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Enemy Territory - Quake Wars console commands cheats and tips (UPDATE - MISTAKE WITH LAST MESSAG for Enemy Territory: Quake Wars

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Enemy Territory - Quake Wars console commands cheats and tips (UPDATE - MISTAKE WITH LAST MESSAG

Added:

Enemy Territory - Quake Wars

Cheat Codes:

Attention: Change camera – If you don't have a full-size keyboard you will not be able

To change the camera view when in vehicles to 3rd person view. Go to Options –> Controls –> Vehicles. Home is the default key for full-size keyboards. For smaller keyboards select "Change camera" and "Double (left) click to bind a key" on "Not Bound" then press a key for "Change camera" such as kp home (keypad 7) on the right of the keyboard.

Press Ctrl + Alt + ~ during gameplay to display the console window.

If you don't have a full-size keyboard press Ctrl + Alt + ¬ (¬ is under Esc) to display

The console window.

Add more bots (no need to enter net_allowcheats 1)

Do this after all bots have entered the game:

Bot_minclients-1

Si_maxplayers 32 (you can have less than 32 if you wish, such as 30, 28, 24, 20, etc.)

Now go on the Limbo Menu -> Admin -> Players and click on Add bots.

If you click on the Random box, to the left of Add bots, you can choose a team to add bots

To - GDF or Strogg. When you add a bot the number in each team (at the top-left) goes up.

You can add up to 32 bots in total. Admin – Players (names are listed in alphabetical order). After every map loads in you may need to Add the bots manually.

Type net_allowcheats 1 to enable cheat mode. Then enter one of the following cheats:

Code Result

Net_allowcheats 1 - Activate cheat mode. Note: Entering net_allowcheats 0 doesn’t

disable the cheats it just prevents further cheats from being

changed.

God (god mode) - Infinite health. You have to type this everytime you respawn. You

will still be killed by Strogg energy shields and the slipgate (on

Slipgate map), unless hacked, if you are GDF on foot (unless you are

the Covert Ops in disguise) but not if you are Strogg. GDF can’t

pass through the slipgate in a vehicle unless it has been hacked. A

vehicle is only invincible if you are in the Driver’s seat. If you

are GDF in a vehicle (except Husky) you can pass through the Strogg

energy shields unless you change seats to gunner or passenger, then

the vehicle will be destroyed. If you are GDF and using the GPMG on

a guard tower or mg nest it can still be destroyed. If Team damage

and god mode is on GDF Medics won’t Team Kill Revive you. Any

deployables you place down won’t be invulnerable. APTs and Base

Defense Turrets won’t fire at you if you are on foot but Base

Defense Turrets and AVTs will fire at you if you’re in a vehicle but

they won't harm you. You can also get out of the mission area, re

enter or respawn to disable.

Give health - Additional health. You must be alive to use this command.

Give ammo - Gives ammo, not infinite. You must be alive to use this command.

Give all – Gives both health and ammo. You must be alive to use this command.

Noclip - Makes you go through walls. You have to type this everytime you

respawn. If you are GDF and parachuting down wait until you land

before using noclip or else your parachute will still be displayed

and you won’t be able to use any weapons/items. You can’t go through

the slipgate on Slipgate map with noclip on (the Antarctica side of

the map is about 500m above the slipgate objective) but you can pass

through Strogg energy shields. You can still use weapons and items,

place deployables and do objectives. You can be the Soldier, use

noclip and plant a charge (hold F) on the rear of the vault door on

Island, or just collect the data disc and take it to the console and

transmit the data (hold F), or plant a charge on the last objective

on Canyon, Refinery, Slipgate and Valley. Covert Ops can hack (hold

F) the sewer controls (last objective) on Sewer after entering

noclip. You can’t use noclip with vehicles. You can even get out of

the map with noclip, re-enter or respawn to disable.

Notarget - Enemy bots on foot and enemy bots in vehicles won't shoot at you

(unless they are already firing at you when you activate it) but

enemy turrets (APT, AVT and Base Defence Turrets) will. You still

trigger enemy mines. You must be alive to use this command, re-enter

to disable.

Killtransports – Make all GDF and Strogg vehicles on the map disappear and respawn,

including the vehicles you and bots are in (even aircraft) no matter

which seat, and vehicle drops (request Husky/Icarus). If you can’t

request a Husky/Icarus after using killtransports change class then

change back again, if you want, then request one. It will also make

the MCP (on MCP missions) disappear. You will have to use the spawn

vehicle_mcp cheat to complete the objective. It even removes

vehicles you have placed down with the spawn vehicle cheat.

Killallbots – Make all GDF and Strogg bots respawn.

Kill – Make yourself respawn.

If your computer is fast and you're frustrated with the locked 30 FPS, bring down the

Console with Ctrl + Alt + ~ (or Ctrl + Alt + ¬ (¬ is under Esc) and type the following:

Com_unlockFPS 1

Com_unlock_timingMethod 2

Com_unlock_maxFPS [any multiple of 30]

Spawn Vehicles:

Press Ctrl + Alt + ~ (or Ctrl + Alt + ¬ (¬ is under Esc) if you don't have a full size

Keyboard) then enter the codes below to spawn the desired vehicle.

-=GDF Vehicles=-

Spawn vehicle_husky - husky

Spawn vehicle_titan - titan

Spawn vehicle_anansi - anansi

Spawn vehicle_bumblebee - bumblebee

Spawn vehicle_mcp - mcp

Spawn vehicle_platypus - platypus

Spawn vehicle_trojan - trojan

Spawn vehicle_badger - badger (original name for armadillo)

-=Strogg Vehicles=-

Spawn vehicle_icarus - icarus

Spawn vehicle_hog - hog

Spawn vehicle_desecrator - desecrator

Spawn vehicle_goliath - goliath (original name for cyclops)

Spawn vehicle_hornet - hornet (original name for tormentor)

To look around in the aircraft cockpit (Bumblebee, Anansi, Tormentor) hold Caps Lock and move the mouse. The minigun in the cockpit of the Bumblebee can be directed while holding down Caps Lock. You can also look around the aircraft in 3rd person view with Caps Lock and the mouse and with the Husky, Armadillo, Platypus and Hog when in the driver’s seat.

Try spawning the Anansi (spawn vehicle_anansi) on Valley (2nd objective) for the MCP mission as this MCP objective doesn’t have the Anansi aircraft. Enter god for god mode in the console window to practice flying. Hold left Ctrl (airbrake) to stay in place and practice encircling targets. Hold left Shift (boost) to fly forward.

Spawn Deployables:

Spawn deployable_antipersonnel_gdf - GDF APT

Spawn deployable_antipersonnel_strogg - Strogg APT

Spawn deployable_antiarmour_gdf - GDF AVT

Spawn deployable_antiarmour_strogg - Strogg AVT

Spawn deployable_amt_gdf - GDF AAT

Spawn deployable_shield_generator - Strogg AAT

Spawn deployable_radar - GDF Radar

Spawn deployable_psi - Strogg PSI Radar

Spawn deployable_artillery - GDF Artillery Gun

Spawn deployable_railhowitzer - Strogg Rail Howitzer

Spawn deployable_rockets - GDF Rocket Artillery

Spawn deployable_plasmamortar - Strogg Plasma Mortar

Spawn deployable_ssm - GDF Hammer Launcher

Spawn deployable_ssg - Strogg Dark Matter Cannon

* If you place fire support deployables (last 6) your Field Ops/Oppressor can't use them.

* You don’t have to be the class that places a certain deployable to place it. You can place

APTs, AVTs, AATs and Radars and they will work. Both teams can place the other team’s

vehicles or deployables. You can place them anywhere, even in the enemies’ territory. It

doesn’t have to be placed on a green deployment square. When you place a vehicle or

deployable down they are facing you.

* You can place deployables in the air while in the Bumblebee, Anansi or Tormentor (easier

in cockpit view). Or you can use the noclip cheat and place them. You can also place

deployables on the water. You can’t place vehicles in the air, they fall to the ground.

* If you place vehicles or deployables down with the cheat and change class or team they

will still be there unless destroyed but if you’re defending and you place a deployable

and the area is captured the deployable is removed but you can place one in that area

again if you wish, unless you are attacking and place a deployable in the enemies’

territory then it is still there if the objective is complete.

* You don't earn XP or Proficiency (rewards) from the deployables you place down and the

deployables don't have a name above them. In the kill text it just says [APT] name or

[AVT]name. You still gain XP and Proficiency (rewards) if you place a vehicle down and get

in it and run an enemy over or shoot an enemy with the vehicle’s weapon, though.

* Placed vehicles will still decay after a while but deployables don’t.

* Placed vehicles show up as grey on the map (if you have a radar) until you get in them.

Their health bar will also be grey. When you get in a spawned vehicle the health bar

changes to green. If an enemy gets in a spawned vehicle the health bar changes to red.

* If you try to spawn GDF vehicles (except Husky and Platypus) on maps where they are not

available they will look psychedelic as they have no colour on these maps.

A message is displayed in the console window "No Skin Set For [vehicle name]".

* If you place vehicles, deployables, activate god (mode) or noclip during warmup they are

removed/reset when the game starts.

Note: If you spawn vehicles and deployables on The Ark and Salvage maps they will be painted

In the arctic paint. If you spawn the Platypus on The Ark map it will also be painted in the

Arctic paint.

Spawn Mounted Guns:

Spawn mountable_weapon_gdf - GDF Mountable Weapon (GPMG – guard tower/mg nest)

Spawn deployable_basedefence_gdf - GDF Base Defence Turret

Spawn deployable_basedefence_strogg - Strogg Base Defence Turret

Spawn deployable_amt_gdf_cc - GDF Base AAT regular paint

Spawn deployable_amt_gdf_cc_arctic - GDF Base AAT arctic paint

(used in the base on The Ark and Salvage maps)

Change class without respawning (You must be alive to use this command):

-=For GDF type:=-

Give class soldier

Give class medic

Give class engineer

Give class fieldops

Give class covertops

-=For Strogg type:=-

Give class aggressor

Give class technician

Give class constructor

Give class oppressor

Give class infiltrator

If you have placed a vehicle, deployable or have any other cheats on it won't remove them

When you change class with the give class cheat, but it will remove the deployables, when you change class, if you placed them down by the relevant class without using the cheats.

If you activated god mode you will still be invulnerable when you use the give class cheat but not if you respawn.

If you change class while in a vehicle you will exit it. If you change class while flying you will be ejected from the aircraft.

You can push players with the G key if they are standing, crouched, unconscious and in water but not if they are prone or dead.

-=Change the hue of the sky=-

Setatmosphere area22_01

Setatmosphere ark_clear

Setatmosphere canyon_new

Setatmosphere island_final

Setatmosphere outskirts_revised

Setatmosphere quarry_cold

Setatmosphere refinery01

Setatmosphere salvage_tweak

Setatmosphere sewer_bright

Setatmosphere slipgate_desert01

Setatmosphere slipgate_snow01

Setatmosphere slipgate_portal

Setatmosphere valley01

Setatmosphere volcano

Note: The atmosphere on the Outskirts map is foggy but if you change it to a different sky

Some building structures pop up when you get near them.

Other Console Commands:

If you are not sure of a cheat codes default value enter the cheat’s name on it's own to see it. Most of the cheats give you a description when you enter the command name on it's own without a value. You may need to respawn to activate some cheats after entering them in the console window.

The cheats carry onto the next map and if you restart the game unless you re-enter the default value. Some cheats only need to be entered once and are permanent, even when you quit the game. Not all cheats require the net_allowcheats 1 to use them. Entering net_allowcheats 0 doesn’t disable the cheats, it just prevents the values from being changed.

To list the commands in the console window, enter the first word such as spawn (or spawn vehicle, spawn deployable), setatmosphere, bot, pm, g, g_ etc., (try different characters) then press TAB. A list of commands will be displayed in the console window. Or you can list commands of the same type such as bot_use (press TAB) to list all the bot_use commands. To scroll up and down the list of commands use the mouse scroll wheel while the console window is open or you can keep pressing TAB to scroll through the commands (they are highlighted in red) on the same line.

To repeat the same command(s) without having to re-type it (or if you pressed TAB then Enter to select one) press the up or down cursor arrows (PgUp/PgDn). Use the left or right cursor arrows (Home/End) and press Delete to delete a word/section of the command if you want to change it. Press the Space bar to add a space. Press _ to add an underscore.

BOT_ console commands:

Bot_norandomjump 0 is default. 1, bots don’t randomly jump.

Bot_notapout 0 is default. 1, makes all unconscious bots remain on the ground without respawning. You can still kill them to make them respawn, though.

Bot_useairvehicles 1 is default. 0, bots don’t use aircraft.

Bot_pauseinvehicletime 7 seconds is default. How long the bots wait when they first get in a vehicle before driving off. Bots in aircraft usually take off as soon as they get in them.

Bot_allowclasschanges 1 is default. 0, bots don’t change their class.

Bot_userearspawn 1 is default. 0, bots don’t spawn at base (unless they are at the forward spawn nearest their base, and it is liberated).

Bot_balancecriticalclass 1 is default – have the bots try to keep someone playing the critical class at all times. 0, keep the class they spawn in as.

Bot_usetkrevive 1 is default, if a player in GDF’s team has 20 health or less Medics tk (team kill) revive them with their pistol. 0, GDF Medics don’t tk revive (they don’t tk revive if Team damage is off either).

Bot_usesniperweapons 1 is default. 0, bots don’t use sniper weapons (sniper rifle/railgun).

Bot_useshotguns 0 is default. 1, bots use shotguns/nailguns.

Bot_ignoreenemies 0 is default. 1, ignore all enemies. 2, ignore Strogg, 3, ignore GDF.

Bot_knifeonly 0 is default, 1, bots only use the knife/spikes.

Bot_notaunt 1 is default. 0, bots taunt.

Bot_nochat 0 is default. 1, bots never chat.

Bot_useuniforms 1 is default. 0, bots don’t use disguises (Covert Ops/Infiltrator).

Bot_usespawnhosts 0 is default. 1, Technicians still create spawn hosts but bots don’t use them.

Bot_sillywarmup 0 is default. 1, bots behave silly during warmup.

Bot_usemines 1 is default. 0, bots don’t use mines.

Bot_usedeployables 1 is default. 0, bots don’t drop deployables (bot Medics still drop supply crates).

Bot_usesuicidewhenstuck 1 is default – bots suicide if they detect that they’re stuck on an object or their vehicle is stuck. 0, bots never suicide when stuck.

Bot_usestrafejump 1 is default. 0, bots don’t use strafe jump.

Bot_stayinvehicles 0 is default. 1, bots never leave vehicles.

Bot_usevehicles 1 is default. 0, bots don’t use vehicles (except the MCP on MCP objectives unless Bots complete objectives is off).

Bot_enable 1 is default. 0, bots aren’t loaded into the game.

Bot_pause 0 is default. 1, all bots stop moving, even bots in vehicles (including aircraft). This doesn’t stop base defense turrets, defense turrets, radars, fire support, GPMGs on guard towers/mg nests, etc., from working.

Bot_fakeping 0 is default. 1, bots have a fake ping beside their name on the Scoreboard.

PM_ console commands:

Pm_waterspeed 400 is default. This determines how fast you return to the surface after being underwater in a non-amphibious vehicle. If it is double or more you’ll fly out of the water.

Pm_thirdperson 0 is default. 1, enters third person view. This doesn’t affect vehicles in 3rd person view only players.

Pm_thirdpersonheight 0 is default. Height of camera in 3rd person. Try 25, 50, 100, etc. This doesn’t affect vehicles in 3rd person view only players.

Pm_thirdpersonrange 80 is default. Camera distance from player in 3rd person. Try 100, 150, 200, etc. This doesn’t affect vehicles in 3rd person view only players.

Pm_spectatespeedwalk 250 is default. For when spectating in Free Fly Mode.

Pm_spectatespeedsprint 1024 is default. For when spectating in Free Fly Mode.

Pm_spectatespeed 450 is default. For when spectating in Free Fly Mode.

Pm_noclipspeedwalk 256 is default.

Pm_noclipspeedsprint 960 is default.

Pm_noclipspeed 480 is default.

Pm_sprintspeedstrafe 176 is default.

Pm_sprintspeedforward 352 is default.

Pm_runspeedstrafe 212 is default.

Pm_runspeedback 160 is default.

Pm_runspeedforward 256 is default.

Pm_walkspeed 128 is default.

Pm_crouchspeed 80 is default.

Pm_pronespeed 60 is default.

Pm_stepsize 16 is default. Maximum height the player can step up without jumping. Try 250 to step over fences and onto buildings. You can’t step onto a building if the roof overhangs.

Pm_jumpheight 68 is default. Try: Area 22 – 10000, Canyon – 7000, Island – 38000, Outskirts – 7000, Quarry – 12000, Refinery – 7000, Salvage – 11000, Sewer – 13500, Slipgate – 6000, The Ark – 10000, Valley – 17500, Volcano – 14000. These figures are for sea level. If you jump off a mountain you’ll hit the ceiling and die unless you reduce the height number. Don’t jump indoors! Can be used with g_gravity.

Pm_friction 4 is default. Friction applied to player on the ground. If you enter 0 you’ll keep sliding for a while after releasing the movement keys.

G_ console commands:

G_nobotspectate 0 is default. 1, cannot spectate on bots.

G_usebotsinplayertotal 1 is default. Should bots count towards the number of players required to start the game (online)?

G_maxvoicechatsover 30 is default. Time over which the maximum number of voice chat limit is applied.

G_maxvoicechats 4 is default. Maximum number of voice chats a player may do in a period of time (for when using the Context Menu – press V or Quick Chat – press the mouse scroll wheel).

G_votewait set at 0 (2.5 is default). The time before you are allowed to vote again. Use it with si_disablevoting 1 is default. 0, allows voting on the Limbo Menu – Vote (online and Single Player) or press K on the keyboard.

G_maxspectatetime 0 is default (unlimited). Maximum length of time a player may spectate for. 2 = 2 minutes, 5 = 5 minutes, 10 = 10 minutes, etc. Cycle through the bots with the left mouse button. Press the right mouse button for Free Fly Mode. If you use pm_thirdperson 1 you can spectate on players from behind. Pm_thirdpersonheight adjusts the camera height from above and pm_thirdpersonrange adjusts the camera range from behind. You can’t spectate a player in 3rd person, with pm_thirdperson 1, when they are in a vehicle, only 1st person.

G_kickbanlength 2 is default. Length of time a kicked player will be banned for.

G_xpsave 1 is default. 0, doesn’t save a player’s XP if they quit the game and re-join.

G_warmup (time) default is 0.5 (30 secs), 0.35 (20 secs), 0.26 (15 secs), 0.18 (10 secs), 0.1 (5 secs), 0 (0 secs), 1 (60 secs) – press F3 to begin the game. This is saved permanently even after quitting the game (net_allowcheats 1 not required).

G_warmupdamage 1 is default. 0, cannot harm team-mates during warmup. This is saved permanently even after quitting the game (net_allowcheats 1 not required).

G_teamswitchdelay – default is 5 (5 seconds), 10 (10 seconds, etc.). Enter 0 for no delay. This is saved permanently even after quitting the game (net_allowcheats 1 not required).

G_complaintlimit 6 is default – from team kills. This is saved permanently even after quitting the game (net_allowcheats 1 not required).

G_allowcomplaint_vehicles 1 is default.

G_allowcomplaint_explosives 1 is default.

G_allowcomplaint_charge 0 is default.

G_allowcomplaint_firesupport 1 is default.

G_maxplayerwarnings 0 is default. Maximum warnings before a player is kicked.

G_disableglobalaudio 0 is default. Disable global VOIP communication.

G_decals 1 is default. Show decals such as bullet holes.

G_votepasspercentage set at 75 (51 is default). Percentage of yes votes required for a vote pass.

G_chatlinetimeout 5 is default. Number of seconds that each chat line stays in the history.

G_drawhudmessages 1 is default. 0, messages near the middle of the screen: Player has… constructed/hacked/destroyed the objective, grabbed/dropped the data disc/brain, transmitted the data, captured the energy cell, captured/liberated the forward spawn, captured the outpost, SSM Launched, Hammer Launched, Dark Matter Cannon Fired, etc., are not displayed.

G_disablefootsteps 0 is default. 1, no footstep sounds.

G_playerpushforce 200 is default (push players with ‘G’ when next to them). Try 400, 500, 1000, 10000, etc. You can’t push players who are prone or dead.

G_showcommandmapnames 0 is default. 1, shows the names of the spawn points on the map.

G_novehiclespawninvulnerabilty 0 is default. 1, vehicles have no spawn invulnerability at bases (no blue shield above them).

G_novehicledecay 0 is default. 1, means you can drive a vehicle anywhere and leave it and it won’t decay. If the vehicle is destroyed it respawns at it's original spawn point. This works with the spawn vehicle_(name) cheat as well although if the vehicle is destroyed you have to spawn another. Deployables don’t decay.

G_noroutemaskdestruction 0 is default. 1, the MCP isn’t destroyed when driven outside the mask (off course).

G_maxproficiency 0 is default. 1, gives you and all bots (GDF and Strogg) all the unlock rewards (proficiencies) – Elite status and promotes you and all bots to the last rank – Supreme Commander after respawning. Entering g_maxproficiency 0 during warmup disables it when the game starts in Objective and Stopwatch modes but not Campaign mode. Only after the Campaign restarts can you disable the proficiency during warmup. You can restart the map on Objective/Stopwatch and enter g_maxproficiency 0 during warmup to disable the rewards and then start the match (F3). If Disable Proficiency is checked on Admin – Server it won’t work, only the Supreme Commander rank will be shown. If so, uncheck Disable Proficiency, then respawn.

G_objectivedecaytime 5 is default. If a construct/hack objective is not attempted again within 60 seconds of constructing/hacking, the objective bar goes down. To make the bar go down slower after 60 seconds change 5 to 50 – 1 minute, 30 seconds. 100 – 2 minutes, 25 seconds, etc.

G_timeouttospec 0 is default. Time out in minutes for players who are AFK (Away From Keyboard) to go into spectator mode (0 = disabled). 3 = 3 minutes, 5 = 5 minutes, etc.

G_kicktime 1 is default.

G_disablevehiclespawns 0 is default. 1, disables vehicles spawning from construction pads (vehicle spawn points).

G_gravity 1066 is default. Try 100 for low gravity. Respawn to use it. Look to the ground and hold W (or hold left Shift and W) to glide down. It also affects aircraft ascending/descending. It doesn’t seem to affect any other vehicles. Can be used in conjunction with pm_jumpheight.

G_autofireteam 0 is default. Prompt to join a fire team when switching to a new team. If set to 1 the message ‘Vote: f1 - 0 Yes / f2 0 - no – Would you like to create a fireteam?’ is shown at the top-left of the screen when you join in from the limbo menu and when you change teams. Or just press Enter at the bottom-right of the keyboard.

G_fasterspawn 1 is default – this cheat doesn’t seem to work.

SI_ console commands:

Si_gamereviewreadywait set to 1. 0 is default. Wait for players to ready up before going to the next map.

Si_disableglobalchat 0 is default. 1, disable global text communication.

Si_allowlatejoin 1 is default. Enable/disable players joining a match in progress.

Si_readypercent 51 is default. Percentage of players that need to ready up to start a match.

Si_disablevoting 1 is default. 0, allows voting on the Limbo Menu – Vote (online and Single Player) or press K on the keyboard. Use it with g_votewait – set the time before you are allowed to vote again.

Si_spectators 1 is default. Allow spectators or require all clients to play.

Net_allowtalkback 0 is default.

Other Console Commands (non-cheats):

Com_allowconsole 1 – Open console with only ~ or ¬ (¬ is under Esc). Com_allowconsole 0 returns opening the console to normal using 3 keys.

Com_allowfullconsole (normal half screen) 0 is default. 1, open 3 line console at top of screen with Shift and ~ or Shift and ` (under Esc) if com_allowconsole 1 is activated, otherwise use Ctrl and Alt and Shift and ~ or Ctrl and Alt and ` (under Esc) to open a 3 line console.

Serverinfo – Gives information about the server.

Disconnect – Disconnects from a game – online and Single Player.

Reconnect – Reconnect to the last server you tried to connect to – online.

Quit or exit – Exits the game completely to Windows Desktop.

Listbinds – Lists key bindings.

Listcvars – Lists cvars.

Listgamecmds – Lists game commands.

Listcmds – Lists commands.

Listsystemcmds – Lists system commands.

Pausegame – Pauses the game online (and Single Player). To pause in Single Player press L for the Limbo Menu or Esc.

Unpausegame – Unpauses the game online (and Single Player).

Say (enter text)

Sayfireteam (enter text) – if in a fireteam.

Sayteam (enter text)

Servermaprestart – Restart the current game.

Spawnserver [map name] – Loads in the [map name] you entered, e.g., Island, Sewer, Valley, etc.

Clear – Clears all text in the console window.

----------------------------------------------

Options:

Game Settings – Simple – HUD – Draw advanced HUD – shows less text on the screen and fewer icons at the sides of the screen when enabled – doesn’t seem to work.

Game Settings – Simple – HUD – Always draw fireteam list – shows a green circle class icon above all players in your team and a list of players in your team under the Current Mission (colour coded names for health – green is healthy, light green is very good, yellow is good, orange is mid health, red is low health or unconscious and black is dead) when the top mission (primary objective) is selected. You don’t have to join or create a fireteam (press Enter at the far bottom-right) if this is enabled. If you do join or create a fireteam your Fire Team (Alpha, Beta, Gamma, Delta, etc.) is shown under the missions no matter what mission is selected, even if the top mission (primary objective) isn’t selected. If ‘Always draw fireteam list’ isn’t checked you can hold down left Alt to show the players list when the primary objective is selected.

Game Settings – Simple – HUD – Show respawn text on screen while unconscious – enable this.

Game Settings – Simple – Vehicles – Remember vehicle camera settings – enable this.

Game Settings – Advanced – Tooltip Time Factor – slide to the left to disable if you don’t want any tips at the top of the screen. Slide further to the right if you want the tips to stay onscreen longer.

Game Settings – Advanced – Vehicles – Advanced Flight Controls – enable this to perform loop the loops (move the mouse up or down) and barrel rolls (move the mouse left or right).

Settings – Simple – Video – Quality – changing this alters the settings on Visual Quality/Performance – Advanced. Click Apply. Or try Auto Detect Settings. Settings – Advanced – Visual Quality/Performance – try Normal for the first 6 and Medium for Shader Level. Changing this alters the Quality on Settings – Simple – Video to Custom. Click Apply.

Controls – Mouse (bottom) – Invert mouse when flying. Unclick this if you want up for up and down for down movement with the mouse when in an aircraft.

Limbo Menu:

Admin – Server – Time Limit: Enter a time then press Enter. 100 minutes maximum or enter 0 for unlimited time.

Admin – Server – Disable Proficiency: Turns off the proficiency rewards but doesn’t disable ranking up every 20 XP.

Admin – Server – Configs: Select ‘Match’ then click on Exec Config (Execute Configuration) to Disable Proficiency or select ‘Public’ then click on Exec Config to Force team balance. Disable Proficiency and Force team balance can also be clicked without selecting Match or Public.

Scoreboard:

On the Match in Progress screen (hold Tab or F4). Bots have an orange head/upper body symbol with a green square to the right of them, to the left of their name. You may have a rank to the left of your name. When a bot/player is carrying the data disc on Island, the data brain on Outskirts or an energy cell on Quarry the bot symbol/rank is replaced by a briefcase. The top-right of the Match in Progress screen is the time elapsed (if the Time Limit is set to O – unlimited time, it will display 00). The eye symbol near the bottom-left means players spectating or joining in. Players with an eye symbol to the left of their name are spectating. Bottom-right is the game mode – Campaign, Objective or Stopwatch. F. T. To the left of Name is Fireteam, if there are any: Alpha, Beta, Gamma, Delta, etc.

Fireteams:

Press Enter (far bottom-right of keyboard). FIRETEAM – 1. Join, 2 Create. Press 1 to join a fireteam – Alpha, Beta, Gamma, Delta, etc. Or a name they have used for their fireteam. Press 2 to Create a fireteam. Pressing Enter again exits the fireteam menu. If you create a fireteam press: 1. Invite (other players – select from list), 2. Kick (player in your fireteam), 3. Disband fireteam – if you created it all other players will exit it, 4. Leave fireteam, 5. Promote, 6. Make Public/Private – set if you want your fireteam to be public or private on the Match in Progress screen and on the screen, 7. Rename – rename your fireteam.

If you are the leader of a fireteam you can select missions on the Mission select for any class in your team to carry out such as repair the vehicle/deployable, plant mines, deploy supplies, deploy a defense turret/fire support/radar or destroy/hack deployable. Fireteam members appear as a grey icon on the map and when using the GPMG on the guard tower/mg nest, the grey icon disappears when they get in a vehicle.

If you created the fireteam you can select the middle Context menu order – Waypoint: Attack here!/Waypoint: Regroup here! A green circle with a chequered flag in it appears on the screen and on the map for 60 seconds.

Spectating:

On the limbo menu click on Spectator at the top, then Spectate at the bottom. Keep pressing the left mouse button to spectate on different players, it cycles through one team first then the other. Press the right mouse button for Free Fly Mode. While spectating in Free Fly Mode the health bars on players, vehicles, deployables and the GPMG on guard towers/mg nests are shown as grey. You can still bring up the map (N), Scoreboard (hold Tab or F4), Global Chat (T), Team Chat (Y), Fire Team Chat (you), adjust the mini map size . On the Match in Progress screen (hold Tab or F4) the eye symbol near the bottom-left means players spectating or joining in. Players with an eye symbol to the left of their name are spectating. If their name is on the left side of the Scoreboard, they are spectating on GDF, if their name is on the right side, they are spectating on Strogg F. T. To the left of Name is Fireteam, if there are any: Alpha, Beta, Gamma, Delta, etc. If you enter net_allowcheats 1 on the console window and then pm_thirdperson 1 you can spectate on players from behind. Pm_thirdperson 0 disables third person view. Pm_thirdpersonheight adjusts the camera height from above and pm_thirdpersonrange adjusts the camera range from behind. You can’t spectate a player in 3rd person, with pm_thirdperson 1, when they are in a vehicle, only 1st person.

Unlock status:

Above a player/bot is their rank, name, unlock status and their class. The unlock status is how many rewards they have unlocked. If they are a Rookie, they haven’t unlocked anything for that class yet. If they are Proficient, they have unlocked the first reward for their class, Experienced is the second reward, Senior is the third reward and Expert is the last reward for a class. If they have unlocked all of Battlesense, Light weapons and/or Vehicle rewards, each one counts as an unlock status, depending on which one out of these you have completed (any order), after Expert, the next unlock status is Veteran, then Master, then Elite. If a player/bot has the Elite unlock status it means he has unlocked at least all the rewards for one or more classes plus all of the Battlesense, Light weapons and Vehicle rewards unlocks.

Should you unlock all of the rewards for Battlesense, Light weapons and/or Vehicle rewards first, or any combination of them, before unlocking all of a classes unlocks, it will still say their current class unlock status above their head – Rookie, Proficient, Experienced, Senior or Expert. When you reach Expert for that class and have already unlocked all the rewards for Battlesense, Light weapons and/or Vehicle rewards unlocks then it will say Veteran, Master or Elite, depending if you have completed Battlesense, Light weapons and/or Vehicle rewards (any order). If you change class to another class with no unlocks it will say Rookie. If you change class to another class with 1-4 unlocks it will say that unlock status – Proficient, Experienced, Senior or Expert, depending how many rewards you have unlocked for that class. All of Battlesense counts as one unlock status, all of Light weapons counts as another unlock status and all of Vehicle rewards counts as an unlock status as opposed to the unlock status of unlocking all 4 rewards of a classes unlocks. It doesn’t show the unlock status if a player is in a vehicle unless they are an exposed gunner (GDF team) or on a Husky or Icarus.

More tricks, tips and cheats for this game are right here - Enemy Territory: Quake Wars cheats

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