Emera Effects
Emera are items that appear within dungeons and can be used a certain number of times (indicated by a number) before they erupt and turn to dust. Each Emera has a very specific effect when you attach it to a Looplet (see list below). They will disappear from your pack and your Looplet as soon as you exit the dungeon.
Awakening:
Place Pokemon in Awakening mode for a short duration and allows it to Mega Evolve.
Berry Power:
Prevent stats from being lowered from attacks.
Blowback:
Warp enemies away by attacks.
Bonus Up:
Enhance the chances of a move having a Special Effect.
Burn Charm:
Prevent a Pokemon from Burn status ailment.
Charm Up:
Significantly reduce received damage.
Clairvoyance:
See the location of ALL the items on the map.
Companion Revival:
Downed party members automatically revived without the use of a Reviver Seed.
Condition Prevention:
Protect Pokemon from status ailment conditions.
Confusion Charm:
Protect a Pokemon from the Confuse status ailment.
Good Co-ordination:
Significantly enhance Alliance Attacks accuracy.
Intimidation:
Chance of failing opponent's moves.
Last Stand:
Allow a Pokemon to survive at 1HP at the cost of the Emera.
Long Ears:
See the location of ALL the Wild Pokemon on the map.
Missing Traps:
Negate the uses of ALL Traps on the Pokemon.
More Momentum:
Provide a chance to damage the next Pokemon if a previous move successfully defeats a Pokemon.
Move Barrage:
Hit twice in the same turn.
Paralysis Charm:
Protect a Pokemon from the Paralyze status ailment.
Poison Charm:
Protect a Pokemon from the Poison status ailment.
Power Up X:
Increase Pokemon Attack.
Power Up Y:
Increase Pokemon Accuracy.
Pre-emptive Hit:
Increase the chances of getting a critical hit.
PP Up:
Significantly enhances PP after getting to a new floor.
Pummel Charm:
Slowly decreases damage after getting hit multiple times.
Remote Dodge:
Increase the chance of dodging a move being executed from a distance.
Sleep Charm:
Protect a Pokemon from the Asleep status ailment.
Sleep Behind:
Chance of inflicting Sleep by attacks.
Spin Order:
Chance of inflicting Confuse by attacks.
State Transfer:
Chance of inflicting Confuse by attacks.
This Time:
Followed by a missing move, this significantly decreases the chance of the next move being missed.
Type Bulldoze:
Significantly increases the damage output against the type of move it is resistant to.
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