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- Red Zone

Metal Gear Solid 4: Guns of the Patriots Walkthrough and Guide

by Mike Hazleton  

 
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Metal Gear Solid 4 Guide - Act 1: Liquid Sun

Red Zone

Head up the stairs at the start of this section. At the top of the stairs you will notice a guard facing the other way in one of the rooms ahead. After rolling over the crack, move through the first room as the guard progresses forwards. Sneak up on him while crouched and press R1 once as close as possible to initiate a CQC attack.


Show this guard who's boss


To be on the safe side you can hide the body in the previous room's lockers, though it isn't strictly necessary. Hold Triangle to drag the body, and press it while next to the lockers to open them and then manually drag the body in.

Take out the guard in your way



Move past the hole in the floor in the next room and go to the breach in the wall. Press Triangle to vault it and drop down to the next area. Go prone once you hit the floor. Using the threat ring you should be able to see where enemies on the lower levels are in relation to you. Staying prone and in the shadows in this section avoids the risk of being spotted, but if you're the impatient type you may want to crouch walk all the way along. Enemies will have to climb the ladder to get to you so you're in a decent defensive position should the worst happen.

Move all the way along until you get to the hole in the floor at the far, eastern end, picking up the Ration nearby. Press Triangle to initiate a drop-down. Try and do this behind the yellow cargo container to avoid a greater chance of being spotted.


Drop behind the cover if possible



There will be one guard nearby to the west, as well as one farther away to the north. Use the threat ring to work out just what direction they're travelling before moving to the right and round the corner. You will see a dumpster which provides cover if you're being searched for, as well as a hiding place to wait for the distant guard to move on and somewhere to survey the area from.


Survey the surroundings



Use the camera to look around the corner and make sure the patrolling guard isn't looking your way before moving on. You can however be spotted and simply run to trigger the cutscene however, if you feel like exploiting the game somewhat. The room we need to get to is directly round the corner and to the right from the alleyway with the dumpster. It's marked on the radar if you've got lost.

(Cut Scene 3, Length 03:24)

In the cutscene we are given the Solid Eye and Metal Gear Mk. II in our inventory, making the picture of enemy movements considerably clearer. Head towards the pillars, using the Solid Eye's Baseline Map to discover when the soldiers outside move off or get destroyed by the exploding van. Move up to its carcass with any survivors actively engaged in the fire fight down the street. Get behind the sandbags or round the front of the van to get a great view of the area ahead.


Sandbags are great cover



We now need to move up on the right hand side of the street. Try to stay in the shadows as there are numerous PMC and Militia troops in the area who aren't afraid of diverting their attention onto you. Most of the rebels will be killed in the combat, but it can't hurt to be careful all the same. If they do spot you just retreat back to the van as they won't follow for long with all the commotion further up the street. Once you reach the concrete barriers, stay next to the wall and keep moving forwards. You'll have to get virtually level with the Militia soldiers, so either take them out with the Mk. 2 Pistol or sneak past in the shadows. Again, if they spot you, just keep going forwards as they'll either give up on you or get shot trying to follow by the PMCs. Head into the alcove on the right and continue forwards (turn left as you enter the opening) to follow a corridor through the section.


Head through the alleyway



Crouch walk through the corridor. While a lot happens in front of you, with a guard running towards you and getting shot, there is little threat as long as you keep your head below the window. As you get to the end of the corridor wait for the guard round the corner to get blown towards you before moving out. Crouch walk to the small trench in the ground and go prone. The Militia are getting overrun here but it is also a perfect opportunity to give them a helping hand and get them onside for the rest of the level. Try not to get their attention, but move over to the northern side of this open street, using your Solid Eye to locate an RPG. Pick it up and equip it using the Start menu, and blow up the PMC vehicle. The Militia should now see you as an ally and not fire on your position. You can also give them spare Rations to improve their mood towards you (stand next to them with a Ration equipped and press Triangle when prompted). Use a machine gun to take out the rest of the PMC troops in the area.


Take out the APC



Follow the Militia troops up the street going almost straight from east to west at the far north of the area sloping up hill to find the second tank. There will be another RPG pickup nearby, dropped by a Militia soldier. You may have to dart in front of the vehicle to pick it up. Fire at it to destroy it and win the battle for the Militia. They will now love you thanks to all your help. Head back down the street following the objective marker to reach the next section.

Help the Militia to make the next area a doddle!]



 
 
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