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Demo

by DjSiXpAcK14

     _______  _______  _______ _________ ______   _______  _       _________
    (  ____ )(  ____ \(  ____ \\__   __/(  __  \ (  ____ \( (    /|\__   __/
    | (    )|| (    \/| (    \/   ) (   | (  \  )| (    \/|  \  ( |   ) (   
    | (____)|| (__    | (_____    | |   | |   ) || (__    |   \ | |   | |   
    |     __)|  __)   (_____  )   | |   | |   | ||  __)   | (\ \) |   | |   
    | (\ (   | (            ) |   | |   | |   ) || (      | | \   |   | |   
    | ) \ \__| (____/\/\____) |___) (___| (__/  )| (____/\| )  \  |   | |   
    |/   \__/(_______/\_______)\_______/(______/ (_______/|/    )_)   )_(   
                                                                            
                       _______          _________ _
                      (  ____ \|\     /|\__   __/( \
                      | (    \/| )   ( |   ) (   | (
                      | (__    | |   | |   | |   | |
                      |  __)   ( (   ) )   | |   | |
                      | (       \ \_/ /    | |   | |
                      | (____/\  \   /  ___) (___| (____/\
                      (_______/   \_/   \_______/(_______/

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                                ----- DEMO -----

---------------------------------FOR GAMECUBE----------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--------------------------------By DjSiXpAcK14---------------------------------
*******************************************************************************

Resident Evil 4 Demo
Nintendo GameCube
FAQ & Walkthrough
Copyright 2004 by DjSiXpAcK14
Version 1.1
December 28, 2004

      "Warning: This FAQ contains scenes of explicit violence and gore."

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Table of Contents
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NOTE: You can use the Ctrl+F function of your browser to easily navigate this 
FAQ/WALKTHROUGH. Type the text in the search box just as it appears here. 
Don't include the numbers.

1. Intro
2. Version Info
3. The Basics of RE
4. RE Characters
5. Prologue
6. Walkthrough
7. Enemies/Bosses
8. Items
9. Weapons
10.Enemy Dialogue Translations
11.Links
12.Credits, Contact Info, and Everything Else

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1. Intro
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This is for the PREVIEW DISC available at many North American electronics 
merchants, such as Gamestop and Electronics Boutique. I received mine by 
reserving Resident Evil 4, but I'm not sure how many the stores were given or 
if they were supposed to give them out. 

Resident Evil 4 is set for release in the U.S. on January 11, 2005.

Resident Evil 4 boasts a new control and aiming system, amazingly smarter 
enemies, a more original installment of the Resident Evil story, as well as the
appearance of a certain character Leon has previously had an encounter with...

This game could very well be the boost that Capcom and the Resident Evil series
itself needed to become more famous...I guess we'll have to wait and see!

The true meaning of Survival Horror will be revealed.

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2. Version Info
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=======================
Version 1.1
=======================

Aha! Thanks to Robert Padua [[email protected]], I now have Spanish 
translations of many of what the villagers are saying. Check it out in the 
walkthrough and in the "Enemy Dialogue Translations" sections.

Thanks!

I also added the pushable shelf in Cabin #3, which I found myself over last 
weekend. It is used to block a window that the Villagers bust in through.

=======================
Version 1.0
=======================

I finished:

Intro
Version Info
The Basics of RE
RE Characters
Prologue
Walkthrough
Enemies/Bosses
Items
Weapons
Links
Credits, Contact Info, and Everything Else

Hopefully soon, I will have translated more of the Villagers' dialogue and will
have that posted.

If you have something else, see my e-mail at the bottom.

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3. The Basics of RE
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=======================
Controls
=======================
This is a description of all the buttons on the Gamecube controller, and their 
functions while playing the game.

A - Action Button. It is used in a Legend of Zelda: Ocarina of Time-esque way 
as an action button. The command appears on screen, so you push the button to 
execute the command (Kick, Open, Climb Up, etc.)

B - Run. When the Control Stick is pressed to any direction, hold the B button
to run.

Y - Displays the status screen.

X - Nothing.

Z - Uses the binoculars.

R - Ready Weapon.

L - Nothing.

Control Stick - Used to move the character in a given direction and to aim 
when the R button is held.

Control Pad - used to move the character in a given direction and to aim when 
the R button is held.

C Stick - Look Up/Down. Also zooms in/out when binoculars are being used.

Start - Displays the map.

=======================
Game Difficulty
=======================

Luckily for you, the game picks a difficulty for you! Which exactly is it? 
Who knows?! However, I can assure you it probably is not Easy...

=======================
Health-Replenishing Items
=======================

---------
Health in Resident Evil 4 is shown by Leon's circular health meter in the lower
right corner. Green is obviously a safe health range, while Red is dangerously 
low.

FIRST AID SPRAY
  Restores health to "Fine" status.

GREEN HERB
  Raises health a small, but respectable amount.

2x GREEN HERB MIXTURE
  Raises health twice as much as one Green Herb.

3x GREEN HERB MIXTURE
  Raises health three times as much as one Green Herb.

RED HERB
  Nothing.

YELLOW HERB
  Nothing (Yes, there is a Yellow Herb in the demo).

GREEN HERB + RED HERB
  Raises health about 2 1/2 times as much as one Green Herb.

GREEN HERB + YELLOW HERB
  Completely restores health.

GREEN HERB + RED HERB + YELLOW HERB
  Restores health completely and raises max health (AWESOME!).

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4. Characters
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=======================
Leon S. Kennedy
=======================

The hero of Raccoon City, this rookie cop fought his way out of Raccoon City 
along the side of Claire Redfield in 1998. He has vowed to destroy Umbrella at 
all costs to avenge the innocent people of Raccoon City. For this particular 
mission, the President of the U.S. has asked Leon to find his daughter, who was
last seen near a strange village in Europe. Is Umbrella involved? 

=======================
Ashley Graham
=======================

The President's daughter. Although she doesn't appear in the demo, she is 
probably found shortly after the demo's ending. She's quite girly, and just may
replace Sherry as the most annoying girl in the Resident Evil series.

=======================
Luis
=======================

What? Aragorn made it into Resident Evil 4? Nah, he just looks like him. This 
is the guy Leon is hanging out with in the trailer. Not much is known about him
except he looks like he'd be fun to be battling against psycho weirdos with.

=======================
Village Chief
=======================

This is the tall, creepy-lookin' dude in the trailer. According to Capcom's 
badly-informed website, this man is the priest of the village who teaches 
"an obscure religion to his macabre disciples." Weird.

=======================
Ada Wong
=======================

This is the woman that Leon fell in love with in his adventure in Raccoon City 
in 1998. Leon thought she died due to some serious injuries, but Wesker's 
records indicate otherwise. It is almost certain she will appear in Resident 
Evil 4 (you can see her in the trailer), but nothing is yet confirmed.

=======================
Albert Wesker
=======================

Although it is not confirmed that Wesker will even make an appearance in this 
game, it is completely possible. He nearly died in the mansion disaster in 
1996, but survived by "cheating death" with a virus he obtained from a 
colleague. He hates Jill Valentine, Barry Burton, and Chris and Claire Redfield
much more than he cares about Leon, but he is working for an unknown 
organization and because the story of Resident Evil 4 is still foggy, we cannot
confirm his existence in this game. Wesker fans argue that the man with the 
crazy amount of ammo in the trailer is him, but again, this is yet to be 
determined.

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5. Prologue
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The official teaser paragraph from the back of the case:

A History of Horror

Prepare yourself for a scream-filled trip down memory lane as you witness the 
terrifying legacy of the Resident Evil series and then take your first steps 
into the future of survival horror. Watch the thrilling history of Resident 
Evil in six grisly movies, including a trailer for the forthcoming Nintendo 
Gamecube release. Best of all, take control of Leon as you try to survive a 
shocking playable demo of Resident Evil 4 that'll be sure to take your 
breath...and maybe life...away.

The official story from the Resident Evil 4 website:

Will not be included. It's contradictory with the game, and for Pete's sake, 
they spelled "Raccoon" wrong and nobody caught it. It's located at:
http://www.capcom.com/re4/gui.html

The teaser paragraph explanation that I just made up:

Leon S. Kennedy, who has apparently become a "U.S. special agent" has been 
assigned by the President to rescue his daughter. She was last seen near a 
small village of psychotic weirdos located somewhere in Europe, probably in 
Spain, judging by the native language and map. Leon is taken to the village by 
two police officers, and they tell him to go ahead and check out the village 
while they watch the car. They don't want any parking tickets...

...

I guess I'm not good with teaser paragraphs, but that's what's going on.

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6. Walkthrough
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NOTE: All Spanish translations that appear in this walkthrough were the work of 
Robert Padua [[email protected]]. Thanks again!

_Prologue Cutscene_

Hmph. And I thought Capcom would have at least one good English reader look 
over this before they MASS PRODUCED it. I guess it's just a demo, though.

_Opening Cutscene_

=======================
Bridge and Entrance to Village
=======================

Parking tickets...hmm.

Walk forward up the trail. As you pass, some Crows will fly away. You can shoot
and kill them, but for your first run-through, they're not really necessary.

Run up to the big cottage here.

_Cutscene_

Oooo. Creeepy.

Instead of going inside this cabin, go to the left of it around the side. 
You'll find a wooden crate on a cart. Shoot it open to reveal a GREEN HERB. 
Take it with you. In this game, you'll have trouble filling up all your item 
slots.

Now run back around to the front door. You can hop over the railing on the 
porch on the side, which is one of the features that no other Resident Evil 
games have. Pretty cool, eh?

Enter the house, then run through until you find the man that you can hear 
coughing.

_Cutscene_

Holy crap!

For those of you who aren't particularly fluent in Spanish, here's what this 
guy just said:
�Qu� carajo est�s haciendo aqu�? L�rgate cabr�n.
Which means:
What the f*ck are you doing here? Get the hell out of here mother f*cker.

This guy doesn't look like a zombie...hmm...

WHO CARES?! Freaking blow his brains out! Aim at his head and shoot until he 
falls. If you don't see a cutscene, however, he's not dead yet.

NOTE: The thing about the normal Villagers like this one is that you can shoot 
them in the head for maximum damage, but it's hard to hit and they usually 
don't fall down. In this situation, this guy has to die for you to progress, so
you have to kill him. In a situation when you are surrounded by multiple 
Villagers, it's always best to take foot shots, because then they fall down and
give you time to get some distance.

NOTE: Kicking is a feature that is, well, for the most part new to the Resident
Evil series! If Leon shoots somebody who's close to him and they hunch over for
a moment, press A when prompted to land a roundhouse kick across the enemy to 
send him to the ground. This works on multiple enemies, too.

NOTE: Also, if you find a Villager running at you and shoot him in the foot, 
he falls flat on his face! 

Anyway, after you kill the guy, you see a 

_Cutscene_

Uh oh. Well, at least they didn't get a parking ticket, right? Heh.
Head out the front door to check on them.

What? Somebody blocked the door? Crap. Well, I guess we better take a look 
around here for another exit then.

You can check the guy's body to discover that he's not a zombie, and you can 
check what he was cookin', but you can't quite tell what it is...
Look at the back of the staircase to find a nasty collection of human skulls, 
then head up the stairs and around the bend to find HANDGUN AMMO on the table.

Hmm, that's a bit odd...no rooms upstairs.

Looks like the window up here is the only way out...yep...you guessed it. Head 
over to the window and press A to send Leon flying out the window!

There are 3 Villagers out here and they all seem a little bit cranky. Take a 
few steps away from them all, then turn around and do what is necessary to 
assure that they WON'T be coming back. When the music stops, it's over. Check 
their bodies for COINS or HANDGUN AMMO.

Before we continue, let's check on those officers that brought us here. Head 
back to the bridge area. Once you're there, run to the end of the tire tracks 
and press A to Look Down.

_Cutscene_

And the bridge is out, too. Looks like we have no choice but to head to this 
village. Run back to the cottage area and go to the right of it. You should see
multiple guidepost signs that read "Pueblo," the Spanish word for town or in 
this case village.

Check out the little cabin on the path to the right of the big cottage you just
came from. Inside, you'll find some HANDGUN AMMO and three wooden crates. Bust 
them open with your COMBAT KNIFE if you're a little ammo-conscious, but you 
should be alright. Inside them, you'll find COINS and a GREEN HERB. One of them
is empty.

NOTE: The coins don't serve much of a purpose in the demo, so don't worry about
them.

NOTE: Hmph. There's a typewriter in here, Resident Evil fans, but it doesn't 
work. Darn.

Leave the cottage and head up the path. You should see 2 Crows and a sign with 
human skulls on it. Ignore them but...

OH MY GOSH! A POOR WOLFIE-POO GOT CAUGHT IN A BEAR TRAP! NOOO!
Press A to let the poor guy out of the trap. He'll limp off into the woods.

NOTE: As for the demo, he doesn't serve any purpose other than to alert you of 
the possibility of other bear traps...There's only one other, and I'll let you 
know of its location.

Continue down the path until you come along some trees with red lights. Then 
STOP. Those red lights are dynamite on the trees with black, hard-to-see trip 
wires.

Here's how this area is laid out.

|  O-----O   X   O-----O  |

The |'s are the edges of the playable area.
The O's are the trees with dynamite strapped to them.
The -'s are the tripwires for the dynamite.
The X is a bear trap.

It's not too difficult to navigate yourself around the bear trap, so that's 
probably the best option. Just use your scope or binoculars to see where it is,
then walk around it between the explosive trees.

NOTE: If you want to, you can shoot the dynamite on the trees to detonate it 
without tripping it yourself, but that's just more wasted ammo.

After you pass through, you can hear a Villager yelling at you. It's just one, 
no worries. Take him out like you did the others and check the body for items.

Continue down the path until you find another guidepost and yet another cabin. 
Enter to find two wooden boxes. One contains COINS and the other is empty. Also
check out that woman with the pitchfork through her face. Ouch.

Leave and continue down the path to find two more Villagers. There's only two 
of them, so it shouldn't be too much trouble to take care of them. Don't forget
to check for items.

Run across the bridge to see 3 Villagers spot you, then run off. You won't see 
them again until you reach the village...

Keep going until you get to the last cabin before the village. This one has a 
man inside waiting for you, so take him out and raid the cabin for items. 
Inside the two wooden crates, you'll find an ONYX STONE (SMALL), and a 
RED HERB. There's also a box of HANDGUN AMMO on the table.

NOTE: For those of you that are new to the Resident Evil series, you always mix
a RED HERB with a GREEN HERB. So if you still have one of the GREEN HERBs we 
picked up (hopefully), combine them to make a Full-healing item.

NOTE: The ONYX and AMETHYST STONES (Large and Small) serve no purpose in the 
demo, so don't get too worked up over any of them as we find them.

Continue down the path to the gate and open it with A.

=======================
The Village
=======================

Run down the path until the A command "Look" becomes available. Press A to view
the 

_Cutscene_

Now you're looking through your binoculars. Zoom in on that person burning in 
the fire to discover...it's one of the officers! Looks like he probably should 
have just taken the parking ticket, eh?

After you're finished, head into the village. Until they notice you, they 
pretty much keep to themselves. Here's a map of the village:

                                                        //////
                                                        / S3 /
                                                        // ///----------------+
                                                       /                      E
       +----------------------------------------------/  +--+ +--------+------+
       |ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/////////  /  // ///      |
       |ZZZZZ        ZZZZZZZZZ  G            /  S2 //  /   / S4 /      |
   N   |ZZZZ          ZZZZZZZ                // ////  /    //////      |
       |ZZZ                                       /  /                 |
 W + E |ZZ                          ////////     /  /                  |
       |Z   ///////   ///////////// /    ==/        +------------------+
   S   |    /     /   /           / /    ==/        |/////ZZZZZZZZZZZZZ|
       |    /     /   /           / /  3 ==///// |  |/  =/ZZZZZZZZZZZZZ|
       |    /  1  /   /   2   ///// /          / |  |/ T /ZZZ//////////|
       |    /     /           /     ///////  /// |  |/// /ZZZ       Z//|
       |    ///////   /////////     |            |                  Z//|
+------+                            +-----+  +---+                  Z//|
A                          FF                                       Z//|
+------+  | |   C|         FF                             /////////////|
       |  | |   C|                                        /           /|
      /  /  |    |ZZZ////  /////////////                  /  Chapel   /|
     /  /   |    |ZZZ/          4      /ZZZ               ///////// ///|
    /  /    |    |ZZZ//////////////// //ZZZ               ZZZZZZZZ/ /ZZ|
   /  /|                ZZZZ////////   /ZZH        //////////////// ///|
///   ||  Y             ZZZZ////////   /ZZZ        /                  /|
      ||ZZZ                 ////////////           /         5        /|
  /   ||ZZZ                                        //////////////// ///|
  /   |+-----------------------------------------------------------E---+
S1/   |
///   |
  |   |
  +-E-+

A - Entrance
C - Cow
E - Exit (Locked)
F - Fire Pit
G - Green Herb
H - Handgun Ammo
T - Tower
Y - Yellow Herb in a Wooden Crate
Z - Miscellaneous Blockage
1 - Cabin #1 (Inaccessible)
2 - Cabin #2
3 - Cabin #3
4 - Cabin #4
5 - Cabin #5 (Inaccessible)
S1- Shed #1
S2- Shed #2
S3- Shed #3 (Empty)
S4- Shed #4

This is a difficult area, obviously. In order to complete it, all you have to 
do is basically trigger a Chainsaw Guy, run around in circles and kill some 
Villagers until you see a cutscene of more guys coming, then continue to 
survive until you see another cutscene and the demo ends. That's about it.

However, I'm sure you want to get all the items here, including the SHOTGUN, 
3 types of grenades, and the mysterious YELLOW HERB. So to do this the best 
way, I'll lead you through with my...walkthrough!

=======================
Step 1: Outside Items & Tower
=======================

Alright. You're at Point A on the map. You've already run forward and perhaps 
used the action button to look at the officer burning in the fire.

Run forward and take the first right you come to. While they haven't seen us 
yet, we're going to explore Shed #1 for an item or two. So run up into it, 
there aren't any Villagers inside. In here, you'll find some COINS and a 
HAND GRENADE inside wooden crates. Don't worry, the Villagers won't hear the 
gunshots.

Now head out of the cabin and back toward the fire. We can still get another 
item before being seen by them. There's a fence on your right. As soon as it 
ends, cut sharply around it so that you're between the cow's stable and the 
fence. You should be running toward a wooden crate. Bust it open for a 
YELLOW HERB. 

NOTE: This should be mixed with a RED HERB + GREEN HERB MIX to make an herbal 
mix that will restore full health AND raise maximum health, which is incredibly
helpful.

After busting open the crate, however, there is one Villager with a pitchfork 
back here that notices you. Ignore him and run around the back of the Cabin 
here (it's #4 on the map).

After rounding the corner, grab the HANDGUN AMMO out of the miscellaneous junk 
on the side of the building and continue to the large tower with a ladder 
inside. Climb the ladder.

Up here, check the small table for HANDGUN AMMO and SHOTGUN SHELLS. Yes, the 
Villagers can't climb this particular ladder, but they will throw explosive 
firey things up at you if you stay up there too long. It'd be best to get down 
as quickly as possible so you don't have TOO many friends waiting for you at 
the bottom.

At the bottom, dash out before anyone has a chance to hit you. If you manage to
get grabbed, shake the Control Stick quickly for Leon to break out of the 
grapple and land a kick on the offender's face.

Head right around the tower, heading north Shed #2 (S2 on the map). Go through 
the gap in the fence and into the shed. Inside, you'll find a wooden crate with
a HAND GRENADE inside. Exit quickly, you don't want a line forming at the door.

Now we're heading west, which is a right turn after leaving the shed. Run 
straight around the back of the building until you see another wooden crate. 
Bust it open for a GREEN HERB. That's _almost_ all the outside and tower items.
The only other is some HANDGUN AMMO in Shed #4, but we'll get that later.

=======================
Step 2: Cabins 2 & 4
=======================

NOTE: We're ignoring Cabin 3 for now because when you go in there, you'll have 
a Chainsaw Guy comin' after you, and that's never fun...unless you have a 
Rocket Launcher and are invulnerable, I guess.

After picking up the GREEN HERB from the crate, run along the building to your 
left and follow it around the corner. There should be a door on the side of the
building. Approach it and press the action button to kick it open. Here's a 
little map of the items.

         +--------------------=B=---------+
         |            ZHZ                 |
         |                              ZZ|
         |     TTTTT                    IZ|
         |     TTTTT                    WZ|
         |     TTTTT                    ZZ|
         |     TTTTT       +--------------+
         |                 |
         |                R|
         =               ZZ|
         A               ZZ|
         =               ZZ|
         |                 |
         +-----------------+

A - Your Entrance (The Door)
B - Your Exit (The Window)
H - HANDGUN AMMO
I - INCENDIARY GRENADES inside a crate
R - RED HERB inside a barrel
T - Table
W - Empty crate
Z - Miscellaneous Furniture

So run in, bust open the barrel on the floor in front of you and take the 
RED HERB. Then turn left and take the HANDGUN AMMO off the shelf. After that, 
make a quarter turn right and head to the crates on the table. Bust open the 
left one for 3 INCENDIARY GRENADES, and the right one is empty.

Regardless of the enemies outside of your exit (the window, B on the map), use 
the window. They disappear as Leon jumps through the window, and trust me, you 
don't want to try the door.

After exiting, turn right and go between the cabin you just came out of (2) and
the cabin beside it (3). It's a pretty tight squeeze, but you'll make it 
through. You might find a Villager coming toward you. If so, land one good shot
on his head and kick or run past him.

Run directly across the plaza to the door of Cabin #4. Press the action button 
to kick it open. Here's another map of items and whatnot:

+------=A=-----------------------------+
|T                       XXX           |
|T                                     |
|G                                     |
|H                                     |
+--------------------------+----=B=----+
                           |E          |
                           |S          |
                           |F          |
                           |           |
                           |Z-C-ZZZ    |
                           |ZZZZZZZ    |
                           +-----------+

A - Your Entrance...and Exit
B - "Locked" door
C - COINS
E - Empty Barrel
F - FLASH GRENADE
G - GREEN HERB inside Barrel
H - HANDGUN AMMO
S - SHOTGUN SHELLS inside Crate
T - Table
X - [Piece of Furniture] used to blockade door
Z - Miscellaneous Furniture

Alright. Unfortunately, there's no window in the back of this house to jump out
of. However, there is the next best thing -- FLASH GRENADES.

As soon as you get in, dart to the left to find a [Piece of Furniture]. Get on 
the far side of it and hold the action button to push that bad boy in front of 
the door. That'll hold 'em out...for a little while at least!

Bust open the barrel by the door for a GREEN HERB and take the HANDGUN AMMO on 
the shelf. Then head to the door at the other end of the room. There's a lock 
on it, but attempting to kick open the door twice or shooting it will take care
of that, so proceed through.

In here is a nasty blood-covered bed with COINS on it, the FLASH GRENADES on 
the endtable, and SHOTGUN SHELLS in a crate. There's also an empty barrel, but 
that doesn't help us much. Take the items, then get back to the entrance.

Go ahead and equip those FLASH GRENADES...they're about to come in handy.
Face the door, aim at it, and wait. After a short moment, the Villagers will 
come busting through the door. Toss your grenade right in the middle of them 
and all of them will hunch over momentarily. Take advantage of their momentary 
disorientation and run right past them...or kick them, if you're feeling 
naughty.

=======================
Step 3: Cabin #3 and Sheds 3 & 4
=======================

I'll bet with those 2 packs of SHOTGUN SHELLS, you can't wait to see how they 
work, eh? Me neither.

Run across the plaza and a little to the right, through the doorway into Cabin 
#3.

_Cutscene_

Ohhh crap. Leon has already pushed the [Piece of Furniture] in front of the 
door, but that doesn't always work too well, as we've seen. 

Here are some translations of what they were saying:

�Abre la puerta!
Which means:
Open the door!

Vallan por detr�s.
Which means:
Go from behind.

They're taking ladders around the back...

Once again, here's a map for ya:

1F
+-----------------+
|        FF   -H- |
|  TTTT           |
|  TTTT     G   B |
|  TTTT    +------+
|  TTTT    |S ^  S|
|  TTTT    |T |  T|
|          |A    A|
|          |I    I|
|          |R  ^ R|
|          |S  | S|
|Y         +------+--------------------------+
|Y                                           |
|Y                                           |
|                                            |
=                                            |
W                                            |
=                                            |
|                                            |
|                                 XXXXXXX    |
+---------------------------------===A===----+

A - Entrance
B - Barrel (Empty)
F - Furnace
G - GREEN HERB inside Barrel
H - HANDGUN AMMO
T - Table
W - Boarded Window
X - [Piece of Furniture] blocking door
Y - Pushable shelf that can be used to block the window.

First, run over to the shelf (Y on the map) and push it in front of the window 
to hold off the Villagers there a little longer.

Next, head off to the back of the building. Grab the HANDGUN AMMO off the shelf
behind the stairs, then turn around and shoot the barrel on your right for a 
GREEN HERB. The other barrel is empty. Quickly! Head up the stairs! Here is a 
map of the 2nd floor:

2F
+-----------------+
|   =S=           |
|N                |
|                 |
|C         +------+
|          |S |  S|
=          |T \/ T|
B          |A    A|
=          |I    I|
|          |R  | R|
|          |S  \/S|
|          +------+
|                 |
|                 |
|                 |
|     ZZ-H-ZZZZZZZ|
|     ZZZZZZZZZZZZ|
|     ZZZZZZZZZZZZ|
|                 |
|                 |
+-=L=-------------+

B - Exit (Window)
C - COINS
H - HANDGUN AMMO
L - Ladder
N - HAND GRENADE behind Glass
S - SHOTGUN

Take the SHOTGUN off its classic wall hooks, then shoot the glass in front of 
the HAND GRENADE and take it. Take the COINS from the table on the side, too.

Ignore the Villagers at the window and proceed to the bed area. Take the 
HANDGUN AMMO, then run over to the window with the ladder. Press the action 
button to knock off the ladder. That'll delay 'em a little bit.

Now approach the exit window, yes, the one with the guys pounding on it, and 
press the action button to jump out of it. They aren't quick enough to hit you 
while you're in the act.

Here's a map of the rooftops:


                     +==================================+
                     |                                  ||
                     |                                  ||
                     |                                  ||
                     L          +=============+         ||
                     |          ||           ||         |
                     |          ||           ||         |
+/////////--\\\\\\\\\+          ||           ||         |
|                               ||           ||         |
|                               ||           ||         |
L                               B            ||         |
|                               ||           ||         |
|                               ||           ||M   $    |
|                               ||           ||         |
|                               ||           ||         |
|                               ||           ||         |
+/////////--\\\\\\\\\-----------+             +---------+

B - Entrance (Window)
L - Ladder
M - AMETHYST STONE (SMALL)
$ - Optimum Shooting Position
= - Edge that Villagers can't fall off of
||- Edge that Villagers can't fall off of

NOTE: "-" and "|" indicate that enemies can be knocked off the rooftop at this 
point. 

First, run forward ignoring the Villagers up and over the roof to find another 
ladder. Press the action button to knock it off, then run to the top of the 
rooftop and face the window you came in come from. Use the HANDGUN to take out 
these two Villagers, you'll want to save your SHOTGUN SHELLS for the 
Chainsaw Villager.

After finishing them up, continue around to the next ladder indicated by "L" on
the map. Knock it off as well, then continue around to then next rooftop around
the corner with the AMETHYST STONE (SMALL) (indicated by "M"). Take it, then 
get on the very top of the rooftop, face the direction you came, and wait. This
is by far the best place in the entire village to take out Villagers. They all 
come from only one place and can be knocked back to the ground on the right 
side for extra damage and time. 

NOTE: Because this particular portion of the game is based on killing Villagers
and time, it is a good idea to stay here for a while. Use the HANDGUN for a 
while, and if you become a little too swamped for your liking, toss a grenade 
or two into the crowd for some extra floor space. However, always and forever, 
watch out for the Chainsaw Villager and be sure to pop him in the face with the
SHOTGUN whenever he gets close. If you manage to kill him before time runs out 
(this takes quite a few shots, let me tell you), he'll drop the AMETHYST STONE 
(LARGE). Whoopdeedoo.

Whenever you get bored or run out of ammo, you can approach the edge on the 
flat area and press the action button to jump off. Here you may find some 
rewards left behind by Villagers that you killed that fell off the rooftop. You
can also visit Shed #4 for a box of HANDGUN AMMO and Shed #3 for, well, 
nothing.

NOTE: Also available in this demo is the ONYX STONE (LARGE). You can get it by 
killing the Chainsaw Villager before you go into Cabin #3 and get the SHOTGUN. 
Yes, it's a lot more difficult, and I'd like to tell you it's worth it, but 
it's not. After you beat him and decide that you want the SHOTGUN, he reappears
again in the cutscene and you have to kill him again for the equally useless 
AMETHYST STONE (LARGE).

After the time runs out, you'll see the closing 

_Cutscene_

of the demo. 

Here are some translations of what they say in that cutscene:

La campana
Which means:
The bell

Es hora de rezar
Which means:
It's time to pray

Tenemos que irnos
Which means:
We have to go

The last Villager to speak says "Lor Zadlir", the word "Lor" being
Spanish for "Lord" and perhaps "Zadlir" is the name of that tall creepy dude 
that, as of now, is named officially the "Village Chief".

Don't forget to reserve your copy! January 11th, 2005!

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7. Enemies/Bosses
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

=======================
Enemies
=======================

-----Villager-----
Strange Spanish-speaking people who for some strange reason kill people for no 
apparent reason. These Villagers can wield anything from pitchforks, burning 
sticks, scythes, axes, hatchets (to throw), or nothing at all. These are very 
basic enemies, but being surrounded by them certainly causes a problem.

-----Crows-----
Not a real threat, but you can shoot them. Not much to say about them. If you 
don't run, they probably won't notice you.

-----Chainsaw Villager-----
This guy wears a potato sack over his head and is rumored to be invulnerable. 
He's somewhat slow, but upon reaching Leon, he executes an immediate 
decapitation. Be sure you give him a little more priority than the average 
Villager. You can only fight two at the max, but unless you try, you'll 
probably only fight one.

=======================
Bosses
=======================

...None yet. Surely that Village Chief and the Cave Troll-esque monster in the 
screenshots will be bosses, but as of now, I have no information on either of 
them, as they don't appear in the demo.

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8. Items
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

AMETHYST STONE (LARGE) - A large precious gemstone.

AMETHYST STONE (SMALL) - Small but a precious gemstone.

COMBAT KNIFE - When you run out of ammo, this weapon is your last resort.

FIRST AID SPRAY - Completely restores health.

FLASH GRENADE - Use it to blind the offender momentarily.

GREEN HERB - Herb that restores partial health.

HAND GRENADE - This weapon will detonate several seconds after throwing it.

HANDGUN - Fires 9mm rounds. A magazine holds 10 rounds. Equipped with a laser 
sight.

HANDGUN AMMO - A box of 9mm rounds.

INCENDIARY GRENADE - This weapon will hold off the offender for a short period 
of time.

ONYX STONE (LARGE) - A large precious gemstone.

ONYX STONE (SMALL) - Small but a precious gemstone.

RED HERB - Mixing it with a Green Herb will increase its healing effect.

SHOTGUN - A 12-gauge pump-action shotgun. Maximum magazine capacity is 7. (Do
shotguns have "magazines"?)

SHOTGUN SHELLS - 12-guage shotshells.

YELLOW HERB - Mixing it with a Green Herb will increase its healing effect.

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9. Weapons
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

=======================
Combat Knife
=======================

Well, if you're THAT desperate, you can use this to attack enemies. Anyone who 
can kill the Chainsaw Villager with this should be hailed as a god. Aim for the
Head/Neck area, and if you're lucky enough to deal recoil, you may just have a 
chance.

=======================
Handgun
=======================

The standard weapon. It doesn't pack much power, but its ammo supply is more 
plentiful than any other weapon. With this weapon, it's important to make your 
shots in the vital areas of the enemies.

=======================
Shotgun
=======================

It's the powerhouse of the demo. This gun will easily decapitate any Villager 
and would surely blow a crow to feathers if it had the chance. It deals some 
powerful recoil against foes, though, which is particularly helpful against the
Chainsaw Villager.

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10. Enemy Dialogue Translations
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

NOTE: All of these translations are by Robert Padua [[email protected]].
In case you're unaware, the Villagers all speak in Spanish.

NOTE FROM DjSiXpAcK14: I hope your browser can display this correctly, mine had
no problems.

When Leon enters the first house and shows the man the picture, he says this:
�Qu� carajo est�s haciendo aqu�? L�rgate cabr�n.
Which means:
What the f*ck are you doing here? Get the hell out of here mother f*cker.

After entering Cabin #3, villagers can be heard saying:
�Abre la puerta!
Which means:
Open the door!

Vallan por detr�s.
Which means:
Go from behind.

And of course, after the bell rings, during the cutscene, the villagers say:
La campana
Which means:
The bell

Es hora de rezar
Which means:
It's time to pray

Tenemos que irnos
Which means:
We have to go

That's all I've got for now! From this, we can infer that they are probably 
weird freaks from some religious cult that likes to kill people.

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11. Links
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

Here are some Resident Evil Sites I found very interesting.

Resident Evil Fan
 -http://www.residentevilfan.com/

Resident Evil Horror
 -http://www.rehorror.com/

The Horror is Alive
 -http://www.resident-evil.com/

Resident Evil .IT
 -http://www.residentevil.it/

Resident Evil Sitez
 -http://www.resitez.com/

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12. Credits, Contact Info, and Everything Else
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

This FAQ/Walkthrough was written by DjSiXpAcK14.

My Updated E-mail:
Benn[at]Linger.com

----------
Thanks to:
Robert Padua [[email protected]]
----------

If you sent any mail to my old e-mail, I'll still get it.

Copyright 2004 Benn Linger. All rights reserved.