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Part 17: Wrapping up Sequence 4

Assassin's Creed: Brotherhood Walkthrough and Guide

by Chris Boots-Faubert  

 
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Part 17: Wrapping up Sequence 4


Saying goodbye to Cat and Outside the Animus

When you return to the hideout your crew is waiting -- a planning session unfolds, and everybody shares the information that they have as the plan takes shape.  You are intent upon dealing with the French while at the same time destabilizing the Borgia Army by removing its funding.  With the help of the thieves you should be able to do this easily!

After the conference ends and everyone goes their own way, check out the map sitting on the desk -- this is the main interface for your management of the Assassin's Guild.  It is slightly different than the one on the Coops in that it allows you to review the History of all of the assignments you have handed out to your crew.

This is actually pretty deep, showing you the outcome of the contract, who you sent, and how they did right down to how much XP they earned as their share if there was more than one Assassin sent on the mission!

The Contracts selection shows you the currently available contracts plus which ones you have men out on, and of course the Assassins Menu provides you with detailed information about each one of your men. 

After you consult the map you are told to leave the hideout -- but you have to do so through the front door as it triggers a CS in which Cat basically bails on you.  She tells you her children need her, and that you are the man now, so be a man!

This concludes this memory, which you should have scored 100% Sync on, and unlocks the Achievement "Principessa in Another Castello" which is worth 20 GP.  This also officially ends Sequence 4 and initiates Sequence 5.

-- Progress Check Time --

This is the point in the guide where we stop to take a look at how we have been doing, and I tell you what you should have unlocked and completed by now.  This is important because if there is a major variation between what I have unlocked and what you have, some of the sections ahead are not going to play out right, and you could end up frustrated.

- Sync Levels

Take a moment now to check your record by opening the DNA Menu -- if you have been following this guide you should have 100% on Sequences 1 through 3, and around 85% on 4 assuming that you were unable to get 100% on the Castle Infiltration -- and if so do not feel bad mate.  That is the one mission in the game that pretty much everyone decides that they will just finish it for now, and come back after they beat the game and have better armor, weapons, and skill to deal with it.  There is absolutely no shame in that.  It really was a tough mission!

- Additional Memories

You should have at a minimum the following under Additional Memories unlocked:

* Borgia Flags Rome: X/83 (this will be different for everyone)
* Borgia Flags Secret: 1/18
* Feathers: X/10 (this will be different for everyone)
* Treasures: X/144  (this will be different for everyone)
* Viewpoints: 18/24

- Guild Challenges

This section will be different for everyone, but at a minimum at this point in the game you should have at least Level 5 in the Assassins Guild, and some ranking in all of the others.  If you do not, you need to work on this now, as the edge that these give you later can not be overstated.

- War Machines

You should have 25% Sync with the following:

* War Plans: 100%
* Outgunned: 100%

This is part of the next phase of the game so it will be increasing shortly.

The rest of the stats will vary and though important are not a focus for now. 

-- Leave the Animus --

As we are at the mid-way point of the game and have started a new Sequence you need to leave the Animus now to touch base with the team. 

Talk to Lucy and you will ask about food -- she will blow some poo in your face but she is just kidding, then the game will update with a Checkpoint Save and she is gone.

Talk to Rebecca who is over by the Power System, and you get a CS of an argument between her and Shaun.

Talk to Shaun to learn about what happened to Cat -- it is not good news. 

Head to the back of the room and check your email on the computer there, and pay attention to your deleted messages -- because you did not delete them.  There is an email with access codes you should read.

One of the new emails is a report from Rebecca about a white van that has her concerned and an update on what is  happening with the other teams.  Russia is OK but Brazil may have a mole.  Japan has not been heard from yet but that is as expected.

After you check your email talk to Shaun for more background, then Rebecca for the same with details about the Animus 2.0,  and then take the stairs outside and talk to Lucy, who is standing put by the lights past the generators.  At this point you have triggered all of the dialogue you are supposed to -- talking to them again will get their canned dismissal speech so go ahead and jack back in to the Animus now.



 
 
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Comments for Part 17: Wrapping up Sequence 4

 
 
2 comments, latest first.
 
Jul 29th 2013 Guest
no food needed to be found
ID #301188
Jan 29th 2011 Guest
Don't you need to look for food? I need help on were to find the food in the city or what ever. So if somehow you can help me thank you
ID #27207