Basic Tips
• Map is split into Cities.
• Cities are grouped into Provinces.
• Provinces and grouped into Regions.
• Almost all interactions happen on city or province level.
• Each province has a city that is a province capital. They are indicated on the map with a white column.
• There are 3 distinct types of countries that play very differently: Republics, Monarchies and Tribes. Those then have a number of subtypes with different bonuses.
• Migratory Tribe is the only country that has access to the unique migration mechanic.
• Each country has a ruler who's abilities and traits may have a major effect on the whole state.
• Only countries of the same rank can be allies. For example a Regional Power cannot ally with a Local Power, it can only guarantee it.
• Becoming a Regional Power (25 to 99 cities) doubles your governmental bonuses including ones to power income. It is important to reach that level as soon as possible.
• Countries are ranked by the number of cities they control: City State, Local Power, Regional Power, Major Power and Great Power.
• Each subsequent rank provides increasing bonuses and unlock new diplomatic options.
• Countries with the same government type will play very differently based on the populations as well as terrain in and around them.
• Each country has their Capital Province and Capital Region based on where their Capital City is located. Capital City is marked on them map with a white column adorned with a golden wreath.
• Army upkeep will be your main cost and a limiting factor.
• Manpower is generated by certain pops and spent to reinforce your armies or train new units.
• Military, Civic, Oratory and Religious Powers are generated every month based on the 4 matching abilities of your ruler with additional points for matching government civics.
• Each government type has 2 or more civic slots to be filled with available bonuses for 50 oratory power a piece.
• Each of those slots has assigned a type based on a country’s government. Matching those types will provide important bonuses, including additional monthly power income. It’s important to fill those asap.
• New civics become available upon reaching rank 6 and then 12 of the matching research.
• You are eliminated from the game by being annexed or losing a civil war.
• Gold is generated by taxes and commerce and spent on armies, fortifications and wages for characters, among other things.
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