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All Cheats cheats for Crysis 2

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Use a text editor to create a file named "autoexec.cfg" file in game directory.

Add any of the following lines to the file to activate the corresponding cheat

Function. Note: Lines with values, enclosed in quotes, can be modified as desired.

Ac_animErrorClamp "1" .

Ac_animErrorMaxAngle "45" .

Ac_animErrorMaxDistance "0.5" .

Ac_clampTimeAnimation "0.3" .

Ac_clampTimeEntity "0.7" .

Ac_ColliderModeAI .

Ac_ColliderModePlayer .

Ac_debugAnimEffects .

Ac_debugAnimError .

Ac_debugAnimTarget .

Ac_debugCarryCorrection .

Ac_debugColliderMode .

Ac_debugEntityParams .

Ac_DebugFilter .

Ac_debugFutureAnimPath .

Ac_debugLocations .

Ac_debugLocationsGraphs .

Ac_debugMotionParams .

Ac_debugMovementControlMethods .

Ac_debugPrediction .

Ac_debugSelection .

Ac_debugSelectionParams .

Ac_debugText .

Ac_debugTweakTrajectoryFit .

Ac_debugXXXValues .

Ac_disableFancyTransitions .

Ac_disableSlidingContactEvents .

Ac_enableExtraSolidCollider .

Ac_enableProceduralLeaning "1" .

Ac_entityAnimClamp "1" .

Ac_forceSimpleMovement .

Ac_frametime .

Ac_movementControlMethodFilter .

Ac_movementControlMethodHor .

Ac_movementControlMethodVer .

Ac_templateMCMs "1" .

Ag_action .

Ag_adjustToCatchUp .

Ag_averageTravelSpeed .

Ag_breakmode .

Ag_breakOnQuery .

Ag_debug .

Ag_debugAdditives .

Ag_debugErrors .

Ag_debugExactPos .

Ag_debugLayer .

Ag_debugMusic .

Ag_defaultAIStance "combat" .

Ag_drawActorPos .

Ag_ep_correctMovement "1" .

Ag_ep_showPath .

Ag_forceAdjust .

Ag_forceInsideErrorDisc "1" .

Ag_fpAnimPop "1" .

Ag_humanBlending .

Ag_item .

Ag_lockToEntity .

Ag_log .

Ag_logeffects .

Ag_logselections .

Ag_logsounds .

Ag_logtransitions .

Ag_log_entity .

Ag_measureActualSpeeds .

Ag_nonDecoupledLeaning "1" .

Ag_queue .

Ag_reload_ag .

Ag_reload_xml .

Ag_safeExactPositioning "1" .

Ag_showmovement .

Ag_showPhysSync .

Ag_signal .

Ag_stance .

Ag_step .

Ag_testplanner .

Ag_variationInput .

AICollisions.dmgFactorWhenCollidedByObject "1" .

AICollisions.minMassForFallAndPlay "5" .

AICollisions.minSpeedForFallAndPlay "10" .

AICollisions.showInLog .

Aim_altNormalization.enable .

Aim_altNormalization.hud_ctrl_Coeff_Unified "1" .

Aim_altNormalization.hud_ctrl_Curve_Unified "2.5" .

Aim_assistGlidingMultiplier "2" .

Aim_assistMaxDistance "75" .

Aim_assistMaxDistanceTagged "50" .

Aim_assistMaxDistance_IronSight "100" .

Aim_assistMinDistance .

Aim_assistMinTurnScale "0.5" .

Aim_assistMinTurnScale_IronSight "0.6" .

Aim_assistSlidingMultiplier "8" .

Aim_assistSlowDisableDistance "100" .

Aim_assistSlowDistanceModifier "1" .

Aim_assistSlowFalloffStartDistance "40" .

Aim_assistSlowStartFadeinDistance "1" .

Aim_assistSlowStopFadeinDistance "3" .

Aim_assistSlowThresholdOuter "2.5" .

Aim_assistSnapRadiusScale "1" .

Aim_assistSnapRadiusTaggedScale "1" .

Aim_assistSprintMultiplier "2" .

Aim_assistStrength "0.7" .

Aim_assistStrength_IronSight "0.9" .

Ai_AdjustPathsAroundDynamicObstacles "1" .

Ai_AgentStatsDist "150" .

Ai_AllowAccuracyDecrease "1" .

Ai_AllowAccuracyIncrease .

Ai_AllowedToHit "1" .

Ai_AllowedToHitPlayer "1".

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