- Ship Bow
Metal Gear Solid 4: Guns of the Patriots Walkthrough and Guide
Metal Gear Solid 4 Guide - Act 5: Old Sun
Ship Bow
From where you start enemies will be converging on your position and you need to move out silently and stealthily. I recommend getting a suppressor for your gun or using the Mk. 2 pistol so as not to turn the caution phase into an alert phase (which is very hard to get out of on higher difficulties). The rule for this section is just to stick to the left wall and don't make too much noise!
The first two enemies will drop down in the left hand corridor of the ship. Take them out either with darts or suppressed fire. Be sure to take out the one most likely to run off and raise the alarm – the one further back on most occasions, and go for headshots. Two more will jump down, following the pattern for this section of the enemies operating in pairs. As you take out this second pair more will jump down in the next open area.
Proceeding along the left-hand side of the ship |
You need to be careful of the troopers jumping down as they may well spot you from up-high and raise the alarm. Take out the enemies to the right and left, heading down the left channel with this done. Any other encounters on the way should be dealt with similarly. It is imperative not to raise the alarm as it makes the next section very tricky indeed. Follow the path and you'll eventually reach a blockage of crates that would otherwise force you into the path of a Gekko. As we don't want to do that, slink through the gap (you need to be pressed against the wall) at the side of them.
Push yourself through this gap |
As you move through take out the two Haven Troopers that appear on the scene. There is also a pair of Gekkos guarding the door with which you must leave this area. One may get destroyed by our friendly fire, but you may need to make a tactical decision here. Either take them out with the Rail Gun, or sneak to the southern wall where the door is located. You need to be near it and tap Triangle for a few seconds to open it, so two Gekkos on you will make this very tough. If you take them out you'll doubtlessly alert the troopers, but should just about be able to get the door open before you're stopped by enemy fire. You can sneak to the door as long as only one Gekko remains, just wait until it turns away. Any Chaff Grenades you have here are very useful should the situation escalate.
Head down the corridor, collecting the items in the centre, before getting into the elevator. If you are under alert you must take out all the Troopers coming to your position before you can exit the section. As they are entering through a narrow gap this isn't such an issue. The lift will descend and the next section will then be loaded.
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