DIGIMON WORLD
THE BASIC STUFF
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This FAQ is Copyright to Hanif Ahmed. �
This FAQ will give a Basic Guide of beginning DIGIMON World and Training and
provide useful information for other things. This is because, most DIGIMON
players have forgotten the basic art of raising DIGIMON.
NOTE: DIGIMON names and words relating to the game DIGIMON will be in CaPiTaLs!
(Well most of them anyway) As well as some of the text belonging to this file.
This FAQ is for Personal Use Only and belongs to me, Hanif Ahmed.
Under NO circumstances, is anyone allowed to steal, borrow, take or use any part
of this FAQ for his or her own FAQ, for Public Viewing, or other types of media,
or for anything else, on the Internet or in everyday life, without the
permission of the owner, me. You may save this FAQ on to your Hard Drive and you
may print it out, but you are not to distribute it around. Any one wishing to
take parts of this FAQ will have to seek permission from me (Look below for
email address). If you do take parts of this FAQ for your own FAQ, and I have
given you permission, you must leave it exactly as it is typed up here, unless I
have told you to do so. My name must also appear on the page somewhere clearly
stating which section was borrowed.
You may not profit from this FAQ in any way possible (that mean's everyone!).
Violation of this Law will lead to legal action!
If you want to contact me whether it be a question, a typo or a
submission please email me at:
[email protected]
The SUBJECT should be named DIGIMON WORLD FAQ, and the message should look nice,
no offensive things, I won't reply if it isn't nice, and you won't go on my
Credits section.
THANK YOU VERY MUCH.
VERSION HISTORY
Written by Hanif Ahmed
Version 1.0
Begun this FAQ and posted it.
Version 1.1
Edited some parts and made sure all sections were filled in
properly.
Version 2.0
Edited and added to AN EXTRA PART
Added Section 4.1 HELP ON EVERYDAY LIFE - THE CITY LIFE
Added New Section 1 THE MAIN THINGS
Version 2.5
Just a basic Layout change
Added some sections and changed some around due to basic
logic... Decided to change a couple of things because of
feedback.
Version 2.51
It didn't come out very well on the website. Had to make some
Major Technical Readjustments. Worked out, eventually.
The contents stayed mostly the same. Should look better now, and
easier to read.
Version 2.7
Re-Opened this FAQ from Final Version to version 2.7.
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NO. NAME CODE
1) THE BASICS BA001
2) START ST002
2.1) NEXT NE0021
2.2) THEN TH0022
2.3) AN EXTRA PART EP0023
3) HELP ON EVERYDAY LIFE HE003
3.1) THE CITY LIFE HC0031
4) HOW TO TRAIN - TRAINING TR004
5) TRAINING AREA TA005
6) BATTLES - HOW TO BATTLE HT006
7) HELP DURING BATTLES HD007
8) CARE MISTAKES CM008
9) WHAT DIGIMON DO WD009
10) TIPS AND TRICKS TT010
11) CREDITS AND CONTACT ME CC011
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1) THE BASICS - BA001
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We start with the Basics.
You are a HUMAN. You have been chosen by JIJIMON to save DIGIMON WORLD. You are
given a DIGIMON as a partner to help you on your task. Your mission is to save
DIGIMON WORLD by recruiting DIGIMON into FILE CITY, and help defeat the boss at
the end.
CONTROLS - OUT OF BATTLE
X SELECT COMMAND/TALK/INTERACT/CHOOSE
O OPEN MENU
TRI WALK/CLOSE MENU/EXIT/CANCEL
SQUARE NOTHING
L1 NOT USED
L2 NOT USED
R1 WALK
R2 NOT USED
UP, DOWN, LEFT, RIGHT SCROLL THROUGH COMMANDS/SCROLL THROUGH ITEMS FROM MENU
START PAUSE/RESTART A GAME
SELECT NOT USED
CONTROLS - IN BATTLE
X CHOOSE COMMAND/CHOOSE ITEM FROM MENU
O OPEN ITEM'S MENU
TRI CLOSE MENU/CANCEL
SQUARE USE FINISHING MOVE WHEN AVAILABLE
L1 CHARGE FINISHING MOVE
L2 NOT USED
R1 CHARGE FINISHING MOVE
R2 NOT USED
UP, DOWN, LEFT, RIGHT SCROLL THROUGH COMMANDS/SCROLL THROUGH ITEMS FROM MENU
START PAUSE THE GAME
SELECT VIEW OPPONENT(S) HP
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2) START - ST002
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HERE'S THE DEAL - If you want AGUMON, Choose DAY!
And if you want GABUMON, choose NIGHT.
We start off with you coming up the elevator to your flat. You find your mum
isn't home and so you go to your DIGIVICE and you find KOROMON there and he
pulls you in to DIGIMON WORLD. Okay?
You start in FILE CITY. After the talk with JIJIMON head back in. Go to TOKOMON
on the right of JIJIMON (YOUR RIGHT) and collect: 2 Small Recoveries, 3 Meat,
1 Restore, 1 Bandage and 1 Medicine from him. Then head out.
Go to TANEMON on the MEAT FARM, by going right and up. He'll explain about the
meat farm. Head down to the little purple and white DIGIMON YURAMON, he'll talk
a bit, then head down in to the next screen. Talk to the orange DIGIMON with the
horn called TSUNOMON. After that head back and head left and you'll see a little
TOILET. Always go there when he wants to do POOP.
Head left and into the next screen: GREEN GYM. Here is the training arena, where
you can raise the DIGIMON'S stats e.g. HP (Hit Points), MP (Magic Points),
Offence (Power of the Attack), Defence (How well he can block an attack), Speed
(How fast he can execute moves) and Brains (ability to fight with power in
battle with instructions from you). First of all, you need to train all his
stats up as the first fight is against a strong AGUMON. Train his HP to 1500, MP
to 1500, and all other stats to around 100. Use 'Normal' mode as there is a
trick to the 'Bonus Try' that rookies (that's the player) will find hard to
crack.
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2.1) NEXT - NE0021
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Right, after you've met my requirements for your rookie, go down into NATIVE
FOREST
Get ready to fight AGUMON, he has 400HP, and you should now either SPIT FIRE
(AGUMON) or SONIC JAB (GABUMON). Defeat him and he will make the ITEM BANK. Here
you can store ITEMS.EXCELLENT AGUMON IS DEFEATED AND NOW YOU CAN CARRY ON. Head
back to DIGIMON and Save It on the Battle Machine (ON LEFT) and JIJIMON will
explain. On the right, there is a little red lump called PUNIMON. Go to him and
Rest there for an hour if necessary.
Head back down where you found AGUMON and there should be MEDOKIBETAMON there
now. They only came during the day. Fighting them will sometimes be useful as
sometimes they drop Small Recoveries. At night, there are DOKUNEMON there. They
drop VARIOUS. Head to the Next Screen, but near the left, pick up the
DIGIMUSHROOM and near the bottom right (there is a MODOKIBETAMON NEAR THERE!)
there is also one, pick it up.Head to the next screen (bottom left). Here you'll
find your self at the edge of MT. PANORAMA, pick up a DIGIMUSHROOM if it's there
and go down to the next screen. It's a big place so be careful, avoid the
DIGIMON and go through the Bottom RIGHT exit. Here go forward, and you'll see a
Yellow Bug there. Go on the Side of it or near it and Press 'X'. He'll say he's
hungry, give him a DIGIMUSHROOM and prepare to fight (900 HP) and Win.
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2.2) THEN - TH0022
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What KUNEMON does in the City is well... nothing! But he does make a shortcut to
DIGIMON Bridge by eating the weeds and plants away. So you know have a shortcut
and it's still your first day! Now head Right and Down and go the next screen
where there's nothing there and so head down again. It should be around Late
Afternoon Now (the needle is at the red section or just below it). Enter
COELA POINT. Go southeast and there should be a shadow in the sea moving, answer
his question and get across to...
TROPICAL JUNGLE.
YES! Welcome to TROPICAL JUNGLE where you can get necessary DIGIMON for your
campaign! Instead head left into the next screen and into DIGIMON Bridge where
as he sees it he will say something like " OH IT'S FIXED" and hurry across it
back, avoiding all the DIGIMON and back to NATIVE FOREST. Now, remember KUNEMON
ate those plants; there should a gap there on the other side of DIGIMON Bridge.
Go through there and into FILE CITY. Head up and rest and save at the Machine
and talk to JIJIMON.
Now quick, have a rest IF necessary and head back down that path and near
DIGIMON BRIDE again and head back down to KUNEMON'S BED. Now there's a little
RUMOUR going around that if you sleep in KUNEMON'S BED as a IN-TRAINING DIGIMON,
there's a 50% chance that it might DIGIVOLVE in to a KUNEMON, which is the only
DIGIMON you can't get normally through an egg.
Watch out now as there are REDVEGIEMON there now so, dodge them and go towards
THE SOUTH WESTERN (The one we didn't go down before!) exit and into the next
screen.
Go right and into the next Screen. Go forward and you'll see a stack of flowers
and there's a pretty obvious one there that is disguising it self as a flower.
Keep talking to her and she'll eventually fight you. She's PALMON! With 900 HP.
Defeat her with ease. She will upgrade the Meat Farm and will give you 3 Giant
Meat each day. Head back to File City and save and Sleep. THAT'S THREE DIGIMON
ON YOUR FIRST DAY! Your prosperity rate should be 3 now.
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2.3) AN EXTRA PART - EP0023
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You have just got PALMON, AGUMON and KUNEMON to the CITY, now I will tell you
how to get DRIMOGEMON. First, train up all your stats and if the PARAMETERS meet
to a specific DIGIMON, let it DIGIVOLVE to a CHAMPION (FIGHT SOME DIGIMON AS
WELL AS TRAIN). So, you've got a CHAMPION, here is my recommended STATS for that
CHAMPION:
NAME STAT
HP: 2,000 - 3,500
MP: 1,500 - 3,000
OFF: 200 - 300
DEF: 150 - 250
SPEED: 200 - 300
BRAINS: 200 - 250
You don't need to have these exact stats, just close to them. Moving on, by now
your DIGIMON should now at least 2 ATTACKS he has LEARNT from other DIGIMON. If
not, he should at least know SPIT FIRE and/or SONIC JAB.
So we've got that sorted, time to get DRIMOGEMON.
Head down to the screen below GREEN GYM.
NATIVE FOREST
Go down and into the next screen. Here take the south-eastern route (not the
southern).
DRILL TUNNEL ENTRANCE.
Go inside.
DRILL TUNNEL.
If your PARTNER is a FIRE type, he should love this place and if he's WATER type,
he shouldn't like it so much. Head down to the next screen, passing the DIGIMON
with the club over his head, called GOBURIMON. Now, head over the plastic bridge
on the left, avoiding the 3 GOBURIMON'S and into the next screen.
Here you should see, a DRIMOGEMON going crazy because of the heat, go fight him.
After fighting him, leave that area and go on the screen on the right, passing
the GOBURIMON'S again. Here is a great place to get some BITS! He will give you
500 bits and boosts some stats as well. Do a job for about 2 days and then he
should breakthrough, here you will fight MERAMON. He has about 2000HP. Defeat
him, as he is trying to destroy the area. A DIGIMON, with the stats I mentioned
above, should be used, but high SPEED is recommended. After defeating him he
will join the city as a COOK, and open the 'RESTAURANT'. Collect the stuff from
the computers and head down till you go to the next screen and down again to the
next screen. Now there should be DEMIMERAMON left in that area, little balls of
fire that is DIGIMON, they are harmless. Head towards the screen you came from
and head down. You shall find them there. They are quite friendly, and one of
them trades a MERAMON card with you if you have it. Go to the PC's and collect
the items. Head back towards where you first see the DEMIMERAMON and head down.
You should find DRIMOGEMON still digging. Come back a couple of days later, the
path to GEAR SAVANNAH should now be open. When it is open, talk to the
DRIMOGEMON there and he should join the city. He opens the TREASURE HUNT. Very
useful, for DIGIVOLUTION ITEMS and stuff for cheap.
The other DRIMOGEMON (the one who's always digging), should be handy after 45
prosperity points and I think the other one is useless.
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3) HELP ON EVERYDAY LIFE - HE003
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So, you require help on everyday DIGIMON life? Okay,
BITS
The Currency in DIGIMON WORLD. You can collect bits by fighting, selling things,
doing jobs and some other ways. You need BITS to get around DIGIMON WORLD.
FEEDING
When your DIGIMON wants to eat, he will tell you through a speech bubble over
his head which shows: A piece of meat being bitten by a DIGIMON (doesn't show
the DIGIMON, just the meat loosing meat leaving the bone). Give him a MEAT,
GIANT MEAT,SIRLOIN, DIGIMUSHROOM and loads of other foods such as
DIGIFISH that are available (that's not the name).
POOP
When your DIGIMON wants to poop, he will tell you through a speech bubble over
his head which shows: A POOP symbol. Take him to the toilets or give him a
PORTABLE POTTY. If he doesn't take the PORTABLE POTTY, scold him and then try it
again (it should raise his discipline).
TIREDNESS
When your DIGIMON is tired, he will tell you through a speech bubble over his
head which shows: Tear Drops. Take him to PUNIMON in JIJIMON'S HOUSE or when the
house is upgraded, take him to CENTAUR CLINIC (WHEN CENTARUMON IS IN THE CITY).
SLEEP
When your DIGIMON wants to sleep, he will tell you through a speech bubble over
his head, which shows: Z's. A bunch of Z's will appear. Press the CIRCLE menu
and select 'SLEEP'. You can SAVE + SLEEP or just SLEEP.
ILLNESS
When your DIGIMON is ill, he will tell you through a speech bubble over his head
which shows: a SYRINGE (INJECTION)? Give him a MEDICINE or take him to CENTAR
CLINIC (WHEN CENTARUMON IS IN THE CITY).
WOUNDED
When your DIGIMON is wounded, he will tell you through a speech bubble over his
head which shows: a Bandage. Give him a Bandage or take him to CENTAR CLINIC
(WHEN CENTARUMON IS IN THE CITY)
MORE INFORMATION AVAILABLE ON THIS ON THE CARE MISTAKES SECTION
FOOD
DIGIMUSHROOM
They increase a DIGIMON'S Weight (pounds or grams. Pounds seem like the logical
choice...) by 1. They can be found almost anywhere in the DIGIMON World except
for TRASH MOUNTAIN, FACTORIAL TOWN, MT. INFINITY and inside places.
HAPPYMUSHROOM
Increases a DIGIMON'S happiness, but risky as it can make him ill. Found in
Native Forest and other places.
DELUXEMUSHROOM
Increases stats of a DIGIMON can be found rarely in NATIVE FOREST and
sometimes in OVERDELL.
ICEMUSHROOM (Zakaria & RajZ)
Increases DISCIPLINE greatly. Found mainly in FREEZELAND. Rare.
MEAT
Increases a DIGIMON'S weight by one pound
GIANT MEAT
Increases a DIGIMON'S weight by two pounds
SIRLOIN
Increases a DIGIMON'S weight by three pounds and cures TIREDNESS for one hour.
DIGIPINE (Zakaria & RajZ)
Reduces DIGIMON'S WEIGHT. Can be found near GREAT CANYON TOP AREA, and GREAT
CANYON.
DIGIANCHOVY
Raises weight by 1
DIGITROUT
Raises weight by 2
BLACK TROUT
Raises weight by 2 and increase all STATS by one.
DIGICATFISH
Raises weight by 3
DIGISEABASS
Raises weight by 4 and fully recover HP and MP (FOR ULTIMATES, IT ALSO INCREASES
LIFE SPAN).
BLUE APPLE
Increases HAPPINESS GREATLY. Can be found in NATIVE FOREST.
There are 28 different Items of food in the DIGIMON WORLD. Ask NINJAMON for more
information after you have got him to the city.
LIFE SPAN
CHAMPION DIGIMON can live up to the age of 14 (15 if you�re good), if it has
DIGIVOLVED into an ULTIMATE naturally, it'll be around 20, 23. They're age goes
up by one every day. Give an ULTIMATE a DIGISEABASS in order to increase it's
LIFE SPAN. Catch it by using a SUPERROD from DRAGON EYE LAKE (GET AMAZING ROD
FROM SHOGUNGEKOMON [VOLUME VILLA, GEKO SWAMP])
PROSPERITY RATE
Your Prosperity rate is the level of your City when you recruit DIGIMON.
ROOKIE DIGIMON PROSPERITY RATE + 1
CHAMPION DIGIMON PROSPERITY RATE + 2
USELESS CHAMPION DIGIMON PROSPERITY RATE + 1
ULTIMATE DIGIMON PROSPERITY RATE + 3
Prosperity Rate is absolutely necessary as it unlocks things e.g. at 15 PR,
GREYMON comes to you and challenges you as soon after you talk to JIJIMON, and
at 50, AIRDRAMON fights you and MT. INFINITY is unlocked.
TAMER LEVEL
Your TAMER LEVEL tells you how well you are at raising DIGIMON. Ways of increasing
it are:
1) Making a DIGIMON DIGIVOLVE with EXACT PARAMETERS into a CHAMPION
2) DIGIVOLVING into an ULTIMATE naturally (SINCE YOU NEED TO HAVE EXACT
PARAMETERS IT GOES UP ANYWAY!)
3) Finishing the Game
There are loads of other too... (Check back for more...)
DEATH AND FADING AWAY
There are differences between when a DIGIMON DIES and FADES AWAY
DEATH
When he is dead, it means he has died not from a natural cause, but from losing
3 LIVES in a battle, sickness or bad health (NOT VIRUS METER). When he is dead,
he will take with him 1, 2 or 3 moves from the BATTLE CHART. He will start off
with fewer moves then your last DIGIMON, but I think with a clean VIRUS METER,
because he does not inherit the other DIGIMON'S ABILITIES and an EGG is chosen
at random for you.
FADES AWAY
When he FADES AWAY, he has died from a natural cause and everything is passed
on,all your moves and your VIRUS METER to. You are then able to choose a egg
from the 4 EGGS they show you.
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3.1) HELP ON EVERYDAY LIFE - THE CITY LIFE - HC0031
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______________________________
|&&&&&&&&&&& 4 4 4 __8__|7| <-- Here's a PICTURE of FILE CITY.
|&&5 5 5| _ __8__|7| 1) THE TOILET
|&&5 5 5| 6| ||~~~~~~~~ 2) ITEM BANK (AGUMON)
|&__5 __| __ 6|_||___~~~~~ 3) JIJMON'S HOUSE
||1 ||2 ||3 | 6|_||_9_~~~~~ 4) TREASURE HUNT (DRIMOGEMON)
||1_||2_||3_| |10 |~~~~~~~~ 5) MEAT FARM (EXPANDS TWICE!)
| |10 |~~~~~~~~ 6) WHERE DIGIMON HANG OUT...
|&&___________&&|10__|~~~~~~~~ 7) ENTRANCE TO MT. INFINITY (AFTER 50
PROSPERITY POINTS)
8) WATERFALL - BECOMES BRIDGE AFTER MT.
INFINITY IS UNLOCKED
9) WHAMON'S PORT - (WHAMON)
10) BIRDRAMON'S PORT - (BIRDRAMON)
~) THE SEA
&) TREES/PLANTS
1) When your DIGIMON wants to do POOP bring him here (DUH)
2) Store ITEMS here
3) JIJIMON'S house - he gives you information and come and save here.
4) Pay DRIMOGEMON 1000 or 5000 bits to look for Items
5) Meat Farm, get Meat from here. 3 MEAT when TANEMON is there or five when
he's happy, 3 GIANT MEAT when PALMON is there or five when she's happy
and 3 SIRLOINS when VEGIEMON is there or five when he's happy too. He
also sells SUPPER CARROTS and HAWK RADISHES
6) TANEMON and PALMON hang out here, RAIN PLANT grows here on DAY 15.
7) Entrance to Mt. Infinity
8) Waterfall or Bridge
9) WHAMON'S Port. Takes you to Secret Beach Cave or Factorial Town for Free
10) BIRDRAMON'S Port- Takes you anywhere for a Price...
_
____/|\_____
|&111 | 2222&| <--THE CITY AREA 2 - DIGIMON TOWN
|1111 22222| 1) ITEM SHOP - EXPANDS AND OPENS SECRET ITEM SHOP
|1111 22222| 2) RESTAURANT
|1111 22222| 3) CENTAR CLINIC - CENTARUMON'S CLINIC
<- 000 &-> 4) GREYMON'S AREA
<- 000 ->
|3333 44444| %) RUBBISH
|3333 44444| 0) FOUNTAIN / STATUE
|3333 44444| <-OR -> - DIRECTION TO NEXT SCREEN
|&333%&%44444| &%) TREES/PLANTS/RUBBISH
1) ITEM SHOP - Buy item's from here. All RECOVERY ITEMS come out as more
DIGIMON are recruited to the ITEM SHOP. Expands when about 3 or 4
DIGIMON run the shop.
2) Come here to buy food for your DIGIMON, more food will come out as more
DIGIMON are recruited to the RESTAURANT. The food also changes STAT.
�XP�N$IV� TA$T�...
3) Clinic opens when CENTARUMON is recruited to the CITY. Cures TIREDNESS,
SICKNESS and WOUNDS.
Also sells MEDICINES and BANDAGES. Gives you 'APPARENT' discount every
time you use his service.
4) After you get 20 PROSPERITY POINTS, GREYMON comes and challenges you to
a fight. WIN. Opens an ARENA. The more the DIGIMON in the CITY or joined
the ARENA the more available Contests.
&%) TREES/PLANTS/RUBBISH - Trees, Plants or some electronic parts that are
rubbish.
0) After the CITY expands, the fountain is made active. And after you have
completed the game once, a STATUE of you is placed in the centre.
__
|9*|_________
|DAY 1YEAR 2| This is the CIRCLE MENU.
| _ _ _ | 1) THE DAY
||3| |4| |5|| 2) THE YEAR
| _ _ _ | 3) YOUR ITEMS
||6| |7| |8|| 4) YOUR DIGIMON'S STATUS
|___________| 5) YOUR STATUS
6) PRAISE YOUR DIGIMON
7) SCOLD YOUR DIGIMON
8) SLEEP (ONLY WHEN HE WANTS TOO)
9*) WHEN YOU HAVE A FISHING ROD, THE FISHING MENU APPEARS AT
DRAGON EYE LAKE.
1) What day it is
2) What year it is
3) Your Item's are stored here and what you have with you (expand it with a
DIGITAL KEYCAHIN and a XENOTYPE KEY CHAIN from NANIMON)
4) Your DIGIMON'S STATUS. You can select his moves and check his parameters
5) Your status. Check your Bits, Time Playing, Medals, DIGIVOLUTION Chart,
and DIGIMON
Cards and whatever you want to do.
6) Make him happier but his discipline will go down.
7) Make him angrier but his discipline will go up.
8) Sleep. When he wants to Sleep, Press Here. You can just SLEEP + SAVE or
SLEEP
9*) When you have a Fishing Rod, the 'Fishing' Menu will be active only at
DRAGON EYE LAKE.
Information about Fishing at DRAGON EYE LAKE is available at DRAGON EYE
LAKE.
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4) HOW TO TRAIN - TRAINING - TR004
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Now on to TRAINING. Here's the deal, if you want to get good in the DIGIMON
World, you have to get good at 'BONUS TRY'.
Go to GREEN GYM in order to train. There are two different training options
available, 'NORMAL' and 'BONUS TRY'.
Every thing is based on your (what I like to call) DEFAULT STAT RISE.
For every different DIGIMON, a different amount of stat will go up for each
different training. (READ TRAINING AREA BELOW FOR MORE INFORMATION)
RULES OF NORMAL
In NORMAL, you train for an HOUR in DIGIMON TIME, and your DEFAULT STAT RISE is
added on to your MAXIMUM STAT.
RULES OF BONUS TRY
1) YOU HAVE ONE HOUR TO TRY AND GET THREE MATCHING SYMBOLS IN A ROW
2) E.G. IF YOUR TRAINING IN HP, AND YOU GET THREE HEARTS, FOUR TIMES YOUR
DEFAULT HP
RISE WILL BE ADDED TO YOUR STATS.
3) IF YOU�RE TRAINING IN MP AND YOU GET THREE PURPLE CIRCLES, FOUR TIMES
YOUR DEFAULT
MP RISE WILL BE ADDED TO YOUR STATS. AND THE SAME WITH REST.
4) DANGER! IF YOU FAIL TO GET 3 OF THE SAME, THEN HALF OF THE DEFAULT STAT
RISE WILL
BE ADDED TO YOUR STATS.
5) AND HERE'S THE GREAT ONE! IF YOU MANAGE TO GET THE 'POOP' SYMBOL ON ALL
3 OF THEM,
THEN -
HP AND MP - RISE BY 800, 900, 999 OR 1,000 (THEY DO VARY!)
REST OF THEM- RISE BY 80, 90, 99 OR 100 (THEY DO VARY!)
WARNING - Use this only if you have a strategy for 'BONUS TRY' and no other
time. Just stick to 'NORMAL'.
When training, you have got to remember to give your DIGIMON about a 2 second
break after training to check if he wants anything or just simply go to his menu
and check there BUT!
It usually takes about 2 seconds to appear first. If he wants to do poop, take
him to the toilet, if he wants to rest, REST! And the rest...
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5) TRAINING AREA - TA005
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__________
|11 22|
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1) BRAINS (LIGHT BULB) - BOOSTS MAX BRAINS. By training his brains, he can
learn more battle moves ALSO BOOSTS - MAGIC POINTS (MP)
IMPORTANT INFORMATION REGARDING BRAINS. When training BRAINS, you can learn some
BATTLE COMMANDS and moves.
Here are the BATTLE COMMANDS you can learn.
NAME STAT EFFECT
AUTO AUTOMATIC Always there. Do anything you want.
ATTACK 100 BRAINS Attack the current SELECTED OPPONENT with the
STRONGEST move selected.
MODERATE 200 BRAINS Attack with Calm, Run and Attack, or just run
away.
DISTANCE 300 BRAINS Move away from the opponent, also defends.
CHANGE TARGET 300 BRAINS Switch opponents if multiple battle.
DEFEND 400 BRAINS Defends against an opponent's move. HIGH
DEFENSIVE POWER
ENABLED TECH 500 BRAINS Select, which move to use MANUALLY.
RUN AWAY AUTOMATIC Always there. Runs away from battle. EXCEPT BOSS
BATTLES!
Very rarely, you can learn some new moves for your DIGIMON to use.
Look in the BATTLE Section for more information on how they will appear.
2) MAGIC POINTS (MP) (PURPLE AND WHITE CIRCLE) - BOOSTS MAX MP.
The More MP, the more moves you can execute. Restore it with MP
Floppies. (ESSENTIAL IN ALL BATTLES)
ALSO BOOSTS - DEFENSIVE POWER
3) SPEED (PINK AND YELLOW ARROWS) - BOOSTS MAX SPEED.
The higher the speed the quicker you can attack the opponent with a
charged up move. E.g. Powerful Moves take a lot of time to charge, so
999 SPEED equals INSTANT ATTACK. (ESSENTIAL FOR BOSS BATTLES!)
ALSO BOOSTS - HIT POINTS (HP)
4) DEFENSIVE POWER (BLUE CIRCLE, YELLOW SPARK) - BOOSTS MAX DEFENCE.
The higher the Defensive Power the better you can withstand or defend
from attack therefore resulting as less damage inflicted upon your
DIGIMON. (ESSENTIAL IN ALL BATTLES)
ALSO BOOSTS - BRAINS
5) OFFENSIVE POWER (RED EDGED CIRCLE, WITH WHITE SHARDS OF GLASS) -
BOOSTS MAX OFFENCE.
The higher the Offensive Power, the stronger your DIGIMON'S attack is,
thus resulting in a more powerful attack. (ESSENTIAL IN BOSS BATTLES)
ALSO BOOSTS - SPEED
6) HIT POINTS (HP) (HEART) - BOOSTS MAX HP.
The higher the HP, the longer your DIGIMON will survive in Battle.
(ESSENTIAL IN ALL BATTLES)
ALSO BOOSTS - OFFENSIVE POWER
There are some Item's that can boost Training Effect. They are:
NAME FROM PRICE BOOSTS
SUPPER CARROT Buy from VEGIEMON 500 Bits HP, SPD AND OFF
HAWK RADISH Buy from VEGIEMON 500 Bits MP, BRS AND DEF
TRAINING MANUAL Buy from PIXIMON 50,000 Bits BOOST FOR ALL
DIGIPINE Anywhere FREE ALL
BLACK TROUT Fishing FREE ALL + 1
NOTE - Any BOOST ITEM that you�re DIGIMON has to eat in order for it to work,
its effect will last until you have fed your DIGIMON something to eat.
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6) BATTLES - HOW TO BATTLE - HT006
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To get in a Battle just touch a DIGIMON (DUH).
When you are battling there are many things you can do. (READ TRAINING BRAINS
FOR MORE INFO)
You can have the Commands
NAME STAT EFFECT
AUTO AUTOMATIC Always there. Do anything you want.
ATTACK 100 BRAINS Attack the current SELECTED OPPONENT with the
STRONGEST move selected.
MODERATE 200 BRAINS Attack with Calm, Run and Attack, or just run
away.
DISTANCE 300 BRAINS Move away from the opponent, also defends.
CHANGE TARGET 300 BRAINS Switch opponents if multiple battle.
DEFEND 400 BRAINS Defends against an opponent's move. HIGH
DEFENSIVE POWER
ENABLED TECH 500 BRAINS Select, which move to use MANUALLY.
RUN AWAY AUTOMATIC Always there. Runs away from battle. EXCEPT BOSS
BATTLES!
These are the commands you can have in battle. As you can see, you need to have
a certain amount of brainpower to use these moves. There is also something in
battle called the FINISH meter.
FINISH METER
Every DIGIMON in the DIGIMON WORLD has a FINISHING MOVE, which in turn is
stronger than any other attack they possess. And also the higher up the
generation the better the attack.
E.G.
NAME TYPE FINISHING MOVE DAMAGE
AGUMON FIRE PEPPER BREATH 89
GREYMON FIRE, BATTLE MEGA FLAME 196
METAL GREYMON FIRE, BATTLE, MECH GIGA SCISSOR CLAW 215
BASIC
When using the FINISH METER, you have to press the SQUARE button continuously or
once, and soon a yellow wall will surround the DIGIMON using the attack. The
best time to use it is straight after the opponent attacks as he is close-by and
the DIGIMON requires him to be close-by when he attacks. When a FINISHING MOVE
is hitting you, you will stay still for about 10 seconds as he charges up his
attack (we'll move on to that), and also, THERE IS NO WAY TO DEFEND AGAINST A
FINISHING MOVE!
CHARGING A FINISHING MOVE
When you are using your FINISHING MOVE and the yellow wall appears, there is
ONLY ONE THING YOU SHOULD DO! And that is...
PRESSING L1 AND R1 AS FAST AND RAPIDLY AS YOU CAN! Yes! And, by doing this you
will fill-up the bar on top of your DIGIMON and hit the opponent with more than
DOUBLE, yes that's right, MORE THAN DOUBLE than your original attack strength. I
think my strongest was 2,000 with METAL GREYMON'S GIGA SCISSOR CLAW.
STOPPING A FINISHING MOVE
You can stop a FINISHING MOVE, only at one moment. If your DIGIMON attacks the
opponent or releases its attack just as soon as the opponent summons its wall to
charge his attack.
THIS RARELY HAPPENS, and can happen to you too!
STRATEGIES - A GOOD WAY TO BATTLE
When battling, you should always have a strategy, a new strategy for a new
DIGIMON. Currently (while writing this FAQ), I have METAL GREYMON, and I have a
strategy on how to battle with him. First of all, keep your strategies simple,
they should be easy to understand by someone else. Second of all, always keep a
back-up strategy in case one fails.
My Main Strategy is:
1) DEFEND FIRST, THEN ATTACK AFTER THE OPPONENT HAS ATTACKED AND DEFEND
AGAIN.
My Back-Up Is:
2) IF ALL FAILS... KILL THE DIGIMON WITH GIGA SCISSOR CLAW!
I've never had to turn to my Back-Up plan with MG, even against
MACHINEDRAMON (last DIGIMON).
THE BATTLE COMMANDS (LOOK IN THE TRAINING SECTION FOR MORE INFO.)
_ _ _ _ 1) AUTO ALWAYS THERE YELLOW F
/1\ _ /3\ _ /5\ _ /7\ _ 2) ATTACK 100 BRAINS RED F
\1//2\\*//4\\5//6\\7//8\ 2*) ATTACK 1 500 BRAINS 1ST ICON
\*/ \*/ \6/ \8/ 3) MODERATE 200 BRAINS BLUE F
3*) ATTACK 2 500 BRAINS 2ND ICON
4*) ATTACK 3 500 BRAINS 3RD ICON
5) DISTANCE 300 BRAINS GREEN F
6) CHANGE TARGET 300 BRAINS EYE
7) DEFEND 400 BRAINS GREY F
8) RUN AWAY ALWAYS THERE BLUE MAN
Number 2 and 3 are replaced with 2* and 3* and 4* appears also when it is
replaced. It appears when you have around 400-500 Brain Power.
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7) HELP DURING BATTLES - HD007
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RECOVERIES - Recovers HP and MP of DIGIMON.
NAME EFFECT
SMALL RECOVERY Recovers a DIGIMON'S HP by 500 points
MEDIUM RECOVERY Recovers a DIGIMON'S HP by 1500 points
LARGE RECOVERY Recovers a DIGIMON'S HP by 5000 points
SUPER RECOVERY Recovers a DIGIMON'S HP by 9999 points
NAME EFFECT
MP FLOPPY Recovers a DIGIMON'S MP by 500 points
MEDIUM MP Recovers a DIGIMON'S MP by 1500 points
LARGE MP Recovers a DIGIMON'S MP by 5000 points
Some FLOPPIES have Special Effects
NAME EFFECT
PROTECTION FLOPPY Protects a DIGIMON from Status Change (more below)
VARIOUS Recovers a DIGIMON from a status effect (more below)
RESTORE Recovers a DIGIMON back from a KNOCKOUT COMA and
recovers half HP
SUPER RESTORE Recovers a DIGIMON back from a KNOCKOUT COMA and
ASPHYXIATION and recovers full HP
Some FLOPPIES have the power to recover more than one stat at a time.
NAME EFFECT
OMNIPOTENT FLOPPY Recovers Half HP and MP (current not total) and cures
status change.
DOUBLE FLOPPY Recovers 1500 HP and MP.
There are also some foods that have special effects.
DIGISEABASS Recovers full HP and MP and Life Span grows
(ONLY ON ULTIMATE DIGIMON) DANGER OF SICKNESS
ORANGE BANANA Recovers HP and MP
VITAMIN C RARE! Reduces FATIGUE (TIREDNESS) HAPPINESS and
DISCIPLINE go up.
Some CHIPS can PERMANENTLY change a STAT by feeding it to a DIGIMON.
NAME EFFECT + STAT
HP CHIP HP + 500
MP CHIP MP + 500
OFFENCE CHIP OFFENCE + 50
DEFENCE CHIP DEFENCE + 50
QUICK CHIP SPEED + 50
BRAIN CHIP BRAIN + 50
There are also some DISKS that only change a stat TEMPORARILY in a Battle.
NAME EFFECT
OFFENCE DISK RANDOMLY BOOSTS OFFENCE
DEFENCE DISK RANDOMLY BOOSTS DEFENCE
HISPEED DISK RANDOMLY BOOSTS SPEED
BRAIN DISK RANDOMLY BOOSTS BRAIN (RARE)
OMNIPOTENT DISK BOOST ALL STATS RANDOMLY EXCEPT FOR HP AND MP
There can also be 'S. DISKS'. They are a Super Version of the Above
Ordinary Disks. They greatly boost the stat.
MEDICINE AND BANDAGE
Medicine Recovers a DIGIMON'S Sickness. They can be found or bought from
CENTARUMON who opens a clinic when he comes to the city. You can also buy
bandages from him they heal wounds from long battles and some sickness.
STATUS CHANGES
When a DIGIMON'S Status is changed, there is something different about him. The
4 STATUS CHANGES are:
LIQUID CRYSTALLISATION
PARALYSATION
CONFUSION
POISON
LIQUID CRYSTALLISATION is when your DIGIMON is reduced to 2D Pixels on the TV
Screen. He will attack faster but much weaker. NO DEFENCE AVAILABLE!!!
PARALYSATION
When a Yellow Cylinder Wall rotates around your DIGIMON preventing him from
attacking, moving, defending and obeying commands. It is temporary and only for
about 10 seconds. It can increase based on the type of opponent and the power of
the move.
CONFUSION
Confusion is when Red Question Marks appear on top of the DIGIMON'S head. He is
confused and uses any attack he wishes anywhere. He may still defend if the
option is available on your commands and if he has high discipline.
POISON
You get poisoned from mainly EARTH attacks such as 'DANGER STING' 'POISON CLAW'
and 'POISON CLOUD'. A Purple Blob appears on top of the DIGIMON'S head and
slowly reduces your HP. The higher the generation (ROOKIE, CHAMPION, ULTIMATE)
the higher the HP loss. Your DIGIMON walks around when he is poisoned.
All STATUS CHANGES are gone after the battle has ended, but he may be left ILL,
or WOUNDED.
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8) CARE MISTAKES - CM008
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CARE MISTAKES are mistakes that you have made on the caring and raising of your DIGIMON.
They are:
NO. CARE MISTAKE EFFECT
1) NOT FEEDING WEIGHT GOES DOWN AND HAPPINESS AND DISCIPLINE
GOES DOWN
2) POOPING ON GROUND VIRUS METER GOES UP AND HAPPINESS AND DISCIPLINE
GOES DOWN
3) NOT RESTING TIREDNESS GOES UP AND HAPPINESS AND DISCIPLINE
GOES DOWN
4) NOT SLEEPING LIKELY TO GET SICK AND HAPPINESS AND DISCIPLINE
GOES DOWN
5) MAKE HIM ANGRY DISCIPLINE GOES DOWN AND MORE SELFISH
NO. MORE INFORMATION
1) A DIGIMON will ask to be fed for about 3 hours in a row maximum and
1-hour minimum.
2) A DIGIMON will hold its poop for about an hour before it releases it.
7 (There's a rumour going around that after you get SUKAMON [TRASH
MOUNTAIN] to the CITY and you SLEEP in front of him, the ability to
hold your poop increases.)
3) If you stop resting and you carry on training, your stat, after 3 hours
or so, will only go up by 1.
4) SAME AS ABOVE as well as getting Sick.
5) You can make him angry by CARE MISTAKES or RUNNING AWAY from a battle or
scolding.
A Butterfly will appear to make him happier. It leaves as soon as he's
happy.
There are in some cases, a good CARE MISTAKE, if it is the only way to get a
DIGIMON e.g. NANIMON, SUKAMON AND NUMEMON. Or to get some ULTIMATE and CHAMPION
DIGIMON.
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9) WHAT DIGIMON DO - WD009
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Here is a list of what DIGIMON do in the CITY. BE WARNED! It may not contain
every DIGIMON yet.
ROOKIE DIGIMON
NAME JOB
AGUMON He open's the IITEM BANK. AGUMON is the DIGIMON that keeps
ITEMS' for you
when you don't want to or can't keep ITEMS' with yourself. He is
FREE OF CHARGE and you can deposit or withdraw stuff at any
time. You can only deposit ITEM'S, no MONEY, no CARDS or
ANYTHING ELSE.
BETAMON Opens the first ITEM SHOP or COELAMON.
BIYMON Works in the ITEM SHOP
ELECMON Places light around the CITY to make it brighter.
GABUMON Works with DRIMOGEMON in the TREASURE HUNT.
TANEMON MEAT FARM. Hands out 3 MEAT Everyday. 5 if it�s happy.
KUNEMON Makes getting to DIGIMON BRIDGE easier by eating the weeds.
PALMON PALMON takes over from TANEMON in the MEAT FARM, and hands out 3
or 5 GIANT MEAT everyday.
PATAMON Works in the ITEM SHOP with the other DIGIMON.
PENGUINMON Opens DIGIMON CURLING RING in GREYMON'S ARENA. (1 FISH TO
PARTICIPATE)
CHAMPION DIGIMON
NAME JOB
AIRDRAMON Reads FORTUNE in GREYMON'S ARENA.
ANGEMON Gives advice on DIGIMON, and where to get them.
BAKEMON Patrols the CITY (night)
BIRDRAMON Flies you to different parts of the DIGITAL WORLD.
Flies you to: GEAR SAVANNAH 1000 BITS
GREAT CANYON 1500 BITS
FREEZELAND 2000 BITS
MISTY TREES 2500 BITS
BEETLELAND 2500 BITS
CENTARUMON Opens the CENTAUR CLINIC, cures ILLNESS/WOUNDS and sells
BANDAGE/MEDICINE.
COELAMON Works in ITEM SHOP. Introduces more ITEMS' for sale.
Sells things such as: SMALL RECOVERY
MED. RECOVERY
LARGE RECOVERY
SUP RECOVERY
MP FLOPPY
MED. MP FLOPPY
LARGE MP FLOPPY
RESTORE (MONOCHROMON)
SUP. RESTORE (UNIMON)
AUTO PILOT
PORTABLE POTTY
MEAT
AND LOADS MORE!
DRIMOGEMON Opens the TREASURE HUNT. Find TREASURE for you at a price.
DEVIMON Works in SECRET ITEM SHOP, sells DEVIL CHIPS (DANGER!)
FRIGIMON Works in the RESTAURANT
GARURUMON Works in the RESTAURANT
GEKOMON Joins the ARENA
GREYMON Opens the BATTLE ARENA, this is where TOURNAMENTS take place.
KABUTERIMON Upgrades GREEN GYM
KOKATERIMON Makes a statue near the toilet.
KUWAGGAMON Upgrades GRREN GYM
LEOMON Stays in BIRDRAMON'S PORT.
MERAMON Opens/Works in the RESTAURANT
MONOCHROMOMON Works in ITEM SHOP. Also makes it bigger and better.
MOJYAMON Works in ITEM SHOP. Also makes it bigger and better.
MYOTISMON Joins the ARENA
NINJAMON Works in SECRET ITEM SHOP, gives advice about ITEMS.
NUMEMON Opens the SECRET ITEM SHOP underneath the ITEM SHOP selling
ENEMY REPEL and ENEMY BELL.
OGREMON Patrols the CITY (day)
SHELLMON Writes the NEWSPAPER
SUKAMON Sits near the toilet
TYRANNAMON Opens/Works in the RESTAURANT
UNIMON Works in ITEM SHOP. Also makes it bigger and better. Introduces
CARD VENDING MACHINE.
VEGIEMON Expands the MEAT FARM to hand out 3 or 5 SIRLOINS per day.
WHAMON Takes you to SECRET BEACH CAVE or FACTORIAL TOWN.
ULTIMATE DIGIMON
NAME JOB
ANDROMON Goes back and forth between FACTORIAL TOWN and the CITY, stands
outside BIRDRAMON'S PORT.
DIGITAMAMON Works in RESTAURANT (RANDOM)
ETEMON Sells GOLDEN BANANAS' near DIGIMON BRIDGE.
GIROMON Opens JUKEBOX in the RESTAURANT. (WARNING! FOR MOST GAMEPLAYERS,
THE GAME WILL CRASH IF YOU SPEAK TO HIM!)
MAMEMON Works in the SECRET ITEM SHOP to sell SUPER DISKS.
MEGADRAMON Competes in GREYMON'S ARENA
METALGREYMON Opens NAME STAND in GREYMON'S ARENA
METALMAMEMON Competes against you in CURLING (1 FISH to participate) .
MONZAEMON Upgrades JIJIMON'S HOUSE and just hangs in the back room.
PIXIMON Works in the ITEM SHOP, sells TRAINING MANUALS (RANDOM)
SKULLGREYMON Competes in the ARENA
VADEMON Works in RESTAURANT (RANDOM)
If I missed any, I apologise... (mail me)
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10) TIPS AND TRICKS - TT010
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Some TIPS to keep you on your toes...
TIP: Rest to pass time...
TIP: After every 5/6 Hours of TRAINING, Rest.
TIP: If you plan to TRAIN all day long, have SIRLOINS to reduce TIREDNESS
TIP: When you have reached the STATS required to get an ULTIMATE from a CHAMPION
DIGIMON, go FISHING for some DIGICATIFISH and some DIGISEABASS.
TIP: DIGISEABASS are !CRAZY! for DIGICATFISH, they follow it even though it
hasn't hit the water. Pull the FISH to near the shore when you have a
DIGISEABASS enticed and it will be much easier to catch.
TIP: Give a DIGISEABASS to an ULTIMATE to make its LIFESPAN increase. WARNING!:
Use it only if you are near CENTARUMON'S CLINIC or if you have a MEDICINE.
It can make your DIGIMON sick, but it RECOVERS FULL HP+MP.
TIP: It is best to go to TOY TOWN when you are nearly going to SLEEP, nearly 2
HOURS before. This is because you will need all your strength in TOY TOWN,
so if your DIGIMON falls asleep before the last door before WARUMONZAEMON,
it will have FULL HEALTH before you fight it.
TIP: Have different types of moves, LONG RANGE are SLOW and very easy to
interrupt, CLOSE RANGE are QUICK but effective, allowing room for attack
and defending; also GLOBAL ATTACKS are good for MULTIPLE BATTLES.
TIP: If you have many strong moves (e.g. MEGALO SPARK), have high MP. You will
need it as they can take up a lot of MP, even if they fail they take up a
lot of MP.
TIP: Have at least 500 BRAINS for an ULTIMATE. This is because, you will have
ENABLED TECH.
This allows you to choose what moves you can use. Effective for BOSS
BATTTLES.
TIP: Have high DEFENSIVE power, this is because, and moves like SONIC JAB or
ELECTRIC CLOUD will take as little as 1 HP from you.
TIP: If you like quick but weak moves, have 999 SPEED and 999 OFFENSE. This way,
say if you use SONIC JAB, you can use it every second on any DIGIMON taking
at least 300 DAMAGE each time. You can win flawlessly.
TIP: To enter ICE SANCTUARY, you will require a VACCINE DIGIMON.
TIP: To enter GREY LORD'S MANSION, you will require a VIRUS DIGIMON
TIP: To enter FACTORIAL TOWN, you must recruit WHAMON first. He is in FREEZELAND
near where the MOJYAMON are (southern fork). After defeating OGREMON, he
will be recruited.
TIP: When you have the big ITEM SHOP, buy things after you have DIGIVOLVED a
FRESH, or IN-TRAINING DIGIMON. You will get a DISCOUNT.
TIP: To get KUNEMON as your DIGIMON, first you need to have been to BEETLELAND,
and have KUNEON in the city so you can at least guarantee a chance of this
working. Then, get an IN-TRAINING DIGIMON, and make it sleep in KUNEMON'S
BED. When it wake's up there is a 50% chance that it will DIGIVOLVE, to a
KUNEMON. It is all about luck, you can try resetting the console if it
doesn�t work, but sometimes it doesn�t tend to do the job. Just make him
sleep there when ever he is sleepy taking KUNEMON'S path to save time.
TIP: To learn moves that you�re DIGIMON doesn't have at the current time, your
DIGIMON needs high brains. He could learn it from another DIGIMON that does
the move, so long as he is
compatible to learn the move, or he could learn it through TRAINING BRAINS.
When it gets around 250, 350 or even 500 BRAINS he could learn a move.
Maybe even he won't...
TIP: An easy way to get all the water moves easily is to catch SEADRAMON. When
you catch him
ask him to teach you a move. He will teach you and swim off. You need to
catch him every time
to learn a move. Then after that, get him to be friends with you.
And a few tricks...
TRICK: Press SELECT at any time during a BATTLE to view an OPPONENT'S HP.
TRICK: To catch SEADRAMON, have at least 20 DIGIMUSHROOMS and about 10 MEAT.
Also have and AMAZING ROD from SHOGUNGEKOMON by accumulating 300 MERIT
POINTS from CARDS.
Go to the Southern Half of DRAGON EYE LAKE. Press CIRCLE and select FISH
and pick BAIT. Don't throw it, now hold circle and press left. The screen
should move, go to the middle of the screen where there is a bucket and a
pipe reaching to the sky next to it. If every 10 seconds a long and dark
DIGIMON swims through it continuously, that's SEADRAMON. Now face NORTH.
Throw some bait into its path and wait for the
heart symbol. When it shows it you have its attention. Wait for it to
bite and reel it in. It is pretty difficult, took me about 5 minutes and
13 DIGIMUSHROOMS to complete it. When you have reeled it in, you have 3
choices: - BE FRIENDS
- TEACH ME A MOVE
- GIVE ME AN ITEM
If you choose the first one, he will give you a BLUE FLUTE, used to
SUMMON him to get to BEETLELAND. If you choose the second one, he will
teach you an ICE/WATER move and be gone. You will have to catch him
again. If you pick the third one, he will give you a DIGIVOLUTION ITEM
and be gone. You will have to catch him again.
TRICK: If you are in TOY TOWN, with the two TANKMON, go in between and as soon
as they turn in towards you press CIRCLE. Feed your DIGIMON something you
know your DIGIMON won't eat and by the time the sequence is over, the
TANKMON should be looking another way,
and you are free to go through the next door.
TRICK: If you ever get a SUKAMON as your DIGIMON PARTNER, and want to change him
back to your previous DIGIMON, go to TRASH MOUNTAIN in GEAR SAVANNA and
talk to KINGSUKAMON.
He should be pleased to see the SUKAMON, but say you want to change him
back. He will DIGIVOLVE soon.
TRICK: If you get a NUMEMON, and you have access to TOY TOWN, you can make it
DIGIVOLVE to MOZAEMON, there is a bear on a sofa, and the NUMEMON can
slide it self in to the bear making it DIGIVOLVE to a MONZAEMON, then you
can fight WARUMONZAEMON.
TRICK: !WARNING! This trick will seriously muck up your game, but is really
good. First you have to save your progress. Make sure you have at
least one DIGIMON CARD in your INVENTORY and go to it. Here, keep
pressing Triangle and X over and over again, until the card gets stuck on
your screen when you let go. From here, go to your DIGIVOLUTION CHART.
Press X on any DIGIMON and then press Triangle, Now you can scroll around
looking at all the DIGIMON in the game and what they can DIGIVOLVE to.
NEAT TRCIK 'EH!??!!!
!WARNING! DON'T SAVE IT LIKE THIS!!!!
TRICK: To get NANIMON, you need a DIGIMON with no HAPPINESS and no DISCIPLINE.
NANIMON is good because he DIGIVOLVES to DIGITAMAMON, one of the best
DIGIMON in the game. You can get him through a CHAMPION or even better, a
ROOKIE who has no HAPPINESS and no DISCIPLINE. Keep SCOLDING your
DIGIMON, until it reaches angry mode. Then go into a battle and
run away. This will get your DIGIMON'S HAPPINESS and DISCIPLINE down.
When you have got both down, SCOLD your DIGIMON one last time, and he
should DIGIVOLVE to NANIMON. He is a FILTH type with rubbish STATS, but
train him well and he should be a valuable asset.
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10) CREDITS AND CONTACT ME - CC010
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If you have any information for me please email me at:
[email protected]
The SUBJECT should be named DIGIMON WORLD FAQ, and the message should look nice,
no offensive things, I won't reply if it isn't nice, and you won't go on my
Credits section.
THANK YOU VERY MUCH.
CREDITS
1) Mum and Dad for getting a computer for me with Internet Access.
2) My Cousin (Zakaria) for helping me with some of the parts
3) My Brother (RajZ) for helping me with some of the parts
4) Supercheats (www.supercheats.com) for posting this.
5) BANDAI, who made this game.
6) Samuel K. Typo... recommended stats. '2,500 - 300' - TK Very Much
7) Samuel K. Typo... 'DELUXEMUSHROOM - Raises stat of DIGIMUSHROOM' should
be 'of DIGIMON'
8) Dark_Grey123... PIXIMON is an ULTIMATE not a CHAMPION and sells MANUAL'S
in the ITEM SHOP not SECRET ITEM SHOP. TK!!
9) x_devil_x, gave idea on having a TIPS AND TRICKS SECTION.
10) !sPiDeYbOy! AIRDRAMON is a CHAMPION, not an ULTIMATE. It was put in the
wrong section.
11) And everyone else.
This FAQ is available at the following websites:
supercheats.com
gamefaqs.com
neoseeker.com
If you see this FAQ on any other site apart from the ones mentioned above,
please let me know. Also, if I did give you permission to use this FAQ but it's
not there, please wait till the next version update or lookout for my next FAQ.
Copyright Hanif Ahmed �