Creating a Character
The first thing you will need to do in Biomutant is pick a class and create a character. Do not become overly concerned about creating the perfect character straight away as you are not locked out of anything based on your choices, you will be able to alter your character and your stats as well as use the same weapons and abilities during your playthrough. What is important is the class you pick, there are five different classes available and each comes with a unique set of perks that cater for a specific playstyle, so it is important that you choose the one that is best suited for you. Listed below are the classes and the perks each can unlock using the Upgrade Points gained from levelling up.
Sentinel
Balanced class that works well with any weapon. Ideal class for beginners.
- Toughness (starting perk):
+10 armor.
- Medic (costs 1 Upgrade Point):
+10% health regen.
- Ricochet (costs 2 Upgrade Points, requires level 7):
10% chance for enemy weapon-based ranged attack to ricochet back and damage the attacker.
- Invincibility (costs 2 Upgrade Points, requires level 7):
+20% melee damage and armor while at full health.
- Knock (costs 3 Upgrade Points, requires level 15):
Dodging 'into' a smaller enemy makes them stumble and fall.
Dead-Eye
Specializes in Ranged Weapons combat. Has the ability to instantly reload magazines.
- Crackshot (costs 1 Upgrade Point):
+20% damage with non-automatic rifles.
- Quickload (costs 1 Upgrade Point):
-25% reload time for ranged weapons.
- Sniper (costs 2 Upgrade Points, requires level 7):
+10% crit chance with non-automatic weapons.
- Gunslinger (costs 2 Upgrade Points, requires level 7):
+20% fire rate with dual-wielded ranged weapons.
- Sharpshooter (costs 3 Upgrade Points, requires level 15):
Two-handed Guns inflict double damage.
Commando
Ranged Weapons class that takes advantage of the 'Fury' skill to increase damage.
- Fury (starting perk):
Ranged weapon attacks inflict 10% more damage to the target.
- Stimulus (costs 1 Upgrade Point):
+20% melee damage and armor while below 20% health.
- Adrenaline (costs 1 Upgrade Point):
+10% melee attack speed while below 20% health.
- Shock (costs 2 Upgrade Points, requires level 7):
Shotgun hits have a 5% chance to Stun a small enemy per hit inflicted.
- Brutality (costs 3 Upgrade Points, requires level 15):
+10% critical damage with ranged attacks.
Saboteur
Melee Weapons class with high agility.
- Hypergenetic (starting perk):
-20% dodge energy cost.
- Reflexes (costs 1 Upgrade Point):
10% chance to dodge enemy weapon based ranged attacks.
- Agile (costs 2 Upgrade Points, requires level 7):
+20% dodge distance.
- Moving Target (costs 2 Upgrade Points, requires level 7):
+5% move speed while in combat.
- Evasive (costs 3 Upgrade Points, requires level 15):
+20% armor while dodging or in the air.
Psi-Freak
Uses Psi-Powers such as Telekinesis.
- Megamind (starting perk):
+20% Ki-Energy regen.
- Nocturnal (costs 1 Upgrade Point):
+10 Intellect at night.
- Mind Melt (costs 1 Upgrade Point):
+10% critical hit chance with Power Damage ability attacks.
- Psi Spikes (costs 2 Upgrade Points, requires level 7):
+10% damage with Power Damage attacks.
- Brain Drain (costs 3 Upgrade Points, requires level 15):
Attacks that inflict Power Damage regenerate your Health by 20%.
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