/=++====++====++====++====++====<<##0##>>====++====++====++====++====++=\ 0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0 +| |+ +| "Mini Ninjas" Strategy Guide |+ +| |+ +| [Nintendo DS Version] |+ +| Version 1.1 [Revision 1] (August 2013) |+ +| |+ +| By Robert Allen Rusk. |+ +| Copyright 2013 Robert Allen Rusk. |+ +| |+ +| E-MAIL: rarusk[at]netzero[dot]com |+ +| |+ +| **[GameFAQs.com's May 2013 FAQ of the Month]** |+ +| |+ 0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0 \=++====++====++====++====++====<<##0##>>====++====++====++====++====++=/ Made a few minor tweaks for this revision. <+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> "Mini Ninjas" is copyright 2009 Eidos Interactive Ltd. Published by Eidos, Inc. Developed by IO Interactive A/S. All rights reserved. "Mini Ninjas" Official Strategy Guide - Written by Michael Knight. Copyright 2009 by Prima Games, An Imprint of Random House, Inc. All other trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. A complete listing of contact and other information can be found at the end of this guide. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >TBCT. Table of Contents | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ This guide uses a Quick Search Feature which takes advantage of the Find feature used by many web browsers. This feature will allow you to go to any chapter or section in this guide quickly. To access any of those chapters, sections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to activate the Find feature in the web browser. Then enter the code like this: >KR6 or >ZD12 0============================================0============================0 | MNJ1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0============================================0==============================0 GEN1. About The Guide GEN2. "Mini Ninjas" GEN3. Controls and Movement A. Movement GEN4. The Dual Screens A. The Top Screen B. The Touch Screen GEN5. Secondary Characters GEN6. The Tengu GEN7. Combat and Enemies A. Combat B. Enemies GEN8. Game Structure GEN9. The Plane of Spirits GEN10. Plants and Potions GEN11. Spells GEN12. Side-Quests GEN13. The Order of Things 0=========================0===============================================0 | MNJ2. The Story Begins |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0=========================0=================================================0 [The Ninja Village]---------------------------------------------[Chapter 1] ----------------------------------------------------------------[Chapter 2] ERH1. Earth Wilderness ERH2. Earth Castle ERH3. Lumbering Fool ----------------------------------------------------------------[Chapter 3] NGT1. Night Wilderness NGT2. Night Castle NGT3. Windy Pants ----------------------------------------------------------------[Chapter 4] WTR1. Water Wilderness WTR2. Water Castle WTR3. Timid Swimmer ----------------------------------------------------------------[Chapter 5] SNW1. Snow Wilderness SNW2. Snow Castle SNW3. Screeching Owl ----------------------------------------------------------------[Chapter 6] FRE1. Fire Wilderness FRE2. Living Tower FRE3. Fire Castle FRE4. Evil Samurai Warlord Ashida -------------------------------------------------------------------[Extras] SMR1. Summaries A. Items and Miscellaneous B. Side-Quests C. Plane of Spirits D. Afterbosses 0==================0 | MNJ3. Conclusion | 0==================0 /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | >MNJ1. Introduction And General Information | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and Xbox 360. I started writing guides in 2003 because I felt it was something I could do utilizing my writing skills gained in college and gametesting along with my passion for vidgames. Over time I have honed my overall writing and organization skills plus my creative thinking skills. Additionally, I have extended the play value of the games I have written guides and FAQs for many times over plus I have received many letters from all over the world. I am also what one may call an RGB Analog Video enthusiast. I hack most of my game consoles to try to get the best possible video from them and that usually involves tapping into the RGB Analog video signals and using them on the right monitors to achieve my desires. To this end I became a member of the GamesX.com mod forum and I post on their "RGB + Video Discussions" forum area from time to time. In addition, I am a member of the X-Otic Computer Systems of San Antonio (www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We are also a group of hackers and electronics enthusiasts. I am also a regular forum poster at GameFAQs, an occasional poster at AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice City" players who met on the Vice City message boards at GameFAQs). Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since the age of ten) and "Red Dwarf". I am also a long time soundtrack collector with many titles in my possession. As far as favorite sports teams go, my teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos (NFL) [although I live in Texas, I am originally from Colorado Springs, Colorado] and the Air Force Falcons (NCAA Football). This guide was constructed using TextWrangler on an Apple Mac Mini. I view my work in Safari to help in seeing how it would look on the web and correct format errors. I also play "Mini Ninjas" on a Nintendo DSi XL that was a lost-and-found claim. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN1. About The Guide | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Welcome to my "Mini Ninjas" guide! If this is the first time you have visited then you will find a lot of useful information in a highly organized format that you can use to beat the game. Quotes taken from readers' e-mail are presented "as is" and may include spelling and grammatical errors. The main emphasis of this guide is to provide information on how to find all of the Tengu and complete all of the Side-Quests as well as the best ways to beat the bosses including the last one, Ashida. I hope that you enjoy this guide as much as learn from it. During the construction of this guide I used the following for additional reference: >>"Mini Ninjas" (NDS) Guide - by Enalia (Nicole Ockerman) ******************************************************* I initially used her guide for some assistance early in my first run-through but her document is incomplete and it was the only text based guide for this game out there. I do refer to her work at certain points within this guide. >>TheShapeshifter100 ****************** She is an young English woman who posted a Let's Play series of this game on YouTube. Her videos helped to fill in some of the missing information, especially on the Tengu. >>"Mini Ninjas" Official Strategy Guide - by Michael Knight ********************************************************* This guide is for the console versions and therefore can not be of much use for the DS version. However, I needed to know what the names of the enemies were and this book helped me on that. Some of the names were either taken or inspired by the book. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN2. "Mini Ninjas" | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ "Mini Ninjas" for the Nintendo DS is based off of the console version of the game. It is not a secondary story related to the story within the console version - it is a portable version of the same story. I throughly enjoyed the Xbox 360 version and wanted to give this one a try when I acquired my DSi XL. Of course, I had to wait until I finished up my "GTA: Chinatown Wars" guide first. I also enjoyed this version but did not like the camera system. I thought it to be a hinderance in certain situations, especially when it came to wall running. However, given the limitations of the DS, I thought they did the best job with the hardware available. I liked how they used the touch screen for the Plane of Spirits challenges but found that the game can be quite picky when it came to using the Microphone. I do not know at this time if this game will also run on the Nintendo 3DS or if the analog nub would work on this game if it did. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN3. Controls and Movement | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Although the manual covers the setup pretty good, I felt that I should include a section on controls. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> [1] Move Around.......................................................D-Pad Center Camera......................................................L Button Block Attack.......................................................R Button [2] Attack/Action..................................................A Button Jump...............................................................B Button Throw Ranged Weapon................................................X Button Cast Spell.........................................................Y Button Pause..........................................................Start Button <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> [1] - Double tap Up to run. [2] - Various actions you can do include picking up items, reading, and speaking to other people and Tengu. 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Movement |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 You use your D-Pad to move your character around and the L Button to center the camera. You can also look around by holding down the L Button and use the D-Pad the move the camera. Double tapping Up on the D-Pad will make you run. You use the B Button to jump. You can climb up low walls by jumping against it. You can also do what is known as Wall Running. Run at a wall at an angle and jump on it. You will then run to the other end of the wall. You can also climb up high walls by finding certain small nooks and wall jumping within them. Jump onto one wall and jump again to zig-zag to the opposite wall. Continue to quickly jump and you will zig-zag all the way to the top of the high wall. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN5. Game Menus | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ When you first start the game you will be presented with various menus: >>Solo **** This is for the single player portion of the game: --Continue ======== Continue a game in progress from any of the three save slots. --New Game ======== Lets you start a new game from scratch. --Plane of Spirits ================ Lets you play around with the Plane of Spirits challenges that you have already completed. There are no bonuses for doing them again. >>Multiplayer *********** This allows you to play against another player using the wireless system. They have to have their own copy of the game in order to play with them. >>Options ******* This allows you to choose the game text, look at the game credits, and play back any cutscenes you have opened up. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN4. The Dual Screens | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ The Nintendo DS has two screens that allow you to interact with the game world: 0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. The Top Screen |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 This is where all of the action in "Mini Ninjas" takes place. In the center of your screen is your current character. Down at the bottom of the screen is the following: >>Health ****** Your Health is represented by multiple Big Hearts. The more you have, the more damage you can take. It takes about five hits to fully remove a Big Heart. When you get hit at least one Small Heart is removed from your overall Health. When all of your Hearts disappear then you will die. You can choose to continue from where you died but you will have half of your Health, Ki Meter, and Stamina Meter. You can recover Health by eating Food which can be found at the bases of some trees or inside of bushes. Food can also be found inside what are known as Food Pots. They look like large black pots with a red symbol. Break them to open them. Each piece of Food will restore one Small Heart. If your Health is full then you will place the Food inside your Inventory so you can use it later if you need to. There are many different kinds of Food you will find. You can carry up to nine of each kind within your Inventory. You can also restore your Health by using Minor and Major Health Potions, achieving a new level, and entering into the next area or Castle. >>Ki ** This is represented by a light blue line directly below your Health. It is the foundation of Kuji Magic, something only Hiro can use. This can be drained by using Spells or being attacked by Ghosts. You can replenish your Ki by eating Honey, using Weak and Strong Ginseng Extract Potions, and by Meditating. >>Stamina (aka Shadow Ki) *********************** This is the yellow line directly underneath the Ki Meter. You deplete this line when running. When it is depleted then you will stop running. When you stop running then it will slowly replenish on its own. When you Meditate then it will quickly fill back up. It is linked to the Ki Meter in that when it is drained then your Stamina Meter will also drain to match it. >>Experience Gauge **************** This is the round symbol to the left of your Health, Ki, and Stamina Meters. Each time you defeat an enemy, complete a Side-Quest, or free a Caged Animal or Tengu you will gain Experience. You will see it creep up along the sides of the symbol. When it fills up then you will gain a Level and obtain additional power. When you start the game you will be at Level 1 and have three Big Hearts. There are a total of sixteen Levels and listed below are the upgrades for each one: --Level 2 - Health increase; Big Heart. --Level 3 - Ki increase. --Level 4 - Health increase; Big Heart. --Level 5 - Hiro earns the Jikoko Attack (explained later). --Level 6 - Ki increase. --Level 7 - Health increase; Big Heart. --Level 8 - Ki increase. --Level 9 - Health increase; Big Heart. --Level 10 - Ki increase. --Level 11 - Health increase; Big Heart. --Level 12 - Ki increase. --Level 13 - Ki increase. --Level 14 - Ki increase. --Level 15 - Health increased; Big heart. --Level 16 - Nothing! No bonus of any kind. There is a way to get up to Level 15 well before reaching the end and I will cover that in the main portion of the guide. 0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. The Touch Screen |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 This is where you will do a lot of interacting. On the left side of the Touch Screen is where you will switch out your characters: >>Hiro **** He is basically the main character of the game. He is the only one who can cast spells using Kuji Magic and access the Plane of Spirits through Meditation. He has average speed and strength and uses the Katana as his weapon of choice. He also uses ranged weapons which can be accessed at the lower left center part of the screen: --Shuriken ======== These are your basic ninja stars. These are mainly used to trigger Levers from afar. They can damage enemies but it takes a quite a few of them to defeat them. You can carry a maximum of 99 of this weapon. --Super Shuriken ============== These are much larger than the regular Shurikens and can do a lot more damage allowing you to defeat most enemies in one shot. You can carry a maximum of nine of this weapon. --Bomb ==== These are weapons that explode on contact and can be used on groups of enemies for quick disposal. You can carry a maximum of nine of this weapon. >>Futo **** He is Hiro's best friend and very large and slow. However, he is also very strong and is best suited to close combat, especially since he carries a large and long Hammer. He has no ranged weapons. In addition, he can't climb high ledges, wall run, or wall jump. >>Suzume ****** She carries a Flute that also doubles as a melee weapon. She is the weakest of the three but is also the fastest. Like Hiro she also has ranged weapons: --Dart **** She can also use her Flute to shoot darts at enemies. They have about the same effectiveness as the Shuriken but I think she may be more accurate with them than Hiro is with the Shuriken. You can carry a maximum of 99 of this weapon. --Sleeping Dart ************* One hit with this weapon can put any enemy to sleep for a short period of time. This makes attacking them easier. You can carry a maximum of nine of this weapon. --Smoke Bomb ********** This weapon will send out a large cloud of smoke that effectively stuns all nearby enemies thus making them easier to defeat. You can carry a maximum of nine of this weapon. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> On the right side of the screen is the following: >>Meditation ********** This only appears when Hiro is on the screen. When he Meditates then he will replenish his Ki and Stamina but this will take some time. You can get out of Meditation by simply moving the D-Pad. >>Ninja Hat and Cape ****************** One of the important items you are given is the large Ninja Hat. When worn it offers some protection from the arrows that some of the enemies will fire at you. Each time an arrow bounces off of it then you will see the Ninja Hat icon on the Touch Screen get more red. When it fills up then you automatically take off the Hat. Whenever you take off the Hat it will recover from any damage that it has sustained. The Hat is also used as a raft when in the water. The Hat can be damaged by smacking hard into any rocks. In the Snow Wilderness it is part of a special Cape designed to protect you from the cold. >>Map *** This accesses the Map of the area that you are in. It will show you where you are at, your current objectives, and how many Caged Tengu you have freed. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> In the center of the screen is a bag where you can look at your Inventory. You can also pause the game by looking at your Inventory or Map. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN5. Secondary Characters | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ On the console versions of "Mini Ninjas" you have six different characters that you use to accomplish your goal of defeating the Evil Samurai Warlord. On the NDS version, though, you only have three which I just explained. Here are the remaining characters who will appear in various parts of the game: >>Tora **** Tora is a fast and small ninja who believes himself to be a tiger thus using the Tiger Claws as his weapon of choice. He is the game's version of the popular comic book character Wolverine. >>Kunoichi ******** She is very agile and uses a Nagata Spear as her weapon. This makes her perfect against enemies with long weapons. She also has a bit of a crush on Hiro but he appears to be clueless to her feelings. >>Shun **** He wears camouflage and is considered the stealthiest of the entire group. His weapon of choice is the Bow because he is not very good at melee combat. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN6. The Tengu | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ The Tengu are bird-like creatures who are friends to the ninjas. In Japanese mythology they can be either good or bad but, in this game, they are clearly the good guys. There are three different types that you will encounter during the game: >>Normal ****** These are the regular Tengu and have black feathers. In order to make them appear on your Map you have to talk to him first. They will appear as a blue dot on the Map. >>Mage **** These Tengu wear orange robes and have special properties: --Game Saving =========== You can save your game at any Tengu Mage that you encounter. You have three save slots to save your progress. --Teleportation ============= After acquiring the Teleportation Spell then you can instantly go to any Tengu Mage that you have previously encountered. When you Teleport to a place then any Plants and Weapons that you have picked up previously will be regenerated. However, all enemies and Caged Animals will also be regenerated. >>Crafter ******* These Tengu can make potions for you using the Plants that you find in your travels. They will appear as a lavender dot on the Map. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Some of the Tengu have also been captured by the Samurai. There are a total of fifty of them to free during the course of the game. They will be represented in the guide by this: ====================================== ++[Tengu #x - Type (Location - Mage Only)]++ ====================================== If you free them all then you will be rewarded with the Tengu Strength Bonus which will make you twice as powerful than you were before. Very handy against the Evil Samurai Warlord. Any Tengu that you encounter that are not caged do not count towards this. Any uncaged Tengu you encounter will be represented in the guide like this: ++Tengu - Type (Location - Mage Only) ----------------------------------- /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN7. Combat and Enemies | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ During the game you will be doing a lot of fighting with various creatures: 0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Combat |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 When you fight an enemy you use the A Button to swing your weapon. You can perform a charged unblockable attack by holding the A Button then releasing it. To block an attack you use the R Button. To use a ranged weapon you use the Y Button to throw it. You can aim by holding down the Y Button and use the D-Pad to lock it onto an enemy or Lever then release the button to throw. Use the Touch Screen to select the ranged weapon you wish to use. You can replenish your ranged weapons by finding the weapon boxes scattered in each area: >>Hiro **** --10x Shuriken: Star on side of the box. --3x Super Shuriken: Large X on the side of the box. --3x Bomb: Simple round bomb on the side of the box. >>Suzume ****** --10x Dart: Simple dart on the side of the box. --3x Sleeping Dart: Dart with z's on the side of the box. --3x Smoke Bomb: Bomb with smoke on the side of the box. Hiro has a special attack that he can earn, by reaching Level 5 Experience, called the Jikoko Attack. Hold down both the X and A Buttons to enter this mode which also uses some of his Ki. Use the D-Pad to lock onto as many enemies as possible then release. This will cause Hiro to quickly fly from enemy to enemy either defeating or severely damaging them. However, if Hiro hits an obstacle or is shot by an arrow while in the air, then he will be knocked out of this mode and return to normal. This attack can also be used to traverse gaps and rooftops. Hiro can also use certain Spells for combat and I will go over those later. 0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Enemies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 The Evil Samurai Warlord Ashida has an army to help him in his conquest. This army consists of animals that have been twisted by Kuji Magic to do his bidding. Defeating them will turn them back into animals. As you enter each new chapter the enemies will get more difficult to defeat as they will take more hits and block more often. Their uniform color will also change to reflect this. Unless otherwise noted it is best to use Futo for all melee combat since he has the longest weapon and is the most powerful of your three characters. Below are the various enemies that you will encounter: >>Samurai ******* These are the standard foot soldiers and will use their Katana when attacking. >>Captain ******* This is a larger version of the Samurai and will take more effort to defeat. >>Spears ****** This is the single most annoying enemy in the game. These are Samurai that use a long spear that is twice as long as a Katana. They don't have to swing it at you to damage you - they can just run into you with it. Because they use a long weapon this also makes melee combat more difficult. >>Archers ******* This is also another annoying enemy. They use the Bow from a distance and rain arrows on you. You can limit their damage by using the Ninja Hat. In addition, they will run when you get close to them because they can't do any melee fighting. >>Clubbers ******** These are huge monstrosities with very large clubs. They can do a lot of damage to you if they hit you with it. If you get right up to one then it will smack you with its belly and gradually take off your Health. In the early stages of the game it is best to start with Hiro and use the Bomb and Super Shuriken to weaken it and then switch to Futo to finish it off (use of the Strange Brew Potion will also help). Later, start with Suzume and use the Sleeping Dart or Smoke Bomb to stun it then switch to Futo to finish it off. Use of the Fireball and Meteor Spells by Hiro can quickly defeat them. >>Ghosts ****** These undead beings can't hurt you but will drain your Ki. The only way to defeat them is with the Exorcism Spell which only Hiro can use. >>Assassins ********* These small enemies with pointy hats are quite dangerous. They like to get up close and jab you with their Knives. >>Monks ***** These guys like to fly around and hit you from a distance with their energy balls. When you get close to him, or fire a weapon or Spell near him, then he will fly off. However, he will spin as he does so. If you continue to get close and make him fly for awhile then he will get dizzy and this will allow you to get in close for attacking. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN8. Game Structure | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ The game is divided into six main chapters. Outside of the first chapter most have three parts: >>Wilderness ********** This area has plenty of Plants for use in Potions and usually contains a Village. Some of them may have rivers. >>Castle ****** This is the main Castle area where you will find plenty of enemies and other challenges. With one exception you will not find any Plants in a Castle. >>Boss **** The last section of a chapter is the Boss. Each Boss requires a certain strategy to be successfully defeated so you can move onto the next chapter. It is important to note that you cannot use Spells against Bosses. --Afterboss ========= When you defeat a Boss then you can return to that Castle later by Teleporting. The empty Castle will now have a new tenant which I call the Afterboss. They usually have a simple task that you can do for an item and Experience. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN9. The Plane of Spirits | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ During your quest you will encounter blue clouds which are Spirit Portals. Only Hiro can access them. When you Meditate near one then you enter what is known as the Plane of Spirits. Here you will need to solve a puzzle using the stylus to fully open the Portal and safely cross to the other side of the obstacle. There will be Spirits within the puzzle that will try to prevent you from solving it. If they touch you then you fail and will be sent back out. You use the Touch Screen to interact with this area and there are several tools you use for this. Simply tap on one to use it: >>Brush ***** When you start each of these puzzles you will be required to draw the background. This tool is used for this as well as draw any additional pieces as necessary which is usually indicated by dotted lines. If you mess up then there is an Eraser in the upper right corner you use to erase your mistake. >>Knife ***** This is used to cut out an area of the background which is indicated with a light gray line. >>Wind **** Usually, when you cut out an piece of the background, then you will go into it and you will need to blow into the Microphone to move the paper to a safe area. However, on at least a couple of these puzzles, the game can be finicky in regards to the Microphone. You have to blow just right in order to move the paper. Most times you will just make yourself dizzy. But there is an alternative to blowing into your NDS. It's what I call Rubbing the Microphone. Place your thumb over the Microphone and rapidly move it back and forth. This somehow produces the right noise necessary to make the paper move. >>Hammer ****** This tool destroys breakable Walls that often impede progress. >>Rotate ****** In some of these puzzles large Mechanisms are employed. Activate this tool then use your stylus to rotate the circular part in a clockwise direction to get it move and shift the other parts of the Mechanism. Stopping the rotation will allow the Mechanism to return to its original position. Once you have successfully completed the puzzle then the Spirit Portal will be permanently open and you can go back and forth through it without having to do the puzzle again. There are a total of twenty of these puzzles but five of them are for battles with the Elemental Spirits and I will explain how those go later. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN10. Plants and Potions | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Throughout your travels you will see many Plants. They are used for the Potions that the Tengu Crafters make for you. It is important to pick up all that you see so that you will have enough of the proper ingredients on hand for them. Some of these Plants can only be acquired through Side-Quests. You can carry a maximum of 99 of each Plant. Listed below are all of the Plants and the areas they can be found: >>Wild Mint Root ************** Found: Ninja Village Earth Wilderness Night Wilderness Water Wilderness Snow Wilderness Description: Steam-distillation produces a vegetable oil that is much sought after by crafters. >>Anemone ******* Found: Ninja Village Earth Wilderness Night Wilderness Water Wilderness Snow Wilderness Description: The "wild flower" is a fragile plant, but its uses are many and varied. Notes: In the console versions this flower is much rarer and is used exclusively to activate Kuji Altars. In the NDS version, however, it is used for a couple of rare Potions and can be used to quickly level up your characters (explained later). >>Burdock ******* Found: Ninja Village Earth Wilderness Night Wilderness Water Wilderness Snow Wilderness Fire Wilderness Description: More commonly known as "devil's rhubarb", this flower is famed for its healing properties. Notes: This is an extremely common plant that you will be using a lot of for Minor Healing Potions. >>Sage **** Found: Earth Wilderness Night Wilderness Snow Wilderness Description: A small flower with many known medicinal uses. Notes: This Plant is only used for a rare Potion. But it can also be used to help level up your characters. >>Watercress ********** Found: Earth Wilderness Night Wilderness Water Wilderness Description: Despite its ordinary appearance, Tengu believe it has powerful magical properties. >>Blade Moss ********** Found: Earth Wilderness Night Wilderness Snow Wilderness Description: This moss owes its name to its tiny leaves that are razor sharp and very strong. >>Tiger Lily ********** Found: Earth Wilderness Night Wilderness Water Wilderness Snow Wilderness Description: A striped flower much loved by Crafters for its unique qualities in improving the senses. Notes: This Plant is only used for one rare Potion and a Side-Quest. >>Spears of Ashida **************** Found: Earth Wilderness Water Wilderness Fire Wilderness Description: This mushroom may look fearsome, but eating it can increase physical powers. >>Ginseng Root ************ Found: Earth Wilderness Night Wilderness Water Wilderness Snow Wilderness Fire Wilderness Description: The ginseng root is well-known for its medicinal and magical properties. >>Stone Cap ********* Found: Earth Wilderness Water Wilderness Snow Wilderness Fire Wilderness Description: This mushroom is as hard as a rock, but carefully powdered is an excellent coagulant. >>Shiitake ******** Found: Earth Wilderness Night Wilderness Fire Wilderness Description: This widespread mushroom is edible. Ninjas and Tengu love it. Notes: Contrary to its description this Plant is not widespread. >>Oyster Mushroom *************** Found: Earth Wilderness Night Wilderness Water Wilderness Description: It is not easy to find this mushroom. Animals love it. >>Wild Parsley ************ Found: Earth Wilderness Night Wilderness Snow Wilderness Description: Only the wisest Tengu know how to prepare this plant to reveal its magical properties. >>Blue Petal ********** Found: Night Wilderness Water Wilderness Snow Wilderness Description: A pretty flower with purple petals. It makes a good stabilizer for magical concoctions. >>Mountain Fire ************* Found: Fire Wilderness Fire Castle Description: Warriors are particularly fond of this mushroom. Eat it and you feel invincible. >>Sacred Lotus ************ Found: Earth Wilderness Earth Castle Night Castle Water Castle Snow Wilderness Fire Wilderness Living Tower Description: The sacred flower of the ninja. It is much sought after for healing powers. Notes: This rare Plant is used for a couple of rare Potions. They can only be acquired from Side-Quests or as rewards for freeing Tengu. >>Water Flute *********** Found: Snow Castle Description: A rare primitive herb that strangely resembles a miniature bamboo. Notes: This is used for a rare Potion and can only be acquired from a Side-Quest. >>Hermit's Cap ************ Found: Fire Wilderness Description: Only Tengu seem to know the use of this tiny mushroom. Notes: This is used for a rare Potion and can only be acquired from a Side-Quest. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> In this section I list the Potions that the Tengu Crafters make using the Plants listed above. You can only carry a maximum of nine of each: >>Minor Healing Potion ******************** Description: Restore 3 Big Hearts. Ingredients: 4 Burdock. Notes: You will be using these a lot to help keep your Health under control. >>Major Healing Potion ******************** Description: Restores all Hearts. Ingredients: 5 Stone Caps, 3 Oyster Mushroom. >>Weak Ginseng Extract ******************** Description: Restores a small amount of Ki. Ingredients: 3 Ginseng Root. Notes: I prefer to do Meditation to restore Ki but can be useful to quickly replenish yourself if you need to. >>Strong Ginseng Extract ********************** Description: Restores all Ki. Ingredients: 4 Watercress, 3 Wild Parsley. >>Strange Brew ************ Description: Temporarily multiplies striking power by 3. Ingredients: 4 Spears of Ashida, 2 Blade Moss. Notes: This is useful against Clubbers and some Bosses. >>Barkskin ******** Description: Creates a thick natural armor that temporarily shields from blows. Ingredients: 4 Wild Mint Root, 2 Mountain Fire. Notes: This lasts about a minute so its use is limited. But this can be used by any character unlike the superior Energy Shield Spell which can only be used by Hiro. >>Supreme Health ************** Description: An extremely rare potion that adds a Big Heart permanently. Ingredients: 10 Sage, 6 Blue Petal, 2 Hermit's Cap. >>Supreme Ginseng *************** Description: Permanently increases your Ki. Ingredients: 10 Shiitake, 6 Blue Petal, 2 Water Flute. >>Supreme Stamina *************** Description: Permanently increases your Shadow Ki. Ingredients: 10 Anemone, 6 Mountain Fire, 2 Sacred Lotus. Notes: This reduces the rate the Stamina used when running by half which effectively doubles it. >>Supreme Spirit ************** Description: Permanently increases your Ki regeneration speed. Ingredients: 10 Anemone, 6 Tiger Lily, 2 Sacred Lotus. Notes: This will speed up Ki regeneration a little bit when Meditating. Although you may be able to acquire enough of the Sacred Lotus to make another Potion drinking a second one will not make it speed up any more. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN11. Spells | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ One of the things that Hiro can do is cast Spells which is done with the Y Button. They are used to access different areas, protect Hiro, and make it easier to defeat enemies. He acquires Spells through the use of Kuji Altars. In order to use them, though, he needs a Tengu Feather. These Feathers are acquired either through Side-Quests or defeating Bosses. Spells require Ki to use. The more powerful the Spell, the more Ki it requires. The more Ki you have, the more you can use a particular Spell, especially powerful ones. You can access the Spell wheel by tapping the icon at the lower center part of the Touch Screen. The thing about using Spells is that it takes a few seconds for Hiro to summon the power to use them before activating it. This may give nearby enemies a chance to hit you before you can cast it thus preventing you from using it. Worse, if they time their hits just right, they can stop the Spell but you will still have used up the Ki necessary for it. Listed below are all of the Spells: >>Possession ********** Description: Take temporary control of an animal. Acquired: At Ninja Village. Feather Color: Black. >>Teleportation ************* Description: Teleport to a Tengu Mage that you have already met. Acquired: By freeing the Earth Wilderness (Mountain Gorge) Tengu Mage. Feather Color: Orange. Notes: One of the more important Spells that you will use. >>Fireball ******** Description: Launch a powerful fireball. Acquired: By defeating Lumbering Fool at the end of Chapter 2. Feather Color: Red. Notes: Doesn't have as much range as the Shuriken but can defeat most enemies in one hit. It doesn't take a lot of Ki to use either. >>Exorcism ******** Description: This Spell is the only way to defeat Ghosts. Acquired: Given to you by the Village Elder at the Night Village within the Night Wilderness. Feather Color: Silver. Notes: There are not a lot of Ghosts to deal with so you won't be using this too much. >>Energy Shield ************* Description: Create a shield of pure energy that protects against attacks until Ki is reduced to zero. Acquired: By defeating Windy Pants at the end of Chapter 3. Feather Color: Blue. Notes: Unlike the Barkskin Potion this lasts as long as you have Ki. The more Ki you have, the longer you can make this last. The only downside is that only Hiro can use this Spell but it will protect him longer than Barkskin. >>Tornado ******* Description: Launch a terrifying tornado that tears up everything in its path. Acquired: By defeating Timid Swimmer at the end of Chapter 4. Feather Color: Green. Notes: Because of the random nature of its movements I find this to fairly inaccurate. But, when it hits an enemy, it will instantly defeat them. >>Kuji Disruptor ************** Description: Unleash a ball of pure Kuji that burns all enemies in the vicinity. Acquired: By defeating Screeching Owl at the end of Chapter 5. Feather Color: Purple. Notes: This is a powerful Spell but can be finicky at times. You have to be close to your enemies in order to use it. Sometimes you can use it and defeat all nearby and other times it won't touch them. This Spell doesn't work well against Archers because they are running away from you so they can get a better angle to shoot you. This means that most times they are out of range when you try to use it against them. This will weaken, but not instantly defeat, the stronger Clubbers in the second half of the game. >>Meteor ****** Description: Creates a meteor with great destructive force. Acquired: From Toshimi in the Fire Wilderness. Feather Color: Golden. Notes: This is a Spell that will instantly defeat any enemy unlucky enough to be caught under the large rock when it drops down onto them. This is more powerful than the Kuji Disruptor but works only at a certain distance. >>Freeze Time *********** Description: A powerful Spell that stops time. Acquired: From Tamago at the Living Tower after defeating the seventh wave of his Samurai challenge. Feather Color: White. Notes: This is used to bypass certain obstacles and groups of enemies. The longer you stop time, the more Ki you use. The more Ki you have, the longer you can stop time. To restart time press the Y Button. It is important to note that you cannot hurt enemies or throw ranged weapons while the Spell is active. >>Forced Dance ************ Description: Make the unfortunate victim dance. He is incapable of doing anything else! Acquired: By completing the Doll Tengu Side-Quest near the end of the game. Feather Color: Brown. Notes: This Spell will make any nearby enemies dance uncontrollably for a very short time. Any enemies you attack will stop dancing. Considering how much effort it requires to get the Feather needed to acquire this Spell I find it to be surprisingly weak. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN12. Side-Quests | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ During the game you will meet many people. Some of them need your help with certain tasks. This is considered a Side-Quest. When you have successfully completed the task then you are rewarded with a certain amount of Experience and sometimes an item. Some of these Side-Quests are more complicated than others. It is not necessary to do any of them but some of them will give you items that will make the game easier. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN13. The Order of Things | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In this chapter I go over some of the things I will do and recommend: >>Each chapter header indicates how many Tengu there are to free in that area. >>I list the locations of Food and Weapons but not all of the Plants. I do list some of the more important ones for leveling up and powerful Potions. >>Even though there is no compass in this game I do use the north, south, east, and west directions on occasion. You can determine these directions by using the Map. >>I do go through all of the Side-Quests in this guide but I recommend skipping the Yuki and Doll Tengu Side-Quests because the reward, the Brown Tengu Feather which gives you the Forced Dance Spell, isn't worth the effort (in my opinion anyway). >>I also recommend spending time on leveling up yourself to help you in the second half of the game and I will cover that in the Snow Wilderness section. >>Recommended Side-Quests involve obtaining rare ingredients for Potions and all of the other Spells. >>Although I cover Side-Quests, Plane of Spirits, and Afterbosses within the guide I have also grouped them near the end in their own sections so they will be easier to find if you only need information on just them. With that done, it is now time to move onto the main portion of the guide starting with..... /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | >MNJ2. The Story Begins | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ Many years ago an evil Samurai warlord was defeated and the land returned to peace. However, the castles abandoned at the end of his reign have been re-occupied and the land begins to grow dark again. Animals start disappearing and mysterious figures appear to cause destruction and chaos. The Ninja Master observes all of this and sends out his best people to find out who is at the center of the chaos. Unfortunately, they have never returned. He sends out more and more and the results are the same. He is now left with two young and unexperienced ninjas. The Master may have no choice but send them too..... 0===========0---------------------------------------------------0===========0 | Chapter 1 |=====================<<##0##>>=====================| Chapter 1 | 0===========0---------------------------------------------------0===========0 Here you will be inside the Ninja Village. Head over to the Master's Dojo to get things started. This whole chapter is mainly a tutorial to get you started on the controls and other aspects of the game. When you go over to the other side of the river to find Futo don't forget to explore that area for Plants and Food. When you set off the traps to defeat the Samurai then you will be given the Ninja Hat and set off to start your adventure. 0===========0---------------------------------------------------0===========0 | Chapter 2 |=====================<<##0##>>=====================| Chapter 2 | 0===========0---------------------------------------------------0===========0 Both Hiro and Futo start off to find and help their friends as they head forward to destroy the Evil Samurai Warlord..... 0=+=+=+=+=0 / Chapter 2 \ /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >ERH1. Earth Wilderness 0 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ \ Tengu - 9 / \ Chapter 2 / 0=+=+=+=+=0 0=+=+=+=+=0 As you begin your quest you will walk into a Village. Talk to the Village Elder in front of you. He talks about the Samurai who have taken control of a nearby Bridge. Before going to the Bridge you should look around the Village. You will find multiple Plants and Food. **NOTE: There are six Anemone, two Sage, two Blade Moss, and plenty of Burdock and Food here. This is useful for leveling yourself up later in the game. Talking to most of the Villagers will provide some minor conversation. There will be one in a barrel who will be important later in the game. One of the other Villagers will have a symbol above his head which starts a Side-Quest: --Daisuke ======= He is a herbalist in need. He is looking for some white flowers that are sensitive to elemental spirits. They grow in a cave near the Village. At the opposite end of the Village is a small cave where you will find three Kyushu flowers. Take them back to him and he will reward you with a Minor Healing Potion and Experience. From here, head to the Bridge to find two Samurai. Switch to Futo and defeat them which will cause two more to appear. Defeat them and four more will appear. Defeat this group then return to the Elder. He will give you some Experience and tell you of the Tengu Hermit. This will result in the destruction of the barriers leading into the next area. Head north past the barricade and you will find just up the path: ++Tengu - Normal [The Tengu Hermit] --------------------------------- He needs his five Idols before he can tell you anything. They can all be found in the open just up the pathway. As you grab them go into the small bushes for Blueberries. When you return to him with the Idols then he will tell you to warn the Village Elder and help your ninja friends. **NOTE: This particular Tengu will be useful later in a Side-Quest. In addition to the Blueberries there is also Spears of Ashida in this area that is part of the leveling up process later. Continue north up the path and past the next barricade until you come up to a large clearing known as the Bamboo Forest. Just as you enter the clearing you will see a small grassy plateau to your left. Also off to your left is: ++Tengu - Mage (Bamboo Forest) ---------------------------- Not far him is a large house, several Samurai tents, and multiple Samurai. Switch to Futo and defeat them all. Then find and free Tora. He will tell you of a Villager that has taken his Ninja Claws. Go inside the nearby house and talk to Kentaro. He has taken the claws for safekeeping. Take them from him and return to Tora. **NOTE: There is a Book here that will be useful later in the game. When you return to Tora then you need to switch to Futo and escort the both of them, as Hiro, back to the Hermit. As you proceed you will be attacked by multiple Samurai but they are not hard to deal with. In addition, if you move too far ahead then Futo will stop. One strategy is to simply run away from Futo, defeat all of the Samurai between the camp and the Tengu Hermit, then run back to them and simply follow them to the Hermit. When Tora is safely with the Hermit then talk to him again for Experience. He will stay and defend the Village and will also mark the Castle on the Map for you. You can go and talk to the Elder if you want even though you get no Experience from him. As you go back to the Forest you can explore it to find Stone Caps by the house, a box of 10x Shuriken by one of the tents, and some Nuts at the north side of the area. As you get near the end of the Forest you will have your first encounter with the annoying Spears by the tunnel. There will be two of them. After defeating them then proceed through the tunnel, where you will find some Spears of Ashida, and into the next clearing which leads to the Mountain Path. Here you will find: ++Tengu - Normal -------------- He will then tell you to help free his friends. From this point you will start to encounter Caged Tengu. Proceed south down the path and you will find three Samurai. Defeat them and free: ================== ++[Tengu #1 - Crafter]++ ================== Talking to the Crafter will give you a Sacred Lotus. You should use some of the Burdock you collected to make a Minor Healing Potion with him. Near him is a Caged Animal which you should free for Experience. Proceed down the path to a large door that is protected by a Spirit Portal. It is guarded by three Spears. Defeat them and free: ================= ++[Tengu #2 - Normal]++ ================= Destroy the Food Pots then go to the Spirit Portal for: >>Plane of Spirits #1 ******************* Draw the background then cut out the house to reveal a bridge. A Spirit will bounce up and down and you must draw the bridge in such a way to allow you to cross safely. Draw the bridge when the Spirit just gets up beyond the bridge. After crossing to the other side then turn right to find a Caged Animal and 10x Shuriken (x3) near the main wall. Switch to Futo and head up the stairs. As you reach the top then you will encounter two Samurai. After them then head up the next set. When you reach the top then you will be attacked by three Archers which should appear to your left. Deal with all of them then explore the area for Plants (there is some hard to find Shiitake plus Stone Caps here). Not far from the top of the stairs is: =============================== ++[Tengu #3 - Mage (Mountain Path)]++ =============================== Switch back to Futo and proceed to the next door where you will find another Spirit Portal. As you get close then you will be attacked by three Spears. After defeating them proceed to the door. But, instead of switching to Hiro, proceed south along the wall. You will then encounter two Spears and an Archer. In the dead-end you will find a Caged Animal, a Tiger Lily, and: ================= ++[Tengu #4 - Normal]++ ================= From here, return to the Spirit Portal, switch to Hiro, and begin: >>Plane of Spirits #2 ******************* This is just like the first one except you have to do two bridges. After you get to the other side of the door then turn right to find a Caged Animal. Switch to Futo and proceed further down the path to encounter three Samurai. After defeating them then go and free: ================= ++[Tengu #5 - Normal]++ ================= Continue further to encounter four Archers and two Samurai. After them you will find a Caged Animal. Near it, in a nook, is 10x Shuriken and 3x Bomb. Just before you get to the next door, and Spirit Portal, you will find: ================= ++[Tengu #6 - Normal]++ ================= Explore the area to find two Blade Moss at the waterfall and two Oyster Mushroom at the other end near the door. Then switch back to Hiro and go to the Spirit Portal: >>Plane of Spirits #3 ******************* This one requires you to draw the large Mechanism and Bridges. When you get to the left side of the Mechanism then turn the gear to lift up the left side. When you get past that then lift up on the stylus to let the Mechanism drop back so you can safely pass. When you get to the other side then switch back to Futo. Follow the stream north into Spirit Valley and you will encounter two Samurai and a Spear as you proceed northeast. Near where you fight them you will find: ================= ++[Tengu #7 - Normal]++ ================= He will also give you a Yellow Orb which is used to open the nearby door. The door requires three Orbs to open it and you only have one. Head back up the stream and to a clearing with some trees. Here you will find: ++Tengu - Mage (Spirit Valley) ---------------------------- He will also thank you for freeing his friend by giving you a Green Orb. Continue up the stream until you find a bridge and follow the path to another Spirit. This is the Earth Spirit and he requires a Clay Flower in order for you to pass. He will also give you the Red Orb. **NOTE: After acquiring the Red Orb then pick up every Plant in this area. This will be helpful later. Now head back to the door and use the Orbs to open it. After opening it then put on your Ninja Hat and proceed down the river until you reach a clearing which will appear to your right. Not from from the riverbank is: ++Tengu - Normal -------------- He will also tell you about the Clay Flower. Proceed east to find the cove where the Clay Flower is located. However, as you approach it, then you will be attacked by three Samurai. Where the Samurai came from are some Raspberries. Climb the nearby ledge to find four Anemone. At the north side of this area is a nook which contains a Caged Animal, Tiger Lilies, 10x Shuriken, and 3x Bomb. However, there is a gap that must be jumped in order to reach them. When you are finished exploring and acquiring the Clay Flower then re-enter the river. When you reach the end of the river then you will encounter two Spears and an Archer. Here you will find a Kuji Altar, Oyster Mushrooms, 10x Shuriken, 3x Bomb, and: ================================ ++[Tengu #8 - Mage (Mountain Gorge)]++ ================================ He will also give you an Orange Tengu Feather so you can use the Kuji Altar and get the Teleportation Spell so you can go back to Spirit Valley. **NOTE: One option is to go back to the Bamboo Forest and go back to Spirit Valley while re-fighting the enemies for additional Experience and acquiring additional Plants, especially the Shiitake, Stone Caps, and Burdock. When you get back to the Valley then head back to the: >>Earth Spirit (Plane of Spirits #4) ********************************** This one is different in that you must fight the Earth Spirit so you can pass. After drawing the symbol then you will meet the Elemental. Draw along the dotted lines to create a breakable Wall that will protect you. When the Elemental swings his sword then it will hit the Wall, destroying it, and bounce his weapon back in its face which will stun it for a short time. While he is stunned then you will see small Spirits appear around him. Tap them with the Hammer to make them disappear and reduce the Elemental's Health Line. When the he gets back up then redraw the Wall and repeat the process until the Elemental is defeated and you will be able to pass to the next area. All the fights with the other Elementals in the game go the same way. The only difference is that they will get up a bit faster thus drawing the battle out. After defeating the Spirit then head west down the path to encounter three Samurai and a Caged Animal. You will find another Caged Animal and an Oyster Mushroom on a ledge just below you. Continue down the path to find a nook to your left. Here you will encounter two more Samurai. Enter the nook to find 10x Shuriken (x3) and: ================= ++[Tengu #9 - Normal]++ ================= On a small plateau not far from the nook is an Archer. Continue north up the path to find a large bridge where you will encounter two Samurai and an Archer. Go to the other side of the bridge where you will find: ++Tengu - Mage (Castle Path) -------------------------- Continue along the path to find three Spears. By the wall to the right of the entranceway is 3x Bomb. On the other side of the entranceway and beside it are two Food Pots. To the left will be 3x Bomb and 10x Shuriken. Also just beyond the entranceway is your first Clubber. Use your Bombs to soften him up (pick up the nearby boxes to add more when you run low) then switch to Futo and finish him off if you run out of Bombs. You will then obtain a Green Orb which is used to open the door ahead and into the next area (don't forget to pick up some of the Stone Caps just before the door). 0=+=+=+=+=0 / Chapter 2 \ /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >ERH2. Earth Castle 0 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ \ Tengu - 5 / \ Chapter 2 / 0=+=+=+=+=0 0=+=+=+=+=0 When you start then you will find three Samurai in front of you at a large door. After defeating them you can go south and down a ramp to find 10x Shuriken and 3x Bomb. Go north from the door and you will encounter two Spears at the corner. Defeating them will spawn four additional Samurai. Proceed west after defeating them and you will find a nook that you can use to wall jump up. After climbing up then you will drop down into the moat. There is a small island in the moat that will have some 10x Shuriken and 3x Super Shuriken. At the south end of the above bridge there is enough land to climb up and onto it. When you get onto the bridge then you will encounter a Captain. Switch to Futo and deal with him. At the other end of the bridge are a trio of Spears. Go through the door after defeating them to enter the Interior Courtyard and you will find another pair of them by the ramp leading up to the front door. After defeating them then head north. As you near the corner with the large bush then you will be attacked by two Archers. Turn the corner and you will encounter a Spear. Defeat him and free: ===================================== ++[Tengu #10 - Mage (Interior Courtyard)]++ ===================================== From here, head west towards the back end of the Castle. As you near the next corner you will be attacked by three Archers and three Spears. Defeat them and proceed to the back area to find: ================== ++[Tengu #11 - Normal]++ ================== He may also give you a Sacred Lotus for freeing him. After this then head back to the ramp at the front of the castle but now head south. As you near the next corner, with the large bushes, you will encounter three Samurai, two Spears, and an Archer. Defeat them then head to the wall just to the east to find: =================== ++[Tengu #12 - Crafter]++ =================== Now head west along the south side of the Castle. You will find an archery area in the next corner and three Archers. You will also find 3x Bomb and 10x Shuriken. From here, proceed to the back end of the castle to find a Captain and two Samurai (plus a Food Pot in the corner). Near where you fight them is: ================== ++[Tengu #13 - Normal]++ ================== After freeing him then head back to the front of the castle and head up the ramp to the front door to find a Captain and two Spears (plus two Food Pots). From here, head north and around the corner. After turning the corner you will find a tall wall ahead of you. Climb it then go along the side of the castle. Here you will have to jump gaps to reach the other end. Some of them will have blades that will swipe down and you must time your jumps carefully. When you reach the end then wall jump the nook to climb up. A Spear will be waiting for you at the top (plus 10x Shuriken). After defeating him them jump the gap and proceed east where you will find another Spear and a door. The door leads inside the Castle. When you get inside then you will find yourself on one of the upper levels. You will find beams plus a ramp that leads up to a higher level. Most of the beams are blocked by a pillar. Those that aren't have moving spikes that you must time your jumps over. What makes this part annoying is the Camera and D-Pad. It is tricky to keep straight on the beam, especially when trying to jump over the spikes. If you want you can avoid dealing with the spikes and do an angled jump onto a beam that is blocked by a pillar. However, if you miss and drop down to the ground floor then you will encounter multiple Samurai including three that will appear on the second floor by some Weapons (10x Shuriken and 3x Super Shuriken). There are some stairs in one corner that you can use to climb back up. It should be noted that you will be injured if you fall to the ground floor from the beams. On the third floor in one corner is 3x Bomb and 10x Shuriken (in another corner are two food Pots). When you make your way to the ramp then head up to the next floor. Food Pots in one corner. On one end is a Spirit Portal which leads to: >>Plane of Spirits #5 ******************* After drawing the environment then you must cut out a section of the background. When it falls then you will climb inside of it and you must Blow into or Rub the Microphone to make it move up and to the other side to safely cross. There is a Spirit that will move back and forth and you must time things to get past him. When you get to the other side then you will find yourself on the roof above the main entrance of the Castle. Head west to the back end to find a couple of ramps that lead to the level above you. On the platform at the end of the first ramp will be a trio of Archers (plus 3x Bomb and 10x Shuriken near them). If you happen to fall off the ramps or platforms during the battle then you will encounter several Samurai including a Clubber on the area below (there will be 10x Shuriken and 3x Super Shuriken in a corner plus a Food Pot). Worse, after defeating them, you must go back down to ground level and re-climb the entire way back. When you defeat the Archers and climb the second ramp then you will find: ============================ ++[Tengu #14 - Mage (Top Floor)]++ ============================ He will give you additional Experience for freeing all of his other friends. He is also the last Mage before your first boss fight: 0=+=+=+=+=0 / Chapter 2 \ /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >ERH3. Lumbering Fool 0 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ \ Chapter 2 / 0=+=+=+=+=0 This towering boss will roam around the Castle in his attempt to defeat you. His weak spot is his head and you must climb up to the upper level in order to get at it. In addition, you must use your Shurikens to damage his head. Most of the time he will bend down and fire large swords from the barrel attached on his back. You cannot hit his head when he is firing and your Shurikens will bounce off of the barrel. Use the pillars as cover until he starts to move towards you. When he does then fire at his head. After several hits then he will fall stunned. This will also open up a hatch in his chest that reveals a Green Orb that you must damage to defeat him. Jump down and use your Katana to damage the Orb. He will get up after a certain amount of time has passed or you take off about a quarter of his health. Using the Strange Brew Potion doesn't really work as all it will do is make him get up quicker instead of taking off more health. Once he gets up then you must damage his head again to re-open the hatch. Shurikens will re-generate in the corners of the upper level, along with Food Pots, to aid you. Keep stunning him and damaging the Orb until you finally defeat Lumbering Fool. When you defeat him then you will be given a Red Tengu Feather. 0==========0 | Afterboss \ 0=======================================================> >>Bado the Beastmaster ******************** He wants you to rescue the Caged Animals. If you rescue most, if not all, of them then return here he will reward you with a random item plus Experience. You can only be rewarded once. 0===========0---------------------------------------------------0===========0 | Chapter 3 |=====================<<##0##>>=====================| Chapter 3 | 0===========0---------------------------------------------------0===========0 After saving the land then you will be meet up with Tora back in the Village. He will tell you that Suzume escaped and may have gone into the Night Wilderness. Your Ninja Honor demands that you go find her..... 0=+=+=+=+=0 / Chapter 3 \ /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >NGT1. Night Wilderness 0 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ \ Tengu - 5 / \ Chapter 3 / 0=+=+=+=+=0 0=+=+=+=+=0 When you start then you will enter the Forest area. If you look on your Map you will find the Possession icon. This will indicate that you will have to use it in order to get out of the Forest. From where you start, head forward, turn right then turn right again to enter a dead-end. You will encounter two Samurai plus: ============================= ++[Tengu #1 - Mage (Dark Forest)]++ ============================= From here, head back out and turn right. As you near the center of the Forest you will encounter two Spears. Turn right to go down another dead-end path where you will encounter four Spears. You will also find 3x Super Shuriken and 10x Shuriken plus: ================= ++[Tengu #2 - Normal]++ ================= From here, head back out and turn right to head towards the Possession area and you will encounter two Spears and an Archer. However, it is best to continue exploring this area for additional items, Plants, and Experience. **NOTE: There are three Anemones here and this is used for leveling up later. There are also three Raspberries by the small tunnel. From here, head back towards the center and turn right. Turn right again to enter a dead-end area to encounter four Samurai. You will also find a Caged Animal, 10x Shuriken, and 3x Bomb. Head back out and turn right. As you proceed down the path you will encounter three Archers. Continue down the path and turn right to find: --Denisu ====== He is afraid of the Samurai and can't help you until you get rid of all of them. Get rid of all of the Samurai for him. Head into the center of the forest to find three Samurai. Return to him to get a little bit of Experience. From here, continue along the path. You will encounter four more Samurai. When you get back to where you started then turn towards the Possession area. Possess the small Fox and proceed through the tunnel to the other side. When you get there you will meet up with Suzume who will now join the group. Spend some time Meditating to regain your Ki and Stamina then proceed to explore this area before entering the river. You will encounter two Samurai and an Archer at the east part of this area. Near them you will find a Caged Animal, some Nuts, and some Anemone. There are also additional Plants here including Burdock. Enter the river and pilot your Ninja Hat around the multiple rocks. Partway down the river you will encounter some Archers on the shoreline but you can't do anything to them so continue down the river. Eventually you will find a clearing off to your right. When you get on shore you will encounter two Spears, two Samurai, three Archers, and a Captain. After dealing with them then head towards west wall to find: ================= ++[Tengu #3 - Normal]++ ================= He will also give you a letter to give to a friend. Near him you will find Food, 10x Shuriken, and 10x Dart. Go to the middle of the beach to find --Miina ===== She wants you to free a nearby Fox. She has picked up some Apples for it to eat. Go to the south end of the beach to find the Fox. Free it then return to her. She will mention that it didn't stay to eat the Apples so she gives them to you instead (2x Apples). You will get a lot of Experience as well. After exploring this area, where you will find some Oyster Mushrooms, then re-enter the river in your Ninja Hat. You will also encounter more Archers, this time on a bridge. But just ignore them and continue down the river. At the end of the river is a large lagoon called Dusk Isles which has several small islands, some of them connected by bridges. The sandy islands are where you can get some Watercress. One of them will have 10x Shuriken, 3x Super Shuriken, and two Archers. Go to the center island and climb up to find: --Otto ==== His wife made him sushi but a big Samurai has taken it. This Samurai, a Clubber, is on the island at the end of the bridge to the south. Use your Bombs to soften him up then use some of your Shurikens to soften him up further. Then switch to Futo and finish him off. You will be given the Sushi after you defeat him. Take it back to Otto to get some Experience. You have to face this Clubber or you won't be able to leave this area. Continue from him up the north bridge to find: ============================ ++[Tengu #4 - Mage (Dusk Isles)]++ ============================ He is the friend that Tengu #3 mentioned and that the Letter was intended for. You will get a Weak Ginseng Extract Potion and Experience. **NOTE: There is a trio of Anemones on the beach plus an Oyster Mushroom nearby that is used for leveling up later. Continue along the bridge to encounter two Archers plus some Tiger Lilies. At the end of the bridge is a Villager named Tsuma who is the wife of Otto and is upset that he has eaten her sushi. You will get some Experience for talking to her. Proceed past Tsuma to find a gate plus 10x Shuriken and 10x Dart. When you get close it will open for you. If you didn't defeat the Clubber first then it will remain closed. Go down the tunnel, where you will find some Blade Moss within, to find a small river. However, stay to the left of it to find two Archers that you can defeat for additional Experience. There is some Shiitake here plus drop off edge to find more Shiitake plus 10x Shuriken and 10x Dart on the ledge below. Re-enter the river and drop down into a lagoon. Go onto shore, where you will find an Oyster Mushroom, and enter the tunnel to find: --Kikkawa ======= He talks about the Ghosts in the Village and the Samurai. He can escape if you can defeat the Samurai. Go back to the shore you came from and defeat the three Archers there. Talk to Kikkawa again and he will give you 5x Sleeping Darts and Experience. After talking to him then proceed forward until you reach the Night Village. You will also start to encounter Ghosts. Go to the center to talk to the Village Elder who will tell you of the Kuji Altar at the other side of the Village and gives you a Silver Tengu Feather and a Green Orb. At the west side of the Village is the bridge but it is destroyed. At the northeast corner is the Night Spirit and the southeast corner is the Cemetery but you can't get inside yet. At the north side is: ++Tengu - Mage (Night Village) ---------------------------- At the northwest corner is a gate that can be opened with the Green Orb. Go through the gate and follow the path. You will have to jump some gaps along the path. Most of the way along you will encounter two Archers. Just after you get past them you will find a Lever on the wall that opens the gate ahead. Switch to Futo and swing your Hammer to flip it then proceed forward to fight the Captain ahead. After fighting him then go to the east end of this area to find a Tiger Lily and: ================= ++[Tengu #5 - Normal]++ ================= Proceed through the nearby gate to encounter two Spears and a Captain. In this area you will find a Blue Petal, 10x Shuriken and 3x Bomb on the bridge, Blueberries in one of the bushes, and a Kuji Altar. At this point you will have two Tengu Feathers - Red and Silver. Drop both of them to obtain the Fireball and Exorcism Spells. From here, then head back to the Village. When you reach the Village then use the Exorcism Spell to get rid of the two Ghosts which will cause two more to appear. Get rid of them and you will free the Village. Talk to the Village Elder to get the Key to the Cemetery and Experience. **NOTE: There is a couple of Sage here in the Village which is used for leveling up later in the game. Go through the gate to the Cemetery and when you get there then you will find another Ghost. Get rid of it then talk to: --Aniki ===== He has been dreaming about his brother for several nights. He went to his grave and saw his spirit. He wants your help in passing his brother to the other side. Go to one of the nearby Tombstones and you will be allowed to Speak. A Ghost will appear and you need to hit it with the Exorcism Spell to make it go away. Go back to Aniki and he will give you a Major Healing Potion and Experience. In one corner of this area is a: ++Tengu - Crafter --------------- Use him to build up some Minor and Major Healing Potions. After this then head back to the Village. Explore the Village for additional Plants and you will find 3x Bomb and 10x Shuriken behind one of the buildings. Head to the northeast corner to find the Spirit Portal: >>Night Spirit (Plane of Spirits #6) ********************************** After defeating him then you can enter the next area. 0=+=+=+=+=0 / Chapter 3 \ /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >NGT2. Night Castle 0 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ \ Tengu - 6 / \ Chapter 3 / 0=+=+=+=+=0 0=+=+=+=+=0 When you start this area then you will find a broken bridge with a Spirit Portal. At the northwest corner of this area you will find two Archers. Use your Fireball to get rid of them. Another one will appear and you should do the same. Once all of the Archers are gone then wall run to where they just where. In one of these nooks you will find: ================= ++[Tengu #6 - Normal]++ ================= This particular Tengu is often easy to miss because most people would rather just avoid fighting the Archers. In another nook nearby you will find 10x Shuriken (x2) and 10x Dart. After this then wall run back to where you started. Because of how the walls are shaped you cannot wall run to the opposite side of the bridge to avoid the Spirit Portal. Go to the Portal and into: >>Plane of Spirits #7 ******************* After drawing the background then you have to cut out the center. This reveals two bridges connected by a center island. There is a Spirit that goes around the island in a clockwise pattern. Draw the second bridge first. Then draw the first one when the Spirit comes up and moves away from it. After going to the other end of the bridge then you will find a door. However, it is locked. Turn right and head south to find a Lever. Activate it then go through the door. Switch to Futo and attack the Samurai that will appear to your left. After that then turn right and head up the hill to find two Spears and an Archer. Nearby where they appear is: ============================ ++[Tengu #7 - Mage (Watchtower)]++ ============================ Around this Watchtower you will find some Food Pots plus 3x Bomb and 10x Dart. Head northwest away from the Watchtower until you reach the curve in the path. You will find some bushes here and there is also someone within them: --Jide ==== He will give you a Ninja Doll in exchange for not telling anybody he is hiding. This Doll is useful for later. As you are talking to him two Samurai will appear in the path ahead. After dealing with them then proceed further to encounter two more Samurai. At the end of this path is a Acid Pit area with several islands that you have to jump to get to the other side. As you're jumping you also have to dodge Acid Geysers. If you fall in then you will die. When you get to the first island then stop and use your Fireball to take down the Archer at the other side. When he is gone then two Spears will appear. You may be able to get one of the two Spears from your position with the Fireball. In one corner of this area is a Lever that opens the door ahead. Use your Shuriken to activate it. Jump to the second island and use your Fireball to get rid of the second Spear. Then jump to the other end and then to a platform nearby to free a Caged Animal. After jumping back to land then turn right and jump over the nearby wall. Here you will find a Tengu and this will start the following: >>The Doll Tengu Side-Quest ************************* This particular Tengu, which I will call the Doll Tengu, wants to collect all five of the Legendary Dolls. He has already found one and you have another, the Ninja. Collecting them all will unleash their power. Giving him the Ninja Doll will give you Experience plus three Minor Healing Potions. Giving him all of the Dolls will reward you with the Brown Tengu Feather which is used to acquire the Forced Dance Spell. At this point, after giving him the Ninja Doll, you have three left which can be acquired from the following people later in the game: --Yuki (Night Village) - The Villager Doll --Lozaki (Snow Castle) - The Tengu Doll --Tamago (Living Tower) - The Ninja Master Doll Of course, you will need to do additional tasks and Side-Quests to get the Dolls. You will also find 10x Shuriken (x2) and 10x Dart near the Doll Tengu. After staring this Side-Quest then jump the wall and continue down the path to the next door. Switch to Futo and enter. Here you will encounter five Samurai and one Spear. There will be Food Pots near where you enter. Go through the next door to find the Exterior Courtyard area. If you turn left and proceed to the next door you will find it locked. The Lever is on an upper level within the Courtyard. Hidden in the bushes near both doors are Weapons (right of the door is 3x Super Shuriken, left of the door is 10x Shuriken). When you head inside the Courtyard you will be attacked by three Spears. At this point Archers will appear on the rooftops. Switch to Hiro and put on your Ninja Hat. Use the small building to jump onto the rooftops and deal with the Archers using a combination of your Katana and Shurikens. Jump from rooftop to rooftop, while dealing with the Archers, until you reach the northeast corner where you will find a pair of Samurai on a lower platform. You have to run and jump to reach this area. As you are fighting them a third Samurai will appear. After defeating them then you will find the Lever in the corner. Activate the Lever then drop down to ground level. Head south and loop around the south end of the large building. In a nook on the west side of this building you will find: ==================================== ++[Tengu #8 - Mage (Exterior Courtyard)]++ ==================================== At this point you will be attacked by two Samurai and a Captain. Continue north to find two Samurai and an Archer. As you get near the next door you will encounter four Spears and a Samurai. Go through the door to find a Samurai and a Captain. Near the door where you enter are a couple of Food Pots. Proceed through the next door to find three Spears. Here you will also find Weapons hidden in the bushes (the left one has 3x Super Shuriken, the right one has 10x Dart) and a couple of Caged Animals. Go through the next door and head up the stairs to find three Samurai. You will also find a Food Pot plus 3x Bomb hidden in the bushes. You will also find another Acid Pit area with several platforms and islands. On one nearby platform you will find an Archer. Use your Fireball against him then use your Shurikens on the other enemy on the far island in the background. After dealing with them then drop down to a lower platform to find: ================= ++[Tengu #9 - Normal]++ ================= Then jump back up and either jump the platforms or wall run to the second half of this area. On the platform at the northwest corner of this area is a Caged Animal. On the other end of this area are three Archers. Jump to the large island and use your Fireballs and Shurikens to get rid of them. Jump to the southwest corner to find: =================== ++[Tengu #10 - Crafter]++ =================== After this then head to the door at the end of this area to find a Spirit Portal: >>Plane of Spirits #8 ******************* After you draw the background and Mechanism then you have to cut out part of the background. This will release a Spirit that will go to the top of the screen but slowly make its way down. You have to Blow into or Rub the Microphone to get the piece of paper to move into the gap in the middle of the Mechanism. For some reason this particular puzzle is very finicky in regards to Blowing into the Microphone. I spent a lot of time trying to make the paper move but the game would refuse to do what I wanted. Therefore it is best to Rub the Microphone for this puzzle. As the paper moves into postion then Rotate the wheel to lift the left side of the Mechanism before the Spirit moves down far enough to touch you. When the paper is in place then you will move inside. Lift the stylus to drop the Mechanism to allow for safe passage. When you get to the other side then you will be inside the Interior Courtyard. Here you will find two Captains and a Clubber. There will be multiple Food Pots in the open and Weapons in the bushes (in the southwest corner is 3x Smoke Bomb, in the northwest corner is 3x Bomb, and in the southeast corner is 3x Super Shuriken). Switch to Futo and go after the Captains while avoiding the Clubber. After defeating the Captains then switch to Suzume, grab the Smoke Bombs, and use one of them to stun the Clubber and switch to Futo to attack him. When the Clubber gets up then use another Smoke Bomb and repeat until the Clubber is defeated. When you defeat him then it will leave behind a Minor Healing Potion. Near the next door, leading to the Boss for this area, is: ===================================== ++[Tengu #11 - Mage (Interior Courtyard)]++ ===================================== If you've done everything correctly up to this point then you should reach Level 5 Experience and finally obtain the Jikoko Attack for Hiro. Save your game here and face off against: 0=+=+=+=+=0 / Chapter 3 \ /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >NGT3. Windy Pants 0 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ \ Chapter 3 / 0=+=+=+=+=0 This particular boss uses flatulence as a weapon. He will roam around and send off fart clouds towards you. Use the Microphone to Blow them back at him (you can also Rub the Microphone as well). There will be Food Pots in each corner. On occasion he will do a flying charge towards you that you have to dodge. If you hit him enough times with his own clouds or he smacks into a wall when he does a flying charge then he will be stunned and you can attack him up close. Futo is best for this Boss. After you take off about a quarter of his health then he will get up and you must stun him again so you can attack him some more. Just like with Lumbering Fool using the Strange Brew Potion won't work in shortening the fight. Continue stunning and attacking until you defeat him. When you defeat him then you will get a Blue Tengu Feather. 0==========0 | Afterboss \ 0=======================================================> >>Kake **** He will place four Food Pots in each corner of the area and wants you to guess which Pot is the one he has chosen. If you are correct then you will get a Major Healing Potion and Experience. If you wish to try again then leave the Castle and re-enter. 0===========0---------------------------------------------------0===========0 | Chapter 4 |=====================<<##0##>>=====================| Chapter 4 | 0===========0---------------------------------------------------0===========0 After defeating Windy Pants then you and your group enter the Water Village where you will meet up with Kunoichi..... 0=+=+=+=+=0 / Chapter 4 \ /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >WTR1. Water Wilderness 0 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ \ Tengu - 3 / \ Chapter 4 / 0=+=+=+=+=0 0=+=+=+=+=0 **NOTE: One of the Caged Tengu here does not count towards the Tengu Strength Bonus. Talk to the Village Elder at the end of the bridge. He will tell you that the Samurai has stolen the food supplies. He wants you to find the supplies and distribute them to the Villagers. There are a total of five Villagers to feed and twelve Sacks of Rice to find before you can proceed to the other side of the area. Most of the Rice can be found in the rice fields not far from the Village. The rest can be found at the Great Canyon. I will go there first. Head east to find a path that is blocked off at the end. There are also two large gates here that lead to both of the rice fields. But you will also find a Chicken. You need to Possess it and go through the small tunnel to the other side and to the Great Canyon. When you get there and change back then you will be greeted by two Spears and a Samurai. Head to the south end to find one Sack and back towards the middle to find two more. Across from these two Sacks is the other end of the blocked path where you will find 10x Shuriken and 10x Dart. Head to the north end of this area to find two Spears and an Archer. There will also be a Caged Animal and: ============================== ++[Tengu #1 - Mage (Great Canyon)]++ ============================== Head back to the south end and to the cliffside where the path ends. Go over the edge to a ledge below. Then drop down into the water and swim to the north end. Go up the shore and climb back up. As you do so you will find some Blue Petals. About halfway you should see a tunnel you have to climb up into. There will be a bush off to the right. A Sack of Rice is hidden in that bush. After obtaining it then climb up into the tunnel, where you will find some Oyster Mushrooms, and drop down onto the next ledge. Jump the gaps until you reach the last ledge, picking up the Tiger Lilies along the way, then climb back up to the path. It should be pointed out that this is a one-way path. If you drop down onto the ledge and jump the gaps to the tunnel you will find that you are not allowed to climb up into it. Now that I'm back up on the path there is something else I'm going to do before going back to the Village. Go back to the Mage and Teleport back to the Night Village. Go to the broken bridge to find a woman standing there. Talk to her to start: >>The Yuki Side-Quest ******************* Yuki is a woman who asks Hiro to help find her a husband. She is very shy and notes that Hiro has met many people. She wants him to introduce her to some men. There are five potential candidates to find in the game: --Yotaro (Earth Village) --Keiichi (Night Village) --Kasu (Water Wilderness) --Nyaki (Snow Wilderness) --Yamamoto (Fire Wilderness) However, you only need to find a minimum of three. When you have found at least three, if not all, of the candidates then return to her and she will choose which one of them to be her husband. After that then you have to go back to the fiance to tell him of the news then go back to Yuki to be rewarded with a bunch of Experience, a Major Healing Potion, and the Villager Doll which is used for the Doll Tengu Side-Quest. It is important to note that she may decide not to get married regardless of how many of the candidates you set up for her. You can still get the Villager Doll and a Minor Healing Potion by talking to Yuki and her parents who are standing nearby. Now that I have set things up let's go to the first candidate which can be found not too far from here. Head back towards the Kuji Altar on the opposite side of the Village. You'll have to fight the two Archers and Captain again. After fighting them off then head to the west side of this area to find: --Keiichi (Yuki Side-Quest Candidate #1) ====================================== He can't stop thinking about Yuki and wants to write her a poem. He thinks that you can get some inspiration from a Book. Head back to the Night Village and to the Mage. Teleport to the Bamboo Forest (Earth Wilderness) and re-enter the nearby home of Kentaro. Go to him and there will be a table to his left. On it is a Book. Read it to get the Poem and Teleport back to the Night Village. Go back to Keiichi (and re-fight the two Archers and Captain again) and talk to him to set things up. After finishing with him then head to the nearby Kuji Altar (and defeat the two Spears and Captain there again). You have the Blue Tengu Feather you obtained for defeating Windy Pants. So drop it here to get the Energy Shield Spell. Now that you have this Spell you have the option to use it to protect Hiro and use him in melee combat instead of Futo despite not being as strong as him. You can always back away from combat and Meditate to replenish your Ki and therefore replenish your Shield. After starting the Yuki Side-Quest and obtaining the Energy Shield Spell then go back to the Night Village then Teleport back to Great Canyon (Water Wilderness). Beware! The two Spears will re-appear on top of you as you walk away from the Tengu. Quickly dispatch of them before they take off too much health (unless you use your newly acquired Energy Shield Spell). All of the other enemies that you fought before will re-appear as you near the small tunnel back to the Village. Defeat them again before doing anything else. Then Possess the Frog and go through the small tunnel again. Now it is time to go into the rice fields for the remaining Sacks of Rice. To start, go into the south field. Take the first Sack of Rice you see and defeat the three Samurai you encounter. Just after you enter you should find two more Sacks of Rice to your right. Proceed to the upper level of the field to find a Captain and two Archers. You will also find: ================= ++[Tengu #2 - Normal]++ ================= You will also find a Sack of Rice and a Villager. Talk to the Villager to give him a Sack of Rice. Now head out of this field and go into the north field. Take the Sack of Rice you find as you enter and deal with the two Samurai you encounter. After you enter you should see another Sack to your right. Proceed to the upper level where you will encounter a Samurai, two Archers, and a Captain. You will also find some 3x Sleeping Dart and 3x Bomb, two Sacks of Rice, and two Villagers. Grab the Sacks and talk to both Villagers to feed them. Then head back to the Village and find the two other Villagers left to feed before talking to the Elder. If you didn't grab the four Sacks of Rice at the Great Canyon then he will request that you find them and won't open the nearby gate, which leads to the other side of the area, until you get them. But, since I went to the Great Canyon first, talking to him will finish with this quest and he will open the gate so you can continue. Before leaving you should explore the Village first for Plants (there are some Burdock and Anemone here) and some Apples. When you are done exploring then go through the gate and into a tunnel that leads to a large circular cave (you will find some Spear of Ashida along the way). At the top here you will find 3x Super Shuriken. The path winds down along the side of the cave (you will find some Shiitake along the way). The camera and D-Pad makes this part a little tricky because it is hard to see what you are doing. When you reach the bottom then you will find a path that leads to an underground river (you'll also find some Stone Caps too). Navigate it and you will find the: >>Water Spirit (Plane of Spirits #9) ********************************** After defeating the Water Spirit then proceed to the end and into the Portal. You will find yourself in a cave that has some Spears of Ashida inside. This cave leads into a larger circular cave similar to the one you were in earlier. However, you need to climb up this time. In addition, you will need to fight off two Archers at the start. Use the Fireball Spell on them then climb the path. As before, the camera and D-Pad makes this problematic. When you reach the top then switch to Futo and go through the tunnel, where you will find some Stone Caps, and into the wilderness. As you leave the tunnel two Spears will appear to your left. After defeating them then head southwest a bit to find two Caged Animals (Raccoons). Then head to the north end of this area to find multiple Burdock, Raspberries, a Kuji Altar, and a Tengu Crafter. If you look at the Map you will see that you need to activate two Levers to open the main Gate into the Castle. Head back to the path and just east of the tunnel you will find: --Mayumi ====== She wants you to free some Tanuki that the Samurai have captured. The Tanuki are the Raccoons you freed after defeating the Spears earlier. She will give you some Experience. After Mayumi then head down the path to find two Samurai and a Captain (you'll also find some Spears of Ashida and an Anemone too). Near them is a Caged Animal. Continue down the path to find a river. Go into the river and you will find a tunnel nearby. Go through this tunnel to enter an area populated with tall square stone towers. You will also encounter two Spears and a Captain as you proceed. You will find the first Lever on the north side of the east end of this area. You'll find some Spears of Ashida by the towers plus some Blade Moss in the tunnel. At the very east end, by the edge, is: --Kasu (Yuki Side-Quest Candidate #2) =================================== He is jealous that one of his friends got married so he decides to get married too. Hiro tells him of Yuki and Kasu needs something simple and romantic to give to her. A bouquet of flowers may work in this instance. He wants you to find him a Tiger Lily to help make such a bouquet. Simply give him one of your Tiger Lilies to finish setting him up. Near him is some 10x Shuriken and 10x Dart. Go back to the river or simply drop down into the Sunken Village below. One of the sunken houses has some Stone Caps. On another one of the houses at the west side of the area are two Archers plus: ++Tengu - Mage (Sunken Village) ----------------------------- **NOTE: This is the Caged Tengu that does not count towards the others. From here, head to the island at the northeast corner of the Village. It has a very tall tower. When you reach shore then you will encounter a Samurai and a Captain. You will also find another Samurai behind the tower. You will also find some Plants at the base including an Oyster Mushroom. You need to climb the tower, starting at the southwest corner, and jump some gaps as you proceed. Near the top is the last Lever to open the main Gate. However, after activating the Lever, wall jump up the nearby nook to the very top to find 3x Sleeping Dart, 3x Super Shuriken, some Oyster Mushrooms, and: ================= ++[Tengu #3 - Normal]++ ================= Drop down and head to the main Gate. Here you will find a Clubber. Switch to Suzume and use either the Sleeping Dart or Smoke Bomb to stun it then switch to Futo to damage him. Switch back when he gets up and repeat until you defeat him. He will leave behind a Major Healing Potion. Then head up to the Gate to enter the next area. 0=+=+=+=+=0 / Chapter 4 \ /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >WTR2. Water Castle 0 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ \ Tengu - 5 / \ Chapter 4 / 0=+=+=+=+=0 0=+=+=+=+=0 When you start you will be on the opposite side of the Gate. Drop down into the water and swim to the north side of this area to find three Archers on the shoreline. There are Food Pots situated in the nooks by the stairs. On the next level above you will encounter two additional Archers and find 3x Smoke Bomb, 10x Dart, and 10x Shuriken. On both of the paths that lead up into the next room you will find two Spears and an Archer. When you enter into the next room you will find a Captain and a Samurai. After this then wall jump up the nook in the center of the room to reach the top. Go out the window then turn right and go around the corner to find: ++Tengu - Mage (Outer Walls) -------------------------- On the opposite side you will find 10x Shuriken (x2), 10x Dart, plus a Villager: --Nikku ===== She will give you some 5x Super Shurikens for talking to her. When you free the last Tengu Mage in the Castle (Rusty Grate) then Teleport back to the Outer Walls and talk to her again and she will give you a Sacred Lotus. Jump the gap between this side of the roof and the landing. There is a Gate here but you can't go through it at this time. Head south to find a bridge protected by rolling spiked logs. There are two on the bridge and two above. You can easily time your jumps to avoid the logs. When you are safely across then head north to the next door. As you get near you will encounter two Spears. You will encounter two Samurai when you get inside. A Captain will spawn further down after you get rid of the Samurai. Continue down the hallway and you will find the doors leading into Timid Swimmer's lair. However, you can't get the doors open yet as the center is open and filled with poisonous water. In this area you will find: ++Tengu - Mage (Heart of the Castle) ---------------------------------- You will also find a couple of Food Pots plus 10x Dart and 10x Shuriken here as well. Proceed out the other side to find two Samurai and a Captain. In the next room you will find a Clubber and two Archers on the upper level in the center. There are also some 3x Bomb, 3x Smoke Bomb, and Food Pots on the lower level here. Go into the hallway on the other side. When you are in the hallway then you will encounter three Samurai. You will also find a Prison Cell but you don't have the key to open it yet. The Clubber in the large room has it. Continue down the hall and turn right at the junction. When you reach the Clubber then use Suzume to launch a Smoke Bomb to stun them all and switch to Futo. Get rid of the two Archers first - even with the Ninja Hat they will make quick work of you when the smoke dissipates if you focus on the Clubber first. When the cloud dissipates then switch back to Suzume to launch another Smoke Bomb and focus on the Clubber. After defeating the Clubber then you will get the Prison Key and a Minor Healing Potion. Go back into the hallway and continue straight to find two Spears and an Archer. You will also find another Prison Cell but continue ahead. Eventually you will find the gate that leads back outside near where you started. You will also find two Spears and a Samurai you can defeat for Experience if you want. Go all the way back to the first Prison Cell to find: ================== ++[Tengu #4 - Crafter]++ ================== He will also give you a 2x Blue Petal. Go to the second Prison Cell to find: ++Tengu - Normal -------------- He will tell you that the others have escaped. There is also a Spirit Portal here: >>Plane of Spirits #10 ******************** After drawing the background then you have to draw three breakable Walls and destroy them to gain safe passage. When you get to the other side then you will be in a cave system. Head down to a junction and you will encounter three Spears. Turn left at the junction and head up the short way to find: ================= ++[Tengu #5 - Normal]++ ================= Head down the tunnel and you will find a Samurai and a Captain when you drop down. Continue up the path and you will encounter your first Assassin. Futo is best against these. At the end you will find some more Weapons plus another Spirit Portal: >>Plane of Spirits #11 ******************** This is similar to the last one but you have to draw four breakable Walls. In addition, there is a Spirit near the end you have to dodge. Destroy the first three and wait until you reach the last one. Destroy the last one when the Spirit moves back upwards. When you reach the other side then you will find: ================= ++[Tengu #6 - Normal]++ ================= and ================= ++[Tengu #7 - Normal]++ ================= When you leave the room you will find some Weapons just outside the door (3x Super Shuriken, 3x Sleeping Dart) plus a Captain and two Archers. When you get outside then turn left to find two Archers and an Assassin. Head south towards the other end to find a Clubber and an Archer. Do the same thing to this group as you did the other group in the Castle. After defeating him then you will get a Minor Healing Potion. Nearby are some Weapons (10x Shuriken, 10x Dart) and: ============================= ++[Tengu #8 - Mage (Rusty Grate)]++ ============================= By freeing all of the other Tengu he can then activate the nearby Grate. After that then Teleport to the Heart of the Castle (although you should go back to Nikku first to get a Sacred Lotus). You will notice that the center of the room is now covered up and you can enter the lair for the next boss. Talk to a nearby Villager named Kurisu first and he will give you some 5x Bombs and Experience. 0=+=+=+=+=0 / Chapter 4 \ /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >WTR3. Timid Swimmer 0 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ \ Chapter 4 / 0=+=+=+=+=0 This boss stands on tall stilts and fills the lower half of the room with poisonous water after drinking it from a trough at the other end of the room. You need to drain the water, by activating the Grates, in order to reach the other side. Then wall jump the nook and attack Timid Swimmer at the trough while he is drinking. After you take off a quarter of his health then he will back off and refill the room with water again. Then you have to go along the side at the upper part of this room (which also has Food Pots and 3x Sleeping Dart) and drop back down near where you start to start the process of draining the room again. When you first start there is a Grate to your left. Activating it, by hitting it will fully drain the room. When he fills up the room again and you use the same Grate again it will only drain partway. There will be another exposed Grate nearby that you need to activate to fully drain the room. After draining the room then go back and attack him. Each time he refills the room you need to activate an extra Grate to empty the room. Use Suzume to run around and activate the Grates and wall jump to Timid Swimmer then switch to Futo to attack him. When you go after the third Grate then you will have to jump from island to island to get there. Timid Swimmer will also go near an unactivated Grate so he can swing his weapon at you as you try to activate it. After defeating him then you will get the Green Tengu Feather. 0==========0 | Afterboss \ 0=======================================================> >>Yoshiko, Akiko, and Keiko ************************* Yoshiko, who can be found to the left of the door when you enter, wants Sage. Talk to her a second time to give her three Sage. You will get a Minor Healing Potion and Experience. Akiko, who can be found to the right of the door, wants Shiitake. Talk to her again to give her three Shiitake. You will get a Weak Ginseng Extract Potion and Experience. Keiko, at the top of the stairs at the end of the room, wants Anemone. Talk to her a second time and give her three Anemone. You will get 5x Smoke Bomb and Experience. You can go back and give as much of each item to them as you want. These three are what will help you to level yourself up to Level 15 just a bit later in the game. 0===========0---------------------------------------------------0===========0 | Chapter 5 |=====================<<##0##>>=====================| Chapter 5 | 0===========0---------------------------------------------------0===========0 Now the group enter the Snow Wilderness as they push on towards Ashida..... 0=+=+=+=+=0 / Chapter 5 \ /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SNW1. Snow Wilderness 0 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ \ Tengu - 3 / \ Chapter 5 / 0=+=+=+=+=0 0=+=+=+=+=0 **NOTE: You will not have your Ninja Hat for this chapter of the game. It becomes part of the Cape which will be made for you later. When you start this chapter you will be given a Smoke Bomb. Behind the tent is 10x Dart, 10x Shuriken, and some Fruit. As you head down you will encounter a Samurai (plus several Anemone). Go down the path and take the right branch to find another Samurai (and some Tiger Lilies in the dead-end). Take the left branch and, when you get down to the junction, you will find another Samurai. If you go left from this point you will find some dead-end paths including one where you will encounter two Samurai and an Assassin who are guarding two Caged Animals. You'll also find some Burdock in one of the dead-end areas. When you go back to the junction, and if you go right, then you will find a Blue Petal and a Villager, Dayamaka. From the junction, continue south from here and you will find a small elevation to your left which has a Wild Berry (you'll also find some Nuts nearby). Grab the Wild Berry as you will need it for later. Continue down a little more and you will be attacked by two Spears which will appear from a path to your right. After defeating them then go onto this path to the end to find: ================= ++[Tengu #1 - Normal]++ ================= Go back to the main path to find another Spear. Continue down the path and you will reach a tunnel. Here you will encounter two Samurai and a Captain. Go through the tunnel and you will reach a large open area with a huge Samurai encampment. In this camp you will find nine Samurai, two Spears, two Captains, and a Clubber. Use the Sleeping Darts on the Clubber before switching to Futo. The open area makes it easy to avoid its attacks. After defeating all enemies then explore the camp to find 10x Shuriken, 10x Dart, 3x Bomb, 3x Super Shuriken, 3x Sleeping Dart, and some Apples. Also in this camp you will also find a Mortar and Cloth. There is also some Wood just northeast of the camp. By the door northeast of the Wood you will find a Tiger Lily and some Nuts. In the middle of this camp you will find a caged person but leave him be for now. In the northwest corner of this large area you will find two Samurai and a Spear who are guarding a Caged Animal. At the north end of this area is a cave. Enter it and turn right to find some Burdock. Go to the other end of the cave to find: --Nyaki (Yuki Side-Quest Candidate #3) ==================================== He is looking for a wife and you tell him of Yuki. He wants to make another flute because he broke his other one. He has heard of thousand year old wood that can be used to make excellent instruments. He wants you to bring him a chunk of this wood. This wood is found later in the Snowy Peaks area of this Wilderness. You have to speak to a special tree to get what you need. **NOTE: If you want to go with the minimum of three fiances for Yuki then skip this guy. Head out of the cave and towards the west side to find a nook that you need to wall jump. After wall jumping then you need to proceed up the way where you will find some large gaps (you'll find some Sage here too). You need to wall run to get past them. After you get past the second gap then you will find a couple of Blue Petals. Proceed further to find Shun. But you can't get past him. He warns of the bitter cold beyond this area. He recommends a tailor who can help make you a warm coat for you. The tailor is the caged person inside the camp. So now you need to go back down and free him: --Kunitto ======= If you have the Cloth then he will tell you that he needs some Needles and Dye. Just southwest of him, in a nook is Nideru. He can help but you need to have the Wood first. Give him the Wood you found earlier and he will make the Needles. For the Dye you need the Mortar and Wild Berry. You will also need to go back to Dayamaka in the forest. Go back into the forest and along the main path. When you reach the junction, near where you found the Wild Berry, then turn left and follow it to the end to find her. She will then give you the Blue Dye. Return to Kunitto and wait for awhile before you can go and get the Cape. He also warns that you can't use it in battle. After this then go back to Shun. Just beyond him you will find a trio of Anemone and: ++Tengu - Mage (Blizzard Path) ---------------------------- And, now that I've found this Mage, I am going to do the following: >>Leveling Up *********** At this point I am going to grind my characters up to Level 15 Experience using the Afterbosses at the Water Castle plus the Anemone and Sage I have collected and will continue to collect. You don't really have to do this but it will be beneficial in that it will make the later chapters easier and you can skip a lot of the smaller Side-Quests. I'm taking advantage of the regeneration aspect of Teleporting and acquiring large amounts of Anemone and Sage. When I have acquired 99 Anemone then I go back to the Water Castle and exchange them for Experience with Yoshiko and Akiko. Don't use the Shiitake - save them for the Supreme Ginseng later. You can get just a little more than one complete Level on each visit. At this point, if you've done everything right, you should be at Level 8. So you would need to move up seven more Levels before maxing out. In addition to the Anemone and Sage I am also collecting additional Plants and Food to give me a healthy amount of most everything. All the little notes I have made in previous chapters will now come into play. Here's the order of things: From this Mage, Teleport back to Earth Wilderness (Bamboo Forest). Collect the nearby Stone Caps and head back down the path to the Village. Collect the Spears of Ashida and Blueberries along the way. When you get back to the Village then collect all of the Food, all six Anemone, both of the Sage, and both Blade Moss. After that then head back to the Mage and Teleport to the Night Wilderness (Dark Forest). Fight the Samurai and collect the three Anemone and all the Burdock. Use the Raspberries to heal from the fighting. Even though there are more Anemone beyond the small tunnel it is best to leave those alone. It's faster that way. Head back to the Mage and Teleport to the Night Wilderness (Dusk Isles). Grab the Oyster Mushroom nearby and go back down to the beach to grab the three Anemone. Go back to the Mage and Teleport to the Night Wilderness (Night Village). Grab the two Sage and the Burdock. Go back to the Mage and Teleport to the Snow Wilderness (Blizzard Path). Grab the three Anemone nearby, go back to the Mage, and repeat the entire process. When you have maxed out your Anemone then Teleport to the Water Castle (Heart of the Castle) and go to the Afterbosses to trade in your haul. Then continue collecting Anemone and Sage and trading them in until you reach Level 15. It takes a while to do this but it really isn't that bad. Use Suzume for her speed and switch to Futo when you need to fight. There is also something else that needs to be done and it can be done while leveling up if you're so inclined. Teleport to the Earth Wilderness (Bamboo Forest) and go back to the Village. Just southeast of the bridge you will find: --Yotaro (Yuki Side-Quest Candidate #4) ===================================== He was the one that was hidden in the barrel earlier in the game. He is a bit of a coward and doesn't feel that Yuki would want him. However, he thinks that writing about great battles could sway her decision. To finish this book he wants you to tell him of three epic combats. These are the Boss Battles you have fought and you need to defeat Timid Swimmer before you can set up Yotaro. **NOTE: Since he is the third one you have set up you have the option of going back to Yuki to finish her Side-Quest or waiting until you have set up the last two before doing so. When you have done leveling up and/or finishing up the Yuki Side-Quest then Teleport back to the Snow Wilderness (Blizzard Path). Drop down into the tunnel below which is on the other side of the door. On one side is a Portal that leads to an upper area at the southwest corner of the camp. On the other side of a gap is some Anemone. Opposite of the Portal is a tunnel that leads outside. You will also notice snow falling. When you see snow falling then put on the Cape as this indicates a very cold area. If you don't put on the Cape then you will lose Health. When the snow stops then take it off as you can't fight with it on. After a short distance you will reach a long bridge. Take off the Cape when you reach it. You will then encounter two Spears and a Captain. Head to the other end of the bridge to fight two Spears then a Clubber. From here, you should find a Spirit Portal: >>Plane of Spirits #12 ******************** After drawing the background you need to get past the house. There are two Spirits, one to each side. There are three breakable Walls, two that holds up the house and one before. Break the one on the left side of the house then the one before the house (before the first Spirit can come down and touch you). This will put you on the left part of the roof. When the second Spirit is at the top of the screen then quickly break the last Wall to catapult yourself off the right side of the screen to safety. When you get to the other side you will still be on the bridge. Turn right to find 3x Super Shuriken and 3x Bomb. Go down the bridge a bit to encounter two Samurai and a Captain. After that then put on the Cape and continue. Snow will fall just after the bridge. Follow the way into a larger area then take off your Cape just when you get past the snowfall so you can fight off two Samurai and a Captain. Off to your left is a dead-end path that leads to a large door. At the start of this path is a Caged Animal plus 10x Shuriken and 10x Dart. Head to the door to find: ++Tengu - Crafter --------------- You will also find some Burdock nearby. Go back to the main path and proceed south. You will then encounter another group consisting of two Samurai and a Captain who are guarding a Caged Animal. Continue forward to a cliffside that you need to climb up. When you get to the top then you will find: --Sumi ==== She wants you to go and free a Snow Monkey that the Samurai have captured. The Snow Monkey is located near the edge at the southeast corner of the Snowy Peaks area just ahead. Return to her after freeing the animal to get Experience plus 5x Nuts. Continue up the path until you reach a large open area with a central peak (Snowy Peaks). You will also encounter two Samurai and a Captain. Just to the left, after you enter the area, is what appears to be a large tree that you can actually speak to: --Tree ==== By speaking to this special tree it will allow to take a Legendary Tree Root which is used by Nyaki back near the large Samurai Camp. Near this special tree, and just ahead, is: ============================= ++[Tengu #2 - Mage (Snowy Peaks)]++ ============================= Go back to the Mage at the Blizzard Path and down to Nyaki to finish setting him up for Yuki (if you wish to do so) then go back to the Mage and back to Snowy Peaks. Proceed a little further to the north side of this area and you will find a Kuji Altar plus two Spears and an Assassin (and some Nuts on the ground). When you are done with them then go to the south end of the area to find: --Tengu ===== He wants to make a new necklace to replace one he lost when fleeing the Samurai. But he needs special stones infused with Kuji energy known as Spirit Stones. There are six of them. The hardest ones to find is the one to the east. Here you will find a brick wall. There will be a gap that has two Wild Mint Root. Go through this gap and you will drop down to a lower ledge. You will land on top of one of the Stones. Proceed along the ledge to find another Stone. Go to the end and climb back up. **NOTE: Near where you climb up is the Snow Monkey you need to free for Sumi. All of the other ones will be in the open including three near the Kuji Altar. He will give you a Sacred Lotus and some Experience for acquiring the Stones. You will also find some Stone Caps near him. Before proceeding further you should head to the Kuji Altar and drop the Green Tengu Feather you got from defeating Timid Swimmer to get the Tornado Spell. When you reach the end of the Snowy Peaks area then put on your Cape. Follow the way through the snowfall until you reach another area with a central peak. Take off your Cape and go along the left path to find three Samurai and: ================= ++[Tengu #3 - Normal]++ ================= Continue forward to find a wall that you can climb up. When you climb up you will find an Ice Lotus. Follow the narrow path and you will intersect with the path that goes along the right side of the peak. There is nothing really special of note along the right path which is why it is best to simply go along the left side instead. Turn left and head up to another wall to climb. After climbing up then proceed forward and turn right to find a narrow path (this is hard to see because of how the camera behaves). Follow the way until you find: --Furosuto ======== He needs an Ice Lotus to heal his frostbite. Give him the one you found and you will get some Experience and a Barkskin Potion. You will also find plenty of Stone Caps near him. Turn around and head to end of the path to find the Snow Spirit. He says that there are bad spirits nearby and you need to get rid of them. Head back down to where you found the Ice Lotus to find two Assassins and a Monk. Use Futo to quickly get rid of them all then head back up to fight the Spirit: >>Snow Spirit (Plane of Spirits #13) ********************************** After being allowed to pass then you will enter a tunneled area, known as the Icy Cave, which is at the northeast corner of the main map. This area is inhabited with Ghosts so you need to use the Exorcism Spell here to get rid of them although they are pretty easy to avoid. In the middle round room of the Cave you will find: ++Tengu - Mage (Icy Cave) ----------------------- You will also find some Shiitake near him. There is nothing special of note in the other two rooms but you will find some Blade Moss and Stone Caps in the tunnels. Find your way through the Cave to the doors that lead to the next area. 0=+=+=+=+=0 / Chapter 5 \ /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SNW2. Snow Castle 0 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ \ Tengu - 4 / \ Chapter 5 / 0=+=+=+=+=0 0=+=+=+=+=0 Head down the path just after you start to find three Samurai. Proceed further down into a more open area to find three more of them. Eventually you will get to a short tunnel leading to Snowy Pass. Just after it you will encounter three Spears. Proceed to the north side of this area to find two Spears and a Samurai. At the northeast side, in the trees, you will find: ++Tengu - Mage (Snowy Pass) ------------------------- Continue forward to find a small Samurai camp where you will find three Samurai. You will also find some Food Pots plus 10x Shuriken and 10x Dart against the rock wall on one side of the camp. Put on the Cape and continue up the pass. You will then encounter snowfall. You will also find an Assassin along the way but you will not be able to fight him so continue forward. Take off the Cape when the snowfall stops and proceed up the narrow path to encounter three Samurai and a Captain. When you get into a larger area then you will find two Samurai and an Assassin. As you head further you will find a large door that leads straight to the Castle (according to the Map). But it is locked and you need to find another way (there are also some Food Pots to the right of the door). Turn left at the door and proceed forward to find: ++Tengu - Crafter --------------- Next to the Crafter is a path that leads up. But, next to this path, is another lower path that leads into a secluded area. Go into this area to find: --Nagini ====== She was looking for vegetables for dinner when the cold came. She is worried about her husband. He is Ikaru and you will find him in the Fire Wilderness. When you find him then he will give you a Major Healing Potion to give to her. When you return to her then she will take the Potion and give you Experience plus 2x Water Flute which is used for the Supreme Ginseng Potion. Proceed up the path until you reach the Exterior Fortifications area and find another large locked door. You will also encounter two Spears and a Captain. East of the door is: ========================================= ++[Tengu #4 - Mage (Exterior Fortifications)]++ ========================================= Proceed forward and you will enter a large area with multiple bridges. Interestingly enough there will be no enemies on them. Continue up the path and you will find three Archers to your right and up. Just beyond them, and by the large door, is: ================= ++[Tengu #5 - Normal]++ ================= You will also find that you can't open the door so he can escape. Of course, you can't proceed further either. From here, head back to the bridge and jump over the railing to land on the ice. It is frozen solid so you won't be hurt when you land. At the east side of the ice you will find 10x Shuriken (x2) and 3x Smoke Bomb. At the southwest corner of this area is a secondary path that runs parallel to the main one. Go up this path and, when you get near the bridge, you should see a regular wall to your right. Within this wall is a nook that you can wall jump up to the top (it is right where the wall and the rock meet). Then walk along the wall and jump down behind the door so you can proceed further into the area. But there is a more rewarding way to get past the door. Instead of wall jumping the nook, walk all the way to the edge at the end of the path. Find where it becomes a V-shape and drop off the edge at that point. You will then land on a lower area below (you will also lose a little Health in the process). Near where you landed is: --Lozaki ====== He tells of a Samurai that has the keys to the door leading to the bridge above. After talking to him them go back down and retrace your way back to the bridge area. When you get on the bridges then you will be attacked one by one with Spears. There are four in total. When you defeat them then you will get the Bridge Key. Head up the main path and open the door near Tengu #5. Then go all the way back to Lozaki. When you talk to him again then he will hand you the Tengu Doll which is used for the Doll Tengu Side-Quest. When you get to the bridge, regardless of method, then then put on the Cape. As you proceed on the bridge then you will see snowfall again. You may also be attacked by an Assassin. If this is the case then go back near Tengu #5, take off your Cape, and defeat it. Put your Cape back on and proceed. Take off your Cape after you cross the bridge and go through the door to enter a larger fortified area. Turn right past the wall to find: ================= ++[Tengu #6 - Normal]++ ================= Proceed west to find a large campfire plus two Samurai and a Monk. There will also be Food Pots to either side of the locked door at the end of this area. In one corner, not far from where you did battle, is another Spirit: >>Plane of Spirits #14 ******************** This is one of the trickier ones. After drawing the background then you need to draw the right breakable Wall. This will prevent you from getting hit by the Spirit on the right side. Then destroy the two larger Walls. When you get up against the right Wall then draw the left Wall. Cut out the paper on the left side to let out another Spirit. The Wall you just drew prevents you from getting hit by the new Spirit. Destroy the left Wall when the Spirit gets up to the top of the screen. You will then get into the piece of paper. Blow into or Rub the Microphone when the Spirit gets to the top of the screen again to move to the upper right side of the screen and safe passage. When you get to the other side then you will be on the upper level of this fortified area. Turn right to find: ++Tengu - Mage (Interior Fortifications) -------------------------------------- From the Mage, turn around and follow along the side to find a Captain. After dealing with him proceed to a corner near a locked door to find 10x Shuriken and 10x Dart. There is nothing in the lower area and the door down below is locked. You need to jump the rooftops to get over the next wall. From the upper level jump onto the first house and defeat the Spear there. Then jump to the second house and defeat the Spear there. **BEWARE!: There is a glitch where, if you walk on the correct part of the roof (which I believe is the northwest corner near where you land), then you will fall through and be trapped in the house. You will have to restart from a saved position or restart the whole level over. When you get safely to the second roof then head to the end and drop down on the opposite side of the wall. Here you will encounter a Samurai and a Monk. After that then proceed forward. You should also see a large tower to your left. On one side of this tower is 3x Super Shuriken, 3x Smoke Bomb, and 10x Dart. Not far from here is a large house. In front of it is: --Atsui ===== He doesn't like the cold and wants to be somewhere warmer. His brother, Samui, is in a place that is warmer. He can be found in the Fire Wilderness later in the game. Talk to him then Teleport back to Atsui and they will agree to change places. Then Teleport back and talk to the both of them again after they switch. When you meet up with him at the Fire Wilderness then Atsui will give you some Experience plus a Strange Brew Potion for your efforts. After this encounter then put on your Cape again. Proceed forward through the snowfall until it stops. After it stops then you will encounter two Assassins and a Captain. Proceed through the tunnel to reach the area in front of the castle known as the Tower Gates. As you exit the tunnel then you will be attacked by two Spears. Turn right to find three Samurai and a Captain. After this group then you will be attacked by a Samurai, a Captain, an Assassin, and a Monk. Use a Smoke Bomb then switch to Futo to defeat the Monk first and Assassin second before dealing with the rest. When you defeat this group then a Clubber will appear. Switch to Hiro and use the Fireball Spell against him from a distance. When you defeat him then you will get a Major Healing Potion. Head to the north end of this area to find 3x Bomb and 10x Shuriken. To the right of the castle door is 3x Bomb, 3x Sleeping Dart, and 3x Super Shuriken. To the left of the door you will find some Food Pots and: ============================= ++[Tengu #7 - Mage (Tower Gates)]++ ============================= After that then enter the door to face: 0=+=+=+=+=0 / Chapter 5 \ /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SNW3. Screeching Owl 0 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ \ Chapter 5 / 0=+=+=+=+=0 This boss is a bit tougher than the previous ones. He will fly to one of eight perches (four on the lower level and four on the upper level). When he stops at a perch then he will launch energy balls at you. You need to hit him with either a Shuriken or Dart. There are regenrating Shurikens on the upper level that you have to wall jump up the nooks to get if you need them. However, you are not lined up with him when he lands so you need to aim at him. Unfortunately, aiming at him gives him a chance to hit you and prevent you from shooting at him. After several energy balls have been fired at you then he will fly to another perch. You have to hit him with a ranged weapon to force him back to the main platform so you can damage him - hitting him with the Shuriken/Dart will not hurt him. When you start then head to the perch closest to the main platform since that is where he is heading first. Because he flies slow you can aim at where he is going to land before he gets there. The moment he lands then let go of the X Button to launch a Shuriken before he can fire. If you miss then he will keep you from firing back by interrupting your aim (and taking off your Health) with the energy balls he fires. If you hit him then he will return to the main platform where you can damage him. Run there and switch to Futo as you can damage him more quickly with him. Unlike the other bosses you can use the Strange Brew Potion and do additional damage to him. After some time has passed then he will recover and fly back to one of the close perches. Get there before he does and aim where he is going to land. You should still be under the influence of the Strange Brew Potion. If you hit him again with the Shuriken then he will fly back to the main platform. Run back there before he lands, switch to Futo, and drink another Strange Brew Potion. Attack him again until he recovers and flies off. This time, however, he is going to fly to one of the further perches. Run there, aim at where he is going to land, then fire a Shuriken when he lands. Instead of going back to the main platform he will head to another perch. You have to hit him there before he will go back to the main platform. You have to hit him at two straight perches. If you hit him at the first but fail to hit him at the second and he flies off then you must restart the process when he lands at the next perch (wherever that may be). If you've done everything correctly up to this point then he should only have a very small amount of Health left. When he lands back at the main platform then quickly finish him off (you won't need another Strange Brew Potion). After defeating him then you will get a Purple Tengu Feather. 0==========0 | Afterboss \ 0=======================================================> >>Kage **** He has a challenge for you - you need to find him five times in a row in order to complete it. Each time you find him you have fifteen seconds to find him again. He can be found at any of the eight perches and the main platform. This is a very annoying challenge. The combination of the clunky camera, tight time limit, and wall jumping makes this very difficult. I was not able to complete this challenge but Enalia was able to. According to her you only get a little bit of Experience for your efforts. Because you get so little for your trouble I highly recommend never coming back to this Castle after defeating Screeching Owl. 0===========0---------------------------------------------------0===========0 | Chapter 6 |=====================<<##0##>>=====================| Chapter 6 | 0===========0---------------------------------------------------0===========0 Our heroes enter the next region and move one step closer to ending Ashida's reign of terror..... 0=+=+=+=+=0 / Chapter 6 \ /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FRE1. Fire Wilderness 0 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ \ Tengu - 4 / \ Chapter 6 / 0=+=+=+=+=0 0=+=+=+=+=0 When you start this chapter you will be given a Smoke Bomb (there will also be some Burdock to your right from your starting position). From here, head forward through the gate into the Frozen Chasm. When you go through the gate and look left you will find: ++Tengu - Mage (Frozen Chasm) --------------------------- And on the opposite side of this area is a: ++Tengu - Crafter --------------- On the bridge ahead is a Spear and an Archer. Proceed to the middle of the bridge to find: --Hasu ==== He was chased by the Samurai and ended up at his current position. He needs to cross the bridge but is afraid to do so. Switch to Futo so you can pick him up. Follow them to the end of the bridge. Talk to him again and he will reward you with Experience plus 2x Hermit's Cap which is used for the Supreme Health Potion. Go to the nearby Tengu Crafter to make the Potion and use it to gain a Big Heart. Then head all the way to the end of the bridge area to find some more Burdock and a Spirit Portal: >>Plane of Spirits #15 ******************** After drawing the background then you need to quickly draw the breakable Wall above the right side of the Mechanism. Then quickly destroy the left Wall and the one under the left side of the Mechanism before the nearby Spirit touches you. Cut out the area in the middle and tap the Hammer three times on the last Wall. You need to time things just right to get past the second Spirit. When he is on the ground then wait for him to start moving up before tapping the Wall one last time to destroy it which will lift the right side of the Mechanism. If you do things right then the Spirit will come down just as you safely get out of frame. When you get to the other side of the Portal then you will be in the Fire Wilderness itself (there will also be some Shiitake to your right and left after you appear on the other side). You will now start to go down a long bridge that leads to the lower level of the Wilderness. While you are going down you will encounter Archers. The angle of the path will make it easier for them to hit you regardless of the use of the Ninja Hat. So, even though Futo is the stronger character, it is best to use Hiro and the Energy Shield for this part. As you reach the first corner you will encounter an Archer and two Spears. When you get to the next section of bridge you will encounter another group of two Spears and an Archer. As you continue down you will be attacked by a group of three Archers. As you proceed down don't forget to pick up the Stone Caps and Spears of Ashida that you find. On the next section of bridge you will encounter a pair of Archers and another group consisting of three Samurai and an Archer (two of the Samurai will appear on the bridge after you get to the lower section). In one corner near the door you will find a Villager named Usagi who will give you a Barkskin Potion. Not far from him is a Spirit Portal: >>Plane of Spirits #16 ******************** After drawing the background then you will need to draw the last remaining Wall in the Mechanism. Destroy the left Wall then the one above the left side of the Mechanism then the left Wall in the center. Move the Mechanism to get against the remaining Wall. Let the Mechanism drop and tap the Wall three times with the Hammer. The moment the second Spirit moves up then tap the Wall one last time to destroy it and safely move forward. When you get to the other side then you will find yourself in the Volcano Crater area with a lava pit. You need to jump the islands to get to the other side. Falling into the lava won't kill you instantly but will quickly drain your Health (unless you use the Energy Shield Spell). When you get to the other side then turn left and go along the path. As it widens then turn right to find: --Leeli ===== She wants you to go free a cat. Turn back around and go back the way you came. However, continue along the path and you will find a small lava stream cutting across. Jump it and continue to find two Archers who are positioned across a large gap. You can either wall run at them or use the Jikoko Attack to jump across. Free the cat and wall run back. Then return to her and she will reward you with Experience plus 2x Blue Petal. Near her you will also start to find the Mountain Fire mushroom. From Leeli, continue along the path and you will encounter two Spears. Defeating them will spawn two Archers including one on the opposite side of a lava gap. Jump the gap while dodging the lava geysers and defeat the second Archer. When he is gone then two more Archers will appear. Jump the next gap and two more Archers will spawn plus a Captain. Continue down the way and you will encounter three Samurai. Continue forward and the area will open up. You will also find a small lava pool in the center. Around this pool, and beyond, are three Archers, two Samurai, and an Assassin (plus multiple Mountain Fires). After defeating them all then return to the small lava pool. In a nook, just to the south of the pool, is: --Yamamoto (Yuki Side-Quest Candidate #5) ======================================= He feels that Yuki will go for him simply because he is the best looking boy in the village. Unlike the other candidates you don't have to do anything for him - simply talking to him will be enough to set him up. Now head back up the path, where you will find some Spears of Ashida, and jump the lava gap. You'll see another Spirit Portal but I'm not going to go here yet. Turn left to find three Food Pots, some more Mountain Fire, plus: ================================ ++[Tengu #1 - Mage (Volcano Crater)]++ ================================ >>Finishing the Yuki Side-Quest ***************************** After finding Yamamoto it is time to finish this. Teleport back to the Night Village, talk to Yuki, and she will tell you that she needs time to decide who she wants. While she is doing that then go to the Tengu Crafter in the Cemetery for more potions and go back to the Kuji Altar (re-fighting all of the enemies there again) and drop the Purple Tengu Feather to get the Kuji Disruptor Spell. Then return to Yuki to get her decision and go to the fiance (if she chooses one) then return to the Village. Then talk to Yuki again to get your reward. Then Teleport back to the Volcano Crater and to the Portal for: >>Plane of Spirits #17 ******************** After drawing the background then you need to draw bridges similar to what you did earlier in the game. When you get to the other side then immediately switch to Futo as you will be attacked by an Assassin. After defeating him then turn the camera so you can see a large bridge in the background. Then look left to find a lavafall. Go behind this lavafall and forward until you find: ================= ++[Tengu #2 - Normal]++ ================= This particular Tengu is easy to miss. Continue forward from where you teleported to find two Spears. After that you will find three Archers including two that will appear far from you. Not far from the first Archer is a wall jump gap (with a Mountain Fire nearby). For extra Experience you can go after the remaining two Archers and then to a group of two Samurai and a Monk near the bridge. You will also notice Food Pots at the base of the bridge pillars (there will also be Weapons on the opposite side) but it is not worth the trouble of acquiring. Go back to the wall gap and jump up. When you get to the top then turn right and head towards the bridge. As you get near it you will find a path to your left (and near some Mountain Fire). You will also find three Samurai along with some more Mountain Fire and Stone Caps. Beyond them is a gate that leads into a cave. Inside are two Ghosts, some Mountain Fire, Stone Caps, and Blade Moss, and a Kuji Altar. Get rid of the Ghosts then return to the bridge to find two Spears and an Archer. When you get to the other end then turn left. Near the wall you will find: --Toshimi ======= He is concerned about the Samurai at the Kuji Altar. He wants you to get the spell from there before they acquire it. He will give you a Golden Tengu Feather. Go back to the Kuji Altar and drop it there to get the Meteor Spell then return to him. Talk to him twice to get Experience plus a Sacred Lotus. Now turn around and head west. You will encounter two Samurai which will spawn a third when you defeat them. Beyond that is a gap with a small island in the middle. There is also an Archer on the other side. Use your Shurikens on him and you will spawn another one plus a Captain. Use your Fireball on the Archer then jump the gap. Defeat the Captain then head to the crack in the wall for: >>Plane of Spirits #18 ******************** After drawing the background then you need to draw the breakable Walls and destroy them before the Spirit can get to you. When you get to the other side then look towards the lava. Going right from this point will lead you to a small ledge where you will find 10x Dart. Head in the opposite direction and jump the gap. Beyond it is a drop and an angled rock bridge that leads to a ramp to another section. Here you will find a wall nook. But, before climbing it, turn to the right and drop off the ledge. Here you will find a: ++Tengu - Mage (Lavafall) ----------------------- In addition, he will give you a Minor Healing Potion. Teleport back to the Volcano Carter and re-fight all of the enemies to return to this wall nook (or you can use the Energy Shield Spell and hop the lava back to the angled rock bridge from the Lavafall Mage). After climbing the wall nook then turn left. You will find two Archers across the next gap. After defeating them then jump the next gap to find: --Samui ===== He is the brother of Atsui (Snow Wilderness). Because you met Atsui earlier he will ask you to ask him if he can come over there for awhile. Instead they will trade places and you must travel back and forth between them to finish this Side-Quest. When you meet him back at the Snow Castle to complete his story then he will reward you with some Experience and a Barkskin Potion. Turn around and jump the two gaps again. Continue forward to encounter two Samurai. Jump the next gap and just off to your right is: --Gosu ==== He burned himself trying to escape. He needs a special plant to soothe his wounds. That would be the Fire Lotus. It can be found in a large cavern just ahead. Return to him with it and you will get some Experience and a Strong Ginseng Extract Potion. Proceed past him and into the tunnel. You will then encounter a Monk. Beyond him is a pair of large abutments. You will find a couple of Samurai here. After that is another pair of large abutments where you will encounter an Assassin. Another pair of abutments are beyond that but there are Food Pots behind them. Beyond this point is a wall with a small hole. Free one of the Caged Animals and Possess one of them to go through the hole. When you get through then return to Hiro. You will be in a larger cavern. In this cavern is an upper area which should be to your right. The only way to get up here is to do a Jikoko Attack on the three Archers shooting down at you. When you get up here then head back near the wall and Meditate to regain your Ki after defeating the three Archers. There will be a Samurai camp up here as well. Inside the camp are two Spears and a Clubber. As Hiro, use your Energy Shield Spell and defeat the Clubber (he will drop a Major Healing Potion) and Spears. In the center of the camp is: ================= ++[Tengu #3 - Normal]++ ================= Around the tents are 3x Bomb, 10x Shuriken, and 3x Super Shuriken. On one side of the area is: --Ikaru ===== He somehow got trapped here and he believes that his wife will be angry at him for being late to dinner. He is the husband of Nagini who you encountered in the Snow Wilderness. He will give you a Major Healing Potion to give to her. Return to her to get your reward when you find the next Tengu Mage. On the other side of this area is a Spirit: >>Plane of Spirits #19 ******************** After drawing the background then you need to destroy the breakable Walls for safe passage. However, it takes three hits to destroy instead of four. Destroy the first two and tap the last one twice. When the second Spirit starts moving up then tap it again to destroy it and gain safe passage. When you get to the other side you will be on an upper level above a section of tunnel near the end of the level. Here you will find the Fire Lotus. Go back through the Portal then drop down behind the wall so you can go back to Gosu. After being rewarded then go back to the wall, free the second Caged Animal and Possess it to return to the other side. Here on the lower level you will find a tent with some 10x Shuriken and 10x Dart nearby. Also at this camp you will find --Fuu === She has made herself some mushroom soup but it is now all gone. If you can get her some more ingredients she can make more. She needs a Minor Healing Potion, a Weak Ginseng Extract Potion, and a mushroom (which I believe is a Stone Cap). It will take awhile before it is ready. When you finally get some soup then you will be rewarded with Experience and a Strange Brew Potion. After this then proceed forward to the other end of the cavern and into a tunnel. Go through this tunnel to enter another large cavern, this time with a huge lava pit. Proceed along the path to encounter three Archers. Continue through to the next tunnel to encounter two Spears and a Captain. Proceed to the end of the tunnel to enter the Volcanic Vent area and find a wall of flame. In front of it is the: >>Fire Spirit (Plane of Spirits #20) ********************************** However, after defeating him, he still won't let you pass. You still need to activate three Levers at the lavafalls ahead to prove your worth. As you get near them then you will be attacked by two Samurai which will spawn an Assassin when you defeat them. Proceed up the ramp to the upper level. Here you will find a Monk. After defeating him then you will face another Monk and a Captain. Use the Kuji Disruptor on them. After that then activate the three Levers. One is on ground level but you still need to fire a Shuriken to trigger it. The other two are at the walls at the edge of the cavern. After activating the three Levers then head back down to the lower level. However, instead of going back to the Fire Spirit, head right to find a nook where you will also find: =============================== ++[Tengu #4 - Mage (Volcanic Vent)]++ =============================== But, before going back to the Fire Spirit, I'm going to complete the Nagini/Ikaru and Atsui/Samui Side-Quests. Teleport back to the Snow Castle (Exterior Fortifications) and head down to Nagini. After acquiring the Water Flute then head to the nearby Tengu Crafter to make the Supreme Ginseng Potion and drink to to permanently increase your Ki. Also make a Supreme Stamina Potion and drink it (this slows down the decrease of your stamina). Head back to the Mage and Teleport to the Tower Gates. Of course, you have to refight all of the enemies here but you will get more Experience in doing so. When you get to Atsui then you need to go back to the Mage and Teleport to Volcanic Crater and make your way back to Samui. After talking to him then go back and drop down to the Mage at Lavafall and Teleport back to Tower Gates (and refight the enemies there again). After talking to Samui and finishing up with him then head back and Teleport back to the Volcanic Crater. Fight your way to Atsui and talk to him to finish him up. Either drop back down to the Mage at Lavafall and Teleport to Volcanic Vent or fight your way there to gain extra Experience. When you get back to the Fire Spirit then you have to fight him again. After that then you can pass into the next section. 0=+=+=+=+=0 / Chapter 6 \ /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FRE2. Living Tower 0 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ \ Chapter 6 / 0=+=+=+=+=0 Here you need to fight a boss known as the Living Tower. You have a large Catapult and you need to move large Rocks to it. You have to use Futo since he is the only one strong enough to move the Rocks. Put on your Ninja Hat too. Either go left or right along the edge of the area to get a Rock. The House will sweep the area with a bridge that it has acquired as a weapon. But there is a bit of a nook that you can use to avoid its attack. When you get a Rock then take it back to the Catapult. When you do then you will attack and hit the house. It will then start to shoot arrows down at you. Just continue acquiring Rocks and shooting at the house with them until you defeat it. Run to and wait in a nook until it sweeps then run to grab a Rock then run back. After this then head across the bridge and enter through the door into the Fire Castle then turn around and head back out. Turn to your left to find: >>Tamago ****** Unlike the other Afterbosses, in which it was optional to interact with them, you have no choice but to talk to him since he has an important item that you need for the next area (that being the White Tengu Feather). You will also get a Doll for the Doll Tengu if you complete the entire challenge. He has a challenge for you in that he wants you to destroy eight waves of Samurai. The last Samurai of each wave will have a flag. He'll reward you when you are done with a wave. Each wave will get harder. If you run away (basically talking to him again after the wave has started) then you will have to refight the wave again. Go onto the bridge to start the wave. After you successfully the wave then return to him. The thing to note is that the enemies stand still until you get close enough to them. The best strategy is to use the Meteor Spell from a distance to crush them then use the Fireball Spell against the last Samurai. After talking to Tamago to get your reward then enter/exit the Fire Castle to immediately restore Health and Ki and talk to him again to start the next wave. On the eighth wave you need to talk to him twice to get things started. After destroying the initial group then turn around to find an Assassin near the Fire Castle entrance. Simply stay put and use the Fireball Spell on him then turn around and nail the last Samurai with the Spell to complete the wave. With each wave you will get Experience plus the following items: --Wave 1 - Minor Healing Potion. --Wave 2 - Weak Ginseng Extract Potion. --Wave 3 - Barkskin Potion. --Wave 4 - Major Healing Potion. --Wave 5 - Strong Ginseng Extract Potion. --Wave 6 - 2x Sacred Lotus. --Wave 7 - White Tengu Feather. --Wave 8 - Ninja Master Doll. After finishing with Tamago then head into the Castle: 0=+=+=+=+=0 / Chapter 6 \ /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FRE3. Fire Castle 0 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ \ Tengu - 6 / \ Chapter 6 / 0=+=+=+=+=0 0=+=+=+=+=0 In order to reach Ashida you must activate the three main Levers, one in each section of the Castle. Proceed north from the door to enter a round central area known as the Lava Pit. Head off to the west to find: ========================== ++[Tengu #5 - Mage (Lava Pit)]++ ========================== >>Finishing the Doll Tengu Side-Quest *********************************** Before proceeding through the Castle I'm going to finish this off and acquire the remaining Spells. First, Teleport back to Night Castle (Watchtower) and re-fight the enemies back to the Doll Tengu. When you get to him then talk to him and give him the three Dolls in your possession. In return you will get Experience plus one Major Healing Potion, two Strange Brew Potions, two Barkskin Potions, and a Sacred Lotus. However, you're not done with him. He talks about a sixth Doll which is in the hands of a Tengu Hermit (which is the Hermit near the Earth Village). After talking to the Doll Tengu then head to the Mage for the Exterior Courtyard and Teleport to Earth Wilderness (Bamboo Forest). Then head back down to the Tengu Hermit. He will give you the last Doll, Ashida. Go back to the Doll Tengu and you will finally get the Brown Tengu Feather. Then head back to the Exterior Courtyard and use the Mage there to Teleport back to Earth Wilderness (Mountain Gorge). Fight off the easy enemies there and use the Kuji Altar to get the last two spells: Freeze Time and Forced Dance. Then use the Mage again to Teleport back to the Fire Castle (Lava Pit). At this point you should have finished off all of the Side-Quests in the game. When you get back to the Fire Castle then look at the Map. The section off to the right is the area before Ashida's Antechamber but the door is closed and you must activate the three Levers hidden in each section of the castle to open it. And you have to go through them in order. The first door is south of the Mage. When you go through the door you will enter a room with three moving spiked blocks. Use the Time Freeze Spell to stop them so you can get past them. When you get to the next room then switch to Futo and fight off ten Samurai and a Monk. There are three Food Pots in a corner of this room. The next room will split off into two paths that meet at the other side. On one side there are three moving spiked blocks and on the other side two. You have to use the Time Freeze Spell when they are not in line or you can't cross. When you get into the next area of this maze you will encounter two Spears and an Archer. Proceed further to encounter another group of two Spears and an Archer. You will also find a pair of moving spiked blocks. Time the Time Freeze Spell so they are not in line. After them is another group of two Spears and an Archer. In a dead-end not from from the blocks you will find two Caged Animals. In the next section you will find 3x Bomb and 3x Super Shuriken in a small dead-end. In the larger room you will find one of the three Levers. You will also find one Samurai but you will end up fighting off about ten of them before you are free of them. On one side you will find three Food Pots and on the other side you will find: ================== ++[Tengu #6 - Crafter]++ ================== After flipping the Lever then a Clubber will appear from the small dead-end nearby. Use the Meteor Spell when situated around a corner. There are no more enemies in this section of the Castle so all you have to do is use the Time Freeze Spell on the blocks to get out. >>Alternate Strategy ****************** Another way to do this section of the Castle is to use the Time Freeze Spell and head all the way to the Lever Room without stopping (unless the two blocks halfway through are in the way). If they are in the way then stop in the dead-end corner nearby, replenish your Ki through Meditation, then go out and use the Spell again on the blocks to gain passage. Fight off the Samurai and Clubber (you may have to use a Strong Ginseng Potion to quickly replenish your Ki first so you can use the Meteor Spell) then use the Time Freeze Spell again and head back to the Lava Pit without stopping. When you return to the Lava Pit then head to the next door which is north of the Mage. When you enter you will encounter three Samurai, two Spears, and five Archers. When you finish fighting them you will find yourself in a large room with four platforms you must jump to get to the other side. In one corner of this room are three Food Pots. On the east side of this room is a Caged Animal, 10x Shuriken, and 10x Dart. When you get to the L-shaped hallway beyond the pit you will encounter three Archers. In the next room you will find another pit with platforms. However, two of the main platforms have retractible spikes. Wait for the spikes to retract before jumping to the platform across from you then quickly get onto the narrow walkway. Then turn around and wait for all of the spikes to retract before using the Time Freeze Spell to get to the platform on the other side so you can free: ================= ++[Tengu #7 - Normal]++ ================= There is also 3x Sleeping Dart here. Use the Time Freeze Spell again to get back to the other side and fight off the three Samurai, two Spears, and an Archer. In the next hallway you will find a small pit and you have to wall run to get across. However, each wall has three blades that rotate in and out. You have to use the Time Freeze Spell when the blades are fully inside the wall. If even a sliver of them are out then you will die when you wall run. The next section of hallway is even worse than this one as the blades are faster and their timing are more evenly spaced. However, you don't have to wait for all of the blades to be inside the wall - you can have some of them out as long as a straight path is clear to the other side. When you get to the other side you will find a couple of moving spiked blocks on bridges. If you look to your right you will find a Lever. But, this is not the main Lever - it opens the gate at the other end of this area where the main Lever is. Use a Shuriken to activate it from here. You can't use these bridges so you need to wall run to a platform in one corner of this room where you will find a Caged Animal. Then you need to wall run again to get to the other side but this is a little trickier because you don't have much room. When you get to the other side you will find a gate into the next room which has the main Lever. In the Lever Room you will find two Samurai and a Captain. Activate the Lever and leave. Wait for the block nearest you to be at the far end then use the Time Freeze Spell so it will stop when it is close to you. Then jump over the pit to get behind this block and run to where the first Lever is. Then wall run back to the other side of this room and get out of Time Freeze. Meditate then use the Time Freeze Spell again to get past the blades in both sections of the hallway. Then make your way back out to the Lava Pit. >>Alternate Strategy ****************** Just before you enter this section then use the Time Freeze Spell and make your way to the Caged Tengu before de-activating it to avoid some combat. Fight off the Samurai as you head to the Lever. When you get back near the Tengu then re-activate Time Freeze and make your way back to the Lava Pit to avoid additional combat. When you get back to the Pit then go through the last door into the next section of the Castle. Head down the hall and fight off two Spears and seven Archers. At the end of the hall are three Food Pots. There is also a door near them but it is locked. You need to flip Levers in the other rooms in this section. Head back to the first door at the other end. In this room is a Caged Animal and three Food Pots in addition to the Lever. Use a Shuriken to flip it. Head back to the last room where you will encounter a Captain and two Assassins. In one corner of the room you will find: ================= ++[Tengu #8 - Normal]++ ================= In another corner you will find a Lever that opens one of the other rooms (there will also be a 3x Smoke Bomb near the Lever). After flipping the Lever then head to the second room. You will find another lava pit with the last Lever on the other side along with 10x Shuriken and 10x Dart. Use a Shuriken to flip the Lever. Now head to the third room to find three Spears. In this room is a Caged Animal and three Food Pots. However, when you free the animal, Possess it and head through the small hole at the end of the room. On the other side you will find: ====================== ++[Tengu #9 - Mage (Cell)]++ ====================== There is also another Caged Animal you can use to get back to the other side but you can also use the Mage to Teleport back to the Lava Pit. From here, head to the chamber to the east. When you get into the hallway then you will be attacked by a trio of Samurai. Defeating them will spawn another trio of Samurai a little further in the hallway. When you get into the chamber then you will encounter two Spears and four Archers. Get back into the hallway and take care of the Spears then, as Hiro, jump the gap where three of the Archers are and quickly defeat them. Use the Food Pots to regain any health lost. Jump the gap and take care of the last Archer. Proceed along the north side of the room and defeat the two Samurai and Assassin. Then a pair of Assassins and Monk will appear. Use the Kuji Disruptor on the Assassins then on the Monk when you get close enough. You need to be careful at this point near the door since the bridges are very narrow and you can easily fall off them. At the south end of the chamber is the last Tengu: ==================================== ++[Tengu #10 - Mage (Ashida's Anteroom)]++ ==================================== And with that you will finally get the Tengu Strength Bonus and the door will open allowing you to go after Ashida. If you do not get the Bonus then you missed a Tengu and you can use this Mage to go back through the other areas to find the ones you didn't find. >>Alternate Strategy ****************** Instead of fighting all of the enemies here you can activate the Time Freeze Spell just outside this section then simply run all the way to the Caged Tengu without any interference. Before facing Ashida you should have a full compliment of Minor and Major Healing as well as Strange Brew Potions plus 99 Darts and Shuriken. Then head forward to face off against..... 0=+=+=+=+=0 / Chapter 6 \ /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FRE4. Evil Samurai Warlord Ashida 0 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ \ Chapter 6 / 0=+=+=+=+=0 0=================0 | General Overview \ 0===============================================> His power comes from the large Pearls that sit at each pillar in the room. You cannot destroy them - only he can. The way to get him to do that is to fire either a Dart or Shuriken at him. When it hits him then he will charge it up and throw it back at you. However, it will home in on you. Thus you need to put a Pearl between you and him after you fire. When the charged weapon hits the Pearl then it will be destroyed. Ashida will be protected by an Energy Shield which makes him invulnerable to melee attacks. If you go right up to him then he will chase you and hit you. But he won't stray from his throne area. As you are trying to destroy the Pearls he will unleash an occasional electrical attack but it will only hit you if you are up close to him. When you destroy all of the Pearls then Ashida will be stunned and you can go up and attack him. After a certain amount of time has passed then he will get up and you must destroy the Pearls again to get another chance to attack him. When you drain enough of his health then he will change form but it doesn't make him more aggressive. In addition to his attacks Ashida will also generate a pair of Samurai to make things difficult for you. If you defeat them then Ashida will turn the animals back into Samurai. The more you drain Ashida's health, the tougher the Samurai will become. The game will generate boxes of Shuriken in each corner of the room but will not generate any boxes of Darts. 0=========0 | Strategy \ 0===============================================> Use Suzume to start. Do *NOT* attack the Samurai - since Ashida will turn them back there is no point in doing so. Use her speed to go to one side of the room to avoid them. Fire a Dart at him then duck behind a Pearl so he can destroy it. Run to other side of room to avoid the slow moving Samurai and repeat. The instant you destroy the last Pearl then immediately run up to Ashida, quickly switch to Futo, and drink a Strange Brew Potion. Futo is the strongest person, the Tengu Strength Bonus makes him much stronger, and the Strange Brew Potion multiplies that by three. Attack him as quickly as possible and you can defeat him before he gets back up. He will change form while you are attacking but he will still be stunned. After defeating him then watch the cutscene that completes the game. 0=+=+=+0 / Extras \ /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SMR1. Summaries 0 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ \ Extras / 0+=+=+=0 In this chapter I list items, Side-Quests, Plane of Spirits, and Afterbosses. It is aimed at those who want certain information without having to go through the entire guide. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Items and Miscellaneous |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 In this section I list all of the Plants, Food, Weapons, and other stuff found in each area of the game. Villagers are those who don't have specific Side-Quests (although some will give you items just for talking to them): 0=================0 | Earth Wilderness \ 0=======================================================> >>Plants ****** --Wild Mint Root: 6 --Anemone: 10 --Burdock: 12 --Sage: 2 --Watercress: 5 --Blade Moss: 4 --Tiger Lily: 5 --Spears of Ashida: 13 --Ginseng Root: 5 --Stone Cap: 9 --Shiitake: 2 --Oyster Mushroom: 6 --Wild Parsley: 2 >>Food **** --Food Pots: 6 --Peach: 3 --Cherry: 3 --Blueberries: 3 --Nuts: 9 --Raspberries: 3 >>Weapons ******* --10x Shuriken: 10 --3x Bomb: 5 >>Miscellaneous ************* --Caged Animals: 9 --Uncaged Tengu: 6 --Villagers: 7 ++Village Elder ++Villager (x5) ++Kentaro 0=============0 | Earth Castle \ 0=======================================================> >>Food **** --Food Pots: 10 >>Weapons ******* --10x Shuriken: 8 --3x Super Shuriken: 4 --3x Bomb: 4 0=================0 | Night Wilderness \ 0=======================================================> >>Plants ***** --Wild Mint Root: 9 --Anemone: 8 --Burdock: 11 --Sage: 2 --Watercress: 6 --Blade Moss: 4 --Tiger Lily: 4 --Ginseng Root: 5 --Shiitake: 2 --Oyster Mushroom: 6 --Wild Parsley: 2 --Blue Petal: 1 >>Food **** --Raspberries: 3 --Nuts: 5 --Peach: 1 --Pear: 1 --Cherry: 1 --Blueberries: 9 >>Weapons ******* --10x Shuriken: 8 --3x Super Shuriken: 2 --3x Bomb: 3 --10x Dart: 3 >>Miscellaneous ************* --Caged Animals: 3 --Uncaged Tengu: 2 --Villagers: 4 ++Tsuma ++Village Elder ++Mukoe ++Koyuki 0=============0 | Night Castle \ 0=======================================================> >>Food **** --Food Pots: 14 >>Weapons ******* --10x Shuriken: 5 --3x Super Shuriken: 3 --3x Bomb: 4 --10x Dart: 3 --3x Smoke Bomb: 1 >>Miscellaneous ************* --Caged Animals: 4 --Villagers: 1 ++Jide 0=================0 | Water Wilderness \ 0=======================================================> >>Plants ****** --Wild Mint Root: 7 --Anemone: 3 --Burdock: 9 --Watercress: 4 --Blade Moss: 3 --Tiger Lily: 2 --Spears of Ashida: 12 --Ginseng Root: 5 --Stone Cap: 7 --Shiitake: 1 --Oyster Mushroom: 5 --Wild Parsley: 1 --Blue Petal: 3 >>Food **** --Apples: 2 --Raspberries: 3 >>Weapons ******* --10x Shuriken: 2 --3x Super Shuriken: 2 --3x Bomb: 1 --10x Dart: 2 --3x Sleeping Dart: 2 >>Miscellaneous ************* --Caged Animals: 4 --Villagers: 6 ++Village Elder ++Villager (x5) 0=============0 | Water Castle \ 0=======================================================> >>Food **** --Food Pots: 6 >>Weapons ******* --10x Shuriken: 5 --3x Super Shuriken: 1 --3x Bomb: 1 --10x Dart: 4 --3x Sleeping Dart: 1 --3x Smoke Bomb: 2 >>Miscellaneous ************* --Uncaged Tengu: 3 --Villagers: 3 ++Shoei ++Rikku ++Kurisu 0================0 | Snow Wilderness \ 0=======================================================> >>Plants ****** --Wild Mint Root: 10 --Anemone: 10 --Burdock: 11 --Sage: 3 --Blade Moss: 4 --Tiger Lily: 3 --Ginseng Root: 6 --Stone Cap: 10 --Shiitake: 2 --Wild Parsley: 3 --Blue Petal: 3 >>Food **** --Peach: 1 --Cherry: 1 --Honey: 1 --Nuts: 12 --Apples: 3 >>Weapons ******* --10x Shuriken: 3 --3x Super Shuriken: 2 --3x Bomb: 2 --10x Dart: 3 --3x Sleeping Dart: 1 >>Miscellaneous ************* --Caged Animals: 6 --Uncaged Tengu: 3 0============0 | Snow Castle \ 0=======================================================> >>Food **** --Food Pots: 13 --Raspberries: 1 >>Weapons ******* --10x Shuriken: 4 --3x Super Shuriken: 2 --3x Bomb: 2 --10x Dart: 3 --3x Sleeping Dart: 1 --3x Smoke Bomb: 2 >>Miscellaneous ************* --Uncaged Tengu: 3 0================0 | Fire Wilderness \ 0=======================================================> >>Plants ****** --Burdock: 7 --Blade Moss: 4 --Spears of Ashida: 14 --Ginseng Root: 5 --Stone Cap: 10 --Shiitake: 2 --Mountain Fire: 33 >>Food **** --Food Pots: 9 >>Weapons ******* --10x Shuriken: 2 --3x Super Shuriken: 1 --3x Bomb: 1 --10x Dart: 1 --3x Sleeping Dart: 1 >>Miscellaneous ************* --Caged Animals: 2 --Uncaged Tengu: 3 --Villagers: 1 ++Usagi 0============0 | Fire Castle \ 0=======================================================> >>Plants ****** --Mountain Fire: 3 >>Food **** --Food Pots: 25 >>Weapons ******* --10x Shuriken: 2 --3x Super Shuriken: 1 --3x Bomb: 1 --10x Dart: 2 --3x Sleeping Dart: 1 --3x Smoke Bomb: 1 >>Miscellaneous ************* --Caged Animals: 7 0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Side-Quests |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 In this section I summarize all of the Side-Quests in the game: 0=================0 | Earth Wilderness \ 0=======================================================> >>Daisuke ******* Notes: He needs some white flowers that happen to be growing in a nearby cave. Reward: Some Experience and a Minor Healing Potion. >>Yotaro ****** Notes: In the early part of the game he was hidden in a barrel. After the activation of the Yuki Side-Quest he can be found in another area of the Village. He is one of the candidates for Yuki's fiance. In order to set him up with her you need to tell him of three great battles. You need to defeat Timid Swimmer before you can finish with him. 0=================0 | Night Wilderness \ 0=======================================================> >>Denisu ****** Notes: He is afraid of the Samurai and can't help you until you get rid of all of the nearby Samurai. Reward: Some Experience. >>Miina ***** Notes: She wants you to free a nearby Fox. Reward: Some Experience plus 2x Apples. >>Otto **** Notes: His wife made him sushi but a Clubber has taken it. You need to defeat him not only to get the Sushi but to leave the area. Reward: Some Experience. >>Kikkawa ******* Notes: He needs you to defeat some nearby Samurai so he can escape. Reward: Some Experience plus 5x Sleeping Darts. >>Yuki **** Notes: This is one of the major Side-Quests in the game. She wants you to introduce her to some men so she can decide on a fiance to marry. There are five potential candidates to find: --Yotaro (Earth Village) --Keiichi (Night Village) --Kasu (Water Wilderness) --Nyaki (Snow Wilderness) --Yamamoto (Fire Wilderness) However, you only need to find and set up three of them. In addition, she may decide not to marry. You will still be rewarded if that happens. Reward: A lot of Experience and The Villager Doll from her plus a Major Healing Potion (if she marries) or a Minor Healing Potion (if she doesn't) from her nearby father. >>Keiichi ******* Notes: As just pointed out he is one of the potential candidates for Yuki's fiance. He wants to write her a poem to sway her. You need to go to Kentaro's house in the Earth Wilderness to find a Book that you can use to help him. Talk to him after readin the Book to set him up. >>Aniki ***** Notes: He needs your help in sending his dead brother to the other side. Reward: Some Experience and a Major Healing Potion. 0=============0 | Night Castle \ 0=======================================================> >>The Doll Tengu ************** Notes: This is another of the major Side-Quests within the game. This particular Tengu wants to collect all five of the Legendary Dolls: --The Ninja Doll (from Jide - Night Castle) --The Villager Doll (from Yuki - Night Village) --The Tengu Doll (from Lozaki - Snow Castle) --The Ninja Master Doll (from Tamago - Living Tower) --The Ashida Doll (from the Tengu Hermit - Earth Wilderness (after you give the Doll Tengu the other four Dolls)) Reward: Some Experience for each Doll given plus three Minor Healing Potions, one Major Healing Potion, two Strange Brew Potions, two Barkskin Potions, a Sacred Lotus, and the Brown Tengu Feather (for the Forced Dance Spell). 0=================0 | Water Wilderness \ 0=======================================================> >>Mayumi ****** Notes: She wants you to free some Tanuki that the Samurai have captured. Reward: Some Experience. >>Kasu **** Notes: He is another of Yuki's potential fiances. He wants you to find him a Tiger Lily to help make a bouquet of flowers. Simply give him one of your Tiger Lilies to finish setting him up. 0================0 | Snow Wilderness \ 0=======================================================> >>Kunitto ******* Notes: He will help make you the Cape that you need to proceed further into the Snow Wilderness. You also need to find Nideru (for Needles) and Dayamaka (for Dye). Reward: Some Experience and the Cape. >>Nyaki ***** Notes: He is another of Yuki's potential fiances. He wants to make a Flute. You need to proceed further and find some thousand year old wood to help him. Bring him this piece of wood to finish setting him up. >>Sumi **** Notes: She wants you to go and free a Snow Monkey Reward: Some Experience plus 5x Nuts. >>Tengu ***** Notes: He wants to make a new necklace to replace one he lost when fleeing the Samurai. Reward: Some Experience plus a Sacred Lotus. >>Furosuto ******** Notes: He needs an Ice Lotus to heal his frostbite. Reward: Some Experience and a Barkskin Potion. 0============0 | Snow Castle \ 0=======================================================> >>Nagini ****** Notes: She is worried about her husband and asks you to find him. Reward: Some Experience plus 2x Water Flute. >>Lozaki ****** Notes: He tells of a Samurai that has the keys to the door leading to the bridge above. Get the keys, open the door, and return to him. Reward: Some Experience plus the Tengu Doll. >>Atsui ***** Notes: He doesn't like the cold and wants to be somewhere warmer. Reward: Some Experience plus a Strange Brew Potion. 0================0 | Fire Wilderness \ 0=======================================================> >>Hasu **** Notes: He needs to cross the bridge but is afraid to do so. Reward: Some Experience plus 2x Hermit's Cap. >>Leeli ***** Notes: She wants you to go free a cat. Reward: Some Experience plus 2x Blue Petal. >>Yamamoto ******** Notes: He is the last of Yuki's potential fiances. He feels that Yuki will go for him simply because he is the best looking boy in the village. Talking to him will be enough to set him up. >>Toshimi ******* Notes: He is concerned about the Samurai at the Kuji Altar and wants you to get the spell from there. Reward: The Meteor Spell, some Experience, and a Sacred Lotus. >>Samui ***** Notes: He doesn't like the heat and wants to be somewhere colder. Reward: Some Experience and a Barkskin Potion. >>Gosu **** Notes: He burned himself trying to escape and needs a special plant to soothe his wounds. Reward: Some Experience and a Strong Ginseng Extract Potion. >>Ikaru ***** Notes: He somehow got trapped and believes that his wife will be angry at him for being late to dinner. He is the husband of Nagini who you encounter in the Snow Wilderness. He will give you a Major Healing Potion to give to her. >>Fuu *** Notes: She has made herself some mushroom soup but it is now all gone and needs some ingredients to make more. Reward: Some Experience and a Strange Brew Potion. 0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Plane of Spirits |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 In this section I list all of the Plane of Spirits encounters in the game: >>Elemental Spirit Fights (#4, #6, #9, #13, #20) ********************************************** In each major area of the game you will need to fight an Elemental Spirit (Earth, Night, Water, Snow, and Fire). After drawing the main symbol you will then need to draw the breakable Wall to protect yourself. When the Elemental swings his sword then it will hit the Wall, destroying it and bouncing the weapon back in its face which will stun it. While he is stunned then rapidly tap the small Spirits to make them disappear and reduce the Elemental's Health Line. When it gets back up then redraw the Wall until the Elemental is defeated. In the case of the Fire Spirit you will have to defeat it twice. 0=================0 | Earth Wilderness \ 0=======================================================> >>Plane of Spirits #1 ******************* Draw the background then cut out the house to reveal a bridge. A Spirit will bounce up and down and you must draw the bridge in such a way to allow you to cross safely. Draw the bridge when the Spirit just gets up beyond the bridge. >>Plane of Spirits #2 ******************* This is just like the first one except you have to do two bridges. >>Plane of Spirits #3 ******************* This one requires you to draw the large Mechanism and Bridges. When you get to the left side of the Mechanism then turn the gear to lift up the left side. When you get past that then lift up on the stylus to let the Mechanism drop back so you can safely pass. 0=============0 | Earth Castle \ 0=======================================================> >>Plane of Spirits #5 ******************* After drawing the environment then you must cut out a section of the background. When it falls then you will climb inside of it and you must Blow into or Rub the Microphone to make it move up and to the other side to safely cross. There is a Spirit that will move back and forth and you must time things to get past him. 0=============0 | Night Castle \ 0=======================================================> >>Plane of Spirits #7 ******************* After drawing the background then you have to cut out the center. This reveals two bridges connected by a center island. There is a Spirit that goes around the island in a clockwise pattern. Draw the second bridge first. Then draw the first one when the Spirit comes up and moves away from it. >>Plane of Spirits #8 ******************* After you draw the background and Mechanism then you have to cut out part of the background. This will release a Spirit that will go to the top of the screen but slowly make its way down. You have to Blow into or Rub the Microphone to get the piece of paper to move into the gap in the middle of the Mechanism. For some reason this particular puzzle is very finicky in regards to Blowing into the Microphone. I spent a lot of time trying to make the paper move but the game would refuse to do what I wanted. Therefore it is best to Rub the Microphone for this puzzle. As the paper moves into postion then Rotate the wheel to lift the left side of the Mechanism before the Spirit moves down far enough to touch you. When the paper is in place then you will move inside. Lift the stylus to drop the Mechanism to allow for safe passage. 0=============0 | Water Castle \ 0=======================================================> >>Plane of Spirits #10 ******************** After drawing the background then you have to draw three breakable Walls and destroy them to gain safe passage. >>Plane of Spirits #11 ******************** This is similar to the last one but you have to draw four breakable Walls. In addition, there is a Spirit near the end you have to dodge. Destroy the first three and wait until you reach the last one. Destroy the last one when the Spirit moves back upwards. 0================0 | Snow Wilderness \ 0=======================================================> >>Plane of Spirits #12 ******************** After drawing the background you need to get past the house. There are two Spirits, one to each side. There are three breakable Walls, two that holds up the house and one before. Break the one on the left side of the house then the one before the house (before the first Spirit can come down and touch you). This will put you on the left part of the roof. When the second Spirit is at the top of the screen then quickly break the last Wall to catapult yourself off the right side of the screen to safety. 0============0 | Snow Castle \ 0=======================================================> >>Plane of Spirits #14 ******************** This is one of the trickier ones. After drawing the background then you need to draw the right breakable Wall. This will prevent you from getting hit by the Spirit on the right side. Then destroy the two larger Walls. When you get up against the right Wall then draw the left Wall. Cut out the paper on the left side to let out another Spirit. The Wall you just drew prevents you from getting hit by the new Spirit. Destroy the left Wall when the Spirit gets up to the top of the screen. You will then get into the piece of paper. Blow into or Rub the Microphone when the Spirit gets to the top of the screen again to move to the upper right side of the screen and safe passage. 0================0 | Fire Wilderness \ 0=======================================================> >>Plane of Spirits #15 ******************** After drawing the background then you need to quickly draw the breakable Wall above the right side of the Mechanism. Then quickly destroy the left Wall and the one under the left side of the Mechanism before the nearby Spirit touches you. Cut out the area in the middle and tap the Hammer three times on the last Wall. You need to time things just right to get past the second Spirit. When he is on the ground then wait for him to start moving up before tapping the Wall one last time to destroy it which will lift the right side of the Mechanism. If you do things right then the Spirit will come down just as you safely get out of frame. >>Plane of Spirits #16 ******************** After drawing the background then you will need to draw the last remaining Wall in the Mechanism. Destroy the left Wall then the one above the left side of the Mechanism then the left Wall in the center. Move the Mechanism to get against the remaining Wall. Let the Mechanism drop and tap the Wall three times with the Hammer. The moment the second Spirit moves up then tap the Wall one last time to destroy it and safely move forward. >>Plane of Spirits #17 ******************** After drawing the background then you need to draw bridges similar to what you did earlier in the game. >>Plane of Spirits #18 ******************** After drawing the background then you need to draw the breakable Walls and destroy them before the Spirit can get to you. >>Plane of Spirits #19 ******************** After drawing the background then you need to destroy the breakable Walls for safe passage. However, it takes three hits to destroy instead of four. Destroy the first two and tap the last one twice. When the second Spirit starts moving up then tap it again to destroy it and gain safe passage. 0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. Afterbosses |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 In this section I list the five Afterbosses that you can meet after defeating each major Boss: >>Bado the Beastmaster (Earth Castle) *********************************** He wants you to rescue the Caged Animals. If you rescue most, if not all, of them then return to him and he will reward you with a random item plus Experience. You can only be rewarded once. >>Kake (Night Castle) ******************* He will place four Food Pots in each corner of the area and wants you to guess which Pot is the one he has chosen. If you are correct then you will get a Major Healing Potion and Experience. If you wish to try again then leave the Castle and re-enter. >>Yoshiko, Akiko, and Keiko (Water Castle) **************************************** Yoshiko, who can be found to the left of the door, wants Sage. Talk to her a second time to give her three Sage. You will get a Minor Healing Potion and Experience. Akiko, who can be found to the right of the door, wants Shiitake. Talk to her again to give her three Shiitake. You will get a Weak Ginseng Extract Potion and Experience. Keiko, at the top of the stairs at the end of the room, wants Anemone. Talk to her a second time and give her three Anemone. You will get 5x Smoke Bomb and Experience. You can go back and give as much of each item to them as you want. >>Kage (Snow Castle) ****************** He has a challenge for you - you need to find him five times in a row in order to complete it. Each time you find him you have fifteen seconds to find him again. He can be found at any of the eight perches and the main platform. This is an annoying challenge because of the controls, camera, and tight time limits. The small reward isn't worth the hassle. >>Tamago (Living Tower) ********************* He has a challenge for you in that he wants you to destroy eight waves of Samurai. The last Samurai of each wave will have a flag. He'll reward you when you are done with a wave. You will get some Experience and an item for each wave completed. He will possess a White Tengu Feather for the Time Freeze Spell and the Ninja Master Doll for the Doll Tengu. And, with that, this finally completes the guide and leads to the last section..... /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | >MNJ3. Conclusion | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ 0================0 | General Notices \ 0===============================================> This document is copyright (c) Robert Allen Rusk (RARusk) 2013. This guide may only be distributed and/or posted in its original format (and, most importantly, *UNALTERED* in any way). If you wish to post or use excerpts from this guide then please ask for my permission first before doing so (especially if you work for a magazine or website). A lot of time and effort was spent putting this thing together and that should be taken into consideration. And remember..... "Respect is everything." Although my guides and FAQs can be found at many sites around the internet, the latest versions of my work can always be found first at GameFAQs since that is my primary contribution site. A complete listing of all of my work can be found here: >>http://rarusk.livejournal.com/6177.html Most of my guides are dedicated to the popular "Grand Theft Auto" game series but some of my other work include "The Chronicles of Riddick" games, "Bully", and "The Darkness" titles. 0===================0 | Additional Sources \ 0=======================================================> --"Mini Ninjas" (NDS) (Game Manual) --"Mini Ninjas" (NDS) Guide (Version 0.9) - by Enalia (Nicole Ockerman) --YouTube --TheShapeshifter100 0========0 | Credits \ 0=======================================================> Credits and thanks go out to the following: >>IO Interactive ************** For creating this wonderful game. >>GameFAQs, IGN, and many other gaming sites ****************************************** For providing a place for writers like myself to publish our work and help other gamers while indulging in one of our favorite pastimes. And finally, my biggest thanks of all goes to you the reader (and especially those who have made suggestions as well as those who took the time to write me). 0====================0 | Contact Information \ 0===============================================> E-MAIL: rarusk[at]netzero[dot]com FACEBOOK: http://www.facebook.com/robert.a.rusk LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b BLOG: http://rarusk.livejournal.com XBOX LIVE GAMERTAG: RARusk So now I've come to the end of yet another gaming adventure and looking forward to new ones. I hope that my guide helps you in getting the most out of "Mini Ninjas". <===++====++====++====++====++====<<##0##>>====++====++====++====++====++===>