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Guadmaz

23 mods on SuperCheats

Website | Bio

Guadmaz Mods

Boats (1) Maps (1) Mods (10) Tools (2) Missions (9)
 

All Mods - Latest First

 
Mods: Simple Police Searchlight ID #76
Grand Theft Auto 5 | PC
Note: The searchlight cone is not implemented (yet).

This mod adds a controlable searchlight to the police chopper and select police vehicles.. You can set it to follow Vehicles or Pedestrians, or use manual mode. While inside a police helicopter or a police cruiser, press Numpad 0 to switch the searchlight on/off. Press Numpad 1 to target closest vehicle, and Numpad 3 to target closest pedestrian. You can also press Numpad . (decimal) to switch the line on/off. You can use it to locate who your searchlight is targeting.
You can now use Manual Mode, that means that you can control the light yourself! Switch it on using the Numpad 2 key, and direct the light with Numpad 8-4-5-6.

You can rebind all of the keys in SearchLight.ini

Installation:
Make sure you have Visual Studio 2013 C++ Redistributable
Install ScriptHookV
Install ScriptHookDotNet
Place all of the contents of the zip into the scripts/ folder. If it doesnt exist, make one.

Changelog
-0.3.1
--Fixed helicopter spotlight radius being too wide.
-0.3
--Lights on the vehicles actually light up.
-0.2
--New manual mode!
--Added spotlights to the police cruiser and the sheriff SUV.
--Fixed spotlight distance bug.
-0.1
--Initial release

Troubleshooting
Make sure your ScriptHookDotNet is updated to the latest version. You can download one from here
The light is hard to see at day
Check your Numlock
You have to be in a police maverick
Press Numpad . to enable the line and check if it's working

 
 

Missions: Ambulance Mini-Missions ID #75
Grand Theft Auto 5 | PC
AMBULANCE MISSIONS v1.3
-------------------------------------------------
This mod adds the ambulance mini-missions from previous Grand Theft Auto games. However, I've modified it to simplify things, maybe in the future I'll add more features. To start using this mod you have to get into an ambulance and press 2 -- the missions will start. Be quick and careful or the patient will die before you arrive or even in your ambulance! The rewards scale with level and patient's health on arrival.
You can also take missions in a medical chopper! Just get in one and press 2. You will be prompted to deliver patients to the hospital's helipad.

>>Installation
Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
Download and install Script Hook V (including the ASI loader).
Download Script Hook V .NET and copy the ASI into your game folder.
Extract the provided AmbulanceMissions.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one.
Press 2 ingame while inside an ambulance to start the missions.

>>Changelog
-1.3
--Compatibility with ScriptHookDotNet 1.0
-1.2
--Minimap Route for the patient
--Fixed a bug when the subtitle stayed after pressing 2
-1.1.1
--Support for the latest ScriptHookDotNet
-1.1
--Patients will now use the injured walk animation
--CPR! If the patient's health goes below 20%, he will go into a critical state and you will have to revive him! There's a chance the CPR will fail.
-1.0
--Support for ScriptHookDotNet 0.9
-0.9
--Stable with ScriptHookDotNet 0.6
-0.8.1
--Fixed a minor bug.
-0.8
--Added ScriptHookDotNet 0.6 support. Please update.
-0.7.2
--(Now really) solved conflict with Truck Missions.
-0.7.1
--Solved conflict with Truck Missions.
-0.7
--Fixed a NullReference bug.
--(Maybe) Fixed a bug where the route disappears.
-0.6.1
--Fixed a bug where you started with 12 levels.
-0.6
--Fixed a crash when the player left the ambulance mid-mission
--Added difficulty to later levels
--Mission fails when you die
-0.5
--Added difficulty scaling with level.
--Patient's health now lowers if you drive carelessly.
-0.4
--New Air Ambulance mode, press 2 in a medical chopper (medical chopper and police maverick share the same model).
--Patient will now go to the hospital's door when delivered.
-0.3
--Temporary fix for the markers staying after the mission is over.
--Fixed patients running away and cursing at you when you deliver them to the hospital.
-0.2 RC
--Fixed a bug when the health reached zero but the patient did not die.
-0.1 RC
--Initial Release
Please read the README inside the .zip
 
 
Mods: Arrest Warrant ID #74
Grand Theft Auto 5 | PC
This mod adds a mafia 2-style warrant system to the game. After you lose your wanted level, there still will be an arrest warrant on you. You will have to change your clothes to lose the warrant, or you may change your vehicle's license plate or color to lower police attention.
Please note that this mod is still in alpha and has some bugs, please keep this in mind.

Note: you NEED the latest ScriptHookDotNet from github.
Installation:
Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/
Download the latest experimental Script Hook V .NET and copy the ASI into your game folder. You may download it from https://github.com/crosire/scripthookvdotnet/releases
Place all of the contents of the zip into the scripts/ folder. If it doesnt exist, make one.

Changelog
-0.4
--Compatibility for the latest ScriptHookDotNet 1.0
--Added a notification to let you know when the arrest warrant has been updated.
--New settings file where you can edit how fast cops recognise you.
-0.3
--If you change color and number plate of your wanted car, and you were not identified, you won't raise alertness.
--Arrest warrant decays after (Number Of Wanted Stars + 1) Days
--New Arrest warrant notification including a picture of the suspect.
-0.2.1
--Fixed a bug when a warrant didn't stick while on foot.
-0.2
--Fixed warrant not being disabled when arrested/killed.
--Fixed reversed Alertness label
-0.1
--Initial release

Troubleshooting
Make sure your ScriptHookDotNet is updated to the latest version. You can download one from here
The mod may not be compatible with some others

 
 
Mods: Actor Manager ID #73
Grand Theft Auto 5 | PC
Introduction
With this mod you can unlock the potential of the Director Mode by using NPCs as actors!
This mod is very easy to use, just select the skin you want to use in director mode (or any other trainer), the weapon you want your actor to hold and press F6 to open the Actor Manager menu. From there you can spawn a new actor, which will take your current position, skin, heading and weapon. You can change heading later to fit your needs.
You can also make them move around by using waypoints. Go to the waypoint menu and start laying down waypoints. The actor will follow these waypoints around on foot and on vehicle, and stop at the last one. When you are done setting waypoints and go to the actor menu to apply these waypoints to your last actor.
Once you have all your actors ready, go to the Scene menu and press Play Scene. You're set!

Installation
Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/
Download the latest Script Hook V .NET and copy the ASI into your game folder.
Extract the provided ActorManager.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one.

Known Issues
Please leave a comment on the page if you encounter any.
Changelog
-0.6
--ScriptHookDotNet 1.0 compatibility
--Fixed the broken header
--New UI elements: checkboxes and lists, use checkboxes with Numpad 5 and lists with numpad 4 and 6
--General UI improvments
-0.5
--Added support for actor selection! Select actors by pointing at them with a gun and pressing Control
--When you edit/select a waypoint, it's position will highlight.
--Menu now can roll over
--You can use Numpad4 & Numpad6 to change Animation Index
--Configurable hotkeys! You can see them all in the ActorManager.ini file.
--New working back button set on NumPad0 by default.
--Help Tips! You can disable them in the ActorManager.ini file.
-0.4.2
--Updated to the latest ScriptHookDotNet
--Added a bunch of animations -- not that not all of them may work.
-0.4.1
--Updated the animation index with current-gen animations -- delete old one for the changes to take effect.
--Animation Index is now alphabetically sorted by library, so the IDs have changed.
--Fixed an issue when the index didn't work for the first startup.
-0.4
--You can shoot actors now.
--Cars now copy your color.
--Added animation index! You can input a number and it will automagically translate into an animation library and name. All of the indexes can be found in the scripts/ folder in the file "AnimationIndex.txt"
--Prettier menu with a sprite header.
--Animation preview menu.
--Support for vehicle modifications.
-0.3
--Added animations!
--You can now modify wait time.
--You can modify vehicle speed.
--You can modify vehicle driving style.
--You can now enable an actor's siren by having it on while recording a waypoint.
-0.2
--Actors now wear your precise clothing.
--Actors now spawn properly on the ground.
--You can now edit waypoints individually if you set the global speed to Custom.
--Actors now can wait in place as a waypoint.
--Fixed double menu.
--Actors now get to their original heading when you reset the scene.
--Removed the loop waypoints option, just place another waypoint where you started.
-0.1:
--Initial Release.
Roadmap
-Make actors record your current animations
-Better UI
 
 
Mods: Car Orchestra ID #72
Grand Theft Auto 5 | PC
DISCLAIMER
This is a mod I made in two days. Some MIDIs will sound broken or won't work at all. Please don't message me about this. That's because MIDIs are made for many instruments and we only have one (car horns).

Description
This is a proof-of-concept mod, that means it is not to be taken seriously. This mod adds 8 cars to the Opera house in Vinewood Hills. Each car works as a note and has it's own horn. The mod will take a converted MIDI file as an input and play it with car horns. I've included three songs that play more-or-less well. To start just go to the opera house and press NumPad9 and navigate the menu with numpad.

Song conversion
The mod accepts .csv files that were converted from a midi file. Follow these steps to convert your own midi:
1. Get your MIDI song ready
2. Get the tool from http://www.fourmilab.ch/webtools/midicsv/ and extract it into a folder
3. Open a command prompt (Shift + Right click) and type "midicsv yourmidifile.mid > yoursong.csv" without the ""
4. Copy and paste the resulting yoursong.csv to the scripts/music/ folder.
5. It should appear in the ingame menu.

Channels
In the settings menu you can change the Channel the cars will play. Channels are the instruments defined in the midifile. Some songs sound better just one, or others (like the Moonlight Sonata I included) sound better with all channels together.

Any: will play the first channel defined in the midi file.

All: will merge all channels into one and play them at the same time.

1..24: will play the selected channel.


Installation
1. Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
2. Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/
3. Download the latest Script Hook V .NET and copy the ASI into your game folder. You may download it from https://github.com/crosire/scripthookvdotnet/releases
4. Place all of the contents of the zip into the scripts/ folder. If it doesnt exist, make one.

Changelog
-0.1
--First Public Release
 
 
Mods: Speed Radar ID #71
Grand Theft Auto 5 | PC
Description
With this mod you can place Speed Radars. They will show you any passing vehicle's current speed, and if their speed is too high, it will warn you.
To open/close the main menu press Numpad Dot (or decimal). Navigate the menu with Numpad 2-6-8-4 and select with Numpad 5. When approaching a radar you placed a menu will pop up automatically.

Perfect for LSPDFR!

Installation
Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/
Download the latest Script Hook V .NET from GitHub and copy the ASI into your game folder.
Extract the provided SpeedRadar.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one.

Known Issues
Please let me know of any errors/bugs.
Changelog
-1.1:
--Camera flashes only when it detects a speeding vehicle.
-1.0:
--Initial Release.
 
 
Missions: Drug Trafficking ID #70
Grand Theft Auto 5 | PC
Introduction
This mod re-adds drug trafficking mini-missions that were scrapped during GTA5 development. I've inspired myself on GTA:Chinatown Wars drug dealing mechanics. There are multiple drug dealers found around Los Santos and Blaine County. They restock every night and their prices change. You can make a good profit by buying low and selling high.
Just approach a drug dealer and a menu should pop up. Navigate the menu using the Numpad, and select with NumPad5.

To sell drugs you have to press Right until the Sell menu pops up.

Installation
Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/
Download the latest Script Hook V .NET and copy the ASI into your game folder. You may download it from https://github.com/crosire/scripthookvdotnet/releases
Extract the provided DrugTraffic.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one.


Known Issues
Please leave a comment on the page if you encounter any.

Changelog
-0.5
--Added a bunch of new dealers.
--Added new safe places.
--Reduced the chance of seeing a drug van.
-0.4
--Ported the mod to ScriptHookDotNet 1.0
--Fixed a bug when the savedata failed to load
--Probably fixed the Null Reference Exception
-0.3
--New level system, get profit and unlock things!
--Distribution: after unlocking, you can buy a Taco Bomb establishment and use it as a front for distributing drugs.
--After unlocking, you may steal designated vans around LS and bring them to a safeplace to search for drugs. Just drive around LS until your map flashes and you see a van with a marker above it.
-0.2
--Added a savegame! Your current stash is saved when you leave the game.
--Added statistics to track your total earned/spent cash, and the profit.
--Added police busts, there's a small chance the deal will go wrong.
--Fixed a bug when the dealer never disappeared.
--Added some arrows to indicate where the sell menu is.
-0.1:
--Initial Release.
 
 
Missions: Trucking Missions ID #69
Grand Theft Auto 5 | PC
Introduction
This mod adds a trucking mini-game as seen in previous GTA games. Experience different missions,
delivering cargo from people like Simeon to the U.S. Government. Some contracts require you to be
careful, while others need you to hurry up. This is a nice way to earn some extra cash!
To start, you have to go to your office, located on a road west of Sandy Shores. Get to the door
and a menu will pop up, prompting you to choose a contract. You can navigate the menu with Numpad 8,
Numpad 2 and to select, Numpad 5. Once you have decided and selected a contract, get in the truck and start
trucking!
You can make your own missions! More information in the README.

Note: if you have trouble getting the menu open, press INSERT. This will reload the mod.
Note 2: Place the MissionLoader.exe in your scripts/ folder.
Note 3: If you've updated from an old version and the script doesn't work, remove your TruckingMissions.ini file.

Installation
Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/
Download the latest Script Hook V .NET from GitHub and copy the ASI into your game folder.
Extract the provided TruckingMissions.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one.
Start the game as Administrator.

Known Issues
-Blip route sometimes disappears. This is a global issue and a fix is yet unknown.
Custom Missions
Trucking Missions Pack by HawKDesigns
Lost MC Mission by telsco
Custom Trucking Missions Pack by T9X69

Changelog
-1.5
--Added controller support. You should change the phone keybind to something else than Up.
-1.4
--Compatibility with ScriptHookDotNet 1.0, sorry for the long wait.
-1.3.1
--Compatibility with the latest ScriptHookDotNet
-1.3
--22 new missions thanks to T9X69 & HawKDesigns. Please delete your DefaultTruckingMissions.xml when updating.
--Added [NEW] tag to new available missions
--Fixed minor bugs.
-1.2
--Reworked the UI so it looks pretty.
--Rewrote some descriptions. Please delete DefaultTruckingMissions.xml for it to take effect.
-1.1
--Fixed seconds in timed missions being "slowed down"
--Balanced some missions. (Delete your DefaultTruckingMissions.xml for it to take effect)
-1.0
--Menu now can display up to ~2bln items.
--Any vehicle can be used as a trailer, as long as it's listed in the .NET ScriptHook. (docktrailer & freighttrailer are not in 0.9 yet)
--New option to make the player never wanted on a mission, set the tag to 0.
--Custom Missions now get updated properly when you end a mission.
-0.9
--Reworked mission saving system, changed letters to numbers, this will allow up to 2 billion unique missions.
--Fixed custom missions interfering with your save data.
--NOTE! YOUR SAVES WON'T WORK WITH THIS VERSION! You have go into your TruckingMissions.sav file (open with notepad) and change the line MissionsDone from MissionsDone=abcdc (or whatever letters you have) to MissionsDone=1|2|3|4|3| (replacing letters with numbers, a -> 1, b -> 2 etc, trailing with a | character)
--Or you can delete your save.
--Delete your DefaultTruckingMissions.xml, it will be replaced with a new one.
--Delete your CustomTruckingMissions.xml for now, until the creators make it compatible. (or do it yourself with the process above)
-0.8
--Support for ScriptHookDotNet 0.9
-0.7
--Reverted to stable ScriptHookDotNet, please use the one found inside the .zip
-0.6.1
--Fixed Up/Down keys not being set correctly.
-0.6
--ScriptHookDotNet 0.6 Compatibility. Please update
--New Mission Loader: easily import missions and enable/disable them. You have to import starting from to , inclusive.
--Missions are now divided into DefaultTruckingMissions.xml and CustomTruckingMissions.xml
--New Custom Missions Menu.
--Fixed minor bugs.
--Fixed the Mission Creator Logger outputting zeroes.
-0.5
--Custom missions! See Mission Creator Readme.txt
--Fixed a bug where the blip stayed after a failed mission.
-0.4
--New revamped menu.
--The office now works as a property and must be purchased.
--Multiple trucks available.
--Missions must be unlocked.
--Savegame system.
-0.3
--You can change your keys in TruckingMissions.ini; The format is AttributeName=Key
--No more subtitles spamming.
--Fixed crash on mission quit.
-0.2
--Improved the helptip.
-0.1:
--Initial Release.
 
 
Mods: Internet Radio ID #68
Grand Theft Auto 5 | PC
To open the menus hold down Tab and press X.
If you are using a controller hold down LB and press A

Description
With this simple mod you can listen to online radio in game. It also includes Wave 103, Emotion 93.5 and Radio Espantoso from Vice City.

You can easily add more radios by editing the RadioStations.ini file in your scripts/ folder. The format is the following:
Radiostation name~URL to live radiostation

Installation
1. Make sure you have ScriptHookVDotNet installed.
2. Download and install NativeUI from here.
3. Throw InternetRadio.dll and Interop.WMP.dll in the zip provided to your scripts/ folder. If it doesn't exist, make one.

Built using NativeUI

Changelog
- 1.2
-- Compatibility with the latest NativeUI
- 1.1
-- Volume now saves to an ini file.
-- Volume does not reset anymore when changing stations.
- 1.0
-- Initial release
 
 
Mods: Simple CPR ID #67
Grand Theft Auto 5 | PC
Description
This is a simple script that allows you to revive people. The chance of revival depends of how much time has passed since the person has been dead.
To revive somebody, follow the onscreen instructions.

Installation
1. Install ScriptHookV
2. Install ScriptHookVDotNet v1.1
3. Put all contents of the zip into the scripts/ folder in your main GTA5 directory. If it doesn't exist, create one.

Changelog
- 1.1
-- Fixed a bug where the animation wouldn't play after a certain time.
-- Reduced the range.
-- Minor fixes.
- 1.0
-- Release
 
 
Missions: NOoSE: National Office of Security Enforcement ID #66
Grand Theft Auto 5 | PC
Description
Take control of a NOoSE squad in various missions! Plan your entry and command your squad to victory!
For now there are 6 missions but more will be added in the future.
To start the missions, drive to the NOoSE HQ and press E (or Contextual button if you have remapped the controls). Then follow the on-screen prompts. To change entry points you gotta use your mouse and click on a red square. While on mission you can control the squad and cancel the mission by using the Squad Commander menu, activated by button M, or Back if you're using a controller. (Interaction Menu)

Installation
1. Install ScriptHookVDotNet v2.9.5
2. Download and install C++ Redistributable for Visual Studio 2015
2. Download latest NativeUI release. The 1.5 version is provided in the .zip
3. Move all contents of the .zip to your scripts/ folder. If it doesn't exist, make one.

Custom Maps
Map pack by HippieCommunist
Map pack by Teil

Changelog
- 1.2
-- Fixed the "invisible and left behind" bug.
- 1.1
-- ScriptHookVDotNet 2.2 Compatibility
-- Your squad now properly follows you. Took long enough!
- 1.0
-- You can create missions with the Map Editor now! See MakingYourOwnMission.txt for details.
- 0.12
-- Compatibility with NativeUI 1.3.1
- 0.11
-- Yacht & Aircraft Carrier maps now have AI pathways.
-- Heist Maps in Singleplayer mod is no longer required and it is safe to uninstall.
-- Yacht & Aircraft Carrier now load from R* servers.
-- Open sourced the mod at github and licensed under MIT License.
- 0.10
-- Added a way to change the entry points with keys, so the mod is completely controller compatible.
-- Added a new optional tag for custom missions, Area. It defines the mission area, if an enemy leaves that area he will be marked on the map.
-- More bugfixes.
- 0.9
-- Added a new gamemode: Bomb defusal. See MakingYourOwnMission.txt for more info on how to integrate it into your own.
-- Adapted all missions for the new gamemode.
-- Mission IPL now properly unload in preview mode.
-- No animations when you are in cover.
-- Multiple Bugfixes.
- 0.8
-- Fixed Chicken Mafia being broken.
-- Added a new Mission Settings submenu.
-- Added a way to set the weather for the mission.
-- Added a way to set the time for the mission.
-- Added a silenced pistol.
-- Added a new fully functioning mission end scoreboard, the completion % is pretty basic right now, I will finish it later on.
- 0.7
-- Minor bugfixes.
-- Changed how rappeling entry works: Only one helipad is necessary, see MakingYourOwnMission.txt for the new format. This change is backwards compatible so your missions won't break.
-- Added a "max" property to Enemies tag. With this you can define how many enemies the mod will spawn, picking a random location every time. This increases replayability. You can also put "random" as an attribute for "max" so the mod will choose a random enemy count. This change is also backwards compatible, so if you don't put anything it will spawn all enemies.
-- Added more spawnpoints to existing maps, increasing replayability.
- 0.6
-- Fixed the weird bug where you had no preview and basically nothing worked.
-- Added an option to solo missions.
-- Added animations for Squad Commands
-- Squad Menu no longer requires the mouse, and you can shoot with the menu open.
-- Your weapons are saved when going into a mission.
-- Other bugfixes.
- 0.5
-- Converted all missions to XML files, so you can edit them/remove.
-- Added extra attributes for DecorativeVehicle
-- Added night vision.
-- Fixed infinite loading screen.
- 0.4
-- Added custom missions! See MakingYourOwnMission.txt for more info.
-- Added a new mission: Biker's Hideout. You can edit it with a text editor.
- 0.3
-- Added 2 more missions: aircraft carrier and yacht. You need Heist Map in Single Player to play them. Also the AI seems to be a glitchy there.
-- Changed the Commander Menu button to M (interaction menu)
- 0.2
-- Sunken cargo ship now should properly be removed.
-- If your resolution is too small to accomodate the entry points, they will appear in the bottom-left corner.
- 0.1
-- First Public Release
 
 
Mods: RAGEComputer ID #65
Grand Theft Auto 5 | PC
About
This is a mod designed to replace LSPDFR's Police Computer with a less boring one. As with the default one, you can search for people and vehicle plates. Apart from that you can locate said people on the map and get a wanted list from the LSPD HQ to hunt down criminals while you're bored. You also can do misc actions such as quit a callout and request Code 2 local backup. You also can use a gamepad!

I would love to hear your suggestions for new features!


Usage
Press G (or whatever you have binded Throw Grenade to) while stationary in a police vehicle. Then navigate with keyboard arrows or the DPAD on the controller, selecting with Enter/Gamepad A and canceling with Backspace/Gamepad B.

While searching, you can use your keyboard or use the onscreen one.


Installation
1. Download and install Ragehook v26
2. Download and install LSPDFR
3. Place "RAGEComputer.dll" inside the GTA V/Plugins/LSPDFR/ directory.
4. Place "RAGENativeUI.dll" inside your root GTA V directory.


Disclaimer
This mod accesses the internet to download pictures of peds from http://ragepluginhook.net/PedModels.aspx, make sure it isn't blocked in your firewall or all pictures will be question marks.



Special thanks to alexguirre, Stealth22 and LtFlash for porting NativeUI! Check it out here: http://www.lcpdfr.com/forums/topic/54970-dev-tool-rel-ragenativeui/

Changelog
- 1.3
-- Fixed crash related to people's photos not loading.
-- You can now change the toggle key: change the "ToggleControl" value in RAGEComputer.xml to one of these values: https://github.com/crosire/scripthookvdotnet/blob/34d6a088033ebb71f34cc3b2aa42c6cbe06a0433/source/Controls.hpp
-- When you perform a pullover, you get a written note of the victim's name while searching.
-- Code refactor
-- Bugfixes
- 1.2
-- Fixed crash related to backup calling.
-- Added a search history.
-- Added an option to disable keyboard input.
-- Backup & Interaction menus now autohide while using the on-screen keyboard.
-- Bugfixes
- 1.1
-- On-Screen keyboard now looks centered on all resolution.
-- Added Last known location to ped's file.
-- Customization! Anything from changing the colors to removing the logos. Just change values inside the RAGEComputer.xml, located in the same folder as RAGEComputer.dll
- 1.0
-- First public release
 
 
Mods: Community Races ID #64
Grand Theft Auto 5 | PC
Description
This is a racing mod powered by the users. You can easily create new races with the Map Editor mod. As of the 1.2 version, I included 4 default maps: Prison Lap, Horse Circuit, Alamo Goaround and Construction race

Best used with Faster AI Drivers mod by Eddlm!

Controls
M or Controller Back button - Quit current race.

Saving and Loading Races
All races are loaded from the scripts/Races folder. To create a race, you need the latest Map Editor mod installed alongside this mod. In the map editor, go to Create Map for External Mod, and then Create a Community Race. Then follow the next steps:
1. Place a ped - this will be your mission trigger/marker.
2. Place vehicles - these will be the race spawnpoints. Spawning different vehicle models adds them to the vehicle model pool.
3. Place markers in order for your checkpoints. The type of marker doesn't matter. Don't place markers right at a curve, because the AI doesn't have time to react and will drive right past the curve.
4. Place any objects you want, they'll be spawned in the race.
5. Save the map, it should be saved in scripts/Races/yourmap.xml
6. Open yourmap.xml with a text editor and edit the Name and Description tags.
7. You're done! Restart the mod to play your race.

Extra Races
Map pack by proerd888

Installation
1. Install ScriptHookV, minimum version released on August 23rd.
2. Install ScriptHookVDotNet v1.1
3. Download last NativeUI version from here.
4. Move all contents of the .zip except the sourcecode folder into your /scripts/ directory. If it doesn't exist, create one.

Changelog
- 1.3
-- Added blips for rivals.
-- Improved rival AI to be more challenging.
-- Changed color selection.
-- Minor bugfixes.
- 1.2
-- Added laps! They're on by default for your race, if you want to disable them, edit your race XML file and set LapsAvailable to false.
- 1.1
-- Fixed AI racers, they now properly avoid cars and overtake other opponents.
-- Handbrake is applied when a vehicle reaches the finish.
-- Widened the checkpoints.
-- Fixed audio issues.
- 1.0
-- Initial Release
 
 
Missions: Lowrider Challenge ID #63
Grand Theft Auto 5 | PC
About
Remember the lowrider mission from GTA:San Andreas? Of course you do! Now you can bounce to the rhythm of Odyssey again! Plus, you can add any song you want!
If you don't have a lowrider car, there's a spare one behind the van.
Gamepad strongly advised!

Controls
By default, to use hydraulics you'll have to hold X on the keyboard or A on the controller, and use Shift/Control/A/D for Up/Down/Left/Right respectively. On the controller you can use the left stick.

Adding Songs
1. Move your song to the Songs/ folder located in the scripts/ directory.
2. Go to the lowrider meetup and select "Create Song" in the menu.
3. Select "Add MP3" and type your mp3 name WITH EXTENSION
4. Select "Start Recording" and use your arrows/D-PAD to create arrows. Once you're done, press Backspace/B on controller and type your song name.
5. Reload the mod and it should appear in the song list!

Installation
1. Install ScriptHookV
2. Install ScriptHookVDotNet v2.4
3. Move all contents of the .zip to your scripts/ folder located in the GTA5 root directory. If it doesn't exist, make one!
 
 
Missions: Prison Heist SP ID #62
Grand Theft Auto 5 | PC
This brings the Prison Heist from the Online in to single player, using the Mission Creator mod. I've merged the police precinct and the lawyer one into one set up mission. Do the set ups in order and then the finale.

Installation
1. Download & install Mission Creator
2. Extract the XML files into GTA5Root Directory/Plugins/Missions
3. Press F8 in-game, select Play Mission and then select the missions!

Feel free to modify and/or redistribute this mission.
P.S. This is a map, not a script since it depends on the Mission Creator and has no code on it's own.
 
 
Boats: Super Yacht ID #61
Grand Theft Auto 5 | PC
Description
Brings the Super Yachts from the Online to single player, with extra customization. You can place props/vehicles/peds on your Yacht and take them with you!
You need the new Online update, otherwise this will not work.

Installation
1. Install ScriptHookV
2. Install ScriptHookVDotNet v2.4
3. Unzip everything to the scripts/ folder. If it doesn't exist, create it.

Map Editor Integration
You can create prop maps for yachts. These objects/vehicles/peds will be teleported with you when you move your boat.
First of all, install Map Editor. Go to External Mods and select either of the yachts. A yacht will be created near the pier for you to place your props. When done, press Save Map, type in the map name and select the boat models the map is available for. Done! Take note that you will not be able to load the map back into the map editor.

Known Issues
- You can't change the boat's paint pattern or the plaque, since I don't know how to (yet).

Changelog
-1.2
-- Removed the F5 menu. Now you can purchase new Yachts at Puerto Del Sol Marina. (Marked by a blue yacht on the map).
-- Added live preview when purchasing the yachts.
-- You can't relocate the yacht to an already occupied location.
-- Added option to sell the yacht.
-1.1
-- No more insolid boats.
-- Interiors!
-- The menu is now available by walking to the bridge controls and pressing E (or DPAD Right). You still need to purchase boats with F5. (but not for long)
-- Lots of bugfixes!
-1.0
-- Initial release
 
 
Missions: Heist Project ID #60
Grand Theft Auto 5 | PC
Description
This mod aims to add a variety of heists to the single player game. The heists themselves are plug-n-play, that means, any third party can make their own heist and share it around.
To start, go to the docks, you'll see an H blip. Follow on-screen instructions.
Currently there are 3 complete heists done.
Note that this mod checks this page for updates automatically.
You can press 9 to stop current mission.

Installation
1. Download & install ScriptHookV
2. Download & install a new ScriptHookVDotNet build from here, make sure you copy the .dll file too.
3. Extract everything from the .zip into your script folder. If it doesn't exist, create one inside the root game directory.
4. Run as administrator.

Creating Heists
Open any .heist file in your favorite archive manager, such as 7-Zip or WinRar. Inside are the .cs script logic files and an assemly.json metadata file that contains information about the heist itself.

Changelog
- 0.4.32.678
-- Convoy no longer requires loading.
-- Added 'Match Outfit' and 'Match Mask' to the outfit selection menu.
-- Added visual basic support for the heists.
-- Finally fixed the update checker.
-- Timer bars should be positioned correctly and be wider.
-- Bugfixes.
- 0.3.32.486
-- All of the infinite loading bugs related to low-end PCs should be fixed now. If they still occur, please attach your ScriptHookVDotNet-[date].log, scriptload.log found inside scripts/HeistProject/ on your comment.
-- Repositioned the convoy to be much closer.
-- Loading times on the convoy now depend on your system. Maximum is 20 seconds, while normal is 4 seconds.
- 0.2.31.593
-- Added debug logging for all missions.
-- Fixed improper model loading leading to NullReference exceptions on all missions.
-- Added a timeout on the update checker, also a neat animation.
-- Bugfixes.
- 0.2.31.447
-- Workaround for the ScriptHookVDotNet crash.
-- Added various debug options for the kuruma, hack and convoy setups.
-- Fixed null reference exception in kuruma and hack setups.
-- Added automatic version checking, a notification will pop up ingame if there's a new version available.
- 0.1.30.376
-- Fixed your teammate not following you in Fleeca Heist finale.
-- Fixed SHVDN crashing when giving weapons to a ped.
-- Removed debug options from Pacific Standard finale.
- 0.1.29.669
-- Initial public release.
 
 
Mods: Benny's Motorworks SP ID #59
Grand Theft Auto 5 | PC
About
The lowrider update comes to singleplayer! Benny re-reopens his shop in Los Santos, for you to enjoy! Just come in one of the lowrider-able vehicles and Benny will upgrade it for you!
Special thanks to jedijosh920 for helping me on this one.


Installation
1. Install ScriptHookV.
2. Install ScriptHookVDotNet 2.4
3. Install NativeUI (comes in the zip).
4. Extract everything from the .zip into your /scripts/ folder. If it doesn't exist,
make one!

Disabling Online Map
The online map may cause issues like props disappearing from character's houses. To disable this, edit BennysMotorworks.xml found in your scripts/ directory and set UnloadOnlineMap to true, LoadOnStartup to false and UseOldEntrance to true.

Troubleshooting
If you're having problems with the mod, follow the next steps:
1. Run the game as administrator.
2. Pirate versions are not supported, you need a cracked GTA5.exe, not just the vehicle models.
3. Make sure you are on the latest game version, you NEED the lowrider update.
4. Update your ScriptHookVDotNet to version 2.4
5. Update your ScriptHookV

If you still cannot play the mod, post your "ScriptHookVDotNet-[current date].log" (found in the GTA5 root directory) in the comment section and I'll try to help.
If you're getting the "Can't find native 0x00..." error, you don't have the Lowrider Update installed probably because you have a pirated copy. (source: http://gtaforums.com/topic/788343-script-hook-v/?p=1068100269)
If your log says it find 0 scripts in BennyMotorworks.dll, remove ScriptHookVDotNet.dll from the /scripts/ folder.
If the garage has graffiti on it, but it doesn't open, you'll have to progress your story, or download a savefile.

Known Issues
Every item is free (for now).

Changelog
- 1.8.1
-- Added the new Benny wheels.
-- Fixed crash when upgrading to a Donk Faction
- 1.8
--- IMPORTANT NOTE: R* is blocking the new vehicles in singleplayer. In order to use the new update you will need this mod. If you don't want to use it, you can wait for somebody make another workaround.
-- Added support for lowrider 2 update vehicles:
* minivan upgrades to minivan2
* virgo upgrades to virgo2
* tornado upgrades to tornado5
* sabregt upgrades to sabregt2
* slamvan upgrades to slamvan3
-- Added the donk variation for Faction.
- 1.7.1
-- Added new mod categories for the Banshee2 & SultanRS
- 1.7
-- Added support for the new lowrider vehicles.
-- Added an option to force open Benny's door. You'll have to delete your current save, load the mod and edit ForceOpenDoors to true.
-- Fixed neons not working properly.
-- Misc bugfixes.
- 1.6
-- Fixed crash with the new game version.
-- Added 6 new christmas horns.
-- Horns now sound for a minute when choosing.
-- Vehicle models are now marked as safe to remove.
- 1.5.2
-- Fixed dials not being customizable after upgrading vehicle.
- 1.5.1
-- Disabled interior/light color for old game versions.
-- Fixed respray colors sometimes not reverting back to original color.
- 1.5.0
-- Added camerawork for most parts. Please report any issues you encounter with this system.
- 1.4.0
-- Fixed bug preventing Armor tuning from showing up.
-- Added neon kit tuning. (Under Lights)
-- Added license plate colors.
-- Added roof tuning.
-- Added wheel color painting.
-- Added tyre smoke tuning.
-- Added windows tint tuning.
-- Fixed appearing inside the building when UseOldExit & UnloadOnlineMap were active.
-- Widened the detection range for exit.
- 1.3.1
-- Fixed shop entrance right after exit.
- 1.3.0
-- Changed how exit/entrace to the shop works. Now you'll have to enter the Garage. This can be reverted to the old way by editing BennysMotorworks.xml
-- Repositioned the car inside the shop
-- Fixed bug when entering the interior menu, the camera would look at weird places.
-- Tyre customization now works for all wheels.
-- Reduced Controller camera sensitivity.
- 1.2.0
-- Added Light Color menu to Interior
-- Added more colors to Trim Color
-- Changed all of the colors' names to remove Metallic/Matte part.
- 1.1.0
-- Added horns.
-- Added DLC Wheels
-- Added Tyre customization. (Only works for DLC Wheels).
- 1.0.2
-- Added an option to load the Online map on startup, to remove loading times. Remove BennysMotorworks.xml from your /scripts/ folder if you're updating from an older version.
- 1.0.1
-- Fixed a bug where the player was teleporter outside the garage multiple times.
- 1.0
-- Initial Release
 
 
Missions: Mission Creator ID #58
Grand Theft Auto 5 | PC
Description
Do you love Designing Your Own Missionsâ„¢? Well now you can, again! Create your mission from a variety of objectives and options, and share it with the world!

Note:
When typing in objective names, you can use color codes using the characters "-=". So for red text you'd do "-=r-=This is red text.", etc

Known Issues
Random game crashes are still being investigated, if you crash, please post in the comment section when it happened and what were you doing at the time.
Please post a comment if you encounter any.

Requirements & Installation
1. Download RAGE Plugin Hook and install it.
3. Drag everything from the zip into your GTA5 directory.
4. Start the game using RAGEPluginHook.exe
5. Once ingame, press F8!

Troubleshooting
If you're having issues with the mod, follow the next steps:
1. Run the game as admin
2. Download the latest RAGEPluginHook.

If that didn't work, post a link to your RagePluginHook.log file and I'll try to help you.

Changelog
-0.4.1
-- Fixed it up to run on the latest RAGENativeUI and RAGEPluginHook. Huge thanks to Jeason for bringing this update!
- 0.4
-- Added waypoints! Now you can make proper cutscenes and make actors do actual stuff! Awesome!
-- Added a copy function.
-- Bunch of bugfixes
-- Released sourcecode: https://github.com/Guad/MissionCreator You can help by adding stuff to the model, animation, weapon lists, etc.
- 0.3
-- Added cutscenes.
-- Fixed on-foot camera being somewhat broken.
-- More bugfixes.
- 0.2a
-- Added ability to load select interiors for your mission.
-- Bugfixes
- 0.1.1a
-- Changed how load and play mission buttons work so you don't have to type anything now.
- 0.1a
-- First public release
 
 
Tools: Grab Anything ID #57
Grand Theft Auto 5 | PC
A small script to grab anything part of the map, i.e. you can't grab vehicles (since they move), but anything static like trees, ledges or objects you can.

Hold down Q (LB on the controller) to grab something with your left hand and hold down E (RB on the controller) to grab something with your right hand.

Special thanks to jedijosh for showing me some euphoria stuff

Installation
1. Download & install ScriptHookV
2. Download ScriptHookVDotNet (version 2.7 won't work! You need at least version 2.8).
3. Place GrabAnything.cs inside the scripts/ folder. If it doesn't exist, make one.

Changes:
-- 1.1
- Character will only recover from ragdoll when he comes to a stop.
 
 
Tools: Animation Viewer ID #56
Grand Theft Auto 5 | PC
Description
This is a simple animation viewer I made in a couple of hours. It features easy to use animation flags, modifyable animation speeds, full animation list with 105k+ animations, all of them searchable with keywords AND & OR like in Map Editor. You can save your favorite animations to favorites for easy access.

Usage
Use F12 to open the main menu. You can change this key in AnimViewerSettings.xml

Installation
1. Install ScriptHookV
2. Install ScriptHookVDotNet v2.9.2
3. Install NativeUI v1.7 (included)
4. Drag all the contents of the zip into your script folder.

Changelog
- 1.0
-- First public release

Special Thanks
Transmet Team for their full animation list.
 
 
Maps: Maze Bank Ascent ID #55
Grand Theft Auto 5 | PC
The Maze Bank Ascent Stunt race map from GTA:Online! It's not a 1:1 copy, but it's pretty similar.

You'll need Map Editor to load this map!
 
 
Missions: VIGILANTE v0.6 ID #52
Grand Theft Auto 5 | PC
VIGILANTE v0.6

Introduction
This mod brings back the loved Vigilante missions from GTA:San Andreas (and others). In a similar way, you will have to chase around suspects and 'neutralise' them.
The difficulty climbs as you progress through the levels! As does the pay too, so you can gain some side-cash!
To use this mod, just get in any police vehicle (this includes military vehicles too!) and press 2 to start the missions and follow the onscreen instructions. Press 2 at any time to cancel the current mission. Note that you can't use the police maverick since it will collide with other mods.
You have 3 minutes to start the chase, after that there's no limit. To start the chase, either start shooting the criminals, or approach them with the siren on.

Note: if you have trouble getting the enemies load, try to restart the missions. If that doesn't help, press Insert to reload the mod.

Installation
Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
Download and install Script Hook V (including the ASI loader).
Download the latest Script Hook V .NET from github and copy the ASI into your game folder.
Extract the provided Vigilante.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one.

Known Issues
Please leave a comment on the page if you encounter any.
Changelog
-0.6
--Compatibility for ScriptHookVDotNet 2.9.6
-0.5
--Compatibility for ScriptHookVDotNet 1.0
-0.4
--You cannot start the missions with a wanted level.
--Removed the timer
--Peds now properly travel in convoys.
--Added a lot of vehicles for criminals.
--Random vehicle colors for criminals.
--Criminal accuracy scales with level.
-0.3.1
--Latest experimental ScriptHookDotNet support, please update.
-0.3
--ScriptHookDotNet 0.9 support.
-0.2:
--ScriptHookDotNet 0.8 support.
--Criminals drive slowly at first, then speed up when you spook them (shoot or activate the siren)
--changed the timer ticking until level completion to chase start.
--Multiple enemies now spawn in convoys.
--(Probably) fixed the no carspawning error.
-0.1:
--Initial Release.
 
 
 



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