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Part 21: Leonardo's Machines: Hell on Wheels

Assassin's Creed: Brotherhood Walkthrough and Guide

by Chris Boots-Faubert  

 
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Part 21: Leonardo's Machines: Hell on Wheels


The first tank on tank battle in history

As we start the next of Leo's War Machine Missions we're charged with using our pistol to kill the Overseer, which makes more sense than a smoke bomb if you think about it... Still, head into the marker and accept the mission, then head for the Overseer,

When you arrive you will find a fair number of soldiers -- and the Overseer -- just be sure to use the pistol on him, and remember that you can only defend against Pikesmen with the Hidden Blade!

Now follow the new marker and walk into the glow to trigger the mission "Hell on Wheels" and the story should be familiar to you by now -- burn the blueprints, steal the tank, and to get full Sync take no damage while in the tank!

As the mission begins the Architect is walking away with a major officer, and you must trail them while not being detected -- getting detected will desync the mission!  Run ahead and jump into the hay pile, and once he moves ahead run to the next hiding spot, a hay wagon.  Assassinate the soldier here by pulling him into the wagon with you!  Now run to the corner of the building, snipe the guard ahead by the hay pile, and then run to it and dive in! 

Run to the next wagon, dive in and assassinate the knight here, but mind the bloke on the roof ahead on the left side of the road!  When you hop out of the hay wagon immediately target the bloke on the roof and snipe him with your crossbow, and then RUN to the next hay pile on the right and dive in.  It is important that you move fluidly because by now the Architect has almost reached the gate!

Ahead at the gate there is guard standing in the center, looking in your direction so be discreet mate!  Wait for the Architect to enter the gate and for the portcullis to drop then jump out and run to the right, and out of the line of sight of the guards!

Run along the cliff to the right -- you should reach the boxes before they can detect you -- head along the wall to the hole in the wall and jump down into the hay pile.  Pop out when the Architect is near, select your bare hands, and beat him up!  He dishes on the location of the plans, and the weapon, so it is time to burn another set of prints.

Parkour along the wall, take out the soldier in the archway, and then climb to the roof.  Walk along the wall, jumping to the top of the mid-wall inside, and then down into the area with the blueprints and burn them!  Easy-peasy!  Well, to now it was.

-- Onwards to the Tank --

Cross the courtyard and climb the wall at the cement blocks, assassinate the guard on the roof across from you, then kill the guard in the courtyard to the left by the well, then kill the bloke on the roof to the left.  Cross the courtyard and free the prisoners, who will tell you where the machine is! 

Follow the Mercenaries and kill any enemy you encounter -- at this point you can be detected and not fail so fight! Fight! Fight!

Once the group of solders is dead continue to follow the mercenaries and kill guards and soldiers until you reach the covered well.  Open the well and climb in, then use the walls to get to the lever to open the gates for the mercenaries.  This is mostly parkour, which you should be very used to by now!  Pull the lever to let the mercenaries in, then continue along the corridor, loot the treasure chest, and then open the next gate.

Now you will reach a raised bridge that you need to lower -- you will know this because you will say to yourself, "I will lower the bridge!"  It is a good thing you told yourself that as otherwise you would not know what you are supposed to do!

Cross the bridge to enter the tank room, and you will all climb into the tank together.  As you roll forward you want to concentrate your aim on the cannon -- this is a tank man, foot-soldiers cannot damage it!  The cannon are easy to spot, as they have a special marker, so make sure you shoot them quickly and often :)

Running down the troopers is a nice way to spend the time between shooting cannon, but at the end of the valley you must do battle with another tank!  Just keep moving in circles and keep shooting to destroy the first tank while avoiding the cannons.  Blast through the gate and fight two more tanks, both at the same time. 

If you are going to get hit here, this is where it will happen, but hey there is no shame in it, just chalk it up to another mission you will need to replay later.  Getting yourself killed will just result in restarting at the last checkpoint save with the sync still failed!  The only way to correct that is to restart the memory from the very beginning, and who wants to do that?!

After you blow up the pair of tanks you will be tasked with destroying your own tank with one of the cannon mounted on the wall, which you do in a CS.

Completing this mission unlocks the Achievement "Kaboom!" worth 20 GP and the satisfaction of having completed another mission and memory!  Good on ya! 

A CS now plays in which you are sitting with Leo and he gifts you a pack of parachutes to use when you find yourself falling off of a high place that otherwise might kill you!  When the CS finishes, hit the B Button to interact with the bench, and purchase the final item in the gadgets list -- Poison Darts. 

As usual Leo leaves you to return to his workshop to construct your gadget while you sit around and the sun moves through the sky.  Later in the afternoon he returns with your new gadget!  You now have them all!  Well done mate!



 
 
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Comments for Part 21: Leonardo's Machines: Hell on Wheels

 
 
2 comments, latest first.
 
May 31st 2013 Guest
The second gate is unbelieveably annoying

ID #286848
Jun 11th 2011 Guest
this was the easiest one i think
ID #48366