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DarkKnight DressSphere- Dresspshere

Question asked by VampirePrince on
Last Modified:

DarkKnight DressSphere- Dresspshere

How do I get the Dresssphere? I Don't know wher the special lift is so if anyone knows please help me.
One more thing can you get the dresspheres even if you missed it the first time?

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1122andyozz33 answered:

To get the Dark Knight Dress Sphere, you have to go back to the labrinth in Bevelle. Go where you see the 3 lifts, use the left one first then climb until you get to a chest that has/had a Hi-Potion in it. Then go south and then fall down. Now use the North lift. Find a switch and pull it. Now go back down. Now use the North lift and you will see a switch, use it and take Left lift back up.This lift will now take you to the pillars. You will find the Dress Sphere here.
Hope I Helped-1122andyozz33

VirusTheDestoryer answered:

To get the Dark Knight Dress Sphere, you have to go back to the labrinth in Bevelle. Go where you see the 3 lifts, use the left one first then climb until you get to a chest that has/had a Hi-Potion in it. Then go south and then fall down. Now use the North lift. Find a switch and pull it. Now go back down. Now use the North lift and you will see a switch, use it and take Left lift back up.This lift will now take you to the pillars. You will find the Dress Sphere here. Alchemist-cH.2-Calm Lands- You must have Clasko in your ship, enter the Calm Lands to trigger a scene with him, you find him taking off to the old monster arena back in FFX follow him and talk to him when he's through talk him into letting you clean the arena of fiends. After the 6th set of fiends are done you receive the Alchemist Dressphere.

Dresspheres and Where to find them!!


Ok I just thought I'd make a thread to tell locations of the Dresspheres and What they all do best:

1)Gunner-Default
2)Thief-Default
3)Gun Mage-Ch.1-In CH.1 Find Tobli at Mooflow which he will give it to you after you help his caravan.
-CH.2-If you didn't get the Gun Mage in chapter 1 you can get it in chapter 2 at moonflow again you have to sell tickets (if you did get it you can still do this)
4)Warrior-Default
5)Alchemist-cH.2-Calm Lands- You must have Clasko in your ship, enter the Calm Lands to trigger a scene with him, you find him taking off to the old monster arena back in FFX follow him and talk to him when he's through talk him into letting you clean the arena of fiends. After the 6th set of fiends are done you receive the Alchemist Dressphere.
6)Samurai-CH.3-Kilika-In the Temple after you defeat the 2 Daeva it will be on the ground don't miss it.
7)Dark Knight- Bevelle-After Defeating the 2 boss fiends continue on till you find the 2 lifts and switches. After you do this puzzle you should either accidentally or on purpose brought up a lift that contains a Treasure chest, it should have the Dress in there
8)Berserker-CH.3-Macalina Woods-Do the Rescue and after the 6 sets the Al Bhed gives it to you in the agency
9)Songstress-CH.1-Defeat Le Blanc
10)Black Mage-Ch.1-After your first mission(race against Leblanc) you get the sphere and Shinra will change it into the "Black Mage".
11)White Mage-CH.1-Defeat Flame Dragon in Besaid
12)Lady Luck-CH.3- Beat "the Champ" in the Sphere Break tournament, win 3 matches and you go to the finals.
13)Trainer-CH.3-Mount Gzt.Talk to Kimahri and you get the Trainer Dress ONLY if you have talked to him in the previous Chapters.
14)Mascot-CH.5-Celsius-In order to get this powerful Dressphere you must get "Episode Complete!" in every area EXCEPT Bevelle, also in Zanarkand is your last "Episode Complete!" you will NOT get it for some reason.
15)Floral Fallal-CH.2-While searching for the syndicate uniform. In Djose Head down to Djose Road and you find some of Le Blanc's girls saying they lost a sphere. About half way down you should see it. Its a shiny object on the ground it should be infront of a stone pillar to the side where the water is.
16)Machina Maw-CH.2-Bikanel Desert- Talk to the pilot there twice and ask him to take you to the Oasis near the water should be Rikku's "Machina Maw" the you get ambushed by Logos, and here Goons.
17)Full Throttle-CH.1-In Macalanis woods
-Follow the Tree trunk path or if you want the shimmering path till you a 4-way split in the road. Refer to the on screen map and go up to the top right fork and proceed till you find Trowel and speak with him 4 times and he will turn over Full Throttle.



1)Gunner- During combat the Gunner's main job is to attack and destroy. At the start of the game this dress will become very effective for it's speed, Equip garment grids that will raise Strength and Accuracy. To make this dressphere more effective. As this sphere levels up you can create devastating high critical

2)Thief- while using a thief spend your fist few minutes stealing items and gil from each enemies if you can't get anymore because the enemies are just not give it using the "Sticky Fingers" ability to get them. Using this dress on bosses is a good idea seeing that they usually have a rare item, so keeping a thief present for the first few minutes of battle is a wise idea. I thief can also help her fellow members halting enemies with the "borrowed time" ability.

3)Gunmage-In Battle use the scan ability to reveal enemy weakness and hp. After that I recommend using the "Fiend Hunter" abilities if the type that the gun mage can do the most effect on is there, it's best to learn new "blue bullet" abilities with the Gun Mage

4)Warrior- Your first Attacker dress, it's main function? To Hit them and hit them hard. The "Delay Attack" and the "Delay Buster" can become exceptionally useful. Use the "Sword Blade" abilities to do elemental damage or status ailments on and enemy, but in order to regain HP the warrior must rely on others.

5)Alchemist- One of the most helpful dresses in the game. With it's "Mix" ability this dress can supply a large amount of damage or heal your party from death. Although finding the right combination is quite hard, unfortunately this Walkthrough won't supply the chart (yet). Your Alchemist is one of the key dresses needed that can save your party in hard times.

6)Samurai- Another "attack" dress with the huge sword this dress uses it inflicts large damage, and surprisingly can evade many attacks, however the large makes it almost impossible to hit flying fiends or evasive ones as to that. Should the enemy show a high defence or can't be harmed by spells use the samurai's "fingersnap" or "nonpareil" to help. And like the Warrior this dress must also depend on others to restore HP.

7)Dark Knight- A powerful dressphere, butt it's power it has faults. The Dark Knight dress comes with the ability "Darkness" it removes 1/8th of your Hp to do a Large blow to all enemies. The Charon ability will sacrifice the user heavy damage to all enemies, but the user cannot be revived and will not gain EXP in that battle, use only as a last resort. A good strategy is to use "Drain" after you use "Darkness". Of course the best way to use this dress is to team it up with healers like the White Mage or the Alchemist.

8)Beserker- Attack with quick and furious attacks, with there razor claws they can inflict good damage one foe. Once you learn the auto-abilities, such as "Counterattack" and "Magic Counter" your fighter will be able to attack back with out using a turn and becomes and independent killer that won't need much help from other members. Starting battles it is a good idea to use the "howl ability to double your HP. If your strategy is to just attack use the Berserk for a quick job without doing anything.

9)Songstress- With this dress you can cause status ailments with a 100 success rate, of course unless they are immune to it. But during the time and effect last your songstress will be dancing so once she stops so will the status effect. If the songstress Status effect isn't working power up your party with the sing abilities.

10)Black Mage- This dress simply allows you to do elemental attacks. However it is a good idea to not have more than one on the battle field so it won't through off the balance. Having a healer is also very helpful. Before a battle it's a good idea to use the "Focus" ability to strengthen your spell casting. When you gain the "MP Absorb" it will save you ethers.

11)White Mage- When equipped this dress will allow you to provide constant healing. Using the white mage's "Pray" will heal a small amount of hp, best to use "Cure", "Cura", and "Curaga" to one or all your party members at once. Use "Shell" and "Protect" to reduce damage from Magic Damage or Physical damage.

12)Lady Luck- If it's your first time using it, it's all about luck. However you can practice and time your reels to what you want. This dress can do both harm or help you party. So if you feel lucky Bring it on!!

13)Trainer- Each Gullwing had her own ancient animal. Each animal has as it's own style of abilities, although some of them are similar, others aren't such as Rikkus as the ability to steal. Once your Hp drops or you are effected by Status ailments, use your pet skills to recover.

14)Mascot- Believe it or not this is one of the most powerful dresses despite it's look. Each one has different skills to learn but the best is to be able to use other dresses skills while still in Mascot. And the Ribbon to prevent all Status ailments. Very good and useful Dress.

15)Floral Fallal-
16)Machina Maw-
17)Full Throttle-

Hope I Helped-VirusTheDestory

Guest answered:

Ok, this is fairly tricky, so listen up, at the end of Chapter 2, (after completeing your mission in Guadosalam) you'll need to head over to Bevelle to proceed with your game. I'm not going to go into detail about how to get into Bevelle, (this will be covered in our Walkthrough) so I'm going to go straight to getting the Dressphere.
After you have moved on from 'The Gaol' section of Bevelle, (that large room with all the machines inside that you enter after doing Bevelle's Security Core) Yuna will enter a corridor, there's a wall at the end of it, but you only need to approach it and it'll disappear. In this new section, there are three lifts, (you'll pretty much know how these work if you're already this far) step onto the small square ledge on the left to use the left lift.
You'll be taken to a new level, open the chest near you to gain a 'Hi-Potion' then move right down to the bottom of the screen and right to the southern edge of the platform to jump down, (don't worry, you won't get hurt ^.~) and land right back at the first level with the three lifts, only the lift you took before won't be there anymore, so it's only two lifts.
The large lift in the middle, (the wasn't working previously) can be used to reach a secret area, so head towards it and it'll take you to the hidden platform. Here you'll find a raised square with a glyph upon it. Climb onto the square and step onto the glyph to activate two pillars that rise in the next area with a Save Sphere.
Go back onto the large lift and ride back down, then go into the right lift to go back to the upper level. Once there, go straight across the level to the left and take the left lift, (that you used on the way up here the first time) and take it back to the first level. Now you should have the left lift and the large middle lift available to use, (the right lift is still on the upper level) so go back onto the middle lift and you'll go to a different secret ledge, if you did this right, it shouldn't be the one you visited before.
There will be another raised platform on this ledge, so climb onto it to activate it's glyph and raise the last two pillars in the next area. Use the large lift again and you'll be back at the first level. Ride the left lift back up to the next level and this time, you'll need to step onto the two raised blocks and activate the two glyphs. The first one should be to the right of you, in the centre of the upper level, while the second one is North of the first one, and near the last lift.
These two glyphs will activate the final lift by removing the platform that prevents it from working and forming a ledge so that you are able to access the lift. When you are sure you have done everything properly here, go onto the last lift that takes you to the area where you activated those four pillars. In this section, jump across the four pillars until you reach the one with a chest, open it to gain your well earned Dressphere!
The Dark Knight Dressphere is also attainable during Chapter 3 and 5; if you gave the 'Awesome Sphere' to New Yevon, the Bevelle Labyrinth can be entered at any point during Chapter 3; if you gave it to the Youth League, then you can only enter Bevelle after completing the Besaid and Kilika missions in Chapter 3, but it must be before completing Djose Temple and defeating the fiends there during Chapter 3; you can enter Bevelle at any point during Chapter 5, whether you supported the Youth League or New Yevon. Note that the directions given above can be used for all of these times.

 

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