How to Solve the Wyrmway Puzzles in Baldur's Gate 3

Updated: 7th Nov 2023 by Team SuperCheats

How to Solve the Wyrmway Puzzles in Baldur's Gate 3

How to Solve the Wyrmway Puzzles in Baldur's Gate 3

In order to reach an ancient dragon you must first overcome four tests to determine whether your party are worthy. This How to Solve the Wyrmway Puzzles in Baldur's Gate 3 will make sure you successfully pass the trials of Balduran.

How to Begin the Ansur The Dragon Quest

During Act 3 of Baldur's Gate, when you free Grand Duke Ravengard, he reveals that an ancient dragon sleeps beneath the city and can be awakened to protect it in times of dire need.

In order to reach the dragon your party must pass the four trials of Baldruan which have been designed to test the party's virtues. Failing a puzzle will result in having to face a group of enemies in each test chamber and the central plaza. You will find completing the trials is easier but they involve solving some of the trickiest puzzles in Baldur's Gate 3.

How to Find and Enter The Wyrmway

To begin your search for the ancient dragon below the city your party must light two torches in the Wyrm's Rock Prison area using Lightning damage, then pass through a hidden door.

The Four Trials of Balduran

How to Solve the Wyrmway Puzzles in Baldur's Gate 3

  • The Chamber of Justice

    In The Chamber of Justice you must determine the fate of a thief based on his actions and motives. To discover the story of the thief, you need to closely examine the painting to the left of the entrance and then move around the room in a clockwise direction. However, the last three paintings in the center are obscured by a figure known as the Judge.

    The Judge embodies corrupt justice, and you must defeat him to complete the challenge. The Judge is impervious to all kinds of damage, but he carries a curse called 'Shroud of Dark Justice'. Therefore, the only way to banish the Judge is by casting 'Remove Curse' on him. This spell is available to all Clerics, and it can also be cast by any character if they have a scroll with 'Remove Curse' on it.

    Finally, you must select a fair punishment from the three paintings in the middle. The painting titled 'The Cell' is considered the fairest. To complete the challenge, you will need to pick up this painting and place it in the Empty Niche across from the three paintings.

  • The Chamber of Insight

    In the Chamber of Insight, you will see three red shades. The party must learn what each shade's plans are for the future, and destroy the one with the most harmful views. However, the challenge lies in the fact that the books each shade wrote are flying around and do not want to be read.

    To avoid damaging the books, the best approach is to switch to turn-based mode and assign a party member to throw each book. Although it may seem like nothing is happening, at the end of the round, the book will fall to the ground and be ready to read.

    From reading each book, you will discover that Suelto is advocating genocide. This is the most harmful viewpoint, so destroy the Suelto shade with any spell or weapon. The party will pass this challenge providing the other two shades don't get caught in the blast.

  • The Chamber of Strategy

    To enter this chamber, you must first destroy a couple of Attuned Crystals. Although the crystals are Sturdy, they will take double damage from Bludgeoning weapons.

    The party refers to the board as 'Lance', but the rules are identical to chess. The objective of this trial is to checkmate the black king in two moves using only the white pieces. To make it easier, you are given three chances to complete this challenge.

    To solve the puzzle you first need to move the queen diagonally to the corner of the board. Next, move the queen four spaces to the side to bring it next to the black king and in line with the white rook. The black king will vanish, and the party will pass the challenge.

  • The Chamber of Courage

    This challenge is different from the previous three because it involves combat. To start the challenge, you need to send a character to talk to the Balduran statue and pick up the torch.

    The goal of the challenge is to ensure that the character holding the torch is still standing after four rounds of combat. Make sure when you attempt this challenge you choose a character with plenty of hit points, such as a Barbarian or Rogue.

    In the first round of the challenge, you will face two water elementals and two air elementals. The second round will add an air and a water Myrmadon to the fight, and in the third round, another two are added. No new enemies will appear in the fourth round.

    It's important to note that all elementals and Myrmadons will focus their attacks on the character who is holding the torch. If that character falls out of the arena or drops to zero hit points, the challenge will be considered a failure.

    You can make this fight easier by taking advantage of the open chasms on almost every side of the arena. Spells like Telekinesis, class abilities like Pushing Attack and Repelling Blast, and actions like Shove can all knock the enemies out of bounds. To increase your chances of being successful you need to make sure your torch holder stays well away from the edges.

When you successfully complete all four trials and kept the torch lit for 4 total rounds you will be rewarded the Helm of Balduranable and be able to enter the Dragon's Sanctum and meet with Ansur the Wyrm.

Take a look at our collection of Baldur's Gate 3 Cheats and Tips to get help progressing in this game which is set in the universe of Dungeons & Dragons.

 

 

Comments for How to Solve the Wyrmway Puzzles in Baldur's Gate 3

Add your comment here

No comments yet. Tell us what you think to be the first.