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Worldwide Chaos - Complete Walkthrough

by VampireHorde

Splinter Cell: Chaos Theory
WORLDWIDE CHAOS - Complete XBOX/PC Full Walkthrough
Authored by VampireHorde





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**Original art by Wulf; Modified by me


***********************


     INTRODUCTION


***********************


Thanks for clicking the FAQ. Welcome back to the International Super 
Spy Spectrum. I will explain how to achieve 100% Completion for all 
Levels of SC:CT WITHOUT killing any enemy sentries for both CO-OP & 
SOLO MODE (sorry, no Versus).
This is the only FAQ online that will present you with EVERY alternate 
route in every Level and explain how to finish ALL the Objectives for 
both Co-op and Solo. 

It is so cool that there are so many alternate paths in a Level but 
totally unfair that other walkthroughs will present you with what THEY 
think is the only path that you should use. BLASPHEMY! 

For an open-ended game like this, it's best to present ALL of the paths 
and let YOU choose what you think is best and that is what I've done.


All tactics and strategies in this FAQ apply for the XBOX/PC version 
only! Please refer to my PS2/GC FAQ for all the info on those versions.


Can you handle that, soldier? Then READ ON!


++Co-op Mission walkthroughs for each Mission will be added later in 
the week. (It ain't easy getting 100% when you're playing Co-op with a 
total stranger on XBOX Live, you know.)



-----------------------------------------------------------------------






************************


   STEALTH CONTROLS


************************


The configuration is as follows:

-- NO WEAPON EQUIPPED --

X BUTTON:  EQUIP WEAPON
Y BUTTON:  JUMP/SPLIT-JUMP
A BUTTON:  INTERACT BUTTON
B BUTTON:  CROUCH/STAND

WHITE BUTTON:  REAL-TIME INVENTORY SWITCH (HOLD TO ACCESS MENU)
BLACK BUTTON:  WHISTLE

L-TRIGGER: KNOCKOUT BLOW
R-TRIGGER: LETHAL BLOW

LEFT ANALOG STICK:  MOVE SAM
RIGHT ANALOG STICK: ROTATE CAMERA

LEFT ANALOG STICK (CLICK):  BACK-TO-THE-WALL
RIGHT ANALOG STICK (CLICK): BINOCULARS/EEV (CLICK LEFT ANALOG STICK TO 
ZOOM)

START BUTTON: PAUSE SCREEN
BACK BUTTON:  OBJECTIVES SCREEN

D-PAD LEFT:  NIGHT VISION
D-PAD RIGHT: THERMAL VISION
D-PAD UP:    EMF VISION


-- WEAPON EQUIPPED --

L-TRIGGER (SC PISTOL): OCP
R-TRIGGER (SC PISTOL): PRIMARY FIRE


L-TRIGGER (SC-20K):  SECONDARY FIRE/HOLD BREATH (WHILE IN SNIPER MODE)
R-TRIGGER (SC-20K):  PRIMARY FIRE
RIGHT ANALOG STICK (CLICK): SNIPER MODE
BLACK BUTTON: SWITCH TO FOREGRIP OR SNIPER ATTACHMENT (WHEN SC-20K is 
equipped)
LEFT ANALOG STICK (CLICK): SWITCH FROM LEFT TO RIGHT CROSSHAIRS




***********************



SCANNING VERSUS HACKING



***********************


From the very first Mission all the way to the last, you are presented 
with the option to SCAN your Objectives or to HACK them.

In certain Missions, you are required to HACK specific computers. In 
essence, it seems difficult to do up close (because of enemy sentries 
or Cameras) but there is a second option available. 
That option is the EEV inside the binoculars that Sam uses.

Click on the Right Analog Stick to enter Binocular Mode. Focus the 
square reticle onto the Computer screen or RETINAL scanner and it will 
start scanning through a wireless link. 
From there you can hack the computer from a safe distance WITHOUT 
having to physically use the PC itself. Remember, the choice is yours.




***********************



THE HACKING MINI-GAME



***********************


HACKING ON-SCREEN HUD:
On the left of the screen is a list of IP addresses (999:99:99:99 for 
example). One of these numbers is the correct number.

On the lower right of the screen is the Hacking device that reveals the 
code. When the number glows green for a second, THAT is the part of the 
Keycode value. On the far right of the device is a PADLOCK icon. This 
signifies the number of times you can lock the first set of numbers.


THE HACK VALUE:
999:99:99:99 is the example I will use. 999 (the first three numbers) 
is the number that needs to be locked by pressing the X Button when the 
value glows green. The other three will randomly glow the real value.


HOW TO HACK:
--When you start the mini-game, wait for the first three numbers to 
glow. When it glows, PRESS THE X BUTTON IMMEDIATELY! This will lock the 
value of the code and decrease the amount of IP Addresses in the list 
to the left of the screen (which is a good thing). You can do this for 
all four number sets.
But watch out! There is a timer bar on the device that decreases!

--Once the three numbers are locked, you have to watch the other three 
values to glow up. Match the numbers with the IP Address on the left to 
lock the value and successfully Hack your Computer, Retinal Scanner, 
etc.


You can cancel the mini-game by pressing the B Button but this will 
change the Hack value when you access it again. If you don't hack the 
item before the timer goes red...





***********************


     STEALTH TIPS


***********************


--You can now complete the Missions WITHOUT killing anyone.

--I never mention using the SC-20K that much in this walkthrough. Since 
this is only for Stealth setting, the main point is NOT to use it too 
much!

--If you see the opportunity to knock out your foe, DO IT! Use the L-
Trigger for less bloodshed.

--On high ledges, use the "Jump-and-hide" technique. Jump over a ledge 
and shimmy on it past the enemy. When the enemy is out of range, climb 
back up and continue your objective.

--Always explore your surroundings. There is always a certain alternate 
path if you search closely enough.

--The OCP is your absolute best friend. Use it instead of wasting 
bullets.

--Use the QUICK SAVE option at your own pace. I won't mention when to 
use it but be cautious! If Sam is killed during the Mission, he will 
restart at the last QUICK SAVE point. 

--Use the SCAN and HACK option. Certain Computers or items can be 
scanned from a far distance to complete the Objective.




************************


100% COMPLETION REQUIREMENTS


************************


This is what is required of you, Super Spy, to get 100% per Level.

ACCEPTABLE:
--No Kills allowed
--No use of Lethal Force
--Zero Detection
--Zero Alarms
--Zero times identified as an Intruder
--All Objectives Completed
--No bodies found

If any objective is missed or skipped, you will NOT get 100% even if 
you completed the other requirements.




That's it for this section.



-----------------------------------------------------------------------


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   |__/|__/\__,_/_/_/|_|\__/_/ /_/_/   \____/\__,_/\__, /_/ /_/ 
                                                  /____/        



-----------------------------------------------------------------------




                ++  MISSION 1: PERUVIAN LIGHTHOUSE  ++


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++++++++++++++++++++++++


PRIMARY OBJECTIVES:
[ ] RESCUE MORGENHOLT
[ ] RECOVER OR DESTROY INFORMATION ABOUT THE MASSE KERNELS
[ ] DISCOVER WHERE THE GUERILLAS GOT THEIR ARMS AND EQUIPMENT
[ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT


SECONDARY OBJECTIVES:
[ ] ELIMINATE HUGO LACERDA
You won't accomplish this Objective in this Mission.


OPPORTUNITY OBJECTIVES:
[ ] SCAN THE SSCC BAR CODE OF THE DELIVERED CRATES



++++++++++++++++++++++++


Welcome to Peru!


                         ++ AREA: THE BEACH ++


Head up the hill and into a small crevice. Continue through until you 
reach a CRAWLSPACE (you'll see glowing limestone). Go through and out. 
Work your way up the steps until you see a bridge across the way. 


From here you have two options to get to the other side:

#1 - Quickly cross the bridge and crouch next to the cave entrance. Two 
soldiers will emerge out and start talking. Quietly enter from where 
they came and look for a crack in the wall and Enter to a sort of 
supply room.

#2 - To the left of the bridge is an alternate pathway that you can 
take. Turn left and you can circle around the mountain to a hidden 
cave. Inside this cave is a spotlight and a ladder that leads up to a 
sort of prison cell area.


Choose one to your liking.


--SUB-OBJECTIVE: SCAN CRATES (FIVE TOTAL)

If you chose path #1, simply go to the end of the room and PIERCE the 
generator to turn off all the lights. Next to the generator is Crate to 
SCAN. SCAN it and go down the stairs to a prison cell area. The second 
Crate is in here with a guard doing target practice. SCAN the second 
Crate with your EEV and go back out.
Before going upstairs, watch the guard that just came back from outside 
the cave. Eliminate him if you want and then head up the stairs.

If you chose path #2, emerge from the ladder and stay in the dark. 
You'll see a Crate and a soldier doing target practice.
Use your EEV to SCAN the Crate across from you. From there, bust out 
the OCP and use it on the light above the Crate to darken the room. To 
make it easier for yourself, eliminate the guard before leaving the 
prison cell area.
As you walk up to the brightly lit area, use the OCP on the swinging 
light. When the guard up here goes to investigate, knock him out. Go to 
the generator and use the PIERCE option to darken the room. SCAN the 
second Crate in here and then go upstairs.


Open the door and make your way down to the darkened area at the 
bottom.


-----------------------------------------------------------------------


                       ++ AREA: TORTURE ROOM ++


Listen to the whole conversation and patiently wait. One soldier will 
"take a walk" while the other sits down.
Let the soldier walk past you. He'll go up and use the toilets near the 
door you just entered. Ignore him and quietly make your way past the 
torture room. Quietly sneak AROUND the bathtub and work your way out of 
the Torture room. 
Go to the door at the other and use the PICK LOCK option and pick it. 
(Do you need me to tell you how to pick the lock?)


-----------------------------------------------------------------------


                      ++ AREA: OUTER FORTRESS ++


--SUB-OBJECTIVE: SCAN CRATES 
In this large area, you'll see two tents, two soldiers, and a large 
spotlight. You DO NOT need to eliminate any of the soldiers if you are 
stealthy. Before heading to the next area, quietly head for the second 
tent. When the two soldiers are conversing, quietly walk past them and 
get behind the second tent.
The CUT MATERIAL option will appear. Cut open the tent and go through 
to find Crate #3 to SCAN. SCAN it and head back out.


From here you have two options to get to Crate #4:

#1 - Further down this area is an open doorway with a bright light 
above it. Quietly enter this doorway and head through to the other 
side. When you emerge, you'll see Crate #4 under a tin-roofed sort of 
gazebo with two soldiers conversing at the other side. 
SCAN Crate #4 with your EEV and then jump to the top of the tin-roof. 
Use the OCP on the light above the doorway across from the tin-roof and 
quickly make your way to that doorway before the light goes back on.

#2 - Near the second tent is a large crate box. Have Sam jump on top of 
the box and then jump up to an upper ledge.
 
There's ANOTHER two options from here:

#1 - You'll see a set of stairs going down. You'll hear two soldiers 
conversing and a generator to pierce. Crate #4 is across the soldiers. 
You'll have to eliminate the two soldiers and then SCAN Crate #4. From 
there, hop onto the top of the tin-roof and jump to the doorway above.
DO NOT USE THIS ROUTE! IT'S SUICIDE!

#2 - From the ledge, make your way to a small room with a fireplace and 
two soldiers resting. Quietly sneak past them and out to an upper 
wooden ledge. You'll see two soldiers conversing and Crate #4 under a 
tin-roofed gazebo on the ground. Quietly make your way near the 
brightly lit doorway on the other side. SCAN Crate #4 from above and 
then use the OCP on the light and sneak in.

WHEW!


--OBJECTIVE: ACCESS THE SERVER
When you safely make it here, access the Computer on the left and 
complete the Objective. Don't worry about the soldier in here, he won't 
see you. Once that's done, make your way out to the other doorway.


-----------------------------------------------------------------------


                     ++ AREA: OUTER LIGHTHOUSE ++


You'll see two soldiers conversing across from you. From here you have 
two options:

#1 - Quietly head down the stairs while they're talking and access 
Crate #5 next to the stairs. Once that's done, continue down the stairs 
and walk past the moody welder and make your way to the Lighthouse 
(there's no other soldiers near the Lighthouse).

#2 - Let them finish their conversation and let them both walk down the 
stairs. Go forward and plan a way to eliminate the soldier that guards 
the upper area (near Crate #5). You can hang on the ledge and then GRAB 
him when he gets close or just be stealthy and grab him from behind. 
Either way, make sure you SCAN Crate #5.
After that's done, go down the stairs and wait patiently for the moody 
welder to finish what he's doing. When he finishes, he exposes a 
Zipline to the Lighthouse. Knock him out and hide his body outside near 
the zipline. Now Sam can access the zipline and ZIP to the Lighthouse.


-----------------------------------------------------------------------


                       ++ AREA: THE LIGHTHOUSE ++


Once at the Lighthouse, eliminate or sneak past the guard wandering the 
Lighthouse. Enter the door at the back of the Lighthouse and go 
through. From here, you'll see a radio operator toying with his radio. 
Ignore him and quietly head up the stairs and Grim will chime in.

If the radio operator sees you, you miss the Objective and you have to 
knock him out. To retrieve the info that Grim needs, go up the stairs 
and look for a file cabinet and use the SEARCH CABINET option to 
complete the Objective.


Now make your way to the top of the Lighthouse and climb the ladder. Up 
here is the spotlight (What else?) and a soldier circling around. Time 
your movements and climb up. Head for the exit and use the SWITCH 
OBJECT to turn off the spotlight. 

From here you have two options to eliminate the soldier here:

#1 - Wait inside and let him try to turn the spotlight back on. Smack 
him from behind and Call Extraction to end the Mission.

#2 - Turn off the spotlight and then jump over the railing and wait. 
When he gets close, use the GRAB CHARACTER option to toss him over the 
ledge. Jump back onto the ledge and use the Call Extraction option to 
end the Mission.



 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
                                                                




-----------------------------------------------------------------------



                 ++  MISSION 2: MARIA NARCISSA  ++



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++++++++++++++++++++++++


PRIMARY OBJECTIVES:
[ ] ELIMINATE HUGO LACERDA
[ ] FIND OUT WHICH CABIN LACERDA IS IN
[ ] RETRIEVE THE SHIP'S LAST TRANSIT LEDGER FOR LACERDA'S SHIPMENT
[ ] RETRIEVE THE BILL OF LADING FOR LACERDA'S ARMS SHIPMENT
[ ] EXFILTRATE TO THE EXTRACTION POINT


SECONDARY OBJECTIVES:
[ ] FIND THE NAME OF LACERDA'S PANAMANIAN CONTACT
You need to INTERROGATE Lacerda to finish this objective.


OPPORTUNITY OBJECTIVES: 
[ ] PLACE TRACKING DEVICES ON ANY ILLEGAL WEAPONS CRATES
These are the locations:

#1 - In the first area with all the Crates
#2 - Soldier's quarters
#3 - Under the metal stairway - Portside
#4 - Inside the large Mess Hall kitchen on Deck 2
#5 - Across from the Captain's quarters
#6 - Back of the ship near Extraction



++++++++++++++++++++++++


Welcome to the open sea!


                    ++ AREA: FRONT OF THE SHIP ++

Sam will be in the front of the ship with two soldiers wandering the 
front deck.


--OBJECTIVE: FIND LACERDA
There are two stealthy ways to enter the ship's hull from infiltration: 

#1 - Stealthily make your way down to the stairway on Starboard towards 
the stairway and down to a sleeping guard.

#2 - See those stacks of containers up on top? Jump and climb up to 
those containers and look for a crevice to sneak into. Work your way 
through the containers to the other side. 
You'll emerge into a well-lit area (with no guards). Turn right to see 
a small opening to jump down. Jump down and make your way to the 
stairwell nearby to a sleeping guard.


-----------------------------------------------------------------------


                     ++ AREA: INSIDE THE SHIP ++


--SUB-OBJECTIVE: PLACE TRACKERS ON SIX CRATES
Quietly sneak past the sleeping guard and SLIDE OPEN the door. Climb 
down the ladder and work your way up the large Crates to the other 
side. There is a wall you need to squeeze into on the left side.

Emerge out and find the first Crate and PLACE TRACKER (#1).

Climb your way using the large Crates to the ladder on the other end. 
Climb up and head down the hallway (there's no guards in here).

See that door leaking lots of water? Ignore that door for now. Head to 
the other door and SLIDE OPEN to find a man using a woodshop 
thingamajig. Grab him and knock him out.
Inside this room is a vent (or CRAWLSPACE). Use the Crawlspace and 
crawl to the other side to a large Motor Room.


-----------------------------------------------------------------------


                     ++ AREA: AUXILIARY PUMP ROOM ++


--OBJECTIVE: UNFLOOD THE COMPARTMENT
After you emerge out of the Crawlspace, you have many different ways to 
rid the 2 enemies in this room:

#1 - When you emerge out of the CRAWLSPACE, turn to Sam's right and 
jump over the railing and down to the bottom floor. Use the OCP on the 
swinging lamp above to get the guard's attention. When he leaves the 
switchboard to look for you, quickly sneak over to that switchboard and 
ACTIVATE it.

#2 - You'll see a pipeline above the soldier across from Sam. Use the 
pipeline and eliminate the soldier up here in any style you want. From 
there, jump down and eliminate the soldier working the switchboard by 
sneaking behind him. Use the switch and ACTIVATE it.


You have two options to exit this room:

#1: Head back up to the CRAWLSPACE and make it back to the room with 
the leaky door (it's not leaky anymore).

#2: Exit the door across from the switchboard to a hall. Enter the 
first door and SLIDE OPEN and enter (this is the leaky room).

Either way you choose leads back to the same room. Choose one to get 
your next objective.


--OBJECTIVE: SCAN BILL OF LADING
Go to the room that was leaking water and look for a large Crate with a 
piece of paper on it (it has a red tag) and SCAN it.

Now exit the room to the hallway outside. As you emerge down the 
hallway, two guards will approach towards you. DO NOT INITIATE COMBAT!
Instead, if you turn on Night Vision, you'll see a darkened area on the 
right of the hallway with an open vent.
Enter the vent and creep your way UNDERNEATH the guards and emerge out 
on the other end.

Head down the stairs and open the door (with the whirling red light) to 
another room.


-----------------------------------------------------------------------


                        ++ AREA: ENGINE ROOM ++


This room isn't hard to figure out. You simply need to make your way 
(quietly) to the other side of the room to the metal stairs.
Make your way up two floors of metal walkways to the top. 
I'll let you figure your stealthy way here (use the Jump-and hide 
technique on the railing!).
At the top floor, enter the open doorway and head out to the other 
door.


-----------------------------------------------------------------------


                    ++ AREA: SOLDIER'S QUARTERS ++


In this room, you'll see a set of stairs. Don't head up the stairs just 
yet.

--SUB-OBJECTIVE: PLACE TRACKER ON CRATE
Carefully traverse this small but quiet hallway. You'll see a guard 
emerge from a room; knock him out and enter the room he exited.
This is the soldier's bedrooms. Make you way to the back of the room to 
find a Crate and PLACE TRACKER (#2).

Now head out and make your way up the stairs. You'll see an open 
doorway up here. 


-----------------------------------------------------------------------


                     ++ AREA: COMPUTER ROOM ++


--OBJECTIVE: RAID THE FILE CABINET
When you enter this room, you'll overhear two soldiers conversing. DO 
NOT ENGAGE COMBAT! Instead, find the CRAWLSPACE near the doorway and 
enter through it. Emerge out to find one of the soldiers (by himself) 
browsing his computer. There is a filing cabinet behind the soldier.
Slowly creep to the File Cabinet behind this man and use SEARCH CABINET 
option to finish the Objective.

Once that's done, exit this room and head outside. There is a door here 
that leads to a Medical Room with a Med-Kit (and a soldier). Use the 
Med-Kit if you need to and exit to the door outside.


-----------------------------------------------------------------------


                    ++ AREA: PORTSIDE - OUTSIDE SHIP ++


There is a well-hidden Crate under the stairs near the door to PLACE 
TRACKER (#3).


From here you have two options to use when finding the Captain:

#1 - Go up the metal stairway and open the door on DECK 2. You'll enter 
a Mess Hall. There is a Crate in here to PLACE TRACKER (#4).
From here you need to quietly sneak out of the room to the stairway 
outside this Mess Hall.
Take the stairs up and you'll find another Crate to PLACE TRACKER (#5). 
After you do that, enter the hallway going upstairs to the Main Bridge 
of the ship. From here, grab the Captain and INTERROGATE him.

#2 - Go up the stairway and open the door on DECK 4. You will be on the 
top of the ship. You can explore the upper area of the ship but there's 
nothing that completes the Primary Objective so avoid the exploration.
Enter the door at DECK 4 (from either side) and quietly grab and 
INTERROGATE the Captain.


Once you've interrogated the Captain, knock him out and hide the body.
Head downstairs form the bridge and enter the hallway. Ignore the room 
with loud music and you'll emerge to a well-lit hall with a Crate to 
PLACE TRACKER.


-----------------------------------------------------------------------


                    ++ AREA: CAPTAIN'S QUARTERS ++


--OBJECTIVE: ELIMINATE LACERDA
Across the Crate is a small hall. There's a well-lit bathroom, a closed 
door, and a small kitchen. 
Avoid any bloodshed by listening to the whole Lacerda conversation. 
Once the conversation is over, Lacerda will emerge into the kitchen. 
Grab him and then exit the kitchen (the guards won't even notice you). 
INTERROGATE him and then rub him out to complete the Primary 
Objectives.


--OBJECTIVE: EXTRACTION TIME
Exit back to the Captain's bridge and exit back outside to the top of 
the ship. The Extraction point is ALL the way in the back of the ship 
on the top floor.
Work your way quietly to the back of the ship and you'll find a ladder 
going down at the back. Slide down and you'll see two more ladders.

The farther ladder to Sam's left is the Extraction Point but DON'T go 
there yet!


--SUB-OBJECTIVE: PLACE TRACKER ON CRATE
Climb down another ladder next to Sam and you'll emerge on the very 
back of the ship with three guards. Look for the last Crate and PLACE 
TRACKER. Now head back up the ladder and go to Extraction.



 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)


**100% LEVEL COMPLETION REQUIREMENTS:
--INTERROGATE Lacerda




-----------------------------------------------------------------------



                     ++  MISSION 3: PANAMA BANK  ++


MMM     MMM   MM   MMMMMMMM    MMMMMMM    MM     MMMMMM     MMM     MM
MMMM   MMMM   MM  MM      MM MMM     MM   MM   MM      MM   MMMM    MM
MMMM   MMMM   MM   MMMMMM     MMMMMM      MM  MM        MM  MM MMM  MM
MM MM MM  M   MM      MMMMMM      MMMMM   MM  MM        MM  MM  MMM MM
MM MM MM MM   MM MMM      MM MM       MM  MM   MM      MM   MM    MMMM
MM  MMM  MM   MM  MMMMMMMMM   MMMMMMMMM   MM    MMMMMMMM    MM     MMM


                              MMMMMMMM                                 
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                              MMMMMMMM   




++++++++++++++++++++++++


PRIMARY OBJECTIVES:
[ ] STEAL $50,000,000 IN FRENCH GOVERNMENTAL BEARER BONDS
[ ] DETERMINE WHO MCA'S BANK PURCHASED THE ARMS FOR
[ ] ENTER THE BANK
[ ] AUTHORIZE THE VAULT ACCESS FROM THE THREE OFFICER'S PANELS
[ ] EXFILTRATE TO THE EXTRACTION POINT


SECONDARY OBJECTIVES:
[ ] LOOK FOR ANY SUSPICIOUS TRANSACTION RECORDS
You need to use the SEARCH CABINET option inside the Treasurer's Room. 
Look for a filing cabinet and then open it to finish this objective.


OPPORTUNITY OBJECTIVES:
[ ] PLANT A SERIES OF FALSE E-MAILS TO MAKE IT LOOK LIKE AN INSIDE JOB
To finish this objective, you need to master the Hacking mini-game. 
There are eight computers you need to hack in order to complete this 
objective. They are:

#1 - Front Desk of the Bank
#2 - Security Room, West area - first floor
#3 - Upstairs Reception Desk (with the lasers)
#4 - Security Room (Glass Chamber Upstairs)
#5 - Executive's Office (with the raging fireplace)
#6 - Treasurer's Office (across Vault entrance)
#7 - Vault Security Room
#8 - The Vault Computer



++++++++++++++++++++++++



Welcome to Panama! Panama-ah-ah-ah-ah-ah! Panama!



                      ++ AREA: OUTSIDE BANK ++


The wall Sam is standing next to will be the Extraction Point at the 
end of the Mission! Remember this place!


--OBJECTIVE: BREAK INTO THE BANK
There are motion sensors in this courtyard. If you get caught...the 
light just turns on. That's it. No alarms.
To avoid being caught by a stupid motion sensor, walk on the concrete 
of the courtyard. Head to the left of the Bank to find a switch. Flip 
it to turn off the spotlights in front of the bank.


There are two things you can do from here:

#1 - Enter through the front doors. If you do, you have to use the PICK 
LOCK option and try to lure the guard sitting behind the Front Desk 
outside to knock him out all while dodging TWO Security Cameras.
Once that's done, you can sneak past the Cameras and HACK his Computer. 
But from there, you can't continue any further.

#2 - DO NOT ENTER THROUGH THE FRONT DOORS! Enter through the right side 
of the bank (watch for a Camera) towards a ladder at the back. Climb 
the ladder to the roof.


++HACKING the Computer in the Front Desk is great and all, but you can 
do that once you're inside the Bank anyway so IGNORE entering the Front 
Doors.


-----------------------------------------------------------------------


                      ++ AREA: BANK ROOFTOP ++


Make your way to the other side and BREAK OPEN option on the door. 
Enter the room and SWITCH OBJECT to open the glass dome. 
Head for the open glass dome and use the GRAB ROPE option and shimmy 
down to the middle of the Banking center.


-----------------------------------------------------------------------


                     ++ AREA: BANK - FIRST FLOOR ++


As you make your way down, you'll be flanked with lasers. Use the EEV 
on one of the Computers in the cubicle to disable all the Lasers. Exit 
this cubicle and head out.

See that snoring guard? Grab and knock him out. (You can grab him and 
make him use the retinal scanner if you want.) 


--OBJECTIVE: PLACE FAKE E-MAILS (EIGHT TOTAL)
BUT...before entering any of the doorways, go to the front of the room 
and the two large glass doors should be open. 
Sneak around the corner to see a guard behind the Front Desk (with a 
Camera above him). Get close and then smack him. Access and HACK his 
computer and place the Fake E-mails. Go back to the other room.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


There are two doorways here: the Retinal scanner doorway (the East 
Wing) and the doorway on the left (the West Wing). I will give separate 
walkthroughs if you decide to use one path.


WALKTHROUGH #1 - The Retinal doorway (East Wing)

When you enter here, you'll see a door with a red EXIT sign and a 
Camera above it. Across the EXIT door is a Supply Room with a 
CRAWLSPACE that goes to the bathroom in the West Wing.
Two soldiers traverse East Wing (one walking around and the other is 
messing with the Keypad).
From a far distance, shoot the red EXIT light (it's worth the trouble). 
When Paco (the Keypad soldier) investigates the noise, grab Paco and 
INTERROGATE him to get the Keycode to the Treasurer's Room. Knock him 
out and hid him in the darkened hallway.
Turn the corner and shoot light above the Treasurer's office. This will 
alert two guards, so patiently wait for them to finish investigating 
before entering the office. Once the coast is clear, use the Keypad and 
go inside.


--OBJECTIVE: GET ACCESS AUTHORIZATION (ONE OF THREE)
Once inside the room, go to the Keypad next to the desk and use the 
ENABLE ACCESS option.
Be sure to raid the filing cabinet and HACK the Computer. In this room 
is a CRAWLSPACE that leads to an outside Courtyard with a Camera near 
the CRAWLSPACE. 
BEFORE you use the CRAWLSPACE, go back out the door and shoot the 
remaining light in the East Wing and then IMMEDIATELY go back into the 
office and head for the CRAWLSPACE and exit out.
Across the CRAWLSPACE is a large pipe that you can climb to the second 
floor. Use the OCP on the Camera and then climb the pipe up to a 
balcony above. Jump onto the balcony and enter the CRAWLSPACE that's 
here. Traverse through the vents until you reach a spinning fan. How do 
you turn it off?


--OBJECTIVE: GET ACCESS AUTHORIZATION (TWO OF THREE)
Under the fan are two soldiers. Try not to make a big scene by 
whistling or shooting at them.
Instead, enter Binocular mode and SCAN the Hard Drive of the Computer 
down below and HACK it. Use the TURN OFF FAN option to turn it off. 
Once it's off, let the soldiers converse until it gets quiet.
Now, jump down quietly and access the Computer across from them. HACK 
it to Disable all the Cameras in the area.

Before you exit the room, don't for get to ENABLE ACCESS. Exit the room 
and head for the President's office. Use the Keypad and enter through 
to his office. HACK his Computer and then use the ENABLE ACCESS option 
on the Keypad near the Computer to open the Vault Door.


--OBJECTIVE: STEAL $50,000,000 IN BONDS
From here it's up to you to finish the Fake E-Mail Objectives or go 
straight to the Bank Vault.
If you want to finish the Fake E-mail Objectives, follow the next 
walkthrough (for the West Wing). If you decide to go straight to the 
Vault, here's what you do:

From the President's office, jump over the open window and jump down to 
the Courtyard below. GRAB the guard here and INTERROGATE him to get the 
Keycode. Knock him out and hide the body.

Head up the stairs to the Keypad door (but shoot the two lights 
first!). Use the Keypad and then head for the Safety Deposit boxes and 
obtain the TELEMETRIC LOCKPICK. Go down the stairs to the Vault and use 
the Telemetric Pick. Once the Vault is open, PLACE CHARGE on the center 
of the door and then DETONATE CHARGE from a distance.


Now enter the Vault and access the Computer here to TURN ON SPRINKLERS, 
TURN OFF LIGHTS, and OPEN CAGE (HACK it while you're at it). Grab all 
the Bonds and exit the Vault. 
Before you exit, turn on Thermal Vision to see a Laser on the door. Use 
the OCP to disable it and then head for Extraction.


For the Walkthrough for the West Wing, read below.



-----------------------------------------------------------------------
-----------------------------------------------------------------------



WALKTHROUGH #2: THE WEST WING

Take the doorway to the left and open the door. Shoot out the light to 
darken the room from the Security Camera and to alert the guards in the 
security room nearby. 
When they emerge, quietly knock them both out. Enter their security 
booth and access the Computer in here then exit. Head through the 
hallway and turn off all the lights. You'll see a stairway, so take it 
up.


AREA: BANK - SECOND FLOOR

As you head up, Sam will be advised about more Laser grids. Grim will 
inform you to "stay in the guard's electronic shadow". Ignore this and 
just knock him out. You can grab his body and walk past the lasers with 
no problems (it's easier than tailing him).
Do the same for the other guard on the other laser-filled side. Once 
that's done, head down the dark hallway to a small lounge with a LARGE 
glass office next to it.


AREA: GLASS OFFICE AND LOUNGE - SECOND FLOOR


--OBJECTIVE: GET THREE ACCESS AUTHORIZATIONS
As you enter the lounge, you can hear a Security Camera. Use the OCP on 
the light post in the lounge (not the Camera). Sneak around the lounge 
towards the glass office door. A guard will come in and enter the room, 
so get behind him and knock him out.
Use the KEYPAD (or Hack it) and grab the computer guy inside. Knock him 
out and access the computers. Be sure to check ALL the computers (one 
computer in here disables ALL the Security Cameras).
Next to the door of this office is a Red sort of keypad. Get next to it 
and the ENABLE ACCESS option will appear. Use it to continue the 
objectives.

Exit the glass office and go to the door with security Keypad (the one 
across the glass office). HACK the doorway and enter.
Enter the office and turn off the lights (there's a Camera above the 
door). Enter the next office and head for the Keypad next to the desk 
to ENABLE ACCESS. Be sure to Hack the computer!


AREA: BANK COURTYARD

Exit this office by jumping out the window to a small courtyard with a 
guard. Grab him and talk to him to get a Keypad Code for the exit to 
this courtyard.
Head up the stairs and use the OCP on the Camera on the left side of 
the exit. Use the Keycode BUT DO NOT ENTER YET! Use the OCP on the 
light above. As you enter, you'll see a guard messing with a Keypad. 
Wait for him to finish playing with the Keypad and he'll reveal the 
code while he's talking to himself and then walk away. Once he's gone, 
use the Keypad and enter the room.
Now enter inside and use the Keypad next to the Desk to ENABLE ACCESS. 
Hack the computer in here while you're at it!


AREA: BANK VAULT

Once you get all three access codes, the main vault will open. The main 
vault stairway is directly across from this office your in. Head 
downstairs and turn right. You'll see a bunch of safety deposit boxes. 
One of them has the TELEMETRIC LOCKPICK Key Item you need. 
Open the safety deposit box on the far end and then head downstairs.

**There's also a computer here you can access to complete a missed 
objective from Mission 2.

Take the item you obtained downstairs and insert them into the locks 
next to the vault door. This is how the TELEMETRIC PICK works:
Pick the lock as usual. When the light turns red, STOP AND WAIT! When 
it turns green, pick the next one. Repeat until it opens.
Now place the explosives on the center of the Vault door and walk far 
away until the DETONATE option appears.


AREA: INSIDE THE VAULT

Head inside the vault carefully! There is a Camera on the other end! 
Use the OCP on it and access the Computer to TURN OFF LIGHTS, ACTIVATE 
SPRINKLERS, and OPEN CAGE (be sure to hack it too!).


--OBJECTIVE: EXTRACTION TIME
Before you leave, grab the Bonds! BUT DO NOT EXIT THE VAULT YET! Turn 
on Thermal Vision to spot a laser covering the Vault door. Disable the 
laser and you can continue through WITHOUT triggering the alarm.
Head back to the Extraction point.



 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)



**There are many ways to complete this Mission. What I just described 
are the two main versions. Mix and match your paths to finish all the 
Objectives.



-----------------------------------------------------------------------



                 ++  MISSION 4: MANHATTAN, NEW YORK  ++



MMM     MMM   MM   MMMMMMMM    MMMMMMM    MM     MMMMMM     MMM     MM
MMMM   MMMM   MM  MM      MM MMM     MM   MM   MM      MM   MMMM    MM
MMMM   MMMM   MM   MMMMMM     MMMMMM      MM  MM        MM  MM MMM  MM
MM MM MM  M   MM      MMMMMM      MMMMM   MM  MM        MM  MM  MMM MM
MM MM MM MM   MM MMM      MM MM       MM  MM   MM      MM   MM    MMMM
MM  MMM  MM   MM  MMMMMMMMM   MMMMMMMMM   MM    MMMMMMMM    MM     MMM



                                  MMMM                                
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                                MM  MM                                 
                               MM   MM                                 
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                                    MM   
                                    MM




++++++++++++++++++++++++


PRIMARY OBJECTIVES:
[ ] ACCESS ZHERKEZI'S SERVER TO DETERMINE WHO DVORAK IS
[ ] GET TO ZHERKEZI'S PENTHOUSE IN THE ADJACENT BUILDING
[ ] FIND OUT WHO THE MERCENARIES WORK FOR
[ ] LOCATE DVORAK
[ ] RETRIEVE A HARDCOPY OUTPUT FOR A SINGLE DVORAK EXECUTION CYCLE
[ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT


SECONDARY OBJECTIVES:
[ ] DISCOVER WHO IS IN CHARGE OF THE ZHERKEZI PROTECTION DETAIL
The guard who knows this info is the one guarding the Penthouse balcony 
near the Guesthouse


OPPORTUNITY OBJECTIVES:
[ ] TAP THE PENTHOUSE VIDEO CAMERAS (SIX TOTAL)


++++++++++++++++++++++++



Welcome to New York! The city that never sleeps!


                         ++ AREA: ALLEYWAY ++


As you turn the corner you will see an officer in front you. Ignore him 
and let him continue his patrol.
From here you CANNOT proceed any further without getting caught, so 
follow these directions:

Just down the alley is a ladder leading up the building. Climb it and 
head up the stairway. Dead end? Nope. Jump on top of the boxes and jump 
to hang on the ledge. Shimmy all the way to the left and around the 
building to a pipe that leads you down to the other side.

Slide down the pipe and emerge onto the street behind the officer. 
There are two officers here and two bright spotlights. How do you 
continue on?
Simply use the OCP on the spotlight next to the van and then head for 
the other building in darkness as the officers go investigate.


-----------------------------------------------------------------------


                     ++ AREA: APARTMENT BUILDING ++


Enter the doorway into an apartment building. Traverse the hallway 
inside until you see a soldier working on the elevator. Wait for him to 
put his tools away and then quickly sneak into the elevator before he 
turns around. Jump to the top of the elevator using the open vent.
Climb the ladder all the way to the top. Halfway through the climb, the 
elevator will start working and going up. Don't worry about it and let 
it catch Sam on the way up.

When the elevator stops, jump back down into the elevator but DO NOT go 
out yet! Wait for a soldier to walk past the elevator and then sneak up 
and knock him out. Exit this area up the stairs to the roof.


-----------------------------------------------------------------------


                    ++ AREA: ROOFTOPS W/ HELIPAD ++


There's two ways to get to get to the red neon billboard on the other 
side:

#1 - Exit to the rooftops and turn left. As you walk to the left, you 
will encounter a switch. Flip it to turn off the lights on the Helipad. 
Continue working your way around the Helipad while using the OCP on the 
nearby spotlights.
Make your way to the ladder on the other end and climb up to the 
billboard (use the OCP on the neon billboard first!). Look for the 
zipline and ZIP on down to the next building.

#2 - Across from Exit is a set of large pipes. Hop over them and stay 
in the darkness away from the Helicopter. Use the OCP on the neon 
billboard and then climb the ladder next to the billboard. Look for the 
zipline and ZIP on down to the next building.


-----------------------------------------------------------------------


                    ++ AREA: PENTHOUSE BUILDING ++


After sliding down the pipe, head for the other end and shimmy on the 
ledge. A suspicious-looking soldier will be patrolling the balcony 
nearby (that's why you should shimmy on the ledge).
Climb up and sneak behind him and GRAB him. INTERROGATE him for some 
revealing info and knock him out. Further down this balcony is an open 
doorway with two soldiers working on an elevator (and arguing).


In this room with the two soldiers are two paths. You can accomplish 
this mission faster using one path than the other but the objectives 
are still the same. 

#1 - BEST PATH:
As the two soldiers argue, you'll notice a large opaque sheet near the 
entrance. Slowly walk up to it and use the CUT MATERIAL option and head 
through. Inside this room is a Crawlspace, use it!
Emerge on the other side and you'll be next to the elevator. Across 
from you is an unfinished kitchen. Enter the kitchen (use the OCP) and 
you'll see a doorway. 
Enter that doorway and you'll see a sleeping guard next to a computer. 
Ignore him and head outside using the PICK LOCK option.

#2 - Wait for the soldier to "fix" the elevator. Lure him away from the 
elevator and then enter the elevator using the ENTER CRAWLSPACE option 
to the elevator roof. From there you will enter the Penthouse using the 
CRAWLSPACE to the bathroom. This route is the shorter way but I don't 
recommend it.


--SUB-OBJECTIVE: TAP ZHERKEZI'S CAMERA SYSTEM (SIX TOTAL)
Take the Best Path. As you exit, there is a Security camera out here 
that uses Infrared. Use Night Vision to see its Infrared scope path. 
You need to walk underneath the Camera and use the TAP CAMERA option on 
its wiring.

Walk up the stairs (watch that Camera!) and enter the door on the left. 
(The door on the right is off-limits for the moment.)


-----------------------------------------------------------------------


                   ++ AREA: ZHERKEZI GUESTHOUSE ++


As you enter this room, sneak up behind the soldier sitting in the bed 
listening to that god-awful cover band rawk. Interrogate him and then 
knock him out.


--SUB-OBJECTIVE: FIND OUT WHO IS IN CHARGE OF ZHERKEZI PROTECTION DEAL
Just across the bed is an open window with a soldier on the outer 
balcony. Hop over the window and then sneak up to him and conk him (be 
sure to INTERROGATE him first!). 

In this same balcony is another Camera to tap. Jump over the railing 
and shimmy to the end to avoid being detected then jump over and sneak 
under the Camera and TAP it.


-----------------------------------------------------------------------


                     ++ AREA: ZHERKEZI PENTHOUSE ++


--OBJECTIVE: ACCESS ZHERKEZI'S SERVER
Enter the door next to the Camera into the kitchen. Turn off the lights 
here and head to the living room. Knock out the 1-2 soldiers in the 
living room but be careful! There's 2 more Security Cameras here!
Once you've disposed the soldiers, look for both Cameras in the living 
room and TAP them. 
Now head up the Spiral staircase and into the Master bedroom. Across 
the Master bed is ANOTHER Camera. 
Walk under the Camera (or use the OCP) and TAP it. Behind the Master 
bed is a well-hidden door. Enter that door into an empty hallway to 
another room. Enter the door on this end to access Zherkezi's server 
(and the Keycode for use later in the mission).

Now exit back to the Master bedroom. Across the Master bedroom is a 
long L-Shaped hallway. Head in there and turn off all the lights. 
You'll see a doorway and you can also hear two soldiers conversing on 
the other end of this doorway.


-----------------------------------------------------------------------


                  ++ AREA: ZHERKEZI'S GREENHOUSE ++


As you wait for the conversation to finish, use the Split-Jump 
maneuver. Wait for the first soldier to walk in the dark and then knock 
him out from above. Jump down and hide the body and then whistle for 
the other soldier into this dark hall. Split-Jump and whack him from 
above.

DO NOT go into the Greenhouse haphazardly! The final Camera is right 
next to the door. TAP it to finish the Sub-objectives.

Now go back to the door that was off-limits (where Camera #1 is) and 
head through.


-----------------------------------------------------------------------


                          ++ AREA: ROOFTOPS ++


There are four soldiers and three Wall Mines in this area. Follow my 
tactics without having to knock them all out.
Turn right after exiting the door to see a soldier standing idly on the 
roof. Knock his cowardly ass out.


You now have two options to entering the next building:

#1 - Climb to the small roof and disarm the Wall Mine up here. Jump 
over the open window and knock out two soldiers.

#2 - Enter the building using the door on the other end. As you enter, 
traverse to another door. BUT DO NOT OPEN IT YET! Use the Optic Cable 
to see a soldier directly behind it. You know what? BASH the door open 
to knock him out and then hide his body.


--OBJECTIVE: FIND DVORAK
Turn left of the door you just bashed to a Keypad-locked door. Use the 
Keycode you obtained t open the door and enter. 
(If you need the keycode, go back to the hidden computer room inside 
Zherkezi's Master bedroom.)

Walk up to the elderly fellow and speak to him. Keep speaking to him 
until the next objective is made.


--OBJECTIVE: OBTAIN THE PUNCHCARDS
Ask for the elderly fellows help and START SERVER. The old man will 
handle the servers on the right and Sam will handle the ones on the 
left. Each server that lights up, walk up to it and press the SWITCH 
OBJECT button. There three servers to switch on.
Once the old man gives the okay, grab the Punch Cards from the server 
near the wall and head to Extraction.


--OBJECTIVE: EXTRACTION TIME
The Extraction point is at the top of the elevator that the two 
soldiers were working on earlier in the level. 


There are two ways to get there:

#1: Head back through the kitchen (back where Camera #1 is located; 
where you saw the sleeping guard)

#2: Inside Zherkezi's Penthouse. In the living room of the house is a 
door that leads to the bathroom. In that bathroom is a Crawlspace. 
Enter that Crawlspace and emerge on the other side.

Call for Extraction.



 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)




-----------------------------------------------------------------------



               ++  MISSION 5: DISPLACE INTERNATIONAL  ++



MMM     MMM   MM   MMMMMMMM    MMMMMMM    MM     MMMMMM     MMM     MM
MMMM   MMMM   MM  MM      MM MMM     MM   MM   MM      MM   MMMM    MM
MMMM   MMMM   MM   MMMMMM     MMMMMM      MM  MM        MM  MM MMM  MM
MM MM MM  M   MM      MMMMMM      MMMMM   MM  MM        MM  MM  MMM MM
MM MM MM MM   MM MMM      MM MM       MM  MM   MM      MM   MM    MMMM
MM  MMM  MM   MM  MMMMMMMMM   MMMMMMMMM   MM    MMMMMMMM    MM     MMM


                                MMMMMMM                               
                               MM                                     
                              MMMMMMMM                                
                                     MM                               
                              MM     MM                               
                               MMMMMMM                                



This Level heavily permits the use of the Hacking Mini-game. If you 
haven't figured the Hacking mini-game out by now, you'll be doing a LOT 
of second guessing and Alarm-making.


++++++++++++++++++++++++


PRIMARY OBJECTIVES:
[ ] DON'T KILL ANYONE
[ ] ACCESS THE CENTRAL SERVER IN THE SERVER ROOM
[ ] RETRIEVE THE SERVER ACCESS ALGORITHM
[ ] FIND INFORMATION LINKING DISPLACE AND ZHERKEZI
[ ] EXFILTRATE TO THE EXTRACTION POINT


SECONDARY OBJECTIVES:
[ ] DISCOVER THE REAL IDENTITY OF MILAN NEDICH


OPPORTUNITY OBJECTIVES:
[ ] INSERT TRACER PROGRAMS INTO DISPLACE'S DIVISION SERVERS
There are three Servers to find:

#1 - In the large Computer Conference Room near Infiltration
#2 - Inside the Men's Locker Room
#3 - Second floor of the Turret Gun Shooting Range



++++++++++++++++++++++++



                     ++ AREA: DISPLACE ROOFTOPS ++


Enter through the crevice across from Sam to a large rooftop area with 
a fan and two guards. Wait for their conversation to end and let the 
guard start his patrol.

Silently pass by the guard and then climb over the fence on the left 
side. The switch to turn off the large ventilation fan is on this side.
Silently sneak near the technician and use the SWITCH OBJECT option and 
then quickly turn around.

After that's done, climb over the fence again and head for the fan 
railing. Use the PICK LOCK option and then OPEN the gate. 
DO NOT JUMP DOWN OR ELSE! Use the RAPPEL ON WALL option on the object 
near the gate you just opened and make your way down.


-----------------------------------------------------------------------


                    ++ AREA: DISPLACE VENTILATION ++


Traverse through the ventilation ducts to a metal grate. DO NOT OPEN 
THIS YET! Use the OPTIC CABLE option and listen to the conversation. 


--OBJECTIVE: RETRIEVE THE ALGORITHM
ADVANCED TACTIC:
As the men are talking you'll notice a briefcase/Laptop under the glass 
table. Bust out the Binoculars and try to SCAN the briefcase WITHOUT 
opening the grate. 

From there, you can HACK that briefcase and complete the first 
Objective BEFORE Grim even tells you what it is!
When the men leave the room, OPEN the grate and jump in and exit the 
room. Enter the open doorway across from you to a large Computer 
Conference Room. 


--OBJECTIVE: INSERT TRACERS
The computer at the very top of the room is the computer you need to 
hack. Hack it and insert the Tracer. 
DO NOT EXIT THIS ROOM FROM THE BOTTOM! Exit back out and head for the 
Keypad door in the corner (use the OCP to cover up the door!) to enter 
Level 2. Don't go down to Level 1, there's nothing for you to do there!

In this area (Level 2) is a Camera and a guard sitting on a desk at the 
other end. Use the OCP on the LEVEL 2 neon sign and quickly head for 
the other side. The guard will "see" something but you can make it 
safely to his area. Enter the door on the left to a Locker Room.


-----------------------------------------------------------------------


                    ++ AREA: MEN'S LOCKER ROOM ++


--OBJECTIVE: RETRIEVE ALGORITHM (if you didn't Hack the Laptop)
--SUB-OBJECTIVE: INSERT TRACER
Quietly traverse inside and you'll see a bunch of computers, two 
guards, and treadmills. Look above the Computers and you'll see a 
pipeline that you can shimmy. 
Look for the pipe to climb on the wall and shimmy head over feet to the 
Computer on the other side. Use the Computer at the end and Hack it to 
complete the objective.


From here you have two choices to enter the next area:

#1 - Exit back to the guard's desk and HACK the Retinal Scanner near 
the other door (or GRAB and use the guard if you didn't knock him out). 
Enter the door and use the guard to get past the Lasers to the Turret 
Gun Range.

#2 - Instead of exiting the Locker Room, look for a CRAWLSPACE near the 
lockers in the corner and use it. Emerge to the other side to a lounge 
with two guards discussing Prince Of Persia 2 ("It's gonna be Game of 
the Year!")


-----------------------------------------------------------------------


                ++ AREA: TURRET GUN SHOOTING RANGE ++


--SUB-OBJECTIVE: INSERT TRACER
Wait for the conversation to end and then quietly exit to the shooting 
range to the left.


There's two ways to access the last server upstairs:

#1 - Walk up the stairs and Hack the Keypad (while trying to dodge that 
freakin' guard). Enter the room and Hack the computer and then exit 
using the CRAWLSPACE right next to it.

#2 - Head inside the Turret range and enter the open vent on the other 
end (use the OCP to darken the Turret room first!). Walk up the vents 
and find the CRAWLSPACE and enter it to the computer.


--OBJECTIVE: ACCESS THE CENTRAL SERVER
Exit through the CRAWLSPACE and head down the vent to an open space 
with a rope. Use the GRAB ROPE option and make your way down.
Access the computer and use it. Once Lambert starts talking, QUICKLY go 
back up the rope! You'll see why in a second.
Watch the guard from above and wait until he uses the computer (that 
you just accessed). Climb down the rope and silently exit through the 
door he came from. Use the OCP to exit the next room.

When you exit the room, go to the elevator and go up to the 3RD floor 
and exit to the RIGHT side!


-----------------------------------------------------------------------


                       ++ AREA: THIRD FLOOR ++


--OBJECTIVE: FIND OUT MILAN NEDICH'S IDENTITY
When you enter the Hall to the right, you'll overhear two men talking 
behind the covered windows. If you use the Optic Cable under the door, 
you'll hear Milan's real identity but it won't complete the objective.

To complete this objective, you need to Record the conversation using 
the EEV from behind covered windows. Don't use the OCP on the windows! 
If you do, the guard will get distracted and the Objective is missed!

Enter Binocular Mode and move the reticle until you see the 
RECORDING...option under the reticle. Listen to the entire conversation 
and Redding will call to inform you of Milan's identity.


--OBJECTIVE: ACCESS THE CEO'S OFFICE
Traverse the halls and ignore all the other doors here. There are two 
guards that patrol this hallway. One of them knows the Code to the 
Executive Keypad code, so GRAB one of them and INTERROGATE him!

Once that's done, look for the double doorway with the Camera. Use the 
OCP on the light and quickly use the Keycode on the door and enter.


-----------------------------------------------------------------------


                    ++ AREA: EXECUTIVE OFFICES ++


There are two ways to enter the CEO's office:

#1 - HACK the Keypad

#2 - Enter the second door and grab the "Tuxedo" man inside. 
INTERROGATE him to get the Keycode for the CEO office. Knock him out 
and use the Keycode on the Keypad door and enter. 

There's no one inside the CEO's office so go crazy! Access all the 
Computers and then exit the room.


--OBJECTIVE: EXTRACTION TIME
Exit the room (use the OCP!) to the Exit door in the back of the room. 
Use the Keycode you obtained in the CEO's office and head upstairs.



 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)





-----------------------------------------------------------------------



                    ++  MISSION 6: HOKKAIDO, JAPAN  ++


MMM     MMM   MM   MMMMMMMM    MMMMMMM    MM     MMMMMM     MMM     MM
MMMM   MMMM   MM  MM      MM MMM     MM   MM   MM      MM   MMMM    MM
MMMM   MMMM   MM   MMMMMM     MMMMMM      MM  MM        MM  MM MMM  MM
MM MM MM  M   MM      MMMMMM      MMMMM   MM  MM        MM  MM  MMM MM
MM MM MM MM   MM MMM      MM MM       MM  MM   MM      MM   MM    MMMM
MM  MMM  MM   MM  MMMMMMMMM   MMMMMMMMM   MM    MMMMMMMM    MM     MMM


                                 MMMMMM                                
                               MM                                     
                               MM MMMM                                 
                               MMM    MM                               
                               MM     MM                               
                                MMMMMM



++++++++++++++++++++++++


PRIMARY OBJECTIVES:
[ ] DISCOVER THE REAL IDENTITY OF MILAN NEDICH
[ ] ABDUCT ABRAHIM ZHERKEZHI
[ ] ELIMINATE MILAN NEDICH
[ ] ELIMINATE DOUGLAS SHETLAND
[ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT


SECONDARY OBJECTIVES:
NONE


OPPORTUNITY OBJECTIVES:
[ ] RETRIEVE THE HIDDEN MICROPHONES


++++++++++++++++++++++++



Welcome to Japan! Land Of The Rising Sun!


                        ++ AREA: OUTSIDE ++


From where Sam starts, head through the trees and look up to see a 
guard on a rocky perch. Sneak underneath him and continue up to the 
house.


-----------------------------------------------------------------------


                    ++ AREA: INSIDE HOUSE #1 ++


Head inside and through the door until you see your first guard. Stay 
in the shadows until he walks outside. BUT DO NOT FOLLOW HIM! 
Instead, go up to the candle across from you and BLOW CANDLE to darken 
the room. This will startle both guards and will lure them away from 
the two cars outside.


--OBJECTIVE: SCAN LICENSE PLATES
As the two guards are about to investigate the room, quickly head 
outside and hide behind the car. SCAN PLATES for both of them to finish 
this objective (or use EEV).


AREA: HOUSE #2
There are three different ways to enter the next house:

#1 - Jump on the porch and then hop over the window. You'll see a 
CRAWLSPACE right there.

#2 - Take the direct route and enter the front door

#3 - Take the underground route. On the left side of the house is an 
underground area that you can enter and then emerge to the other side.


This one is my sneakiest:
After scanning the plates, head for the house across House #1 and jump 
onto the porch. See that open window? Jump over it to an empty room. 
Notice the CRAWLSPACE there? Enter it to the next area.


--SUB-OBJECTIVE: FIND HIDDEN MICROPHONES (SIX TOTAL)
As you emerge out of the CRAWLSPACE, wait for the patrolling guard to 
pass by then grab and knock him out. 
Hide the body near the CRAWLSPACE. Slowly head down and you'll notice a 
guard scanning for microphones.
Jump over the window and grab and knock him out. Turn on EMF Vision to 
spot a MIC (#1) behind a Scroll.

Now leave the area (look for a Red curtain) and continue through the 
rooms to a large balcony. Jump over the nearby window into the room and 
wait for the conversation to end. One soldier will patrol outside and 
the other will scan for Mics then use the toilet.
Turn on EMF Vision to find a MIC (#2) behind a Scroll in this room.


-----------------------------------------------------------------------


                           ++ AREA: OUTSIDE ++


There are two different ways to leave this room:

#1 - Head through the hallways past the kitchen and open SLIDE OPEN the 
door to an open Courtyard.

#2 - Head into the Toilet that the guard went into (you have to knock 
him out first!) to find two CRAWLSPACE vents (one leading outside and 
the other leading to the kitchen).

Either way you choose is fine. You'll end up in a large open Courtyard 
with a two soldiers and a civilian doing Yoga (or something similar).
Silently make your way to the house across the courtyard (use the OCP 
on the large lightpost near the front door).


-----------------------------------------------------------------------


                         ++ AREA: HOUSE #3 ++


In this House, you'll find a large Buddha statue. On the wall behind 
the Buddha statue is a CRAWLSPACE. Ignore this for now and continue the 
next objective:


--OBJECTIVE: ELIMINATE MILAN NEDICH
Head down the hall from the Buddha and you'll overhear Milan on the 
other side. Head for the door BUT DON'T ENTER! There's a CRAWLSPACE 
next to it, so USE IT! Crawl through to eavesdrop on Milan.
To eliminate Milan without bloodshed, wait for him to finish his 
conversation with the guards and then he will retreat to the bathroom 
across from you.
One guard will exit and one will stay. When the guard's back is turned, 
grab and knock him out. As for Milan, see his shadow on the paper-thin 
material? Slowly sneak up behind the paper material and GRAB him. 
INTERROGATE him and then knock him out (hide his body!).

As you exit this room, turn on Thermal Vision to see a guard behind the 
paper-thin material door and another guard wandering around.
Knock them both out. 


--SUB-OBJECTIVE: FIND HIDDEN MICROPHONES
Before leaving the Buddha room, search the rooms for a MIC (#3; it's on 
the wall next to the telephone).
Now enter the CRAWLSPACE behind the Buddha to the next area.


-----------------------------------------------------------------------


            ++ AREA: MINI-GREENHOUSE & LIVING ROOM AREA ++


Eliminate the guard here in any way you like. Hide his body and 
continue through to a set of bedrooms and a large living room. There 
are two guards and one civilian in this area.

Turn off the lights first and then slowly enter the second open doorway 
with the guard. Knock him out and then head for the living room. Knock 
out the guard watching TV (or don't).

Behind the couch that the guard sat on is another Scroll with a MIC 
(#4). Search the other room for another MIC (#5). Exit the area.


-----------------------------------------------------------------------


                          ++ AREA: HOUSE #4 ++


Leave the area to the house next door with the stairway. Instead of 
heading upstairs, enter the door downstairs to a sort of Art studio. 
Turn on Thermal Vision to find another MIC (#6) behind a Scroll. Go 
upstairs and eliminate the guard. 

Head for the doorway and go inside. Eliminate the guard in here and 
look for the room with the toilet supplies, a Med-Kit, and a 
CRAWLSPACE.

Heal yourself up and enter the CRAWLSPACE to the other side.


-----------------------------------------------------------------------


                           ++ AREA: TEAHOUSE ++


--OBJECTIVE: ABDUCT ZHERKEZI/ELIMINATE SHETLAND
If you followed this walkthrough, then you didn't fire a single bullet 
from the SC-20K. But equip it after you exit the CRAWLSPACE and shoot a 
Sticky Shocker at the guard down below.

Jump down and run for the Teahouse entrance. Go inside and chase after 
Douglas. As you exit the building, slowly approach the area (with the 
two cars) because there are guards here.

You'll miss the last objective but you're Mission is already complete.


--OBJECTIVE: EXTRACTION TIME
Go back to the area where you started the Mission.



 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)





-----------------------------------------------------------------------



                      ++  MISSION 7: NORTH KOREA  ++


MMM     MMM   MM   MMMMMMMM    MMMMMMM    MM     MMMMMM     MMM     MM
MMMM   MMMM   MM  MM      MM MMM     MM   MM   MM      MM   MMMM    MM
MMMM   MMMM   MM   MMMMMM     MMMMMM      MM  MM        MM  MM MMM  MM
MM MM MM  M   MM      MMMMMM      MMMMM   MM  MM        MM  MM  MMM MM
MM MM MM MM   MM MMM      MM MM       MM  MM   MM      MM   MM    MMMM
MM  MMM  MM   MM  MMMMMMMMM   MMMMMMMMM   MM    MMMMMMMM    MM     MMM


                              MMMMMMMMM                               
                                    MM                                
                                   MM                                 
                                  MM                                  
                                 MM                                   
                                 MM   



++++++++++++++++++++++++


PRIMARY OBJECTIVES:
[ ] DETERMINE IF THE KOREANS INTENTIONALLY LAUNCHED THE MISSILE
[ ] TAP THE LAUNCHER BIOS FOR A FINGERPRINT OF DVORAK ALGORITHM       
    FRAGMENTS
[ ] ABORT THE MISSILE
[ ] ACQUIRE THE MISSILE ABORT CODES
[ ] EXFILTRATE TO ANY AVAILABLE EXTRACTION POINT


SECONDARY OBJECTIVES:
NONE FOR THIS MISSION


OPPORTUNITY OBJECTIVES:
[ ] RECOVER THE SHIPPING AND REPAIR LOGS



++++++++++++++++++++++++



                     ++ AREA: WAREHOUSE ENTRANCE ++


Climb down the rope to the warehouse. From here there are two ways to 
the building on the other side:

#1 - Eliminate the enemies here and enter the door at the other end. 
Use the OCP on the Camera and enter the other door past a Computer room 
with a guard.

#2 - Underneath the truck in the warehouse is a hidden pathway. Enter 
that pathway and traverse from down there. Look for a ladder that leads 
up to the Computer Room with the guard.

Choose either path and continue on.


-----------------------------------------------------------------------


                          ++ AREA: OFFICES ++


--SUB-OBJECTIVE: SCAN RECEIVING AND SHIPPING LOGS (THREE TOTAL)
Turn off the lights in the office to get the guard's attention. Knock 
him out. See that office with the blinds and closed door? 
Go inside that room and grab the guard using the Computer and knock him 
out. Turn off the lights and use his Computer.

Once that's done, exit through the well-lit hallway to the other side 
(turn off the lights!) to the soldier's quarters.


-----------------------------------------------------------------------


                    ++ AREA: SOLDIER'S QUARTERS ++


Quietly sneak past the two sleeping guards to the double doors and 
exit.
To the right of the Exit is a Camera and to the left is a light switch. 
Use the switch to get the guard's attention. Knock him out. Before 
heading down to the Missile Loading Bay, go to the door near the stairs 
and use the PICK LOCK option and enter.


--OBJECTIVE: RETRIEVE SHIPPING LOG
Enter this room to see a soldier in the other end listening to music. 
Leave him alone and SCAN the Hard Drive (NOT the Computer Screen) of 
the Computer he's sitting next to. After that's done exit back out.


From here there are two ways to enter the Missile Loading Bay:

#1 - There is a TRAP DOOR that you can open in the corner. Enter 
through and traverse your way to the Missile Loading Bay.

#2 - Head downstairs. Simple, huh?


-----------------------------------------------------------------------


                   ++ AREA: MISSILE LOADING BAY ++


When you enter the Missile Loading Bay, look for the SWITCH on the 
other end to turn off the lights (knock out the two guards while you're 
at it). Next to the large truck is an electronic device that you can 
use to BYPASS CIRCUIT. Use it to get the large Missile above the truck 
moving.

To enter the next area, you need to shimmy on the pipeline that the 
Missile is riding on. Jump to the roof of the truck to access the pipe 
and shimmy over the closed door.


--OBJECTIVE: DISCOVER IF THE KOREANS LAUNCHED INTENTIONALLY
As you jump down the vent, you'll see a large two-door elevator and an 
open vent in front of Sam. 


From here you have two options:

#1 - Go and use the elevator to the Upper Command Center (read the 
walkthrough below for details)

#2 - Use the vent in front of you. Underneath the vent are two 
electrical boxes that you can use to BYAPSS CIRCUIT. What this does is 
open the secret doors to the East and West Command Centers (where you 
can neutralize the guards for safety reasons).


Ignore path #2 (believe me, it's useless and is too much hassle to deal 
with) and head towards the elevator BUT DO NOT USE THE ELEVATOR!


-----------------------------------------------------------------------


                    ++ AREA: UPPER COMMAND CENTER ++


There are two ways to head to the Upper Command Center:

#1 - HACK the elevator Keypad and then go in the elevator and go UP. As 
soon as the elevator stops, you'll have to eliminate a guard and HACK a 
Retinal Scanner all while dodging a Security Camera. Enter to the 
Command Center and listen to the conversation.

OR...you can try the alternate route!

#2 - Enter the West Command Center to left of the elevator (there's a 
Med-Kit in there). Eliminate the guard here and hide his body.
In the corner of the room is an open vent on the ceiling. Jump up there 
and crawl to the top of the elevator. Access the device and use the 
BYPASS CIRCUIT option to get the elevator moving up.

**You can only BYPASS CIRCUIT for the elevator once on each floor. 
After that, you have to manually ride the elevator inside.

When the elevator stops, traverse your through the CRAWLSPACE and 
through the vents to the Main Command Center. 
Make your way to the other side and listen to the conversation. 
Listening to the conversation will complete the objective.


--SUB-OBJECTIVE: RETRIEVE SHIPPING LOGS
The Computer near the exit has the third set of Shipping Logs. Access 
it and then exit the room (go back the same way you came) back to the 
elevator. Use the BYPASS CIRCUIT option to go back down to the West 
Command Center.


-----------------------------------------------------------------------


                    ++ AREA: WEST COMMAND CENTER ++


--OBJECTIVE: TAP THE LAUNCH BIOS
Exit the West Command Center (watch out for the Camera above the door). 
Eliminate the soldiers here and continue through the area to the other 
end. You'll end up outside with a sort of Missile Launcher in the 
center.

Bust out the SC-20K and shoot the soldier here with an Airfoil Round. 
Hide his body and make your way down the bright stairway.

To open the launcher, go downstairs from the OTHER side and enter the 
door using the STEALTH option. Quietly sneak up behind the soldier 
working the board and GRAB him. Knock him out in the shadows. Do the 
same for the other soldier if you have to.
Now go to the circuit board and use the BYPASS CIRCUIT option.


--SUB-OBJECTIVE: RETRIEVE SHIPPING LOGS
The last Computer with the last of the Shipping Logs is ALSO in this 
room. It's the Computer near the Med-Kit (and NO you CAN'T SCAN it!).

Head back up to the Missile Launcher and access it to finish the 
Objective.


-----------------------------------------------------------------------


                   ++ AREA: EAST COMMAND CENTER ++


--OBJECTIVE: HEAD TO THE EAST COMMAND CENTER
Go to the East Command Center (it's to the right of the elevator) and 
enter the room. Exit the room (watch out for the Camera above the door) 
out. You'll see a warhead in here that you can access. DO NOT ACCESS 
THE WARHEAD OR ELSE! 
Eliminate the soldiers here and continue through to the other side. Use 
the BYPASS CIRCUIT on the device near the large door to open it.


--OBJECTIVE: STOP THE MISSILE LAUNCH
The Abort codes for the Missile are in the Command Center under the 
Missile Launcher. Go down there and SLOWLY creep up and access the 
Computer from the right side!


--OBJECTIVES: ABORT THE MISSILE
Go back to the East Command Center and access the Computer in here to 
Abort the Missile. 


--OBJECTIVE: EXTRACTION TIME
Now go to Extraction!


 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)





-----------------------------------------------------------------------



              ++  MISSION 8: SEOUL, SOUTH KOREA PART 1  ++



MMM     MMM   MM   MMMMMMMM    MMMMMMM    MM     MMMMMM     MMM     MM
MMMM   MMMM   MM  MM      MM MMM     MM   MM   MM      MM   MMMM    MM
MMMM   MMMM   MM   MMMMMM     MMMMMM      MM  MM        MM  MM MMM  MM
MM MM MM  M   MM      MMMMMM      MMMMM   MM  MM        MM  MM  MMM MM
MM MM MM MM   MM MMM      MM MM       MM  MM   MM      MM   MM    MMMM
MM  MMM  MM   MM  MMMMMMMMM   MMMMMMMMM   MM    MMMMMMMM    MM     MMM


                                MMMMM
                              MM     MM                                 
                              MM     MM                               
                               MMMMMMM                                
                              MM     MM                               
                              MM     MM                               
                               MMMMMMM  



++++++++++++++++++++++++


PRIMARY OBJECTIVES:
[ ] INTERROGATE A SPECIAL FORCES AGENT TO DETERMINE THE LOCATION OF  
    JONG
[ ] LOCATE AND RETRIEVE DATA DRIVES FROM THE NDT
[ ] GET TO THE ROOFTOP TO TRANSFER DATA TO THE EA-6B


SECONDARY OBJECTIVES:
[ ] TAP A MOBILE COMMAND CENTER


OPPORTUNITY OBJECTIVES:
[ ] STOP THE NORTH KOREAN PROPAGANDA BROADCASTS



++++++++++++++++++++++++


Welcome to War-torn South Korea!



                   ++ AREA: DESTROYED APARTMENT ++


--OBJECTIVE: INTERROGATE SPECIAL FORCES
Exit out of your burning apartment and use the RAPPEL ON WALL option 
outside. Continue down to a gate with a Wall Mine.
DISABLE the Wall Mine and jump over the gate to the other side.

You will see two soldiers conversing behind a camouflage net. Wait for 
one of them to "TAKE A LEAK!" and then GRAB him. INTERROGATE him to 
finish the first objective.


--SUB-OBJECTIVE: DISABLE PROPAGANDA SPEAKERS (1 OF 3)
In the area where you grabbed to Special Forces soldier is a propaganda 
speaker (#1) on the walls. Look for the speaker and walk underneath it 
to disable it.

Now head for the red double-doors and climb the pipe on the left side 
of it. Make your way to the other side.


-----------------------------------------------------------------------


                 ++ AREA: THE MOBILE COMMAND CENTER ++


--OBJECTIVE: TAP A MOBILE COMMAND CENTER
When you climb down the ladder, it looks tempting to use the OCP on the 
truck's headlights or to shoot them out. Don't do EITHER! Instead, look 
to the red double-doors and you'll see a scaffolding. Climb that 
scaffolding up and eliminate the hidden soldier up here. 


From here you have two options to get to the Mobile Command Center:

#1 - Use the zipline up here to land on the roof of the MCC.

#2 - Climb over the ledge and down the pipe.

Use either way and access that MCC. Neutralize the two soldiers down 
here while you're at it.


--SUB-OBJECTIVE: DISABLE PROPAGANDA SPEAKERS
To the left of the truck is another propaganda speaker (#2) to disable. 
See that front door next to the truck? Instead of going to the door 
across from the MCC; look for a ladder near the burning fire in the 
corner. 

Climb that ladder up to the top to find the last propaganda speaker 
(#3) and a CRAWLSPACE.


-----------------------------------------------------------------------


                       ++ AREA: SERVER ROOM ++


--OBJECTIVE: RETRIEVE NDT DRIVES
Enter through the CRAWLSPACE and make your way to the ladder leading 
down to a metal grate. OPEN the grate and head down to a Server room. 
Go to the Computer and retrieve the NDT Drives.

Now go back up the ladder and wait for the door to get blown off. After 
it's blown, quietly sneak your way out and up the stairs to the 
hallway. Hide in the corner and let the soldier pass you by.

As you head for the elevator near the burning fire, two soldiers will 
emerge out. Hide in the bathroom and turn off the lights. They will 
each investigate the light, so knock them out one by one. Once that's 
done, enter the elevator and go UP.


MISSION 8 PART 1 COMPLETED!


-----------------------------------------------------------------------
-----------------------------------------------------------------------



               ++  MISSION 8: SEOUL, SOUTH KOREA PART 2  ++


For this half of the Mission, you'll be dodging UAV's (or mini-copters) 
so be on your guard! I still haven't figured out how to destroy these 
things but I've learned how to dodge their patterns.



++++++++++++++++++++++++


PRIMARY OBJECTIVES:
[ ] GET TO THE EA-6B CRASH SITE
[ ] DESIGNATE THE WRECKAGE OF THE EA-6B FOR AERIAL BOMBARDMENT


SECONDARY OBJECTIVES:


OPPORTUNITY OBJECTIVES:
[ ] GAIN INFORMATION ABOUT NK UAV'S
[ ] DISABLE PORTABLE RADAR RECONNAISSANCE RECEIEVERS


++++++++++++++++++++++++


On the roof is one soldier and a UAV. Jump over the railing and hide 
underneath it. You'll be safe there.


--OBJECTIVE: DISABLE RADARS (FIVE TOTAL)
Under the railing, bring up Binocular view and SCAN the Computer (#1) 
across the way.

Next to this Computer is a zipline. Use it to head to the next 
building. Climb over the fence to the next area.


-----------------------------------------------------------------------


                         ++ AREA: BUILDING #2 ++


As you emerge, you'll see a Wall Mine. Shoot that thing and then shoot 
the lightpost above to darken the entire area. Across from here is a 
pipe that you can shimmy over to the next building. Land on the roof 
and jump to the other roof. From here, you can see three soldiers (two 
on the ground and one on the balcony). The soldier on the balcony has a 
Computer to SCAN.
SCAN his Computer (#2) from the roof you are on and patiently wait. 
(Don't worry about the UAV; it won't search where you are.)

Wait for the guard to emerge out from the door. Use the OCP on the 
light next to the door and head for the door. Use the BREAK LOCK option 
and quickly head inside before the light turns back on. Head for the 
door on the other end.


-----------------------------------------------------------------------


                     ++ AREA: DESTROYED BATHROOMS ++


You'll emerge to an area with half the building destroyed. Climb your 
way down three floors. (Don't worry about the UAV, it won't see you.)

Before jumping the gap towards the Computer (#3), SCAN it first! Now 
jump that gap and make your way around the ledge. A soldier will walk 
out and browse around. Knock him out and drag his body into the room he 
came from and turn off the lights.


-----------------------------------------------------------------------


                   ++ AREA: DESTROYED APARTMENT ++


Make your way around the hall to an area with a massively destroyed 
four floors. Carefully make your way down to the first floor where two 
soldiers are toying with a massive Warhead. 

Once they run away, jump down to their area.


--OBJECTIVE: RETRIEVE UAV DATA
One soldier will go downstairs and one will go into the kitchen and use 
a Computer. SCAN the Computer (you can still SCAN it even though the 
soldier is blocking the way).
There is a CRAWLSPACE just behind the bar. Use it to exit the building.

As you exit the CRAWLSPACE, a small firefight will occur. DO NOT JUMP 
DOWN TO ENGAGE COMBAT! Instead look up and you'll see a pipe that you 
can shimmy to the other side. USE IT! Jump down and head for the fence 
and climb over it.


-----------------------------------------------------------------------


                      ++ AREA: THE FIRST TANK ++


As you climb over the fence, a firefight occurs on the other end with 
the two factions. First, shoot the neon sign above the Wall Mine and 
then go up and disable the Wall Mine.

Bust out the SC-20K and equip Airfoil Rounds. Shoot the two soldiers 
with Airfoils to make this part a LITTLE easier. 


From here you have two options:

#1 - Try and work your way around the tank through the flipped over 
cars and barricades. (Also known as the "WHAT ARE YOU THINKING?" path.)

#2 - Once the gunfire stops, slowly head to the right and to the back 
of the truck. You'll see a blue neon sign with a ladder on the other 
end. Use the ladder and head up to the ledge above. Tread SLOWLY! 
The tank on the other end seems to be a trigger happy thing so be 
careful. See that zipline? DON'T TAKE IT YET! Shoot the neon sign 
across from the zipline to darken the area. NOW take the zipline.
Time your movements as the tank's machine gun moves the other way and 
jump down. Quickly make your way behind the tank to the ladder at the 
corner and climb up.

When you emerge, you'll see another Computer to retrieve UAV info (#4). 
DO NOT GET UP CLOSE TO IT! You will be seen by the soldier's below! 

SCAN it and hide in the dark corner and enter the door once you've 
scanned. Enter through the apartment and you'll see a window.


-----------------------------------------------------------------------


                  ++ AREA: MOBILE COMMAND CENTER #2 ++


DO NOT JUMP OVER THE WINDOW YET! Bust out the Pistol and shoot the blue 
neon sign first. NOW jump over the window. Watch for the roaming UAV 
and climb down the building.
See that other blue neon sign? Shoot it to darken the entire area.


--OBJECTIVE: TAP A MOBILE COMMAND CENTER
There are three soldiers patrolling in the dark, so eliminate them in 
hide their bodies in the corner (so that the UAV doesn't find them).
Enter the MCC and TAP it. Use the Med-Kit if you have to and continue 
on to the next area.


-----------------------------------------------------------------------


                   ++ AREA: THE DESTROYED AIRCRAFT ++


See that flickering lightpost? Wait for it to turn off and then quickly 
run over to the aircraft. Once Lambert starts talking, look to the side 
to see the pilots. Next to the pilots is a row of trashcans and a pipe 
on the wall. Above the pilots is a spotlight. Use the OCP on the 
spotlight and quickly head over to the pipe and climb it.

As you emerge, you'll find your last Computer to retrieve UAV info 
(#5). From here you can walk on the ledge and use the zipline to the 
scaffolding on the other side.


--OBJECTIVE: DESIGNATE TARGET
Once you zip to the scaffolding, climb up to the top and use the 
DESIGNATE TARGET option. Try not to move around or the soldiers on the 
ground will see you.
Once the aircraft is fully destroyed, the Mission is completed.


 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)



-----------------------------------------------------------------------



                   ++  MISSION 9: JAPAN BATHHOUSE  ++

 
MMM     MMM   MM   MMMMMMMM    MMMMMMM    MM     MMMMMM     MMM     MM
MMMM   MMMM   MM  MM      MM MMM     MM   MM   MM      MM   MMMM    MM
MMMM   MMMM   MM   MMMMMM     MMMMMM      MM  MM        MM  MM MMM  MM
MM MM MM  M   MM      MMMMMM      MMMMM   MM  MM        MM  MM  MMM MM
MM MM MM MM   MM MMM      MM MM       MM  MM   MM      MM   MM    MMMM
MM  MMM  MM   MM  MMMMMMMMM   MMMMMMMMM   MM    MMMMMMMM    MM     MMM


                               MMMMMM                                 
                              MM    MM                                
                              MM    MMM                               
                               MMMMMMMM                               
                                    MM                                
                              MMMMMMM   



This Mission is EVIL! The first half of the Mission is pure stealth and 
the last half is pure luck. But I've found the way! HAH! I will reveal 
the way to get 100%! 
Consider yourself lucky that I'm revealing the secrets to getting past 
the second half of the Mission WITHOUT losing a single ounce of health!

For this Mission, I urge you to use Stealth Mode. In this walkthrough, 
I will NOT mention using the SC-20K until the last part of the Mission, 
so PLEASE do not use the SC-20K unless I say to do it. 
Trust me, it will cause less frustration if you follow my tactics.


BIG NOTE: If a civilian sees you (they'll scream "Jee-jus! Hoo ah yoo!" 
and run to a corner), it ruins your 100% run. Try NOT to encounter the 
civilians at any time during the Mission.



+++++++++++++++++++++++++



PRIMARY OBJECTIVES:
[ ] DISCOVER WHO SHETLAND'S CONTACT IS
[ ] GAIN ENTRY TO THE BATHHOUSE
[ ] EAVESDROP ON SHETLAND'S MEETING BEFORE I-SDF TAKES HIM DOWN
[ ] ELIMINATE SHETLAND


SECONDARY OBJECTIVES:
[ ] FIND OUT WHO GAVE THE I-SDF ASSAULT TEAM THEIR ORDERS


OPPORTUNITY OBJECTIVES:
[ ] TAP THE BATHHOUSE TELEPHONE LINES



+++++++++++++++++++++++++



Welcome back to Japan!


                       ++ AREA: OUTSIDE BATHHOUSE ++


Head down the corner and you'll see a large alley with three guards and 
two VERY bright streetlights.
From the dark corner, bust out the Pistol and shoot the high 
streetlight across from Sam. This will darken the entire half of the 
alley (and startle the nearby technician).


--SUB-OBJECTIVE: TAP THE PHONE LINES (1 OF 3)
Further down the alley is an electrical box glowing red. Access it and 
the TAP LINE option will appear. TAP it.


From here, you need to access the open TRAP DOOR at the end of the 
other brightly lit alley. You have two options:

#1 - Eliminate all three guards wandering in the darkened half of the 
alley and then access the Trapdoor

#2 - Right next to the electrical box (where you tapped the line) is a 
pipe to climb. Climb it up and zip down to a high ledge.
Shimmy to the right and then pull yourself up. Go forward and grab the 
next ledge and shimmy ALL the way to the right. At the end, jump down 
and bust out the Pistol. 
Shoot the last streetlight to darken the ENTIRE alley. Now climb down 
the pipe nearby and head for the TRAP DOOR.


Make your way down the underground path and head for the ladder at the 
other side.


-----------------------------------------------------------------------


                    ++ AREA: BATHHOUSE BASEMENT ++


Climb the ladder at the end and OPEN TRAP DOOR. Climb out and you'll 
emerge into a darkened basement with one guard near the door.
Simply creep up to him when he turns around and then neutralize him. 
Make your way out of the room to the next area.



-----------------------------------------------------------------------


                      ++ AREA: LAUNDRY ROOM ++


Emerge in the corner and you'll see white laundry hanging, a large fan, 
and a guard sitting on a chair in a brightly lit room.
Hide in the dark corner and use the OCP on the fan to get his 
attention. If it doesn't work, keep trying until he stands up to 
investigate. Conk him from behind and then head for the SWITCH near the 
door and turn off the lights. Now head up the stairs to the Bathhouse.


-----------------------------------------------------------------------


                   ++ AREA: BATHHOUSE LOUNGE ROOM ++


--OBJECTIVE: DISCOVER SHELAND'S CONTACT
When you open the door, you'll see a lounge with two guards and a 
civilian. To the left of the door is a SWITCH. Flick it to turn off the 
light and startle the guard nearby. 
As he investigates, head for the hallway on the left (with the 
curtains) and use the DETACH option on the curtains to cover up the 
hall.


From here you have two options to continue to the next room:

#1 - Head down the hall and you'll see three guards in a small lobby. 
One goes outside, one goes upstairs, and one stays nearby.
You'll have to eliminate all three guards the hard way and then access 
the Computer nearby to disable the Camera upstairs.

#2 - Instead of going down that hall, enter the door near the curtains 
you just detached into a sort of supply room (with a Med-Kit). Turn off 
the lights, and turn on Night Vision and look on the wall nearby for a 
CRAWLSPACE. Enter that CRAWLSPACE to emerge into a small, dark room of 
the same lobby. Use Thermal Vision behind the curtains and use the EEV 
to SCAN the nearby Computer. HACK it to disable the Camera on the 
second floor. Next to the curtains on the right is a SWITCH that you 
can flick to turn off the lights outside. 
A guard will come from outside and investigate. Let him turn on the 
switch and then GRAB him when he turns around. Do it one more time for 
the nearby guard.


-----------------------------------------------------------------------


                 ++ AREA: BATHHOUSE - SECOND FLOOR ++


Once you've eliminated the two guards downstairs, you have two MORE 
options when heading upstairs:

#1 - Since you disabled the Camera upstairs, make your up the nearby 
stairs. Keep an eye on the guard up here! When he turns around, GRAB 
and knock him out. Access the Keypad at the end of the hall.

#2 - This path is longer and wields more risk. Near the stairs are 
double glass doors that lead outside. Open the door and go outside. 
You'll see a truck on the left and a phone booth. To the left of the 
phone booth is a pipe to climb. Climb it up and onto the ledge. Use the 
Zipline nearby and zip to the open window on the other side.
DO NOT CLIMB INTO THE ROOM YET! A civilian inside the room will browse 
out the window for a few seconds and then go to sleep. Once he's 
asleep, climb inside and sneak by him to the door. Use the OPTIC CABLE 
to watch the guard in the hall. Once the coast is clear, open the door 
and head for the light switch near the Keypad door (make sure you 
closed the civilian's door!) and flick it off.
When the guard comes back, he'll investigate the light being "off". 
Smack him when he gets close.


HACK the Keypad to enter the office (be sure to turn off the lights). 
Either use the Computer or raid the filing cabinet to complete the 
Objective. WHEW-WEE!


--SUB-OBJECTIVE: FINDOUT WHO GAVE I-SDF THEIR ORDERS
Before you exit, look on the wall to the upper left to spot a 
CRAWLSPACE. Enter it and emerge on the other side with two I-SDF 
soldiers. Wait patiently for the soldier standing to sit down to use 
his laptop. Once he's sitting, approach and GRAB him. 

INTERROGATE him near the CRAWLSPACE to finish the Objective. Knock him 
out and ignore the other soldier. 
Go back to the CRAWLSPACE and exit back downstairs to the lounge area.



-----------------------------------------------------------------------



               ++ AREA: BATHHOUSE LOUNGE ROOM (AGAIN) ++

Head back to the lounge area downstairs. Use whichever path you want to 
get there. Across the lounge is an open doorway. Sneak past the guard 
and try to stay silent as the civilian tries to fix the roof (or 
whatever it is he's doing).

Head inside to a Men's Locker room with a soldier relaxing in front of 
you. Bust out the Pistol and use the OCP on the light to darken the 
entire room. When the soldier investigates, head out the Locker room to 
the opposite doorway past the toilets (or neutralize him if you want).


From here, you'll be in a bright hallway. To the left of the hall 
you'll see that it's blocked by a yellow tape with a spotlight shining 
on it and the right leads to a steam bath area. I will give separate 
walkthroughs if you decide to take one path or the other.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


WALKTHROUGH #1 - THE YELLOW TAPE PATH (LEFT)
Turn left to see yellow tape blocking the way. It's really not blocking 
your way! Go through and you'll break the tape and the CUT MATERIAL 
option will appear. Cut through and you'll see the next area.


AREA: SWIMMING POOL


--SUB-OBJECTIVE: TAP THE PHONE LINES (2 OF 3)
In this area, you'll see a swimming pool and two guards. Across the 
pool on the other side is an electrical box to TAP LINE. 

You have two options to get to that electrical box:

#1 - To the right of the entrance is a long scaffolding. Climb it up 
and walk your way to the electrical box.

#2 - Jump into the empty pool and use the PIERCE option on the 
generator to turn off all the lights in the room. From there, go 
further down the pool to a mini-bridge and climb the ladder and access 
the electrical box.

Once the line is tapped, enter the doorway near the electric box to the 
next area. Head for the door at the other end.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


WALKTHROUGH #2 - THE RIGHT PATH

**If you chose to ignore taking the yellow tape path, this path will 
take MUCH longer to accomplish especially if you are going for 100% 
(because you need to find your way to the swimming pool area to find 
the phone box to TAP it).

Head right and into a steam bath area. On the left you'll see two large 
baths (divided by a wooden barrier). Silently jump into the first bath 
and hop over the barrier to the second bath. 


From here you have two options:

#1 - In the second bath is a TRAPDOOR. Use the TRAPDOOR and jump down. 
Traverse through the pipes to another TRAPDOOR on the other end. Climb 
the ladder but DO NOT OPEN THE TRAPDOOR YET! Use the OPTIC CABLE to see 
a civilian turning on the steam. Once the steam is on, open the 
TRAPDOOR and emerge out. 
From here, you have to turn on THERMAL VISION and make your way to the 
open doorway opposite the TRAPDOOR you exited.

#2 - Head out of the room and you'll pass a Massage Parlor with one 
civilian and a CANDLE. Try to neutralize the civilian and hide his 
body. Continue out to the next steam bath area. Exit the door on the 
opposite side to the next area.


-----------------------------------------------------------------------


                        ++ AREA: STEAM BATH ++


In the next room are two guards and a civilian who turns on the steam, 
making it hard to see. You need to head for the door DIRECTLY across 
from the door you came from.
Turn on THERMAL VISION and silently hop from steam bath to steam bath 
(the guards can't see through the steam) to the next door.

Enter the door and down the hall to ANOTHER steam bath area. Only this 
time, it's only ONE guard and a turret on the other side. Enter the 
door and head left. On the wall to the left is a large VALVE. Use the 
TURN VALVE option to steam up the entire room.
With the room steamed up, you can walk by the guard and the turret with 
no problems. Head for the doorway on the other end.


-----------------------------------------------------------------------


                      ++ AREA: PRIVATE BATH AREA ++


Enter through but stay in the corner. You'll see a reception desk 
across from you with a stereo and a CANDLE. WAIT PATIENTLY! An I-SDF 
soldier will patrol here and then turn around. When the soldier turns 
around, quickly creep up to him and conk him.


--SUB-OBJECTIVE: TAP THE PHONE LINES (3 OF 3)
Near the reception desk is the last electrical box to tap. TAP it to 
finish this Objective. Now use the BLOW CANDLE option on the CANDLE to 
darken the room.
From here, continue on through the hall.

As you turn the corner, you'll see a hall to the left with a CANDLE and 
a bathroom to the right. This is what you do:

In the next room are three soldiers (2 regular and one I-SDF). You need 
to eliminate TWO, count it TWO of these soldiers. Go to the bathroom 
and out the other side. There's a CANDLE here. Use the BLOW CANDLE 
option and turn the corner to see a soldier standing at the other end.
Whistle his dumbass over and hide in the corner. When he investigates 
the blown out CANDLE, snuff him from behind and leave him there.

Go back to the other hall before the bathroom with the other CANDLE. If 
the coast is clear, use the BLOW CANDLE option and snuff it out.
From here, wait patiently! An I-SDF soldier will pass by and 
investigate the CANDLE. GRAB him and knock him. Hide his body in the 
bathroom.

Across from where you knocked out the I-SDF soldier is a CRAWLSPACE on 
the lower wall. Do you see it? It's next to ANOTHER candle. There is 
ONE more soldier in this room (technically a technician). 

DO NOT, I REPEAT, DO NOT KNOCK OUT THE TECHNICIAN! THE TECHNICIAN WILL 
SAVE YOU THE FRUSTRATION LATER IN THE LAST HALF OF THE MISSION!

Use the BLOW CANDLE option on the CANDLE near the CRAWLSPACE and enter 
through that CRAWLSPACE into a Private Bath.


-----------------------------------------------------------------------


                       ++ AREA: PRIVATE BATH A ++


Emerge out of the CRAWLSPACE and into the water. Carefully traverse the 
water to the other side. If that technician is patrolling in here, LET 
HIM FINISH AND DO NOT TOUCH HIM! When he exits the room, get out of the 
water and cross the mini-bridge into the CRAWLSPACE behind the large 
glass.


--OBJECTIVE: EAVESDROP ON DOUGLAS
Go through the vent and listen to the whole conversation (HACK the 
laptop in the room while you're at it).

Once the conversation finishes, head back out of the CRAWLSPACE and 
into a raging firefight outside Private Bath A.


--OBJECTIVE: ELIMINATE SHETLAND
If you knocked out the technician before heading into the CRAWLSPACE to 
eavesdrop on Douglas, you are VERY SCREWED! 
This means you have to try and incapacitate two I-SDF soldiers in the 
hall (with HEAT VISION) and they will 95% of the time ALWAYS see you 
and fire at you. If you try to escape through the CRAWLSPACE, you will 
get shot even if you DID NOT go out of the CRAWLSPACE yet! 

BUT...if the technician was left unharmed, he will go out into the 
firefight and eliminate ONE of the I-SDF soldiers for you using a Frag 
Grenade and end up also killing himself in the process. This leaves 
only ONE I-SDF soldier in the room fending for himself. 
BUT DON'T HEAD FOR THE CRAWLSPACE SO QUICKLY! Once you hear the Frag 
Grenade explosion in the hallway, you're clear to enter through.

From here, you can exit through the CRAWLSPACE safely and head through 
the halls. Go past the bathroom (DO NOT GO BACK TO THE STEAM BATHS) and 
around the corner. You'll need to creep silently past the firefight and 
into the next room (with a Med-KIT).


-----------------------------------------------------------------------


             ++ AREA: STEAM BATH NEAR PRIVATE ROOM B ++


In Private Room B (where Douglas was) is a Camera and some extra Ammo. 
If you followed this walkthrough, then you didn't use the SC-20K yet 
and won't need the Ammo.

Slowly go the corner and DISARM the Wall Mine. In the next room are 
three Displace soldiers with Heat Vision hiding behind pillars. No 
matter what you do, you CANNOT sneak past them so don't even try!

From outside the door, SNIPE the lights in the room (there's two 
lights) to darken the place. 


From here you have two tactics to use to pass through this room:

#1 - THE SMOKE BOMB TACTIC:
SLOWLY sneak to the tile wall nearby to stay safe. From there, you can 
see all three soldiers (one on the left, one in the center, and one on 
the right).
Equip a Smoke Grenade and throw one in between the left and center 
soldier and one more next to the right soldier. When done correctly, 
you can sneak past them as the smoke disturbs their Heat Vision. Gotta 
be quick about it though! The smoke don't last too long, you know.

#2 - THE STICKY SHOCKER TACTIC:
SLOWLY sneak to the tile wall nearby to stay safe. From there, you can 
see all three soldiers (one on the left, one in the center, and one on 
the right). 
Bust out the SC-20K and use a Sticky Shocker (you should have six of 
them) on the soldier hiding on the right side. Slowly sneak further 
right and hide behind one of the shower stalls. From here, you should 
have a clean shot so shoot a Sticky Shocker to the soldier in the 
center.
Now for the last soldier! From where you are, sneak towards the spa. 
Carefully position yourself so that Sam can shoot a Sticky Shocker 
without getting seen. 


Wasn't that easy! Now exit the room.


-----------------------------------------------------------------------


                     ++ AREA: FURNACE ROOM ++


DISARM the Wall Mine and continue outside to a locked fence that you 
need to BREAK open. DO NOT OPEN THE FENCE YET! Bust out the Pistol and 
shoot the light above you to darken this area. NOW break open the gate.


--OBJECTIVE: DISARM SHETLAND'S BOMBS (3 TOTAL; 1:30 TIMER EACH)
The first bomb is across from Sam. Look for the pipes next to the 
stairs and squeeze your way through to find bomb #1 and disarm it.
Once that's disarmed, squeeze back through and bust out the SC-20K. 
Switch crosshairs and shoot a Sticky Shocker onto the first Heat Vision 
soldier as he walks up the stairs (be quick and accurate). If the 
soldier sees you, then you moved into too close.

Grab and hide his body near the pipes close to bomb #1 (BE QUICK!). Now 
go up the stairs and jump over the large electric box up on top. Fall 
over the other side to find bomb #2 in the bottom. DISARM it.

As you disarm bomb #2, Douglas chimes in and runs away. Two more HEAT 
VISION soldiers show up and climb the stairs. Here's what you do:

After disarming bomb #2, climb the nearby pipe and head up. Slowly move 
the Camera so that you can see the soldiers go up the catwalk. QUICKLY 
bust out the SC-20K and shoot a Sticky Shocker on the second soldier. 
The third one will keep walking around the corner. When you see him on 
the other side, ZAP HIM!
Bomb #3 is on the other side of the room next to a pile of sandbags 
(you can't miss it). Before you disarm it, shoot the last light in the 
room to darken the entire half of the room (trust me, it worth the few 
seconds).

DISARM bomb #3. As soon as Sam finishes, QUICKLY run to the door that 
Douglas used to escape and QUICKLY choose the BASH DOOR option. If done 
correctly, you will knock out the last Heat Vision soldier of the game.


--OBJECTIVE: ELIMINATE SHETLAND
Go through the halls and climb up the ladder. Open the door to 
encounter Douglas. 


When the talking ends, you have two options:

#1 - THE EASY WAY
When Douglas lowers his gun, aim for his head and shoot.

#2 - THE HARD WAY
When Douglas lowers his gun, lower yours (press the X Button).


 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
                                                                


**If you followed this walkthrough, you should be able to finish the 
Mission with 100% without losing a single ounce of health. 



-----------------------------------------------------------------------



                    ++  MISSION 10: JAPANESE I-SDF  ++


MMM     MMM   MM   MMMMMMMM    MMMMMMM    MM     MMMMMM     MMM     MM
MMMM   MMMM   MM  MM      MM MMM     MM   MM   MM      MM   MMMM    MM
MMMM   MMMM   MM   MMMMMM     MMMMMM      MM  MM        MM  MM MMM  MM
MM MM MM  M   MM      MMMMMM      MMMMM   MM  MM        MM  MM  MMM MM
MM MM MM MM   MM MMM      MM MM       MM  MM   MM      MM   MM    MMMM
MM  MMM  MM   MM  MMMMMMMMM   MMMMMMMMM   MM    MMMMMMMM    MM     MMM


                             MM     MMMMMM                            
                           MMMM    MM    MM                           
                             MM    MM    MM                           
                             MM    MM    MM                           
                             MM    MM    MM                           
                             MM     MMMMMM     



In this Mission, if Sam is captured, he is interrogated and has to 
escape manually. If this happens, you screw your chances of getting 
100%. Try to stay safe as much as possible.

**If you are captured, let the soldier slap Sam around until he is 
"dismissed". Choose the PICK CUFFS option and pick the lock using the 
Left Analog Stick. When Sam frees himself, GRAB the man and knock him 
out. For the other soldier outside, BASH the door. Grab your equipment 
on the opposite shelf and continue through.



++++++++++++++++++++++++


PRIMARY OBJECTIVES:
[ ] CONTACT THE DETAINED AMERICAN OFFICERS
[ ] RECORD THE MEETING IN THE WAR ROOM
[ ] GAIN ACCESS TO THE WAR ROOM
[ ] DO NOT KILL ANYONE
[ ] CRIPPLE OTOMO'S I-SDF SERVERS
[ ] CAPTURE OTOMO ALIVE


SECONDARY OBJECTIVES:
NONE


OPPORTUNITY OBJECTIVES:
NONE


++++++++++++++++++++++++


This is it! The final Mission of the game!


From infiltration, make your way to the large door. Use the SWITCH 
OBJECT option to open the door. Enter through to a large corridor. In 
here you'll see two soldiers and an Infrared Camera.


Near the door is an electric box you can use to turn off the lights in 
the corridor. Knock out both soldiers (it's worth doing so).
Under the Infrared Camera are two doors: an open and a closed door. 
The closed door has a pathway to the first floor of the I-SDF building 
but we'll ignore it for now.


Further down the corridor is an open vent on the right. Go through and 
emerge to a room with a pipe to climb. Climb it to the top (to the 
fourth floor) and you'll end up in what looks like a dead end. 
Hear that crooning? It's coming from the other side. Jump up towards 
the wall and Sam will hang on. 
Climb up to see two soldiers (one standing idly and one mopping the 
floor) in a brightly lit hall. Eliminate them any way you want (just 
make sure each one doesn't see you) and hide their bodies outside the 
long hall (in the dark of course!)


-----------------------------------------------------------------------


                  ++ AREA: I-SDF FOURTH FLOOR ++


Exit this hall and turn the corner. You'll see a CRAWLSPACE on wall 
leading into the room. Use it to enter a room with 2 blindfolded 
Americans.


--OBJECTIVE: CONTACT THE DETAINED AMERICANS
There are a lot of dark shadows and a Camera (non-Infrared) in this 
room. Work you way through the shadows and talk to the blindfolded man 
on the LEFT side. 

Once that's done, you have two options to get to the War Room 
downstairs:

#1 - Exit back to through the CRAWLSPACE and make your way to the 
stairway and traverse your way down manually to the doors.

#2 - Head back through to the brightly lit hall (where the mopping 
guard was) and make you way back into the corridor from the beginning 
of the level). Head for the closed door under the Infrared Camera and 
use the BREAK OPEN option. Head inside and climb the ladder to the top. 
Access the CRAWLSPACE at the other end and emerge into a bathroom on 
the first floor of the I-SDF Building.


Either way you choose still leads to the same doorway on the first 
floor so pick one. 

Enter that doorway to the War Room area and into a brightly lit 
corridor with a moving walkway and three soldiers at the bottom.
On the wall is an electric box you can use to turn off the lights and 
the moving walkway. One soldier will walk on the other walkway and try 
to investigate the blackout. Grab him from the top of the room and 
interrogate him for a Metal Gear Solid crack.


-----------------------------------------------------------------------


                  ++ AREA: OUTSIDE THE WAR ROOM ++


--OBJECTIVE: GAIN ACCESS TO THE WAR ROOM
At the bottom floor are two guards and one Infrared Camera. When the 
coast is clear, use the OCP on the Camera and turn right and go down 
the small set of stairs.
From here, hide near the stairs and WHISTLE each guard down the stairs. 
Use a Sticky Shocker on both of them and hide their bodies UNDER the 
stairs. 

Across the stairs is a RETINAL SCANNER. HACK it and open the nearby 
door. Enter through a corner to see two doors (one with a Keypad on the 
left and the other with two soldiers inside on the right).
Head for the Keypad door and HACK it. Enter through to a large server 
room.


-----------------------------------------------------------------------


                    ++ AREA: I-SDF SERVER ROOM ++


In this server room are two Infrared Cameras. You'll need to be quick 
to get by unnoticed. Hide next to the nearby server to stay safe.

Use the OCP on the nearby Camera (you'll need to move back a little to 
see it). Turn on Night Vision to see the Infrared path of the other 
Camera. When it's clear, QUICKLY access the Computer in the center and 
use it and then QUICKLY exit the room.


Go back out to the hallway outside and head for the War Room (it's the 
large double doors, you can't miss it).


-----------------------------------------------------------------------


                         ++ AREA: WAR ROOM ++


In front of the War Room doors are the elevators. Remember this! Make 
your way into the War Room area and you'll see two guards (one on each 
side) and two Cameras (one on each side).

The Cameras DO NOT face forward, which means you can walk directly 
underneath it before using the OCP on it. When the coast is clear, use 
the OCP on the Camera from underneath it and hug the walls until you 
reach the corner. Eliminate both guards from here.


--OBJECTIVE: RECORD MEETING IN THE WAR ROOM
Above the War Room doors (which are locked) are ledges that Sam can 
climb up to. Climb it up and access the CRAWLSPACE and enter through to 
the other side. Listen to the conversation.


--OBJECTIVE: HACK THE GENERAL'S LAPTOP
HACK the nearby laptop when Grim gives the okay. Once the conversation 
finishes, exit the CRAWLSPACE and go back to the elevators (use the OCP 
on the Cameras first!).


-----------------------------------------------------------------------


                   ++ AREA: I-SDF SUB-LEVELS ++


The next sequence may seem difficult but it's actually NOT! Enter the 
elevator and go DOWN. Halfway through the ride, the elevator conks out 
and the trapdoor beneath Sam opens.
Jump down and shimmy towards the wall. Drop down five flights to the 
bottom floor.


--OBJECTIVE: CRIPPLE OTOMO'S I-SDF SERVERS
Jump up onto the floor and turn left. You will notice three soldiers 
placing Wall Mines in the back. 


From here you have two options:

#1 - Engage in combat. As they slowly walk away, position Sam at a 
distance and shoot the Wall Mine to kill all three soldiers. From 
there, grab one of the bodies and enter the next room. Inside you'll 
see diagonal Lasers but the soldier you're carrying will override all 
the Lasers (just like in Mission 3).

#2 - DO NOT ENGAGE IN COMBAT! Let them slowly make their way out of the 
room. When the coast is clear, SLOWLY walk up to the door. When you 
enter TURN ON THERMAL VISION! There are lasers in the next room! 
Traverse through the diagonal lasers and head for the door on the other 
end.


Choosing one path determines whether or not you get 100% for the 
Mission.


-----------------------------------------------------------------------


                      ++ AREA: OTOMO'S ROOM ++


When you enter the room, TURN RIGHT! Jump over the railing and sneak 
around the Computers. See that desk? Jump over it and over the open 
window.

Sam will land into a secret underground path behind a soldier. Jump out 
of the path and SLOWLY make your way up the stairs nearby. Shoot the 
light to darken the area (the soldiers won't hear you) and access the 
servers on the other end. Use the PLACE CHARGE option and then DETONATE 
it from afar.

Once that's done, it's Otomo time!


--OBJECTIVE: CAPTURE OTOMO ALIVE
SLOWLY make your way back to the secret path and traverse underneath 
the soldiers to the other side. Emerge out and SLOWLY make your way up 
the stairs.

At the top of the stairs, you'll see an enclosed server room to the 
right and Otomo's office to the left. After the seppuku incident, enter 
the server room and go to the open trap door. 
Make your way to the other side and emerge out. Head over to Otomo and 
SAVE him.


--OBJECTIVE: EXTRACTION TIME
Sam will hoist Otomo over his shoulder. Walk to the glass behind 
Otomo's desk and PLACE CHARGE. Move far away and it'll manually 
explode. Once the room floods, the Mission is Complete!


 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
                                                                


Congrats! You finished Solo Mode for Splinter Cell: Chaos Theory! Now 
read the next section for all Co-op Missions.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


AND NOW...



  ___ ___       ___  ___   __  __ ___ ___ ___ ___ ___  _  _ ___ 
 / __/ _ \ ___ / _ \| _ \ |  \/  |_ _/ __/ __|_ _/ _ \| \| / __|
| (_| (_) |___| (_) |  _/ | |\/| || |\__ \__ \| | (_) | .` \__ \
 \___\___/     \___/|_|   |_|  |_|___|___/___/___\___/|_|\_|___/
                                                                


-----------------------------------------------------------------------


Welcome to Co-op Mode! So you and your buddy think you can do what Sam 
Fisher can do? We'll see about that.

Co-op Mode can be played as a (sort of) single player Mission on XBOX 
Live or via System Link. Split Screen Mode can only be used with two 
controllers on a single XBOX.

You'll have to get used to the idea of using the XBOX Live Headset in 
order to communicate with your buddy. 
In this walkthrough, I will give the options of what to do for BOTH you 
and your partner. It's up to you to choose who does what per situation. 


Are you ready, soldiers? READ ON!


-----------------------------------------------------------------------


HOLD ON! Before I decide to continue this section, let me inform you 
first that I intend to post all Co-op Missions under 100% Completion. 

But since I've yet to get 100% per Mission, I will keep this section 
under wraps for now. I hope you can hold on for a day or two while I 
straighten out the Objective kinks. Trust me, it'll be worth the wait.




************************


I've revealed EVERYTHING there is to know about Chaos Theory. Every 
route, path, and situation can be found here and ONLY here. This is the 
only FAQ online that reveals everything and leaves the result to you.

I'm also very proud to say that I have completed all 10 Solo Missions 
for Splinter Cell: Chaos Theory with 100%.
It took LOTS of restless hours after work to figure every path, route, 
situation but it was well worth the time. Co-Op Mode coming soon!


-----------------------------------------------------------------------


--For more details on Co-op and Versus Mode, read the FAQs by simalcrum 
over at IGN

--If you think everything I've written is pure crap, then read the 
other SC:CT FAQs by FableX04 or TehSpecialVetorz for a second opinion 
(if they ever finish their stuff).

--Big thanks to the people who contributed for Mission 5. Too many 
names to place here but you know who you are.



************************


"Hell is waking up every goddamn morning and not knowing why you're 
here. Why you're breathing. That's what hell is and I'm finally out." 

- Marv, excerpt from Frank Miller's Sin City "The Hard Goodbye"


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This has nothing to do with SC: Chaos Theory but I urge you to go see 
"Frank Miller's Sin City" in theaters now. It'll be one of the most 
visually stunning films you'll see this year.

**Oh, for the Jessica Alba fans out there, I've got some HOT screencaps 
and a sexy videoclip (that I made) of her directly from the movie just 
for you. I ain't telling you where I got them but they're HOT! 
Click on this link to find them: 

http://fox302.com/index.pl?s=vg&user=VampireHorde


Enjoy!



************************


This FAQ is only for use on GameFAQS. You may not copy, link, or 
reproduce this FAQ on your publication or website without permission. 
If you want to use this FAQ, please e-mail me at [email protected]. 
I have no problems with anyone who asks. March 2005.