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The Gadgets and Your Bat-Kit

Batman: Arkham City Walkthrough and Guide

by Chris Boots-Faubert  

 
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The Gadgets and Your Bat-Kit

Unlike other superheroes Batman was not born on an alien planet, does not obtain super powers from the sun, or a spider bite, and does not have magical items to use.  He is just a regular bloke in peak physical condition, who largely relies upon his amazing strength, combat and marital arts skills, and the wide and diverse assortment of high-tech Gadgets -- most of which were discovered, created, or refined by his own companies because hey, it does not suck to be rich!

This being the case, and considering that for the most part you actually must unlock and obtain these items via XP and the Leveling process, it would be a really good idea for you know know what they are, how they work, and which are more important to obtain straight away!

Items that are marked by a trailing '*' indicate one of the kit/gadgets that you unlocked and added as a choice during leveling.  Items that are not so marked are acquired during the natural story progression and do not require you to spend the points gained by leveling to obtain them.

-- The BATSUIT --

In addition to being the only thing standing between the world and your secret identity of Bruce Wayne, billionaire playboy and philanthropist turned politician, the Batsuit is also a technological marvel in its own right, and one of the pieces of kit that has saved your life too many times to keep track!  The following bits of kit are part of it, and some of them you will need to unlock and add to it as you proceed through the game.

The Barsuit Kit includes:

Row 1 Item 1: Movement
Hold 'A' to Run, Jump, and Climb.
Hold Right Trigger to Crouch.
Right Trigger 'A' to Hang from the edge of a surface.

Row 1 Item 2: Detective Mode
Tap LB to turn on and off. 
Hold LB to Scan the area.
Hold 'A' to Scan a Clue.

Row 1 Item 3: Slide
Pull the Right Trigger (while running) to slide under low openings.

Row 1 Item 4: Drop Attack
Tap/Hold 'X' to initiate this attack from above.

Row 1 Item 5: Grapnel
Tap RB to use the Grapnel to climb.
Hold RB to use the Grapnel to Hang.
'B' Cancels the Grapnel Deployment.

Row 2 Item 1: Glide
Hold 'A' to Glide from heights while using the Left Joystick to steer.

Row 2 Item 2: Dive Bomb
While holding 'A' in a Glide, hold the Right Trigger to initiate a Dive Bomb.  Releasing RT ends the Dive.

Row 2 Item 3: Glide Kick
Hold 'X' to Glide Kick while Gldiing.
Hold Right Trigger to perform a Glide Kick Dive-Bomb Tackle while you are gliding with a Glide Kick target selected.

Row 3 Item 1: Environmental Analysis
Hold LB to scan the environment.

Row 3 Item 2: Interrogation
Press/Hold 'Y' to Interrogate an enemy who is highlighted in Green.  Prompted Action.

Row 3 Item 3: Grapnel Boost*
While using the Grapnel (RB) Tap 'A' and then Hold 'A' to initiate a Grapnel Boost.  This move allows you to boost off of surfaces to stretch out your glides.  This ability is obtained by completing the first four AR Training Challenges.

Row 4 Item 1: Ballistic Armor*
Armor augmentation that offers protection from projectile weapons.  There are four upgrade levels of protection:

-- Ballistic Armor v1.0: 25% increased protection against firearm damage.
-- Ballistic Armor v2.0: 50% increased protection against firearm damage.
-- Ballistic Armor v3.0: 75% increased protection against firearm damage.
-- Ballistic Armor v4.0: 100% increased protection against firearm damage.

Row 4 Item 2: Combat Armor*
Armor augmentation that offers protection from melee attacks.  There are four upgrade levels of protection:

-- Combat Armor v1.0: 25% increased protection against melee attacks.
-- Combat Armor v2.0: 50% increased protection against melee attacks.
-- Combat Armor v3.0: 75% increased protection against melee attacks.
-- Combat Armor v4.0: 100% increased protection against melee attacks.

Row 4 Item 3: Shock Wave Attack*
Wile Gliding -- Hold Right Trigger to initiate a Dive Bomb, land and tap 'B' to trigger.

Row 4 Item 4: Glide Boost Attack*
While Gliding initiate a Glide Kick 'X' and then hold Right Trigger to execute.

Row 4 Item 5: Heat Signature Conceal*
Passive Ability -- The Heat Signature Conceal capability upgrades your suit to reduce the level of heat that is detectible by enemies who are equipped with thermal vision gear.  This capability loses its effectiveness if you move while being scanned.


-- GADGETS --

The true source for much of Batman's capabilities, his Gadgets are what sets him apart as a superhero.  The Gadget that are marked by an '*' are acquired through the use of Level Points that are obtained through XP.  Gadgets that are not marked are acquired as part of the story line.  Your Gadgets include:

Row 1 Item 1: Batarang
Hold Left Trigger to Aim
Pull Right Trigger to Fire (while aimed)
Tap Left Trigger to execute Quickfire Move
 
Row 1 Item 2: Remote Control Batarang
Hold Left Trigger to Aim.
Pull Right Trigger to Fire (while aimed).
Tap RB to auto-level in flight.
Hold Right Trigger to Boost Speed.
Hold Left Trigger to Slow Speed.
Hold Left Trigger Right Trigger to reverse direction.

Row 1 Item 3: Batclaw (Grapnel)
Hold Left Trigger to Aim.
Pull Right Trigger to Fire.
Hold Left Trigger and tap 'Y' to execute a Quickfire Move
Hold Left Trigger 'Y' and tap 'X' to execute a Batclaw Slam.

Row 1 Item 4: Explosive Gel
Note: You can deploy up to three separate charges at any one time, and all three can be detonated at the same time by looking away from the charges.  To detonate a specific charge, detonate the charges one at a time, and detonate them in a specific order, you must zoom in on or look directly at the charge so that it gets a focus box applied to it.

Hold Left Trigger to Aim Hold Right Trigger to Apply the Gel to a surface or object.
Hold Left Trigger and Tap RB to Detonate.
Hold Left Trigger and Tap 'X' to execute a Quickfire Move (Proximity Detonation)

Row 1 Item 5: Cryptographic Sequencer (Handheld Computer)
Note: This device requires encrypttion key cards to work with specific targets.

Hold Left Trigger to Target.
Hold Right Trigger to Engage.

Row 2 Item 1: Smoke Pellets
Note: Smoke Pellets have an effective radius and disperse over time.

Hold Left Trigger to Aim.
Tap Right Trigger to Fire/Throw.
Hold Left Trigger to Aim RB to drop a Pellet.
Tap 'Y' to deploy a Pellet while under attack (Prompted Action)

Row 2 Item 2: Remote Electrical Charge (REC)*
Positive Charge: Hold Left Trigger to Aim Tap Right Trigger to Fire.
Negative Charge: Hold Left Trigger to Aim Tap RB to Fire.
Quickfire: Hold Left Trigger to Aim Tap 'B' to Fire.

Row 2 Item 3: Line Launcher*
Mote: This Gadget can be reused while in use to change direction.  Simply release the Aim and re-aim and engage to change direction.

Hold Left Trigger to Target.
Hold Right Trigger to Engage.
Takedown Move: Hold 'Y' while on Launcher.

Row 2 Item 4: Reverse Batarang
Hold Left Trigger to Aim Hold RB to Lock onto Target Release RB to Fire.

Row 2 Item 5: Freeze Blast
Note: In addition to freezing enemies and steam, throwing one of these on to a body of water will create an ice raft.

Hold Left Trigger to Target.
Tap Right Trigger to Throw.
Quickfire Move: Tap Right Trigger Twice.
       
Row 3 Item 1: Batclaw Diasarm
Hold Left Trigger to Aim
Tap Right Trigger to Fire/Throw.
Hold Left Trigger and Tap 'Y' to execute a Quickfire Move.

Row 3 Item 2: Sonic Batarang*
Hold Left Trigger to Aim
Tap Right Trigger to Throw

Interferes with heartbeat monitors.  This device has a slow recharge timer and must recharge between uses.

Row 3 Item 3: Sonic Shock Batarang*
Hold Left Trigger to Aim
Tap Right Trigger to Throw
Hold Left Trigger Tap RB to detonate after it reaches its target.

Row 3 Item 4: Line-Launcher Tightrope*
Tap RB while on Line Launcher.

Row 3 Item 5: Freeze Proximity Mine*
Hold Left Trigger to Aim RB to Throw (Proximity Detonation)

Row 4 Item 1:  Cryptographic Range Amplifier*
Passive ability that increases the effective range of the Cryptographic Analyzer.

Row 4 Item 2: Cryptographic Power Amplifier*
Passive ability that increases the effective power strength of the Cryptographic Analyzer.

Row 4 Item 3: Disruptor Firearms Jammer
Hold Left Trigger to Aim Hold Right Trigger to Engage.

Temporarily disables the firing mechanism of firearms held by enemies.  Can fire only twice before long recharge time.

Row 4 Item 4: Disruptor Mine Detonator
Hold Left Trigger to Aim Hold Right Trigger to Engage.

Temporarily disables the firing mechanism of deployed mines.  Can fire only twice before long recharge time.

Row 4 Item 5:


-- COMBAT --

These are your special skills, martial arts, and combat moves.  They include:

Row 1 Item 1: Strike
Tap 'X' to hit/kick attack

Row 1 Item 2: Counter
Tap 'Y' when an enemy is about to attack to counter the attack.

Row 1 Item 3: Evade
Hold the Left Joystick in the direction you want to jump and tap 'A' twice.

Row 1 Item 4: Redirect
Target the enemy with the Left Joystick then double-tap 'A' to flip over their head.  Effective for repoistioning yourself to attack from behind.

Row 1 Item 5: Cape Stun
Tap 'B' to use the weights in the edge of your cape to stun an enemy.


Row 2 Item 1: Projective Counter
Tap 'Y' when an object has been thrown at you (but before it hits you) to counter with it.

Row 2 Item 2: Ground Takedown
Hold Right Trigger 'Y' to execute this move.  This move takes time and is unlikely to be effective if nearby enemies can attack you.

Row 2 Item 3: Beat Down
Tap 'B' to begin and then rapidly tap 'X' to engage this attack.  Effective vs Armored Enemy.

Row 2 Item 4: Aerial Attack
Tap 'B' Double-Tap 'A' to initiate move.
Tap 'B' Double-Tap 'A' Move Left Joystick towards desired enemy 'X' to attack them.

This move is particularly effective against Shield Enemy.

Row 2 Item 5: Ultra Stun*
Rapidly Tap 'B' three times to initiate this move.

This move has the effect of temporarily incapping an enemy without actually damaging them.  Its use is very effective for putting Green-shaded informant enemies out of action while you deal with their companions, allowing you to then interrogate them without risking damage to them.

       
Row 3 Item 1: Special Combo Takedown*
Hit 'B' 'Y' to execute this move and incap most enemies in one move.  Must have 8X score or higher to use.

Row 3 Item 2: Special Combo Bat Swarm*
Hit 'A' 'X' to execute.  Calls in a swarm of bats but only works if you have 8x score or higher.

Row 3 Item 3: Special Combo Multiple Takedown*
Hit 'A' 'B' to incap any enemies who are already knocked down.  Requires 8x or higher score to use.

Row 3 Item 4: Special Combo Disarm and Destroy*
Hit 'X' 'Y' to disarm enemy and destroy their weapon.  Requires 8x or higher score to use.

Row 3 Item 5:Blade Dodge*
Move Left Joystick AWAY from attacking enemy and hold 'Y' to Dodge.

Row 4 Item 1: Critical Strikes*
Tap 'X' -- requires perfect timing between attacks.  Attacks must be strung.  Doubles Multiplier upon success.

Row 4 Item 2: Special Combo Boost*
Passive Ability adds multiplier for successful attacks once 5x has been reached.

Row 4 Item 3: Freflow Focus*
Passive Ability kicks in when 12x multiplier is reached without the use of special moves;  When it is triggered, player receives an increase in movement and reaction.

Row 4 Item 4: Freeflow Power Gadgets*
During Freeflow combat the use of a Gadget Quickfire move boosts damage and effectiveness of the Gadget.  Use resets Freeflow meter.

Row 4 Item 5: Blade Dodge Takedown*
Hold Left Joustick AWAY from enemy while holding 'Y' and releasing between attacks.

This move instantly incaps any enemy that is wielding a blade or sharp object.  Requires perfect timing.


-- Catwoman --

In addition to Batman's special items, Catwoman also has a set of moves, kit, and Gagets:

Row 1 Item 1: Climb
Tap RB to engage - Good Timing Required for Multiple-Stage Climbs.

Row 1 Item 2: Whip Swing
Hold RB to use your whip to swing from elevated surface to elevated surface (cross gaps)

Row 1 Item 3: Ceiling Climb
Hold Right Trigger Hold 'A' to flip under walkway.
Tap 'A' while inverted to flip upright.
Hold RB (while below) to jump to ceiling.

Row 1 Item 4: Ceiling Takedown
Hit 'Y' when prompted for silent takedown.

Row 1 Item 5: Pounce
Hold 'X' while above to pounce/fall onto target.


Row 2 Item 1: Whip
Hold Left Trigger to Aim Tap Right Trigger -- Trips and partly stuns enemy.
Hold Left Trigger to Aim Tap RB -- Disarms enemy.
Hold Left Trigger to Aim 'Y' -- Initiates Quickfire Disarm.
Tap Left Trigger -- Initiates Quickfire Trip.

Row 2 Item 2: Bolas
Hold Left Trigger to Aim Tap Right Trigger to Fire/Throw
Hold Left Trigger to Aim Tap 'X' -- Initiates Quickfire Bola Attack

Row 2 Item 3:: Caltrops
Hold Left Trigger to Aim Tap Right Trigger to Throw Caltrops.
Hold Left Trigger to Aim Tap 'B' -- Quickfire Caltrop Attack.

       
Row 3 Item 1: Ballistic Armor Upgrade*
Armor augmentation that offers protection from projectile weapons.  There are four upgrade levels of protection:

-- Ballistic Armor v1.0: 25% increased protection against firearm damage.
-- Ballistic Armor v2.0: 50% increased protection against firearm damage.
-- Ballistic Armor v3.0: 75% increased protection against firearm damage.
-- Ballistic Armor v4.0: 100% increased protection against firearm damage.

Row 3 Item 2: Combat Armor Upgrade*
Armor augmentation that offers protection from melee attacks.  There are four upgrade levels of protection:

-- Combat Armor v1.0: 25% increased protection against melee attacks.
-- Combat Armor v2.0: 50% increased protection against melee attacks.
-- Combat Armor v3.0: 75% increased protection against melee attacks.
-- Combat Armor v4.0: 100% increased protection against melee attacks.

Row 3 Item 3: Special Combo Whiplash*
Hit 'A' 'X' to Execute -- Initiates AOE Whip Attack.

Row 3 Item 4: Special Combo Whip Trip*
Hit 'A' 'B' to Execute -- Initiates AOE Trip Attack.



 
 
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Comments for The Gadgets and Your Bat-Kit

 
 
1 comments, latest first.
 
Sep 16th 2012 Guest
[spoiler][/spoiler] i just spoiled my seat
ID #186519
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