Path of Exile 3.28.0f patch notes: Gauntlet support, ailment fixes, and crash fixes

Path of Exile 3.28.0f patch notes

Path of Exile 3.28.0f is a smaller follow-up patch, but it still includes a useful mix of event support, bug fixes, and crash fixes. The headline change is support for the upcoming Gauntlet Event, but there are also fixes affecting status ailments, Atlas interactions, Breach Hive Colonies, Ultimatum, and several client crashes.

Path of Exile 3.28.0f at a glance

What is in Path of Exile 3.28.0f?

This is not a huge league-changing patch, but it does tidy up a lot of smaller problems. The biggest practical addition is support for the upcoming Gauntlet Event, which makes this update more important than a routine cleanup patch.

There are also a few quality-of-life fixes mixed in with the technical changes, including an update to how the Currency Exchange handles currency stored inside the map device.

Gauntlet Event support is the main headline

The clearest headline item in 3.28.0f is support for the upcoming Gauntlet Event. If you are planning to play that event, this is the patch that gets the game ready for it.

That makes 3.28.0f more relevant than a normal hotfix, even if most of the rest of the patch is focused on fixes rather than new gameplay systems.

Ailment and gameplay fixes

One of the more important gameplay fixes here deals with monsters using additive ailment effect and duration on their skills instead of multiplicative values.

In practice, that could lead to cases where players were still being shocked even if they had 100% reduced effect of Shock on them. That is the kind of bug that can feel especially frustrating because it cuts directly against how players expect their defences to work.

Quality-of-life and Atlas fixes

The patch also includes a few smaller changes that are still useful.

  • The Currency Exchange now ignores currency inside map device storage
  • The HUD message for items sold by Faustus now changes when the item is in another league
  • Right clicking a Chronicle of Atzoatl while viewing the Atlas now pans to the correct location and opens the Map Device with the item already placed
  • An Atlas highlighting bug with uncompleted maps in Voidstone-upgraded regions has been fixed

These are the sorts of changes that do not dominate headlines, but they do smooth out day-to-day play.

Enemy and skill bug fixes

There are also several bug fixes aimed at monster behaviour, skill interactions, and carried-over effects.

[ul]

[li]Monsters can no longer become invisible in Breach Hive Colonies

[li]Zombies created from Raise Zombie of Falling now stay dead instead of sometimes getting up and following you

[li]Shrines carried over from another area, such as from a Mirage, can now be removed properly

[li]Delve Curse on Hit ring modifiers now display correctly in the modifier list if a Reflecting Mist was used on the ring

[/ul]

None of these changes redefine the patch on their own, but together they make 3.28.0f a solid maintenance update.

Crash fixes in 3.28.0f

Crash fixes are a big part of this patch.

The update fixes:

  • a client crash in Ultimatum
  • a client crash when interacting with a crafting bench while using a controller
  • a console crash when selecting an Eldritch Influence on the map device
  • client crashes on PS4 and PS5

For a smaller patch, that is a fairly important group of fixes. If you have been running into technical problems recently, this is the section that matters most.

Final word

Path of Exile 3.28.0f is mainly a support-and-fixes patch, but it still does enough to matter. Gauntlet Event support gives it a clear purpose, while the ailment fix, Atlas improvements, and crash fixes make it a useful update even if you are not focused on the event itself.

It is not a big content patch, but it does clean up a range of issues that players were likely to notice.