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Superpowers

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Each Hero starts the game with one random superpower and recieves another each time a Super-Block is activated (you get three Super-Blocks a match). Below is a list of the various superpowers and what they are capable of doing.

Plant Superpowers

Green Shadow - Precision Blast:

Attack for 5 damage in the middle lane.

Solar Flare - Sunburn:

Do 2 damage. You get +1 sun for the rest of the game.

Wall-Knight - Uncrackable:

Your Hero can't be hurt this turn. Draw a card.

Chompzilla - Devour:

Destroy a Zombie with the lowest Health.

Spudow - Tater Toss:

Make a 1 Health Hothead that says 'Team-Up. When destroyed: Do 6 damage to a Zombie here'.

Citron - Peel Shield:

Plants can’t be hurt this turn. Draw a card.

Grass Knuckles - Power Pummel:

Attack for 2 damage in each Ground lane.

Nightcap - Mush-Boom:

Make a 1/1 Poison Mushroom with Anti-Hero 2. Do 2 damage to a Zombie there.

Rose - Goatify:

Transform a Zombie with the highest Attack into a 1/1 Goat.

Zombie Superpowers

Super Brainz - Carried Away:

Move a Zombie. Then it does a Bonus Attack.

The Smash - Slammin' Smackdown:

Destroy a Plant with 4 Attack or less.

Impfinity - Triple Threat:

Make two 1/1 Impfinity Clones with Amphibious in random lanes.

Rustbolt - Shrink Ray:

A Plant gets -3 Attack. Draw a card.

Electric Boogaloo - Stayin' Alive:

Do 3 damage to a Plant. Heal your Hero for 3.

Brain Freeze - Frozen Tundra:

Freeze ALL Plants on the Ground.

Professor Brainstorm - Eureka:

Add three random Cards from the entire game to your hand.

Immorticia - Witch's Familiar:

Make a 2/1 Zom-Bats that says 'When this hurts a Plant: Draw a card.'

Z-Mech - Missile Madness:

Attack for 2 damage in three random lanes.

Neptuna - Octo-Pult:

Make a 3/2 Octo-Pet with Amphibious.

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