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Tales of Symphonia


Boss FAQ

by gsninja

                    Tales of Symphonia Boss FAQ

Boss Guide Version: 1.20
Created by: Andrea Petriella (e-mail: [email protected])
Version Date: 2/18/2007

   A. Introduction
   B. Version history
   C. Boss Details
   D. Basics
   E. Bosses
1. Vidaar
2. Exbelua
3. Botta
4. Ktugach/Ktugachling
5. Clumsy Assassin/Guardian Wind
6. Magnius
7. Kilia
8. Adulocia/Amphitra
9. Windmaster
10. Iapyx
11. Resolute Assassin/Guardian Lightning
12. Kvar/Energy Stones
13. Iubaris
14. Undine
15. Fairess/Yutis/Sephie (Sylph)
16. Efreet
17. Remiel
18. Kratos
19. Pronyma
20. Convicts
21. Convict
22. Defense System
23. Volt
24. Yuan/Botta
25. Winged Dragon/Baby Dragons
26. Gnome
27. Celsius/Fenrir
28. Rodyle
29. Shadow
30. Aska/Luna
31. Forcystus/Exbone
32. Plantix
33. Kratos
34. Yggdrasill
35. Zelos or Gatekeeper/Angel Swordsmen
36. Pronyma/Idun
37. Yggdrasill
38. Kratos
39. Origin
40. The Fugitive/The Judged/The Neglected
41. Mithos (Part 1)
42. Mithos (Part 2)
   F. Extra Bosses
1. Sword Dancer (First Battle)
2. Sword Dancer (Second Battle)
3. Sword Dancer (Third Battle)
4. Abyssion
5. Maxwell
6. Seles
7. Garr, Farah Oersted, Meredy
8. Kuchinawa
   G. FAQ
   H. Legal Notes
   I. Thanks


This is a guide to the excellent RPG "Tales of Symphonia", created by 
Namco. Since this is a guide specifically to the game's many bosses, it 
will go as in-depth as possible on that specific topic. Also, this FAQ 
is for the Normal mode. So, if you want to know how to beat a boss for 
"Tales of Symphonia", here are my strategies. :)

What to look forward to:

1. Maybe some extra things

Version History

-August 27, 2006
I put the introduction and the beginning parts together. I completed 
the strategies for all the bosses up until Iubaris.
-August 28, 2006
Yay, my second day writing this FAQ! I did strategies up to Volt.

September 20, 2006 
Wow, talk about lazy. :P School started on August 30, and I've been 
forgetting about this FAQ until now. Strategies up to Shadow now.

September 21, 2006 
I plan to finish this FAQ after several more days. I've completed up to 
the battle with Pronyma in the Tower of Salvation.

September 22, 2006 
Finished up to Mithos (Part 1). I'm most definitely gonna finish this 
FAQ before this month ends. :)

September 30, 2006
Finished all the strategies for the non-optional bosses. Put together 
the Legal Notes and Thanks. 

November 28, 2006 - Version 1.0
I added the strategies in the "Extra Bosses" category. This is the 
first version to go up on GameFAQS. Expect updates sometime. ;)

December 5, 2006 - Version 1.13
I added the FAQ section of the walkthrough. I also fixed some spelling 
errors and added some more info on Abyssion.

December 8, 2006 - Version 1.15
I added SuperCheats and Neoseekers to my Thanks list, since they 
accepted my FAQ to their websites. :)

Boss Details

This is how the whole format of the stats and whatnot of the bosses is 

Boss Name: Name of the boss.
Location: Where the boss is found.
Hit Points (HP): The amount of health the boss has. Once it depletes to 
0, he/she/it will be defeated.
Tech Points (TP): The amount of points the boss has available to use 
Weakness (W): Any weakness to any element.
Resistance (R): Any Resistance from any element.
Experience (EXP): The amount of experience (EXP) gained.
Gald: The amount of money gained.
Item(s) Found: Any item the boss drops after battle.

Strategy: Simply put, my strategy. ;)


This section is dedicated to the basic things I did for these bosses:

-Once you acquire the Sword Rain techs with Lloyd, you'll want to use 
them constantly. They're a great way of knocking bosses out of their 

-Raine is the party's backbone. She has incredible healing spells and 
great support skills. Don't go into a boss fight without her, except 
for very few cases.

-Genis is excellent for exploiting weaknesses, so he's a good choice 
for a party member. His magic is powerful, and he's the only pure magic 
caster in the game. When he runs out of TP, NEVER let him run up to 
enemies and hit them. He will most likely die if he does that, 
especially in boss battles.

-In boss battles with multiple enemies, separate them and defeat them 
one by one instead of en masse. With those multiple enemy boss battles 
that have the layout of the main boss with his/her/its underlings, kill 
the underlings first.


1. Name: Vidaar
   Location: Martel Temple
   HP: 4000
   TP: 30
   W: None
   R: None
   EXP: 115
   Gald: 25
   Item(s) found: Life Bottle

For the first boss of the game, he's pretty damn powerful, so you have 
two options: Either stand back and throw Demon Fangs until you run out 
of TP, or you can directly confront the boss. If you're good at 
blocking, I suggest confronting the boss. Use a Tetra Slash combo 
against him, and then block his retaliation. 
Vidaar has three weapons, and therefore has three attacks: 1) He swings 
his sword in the air, trying to knock you up. 2) He smashes his hammer 
down upon you, and 3) He swings his mace at you, knocking you back. 
They aren't that dangerous if you block them.
After a little bit through the battle, a cut scene comes. Lloyd, Genis, 
and Colette are weakening against Vidaar, but as Vidaar was about to 
hit you with his mace, a mysterious warrior hits Vidaar away and tells 
you to move out of the way. The battle commences after that. This 
mysterious fighter is totally awesome. He's more powerful than Lloyd, 
and he has a healing ability, First Aid. This is when you want to 
definitely go close combat on Vidaar's ass. :) Genis should keep casting 
Fireball or whatever on Vidaar, and Colette should stick to Ray Thrust 
to avoid Vidaar's attacks. However, when the mystery man joins your 
party, Vidaar gains a devastating attack in which he slams down his 
hammer REALLY hard and guard breaks you, no matter what. Overall, with 
the mystery man in your party, this fight becomes very easy.

2. Name: Exbelua
   Location: Iselia Village
   HP: 5000
   TP: 38
   W: None
   R: None
   EXP: 280
   Gald: 320
   Item(s) Found: Panacea Bottle

Even though you only have Lloyd and Genis for this battle, it's not 
terribly difficult. 
Exbelua's attacks aren't that numerous. One is Impact Hammer, which 
Exbelua slams its arm on the ground, creating two little shockwaves 
that damage. On the next one, Exbelua swings its arm upwards, knocking 
you up in the air if you aren't blocking. Lastly, there's its most 
powerful attack, Insane Cell. Exbelua grabs its head as though in pain 
and creates a dark shockwave around it that hits for a lot of...hits. 
This attack is dangerous and you should block or back step from it. 
As Lloyd, rush in and go combo crazy on Exbelua, blocking its 
retaliation after every combo. Genis should constantly cast magic. Once 
Genis runs out of TP, use an Orange Gel right away on him. You don't 
want him running to Exbelua and hitting it with normal attacks, which 
endangers him greatly. Basically, you should just keep Exbelua 
occupied, causing a lot of damage while keeping it away from Genis.

3. Name: Botta
   Location: Sylvarant Base
   HP: 4200
   TP: 224
   W: None
   R: None
   EXP: 475
   Gald: 1500
   Item(s) found: Poison Charm

Botta's really fun, and he's your first somewhat challenging opponent, 
as he uses physical attacks and magic, is powerful, and, unlike the 
last two bosses, is rather fast. First, his attacks:
His first attack is a basic attack with his sword, not that dangerous. 
Second is a spin attack with his sword that knocks you back. Third is 
Brick Break, when he spins his sword once in the air, and then sticks 
it into the ground, causing rocks to hit the target, causing multiple 
hits of damage. Then, there're the two magic attacks. One is Fireball, 
which Genis already has, and the other is Stalagmite. Stalagmite is 
very dangerous, and if aimed at Genis and Colette, it might KO them if 
they're even barely below half HP. It's crucial to avoid this attack at 
the best of your abilities. Lastly, Botta also goes into Overlimit, in 
which a dark cloud forms around him. He'll take less damage and won't 
Now, this is how to beat him. First off, beat the two Foot Soldiers he 
has with him. That way, they won't interrupt your assault against Botta 
himself. With them out of the way, the battle becomes a bit easier. 
Attack Botta, and then guard against his retaliation. Try the best you 
can to avoid his magic. Command Kratos to heal the characters that are 
half HP or below, so that they can be safer. Use Apple/Orange Gels and 
Life Bottles, if necessary, to keep the party in tip-top shape. Genis 
should keep casting magic from a distance, and Colette should mainly 
stick to her mid-range techs. Botta will go down after a while.

4. Name: Ktugach 
   Location: Triet Ruins-Seal Room
   HP: 5000
   TP: 50
   W: Water and Ice
   R: fire
   EXP: 628
   Gald: 85
   Item(s) found: Red Quartz

   Name: Ktugachling (x2)
   HP: 1500
   TP: 180
   W: Water and Ice
   R: Fire
   EXP: 60
   Gald: 15
   Item(s) found: None

This is your first battle against creatures of an elemental type. Since 
this is a battle to release a seal, Colette has to be in the party. 
Therefore, I suggest the party to consist of Lloyd, Colette, Genis, and 
Kratos. Raine still only has First Aid at this point, and since Kratos 
has more HP and can do good damage, leave Raine out.
The Ktugach only has one physical attacks and 1 magical attack. Its 
physical attack is the Ktugach sticking the top of its head towards you 
and shooting a bunch of spikes, causing multiple hits of damage. It's 
not that bad, but block it anyways. Its other attack is Eruption, 
Fireball's upgrade. The moment you see the circle of Eruption under 
you, use Guardian right away (the tech Kratos gave you before entering 
the ruins). It's your only hope of guarding against the attack. The 
Ktugachlings only have Fireball as an attack.
One of the reasons this battle is pretty easy is because the enemies 
have very little attacks at their disposal. Naturally, go after the 
Ktugachlings first before focusing on the Ktugach. Have Lloyd go combo 
crazy, Kratos attack and heal, Genis cast Aqua Edge and Icicle, NOT 
Fireball, and have Colette do anything. You can still be severely hurt 
if you don't block the Ktugach's physical attack and Eruption.

5. Name: Clumsy Assassin
   Location: Ossa Trail
   HP: 1800
   TP: 131
   W: None
   R: None
   EXP: 200
   Gald: 128
   Item(s) found: Holy Bottle

   Name: Guardian-Wind
   HP: 2000
   TP: 400
   W: None
   R: None
   EXP: 250
   Gald: 250
   Item(s) found: Magic Lens

This battle is very easy overall. The Clumsy Assassin is weaker than 
her Guardian-Wind, so focus your attacks on her first before turning on 
the guardian.
The Clumsy Assassin's normal physical attack combo is almost as fast as 
Lloyd's, so you want to take a little caution for that. Her special 
attack is Pyre Seal, which uses her cards and energy to blow you away 
and knock you down. Those are about the only things to mention about 
her attacks. Guardian-Wind only has a couple physical attacks, one in 
which it hits you in the air. It attacks as fast as Sheena's.
Go in with a party of Lloyd, Colette, Raine, and Kratos. Despite the 
"Wind" in the guardian's name, it has no resistance to Wind or 
anything. Although the Clumsy Assassin's stats are lower than the 
Guardian-Wind's, she's potentially more dangerous, so knock her out 
quickly. Kratos and Raine have the healing covered very well, so you 
shouldn't worry too much about your HP. Colette's Angel Feathers does a 
good amount of damage, so use it. Use Tiger Blade and Tempest on the 
Guardian, as it hovers a little above the ground. You shouldn't have 
any problems with this pathetic battle.

6. Name: Magnius
   Location: Palmacosta Human Ranch
   HP: 8500
   TP: 120
   W: None
   R: Fire
   EXP: 675
   Gald: 1700
   Item(s) found: Warrior Symbol, EX Gem Lv1

Although tougher than Botta, Magnius can still be handled well if you 
pour attacks on him constantly and heal frequently. Despite this, he 
has more than twice the attack power of Botta and roughly twice as much 
Coupled with his good attack power are several powerful moves. One is 
the familiar Beast tech, Lloyd's powerful knock-back move, which he 
uses quite a bit. Another attack of his occurs when Magnius lifts one 
of your characters in the air, then causes an explosion with his hand 
that blows the character away. Be careful of this one, as it has a good 
damage potential. Third is Hell Hound, when Magnius sticks out his arm, 
then causes an explosion, knocking the taget away. The magic attacks 
are Eruption and Flame Lance. With Flame Lance, a ball of fire hits the 
target, then explodes. This is probably Magnius' most powerful attack. 
It can be avoided, though.
That being said, I recommend Lloyd, Genis, Raine, and Kratos. This is 
also your first boss battle with Unison Attacks, so utilize that as 
soon as possible. Two powerful Compound Unison Attacks are Lightning 
Tiger and Photon Tempest. Eliminate the two Desian underlings before 
focusing on the Grand Cardinal himself. Make sure Genis uses anything 
but Fireball and Eruption, and the same goes for Kratos. Lloyd and 
Kratos should go combo + Tetra Slash on Magnius' ass. Raine and Kratos 
should heal frequently to keep the characters' HP high. Eventually, 
Magnius shall fall.

7. Name: Kilia
   Location: Palmacosta-Government Building
   HP: 10000
   TP: 400
   W: Light
   R: Dark
   EXP: 500
   Gald: 500
   Item(s) found: Heal Bracelet

Unlike Magnius, Kilia is easy. Even though she has 1500 more HP than 
him, she's almost a joke compared to Magnius.
The only attack to mention is Acid Rain, which lowers the Defense of 
all enemies in the area. The rest of her moves are normal physical 
Go with Lloyd, Colette, Raine, and Kratos. Photon, Angel Feathers, and 
the Photon Tempest moves will wreak havoc upon Kilia. Lloyd and Kratos 
will have no problem holding Kilia away from Colette and Raine. Once 
half her HP is gone, she sprouts wings and a tail, and hovers above the 
ground. She doesn't become any harder, so don't worry.

8. Name: Adulocia
   Locaton: Thoda Geyser-Seal Room
   HP: 10000
   TP: 248
   W: Lightning
   R: Water, Ice
   EXP: 825
   Gald: 765
   Item(s) found: Mermaid's Tear

   Name: Amphitra (x2)
   HP: 2300
   TP: 120
   W: Fire, Lightning
   R: Water, Ice
   EXP: 150
   Gald: 200
   Item(s) found: None

First, let's start with the move sets of the enemies. The Adulocia has 
one special move, in which it fires a bunch of bubbles at a single 
target. This move can do a lot of damage, so block it. The magic attack 
it has is Spread, the water geyser move that's Aqua Edge's upgrade. 
It's also powerful, so careful. The Amphitras have no special moves, 
only physical attacks.
Naturally, you want to take out the Amphitras first. Use a party of 
Lloyd, Colette, Genis and Raine/Kratos. Command Genis to use Fire and 
Lightning techs on the two Amphitras, then use only Lightning techs 
against the Adulocia. Lightning Tiger works very well here. Have 
Colette cast Angel Feathers, Genis cast lightning magic, Lloyd combo 
+Tetra Slash, and Raine cast First Aid/Nurse. It's not too difficult to 
win this battle.

9. Name: Windmaster
   Location: Asgard Ruins
   HP: 10000
   TP: 220
   W: None
   R: Wind
   EXP: 1325
   Gald: 800
   Item(s) found: Map of Balacruf, Talisman

The Windmaster has one special attack. The Windmaster spins towards the 
target, swinging the scythe attached to it's lower section. This move 
is more powerful than the Adulocia's bubbles, so be more careful. The 
magic attack is Wind Blade, which isn't really anything to worry about.
Use a party of Lloyd, Genis, Raine, and Kratos. Lloyd should do his 
typical combo + Tetra Slash, Genis should cast anything but Wind magic, 
Raine should heal, and Kratos should do what Lloyd and Raine do: attack 
and heal. This battle really isn't any harder than the 
Adulocia/Amphitra battle.

10. Name: Iapyx
    Location: Balacruf Mausoleum-Seal Room
    HP: 14000
    TP: 88
    W: None
    R: Wind, Lightning
    EXP: 1324
    Gald: 2000
    Item(s) found: Paralysis Charm, Spirit Bangle

Iapyx has two special attacks: Attack Feather and React Feather. Attack 
Feather allows Iapyx to shoot a bunch of feathers at the target. The 
other one, React Feather, is Iapyx shooting feathers twice in a row. 
React Feather is used mostly near the end of the battle. The magic tech 
is Air Thrust, Wind Blade's upgraded form.
The annoying aspect of Iapyx is that it's a little difficult to knock 
him out of attacks without help. Use Lloyd, Colette, Raine and Kratos 
for this battle. Have Lloyd do his combo + Tetra Slash thing, Colette 
cast Angel Feathers, Raine use First Aid/Nurse, and Kratos attack and 
heal. Have Lloyd work in conjunction with Colette's Angel Feathers or 
Kratos' physical strikes to knock Iapyx off balance more often. Since 
Iapyx hovers a bit off the ground, Tiger Blade and Tempest techs work 
well. Iapyx is a little annoying with its feather shooting, and its Air 
Thrust, but as long as you do the usual: keep everyone near max HP, 
heal TP, block, etc., then you'll win.

11. Name: Resolute Assassin (Sheena Fujibayashi)
    Location: Balacruf Mausoleum
    HP: 4500
    TP: 164
    W: None
    R: None
    EXP: 300
    Gald: 450
    Item(s) found: Dark Bottle

    Name: Guardian-Lightning
    HP: 5000
    TP: 400
    W: None
    R: None
    EXP: 250
    Gald: 250
    Item(s) found: Fine Pellets, Magic Lens

Sheena and her Guardian are back for a rematch! :O Still, this battle 
is as easy as it was at the Ossa Trail, and the move sets of the two 
haven't changed. Use Lloyd, Genis, Raine, and Kratos. Use the same 
strategy as you did the last time you fought these two, and you won't 
have a problem.

12. Name: Kvar
    Location: Asgard Human Ranch
    HP: 10000
    TP: 340
    W: None
    R: Lightning
    EXP: 1680
    Gald: 1500
    Item(s) found: Holy Ring, EX Gem Lv1

    Name: Energy Stone (x3)
    HP: 5500
    TP: 100
    W: None
    R: Water, Wind, Fire, Earth, Lighting, Ice, Light, Dark
    EXP: 300
    Gald: 765
    Item(s) found: None

Kvar's physical strike is always followed with a Lightning strike, so 
backstep once Kvar hits you. His one special attack is Lightning 
Strike, which is a stream of 3-4 Lightning strikes aimed at the target. 
The magic techs are Lightning spell itself and Spark Wave, one of 
Lightning's variations. This tech inflicts lots of hits, and does 
decent damage. The Energy Stones' only attack is to charge into you 
slowly while hitting you multiple times with a lightning shield.
The Energy Stones are a pretty bad pain in the butt, and you only have 
3 characters in this battle. Go into this battle with Lloyd, Genis, and 
Kratos. Lloyd should work on picking the energy Stones off one by one 
until they're all gone, then focus on the second Grand Cardinal. Genis 
will have trouble doing damage to the Energy Stones. Aside from that, 
have him cast anything but Lightning magic. Kratos should, of course, 
work between helping Lloyd and healing the party. Lloyd does a good job 
in this battle against the Energy Stones and Kvar. Just be careful of 
the Lightning Strike and Spark Wave moves.

13. Name: Iubaris
    Location: Tower of Mana-Seal Room
    HP: 16800
    TP: 1500
    W: Dark
    R: Fire, Lightning, Light
    EXP: 2650
    Gald: 2500
    Item(s) found: Brass

Iubaris is a powerful creature with a couple knockback attacks. Its one 
special attack is that it summons a black portal behind it, from which 
several cavaliers charge through and ram through your characters. It's 
magic tech is Photon.
Use Lloyd, Colette, Raine, and Kratos for this battle. Lloyd and Kratos 
might face a little trouble from Iubaris' charge attack that sends the 
target halfway across the stage. Don't use Compound Unison attacks like 
Lightning Tiger, Photon Tempest, or Fiery Beast, as they won't do much. 
Pow Blade or Cross Thrust would work just fine. Lloyd should do fine 
preoccupying Iubaris with techs such as Sword Rain, Beast, and Tiger 
Blade. Colette's only good for Holy Song, so let her use that. Raine 
should heal, and Kratos should heal and attack. Since Iubaris' weakness 
is Dark, the only way to do super effective damage is to use a Black 
Quartz on Lloyd's and/or Kratos' weapons and hacking away. I've found 
that Heavy Tiger Blade will Guard Beak Iubaris every time Iubaris is 
blocking. It will fall, one time or another.

14. Name: Undine
    Location: Thoda Geyser-Seal Room
    HP: 18000
    TP: 320
    W: None
    R: Water, Ice
    EXP: 2110
    Gald: 765
    Item(s) dropped: Guardian Symbol

This is your first Summon Spirit battle. Undine has no special attacks. 
She has two magic attacks: Aqua Edge and Spread. Being a Summon Spirit, 
her Spread really hurts, so Guardian, etc. against that. 
During Summon Spirit battles, Sheena must be in the party. this 
battle, use Lloyd, Sheena, Raine, and Kratos. Undine's sword strikes 
and quick magic casting will totally beat down on your characters that 
are fighting at melee range. She just gets faster at half HP and below. 
Make sure Raine and Kratos do their duties as healers. Lloyd should try 
to use Tetra Slash combos with Sword Rain to stun and knock Undine out 
of as many attacks as possible. Sheena should do what Lloyd does and 
Tetra Slash combo with some of her moves. Since she doesn't have as 
good a damage potential as Lloyd, she will do less damage, but enough 
to help.

15. Name: Fairess/Yutis/Sephie (Sylph)
    Location: Balacruf Mausoleum
    HP: 6190/6480/7320 (10000/12000/13000)
    TP: 250/80/220 
    W: None
    R: Wind
    EXP: 690/770/880
    Gald: 285/290/320
    Item(s) dropped: Saffron/Sage/Savory

The Sylph Summon Spirit consists of three fairies. Sephie, who wields a 
sword, is very strong and is the quickest of the three. She attacks 
your characters with furious sword slashes and the Wind Blade spell. 
Yutis, who uses a bow, constantly warps around the field, annoying and 
interrupting the party with her arrows. Finally, there's Fairess, who 
attacks with a shield. Although she has the least HP and gives less EXP 
and Gald then the other two, she's the strongest and has the most 
Use Lloyd, Sheena, Raine, and Kratos. Go after Sephie first. She's the 
most frequent attacker, she'll probably cause the most damage, and 
she'll interrupt attacks a lot. Just pummel her, while guarding against 
her fast sword attacks. Once she's down, go for Yutis. As I said 
before, her bow attacks can get really annoying, due to the fact that 
she'll interrupt a lot of your attacks. It also doesn't help that she 
warps around the battlefield half the time. Once she's KO'd, Fairess 
will be your last target. Fairess doesn't physically attack too 
frequently, but she casts Wind Blade and Air Thrust a lot, so use your 
defense techs to guards against them. You might have trouble healing 
due to all the interruptions, but by taking the Sylphs down one by one, 
you'll pull through just fine.

NOTE: If you wait until after you visit Tethe'alla to fight Sylph, 
their HP will nearly double, so fight them before going to the Tower of 
Salvation for the first time. 

16. Name: Efreet
    Location: Triet ruins-Seal Room
    HP: 18000 (30000)
    TP: 850
    W: None
    R: Fire
    EXP: 2430
    Gald: 945
    Item(s) found: Attack Symbol

Efreet is a powerful summon spirit. As a melee character, you should 
tread lightly around Efreet. He has one special attack. It's similar to 
Magnius' lifting you in the air and causing an explosion. Efreet's 
version causes at least 3 explosions. His two magic techs are Eruption 
and Explosion. BE VERY CAREFUL OF THIS MOVE! Explosion is the most 
powerful Fire spell in the entire game, and it'll take a big chunk of 
your HP if you don't use a defense tech against it.
Go in with Lloyd, Sheena, Raine, and Kratos. Use Lloyd and keep Efreet 
as preoccupied as you can, with Sheena helping you. Raine should 
constantly heal, just in case one of your characters gets severaly 
wounded my Explosion. Kratos should probably take a better healing 
stance than attacking, as Efreet will probably do a lot of damage. 
Watching your characters' health points is crucial to surviving. 
Howver, if you manage to guard and Guardian all of Efreet's attacks, 
then you won't be too troubled.

NOTE: Like Sylph, if you wait until after you've visited Tethe'alla, 
Efreet's HP will increase by a decent bit.

17. Name: Remiel
    Location: Tower of Salvation
    HP: 16000
    TP: 258
    W: None
    R: Light
    EXP: 2795
    Gald: 1840
    Item(s) found: Rune Bottle, EX Gem Lv1

Wow, now you have to fight Remiel. Remiel's basic attack is shooting a 
couple light arrows from a distance and swinging his hand at you, 
knocking you on the ground. He uses two magic attacks: Photon and Holy 
Lance. Holy Lance targets a single character and is pretty powerful, so 
watch out for that.
Since Lloyd, Genis, Sheena, and Raine were thee only ones not excluded 
from the party, you'll have to fight with them. Aside from Photon, 
every other spell will work on him fine. Fiery Beast is a great 
Compound Unison; Remiel has no resistance to Fire and it does nice 
damage. Basically, what you want to do is confront Remiel with physical 
attacks and Techs from Lloyd and Sheena while Genis casts a lot of 
magic Techs from the back. Even though Photon won't do much damage, it 
can stun Remiel when he's about to attack you, leaving him open for an 
assault. Raine should mostly cast Nurse to keep the party's HP above 
50% to keep them out of danger. Although he might be a bit powerful, 
Remiel isn't all that hard, considering what the next battle's like. 
Cook up a good recipe after this, because this next battle's intense.

18. Name: Kratos
    Location: Tower of Salvation
    HP: 22500
    TP: 1500
    W: None
    R: Light
    EXP: 3280
    Gald: 2900
    Item(s) found: Life Bottle, EX Gem Lv3

NOOOOO!!! Why do we have to fight Kratos? ;_; He's my favorite 
character! But, there's nothing you can do about it. I actually loved 
this battle. Kratos attacks you fast and hard, and pretty much never 
stops attacking. His techs include Light Spear, Victory Light Spear, 
Lightning Blade, Super Lightning Blade, Double Demon Fang, and Fierce 
Demon Fang, and he loves to Tetra Slash combo you. His Magic attacks 
are Thunder Blade, Air thrust, and Grave. 
Now that you know his attacks, be prepared for an intense battle. As 
Lloyd, you'll be blocking at least half the time from Kratos' 
relentless assault. Sheena won't be blocking so much, so if she drops 
in the red HP zone, pull back and use an Apple Gel or a Lemon Gel on 
her. If Sheena goes into Overlimit, make sure she has over 100 TP, and 
make her summon Efreet. Efreet is a very powerful summon, and it'll 
knock off a good chunk of Kratos' HP. Fiery Beast is still great here. 
The thing about Kratos is that he'll attack everyone more than any 
other boss that came before. Even though you're preoccupying him with 
Lloyd and Sheena, he might run past you and devastate Genis and Raine. 
He'll also cast magic at them, so be prepared to use a lot of gels in 
this battle. Once again, Photon is a key to knock Kratos out of one of 
his attacks and leave him wide open for a good combo by Lloyd. Once he 
drops below half HP, however, he'll cast his magic techs VERY quickly, 
as though he needs no time to cast them. Once again, blocking is a very 
important concept in this battle, since Kratos never stops attacking 
unless he's stunned. One of the worst parts is that he can go into 
Overlimit. Once he does, break off from all attacking and block him 
until his Overlimit goes away.
Even if you don't win this battle, the storyline continues nonetheless. 
However, it would be in your best interest to win, for the experience, 
Gald, and items.

19. Name: Pronyma
    Location: Fooji Mountains
    HP: 18000
    TP: 750
    W: Light
    R: Dark
    EXP: 3000
    Gald: 1500
    Item(s) found: Rosemary, EX Gem Lv2

Oh, geez. For being the leader of the Desian Five Grand Cardinals, 
she's even easier than Remiel! -.- Her special attacks are Leonazium 
and Agarazium. Leonazium is Pronyma's equivalent of Beast, except that 
its range is a little bit longer than Lloyd's tech. Agarazium is a tech 
in which rings of magic pop upwards from under the target and knocks 
him or her into the air. Her magic attacks are Bloody Lance, the dark 
equivalent of Holy Lance, Dark Sphere, the dark equivalent of Photon, 
Acid Rain, Aqua Laser, Spread, and her most powerful attack, Prism 
Sword, which is when a bunch of swords crash down onto the target, 
finishing with a big, central sword that causes an explosion. 
Ironically, it's a Light spell, which is what Pronyma's weak against. 
She has lots of magic, as you can see.
Go into this battle with Lloyd, Colette, Raine, and Zelos. Since 
Pronyma's weak against Light, Colette's and Raine's Light affinity 
spells will hit Pronyma, hard. Photon Tempest is awesome here. So, 
command Colette to use nothing but Angel Feathers and Judgment. Raine 
should alternate between Photon and healing. Zelos should assume 
Kratos' role, attack and heal. Lloyd should just run in there and smash 
Pronyma. He'll be guarding a lot, though, as Pronyma will most likely 
focus on him the most. Lastly, Pronyma goes into Overlimit, so pull 
back and guard until she exits it. All in all, easier than Remiel, 
partly due to her weakness to Light.

20. Name: Convicts (x3)
    Location: Meltokio Sewer
    HP: 6300
    TP: 300
    W: None
    R: None
    EXP: 300
    Gald: 150
    Item(s) found: None

This battle's as easy as the battles with Sheena and her guardians. 
They have no special attacks or magic whatsoever, only simple club 
swinging attacks. Just beat them up as quickly as possible using anyone 
you want.

21. Name: Convict
    Location: Gaoracchia Forest
    HP: 12000
    TP: 320
    W: None
    R: None
    EXP: 2250
    Gald: 1500
    Item(s) found: Elixer

Even though the Convict has a couple techs like Eagle Dive, he isn't 
much harder than the Convicts in the sewer. The only thing you need to 
watch out for is him going into Overlimit. Other than that, use any 
characters you want and beat him up.

22. Name: Defense System
    Location: Toize Valley Mine
    HP: 12000
    TP: 100
    W: None
    R: None
    EXP: 2350
    Gald: 0
    Item(s) found: Metal Sphere, Mythril (x4) (Guard Arms)

The Defense System itself doesn't attack at all. It's actually 
protected by three things: The first thing is the Auto Repair Unit 
(5500 HP), which, while functioning, lowers the amount of damage the 
Defense System takes by half or less. Second are the Orbits (3000 HP 
each), which are the two black laser shooters that...shoot lasers at you. 
Third, and last, are the four Guard Arms (8000 HP each), which lie 
above the Defense System, trying to interrupt you.
It doesn't really matter who goes into this battle, as long as you at 
least include Lloyd and Raine. The first thing you want to focus on is 
the Auto Repair Unit. Once you get that out of the way, the Defense 
System takes normal damage. After that, take out the two Orbits so that 
they don't interrupt your characters from attacking and healing. After 
that, assault the Defense System. Ignore the Guard Arms, as they aren't 
that distractive, and just pound the Defense System until it's 
defeated. Note that the Auto Repair Unit will come back if you take too 
long. If it does, destroy it again, then keep hitting the Defense 

23. Name: Volt
    Location: Temple of Lightning-Seal Room
    HP: 24000
    TP: 240
    W: None
    R: Lightning
    EXP: 3580
    Gald: 2800
    Item(s) found: Emerald Ring

Time to pay Volt back for what he did to Mizuho. :) His basic attack is 
a move called Strike, a move that sends a stream of lightning towards 
the target. It can be blocked. When Volt's HP gets to its half point, 
it'll start using another move, Cardinal Strike, more often. This move 
is basically a 4-way Strike move; that means it goes up, down, left, 
and right. The last special attack Volt has is impossible to block: it 
creates a magic circle around it, and after a couple seconds after it's 
formed, it inflicts many hits upon whoever is trapped inside it. Its 
two magic attacks are Thunder Blade and Spark Wave.
Go into this battle with Lloyd, Sheena, Raine, and Zelos/Genis. Make 
sure Zelos or Genis aren't casting any lightning spells on Volt. Volt 
tends to focus on characters at melee range, so Raine and Zelos are 
safe for the most part when they're healing. Lloyd does a good job 
preoccupying Volt, and he has enough HP to sustain Volt's relentless 
assault. Sheena might not be too fortunate. Since she isn't totally 
melee material like Lloyd, she'll probably be in danger more often than 
your other characters, since she'll be fighting alongside Lloyd, so 
focus a lot on her HP. If Genis is in your party, his spells are pretty 
powerful at this point, so he's good to have here, as long as he isn't 
casting lightning spells. Zelos is good for a support character. Volt 
goes into Overlimit, so careful of that.

24. Name: Yuan
    Location: Tethe'alla Base
    HP: 16000
    TP: 652
    W: None
    R: Lightning
    EXP: 4890
    Gald: 3150
    Item(s) found: EX Gem Lv4

    Name: Botta
    HP: 12000
    TP: 580
    W: None
    R: Earth
    EXP: 1680
    Gald: 2800
    Item(s) found: None

Yuan, the leader of the Renegades himself, now wants to kick your ass 
alongside Botta. Fortunately, you won't let them do that, would you? :P 
Nonetheless, this will be the first time you'll be attacked so 
aggressively since Kratos. 
Yuan uses a dual-bladed staff and attacks with broad and frequent 
chops. His one special attack is Thunder Explosion: Yuan jumps in the 
air, then slams down with his staff, causing a ranged explosion of 
thunder. He starts using this attack a lot when he hits half HP. His 
three magic attacks are Thunder Blade, Spark Wave, and Indignation. 
Indignation...THIS is a move you better look out for. Probably more 
powerful than Explosion, if it isn't guarded against, it could take at 
least a third of Lloyd's HP, which is a lot. However, it takes several 
seconds to detonate and cause damage, so it gives you enough time to 
guard against.
Botta hasn't really changed much besides his HP and TP. He ditches 
Fireball in this battle. He now has a nifty 2-3 hit basic combo, and 
the strongest Earth spell, Ground Dasher. Better be careful, because 
this move inflicts lots of hits and lots of damage if not guarded. As 
dangerous as Explosion, it's also incredibly difficult to guard the 
whole spell.
So...go into this battle with Lloyd, Genis, Raine, and Zelos. It's a 
pretty good idea to have two healers, considering the amount of damage 
these guys do together. PRISM STARS FOR THE WIN!!! This Compound Unison 
will be one of the keys to cause substantial damage to this duo. Go 
after Botta first, since he's the weakest. Although this allows Yuan to 
go all freaky upon everyone else, ignore that unless your other party 
members' HP get in the red zone. Botta's not hard to put down, and once 
he's out of the way, time to beat Yuan up. For some reason, Yuan LOVES 
to interrupt healers, and he'll go after Raine a lot. Lloyd should use 
Sword Rain techs constantly to knock Yuan off from his attacks. I think 
Yuan can go into Overlimit too. With Botta out of the way, your party 
will take noticeably less damage, since you're there to help keep Yuan 
at bay. :)

25. Name: Winged Dragon
    Location: Dragon's Nest
    HP: 18000
    TP: 400
    W: None
    R: None
    EXP: 2450
    Gald: 1200
    Item(s) found: Venom, Flare Cape

    Name: Baby Dragon (x2)
    HP: 12000
    TP: 800
    W: None
    R: None
    EXP: 1250
    Gald: 500
    Item(s) found: None

Argh! This is arguably the most annoying battle in this game, all 
because of the Baby Dragons. There is always something attacking you, 
and your healer(s) will be interrupted constantly.
The Winged Dragon only has one special attack, which is called Nest 
Crack. It's basically the dragon version of Ground Dasher, except that 
it's not a magical attack. Because it isn't a magical attack, you can 
block it without a defensive tech. The Baby Dragons have no special 
attacks or magic, but they don't need them. They're always on top of 
you, whipping up whirlwinds, blowing fireballs at you, and jabbing at 
you with their faces.
Melee is the way to go here. Lloyd, Raine, and Zelos are a must. For 
your fourth member, use either Presea, Regal, or Sheena. Have Raine 
spam Nurse throughout the battle, because you'll always be taking 
damage. Normally I would say focus on the enemies one by one, but not 
now. Have Lloyd focus on one Baby Dragon, and your other melee 
character on the other. Leave the Winged Dragon alone for now, and 
focus on killing the babies first. Ironically, for as much as the 
battle is annoying at first, once one Baby Dragon is killed, the battle 
actually becomes much easier. So...once one is killed, it's smooth 
sailing from then on. The Winged Dragon is easy once it's alone.

26. Name: Gnome
    Location: Temple of Earth-Seal Room
    HP: 28000
    TP: 682
    W: None
    R: Earth
    EXP: 5890
    Gald: 4280
    Item(s) found: Holy Symbol

Gnome is one freaky looking Summon Spirit, with the spinning red bow 
and all. He's also the only non-polite Summon Spirit.
Now, for his attacks. He uses a shovel, which is kinda dumb, but it 
still hurts if you don't block his basic attack with it. He has two 
special attacks: one is when he jumps up in the air and lands on his 
target, knocking him or her down. Easily noticed and easily blocked. 
For his second one, Gnome dives forwards into the ground, driving 
himself forwards and inflicting multiple hits of damage to his target. 
He has three magic attacks: Stone Blast, Stalagmite, and Ground Dasher. 
Of course, guard against the Ground Dasher before Gnome screws you over 
with it.
Go into this battle with Lloyd, Genis, Sheena, and Raine. You only need 
one healer for this battle, since there will be most likely only two 
characters at most sustaining any large amount of damage. Although 
Gnome has no weakness to Wind, it still does a bit more damage than the 
other elements anyways. Once again, have Lloyd and Sheena combo 
together to knock Gnome out of his attacks, have Genis cast Air Thrust 
or Cyclone, and Raine heal. Generally, this is an easy Summon Spirit 
battle, since Gnome doesn't bother your healer too much, and he hardly 
ever goes into Overlimit.

27. Name: Celsius
    Location: Temple of Ice-Seal Room
    HP: 18000
    TP: 600
    W: Fire
    R: Water, Ice
    EXP: 5120
    Gald: 5800
    Item(s) found: Spirit Symbol

    Name: Fenrir
    HP: 12000
    TP: 300
    W: Fire, Lightning
    R: Water, Ice
    EXP: 2600
    Gald: 1380
    Item(s) found: Blue Quartz

Wheeee, a Summon Spirit with an elemental weakness! This battle would 
be way too simple if Celsius was alone, so she brought her pet wolf 
Fenrir. Although her HP is rather low at this stage of the game, her 
attacks can still hurt.
Celsius is, simply put, a melee fighter with a couple magic attacks. 
Her two special techs are: 1) Beast (Wow, the melee enemies love 
stealing this from Lloyd >_<) 2) Swallow Dance, which is one of Regal's 
techs, 3) Ice Spear, a technique in which Celsius thrusts her arm into 
the ground and makes several icicles sprout from the ground around her. 
If this tech hits a party member, he/she will fall to the ground. 
Celsius only uses this tech once she drops to around a quarter of her 
HP. Her two magic attacks are Ice Tornado and Freeze Lancer. With 
Freeze Lancer, Celsius hurls many shards of ice at her target, so 
defense tech against it. Fenrir only has simple melee attacks, 
including one in which he curls up into a ball and rolls into his 
Go with Lloyd, Genis, Sheena, and Raine. Genis' Explosion will turn the 
competition to your favor. Naturally, go after Fenrir first. You should 
be able to knock him out without too much difficulty, then go after the 
Summon Spirit of ice. Lloyd and Sheena will have their hands full 
keeping Celsius away from Raine and Genis. Fiery Beast is awesome here, 
as it'll do great damage against Celsius' weakness. Celsius is yet 
another Overlimiter, so take notice. This battle would have taken a tad 
bit longer if Celsius didn't have a weakness.

28. Name: Rodyle
    Location: Remote Island Human Ranch
    HP: 35000
    TP: 500
    W: None
    R: Earth
    EXP: 6240
    Gald: 5800
    Item(s) found: None

It's finally time to wipe Rodyle out. Rodyle has one special tech: He 
creates a ball of light energy near his chest and detonates it, 
knocking anyone near it down. He doesn't really use it until he hits 
half HP. His physical attacks are just pretty powerful, slow arm 
swinging maneuvers with the blade attached to his arm. His two magic 
attacks are Stalagmite and Gravity Well.
Go into this battle with Lloyd, Genis, Raine, and any other character 
of your choice. Rodyle's arm swings hurt quite a bit if you don't block 
them. Thankfully, he's pretty slow, so it's easy to block him. Once 
again, Prism Stars is totally awesome here. Now, the thing you want to 
watch out for is the way he normally executes Gravity Well. He 
literally needs no time to cast it. He'll stick up his arm after a 
combo and Gravity Well will suddenly occur, without any notice its 
coming. If you can learn to Guard against that and his Overlimit frenzy 
for the most part, then you'll have less trouble in dealing with this 
Grand Cardinal.

29. Name: Shadow
    Location: Temple of Darkness-Seal Room
    HP: 30000
    TP: 800
    W: None
    R: None
    EXP: 6320
    Gald: 4500
    Item(s) found: Dark Seal

Shadow combines his slap attacks with a couple dark spells. Thankfully, 
this boss doesn't have special techs with him. His magic attacks are 
Dark Sphere and Bloody Lance. He might have other magic attacks, but 
I'm not sure.
Lloyd, Sheena, Raine, and Zelos are the way to go in this battle.  
Shadow is capable of dishing out a lot of damage with his attacks, so 
two healers will be efficient for this battle. Raine's Light spells 
will cause sufficient damage, so you might want to have her cast a 
Photon or Ray at the times your whole party's HP totals are high. The 
worst part about this battle is the fact that Shadow will sometimes 
sink into the ground, move to another character, reemerge, then attack 
him/her. What's also bad is that whenever he sinks into the ground, it 
normally means he's moving towards your healer, mainly Raine. In this 
case, Raine is in a bit more danger than usual in this battle. Of 
course, Shadow will go into Overlimit. >_< As usual, only block when he 
gets to this point, because he'll rend you apart if you don't block.

30. Name: Luna
    Location: Tower of Mana-Seal Room
    HP: 18000
    TP: 720
    W: None
    R: Light
    EXP: 3250
    Gald: 4800
    Item(s) found: Moonstone

    Name: Aska
    HP: 19650
    TP: 600
    W: None
    R: Water, Wind, Fire, Earth, Lightning, Ice, Light
    EXP: 3480
    Gald: 2800
    Item(s) found: Rare Pellets

With Aska back at her side, Luna is ready to form the pact with Sheena. 
Luna is more magic oriented while Aska goes for the physical assaults. 
Luna only has one physical strike with her staff, but she has 4 magic 
techs: Photon, Ray, Holy Lance, and Judgment Ray. Judgment Ray is 
simply a single strike of the Judgment spell. 
Aska doesn't really have much in his repertoire. Only physical strikes 
and a light burst that's similar to Rodyle's, except stronger. Also, 
like Rodyle, he doesn't really use it until he drops to half HP or 
Go with Lloyd, Sheena, Raine, and Zelos. The best thing you want to do 
in this battle is to push Aska back, far away from Luna. Therefore, you 
can pound on Aska without any fear of him interfering with your other 
members attacks, which should be mainly focused on Luna. Although 
Aska's a bird, he doesn't hover above the ground, so ground techs like 
Demon Fang and Beast work well enough. Once Aska's down, it's time to 
face Luna. Since she's the magic-oriented one of the duo, her attacks 
are a bit harder to control. Luna also goes into Overlimit. Anywho, by 
the time you're finished with Aska, your party members should have 
already taken at least a couple thousand hit points away from Luna.

31. Name: Forcystus
    Location: Iselia Human Ranch
    HP: 20000
    TP: 400
    W: None
    R: Wind
    EXP: 7100
    Gald: 5800
    Item(s) found: Faerie Ring

    Name: Exbone
    HP: 6000
    TP: 320
    W: None
    R: Wind
    EXP: 0
    Gald: 0
    Item(s) found: None

Ironically, Forcystus is the second-to-last Grand Cardinal you face in 
battle, considering he's the master of the first human ranch you ever 
Forcystus is rather powerful, with a couple intiidating moves. His two 
special attacks are: 1) He shoots 3 bullets at you from his abnormal 
arm. 2) He does a 3-hit uppercut maneuver bringing him into the air, 
then he smashes down to the ground to create a huge shockwave. 
Forcystus' 3 magic techs are: Air Thrust, Cyclone (the most powerful 
Wind spell, a multiple hit magic attack like Ground Dasher), and Air 
Blade. Cyclone and Air Blade can get really nasty if you don't guard 
them. The one and only attack the Exbones have is Wind Blade.
I went with Lloyd, Genis, Raine and Kratos (YAY!) in this battle. Take 
out the Exbones first, so that their Wind Blades don't interfere with 
your attacks on Forcystus. The Exbones are super easy to take down, 
since they don't have any physical attacks whatsoever. Once they're 
down, focus on Forcystus. His attack power and defense are pretty high, 
so blocking and guard techs are very crucial to stop Forcystus from 
causing substantial damage to your characters. His Air Blade can get in 
the way of your healers, so make sure that they keep on healing, even 
though they've been stricken. Another Overlimit guy. I found that Twin 
Tiger Blade is a really useful tech here; it Guard Breaks Forcystus a 
lot. You basically want Genis for the sole purpose of Prism Stars. Two 
healers is good, too. Also, note that he takes more damage from Light 
spells than anything else, so that Compound Unison is excellent here.

32. Name: Plantix
    Location: Latheon Gorge
    HP: 36000
    TP: 250
    W: Fire  
    R: Earth
    EXP: 7500
    Gald: 1250
    Item(s) found: Blue Sephira

Easy, easy, easy. For a boss at this stage of the game, Plantix is very 
simple. Its two normal methods of attack are whipping your party 
members by vines from the ground and dropping seeds(?) from the air. 
It's special attack is Beetle Rush, in which Plantix sends a swarm of 
beetles forwards to harm you. However, this attack has a rather slim 
chance of hitting characters at melee rage.
There are two different kinds of parties you can use here. Party #1 
(Lloyd, Genis, Raine, Zelos) is best for exploiting Plantix's weakness 
and for great healing. Party #2 (Lloyd, Presea, Regal, Zelos) is the 
melee unit. As a matter of fact, melee units are in less danger in this 
battle than magic users. Therefore, Party #2 would be the better option 
in this battle. You don't really need to heal that much in this battle, 
anyways. Once it reaches half HP, Plantix opens its flower head, 
revealing a skull. This is when you can start using Unison Attacks on 
it. You can't lose in this battle, it's too easy.

33. Name: Kratos
    Location: Tower of Salvation
    HP: 25000
    TP: 980
    W: None
    R: Light, Lightning
    EXP: 7600
    Gald: 4800
    Item(s) found: EX Gem Lv4, Energy Tablets

Although Kratos helped you out with Forcystus, he's still with Cruixis; 
therefore, you must get by him to continue! Like your last battle with 
him, you don't have to beat him to continue. However, like before, you 
want to beat him for the experience, Gald, and items.
Kratos is exactly the same as before: he strikes fast, hard, and as 
persistently as ever. Alas, he added a new tech to his repertoire: 
Judgment. Yes, Judgment. When he uses it, prepare to face uber damage 
if you're unlucky enough. He goes into Overlimit here, too, that 
Kratos. ):
Go with Lloyd, Genis, Raine, and Zelos in this battle. Since Kratos' 
strategy hasn't changed a bit, use the same starategy as the first 
battle against him. This time, though, you can benefit from two 
healers. This way, you can recover more from Kratos' attacks that are 
hellbent on beating your ass. :P 

34. Name: Yggdrasill
    Location: Tower of Salvation-Descent
    HP: 40000
    TP: 3000
    W: Dark
    R: Light
    EXP: 0
    Gald: 0
    Item(s) found: None

I'm not even gonna go into strategy for this battle. The only thing you 
need to do is cause 10000 damage to him, and he retreats. You'll fight 
him again, and that's when he won't be a wuss.

35a. Name: Zelos
     Location: Tower of Salvation
     HP: 28000
     TP: 1200
     W: None
     R: Light, Lightning
     EXP: 9300
     Gald: 9800
     Item(s) found: Mystic Symbol

NOOOOO!!! Why do we have to fight Zelos? ;_; He's my second favorite 
character! He is exactly the same as fighting with Kratos for your 
second time, except that Zelos has a higher HP and TP total while 
Kratos had a higher attack and defense. Other than that, exactly the 
Use the same strategy that I used for Kratos (33.) and it'll work out 
just as well against this poor playboy/flirt. ): RIP, Zelos, RIP...

NOTE: There's a way to prevent this battle, and instead trigger another 
totally different battle here. You'll only fight Zelos for two reasons: 
1) You have a bad relationship with him as Lloyd, and 2) During the 
Flanoir event, you talked to Kratos. As long as you have a good 
relationship with Zelos and you talk to anyone but Kratos (especially 
Zelos himself), then you won't be forced to kill him.

35b. Name: Gatekeeper
     Location: Tower of Salvation
     HP: 18000
     TP: 800
     W: None
     R: Light
     EXP: 8880
     Gald: 8970
     Item(s) found: Mystic Symbol

     Name: Angel Swordian (x2)
     HP: 7480
     TP: 130
     W: None
     R: None
     EXP: 236
     Gald: 348
     Item(s) found: Lemon Gel

If you don't fight Zelos, then you're gonna fight a much easier battle 
against an angel called the Gatekeeper, backed up by two normal angel 
enemies. All three of the enemies mostly use a bunch of sword attacks. 
I'm not sure about the magic these guys have, so I won't list it for 
Go with the party you used to fight Kratos (33.). You won't have 
trouble killing the Swordians and beating down the Gatekeeper. The one 
kinda dangerous thing is when the Gatekeeper goes into Overlimit. At 
that point, he starts to go trigger happy with his swords, so block 
until the Overlimit subsides.

36. Name: Pronyma
    Location: Tower of Salvation-Ruins
    HP: 32000
    TP: 850
    W: Light
    R: Dark
    EXP: 7000
    Gald: 4800
    Item(s) found: Red Savory

    Name: Idun (x2)
    HP: 11000
    TP: 0
    W: None
    R: None
    EXP: 1200
    Gald: 1200
    Item(s) found: Black Quartz

Oh yeah, the leader of the Desian Grand Cardinals is back for a 
rematch, along with two Idun sidekicks! Her move set hasn't changed at 
all. Of course, she's stronger than the last battle with you. The Iduns 
have no special attacks or magic techs, only simple physical strikes.
You want to go into this battle with Lloyd, Genis, Sheena, and Raine. 
Attack and destroy the two Iduns first, then employ the same tactic 
against Pronyma like before. The reason Sheena's here is for two 
reasons: 1) Using S. Seal: Light on everyone's weapons, and 2) 
Summoning Luna if she ever goes into Overlimit. As you can see, now 
with S. Seal: Light in Sheena's hands, you'll be able to cause a damn 
good load of damage upon her with everyone. Prism Stars will utterly 
rape her, hard. Raine can handle the healing herself, but it wouldn't 
hurt to pop in a gel or two if someone's doing badly, right? :)

37. Name: Yggdrasill
    Location: Tower of Salvation-Ruins
    HP: 40000
    TP: 3000
    W: Dark
    R: Light
    EXP: 8320
    Gald: 4800
    Item(s) found: EX Gem Lv4, Energy Tablets

Told you he wouldn't be a wuss this time around. Yggdrasill attacks 
almost always with hardcore magic spells that really hurt. His 
disadvantage is that he's weak to Dark, which is awesome. Basically, 
his normal physical attack is slapping you. His one special attack is 
Outburst, the scary, blue explosion technique he used constantly after 
you beat Kratos (18.); however, this time around, you can physically 
block it, which takes another big load off your back. His magic techs 
are: Photon, Ray, Holy Lance, Ground Dasher, Thunder Blade, 
Indignation, Judgment Ray, and Death Eater. Death Eater is like 
Judgment Ray, except that 3-4 Judgment blasts come down, not 1.
Go into this battle with Lloyd, Genis, Raine, and Kratos (YAY!)/Zelos. 
Use any Compound Unison BUT Photon Tempest and Prism Stars here. You 
don't really need Sheena, though, as you already have several Black 
Quartzes in your inventory to use against Yggdrasill. As I said before, 
Yggdrasill's main method of attack is very powerful magic spells, and 
they really hurt. Since this is the case, you'll be using your defense 
techs a lot during this fight; unfortunately, since those techs cost a 
lot of TP at this stage of the game, you'll be using lots of TP-healing 
gels here. Due to the damage you'll be taking, having two healers is a 
must. End this battle with an aplomb, folks! ;)

38. Name: Kratos
    Location: Torrent Forest
    HP: 12000
    TP: 1400
    W: None
    R: Light, Lightning
    EXP: 9990
    Gald: 5520
    Item(s) found: None

Don't you love the battle theme of this fight? Lloyd vs. Kratos, Son 
vs. Father in a crazy one-on-one duel. Kratos still hasn't changed his 
strategy. However, he lost Judgment, which makes sense, because you 
might be destroyed if he still had that.
Unlike the battle with Sheena vs. Kuchinawa, you can actually use items 
in this battle. You'll have to depend on them now, because there's no 
healer to support you. Unfortunatley, once he hits half HP, he still 
casts spells at lightning speed, which will get annoying. The best part 
is that he doesn't go into Overlimit, so that's all good. Finishing 
this battle will get you a hefty EXP and Gald reward. :)

39. Name: Origin
    Location: Torrent Forest
    HP: 40000
    TP: 800
    W: None
    R: None
    EXP: 10240
    Gald: 9870
    Item(s) found: Reflect Ring
Finally, the last Summon Spirit you're required to defeat. Origin has a 
healthy mix of sword attacks and magic. He has no special attacks, but 
he has several magic attacks, which include: Atlas, Absolute, Earth 
Bite, and Thunder Arrow, probably Origin's most powerful magic tech. 
Note that all those techs are also Genis' Strike type combination 
techs. Origin can possibly be easier than Shadow because he has a 
weaker attack power.
Go with whoever you want in this battle as long as it includes Lloyd 
and Raine. With four swords, he's bound to do at least decent damage. 
He fires his magic techs a lot, which makes him a bit of a handful. 
Anywho, since he has no elemental weakness or resistance, you're free 
to use whatever magic attack you wish to use. Origin will go into 
Overlimit sometime. Tetra Slash constantly with Lloyd and heal 
constantly with Raine. As long as those two do their job, you'll have a 
good chance of winning. Origin will start using his Thunder Arrow 
attack more as he hits half HP, which starts to get a bit irritating, 
since you'll most likely be at low TP and won't use defense techs for 
long before your TP runs out. So, of course, TP healing items are once 
again crucial to keep the combos going.

40. Name: The Fugitive/The Judged/The Neglected
    Location: Welgaia-Patio area (magic circle)/Prison area (blood 
stain)/Refresher area (shining glass)
    HP: 20000
    TP: 500
    W: None
    R: Water, Lightning, Light, Dark/Wind, Earth, Light, Dark/Fire, 
Ice, Light, Dark
    EXP: 2800
    Gald: 3200
    Item(s) found: Magic Ring/Attack Ring/Defense Ring

Ok, I'm not even gonna go into any extensive strategies with these 
guys. These guys are more like sub-bosses instead of bosses, and 
they're really easy. They're also all exactly the same in terms of 
attacks, but I don't really need to list them, since you should be able 
to kill them quickly.
Go with anyone you want. All you need to do is combine physical attacks 
with techs, and you'll clean up.

NOTE: As you probably should have figured out before, these are three 
separate battles. However, since all three are exactly the same 
(besides Location, R, and Item(s) found), I grouped them together.

41. Name: Mithos, Final Battle (Part 1)
    Location: Vinheim
    HP: 55000
    TP: 5000
    W: None
    R: Light
    EXP: 8280
    Gald: 1690
    Item(s) found: None

Here it is, the first of two parts of the final battle...Mithos isn't 
holding back, and he's totally focused on utterly destroying you.
He has most of the magic techs that he used when he was in Yggdrasill 
form: Photon, Ray, Holy Lance, Ground Dasher, and Indignation. However, 
instead of Outburst, Judgment Ray, and Death Eater, Mithos has 
Judgment, Absolute, more physical attacks (which are basically bursts 
of light energy), and his most ridiculously cheap attack: He sends a 
light wave across the battle field that inflicts one or more physical 
AND magical ailments on every single party member. This is the attack 
that will use up a lot of your time curing the ailments, while Mithos 
is already charging up for another attack, and it sucks when he uses 
Judgment after it. He obviously goes into Overlimit. :P
It'll be more difficult to win if you only have one healer. There fore, 
definitely have Lloyd, Raine, and Kratos/Zelos. Genis' magic does good 
damage, especially if he has Meteor Storm. However, the only way he'll 
even cast a decent amount of magic is if he has the "Concentrate" 
Compound EX Skill; that way, he won't stagger from Mithos' relentless 
assault. Another choice for a 4th member is Regal, for (Grand) Healer. 
With him, you can benefit from 3 healers, which is very awesome, as 
Mithos does a lot of damage.
The biggest problems in this battle are Judgment and his ailment-
inflicting attack. Judgment easily does at least 1000 damage with each 
hit, so you'll have your hands full with that. Again, his ailment-
inflicting attack uses up a lot of your time, and it will make you more 
vulnerable against Mithos. He teleports a lot too, so be prepared from 
an attack from behind. Raine is very susceptible in this battle, and 
there's a 50-50 chance she'll die at least once or twice, even with the 
necessary precautions taken. Mithos is also a lot like Kratos in the 
fact that he's incredibly persistent. Don't blow all your items in this 
battle, as there's another part coming up right after this...

42. Mithos, Final Battle (Part 2)
    Location: Vinheim
    HP: 60000
    TP: 1500
    W: None
    R: Light, Dark
    EXP: 0
    Gald: 0
    Item(s) found: EX Gem Max

Wow, this battle was surprisingly disappointing. After fighting the 
last battle, this feels rather easy. Mithos will decide to fight you in 
a robot-type machine, and that's a mistake on his part.
In this form, Mithos loses a lot of his good attacks, which are: 
Photon, Ray, Holy Lance, Judgment, Absolute, and Ground Dasher. Instead 
of those, he gets: Thunder Blade, Spark Wave, Flame Lance, and 
Explosion. He retains one of his original physical attacks, and now 
also employs normal blade attacks. Mithos has also become slower, which 
puts him at a further disadvantage.
You keep the party you had from the last battle, as well as their HP/TP 
losses and status ailments. Heal them, then continue you're ownage 
against Cruxis' leader. You should be able to finish this battle more 
quickly than the last one. For the last battle, this is quite a joke.

Extra Bosses

Welcome to the "Extra Bosses" section! This section is here because 
there are boss enemies that have nothing to do with the storyline, but 
are there if you want some really neat rewards and (mostly) good 
challenges. Here are the strategies:

1. Sword Dancer (First Battle)
   Location: Ossa Trail - Mine Area
   HP: 8888
   TP: 38
   W: Light
   R: None
   EXP: 150
   Gald: 2000
   Item(s) found: EX Gem Lv1, EX Gem Lv2, Gives Yata Mirror after

This is your first encounter of three with the Sword Dancer enemy. This 
four-armed skeleton fighter is incredibly powerful and attacks with 
nasty multiple-hit sword strikes. Even if you block, he'll do an 
average of 250 damage. Have your battle party at least level 15 or 16 
to fight this guy. He only has two types of sword slashes, but they're 
all he needs to try to kill you. He combos them together often, so 
block them.
Lloyd, Colette, Raine, and Kratos is they way to go in this battle. Due 
to the Sword Dancer's weakness to Light affinity spells, Colette's 
Angel Feathers will do a great amount of damage. If Raine is at least 
level 18, you can use Photon as well and do even more damage. Kratos 
should just heal the whole time, maybe attack occasionally. Raine 
should heal a lot, and Lloyd's there to keep the enemy from getting too 
close to everyone else. The Sword Dancer can pretty much kill you or 
nearly kill you with only one or two moves, but in this battle, he's 
easily predictable, and it's actually quite simple to guard against his 
attacks. Make sure you have lots of HP and TP healing items. He'll go 
down after a while.

NOTE: The Sword Dancer will stay at the Ossa Mine until you ride the 
dragons to the Tower of Salvation. If you want to fight all three Sword 
Dancers, beat this one before it comes time to go to the Tower of 

2. Sword Dancer (Second Battle)
   Location: Gaoracchia Forest
   HP: 33333
   TP: 4444
   W: Light
   R: None
   EXP: 8600
   Gald: 15000
   Item(s) found: EX Gem Lv4, Gives Yasakani Jewel after victory

 My God, this battle against the Sword Dancer is much nastier than the 
one in the Ossa Mine. If you didn't beat the first Sword Dancer, you 
won't find this one. Anywho, in addition to his two original sword 
moves, he adds a spinning sword maneuver that causes even more damage 
than the other two! If you get hit with the three sword moves chained 
together, you'll die unless you use an All-Divide. If you're around 
level 40, you can beat this Sword Dancer without an All-Divide, but 
it'll be pretty difficult; however, it's best to have Raine at least at 
46 because she learns Ray at that level, and you can only do the Prism 
Stars unison if you have that magic tech. The Sword Dancer is super 
powerful this time around and his defense is high enough that you won't 
do much damage. So, I suggest using an All-Divide if you don't know 
what to expect. You'll end up doing little damage, but at least the 
Sword Dancer will do less uber damage. The last thing you should know 
is that he casts magic now, so it's even harder this time around to 
keep your healing units surviving longer. The magic attacks the Sword 
Dancer uses are basically Spark Wave and Flame Lance.
Go with Lloyd, Genis, Raine, and Zelos. The first time I beat the Sword 
Dancer, I didn't have Ray, so it took a very long time to beat him. 
With Ray, however, you can perform Prism Stars as long as Genis has at 
least one Advanced Magic spell of the Tech type. Prism Stars + Light 
weakness = Awesome. Every time the Unison gauge fills, use the combo. 
It'll cause major damage to the Sword Dancer and cause him to fall, 
giving time to use a healing item. Lloyd will have a very hard time 
keeping the Sword Dancer at bay himself, so have Zelos be able to 
sometimes help Lloyd out while supporting Raine with healing duty. 
Lloyd should end his combos with Tiger Blade techs or Sword Rain techs, 
since they prove very efficient. Even though Genis is mainly here for 
Prism Stars, his magic still really hurts, especially with Spread, 
Raging Mist, and, if you have it, Ground Dasher. Overall, even at level 
40, as long as you can use Photon Tempest or something, you can still 
beat without TOO much trouble. If you're level 46 with Ray, however, 
this battle actually becomes quite a bit easier.

NOTE: This Sword Dancer disappears after you visit the Tower of Mana to 
fight Aska and Luna.

3. Sword Dancer (Third Battle)
   Location: Iselia Forest (Exit to Dirk's House)
   HP: 99999
   TP: 8888
   W: Light
   R: None
   EXP: 15000
   Gald: 30000
   Item(s) found: EX Gem Max, Gives Kusanagi Blade after victory

Four words: Watch-Out-For-Indignation! I can't express that enough. You 
get struck by the tech, low HP characters will most likely die in one 
hit, and high-HP melee characters will be near death. An All-Divide is 
perfect for this battle, since the Sword Dancer is seriously crazy 
powerful. He gains a couple more magic spells too, but Indignation is 
the one to worry about. The moment the tech flashes on screen, break 
off from all attacking and run the hell away, using a defensive tech 
just before the lightning ignites and explodes.
The party should be Lloyd, Genis, Raine and Kratos/Zelos. Raine and 
Kratos/Zelos should heal NONSTOP, unless you want Kratos/Zelos, to hit 
the Sword Dancer every 20000 HP drop or something. Genis should 
constantly cast Indignation, Explosion, or Ground Dasher. Lloyd needs 
to link together as many normal sword attacks + Techs as possible to 
keep the Sword Dancer off balance for as long as possible. Tiger Blade 
and Sword Rain techs are, again, really good for Lloyd to use in this 
battle. Once again, though, his defense is a bit too high to pull off 
any really good damage, so the key to winning this battle is Prism 
Stars. Every single time the Unison gauge fills up, use it, then 
repeat. Each Prism Stars should take away at least 4000-5000 at this 
point in the game if you haven't used an All-Divide. Without this 
unison, this battle will take too long. Remember: Raine and 
Kratos/Zelos must NEVER stop healing, so constantly pop TP healing 
items to keep them routinely healing. After each Indignation attack, 
focus on healing yourself too before the Sword Dancer reaches you and 
slaughters you. Good luck. After beating this highly worth-it opponent, 
he relinquishes the Kusanagi Blade, one of Lloyd's two best weapons.

NOTE: This Sword Dancer will stay until you want to fight the final 
boss. Take your time; you have plenty of training time and strategizing 
before fighting. :P

4. Abyssion
   Location: Temple of Darkness - Seal Room
   HP: 120000
   TP: 8200
   W: None
   R: None
   EXP: 8000
   Gald: 6800
   Item(s) found: Jet Boots, Hyper Gauntlet

The first thing most people probably think is "Holy Crap, this guy's 
insane!!! ):" That's the first thing I thought when I first delved into 
this battle. Abyssion is as strong as the third Sword Dancer, which is 
really powerful. To make matters worse, he can get at least 2-3 times 
more attacks in than the Sword Dancer 3 can. He moves a lot faster and 
attacks a lot faster than the Sword Dancer 3. Not only that, he can 
cast spells at enemy Kratos speed, meaning super fast. Then there's the 
fact that his HP is 20001 more than the third Sword Dancer! Here's the 
catch, though: He's intimidating and overpowering in the beginning, but 
once you start really knocking his HP off, he gets easier...until he 
starts using two spells that I'll describe later. This doesn't mean 
he'll ever be easy; he's still as tough as, or tougher than, the third 
Sword Dancer, and he's not nearly as predictable, which makes Abyssion 
even tougher. The main concern in this battle is speed and defense more 
than anything. This is another battle with which an All-Divide is 
incredibly useful.
Go with Lloyd, Genis, Raine, and Kratos/Zelos. Since Lloyd is pretty 
fast, he's capable of counter-attacking Abyssion effectively. The key 
is to strike fast and hard the moment Abyssion pauses after an attack 
or he falters after a strike or two from you or your teammates. That 
way, you can inflict decent damage with a decent combo on him. You must 
inflict as many hits as possible after he pauses, or else he'll keep 
continuing his assault. Raine and Kratos/Zelos need to keep their 
nonstop healing progress too, or else you're pretty much dead. Prism 
Stars will do a lot of damage and is a good way of dealing good damage. 
Try your best as Lloyd to keep Abyssion away from everyone else so he 
won't interrupt spell casting, but that'll prove to be hard; therefore, 
give Genis, Raine, and Zelos the Concentrate EX Skill to have 100% 
success of casting spells, unless they die.
Abyssion has a healthy mix of physical and magic techs. One physical 
tech he has is Raging Beast (Beast tech stealers. ): ) This move can do 
a decent amount of damage and knock you down. Abyssion normally casts 
second level spells, like Spread and Flame Lance, which aren't 
necessarily bad, but in Abyssion's hands, it means he can use those 
spells to knock you off balance and screw you over with a fast follow-
up combo. Ah, but wait; that's not the worst part! Once you get 
Abyssion to about a third of his HP, he'll start using the two spells 
you'd never want to see used against you: Meteor Swarm and Indignation 
Judgment. Those two spells are reason enough for Abyssion being hard. 
It isn't too difficult to cope with Abyssion until this point, when you 
have to do nothing but heal, while he's already attacking again. I 
freaked out the moment Indignation Judgment flashed on screen. What a 
Quite a strategy, eh? Overall, though, Abyssion's actually not much 
more difficult than the Sword Dancer 3. Aside from Meteor Swam and 
Indignation Judgment, you shouldn't have that much more trouble. After 
Abyssion is beaten, the true power of the Devil's Arms is unlocked.

5. Maxwell
   Location: Exire - Graveyard Area
   HP: 60000
   TP: 800
   W: None
   R: None
   EXP: 10800
   Gald: 8250
   Item(s) found: Spirit Robe

For the final Summon Spirit you can get, not to mention it's a secret 
one, Maxwell is rather easy overall. He's mostly a magic user, so 
employing defense techs is a good idea in this battle. He's easy at the 
beginning, then he's still easy until he pulls off Meteor Swarm, which 
is Maxwell's only really dangerous move. The aftermath of that move 
requires more healing than usual, but then it's ok again. :)
Lloyd, Genis/Presea, Raine, Kratos/Zelos are good for this battle. Use 
Genis if you want some hard-hitting magic spells, use Presea for some 
hack n' slash action alongside Lloyd. Both of them work well in this 
battle. Raine should heal pretty much all the time, but Kratos/Zelos 
can attack sometimes, considering Maxwell isn't that much stronger than 
Shadow, so they don't need to heal as much as normal. Overall, this 
battle shouldn't be much trouble.

6. Seles
   Location: Meltokio Coliseum
   HP: 12000
   TP: 800
   W: None
   R: Water, Wind, Fire, Earth
   EXP: 8960
   Gald: 12000
   Item(s) found: Last Fencer, Elemental Circlet

I put Seles up as a "boss" because she's one of the final battles in 
the Coliseum, and she's way better than the normal enemies. The battle 
against her is a one-on-one battle using Zelos in Advanced Class. This 
battle should be treated somewhat like the previous one-on-one battles 
before. This time around, however, you're faced with an opponent who 
uses magic until her TP runs out. This is rather bad, since there are 
spells like Absolute and Freeze Lancer that are cast, and they do lots 
of damage unless they're blocked/back-stepped. You can't use items 
either, so you need to be careful.
As Zelos, it's a really good idea to equip the Faerie Ring, since it 
cuts the amount of TP he has to use by a lot, so Zelos can heal and use 
attacking techs more. Giving Zelos the Concentrate Compound EX Skill is 
really useful too, since he can cast First Aid uninterrupted by Seles' 
assault. However, even though Seles runs out of TP eventually, she 
still has a couple annoying special attacks, including a hammer move 
that causes a good bit of damage. A good tactic is that once Seles 
starts running towards you after she runs out of TP, jump over her, 
then strike her back. This is actually pretty good and lets you get in 
many good hits. Keep up the healing and back striking strategy and you 
should win.

7. Garr, Farah Oersted, Meredy
   Location: Meltokio Coliseum
   HP: 20000 (Garr and Farah Oersted), 16000 (Meredy)
   TP: 150 (Garr and Farah Oersted), 1450 (Meredy)
   W: None
   R: Earth, Lightning, Ice, Dark (Garr), Fire (Farah Oersted), None 
   EXP: 3200 (Garr), 3300 (Farah Oersted), 2100 (Meredy)
   Gald: 4800 (Garr), 2800 (Farah Oersted and Meredy)
   Item(s) found: Mumbane (Garr), Star Cloak (Farah Oersted), Krona 
Symbol (Meredy)

Lookie here, three characters from the previous Tales games are here to 
get a piece of you! Fortunately for you, you won't let them do that, 
right? :) Pray that you don't, because these three characters are a bit 
fearsome as a trio, so you need to tread carefully. In this match, you 
only have three party members, but you can use items, which is 
splendid, because you'd have a much harder time without them. This 
match is the final match of the Advanced Class party battles.
Hopefully, you have Lloyd and Raine at the very least. For the third 
member, I suggest Kratos/Zelos. Your first target HAS to be Meredy. No 
buts, it has to be Meredy. She has Resurrection, and she doesn't 
hesitate to use it. Also, with 1450 TP, she can keep casting it for a 
long time. Just use Lloyd and smack her as hard and as fast as you can 
until she falls, but not too recklessly, or you'll probably find 
trouble. For some reason, Farah Oersted, like Yuan, LOVES to go after 
Raine and interrupt her; therefore, occasionally strike Farah a few 
times to keep her off Raine. After you've killed Meredy, don't go after 
the other two just yet; she revives. >.< After she revives, beat her 
down until she's dead, then go after Garr. Garr is more annoying than 
Farah is and he strikes at a distance with his bow. Once again, keep 
Farah away from Raine as well, but hopefully Kratos will be there to 
help fight Farah while you're preoccupying Garr. Once Garr's down, it's 
really easy to beat down Farah Oersted. Congrats, you won a fun battle! 

8. Kuchinawa
   Location: Mizuho - Isle of Decision
   HP: 10000
   TP: 60
   W: None
   R: None
   EXP: 4800
   Gald: 2860
   Item(s) found: Asura

Why is Sheena's defense so bad? ): Before even attempting this battle, 
make sure Sheena's at least level 53-55, preferably 60, with a Black 
Onyx and a Holy Symbol equipped. Also give her the Guard Plus EX Skill 
so her guarding can be more effective. Not being able to use items 
either is also something that screws Sheena over, but they aren't 
really needed, since you need to beat Kuchinawa without items. ;)
Kuchinawa is consistent with his attacking, usually by running to you 
using close combat techniques. He has two special attacks: one is when 
he jumps and throws shuriken to the ground, making a fiery explosion. 
The second is when he creates a shockwave right next to you. His basic 
attacks are basic kunai slashes and throwing shuriken.
Kuchinawa is vulnerable during two maneuvers: his fire shuriken move 
and running towards you. When Kuchinawa runs towards Sheena, do what 
Zelos did against Seles; jump over him and strike his back with a three 
hit combo followed by Pyre Seal. Each combo + Pyre Seal should knock 
off about 1300 damage each time. However, if you have Demon Seal (Level 
60), that tech alone does over 1000 damage, so put that at the end of 
each three hit combo, doing over 1600 damage instead. When Kuchinawa 
jump to throw his fire shuriken, run under the attack and do Sheena's 
combo + Pyre/Demon Seal. Repeat until he falls.

NOTE: You don't have to win this battle. I strongly recommend it, 
though, as you win a powerful card for Sheena if you win.



I've listed only the location where the boss is found. If you want a 
walkthrough on how to find him/her/it, go look at the walkthroughs.




You unlock the full potential of the Devil's Arms. See an item or a 
full walkthrough for more details.
Legal Notes

This FAQ is Copyright(c) November 2006 Andrea Petriella. You can always 
use this FAQ for your own PERSONAL use. If you want to share some of 
the info on this FAQ without actually posting it, at least give some 
credit to me. If you want to post this FAQ on your website or whatever, 
contact me via e-mail: [email protected]


I give thanks to:

1. Me for writing this FAQ.
2. My parents for bringing me into this world so I can write FAQS. :P
3. Namco and Nintendo for making this superb game.
4. SSM for persuading and reminding me to keep writing this FAQ. :)
5. Of course...GameFAQs, for putting this FAQ on the website.
6. SuperCheats, for posting this FAQ on the website.
7. Neoseeker, for posting this FAQ on the website.
8. IGN, for posting this FAQ on the website.
9. [email protected], for reminding me of Celsius' Ice Spear attack.