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Between Mission 15 and 16: Side Ops and Upgrades

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- Upgrades: By far the most important upgrade you should develop after doing main Mission 15 (and extracting the transportation specialist prisoner during it) is Fulton Cargo 2. This Fulton upgrade allows you to extract vehicles and materials containers, both which are very important for steady progress (and often required to fulfill optional main mission objectives or side ops).

- Other importan[Subsistence] or otherwise useful upgrades that you might be able to develop now, or after doing most or all of the Side Ops listed below, are the following ones: Sleep Grenades, LLG-Mine (Sleep Mines), Fulton 3 (capacity up). For buddies, consider everything that you think might be useful, but don't overspend your GMP. Be sure you save enough cash to continuously develop your Mother Base Platforms (and keep them at the same levels - it doesn't make sense to spend huge sums of cash and resources on just one platform when the others are much cheaper to develop).

- You can now do the following Side Ops: 3, 16, 17, 32, 33, 69, 70, 72, 85, 96, 107, 108, 109, 110, 111 (important), 116.

- Side Ops 3 - Extract Interpreter (Afrikaans): This is an easy extraction from a small guard post; simply neutralize all soldiers and extract the intepreter.

- Side Ops 16 - Extract The Highly Skilled Soldier 06: For this mission, first neutralize the snipers (two are nearby the outpost, two others are stationed on the other side of the road) before you approach the guard post. Neutralize any soldiers here including your target, and extract him plus anyone you deem alright.

- Side Ops 17 - Extract The Highly Skilled Soldier 07: There are two snipers on the west-side hill, so approach the area from the west to dispatch them first. Neutralize the soldiers patrolling the road at a convenient point (out of sight), then sneak up behind the vehicle, neutralize any nearby enemies, extract them and plant some C4 on the vehicle (or alternatively, simply extract it too).

- Side Ops 32 - Prisoner Extraction 06: This is a fairly easy prisoner extraction mission. What you'll definitely want to do before rushing into the outpost is take out the sniper positioned on the southwest hill; approach him from behind. With him taken care of, simply mark all targets in the village (bring D-Dog as usual) and go after them one by one, then extract the prisoner.

- Side Ops 33 - Prisoner Extraction 07: This is another easy prisoner extraction mission at Spugmay Keep, the very start of the (open world) game. The prisoner is located on the hill to the east of the Keep; sneak over and extract him to complete the mission. Neutralize the soldiers if you think any of them fit your Mother Base army.

- Side Ops 69 - Eliminate The Heavy Infantry 04: Bring D-Dog along to split up patrols, and beware of the nearby outpost and potentially even some wolves in the vicinity. Other than that, splitting them up and taking out targets one by one, sneaking up on them, is a good idea.

- Side Ops 70 - Eliminate The Heavy Infantry 05: This time around you'll need to defeat four heavy infantry soldiers. Taking out the ones on the ground first is a good idea.

- Side Ops 72 - Eliminate The Heavy Infantry 07: These guards are patrolling west of Mountain Relay Base. Bring D-Dog for barking tricks and splitting up patrols, allowing for takedowns from behind and Fulton extraction afterwards.

- Side Ops 85 - Mine Clearing 03: As with all other mine clearing missions, bring D-Dog to mark the mines for you on your map, then manually mark a few; avoid the lasers and pick them all up. This batch is located at the burned-down village near Mfinda Oilfield.

- Side Ops 96 - Eliminate The Armored Vehicle Unit 04: Approach the area from the west and take care of the sniper and any other nearby soldiers, then continue towards the vehicle and extract it, taking out any remaining troops before or afterwards.

- Side Ops 107 - Extract The Legendary Gunsmith: Approach the village via the hills and wait for a group of soldiers to escort the prisoner along the road. Neutralize all soldiers in the vicinity and extract the prisoner. Return to the chopper to trigger the next gunsmith extraction mission.

- Side Ops 108 - Extract The Legendary Gunsmith Again: This time the gunsmith prisoner is located in one of the tents on the east side of Afghanistan Central Base Camp, just south of the eastern hangar. You will want to neutralize the sniper to the west, then switch your focus on the remaining guards near the tents.

- Sid[Subsistence] Ops 109 - Extract The Legendary Gunsmith Yet Again: This time the prisoner/gunsmith is located in the western part of Yakho Oboo Outpost. Enter via the back, lure various guards to the back exit and neutralize them, then head in for the prisoner's extraction. Don't forget to loot the outpost's various rooms (ground level and first floor) to stack up on resources.

- Side Ops 110 - Extract Materials Container: This Side Op seemingly functions just to show you that extraction of containers is indeed possible (or perhaps it functions as a reminder). In any case, once you've developed Fulton Cargo 2 after Main Mission 15'[Subsistence] optional transportation specialist extraction, this side op is a breeze. Simply neutralize the guards at the outpost and extract the container.

- Side Ops 111 (IMPORTANT) - Visit Quiet: This mission can be done when you let Quiet live (redo Mission 11 if you have to) and have finished Mission 14. Go back to Mother Bas[Subsistence] and visit the Medical Platform, going down the stairs. Listen to Ocelot's ramblings and when he's fully done, exit the base to trigger a scene. You can now take Quiet with you on missions.

- Sid[Subsistence] Ops 116 - Eliminate The Tank Unit 03: For this side op, do NOT use the closest landing zone. When you reach Aabe Shifap Ruins by foot, stay out of the gunship's sight and move in to the two pairs of soldiers - take these out silently, extract (or destroy) the tank, then take out (or order) a rocket launcher and use it to down the gunship.

 
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