerful weapons; once upgraded, nearly unstoppable
     - Cons: Fuel (health) slowly drains; initial parts somewhat shoddy;
             weapons tend to eat through bags of Repair Powder; cannot upgrade
             weapons through synthing.

-------------------------------------------------------------------------------
5.1 Ridepod Parts                                     [Keyword: dc2_ride_parts]
-------------------------------------------------------------------------------
In order to get the most out of the Ridepod, it is imperative that you upgrade
his parts, especially so, since his initial equipment leaves him slow,
vulnerable, and weak.

Steve comes with an assortment of parts: a core, feet, an energy pack, a body,
weapons, and shields. These can be upgraded in a multitude of ways, from
spending Steve's experience at Cedric's Ridepod shop (the ABS that Steve
collects gets converted into these points), purchased at shops, or by inventing
them yourself. Minus a few unique upgrades which cannot be obtained through
inventions, inventing is the simplest and most cost-effective way of obtaining
new parts.

----------
-- Core --
----------
Steve's core is kind of like a computer's motherboard, in that it has no direct
effect on his power, yet you'll be forced to upgrade it if you want a higher
capacity for shields and high-tech parts. The ONLY way to obtain new cores is
through Cedric's Ridepod upgrade shop.

NOTE :: Cedric will only have the next level of core available in his shop,
therefore you can't "skip" all the way up to the better cores--you must go
through them incrementally.

-- Core --
Cost: n/a
Invent: n/a
Shields Max: 12
Capacity: 60

-- Improved Core --
Cost: 900 exp
Invent: n/a
Shields Max: 24
Capacity: 90

-- Core II --
Cost: 1400 exp
Invent: n/a
Shields Max: 36
Capacity: 120

-- Core III --
Cost: 2000 exp
Invent: n/a
Shields Max: 48
Capacity: 160

-- Super Core --
Cost: 3500 exp
Invent: n/a
Shields Max: 60
Capacity: 200

-- Hyper Core --
Cost: 5000 exp
Invent: n/a
Shields Max: 72
Capacity: 240

-- Master Core --
Cost: 6500 exp
Invent: n/a
Shields Max: 84
Capacity: 300

----------
-- Body --
----------
If Steve's core is his motherboard, his body is his case. These give an extra
armor bonus ontop of Steve's root shields level. A few of these may be
purchased at Cedric's Ridepod shop, but the vast majority must be invented.
These also drain on hte max capacity that a core can support.

-- Drum Can Body --
Cost: n/a
Invent: Chair, Drum Can, Lamp
Armor Bonus: 6
Capacity Used: 10
"Torso part made out of a Drum Can"

-- Milk Can Body --
Cost: n/a
Invent: Chimney, Milk Can, Peeping Hole
Armor Bonus: 12
Capacity Used: 14
"Torso part in the shape of a huge Milk Can."

-- Clown Body --
Cost: n/a
Invent: Cup, Paints, Parasol
Armor Bonus: 12
Capacity Used: 19
"Torso made to look like a clown."

-- Wooden Box Body --
Cost: 800 exp
Invent: Giant Yorda Tree, Hmmmm! Jurak, Wooden Box
Armor Bonus: 18
Capacity Used: 20
"Wooden Box torso part. Surprisingly study."

-- Samurai Body --
Cost: n/a
Invent: Cedric's Shop Sign, Crescent-Shaped Light, Telescope
Armor Bonus: 19
Capacity Used: 24
"Torso part made to look like a samurai of the East."

-- Refrigerator Body --
Cost: 700 exp
Invent: Refrigerator, Small Generator, Traffic Light
Armor Bonus: 22
Capacity Used: 24
"It's made out of a Refrigerator, so it's cold."

-- Super-Alloy Body --
Cost: 1100 exp
Invent: Gold Store, Search Light, Work Equipment
Armor Bonus: 24
Capacity Used: 30
"Super-alloy torso. Defends against almost any attack."

-- Sun & Moon Armor --
Cost: n/a
Invent: The Sun, The Moon, Electric Sesame
Armor Bonus: 30
Capacity Used: 40
"Strongest torso of all. Contains ancient strength."

------------------
-- Energy Packs --
------------------
Energy packs dictate Steve's energy capacity. Not only does he lose energy
while you pilot him around, but also when taking hits. Though better armor and
shields will have an indirect effect on the amount of time Steve can last
before a recharge, these become the sole means by which you can ensure that he
will, to quote the Energizer commercial, "keep going and going and going."

Only one of these can be purchased from Cedric; the rest must be obtained
through invention.

-- Energy Pack --
Cost: n/a
Invent: Belt, Milk Can, Pipe
Energy: 80
Capacity Used: 15
"Max's first invention. Now the Ridepod is all set!"

-- Energy Pack (Barrel) --
Cost: 600 exp
Invent: Barrel, Belt, Tree
Energy: 120
Capacity Used: 30
"Improved Energy Pack. Has more capacity."

-- Bucket Pack --
Cost: n/a
Invent: Mailbox, Trashcan, Warehouse
Energy: 160
Capacity Used: 35
"Based on a steel bucket. Will this actually work?"

-- Cleaner Pack --
Cost: n/a
Invent: Can, Vacuum Bag, Water Tank -OR-
        Air Cleaner, Belt, Vacuum
Energy: 200
Capacity Used: 45
"Energy pack made out of an empty vacuum cleaner."

-- Energy Pack (Urn) --
Cost: n/a
Invent: Energy Pipe, Generator, Pot
Energy: 240
Capacity Used: 50
"Energy pack made out of an urn. Don't break it!"

-- Triple Urn Pack --
Cost: n/a
Invent: Flower Chandelier, Light of Luna Stone, Pot
Energy: 300
Capacity Used: 60

-------------
-- Shields --
-------------
Steve's shields represent his defense stat, which figures into the games
damage equations just like Max's or Monica's. There are no unique "kinds" of
shields, rather, you simply must buy "Shield Kits" from Cedric's Ridepod
upgrade shop, which can then be outfitted onto Steve. The number of shields
you can have is directly determined by the level of core Steve currently has.

You can buy a grand total of 21 Shield Kits, each of which adds 4 armor, for a
grand total of 84 shields (funny how that synchs up with the max number of
shields with the best core, huh?)

Your first Shield Kit will set you back a cool 600 exp., and subsequent Kits
cost 10% more than the previous one (so the next is 660 exp, then 726 exp, then
798 exp, etc.)

----------
-- Misc --
----------
There is only one miscellaneous part that doesn't fit under any of the previous
categories. It can't be made, only purchased from Cedric.

-- Voice Unit --
Cost: 1000 exp
Invent: n/a
Capacity Used: 0
"Voice unit for Ridepod. Quite a chatterbox."

My advice would be to NOT purchase this, as Ridepod will never offer up any
worthwhile commentary about anything, rather making whiny and annoying remarks
about enemies attacking him.

                        --==VI. Monster Transform==--
                           [Keyword: dc2_monster]

------------------------------------------------------------------------------
6.1 Badge List                                        [Keyword: dc2_mon_badge]
------------------------------------------------------------------------------
There are a total of twelve monster badges that you may collect over the
course of the game. Ten of them each give one monster transformation, while
the remaining two increase the power of your transformations.

Beast Badge :: Get a gift capsule and put 3 cheeses in it. Then, feed it to a
Sewer Rat in the Underground Waterway.

Windup Badge :: Find a Bomber Head in Chapter 3, and throw a Bomb at it. Easy
as that.

Floral Badge :: You have to (in order for the story to progress) get this in
Chapter 2 from the Tailor Shop in Future Sindain.

Aquatic Badge :: You can get this on the same run as the sewer rat. Just toss a
Froggy a gift capsule with 3 Battans in it.

Magical Creature Badge :: This badge is obtained by throwing a gift capsule
with three sturdy rocks at a Statue in Chapter 3.

Darkling Badge :: This one is rather costly. Toss a gift capsule with 3 gold
bars at a Spider Lady, and this should be your reward.

Reptile Badge :: Toss yet another gift capsule with 3 Wind Elements at a Wind
Gemron (monster from Chapter 2.)

Spirit Badge :: This one can be obtained with 3 Gooey Peaches, which should be
thrown at a Pixie.

Undead Badge :: Purchase a Holy Water, and throw it at a Skeleton Warrior in
the Rainbow Butterfly Wood. That should get you this badge.

Card Badge :: This one is the single hardest one to obtain. You must toss a
badge with 3 diamonds at a Diamond Card in Chapter 7.

Sun Badge :: You get this after gaining a Photography Level of 8 from Donny.
Instead of giving you a new transformation, it makes your monster
transformations more powerful.

Moon Badge :: You get this after gaining a Photography Level of 7 from Donny.
Instead of giving you a new transformation, it makes your monster
transformations last longer.


                     --==VII. Recruitable Characters=--
                            [Keyword: dc2_recruit]
There are a multitude of characters you can recruit over the course of the game
by meeting their requests. These people serve many purposes, including
repopulation of the cities outside of Palm Brinks, shops, and support
characters in the game's various dungeons.

After recruiting a character, they automatically move into your train, after
which point they can be added to any building in the rebuilt cities simply by
opening the door of the vacant building (which brings up a menu).

-----------------------
-- Example Character --
-----------------------------------------------------------------------------
| Location  | Where to find this character.                                 |
| Request   | What must be done to recruit this character.                  |
| Abilities | Benefits this character gives.                                |
| Skills    | Skills the character can use inside the dungeons.             |
| New Home  | Place to which the character _must_ be moved.*                |
-----------------------------------------------------------------------------
*If a character has "n/a" listed here, it simply means that they can be placed
in any city, as they are not specifically needed to satisfy any Georama
conditions, or you may simply keep them on the train for the duration of the
game.

----------
-- Adel --
----------
Location :: In the Servant's Room of Max's House
Request :: A Thick Hide, Hunk of Copper, and Sturdy Cloth so she can try to
make some clothes. She will dissappear. Leave and re-enter the room, and she
will give you a pair of Green Overalls and join your party.
Abilities :: Makes weapons slowly gain WHP in dungeons, Fruit Shop
Skills :: none
New Home :: Sindain (no particular location.)

------------
-- Claire --
------------
Location :: Outside the cafe in Palm Brinks.
Request :: Take a picture of the Lafrescia Stern and show it to her.

------------
-- Cedric --
-----------------------------------------------------------------------------
| Location  | Joins automatically at the end of Chapter 1.                  |
| Request   | n/a                                                           |
| Abilities | Refuels Ridepod; sells Ridepod parts; gives bonus points with |
|           | weapon/part upgrades                                          |
| Skills    | 64 SP Total                                                   |
|           |  -Repair Weapons, 12 SP                                       |
|           |  -Repair Arms, 16 SP                                          |
|           |  -Refuel, 64 SP                                               |
| New Home  | Gunorada Workshop                                             |
-----------------------------------------------------------------------------

------------
-- Borneo --
-----------------------------------------------------------------------------
| Location  | Joins automatically at the end of Chapter 1.                  |
| Request   | n/a                                                           |
| Abilities | Ore shop; boosts chance of monsters dropping items            |
| Skills    | n/a                                                           |
| New Home  | Gunorada Workshop                                             |
-----------------------------------------------------------------------------

-- Borneo --
Location :: Joins automatically at the end of Chapter 1
Request :: n/a
Abilities :: Boosts chance of gaining items from monsters, Ore Shop
Skills :: none
New Home :: Heim Rada

-- Claire --
Location :: Outside the Cafe or in her house (next door to Max's)
Request :: A picture of a rare flower. Take a snapshot of the Lafrescia Stem.
Abilities :: Gift Capsule shop, Adds 2 to Monster Rage bar
Skills :: none
New Home :: Veniccoco

-- Corrine --
Location :: House next door to Max's (not Claire's)
Request :: Play Hide and go seek with her! She hides in the Upper Hall of
Claire's House, and then in Max's Room.
Abilities :: Coins always turn up "Angel"
Skills :: ?
New Home :: ??

-----------
-- Conda --
-----------------------------------------------------------------------------
| Location  | Sindain                                                       |
| Request   | Acquire a Geostone in Chapter 2.                              |
| Abilities | Georama parts shop.                                           |
| Skills    | n/a                                                           |
| New Home  | n/a                                                           |
-----------------------------------------------------------------------------

--------------
-- Dr. Dell --
-----------------------------------------------------------------------------
| Location  | Dell's Clinic in the middle of Palm Brinks Lake.              |
| Request   | Meet the bed-ridden Lin in Balance Valley (Chapter 3)         |
| Abilities | Mighty Healing shop (300 gilda)                               |
| Skills    | 32 SP Total                                                   |
|           |  -Check Up, 32 SP (cures abnormal statuses)                   |
| New Home  | n/a                                                           |
-----------------------------------------------------------------------------

----------
-- Erik --
-----------------------------------------------------------------------------
| Location  | Joins automatically at the end of Chapter 1.                  |
| Request   | n/a                                                           |
| Abilities | Gunpowder shop                                                |
| Skills    | 32 SP Total                                                   |
|           |  -Make Bomb, 32 SP                                            |
| New Home  | Heim Rada                                                     |
-----------------------------------------------------------------------------

-- Ferdinand --
Location :: Kitchen in Max's House
Request  :: A roasted chestnut to complete his recipie. This can be obtained
from chests in various dungeons, or later from the Eatery in Jurak.
Abilties :: Premium Chicken Shop
Skills   :: 64 SP Total
             -Create Premium Chicken :: 64 SP
New Home :: In the Chinese Food Stand in Balance Valley.

------------
-- Gordon --
-----------------------------------------------------------------------------
| Location  | Garden outside Max's house, Palm Brinks                       |
| Request   | Holy water, so that he may revive a dying tree. Buy some from |
|           | Priest Bruno in the church if you do not have any.            |
| Abilities | Sells nature-related items (mostly for use with the Georama)  |
| Skills    | n/a                                                           |
| New Home  | Sindain                                                       |
-----------------------------------------------------------------------------

-----------
-- Julia --
-----------------------------------------------------------------------------
| Location  | Parn's Studio, Palm Brinks across the drawbridge              |
| Request   | Joins automatically after recruiting Parn.                    |
| Abilities | Armband shop.                                                 |
| Skills    | 48 SP Total                                                   |
|           |  -Confuse, 24 SP                                              |
| New Home  | n/a                                                           |
-----------------------------------------------------------------------------

---------
-- Lin --
-----------------------------------------------------------------------------
| Location  | Balance Valley                                                |
| Request   | Heal her with Miracle Dumplings.                              |
| Abilities | Bonus points with armband upgrades.                           |
| Skills    | n/a                                                           |
| New Home  | Starlight Valley                                              |
| *NOTE*    | Lin is a temporary character, that automatically leaves the   |
|           | party on completion of the boss battle at the Balance Valley  |
|           | Lighthouse. After that point, there is NO way to get her back |
|           | into your party.
-----------------------------------------------------------------------------

----------
-- Parn --
-----------------------------------------------------------------------------
| Location  | Parn's Studio, across the drawbrige in Palm Brinks            |
| Request   | A bucket of gold paint.                                       |
| Abilities | Paint shop                                                    |
| Skills    | 32 SP Total                                                   |
|           |  -Escape, 32 SP                                               |
| New Home  | Balance Valley, inside a purple house                         |
-----------------------------------------------------------------------------

-- Pau --
Location :: Cave in Veniccoco after Chapter 4
Request :: A carrot!
Abilties :: Reveals Dungeon Map automatically, Warns about chests being Mimics
Skills :: none
New Home :: ??

-- Polly --
Location  :: In the Bakery
Request   :: She needs you to deliver 20 Crunchy Bread to Morton. Morton works
over in the item shop, but he will ask you to deliver it to his house. It is
over the drawbridge, and is surrounded by Pumpkins. However, there is a note on
the door from Ferdinand saying to was canceled. Go talk to Morton again, who
will tell you to talk to Polly again, who will give you the bread and join the
party.
Abilities :: Bakery Shop
Skills    :: 64 SP
              -Create Bread :: 12 SP
Belongs   :: Sindain w/ a cart next to her house.

-- Milane --
Location  :: In the Weapon Shop
Request   :: You must talk to her with Monica, and she will give you a Gladius.
Build up the Gladius twice (into anything) and she will join your party.
Abilities :: Bonus Synth Points for Monica's Swords, Weapon Shop
Skills    :: none
Belongs   :: Sindain

-- Stewart --
Location  :: In the Front Hall of Max's Shop
Request   :: He wants to buy something at the local auction. At first he asks
for 1000 Gilda, but will ask for more (2000 Gilda) because the price has gone
up if you try to give it to him. Give it to him to make him join your party,
and he will give you 600 Gilda back.
Abilities :: Slowly recovers your hitpoints, Shoe Shop
Skills    :: ??
Belongs   :: Balance Valley

                            --==VIII. Fishing==--
                             [Keyword: dc2_fish]

------------------------------------------------------------------------------
8.1 Rods                                              [Keyword: dc2_fish_rods]
------------------------------------------------------------------------------
There are two types of rods in the game. The regular rod, which you get
automatically in Chapter 2, and the Lure Rod, which you get from winning the
fishing contest. The only difference is the type of bait which they use. The
regular rod uses disposable bait such as Pricklies, Mimis, or Potato Cakes,
which the Lure Rod uses lures, which never run out. It is essential to train up
both rods, as some fish can only be caught with certain types of bait.

As you catch fish, you will gain "FP," or Fishing Points. These are like
experience for your rod. Every 100 FP you get, you can level up one stat of
your rod:

-------------
| Rod Stats |
|---------------------------------------------------------------------
| Flight     | The distance that you can cast out your line.         |
| Strength   | How quickly you can reel in the lunkers.              |
| Resiliance | How slowly the break gauge fills up.                  |
| Grip       | How much the controller rumbles when a fish nibbles.  |
| Luck       | The chances of getting a big fish and a rarer breed.  |
----------------------------------------------------------------------

Resiliance, strength, and luck are BY FAR the most important skills in that
set, so, by all means, focus on them first. Flight becomes useful later on,
because the rarer breeds of fish tend to lurk further away from the shore, but
this should not be your initial focus. As for Grip, if you have no trouble
feeling the rumble from the beginning, there is no reason to level this up at
all, unless you want to max out your rod for completion sake.

------------------------------------------------------------------------------
8.2 Bait
------------------------------------------------------------------------------
The second most important part of fishing is the bait you use. Depending on
what you use, you will get different types of fish. Bait is usually found in
chests across the dungeons, but can also be dropped from enemies.

-------------
| Bait List |
|---------------------------------------------------
| Banana             | Niler, Piccoly              |
| Battan             | Bon, Gummy, Niler           |
| Bomb Nuts          | Gummy, Piccoly              |
| Carrot             | ??                          |
| Evy                | Bobo, Bon, Tarton           |
| Gooey Peach        | Bobo, Bon, Gummy            |
| Heart-throb Cherry | Gummy                       |
| Mimi               | Gummy, Niler, Nonky, Tarton |
| Minion             | Bobo, Bon, Den              |
| Petite Fish        | Bon, Den, Kaji, Hama Hama   |
| Poison Apple       | Mardan Grayan               |
| Potato Cake        | Gummy, Tarton, Priscleen    |
| Prickly            | Gummy (?), Bon              |
----------------------------------------------------

-- Lures --
Fork :: Baron Graydan
Frog :: ??
Minnow :: Baku Baku
Spinner :: ??

------------------------------------------------------------------------------
8.3 Types of Fish
------------------------------------------------------------------------------
There are a whole slew of different breeds of fish included in the game. Some
are rarer than others, but there is no one true all-around "best breed." Some
are big enough to rake in big points in the Fishing Competition, others have
the brawn needed to duke it out with other fish in the Battle Tank, and many
others have the agility and the speed to beat all of the rest in Finny Frenzy.

Baku Baku
Baron Grayan
Bobo
Bon
Den
Gobbler
Gummy
Hama Hama
Heela
Kaji
Mardan Grayan
Negie
Niler
Nonky
Piccoly
Priscleen
Tarton

------------------------------------------------------------------------------
8.4 Fish Breeding and Training
------------------------------------------------------------------------------

--------------
-- Training --
--------------
If you want to win the various Finny Frenzy competitions, you will have to
spend some time leveling up your fish's stats. This can easily be done by
feeding it various types of food in the regular aquarium.

--------------
| Fish Stats |
|---------------------------------------------------------------------------
| Stat      | Description                              | Raised by eating  |
|---------------------------------------------------------------------------
| Boost     | The fish's raw speed.                    | Carrot, Minion    |
| Endurance | How long the fish can swim at max speed. | Mimi, Petite Fish |
| Stamina   | How much attacking a fish can endure.    | Evy, Potato Cake  |
| Strength  | How much damage a fish can dish out.     | ?                 |
| Tenacity  | How quickly a fish can attack others.    | Battan, Prickly   |
----------------------------------------------------------------------------

--==IX. Spheda==--
------------------------------------------------------------------------------
9.2 Clubs
------------------------------------------------------------------------------
Perhaps the most important part of Spheda is the clubs. Like other equipment,
you can also level up and build up your clubs or even use them in battle.
However, I found this part very overrated, and ended up using the Turkey and
Swan (putter and standard class clubs) for most of the game. Anyway, here is a
chart showing the build-up patterns of the clubs:

                              Turkey   Swan   Handy
                                   \   /      Stick
                                 Flamingo
                                     |
                                  Falcon
                                     |
                                 Albatross

                             --==X. Medals==--
                           [Keyword: dc2_medals]

Medals are a reward for completing certain goals in the various dungeon levels.
These include everything from completing a round of Spheda, to defeating all
enemies with Monica's Monster Transformations. The prize for all of this hard
work? Clothes!

At any time after recruiting the Mayor (see "Recruiting Characters" section),
you may exchange your medals for prizes.

----------------
| Medal Prizes |
|------------------------------
| Prize              | # Med. |
|-----------------------------|
| Clown Suit         |   55   |
| Clown Hat          |   40   |
| Clown Shoes        |   40   |
| Princess Dress     |   60   |
| Panther Ensemble   |   65   |
| Princess Orb       |   40   |
| Kitty Bell         |   45   |
| Princess Boots     |   40   |
| Panther Boots      |   40   |
| Name-Change Ticket |   40   |
-------------------------------

------------------------------------------------------------------------------
9.1 Time Trials                                     [Keyword: dc2_medals_time]
------------------------------------------------------------------------------
This category of medal requires that you defeat all enemies on a level in a
certain amount of time. Don't forget, this includes any Mimics and King Mimics
that may be lurking in the level's treasure chests, which means that you
should either bring Pau along (who can identify which chests have Mimics
inside) or open every single chest you find.

The easiest way to complete these is with an upgraded Ridepod. Once he at
least has the Propeller Feet, he'll be able to move much faster than Max or
Monica, which, when coupled with some good long-range weapons, will allow you
to take down enemies quickly. A good energy pack and some shields are also
worthwhile investments for this venture, as you will want Ridepod working for
the long haul.

You are rewarded with your medal at the "All Monsters Defeated" screen.

                             --==XI. Items==--
                            [Keyword: dc2_items]
------------------------------------------------------------------------------
11.1 Regular Items
------------------------------------------------------------------------------
-- Antidote Drink --
Max :: 20
Location :: Buy from various stores.
Effect :: Removes status 'thirst.'

-- Armband Repair Powder --
Max :: 20
Location :: Buy from almost any shop
Effect :: Completely restores WHP of an Armband/Brassard

-- Bread --
Max :: 20
Location :: Buy from Polly.
Effect :: Restores small amount of hitpoints.

-- Cheese --
Max :: 20
Location :: Buy from various stores.
Effect :: Restores large amount of hitpoints.

-- Crunchy Bread --
Max :: 20
Location :: You get 20 of these after recruiting Polly
Effect :: Complete restores hitpoints.

-- Double Pudding --
Max :: ?? (I've only gotten 1, so I have no idea.)
Location :: ?? (I got my one from a dungeon chest.)
Effect :: Complete restores hitpoints of both characters.

-- Gun Repair Powder --
Max :: 20
Location :: Buy from almost any shop
Effect :: Completely restores WHP of Gun

-- Mellow Banana --
Max :: 20
Location :: ?? (aside from Dungeons)
Effect :: Restores small amount of hitpoints, but causes thirst. Also works as
Fishing Bait.

-- Mighty Healing --
Max :: 20
Location :: Buy from Dr. Dell and other stores
Effect :: A shot that cures all negative status effects.

-- Premium Chicken --
Max :: 20
Location :: Buy from Ferdinand
Effect :: Completely restores hitpoints.

-- Repair Powder --
Max :: 20
Location :: Buy from almost any shop
Effect :: Completely restores WHP of a sword, hammer, wrench, or spheda club

-- Tasty Water --
Max :: 20
Location :: Buy from various stores.
Effect :: Removes status 'thirst.'

------------------------------------------------------------------------------
11.2 Dungeon Items
------------------------------------------------------------------------------
-- Fairy Saw --
Location :: Dropped by a specific enemy
Effect :: Key for exit of floors in the 'Rainbow Butterfly Wood.'

-- Giant Meat --
Location :: Dropped by a specific enemy
Effect :: Key for exit of floors in the 'Starlight Canyon.'

-- Moon Stone --
Location :: Dropped by a specific enemy
Effect :: Key for exit of floors in the 'Ocean's Roar Cave.'

-- Moon Stone Piece --
Location :: In a specific chest
Effect :: Key for hidden areas of floors in the 'Ocean's Roar Cave.'

-- Slashing Branch --
Location :: In a specific chest
Effect :: Key for hidden areas of floors in the 'Rainbow Butterfly Wood.'

------------------------------------------------------------------------------
11.3 Georama Supplies
------------------------------------------------------------------------------
Bundle of Hay
Earth Element
Forest Dew
Glass Material
Gunpowder
Holy Element
Hunk of Copper
Poison
Rolling Log
Silver Ball
Sturdy Rock
Sugarcane

------------------------------------------------------------------------------
11.4 Key Items
------------------------------------------------------------------------------
--Aquarium--
Location :: You have to invent in Chapter 4
Effect :: Lets you breed, fight, and train fish

--Circus Ticket--
Location :: Start Game with it
Effect :: Gets you into the Circus at the beginning of the game.

--Grape Juice--
Location :: Conda gives this to you at the beginning of Chapter 2
Effect :: A gift to the Firbits in the swamp.

--Help Reciever--
Location :: Get automatically from Donny
Effect :: Donny gives you occasional help with this in the Chapter 1 Dungeon.

--Inside Scoop Memo--
Location :: Get from Donny
Effect :: For records of Inside Scoops.

--Lafrescia Stem--
Location :: Jurak gives it to you after reviving him.
Effect :: Used to plant a Lafrescia Flower.

--Monster Notes--
Location :: Buy at Morton's Item Shop for 1000 Gilda
Effect :: Keeps important information about all monsters you kill, such as
stats, EXP and Gilda Dropped, and effective/ineffective weapons and types.

--==XIV. Credits and Such==--
Special thanks to...
Level-5 - This guide wouldn't be here if the game'd never been created.
CJayC and the GameFAQs crew - For hosting this guide.