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Little Nightmares 2 Cheats & Tips


Cheats, Tips and Questions for Little Nightmares 2

Last Updated: by Dennis

Little Nightmares 2 is a puzzle-platformer horror-adventure game in which you play as Mono a young boy trapped in a world that has been distorted by the humming transmission of a distant tower. The story follows Mono, who must work together with Six, the girl in the yellow raincoat, to survive the horrors of the Pale City and discover its dark secrets. Little Nightmares 2 is available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Switch, and PC. Take a look at our tips to get help in the game.

Little Nightmares 2 Trailer

Cheat, Tips and Strategy

Got a cheat or hot tip for this game? Found a secret, or a strategy for success?

Hat Locations Guide

One of the collectibles in Little Nightmares 2 are hats, and you can customize your look using one of the 12 hats you can earn in-game. Most of the hats can be found through natural progression through the game but there a few which require you to solve simple puzzles. Collecting the hats will also enable you to unlock the following achievements/trophies.

Unlock the Half Hat Achievement/Trophy:
Collecting 6 hats

Unlock the Far Ahead Achievement/Trophy:
Collect 12 hats

Unlock the How Do I Look? Achievement/Trophy:
Wear the final hat - the cowboy (fedora) hat. This hat is earned when you complete the game.

Take a look at the video below if you are struggling to find any of the hats.

Hat Locations

1) 0:00 - Paper Bag Hat: Starting Hat
2) 0:10 - Mokujin hat (pre-order bonus)

Chapter 1
3) 0:18 - Fur hat
4) 1:11 - Nome hat (requires DLC Content 'Nome's Attic')
5) 4:31 - Yellow rain hat

Chapter 2
6) 6:02 - Football hat
7) 6:55 - Metal bucket hat

Chapter 3
8) 7:59 - Bear Hat
9) 8:57 - Mummy hat

Chapter 4
10) 11:25 - Postman hat
11) 12:16 - Baker boy hat

Chapter 5
12) 13:12 - Cowboy hat (fedora)

How to Unlock the Bonus Ending

In order to unlock the bonus ending in Little Nightmares 2 you must find all 18 'Glitched Remains'. These collectible after-images are scattered throughout Pale City and collecting them all will not only unlock an extra scene after the ending but also the No More Remains achievement/trophy.

To find all the glitched remains you will need to find optional rooms and hidden secret passages, and you will not be able to discover them all in one playthrough, this means you will need to replay chapters in order to find them all. You can keep track of your collectibles including your glitched remains by looking at the completion counter on the 'Chapter Select' menu. Take a look at the video below if you are struggling to find the location of the glitched remains.

Glitched Remains Locations

Chapter 1
Glitch #1 0:02
Glitch #2 0:20
Glitch #3 0:43
Glitch #4 0:58

Chapter 2
Glitch #1 01:20
Glitch #2 02:01
Glitch #3 02:31
Glitch #4 02:48
Glitch #5 03:13
Glitch #6 03:39

Chapter 3
Glitch #1 04:20
Glitch #2 04:41
Glitch #3 04:56
Glitch #4 05:12

Chapter 4
Glitch #1 05:38
Glitch #2 06:22
Glitch #3 06:55
Glitch #4 07:17

How to Solve the X-Ray Puzzle

Near the beginning of Chapter 3 there is an X-ray puzzle you need to solve. When you awaken in the hospital you will see an out of service elevator that requires two batteries to open. There is however a corridor which has an examination room with an X-ray machine inside. To the right of this room there will be another room which will have three teddy bears, one of which contains a key.

Take all three teddy bears to the X-ray room and observe each X-ray on the wall to find out which one contains the key. Once you have learned which teddy bear contains the key you need to take a ride down in the elevator that is nearby to the furnace that is below. After you have incinerated the teddy bear you can retrieve the key form inside it's belly and use it to gain access to the room that is upstairs and find the two batteries that are needed to operate the main elevator and proceed from this area.

How to Defeat the School Children

In Chapter 2 you will encounter The School Children which are living puppets that hesitate for a second before they attack you. It is crucial that you pay attention for this momentary pause in movement because if one lunges at you the game is over as they only need one hit to take you down. The School Children however can themselves be taken down by a single hit from any weapon but in order to do so you must time your attack perfectly. The way to do this is to hold your ground when one of them runs at you and wait for them to pause before their attack. Immediately this happens you need to take a step forward and swing your weapon, so you perform a clean hit. It is important that you step forward because if you remain still your weapon will likely be out of range.

How to Defeat the Crawling Hands

In Chapter 3 you will encounter the Crawling Hands which are tricky enemies to take down as they have the ability to dodge your attacks by jumping either sideways or backwards when you attempt to hit them and then counterattack you.

Crawling Hands will not charge straight at you when they attack, they will stop just out of your weapons reach. Pay attention for when Crawling Hands rear back as this means they are about to strike.

The best strategy to defeat them is to sprint away while holding a weapon and dodge their attacks. You will be able to easily avoid their lunges if you move sideways, and it is then when they land and try to recover from their stunned state that you need to attack them.

It takes 3 hits to defeat Crawling Hands. The trick to make this fight easy is to not hit them first but to sidestep their lunge and then deal with them while they are dazed.

How to Defeat the Prosthetic Patients

In Chapter 3 you will encounter the Prosthetic Patients which is an enemy that comes to life when they are in complete darkness. In order to fend of this enemy you will need to use your flashlight which will freeze them in place when it's light reveals them. This enemy can not be killed.

Whenever a Prosthetic Patient is in your vicinity the controls of your flashlight will change, the 'Look' control will become a rotation control that will enable you to look in one direction and point your flashlight in another. The best strategy for dealing with this enemy is to move slowly making sure you light up areas of darkness as you advance to ensure no Prosthetic Patients are hiding in the shadows.


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