Change weapon ammo and damage
In the console first type "sv_cheats 1" to enable cheats and then input:
Sk_max_357 no.# .... The numerical value for no.# is new max ammo for .357 Magnum
Sk_max_ar2 no.# .... The numerical value for no.# is new max ammo for Pulse Rifle
Sk_max_ar2_altfire no.# .... The numerical value for no.# is new max ammo for Pulse Rifle energy orbs
Sk_max_buckshot no.# .... The numerical value for no.# is new max ammo for shotgun
Sk_max_crossbow no.# .... The numerical value for no.# is new max ammo for crossbow
Sk_max_grenade no.# .... The numerical value for no.# is new max ammo for hand grenades
Sk_max_pistol no.# .... The numerical value for no.# is new max ammo for pistol
Sk_max_rpg_round no.# .... The numerical value for no.# is new max ammo for RPG
Sk_max_smg1 no.# .... The numerical value for no.# is new max ammo for submachine gun
Sk_max_smg1_grenade no.# .... The numerical value for no.# is new max ammo for SMG grenades
Sk_plr_dmg_pistol no.# .... The numerical value for no.# is new damage value for pistol
Sk_plr_dmg_357 no.# .... The numerical value for no.# is new damage value for .357 Magnum
Sk_plr_dmg_ar2 no.# .... The numerical value for no.# is new damage value for Pulse Rifle
Sk_plr_dmg_buckshot no.# .... The numerical value for no.# is new damage value for shotgun
Sk_plr_dmg_crossbow no.# .... The numerical value for no.# is new damage value for crossbow
Sk_plr_dmg_crowbar no.# .... The numerical value for no.# is new damage value for crowbar
Sk_plr_dmg_grenade no.# .... The numerical value for no.# is new damage value for grenades
Sk_plr_dmg_rpg_round no.# .... The numerical value for no.# is new damage value for RPG rockets
Sk_plr_dmg_smg1 no.# .... The numerical value for no.# is new damage value for submachine gun
Sk_plr_dmg_smg1_grenade no.# .... The numerical value for no.# is new damage value for SMG grenades
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