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Follow the dark path or use the light
Golden Sun: The Lost Age Pack Shot

Golden Sun: The Lost Age


Glitch/Debug Room FAQ

by barbarianbob

| Golden Sun: the Lost Age Glitch Guide | Version 1.04                 |
'-.-------------------------------------|                              |
  |      ! ! ! W A R N I N G ! ! !      | Copyright barbarianbob 2008. |
  |-------------------------------------|                              |
  | This is a glitch faq.  Glitches can | obstipator(at)gmail(dot)com  |
  | mess up  your  save file.  Making a '----------------------.-------'
  | backup copy  is wise.  I will not  be held responsible for |
  | lost data. It is possible to recover your lost data if you |
  | so  happen to lose it.  It is  written in the FAQ section. |-------.
  '--------.---------------------------------------------------'       |
           | If you have any information currently not in  this guide, |
           | please  email  it to me at:  obstipator(at)gmail(dot)com  |

Table of Contents

1. Introduction
2. Glitches
   - Freefall
   - Mind read Conversation
   - Fall From The Sky
   - Visit places from the first Golden Sun
   - Can't move
   - Play as only Felix
   - Walk on top of a pillar
   - Walk out of bounds
   - Walk on Water
   - "Brighten a sad town's life"
   - Continuously Walk While Talking
   - Mess Up Speech Window
   - Duplicate Items
   - Crack in Air
   - Walk in Lava
   - Lost Shadow
   - The Great Escape
   - Weird Rock
   - No Random Battles at Sea Without Wasting PP
   - Steal Isaac and Friends's Stuff!
   - Warp Glitch
3. Debug Rooms
   - Debug Room 1: Icon Test
   - Debug Room 2: Psynergy Test
   - Debug Room 3: Psynergy Test 2
   - Debug Room 4: Shop Test
4. FAQ
5. Credits
6. Legal Info


version 1.04
-I added some glitches that people have contributed. Sorry for taking so long
to update, guys. I also reformatted stuff and fixed typos. You wouldn't believe
how many typos I found in this thing. Neato! I wonder if there's some nifty
speelcheek thing in Notepad++ that works as well as Firefox's spellchecker.

version 1.03
-Okay, I finally updated this with some new glitches. Huzzah. I also changed
 all occurrences of my email so that spam bots navigating the web-o-sphere
 don't find it. Double huzzah for that. Also included in this version is a
 bit of information about escaping the debug room. Credit goes to Avihay for
 discovering this technique. In addition, the weird rock glitch was added with
 dual credit going to Magic Drake and Safari_Hater.

version 1.02
-I thought I'd update this badboy, since I hadn't in over 2 years. Much thanks
 to zagman505 for sending in some info on a glitch. Fixed some typos and
 edited a bit of information. Also, I'd like to give a shout out to the owner
 of the blue SUV parked in the fire lane. I'd just like to say that the text on
 your license plate kicks butt. Okay, that about wraps it up.

version 1.01
-Fixed table of contents and added a glitch. Fixed some typos.

version 1.0
-Guide finally got accepted.

version 0.0
-Had great idea to make a glitch guide.

|                              1. Introduction                                |

Welcome to the Glitch FAQ by barbarianbob. This is my first FAQ and it's the
best. These glitches are all confirmed to work on Golden Sun: The Lost Age.

Also, I would like to inquiry that all of you out there find three glitches
that are currently left out of this guide. If each person in the entire
web-o-sphere were to find three glitches, I'll donate a few dollars to some
charity! Send them in along with $4.99 to claim a fabulous prize! (That prize
likely being satisfaction for your good deed and nothing more.)

Changes! For glitches found by myself or found by a lot of people, I will not
place "Found by" and their name. This course of action was mainly put in place
because I don't know who the _original_ founder actually is. Additionally, this
creates some ambiguity on whether I found the glitch or a bunch of other people
did, thusly leaning reader's opinions toward my superiority! Hehe... I love
getting credit for things I don't do.
Except in cases of plagiarism. That's bad. Don't do it!

|                               2. Glitches                                   |

/ Freefall \___________________________________________________________________
Requirements: Taopo swamp accessable.

Enter Taopa swamp. Go right a screen. Jump right, jump up, then right to some
stairs. Go on the bubble at the bottom of the stairs. Go straight down to the
next bubble. Left, left, down, down-right, straight right, up-right, straight
right, up, down-right, up-right, and down-right. Each time, you should get to
another bubble. Go up the stairs and into the cave. Go straight through the 
stairs. Go down and right, while avoiding the air that pushes you. Then go up
and to the right. Go down. To the right, you will see stairs, but don't go
down them. To the left is some air and five slopes. From any slope, go a bit
up and left. When the air is not blowing, hold B+DOWN+RIGHT. You should fall
off the ledge, but not fall down to the next screen. From here, you can move
left and right and go into battles. Retreat also works.

Why it works: Unknown. Email me if you figure it out!

/ Mind read Conversation \_____________________________________________________
Found by Apocalypse Edge
Requirements: Have transferred Colosso winning data, but be BEFORE Issac and
              company join your party.

Go to Mikasalla and enter the inn. Now use the Mind Read ability on the Colosso
warrior. A cutscene will start with the mind read text (Blue text with a black

Why it works: When you use mind read, the game sets a specific value and
proceeds with the regular text function, which displays differently when that
value is set. When each mind read convo is concluded, this value is swapped
back off. When you use mind read on the warrior, it fails to edit the value
back to what it should be but still executes the text function, thus starting
the convo with the mind read text setup.

/ Fall From The Sky \__________________________________________________________
Requirements: Sand ability, have the boat, and have completed Ankohl Ruins.

Go inside Ankohl Ruins, jump left, go up, jump right, go up, jump up, jump
left, and go through the door. From here, you will be in the room with a bunch
of stone faces. Go down through the door on the far left. Jump to the left and
go up the stairs. Go up and through the door. Climb down the vine. Use sand in
the sand and go up through the sand. Climb out and go up the vine. Go up the
stairs. From here, go down to the door and go in it. Go up, jump right, go up,
jump left, turn right, and go down through the door. Step on the switch and
go across to the stairway. Go in the stairway. Go left, jump down, jump right,
jump down, jump left, jump down, and go through the door. This is the key
element: Slide down the cliff. Now, when you go through a door or finish a 
monster battle, you will fall from the sky. AMAZING!!! Now you're wondering
why you did all that work just for that.

Why it works: When falling of the cliff, it is set as the next way to enter
a room. It should reset the value, but it doesn't. Once the trick is done,
go back to the cliff and slide down to reactivate it.

/ Visit places from the first Golden Sun \_____________________________________
Requirements: The boat, and grind ability.

Go to Loho. Go the the shore south-west of it. Now face the land right below
the shore(the mountain). Press 'A' and you should get to the land under the 
mountain. Now, you can explore the two continents for the previous Golden Sun,
but the only things visible are the two lighthouses and Vale. Everything
else is gone.
You can also explore this area with a cheat device. On the internet, you may
find a walk anywhere code, which is another way to explore this territory.

Why it Works: You're at the shore, so you can jump off to land, but the way
it was programmed, you just go where you're facing when you jump off the boat,
therefore letting you jump to the lower land.

/ Can't move \_________________________________________________________________
Requirements: Beat Serpent at Gaia Rock

Go to the dead serpent. Use sand near it. Go under it and press 'A' over
and over as you move around under it. You should get out of the sand and be
trapped on top of the serpent. You can't move unless you use sand again. A
bonus feature is that retreat does not work here.

Why it works: The programmers left a spot where you can walk on top of where
the lizard is.

/ Play as only Felix \_________________________________________________________
Found by Apocalypse Edge; additional info by zagman505
Requirements: Start a new game.

Start a new game and go to Idejima. Use the Sanctum trick (save, reset, put 
the cursor over your file and HOLD L+R+START as you press 'A' on your file.)
You'll appear in Dalia's Sanctum with no party members with you. zagman505 also
discovered that after using this glitch, he could only leave Daila the way he
came (back towards Idejima) with only Felix in his party. The moment after
leaving Daila, the first djinni would join, at which point Jenna and Sheba
would miraculously appear in the party.

Why it works: The "Return to last Sanctum" trick needed a starter sanctum to
prevent the game from crashing when using it early on. However, the first
sanctum visitable was after when Jenna and Sheba should join your party. To
make sure they would be there, the programmers just forced them into your
party when you get the first djinni if they weren't already there.

/ Walk on top of a pillar \____________________________________________________
Found by Apocalypse Edge
Requirements: Get to Anemos Inner Sanctum and have all 72 Djinni.

Go to the room with the boulders that you can lift. Now walk into the pillar 
to the left of the boulder and you should appear on top of the pillar.

Why it works: I'm not exactly sure why it works, but I have seen this type of
thing happen in other games, like Goldeneye for N64. It seems to be a problem
with elevation. Maybe, when you go right, it has a value for the button the
pillar is on. You're able to walk left because the button is there, but then
you're under the pillar. When checking your elevation, it notices that you're
under the pillar and re-inputs your elevation to on top of the pillar.

/ Walk out of bounds \_________________________________________________________
Found by Apocalypse Edge
Requirements: Get to Anemos Inner Sanctum and have all 72 Djinni.

Go to the room north of the room with the liftable boulders. Run into the 
upper-left corner of the room. You will now be able to walk on the black stuff
in the room.

Why it works: The programmers probably left out that that space is actually a
wall. They probably copied other sections of Anemos Inner Sanctum and pasted
them in different spots to save time. This spot is a bit different from other
rooms, so it was probably accidentally pasted from a spot with a door right

/ Walk on Water \______________________________________________________________
Found by Apocalypse Edge
Requirements: Get to SW Atteka Islet.

At SW Atteka Islet, push the box off the cliff and save while on top of it. 
Reset and go into your file again. You will be on the water and be able to 
walk around in it.

While testing this glitch, I noticed that if you push the box left 3 times,
up, then left, from it's original location, the fence above it messes up;
Your character graphic will go under the fence graphic, possibly because of
some elevation error.

Why it works: When you save, the game stores your location and the location
of the box, but when you load the file, it doesn't record that you're on top
of the box. When the file loads it sends you down to a probable height.

/ "Brighten a sad town's life" \_______________________________________________
Found by Apocalypse Edge
Requirements: Get to Prox and have the reveal ability.

Anywhere is Prox, except in houses, you can use Reveal. When you exit the
reveal circle, the town will be brighter than before.

Why it works: When you use reveal, it forms a circle and the rest of the screen
turns black. While doing this, almost everything turns grayscale, therefore
removing the fog. When you exit the circle, the game does the same function
it would do any other time you exit the circle and doesn't bring the fog back.

/ Continuously Walk While Talking \____________________________________________
Additionally info by KrrAinagotable
Requirements: Gaia rock accessible, have growth ability and defeat the serpent.

Go to the dead serpent. Go to the left side of him. Walk as far to the left
as possible. Walk right and once you collide with him, press 'A'. Your 
character should be in the walking animation. This also works on the right 
side of the serpent.

Why it works: You can talk to the serpent from a longer distance than normal
people. In other words, you must be stopped to talk to a person, but can be
moving while talking to the serpent.

In addition, KrrA_InAgOtAbLe reported that this same effect can be seen if you
try to move while activating a switch.

/ Mess Up Speech Window \______________________________________________________
Requirements: Loho accessible.

Go to the shop/inn. Buy herbs until one character is holding 30 of them. Then
try to buy another herb and give it to the same person. The shopkeeper's 
image bubble is now overlapping the speech window.

Why it works: The message window holds too much text to fit, therefore going
underneath the character picture.

/ Duplicate Items \____________________________________________________________
Requirements: Have NOT beaten Maopa at Trial Road, but have Trial Road open.

This is probably one of the most well-known glitches. Before beating Maopa at 
Trial Road, and after Maopa opens it, drop an item that you want to duplicate 
somewhere in the Trial Road Dungeon. When you exit Trial Road, you will obtain
the item back. Now you can go to a shop and buy a second copy of that item. 
Some weak battle items won't be copied, but you can copy things such as Water
of Life and Lucky Medals, which can prove to be very useful.

Why it works: In Trial Road, you have to put items in the treasure chest, so
it puts all your items in memory. That way you can get the items back after
completing Trial Road. But when you drop a significant item in any area, the
item goes to the shop so you could get it back (for a price). So when you drop
the item in Trial Road, it goes to the shop. When you leave Trial Road, you get
the item back, so you end up just like before, but with the item also up for
sale at the shop. 

/ Crack in the air \___________________________________________________________
Found by Apocalypse Edge
Requirements: Mars lighthouse accessible and beat Flame Dragons.

Go Mars Lighthouse. Go to the room where you defeat the flame dragons. Use 
blaze on the fire. A crack will appear where the ice was earlier, but the ice
is gone, so it will just be floating.

Why it works: The programmers accidentally made the crack that appears appear
any time you use blaze even if the ice is no longer existent.

/ Walk in Lava \_______________________________________________________________
Found by Hi im Felix
Requirements: Have burst and have Magma Rock accessible.

Go into Magma Rock. Upon entering Magma rock, lift the boulder. Go straight and
you'll see a door, a climbable wall, and two statues shooting a fireball back 
and forth. Go in the door. Jump left twice and climb the wall. Go up the stairs
to the right. Climb the wall and jump to the pillar. Take the left door out of
the two. Go to the climbable wall. Go up, left, and down it. Go through the 
tall door. From there, go up until you're next to a ledge with a statue on it
that shoots a flame at the big statue when you use burst on it. Use burst
toward the statue, while under it (not on the ledge). The lava will rise with
you in it. Huzzah. If you remember where a climbable wall was, you can climb
it, but then you can't get back in the lava. Also, when you're in the lava,
you can go right and up to a room and get the treasure in the treasure chest.

Why it works: The programmers allowed you to use burst on something at a
different elevation.

/ Lost Shadow \________________________________________________________________
Requirements: Mars lighthouse accessible

Go to any room with the statues that shoot fire in Mars lighthouse. (The
closest one is the door second from the left than into the larger door.) If the
statue is able to shoot you off the ledge, your shadow will disappear when you
hit the ground. This works at all the statues in that mentioned room, except
for the one on the very far right.

Why it works: When the statue shoots you off the ledge, the elevation gets set

/ The Great Escape \___________________________________________________________
Requirements: Mars lighthouse accessible

Go to the bird entrance. (bird, fish, human, dragon door area.) Go all the way
left. Climb the stairs and go left all the way. Go up and through the door. Go
left and use cyclone. Go right and up. Assuming you have already completed this
puzzle, use cyclone on the right swirly thing. Go up and use hover. Go right
and down and use cyclone on the swirly thing. Watch out around here. You might
want to save around here so you can retry if your timing is off for the next
part of the glitch. Downward is a group of platforms just begging you to use
reveal near them, but don't use it yet. Go upward from the pillars until you
can't see the the middle two. Now, use reveal. Run downward escaping the fire
and you will jump to an unseeable place and fall. It can look even cooler if
you jump to the nothingness right when the fireball is about to hit you.

You could also start at the revealed platform and jump upward right as the
fireball is about to hit you. It looks like you jumped right over it, but you
will still get damage. You won't fall though.

If you use mind read while on the invisible platform, you will fall into the

Why it works: The programmers knew that this area could lead to a glitch, so
they made a new type of invisible platform: you can jump to it when reveal has
been used and also when you cannot see it. It may even be the beta invisible

/ Weird Rock \_________________________________________________________________
Found by Magic Drake and Safari_Hater
Requirements: Have access to Shaman Village

In Shaman Village Cave (South West of Shaman Village), in the room with a lot
of boulders,there are several rocks that act different than normal. These rocks
allow you to jump over then when you are above them and move down, but not when
you are below them and move up.

Why it works: It's possible that these rocks were copied from another type of
object and part of them were considered equivalent to the ledges you can jump
across. Perhaps these rocks have messed up elevation, so the game thinks there
are gaps between you and the other side of the rock. Or maybe these rocks were
purposely programmed this way to prevent you from getting stuck without
anywhere to go. It doesn't seem to be useful at all in this particular puzzle,

/ No Random Battles at Sea Without Wasting PP \________________________________
Found by sbemailexe
Requirements: Have boat, boat wings, and hover

Well, the title is almost accurate; you actually use up 2 PP. While in your
boat, simply use the hover psynergy. Your boat will stay on the water and get
a yellow/red bar above it like it usually does when your boat flys. Your PP
will not decrease during this time, but no random encounters will occur. To
cancel this effect, press 'A' or 'B'.

Why it works: During the programming phase, the hover ability was probably used
to lift your ship out of the water. Then the idea of holding 'B' to fly must
have been thought up, or the decrease of PP from each character over time was
decided upon. At this time, they must have rewritten new code to do this for
when holding 'B', but mistakenly left the code for when using hover.

/ Steal Isaac and Friends's Stuff! \___________________________________________
Found by Ryan Brogan
Requirements: Have not left Daila, use a cheat device, and have Golden Sun 1
              data to transfer over.

Start a new game and save after going through all the cutscenes and making your
way to Daila. Reset the game back to the title screen. Update your save file
with information from Golden Sun 1 through password or direct link from another
GBA/DS. If you choose the password option, make sure it's the GOLD level
password in order to send over your items and Djinni. Now it's time to plug in
your cheat device and activate the "Have all characters" code shown below:

Have All Characters (Action Replay):

Use this opportunity to steal items and Djinni from Isaac's party. They deserve
it! This will also make your main party super overpowered.

Now, you have much power to abuse, but you also have to take care of those
weaklings in your second party. Don't you wish you can just ditch them?
Good news: It turns out you can! First save your game and remove your cheat
device. Return to your game and exit through Daila. A scene with a Venus Djinni
will play. Afterward, check your party. With much relief, you will realize
Isaac and Friends are gone! Yipee!

Why it works: When you meet up with the first djinni after exiting Daila, your
party is reset. This is done to force your party to be correct in case someone
is missing, as the programers suspected might happen early on in the game.

/ Warp Glitch \________________________________________________________________
Found by mpglticher
Requirements: Be in an area where using retreat will change your location

First I'd like to note that this doesn't work in all locations.
Find a tower/dungeoun/etc where retreat will send you back to the beginning of
that area. Go a few rooms into that area. Now, with one of your characters, set
Retreat to be used with L or R. (Highlight the psynergy, hold SELECT, then
press L or R to bind it to that button.) Now use up enough PP so that you won't
be able to perform retreat. (Since retreat requires 6 PP, use up your PP so
that it is 5 or less.) Now press L or R to activate Retreat. It will ask you if
you'd like to retreat. Choose 'Yes'. It will say that you don't have enough PP
to retreat. Good. Now go through any door without encountering any monsters on
the way. You will be warped to a different room that does not correlate to the
room you are actually going through!

Why it works:
When retreating, it resets the current room to the Retreat Room--the room you
are transferred to when you successfully retreat. After resetting some room
data to the Retreat Room, it checks if you have enough PP to use Retreat. If
you don't, it doesn't do the Retreat animation to return you to the Retreat
Room, so you'll stay in the room you are currently in. However, the Retreat
Room's data has been partially loaded into the game. Any exit you take in your
current room will act as if you took a door in the Retreat Room.

As you enter a new room, door numbers are loaded. As an example, let's say
you're in a room with 4 doors. If you retreat, you will be sent to the Retreat
Room. Let's say it has 2 doors. In the current room, you can access doors
1 or 2, to be transferred through doors 1 or 2 in the Retreat Room, effectively
teleporting you to a room near the exit. However, you can also enter door
3 or 4. There is no matching door in the Retreat Room to reference, so you
could possibly be teleported to weird areas. It can also send you one room away
from the exit even if you don't have enough PP to retreat.

A word of warning, though: Occasionally this glitch will send you to places
where you'll be stuck. And by stuck, I mean you can't move, OR you might be
stranded in an area without a boat. Use with caution.

Here's a video of this glitch posted by mpglticher, who discovered the glitch:

|                             3. Debug Rooms                                  |

Debug rooms are added into this guide because the fact that the programmers 
left it in the game sort of counts as a glitch. First of all, to enter a debug
room, you first need some kind of cheat device like Gameshark, Action Replay,
or CodeBreaker. Once you have one of these, go into a sanctum and SAVE the
game (To backup your game data if you accidentally save in a debug room).

Now, turn off the power, insert the Golden Sun cartridge into the cheat device 
and insert that into your Gameboy. Turn on the power and add one of these codes
to you cheat device.

                          | The magic cheat code table |
    | Debug Room # | Action Replay V.3 | Code Breaker  |     GameShark     |
    |     ONE      | D8891F5B 276EEDC9 | 82000420 0141 | AE988B32 33CECBED |
    |              | F9F3CCBD 767EEFC4 | 82000422 0001 | A616F27C 0F297C98 |
    |     TWO      | 37EECC6D 22BA07DA | 82000420 0142 | 78E4C8FD 39D27546 |
    |              | F9F3CCBD 767EEFC4 | 82000422 0001 | A616F27C 0F297C98 |
    |    THREE     | E6F48D76 3D7C94FE | 82000420 0143 | E443E2E3 62B30246 |
    |              | F9F3CCBD 767EEFC4 | 82000422 0001 | A616F27C 0F297C98 |
    |     FOUR     | 89B301A4 6AA80BEE | 82000420 0144 | C5611195 4D5585C0 |
    |              | F9F3CCBD 767EEFC4 | 82000422 0001 | A616F27C 0F297C98 |

          - For other cheat devices, check the cheat device's website -

Once the codes are entered, turn on ONE of them, (Activating multiple at a
time will cause errors) and start the game. When you start your save file, you
should start in a different area, one of the Debug Rooms. Hurray! You have made
it. If you have not appeared in a debug room, try entering the code again and 
check for errors. Now, before I get going into the guides for the debug rooms,
I will strongly suggest that you DO NOT SAVE in a debug room. Doing so may
cause loss of your game data so far. That's not a good thing!
Now for guides to each debug room...

DEBUG ROOM 1: Icon Test
Press 'A' on the top-left statue to view the icons of all the items included 
in the game. Use left and right to change the page. 'R' and 'L' switch between
items, energy, and status. All the status pages are exactly the same.

Below that, (the second from the top and all the way on the left) is a list of
each character's name and picture. Note that the names do NOT match the
picture. Left and right add or subtract one, while 'L' and 'R' add-subtract
ten. There are 73 picture total.

A bit below that, (next to a really ugly picture) is an item list and their 
details. Up and down add one, left and right add ten, and 'L' and 'R' add 30.
There are 460 items total (Whoa). Pressing 'A' makes you obtain the item. 

Next to that is the ugly thing (Looks like a pixelated cat). Pressing 'A' makes
you go up one level (changing your experience and stats like you regularly 
would) and pressing START makes you go up 5 levels. This applies to all the 
characters in your party.

The rest of the room is blank space and you can even walk out of view.

DEBUG ROOM 2: Psynergy Test
You can walk on white, blue, black, brown, and the green shaped things.

You cannot talk to Garet.

Jenna faces you when you press 'A' on her, but says nothing.

Ivan also faces you.

Mia faces you and uses the psynergy animation.

The bald man sells you crappy items. You can also sell to him.

The man on his back faces you.

The healer invites you to an inn.

The Armor seller says every single message that he can involving Garet, 
Shamshir, and 123456 coins.

The fallen Mars Djinni faces you.

The bush has the same item, energy, and status icons as in debug room 1.

The plant does nothing. Growth has no effect.

The ice pillar opens up the selling item menu, but you cannot sell.

The square with the weird marks on it gives you the message, "The body is being
torn apart.", downs you, poisons you, and haunts you.

The LV tile makes you go up 10 levels.

The next square gives you 10 game tickets, 10 lucky medals, and sets your
coins to 777777.

The X square posts the Message, "You got a Djinni!" and gives each character 
their corresponding djinni from Golden Sun 1.

Everything else is useless.

DEBUG ROOM 3: Psynergy test 2
There is something to use lash on by the top-left.

Down and right from that, there is a stake pounded into the ground. When you 
press 'A' on it, dirt flies out.

Right from that is the 4 squares from debug room 2, but you cannot do anything
with them.

That is all that you can do here.

DEBUG ROOM 4: Shop Test
This is the biggest of the debug rooms.

At the top-left is some stair that you can walk up.

Far right from that is something (next to the Kibombo statue) that opens up
item-energy-status icon test menu. 

The Kibombo statue opens up the name and picture menu from earlier with 73

The sign slightly below allows you to change the 8 character's names.

The lightbulb does nothing.

The next sign gives you Muramasa and the summon, Eclipse.

The people below that from right-to-left are:
- A normal lady that talks about a blacksmith and sunshine.
- The man asks if you want an item.
- The next person sells armor, swords, and healing items.
- The next person sells healing items.
- Next sells Armor.
- Weapons.
- One of those sanctum healers.
- Inn keeper.
- The lightbulb does nothing.

Above those is an elevation test and a lightbulb that does nothing.

Now for the speech bubbles above the line of people (from left to right)
- All healer's text.
- Weapon seller's text
- Armor text
- Gear text.

The sign at the bottom right corner has the selling item screen, except you 
can't sell.

The lightbulb does nothing.

Left of that posts the message, "The body is being torn apart.", and poisons,
haunts, venoms, curses, and downs you. How lucky you are!

The Earth Djinni gives you a buttload of Djinni (some repeats)

The treasure chest says, "You got treasure." It stays closed (Which allows you
to open it again). You get 10 game tickets, 10 lucky medals, Hermes' Water, 
Halt Gem, Mythril Bag, Muramasa, Fairy Ringe, and Mythril Bag. (In that order).
Jenna gets Dragon's Eye, Anchor Charm, Bone, Mystic Draught, and Healing ring. 
Other characters may get other random items.

The traveler opens up the item list with 460 items mentioned earlier.

The creepy fairy does the level up stuff. Pressing 'A' levels you up once.
Pressing 'START' levels you up five levels.

Now, if you saved inside the debug room, and think you're gonna die, than I
have some good news that has nothing to do with Geico Car Insurance. To 
restore your game, at the main menu, HOLD L+R+START as you select your file.
You will go to the last sanctum you've been to. It may not work and take you
to "Title Screen", which is pretty cool looking and might be worth you losing
your game data to look at. Or not. Good thing you made a back up file. You did
make a back up file, didn't you?


|                                  4. FAQ                                     |

Q: I disobeyed your warning and saved. Now I'm stuck. What should I do?
A: First, try using the retreat ability. If that doesn't work, use the return
   to last sanctum code (reset the game, while hovering over your file, hold
   L+R+START and press 'A'). You should go to the last sanctum you've been to.

Q: Both retreat and the return to last sanctum code don't work!!
A: Bummer... No wait, there's still hope! Avihay discovered that you can return
   to the last sanctum you've been in if you die! Yes, DIE! Go to that evil
   square that poisons you, and walk around until all your characters reach
   zero health.

Q: Where is SW Atteka Islet?
A: At the bottom-left corner of the map.

Q: <insert glitch here> does not work.
A: Re-read over my explanation of the glitch once or twice more, paying
   excruciating attention to detail. Now, try doing the glitch again. If you
   still experience problems, email me.

Q: I really want to criticize your work. How can I contact you?
A: Contact me at my email.

Q: I've found a glitch that you haven't posted yet. How will I tell you it?
A: Email it to me. You will be credited with the glitch if it has yet to be
   discovered. Please include what name you would like to be credited as.
   (your username? your real name? a fake name?)

Q: I want to send you spam/hatemail!
A: Okay, send it here: [email protected]klsemi.png

Q: Can I ask any more questions?
A: Well, I suppose. Email me if you have any additional questions.

    /                                                                     \
   |  For questions on anything, email me at: obstipator(at)gmail(dot)com  |
    \                                                                     /

|                                5. Credits                                   |


- Nintendo for making the GBA.
- Camelot for having Knights of the Round Table and Monty Python.
- Camelot for making such a long game.
- Namco and Rare for making Tales of Symphonia(GCN) and Perfect Dark(N64)
  respectively. Go out and buy these games if you haven't played them! NOW!
- GameFAQs for being AWESOME!
- A LOT of thanks to Apocalypse Edge for finding many of these glitches.
- Thanks to Hi im Felix, CobraGT, sbemailexe, and DesertEagle97531 for posting
  some of these glitches on GameFAQs.
- zagman505 for sending me information on one of these glitches, thus
  encouraging me to update this guide.
- Avihay for finding an escape from the debug room if you get stuck in it.
- Safari_Hater and Magic Drake for the weird rock glitch.
- Ryan Brogan for the Isaac burglary glitch
- mpglticher for the warp glitch
- KrrA_InAgOtAbLe for an addition to the "Continuously Walk While Talking"
  glitch and for showing me other glitch reports online (one of them being
  the warp glitch)

        THAT'S ALL!!!!!

But wait! There's more!

Your name can be added to this list by sending me information that this guide
currently lacks. Email me at: obstipator(at)gmail(dot)com
If you send me an email, please include what you would like to be credited as.
(i.e., your Gamefaqs username)
Also, please include "Golden Sun 2 Glitch Guide" in the title.

|                               6. Legal Info                                 |

Don't copy this or I'm gonna get ya.

This may not be sold by anyone for financial gain except if the seller is me,
of course. You may not take this guide in whole or in part and claim it as
your own. Altering this guide and placing it on another site is against the
copyright. Even using this exact sentence is in violation of copyright.

Violation of this copyright may result in name calling or even obscured
profane language. Random other words may be censored out in a similar manner
for humor's sake. But, in all seriousness, plagiarism is wrong and will be
punished to an extent that seems fit.

818 lines and 38529 characters later,...
copyright barbarianbob 2005-2009.                   obstipator(at)gmail(dot)com